Unlimited SaGa Panel Ability Faq. This FAQ was created 03/06/2003 and was last updated 04/27/2005 Version 1.0: The first version of the FAQ Version 1.1: A slight update with info on Master Technician and Master Magician thanks to TheRandomPie IV. Version 1.2: Info on Fortitude thanks to Ramtieger. Version 2.0: Completely redone info thanks to Ramteiger giving out a ton of info on the panels and such. Version 3.1: Updated the info about gaining negative panels. Also added a section on what effects the levels of panels you gain. Changed "Heroism" to "Power Surge" to be more accurate to the U.S version. ****************************************************************************** Sections ****************************************************************************** 0. Introduction and explantion of the FAQ. 1. The Purpose of Panels. 2. Top Three Slots and Bottom Four Slots. 3. Reading the chart. 4. The panel chart. 5. Your chances to gain panels based on what you use. 6. How to increase your chance of gaining negative panels 7. Factors that effect the level of panels you will gain. 8. Credits, Disclaimer and Contact Info. ******************************************************************************* 0. Introduction and explantion of the FAQ. ******************************************************************************* Unlimited SaGa forces the players to use panels in other to develop their party members. This FAQ will explain what each panel does and how to use each panel. ******************************************************************************* 1. The Purpose of Panels. ******************************************************************************* In Unlimited SaGa you are given seven spots to put down panels. These panels determine your stats and the abilities you can use. The higher the level of the panel the better the panel will be. From weaskest to strongest the levels are Green, Blue, Pink, Orange and Yellow. In other words a Yellow Sword Panel is more useful than a Green Sword panel on its own. As a player you need to carefully choose the panels you put down based on the stats you get and what the panel does. As well as how you are using that member and others. For example it is wasteful to have everyone with Quick Fix. ****************************************************************************** 2. Top Three Slots and Bottom Four Slots. ****************************************************************************** The top three slots are for shared panels. The purpose of this is for magic tablets.During any adventure almost you may find a magic tablet. When the adventure ends the magic tablet will appear in one of the top three slots. Any member of your party who was taken into the adventure has the right to put down the magic tablet on their grid. However once the member puts down the tablet it means no one else can select the tablet. Like wise the said member can not put down any of the personal panels he had gotten. The bottom four slots are for personal panels. A member has four panels generated for them at the end of every adventure he is part of. Those four panels are the only personal panels the member is allowed to choose from. For example if Judy has a choice between Punch, Kick, Cave Guide, and Quick Fix , she can only choose between those four panels. She can not choose any of the panels that the other members of her party generated. ******************************************************************************* 3. Reading the chart ******************************************************************************* ------------------------------------- Current type of Panels being listed. ------------------------------------- Name of Panel: What the panel is called. Base stat value: The higher this number is the better chance it will increase the stat being effected by the panel spot. Stats are Strength, Skill, Magic, Endurance and Spirit. Base elemental value: The higher this number is the better chance it will increase the elemental being effected by the panel spot. Elementals are Fire, Water, Wood, Earth and Metal. Bonus disposition: This tells you the base amount of bonus you get a for a joint bonus between panels of the same type. And it tells you some special cases for certain panel types. Effect: Tells you where the skill is used and what it does. Panel Level Difference: Special notes about the panel in question if any. Use: Tells you how to use the skill that the panel gives access to. ******************************************************************************* 4. The Panel Chart. ******************************************************************************* --------------------- Attack/Parry Type -------------------- Punch: Base stat value: 80 Base elemental value: 20 Bonus disposition: Strength +2, Endurance +2 Effect: [Battle]: Changes the layout of the reel based on