.::::. .:. : _ ,::::::::: : :'; ;_; ,:::; ,:::;;::::; '' ' ' ;.. ,:::; ,:::: ,:::; ,::::::; ,::::::;,::::::;,:::; ,::; ,::; ,::::::; ,:::; ,::; ,::::, :::; ,:::;::::;,:::::;,::;,:::;,:::; ::::; ,::; ,::;,:::; ,::; ,:::; ,::::: ,:::; :::; ;:::; ,::; ,:::;:::; ::::; ,:::;,::; ,:::;,:::; ,::; ,::::: ::::;,:::::;:::;,;::; ,::::::;,:::.::::::.:::; ,:::::::;,::; ,:::; ,::::; :::::;,::::::::; ,:::; ,::::::::;,:::::::::::::; ,::::::::;,:::;,::::; ,::::; :::;,:::; ,:::; ,:::: ::::;,::::::::::::; ,:::: ::::;,::; ,:::; ,:::: ::::;,:::; :::; ,::; ,:::; ::::; ,::::;',::::; ,:::; ::::;,:::;,::::; ,::::;::::; ,:::;:::; ,::::;,::::;:::; ,::::; ,:::; ,::::;:::;,::::;::::; ,:::::; :; ,::::::; ,::::;,:::;:::; ,:::; ;::;. ,:::;::::;,::::::::; ,::; ,::; ,:::::::::::::; ,:::::::::::::; || T H E G E T A W A Y || || G l i t c h e s G u i d e || || Walkthrough Written by: Rob McGregor || || Contact e-mail: mcgregorr@xtra.co.nz || || Website: http://lucid.orcon.net.nz || || April 15th 2003 || || Version: FINAL || |||||||||||||||||| WELCOME TO THE DISCLAIMER! |||||||||||||||||| || || || No original portion of this guide may be || || reproduced without written or e-mail permission || || from me. You may contact me at mcgregorr@xtra.co.nz || || for any authorizations, comments, or corrections or || || additions. || || || || If you wish to put this guide on a web site, || || e-mail notification is needed. If you do wish to use || || this on a page in HTML please make sure you tell me || || before doing so with information on how and where it || || will be used. This document may not be sold or used || || for profit in anyway, shape or form. || || || || This guide is not authorized by, endorsed, or || || associated in anyway with SCEE, Team Soho, or any || || associated or affiliated company. This guide should || || not be confused with any publication that is || || distributed by SCEE, Team Soho or any associated or || || affiliated company. The Getaway, all characters, || || locations, etc. (c) & Sony Computer Entertainment. || || || ||||||||||||||||||||||| IMPORTANT NOTES |||||||||||||||||||||||| || || || * All e-mail sent to my address about this guide || || must have "The Getaway - Glitch" marked within it's || || subject line. All others will be ignored you f'ing || || muppet. ;) || || || || We're at over 50 glitches... really do I need || || anymore? Unless your glitch is really creative, I'm || || fairly sure I've gotten everything. But you never || || know. I guess this is a final with room for more. || || || || However before you e-mail me please make sure you || || have read section two - all submissions require a || || bit of info to be listed correctly which can be || || found detailed in that section. || || || |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||| CONTENTS |||||||||||||||||||||||||||||||||| 1 - Introduction 2 - Read This Before You E-mail! 3 - What Version Is What Version? 4 - The Glitch List i. - Not on the Stairs, Hammond! ii. - When Yasmin Attacks! iii. - Get Carter (Moving) iv. - Quit Hanging On Me! v. - Help, my car got stuck! vi. - Why don't I just call you Christine? vii. - Quit being a stick in the... ground? viii. - Peds Pt. 1 - Disappearing Act ix. - Peds Pt. 2 - Attack of the 50ft Person x. - Peds Pt. 3 - Ahh! Where's his body? xi. - Peds Pt. 4 - Look Ma, No Ground! xii. - Scotty, Beam Me Up! xiii. - Look I've Got A Front-Rear Engine Car xiv. - The Best Magic Trick In The World xv. - I DRV THU U. xvi. - It's A Lonely World xvii. - Typical Woman, huh? xviii. - Scotty, Beam Me Up! Pt. 2 xix. - It's A Blurry, Blurry, World xx. - It's A Slow, Slow, World xxi. - What are those wheels made of? xxii. - The 2nd Best Magic Trick In The World xxiii. - It's A Free, Free, Free (Roaming) World xxiv. - It's Not So Much of A Free Roaming Mode xxv. - Sound-Switch-Sound xxvi. - Pathetic Pancras Problems xxvii. - Wow, it _really_ is like a movie! xxviii. - Talk about being slack on the job! xxix. - It's A Weird, Weird, World xxx. - Misc. Cars Pt. 1 - Flatlanding Cars xxxi. - Yes, it's a button called "Mind Control" xxxii. - As the crow flies... or dies... or something? xxxiii. - Fine then, I might as well burst into flames! xxxiv. - Is this the real world or am I up against Neo? xxxv. - Scotty, Beam Me Up! Pt. 3 xxxvi. - Everybody do the Buckingham Leap! xxxvii. - Just Another Trip Through "White Hell" xxxviii. - I've Got A Magic Bullet! xxxixl. - Well, that's one way of getting rid of her... xl. - Misc. Cars Pt. 2 - Bouncy Glitched Cars xli. - If Only The Real Police Were This Nice xlii. - And the whole world has gone crazy! xliii. - Introducing... The WonderCar! xliv. - The Wrong Van xlv. - Let's ride on the "Magical Car of Death!" xlvi. - The coroner should be fired for that one... xlvii. - My Finger Is Really A Gun... See. xlviii. - And you said we couldn't get in there... xlix. - Misc. Cars Pt. 3 - Self Sliding Cars l. - Hey, I didn't know this was "Resident Evil"!? li. - Misc. Cars Pt. 4 - Unburnable 2 lii. - Ghostbusters! 5 - Credits and Legal ||||||||||||||||||||||||| SECTION #1 - INTRODUCTION |||||||||||||||||||||||||| I decided it was time for this glitch list. While playing through the game for both my first time as well as subsequent plays and for my hidden cars guide I must have come across well more than a dozen glitches alone, and I knew there were more out there too from the number of complaints I've seen during the last month or so since the games release to the PAL format. With the US version out now I expect this list will continue to grow. The game will sometimes play nice for people, and there are infrequent reports of people finding no major glitches at all. Other times you can be given every glitch in the book and then some. I honestly haven't had a single game myself where there hasn't been at least one of the following glitches appear so there must be some very, very, lucky people out there. I've currently listed every glitch I've come across personally, or had strongly mentioned to me at first. On top of that, most of these have also been mentioned by at least one other person if not a large handful of people to give me some sort of idea on how frequent it is. Beyond that I've also tried to recreate as many of them as I can as well to make sure I can see just common it is. If you have a new glitch which is not listed then read section 2 to find the information I need to list the glitch and send it on in to be included. If you own either PAL Version 2 of the game or the US version and any glitch listed still works for you in your version, then also please e-mail me, I'll be glad to have glitches from different versions confirmed as well. BTW, if you're looking for a guide on the Hidden Cars in Free Roaming, then I invite you to check out my guide hosted at GameFAQ's or located at my website - http://lucid.orcon.net.nz On with the guide, - Rob |||||||||||||||||| SECTION #2 - READ THIS BEFORE YOU E-MAIL |||||||||||||||||| Before you send in any glitches, please read these notes of stuff I require and don't require in your glitches submissions. 1. You need to tell me which version you have. Sony has put out 2 versions in PAL areas alone, and we have no idea what has been fixed and what hasn't at this time. Even more so, new glitches could have happened. There is also the American NTSC-U/C version out as I'm writing this which could have a number of these glitches fixed. To tell the difference between the 2 PAL versions then all you need to know is that the 2nd version doesn't have the BT Van in it for Mission 7. Instead you just have a white van. Someone also mentioned that the disc has a coding of "2" beside Sony's catalog number (SCES 51159). However until that can be confirmed (I only have the first version so I have no idea about the new one) then the van thing is the only way to know. 2. Make a note of the mission number or mission name if it's a mission glitch. I need this for just basic info knowledge. Most glitches sent in I will also try to recreate, so this info is well needed. If it's a free roaming mode glitch, you'll need to give me a rough idea of where this glitch happened in your description. 3. Don't send me any large attachments if you've had the ability to make screens of the glitch. E-mail me about it first and mention it. I'll request them if I require it. 4. If the glitch detail is already listed but is just a note to tell me it works in another version, then please make sure you note the number or name of the glitch in the guide. Fairly obvious I know, but just for reminders sake. 5. "The Getaway - Glitch" has to be somewhere in the e-mail's subject. All others will be ignored. I get so much e-mail that if you haven't taken the time to tell me what your mail is about, why should I take the time to read it? That's what the subject line is there for. Once this is all entered, put in your glitch you've found and mail it away. I can't promise I will get back to you about it, but I'll normally reply to most e-mails that I can. ||||||||||||||||| SECTION #3 - WHICH VERSION IS WHAT VERSION? |||||||||||||||| Due to some confusion on the matter I'm adding this section to explain the differences in versions of The Getaway since it's release. If you have an addition or correction to this list, then please contact me with it. The Getaway - PAL VERSION 1 - SCES-51159 | First Released: 11th December 2002 | On Sale Until Shortly After New Years 2003. | The "base" version of The Getaway. All other changes marked in other | versions are made over this original release. | Additional Notes: | - Australian version is mostly unaltered to get it's release. An apparent | small change to one scene involving the torture to Johnny Chai is made. | Other than this the game seems to be exactly the same as PAL Version 1. The Getaway - PAL VERSION 2 - SCES-51159-2 | First Released: Early Jan 2003 | Alterations to this version include the following: | - Removal of the BT Van and all references to "BT". Van is now just a | standard plain colored van. | - Additional of 1 more bonus car to the Free Roaming mode. | - Swearing is slightly edited, as are a few scenes. Why, we don't know | but they just are. The Getaway - NTSC U/C VERSION - SCUS-97133 | First Released: 22nd Jan 2003 | Alterations to this version include the following: | - Removal of the BT Van and all references to "BT". Van is now just a | standard plain colored van. | - Additional of 1 more bonus car to the Free Roaming mode. | - Removal of nudity in scenes involving strip clubs. | - No map included in the box (no idea why), just a poster. | - Seems to also contain the same censorship edits from the V2 of the PAL | release. |||||||||||||||||||||||| SECTION #4 - THE GLITCH LIST |||||||||||||||||||||||| Welcome to the meat of the guide - the glitch list. Each glitch has been detailed with basic info and description, as well as how common it is/how difficult it is to recreate (under "Encounter Rate"), which version(s) it appears in, and if the glitch has a Solution. As of the first version, all glitches are from the PAL Version 1 of the game. If you have the PAL Version 2 or the US Version (NTSC) and know if one of these glitches works in one of those versions I'd be glad to hear from you. Please note that I've omitted the number of small technical glitches which would otherwise bog down the list - such as minor clipping problems, sound glitches etc. These are all common on their own, however if they are included as part of a major glitch, please make note of them. Onwards. Encounter Rate List: -------------------- Very Common - Happens Regularly Common - Happens Often Fairly Common - Happens Occasionally Rare - Happens Now and Then One-Off - Happens Once In a Blue Moon |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| i. - Not on the Stairs, Hammond! -------------------------------- Location: Various, but most common in Mission 11 - "The Prodigal Son" Encounter Rate: Fairly Common Known Versions It Appears In: PAL Version 1 The Lowdown: Hammond goes buggy on stairs. Won't fight enemies, won't pick up weapons, etc. Submissions by: GeekBoy (gamefaqs board - additional information) Kinda weird one this. Occasionally you'll find throughout the game that Hammond (or even Carter, but not as often) will quit responding to anything but movements to go up and down the stairs - leaving you open to gun fire and not being able to fight back. This is most annoying in Mission 11 where guys will come down the stairs with shotguns and kill you easily at close range. Especially if for some reason Yasmin hasn't joined you inside. More on that later. On top of that, enemies killed on the stairs who drop weapons, won't be picked up by Hammond. Geekboy adds: "If you try to recover health on stairs by leaning against the walls, Mark will lean for a second then stand up again, then lean again, etc., etc. So, don't recover health on stairs." This is indeed correct, and only goes to make things worse if you're being shot at - you can't even heal. Solution: Avoid as much combat on the stairs as possible. Make sure Yasmin is with you during Mission 11. