Wild Arms: Alter Code F Walkthrough (for Japanese version) by Avantre I have changed my email address from previous versions of the FAQ. You can email me at - avantrefaq @ yahoo DOT com DOT au (after removing the spaces, and replacing the the DOT with . ) Please ensure that you include "Wild Arms" or "WACF FAQ" or something similar in the subject line, otherwise I will not open or read the email (thanks to these spam/virus filled days we live in). This walkthrough contains shift-JIS characters to display Japanese words. If you're seeing gibberish characters, you'll have to change your browser so that it's compatible with this character system. If you're unsure how to do this, a quick search of the web should give you the procedures for your particular internet browser. NJstar is a good third-party system if you cannot find particulars for your browser. Please note: I'll resist the temptation of renaming characters so they match the old english version of Wild Arms. Instead, I'll use the official art's English names for the major characters. Therefore it will be Rody, not Rudy and Zack, not Jack. For characters without official English names, I'll use the English equivalent if it's obvious. If I don't see an obvious English equivalent, I'll just give a straight translation. Index: 1.0 Disclaimer/Version Info 2.0 Frequently Asked Questions/Game Overview/Controls/Ingame Menu 3.0 Main Storyline 4.0 Appendices Appendix 1: Items Appendix 2: Characters (Includes Guardians/Special SKills) Appendix 3: Extras/Secrets ---==--- Extras 1: Arctica Castle Walkthrough Extras 2: De Le Metallica (Curan Abbey) Walkthrough Extras 3: Cruel Stone Cave Walkthrough Extras 4: Infinite Rings Walkthrough Extras 5: Devil's Playground (Arena battles) Extras 6: Hidden Boss Fights ---==--- Secret 1: Items on the field map Secret 2: Recruiting Extra Characters (near the end of the game) Secret 3: Extra Passwords Secret 4: The Abyss ---==--- Appendix 4: Puzzle Boxes 5.0 Thanks ==--====--====--====--====--====--====--====--== 1.0 DISCLAIMER/VERSION INFO ==--====--====--====--====--====--====--====--== DISCLAIMER This FAQ/Walkthrough is copyrighted 2004 by Mark Doherty (Avantre) and is intended for PRIVATE use only. It is currently allowed to appear on these sites: - http://www.gamefaqs.com - http://www.ign.com If you wish to post this FAQ/Walkthrough on your site, please email me I do not guarentee that I will agree to your hosting this FAQ/Walkthrough, but in most circumstances it is likely that I will agree. ==--== VERSION INFO Version 1.00 - 01 March 2004. Okay, that so wasn't a week. Sorry about that. Walkthrough is now complete in that you can play the game from start to finish by using this FAQ. Therefore this is version 1.00. The FAQ is not complete in the sense that some of the extras/secrets are still being filled in, so expect at least one more update for that. I have also changed my email contact address, as I'm planning on changing ISPs in the near future. Version 0.60 - 28 Jan 2004. It's amazing how much time it takes to do these FAQs. Walkthrough for Prologues is now complete. Walkthrough for Volcannon Trap through to the End of the game is complete - just have to add from End of Prologues to Volcannon Trap (about 40% of the game). Have added info on skills, guardians, magic, cartridges. Extra passwords added. It'll probably be about a week (maybe two) before version 1.0 (full walkthrough from start to finish) is done. Version 0.25 - 19 Jan 2004. Posted early as a lot of people were having trouble with the passwords and with recognising certain items/skills - kana/kanji has been listed for the passwords and a decent amount of the items. I've got the rest of the walkthrough written out on paper, it just takes a while to transfer due to the Japanese elements (and I must be a slow typer). ==--====--====--====--====--====--====--====--== 2.0 FREQUENTLY ASKED QUESTIONS/OVERVIEW/CONTROLS/INGAME MENU ==--====--====--====--====--====--====--====--== FAQs Q1: What is the Password to ...? A1: Use your Find option (CTL-F in IE) to find the kana for the password you're having trouble with: [ pwd01 ] - Cecilia's Prologue: Curan Abbey (Sealed Library) Password [ pwd02 ] - Sea Wind's Epitaph: Elevator Passwords [ pwd03 ] - Gate Generator : Zet's Password [ pwd04 ] - Pandemonium: Password while using Hanpen [ pwdx1 ] - extra passwords for Zack's first dungeon [ pwdx2 ] - extra password for Devil's Playground (Arena) Q2: Where do I go after I complete the underwater dungeon ( 深淵の龍宮 )? A2: Go to Coat Seim and enter the orphanage (north west building). Talk to the redheaded kid to open up a new location. Q3: How do I get the extra characters near the end of the game? A3: See SECRET 2 near the end of this Walkthrough for details. ==--== OVERVIEW ==--== CONTROLS The controls, taken/translated from the japanese manual: Directional Buttons/Left Analogue - Move the character R2 - Rotate Character (use with directional buttons/analogue) R1 - Rotate Map Clockwise L1 - Rotate Map counter clockwise L2 - Change between Character Right Analogue - Zoom In (up) or Out (down) Square - (Town/Dungeon) Use Items (Field - On foot or ship) Search (Field - Asgard after Rune Drive) Punch Circle - Use the current character's Goods (tools)/confirm action Cross(X) - Cancel ! encounters (avoid combat) Cancel commands/close menu Triangle - Open menu SELECT - (Field only) Change Maps START - Change character and/or their equipped Goods (tool) Additional Actions: DASH - Select a direction with the D-Buttons/Left Analogue and then press and hold the Circle button. GRAB/THROW - Press Circle while facing the object to pick it up. Press Circle to drop. Not all objects can be carried without a special Goods. HANG ONTO - Press Circle while under a Grate to jump and hang onto it. Use the directional/analogue stick to move. When hanging at the edge of a Grate, press Circle to flip yourself on top of the Grate. Alternatively, press X to drop back to the floor. JUMP (While Teetering) - Press Circle while teetering at the end of a ledge to jump off it. LADDERS - Use Circle to get on/off a ladder. Use the Up/Down buttons/ analogue stick to climb up/down. PUSH/PULL - Press Circle while facing the object to grab it. Keep the Circle button pressed down, and use the directional buttons to drag the object towards you or push it away. TIPTOE - The Shinobi walk. Press and hold the X button and use the directional buttons/analogue. Use to cross unstable floors. TURN HANDLES - Face the handle, and press and hold Circle. Rotate the Left analogue stick to turn the handle. USE - Press the Circle button while facing an object to read/use it. ==--== INGAME MENU The ingame menu is brought up by pressing Triangle while playing. The options on the menu are: Items - アイテム Skill - スキル Form - フォーム Status - ステータス Auto - オート System - システム ==--====--====--====--====--====--====--====--== 3.0 MAIN STORYLINE ==--====--====--====--====--====--====--====--== New Game: Once you select New Game, you'll be given the option to change your system settings. When you're ready to actually start the proper game, press the START button. You'll get a cutscene that's clearly from further on in the game, so I won't spoil it by describing who the characters are at this stage. Once the cutscene ends, you'll get the title page for the first prologue. ==--====--====--====--====--====--====--====--== Prologue 1: ひとり旅の少年 (The lone journey of a young boy) Town: Surf Village ( サーフ村 ) X: 16050 Y: 21625 The first prologue introduces you to your first character, a blue-haired kid dressed in a sporting red denim jacket. Banborou ( バンボロー ), a ranch worker, will approach him and compliment him on his work. As the kid is a new hire for the ranch here, Banborou has been calling him boy. Realising this, Banbarou asks the kid for his name. Once you've either selected the default (Rody - ロディ ) or changed it, Banbarou will say that it's a good name (no matter how silly it is). He'll give you: 5 Heal Berries ( ヒールベリー ) Banbarou will ask you to talk to the village chief, and then you'll get control of Rody. You'll see a double triangle on the upper-middle part of your screen - this is your compass. Red points north, white points south. As you can rotate this screen, the compass will be invaluable during this FAQ. I'll try to give most directions using compass directions (South, N, etc). If I say exit to the West, I mean exit to the West of the room, not to the West of where you are in that room - if there are two exits in the same direction (eg west) then I'll clarify by saying exit to the North-East. Please remember to always use the compass to get your bearings. The red bird on the perch to the South-East of your starting point is a Memory Bird ( メモリーバード ). You can use these to save your progress. A barrel in the walled alcove against the west side of the stable has a heal berry. A barrel behind the fence which is above the horse also has a heal berry. There is another heal berry in the small fence in the NW. Finally, there is a heal berry in the 3 barrels on the verandah of the large house. You might notice a couple of chests - behind the small house and in the stable. Ignore them for now. When you approach the large house, you'll be accosted by a kid, Tony ( トニー ), who will ask you if you know about Holy Berries. Choosing the first option says you do know, the second option says you don't. Select whichever you'd like. If you talk to Tony, you'll find that he wants to get a holy berry to restore his father's strength. When you enter the large house to the North-East, you'll see a woman. Talking to her gives you the option to rest ( 休む ). If you go upstairs and exit to the verandah, you can search the barrel to get: Revive Fruit ( リヴァイブフルーツ ) Back on the first level of the house, enter the door to the North to meet the village head, Tallman ( トールマン ). He thanks you for your hard work and as a reward he tells you of the treasure filled Berry Cave ( ベリーケイブ ). Green text in a conversation is usually directions to a town or dungeon. Once Tallman finishes talking to you, there's a heal berry in the barrel to the West. Exit to the North-East. Open the chest in this room to receive the Set Bomb - Tallman has offered it to you to help you in the Berry Cave. Items like this are called Goods in the game. Goods are tools which allow you to interact with the environment (usally opening up new paths for you to take). Set Bombs allow you to interact by blowing things up. If you have more than one Goods, you can switch between them by pressing the START button, and then selecting the relevant character/goods and pressing Circle. Goods can be used in towns and dungeons - they can't be used on the field map. To use a good, press the square button. With Set Bomb you can set up to 8 bombs at once - they have 3 second fuses. You can't be injured by them. Exit to the West. There's a bit of a ruckus. Tony, the kid who asked you about Holy Berries, has snuck off to the monster-filled Berry Cave. When you're ready to chase after him, exit the village. ==--====--====--====--== FIELD MAP You're now on the Field screen (the world map). In order to find new towns and dungeons you have to use the Square button to search for them. The Berry Cave is directly West of the village - it's not far at all. When you reach the mountains you should see a little alcove - search there to reveal the Berry Cave. Go up to it and press Circle to enter. ==--====--====--====--== DUNGEON: Berry Cave ( ベリーケイブ ) X: 14850  Y: 21700 Cambell ( キャンベル ) will be guarding the entrance. You'll be given two options - selecting the second will get you nowhere, so choose the first to tell him you're goign to find Tony. He'll give you: Nectar x 3 ( ネクタール ) Migrant Badge ( マイグラントバッジ ) Migrant Badges allow you to avoid encounters (if you wish). You'll now have an ENC gauge in the top left of the screen. When a monster is about to attack you, a white ! will appear above your head, and you'll see one or more dots of the gauge go grey. If you press the X button, you'll avoid the fight and you'll lose the grey dots from your ENC gauge. If you keep doing this your gauge will empty and then you'll have no choice but to fight. You can get more migrant badges - essentially the stronger the monster, the more ENC dots it will take to avoid fighting it. If you have multiple migrant badges then it costs less dots. If your migrant badge level is higher then the monsters, then your exclamation mark (!) will be green instead of white. This means you can press X to let the monster go without any penalty to your ENC gauge. Finally if you get a red ! then that means you've been surprised and you'll get no choice in fighting. There are skills which can negate the surprise mode. When you're ready, exit to the North. ==--== You can use your Bomb to destroy the 4 large crates - you'll get a heal berry if you do. Go down the path and exit to the North. ==--== Bomb the crates blocking the path. Pick up the recovery orbs if you want. Recovery Orbs restore 10% of your VIT per orb. When you get damaged in a fight, you lose HP. At the end of the fight the game uses the character's VIT to recover their HP. If a character has 200 HP and they lose 50 HP in a fight then it would take 25% of their VIT to recover. Exit to the East. ==--== There's a small path to the South of the entrance - you can spot it by checking for the large crates. Follow it and drop down to the next ledge (when your character is at the end of a ledge and starts flailing their arms, you can use Circle to drop down). Bomb the crates, and drop down to the next ledge. Open the chest to receive a heal berry. Drop down the 2 ledges to the East. You'll spot a gate that is blocked by a sign (which tells you to go no further). Engage in some property destruction and Bomb the sign. Once the sign is gone and the path is open, exit to the South. ==--== Take the ENC orbs if you want. ENC orbs restore the dots in your ENC gauge - one for each orb. Exit to the North-East. ==--== Bomb the 2 crates to get a Small Flower ( ちいさな花 ) Follow the ledge and use the ladder to climb down. Open the chest down there to get 1 Gimel Coin x 10 ( 1ギミルコイン ) See the item description later in the FAQ about the Gimel Coins - they can be useful. Climb back up the ladder and head down the path. Exit to the East. ==--== Follow the path. Bomb the 2 crates and open the chest to get Gyara Beetle ( ギャラコロガシ ) Exit to the North-West. ==--== Take the path up and exit to the North-West ==--== Open the chest to get a heal berry. Exist to the South. ==--== Take the path down and Bomb the 3 crates. Your path is blocked by the ladder. It's pretty rickety, so face torwards it and hold down the Circle button. You'll dash into it, knocking it over and making a bridge. Exit to the South. ==--== Bomb the crates to get a heal berry. Climb down the ladder. If you swing the camera around, you'll see a hidden chest to the N of the ladder. Open it to get some money: 200 Gyara ( ギャラ ) Exit to the West. ==--== Head into the next cave to find Tony. He's not going anywhere without a Holy Berry, but he can't go any further due to the huge boulder blocking the path. This thing is too massive to take out with single bombs. Stand next to it and keep rapdily pressing the square button so that you drop 8 or so bombs. That should be enough to get rid of the boulder. If not, try again and drop them faster this time so they all blow at once. Once the path is clear, exit to the North. ==--== Tony thanks you for getting the berries, and wants to hurry back to his father. The other villagers, who had formed a posse are a bit annoyed with Tony but they're pleased with your success. Before you can start celebrating, however, there are consequences to taking the holy berries. ==--====--== Boss: Rotting Beast ( ロッティングビースト ) XP: 42 Gyara: 200 Items: None Strategy: Shoot him in the first round to build up your FP. You'll get a message telling you to use your special ability (lock on - ロックオン). When you have the 25 FP needed, do that - from the attack menu (from the first menu press Circle while the central option is selected), press left and then press Circle. Select the lock on skill. You'll then get the option to do a normal attack or a special attack. Press right and then press Circle. Rody has special bullet cartridges he can use for special attacks. These bullets regenerate when you rest or level up. Pick the only cartridge you have right now, Boosted Shell ( ブーステッドシェル ). Using the lock on ability in conjunction with your special attack should do some decent damage. Keep attacking the beast to build up your FP so you can do another lock on attack. Remember to use heal berries to keep your health up. If you run out of bullets, guard for a round so that Rody reloads. This battle wont take long if you remember to do all this. ==--====--== The villagers are angry as they realise you've been using an ARM - forbidden technology as far as they're concerned, due to the damage caused by wars using ARMS a thousand years ago. You're give an option - choose the 1st to agree to leave the village - the second option doesn't get you anywhere. You'll be given a chance to save the game before the next prologue starts. ================================================================ Prologue 2: トレジャーハンター (Treasure Hunter) DUNGEON: Memories' Ruins ( 記憶の遺跡 ) X: 19600 Y: 21200 You're introduced to your next character, a man in a brown duster coat who's initially identified as the 'Treasure Hunter'. He has a companion, Hanpen, a blue talking mouse. They've come to this dungeon, not surprisingly, to loot it. Once you have control of your character, approach the blue screen to the North and use it with the Circle button. As if talking wasn't impressive enough, it seems the mouse knows how to use a computer. The computer asks you to enter a username, so the treasure hunter decides to enter his own. You can take the default (Zack - ザック ) or change it to whatever you like. It turns out that Zack's name isn't a valid password - surprising, that. The dungeon's defences activate. While Zack is dodging boulders, the game will give you a bit of a spiel about Zack, how he is known for his Quick Draw abilities and for his Wind Mouse companion. Eventually you'll regain control. Before you start exploring, here's a word or two about Zack. Zack's FP skill is Accelerator ( アクセラレイター ), which costs 25 FP. This skill allows you to perform an action (attack, quick draw attack, use an item) before everything else in a round. Zack's Original skills are called Quick Draws ( 早撃ち ) - these are special sword skills which cost MP to use. Quick Draw skills can be levelled up - each skill starts at level 1, and can go to a maximum of level 5. To level up a skill, you have to use it a set number of times. The number of times needed to level up a skill depends on the individual Quick Draw skill, and the level the skill is currently at. When a skill levels up, it does not increase in power. Instead, the MP cost of the skill reduces. This means that the more you level up your skills, the more times you can use them before you run out of MP. As a last note, using Accelerator with Quick Draw skills either increases their power or turns them into a group attack (depending on the skill). For example, if you use Accelerator, and then select Zack's starting Quick Draw skill, Speed Fang ( スピードファング ), you'll do about one-third more damage then you would with Speed Fang alone. ==--== Starting floor: Be careful of floor tiles where there are holes - these are spike traps which activate about a half-second after you first step on them. If you're quick, you can avoid getting hurt by them. Exit to the North. ==--== The game tells you about the function of R2+Circle. When you hold the R2 button down and also press the Circle button, you will see any useable objects (such as chests or bookcases) highlighted with a yellow circle. If you keep the R2 button down and tap the Circle button, you'll cycle through a room's useable objects with each tap. You can open the chest to get: Nothing. Nada. There's a sign behind the chest taunting you (complete with a french 'non non non') that you're too late to get the treasure. Step on the blue switch to the West to open a door to the East. Exit to the East. ==--== There's no way you can reach that switch by yourself. Luckily, you already have your first Goods - Hanpen. Hanpen can be used to activate switches and open chests that you can't reach. It can leap gaps up to the width of a large crate - so it couldn't make this jump if there wasn't a block in the middle to break up the gap. Hanpen can also change direction in the middle of its move - just use the left analogue stick to change the direction it travels in. Use Hanpen to leapfrog across the block in the middle of the gap and onto the switch to open the door to the South-East. Climb the stairs and drop off the ledge to the South-East (make sure you're near the wall so that you drop onto solid ground). Exit to the South-East. ==--== Look closely at the archway - the top is shaped a bit like a guillotine blade. Actually, it's shaped a lot like a guillotine blade. Most traps in the game (such as the spiked floor) take 10% of your characters health. These guillotine blades take something like 50-60%. Use your Circle button to Dash (don't walk) through the archway to avoid getting hurt. Once you're past the archway, there's a trapped chest to the West - you can open it to get: Heal Berry The trap will take 10% of your maximum health (if your current health was 40, your maximum health was 70, it would take 7 health off, reducing you to 33HP) if you open it. You have another option though - use Hanpen to open the chest while you stand at a safe distance. Hanpen can't be hurt by this, and neither will you. Exit to the South. ==--== Pick up a crate by facing one and tapping the Circle button. You'll get a message telling you that you can throw crates you're holding by pressing the Circle button again. You need to hit the blue/grey pyramid to the East with a crate, so practice your throwing by tossing crates at this handy target. If you keep missing and run out of crates, leave the room and re-enter to respawn the crates. When you hit the pyramid switch, the door to the West will open. Exit to the West. ==--== Drop off the ledge to the South West (the part of the U shaped ledge that faces North - the only portion without a low wall). Use Hanpen to open the trap surrounded chest to pick up: Gyara Beetle x 2 Exit to the West ==--== Pick up a crate and throw it at the pyramid switch to open the door to the North-West. Some crates contain items. You can throw the North and South crates against a wall to pick up a Revive Fruit and Heal Berry. Drop off the ledge to the North-West (make sure you're dropping onto solid ground). Exit to the North-West. ==--== The chest to the East has: 1 Gimel Coin Dash through the trapped archway. Exit to the North. ==--== Stand on the North switch (the one surrounded by traps). Use Hanpen to activate the other switch while you're still standing on the North one, so that both are (for a brief moment) activated at the same time. Remember that you can change Hanpen's direction in mid-run - you'll have to do that here to get it to hit the switch. Once the path is open, exit to the East. ==--== Pick up a crate and throw it at the pyramid switch to open the path. Exit to the South. ==--== Pick up some crates and activate the 2 Western most pyramid switches. Cross the bridge (to the North, against the wall) and do the same on the two East switches. Exit to the East. ==--== Use Hanpen to open the trapped chest to get: 200 Gyara Exit to the West. ==--== Exit to the West. ==--== The crate has: Heal Berry Exit to the East. ==--== Back to the room with the four pyramid switches. Drop off the ledge so you're on the lower/central portion of the room. Touch the purple gem in the centre of the room that was created by activating the surround switches. ==--====--== Boss: Atorachnaka ( アトラクナクア ) XP: 64 Gyara: 200 Items: none Strategy: Attack it in the first round. It will counter-attack with Capture Web. To avoid this counter-attack, build your FP to 25 and then use your FP ability - Accelerator (preferably use it in conjunction with your Quick Draw skill, Speed Fang, if you have the MP). If you've got the FP/MP for a couple of Accelerator+Quick Draw attacks, then that's all it should take for this spider to fall. ==--====--== Touch the gem again to teleport. ==--== Walk over to the console to the North West (to the West of the green light) and use it with the Circle button. Cutscene: Zack applies the delicate computing skills of his boot to (accidentally) activate a recorded hologram. Hanpen identifies the man in the hologram as an Elw - a race that disappeared from Fargaia a millennium ago. Using some sort of telepathic communication system, the Elw gives a recorded message about Lilitia, "the ultimate strength", a weapon of last defence. He also mentions a password you can use in this dungeon, should you come back - search for [ pwdx1 ] to see these extra passwords. Zack's intrigued by the Lilitia. Once you're back in control, touch the gen to the South to exit. You'll be able to save before starting the third prologue. ================================================================ Prologue 3: 修道院の少女 (The Abbey girl) This prologue starts with a mysterious voice calling a young girl "the Guardian's Priestess" and insisting she tell it her name. The default name is Cecilia ( セシリア ). While Cecilia keeps asking who the voice is, the voice essentially treats her name and the title it's given her as one and the same, and repeatedly calls her Priestess, and keeps calling her name. Segue to Holly, a student of Curan Abbey, who is also calling Cecilia's name in an attempt to wake her. TOWN: Curan Abbey ( クラン修道院 ) X:17600 Y:16000 Welcome to Curan Abbey, Cecilia's home for the past few years as she learned the magic arts. Think of it as a female-only magical boarding school. Cecilia's just turned 17, and, by the way, she's the daughter of the King of Adelhyde which of course makes her a princess. Once you have control of Cecilia, exit to the South. ==--== Exit to the East. ==--== The girl here is called Blair. Talk to her if you want. Exit to the North-West. ==--== You're in the Abbey's courtyard. You cannot open the door to the West yet. You can take the door to the East to talk to Logan, the cook. Choosing the first option with him will heal you as if you'd gone to an inn. Otherwise, exit the courtyard by the North door. ==--== The nun, Lana, explains a little about how the magic system works in this game, and the way it is broken down into 4 schools/elements. To learn more, check out Cecilia's description in the appendices, which includes an overview of her magic. Along this corridor you can: - Take the first door to the North-East, you'll meet Belila, the Scoop! Scoop! girl (that's how she always starts her conversations). You can come back later in the game and talk to her to get the location of an optional dungeon. - Take the most North-Eastern door to find a Memory Bird. - Take the most South-Eastern door to enter the dining hall. - Take the nearer North-West door to meet Suzanna. Talking to her (and selecting the first option) allows you to play any music you've previously heard in the game. - Take the most Western North-West door to find an empty room (you can read the book in the bookshelf, if you want). - Take the South-West door to find Anjie's room (a teacher) - it is empty at this stage. Once you're ready, exit back to the courtyard. ==--== Exit to the South-West. ==--== Exit to the North-West (through the door). ==--== Talk to the nun, Sister Mary ( シスター・マリー ). She'll talk about how it's time for you to leave the Abbey. Cecilia will tell her about the strange dream she had, but Sister Mary treats it as a case of nerves (due to Cecilia's imminent departure). Exit to the South. ==--== Exit to the North-East. ==--== Back in the courtyard. Exit to the North. ==--== Exit to the South-West. ==--== You'll know you're in the right room if there's a glowing orb of light floating on the desk. Talk to Anjie. She's been doing some research on leylines - there's a theory that Guardian's draw their strength from them. Anjie wants you to use the Tear's Fragment ( 涙のかけら ) on the globe. The Tear has a link between the women of the royal family and the Guardians. Face the light globe - make sure you're close to it. Press the Triangle button to go into the menu. Press Circle on the first option ("Items" - アイテム ). There are 3 pages in the Item List - 1 - your normal inventory (for common use items such as healing berries) 2 - Event Items (key items used for quests or to progress the game) 3 - Party Items (usually items which improve your abilities or interface with the game, such as Migrant Badges) Note the 3 diagonal bars above the item page. As you move through the 3 pages, the lit bar will change - match the lit bar to the 3 numbers above to ascertain which item page you're on. You can use the L1 or R1 buttons to cycle through the 3 pages. Cycle to the Event Items page. There'll be one item there, with a blue rectangular icon next to it. This is the Tear ( 涙のかけら ). It will be automatically highlighted as it's the only item here - press Circle to use it. The voice returns and tells you to face Nergal. Anjie will wake you from your trance, and then give you a Party Item, the Aiming Device ( エイミングデバイス ). The Aiming Device performs the same function as using R2+Circle - it highlights useable objects with a yellow dot. You need to be within about a third of the screen's distance to a useable object in order to see the yellow dot. You can turn the Aiming Device on/off by going to the Party Items menu and using the Aiming Device item. Exit to the North. ==--== Exit to the courtyard. ==--== Use your Tear on the large sitting statue (the central North statue). That will unlock the door to the West. Exit to the West. ==--== Use the Tear on the North door to teleport to the library dungeon. ==--====--====--====--== DUNGEON: Sealed Library ( 封印図書館 ) X: ?????? Y: ?????? Now that you're in a combat area, it's time for a word about Cecilia. Cecilia is a magician, she is not a fighter. You will do minimal damage to your opponents if you use her to physically attack her enemies. The only good reason to have Cecilia physically attack an enemy is that if she hits, she will automatically regenerate 1 MP each hit. MP is hard to regenerate in this game - the only item that restores MP is Ambrosia, which is ultra rare. The two best ways early in the game to regenerate MP are to either rest at an inn, or to gain a level (HP/MP/VIT all go to max when you level up). Therefore, it can be helpful to be able to regenerate MP by physically attacking opponents. At this stage of the game, Cecilia has no Force ability. This will change soon enough. Cecilia's strength (at this stage of the game) lies in her magic. While Rody had Special Cartridges and Zack had Quick Draw skills, Cecilia's Original skill is her magic. She starts with two abilities - Fire ( ファイア ) and Heal ( ヒール ) - they're in that order on the magic menu. Rather than attack the creatures in this dungeon with your staff, use Fire to take them out. You should be able to replenish your MP through levelling up quicker than you can run out of MP at this stage. Back to the dungeon - You can use the Tear on the door straight ahead of you to return to the Abbey. Climb down the stairs and open the chest to receive: Goods: Tinder Staff ( ティンダースタッフ ) The Tinder Staff will shoot a jet of flame when you use it. You can keep the Square button down, rather then tapping it, to create a continual stream of fire. While you're doing this, you can't move around but you can turn in place, creating a 360 degree arc of flame. Climb back up the stairs and use the Staff to light the unlit brazier to the South. This will open the door to the North. Exit to the North. ==--== Exit to the East. ==--== Open the chest to pick up: Heal Berry x 2 Exit to the West. ==--== Exit to the West. ==--== Exit to the North. ==--== Climb the stairs to the West. Hold down the Square button and rotate the Left analogue stick to "burn and turn" (to shoot out flame while you're spinning around in place). Light all 3 braziers to open a path. Exit to the North. ==--== Exit to the East. ==--== Climb the ladder to the North (you may have to rotate the camera to see the ladder). If you exit to the North, you'll find a stone that gives you a hint on how to light the five braziers in this room. You need to light the West, East and North most braziers, while leaving the North-West and North-East ones unlit. See the diagrams below if you're unsure: Before: North O O O O O After: X O O X X O = unlit, X = lit Once the 3 braziers are lit, the path will open. Exit to the East. ==--== Exit to the South. ==--== Climb the stairs and light all 5 braziers. They douse themselves pretty quickly, so you'll definately have to do the burn and turn trick of keeping the Square button down and revolving your character with the Left analogue stick. Once the path is open, exit to the South. ==--== Exit to the West. ==--== Use your Tear on the statue in front of you. Then, once that unblocks the path, use your Tear on the other statue to the West. Climb the stairs and exit to the North. ==--== Climb the ladder, exit to the West. ==--== Open the chest to get: 300 Gyara Exit to the East. ==--== Climb down the ladder. Stand in front of the wheel handle and hold down the Circle button. Rotate the Left analogue stick clockwise until the ladder moves all the way around to the East. Climb the ladder, exit to the East. ==--== There's a chest here: 1 Gimel Coin Exit to the West. ==--== Climb down the ladder. Use the wheel handle again (this time rotate the Left analogue stick anti-clockwise) until the ladder is in the middle, pointing North. Climb the ladder. Climb the second ladder beyond it. [ pwd01 ] Use the blue stone - it will ask you for a password. The hints for this lie in the books around you. The password is in katakana: ガーディアンブレード A note about passwords if you cannot read Japanese: Japanese uses 3 lettering systems in its language - 4 if you count their prevalent use of English. There are 3 letter systems you have to worry about in this password system. At the bottom of the password screen, you'll see a row of options. The first 3 are: がな - hiragana カナ - katakana 英語 - English Selecting each of these options will give you a different character set to use in entering the password. I'll state with each password what writing system is used for the password. Once you pick the correct writing system for that password, it'll be up to you to then match the symbols. Make sure you don't forget the dashes in a password, and note that some characters have two dots above them - this makes it a different character to the same looking character without the dots. Also note that for the Sealed Library password only, there is a small character (this doesn't happen in the other passwords). Have a look at the 4th character - note how it's smaller then the rest - this makes it different to a big version of the character. The small versions of the character are over to the top right of each password screen. Back to the game - Once you correctly enter the password, the door to the North will open. Climb down the ladder and use the nearby wheel handle to move the ladder to the East or West (doesn't matter which you choose). Climb the ladder, exit to the North. ==--== Use the book on the table - this is Nergal's Book. Nergal can sense your connection to a Guardian that he calls the Water's Whisper ( 水のささやき ). He seems to take exception to this, and attacks. ==--====--== Boss: Nergal XP: 36 Gyara: 400 Items: Crest Graph, Water Gem x 4 (due to the Summon) Strategy: Build up your FP by attacking/healing. In the third round (or perhaps when you reach 50 FP) Nergal will summon 3 mini Nergal. The Guardian who's been talking to you since the start of this prologue will respond by giving you a medium. Mediums are used as conduits to Summon Guardians - the mediums look like rectangular stone blocks in cutscenes. You now have a Force Skill. Once you have 50 FP, use your Force Skill to Summon the Water Guardian. One summon should win this. Note that whenever you kill a monster with a Summon, you'll get an attack gem of the same element as your Guardian. This is why you get 4 Water Gems - because you Summoned your Water Guardian to kill Nergal and his 3 mini-clones. ==--====--== The Guardian you just summoned, Shiturudark, will formally introduce itself. He tells you to seek out Lilitia, giving you the same goal as Zack. Exit to the South. ==--== Cutscene: Sister Mary greets you as you exit the Sealed Library. She reassures Cecilia that she has the strength of heart needed to continue. Sister Mary also suggests relying on the strength of friends to get through. Cecilia, however, is a princess and doesn't really have any true friends. She wonders how she'll find them. Cut to Cecilia preparing to leave Curan Abbey. The other students gather to say goodbye to her, and that's the end of the prologues. You'll be able to save here. ================================================================ MAIN STORY - After the Prologues ================================================================ You'll start the main story with Rody, on the second floor of the headman's house in Surf Village. When you make your way down the stairs you'll interrupt a conversation (about you) and will be given a destination to go now that you're homeless - the capital of this land, Adelhyde. Tony, the kid, thanks you for helping him, and then you'll go to the Field Map. ==--====--====--====--== FIELD MAP Just a note here - you may be getting frustrated by the lack of a World Map to help with navigating. You do get one, just not yet. You'll have to be patient on that. Head South through the forest. Once you're past the forest, immediately head South. After a few moments you should see a grove of 8 individual trees. Search there to reveal Adelhyde. ==--====--====--====--== TOWN: Adelhyde Castle ( アーデルハイド ) X: 16000 Y:17500 Cutscene: The two men carrying the third will talk about finding Ema before they race off to the hospital. Adelhyde consists of three main sections - the town (the first part you see whenever you enter Adelhyde), the Castle (the North-West exit) and the festival building (the North-East exit). You cannot enter the festival area at this point in time. The first building to the West is the Inn. North of that is a private residence. North of that is the hospital. The first building to the East is the shop. North of that (in a little booth) is the Magic Guild, where you can buy spells for Cecilia. North of that is the ARM shop, where you can upgrade ARMs (such as Rody's). North of that is the mayor's house, and North of that is a house you cannot enter at this time. For now, head to the ARM shop - the second house North-East of the entrance. ==--== Once inside the ARM shop, you can talk to the man here to upgrade Rody's ARM and special cartridges (see the Extras section for a description of the ARM shop). In the ARM shop, there is a set of stairs (leading down) in the North of the shop. Climb down them. Once you're in the basement, talk to the green haired woman, Ema. Cutscene: You'll get the location for Lilitia's Tomb. Ema's assistants are refusing to help her explore the monster infested dungeon (as you'll remember, you saw them carrying one of their party to the hospital when you first entered the town). Being the nearest ARM wielding warm body, Ema offers the job of exploring the dungeon to you for 5000 gyara. Select the first option to accept the deal. Ema introduces herself as the local Arm Meister. Arm Meisters are ARM experts who (with the exception of Ema) can upgrade your ARMs strength and the amount of bullets you have for a particular special cartridge. She then finishes by telling you that she's heading off to Lilitia's Tomb (giving you directions in the process). Looks like you've got a job. But you'll never complete it on your own - you need allies. Exit Ema's building. ==--== Enter the Inn (the first building to the North-West of the town entrance) and talk to Cecilia. As her Guardian told her to seek out Lilitia, she's more than willing to join. She'll tell you her abilities as a Sorcerer, and talk about Crest Graphs. In essence, in most towns there is a Magic Guild - you can buy new magic spells at this shop for Cecilia. In order to buy a new spell, you must have a free Crest Graph for each spell (as well as enough Gyara as each spell also costs