THE KING OF FIGHTERS XI – PLAYSTATION 2 ATHENA ASAMIYA´S FAQ ------------------------- finished at 12/01/2008. ------------------------- updated at 02/21/2008 - corrected some errors. -------------------------- Hello, this faq is for Athena users (and lovers!) Well, let´s go. Note: Use Ctrl+F and the writing at parenthesis to find the topic that you want. ---------------------------------------------------------------------------- INTRODUCTION – WHY ATHENA? ---------------------------------------------------------------------------- You must be asking: Why I would choose Athena? Because Athena is cute, fights for justice and is very strong!!!Athena is one of the most strong and fast characters, with a excellent fireball, a special throw, a DIVINE LDM and ma- ny tricks in her sleeve!!! Try! ----------------------------------------------------------------------------- Table of contents: 1. Profile (PRF) 2. History (HIS) 3. Comands and special moves (CSM) 4. Normal moves (NMO) 5. Combos (COB) 6. General strategies and tips (STP) 7. Tips against all characters (TAC) 8. Curiosities(CUR) 9. Contact(CTC) ----------------------------------------------------------------------------- 1.PROFILE (PRF) ----------------------------------------------------------------------------- NAME Athena Asamiya MODE OF COMBAT Psychic powers + Chinese martial arts boxing BIRTHDAY March 14 HEIGHT 163cm WEIGHT 49kg BLOOD TYPE B MEASUREMENTS 83cm, 57cm, 82cm BIRTHPLACE Japan HOBBY Creating home pages. Shopping by catalog/online PERSONAL TREASURES Peter Rabbit tea set FAVORITE FOOD Maple-leaf-shaped bean cakes. Things with sesame flour dissolved in milk DISLIKES Grasshoppers SPORT Lacrosse ----------------------------------------------------------------------------- 2.HISTORY (HIS) ----------------------------------------------------------------------------- Athena is a japanese high scholl girl with divine powers. Actually, she´s the reincarnation of the Greek goddess Athena.When she´ve discovered her powers, she abandonned her ordinary life and became a justice warrior. She understood the world needed her abilities and she decided train martial arts, with her master and good friend, Chin Gentsai. Thus, she knew her most beloved friend, Sie Kensou, a corageous boy with a tremendous power as well. They have passed togheter various adventures, like in 1999, when Athena was saved by Kensou, who was without his powers (his powers returned, partially, in 2001) or in 1997,when Athena saved her big fan and friend, Kaoru. Athena is a famous song- tress with several fans around the world (see the ending of Athena´s trio in 2003). For whom know japanese, I suggest play the game: "Athena - Awakening from the ordinary life", for PSX. This game tells the whole story about how Athena discovered her powers and how she knew Kensou. The first Athena´s appearence was in the game with her name, for Arcade/Nes. After, she appeared in the game "Psycho Soldiers", for Arcade, fighting beside Kensou. Here a list of Athena´s appearences in games: Athena Psycho Soldiers The King of Fighters 94 The King of Fighters 95 The King of Fighters 96 The King of Fighters 97 The King of Fighters 98 The King of Fighters 99 The King of Fighters 2000 The King of Fighters 2001 The King of Fighters 2002 The King of Fighters 2003 The King of Fighters Neo Wave The King of Fighters XI The King of Fighters Maximum Impact The King of Fighters Maximum Impact 2 The King of Fighters Maximum Impact Regulation A Neo Geo Battle Coliseum SNK Gals Fighters Capcom vs SNK 2 SNK vs Capcom Chaos The King of Fighters Quiz The King of Fighters Kyo SNK vs Capcom Card Battle Fighters However this FAQ is for Athena´s XI version, some of her moves work in several games(she has a different game-play only in SVC Chaos and Neo Geo Battle Coliseum). ------------------------------------------------------------------------------ 3.COMMANDS AND SPECIAL MOVES (CSM) ------------------------------------------------------------------------------ I´ll use the default NEOGEO/Arcade settings for buttons. In the parenthesis, the default setting of PS2. A: weak punch (square button) B: weak kick (X button) C: strong punch (triangle button) D: strong kick (circle button) E: Blowback (old CD attack – R1 button) Notes: 1.Use AC or BD for change characters in battle.If characther is switched du- ring a combo, it uses some of the skill bar ( the bar above the gauge bar) 2.A danger move costs one gauge bar. 3.A leader danger move costs two gauge bars and can be performed only by the leader character (who has the green life bar). 