the highest version of the panel you have on the grid. Makes it easier to spark punch techniques. It's also a factor for deciding martial arts class. Panel level difference: The higher the panel level, the more high level panels on the reel. The higher the panel level, the higher the chance is to spark punch techniques. Use: Automatic in Battle. Kick: Base stat value: 80 Base elemental value: 20 Bonus disposition: Strength +2, Endurance +2 Effect: [Battle]: Changes the layout of the reel based on the highest version of the panel you have on the grid. Makes it easier to spark kick techniques. It's also a factor for deciding martial arts class. Panel level difference: The higher the panel level, the more high level panels on the reel. The higher the panel level, the higher the chance is to spark kick techniques. Use: Automatic in Battle. Throw: Base stat value: 70 Base elemental value: 30 Bonus disposition: Strength +2, Endurance +2 Effect: [Battle]: Changes the layout of the reel based on the highest version of the panel you have on the grid. Makes it easier to spark throw techniques. It's also a factor for deciding martial arts class. Panel level difference: The higher the panel level, the more high level panels on the reel. The higher the panel level, the higher the chance is to spark throw techniques. Use: Automatic in Battle. Dagger: Base stat value: 60 Base elemental value: 40 Bonus disposition: Skill +2, Magic +1, Endurance +1 Effect: [Battle]: Changes the layout of the reel based on the highest version of the panel you have on the grid. Makes it easier to spark dagger techniques. Panel level difference: The higher the panel level, the more high level panels on the reel. The higher the panel level, the higher the chance is to spark dagger techniques. Use: Automatic in Battle. Sword: Base stat value: 70 Base elemental value: 30 Bonus disposition: Strength +2, Skill +2 Effect: [Battle]: Changes the layout of the reel based on the highest version of the panel you have on the grid. Makes it easier to spark sword techniques. Panel level difference: The higher the panel level, the more high level panels on the reel. The higher the panel level, the higher the chance is to spark sword techniques. Use: Automatic in Battle. Axe: Base stat value: 80 Base elemental value: 20 Bonus disposition: Strength +3, Endurance +1 Effect: [Battle]: Changes the layout of the reel based on the highest version of the panel you have on the grid. Makes it easier to spark axe techniques. Panel level difference: The higher the panel level, the more high level panels on the reel. The higher the panel level, the higher the chance is to spark axe techniques. Use: Automatic in Battle. Staff: Base stat value: 40 Base elemental value: 60 Bonus disposition: Spirit +2, Endurance +1 Effect: [Battle]: Changes the layout of the reel based on the highest version of the panel you have on the grid. Makes it easier to spark staff techniques. Panel level difference: The higher the panel level, the more high level panels on the reel. The higher the panel level, the higher the chance is to spark staff techniques. Use: Automatic in Battle. Spear: Base stat value: 70 Base elemental value: 30 Bonus disposition: Strength +2, Endurance +2 Effect: [Battle]: Changes the layout of the reel based on the highest version of the panel you have on the grid. Makes it easier to spark spear techniques. Panel level difference: The higher the panel level, the more high level panels on the reel. The higher the panel level, the higher the chance is to spark spear techniques. Use: Automatic in Battle. Bow: Base stat value: 60 Base elemental value: 40 Bonus disposition: Strength +2, Skill +2 Effect: [Battle]: Changes the layout of the reel based on the highest version of the panel you have on the grid. Makes it easier to spark bow techniques. Panel level difference: The higher the panel level, the more high level panels on the reel. The higher the panel level, the higher the chance is to spark bow techniques. Use: Automatic in Battle. Gun: Base stat value: 60 Base elemental value: 20 Bonus disposition: Skill +4, (Triangle setup: Skill +4.5) Effect: [Battle]: Makes more blue and white panels appear on the reel. Panel level difference: The higher the panel, the more [Hit] panels there will be on the reel. Use: Automatic in Battle. Shield: Base stat value: 60 Base elemental value: 40 Bonus disposition: Endurance +4, (Triangle setup: Endurance +4.5) Effect: [Battle]: Raises the chance to parry attacks with the shield. Panel level difference: Raises the chance to parry attacks with the shield by: [Panel level x 10 + 20] %. Use: Automatic in Battle. -------------- Defense Type -------------- Iron Body: Base stat value: 90 Base elemental value: 20 Bonus disposition: Endurance +4, (Endurance +4.5 in a Triangle setup) Effect: [Battle]: Lowers the damage sustained from Slash/Hit/Pierce