=============================================================================== || || ||==== ||==== /_\ ==== ==== || || || \\ || \\ // \\ || \\ || || || || \\// || // // \\ || \\ || || || ||=== \ ||===== //=====\\___ || \\|| || || || \\ || \\ //=======\\__| || \ | || || || \\ || || // \\ || || \\______// || \\ || || // \\ || || ====== /__\ /_\ ||=====// // \\ /__\ /__\ _____________________________ \ \\ \ \\ \ |==========\ \\ \ || \ || | || / || _____ ____ _____ ==== ==== | ||_________/ ||| ____| \ / /____ \ ||\\ || | // ||____ || || \/ || \\ || | // | ____| || || __ || \\ || | ========== // || || || |_ | || \\|| | || \ \\ ||____ || | \___// || \\| | || \ \\ |_____| /__\ \____/ /__\ /__\ | || \ \\ / \\ \ \\ / \\ \ \\ / \\ \ \\ / \\ \ \\_ /_______________\\ /_________\\ =============================================================================== Urban Reign FAQ/Walkthrough =============================================================================== Version 0.3 =============================================================================== FAQ by Brendan Walsh (MoonSoo/Fatdonkey/B-Dash) =============================================================================== Table of Contents: 1. Version History Ver. 0.3 2. Introduction 3. READ FIRST!!! (For first time Urban Reign players) a) Make your difficulty on either Easy or Very Easy for first-timers! b) Do not play this game if you want a deep storyline. c) Try to have a friend play with you. d) What to do after you beat the storyline. e) Play Story Mode FIRST 4. Basic Controls of Urban Reign a) Controller Layout b) Combos and Juggles c) Character strengths and weaknesses 5. Advanced Controls of Urban Reign a) Controller Layout b) Advanced Movements c) Specials/SPA d) Charge-Up e) Weapons f) Partner menu g) Regions 6. The Story/Storyline Walkthrough 7. Character Profiles/Moves Lists 8. Unlockables/Secrets 9. Trivia 10. End/Credits 11. Copyright 12. Contact/Email =============================================================================== 1. Version History 0.4 (06/25/2006): Added Shun Ying, Dwayne, Glen, Jake, Kadonashi, Tong Yoon and Grimm's character profiles and movesets. Fixed a few minor errors and added Supercheats to the copyrights. 0.3 (06/22/2006): Finished Introduction, READ FIRST, Basic Controls, Advanced Controls, End/Credits, Copyright and Contact/Email. Finished the first chapter in story mode and gave a complete bio of Brad Hawk. Will need to continue with the rest of story mode and characters, along with creating Unlockables and Trivia section. =============================================================================== 2. Introduction Hello. My name is Brendan Walsh. Some may know me as MoonSoo. Don't ask about the Fatdonkey thing. That was a while back. -_- B-Dash is just another online name I use when playing games like Syphon Filter Omega Strain and such. Kinda based off of K' (pronounced Kay Dash) from King of Fighters, but with a B obviously. Anyway, this here is my very first FAQ, and I decided to base it upon Urban Reign for the Sony Playstation 2.. Why? Well, to me, Urban Reign is one of the most underrated games out there right now. My friend and I always enjoy playing the game in Challenge mode. I think the game's greatest shine is the gameplay. It has one of the best physics I've ever seen in a game. But let's get to the point. I've always been wanting to make an FAQ for quite some time. And Urban Reign is probably the game I'm best at thus far. Pretty soon, I might make a Warriors FAQ, that is, if they accept it. I'm such a sucker for Beat 'em Ups. :D So right now, I'm going to try my best to have all of you fans appreciate my first FAQ as much as I can. And who knows? It may actually be good. ^_^ What I'm mostly going to concentrate on are the characters themselves. Their strengths and weaknesses. What weapon(s) is good for him/her. Their rating. All that jazz. Well, let's get started shall we? Oh, and have fun. :D - MoonSoo. P.S. Oh, and I almost forgot. This FAQ should only be found in GameFAQs ONLY. If I find this FAQ anywhere else, well, then it's not going to be pretty. Unless ofcoarse you get my permission. -_- So please, no one steal this. I don't want to be dealing with copyright laws. =============================================================================== 3. READ FIRST!!! If this is your first time to Urban Reign, or are new to it, then read this. A few guidelines for the beginners in Urban Reign. a) Make your difficulty on either Easy or Very Easy for first-timers! I'm the type of guy who usually plays in Normal or Hard mode, even if it is my first time playing. But after about a half an hour on playing Urban Reign in Hard, I felt like I was going to kick my tv. And I usually rock in Beat 'em ups. So yes, make your difficulty atleast on easy for your first time. Urban Reign has this thing where the opponents are either punching bags or being Rocky Marciano. Especially when there's more than one of the. You may be having fun at one point, but wait until you get up to the major type characters. b) Do not play this game if you want a deep storyline. Or atleast rent the game. Basically, this game is all about gameplay. The storyline in the game is very... how should I say this, non-existing. Yes, there is a storyline in the game, but it's very weak. So if you want a game with awesome gameplay, then this game is for you. If you want a game with an awesome storyline only, don't bother with this game. c) Try to have a friend play with you. Believe me, the multiplayer in this game is incredible. While it may lack a co-op mode *grumble grumble*, this game has an outstanding multiplayer action in both Multiplayer and Challenge mode. And the double teams are sick! So, if you have any friends out there with you, HAVE THEM PLAY WITH YOU!!! Thank you and have a nice day. ^_^ d) What to do after you beat the storyline. Like many games, Urban Reign is packed with unlockables. Nothing really big though. Just a bunch of secret characters (more than 60!!) and a few new modes to play in. e) Play Story Mode FIRST If you go right into multiplayer mode, you're not going to have much of a fun time. Don't worry. Story mode is just 100 missions... No, it's shorter than it sounds. Then after you unlock quite a few people, then you can try unlocking more once you unlock free mode when completing story mode as well. =============================================================================== 4. The Basic Controls of Urban Reign a) Controller Layout ================= _______ ________ |_Taunt | | Target_| || _________ // || |__Pause__| _______ _________// || || |_Dodge_| / _____| __/ \____ || || ____/_R1__/ / \_L2___/ \ || || / \ | | || || | l | | || || | _______l________ ______ / _____ \___________________||___||/ / _ ____________|_Grab_| / / __ \ ||_ || | / \ \ \ | / | | \ / \ \\ | \ / / | | / _\/ _ \ ____ / ___ \ \\____\___/___ | | | | \ / | | l____l | |___> | \ / \\ // \\ | | | |_/ \_| | SELECT \START/ |\_/ | | \_/ \ | | \ /\ / ANALOG \___/ \__/___\___/\\| \ \ |__| / ____ // \\ \\ \ \_ ___/ ________ |____| ________ | \_// /\\__________ \ \\ / ______ \______/ ______ \ \ / / |__Attack__| / \\ / / \ \ / / \ \ || \ / \\ \ \______/ / \ \______/ / __||_ \ / \\ /\ ______/ \__ ____/\ |_Run_| \ / \\ / || || \ \ / \\ / || || \ \ / \\ || || \ \ \ /\\__//_ ______|| \ / \____________/ |_Move_| |_Camera_| \____________/ Legend: ====== Move - D-Pad/Left Analog Stick Attack - Circle Grab - Triangle Run/Dash - X Dodge - Square Target Enemy - R1 Taunt - L2 Camera Rotation - Right Analog Stick Pause/Menu - Start b) Combos and Juggles ================== Probably the biggest thing in Urban Reign's gameplay are the combos. The combos in this game are a must. If you just push the circle button randomly, you could easily be defeated. Just like in Tekken and Soul Calibur, there is a juggle system. The juggle system can be both easy to do, and very hard to initiate. Once you launch your enemy in the air, then what? What combo will you perform? This is where Urban Reign begins to really shine. Unlike games like Mortal Kombat Deception, and such (and I'm not bashing it for all of you MK fans out there), this game has many different moves that you can perform in a juggle. So much variety in the juggles. One thing you should know about combos and juggles. An enemy can begin to dodge in the middle of a juggle or a combo. And if you are caught in a combo or juggle, you'll have to push the dodge button (square), except it has to be more precise, meaning that you have to dodge within the frame the opponent hits you. c) Character strengths and weaknesses ================================== Every character in Urban Reign has strengths and weaknesses, just like in real life. Even the over-powered, juiced up Golem has a weakness, but we'll get into that later. Whether it may be a low defense in a specific region or a horrible attack offense, these stats make just about every single Urban Reign unique in their abilities. =============================================================================== 5. The Advanced Controls of Urban Reign a) Controller Layout ================= ____________ _____________ l_Weapon Grabl | Partner_Menu| || // || ________// || / _______| __/ \____ ____/_R2__/ / \_L1___/ \ / \ | | | | | | | _____ | / _____ \__________________________/ / \ \ / / __ \ / / \ \ \ | / | | \ \ \_/ \ | | / __\/ __ \ ____ ___ _____\ _ \ | | | | \ / | | |____| |___> \ / \ \ / \ | | | | |_/ \_| | SELECT START \\_/ \ \_//\\ | | \ /\ / ANALOG \ \___/ \\| \ \ |__| / ____ \ / \\ \\ \ \_____/ ________ |____| ________ \ \_/ \ /\\____________ \ / ______ \______/ ______ \ \______\ / |_Special_Art_| / / / \ \ / / \ \ // \ / \ \______/ / \ \______/ / // \ / /\________/ \________/\// \ / / _____________// \ / / |_Weapon_Throw_|\ \ / / \ \ \ / \ / \____________/ \____________/ b) Advanced Movements ================== In Urban Reign, The attack you do depends on what directional you are pressing at the time. There are 4 different directional attacks. Up. Down. Left/Right and Neutral (no directional at all). Same goes with Special Arts and Grabs. c) Specials/SPA ============ A special meter is indicated right below your health meter. Each directional will differ the amount of your special needed. How do you gain more of your special? Either just beat the crap out of your opponent, dodge his/her attacks, or take damage. Just like Attack, Specials have four different directionals. The neutral special (pushing triangle and circle only) pushes back enemies that are close to you. d) Charge-Up ========= One special that every character in the game has. Whether it may be Golem, or Em Cee, every one has this special. This SPA will help your character status in any way. There are 4 different SPA's and every character only has one. These SPA's will differ pending on who you are using. To initiate SPA, push down and Special (Triangle and Circle). Your character will charge up in whatever SPA he has. This requires 50% of your special meter. Every SPA has a color, representing what type of effect it will have. Your character will then glow with that color. The SPA's are as follow: Red: Power Up Increases offensive power for a limited time. Yellow: Armor Increases toughness and will have no staggering animations when hit (Does not apply to grapples) Blue: Concentration Automatically performs counter-attacks and grapple breaks for a short time. Green: Arcanum Allows character to perform different moves that were not available before. e) Weapons ======= In Urban Reign, weapons can be the very difference between winning and losing. Each weapon will have different effects and uses, depending on who you're using and what weapon you have in possession. For example, McKinzie specialty is the Hunting Knife. If you give him, oh say, a Kendo Stick, the results are not going to be the same. While weapons can be a savior, other characters are actually better without a weapon, like Tong Yoon for example. f) Partner menu ============ If you're fighting along side with an A.I. partner, the Partner menu can help tell your partner what to do. While holding the R2 button, there are five commands that you could perform. Here is a list of selections in the Partner Menu: R2: Double-Team attack call R2+X: Switch character/partner R2+Circle: Split up R2+Triangle: Help R2+Square: Pass Weapon/Receive Weapon g) Regions Every character in Urban Reign has three body regions: Head, Upper and Lower. Every character has different strengths and weaknesses within these regions and knowing a character's strength and weakness in regions can be the difference between victory and defeat. Every character has moves that will damage a specific region or regions if it's a combo-type move. There are three stages of regional health: Green: Fine The region is either not harmed at all or damaged very very slightly. Yellow/Blue lightning: Injured This region has taken quite a beating and is now weaker than before. Red/Red lightning: Destroyed This region has now taken a huge amount of damage, making that region very weak and vulnerable to attacks. There are two ways to tell the stage a specific region is in. 1. The small picture of a body next to your health and SPA meter, showing the three stages of regional health by going through the colors green, yellow and red. 2. When attacking the person's region, you may see some lightning effects form around the region. For example, if a person's upper region is in an injured state, when you hit the upper region, you will some blue lightning form around the upper body, signaling the region's state of health. =============================================================================== 6. The Story/Storyline Walkthrough As you've probably guessed, this is where the story mode takes place. To start a new story mode, go to NEW GAME on the top, as you would've guessed. In story mode, you will gain new moves, partners and abilities as you progress. How you strengthen your abilities is up to you. You will be allowed to edit at the end of each level. You play as Brad Hawk in story mode. You have just about all of your moves except for the running power bomb, air grabs and only neutral SPA. For a complete focus on Brad's moves, check the Character Profiles below. Here's a few tips to get you started. You can run up against walls and enemies, although it will do you almost no good at all, since you lack dive attacks for now. You can double throws, meaning that you can throw two guys at once, whether they are both in front of you or one is in front while one is behind you, but they can be cancelled if an opponent not being thrown interrupts your double attack. Story mode ========= (There will be no spoilers whatsoever. I will try to leave huge spoilers out as much as possible) =============================================================================== CHAPTER: 1 =============================================================================== =============================================================================== Mission 1: Warming Up ========= Stage: Back Alley ===== Requirements: Defeat all opponents ============ Opponents: Em Cee, Real Deal ========= Advice: Experiment with your moves ====== Em Cee is a very weak and crappy fighter, so he should be absolutely no problem what so ever. Real Deal is just a bit stronger than Em Cee, but still just a push-over. You will start off with Real Deal in front of you and Em Cee behind you. Just take them both out and get a feel for the game. =============================================================================== =============================================================================== Mission 2: First Job ========= Stage: Chinatown ===== Requirements: Defeat all opponents ============ Opponents: Spider, Busta ========= Advice: Experiment with your moves ====== Spider and Busta are waiting outside for you. They both should be a piece of cake. Just beat them both up. =============================================================================== (From here on, you get to choose your mission on the map in any order. I'll list the missions by numerical order.) =============================================================================== Mission 3: Declaration ========= Stage: Bar ===== Requirements: Defeat Busta ============ Opponent: Busta ======== Advice: Continue experimenting ====== One of the guys beaten you've just before is back. Just whoop him once more in this level. =============================================================================== =============================================================================== Mission 4: Friendly Gesture ========= Stage: Hideout ===== Requirements: Defeat one of the opponents ============ Opponents: Seth, Rod, Torque ========= Advice: Defeat Rod instead of the other two. ====== Now Glen Kluger's biker gang, the Hell's Legions, are getting a piece of you. All you have to do is knock out one of the guys (preferably Rod) and that's it. =============================================================================== =============================================================================== Mission 5: Child's Play ========= Stage: Southend ===== Requirements: Defeat one of the opponents ============ Opponents: Nas-Tiii, Ty, Real Deal ========= Advice: Just fight Nas-Tiii ====== These three are just push-overs. Nas-Tiii wants to go against you, so just finish him off. If you hit either Ty or Real Deal (who are by the car, watching you fight Nas-Tiii) or if you throw Nas-Tiii into one of them or if you waste too much time, they will come after you. So just be careful if you can't handle the three altogether. =============================================================================== =============================================================================== Mission 6: Turf ========= Stage: Motel ===== Requirements: Defeat the opponent within the time limit (1:00) ============ Opponents: Reggie ========= Advice: Has a weak head defense. Don't fool around unless you know what to do. ====== Your first real mission. Reggie is actually quite a good fighter and may prove to be a challenge to first-timers. What makes Reggie hard to counter during a combo is that there's usually a pause, so you'll have to time perfectly with his combo. You have one minute to take out Reggie. Don't fool around unless you know what you're doing. As time grows shorter, the music will get louder, reminding you of how much time you have left. The time can be seen on the top of the screen. =============================================================================== =============================================================================== Mission 7: Retaliation ========= Stage: Chinatown ===== Requirements: Defeat all opponents ============ Opponents: Busta, Spider, Pain Killah ========= Advice: If things get too wild, run. Use health drinks to your advantage. ====== Double throws work pretty well. You will face three of the zaps here. Shouldn't be too hard, but if things do get out of hand, try to run away and wait for them. Then do a hit and run. And double throws help as well. And when you defeat someone, he will drop a health drink. Pick it up by using L1 and push circle to regain some of your health. It's a one time only drink, so use it wisely. Push L1 to discard afterwards. Usually only a specific character would be holding a drink, but all three enemies hold a drink. =============================================================================== =============================================================================== Mission 8: New Kid on the Block ========= Stage: Southend ===== Requirements: Defeat all opponents ============ Opponents: Emilio, Jose ========= Advice: Fight off Emilio first. Go for Emilio's lower region ====== Emilio will go after you first. Rough him up a bit. Jose will join in on the action soon afterwards. Then take them both out easily. If you really want to hurt Emilio, damage him by the lower region. That way, he'll be hurting a lot more than usual. =============================================================================== (You can now use the diving attack combos and grabs by running up walls and people) =============================================================================== Mission 9: Eye for an Eye ========= Stage: Warehouse ===== Requirements: Defeat all opponents ============ Opponents: Reggie, Zach, Colin ========= Advice: Use diving moves and dodge counters to your advantage. Double throws ====== work nicely in this level. It's you against three Karate experts. This can prove to be quite challenging. However, with your new diving attack now learned, you can use that to beat these guys up. But remember, they all fight like Reggie, who had a confusing combo to counter, so be careful when fighting these guys. After defeating Reggie, he will drop a health drink. Use that if you're low on health. =============================================================================== =============================================================================== Mission 10: Observer ========== Stage: Motel ===== Requirements: Take Glen's men down ============ Opponents: Glen, Rod, Torque, Seth ========= Advice: Defeat them all quickly before Glen joins in and don't hit him. If ====== Glen does come in, just try to knock him back while you fight the others. That really big guy with the goatee was Glen. You don't to have him fight you with the other three fighting you right now. The music will change if Glen joins in. Although it's just about impossible for you to defeat all three before Glen comes, try knocking out atleast two to make it easier. Rod will drop a health drink when defeated. =============================================================================== =============================================================================== Mission 11: Proof ======= Stage: Bar ===== Requirements: Defeat Jake ============ Opponent: Jake ======== Advice: Make dodge a priority. Try not to grab or do combos often since he can ====== easily dodge them. If he goes for an SPA, you do the same before it hits you. Juggles work nicely in this fight. I guess you can call this a boss battle, since Jake is one of the major characters in the game, and he's actually challenging. Jake uses wrestling, so expect him to use a lot of grabs. Make sure that you try to pace yourself and dodge a lot. Also, don't do amazing and long combo chains, because unlike the others, Jake is actually smart enough to counter them. Same goes for grabs. If you grab him, make sure that you're not making a huge risk, because a grab that you do can be the difference between your victory or your defeat. One last thing. Jake's SPA's are quite brutal. Try to counter it with an SPA right when he's about to hit you. =============================================================================== =============================================================================== Mission 12: Unlucky One ========== Stage: Back Alley ===== Requirements: Defeat all opponents ============ Opponents: Busta, Spider, Pain Killah, BK ========= Advice: Double throws helps a bit. If you are overpowered, run. ====== You should know three of these guys. The fourth one, BK, is a guy that was at the wrong place at the wrong time. So it's four against you. It can get a bit out of hand at times, but you should have no problem taking them all out. BK drops a health drink when defeated; use that to your advantage. =============================================================================== =============================================================================== Mission 13: Paying the Price ========== Stage: Hideout ===== Requirements: Defeat all opponents ============ Opponents: Miguel, Ramon, Jose, Torque ========= Advice: Same strategy as the previous mission ====== Again, it's four against one. Just a different level and different punching bags. Ramon should drop a health drink if beaten. =============================================================================== =============================================================================== Mission 14: Right Stuff ========== Stage: Bar ===== Requirements: Defeat Glen ============ Opponents: Glen, Jake ========= Advice: Get Glen only; leave Jake alone ====== This is just like the battle with Jake before, only this time it's Glen. Just try not to hit Jake, or else you'll get two tough bad mothers on you. =============================================================================== =============================================================================== Mission 15: Fury ========== Stage: Motel ===== Requirements: Defeat Kadonashi ============ Opponents: Kadonashi ========= Advice: Watch out for his Charge SPA. Run if he does his Charge SPA, or just be ====== careful against him. Kadonashi has a mean Charge SPA, which enhances his moves list. When he does this, he will have longer combos and more damaging SPAs'. When he does do a Charge SPA, he will glow green. This is only temporary, but that doesn't mean that he wont do it again. Just get him in small combos and run if you have to. He should be quite a challenge, but you should be able to handle yourself if you do these steps. =============================================================================== (You can now use Foward SPA. Look at Brad Hawk's moves list for more info.) =============================================================================== Mission 16: Repercussions ========== Stage: Back Alley ===== Requirements: Defeat all opponents ============ Opponents: BK, Grave Digga ========= Advice: They only use attacks; they wont do grabs. Dodge their punches. Give ====== your new SPA move a try in this mission (make sure the opponent is close to you). Double throws are good. These two are just push-overs. Since they have a pretty decent neutral combo, dodging them will help a lot. If they get too bothersome, give your new SPA a try (you must have three bars in your SPA meter filled). And since there's only two of them, no one will be there to cancel your double throw, so double throws come in handy. =============================================================================== =============================================================================== Mission 17: Crashing the Party ========== Stage: Southend ===== Requirements: Defeat all opponents ============ Opponents: Miguel, Busta, Spider, Em Cee, Ty ========= Advice: Try keeping your distance; they can easily overpower you. Diving moves ====== are quite useful in this mission You get five random guys against you. Surprisingly, they can easily take you down if they work together. That is why you're gonna have to move around a lot in this mission. What's really useful in this mission are your diving maneuvers which can easily turn the tables. Since Brad's diving attack can make a continuous chain, you can knock back a few guys along the way. Double throws work as well, but it can be very risky, since there's quite a few that could cancel your double throw and beat the crap out of you. =============================================================================== =============================================================================== Mission 18: Hit-and-Run ========== Stage: Bar ===== Requirements: Defeat the two opponents before time runs out (1:00) ============ Opponents: Torque, Rod ========= Advice: Use double throws, SPAs' and diving moves to your advantage. ====== These two should be easy. Only problem is that you have a minute before the cops come in. So don't take your time. Just give them both hell. You'll begin to hear sirens and see flashing lights outside the window when time's almost up. Rod will drop an energy drink when beaten, which will charge up your SPA meter when you drink it. =============================================================================== (You can now do a Running Power Bomb. Look at Brad's moves list for more info) =============================================================================== Mission 19: Chinatown Welcome ========== Stage: Chinatown ===== Requirements: Defeat all opponents ============ Opponents: Bones, Grave Digga, BK, Booma ========= Advice: Use diving attacks and SPAs' to your advantage, as well as air juggles. ====== Try out your new throw. Double throws are also a good one, but risky. These four can be a bit of trouble if you go at them all at once. Do the same strategy as in Mission 17. If no one else is in your way, try doing the new Running Power Bomb. If you connect the Running Power Bomb to a wall, you can do a two hit combo to the upper body. Grave Digga should be holding a health drink. Defeat him to get it. =============================================================================== =============================================================================== Mission 20: The Hungry Wolf ========== Stage: Warehouse ===== Requirements: Defeat Tong Yoon ============ Opponent: Tong Yoon ======== Advice: Diving attacks are nice in this fight. Watch out for his SPAs; they ====== can a pain in the arse. Avoid going for lower attacks. No, it's not Terry Bogard, but the Muay Thai champion of Thailand, Tong Yoon Bulsook! ... *cricket cricket* But anyway, Tong Yoon can be one mean mother if you don't know how he fights. Attacking his lower region is almost completely useless, since he probably has the toughest legs out of all the Urban Reign cast, so