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ii. - When Yasmin Attacks! -------------------------- Location: Various Encounter Rate: Very Common Known Versions It Appears In: PAL Version 1, PAL Version 2, NTSC Version The Lowdown: If Yasmin gets in the way of you attacking someone and you shoot her she'll attack, and even sometimes kill, Mark if no one else gets in the way first. Submissions by: FrankieV (e-mail - additional information) d38dm8nw81k1ng (e-mail - additional information) This isn't really a glitch, but it can be annoying enough at times to be up there with them. If you happen to hit or shoot Yasmin and there are no enemies to take up her time (and sometimes even when there are) then she'll shoot back at Mark or hit him, normally constantly until your dead. The annoying part of this comes in when often she'll manage to get in your line of sight and you'll shoot her by accident. FrankieV has this tidbit to say: "You have: Solution: Try to avoid shooting Yasmin Good idea - but this is more of a work-around. Real solution is to shoot an enemy and then she switches to your side again." Well it's a good idea, but that all depends on the fact that you firstly don't kill any enemies around at the time you first shoot her or that there are actually any enemies in the area. Even then she will occasionally ignore enemies or that you're shooting them and constantly pummel you with gun fire or smack you over the head constantly before you even get the chance too correct the problem. There is more work to do in your solution than there is in the point - trying not to shoot her at all in the first place is the only way of making sure you don't get hurt by her at all - she can do way more damage to you in a shorter time than enemies can. When I sent this reply to FrankieV he had some additional information to add to the original information: "Yeah - your right. When she is close by, the smack from the gun can be lethal. And if there are no enemies to speak of, then this solution can not be applied. Usually, the enemy is still alive, because thats who you meant to kill when you hit Yasmin instead. However, I have been in the situation where all enemies have been killed and I shot her afterwards. And if she was close by, then this solution would be hard to apply. The trick is not to target her by pressing R1 again." Thanks again Frank. d38dm8nw81k1ng adds an additional piece of info should you accidentally shoot Yasmin on the streets. "...if you shoot Yasmin on the streets, you can get in a car and she will stop shooting you." Solution: Try to avoid shooting Yasmin. _Try_ to shoot enemies and get Yasmin back on track. If you're on the streets, hop into a car. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| iii. - Get Carter (Moving) -------------------------- Location: Mission 21 - "The Jolson Files" Encounter Rate: Very Common Known Versions It Appears In: PAL Version 1 The Lowdown: While leaning against some crates in the warehouse in stealth mode, Carter is pushed standing still to another part of the warehouse by a pallet moved by a crane. This one is about timing... but I found it first as a complete fluke. After getting into the main part of the warehouse and knocking over the guy you had to follow real quick, two guys will talk over by the stairs leading to the basement. Now you have to hide behind the first crates to begin with, but as soon as the two are standing together at the top of the stairs you can move to the second set which is closer to the basement entrance. Leaning against the side so that you can get a view of the stairwell door sides, wait until one guy goes downstairs. Keep leaning against the wall and don't do anything. Eventually a pallet will move close and the camera angle will be pushed forward. After that it'll push against Carter. He'll stay with the pallet until just before it's put down. And don't worry - you still won't get seen. Solution: Move before or after pallet goes through the area, but either way this glitch isn't really harmful to begin with. Just funny. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| iv. - Quit Hanging On Me! ------------------------- Location: Various Encounter Rate: Common Known Versions It Appears In: PAL Version 1, PAL Version 2, NTSC Version The Lowdown: The game freezes and sound hangs, either stutter or loop. Submissions By: pathogen [gamefaqs board - confirmation] PaPa Schenn [e-mail - confirmation] John D Dragon [gamefaqs board - confirmation] Target Master [gamefaqs board - confirmation] Miles Hodgetts [e-mail - confirmation] Luke Lakeman [e-mail - additional information] And several others as well... I've personally had this happen to me 4 times. The first time I thought it was because I got out of being arrested and the game didn't like it, but since then I've had three other odd occasions where the game has just frozen on me for no reason. Could it be my PS2? Possibly, but then it should be doing it with other games too I'd say - and this is the only one that it's doing it on. If anyone else gets the same occasional random hangs and lockups, I'd be glad to hear from you. Update - After receiving many e-mails and many comments it has become clear this is common and happens in all three versions. Luke Lakeman e-mailed into suggest that the game can unfreeze itself by ejecting the disc and putting it back in. I've tried it a few times and it worked a couple of times, but not always. It's worth a shot before you reset the machine. Solution: Eject the disc and put it back in, if not... Resetting the console... :/ |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| v. - Help, my car got stuck! ---------------------------- Location: Various Encounter Rate: Rare Known Versions It Appears In: PAL Version 1, PAL Version 2, NTSC Version The Lowdown: Car becomes stuck in the ground. Submissions by: Eric Burkemper (e-mail - additional information) During a stint through one of the parks I somehow managed to get my car stuck partially in the ground. At least enough to get the wheels below the ground. I could only sit there revving the car to maximum and not going anywhere. I eventually got out of it by slamming the car into reverse and holding that for about 20 or 30 seconds, the car made itself unstuck by latching onto something thankfully. Seems I'm not the only person to have this happen. Eric Burkemper sends me this by e-mail: "On the very First Mission, right after you chase the red car and go inside the base, I got frustarted at the game and decided to mess around. I started a to run over people near the bridge area, when all of a sudden a cop car rams me from behind, causing my car to rocket foward and to bounce around for a bit near the bridge enterence point. When I finally try to drive away my car won't budge, then I reliaze the front whells are imbedded in the ground, and the back wheels are slowly sinking in, I end up having to get out and run away. I didn't return to the car, so I have no idea what happened to it." Solution: Try reverse? Exit the current car and steal another car. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| vi. - Why don't I just call you Christine? ------------------------------------------ Location: Various Encounter Rate: Rare (Bordering Fairly Common) Known Versions It Appears In: PAL Version 1 The Lowdown: Parked or destroyed car acts like fast moving car and "runs" the character over, killing them instantly. Submissions By: The Jesster (gamefaqs board - additional information) I first encountered this in Free Roam when a long burned out car I'd driven (I believe it was one of those 306 Police cars too) managed to kill me when I clipped the front corner after getting out of the car (and driving it at 2 mph for a meter or two). After this I heard a few more reports of parked cars and other burned out ones doing the exact same thing. What seems to be a very random but becoming a more common enough glitch. Apparently players aren't the only ones effected by this glitch according to The Jesster who posted this at GameFAQ's: "I saw two cops get out of a police car and die like their own car had hit them." Since including this, a few people have noted simular happening to them on the gamefaqs.com message boards. Solution: Don't drive burned out cars and then run in front of them. Avoid walking near the front of any car. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| vii. - Quit being a stick in the... ground? ------------------------------------------- Location: Mission 11 - "The Prodigal Son" Encounter Rate: Common Known Versions It Appears In: PAL Version 1 The Lowdown: After arriving at Jolson's mansion, Yasmin somehow manages to get stuck half way in the ground. No idea at all how this happens, but occasionally Yasmin will sometimes get stuck in the ground outside the mansion before you enter through the basement. As long as she isn't killed by cops or something, you can go on ahead without her, but it's easier to have her along with you for this mission. Solution: Kill her yourself. You'll restart outside the mansion anyway, and she'll be back to normal. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| viii. - Peds Pt. 1 - Disappearing Act ------------------------------------- Location: Various Encounter Rate: Common Known Versions It Appears In: PAL Version 1 The Lowdown: Characters on the streets disappear (and reappear) at random. This is a semi-odd one, but not too troublesome except for one thing. People disappearing or reappearing out of nowhere on the streets happens in a lot of games like this, so I can't say it's too bad. The main problem comes when, like one time, a cop appeared right in front of me and busted me. Oh well... I've also hit a couple of pedestrians who've dissapeared as I did so as well. What was funny about it though, was, about 100 meters down the road, once I came to a stop by being knocked to the side of the road by a yardie car, as soon as I was still, the ped who I'd killed and who had dissapeared was on the ground dead in front of my car. As if she'd been splattered against my bumper and then fallen off once I'd come to a stop. Solution: None. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ix. - Peds Pt. 2 - Attack of the 50ft Person -------------------------------------------- Location: Various Encounter Rate: Fairly Common Known Versions It Appears In: PAL Version 1 The Lowdown: Characters on the streets occasionally have their perspective skewed making them appear to be a giant running around London, getting taller and taller as they get closer. Submissions By: J. Chapman (e-mail - additional information) I first saw this down by Buckingham Palace myself and thought it was a one- off, but other reports came in including this happening to cops and other characters all over map. What sets it off? No idea... but I was causing chaos with the armored car in free roam if that helps. J. Chapman had this to add on the matter: "Attack of the 50ft Person is probably caused by corruption of the matrix of the character. The position matrix in 3D games usually is a 4x4 grid with numbers representing rotation, position, and scale of an object. If the three numbers for scale are increased, the object is "stretched" bigger. If the three numbers are increased by different amounts, then the object will also appear to be skewed -- i.e., foreshortened in length, height, or depth. Such number corruption is usually caused by numerical inprecision. A divide-by-zero can corrupt the numbers badly enough to make the entire scene and/or object unviewable." Thanks for that J. Solution: None. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| x. - Peds Pt. 3 - Ahh! Where's his body? ---------------------------------------- Location: Various Encounter Rate: Fairly Common Known Versions It Appears In: PAL Version 1 The Lowdown: Characters on the street have the same problem as Yasmin in glitch viii. Being stuck in the ground. Randomly when driving around pedestrians will be below the footpath level. What causes this? Unknown. But you can still kill them by running into them or shooting them. Solution: None... but you can still kill them anyway. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| xi. - Peds Pt. 4 - Look Ma, No Ground! -------------------------------------- Location: Various Encounter Rate: Fairly Common Known Versions It Appears In: PAL Version 1 The Lowdown: The reverse of the last glitch. Characters are instead floating a few meters above the ground. Another random driving glitch which has the characters floating meters in the air. However even still up above the car they can be killed by running into them as normal or even by shooting them. Solution: None, but again you can still kill them as normal anyway. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| xii. - Scotty, Beam Me Up! -------------------------- Location: Various Encounter Rate: Rare Known Versions It Appears In: PAL Version 1 The Lowdown: The transportation glitch. Occasionally doing something somewhere will transport you elsewhere in the area. Usually happens in "interior" areas and not on the streets. You know what? This same glitch effected me often in Vice City too. I don't know much on why it happens in both, but it's not too annoying as long as it doesn't move you somewhere silly. Solution: None. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| xiii. - Look I've Got A Front Rear Engine Car --------------------------------------------- Location: Various Encounter Rate: Very Common Known Versions It Appears In: PAL Version 1 The Lowdown: Not so much a glitch as it is an oversight, but the fact it's wrong is more of a goof than anything. Even rear engine cars need to be attacked from the front to burn them up. Submissions By: allen r. (e-mail - additional information) While it's understandable that you would eventually have engine problems in a rear engine car from smashing it into a lot of things at the front, some of the cars react just as they would if the engine was in the front. Right down to shooting the back of a rear engine car doesn't cause the engine and car to catch on fire, instead you have to hit the boot space in the front of the car as normal to set it alight. Kinda funny that the boot space at the front sets the car on fire. allen r. writes to add a note about the US version: "...in the US version you have to shoot the engine bay in the rear in order to catch it on fire." Fixed or always like this? Interesting enough. Anyone with PAL V2 want to try as well? Solution: None. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| xiv. - The Best Magic Trick In The World ---------------------------------------- Location: Mission 16 - "Painting The Town Red" Encounter Rate: Very Common Known Versions It Appears In: PAL Version 1 The Lowdown: An unbalanced Fire Truck and disappearing world glitch in one. This really is the best magic trick in The Getaway's World. Submissions By: Demon Slayer Deluxe (gamefaqs board - additional information) This glitch is very common on the fact if you try it, at least the first part will always work. Firstly at the start of the mission turn 180 (you need to go in this direction anyway) and take note the two fire trucks parked face to face on the left side of the street. If you hit the side of the first one with a car the front of the truck will dip at a 45 degree angle below the ground leaving the back of the truck suspended in the air. That's part one of the glitch. You can even hit it hard enough to make the entire thing disappear sometimes, or hop into the air and sit there bouncing. It all depends on where you hit and how hard. To continue the glitch though you need to have it slightly dipped below ground but still be able to hop in and drive it. To do that slowly tap the front of the Vectra Carter has into the front corner of the fire truck (by it's bumper bar). It should grind a little and with luck the truck will dip down slightly instead of doing something else weird. Now, Part 2 of this glitch happened when I decided to hop into it and I actually managed to drive around in it like that (dipped below the ground) for a short while before the screen flashed white and the truck was "reset" back to normal road use. However when I hopped out things got even more odd when the background disappeared leaving Carter "floating" in white hell (well not exactly white hell, but rather just the sky backdrop). If I turned 180 degrees and faced north the game went back to the map (or showed a part of it in the distance), but if I faced south it went back to the empty backdrop. As I moved north any vehicles around where included in the "floating" as well when I looked south. Eventually after running so far north the game fixed itself so that when I went south again it was fine. But very weird. I managed to repeat this multiple times too with ease by just going back to the fire truck, getting in, and hopping back out. Finally - when I took the glitched truck as far as Chinatown the game locked up. Ultimately a completely odd glitch which happened every time I tried to recreate it. Follow what I've said and you can do it too. Seems I wasn't the only one to have this happen to them originally by accident either. Demon Slayer Deluxe added a note about this happening on the topic I made at GameFAQ's - where and when most people hadn't yet read this guide. Demon Slayer Deluxe writes: "I got in a fire engine (think after the Carter mission at the soho club) and i could go thru walls, got out and everything went white." I've now opened another glitch devoted to the "white hell" - you'll find it further on in this glitch guide. Solution: Don't hit the fire truck and then get in it. :) |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| xv. - I DRV THU U. ------------------ Location: Various Encounter Rate: Fairly Common Known Versions It Appears In: PAL Version 1 The Lowdown: People on streets, cops, etc., are able to occasionally be driven through. More often than not people getting out of their cars as you drive past. The info above says just about everything. You can occasionally drive through various people on the streets as if they weren't there. Happens more often with people running infront of your car - if they're a little late then they'll more likely run through the side of your car. Solution: None. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| xvi. - It's A Lonely World -------------------------- Location: Mission 20 - "Do The World A Favor" Free Roaming - Various Encounter Rate: Rare Known Versions It Appears In: PAL Version 1 The Lowdown: Areas of the game will be abandoned by either people or traffic. Submissions by: Buttoxide (e-mail - additional info) The first time this happened to me was during Mission 20 the first time I played the game. I turned up at the garages and stopped where the indicators told me. However when I got inside the garage the entire place was empty. At first I thought I'd gotten the wrong place, so I exited, rechecked, and re- entered the place to find the guys were there this time. I'm not the only person to mention this glitch, but I've classed it as Rare until I hear of it happening more often. This isn't however just limited to enemies in a mission. In fact twice I've driven for minutes at a time through London in Free Roaming mode and had all of the cars and people on the street disappear until I slowed or crashed allowing the game to start spawning them again. It created the feeling of an empty world. Buttoxide has this to say about the empty world: "In the lotus 7 in free roam, find a straight road and floor it. When you reach the top speed, pedestrian cars can no longer spawn because you are going so fast. Only police cars will spawn; London turns into a ghost town." That's what I did myself to get the empty streets originally... and other fast cars work too. Solution: On the 20th mission, drive away from the area then return. Hopefully the enemies would have spawned. For Free Roaming just stop driving. Everything should just catch up in being created. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| xvii. - Typical Woman, huh? --------------------------- Location: Various Encounter Rate: Very Common Known Versions It Appears In: PAL Version 1 The Lowdown: When swapping cars with Yasmin along side, she won't get into the car right away. Much like the other Yasmin glitch which isn't a glitch just an annoyance, so is this one. Simply during any mission where Yasmin is in the car with you and you need to swap cars, once you're out of the car it can be hard to get her to come back and get into the next car you've taken. This is only made harder if there are cops around as she'll stand around and fight them until either they're all dead or she is. Solution: Try and get your car between her and any police, she's more likely to get in the car then. Get the car close to her (but don't hit her of course, or else she'll be killed). |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| xviii. - Scotty, Beam Me Up! Pt. 2 ---------------------------------- Location: Various Encounter Rate: Rare-ish Known Versions It Appears In: PAL Version 1 The Lowdown: The second transportation glitch, this effects drivers in cars including the main characters as well as other drivers. During chases it's not too rare to be getting out of a car, being shunted and magically popping back into the car you were just in. Likewise drivers can be knocked out of cars still sitting normally and act like they're getting out of the car when they're already outside it. Doesn't happen too often, but you'll more than likely laugh when and if it does. Solution: None. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| xix. - It's A Blurry, Blurry, World ----------------------------------- Location: Various Encounter Rate: Very Common Known Versions It Appears In: PAL Version 1, PAL Version 2, NTSC Version The Lowdown: Clear versions of road and building textures don't load quickly enough or even at all, leaving a blurry patch of road or building. Submissions By: downloadmaster2049 (e-mail - additional reminder ;) ) Just seems to be simple strain of loading, normally at high speeds or in areas which are built up with large amounts of textures. Nothing to really worry about as they normally correct themselves easily. downloadmaster2049 reminds me that I should also note the blurry green roads that you all would have seen at some time or another. Solution: None. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| xx. - It's A Slow, Slow, World ------------------------------ Location: Various Encounter Rate: Fairly Common Known Versions It Appears In: PAL Version 1 The Lowdown: The game slows down to a snails pace when lots of action is happening on screen. Submissions By: J. Chapman (e-mail - additional information) Another general glitch which is common to some games when high intensive effects are on screen. Shouldn't happen to you all that often, again well built up areas and anywhere were you have a lot of traffic and pedestrians, normally in the middle of a fight with cops might cause it. If you don't get a lot of slowness it will at least be jerky... this happens often along places near King's Cross if you floor it through the traffic. Team Soho seems to have had to cut back on things to stop this from limiting the game anymore (for example you can only have two cars burning at once). J. Chapman writes to add: "Caused just by not having enough horsepower for the physics and rendering of so many objects. I think this is why you can't run very fast in the game -- not for realism but so that the PS2 has time to render those detailed scenes." Solution: None. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| xxi. - What are those wheels made of? ------------------------------------- Location: Mission 14 - "Show Some Remorse" Encounter Rate: Fairly Common Known Versions It Appears In: PAL Version 1 The Lowdown: The large dock cranes moving around the area have wheels which kill, but in some cases they're not only survivable but you can walk right through them. I first read about this before I even tried it myself, but people were talking about just being bumped off the side of the wheels of the cranes rather than being killed. I don't think it's so much of a glitch (you can bump off some slow moving cars) and you can knock around people in a car at low speed. The thing I wasn't expecting however was the fact that when the crane paused for a second I actually managed to walk through the two big wheels and run for a short bit. Of course I still got killed in the end, but that was to be expected. Solution: Stay clear of the cranes... like you're supposed to. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| xxii. - The 2nd Best Magic Trick In The World --------------------------------------------- Location: Free Roaming Encounter Rate: Very Common Known Versions It Appears In: PAL Version 1 The Lowdown: While going to get the second Lotus 7 if you try to enter the yard where the car is by anything other than in a car already, you'll find you can't get in. This glitch was sent into me by Barticle for my Hidden Cars FAQ. And a weird one it is too. It seems someone at Team Soho forgot to allow people to walk through the gate entrance, and instead you'll find there is an invisible wall in the way. You can even stealth hide or lean against it for health, but you can't get in. Solution: Steal a car driving by and drive in the gate. Make sure you don't destroy both cars in there too, or else you'll be stuck trying to get out (well kinda, you can drive the wrecked car out _real_ slow). |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| xxiii. - It's A Free, Free, Free (Roaming) World ------------------------------------------------ Location: Mission 24 - "Land Of Hope And Glory" Free Roaming Encounter Rate: Fairly Common Known Versions It Appears In: PAL Version 1 The Lowdown: Finishing the game and then going to Free Roaming leaves some additional areas open when compared to normal Free Roaming from a reload. I had this point passed along to me a few times while doing the Hidden Cars guide, but never really looked into it... but I do remember something's such as entrance to the police station being open (at least to the reception). I never checked anything else out and some of the comments I had weren't true for me when I played. But never the less, enough people have mentioned this to have it added here. Solution: None. No reason not to. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| xxiv. - It's Not So Much of A Free Roaming Mode ----------------------------------------------- Location: Free Roaming Mode Encounter Rate: Very Common Known Versions It Appears In: PAL Version 1 The Lowdown: Reloading old saves of incomplete games will stop you from being able to pick the "Extra Features" or "Free Roaming" options. I kinda noticed this when trying out some of the glitches for this guide, and while it's not exactly a glitch, it's something to note. If you load old saves, particularly incomplete game slots (there are three slots to one Getaway save) then quit you'll more than likely find the "Extra Features" menu inaccessible, or if it's an incomplete Carter file you won't be able to select the "Free Roaming" option instead. Solution: Reload the save you have saved the clear game to. Doing so, even if you just exit the game straight after will correct the problem. I've just noticed you don't even need to actually load into the game but just access whatever it is of the 3 slots which has the completed game. Once you're in the menu where you can select which mission to replay, just press Triangle, and then you can select the Extra Features and Free Roaming options. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| xxv. - Sound-Switch-Sound ------------------------- Location: Various Encounter Rate: Common Known Versions It Appears In: PAL Version 1, NTSC The Lowdown: Apart from the general sound glitches the game has a tendency to switch from Stereo to Mono and back again. Submissions by: saintsinner (gamefaqs board - original glitch) I personally noticed some dulling of sound by didn't put it to anything until saintsinner mentioned a switching of the sound between Stereo and Mono on the US version. Seeing as I noticed it on the PAL version (at least something similar) it's being added. If you have any other comments if you hear it yourself then drop me a line and let me know. Solution: None. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| xxvi. - Pathetic Pancras Problems --------------------------------- Location: St. Pancras Station in King's Cross (K-2 on the PAL Map) Encounter Rate: Very Common Known Versions It Appears In: PAL Version 1 The Lowdown: Climbing the stairs and then climbing back down them puts Mark above the traffic. Submissions by: nordwest (gamefaqs board - original glitch)
 One of the funniest glitches I've seen so far was submitted by nordwest on the
 glitch topic I made. While I'd heard someone mention this nearly a month 
 earlier the fact they weren't specific enough lead to me not finding out what
 the problem was.

