Wild Arms 3 Game Script and Semi-Important (Non-)Dialogue Recordings Transcribed by: Patrick Summers (Shotgunnova) From the Dates: 10/20/05 -to- 11/10/05 ---------------------------------------------------------------------- Table of Contents and Main Index ---------------------------------------------------------------------- [Train Tracking: The Character Prologues]-----[TTTC] -Boy Who Broke In...............................................[PRL1] -A Drifter Guardsman............................................[PRL2] -Girl in First Class............................................[PRL3] -A Suspicious Intruder..........................................[PRL4] [Chapter One: Learning the Ropes and Breaking Them, Too]-----[LRBT] -Yet Another Break-in: Train Robbery to Fallen Sanctuary........[YAB0] -Downtown in Sand Land: Baskar Colony to Jolly Roger............[BCJR] -In Cahoots: Jolly Roger to Ruins of Memory.....................[JRRM] -Carving the Countryside: Jolly Roger to Claiborne..............[JRTC] -All In A Row: The Secret Garden and the Decaying Labyrinth.....[SGDL] -Snakes and Stairways: Serpent's Coils to Ka Dingel.............[SCKD] [Chapter Two: The Right Ammunition]-----[TRMM] -Landmass Division: Claiborne to Little Twister.................[CTLT] -Little Miss Disaster: Little Twister to the Unclean Mark.......[LTUM] -Wiping Smiles Off Faces: Little Twister to Lunatic Garden......[LTLG] -Tunnel Vision: Little Twister to Sand Canal....................[LTSC] -Shiny, Unhappy People: Little Rock to Glimmering Emblem........[LRGE] -Hard Failures: Leyline Observatory and Doomed to Obscurity.....[LYDO] -Knowledge in the Plains: Humphrey's Peak to Dune Canyon........[HPDC] -Just My Luck: Fortune Gear and Diobarg.........................[FRGD] -Rock of Ages: Humphrey's Peak to Gemstone Cave.................[HPGC] -Memories Rekindle: Humphrey's Peak to Faraway Lands............[HPFL] -Fireworks: Ark of Destiny to Survey Point #17..................[ADSP] -The Last Guardian: Boot Hill to Baskar Colony..................[BHBC] -The Last Guardian, Part II: Infinitum to Nighogg Passes........[INNP] -Kingdom Come: Yggdrasil........................................[YGDR] [Chapter Three: Shine On You Crazy Diamond]-----[SYCD] -Wrecking Crew: Boot Hill to Iron Dragon's Nest.................[BHIN] -Giant Steps: Ark of Destiny to the World's Footprint...........[ADWF] -Dreamscapes: Ruins of Dreams to Fila del Fia...................[RDFF] -Aptly Named: Caging Tower to Laxisland.........................[CTLX] -Into the Ether: Laxisland to Dragon's Lair.....................[LDRL] -Tale of Two Cities: Ballack Rise and Gunner's Heaven...........[BRGH] -Pins and Needles: Dissection Facility to Ruins of Memory.......[DFRM] -Roadblocks: Cradle of the Metal Gods and Dim Root Path.........[CDRP] -The Mod Quad: Finding the Guardians............................[MQFG] -Cradle Robbers: Dim Root Path to Cradle of the Metal Gods......[DCMG] -Highrise: Deus Ex Machina......................................[HDEM] [Chapter Four: Bridges to the Horizon]-----[BTTH] -Hang Fire: Baskar Colony to the Sacrificial Altar..............[BCSA] -A Creation's Mind: Baskar Colony to Demondor Pillar............[BCDP] -Close to Home: Humphrey's Peak to Demondor Pillar-Rear.........[HPDP] -Well Wishes: Boot Hill to Mimir's Well.........................[BHMW] -The Upstart: Baskar Colony to the Nightmare Castle.............[BCNC] -Lucked Out: The Disasters......................................[LUTD] -Where Is My Mind?: Beatrice Battle and World NPC Reaction......[BBWR] -Untouchables: Ark of Destiny to Little Twister.................[ADLT] [Fleshing Out the Wasteland: Essential Unessentials]-----[FWEU] -NPC Listing....................................................[PCL0] -Book Guide.....................................................[BKG1] -Character Observations.........................................[CHB2] -Millennium Puzzle Hints........................................[MPH4] -Much Obliged To:...............................................[MOBT] -Things You Can Help Me With / Things I will Update.............[TIWU] -Sites That Can Host This.......................................[STCH] -Update History.................................................[UPHI] [Author's Notation Explanations and Clarifications] 1) Didactic Points In the game, these points come up as white lettering and are usually accompanied by an asterisk. This gives descriptions on how you are supposed to go about a task and often appear only when you get a new tool or encounter a new task. Sometimes I classify narrative that is meant to be a guide of some sort under this category. 2) Narrative Besides the obvious didactic points (I quoted myself!), anything that is not said by a character falls under this category. At some times, it may seem odd, and I apologize in advance--some things like semi- relevant thoughts, unknown speakers, and other vague references that just show up on the screen are hard to organize, and I'm forced to just lay it all down into one category. If you've played through the game before, it won't be hard to understand the points I'm touching on. 3) Non-obligatory Speech (NOS) Ninety-nine percent of the time, this will only refer to what the NPCs say when you talk to them at any given time. Being non-obligatory, a person who just wants to know the essentials can skip over the sections I set aside for this. If you're wondering why it's included, it's because Wild ARMs 3 is a game rich in personality and speech, and since someone voiced that it would be good to hear what the NPCs say at certain times, I thought it fit in well with my definition of a script. At points, the non-obligatory dialogue can get really long, and I apologize for this. 'Tis a good thing it's not essential, right? 4) R1, RR1, Etcetera, Notation Though this doesn't arise at many points, it's inevitable: some people just won't shut up when you talk to them, and this can lead to tons of replies you can get. The R1/RR1 method I created off the top of my head is just a way to keep track of the networking so it's not as convoluted as it can be (and it still will be; just not as much =X). Hopefully this is a good demonstration of some clarity in an otherwise odd situation to detail. The actual notation goes like this: Step 1: Bill says something to Jack, the Example NPC Step 2: Jack says something back. Step 3: Bill has two options on how to reply. Step 4: Bill picks one of those options (First option = R1, etc.) Step 5: Jack's says a reply to Bill's reply (Reply to Reply X = RRX) And so on and so forth... Also, if you see a lack of spacing during some of these parts, that's done on purpose to be a little easier on the eyes. 5) Keywording On occasion, when you talk to someone, a word in green will pop out at you and you can inquire more on the word. When this happens, I will put the keyword that can be inquired about in the "<" and ">" marks and make that the "speaker" on a new line. In the game this is called the ASK system, but you don't need to actively remember that. 6) Speech Patterns Normal dialogue has nothing on it, while anything in parentheses is either a whisper or some sort (inwardly, too) or a thought that no one else can here. Sometimes, a different party leader will arouse different reactions from different people, and this is accounted for by putting the first initial of each character's default name after the "special" dialogue is opened. For instance (with Joe as my made-up NPC): When Virginia talks to Joe, he says: "Hello, Virginia." When Jet talks to Joe, he'll say: "What's crackin', buddy?" This notation would look like "Joe (V):" or "Joe (J):" depending on which speaker sets off the normal dialogue. If there is no notation after a person speaking, that's because his/her dialogue doesn't change for any party members. 7) Parenthetical Dialogue In most scenes this denotes inward thinking, and is something that is just for the player to "see". In other cases, it's also conveys the party whispering to one another, and hopefully by the context of what is being said, it won't be hard to tell the difference. Both whispers and thoughts are categorized in the same fashion, so hopefully it won't be that hard to go through (and shouldn't, really). 8) Character Observations This is filed at the end, so you don't need to really pay attention to it in the actual script. Good thing, huh? It's really unimportant for the most part, so I thought it would be a good idea to try to filter something out into another section without having four or five different things cluttering up the actual mandatory reading. As for the observations themselves, they only appear once and each party member can say different things as a result. An early example of this is when Virginia looks in a mirror in Gob's Hideout and thinks she sees something lurking in the doorway. Again, these little tidbits are just to flesh out the intensity and culture a little better, so don't feel that these need to be read. As a matter of fact, I'm including them for the hardcore players, mostly, because it doesn't make sense to leave them out when I'm doing NPC speech, right? Yep, that's what I thought. ;p 9) NPC Listing Self-explanitory, really: it's just a big ol' documentation of the game's NPCs, where they've made appearances, what they look like, and, on occasion, where they move to and when. 10) Book Listing Though there is already a Book FAQ that includes most of the books in the game, I feel it would be a black eye on this guide if I were to leave them out just because they're already somewhere else. This is an anthology of the game's text, and the books are included, like it or not. Sorry, Odin. =/ Information on the books includes where they are, how early they can be read (denoted in actual script, most of the time), if they need a Duplicator to be accessed, and what they say, of course. 11) NPC Lists Just a list of who's there, who comes and who goes, and just the general traffic the towns/places get during the course of the game. Just a reference in the most basic sense, I guess. It's not fun having to Ctrl+F all the time to find out who's where. 12) Millennial Puzzle Hints Not really overt, the hints are on the back of the plaques that tell the star level, the number out of twenty, and all of that. This is simply a listing of what they say, in order. Most guides don't have this, so I thought it'd be another thing to add in. /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | Train Tracking: The Prologues | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ TTTC / \_______/ Narrative: It was a dark and stormy night... [A train barrels through the desert under a blanket of darkness. As the windows flash by, the player can see a girl in a dress look out, yawning as she reads her book. Suddenly, the train jerks to a halt, launching her out of her seat.] Train Speaker: Attention all passengers: we are currently decelerating from our normal speed. Please remain seated for your safety. [The girl peeks out of her cabin doors to see what all the commotion is about. An attendant runs through the walkway towards another attendant and begins talking in whispers, finally pointing wildy at the door whence he came. Seeing this as an opportunity to investigate, the girl sprints down the hall...right into a well- -dressed attendant named Tony.] Young Girl: O-Ouch...! Tony: I'm terribly sorry. Are you all right? I was in a rush, and... Young Girl: Can you tell me what's going on? Tony: I'm not sure. I'm making the rounds to see what I can find out. Until then, please return to your cabin and remain seated. [The girl starts walking back into her cabin, but bolts past Tony at the last second.] Tony: Hey, you can't go in there! That's the car with the classified cargo! Young Girl: Thanks for the tip! [Despite the warnings, the girl runs out of the hallway onto the connection platform. There she sees the locked entrance to the cargo car unchained, the locks laying broken on the metal floor. A worried Tony comes out to meet her.] Tony: Miss, please...this car is off limits. Young Girl: That's because there's something important in there, right? Tony: That is correct. And that is precisely the reason why the car is off limits to all passengers. Young Girl: Then...if something were to happen, there's a good possibility it might happen in there, right? I mean, look... [Tony sees the off-limits area has been broken into.] Tony: No...This can't be happening...That's impossible... [He produces a silver key from inside his uniform.] Tony: The fact of the matter is, I have the only key to the car in my hands, see? Young Girl: Well, if it's true that you have the key, then it's also true that the door is already open. I say we take a look inside. We might find more behind the truth than we already know... [The two enter the once-locked car and take a look-see. Nothing seems to have been stolen at first glance.] Tony: Thank goodness...Everything seems to be in order. But let me check the crate, just in case... Young Girl: All the windows are boarded up. You sure are taking precautions. What exactly is in there, anyway? [Tony opens the crate and a radiant, bubbly light rises upward.] Young Girl: Wow...What are all these lights? [Tony doesn't have a chance to respond for at that very moment, a white-haired boy and a man with a large shotgun both jump from their hiding places. A man with a large sniper rifle also runs in, and it becomes obvious that they aren't in partnership by the way they point their guns at one another. At this point, the player can select which of the four prologues s/he wants to begin with.] PERSON PROLOGUE NAME DIFFICULTY White-haired Boy Boy Who Broke In 2 out of 3 Man with a Rifle A Drifter Guardsman 3 out of 3 The Young Girl Girl in First Class 1 out of 3 Man with Shotgun A Suspicious Intruder 2 out of 3 It doesn't matter which is chosen first, but I'll go from left to right, making the white-haired boy go first. Upon choosing, the player can set his name. The default is "Jet," and that's what will be used all through the script. /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | Jet's Prologue: Boy Who Broke In | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ PRL1 / \_______/ Narrative: One week before the fateful encounter... [Out in the middle of the desert, Jet walks towards an old ruin. A few remnants of the once-grand structure lay scattered on the path to the main entrance, and while the ruin is still standing, it looks like it could easily fall apart if the wind was blowing the right way.] Narrative: Jet Enduro---a Drifter who makes a living as a treasure hunter. But that's not all...He is an outlaw willing to face danger, and won't hestitate to stoop low in order to earn his daily bread. Living for the moment, what is it he truly seeks? Could the answer be found within these ruins? [Jet tries the main entrance but it doesn't budge.] Jet: That figures; it's locked...Might as well search the area. [DIDACTIC POINT: When facing a ledge while holding down the directional button or left analog tick, you may find yourself tottering. Press the (X) button to jump off the ledge. You can also just run right off a ledge without even having to press the (X) button.] [As he climbs the ruins' stairs, he finally comes to the top entrance. It's boarded up with driftwood, of all things.] Jet: You call this a barricade? A kid could break through this. [DIDACTIC POINT: Tool:Boomerang Press the [] button to fling the boomerang. It can be used to activate switches from afar.] [Jet knocks the driftwood loose with his boomerang and goes down the stairs. Inside, a treasure chest sits in plain sight; but when Jet walks towards it, the old stone floor gives way and he falls into the room below. At the same time outside, a green-haired teenager peeks around the ruins corner to see if anyone is watching. Content that no one is, he runs to the front entrance and unlocks it. He goes inside, leaving the front door open.] [After jet tries to leave the first room in the ruin:] [DIDACTIC POINT: Sometimes an exclamation point will suddenly appear over your head. This indicates that an enemy is approaching. Quickly press the (O) button to avoid the encounter with the enemy. Whenever you avoid an encounter, the difference between your Migrant Level and that of the enemy is subtracted from your ECN gauge. Should your Migrant Level exceed that of the enemy, you can avoid the encounter without affecting your ECN gauge. Also, your ECN gauge will regain one point after winning a battle. You can always engage in a battle by quickly pressing the (O) button twice or simply waiting for it to begin.] [Jet quickly navigates through the traps in the ruin, finally coming into a larger room. Unfortunately for him, three grown-ups are also standing around.] Jet: (Who the...? Agh, just ignore 'em. I've got bigger fish to fry.) [Another adult runs in from the entrance (which is where Jet now is) and shakes his head at one of the other adults.] Goodwin: I couldn't find him back there. The only place left is this ruin. Kovahn: The lock to the entrance was already picked by the time we got here. Looks like Pike got here one step ahead of us. Jet: (Sounds like the person who picked the lock is causing quite a scene. Heh, it's got nothin' to do with me, though. Better move on before this nonsense gets outta hand.) [Jet tries to walk away, but Kovahn calls out to him.] Kovahn: Young man...Might you be a Drifter? Jet: (Gimme a break...) Kovahn: One of your youngsters has wandered into these ruins. Would it be too much to ask you to go find him? This place is full of traps and monsters, and none of us can go any further. Jet: I'm looking for the [Crystal Flower]. That's all--I'm not interested in any manhunt. Goodwin: The Crystal Flower!? But that thing's... Kovahn: We'll offer a reward. I'm not sure if the amount will be worth your while, but... Jet: How much...? Kovahn: Two hundred... Jet: That amount isn't even worth my time to negotiate. Sorry, but find yourself a good Samaritan. Kovahn: But...! [Dungeon NPCs / Non-obligatory Dialogue] -Goodwin - balding man with red hair and suspenders -Kovahn - grumpy-looking man with a earth-colored sweater vest -Annette - bookish-looking woman with glasses and a yellow hairbow -Gaspar - Really old guy whose named after the Chrono Trigger guru? Goodwin: That youngster Pike...He's leaving the village pretty soon, so that he can work and send money to us. I can't just stand here knowing that he might die! Can't you think it over? Goodwin (2): The monsters began appearing in this ruin, oh, about ten years ago. Wait, was it ten years? I think it was...Well anyway, back then, children used this place as a playground. I wonder why Pike would want to return here after all these years... Kovahn: I'm well aware that Drifters make a living undertaking dangerous tasks. However, under the circumstances, we are unable to prepare a substantial reward. Please understand and reconsider... Kovahn (2): Do Drifters even have a heart? You can't fly with sympathy alone? What do you propose we should do!? Stand here and scratch our heads while our fellow villager dies!? Annette: Many drifters have explored this ruin but nevertheless, it's still dangerous. Many traps and monsters infest the area. Danger might not mean much to you, but for us common folks, there's no way we can go any further. Annette (2): What's even scarier is the fragile state this entire structure's in. It could collapse at any moment. What would happen to Pike should this ruin suddenly start to crumble? And not only Pike...Debris will fall on you, too. Gaspar: This ruin has been plundered by many Drifters over the years. You won't find any rare treasure here. But the yong lad who is lost is our treasure. In other words, he's the only treasure left in this ruin. Sir, as a Drifter...Won't you please make it your goal to find the last trasure? Gaspar (2): Most of the monsters that dwell in this ruin aren't very strong. Anyone with combat experience should defeat them quite easily. However, be wary of the giant monster that preys on the smaller ones. This monster is capable of regenerating if damaged. An average Drifter is no match for it. I can't stop you from going about your own business, but...I want you to know, that you are our only hope of finding Pike. We will do anything we can to help. [Jet continues on further into the ruins. In one, a large woven-mesh "net" hangs out of the wall.] Jet: Those nets should be strong enough to support me. [DIDACTIC POINT: Press the (X) button while underneath the net to grab on. Once there, press the directional button or left analog stick to move in the desired direction. To hoist yourself up, press the (X) button by the edge of the net.] [Jet walks around on the floor underneath the nexts and narrowly avoids walking on spikes.] [DIDACTIC POINT: Traps and status ailments such as poison can hurt you even outside of combat. Damage inflicted from poison or traps cannot lower your HP to zero, so you need not fear death when walking around. Be careful, however, since starting a battle with low HP can be hazardous to your health.] [Jet goes into the next room and a lance thrusts up from the floor.] Jet: Ugh! What the...? What's with the spears, huh!? [Jet continues on and sees orange crystals laying on the ground.] [DIDACTIC POINT: By obtaining dimly-glowing life shards known as [gems], you can replenish depleted gauges. Orange gems replenish the vitality gauge, VIT. Whit gems replenish the ECN gauge, which governs how many encounters you can avoid. Each gem affects the gauges of all party members.] [Even farther into the dungeon, Jet finds a Gimel Coin in a treasure chest.] [DIDACTIC POINT: Gimel Coins let you save the game anywhere you please. They also allow you to start a battle over from the beginning if you're ever defeated. Gimel Coins are hard to come by, but are very handy for managing your playing time effectively. The ideal time to use a Gimel Coin is when you find one in a treasure chest.] [In the next room, Jet finds the green-haired boy (Pike) everyone was worried about. He's digging around and looking for something.] Pike: You scared me...I thought you were a monster. Jet: Nah, I ain't here to hurt you, either. I have other plans, although I'm not so sure my source is reliable. Pike: Wait, are you a Drifter? Were you hired to find me and take me back? Then you're here a little too early, you know... Jet: So you're the one everyone's makin' a fuss about. Don't worry. I have no intention at all to take you back against your will. I'm just here for the treasure. [Jet starts looking around the stray crates.] Pike: Umm...Excuse me... [Jet doesn't hear him.] Pike: Hey, hello!? Jet: I thought I already told you I'm just here for the treasure. Pike: Is it the Crystal Flower you're looking for? Jet: Why? You know something? Pike: Yeah, that thing's pretty famous. Everyone from these parts knows about it. Jet: So, where is it!? Tell me everything you know! Pike: Well...Uhh...I have no idea where it is now, but... Jet: Where is it now!? What do you mean by that? Pike: Well, like I said, the legend of the Crystal Flower's really famous. I think it was just the other day...that a Drifter girl came here and took it. Jet: Damn...Someone beat me to it. Or maybe I was just duped by my informant... Pike: That's too bad. I hear there's nothing worthwhile left in these ruins. And everyone says this ruin is unstable. So if there isn't anything here for you, it's best that you leave now. Jet: Then let me ask you...What are you doing here if you know how dangerous this place is? Pike: I'm here looking for treasure--just like you. But this is a treasure that only I know about. [Pike starts knocking on the floor, listening for a hollow tile. He takes out a pickaxe and starts to pry it up when Jet hears something approaching.] Jet: Yo, I think something's coming. Pike: Yeah, I think I got something, too! Jet: This isn't the time! Either you help me out, or run away! Now, which is it? Pike: Sorry, neither...I've come here for my treasure and I'm not leaving without it. I won't be able to survive in a faraway place if I don't take this with me! It's a sentimental treasure that reminds me of this land--where I grew up! Jet: ...You can get as sentimental as you want, but that's none of my concern. I don't think this sucker cares for it much either. [A Tatzelwurm monster drops from the ceiling towards Jet and they duke it out. Jet fires his machine gun at the monster, but it heals itself before it sustains too much damage.] Jet: It regenerated!? ...Fine...This time, I'm gonna make you eat bullets before you get the chance to heal! [DIDACTIC POINT: Jet can use the force ability [Accelerator] by expending 25 FP. Accelerator raises your metabolism temporarily, allowing you to act first. [Jet uses Accelerator and blows the Tatzelwurm away.] [NPC Non-obligatory Speech] Pike: Thank to you, I was able to find my treasure. But it looks like you've ended up empty-handed. Pike (2): I doubt there'll be any more monster of that size, but we'd better get out of here fast. You might not have found what you're looking for, but the longer we stay here, the higher the chances of us getting buried alive. [Seeing as there is no treasure to be found, Jet starts walking back up the stairs. However, the ruin shakes and he stops himself.] Jet: Huh!? [The ceiling collapses over the stars and Jet falls near the crates, which are now broken by the instability of the ruins.] Jet: Dammit! All this trouble, and yet I'm gettin' nothing out of it! Pike: Hey, are you all right? That last battle must have shaken things up a bit. Jet: By the way...About that treasure you dug up... Pike: Oh, here. It probably doesn't compare to what you usually charge. [Pike shows him the treasure, which includes a baseball, a slingshot, and some other things with no high retail value.] Jet: It's all junk! This ain't something you'd risk your life over! Pike: You don't have to get so mad...I said it wasn't worth much. These are all toys from my childhood. They're my fond memories of growing up here. We used to play in this ruin before it was infested by monsters. As a child, I thought every moment would last forever. But as time went by, I grew up, and now I'm an adult. I only have a week left before I go away to a faraway land to work. That means I only have one week left of my childhood. To tell you the truth...I'm scared to death. Would I be able to adapt to an unknown place? Moreover, would I be able to stay true to who I am? I'm scared I won't be myself anymore. That's why I want to take with me the memories of who I am now, so I won't forget. Jet: That's something I'll never understand...I don't have any memories I want to hold onto. That's why I'm a Drifter. I'm free as a bird to fly wherever I want. I have no worries. Maybe except my income. Pike: I can't pay you or offer any treasure, but I can help you get out of here. Jet: You know this ruin well? [Pike goes over to the wall and quickly makes a section slide back for them to walk through.] Pike: I told you I used to play here. It's a bit dangerous, but we can make it out of here through this door. Hurry. We don't have much time. [Using the new passageway, Pike and Jet head upwards. After taking a few ladders, the ruin shakes again.] Pike: Good...Sounds like it settled down. It wouldn't do me any good if I died here, even if I did find my memories. Jet: (Just like this ruin, don't memories eventually crumble and fade away...? Why's he so passionate about it?) Pike: But we have no time to waste. Come on, let's hurry. My ticket will be useless if I miss the train. Jet: You're taking a train? I didn't know there was a station around here. Pike: There isn't. The closest station from here would probably take me about five days on foot. And it'll take me about another day by train to reach my destination. Even though I have a week left before I start work, today's the only day I have to pack everything. That's why I don't have time. Jet: Why don't you just leave later? Pike: Speaking of trains...there's supposedly one transporting a great treasure. Because of that, there's a strict screening of all passengers for every single train. I was really lucky to get a ticket under these circumstances. All thanks to the villagers. Jet: Well...We gotta get out of here first. Pike: Yeah, that's right. [Pike goes to another large door and picks it.] Pike: Phew...all right! I don't know what I would've done if the device was broken. Looks like we'll make it out okay. This door leads to the main hall. We're almost there. Jet: Good...By the way, can you tell me more about the train in detail--the one transporting the treasure? Pike: Sure...But why? I doubt you'll be able to get a ticket. Jet: Let's just say it will be my reward for saving you. Don't worry about the ticket. I'll think of something. Pike: Okay, deal. I'll tell you more once we make it out. But seriously, thanks a lot. I never imagined I'd be able to experience something so exciting on my last day here. This is a memory we'll share forever. Thought (Jet): Memory...What, this...? [Jet and Pike walk through the door into the main hall. The glum adults are all huddled in a circle, but that changes when their "treasure" comes into sight. Kovahn walks over and pats Pike on the shoulder, not seeming to be angry in the least.] Narrative: Afterwards, Jet looked into the train Pike talked about. He managed to onboard and waited for an opportunity to infiltrate. A sudden impact and the chaos that ensued gave him the perfect chance to break in. With the treasure in plain sight, this was where heh would encounter three strangers. Were they friend...or foe? The darkness that opened up before him seemed endless, as if obscured by the world's future. The train Jet had boarded was still making its way through the long, endless tunnel. /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | Clive's Prologue: A Drifter Guardsman | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ PRL2 / \_______/ Default name is Clive, so that's what I'll be usin'. Great name for a sniper to have, if you ask me. Anyway: Narrative: Nine days before the fateful encounter... [The scene opens with a vast blue sky and the camera starts rolling down the mountainside, capturing some of nature's bigger creations.] ---------------------------------------------------------------------- Narrative: Clive Winslet, age thirty. He is about to embark on a mission considered the most deadly of all Drifter trades--eradicating a monster. Thes drifters are accustomed to risking their lives to face danger. They do it for the reward and to satisfy their spirit. One cannot deny that in the eyes of many, these Drifters are just ruffians driven by greed. Could this man be nothing more than a ruffian as well...? Or perhaps... [Clive and his guide enter the cave they'd walked to.] Clive: This is an assignment I alone have accepted. I shall take it from here. Borgnine: Listen, Clive...I know you have quite a reputation as a Drifter, but this is your first time in these caverns. I'm sure you'll need me as your guide. And you've heard of the buddy system, right? They always say two heads are better than one. I can help you. Clive: Yes, I appreciate your concern. But my mission is to exterminate the keeper of these caverns and to protect the residents of the village. I believe that was the deal. Borgnine: Uhhh...Yes, but...What does that have to do with me? Clive: In other words, you are one of the residents I must protect. And as you mentioned, this is indeed my first time venturing into these caverns. As a result, I would nto be able to ensure your safety if you accompany me. Please, there is no need to worry. I shall cdmplete my assignment, and return prompty to accept my bounty. Borgnine (to self): He seems confident enough, but going in there all alone...? Doesn't he realize this cavern is called... [The words "Den of Miasma" appear on the screen, identifying the location.] Borgnine (NOS): Clive...I can't let you go in there without at least doing what I can. This Heal Berry has the ability to restore HP. It's quite precious, but you're the one who needs it now. Borgnine (2)(NOS): I'm sorry, but that's all the Heal Berries I have. Put them to good use. [Clive continues on and encounters gelatinous goo on the floor, expelling plumes of gas. He missteps and gets hit.] Clive: Ugh...I must exterminate these in order to advance. [Clive continues on until he gets into a larger cavern.] Clive: This miasma...I can sense the keeper...It's not too far now to the throne where the keeper awaits. [Clive walks a few steps forward when the ledge path he was just on collapes into the depths below.] Clive: Hm!? So my retreat has been blocked off...I take it guests are not very welcome here. I must confront the keeper and inquire about the way out. [A little ways down, the keeper--a four-winged monster--appears from a hole in the wall, quickly initiating ttlebawith the intruding man.] Clive: It looks much bigger and more agile than I expected...And it assumes such a cautious stance...I mustn't let this one escape. I won't get another chance if I let it fly off. As long as I have accepted this assignment, I will carry it out with grace. I shall get rid of you at once! [Clives fights for awhile, noting that hisbullets aren't hiting their mark.] Clive: With your evasive maneuvers...It may be easy for you to evade my shots...But I will not just stand here and allow that to happen! [DIDACTIC POINT: Clive can use the Force Ability [Lock On] by expending 25 FP. It maximizes your shot accuracy and doubles the fire power. Lock On requires the necessary FP as well as a loaded ARM to activate. If you are out of ammo, be sure to guard and reload your ARM to activate Lock On.] [Clive, using his special skill, snipes the flying monster out of the air and walks over to its still-living body.] Clive: I possess the ability to track my prey's trail. I can foresee its slightest move...Hm...!? [The monster rears its head and succeeds in poisoning the sniper with its breath. Clive kneels, coughing.] Clive: How could I be so...careless...? I could have easily prepared if I had predicted the source of this miasma to be the monster... [The monster flaps its four wings and becomes airborne.] Clive: No...stop... [Clive collapses and blacks out.] Thought (Clive): I have failed. I always seem to fail at a crucial moment...Always...? One of these days...I... [Clive wakes up after awhile.] Clive: How long have I been out...? It doesn't seem to be too long, but... [He winces as he tries to stand.] Clive: Toxic matter has entered my system...The effects do not appear to be too serious yet, but the more I move, the more it will eat away at my body. Calling out for help will not do...It may be quite the risk, but the wise choice would be to head back to the entrance, rather than wait here until help arrives... [Clive uses one of his bombs to break a hole through a wall. He walks for awhile, but the cavern rumbles.] Clive: Not again...! [A large boulder falls from the ceiling, completely blocking the path he is on.] Clive: I can understand if I were an intruder, but to impede someone who is trying to leave...? I must have really been a rude guest. A boulder this size probably would not budge from one or two of my bombs...Perhaps placing a number of them in succession may work... [Using many bombs at once, Clive breaks through and continues on to the entrance with much difficulty. He collapses in Borgnine's sight, thankfully.] Borgnine: Good heavens! Are you all right!? What a fever! What happened to you in there!? Clive: I believe...I have been afflicted...by poison...If only I had been...more...careful... Borgnine: Wh-What about the monster? Clive: It took to the sky...and... Borgnine: Okay, understood. We'll take care of the rest, so... [Clive slumps in his arms.] Borgnine: Hey, hang in there! You're going to be all right! [In what appears to be a dream, Clive remembers an old man talking to him in the midst of a bunch of machinery. By the way the man points and talks to Clive, it appears that he is a fatherly figure of his.] Thought (Clive): It's not a question of 'if'...It's a question of 'when.' [Clive wakes up in a village. A blonde-haired woman stands nearby, watching his progress.] Fram: Oh, you're awake. Hold on a minute. I'll go make something. [She hands him a cup full of...something after awhile. Borgnine and another man in a white coat are present, too.] Fram: Here, this should warm you up. Clive: Why, thank you. [He takes a drink and holds it away from him like it's some more poison. His manners keep him from any rude exclamations, though.] Clive: Wow, this is really something. What is it? Borgnine: Knocked your socks off, huh? Well, here's a hint. [He reaches into his pocket and brings out a plant stalk that still has some leaves on it.] Clive: Antidotes...? Huey: That's right. It's more potent than regular off-the-shelf antidote. We boiled it in a great cauldron. Well, I'm just glad it had the effect I was hoping for! Now I know I can sell it to customers. Borgnine: Of course, I almost broke my back hauling you out of that cave when the monster got you. But...All's well that ends well, right? Now we can get on with our lives. Clive: A monster...in a cave...? That's right! The monster! What became of it? Borgnine: What's that supposed to mean? You chased it away, didn't you? While you were recovering, the men grouped together and marched to the cave to look for the beast, but it was gone. Huey: All they could find was its lair, deep in the bowels of the cavern. No trace of the monster was found. Clive: And? What did they do with the lair? Borgnine: Well...they torched it, of course. We don't want the thing coming back, do we? Clive: They...They torched it!? Borgnine: Yep. Now the monster's toast, right? Clive: All I did was hurt the monster and chase it from the cave. But inevitably it will want to nurse its wounds in the safety of its lair. If that's gone, then certainly...It will come and take revenge on those who destroyed its home. Your village and all who live here are in danger. [Clive gets up and starts walking to the door.] Borgnine: Where do you think you're going? You need more rest! Clive: I accepted this assignment. That's why I must see it through to it's completion. I'd never forgive myself if I gave up on my clients. Very unprofessional. Borgnine: Then, here...take this. [He tosses some antidote to Clive.] Borgnine: The monster's poisonous, right? I think it'll come in handy. Clive: I'm sure it will. [Clive runs outside and sees the shadow of the monster flying over the town. He runs up the stairs to the town's highest point and waits for the monster to attack.] Narrative: The regrets of the past become chains, burdening you more and more with each passing step you take through the sands of time. Through knowledge of oneself, one can live without regret! Clive: I have you now! [The monster--Goldrake--finally falls to Clive's quick hits, and it no longer poses any threat to the village. Below, the villagers who saw the sniper kill the monster cheer at his victory. Clive lifts his rifle and scratches behind his head, not really basking in the accomplishment.] Narrative: Clive aspired to be a bounty-hunter and Drifter. But he always earned more than just a reward. His gave his clients peace and in return they gave him confidence. At times he might stop and rest his wings, but no Drifter ever stopped drifting. Clive's next mission was to watch an artifact on board the the transcontinental railroad. But he wasn't alone. Opportunists were a dime a dozen. No one knew how many were on, or where it was headed. After all, some journeys only start at the last stop. /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | Virginia's Prologue: Girl in First Class | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ PRL3 / \_______/ Default: Virginia. 'Twill be her name throughout. Narrative: Two weeks before the fateful encounter... [A bunch of angry-looking monsters with axes stand at the town arch with carts full of possessions. Townspeople look on helplessly as their the creatures get ready to depart.] Narrative: Virginia Maxwell, age eighteen. Her life and the village where she lived had always been graced with peace and tranquility. That all changed the day the village was invaded by demi-humans from a neighboring settlement. Her life as she knew it ended that day. However, this was also the start of her journey. [A well-dressed man stands in the middle of the locals and speaks on their behalf.] Tesla: There, you've taken everything we have. I ask that you leave here at once and leave us in peace! Virginia: Uncle Tesla! [A differently-colored creature than the rest walks up to Tesla.] Hobgob Boss: Gob-gob! Tough words from loser! Me teach you lesson. 