ULTRAMAN FIGHTING EVOLUTION 2 FAQ by Salman Game: Ultraman Fighting Evolution 2 Info: http://www.hotline-web.com/ Design: Banpresto System: Japanese PS2 Released: October 31st 2002 CONTENTS: The story of UFE2 Gameplay Modes Secrets Gameplay Tips Combosystem Character list Version history Credits THE STORY OF UFE2: Aeons ago, the Ultramen of that time fought a battle against the strongest monsters ever, which they eventually won. The monsters couldn't be destroyed so they had to be frozen. The Ultramen went on a search for a planet where they could bury the monsters, knowing that this star-sytem was safe from dangers and deserted. However, the dead planet that they found evolved through the ages and eventually, life began to flourish...it was now named Earth. Due to man's ignorance and pollution of his planet, the monsters gradually awoke from their slumber on a planet unguarded by any Ultraman which led in turn that even more monsters came to Earth. The Ultramen of this era, knowing what had happened must now correct the mistakes their ancestors had made. They must save the Earth and stop the monster invasion... GAMEPLAY MODES: BATTLE MODE: fight through 8 arcade battles. ULTRA MODE: this is a story mode with 3 different stories: -Gomora's Rampage: Ultraman must protect a crashed plane, exhaust Gomora, Protect Osaka Castle against his attacks and eventually defeat this monster. -King Joe's Plan: Ultraseven must stop King Joe from destroying the United Nations Headquarters, hold off the monster long enough so the ministers can get to safety, save a harbor and manage to destroy King Joe. -Invasion: All Ultrabrothers must stop Zetton's Invasion. Zetton has enlisted all the other monsters who must destroy certain landmarks like the Tokyo Tower, a gas plant and keep the Ultrabrothers occupied. Zetton wants to destroy the Science Complex before they develop a weapon that can stop him and the monster invasion. Can the Ultrabrothers defeat Zetton or...? VS MODE PRACTICE MODE REPLAY MODE: watch and save your last fought Battle/VS fights! Optiion 1- Watch Optiion 2- Cancel? Option 3- Save (with O, X to cancel) Option 4- Delete (with O, X to cancel) You can change the Cameraview with triangle(Moving),square/X/O/L1 (Stage View),L2 (from below),R2 (normal view) SECRETS: Unlock Zetton: complete Ultramode 3 "Invasion" Unlock Zoffy: lose with all the Ultrabrothers against Zetton in Ultramode 3 After losing with the final Ultraman, Zoffy appears. GAMEPLAY: Guard: hold back when under attack Square: knock attack X: Hold (combine with square/f+square/b+square/X/f+X/O) f+X: long distance Hold f,f+X: Elbow-Tackle Grip Throw Down: f,f,F+X (running throw) Running Knockdown: f,f,F+square (running attack) Hold Escape: X/f+square/f+X (frame advantage after HE: free hit) b+X: reverse any attack and move to the opponent's back Guard-Reversal: during the first frames of block animation, press square O: Beat Up attack L1+R1: Power Up Special (the bottom bar with different colors) Dash: f,f Run: f,f,F (hold) b,b,b: backflipping salto (not all characters) Crouching: DF/DB hold Defensive Roll: DF,DF/DB,DB Jump: UB/U/UF hold Sidestep: u/d tap Grounded Recovery: X/square Fura Fura Gauge(red bar): filled by landing square attacks, when it's full knockdown the opponent with O/Hold;O (they can't block ANY attack, BUT they can reverse them). Hold L1+R1 to charge the Special, release L1+R1 when it has crossed the line (charge time dependent on characters). KO: when the health bar is emptied, hit them with