Modium's Demo FAQ/Walkthrough TimeSplitters 2 Sony PlayStation2 ======================================================================= Modium@aol.com http://www.gamefaqs.com ^Latest version can be found here^ This file is copyright (c)2001 Modium. All rights reserved. ======================================================================= -=-=-=-=-=-=-=-=-=-= -=-= What's New =-=- -=-=-=-=-=-=-=-=-=-= Version 1.2 (02/13/02)- I've got hours of spare time today. I'm finishing the Strategy and Fun Stuff and it will be submitted TODAY or your money back. Version 1.1 (02/10/02)- Total slackage. I'm hoping to have the Walkthrough, Strategy and Fun Stuff sections finished to push this sucker out the door. Version 1.0 (02/01/02)- Started FAQ. -=-=-=-=-=-=-=-=-=-= -=-=-=- Intro -=-=-= -=-=-=-=-=-=-=-=-=-= The wonderful TimeSplitters 2 demo can be found in the most recent issue of the Official U.S. PlayStation Magazine, Issue # 53 with the ladies of Final Fantasy X on the cover. It retails for $7.99 and can be found just about anywhere that sells magazines. After it goes off the newsstands, you can back-order it at OPM's official site at www.gamers.com, or head to eBay and buy the standalone demo from somebody there. With that said, a couple notes about the game. TimeSplitters 2 is a first-person shooter, and is lightyears ahead of the original, which was a PS2 launch title. The demo is just a small part of a single-player level, and "does not represent the quality of the finished product." In short, whenever TS2 comes out, it's going to be even better than this, as hard as it is to imagine. The game's single-player mode feels more like Perfect Dark than the original's simplistic "shoot everything and get out alive" levels. Basic tips can be found in the Strategy section, Walkthrough in the Walkthrough section, and extra things to do once you've played through are in the Fun Stuff section. -=-=-=-=-=-=-=-=-=-= -=-=- Controls =-=-= -=-=-=-=-=-=-=-=-=-= I VERY highly suggest you switch from the default control scheme to the TS1 scheme. It makes everything much smoother to control, and alot easier. Note: I also suggest you turn the "Invert Aim" off under Preferences in the menu. It makes the game alot easier, in my opinion, especially if you're just starting out. TS1 Scheme L1 - Crouch L2 - Aim R1 - Alternate Fire R2 - Fire Square - None Triangle - Manual Reload Circle - None X - Activate R3 - None Right Analog Stick /\ \/ - Look <> - Turn L3 - None Left Analog Stick /\ \/ - Run <> - Side Step Directional Buttons /\ \/ - Zoom in/out <> - Swap Weapon Default Scheme L1 - Crouch L2 - Aim R1 - Alternate Fire R2 - Fire Square - None Triangle - Manual Reload Circle - None X - Activate R3 - None Right Analog Stick /\ \/ - Run <> - Turn L3 - None Left Analog Stick /\ \/ - Look <> - Side Step -=-=-=-=-=-=-=-=-=-= -=-=-= Strategy =-=- -=-=-=-=-=-=-=-=-=-= -I feel I should mention the control here as well. I would extremely, highly recommend you change the control scheme to TS1 in the demo. It will make things alot easier on you. The left analog stick moves you forwards and backwards, and from side to side. That's your primary movement. The right analog stick aims. You shouldn't need it too much to strategically aim, thanks to the auto-aim, so you'll mostly use the right stick to turn around corners and such. -Strafing is your friend. The left stick should always be your primary form of movement. You should always head into a room by strafing in front of the doorway to see what's in there. If something's in there, waiting to shoot at you, you can strafe back to safe cover on the other side of the doorway. -As awkward as it may seem, here is the best way I've found to turn. Say you want to turn around a corner. Heading straight, where the corner is to your right, you would move forward and strafe to the left, while turning to the right. Using this method you'll save valuable time, and give your enemy alot less time to start shooting at you, provided he is waiting around the corner for you. If you need to take cover, strafe to the right, so you're behind the corner again. It may take a little getting used to if you've never played a first-person shooter before, but it's the best method I've found. -As a habit from every other FPS I've played, I always reload my gun after a fire fight. This way, you'll have a full clip waiting if you encounter an enemy. When you need to reload in the middle or after a fire fight, just take cover around a corner or behind something for a moment, then you're good to go/ -TS2 uses auto-aiming, like most PS2 first-person shooters. What this basically does is overcome the handicap you face when using a joystick, as opposed to a mouse on the PC, which is lightyears ahead of the PS2 pad in terms of