'Might is right'! So you are wrong and me am right! Me am right, so me am cool! Gob-gob! [A subordinate creature steps forward but the boss waves him off.] Hobgob Boss: Gob-gob! Me am strong, so always hungry. So me come here for food. So that is rule, and me am cool! Gob-gob! Gob- -gob! You are uncool. So you feed me and buddies. Dat is new rule dat me decide! Gob-gob! Tesla: Feed you!? We can't afford to do that! We'd all... [The boss heaves himself into Tesla's abdomen, causing the man to fall to his knees in pain.] Hobgob Boss: Gob-gob!? Taste good? Weak get full quickly. You have no food den eat some of dat! Gob-gob! [The boss gets in a cart and, with a wave of his weapon, leaves town with the stolen goods. The townspeople rush to Tesla.] Tesla: I'm all right. Don't worry about me. Everyone is safe...And that's all that matters. [Tesla looks around.] Tesla: Virginia...? Where's Virginia? [Cut to the middle of the prairie. The gobs enter an old stone mansion that seems to have been abandoned. Virginia watches them enter and then enters as well. The door creaks as she does so. The player also learns that this location is called "Gob's Hideout."] Virginia: Yikes...Rusty hinges. Great...Now they probably know I'm here. But... [She looks around and takes out a pistol.] Virginia: There's no turning back now. I've got to push ahead and prove myself. It's time to fly. [If the player has Virginia try to leave, she'll say:] Virginia (NOS): I can't turn back now. I've already started running... All I have to do is flap my wings. [Virginia enters the next room and sees two Gobs walking up the into another room. Unfortunately, they also see her and attack. She lets her pistols do the talking. After the action is done, she tries to regain her composure.] Virginia: So this is what it's like to actually fight...Only the strong survive--the law of the wasteland. All that shooting must've alerted the others. I can't just stand around like this. I have to stop shaking...Control yourself...Stay strong. ...I'm going to have to fly on my own! [In one of the rooms, Virginia can find the Tindercrest tool, as well as the following books:] -Birds of Passage -For Those Who Come and Go -Till the Sun Sets -Loadalinski's Tip for Reloading [DIDACTIC POINT: Tool: Tindercrest Press the [] Button to fling this highly flammable Crest Graph straight ahead. The Tindercrest can also be used to light candles and torches.] [Virginia exits the room and looks at the nearby locked door.] [DIDACTIC POINT: Only one of the two torches is lit. Something doesn't seem right.] [Virginia uses the Tindercrest to light the other candle, opening the door. In two other rooms, she finds more bookshelves to peruse.] -Confidence vs. Overconfidence -Whateley and Co.'s Prospectus [If Virginia tries to open a locked door:] [DIDACTIC POINT: A device is keeping the door shut! Occassionally, you'll need to operate devices, or use Tools to get past certain traps and obstacles. If you can't make any progress, check the area thoroughly for conspicuous objects. Also keep in mind that some areas become accessible only after you acquire certain Tools.] [She lights similar candles to open the locked doors, eventually progressing to a main lobby.] Virginia: I'm not sure what it is, but I feel like there's something important here. Better keep a sharp eye out. [DIDACTIC POINT: Press the (X) button whle holding down the [R2] button to pinpoint important objects in sight. If the are contains multiple important objects, pressing the (X) button while holding the [R2] button will toggle between them.] [Virginia goes over to a wheel and grabs a hold.] [DIDACTIC POINT: To turn the wheel, use the (X) button and the directional button or the left analog stick together. Face the wheel and press the (X) button to grasp it. Then, hol down the (X) button and rotate the left analog stick to turn the wheel in the desired direction.] [Having turned the wheel crank, a door opens. Once inside, Virginia finds the town's items that were carried off.] Virginia: Hey...It's all the valuables they stole from us. So this is where they stashed everything... [Virginia searches around, taking things out of treasure chests to take back to the village. She finally comes to a chest with a Duplicator.] [DIDACTIC POINT: Item: Duplicator Allows you to open magically sealed doors and treasure chests. Each Duplicator will disappear after use. Virginia: Hm? What's this? Narrative: An old scrap of paper lies at the bottom of the chest where you found the Duplicator. This photo that speaks of days gone by shows her father dressed in a white lab coat. Her uncle once told her that her father was a scientist, but that's a side of him Virginia has never known. [Flashback time. A young Virginia tries to shoot a glass bottle off a fence with the help of her father. She shoots and falls into his arms from the strong recoil. The two go inside and sit at a table.] Werner: Virginia...You like shooting ARMs? Virginia: Ummm...I like shooting with you, Daddy! You think I can shoot two ARMs at once like you? Werner: Two at once...That's gonna take some practice. Virginia: Okay, I'll practice real hard! So teach me...Okay, Daddy? Promise? [Flashback over. Virginia's a little teary-eyed from digging up so old a memory.] Virginia: A photo of Daddy...I thought I destroyed all his pictures after Mom died, since they only brought back painful memories...This is no time to dwell on the past...I have to do what I can for the people who need me today! You're on your own in the wasteland... [Virginia goes back to the lobby and sees a magically locked door. She opens it with a Duplicator and walks through to another equally big lobby. Suddenly, from the above bannister, the Hobgob Boss drops down, his blade barely missing Virginia.] Virginia: You...You're the one who stole all our valuables...You're the one who brought so much grief to everyone! [Virginia fights the boss, knocking him flat on his face; however, he gets right back up without any apparent damage done.] Virginia: He's still on his feet? What now? I can't back down now... (Come on, focus. Stop shaking. Your wings are strong...You gotta fly!) [Suddenly, Virginia's rage bursts.] Virginia: AHHHHHHHHHHHHHHHHHH! [DIDACTIC POINT: Expend FP to perform Gatling, a special technique that can turn the tide of battle. The character will perform a string of consecutive attacks, which vary according to the amount of FP consumed.] [Virginia uses the Gatling command and kills the Hobgob Boss.] Virginia: Huff...huff...huff...huff... [Even though she's killed the boss, the underling gobs surround her while she's recuperating from the fight.] Virginia: They're still coming? So many...I don't think...I can do this on my own...Uncle Tesla...Aunt Shalte...Everyone... Daddy... [Behind her, a door to the outside world flings open, shining a bunch of light into the lobby. A girl in a blue dress looks inside.] Armengard: Everyone! In here! Hurry! [Tesla and another man run in, and the gobs scatter at the thought of being outnumbered. Tesla walks up to Virginia and slaps her. Flash forward to Virginia's house. She's upstairs in her room when she hears a knock on her door.] Virginia: Come in... [Shalte and Tesla enter.] Shalte: Did you rest well? How are you feeling? Virginia: Much better, thank you. I'm sorry to worry you. I must have cause you so much trouble... Shalte: Oh, don't worry about it. You know...Everyone's waiting downstairs. They all want to thank you for bringing back all our things. Virginia: Uncle Tesla, Aunt Shalte...There's something I need to talk to you about. [The two nod and open their ears.] Virginia: I...I want to become a Drifter. [Shalte takes a step back in surprise, and Tesla conforts her.] Virginia: My father disappeared into the wasteland, but one thing he taught me was the ability to handle ARMs. If there's anybody out there--out there in the vast wasteland needing my help, I want to have wings so that I can fly right to them. I know it sounds arrogant, and it might even be a mistake on my part...Even during this last incident, I wanted to help everyone, but in the end, I was the one who needed help. But even so...I can't turn away from this desire of wanting to help people. When something sad happens, its memory is engraved into the heart. Nobody wants to have sad memories...Even I know that. So...If my ARM is able to help even one person out of trouble... Shalte: Dear... Tesla: You've given this a lot of thought, haven't you? [Virginia nods.] Tesla: Hmm...Unlike land, the open sky has no roads for you to follow. There's no one there to guide you. You must find your own destination, and fly there with your strength alone. That's what it means to be a Drifter in the wasteland. If you desire to help people, always make that your destination, and fly as far as your wings will take you. If you're ever too tired to fly against the wind, you'll always be welcome here. Besides, you are family and we are proud of you. I'm sure everyone feels the same way as well. [Virginia weeps a little.] Virginia: Uncle Tesla, Aunt Shalte...Thank you...And...I'm sorry... Shalte: I've always believed that anyone who can say they're sorry from the bottom of their heart is both strong and brave. I guess with such a strong heart, you deserve my blessing as well. But I think you should tell someone else, too. Go tell your mother in heaven about your decision. [Virginia nods and walks outside to the graveyard. On her mother's tombstone, a tiny white flower sits. It's been plucked from somewhere, so it's obvious it hasn't just been growing there.] Virginia: Mom used to love these flowers. I see them placed here sometimes, but who could be doing it...? [She turns around to see if anyone's there, but no one is.] Narrative: The young girl heads to her mother's grave to bid farewell to her childhood. Her expertise in ARMs, taught by her father, bolsters her resolve. That is all she needed. That is all... Her dreams of seeing the world have become her strength, and lifts her wings. But the path to the future is often a winding one. It tires some and leads many astray. ARMs alone cannot overcome adversity, nor are they the only source of strength. The moment the young girl realizes this, she will have truly become a Drifter. /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | Gallows' Prologue: A Suspicious Intruder | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ PRL4 / \_______/ The last of the four prologues falls with the shotgun man, whose default name is Gallows. Onward! Narrative: Five days before the fateful encounter... [Gallows sits at a table in a bar, reading a newspaper. Suddenly, his eyes get wide and what he's reading.] Narrative: Gallows Carradine, age twenty-four. He has turned his back on his lineage and destiny, and recently took to the wasteland as a Drifter. Yearning to escape his fate, he harnesses his inherent strength, so that he may live freely. However, he has yet to realize the true meaning of his actions. Little does he know that it is his very lineage and destiny that gives him such strength... Gallows: I'll be darned if this is true! Narrative: The sacred artifact of Baskar, known as the [Ark Scepter], will be delivered via transcontinental train to Baskar Colony. This artifact is said to be capable of communicating with the powers that sustain the world. The transport of such a priceless artifact is sure to generate curiosity, especially among train robbers, as... Gallows: The sacred artifact of Baskar? The Ark Scepter...? And it's on a train!? Then... [Gallows takes out a rod with a translucent crystal on it.] Gallows: What the heck is this Ark Scepter that I'm holdin' now!? Oh, man... Narrative: Three months earlier... [Gallows is in a house, rummaging through a few things. A fire is lit in the center of the room. From upstairs, a boy talks to Gallows.] Shane: Are you really going, Brother? Gallows: Heck, yeah...Those of the priestly lineage must enter the priesthood, right? Well, not me. Why the heck do I have to follow some stale, old tradition? I'm gonna live freely. No one's gonna tell me what to do. Shane: Well, you don't have to take the sacred artifact of Baskar with you... Gallows: The sacred artifact, Ark Scepter...It enables us to control and communicate with the powers that sustain the world... That's pretty darn amazing. If I could make use of that thing, then I'll have nothing to fear in the wasteland. But even if things don't work out, I can always sell it and live off the money for a while. [Gallows punches the wall.] Gallows: What's even greater would be to see Granny's jaw drop! Shane: I do not understand you at all...But I do accept your decision. However, I will neither help you nor intervene in your affair. Gallows: That's my kid brother! Just the answer I wanted to hear! You take after me--you're so quick-witted! By the way, where's that slow-witted granny of ours? Shane: I have not seen her since this morning. Perhaps she's at the altar, or... Gallows: Don't tell me the Southern Sanctuary!? Oh, man...Talk about bad timing...Just when I was about to head off there... That good-for-nothin' granny! Shane: That's not a nice thing to say... ... Anyway...Your decision still stands? Gallows: Of course! Shane: Shall I augur your future with my dream sight, Brother? You would like to know, wouldn't you? Gallows: Nah...No, thanks. It's almost guaranteed that my future will be bright. It'd spoil all the fun if I knew how good it was going to be. [Gallows turns to the door.] Shane: Brother! Gallows: It's not like I'll never see you again. Relax...I'll be back with stories about what I see and experience on Filgaia. So, wipe that frown off your face. Shane: Okay...Please take care... [Gallows walks outside.] [Town NPCs / Non-obligatory Dialogue] -Ellen -- Plump Baskar women who's rather nice to Gallows -Laraina -- Twentysomething Baskar woman with a fair face -Cordell -- Gloomy-faced man with cold eyes -Harold -- Long-necked man who comes off as an weirdo/oddball -Shane -- Gallows' mature sibling who, unlike him, isn't selfish -Torin -- Village memory figure -Halle -- Baskar's resident elder w/ a sharp tongue, bad posture NOTE: Halle doesn't become an NPC until Gallows first speaks with her. NOTE #2: You have to talk to Cordell to use the World Map sonar function. I thought my controller quit working on me for a minute, myself. Ellen: Why, if it isn't that Carradine boy...What pranks are you plotting today? [Replies: R1, R2] Gallows (R1): How'd you guess? Gallows (R2): Sorry, it's none of your business. Gallows (R3): Hey, that's gross. Gallows (R4): Yeah. You wanna help me out? Gallows (R5): Am I still such a kid? Gallows (R6): Aw, stop treating me like a kid. Gallows (R7): I give up. You could tell? Gallows (R8): You sure can lead people on. Gallows (R9): I'll bring back some great stories. Gallows (R0): Just running errands for Granny. Gallows (RA): So I'm just a fool, right? Gallows (RB): That's why I can never fit in. Gallows (RC): I can't tell you. It's a secret. Gallows (RD): I wanna run away and be free. Ellen (RR1): Oh, you may have grown since the days I used to change your diapers, but you can't hide anything from me. [Replies: R3, R4] Ellen (RR2): Oh? So that's how it is. All right...But I can tell you've got something up your sleeve. [Replies: R7, R8] Ellen (RR3): Maybe...but you haven't changed a bit. You're still crawling around looking for fun. Am I right? [Replies: R5, R6] Ellen (RR4): Oh, you're gonna let me in on your plan? How exciting! What is it? [Replies: RC, RD] Ellen (RR5): Yes, you are! But I mean it in a good way. You're not like me. I'm old and tired. You kids still have hopes and dreams. And you'll stop at nothing to achieve them. Here, take this...Don't spend it all in one place. [Gives Gallows 3 Heal Berries and a Gimel Coin] Ellen (RR6): That's something you gotta earn. If you were a real adult, you wouldn't get upset when people called you childish. Listen up. Real adults may give up the joys of youth, but we gain the blessings of wisdom. Ellen (RR7): Don't get gloomy on me. It's just a hunch. So, what are you up to today? [Replies: R9, R0] Ellen (RR8): Not really. I could just tell it in your eyes. Somebody would've caught on. [Replies: RA, RB] Ellen (RR9): Well, that's a nice way to put it. Alrighty...I won't tell anyone. Here, take this. [Gallows gets 3 Heal Berries] Ellen (RR0): Yeah, right...Your granny wouldn't trust you with her errands. Look, I won't tell anyone. So just try not to trouble the others, okay? ] Ellen (RRA): Well, maybe that's why no matter how bad you try to be, the others can't ever hate you. Doesn't matter, as long as you're okay. Here, this is for you. [Gallows receives a Heal Berry] Ellen (RRB): Well, of all the...Just come to me if you need anything. I'll try to help you out. Ellen (RRC): Really? Wow...Okay, my lips are sealed. In return, you have to fill me in on your adventures when you get back, okay? Here, take this. Your first funding. [Gallows gets a single Gimel Coin.] Ellen (RRD): Hah! Now that's something! I knew you were no small- -time Baskar. When are you leaving? Here, take this. You can pay me back when you're rich and famous. [Gallows receives 5 Heal Berries and 3 Gimel Coins] Ellen (2): You're next in line for the priesthood. You'd be working so much harder without your brother's help. Shane's doing all he can so you can follow your dreams. Laraina: The consciousness known as the guardians protects our way of life in Baskar...No, it protects the entire world. We people of Baskar live our lives enforcing the will of the guardians. It is our sacred duty. As you know, we fulfill our duties without question. But still, we want you to remain proud of your heritage as a descendant of a priest. Recently, I think you've lost your pride. Your medium is a materialization of the power of Schturdark, the Water Guardian. Befitting its watery nature, the medium takes on whatever form its user wishes. We Baskars take great pride in the fact that we are blessed with the guardians' power. We know not why you turn your back on their glory, spurring nothing but insults upon Baskar tradition. Laraina (2): From "Your medium..." to "...upon Baskar tradition" Cordell: There are three things you'll need when traversing the wasteland: The strength to defend yourself, accurate information on your destination, and the search system. Press the [] button when you're out in the wasteland to deploy search waves. If you have the right information about your destination, you should see a map symbol reveal itself. Once you uncover a map symbol, it stays visible as long as you retain the destination on your map. Likewise, you'll never find your destination until you discover its symbol. Search well, unless you like going in circles. Cordell (2): Whenever you learn something new, try going back to a place you've scanned before. You could find the map symbol you're looking for, or encounter other mysteries waiting for you to uncover! Harold: Our history as Baskars is intertwined with the history of this world. Well, you're from a priestly family, so you know all about that, right? [2 replies] Gallows (R1): Yeah, like the back of my hand. Harold: Really? Well, if you say so...I'm not about to lecture you. But the least you could do is try to wear something more respectable. Gallows (R2): Huh? Give me a hint so I can remember. Narrative: A long, long time ago...Our ancestors waged a terrible war, which claimed the lives of many. Soon, the blade of conflict wounded the very life of the planet, and nearly pushed it to extinction. They say the ancestors soon grew weary of war, and cursed their own stupidity. But the blade they had set in motion went on cutting down huge swaths of life. From the last survivors, a few cried out for living not on the planet, but to live with it...inside it. They believed in the power that sustain the world, and that the life of demi-humans who communicated with the planet was the way to connect with the planet's life. Harold: Their followers sought refuge from the material world and formed our village in nature. But look at you! What ghetto did you crawl out of? Your ancestors roll in their graves! Shane: Wow! I know you give up easy, but I never expected you back so soon! You let me down, Brother. Shane (2): What's the matter? [2 Replies] Gallows (R1): I can't tell you. Shane: I say forget about leaving the village. Remember the duties we must fulfill. You've never even tried to find the Southern Sanctuary before. How do you think you'll find it? Gallows (R2): Tonight we sleep here. Shane: Oh, really? I've already made you bed, so got to sleep whenever you like. I'd also appreciate if you calmed down and considered staying here. Torin: <>...HELLO...SAVE YOUR GAME...? [Options: Yes, No.] Torin (No): <>...GOODBYE...TAKE CARE... Halle: Hmm...I don't know what you're plotting in the Southern Sanctuary, but remember it's also called the Fallen Sanctuary. Your half-baked skills are no match for its traps and contrivances. And don't you forget it. [If Gallows tries to leave town without visiting Granny, he'll say:] Gallows: There's so much I want to do at the Southern Sanctuary, but Granny wouldn't like it. Guess I'll stay put for the time being. [After awhile, Gallows goes to the altar to find Granny. When he arrives, "Granny" is looking right at him, like she already knew he was going to be arriving.] Halle: So...I see you're back visiting the altar. Wonders will never cease. Gallows: Granny! So this is where you were...I thought you had gone off to the Southern Sanctuary. Halle: Well...Why? Is that where you're headed? Gallows: N-No! Not at all! Why would I want to go there? I was looking for you, Granny. Halle: I see...So, what is it? Gallows: Uhhh...well...uhhh...O-One lok at your bright smile made me forget what I was going to ask. I-I'll come back once I remember... [Gallows leaves and enters the World Map. After a bit of searching, he finds the Fallen Sanctuary and enters with a no-sweat attitude.] Gallows: All right...Get ready, Ark Scepter. 'Cause here I come. I've got the power of Arcana in my medium. As long as I've got that, no ordinary monster here can stand up to me! [DIDACTIC POINT: Gallows has invoked a medium called the Aqua Wisp. It enables certain powers called Arcana, which can be used in battle. You can only use Arcana when you have enough FP for the type of Arcana you wish to cast. Using Arcana, however, never costs FP.] [Gallows walks in a little further until he comes to a big block that is just sitting out of place.] [DIDACTIC POINT: Face the block and press the (X) button to grasp it. While grasping the block, press the directional button or left analog stick in the forward direction to push it. You can pull the block backwards by pressing the directional button or left analog stick in the backward direction] [Gallows heads in further and finds three treasure chests. In one of them, he finds the Freezer Doll tool.] [DIDACTIC POINT: Tool: Freezer Doll Press the [] button to project ghostly beams of sub-zero frost. Its supernatural snow is so chilling, it can extinguish torches in an instant.] [Using the Freezer Doll to enter further than he would normally be able to explore, Gallows comes to the room that houses the Ark Scepter.] Gallows: Sorry to keep you waiting, sweetie. Come to papa. [Gallows reaches out to grab the item but finds he has triggered a trap.] Gallows: Sheesh...This ain't the way to treat a future priest. [Whether out of bad luck or bad skill, four Kesaran Pasarans attack Gallows. After he kills two of the enemies, one of the others uses the "Throws a cordon" attack to create two more enemies.] Gallows: Split in two!? I knew something was up with these crazy balloons. Well then, I have a trick up my sleeve, too! [DIDACTIC POINT: Gallows is capable of releasing the force ability [Extension] by expending 25 FP. Extension broadens the target area that the Arcana affects.] [Using Extension, Gallows casts magic on all four of the creatures at once, killing them before they have a chance to form copies of themselves. Afterwards, Gallows stands in front of his newly-won "prize."] Gallows: Well, this can only mean that the Ark Scepter is mine for good. All's well that ends well. [After acquiring the scepter, Gallows starts walking back to the exit. Unfortunately, he soon runs into a glowing wall of blue light that impedes his leaving; another wall appears behind him, trapping him in between.] Gallows: Ungh! Gimme a break! Another trap to repel thieves, huh? Hmm... [He bangs on the "wall".] Gallows: Hey! Open up! Who do you think I am? I'm an up-and-coming candidate for priesthood! Treat me like this and you'll be sorry! Hey, you listening? Creepy Voice: Shh! Your cries for help will be heard outside. Gallows: Who's there? [Shane appears.] Shane: Aw...come on, Brother. Who were you crying to? Gallows: Shane! I knew I could count on you! You must have seen vile premonitions of your big brother in mortal danger, right? Shane: Of course not. I know you well enough to know that you'd mess up somewhere. Gallows: Hmm...I don't like your attitude, but I'll let it slide. Look at me! I'm trapped by these walls. Got any ideas? Shane: Golly, Brother...I'm really stumped. We'd better start with what we can do now, and think of a way to get you out. Shane (NOS): Oh, that's right...I've heard about a trial where the aspirant must retrieve the Ark Scepter in order to be ordained. Basically, they have to act like priests if they want to survive the perils within. [Gallows whips out the Ark Scepter.] Narrative: Gallows focuses his thoughts upon the Ark Scepter. He felt a great presence speak directly into his mind. "Gather your strength and leap past the barriers before you. Walls may tower above you. If you wish to penetrate them, you must first push the limits of your mind." Gallows: I guess this is here so the candidate can show that he's got what it takes to be ordained. Shane: Easier said than done. Hey, you're not hoping I'll bail you out, are you? I just can't. No matter how bad it gets, nobody can do more than they're capable of. Gallows: No, no! I'd never ask you for that. I'm thinking of something different...An efficient, yet comprehensive escape plan. Shane: Then, tell me. Gallows: (Dangit! He called my bluff.) You see, uh...We're fortunate because we've still got each other. Shane: Fortunate? In my case, that's not a good thing at all. Gallows: Just hear me out. We're just lowly apprentices right now. We're only half way to getting ordained. And also...There's two of us, right? The two of us are only half way to being real priests, right? And even though the two of us are only half way, with both of us together, we're all the way there, right? Wait! Maybe we're even farther! Through the incredible power of brotherhood, we can do anything! Shane: There you go, trying to talk your way out of things again. But still, putting our power together might be worth a shot. I don't expect much, though. [Shane and Gallows put their hands together on either side of the wall, trying to make it work.] Gallows: We ain't got a choice, Shane. Come on, help me out here. We have to overcome this together. [The blue wall glows a pinkish-red.] Shane: Amazing! I never thought you'd think of something so deep! Gallows: Listen, Shane. I'm going to be a Drifter. I want to be free. I want to be a Drifter, wings flapping against the winds of lineage and destiny. I'm sorry. I have to leave you to take care of Granny. So if you'l forgive me for that, I won't ask for your help anymore. Only then, will I... Shane: Brother, hush a moment. Just a little longer...Just a little more and I can help you. I must grow stronger so that you can wander freely, without worrying whether I'll be okay. Because that's the only way I can help you... Gallows: Shane...Thank you! [The wall glows a bright white and disappears, knocking both of the Carradine brothers on the bums. Flash to the present, with Gallows at the cafe. He stares at the Ark Scepter in his hands.] Gallows: It took a lot of brotherly love to get this thing...And now another Ark Scepter is on its way on a train? It just doesn't make any sense...So, is this the real one? Or the one on the train...? Well, I guess I'm gonna have to get both to know for sure. [Gallows gets up from the table and tosses some money on the table, next to his plate.] Narrative: A Drifter who soared over the wasteland, liberated from all restraints. His next target--another Ark Scepter. Verifying which of the two treasures is real will determine his self-value. It may be regarded as a small sense of pride. The dangers involved are many, but it's all so he can break away from his lineage and destiny. Little does he know, however, that unseen tracks already lie before him. An article obtained by desire...This can be considered a ticket to freedom...But it's a one-way ticket, and the destination is unknown. [Cut to a train station. Tesla and Shalte are seeing their niece off. Virginia narrates the feeling of leaving home.] Narrative: Around and around we go...The world that encircles me begins to revolve...The gears grind, and the spinning wheels of fate begin to turn...And finally, the train departs. A journey without a purpose. The train just steams away to the world beyond today. The accident that ensued on the train I happened to be on...And the three strangers I would later encounter...These were all coincidences. But if coincience is a part of fate, I want to roam this vast Filgaia to find the reason behind that encounter. I'm sure that one day, this tale will become a fond memory... Narrative: The planet Filgaia is slowly rotting, its once lush vegitation withering away. As if it weren't enough, all sorts of predators roam the desert and prey on innocent travelers.. Yet there are some willing to brave this wasteland to seek their fortunes. These folks are called "Drifters." /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | Chapter One: Learning the Ropes and Breaking Them, Too | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ LRBT / \_______/ The actual beginning of the first chapter takes place after clearing the prologues. The adventure begins here. /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | Yet Another Break-in: Train Robbery to Fallen Sanctuary | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ YAB0 / \_______/ [Back to the "meeting" in the cargo car. At the exact moment when the party points the guns at each other, someone on top of the car blows a hole in the roof.] Tony: What now!? Virginia: I think someone's on the roof. Clive: Yes, I must agree. I believe this person may be the culprit who activated the emergency brakes. Would somebody like to volunteer to go up and investigate? Gallows: You're joking, right? Don't look at me. I'm not as naive as to turn my back on a stranger. Clive: Very well then, I shall take the lead. But please escort the young lady on your way up. [Once everyone is on the roof, the culprits are clearly shown: one cocky guy with a bayonet and two helpers. The cocky one speaks first.] Robber: Heh..looks like we've got company. You guys sure don't look like guardsmen to me. Who are you anyway? [The Robber looks at Jet.] Robber: And you, punk...Didn't I see you kick in the window and break into the cabin? Don't tell me you blokes are all Drifters going after the same treasure? Clive: Yes, we have been hired to protect the treasure. (At least that holds true for me.) We are here to protect the goods from ruffians such as yourself, and to deliver the goods to their rightful owner. I kindly ask that you withdraw. I would like to avoid any bloodshed and unnecessary expense if at all possible. Robber: We welcome unnecessary bloodshed! And we're not paying the expenses! Once we take care of business here, there's a hefty reward waiting to roll right in! We don't have time to play! Hooligan: I would like to avoid unnecessary bloodshed part, though. [The Robber gives the Hooligan a little taste of bloodshed by bashing the butt end of his bayonet into the his mouth.] [Virginia talks to Clive in whispers.] Virginia: (I wonder who they're working for). Clive: (You're very sharp. By the way, how's your shooting?) Virginia: (I'll do my best.) Clive: (Glad to hear. I'll be counting on you. And you two...I ask for your assistance as well). Robber: What are you plotting? Are you planning to bite the dust, or to bite the bullet and face us? Listen, time is money. Let's get this started already. Bearded Man: B-Boss...We're one short without Lucio, you know. I don't think we should bite off more than we can chew. Robber: You blokes just do as I say! Or do you have a problem with that? You want to end up dead like Lucio? Psyche yourself up! Shut your fly, Dario! Be a man, Romero! Janus Cascade...Ready to wreak havok...Assume positions! Gallows: How did I get myself into this? I mean, we just met two seconds ago, and now we're all buddy buddy teaming up together? I mean, c'mon! Hey, is anyone listening to me? Virginia: Stop rambling! We have to work together! Gallows: Yes ma'am... [The fight begins. Janus uses his Multiblast attack.] Virginia: Ouch...Ughhh...Is everyone okay!? [DIDACTIC POINT: Virginia can use the Force Ability [Mystic] by expending 25 FP. Mystic is an ability where an effect from a single item can be applied to multiple targets.] Gallows: Hey, you got your healing powers right here, too. I can restore everyone's health in one shot, so just give me a holler. Virginia: Great, thanks! Let's all work together! [The four deliver a beatdown to Janus and his two henchmen.] Janus: Tch...We're out of time... (The reward might not be worth the risk this time around...) Heh, not bad, Princess. What do you say you quit that measly little team and come join us? Virginia: Thanks, but no thanks. I don't hang out with thugs. Janus: Thugs? Lighten up, Princess. We're all Drifters here. Aren't we? My, my...Would you look at the time? It's time for us to bid adieu. Hope to see you soon... Virginia: We're not through with you yet! Hm? What's that noise? [Janus and his men jump onto the train below, landing on the caboose as it passes by.] Janus: So long, Princess! See you around! [It's daylight now, and the train's stopped in the middle of the prairie. Tony gets off the train and walks to Clive, handing him the box with the Ark Scepter in it. The rest of the party stands around, too.] Clive: My apologies for all the trouble. Please report any damages to my client. I shall arrange it so that you will be compensated. Virginia: That's the box with all that mysterious light, right? What was that, anyway? That light...It had some sort of warmth to it...Those thugs were after this light source, right? Gallows: What you saw, young lady, was the sparkle of the Ark Scepter. It's a sacred artifact used to communicate with the power that sustains the world. Virginia: The power that sustains the world? So that's what they're after... [The train starts up again and chugs away.] Virginia: There it goes...Sure was a stormy night, wasn't it? Jet: So this is what I get for helpin' out...stuck in the middle of nowhere. Clive: We seemed to have missed our stop while taking care of business... Virginia: Okay...What now? Clive: I must deliver the goods to my client. It should be within walking distance from here. [The sniper looks at Gallows.] Clive: I believe you might know where that is. Gallows: Well, uhhh....Yeah, I guess...Go northwest of here to a small village at the foot of the mountain. It's a small place called Baskar. And if I may add, it's actually my hometown. Although I don't really feel like returning. Jet: I was just in it for the ride...but...It's not a bad idea to reap the rewards. Gotta cash in while you can. Virginia: Let's see...Where shall we begin...? I know! Let's introduce ourselves. [Together, the four walk to Baskar Colony.] Virginia: So this is Gallows's hometown... Clive: Also known as Baskar Colony, where the people believe in the powers that sustain the world, the guardians. [Virginia looks at Jet, who's been very silent the entire time.] Virginia: You sure don't react much... [Jet looks away, barely acknowleding Virginia.] Clive: Well, I must go finish my assignment. Would you mind introducing me to a lady named Halle? She is the one who assigned me to the task of delivering the Ark Scepter. Gallows: Who, me!? Introduce you to Granny!? I ran away from here three months ago! Everyone thinks I'm dead! Shane: B-Brother!? You're home! This is like a dream come true! I did not even foresee this in my dream sight! Although Grandmother did say you would be home soon. She was absolutely right! Clive: So...He is family? As well as Halle? Gallows: Oh, man... [Fast forward to the interior of a house. Halle and the party members are all standing around.] Halle: Yes, that's the Ark Scepter all right. A job well done. Here is your reward, and a little extra--just to show my appreciation. Go on, take it. [Halle hands over 1200 gella.] Halle: Looks like I caused you more trouble than you bargained for. Not only did you deliver the Ark Scepter, but you also brought home my incompetant grandson. Gallows: Hey, leave me outta this. It was just a coincidence that I came home. Clive: Not necessarily. She did mention I may also have to deliver a troublesome package. I had no idea that package would be you until now. Halle: I figured robbers and thugs would jump at the Ark Scepter if I released information about its transport. And that this boy would go after it, too. I never imagined it would be this easy. Gallows: I should've known...You and your dirty tricks, Granny. But tell me this...If you just wanted me back here, does that mean that I've had the real Ark Scepter all along? And the one we delivered fake? Halle: ... Shane: I'm back. [Everyone looks at Shane, who has two more Ark Scepters in his possession.] Halle: Oh, you are so pitiful...Listen well. The Ark Scepter you took, the one transported by train, and the two over there...All four are genuine Ark Scepters. Gallows...Don't tell me you thought there was only one Ark Scepter in this world. Your lack of discipline for your studies is atrocious. I thought I had taught that to you and Shane... Gallows: Is that true? [Shane nods.] Halle: The Ark Scepter is a staff, which can transmit and receive willpower. In other words, it is a sacred artifact used to communicate with guardians. There are a total of four Ark Scepters in this world. They were enshrined at various places that worship guardians, but are gathered here now. The bearer of an Ark Scepter is capable of sensing the presence of the spiritual guardians. Which means he or she is capable of materializing and utilizing the power of guardians in this world. The bearer of the Ark Scepter has the right to use the power of the guardian. But the bearer also has the right to kill the guardian... Virginia: Huh? Halle: Shall we go for a walk? I'll continue my story then. [Everyone walks to the town altar.] Halle: The Ark Scepter made it to the colony safely, away from the hands of villains...Thanks to all of you, that is. But I do have a new mission I would like to ask of you. Virginia: You want us to kill the guardians? Halle: Not exactly... Shane: I have been training hard to become a priest, and in the past year or so...I developed a special ability where I can foresee future events through my dreams. It is called [dream sight]. Through this legendary supernatural power, I was forewarned of the following apocalypse... [Shane recites the apocalypse.] Shane: A blue shadow will rise from the ancient dead on our planet, Filgaia. The resurrected blue shadow will wield a sharp, cold sparkle that will eat away the planet. People, animals and all all other life-forms will be devoured, and eventually Filgaia itself... Virginia: But there's no absolute proof or evidence to back it up. It's just a... Gallows: ...dream. But this is my kid brother's dream. Trust me, his dreams always come true. Shane: Thank you, Brother... Halle: I call it...the [Blue Menace]. But this threat is not all that the dream speaks. It also tells of how the blue shadow will be defeated. Shane: The blue shadow shall be expelled by releasing the chains which bind the guardians. Filgaia will eventually rejuvenate, and a little girl will bring about peace and tranquility... Halle: My next mission to you is to release the guardians. Clive: This may be a job for your grandson. But we're not Baskars. Halle: You can do it. When I said the bearer of the Ark Scepter has the right to kill a guardian, I meant...You must face it in battle. It proves that you are worthy to face these intangible, invisible beings. And by fighting and proving your strength, the guardian will be released from the earth, transferring itself into a medium. Virginia: What's a medium? [Halle nods to Gallows, and he takes out his Aqua Wisp medium.] Halle: This is a medium. It can be considered a passport that allows mankind to shape the planet, and manipulate various powers. But this one is an imitation, made from Baskar technology by extracting the breath of the planet like water and wind, and refining it. This mission requires you to create a high density, pure medium from the bare bones of the planet's breath, the guardians. [Halle talks to Gallow's medium, putting her hand over it.] Halle: Thank you kindly looking after my incompetent grandson. Please return to the planet. [Gallow's medium disintegrates.] Gallows: Why'd you have to do that, Granny!? Halle: A pure medium is much more powerful. All you have to do now is get one...You wield the Ark Scepter, do you not? Prove your strength to the guardian. Gallows: Arghhhh... Clive: Pardon me...But we are only here because we happened to meet by chance. We are not a team, nor do we have a reason to prove our strength to the guardians. However, you did call this a mission. Would you mind explaining what our reward would be should we accept this assignment? Halle: A reward? Ah yes, a reward. Your reward will be the mediums, transformed from guardians. Take it. Clive: Excuse me? Halle: Wipe that stern look off your face. Your good looks will go to waste. There are four Ark Scepters, and there are four of you. Each one of you is worthy to face a guardian. What you all do with the mediums afterwards is none of my concern. Gallows: Wait just a minute, Granny! Guardians and their mediums are valuable assets to us Baskars! We turn to them for guidance! But you would just give away these mediums to complete strangers!? I always thought you were a little slow, but now I just think you're completely senile! Halle: My, my...Now that's a surprise. I never realized you were so passionate about our old traditions...Perhaps you are more conservative than I thought. Even if we Baskars were to face the guardians and receive the mediums, all we would do is enshrine them at this altar and leave them there. And what good would that do? I believe that entrusting mediums to Drifters who traverse the vast wasteland is the true meaning behind releasing the guardians In a sense, it may be a long shot. But I believe this gamble is necessary based on the dream Shane had...I know this sounds like a crazy mission, but please consider... [Everyone walks out and the four Drifters discuss off by themselves.] Gallows: I'm in...I want my medium back. I can't back down now. Clive: I am more drawn in by her story than anything else. Guardians...The power that sustains the world...To come into contact with a mysterious entity means... Jet: I don't care either way. If we get it, we can always sell it. I'm in if the money's there. Virginia: I...I'm...not sure...But I do feel excited...It's like an adventure for Drifters. I've always dreamed about that. [Halle and Shane walk up.] Halle: Looks like you've decided. Clive: We all have our own reasons, but our goal is the same. The four of us would like to accept the mission to release the guardians. Halle: You made a wise decision. Not the fact that you accepted the mission, but the fact that all four of you will carry out this mission together. The guardians have sealed their bodies in a distant time, but still exist today in intangible forms. Their strength far exceeds those of humans, so you should all watch out for each other. There is no need to rush. Prepare all you want before you prove your strength to the guardians. It may be wise to brush up on your skills and learn more about the guardians here at Baskar. [DIDACTIC POINT: During a dialogue, words may appear in green letters, which signify that they hold an important meaning. Press the [] button while the green letters are displayed to activate the [ASK] system. Activate Selected Keyword. This ASK system lets you inquire about the word you have activated. After selecting the keyword, press the (X) button to get more information about it. Press the (O) button to cancel. Please note that green letters must appear in the text for the ASK system to activate.] Halle: Instead of reading the explanation, why don't you give it a try? You'll get the hang of it that way. I will now give a brief explanation about the sanctuary from which you must release the guardians. If you need me to go over it again, don't hesitate to ask. The guardians are sealed at the base of the . This sealed land later became known as the sanctuary, and used as a ground to worship guardians. Do you have any questions? : On the foothills of the ranges of Zenom lies the presence of guardians who . Knowledge is power. Do not forget. : The great elements were necessary to make the world what it is. But there are four that exist in everything. They are earth, wind, water, and fire. The guardians of these elements are worshipped as the four great guardians. Knowledge is power. Do not forget. [Special/new Dialogue in: Baskar Colony] Ellen: Let me tell you about what it takes to be a . What, not interested? That's okay. It's not something that can be taught, anyway. : The best drifters don't make their loved ones worry. Not everyone can do it. That's why it makes a first-rate Drifter first-rate. Ellen (G): How've ya been? Looks like you've lost weight. Well, go say hi to your granny. Oh, you look all right. No wrinkles or scars or anything! Just keep up the good works. We're all rooting for you. Harold : Head out and face the Southern Sanctuary, and you can see an ocean of sand. You know, right? The dunes are all that's left now, but in the days of our ancestors, it was a blue sea, full of life. Harold (G): You've never been able to buckle down and focus. Look at Shane. He's seven years younger than you, but he earns his keep and still trains hard everyday. Shane: You can hear different things when you change the party leader. Make my brother the party leader to learn about the guardians from a different perspective. Shane (G): You're going to release the guardians, right? I suggest you further hone your skills before you try. After all, the guardians aren't going anywhere. And I'm not just saying that so you'll stay here in the village with me. Cordell: It is a great thing to merge your consciousness with the guardians. That is why our ancestors left it for us. Cordell (G): Much of the lost knowledge of Filgaia is still alive here in Baskar. You never did like listening to our stories...But knowledge is power. Lend an ear to the legends if you want to survive in the wasteland. Laraina: The was meant to be wielded only by the ordained. Caution is required when handling it. We must not question the decisions of the elders...But please, do not lose sight of the meaning of your powers. Many will suffer if you fall from the path of righteousness. : It is the heritage of the ancients that allows us to communicate with things that have no form. That is why priests are trained from an early age to augur the flow of the guardians' powers. Laraina (G): It is said he who gains the Ark Scepter can sense the will of the guardians and the basic power of all things. You must grasp the flow of opposing elements. Earth and wind, fire and ice, water and thunder, light and dark...Through comprehension of the opposing elements, you can come to know the truth about Filgaia and the guardians. Your medium is a materialization of the power of Schturdark, the Water Guardian. Befitting its watery nature, the medium takes on whatever form its user wishes. We Baskars take great pride in the fact that we are blessed with the guardians' powers. We know not why you turn your back on their glory, spurring nothing but insults upon Baskar tradition. Halle: Even I showed my strength to the guardians when I became a priestess. I just followed our . You may think our verse is just a ridiculous, old-fashioned myth... But so many of our traditions become handy knowledge once you have obtained the power to comprehend them. : Follow the sun to the east. So I faced the monolith of Gurdiev, just to the east of me. It was such a long time ago, I don't remember what happened then, except how tough a trial it was. But I braved the trial of Gurdiev. And once I had the power of earth, I faced the guardians of wind, water, and lastly, fire. Halle (G): If it is dedicated to guardians, then it might be inscribed with , the writing of ancient Baskars. Stand as the party leader to get a good look. I've tried hard to teach you, so don't let me down. : It seems they were originally an Elw script. As caretakers of the guardian shrines, they passed on the writing to us. You will probably have to interpret the writing in the Fallen Sanctuary, too. Roykman: I used to like travelling, so that interest blossomed into my current business, I suppose. But ever since I sprained my ankle here, I've been a travelling salesman only in name. [With guardians on their minds, the four set out to the Fallen Sanctuary. When they get there, they take the up-stairs, which leads to a place with many pillars and stairs.] Virginia: It's different than I imagined. It's hard to explain, but... Gallows: You thought it'd be a lot more beautiful and glorious? Does that explain it? Clive: With a sanctuary housing guardians, the power that sustains the world, you do have certain expectations... Jet: Suits me just fine...This place is just like Filgaia--empty and barren with only the dry winds blowing through...Is Filgaia the way it is because this is how the guardians are, or is it the other way around? Ah, who cares... [Virginia holds her Ark Scepter, which glows white.] Virginia: Huh? I think it's trying to tell us something... [The three men take their scepters out.] Jet: Yo, what do we do? Gallows: I dunno! Don't ask me! Clive: Wouldn't you be the one to know? We were a little unprepared... We should have inquired as to its proper handling. [All of the scepters start to emit radiant beams of light instead of the previous dull sparkle.] Virginia: Something's beginning to swell up! I don't think I can hold it any longer!! [The four scepters fly up into the air and disappear.] Virginia: Wh-Where's the Ark Scepter!? Clive: Perhaps this phosphorescence is a ritual meant for the bearer of the Ark Scepter... Gallows: Does that mean we've officially been deemed bearers? [In unison, each person grabs their heads as a shock of pain goes through.] Jet: A-A-Ahhhhh...! What was that? Gallows: Argh, my head! My hangovers were never this bad! Is this a migraine? Clive: The pressure inside our heads does indeed feel like one... However, this feels as if... Virginia: ...something is calling to us from deep within our hearts...It's soft, but very loud at the same time... If this really is the shrine where the guardians are worshipped, then this voice must be... [Virginia turns around and looks at one of the large monoliths at the top of one (out of four) flights of stairs.] Virginia: Let's go... [The party approaches the first statue.] Narrative: The monolith is decorated with a strange symbol whose meaning is beyond you. One can cause the guardian to materialize by focusing everyone's willpower together with the Ark Scepter. Will you show your will to the guardian [Replies: Yes, No] [The party does.] Narrative: The visions in your minds are bound together. The ground sends waves of quakes into the distance. You feel a presence bigger and heavier than anything. The power of earth crushes all with its howl. The bearer of the Ark Scepter must have the strength to fight that which has no form. Fight, and show your strength to Grudiev! [The party fights Grudiev and wins. They acquire the Terra Roar medium. Note that the following speech by Gallows is said after you get your first medium, which is what you choose--it doesn't have to be Grudiev.] Gallows: A medium doesn't exhibit its power just by holding on to it. You have to go to the Menu's Invoke command, where you invoke the medium and become one with the guardian power. Each of us can invoke up to three mediums. Anything above that will overload our consciousness, and may result in terrible consequences. Once a medium is invoked, the Arcana command becomes available during battle. Arcana is...an extension of the guardian's power. Think of it as magic, if you will...It can be said that Arcana is also the key to winning. But one thing you have to watch out for it the enemy's elemental property. The effectiveness of an Arcana attack can differ greatly depending on the enemy's elemental properties. [The party goes up to another monolith and binds their wills together with the Ark Scepter. The question is phrased in the same format as the one above, that goes "The monolith..." to "...to the