O. However, you have to defeat the opponent with a Special! This is the only way to win, even though their health bar is empty, they can still move and attack. Support Attack: in the health bar are blue blocks and when the meter reaches those, planes, UFO's or apparitions etc appear to help out. They do little damage. BT attacks: same as normal, no need to turn around. Structure Throws: if the opponent is standing near a building (or you are), a throw (also beat-up attacks) can be attempted to hurl them through the structure. Hits do more damage on a counter and you get frame advantage for your next move. TIPS: When the timer has reached 30 seconds, the Color Timer of an Ultraman will begi to emit a distress signal and he will begin to grow weaker. Try to hit the opponent through a structure, they are momentarily stunned and the move is a bit more damaging. Nice for a saved Replay! A jump attack usually defeats a mid attack (uf+S vs Ace Killer Torpedo) Against crouching opponents use mid attacks like f+square. SSSS can be delayed to confuse reversal-happy opponents (mix with throw). After a knockdown try a surprise Throwdown (fff+X). Counter a Throwdown with a low attack (DB+square) or a well timed mid. If the Fura Fura bar is reasonably filled and you want to knockdown the opponent, use Hold;O. The Special bar will already be activated during the throw allowing for a faster charge.. The X throws are mostly the ones that fill the Fura Fura gauge up in the shortest amount of time, but training mode can exaggerate the FF amount! It's also possible while the opponent is stunned by a FF knockown to use Hold;O. It takes some more health off and you get to charge anyway. After a perfect sidestep, press b,b,b for a free hit opening. The attack-reversal (b+X) can reverse anything, even jump kicks! Recover after being reversed with d+S (interrupt) or ub+S. Stop a Hold with a low attack>mid attack>f,f,F+X. Beat Up Attacks can crush Guard Reversals. The run attack(f,f,F+S) is one of the strongest normal attacks. Anti-Air attacks are mostly uf+S or df+S moves, with timing you can hit them out of the air and through a structure. b,b..fff+S can trick agressive opponents. If there's not enough time for a Special after O, use another O, throw- linker or your strongest attack. Different VS portraits when the samen character is chosen. Default hi-score displays names of modern Ultramen like Ultima, Gaia, Dyna, Tiga, Cosmos, Ace. Quick Credits: hold S/T. You can't destroy structures on your own. COMBOSYSTEM: Revolves mostly around series, canned combo's, Hold Combo's and usage of the FF gauge. Canned Combo's are attacks like SSSS and Hold Combo's are a maximum of 4 throw-linkers with possibly the chance to use a Special at the end. There's also a chance for a combo/opening after a Reversal attack(b+X) or when a Hold has been escaped(X/f+S/b+S...perform the same throw command). Standard Combo is mostly SSX, this is a method used by Giant Gram players (AM2 arcade wrestling game on Dreamcast). In closing, UFE2 focuses on throws, reversals, Specials and tactical attacks while UFE1 featured more canned combo's and standard fighting fare. CHARACTER LIST (16, from left to right): Zoffy,Ultraman,Ultraseven,Zetton,Tyrant,Ultraman Ace,Ultraman Taro,Bemustar,Seijin Baltan,Ultraman Leo,Ultraman Jack,Gomora,King Joe,Dada,Seijin Magma,Ace Killer. ZOFFY: One of the oldest and strongest Ultramen in the universe, who has destroyed many monsters with the lethal M87 Ray. He'll help any Ultraman when