4.Use AB or BK+AB for roll (in the defense too, costs 1 gauge bar) 5.Use E in defense to put away the oponnent (costs 1 gauge bar) 6.Overhead: Must be high defended. 7.Crossup: Jump that hit in opponent´s back. FD : forward BK : back UP : up DN : down FDN: forward down HCF: half circle forward HCB: half circle back QCF: quarter circle forward QCB: quarter circle back DPM: dragon punch motion (foward, down, down foward) Now, I´ll describe Athena´s moves, with a brief note for each one. THROWS: 1.PSYCHIC THROW : FD+C/D (near oponnent) Description: Athena grab the opponent, throwing him/her to opposite side (D version) or the same side (C version). Hummm...A normal throw, I think. 2.PSYCHIC SHOOT : FD, BK or DN + C/D (in the air, near oponnent) Description: She grabs the opponent in air and does a 360º move,throwing her/him to ground. Dream Blossoms is a great air-throw.Try use it when the jump´s punch/kick don´t work in aerial dispute against your oponnent. COMMAND MOVES: 1.TRIANGULAR JUMP: In the corner, jump against the wall and jump again in the opposite side. Description: The famous triangular jump, like Mai´s/Choi´s. Very useful when cornered, don´t hesitate to use it! 3.LINK KICK: FD+B (cancelable in any aerial special move/DM). Description: Athena does a foward two-hit kick. Very useful when used correctly! This move has the ability of throw the opponent in air, being possible hit another attack. Has high priority against low attacks and moves like the Vanessa´s run-punch. 4.PHOENIX BOMB: in the air, DN+B (overhead, cancellable). Description: Athena uses her buttock to perform a aerialattack. Very useful too, has a high priority in aerial battles. It´s cancellable of two ways: immediately that move hits or when Athena jump back after the attack is done. If the enemy try to attack Athena when she jumps back, surprise him/her! SPECIAL MOVES: 1.PSYCHO BALL ATTACK QCB+A/C Description: Athena make a energy ball, that flies the screen. The Athena´s best move! with a high-speed recovery time, use this move often! Only watch the distance, or Athena would suffer a combo! 2.PSYCHIC TELEPORT QCF+B/D, work in air too (the air version is cancellable in DM/LDM) Description: Athena runs the screen, letting several shadows. A bit little slow than the fastest´s (in 2002), but still works fine. Use to confuse the opponent, ´cuz Athena pass trough her enemy during the move, but this move isn´t invincible. Don´t forget that the air version is super-cancellable! 3.PSYCHO SWORD DPM+A/C, work in air too (both versions are cancellables in DM/LDM) Description: She does a "uppercut move", rising up the screen. In my opinion it´s a almost-useless move. It´s slow and has low prio- rity. Well, if you insist in use this, try to make the move before opponent reaches Athena´s body, or it´ll certain fail. You can use this move in combos too. 4.PSYCHO REFLECTOR QCB+B Description: Athena make a shield that reflect projectiles A good move against "fireball-most-attack-enemies". Remember: The only projectile that Athena can´t reflect is Ash´s fireball DM. 5.PHOENYX ARROW QCB+B/D in air (cancellable in DM/LDM) Description: Athena transform her body in a ball of flames,attacking her opponent. This year this move is better than old versions. Like in KOF 96, the strong version has a good recovery time and many times works as a crossup. Use often, but caution with uppercuts, ´cuz this move doesn´t have a very good priority. 