--------------WWE: Smackdown! vs. Raw 2006--------------- Shawn Michaels FAQ Game: WWE: Smackdown! vs. Raw 2006 System Released for: PlayStation 2 Creator: THQ FAQ Contains: Shawn Michaels Movelist/FAQ Created: 12/13/05 FAQ By: Mutated Spleen Dedicated to Crossface619, former board member, and devouted HBK fanboy for life. *Kneels as HBK pyro goes off* ======================================================== Contents 1.Version History 2.Biography 3.Stats 4.Movelist 5.Strategies 6.FAQ 7.Contact Me 8.Legal Crap 9.Thanks ======================================================== Section 1-Version History------------------------------- Version 1.0 - Just written. That's it. Section 2-Bio------------------------------------------- Wrestler: "The Heartbreak Kid" Shawn Michaels Real Name: Michael Hickenbottom Born: July 22, 1965 Hometown: Born in Scottsdale, AZ; lives in San Antonia, TX. Marital Status: Married to Rebecca Curci, has children. Height: 6'0" Weight: 225lbs Trained by: Jose Lothario Debut: October 16, 1984 Previous Gimmicks: None Main Tag Team Partners - Marty Jannetty (as The Rockers) Finisher: Sweet Chin Music Title History: - Texas All-Star Tag Team Titles (w/ Paul Diamond) (Awarded by Chavo Guerrero 9-1-85) - Texas All-Star Tag Team Titles (2) (w/ Paul Diamond) (def. Ricky Santana and Tony Torres - 11-17-85) - NWA Central States Tag Team Titles (w/ Marty Jannetty) (def. The Batten Twins 5-15-86) - AWA World Tag Team Titles (w/ Marty Jannetty) (def. Buddy Rose and Doug Somers 1-27-87) - Tennessee Southern Tag Team Titles (w/ Marty Jannetty) (def. Mike Davis and Tommy Lane - 10-26-87) - Tennessee Southern Tag Team Titles (2) (w/ Marty Jannetty) (def. Mike Davis and Tommy Lane - 11-22-87) - AWA World Tag Team Titles (2) (w/ Marty Jannetty) (def. Randy Rose and Dennis Condrey - 12-27-87) - WWF Intercontinental Title (def. The British Bulldog - 11-8-92) - WWF Intercontinental Title (2) (def. Marty Jannetty - 6-6-93) - WWF Tag Team Titles (w/ Diesel) (def. The Headshrinkers - 8-28-94) - WWF Royal Rumble Winner (1-22-95) - WWF Intercontinental Title (3) (def. Jeff Jarrett - 7-23-95) - WWF Royal Rumble Winner (1-21-96) - WWF Championship (def. Bret Hart - 3-31-96) - WWF Championship (2) (def. Sycho Sid - 1-19-97) - WWF Tag Team Titles (2) (w/ Steve Austin) (def. Owen Hart and British Bulldog 5-26-97) - WWF European Title (def. British Bulldog - 9-20-97) - WWF Championship (3) (def. Bret Hart - 11-9-97) - WWE World Heavyweight Championship (def Triple H, RVD, Booker T, Jericho and Kane in an Elimination Chamber - 11-17-02) Section 3-Stats----------------------------------------- Overall - 90 Strength - 7 Submission - 7.5 Durability - 8 Technique - 9 Speed - 8.5 Charista - 9 Hardcore - 7.5 Stamina - 9 Weight Class - Light Heavyweight (Can lift Heavyweights and lower) Section 4-Movelist-------------------------------------- Key: X - X button. [] - Square button. O - Circle button. T - Triangle button. R1 - R1 button. R2 - R2 button. R3 - R3 button. (R) - Right analog stick. L1 - L1 button. L2 - L2 button. L3 - L3 button. (L) - Left analog stick. L - Left on directional pad. R - Right on directional pad. U - Up on directional pad. D - Down on directional pad. DIR - Any button on directional pad. ST - Start button SEL - Select button ! - Indicates a move that I view as the best of the cluster. HD - Head Damage (How much damage is inflicted to the head region) AD - Arm Damage (How much damage is inflicted to the arm region) LD - Leg Damage (How much damage is inflicted to the leg region) BD - Body Damage (How much damage is inflicted to the body region) SD - Stamina Drain (How much stamina the loses from using the move) MG - Momentum Gain (How much momentum the wrestler gains from the move) b - Move causes opponent to bleed. P - Move initates a pinfall attempt. K - Move has the ability to KO an opponent. D - Move is "dirty" (will lower your momentum as a clean superstar, and boost it as dirty superstar. A - Move is a submission A move, a button mashing battle will start once the move is applied. B - Move is a submission B move, a meter with an escape/reverse zone will appear when the move is applied. __________________________________________________________________ / STANDARD ACTIONS / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________ ___________________________/Ring In/_________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | \ [] + DIR |Slide In |--|--|--|--|--|--| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________ ___________________________/Ring Out/________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | \ [] + DIR |Normal |--|--|--|--|--|--| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______ ___________________________/Taunts/__________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | (R) + D |HBK 1 |--|--|--|--|--|--| |-|-|-|-|-|-| | | (R) + L |HBK 3 |--|--|--|--|--|--| |-|-|-|-|-|-| | | (R) + U |HBK 4 |--|--|--|--|--|--| |-|-|-|-|-|-| | \(R) + R |HBK 2 |--|--|--|--|--|--| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________________ _______________________/Fighting Stance/_____________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | \ N/A |HBK |--|--|--|--|--|--| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ ________________________/Walking Motion/_____________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | \ DIR |Normal |--|--|--|--|--|--| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ ________________________/Running Motion/_____________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | \ T + DIR |Normal |--|--|--|--|--|--| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________________________________________ / STANDING / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________ __________________________/Strikes/______________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_____________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | X + D |Combination 1 | 4| 0| 0| 0| 6| 6| |-|-|-|-|-|-| | | X + L |Spinning Back Kick 1 | 4| 1| 1| 4| 6| 6| |-|-|-|-|-|-| | | X + U |Dropkick 2 | 4| 1| 1| 4| 6| 6|!|-|-|-|-|-|-| | | X + R |Back Chop 4 | 2| 1| 1| 2| 4| 4| |-|-|-|-|-|-| | | X + U(L/R)|Snap Jab | 2| 1| 1| 2| 4| 4| |-|-|-|-|-|-| | \X + D(L/R)|Toe Kick 1 | 1| 1| 1| 2| 4| 4| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ None of HBK's strikes are particularly great, but the Dropkick 2 would be the best in my opinion, it's the only one that usually knocks the opponent down, besides the combo. The combo, however, is lacking 6 damage points. ______________________________ ____________/Clean Grapples - O when Clean/__________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Arm Drag 3 | 4|--|--| 6| 8|10| |-|-|-|-|-|-| | | O + D |Back Chop 8 |--|--|--| 8| 8|10| |-|-|-|-|-|-| | | O + L |Headlock Takeover|--|--|--|10| 8|10| |-|-|-|-|-|-| | | O + U |Scoop Slam 5 |--|--|--|10| 8|10| |-|-|-|-|-|-| | \ O + R |DDT 14 |16|--|--|--|16|18|!|Y|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There is absolutely no contest in which move should get the ! this time. DDT 14 is without a doubt the most powerful in the cluster, as well as the most momentum earning. The 8 extra lost stamina can easily be made up while your opponent is bleeding to death. ______________________________ ____________/Dirty Grapples - O when Dirty/____________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|___________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Eye Rake 1 | 8|--|--|--| 8|10|!|-|-|-|Y|-|-| | | O + D |Low Blow 3 |--|--|--|16|16|18| |-|-|-|Y|-|-| | | O + L |Eye Poke 2 | 6|--|--|--| 8|10| |-|-|-|Y|-|-| | | O + U |Feint Eye Poke | 4|--|--|--| 8|10| |-|-|-|Y|-|-| | \ O + R |Reverse Atomic Drop|--|--|--|12|12|14| |-|-|-|Y|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Good ol' eye rake, one of the dirtier weapons there are. Moderate head damage will help when you're ready to finish things with a Sweet Chin Music, and you waste very little unecessary stamina. ____________________________ _________________/Submission Grapples - O + D/____________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|______________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Hammer Lock |--| 8|--|--| 8|10| |-|-|-|-|-|-| | | O + D |Armbar 5 |--| 8|--|--| 8|10| |-|-|-|-|-|-| | | O + L |Headlock 4 | 8|--|--|--| 8|10| |-|-|-|-|-|-| | | O + U |Sleeper Hold 1 |10|--|--|--| 3|10|!|-|-|-|-|-|-| | \ O + R |Ground Headlock | 8|--|--| 2| 3|10| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Sleeper Hold 1 gives you maximum head damage for the cluster, with minimal stamina drain...it's the obvious choice. _______________________ _________________/Speed Grapples - O + L/_________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|______________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Shuffle Side Kick 4 | 8|--|--|--| 8|10| |-|-|-|-|-|-| | | O + D |Dragon Screw |--|--|10|--| 8|10| |-|-|-|-|-|-| | | O + L |Suplex 12 |--|--|--|12|12|14| |-|-|-|-|-|-| | | O + U |Fame Asser |16|--|--|--|16|18|!