___________.__ _____ __ .__ \__ ___/| |__ ____ / \ _____ _/ |________|__|__ ___ | | | | \_/ __ \ / \ / \\__ \\ __\_ __ \ \ \/ / | | | Y \ ___/ / Y \/ __ \| | | | \/ |> < |____| |___| /\___ > \____|__ (____ /__| |__| |__/__/\_ \ \/ \/ \/ \/ \/ __________ __ .__ _____ _______ \______ \_____ _/ |_| |__ _____/ ____\ \ \ ____ ____ | ___/\__ \\ __\ | \ / _ \ __\ / | \_/ __ \/ _ \ | | / __ \| | | Y \ ( <_> ) | / | \ ___( <_> ) |____| (____ /__| |___| / \____/|__| \____|__ /\___ >____/ \/ \/ \/ \/ T H E M A T R I X : P A T H O F N E O FULL DEMO FAQ / WALKTHROUGH FOR THE PLAYSTATION 2 CONSOLE WRITTEN BY TIMMYVERMICELLI (JOHN STUBBS) VERSION FINAL _____ (_ _) +====| |=====================================================================+ + | | + + | | A B L E O F C O N T E N T S + + | | + +====(_)=====================================================================+ Section 1: Introduction Section 2: Controls Section 3: Weapons Section 4: Demo Walkthrough 4.1: Wave 1 4.2: Wave 2 4.3: Wave 3 Section 5: Version History Section 6: Copyright and Disclaimer Section 7: Closing _ ( ) +===| |======================================================================+ + | | + + | | N T R O D U C T I O N [SECT. 1] + + | | + +===(_)======================================================================+ Hello and welcome to my Walkthrough on the commercially released demo of The Matrix: Path of Neo. This demo takes place in the Lobby section of the first Matrix film, a set-piece that is a favorite among Matrix fans. It has three equally diverse waves, consisting of a new enemy / set of enemies in each wave. The demo is very addictive, and you'll soon find yourself hooked on finding all of the stylish, fluid, hidden moves contained in the immersive gameplay. The demo does, however, have a timer which it ticks down to until the game is rebooted to the original menu screen. Thank you for reading. ___ ( _`\ +==| (=(_)===================================================================+ + | | + + | | _ O N T R O L S [SECT. 2] + + | (_( ) + +==(____/====================================================================+ These are the controls for the demo, taken from the start-up section. (Please note: In the full game, at the Lobby sequence, some features may not be accessible. For example; 'Code Vision' (arrow key up) isn't at this point). --- X Button - Jump Square Button - Evade (Normal Time) Bullet Dodge (Bullet Time) Triangle Button - Strike (Hit repeatedly for combo moves) Circle Button - Special Attack L1 Button - Bullet Time (Slow-Motion) L2 Button - N/A R1 Button - Shoot (when guns are drawn) R2 Button - Draw Guns (hold) L3 Button - Centre Camera R3 Button - N/A D-Pad Up - Code Vision D-Pad Left / Right - Change Weapon D-Pad Down - Pick up Weapon Left Analog Stick - Move Neo Right Analog Stick - Move Camera --- Below is an annoted diagram of the control system in the game. __________________ ________________ L2: N/A | | R2: Draw Gun ________________ | | | _____________ L1: Bullet Time | | | | | R1: Shoot _=====_ | | | _=====_ / _____ \ | | |/ _____ \ Code .-'_____`-.-----|-----------|--------|-'_____`-. Vision ------ | | `. | S O N Y | .'| | |------------- Strike / ___| /|\ |___ \ | | / _|_| /_\ |___ \ Change / | | | ; |__ |__ ; | | _ | ; Special Weapon ----| |<--- ---> | | |__| |__| | ||_| (_)------- Attack | |___ | ___| ;SELECT START; |___ ___| ; Pick |\ | \|/ | / _ ___ _ \ | X-------/|-- Jump Up --------|_____| .','" "', |___| ,'" "',`. |_____| .' | Weapon | `-._____.-' / \ANALOG/ \ `-._____.-' | | | |_====_| | | | /\ / \ /\ | | / `.___.' `.___.' \ | | / | | \ | \ / | | \ / \________/ Move Neo Move Camera \________/ _ _ ( ) _ ( ) +==| |=( )=| |===============================================================+ + | | | | | | + | | | | | | E A P O N S [SECT. 3] + | (_/ \_) | +==`\___x___/`===============================================================+ In The Matrix: Path of Neo demo there are a lot of weapons you can lay your hands on. Automatics like MP5 rifles and semi-auto pistols and rife throughout the game and here too. In general, automatics like the MP5 are best for picking of soldiers at a distance and are effective at any distance. They are also very accurate at any range. However, they devour ammo quickly and there isn't much for it. Shotguns, naturally, are completely useless at range. However, get your opponent in close and this puppy will turn them into a great big pile of goo with a single shot. Pistols are a mixed bag. They appear to have some decent ranged capabilities but suffer from rate of fire. You must keep clicking the 'Fire' button to shoot, and it becomes