5.SUPER PSYCHIC THROW Near, HCF+A/C Description: Athena throws the opponent to air. Yeah! Her special throw is back! Absent since 99, this move is quite use- ful against oponents that defend too much.But caution: Athena must be very, VERY near of opponent, or the move´ll miss. Don´t forget: like all other special throws, this move has high priority against ground moves. DANGER MOVES: 1.SHINNING CRYSTAL BIT HCB,HCB+A/C, work in air too (cancellable in LDM) Description: Two crystal fly around Athena´s body, protecting her. This is "THE DM".It´s invincible in the beginning. Use it as a anti-air, without fear. Try use it when the enemy´s attack being almost in Athena´s body. Chance: 95% of sucess! Don´t forget: When you hit it, immediatly press the four attack buttons, for cancel or Athena´ll be with the guard open. 2.CRYSTAL SHOOT During Shinning Crystal Bit, QCB+A/C Description: Athena throw the crystals toward the opponent. A version: straight, C version: diagonal superior. In 2000 and 2001 it was a great move: fast and high priority. Now is so weak.Don´t make it, use only of far distances.The only priority this move has is against normal projectiles (like a Ryo´s Haoshokouken). 3.PHOENYX FANG ARROW In the air, QCB, QCB+B/D Description: Athena does several phoenyx arrow in sequence. A really nice DM! With a excellent recuperation time , even the opponent defend it Athena won´t be with the guard open. Use it in combos and if enemy be in corner. LEADER DANGER MOVE: 1.SUPER PHOENIX INFINITY QCF, QCF+E, work in air too Description: Athena, wrapped in psychic energy, became a phoenix and go up, going down after. Excellent! EXCELLENT!!! I did say that move is excellent? Has a HIGH priority (99%, maybe). It´s indefensible in the 2nd part. Can be used in combos and causes a ULTRA-MEGA-BIG-DAMAGE ( + - 60%). ---------------------------------------------------------------------------- 4.NORMAL MOVES ---------------------------------------------------------------------------- Here is the normal Athena´s moves. I posted a description; an information of move´s range; if the move is cancellable in a command/special/danger move andmy opinion about them. 1. Far stand A Description: Athena does a fast attack with her left arm. Range: very short Cancellable: No. It´s fast, but its range is poor! Forget it! 2. Near stand A Description: She does a rapid hunch, using her left arm. Range: very short Cancellable: Yes. Use only in combos after a down+B. 3. Crouching A (near and far) Description: Athena stretches her arms,in the knee height. Range: short Cancellable: Yes. A cheap move! Use it continually against nearby enemies. 4. Right jump A Description: She does a attack like a cross, using her left arm. Range: very short Cancellable: Yes. Maybe (and maybe!) this move be useful when the other attacks jumps don´t work. Don´t forget that is cancellable. 5. Diagonal jump A Description: Like a T in the air, she attacks with her right arm while the left is on her waist. Range: short Cancellable: Yes. Good for combos. Use it and after a Phoenix Fang Arrow DM. Very cheap! 6. Stand B (near and far) Description: Athena does a fastkick with a diagonal direction (45º degrees) using her left leg. Range: medium Cancellable: Yes. A fast move, but it isn´t very useful. 7. Crouching B (near and far) Description: Athena does a crouching weak kick, while support her arms on ground. Range: medium to large Cancellable: Yes. Use for start combos or only to cheap. Very fast! 8. Right jump B Description: Athena uses her right leg to do an attack with her knee. Range: short Cancellable: No. Humm...Useless?!? 10. Diagonal jump B Description: Athena does a attack using her right knee. Remember a kung fu move. Range: short Cancellable: No. Too weak, but there is a small possibility of crossup. 11. Far stand C Description: Athena streches her left arm. Range: large Cancellable: No. Her more cheap move! Use often. But isn´t cancellable...What a pitty... 12. Near stand C Description: She does a attack with her left elbow. Range: short Cancellable: Yes. One of her best combo starter. Use often,`cuz is a fast move. 13. Crouching C (near and far) Description: Like crouching A, but more strong. Range: medium to large Cancellable: Yes Excellent combo starter!!! And is very cheap too (high priority). 