guardian?" I am not reiterating so I can save some space. A 'yes' answer gets this response: Narrative: The visions in your mind are bound together. The currents flow softly yet, strongly and never stop. You feel a presence kinder and more passionate than anything. The power of water engulfs you in its grasp. The bearer of the Ark Scepter must have the strength to fight that which has no form. Fight, and show your strength to Schturdark! [The party fights Schturdark and gets the purified Aqua Wisp medium. They continue to another monolith which asks the same question. A 'yes' response gets gives the following:] Narrative: The visions in your mind are bound together. The breeze turns to a blade that cuts away the clouds. You feel a presence sharper and swifter than anything. The power of wind shakes the vast wasteland. The bearer of the Ark Scepter must have the strength to fight that which has no form. Fight, and show your strength to Fengalon! [The party fights and defeats Fengalon, earning them the Gale Claw medium. They head to the last medium, which asks the same question as all the rest. A 'yes' response gives the following:] Narrative: The visions in your minds are bound together. The swirling blaze coalesces, heralding a new beginning. You feel a presence hotter and more ferocious than anything. The power of fire spreads its crimson wings! The bearer of the Ark Scepter must have the strength to fight that which has no form. Fight, and show your strength to Moor Gault! [The party wings the Fiery Rage medium. They all head towards the entrance to the lower sanctuary.] Gallows: Earth, water, fire and wind. So we got all four mediums from the four great guardians. And these mediums in their purest form are said to contain special powers. One of them is to summon. Summoning is classified as a Force Ability, and is a command which lets you materialize the guardian's power by expending FP. It's destructive power increases as more FP is expended, and affects multiple targets. A couple things you have to watch out for...One is that just like Arcana, its effectiveness can vary depending on the target's elemental properties...And two, the number of times you can use it is equal to your MTC. The biggest drawback, though, is that once you summon, all your FP will be depleted. With zero FP, your options will be limited, since FP also affects Arcana and Force Abilities. And you can't ignore how it affects your attack and defense power, too. This is something you should use strategically. Clive: Well then...Now that it's all over, I suggest we go see Halle. This was an official mission we undertook. The proper thing to do is go back and report. Virginia: I still can't believe that the power that sustains the world is inside this tiny, little plate...It's even more unbelievable that it's mine... [The four go down the stairs. Janus watches them leave from on top of a rock formation. The Bearded Man (Dario) and the Hooligan (Romero) are also present.] Dario: Hey, Boss! Shouldn't we go after 'em? Janus: No, we'll let them be. But only for the time being... Romero: B-B-Boss, look... [A suspicious bird flies away suddenly.] Janus: A watchbird, huh...Well, we did fail to seize the Ark Scepter. I'll have to deal with the consequences. But sooner or later, I'll have to come through for them, or else they'll have my head for sure... [The party goes back to Baskar Colony and sees Halle at the altar.] Halle: Well done. I knew you could do it. Now, hand me the four mediums. [Virginia hands them over.] Gallows: Hold up, Granny! You're not planning to secretly switch those with imitations, are you? Halle: Bite your tongue! You think I would stoop that low!? That's something you would do! Now, listen to me well! Each of these pure mediums emits a special aura that protects the bearer. It enhances your physical attributes by raising your ATT and DEF level, allowing you to take on powerful monsters. And... [Halle puts her hand over the four mediums and a light blinds all present.] Gallows: WHOA!! Halle: Quit overreacting all the time. Shame on you! Gallows: But the mediums... Halle: Nothing to worry about. They're all right here. Personal Skills are hidden within each medium to protect the bearer. Personal Skills are activated by expending PS points, and vary according to your level. Their many uses vary from offense to defense, and anything else you might need to fight off monsters. I have just awakened this hidden power inside the mediums. Now invoke your medium, and experience their powers firsthand. [Special/new Dialogue in: Baskar Colony] Harold: The dunes are swells of sluggish death that corrupt the continents and cover the planet with sand. It is said that beneath them lurk evil gargantuans that prey upon vessels that sail the sands. None dare brave the dangers of the dunes... None, but the Drifters. Harold (G): Tell me you at least know how to materialize as many guardians as your maximum MTC will allow. is necessary to increase your MTC. The full potential of guardians you acquire cannot be realized until you master your own self. : By perseverance, I refer to the slaying of enemies through the power of guardians. Though the path is straight, it is long! MTC rises with each enemy you dispatch, but the increase is not consistent. The first increase happens after the victory over ten enemies, but the next is twenty, and then forty...Each time, it becomes more difficult. If an enemy is not a threat to you, there is little to learn from it, and it will not increase your MTC, either. Constant training is necessary to improve oneself. Cordell: They say mortals can speak with guardians through the Ark Scepter. I wonder what the guardians would say? They have such an ocean of consciousness, I think we'd just drown. Cordell (G): The guardians that we sense beyond our prayers are but a small part of a greater consciousness. It's like trying to figure out what animal you've got while only being able to pet its tail. But the bearer of the Ark Scepter can discern a guardian's every contour. You may think I say heavy things...But you must lift many burdens in order to gain strength. Laraina: The guardians see everything. And it was the guardians that placed such potential inside of you. Laraina (G): Do you know why you feel confined here in this village? This is the most peaceful village anywhere. Your medium is a materialization of the power of Schturdark, the Water Guardian. Befitting its watery nature, the medium takes on whatever form its user wishes. We Baskars take great pride in the fact that we are blessed with the guardians' powers. We know not why you turn your back on their glory, spurring nothing but insults upon Baskar tradition. Ellen: You headed for the ? If so, be sure to say goodbye to the person that's been so good to you. Nobody can run forever. Come back every once in awhile. You're a Drifter, after all. : The port town of Jolly Roger is next to a bridge across a shallows far south of here. I used to vacation there a long time ago. It was a bustling town full of things to buy and people to meet. Maybe you can find some leads there. Ellen (G): I know saying this won't do any good...But come back safe, okay? This town's gonna be too quiet without your and your granny fighting all the time. Roykman: Well, since my foot injury I've had to stay put here, but I think it's better now. I'm going to get my show back on the road. I'll be heading to the next village soon. That village would be Jolly Roger. It lies beyond the bridge, on the shore to the southwest. It being a port town, it's a place where travellers from all over the world cross paths. I hope our paths cross again, too. Remember, I'm always open for business. [Roykman leaves Baskar Colony after this.] Shane: I hope I can be of service...Ask me anything and I'll try to answer as best I can. [Replies: Rename, Chat] Shane (Rename): [You just pick an Arcana ability and change its name to whatever you want. No dialogue is said.] Shane (Chat): Just ask me if you ever wish to change the names of your Arcana. I can do it for you througha little ceremony that's quite unique here in Baskar. Shane (G): Welcome home, Brother. How've you been? [Replies: Rename, Chat] Shane (G - Rename): [No dialogue is said, again.] Shane (G - Chat): You're heading out already? Well, be sure to eat your vegetables at least three times a day, even when I'm not around. And when you check into a room, make sure you don't throw your clothes all over the place, okay? And don't forget to pack the things you use often last, so you can pull them out of your bags quickly. Oh, and...And...Take care out there, you hear? Halle: The powers of the four great guardians were released, entrusted to Drifters. I have fulfilled my promise. Now, each one of you may take to the air, master of your own medium. I may be wrong, but I feel that such is the true meaning of the guardians' powers. Now, let us believe in a future in which the destinies of man and guardian unite in harmony. Halle (G): There's another side to everything. Right now, you're about to leave this village, and wander outside for the first time. But to part from our community is to go places its umbrella does not cover. No matter how dire your circumstances, we will not be able to aid you. Please, take care on your journey. [The party walks to the colony entrance.] Virginia: Well...what do we do now? Clive: Does anyone have any pressing matters they would like to take care of? Gallows: We were all out havin' fun releasing the guardians. No one has any errands to run. Jet: And now that we're all done, why don't we just do our own thing. Virginia: (Do our own thing?) Clive: I suggest we head down to the bustling port town of Jolly Roger. I'm sure we can obtain some leads about further missions, and means of transportation. Jet: That's not a bad idea...We'll find our own path from there. Gallows: Well, we've only known each other for a short while, but we were ale to complete all our missions. Let's have a goodbye party there! Virginia: ... Thought (Virginia): (A goodbye party? Whose? Ours? Oh yeah, it's not like we're a team or anything...) Clive: It's decided then. Let us head to Jolly Roger. /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | Downtown in Sand Land: Baskar Colony to Jolly Roger | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ BCJR / \_______/ [The party starts walking to Jolly Roger, which is indeed a ways away. If you bought the World Map from Roykman, you can find the city at (approximately) X:15403, Y:5501. It's right near the only beach for quite a distance--you can't miss it. Anyways, when the party arrives, they stop to take a look around at the foreign place.] Gallows: Well, now what? Clive: We obviously ned to get some leads in order to continue. In addition we need... Gallows: Grub and ale! It's so amazing how well we get along after just meeting each other! So, let's liven up our farewell party with som efood! I can't stand those morose gatherings. Virginia: ... Clive: You mean ask around over drinks at the saloon? Makes sense... Let's say goodbye and discuss our individual agendas over at the saloon. [Town NPCs / Non-obligatory Speech] -Philly - Memory figure -Dennis - Muscleman sailor with a red bandanna and a big mouth -Herman - Muscular guy who dresses like a white-collar stiff -Volks - Proud man with a red cape and a bandanna...and a peg leg -Roykman - Salesman extraordinaire! -Sterling - Little girl (maybe...?) with a wellspring of knowledge -Emelia - ARMsmith and Sandcraft builder; smartest woman in town -Hannah - The red-haired proprietress who cooks like an angel Philly: <>...HOWDY...! SAVE YOUR GAME...? [Options: Yes, No] Philly (No): <>...SUIT YOURSELF, AMIGO...! HAVE A NICE DAY...! Dennis: Ask Volks for directions if you ever lose your way in life. He always spews authentic-sounding advice on cue, even though he barely knows much about anything. Herman: Each crashing wave of sand bites off a little more land from the continent. This town's time will come, too. When did the world get this way? I'm not talking about legends and stories, I want to know the truth. Volks: The badge of a Drifter is never given; you must find it yourself. It can be found just about anywhere...Even in this old port. If you ever get stuck, just blaze yourself a new trail. I know you'll find a path out of the darkness. Roykman: This place was a prosperous harbor town back in the day. So when it comes to equipment for ships and other devices, they're way ahead of other villages. Why, speaking of the ARMs you all carry...You can have them upgraded at any ARMsmith. But it can cost an arm and a leg, so you should really think it over before plunking down the cash. And you won't need to upgrade lots of parts all at once, either. Just try picking a party member and upgrade one of his ARM's parts. That's all you need, really. Sterling: A strong body will get you over the dunes and through the wasteland...But you'll need more than that to get by in this hard, tough world. You'll need brains. Come and see me if you've got something you need to know. I'm always happy to help. [In Sterling's house, you can find the book entitled "Filgaia for Everyone".] Sterling (2): [This is said after meeting Janus.] Most people call the ruins to the southeast the Ruins of Memory. I hear it's a prehistoric , filled with artifacts from the past. I bet treasures in there are worth a lot. : Of course, lots of Drifters have gone and taken most of the choice away already. : If some treasure still remains, it must be in a place sealed off, with lots of deadly traps to keep treasure hunters away. Emelia: Howdy. Can I help you with any machines like ARMs, ships, and such? [Replies: Upgrade, Sell, Chat] Emelia (Chat): You're looking for a ship to cross the dunes in, but you can't find one anywhere, right? Am I right? Today's your lucky day! Why not help me with my research? I'm gonna put together the strongest, most cutting-edge sandcraft ever! [Replies: Hear her out.; Resist her blatant overtures.] Emelia (R1): [Emelia takes everyone into a large room that houses her Sandcraft.] What do you think? This baby's the cutting edge in high-speed Sandcraft technology! A conventional Sandcraft generates so much friction that the sand cuts into the hull. This number packs a solid armament while making huge advances in overall speed and durability. She's my answer to all the hurdles confronting further development of the technology! Of course, I had to skimp a little on weaponry to finish her...And her drive data's blank. Hmm...I need fifteen more dragon fossils to finish her chassis. All you have to do is go get them. Just promise to record her drive data, and she's yours! Sounds like a great deal to me. What do you say? Dragon fossils for a Sandcraft? [Replies: I'll help you complete it.; Sorry, I'm busy.] Emelia (R2): Oh, that's too bad...It takes tons of dragon fossils to make larger machinery like trains and ships and such. It'll take fifteen more dragon fossils to complete my latest Sandcraft. Well, I'd best get back to my chores, but you all come back here once you've got the magic number, okay? Emelia (R3): I'm happy you want to help, but I don't think you've got enough right now. Dragon fossils are made into all kinds of ARM parts, and there's no substitute for them. Emelia (R4): Yeah...? Well, I won't twist your arm or nothing. I'll just use some hypnosis instead! You...want to ride...the Sandcraft...You...must...ride the Sandcraft...Ride...the...Sandcraft...Heheh. So, how do you feel now? Hannah: Looking for leads? You're quite the diligent Drifter, aren't you? I love my job, too. Life's easier if you like your job...And it's great not having any complaints. What do you say? I'll give you some info if all four of you eat here. It'll be about 150 Gella. [Replies: It's a deal.; We're not hungry.] Hannah (R2): Oh, really? Well, stop by when you get hungry. Hannah (R1): Much obliged! Leave it to me for good food, good drink, and good company! Oops...Did I say good company? Well, shucks. Please excuse me and this mouth of mine...Here in Jolly Roger, we got lots of tales of treasure. And they ain't really that old! I'm talkin' about a prize that none of you Drifters have ever been able to get their hands on: The [Eternal Sparkle]. Narrative: In ages past, our world was ruled by a race of wicked demons, until they were pushed to the brink of extinction. The demon knight assigned three followers to protect a treasure. That treasure was the Eternal Sparkle. Hannah: Uh...I'm glad you are all such good listeners, but I need to start fixin' dinner. Just have a seat at the table and I'll bring you some supper and get to the rest of my story in a jiffy. Hannah (2): Still looking for leads, huh? Since the last trade ship raised anchor three months ago, this port's become a ghost town. Who would guess that this deserted hole was once a lively crossroad, filled with talk of riches. [Cut to the after-meal.] Gallows: Man, am I full! And what a good cook she is! She hooked us up good. Clive: I wouldn't worry about the tab. Not only did we have our goodbye party, but we got a valuable lead as well... Gallows: Yeah, you got a point. Anyway, what do you all think about the information she provided? Do you want to go investigate? Jet: I'm goin'. I don't care what you guys do. I prefer working alone, anyway. Gallows: So, the legendary Eternal Sparkle... Clive: In ages past...our world was ruled by a race of wicked demons, until they were pushed to the brink of extinction. The demon knight assigned three followers to protect a treasure. That treasure was the Eternal Sparkle. The three followers transformed themselves into seals to protect the Eternal Sparkle, awaiting the return of the demon knight. And one of those seals lies nearby this town. That's what she said, right? Gallows: It's the 'sparkle' part that makes you think it's some kind of gem, don't it? Aren't the legends full of these things? Unless we're sure it's worth something, I don't want any part of it. I'm outta here. Clive: An old legend, huh? Hmm...Considering that they remain strong...Either this lea is a red herring, or, even if it is true, then there's no doubt that it would be hazardous. I have nothing better to do, but I'm just not enthusiastic about the prospects. Jet: Don't worry about it. Our partnership ends here. Once outside, we'll scatter in the wind. I'll head out alone. I've always been alone, and I like being alone. Virginia: There you go again! You can only do so much by yourself. If we stay together, we can do that much more! The four of us have different likes and dislikes, so we should all support each other. Who cares if its tough? As long as there's four of us, there's always a glimmer of hope in the darkness. We released the guardians! The four of us together can make a great team! Clive: Hmm...I didn't expect that after our farewell celebration. Have you been thinking about that? Virginia: The first meeting might have been a coincidence. But we didn't come all this way due to our individual strengths. We did it as a team! Someday I want to say it wasn't just coincidence; it was fate. Guys, let's make our mark as one! Gallows: Uh...Hahahaw...Well, that was a mouthful. Virginia: Hey, did I say something funny? Am I missing something? Gallows: Yeah, you're missing something! Never thought anybody could say stuff like that with a straight face. But you do have a point. Drifters would never leave their mark if all they did was drift. Virginia: You mean...? Gallows: You betcha. I'm all for it! And you ain't got anything else to do, right? Clive: Oh, well...I suppose you're right...Hmmm...All right. I'm game. I consider it prudent for all of us to pool our resources until we're able to set individual goals. Virginia: Yippee! We're a team! Now, we're all gonna seek out the Eternal Sparkle! Jet: Not so fast! Virginia: Huh? What, you got some kind of problem? Jet: Yeah! A big problem! Virginia: That's funny...I thought you couldn't wait to head out treasure huntin'? Jet: I'm not talking about that! I'm talking about you pestering me on my way! Virginia: (What nerve!) Jet: I work alone. And I don't have time to play with wannabe Drifters! Virginia: Wannabe Drifters!? Okay, tough guy! You say you work alone, so fill me in! Tell me what you've done! Tell everyone here all about the great things you've been able to do all by your fantastic self! Hey! I'm talkin' to you! Oh, before you start mumbling excuses, let me ask you what you were doing in the car with the Ark Scepter? You were plannin' on makin' off with it, weren't you? And what happened? You blew it! You didn't have what it takes to steal it, cowboy! And here you are, sayin' you work best when you're alone. Where did you get such a big head? Jet: Wh-Why you...That's...That's not--Arrgh! I wasn't the only one after that cargo that night! Gallows: Whoa! Hey...uh...That's all beside the point! So, like... Yeah! We're so...you know...Who cares if we're wannabe Drifters? We can take it easy and have fun while we venture into the unknown! Right? Right? Clive: Perhaps you are right. Look, leader... Virginia: Me!? Clive: Who else? This is your idea, isn't it? So, leader...let us reaffirm our collective purpose. Virginia: Well...We have three goals: To find the ruins where the Eternal Sparkle lies...To work as a team...And, lastly... To make the Eternal Sparkle ours! Jet: See, that's why I work alone... Gallows: Give it a rest, hero. You're just hurtin' yourself. Besides, when it comes to persuasion, she trounces all of us hands down. Virginia: Were you two listening? Gallows: Oh, of course. And we're looking forwar to workin with ya, leader. Jet: Speak for yourself, punk! [The party walks outside and who should they see but Janus, Dario, and Romero, just waitin' around town.] Janus: Howdy! Good to see you, kiddos. [Janus looks over to where Dario and Romero were standing. They were watching a little dark-haired girl walking away from them. They watch in awe as she just disappears. They run over to Janus.] Virginia: Let's go. Janus: Oh, what's the face for? I know! You found some clues. Come on, give us a little hint. Please? Virginia: Why would I help a scoundrel like you? Janus: A scoundrel!? Oh, that hurts! We're Drifters. Sometimes our goals collide, but it comes with the territory. So please, lay off the insults. You want the Eternal Sparkle. Virginia: How did you--!? You been spying on us? Janus: There you go again...Look, anybody in this town with half a brain can find that out. Ain't much else to this town. Look...Let's work together. With all of us, I'm sure we can uncover the location of... Virginia: Nope! I just can't trust you. I hate not trusting people, but still...I...I just said I'd make a team with these Drifters I met out in the wasteland. So I can't work with you right now. Janus: Hmm...That's too bad. Just listen to this. I heard the Eternal Sparkle is somewhere inside an ancient vault called the [If Virginia inquires on the ASK system, she speaks, not Janus; if not, his speech starts at the "Believe me or not...".] Virginia: The Ruins...of Memory? Janus: An old museum constructed by the ancients that houses the history of our world. Some say it's been plundered before, but no one knows how deep it is in there. It has quite the mysterious layout. Well, mabe that's why some still whisper of relics inside yet untouched by modern hands. Believe me or not...It's your choice, Princess. But we're not tryin' to fool you. You can trust me on that one. Next time we meet, I hope you'll be ready to help us out. 'Cause I had to make some sacrifices to come out here and see you. [Janus and his crew leave.] [If you blow up one of the green crates, you can get ahold of a Migrant Seal.] [DIDACTIC POINT: Your Migrant Level will automatically increase as you collect Migrant Seals. As your Migrant Level increases, the cost of cancelling an encounter decreases, allowing you to avoid more powerful enemies.] /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | In Cahoots: Jolly Roger to Ruins of Memory | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ JRRM / \_______/ [Virginia leads the way to the Ruins of Memory with adventure in mind. After a bit of looking, she finds it near X:18215, Y:3719. When she gets there, she sees the main room deserted. But...a bayonet blade sticks out from behind a pillar. She quickly unholsters her two guns.] Janus: Pretty quick on the trigger. But as a Drifter, it may cost you your life if you don't pull it. [Janus and his goons come out of "hiding".] Virginia: What are you doing here? Janus: I want to join forces, Princess. Didn't I mention that before? And I do have a name. Allow me to introduce myself--Janus Cascade, and the pleasure is all mine. Virginia: ... Janus: I seem to have made a bad first impression. You have every right to reject my offer. But that is precisely why I want to join forces. I want to redeem myself and earn your trust. If you're after the Eternal Sparkle, we'd like to help. Virginia: ... [She puts her guns away.] Virginia: Fine...Let's find the Eternal Sparkle together. Gallows: Hey, hey, hey!? What are you thinking? We can't trust this guy! Clive: As long as you are the leader, we shall abide by your decision. However, are you sure you have carefully thought this out? Virginia: ...I understand your concern. But everybody deserves a second chance. I don't like to hold grudges...It's too hard and painful to handle. To tell you the truth, I don't trust him one hundred percent, either. But at some point, I have to do this, or else I'll be skeptical of him forever. That's why I chose to trust him just now. Clive: Understood. I shall accept his propo...I mean our leader's decision. Janus: Look...You have my utmost respect, Princess. I wish I could think like you. Actually, maybe I did back in the day. Gallows: Well, now that we're a team, what are you guys gonna do for us? Janus: Information...We can provide information about the , who are said to have sealed the Eternal Sparkle. I'll tell you more once we find i. I think it's a fair deal. We just need you to escort us deep within these trap-filled ruins. Virginia: Demons? Janus: I'm sure you've heard of them. Those demons you here about in folklore? They are said to have existed ages ago, and their spiteful rancor supposedly lives on within these ruins. Do you know what that means? The Eternal Sparkle and the demons are somehow connected. I'll tell you more once we find it. I think it's a fair deal. We just need you to escort us deep within these trap-filled ruins. Virginia: With our strength and your information, we'll get through these ruins in no time. We're counting on you, Janus. Janus: Same here, Princess...Same here... [As the newly-established team explores, they come to a library with the following books:] -War and Technology -This Might Interest You [Sealed] -The Lost Demi-humans -Family of Demons -Ruins of Memory [They continue on into another room, where Janus stops.] Janus: The Eternal Sparkle...Only a select few have actually come in contact with it. But one thing is for sure...It's much greater than any jewel or precious metal known to man. A great power is bestowed upon the one who comes in contact with it. It grants a spear that can destroy all life. That is the Eternal Sparkle's true essence. [Janus takes something that looks like a mask off the wall.] Janus: But that's all rubbish if you ask me. There are, however, avaricious people in this sickw orld, that would do or pay anything to get their grubby little hands on it. Virginia: Janus...What do you think you're doing? Janus: Coming all the way here, hired by some dubious blokes, covering myself in filthy dust...I guess you could call me avaricious...Thank you, Princess...I really enjoyed your company. Now, if I may, I must go cash in my treasure. Virginia: Janus...You tricked us...You double-crosser! Janus: Tricked you? Heavens, no! Oh, I almost forgot my end of the bargain. This here is a shield, which bears the name of the demon, [Hieraco]. It's kind of like a good luck charm. Aside from this [Hieraco], there are two more shield: the [Andro] and [Crio]. The Eternal Sparkle is said to be sealed by all three. I now hold one of the three shields scattered throughout the world. The second one is currently being excavated, and...the third one seems to be in the hands of a certain Drifter. Of course I plan on stealing that one in the near future. I'm sorry I made a fool out of you. But I was just doing my job. As I've told you before, we Drifters are neither good nor evil...We're either winners or losers. Now, make way before I'm forced to hurt you. Virginia: I tried my best to trust you...All my comrades had doubts, and yet I went ahead and joined forces with you. I wanted to try my best to believe...I wanted so badly to trust... And then...! Janus: Save the sob story, Princess. That's just how the game's played in the wasteland. Virginia: I won't let anyone make a mockery of people who are trying so hard! Janus: ...That's what I like about you, Princess. But the thing is... You're starting to get on my nerves! You're rubbing me the wrong way by carrying all that inexperienced weight into the wasteland! You remind me of my youth, back when I was still green! You're a reflection of the old me...You're just a figment of my past! Now watch, as I trample over you! Dario! Pull yourself together and shut your fly! Dario: I'm good to go, Boss! Janus: Romero! Don't be shakin' in your boots! Romero: All set to go, Boss! Janus: Prepare to execute the ! We can go all out here! [If you don't do the ASK system, the battle just starts.] Virginia: The Trinity? What are you planning to do!? Janus: Unlike your inexperienced team, we're about to perform a feat that defines the word 'experience.' It's a triple dose of combination attacks. But I think you'll have a better taste for it once you experience it! [The battle starts. If Romero or Dario is attacked while Janus is still fighting, he'll heal them.] [DIDACTIC POINT: Janus is capable of healing his comrades, regardless of whose turn it is!] [The party defeats Janus, who then takes out his pocketwatch.] Janus: Tch...! I'm going to be late...Dario, Romero! You two hold them off while I go back and report. Dario: But Boss, that's suicide! You know we can't use the Trinity without you! Romero: Are you just using us as pawns so you can make your escape!? Janus: Quit the whining! If I don't bring back the Hieraco shield, then who will? Listen up! For once in your life, fight like you've never fought before. And if you're still alive, meet me at the usual place. [Janus leaves.] Romero: So it's just you and me, huh, bro? Dario: You know, I've read somewhere that...in times of crisis, people have the power to accomplish the impossible. It's do or die now. Let's go all out, or else the boss will have our heads for sure! Romero: It's gonna take a burning house for me to build up that power. And it ain't gonna amount to much. Anyway, let's just make sure we don't die out here. That's the best we can do. [The battle continues, but not for long: Dario and Romero don't put up much of a fight, no matter how many houses they could've burned down.] Romero: Waaahhhh! If only our boss were here, you guys would've been dead meat! Gallows: Sounds like an excuse from a sore loser! I'm sure there's more where that came from! Dario: Ah, get off your high horse! We'll make you regret you ever met us! [Dario and Romero escape.] Gallows: Argh, those guys make me sick to my stomach! Clive: What's the matter? Virginia: I'm...sorry. If only I hadn't trusted them... Jet: I'll say... Clive: You cannot let mistakes here and there get you down. Just remember: you are the team leader. Virginia: You're right...If the Eternal Sparkle really is such a deadly artifact, we can't let them have it. And from what Janus was saying, they haven't obtained all the shields yet, right? Then if we act now, we can still stop those thugs from obtaining the Eternal Sparkle! Clive: Most likely... Virginia: Then what are we doing standing around with our heads hung low!? Let's go back to Jolly Roger and find out more about the remaining shields! /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | Carving the Countryside: Jolly Roger to Claiborne | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ JRTC / \_______/ [The party heads back to the port town to dig up any clues that might help them on their pursuit.] [Special/new Dialogue in: Jolly Roger] Dennis: The dune creatures aren't happy. They lend no ear to the plight of ships. These days, land routes are more practical than sea ones. It's safer to take a . I really want to take my ship out for a sale, but my wallet's clean empty. : Midland Station is to the northwest. Ever since monsters started showing up, they can't repair the trains quickly enough, so right now they just go west. But long ago, that place was the central junction for railways all over Filgaia. Herman: Seas of sand and barren wilderness...I never thought it strange to live in a world like this. This is the only place I've ever known. I can't help that. But it is too bad... Volks: Know the difference between the birds that stay put and the ones that migrate? It's how they use their wings. They may be hunting for treasure or out searching for themselves, but the wings of a Drifter never go to waste. They're always out finding a new way. Sterling: It's natural to guess that there are really three shields, each with a spell that sealed the Eternal Sparkle. I hear there's another place just like the Ruins of Memory out west. Heading west from here will take you to the region of , and I suggest going by rail. : I heard that it used to be covered in green there. They still make a living by raising horses. Emelia: [She says the same thing as last time.] Hannah: ...A handsome, capable man, but he puts it all to waste. Not all Drifters are do-gooders. : A Drifter who only listens to himself might sound cool and all, but that man is just a ravenous bully. I'm not the most streetwise person, but I think you should stay clear of that scum. [With the information on Westwood and Midland Station, the party sets out to find the places. Near X:14605, Y:6834, the party finds the railway. It's deserted but for one attendant and...Tony!] Miles: Thank you for riding with Filgaia Railways. Where are you headed today? [Replies: Ticket, Sell, Chat] Miles (Ticket): [Westwood is the only option for 120 Gella] Miles (Sell): [Normal selling screen to raise money for tickets. If or when you cancel, Miles says "Have a nice trip."] Miles (Chat): I was born and raised in Midland, so I think Jolly Roger is a nice place. Of course, most folks who were born in Jolly Roger stay and live in Midland their whole lives. Tony: To board a train, first you need to purchase a ticket from the station attendant. He's a little hard to find, but the attendant can be found right next to the entrance. [Virginia buys a ticket and Tony greets them at the entrance.] Tony: Are you ready to depart? Just give us the word and we'll get going. [Replies: Depart, Chat] Tony (Depart): [No dialogue; you just get on the train and get off in the next station. This is always true for this option so in the future, I'll just skip right to the Chat option.] Tony (Chat): Thanks for travelling with us! Don't hesitate to ask any of our courteous staff for assistance. We proudly hire locals, so that each employee is knowledgeable about the area they work in. We can provide you with the latest directions and travel tips custom-tailored for each and every region. [The party gets off in Westwood, which is an underground station. Only a single attendant stands nearby.] Rick: Lots of passengers today...I'm glad that group decided to use our station. I suppose the nearby has been having some kind of fair. : Oh, you hadn't heard? East of here is the village of . It's a nice place to visit if you don't mind the long walk. Well, until we meet again. : It's right where the tracks start to curve. They're famous for their horses. I hear they train them to be both obedient and strong. It would be a perfect place if it wasn't for one thing: the saloon mistress's scowl. [With new information on Claiborne, the party heads to where the train tracks curve. Sure enough, near X: 11788, Y:7069, the village in question comes into sight.] [Town NPCs / Non-obligatory Dialogue] -Norley - Memory figure -Becky - Limber-looking girl with a downhome accent and long ponytail -Roykman - Salesman extraordinaire! -Otto - ARMsmith who looks funny for some unidentifiable reason -Dessinsey - Kindly old man who raises all those famous horses -Myra - Mean ol' saloon owner who isn't liked to a large extent -Martina - The mean ol' saloon owner's niece who is well-liked Norley: <>...SAVE YOUR GAME...? [Options: Yes, No] Norley (No): <>...TAKE CARE Becky: The madam of the saloon is named Myra, and she is some character. She's always irritated and edgy, and doesn't treat her little very nicely, either. Ah guess ya gotta do what ya gotta do in order to age well. : Her name's Martina. It's just so disheartin' to see her put in an unjust situation...It ain't her fault, you know? Ah had a word with Myra 'bout the way she treats her niece, and she snapped at Martina, thinkin' she ratted on her. It's terrible, Ah tell ya. Roykman: I really enjoy travelling by train. Once you reach your destination and step off the train, a whole new world opens up. Otto: Fancy seein' Drifters in this village. So, what treasure are y'all after? Otto (2): This village has some legendary stories 'bout the . No one has been able to find any truth to this. Does that stir your curiosity as Drifters? : No one knows what it is, but I hear it got sealed away somewhere at the end of the great war. Rumor has it that clues to the whereabouts of this Eternal Sparkle can be found at the . : You'll see mountains east of this village. Search around the foothills and you'll find the ruins. No one has been able to confirm any truth to this rumor, but I'd prepare before settin' foot in there. Dessinsey: Even though you may be Drifters, there's no way you can take to the sky. I highly recommend y'all ride horsies to get around the wasteland. I have four horsies that just turned two years old this year, so give me a holler if you're interested. It'll cost 2,000 Gella for four of my top-notch horsies. Whaddaya say? [Replies: It's a deal.; We don't need horses now.] Dessinsey (R1): Thank you. I'll have 'em saddled up for ya outside the village. Take good care of 'em. Dessinsey (R2): That's too bad. But come see me again when you do need horsies. Pike: Hiya! I can change the one word that defines your existance: your name. [Replies: Rename, Chat] Pike (Rename): [No dialogue is said; you just rename the party leader to whatever you wish.] Pike (Chat): I just arrived here from my hometown up north. I'll be working here so I can send some money home. So far, it's been really exciting because everything's so new to me. I wonder if Drifters look forward to making new memories by travelling to new places? Pike (J - Chat): Hey, Jet! How's it going!? I didn't think we'd meet up so soon! Did you grow a little taller? You should keep a record of how tall you grow. Speaking of records...That's it, memories!! What do you say I keep a record of all your memories on paper? Once you see a notebook full of all your memories, I'm sure you'll appreciate them like I do. You don't care to, huh? But you do know I can be pretty stubborn. Martina: Welcome! We appreciate your patronage. My is usually in charge of cooking, but she isn't here right now. Auntie and I will cater to all your culinary needs! : My mom is working elsewhere right now. Therefore, I must do my best to helprun this saloon until she comes back. However, I haven't received any letters from her recently. I am starting to get a little worried... Martina (2): My mom and dad used to own this saloon, but now it belongs to my auntie. My dad tried to expand the business, but failed and...Anyway, once my mom and I are able to pay Auntie back our debts, Auntie said this saloon will belong to the three of us. [Martina only says this part if you inquired about her mom.] Myra: Can I help ya? [Replies: Stay, Sell, Chat] Myra (Stay): That'll be _____ Gella for y'all. [Replies: Yes, No] [The amount you pay changes, so I didn't list it here.] Myra (R-Yes): [No dialogue is exchanged] Myra (R-No): [No dialogue is exchanged] Myra (Sell): [Regular sell screen] Myra (Chat): Yes? I'm 's aunt. Can I help ya? : Don't look at me like that! The saloon used to belong to her parents, but her fathe fell into debt from all of his gamblin'. I've put up the collateral to save this business, so now they owe me. [In Dessinsey's house, one can find the following books:] "ARMs and the Spirit" "The Three Followers of the Darkness" [If you bought horses, they'll be outside when you enter the World Map. Get on one and:] [DIDACTIC POINT: You can cross the plains on a horse much faster than on foot. Press the directional button or the left analog stick upwards or hold the (X) button to gallop quickly. Press the directional button or left analog stick right and left to turn in place. You can leap over crevasses simply by moving forward while facing them.] [At this point, you can either go searching for the next dungeon, or go back to the last area via train and use your newly acquired "horsies" to get a head start on a planting project. Skip ahead if you don't want to read this backtracking.] /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | All In A Row: The Secret Garden to Decaying Labyrinth | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ SGDL / \_______/ [Head back to Westwood and buy a ticket for Midland.] Tony: How was Claiborne? I like hanging out there. It's a great place to relax the mind and soothe the soul. [Once in Midland, you can talk to Miles again, but he says the same thing. Anyway, once out of the station, use a Call Whistle to get your transportation to the your location. Find the nearby crevasse and jump it with your horses, and head towards the forest, curving around the edge. Near X:17711, Y:8239, use your sonar and you'll find The Secret Garden. Talk to the girl to initiate a conversation.] Virginia: Howdy! What a pretty field of flowers. Did you grow all this? [The girl doesn't say anything.] Virginia: Oh...Did I say something rude? Gallows: Hey, don't worry about it. Communication's the name of the game. Jet: Silence is golden, Gallows. Besides...Not everybody just blurts out whatever pops into their head, like you. [Virginia looks back at Clive, who shakes his head.] Virginia: I'm sorry. We didn't mean to intrude. Show us your flowers sometime, okay? [Everyone turns to leave, but something scares Jet.] Jet: What the!? [The silent girl has sidled up to Jet while he was looking away.] Jet: Hey! You want something? Speak up, already! [Virginia walks back and slaps Jet.] Virginia: So much for silence being golden! Right, Jet? [Virginia turns to the girl.] Virginia: So what's the matter? Girl: Um...I...I want to ask you a favor. Virginia: Is there something we can do? Girl: Well...My lowers are crying. Corrupt soil in the northwest has been tormenting the poor flowers. You can't tell by looking at it, but the flowers told me so. Clive: So, you're requesting that we investigate the cause of this phenomena. Is that correct? [The girl nods.] Jet: Finally! Why didn't you just start at the beginning...with our reward! [The girl digs in her pocket and gives Jet ten Heal Berries.] Jet: Heal berries? Wait a sec...These things grow here? Well, if you're giving this to me, I'll just go ahead and pocket it. [He looks at Virginia.] Jet: What? Virginia: It's a deal! The corrupt soil is to the northwest, right? Let's go have a look-see. Jet: Now hold on a minute! How can you jump into a deal without fixin' the reward!? Clive: I'm quite impressed. You did quite well. [The girl moves closer to Jet.] Jet: What the!? Now what do you want? Girl: Thank you. My name's Florina. My flowers thank you, too. They're so happy you're nice. Jet: Wh-Whatever! Call me nice again and you'll regret it! Girl (NOS): Once you've stopped the , please come back and tell me. The flowers and I want to reward you as much as we can. : The corrupt soil is creeping its way here from the northwest. Please...The closer the soil comes, the deeper my flowers wilt. [The party leaves to find this "corruption". Near X:15357, Y:9645, the dungeon comes into view. This is the Decaying Labyrinth. Inside, after navigating the twisting (but fairly straightforward) corridors, the party enters a cavernous room. The door locks behind them, so the only option is to jump down to a lower floor via rubble. At the bottom is a treasure chest.] Narrative: Part of the seal that decorates the chest is chipped. Could it have faded with time, or is someone responsible...? A strong stench of death creeps out from the small crack! The stench slowly transforms into a human shape and begins to unleash death! [The party is attacked by the Ring Keeper, a hideous looking monster that resembles a bipedal wolfman with no teeth and a hunchback. It is also quite possible that anyone fighting this monster this early in the game without an ability to null Dark-elemental attacks will die, but I'll continue nevertheless. Once the monster is defeated:] Narrative: The Corpse Ring glitters as it eats away the surrounding dirt, rock, and all life-forms in its vicinity. Acquiring the Corpse Ring will curse all party members by reducing their HP to one and their VIT gauge to zero. It will be impossible to remove the curse as long as you are in the ruins. You cannot restore your HP or VIT gauges. Furthermore, you will not be able to save your game onto a Memory Card (PS2) using a Gimel Coin. The only way to remove the curse is by exposing the ring to sunlight. Faced with these conditions, will you be willing to risk death and take the Corpse Ring out of the Decaying Labyrinth to remove the curse? [Replies: Yes, No] Narrative (Yes): [You take the ring and you are inflicted with said conditions. No words are spoken.] Narrative (No): [The treasure chest closes and you can leave. No words are said.] [The party runs back to the entrance on an alternative route since their last one was inaccessible. Although this new one is more serpentine and longer, they make it outside alive. Virginia holds up the Corpse Ring and it evaporates.] Narrative: The Corpse Ring is purified by the shimmering sunlight and evaporates into thin air. The corruption that was eating away at the ruins and the surrounding area is put to rest. [The party returns to the Secret Garden.] Virginia: Well...We cleansed the cursed ring we found in the ruins in the northwest...But we still don't know whether we stopped the corrupted soil. Florina: Hmm...I think it's all right. The flowers say they feel a lot better. Gallows: Whoa...I'm shocked. You've got a stronger bond with your surroundings than even us Baskars! It's like... Jet: We did our job. Now let's get outta here. We can find better work elsewhere. Florina: Actually...If you don't mind, I have one more reward for you. The soil is corrupt no more. Now