attacks. Panel level difference: Raises the armor's defence value against Slash/Hit/Pierce attacks: [Panel level x 5+10] %. Use: Automatic in Battle. Fortify: (Edel only) Base stat value: 10 Base elemental value: 50 Bonus disposition: Endurance +4, (Endurance +4.5 in a Triangle setup) Effect: [Battle]: Lowers the damage sustained from magic attacks. (Raises the armor's defence value against magic attacks by 25%. Panel level difference: (Panel only available as L3) Use: Automatic in Battle. Toughness: Base stat value: 75 Base elemental value: 25 Bonus disposition: Endurance +4, (Endurance +4.5 in a Triangle setup) Effect: [Battle, Adventure Screen]: Shortens the time it takes to recover from physical status effects. Panel level difference: The higher the panel level, the less amount of turns it takes to recover from the status effect. Use: Automatic in Battle and on Adventure Screen. Recovery: Base stat value: 30 Base elemental value: 70 Bonus disposition: Endurance +4, (Endurance +4.5 in a Triangle setup) Effect: [Battle, Adventure Screen]: Shortens the time it takes to recover from mental status effects. Panel level difference: The higher the panel level, the less amount of turns it takes to recover from the status effect. Use: Automatc in Battle and on Adventure Screen. Natural: Base stat value: 65 Base elemental value: 35 Bonus disposition: Endurance +4, (Endurance +4.5 in a Triangle setup) Effect: [Battle]: Lowers the risk of getting physical status effects. Panel level difference: The higher the panel level, the lower the risk for getting physical status effects. Use: Automatic in Battle. Iron Will: Base stat value: 60 Base elemental value: 40 Bonus disposition: Endurance +4, (Endurance +4.5 in a Triangle setup) Effect: [Battle]: Lowers the risk of getting mental status effects. Panel level difference: The higher the panel level, the lower the risk for getting mental status effects. Use: Automatic in Battle. ------------ Magic Type ------------ Magic Tablet: Base stat value: 35 Base elemental value: 65 Bonus disposition: All elemental stats +1 Effect: [Battle]: When you use magic in battle it lets you decipher a magic tablet and learn new spells at the end of battle. Panel level difference: The higher the panel level (level 4 is max), the better/more types of magic becomes available. Use: At the adventure screen go the status menu through the circle button. Press L1/R1 to choose the member who has the magic tablet. Press up and down to choose magic tablet and press X. Now then press up and down to select the tablet. Press X and choose to study it. In battle have the member use a spell. The member must use a spell during battle. You can't just select a spell. At the end of battle choose a spell to learn and press X. The orange bar will raise a little or a lot. The more exp you have for the spell type and the less exp the spell needs the more the bar will move. Once the bar is filled you have learned the spell for that member. Magic Blender: Base stat value: 70 Base elemental value: 40 Bonus disposition: All elemental stats +1 Effect: [Adventure Screen]: Lets you customize your magic arts to make them more powerful. Also lets you create the best 4 magic arts of each element. Panel level difference: None Use: At the adventure Screen use X to choose to skill. Press L1/R1 to choose the member. Now press up and down to choose magic blender. The top spell you choose is the one being modified. The rest are the ones affecting the spell you chose to be modified. If you make the right combination you will create a new spell. --------------- Familiar Type -------------- Fire Familiar: Base stat value: 15 Base elemental value: 65 Bonus disposition: Spirit +1, Magic +3 Effect: [Adventure Screen]: Same effect as "Road Guide". [Battle]: Lets you use the familiar's fire arts. Panel level difference: L1: Fire Veil, L2: Detect Aura, L3: Fire Arrows, L4: Fire Shield, L5: Power Surge. Use: At the Adventure screen choose skill with X. Choose the left most object. Ie the representation of the area. Choose the member with L1/R1. Press up and down to choose the familiar and press X. Press Square for a view of the area map. In battle the member will have a new menu of skills to use. Just press left and right for it. Earth Familiar: Base stat value: 15 Base elemental value: 65 Bonus disposition: Spirit +1, Magic +3 Effect: [Adventure Screen]: Same effect as "Road Guide". [Battle]: Lets you use the familiar's earth arts. Panel level difference: L1: Earth Veil, L2: Detect Animal, L3: Boulder, L4: Sleep, L5: Build Up. Use: At the Adventure screen choose skill with X. Choose the left most object. Ie the representation of the area. Choose the member with L1/R1. Press up and down to choose the familiar and press X. Press Square for a view of the area map. In battle the member will have a new menu of skills to use. Just press left and