it's absolutely necessary. Once he even played poker with other Ultramen when Taro was getting beat up by a monster, just so he would learn the arrogant Taro a lesson. A leader of the Ultramen, he has fought many battles for which he has received medals (the circles on his suit).Zoffy resembles Ultraman, but is stronger and faster. Battle Mode Boss: Zetton b+S: Hook b+S,SSSS: Hook Combination* SSSS: Striking series DB+S: Shinkicker D+S: Low Precision DF+S: Takedown* F+S: Chest Kick* uf+S: Diagonal Knee UB/U/UF+S: Heavy Drop (early)/Axe Kick (late) O: Spinaroony DBx2+S/DFx2+S: Rolling Leader (counter/evade) f,f,F+S: Dropkick f,f,F+X: Beating X:X (Judoworp)***(structure throw) X:SSSS (Choppy) X: O (The Big Spin) (structure throw) X:f+X (Lift Up Toss & Diss) (structure throw) X:f+SSSS (Knee Combo)* X:b+S (Deep Hit) Special: M87 Ray (+70% damage)**** Guard Reversal: Sky Hook COMBO'S/SET UPS X:b+S:f,f,F+X: DB+S b+S,SSSS b+S,SSSX:SS,f+S,O,Special X:f+S,f+S,f+S,X; O:Special b+S,SSSX;f+S,f+S,S,X;O;Special SSSX;f+S,SS,b+S;f,f,F+X. ULTRAMAN: This is the first Ultraman who arrived on Earth to stop a monster. An accident happened when Hayate, a pilot of a small plane got badly injured in the process. Ultraman saved his life by bonding with Hayate and Ultraman could protect the Earth in his real form for 3 minutes (Color Timer), because he can't survive much longer in Earth's polluted atmosphere. Hayate can summon Ultraman with his Beta Capsule...Ultraman is good at keep away games and charging specials. He doesn't differ much with Zoffy, except for some unique moves. Battle Mode Boss:Gomora b+S (swipe) b+S,SSS (cutter)* DB+S (shinkick) D+S (low chop) DF+S (shintrip)* f+S (chinkick)* uf+S (striking knee)** UB/U/UF+S (early:axehandle/late:dive kick) f,f,F+S (jumping dropkick) O (straight knuckle) X:X (judoworp)***(structure throw) X:SSSS (strikes) X: O (giant swing) (structure throw) X:f+X (lift toss/diss) (structure throw) X:f+S (knee'ing)* X:b+S (gutpunch) f,f,F+X (quadruple face strikes) Special1: Ultra Slash (yatsuzaki kohrin) Special2: Specium Ray (100% charged)*** Guard Reversal: Arc Swing COMBO'S/SET UPS b+S,SSX:SSS:uf+S X:SSS,b+S:f,f,F+X:f,f,F+X b+S,f+S,d+S,X,f+S,S,f+S,f+S,O, Special *** ULTRASEVEN: An explorer that mapped all the planets in the universe and learned about many ancient civilizations. He's also a member of the Ultra Garrison, a special unit that locates monsters and eliminates them. U7 is also known through his battles with this unit as the Red Violent Warrior. Because there haven been many monster sightings on Earth after the first Ultraman had left, he has begun living under the human guise as Dan Moroboshi. U7 is the only UM that can transform himself into a human...he has lost his powers at the end of his series. U7 fights more like a kickboxer in comparison to the original UM who used karate and judo styles. A good allrounder with strong moves, great dizzies and more offensive- oriented than Ultraman. Battle Mode Boss:King Joe b+S (karate chop) b+S,SSS,SS (midsection)** DB+SS (knuckle-fadekick) D+S (kneebreaker) DF+S (upper)* f+S (air roundhouse)* uf+S (high kick) UB/U/UF+S (early:heel arc**/late:needle kick) f,f,F+S (eye slugger stab)*** O (flatout needlekick) X:X (Ultra will power)****(ff) (structure throw) X:SSS (punching bag)**(ff) X: O (lift and spinning toss) (structure throw:with your back towards) X:f+X (running bulldog) (structure throw) X:f+S (knee'ing) X:b+S (double crumble) f,f,F+X (punching volley) Special1: Emerium Ray-Type A Special2: Eye