Kula Diamond FAQ Ver1.6(August) (Copyright Yang Yang He 2001) Contents- 1.Introduction 2.How To Use Kula and hidden strikers 3.How To Fight CPU Kula 4.Controls 5.Command moves 6.Special and Desperation Moves 7.Striker 8.Combos 9.S-Team Combos 10.Credit 11.History ********************************************************************* 1.Introduction ********************************************************************* Hi all,I guess all those who reads this FAQ must be a avid KOF fan and wants to master all your skills(that's what FAQs are for anyway,to improve your skills with help of others).Now sit back and relax and enjoy the FAQ(if you see this document in any other site,magazine or any other form of media please contact me at hebrettofaq@yahoo.com.au) ********************************************************************* 2.How To Use Kula and hidden strikers ********************************************************************* These are the steps to use Kula 1.Place cursor on Whip and press START(don't hold it) 2.Then on Vanessa and press START(down 1 place) 3.Then on Seth and press START(left or move right 8 places) 4.Then on Maxima and press START(left 6 places) 5.Then on K' and press START(right 1 place) 6.Then on the Roulette box(?)and press START(right 1 place) 7.Then move Up,Down 8.Her portrait should appear below the Roulette box These are the steps to use hidden strikers 1.Highlight the "Another Striker"(the person behind your normal striker) 2.Input the following directions(applies to both players) -Up,Right,Right,Right,Left,Left,Left,Down 3.Your _Another Striker's_ portrait should be replaced with the hidden striker's (The following code only works for Ryo,Kula,Iori,Kasumi,Kyo,Ramon,Choi,and Chang ********************************************************************* 3.How To Fight CPU Kula ********************************************************************* To fight Kula(for battle 4/5/6)get 300 Ability Points or higher after battle 3/4/5.You will know if you are going to fight her because the word "Invasion" will cover the screen.This won't apply if you are using Kula ********************************************************************* 4.Controls ********************************************************************* All are for the left side of the screen qcf - down,down-forward,forward qcb - down,down-back,back hcf - back,down-back,down,down-forward,forward hcb - forward,down-forward,down,down-back,back dp - forward,down,down-forward The following applies to any character: Charge -Hold a direction for 2 seconds A/B/C/D -In order light punch,light kick,hard punch etc xx -Press two buttons at the same time(like AB) Roll(AB) -You will do a forward roll(slide for some characters)which grants you invincibility for a short time,by holding back and pressing AB you will do a back roll(slide for some characters).If done while blocking you will roll away(roll back if you hold back,roll forward if you leave it neutral/hold forward)from your opponent thus escaping from their attacks but it costs one powerstock Safe Fall(press AB when your just about to hit the ground) -A quick recovery from a fall.Comes in handy sometimes from any off the ground Strikers like Joe Call Striker(BC) -Call out your 4th character for assistance CD attack -A knockdown attack which can be done in the air.If you do this when blocking you will knock down you opponent thus preventing them from doing their attack but it costs one powerstock if you do it and it also does no damage.But you can call out a Striker the moment you press CD Throw(when near opponent,forward or back + C/D) -Throws,who can live without them.If you call out your Striker after a throw they will knock your opponent into the air leaving you for another hit.This process takes up one Striker stock and powerstock Throw escape(tap any button before being thrown) -Stops a throw period.This year you knockdown your opponent instead of pushing them away.You can call out a Striker after you knockdown your opponent for an extra hit.This process takes up one Striker stock Counter mode(ABC when you have 3 powerstocks) -A mode in which you can do unlimited normal DMs and more damage for attacks for a period of time.When the timer runs out,you will not be able to add anything to your power gauge for about 3 or so seconds Armour mode(BCD when you have 3 powerstocks) -A mode in which you will not get into hit stun and do more damage(more than Counter mode)for a period of time. When the timer runs out,you will not be able to add anything to your power gauge for about 3 or so seconds Super Desperation Move(motion of any Desperation Move + AC/BD) -An enhanced version of one of your DMs,the set damage for a SDM is about 50%.When you finish the SDM you will not be able to add anything to your power gauge though for about 3 or so seconds Taunt(press Start) -Just used to annoy your opponent but this year each time you taunt you are