right for it. Metal Familiar: Base stat value: 15 Base elemental value: 65 Bonus disposition: Spirit +1, Magic +3 Effect: [Adventure Screen]: Same effect as "Architect Guide". [Battle]: Lets you use the familiar's metal arts. Panel level difference: L1: Gold Veil, L2: Detect Gold, L3: Magic Lock, L4: Shock, L5: Armor Blessing. Use: At the Adventure screen choose skill with X. Choose the left most object. Ie the representation of the area. Choose the member with L1/R1. Press up and down to choose the familiar and press X. Press Square for a view of the area map. In battle the member will have a new menu of skills to use. Just press left and right for it. Water Familiar: Base stat value: 15 Base elemental value: 65 Bonus disposition: Spirit +1, Magic +3 Effect: [Adventure Screen]: Same effect as "Cave Guide". [Battle]: Lets you use the familiar's water arts. Panel level difference: L1: Water Veil, L2: Detect Undead, L3: Rainbringer, L4: Purify, L5: Bubble Blow. Use: At the Adventure screen choose skill with X. Choose the left most object. Ie the representation of the area. Choose the member with L1/R1. Press up and down to choose the familiar and press X. Press Square for a view of the area map. In battle the member will have a new menu of skills to use. Just press left and right for it. Wood Familiar: Base stat value: 15 Base elemental value: 65 Bonus disposition: Spirit +1, Magic +3 Effect: [Adventure Screen]: Same effect as "Cave Guide". [Battle]: Lets you use the familiar's wood arts. Panel level difference: L1: Wood Veil, L2: Detect Vegeplants, L3: Overgrowth, L4: Life Boost, L5: Recycle. Use: At the Adventure screen choose skill with X. Choose the left most object. Ie the representation of the area. Choose the member with L1/R1. Press up and down to choose the familiar and press X. Press Square for a view of the area map. In battle the member will have a new menu of skills to use. Just press left and right for it. Atlas: (Judy Only) Base stat value: 10 Base elemental value: 70 Bonus disposition: Spirit +3, Magic +1 Effect: [Adventure Screen]: Same effect as "Architect Guide". [Battle]: Lets you use the familiar's earth arts. Panel level difference: L1: Earth Veil, L2: Detect Animal, L3: Boulder, L4: Sleep, L5: Build Up. Use: At the Adventure screen choose skill with X. Choose the left most object. Ie the representation of the area. Choose the member with L1/R1. Press up and down to choose the familiar and press X. Press Square for a view of the area map. In battle Judy will have a new menu of skills to use. Just press left and right for it. Astraios: (Judy Only) Base stat value: 10 Base elemental value: 70 Bonus disposition: Spirit +3, Magic +1 Effect: [Adventure Screen]: Same effect as "Road Guide". [Battle]: Lets you use the familiar's fire arts. Panel level difference: L1: Fire Veil, L2: Detect Aura, L3: Fire Arrows, L4: Fire Shield, L5: Power Surge. Use: At the Adventure screen choose skill with X. Choose the left most object. Ie the representation of the area. Choose the member with L1/R1. Press up and down to choose the familiar and press X. Press Square for a view of the area map. In battle Judy will have a new menu of skills to use. Just press left and right for it. Aigaion: (Judy Only) Base stat value: 10 Base elemental value: 70 Bonus disposition: Spirit +3, Magic +1 Effect: [Adventure Screen]: Same effect as "Cave Guide". [Battle]: Lets you use the familiar's water arts. Panel level difference: L1: Water Veil, L2: Detect Undead, L3: Rainbringer, L4: Purify, L5: Bubble Blow. Use: At the Adventure screen choose skill with X. Choose the left most object. Ie the representation of the area. Choose the member with L1/R1. Press up and down to choose the familiar and press X. Press Square for a view of the area map. In battle Judy will have a new menu of skills to use. Just press left and right for it. --------------- Expert Type -------------- Master Technician: Base stat value: 70 Base elemental value: 10 Bonus disposition: Skill +2, Spirit +2 Effect: [Battle]: Reduces the HP cost of weapon arts by 20%. Panel level difference: None Use: Automatic in Battle. Master Magician: Base stat value: 10 Base elemental value: 70 Bonus disposition: Skill +2, Spirit +2 Effect: [Battle]: Reduces the HP cost of magic arts by 20%. Panel level difference: None Use: Automatic in Battle. Thrift Saver: Base stat value: 40 Base elemental value: 40 Bonus disposition: Skill +2, Spirit +2 Effect: [Battle, Adventure Screen]: 20% chance of 0 durability cost when using items/equipment. Panel level difference: None Use: Automatic in Battle and on Adventure Screen. --------------- Mastery Type -------------- Master Fighter: Base stat value: 70 Base elemental value: 20 Bonus disposition: Strength +1, Skill +1, Spirit +1, Endurance +1. Effect: [Battle]: Makes more punch/kick/throw panels appear on the reel. Same effect as having L3 