time consuming and annoying. The ammo is plentiful but you will find you won't be using it. There are also two different kinds of projectile weapons in this demo. The first one you'll come across is the Tear Gas Grenade. This non-lethal grenade unleashes a cloud of smoke that basically irritates opponents eyes, making it impossible for them to see for a while. The other grenade, the Fragmentation Grenade, is most probably the funniest weapon in the demo. On detonation (by built-in timer or on contact) it explodes, causing mass destruction and taking out legions of enemies. If you are after a laugh or a short way to finish the demo, throw a grenade at the third wave of enemies as they pour in. Below is a factfile on the weapons you can handle in the demo. ------------ | PISTOL | ------------ POWER: Poor RATE OF FIRE: Average STYLE: Good CLIP: Poor The Pistol is the basic weapon in the demo and is disappointingly weak and boring compared to the way they are used in the films. They still retain their coolness, though, and some gravity-defying stunts are possible while wielding them. ------------- | SHOTGUN | ------------- POWER: Excellent RATE OF FIRE: Very Poor STYLE: Average CLIP: Poor A pretty useful weapon that has fantastic stopping power at the expense of rate of fire, which is awful. It also hard to properly target with this weapon while Focus-jumping. The clip is also very small, as with most shotguns. ------------------- | ASSAULT RIFLE | ------------------- POWER: Poor RATE OF FIRE: Excellent STYLE: Good CLIP: Good Most probably the best weapon in the demo. While it's a weak weapon, its versatility lies in its awesome firing rate that can eradicate just about any enemy you will face in a quarter of a clip. It's also stunning to watch in Focus mode. You will want to keep a good stock of this weapon, so grab any ammo you see. --------------------------- | FRAGMENTATION GRENADE | --------------------------- POWER: Excellent RATE OF FIRE: N/A STYLE: N/A CLIP: N/A The Fragmentation Grenade is the most lethal weapon you can possess in this demo. You will only recieve three in the demo, at the end of the second wave, but they are so strong you should really only need one to destroy an entire wave of enemies. Beware when using one however, as if it connects with a nearby enemy you will be eradicated in the blast as well, so extreme caution is advised. ---------------------- | TEAR GAS GRENADE | ---------------------- POWER: Poor RATE OF FIRE: N/A STYLE: N/A CLIP: N/A The Tear Gas Grenade is useful for disorientating enemies, but not much else. Since this grenade is also non-lethal, you can't even damage enemies with the gas. Drop this in favour of the Fragmentation Grenade as soon as it becomes available. ___ +==( _`\=====================================================================+ + | | ) | + + | | | ) E M O W A L K T H R O U G H [SECT. 4] + + | |_) | + +==(____/'====================================================================+ ------------ | WAVE 1 | ------------ Enemies: Regular Soldier (MP5, Shotgun, Pistol, Tear Gas) ========================================================= The first wave and by far the easiest - even as a rookie to the game you should brush these weaklings aside with ease. They lack precision aiming with their Pistols and are really only a threat with Shotguns, at point blank range. They hide behind the pillars littered around the edges of the Lobby. The best way to dispatch them is to use the MP5 rifle they drop and let loose with it. A clip probably holds enough to destroy three soldiers. Another good tactic is to use hand-to-hand fighting. The soldiers only know very basic fighting combinations and are no match for your honed skills. They very rarely block either, so feel free to go wild and to use Specials to rip through legions of them. It is more than likely you will recieve damage at some point during this wave but at the end you will find ammo packs and health littered around the elevator. Make sure you pick them up as they will disappear at the beginning of the next wave. You can also pick up some Tear Gas Grenades, however I don't recommend it as Fragmentation Grenades are available soon. ------------ | WAVE 2 | ------------ Regular Soldier (MP5, Shotgun) Enemies: Advanced Soldier (MP5) Lieutenant (MP5+) ======================================= The difficulty level takes a hike in this wave. You will be creamed by the Advanced Soldiers accurate MP5 fire, so take cover and pick them off one at a time with your own MP5. The Advanced Soldiers also take a little more punishment than the Regular Soldiers in the last