a different amount of money to buy). After her introduction, Cecilia will join your party. Exit the Inn. ==--== You'll have a Crest Graph from your fight against the Boss creature in Cecilia's prologue, so you can buy her a spell at the Magic Guild if you want. As mentioned before, it's the booth that's between the first two houses to the North-East of the entrance - it's easy to spot due its blue crystal orb. Check Cecilia's information in the appendix for a description of the spells she can get. Out of all the spells, I found Devastate, Shield, Protect, Escape, Restore and Resurrection to be the most useful early on. Re-enforce, Command Replay, Permanence and Revive are very useful later on when you're up against the tougher monsters in the game. When you're ready, exit to the North-West. ==--== You're now in the castlegrounds. To enter the castle, exit to the North. ==--== Exit up the stairs to the North-West. ==--== You'll see a guarded staircase in the centre of the room. Ignore it for now, exit to the West. ==--== Talk to Zack (he's in front of the orange door. These orange doors, by the way, are Duplicator doors. They can be opened with Duplicators and usually hold rare items). Again, mention of Lilitia is all that's needed to get him interested. He'll introduce himself and Hanpen. Zack will join your party. When you're ready, exit Adelhyde. ==--====--====--====--== FIELD MAP Head directly North into an alcove in the mountains. Search near the mountains to find the entrance to Lilitia's Tomb. ==--====--====--====--== DUNGEON: Lilitia's Tomb ( リリティアの棺 ) X: 16000 Y: 19500 Take the exit that is down the stairs to the East. ==--== Talk to Ema (you'll have to do it as Rody - change to him with the L2 or START buttons if he's not the lead character). Select the first option to gain access to the dungeon. Exit to the South. ==--== Take the central North exit. ==--== Head down the stairs. Open the red chest to get: Crest Graph The other chest is a (rusty) brown. You'll see a few of these throughout the game - they all contain items that Rody can use. To open them, you need to set a Bomb near it and wait for it to explode. When it does, it'll break the lock, and you'll be able to open it like any other chest. Bomb/open the chest to get: Cartridge: Snipe Barrett ( スナイプバレット ) The Snipe Barrett cartridge is highly accurate. Besides that there's nothing remarkable about it. Use it against flying monsters and other types of agile creatures. Exit to the North. ==--== You need to activate the two egg switches at the same time. To do this, lay a line of 6 or so Bombs between the two switches. If you lay them before the first one goes off, the bombs will go off in a chain reaction, activating the switches and opening the path. Exit to the North. ==--== Exit to the North. ==--== You'll notice a huge crane system. Exit to the North West. ==--== Exit to the West. ==--== Stand on one switch and use Hanpen to activate the other one. Exit to the West. ==--== Climb the stairs, exit to the West. ==--== The light green blocks in this room are unstable. You need to tiptoe (Shinobi walk) across them. Hold the X button down and use the directional buttons to tiptoe. Make your way around to the jutting path to the West and use Hanpen to activate the switch in the middle of the room. Exit to the East. ==--== Exit to the East. ==--== Exit to the East. ==--== Exit to the East. ==--== You should be back in the area with the huge door. Exit to the East. ==--== Exit to the East. ==--== Stand in the centre of the room. Use the Tinder Staff to light the four blocks (remember that you can keep the flame going by holding down the button, and that you can turn in place when you're doing that). Exit to the East. ==--== Climb the stairs. Exit to the East. ==--== If you stand next to one of those big brown blocks and press the Circle button, you'll grab onto the block. While keeping the Circle button down, you'll be able to use the directional pad/left analogue stick to pull the block towards you or push it away. Use the two blocks to make bridges. You can reach the chests to get: Alter Parts ( アルターパーツ ) Heal Berry x 3 Alter Parts are used to increase the amount of bullets you have in a special cartridge - the Snipe Barrett cartridge for example. To upgrade your special bullets, select the second option when speaking to an ARM shop dealer. Activate the white switch between the pillars. Exit to the West. ==--== Exit to the West. ==--== Exit to the West. ==--== Exit to the West. ==--== You should be back in the area with the huge door. Now that you've activated the two switches, you can use the lever to the West of the huge door to open it. Exit to the North. ==--== Turn the wheel handle to the Left 2 times so that the spokes are in an X pattern, all pointing towards the middle of the floor. Then step on the plate of 4 tiles in the middle of the room to open the door. Exit to the North. ==--====--== The creature is eating energy to make itself stronger - you'll need to take it out. BOSS: Magni Tortoise ( マグニートータス ) XP: 100 Gyara: 300 Items: Potion Berry Strategy: He's weak against water. Don't use thunder attacks. If you see him cover his head with his shell then guard - in the next round he'll do a group lightning attack. Otherwise, he doesn't do much damage. He has around 500 HP. You can use Rody's new cartridge to whittle him down if you like. ==--====--== Exit to the North. ==--== So this is Lilitia.These robots are called Golems in the game - they were created in the wars a thousand years ago. Zack's a bit annoyed because the Golem's "ultimate strength" isn't something he can actually wield (like a sword, for example). Exit to the South. ==--== Exit to the South. ==--== Exit to the South. ==--== Exit to the South. ==--== Exit to the South. ==--== Exit to the South. ==--== Climb the stairs. Exit to the South. ==--== Exit to Ema's room to the East. ==--== Talk to Ema to tell her what you've found. She's planning on displaying the Golem in the upcoming Exhibition at Adelhyde, so she's more than happy. After her team retrieves Lilitia, you'll return to Adelhyde. When you're ready to progress the story, go to the Inn and talk to the woman behind the counter. To rest, select the first option twice. Cecilia leaves the party as she's from this town and so she has a place to sleep, so to speak. The others don't know she's a princess at this stage. You'll wake on the morning of the Exhibition. When you're ready, take the North-East exit in Adelhyde. ==--== You're now in the exhibition grounds. Enter the building to the North. ==--== Talk to Ema to get your 5000 gyara reward. If you take the East exit, then exit North you'll see the King (with two guards). Talk to him. Inspect the stone display before the Golem in this room and the other main rooms - you'll get a brief cutscene showing you a full view of the Golems. Also check the creature in the front room - it's a Dragon, not a Golem. Talk to everyone, then leave the exhibition and go back to Adelhyde Town. You'll see a kid with a red balloon standing near the ARM shop. It's a really good time to save the game. Once you're ready, talk to the balloon kid. ==--== After the cutscene, you won't be able to save for a little while. Head towards the North-West exit - at the top of the stairs you'll get into a fight where Cecilia's already taking on a horde of enemies. Once you win this fight, you'll see a 5 minute counter start. The counter is how long you have to escape Adelhyde town by retreating to the castle. If the time runs out, it's game over. Opening the menu pauses the counter. Before you escape you can help rescue various citizens. To rescue the people, just find them and talk to them: Howard (man): North-East of town, near the exit to the exhibition hall. Katory (woman): South-East of town, behind the ARM shop. Spinel (kid): South of town, near Magic Guild. Lisa (woman): West of town, behind the buildings, South of the hospital. Dominic (kid): South of town, between the wall and the first building to the East of the entrance. Anderson (man): North of town. Won't join until you save Spinel. When you're done, take the North-West exit and select the first option to escape. ==--====--== The handsome fellow is called Berserk ( ベルセルク ) and he's after the Tear that Cecilia holds. ==--====--== The king tells you of the Castle Sewers as a possible escape route. A guard interrupts to tell the group that the monsters have said that they're after the Tear. Cecilia decides to give it to them to save people's lives but the king forbids her giving over the powerful object. ==--====--== When you regain control you'll be in Cecilia's room. You can now save again - there's a memory bird here. Exit to the South. ==--== Exit straight ahead (the South-West exit). ==--== You'll see a statue (a bust, actually). Walk up to it and hold down the Circle button to grab hold of it. While holding the Circle button, drag it back one space towards the North. Then push (or pull) it either one space to the East or West so it's out of the way of the jutting balcony that it was on. Drop off the jutting balcony. Ignore the West exit for now. Take the stairs to the South - don't go too far East or you'll alert the guard. Exit to the South. ==--== Head down the stairs and make your way East until you're about halfway between the stairs you walked down and the middle stairs (the ones with blue carpet). If you go too far East you'll alert the guards who are at the top of the blue-carpeted stairs. You have to use Hanpen to run up the blue-carpeted stairs so that he distracts the guards up there. I suggest facing East, using Hanpen, and then turning Hanpen North once he's on the blue carpet. If he doesn't go far enough, then edge your character a bit more to the East and try again. You'll know you've done it right when the guards have some dialogue and run North, chasing Hanpen. While they're distracted, take the stairs to the North-East and exit to the North-East. ==--== Don't go to far West or you'll alert the guard. Exit to the East. ==--== Head to the end of the corridor and exit through the last door to the North. ==--== Switch to Cecilia and talk to the armoured guard (Ozma) - he'll give you an event item: Event Item: Shield Emblem ( 盾の徴章 ) You can talk to the people that you saved here to get items: Dominic - Revive Fruit Howard - 1 Gimel Coin Katory - Gyara Beetle Lisa - Lucky Card Spinel - Potion Berry Anderson - Small Flower Exit to the South. ==--== Exit to the West. ==--== Head West until the guard spots you. You'll move to the top of the stairs when he does. Exit to the North. ==--== You should see 2 reliefs in the shape of swords to the West and East of the North exit. Walk up to and face the North East relief. Open your menu, select the first option (items) and go to your event items (with R1 or L1). Select the Shield Emblem ( 盾の徴章 ), the item with a brown shield for an icon, and press the Circle button to use it. The relief should disappear - exit through the new entrance. ==--====--====--====--== DUNGEON: Adelhyde Dungeons ( アーデルハイド地下道 ) X: ?????? Y: ?????? All right, you're now in the Adelhyde Dungeons/Sewers. Exit to the South ==--== Bomb the crates to clear the path. There's a Potion Berry in the South-West crate. Exit to the South. ==--== Basically, the tutorial tells you that if you stand underneath a grate and press the Circle button, you will jump up and grab hold of the grate. You can then use the direction buttons to move your way underneath the grate. You can use the X button to drop back to the floor (keep an eye on your shadow to determine where you'll drop). If you're hanging at the edge of a grate, you can press the Circle button to flip up on top of the grate so that you can walk around on it. Head as far West as you can and then jump up and grab the grating (with the Circle button). Move to the West or South edge of the grate and then flip on top (with the Circle button). Open the chest to get: Heal Berry x 3 Drop off the South-West part of the grate. Exit to the West. ==--== You can bomb the crate to get an ENC orb if you want. As this dungeon has no monsters, you won't need it. It's actually there for much later on in the game when you can optionally return here. Follow the path to the North. Jump up and grab the grate at the end. Flip up on top of it. Exit to the East. ==--== Exit to the East. ==--== Grab onto the grate. Make your way East and drop down when you're safely across the gap. Follow the path South, then East and climb down the stairs. Exit to the West. ==--== Take the South-East exit. ==--== Open the chests to get: 1000 Gyara Event Item: Four Witches Chapter 2 ( 四人の魔女 第二章 ) ( The Four Witches Chapters are a series of books that, when read together, tell a mini-story. It's the same idea as the set of books in Wild Arms 3. If you collect them all, you will receive an EX File key. These keys can be used to view extras such as movies and art galleries, depending on the key. To use/read the Books, talk to the librarian at Curan Abbey. ) Head over to the wheel handle to the East. Turn it clockwise (to the right) until you get a message. Exit to the West. ==--== You can now head over the makeshift bridge straight ahead (west) of you. Exit to the West. ==--== Bomb the crates. The South-East one has a Heal Berry, the South-West one has a Revive Fruit. Exit to the South. ==--== Climb the ladder to exit. ==--====--====--====--== You're now back in Adelhyde Town. Jump off the ledge and make your way around to the centre of town (you'll see a couple of figures waiting there). Cutscene: Berserk promises to spare the townspeople if you give over the Tear. After Cecilia does so, not surprisingly, Berserk fails to live up to his word. ==--====--== Boss: Berserk ( ベルセルク ) XP: 716 Gyara: 500 Items: None Strategy: He's weak against thunder (electricity), if you happen to have the lightning spell. He tends to attack once every 3 rounds (starting with the 1st round) - when he does attack he'll probably kill one of you. Use a Revive Fruit if this happens. Pound him with Zack's Quick Draw skill and Rody's special cartridges. (Berserk will also notice and comment on Rody's ARM the first time you attack with him). He has around 450 - 600 HP. ==--====--== Once you win, Berserk will retreat, taking the Golems from the Exhibition Hall as he does. Back in the King's room, Cecilia apologises to her father for giving up the Tear. While her father is forgiving, Yohan, the prime-minister, is certainly not. Cecilia is calm about accepting her responsibilities - she's going to retrieve the Tear, and so she asks for Rody and Zack to lend her their strength. Rody immediately accepts but Zack believes her responsibilities as a princess precludes her from getting her hands dirty with adventure. Cecilia, however, believes that it is her royal duty to protect Fargaia, so she's determined to go. When Cecilia holds out her hand, she's asking for Zack's sword. Hair, especially long hair, as I understand it, has a fair bit of symbolism in Japanese folklore. Cutting your hair (especially if you were a samurai) could be a sign of punishment or penitence, for example. In this case, Cecilia's act of cutting her hair is probably meant to show that she is willing to journey with the party as a normal person without privilege, rather than as a princess. The king gets to see this display of strength from his daughter just before he dies. And there we have it. Roll credits, we're done. Just kidding - the credits in the funeral cutscene are to show that the real story of the game is only just starting (just like how in TV shows there's a couple of minutes of action before the start credits roll). As with all major breaks in the story, you'll be able to save here. ==--====--====--====--== You'll regain control of your party - minus Cecilia. Exit Adelhyde Castle and go to Adelhyde Town. ==--== What a mess. If you talk to Mayor Howard, the one on the right of the two guys standing in the centre of town, he'll tell you of a fund he's running to rebuild Adelhyde. It's only 600,000 Gyara - bargain! Obviously it's going to take a large chunk of the game to raise that amount of money. I'd suggest not making yourself too poor in trying to cover it - the easiest way to pay out this fund is to wait. There are a couple of skill items you can easily acquire late in the game which sell for phenomenal amounts of money. I do suggest that you give him 12,000 Gyara as quickly as you can afford, however, as once you do that, you'll be able to get a useful item (the Item Checker - アイテムチェッカー ) from Howard the next time you talk to him. When you're ready, exit to the Exhibition hall to the North-East. ==--== There's a chest to the West with a: Crest Graph Break the various crates (pick them up and throw them) to get: Potion Berry Revive Fruit Heal Berry Witch Medicine Exit back to Adelhyde Town. ==--== Enter the royal tomb in the North of the town (North of the two men). ==--== Cutscene: Essentially this whole conversation boils down to Cecilia saying she's okay and the others promising to back her up. When you exit, Cecilia will give you your next destination - east of Adelhyde, the Mountain Pass. She also gives the party a new Party Item that the royal family had - the Field Viewer ( フィールドビュワー ). Finally! Those X/Y coordinates I've been giving will start to make sense. Cecilia joins your party. When you're ready, exit Adelhyde to the Field Map. ==--====--====--====--== FIELD MAP The Field Viewer gives you access to the World Map. Press SELECT once to get a small map in the lower-right corner. Press SELECT again to get a full screen map. Note the X:/Y: coordinates - these are your current location. You'll notice a menu on the right - this is a list of known locations. If you select a location it will be highlighted with a green box on the map. You can press the left and right buttons to cycle through the various location types - towns, dungeons, and others that will be revealed later. Flashing squares are "activated" locations that you haven't revealed on the Field yet by Searching them out with the Square button. Red squares are dungeons, green squares are towns. If a location is not on the map, then you haven't activated it yet - you can't find towns or dungeons until they're activated (flashing). You may need to talk to certain people or read certain signs in order to activate your next location. Once the puzzle box dungeons sub-quest is available, you'll be able to Search for them without them appearing on the map. Press SELECT again to get an overlay map. Press SELECT again for no map. Navigating on the field map just got 100 times easier. The North-most of the 2 blinking dungeons (red squares) is Zack's prologue dungeon. If you're feeling a bit cheap, you can go there now and enter a couple of passwords to get a Migrant Badge, some money and some items. See the Extra Passwords section of the Appendix for that. Otherwise, head East to the other dungeon, the Mountain Pass. ==--====--====--====--== DUNGEON: Mountain Pass ( マウンテンパス ) X: 20250 Y: 18150 The sign warns you watch out for Trolls. You should really heed this warning. If you encounter a Troll (they're bigger than you and the other monsters in this dungeon) it will probably wipe the floor with you at this stage. They're a pretty rare encounter though - I only encountered one in the four times I've gone through this dungeon. Exit to the South. ==--== Don't go too far South - the way is trapped by hidden vines. They rise up and block the way when you get too close - hurting you in the process. Pick up the crates and throw them at the plant bulb in the middle of the path. You'll need to hit it with two crates to destroy it. Alternatively, if you can get close enough, you can Bomb these things to destroy them. Destroying the bulb will destroy the vines connected to it. Destroy the bulb on the ledge with the next 2 crates to clear the exit. Exit to the East. ==--== See that glowing light with the sword in it? That's one of Zack's Quick Draw skills. Make sure that Zack is your on-screen character, and then use the glowing circle to get: Quick Draw: Strike Buddy ( ストライクバディ ) Strike Buddy always hits, but doesn't do massive damage. It's especially useful for quick/flying enemies. If you use Accelerator+this skill, you'll perform an attack on 1 group. Head South. Bomb the bulb to destroy it. Exit to the West. ==--== Use the crates to destroy the bulb. Lay some bombs near the wall in between the 3 crates that form a triangle - you'll blow open a hidden cave. Exit East through the hidden entrance. ==--== Open the chests to get: Heal Berry x 3 Crest Graph Exit to the East. ==--== Use the crates to destroy the bulb to the South-East. Exit to the South-East. ==--== Climb the ledge and drop down to the two chests. Open them to get: Migrant Badge Earth Gem x 5 ( アースジェム ) Drop off the North-West ledge and open the chest to get: Nectar Exit to the West. ==--== Exit to the West. ==--== Exit to the South-East. ==--== Climb the North-West ledge, exit through the upper North-West exit. ==--== Exit to the West. ==--== Open the chest to get: Death's Door FP UP ( 瀕死時FPアップ ) This will be your first skill. Skills are extremely useful and shouldn't be ignored. Depending on the skill, they have various effects - they may increase your HP, decrease the damage you take from elemental attacks, or give you other bonuses. Check the item list at the end of the FAQ for a description of the skills. Skills need to be equipped. If you want two people to have a certain skill, you will need to own two of that skill. Each skill costs a certain amount of Personal Skill points (PS points) to equip. Each character has the same amount of PS points as their level. A level 12 character would have 12 PS points, for example, allowing them to equip 3 skills which cost 4 PS points each. To equip a skill, open your menu with the Triangle button. Select the second option, skill ( スキル ). You will be given 3 options. The first option equips a skill. The second option unequips a skill. The third option cancels. Select the first option to equip a skill. Select a person to equip a skill to. Select a "slot" to equip the skill to. Select the skill - if it's greyed out then you either have the maximum amount of that type of skill equipped, or else you don't have enough PS points to equip it. The PS cost of a skill is displayed in the top right. I suggest equipping the skill you just acquired on Cecilia. If she's got this skill equipped and gets hurt enough to go to critical health, there's a chance her FP will rise to 100%. This is handiest for her, due to her summoning ability. When you're ready, exit to the South. ==--== Use Hanpen to open the chest: Gyara Beetle Exit to the South. ==--== Use the crates to destroy the closest bulb. Open the 3 chests to get: Lucky Card 1500 Gyara Revive Fruit This bit is a bit tricky. There's a bulb to the East that you have to destroy but there's a lot of vines around. You need to head East and South from the entrance until you're close enough to destroy the bulb. The diagram below gives you an idea of how you have to move to line up with the bulb. Destroy the bulb with a couple of crates. South XXXX X**X O X entrance X= vine, O= bulb, * = throw crates from here. Open the chest in the centre of the room to get: 1 Gimel Coin Destroy the last bulb on the ledge to the South-East. Exit to the South ==--== Destroy the bulb to the East, then destroy the one to the South. Open the two chests to get: Skill: Defenser 1 ( ディフェンサー1 ) Skill: Blocker 1 ( ブロッカー1 ) Defenser gives the wearer a chance of taking of taking the damage from an attack aimed at another person. If Zack was wearing one, for example, and Cecilia was attacked, there would be a chance that Zack would protect Cecilia (taking the damage that Cecilia would have taken). It has some use in protecting your weaker characters, but it's not the best skill out there. Blocker, however, is one of your best friends. You should equip it on someone right now. While wearing it there's a chance that the wearer will block an oncoming (physical) attack against them and take no damage. This even works against boss characters and can save your life a dozen times over during the game. Exit to the South. ==--== Read the sign - it'll give you directions to your next location, Water Town Mirama (south of the Mountain Pass). Exit to the South. ==--====--====--====--== FIELD MAP Make your way to Mirama. Remember to use SELECT to see your maps if you can't find it. If there's no blinking green square South of the Mountain Pass on the map, then you need to go back and read that sign in the last room of the Mountain Pass. ==--====--====--====--== TOWN: Water Town Mirama ( 水の町ミラーマ ) X: 21050 Y: 11000 Enter the first house on the left and talk to the girl there, Sati ( サティ ). Sati has lost her stuffed toy turtle - she thinks it might have been dropped at Sand River (North-West of town) and she begs you to find it. Exit the town. ==--====--====--====--== FIELD MAP A new dungeon will be blinking on your map to the North-West. Head there and Search to reveal the dungeon. ==--====--====--====--== DUNGEON: Sand River ( サンドリバー ) X: 20100 Y: 12300 Make your way North. Ignore the monkey for now. Exit to the West. ==--== Bomb and open the chest to get: Goods: Detector ( ディテクター ) The Detector is one of Rody's Goods. You use it to reveal hidden items and switches. It also shows you any "container" in a room - by that I mean any chest or barrel you can use to get an item. Try it out in this room (remember that you can switch Goods with START, using the up/down buttons to change characters and the left/right buttons to change Goods, finishing by pressing the Circle button to confirm). You should see the Detector highlight the two (currently unobtainable) chests. Exit to the East. ==--== Exit Sand River to the South. ==--====--====--====--== FIELD MAP Return to Mirama. ==--====--====--====--== TOWN: Water Town Mirama ( 水の町ミラーマ ) X: 21050 Y: 11000 Enter the first house to the West and use the Detector. You'll see that the East bed is highlighted with a search diamond. Go over and use the bed (from the side the diamond is on) to get: Event Item: Stuffed Toy ( ぬいぐるみ ) Walk over to the girl in the same room, open your menu and go to your Event Items. Use the ぬいぐるみ (it has a green turtle for an icon) to give it to her. She'll be very happy to get it back, and points you towards the innkeeper as a person who might know something about Guardian legends. Exit the house. Enter the Inn (the building in the North of town with red and white striped awnings). Talk to the Innkeep, Montague ( モンターグ ), and select the third option ( 会話 ) to talk to him. He'll try to recall some of the legends of the Guardian Shrine that were taught to him by his father. While they're waiting, Cecilia orders enough dishes for 6 people (which is why everyone acts shocked). It turns out that magic really burns up the calories. Montague returns after Cecilia's snack with directions to the Guardian Shrine - it's North of Mirama. You'll rest at the inn for the night. Do any shopping you want. When you're ready, exit Mirama. ==--====--====--====--== FIELD MAP Head North to the Guardian Shrine. ==--====--====--====--== DUNGEON: Guardian Shrine ( 守護獣神殿 ) X: 21450 Y: 13950 You can get the answer for this puzzle from Montague back in Mirama. Note the two wheel handles, one to either side of the clock. These control the small/big hands on the clock. Turn the East handle clockwise (to the right) so that the big hand points downwards to 6 ( VI ). Then go over to the West handle and keep turning it clockwise - you should activate the puzzle when you're about a third of the way between 3 and 4 (making the time on the clock 3:30) Once the path is open, exit to the North-East. ==--== Use your Detector to reveal hidden exits. Note that these hidden exits only work (you can only walk through them) while the Detector is going. So if you wait a few seconds for the Detector to stop, and then try walking through the hidden exits, you'll walk into solid rock. Once you go through a hidden exit, it usually stays visible if you return to the room. Exit through the central North exit. ==--== Open the chest to get: Revive Fruit Exit to the South. ==--== Use your Detector. Exit to the North-West. ==--== Use your Detector. Exit to the North. ==--== Open the chests to get: Heal Berry x 3 Frozen Gem x 5 ( フローズンジェム ) Exit to the South. ==--== Exit to the South. ==--== Use your Detector. Exit to the North-East. ==--== Open the chests to get: Lucky Card Gyara Beetle Use your Detector. Exit to the North. ==--== Use your Detector. Exit to the North. ==--== Open the chest to get: 1 Gimel Coin Exit to the South. ==--== Use your Detector. Exit to the West. ==--== Open the chest to get 1500 Gyara Use your Detector. Exit to the North. ==--== Use your Detector. Exit to the West. ==--== Open the chest: Skill: Counter Up 1 ( カウンターアップ ) Counter Up increases your chance of counter attacking (getting a free attack in responce to an enemies attack upon you). Exit to the East. ==--== Use your Detector. Exit to the North (behind the statues). ==--== Approach the blue staff to the North and touch it. You'll be asked a Point-of-no-Return question. If you have pressing unfinished business in this part of the world, select the second option to abort. To continue, select the first option. You will be able to return to this part of the world, it just wont be for a few hours of gametime. Once you decide to go forward, you'll have to face three Guardians (Earth, Fire and Wind) one-on-one to prove your worth. You'll be asked to select which of Rody, Zack and Cecilia will face each Guardian. In order, the Guardians are: First question - chosen person will face the Earth Guardian. Second question - chosen person will face the Fire Guardian. Last question - chosen person will face the Wind Guardian. It really doesn't matter which character you choose for which Guardian - if Cecilia has an opposite elemental spell (Vortex against Earth, Freeze against Fire, Crush against Wind) then select the appropriate Guardian for her. It's probably better if Rody goes up against the Fire Guardian, as it's an aerial foe. But in the end it's up to you - I don't believe that these fights can be lost. Once you make your 3 selections you will get one more question - this one is asking you if you're sure of the selections you made. If you want to change your battle order, select the second option to rechoose your combatants. When you're sure, select the first option to continue. ==--== No matter who you selected to fight what Guardian, you'll start with Rody. Each character has to negotiate a small dungeon before they have their boss battle. Note that for simplicity's sake, I'll list the boss fights in the order you'd take them if you just selected the defaults (Gurujief vs Rody, Ma Garuto vs Zack, Fengaron vs Cecilia). In Rody's first room, you need to bomb the 4 cat statues - bombing them will sink them into the ground. If you wait too long, the statues will rise again. Just walk to each of the statues, laying bombs near them as you walk, and you should have enough time to get all 4 without even having to dash. Once all four statues are down (at the same time) the North exit will open. Exit to the North. ==--== Bomb the 2 statues to open a passage in the wall. If you dally too long, the passage will close again. To be sure, set the two bombs and then dash through the maze while their fuses are burning - you'll easily be close enough to the passage if you do that. Exit to the North. ==--== Start laying bombs at the North-West statue, then the South-West, then the South-East, then the North-East. If you take the straightest path you can between each statue (and dash where you can), you should be able to sink all four statues before the first begins to rise again. Once all 4 statues are down, a staff will appear to the North of the room. Touch it. ==--====--== Boss: Gurujief ( グルジエフ ) XP: Variable (depends on damage you cause. For example, I received 641) Gyara: 200 Items: Skill: Earth Resistance 2 ( 地属性耐性 ) Strategy: This is by no means hard. Pour your special cartridges into him to try and get as much damage as possible (as noted above, the more damage you do, the more XP you get). The battle ends after 3 rounds. ==--====--== Cutscene: Rody will have a vision of Tony (that kid from Surf Village) crying about monsters. After Rody kills a monster that was behind him, he realises that Tony (and the other villagers who appear and taunt him) meant him - it was Rody that was the monster. ==--== You'll now be in control of Zack. Make your way around the ledge and step on one of the switches. While you stand on that switch, use Hanpen to activate the other one to open the door. Exit to the North. ==--== Stand on the North switch, use Hanpen to activate the South switch. Exit to the North. ==--== Push the South block (by holding down Circle and using the direction buttons) 2 spaces to the West. Climb the stairs and use Hanpen to hit the South switch. Now move the North block 1 space North, and move the South block 1 space to the East and 3 spaces to the North (so the blocks form together into a bridge halfway across the gap). Climb the stairs, cross the top of the blocks as far as you can go, and face the North switch (you'll be facing North-East). Use Hanpen to leap the gap and activate the switch. Touch the staff that appears. ==--====--== Boss: Ma Garuto ( ムァ・ガルト ) XP: Variable (depends on damage you do) Gyara: 200 Items: Skill: Fire Resistance 2 ( 火属性耐性 ) Strategy: The fight ends after 3 rounds. If you're facing Ma Garuto with Zack you'll need to use your aerial attack (Speed Buddy) to hit. ==--====--== Cutscene: Zack obtains a sword with ultimate strength, but he's still not good enough to save the people he had been seeking it for. ==--== You'll now control Cecilia. Use the Tinder Staff to light the South-West brazier to create a path. Cross it and light the North-East brazier to complete the path. Exit to the North. ==--== Light the South-West brazier. Cross the path it creates. Light the East brazier. Cross the path it creates. Light the North-East and North-West braziers. Hurry across the path. You don't have much time to make it across - make sure you hold down the Square button so you can swing the Tinder Staff around to light the 2nd brazier each time. When you're across, touch the blue staff. ==--====--== Boss: Fengaron ( フェンガロン ) XP: Variable (depends on the damage you do to it) Gyara: 200 Items: Skill: Wind Resistance 2 ( 風属性耐性 ) Strategy: Fight ends after 3 rounds. Cast Crush if you have it, or Devastate if you don't have Crush. If you have neither of those spells, cast any offense spell besides Vortex. ==--====--== Cutscene: Cecilia will be in Adelhyde Castle's throneroom. Her double wonders if she cut her hair to escape the responsibilities of royalty, rather than from any noble purpose. There is a freedom in being a normal person, after all. ==--== Cutscene: After this test of spiritual strength, the Guardians warn that the Tear can end life on Fargaia in the hands of the demons and their leader, Mother ( マザー ) Cecilia, determined to become strong to help defend humanity, accepts the Guardians' strength. They tell you that you must face Mother and her second-in-command, Siegfried ( ジークフリード ), before it is too late. ==--== Cutscene: You'll cut to another shadowy area. Siegfried, the guy in dark armour, senses the Guardians' gathering of power. Lady Harken ( レディ・ハーケン ), the woman in red armour, isn't too worried about the humans teaming up with the Guardians. Alhazard ( アルハザード ), the floating robed thing that teleports in, is more interested in the Elw, an advanced race that disappeared from Fargaia during the wars a thousand years ago. Berserk joins them, saying he wants to play with the humans some more. These 4 are called the Quarter Knights ( ナイト・クォーターズ ), the four demon generals of Mother. ==--== Cutscene: Back to your party. Cecilia receives: Medium: Earth's Roar ( 大地の唸り ) Medium: Conflagration's Hatred ( 烈火の怒り ) Medium: Hurricane's Claw ( 疾風の爪 ) This means she can now summon the Earth, Fire and Wind Guardians (as well as the Water one she already had). Remember that Mediums are what Cecilia uses to access the Guardians power. You'll receive directions to your next village, Baska. ==--====--====--====--== FIELD MAP Head North-West to Baska Village. ==--====--====--====--== TOWN: Baska Village ( バスカー集落 ) X: 20000 Y: 3850 You can buy a Migrant Badge for 5000 Gyara off the man in the yellow hat (to the West). Enter the house to the East of the memory bird and talk to the Chief (the old man standing next to the dog.) He'll know who you are before you tell him thanks to spiritual powers. The chief will suggest you go to Sacred Mount Zenom. Back in the village, you can break the crates to the North-East (behind the houses) to get some items including a Force Carrot ( フォースキャロット ). Force Carrots, when used in battle, instantly raise the recipient's FP to 100%. They're semi-rare, so should normally be saved for boss battles. When you're ready, exit the town. ==--====--====--====--== FIELD MAP Head North-East to Sacred Mount Zenom. ==--====--====--====--== DUNGEON: Sacred Mount Zenom ( 霊峰ゼノム山 ) X: 21750 Y: 8100 Exit to the North. ==--== Use your Tinder Staff to clear the sparkling icicles. Exit to the East. ==--== Take the South-East slope. There's a rock-bridge halfway along the path. You need to Shinobi-walk (tiptoe) to cross it (hold down X and use the direction buttons to tiptoe). Exit to the North. ==--== Lay some Bombs at the East wall (where the 3 ENC orbs form an arrow) to reveal a hidden exit. Exit to the East. ==--== Clear the icicles with the Tinder Staff. Open the North chest to get: 1 Gimel Coin Open the South chest to get: Lucky Card Exit to the West. ==--== Drop down to the small ledge with the 2 braziers. There's an invisible path across the gap. To reveal it, use your Tinder Staff - the heat will make the tiles visible for a moment. Memorise where the path is and start crossing it (Tinder Staffing along the way so you don't fall off into nothing). You can use Hanpen to open the chest: Heal Berry x 3 Exit to the West. ==--== Use Hanpen to open the chest. Fire Gem x 5 ( ファイアジェム ) Clear the icicle blocking the North-West exit. Exit to the North-West. ==--== Use Hanpen to open the chest to get: Skill: Water Resistance 2 ( 水属性耐性 ) Exit to the South. ==--== Exit to the West. ==--== Clear the icicles. Use your Tinder Staff on the boulder blocking the path. After Cecilia thanks Rody, head up the previously blocked path. Exit to the North-East. ==--== Exit to the North-West. ==--== Clear the icicles. Open the chests: Skill: Critical 1 ( クリティカル ) Party Item: Route Conductor ( ルートコンダクター ) Finally! The Route Conductor tells you what floor you're on in dungeons (check the lower right hand corner of the screen). It also marks exits you have not yet gone through with a blue pyramid. It marks exits you have used (or entered through) in yellow/orange. Directions in this FAQ will be a lot easier to follow now that you have this thing. The Critical skill is fairly straight-forward. Wearing it increases the chances of performing a critical hit (extra damage) when using your normal attacks (you can't get a critical when using Quick Draws or Special Cartridges) Exit to the East. ==--== Floor 008 Head up the slope. Exit to the North-East. ==--== Floor 009 Use your Tinder Staff to reveal the hidden path across the gap. If you go to the East ledge, you can bomb the wall to reveal a hidden exit. Exit to the East. ==--== Floor 010 Open the red chest to get: Duplicator x 3 The ornate orange chest is a duplicator chest. Just like the duplicator door in Adelhyde Castle (the one Zack was examining when Rody recruited him into the party) you need to use a Duplicator item to open it. Simply face a duplicator chest/door (make sure you're close), then open your item menu and use a duplicator to open it (duplicators are in your general inventory, they have a key for an icon). You can open the duplicator chest to get: Skill: Initiative ( イニシアチブ ) Initiative increases the chances of you ambushing the enemy (getting a free attack round at the start of combat). Exit to the West. ==--== Floor 009 Tinder Staff to see the hidden path. Exit to the North. ==--== Floor 011 Tinder Staff the icy boulder to get rid of the ice. Then lay 4 or more bombs to blow up the boulder. Exit to the North-East. ==--== Floor ??? You'll face Berserk here. ==--====--== Boss: Berserk ( ベルセルク ) XP: 1135 (may be variable - see below) Gyara: 550 Items: None Strategy: Berserk is weak to thunder (electricity). He still only has one attack but it still has a good chance of killing one of you if it hits. Luckily he seems to only attack every second turn (giving you time to revive dead companions). I believe this fight goes for 5 turns, rather than ending by how much damage you do, so the XP you get may vary depending on how much damage you do to Berserk. ==--====--== Cutscene: Well, you're in trouble. Luckily this dungeon had a teleporter trap set, which catches Berserk before he could mince you. ==--== Floor 012 Exit to the South. ==--== Cutscene: The thing in the jar is Mother, leader of the demons. The green-haired man is Zet ( ゼト ) - the best way to describe him is that he's a wannabe. He's a demon lieutenant who looks up to Siegfried and wants to be one of the Quarter Knights. ==--====--====--====--== FIELD MAP Head back to Baska Village. ==--====--====--====--== TOWN: Baska Village ( バスカー集落 ) X: 20000 Y: 3850 Talk to the Chief. He suggests going to Saint Central, a town with a local Guardian. As it's on another continent, you'll need a way of getting there. After this conversation you'll have the location of an Elw Shrine to the South-West. Exit Baska. ==--====--====--====--== FIELD MAP Head South-West to the Elw Shrine. You might notice that it has its own page on the list of locations in the World Map. ==--====--====--====--== SHRINE: Elw Shrine ( エルゥのほこら ) X: 18150 Y:1450 Head through the lower North exit. ==--== Open the chests to get: Alter Parts 1500 Gyara Exit to the South. ==--== Take the upper North exit. ==--== Step into the green light of the machine. You'll get to enjoy the wonders of teleportation. After you teleport, exit South. ==--== Take the lower North exit. ==--== Open the red chest to get: Ex File Key #2 - Status ( Ex.