_______ _ _____ _ |__ __| | / ____| | | | | | |__ ___ | | __ ___| |_ __ ___ ____ _ _ _ | | | '_ \ / _ \ | | |_ |/ _ \ __/ _` \ \ /\ / / _` | | | | | | | | | | __/ | |__| | __/ || (_| |\ V V / (_| | |_| | |_| |_| |_|\___| \_____|\___|\__\__,_| \_/\_/ \__,_|\__, | __/ | |___/ ____ _ _ __ __ _ | _ \| | | | | \/ | | | | |_) | | __ _ ___| | __ | \ / | ___ _ __ __| | __ _ _ _ | _ <| |/ _` |/ __| |/ / | |\/| |/ _ \| '_ \ / _` |/ _` | | | | | |_) | | (_| | (__| < | | | | (_) | | | | (_| | (_| | |_| | |____/|_|\__,_|\___|_|\_\ |_| |_|\___/|_| |_|\__,_|\__,_|\__, | __/ | |___/ The Getaway: Black Monday by Sony Computer Entertainment America (SCEA) Copyright (c) 2005 Ominae (Mark Soo) Date Created: January 21, 2005 Version Number: 1.16 System: Playstation 2 LEGAL NOTICE: The Getaway: Black Monday is a registered trademark of Sony Computer Entertainment Europe (SCEE) London Studio (Formerly known as Team Soho). The Getaway: Black Monday is a (c) 2004 Sony Computer Entertainment Europe (European copyright). The Getaway: Black Monday is a (c) 2005 Sony Computer Entertainment America (American copyright). All rights are reserved. This document is only for your own use. It is under copyright law, which means that you can't use this to earn profit. You can't also copy this document and place it in either your website or someone else's website. If you want to put this at your website other than Gamefaqs, pls. e-mail me at arcamdunit@yahoo.com for permission. Use of this guide at any website or as part of public display is prohibited and is a violation of the copyright law. Type of Document: Demo FAQ (FAQ/Walkthrough) The following websites are authorized to post this document: http://www.gamefaqs.com http://www.cheats.de http://faqs.ign.com http://www.neoseeker.com CONTACT LINE: Please contact me at my e-mail, which is arcamdunit@yahoo.com, if you have the following - Questions - Suggestions - Corrections - Comments - Tips - Things that I may have missed out Don't forget to put The Getaway: Black Monday: Demo FAQ as the subject of your e-mail Otherwise, I will ignore your e-mail as spam mail NOTES: PLEASE, PLEASE PUT THE NOTED SUBJECT ABOVE WHEN YOU E-MAIL ME AND TAKE MY WARNING VERY SERIOUSLY!! I HAVE HAD SOME E-MAILS IN WHICH THE SUBJECT LINE WAS NOT COMPLETE OR UNAPPROPRIATE!! I JUST HAD THEM IMMEDIATELY DELETED AND I WON'T HESITATE TO DO THE SAME THING TO YOURS AND I MIGHT BLOCK YOUR E-MAIL ADDRESS! SO, PAY ATTENTION TO THEM OR ELSE... (In other words, when you have to ask/comment/suggest/correct/ hint/tell me something in the e-mail, it has to be something that's not either found in this FAQ or what should be in this FAQ. Thank you very much.) Table of Contents: I. Version II. What is the demo III. Demo Navigation IV. Controls V. Characters VI. Weapons VII. Walkthrough VIII. Battle Hints IX. Credits I. Version 1.0 - My 1st version of this FAQ (After a long period of absence!!) 1.10 - Numerous updates 1.15 - Most areas in FAQ now updated 1.16 - All areas updated. 1.17 - Last version of this Demo FAQ/Walkthrough, no updates will be provided. II. What is the demo In the demo released by SCEA, you only get to play Shoreditch Boys, which is the second level for Mitch, who happens to be one of the three main characters that you will play as. In the full version, the game will also star Eddie O' Connor and Sam Thompson as the other two main characters in the game. III. Demo Navigation Basic controls: Menu selection Directional Pad - Select X button - Accept choice Triangle button - Return back to menu Options Play Demo - Start game Options - Under options, you have the sub-option selections... Screen - Change Aspect Ratio of screen (16:9 or 4:3) Vibration - Toggle vibration options on or off Invert Free Aim - Change invert option on or off Pause Screen Continue - Resumes game play Restart - Start from scratch Options - See Above Exit - Leave game and head back to main screen Death Screen Restart - See Above Exit - See Above In cutscenes X Button - Skip cutscene IV. Controls * These controls are meant for Mitch only! Basic Controls (Foot): Directional Pad/Analog Stick - Run/Walk Square Button - Fire MP5/Glock 17 Triangle Button - Action Circle Button - Subdue (a.k.a. arrest) NPC X Button - Wall Hug, Crouch, drag cuffed/killed civilians, crooks & cops L1 Button - Ready Tear Gas Canister L2 Button - Reload MP5/Glock 17 R1 Button - Automatic Aiming (or Auto Aim) R2 Button - Manual Aiming (or Manual Aim) R3 Button - Draw/Holster MP5/Glock 17 Basic Controls (Car/Motorbike): Directional Pad/Analog Stick - Move Square Button - Foot Brake Triangle Button - Enter/Exit/Dismount from any vehicle Circle Button - Reverse X Button - Accelerator L1 Button - Shoot weapon from vehicle L2 Button - Look Left R1 Button - Emergency Brake R2 Button - Look Right R3 Button - Activate horn or emergency siren Advance Controls: Foot: Combat Roll - X Button + Directional Pad/Analog Stick to any direction Jumping obstacles - Press Triangle