Slugger Throw Special3: Wide Shot *** Guard Reversal: elbow dive* COMBO'S/SETUPS X:SSX: O (ff full,guardless),Special 3 (80%) DF+S:X:X: O (ff full,guardless),Special DB+SS: DF+S:X f+S:f,f,F+S u+S:f+S:f,f,F+X ZETTON: This monster has lived on Earth as a professor for 40 years, planning and preparing an invasion. When Ultraman first appeared he studied him and found his strengths and weaknesses. With this knowledge Zetton became imune for Ultraman's attacks. He defeated Ultraman, who then injured and dying was rescued by Zoffy to recover in their Dimension of Light. With this the original UM series had ended and U7 took over as the new protector of Earth. Zetton is the final boss and strongest character in the game with his strength and knockdowns, but he's very slow. The CPU Zetton is ruthless and is constantly looking for an opening. He resembles a black beetle with yellow spots and talks with a heavy voice. His teleport dashes can be deceptive (b,b,b). Battle Mode Boss:Zoffy b+S (horns)* SSS(brutal knockdown)** DB+S (pusher) D+S (low blow)*** DF+S (teleport knifehand)* f+S (teleport kick)* uf+S (double wave) UB/U/UF+S (early:elbow drop***/late:anti-ultrakick) f,f,F+S (slide down) O (crash)** X:X (chokeslam) (structure throw:close range) X:SSS (bonebreaker) X: O (bodymangle) (structure throw: diagonal left) X:f+X (neckcracker) (ff)**(structure throw:close) X:f+S (slasher) (ff,max. 2)** X:b+S (pinpoint)**** f,f,F+X (dominator) Special1: Ultraman Killer (just barely charged)*** Guard Reversal: Deflect palm* COMBO'S/SET UPS uf+S,SSS (stun) uf+S:f+S,X,b+S,b+S,X,SS,O,f,f,F+X B+S,F+S,X D+SSSX B+S,DF+S,X X,F+S,F+X X,F+S,B+S,X,O X,SS,F+X (50%) TYRANT: This is a monster built from the remains of defeated monsters. With this mix he has different attacks, limbs and traits. One of his remains came from the first Bemustar who was destroyed. Slow moving, but able to strike from a great distance. His throws excel for FuraFura combo's which is made easy by his throw range. A special that stuns and big damage makes this one of the top tiers! His support attack disorients opponents with a ghostly image, it's unknown if this affects the ff gauge. Battle Mode Boss:Ultraman Taro b+S (kd kick) SSS(axe,mace,whiplash)** DB+S (bring it down) D+S (low swing) DF+S (rhino horn)*** f+S (whiplash)**** uf+S (upper mace) UB/U/UF+S (early:exe axe***/late:exe axe) f,f,F+S (low killer) O (vicious mace) X:X (jump rope) (ff)****(O) X:SSSS (axe2max)** X: O (sentence) (structure throw:close) X:f+X (2nd jumprope) (ff)****(O) X:f+S (ribbing it) (ff)****(O) X:b+S (axedrop) f,f,F+X (flattener)*** (-recovery) Special1: Freezer **** Special2: Firestorm Special3: 360 Destroyer (structure throw)**** Guard Reversal: Charge COMBO'S/SET UPS f+S,X,O,X,O,X,O f+S,b+S f+S,uf+S/db+S,SSS uf+S,SSX,f+SSSO,Special1...! db+S,X,SSO,Special3 (80%) X,f+S,f+S,O,Special1,X,f+S,f+S,O,Special3...! ULTRAMAN ACE: This UM came to Earth to stop an invasion by the Yapool, an alien race. Like other Ultra's he has to bond with a human to survive in Earth's atmosphere, and in this case it were a man and a woman; Seji Hokuto en Yuko Minami. These two also represent the meaning of North and South. They transform into Ultraman Ace by using two rings and in their normal lives are members of TAC (Terrible Monster Attacking Crew). He has a unique Power up, great throws and many specials. A good mix of offense and defense. Battle Mode Boss:Ace Killer L1+R1 (Flash Hand) (extra damage)**** b+S (jumping splitter) SS,delay,SSS(Ace Delay)*** DB+S (qiuck