wave, and they are far better hand-to-hand fighters. Concentrate on killing all of the Advanced Soldiers before you start on the Regular Soldiers again. The Lieutenant is a completely different kettle of fish. He wields an MP5, but uses it expertly and rarely misses a direct shot. It appears to be more powerful than the regular MP5 as well. This means that you'll have to engage him in hand-to-hand as he withstand a long firefight. The Lieutenant is a skilled martial artist as well. You'll find he block some combinations and even unleash some of his own which are quite damaging. He might even counter a continous move, so always be alert and mix up strikes with Special Attack. Variate. After you have killed the Lieutenant, scour the area near his body for a purple box containing Fragmentation Grenades and pick them up before the cut-scene ensues. ------------ | WAVE 3 | ------------ Advanced Soldier (MP5, Shotgun) Enemies: Lieutenant (MP5+) Riot Soldier (MP5, Riot Shield) ======================================== The final wave of enemies, and the difficulty level rises accordingly. You can take serious damage in seconds if you don't have your wits about you. An easy way to defeat this wave in mere seconds is to immediately throw a fragmentation grenade at the barrage of troops. This will take out all of the Riot Soldiers and Lieutenants and you are left to mop up the Advanced Soldiers. However, it can be hard to draw the grenade quickly enough and its hard to be accurate. All is not lost if you did not effectively use the grenade however, but you now have a huge fight on your hands. The Riot Guards' Riot Shields stop all non-volatile bullets from damaging the soldiers at all, so your going to have to use a little fisticuffs to damage these guys. Once you've got rid of their shields however they act like regular advanced soldiers so they aren't too hard to kill. Watch out however, as they are remarkably skilled at shooting if you allow them to get far enough away. There are also a lot of Lieutenants to deal with, but they seem to be not as overwhelmingly powerful as they were in the last wave and as such aren't as much of a problem. They do pose a threat in groups however, so don't underestimate them. When this wave has been decimated, follow Trinity towards the elevator at the end of the lobby. Demo Complete. _ _ +==( ) ( )====================================================================+ + | | | | + + | | | | E R S I O N H I S T O R Y [SECT. 5] + + | \_/ | + +==`\___/'====================================================================+ Version 1.00 - 05 January '06 - FAQ completed. I will only update it if I receive any additions, so this may also be the final edition. Version 1.02 - 03 February '06 - A few minor spelling mistakes rectified. Version Final - 07 February '06 - A grammatical mistake rectified. Credit added to the Closing section. This will be the final version I will post, but feel free to e-mail me about FAQ hosting and Copyright discrepancies. ___ +==( _`\=====================================================================+ + | ( (_) + + | | _ O P Y R I G H T A N D D I S C L A I M E R [SECT. 6] + + | (_( ) + +==(____/'====================================================================+ This document is Copyright 2006 John Stubbs. All copyrights and trademarks contained in this document are copyrights and trademarks of their respective owners. You must not use this guide without my permission. This includes, but is not limited to, hosting my FAQ, making links to it or claiming it as your own without my written consent. All websites below have permission to do the above: GameFAQ's (www.gamefaqs.com) IGN (www.ign.com) SuperCheats (www.supercheats.com If you see this guide posted anywhere else, please let me know by contacting me at stubbs306 (at) hotmail (dot) com. Thanks to all the following people and sites: dtroi50 - For the useful copyright notice and Contact Info templates. http://www.network-science.de/ascii/ - For the ASCII header. Swiftshark - For the great PlayStation controller ASCII. ___ +==( _`\=====================================================================+ + | ( (_) + + | | _ L O S I N G [SECT. 7] + + | (_( ) + +==(____/'====================================================================+ I hope you have enjoyed reading my FAQ, and that it has helped you in one way or another. If you have any information to add please contact me by e-mail at the following address: stubbs306 (at) hotmail (dot) com. Thanks for reading. _______________________________________________________________________________ (c) 2006 John Stubbs