The Document of Metal Gear Solid 2 Compendium -------------------------- by: Jim Govoni, "cinder" ........... 1234567890 Main Entry: com·pen·di·um Pronunciation: k&m-'pen-dE-&m Date: 1589 1 : a brief summary of a larger work or of a field of knowledge. Version 1.0 - 6:50 PM 2/23/2003 - What's New: Everything. ------------------------------------------------------------------------------- Contents: - Introduction and Information - Chapter 1 - Making: I. Characters II. Mechanics III. Background IV. Polygon Demos V. Program VI. Sound VII. Game Plan VIII. Script IX. Staff X. Chronicle XI. Special Footage XII. Items - Chapter 2 - VR Training: I. Stage 01 II. Stage 02 III. Stage 03 IV. Stage 04 V. Stage 05 - Chapter 3 - Extra: I. Frequently Asked Questions II. Mistakes and Notables III. Special Thanks ------------------------------------------------------------------------------- Introduction and Information ------------------------------------------------------------------------------- The Document of Metal Gear Solid 2 was released in North America and Japan in September 2002, and will be released in early 2003 in Europe. Due to the incredible game sales from MGS2, this supplement was created. In this special DVD, you will be allowed to play with and manipulate game characters, vehicles, landscapes, view original sketches, and read all about how the game was created from beginning to end. Also in this documentary are 5 VR missions like those that will be included in the upcoming MGS2: Substance to be released in March of 2003. The sheer immensity of information included in this DVD, plus a sneak preview of the VR missions (even the incredibly slick opening movie) make this a must-own item for Metal Gear fans around the world. I wrote this FAQ for 3 reasons. First, to let people know what exactly is on this DVD, as alot of people ask what this "game" is, and also to answer their questions. Second, to make a somewhat complete online listing of items you will come across in this documentary. And third, to give insight on how to beat the 5 VR missions included on this DVD. Are there things missing from this FAQ? Sure. If I feel something big is missing and it sould be in here, I will include it at a later date. For now, enjoy! From the game box: METAL GEAR SOLID 2 DECLASSIFIED! THE DOCUMENT OF METAL GEAR SOLID 2 is the only "making-of" documentary for METAL GEAR SOLID 2: SONS OF LIBERTY on the PlayStation 2 computer entertainment system. Everything you could possibly want to know about METAL GEAR SOLID 2: SONS OF LIBERTY is now declassified, including never-before-seen aspects of the game, new playable VR TRAINING missions, original concept plans, rare video footage and trailers, and even programming secrets of how this game went from the drawing board to international hit. THE DOCUMENT OF METAL GEAR SOLID 2 gives an insight into the acclaimed series from director, Hideo Kojima. FEATURES: * See how the game was created, including sound and script development, polygon models, programming techniques, and early concept materials. * Special sneak-peek look at some of the new VR TRAINING missions included in the upcoming game METAL GEAR SOLID 2: SUBSTANCE * Special footage, items, and artwork not included in the original game * The ultimate resource guide and interactive documentary for METAL GEAR SOLID fans Basic Info ------------------------------------------- MSRP at time of release: $19.99 MSRP at present (date here): $19.99 Memory Card: 60kb Developer: Konami Publisher: Konami Platform: PlayStation 2 Genre: Miscellaneous Players: 1 Japan: SLPM-65184 North America: SLUS-20543 Europe: n/a Original Release Dates: Japan: September 12, 2002 North America: September 26, 2002 Europe: March 28, 2003 ------------------------------------------------------------------------------- Chapter 1 - Making ------------------------------------------------------------------------------- In this section of DoMGS2, you'll be able to view promotional artwork, see internal demos and movies, look at tons of MGS and MGS2 related item, play around with polygon models in real time, and much more. Everything is broken up into 12 areas, here's an outline of items that can be found throughout. Please keep in mind that I have typed these items exactly as they appear in the game, so if my typing etiquette seems erratic, blame Konami. In this section, you will most definitely see spoilers, but I'm assuming you have completed MGS2 if you own this. For now, sections