punch/kick/throw panels at once. Makes it easier to spark punch/kick/throw arts and is also a factor for deciding martial arts class. Panel level difference: (Only available as L4) Use: Automatic in Battle Weapon Meister: Base stat value: 60 Base elemental value: 30 Bonus disposition: Strength +1, Skill +1, Spirit +1, Endurance +1. Effect: [Battle]: Makes more dagger/sword/axe/staff/bow panels appear on the reel. Same effect as having L3 dagger/sword/axe/staff/bow panels at once. Makes it easier to spark dagger/sword/axe/staff/bow arts. Panel level difference: (Only available as L4) Use: Automatic in Battle. ---------------------- Investigation Type --------------------- Road Guide: Base stat value: 25 Base elemental value: 70 Bonus disposition: Endurance +2, Water +2. Effect: [Adventure Screen]: Shows you a complete view of the map (only roads, forests and lakes/shores). Also makes it easier to find treasure. Panel level difference: The higher the panel level, the wider the scope of the area that you can see of the map. Use: At the Adventure screen choose skill with X. Choose the left most object. Ie the representation of the area. Choose the member with L1/R1. Press up and down to choose Road Guide and press X. Press Square for a view of the area map. Cave Guide: Base stat value: 25 Base elemental value: 70 Bonus disposition: Endurance +2, Water +2. Effect: [Adventure Screen]: Shows you a complete view of a cave map. Also makes it easier to find treasure. Panel level difference: The higher the panel level, the wider the scope of the area that you can see of the map. Use: At the Adventure screen choose skill with X. Choose the left most object. Ie the representation of the area. Choose the member with L1/R1. Press up and down to choose Cave Guide and press X. Press Square for a view of the area map. Architect Guide: Base stat value: 30 Base elemental value: 60 Bonus disposition: Endurance +2, Water +2. Effect: [Adventure Screen]: Shows you a complete view of a building map. Also makes it easier to find treasure. Panel level difference: The higher the panel level, the wider the scope of the area that you can see of the map. Use: At the Adventure screen choose skill with X. Choose the left most object. Ie the representation of the area. Choose the member with L1/R1. Press up and down to choose Architect Guide and press X. Press Square for a view of the area map. Obstacle Crossing: Base stat value: 60 Base elemental value: 35 Bonus disposition: Endurance +2, Water +2. Effect: [Adventure Screen]: Makes it possible to pass over obstacles. Panel level difference: The higher the level of the panel, the easier the difficulty of the reel. Use: At the Adventure screen choose skill with X. Choose the object that looks like a rock. Choose the member with L1/R1 and obstacle crossing with up and down. Press X. The field reel will move and you must press X to stop it. Hit the 0 panel to succeed. Swimming: Base stat value: 65 Base elemental value: 25 Bonus disposition: Endurance +2, Water +2. Effect: [Adventure Screen]: Makes it possible to swim through bodies of water. Panel level difference: The higher the panel level, the easier the difficulty of the reel. Use: At the Adventure screen choose skill with X. Choose the object that looks like a body of water. Choose the member with L1/R1 and obstacle crossing with up and down. Press X. The field reel will move and you must press X to stop it. Hit the O panel to succeed. Adaptability: Base stat value: 55 Base elemental value: 45 Bonus disposition: Endurance +2, Water +2. Effect: [Adventure Screen]: Shortens the time it takes to recover HP in a certain environment. Panel level difference: None Use: Automatic on the Adventure Screen. --------------- Support Type -------------- Eavesdrop: Base stat value: 25 Base elemental value: 65 Bonus disposition: Skill +2, Earth +2. Effect: [Adventure Screen]: Shows where beasts, wildlings, birds, insects and undead are on the map. Panel level difference: None Use: Choose skill with X. Choose the left most object. Choose the member with L1/R1. Choose Eavesdrop with up and down and press X. Aura: Base stat value: 50 Base elemental value: 40 Bonus disposition: Skill +2, Earth +2. Effect: [Adventure Screen]: Makes the trap reel difficulty easier. Also when you use it, it lowers the risk of being attacked by monsters for 20 turns. Panel level difference: Lowers the risk of monster attacks by: [panel level x 10 + 20] %. Use: Choose skill with X. Choose the left most object. Choose the member with L1/R1. Choose Aura with up and down and press X. Sharp Eye: Base stat value: 30 Base elemental value: 60 Bonus disposition: Skill +2, Earth +2. Effect: [Adventure Screen]: Lets you know whether there is a trap on a chest and what type of trap it is. Also prevents the reel of the trap from being difficult. Panel level difference: The higher the panel