 Simply what you need to do is drive to St. Pancras Station in King's Cross and
 then get out of the car. In front of the church like station is a very short
 but steep set of white stairs which stretch a long way on this building. In a 
 car they're good for stunt jumping, but if you climb them and then try to 
 climb back down, then you might find yourself floating in the air. If it 
 doesn't work at first, keep running up and down the stairs and eventually it
 will. 

 Traffic will stop for you, but you probably won't ever get run over. Cops can 
 still shoot you (in fact I died still floating from being shot... while my gun
 fell to the ground). Walls and barriers will still effect you. You still can 
 steal cars... not so easily, but it is possible. Mark will get in while still 
 up in the air and then kind of quickly drop.

 It also sometimes glitches where you won't be walking in the air but instead
 you stick to the ground... but can walk through cars! This doesn't last 
 forever but it's fun while it does.

 Solution:
         Don't walk up and down the stairs.
         Walk back to the top of the stairs and you'll be back on the ground.
         Steal a car.
         Get killed.

 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

                   xxvii. - Wow, it _really_ is like a movie! 
                   ------------------------------------------

 Location:
         Mission 3 - "Art Appreciation"
 Encounter Rate:
         Very Common
 Known Versions It Appears In:
         PAL Version 1, PAL Version 2, NTSC Version
 The Lowdown:
         While you're in one type of car, the cutscene always shows you in a
         red one different to yours. 
 Submissions by:
         rancid1664 (gamefaqs board - original glitch)
         And all the people who e-mailed it to me...

 Continuity errors in movies! Ya gotta love them... This one is fairly obvious 
 which is why I didn't include it, but considering the mention on the 
 GameFAQ's thread I started was only the tip of the iceburg I thought I better
 include it in here.

 Solution:
         None.

 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

                  xxviii. - Talk about being slack on the job!
                  --------------------------------------------

 Location:
         Various
 Encounter Rate:
         Fairly Common
 Known Versions It Appears In:
         PAL Version 1, PAL Version 2, NTSC Version
 The Lowdown:
         People disappear, reappear, disappear, reappear, etc.
 Submissions by:
         harvey (gamefaqs board - original glitch)
         The Jesster (gamefaqs board - original glitch)

 From harvey:

        "In the mission where your supposted to grab the dancing Slut 
         there is a guy guarding the front door of the club and i ran up 
         with my gun to club him on the head and when i got close enought 
         to club him he kinda vanihed so i walked off and he re-appeard 
         and started shooting me so i turned aroudn and was still close 
         to him so i ran at him to club him and he vanished AGAIN! so i 
         slowly backed up and he re-appeared again then i shot him." 

 While harvey's original submission was specific, it begs to mention the fact
 that this is fairly common glitch various character... normally ones who 
 chase you - gangs, cops, etc. Not much you can do but just try to kill them
 still.

 The Jesster also had a couple examples of something similar:

        "In Burning Bridges, there was a guy just inside the door who 
         kept disappearing and reappearing."

        "In Taxi for Mr. Chai, when one of the guys was talking he 
         started flickering and kept jumping around the screen."

 Solution:
         None.

 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

                       xxix. - It's A Weird, Weird, World
                       ----------------------------------

 Location:
         Various
 Encounter Rate:
         Fairly Common
 Known Versions It Appears In:
         PAL Version 1, PAL Version 2, NTSC Version
 The Lowdown:
         Various interior glitches are happening. 
 Submissions by:
         Demon Slayer Deluxe (gamefaqs board - original glitch)
         Combatace (gamefaqs board - original glitch)

 Interior glitches are all the rage right now it seems, but I'm yet to 
 experience them for myself. Here's a couple from Demon Slayer Deluxe and 
 Combatance.

 Demon Slayer Deluxe writes:
 
        "Carters one from last mission, went up the steps, chasing Jake, 
         and everything went weird, all black with a couple of posters, 
         the guys AI's were messed up too, kinda of a helpful one."

 Combatance writes:

        "well, i was playing at my friends house, on the mission with 
         the Triads and the Yardies going at war, the background and 
         floor disappeared after the battle...it reappeared later 
         though" 

 Got any other weird interior glitches like these to add? I'll be glad to hear
 from you. 

 Solution:
         None.

 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

                   xxx. - Misc. Cars Pt. 1 - Flatlanding Cars
                   ------------------------------------------

 Location:
         Various
 Encounter Rate:
         Very Common
 Known Versions It Appears In:
         PAL Version 1, PAL Version 2, NTSC Version
 The Lowdown:
         Cars that are stopped on a slope then have their drivers removed will
         sit dead flat on the ground - even if it means sinking into the 
         ground itself.  
 Submissions by:
         Buttoxide (gamefaqs board - original glitch)

 I'll let Buttoxide explain this one:

        "Barricade traffic on a hill. Now shoot the drive through the 
         windscreen three times so he/she gets out. The car will then pop 
         up to the normal horizontal position when empty, as if there is 
         no hill. Start at free roam, then just go a little bit forward 
         and there is a very small hill which it will work on, but there 
         are some bigger hills too."

 I tried this and it's funny enough to see. It works anywhere there is a hill
 and is only even more funnier when the hill is steeper (like for example 
 outside Charlie's King's Cross compound). 

 Solution:
         None... just don't shoot the drivers on the hills... >_< heh

 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

                xxxi. - Yes, it's a button called "Mind Control"
                ------------------------------------------------

 Location:
         Various
 Encounter Rate:
         Very Common
 Known Versions It Appears In:
         PAL Version 1, PAL Version 2, NTSC Version
 The Lowdown:
         When driving with the D-Pad opposed to the Analog, Mark and Carter
         drive the car without turning the steering wheel. 
 Submissions by:
         Buttoxide (gamefaqs board - original glitch)
 
 Buttoxide either has very sharp eyesight or was really taking notice when 
 driving in certain cars. 

        "Use the D-pad to steer, and Mark/Frank will lose his 'turning 
         the wheel' animation. This is especially noticeable in a 
         convertible/golf cart/go cart. The car will still turn, just 
         Mark wont turn the steering wheel."

 It's funny and true!

 Buttoxide also has this note about the Golf Cart worth mentioning here too.

        "The golf cart has invisible doors, which Mark will still 
         open."

 On the same note, something I noted in the Hidden Cars FAQ is that in the 
 Go-Kart in Free Roaming, Mark will stick his arm out in the air as you reverse
 the kart. This is supposed to be the reverse animation for in a car... there 
 just is no seats in the way anymore. 

 Solution:
         None.

 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 
             xxxii. - As the crow flies... or dies... or something?
             ------------------------------------------------------

 Location:
         Various
 Encounter Rate:
         Very Common
 Known Versions It Appears In:
         PAL Version 1
 The Lowdown:
         Stopping and looking around with manual aim you'll note birds flying
         around which you can shoot and disappear before they hit the ground.
 Submissions by:
         Buttoxide (gamefaqs board - original glitch)

 Buttoxide again with this one...