14. Right jump C Description: Using her left elbow, Athena makes an attack. Range: short Cancellable: No. Use as a anti-air. Unique utility... 15. Diagonal jump C Description: Athena does a very fast move with her left arm, like a slap. Range: short to medium Cancellable: No. This move was great in other versions because was cancellable. But now... 16. Far stand D Description: With her left leg, she does a move-foward kick in the chest/breast height. Range: large Cancellable: No. Although its large range, this move is slow and isn´t very useful. 17. Near stand D Description: She does a attack using her right knee. Range: short Cancellable: Yes. Use for combos. Nothing special. 19. Crouching D (near and far) Description: Using her both legs, Athena does a low attack. Range: large Cancellable: No. What did they do with your best low kick, Athena?!? Since 2002 it´s a slow attack. Worse: It´s no more cancellable!!!! 20. Right jump D Description: She does a straight attack using her right leg. Range: medium Cancellable: No. Use it like a anti-air. Very effective in some cases. 21: Diagonal jump D Description: She goes back and do a kick using her left leg. Range: medium Cancellable: No The Athena´s best jump for start combos. 22: Fierce Attack (old CD attack, now done with the E button-R1) Range: medium Cancellable: Yes. Description: Using both hands, she attacks with her right elbow. Fast, but low priority. Its only advantage is be cancellable. 23: Fierce Attack in air Range: Large Cancellable: No. Description: Athena uses her both legs to do a straight attack. Good for aerial battles. ---------------------------------------------------------------------------- 5.COMBOS (COB) ---------------------------------------------------------------------------- A.Basic combos: 1. Link Kick, jump C/D. 2. Stand C, Link Kick, Psycho Sword (version C only in corner) 3. Jump D, stand C, Psycho Sword 4. DN+B, stand A, Psycho Sword 5. Jump D, stand C, Psycho Ball Attack (C version) B.Average combos: 1. Jump D, stand C, Link Kick , Shinning Crystal Bit (in the most of times works only in corner) 2. Jump D, stand C, Link Kick, Phoenyx Arrow, Phoenyx Fang Arrow ( in the most of times works only in corner). 3. Jump D, stand C, Link Kick, Psycho Sword, Shinning Crystal Bit ( in the most of times works only in corner). 4. Jump A, Phoenyx Arrow, Phoenyx Fang Arrow, Super Phoenyx Infinity. C.Complex combos: 1. Team: B. Jennet, Mai Shiranui, Athena Asamiya - need 3 DM bars and a full skill bar (this is for girls fans!) First part, B. Jennet: Jump C, still in the air C, stand A, A, A, QCB,QCB+A/C,change to Mai Second part, Mai: D still in the air, stand C, FDW+B, QCB+C (1hit),change to Athena Third part, Athena: D still in the air, stand C, Link Kick, Psycho Sword (C only in the corner), Super Phoenyx Infinity. 2.Team: Malin, Benimaru, Athena – need 2 DM bars and 2 skill bars. First part, Malin: Jump D, stand C, F+B, HCF+B, change to Benimaru Second part, Benimaru: D still in the air, stand C, FD+B, QCB+D, change to Athena Third part, Athena: D still in the air, stand C, Super Phoenix Infinity. 3.Team: Kula, Kensou, Athena - need 4 DM Bars and a full skill bar. First part, Kula: Jump D, stand C, FD+A, change to Kensou Second part, Kensou: D still in the air, crouching C, QCF,HCB+B, change to Athena Third part, Athena: Shinning Crystal Bit, *Super Phoenyx Infinity (*only in corner) With these examples, I´m sure you now able to create new awesome combos. Good luck! ------------------------------------------------------------------------ 6. GENERAL STRATEGIES AND TIPS (STP) ------------------------------------------------------------------------ Well, have in mind that Athena has a great agility, so, try don´t stand stopped for much time. Abuse of her Psycho Ball Attack of a far distance. Her Phoenyx Bomb has a great priority in the air and several times it´ll be a crossup. When you need a anti-air, don´t think two times: use her Shinning