that have 3D models, but also list sketches, only the different 3D models will be included in this FAQ, I may include a list of the sketches at a later date. Let's begin. ------------------------------------------------------------------------------- I. Characters ------------------------------------------------------------------------------- In this section, you will be allowed to look at, rotate, zoom in on, all of the characters that appear in MGS2 (with a few hidden surprise characters.) You will also be able to adjust the lighting, so when you are zooming in on Emma, everything is nice and bright (heh). There are a ton of different models in all for you to enjoy. Also, by using the shoulder buttons, you can add things such as gun, clothing items, etc. to the character. Here's the list: A. Solid Snake (3 items) 1. Solid Snake 2. Solid Snake/with Poncho 3. Solid Snake/Shinkawa touch experiment model B. Iroquois Pliskin (4 items) 1. Iroquois Pliskin 2. Iroquois Pliskin/with Balaclava 3. Iroquois Pliskin/Wounded 4. Iroquois Pliskin/After First Aid C. Raiden (6 items) 1. Raiden 2. Raiden/with Under Water Gear 3. Raiden/Naked 4. Raiden/with Gurlukovich Soldier's Gear 5. Raiden/early test model1 6. Raiden/early test model2 D. Otacon (1 item) 1. Otacon E. Rosemary (1 item) 1. Rosemary F. Colonel (1 item) 1. Colonel G. Emma Emmerich (2 items) 1. Emma Emmerich 2. Emma Emmerich/After First Aid H. Ninja (1 item) 1. Ninja I. Solidus Snake (5 items) 1. Solidus Snake 2. Solidus Snake/Hi-Power mode Lv1 3. Solidus Snake/Hi-Power mode Lv2 4. Solidus Snake/Hi-Power mode Lv3 5. Solidus Snake/with cape J. Fortune (2 items) 1. Fortune/wth coat 2. Fortune K. Vamp (3 items) 1. Vamp/with coat 2. Vamp 3. Vamp/early model L. Fatman (1 item) 1. Fatman M. Olga Gurlukovich (2 items) 1. Olga Gurlukovich (Tanker Chapter) 2. Olga Gurlukovich (Plant Chapter) N. Sergei Gurlukovich (1 item) 1. Sergei Gurlukovich O. Revolver Ocelot (5 items) 1. Revolver Ocelot/with coat 2. Revolver Ocelot (Tanker Chapter) 3. Revolver Ocelot/Liquid awakening (Tanker Chapter) 4. Revolver Ocelot (Plant Chapter) 5. Revolver Ocelot/Liquid awakening (Plant Chapter) P. Enemy Soldiers (8 items) 1. Gurlokovich Soldier (Tanker Chapter) 2. Gurlokovich Soldier/Radio man (Tanker Chapter) 3. Gurlokovich Soldier/with Heavy Equipment (Tanker Chapter) 4. Gurlokovich Soldier/with Night-Vision Equipment (Tanker Chapter) 5. Gurlokovich Soldier (Plant Chapter) 6. Gurlokovich Soldier/with Heavy Equipment (Plant Chapter) 7. Tengu Commando 8. Hi-Tech Soldier Q. Scott Dolph (1 item) 1. Scott Dolph R. Marines (7 items) 1. Marine A 2. Marine B 3. Marine C 4. Marine D 5. Marine E 6. Marine F 7. Tanker crew/with Raincoat S. President James Johnson (1 item) 1. President James Johnson T. Peter Stillman (1 item) 1. Peter Stillman U. Richard Ames (1 item) 1. Richard Ames V. SEALs (1 item) 1. SEAL W. NY Citizens (8 items) 1. NY Citizen (female A) 2. NY Citizen (female B) 3. NY Citizen (female C) 4. NY Citizen (female D) 5. NY Citizen (male A) 6. NY Citizen (male B) 7. NY Citizen (male C) 8. NY Citizen (male D) X. Hostages (12 items) 1. Hostage (female A)/Jennifer 2. Hostage (female B) 3. Hostage (male A) 4. Hostage (male B) 5. Hostage (male C) 6. Hostage (male D) 7. Hostage (male E) 8. Hostage (male F) 9. Hostage (male G) 10. Hostage (male H) 11. Hostage (male I) 12. Hostage (male J) Y. NYPD (5 items) 1. NYPD 1 2. NYPD 2 3. NYPD 3 4. NYPD 4 5. NYPD/with Heavy Equipment Z. Creatures (2 items) 1. Seagull 2. Parrot AA. Experimental and Unused Characters (1 item) 1. Mei Ling for Toon Shading Experiment ------------------------------------------------------------------------------- II. Mechanics ------------------------------------------------------------------------------- In this section, just like the Characters section, you can view 3D models and original sketches of the machines found in the game (and a few in the first MGS as well), aircraft, mechs, etc. Items for viewing are: A. Metal Gear RAY (3 items) 1. Metal Gear RAY Prototype 2. Metal Gear RAY Mass-produced type 3. RAY's cockpit B. Arsenal Gear (1 item) 1. Arsenal Gear C. Kasatka (3 items) 1. Kasatka 2. Kasatka Cargo Room 3. Kasatka Cockpit D. Harrier (3 items) 1. Harrier 2. Damaged Harrier 3. Harrier (Early Model) E. Cypher (2 items) 1. Cypher 2. Gun Cypher F. Sicorsky (1 Item) 1. Sicorsky HH-60H G. Camera (4 items) 1. Surveillance Camera (Plant Chapter) 2. Surveillance Camera (Tanker Chapter) 3. Gear-Check Surveillance Camera 4. Gun Camera H. Metal