accuracy. With auto-aiming, you don't need to have your crosshairs exactly on an enemy to hit him, just somewhere in the general vicinity of him. You should experiment a little bit, just to test out how close you have to be for the auto-aim to work. As a side note, the demo of TimeSplitters 2 doesn't seem to feature realistic damage models. What this means is, you could shoot a guy in the leg and it would do as much damage as if you shot him in the heart. This is good for single-player, but it sucks for multi-player. Let's hope this is implemented in the full-version. -You should always have a place to quickly take cover in a fire fight, should the need arise. The worst thing you can do is stand in the middle of an empty corridor and start a shooting match. Hiding behind cover will decrease the damage you take by leaps and bounds, and should always be used. Take cover behind anything you see that will prevent you from being hit by an enemy, and that you can reach within a reasonable amount of time. Don't make a run for a crate that's down the hall with enemies firing at you. -Ducking As another habit I've picked up from other first-person shooters, I usually always duck when sniping, or behind cover. I can't really tell in TS2, but it usually reduces the recoil of the gun you're shooting and makes it significantly more accurate. It shouldn't hurt you to do in TS2, but it's a useful habit to pick up in other FPS. -=-=-=-=-=-=-=-=-=-= -=-= Walkthrough =-= -=-=-=-=-=-=-=-=-=-= Section 1 - Before the Dam After watching the two intro movies, you'll be thrown into the Dam Facility, in a small tunnel, behind a crate. Move forwards and grab the sniper rifle, then it's your choice of how to take out the guard posted almots directly in front off you, off in the distance. I'd suggest not worrying about him right now, but if you choose to take him out, use two sniper rifle shots. Walk forwards and turn slightly to the right, and take out the guard between the two buildings with two shots from the pistol. Run through the right side of the fence, and look around the perimeter of the first building for another guard and cap 'em. Now, head past the building closest to the fence, and look in the window in the door to see a guard stretching in there. Take him out and grab his ammo. Now, head between those first two buildings. You should see a guard walking a short distance away. Take him out and another one should follow, so take him out too. Look up and to the right. Moving slowly, you'll see a security camera. Inch around the corner, and use L2 to aim the pistol, and hit the main body of the camera a few times until you see it smoke and sparks fly out, then you're good to go. Now move between the last two buildings, and turn to the left, and you'll see some stairs. Go up, and you'll find a guard up here if you didn't take him out by sniping at the start of the level. Now, head past the door, and around the corner, to the left will be another camera. Stay out of its way and shoot it also, and then proceed. Around this time, you may start getting shot at by someone you can't see. Switch to the sniper rifle, and look to the Upper-left corner of the Dam, and you'll find a sniper in a window, shooting at you. Snipe him back with a good shot in the chest, or two, and then keep going past the now-busted camera. Head forwards, over a plank, a building, then another plank, and on top of the first building you couldn't get into. Inch slowly towards the opening, and you'll see a guard in there. Take her out and drop in to grab her Soviet S47 and Remote Mines. Now we're rocking. Now, head out and go back to where the stairs were, next to the building where the Communications Dish is located. Use the Soviet's secondary fire to shoot a grenade on top of the building where the Comm. Dish is, and you should blow it up. Head back down the stairs, and go into the building closest to the dam to find some bullets for your sniper rifle. Now, leave the building, round the left corner, and head into the Dam finally. Section 2 - Inside the Dam There are tons of baddies lurking on the stairs here, so here's my suggestion for fighting them. Once you see them shoot them a couple of times before they have time to react. Look out, because almost every guard will lob at least one grenade at you. When you see one do this, just back up a bunch so you don't take damage, and then head back up and shoot him. If one's hiding behind a crate, feel free to just fire at the crate and let the explosion take him out. Nothing too tough here, you should easily survive. Head forward, and see the elevator shaft you won't be able to do anything with in the demo. Go up the stairs on the right, and take out the guard here. Go up the next set of stairs here, and you'll find a