hit) D+S (low slidekick)* DF+S (sweeper)** f+S (deep kick)** uf+S (dash elbow)** UB/U/UF+S (early:beat drop/late: salto kick) f,f,F+S (flying slicer)*** O (concentrated force) X:X (head woogie) **(structure throw) X:SSSS (backhands)*** X: O (juggling act) (structure throw:with your back towards) X:f+X (tripping toss) (structure throw) X:f+S (headbash) X:b+S (kick in the back)** f,f,F+X (power beating) Special1: Vertical Guillotine Special2: Metallium Ray** Special3: Energy Lightball Special4: Space Q*** Guard Reversal: throatknife COMBO'S/SET UPS b+S,SSS X,SS,b+S,SSX,O,Special2 X,S,f+S,X,O,Special4 (some damage and Fura Fura required) ULTRAMAN TARO: When the young boxer Kotaro Higashi died saving people during a monster attack he was chosen to return as Ultraman Taro because of his heroic act and pure heart. He's very competitive and wants to prove that he's worthy of being Ultraman Taro. He has the image of a spoiled Ultraman because he always gets what he wants in terms of weapons and advice. Ultraman Taro is an agressive boxer with a lot of reach and great combo's, an excellent character. Battle Mode Boss:Tyrant b+S (heavy smash)** SSSSS(5 hit rush)*** DB+S (leg spike)* D+S (sweep) DF+S (grounded roundhouse)*** f+S (turn hook)*** uf+S (spinning roundhouse)* UB/U/UF+S (early:illusion kick1/late:illusion kick2)* f,f,F+S (body torpedo)** O (body tag) X:X (judo hiptrow) X:SSSS (hammertime)**** X: O (easy carry) (structure throw:your back towards) X:f+X (swallow kick)** (structure throw) X:f+S (body workout)*** (ff) X:b+S (knee finisher) f,f,F+X (true boxer) Special1: Storium Ray Special2: Ultra Dynamite**** Guard Reversal: Donkey Kick COMBO'S/SET UPS b+S,SSSSS f+S,SSSSS d+S...db+S uf+S x3 X,S,f+S,b+S,O,Special2 X,S,f+S,O,Special1 (90%) X,S,f+S,f+X uf+S,SSSSX,O,Special2 BEMUSTAR: A bird-like monster that absorbs any energy source it finds and is constantly searching for more. A weak monster which was destroyed by UM Taro, he has returned through cloning and has become stronger. He has a short range and is subsequently weak in attacks and combo's, but has some deceptive low moves. His charged special is the fastest in the game but it deals low damage. Pick him if you want a challenge, as he's mainly used by expert players. Battle Mode Boss:Ultraman Jack b+S (spike swipe)*** SSS(beaking) DB+S (spike upper)* D+SS (low spiker) DF+SS (horn and rotorblade)*** f+S (double smash)*** uf+S (floating kd kick)* UB/U/UF+S (early: spikedown/late: splashdown) f,f,F+S (beak surprise)* O (Birdie) X:X (Cold Wind) (structure throw) X:SSS (12 Beaks O' Madness)* X: O (Sky High Piledriver)**(structure throw) X:f+X (absorb+digest)** (structure throw) X:f+S (flying facekick) (max 2) X:b+S (face cut) f,f,F+X (bodysplash+driller) Special1: Horn Laser** Guard Reversal: Beak Sting COMBO'S/SET UPS X,S,f+S,O,Special X,S,f+S,f+X,O,Special d+SS,X,f+S,S,X,O,Special (50%) SEIJIN BALTAN: He's a member of a lobster-like alien race known as "Space-Ninja's". They came to Earth because their home planet was destroyed by a nuclear explosion. They are microscopic in size, but when they came here one of them decided to grow in size and make Earth their new home. One of the known weaknesses is their allergy for "specium", the element which UM uses for his Specium Beam and is found on Mars. Special techniques like illusions and hypnosis are used when he attacks a city and wants to control it's population. He's famous of his taunting laugh and is Ultraman's nemesis. After the orginal Baltan many more have come