|-|-|Y|-|-|-| | \ O + R |Neckbreaker 10 |10|--|--| 2| 8|10| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Fame Asser is a great set up for the Sweet Chin Music, tons of momentum, and massive head damage. If low on stamina, go with the neckbreaker. ___________________________ ______________/Technical Grapples - O + U/_____________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|___________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Gutwrench Suplex |--|--|--|12|12|14| |-|-|-|-|-|-| | | O + D |Spinebuster & Pin | 2|--|--|14|16|18| |-|Y|-|-|-|-| | | O + L |Jumping Armbreaker |--|10|--|--| 8|10|!|-|-|-|-|-|-| | | O + U |Double Arm Suplex 2| 4|--|--|12|16|18| |-|-|-|-|-|-| | \ O + R |Fireman Carry |--|--|--| 8| 8|10| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Remember, HBK is a light heavyweight, so he can't do most of these moves to guys like Big Show, and Undertaker. So, Jumping Armbreaker, while it may seem is bad is actually a helpful move in a jamp. All his other technical grapples require lifting. On a person he can lift, go with the Double Arm Suplex 2. ____________________________ ______________/Old School Grapples - O + R/_______________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|______________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |School Boy Pin 3 | 1| 1| 1| 1| 6| 6| |-|-|-|-|-|-| | | O + D |Headlock Punch 2 |10|--|--|--| 8|10| |-|-|-|Y|-|-| | | O + L |Knee Breaker 1 |--|--|16|--|16|18| |-|-|-|-|-|-| | | O + U |Hip Toss 4 |--|--|--|10| 8|10| |-|-|-|-|-|-| | \ O + R |DDT 24 |14|--|--|--|12|14|!|-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ DDTs in this game are very powerful weapons, as shown here. It may be the second highest stamina cost of the cluster, but it's the only way to score head damage without getting dirty points. Although, if you are a dirty HBK, use the headlock punch. ________________ ______________________/Grapple Attacks/__________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_____________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | X Once |Grapple Punch 2 | 4|--|--|--| 2| 4| |-|-|-|-|-|-| | | X Twice |Grapple Punch 2 | 4|--|--|--| 2| 4|!|-|-|-|-|-|-| | \ X Thrice|Grapple Punch 4 | 6|--|--|--| 4| 7| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Try to stop after two shots, as the third shot (Grapple Punch 4) knocks your opponent down, and thus breaks the grapple. The first two in rapid succession however, are an easy 8 head damage. ________________ ____________________/Behind Grapples/______________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_______________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Backbreaker 6 |--|--|--|14|12|16| |-|-|-|-|-|-| | | O + D |DDT 17 |10|--|--|--| 8|12| |-|-|-|-|-|-| | | O + L |Cruiserweight Moves 2 |--|--|--| 8| 8|12| |-|-|-|-|-|-| | | O + U |Elbow To Back Of Head 2|10|--|--|--| 8|12|!|-|-|-|-|-|-| | \ O + R |School Boy Pin 2 | 2|--|--| 2| 6| 8| |-|Y|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Good set up for a much more powerful groggy behind grapple. Plus, good head damage. _______________________ ______________/Groggy Behind Grapples/___________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_____________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Sleeper Hold 3 | 8|--|--|--| 3|10|!|-|-|-|-|Y|-| | | O + D |Hopping Sunset Flip 2| 2|--|--| 2| 6|10| |-|-|-|-|-|-| | | O + L |Back Suplex 8 | 2|--|--| 8| 8|12| |-|-|-|-|-|-| | | O + U |Russian Leg Sweep 2 | 7|--| 2| 3| 8|12| |-|-|-|-|-|-| | \ O + R |Forearm Smash |--|--|--|10| 8|12| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Sleepers are great moves in general, good head damage, and very little stamina drain. ____________________ ___________________/Top of Cell Attacks/_____________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Downward Thrust |15|15|15|15|16|40|!|-|-|-|-|-|-| | \ O + DIR |Downward Thrust |15|15|15|15|16|40|!