Crystal Bit or her Super Phoenyx Infinity.These moves work well too when Athena is lifting. If you are in the corner,simply use the tri- angle jump for escape, don´t try to use the Psycho Sword,this move has a very, very low priority against ground attacks. The best combo to do in defense is jump D, stand C, Psycho Ball Attack.Use other combos only when the first attack hit. One of most cheaps strategies is stand at middle distance of oponnent and do several Psycho Ball Attack. If he/she roll, use the Link Kick or crouching C. If he/she jump,use the Shinning Crystal Bit or super Phoenyx Infinity. If he/she get near Athena,use her standing C, crouching A or C until he/she drive away. A very good trick is do her crouching C cancelled in the Psychic Teleport, confusing the enemy. At last,Athena has another excellent trick to keep distance: do back, back and, when Athena be in the air,do her Phoenyx Bomb.Thus, Athena´ll get more distance of opponent, drawing back quickly. -------------------------------------------------------------------------- 7. TIPS AGAINST ALL CHARACTERS (TAC) -------------------------------------------------------------------------- In this section I´ll show tips of how Athena´s users must act against each character. 1.AGAINST KYO: Pressure him with many Psycho Ball Attacks and several crouching C. Attack him constantly. Chance of Victory: 9/10 2.AGAINST IORI: Beware with his jumps,`cuz Iori has the advantage. Do many crouching C can- celled in Psycho Ball Attack. Try to confuse him with the teleport and if he jump, use Athena´s SCB DM or LDM. Chance of Victory: 7.5/10 3.AGAINST SHINGO: Fight against him like you do with Kyo. But don´t forget his special throw! Chance of Victory: 8/10 4.AGAINST ASH: Use her Phoenyx Arrow often. Caution with his fireball and his special throw.Try to keep distance with Athena´s fireball. Chance of Victory: 8/10 5.AGAINST OSWALD: Oswald is one of the most strong characters in the game, but don´t panic! Keep distance and abuse of her psycho ball attack. Fight him only with DM bars in stock, `cuz Oswald´s moves are really cheap! chance of Victory: 7/10 6.AGAINST SHEN: As Shen is slow, abuse of her fireball. Keep distance and use it!If he approaches, use her crouching C or A to put him away. Chance of Victory:9/10 8.AGAINST K´: K´is fast, consequently use only low jumps on him. In an aerial dispute, use her Phoenyx Bomb. Don´t forget: If he attack too much, do a SCB DM or her LDM. Chance of Victory: 8.5/10 9.AGAINST MAXIMA: Maxima is strong, but he is slow. Don´t stand stopped! Run, jump, do fireballs,use her teleport. If he approaches jump to far and continue the strategy. Chance of Victory: 9.5/10 10.AGAINST KULA: VERY difficult battle...Kula has a high priority in air and her combos are fast!Abuse of Athena´s crouching C, because it is only move that has a tenuous priority against Kula´s moves. Caution with your Psycho Ball Attack, ´cuz Kula revert fireballs. And she does that very fast!! Chance of Victory: 6.5/10 11.AGAINST B.JENET: Only keep distance and do several fireballs. If she jump, use SCB DM or LDM. If she roll, run and do Athena´s crouching C or Link Kick. Chance of victory: 7/10 12.AGAINST GATO: Ohouuu...Gato is very cheap in ground, then, try keep the fight on air, abusing of Phoenix Bomb and Phoenix Arrow.Only caution with his anti-air Danger move. Chance of Victory: 7/10 13.AGAINST TYZOC: Use the same tatic used against Maxima. Chance of victory:9.5/10 14.AGAINST TERRY: Use his slow jump against him, abusing of her jump+C/D,fireballs and teleports.When he be confused and jump, do her SCB DM or LDM. Chance of Victory:8/10. 15.AGAINST DUCK KING: I don´t have much experience against him...Treat him like other enemies without fireballs. Chance of Victory: ?