I can share with you the bounty of the harvest: goods for your journey. Clive: Are you saying you'll cultivate herbs and medicines for us? [She nods.] Clive: Many have tried, but so far nobody has been able to raise such plants. That's why you can't just buy them. And here you're offering to do just that, for us? Virginia: We really appreciate it, but you've given us a reward already, so you don't have to go out on a limb. Florina: Okay...Then share some of your flowers with me. That's all I ask for in return. After all, I love taking care of flowers. Jet: You heard her. Let's grab as much as we can. Virginia: I'm sorry he's so rude. He's had it rough, so you'll never hear anything nice out of him. But he's not really a bad guy, okay? Florina: Of course. You helped the flowers. You have to be nice people to want to help mother nature. Gallows: You have to be nice people...to help mother nature. [Gallows says this first part in a different font, which is supposed to be a way of mocking Jet, I guess.] Jet: And your point is!? Florina: When gardening, I can cultivate special berries, carrots, and various flowers, too. Florina (NOS): This planet isn't a good place for flowers. I heard that long, long ago there were flowers as far as the eye could see...I want to make the world what it was before, and I won't give up, ever. [This ends the Secret Garden sidequest for the most part, but you can always go and plant stuff later--it's just not a requirement to do anything. I should end this here, but this seems like a good place to add some special dialogue if you go back previous to previous towns, too. The NPCs are the same, although Roykman isn't always there when you show up.] [Special/new dialogue in Baskar Colony:] Shane (G-Chat): Hello, dear Brother! How are you doing these days? I can't wait to what you've got this time. I can use my imagination and pretend I'm travelling with you on your journeys. Gallows: I ain't proud of it...I got beat up by some bad Drifters in the Ruins of Memory. But there were lots of books and displays on the history of our world that're different from what we have here in Baskar. They had tomes on the Giant's Rock, the ancient Elw, and lots of cool stuff like that. Roykman: The wasteland and the seas of sand are rife with peril and menace. Travellers must exercise extreme caution. That's why I'm doing my best to travel from village to village, to keep the bonds between them alive. [Special dialogue in Jolly Roger:] Roykman: ...Oh...Hi, there. Roykman and Co. is open for business. : Oh, that? I was just checking my inventory of antidotes. I always keep a couple of handy items stashed in my pouch, my hat, and in my shoes, because you never know when you need them. Those aren't my regular merchandise. Well, most of them, anyway. [Special dialogue in Westwood:] Author's Note: As far as I know, it's unknown when Martina actually leaves Claiborne, so I won't give any conjecture on what I think factors in. She's there by this point, though. Martina: I got along with my auntie fine, but I just wanted to find my mother. Maybe I was too impulsive. But I couldn't just sit and wait for my mom to come home. Martina (2): I'm all right. I'm a fast walker. Besides, my mother always told me that as long as you can press on, there's nothing you can't do. But thank you for checking up on me. [Uh...that's all the special dialogue. Onto the actual storyline!] /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | Snakes and Stairways: Serpent's Coils to Ka Dingel | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ SCKD / \_______/ [After talking to Otto, you can find the ruins in question at around X:13822, Y:7832. Here lies Serpent's Coils. Everyone enters.] Virginia: Be on your guard, everyone. If the shield that seals the Eternal Sparkle is located here, there's a good chance Janus might be here, too. [After searching a few rooms, the party finds an odd lever. After pulling it:] [DIDACTIC POINT: Navigation system activated. [Hollow circle] indicates an unexplored area, while [Glowing blue circle] indicates an area previously explored. [Glowing yellow circle] indicates the last area explored. Use these symbols to navigate your way around the ruins. Press the lever again to tun off the navigation system.] [In another room, the party finds a room full of treasure chests. Each says a different phrase when they find out it's empty.] Virginia: That's odd...Could someone already be in here? Jet: Dammit, looks like someone beat us to it. Gallows: Argh! It's empty! Who's little behind are we chasin' now!? Clive: Empty...It appears somebody has a head start on us. [After continuing further, the party has to jump down to a lower platform to get to a switch. They do so, but can't get back up without going through the whole system of rooms again.] Blonde: Why, thank you. I never imagined a rival Drifter would be so cooperative. [A blonde girl, a well-dressed man with a stick and afro, a cat with a bandanna, and a little boy with a panda backpack come through a door and stop in front of the party.] Virginia: It's not Janus...But still thugs, nonetheless. Afro: Was she referring to me? Blonde: This lassie needs to get out more? Cat(?): Madam, we must press on... Blonde: I know, I know. Is it still responding on the radar? [The boy nods, and Blonde turns back to Virginia's team.] Blonde: What are you doing here, anyway? Virginia: Huh? Blonde: Did I stutter? I'm sure you're just looking for the shield, anyway. Okay, then. Here's another question. What makes you think you can find your way around the wasteland? What is it that supports you, that makes you think you can make it? Virginia: What are you talking about? I'm just, me! Stop talking such nonsense! Blonde: Sounds like you're just another one of those people, who roam the wasteland unprepared and clueless. It's posers like you that give female Drifters such a poor rep. I can't stand it! One of these days you're really gonna hurt yourself by pretending to be a Drifter. I suggest you turn back now. Virginia: Pretending? [The girl, the man with an afro, and the cat-thing all walk into the door that Virginia's team opened.] Timid Boy: I'm sorry. My sister always speaks her mind. That often makes hercome off as harsh. [The boy runs after his party.] Virginia: I know I'm just starting to take flight, but still... The nerve of her! [The party continues on, flipping a lever to cross a bridge. When they work their way around to a point where they can cross, the blonde girl flips the switch and runs away, leaving them without a place to cross. Each of the four characters says something different:] Virginia: Hey!? So that's how it's gonna be, huh!? Jet: I know the wasteland is all about competition...But... How low can she go? Gallows: Hey, come back here! What are we, in kindergarten!? Clive: Impeding others just because you are lost is not a very admirable thing to do. [The party works back around and goes into the door they were trying to get into before. After opening the door to the main room, the blonde girl runs past them. Virginia's team follows to where the girl is waiting.] Blonde: You are such an eyesore! Who do you think you are, anyway! Virginia: I may be inexperienced...But I'm doing the best I can! I'm not pretending, okay!? I'm not gonna have you laugh at me when I'm trying my best! Blonde: You really crack me up! Then why don't you prove just how far your best will take you! [The two teams fight with Virginia's crew coming out on top.] Blonde: You are tenacious...and stubborn! [She takes out a book and holds it for everyone to see.] Blonde: But let's see if you can handle this! Timid Boy: Uh...Sis? Sis! Blonde: How dare you interrupt me...Since when have you gotten so bold? Anyway, what is it? Timid Boy: Sis, the radar's reacting. I think the team that went in ahead of us is making its move. Blonde: Sorry to spoil the party, but we don't have time to play with you anymore. Ta-ta...Don't hurt yourself. [The Blonde's team runs off.] Virginia: Wait! Maya: My name's Maya Schroedinger. And we are the renowned Schroedinger family. Don't you forget it. It's a name you'll be chasing for a long time. Virginia: I'm...Virginia Maxwell! Maya: I'll remember it for the time being. But listen...Once I turn my head, you better be right behind me. Or else, I'll forget real quick. [Maya runs off and Virginia's team follows after them. Strangely, when they walk up to the second shield, Maya's not there.] Virginia: The shield! I think we're the first ones here! ...? Wait...Where's Maya and her team? Well, better make the most of this opportunity! [The shield is up high, and Virginia tries to climb up the wall.] Janus: You won't be able to reach it like that. Would you like some help? Virginia: Yeah, can you...Huh!? Janus: Hi there. Gallows: Oh, man...Are they the team Maya was talkin' about? Clive: Apparently... Dario: Geez...Why does everyone hate us? Romero: Well, bro...We have no social graces, just like the boss... [Janus throws a hand back and hits Romero in the face.] Janus: I just choose to work efficiently. And when others don't like it, they ...But the truth of the matter is, everyone's just sore they were outwitted! [If the ASK system wasn't activated, Virginia begins with "Now I get it."] Virginia: Make a fuss!? How can you say that after betraying people's trust!? Janus: Everybody and their brother are just so blind to their own faults. It's as if everyone is blaming me, making me look like the bad guy. But the truth of the matter is, everyone's just sore they were outwitted! Virginia: Now I get it. You feel no pain when you stomp all over peole because of the way you think. Janus: Well, of course. I'm the one doing the stomping, so why should I feel the pain? Virginia: Calling you a thug is much too flattering...You have absolutely no moral principles. You're nothing but a scumbag! Janus: Scumbag...? That's an understatement! [The party fights Janus again and beats him like it's their favorite pastime. As they fight, the cat-thing that accompanied Maya flies up to the shield and takes it.] Dario: Hey, Boss! A cat's got the shield and it's takin' off with it! [Janus throws the butt end of his gun into Romero's mouth, again for some reason.] Janus: Idiots! What are you doing standing around!? That's no ordinary cat! It belongs to a Drifter! Maya: We had already confirmed that there were two other teams within these ruins in search of the shield. And oh, how easily we were able to snatch away the goods from both of you. I was a little disappointed how the notorious Cascade couldn't live up to his reputation. A little anticlimactic, I must say... Janus: Tch...Since when did women begin to lose their modesty? Maya: Oh? Women have been living proudly for a long time now. You just need to date more. Janus: The Eternal Sparkle is sealed by three shields. Rumor has it that a female Drifter is in possession of the Crio shield. Might that be...you? Maya: Bingo... Janus: Looks like the odds are against us today. But I want you to know that we're not giving up on the Eternal Sparkle. Have you been to Claiborne? Southwest of there, by the tip of the peninsula, stands an ancient tower. It's called [Ka Dingel]. It was constructed by humans long ago in an effort to reach the heavens, seeking power. That is where the Eternal Sparkle is sealed. Sealed by the power of the three shields. Maya: Why, thank you kindly for the information. [The two groups walk past each other. Janus stops at the door.] Janus: I choose to work efficiently, that's all. Even if I am just buying time... Virginia: Stop right there! [Virginia runs after Janus and is almost crushed by a piece of ceiling debris. Jet saves her with his quick-footed dexterity, pushing both of them out of the way. The timid boy speaks first.] Alfred: Whoa... Virginia: I said, stop! [She runs after Janus again, but Maya stops her with a firm slap.] Maya: You're the one who needs to stop what you're doing. Virginia: But why!? They're... Maya: They do have a bad rep. That goes to show how good they are. That's the way it is in the wasteland. Virginia: But... Maya: But what!? You think they're the bad guys? Then what is your definition of bad? Just now, you did something extreme and endangered your comrade. So, by being imprudent and risking the lives of others, doesn't that make you a bad guy, too? This is exactly the kind of thing that makes me think you're just pretending to be a Drifter! Virginia: No, wait...! You're not going to that tower, are you? It's a trap, I know it! Maya: Of course it's a . It's so obvious. So it'll be worth the risk to take them up on their proposal. And the Eternal Sparkle is sealed there. The stage would be complete. : You look surprised...You're wondering why I would set out for that tower? Well, if we go there and they show up, all the shields would be in one place. And the Eternal Sparkle is sealed there. The stage would be complete. Virginia: What was it I wanted to accomplish as a Drifter? I have no idea...My wings are in place, yet I have nowhere to fly. Maya: This is a hurdle people face when they wander into the wasteland with some romantic idea in mind. [Maya tosses the shield she had just stolen on the floor beside a crying Virginia.] Maya: Just bring the shield and head southwest to Ka Dingel. There, you'll find neither good nor bad--only the truth about Drifters. Once you face the truth, you'll find your answer. Okay? [The man who looks like a butler with an afro steps up.] Todd: Are you sure, Milady? Maya: Yes, she'll be fine. Once she faces the truth, I'm sure she'll stop pretending to be a Drifter. All right, everyone. Let's get going. [Virginia's party goes back to Claiborne to the Horsetheft Saloon. Gallows walks down the stairs to where Jet and Clive are sitting.] Gallows: Our leader is pretty bummed out. Clive: All we can do is lend a helping hand. If she cannot get back on her feet herself, then this is it for her... Gallows: Well, depending on how you look at it, this was kinda fun. According to them, we were just amusin' ourselves pretending to be Drifters. Jet: Well...What now...? Clive: That is up to the leader to decide... ... Perhaps she has already made up her mind... Thought (Virginia): Where am I supposed to fly? [Upstairs, Virginia lays on her bed.] Virginia: (I'm doing the best I can...And I'm taking this seriously. But I feel like I'm getting nowhere... What am I lacking here? What is it that supports me, and molds me into who I am? What is it I need to traverse the wasteland as a Drifter?) [She takes out her picture of her father.] Virginia: (Daddy...Back then, I didn't understand why you left me...or what you were thinking...But now...I think I understand a little bit...There's something out there in the wasteland, right, Daddy? That's why you became a Drifter...Daddy...What should I do? I can't consider myself a Drifter until I know, right?) [She shoots up from her bed.] Virginia: But still...I have to fly... ... If I don't, this will all end without my finding out anything. I'm not going out into the wassteland because I have a purpose...I'm going out into the wasteland to find a purpose!! I better go apologize to everyone...And... [Virginia walks downstairs.] Clive: Are you feeling better? Virginia: I'm fine now. And...I'm sorry...I became a Drifter, thinking that maybe my ARMs could help people in need... But I didn't have a purpose or goal as a Drifter... That's why she said I was pretending. How I put everyone in danger. Please forgive me... Clive: So, did you figure out what you want to do in the wasteland? Virginia: Yep. Ah, wait...Maybe not... Jet: Which is it!? Virginia: Well, I'm not confused anymore. I know why I need to continue traversing the wasteland. Gallows: Looks like we were spared a depressing sob story. Virginia: Of course! I may have been depressed a little while ago, but I'm not gonna let it end like this. So, let's all... Clive: ...continue on as a team, and see this matter through. Jet: We haven't made much money yet. I can't drop out now. Gallows: Hey, we're all invited guests. Let's do this together! Virginia: Thanks, everyone...Let's hurry to the southwest tower, Ka Dingel! [Town NPCs / Non-obligatory Dialogue] Roykman: Was something discovered at the ruins by the peninsula? Another group of Drifters stocked up on items and headed that way. Becky: If y'all are Drifters, then you must know who Ah'm talkin' 'bout...Ever heard of ? If you're gonna be a Drifter, ya haveta shoot to become as well-known as Janus. : He's such a hunk...Not only is he handsome, he knows how to handle himself. Ah know you only hear bad things 'bout him, but that only proves how skilled he is. That outlaw persona he gives off is such a turn-on. Otto: I hear that the three shields protectin' the Eternal Sparkle are crowned with their own individual . No one knows what this Eternal Sparkle looks like, but one thang fer sure is that it has incredible, unimaginable power. : The shields are Andro, which stands fer wisdom, Crio, which stands fer strength, and Hieraco, which stands fer agility...They're all names of sphinxes if ya didn't know. Dessinsey: This whole region is called Westwood just like the station. It was named so in hopes that this western region will be covered by woodland some day. Pike: Livestock farming is our main industry, so this village is famous for its eggs and chickens. The village saloon used to serve great chicken and egg dishes, but...ever since Madam Mileux left the saloon in her sister's care, the food just isn't as good. I should've eaten more omelettes while Madam Mileux was still cooking... Pike (J): Hey, long time no see. Were you gone all this time investigating ruins? What kind of stuff did you find? ...Wow...You found a demon artifact, but another team of Drifters stole it from you, huh? But you're going to settle the score, right? Good luck! Myra: Just the other day, a Drifter got drunk and trashed the room he was stayin' in. And then Martina disappears, leavin' behind nothin' but a note. Talk about double trouble... [Special/new Dialogue in: Baskar Colony] Shane (G - Chat): Oh, that's right. Roykman's a travelling salesman, peddling his wares all over Filgaia. It's hard to find him right when you need him. I know it might be hard for you, but try to estimate what you'll need, and buy it ahead of time. [Special/new Dialogue in: Jolly Roger] Volks: Once you can see the world in black and white, you should never compromise. Same thing with the black and whites inside of you. You headed to the peninsula southwest of Claiborne? Well, I hope you find your answers there. [After a little preparation, Virginia's team sets out for Ka Dingel, finding it around X:9675, Y:4472. They enter promptly. After climbing a few flights of stairs, the party is attacked by a monster named Trask. The secret to beating him could be learned in Claiborne if all the bookshelves were checked.] Narrative: Trask's outer shell is highly resistant to physical attacks. [Someone uses a fire attack on Trask.] Narrative: Trask's outer shell is gathering massive amounts of heat energy! It looks like red, smoldering steel. [Someone immediately uses an ice-based attack on Trask.] Narrative: As Trask's outer shell is headed and immediately cooled, you hear a thunderous noise like a boulder cracking open. Countless numbers of cracks run through the outer shell, and the sturdy armor finally breaks into a million pieces! Any hard substance can be made brittle by repeated heated and immediate cooling, thereby inducing degradation of matter. Trask's outer shell was destroyed by the power of fire and ice Arcana! [Trask is finished when his defense goes down, and Virginia leads her team further up the stairs. At a certain point, a treasure chest can be unlocked with a Duplicator. Inside is a Booster Kit.] [DIDACTIC POINT: The Booster Kit increases the capacity of your ECN gauge by ten. The higher your ECN gauge, the more encounters you can avoid. This allows for much safer travel.] [Even further up the stairs, the party encounters a spacious room. As they pass through the middle, the building shakes.] Virginia: Is everyone all right? Clive: Yes, we seem to be fine, but... [They all look up at the ceiling.] Gallows: What's goin' on up there? Jet: Heh...Our situation never seems to get any better. [The party walks over to a platform, presses a button, and is taken up to the top of the tower. There, Dario, Romero, and Janus stand in their battle poses. Maya's party is all defeated except for her.] Janus: How did you like our Trinity Avenger? Maya: Th-That name is even more ridiculous than the attack! How can I be so disgraced and humiliated...? Virginia: Maya! Janus: Heh heh...Looks like the stage is set. The Schroedingers have the Crio shield in their possession...Which means you must have the Andro shield, correct? Now hand it over and I just might spare their lives. Maya: Don't do it! They're not just after it for the money... The Eternal Sparkle is used to... [Janus shoots Maya.] Maya: Ugh...! Janus: I'm trying to work efficiently, here. [Virginia hands over the Andro shield.] Janus: Heh heh heh...Hahahah...HA HA HAH HAH! All three shields are now mine...All mine! ... Do you believe that the Eternal Sparkle will grant unlimited power to the one who attains it? ... Wouldn't you like to see what the 'Spear that Destroys All Life' can really do? Dario: B-Boss...What's gotten into you? Romero: You ain't gonna blow off our mission, are you? Janus: Heh...Once you're dead...It's all over. Just like the late Lucio...He's not one of us anymore...He's nothing. Wouldn't you agree? I've been giving this a lot of thought lately... How can one live forever without decaying? But the thing is...eternal life doesn't exist. There's no such thing as immortality. That's why I've chosen a different approach in which to live on forever. To attain a force...a power so strong, everybody will remember me for it. I'm not going out as an average Drifter. I will overcome the boundary of time, and continue to exist within people's memories! With this power, I shall become the absolute ruler and engrave my name in history forever! Andro, Crio, Hieraco! The time of awakening has come! Grant me the Eternal Sparkle! [The platform where Janus stands starts to glow and a terrible wind starts up.] Maya: Why did you hand over the shield!? Virginia: He would've killed you! And, and...I wanted to believe I was doing the right thing! I wanted to hold true to my beliefs. [Dario and Romero are too near to the wind and are blown away. They catch a hold on a structure near the edge of the tower.] Dario: B-Boss! Romero: We don't want to end up like Lucioooooo...! [The two are blown off the top of the tower.] Virginia: He's abandoning his own men! Maya: Look! [In the sky above the tower, a strange-looking thing decends. Suddenly, everyone feels a strange power, shown in the game by the picture turning into a negative.] Jet: Ungh!? Clive: What is this pressure!? Virginia: It almost feels as if... Gallows: ...the mediums are trembling in fear!? Maya: That's the 's true form...A symbol of power from ancient folklore--an artifact of the demons... It's the notorious lance that violates life...The Dark Spear! : Its blue flame continues to sparkle in the eternal darkness. I hear that's how it got its name. But that light feeds off souls of others and continues to glow...It's a symbol of death... It's the notorious lance that violates life... The Dark Spear! [Virginia looks out at Janus, who's looking up as the Dark Spear hovers above him.] Virginia: That's a spear...? That thing? Maya: I guess so...And all this time I thought the Eternal Sparkle was some kind of gem or precious metal... Virginia: You said there was neither good nor evil here, right? But all I feel is a dark and evil presence... Maya: Then what do you suggest we do!? Summon a superhero to kick his butt? Tell me where we can find this defender of justice! Virginia: I'm sure there's a defender of justice out there somewhere. If not, then...I'll become the superhero! [The Dark Spear descends, but one shot from Virginia blows it back from Janus' grasp.] Virginia: I ran into the wasteland knowing little, but I still considered myself a Drifter. Becoming a Drifter had always been my dream...A Drifter that would help people in need, and bring down evil. But that just wasn't the case...The actions of a Drifter speak neither good nor evil...This misconception almost robbed me of the will to fly...But even so, I still want to be a Drifter! I don't care if there's no justice...That's something I'll have to find on my own as I traverse the wasteland! Finding justice is my goal and is what keeps me going. I have found my answer! I don't want to see sad memories engraved in peple's hearts anymore! Janus: So...When I stab you with this bayonet, how loud will you scream? [Janus is the one who gets a beatdown, however.] Janus: Dammit...I was so close...I let it slip away from my hands...Heh heh heh...But it's not over yet. There's still much I want to do. I can't let it end here...I'm not satisfied! [The platform Janus was on collapses and he falls with it. Meanwhile, the two rival parties make their way down and stand near the rubble.] Maya: I see you found an answer. But it's really not...That was just your declaration to find an answer. In any case, you sure place a lot of value on something that's so unreliable. Virginia: Justice may be unreliable, but still...I want to make that my priority out in the wasteland. I stand firm on that belief. Maya: I don't get you. Virginia: So, what's next for you? Maya: I don't want to get involved with what just happened, that's for sure. I'm only interested in gems. You better watch yourself, you hear? Someone as green as you shouldn't get involved in a cause as lofty as justice. You'll end up dead. Virginia: Okay...You take care, too. Maya: We might be enemies the next time we meet... Virginia: Well, until then, let's bee on the same side... [Everyone walks down out of Ka Dingel. Janus knocks a large piece of rubble out from on top of him and, after taking a few steps, collapses onto his rear.] Janus: Ughhhh...Dammit! My body aches all over... [All he hears is silence.] Janus: Dario! Romero! You blokes here!? Dammit all! [A noise echoes from somewhere.] Janus: Huh!? Is that you, Dario? Romero...!? [Three robed people--two men and a woman--stand before him.] Janus: Oh...It's you blokes...Sorry...I screwed up...But I promise I'll complete my next assignment. I won't let anyone get in my way next time. I...I...Actually, it was Dario and Romero that screwed up...Not me... Robed Woman: Was it a mistake for us to manifest power to one who does not understand its true meaning? [A green reptilian being drops down from somewhere, and he holds the Dark Spear.] Janus: Ugh...I see...So you had this watchman recover the Dark Spear from me, eh? How could I be so careless... Slickster: Yes, Balazs has reported everything. About your grand scheme, your actions... Robed Woman: How vulgar, boorish, and shameless... [Slickster outstretches his hand and a yellow light glows in it.] Slickster: This will be a fitting end for your reckless behavior... [Just as Slickster is about to kill Janus, the Masked Man stops him. Masked Man: No..wait...Why did you seek the Dark Spear? [The Masked Man approaches Janus, holding the spear in his arms.] Masked Man: For power...? Janus: Y-Y-Yeah... Masked Man: This is the incarnation of power you seek...The Dark Spear...I deem you worthy. Accept. [He plunges the spear into Janus' chest as the screen fades to black.] Janus: Uggggaaahhhhh! /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | Chapter Two: The Right Ammunition | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ TRMM / \_______/ [The second chapter begins with Clive having a dream where he and a scholarly man are looking around inside of a machine-filled place.] /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | Landmass Division: Claiborne to Little Twister | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ CTLT / \_______/ Thought (Clive): It has been a while, since I had that dream...The ruins must have reawakened my memories... Professor...What do I do? [Clive walks downstairs in the Claiborne saloon and everyone looks at him.] Gallows: Hey, what took you so long? Clive: Forgive me. I slept in. Virginia: I feel like we've finally made it out of a long tunnel. Jet: Yo, we haven't done anything, yet. Let alone made any money. Virginia: Excuse me!? What kind of a remark was that!? Clive: He's right. We are just getting started. At least I am. [Virginia and Jet look at each other like Clive is talking nonsense.] Clive: This may not be very interesting, but would you all like to hear my story? Gallows: Yeah, of course. Clive: Thank you. Virginia: Yes, we'd all love to hear, Clive. Clive: I became a Drifter in order to find the lost memories of this world. Lost memories...In other words, I would like to track down Filgaia's history. Gallows: Oh, that makes it a little more clear. Clive: Do you all know why Filgaia is covered in wasteland? Virginia: Well, uhh...According to folklore, there was a great war against demons, which caused the planet to decay... Clive: Exactly...Almost everything is explained in folklore, but there are hardly any historical facts. My professor and I travelled to many locales, investigating the cause of the planet's decay. Unfortunately, my pofessor passed away during the investigation, and I am continuing his work. Gallows: Wait, hold on a second... Clive: You noticed the inconsistency there? Even though the destruction of the planet by demons only appears in folklore, many artifacts proving their existence have been excavated. Gallows: So basically, the demons may have had something to do with the world's decay, but you think there might be another, more direct cause? Clive: Yes...That was my professor's theory...Although we weren't able to track down this other, direct cause... Virginia: Do you think the demon artifact, the Eternal Sparkle has something to do with it? Clive: I'm not certain, but we do know that the artifact is extremely dangerous. Virginia: The three missing shields, and the Eternal Sparkle..Are we getting ourselves involved with something unbelievably extraordinary? Like Filgaia's history? Jet: What good is history? It's not like we can sell it. What we need now is money. Virginia: Why are you always so... Clive: No, he is right. Without money, we cannot plan our course of action, let alone eat or rent a room. Money is essential for our search for Filgaia's history. There is one problem, however...We will not get any leads staying in a country town like this. Gallows: I've got an idea. Not too far from here is a seedly little town called [Little Twister]. There isn't much law and order there, so I'm sure we can find some kind of sketchy mission to take on. I've actually stayed there before, but... Virginia: But...what? Gallows: I hitched a ride on a caravan and fell asleep, so I don't remember exactly where it is. Virginia: You're so unreliable... Gallows: But I'm pretty sure it was west of here. As long as we know which direction to go, we'll make it. Right? Virginia: Fine...Let's ask around about this town, Little Twister. Hopefully, we'll find a lead to help us with our finances. It's a tough world we live in...So, as long as we continue on as Drifters, we'll find more leads about artifacts, right? Clive: Yes...Which will bring me closer to finding out more about Filgaia's history. Thank you, leader. I appreciate your interest. [Town NPCs / Non-obligatory Dialogue] Myra: This village and Little Twister are completely separated by a large crevasse. That's why you don't see any hotheads from over there causin' trouble in this village. But we do get blockheads who pass through here... Roykman: I passed by a little girl on my way out from Westwood Station. I believe I have seen her before in this town... Perhaps she was running an errand? However, I do believe it is a bit dangerous for a little girl to be out all by herself in this day and age... Becky: Little Twister is way west of here. It's supposed to be near a beach. But there's a crevasse you have to cross in order to get there. That's why Ah never go there. Dessinsey: You'll see a lot of crevasses while travellin' around Filgaia. I hear Filgaia used to be beautiful, but all we see today are scars... Pike: So, I hear you're heading off to Little Twister. Be on your guard. They say you can't be too careful in that town. Whenever you want to relax and unwind, swing by Claiborne again. Take care. Pike (J): Whenever a Drifter passes through here, I think of you. But I'm glad you always come by to let me know you're doing okay. Anything exciting going on with you? ... Wow...You stopped a power-hungry Drifter from using a demon artifact to gain power, huh? So, that's what you were doing while I was feeding the horses...I'm looking forward to hearing more of your stories. Otto: The big crevasse west of here has been a problem fer travellers fer a long time now. But that doesn't necessarily make it a bad thang. Further west of that crevasse is an outlaw town called Little Twister. The crevasse keeps them criminals from spillin' over to our village. That's why there's never been a bridge built across that crevasse. [As Virginia's team leaves town, a cutscene begins with Slickster and the Robed Woman. It takes place in some hi-tech facility of some sort, and looks very modern.] Slickster: An unexpected outcome? I think not...The emergence of Drifters searching for artifacts, and him wanting more power are within our realm of prediction. He should be okay unmonitored. Robed Woman: Any impediment to our plan should be swiftly removed. With permission, I will take these matters into my own hands. Slickster: You take your job too seriously. Loosen up a little. Robed Woman: A job is supposed to be taken seriously. It is you who needs to... Masked Man: That's enough. Carrying out our mission is important. However, each of you have a specific task at hand. Robed Woman: Regarding the construction of the [fortress], 14% more to go until... Masked Man: That is 14% too slow. The completion of the fortress is essential to our plan. Understand? Slickster: Your seriousness baffles me. You do not need to carry everything on your shoulders. We all have our own duties. [An odd-looking man wearing clothes similar to Janus' walks in and leans against the wall.] Slickster: In our current state, there are limitations to our actions. We should lay low for the time being. Robed Woman: And rely on that unscrupulous rogue!? Slickster: That is why he is here. Think of it as a start-up experiment. Like a running-in period. We should be able to delve his true intentions... Masked Man: He needs to be broken in. If abnormal behavior ensues, let him go. [The odd-looking man walks to the door.] Janus: My time has ended... [Special/new Dialogue in: Jolly Roger] Sterling: I would avoid the and travel by if I were you. If you're smart, I think you'll figure out which way is the best on your own. : If you're thinking about crossing the dunes, remember that hardly anyone sails anymore, and be sure to watch out for gargantuans! : If you're heading out over land, you've got trains and horses. Both are pretty cheap and a lot safer. Herman: Nobody gets worked up looking at the wasteland because nobody remembers a fertile, green world anyway. Whoa, hold on...I just had a feeling like I could almost remember what Filgaia must've looked like back then. Just for a second... Roykman: I just got a tour of the Sandcraft dock. Much of what they said was lost on this layman, but I was glad they tried their best to explain how it works. You learn something new every day. Dennis: I bet those gargantuans that lurk under the dunes wouldn't even flinch if you hit 'em with a regular ARM. We're just too tiny to do anything to the likes of them. Hannah: Even that scoundrel Janus must've been a straight arrow when he first started out. But, remember...That day he lost his partner to unfortunate circumstances, he changed. Ever since then, he treats his partners like dirt, and follows the will of heretics. [Special/new Dialogue in: Baskar Colony] Laraina: The devastation of this world was not the guardians' doing. It was the sins of mankind that caused the guardians' fall. We are the ones who created the wasteland, and its size is testament to the gravity of our sins. Laraina (G): Power isn't necessary to gain freedom. When you feel you're being tied up by something, it's crucial to slow down and cool off...because all that's tying you up can turn out to be nothing more than your imagination. [At this point, Laraina talks about Gallows' medium and how it's watery and whatnot. From now on, I'm going to leave that redundant part out unless she says something different about it.] Roykman: It's nice travelling all by yourself. But maybe if I had a sidekick, he might find something fun that I wouldn't notice. Shane (Chat): Wow, your collective feels so different. : I'm not talking about just gaining experience. More like how your separate energies have merged together. I...I wish I could express my feelings like you can. Shane (G - Chat): I can tell by the look on your face that you have another to tell. It's so neat watching you have fun telling your stories. Gallows: Aw, how'd you guess? Some Drifters tried to seize a demon relic for themselves. Not only did we stop them cold, we also solved the mystery behind their prize. I never could sit through one of Granny's tales, but holding that relic, I honestly felt like I wanted to learn something about the past. Harold: Guardian shrines, like the one nearby, are found all over the world. However...The majority of them have fallen into ruin. Our planet's strength has long run dry. It is truly lamentable. Harold (G): The drought worsens each and every year. Beasts and locusts swarm the wasteland. The village will be safe as long as I am around, but I worry for you and for our future generations. After all, you're not exactly brimming with leadership now, are you? Cordell: The heritage of their prehistorica culture remains in the ruins. There are of ruins. You have to find out which type of ruins you're headed to. It's very important! : One is the ruins rooted in the power of our planet, that of the ancients, the Elw. The other is made of unnatural crystals of an alien technology. It is the heritage of demons. Cordell (G): I bet the green hue of these hills must look great to desert wanderers. Whenever you're back in town, forget the burdens of travel and just get some rest. Halle: The shrines of the guardians were constructed so that we may pray to and worship them. They lie on the junctions of leylines, and function to preserve the balance of this world. They are also a testament to our mortal sins. Halle (G): Faith is the power that binds man and guardian together. It moves the guardians in a different sense than the leylines on the ground. That is why I live a life of prayer, so that I may never forget to be thankful towards them. You will perhaps come to accept all this. But most outsiders won't. You may feel that they do not respect the same things we do. It's not a case of which is better. Sometimes even I've been known to be wrong. Do not just stroll, but try to take in as much as you can. [After getting done with preparations and all of that good stuff, Virginia and her party get ready to head to Little Twister. If they didn't buy horses from Dessinsey yet, they need to first. After that is done, they head across the canyon looking for Little Twister, which they find near X:6118, Y:8324.] [Town NPCs / Non-obligatory Dialogue] -Cormano - Red-haired guy with an awesome serape and a tiny hat -Roykman - Salesman extraordinaire! -Bofiel - Memory figure -Ian - Young Drifter with a lot of wasted ambition -Berkley - The town's no-holds-barred sheriff -Angela - The comely proprietress who has a "bad memory" -Mosby - Yet another red-haired guy; this one upgrades ARM Cormano: Just the other day, I met this dressed in really fancy clothes. Strange thing is, she just vanished like a cloud of smoke while I was mesmerized by her beauty. But I tell you, I wasn't hallucinating! : She was wearing some kind of flashy, fluttery cloth. She was really beautiful, like some kind of heavenly maiden or something. But what drives me nuts is that no one believes me. And they go on to say that my brain is buzzed from all my drinking. But I saw her with my own eyes, I did I tell ya! I have to admit I was drinking at the time, but I really do have a good ! : Yeah, it's all coming back to me now...I met this girl the night before Claudia disappeared. Why don't you people believe me!? You believe me, don't you? Roykman: Medicinal items sell like hotcakes in this town. But when I think of why it sells so sell...I begin to debate whether or not I should be here... Bofiel: <...WELCOME...SAVE YOUR GAME..? [Options: Yes, No] Bofiel (No): <>...TAKE CARE...<>. Ian: What a world we live in...Only the strong survive and only the bad succeed. That Janus Cascade guy actually grew up here. Of course I plan to surpass him one day. Berkley: You know Claudia from the saloon? The one who disappeared? Boy, she sure is one fine woman. Everyone from around here are head over heels for her. But I don't think it's a guy who kidnapped her. It's not like I got any proof, but I think it might have been one of the girls who are just jealous of her. Angela: Ah'm so glad you're here. Won't you stay awhile? [Replies: Stay, Sell, Chat] Angela (Stay): Angela (Sell): [Same ol' selling screen; no dialogue is said.] Angela (Chat): So you wanna make some Gella, huh? Well, my barmaid hasn't shown up for work in days. How 'bout y'all go find her and drag her back here? Guess not, huh? You're lookin' to hit the jackpot? Hmm...Ah can't seem to recall...[Replies: Point to a 500 Gella bottle.; She sure has a bad memory...] Angela (R2): So, that's that. Sorry, honey. Angela (R1): You sure? Okay, then. Can ya just sign here on the label...? Oh yes, Ah remembah now...There's been an untouched ruin recently discovered. Many Drifters have gone inside, but haven't come back...There must be somethin' worth guarding inside there. It's real dangerous, though... Angela (2): This ruin that has devoured many a Drifter is located northeast of here. Rumor has it that it might have even belonged to demons from history. Ah know it sounds crazy, but don't let that stop ya from talkin' to me. Mosby: Welcome. Take a look at my craftsmanship, which people have come to know and trust! [Replies: Upgrade, Sell, Chat] Mosby (Upgrade): [Regular upgrade screen.] Mosby (Sell): [Regular sell screen.] Mosby (Chat): You know, business hasn't been good lately. In a town , it was my who helped me stay in business, but they haven't been coming around lately... : I get a lot of though, so that keeps me busy. : Like, 'I need to kill someone now, so upgrade my ARM in an hour.' Stuff like that...Of course I'll do it if the customer has good credit with me. : I'm thinking about joining a guild. I can't give you a discount, but I would appreciate your patronage. Oh yeah, just one thing...Try not to die, okay? Or else I'll end up starving to death. [After paying for the bottle, the party sits down to go over their options.] Virginia: Hmmm...I think it might be too dangerous. Jet: Yo, we're not out here to meddle in people's affairs. Our goal is to go after the prize, as long as the risk is in line with the rewards. Clive: Dangerous ruins and powerful artifacts go hand in hand... Virginia: Then this might be a good chance to get in touch with the memories of the world. Jet: Memories this, memories that...I have no interest in something so worthless... Virginia: What are you talking about!? Fond memories are priceless! I'm sure you have some fond memories tucked away inside your heart as well! Jet: The thing is, I don't! That's why I can't put a price on it! Virginia: What...? Jet: I've been a Drifter for several years now, but I have no recollection of what I did before that. I don't know where I was born, or my age...Basically, I don't know who the hell I am!! Even my name is just something I was called by this man who taught me how to survive the wasteland! Clive: Amnesia, is it? Jet: I don't know...It's just so weird that I would have this completely blank period. But it doesn't stop me. I mean, think about it. Do you remember what you were doing a week ago? Do you remember what you ate a month ago? Even if you can't remember, so what! I get by, you know? You don't need memories ot carry on your everyday life. Virginia: I'm sorry...I think I touched a nerve... Jet: You don't have to apologize. I told you I get by. I don't need your sympathy, okay!? Virginia: All right, then...I have a plan. I'm going to help you find your memories. That's what I'm going to do! Jet: Errrghhh...I said, I don't care about my... Gallows: Ah, just give up, will ya? She has the upper hand on us when it comes to debating. Clive: Do you have any leads to find out about his memories? Virginia: Do you have leads when you search for memories in Filgaia? We have to search for leads first, right? We're not going to find anything by sitting around. Clive: You are right...She does have the upper hand. Well then, what do we do now? Do we head for this dangerous ruin? Virginia: Hmmm...I haven't thought about that yet... Gallows: All right, how about this. We're free to choose whether we want to accept this mission or not. So, we'll mosey on over to the ruins, and if it seems kinda risky, then we'll just head back. How 'bout it? Virginia: Hey...Yeah, you're right...Let's just head to the ruins. Remember, we're not taking any risks. Gallows: Yeah, no risks! Let's just go out there, have some fun, and make a fortune! [In two of the houses, the following books can be found:] -Guardian Warriors [Sealed] -Disadvantages in Battle -Unclean Scars /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | Little Miss Disaster: Little Twister to Unclean Mark | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ LTUM / \_______/ [Once things have been taken care of in Little Twister, the party sets out to find that newly discovered ruin. They do, near X:7301, Y:9578. 