given an extra Striker stock but it costs a powerstock.Also,you can't just stop it any time you want like in the other games,so don't do it just because you felt like it unless you feel suicidal.While in Counter Mode(and maybe in Armour Mode),if you taunt you will also get a Striker stock but that will decrease the amount of time you have left for the mode(s?) ********************************************************************* 5.Command Moves ********************************************************************* One Inch(forward + A) -Same as K's.Kula leans forward with a punch.Knock down attack unless canceled into Slide Kick(down-forward + B) -A slide kick.This has to be blocked low even if comboed into ********************************************************************* 6.Special and Desperation Moves ********************************************************************* >Special Moves< Diamond Press(qcf + A/C) -Kula spits out a gust of ice.The A version is recommended since the C version takes too long for the ice to come out your opponent can just dodge it.The good thing about this projectile move is that if it hits a another projectile,it will overpower the other projectile.So for instance Terry does a Power Wave and you do a Diamond Press,not only will you get rid of the Power Wave but if your in range the Diamond Press will also hit Terry But the C version also do have its good points,where it lacks the start-up time it makes up for the opponent's recovery time.If the C version hits you can combo just about anything(within range),like her Slide Kick and her Freeze Execution Crow Bite(dp + A/C) -Just like K's.The A version of this move is just like any other anti-air but with one hit while for the C version Kula runs a little bit forward then goes up into the sky causing 2 hits,it also travels fun screen.Do not use the C version unless it's for a combo due to it's recovery time if you miss the opponent Counter Shell(qcb + A/C) -A projectile reflector move.Very hard to combo into,it's not recommended you use this move since hardly anyone these days throw projectiles at you due to their lack of damage.But if they do throw a projectile and you reflect it(it can reflect DM projectiles as well)the damage is very good("much as Clark's Argentine Backbreaker" quoted by Fat Cat Lim).If you used the counter shell on double fireballs(King),it will reflect the first fireball and overpower the 2nd one.If your in a safe position from your opponent you can do this to increase your Power gauge since it has small lag time(but it won't increase the gauge by a lot though).If timed right,this can also be used as an anti-air >Desperation Moves(DM)and Super Desperation Moves(SDM)< ^=can be done as SDM *=has to be done as a SDM Diamond Edge^(qcf,qcf + A/C/AC) -Like Terry's Power Geiser.Kula creates a ice berg from the ground to pop up(up to about her height),very good as an anti-air move.She pops up 3 ice bergs for the SDM version with the 1st near her,2nd in the middle of the screen and 3rd one at the end of the screen Freeze Execution*(hcb,hcb + AC) -Kula puts her hands in the air and then Foxy quickly dashes towards the opponent and then a flash of light appears,does about 13% damage if blocked. Looks like Orochi's qcb + A/C DM from KOF97 except less hits. This little description of Freeze Execution is from Fat Cat Lim: "If you block the first hit of the Freeze Execution SDM, you can roll afterwards to avoid the second hit of her SDM(where when the screen flashes,timing required). This SDM can be used as anti-air as well, as long as when they jump in close to the ground, their legs are low enough for Foxy to connect.If you perform the SDM too early or when they're too high above ground, Foxy will miss them and they will be able to block the second part of the SDM." ********************************************************************* 7.Striker ********************************************************************* (Note that Kula does not do a striker move) Candy -Comes out with a spinning kick(like those in ice skating)which travels a 2/3 of the screen Foxy -Spits out what appears to be poison(just like Lin's qcb + A/C)that travels full screen from afar(able to juggle).If you call her when your opponent is close to you she will attempt a close attack with her sword Rugal(hidden striker) -Rugal will jump to where your opponent is and waits a moment and then performs his Genocide Kick(dp + B/D)from KOF98.Does excellent damage and able to juggle the opponent after he finishes.The best time to use him is to knock down your opponent and then call him and don't do an attack since a player is only allowed to block for a certain amount of time when a striker is on screen so hence an easy hit ********************************************************************* 8.Combos ********************************************************************* As mentioned in my Clark FAQ I will not