/10 16.AGAINST KIM: Keep distance!!!!If he approaches, jump back with her Phoenyx Arrow. In corner use the triangular jump to escape. Don´t let him near you because Kim moves have a high priority on the ground. Chance of Victory: 1.5/10 17.AGAINST VANESSA: Use the same tatic use against Kim, but caution doing Athena´s fireball: Vanessa has several moves to beat it. But you too has a trick on sleeve: the Link Kick has a high priority against some Vanessa´s moves. Chance of Victory: 8/10 18.AGAINST BLUE MARY: Don´t abuse of Athena´s fireball or Mary´ll start a killer combo! Mary doesn´t have fireballs or large ranged attacks, then, wait until she jump or attack nearby and do SCB DM or LDM. Chance of Victory: 8/10 19.AGAINST RAMON: Ramon is a throw character.But a fast one!In the air forget Athena´s Phoenyx Arrow because of Ramon´s special throw. It´s very cheap and has a high priority on the ground. Keep medium distance. Not too far, not too near. Chance of Victory: 7/10. 20.AGAINST ELISABETH Like Kim and Vanessa, her moves on ground are really cheap and have a high priority.Then, abuse of low jumps with D and crouching C, because these moves have a advantage against Elisabeth´s special moves. Only caution with her LDM! Chance of Victory: 7.5/10 21.AGAINST DUO LON Duolon is strong, but kinda slow. Use her fireball of medium distance and jump often because Duolon doesn´t have a great anti air, only his DM. Chance of Victory: 8.5/10 22.AGAINST BENIMARU Keep doing Athena´s fireball. One time Benimaru´ll jump. Then, do SCB DM or LDM.If he don´t jump, use Athena´s crouching C. Chance of Victory: 8/10 23.AGAINST ATHENA Interesting battle. Try to keep your reflex focused and when Athena attack, do your SCB DM or LDM. Chance of Victory: 10/10 (are the same character!) 24.AGAINST KENSOU. Keep near!!Do a crouching C cancelled in a fireball. Do again. And again. If he be desperate and roll or jump, use SCB DM or LDM. Chance of Victory: 8.5/10 25.AGAINST MOMOKO Use Athena´s Phoenyx Arrow, and her DM Phoenyx Fang Arrow often, ´cause Momoko doesn´t have any fast move to counter attack. Chance of Victory: 9/10 27.AGAINST KASUMI Only watch out her counter moves. Keep distance and use Athena´s triangular jump if you was cornered.Try to decease her, using Athena´s teleport and her Super Psychic Throw. Chance of Victory: 8/10 28.AGAINST MALIN Malin is pretty fast, consequently watch out her!Don´t abuse of fireballs! Try keep near, using low jumps. He she attack too much, use SCB DM or LDM. Chance of Victory: 7/10 29.AGAINST EIJI A complex fight...Eiji has high priority on ground and on air!Try move with caution and wait for a error.Use Athena´s crouching C until Eiji do a mistake. Then, use a powerful combo and cause the bigger possible damage. Chance of Victory: 5.5/10 30.AGAINST WHIP Try to keep the fight on air. Caution using fireball, cause Whip is fast and has several combos. Chance of Victory: 8/10 31.AGAINST CLARK Use the same tatic used against Maxima and Tyzoc.But watch out Clark´s speed, he isn´t so slow. Chance of Victory: 8.5/10 32.AGAINST RALPH Ralph has excellent normal moves on ground and on air. Jump with caution, or Athena´ll be catch by Ralph´s punches and kicks.Try to keep him far doing fireballs and using her trick back,back, Phoenyx Bomb. Chance of Victory: 8/10 33.AGAINST RYO Only watch out his uppercut, because it´s very strong!Try to deceive him with Athena´s teleport and wait for a mistake.Don´t forget: Athena can reflect his Haoshokouken. Chance of Victory: 8/10 34.AGAINST YURI Danger!! Trouble! Trouble!Like Ralph, Yuri has excellent normal moves on ground and on air. But Yuri has fireballs too: on ground and on air...A good trick against Yuris that abuse of her aerial fireball is counter attack with Athena´s DM Shinning Crystal Bit.Like her brother,caution with her uppercut too, it´s very strong!Phoenyx Bomb or aerial throw is a good way of win aerial disputes. Chance of Victory: 7/10 35.AGAINST KING Abuse of Athena´s Phoenyx Bomb ´cuz it has priority against the King´s anti-air move (QCB+ B or D).Remember too that King doesn´t have more her special throw. Keep near! Chance of Vitory: 8/10 36.AGAINST HOTARU Keep near, attacking constantly. Hotaru´s uppercut don´t have the same power ithad in Garou. Jump on her! Only watch out her LDM. Chance of Victory: 7.5/10 37.AGAINST ROBERT Robert has nice special