ファイルキー ) Ex File Keys unlock extras such as character gallerys and New Game+. Each key has a different function. To use an Ex File Key, go to the Load page. Instead of pressing Circle on a save game, press X. You'll get three options - the second option is Ex File Key. Select it (with Circle), and then select the key you want to use. Bomb and open the brown chest to get: Cartridge: Solid Storm ( ソリッドストーム ) Your first group attack cartridge, but it's also your worst. Has a high probability of missing enemies compared to other cartridges. Still, at this stage, it can even things out if you're up against a horde. Exit to the South. ==--== Exit to the South. ==--====--====--====--== FIELD MAP Head North to Saint Central. ==--====--====--====--== TOWN: Saint Central ( セントセントール ) X: 13800 Y: 24600 Cutscene: Ouch. This town's got a force field set up to protect it from monsters. It looks like Hanpen set it off. Zack shows Hanpen to Larry ( ラリー ), the guy who came to investigate, to show that the mouse is harmless. Hanpen doesn't react well to Larry's question of whether he's a pet. After that, Larry lets you through. Enter the circular tower to the North and talk to the man there ( ヘネンロッター ) and select the first option when he asks you if you'd like to help the town. He'll give you directions to the Caging Tower and give you a 2000 Gyara down payment to clear it out. When you're ready, exit the town. ==--====--====--====--== FIELD MAP The Caging Tower is to the South-West. Head there. ==--====--====--====--== DUNGEON: Caging Tower ( ケイジングタワー ) X: 10650 Y: 21100 Floor 001 Climb the East ladder to exit. ==--== Floor 002 Open the chest to get: Thunder Gem x 5 Drop off the ledge to the North-West so that you land on the ledge with a post. Head around the path and open the chest to get: Goods: Wire Hook ( ワイヤーフック ) Zack's Wire Hook is used to grapple (grab onto) distant objects (like posts) and then propel (drag) you to those objects. It is also used to hit and activate switches (usually ones shaped like a pyramid). Switch your Goods to the Wire Hook. Stand in front of the post to the North-East and aim Zack at the post across the gap to the South. Wire Hook the post to cross the gap. Climb the South ladder to exit. ==--== Floor 003 Make your way around the path and Wire Hook the switch across the gap to lower a nearby section of floor. Continue around the path, climb the ladder to the North to exit. ==--== Floor 004 Make your way around to the North. Drop off the ledge (with chests on it) in front of the ladder. Use Hanpen to open the 3 trapped chests: Lucky Card x 2 Gyara Beetle x 2 1 Gimel Coin x 2 Wire Hook the post to the South to cross the gap. Climb down the ladder to exit. ==--== Floor 003 Make sure Zack's the onscreen character. Use the glowing circle to get: Quick Draw: Burst Breaker ( バーストブレイカー ) Burst Breaker does decent damage - it's worth developing. Use with Accelerator for additional damage. Wire Hook the East post. Take the North ladder to exit. ==--== Floor 004 Take the East ladder to exit. ==--== Floor 005 Take the path to the North-West and drop off the ledge. Wire Hook the centre post. Use the lever. Climb the short West ladder. Drop off the North-East ledge and open the chest to get: Heal Berry x 3 Drop off the South ledge. Wire Hook the centre post and use the lever again. Climb the West ladder and go South. Climb up the South ladder to exit. ==--== Floor 006 Cross the thin bridge. Open the two chests to get: 2000 Gyara Skill: Dark Resistance 2 ( 闇属性耐性 ) Head back to the centre of the bridge and drop down to the other bridge below. Take the ladder to the East. Follow the path around and drop off its South-West ledge. Take the West ladder to exit. ==--== Floor 007 Head South-East and cross the grated bridge. Jump up and grab the grated bridge above it and flip over on top. Use Hanpen on the two trapped chests to the North to get: Revive Fruit Force Carrot Jump up and grab the next grate. Flip on top. There's a switch on the ledge to the South-East. Wire Hook it to activate it. Grab and flip on top of the last grate. Follow the path. Take the ladder to the North to exit. ==--== Floor 008 Wire Hook the post to the South-East. Climb the ladder to the South (you may have to rotate your camera to see it - it's on the pillar between the two energy rods) to exit. ==--== Floor ??? Mother has sent Alhazard to take out the Guardian statue at Saint Central, which he'll do once he's taken care of you. After your first meeting with Alhazard, he summons a Night Gaunt to test you. ==--====--== Boss: Night Gaunt ( ナイトゴーント ) XP: 260 Gyara: 3000 Items: None Strategy: It's weak against Earth and Light, so summon your Earth Guardian when you can.Try not to use all your Special Cartridges and Zacks/Cecilias MP on this one as you have to face another fight after this. You can afford to fire off a couple of special bullets, though, to make it go quicker. ==--====--== Cutscene: Alhazard's impressed with your victory over the Night Gaunt. However, turnabout is fair play and just like Berserk got caught in a trap at Mount Zenom, Alhazard lures you into a trap here. It's not called the Caging Tower for nothing. Enter a young girl and her companion. She's after the treasure of the Night Gaunt, but you're sure no Night Gaunt. She offers to release you for a fee. Cecilia protests that they're trying to save Fargaia, but the girl cuts her off with a "non non non" - the same words used in the taunting note next to the empty treasure chest in Zack's prologue dungeon. The girl refuses to hear your story - it's as simple as pay her or don't get rescued. She asks for 5000 Gyara. You'll have two options - the first pays the ransom. The second refuses. You can't get anywhere with the second option if you've got the money. Just grit your teeth and pay. Interestingly, the girl is an ARM user as well. She introduces herself as Jane Maxwell ( ジェーン・マックスウェル ), or Jane ( ジェーン ) to go by her first name. The man, Magdalen ( マクダレン ) , notes that she's also known as Calamity Jane, a name which the girl doesn't like at all. When more monsters intervene, they leave. They're more interested in the treasure then the monsters. ==--====--== Boss: Night Gaunt x 3 XP: 780 Gyara: 900 Items: Skill: Sleep Resistance 2 ( 眠り耐性 ) Strategy: I hope you didn't have too much trouble with the last Night Gaunt, as now you're facing three. Concentrate Rody and Zack on one Night Gaunt while you build Cecilia's FP to 50% so you can summon the Earth Guardian. You can also try out Rody's third cartridge, with its group attack ability, but it often misses. ==--====--== Your party suggest returning to Saint Central. Sounds like a good idea. ==--====--====--====--== FIELD MAP Return to Saint Central. ==--====--====--====--== TOWN: Saint Central ( セントセントール ) X: 13800 Y: 24600 Careful - the town's defenses are down and it has been overrun. You'll now get random monster encounters here. With the townspeople fled (or worse), there are now a few chests you can open. Enter the South-West building and take the West exit. It's hard to see due to the building getting in the way, but there's a chest to the West: Force Carrot x 3 There's a chest behind the Magic Guild counter: Migrant Badge Take the Southern entrance to the East house (second from the South). There's a chest here: Skill: Sleep Resistance 2 Enter the central tower and read the book in the bookcase. You need to do this to get the location of the next Elw teleporter. Exit the tower. Climb the stairs to either side of the tower, then climb the slope up to the broken statue. Use the statue. The statue was home to a Guardian - it's why the town had a protection field, and why Mother sent Adelhyde to destroy it. Cecilia receives: Medium: Saint's Sorrow ( 聖者の悲しみ ) Summoning this Guardian (for 25 FP) casts a protection field on your front row, reducing damage. Exit the town. ==--== Cutscene: Mother and Siegfried are certain they have Fargaia in the palm of their hand. Alhazard acts as the voice of caution on the potential of the strength caused by combining human and Guardian strength. ==--====--====--====--== FIELD MAP Back to your party. If you read the bookshelf in the central tower in Saint Central, you'll have your next destination (the new Elw Shrine to the South-West). If not, go read the book, then head for the new Elw Shrine. ==--====--====--====--== SHRINE: Elw Shrine ( エルゥのほこら ) X: 10600 Y: 22850 If you open the duplicator door, there are 2 chests in the room beyond. They contain: Potion Berry x 5 Crest Graph Otherwise, head up and use the teleporter. Once you teleport, exit South. Behind the duplicator door here is 2 chests: 5000 Gyara Skill: Amnesia Resistance 2 ( 忘却耐性 ) When you're ready, exit to the Field Map. ==--====--====--====--== FIELD MAP Head to the next location, Port Timony. ==--====--====--====--== TOWN: Port Timony ( 港町ティムニー ) X: 9450 Y: 8200 Some of the large crates have holes in them (use R2+Circle to find them). Bomb them to create an opening, and walk inside the crates to get: Skill: Poison Resistance 2 ( 毒耐性 ) Skill: Defense Up 2 ( 防御アップ ) Enter the Inn (the house behind the memory bird). Talk to the man sitting at the North-West table. This is Bartholomew ( バーソロミュー ). He'll ask if you want to hear his tale. Select the first option to agree. He's made a bet with a rival captain, Drake, that involves a special flower and a ceremony. Unfortunately he doesn't have the flower - a legendary beast of the dunes, the Phantom does. The interesting part of this is that in this ceremony, he was going to show the flower to a Guardian on his ship The Guardian bit piques your party's interest, so they agree to help. There's a duplicator chest on the second floor - it only has 3 Revive Fruits in it, though. Exit the Inn. Climb up the stairs to the South of the Inn and cross the bridge that goes to the West. Enter the house there (the house North-West of the town's entrance). Talk to the man in a lab-coat, the monster specialist Wilbur ( ウィルパー ). Talk to him a second time --you'll get two options. The first gives you a showcase of special monsters that you've fought. Select the second option - he'll give you the location of the Phantom that has Bartholomew's flower. Exit Port Timony. ==--====--====--====--== FIELD MAP Equip every status resistance skill you've got - especially versus sleep and poison. Head to the dunes to the East (approximate co-ordinates of X: 10500/Y:9000) and get into fights. If you've talked to Wilbur, it shouldn't take more than a fight or two before you face the Phantom. ==--====--== Boss: Phantom ( ファントム ) XP: 1125 Gyara: 750 Items: Crystal Flower ( 水晶の花 ), Potion Berry x 3 Strategy: Phantom - Ghost who walks, man who cannot die. This guy is seriously annoying - he uses a lot of status attacks. He's weak against Water and Light. He can counter-attack. As mentioned above, make sure you've equipped all the status resistance skills you've got before going into this battle. He'll also use the Pressure attack a few rounds in, so any Water Resistance helps as well. You've got about 7 or 8 rounds before he retreats, so you have to take him down quickly. If you're having trouble beating him with your special attacks then use a Force Carrot on Cecilia and summon the Water Guardian a couple of times. He has around 1500-2000 HP. ==--====--====--====--== FIELD MAP Return to Timony. ==--====--====--====--== TOWN: Port Timony ( 港町ティムニー ) X: 9450 Y: 8200 Go to the Inn and use the Crystal Flower ( 水晶の花 ) on Bartholomew. Bartholomew offers 3000 Gyara for it - you can select the second option to haggle for a higher price, if you'd like, or select the first option to accept the money. A man in pink, Drake, will block Bartholomew's exit. Drake will start taunting Bartholomew (to the amusement of his followers). Unfortunately the ceremony that the flower is for is a wedding ceremony and Bartholomew has no bride. It looks like Bartholomew was trying to prove to Drake he was the lady's man, and it all went a bit too far. Stuck in a bind, Bartholomew decides to use Cecilia to trick Drake into believing he has a willing bride. Drake's not falling for it, however, so Bartholomew gets suckered into getting married tomorrow to prove himself. Bartholomew invites you to his ship, the Sweet Candy ( スイートキャンディ号 ), in preperation for the sham wedding ceremony. ==--== You'll regain control of your party on the Sweet Candy. You need to speak with everyone on board so that you can get information on the ceremony (as the ceremony is also a multiple-question exam). There are four people to talk to: 1st cabin East of Bartholomew's cabin - Hershell ( ハーシェル ) 2nd cabin East of Bartholomew's cabin - Gordon ( ゴードン ) Up the stairs - Louis ( ルイス ) The last person, the engineer Tom ( トム ), is behind a locked door to the East of the cabins. In front of the door are three wheel handles. Turn them like this to open the door: Turn the Right (East-most) handle to the right. Turn the middle handle to the left. Turn the left handle to the right. The door should now open. Enter and talk to Tom. Go back to the first cabin and talk to Hershell again - you should now be given the option to rest for the night. Select the first option to rest for the night and begin the wedding. ==--== The next day starts with the sham wedding between Cecilia and Bartholomew. The Priest will ask you several questions - answering them correctly will get you a reward a bit later on. There are twelve questions. The best answers for the questions are: Q01 - Option 2 ( 新婦から進み出る ) Q02 - Option 3 ( セシリアとバーソロミュー ) Q03 - Option 2 ( 52 ) Q04 - Option 2 ( 右手で杯を掲げる ) Q05 - Option 3 ( 旧い月 ) Q06 - Option 1 ( スイートキャンディ号 ) Q07 - Option 2 ( 七問目 ) Q08 - Option 1 ( 水晶の花 ) Q09 - Option 1 ( ちいさな花 ) Q10 - Option 3 ( 9問 ) Q11 - Option 1 ( ルカーディア ) Q12 - Option 1 or 2 After the ceremony, Zet makes his debut. ==--====--== Boss: Zet ( ゼト ) XP: 1200 Gyara: 550 Items: None Strategy: He has no elemental weaknesses or strengths. He can sometimes counterattack. Zet's not really that hard, unless your level is low. Hit him with special attacks and use Cecilia to heal where need be. Zet's attacks don't really do enough to get you into trouble, so this shouldn't be too hard. He's got around 2000 HP. ==--====--== CUTSCENE: Looks like Zet was just a distraction. Zack uses his Quick Draw technique on Lady Harken, but it looks like she's got similar techniques herself. After destroying the guardian seal, Harken will tell you where she's from - Artica Castle, and will tell you of the demon base, the Photosphere. After all, it's clear you're not a threat to her, so if you go there you'll only be going to your death. Cecilia will receive a new Medium from the remains of the seal: Medium: Thunder's Fang ( 雷鳴の牙 ) Cecilia now has the Thunder (electrical) Guardian at her call. You'll return to Bartholomew's cabin. He declares you to be his heart's amigos. He'll also reward you for the amount of right answers you gave in the wedding ceremony (as the less wrong answers you gave, the less he would have been embarassed in front of Drake). If you answered as noted above, you'll get: 5000 Gyara Ambrosia Nectar He'll also give you: Goods: Magic Staff ( マジックスタッフ ) You can use Cecilia's Magic Staff on animals (you bop them on the head with it) - it allows you to talk to them. Some animals have useful information such as where to go next or other secrets you wouldn't otherwise find. ==--== You'll regain control of your party on the docks of Port Timony. Use your Magic Staff on the brown cat in the West area of the docks (near the exit). It'll tell you the location of a new Elw Shrine. When you're ready, exit the town. ==--== CUTSCENE: Mother emerges from her regeneration cocoon, and Siegfried talks of their plans to take over this planet as their new homeworld. Mother seems more interested in destroying the planet, however. The Guardians can sense the danger to Fargaia, and warn Cecilia. ==--====--====--====--== FIELD MAP Your next stop should be Sand River. Head South to the new Elw Shrine that the cat in Port Timony told you of. ==--====--====--====--== SHRINE: Elw Shrine ( エルゥのほこら ) X: 9400 Y: 4400 Note the blue tear on the lower door. There was also one of these doors behind the mound in the North of Baska Village. You can use the Tear Fragment to open these doors (once you regain that item). Take the teleporter (through the top exit). Once you've teleported, exit the shrine. ==--====--====--====--== FIELD MAP Head to Sand River. ==--====--====--====--== DUNGEON: Sand River ( サンドリバー ) X: 20100 Y: 12300 Floor 001 Head North, and use the Magic Staff on the jumping monkey. He'll help you out with some fairly impressive magic (for a monkey). Take the new West exit. ==--== Floor 003 Exit to the South-West. ==--== Floor 004 Exit to the North-East. ==--== Floor 002 Open the two chests to get: Alter Parts Crest Graph Exit to the West. ==--== Floor 004 Exit to the South. ==--== Floor 005 Exit to the East. ==--== Floor 006 Open the two chests to get: Wind Gem x 5 ( ウィンドジェム ) Skill: Petrification Resistance 2 ( 石像化耐性 ) Exit to the West. ==--== Floor 005 If you Magic Staff the monkey, he'll tell you the pattern of the coloured floor puzzle. If you don't follow the pattern, the tiles won't support you and you'll fall, forcing you to restart the floor. The pattern is: If you step on a red tile, the next tile you move to must be black. After black, it has to be a white tile. After white comes brown, and after brown comes red. EXIT b wbwBr rBwbwbw brBwbrB wBwbrBw North BrbrBrb BwBwb b START b=brown, w=white, r=red, B=black To solve this puzzle: Step onto the first (brown) tile Step West onto black. Step South onto white. Step West onto brown. Step South onto red. Step West onto black. Step South onto white. Step West onto brown. Step North onto red. Step North onto black. Step North onto white. Step North onto brown. Step North onto red. Step North onto black. Step West onto white. Step South onto brown. Step West onto red. Step South onto black. Step South onto white. Step West onto brown. And step off onto solid ground. Exit to the West. ==--== Floor 007 Magic Staff the monkey to revel a new exit. Exit South-East. ==--== Floor 008 You should see a small boulder resting resting on a rock spire - it'll be sitting on a cliff overlooking another colour tile puzzle. Lay some Bombs to destroy the spire and send the boulder below to plug a gap in the puzzle. Exit to the North. ==--== Floor 007 Exit to the North-West. ==--== Floor 009 In the very North of this cave, on the East wall, you'll see some cracks. Bomb the wall to reveal a hidden exit. Exit to the North-East. ==--== Floor 007 Open the chest to get: Revive Fruit Exit to the West. ==--== Floor 009 Climb the slope. Exit to the South-East. ==--== Floor 008 Same deal as the last puzzle. EAST wbXr wBBwBrbr EXIT brbrwbw rBwbwrB bwbrBwb wBwbrb r START b=brown, w=white, r=red, B=black, X=boulder (if you blew the spire) Head East to step onto the first (red) tile. Step East to black. Step East to white. Step North to brown. Step East to red. Step South to black. Step South to white. Step East to brown. Step South to red. Step East to black. Step East to white. Step South to brown. Step South onto the boulder. Step South to red. Step West to black. Step West to white. Step South to brown. Step West to red. Step South to black. Step East to white. Step East to brown. Step South to red. Step South to shore. Exit to the South. ==--== Floor 010 Wire Hook the west pole to cross the river. Exit the dungeon to the South. ==--====--====--====--== FIELD MAP Head East to the Ships' Graveyard. ==--====--====--====--== TOWN: Ships' Graveyard ( 船の墓場ヤード ) X: 14500 Y: 12800 This is the Ships' Graveyard, where the tides bring all sorts of flotsam (including the wrecks of ships, thus the name). Enter the Eastern-most building and talk to the man with the crutches, Dan ( ダン ). As he's injured, he asks your help in a retrieval mission. Select the first option to agree to help him. He'll give you directions to a new dungeon. When you're ready, exit the town. ==--====--====--====--== FIELD MAP Head South-East to the Illusion Mansion. ==--====--====--====--== DUNGEON: Illusion Mansion ( 幻燈荘園 ) X: 17000 Y: 8800 Floor 001 Touch the staff in the centre of the room to teleport. ==--== Floor 002 Take either of the North exits - they go to the same room. ==--== Floor 003 Use Rody's Detector to reveal a hidden door to the North. This isn't called the Illusion Mansion for nothing. Exit to the North. ==--== Floor 004 Open the three chests to get: Nectar Revive Fruit Light Gem x 5 ( ライトジェム ) Climb down the East stairs and activate the small switch just to the North of the stairs. Exit to the North-West. ==--== Floor 005 Bomb the debris blocking your path to clear the way. Exit to the North-West. ==--== Floor 006 Use your Detector to reveal a hidden switch amongst the ENC orbs. Activate it. Exit to the North-East. ==--== Floor 007 Bomb the debris. Wire Hook across the gap. Exit to the North-East. ==--== Floor 008 Activate the lever to the North. Use your Detector to reveal a hidden path through the rock (the recovery orbs are pointing at the hidden path). Once you're through, open the chests to get: 1 Gimel Coin Skill: MP UP 1 ( MPアップ ) Potion Berry MP UP is fairly straight-forward - wearing it increases the character's maximum MP. Zack usually needs this more than anyone else. Exit to the South-East. ==--== Floor 009 Exit to the South-East. ==--== Floor 010 Exit to the South-West. ==--== Floor 011 Ignore the yellow gem - you can come back for this later on when you have Zack's last Goods. Open the three chests to get: Lucky Card Event Item: The Four Witches Book - Chapter 3 ( 四人の魔女 第三章) Gyara Beetle Exit to the North-East. ==--== Floor 010 Use your Detector to reveal a hidden brazier. Tinder Staff all 5 braziers to open the door to the West. Exit to the West. ==--== Floor 012 Exit to the North-West. ==--== Floor 013 Use your Detector to reveal a floating purple light. Get ready for a fight, then walk up to it. ==--====--== Boss: Giga Mantis x 2 ( ギーグマンティス ) XP: 1700 Gyara: 700 Items: Skill HP UP 2 ( HPアップ ) Event Item: Momento Bracelet ( 形見のブレスレット ) Strategy: These things are weak against Ice. They have around 1200HP each. They have an attack which reduces you to 1 HP (use Zack or Cecilia to heal the person if this happens). In fact, they seem to overuse this attack - rather than doing the attack to get you to 1 HP and then attacking you with a normal attack the next round to finish you off, they use this attack (which will never kill you) more often than not. Concentrate on one at a time and you should have no real troubles. ==--====--== Floor 013 Take the new entrance to the North. ==--== Floor 008 Exit to the North. ==--== Floor 014 Exit to the North. ==--== Floor 015 Cecilia receives a new medium: Medium: Glinting Blow ( 閃光の一撃 ) Cecilia can now summon the Light Element Guardian. Touch the staff to the South to teleport. ==--== Floor 001 Exit the dungeon to the South. ==--====--====--====--== FIELD MAP Head back to the Ships' Graveyard. ==--====--====--====--== TOWN: Ships' Graveyard ( 船の墓場ヤード ) X: 14500 Y: 12800 Enter the Eastern-most house. Use the Event Item, the Memento Bracelet ( 形見のブレスレット ) on Dan (it has a gold ring/bracelet icon). Dan will thank you for the bracelet, and Zack will learn a new Quick Draw: Quick Draw: Acute Angle ( アキュートアングル ) Acute Angle ignores a monster's defense. Exit the house. The man near the beach, Lionel, will shout out a new destination for you. Exit West through the cliffs. You'll be in the Ships Graveyard's dock - Bartholomew will be waiting for you. In order to clear the sea lanes so that you can get to the Photosphere, you need to clear a Ghost Ship that has been terrorising the sea lanes. Select the first optoin when Bartholomew asks you a question to accept the mission. When you're ready, talk to Bartholomew and select the first option to go to the Ghost Ship. ==--====--====--====--== DUNGEON: Ghost Ship ( ゴーストシップ ) X: ?????? Y: ?????? Floor 001 Exit up the stairs to the North-West. ==--== Floor 002 Head all the way East and climb the stairs there. Exit to the North. ==--== Floor 003 Climb halfway down the stairs so you're level with the pyramid switch. Wire Hook it to activate it and open the door to the North. Exit to the North. ==--== Floor 004 There's a small console to the far North-West corner of the room (on the West wall). Use it (you may need to have Rody as the onscreen character). As it's similar technology to ARM technology, Rody can activate it. Once the console activates power for the room, use the 3 larger consoles with green screens. Exit to the South. ==--== Floor 003 Exit to the South. ==--== Floor 002 Don't climb down the stairs. Instead, cross the path to the South-East and use the console near the closed door. Select the first option to unlock the door. Exit through the door to the South-East. ==--== Floor 005 Drop off the ledge straight ahead to the South. Follow the path around the wall, bombing any crate that blocks your path. Make your way to the brown chest surrounded by 4 crates. Bomb the chest and open it to get: Goods: Might Gloves ( マイトグローブ ) When you wear them (have them selected), Rody's Might Gloves allows you to lift certain large boxes with the Circle button, and punch other types of large boxes with the Square button (moving them one or more squares, depending on the box's weight). They also allow you to turn some handles that are too stuck for normal strength - there's one in the pump station at Water Town Mirama, for example. Drop off the ledge and climb the stairs. Exit to the North-East. ==--== Floor 002 Select your Might Gloves to wear them. Head West to the 2 crates. Stand East of the West-most crate. Pick it up (with Circle). Note that you can't walk around with these heavier crates, but you can change the direction you're facing (and therefore the direction you can put the crate down). Place the crate to the East (onto the lower floor) Stand East of the same block, pick it up and place it to the South. Stand South of the same block, pick it up and place it East (onto the switch). Stand West of the other block. Pick it up and place it to the West. Stand North of that block. Pick it up and place it West onto the higher ledge. Stand West of the block, pick it up and place it North onto the second switch. The North-West door will open. Exit North-West. ==--== Floor 006 Exit North. ==--== Floor 007 Wear your Might Gloves. Stand West of the South-most crate. Use Square to punch it 1 square East. Stand South of the same block and puch it 3 times to the North. Punch it 1 block to the West so that it's on the switch. Stand East of the other crate. Punch it 2 West, 2 South, 1 West, 1 South, 3 East onto the other switch. The door will open. Exit to the North. ==--== Floor 008 Exit to the North. ==--== Floor 009 Wear your Might Gloves. You need to use 4 of these blocks to make a bridge. Exit NORTH ---- ---- 1 d 2c 4 3b 5 a 6 ---- ---- a-d = places crates need to go 1-6 = crates If you're stuck here, check the diagram above. I suggest: lifting crate number 5 and placing it South onto "a" lifting 3 and placing it North onto "c" lifting 2 and placing it East onto "b" lifting 1 and placing it East onto "d" Cross the brige you've made and exit to the North. ==--== Floor 010 Climb the ladder to the North-East. There's a med kit which acts as an Inn when you use it - use R2+Circle to find it (if you need to use it). Otherwise, Wire Hook the post to the East. Drop onto the ledge with the recovery orb, then Wire Hook the post to the East. Drop off the floor to the South-East. Exit South. ==--== Floor 011 Wear your Might Gloves. Punch the Central crate East 2, North 3, West 1, South 3, West 3, South 1, East 1 onto a switch. Punch the South-West block East 2, North 4, East 1, North 1, West 1, South 1, East 1, South 1 onto a switch. Punch the South-East block North 4 onto the last switch. Exit South. ==--== Floor 012 Exit South. ==--== Floor 013 You'll see some blue chests in an area you cannot reach. Ignore them, you can get them later. Head East then North. CLimb the East ladder on the central tower. Head across the tower and climb down the West ladder. Head North up the stairs to activate a boss battle. ==--====--== Boss: Captain Geist ( キャプテンガイスト ) XP: 2160 (may vary depending on how many Hatred Souls you destroy) Gyara: 1100 Items: Event Item: Repair Toolbox ( 修理用工具箱 ) Strategy: He can sometimes counterattack. He's weak against Light. Captain Geist will summon Hatred Souls ( ヘイトリッドソウル ). If you don't destroy them, Geist will use them in a super attack. I'd suggest ignoring them, though, and just keeping your HP up so that the you can survive the occasional super attack. Geist has around 2500 HP. ==--====--== Floor 013 It seems that Captain Geist was the only thing keeping this ship floating. You have 15 minutes to escape, or it's game over. Climb the ladder to the South-West and down the one to the South-East. Ignore the chests - you can get them after you leave the ship. Exit down the stairs. ==--== Floor 012 Exit to the North. ==--== Floor 011 Exit to the North. ==--== Floor 010 You'll be forced into an encounter here with 2 Helter Skelters (skeletons). Defeat them as quickly as you can - use Rody's cartridges if you have to. Climb the ladder to the North-East. Drop down to the lowest floor (to the West or North). Climb the stairs (don't forget to use the medipack if you're injured). Drop off the ledge to the West. Exit to the South. ==--== Floor 009 Drop off the balcony. Exit to the South. ==--== Floor 008 Another forced fight here, this time with 2 Rachaels. Exit South once you're done. ==--== Floor 007 Exit to the South. ==--== Floor 006 Exit to the South. ==--== Floor 002 Another forced fight - 2 Helter Skelters and 1 Rachael. After the fight, exit to the South-West. ==--== Floor 001 Exit the dungeon down the stairs to the West. ==--====--====--====--== CUTSCENE: Well, that's one dungeon you won't be returning to. Bartholomew offers you the services of his ship (the Sweet Candy) and Tom, one of the crew, leaves with the Toolbox that you took off Captain Geist to help repair Adelhyde. Once you have control, exit to the main section of the Ships Graveyard. You'll see that those four chests from floor 013 of the Ghost Ship have washed ashore here. Open the three green/blue chests to get: Skill: Defense Up 2 Event Item: Blue Conscience ( 蒼い良心 ) Skill: Ice Resistance 2 Bomb and open the brown chest to get: Cartridge: Gatling Raid ( ガトリングレイド ) Gatling Raid fires all the normal bullets you currently have loaded at one target. The power of this shell corresponds to the amount of normal bullets your ARM fires, along with the Attack level of your ARM. Potentially the most powerful Cartridge in your arsenal, if you upgrade your ARM well. Its disadvantage lies in your having to reload after using it before you can use it again. You can, however, fire the other special cartridges while your normal bullet clip is empty, so you can use this shell as an opening salvo. If you want to use this cartridge I suggest upgrading your normal bullet size to around 7 or 8, and putting a significant amount of the rest of your upgrades into attack power. Talk to the bald man halfway up the stairs towards the exit (Owen - オーウェン ) to get the location of the next town. Exit the Ships Graveyard. ==--====--====--====--== FIELD MAP You now have access to the Sweet Candy, Bartholomew's ship. To board it, walk up to it and press the Circle button. You can only disembark from the ship at beaches. To disembark, touch a beach section of land and press the X button. You can search at sea (although you'll need the Item Checker in order to find anything - you get this item by donating 12000 Gyara to the mayor in Adelhyde). You can sail on deep water with the ship, but cannot cross shoals/fjords (light blue/green stretches of water). Lastly you can press START while on the ship to explore the ship. You can then talk to Bartholomew and select the first option to return to the world view. Enter the ship and sail West past the mountains. Land at the beach at X:12300/Y:12450, and walk South to Rosetta Town. ==--====--====--====--== TOWN: Rosetta Town ( タウンロゼッタ ) X: 14300 Y: 11100 Enter the Inn and use Rody's detector. You'll see that there is something in the North-East corner - use Hanpen to get it: Skill: Support Attack ( サポートアタック ) This skill will become useful once you have a back row. I'll explain it later. Exit the Inn. Talk to Malchero ( マルチェロ ), the man on the stairs in the North of town to get the location of the Giant's Cradle, a dungeon you'll be visiting later on. You can Bomb the cliff to the North-West of town (use R2+Circle to see the spot - it's behind the first houses to the North-West) to find a small cave. In that cave is a sleeping girl. If you Tinder Staff her, she'll wake up, but she'll still be woozy from sleep. Set all (7 or 8 of) your bombs at her feet to wake her up. The girl's name is Armengard ( アーメンガード ) - you can talk to her to get trivia about whatever day your PS2's system clock is set to. Enter the very large house at the top of the North stairs. Once inside you'll see two boys. Ignore them, and take the North-West door. Once in the new room, head up to the second level of the room where the beds are. Talk to the man in the last bed, Mayor Harvey ( 町長ハーベイ ). Harvey believes that his illness is the result of an Elw curse coming from the forest to the South-East, and asks you to help lift the curse. Exit the town. ==--====--====--====--== FIELD MAP Head South-East into the nearby forest and Search for the Secret Garden. ==--====--====--====--== TOWN: Secret Garden ( 秘密の花園 ) X: 15100 Y: 10200 CUTSCENE: It seems that there are still some beautiful places left on this arid planet. You meey the gardener who, logically, is too cute to be putting curses on people. The girl is an Elw, a race which disappeared from Fargaia during the wars a thousand years ago. She's quite worried that you'll react badly to her non-humanness Zack has a nice speech here about how everyone he knows is different, so an Elw girl doesn't seem strange. Cecilia asks the girl where the Elw went 1000 years ago. The girl replies that she is the only Elw on Fargaia. You're interrupted by Ses and Richard, the Mayor's bratty sons. Because the girl isn't human, it looks like they've been bullying her and destroying her flowers. When Zack walks up to them, they try to cow him by saying that the Rosetta mayor is their daddy. It's clear that they think the Elw girl cursed their father, causing his sickness. Zack shows admirable restraint, and doesn't draw his sword. After the kids run off, the girl gives her name - Marielle ( マリエル ). You move into her house where she thanks you for protecting her and her flowers from the boys. She pulls out a shard of something that belonged to her brother. It is a piece broken from a larger blade. In order to use the shard's secret and return to her brother, she needs to be strong. But Marielle does not think she is strong. Marielle tends to the flowers for more reasons than just their beauty. Many of the flowers have healing properties, for example. She knows a plant that can cure Mayor Harvey, but she was too afraid to get it. You'll rest for the night. Once you have control of your party, use Rody's Detector and use the barrel it highlights to receive: Skill: Flowering Love Sentiment ( 草花を慈しむ心 ) This skill is very useful. The character wearing it will get a double effect from using berrys/other plant items. So if the character uses a Heal Berry, it will heal 200 HP rather than 100 HP for example. I suggest equipping it on Zack. Due to his accelerator skill, Zack should be your backup healer (healing someone who was hurt in the previous round before they get hit again the next round), and this will make his healing twice as effective. Exit to the Field Map. ==--====--====--====--== FIELD MAP Head South to the other nearby forest and search for the Saint's Forest Mound. ==--====--====--====--== LOCATION: Saint's Forest Mound ( 聖森の塚 ) X: 14900 Y: 7550 Head North to the tree stump that has some flowers in front of it. Use the tree stump. CUTSCENE: Marielle, who had accompanied you, tells you that these flowers will cure the Mayor's sickness. The boys return (throwing around their daddy's name again) but this time Marielle stands up to them and asks them to not destroy the flowers. Richard refuses to listen to an Elw, though, and pushes her back. Rody does something that we probably all want to do to the kid, and Ses warns him that he's going to tell his Daddy. Scary. Zacl interrupts here, telling the kids that the flowers the party are protecting can save the kids dad. Cecilia points out that humans and Elw were both born from Fargaia, but then corrects herself. Everyone born under the stars has the same thoughts and feelings, and so shouln't be treated differently. The boys essentially call the party bullys for using their strength like this, before they run off. Rody is clearly affected by this claim, as he looks at the hand he used to slap Richard. You'll receive an event item: Event Item: Hermit Grass Arnim ( 仙草アルニム ) Exit to the Field Map to the South. ==--====--====--====--== FIELD MAP Head to Rosetta. ==--====--====--====--== TOWN: Rosetta Town ( タウンロゼッタ ) X: 14300 Y: 11100 Enter the Mayor's house. CUTSCENE: It takes a bit of convincing for the Mayor to trust the Elw girl, but in the end he's ready to take the risk to get rid of his sickness. Once outside, Marielle thanks you for your help before returning home. If you go and visit Marielle in the Secret Garden, you'll now be able to garden items there, allowing you to grow your hard to replenish berry items. When you're ready, try to exit the town. CUTSCENE: Calamity Jane wants your help in a treasure hunt that's a little too big for her and Magdalen alone. She's heard rumours that the Guardian Blade is in Volcannon Trap. When you get asked a question, choose the first option to accept her team-up offer. Jane and Magdalen will join your party. ==--====--====--====--== FIELD MAP When you have more than 3 members in your party, you will form a front and back row (3 maximum in each). The front row fights in battle while your back row sits in reserve. People in the back row do not normally attack unless they are wearing the Support Attack skill (there's one in the Inn in Rosetta). If they are wearing this, there is a chance they will get a free attack when the person in front of them does a normal attack. There's also a small chance with this skill of the front and back characters performing a super combination attack - you'll know you've got one of those when you see it. When you are ambused, it will be your back row that gets attacked. You can move people from the back row to the front (and vice versa) by opening your menu and selecting the third option - Form ( フォーム ). In battle you can change the order of your characters before each round