to Earth and have clashed with Ultraman on numerous occasions. He's an average character, who doesn't excel at anything and concentrates on poking an taunting his opponent. Advanced players only. Battle Mode Boss: Ultraman b+S (snare hammer) SSS(knockdown snares)* DB+S (crab sweep)* D+S (poke) (anti-throw) DF+SSS (trailseeker)*** f+S (bodypoker)* uf+S (high scissors) UB/U/UF+S (early: stiff legs/late: clawtrap) f,f,F+S (low hunter)* O (Ocean Kick) X:X (Ninja Teleport) X:SSS (Bashdown) X: O (Dance Party)** X:f+X (backflip)**(structure throw) X:f+S (aerial facekicks) X:b+S (hard lob) f,f,F+X (bodystomp) Special1: Fire Cannon Special2: Twin Baltan Cannonade*** Guard Reversal: Crab Sting COMBO'S/SET UPS b+S,SSS SSS...db+S SSX,O,O,f,f,F+X b+S,df+SSS uf+SS,f+S X,f+S,S,f+S. ULTRAMAN LEO: This alien wasn't a real Ultraman but later he became one. He's a very agressive UM with some tracking abilities (SSSS) and multi-hit moves...possibly the best. His brother, Ultraman Astra assists in his final Special. Battle Mode Boss: Zetton b+S (knee) b+SSSS(knee combo) SSSS (Tracking Combination) DB+S (lifting head) D+S (low punch) (anti-throw) DF+S (elbow)*** f+S (roundhouse)* uf+S (aerial roundhouse) UB/U/UF+S (early: heel snap/late: drill torpedo) f,f,F+S (scissor takedown)* O (Deep hitter) X:X (Judo throw, structure and ff) X:SSSS (Turning elbows) X: O (4 hit Volley)** X:f+X (multi-kicks)**(structure throw) X:f+SSSS (neck chops) X:b+S (back kick) f,f,F+X (beat down) Special1: Comet Kick Special2: Astra Team Up*** Guard Reversal: Falling heel COMBO'S/SET UPS X,b+S,fff+X,db+S b+S,SSSS b+S,SSSX,SS,f+S,O, Special X,f+S,f+S,f+S,X,O, Special b+S,SSSX,f+S,f+S,S,X,O, Special SSSX,b+S,SS,b+S,fff+X b+SSX,SS,f+X,O,Special SX,b+S,d+S,df+S SX,S,b+SX,SSSS,O (uf opponent BT), Special b+SSX,S,b+SSX,S,b+S,S,O, Special 2 d+S (counter),SSSS X,b+S,fff+X/fff+S>O ULTRAMAN JACK: After he had recovered from his defeat at the hands of Zetton, the original Ultraman returned to Earth as Ultraman Jack. This time he's got some new moves and specials, but is a little weaker on offense. He can however "combo" his Specials because Special 2 seriously fills the ff gauge up. The deep kick and bullet kick are unmissable in any offense. Battle Mode Boss: Bemustar b+S (hammerblow) b+SSSS(hammerblow combo) SSSS (chops) DB+S (low side chop) D+S (light slide) (anti-throw) DF+S (clean sweep)** f+S (deep kick)***** uf+S (bodycheck) UB/U/UF+S (early: air flipkick/late: bullet kick ****) f,f,F+S (aerial knife-kick) O (reverse roundhouse) X:X (noogie and kickback) X:SSSS (backhands) X: O ("too busy looking good", structure throw/ your back towards)*** X:f+X (back toss)**(structure throw/your back towards) X:f+SSSS (3 hit demolition) X:b+S (back kick) f,f,F+X (jack up) Special1: Light Lance *** Special2: Light Boomerang Bracelet Guard Reversal: Sideways cut COMBO'S/SET UPS b+S,SSX d+S (interrupt), X,X (st),f+S or fff+X X,f+S,f+S,b+S,SSX,f+S,f+S,O, Special 2, O, Special 1 X,S,f+S,X,f+X (back turned) u+S,SSX,S,f+S,f+X d+S,df+S,u+S,SSX...uf+S/f+S df,df,uf+S,f+S X,SS,f+S,O,Special 1, O, Special 2 (close range/exhibition) GOMORA: This monster is actually a Megasaur, an ancestor of the dinosaurs. Ultraman first fight with this monster ended in a draw (a first for UM) but the second time they fought each other at Osaka Castle, Gomora was destroyed. It's very strong (second after Zetton) and has some great ranged low attacks. Play mix-ups with his double sweepbeat and ranged tail, both are great ff gauge fillers! A few mistakes and