level, the easier the difficulty of the reel. Use: Choose skill with X. Choose the treasure chest with left and right. Choose the member with L1/R1. Choose Sharp Eye with up and down. Press X. Defuse: Base stat value: 65 Base elemental value: 25 Bonus disposition: Skill +2, Earth +2. Effect: [Adventure Screen]: Lets you disarm traps. Panel level difference: The higher the panel level, the easier the difficulty of the reel. Use: Choose skill with X. Choose the treasure chest with left and right. Choose the member with L1/R1. Choose Defuse with up and down. Press X. O is success, X is failure and Bomb is failure and causes the trap(s) to go off. Locksmith: Base stat value: 70 Base elemental value: 20 Bonus disposition: Skill +2, Earth +2. Effect: [Adventure Screen]: Lets you unlock treasure chests and doors that are locked. Panel level difference: The higher the panel level, the easier the difficulty of the reel. Use: Choose skill with X. Choose the treasure chest with left and right. Choose the member with L1/R1. Choose Lock Smith with up and down. Press X. O is success, X is failure and Bomb is failure and causes the traps to go off if there are any set on the treasure chest . ------------------ Negotiation Type ------------------ Monger: Base stat value: 50 Base elemental value: 30 Bonus disposition: Spirit +2, Wood +2. Effect: [Shop]: Allows you to buy items at a reduced price. Panel level difference: Reduces the prices by: [panel level x 5] %. Use: At a shop choose the member with L1/R1. Press circle. Choose the option "Negotiate until he cries." Maharaja: Base stat value: 30 Base elemental value: 50 Bonus disposition: Spirit +2, Wood +2. Effect: [Shop]: Allows you to buy items at a higher price. Makes it easier to get a higher market rank. Panel level difference: Raises the prices by: [panel level x 5] %. Use: At a shop choose the member with L1/R1. Press circle. Choose the option "Buy at a higher price to show off." Diplomacy: Base stat value: 20 Base elemental value: 60 Bonus disposition: Spirit +2, Wood +2. Effect: [Adventure Screen]: Hit a O panel on the monster reel to make the monster go away. When you hit a X panel nothing happens. When you hit a bomb panel the monster will attack. Panel level difference: The higher the panel level, the easier the difficulty of the reel. Use: Choose skill with X. Highlight whatever monster you want shown on. Choose the member with L1/R1. Choose Diplomacy with up and down then press X. Stop the reel with X. Inconspicious: Base stat value: 15 Base elemental value: 65 Bonus disposition: Spirit +2, Wood +2. Effect: [Adventure Screen]: Lowers the risk of being attacked by monsters when used in conjunction with "Aura". Panel level difference: Lowers the risk of being attacked by: L2-3: 10%, L4-5: 20%. L1: no effect. Use: Automatic when "Aura" is used. Fashion: Base stat value: 15 Base elemental value: 65 Bonus disposition: Spirit +2, Wood +2. Effect: [Shop]: Increases the effectiveness of "Monger" and "Maharaja" by 5%. [Adventure Screen]: Makes the difficulty of the "Diplomacy" reel easier. Panel level difference: [Shop]: None. [Adventure Screen]: The higher the panel level, the easier the difficulty of the Diplomacy reel. Use: Automatic in Shop and on Adventure Screen. ----------- Item Type ----------- Artiste: Base stat value: 40 Base elemental value: 40 Bonus disposition: Skill +3, Metal +2. Effect: [Shop]: Makes more items appear in a shop. [Battle]: Makes it easier to draw out abilities from equipment in battle. Panel level difference: [Shop]: None. [Battle]: The higher the panel level, the easier it is to draw out abilities. Use: Automatic at the end of Battle. In shops choose the member with L1/R1. Press circle and choose "Just show us rare items." Quick Fix: Base stat value: 60 Base elemental value: 20 Bonus disposition: Skill +3, Metal +2. Effect: [Adventure Screen]: Hitting a O panel on the reel will add 1 or more to the item's durability. Hitting a X panel will lower the durability by 1-2, while hitting a bomb will lower the durability by 2-5. Panel level difference: The max durability gain increases by: [panel level x 2]. Also, the higher the panel level, the easier the difficulty of the reel. Use: During an adventure unequip any item you want to fix. Go the item menu. Choose the item and press X. Stop the reel with X. You can only fix items with 1-19 durability. Weaponsmith: (Mythe only) Base stat value: 55 Base elemental value: 25 Bonus disposition: Skill +3, Metal +2. Effect: [Shop]: Increases the type of weapons you can make at Mythe's workshop. Panel level difference: The higher the panel level, the more types of weapons you can make at Mythe's workshop. Use: Automatic at Mythe's workshop. Accessory Smith: (Mythe only) Base stat value: 55 Base elemental value: 25 Bonus disposition: Skill +3, Metal +2. Effect: [Shop]: Makes it possible to make accessories and