starts. On the first menu option in battle, press down and select the bottom icon (the one with two arrows). Then choose the first option after that - you'll be able to select and move people around from the back and front rows. If you move someone who is injured to the back row, they will use their VIT to recover at the end of the round. If they're at 0HP they will not recover. Now that you have Jane in your party, there's a bit of a trick you can do to reap a lot of money. In the area between Adelhyde Castle and Curan Abbey there is a creature called the Rat-Monkey ( ラットモンキー ) - they're brown, upright creatures that look a bit like a weasel. Jane's second original ability is a steal ability. There is a small chance (about 1 in 20) that you can steal a skill called MP Repair from these creatures. The interesting thing is that this skill sells for 999,999 Gyara - that's not a typo. It's well worth spending around 30 minutes wandering around the field near Adelhyde in order to get a couple of these so that you can pay off the Save Adelhyde foundation in one easy hit. Once you're ready to continue the game, get in the Sweet Candy and sail to the small island at X:14400/Y:16350 and Search on the island to find Volcannon Trap. ==--====--====--====--== DUNGEON: Volcannon Trap ( ヴォルカノントラップ ) X: 14320 Y: 16100 ==--== Floor 001 Use the tablet ahead of you - you'll be given two options. The first starts the dungeon, the second cancels. Once you select the first option, your party will split up. ==--== Floor 002 Rody's Team: The large green gem recovers your ENC/HP/MP/VIT and allows you to save. Walk into it to use it. There's a few of these gems scattered around the game - they're useful places to level up Zack's skills, as you can run around, get into fights, use his most expensive original skills and then get back to the gem to replenish his MP to do it all again. Use your wire hook on the yellow gem to the East to open the West door. Exit to the West. ==--== Floor 003 Avoid the lava by using your wire hook to cross the stream blocking the way to the North. Exit the room to the East. ==--== Floor 004 3 chests here, one needs a duplicator key. They've got: Crest Graph Alter Parts Duplicator Chest - Skill: Regeneration ( リジェネレイション ) Exit back to Floor 003 ==--== Floor 003 Exit to the West. ==--== Floor 005 Jump up and grab the grating to the NW and flip onto the top of it. The two chests here are trapped - use Hanpen from a distance to open them to get: Lucky Card x 2 Event Item - Curio Shop Miniature ( 道具屋のミニチュア ) Drop off the grating to the North. Exit to the East. ==--== Floor 006 Use Hanpen to activate the 4 pressure plates floating in lava to open the door to the North-West. Exit to the North-West. ==--== Floor 007 You'll hear a tapping in this room. Prepare for a fight, and then go to the middle of the North wall (use R2 + Circle if you're unsure where I mean) and press Circle. After a brief scene, you'll be up against Zet. ==--====--== Boss: Zet XP: 2400 Gyara: 1200 Items: Migrant Badge Keep your health up and you should be fine. He's comic relief, and is not overly dangerous at this stage of the game. After a while he'll surrender. ==--====--== Floor 008 Jane's Party. You'll now be in control of Jane's party. While you've only got two people in this one, you should still be okay as Magdalen is a great offense character. The 2 chests to the North-West are trapped, but you don't have Hanpen this time so just bear the damage and open them to get: Duplicator x 2 Potion Berry x 3 There's another Recovery/Save gem in the North of the room so the damage you just sustained can be quickly healed. Now, Jane and Magdalen don't have Goods, so how do they activate the yellow gem to the West? Hey, they don't call her Calamity for nothing - go to the East of the East-most pillar and dash into it. Exit to the North. ==--== Floor 009 Follow the path through the lava and exit through the door to the North-East. ==--== Floor 005 Open the two trapped chests to the North-East to get: 1 Gimel Coin x 2 Gyara Beetle x 2 There's a switch on the wall to the South (right behind the orange recovery balls). Dash into it to activate the door to the North-West. Exit to the North-West. ==--== Floor 010 Take the path to the North. You can't open the first door you come to at this stage. There's another door at the North East end of the corridor. Exit to the North-East. ==--== Floor 012 Cross the bridge, exit to the East. ==--== Floor 013 Okay, I hope you've been practicing your dashing. You need to activate a set of floor switches in an L pattern. It's all a matter of getting the timing. While facing the first switch, press the Circle button and keep it down to Dash. When you hit the third switch (or just before you hit it, depending on your reaction time), take your finger off the Circle button, press the direction you need to turn to in order to get to the next switch and then press the Circle button again. Do it quickly enough and you won't lose your momentum, and will be able to activate all switches before they start deactivating again. Once the 5 switches are activated, exit through the door to the North-West. ==--== Floor ??? While Jane plans her looting, you'll switch back to your other party. ==--== Floor 007 - Rody's party. Open the two chests in the North room to get: 1000 Gyara Frozen Gem x 5 Exit to the West. ==--== Floor 012 Grab onto the Grate bridge and make your way across. You can use Hanpen to open the chest: Skill: Fire Resistance 2 Exit to the North. ==--== Floor 015 Make you way North to the end of the corridor. If you though Jane's floorswitch dash was fun, you'll love this. Use Hanpen to activate the switch across the lava. Then turn and dash towards the rest of the switches. Remember to take your hand off the Circle button for only a moment, then use the direction button/analogue stick to face a new direction, and then hold the Circle button again so you don't lose momentum. You might need a couple of tries, but you'll get the 5 switches in the end. One trick is to gauge how far Hanpen can go when you use him, and stand as far away from the first switch (and therefore as close to the rest as you can) when you use him at the start. Exit to the North-East once the door is open. ==--====--== Floor 016 Boss: Berserk XP: 0 Gyara: 0 Items: None Strategy: Defend. You cannot win this battle, so don't waste any items or use up your magic on it. After about 3 rounds the fight will end. ==--====--== The ancient defences of the dungeon will start draining Berserk's strength. Great! Less work for you. Unfortunately the power rods for the trap are in the room that Jane was looting. Jane goes for the shoot first, think never strategy while Magdalen wonders if what she's doing is a good idea. Oh well, time to fight Berserk again. ==--====--== Boss: Berserk XP: 2750 Gyara: 1500 Items: Skill: Defense Up 2 This fight can be hard. Berserk has 3 main attacks: 1: A breath attack which gives everyone Amnesia - those ? marks over their heads which means that unless you cure it, the affected people will not get any XP at the end of the fight. Use a Toy Hammer or Cecilia's Restore magic. 2: Uses his ball and chain to attack 1 person 3: Uses his ball and chain to attack everyone. This seems to happen mostly on the round after he uses the ball and chain on one person. Use your Electricity Guardian when you can - he's susceptible to that element. Make sure to keep your health up so you're not caught out by his group attack. After a while, Berserk will retreat. ==--====--== Floor 016 Exit to the East. ==--== Floor 017 Nothing to do here but open the chest to get: Skill: Battle Weakness Resistance 2 Go back through the West exit. ==--== Floor 016 Exit to the West. ==--== Cut to Berserk, who will be in disbelief of humanity's strength. He'll be in interrupted by a mysterious stranger with a wolf-like companion. The mysterious stranger wields a boomerang like weapon to, as you'll see in the cutscene, great effect. ==--== Jane and Rody's team reunite and start to escape. In case you're wondering how Zack does what he does here - it's his Acceleration Force skill. Jane will give Rody an item that she looted (er, acquired): Event Item: Crimson Malice ( 紅い邪心 ) She then relents and thanks Rody for what he did. ==--====--====--====--== Back at Town Rosetta, Jane will give your team the location of her home town, before she and Magdalen leave the party. Cut to the Photosphere, home of the enemy. Siegfried and company talk about Berserk, before Mother calls in a familiar looking demon - his name is Boomerang. You'll see them activate the defences for the Photosphere before you regain control of your party. ==--====--====--====--== Once you're in control of your party, sail to the next dungeon, the Giant's Cradle DUNGEON: Giant's Cradle ( 巨人のゆりかご ) X: 11500 Y: 18900 Floor 001 You should now have the two items you need to enter this dungeon - Crimson Malice ( 紅い邪心 ) Blue Conscience ( 蒼い良心 ) Use the 2 event item spheres (red and blue) on the door to open it. Exit to the North. ==--== Floor 002 After a brief cutscene you'll regain control. You can continue for a few more rooms if you like, but you can't get far without recruiting an expert in Golems. Hmm... Exit the dungeon. ==--====--====--====--== FIELD MAP Board your ship and head to Adelhyde. Once there, enter the ARM shop (second house on the right) and head down the stairs to the left. Talk to Ema, who'll be happy to join you once she finds out there's another Golem out there. Ema's Force skill is Alchemy Bomb, which is a bomb attack you can use on enemies. Her physical attack and HP aren't great - her strength lies in her Original Skill(s) - Download. She can use Download to download attack skills off enemies. Once she's downloaded them, she can cast them like any other spell. These spells run the gamut from attack to healing, status effects to power ups. Ema can also use consoles. It's not a Goods like Zack's Hanpen, but if she's in the party you'll be able to activate consoles by using them. You might remember a console on the first floor of the dungeon where Ema hired you to find Lilithia - if you use that console you can enter Floor 002, which contains a chest with a 1 Gimel Coin. Now that you have Ema, head back to the Giant's Cradle dungeon. ==--====--====--====--== DUNGEON: Giant's Cradle ( 巨人のゆりかご ) X: 11500 Y: 18900 Floor 001 Exit to the North ==--== Floor 002 Exit to the North-West. ==--== Floor 003 Hitting the switch to the South will activate 5 recovery orbs, but you can't use them to recover VIT. Open the chest to receive: Goods(Cecilia): Change Staff ( チェンジスタッフ ) You can use the Change Staff to transform orange recovery orbs into orange platforms (or vice versa), or use it on white ENC orbs to teleport to where that orb is. Use the Change Staff on the orbs that are activated by the switch to make a path across the gap. Exit to the North. ==--== Floor 006 There are 3 chests down a set of stairs to the East. 1 Gimel Coin x 1 Thunder Gem x 5 (Southern Chest) Mimic - Skill: Sleep Resistance 2 Mimic XP: 1050 Gyara: 500 Items: Duplicator x 1 Exit to the North ==--== Floor 007 Use your Change Staff on the whie ENC orb to teleport across the gap. There's a console in the South-East corner of the room. If you've got Ema in your party you can use it to proceed. If you don't have Ema, go back to Adelhyde, enter the ARMS shop, head down the stairs there and talk to her to recruit her. Use the console and Ema will open the door to the East. Exit to the East. ==--== Floor 009 If you flip the lever, you get trapped by a wall. Clearly there's another way. Step onto the floor switch to the North-East first to create a white ENC orb. Now, flip the lever to the South and use your Change Staff on the ENC orb to teleport across the gap. Exit to the South-East. ==--== Floor 010 Exit to the South ==--== Floor 011 Exit to the South ==--== Floor 012 Pick up the three ENC orbs, if you want, and exit to the South. ==--== Floor 013 Hit the switch to create a multitude of white ENC orbs. Use the Change Staff on the orb South of you. Use your Change Staff on the orb to the South-West (near the switch) Step on the switch to open the door. Use your Change Staff on the orb to the North-West. Use your Change Staff on the orb near the 2 chests. Open the chests to get: Skill: Resistance Up 2 Gyara Beetle Use your Change Staff on the orb North of you. Finally, use your Change Staff on the orb near the stairs. Exit to the North. ==--== Floor 014 Exit to the North ==--== Floor 011 Hit the floor switch to the North-East. Use the Change Staff to turn the 6 orange orbs into platforms, and then head down to the South-West area of the room so that you're facing the unreachable switch (and the platforms) to the North. Use Hanpen to leapfrog across the platforms and onto the switch, which opens the door to the North. Exit to the North. ==--== Floor 015 Pickup the three recovery orbs if you want. The two chests to the North have: Potion Berry x 1 Lucky Card x 1 Exit down the stairs to the West. ==--== Floor 016 The two chests contain Force Carrot x 2 5000 Gyara Hit the switch in the North-West of the room. Head to the North of the room (in front of the pillars) and face South so that you're facing 2 orange orbs and 1 orange platform. Use your Change Staff on these, to get 2 platforms and 1 orb. Now head around to the West part of the ledge (where the floor pattern is) and face East so that you're facing 3 orange orbs. Use your Change Staff to make 3 platforms. If you're facing East, you shold now see 4 orange orbs are left to transform into platforms and (if you're facing East) none of them have white orbs in the way. Transform them all into platforms. Cross the orange path and exit to the South. ==--== After Ema is unsuccessful in activating the Golem, Cecilia talks to it in private, asking it to help them bring peace to the world. Seems she's successful, as the Golem activates. ==--====--====--====--== FIELD MAP Asgard ( アースガルズ ), your new Golem friend, has no weapons so he'll be acting as a mode of transport. He can't swim in deep water (so you'll still need to use Bartholemew's ship) but he can cross shoals/fjords - the light blue/green stretches of water you'll sometimes see connecting 2 beaches. You can use the Circle button while in Asgard to do a dash - you cannot turn while dashing, but you can take your finger off the dash button, change direction, and dash again pretty quickly. Also, Asgard has a protection field which means that you won't be attacked by monsters while riding it (as if being a giant robot wasn't enough of a deterrent for most sane monsters). However, you cannot use Search while in Asgard so there is a tradeoff. There's a shoal to the North-West of the Giant's dungeon. Get in Asgard (by using the circle button while touching it) and cross to the new landmass. Ignore the flashing red dot on your map which indicates the Photosphere dungeon - you cannot get to it yet. Head down to the new town of Coat Seim - you'll have to cross the ice continent and cross over water to get to it. ==--====--====--====--== TOWN: Coat Seim ( コートセイム ) X: 5300 Y: 14400 Well, no-one should be correcting me on the English name for this town - the English version hangs from a banner over the entrance. If you use your detector you'll see some items you can pick up: Barrel: 15 Gyara Chest: Crest Graph (stand on the verandah of house opposite chest and use Hanpen) Barrel: Potion Berry x 1 The guy in red near the Water Tower can rename your characters, if you want. The lady in pink who stands near the Water Tower is the town's Crest Mage. The house closest to the exit has (in various barrels): Potion Berry 1 Gyara 10 Gyara Force Carrot Revive Fruit You can talk to the Nun in the house to the North to rest/save. Once you're ready to progress the story, enter the house next to the water tower to the North-East and go through the door to the North-West. Climb down the ladder and talk to the man there. This is Nicola, the town's Arm Meister and, incidentally, Jane's father. He recognises Rody's ARM, and talks a bit about Rody's grandfather. You get given an option to accept a quest - the reward will be a new cartridge. Accept (by taking the first choice), and a new dungeon will be available on the Field Map. Back in the first room of this house there's a Breath Mint in a barrel upstairs. In the room below the stairs there's a revival fruit in a barrel. Exit the town when you're ready. ==--====--====--====--== FIELD MAP Head to the dungeon to the south, in the forest. ==--====--====--====--== DUNGEON: Barrier Shelter ( バリアシェルター ) X: 4400 Y:13100 Floor 001 Nicola will deactivate the barrier for you. Head all the way North to exit. ==--== Floor 012 Exit to the North ==--== Floor 013 Bomb the chest to break the seal, and open it to get: Cartridge: Might Avalanche ( マイトアヴァランチ ) Might Avalanche is a cartridge which releases 12 bullets into the air, which randomly strike your opponents. There is an individual chance that each bullet may miss - I've had up to 8 of the 12 miss in some shots, although I do often have the entire 12 hit. Due to your inability to aim it at specific foes, and its random nature, this isn't the best cartridge. However at this stage of the game it easily outstrips your other group-attack cartridge in damage potential, so it definitely has its uses. Head back to Nicola in Floor 001 and talk to him. You'll get a cutscene showing Rody's grandfather, Bepetto, and Nicola will point you to your next dungeon. In essence, you need a Rune Drive to power up Asgard, so that it can smash through the Photosphere's defences. The new dungeon might have such a device. Once the conversation is over, you can talk to Nicola again to upgrade your ARM, if you wish. When you're ready, return to the Field Map. ==--====--====--====--== FIELD MAP Hop on Asgard and cross a shoal/fjord to reach the island to the North West of Coat Seim. ==--====--====--====--== DUNGEON: The Sea Wind's Epitaph ( 風の海の墓標 ) X: 2850 Y: 16450 Floor 001 Take the right path and hit the switch that's hidden under the walkway (use R2 + Circle to highlight the switch if you're unsure). Take the other path, and climb the ladder at the North-West of the room. If you have a duplicator, you can use it on the door to the West to enter Floor 002. ==--== Floor 002 There are 4 chests here: 5000 Gyara Skill: Poison Resistance 2 Skill: Defenser 1 Skill: Light Resistance 2 There's also a bookcase here with the Pervert Book ( スケベ本 ) - you won't be able to read it yet. Exit when you're ready. ==--== Floor 001 Cross the narrow bridge and then cross the second bridge. Exit to the East. ==--== Floor 004 Climb the ladder to the East. ==--== Floor 005 Exit to the West. ==--== Floor 6 Change to Rody's Might Gloves. From your starting point at the entrance, there are four boxes- the number 1 box to your left (the South most box), the number 2 box to the right of it, the number 3 box above and to the right of that, and the number 4 box above and to the right of that (the North most box). ++++++++++++++++++++++++++++ + switches + + + + #4 + + + North + #3 + + + + #1 #2 + + *you are here + ++++++++++++++++++++++++++++ East You need to use the Square button to punch the boxes - when you do they'll keep moving until they hit something. Punch Box #2 to the North Punch #2 to the West Punch #2 to the South (#2 should now be on the Southern most switch) Punch #1 to the West Punch #1 to the North Punch #1 to the West Punch #1 to the South Punch #3 to the West Punch #4 to the West Punch #4 to the South All the switches should now be covered by a box, and the door will open. Exit to the West. ==--== Floor 007 Take the recovery orbs if you want, then climb the ladder to exit. ==--== Floor 008 Exit to the East. ==--== Floor 014 There are 3 chests here: Lucky Card x 1 Potion Berry x 3 Duplicator x 1 Exit back through to the West. ==--== Floor 008 Climb the ladder to exit. ==--== Floor 009 3 chests here: Alter Parts x 1 Water Gem x 5 Nectar x 1 Far more importantly, there's a sword skill on this floor. Switch to Zack and take your new quick draw skill. Quick Draw: Axle Smash ( アクセルスマッシュ ) Exit to the East. ==--== Floor 010 You can't open the door directly. Instead, face the fence to the South and use Hanpen to hit the switch beyond the mesh - that will open the door. Climb the stairs and head around until you're under the grate. Jump up to it and make your way West until you're over the other floor switch (you can judge this by checking your shadow on the ground). Drop onto the switch (using the X button) to open the East door. Exit through it (by flipping on top of the grating). ==--== Floor 011 Exit via the ladder. ==--== Floor 012 Exit to the West. ==--== Floor 013 Pick up the recovery orbs if you want them. Up the stairs you'll find 3 chests: 1 Gimel Coin x 1 Skill: Thunder Resistance 2 2000 Gyara Use the lever, and then exit through the door near it to the North. ==--== Floor 003 You can use the computer in this elevator to access various floors - the hints for the passwords were in books on Floor 013. The passwords are: [ pwd02 ] To go to First Level (exit): だいち (daichi in hiragana) To go to Third Level: ひと (hito in hiragana) To go to Fifth Level: そら (sora in hiragana) (This is pretty straightforward - The first level password means earth, the third level means person or people, the fifth level means sky. People stand between the earth and the sky.) To progress, you need to go to the Third Level. Use the computer console and enter the password ひと ==--== Floor 014 Another Box puzzle. Put on your Might Gloves. +++++++++++++++++++ + #1 + + #3 + + #2 switch + + switch + + + + #4 + + + + you are here* + +++++++++++++++++++ Punch #2 to the North Punch #2 to the West Punch #2 to the North Punch #2 to the East Punch #1 to the North Punch #1 to the West Punch #1 to the North Punch #1 to the East Punch #4 to the South Punch #4 to the West Punch #4 to the North Punch #4 to the East Punch #2 to the South Punch #2 to the West Punch #2 to the North Punch #3 to the North All the switches should be covered, the door to the East should now open. Exit to the East. ==--== Floor 015 Two chests here contain: Gyara Beetle x 1 Event Item: Bar-room Miniature ( 酒場のミニチュア ) Read the Red log book on the table. You'll receive: Warp Rugis' Night ( ワルプルギスの夜 ) Get back to the elevator and enter the password そら to go back to Level 5. ==--== Floor 013 Use the Warp Rugis on the door to the West to open it. Exit to the West. ==--== Floor 016 Climb the ladder to exit. ==--== Floor 017 Exit to the East. ==--== Floor 018 Exit to the East. ==--== Floor 019 Prepare for a fight, then open the chest. ==--====--== Boss: Boomerang ( ブーメラン ) and Rushiedo ( ルシエド ) XP: 2800 Gyara: ? (I received 4000, but used a Gyara Beetle on Boomerang) Items: None Boomerang has the Rune Drive, the item you came to this dungeon for. Rushiedo (the wolf-like creature) can cast a group Confusion attack. He's easy to beat - only about 600 HP - but Boomerang will Auto-Revive him if you kill it. Therefore, concentrate your attacks on Boomerang. Boomerang has some strong attacks, but you should be okay. When you can, summon your Electrical Guardian - it can do over a thousand points of damage to him (if you're at a normal level for this dungeon, and haven't been power levelling). After the fight, you'll be given the Rune Drive as a sort of thank you for giving Boomerang a good fight. Event Item: Rune Drive ( ルーンドライヴ ) ==--====--====--====--== FIELD MAP Time to return to Coat Seim. Once you're there, go to Nicola and use the Rune Drive on him. Nicola will throw a small party to celebrate - to progress, talk to everyone. Talk to Jane twice, and Magdalen twice (he's in the room under the stairs that Zack's standing on). Select the first option, when you get a list of options, to continue. Rody will have a “conversation” with Jane - she'll talk about her reasons for being a treasure hunter (with a lot of it being about family, which is why Rody flashbacks to his father). She also asks him why he's trying to save the world. As she muses over the reasons, Alhazard attacks. ==--====--== Boss: Alhazard and Pastis x 3 and Esperanza x3 XP: 5100 Gyara: 3300 Items: None In this fight your party will consist of Jane, Magdalen and Rody. Jane and Magdalen's levels will be around the same as Rody, so they may have more abilities than before. You'll probably need to use Jane (along with her Mystic Force skill + berries) as a healer, unless you leveled up her ARM previously. If you didn't level up her ARM, she'll do minimal damage. You can use Jane to steal a Miracle Berry off Alhazard if you wish. If you destroy all 3 of either the Pastis or Esperanza, Alhazard will Auto Regenerate them. And if you attack Alhazard, you do no damage. The trick to this fight is to kill off 2 each of Alhazard's followers, leaving 1 of each. This makes Alhazard vulnerable, and you can start attacking him. However his attacks are stronger when he's in this vulnerable state. Nevertheless, between Rody and Magdalen you shouldn't have any trouble with this fight. ==--====--== The villagers retreat to their equivalent of a bomb shelter - the Barrier Shelter dungeon. You may as well follow them. ==--====--====--====--== DUNGEON: Barrier Shelter ( バリアシェルター ) X: 4400 Y:13100 Floor 001 You'll have a conversation with Jane - basically this is another 2 team dungeon. To start with, Jane keeps the East door open by standing on the switch. Exit to the East. ==--== Floor 007 Exit East ==--== Floor 009 Talk to everybody here. If you need to rest, speak to the lady in the purple/blue dress, and you can rest for free. This makes it a good place to level up Zack's Quick Draw skills. At the very least it's worth getting Zack's Axle Smash down to a more manageable MP cost. When you're done, exit back to Floor 007 ==--== Floor 007 Step on the purple switch and select the first option (はい) to switch to Jane. ==--== Floor 001 - Jane's party Exit to the West. ==--== Floor 002 You can't do anything yet in the room South of here. There's a couple of people you can talk to (along with a horse you can talk to with Cecilia's Magic Staff when she gets over here) - do so. Once you've finished, step on the green switch in the middle of the room. Select the first option ( はい ) to switch. ==--== Floor 007 - Rody's party Exit to the North. ==--== Floor 008 Talk to the 3 kids. Use Hanpen on the East kid - they'll run away (they're afraid of mice). Talk to the Nun now that you can get to her. Exit to the South. ==--== Floor 007 Exit to the South ==--== Floor 010 Use your Might Gloves to pick up the crate. Pick up/drop it a couple of times until it's in the centre of the room. Then climb onto the East ledge and use Hanpen to leapfrog across the crate and open the crate beyond to get: Crest Graph Exit to the South. ==--== Floor 011 Use your Might Gloves to pick up the crate in front of you - place it on one of the other crates to get it out of the way. There's a kid hiding here behind the South-East wall - you can rotate your camera to see him. Talk to him. Exit to the North. ==--== Floor 010 Exit to the North. ==--== Floor 007 Step back onto the purple switch, and switch to Jane's party. ==--== Floor 002 - Jane's party Exit to the East. ==--== Floor 001 Step on the central switch to swap back to Rody's party. ==--== Floor 007 Exit to the West. ==--== Floor 001 Talk to Jane and select the first option to switch your parties. Now that you're in control of Jane, exit to the East. ==--== Floor 007 Step on the central switch and swap parties. ==--== Floor 001 - Rody's party Exit to the West. ==--== Floor 002 Exit to the South. ==--== Floor 005 Use your Might Gloves to move one of the crates out of the way. Climb the stairs onto the West ledge and use Hanpen to leapfrog across the crates to open the chest to get: Migrant Badge Exit to the South. ==--== Floor 006 Prepare for a fight, then hit the dog with your Magic Staff. ==--== Mini-Boss: Land Anemone XP: 4900 Gyara: 1600 Items: Sleep Resistance 2 This one's not too hard at all. Be sure not to use up all your magic/special cartridges on it. ==--== After the fight Hanpen asks a few questions. I didn't see much difference when you answered differently - you can just keep answering them as you like to progress. From what I could see, the most correct answers were: Option 1 Option 2 Option 2 Option 3 Option 2 Sorry, didn't write down the kanji in the answers for this one. If I replay it to this point I'll update this. ==--== Floor 001 Exit to the North. ==--== Floor 012 Talk to the man here - looks like he's not himself, and you'll have to fight. Once you win (it's an easy battle), exit to the North. ==--== You interrupt a confrontation between Nicola and Alhazard - looks like it's time for another boss fight. ==--====--== Boss: Alhazard XP: 5100 Gyara: 3400 Items: None You can steal a Miracle Berry from him. Just use the same tactics as last time and you'll be fine. ==--====--== After the battle, Siegfried teleports in. He basically challenges the heroes to try their strength against him, before leaving. After that, Nicola installs the Rune Drive into Asgard. Asgard can now punch boulders (with the Square button while you're riding him). Try it out on the rock next to Coat Seim. Cool, eh? Head North to the Photosphere. The Photosphere is surrounded by a mountain range. The only entrance is blocked with boulders - Asgard's new punch ability can take care of those. Once you're past the boulders, search for and enter the Photosphere. ==--====--====--====--== DUNGEON: Photosphere ( フォトスフィア ) X: 5200 Y: 20300 Floor 001 Follow the spiral path around to the top and step on the switch. Three rows of orbs will appear across the gap - use your Change Staff on the column of orange orbs, and cross the path this creates. Exit to the East. ==--== Floor 002 This floor puzzle is easier then it looks. You have to turn all the switches into red by stepping on them. When you step on a switch, that switch and all the ones directly connected to it will switch to the colour opposite the one it is now. +++++++++++++ + #1 #2 + + #3 #4 #5 + + #6 #7 + South + + + start + +++++++++++++ West Step on the switches in this order: 7, 3, 1, 5, 4 The door will open, exit to the North. ==--== Floor 003 Cimb the spiral. There will be a minor unavoidable fight at the first intersection. Once that's done, go to the East corridor. Be careful! There are 2 laser traps here (where the floor grooves are). Dash past the traps and exit to the West. ==--== Floor 004 Pick up the ENC orbs if you want. Climb the spiral. You'll see a moving light on the floor. If you get caught by the light you'll get in a fight. Avoid it (you can duck into the first corridor and wait for it to go by) Exit to the South-West. ==--== Floor 005 Climb the spiral and exit to the North. ==--== Floor 006 There are 6 laser traps here. Dash down the corridor and exit to the North. ==--== Floor 007 There's another unavoidable fight in here. Once you're done, there's 4 laser traps in the North corridor. Dash and exit to the North. ==--== Floor 008 Another floor puzzle. North +++++++++++++++ + #1 #2 #3 + + #4 #5 + + #6 #7 #8 + East + + + start + +++++++++++++++ This is actually easier then the first one. Step on 6, 5, 2. Once the East door is open, exit through it. ==--== It's clear you're not seen as a threat here - the robed figure asks you to follow it. When your characters are reluctant to do so, it goads you by calling you cowards and telling you they're preparing to raise the Photosphere ==--== Floor 009 Pick up the recovery orbs if you want. Exit to the South-East. ==--== Floor 010 Avoid the light. There's recovery and ENC orbs on a ledge in the room in the lower exit to the South. Otherwise head East. You'll encounter the robed figure again. He'll warn you of the (dire) consequences for Fargaia is Mother's plans go ahead. Exit to the East. ==--== Floor 011 Lots of laser traps in this corridor. Dash and exit to the East. ==--== Floor 012 The South exit has a room with a machine which will restore your HP/MP/VIT. It's behind another spotlight trap. If you don't want to go to that room and use it, then head up and around, avoiding the light trap - this one is slightly different in that it turns off at the end of its arc and turns on again at the start. You can hug the wall to avoid it. Or if you follow behind the light, you should also be safe. Exit to the North-West. ==--== Floor 014 You'll finally get back the: Tear Fragment ( 涙のかけら ) which you gave to Berserk near the start of the game. After the cutscene, exit to the West. ==--== Floor 015 Lots of laser traps. Dash across them but stop before the last groove before the door. On the South wall you'll see a large black block (use R2 + Circle to highlight if you're unsure). Dash into it to open the door. Dash and exit to the West. ==--== Floor 009 Pick up the ENC orbs if you want. Get ready for a fight, and exit to the North. ==--== For a second the team thinks they've run into Asgard, but it's actually Lilitia Boss: Lilitia XP: 6500 Gyara: 2500 Items: Skill: Ice Resistance 3 Lilitia uses cold-based attacks, including a group attack. It can also cast Freezing Zone, which makes its cold attacks stronger. Fire based attacks do decent damage (especially the Fire Guardian). Be sure not to use all your MP/cartridges on the Golem, as this isn't the last fight you'll have in this place. You can duck back to the healing machine on Floor 013 to top up your attacks/MP after this fight if you're worried about running out, though. Just keep your health up and you'll be fine. ==--== Floor 016 Take the recovery orbs if you want, and exit to the North. ==--== Floor 017 Hit the switch at the end of the pathway and use the Change Staff on all the orange orbs. Walk across the path you've just created. Exit to the West. ==--== Floor 018 Hoo boy. Okay, the solution to this puzzle is, again, easier than it looks. ++++++++++++++++++++++++++++ + #1 + + #2 #3 #4 + + #5 #6 #7 #8 #9 + North + #10 #11 #12 + + #13 + + + + start + ++++++++++++++++++++++++++++ East Step on these switches: 7, 11, 6, 1, 9 Once done, exit to the North. ==--== Floor 019 At the end of the corridor is a door. If you use the door, you'll be given the option of confronting Mother or not. Choose the first option to enter. ==--====--== Boss: Mother and Amadeus x 2 XP: 8200 (possibly depends on how many Amadeus you kill) Gyara: 2900 Items: Ex File Key # 6 Strategy: If you kill an Amadeus, Mother will revive it in the next round instead of attacking. This fight will take a while - I suggest using Group attacks whenever you can so that Mother's wasting time restoring her minions (and whichever Amadeus you destroy will hopefully miss an attack round as well). If you want to focus your attacks on Mother, use Rody and his Gatling Raid attack (remember to have a full clip of normal bullets when you use this attack). A couple of people on the GameFAQs message board indicated they had trouble with this fight. If you are having trouble, then level up more, or go to the recovery gem at Floor 013 so your MP/Rody's Cartridges are full. ==--====--== Once you're done, Mother will be a little put out at being beaten by humans. You'll get a lengthy couple of scenes where the heroes think they've saved the day. Just when you're ready to hang up the controller, you begin to realise how many boss characters are left that you didn't get rid of. The robed figure reveals himself, and talks about his group, the Quarter Knights. It looks like they've created imitations of the Guardians' energy, meaning that even without the Photosphere they're ready to take over Fargaia. You'll get an opportunity to save here. ==--====--====--====--====--====--====--====--== AFTER THE PHOTOSPHERE ==--====--====--====--====--====--====--====--== After the Photosphere Back to Adelhyde Castle, where Ema reveals that she's part of a force dedicated to protecting the planet - there was a couple of books about them in the Sea Wind's Epitaph dungeon. She also introduces Anjie, who Cecilia knows from Curan Abbey. Anjie's a bit of an expert on the Guadians. Essentially, what this entire cutscene boils down to is that the team realise that they need to increase their Guardians' strength. Once the cutscene is over, you'll get a scene between your 3 main characters. When you're asked a question, choose the first option to confirm with Cecilia that you'll all work together. ==--== Head to Town Rosetta. Enter the mayor's house (the one with those two bullying kids in the first room). Find and talk to Harvey, the man who was on his deathbed earlier in the game. Marielle's treatment has worked, and in appreciation he gives you the Sea Dragon's Scale ( 海龍のウロコ ) Hop on your ship, sail to the whirlpool and use the Scale. Cecilia will sense a Guardian, and you'll be transported to an underwater dungeon. ==--== DUNGEON: Sea Dragon's Shrine ( 深淵の龍宮 ) X: ?????? Y: ?????? Floor 001 There's a recovery/save gem here. When you're ready, jump off the ledge to the East. Exit to the North. ==--== Floor 002 Exit to the North. ==--== Floor 003 The middle chest contains a new Goods - Goods: Jumper Boots ( ジャンパーブーツ ) You use Zack's Jumper boots on pretty much all the floor switches which previously seemed to do nothing - they have two main effects. For big, rusty switches you'll jump on them hard enough to activate them (where a normal jump wouldn't have worked). For smaller switches which seemed to do nothing, you'll use them like a trampoline to jump to higher levels. The Duplicator chests here have: South Duplicator chest: Skill: HP UP 3 North Duplicator chest: Skill: Water Resistance 3 Exit to the East. ==--== Floor 002 Drop off the ledge to the North and use your Boots on the switch there to open two doors. Exit to the East. ==--== Floor 004 Drop off the North Grate to land on the ledge that is in the middle of the water. Go to the South Grate and grab onto it. Flip yourself on top, and open the two chests to get: Revive Fruit x 1 Lucky Card x 1 Drop off the Grate onto the ledge below, and walk under the middle Grate. Use your Boots and you'll jump high enough to grab onto it. Flip on top and exit to the East. ==--== Floor 005 Open the chest to receive: Event Item: River Dragon Pearl ( 川の龍珠 ) Exit to the West. ==--== Floor 004 Drop onto the ledge in the middle of the water and then head over to the North Grate and use your boots to grab onto it. Flip on top, and exit to the West. ==--== Floor 002 Exit to the West. ==--== Floor 006 A chest is down the West Corridor: Thunder Gem x 5 While at this chest, exit through the exit to the South. ==--== Floor 007 Use your Boots on the Eastern most switch to get over the wall. Exit to the South. ==--== Floor 009 Open the chest to receive: Event Item: Sea Dragon Pearl ( 海の龍珠 ) Exit to the North. ==--== Floor 007 Use your Boots on the switch to get over the wall. Exit to the North. ==--== Floor 006 Head to the Eastern corridor. There's a chest there with: Force Carrot Exit to the North of the chest. ==--== Floor 011 The two chests to the East contain: Alter Parts Skill: Ice Resistance 2 There's a puzzle down the stairs - you have to put a crate on each of the switches. See the diagram below - each number is a crate, each S is a switch. North ++++++ +SSSS+ +1234+ +5678+ +SSSS+ ++ ++ start Make sure your camera is facing North - this explanation can get complex if you get lost. When I say "lift from below" I mean grab the crate while you are South of it. "from above" means face a crate to the South of you and lift it. And so on. For example, in the diagram below, if you are standing in the x square and you were told to "from above Crate 3, lift and place it to the East", then you would have lifted the Crate in the 3 square and placed it in the 1 square. x1 3 The solution to this puzzle is: From below Crate 6, lift and place it to the South (so that it's touching the stairs) From below Crate 7, lift and place it to the West (onto switch 6) From below Crate 2, lift and place it to the East From above Crate 1, lift and place it to the East (onto switch 2) From above Crate 5, lift and place it to the North (onto switch 1) From the left of Crate 3, lift and place it to the North (so that it is on top of crate 1, which is currently atop switch 2) From the right of Crate 3, lift and place it to the East (onto switch 4) From the left of Crate 4, lift and place it to the North (onto switch 3) From the left of Crate 2, lift and place it to the South (on top of Crate 7, which is atop switch 6) From the left of Crate 8, lift and place it to the South (onto switch 5) From the right of Crate 2, lift and place it to the East (onto switch 8) From the right of Crate 6, lift and place