your health will be in the red zone... Gomora can't jump over opponents. Battle Mode Boss: Ultraman. b+S (double sweepbeat,fills ff gauge)*** SSSS (high to mid striker) DB+S (low horn slash) D+S (quick claw) (anti-throw) DF+S (evading sweep)** f+S (ranged tail, fills ff)**** uf+S (stampede) UB/U/UF+S (early: butt stomp1/late: butt stomp 2) f,f,F+S (low ram) O (ram, structure hit) db,db/df,df (heavy roll) b,b (jump back) X:X (feeding frenzy) X:SSSS (happy claws) X: O (homerun, structure throw)*** X:f+X (knockdown and tail smash)**(structure throw/opponent back towards) X:f+SSSS (dirty tails in the back) X:b+S (low horn push, opponent back towards/structure throw)) f,f,F+X (running megaton press) Special1: Stampede Rushdown (structure throw)*** Special2: Baseball Guard Reversal: Rising Horn COMBO'S/SET UPS SX,S,f+S,b+S,f+S...b+S,O, Special SSX,f+S,f+S,f+X...df+S...f+S SSX,f+S,S,b+S,f+S,df+S...fff+X/O d+S,f+S ff+X,f+S,S,O,fff+S fff+X...b+S KING JOE: This monster consists of 4 UFO's that are piloted by the Yapool, an alien race bent on conquering Earth. They targeted the United Nations Headquarters but were eventually destroyed by Ultraseven. He's very slow but has a great defense bonus. His mix-ups can be deadly, escpecially with his strength. Like Gomora, King Joe can't jump over opponents. Battle Mode Boss: Ultraseven b+S (lunging punch) SSSS (dashing punches) DB+SS (rotating hands, pushes opp. away)*** D+S (low lunging punch, pushes opp. away)** DF+S (full frontal swing) f+S (two steps) uf+S (double surprise) UB/U/UF+S (early: fall facedown/late: multi-drill,combine with X)*** f,f,F+S (falling UFO slider) O (falling headcrash, structure hit) db,db/df,df (rollerslide) b,b (flying backpack) X:X (gigaton press) X:SSSS (double standing slapper) X: O (triple groundsmasher, structure throw)*** X:f+X (discard throw)***(structure throw) X:f+SSSS (splitting sides) X:b+S (close encounter) f,f,F+X (double slappy) Special1: Alien Death Ray Special2: Quadruple UFO ADR Guard Reversal: Iron elbow f,Neutral (alien ritual dance) COMBO'S/SET UPS (delayed)SSSX,f+S,f+S,b+S,f+S,d+S d+S,f+S b+S,f+S d+S,f+S b+S,uf+S SSS,f+S,X,f+S,f+S,f+X X,b+S,X,b+S,X,S,f,O, Special DADA: One of Ultraman's more sinister enemies, this monster specializes in hypnosis, mass hysteria, chaos and murder. It will use the population to strike at Ultraman. A fun character with great range on his gun moves and heavy taunts. He possesses a unique move (SS,ff,f+SS) that's very deceptive and useful! His specials (faces) can be random, so adjust. Battle Mode Boss: Ultraman b+S (fast midsection) SSS (serial punches) SS,ff,f+SS (2 strikes,punch-cancel-slide)**** DB+S (dmg blaster sweep)** D+S (low punch, pushes opp. away)* DF+S (rolling low punch) f+S (big kick) uf+S (meet forehead) UB/U/UF+S (early: butt smash/late: headbanger,combine with X)*** f,f,F+S (sliding headfirst) O (whack with gun, structure hit) db,db/df,df (rollerslide) b,b (flying backpack) X:X (face poke,structure throw) X:SSSS (banging brainiac) X: O (kiss this, structure throw)*** X:f+X (slide pose)**(structure throw) X:f+SSSS (lunging headbanger) X:b+S (psychotic face kick) f,f,F+X (body trampoline) Special: Dada normal face -1st Freeze, 2nd Freeze, MAX Freeze Special: Dada beard face (charged anywhere,damage on O up!) -1st Freeze, 2nd Blast, MAX Freeze Special: Dada square face (defense up!) -1st Freeze, 2nd Blast, MAX Freeze After Freeze: X (Giant toekick)/ O (Giant Stomp) Guard Reversal: flying Dada-drop COMBO'S/SET UPS SSS,df+S,O u+S(late),SSX,O,Special,stomp