vent leaking steam. You'll need to duck with L1 to avoid taking damage from it. Now, stand back up and take out the guard at the top of the stairs, and then climb up them. Climb the next set, there's no guard up there. Climb the set after the big number 2 on the wall, and there will be a guard behind a crate here. Take him out, and head up the stairs where you'll find a guard behind a crate and a large 3 on the wall. Climb the stairs, take out the guard behind the crates. Next, climb up these stairs to find two guards behind crates here. Take these two out by shooting them when they pop out, or taking out the crates they're behind. Head up from here, and you'll come to the very top of the dam. Before you open the door, wait a moment and you'll see an explosion. That's the grenade you would have walked into, but now it's safe. There will be at least two guards in front of you. Take cover behind the metal...thing, on the right and take them out. Now, head back a little bit and enter the opening labeled '1' and use the X button on the wheel, and you'll see the pressure is at 66%. Neato Head back out, and move forwards and you'll see a baddie hanging out behind the metal dealie to the left. Rush him take him out easily from the side. There's a guard behind the crate in front of you, to the left. Shoot the crate and he'll go down. Now, the best thing to do here is to go past the crate you just blew up, and quickly head into the opening on your left by strafing, and then take out the guard in here. Turn the wheel, and grab the armor across the room, and then prepare to take out a few guards here. There's one behind the large barrels on the right, one behind each crate behind the barrels on either side, and one will come rushing at you from furthur down the hall. After they're taken care of, Head past the crates, and on the left you'll see the final opening. Take out the guard in the opening, and enter. Turn the wheel, and the pressure will be at 0%. Head to the door, and exit while facing your left. A guard will pop out from the corner, so be prepared to take him out. More stairs.. Ugh. Head down a flight to the '4' and take out the guard here. Down another flight of stairs, another guard. Down to '3' and there's another guard here. Down another flight and take out the guard here, and watch out for the explodable barrels. Down another flight to 2, and no guards here. Down another flight, none here either. Down to '1' and there's a guard behind the crate on the left, and another behind the corner on the right. Once they're gone, you can head down to the bottom in peace. You'll come to a small hall, with an unusable elevator shaft close to you, and a door at the end of the hall. Hit the switch on the left to open it, and head out. Section 3 - Outside the Dam As soon as you open the door, get as inside as you can, and take out the camera above you, to the right. Just make sure it doesn't see you. Head up the stairs to the right, and take out the guard roaming under the camera. Turn around, and at the other end of the large building, you'll see another guard, take him out, and continue around the corner where the camera was. Turn around, and you'll see another sniper, opposite where the first one was in the top of the dam. Take him out with the sniper rifle. Turn back around and head to the other side of the building. You'll see a guard off in the distance, on the other side of the building, take him out and sneak around the corner where there's a door on the left. There's a camera here, take out out. Now, things get tricky here. If you look in the window in the door, you'll see a turret in the corner. If you don't open the door, it won't fire. Get it in the center of your screen by using L2 to bring up the crosshair. Once you've got it in your sights, use the Soviet S47 and just keep shooting it until you see it go up in flames. Open the door and head inside. There's a guard behind the corner on the right, take him out. Crouch and slowly turn the corner until you see an explosive crate. Shoot it until it explodes, then turn towards your backside, and shoot the crate in the corner there with the guard behind it. Collect their ammo, and then stand where the guy in the corner behind the crate was. Turn towards the railing, opposite the way you entered the room, and creep towards the railing. You'll see a guard on a platform here, just take him out by shooting at him from behind the plant. head down the stairs here and round the corner to your right, and you'll see a guard fortified behind crates in the corner, blast him or the crates. Now, walk to where he was, and turn towards the opening on your right. You'll see a guy in the corner there behind crates, so take out the crates, and creep through the opening here, and