when near gap (i.e. space between 2 rooftops) Shoot while dragging body - Press R1 or R2, then Square Button Toss Tear Gas Canisters - Press L1 + Square Button Weapon whipping - Press Square Button when completely near enemy (If MP5, Mitch will attack using the SMG's retractable buttstock. Otherwise, he'll slap them with his Glock pistol) Cars: Vehicle gunfire a - L1 Button (Weapon fires at front of car) Vehicle gunfire b - Hold either L2 or R2 Button while pressing R1 Button (weapon fires from either left or right side of car) Looking behind vehicle - L2 + R2 Buttons Acceleration Boost - Hold R1 + X Buttons, then release R1 quickly Quick Turn - Press R1 Button down hard and press Directional Pad/Analog Stick for direction) V. Characters Sergeant (Sgt.) Ben "Mitch" Mitchell - An ex-juvenile deliquent and drug addict, he once took a tour of duty in the British Army during his National Service days, which helped reform him. He then joined the British Metropolitan Police after his tour of duty ended and he was soon recruited into the SO19 (Special Operations 19) Unit. He became an embarassment to the entire SO19 Unit when he accidentally shot to death an armed juvenile during a raid. Although he did shoot the armed youth under lawful police conduct, he was forced to be suspended from active duty by Senior Inspector Munroe. He was soon reinstated back into the squad after two year, but he still has some mistrust from some of his fellow operatives within the SO19 circle. (SPOILER) - He will soon team up with Eddie O' Connor and Sam Thompson in facing off against Russian emigre businessman and industrialist Viktor Skobel and the rest of the Skobel gang (a.k.a. The Thieves in Law). Senior Inspector (Sen. Insp.) Munroe - Commanding officer of the SO19 Unit, he once suspended Sgt. Mitchell from active duty for at least 2 years following the said incident, but he soon allowed him to come back to the force. Although he was a bit suspicious of him, he soon trusted him during the renewed gang wars of 2003 and assisted him in bringing down the gangs in order to prevent the escalation of the feud. (SPOILER) - Munroe will eventually lose his life to a bomb attack in one of the safehouses after he gets wounded in the leg while attempting to arrest one of the kidnappers of Jackie Philips. Constable (Cons.) Paul Evans - One of Mitch's comrades in the SO19 Unit, he teams up with him and Munroe during the raid on the Shoreditch Boys Club. Constable (Cons.) Stoppard - Another one of Mitch's comrades in the SO19 Unit, he teams up with him and Munroe during the raid on the Shoreditch Boys Club. VI. Weapons * These are the only weapons that Mitch has in his arsenal. Heckler and Koch MP5 (Maschine Pistole in German/Machine Pistol in English) Type: Sub-Machine Gun Capacity: 30 Rounds Accessories: 3 MP5 SMG Clips - The premier submachine gun of all elite special forces/counterterrorist units from around the world, the SO19 Unit arms its operators with the MP5. Mitch starts with this weapon as his primary weapon. It's known to be reliable since it has a rapid firing speed and a good accuracy rate. Tactics: - As much as possible, conserve your MP5 bullets by using it in short, small bursts. Fire only in full auto when you are heavily surrounded. The ROF (Rate of Fire) would consume the bullets, so reload when you managed to gun down an armed criminal. Glock 17 Type: Pistol Capacity: 19 Rounds Accessories: 3 Glock 17 Pistol Clips - The standard issued sidearm of the SO19, this Austrian weapon has won the mind and hearts of various military and police forces from all over the globe for its accuracy and reliability. Tactics: - As a rule of thumb, never use the Glock 17 unless if your MP5 is beginning to run out of juice. Ammo is plentiful, so use the pistol if you want to save your MP5 ammo or for kicks. Many thugs will use the pistol, so you'll be lucky when you get extra ammo for this weapon. VII. Walkthrough Your mission is to head to the Shoreditch Boys Club in the Shoreditch district. Right now, a gang war/massacre is taking place inside the club and some SO19 operators have responded to the gunfire inside the place and have cordoned the entire street. So you have to drive there with your fellow SO19 officers and Munroe ASAP. Part I. Driving to Shoreditch (Cutscene) As the demo begins, Munroe debriefs you on the situation on the shootout in the Shoreditch Boys Club. As he briefs you, you approach a Citroen C8 Van with British Metropolitan Police markings and a police siren. He'll ask you if you can drive there in time to the Shoreditch district. (End of Cutscene) When you start the level, drive out of the Holborn Police Precient's back entrance and turn right. Activate your police siren and keep driving without stopping for anything. If you ride is completely in a mess, find a vehicle that would hold up to four people, like a Black Taxi Cab, a Brabus S Class or a Mitsubishi Pajero. Do so if needed and continue on your