'Tis called the Unclean Mark, but Virginia and company enter regardless of its name. A little ways in, the party runs into a girl just standing around. She calls out to them.] Claudia: Oh, valiant Drifters...Would you please lend me a hand? Beyond these doors lies a path to an ancient artifact. Would you be as kind as to lead the way? Gallows: Anything to help a lady in need, miss! Virginia: Hold your horses! We need to hear more details first. This might be a mission we can't handle! Gallows: You've got a point, there. But we all want to help people in need, right? Right!? Virginia: Oh, jeez...A grown man with a soft spot for pretty women... Jet: And the rationale of a child...Easy to be taken advantage of. Gallows: Say what you want, kiddies. But I just want to be true to myself... [Claudia walks past Gallows and over to Clive.] Gallows: H-Hey...! Clive: Would you mind explaining in detail the nature of your request? What can we do for you, and what can you do for us? Claudia: Well...Deep within these ruins lies a . This ruin is in fact, alive...Would you pleas get rid of it, or even destroy it for that matter? : It is some type of technology so ancient, it's rumored to have been created by demons. It is much too dangerous to fall into the hands of imprudent people. Ah would like powerful Drifters, such as yourselves, to get rid of it. Ah think that's the best way to go about it. Clive: So in other words, you would like us to investigate these ruins and find this powerful artifact. And our reward would be to do as we please with it? That is indeed a strange request...Why would... Gallows: Oh, c'mon...It's all good. I'm sure you're interested, too, if it's artifact-related, right? Clive: Well...yes, but... Virginia: You did say we're free to choose whether we want to accept this mission or not... Gallows: Y-Yeah, but... Virginia: Fine. Let's do it. Gallows: All right! I knew you'd accept, leader! You can't just ignore people in need, you know? [Clive walks to Virginia.] Virginia: I know what you're thinking...But the truth of the matter is, Drifters have entered and have never come back. There is definitely something fishy going on... It might seem troublesome, but if we're needed, I think we should help. Clive: Understood. Let's be careful. [Virginia turns to Claudia.] Virginia: You seem to be familiar with this ruin. Can you show us the way? [Claudia nods and leads them on. Eventually they come to a switch on a narrow ledge.] Claudia: Ah would like to help. Ah can't subject all of you to a precarious situation... [The switch opens the door but also sends a large piece of metal ramming towards the party leader, who's also on the ledge. S/he barely avoids falling off into the darkness.] Claudia: Oh, how frightenin'...So, these are the hidden traps of the ruins...Ah'm just relieved that y'all are all right...Ah'll have to watch mahself, as well... [The party continues on until the party comes to a room with a bridge. There's a switch on it, and the ground underneath the bridge looks like acid.] Claudia: Ah do believe it is this switch that is keepin' the door shut. It may be a dangerous trap like last time. Ah shall lead the way to make sure it is safe. [As Claudia steps on the switch, the bridge falls into the acid, with the party barely able to scramble across in time.] Claudia: Ah panicked and made a run for it...Thank goodness y'all seem all right. Let us proceed... [Further on, Jet uses his boomerang to lower a bunch of ledges for safe passage. As they're about to enter the stretch, Claudia steps forward.] Claudia: That should do it for this trap...Please proceed. We're ahmost there. [Claudia walks first, and as the party proceeds to take their first step, a pointed lance thrusts out of the wall where the ledge was lowered. They run through, narrowly avoiding a nice piercing job, and catch up with Claudia in the next room.] Claudia (NOS): What a beautiful gem...Beauty is a power that dominates all...Everything must be made beautiful, or else it is meaningless...Now, take the gem to your hands. Revel in its beauty and feel the pleasure of subjugation... [If you try to enter the next room, each of the four says something different about Claudia's actions.] Virginia: I'm willing to do my best to help those in need...But... why do I feel so uneasy? Jet: This woman is gettin' nothing out of this deal, but why is she so helpful? Does she have another motive? Gallows: There's nothing more discourteous than turning your back on a woman. Any real man would realize that. Clive: I am having a difficult time comprehending the situation, but...might as well continue on... [The party steps up to the gem and takes it. As per the usual style, a trap springs, flashing red electricity right at the spot where the gem was.] Claudia: ... Ah'm so glad y'all are safe. Now, let's hurry. We're almost to the heart of the ruin where the artifact lies... [Clive puts out his hand, stopping anyone from moving.] Claudia: Is somethin' the matter? Clive: Isn't it about time you reveal what's behind the curtain? I don't think I can continue this any longer... Claudia: How did you see through my veil? Clive: I don't have any particular reason. Instinct, I suppose. Claudia: Instinct!? How absurd! You mean to tell me I was found out by a silly little guess!? [Claudia walks forward and, in an instant, the Robed Woman from previous cutscenes appears, leaving the body of the real Claudia on the ground, unconscious.] Gallows: A beauty spawned another beauty!? Talk about doubling your pleasure! Clive: A clever disguise, using the missing woman from Little Twister...But you have made one fundamental mistake. You attempted to use beauty as your weapon, but the blade you wielded was too dull. Robed Woman: So, what is your point!? Clive: Your beauty is completly fake. Robed Woman: How rude of you. What would you know about beauty? Clive: A woman's beauty can indeed be associated with strength. And so, you used it as your weapon. However, beauty is not all about physical appearance. A kind and tender heart... Beauty from the inside is what ultimately shines through. You are not as beautiful as you think. I have a wife and daughter. I would be in great trouble if I were infatuated with another woman. As long as no one is deceived by your outer beauty, anyone can see right through you. You do not seem accustomed to deceiving others. I take it that you are not inherently evil? Robed Woman: Enough of your mockery! How dare you resist me! I'll make you pay! [The battle starts, with an infuriated Robed Woman ready to rip Clive apart.] Robed Woman: I will not forgive you for trampling over my feelings! Or my beauty! [The party defeats the Robed Woman while her attacks are fixated on Clive.] Robed Woman: N-No...Is this all my body can handle...? (I need more Panakeia in my circulatory system...Has Filgaia denied my existance?) [The woman disappears and then reappears, unable to teleport herself.] Robed Woman: Panakeia is our blood...When turbid and stagnant, is it not possible for me to teleport? Even still...I must obtain the Gemini circuit! You would not dare shoot a hostage. This may be tactless, but this is my only chance to escape...I shall employ you a little longer... [The robed woman takes command of Claudia's body once again, and runs into the next room.] Virginia: You coward! That's so pathetic how you would hide and shield yourself behind a woman! Now, come back here! [The party runs into the next room. Janus is talking to the Robed Woman, who's digging something out of a machine.] Janus: Hey, isn't my duty to dispose of them? I mean, you're just here to look for the artifact, so that you can complete your fortress or whatever. I appreciate your work ethic, but you try to handle too much at once. That's why things don't work out for you. Right, Princess? Virginia: Janus Cascade...You're... Janus: ...still alive? Surely you didn't think I was dead? And you're not looking at a ghost, either. But the thing is... [Janus walks towards Virginia's party, but rubble falls right on him.] Virginia: Janus! [Janus appears, but this time as the odd-looking man with a decayed face. He has the Dark Spear in place of his bayonet.] Janus: My time has ended. My body has been eroded by the Dark Spear against my will...So my previous body has been eaten away, but but I've now been endowed with a body of a demon. I've done it. I've attained the power that surpasses all! The power to dominate all! And all I have to do is trigger an impulse within my body...Rrrrrrrraaaagh!! Like so! Virginia: It's this sensation! The mediums are trembling!? It's as if their uncontrollable fear is ready to jump out any second! Gallows: They're afraid of Janus...No, they're afraid of what's inside him... Janus: You all don't know how lucky you are. To be able to witness the power of demons in this day and age... [Janus attacks and uses the Negative Rainbow attack.] [DIDACTIC POINT: Janus regrips the Dark Spear. He can't seem to unleash the Negative Rainbow consecutively!] Janus: There's a bit of a time lag between my actions and my thoughts. I still haven't fully adapted to my powers yet... [Janus is defeated once again, even with demonic power on his side.] Robed Woman: Janus! The removal of the [Gemini circuit] is complete. Step aside. I shall take care to them. Janus: Your only duty is to recover the Gemini circuit. Anything else is an act of disloyalty. Robed Woman: The nerve of you! I have carried out my orders! Janus: I can finish them off anything. But right now, your priority is to bring back the circuit, so that you can complete the fortress. Isn't that so? (These blokes are mine. I can't let her interfere, or else my anger will never subside.) [The Robed Woman slaps Janus.] Robed Woman: How dare a halfwit like you give me orders. We both report back to base! Janus: Yeah, I hear you. [The two disappear and the game fast-forwards to the party camping out in the wasteland. Everyone sits around the campfire except for Claudia, who's still unconscious.] Virginia: But, boy...You sure surprised us when you mentioned your wife and daughter. Clive: Ahh...My apologies...I didn't mean to keep it a secret. It's just hard to find the right timing to bring it up... Virginia: Well...um...What were we talking about, again? Oh yeah, surprises, right? Clive: There is no need to beat around the bush, Virginia...We were all surprised by what we saw... Virginia: Yeah, I guess...I...I just find it so hard to believe that someone could transform like that...Is that the true power of the artifact? To change someone into a different being? The power of the past? Gallows: You all felt the pulsation of the mediums when he unleashed his powers...The mediums seemed to be expressing anger and animosity towards him, and moreover, fear... Clive: The mediums trembled in fear...Just as when the Dark Spear was summoned. Then it is safe to assume that the mediums recognize him, no, the Dark Spear as a feared entity. Gallows: A medium is kinda like a vehicle or a go-between...We're all connected to the guardians by it. So the fear expressed through the medium is that of the guardian's, and...the guardians represent the power of Filgaia. Which means that whatever scares the guardians, is a threat to the planet itself. And from what we know, there's only one thing that threatens this planet... Virginia: The demons!? Filgaia's enemy from folklore! Then, what he was saying was... Gallows: ...most likely true. Which means the existance of demons is now an actual threat! So, this is why we were entrusted with the mediums and let loose over Filgaia! I turned my back on my lineage and destiny of priesthood so that I could be free...But all I'm doing is playing a part in Granny's whole scheme! Virginia: What do you mean!? Gallows: Through Shane's dreams, Granny detected the rebirth of demons as a threat to this planet. In order to handle this threat, she released warriors, capable of invoking guardians into the wasteland. The guardians who protect the planet, and the demons who seek to destroy it, are to come face to face. We're all just marionettes being forced to dance by invisible strings! [The mediums all float upwards, merge into one single light, and shoot across the sky at a rapid pace.] Clive: It crossed the southern sky to the east...What are the mediums trying to tell us? Gallows: Doggone it! Do I have to live according to fate!? Why can't I just be free!? Virginia: I think it was partly fate that brought us together in the wasteland. And I'm really grateful for it. But the thing is, I don't want to entrust every decision to it. What I trust more is you guys--the bond we share together. And the mediums are a bond that connects us with Filgaia. I want to trust this bond and take action. Gallows: Brush fate aside...and trust in our bonds to take action... Virginia: It's not a battle between guardians and demons. We must face the demon's threat as the ones entrusted with the power of guardians! This isn't a battle about the past. This is our battle, now!! This isn't about curiosity. I can feel it...And I know you all do, too...Something is stirring in our Filgaia... Clive: I suppose this really isn't a task you can just ask someone to do... Jet: Everyone would think we're crazy if we tried to explain. Clive: Let us rest here tonight, and escort the young lady back to town at daybreak. I believe we still lack the information to delve into the meaning behind the lights that pointed southeast. I suggest we gather any kind of information we can about guardians and mediums at Little Twister. [In the morning, the party takes the real Claudia back to town.] Virginia: Are you sure you're okay? Claudia: Y-Yes...Thank you kindly. Although Ah have nothin' to give you... Gallows: No worries, miss. Your beautiful smile says it all. Actually, it sure beats any reward we've received thus far...Please, continue smiling. Claudia: A-All right... Angela: Claudia! Now, where on Filgaia have ya been? Ah'll be deductin' wages from yer paycheck for all the days ya missed work! [Angela walks up the street.] Claudia: Madam... Angela: All you'll ever be good at is workin' in my saloon! Now, get your booty over here! [The two walk back to the saloon.] Jet: So...Which one of us was the most fired up throughout this entire unpaid mission? Clive: The same person who proposed to make a fortune without taking any risks, I believe. Virginia: You men are all the same! You only have one thing on your minds! Clive: Not all of us are. Please don't associate me with him. Jet: Yeah, same here. I'm better off on my own. Gallows: I'm sorry, guys...I got a little carried away. [Special/new Dialogue in: Little Twister] Cormano: There used to be a shrine dedicated to guardians in my hometown. Seems there's one just like it in these parts, too. I don't know how it looked back in the days, but it's all deserted and run-down now. You think all shrines are like that? Ian: Skilled Drifters are quick-witted and never get caught off guard. Kind of like me, you know? Berkley: A sheriff who's overly devoted to his duties is nothing but a . I know the right balance to be praised and respected as the sheriff by the townsfolk. : You think people would be willing to cooperate if you request a town search? No way. You need respect first. I try to separate work and lay so I can give everyone breathing room. That way I earn their respect. Claudia: A customah once told me that there is a site of a somewhere in these parts. Ah have many stories Ah hear from my customahs...If Ah remembah any, Ah'll be sure to pass it along to y'all. : Ah hear it can be found southeast of this town. Its faith has died out long ago and the shrine has been robbed of its treasures over the years. Due to its rundown condition, Ah hear its home to many frightful monsters... Angela (Chat): Claudia is gonna have to work overtime to make up fer lost business...Ah thought Ah had taught her to respect hard work, but she always learns new tricks to slack off... Mosby: You don't need to be a saint or a villain to handle ARMs. But the truth is, I get a lot of villains as customers, and they tip really well. [Special/new Dialogue in: Baskar Colony] Shane (G - Chat): I remember how much you liked fairy tales about manly men saving damsels in distress. I wonder if had something to do with your decision to head out as a Drifter. Well, sometimes I worry. You've been known to bite off more than you can chew. Gallows: What--What kind of dream you been dreamin'? I aspire to be a tough, stoic Drifter. And I've been behaving myself, too! [Special/new Dialogue in: Jolly Roger] Volks: I've heard of certain things that can amplify items' powers to incredible levels. Such power can even affect things you wouldn't expect. That means that you need the knowledge and good judgment to choose your items properly. /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | Wiping Smiles Off Faces: Little TWister to Lunatic Garden | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ LTLG / \_______/ [Once Virginia's party is ready to go, they go southwest looking for this new ruin. Near X:7776, Y:6730, the party finds the new dungeon: Lunatic Garden. They enter.] Gallows: I don't know 'bout you, but my stomach feels like it's bein' clawed at from the inside. Clive: Yes, yet another unpleasant sensation brought about by the medium, it seems... Virginia: Yeah, I know what you mean...I get this sinking feeling filled with exhaustion--a different kind of energy than the one Janus emits. Jet: I have a bad feeling about this...Let's just hurry and get this over with. [The party moves on through the dungeon without meeting any organized resistance. However, after continuing through a large garden, the party finds Slickster stealing life from what appears to be a guardian.] Gallows: Hey! What do you think you're doin'!? Slickster: Life...is what I'm seeking. My desire is to pour life into a vessel of human form. Virginia: Your dubious, stuck-up attitude...You're just like that woman! Slickster: Oh...? I see you've met . She was a little flustered upon her return...You must have rubbed her the wrong way. : You seemed to have offended her. I took the brunt of her fiery wrath. She's back at the lab working diligently, but...She's not the type to keep her feelings bottled up. Even as we speak, I'm sure she's raging furiously. Clive: I don't know what it is you're scheming, but your actions speak of evil intentions. Stop this at once! Slickster: Oh, does that bother you? Since you have gained the power of the guardian...I guess you understand that this light signifies the guardian's life force. [If you don't use the ASK system, Virginia speaks up with her "Not if..." line.] Gallows: Sure the heck ain't normal! Don't play smart with us! Slickster: Your boorish behavior annoys me. Take a look around. This warm, shimmering light...Oh, how beautiful life is...The existance of this guardian will cease, but will continue to live on in a new and beautiful form. A much more worthy demise than decaying in this forgotten shrine, wouldn't you agree? Virginia: Not if we can stop it! Slickster: But what must be done, must be done. I must get on with my work, understand? My motto is: 'Work with a smile and always go the extra mile.' But if you really insist on fighting, then I guess it cannot be avoided. However, there is still much I need to do...so I will leave the dirty work to someone more appropriate for the task. Janus! [Unseen by the party, Janus leans against a pillar, not moving an inch when asked to.] Slickster: What is it, Janus? Do you not accept!? If I cannot count on the Dark Knight, then I will take matters into my own hands! [Slickster appears in battle with a blurred body. Bullets shot at him miss automatically.] [DIDACTIC POINT: The bullet passed through the man's body! His quick motions leave an afterimage confusing your party. To stand a chance in battle, prevent the man's quick movements.] [After Decelerate is cast on Slickster, he becomes easy prey to the party's well-placed gunshots. He falls soon after his upper hand is lost.] Slickster: Your perseverance has given you the upper hand in this drawn out battle. But I have gathered enough guardian energy for the time being. The wise choice is for me to retreat... [Janus appears next to Slickster.] Slickster: Janus!? I could have used you! Janus: The coordinate axis of my mutation is still unstable. My body hasn't fully adapted to its powers and there are times when it won't function like I want it to. Slickster: The nerve of you to say such things...Even your mutation is unreliable! Moreover, there never would have been a need to utilize guardians if only you had acquired the Ark Scepter in the first place! Do you realize the pain and suffering my body endures by trying to make contact with an intangible, spiritual being!? Janus: My apologies...But hey, no worries. I'll personally deliver the energy you've collected and escort you out of here. You have my word. [The two walk right past Virginia's gang.] Virginia: You're not getting away with this! [Everyone runs after them, except Gallows who looks at the guardian Slickster was drawing energy from. The guardian looks back at him, and sacrifices herself to give Gallows a medium.] Gallows: You're coming with me. Let me show you the right way to kick their behind. [Gallows takes the Moon Spark medium and runs after Janus and Slickster. Finally, they catch up to the two escapees.] Virginia: There's no way you'll make it out in the shape you're in! Slickster: Persistent, aren't we? Tell me, what motivates you to act with such passion? Janus: Persistence is the key to survival. [Slickster stands straight up, and outstretches his hands.] Slickster: It's a creature from ages past, but it shall suffice to buy us some times. Angolmois! Unleash your hidden frenzy! Do not hold back! [The gigantic creature summoned by Slickster attacks Virginia, but is still defeated with that much-loved persistence. After the battle, the party looks around to find their prey gone.] Virginia: Something has been set in motion with the guardians at its core. No, it's surging around the world... [Meanwhile, somewhere in the three robed persons' laboratory, Janus is getting beaten up by the Masked Man, whose name is Leehalt.] Janus: Ughhh...What's your problem!? Leehalt: You do not seem to know what kind of predicament you are in. If only we had the Ark Scepter, we could have easily made contact with the intangible, spiritual guardians. Instead, due to your negligence, Malik has expended more of his energy than intended... Malik: Panakeia fluid is our life support as well as the source of our magic. However, our bodies cannot fully decompose this Panakeia, and it leaves a highly toxic metabolic decomposition within our bodies. Without the proper circulatory cleansing, we ourselves are in danger of disintegating. Melody: Our degenerated bodies are like a foreign element trying to survivve on Filgaia. This very planet will try to cleanse itself by removing these foreign elements: us. Your duty is to protect us from Filgaia's purification. That is why we let you live. Leehalt: The Dark Spear you have received shall expose the truth, and lead us to the garden of truth. You have been endowed with the power that exceeds all so that you can stop the terraforming at all costs. Janus: Oh...Now I get it...So that's why you gave me the power that exceeds all, even you blokes! [Janus lunges at Leehalt with the Dark Spear.] Leehalt: Kanda...Es-trata...Amantos... [A large beam of electricity hits Janus.] Janus: Ughhhh...Uwarghhhhhhhhhhhhh!! Leehalt: Do not be impudent, Janus. The remote bomb, Gias, implanted within your body is set to activate in synch with our spell. Never forget that your perfidious actions might activate this at any time. [Leehalt stops the lightning surge.] Janus: Y-Yeah...I won't forget...Even if you blokes forget...I won't... [Janus teleports out.] Leehalt: He has become another nuisance we must worry about... Melody...Waste no time with the completion of the fortress. Who knows when the floodgates will open... Melody: I understand... Leehalt: Malik...We still need more energy to materialize from memories. Continue with the investigation of the existing shrines. Hunt down all guardians, and collect their energy. Malik: Very well...But I would like to recuperate. Leehalt: I will have the Huskarls on standby. No Drifters shall interfere with our plans anymore...Yes...The garden of truth...Where the Dark Spear points... [Meanwhile, the Maxwell gang is sitting in the Little Twister saloon.] Gallows: Argh...that bugger! I can't believe he was stealin' the guardian's life force. The guardian was being eaten alive! Clive: Do you have any idea what his actions could signify? Gallows: His actions!? The guardian was being violated! Nothing more and nothing less! Sorry, guys...Looks like I'm the only one losing my cool here. I'm not really sure what that bugger was doing to the Dark Guardian Celesdue... Virginia: We don't know what he's out for, but we know he's up to no good... Clive: There is one thing I did notice...Do you remember his outfit? It is very similar to someone else's. Jet: Oh, you mean that stuck-up woman? Clive: I don't necessarily judge people by their appearance, but their outfit is something else...I think it is safe to assume that they both work toward similar objectives or are working under the same ideology. Jet: A mysterious pair working with Janus...I'd rather not get involved. Virginia: Hey, are there any other shrines that house guardians? Gallows: Oh, I get it...So we get there before they do, right!? Virginia: We don't know what their objective is, but as long as we know what they're after, we can take action. Gallows: Yeah, but still... Virginia: But what? Gallows: I remember hearin' about the guardian shrines long time ago, but... Clive: You don't know their exact locations? Gallows: If you put it plainly, no. Virginia: Don't you just hate it when people don't come through in the clutch... Gallows: Hey...! Are you referring to me!? W-Wait, uh...Give me a sec...A verse...I remember one verse that might provide a clue! Give me a sec to remember. I think it went like... ummm... Narrative: The light shines on the high ground, becoming dew at night, and augite by dawn. Those who wish to seek the light, shall visit and offer prayers of prosperity. Gallows: What do you say to that, huh!? Virginia: So...what does it mean? Gallows: I have no idea...I was always half asleep during Granny's sermons... Clive: Hmm, wait a minute...This high ground is most likely northwest of here, past the desert strait, to a mountainous mining region. I have heard that crystallized rocks known as pyroxene have been mined there. Virginia: That's it. The guardian shrine is probably there! Let's try to find out more tomorrow. Clive: There is one problem, however...How do we cross the desert strait without a vessel? [Suddenly, Clive gets up and walks outside. Virginia follows him.] Virginia: What's the matter, all of a sudden? Clive: I sensed someone watching me...No, it may have been my imagination... Virginia: That bird flying into the sunset? Clive: When an invisible force, or someone who doesn't reveal his name creates a scene, there is no significance to his actions. They fully understand there is no power or justice involved, as they are enclosed within a cellar, where no one can denounce them. However...Long before this world as we know it, there was a force that brought about atrocity. With power or justice, or perhaps both equipped, they may have been able to proudly reveal their true identity... [The two watch the bird fly off into the sunset.] [Special/new Dialogue in: Little Twister] Ian: The weaker they are, the bigger they talk. They just keep exaggerating. But in my case, I let my skills do the talking. Cormano: Long time ago...I worked in a puny town called as an . : It's a small mining town found in the mountains to the northwest. I left my hometown via boat, but the sea routes are all defunct now. Even if I wanted to go home, I'd have to go through a tunnel full of monsters below the northern cape. : Used to be, that is...Day after day, I would dig and dig, but not a single precious stone to show for! So I left town, with the dream of becoming a Drifter... Berkley: Even if I track down a criminal, if he escapes via the northwest ruins and makes it to the other side, there's nothing I can do about it at that point. It's not like I'm walking off the job. My jurisdiction is the surrounding area of Little Twister, that's all. I don't exert any authority outside of town. Claudia: This is somethin' Ah heard from a customah...There's an abandoned lighthouse in these parts, and below it runs an ancient ... : They say monsters inhabit it now, but if ya make yer way through, you'll cross the continent to reach the mountainous region. Ah don't remember many details since Ah was workin', but that's pretty much what Ah remember. Angela: This here town is what it is now, but originally, it was a rest stop for pilgrims visitin' the shrines. These pilgrims hired Drifters as guards, but eventually, these pilgrimages ceased, giving rise to this lawless town. Things sure went downhill pretty quickly. Mosby: This is a really weird story, but I once sold an ARM that belonged to a dead Drifter to another Drifter. The scary part is, this Drifter died the exact same death as the previous owner. I guess things like this happen. [Special/new Dialogue in: Jolly Roger] Volks: If your wings for flying don't help on the dunes, then you just have to try digging underneath them. But Drifters have a brain. They'd be just like monsters if they always just pressed forward. The Sand Canal that leads to the northern continent still has a working maintenance structure of the ancient sewer canals. I hear the people who can't see what's coming are really gonna get it. [Special/new Dialogue in: Baskar Colony] Laraina: We hear that faith in the guardians is faltering, and most of the shrines have fallen into ruin, losing their power. The guardians support the planet, and our faith supports the guardians. Thus, if our souls become barren, then our world is destined to waste, too. Laraina (G): You may mock the time-honored rituals of Baskar, but there are those who use the . Our ancestors were skilled in the sciences of the ancient Elw tribe, and they watched over the leylines. : The Ark Scepter is an example. Relics that give birth to new life through the junction of man and planet. All was bestowed upon Baskar by the artificer of Elw in ages past. Shane: Anyone can potentially communicate with guardians. The Ark Scepter is a that activates our latent powers, and binds our souls to the guardians. : When you released the Ark Scepters, didn't you sense the guardian's pulse? That became the source of your power, connecting you with the guardians through the Ark Scepter. Shane (G - Chat): I had a dream. Three figures kneeling under a sinister bluish glow. The light grew stronger when each of them touched it. Soon, the unnatural glow covered the whole sky. The light itself was beautiful, but nothing survived in the world below. You said that three people were after the power of the guardians...Maybe my dream had something to do with them. Please, be careful. Harold: Even though the powers of the shrines are faint, their strength sustains this world and all its inhabitants. Their power is too great to measure. It must not pass into the hands of men. Harold (G): The guardian shrines are found all over the world, built in strategic locations. I don't mean strategic in the military sense, no...I'm talking about the best place for stabilizing leylines. We know of them thanks to the technological prowess of the ancients. Cordell: The ancient tribe of Elw communed with guardians, and taught us how to live in harmony and nature. They were the forerunners of us Baskars. Thanks to their their technology, we could construct shrines all over the world, and strive to maintain its delicate ecology. Cordell (G): Who woulda through that you, Mr 'I Hate Being a Baskar', would learn so much about the guardians...I know it wasn't what you wanted, but I'm proud of you for sticking with it. Halle: Men and Elw built the shrines to keep the world balanced after it teetered on the edge of destruction. That's right. They wanted to guarantee Filgaia's survival through the power of the guardians. See, there's a historical reason for referring to the guardians as those who sustain the world, after all. Halle (G): It's hard to convey your thoughts to others. That's why we seclude ourselves here, shunning contact with outsiders. But, you know...Nowadays I've reconsidered. Maybe our lack of expression has somehow contributed to the decline of our world. /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | Tunnel vision: Little Twister to Sand Canal | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ LTSC / \_______/ [After collecting enough information to know where they're going, the party heads out to the northern cape, finding the Sand Canal near X: 4205, Y:10928. They quickly enter and, though they don't see it, Balazs is watching them. Before the party has a chance to go look at the canal in-depth, three robotic-looking people run up the stairs towards them, dressed in red, white, and blue. The red one speaks first.] Jasna: So, it is you...the indignant ones who dare stand before our lord! Virginia: Ew...What a weirdo... [The blue one talks next.] Wisrapt: Insolence! Death awaits those who dare mock a knight! Vendidurt: By order of His Majesty, none shall past! We Huskarls protect him with our lives. [Not wanting to waste any time with these weird 'guys', the party whips 'em like a backtalking child.] Jasna: Sir Wisrapt! Sir Vendidurt! Wisrapt: Aye! Vendidurt: What, ho? Jasna: We have but one mission...To prevent any incursion! Make haste and regroup! [The weirdos runs back from whence they came and disappears from the party's sight. Eventually, the party has another run-in with the colorful team.] Jasna: So, thou hast made it this far. Wisrapt: But thy luck ends here! Vendidurt: We defend the honour of the Huskarls, to the death! [Like last time, the Huskarls get a spankin' and soon are defeated.] Jasna: Impressive! Wisrapt: Curse us! Our lord shall not see his plans fulfilled! Vendidurt: O fickle fortune! Huskarls, forgive me... [Suddenly, a green-colored knight runs in.] Jasteuch: Hail, brothers! Let our true wrath be known! Gallows: What, there's more? And what's with the green getup? Jet: How the hell should I know? Just another creep, that's all! Jasna: O Jasteuch! Wisrapt: Our bonds are thicker than blood!! Vendidurt: Our powers are greatest when four become one! Make way for the Huskarls! [Even with Jasteuch as their second (...third?) wind, the flamboyantly colored fellows finally bite the dust (...sand?), letting the party free to continue through the ruins.] Virginia: Well, now we know. Jet: You talking about how we keep running into weirdos like them? Virginia: No! Clive: You mean how it seems someone's trying to stop us? Virginia: Yeah, that's it. It's like some will, some force is watching us from the other side of this tunnel. And they've been trying to prevent us from reaching the guardian shrine! Gallows: You mean those ethereal guys are... Virginia: They're in cahoots with Janus, and they're waiting for us! [As the party approaches the entrance, they find Malik, Leehalt, and Melody leaving as well.] Virginia: Stop right there! Leehalt: Hmph. Those useless Huskarls... [The party turns around, with Balazs hanging around behind them.] Virginia: Just who are you people? Leehalt: I am known as Leehalt. I spread the word of the gods. Malik: Call me Malik. I manipulate life with wisdom...The word of the gods is lost wisdom from beyond. Wisdom is strength and truth bound as one. Melody: My name is Melody. I am the puppetress who molds the ore of wisdom into metal gods. We are the prophets. We alone transmit the word of the gods. Virginia: Why are you doing this? What is it you want? Malik: Evolution. Our duty is to make life evolve. Melody: Filgaia has passed through of evolution and development. [No ASK system initiated = skip to Leehalt's "We do not..." dialogue.] Virginia: Five steps? Leehalt: The first step was the creation of air and ocean on this planet. The formation of amino acids came next. The third step brough self-producing macromolecule compounds. That was the origin of life. The fourth step heralded the arrival of single-cell organisms. Soon, those gave rise to multicellular organisms, followed by mankind. And this is the final step! Leehalt: We do not expect much in further stages from the planet of Filgaia. But when we consider the entire planet as a life force, we find a higher existence, one that awaits the next evolution. Malik: This planet and all its life-forms reach beyond their existence to evolve as the outside sees fit. Melody: And that outside influence is the word of the gods...the wisdom of the prophets. Leehalt: The growing entropy draws this planet toward a dead end, steadily along the path of decay. But we deliver the word of the gods. We give rise to new forms of life, and lead the planet to the future. Clive: What happens to Filgaia after such evolution? Malik: Like us, its life-forms will possess stronger bodies and even greater powers. Melody: Janus shall grow from his unbecoming state into a body fit for a god. Jet: Janus'll what!? You can call yourselves gods or whatever, but when it comes down to it, you're just demon scum. Gallows: Hey, you mean that all life's gonna...No, this whole planet's gonna turn into a demon? Leehalt: Of course. Within the archives of lie teachings beyond your feeble imaginations. With the wisdom of that great race, we can give this world a new future. A better future. [No ASK system initiated = Skip right to Virginia's "So, that's why..." line.] Clive: So, the data archives from the age of legends still exists? Leehalt: Oh, does it ever. To weave this planet a tomorrow, we draw upon the technology of the superior race, the demons. Knowledge is power. Wisdom is truth. We will perfect this world's form with the truths described in Hyades. Virginia: So, that's why you're...Is that why you're trying to turn everyone into demons? Never! Pigs will fly before we let you do that! Malik: Even if Filgaia maintains its current course of inevitable decay? Melody: And who are you to judge what is right and what is wrong? Who do you think you are? Such arrogance is dangerous, my dear. Virginia: I can't tell yet...I came out into the wasteland hoping to find justice. But I know it's wrong to hurt people! And I'll never believe you can steal the guardians' energy for Filgaia's future! Leehalt: Hmph...A pity...We heard you were worthy, and would be a loyal ally... [Leehalt makes Janus teleport in.] Leehalt: Seize them. We want them alive! Janus: I hate this wishy-washy stuff. Just let me finish them! It would be so nice. Leehalt: Not yet. The powers within you are too great to use here. You are more than just a watchdog. Understood? [The three prophets teleport out, along with Balazs.] Janus: You heard the man. I can't cut loose yet, so try not to croak right away. Virginia: Not much of a watchdog. You hit more like a lapdog! Janus: Hellooo? I'm toying with you, kid! He was right...I'm no mere watchdog! Once I merge with my powers, you'll see the sky covered in black! In about...oh, three turns. So spare me the cute remarks until then. All right? [When the third turn rolls around, Janus uses his Ultranegative Rainbow attack, and the team is barely left alive.] Janus: I guess I've tied them down long enough. I changed my mind. Don't give up so soon, kids. Don't fall dead until this sight has burned deep in your eyes. [The party lurches towards the exit with heavy steps.] Narrative: Unimaginable power...The power to change Filgaia... The wisdom the demons left behind... Gallows: They're using that power to get even with the guardians... No, with all Filgaia! Durnit! We've got to do something! Clive: I believe we need to regroup. I hear there's a mining town up ahead. Hopefully, there are foothills close by... Jet: Gimme a break... [The party exits the Sand Canal and starts looking around for Little Rock. It's found near X:25290, Y:12552.] [Town NPCs / Non-obligatory Dialogue] -Doley - Memory Figure -Roykman - Salesman extraordinaire! -Mock - Dirty-faced little kid -Goodwin - Nervous-looking man with a bald head -Kovahn - Guy with a grumpy face and a pleasant demeanor -Annette - Bookish woman who'll fix up your ARMs for you -Von - Hippie bartender/proprietor of Little Rock's bar/inn. -Gaspar - Old man who's surprisingly fun to talk to -Martina - Little Claiborne girl that everyone's worried about Doley: <>...SAVE YOUR GAME...? [Options: Yes, No] Doley (No): <>...TAKE CARE...! Roykman: Howdy! It's always a pleasure to run into an acquaintance on the road. To me, it's quite possibly the greatest joy of travelling. Mock: Heh. We don't get many visitors here in these parts. We don't have much of anything, and there ain't a whole lot to do for fun. But I'll take care of ya, so don't worry. Mock (J): Oh, I've heard about you! You're friends with Pike, right? Any friend of his is a friend of mine. You're always welcome here. Goodwin: This town got started when they found a gem the size of a kid's fist. That's where we got our name. After that, we were known as a prosperous mining town. But that was a long time ago... Goodwin (J): Oh, you're the one who saved Pike. Well, this is where we live, Little Rock. It used to be a bustling mining town, but now, well...We ain't mining much anymore. Kovahn: As run-down as this town is, the shrine to the north is even worse off. I'm not sure which got run-down first, and quite frankly, I don't care. We have to do something about our town, even if it' something little. I consider that my job. Kovahn (J): Kid, you believe in guardians? I hear there's a guardian shrine just north of here, but look at what it's done for us! Maybe the guardians lost all their power eons ago. Or perhaps we just lack faith... Annette: They said the jewels they used to mine here were formed from the guardians' energy through the leylines nearby. Even when I was a kid, they used to mine gems like that...Once in a while. Annette (J): Hey, weren't you looking for the Crystal Flower? That's too bad another Drifter got it right before you did. But if it weren't for you, Pike wouldn't be back here again. Thank you. Von: Welcome to the Rolling Stone. We provide evenings filled with beautiful music. [Replies: Stay, Listen, Chat] Von (Stay): It'll be _____ Gella for the whole crew. That okay? Von (Listen): [You can listen to in-game music you've previously heard. No dialogue, though.] Von (Chat): Oh, Mileux? Yeah, she's quite a fox. If Gaspar had a partner as cute as her, then I bet he'd work twenty times harder. [Von doesn't say anything different when Jet is the party leader.] Gaspar: When I let Von take over this place, I did a little remodelin'. We closed the shop for that, but Mileux said she wanted to pay back the loan as soon as possible. So, I found her a job at a saloon owned by a friend of mine. Never thought I'd get to meet her daughter... Gaspar (J): Say, you listen to music? I think pullin' weeds would be a better use of your time than just loafin' around. Martina: I finally reach this place, and my mother has already moved on...But I'm happy. I'm happy I know she's all right. And I have the strength to go on. [Special/new Dialogue in: Little Twister] NOTE: When you first enter after going back through Sand Canal, no one says anything different. When you check a place (I checked the saloon and come out again, Martina's there and a few guys says something different.] Martina: My grandmother mentioned this town by a slip of her tongue once...I thought maybe it had something to do with my father's bankruptcy... Ian: You want to go to the black market? Forget it...If you have any business with Travis, go through me. People around here are just looking for their next target to scam. This isn't a place for children to come waltzing in, got it? NOTE: After coming back to Little Twister, Martina had left again, but I don't think she went to any of the previous locations. That's just speculation, of course, but I couldn't find her anywhere the party'd been to so far. [No one in Claiborne, Westwood, Baskar Colony, or Jolly Roger says anything differently. If you go back to Little Rock and Martina has left, you'll get the following new responses.] Von: Just because the village isn't very lively doesn't mean we can't make it lively, right? That's why I want to let everyone hear . Makes sense, doesn't it? I'll be happy if it just brings a smile to your faces. : Still, I wonder...I wonder why it doesn't cheer them up much? You think I'm doing something I shouldn't? Von (J): So, you're the kid who saved Pike, huh? I've about you. : He said a lot about his memories of you as he packed his things. I won't bore you with the details. But, man...I wouldn't be caught dead saying the things he does. Gaspar: Ever since the guardian shrine to the north fell, we can't mine gems anymore. I never thought it'd come to this, but our youth had to find work elsewhere for us to survive... Not too long ago, kids from all over would come here to work. Now look at us! [His response to Jet is still the same, though.] /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | Shiny, Unhappy People: Little Rock to Glimmering Emblem | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ LRGE / \_______/ [When all the backtracking and all that is done, the party sets out to this new "run-down" guardian shrine. Near X:25312, Y:15469, the party finds their quarry, and it goes by the name of Glimmering Emblem. As per usual, the party enters and stands in the 'doorway'.] Virginia: Well...? Do you sense anything? Clive: No, not I...I do not feel the sense of discomfort brought on by Janus, or the sense of exhaustion when the guardian energy is depleted. Jet: Maybe we're the first ones here? Gallows: No, I don't think so... Virginia: You sensed something? Gallows: No, no...I don't sense anything...That's the problem...The sensation we're supposed to feel when the guardian's life force energy flows... Clive: You mean to say they have already done their deed here? Gallows: I dunno...I hope not... Virginia: Let's go. We have to find out what happened here. [While exploring, the party comes to dirty windows. Gallows' Freezer Doll shines 'em up, letting things truly live up to the shrine's name. Once this is done twice, the doorway in the main hall opens. The party then has to lower two large walls with two switches, in much the same fashion as the window-cleaning went. In the following room, the party looks at the shrine all covered in cobwebs.] Clive: It appears we are too late...Everything is in shambles. Virginia: Why would they do this? What do those people plan to do with the guardian energy? What do they mean by transforming the planet!? Gallows: Don't worry...There must be something we can do. [Gallows extends his hand and the messed-up altar sends green light at him, which forms into the new medium, Flash Hit.] Gallows: This guardian must have mustered its last strength and left this medium for us. The situation might be bad, but...the guardian wanted us to have this. We gotta do something. [Suddenly, the room starts to glow in a rainbow assortment of colors.] Clive: Looks like there's another surprise in store for us. Jet: What, to keep us company? Gimme a break... [The Mono-eye Titan boss attacks the party, but can't muster as much strength as the guardian could, and soon is defeated. Afterwards, the party continues into the room behind the old altar, which was destroyed during battle. A large, revolving mass of circles that get progressively smaller spins on a fulcrum.] Virginia: What's this big thingamajig? I've seen it before. Gallows: It's a stigma of Filgaia. Clive: Could this be the control device called the [chock]!? Gallows: Hey, not bad! You really are an archeologist. Virginia: A stigma? And what's a chock? Gallows: It's kinda like a symbol of sin--the sin committed by mankind. A long time ago, humans used the guardian energy to stop the world from decaying. This lost prehistoric culture viewed the guardians as living bio-plants and sealed them in rural locales of the world. The world is feeding off this guardian life force...and continues to survive. Virginia: No, that can't be true... Gallows: Those bio-plants of the time, exist today as guardian shrines. And we the people of Baskar are the descendants of the plant protectors. Clive: However, even with the power of the guardian shrines, we were unable to stop the world from decaying. We all know that much too well. Gallows: 'The power that sustains the world'...These words directly signify the existance of guardians. The guardians help maintain world balance, while acting as a [pillar], preserving the planet itself. [Gallows looks up at the chock.] Gallows: This thing is like the original sin we continue to carry on our backs...Living on this planet means carrying a burden of sin...I know it sounds crazy, but...that just gives us more reason to live. We can't let the guardian's support go to waste. Virginia: Yes, I know...That's why we have to protect the guardians... Gallows: Yeah, I hear ya...It's gotta be us. It's gotta be... [The party heads back into the previous room, only to encounter that pesky, colorful light all around them again.] Virginia: What now!? Clive: I believe they are trying to buy some more time. Jet: Well, we don't have the time to adjust to their schedule! [The Hecto-eye Titan attacks the party, but the party defeats it after a short while. It turns out it didn't impede them for very long.] Gallows: What does this have to do with transforming Filgaia!? Are we strong enough to carry this burden...? [Elsewhere, Melody stands before a console, talking in unfamiliar technical jargon.] Melody: Program Heart possession complete. Current sequence stability at 168h/f Mark and rising. Continuing to monitor measurement. Gemini circuit function normal. Recording peripheral phenomenon. Stand by for analogism expansion auto-level OS. Camouflage at 95% completion. Shifting limiter level green to yellow. 