        "This isn't really a glitch, but YOU CAN SHOOT BIRDS DOWN!!!! 
         When you start free roam, look up and there will usually be a 
         bunch of black dot 'birds' flying around. If you are really 
         good with the pistol you can shoot them down. They fall down 
         and then disappear before they hit the ground."

 The best place to find the birds flying around is the park area in Soho, Soho 
 Square. 

 Solution:
         None.

 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

            xxxiii. - Fine then, I might as well burst into flames!
            -------------------------------------------------------

 Location:
         Various
 Encounter Rate:
         Rare
 Known Versions It Appears In:
         PAL Version 1, PAL Version 2, NTSC Version
 The Lowdown:
         Mark catches on fire well after the fact...
 Submissions by:
         Buttoxide (gamefaqs board - original glitch)

 Buttoxide once more - who probably deserves his own section after all these 
 glitches he's added...

        "Spontaneous combustion. This ones really odd, and has only 
         happened to me once; I was driving along, the game got really 
         jerky and i lost control and crashed. My car caught fire, i 
         stayed in the car a bit too long, Mark screamed like he was 
         on fire and got out, but he was fine. Then about 20 seconds 
         later i burst into flame and died. Weird."

 This one's so rare I though couldn't even try to replicate it, but given 
 everything that Buttoxide has added I couldn't help but want to add 
 something this weird to the guide. And this one fits that exactly...

 The thing is however I tried to get back into a burning car to kill myself on
 to be shot at by one of the gang members as Mark touched the door handle. I
 started shooting back when about 20 seconds later Mark just burst into flames
 and died. LOL So I guess it's close enough to count :)

 Solution:
         None. 

 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 
             xxxiv. - Is this the real world or am I up against Neo? 
             -------------------------------------------------------

 Location:
         Various, but normally in Jolson's Warehouse
 Encounter Rate:
         Fairly Common
 Known Versions It Appears In:
         NTSC Version
 The Lowdown:
         A series of internal area stunts by characters and enemies that could 
         make Keanu Reeves look more crap an actor than he already is... >_<
 Submissions by:
         eva05 (gamefaqs board - original glitch)
         Target Master (gamefaqs board - original glitch)
         maccomeau1 (gamefaqs board - original glitch)

 Some weird stunts by enemies here... seems to have only been reported by those 
 with the NTSC version thus far and I haven't yet seen anything like this in my
 PAL version. Read on...

 From eva05:

        "I've been shot through walls and boxes, then watched the guys 
         who shot me run through those walls and boxes in both 
         warehouses ^o^"

 From Target Master:

        "In the ware house from the first mission I went over in a corner 
         and did a roll then the guy got stick in the wall."

 From maccomeau1:

        "I was playing a Mark level and I was going up the stairs and I 
         was hobbling. I was just gonna rest on a wall when all of a 
         sudden, a SoII guy pops out of the wall and wacks me in a second 
         and I die. It scared the hell out of me cause there was no sound 
         or music playing at the time"

 Got any more wacky character glitches or anything similar to these worth 
 adding I'll be glad to hear from you about them.

 Solution:
         None.

 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

                       xxxv. - Scotty, Beam Me Up! Pt. 3
                       ---------------------------------

 Location:
         Various
 Encounter Rate:
         Common
 Known Versions It Appears In:
         PAL Version 1, PAL Version 2, NTSC Version
 The Lowdown:
         In another teleportation event cars are reset to roads and go 
         straight through buildings.
 Submissions by:
         eva05 (gamefaqs board - original glitch)
         The Jesster (gamefaqs board - original glitch)

 In an ongoing tradition of teleportation glitches here are another set 
 involving cars on the streets of London.

 From eva05:

        "My other favorite bug was during one of the car chases where I 
         was rammed through a building onto the other side of the 
         street!"

 From The Jesster:
        "If you are in a car, if you go really fast and drive between a
         wall and those railing things on corners, you will suddenly 
         appear in the middle of the street. (this only works if it is 
         a really tight squeeze)"

 What teleportation glitches will come next? Stay tuned until next time.

 Solution:
         None.

 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

                    xxxvi. - Everybody do the Buckingham Leap!
                    ------------------------------------------

 Location:
         Buckingham Palace - Free Roaming
 Encounter Rate:
         Very Common
 Known Versions It Appears In:
         PAL Version 1, PAL Version 2, NTSC Version
 The Lowdown:
         In the Lotus 7, make a jump over the Buckingham Palace Gates.
 Submissions by:
         niwdoognevets (e-mail - original glitch)

 niwdoognevets sent in this interesting glitch by e-mail, and it's worth 
 trying indeed:

        "Ever wanted to get into Buck House? Now you can! In 
         Free-Roaming mode, take the car you start in (I haven't 
         managed it in any other car) to Buckingham Palace, but don't 
         crash too much (you need to get up to a fairly high speed to 
         do this). Drive down road directly in front of it which 
         leads to Trafalgar Square, then turn round to face the palace 
         when you reach the arches. Drive down the middle of the road. 
         Be sure to dodge the first two sets of traffic lights, then 
         go right at the third and up the steps of that big monument 
         thing. You need to make sure you don't hit the big bit in the 
         middle, but go right of it. It depends on the angle, but 
         hopefully you'll hit the lion (I think it's a lion) statue 
         in the top-right, riccochet off and start flipping 
         uncontrollably right through the centre gates. 

         The whole area behind the palace is sky, and if you drive 
         forwards far enough everything but Mark will disappear. You 
         can also drive through the bushes to your right (when facing 
         the palace from the front) and end up on (or rather in) the 
         road outside, but the car is sunken into it. You can get out 
         and run around, too. I think your depth is random, though. 
         Sometimes he's standing normally (I think it happens when 
         you're on the pavement), sometimes his feet are submerged 
         and sometimes he's up to his waist. If you want to get back 
         to normal, get into any car except the sunken Lotus."

 The first time I tried this I successfully got over the gate but the car got 
 caught on something and bounced until it went up in flames. The second time 
 however I made it successfully. There isn't much to see around the area, but 
 it's still cool to say you managed to jump the gates at Buckingham.

 Getting out can be more troublesome at times than he makes out too, sometimes
 you'll find you'll get stuck inside with no way out. You'll probably have no
 choice but to kill yourself (if you still have your car) or exit to the title
 screen if you can't get out.

 Solution:
         None.

 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

                xxxvii. - Just Another Trip Through "White Hell"
                ------------------------------------------------

 Location:
         Various - Free Roaming
         Mission 2 - Burning Bridges
         Mission 17 - "Escort Service"
 Encounter Rate:
         Rare
 Known Versions It Appears In:
         PAL Version 1, PAL Version 2, NTSC Version
 The Lowdown:
         After glitches xiv. and xxxvi., you'll be getting used to the white 
         hell in this game. Here's some more.
 Submissions by:
         Miles Hodgetts (e-mail - original glitch)
         Brian Goley (e-mail - additional glitch)
         i love cops (gamefaqs forum - additional glitch)
         Charlie Olson (e-mail - additional glitch)
         Mike Allen (e-mail - additional glitch)

 Following up was previously noted in glitch xiv. - The Best Magic Trick In The 
 World and xxxvi. - Everybody do the Buckingham Leap!, comes some additional
 encounters with White Hell. 

 Here's what Miles had to say about another in the line of white hell glitches:
 
        "The first was when I was being chased by the yardies, they 
         severly trashed my car so I exited it. The screen then became 
         white, although there was one building in the distance I could 
         see I could not reach it. I had to reset my PS2."

 Brian Goley also had another trip to White Hell to share with us.

        "this white hell occured in the mission after "Paint the town 
         red", where you are an escort and you must chase a white 
         range rover. It occurs for me at least, at the end of the 
         long straight road after you come out of the underpass. The 
         range rover makes the left, and as I did, I saw nothing but 
         white. which of course my car would not pass into as it 
         collided with an invisible wall. Verry aggrivating. I've 
         reset my PS2 numerous times, It hasn't seemed to help. >:["

 The white hell glitch isn't just held to experiencing white hell alone... 
 normally it's accompanied by many other little glitches such as being stuck in
 walls, or above or below the general graphics. Here's more on such a glitch
 from i love cops, posted on the GameFAQ's forum.

        "i was driving around in free mode when i decided to jump off 
         one of those truck/ramps with my slow ass stationwagon. so i 
         didnt go anywhere, i just rammed the cab of the truck and flip 
         the car. 

         When i crawled out i crawled through the wall into the building. 
         everything was clear except the sunset... and randomly the cars 
         would appear going up the slopeed road i was just on as well as 
         parts of the inner wall. i couldnt go back through the wall so 
         i wondered around for a good 5 minutes. finally i found a wall 
         that i could go back through. 

         the problem, i was somehow about 5 feet above traffic. so i was 
         walking around above cars and running around the city without 
         worring about getting hit by a car, but i also couldnt jack any. 
         Finally after a couple minutes i dropped back down and the game 
         resumed as normal." 

 And another white hell glitch from Charlie Olson...

        "...across the street from the Bank of England is a building with 
         the word Odyssey on it's doorway or awning. If you stand right 
         by the entrance of this building, and Free Look / Free Aim to 
         look over at the large entrance door of the Bank (you should be 
         DIRECTLY across from them), the portion of the bank to Mark's 
         left will disappear, leaving a backdrop of sky. It only works at 
         certain angles, which is why I use the Free Look / Free Aim 
         method to find it." 

 Another HUGE white hell glitch from Mike Allen. This glitch occurred 
 During Mark's 2nd mission where you need to go The Republic in Soho.

        "When I first arrived at the destination (the hazards begin to 
         blink down the road from the club near the corner by the park 
         square) I did not know which building I was supposed to go 
         into, so I started to try them all, even if they did not have 
         "open" doors. That is how I found this:

         If you head away from the club on foot towards the park square, 
         then take your first right at the square, and take your next 
         right at the next street, and try to run into the first 
         "doorway" on your right, you will enter inside the building, 
         but it is a white hell with no ground or buildings - just sky 
         everywhere. You appear to be able to run around inside this 
         empty space. Occasionally you will get a glimpse of a passing 
         car or parts of buildings, but it is very difficult to get out. 
         At times you think you have escaped to the rendered world only 
         to turn and be suddenly trapped again. I was only able to 
         reset the rendering by jacking a passing car, and then 
         everything was ok again."

