======================================== Tony Hawk's Pro Skater 4 Trick Point FAQ Version 1.2 - For Playstation 2 platform Author: A. C. Grecor -- Started 10/28/02 E-mail: acgrecor@hotmail.com.NOSPAM ======================================== Table of Contents ----------------- 1. Revision History 2. Summary 3. Disclaimer 4. Copyright, Latest Version, & Contact Info 5. General Tips 5.1. Special Tips 6. Point Values for Tricks 6.1. Flip Tricks 6.2. Grab Tricks 6.3. Lip Tricks 6.4. Manual/Flatland Tricks 6.5. Special Air Tricks 6.6. Special Grab Tricks 6.7. Special Lip Tricks 6.8. Special Manual Tricks 6.9. Special Grind Tricks 7. Addendum/Notes/Credits 1. Revision History ------------------- 1.0 - Initial Release 10/28/2002 1.1 - Minor updates 1/26/2003 1.2 - Minor updates 2/4/2003 2. Summary ---------- This guide is not intended to be a complete walkthrough of Tony Hawk's Pro Skater 4. My goal in writing this FAQ is to provide a list of tricks and their point values so others don't have to spend hours going through all the tricks like I have for THPS3 (for both PS1 & PS2) and now THPS4. I'll also try to provide some brief strategies for getting big combos that I've found so far. 3. Disclaimer ------------- While I would call myself a "decent" player at THPS3, THPS4 had come out only 4 days before I started writing this FAQ. I've now made it through the game, but I'm sure there are others out there that are much better than I. I started this FAQ, in part, because I'd become stuck on the last half-dozen or so goals -- most of which needed BIG combos/scores in tough places and I needed to work out the point values to modify my tricks & maximize my chances of beating those remaining goals. These point values are accurate to the best of my ability, but some tricks (grinds and manuals) start accumulating additional points immediately and therefore those points are basically a "best guess" value and may be off. 4. Copyright, Latest Version, & Contact Info -------------------------------------------- This FAQ is copyright 2002 & 2003 by A. C. Grecor (a nom de guerre). You may reprint this FAQ only for your personal use & may redistribute this FAQ only if the following conditions are met: 1. The FAQ must be distributed in its entirety (including this notice) 2. You may not materially profit from the distribution of this FAQ (you may recover up to 25 cents U.S. per copy to offset copy costs) 3. You may not redistribute this FAQ in an electronic media form without permission 4. You must get permission from the author to use any portion of this FAQ elsewhere Permission to use/redistribute this FAQ or any portion of it may be obtained by E-mail sent to the E-mail address at the bottom of this FAQ. All correspondance/submissions become the property of A. C. Grecor and may be included or referenced in future versions of this FAQ. Submitting information to the below E-mail address constitutes a waiver of all rights (including copyrights) on said information. I can't (and won't) answer all E-mail submissions -- particularly not ones asking stupid questions or questions irrelevant to the general topics covered by this FAQ. The latest version of this FAQ can be found at http://www.gamefaqs.com. 5. General Tips --------------- 1. Use reverts (R2) followed immediately by a manual (up-down or down-up) to exit/land every down-ramp trick (flips, grabs, & lip tricks) and to keep your combo alive. I'm told (haven't tried this) that you can revert, then ollie, THEN manual to conserve your speed more than just the revert then manual does. 2. Reverting a landing makes awkward/sloppy landings less likely to bail. 3. Each revert and manual adds a multiplier to your trick combo. 4. Pivot (R2 during a manual) to get more multipliers. 5. Spin/rotate during air tricks to add multipliers to the BASE SCORE for that trick. (NOTE: Learn to do this! It will HUGELY increase your trick scores! I've been told the trick has to finish before the rotations start counting, though.) 6. Spine transfer (R2 while in the air) to hurdle ramps or bowls placed back-to-back. 7. Spine transfer to land right-side up when you're going to miss a down-ramp landing. 8. Each time you repeat a trick, the point value of the trick decreases. 