try avoiding down grabs and down attacks. Although it wouldn't be a bad idea to use these moves every once in awhile, just try not to rely on them too much. His SPAs can be quite nasty. Both his upper and side SPA will have him coming right at you. Try using diving attacks and juggles to your advantage and you should easily beat Tong Yoon. =============================================================================== =============================================================================== Mission 21: World-Ranked Boxer ========== Stage: Hideout ===== Requirements: Defeat all opponents ============ Opponent: Grimm, Glen ======== Advice: Try going for Glen first. Double throws are a good advantage. If all ====== else fails, run. Grimm can be a bad sore if he teams up with Glen together. Since it's only Grimm and Glen there, no one will be there to cancel your double throw. Glen can be bothersome, so just get rid of him first. If Grimm comes by you, just hit him back and continue with Glen. If they both are attacking, just use either a neutral or foward SPA and run. Follow these and you can make it alive in one piece. Glen drops an energy drink when defeated; use that if you're in need of an SPA charge. =============================================================================== (You can now use a Side SPA. Look at Brad's moves list for more info.) =============================================================================== Mission 22: Ring of Fire ========== Stage: Bar ===== Requirements: Defeat Grimm ============ Opponent: Grimm ======== Advice: Be cautious when Grimm has his Charge SPA on; he should be glowing red. ====== Use your new SPA to your advantage. Juggles can be used as an advantage against him. It's just you and Grimm. He should immediately start off the match with a charge SPA that will increase his strength. Don't just start fighting him carelessly or you will lose quickly. I'm not saying avoid him at all costs, just don't fight so recklessly. Your new SPA will help a lot in this fight, since it's Brad's best SPA out of all the three (in my opinion at least), and does a ten hit combo for that matter. So if Grimm's doing that huge SPA combo, reply with this SPA. Only minor setback is that it requires for mini-bars of the SPA meter to be filled. And since there is no one to cancel your juggles, you can do simple juggles with Grimm before he dodges them. He should be easy to beat if you fight strategically instead of just all muscle. =============================================================================== =============================================================================== Mission 23: Avenging the Honor ========== Stage: Back Alley ===== Requirements: Destroy Zach's lower region ============ Opponent: Zach ======== Advice: Use down throws and down attacks against zach. When Zach's laying on ====== the ground, use a down attack; don't grab while he's on the ground. This should be fairly easy. All you need to do is use down attacks until his lower region becomes red. Just don't defeat him; defeating him with his lower region not entirely destroyed will result in a mission failure. =============================================================================== =============================================================================== Mission 24: Helping Hands ========== Stage: Warehouse ===== Requirements: Defeat all opponents ============ Opponents: Kadonashi, Tong Yoon ========= Advice: Try fighting one at a time. If they both gang up on you, run away. ====== Don't bother trying to use a double attack; it's too risky. You got two boss characters fighting you. This can be very tricky. I prefer fighting only one at a time, though the choice of who to fight first is yours. Kadonashi can be hard in this fight while Tong Yoon can just be an annoying pest. Use the same strategies from the previous battles you've had with these guys and it should work nicely. Just try not to fight them both at once. Kadonashi will drop a health drink when defeated. =============================================================================== =============================================================================== Mission 25: Outnumbered ========== Stage: Chinatown ===== Requirements: Defeat all opponents ============ Opponents: Busta, Spider, Em Cee, Nas-Tiii, Pain Killah ========= Advice: Use double attacks with caution. If outnumbered, run and attack one at ====== time. Back to the nobody's. Only problem is their numbers, which can be a disadvantage for you. But no need to worry. These guys still suck even with a large pack. Just take them all out. Be careful when attempting to do a double attack; one of them that's not being attacked can cancel your double attack and beat you up with his other friends. Em Cee should drop a health drink when defeated. Nas-Tiii should drop an energy drink when defeated as well. =============================================================================== =============================================================================== Mission 26: Fist to Fist ========== Stage: Motel ===== Requirements: Defeat Jake ============ Opponent: Jake ======== Advice: Beware of his grabs when his charge SPA is on; he will do more damaging ====== throws. If he goes down, try not to let him up. Jake can be one bad mother in this one. Especially his charge SPA. If his charge SPA is initiated, he will be glowing green. Keep combos to a minimal and just make him hit the ground. Try not to give him mercy and give him all hell. =============================================================================== (You can now use Air Grapple, which allows you to grab opponents while they are in mid air) =============================================================================== Mission 27: The Blitz ========== Stage: Hideout ===== Requirements: Defeat all opponents ============ Opponents: Rod, Torque, Seth, Glen ========= Advice: Use your new Air Grapple to your advantage. Use double throws with ====== caution. Diving attacks and throws can be a life saver. If overpowered, run. They're all are going to attack you at once, so don't just run in there. Using diving attacks and diving grabs can be very helpful in this fight. Double attacks can also help out if no one cancels it. And try out your new Air Grab. The grab differs depending on where you grab the mid-air opponent and he/she is positioned. For example, If you grab an opponent by his legs with back facing down, you'll be able to perform a power bomb (and running power bomb if you push x). Try not to let them overpower you and make use of your SPAs Rod should drop a health drink when defeated. =============================================================================== =============================================================================== Mission 28: Who's Your Daddy? ========== Stage: Hideout ===== Requirements: Defeat Glen ============ Opponent: Glen ======== Advice: If charged up, go for grabs; strikes will not make him stagger and can ====== attack you normally even if being beaten. Use his pipe and make good use of it. Just you and Glen. He'll immediately start off with a charge SPA. When this happens, do not use strikes. I'll repeat: DO NOT USE STRIKES. Strikes will have no affect his animation and can fight back easily. So when he is glowing yellow, go for grabs. (Quick Note: SPAs will have the same affect as normal strikes, so avoid using them as well) As you can see, he also has a pipe. What you need to do is damage a region and sooner or later he will drop it. Push L1 to pick up and drop weapons. Weapons are like regular attacks and grabs, having the directional attacks. Push both X and square to throw it, although it is possible that he can catch it. So here's a simple layout to defeat Glen: Go for grabs if has his charge SPA on Use his pipe against him After his charge SPA is gone, give him hell Follow these three steps and you will easily win. =============================================================================== (You can now use charge SPA. Brad's charge SPA will increase his offense for a period of time. Charge SPA requires half an SPA meter) =============================================================================== Mission 29: Small Fry ========== Stage: Motel ===== Requirements: Defeat all opponents ============ Opponents: Spider, Busta, Pain Killah ========= Advice: Use your new SPA to your advantage. Double attacks are a nice helper. ====== These are just three nobody's, just like what the title of this mission says, "Small Fry". Your new SPA will really come in handy, since it will increase your offense for a period of time. Just fight these three like you normally would and they should go down easily. =============================================================================== =============================================================================== Mission 30: Showdown ========== Stage: Scrapyard ===== Requirements: Defeat Dwayne ============ Opponent: Dwayne ======== Advice: Use everything you've learned to defeat Dwayne. ====== At last, you meet Dwayne. He can be quite the tricky fighter. He will begin the fight with a charge SPA, which, just like yours, increases his offense. So try not to let him get the upper hand at that point. Use all the techniques you've learned and take him down. =============================================================================== =============================================================================== END OF CHAPTER =============================================================================== (Chapters 2 and 3 coming soon) =============================================================================== 7. Character Profiles/Moves Lists This section is for each character of Urban Reign. Each of these