shields at Mythe's workshop. Panel level difference: L1: makes Mythe's workshop handle accessories. L3 or higher: makes Mythe's workshop handle shields. Use: Automatic at Mythe's workshop. --------------- Mystery Type --------------- Fortuneteller: Base stat value: 20 Base elemental value: 80 Bonus disposition: Magic +3, Fire +2. Effect: [Adventure Screen]: Hitting a O panel on the reel will boost the level of the treasure chest by 1-10, and it will let you know the contents of the chest. Hitting a X panel will lower the level of the chest by 5-10. If you hit a bomb panel the level of the chest will automatically become 1 and the chest will open. Panel level difference: The higher the panel level, the easier the difficulty of the reel. Use: Choose skill with X. Choose the treasure chest with left and right. Choose the member withL1/R1. Choose Fortune Teller with up and down, then press X. Arcane Tongue: Base stat value: 70 Base elemental value: 50 Bonus disposition: Magic +3, Fire +2. Effect: [Battle]: When deciphering a magic tablet, the order of magic arts that become available for learning will be reversed, except for the first one in the list. Panel level difference: None. Use: Automatic at the end of battles when you go the tablet deciphering screen. --------------- Gauntlet Type --------------- Gauntlet: (Kurt and Michelle only) Base stat value: 95 Base elemental value: 15 Bonus disposition: None. Effect: [Adventure Screen]: A gauntlet battle will occur every 15 minutes (Kurt only). Panel level difference: The higher the panel level, the harder the enemies in the gauntlet battles (no gauntlet battles will occur when gauntlet is L5). Use: Automatic as you go through an adventure when Kurt is your main character. --------------- Negative Type --------------- Phobia Panels: Base stat value: 35 Base elemental value: 70 Bonus disposition: Strength +2, Magic +6, (Triangle setup: Strength +2, Magic +4.5), (Line setup: Strength +2, Magic +4) Effect: [Battle]: Lowers your attack damage against the corresponding enemy type. (Types available are: Beasts, Wildlings, Birds, Insects, Vegeplasts, Aquans, Demons, Undead, Slime and Dragons). Panel level difference: (Panel only available as L4) Use: Automatic during battles. Pacifist Panels: Base stat value: 50 Base elemental value: 55 Bonus disposition: Spirit +3, Magic +3 Effect: [Battle]: Every time you deal LP damage to the corresponding enemy type your LP will decrease by 1. (Types available are: Beasts, Wildlings, Birds, Insects, Vegeplasts, Aquans, Demons, Undead, Slime and Dragons). Panel level difference: (Panel only available as L4) Use: Automatic during battles. Seal Martial Arts: Base stat value: 65 Base elemental value: 45 Bonus disposition: Strength +2, Spirit +4, (Triangle setup: Strength +2, Spirit +4.5) Effect: [Battle]: Makes it so that you will be unable to use martial arts. Panel level difference: (Panel only available as L3) Use: Automatic during battles. Seal Weapon: Base stat value: Dagger, sword, staff, bow: 70. Axe, spear: 65. Gun: 80. Base elemental value: Dagger, sword, staff, bow: 40. Axe, spear: 45. Gun: 30. Bonus disposition: Strength +2, Spirit +4, (Triangle setup: Strength +2, Spirit +4.5) Effect: [Battle]: Makes it so that you will be unable to use weapon arts of the corresponding weapon. (Types available are: dagger, sword, axe, staff, spear, bow and gun). (Defensive actions still available.) Panel level difference: (Panel only available as L3) Use: Automatic during battles. ******************************************************************************* 5. Your chances to gain panels based on what you use. ******************************************************************************* The format is this Used Skill (The skill used. Ie the first chart shown below is for when using the punch skill) Big Chance: The panels you have a high chance of getting for using the skill Medium Chance: The panels you have a medium chance of getting for using the skill. Small Chance: The panels you have a low chance of gaining for using the skill. Punch Big Chance: Punch Medium Chance: Kick, Throw Small Chance: Iron Body, Toughness, Master Fighter Kick Big Chance: Kick Medium Chance: Punch, Throw Small Chance: Iron Body, Toughness, Master Fighter Throw Big Chance: Throw Medium Chance: Kick, Punch Small Chance: Iron Body, Toughness, Master Fighter Dagger Big Chance: Dagger Medium Chance: Sword, Spear, Shield Small Chance: Iron Body, Diplomacy, Weapon Meister, Master Technician Sword Big Chance: Sword Medium Chance: Dagger, Axe, Shield Small Chance: Iron Body, Diplomacy, Weapon Meister, Master Technician Axe Big Chance: Axe Medium Chance: Sword, Staff, Shield Small Chance: Iron Body, Diplomacy, Weapon Meister, Master Technician Staff Big Chance: Staff Medium Chance: Axe, Dagger, Shield Small Chance: Iron Body, Diplomacy, Weapon Meister, Master Technician Spear