|-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The ONLY downside to this, is that you run the risk of falling off yourself if you aren't careful. __________________________________________________________________ / Ground / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ ___________________/Strike Attacks/____________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|___________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | X |Angry Stomp | 2| 2| 2| 2| 3| 2| |-|-|-|-|-|-| | | X + L/R |Elbow Drop 12 | 4| 4| 4| 4| 5| 4| |-|-|-|-|-|-| | \ X + U/D |Elbow Drop 1 | 4| 4| 4| 4| 5| 4|!|-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A lot less time is taken by using the elbow drop than the axe handle. Same damage. ______________________ ______________/Grapple at Upper Body/_________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|__________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Raise |--|--|--|--|--|--| |-|-|-|-|-|-| | | O + D |Pinfall | 1| 1|--| 1| 3| 3| |-|Y|-|-|-|-| | | O + O |Sitdown |--|--|--|--|--|--| |-|-|-|-|-|-| | | O + L |Knee Drop 5 |--|12|--|--| 8|12| |-|-|-|-|-|-| | | O + U |Fury Punch 6 |10|--|--|--| 8|12| |-|-|-|Y|-|-| | \ O + R |Short Arm Scissors|--|10|--|--| 3|10|!|-|-|-|-|Y|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you're dirty, definitely go with the fury punch, but if you're clean, it is not worth the damage it deals. Use a scissors and call it a momentum booster. ______________________ ______________/Grapple at Lower Body/________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Raise |--|--|--|--|--|--| |-|-|-|-|-|-| | | O + D |Pinfall |--|--|--| 1| 5|--| |-|Y|-|-|-|-| | | O + O |Sitdown |--|--|--|--|--|--| |-|-|-|-|-|-| | | O + L |Leg Stretch 1 |--|--|10|--| 8|12| |-|-|-|-|-|-| | | O + U |Kick to Groin |--|--|--|10| 8|12| |-|-|-|Y|-|-| | \ O + R |Sharpshooter 1 |--|--|12| 6| 3|10|!|-|-|-|-|Y|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Shawn is not a submission wrestler usually, but other than the sleeper, this is probably your best best in a submission only type match. Little stamina drain and lots of momentum gain, the joy of submission wrestling. __________________________________________________________________ / Corner / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ ___________________/Strike Attacks/__________________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | X |On The Rope | 7|--|--|--| 7| 7|!|-|-|-|-|-|-| | | X + DIR |Turnbuckle Dropkick 1 |--|--|--| 7| 7| 7| |-|-|-|-|-|-| | \ X* |Turnbuckle Dropkick 2 |--|--|--| 7| 7| 7| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * - Indicates that the opponent must be sitting on the canvas in the corner. Head damage, and it lets you set up for a quick top rope maneover. ______________ __________________/Grapple Moves/_____________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|__________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Clothesline 25 |12|--|--|--| 8|12| |-|-|-|-|-|-| | | O* |Mudhole Stomping 2|--|--|--|12| 8|12| |-|-|-|-|-|-| | | O + D |10 Punch |10|--|--|--| 8|12| |-|-|-|-|-|-| | | O + L |Superplex 1 |--|--|--|14|12|16| |-|-|-|-|-|-| | | O + U |Toss to Turnbuckle|14|--|--|--|12|16|!|Y|-|-|-|-|-| | \ O + R |The Biggest Chop |--|--|--|11| 9|14| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * - Indicates that the opponent must be sitting on the canvas in the corner. Toss is where the damage is at, and it's a great set up for a finisher, or a regular move. ________________ ____________________/Behind Grapples/________________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Turnbuckle Smash | 9|--|--|--| 8|12|!|-|-|-|-|-|-| | | O + D |Dropkick & School Boy Pin| 3|--|--| 3| 6|10| |-|-|-|-|-|-| | | O + L |Super Back Suplex |10|--|--| 6|12|16| |-|-|-|-|-|-| | | O + U |Toss Into Ring Post |--| 8|--| 6|12|16| |-|-|-|-|-|-| | \ O + R |Forearm to Back |--|--|--|11| 8|12| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I'd go with the turnbuckle smash here. 1 damage point isn't worth bothering with at the expense of 4 stamina. The 4 momentum can be easily made up by two quick stomps/ __________________________________________________________________ / Ropes / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________________ _______________________/Groggy on Ropes/_____________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | \ O + DIR |Groin Shaker |--|--|--|12| 9|14| |-|-|-|Y|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is not a move I would use, unless I was a dirty HBK. _______________ ___________________/Rebound Attack/_______________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|______________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | T + X* |Flying Forearm Smash 1| 4|--|--|--| 5| 5| |-|-|-|-|-|-| | | T + X** |Dropkick to Knee 3 | 7| 7| 7| 7| 8| 7| |-|-|-|-|-|-| | \ T + X***|Vaulting Body Press 2 |12| 6| 1|12|12|20| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * - Indicates that the opponent is standing. ** - Indicates that the opponent is on the ground. *** - Indicates that the opponent is outside the ring, and the player is inside at the ropes. __________________________ _____________/Diving Out of Ring Attack/_________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_____________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | \ [] + X |Rope Flip 1 |12| 6| 1|12|12|20| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________________________________________ / Top Rope / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________ ___________________/Opponent Standing/_____________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_______________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | X + L |Missile Dropkick |--|--|--|10|10|20|!|-|-|-|-|-|-| | \ X + R |Diving Cross Body Pin 2| 7|--|--|--| 7|10| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Missile Dropkick is probably the best top rope move there is. It has very good range, and if it hits from the front, it always knocks the opponent down. Basically, a free momentum bar. ___________________ ___________________/Opponent on Ground/____________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_______________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | X |Diving Moonsault 1 | 1| 1| 1|11|11|24| |-|Y|-|-|-|-| | | X + U |Near Elbow Drop | 4| 1| 1| 8| 8|20| |-|-|-|-|-|-| | \ X + D |Diving Elbow Drop Pin 2| 8| 1| 1| 8| 8|18|!|-|Y|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The elbow drop is good not only for it's moderate damage, but it's great range as well. This move will get you at least half way across the ring. __________________________________________________________________ / Running / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________ ________________________/Strikes/_________________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|______________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | X |Flying Forearm Smash 1| 4|--|--|--| 5| 5| |-|-|-|-|-|-| | \ X + DIR |Clothesline 5 | 6|--|--|--| 7| 7|!|-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Clothesline 5 does more damage, and gives you more momentum. 2 stamina isn't anything to write home about anyway. _________ ______________________/Grapples/______________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|__________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Irish Whip |--|--|--|--|--|--| |-|-|-|-|-|-| | | O + U |Sunset Flip 1 | 2|--|--| 2| 7|11| |-|Y|-|-|-|-| | \ O + D |Running Fame Asser|15|--|--|--|13|15|!|Y|-|Y|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Running Fame Asser is one of HBK's best moves overall. Tons of head damage and the possibility for blood, and a KO. I've finisher many matches with this one. ________________ ___________________/Behind Grapples/_________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Bulldog 6 |10|--|--|--| 8|10|!|Y|-|-|-|-|-| | \ O* |School Boy Pin 2 | 2|--|--| 2| 6| 8| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Unless the match has been going for a very long time, you probably aren't going to score a pine with the school boy. Bulldog it up. * - Indicates a groggy opponent. _____________ ______________________/Down Attacks/____________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |_____________|__________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | [] + X |Elbow Drop 5 | 7| 7| 7| 7| 8| 7|!|-|-|-|-|-|-| | \[] + X + DIR|Dropkick to knee 3| 7| 7| 7| 7| 8| 7| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Easier button combination, and slightly less time taken to do the move. Elbow Drop 5 is the way to go. _________________ __________________/Running Opponent/_______________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_______________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Reverse Atomic Drop |--|--|--|12|12|14| |-|-|-|Y|-|-| | | O + U/D |Back Body Drop 2 |--|--|--|12|12|14|!