way. You'll know that it's the Shoreditch Boys Club since it has brown doors and two Vauxhall Omega Estate Squad cars covering both sides of the street with a couple of masked SO19 operatives guarding the door. Stop the car near the place and exit the car. Approach the door and one of the SO19 operators should head inside the building's door, commencing the raid. Just be sure to watch for armed tangos who may try to get out of the building alive. Part II. Raiding the Shoreditch Boys Club When you head up the stairs, you'll run into a gunman who will try to enter the door to the right. If you're lucky, you might stand next to him, which will require you to subdue him. Otherwise, fill his body with lead. Head upstairs to the next floor and keep an eye out for the open window. A gunman leaps out of it and will attempt to gun you down. Quickly, attack him and hop out the window that the guy just did a while ago. Another baddie should be on his way to your position. Gun him down before he does so and head to the next rooftop. When you can't continue anymore. You'll see some bad guys trying to attack you from the ground. Draw out your MP5 or your Glock 17 and shoot them using manual aiming. Head back to the building and continue to the last floor. Three gunmen are engaged in a gun battle between the Collins gang and the Skobel gang (a.k.a. The Thieves in Law) and with SO19 policemen from the balcony area. Eliminate them, reload if needed and head to the balcony. Use manual aim and start gunning down armed thugs at the main floor. When everyone's down, head back to the main floor and into the area with the boxing ring. When you're downstairs, keep your finger ready with the R1 Button as there are still stragglers who may finish you off as you try to investigate the area near the boxing room. Finish them off and the dispatcher will inform you that you have to search the rest of the rooms around the building so that the police, both regular and SO19 officers, can ring up any thugs left alive and successfully cordon the interior off. If Mitch tells the radio dispatcher that the room is clear, that means that you have managed to cuff or kill any enemy personnel in each of the remaning rooms starting from the shower room, which you will head to first. Part III: Clearing the Shoreditch Boys Club When you enter the hallway, watch out for a gunman hiding in the dark hallway. Use auto aim here and pepper his body with bullets. Reload if possible and head down the hallway. Enter the shower room at the right and get ready to engage in a gunfight with three armed thugs. Gun them all down and grab the first aid kit in case you're heavily damaged. Then, head down the stairs near the shower room and Mitch's MP5 Surefire light in the Surefire Tactical Grip will light up. Before you go down the stair, either toss in a couple of tear gas canister/fire some shots with your MP5 or Glock 17. In a few minutes, one of the armed felons will emerge from the ground floor. Shoot him before he notices you and fills you with lead instead of him. Proceed down and get ready to check all the rooms in the ground floor area. You'll notice three doors. One in front, another leading to the basement and another to the backyard. To start off, clear the room in front of you by tossing in tear gas or by just entering the room and using auto aiming to hunt down the enemies inside and shoot them to death. When you leave the room, turn right and turn left down to the basement area. But before heading to the basement area, two or three thugs might get into a gun battle with you. When you see them, introduce them to your pal, the MP5 and cuff any survivors (In case there are). Be careful in the basement, two thugs await you here and one of them will fight back while the other chooses to give up and surrender to you. Shoot at the baddie who tries to shoot you. You can either subdue or eliminate the other baddie here too. * One of the gunmen will only engage you when the trash falls inside the basement area after approaching the area near the trash chutes. Leave the basement and head to the room in front of the basement door. One gunman should try to fire off some shots at you. Quickly, activate auto aim and let your MP5 rip at his body. Reload in the room, take the MP5 on the floor and be ready to take on the opposition outside. Before leaving the door, use manual aiming and shoot one of the gunmen outside. When you step out, use automatic aiming and give a bullet to Jimmer Collins, who'll try to get away. Ignore him and shoot the other gunman near the garden area. Afterwards, reload if so and be ready to secure the empty lot, which is only accessible by going through an arch doorway. Problem is that a massive force of armed tangos have taken up strategic positions in order to hinder your progress. Hug the arch's wall and start shooting at the gunmen on the roof with your MP5. Simply pop out of cover and use auto aiming at them. Use manual aiming