318s/f until energy cycle defaults to 70. Everything is clear. Codename: [Divine Fortress], ready on command. Leehalt: The fortress created by the gods...The legacy of wisdom will finally take shape and activate. One of our goals is achieved. Come before us, Divine Fortress. Asgard shall be your given name, and you are to shield us as our aegis! The Golem Asgard, created from the wisdom of Hyades...The hidden sparkle in your arm shall become a barrier, capable of withstanding mighty force. Your enemy shall be everyone who stands in our way. Crush all enemies to pieces! Now, come before us! [A large metallic looking robot-man with a two, large spiky horns coming out of his head stands before the two, having teleported in with Melody. He breathes as if a living creature, as seen by his chest movements. Janus walks over and knocks on his breastplate.] Janus: Huh? This piece of junk? Can this thing really fight? Leehalt: It's been programmed for tactical mode. All related options are in place. See to it that Asgard regards this place as a battleground. [Melody nods and Asgard attacks Janus with the "sparkle" in his arm. A large circle of blue light comes out of the sparkle and knocks Janus back.] Janus: Wh-What the...!? Malik: A contra-annihilation barrier. Asgard's main arm--hence the name, Divine Fortress. Janus: That's not what I wanted to know! Why is this clunker attacking me all of a sudden? Can't it distinguish who the enemy is? Melody: It's still fresh, so its behavioral parameters may still be a little unstable. It needs more work. [Asgard stops producing the large, blue barrier.] Janus: Tch...Looks like we got off on the wrong foot. Me and him don't seem to get along. Sorry, but I'll pass on the workshop class...Later! [Janus walks out.] Leehalt: So it's the Auto-Defender System we need to work on... Melody: Yes...It's been programmed to attack those with a certain level of fighting spirit at its own discretion. Malik: This will be of great use to us. How marvelous... Leehalt: There are two types of people in this world. Those who use, and those who are used. Janus Cascade...Which might you be? And us? Heh heh heh heh heh... [Back to Virginia's party, who returns to Little Rock again.] [Special/new Dialogue in: Little Rock] Kovahn: Drifters are people who relish living under the skies of the wasteland, right? Sometimes, I get jealous of the lives you get to live. I just wish we'd all move out of this town together. Kovahn (J): I bet living on the road gives you lots of experience and insight you wouldn't get just living normally. Of course, you probably lose something as well. Drifters are never afraid of losing something as they press onward. Goodwin: I once heard that gems are only found near , the paths of the planet's life force. It's kind of hokey, but I believe it. Back in the days when the world was healthy, there were a lot more gems. Goodwin (J): Are you still scouring for leads? Why not go check out the laboratory to the northwest? They say decades ago, scientists studied the leylines there. : Why, ten years ago, at the laboratory to the northwest, a bunch of scientists were studying leylines. They said they were doing it to make the world a better place, or something... Annette: When this town was full of miners, I was so busy filling orders that I could hardly get a break. I wouldn't want that everyday, but once in a while would be nice. Annette (J): Ever since the mine went dry, the whole town's suffered. But at least it's more peaceful now. A good place to relax...That's about all I can say is good about it, but it beats nothing I guess. Mock: Someone once told me that the planet is really alive. I think he's right. It's my friend because it's alive. And I treasure it 'cause it's my friend. Mock (J): When I grow up, I just wanna be able to eat 'til my tummy's full. And besides, I figure there's so much out there just waiting for me. That's why I wanna eat and eat and grow up as fast as I can! Von: I understand how we rely on things with a form that you can reach out and feel with your own hands. But the formless are never broken or destroyed. Like music, for example... Von (J): Close your eyes and focus on your audile senses when you listen to music. See? You can feel yourself merge with a greater whole, floating above your corporeal environs... Listening to music, I fly to heights like where you Drifters go when you become one with your ARMs. Gaspar: A long time ago, scientists at the laboratory in the northwest tried to make Filgaia a better place to live. They say they ways to restore our world to its former beauty. : If they had only succeeded, then I suppose we wouldn't have to live like this...No more just scraping by...We'd have more food and more drink than we'd ever need. [Special/new Dialogue in: Jolly Roger] Volks: Don't pass up ruins that appear after a search just because they're ruins. After all, they might contain treasure that you would have found otherwise. Although you might no gain anything, you certainly won't lose. [Special/new Dialogue in: Baskar Colony] Roykman: Mine is a journey without a destination, so I always get lost. But it is because I have no destination, that I can always continue. [Special/new Dialogue in: Little Twister] Roykman: This town is said to isolate all the evils of Filgaia from spreading into other towns. That may be one way to look at it. But that just sounds like a declaration of defiance. I don't care for it very much... [Claiborne, Westwood, Midland, and Baskar Colony have no new dialogue.] /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ |Hard Failures: Leyline Observatory and Doomed to Obscurity | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ LYDO / \_______/ [The party goes looking for the lab. It's near X:22849, Y:14290 and they promptly enter. Jet sees a bunch of flashed images as he takes his first steps in.] Jet: Ugh... Virginia: Are you okay? Jet: Yeah...I'm fine...(Why do I know this place!? I have no memories! This is crazy...) [The party explores one of the rooms, searching the lockers that are against the wall. Someone finds the Tool:Radar in one of 'em.] [DIDACTIC POINT: Tool:Radar Press the [] button to scan for hidden items inside treasure chests and other containers.] [Other things can be found in the lockers:] Narrative: A white lab coat and personal belongings are covered in dust. There's nothing useful here. Narrative: An old pair of socks gives off a sour, fermented stench! Narrative: An old candy wrapper. The expiration date is dated over ten years ago. [As well as searching through the lockers, by searching through one of the bookshelves, the team finds a note.] Narrative: A memorandum addressed to the night shift staff falls to the floor. Would you like to read it? [Replies: Yes, No] Narrative (Yes): Four of you will be assigned to the night shift this month. You must enter the elevator using your name as the password, before you can begin your shift. P.S. Bryant, please let Inkapilia know. Bendict, you're last so please empty the trash before you leave. Any questions, please ask Vilente, who comes in before Bryant. [The team heads across the hallway and puts 'Inkapilia' into the computer mainframe. The gears in the room start to turn, which means that elevator is functioning. On the next floor, the party searches a room with the book "Veins Circulating the Subsurface" and finds something on a blackboard.] Narrative: There's a note written on the white board that's barely legible. To the person using the radar: Once you're done, please return it to the locker. I would like to use it next to find my ID card. After searching the floor from top to bottom, the team finds they can't access the elevator without using an I.D. card. They find it in the next room, on a table. They also check the machines there.] Narrative: Pieces of experimental data still remain inside the console. Would you like to display it on screen? [Replies: Yes, No] Narrative (Yes): The experimental record data was damaged. By piecing some of the words together, it seems to have something to do with enviromental data and stimulation patterns dating back 1,000 years ago. It appears the scientists were trying to revitalize or transform the environment artificially. [The party continues to snoop around until they get to a large room filled by many of the machines they'd looked at.] Gallows: Without any windows, and so many machines humming loudly twenty-four/seven, I'm surprised the scientists didn't go insane... Clive: Oh, Virginia. The data inside these machines are still active. Jet: (It wasn't my imagination after all...I know this place... But why...?) [Virginia looks at one the machines Clive referred to.] Narrative: Will the seven of us earn a place in history as the creators, or as immoral sinners? That will all depend on the completion of the sample. The seven of us have come this far, so that we can deliver another tomorrow for the planet... Narrative: Implantation of the sample completed on time. Adjusting time schedul by 02. Everything is proceeding smoothly. The project was feared to be blasphemy against divine nature, but the favorable progress helps to ease our collective conscience. This is a signficant leap forward to the theory. The outcome will be proven once the project begins to take shape. Adam Kadmon is about to be born. [Virginia looks at another console.] Narrative: Son...My only regret is that I was unable to show you a world full of verdure...But wait...I will overlap the new world formation onto your figure. A new life... A life that must carry the burden for generations... Adam Kadmon...You are our only hope...Guide this Filgaia so that it will once again be filled with greenery...You are the world's hope...I am counting on you--for all children of this planet... [Virginia goes over to Jet.] Jet: It's not like I understand why I know this, but... [He goes over to the wall and starts running his hands over it.] Virginia: Hm? What are you doing? [The wall slides up.] Jet: There...it opened... Clive: A secret door...But how did you find it? Surely, it wasn't obvious... Jet: I don't know why, but...I think I know this place...Actually, it's more like my body remembers it... Virginia: Do you think this place has something to do with your lost memories? Jet: Who knows...But the fact is, I seem to faintly remember this place...Waving water...Reflection of light...People in white lab coats...I wasn't alone, then... Clive: Do not try to recall everything at once. It will be too overwhelming for you mentally and physically. Virginia: There must be some kind of clue about his memories behind the secret door...Let's go find out... [The party walks into a room filled with test tubes. They look around and read a book called "The Guiding Word," which alludes to a password. In the following room, they put in "Guiding Word" as the password, opening the way to the next room. In it, there is a ripped photo laying on the table. Virginia picks it up.] Virginia: A photo... [She looks at it.] Virginia: I have no idea who these people are, but why do I feel so uneasy...? There's something about this picture... [If you try to leave, each person says something differently.] Virginia: That picture...There's something about it... Jet: (That photo...I've seen it before...But where...?) Gallows: If that picture was actually torn on purpose, then what could be on the other half? Clive: Those people in the picture...Did they all work here? They were all wearing lab coats... [Virginia takes out her [Right Half] item and compares it with the left half on the table. She tapes it together, and it fits perfectly.] Virginia: I've finally found it...A clue to my father's whereabouts. So Daddy was...here. Clive: Would you mind telling us more? Narrative: Virginia began to recount the disappearance of her father ten years ago. How her father flew into the wasteland, leaving her and her sick mother behind, never to be seen again...Many months of sorrow passed before she finally gave him up for dead. But the double pistols she wields, and the technique required to handle them, are the only memories she has left of him. Although these memories are distant, they are close and familiar to her, even now... Virginia: This doesn't prove whether he's alive today or not, but...I was able to trace my father's steps after he left. I'm sure Mom would be happy to hear about this, too. Jet: Uh...Can I take a look at that picture for a sec? [Virginia hands it over.] Jet: Is this man here...your father? Virginia: Wait...How did you know!? Did I describe him to you before? Well!? So, you do know him. Please tell me! Please tell me everything you know about him, no matter how small! Jet: Well..that man...He...uhhh...well...He's kinda like...uhh... ...my old man...But...don't freak out... Virginia: WHAAAAAAAAAAAAAAAAAAT!? (I guess he was out having fun after leaving Mom and me. I can't believe this...This is crazy...Wait, that means...He's my half-brother? We're family? Huh? So I wonder who's older, me or him? Well, I guess that doesn't really matter. So Daddy had another family outside of ours...Was he trying to make the baseball team? Boy, that would've been... Jet: Y-Yo...You okay? Virginia: That dirty-minded pervert of a father! I've come to grips with him leaving me, but what about Mom? How could he do this to her? Well, yes, it might've been wrong for me to assume Daddy was dead, but if he was alive and well, I just wish he would've come home to see us. Jet: Hear me out! I haven't finished explaining yet! What I meant by that was... [Clive extends his hand out as a polite way of telling Jet to stifle his yelling.] Jet: Wh-What I wanted to say was that he's the one that raised me, and taught me to survive the wasteland. You've got it all wrong...He wasn't...Dammit! Why am I the one pleading!? I'm the one who doesn't have any... Virginia: I know, I know...I know my father wasn't like that... I was always such a daddy's girl...I loved him so much...There's no way he could be such a person...I'm just so happy...So, Daddy was doing fine...I wish he would've told us himself...I wish I could have let Daddy know I'm doing fine, too... Narrative: Sorry to crash the party... [Melody and the golem Asgard warp into the room.] Clive: You're...! Melody: How nice to see you again. I've come to pay you back for that time you completely ridiculed me...Well, this is my personal reason for being here, but actually, I'm here to carry out my duty. Work, work, work... Gallows: So, you're here to command that big hunka metal? Melody: Allow me to introduce to you, a golem, which we bore from the wisdom of Hyades...Codename: [Divine Fortress]... Asgard! Asgard has evolved enormously from previous fighting machines. The Gemini circuit embedded in his chest allows him to record and assess any situation, enabling him to react accordingly by . Go, Asgard!! Crush the target! Clive: A machine capable of correlating current situations with past data to calculate the best course of action!? Impossible... Melody: But it exists...Right here...right now...That's not all... The more Asgard fights, the more battle data he stores, which means he'll grow smarter after each battle. Amazing, isn't it? And that is why you have been selected as his first data specimen. Go, Asgard!! Crush the target! [Asgard attacks the party, but the party isn't making much progress in the ways of defeating him.] Virginia: I don't think we even put a dent in him! Jet: He's like an impenetrable fortress! But we've gotta break through to keep going! Clive: Be on your guard! Something is beginning to swell from within him! Gallows: Bring it on! [Using one of his techniques, Asgard renders the entire party defeated at once.] Melody: Marvelous...Absolutely marvelous...To exhibit such power during a test run...The technology of Hyades is astounding...This is excellent battle data...Much better than expected.. [Melody walks over to Clive.] Melody: To free myself from future anxiety, I shall deliver the finishing blow... [Unfortunately for Melody, the Schroedinger party arrives just in the nick of time, catching her off guard.] Melody: Hm!? Reinforcements!? Maya: That's an outrage...They're not one of us. If anything, they're our enemy. But what gets me is when a familiar face is being bullied by a new face in town. Melody: An enemy of my enemy could be my ally. But, Asgard has determined you as hostile. Prepare to become its data. Todd: (Milady, I am more concerned about the big fellow than her...) [Alfred throws a smoke bomb and the room quickly becomes pervaded.] Alfred: Now, sis! Now! Melody: Why...you...You're as sly as a fox! [In some kind of a flashback, a young Virginia runs after her father, but trips. The image of him disappears.] Narrative: Daddy...! [Virginia wakes up outside somewhere. Todd, the butler-looking guy with an afro, stands over her.] Todd: Milady, she has awakened. Maya: Can you take over guard duty? Shady: You got it. Maya: How are you feeling. Virginia: Huh...!? Well...Uhh...All right...I think I'm fine. Maya: How's your arm? Try moving it. Virginia: I think it's okay...Just like normal. Maya: Good...I was worried. Well, now that you're feeling better, I think you should go back home. The wasteland's not for you. Virginia: How can you say that!? Maya: A Drifter confronts two obstacles the longer they continue their journey. One is the artifacts of prehistoric culture that far surpass the technology of today. I'm sure you're well aware. And the second one is the cause of Filgaia's decay. You'd be all right if you stick with measly undertakings, but once you get yourself involved in those two matters, there's no turning back. Moreover, if you're not careful, you might just lose your life--like you almost did just now. It's not too late for you. Now is the time to turn back. Virginia: No! I won't turn back! Maya: Oh? Is there a reason why you go overboard and act so recklessly? Do you meanto tell me the justice you're looking for can only be found by facing danger!? Virginia: I have to face danger...if I want to find... Maya: Just pack your bags, and don't get involved in matters where you can't... Virginia: I have to face danger to find my father! There's no way I'm turning back! [Maya walks to her group.] Maya: Next time you show your face and try to get in our way... I, Maya Schroedinger, will crush you to the ground, no holds barred. Just remember that. [Everyone leaves 'cept Alfred.] Alfred: I'm sorry...But don't be mad at my sister. My sister's a little...you know...She comes off as crass, but she's trying her hardest to be nice. I'm sure she said what she said because she's taken a liking to you. Nobody wants to see people they like get hurt, right? [Alfred runs off, too. Cut to the nighttime. Everyone's around the campfire.] Virginia: I'm sorry...I said something selfish...I probably shouldn't be the leader of this team...My father's been missing for a real long time now...I'd given up on him, but once I found out he might still be alive, I kinda went in over my head...Then, Maya drilled me with her lecture, which made me realize she's probably right. It's too dangerous to get involved any further. So, let's call it quits and go our separate ways. Clive: So...You are dissolving the team so you can head out on your own to search for your father's whereabouts? Is that what you are trying to say? Virginia: I just... Clive: That, in itself, is selfish. Why not lend an ear to your comrades and hear what we have to say? If I may, I believe that the lost history of Filgaia, which I am in search of, can be found where you are headed. Ever since the first day I met you, and travelled together as a team with you as our leader, I have encountered many different events. All thes events were stimulating--something I could never experience had I worked alone. Even if you try to stop me, I intend to travel by your side. I am going to continue to chase my dream. Gallows: Hmm...When people face decisions, they sometimes hesistate and don't feel like moving from their spot. In this kind of situation, I think it's the leader's role to stand behind that person and give them a boost. I don't know if that would define you as a brilliant leader...But as a good leader, at least. You actually make travelling the wasteland kinda enjoyable. We can't think of anyone else we'd rather have leading us. We all knew there was danger involved. We wanted to do it. Well, we've come this far. Let's see this through to the end, together. And once we're all done...Let's make sure Granny coughs up a hefty reward. After all, she's the one that got us into this! Virginia: Thanks for your kind words...But... Gallows: Well, to tell you the truth, I said that to convince myself as well. I'm scared, too, you know? Janus, and that golem thingy...And that weird threesome...But by working together as a team, it gives me courage--like I can and have to do whatever it takes. A married sniper who talks in big words; a sulky lookin' punk; and most of all...A leader who's not always confident, but is capable of bringin' it on when it counts. We're all so different, but we've done pretty good so far. You know...I kinda like this team. Maybe it's because I trust everyone's skills, but its more like...fate? Nah, that's not it. Just like our leader said, it's a bond. We're not tied together by fate. We're tied together by a bond. That's how we made it this far. And we'll continue to be together. Ain't that right, leader? Virginia: Thanks, everyone...I'll do my best... Clive: Even if we stay together, the path we travel will be difficult. That will not change. Some of the clues we have so far are the photo, which was torn in half...the evolution of the planet that the prophets mention, and scraps of information found in that laboratory regarding a plan to rejuvenate the world. Basically, the key point is: 'Global Economic Control.' Gallows: Looks like we'll have to prepare to face even more danger in the future. Clive: We may be able to find more clues in my research material regarding the history of the planet. I propose we head to my home. It is located south of here, in a town called Humphrey's Peak. Virginia: Yes, that sounds like a good idea. And spend some time with your family. It gets lonely being away from home. Clive: Yes...Thank you. [Everyone goes to sleep...except Jet, who leaves behind a note and walks away from the campsite. A voice calls out to him as he walks away.] Werner: Where are you going? Leaving guard duty? That's not very admirable. Jet: Oh, it's you. I hear you're Virginia's father. Shouldn't you be trying to stop her? What? The silent treatment? Ah, forget it...I quit. Solving the mystery of this planet? No, thanks. That ain't for me. I'm just a Drifter. I only work for profit, so I plan on bailing. Werner: That's what I suggest you do. I endowed you with the [Airget-lamh] so that you can survive on your own. You are unable to handle any other ARM. However, you have the Airget-lamh. Use its power to survive the wasteland. Even if you find yourself alone in this world, just remember there is a reason for your existence on Filgaia. Jet: ...? You sure like taking care of me. I mean, you did teach me how to fight and to survive on my own in the wasteland. But save your meddling for your daughter, not me. Or else she'll get herself into something she can't handle. Werner: I am a cursed father. It's too late to face my daughter now. It would bring about more pain if she ever saw me. I must track down the unseen speculation that veils this world. I must atone... Jet: Who are you, really? You're a father to Virginia, you raise me and teach me how to survive the wasteland, and you search for answers to the mystery of Filgaia? What goes on in your mind? What is it you know? Wait a minute...Maybe you know why I don't have any memory of my past, too! There you go again, clamming up. Have it your way. I've had a change of heart. I was gonna hightail it on outta here, but I think I'll pretend to be friends a little while longer. That way, I'll be forced to track you down, no matter what. I'll save the Q & A session 'til then. [Jet walks back to the campsite.] Narrative: An unforgettable memory can at times seem like an ugly scar. [The next morning, everyone wakes up. Virginia walks over to the note Jet left the night before; he evidently forgot to pick it up.] Clive: Humphrey's Peak is located south of here. Just cross the bridge and stay along the shore. Is anyone listening to me? Virginia: Hey, what's this? Looks like a letter addressed to us. Is this your writing...Jet...? [Jet snatches the letter out of her hands.] Virginia: HEY! What do you think you're doing!? Jet: Whatever... [He rips up the note.] Virginia: ...Don't tell me you were thinking about leaving a note and sneaking away. Jet: I said, whatever! Virginia: I know you were always on your own, but you're not alone anymore. Jet: Yeah, I know... [As Jet is doing is shoo-fly gesture, Virginia grabs his hand.] Virginia: It's much more beautiful to be with someone than to be alone. I'm a firm believer in that bond. Jet: Okay, okay...! Now let go of my hand! [Special/new Dialogue in: Little Rock] Kovahn: The village of lies west, between the dunes. Even the railroad passes through that town. If you're looking for a new scene, maybe you should go visit? : I hear they're getting by through the unity of their community. I'd say we have a lot to learn from them. Complaining only goes so far. Goodwin: No matter how much I dig, I never find a thing. But it beats not digging. Because if I don't dig, then I'll never find anything. Annette: All of us ARMsmiths belong to the ARMsmith guild. They gave me this uniform, but it's too gaudy for me. I'd prefer something more reserved. Mock: Man, I'm starvin'! Can't fight on an empty stomach. But, still...I suppose it takes more to win than just food. You gotta have friends, too. Von: Sound is nothing more than wave is the air, but music... Well, music's different. Especially my music. It goes out from my heart into the audience's. Hmm...Maybe it's too much for you? Gaspar: Humphrey's Peak? It's farther south of the bridge to the southwest. Just head to the coast, and you can't miss it. It's a tricky place to get to from here, but you just go like I told you and you'll do fine. Gaspar (J): I told Von that the customer is always right, but he treats them too casually...I suppose young Drifters like yourself it that way. Maybe I'm just old-fashioned. [Special/new Dialogue in: Jolly Roger] Volks: When you rip apart two close people, something somewhere is affected. I heard it's the same with the gear that brings out the latent power of the guardians. Once it's been put on a guardian, it cannot be placed on anyone else ever again. [Special/new Dialogue in: Baskar Colony] Shane (G - Chat): Have you gotten used to the land beyond the Sand Canal? I want to hear . Whenever you tell me about the world outside, it really comes alive. Gallows: You bet. I saw a mining town unlike any over here. Not much is mined there nowadays, but everyone there's doing all they can. It was so inspiring, I realized even if you lose all hope for the future, you can always pray. Those people were so strong. [The following books can also be found in the Observatory:] -Leyline Observatory -Veins Circulating the Subsurface -In the Beginning -Adult Mag -Luck Is a Part of Skill [Sealed] -Beyond Oblivion -Formerly Known as the Chock -Artifacts Over Memories -Duran's Diary -The Filgaia Theory -The Guiding Word -The Truth that Gave Birth to Life -Wavering Wisdom [Doomed to Obscurity is the hunk-a-junk ruin that was featured in the prologue for Jet. There's nothin' much here except a Migrant Seal and a character observation, but it's worth noting it's around this time you can get back there.] /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | Knowledge in the Plains: Humphrey's Peak to Dune Canyon | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ HPDC / \_______/ Virginia: So this is Humphrey's Peak...It's pretty. Gallows: Yeah, this place is nice. Might you be a...landowner? Clive: Oh, no, no...Nothing like that. My house is the one with the blue roof. Please, let me introduce you to my wife and daughter. [Town NPCs / Non-obligatory Dialogue] -Roykman - Salesman extraordinaire! -Datson - He looks grumpy, but at least he doesn't have red hair! -Canceco - A Baskar ARMsmith who has...red hair -Albert - Ark of Destiny member who's good at fixin' stuff -Oin - The recently repaired memory figure -Cheville - Mother who suffers in silence for her dead daughter -Martina - Little Claiborne girl searchin' for her mother. -Uncle Gob - The most friendly Gob in the whole wide world! -Catherine - Clive's demure wife -Kaitlyn - The lively daughter of Clive's Oin: <>...SAVE YOUR GAME...? [Options: Yes, No] Oin (No): <>...TAKE CARE... Roykman: Feeling the wind that runs through the trees makes me feel nostalgic. It brings back childhood memories, and I start feeling listless. The strange thing is, I've never felt that way before... Datson: Those who wished to be head to a shrine west of the station towards Dune Canyon. Luck may be a small thing, but everybody relies on it to get on with their everyday lives. : This blessing is said to remove obstacles by the power of luck. However, this power can only be gained by walking there. That's what the legend says... Datson (C): I don't know if it was something I ate, but I had a terrible last night. It could be such a letdown when you realize it's only a dream. : I dreamt that Filgaia was filled with water, and everybody was much better off than they are now. Under the clear blue sky, I was farming the land with my family by my side helping me out...But then I woke up...It was terrible. Canceco (Chat): With no agriculture or industry, the only thing supporting this town are the efforts of each resident and teamwork. So, can you say that this town is supported by its residents, but it's not an easy way of life. Canceco (C): Hey, long time no see. How's your ARM doing? Let me know if thre's anything I can do, okay? I mean, I'm the one who knows your ARM best, you know? Ricardo: There's a huge crevasse northwest of here. It's as if the planet was gashed by a huge knife. It's hurt just looking at it. Ricardo (C): I hear Baskar Colony has a lot more greenery than we do. I even hear there's a deep forest, east of the colony...I'm brimmin' with envy, I tell ya. Oh, and the northwestern area of the world map...I hear you can find a forest there, as well. Cheville: Alice! Don't talk to strangers, you hear? There are dangerous people out in the world these days. [She says the same thing to Clive.] Martina: Oh...Hello, there...Umm... Uncle Gob: Gob-gob...When I was young, I wanted to see the world, just like you. But being a goblin, gob-gob...everyone would throw rocks at me when I walked outside. It was really sad...gob-gob. So what I would do is...gob-gob... take out a map and imagine I was travelling. Would you mind showing me your map, gob-gob? I won't stink it up. You'll be doing me a favor, gob-gob! You've completed ____% of the map. I wish I wasn't a goblin so I can travel as much as you did, gob-gob. Keep at it and try to cover the entire map, gob-gob! Something good just might happen, gob-gob! Uncle Gob (2): It's exciting when you spread open a map, gob-gob! It's also exciting when you cross off areas you've been to, gob-gob! It's even more exciting when you complete the entire map, gob-gob! Would you mind showing me your map, gob-gob? You've completed ____% of the map. I wish I wasn't a goblin so I can travel as much as you did, gob-gob. Keep at it and try to cover the entire map, gob-gob! Something good just might happen, gob-gob! [The party walks up to a guy fixing a memory figure.] Albert: There, that should do it. I was called in for repairs, but it should be fine now. Gallows: Oh, so that's how they maintain these memory figures. Albert: These memory figures, essential to a Drifter's travel, are one of many artifacts excavated from ruins. We members of the Ark of Destiny maintain these figures for free. Virginia: You guys sure do a lot. Albert: Some consider us a religious order, but we don't exactly place our faith in any . I have also heard that the found Lamium is guided by the voice of a saint...Our basic principle is to live ungrudgingly, so that we can devote our efforts to our everyday lives. So in a sense, we are kind of like a volunteer group. If you have a chance and are interested, please stop by our temple sometime. Virginia: We're indebted to these memory figures. We'd love to stop by one day. Alfred (2): I'm really glad the figure's not broken. It's quite a chore to replace it. If the parts aren't right, the thing blows smoke and malfunctions. Memory figures that can withstand practical use finally came about after many different prototypes were canned. [The party heads into Clive's house. His daughter whose sitting in a chair looks at her father with a happy face.] Clive: I'm home, Kaitlyn. Have you been a good girl? Kaitlyn: Daddy! [He picks her up.] Clive: Have you kept Daddy's promises? Kaityln: Yep! I didn't catch a cold, and I've been helping out Mommy, too! But I still hate celery. Clive: The let's promise on your ribbons that you'll be able to eat celery next time. Kaitlyn: Okay, I'll try my best! I promise on my ribbons! Catherine: I thought I heard Kaitlyn all excited. Welcome home, honey. But what a surprise. You always write us beforehand, letting us know when you'r coming. Clive: Yes, I just stoppd by to do a little research. Oh, yes. Let me introduce you to my travelling companions. [Gallows pushes everyone aside.] Gallows: Gallows Carradine, a Baskar by your side. I am available twenty-four hours, seven days a week for your guardian consultation needs, ma'am. At your service. Virginia: I'm Virginia. And this is Jet. Clive's been teaching us so much about everything. Catherine: I'm Catherine. It's nice to meet you all. Please make yourselves at home. Kaitlyn: Hi, I'm Kaitlyn. Mommy and Daddy's little girl. Thank you for looking after Daddy. Clive: I'm sorry, but we need to take over the living room for a while. We need to do some research. Catherine: I understand. If there's anything I can do to help, let me know. Clive: About the research? Catherine: No, no...I will never be able to fill Father's shoes... How about some tea or coffee? Kaitlyn, will you help Mommy in the kitchen? Kaitlyn: Okay! [Clive and company spread out a bunch of books on the table and start combing through them. Nothing pops out at them, though.] Gallows: Well? Are we getting any closer to solving the mysteries of the world from the words of our forefathers? Jet: Who knows...All I see are words. Am I supposed to know what they mean? Gallows: Yeah, I hear ya. Books without pictures are boring. Virginia: Hmm...How about you, Clive? Anything? Clive: According to my documents, there have been many attempts to alter our environment throughout the ages. However, the method was not evolution as the prophets stated, but rejuvenation...And this massive undertaking called the [Yggdrasil Project] was most likely the biggest of its kind. A great deal of money, technology, and time was invested into this Yggdrasil System. Virginia: When did this project start? Clive: Hmmm...This book fails to mention it. Oh, but there is a section hereabout the experts who carried out this project. Let's see...It appears they were a party of seven, each with their own area of expertise, such as science or magic. The members of this organization were replaced according to what specific field was needed at the time. However, this organization always consisted of seven members, and later referred to as the [Council of Seven]. Virginia: The Council of Seven...Council of Seven...Seven...Seven... Clive: What is it? Virginia: Ummm...I can't put my finger on it, but there's something about that name. Jet (NOS): Your old man was a scientist, right? Maybe that has something to do with it. Gallows (NOS): Seven people, huh? Well...we're four, and the prophets make three, which makes...Hey guys, I think I've come up with something! Clive (NOS): Based on the current state of Filgaia, the Yggdrasil Project most likely ended in failure, or perhaps was aborted. [If Virginia tries to leave the room:] Virginia: A party of seven! I know I've seen it somewhere...Oh... I just hate it when I can't remember! [Virginia takes out the taped-up picture of her father.] Virginia: That photo of Daddy...It's got seven people in it! Jet: And your old man was a scientist, just like the Council of Seven... Virginia: This is... Gallows: So if our leader's father was a member of the Council of Seven...Would that mean this massive Yggdrasil Project was about ten years ago? I've never heard anything about it. Clive: Let's not jump to conclusions. Just because there are seven people in the picture doesn't make them the Council of Seven. [Gallows looks at the scientists' picture, looking at a bright- -looking man with a calm face.] Gallows: Uh...You know...This is gonna sound really stupid, but doesn't this guy here look familiar? Jet: Hey, yeah...I've seen him somewhere. Virginia: So, who's he supposed to look like? Gallows: I think it was Malik or whatever. You know, one of the prophets. Clive: One half of this picture was kept at Virginia's place. Is that correct? Virginia: I remember seeing this photo about ten years ago, just when my father disappeared. Clive: So ten years have elapsed, yet the man in question has not aged. Jet: Could it just be a look-a-like? Gallows: Or maybe there's some kinda hidden secret behind this... [Cutscene time! Somewhere off in the laboratory, Malik is standing beside a pod with a woman floating in it.] Malik: It's me, Malik. See? Look at me and try to remember... [The woman just gazes straight ahead, floating in the pod.] Malik: Even if the cloning is successful, it is meaningless if there is nothing within...A mere vessel of flesh without memories is worthless. Wait just a little longer...I will regain your memories... [End cutscene and cut to the next day. Everyone's slept and has had a good rest.] Gallows: Ahh...I slept like a log after reading all those books yesterday. Catherine: So, how did your research go? Clive: We seem to have dug a deeper hole than before. Gallows: Maybe we're not seein' the whole picture 'cause we're not trying to get down to the nitty-gritty? Well...uhh... yeah...Let's just summarize what we know up to this point. The prophets are trying to evolve the planet using artifacts. And I'm sure them extractin' the guardians' life energy has something to do with this, too. Virginia: The goal of the Council of Seven was to rejuvenate the planet's life...There must be some kind of connection between the prophets and the council! And this connection might have something to do with my father heading out into the wasteland... Clive: Hmmm...The planet's life...Say...Not too far from this town is a mineral vein full of gems. Jet: Are we headin' there to get some spendin' money? Clive: No, nothing like that. They say the crystallized gems we see inside ruins and caverns are actually shards of the planet's life. They may not provide an answer, but we might find some clues. The truth of the matter is, there is too much we do not know. Catherine: I'm sorry to interrupt...But hearing you talk about guardians made me realize something. Honey, remember our wedding? Kaitlyn: I don't remember. Catherine: Well, Kaitlyn...That's because you weren't born yet. Clive: Oh yes, of course...Around these pats, it is customary for a couple to visit the Guardian of Luck to wish for good fortune. Gallows: Another guardian shrine! That means they might be headed there! Virginia: So we have two good leads...The mineral vein of gems, and the guardian shrine. This is big...What are we waiting for!? Let's get this show on the road! [Everyone walks outside 'cept Clive.] Clive: I was surprised you mentioned that. Catherine: Yes, I know...Normally, I wouldn't want you venturing into dangerous territory. I wonder why I said that? Kaitlyn: Maybe because Daddy looked like he was having a lot of fun. Clive: Did I look that way? Catherine: Come to think of it, maybe you did. Watching you searching for the truth yesterday, reminded me... Clive: ...of how we were before? Catherine: It wasn't your fault about Father...So, please... Clive: Yes, I know...Right now, I have companions to help me along. Perhaps that is why I looked like I was having fun. [Special/new dialogue in: Humphrey's Peak] Kaitlyn: Daddy always takes the train to work. That's why Mommy and I see him off at a station west of here. Kaitlyn (C): Daddy, I have a favor to ask you. Mommy bought this book for me, but the next chapter is sold out. I really, really want to know what happens next, so can you find the next chapter for me? [Clive gets the Adventure 1 item.] Kaitlyn (C - 2): Yay! You're home! I knew it! I thought that maybe if I was a good girl you'd come home soon. That's why I did all my chores, and finished all my homework. Catherine: Thank you for looking after my husband. If you have time, won't you stay and rest awhile? [Replies: Stay, Chat] Catherine (Stay): Make yourselves at home. [The party goes to sleep.] Catherine (Chat): The vein of gems is northwest of here. However, I hear there is a fissure in the ground that prevents visitors from entering. Catherine (C): Welcome home, honey. Will you be staying the night? [Replies: Stay, Chat] Catherine (C - Stay): [Same response as before.] Catherine (C - Chat): I think there were fewer monsters in this world, back when we visited the shrine of the Luck Guardian. I used to be able to walk from Dune Canyon over to the shrine. I hope this world will be much safer by the time Kaitlyn grows up. [No other places have special/new dialogue to offer.] [Having been tipped off as to a train station nearby, the party goes to find out. Near the tracks on X:21179, Y:12050, the East Highlands station comes into view. Only an attendant named Walker is present.] Walker (Chat): Hmm...Uh, please don't pester us station attendants. It's written right there. [When you buy a ticket at East Highlands, Tony says:] Tony: Thanks for riding with us! Are you heading to Dune Canyon? I hear the gargantuans have been sighted out there, causing quite a ruckus. The station attendant there probably knows all about it. Well, take care! [The party heads to Dune Canyon, a dusty little station off in the middle of nowhere. An attendant named Simon is the only one weathering the conditions and, for once, he's not stuck in a booth--he's standing outside, blocking the exit.] Simon (Chat): Say, are you Drifters? There's something I'd like you to be aware of. A monster named Diobarg attacks people around here, and he's a very dangerous beast. He somehow responds to fast-moving things, and he's ruined so many of our trains. So, please watch out. You're just asking for trouble if you go out horseback riding here. Simon (Chat - 2): Diobarg has some nasty habits. One of them is to run alongside passing trains and gobble them down. If this keeps up, nobody will want to come see the . I'm so worried... : That's right. The shrine of the Luck Guardian is far east of here, under the mountain across the tracks. But now it's become a monsters' nest, so be very careful not to get too close. /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | Just My Luck: Fortune Gear and Diobarg | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ FRGD / \_______/ [The party walks in and immediately stops.] Jet: Yo... Clive: Yes, I sense it, too...The last time Catherine and I were here, we did not feel this evil presence. Virginia: It feels as though monsters might jump us at any moment. Gallows: I can't sense the guardian's life force in this vile atmosphere...We need to go in and check. [The party enters and soon stumbles upon a spacious black mass sucking energy out of the temple.] Virginia: Is this what's sucking out all the energy from the shrine!? Clive: I don't think it is satisfied with just the guardian life force. We appear to be its next meal. Jet: Gimme a break...Well, if the glutton is hungry, let's make it eat bullets! [The party is attacked by Olivier, which is soon defeated. Afterwards, the party is hit with another surge of power (screen = negative-d) and they all feel pain.] Virginia: Ugh...! Gallows: That wasn't it...There's something else eating away at the guardian's life force. Clive: We have sensed this evil before...The Dark Spear that devours all life-forms is nearby! Virginia: Janus...How dare you desecrate life! [Sure enough, Janus and the Dark Spear are there, sucking the life out of the guardian.] Virginia: You're nothing but a lapdog! You seem to be pretty comfortable fetching the prophets' slippers. The Janus I knew, if I recall correctly, used to have wings of his own. Even if they were smeared black! Janus: Well said, Princess. But your attempts to provoke me are still uninspired. You think that if I lose my temper, I