with O,O b+S (counter),uf+S u+S (late),b+S,fff+X SSX,b+X,db+S/O SSS,b+S X,SS,f+X/O X,S,f+S,b+S,db+S/O X,b+S,X,b+S,O, Special 2,O,O X,SS,b+S,fff+X...SS,ff,f+SS,df,df,O,Special 2 (continued from above setup),OXO,O,Special 3 ALIEN MAGMA: is a member of the Yapool race and could easily be mistaken for a woman. He has many henchman to do his dirty work, including the monsters Red King and Black King. He was also responsible for U7 losing his powers. The blade moves are great at keeping them at range, and can catch them off guard. It also deals out great damage and charges the ff bar! Mix those up with low sweep attacks. Battle Mode Boss: Ultraman Leo b+S (sneak gut kick) b+SSS (2 slashes and delayed impale)**** (can be delayed) DB+S (sweepkick)** D+SSS (triple low stab, pushes opp. away)* DF+S (invincible low flashblade, charges ff)***** f+S (mid flashblade) uf+S (ranged dash flashblade)** UB/U/UF+S (early: multi-kicks combo with SSS,O,Spec2/late: leg drop)*** f,f,F+S (flying razor) O (deadly cut) db,db/df,df (rollerslide) b,b (flying backpack) X:X (slap and taunt,structure throw-can kick building) X:SSSS (between the eyes) X: O (3 point cut, structure throw)*** X:f+X (impale and tear) X:f+SSSS (slapping blade) X:b+S (kick off) f,f,F+X (jump and face mutilation) Special 1: Blade laser shot Special 2: Summon Red King (structure throw) Guard Reversal: quick retaliation slash (combo with SSS) COMBO'S/SET UPS uf+S,SSS,b+S,db+S,df+S X,b+S,SSS,b+S,db+S,f+S X,SS,f+X/O b+S,X,b+S,fff+X,df+S b+S,SSS b+S,X,SS,b+S,df+S d+S,X d+S,b+S,X,SSS,O, Special 2 ACE KILLER: Was a android built by the Yapool race to destroy Ultraman Ace. He beat all the Ultra's and even crucified them, but was defeated in the end by Ultraman Ace. Like Tyrant, his support attack consists of a disorienting image. Battle Mode Boss: Ultraman Ace b+S (shin kick) b+SSSS (clawmarks, can be delayed) SSSS (clawmarks 2) DB+SS (double low cut)* D+S (fast blow) DF+S (rising slash, great anti-air)*** f+S (mid poke) uf+S (down arc swing, damaging)*** UB/U/UF+S (early: axe handle/late: toedipper)*** f,f,F+S (torpedo drill) O (killer claw) db,db/df,df (rollerslide) b,b (flying backpack) X:X (cutthroat,structure throw) X:SSSS (skullbashing) X: O (destruction, structure throw)** X:f+X (bleed to death, structure throw) X:f+SSSS (side kill) X:b+S (ear smash) f,f,F+X (big slash) Special 1: Ace Ball (charges ff bar!) Special 2: 2 Heat shots, L-Laser, Fireball (structure hit) Guard Reversal: Blowback Star COMBO'S/SET UPS df+S,X df+S,SSS df+S,SSX,b+S,X,O,Special 1 fff+S (side angle),bb,db+SS (early)u+S,X,SSS,X/O (late)u+S,X,f+S,S,X/O X,SSS,b+S,b+S,db+SS,fff+X b+S,b+SS/f+S/df+S WHAT'S STILL MISSING: Correct names for the specials. Some Fura Fura combo corrections. VERSION HISTORY: Version 1.0: got first posted on Drakenslag.nl Version 1.1: All characters up to Ultraman Leo listed on Gamefaqs. Version 1.2: Translated, corrected and finished. CREDITS: Banpresto who made this game, bring on UFE3! Frank for getting me this game. Willem aka Baki for inspiring to make a FAQ about this cool game. Justin for his compliments. David Cheng,scarletshadow and everyone else on the UFE2 message board. http://www.waynebrain.com/ultra/ for background info. CjayC for Gamefaqs. You for reading this. OTHER FAQ's MADE BY ME: Baki the Grappler FAQ. Copyright Ultraman Fighting Evolution 2 FAQ 2004: Salman Contact e-mail: salih_yilmaz3@hotmail.com or UFE2 message board FAQ versie:1.2 Date: january 19th 2004 END OF ULTRAMAN FIGHTING EVOLUTION 2 FAQ.