it to the North (onto switch 7) Done. The East exit should now be open. Exit to the East. ==--== Floor 012 Open the chest to receive: Event Item: Mountain Dragon Pearl ( 山の龍珠 ) Exit to the West. ==--== Floor 011 Exit to the South ==--== Floor 006 Head up the North corridor and then take the West exit that's near the ice door. ==--== Floor 009 Hit the switch to the South. Use the Change Staff on the orange balls to make ledges. Once that's done, use your Boots on the North-East switch. Then use your boots on the North-West switch. Now use your Boots on the centre switch - you'll now be on the top ledge. Exit to the West. ==--== Floor 010 Open the chest to receive: Event Item: Sky Dragon Pearl ( 空の龍珠 ) Exit to the East. ==--== Floor 009 Drop off the ledge to the South. Exit to the East. ==--== Floor 006 Head to the central pillar in this room. Four Dragon Heads are attached to it around a spiral staircase - this means that each Head is at a different height. You now have 4 Pearls - Sea, River, Mountain, Sky. The Sky stands above the Mountain, the River goes from the mountain to the Sea. Therefore, place the Sea Pearl in the lowest Dragon Head (press Triangle in front of the head, press circle on the items option in the menu, press L1 or R1 until you're at the event items list, and then select the Sea Pearl and press Circle to use it). The order (from lowest to highest) is: Sea ( 海の龍珠 ) River ( 川の龍珠 ) Mountain ( 山の龍珠 ) Sky ( 空の龍珠 ) If you make a mistake, just use the Dragon Head that you put the wrong pearl into - you'll get it back. Once the pearls are in their correct place, the ice door to the North opens. Exit to the North. ==--== Floor 013 Exit to the North. ==--== Floor 014 The arrows on the tiles in the water indicate which direction you'll jump if you land on them. You can only use each tile once. The wheel handles to the East can change the directions of different rows of tiles. West Tiles Tiles Tiles Tiles Tiles Tiles North Tiles Tiles Tiles H1 H2 H3 (Handles) start First: Turn the Northmost handle to the left (the North-East tile should now point North) Turn the middle handle to the right (the South-West tile should now point North) Turn the Southmost handle to the right (North-West tile should now point North) Once that's done, use your Boots on the South switch to start jumping - you'll automatically leap from tile to tile. You should land near the 3 chests. The middle chest is a Mimic, by the way. Open the chests to get: 3000 Gyara MIMIC: Crest Graph Gyara Beetle x 1 Head up the stairs, drop off the ledge to the South and head back to the handles. Exit the room and return - this will reset the tiles. Turn the Northmost handle to the left (North-East tile should now point North) Turn the middle handle to the right (South-West tile should now point North) Turn the Southmost handle to the right Turn the Southmost handle to the right again (South-East tile should now point East) Use your Boots on the South jump switch to start leapfrogging. Exit to the East. ==--== Floor 013 Don't exit to the North just yet. Use your Boots on the switch and exit to the East. ==--== Floor 015 There are three chests here: Potion Berry x 3 Skill: Helpless Resistance 2 1 Gimel Coin Exit to the West. ==--== Floor 013 Prepare for a fight, and exit to the West. ==--====--== After the Sea Dragon Guardian explains a bit about the power of leylines, Lady Harken interrupts. Boss: Lady Harken ( レディ・ハーケン ) XP: 8000 Gyara: 5500 Items: None Strategy: This fight can hurt. She has a Maximum Luck attack which can do wildly different amounts of damage. At its best (for you) it may even do no damage. At its worst it'll do enough to kill you unless you've really power levelled. She can also counterattack. No real suggestions for this fight - use Gatling Raid when you can, make sure Zack's equipped with the Flowering Love Conscience so he can quick-heal someone if they go down. A Critical FP skill on Cecilia is always a good idea, so that if she gets hurt badly she might go to 100 FP, which allows you to summon anything you've got. ==--== The Sea Dragon Guardian proves to be a handy ally - how do you kill water, after all? It's revealed by the Guardian that Harken's origins may be more human than her demon companions. Once you're back on your ship, you'll find that the whirlpool is gone and that you now have access to the rest of the sea. You can return to Harvey in Rosetta and talk to him to get a Duplicator. You'll now have access to a new town: Devil's Playground ( 魔王の練兵場 ) X: 16000 Y: 1800 This town is optional - it's the Arena of this game. I'll cover it in the Extras section. It does have an item seller selling a Migrant Badge, though, so it's worth visiting just for that. In the meantime, to progress the story head to Coat Seim. Once there, enter the orphanage (North-West building) and talk to Michael, the red-headed kid. He will give you a new location to explore, so you can exit the town again. From Coat Seim take your ship from the shore to the South-East of the town and travel East/South (mostly East) along the coast of the island that you can see the green blinking dot on the map. Land on the beach and make your way around to the new location. ==--== LOCATION: The Forgotten Abandoned House ( 忘れられた廃屋 ) X: 6600 Y: 12000 You can get to the crates to the right by following the house around the left and to the back. The crates hold a Miracle Berry. Enter the house. Use your duplicator to see where to search for items - you can pick up a couple of Potion Berries. Use the bronze scales to open a path to the chest. Open the chest to get: Party Item: Giant's Ocarina ( 巨人のオカリナ ) Now that you have the Giant's Ocarina, you can use it while on the Field Map to teleport Asgard to you. It only works on stable ground that Asgard can stand on - you can't use the Ocarina in forests or too close to shorelines, for example. Exit to the Field Map and take the ship to the beach South of Coat Seim - X:2800, Y:10600. Walk past the forest and use the Ocarina to call Asgard. Cross the ocean shoal and search for the dungeon near the North mountains. ==--== DUNGEON: Sacred Ruins ( 堕ちた聖域 ) Floor 001 Exit to the North East. ==--== Floor 002 There's recovery orbs here if you need them. Exit to the East. ==--== Floor 003 Three chests here, containing: 1 Gimel Coin Goods: Screw Staff ( スクリュースタッフ ) Crest Graph Cecilia's Screw Staff can be used on bridges that are supported by large screws, or on anything else obviously wind powered (like fans). The trick with it is to keep the Use Goods button down when you're using it - it takes a while for the Staff to do its work. Exit to the West. ==--== Floor 002 Exit to the North. ==--== Floor 004 You'll see a screw bridge to the North. Walk up to it and equip Cecilia's Screw Staff. Hold down the Square button to generate a tornado, and wait until the bridge rotates enough so that it is level with the ledge above and it is facing East-West. Go back South and climb the East path. Cross the bridge you've made. A stone here contains clues for a puzzle later on. You'll see one of Zack's Quick Draw skills down below. Switch to him and jump down and get it. Quick Draw: Blade Bruiser ( ブレードパルサー ) There's also three chests here: Event Item: Private House Miniature ( 民家のミニチュア ) Dark Gem x 5 Luck Card Once you're done, exit to the North. ==--== Floor 005 Head North and drop off the ledge. Use the Screw Staff to make the bridge face North-South. Climb the West stairs and exit to the West. ==--== Floor 006 Use your Screw Staff to raise the bridge to the West (so that it points North-South). Climb the stairs to the East - there are ENC orbs here if you want them. Head across the bridge you made. Exit to the North. ==--== Floor 007 There are two chests here: Gyara Beetle Revive Fruit x 2 And a Duplicator chest: Skill: Defense Up 3 Exit to the South ==--== Floor 006 Exit to the South ==--== Floor 008 Head down the stairs. The stone here is a clue for a later puzzle. Use the Screw Staff on the bridge to raise it. Head back up and over the bridge you made. There are recovery orbs here if you want them. Exit to the East. ==--== Floor 002 Another stone clue is here. Drop off the ledge to the East. Exit to the North. ==--== Floor 004 Exit to the North. ==--== Floor 005 Drop off the ledge to the North. Make your way up the stairs to the East and cross the bridge you made before. Exit to the North. ==--== Floor 009 There's a trick here. Use the Detector to reveal a hidden fourth switch. Now, the stones you saw gave hints to this puzzle - Push the Orange statue onto the North switch. The Blue statue goes on the East switch. Red goes on the South switch. Once those are placed, step on the West switch to open the path. Exit to the North ==--== Floor 010 Head to the stairs - you'll encounter Boomerang and Rushiedo. ==--====--== Boss: Boomerang ( ブーメラン ) and Rushiedo ( ルシエド ) XP: 9300 Gyara: 6400 Items: None Strategy: Just like the last time you fought, Boomerang will auto-regenerate Rushiedo if you kill it - don't bother attacking the wolf-like monster due to that. Rushiedo causes the annoying Amnesia status. Depending on your level, Boomerang will do around 400-500 damage. Cast Shield if you've got it. If you've got the Reenforce spell, use it on Cecilia first, followed by the others. Use Lock-On+Gatling Raid on Boomerang. It's imperative that you keep your health up in this fight. Unlike the last time, Rushiedo will actually use its Guardian Power in this battle - it's a group attack that'll do 400-500 damage on everyone. Summon the Electric Guardian when you can. It'll take more than 6000 damage to take down Boomerang, but he's certainly not impossible. ==--====--== Boomerang tells you the location of Alhazard's laboratory in appreciation for giving him the fight of his life, before he teleports out. ==--====--== Floor 010 Use the three statues to get Beast King's Stone ( 石の獅子王 ) Goddess's Stone ( 石の女神 ) Dragon God's Stone ( 石の龍神 ) Once you have all three, a warp staff will appear to the South. Touch it to escape the dungeon. ==--====--====--====--== Field Map When you're ready, head to the Demon's Lab. ==--====--====--====--== DUNGEON: Demon's Lab ( デモンズラボ ) X: 23250 Y: 19950 Lady Harken is having a crisis of identity. Alhazard's reply to all this existential angst is interesting - "You are you - Lady Harken." Floor 001 Exit to the North-East. ==--== Floor 002 There are recovery orbs here if you need them. When you climb the stairs you'll see a blue globe. You can use your Screw Staff on it until it turns blue to open the exit to the South-East. However, you cannot do anything in the South-East room at this stage of the game. Exit to the North-West. ==--== Floor 004 Avoid the switch. Walk up to the wall and use Hanpen to hit the switch you avoided. There's a time limit on this so move forward while you can. The chest here contains: Small Flower Exit to the North-East. ==--== Floor 005 Grab the ENC orbs if you want. Exit to the North ==--== Floor 006 You need to step on all the lights (turning them red) without back tracking. Starting from the West stairs: Head East onto the first step, then North, North, East, East, South, East, North, East, East, East, South, West, South, West, West, West, West, South, West, South, East, East, East, North, East, South, East, East, North, North Phew. The door to the North-West will open. Exit through it. ==--== Floor 007 Talk to the man in the protective suit - you'll get into a not very hard fight. You'll receive a Migrant Badge as part of the loot. Use the console and select the first optoin ( はい ) to turn it off. Exit to the South-East. ==--== Floor 006 Exit to the South. ==--== Floor 005 Exit to the lower North exit. ==--== Floor 008 There are two chests here: Alter Parts Potion Berry x 2 Exit to the North-West ==--== Floor 009 Recovery orbs are here if you want them. The two normal chests have: Thunder Gem x 5 Lucky Card x 3 Bomb the brown chest and open it to get: Cartridge: Hound Main ( ハウンドマイン ) Hound Main is a quite effective group attack cartridge - it will hit one group of monsters. Exit to the South-West. ==--== Floor 010 Exit to the North. ==--== Floor 011 Another floor puzzle. Start from the East side. West onto the first tile, South, South, West, West, North, West, South, West, West, North, West, South, At this point it looks like you're trapped. But maybe not - drop off the puzzle to the South or West so all the tiles you've activated are still red. Go to the West stairs and: East onto the first tile, North, North, East, East, South, South, East, North, East, East, East, North, West, West. Done. Exit to the new path to the North-East. ==--== Floor 012 Talk to the lab worker for another fight. After you win, use the console and turn it off. Exit to the South-West. ==--== Floor 011 Exit to the South. ==--== Floor 010 Get the ENC orbs if you want. The chests have: Gyara Beetle x 3 Skill: HP UP 2 Exit to the South-West. ==--== Floor 013 Another lab worker. Talk to it and fight. After you win, use the console and shut it down. Exit to the South. ==--== Floor 014 Three chests here: Revive Fruit x 3 Potion Berry x 2 1 Gimel Coin x 3 Exit to the South-East. ==--== Floor 015 Two chests here: 5000 Gyara Crest Graph Talk to the lab worker for another fight. After you've won, use the console and turn it off. Head back to Floor 010 (North-West exit, then North, then North-East) ==--== Floor 010 Exit to the South. ==--== Floor 016 Another puzzle. Start from the West steps and: Head East onto the first tile, North, North, East, South, South, South, West, South, East, East, North, East, South, East, East, East, North, West, North, West, West, North, North, East, East, East. Drop off the platform - you've got 3 switches left to light. Head to the East stairs and go: West onto first step, North, West. Once the path is open, Exit to the South-East. ==--== Floor 017 Head up the stairs. Use the door to open it. If it doesn't open, then go back and make sure all 4 consoles that the lab workers were protecting are turned off. Get ready for a fight. Exit to the North. ==--====--== Boss: Lady Harken ( レディ・ハーケン ) XP: 11000 Gyara: 6500 Items: None She's back with her dreaded Maximum Luck attack - if you're lucky then when she uses this it will barely hurt. If you're unlucky it will kill you. She can also counterattack and she has a group attack. She's also fast enough to probably go first - if someone's in bad health at the end of a round, be sure to use Zack's Accelerator Force Skill in conjunction with a berry to keep them alive. There's no real point in casting Shield here - your survival rate in an attack is more based on chance. Reenforce can be good to get Cecilia's FP up for summoning, or the other two for using their abilities. Otherwise just use Rody's cartridges (especially Gatling Raid), Zack's Quick Draws and Cecilia's summons to grind away Lady Harken's HP. ==--====--== CUTSCENE: If you saw the prologue that plays when you don't do anything at the Wild Arms Start screen, you'll recognise this person - her name is Elmina. Match the hair colour, if not the hair style, and you should be able to work out Zack's connection as well. ==--====--== Floor 001 Exit to the South ==--====--== CUTSCENE: Yikes - looks like the Quarter Knights have decided to take you seriously. At the end of this cutscene you are dragged into the Gate Generator and face off against a Doppleganger. Dopplegangers imitate the skills and powers of one person from your group - as there's only one of them here, that means you'll still outnumber and therefore outpower it. Just overwhelm it with force. You'll then be taken to the dungeon proper. ==--====--====--====--== DUNGEON: Gate Generator ( ゲートジェネレイター ) X: ?????? Y: ?????? Floor 001 ENC orbs are here if you want them. Exit to the East. ==--== Floor 002 Recovery orbs here if you want them. Exit to the North. ==--== Floor 003 Show your appreciation for Zet's taunting by using your Wire Hook on him - he'll act as a post and you'll be able to traverse the gap. He'll put some space between you again, and this time won't fall for the same trick. So use the Change Staff on him this time to swap places. Poor guy - almost feel sorry for him. Exit to the North. ==--== Floor 004 Opening the chest gets you: 1 Gimel Coin You'll see Zet open the door above while you're down at the chest. There's a green recovery/save gem to the East, if you want to use it. As this is your second dungeon in a row, it probably wouldn't hurt to save. When you're ready, climb up and use your Jumper Boots on the spot Zet used to open the door. If you're unsure of where to jump, use your detector - it will highlight the spot. Exit to the North. ==--== Floor 005 Get the ENC orbs if you want. Exit to the West. ==--== Floor 006 Climb down the stairs and use the wheel handle - turn it to the right. Zet will fight back (while throwing a couple of insults about your manliness). Put on your Might Gloves and try again - there's no fighting the strength they'll provide. Once you're up, drop off the ledge onto the Western side. Use your Boots on the North-West switch. Exit to the West. ==--== Floor 007 Recovery orbs are here if you need them. Exit to the South. ==--== Floor 008 Select Rody and use the console. Jump onto the grating and drop onto the South side of the gap. Exit to the South. ==--== Floor 009 Grab the ENC orbs if you want them. Exit to the East. ==--== Floor 010 Climb the South-East stairs and hit the floor switch to activate some orbs. Use your Change Staff on the orange orbs and cross the path they make. Change Staff the Eastern most ENC orb and climb the stairs. Use the lever. Looks like Zet's ahead of you again. Fall off the ledge so that you start the room again. Activate the orbs (with the switch), Change the orange orbs and cross over them. This time use your Change Staff on the orange orbs once you've crossed over all of them so that you cut Zet off. Use the Change Staff on the East ENC orb and use the lever again. Change Staff the second ENC orb to teleport back, and Change the recovery orbs back into a path. Exit to the North. ==--== This guy just doesn't play fair. ==--====--== Boss: Diablo XP: 10000 Gyara: 3000 Items: Skill:Fire Resistance 3 Strategy: Ice attacks work well against him (the Ice Guardian is one you can find on the Field Map once you've got the Item Checker from donating 12000 Gyara to the Restore Adelhyde foundation - check Secret 1 under the Appendices. Yes, I know you can't get him now, but you shouldn't need that Guardian's help in this battle). If you see hjm pull out his hip cannons, try to do as much damage to him as quickly as possible - Rody's Gatling Raid is perfect if you've upgraded the size of his normal bullet clip. Do enough damage and he'll put the cannons away. Sooner or later he'll cast Flaming Zone - this makes his (and your) fire based attacks stronger. Keep at him with Rody's special attacks and he should go down after a while. ==--====--== Floor 011 Taking into account the guy who made the password to this lock and the hints he throws at you, the answer to opening this gate is almost too obvious to be true. [ pwd03 ] Zet's password is (in katakana): パスワード That's right - the password is just the katakana word for password. Prepare for a fight. Exit to the North. ==--== CUTSCENE: The generator's set to create a black hole and unless you've got a warp capable starship handy I don't think you'll have time to escape the event horizon. Unfortunately it's not Zet you're going to have to fight to stop the generator's build up. ==--====--== Boss: Siegfried ( ジークフリード ) XP: 13600 Gyara: 7000 Items: none Strategy: Blow him up good. Seriously, I found this fight to be extremely easy, and I was not power-levelling. As long as you've been upgrading Rody's ARM and the amount of special bullets he has (especially Gatling Raid), then you should have no troubles. Siegried has both individual and group attacks, as well as a spell which appears to give him a temporary counterattack ability. ==--====--== CUTSCENE: Some of this text goes a little quickly. Siegfried indicates that Rody is not quite human - he's a type of machine. That's why he can harness ARMs (and some consoles) so well. Rody's reaction to getting out of the bind that Siegfried has put him in may seem extreme, but the cable was a lot less breakable then what he shot. Cecilia calls on her parents strength and the power of the Tear to get them out before the generator - and everyone near it - implodes. Siegfried, meanwhile, teleports to the ruined photosphere where what remains of Mother introduces him to the joy of symbiosis. Back with Ema and co, the team quickly realise that there's only one group of people who might know anything about the ancient technology that made Rody, and that's the ancient race of the Elw. Since you've only met one Elw in the entire game so far, your next port of call should be obvious. Make your way to Marielle's Secret Garden. ==--== TOWN: Secret Garden ( 秘密の花園 ) X: 15150 Y: 10100 Enter the shack and talk to Marielle - she'll join your party. That's right, Marielle can actually fight. Sort of. Marielle starts at level one. Her first original skill is "Heal Berry" which works just like the item (healing 100 HP). Her Force Skill is Escalation, which allows her to apply a group effect to her original skills. She gains more original skills as she levels up. At level 10, for example, she gains "Revive Fruit" as a skill. Don't expect her to be doing Dolphin Kicks or Ki Attacks, though. Marielle is a healer, not a fighter. Once you're ready, head to the Saint's Forest Mound ==--====--== LOCATION: Saint's Forest Mound ( 聖森の塚 ) X: 14900 Y: 7500 Head North-East past a pond - you should see a path through the surrounding rock walls. Take it and exit to the North. ==--== Climb up the stairs and stand in the middle of the symbol. After a short scene you'll activate its teleport function. Welcome to Elw Kai - the Elw's world. Exit to the South. ==--== Exit to the South. ==--== CUTSCENE: After a scene with some Elw guards, you'll meet the Elw Elder, Furukaneruri ( フルカネルリ ). Er... let's call him Furu for short. It looks like he can't help you either. However, Marielle offers a solution. The Guardian Blade (which you theoretically know about as you need to read a book about it to get past Cecilia's password puzzle in her prologue) may be able to heal Rody. When the scene's done, you can exit the hut. ==--== TOWN: Tarjen Village ( タージェン村 ) X: ?????? Y: ?????? You are now in Tarjen Village, home of the Elw. You'll notice an apelike creature sitting nearby - using your Magic Staff on it will let you use it as a save point. The other nearby ape acts as an inn - using it will cost you 1 Gimel Coin (rather then Gyara). After all, what use would the Elw have for Gyara, the currency of a world they're not a part of. Gimel coins at least have other uses. The man nearby is a shopkeep and can sell you a couple of useful items including an Ex File key for a whopping 99 Gimels. It unlocks the first illustration gallery (you can press Triangle when it is selected in the buy menu to confirm for yourself), so I didn't bother buying it. The central hut has a Revive Berry in a barrel to the East. There's a Potion Berry in a barrel on the walkway between the left and central huts. There's a Heal Berry in a barrel in the hut behind the central hut, as well as a Potion Berry. When you're ready, exit the village to the South. ==--====--====--====--== FIELD MAP (ELW WORLD) Well, remember that you're in the Elw world now so your field computer (world map) doesn't work here (how could they have programmed it for a place they've never been?). That means I won't be able to give you X/Y co-ordinates for anything on this map. North-East of the village, beyond the mountains, is the place where you teleported into this land - it's in a forest. For now, head West from the village towards the large forest. When you get to it, you'll find you can't walk through it like other forests. Use your Search function on the edges of the forest to find an entrance. ==--====--====--====--== DUNGEON: Forest Prison ( フォレストプリズン ) X: ?????? Y: ?????? Floor 001 The enemies here started out pretty whimpy for me but escalated pretty quickly. It may be linked to Marielle's level, or I may have just been lucky for the first few fights. If you get some easy fights, use it as an opportunity to level Marielle up so she's not a liability in the harder fights. There are recovery orbs all over the place in this dungeon, so I won't point them out on each floor. One thing you need to know about the Forest Prison before you go too far into it is that it is a maze prison. Sometimes you can walk through the same exit of the same floor twice and go to completely different places. If you exit a screen and turn up on the wrong floor, either go back the way you came or skip to the walkthrough for that floor. The maze effect seems to happen about 10% of the time, so you might get lost a couple of times but if you stick to what's in this walkthrough you shouldn't get too delayed. Exit to the North. ==--== Floor 002 Exit to the West. ==--== Floor 004 Drop off the North side of the bridge. Exit to the South. ==--== Floor 005 Exit to the West. ==--== Floor 006 Exit to the West. ==--== Floor 007 Exit to the North ==--== Floor 008 Exit to the West. ==--== Floor 009 Drop off the ledge. Exit to the North. ==--== Floor 010 There are ENC orbs here. Exit to the East. ==--== Floor 011 You can't do anything with the orb in the demon carving just yet. Exit to the East. ==--== Floor 012 Exit to the North. ==--====--====--====--== FIELD MAP Freedom! Sweet freedom! Anyway, head up to the jutting piece of land to the West and Search to find the Criminal's Workshop ( 咎人の工房 ) ==--====--====--====--== LOCATION: Criminal's Workshop ( 咎人の工房 ) CUTSCENE: Marielle meets up with her long lost brother, Bashim ( バシム ). She pulls out that crystal she's shown a couple of times - it's a piece broken off the Guardian Blade. Bachim confirms that the Blade can restore Rody's arm but you need to increase your Guardian's power first. He'll give you: Liberate Key ( リベレイトキー ) Migrant Badge Heal Berry x 6 Revive Fruit x 4 Potion Berry x 3 Alter Parts x 2 Nectar Phew. Note that the list above varies depending on how much you leveled Marielle up. Marielle will leave your party, so you'll be down to two members for a while. Talking to her will allow you to rest. The West room has a Toy Hammer in a barrel. Exit the hut. There's a barrel behind the hut with an Alter Parts in it. If you use your Magic Staff on the ape next to the entrance you can save your game. Ignore the cave near the hut for now and exit to the Field Map. ==--====--====--====--== FIELD MAP Go back to the Forest Prison and enter it. ==--====--====--====--== DUNGEON: Forest Prison ( フォレストプリズン ) Floor 012 Exit to the West. ==--== Floor 011 Walk up to the demon carving (which has that glowing orb in its mouth) and use your Liberate key. Follow the light and exit to the East. ==--== Floor 012 Just keep on following the light. Exit to the East. ==--== Floor 010 Exit to the South. ==--== Floor 009 Okay, gets a bit harder when it does that. Exit to the South. ==--== Floor 011 Drop off the ledge. Exit to the West. ==--== Floor 010 Take the first turn to the East and exit to the East. ==--== Floor 009 Use your Wire Hook on the post to cross the gap. Exit to the East. ==--== Floor 013 Follow the light and exit to the North. ==--====--== The Guardian, Audric, gives you a medium - you now have a new summon called Life's Blaze ( 生命の炎 ). It costs 75 FP but can completely heal your party. This one definitely makes life easier. The summon guardian, I have to say, is possibly the silliest looking unicorn ever. ==--====--== Floor 013 Exit to the West. ==--== Floor 009 Drop off the ledge. Exit to the North. ==--== Floor 010 Exit to the West. ==--== Floor 012 By now, there should be an ape here on floor 012 and one on floor 001. You can use your Magic Staff on the ape and select the first response to teleport to the other ape - from floor 012 to 001 or vice versa. Use the ape to get to Floor 001. ==--== Floor 001 Exit the dungeon to the South East. ==--====--====--====--== FIELD MAP Head East and North around the mountain. Enter the Elw Shrine that sits in the forest. ==--====--====--====--== LOCATION: Saint's Forest Mound - Elw side ( 聖森の塚 ) Climb the stairs and exit to the North. Enter the circle and take the first option to teleport back to Fargaia. Once you're there, exit to the south twice to get to the field map. ==--====--====--====--== FIELD MAP Make your way to the Curan Abbey. ==--====--====--====--== LOCATION: Curan Abbey ( クラン修道院 ) X: 17600 Y: 16000 If you haven't been here since the prologue, you'll have to search on the field map to find the abbey. Go to the library (exit East from the entrance, then go through the door to the North-East). Head to the second bookshelf and read the left book - De Le Metallica ( [ デ・レ・メタリカ ] ). Then talk to the librarian, Trish ( トリッシュ ). She'll give you an ID Card ( IDカード ). Exit to the field map. ==--====--====--====--== FIELD MAP Remember the house with the sundial? The Forgotten Abandoned House at X:6800, Y:12000? You need to go there. Go to the beach at the land East of Coat Seim (X: 8500, Y:12700) and then walk around to get to the house. ==--====--====--====--== LOCATION: The Abandoned, Forgotten House ( 忘れられた廃屋 ) X: 6800 Y: 12000 Enter the house and use the ID Card on the machine with the large Sun Symbol. Enter the newly revealed door below. Use your Ripreit key on the South most book in the bookcase (the central book). You'll be teleported to De Le Metallica ==--====--====--====--== DUNGEON: De Le Metallica ( デ・レ・メタリカ ) X: ?????? Y: ?????? This dungeon makes for a change of pace - no combat, but plenty of puzzles. Floor 001 Head North. You can read the stone at the first intersection if you like. Keep going North, exit North. ==--== Floor 002 Go North. Use Hanpen to get the two chests near the North exit: Skill: Disease Resistance 2 Potion Berry Exit to the North. ==--== Floor 003 ENC and recovery orbs here if you want them. Exit to the West. ==--== Floor 001 Exit back the way you came - to the East. ==--== Floor 002 Go East and open the two chests: Crest Graph Repair Shop Miniature ( 修理屋のミニチュア ) Exit to the West. ==--== Floor 001 Drop off the ledge to the West. Head North and exit North. ==--== Floor 002 Exit North ==--== Floor 003 Take a leap of faith. Head North and keep walking North even when you think you're going to fall off into thin air. The path extends invisibly past the point where it turns to the West. Keep going until you're on solid ground again. The stone gives hints on what's to the East and West. Exit to the East. ==--== Floor 004 This was tricky. If you're up on Japanese read the stone and the bookcases (to the West) for clues. Then head to the chests - I've numbered them 1 to 5, with 1 being the North-most chest and 5 being the South-most chest. In the order listed, do the following: Chest 1 - open Chest 3 - close Chest 2 - open then close Chest 4 - open Chest 5 - open then close then open again. You'll get an event item: Key of Knowledge ( 知識のカギ ) Exit back up the stairs to the West. ==--== Floor 003 Exit straight ahead to the West. ==--== Floor 005 Another puzzle, but it's not too hard. Walk through the door behind the tile with the roman numbers for 12 (XII). You'll come back to the same room. Go through the 9 (IX) door next, then the 6 (VI) door, then the 3 (III) door. Finally, go through the 12 (XII) door again to progress. ==--== Floor 006 The trick to this room is that you have to leave it with the blocks in the same position that they were in when you entered the room. Otherwise you'll loop back to here when you exit. Push the block directly in front of you 1 block to the North, 1 block to the West. Walk past it and then push it 1 block East, 1 block South. Head up to the block South of the stairs to the North. Pull it 1 block South. Get past it and then pull the block 1 North. Exit to the North. ==--== Floor 007 Exit to the North-East (red entrance) ==--== Floor 008 Exit to the North-West (blue entrance) ==--== Floor 009 Exit to the North-West (blue entrance) ==--== Floor 010 Exit to the North-East (red entrance) ==--== Floor 011 Exit to the North-East (red entrance) ==--== Floor 012 Step into the centre of the floor pattern and use your Tear ( 涙のかけら ). Doras Doram, the Guardian, will give you a new summon - Hell's Hail ( 魔界の呼び声 ). ==--====--====--====--== You're back in the abandoned shack. Exit and make your way back to the Elw world and to Rody at Bashim's place. CUTSCENE: Rody's arm has been fixed but he still won't wake up. You'll get control of Cecilia - go over to Rody and use him (with the Circle button) and night will fall. She'll fall asleep and realise that she's in Rody's dreams. Rody appears to have had a lonely childhood, scaring off the other kids with his unusual strength. Unlike most "silent hero" characters it looks like he has a reason for being reticent. His grandfather, Zebot, reassures him. But the dream darkens. After Rody runs away from destruction that he thinks he caused, his grandfather brings him down, telling him to close his heart. Cecilia pleads for Rody to come back to them, which is when the person responsible for the nightmares shows her face. Elizabeth is feeding off Rody's nightmares, and she doesn't appreciate an audience. ==--====--== Boss: Elizabeth ( エリザベート ) XP: 17600 Gyara: 4500 Items: Crest Graph Strategy: This is a seriously good fight to raise Cecilia 2 or more levels in. If you want to deal any real damage to Elizabeth you have to attack her with the right elemental attack. If you've got patience, however, you can use less effective attacks to increase your XP bonus (remembering that most attacks you make increase your bonus by 0.1 or 0.2 - they can add up after a while). Since by now you have the Healing Guardian, you can just use that when you get low on HP, rather than expending MP to heal. Elizabeth is not a hard boss to face, especially if you can recognise the Japanese for the basic elements like fire, earth, and so on. Every turn she'll do a magical attack (like Cecilia can) and then she'll make herself weak to an element. This weakness swaps from turn to turn - keep an eye out for the red text when it tells you what she's weak to - that'll be the text telling you the specific element. Elizabeth can also use physical attacks, but they're not very powerful. Guardians will only hurt her if it's the Guardian of the element she's currently weak against. If you summon the right Guardians for her current weakness, you can push this over in 2-4 summons. ==--====--== CUTSCENE: The power of Cecilia's heartfelt plea to Rody to not close his heart and to remember his friends unlocks the power of a medium - Love's Miracle ( 愛の奇蹟 ). You might notice that Rody's glove looks different now. You'll get three conversation options - there are rumours on the message boards that choosing different options here will give you different bonuses, but I haven't confirmed that for myself. I went with option 1. You'll get an explanation from Bashim - your new glove is called a Lock-on Brace and it improves your lock-on ability. You're given 3 options again - I went with option 1 myself ("I want to use this strength to aid the world"). ==--====--== Exit the hut and go into the cave to the South-West. Blow up the crates to get a Miracle Berry. Now use your Detector to find a hidden chest. Open it to get: Event Item: Workman's Secret Tools ( 匠のひみつ道具 ) Exit the way you came. Make your way to the Forest Prison. If you used R2 + Circle here before, you might have noticed hidden objects that you couldn't do anything with at the time. Now that you have Rody back, you can use his Detector to reveal these hidden chests. They contain: Floor 001: 2 duplicator chests on Lower Plateau: Crest Graph Skill: Poison Resistance 3 2 duplicator chests on Higher Plateau: Ambrosia ( アンブロシア ) Skill: Amnesia Resistance 3 Floor 003: 2 duplicator chests: Skill: Sleep Resistance 3 Skill: Disease Resistance 3 Floor 006: 2 duplicator chests: Skill: Battle Weakness Resistance 3 Skill: Helplessness Resistance 3 Floor 007 2 duplicator chests: Skill: Confusion Resistance 3 Skill: Petrification Resistance 3 Once you've taken what you want, exit to the field through Floor 001. ==--====--====--====--== Duck into Tarjen Village. To the North-East, behind the hut is five large crates. Bomb them to get a Nectar and Potion Berry. On the West side of the village, behind the huts, you'll see an entrance under a waterfall. Go in there. Use your Detector to reveal three normal chests. Then use Hanpen to open them: Skill: Earth Resistance 2 Skill: Water Resistance 2 Skill: Petrification Resistance 2 Exit and leave the village. Head to the teleporter to the North. At the teleporter, on the first screen, use your Detector. There's several chests, containing: Skill: Wind Resistance 2 Level Apple ( レベルアップル ) Skill: Helplessness Resistance 2 Book: Four Witches volume 7 You'll have to use Hanpen to get the one that is most to the North-East: Skill: Ice Resistance 2 Use the teleporter to go back to Fargaia. ==--====--====--====--== CUTSCENE: You're supposed to run when Jane calls, apparently. Jane tells you that Ema's been working on a flying machine. You'll get to see it in action - unfortunately the test pilot is Bartholemew. After you watch the crash (and everyone just keeps on talking after Bartholemew's gone down in flames) you'll return to Adelhyde. Anjie will give you your next destination - Pandemonium. Ema tells you that she needs a Gemini Circuit to fully complete the flying machine. Magdalen gives directions for a possible location to find one of those, and Jane and company set off for another possible Circuit location. The flying machine, the Proto Wing, will now be under your control. Use the left analogue stick to turn (left/right) and to change altitude (up/down). Use Circle to apply thrust (to move, in other words). Use X to land and exit the plane - you can only land on flat ground. You cannot Search while in the plane. As the Proto Wing is not at full power without the Gemini Circuits, you can't climb high enough to get over mountains - you can get over those large rock boulders you sometimes see, though. First things first - head to the Gemini's Remains which is West/South-West of Adelhyde (X: 6900, Y:14200). You'll need to approach it from the North to get in. Land near the beach as you cannot set down on the cracked earth. ==--== DUNGEON: Gemini's Remains ( ジェミニの亡骸 ) X: 6900 Y: 14200 Floor 001 Exit to the North. ==--== Floor 002 Exit to the West. ==--== Floor 003 Exit to the South. ==--== Floor 004 Bomb the chest, then open it to get Rody's last Goods (tool): Goods: Grenade ( グレネード ) Grenades, like Set Bombs, explode. The difference between the two is that you can only drop bombs, while you throw Grenades (in an arc), which means that Grenades can hit things you cannot reach (such as wall switches or switches behind raised walls). Exit to the North. ==--== Floor 003 Throw a Grenade at the pot-like switch to the West. You've only got a second to do this, so start running to the East while the grenade is still in the air. When the switch activates some stairs will form out of the ground but they'll collapse again after a short moment. You just have to be quick and rely on the grenade's slow hang time. Exit to the East. ==--== Floor 002 Exit to the North. ==--== Floor 005 Grenade both the East and West switches to open the North door. Exit to the North. ==--== Floor 006 Equip your Might Gloves. For the first wall of boxes, pick up the top box from the East most block and set it down to the West of you. Do so again with the block below it to open a path (remember that you can stack blocks up to two high when you lift them). Similarly, move the 2 West blocks out of the way in the second wall, and the 2 central blocks in the third wall. Exit to the North. ==--== Floor 007 You can read the tablet if you want, then use the statue to the North. Answer the question it asks with the first option to open the floor. Drop down into it to exit... er... down. ==--== Floor 008 You can use the Jumper Boots on the switch to get back to Floor 007 if you want. There are plenty of recovery orbs here. Exit to the South. ==--== Floor 009 The switches here activate stairs to get back up again. You don't need them right now. After dropping down the ledges, exit South. ==--== Floor 010 Use the three statues and answer with the first option to each. Exit by dropping through the opening this creates. ==--== Floor 011 ENC orbs are here if you need them. If you need to return to