 Sure enough this one worked. It's defiantly one of the more funnier goofs
 the development team has left in the game, however something I think had 
 been noted. More on that soon. Just a couple of notes. 
 
 Mike questioned if it was mission dependent, but hadn't trialed it himself. 
 I managed to accomplish the glitch in Free Roaming and during missions in 
 the area, so no... it's not. You can do this freely anytime you're in the
 area.

 Secondly, Mike was using the US version, where it seems it's possibly been 
 altered, as in the original PAL version I used, not only could you freely move 
 anywhere once you'd gone through the wall, it was also quite simple to get it 
 to correct itself just by exiting in the exact same place you entered. That 
 said hopping in a car normally corrects most of these problems.

 I will add a final note saying, the "gap" for me, wasn't exactly the first 
 door on the street (which for those of you with the map is Greek Street, south 
 of the Soho Square), but the wall on the right of it. If you keep running into 
 the walls as you travel down the street then you'll more than likely just fall 
 through it. It's actually that big you can drive a car through it. I managed
 that fairly easily. 

 Any more people had experiences of the "white hell" like any of these? I'm 
 sure we'll find more, so feel free to drop me a line and explain what 
 happened.

 Solution:
         None.

 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

                      xxxviii. - I've Got A Magic Bullet!
                      -----------------------------------

 Location:
         Various - Anywhere There's A Cardboard Box
 Encounter Rate:
         Very Common
 Known Versions It Appears In:
         PAL Version 1, PAL Version 2, NTSC Version
 The Lowdown:
         Shooting cardboard boxes leaves holes... but what happens when you 
         move the boxes? 
 Submissions by:
         Miles Hodgetts (e-mail - original glitch)

 I'll leave Miles to explain this one:

        "If you drive your car up to some boxes, then you shoot the 
         boxes continuosly and get in your car and drive through the 
         boxes, the bullet holes are still suspended in mid-air."

 Sure enough after pumping about 4 or 5 clips into some boxes (all around them 
 for added effect) and then driving through the boxes, all of the bullet holes
 we're left where they were made. Damn funny.

 Solution:
         If you don't want the illusion of bullet holes ruined then don't 
         drive through the boxes after you shoot them... :)

 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

              xxxixl - Well, that's one way of getting rid of her...
              ------------------------------------------------------

 Location:
         Mission 12 - "Aboard The Sol Vita" / Various?
 Encounter Rate:
         Rare
 Known Versions It Appears In:
         NTSC Version
 The Lowdown:
         Changing cars gets Yasmin stuck in the ground... 
 Submissions by:
         Deus11 (email - original glitch)

 This seems more like a one off, but I classified it as rare as well as added
 it for the simple fact this also kinda happens often during Mission 11... so 
 happening again somewhat wouldn't be so surprising. I'll let Deus11 tell us
 the story:

        "This happened in the American Version on mission 12 the first 
         half while driving to the Sol Vista.  I was nearly at the 
         docks when my car started smoking black so I got out to change 
         cars.  I got in a new one and Yasmin was about to get in when 
         she suddenly got into a sitting position floating out side the 
         car then she fell through the street.  There was a black circle 
         on the ground were she went through. It then started making the 
         commentary like "Go faster Mark"  and "You've got to loose 
         them" but she wasn't in the car.  When I drove off I lost for 
         leaving Yasmin behind."

 Solution:
         None.

 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

                  xl. - Misc. Cars Pt. 2 - Bouncy Glitched Cars
                  ---------------------------------------------

 Location:
         Various
 Encounter Rate:
         Fairly Common
 Known Versions It Appears In:
         PAL Version 1, PAL Version 2, NTSC Version
 The Lowdown:
         Hitting cars square up the rear end can cause them to stay at weird
         angles or sit there and bounce trying to get flat. 
 Submissions by:
         Zagatosan (email - original glitch)
         Lawson Stover (email - additional glitch)
         Andrew Wardach (email - additional glitch)
         BBall353 (email - additonal glitch)

 I'll let Zagatosan say his bit, then explain my two bits... 

        "I was free-roaming awhile ago going at some excessive speeds, 
         and I of course, rear ended this red Jaguar, the only thing 
         different this time was that the car's back end remained 
         RAISED in mid air. And the physics won't let you go under it!

         I've had it occur a few more times, but it seems random and 
         rare. A similar thing also happened to me when I accidentally 
         entered a burning car, the car went completely vertical 
         without ANY movement. Then went through the ground. And 
         another time, flipping the car near stairs or on high ground 
         can occaisonally sink the car."

 On top of this I've had cars that won't sit still and bounce, cars that rock,
 and cars sitting in all manor of weird positions after being hit. All part of
 the collision programming I guess.

 I also had Lawson Stover send me some random shots of a weird glitch with 
 two cars parked inside each other. It gave the impression of a six wheeled 
 car too. 

 Andrew Wardach also e-mailed me to say he'd gotten his bumper hooked on 
 another car somehow and aftwerwards found he couldn't exit his car. Weird. 

 BBall353 also wrote to note of a crash where cars managed to go through each
 other and then through a building after he hit them.

        "i was doing a mission and i went through this grey brick 
         path. i accidentally hit this car. it started swaying back 
         and forht inside the ground. all of a sudden a white lexus 
         came and hit it. it went on it's side and it lifted up. it 
         started moving sideways in the same position and went 
         through a building." 

 Solution:
         None.

 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

                 xli. - If Only The Real Police Were This Nice
                 ---------------------------------------------

 Location:
         Mission 7 - "Filthy Business"
 Encounter Rate:
         Fairly Common
 Known Versions It Appears In:
         NTSC Version
 The Lowdown:
         A weird glitch leaves all cops with guns standing around doing nothing
         even after the alarm has sounded. 
 Submissions by:
         PaPa Schenn (email - original glitch)

 I got this mail from PaPa Schenn about a glitch in Mission 7. I haven't heard
 it before, but considering PaPa make it out to have happened at least 10 times
 I have to include it. I never got the chance to test it, but if anyone else 
 has had this happen to them then I'll be glad to hear about it. Here's what 
 PaPa Schenn had to say:

        "After managing to get to the evidence room, I exit and
         see the talk between one of the targets and his lackey
         talking about the location of Yasmine. I'll stay on
         the inside of the door and they'll only say one
         sentence. I stayed for a while and they never
         continued so I took a few steps out and they finished
         their conversation and the target said hed go talk to
         her down in the room. The route he took was heavily
         gaurded and (duh) i didnt want to go that way so I
         went back my original (and ungaurded) room down to
         interrogation room 1 where they said she was being
         held. I waited for about 5 minutes and noone showed
         up. I looked in the window and it was empty. All of a
         sudden the alarm went off. Now people were just
         holding their gun at me and letting me run free all
         over the place. Only the people with nightsticks would
         even think about coming after me."

 I did some checking and it is a sort of glitch. The point is they'll try to
 clobber you over the head with their guns if you get close, but they won't
 actively come close or shoot at you in the uniform. They will however shoot at
 you should you draw your gun - but if you put it away they'll act like you
 don't have it on you. Just odd... 

 You'll probably end up getting arrested or smacked over the head until you're
 dead in the end. 

 For some simularly weird events surrounding the police, which include them 
 going back to normal after this, as well as still being alive after being 
 dead, check out glitch "L" - "Hey, I didn't know this was 'Resident Evil'!?"

 Solution:
         None.

 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

                   xlii. - And the whole world has gone crazy!
                   -------------------------------------------

 Location:
         Various
 Encounter Rate:
         Rare
 Known Versions It Appears In:
         PAL Version 1, PAL Version 2, NTSC Version
 The Lowdown:
         A rare but weird series of glitches where items stop responding, or 
         general programming goes haywire.
 Submissions by:
         VxNallxv (e-mail - additional glitch)
         LukeOmac (gamefaqs board - additional glitch)
         mannmurda (gamefaqs board - additional glitch)
         NYR Fan  (gamefaqs board - additional glitch)
         Eze1129 (e-mail - additional glitch)

 The first time I experienced something odd was once when the car quit 
 responding to steering controls of any sort when I started a free roaming 
 mission. Instead all I could do was accelerate or brake. 

 This then happened again on a replay check of mission 3 for me, except even 
 worse than the first time.

 The second issue came from the fact as I drove the car, it stopped responding 
 to all steering controls and constantly accelerated at top speed by itself. 
 The roads became low textured as if they weren't loading, and when I finally 
 got stuck against a car I continued to have the car pushed ahead of me. 

 Eventually the map quit loading and the road stopped to white hell, where the 
 few other cars and pedestrians that were actually left would appear and 
 disappear from view. The cars eventually got stuck on a side wall just where 
 the white hell started. The only thing I could do was reset the console.

 I am however not the only person to experience such a odd glitch, as 
 VxNallxv, wrote of experiences of a similar style glitch where things 
 stopped responding in the US version of the game.

        "I've seen this happen on the streets only once, but it made me 
         reset my game. All traffic has stopped, you can't lean on walls, 
         cops don't get out of their cars (nor can you enter any). 

         So basically you're helpless, but nothing can hurt you anyway 
         since nothing moves but you and the pedestrians."

 And here's another weird control glitch from LukeOmac, posted on the GameFAQ's
 Getaway forum:

        "I was on mission 12, aboad the sol vito or something, and as I 
         was driving down that street near the buckingham palace(Where 
         the tank is) Anyway, 3 cops cars come out of now where, and 
         then triads. Suddenly, the music skippd and my car was just 
         going around in circles and my control pad was vibrating non 
         stop and i couldn't control anthing."

 And another from mannmurda:

        "In the warehouse, with the dropping box and all that, i went 
         up a set of stairs, the one opposite to the guy shooting at 
         you with a shotgun. well i was about to go back down then i 
         stopped because the box was in front of me, so i tried to go 
         back up and i just froze, couldnt roll, draw weapon, move or 
         anything, i dont know how close i was to the end, but i have 
         to do it all over again."

 And one more from NYR Fan:

        "I had a glitch when Hammond was stopping a gang war at the 
         Yardie crackhouse where when I went in, it went to a far away 
         view. I could move around, but couldn't shoot. I tried rolling 
         into a closer view but must've bumped into things. I had to go 
         back to the main menu b/c there were no gangsters left to kill 
         me."

 And again... from Eze1129:

        "when i started to play i noticed that i couldn't turn down any 
         streets and they were all white colored. you could see ppl in 
         the white but u couldn't turn or drive this was on all streets.
         except for the main road i was on I reset my PS2 and it was 
         fixed." 