9. Do a revert (R2) to "switch" between normal and goofy (left-footed) stances. 10. Tricks done while switched are worth 20% more points and decrease independently of the non-switched point value (they're effectively a different trick). 11. While you can use a nollie (L2) stance from "normal" stance and a "fakie" (L2 while switched) stance for variety, there is no advantage to doing so. They aren't worth more points and they don't count down independent of their "normal" counterparts. 12. When doing an ollie, use a no comply (press UP just before releasing "X") to jump a little higher/farther than a normal ollie. 13. Use a fastplant/beanplant/boneless (press UP-UP just before releasing "X") to jump a little higher/farther than the no comply. 5.1. Special Tips ----------------- People seem to get stuck in a few spots more often than the rest. Here are some special tips for those areas that I seem to get asked about most frequently. 1. The Zoo -- You get inside the aquarium building by making Stompy angry. Make Stompy angry by trying to land on or grind his back/head. 2. Rune's Pro Challenge -- Eggplant the roof edge. Assign eggplant to Up-Triangle, get special, line up a little left of the board the skaters shoved out, then fastplant (or beanplant/boneless--see general tip 13) to get high enough for the eggplant. 3. Rune's Pro Challenge -- one foot blunt the grommet. Firstly, "grommet" (or "grom") is a term borrowed from surfing. It means a young surfer (or skater in this case). The grommet is the kid holding the skateboard over his head on top of the water tower. One of the things you COULDN'T do in THPS3 that you CAN in THPS4 is ollie HIGHER to another lip. I did this one by doing one foot blunt to the high lip, then doing another ollie from there to a quick lip trick on the grommet's board. 4. The Alcatraz Switchback Manual -- I've never been able to beat this one without cheating (slo-mo). I have received tips saying that the best way to beat this one is to use the flatland tricks to help. One suggestion was to switch to a casper, do casper spins (R2) around the corners (which apparently helps balance), then ollie back to a manual for the speed. The other suggestion was to use a handstand, or a flatland trick that drags the board to keep your speed down through the run. If you use a pogo, make sure you get out of it before you slow down too much! 6. Point Values for Tricks 6.1. Flip Tricks (performed using square button in air) ------------------------------------------------------- (Note, if 2 tricks are listed, the 2nd is performed by pressing the square button twice. If 3 are listed, press square 3 times to perform the third trick) 150/500 Back Foot Heelflip/Double Back Foot Flip 150/500 Back Foot Kickflip/Double Back Foot Flip 100/500/1000 Pop Shove-It/360 Shove-It/540 Shove-It 100/500/1000 FS Shove-It/360 Shove-It/540 Shove-It 100/500/1000 Impossible/Double Impossible/Triple Impossible 100/500/1000 Heelflip/Double Heelflip/Triple Heelflip 100/500/1000 Kickflip/Double Kickflip/Triple Kickflip 300/500 Hardflip/360 Hardflip 300/500 Varial Heelflip/360 Heelflip 300/500 Varial Kickflip/360 Flip 350/500 Inward Heelflip/360 Inward Heelflip 400/800 Front Foot Impossible/Double Front Foot Impossible 500/1000 Ollie Airwalk/Ollie Airwalk Late Shove-It 500/1000 Ollie North/Ollie North Back Foot Flip 700/1000 Fingerflip/Double Fingerflip 700/1000 180 Varial/360 Varial 800 Heelflip Varial Lien 900/1000 Sal Flip/360 Sal Flip 6.2. Grab Tricks (performed using circle button in air) ------------------------------------------------------- (Base points -- you can hold circle to increase the point values of these tricks.) 250/500 Cannonball/Fingerflip Cannonball 300/400 Melon/Method 300/400 Nosegrab/Rocket Air 300/500 Tailgrab/One Foot Tailgrab 300/500 Indy/Stiffy 300/1500 Benihana/Sacktap (1500 NOT a typo!) 350/400 Crail Grab/Tuckknee 350/400 Crossbone/Crooked Cop 350/400 Stalefish/Stalefish Tweak 350/400 Indy Nosebone/Del Mar Indy 350/500 Mute/Seatbelt Air 350/800 Japan/One Foot Japan 400/500 Airwalk/Christ Air 450/600 Wrap Around/Body wrap 500/500 FS Shifty/BS Shifty 600/800 Madonna/Judo 6.3. Lip Tricks (performed using triangle button on top of a ramp) ------------------------------------------------------------------ (Base points -- hold the trick longer to increase the point value.) 