characters have a unique fighting style. Some may be the same as others, but due to their different stats, they may not have the same strategy. Anyway, let's start with the main characters. And for all of you Tekken and Soul Edge/Calibur fans out there, you may see that a lot of the fighters in Urban Reign have the same moves and animations as those in the games. Hell, I'll even give a short description to their fighting style, because, well I'm a huge fan of the Martial Arts and street fighting, so I know some knowledge in the way a lot of the characters fight. And a legend for those who may have trouble reading the moves list: ^=Up v=Down <=Left >=Right +=Add to command. For example, ^+Circle means push up and Circle together. a) Main Characters ========= Brad Hawk ========= Fighting Style: All-Round Height: 6'/185 cm Weight: 192 lbs/87 kg DoB: n/a Age: n/a Ranking: ***** Gang: None/Brawler-for-Hire A brawler who's come to town at the request of Shun Ying Lee. Not much is known about his past, but his strength shows he has extensive fighting experience. The main protagonist of Urban Reign. Brad has a tough look. Shaved head, rugged face, pimpin' jacket and strong fighting style. All-Round seems to have an influence in the mixture of Boxing, Kickboxing, Wrestling and Street Fighting. Nothing can really be told about this style, because it's a style that the fighter creates on his own. ========== Moves List ========== ======= Attacks ======= Strikes: ======= Machine Gun Uppercut Command: Circlex4 Region: Head, Head, Upper, Head Slashing High Kick Command: ^+Circle Region: Head Storm Uppercut Command: +Circlex3 Region: Upper, Upper, Head Sweep Kick Command: v+Circle Region: Lower Snap Kick Command: v+Circle (when near a downed enemy) Region: Lower Face Away Strikes: ================= Machine Gun Uppercut Command: Circlex4 Region: Head, Head, Upper, Head Swinging Overheard Punch Command: ^+Circle Region: Head Storm Uppercut Command: +Circlex3 Region: Upper, Upper, Head Spinning Sweep Kick Command: v+Circle Region: Lower ===== Grabs ===== Front Grabs: =========== Power Bomb Command: ^+Triangle Region: Head Running Power Bomb Command: Push X during Power Bomb Region: Upper Wall Power Bomb Command: Connect a Running Power Bomb to a wall Region: Upper, Upper Reverse Back Shoulder Throw Command: +Triangle Region: Upper Leg Screw Command: v+Triangle Region: Lower Back Grabs: ========== Face Crusher Command: ^+Triangle Region: Head Reverse Back Shoulder Throw Command: +Triangle Region: Upper Shin Breaker Command: v+Triangle Region: Lower Face Away Grabs: =============== Arm Twist to High-Section Kick Command: ^+Triangle Region: Head Reverse Back Shoulder Throw Command: +Triangle Region: Upper Leg Scissors Command: v+Triangle Region: Lower Air Grabs: ========= Enemy Facing Up: =============== Power Bomb Command: Triangle by lower region Region: Upper Running Power Bomb Command: Push X during Power Bomb Region: Upper Wall Power Bomb Command: Connect a Running Power Bomb to a wall Region: Upper, Upper German Suplex Command: Triangle by head region Region: Upper Spiral Backbreaker Command: Triangle by upper region Region: Upper Enemy Facing Down: ================= Powerslam Command: Triangle Region: Upper Ground: ====== Mounted Punching* Command: Triangle while enemy is laying on the ground Region: Head, Head, Head, Head *=Enemy can face both up and down for this move ====== Diving ====== Diving Kick* Command: Circle Region: Head Hurricarana Command: Triangle Region: Head Reverse Hurricarana Command: Triangle (facing behind opponent) Region: Head *=Can perform numerous times while in the air ======= Dashing ======= Wall Run Command: X (connect to a wall or person) Region: Head (can set up for diving maneuvers) Attacks: ======= Cyclone Kick Command: Circle Region: Upper, Head Catapult Uppercut Command: ^+Circle Region: Head Stomach Blow Command: +Circle Region: Upper Sliding Kick Command: v+Circle Region: Lower ================== Special Arts (SPA) ================== Twister Command: Circle+Triangle Region: Head, Head Windmill Command: Circle+Triangle (while on the ground) Region: Head, Lower Fatal Blow Command: ^+Circle+Triangle Region: Upper Lightning Smash Command: +Circle+Triangle Region: Upper, Head, Upper, Upper, Upper, Head, Upper, Upper, Upper, Head Charge (Power Up)* Command: v+Circle+Triangle Region: Upper *=Will affect your stats for a period of time depending on what charge type it is ======= Doubles ======= Double Attacks: ============== Hawk Talon Command: Triangle when two enemies are in front of you Region: Head Hawk Wing Command: Triangle when two enemies are in front of you and behind you Region: Head Double-Team Attacks: =================== Phalanx Attack Command: Triangle when a partner and you are in front of an opponent Region: Upper, Upper, Head Sky-High Command: Triangle when you are behind an enemy and a partner is in front Region: Head Double-Team Facebuster Command: Triangle when a partner and you are behind an opponent Region: Head ============= Shun Ying Lee ============= Fighting Style: Kung Fu/Chinese Sword Height: 5'7/170 cm Weight: 117 lbs/54 kg DoB: 2/23 Age: 24 Ranking: **** Gang: Chinatown Triads/Gang Leader The leader of Chinatown and the Chinese Triads. When her father died, he passed down command to Shun Ying Lee. Her younger brother, Lin Fong Lee, however, was not pleased with this decision. She is currently having a gang war with Dwayne and his gang, the Zaps. The female protagonist of Urban Reign. She's sexy, strong and smart. How can you get better than that? And I guess having the most dialogue in the game helps her in character develoment. Shun Ying's style of Kung Fu is most likely Bajiquan Kung Fu. Bajiquan was originally called Baziquan, or "rake fist", due to the fact that when not striking, the fist is held loosely and slightly open, resembling a rake. ========== Moves List ========== ======= Attacks ======= Strikes: ======= Leaping White Crane Kick (Yang Style) Command: Circlex4 Region: Head, Upper, Upper, Upper, Head Leaping White Crane Kick (Yin Style) Command: Circle x2, quick pause, Circle x2/x3 (depending the length of pause) Region: Head, Upper, Head, Head Head Butterfly Cross Kick Command: ^+Circlex2 Region: Head, Head, Head Sun-Moon Double Knee Command: +Circlex2 Region: Upper, Upper Rising Blue Dragon Command: v+Circlex3 Region: Lower, Lower, Lower Croughing Tiger Command: v+Circle (when near a downed enemy) Region: Lower Face Away Strikes: ================= Leaping White Crane Kick (Yang Style) Command: Circlex5 Region: Head, Head, Upper, Upper, Upper, Head Kangaroo Back Roll Command: ^+Circle Region: Head Double Tornado Kick Command: +Circlex2 Region: Upper, Head Spinning Dragon Kick Command: v+Circlex2 Region: Lower, Upper ===== Grabs ===== Front Grabs: =========== Headlock Kick Command: ^+Triangle Region: Head Headlock Face Crusher Command: Push X during Headlock Kick Region: Head Tornado Face Crusher Command: Connect a Headlock Face Crusher to a wall Region: Head Whirlwind Dragon Slap Command: +Triangle Region: Upper Leg Scissors Command: v+Triangle Region: Lower Back Grabs: ========== Sitout Rear Slam Command: ^+Triangle Region: Head Arm Twist to Mid-Section Kick Command: +Triangle Region: Upper Reverse Leg Scissors Command: v+Triangle Region: Lower Face Away Grabs: =============== Headlock Kick Command: ^+Triangle Region: Head Arm Twist to Mid-Section Kick Command: +Triangle Region: Upper Leg Scissors Command: v+Triangle Region: Lower Ground: ====== Mounted Punching* Command: Triangle while enemy is laying on the ground Region: Head, Head, Head, Head *=Enemy can face both up and down for this move ====== Diving ====== Diving Kick* Command: Circle Region: Head Diving Flip Command: Triangle Region: Head Reverse Diving Flip Command: Triangle (facing behind opponent) Region: Head *=Can perform numerous times while in the air ======= Dashing ======= Wall Run Command: X (connect to a wall or person) Region: Head (can set up for diving maneuvers) Attacks: ======= Sun-Moon Double Knee Command: Circlex2 Region: Upper, Upper Two-Tailed Scorpion Command: ^+Circle Region: Head, Head Roaring White Tiger Kick Command: +Circle Region: Upper Sliding Kick Command: v+Circle Region: Lower ================== Special Arts (SPA) ================== Fierce Dragon Tornado Kick Command: Circle+Triangle Region: Upper, Upper Windmill Command: Circle+Triangle (while on the ground) Region: Head, Lower Phoenix Tornado Kick Command: ^+Circle+Triangle Region: Upper Dancing Butterfly Command: +Circle+Triangle Region: Upper, Head, Upper, Upper, Upper, Head, Upper, Upper, Upper, Head Charge (Concentration)* Command: v+Circle+Triangle Region: Upper *=Will affect your stats for a period of time depending on what charge type it is ======= Doubles ======= Double Attacks: ============== Rising Sprite Command: Triangle when two enemies are in front of you Region: Head, Upper Fairy Wave Command: Triangle when two enemies are in front of you and behind you Region: Upper Double-Team Attacks: =================== Kung Fu Master Command: Triangle when a partner and you are in front of an opponent Region: Upper, Upper, Head Double-Team Swing DDT Command: Triangle when you are behind an enemy and a partner is in front Region: Head Double-Team Facebuster Command: Triangle when a partner and you are behind an opponent Region: Head ============ Dwayne Davis ============ Fighting Style: Rush Height: 5'10/178 cm Weight: 165 lbs/75 kg DoB: 12/17 Age: 32 Ranking: **** Gang: Zaps/Leader The leader of the Zaps gang. After losing his family at a very young age, he values his gang members and homeboys. After having one of his closest member, KG, disappear, he suspects that Shun Ying and her Chinese gang may have taken him and begins to attack them. The third main protagonist of Urban Reign. Usually I'm not a fan for "gangstas" and "homeboys" but this guy is kinda cool. I mean, he actually doesn't act like an @$$hole and is loyal to his gang. And he's got a pretty cool fighting style. Rush appears to be somewhat of a more complexed style of street fighting, which includes Boxing and Wrestling as well. ========== Moves List ========== ======= Attacks ======= Strikes: ======= Dwayne Combination Command: Circlex6 Region: Head, Head, Upper, Upper, Head, Upper Lightning Hook Combination Command: ^+Circlex4 Region: Head, Head, Head, Head Shoot-Off Combination Command: +Circlex3 Region: Upper, Upper, Head Crossfire Combination Command: v+Circlex5 Region: Lower, Upper, Head, Head, Head Snap Kick Command: v+Circle (when near a downed enemy) Region: Lower Face Away Strikes: ================= Dwayne Combination Command: Circlex6 Region: Head, Head, Upper, Upper, Head, Upper Gut-Blow Combination Command: ^+Circlex2 Region: Head, Upper Shoot-Off Combination Command: +Circlex3 Region: Upper, Upper, Head Crossfire Combination Command: v+Circlex5 Region: Lower, Upper, Head, Head, Head ===== Grabs ===== Front Grabs: =========== Turn-Over Facebuster Command: ^+Triangle Region: Upper, Head Running Power Bomb Command: Push X during Turn-Over Facebuster Region: Upper Wall Power Bomb Command: Connect a Running Power Bomb to a wall Region: Upper, Upper Alabama Slam Command: +Triangle Region: Upper Running Alabama Slam Command: Push X during Alabama Slam Region: Upper Wall Alabama Slam Command: Connect a Running Alabama Slam to a wall Region: Upper (does twice as much damage on the Upper region) Leg Scissors Command: v+Triangle Region: Lower Back Grabs: ========== Uppercut Combination Command: ^+Triangle Region: Upper, Upper, Upper, Head, Head Sidewalk Slam Command: +Triangle Region: Upper Atomic Drop Command: v+Triangle Region: Lower Face Away Grabs: =============== Uppercut Combination Command: ^+Triangle Region: Upper, Upper, Upper, Head, Head Triple Knee Attack Command: +Triangle Region: Upper, Upper, Upper Reverse Low Blow Kick Command: v+Triangle Region: Lower Air Grabs: ========= Enemy Facing Up: =============== Power Bomb Command: Triangle by lower region Region: Upper Running Power Bomb Command: Push X during Power Bomb Region: Upper Wall Power Bomb Command: Connect a Running Power Bomb to a wall Region: Upper, Upper German Suplex Command: Triangle by head region Region: Upper Spiral Backbreaker Command: Triangle by upper region Region: Upper Enemy Facing Down: ================= Powerslam Command: Triangle Region: Upper Ground: ====== Mounted Punching* Command: Triangle while enemy is laying on the ground Region: Head, Head, Head, Head *=Enemy can face both up and down for this move ====== Diving ====== Diving Kick* Command: Circle Region: Head Falling Face-Buster Command: Triangle Region: Head Falling Skull-Buster Command: Triangle (facing behind opponent) Region: Head *=Can perform numerous times while in the air ======= Dashing ======= Wall Run Command: X (connect to a wall or person) Region: Head (can set up for diving maneuvers) Attacks: ======= Truss Kick Command: Circle Region: Head Smackdown Command: ^+Circle Region: Head Mach Kick Command: +Circle Region: Upper Sliding Kick Command: v+Circle Region: Lower ================== Special Arts (SPA) ================== Twister Command: Circle+Triangle Region: Head, Head Windmill Command: Circle+Triangle (while on the ground) Region: Head, Lower P3/Pain Cubed Command: ^+Circle+Triangle Region: Upper, Upper, Head Zaps Judgement Command: +Circle+Triangle Region: Upper, Upper, Upper, Head Charge (Power Up)* Command: v+Circle+Triangle Region: Upper *=Will affect your stats for a period of time depending on what charge type it is ======= Doubles ======= Double Attacks: ============== Diving Neck-Breaker Command: Triangle when two enemies are in front of you Region: Head Double Bulldogging Headlock Command: Triangle when two enemies are in front of you and behind you Region: Head Double-Team Attacks: =================== Twin Super Kick Command: Triangle when a partner and you are in front of an opponent Region: Upper, Head Hard Puncher Command: Triangle when you are behind an enemy and a partner is in front Region: Head Double-Team Facebuster Command: Triangle when a partner and you are behind an opponent Region: Head =========== Glen Kluger =========== Fighting Style: Power Height: 6'3/194 cm Weight: 214 lbs/97 kg DoB: 11/2 Age: 41 Ranking: **** Gang: Hell's Legions/Leader The leader of the Hell's Legions biker gang. He has been hired by Dwayne and the Zaps, he is out to fight Brad Hawk and Shun Ying Lee. We got another Biker stereotype. I really could care less about this guy. I'm not much into the whole Biker look, although I do like motorcycles and leather jackets. Power is basically a street fighting type of fighting that uses strength and force. ========== Moves List ========== ======= Attacks ======= Strikes: ======= Brute Force Command: Circlex5 Region: Head, Upper, Head, Head, Upper Double Axe Handle Command: ^+Circle Region: Head Migrane Command: +Circlex3 Region: Upper, Upper, Head Stepping Low Kick Command: v+Circle Region: Lower Angry Stomp Command: v+Circle (when near a downed enemy) Region: Lower Face Away Strikes: ================= Brute Force Command: Circlex5 Region: Head, Upper, Head, Head, Upper Backfist Command: ^+Circle Region: Head Stepping Low Kick Command: v+Circle Region: Lower Mule Kick Command: v+Circle Region: Lower ===== Grabs ===== Front Grabs: =========== Atomic Piledriver Command: ^+Triangle Region: Upper, Head Running Power Bomb Command: Push X during Atomic Piledriver Region: Upper, Upper Wall Power Bomb Command: Connect a Running Power Bomb to a wall Region: Upper, Upper, Upper Ultimate F-5 Command: +Triangle Region: Upper, Upper, Upper Shin Breaker Command: v+Triangle Region: Lower Back Grabs: ========== Facebuster Command: ^+Triangle Region: Head Electric Chair Drop Command: +Triangle Region: Upper Atomic Drop Command: v+Triangle Region: Lower Face Away Grabs: =============== Gorilla Press Spear Command: ^+Triangle Region: Head Walking Gorilla Press Throw Command: Push X during Gorilla Press Spear Region: Upper Gorilla Press Crusher Command: Connect a Walking Gorilla Gorilla Press Throw to a wall Region: Upper, Upper Powerslam Command: +Triangle Region: Upper Reverse Low Blow Kick Command: v+Triangle Region: Lower Air Grabs: ========= Enemy Facing Up: =============== Rag Doll Command: Triangle by lower region Region: Upper Oaklahoma Slam Command: Triangle by head region Region: Upper Running Oaklahoma Slam Command: Push X during Oaklahoma Slam Region: Upper Oaklahoma Wall Slam Command: Connect a Running Oaklahoma Slam to a wall Region: Upper, Upper Spiral Backbreaker Command: Triangle by upper region Region: Upper Enemy Facing Down: ================= Gorilla Press Slam Command: Triangle by head region Region: Upper Walking Gorilla Press Throw Command: Push X during Gorilla Press Spear Region: Upper Gorilla Press Crusher Command: Connect a Walking Gorilla Gorilla Press Throw to a wall Region: Upper, Upper Powerslam Command: Triangle by upper region Region: Upper Pinata Command: Triangle by lower region Region: Upper, Upper, Upper Ground ====== Facing Up: ========= Mounted Punching Command: Triangle by head or upper region Region: Head, Head, Head, Head Rag Doll Command: Triangle by lower region Region: Upper Facing Down: =========== Mounted Punching Command: Triangle by upper or lower region Region: Head, Head, Head, Head Head Snap Command: Triangle by head region Region: Head ====== Diving ====== Elbow Thrust Command: Circle Region: Head Concussion* Command: Triangle Region: Head *=Can perform on both sides ======= Dashing ======= Wall Run Command: X (connect to a wall or person) Region: Head (can set up for diving maneuvers) Attacks: ======= Clothesline Command: Circle Region: Head Running Knee Command: ^+Circle Region: Head Axe Handle Command: +Circle Region: Upper Sliding Kick Command: v+Circle Region: Lower ================== Special Arts (SPA) ================== Double Lariat Command: Circle+Triangle Region: Head, Head, Head Windmill Command: Circle+Triangle (while on the ground) Region: Head, Lower Thick-Headed Command: ^+Circle+Triangle Region: Head Hell's Awakening Command: +Circle+Triangle Region: Upper, Head, Upper, Head, Head Charge (Power Up)* Command: v+Circle+Triangle Region: Upper *=Will affect your stats for a period of time depending on what charge type it is ======= Doubles ======= Double Attacks: ============== Double Flapjack Command: Triangle when two enemies are in front of you Region: Head Double Face Crusher Command: Triangle when two enemies are in front of you and behind you Region: Head Double-Team Attacks: =================== Double Chokeslam Command: Triangle when a partner and you are in front of an opponent Region: Head, Upper Heavy Hitter Command: Triangle when you are behind an enemy and a partner is in front Region: Head Double-Team Facebuster Command: Triangle when a partner and you are behind an opponent Region: Head =========== Jake Hudson =========== Fighting Style: Wrestling Height: Weight: DoB: Age: Ranking: **** Gang: None/Muscle-for-Hire Ever since giving up Amateur Wrestling from an injury, he has now become a muscle-for-hire. Hired by Dwayne to take down Brad and Shun Ying. He sure likes dressing up Western style I think. That and the fact that he looks just like my friend from the Bronx too. I like this design overall. Jake uses a more professional wrestling and technical fighting style than Alex Steiner. A lot of his moves are based on technique in pro wrestling. ========== Moves List ========== ======= Attacks ======= Strikes: ======= Cranium Shots Command: Circlex2 Region: Head, Head Jumping Back Kick Command: ^+Circle Region: Head Front Kick Command: +Circle Region: Upper Stepping Low Kick Command: v+Circle Region: Lower Angry Stomp Command: v+Circle (when near a downed enemy) Region: Lower Face Away Strikes: ================= Stunning Throat Thrust Command: Circlex2 Region: Head, Head Swinging Overheard Punch Command: ^+Circle Region: Head Back Chop Command: +Circle Region: Upper Mule Kick Command: v+Circle Region: Lower ===== Grabs ===== Front Grabs: =========== Tombstone Piledriver Command: ^+Triangle Region: Head Running Oaklahoma Slam Command: Push X during Tombstone Piledriver Region: Upper Oaklahoma Wall Slam Command: Connect a Running Oaklahoma Slam to a wall Region: Upper, Upper Tiger Throw Command: +Triangle Region: Upper, Upper Manhattan Drop Command: v+Triangle Region: Lower Falling Suplex* Command: ^+Triangle Region: Head Atomic Jackhammer* Command: +Triangle Region: Upper Leg Screw* Command: v+Triangle Region: Lower *=Need Charge SPA initiated Back Grabs: ========== German Suplex Command: ^+Triangle Region: Head Olympic Slam Command: +Triangle Region: Upper Shin Breaker Command: v+Triangle Region: Lower Lifting Dragon Suplex* Command: ^+Triangle Region: Head Inveverted Suplex* Command: +Triangle Region: Upper Single Crab* Command: v+Triangle Region: Upper, Lower *=Need Charge SPA initiated Face Away Grabs: =============== Stunner Command: ^+Triangle Region: Head Arm Twist to Mid-Section Kick Command: +Triangle Region: Upper Leg Scissors Command: v+Triangle Region: Lower Air Grabs: ========= Enemy Facing Up: =============== Power Bomb Command: Triangle by lower region Region: Upper Running Power Bomb Command: Push X during Power Bomb Region: Upper Wall Power Bomb Command: Connect a Running Power Bomb to a wall Region: Upper, Upper German Suplex Command: Triangle by head region Region: Upper Spiral Backbreaker Command: Triangle by upper region Region: Upper Enemy Facing Down: ================= Powerslam Command: Triangle Region: Upper Ground ====== Facing Up: ========= Head Snap Command: Triangle by head region Region: Head Cross Armbar Command: Triangle by upper region Region: Upper Figure 4 Leg Lock Command: Triangle by lower region Region: Lower, Lower Facing Down: =========== Chinlock Command: Triangle by head region Region: Head Crossface Command: Triangle by upper region Region: Head Ankle Lock Command: Triangle by lower region Region: Lower ====== Diving ====== Missle Dropkick* Command: Circle Region: Head Diving Tornado DDT Command: Triangle Region: Head Diving Reverse Tornado DDT Command: Triangle (facing behind opponent) Region: Head *=Can perform numerous times while in the air ======= Dashing ======= Wall Run Command: X (connect to a wall or person) Region: Head (can set up for diving maneuvers) Attacks: ======= Clothesline Command: Circle Region: Head Dropkick Command: ^+Circle Region: Head Thrust Kick Command: +Circle Region: Upper Sliding Kick Command: v+Circle Region: Lower ================== Special Arts (SPA) ================== Twister Command: Circle+Triangle Region: Head, Head Windmill Command: Circle+Triangle (while on the ground) Region: Head, Lower Running Dropkick Command: ^+Circle+Triangle Region: Head Big Chop Command: +Circle+Triangle Region: Head Charge (Arcanum)* Command: v+Circle+Triangle Region: Upper *=Will affect your stats for a period of time depending on what charge type it is ======= Doubles ======= Double Attacks: ============== Double Suplex Command: Triangle when two enemies are in front of you Region: Head, Upper Double Stunner Command: Triangle when two enemies are in front of you and behind you Region: Head Double-Team Attacks: =================== Double Cutter Command: Triangle when a partner and you are in front of an opponent Region: Upper Back Breaker Leg Drop Combination Command: Triangle when you are behind an enemy and a partner is in front Region: Upper, Head Double-Team Facebuster Command: Triangle when a partner and you are behind an opponent Region: Head ================== Kadonashi Shotaro ================== Fighting Style: Karate Height: 5'7/175 cm Weight: 172 lbs/78 kg DoB: 11/25 Age: 34 Ranking: **** Gang: Kadonashi Dojo The grand master of the Kadonashi Dojo. In pursuit of the, "American dream," he came to the United States from Japan and opened a Karate dojo. He is not fluent in English. Every brawler game needs a Japanese guy. Every brawler needs a Karate fighter. This man kills two birds with one stone. Kadonashi! Bascially, he is what you would expect from a Karate fighter (white Karate gi and a black belt). Maybe my mom is his barber since we both have the same exact hair. Kadonashi uses Kyokushinkai Karate. Kyokushinkai translates as, "the society for the ultimate truth," in Japanese. Kyokushin is known as one of the roughest Karate styles of all time, being a full contact martial art and adapts several other styles, such as Shotokan Karate, Goju Ryu Karate, Kickboxing and Tae Kwon Do. ========== Moves List ========== ======= Attacks ======= Strikes: ======= Basic Sparring Command: Circlex3 Region: Upper, Upper, Upper Spinning High Kick Command: ^+Circle Region: Head Suigetsu Strike Command: +Circlex2 Region: Upper, Upper Spinning Low Kick Command: v+Circle Region: Lower Ground Punch Command: v+Circle (when near a downed enemy) Region: Lower Kumite* Command: Circlex6 Region: Upper, Upper, Upper, Head, Upper, Upper Kicking Kumite* Command: ^+Circlex4 Region: Head, Upper, Upper, Head Full Contact* Command: +Circlex4 Region: Upper, Upper, Upper, Head Fly Away* Command: v+Circlex3 Region: Lower, Upper, Head *=Need Charge SPA initiated Face Away Strikes: ================= Basic Sparring Command: Circlex Region: Head, Upper, Upper Spinning High Kick Command: ^+Circle Region: Head Snap Side Kick Command: +Circle Region: Upper Low Outer Hook Command: v+Circle Region: Lower ===== Grabs ===== Front Grabs: =========== Arm Twist to High-Section Kick Command: ^+Triangle Region: Head Tsurikomi-Goshi Command: +Triangle Region: Upper Leg Pop Command: v+Triangle Region: Lower Back Grabs: ========== Sleeper Lock Command: ^+Triangle Region: Head, Head Sambo Suplex Command: +Triangle Region: Upper Rolling Leg Lock Command: v+Triangle Region: Lower, Lower, Lower Face Away Grabs: =============== Arm Twist to High-Section Kick Command: ^+Triangle Region: Head Tsurikomi-Goshi Command: +Triangle Region: Upper Rolling Leg Lock Command: v+Triangle Region: Lower, Lower, Lower Ground: ====== Mounted Punching* Command: Triangle while enemy is laying on the ground Region: Head, Head, Head, Head *=Enemy can face both up and down for this move ====== Diving ====== Diving Kick* Command: Circle Region: Head Leaping Hammer Fist** Command: Triangle Region: Head *=Can perform numerous times while in the air **=Can perform on both sides ======= Dashing ======= Wall Run Command: X (connect to a wall or person) Region: Head (can set up for diving maneuvers) Attacks: ======= Forearm Smash Command: Circle Region: Upper Flying Side Kick Command: ^+Circle Region: Head Double Lift Kick Command: +Circle Region: Upper, Head Sliding Kick Command: v+Circle Region: Lower ================== Special Arts (SPA) ================== Twister Command: Circle+Triangle Region: Head, Head Windmill Command: Circle+Triangle (while on the ground) Region: Head, Lower Fatal Fist Blow Command: ^+Circle+Triangle Region: Upper Hurricane Uppercut Command: +Circle+Triangle/Circle+Triangle** Region: Upper, Upper, Upper, Head 100-Man Kumite** Command: +Circle+Triangle Region: Upper, Upper, Upper, Head, Upper, Upper, Head, Head Charge (Arcanum)* Command: v+Circle+Triangle Region: Upper *=Will affect your stats for a period of time depending on what charge type it is **=Need Charge SPA initiated ======= Doubles ======= Double Attacks: ============== Sodetsurikomi-Goshi Command: Triangle when two enemies are in front of you Region: Head Tomoe-Nage Command: Triangle when two enemies are in front of you and behind you Region: Head Double-Team Attacks: =================== Sky-High Command: Triangle when a partner and you are in front of an opponent Region: Head Two-Man Army Command: Triangle when you are behind an enemy and a partner is in front Region: Upper, Head Double-Team Facebuster Command: Triangle when a partner and you are behind an opponent Region: Head ================= Tong Yoon Bulsook ================= Fighting Style: Muay Thai Height: 5'7/177 cm Weight: 159 lbs/72 kg DoB: 9/30 Age: 29 Ranking: **** Gang: None Former Muay Thai champion back in his home country. Normally a lone wolf, but having fallen on hard times, he's been lending a hand in gang feuds. Tony Jaa's got nothing on this dude! Since I myself do some Muay Thai, I think Tong Yoon helps justify the art of Thai Kickboxing. While I may not be fond of his voice, he does have a cool appearance and has the knees to prove it. I do like his tatoos as well. Muay Thai is Thailand's national sport, and considered by many as the most dangerous martial art of all time. Tong Yoon's style is the traditional art of Muay Thai. Muay Thai is mostly known for its uses of fists, elbows, and knees. Moves List: ========== Attacks: ======= Novice Command: Circlex4 Region: Head, Head, Upper, Upper Kao Dode Command: ^+Circle Region: Head Fierce Roundhouses Command: +Circlex4 Region: Upper, Upper, Upper, Upper Fierce Low Spinning Roundhouse Command: v+Circle Region: Lower Face Away Strikes: ================= Novice Command: Circlex4 Region: Head, Head, Upper, Upper Kao Dode Command: ^+Circle Region: Head Fierce Roundhouses Command: +Circlex4 Region: Upper, Upper, Upper, Upper Fierce Low Spinning Roundhouse Command: v+Circle Region: Lower Grabs: ===== Front Grabs: =========== Concussion Command: ^+Triangle Region: Head Triple Knee Command: +Triangle Region: Upper, Upper, Upper Leg Scissors Command: v+Triangle Region: Lower Back Grabs: ========== Concussion Command: ^+Triangle Region: Head Arm Twist to Mid-Section Kick Command: +Triangle Region: Upper