guards will start coming at you. You can wait for them or head into the room blasting. There's three of them. !IMPORTANT! Here is the part alot of people miss, the flamethrower. Once you take out the guards in this room, head back a little, and between where guards were hiding behind crates, you'll see a door. Open it and head inside for some armor and the Flamethrower. Continue through the room, and you'll come to a stairway. Head down, turn the corner, and start to head down again. If you look up, about halfway down, you'll see a guard standing on top of the metal grating. Take him out, and you should see another one up there with him, running around. Shoot him too. Now, head past the stuff that looks like wooden paneling, and you'll see another guard pop out from the power generators, so take him out. Another one should pop out soon, so take him out as well. Finally, there's another guard on the other side of the generators. Take him out and there will be no more guards in the demo, providing you've taken the time to kill all the previous ones. From here, you can goof around with some stuff mentioned in the 'Fun Stuff' section, or just continue past the generators and open the brown door with tons of Caution stickers on it to end the far-too-brief demo. Congratulations on beating a very easy demo! -=-=-=-=-=-=-=-=-=-= -=-= Objectives -=-= -=-=-=-=-=-=-=-=-=-= ...Or lack thereof :P Of the objectives you can SEE in the demo, you can only fufill 1.80 percent of them. Deactivate the communications dish - You can see it where you start from by moving a little to the left. To destory it, before you head into the dam, climb the stairs on the building the Dish is on top of, and head to the side that has the security camera mounted. Use the Soviet S47's Secondary fire to launch a grenade on top of the building, at the base of the dish, and it should go down easy enough. Burn all evidence of research in the filing cabinets - Haha! Joke's on you! You can only burn 4 out of 5 of the files! To burn the files, press X in front of a filing cabinet to open it, and use the Flamethrower to torch the files. There are 2 filing cabinets to your right, before going down the stairs immediately after the room where you get the Flamethrower. The other 2 filing cabinets in the demo can be found by backtracking alll the way to the guardhouses in the beginning of the demo. They're in the guardhouse between where you drop in the ceiling to get the Soviet S47 and the large building where the communications dish is perked. -=-=-=-=-=-=-=-=-=-= -=-=-= Weapons =-=-= -=-=-=-=-=-=-=-=-=-= Silenced Pistol Where - You start out with it :P Clip Size - 7 Secondary Fire - None A shoe-in for all covert operations, the Silenced pistol is your starting weapon in the TS2 Demo. It can usually take down somebody in 2 hits, so it's powerful enough. It's very accurate, so you should always use it to take out security cameras, or various other things (see Fun Stuff). Sniper Rifle Where - Right in front of where you start out. Clip Size - 5 Secondary Fire - None Use this to take out baddies from long range by zooming in with L2. A must for taking out those 2 jerks on either side, on top of the dam. Otherwise, poor at close range and slow firing time make it useless for almost everything else. Soviet S47 Where - If you weren't seen by the security cameras: In the guardhouse closest to you started out. If you were seen by the security cameras: On one of the guards that comes from the tunnel to take you out. Note: You can still get the Soviet and its ammo from the guardhouse if you've been seen by the cameras, but you'll find it on the guard first. Clip Size - 18 Secondary Fire - Grenades This is my personal recommendation for going through the demo with. It fires fast, it's accurate enough, and it's pretty powerful. Plus, if you need to take out an enemy hiding around a corner, it's secondary fire launches a grenade that will bounce around a corner and explode in their face in a few seconds. Best weapon in the demo. Assault Shotgun Where - On the first guard you encounter after making your way through the dam. Clip Size - 8 Secondary Fire - None This one packs quite a punch up close, but is piss-poor at medium to long range, due to the fact that its shells rely on spread damage. I barely ever use it, except as an alternate to taking out the turret in the foyer of the major building where the demo ends. Flamethrower Where - Food Supply Closet in the building with the turret in its foyer. Clip Size - N/A Secondary Fire - None Ah, it can only hit targets at very close range, so the only time you should use it is when you feel sadistic and want to watch guards running around on fire. It also can be used to fufill objectives (see Objectives) and light various