Big Chance: Spear Medium Chance: Dagger, Bow Small Chance: Iron Body, Diplomacy, Weapon Meister, Master Technician Bow Big Chance: Bow Medium Chance: Spear Small Chance: Iron Body, Diplomacy, Weapon Meister, Master Technician Gun Big Chance: Gun Medium Chance: - Small Chance: Bow, Diplomacy, Thrift Saver Magic, excluding Forbidden Arts (including Familiars) Big Chance: - Medium Chance: Familiars of the corresponding element Small Chance: Iron Will, Diplomacy, Magic Blender, Master Magician Forbidden Arts Big Chance: - Medium Chance: - Small Chance: Iron Will, Diplomacy, Magic Blender, Master Magician Familiar Ability Big Chance: - Medium Chance: Familiars of different element than the one used Small Chance: Diplomacy, Master Magician, Fortuneteller Atlas, Astraios, Aigaion Big Chance: Atlas, Astraios, Aigaion Medium Chance: Atlas, Astraios, Aigaion Small Chance: - Road Guide, Cave Guide, Architect Guide Big Chance: Road Guide, Cave Guide, Architect Guide Medium Chance: Obstacle Crossing, Swimming, Adaptability Small Chance: Sharp Eye, Artiste, Inconspicuous, Recovery Obstacle Crossing, Swimming Big Chance: Obstacle Crossing, Swimming, Adaptability Medium Chance: Road Guide, Cave Guide, Architect Guide Small Chance: Aura, Toughness, Iron Will, Iron Body Eavesdrop, Aura, Sharp Eye Big Chance: Sharp Eye, Eavesdrop Medium Chance: Aura, Defuse Small Chance: Architect Guide, Locksmith, Artiste Defuse Big Chance: Defuse Medium Chance: Sharp Eye, Locksmith Small Chance: Eavesdrop, Road Guide Locksmith Big Chance: Locksmith Medium Chance: Sharp Eye, Defuse Small Chance: Cave Guide, Road Guide Monger Big Chance: Monger Medium Chance: Architect Guide Small Chance: Diplomacy, Thrift Saver Maharaja Big Chance: Maharaja Medium Chance: Architect Guide, Diplomacy Small Chance: Monger Diplomacy Big Chance: Diplomacy Medium Chance: Road Guide, Architect Guide, Quick Fix Small Chance: Maharaja, Adaptability, Fashion, Natural Artiste, Quick Fix Big Chance: Quick Fix, Weaponsmith, Accessory Smith Medium Chance: Locksmith, Artiste Small Chance: Monger Fortuneteller Big Chance: Fortuneteller Medium Chance: Eavesdrop, Diplomacy Small Chance: Road Guide, Magic Blender, Fashion, Recovery ******************************************************************************* 6. How to increase your chance of gaining negative panels ******************************************************************************* Phobia Panels Easy to get if you have received a lot of LP damage from a certain monster race. You get the corresponding panel of the particular monster race you were harmed by. Pacifist Panels Easy to get if you have killed many monsters of the same race. You get the corresponding panel of the particular monster race that you killed many of. Seal Panels Easy to get if you use many weapon arts of the same weapon type. You get the corresponding panel of the particular weapon type you used many of. Note: Each character can only have up to five negative panels on his or her grid max. So if you are going to go for a full fledged negative panel character, your best bet is a line bonus and a joint bonus of whatever you decide to have. That is if you're brave enough to go for such a character. Or perhaps crazy enough should be the correct term. ******************************************************************************* 7. Factors that effect the level of panels you will gain. ******************************************************************************* *Enemy ranking. *Number of battles fought. *Number of treasure chests opened. *Number of traps defused. Note: You can easily get high level panels when the enemy ranking is high, even if you don't rack up a great number of battles. ******************************************************************************* 8. Credits and Legal Disclaimer ******************************************************************************* Disclaimer: This FAQ is copyrighted by Robert Gilreath and can not be copied for use on other sites without my permission. Where can this FAQ be found: It can only be found at http://www.gamefaqs.com as of right now. If it is at any other site then the FAQ has been posted there without my permission in most cases. There may be a rare case I give a site permission, but this FAQ has not updated at the other sites to reflect this. So if you do find someone stealing the FAQ then please email me about it. Don't go into a flamewar with the person. Contact: You can email at precischisato@lycos.com if you wish to contact me to ask me about some questions such as permission to use the FAQ. You can also post at the Unlimited SaGa message board at Gamefaqs. Do not email me gameplay related questions. Especially heavy handed ones. Post such questions at the board itself. I do not check my email that much. Credits: All those who ever gave advice on panels and helped theorize about them.