400 Axle Stall 450 Varial Invert to Fakie 500 One Foot Invert 500 Rock to Fakie 500 Invert 500 Blunt to Fakie 550 FS Noseblunt 550 FS Nosepick 550 Boneless 550 Andrecht Invert 550 Eggplant 575 Gymnast Plant 600 Disaster 600 The Switcheroo 6.4. Manual/Flatland Tricks (performed while in a manual) ------------------------------------------------ I'd love to tell you what the point values for these are, but I can't think of a good way to determine it as you have to start these from a manual and it's basically a combo then. Not to mention that some of these have to be done from other flatland tricks themselves. If someone thinks of a good way, let me know. I WILL tell you what the tricks are, though. 360 Fingerflip (Square-Square from manual) Half Cab Impossible (Square-Square from nose manual) Casper (Square-Triangle) Anti-Casper (Square-Circle) (Anti-)Casper Flip (Square-Square from Casper/Anti-Casper) Handstand (Circle-Circle) Handflip (Square-Square from Handstand) Pogo (Triangle-Triangle) Truckstand (triangle-square) Switch Foot Pogo (triangle-circle) One Foot (Nose) Manual (Circle-Triangle from manual/nose manual) To Rail (Circle-Square) There might be others -- I'm not sure this is a complete list. 6.5. Special Air Tricks ----------------------- 1000 Kickflip Underflip 1050 Nollie Flip Underflip 1100 Double Kickflip Varial Indy 1200 Heelflip Handflip 1200 Quad Heelflip 1400 1-2-3-4 1450 540 Flip 1450 Semi Flip 1500 Fingerflip Airwalk 1500 Hardflip Late Flip 1500 The Jackass 1750 Slamma Jamma 2000 540 Tailwhip 3000 Kickflip Backflip 3500 Gazelle Underflip 3500 360 Ghetto Bird 4500 Bodywrap 540 4500 FS 540 4500 FS 540 Heelflip 4500 Stalefish Backflip 4500 Stalefish Frontflip 5000 360 Varial McTwist 5000 Barrel Roll 5000 McTwist 5000 Misty Flip 9000 The 900 11000 Indy 900 6.6. Special Grab Tricks ------------------------ 1000 Assume the Position II 1000 Chomp on This 1000 Flamingo 1000 Stage Dive 1100 Kickflip One Foot Tail 1200 Backfoot Flip Nosegrab 1200 Grapple Grab 1200 Sit Down Air 1300 Bloody Eddie 1400 Samba Flip 1500 Kickflip Superman 1500 Bigspin Shifty 1600 Judo Madonna 1750 Double Kickflip Madonna 1750 Might as Well Jump 2500 Casper Flip 360 Flip 6.7. Special Lip Tricks ----------------------- 3000 BS Nose Comply 3000 Burntwist 3000 Dark Disaster 3000 One Foot Blunt 3000 Russian Boneless 3200 Heelflip FS Invert 3500 Bigspin Flip to Tail 3500 Ho Ho Sad Plant 6.8. Special Manual Tricks -------------------------- (Best guess at manual base value) 1200 Primo 1300 Reemo Slide 1400 Ahhh Yeahhh! 1400 Handstand 360 Handflip 1400 Handstand Double Flip 1400 One Wheel Nosemanual 1400 Rusty Slide Manual 1500 One Wheel Fireworks Show 1500 Ho Ho Street Plant 1500 No Comply 360 Shove-It 1500 Sproing 1800 Lazy Ass Manual 6.9. Special Grind Tricks ------------------------- I took several long runs for each grind special at the stair rails leading to the basketball court on the college level (using the big ramp opposite the courtyard as a launching vehicle). That's a pretty short grind. It appears most of the grind specials hit 752 points on that short rail in that area. Your mileage may vary. I used the short rail with long entry to minimize variance. The results: 752 Most special grinds 652 Hurricane 616 Darkslide 305 Salad Grind 7. Addendum/Notes/Credits ------------------------- Thanks to the following people: Mike Anthony (Iamthewhiteguy) -- for reminding me about fakies and nollies and for suggesting I emphasize the rotation multipliers more than I had. Joe Romano -- for the tip about doing the ollie between the revert and the manual. HappyBuddha311 -- for reminding me to include flatland trick info. ThreeForThird -- for the grommet ollie-up & an Alcatraz switchback tip. Harry Samuel (CountIron) -- for the other Alcatraz switchback tip. Chris Evans (PM5KDemon), Daniel Corks (themanpoop), and shadow_ashyr -- for telling me about the 540 pop & FS shove-its. Please E-mail corrections to acgrecor@hotmail.com.NOSPAM (remove the ".NOSPAM") Copyright 2002, 2003 All Rights Reserved. See above for more copyright details. --> A. C. Grecor <--