will stop gathering the guardian's life force and attack you? Is that your intention? That's pretty clever, but my orders are to gather the life force from this sucker, that's it. And if I forfeit my mission and fight you, who knows what they'll do to me. Damn prophets...Why do those blokes want with all this , anyway? It would be such a waste if it wasn't put to good use... Even with the ancient wisdom, those blokes have absolutely no idea how to utilize this energy efficiently. That's why I've decided to use it for them! In order to live freely and rid yourself of all restraint, you need power. : To transform Filgaia? What nonsense...What would be the outcome? Do they not know that the guardian's life force is being stored within my body? [The "Even with the..." part begins after this.] [Janus talks, and the player can see Balazs hiding behind a pillar, listening to his tirade.] Janus: This is exhilirating...With this power, I can overcome all restraints... Virginia: Don't tell me you're up to what you do best--double- -crossing. Janus: Double-crossing? No, I wouldn't call it that. I just want to be true to myself and live freely. Gallows: Live freely...!? Is that what it means to live freely!? Janus: Precisely. Gallows: Argh...! Janus: The one with the most , and can push everyone aside is the one who lives most freely! I am free! No one can get in my way! [If ASK system isn't opted for, start at Virginia's "Janus Cascade..." line.] Virginia: No, you're wrong! That's not what it means to have power or freedom! Janus: Are you at it again, Princess? You should know by now. Without power, you're unable to do whatever you want. You just become a pawn of someone who has power. But right now, the great power lies within me. I am free...! No one can get in my way! Virginia: Janus Cascade...You cold-blooded monster... Janus: That's right, Princess. I've been liberated from my human form into this cold-blooded monster! [Janus attacks the party after changing into his demon form.] Janus: I'm burning up...I'm about to explode...It's as if something's trying to break out of my insides...Could this be the guardian's power? [The party rips Janus a new one after a little while.] Janus: Heh heheh heh...The power that sustains the world...Amazing...! No matter how much damage I take, I will not perish! This is the power I have been after! This is mind-blowing...! Absolutely, mind-blowing! Heh heheh heh...AH HAH HAH HAH HA!! [Janus stands over Virginia.] Janus: Say your prayers, Princess. I'll make this quick and painless! [Janus raises the Dark Spear and Virginia falls to her knees.] Virginia: ... [She waits for the spear fall to come, but it doesn't. She looks up and Janus has made it disappear.] Janus: Psyche! Surprised? It will be a waste for me to use my powers when you're already half-dead. Don't worry, Princess. I'll let you blokes live a little longer. [Janus starts walking to the exit.] Virginia: Stop! Where do you think you're going!? [Janus kicks her over.] Janus: Sorry, Princess, but I have places to go and things to do. I'm a busy man. [He walks out and the party inspects the guardian mural on the wall. The medium Lucky Hand is bestowed to them.] Virginia: We're too late again...I can feel the anger, chagrin and frustration of the guardian, robbed of its life force... Is it because of the Ark Scepter? Probably not, huh? It's because the guardian and I are both trying to survive desperately in Filgaia...We share the same sentiment... Gallows: What is it that I'm seeking? The freedom he talked about? If I had the power, I could have denied him of his freedom! I...Argh...! (How much longer do we have to fight that guy!? Why do I have to be bound by fate!? I know...It's up to me whether I want to fight or not...Then I'll just...) What he talks about isn't freedom! It's just a cop-out! I can't do something so lame! Sorry, everyone. I'm slow to catch fire, but it looks like I'm ready to burn. Clive: For the sake of the guardians who were violated? Gallows: You can say that...But moreover, because I want to find my own freedom...By denying him his. Virginia: Gallows... Gallows: Let's go back to Humphrey's Peak and wash away this gloomy mood! We can't march forward with our heads hung low, right leader? Let's march on! [On the ride back from Fortune Gear, the party's attacked by the monsterous Diobarg. Apparently, he sees the group as fast food and goes in for the kill.] Narrative: A serpentine form moves to intercept the party and their mounts! It is none other than Diobarg, the beast that seeks to devour all that treads noisily. [The party barrels over Diobarg, wasting no time in poking a few holes in its ugly mug with some good shootin'. They win fifteen Dragon Fossils for their efforts, which is exactly the amount needed to get the Sandcraft in Jolly Roger...Hmm...] Narrative: The menacing gargantuan was vanquished, thanks to the bravery of Virginia and her comrades. The dragon fossils that slept in the belly of the beast had broken into glimmering shards, and now rest at their feet. [NOTE: You don't have to fight Diobarg now, but I did just to tie in with the story and get the earliest possible dialogue changes. So... yeah.] [Back at Dune Canyon, Simon still stands, although he doesn't have to worry about Diobarg anymore.] Simon: This station is going downhill. Nobody ever comes, and I have nothing to do. So, whenever I'm on duty, I work on making and solving puzzles. I've been chipping away at this for one or two years, and now it's finally taking . If you ever come across a puzzle I made, do me a favor and give it a try, okay? : You see, I have a sponsor who constructs puzzles I design all over Filgaia. I'm not entirely sure who he is, or why he's doing it...But I try not to pry. After all, people who like puzzles are good people. [They buy a ticket back for East Highlands, waiting for the train to come. Finally, Tony arrives to greet them.] Tony: Rumor has it that the gargantuan around here eats . If its's true, then I bet there's still lots of them in its gun. After all, they're indigestible! : ARMs and other machinery are made out of dragon fossils. They even use it to make train controls. They're so rare and precious, somebody has to do something. [Special/new Dialogue in: Jolly Roger] Volks: You can amass a collection of dragon fossils by finding treasure chests and by beating up monsters and brigands. The quickest way to get your hands on some is to hunt the beasts that eat them. It's akin to standing on top of the food chain. Emelia: [Talk to Emelia until you get to the "I'll help you complete it." option. She will then say:] That's what I wanted to hear! Actually, I had taken out a loan on dragon fossils to make the part I needed...Now I can pay the loan sharks back and sleep soundly for once. So, the Sandcraft is yours! Let me move the Sandcraft to the beach outside. Remember...you have to get on and off the Sandcraft at a beach. One more thing. You'll have a tough time fighting dune monsters with her current armaments. So be sure to save your game before you head out into uncharted sands. You'll get the hang of it soon enough. I'll go ahead and send her down to the landing beach on autopilot. And her autopilot supports teleportation through items. Ain't she something? Emelia (2): Sandcraft hulls are made of steel rahab, based on a dragon's carapace. You can squeeze even more potential out of Sandcraft if your piloting skills are above the norm. [Special/new Dialogue in: Baskar Colony] Ellen: Gazing out across the wasteland, I can almost see how Filgaia must've been when it was green. Of course, I ain't really seen it, but I reckon I wish for it so bad that it comes bubbling up into our eyes. Ellen (G): The guardians never speak; they contact our minds directly. Their consciousness is so vast, it makes ours look like ants. But don't let it bother you. Keep your chin up and strive to become one with them. [Special/new Dialogue in: Midland Station] Miles (Chat): I was born and raised in Midland, but I learned something special from the sea of dunes. If you want to clean the space between the tiles, cover the dirty spot with sand and scrub. [NOTE: He only says this after you get the Sandcraft. I'm 99.9% sure on this.] Tony (Chat): Walk north of here to find a . It's not that far from here. So why not take one of our speedy, dependable express lines? : The people there are a little xenophobic, but nice. They have some funny traditions, too. There's a column with lots of strange faces, and instead of bread, they boil millet into a lot of different recipes. I've never been there myself, but a travelling salesman I met wouldn't stop talking about it. Oh, you know him? [NOTE: Tony doesn't say this until you get the Sandcraft. I'm 99.9% certain.] [Special/new Dialogue in: Westwood] Rick: Today I work the late shift, so I brought some pudding from home. I even made it myself. I decided to indulge and mix in two eggs from Claiborne. Oh, I wish I could go home... [NOTE: I'm 99.9% certain that Rick says this only after you obtain the Sandcraft.] Tony: Hello there! This month, I'm working on greeting passengers diligently. A few days ago, a nice girl in green gave me a big hello. It felt so good to be noticed, that I'm trying to do the same for everyone. [Special/new Dialogue in: East Highlands] Walker: Have you heard about the bringer of death and destruction, the bloodthirsty Balal Quo Naga? It recentl began inhabiting the region around the Dune Canyon, but I heard it originally came from a faraway atoll. I don't know why it decided to move out here, but I sure wish it would go back to where it came from. Tony: We're seeing a lot more passengers from the . They're the reason this railroad is out of the red. They always ride this way and that, spreading their faith. The management tells us to treat them like saviors...Well, I guess they are. : They're a popular new religious group. They're based on an island southwest of Jolly Roger. You know, the ones with the nifty coats...They told me it keeps the dust away when they handle artifacts. I tried one of those coats on, but I just didn't look good in it. It's too bad. I must've been born to work on the railroad. [Special/new Dialogue in: Dune Canyon] Simon: [Same pre-Sandcraft dialogue.] Tony: [Same pre-Sandcraft dialogue.] [Special/new Dialogue in: Humphrey's Peak] Datson: What we discover from ruins does not always lead to prosperity. In most cases, they are a source of peril. Knowing this, we still utilize the artifacts from ancient wisdom. Just goes to show mankind is not afraid to play with fire. Datson (C): The excavated ship, the Heritags of Faraway Lands!? I've heard that there's a monster dwelling in there that carries a star-shaped item. It's an item that supposedly makes travel easier. There was a time when a bunch of Drifters went looking for it, but none of them made it back. Maybe they went off and sold it somewhere, or maybe...you know... Martina: She...looks exactly like my mother. And coincidentally, I apparently look like her late daughter. I understand the pain and loneliness, so I wish to be by Cheville's side for a while. Perhaps I can ease her pain by doing so... Martina (2): It did cross my mind that I might be doign more harm than good for Cheville...But when you're down in the dumps, it makes you want to cry out emotionally to someone...And since I have been treated very kindly by others, I wanted to give something back. Cheville: Why, hello there...If you see Alice, can you tell her lunch is almost ready and have her come home? Kaitlyn: I like to read while Daddy's away. I don't like Daddy's books because they're not fun. : But I have no more books to read. If you find a book, let me know, okay? Kaitlyn (C): I did my best to eat celery last night...But it still tasted really, really bad. Do you and Mommy really like celery? Or do you just eat it because you're grown-ups? Canceco: As Drifters, you should always take good care of your ARM. Not in the same sense of neglecting it, but misusing it for malice. Canceco (C): Hey, Catherine was organizing your books the other day. She sure takes good care of the house. You should let her know that. [With all the hints to the cavern, the party sets out across the crevasse. The Gemstone Cave opens up before their eyes.] /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | Rock of Ages: Humphrey's Peak to Gemstone Cave | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ HPGC / \_______/ [The party enters and sees many pieces of brightly-colored gems just sticking out of the ground, like they were forced up from underground and left in the same position.] Clive: It's beautiful...Although it's really cold. Gallows: Yeah, you're right. There's no doubt about it...This place is as cold as death. Virginia: I can't feel the warmness in the air we usually get when we come in contact with a medium. Gallows: It reminds me of a morgue, except much prettier. [It's not long before the party runs into the infamous Schroedingers, all decked out to find some gems.] Maya: I didn't expect to see you so soon. Virginia: Maya! Maya: So, someone about the gemstones, too? Is that what you're after? Oh, then that suits me just fine. It's your funeral if you get in our way. [If ASK system isn't taken, skip to Virginia's "I just want..." line.] Virginia: Y-Yeah, but...Not for the same reason you are! Maya: You are always so vague! I don't know what your intention is, but one thing is for sure. You perpetually appear wherever I go, and pester me! You might have an altruistic reason for being here, but if you get in our way, I won't hesitate to take you down. Virginia: I just want to be true to myself and live honestly! I know you tried to stop me, but I want to know the truth behind this world! I want to solve its mystery! I have to keep going in order to keep up with my father's trail! I want to research the gemstones found in this cave. These shards are pieces of the planet's existence. Maya: Hmph...Despite your reasoning, you're still after gems, which makes us . You'd better hurry. Or else all the gems will be mine. : Don't look at me like that. Didn't I tell you it'd be no holds bared, the next time we meet? Well, see ya. You'd better hurry. Or else all the gems will be mine. [The party enters the next room.] Virginia: What are gems, exactly? Clive: Gems are composed of life energy of the planet. This life energy can be likened to the bood of living organisms. This coagulation of the planet's lifeblood becomes what we know as gems. [A little ways down the path, they encounter Maya again.] Maya: I just can't seem to get away from you. I can't believe how much time, energy, and body fat can motivate you Drifters this far. I'm really getting fed up. You really want some gems that badly? Then here's a present for you! [Maya fires her gun and drops a large boulder right in the middle of the path, obstructing Virginia's way.] Maya: Oh, how big and beautiful! Just look at the lovely color and cut! It's perfect for you, don't you think? Well, I'm off to find my perfect gem, then. Ta-ta...! [Maya leaves and the party walks up to the boulder.] Narrative: A massive boulder is blocking your path. Bombs alone won't be able to shatter it. A sudden change in temperature might cause its composition to degrade. [Using the heating/cooling technique perfected on Trask, the party destroys the boulder and continues on.] Clive: As I mentioned earlier, gems can be likened to the blood exuding from the planet. Blood that has coagulated. Which in turn means that this place is full of wounds. Wounds translate into the decay of land--an impoverished planet. Gems can be found within ruins and buildings for this very reason. Gallows: So that's why this place feels like a morgue... Clive: We feel it even more so because of the medium and the planet's life force. And also because we have been in contact with the guardian's power. Virginia: So this is one of the more damaged places on Filgaia... Clive: (Gems are ostensibly supposed to grow in size with the passage of time...Even with the large quantity of gems in this cave, the actual size does not differ from other locations. Perhaps my professor's theory is true...It may seem preposterous, but there is evidence here to back it up.) [The party eventually comes to a room with lots of holes in the floor. Each person can say something different here, depending on who is leading the party.] Virginia: Wow, look at all these holes in the ground...Better be careful not to fall in. Jet: How far ahead is the other team? Maybe they're hiding inside these holes? Gallows: If it were me...I would lure the enemies here, and while they're distracted, I'd kick their little behinds into these holes! Clive: I'm more curious about where these holes lead, than falling in. [Regardless of who's party leader (although Gallows is funnier), Maya comes up from behind the party and kicks 'em into the nearest hole. The party goes up and drops through another hole, coming to an entrance. As they do, Maya runs on the ground below them, obviously having a hard time making progress.] Maya: AGHHHH!! I don't get it!? Why do I keep ending up in the same place!? The mystical mega-sized gem is waiting for me to embrace it! I don't have time for this! [She sees Virginia's party.] Maya: Heeeey!? That's not fair! How'd you get up there!? I make the path that leads to the treasure! Not you! Stay where you are! Don't move! Take a nap or something! Lock yourself up somewhere! [At this point, the dialogue can be split again:] Virginia: Looks like we have the lead for now. But I'm a little worried about what's ahead... Jet: Gimme a break... Gallows: She sure is feisty. She's taking it all out on us even though it's her mistake. I feel sorry for her companions... Clive: She doesn't seem to know her way around the caverns, either... Which eans she won't be able to hinder our progress. I believe it is safe for us to press on. [As the party goes to enter one of the next rooms, they all stop.] Voice: Stop where you are! You're not worthy of the gem! [Todd, Alfred, and Shady all appear, but Maya's absent.] Voice: If you're going to give it your all, then I'll gladly accept your all, and then I'll crush you! Virginia: Quit hiding, Maya! Show your face! Maya: Hiding...!? I wouldn't want you to think that! Fine, behold the true powers of Maya Schroedinger! [A book falls at Virginia's feet, and she looks up to find Maya dressed like a witch, complete with pointy hat and a stave.] Virginia: I think I'm gonna puke...What's with the gaudy costume!? Maya: Surprised? This is my true power! Todd: Milady possesses supernatural powers where she can convert information into her own special abilities. Even nonsensical information can be processed through the medium of a book to wield unlimited powers! Clive: In other words, she is able to channel certain characters from comics or novels? Shady: Very good, Four-eyes! Gallows: So basically, she's a freak that can mimic the abilities of fictional freaks she reads about. She's gonna freak out! Maya: Heh heh...You all look impressed... Alfred: (No, sis...They've been taken aback.) Maya: I am 'Wonder Witch'! And I have the power to cast any kind of magic! [The party fights Maya and stamps out her and her odd abilities.] Maya: Pesky, aren't we? But how about some of this!? Feel the might of the forbidden spell! [Maya starts to charge up her forbidden spell.] Alfred: NOOOOOOOOOOO!! [Todd, Alfred, and Shady all dogpile on Maya to stop her from summoning her mighty powers.] Alfred: Not here, sis! We'd all be buried alive if you cast something that powerful! Clive: We have only come here with the intent of research in mind. And it has proven fruitful...At least for us. If you're still interested in striking a vein, please proceed. We won't get in your way. [The Schroedinger party starts to head towards the door.] Clive: But I doubt you'll find any precious gems... [In the next room, the "mega-sized gem"s are all tiny.] Maya: Huh...? These are all just ordinary gems...We went through all that trouble to get here, and... [She looks at Clive with anger in her eyes.] Maya: How did you know there weren't any special gems of value here? Answer me! Clive: We have all been deluded. It was a big misunderstanding on all our parts. Maya: You mean...we've been had? Clive: Maybe so...We, and everyone on this planet, have been deluded. (Yes, I believe the professor's theory is correct. If that is the case...What is the truth?) Virginia: Then, let me ask you something. So what drives you to face danger? Maya: That's easy! Gems! Jewels! The more I get a hold of their sparkle, the more I sparkle! Virginia: But that's just a fleeting glitter. Maya: The sparkle I'm looking for is the . Well, I have absolutely no business being here now. The next gem is calling me, so I must bid adieu. : I don't care how many false leads I have to follow. One of these days I will find it. And I will shine because of it...[The "Well, I have..." line starts here.] [The Schroedingers leave.] Virginia: She's trying to find the real sparkle among the many fake ones in this world...Let's head back to Humphrey's Peak for now. We don't have time to waste, either. [Special/new Dialogue in: Jolly Roger] Volks: Even ducklings waddle when they first learn how to walk. It's the same with people, and it's the same with machinery. I recommend hugging the shore until you're really ready for the deep dunes. Don't try to cover too much sand until you're certain you're ready. A Drifter's first lesson consists of learning how strong your wings are. [No new speech elsewhere.] [As the team enters Humphrey's Peak, a cutscene with Melody plays. She is in the hi-tech laboratory, standing at a large control panel.] Melody: The planet is incomplete. Imperfect to be endowed the full wisdom of Hyades. It rejects us, and is therefore unsightly... It's unsightliness is like a pupa waiting to emerge...This planet must reincarnate into utter beauty...like a butterfly, like... Malik: ...'me'? Is that what you were thinking? Melody: Malik!? Since when have you... Malik: I heard your vainglorious looks had no effect on that man. I think I liked the old you better... [Melody lunges at him but he sidesteps and lets her go right past.] Malik: Temper, temper... Melody: It is not very admirable of you to use the wisdom of Hyades for your own personal matters...Like resurrecting the dead... A spin-off of life control technology? You think I haven't noticed? Malik: I...apologize. I said a little too much. And I didn't mean to hide my experiment from you either. I was going to let you know after I made more progress. There is no need for the three of us to quarrel. We all strive for the same goal. Leehalt: Our goal: to create this entity of life we call Filgaia... [Leehalt walks in with Asgard.] Leehalt: Ever since we were evolved by the wisdom of Hyades, the environment of this planet is too much of a burden on us. Malik: And that is why we must carry out the terraforming. To alter the make up of the environment using the wisdom of Hyades, to evolve this planet into Terra, a planet that is suited for us! Melody: And by doing so, we are also promoting the analysis and practice of the lost wisdom from the information library Hyades. We will be in charge of this lost technology of the gods. This has been a long-cherished ambition for us as disciples! Leehalt: However, should our plan fail...we will be nothing but an alien element to this life entity we call Filgaia. The planet will no doubt deem us as parasites, and begin to cleanse itself in order to exterminate us. Our deaths would not simply be our own, but the stagnation of evolution. In other words, the end of the human race. The future is meant for the evolved! We are the only ones worthy! That is why we must evolve Filgaia into a form suited just for us! It is the Dark Spear that points to Filgaia's future and ours. Melody...Accompany Asgard and eliminate those unwanted Drifters. Melody: Yes, sir! Asgard: YES, MY MASTER... Malik: It speaks!? Melody: The internal Gemini circuit enables him to learn, and the evolutionary analogism gives him the ability to reason. Looks like they are beginning to take effect. Accumulating past battle data and analyzing the proper action to take is what forms his simulated spirit. So, if the Gemini circuit is his soul, then all the data he collects can be likened to his memories. Depending on the type of data he gathers, he may form emotions one day... Malik: Hmph, this isn't my field, but very interesting, indeed...The formation of memory... Leehalt: Malik, continue with the download. I want you to bring up the schedule by seven steps. Malik: Seven steps!? Sir, why the rush? Is there a problem? Leehalt: I have just received word from Balazs. Janus has just stored the extracted guardian life energy into his own body. Malik: Janus has reached his final level!? Leehalt: His motive, and ours...If we don't act now, the future may fall into the hands of one with unsuitable ambitions. [Meanwhile, inside Clive's house, Virginia sits holding a picture of her father in her hand.] Clive: Your...father? Virginia: Well...I don't remember much about him. I was only a little girl...Actually, my uncle told me he was a scientist. You know...Looking back, the only memories I have of my father are...him teaching me how to handle ARMs... Clive: If that photo is indeed the Council of Seven...Or if it is somehow connected to the prophets, it may have something to do with the mysteries of the world. Just as my professor, Catherine's father did, perhaps they were looking for the mystery behind Filgaia's decay. Gallows: Then, your professor is a scientist, too? Clive: Yes. He was in search of Filgaia's memories, so that he might track down the cause behind this planet's decay. He passed away several years ago during an accident...It was all my fault. Gallows: Listen, uh...I'm sorry. You told us this story before. I'm sorry I brought it up. Clive: Please, don't worry. It'll just make us more uncomfortable. Jet: Yeah, that's all in the past now. And there's nothing more pointless than dwelling on the past. Virginia: Just because you don't have any memories doesn't give you the right to say such a cruel thing! Jet: Look who's talking... [Someone walks in the doorway.] Datson: Hey, is Clive here? Was this a...bad time? Clive: No, not at all. What can I do for you? Datson: I just received word about a mission that calls for a skilled Drifter, and thought of you. If you're busy, I could come back later. Clive: No, we're fine. We would need to know the details. Datson: Oh, right. The is waiting underneath the street lamp in the town center. He's from the Order of the whatchamacallit, but he's dressed funny so you can't miss him. Best of luck to you. : He's a member of a rising religious order. I think they're called the Ark of Destiny, or something...It's that guy that came by to repair the memory figure recently. He's dressed funny, so you can't miss him. Best of luck to you. Gallows: From an errand boy of the gods, huh...Sounds pretty shady. Jet: You're one to talk. Virginia: Well, let's get our game face on. [Special/new Dialogue in: Humphrey's Peak] NOTE: Martina is gone by this point. Cheville: This world is like a world of twilight, waiting for the night to arrive. Even as I feel the end is near, I am not strong enough to carry on today with a smile... Ricardo: Horses were widely used to traverse the wasteland before railroads came into use. But trains only take you where tracks are laid. If you want more freedom in your travels, riding horses might be the right choice. Ricardo (C): When did we stop makin' pilgrimages to the shrine of the Luck Guardian, I wonder? Ever since there's been a rise in people who rely on their own strength, perhaps? That might be all good and dandy, but I call it arrogance-- unwillingness to accept help from others. People can't live on their own, you know. Catherine: I hear there is a newly discovered ruin not too far from here. Have you heard anything about it? Catherine (C): By the way, you haven't forgotten about that sealed black chest at the shrine of the Luck Guardian, have you? You couldn't stop thinking about it on the way home from East Highlands Station, remember? Roykman: Humphrey's Peak is always so peaceful. Even for a vagabond like me, the thought of getting married and settling down with children crosses my mind every time I'm here. [Special/new Dialogue in: Jolly Roger] Martina: O Lord in high heaven, I thank thee for sharing thy water with me...Oh! Hi there, folks. Long time no see! We've had quite a dry spell, so it's had to scoop up any water. But, if we start believing that this well never gives us any water, we would be less than gracious. Makes me sound sound smart, doesn't it? Actually, Cheville told me that. Martina (2): Cheville sent me a letter to thank me. So, I wrote this reply: I'm so glad we ran into each other in the wasteland. I won't forget how we cheered each other up. NOTE: Martina moves on after you leave and re-enter Jolly Roger. [If you get in the Sandcraft, you get the following:] [DIDACTIC POINT: You need a Sandcraft to traverse the desolate dunes. Press the up directional button or left analog stick to hold the (X) button to move the Sandcraft. Press left or right directional button or left analog stick to rotate in place. To disembark, press the (O) button once you've reached a suitable beach for landing. [Special/new Dialogue in: The Secret Garden] [If you fully breed a plant:] Florina: You all seem to have a kind heart towards flowers. Please take this as a token of my appreciation. I hope you find it helpful. [No other special/new dialogue.] /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | Memories Rekindle: Humphrey's Peak and Faraway Lands | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ HPFL / \_______/ [Virginia's party goes outside to see Albert, who's waiting for them underneath the street light.] Albert: I understand you'll take on this mission. Thank you very much. Virginia: We'd like you to brief us first. Then we'll decide whether to accept or not. Albert: Very well. I understand. We at the Ark of Destiny are dedicated to using ancient artifacts to bring about a better future, free from these harsh environmental conditions. Our religious order has recently discovered a ruin in this area. It is said to be an ancient ruin, dating back to the very first people who inhabited this planet. Jet: The very first people of this planet...? Clive: They are a people from the unknown, who descended to the fertile plains of this planet from a ship that soars the heavens... Gallows: You're talkin' about the legend about our forefathers coming to Filgaia on a flying ship, right? I thought it was just a fairy tale. Albert: Many people see it as that. However, we at the order have excavated a number of ruins that substantiate the tale. The ruin in question is another one. Virginia: What would you like us to do? Albert: I would like you to get past its security system, and make your way to the power room to retrieve the [Kizim Fire]. Virginia: The Kizim Fire? What's that? Albert: Just as the name implies, it is a beautiful crystal that shines a translucent red. However, its true value is not in its physical beauty. It is a crystallization of energy that once set the ship that soars the heavens afloat on the seas, allowing it to keep running...That is the true worth of the Kizim Fire. Or so the legend says...So it is nothing but a rumor without much credibility, but...If in fact this is true, we will be able to gain the power of the ship that soared the heavens. As our name implies, we at the Ark of Destiny wish to guide mankind towards the future. Virginia: Well...Okay. We'll accept this mission. Clive: Are you sure you are not making a hasty decision? Shouldn't we find our more? Virginia: It's true that we hardly know anything about this Ark of Destiny...But if such a powerful crystallization of energy lies untouched within a ruin... Jet: The prophets will come knockin'... Virginia: Since there are so many unknowns about this mission, I don't know if we can live up to your expectations. We won't ask for payment up-front, but we would like to be paid in full if we succeed. Albert: Very well. If successful, I will pay you 2,000 Gella. Gallows: That's what I'm talkin' about! No negotiations needed. Virginia: Then, it's agreed. We'll let you know what we find. Albert: Good luck. Albert (NOS): The founder Lamium has told me the Kizim Fire is located in a ruin southwest of this town. I wish you godspeed. [The party heads to Faraway Lands. Inside, the player can see Werner already inside. He leaves before Virginia's party can see him.] Gallows: I can't believe an artifact exists in such good shape... that's pretty darn amazing! Jet: Yeah, and I bet the security system's still up and functional, too. How amazing... Virginia: ... Clive: What is the matter? Virginia: Oh...It's nothing... [In one of the following rooms, a furnace's door opens when the party leader stands at a certain spot. The Tindercrest heats it up and it becomes operational.] Narrative: A generator can be heard operating in the distance. [The party goes back to an elevator they passed and goes down a floor. By pressing a switch, the party finds a treasure chest with a new Tool for Clive in it.] [DIDACTIC POINT: Tool: Mighty Gloves Press the [] button to temporarily increase your strength tremendously. This makes it possible for you to life and move heavy blocks you otherwise would not be able to lift.] [You're automatically attacked by a Vacuumon after this, but it's easily "disappeared". The party continues until they come to a room with a bright green light shining from...the Kizim Fire.] Virginia: I can't believe a flame has been crystallized... Clive: So this is one of the energy forces, which provided energy for a prehistoric culture...Quite interesting, indeed. Gallows: Well, it's all find and dandy that we got this thing, but does that whatchamacallit Order know how to use it? This is some pretty funky technology, you know? Jet: That ain't our concern. We're getting paid to bring this thing back, that's all. Gallows: Sheesh...Do you always have to be so frank? [The party gets the Kizim Fire and turns to leave, but has scarcely gotten two steps before Melody is present.] Melody: [The Immigrant Vessel]...A vessel said to have come from a distant land...Out of all artifacts we know of, this one seems to have made the biggest mark. Virginia: Melody! Melody: But, you're first on my agenda today. Our plans cannot be delayed any further. Your very existence is detrimental to our plans for the . Come, Asgard! Virginia: We're not gonna let you toy with our future. Let alone Filgaia's! Melody: What does this weakened, unsightly little planet need? It needs strength, and beauty...How dare you stand there and oppose me! Come, Asgard! [Asgard appears, attacks, and beats down the party by using his Barrier Flood attack.] Melody: How pathetic...And above all, unsightly...Your inconsequential existence is filthy. Just like this planet...Filgaia is unsightly because it is impoverished. There is nothing more hideous and repulsive than a decayed and weakened existence. Clive: What I find repulsive is your denial of an existence trying desperately to survive. Melody: How dare you ridicule me twice!? Then let me show you hands on, the true meaning of beauty! Show them the light, Asgard! Asgard: ROGER... Gallows: What the...? Since when does this clunker talk? Jet: This ain't the time for twenty questions! We gotta act first or else we're in for it! [Melody and Asgard attack again, and this time Asgard uses his Wide Barrier attack to inflict Fallen status on everyone.] Asgard: LIMIT OVERLOAD...GENERATOR OVERHEATING... Melody: If every existence had an equal and beautiful moment to shine...It is when the of life goes out. Prepare to witness beauty. Accept our offering... : No matter how pathetic or unsightly...The moment of death is when you shine best...Now, witness the light. [Suddenly, Asgard stops moving and electricity freely jumps over his metal body.] Asgard: SYSTEM DOWN...GENERATOR MALFUNCTION... Melody: Dammit...Standby for auto-recovery! Switch to scan mode! Virginia: What's...going on? [Werner stands atop the stairs.] Werner: Those who have not foresaken life must stand and fight! Virginia: Huh? Daddy...? Werner: What are you waiting for!? The jammer bullet is only effective for a certain period! Make the most of this chance! Show me the meaning of your dual guns! Show me, Virginia! [The party fights Asgard again, and they win.] Melody: No...This can't be...The wisdom of Hyades has tampered with Asgard's driver system!? Only we are capable of such things. Except maybe... [The two teleport out. Virginia's father turns to leave.] Virginia: Wait! Uhhh...(Even if he was my real father, how should I behave...? What should I say? There are so many things I want to ask. So much that I don't know where to start. I don't know how to start...) Say something! Why won't you talk to me!? [Werner's already gone by the time Virginia's mouth catches up with her mind.] Virginia: (No...That's not what I wanted to say...) Jet: You aren't goin' after him? He is you... Virginia: Not now...We have to deliver the Kizim Fire to our client. Right now, I'm a Drifter...Not his daughter...That's all... [The party returns to Humphrey's Peak and go up to Albert. They hand over the Kizim Fire.] Albert: So this is the Kizim Fire! Thank you very much. I'm glad I entrusted you to this mission. There is the 2,000 Gella we discussed. Please accept it with my gratitude. Well, now that I know I can trust you Drifters, I have one more mission I would like to request... Virginia: Hm... Clive: Is something the matter? Virginia: I'm sorry...I was just lost in thought for a sec... Albert: I have much faith in your skills. I hope you will accept. I would like you to deliver the Kizim Fire to our central office. I have prepared 8,000 Gella for this mission. However, I would like to pay you 3,000 Gella up front, and... the remaining 5,000 Gella to be paid out at the Ark upon the Kizim Fire's safe delivery. Jet: That's all fine, but why are you dishin' out so much just for us to deliver it? Albert: Our temple is located on a small island southwest of Jolly Roger. Please think of it as an allowance to cover travel expenses. Jet: Now I get it. Gallows: Well, what's the plan? Virginia: (I'm willing to do it as long as it has something to do with Daddy...That way, I can probably...) We accept. We'll get the Kizim Fire to your temple in one piece. Albert: Excellent! Thank you! Here is your money. I look forward to seeing you all there. [Special/new Dialogue in: Humphrey's Peak] Roykman: The followers of the Ark of Destiny are always full of confidence. Maybe they have a direction in life? Albert: The Order is located southwest of Jolly Roger by Sandcraft. It is on a small island floating in the dunes. Ricardo: Oh, Cheville? Yes, I feel really sorry for her...She used to be a , you know. Anyway, after losing her husband to an accident, her only daughter fell ill and passed away soon after. Cheville hasn't been the same since. After suffering a fate like that, who would be? : She gave up practicing after her died. She lost all hope after her death... : Her name was Alice. She was a vibrant, sweet girl, with the prettiest blue eyes... Ricardo (C): The Vacuumon monster has a Warp Star that allows you to conveniently teleport between stations you've visited. It makes travellin' a breeze for Drifters...It reminds me of the good old days... Datson: What's most terrifying about the wasteland is not the monsters. It's the hidden anxiety inside your heart that stops you in your tracks. Datson (C): That guy wearing funky-looking clothes says he belongs to some . I don't think he has anything to do with believing in a certain god. But then, why did he say he belonged to a religious order? : When he approached me, I thought for sure he was trying to convert me, but he just wanted to know if there were any skilled Drifters around. I felt kind of faked-out, you know? Well, there aren't many religious types in this village for him to preach to, anyway. Cheville: Great hope is too big to grasp, while tiny hope runs through my fingers like grains of sand... Canceco: I was looking through my and realized I've been getting a steady increase in customers over the past ten years. I thought maybe my trade was finally getting some respect, but all it is is the crime rate going up. : Most of my earlier work consisted of simple repairs. But nowadays, I'm mostly upgrading ARMs. Goes to show how people are good at adapting...You may think that time is standing still, but you just don't notice. Canceco (C): I can do simple repairs on the memory figure myself...But when it comes to internal maintenance, we have to call in a specialist. The figure may look goofy, but that baby's an artifact with highly advanced technology. Catherine: I trust my husband's skills, but there is no denying that his job is dangerous. I shudder with sometimes. : But just as my father did, my husband is completely absorbed in uncovering the history of this planet. There is no stopping him when he is that passionate about his work. Catherine (C): Whenever you write to let us know you're coming home, it's twice the joy when I see you at the doorstep...And when you come home unexpectedly, it's like a surprise present. Either way, I'm just glad you're home. Kaitlyn: Daddy's job is to beat up the bad guys, and Mommy's job is to protect the house. And my job is to keep my promises with Daddy. Kaitlyn (C): I like all of your friends, Daddy. But I'm a bit jealous because they always get to be with you. [Special/new Dialogue in: Little Rock] Kovahn: Everyone knows that mining here in Little Rock is pointless. But people still need hope in their hearts to survive this ocean of despair. Kovahn (J): You know the legend of the wyrm, right? Two giant brothers go to slay the two-headed wyrm Nidhogg. Not many know it, but there's a tunnel named after that legend, Nidhogg Pass. And of course, it's got two heads, meaning two entrances. Goodwin: You know, when people walk , their sights are set on the horizon. We're just made that way. : Complaining only makes things worse, and nobody wants to hear complaints. I know all that, but they say that the toughest step you ever make is the first. Goodwin (J): The mining of gems may have come to a standstill, but our lives go on. There's no end to our complaints, but that's proof we're still kickin'. And that's all that matters. Gaspar: Just the other day, one of them preachers tried to get me to join. Been so long since I spoke with a young lady, so that part was nice, but those aren't my kind of people. After all, the only religion I need is right here, in my glass...on the rocks. Hehe... Gaspar (J): Just lookin' at you brings back ...The more memories I collect, the more foolish my thoughts become. : Your face, your voice...even your brawny arms...Why, you're a spitting image of me in my youth! Tell me, are all the young ladies after you, too? Yeah...Those were the days. Von: The world is full of sounds, like us here talking, bottles clinking, wind carrying the howl of wildcats out yonder... There's so much music, so life's never dull. And I get to be a musician in the world's grand symphony. Von (J): A man who spends each day the same as the last is . If you ever start getting that way, then listen to a song with some offensive lyrics in it. Stuff that would usually give you goose bumps always seems to refresh the part of you that's so tired. Annette: This is such a lonely village. Stop by once in a while! And I'll be sure to pass on anything I hear. Of course, this town's so lonely we don't get much news in the first place. Annette (J): I believe that you should only believe what you find out for yourself. That's another thing a Drifter told me before he left. And I agree. So, don't be a stranger, you hear? And I'll always appreciate your business. Mock: I'm starvin'. But you grown-ups never whine when you're hungry. I wonder...Maybe you just don't get hungry? Hmmm...Sure must be nice. But it sounds like a boring life, havin' nothin' to crave for. Mock (J): Aww, look at this cute bird. Ain't he cute? Look at him followin' me. I wanted to show him to you because we're friends, and I figured you had a soft spot for animals. Do me a favor, okay? Don't mention this to anyone, 'specially the villagers. [Special/new Dialogue in: Claiborne] Otto: I can understand you wantin' to upgrade your ATT, but strength ain't everything, ya know. You should consider yer overall balance and plan fer the long run. But what's important is yer own style. Myra: Drifters only carry trouble on their wings. They just wander around livin' a rootless life! Their morals and ideals are completely different than ours! Roykman: I saw a berry seed with fluffy wings descend near Jolly Roger. If that seed is able to bloom into a flower, more seeds will take to the sky. I believe that even small, tiny little flowers are important to the revitalization of the planet. Becky: Have ya heard the fairytale 'bout two giants weildin' swords, who head out from separate directions to slay the evil serpent? The fairytale doesn't state where this is, though. But Ah kinda have an idea where it may be. It's easy if ya think about it. : But Ah kinda have an idea where it may be. It's easy if ya think about it. Since they're headin' to a location from two separate directions, just draw a line of their direction of travel and see where they cross! Ah think that intersection is where the serpent's lair is. Dessinsey: So, how's my horsies treatin' ya? There's different means of travel, but I say nothin' beats gallopin' through the wasteland with the wind runnin' through your hair. Pike: A man from Jolly Roger came here to buy a horse one day. He said that if you jump over a crevasse north of Jolly Roger, you'll find a small forest. And in that forest, he said you can see flowers blooming--something we haven't seen in years! I don't know if it's true, but it'd be great if it is. Pike (J): Whenever I look at my old toys, I start feeling warm inside. It takes me back to a special place called home... Anyway, what's up with you? ... Wow...You got a hold of an ancient red artifact, and delivered it to your client, huh? Was it all shiny and sparkly? I wish I could've seen it. [Special/new Dialogue in: Little Twister] Cormano: This town must have some kind of potential at striking it rich, even for a country boy like me. In fact, that'll be a good way to show off all those who make fun of me by calling me a bumpkin. Ian: Of course I'm just resting now. Even a superb, highly skilled Drifter like me needs to rest his wings. Once I'm well rested, I'm heading off to take on bigger things. Actually, I'm always after bigger things. Berkley: My job is to do my job. I'm not taking away anyone else's job. So I have to work in moderation, so that no one else gets bored. You understand what I'm saying? Claudia: Ah'm not sure if this helps any, but have ya heard the legend of the two giants and the evil serpent? Well, their legend lives