to detonate the propane tanks and in progress, killing anyone who happens to stand near them. When the area is secured, kick the door to the left side of the now secured empty lot. Then look at Mitch's left. You'll see a puddle of oil on the ground and you may see a keyring on it. If you do see it, then walk over it so's Mitch can take it in his possesion. Otherwise, start retracing your steps and head outside the lot and go straight. You'll soon catch up with Jimmer. Part IV: Letting the rat slip Jimmer climbs over the wall since the door is locked. Mitch arrives, but not before Jimmer gets ready to hop over the locked door. Before he does this, he shouts that he was not involved in the massacre inside the Shoreditch Boys Club. Later on, Mitch and the rest of the SO19 crew that arrived on the scene began to cordon off the entire building while checking on the dead bodies. Mitch then looks at one of the plastered newspapers on the wall. You'll notice that it's Eddie O' Connor, one of the main characters in Black Monday. Munroe comments to Mitch that Eddie is a growing celebrity within the boxing world. He then speaks with both Stoppard and Evans, ordering them to check if there are still hiding stragglers around. Munroe later receives a radio report that Levi has been spotted heading to his chop shop somewhere in London. Munroe then debriefs Mitch and informs him to go with Stoppard ASAP in a Citroen C8 Squad Car and bring him in alive for interrogation. Well, that's the end of the demo then. VII. Battle Hints Don't try rushing into a gun battle alone. - You're not some SAS, Delta Force or Spetsnaz operator. You don't have the highest body armor level as Mitch takes a certain amount of peppering from tangos before he starts bleeding. It's best if you slowly walk and shoot any gunman that you can see with the auto aiming system. Know what you're using. - Remeber that you have 30 bullets in your MP5 and 17 bullets in your Glock 17, meaning that you have to know that going in with your MP5 firing in full burst won't help you since ammo is scarce and you can't pick up any weapon, which is a bad thing. Two (Or more) heads are better than one. - Try to team up with other SO19 operatives whenever possible. Not only do they soak up damage and draw enemy attention to them, but it'll have a big advantage to you since you can use sneak up on the bad guys and either shoot them in the head, subdue them or use auto aiming while they are kept busy. Make good use of the environment. - I'm frank here. You'll have the chance to see two propane gas tanks on the roofs just before you clear the empty lot of enemies. Use manual aiming and blast them. This'll allow to save up a ammunition for mopping up any survivors of both propane explosions. Sit back and let the enemy do the mopping up for you. - Just before you enter the main boxing area, you'll see two sets of armed tangos facing off against each other. Instead of rushing in guns blazing, just head up to the balcony area. Most of them will be killed..... eventually. Use the power of tear gas. - When you see dark rooms and you can't seem to visualize armed bad guys, step a few inches before you enter a potentially hostile room and toss some tear gas canisters. Try to come back later when the smoke's clear. Be careful too, some of them may survive the gas and may take advantage of it to await you in ambush. Move slowly in dark areas. - Your vision will be strictly limited in dark places, as your MP5's Surefire Tactical Foregrip will be your guide. Watch out for hiding enemies. They'll use the darkness and try to take potshots at you. So be quick with your fingers and blast them in retaliation when possible. Tactical Reload is the best move. - Don't just wait for your weapon's ammo capacity to run out. Reload your weapons when your area is cleared of bad guys. You don't want to see an enemy who'll try to shoot you while you're being distracted in reloading your gun. Combat Rolling is your best friend. - Use it well. Rolling will not only help you avoid enemy gunfire, but also assist you in getting closer to the enemy and.... killing them. VIII. Credits I would like to thank the following: SCEE London Studio (Formerly Team Soho) - for getting their act (i.e. creating) and developing the game SCEE and SCEA - for publishing the game as a PS2 exclusive Gamefaqs - for posting this FAQ Naresh Hirani - for taking the helm as 2nd director of the Getaway series Brendan McNamara - for being the inspiration for the first Getaway game - for being the first director of the Getaway The Getaway: Black Monday cast - for their cooperation in the game The Sony Store in Coquitlam Centre, Coquitlam, BC - for having the demo for a tryout. HE HE! ^_^ http://www.network-science.de/ascii/ (ASCII Generator) - for providing the ASCII text The Getaway: Black Monday page at IMDB (Internet Movie Database) - for information on the full name of Evans You - for taking your time to read my FAQ