Reverse Leg Scissors Command: v+Triangle Region: Lower Face Away Grabs: =============== Concussion Command: ^+Triangle Region: Head Triple Knee Command: +Triangle Region: Upper, Upper, Upper Reverse Low Blow Kick Command: v+Triangle Region: Lower Ground: ====== Mounted Punching* Command: Triangle while enemy is laying on the ground Region: Head, Head, Head, Head *=Enemy can face both up and down for this move ====== Diving ====== Elbow Thrust Command: Circle Region: Head Concussion* Command: Triangle Region: Head *=Can perform on both sides ======= Dashing ======= Wall Run Command: X (connect to a wall or person) Region: Head (can set up for diving maneuvers) Attacks: ======= Elbow-Knee Knockdown Command: Circle Region: Head Fierce Elbow Command: ^+Circle Region: Head Mid Spinning Roundhouse Command: +Circle Region: Upper Sliding Kick Command: v+Circle Region: Lower ================== Special Arts (SPA) ================== Twister Command: Circle+Triangle Region: Head, Head Windmill Command: Circle+Triangle (while on the ground) Region: Head, Lower Leaping Fang Command: ^+Circle+Triangle Region: Upper. Head Thailand Tornado Command: +Circle+Triangle Region: Upper, Charge (Power Up)* Command: v+Circle+Triangle Region: Upper *=Will affect your stats for a period of time depending on what charge type it is ======= Doubles ======= Double Attacks: ============== Double Spear Command: Triangle when two enemies are in front of you Region: Upper Head Clank Command: Triangle when two enemies are in front of you and behind you Region: Head Double-Team Attacks: =================== Twin Super Kick Command: Triangle when a partner and you are in front of an opponent Region: Upper, Head Thailand Beatdown Command: Triangle when you are behind an enemy and a partner is in front Region: Head, Upper, Upper, Upper, Upper, Upper Double-Team Facebuster Command: Triangle when a partner and you are behind an opponent Region: Head ===== Grimm ===== Fighting Style: Boxing Height: 5'7/177 cm Weight: 159 lbs/72 kg DoB: 9/30 Age: 29 Ranking: **** Gang: None A former world-ranked boxer who also began to practice pro wrestling as well. Not thinking of others, he uses his strength and muscle to bring others around him. Grimm looks like one of those rough necks that can beat the crap out of you if you mess with him. I think what makes a plus to that is his shaved head. Boxing is where two individuals fight each other with their fists wrapped in gloves in a series of one to three-minute rounds. Grimm uses a street type of Boxing, which would convert to both Boxing and street fighting and grapples. Moves List: ========== Attacks: ======= Right Hook Combo Command: Circlex4 Region: Head, Head, Upper, Head Left Cross Combo Command: ^+Circlex3 Region: Head, Upper, Upper Body Blows Command: +Circlex3 Region: Upper, Upper, Upper Low Roundhouse Command: v+Circle Region: Lower Face Away Strikes: ================= Right Hook Combo Command: Circlex4 Region: Head, Head, Upper, Head Sonic Fang Command: ^+Circlex2 Region: Head, Upper Body Blows Command: +Circlex3 Region: Upper, Upper, Upper Low Outer Hook Command: v+Circle Region: Lower Grabs: ===== Front Grabs: =========== Uppercut Combination Command: ^+Triangle Region: Upper, Upper, Upper, Head, Head Nasty Mount Command: +Triangle Region: Upper, Head, Head, Head, Head, Head, Head Leg Scissors Command: v+Triangle Region: Lower Back Grabs: ========== Turning Power Bomb Command: ^+Triangle Region: Head Olympic Slam Command: +Triangle Region: Upper Reverse Leg Scissors Command: v+Triangle Region: Lower Face Away Grabs: =============== Uppercut Combination Command: ^+Triangle Region: Upper, Upper, Upper, Head, Head Overhead Throw Command: +Triangle Region: Upper Leg Scissors Command: v+Triangle Region: Lower Ground: ====== Mounted Punching* Command: Triangle while enemy is laying on the ground Region: Head, Head, Head, Head *=Enemy can face both up and down for this move ====== Diving ====== Overhead Punch Command: Circle Region: Head Concussion* Command: Triangle Region: Head *=Can perform on both sides ======= Dashing ======= Wall Run Command: X (connect to a wall or person) Region: Head (can set up for diving maneuvers) Attacks: ======= Foward Thrust Command: Circle Region: Head 1-2 Command: ^+Circle Region: Head, Head Right Fake-Left Cross Command: +Circle Region: Upper Sliding Kick Command: v+Circle Region: Lower ================== Special Arts (SPA) ================== Twister Command: Circle+Triangle Region: Head, Head Windmill Command: Circle+Triangle (while on the ground) Region: Head, Lower Stun Gun Command: ^+Circle+Triangle Region: Head Finishing Blow Command: +Circle+Triangle Region: Upper, Upper, Upper, Upper, Upper, Head, Head, Head Charge (Power Up)* Command: v+Circle+Triangle Region: Upper *=Will affect your stats for a period of time depending on what charge type it is ======= Doubles ======= Double Attacks: ============== Double Overhead Suplex Command: Triangle when two enemies are in front of you Region: Upper Neck-Snapping Suplex Command: Triangle when two enemies are in front of you and behind you Region: Head, Upper Double-Team Attacks: =================== Double Cross-Power Bomb Command: Triangle when a partner and you are in front of an opponent Region: Upper, Head Sweeping Famouser Command: Triangle when you are behind an enemy and a partner is in front Region: Head, Upper, Upper, Upper, Upper, Upper Double-Team Facebuster Command: Triangle when a partner and you are behind an opponent Region: Head (Other characters coming soon) =============================================================================== 8. Unlockables and Secrets (Coming Soon) =============================================================================== 9. Trivia (Coming Soon) =============================================================================== 10. End/Credits I must show my gratitude to those who've inspired me to write this FAQ. Without them, I wouldn't have taken the time to have written this FAQ. I thank whoever has assisted me in any way, shape or form to me writing this FAQ. ======== GameFAQs ======== For having a site for all FAQs and Walkthroughs. And providing me a tutorial as to how to write an FAQ/Walkthrough ================================================== Kevin Dinglasan (KDKM0506/InspectorK/IJCSpeedKing) ================================================== For writing the first and only Urban Reign FAQ and giving me a motivation into making my own FAQ. If you're reading this right now, I just want to let you know how much I enjoyed your FAQ and like your courage into making the only Urban Reign FAQ out there right now in GameFAQs =============================== Michael Posa (Posa/-BIO-HaZaRd) =============================== For being my best friend out there and giving me a good break from writing this faq and playing challenge mode with me. As well as helping me in other games like getting 100% on every difficulty in The Warriors (though I did most of it on my own) and getting me almost all of the dog tags in MGS2 and so on. See ya on Omega Strain tonight. :D ============================= James Walsh and Myong Suk Kim ============================= My parents. If it weren't for them, then, well, I wouldn't even exist. Thank you mom and dad for loving me dearly! ^o^ ===== Namco ===== I thank Namco for making this exceptional game. I love how they made the physics and animation so superb and almost unbeatable to any other game I've played. Just goes to show you that games don't have to be overhyped to show how great the game is. Now if you guys made Urban Reign 2 or Urban Reign for the PSP, then I'll be even more happy, and you're darn right I'll be writing an FAQ for it as well! ======================= You, the reader/cheater ======================= Why shouldn't give my thanks to you people? What's the point in writing FAQs if no one's gonna give a crap reading about it? Even though this is a small game not known by many in the public, it's a nice stepping stone for me. And hell, I love this freakin' game. ^__^ =============================================================================== 11. Copyright As many of you, if not then all of you should know, this FAQ has its own copyrights, which are mine. This FAQ is originally meant to be apart of GameFAQs only. However, if any of you wish to add this FAQ to either your website or a website, nothing more than an email for permission is needed. I will find no trouble allowing one to put this FAQ on a website as long as I am informed at first. As of now this FAQ should only be found in the following website(s): GameFAQs.com Supercheats.com However, if either I or a loyal reader of this FAQ is to find this FAQ in a website not listed above, I will be forced to use legal action towards those attempting to have this FAQ and hold it as their own. I'm only a 16 year-old boy from Long Island, New York. Don't think that stealing this FAQ and holding it as your own will make you popular anywhere. I am just a fan of this game and making an FAQ. Bottom Line: Even a starving hawk never steals from others. Please don't steal at all. ... Heh, I said hawk. Kinda fits this FAQ, right? You know, Brad Hawk, right? Yeah, heh heh... ... Ok, I'll stop now. =============================================================================== 12. Contact/Email For those who wish to contact me for any reason at all, including comments, criticism, suggestions, etc., I am available to be contacted in the following ways. Email: moon_soo_kim@yahoo.com AIM: ftdnky721 MSN: fatdonkey89@hotmail.com Please feel free to contact me anytime. I will accept all emails and IM's unless if it's spam or stupid posts that is. =============================================================================== With that being said, I tip my hat to thee, wishing you all a nice day. -MoonSoo