on today in the form of statues. One can be found northeast of a farming village called Boot Hill, and the other right by Sand Canal, atop a little island in the dunes. Angela: Even a child is capable of throwin' mud on a white dress... It's just the same for . Making it dirty is easy, but gettin' the stain out is the hard part. : A person may be nice to ya now, but expect too much from the heart, and you may just go home cryin'. There's nothin' wrong with bein' stained by other people...That's just human nature. Mosby: Whether you die by illness or accident, there's really no good way to die. You'll end up being a burden on the people you leave behind, either way. The best way to die is to die in the wasteland. That way, your bereaved won't be burdened, and you'll be doing the world a favor by returning to the earth. Roykman: The trends of this town tend to affect many locales throughout Filgaia in many ways. Perhaps that is why many people ask about this place. [Special/new Dialogue in: Jolly Roger] Dennis: The Order of the Ark of Destiny is headquartered in a place accessible to just about any Sandcraft. If you ever find that you can't sail any farther, it's best to just call it quits and head back here. Especially since this is just about the only port you can get repairs at. Herman: If the dunes are an ocean of sand...I wonder what an ocean looks like! I wonder how such an ocean could have resembled sand, too. : Older ships weren't very efficient at moving over sand. I feel like the things I don't know or can't remember are out there somewhere... Emelia: It's armed with revolving cannons. Of course, I can increase its firepower with more dragon fossils. But, still...Going for nothing but offense isn't always the . Of course, the most obviou strategy is to come out with your main gun blazing. But the best way to beat your opponents is to use your head. : It's not good just to fire your main gun all the time. The key to winning is in the use of the harpoon and the flash bombs. You have to wait until the moment comes where you can use your main gun to its full potential. Hannah: It's been about three months since we've had ships come into harbor...And that means...It's been three months since the ship carrying Emelia's boyfriend . Whenever I think of that, my heart feels such pain for her as she swallows her sorrow... : The ship disappeared a little ways south of here, on the other side of the continent, in the northeastern straits. It seems that place is infested with monsters so horible, even the most daring sailors avoid it like a plague. If you're headed into the dunes...keep a sharp eye out and stay away from those sands... Sterling: Fail to respect the dunes and you'll be swallowed up in them. You must be very, very careful out there. Use auto-pilot and save frequently. Know your limits. Sounds boring, but it's really important. Roykman: I was just looking at the timetables, trying to find a train to the next village...You know, I'm not good at this at all. Quite often, I find myself coming to a station to board a train that's still at Claiborne! [Special/new Dialogue in: Baskar Colony] Roykman: Are you finding my merchandise useful? If you do, I suppose that means you often find yourselves in danger. I'm not sure I feel all that happy about it. Laraina: There is more to worshipping the guardians than simply receiving and relying on their blessings. At times we must help them, too. We share our lives with them. We believe that that is what the doctrine of Baskar means: to practice living in harmony with nature. Laraina (G): You used to laugh at us for calling myself 'we'. But we believe that we can bring life back to our world...If we all work together. Cordell: The legends portray demons as and . So, Shane dreamt of a Blue Menace...It must be an omen of destruction and terror as demons return to Filgaia. : The ancient legends say that demons came from another realm, soaring through the skies on wings of dragons, bearing bodies of iron and steel. The ancient people of Elw fought valiantly against the overwhelming might of the invaders in the name of Filgaia. : In ages past, fierce battles raged between guardian and demon. Countless lives were lost in the incessant carnage. The fighting brought injury upon the planet itself, inflicting terrible erosion to its very core. Our world faced the specter of extinction from the wounds of war, and that is how it became what it is today. Cordell (G): Your hair bugs me. How do you keep it that way? Shane told me the more you pull it, the faster it grows. Harold: For mankind to live in harmony with nature, we must not seek to simply dominate through the guardians' powers. To rob Filgaia of its strength is to rob it of its very identity! Harold (G): You treat me like a mean old man...But to be known as a man of virtue, you must first cultivate your appearance. So please, button up your shirt. Ellen: For now, we're getting by on water from the well. But the water's much lower than it was ten years ago...You think we're gonna be okay? Ellen (G): Guess I'm over the hill. I can't even remember what I was like when I was Laraina's age. Well...Guess that means I didn't do anything spectacular back then. But...who's keeping track, right? Shane: The Blue Menace still sleeps inside its womb. It is still harmless, but it grows little by little. Shane (G): The Blue Menace in my dreams grows bigger and bigger each day, like a child still inside its mother. Its presence gives me goose bumps, even in the dreams. It must mean that it goes against the very nature of Filgaia...I wish I knew what it means! Halle: Shrines were built to amplify the guardians' powers and bring balance to the world. We continue to worship guardians because we give thanks to them for being the pillars of strength that sustain the world. Halle (G): Well, a few days ago all the ladies went and cleaned out the old shed. They found all manner of things, like a leaf-picker-upper and a well-water-bringer-upper. Come to think of it, I remember using some of them gadgets back in my day. But I can't remember for the life of me when we stopped using them. [The other places have no new dialogue.] /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | Fireworks: Ark of Destiny to Survey Point #17 | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ ADSP / \_______/ [If the party gets into a battle in the Sandcraft:] Narrative: A crew of four is necessary for fighting on a Sandcraft: a Helmsman, a Gunner, a Harpooner, and a Deckmate. The Helmsman is responsible for maneuvering the craft. He must gain the initiative sharp moves and by releasing flares. The Gunner mans the main cannon. His position is critical for offense. The Harpooner fires the harpoon to restrict the enemy's movement and to bring monsters into close quarters. The Deckmate gives general assistance. He can do things like increase a crewmember's RFX, and repair the hull if damaged. Combat on a Sandcraft is different than when fighting normally or on horseback. Turns are not set in stone. A character with a high RFX stat can make a second action before other characters or enemies. It's very important to try to maximize your Gunner's turns in combat on the Sandcraft. [The party heads to the island south of Jolly Roger, finding the Ark of Destiny near X:9209, Y:2289.] Virginia: I thought a central office of a religious order would be more... Clive: Yes...I had expected a more courtly and grand temple, but this is as if we're exploring a ruin. Gallows: I guess nowadays, you kinda have to take it to new heights to secure followers...I can see why our faith is on the decline. Jet: No wonder they were so generous. They're in the right business. Maybe I should change careers. Gallows: Then, whaddaya say you team up with this future priest and we make a fortune together? I have some know-how and background about this kinda stuff, you know? Virginia: Stop it with your nonsense. Let's just hand over the Kizim Fire and complete our mission. [Special/new Dialogue in: Ark of Destiny] -Helga - Artifact organizer of the Order -Linda - Friendly woman who appears to be very gullible -Sion - The innkeeper guy with a penchant for gambling -Orley - Memory figure -Susan - Girl who can't control her voice modulation? -Lamium - The founder of the Order with an odd sense of calmness -Alfred - Friendly, altruistic Order member who's helpful, etc. -Marty - Boy from Ballack Rise who loves his telescope and the sky Helga: I am in charge of organizing all the excavated artifacts. Everything you see here has been collected by order of Lamium. Linda: We have been expecting you. Our awaits in the . : Lamium is a great man. He has opened our eyes to his dream. He is a leader we all look up to. : Just keep heading straight from the entrance. Don't worry, you won't get lost. Orley: <>...SAVE YOUR GAME...? [Options: Yes, No] Orley (No): <>...SEE YOU... Sion: Welcome. You must be tired from your pilgrimage. [Replies: Stay, Sell, Chat.] Sion (Stay): We would like to request a donation of ____ Gella for your stay. [Replies: Yes, No] Sion (Sell): [Boring ol' sell screen; no dialogue is said] Sion: I was down on my dumps before I started working here. My luck has been on the upswing ever since. Look, I even got a steady job! Susan: I'm terribly sorry, but only members of the ORder are allowed into the Library. Important information regarding artifats are stored here. By the way...Do you think I have a funny voice? Everyone tells me I do. Albert: [You can only talk to him after talking to Lamium first.] Welcome to the central office of the Ark of Destiny. It is great to see you again. I am also relieved to hear that you will be taking the mission. : To get to the survey point, head south from the Ark, and land on the first beach you see. Once you land, you will see a bridge, but do not cross it--just search around that vicinity. Marty: [You can only talk to him after talking to Lamium first.] No sense in keeping your head down. All you see is dry earth, which makes you feel desolate. Instead, look up at the sky! The sky is great! It's nice and blue, you know... Lamium: You seem very confident. I feel very excited as well. Perhaps my heart still has the same wings you do. [Lamium only says this after the first cutscene with him.] [The party continues on to Lamium's chamber, where they hand over the Kizim Fire.] Lamium: A job well done. Thanks to you, the Ark has taken another step towards the future. A small step, but absolute, nonetheless. Here is the reward we agreed upon. Please accept. [A helper gives Virginia the reward.] Virginia: Thank you very much...We're all glad to help. If I may...Is this energy crystal really going to prove useful? Lamium: Of course. But before I explain, you must understand our dogma. Many doctrines of salvation speak of fulfilling one's spirit in order to attain salvation after death. However, the doctrine of the Ark of Destiny views the pursuit of mundane benefits as supreme, and we work and devote ourselves to it every day. There are many who shy away from us, interpreting our goal as merely money-making...To demystify our doctrine, only when peace of mind and tranquility are attained in our everyday lives can spiritual fulfillment be achieved. Clive: So, it is not about seeking spiritual shelter, but taking care of your everyday life, first and foremost. Lamium: There are many factors that threaten our everyday lives, but most of it can be blamed on our wasted environment. And we humans are not strong enough to face and accept this harsh environment. I do not possess a gracious disposition as to throw away my will to live. I have found the means from this planet, for people to improve their future. That is why I have created a , putting to use ancient artifacts for the good of today. : Applying the technology of these artifacts to improve the lives of people...This is a grand dream that cannot be realized by my powers alone. Fortunately, I have colleagues here who sympathize with my ideology. Each one of us may only be a tiny drop, but as we gather together and are guided in the right direction, we can become a torrent...This is what I firmly believe, and the reason I lead this movement. Gallows: Interesting...So that's what the Ark of Destiny is all about...It's completely different from ours. It's more practical--more down to earth, you know? Lamium: We hare the same ideology as Baskar. One thing that sets us apart is that we are more like volunters, rather than a monastic order. Virginia: Could this building really be... Lamium: Yes, we were able to excavate the Immigrant Ship from folklore, and are using it as a shrine. Just as our forefathers of mankind pioneered the way to this planet, we, too, are aiming for a new frontier we call the future. We not only view this ship as our shrine, but as a symbolic representation of our materialized will. Virginia: Frankly, I'm surprised. I thought your explanation would deal with some kind of dream world, but...Ooops...I'm sorry... Lamium: Hah hah hah...Sorry, I have no dream. My duty is to fight to attain repose, and not to look away from reality. Consequently, we have no dream--only a harsh reality. Even the management of the order is not cheap. Virginia: I'm sorry...I didn't mean it like that... Lamium: No need to worry. Speaking of dreams, however...This will stray from reality, but would you be interested to hear? Virginia: Sure... Lamium: The lost technology from the ruins is essential in keeping this order alive and operating. We outsource various Drifters or conduct our own research to excavate these artifacts... Some of the more substantial discoveries stem from dreams I experience. Gallows: A dream? That sounds just like my kid brother. Lamium: Sometimes, in my dreams, a appears and blesses me with advice. Yes, for example...this Ark of Destiny we use as our shrine was granted by her. I call this girl that guides me in my dreams, 'The Saint'...[If the ASK system isn't viewed, skip right to when the girl runs in.] Virginia: A girl gives you advice? Lamium: Yes. I do not know who this girl is, though...However, her words are always accurate and true. For example...[Begin with the "...this Ark of Destiny" line here.] [A girl runs in.] Lamium: Is something the matter? I am in the middle of speaking to my guests. Linda: Well...uhh...An unexpected situation has... Lamium: It is all right. Please continue. Linda: I have just received a report from Survey Point #17, currently being excavated. Apparently, someone has broken in, wreaking havoc. Virginia: (The prophets!?) Linda: The intruders are a group of three plus one pet. I repeat, a group of three and a pet. They are a party of four. Their descriptions: a vagarious young woman, a boy with explosives, a stuffed animal-like cat, and a vicious looking man with an afro. They are all armed and extremely dangerous. The search group and the excavation group are being evacuated. Security will retreat soon after. Lamium: This is a terrible situation...According to the Saint, this is where the energy crystals, [Aguelite] and [Germatron] are located...If they fall into the wrong hands... [He looks at Virginia, who's staring at the floor.] Lamium: Are you all right? Virginia: I think I know exactly who these intruders are... Lamium: ...? Are they Drifter acquaintances of yours? Virginia: B-B-But we're not associated with them in any way! Lamium: If it is all right with you, I would like to ask you to stop them. Virginia: Well...I do feel kinda obligated to... Clive: However, we will only accept this as a formal assignment. Lamium: Rightly so. I will ofter 10,000 Gella for this mission. I believe that is a fair price. Virginia: Err...I feel really terrible about all this... Lamium: I, too, was a Drifter before I opened my eyes to this dogma. I fully understand your pride and honor as Drifters. That is why I think you deserve that amount. However, I do expect you to perform up to its full value. I look forward to seeing what kind of a job 10,000 Gella will buy me. Virginia: That's a lot of pressure...But we'll do our best... [The party finds the nearest beach and heads inland to find this survey point. Near X:10401, Y:23545, the party finds the hole in the ground, where the gems are to be mined.] Gallows: I thought it'd be a lot more hectic around here, but it's pretty quiet... Clive: The workers must have evacuated before we arrived. Jet: That's perfectly fine with me. I won't have to hold back. Virginia: I'm not really looking forward to seeing her, but it's a job we took on...We have to stop Maya. We can't let her get the [Aguelite] and [Germatron] energy crystals. [The party heads in and soon encounters those pesky Schroedingers.] Maya: You've got to be kidding me! You're like a bad rash. Or maybe you're a Schroedinger groupie? Virginia: NO! Not at all! What about you!? You can't seem to stop getting in our way, can you!? You know very well that there's evil lurking behind the scene on Filgaia! You have the power and strength to fight, yet you choose not to fight the enemy. Don't you want to fight for the good of the world!? We're not supposed to be fighting each other! Maya: Fight for the good of the world, huh? Why don't you leave that to a superhero? Sorry, but I'm not interested. I'm only interested in gems. One of these days, I'll find a gem so big, I won't be able to carry it. Ah-ah! Not a word! I'm only interested in collecting gems and that's that. You can't convince me otherwise. Now that you know, if you still want to meddle in our affairs, feel free to hunt us down. And somehow, if you're able to bring us down--maybe, just maybe I might lend an ear to what you have to say. [The Schroedingers walk further in.] Virginia: So, we can't talk it over like mature adults...We have to fight her, huh? [In one of the next rooms, Slickster (Malik) teleports in.] Malik: Even if life can be created, without providing memory, it's nothing but a vessel of flesh...Is it impossible to attain memories from the past, even with the wisdom we so worship? [The Schroedingers walk into the room.] Malik: Who goes there!? [Virginia's party walks in, too.] Maya: Heh! So, there is no honor among thieves. You're after the [Aguelite] and [Germatron], aren't you!? Malik: H-How did you know!? Maya: I'm here to stop people like you from getting the ! So just pack your bags and leave. Or else... : I bet you're here to extract the combined energy from the Aguelite and Germatron, right? It's so obvious. But the thing is, the Aguelite and Germatron were brought into this world for me to possess. Now that you understand, leave. Or else... Malik: Damn...I'm outnumbered...Come forth my ! [If no ASK system activated = battle starts up] Virginia: Artificial!? What, you mean you created these creatures!? Malik: Indeed! The research conducted by the Council of Seven highly surpasses the science of today. Attack, my minions! Listen to the Donkey's orders and eliminate the enemy! [Malik summons four monsters to fight Virginia's party: Hound, Feline, Donkey, and Flier. Their artificial bodies are soon full of entry wounds. Afterwards, a furious Virginia flies off the handle at the Schroedingers.] Virginia: Why didn't you help us!? You could have fought alongside us, you know!? Maya: Such a rambunctious lassie...You won, didn't you? All's well that ends well. Todd: Yes, but Milady...I do not believe that man has given up. Shady: Yeah, it ain't gonna be easy standin' up against him. Alfred: C'mon, sis... Maya: ...Well...You do have a point, there...Okay, then...We'll unite for the time being. Virginia: Maya... Maya: But don't take this the wrong way. We're not joining forces for the sake of Filgaia, or . I just don't want the Aguelite and the Germatron falling into that man's hands. : You really are persistent. I have no intention of exerting my strength for the sake of others. The only reason I'm joining forces with you is because...I don't want the Aguelite and the Germatron falling into the hands of that man. Virginia: That's fine with me. I'm just happy that we'll be working as a team for a change. [The parties continue as a team (!?) into the next room.] Virginia: It splits off into two paths... Maya: And each path seems to be blocked by its own barricade... Virginia: I think the candle stand holds the key to making our way across. So, I'll take the upper left path. Maya: Then I'll take the lower, right path. But I just want you to know, that I always take the top bunk, so I'm making the sacrifice here. You better not mess up. [The two teams continue on into one of the next rooms.] Virginia: Looks like we'll need to work together again. Maya: Actually, I'm a little reluctant. After all, all my victories and glory have been won by myself alone... Virginia: Go through hardship together, and share joy together! That's how it goes. Maya: Hmph! That's something someone who can't accomplish anything on their own would say! If you seriously mean that, then your life is going to be filled with complaints and bitterness. Virginia: Uhhh...You think so...That wouldn't be good... [If you talk to Maya instead of progressing:] Maya: To be overly positive during times of adversity is annoying, you know? The person in question is probably two high on endorphin to notice, but it's just such a pain for us. It may look like she's acting positively, but in reality, she's just being Miss Aggravation! [In the next series of help-your-teammate-outs:] Maya: Okay, it's time to get all chummy! As long as we share the same interest, our bond is as strong as steel! Virginia: You don't have to sound so sarcastic... Maya: You know what? You're an incurable fool. A bond based on nothing will and can be broken without reason, at a blink of an eye. But our bond now is bound by a common goal--although it's just temporary, it's still reliable. Is there any other point in arguing!? Virginia: Well, uhhh...Err...I...uhhh... Maya: It's not that hard to understand. You and I are on good terms while we look for the Aguelite and the Germatron. [The two girls walk to two different paths and two pointy-faced statues fall from the ceiling, sealing them in the path.] Maya: Come on, get a move on! Let's go! [As the girls get to the end, Maya starts to go off on her own.] Virginia: Hey! What are you doing going off on your own!? I thought we were a team that shared a common goal!? Maya: Tripping me up with my own words? Okay, fine...Go team, go... Hurray... [Maya goes back and presses the switch that lets Virginia cross safely. They both enter the next room and find Slickster already there.] Malik: Why do you seek the Aguelite and the Germatron when you don't even understand its true value!? We are the only ones who can give life to and rejuvenate this dying planet! Virginia: But denying the life of others for that cause is wrong! Malik: We are not denying it. We are expelling it by evolution. Yes...The seven of us...our dream was to rejuvenate Filgaia... To stand by Yggdrasil, and to perform creation based on re-creation is what remains to done! Maya: Coming through...Make way! [The Schroedingers walk right past the arguing Virginia and Slickster, right towards the next room.] Virginia: W-W-Wait! Where do you think you're going!? Maya: Well, it sounded like it was going to be a long conversation, so we'll just be on our way. Plus I'm not interested and don't really understand what you're all talking about...Ta-ta! Good luck! [The Schroedingers continue on into the next room.] Malik: I can't stand here and do nothing after being made a fool of! I shall delay my original plans! But that's all right...Once I take care of you here, you will not be able to hinder our plans in the future! Unfortunately, I have other business to take care of, but I have just the right duo to keep you company! [Malik summons Humpty and Dumpty to fight the party, but they don't work as good stallers, 'cause the party breezes through them. Ahead, the Schroedingers are waiting for Virginia's party.] Maya: It's about time...He must have had a lot to say. Virginia: Maya...You... Maya: Well, now it's our turn to settle it. Virginia: We have no reason to fight! This isn't the time or place! [Maya tosses one of the gems to Virginia.] Virginia: Whoa...What's this for? Maya: That is the other half of my loot. I bet the only reason why you're here is because the supervisor of the excavation site asked you to stop us. As you know, we came here for the Aguelite and the Germatron...But...We only have the Germatron. While on the other hand...You now have the Aguelite...Do you understand what I'm getting at? Virginia: We both...have a reason to fight? Maya: You catch on quick. That's what I like about you. You're sharp-witted. Virginia: But, Maya... Maya: You sure are slow to catch fire! Like I said earlier, if you wnat to interfere in my business, you'd better be prepared to bring us down! And I will do the same by crushing you to the ground, no holds barred! [Maya holds out a book, meaning she'll be changing into one of the characters.] Maya: Today, I am the 'Fighting Artist'! Based off the famous literary novel, "The Plot to Kill"! [Todd is taken out first.] Maya: You took out Todd...Not bad...But once I defeat you, we'll know for sure who's the strongest! [Following in Todd's footsteps, the entire Schroedinger party soon lies defeated on the ground.] Maya: I've been...defeated...AHHHHH!! This is so humiliating!! This wasn't supposed to happen... Virginia: Huff...Huff...Huff...Huff...Why? Why do we have to fight like this? Maya: There's no particular reason...But if I had to give one... It's because I love gems...I told you before, remember? I don't want to lie to myself about what I love most...I can risk my life over anything that sparkles...Gems are my personal reward for doing my best and working hard...You've gotten stronger. Much stronger than the first time we met. Virginia: I had to...In order to make it this far...Just like you, I was doing my best and working my hardest... Maya: This time, you win. So this belongs to you. [Maya hands over the Germatron to Virginia.] Maya: But don't misunderstand me. You have my respect, but that doesn't mean we're a team. Next time we meet, I'll show you a stronger me. Don't you forget that. Virginia: Maya...Okay...Well, when that time comes, I, too, will be stronger than I am now. Maya: Oh...I forgot to tell you...The energy crystals, Aguelite and Germatron are made of opposite properties. Whatever you do, make sure the two crystals don't come in contact with each other. Or else this ruin is gonna go kaboom. [She turns around to see Virginia holding them both together, so that they're touching each other. The ruin shakes as the two crystals react.] Maya: Run for it!! [Virginia drops the crystals in the room and leaves. If you try to run back in:] Virginia: This thing is gonna explode if they touch each other? Why didn't she tell me sooner!? Maya and her team really booked on outta here...We'd better get a move on, too! Jet: All this trouble, and yet I'm gettin' nothing out of it...Why does this always happen!? Gallows: A promising priest like me can't call to the heavens from here! The love that I preach isn't meant to be heard in a dusty hole! Let's get outta here! Clive: We're in a bad situation...I doubt we'll be paid our reward, either...Our main objective now is to make it out of here alive, and then figure out where the responsibility lies. [The party books it back to Lamium, fully aware that the entire survey point is now blown apart across the landscape.] Lamium: Hmmm...Let me see if I have this straight...You successfully protected the Aguelite and Germatron from falling into the wrong hands, but due to your mishap, you caused an explosion. And the intruders were able to make their escape during the chaos. Is that correct? Virginia: Yes, that's exactly what happened. Lamium: Well, the workers were safely evacuated, and there were no reported injuries, so let's overlook this incident, shall we? Virginia: Thank you very much! Lamium: Regarding your reward...Taking into consideration the damage we incurred, the balance is zero. Do you object? Virginia: As long as you overlook what happened, that's fine...We're really sorry... Lamium: Please, be at ease. I have taken a liking to your team. You are all faithful, trustworthy , and foremost, full of energy...An ideal team of Drifters! Virginia: W-We are...? Lamium: Yes. I believe I mentioned to you before, that I, too, used to be a Drifter before starting this Order...That was a good ten years ago...Being the stubborn man that I am, I could not team up with anyone. That is why I have much admiration for your team. Of course I continued my adventures alone. I still remember how tough, and how lonely it was to work as a lone Drifter. Then one day, I became lost during my adventure and for many days, I was hovering between life and death. I had lost all sense of time or day, and in an unconscious stupor, I found myself in front of a large tree. But looking back now, that was probably not a big tree...This was where I came into contact with various artifacts, sources of past wisdom, and many documentary records. These are what helped me found this Order. But above all, this was the very first place the Saint guided me to. Oh, forgive me. I seem to have gone off on a tangent. Virginia: No, not at all. We were just amazed at your story. A very interesting story, indeed. If you don't mind, please continue... Lamium: I do not mind, but that is basically the end of the story. Gallows: So then...How'd you find your way back? Lamium: After being blessed with the artifacts and the knowledge, I was found semiconscious in a village called Boot Hill. Virginia: (Boot Hill!? That's my hometown!) Lamium: To this day, I haven't the slightest idea why I was found in that village...Apparently, I was found lying unconscious by the foot of the entrance. Thanks to the friendly villagers who nursed me back to health, I soon left the village in search of the ruins. Yes...It was the excavation of this very Ark of Destiny. After that, I gave up on being a Drifter, and guided by the Saint, I started this Order. The rest is history... Jet: The crucial turning point to your story seems a little too vague...So, where is this big tree that you were supposedly guided to? As far as I know, such a place doesn't exist. Lamium: That I do not know. Everything was enveloped in mist, obscured and blurred...But there is one thing that I do remember...The place where the Saint guided me, and where I gained the artifacts and the wisdom...was a world of green and blue. That was the impression I got. It pains me not knowing what it means or signifies... Virginia: 'A world of green and blue...' Gallows: Sounds almost like a dream...Wait, was it a dream? Lamium: But one thing for certain is that this incident was reality. As you can see, I have excavated the Immigrant Ship, and I am leading this Order as we speak...So, that is the basic account of my story...Forgive me for rambling on as I did. Virginia: Not at all. Information about ruins and artifacts are valuable for Drifters. Lamium: I'm Glad you understand. Oh, and one more thing. I will grant you access to the Order's library for your perusal. It houses much information about ruins and artifacts. I hope you find it useful. Virginia: Thank you very much. Well, we should be on our way. [The party inspects the bookshelves in the library and finds something very interesting...] Virginia: Hey...This is a member's list of the Council of Seven... Clive: The [Yggdrasil Project], which began approximately one hundred years ago, was a project of planetary proportions. It says here, the Council of Seven was replaced a number of times over the course of one hundred years. Gallows: Let's just cut to the chase. Who were the last seven council members? Clive: The last seven council members...Yes, here it is. This was ten years ago...Leehalt Alcaste, Werner Maxwell, Pete Inkapilia, Elliot Enduro, Malik Bendict, Melody Vilente. And...Duran Bryant. Virginia: So my father was part of the Council of Seven...And also... Gallows: Yeah...Leehalt, Malik and Melody...Now we know for sure that the prophets were part of the council. And that the photo is a picture of the Council of Seven. Clive: So the prophets used their technology to maintain or recreate their appearance of ten years ago. Virginia: I now know that my father belonged to the Council of Seven. Let's go back to Boot Hill to look for more clues. From here, Boot Hill would be on the eastern plains region...It's near a beach to the northeast. Jet: (Elliot Enduro, a member of the Council of Seven...He has the same last name as mine...Is that just a coincidence?) Virginia: What's the matter? Your stomach hurt? Jet: Wh-Whatever!! I'm not a kid...We know where we're goin' next, so let's just get movin'! This place makes me uncomfortable! [Special/new Dialogue in: Ark of Destiny] Albert (NOS): Filgaia is impoverished, but there are parts of the world where greenery can still be seen. Like Claiborne, found on the center of the map, and Boot Hill heading east by ship. And there is this one forest...Head southwest from this island past the dunes...The land around this area is not at all fertile, but for some odd reason, there is a forest there... Marty (NOS): Over the sea of sand spreads the sea of wind, and over the sea of wind spreads the sea of stars. And beyond the sea of stars, lies the idea world. That is what Lamium preaches. Lamium (NOS): Every morning after I wake up from my dream, I always ask myself, 'Where did this come from?' Even so, I haven't the slightest desire to know more about the Saint...Perhaps deep down, I am afraid of losing her... : Could it be from a distant memory? Or is someone trying to tell me something? One thing is for certain...My dreams do come true... Sion (Chat): All the money I made used to go towards rent and living expenses, but ever since I started working here, I'm not spending a dime. I'm thinking about using my savings to gamble. Linda: Far east of this island is a village called Boot Hill, where they grow quality wheat. But ever since the trade ships stopped traversing the dunes, wheat is hard to come by...It's a really nice village. Just head northeast from the beach you land on. Susan: Here you will find many rare and unusual books. The value of the book is determined by whether it was useful to the reader. Please read at your pleasure. Helga: My duty is to organize all the artifacts we collect, and... ...inform Drifters regarding any missions or excavations we outsource. [The following books in Ark of Destiny are available at this point:] -The Doctrine of the Ark of Destiny -Blazing a Trail to the Future -Ships' Graveyard -The Seven Geniuses of the Council -The Rainbow of Tomorrow -Legend of the Evil Serpent -The Saint's Guidance -Evil Corpses [Special/new Dialogue in: Southfarm] Freddy: I'm so proud of Tony. Aren't many youngsters who work as hard as he does and still manage to get along with us old timers. Tony: [If you board a train out of Southfarm] The sunset looks great from Boot Hill, doesn't it? I can sleep so well after seeing the sunsets there...Almost as if I could hear the relaxing clatter of railcars. /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | The Last Guardian: Boot Hill to Baskar Colony | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ BHBC / \_______/ [No other special dialogue elsewhere. Anyway, once the party has their destination in gear, they head via Sandcraft (or via train to Southfarm) to the eastern plains region. Near X:15723, Y:498, they find the new town of Boot Hill, Virginia's stomping grounds.] [Town NPCs / Non-obligatory Dialogue] -Roykman - Salesman extraordinaire! -Armengard - Little lady who knows her calendar -Gunther - Looks suspiciously like Herman and Kovahn... -Libera - ARMsmith whose hair isn't completely red! Hooray! -Kealey - Memory figure in a pretty red sombrero! -Neil - Young man with a slightly lackadaisical outlook on life -Tesla - Virginia's strong-willed uncle -Shalte - Virginia's loving aunt -Kealey - Memory figure Kealey: <>...SAVE YOUR GAME...? [Options: Yes, No] Kealey (No): <>...TAKE CARE... Roykman: This is the hometown of a man who . I wanted to see him again to thank him, but it looks like he doesn't live here any more... : Way back when I was first peddling, I was chased by a pack of dogs...Just when I thought I was about to become dog food, a man fired some shots and chased the dogs away. Gunther: Hey, have you been to the ? There's a big nearby. : Leave the village towards and keep going. I go there sometimes on a nice day with a book in hand. : Head east from here and you'll come to a station along the railroad tracks. Southfarm Station takes you to both Midland and Westwood so it's really convenient. : It's a statue of a giant wielding a sword on his way to slay the evil serpent, Nidhogg. I hear there's another just like it near a crime-ridden town. Gunther (V): It's good to have you back. We were all worried about you. Everyone in the village cares about you very much. Don't forget that. Libera: A few years ago, I helped a guy who was on the verge of death, just outside this village. Funny thing is, I had a the night before. : A long-haired man was lying on the ground. And this dream was in full color! So the next day, out of curiosity, I went to that where the man appeared in my dreams. And, lo and behold, there he was! : I can still remember exactly how I found him. Don't ask me why he was there. All I can say is that he just appeared in my dream. Libera (V): That day when the demi-humans invaded our village, I was away on personal business. I just want to make it clear to you and everyone that I was not hiding in fear behind the counter! I really don't want any rumors about me spreading around the village... Neil: Contemplating stuff isn't going to change the world. But why is everyone so caught up with this and that? We should all just take it easy. Neil (V): Hey, nice excuse you made up to leave the village...So, how's the oustide world treatin' you? Pretty exciting? I should've left, too, huh? Putnam: I've been farming for thirty years now, but over the past decade, the harvests have dwindled. Did something happen ten years ago that could damage the quality of the soil? Putnam (V): So you just show up without dropping us a line, eh? How can you be so inconsiderate!? Or are all Drifters like that? Tesla: [You must first listen to the cutscene before Tesla says any of this.] The wings of the heart will fly people to their dreams and ideals...These people are worthy of being called Drifters... Tesla (V): This village must have been too small for you to spread your wings. I'm happy to see you are doing well. Shalte: It's good to see you! How's my Virginia doing? [Replies: Stay, Chat][As with Tesla, you need to watch the entry cutscene before you get this dialogue.] Shalte (Stay): Make yourselves at home. Shalte (Chat): It's not embarrassing or shameful to rest your wings when you're tired. All that matters is that you don't lose sight of your destination. Shalte (V): I'm so happy to see you're doing well. Do stay awhile and rest your wings. [Replies: Same] Shalte (V - Chat): Whatever it is you undertake, do your best and see it through to the end. We'll always be here for you. [Virginia walks into her aunt and uncle's house, and sees them as she enters. They're startled by her sudden appearance.] Virginia: Uncle Tesla...Aunt Shalte...I'm...home... [Shalte goes over and hugs her.] Shalte: Oh, Virginia! Thank goodness...Thank goodness you're safe! Tesla: Are you hurt? Virginia: I have countless numbers of nicks and bruises, but all in all, I'm fine. I'm still living it up as a Drifter. Tesla: So, you're still following the Drifter's path. That is good to know. Although this might worry your aunt even more. Shalte: Oh, please dear... Virginia: Let me introduce you to my travelling companions... [The three men step out of the doorway.] Virginia: The main reason I came home today was because there's something I wanted to find out about Daddy... Tesla: My brother Werner? Virginia: I...saw Daddy...He's alive. [Cut to later on, with the party all comfortable near the family dining table.] Tesla: I threw out most of your father's belongings, thinking he was dead. All that's left is this notebook he used to carry around. Clive: May I have a look? Tesla: By all means. Much of it, I do not understand. [Clive opens it and gazes.] Clive: Hmmm...None of his notes tell us anything new...Hm? Virginia: What? What is it? Clive: There is some new information about the Yggdrasil Project. Hmm...The [Yggdrasil System] plays a major role within the Yggdrasil Project...This system was responsible for promoting environmental life energy at an explosive rate. The planetary energy produced from this System was to be distributed to the entire planet, through microscopic machine colonies. Gallows: What does that mean, microscopic machine colonies? Ah, forget it. Go on. Clive: Ahem...The Yggdrasil System works the exact opposite of a regular tree. Instead of taking in nutrients from the soil as normal trees would...the Yggdrasil System was supplying the ground with nutrients, in order to promote the revitalization of the planet. I see...Hence the name, Yggdrasil System. Jet: Can you explain that in words we can understand? Clive: Yggdrasil is a name that appears in ancient mythology or folklore as we know it. It is a large tree located in the center of the world, said to create and protect the world. At the foot of Yggdrasil are deep forests and blue lakes as far as you can see. Virginia: Hey, wait a minute! The Yggdrasil is a big tree? With deep forests and crystal blue lakes surrounding it? That's just like... Jet: ...what the head honcho at the Ark of Destiny said. Virginia: Uh...Then that Yggdrasil from folklore actually exists? I mean...the Yggdrasil System that Daddy was involved in must be out there somewhere! Thanks, Uncle Tesla! I knew I'd find out something if I came back home. Tesla: Did you find an important lead? Virginia: If the Yggdrasil System exists, then that's where I can find Daddy. I know I don't know for sure, and I might have said that on a whim, but I want to believe it's true! Clive: So, we look for the Yggdrasil System, then? Of course we are all with you on this. A system that can rejuvenate the planet...By looking into this, we may be able to track down the cause of Filgaia's decay. Virginia: Thanks, everyone! I knew you guys were coming all along. After all, we're a team, right? Gallows: So, there we have it. We'll be outside getting ready. [The three men walk out.] Tesla: Virginia...Assuming you find your father, what will you do then? Virginia: I don't know...I don't know what I want to do, or what will come of it. I had a chance to talk to him...But I got all confused and flustered, and I said just the opposite of how I felt at the time. It's not about what I expect or what I want to happen after I find him...I just want to see him, and talk to him. There's so much I want to talk about...And after we talk, then we'll decide what to do... Tesla: I understand. Fly to where your heart leads you. You're not a little girl anymore. No matter what happens, I believe you've got the strength to accept it. Now, take to the sky! Virginia: Thanks, Uncle Tesla. But even though I'm not a little girl, and I'm all grown up...Can I still come back here? I love both of you very much, and this house, this village... everyone...I can still come back, right? Tesla: Of course. You'll always be our little girl. Don't worry about not having a place to come home to. Just hold your head high, and continue forward, that's all. Virginia: I'd better be on my way. [Virginia walks outside to where her companions are waiting.] Clive: Did you say your goodbyes? Virginia: Yeah, kinda...I think I feel better than the last time I left, though. I was a little nervous about returning home, but I'm fine. Gallows: Hey, don't worry 'bout us. If you wanna take your time, go ahead. Virginia: Thanks, but I'm itching to get moving. Let's be on our way. [The party goes to leave town, but a familiar voice stops them.] Janus: What time is it, Mister Wolf!? Virginia: Janus Cascade...What are you doing in my village? Janus: Oh...So, this is your hometown, huh? I had no idea. I needed to take care of some business, so I just followed you here. Janus: Come to think of it, this is a really nice place. Hey, Princess. I wonder what it'll sound like when such a nice town like this is completely flattened? Virginia: What are you planning to do!? I will defend this village with my life! So, if you lay one finger on... Janus: Hey, ease up, Princess. I have absolutely no intention of duking it out with you. Virginia: So, why did you follow me here? Janus: Oh, I just came to gather some info, that's all. Say, wouldn't you like to know what we're doing next? Clive: (Careful...This is probably a...) Janus: Yes, a trap. But even if it is, you'd still try to stop us. No? Virginia: What...are you planning? Janus: We're headed to the last pillar point, or guardian shrine, as you call it, to extract life energy. Gallows: You still haven't learned your lesson from last time, huh? Janus: I guess not. The guardian energy is too good to pass up. It gives the body plenty of zip! We...Actually, they are planning to create something with this guardian energy. I don't know if it has something to do with that evolution they're always ranting about, but...I'm pretty sure it goes against your pristine morals as defender of justice, or whatever. So, you'd better stop 'em, Princess. Virginia: Fine! We'll take care of them. Janus: That's the spirit. Defenders of justice have to step up to the plate when the whole world is about to fall into crisis, right? [Janus walks past them and out of the town entrance.] Virginia: Wait. Why are you telling us this? Janus: Oh...Did I forget to tell you? It's a trap. [Janus teleports out.] Virginia: Where's the last guardian shrine? Gallows: Sorry, but for a guy like me who hasn't kept up with his studies, I have no idea...But...I'm sure Granny would know. Looks like we have to rely on her again. Virginia: Okay, Baskar Colony it is. We gotta do all we can to protect the last guardian. [The party walks out of town, 'cept for Gallows.] Gallows: I never was the sharpest tool in the shed...But I'm smart enough to know this has gone too far! I'm not gonna let them get away with this! For al the pain and suffering they put the guardians through...I'll make 'em suffer a thousand times more! [Gallows runs back to the party. Just as a sidenote, the books that can be found in Boot Hill are:] -The Stagnant World -Giants Who Don't Get Along -Another World -Roykman & Co.'s Travel Route -Yggdrasil and the Future -Dune Canyon [Special/new Dialogue in: Jolly Roger] Volks: Don't take shortcuts too often. Remember, haste makes waste. Beneath the sacred peaks of Baskar lies a landing beach for Sandcraft. You have to go all the way around the Sand Canal if you want to get there from here. Once you know where you're going, head straight there and don't turn back. [Special/new Dialogue in: Baskar Colony] Harold: Infinitum is a shrine dedicated to the Guardian of