moves, but lacks on normal moves (are too slow). Then,keep near, doing low jumps followed by crouching C, cancelled in fireball. Chance of Victory: 8.5/10 38.AGAINST TUNG FU RUE This old man is a strong one!He has many anti-air attacks, consequently, try don´t jump. Abuse of Athena´s fireball, ´cuz Tung is fast, but don´t have a long range jump. Chance of Victory: 8.5/10 39.AGAINST HAYATE He is a very strong character. He´s very fast. Try deceive him and wait for a mistake. Athena´s Psycho Reflector doesn´t work against him. Chance of Victory: 7/10 40.AGAINST MR. BIG. The Big Chief is strong, but slow.Use it in your help. Keep Mai running, doing katchosens and ryuembus.Jump on him with Mussassabi no Mai, ´cuz his anti-air attacks are ineffective against it. Chance of Victory: 9/10 41:AGAINST GEESE Like Kasumi, watch out his counter-moves.Deceive him with teleports, doing him miss his counter moves. Chance of Victory: 8/10 42.AGAINST GAI Keep distance!Keep distance! Did you understand? If he approaches, use Athena´s trick back,back+ Phoenyx Bomb. If you was cornered, use Triangular jump.The Gai´s moves are very cheap and have a high priority. Chance of Victory: 7/10 43.AGAINST JAZU Use her Phoenyx Arrow move often, ´cuz jazu is slow .But caution with his uppercut: a really cheap move. Chance of Victory: 8.5/10 44.AGAINST ADEL Adel has slow moves, consequently abuse of crouching C cancelled in fireball. If he approaches too much, use Athena´s teleport. Chance of Victory: 8/10 45.AGAINST SILVER Another slow-strong character. Keep moving and don´t let approaches you! Chance of Victory: 8/10 46.AGAINST EX KYO Use the same tatic used against normal Kyo. They are a bit different, but at the same time, very similar. Chance of Victory: 8/10 47.AGAINST MAI Keep caution against Mai´s jumps!Fight her when you have DM bars in stock. Chance of Victory: 7/10 48.AGAINST SHION Well, if the opponent won´t do the infinite combo is a geat start yet. Like against Mai, figh her when you have DM bars in stock. Chance of Victory: 6.5/10 (without infinite combo) 49.AGAINST MAGAKI Who´ll choose a boss in a challenger?I don´t know what say about this situation... Maybe a bit of luck? Try to make him miss some moves and do a powerful combo. Chance of Victory: ?/10 ----------------------------------------------------------------------------- 8. CURIOSITIES (CUR) ----------------------------------------------------------------------------- * Athena is one of SNK characters who has many voice actresses. The most popular is Haruna Ikezawa, who perfoms Foxy´s voice too in 2001. * On the first game who Athena appeared she has the same cloth that she uses in SVC Chaos and Neo Geo Battle Coliseum. * She uses her goddess armor in her DM where she change clothes. Her armor was first used in her first game. * Athena is the only KOF character who never repetead a cloth among the years. * Athena is the only KOF character who has a game in 32 bits generation: "Athena: Awakening from ordinary life", for PSX. * In SNK vs Capcom Chaos Athena is the last boss and is very, very, very powerful!She fights in heaven. When she is defetead, Zeus appears to rescue her. * Athena is one of the most few characters who have participated of ALL KOF versions. Arcade, Sega Saturn, PSX, PS2, Game Boy, GBA, Neo Geo Pocket. All. ------------------------------------------------------------------------------ 9. CONTACTS (CTC) ------------------------------------------------------------------------------ Well, I think it´s all. If anyone have a question about Athena, her moves, combos , or to tell me errors in this FAQ, contact me: dante_croft@hotmail.com. I´ll be happy for help Athena´s users, after all, Athena is the cuttest female character of SNK/Playmore!! Ah, Gomenasai!! I want to thank: The genius that created Athena Asamiya The SNK Playmore for put Athena in several games The site Gamefaqs for give me this opportunity And all Athena´s fans around the world!!!! Durval Oliveira Copyrighted (c) 2007 Athena Asamiya and The King of Fighters are trademarks of SNK Playmore (c).