 Anyone else experience weird glitches like these where things stopped 
 responding or loading?  

 Solution:
         None.

 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

                     xliii. - Introducing... The WonderCar!
                     --------------------------------------

 Location:
         Various
 Encounter Rate:
         Very Common
 Known Versions It Appears In:
         PAL Version 1, PAL Version 2, NTSC Version
 The Lowdown:
         Shooting cars at a distance will cause them to catch on fire, but
         the cars themselves won't be as effected as they were if you were 
         near them. 
 Submissions by:
         Job (e-mail - original glitch)

 Another classic glitch this one. Here's the original mail from Job detailing
 the glitch.

        "If you spot a car in the distance, then shoot it before it 
         draws too close (better still if its parked up at some lights).
         When it bursts into flames just stand and wait for it - with 
         luck the flames will die down but the driver will not have died, 
         and will now drive their car as normal. If you steal it though 
         it all comes falls to bits the second you get in."

 Sure enough, the results speak for themselves. Shoot at a car at a short 
 distance back from where you are on the road (try about 3 car lengths) until 
 it bursts into flames. You should note as it burns from this distance it won't
 change to charcoal black, instead retaining it's original color.

 If you move close at this time it will however catch alight properly and the 
 driver will burn to death inside the car. So wait until it's stopped burning.

 Once it's stopped burning it will continue to smoke, but as long as the driver
 is in the car it, he or she won't be dead, and the car will drive around. 
 Sometimes even all the panels show damage, the lights are smashed, doors 
 swing, and the tires will be gone and it will still drive. 

 If you try to enter the car it will immediately become burnt out as you get 
 into it.

 Solution:
         None. Just don't go shooting cars at a distance. ;)

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

                              xliv. - The Wrong Van
                              ---------------------

 Location:
         Mission 7 - "Filthy Business"
 Encounter Rate:
         Very Common
 Known Versions It Appears In:
         PAL Version 1, PAL Version 2, NTSC Version
 The Lowdown:
         Taking the same van but not the one you arrived in will fail the
         mission. Not so much of a glitch - but just something of odd 
         question.
 Submissions by:
         Berriman  (e-mail - original glitch)

 From Berriman's e-mail:

       "On mission 7 when playing with Hammond, you have to ram the 
        telephone engineers van on Oxford street right? well i have 
        successfully done this many times but every time i do it, i 
        get into the real engineers van and as as i am driving to 
        the police station, the mission fail screen suddenly appears 
        telling me i have 'lost the van' even though i am driving 
        the van i have supposedly lost at the time.  This is very 
        frustrating as i can't get any further into this mission."

 Now I have to call this a silly submission because it's not quite a glitch,
 but kind of also is one at the same time. Berriman thought you needed to 
 take the van you knocked off the road and use it for the mission, and while
 the fact was interesting - it made me question something. Why does it matter
 what Van you use? Getting there in it stays the same, and no one sees it 
 even when it was smoking. You could argue there was something about the van
 you collected which you need - but that fact is pointless seeing as the van 
 disappears anyway. They should have allowed you to use either van seeing as
 they aren't any different. Oh well...

 Solution:
         Don't take the van you knocked off the road. Continue on in the van
         you're already using. 

 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

               xlv. - Let's ride on the "Magical Car of Death!"
               ------------------------------------------------

 Location:
         Various
 Encounter Rate:
         Rare
 Known Versions It Appears In:
         PAL Version 1
 The Lowdown:
         Mark is run over by an invisible car.
 Submissions by:
         Dustin Jones (e-mail - original information)

 From Dustin:

        "I was walking down the road when all of a sudden Mark fell 
         over as though he had been run over. While he was lying dead 
         a man got out of nothing and ran away then a car apeared on 
         top of mark. It was very strange."

 Strange indeed. Can't say I've ever seen it, but I've seen just as odd... 
 it's added.

 Solution: 
         None

 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

               xlvi. - The coroner should be fired for that one...
               ---------------------------------------------------

 Location: 
         Mission 15 - Disturbance In Soho
 Encounter Rate:
         Very Common
 Known Versions It Appears In:
         PAL Version 1
 The Lowdown:
         Umm, well that'd be spoiling... read on.
 Submissions by:
         Sort006 (e-mail - original information)

 I'll let Sort006's word speak for themselves.

        "On the Frank mission with the fire I saw Marks wife Suz laying 
         dead out side thier home."

 Sure enough, there she was. Not really a glitch, but sure as hell it's funny. 

 Let's just take a note of this. Since Suze got shot (which a woman saw - and
 reported Mark as the killer), Mark made his way to Jolson's warehouse, 
 invaded it, got knocked out cold, was talked to for a while, was knocked out 
 cold again, went to the Republic, set the place on fire, and escaped... 

 Now assuming the minimum amount of time for all that, we're looking at a 
 couple of hours. Now given that Jolson gives us an update on what the Police 
 are doing (and looking for Mark that is) after that woman (and likely other 
 people too) saw it happen, realistically Mark's whole small alley of a street 
 should have been blocked off within minutes of the shooting happening. 

 But there Suze is, lying dead on the sidewalk, over 2 hours later, all by 
 herself. By now the coroner should have already organized her transportation
 after the police were finished with the crime scene. 

 Just a _TINY_ overlook there by Team Soho I think... ;-) 

 Very, very funny. I tip my hat (or I should say, would tip my hat if I was 
 wearing one) to Sort006 for bringing this one to our attention. Good job. 

 Solution:
         None

 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

                     xlvii. - My Finger Is Really A Gun... See. 
                     ------------------------------------------

 Location: 
         Mission 11 - The Prodigal Son/Free Roaming
 Encounter Rate:
         Very Common
 Known Versions It Appears In:
         PAL Version 1, PAL Version 2, NTSC Version
 The Lowdown:
         The disappearing gun caper.
 Submissions by:
         nks (gamefaqs board - original glitch)
         Dustin Jones (e-mail - additional information)

 This ones an interesting one brought up by nks on the GameFAQ's Getaway forum
 a while back. 

 Load up Mission 11, The Prodigal Son with Mark. Skip the cutscene with R3 and
 then press start and choose to exit the game. Once the menu is loaded, hit 
 start to bring up the selections and go choose the Free Roaming mode. 

 Once it's loaded step out of your car and press triangle so Mark equips his 
 weapon. But hey, wait a sec... there's nothing there. Mark's just holding 
 his finger there like it on the trigger. But you can't shoot at all.

 Now if you hop into a car, Mark will threaten the driver with his finger (and 
 not in any rude way before you ask) and steal the car. However should you get
 back out, you'll find you can't even pull out the invisible weapon anymore.
 Mark has nothing on him.

 The only way to remedy that is to find a police or gang car, smash into them,
 get them to exit the car and run over them. When they're dead you can steal
 their weapons and everything will be back to normal. However note if you hit 
 a gang, make sure you pick up the pistol before you pick up anything else.

 Should you accidentally wreck your car before getting a pistol and after 
 already loosing the invisible gun then you're screwed too because Mark can't
 steal cars without having his gun to draw. 

 The glitch that allows this to happen also seems to be the one which effects
 Free Roaming time-to-time where certain areas are open after finishing/
 exiting levels. That is the contents of game information is carried over to
 the free roaming. Here it is to say "Mark has no gun" but you're supposed to
 have one in the mode, hence the glitch.

 Solution:
         Run over or strangle cops/gang members then collect their weapons.
         Don't exit Mission 11 without a gun then play Free Roaming mode.
         Die/restart.

 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

                 xlviii. - And you said we couldn't get in there... 
                 --------------------------------------------------

 Location: 
         Free Roaming
 Encounter Rate:
         Very Common
 Known Versions It Appears In:
         PAL Version 1, PAL Version 2, NTSC Version
 The Lowdown:
         Yes you can access the Reptilan Gallery. 
 Submissions by:
         ThickSmoke (e-mail - original glitch)

 An interesting glitch was sent into me by ThickSmoke which explain the ability 
 to enter the Reptilian Gallery near Hyde Park in Free Roaming mode.

 Once you're outside the Gallery, go up to the closed front door. If you 
 position mark on the right side of the door, and then press X, he'll lean 
 against the door. Now if you push right, Mark will pop into his stance like
 he normally does around doors, except he'll do it through the post. Now the 
 aim here is to get the camera to sit correctly so that when you do this, it 
 shows the inside of the gallery.

 The easiest way to set that one up is to, instead of lean against the door, 
 turn Mark against the pillar to the right of the door and lean against that 
 instead. Then push left so he sidesteps and pushes against the door. You 
 should then find that a push to the right will let you see into the gallery.

 With this position held, press the X button and Mark will easily roll right 
 inside. Everything will be blacked out at first, so instead walk towards the
 front doors, then turn around, and you'll find you're inside properly.

 You can run around like a loon shooting stuff until you run out of ammo, and
 can explore the gallery. The statue from the mission in here is still where
 it is supposed to be too. But that's about it. To make things worse, once you
 are inside, there is no way out, and you'll have exit the game to be able to
 free roam again. 

 I want to know what that sound is you hear every now and then though. Sounds
 like a train. 

 Solution:
         Exit game.

 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

                    xlix. - Misc. Cars Pt. 3 - Self Sliding Cars 
                    --------------------------------------------

 Location: 
         Free Roaming
 Encounter Rate:
         Very Common
 Known Versions It Appears In:
         PAL Version 1
 The Lowdown:
         Flipped cars start moving by themselves.

 This kinda happened when I was mucking around with some other glitch tests in
 Free Roaming. The reason however had to do with a very stubborn guy named 
 Water Dragoon who claimed you couldn't flip your cars.

 I took the Lotus7 to St. Pancras in King's Cross, and proceeded to constantly
 roll cars up the stairs. However it was when I got out of an upside down car
 that I noticed they were sliding around. Leaving it alone would have it either
 slide into a buliding, or slide off the side of the stair area and into the 
 road.

 All you need to do is from the left end of the stairs, at high speed cross
 and hit the stairs and when you leap off the top at an angle, hold the 
 analog controller to the right. The car should roll easily and with luck land
 on it's roof. Once it does keep trying to exit the car, and when you do, keep
 an eye on the car. You'll notice it slowly trying to escape. 

 Solution:
         Don't flip your car there... :p

 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

                l. - Hey, I didn't know this was "Resident Evil"!?
                --------------------------------------------------

 Location: 
         Mission 7 - "Filthy Business"
 Encounter Rate:
         Very Common (?)
 Known Versions It Appears In:
         PAL Version 1, PAL Version 2, NTSC Version
 The Lowdown:
         The Dead are Alive!
 Submissions by:
         fitz747 (e-mail - original glitch)

 I let Fitz do all the explaining on this one.