|-|-|-|-|-|-| | \ O + L/R |Tilt A Whirl Sideslam 2|--|--|--|12|12|14| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Don't want to be dirty? It doesn't really matter which move you use. If you do want to be dirty, however, use the atomic drop. __________________________________________________________________ / Double Team / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________ ________________________/In Ring/_____________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|__________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Double Flapjack |--|--|--|13|13|15| |Y|-|-|-|-|-| | | O + D |Double DDT |14|--|--|--|14|16|!|Y|-|-|-|-|-| | | O + L |Double Suplex |--|--|--|14|14|16| |-|-|-|-|-|-| | | O + U |Double Clothesline|12|--|--| 4|14|16| |-|-|-|-|-|-| | \ O + R |Double Beat Head |14|--|--|--|13|14| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Tied for highest damage, but it makes your opponent bleed as well. Definitely worth the 1 extra stamina point it costs to use. __________ ________________________/In Corner/__________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Kick to Gut 1 |--|--|--|14|12|12| |-|-|-|-|-|-| | | O + D |Whip & Lay Down |--|--|--|10|12|14| |-|-|-|-|-|-| | | O + L |Double Stomping |--|--|--|12|16|18| |-|-|-|-|-|-| | | O + U |Spike Piledriver |18|--|--|--|16|18|!|Y|-|-|-|-|-| | \ O + R |Kick to Gut 1 |--|--|--|14|12|12| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Spike Piledriver! A move banned by the WWE in real life, it's amusing that it is in their game. Terribly great head damage, and blood. I've finished some matches with this move. __________________________________________________________________ / Special / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________ ______________________/Finisher/______________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|__________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | L1 |Sweet Chin Music 2|22|--|--|--|20|26|!|Y|-|Y|-|-|-| | \ L1 + DIR |Sweet Chin Music 1|22|--|--|--|20|24| |Y|-|Y|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SCM 2 is much harder to see coming, because it's initiated from the ground. So, the chances of hitting it are much greater than SCM 1. Furthermore, you get the cool animation, and 2 extra momentum! _______________ __________________/Chair Finisher/___________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | L1 |DDT 23 |20|--|--|--|18|30|!|Y|-|-|-|-|-| | \ L1 + DIR |DDT 23 |20|--|--|--|18|30| |Y|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you get the chance, this is better to use than the normal finishers. Blood, more damage and way more momentum, what else could you want? ____________________ __________________/Combination Strikes/______________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | X (1x) |Body Punch | 1| 1| 1| 4| 6| 6| |-|-|-|-|-|-| | | X (2x) |Kane Uppercut | 7| 1| 1| 1| 9| 9| |-|-|-|-|-|-| | \ X (3x) |Throat Thrust 3 | 4| 1| 1| 1| 6| 6| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Section 5-Movelist Changes-------------------------------- Submit some to me at accora@comcast.net Section 6-Strategies-------------------------------------- Submit some to me at accora@comcast.net Section 7-FAQ--------------------------------------------- Submit some questions at accora@comcast.net Section 8-Contanct Me------------------------------------- If you have any questions about Shawn Michaels in this gmae, not as a wrestler in real life, you may email me at accora@comcast.net. I will gladly answer questions, give suggestions, etc. Also, feel free to submit strategies for Shawn Michaels, or any moves on the list that you think would be better for him to have. If you email me, you must make it obvious that it is about my WWE:SvR06 Shawn Michaels FAQ. So, if you put "question about faq" in for the title of the email, I'll probably delete it. Make it obvious, extremely obvious. If you would like to post this on your website, please e-mail me. Sites allowed to use this FAQ: www.GameFaqs.com Section 9-Legal Crap-------------------------------------- All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Section 10-Thanks------------------------------------------ Thanks to Yukes, Jakks Pacific and THQ for bringing us this awesome game. Thanks to Gamefaqs for putting this up. Thanks to Obsessed With Wrestling (www.obsessedwithwrestling.com) for the bio info. Thanks to you for reading. ========================================================== Copyright 2005, Mutated Spleen