Floor 010, Jump on the switch. For now, exit to the North. ==--== Floor 012 Exit to the East. ==--== Floor 013 You just need to be accurate here - throw a Grenade so that all four switches are hit in the resulting explosion. If you miss, move around a little bit and try again, taking into account the ones you missed the first time. If, for example, you hit the top, left and right switches but missed the bottom switch then nudge your character a little bit down, face the switches and try again. Once the path is open, exit to the South. ==--== Floor 014 Recovery and ENC orbs here. The South-East chest has a fight in the form of 2 Mimics. The chests have: Mimic Chest: Skill: Initiative Gyara Beetle Lucky Card 1 Gimel Coin Finally, bomb the brown chest and open it to get Cartridge: Gun Claymore ( ガンクレイモア ) This cartridge can cause some massive damage on a single opponent - if I'm in a hurry to do damage in a Boss Fight I tend to start with a Gatling Raid, and then switch to using Gun Claymore (as you don't need to reload like you do with Gatling Raid). Gatling Raid is still the superior damage cartridge if you upgrade your ARM, however (especially the attack power and bullet clip size settings). Exit to the North. ==--== Floor 013 Exit to the West. ==--== Floor 012 Exit to the North. ==--== Floor 015 Take a leap of faith - jump off the gap to the North. A platform will rise (with you on it). Once it's up, exit to the North. ==--== Floor 016 Grenade the four green orbs which are supporting the platform. Once all 4 are broken, the chest will lower. Open it to get a Boss fight. ==--====--== Boss: Zukaupa x 8 ( ズカウパ ) XP: 20000 Gyara: 4800 Items: Skill: Resistance Up 3 Strategy: If you use a summon, they'll counterattack, causing the group about 350-400 damage. They'll use poison on you a lot - a whole lot. But otherwise they're not too hard. It will take a while to whittle them down, though. I'd suggest using Rody's Lock-on ability plus group cartridges like Hound Main. Similarly you can use Zack's Accelerator plus Strike Buddy. And if you're feeling healthy, you can summon, but it's probably best to keep Cecilia to using regular magic attacks. On the plus side, due to the amount of times you're attacked by these things, and due to the +0.1 XP bonuses you can get when being attacked/dodging, by the time you win this battle it is possible to get 5.0+ XP bonuses without even using a lucky card. My average for the group was a 5.4 bonus. ==--====--====--====--== Return to Adelhyde and enter the castle. CUTSCENE: Ema's about to install the Gemini Circuit you found in that monster infested chest when a guard announces that the Sweet Candy has been spotted being chased by a Golem. Jane and company are onboard with a second Gemini Circuit. Unfortunately, as you'll see by the end of this, Bartholemew was the one carrying it and he's now missing in action. ==--====--====--====--== Make your way to the Ship's Graveyard (as that's where all flotsom goes). Head to the North-East end of the beach - you'll see a floating body. Use your Wire Hook to reel it into shore. You'll get the event item: Event Item: Gemini Circuit ( ジェミニ回路 ) CUTSCENE: Now that you've got both the circuits needed to power the Proto Wing, you'll get to see the people you might have read about at the Sea Wind's Epitaph - the group of ARM Meisters that Ema's a part of. You can now fly over mountains, meaning you go most anywhere (except for places where there is no even ground to land on). So, it's time to head to Pandemonium. ==--====--====--====--== DUNGEON: Pandemonium ( パンデモニウム ) X: 4900 Y: 6000 You can land your plane at X: 5650, Y: 4750 and then walk the rest of the way. As soon as you enter you'll encounter a boss. ==--====--== Boss: Trask ( タラスク ) XP: 19000 Gyara: 6000 Items: Migrant Badge Strategy: This guy can do some damage. His missile attack will do around 600 damage. He can counterattack. He has a poison breath attack which can hit the party. He's weak against ice, so hit him with the Ice Guardian if you've got it. As always, Gatling Raid can be a good option. If you're getting trashed in this fight then have Zack act as a healer rather than fighting - by this point of the game Rody's your most powerful attacker and so he does the most damage in return for the hit he'll take from attacking Trask. Cecilia should try summoning, as from memory that seems to avoid the counter attack rule. Whatever you do, be sure to keep your health up. With the poison attack usually draining your health, the normal attack Trask does in a round and his counterattack you can quickly be dead if you don't top up the HP. ==--====--== CUTSCENE: Zack calls out for Elmina, and then (well, you can see what happens) ==--====--== Floor 017 You'll now have control of Zack. The door's got a barrier (force field) on it, so check out the pipe in the North-West corner of the cell. Use it with the Circle button. You'll now have full control over Hanpen, just like you would any other character. Go over to the pipe to enter. ==--== Pipe 001 There's only one way to go that will go anywhere - South at the first intersection, West at the next. Exit to the West. ==--== Pipe 002 Just follow the pipe past the first 3 intersections. Go South when you can't go further, then West, then exit South. ==--== Pipe 003 Head all the way South. After the cutscene (where Alhazard plans to turn Elmina back into Harken), head West and follow the pipe through to the South, then West, then North, then West. Exit to the South. ==--== Pipe 004 Head South, then East, then South and go to the East grate. Hold the Circle button to dash, creating an opening. Exit to the East. ==--== Floor ??? Go a little East. Another cutscene will occur - looks like Alhazard's the lady's man (or whatever he is), he's considering turning Cecilia into something similar to Lady Harken. After the cutscene, exit through the pipe to the East. ==--== Pipe 005 The path here is obvious - exit to the North. ==--== Pipe 006 Head North for another cutscene. This is where these pipes finally become a maze. You can exit North then West to talk to Cecilia or North, East and then through the centre exit to talk to Rody. Otherwise exit South-East. ==--== Floor ??? Head to the computer to the South-East and use it. [ pwd04 ] The password here is the name of Siegfried's weapon, GramZanba, in katakana: グラムザンバー ==--== Floor 017 You're back in control of Zack. You can switch between the other characters by pressing START and selecting who you want. Essentially you have to traverse this dungeon individually, helping each other past puzzles. Dash into the door to open it. Exit to the East. ==--== Floor 018 Jumper Boots on the North switch. Press START and switch to Rody. ==--== Floor 020 You can open these prison doors by dashing into them. There's a green recovery/save gem here if you want to use it. Use the Detector to find three chests. They are trapped to explode, but with a heal point so close, who cares? Open them to get: 1 Gimel Coin Gyara Beetle Miracle Berry x 3 Head into the third cell ( the one with the 3 recovery orbs) and bomb the South wall to create an opening. Exit to the South. ==--== Floor 022 Grenade the 4 pots to the west to open the door behind them. Then go back up the stairs and exit to the East. ==--== Floor 023 Switch to Cecilia. ==--== Floor 019 Exit to the West. ==--== Floor 018 Head South past the first wall, which should be down thanks to Zack. Once past it, switch to Zack. Jumper Boots on the South switch. Switch to Cecilia. Exit to the South-East. ==--== Floor 022 Exit South through the door that Rody opened. ==--== Floor 024 Light the 3 braziers (that stand before each raised wall) to lower the walls. Take the ENC orbs if you want. Exit West. ==--== Floor 021 Head North then West, and jump up and grab the grate bridge. Head South-West and drop when you're near the South-West door. Exit South. ==--== Floor 025 Light the 4 braziers to the East with your Tinder Staff, then exit South. ==--== Floor 027 The chest in the middle cell has: Light Gem x 5 The chest in the South cell has: Duplicator Note that the wall here can be blown up when you get Rody back to here. Exit to the North-East. ==--== Floor 030 Step on the switch near the raised wall. While on the switch, change to Zack. ==--== Floor 018 Exit to the South-West. ==--== Floor 021 Exit to the South-East. ==--== Floor 024 The raised walls should be down thanks to Cecilia. Exit to the East. ==--== Floor 023 Jumper Boots on the switch to the North. After you leap across the gap, you can get the recovery orbs if you want. Use your Wire Hook to hit the gem to the North East. Exit to the South. ==--== Floor 026 Switch to Rody. ==--== Floor 023 Now that the path's clear, exit to the South. ==--== Floor 026 Step on the switch to the North-East. While on the switch, change to Zack. Wire Hook the post across the gap and exit to the South. ==--== Floor 029 The Duplicator chest in the South of this room has: EX File Key There's a switch in the middle cell. Jumper Boots on it. Take the new exit to the West. ==--== Floor 030 Step on the switch to the North-West. While on the switch, change to Rody. ==--== Floor 026 Exit to the West. ==--== Floor 030 Take the ENC orbs if you want. Exit to the West. ==--== Floor 025 Go around and exit to the South-East. ==--== Floor 030 Step on the switch - all 3 switches should now have a character standing on them, and your party should re-unite. Remember that cracked wall that Cecilia passed (floor 027) ? Let's go there first - exit to the West. ==--== Floor 027 Bomb the cracked wall. Exit to the East. ==--== Floor 028 The chests are trapped - use Hanpen to open them to get: Nectar Revive Fruit x 3 Potion Berry x 3 Alter Parts Lucky Card Exit back to the South-West. ==--== Floor 027 Exit to the North-East. ==--== Floor 030 Prepare for a fight (and equip everyone with as much elemental resistances as you can) and exit to the South. ==--== Floor 031 Move forward a little to activate a boss fight. ==--====--== Boss: Demon Prophet XP: 22000 Gyara: 7000 Items: Wind Resistance 3 Strategy: A curious boss, and definitely one where a bit of knowledge of Japanese goes a long way. At the start of each round, he will ask you what element you'd like to be attacked with. You'll get 3 random selections from the 8 possible elements to choose from. The idea here is that you choose elements which you've got equipped skill resistances against, and then you attack him with the opposite element. If you chose to be attacked by Fire, for example, you'd attack him with Ice. If you chose Air, you should attack him with Earth in that round. I've listed the questions he asks below, in groups of two. The two elements in Each group oppose each other. Light - 眩き閃光にその身おさらす Dark - 深き暗黒に堕とされる Thunder - 轟く雷鳴に打ち砕かれる Water - 渦巻く激流に飲み込まれる Wind - 切り裂く族風に刻まれる Earth - 荒れる大地に圧し潰される Fire - 紅蓮の炎に焼き尽かされる Ice - 凍てつく吹雪に巻き込まれる All that would be bad enough, but the Demon Prophet has another trick up his sleeve. After the first round or two of battle he'll activate an ability which allows him to become invulnerable if not all of your 3 characters are attacking him in a round (if, for example, 2 were attacking and 1 was healing, he might be immune to damage). It's all or nothing - if you need to heal then have all 3 characters heal each other in a round. In other rounds have all 3 of them attack with everything they've got. ==--====--== Floor 031 Exit to the East. ==--== Floor 032 Exit to the North-West. ==--== Floor 001 There's a duplicator door to the West. Beyond that is Floor 002, which has 3 chests: Small Flower Force Carrot x 3 Skill: Fire Resistance 2 Otherwise, exit North from Floor 001 - you're not finished with this dungeon. ==--== Floor 003 Exit to the North. ==--== Floor 004 Read the book in the bookcase. Exit to the East. ==--== Floor 005 Take the recovery orbs if you need them. Climb the stairs and exit to the West at the top. ==--== Floor 006 ENC orbs here if you want them. The chests have: 10000 Gyara Event Item: Mayor's House Miniature ( 町長宅のミニチュア ) Climb the stairs and exit at the top to the East. ==--== Climb the stairs, exit at the top to the North. ==--====--== Cutscene: Using Elmina as a focus, the Darkness Tear uses the Elw satellite network (that you've used previously for teleportation) to disrupt the planet's leylines. You'll get a long flashback to Arctica Castle town and the Fenril Knights, amongst them Elmina and Garrett (who is clearly a young Zack). During this flashback you'll see that Garrett promised to protect Elmina. As you'd know if you saw the secret cutscene that occurs at the game's START screen if you don't press any buttons, he failed his promise. When Zack wakes in Adelhyde, he starts to tell them who he really is, but Cecilia stops him - the past doesn't matter, it's who he is now that's important. He gives the location of Arctica Castle and asks for the team to come with him while he goes there. Exit Adelhyde and fly to Arctica Castle ==--====--====--====--== DUNGEON: Arctica Castle ( アークティカ城 ) X: 6800 Y:21300 Enter to encounter Lady Harken. ==--====--== Boss: Lady Harken XP: 17600 Gyara: 7800 Items: Skill: Critical 2 Strategy: Whatever happened to safety in numbers? You'll be fighting Harken with Zack alone. You'd think this would make this an extremely tough fight, going on Harken's past encounters with you, but she's actually relatively easy now. The temporary reassertion of her real personality must have weakened her. Still, you have to be very careful to watch your health in this fight. She's got a few attacks - every third round (or so) she'll cast Reflex - if you attack her after that she'll do a special counterattack. Zack should have the Flowering Love Sentiment skill equipped (in fact, he should always have it equipped - he's the best one to use it besides Jane, due to her Mystic ability). If he has this skill, he'll be able to heal himself a lot easier. Keep using your Quick Draw attacks (Acute Angle's pretty good here) until (if) you run out of MP, and then just attack her normally until she goes down. ==--====--== CUTSCENE: Justine, a new Guardian, is unlocked from one of the damaged stones you picked up in the Sacred Ruins by Zack's strong emotions. The Guardians warn Cecilia that time is running out, and a new location, Ka Dingle, is opened. Ka Dingle is some sort of Elw Space Elevator that has been dormant for a 1000 years, until Siegfried reactivates it. Back in Adelhyde, you talk to Anje to get firmer directions: X: 15300, Y: 5000. You'll regain control of your characters - exit Adelhyde. ==--====--====--====--== FIELD MAP Fly to the island at X: 14500, Y: 4800 and land there. Go to the North-East tip and Search to find Ka Dingle. To enter, call Asgard with your Ocarina. Enter the ocean shoals at the South East of the island, and enter Ka Dingle while in Asgard. ==--====--====--====--== DUNGEON: Ka Dingle ( カ・ディンギル ) X: 15300 Y: 5000 Floor 001 Head North to meet Boomerang. He tells you about the new moon, Marduke, which Siegfried has summoned to destroy Fargaia with its power (the Marduke Gaze). This Space Elevator that you're about to enter is the only way to reach it. In the meantime, Boomerang wants to test your strength again. ==--====--== Boss: Boomerang and Rushiedo XP: 23000 Gyara: 8000 Items: None Strategy: Boomerang now does about 900-1000 damage. Summon your Electrical Guardian if you can. As always concentrate on Boomerang, rather than Rushiedo. I didn't have too much difficulty with this - even without using Lock-On, my Gatling Raid was doing about 4500 damage by now. ==--====--== Boomerang is impressed with the strength of humans, and so he offers to join you. However, Siegfried hears this and summons a lot of robed monsters to stop him. Boomerang tells you to go after Siegfried (who is on Marduke), while he holds back the monsters. ==--== Floor 002 Two chests here: 5000 Gyara 1 Gimel Coin x 2 Exit back to the South ==--== Floor 001 You'll find that Boomerang is gone - in his place is a large crater. In the middle of the crater lies his weapon, the Crescent Fang ( クレッセントファング ). Use it to pick it up - you can meet Boomerang in the Devil's Playground battles if you have this - see Secrets section for more information. Now that Ka Dingle is available, you can start doing a few subquests you couldn't complete before. 2 out of the 3 extra characters that you can recruit will now be available (see Secrets section) - the third wont be available until you complete Floor 008 of Marduke. You can go subquesting now, or wait until you've reached Marduke. If you choose to continue this dungeon now, exit to the North. ==--== Floor 002 Exit to the West. ==--== Floor 003 Climb the stairs. There's an oval gem across the ledge, halfway up the wall. Grenade it. Exit at the top of the stairs, to the East. ==--== Floor 004 There's a puzzle here. You use Zack's Jumper Boots to jump on the switches (the X's) to swap lights around. The light needs to match the switch it is on (you cannot easily see this at normal zoom - zoom in by pressing the Right analogue stick up). You want the green lights on the 3 points of the triangle East B G x G North x x B G B B= Blue Light, G = Green light, X = switch Jump on the North-West switch twice. Jump on the South-West switch once. Jump on the East switch once. Once the path is open, exit to the East. ==--== Floor 006 Step on the switch halfway up the stairs to activate some orange orbs. Use your Change Staff to convert them into a path. Cross the path and open the chests to get: Skill: Poison Resistance 3 Party Item: Sonar Kit ( ソナーキット ) Lucky Card x 2 The Sonar Kit is automatically active on the Field Map, and points out hidden items on the world map with yellow dots - you have to be within about a third of the distance of the smaller map to spot yellow dots. And I can tell you that it made Secret 1 below a lot easier to write. Exit at the top of the stairs, to the West. ==--== Floor 007 Walk up to one of the blocks, hold down the Circle button and move forward to push it out of the way. Move all the blocks so they form a straight line connecting the 2 stairs. Before: ------- --SSS-- - - - - -BBBBB- - - - - --SSS-- ------- B = Block, S = Stairs After ------- --SSS-- - B - - B - - B - - B - - B - --SSS-- ------- Once that's done, exit to the West. ==--== Floor 008 Climb the stairs. Take the ENC orbs if you want. Read the orange screen. The chests have: Small Flower x 3 Light Gem x 5 Nectar x 3 Exit at the top of the stairs, to the East. ==--== Floor 009 The blocks here will mirror the position you placed the blocks two floors ago. If you placed a block to the left of the screen there, it will be to the right here. To the top there, to the bottom here. The chest has 10000 Gyara if you want to go back to Floor 007 and arrange a path to it. Before you do, however, Grenade the switch to the East. Exit back to the West. ==--== Floor 008 Exit at the bottom back to floor 007. ==--== Floor 007 Move the East most block 1 space North, 2 spaces West. Move the next East most block 2 spaces North, 1 space West. This will make an L shape out of the blocks. (If you want to get that chest on floor 009, move the 2 blocks to the South and West instead of the North and West. Go get it, and come back and rearrange the blocks as noted in the diagram.) After: West ------- --SSS-- - B - - B - -BBB - - - - - --SSS-- ------- ==--== Floor 008 Exit to Floor 009 ==--== Floor 009 You should have a clear path to the North exit - exit to the North. ==--== Floor 010 A teleporter here can take you back to Floor 005 if you wish. Otherwise, exit to the North. ==--== Floor 011 Chests here contain: Potion Berry x 3 Gyara Beetle x 2 Exit to the West. ==--== Floor 012 Hit the switch halfway up. Use your Change Staff on the East ENC orb to cross the gap. Grenade the red switch. Change Staff the other ENC orb to get back to the stairs. Exit up the stairs. ==--== Floor 013 Another puzzle. B xB Y xG Y xG B B= Blue, Y = Yellow, G = Green, x = switch Jump on the West switch once. Jump on the East switch once. Jump on the central switch twice. Jump on the East switch once. The North door should now be open. Exit to the North. ==--== Floor 014 Another Teleporter back to Floor 005 is here. Exit to the North. ==--== Floor 015 Hit the red switch. Climb the stairs and Change the orange orbs into a platform. Drop off the platform to hit the blue switch. Use your Change Staff on the ENC orb to escape. Climb the stairs and exit to the West. ==--== Floor 016 Climb the stairs. Use your wire hook on the East post halfway up to get to the chest, which has: Skill: Remove Trap ( リムーブトラップ ) Wire Hook the West post to get back. Climb the stairs and exit to the East. ==--== Floor 017 Yep, another puzzle. East Y B x x B G G x x G B Jump on the North-West switch once. Jump on the North-East switch once. Jump on the South-East switch once. Jump on the South-West switch once. Jump on the South-East switch twice. The path should now be open - exit to the East. ==--== Floor 018 Climb the stairs and exit at the top. ==--== Floor 019 The 2 chests here have: Mimicx2: Four Witches Book - Final Chapter ( 四人の魔女 最終章 ) Light Gem x 2 If you try to exit West, you'll be teleported back to Floor 016. Instead, exit back to Floor 018. ==--== Floor 018 Use your Detector to temporarily open a secret door halfway down the stairs. Exit through it to the West. ==--== Floor 020 There's another Teleporter back to Floor 005 here. Exit to the South. ==--== Floor 021 Hit the red switch. Climb to the top and use your Change Staff on the ENC orb to get to the blue switch. Change the second orb to get free. Climb the stairs, exit to the East. ==--== Floor 022 Two chests here: Skill: Thunder Resistance 2 Force Carrot x 3 Climb the stairs, exit to the West. ==--== Floor 023 Another set of blocks. Form them into an L shape with 3 blocks going from the East of the room to the centre, and 2 blocks forming the L by going to the North of the West most block. After: West ------- --SSS-- - - - - - BBB- - B - - B - --SSS-- ------- Exit to the West. ==--== Floor 024 Hit the switch, Change the orbs into a platform and get the chests: 15000 Gyara Skill: MP UP 3 Revive Fruit x 2 CLimb the stairs, exit to the East. ==--== Floor 025 Grenade the red switch. Return through Floor 024 to Floor 023. ==--== Floor 023 Move the blocks into a straight line touching the two sets of stairs. After: West ------- --SSS-- - B - - B - - B - - B - - B - --SSS-- ------- Return through Floor 024 to Floor 025. ==--== Floor 025 Exit to the East. ==--== Floor 026 Grenade the yellow switch halfway up. Climb the stairs and exit to the West. ==--== Floor 027 Another puzzle. West B x B G x Y G Y x Y B x B Jump on the North-East switch once. Jump on the South-East switch once. Jump on the North-West switch once. Jump on the South-West switch twice. The path should now be open - exit to the South. ==--== Floor 028 Another Teleporter to Floor 005 here. Exit to the South. ==--== Floor 029 Exit to the East. ==--== Floor 030 Wire Hook across the gap halfway up. Open the chests for: 1 Gimel Coin Miracle Berry x 2 Hook your way back across the gap. Prepare for a fight, climb the stairs and exit to the West. ==--====--== Boss: Alhazard and 3xBastis and 3xEsperanza XP: 24000 Gyara: 9000 Items: Skill: Dark Resistance 3 Strategy: Put it back on! Put it back on! No wonder this guy always wears a cloak. As usual, you can't hurt Alhazard until you reduce his 2 sets of 3 followers down to 2 sets of 1 follower each. Alhazard's weak against Earth, if you want to Summon. As you want to keep some of his followers alive, I'd advise againts summoning, though. Stick to Rody's Cartridge attacks. Alhazard is really not too tough - you should be able to beat him fairly easily. ==--====--== Floor 031 Recover/Save at the green gem if you want. I strongly advise saving - there's some tougher creatures up ahead in Marduke. Exit to the West. ==--== Floor 032 You can hit the red switch and use your Change Staff to cross the gap if you want - there's only ENC/recovery orbs over there. Climb the stairs, exit to the East. ==--== Floor 033 Last of these puzzles: East B Y x Y G x G x G B x x B Y Jump on the South switch once. Jump on the South-West switch once. Jump on the North-East switch once. Jump on the North switch once. Jump on the North-West switch once. Jump on the North-East switch once. Jump on the North-West switch once. Jump on the North switch twice. Jump on the North-West switch twice. The path should open. Exit to the North. ==--== Floor 034 If you Grenaded all the switches on the way up the tower, the door to the North will be open. If it's not, you've missed a wall switch/gem and need to make sure you go back and Grenade it. Otherwise, exit to the North. ==--== Floor 035 Three chests here: Skill: Light Resistance 3 Skill: Blocker 2 Skill: Finest Arts ( ファイネストアーツ ) Exit to the South. ==--== Walk up the stairs and use the computer with the 3 red lights. Take the first option to activate the space elevator which will take you to Marduke. ==--====--====--====--== DUNGEON: Marduke ( マルドゥーク ) X: ?????? Y: ?????? Floor 001 Note that you won't be able to use Gimel Coins to save in this dungeon - they're greyed out in your inventory. Touch the blue crystal to go to Floor 002. ==--== Use the Screw Staff on the fan to raise it. When it's fully raised, use it to acquire an event item: Event Item: Protector Unit ( プロテクターユニット ) You have to be quick to get it - once you stop generating a tornado with your staff, it doesn't take long for the fan to fall back into the ground. Once you get it, the path will open. Exit to the North. ==--== Floor 003 Use the Protector Unit on the fan to create a bridge. Exit to the North. ==--== Floor 004 Use the Screw Staff on the West fan. Get its Protector Unit. Place the Protector Unit in the East fan to create a bridge. Exit to the North. ==--== Floor 005 Bomb the chest to the North East and open it to get: Cartridge: Arc Nova ( アークノヴァ ) Arc Nova is the most powerful group attack cartridge in the game (unless there are secret cartridges I haven't found yet). It also has the advantage of attacking ALL enemies, not just one group of them. I'd suggest upgrading this to 3 or more bullets as soon as you have the Alter Parts. Cross the central bridge and use the Screw Staff on the fan. Take the Protector Unit. You can take the recovery orbs here if you want. Exit to the East. ==--== Floor 006 Go around and exit to the South-West. ==--== Floor 005 Go through the centre East door. ==--== Floor 006 Use the Screw Staff on the 2 fans and take their Protector Units. Exit to the West. ==--== Floor 005 Exit to the South-West. ==--== Floor 007 Put a Protector Unit in the first fan. Put one in the second fan to make a bridge to the East. Exit to the East. ==--== Floor 005 Get the recovery orbs if you need them. Exit to the West. ==--== Floor 007 Get back the 2 Protector Units you used previously in this room. Place one in the North fan. Exit to the North-East. ==--== Floor 005 Get the ENC orbs if you want. Exit to the North-West. ==--== Floor 008 Use Protector Units on the 2 fans. Cross the bridge that doing that creates and open the chest to get: Goods: Old Guitar ( オールドギター ) This is Zack's final Goods. You might remember seeing some large yellow crystals that made your controller throb like a heartbeat when you were near them (if you had the rumble option on). The Old Guitar starts battles. If you play the Guitar next to these gems, you will get into boss battles with the creatures in the gems. Playing the Guitar elsewhere in dungeons will put you into a normal battle with the usual random monsters for that area. Take back the 2 Protector Units and exit to the South. ==--== Floor 005 Exit to the North-East. ==--== Floor 008 Place Protector Units in the 2 fans, and cross the bridge that creates. Get the Protector Unit out of the fan across the bridge. Touch the gem to exit. ==--== Floor 001 You should now be able to recruit all 3 extra characters (see Secret 2) and complete most of the subquests in the game. It's the perfect time to exit back to Fargaia to do all that, if you want to get the extras. If you want to complete the subquests, use the teleporter circle on this floor to go back to Ka Dingle. Make your way down Ka Dingle and exit. You can check the secrets section for things you can do. Otherwise, exit to the North. ==--== Floor 009 Use the green recovery/save gem here if you want. Exit to the North. ==--== Floor 010 The three crystals here will teleport you to separate sections of the dungeon if you touch them. Let's go in the dungeon's floor order - touch the green gem. ==--== Floor 013 Touch the blue crystal to the North-East. ==--== Floor 014 Wear your Might Gloves. Hit the box 1 West, 3 North, 1 East. A blue teleport gem will activate to the North. Touch it. ==--== Floor 015 Hit the Southern box 1 West, 3 North, 1 East. Hit the other box 1 West, 1 North, 1 East. Touch the blue crystal to the North. ==--== Floor 016 Hit the West block 2 North. Hit the East block 2 North. Hit the Central block 1 West, 1 North, 1 East. Touch the blue gem to the North. ==--== Floor 017 Hit the East block 1 North, 1 East, 1 South. Hit the West block 1 North, 1 West, 1 South. Hit the South block 1 East, 2 North, 1 West. Hit the last block 1 East, 2 South, 1 West. Touch the blue gem to the North. ==--== Floor 013 You'll be back on floor 013, amongst the chests on the raised platform. Open the chests to get: Migrant Badge Ambrosia Lucky Card x 3 5000 Gyara Use the green orb to the North - you'll get: Event Item: Green Flame ( キシュムの碧炎 ) (Side note: I have to admit defeat here - the only use of the word Kisumu that I'm aware of is a city in Kenya. I suppose it could stand for schism, but it doesn't seem quite right. If anyone knows what it means, please email me - I'd really appreciate it) Drop off the South ledge, touch the South gem. ==--== Floor 010 Touch the red crystal next. ==--== Floor 019 Note the pattern of orbs here - Red, Orange, Yellow, Green, Purple. Touch the blue crystal to the East. ==--== Floor 020 Stand on the X switch and play your Guitar. Mini-Boss: Boosted Trask ( ブーステッドタラスク ) XP: 1800 Gyara: 200 Items: Nectar You'll be encountering a few of these in the next few rooms. It has around 3500 HP. It's weak to water and ice. It can counterattack. In the first round it will almost certainly cast a boost spell on itself, making its attacks and defense a lot more powerful - you can always dispel it with Cecilia's magic to make the fight easier. If you're around level 50, you should be able to take it down with special attacks in a couple of rounds. Just be sure to not attack with anyone with HP below around 800, due to its counterattack ability. Once you beat him, you'll see a whole range of coloured crystals appear. Remember the pattern in Floor 019? If you follow that, you'll arrive in a room with a boss crystal that you can activate with your guitar for a fairly tough fight. What you need to do to progress is to follow the pattern in reverse order from what was shown in the previous room. Touch the Purple gem. ==--== Floor 021 Stand on the X switch and play your Guitar. You'll encounter another Boosted Trask. Use the same tactics as last time. Touch the Green gem. ==--== Floor 022 Stand on the X switch and play your Guitar. You'll encounter another Boosted Trask. Use the same tactics as last time. Touch the Yellow gem. ==--== Floor 023 Stand on the X switch and play your Guitar. You'll encounter another Boosted Trask. Use the same tactics as last time. Touch the Orange gem. ==--== Floor 024 Stand on the X switch and play your Guitar. You'll encounter another Boosted Trask. Use the same tactics as last time. Touch the Red gem. ==--== Floor 019 Open the chests to get: Skill: Support Attack Alter Parts Gyara Beetle x 3 Skill: Regeneration Use the big red orb to the North to get: Event Item: Red Flame ( キシュムの紅炎 ) Drop off the ledge to the South, touch the red gem to exit. ==--== Floor 010 Touch the blue gem. ==--== Floor 026 Touch the blue gem to the East. ==--== Floor 027 There's a right way and a wrong way to activate these gems in the next few rooms. If you do it the right way (all gems are blue), you'll get through. If you do it the wrong way (some/all gems are yellow), you'll go to floor 030 where you can play the guitar to fight Set, an extremely powerful golem. There are stones scattered around the next few levels. They give you the hints on what to do. Let's go with the right way: Wear your Might Gloves. Rapidly hit the clear gem in the centre of the room 3 times. If you do it rapidly enough, it will turn blue. If not, it will turn yellow. If it turns yellow, then try again until it turns blue. Touch the blue gem to the North. ==--== Floor 028 Use the Change Staff on the North clear gem. Use the Wire Hook to hit the West clear gem. Use the Tinder Staff on the East clear gem. All gems should now be blue. Touch the blue gem to the North. ==--== Floor 029 First, set a line of 6-8 Bombs in a trail from the West gem to the East one - the bombs should set each other off in a chain reaction causing the West and East gems to go blue. You can't set one bomb at the East gem and one at the West - the idea is that the two gems have to get blown simultaneously, which only happens when the bombs go off in a chain reaction. Once those two gems are blue, use Hanpen on the North-East gem. Use the Screw Staff on the North-West gem. Touch the blue gem to the North. ==--== Floor 026 The chests contain: 1 Gimel Coin x 3 Skill: Penetrator ( ペネトレイター ) Miracle Berry x 3 Crest Graph Use the blue orb to the North to get: Event Item: Blue Flame ( キシュムの蒼炎 ) Drop off the ledge to the South, touch the South blue gem. ==--== Floor 010 I strongly recommend you go back to floor 009 and save. Otherwise, go to the three small pillars to the North. From your Event Item list, Set the green orb in the West pillar ( キシュムの碧炎 ) Set the red orb in the North pillar ( キシュムの紅炎 ) Set the blue orb in the East pillar ( キシュムの蒼炎 ) The path will open - prepare for a fight and exit to the North. ==--====--== Boss: Berserk XP: 25000 Gyara: 9500 Items: Death's Door Auto-Guard ( 瀕死時オートガード ) Strategy: Yeah, he's back. Berserk's weak to electricity. He can counterattack. He tends to do a group attack the round after he throws his chain-mace at a single person. He also has an attack he uses rarely where he throws his mace into the air - it tends to do double damage (approximately 1400-1500). I found him to be fairly tough, actually, especially compared to the bosses after him. But just remember that you're near the end of the game and you can afford to spend some of your items. The quickest way to beat him is to give Cecilia a Force Carrot to raise her FP to 100, then summon Justine (your Attack Power Guardian), and then have Rody use LockOn + his most powerful cartridges. With this tactic, using Gatling Raid (6 normal bullet clip size, ARM attack level at 6), I did over 10000 damage at level 52. Zack's Maximum Risk skill (if you went to Arctica Castle and got it, and if he's at critical health) can also do some respectable damage. Having Cecilia cast Shield is also a very good idea. ==--====--== Floor 011 Exit to the North. ==--== Floor 012 Follow the spiral staircase down - at the bottom you'll see a door to the North. This is the point of no return in the game. If you have anything left that you want to do, retreat now to floor 001, teleport down to Ka Dingle and make your way down and out to the Field Map. If you're ready to finish the game, use the door and select the first option. ==--====--== Boss: Siegfried XP: 26000 Gyara: 7000 Items: None Strategy: Siegfried is weak against wind. He can counterattack, but only after he's cast the Counter Form spell (easy to spot - if he casts a spell but does no damage to you, then it's the Counter Form spell). He has a group attack, Negative Rainbow, which attacks with several elements (if you've got your party kitted out with a lot of Elemental Resistance skills you'll take a lot less damage). This guy should be easy for you by about level 53 or so. Summon Justine and cut him apart with Special Cartridges. ==--====--== It's not over yet. Remember that Mother merged with Siegfried after the Gate Generator - he now shows their combined power. Boss: Motherfried and Amadeus x 4 XP: 12600 Gyara: 32500 Items: None Strategy: The Amadeus can Silence and Disease you - they're very annoying. If you've got the Re-enforce spell, cast it on Cecilia so that she can summon the Heal Guardian fairly often. Motherfried has no elemental weaknesses, and she'll regenerate the Amadeus if you kill them all. If you have Jane, you can use her to Steal an EX File Key off Motherfried Unless you get overwhelmed by the status attacks, you shouldn't have too much trouble here either. Keep Rody concentrated on attacking Motherfried while Cecila and Zack support/heal/attack as necessary. ==--====--== Floor 012 Now that that's over, head up the stairs and exit to the South. ==--== Floor 011 Exit to the South. ==--== Floor 010 Exit to the South. ==--== Floor 009 Exit to the South. ==--== Floor 001 Drop off the ledge to the South and walk onto the elevator (the green circle). Choose the first option. ==--====--== One last boss to fight before this is all over: Boss: Sieg Tsuvai XP: 30000 Gyara: 8000 Items: None Strategy: To make the Jpop/rock hurting stop, you'll have to fight this guy. This fight ends automatically in 5 rounds, but you can't just defend to get through it. You have to do a decent amount of damage to it, otherwise it will be game over. Tsuvai can counterattack, and his attacks are group attacks. Have Cecilia heal, with Zack backing her up if need be (this is the last fight of the game, so you can afford to spend Force Carrots and Miracle Berrys if need be). Summon Justine if you can. Have Rody pull out his best cartridges to ensure you're doing as much damage as possible. After the five rounds, presuming you've done enough damage, Sieg Tsuvai will retreat and you'll have won. That's it - you've won the game. You can now watch the final cutscenes roll. ================================================================ 4.0 APPENDICES ================================================================ APPENDIX 1: ITEMS Not surprisingly (for a Japanese game) all the item names are in Japanese. I've provided this list so that if you want to equip (for example) the skill HP UP 2, and you've forgotten or don't know what the Japanese looks like for that, then you can find it in this central area. I'll create an index in a later version to make it easier to find an item via its kanji. 