        "...the mission where Mark is in the police station as a repair man.  
         The first time through, I decided to take down the station, 
         Terminator style.  After the officer shows me to the room which 
         needs repair, I snapped his neck. Upon exiting the room, every 
         officer in the station (at least those I could see) had their guns 
         drawn on me.  But...nobody was firing (yes, I know, this was 
         documented in "If only the real police were this nice").  

         After taking a few down, they started acting normal again.  So I
         go along, taking everyone down as I trek through the station. When 
         I get upstairs, there's a room which I believe is on the left.  
         In the left corner of that room, there's an officer sitting in a 
         chair.  I took everyone else out, and then killed the guy in the 
         chair (who still sat there after being killed).  However, when I 
         swung the camera around, I noticed something odd.  

         He was blinking.  He was dead...but still blinking.  So I obviously 
         came to the conclusion that "THE DEAD LIVE!"  =P"

 Thanks for that Fitz. 

 Solution:
         None
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

                   li. - Misc. Cars Pt. 4 - Unburnable 2
                   -------------------------------------

 Location: 
         Various
 Encounter Rate:
         Very Common 
 Known Versions It Appears In:
         PAL Version 1, PAL Version 2, NTSC Version
 The Lowdown:
         Parked cars don't turn charcoal black.
 Submissions by:
         Victor Bao (e-mail - contribution)

 I recieved an e-mail from Victor Bao stating a glitch which made the green 
 grass clippings in the back of the "Royal Park's HiJet" unburnt even after the
 car as become a charcoal shell. While this is somewhat true (they maintain a 
 dark green color after the car is burnt - but it's more of an oversite by the
 developers) it lead to the discovery of a more major glitch when I went to 
 burn the HiJet. One that works on any parked car in the game.

 Once you've found any parked car (the lighter the color the better however - 
 which made the white HiJet a prime target) shoot at it's radiator constantly
 until it catches on fire. When it does, sit there and wait. You should find 
 that while the car goes through the motions of being burnt by the fire, it's 
 color and look won't turn black - maintaining it's original look.

 One further odd note to this is if you're looking at the car and pause the 
 game the car will go to get it's charcoal black look it should have had when
 you burnt it. Oh and of course, if you get in the car first and then get out 
 and burn it, this glitch won't work. 

 Solution:
         Don't shoot parked cars. :p

 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

                             lii. - Ghostbusters!                              
                             --------------------

 Location:
         Mission 07 - "Filthy Business"
         Mission 23 - "Showdown With Jake"
 Encounter Rate:
         Fairly Common
 Known Versions It Appears In:
         PAL Version 1
 The Lowdown:
         Occasionally a ghost version of Mark appears in one of two locations
         and starts attacking enemies for you, and they'll attack back too.
         Sometimes this double of Mark appears as McCormack and draws police 
         attention away from you and towards himself until you kill him 
         yourself.
         Probably one of the most infamous glitches currently noted in The 
         Getaway.
 Submissions by:
         Too many to even list. 

 It's a weird one this, and something I didn't believe until I saw it myself.
 For a long time I'd heard reports of it, but it took a while before I ever 
 saw it. 

 Randomly, but reported enough to make it more than "rare", a ghost version of
 Mark will appear either in the "Snow Hill" police station or on board the Sol
 Vita. There are some random things about this too.

 - He will attack police and police will attack him.
 - If you attack him, he'll more than likely shoot back and can even kill you.
 
 More often than not these ghost versions seem to go and replace the main bad
 guy in the level - McCormack or Jake according to word around the net. So 
 sometimes you'll have to kill this doppleganger to continue the game.

 Solution:
         None currently. It's normally not too big a problem. If you die then
         it might also be reset and you'll just be at the start of this section
         of the mission. 

 ||||||||||||||||||||||| SECTION #5 - CREDITS AND LEGAL |||||||||||||||||||||||

 Version History:
 ----------------
 - Version 5.0 / FINAL (04/15/03 - 108KB)
   Gave it a month for final subs.
   A couple more glitches and updates made.
   More than 50 glitches seems like more than enough. 
 - Version 4.2 (03/14/03 - 98.5KB)
   A couple more glitches added. Some minor adjustments made to the guide.
   Nothing too major. 
 - Version 4.0 (03/06/03 - 94.6KB)
   A handful of new glitches and a whole lotta glitch updates. That Suze thing
   though, that still has me laughing (see glitch xlvi for more details).
   As with the hidden cars guide, I'm more or less leading up to one more final
   update of this in the future more or less. Although if the glitches keep 
   coming in like they have it might be two. As it stands I'm looking at version
   5.0 being the FINAL one.
 - Version 3.0 (02/06/03 - 83.0KB)
   Added several new glitches and glitch updates. 
 - Version 2.0 (01/27/03 - 70.1KB)
   Added NUMEROUS glitches and glitch updates. At least 16 new glitches added.
   Added a section on the differences between game versions.
   Made some other minor adjustments. 
 - Version 1.0 (01/23/03 - 37.3KB)
   Guide completed and submitted to GameFAQ's.com.


 Help and Submissions:
 ---------------------
 i. - Not on the Stairs, Hammond!
 - GeekBoy [additional information]
 ii - When Yasmin Attacks
 - FrankieV [additional information]
 - d38dm8nw81k1ng [additional information]
 iv. - Quit Hanging On Me!
 - pathogen [confirmation]
 - PaPa Schenn [confirmation]
 - John D Dragon [confirmation]
 - Target Master [confirmation]
 - Miles Hodgetts [confirmation]
 - Luke Lakeman [additional information]
 v. - Help, my car got stuck! 
 - Eric Burkemper [additional information]
 vi. - Why don't I just call you Christine?
 - The Jesster [additional information]
 ix. - Peds Pt. 2 - Attack of the 50ft Person
 - J. Chapman [additional information]
 xiv. - The Best Magic Trick In The World
 - Demon Slayer Deluxe [additional information]
 xvi. - It's A Lonely World
 - Buttoxide [additional information]
 xix. - It's A Blurry, Blurry, World 
 - downloadmaster2049 [additional information]
 xx. - It's A Slow, Slow, World
 - J. Chapman [additional information]
 xxii. - The 2nd Best Magic Trick In The World
 - Barticle [original information]
 xxiii. - Look I've Got A Front-Rear Engine Car
 - allen r. [additional information]
 xxv. - Sound-Switch-Sound
 - saintsinner [original information]
 xxvi. - Pathetic Pancras Problems
 - nordwest [original information]
 xxvii. - Wow, it _really_ is like a movie! 
 - rancid1664 [original information]
 xxviii. - Talk about being slack on the job!
 - harvey [original information]
 - The Jesster [original information]
 xxix. - It's A Weird, Weird, World
 - Demon Slayer Deluxe [original information]
 - Combatace [original information]
 xxx. - Misc. Cars Pt. 1 - Flatlanding Cars
 - Buttoxide [original information]
 xxxi. - Yes, it's a button called "Mind Control"
 - Buttoxide [original information]
 xxxii. - As the crow flies... or dies... or something?
 - Buttoxide [original information]
 xxxiii. - Fine then, I might as well burst into flames!
 - Buttoxide [original information]
 xxxiv. - Is this the real world or am I up against Neo?
 - eva05 [original information]
 - Target Master [original information]
 - maccomeau1 [original information]
 xxxv. - Scotty, Beam Me Up! Pt. 3
 - eva05 [original information]
 - The Jesster [original information]
 xxxvi. - Everybody do the Buckingham Leap!
 - niwdoognevets [original information]
 xxxvii. - Just Another Trip Through "White Hell"
 - Miles Hodgetts [original information]
 - Brian Goley [additional information]
 - i love cops [additional information]
 - Charlie Olson [additional information]
 - Mike Allen [additional information]
 xxxviii. - I've Got A Magic Bullet!
  - Miles Hodgetts [original information]
 xxxixl - Well, that's one way of getting rid of her...
 - Deus11 [original information]
 xl. - Misc. Cars Pt. 2 - Bouncy Glitched Cars
 - Zagatosan [original information]
 - Lawson Stover [additional information]
 - Andrew Wardach [additional information]
 - BBall353 [additonal information]
 xli. - If Only The Real Police Were This Nice
 - PaPa Schenn [original information]
 xiii. - And the whole world has gone crazy!
 - VxNallxv [additional information]
 - LukeOmac [additional information]
 - mannmurda [additional information]
 - NYR Fan  [additional information]
 - Eze1129 [additional information]
 xliii. - Introducing... The WonderCar!
 - Job [original information]
 xliv. - The Wrong Van
 - Berriman [original information]
 xlv. - Let's ride on the "Magical Car of Death!"
 - Dustin Jones [original information]
 xlvi. - The coroner should be fired for that one...
 - Sort006 [original information]
 xlvii. - My Finger Is Really A Gun... See.
 - nks [original information]
 xlviii. - And you said we couldn't get in there...
 - ThickSmoke [original information]
 l. - Hey, I didn't know this was "Resident Evil"!?
 - fitz747 [original information]
 li. - Misc. Cars Pt. 4 - Unburnable 2
 - Victor Bao [contributing information]


 The Usual Suspects:
 -------------------
 - Everyone who's supported my online projects.
 - Stix (Jason Buckley) for the years of support and the forum
   hosting. StixFX.com for all your forum hosting needs.
 - Rammy for being himself :p
 - Roody (Michael Baroody) for giving me so much support with
   RESitez.com - I don't know if the site would still be around
   without you.
 - Pure Evil - Who would have guessed you'd been living a farce
   online like that. Well at least you told us you weren't a guy
   eventually.
 - Solidus - As usual... what to say. :p
 - CJayC for hosting my guides on GameFAQ's (as if I couldn't
   put this somewhere).
 - The Offspring, for "Welcome to the Disclaimer!" =) Oh and Mike
   for bringing it up again.
 - And finally, my forum members at New Blood who are an ever
   existing source of fun, information, and everything else.
   This guide is for you.


 Personal Websites:
 ------------------

 Resident Evil: A New Blood
 www.new-blood.com

 RESitez.com
 www.resitez.com

 Biohazard Cubed
 cubed.biohazardextreme.com

 Getaway - Hidden Cars Guide & Full London Map
 http://lucid.orcon.net.nz


 Hope you've enjoyed the ride... ha-ha... :)

 2003 - RMc (mcgregorr@xtra.co.nz)

 ...the end...

 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||