include striker combos since there are so many and too many infinites involving strikers.But the S-Team combos section has tons of *=optional 1.Jump D*, Standing C(1st hit preferred), One Inch(forward + A), follow with one of the following: -Ice Freeze(qcf + A) -Crow Bite(dp + A/C) -Diamond Edge(qcf,qcf + A/C/AC) -Freeze Execution(hcb,hcb + AC) 2.Jump D*, Standing C(1st hit)/Standing A, Counter Shell(qcb + A/C) ********************************************************************* 9.S-Team Combos ********************************************************************* These are combos seen in the S-Team combo movies,which were these two very big(71mb and 35mb)Divx files(they came from a VCD full of combos made by this Hong Kong games magazine called "Game Weekly").I decided to add this section for those who can't see them(due to the requirements of the Divx codec)or just couldn't be bothered to download them.The combos are listed as exactly how it was done in the movies.Enjoy 1.(with Vanessa as Striker and you in corner) Standing C(2 hits), One Inch(forward + A), call Vanessa when the One Inch hits, Diamond Press(qcf + A), run up to your opponent and do a Standing C(2 hits), One Inch(forward + A), Diamond Edge(qcf,qcf + A/C or SDM ver qcf,qcf +AC)[you can probably also get away with a Freeze Execution if you have 3 Power stocks] 2.Jump D, Standing C(1 hit), One Inch(forward + A), Diamond Edge(qcf + A/C) 3.(with Yamazaki as Striker and your opponent in the corner) Jump D, Standing C(1 hit), One Inch(forward + A), C ver Crow Bite(dp + C), on the first/second hit call Yamazaki, wait half a second and then do either: -Diamond Edge(qcf,qcf + A/C or SDM ver qcf,qcf + AC) -Freeze Execution(with 3 Power stocks, hcb,hcb + AC) 4.(with Benimaru as Striker) Jump D, Standing C(1 hit), One Inch(forward + A), C ver Crow Bite(dp + C), just after the second hit call Benimaru, wait half a second and then do either: -Diamond Edge(qcf,qcf + A/C) -Freeze Execution(with 3 Power stocks, hcb,hcb + AC) 5.(Opponent in the corner) Quick(qcf,up)jump C, Crouching B, Crouching B, Crouching B, Freeze Execution(with 3 Power stocks, hcb,hcb + AC) 6.(with Goenitz as Striker and opponent in corner) C ver Diamond Press(qcf + C), call Goenitz, walk up to your opponent(whom is momentarily stunned)and do Standing C(1 hit), One Inch(forward + A), Diamond Edge(qcf,qcf + A/C)[by now Goenitz's tornado should have hit and your opponent should be in the sky], wait about half a second and then do Diamond Edge(qcf,qcf + A/C) 7.(with Joe as Striker) Jump D, Standing C(1 hit), Counter Shell(qcb + A/C), call Joe, run up to your opponent and do Standing C(1 hit), One Inch(forward + A/C), Freeze Execution(with 3 Power stocks, hcb,hcb + AC) 8.Jump C, Standing C(1 hit), One Inch(forward + A), C ver Crow Bite(dp + A/C) ********************************************************************* 10.Credit ********************************************************************* I would like to thank the following people for their help in the making of this FAQ(in no particular order) Vincent Chua -For always having the latest news and other cool stuff relating to KOF.Also most of Kula's moves' names (www.kofonline.com) Chris MacDonald(Kao Megura) -For the inspiration on writing this FAQ and also on some of Kula's moves' names (i.am/kao) CJayC -For hosting this FAQ (www.gamefaqs.com) Gunsmith(I believe) -For posting up the S-Team videos,not to mention joining them together(another site posted the same videos up but they were in 10 or so WinRAR files so you had to link them together,all too complicated to me) (www.orochinagi.com) Stefan Heap -Always verse this guy when I get the chance at my local arcade(mostly because he's too easy to beat,too scared to verse the Asian players even though I'm Asian myself) Jackson Wong -Another one of my friends that I verse at the local arcade,beats me heaps on KOF99.Grhhh Fat Cat Lim -Yet another friend of mine,he emailed me some extra information on some of Kula's moves(and bragging me to correct the description of Foxy Striker) Iie-Kyo -Telling me that I was typing my FAQs in Engrish.Thanks buddy Game Weekly -For making the KOF2000 combo VCD You -For taking your time in reading my FAQ ********************************************************************* 11.History ********************************************************************* 30th October 2000(ver 1.0) - initial release,got most things covered 9th November 2000(ver 1.1) - added a section for the S-Team combos 18th May 2001(ver 1.2) - added some extra details about some of Kula's moves from information given to me by Fat Cat Lim 24th May 2001(ver 1.3) - added what happens if reflecting double projectiles for her Counter Shell 5th June 2001(ver 1.4) - Corrected description of Foxy Striker and minor correct on her Counter Shell 18th June 2001(ver 1.5) - Grammar/spelling corrections 13th August 2001(ver 1.6) - Changed my email address