1 Gimel Coin ( 1ギミルコイン ) These are handy little things. If you use them from your inventory, you'll be able to save your game anywhere - especially before boss battles. They have a second use - if all of your characters die in combat, you can use a Gimel Coin to continue - your characters will go back to the start of the fight with full health, MP and special bullets. HOWEVER you should avoid using the continue option, especially in a boss fight, as your characters will receive 0 XP for a fight in which they had to use a coin to continue. Ambrosia ( アンブロシア ) Extremely rare. Restores HP and MP. Duplicator ( デュプリケイター ) Keys which are used to open Duplicator chests and doors - the ornate chests and ornate orange doors you sometimes find. Face the chest/door, open your inventory and select a duplicator to open. Also can be used on the chests that sometimes appear at the end of a battle to open them without triggering a trap, but that is a waste of a precious resource. Force Carrot ( フォースキャロット ) Raises a character's FP to 100. Semi-rare, but can be gardened. Gyara Beetle ( ギャラコロガシ ) During combat you can use these items on the enemy to double the amount of Gyara you'll receive from them at the end of the fight. As you can sell these things for 1500 Gyara, and they're fairly rare, it's not worth using them on almost anything but Boss fights. The Beetles affect only the creature you use it on. eg - If you're fighting two of the same creature, each worth 1000 Gyara, and you use a Beetle on one of them then you'll get 3000 Gyara at the end of the fight (1000x2 for the one you used it on, plus 1000 Gyara for the second creature) Heal Berry ( ヒールベリー ) Restore 100HP Level Apple ( レベルアップル ) Raises the using character's level by 1. Rare. Lucky Card ( ラッキーカード ) Used in Battles only. When used, gives the character it was used on a starting XP bonus of 2.0 rather than 1.0 at the end of the fight. Miracle Berry ( ミラクルベリー ) Heals 2000HP Nectar ( ネクタール ) Restores a character's VIT gauge. Potion Berry ( ポーションベリー ) Restore 500HP. Revive Fruit ( リヴァイブフルーツ ) Resurrect/revive a dead/fallen companion. Small Flower ( ちいさな花 ) If used, raises a single character's luck-level by one (from worst to bad, for example, or from good to best). Status Healing Items: In the game you can be attacked with many status effects. Poison, for example, will continually drain your health while you cannot heal someone's HP if they are Diseased. Each status has a corresponding item that can cancel the status effect. Cecilia can also buy a magic spell, Restore, to cure people. Antidote ( アンチドーテ ) Clears Poison ( 毒 ). Poison will continuously damage your character's HP. Pygmalion ( ピュグマリオン ) Cures Petrification ( 石像化 ) If your characters are petrified they can't do anything - they're statues. Please Mint ( プリーズミント ) Cures Sleep ( 眠り ) If your character's asleep, they'll perform no actions in battle. A less literal translation would be Breath Mint. Stamina Acorn ( 元気ドングリ ) Cures Battle Weakness ( やるせない ) You cannot use your special abilities in battle while affected with Battle Weakness. Toy Hammer ( おもちゃのハンマー ) Clears Amnesia ( 忘却 ) Characters with Amnesia will get no experience at the end of a fight. Tranquil Windmill ( やすらぎの風車 ) Clears Confusion ( 混乱 ) Confused characters will be controlled by the computer and they perform random attacks on friend and foe alike. Witch Medicine ( ウィッチメディシン ) Clears Disease ( 病気 ). Diseased characters cannot have their HP healed until cured. Attack Items: Dark Gem ( ダークジェム ) When used in battle, hits one enemy with a Dark element attack. Earth Gem ( アースジェム ) When used in battle, hits one enemy with an Earth element attack. Fire Gem ( ファイアジェム ) When used in battle, hits one enemy with a Fire element attack. Frozen Gem ( フローズンジェム ) When used in battle, hits one enemy with an Ice element attack. Light Gem ( ライトジェム ) When used in battle, hits one enemy with a Light element attack. Thunder Gem ( サンダージェム ) When used in battle, hits one enemy with a Thunder (Electric) element attack. Water Gem ( ウォータージェム ) When used in battle, hits one enemy with a Water element attack. Wind Gem ( ウィンドジェム ) When used in battle, hits one enemy with a Wind (Air) element attack. Event Items: Black Pass ( ブラックパス ) Received as the prize for solving Puzzle Box #28. Use on Kraven ( クレイヴン ), the Item store owner, to reveal the Black Market. Blue Conscience ( 蒼い良心 ) One of two keys needed to open the Giant's Cradle Books: The Four Witches ( 四人の魔女 ) A series of books that can be taken to the librarian at Curan Abbey. If all the books are collected, you'll be able to get an EX File Key as a reward. Broken Ship's Rudder ( 壊れた船の舵 ) Walk into the Adelhyde hospital after donating 600,000 Gyara to the Adelhyde fund. You'll get a cutscene, and this item. It has the same use as miniatures - Tom can rebuild the Sweet Candy with this. Call Whistle ( コールホイッスル ) Used to summon the Sweet Candy. Obtained from the Cruel Stone Cave - see Extras 3 for details. Crescent Fang ( クレッセントファング ) Boomerang's weapon - available on floor 001 of Ka Dingle once you've gone to floor 002 of the dungeon. Once you complete the Master League of the Devil's Playground, you'll be able to face Boomerang in the arena (only) if you're carrying this weapon in your inventory. Defeating Boomerang will give you Rushiedo as a summon Guardian. Crimson Malice ( 紅い邪心 ) One of two keys needed to open the Giant's Cradle Crystal Flower ( 水晶の花 ) Held by the Phantom, wanted by Bartholomew. Desperado ( ディスペラード ) After you have payed the 600,000 Gyara to the restore Adelhyde fund, and have had Tom rebuild everything including the Sweet Candy, go to the Inn in Adelhyde. You'll notice Drake up in the corner with another man. Talk to the other man, Kimble ( キンブル ), and he will give you the Desperado. You use the Desperado in the Infinite Rings dungeon. Devil's Egg ( 魔獣のタマゴ ) If you use this on the Field Map, you'll get into a fight with two Egg-like enemies. The trick is that you have to kill both of them in the same round, or the survivor will revive the other one. Dogtags: Bent Dogtags ( 曲がったドックタグ ) Burnt Dogtags ( 焦げたドックタグ ) Damaged Dogtags ( 傷ついたドックタグ ) Dirty Dogtags ( 汚れたドックタグ ) Rusty Dogtags ( 錆びたドックタグ ) Torn Dogtags ( ちぎれたドックタグ ) Worn Dogtags ( 古びたドックタグ ) Used to open a path in Arctica Castle (see Extras for dungeon walkthrough) Dragon Pearls: Mountain's Dragon Pearl ( 山の龍珠 ) River's Dragon Pearl ( 川の龍珠 ) Sea's Dragon Pearl ( 海の龍珠 ) Sky's Dragon Pearl ( 空の龍珠 ) The Sky stands over the Mountain. The River runs from the Mountain to the Sea. You use these pearls on dragon heads in a central pillar in the undersea dungeon. The highest pearl should go on the highest dragonhead - in order from highest dragonhead to lowest, the pearls should be used like this: Sky, Mountain, River, Sea Gemini Circuit ( ジェミニ回路 ) Give to Ema to increase your plane's power. There are two of these in the game. Giant's Ocarina ( 巨人のオカリナ ) Summons Asgard to where you are. You need to use it in an area where Asgard can appear, so you cannot use it in a forest, for example. Hermit Grass Arnim ( 仙草アルニム ) Flower that can cure Mayor Harvey's sickness. ID Card ( IDカード ) Used to open a hidden door in the Forgotten House. Key of Knowledge ( 知識のカギ ) Use it on the book on De Re Metallica in Curan Abbey to reach portions of the De Re Metallica dungeon that you couldn't before. Miniatures: Bar Miniature ( 酒場のミニチュア ) Hospital Miniature ( 病院のミニチュア ) Mayor's House Miniature ( 町長宅のミニチュア) Private House Miniature ( 民家のミニチュア ) Repair Workshop Miniature ( 修理屋のミニチュア ) Second Hand Shop Miniature ( 道具屋のミニチュア ) After you first fight Berserk, return to Adelhyde and talk to Tom (he's the man standing in front of the house near the exit that goes to the museum that held the Golems). If you've got Miniatures with you, he can use them as the basis for rebuilding the house they represent. He'll charge a small fee (usually 1000-3000 Gyara) for each one. You'll have to go away for a while (I think this game progresses things like this through how many battles you've had, rather than how much time has elapsed, so go pick a few fights). After a while (maybe 10 - 20 battles), you'll be able to return to see that the building you gave him the miniature of is complete. Two other items can also be used by Tom to rebuild things: the Workman's Secret Tools and the Broken Ship's Rudder. Memento Bracelet ( 形見のブレスレット ) Quest item - give to the man in the house furtherest up the beach in the Ship's Graveyard. Repair Toolbox ( 修理用工具箱 ) Taken from Captain Geist on the Ghost Ship, used by Tom to help repair Adelhyde. Rune Drive ( ルーンドライヴ ) Quest item. Give to Nicola to power up Asgard. Sea Dragon's Scale ( 海龍のウロコ ) While on the Sweet Candy, use on the whirlpool to enter a new dungeon. After you clear that dungeon, you can use it while on your ship to return to the dungoen. Shield Emblem ( 盾の徽章 ) Used to open a secret path in Adelhyde Castle. Stones: Beast King's Stone ( 石の獅子王 ) Goddess's Stone ( 石の女神 ) Dragon God's Stone ( 石の龍神 ) The remains of three Guardians. Although damaged, their power can still be unlocked under the right circumstances. Stuffed Toy ( ぬいぐるみ ) A stuffed toy turtle. Give to the kid in the same room. Tear's Fragment ( 涙のかけら ) A magical stone with links to the Guardians. Warp Rugis's Night ( ワルプルギスの夜 ) Quest item. A book with technical information. Workman's Secret Tools ( 匠のひみつ道具 ) Same use as the Miniatures - restores a part of Adelhyde when given to Tom. Party Items: Aiming Device ( エイミングデバイス ) Displays useable items (if you're close enough to them) with a small yellow dot - the same effect you get by pressing R2+Circle. Using it turns it on/off. Alter Parts ( アルターパーツ ) Can be used at ARM shops to increase the bullet clips of your special cartridges - it is the second option on the ARM storeowner's menu. For example, you could increase Snipe Barrette from 3 bullets to 4 by spending 1 Alter Parts. The better special cartridges will cost more than 1 Alter Part to increase. Crest Graph ( クレストグラフ ) Used to purchase Magic Spells for Cecilia at Crest shops in towns. Magic spells cost both Gyara and Crest Graphs to buy. Field Viewer ( フィールドビュワー ) Allows you access the Maps in the Field Map by pressing SELECT. Item Checker ( アイテムチェッカー ) With this you will be able to find items on the field map by using the Search function (Square button) Migrant Badge ( マイグラントバッジ ) Collecting these allows you to avoid tougher fights when the ! mark appears pre-battle. Route Conductor ( ルートコンダクター) In dungeons it displays the floor number you are currently on and lights the exits to show if you've gone through them before (blue for never gone through, yellow for having previously gone through that exit). Made directions in this walkthrough a lot easier to write. Sonar Kit ( ソナーキット ) The Sonar Kit is automatically active on the Field Map, and points out hidden items on the world map with yellow dots - you have to be within about a third of the distance of the smaller map to spot yellow dots. SKILLS Status Resistance Skills Avoid acquiring the status you're being attacked with. eg Avoid being poisoned. These skills will have a number after them, indicating their level. 1 is the least effective. Eg 忘却耐性1 - Amnesia Resistance ( 忘却耐性 ) - Battle Weakness Resistance ( 戦闘不能耐性 ) - Confusion Resistance ( 混乱耐性 ) - Disease Resistance ( 病気耐性 ) - Helpless Resistance ( やるせない耐性 ) - Petrification Resistance ( 石像化耐性 ) - Poison Resistance ( 毒耐性 ) - Sleep Resistance ( 眠り耐性 ) Elemental Resistance Skills Reduce or possibly negate damage when attacked with this element - eg the flame of a dragon would hurt less if you're using Fire Resistance skills. These skills will have a number after them, indicating their level. 1 is the least effective. Eg 地属性耐性1 - Dark Resistance ( 闇属性耐性 ) - Earth Resistance ( 地属性耐性 ) - Thunder Resist. ( 雷属性耐性 ) - Fire Resistance ( 火属性耐性 ) - Ice Resistance ( 氷属性耐性 ) - Light Resisance ( 光属性耐性 ) - Water Resistance ( 水属性耐性 ) - Wind Resistance ( 風属性耐性 ) UP Skills Increases the relevant statistic - Counter Up ( カウンターアップ ) Increases chances of doing a counter attack after being attacked. - Death's Door FP UP ( 瀕死時FPアップ ) Sometimes increases FP to 100 when character's health goes critical. Equip one on Cecilia, especially once she has the Heal Guardian (so she can heal everyone in the next round if she goes critical) - Defense Up ( 防御アップ ) - HP UP ( HPアップ ) - MP UP ( MPアップ ) - Resistance Up ( 抵抗アップ ) Misc Skills Skills with varying effects. - Blocker ( ブロッカー ) Chance of blocking attack and receiving 0 damage. Equip this - it'll save your life plenty of times. - Critical ( クリティカル ) Increases the chance of a critical hit in combat. - Death's Door Auto-Guard ( 瀕死時オートガード ) Character goes into a Guard stance (reduces damage) if their health goes critical. - Defenser ( ディフェンサー ) Chance of blocking an attack on another character. - Flowering Love Sentiment ( 草花を慈しむ心 ) Doubles the effectiveness of plant/berry items. Heal Berrys will heal 200HP instead of 100HP if used by a character with this skill, for example. Suggested character: Zack, as he can use this along with his Accelerator skill to heal people hurt in the previous round. - FP Advantage ( FPアドバンテージ ) Start the battle with your FP at/near your character's level. With this, Cecilia can be Summoning in the first round. - Finest Arts ( ファイネストアーツ ) Gives you a chance to do a super-critical attack when you do a normal attack (doesn't appear to happen when you're using magic/special attacks). FP does not have to be at 100 for this to work. - Initiative ( イニシアチブ ) Raises chance of getting a free attack (chance of ambushing enemy). - Life Charge ( ライフチャージ ) Recovers 10% of HP while guarding. - MP Repair ( MPリペア ) Recover MP while walking (in dungeons/field map/etc). This Skill is worth 999,999 Gyara. That's not a typo. Selling just one of these will give you enough to complete the Save Adelhyde fund with plenty left over. There's a rare chance of Jane stealing them from the upright weasel-like enemies near Adelhyde (they're called Rat-Monkeys: ラットモンキー ). - Penetrator ( ペネトレイター ) Chance of ignoring Defense. Appears to only activate when Critical is equipped. - Regeneration ( リジェネレイション ) Regenerates a portion of your HP each round when you perform an action (attacking, using an item, etc. But not guarding) - Remove Trap ( リムーブトラップ ) Removes traps on those chests you sometimes get after battles. - Support Attack ( サポートアタック ) While equipped (by a character in the back row), there is a chance that the back row character will help a front row character in their attack - essentially you get a back row character attacking for free. There is an extremely slim chance that the front and back row character will do a combination arts attack if they have this skill equipped. Combination Arts are easy to spot - the characters' portraits fly onto screen and they combine to do massive damage on the enemy. It's sort of a super Finest Arts attack. - Surprise Guard ( サプライズガード ) Protects one character against being surprised by the enemy. If you want to avoid all ambushes, you'll have to equip ALL characters in your party with this. ================================================================ APPENDIX 2: CHARACTERS Your team is split into two types of characters: your 3 main ones (Rody, Zack, Cecilia) and other characters who either join you for story-specific events, or who can be optionally recruited near the end of the game. Only the three main characters have Goods (tools), but all characters have some sort of FP ability and some sort of original attack (magic). Rody Full Name: Rody Roughnight ( ロディ・ラグナイト ) Weapon: ARM A quiet young man who inherited his ARM from his grandfather, who he learnt his sense of justice from. Rody's special attacks involve using special cartridges (rather than normal bullets). These attacks are at their most effective when used in conjunction with his lock-on ability. FP Skill: Lock On ( ロックオン ) - 25 FP Accuracy of ARM attacks raises by 100% Special Ability - Cartridges: Boosted Shell ( ブーステッドシェル ) Starting Shells: 3 Cost to Upgrade to more shells: 1 Alter Parts The power of your shot rises, but your speed decreases (so you'll fire it later in the attack round then you normally would) Snipe Barrett ( スナイプバレット ) Starting Shells: 3 Cost to Upgrade to more shells: 1 Alter Parts High accuracy shot. Solid Frame ( ソリッドフレーム ) Starting Shells: 3 Cost to Upgrade to more shells: 1 Alter Parts Group Attack. Average hit rate, average damage. Slow speed, so you'll attack with it later in the round. Argueably the least useful group attack cartridge. Gatling Raid ( ガトリングレイド ) Starting Shells: 2 Cost to Upgrade to more shells: 2 Alter Parts Fires all the normal bullets you currently have loaded at one target. The power of this shell corresponds to the amount of normal bullets your ARM fires, along with the Attack level of your ARM. Potentially the most powerful Cartridge in your arsenal, if you upgrade your ARM well. Its disadvantage lies in your having to reload after using it before you can use it again. You can, however, fire the other special cartridges while your normal bullet clip is empty, so you can use this shell as an opening salvo. Might Avalanche ( マイトアヴァランチ ) Starting Shells: 2 Cost to Upgrade to more shells: 2 Alter Parts Releases 12 bullets into the air, which randomly strike any opponent. There is an individual chance that each bullet may miss - I've had up to 8 of the 12 miss in some shots, although I do often have the entire 12 hit. Due to your inability to aim it at specific foes, and its random nature, this isn't the best cartridge. Can do good damage when there's only one enemy to fire at, however, as all the bullets will be aiming at the one target. Hound Main ( ハウンドマイン ) Starting Shells: 2 Cost to Upgrade to more shells: 2 Alter Parts Hound Main is a quite effective group attack cartridge - it will hit one group of monsters. Gun Claymore ( ガンクレイモア ) Starting Shells: 1 Cost to Upgrade to more shells: 3 Alter Parts The highest powered cartridge against single opponents, unless you upgrade your ARM's normal bullet size to 6 or more - Gatling Raid becomes more powerful if your bullet clip is that large. Arc Nova ( アークノヴァ ) Starting Shells: 1 Cost to Upgrade to more shells: 3 Alter Parts Good damage and attacks all opponents - not just a group of them. Without question the best group attack Rody has. Goods: Set Bomb ( セットボム ) Sets an explosive device at your feet. You can lay up to eight bombs at once. Detector ( ディテクター ) Detects hidden items, displaying them with a glowing green diamond. Can also reveal hidden items. Might Gloves ( マイトグローブ ) Allows you to lift certain large boxes, and punch other types of large boxes (moving them one or more squares, depending on the box type). Also allows you to turn some handles that are too stuck for normal strength. Grenade ( グレネード ) Throws an explosive device in an arc. Useful for blowing up or activating things that you cannot reach. ARM Shops: Rody can upgrade his ARM by talking to the ARM Meister in an ARM shop. There are two ways of upgrading his ARM. Firstly, he can upgrade the amount of special bullets he has in a cartridge. He does this by selecting the second option, and then selecting the cartridge to upgrade. Upgrading special cartridges costs Alter Parts - see cartridge descriptions above for cost. The other way Rody (and Jane) can upgrade his ARM is to select the first option from the ARM Meister menu. From there, he can upgrade components of his ARM to increase Attack Power, Critical chance, etc. He can only upgrade his ARM with 15 of these increases. The five upgrade types in the upgrade menu are: Attack Power ( 攻撃補正 ) (Increases damage) Accuracy ( 命中補正 ) (Increases your chance of hitting an enemy) Bullet Count ( 最大装填数 ) (Increases the amount of normal bullets your gun has) Weight ( 扱いやすさ ) (Increases counterattack chance. Also increases chance of auto-reloading) Critical ( クリティカル ) (Increases chance of performing a critical attack. Critical attacks do more damage - you only get critical attacks with normal attacks, and not when using special cartridges.) ==--== Zack Full Name: Zack Vam Brace ( ザック・ヴァン・ブレイス ) Weapon: (Sheathed) Sword A treasure hunter with a sarcastic wit and a talking blue mouse for a companion. Normally attacking with a sheathed sword, he only unsheathes it while using his "Quick Draw" attacks. His Quick Draw attacks can be levelled up - each one starts at level 1. After using it a certain amount of times, it will level up to level 2, and so on until level 5. Each level does not increase the damage the attack does, but rather reduces the amount of MP it costs. His Quick Draw attacks work best when used in conjunction with his Accelerator ability - some Quick Draw attacks even turn into groupwide attacks when used with Accelerator. FP Skill: Accelerator ( アクセラレイター ) - 25 FP Acts first in battle. Special Ability - Quick Draws: Speed Fang ( スペードファング ) Level UP 2-2/3-22/4-75/5-225 Mp Cost 1-10/2-8/3-6/4-4/5-2 Description: The power of the attack is in proportion to Zack's Reaction (speed). Strike Buddy ( ストライクバディ ) Level UP 2-3/3-27/4-90/5-270 Mp Cost 1-5/2-4/3-3/4-2/5-1 Description: Always hits. Use with Accelerator for a Group Attack. Burst Breaker ( バーストブレイカー ) Level UP 2-3/3-32/4-105/5-315 Mp Cost 1-15/2-12/3-9/4-6/5-3 Description: Use with Accelerator for additional damage. Acute Angle ( アキュートアングル ) Level UP 2-4/3-36/4-120/5-360 Mp Cost 1-15/2-12/3-9/4-6/5-3 Description: Attack ignores Defense. Axle Smash ( アクセルスマッシュ ) Level UP 2-4/3-41/4-135/5-405 Mp Cost 1-20/2-16/3-12/4-8/5-4 Description: A stronger version of Speed Fang. Blade Bruiser ( ブレードパルサー ) Level UP 2-5/3-46/4-160/5-455 Mp Cost 1-20/2-16/3-12/4-8/5-4 Description: Full effect against Airborne enemies. Use with Accelerator to attack all enemies. Maximum Risk ( マキシマムリスク ) Level UP 2-5/3-42/4-140/5-415 Mp Cost 1-25/2-20/3-15/4-10/5-5 Description: The lower Zack's HP is, the more damage this does. See Extras 1 (Arctica Castle) for how to obtain. Laser Silhouette ( レイザーシルエット ) Level UP 2-6/3-45/4-150/5-450 Mp Cost 1-30/2-24/3-18/4-12/5-6 Description: Powerful skill. Zack attacks one enemy multiple times. Accelerator increases hit rate. See Extras 4 (Infinite Rings) for how to obtain. Goods: Hanpen ( ハンペン ) Your blue mouse companion. Used to activate switches and open chests you cannot reach. Can leap gaps to a certain width (can leap a gap the width of a large box, basically). Wire Hook ( ワイヤーフック ) A grappling hook. Used to activate certain switches, and to grapple onto posts to traverse gaps. Jumper Boots ( ジャンパーブーツ ) Used to activate large floor switches (which are too rusty/etc to be activated by walking on them normally). Can also be used on certain switches which act as trampolines, boosting you to a new level. Old Guitar ( オールドギター ) Used on switches with large red crosses on them or near pulsing gems (if your rumble option is on, you should feel your controller pulsing like a heartbeat). Activates fights - if used near the pulsing gems, will activate optional Boss Fights. If used elsewhere in a dungeon, it will activate a normal random battle. ==--== Cecilia Full Name: Cecilia Rayne Adelhyde ( セシリア・レイン・アーデルハイド ) Weapon: Staff Cecilia is the daughter of the king of Adelhyde. Her abilities lie in her ability to cast magic and summon Guardians, rather than her physical attacks. The one advantage to her weak physical attacks is that everytime you hit an enemy with your staff, you will regenerate 1 MP. As there are very few ways of regenerating MP (besides levelling up, resting at an inn and using a very rare item, or summoning a Guardian you don't get until near the end of the game), this can be to your advantage. She is the only one who can summon Guardians. FP Skill: Material ( マテリアル ) - Various FP (depends on Guardian) Use your Mediums to summon a Guardian. Guardians: (I'll list the Guardian's by their "function" first - ie Heal Guardian - to make it easier to spot the one you want to use. You use Medium Stones to summon Guardians, thus the two different names. The Medium name is what you'll see in Cecilia's FP attack menu) Function: Water Guardian Medium: Water's Whisper ( 水のささやき ) Guardian: Shiturudark ( シトゥルダーク ) FP: 50 FP Received: In Story. Attacks all enemies with a Water Element Attack Function: Earth Guardian Medium: Earth's Roar ( 大地の唸り ) Guardian: Gurujief ( グルジエフ ) FP: 50 FP Received: In Story. Attacks all enemies with an Earth Element Attack Function: Fire Guardian Medium: Conflagration's Hatred ( 烈火の怒り ) Guardian: Ma Garuto ( ムァ・ガルト ) FP: 50 FP Received: In Story. Attacks all enemies with a Fire Element Attack Function: Wind Guardian Medium: Hurricane's Claw ( 疾風の爪 ) Guardian: Fengaron ( フェンガロン ) FP: 50 FP Received: In Story. Attacks all enemies with a Wind Element Attack Function: Defense Guardian Medium: Saint's Sorrow ( 聖者の悲しみ ) Guardian: Ioni Paua ( イオニ・パウアー ) FP: 25 FP Received: In Story. Reduces damage taken by all characters (in the front row) Function: Electric Guardian Medium: Thunder's Fang ( 雷鳴の牙 ) Guardian: Na Shacks ( ヌァ・シャックス ) FP: 50 FP Received: In Story. Attacks all enemies with a Thunder (Electrical) Element Attack Function: Light Guardian Medium: Glinting Blow ( 閃光の一撃 ) Guardian: Steia Rou ( ステア・ロウ ) FP: 50 FP Received: In Story. Attacks all enemies with a Light Element Attack Function: Heal Guardian Medium: Life's Blaze ( 生命の炎 ) Guardian: Audric ( オードリューク ) FP: 75 FP Received: In Story. Revives dead, Cures all status effects and fully Heals all characters (in front row) Function: Dark Guardian Medium: Hell's Hail ( 魔界の呼び声 ) Guardian: Dorus Doram ( ドラスドラム ) FP: 50 FP Received: In Story. Attacks all enemies with a Dark Element Attack Function: MP Recover Guardian Medium: Love's Miracle ( 愛の奇跡 ) Guardian: Raftina ( ラフティーナ ) FP: 100 FP Received: In Story (after defeating Elizabeth). Recovers a good portion of Cecilia's MP. Function: Attack Power Guardian Medium: Courage's Crest ( 勇気の紋章 ) Guardian: Justine ( ジャスティーン ) FP: 100 FP Received: In Story (after beating Lady Harken in Arctica Castle). All characters (in front row) will do double damage. All enemies have their defense halved. Function: Ice Guardian Medium: Snow's Crystal ( 雪の結晶 ) Guardian: Arusureit ( アルスレート ) FP: 50 FP Received: Search on the Field Map (You'll probably need the Item Checker) X: 8400, Y: 23590 Attacks all enemies with an Ice Element Attack Function: Magic Power Guardian Medium: Star's Radiance ( 星の輝き ) Guardian: Rigudo Bright ( リグドブライト ) FP: 25 FP Received: Search on the Field Map (You'll probably need the Item Checker) X: 5200, Y: 20500 Increase effectiveness of magic for all characters ( in front row ) Function: Death Strike Guardian Medium: Sword's Dance ( 剣の舞 ) Guardian: Equitis ( エクイテス ) FP: 75 FP Received: Search on the Field Map (You'll probably need the Item Checker) X: 17000, Y: 14600 (at sea - you'll need to be on your ship) All characters (in front row) receive chance of inflicting an Instant Death strike. Function: Status Protection Guardian Medium: Fortress's Defense ( 城砦の守り ) Guardian: Zeltix ( ゼルテュークス ) FP: 25 FP Received: After Subquest: Restoration of Adelhyde (after Tom uses the Workman's Secret Tools to restore the statue, use the statue to receive medium). Must have also donated all required money to the Save Adelhyde fund. Fully protects all characters (in front row) from any Status attack. Function: Time Stop Guardian Medium: Time's Gears ( 時の歯車 ) Guardian: Dan Dairam ( ダン・ダイラム ) FP: 75 FP Received: Once Ka Dingle is available, talk to people in Baska to get a new dungeon. See Extras section (not yet done). All enemies are immobilised for a time. Function: Non Elemental Guardian Medium: Hope's Fragment ( 希望のかけら ) Guardian: Zephyr ( ゼファー ) FP: 100 FP Received: Surf Village after defeating Rotting Beast (see Extras - recruiting Jane) Attacks all enemies with a Non Elemental attack. It's a powerful attack, but at this FP cost it's best used on creatures with no Elemental Weaknesses. Special Ability - Magic: Cecilia also has access to Magic. She starts with Heal, but the other Magic Skills will have to be bought at Crest Magic shops - these are the booths in towns with a person standing behind a crystal ball. New spells cost both Gyara and a Crest Graph. When you talk to a Crest Magic seller and choose the first option (to buy a new spell), you will get two options. These are: 攻撃魔法 (Attack Magic) 補助魔法 (Support Magic) Once you select one of these you will then see a 4x4 grid - each spell is, in essence, a mix of magical elements. These elements are: Geo ( ジオ ), Fray ( フレイ ), Wing ( ウィング ) and Muse ( ミューズ ). Selecting the two elements you mix (by selecting a square on the grid) determines the spell. The Gyara cost of spells vary, but each spell will always also cost 1 Crest Graph. Once you have bought a spell, you can select them from the grid with the Circle button - you'll get two options. The first option allows you to rename them, so if you don't recognise Japanese you can rename the spells to their English equivalents, if you like. Or you could call them Betty - it's up to you. The second option will allow you to dissolve the magic spell, reclaiming your Crest Graph so you can buy another spell. You don't get a Gyara refund. If you select the option, the game will bring up a confirm box - choose the first option to confirm you want to dissolve the spell. or the second option to cancel. Attack Magic: | Geo | Fray | Wing | Muse | -----|------------------------------------------------ Geo | Crush | Dispel | LifeDrain | Spectral | Fray | Devastate | Fire | Darkness | Fragile | Wing | Graviton | LuckyShoot | Vortex | Lightning| Muse | Spread | Feeblemind | Freeze | Pressure | ------------------------------------------------------ Crush ( クラッシュ ) - An Earth Element attack. Dispel ( ディスペル ) - Negate all magical effects (good or bad) on target. Life Drain ( ライフドレイン ) - Drain some of the target's HP and add it to yours. Does not work if you are at full health. Spectral ( スペクトル ) - A Light Element attack. Devastate ( デヴァステイト ) - Non Elemental attack. (Good all-round damage spell) Fire ( ファイア ) - A Fire Element attack. You start with this spell. Darkness ( ダークネス ) - A Dark Element attack. Fragile ( フラジャイル ) - Reduce's target's Defense. Graviton ( グラビトン ) - Damage increases with your FP. Lucky Shoot ( ラッキーシュート ) - Takes an item from a creature's Drop inventory - you'll receive it in the battle loot. Also does some damage. Monsters may have multiple inventories - a Steal Inventory, and a Drop inventory. Use the Analyse magic on some creatures to see what I mean. Vortex ( ヴォルテック ) - A Wind Element attack. Lightning ( ライトニング ) - A Thunder (electric) Element attack Spread ( スプレッド ) - Non-Elemental Group Attack. Feeblemind ( フィブルマインド ) - Target's resistance down. Freeze ( フリーズ ) - An Ice Element attack. Pressure ( プレッシャー ) - A Water Element attack. Support Magic: | Geo | Fray | Wing | Muse | -----|----------------------------------------------------------- Geo | Shield | Resurrection | Retaliation | Protect | Fray | Command Replay | Re-enforce | Hox Box | Analyse | Wing | Reflect | Escape | Quick | Turbulence | Muse | Revive | Permanence | Restore | Heal | ----------------------------------------------------------------- Shield ( シールド ) - Raise Physical Defense. Group Effect. Resurrection ( リザレクション ) - Auto-Revive target ONCE if they fall (die) later in the battle. Does not revive them if you cast it on them when they are dead - use the Revive magic to do that. Retaliation ( リタリエイション ) - Reflects damage back to attacker ONCE if they attack the recipient of this spell. Protect ( プロテクト ) - Raise Magic Defense. Group Effect. Command Replay ( コマンドリプレイ ) - At the end of the turn, re-executes the action that the target character took during that round. Re-enforce ( リインフォース ) - FP gain rate increases (target's FP increase from round to round will be quicker). Hox Box ( ホクスポクス ) - Temporarily increase Luck. Analyse ( アナライズ ) - Show Monster information ( XP, HP, items, etc). You'll often see two item lists on monsters. The top one is a list of items you can steal, the bottom one is a list of items the creature may drop. Reflect ( リフレクト ) - Reflects Magic attacks. Group Effect. Escape ( エスケープ ) - Escapes the current battle. Quick ( クイック ) - Reaction speed increases. Turbulence ( タービュランス ) - Increases Evasion. Revive ( リヴァイブ ) - Revive/Resurrect a fallen/dead character. Permanence ( パーマネンス ) - Support effect increases. Thanks to VeghEsther for correcting me on this one: Permanence makes Support spells last an entire battle. Ema's Great Booster, for example, normally lasts 3 rounds and Cecilia's Reflect lasts one go, but if you cast Permanence on a character after you've used these types of supports spells, they'll get the benefits of the Support Spells currently cast on them for the rest of the battle. Restore ( レストア ) - Cures any Minor Statuses on target. Heal ( ヒール ) - Heals target. Heal amount depends on Cecilia's magical level, so the heal amount increases as she grows stronger. You start with this spell. Goods: Tinder Staff ( ティンダースタッフ ) Projects a jet of flame when used, which can light braziers and pots. You can keep the flame going in a continual stream by keeping the button down - by going this you can move Cecilia in a 360 degree turn to light anything around her. Magic Staff ( マジックスタッフ ) Use on animals to talk to them. Some animals have useful information such as where to go next. Change Staff ( チェンジスタッフ ) Changes orange orbs into platforms (and vice versa). Teleports you to white orbs. Screw Staff ( スクリュースタッフ ) Produces a mini-tornado which is used to turn things like fans and screw bridges. You have to keep the button down when using this staff, as its effect is not immediate. ==--== Jane Full Name: Jane Maxwell ( ジェーン・マックスウェル ) Also known as: Calamity Jane Weapon: ARM Jane can also optionally be recruited once Ka Dingle is available. See Appendix 3, Secret 2 (Recruiting Extra Characters) for details. FP Skill: Mystic ( ミスティック ) - 25 FP Gives a group effect to an item. A heal berry heals everyone, for example, or an ice gem attacks a group rather than one person. Special Abilities - Nyaaah! ( あっかんべぇ ) MP Cost - 4 MP Provokes the enemy into concentrating their attacks on Jane. I'd better explain that translation - あっかんべぇ is a light, jokey insult in Japan where you pull down your lower eyelid with your forefinger and stick your tongue out. It's a bit kiddy and brattish - the sort of thing someone'd do when they don't actually want to swear at someone. You've probably seen it in a few anime shows (if you watch them). Thanks for the Treasure! ( お宝いっただき ) MP Cost - 2 MP Possibility of stealing one item from an enemy. What is that!? ( なにやってんだか ) MP Cost - 6 MP Attacks first, possibility of cancelling enemy's attack. Follow me! ( あたしに続いて ) Mp Cost - 8 MP Other party members take their turn straight after Jane. Useful for ensuring Ema casts Great Booster on Rody so he can attack in the same turn, for example, or to ensure everyone attacks before the enemy (as Jane is extremely fast and usually goes first). This looks great! ( いいとこ見せるわ ) MP Cost - All (of your current ) MP A bomb attack. ==--== Magdalen Full Name: Magdalen Harts ( マクダレン・ハーツ ) Weapon: Sword FP Skill: All or Nothing ( 乾坤一擲 ) - 25 FP Physical attack power rises to 1.75 times normal. ==--== Ema Full Name: Ema Hetfield ( エマ・ヘットフィールド ) Weapon: Boxing Glove Gun Ema can also optionally be recruited once Ka Dingle is available. See Appendix 3, Secret 2 (Recruiting Extra Characters) for details. FP Skill: Alchemic Bomb ( アルケミックボム ) - 25 FP Performs a group attack on the enemy. Appears to gain strength depending on the amount of Downloads you have (see below) Special Abilities - Emulator ( エミュレーター ): Download ( ダウンロード ) Cost - 0 MP Downloads special abilities from the enemy. Ema has a huge range of potential special abilities, but in order to use them she first has to acquire each ability from a monster that has it, by downloading their data. It works in a similar way to Quina's magic in Final Fantasy IX, if you've played that. Download can be used at any time in combat (the monster doesn't have to have low health, for example) and does no damage to the enemy. Sometimes you may download MP instead of a skill, replenishing Ema's MP stores. Great Booster ( グレートブースター ) Cost - 48 MP Download from: Boosted Trask (ブーステッドタラスク ) in Marduke. Reckless Ent ( レックレスエント ) in Infinite Rings (the Goods dungeon near Baska) Raises all stats (including attack power). If you thought Ema was useless, this is the spell that should change your mind. Casting this on Rody, and then having Cecilia cast Permanence (as the spell normally only last 3 rounds) will make unwinable fights winable. This spell can turn Rody (and other characters, to a lesser extent) into a virtual attack god. ==--== Zet Full Name: Zet ( ゼト ) Weapon: Sword Zet is an optional character you can work towards recruiting after Ka Dingle rises - see Appendix 3, Secret 2 (Recruiting Extra Characters) for details. FP Skill: One's Full Power ( 全力全開 ) - 25 FP Attack power rises to 1.75 times normal. Reaction lowers to 0. Original Skills - Killing Pile ( 重ね撃ち ): Zet's Original skills work similarly to Rody's Cartridges - you have a limited amount of each of them to use, but you can upgrade the number of times you can use them with Alter Parts. To buy new skills or to upgrade existing skills, talk to Bashim, Marielle's brother, in his hideout beyond the Forest Prison on Elw World. Marvelous Sword - Sky Steel's Solution ( 秘剣・閃空鋼破斬 ) Cost: N/A - Starts with this skill A powerful sword attack, but can backfire onto Zet as well if it misses. Hidden Purpose - Heaven's Howl ( 奥義・崩天咆哮衝 ) Cost: 25,000 Gyara Attack power is in proportion to the number of enemies. Outside Measures - Demon's Annihilation ( 外法・滅刃鬼哭陣 ) Cost: 50,000 Gyara Can inflict any status (poison, etc) that Zet is currently afflicted with. Forbidden Hand - Six Heaven's Battle Dance ( 禁手・武威六天舞 ) Cost: 100,000 Gyara Randomly attacks 6 enemies with a chance for Instant Death. Severed Ladle - Cherry Blossom Starburst ( 絶斗・桜花星煌爆 ) Cost: 200,000 Gyara Damage is proportional to the amount of times Zet has been in battle. If the strike misses, the damage will backfire onto Zet. ==--== Marielle Weapon: Fists Marielle is a healer, not a fighter. She does not remain with your party for long - the only reason to level her up is that it appears that her brother will give you better rewards when you meet him if her level is higher. FP Skill: Extension ( エクステンション ) - 25 FP Herbs (berrys, etc) can be used on group rather than an individual. Original Skills: Marielle gains an original skill at level 10 and each 10 levels after that (except for Heal Berry, which she starts with at level 1). Her skills are the same as their berry namesake. Her level 1 skill, Heal Berry, for example, will heal a character for 100 HP, just like the item. Level 1 - Heal Berry ( ヒールベリー ) Level 10 - Revive Fruit ( リヴァイブフルーツ ) Level 20 - Nectar ( ネクタール ) There are probably more skills that Marielle can acquire with each 10 levels, but this is as far as I took her myself. ==--====--====--====--====--====--====--====--== APPENDIX 3: EXTRAS/SECRETS ==--====--====--====--====--====--====--====--== EXTRAS 1: ARCTICA CASTLE WALKTHROUGH DUNGEON: Arctica Castle X: 6800 Y:21300 Available: After you first visit and leave Arctica Castle in the main story. When you first visit Arctica Castle, you immediately fight Lady Harken and then automatically leave afterwards. This leaves Arctica Castle as an obvious place to return to and explore after the initial visit. Floor 001 Exit to the North. ==--== Floor 002 To the North-West is a duplicator door that goes to floor 008. In floor 008 there are 2 chests: 10000 Gyara Skill: Petrification Resistance 3 To the North-East is another duplicator door that goes to floor 009. In floor 009 there are 2 chests: Skill: Support Attack ( サポートアタック ) Migrant Badge When you're ready, exit to the North. ==--== Floor 003 Go to the North-West: you should notice a blue dot/small circle on the floor. Walk over it to get: Event Item: Dirty Dogtags ( 汚れたドックタグ ) Head up the East stairs and pick up the blue dot at the top to get: Event Item: Burnt Dogtags ( 焦げたドックタグ ) Exit to the North-East. ==--== Floor 004 Exit to the South. ==--== Floor 005 Pick up the blue dot to the East to get: Event Item: Bent Dogtags ( 曲がったドックタグ ) Exit to the South. ==--== Floor 002 Head around the ledge to the South. Exit to the South. ==--== Floor 006 Exit to the West. ==--== Floor 001 Exit to the West. ==--== Floor 007 Exit to the North. ==--== Floor 002 Head North across the ledge. Exit to the North. ==--== Floor 008 Exit to the North. ==--== Floor 009 Exit to the North-East. ==--== Floor 011 Exit to the East. ==--== Floor 004 Pick up the blue dot to get: Event Item: Worn Dogtags ( 古びたドックタグ ) Exit to the West. ==--== Floor 011 Exit to the West. ==--== Floor 009 Exit to the South. ==--== Floor 008 Exit to the South. ==--== Floor 002 Exit to the South. ==--== Floor 007 Exit to the East. ==--== Floor 001 Exit to the East. ==--== Floor 006 Exit to the North. ==--== Floor 002 Exit to the North. ==--== Floor 005 Exit to the North. ==--== Floor 004 Exit to the West. ==--== Floor 003 Exit to the North. ==--== Floor 010 Exit to the North. ==--== Floor 011 Exit to the North. ==--== Floor 013 Use the switch to the North-East to start the elevator. ==--== Floor 014 Exit to the North. ==--== Floor 015 Exit to the North. ==--== Floor 016 Use the switch to the North-East to start this second elevator. ==--== Floor 017 Exit to the North. ==--== Floor 018 Pick up the blue dot to the North: Event Item: Damaged Dogtags ( 傷ついたドックタグ ) There's a duplicator door to the West that goes to floor 019. On floor 019 there are two chests: Duplicator x 2 Crest Graph Otherwise, exit to the East. ==--== Floor 020 Pick up the blue dot to the North: Event Item: Torn Dogtags ( ちぎれたドックタグ ) Exit to the South-West. ==--== Floor 018 Exit to the South. ==--== Floor 017 Use the elevator. ==--== Floor 016 Exit to the South. ==--== Floor 015 Exit to the South. ==--== Floor 014 Use the elevator. ==--== Floor 013 Exit to the South. ==--== Floor 011 Exit to the South. ==--== Floor 010 Exit to the South. ==--== Floor 003 Just before the stairs you should see a white recovery orb on a ledge to the South. Use your Change Staff to teleport to it. Exit to the South. ==--== Floor 002 Pick up the blue dot: Event Item: Rusty Dogtags ( 錆びたドックタグ ) Exit to the North. ==--== Floor 003 Drop down to the lower level. There are several gold cross-embossed plates in the central North wall. Starting from the North-West plate, use these dogtags on each plate (each dogtag only fits in one plate, so don't worry about getting it wrong): 1 Dirty Dogtags ( 汚れたドックタグ ) 2 Worn Dogtags ( 古びたドックタグ ) 3 Damaged Dogtags ( 傷ついたドックタグ ) 4 Burnt Dogtags ( 焦げたドックタグ ) 5 Bent Dogtags ( 