objects on fire(see Fun Stuff). Fire Extinguisher Where - 1. On a wall in the control room, right before the demo ends. 2. On a wall to the left of where you enter the last room before the demo ends. Clip Size - N/A You can use it to put out fires, should the need arise. -=-=-=-=-=-=-=-=-=-= -=-=- Fun Stuff -=-= -=-=-=-=-=-=-=-=-=-= Fun stuff to do when you're just chilling out, enjoying some TS2, or if you're bored with the demo after finishing it dozens of times like me. -Roxxane! Ever tried shooting out the small red lights, right before you enter, and right after you exit the dam. Nothing interesting happens at all, but you can shoot them out with a couple of pistol blasts. -Crash! There's tons of glass in the demo. Two shots will take out any glass, try it out. -Exploding crates All of the wooden crates can be blown up with a few shots, and will give damage to whoever's near them. Try taking out some guards by blowing up the crates they hide behind. That will teach them. -Got a light? Use the fire extinguisher and light up guards to watch them run around in flames. 'Nuff said. -The deadly aftermath of "Got a light?" If you want to be nice, feel free to extinguish a guard's flaming corpse to honor the death of the AI-powered polygon model and textures. Sniff. -Got a light? Part 2 You can burn those plants in the building after you leave the dam. They catch fire and crumble pretty quickly. If you're semi-quick you can... -Put it out! You can also extinguish the plants, once you set fire to them. -Step up to the table...and watch it burst into flames!! There are a few tables scattered around the demo that can be lit on fire pretty darn quickly. There's one on each floor of the building with the Communications Dish. See if you can find some more to light on fire in the demo. -Watermelons There are some watermelons in the first two large rooms in the building where the demo ends. You can Destroy them any way you see fit. They'll explode if you burn them or spray them with the fire extinguisher. Use them to practice your aiming, or sniping. Yee-haw. -Speed You can try to run through the demo as fast as you can. Use this for bragging rights or just plain boredom. -Elevator shafts You can shoot out the glass windows in the elevator shafts in the dam. What's even more fun is shooting a grenade precisely through the window into the shaft, so FR can torture you even more by showing you stuff IS in there in the demo. Also, I've seen a guard appear behind the very first shaft after I launched a grenade in there, but he was soon blown to pieces. -Grenade Olympics Try to perfect your grenade aim, and then create special events to compete in with your friends, like launching grenades accurately through windows, speed, distance. You can even make your own medals out of construction paper and colored pencils if you see fit, which I doubt you would. -Big Bang Now this one's fun. Find someplace where there's nobody around, and switch to the remote mines. Shoot all 10 of them, without moving at all. Then, switch to the Soviet S47, and launch a grenade at them without moving. (This is best done in a corner for maximum boom-age). Quickly, run over on top of the mines, and watch yourself get totally blown up by one mine after another. Way too much fun. -=-=-=-=-=-=-=-=-=-= -=-=-= Notes =-=-=-= -=-=-=-=-=-=-=-=-=-= This is only my second guide, and I've tried to make it as good as I can. I'm not perfect, so there will probably be mistakes in here, and I'm sure the method of doing everything in here isn't the optimal way to do everything. Feel free to write to me at Modium@aol.com and drop some praise, or tell me your particular way of doing something, or suggest something I should add or drop, let me know and I'll respond. Hope I've helped someone out with this lowly demo Guide. Another Note: I don't use AOL, but I have an @aol.com e-mail addy because I used AOL a while ago, and I kept the e-mail once I switched to Cable to avoid confusion and because I'm lazy. I can be contacted via AIM on the same screen name, just know that I'm not always near my computer. :P -=-=-=-=-=-=-=-=-=-= -=-= Legal Stuff =-= -=-=-=-=-=-=-=-=-=-= All information in this FAQ is copyright (c)2001 Modium. If you want to use this FAQ on your site, write to me and ask permission first. It is for personal and private use only. The only sites that have permission to use this FAQ so far are as follows: GameFAQs (www.gamefaqs.com) If you find this FAQ at anywhere else, contact me as soon as possible. If you use any information whatsoever from this FAQ, please give me full credit. Do not alter information in any way. The most recent version of this FAQ can be found at www.gamefaqs.com TimeSplitters 2 Copyright 2001 Free Radical Design and Eidos Interactive.