曲がったドックタグ ) 6 Torn Dogtags ( ちぎれたドックタグ ) 7 Rusty Dogtags ( 錆びたドックタグ ) Once you've placed all seven dogtags, exit to the North-East. ==--== Floor 004 Exit to the South. ==--== Floor 005 Exit to the South. ==--== Floor 002 Exit to the South. ==--== Floor 006 Exit to the West. ==--== Floor 001 Exit to the West. ==--== Floor 007 Exit to the North. ==--== Floor 002 Exit to the North. ==--== Floor 008 Exit to the North. ==--== Floor 009 Exit to the North-East. ==--== Floor 011 The door to the South should now be open, thanks to your placing the dogtags. Exit to the South. ==--== Floor 012 The chest contains: Skill: Defense Up 3 Zack can pick up a Quick Draw skill here: Quick Draw: Maximum Risk ( マキシマムリスク ) Maximum Risk is one of Zack's most powerful Quick Draws (although it has a strong drawback). Essentially, the more hurt Zack is, the more damage this attack will do. For example, at full health he might do 600 damage with this. At critical health (around 2/10th or lower of maximum HP) he might do 3200 or more damage. A good trick to do with this attack is to wait until Zack is heavily damaged, and then have him use Accelerator + Maximum Risk. In the same round have Cecilia heal him - that way you'll get to do a high damage attack, and you also (usually) won't have to worry about him dying from followup attacks. That's it for this dungeon - make your way out and exit to the Field Map. ==--====--====--====--== EXTRAS 2: DE LE METALLICA (CURAN ABBEY) WALKTHROUGH DUNGEON: De Le Metallica (Curan Abbey portion) X:17600 Y:16000 Location: Curan Abbey Library Available: Once Key of Knowledge is acquired from De Le Metallica (Abandoned House portion) If you complete the chest puzzle of De Le Mettalica (on floor 005), you will receive the Key of Knowledge. Remember that there are two books on De Le Metallica - one at the abandoned house, the other at Curan Abbey's library. If you go back to Curan Abbey and use the Key of Knowledge on the De Le Metallica book there, you will access the extra part of the De Le Metallica dungeon. Floor 001 Unlike the first part of the dungeon, this area does have random monster encounters. Make your way down the stairs and around the path. Exit to the East. ==--== Floor 013 Wear your Might Gloves. When you punch a crate, the other crate of the same colour/design will mirror its actions. Punch the South West crate East 1 time, North 1 time. Punch the North West crate East 1 time. Punch the South West crate North 1, West 1, North 1. Punch the North East crate South 1, East 1, South 1, West 1, North 1, West 1. Punch the South East crate North 2. After the crates are matched up on the floor symbols, a chest will appear. Open to get: Alter Parts Exit to the North-West. ==--== Floor 001 Make your way along the path. Exit to the West. ==--== Floor 014 Another crate puzzle. Punch the North crate South 1, West 3, South 3, East 2 Punch the North-West crate South 1, West 1, South 3 Punch the North-East crate South 1, West 3, South 2, East 2, South 1. A chest appears. Open to get: Skill: Penetrator Exit to North East. ==--== Floor 002 Go down the stairs and follow the path around. Use Hanpen on the floating switch. Go back to the jutting path near the archway where you entered the room. Use your Change Staff on the distant ENC orb to teleport across the gap. Exit to the East. ==--== Floor 015 A crate puzzle. Punch the South-East yellow crate North 3, West 1, North 1. Punch the North-West red crate South 2, East 2. Punch the South green crate West 1, North 2, East 1, North 1, West 1, South 1, East 1, North 1, East 1. A chest will appear: 10000 Gyara Exit to the North-West. ==--== Floor 002 Take the stairs down and follow the path. Use Hanpen on the floating switch. Make your way back to the orange orbs near where you entered. Change Staff the orbs into a path and cross them. Exit to the West. ==--== Floor 016 One last crate puzzle. Punch the North green crate West 1, South 4, East 3. Punch the North yellow crate West 2, South 2, East 2. Punch the North red crate West 1, South 3, West 1. Open the chest that will appear to get: Skill: Defenser 2 Exit to the North-East. ==--== Floor 003 Take the stairs and follow the path. Exit to the East. ==--== Floor 017 Read the stone to make a yellow boss gem appear. Check your levels - you'll probably be monster chowder if you try taking this guy on when you're below level 60 or so. If you're confident (and you've picked up Zack's Old Guitar from the Marduke dungeon) walk up to the Gem and play your Guitar to start the fight. ==--====--== Boss: Baram ==--====--====--====--== EXTRAS 3: CRUEL STONE CAVE WALKTHROUGH You can activate the Cruel Stone Cave dungeon by talking to Belila in Curan Abbey (she's in the dorms at the back of the abbey - the first door to the North-East back there). The boss is quite hard, so I suggest you leave this dungeon until you're level 60 or above. Note that I think I missed some chests in this walkthrough - I will go back and recheck the dungeon in a later version of this faq. DUNGEON: Cruel Stone Cave X: 17800  Y: 18100 Available: As soon as you have the Proto Wing. Floor 001 You'll see a black hole to the North. Walking on these causes you to drop down to another floor. Drop through the hole. ==--== Floor 002 As you can see, this is a timed dungeon - you start with 30 minutes. You should see 3 blue orbs ahead of you - these are time orbs. Each one adds one minute to your time limit. There's absolutely no need to panic about time in this dungeon - every time you leave a room with time orbs and then re-enter it, the time orbs will replenish. This means that if you're running out of time you can find the nearest time orb room and just replenish your time until you have plenty left. Exit North. ==--== Floor 003 Exit North. ==--== Floor 004 Exit West. ==--== Floor 005 3 time orbs here. Drop down the hole to exit. ==--== Floor 006 Exit West. ==--== Floor 007 Exit North. ==--== Floor 008 3 time orbs here. Drop down the hole to exit. ==--== Floor 009 Exit East. ==--== Floor 010 3 time orbs here. Exit North. ==--== Floor 011 Exit West. ==--== Floor 043 There's a duplicator chest here: 20,000 Gyara Exit East. ==--== Floor 011 Exit East. ==--== Floor 012 3 time orbs here. Use your Detector to find a duplicator chest: Alter Parts x 3 Exit South. ==--== Floor 013 Exit East. ==--== Floor 014 Exit South. ==--== Floor 044 2 time orbs here. There's a duplicator chest here: Skill: Thunder Resistance 3 Exit North. ==--== Floor 014 Exit North. ==--== Floor 015 Drop through the East hole. ==--== Floor 016 Exit North. ==--== Floor 017 Exit North. ==--== Floor 018 3 time orbs here. Exit West. ==--== Floor 019 3 time orbs here. Exit West. ==--== Floor 020 Drop through the hole. ==--== Floor 021 Exit North. ==--== Floor 022 Head to the North of this cave for a boss battle. ==--====--== Boss: Mage Focus ( メイジフォックス ) + assorted tails XP: 101000 (may depend on how many tails you destroy) Gyara: 51000 Items: Skill: MP UP 4 Event Item: Call Whistle ( コールホイッスル ) Strategy: This creature has all sorts of elemental attacks due to its tails. You need to destroy the tails as quickly as possible. In the first round, have Jane cast her fourth skill, Follow me! ( あたしに続いて ). Have Ema cast Great Booster on Rody. Have Rody use Arc Nova. That should hopefully destroy all the tails. After that, have Rody concentrate on the head, using the other characters best skills to take down the tails when they reappear. ==--====--== Once you beat the boss, drop through the new hole to go to floor 001, and exit the dungeon. The Call Whistle can be used to summon the Sweet Candy, just like you used the Ocarina to summon Asgard. You'll need to use it if you want to get to the last two Puzzle Boxes, for example. To summon the ship, move your character past a beach and as far into the ocean as they can, and then open your items and use the Call Whistle. ==--====--====--====--== EXTRAS 4: INFINITE RINGS WALKTHROUGH Available: Once Ka Dingle is available. To complete this dungeon you will need all your Goods (4 each for Rody, Zack and Cecilia) and you also need the Desperado item (you get that by talking to the man next to Drake in the Adelhyde Inn once you have paid the 600,000 Gyara to restore Adelhyde and you have also had Tom rebuild everything including the Sweet Candy). Talk to the people in Baska Village once Ka Dingle is unlocked. You should get the location of a new dungeon near Baska. DUNGEON: Infinite Rings ( 無限連環永久機関 ) X: 21800 Y: 5600 Floor 001 This dungeon is somewhat unique in that there is only one floor. There are a lot of Goods-related puzzles to solve on this one floor, however. You need to use your Detector to reveal one of the switches in this room. Do that first. In the walkway that goes South from the centre is an animal. Use your Magic Staff on it to make it disappear. Use the switch beyond it. Open the chest that appears to get 3000 Gyara Use your Wire Hook on the post to the East of the South room, and then use the switch. The chest gives a Skill: Disease Resistance 2. For the Southern-most chamber to the West, use your Change Staff on the recovery orbs. Cross the new path, activate the switch. Open the chest to get a Skill: Amnesia Resistance 2. Jumper Boots on the switch at the central West chamber. Activate the wall switch, and open the chest to get a Skill: Poison Resistance 2. For the North-most chamber to the West, use your Screw Staff on the globe. Activate the wall switch, open the chest to get Skill: Fire Resistance 2. For the West-most North chamber, Grenade the pot. Activate the switch. Open the chest to get Skill: Defenser 2. In the central North chamber, stand next to the yellow gem and play Zack's Old Guitar to start a boss battle. ==--====--== Boss: Reckless Ent ( レックレスエント ) XP: 30000 Gyara: 20000 Items: Skill: Life Charge ( ライフチャージ ) Strategy: If you have Ema, Download from this enemy. It has one of Ema's most useful Emulator skills - Great Booster ( グレートブースター ). Great Booster lasts 3 rounds and will increase all stats on the target (including attack power). You can have Cecilia cast Permanence on a character with Great Booster to make it last the entire fight. In fact, I suggest you do just that - download Great Booster in the first round. Cast it on Rody in the second round, and then have Cecilia cast Permanence on him. Only use overwhelming force on this boss - do not use normal attacks. Everytime you attack it, it will heal 1200-1300HP afterwards. This means that your attack has to be doing well above that in damage in order to take it down. It has around 35,000HP or more. He's also weak to fire. Have Rody concentrate his best cartridge attacks on it. If he runs out of those, you're probably in trouble, but you can try Summoning the Fire Guardian or using Zack's Maximum Risk skill if he has it. ==--====--== Once you've won the battle, activate the switch. Open the chest to get a Skill: Flowering Love Sentiment. Bomb the pot on the Eastern-most North chamber. Activate the switch. Open the chest to get Alter Parts. Use Hanpen to activate the floor switch in the North-most East chamber. Activate the wall switch. Open the chest to get 1000 Gyara. For the central East chamber, light the pillar with your Tinder Staff. Activate the switch, open the chest to get a Crest Graph. For the Southern-most East chamber, use your Detector (if you haven't already) to reveal a hidden floor switch. Step on it. Activate the wall switch. Open the chest to get Revive Fruit x 5. All the central pillars should now be lit. If you use them, you'll see that each one is numbered from 1 to 12 like a clock. You now need to use the Desperado on the pillars in this order: 7, 2, 9, 4, 11, 6, 1, 8, 3, 10, 5, 12 (You're probably wondering where I pulled that from. There's a book in the Black Market that gives the hint on solving this puzzle.) Once you use the Desperado on the pillars in that order, a staff will appear in the middle of the room. Use it, and you will meet the Time Guardian, Dan Dairam ( ダン・ダイラム ). Dan Dairam is holding onto what remains of Elmina, and he can restore her. There is, however, a price. To restore her, her heart must forget the evils she has done, and she will forget Zack as well. Zack accepts the price. Elmina disappears as she is restored to the timestream. You receive: Medium: Time's Gears ( 時の歯車 ) That's it for this dungeon. There's still one more thing to do, however. Head to Water Town Mirama. Enter the Inn there, and you'll see a waitress. Talk to her, and you'll see that she is Elmina. She has forgotten everything, however, and doesn't remember Zack. He offers her the ribbon she once gave him, but she refuses the old thing - there's no going back to what once was. You'll regain control of your party. Try to exit the Inn. Elmina will stop you, and offer Zack her knight's sword from her days before being Lady Harken. Zack tries to refuse the gift, but Elmina insists - she's a waitress, and has no use for such a thing except as a fruit knife. Zack takes her sword, and you'll exit the Inn. Zack will learn his final Quick Draw: Quick Draw: Laser Silhouette ( レイザーシルエット ) This is a powerful skill, and makes Zack a decent fighter again (he really falls behind Rody as the game goes on). Zack attacks one enemy multiple times. Accelerator increases the hit rate. ==--====--====--====--== EXTRAS 5: DEVIL'S PLAYGROUND (ARENA BATTLES) TOWN: Devil's Playground ( 魔王の練兵場 ) X: 16000 Y: 1800 Available: After reaching the outer sea (after the Sea Dragon's Shrine). The Devil's Playground is a town on an island to the South of the map that hosts this game's Arena Battles. You can fight battles here for prizes. In order to win, you must defeat five sets of monsters within a certain number of rounds (this is determined by the league you enter). There are three main leagues you can enter. You have to complete the Novice League before entering the Veterans League, and the Veterans League before entering the Master League. Novice League ( ノービスリーグ ) Entry Fee: 2000 Gyara Defeat all enemies in 25 turns or less. Normal Prizes: Witch Medicinex3, Heal Berryx2, Revive Fruit, Nectar, 1 Gimel Coin First Time Cleared Bonus Prizes: Skill: Surprise Guard, 10000 Gyara Suggested Average Level: 50+ Battle 1: Wight x 3 ( ワイト ) Strategy: Wear Darkness Resistance skills. Summon the Light Guardian or use Rody's group attack cartridges. Battle 2: Geldam x 4 ( ゲルダム ) Strategy: Use Fire attacks Battle 3: Leprechaun x 6 ( レプラカーン ) Strategy: Use Fire attacks Battle 4: Falkenpine x 2 ( ファルケンパイン ) Strategy: Beware of their counterattacks. Use Thunder attacks. Battle 5: Marshman x 1 ( マーシュマン ) Strategy: Wear Water Resistance skills. Use Thunder attacks. Veteran League ( ベテランリーグ ) Entry Fee: 5000 Gyara Defeat all enemies in 20 turns or less. Suggested Average Level: 55+ Normal Prizes: Antidote, Potion Berry, Stamina Acorn, Revive Fruitx2, Gyara Beetlex2 First Time Cleared Bonus Prizes: Skill: Life Charge, 20000 Gyara Battle 1: Anaberk x 4 ( アナベルク ) Strategy: Use Wind attacks. Wear Fire Resistance skills. Battle 2: Shambling Mound x 6 ( シャンブリングマウンド ) Strategy: Wear Sleep Resistance skills. Use Fire attacks. Battle 3: Undead Savant x 4 ( アンデッドサーバント ) Strategy: Wear Disease Resistance skills. Use Light attacks. Battle 4: Nightmare x 6 ( ナイトメア ) Strategy: Wear Sleep and Confusion Resistance skills. Use Light attacks. Battle 5: Jabbawocky x 1 ( ジャバウォック ) Strategy: Cast dispel on it, use your most powerful attacks. Master League ( マスターリーグ ) Entry Fee: 5000 Gyara Defeat all enemies in 15 turns or less. Suggested Average Level: 60-65+ Normal Prizes: Heal Berryx2, Revive Fruit, Antidotex2, Stamina Acornx3, Lucky Cardx3 First Time Cleared Bonus Prizes: Skill: HP UP 4, 30000 Gyara Battle 1: Bombadier x 12 ( ボンバーディア ) Strategy: Take them out before they attack. If you have Jane, use her fourth skill, and have Rody use Arc Nova. Use Ice attacks. Battle 2: Pumpkin Head x 6 ( パンプキンヘッド ) Strategy: Use wind attacks. Wear Fire Resistance skills. Battle 3: Apostate x 4 ( アポステイト ) Strategy: All elemental attacks do half damage. Have Ema Great Booster Rody, have Rody use Arc Nova(may take a couple of them). Battle 4: Orvell ( オリヴィエル ) Strategy: Great Booster Rody and have him Gatling Raid/Gun Claymore. Also use Zack if he has Laser Silhouette Battle 5: Bad News ( バッドニュース ) Strategy: ==--====--====--====--== EXTRAS 6: HIDDEN BOSS FIGHTS Scattered throughout the game are several hidden boss fights that you have to go out of your way to activate. Most (but not all) of them require Zack's Old Guitar, which he picks up in Marduke. A lot of these Boss Fights are quite hard, but they can be made a lot easier if you've got Ema in the party, and you've had her download Great Booster. See her character info for details on that Emulator skill. ==--== NON-OLD GUITAR FIGHTS: ==--== Balbartos ( バルバトス ) XP: 200000 Gyara: 75000 Items: Location: North-East Desert at approx X:22500/Y:22500 Suggested Average Level: 85+ Enter Asgard and walk through the desert to the co-ordinates above. Walk around for a while, and you'll be asked a question. Select the second option to fight the Golem Balbartos. Note that if you are not in Asgard when you fight him, his satellite attack at the start of the battle will kill you instantly. ==--== Humpty and Dumpty ( ハンプティ and ダンプティ ) XP: Variable (depends on how often you kill them) Gyara: Items: Location: Memory Ruins (Zack's prologue dungeon), then Field Map Suggested Average Level: 50+ If you return to Zack's prologue dungeon and enter the katakana password フルカネルリ you will open a room where you can get the Devil's Egg ( 魔獣のタマゴ ). If you use this egg on the Field Map, you'll get into a fight with two egg-like monsters. The trick to these fellows is that you have to kill them both in the same round, or else the survivor will regenerate the dead one. However, if you kill them several times you'll get experience for each kill, so you can rack up XP here. You should be able to beat them at around level 50. ==--== Monster Zet ( モンスターゼット ) XP: 60000 Gyara: 2000 Items: None Location: Saint Central Suggested Average Level: 55+ I thought I'd add him in here as he is optional, and he is a tough boss to fight unless you're high level. See the Secrets section (number 2 - recruiting extra characters) below for information on this fight. ==--== Pervert Book x 12 ( スケベ本 ) XP: Gyara: Items: Location: Sea Wind's Epitaph (Floor 002) Suggested Average Level: 65+ These guys can overwhelm you simply due to how many of them there are. In order to activate this fight, you need to have a completely male front row - this means you have to have Zet in the party. When your 3 front row slots have Rody, Zack and Zet in them, go to Floor 002 of the Sea Wind's Epitaph (Take the ladder to the North-West in floor 001 and exit West), use the bookcase there (in the North-West corner) and select the first option to read the pervert book. The books are weak to fire. ==--== Rivaiasen ( リヴァイアサン ) XP: Gyara: Items: Location: Random Sea Encounter - seems to happen when near Adelhyde. Suggested Average Level: 85+ After you restore Adelhyde and get the Sweet Candy rebuilt, you can encounter this Golem while sailing around in the sea near Adelhyde. ==--== OLD GUITAR FIGHTS: ==--== Baram ( バラム ) XP: Gyara: Items: Location: De Le Metallica - Curan Abbey side ( Floor 017 ) Suggested Average Level: Baram is at the end of the De Le Metallica dungeon that you access from Curan Abbey. See Extras 2 above for the dungeon walkthrough. ==--== Belial ( ベリアル ) XP: Gyara: Items: Location: Marduke ( Floor 018 ) Suggested Average Level: In order to complete Marduke you have to go through three sub-dungeons that you teleport to by touching a red, green, or blue gem. Belial is at the end of the green sub-dungeon. The key to meeting him is to match the wrong crates patterns onto the wrong switches in the previous rooms (remember that each crate had a pattern on it that you had to match with the pattern on the switch). Merely put the wrong pattern on the switches as you go through to get to Floor 018. Once there, Old Guitar the gem. ==--== Devil Angrumoa ( 魔王アンゴルモア ) XP: Gyara: Items: Location: Devil's Playground (behind 5 duplicator doors/password locked door. See Extras: Passwords for password information) Suggested Level: 90+ At the back of Devil's Playground is a room blocked by several duplicator doors and a password locked door. Once you use 5 duplicators, and then enter the password (see Extra passwords section), you can enter the next room and play the Old Guitar to face Angrumoa. He's extremely tough. ==--== Egrigori x 6 ( エグリゴリ ) XP: Gyara: Items: Location: Demon's Lab ( Floor 003 ) Suggested Average Level: 60+ ==--== Malcolm Rich ( メルコムリッチ ) XP: 0 Gyara: A lot. I received 362486, but it may depend on how often he steals from you. Items: None Location: Rosetta Town Suggested Average Level: 50+ Thanks to Noble Knight for finding this one. In Rosetta Town, down the stairs is a small graveyard. You'll see 3 crows resting on the cliffs/fences surrounding the graveyard. Grenade all 3 crows. They'll fly down and land one each on one of the three gravestones. Once they're all down, a yellow gem will appear. Play the Old Guitar to face Malcolm Rich. He has approximately 40000 HP, and he'll often cast a steal spell on you. ==--== Rushifar ( ルシファア ) XP: Gyara: Items: Location: Marduke (Floor 025) Suggested Average Level: In order to complete Marduke you have to go through three sub-dungeons that you teleport to by touching a red, green, or blue gem. Rushifar is at the end of the red sub-dungeon. The key to meeting him is to touch the teleport gems in each room from floor 019 on in this order (one colour per room) - Red, Orange, Yellow, Green, Purple. You'll transport to floor 025 when you touch the purple gem in floor 024, and you can play the Old Guitar next to the yellow gem here to fight Rushifar. ==--== Sadas (1 Big, 4 Small) ( ザダス ) XP: 75000 Gyara: 37500 Items: Skill: Helpless Resistance 4 Location: Illusion Mansion (Floor 011) Suggested Average Level: 60+ Enter the Illusion Mansion, make your way to Floor 011 and play the Old Guitar near the yellow gem. There are small Sadas and one big Sadas. To win, you need to kill the big one. The small ones each have a random chance of suicide bombing you each round, so it's worth having Rody Arc Nova them to get rid of them. The big Sadas will regenerate one small Sadas per turn. ==--== Scrap Figure x 3 ( スクラップフィギュア ) XP: 36000 Gyara: 27000 Items: Migrant Badge Location: Adelhyde (Exhibition Grounds) Suggested Average Level: 55+ In Adelhyde, in the exhibition grounds, you'll find a Memory Doll (a large doll dressed in pseudo-Mexican clothes). Play the Old Guitar near it to get into a fight with the Scrap Figures. Each Figure has around 25000 HP - the best thing to do is get Ema to cast Great Booster on Rody, have Cecilia cast Permanence so the effect lasts, and then have Cecilia summon Justine. Have Rody use Gatling Raid or Gun Claymore, concentrating on one Figure at a time. ==--== Set ( セト ) XP: Gyara: Items: Location: Marduke (Floor 030) Suggested Average Level: In order to complete Marduke you have to go through three sub-dungeons that you teleport to by touching a red, green, or blue gem. Set is at the end of the blue sub-dungeon. The key to meeting him is to solve some of the puzzles incorrectly (use the wrong tools to activate the gems in the previous rooms) so that some of the gems are yellow rather than blue. If you do that, you'll teleport to Floor 030 rather than back to Floor 026 when you complete Floor 029. On Floor 030 you'll find a yellow gem, which you can Old Guitar to fight Set. ==--== Vermillion x 2 ( ヴァーミリオン ) XP: Gyara: Items: Location: Elw World (Call whistle and Sweet Candy required) Suggested Average Level: 75+ You will need the Call Whistle for this one - see Extras 3 for that. Teleport to the Elw World, and head to Bashim's hideout beyond the Forest Prison. Enter the cave near the entrance to his house, and exit through the lower exit. Make your way along the cliff and enter the water at the end. Use the call whistle, and enter the Sweet Candy. Once you are on the Sweet Candy, use the Sea Dragon's Scale ( 海龍のウロコ ). You will teleport to the Sea Dragon's Shrine, into an area you could not reach before. Play the old guitar near the yellow gem to face the two Vermillion. ==--====--====--====--== SECRETS ==--====--====--====--== SECRET 1: ITEMS ON THE FIELD MAP Once you donate a certain amount of money to the "save Adelhyde" fund, you'll be given the Item Checker ( アイテムチェッカー ). I believe you get it around 12000 Gyara. The Item Checker unlocks the ability to find certain items on the Field Map when you use the search option (Square button). Mediums are also available on the field - it looks like you need to have the Item Checker to find even them. Listed below is an (incomplete) list of items and their approximate locations. ==--== Mediums: X: 5200, Y: 20500 - Star's Radiance ( 星の輝き - Magic Power Guardian ) X: 8400, Y: 23590 - Snow's Crystal ( 雪の結晶 - Ice Guardian ) X: 17000, Y: 14600 - Sword's Dance ( 剣の舞 - Death Strike Guardian ) ==--== General Stuff: X: 11300, Y: 16900 - 1 Gimel Coin X: 10700, Y: 16700 - Alter Parts X: 10600, Y: 1000 - 1 Gimel Coin X: 7900, Y: 1300 - Small Flower X: 15000, Y: 1500 - Duplicator X: 12600, Y: 1900 - Skill: Remove Trap X: 18400, Y: 23600 - Miracle Berry x 3 X: 10800, Y: 5300 - Lucky Card X: 24700, Y: 10200 - 5000 Gyara X: 21900, Y: 15700 - Skill: .... Forgot to write it down. Sorry. X: 5300, Y: 14900 - 1000 Gyara X: 400, Y: 4400 - Duplicator X: 14100, Y: 8600 - Small Flower X: 16900, Y: 7900 - Ex File Key # (? forgot to check its number) X: 17050, Y: 9900 - 3000 Gyara X: 18300, Y: 16600 - Skill: Amnesia Resistance 2 X: 23000, Y: 16700 - 3000 Gyara X: 23350, Y: 12300 - Revive Fruit X: 21050, Y: 12500 - Alter Parts X: 3500, Y: 10200 - Small Flower X: 3300, Y: 13000 - Skill: Wind Resistance 2 X: 4500, Y: 15300 - 3000 Gyara X: 6600, Y: 15300 - Alter Parts X: 8100, Y: 15700 - Nectar X: 7500, Y: 21100 - Duplicator X: 12300, Y: 11000 - Skill: Resistance Up 2 X: 10400, Y: 11600 - Alter Parts X: 8600, Y: 12000 - Level Apple X: 9700, Y: 13100 - Nectar X: 8300, Y: 9800 - 3000 Gyara X: 10600, Y: 9700 - Earth Resistance 2 x: 12300, Y: 9300 - Duplicator X: 21100, Y: 20200 - Big Maron X: 20400, Y: 21800 - 1000 Gyara X: 18400, Y: 20200 - 500 Gyara X: 17300, Y: 21300 - Potion Berry x 3 X: 15700, Y: 21800 - 1500 Gyara X: 13800, Y: 23100 - 500 Gyara X: 15000, Y: 23700 - Alter Parts X: 11300, Y: 21800 - Potion Berry x 5 X: 10800, Y: 20000 - Force Carrot x 3 X: 17800, Y: 4400 - 1500 Gyara X: 20700, Y: 4600 - 2500 Gyara X: 22300, Y: 5900 - Nectar X: 6900, Y: 4400 - 2000 Gyara X: 4000, Y: 1900 - Gyara Beetle X: 21100, Y: 21700 - Skill: Disease Resistance 3 X: 6300, Y: 5400 - Miracle Berry X: 4900, Y: 4900 - 10000 Gyara X: 9450, Y: 6600 - 500 Gyara X: 3900, Y: 18800 - Small Flower X: 22800, Y: 22800 - Migrant Badge ==--====--====--====--== SECRET 2: RECRUITING EXTRA CHARACTERS (NEAR GAME END) During the game you will sometimes have extra characters join your group in order to complete a story specific goal. Once that story goal is complete, these people leave your party. Once Ka Dingle is available to you, you have the option to go out and recruit 3 extra characters (you may actually have to enter the dungeon to activate the recruitment option). One of these characters will not be recruitable until you have completed the first portion of Marduke. Recruiting these characters gives you some slightly different cutscenes at the end of the game. ==--== Character 1: Ema When: Once Ka Dingle is available The easiest of the 3 to get, as you don't need to fight any boss battles. Unfortunately I did not write down a floor-by-floor walkthrough for getting Ema when I first played through the game. Ema is in her secret hideout underneath Adelhyde Castle. You may remember the Water Dungeon that you used near the start of the game to escape Adelhyde Castle and encounter Berserk for the first time? You need to return to there. You will find that by using your various tools, you will be able to access areas that you could not before (by Grenading large boxes to reveal posts, using your Wire Hook to grapple those posts, and so on). Eventually you will reach a room with a cracked floor that looks like a dead end. Bomb the floor to create a hole, and drop down into it to encounter Ema. She will then join you. ==--== Character 2: Jane When: Once Ka Dingle is available In order to get Jane you need to "close off" Rody's storyline - you'll know you've done that when you've got the Hope's Fragment Medium ( 希望のかけら ). To get this, make sure that you have the 愛の奇跡 and 勇気の紋章 Mediums (the angel and the lion man). You may be able to do this part before Ka Dingle - I personally didn't so I'm not sure. Once you have both mediums (and maybe once Ka Dingle is available), head to Baska (the village with the totem poles). Climb on top of the shrine mound at the back of the village. You'll get a cutscene with the two mediums. Once that's done, prepare Rody for a fight - I'd suggest equipping the Regeneration and Flowering Love Sentiment (Plant Lover) Skills on him, along with any HP and Defense UPs you have. You can redistribute them again later. If he's less than level 50, you'll have real trouble with the upcoming fight - level up if that's the case. Head to Surf Village - Rody's starting village from the prologue. You'll get a cutscene. If you're wondering how Rody's ARM does what it does here, ARMs draw at least part of their strength from the user's spirit. Anyway, you'll have a boss fight with Rody only. Boss: Rotting Beast / Rotting Core XP: 17600 Gyara: 4500 Items: Poison Resistance 3 Strategy: As mentioned, equip Rody with HP and Defense UPs. Regeneration makes this a lot easier, as does the Flowering Love Sentiment. This beastie will get two attacks to your one, so be sure to heal yourself with berries if you get below half health. I used Lock-On Plus + Arc Nova on him 3 times to win (note that you'll have to upgrade your Arc Nova cartridge size to do this). After beating the Boss, you'll receive a new medium - Hope's Fragment ( 希望のかけら ). Now, go to Coat Seim. Enter Jane's house (west of the water tower) and enter the door directly in front of you (the one that's part of/under the staircase). Talk to Jane and Magdalen a couple of times - you may need to switch which of your characters does the talking. Soon enough, Jane will join you. ==--== Character 3: Zet When: Once you have the Protector Unit from Marduke. Thanks go to some anonymous posters on the offical Wild Arms Japanese message boards for this tip. There are two parts to getting Zet. The first (finding him) can be done before reaching Marduke. Actually recruiting him requires an Event Item from Marduke, however, and so it's probably easiest to just wait until you have that before finding him. Be sure you're a decent level before trying to find Zet. You can just barely scrape this if you're at level 50, but level 60+ is recommended if you haven't upgraded Rody's special cartridges (especially Gatling Raid) or if you haven't got any Revive Fruits. To recruit Zet, you will first need the Protector Unit ( プロテクターユニット ). This is obtained from Marduke - you touch a blue crystal in Floor 001 of Marduke, which teleports you to a mini-dungeon. Protector Units are used to power bridges and other stuff in this dungeon. When you are in the last room, floor 008, you'll be able to take a protector unit before you exit. You can exit Marduke via Floor 001, make your way down Ka Dingle, and exit out to the field. Make your way to Saint Central and enter the building underneath the broken statue. Blow the crate and use the switch to reveal a hidden room. Enter this room, and talk to the girl there, Aura. She's been hiding in here since the town was invaded, but she's had a mysterious protector. When you now try to leave the village, you'll be asked a question. Take the first option, and you'll meet up with Zet. He'll transform into Monster Zet, a surprisingly tough opponent. Boss: Monster Zet XP: 60000 Gyara: 2000 Strategy This guy has no real elemental weaknesses. He has an attack where he literally turns himself into a living missile and it causes huge damage. He seems to concentrate his attacks on Rody - you can use this to concentrate your healing. He seems to have around 35000 HP, so you need to pull out Rody's cartridge attacks after Ema has cast Great Boost or Cecilia has summoned Justine (the humanoid lion guardian that costs 100 FP - this guardian raises your attack power). Once you beat him and you have control of your characters, go over to him and use the Protector Unit on him. He'll use it to restore the town's protection, and therefore won't have to worry so much about watching over Aura, the girl. This means he will now join your party. ==--====--====--====--== SECRET 3: EXTRA PASSWORDS The following passwords are for optional sections that you don't need to complete to finish the game. [ pwdx1 ] Extra Passwords 1: Memories Ruins passwords Remember Zack's prologue dungeon at X:19600 Y:21200? The computer asked him for a username/password and he failed miserably. You'll meet the man in the hologram later on and discover his name, so that's one password. The other you get from listening to his speech. The two passwords are: フルカネルリ (in katakana) ひぎにつうずもの (in hiragana) [ pwdx2 ] Extra Passwords 2: Devil's Playground password If you head to the back of the Devil's Playground arena, you'll find a room with 5 duplicator doors. After spending the 5 duplicators needed to get past this obstacle, you'll face a door that requires a password. The hint for this puzzle is in the bookcases of the previous room. For this password you need to enter the system date of your PS2 in year slash month format - yyyy/mm. For example, my PS2 is currently set to January, 2004. I would therefore enter the password as: 2004/01 You can find numbers and the slash character in the 3rd set of characters (the English set). As another example, if it was December of 2005, I'd enter the password as 2005/12 If you're unsure of how to find the system date, either play, save and check on a game that displays saves with a date/year timestamp, or enter the browser functions of your PS2 to check (refer to your PS2 manual on where to go in there). ==--====--====--====--== SECRET 4: THE ABYSS Available: After completing Pandemonium. You might remember that at the end of the Pandemonium dungeon, the Elw satellite network (used for teleporting) is damaged by a high energy barrage. If you use the teleport network after this happens, there is a chance that the teleport will go wrong, sending you to a special shrine that you cannot reach by other methods. It appears that teleport gems may affect the chance of this happening, as this didn't happen to me until I went and filled my teleport gems to maximum. You'll know that the system has malfunctioned and sent you to the secret shrine by two things - a) After you teleport, the teleport sequence is different, showing one of the satellites severely sparking. b) When you step into the foyer room of the teleporter after teleporting, you'll see an ape sitting on the floor. When you see the ape, use your Magic Staff on it. It will give you directions to the Abyss. You can also use your Detector in this room to find a hidden room with two chests containing: Skill: HP UP 3 Crest Graph Exit the shrine and you will find that you have teleported to the Elw World. Search the cliff overlooking the river to the South to find the Abyss dungeon. ==--====--====--====--====--====--====--====--== APPENDIX 4: PUZZLE BOXES ==--====--====--====--====--====--====--====--== Puzzle Boxes are optional dungeons. I haven't found anyone who seems to activate this, so just try searching for them when you're near them. You're never told the actual locations of Puzzle Boxes, once you can find them you'll have to go to the Field Map and use the Search function to find them yourself. I've included the X/Y co-ordinates with the description of each Puzzle Box. In each Puzzle Box dungeon, you'll see a blue gem. If you touch the gem, you'll get information on the puzzle number of this dungeon, the difficulty (out of 5 stars - 5 being the hardest), and an option to start the dungeon. Select the first option to start a puzzle, select the second option to cancel. The Puzzles consist of a set of coloured boxes. If two boxes of the same colour are placed together horizontally (North, East, West or South of the other box), then the boxes will disappear. The object is to make all the boxes in the puzzle disappear. Boxes will not disappear if placed diagonally to or on top of a box of the same colour. Once you win the puzzle, a blue gem will appear on the puzzle field. Use that to go back to the entrance, and you'll see a chest materialise at the top of a set of stairs. Simply open the chest to receive your prize. You use the Circle button together with the direction buttons to push or drag boxes - while in the puzzle, you can not dash, so there's no danger of accidentally bouncing off a box and falling of the edge. Pressing the Square button gives you three options. 1. The first option Resets the puzzle. 2. The second option Gives Up, sending you back to the entrance. 3. The third option lets you Keep Trying - it cancels the selection box. The Puzzle Boxes have some very useful items, including powerful skills. They're usually well worth completing. I'll try to include a diagram of how you the screen looks as each puzzle starts. I'll use the following format for the diagrams here: * = You. Where your character starts. If the character starts on top of blocks, I'll indicate this in the solution, and won't show this character - = Empty space. No block in that spot. B = Blue block in that spot G = Green block in that spot. R = Red block in that spot Y = Yellow block in that spot (this block can look a bit Orange as well) X = There are multiple (stacked) blocks in this spot. b, g, r, y = Some of the blocks take up two (or more) spaces. These ones cannot be pushed. If I have this in a diagram: --- -bb --- then it means that there is a blue block which takes up two spaces. N = North. Puzzles always start with the camera pointing to the North. And to avoid any confusion: Pushing is when you move a block in the opposite direction to the side of the block you're on - if you're on the left side of a block and you move it to the right, you're pushing Dragging is when you pull the block in the same direction as you are on - if you stand on the left side of a block and pull it to the left, you're dragging. =--=--=--=--= PUZZLE 1 ==--== PUZZLE 2 X: 17200 Y: 11080 Prize: Amnesia Resistance 2 ( 忘却耐性2 ) -gg- -XX- ---- ---- RGBY -*-- You start this one facing a row of blocks - red, green, blue, yellow (in that order). Beyond that is a huge stack of several blocks. 1 - Push Red block forward 3 2 - Push Green block forward 2 3 - then Push Green block right 1 4 - Push Yellow forward 3 5 - Push Blue forward Moving the first 3 blocks doesn't activate the puzzle. But once you push the Blue block in place all of the blocks will disappear in one giant cascade. ==--== PUZZLE 3 X: 7430 Y: 6340 Prize: Skill: Thunder Resistance 2 Y--G ---- -XX- -XX- ---- B--R You start on top of the set of blocks in the middle. To start with, Jump off the blocks so you're on the ground. 1 - Drag Green block down 1 2 - then drag/push Green block left 2 3 - Drag Red block left 3 4 - then drag/push Red block up 2 5 - Drag Blue block right 2 6 - then drag/push Blue block up 2 7 - Drag Yellow block right 1 8 - then drag/push Yellow block down 2 ==--== PUZZLE 17 X: 17900 Y: 24300 Prize: Miracle Berry x 3 XX-YX X-R-X XB*GX X-Y-X XXXX- 1 - Push the Blue block 1 West. 2 - Push the Red Block 1 East. 3 - Push the Blue block 1 East. 4 - then push it 2 South. 5 - Pull the Yellow block near the centre 1 North. Push it 1 West. 6 - Pull the central Green block 1 West. Push it 1 South. Push 2 East. Push 1 South 5 - Pull the Yellow block you moved before 1 East. Push it 1 South Push it 3 East. Push it 1 South. 6 - Pull the central Red block 1 West. Push it 1 North. ==--====--====--====--====--====--====--====--== 5.0 THANKS Thanks to - - All of the Wild Arms game team for going to such trouble on a remake of a classic game. - Some posters on the Japanese messageboards for the information on recruiting Zet. Unfortunately by the day I went back to get their names for credit, the board had cycled their messages off. My apologies. - VeghEsther for correcting my information on the Permanence spell. - Noble Knight for information on finding the optional boss, Malcolm Rich. ================================================================