Gear REX (1 item) 1. Metal Gear Rex (Early Model) I. Hind D (1 item) 1. Hind D (Early Model) J. M1 tank (1 item) 1. M1 tank (Early Model) K. Unused Mechanics (1 item) 1. Osprey (Early Model) ------------------------------------------------------------------------------- III. Background ------------------------------------------------------------------------------- This section is essentially like the Characters, Mechanics, and Polygon Demos section, you will be allowed to rotate and analyze settings from the game. The areas available to you are: A. Tanker (16 areas) 1. George Washington Bridge 2. Aft Deck 3. Deck-A, Crew's Quarters 4. Deck-A, Crew's Lounge 5. Deck-B, Crew's Quarters 6. Deck-C, Crew's Quarters 7. Deck-D, Crew's Quarters 8. Deck-E, Bridge 9. Navigational Deck 10. Engine Room 11. Deck 2, Port 12. Deck 2, Starboard 13. Hold No.1 14. Hold No.2 15. Hold No.3 16. Sinking Tanker B. Plant (28 areas) 1. Verrazano Bridge 2. Big Shell Overview 3. Strut A Deep Sea Dock 4. Strut A Roof 5. Strut A Pump Room 6. AB Connecting Bridge 7. Strut B Transformer Room 8. BC Connecting Bridge 9. Strut C Mess Hall 10. CD Connecting Bridge 11. Strut D Sediment Pool 12. DE Connecting Bridge 13. Strut E Parcel Room 14. Strut E Heliport 15. EF Connecting Bridge 16. Strut F Warehouse 17. FA Connecting Bridge 18. Shell 1 Core 1F 19. Shell 1 Core B1 20. Shell 1 Core B1 Hall 21. Shell 1 Core B2 Computer Room 22. Shell 1/2 Connecting Bridge 23. Strut L Perimeter 24. Strut L Sewage Treatment Facility 25. Shell 2 Core 1F Air Purification Room 26. Shell 2 Core B1 Filtration Chamber 1 27. Shell 2 Core B1 Filtration Chamber 2 28. Strut L Lower Part C. Arsenal - N.Y. (10 areas) 1. Arsenal Gear Stomach 2. Arsenal Gear Jejunum 3. Arsenal Gear Ascending Colon 4. Arsenal Gear Ileum 5. Arsenal Gear Sigmoid Colon 6. Arsenal Gear Rectum 7. Arsenal Gear Upper Deck 8. Federal Hall 9. Off the Coast of Manhattan 10. Manhattan D. Unused BG (9 areas) 1. Aft Deck Early Model 2. Strut L Early Model (Warehouse) 3. Filtration Chamber 1 Early Model 4. Filtration Chamber 2 Early Model 5. Strut D Early Model 6. Early Room Model/Experimental 7. Early Plant Model/Experimental 8. Heliport from MGS1 9. Manhattan & Arsenal Gear (After Destruction) ------------------------------------------------------------------------------- IV. Polygon Demos ------------------------------------------------------------------------------- In this section, you will be able to watch all of the cutscenes from the game while positioning the camera virtually anywhere you want it. You can slow down the cutscenes, zoom in, pan the camera to the other side, etc. One downside to this however is that the cutscenes lack any sound. The demos available to you are as follows: A. Tanker (27 demos) 1. Opening 2. Disguised Tanker Descends Hudson River 3. Spots Gurlukovich Soldiers 4. Sees Colonel with Scope 5. Snake Hears Chopper 6. Gurlukovich Soldiers Land 7. Spots Olga 8. Before Olga Battle 9. After Olga Battle Victory 1 10. After Olga Battle Victory 2 11. Hatch Closes, Gurlukovich Soldiers in front of Wall 12. Ocelot Kills Soldier 13. Snake Stares down at Soldiers 14. Metal Gear Appears 1 15. Metal Gear Appears 2 16. Metal Gear Appears 3 17. Metal Gear Appears 4 18. Metal Gear Appears 5 19. Stealing Metal Gear 1 Ocelot Appears 20. Stealing Metal Gear 2 Scott Dolph and Gang Die 21. Stealing Metal Gear 3 Liquid Awakens 22. Stealing Metal Gear 4 Hopping into RAY Cockpit 23. Stealing Metal Gear 5 RAY Activated 24. Metal Gear Escapes 25. Game Over Found in Hold No. 1 26. Game Over Found in Hold No. 2 27. Game Over Found in Hold No. 3 B. Plant 01 (36 Demos) 1. Plant Occupied 2. Raiden Enters Dock from Sea 3. Skull Suit Explanation 4. Snake Rear View 5. Touch Node for First Time 6. Raiden Removes Mask on Elevator 7. Big Shell Overview 8. Vamp Encounter 1 Appearance of Vamp, Pliskin With Gun 9. Vamp Encounter 1 Appearance of Vamp, Pliskin No Gun 10. Vamp Encounter 2 Raiden and Pliskin Introduction 11. Vamp Encounter 3 Nanocommunication 12. Vamp Encounter 4 Stolen Black Case 13. Vamp Encounter 5 SEAL Danger on Codec No Shaver 14. Vamp Encounter 5 SEAL Danger on Codec With Shaver 15. Vamp Encounter 5 Bye for Now 16. Fortune Appears Vamp Takes President 17. Peter Encounter 1 Peter Appears 18. Peter Encounter 2 Talk on Bomb Defusion 19. Peter Encounter 3 Bomb Defusion Mission Explanation 20. Peter Encounter 4 Obtain Spray, Sensor, Card Key 21. Peter Encounter 5 Different Door Explanation 22. Peter Encounter 6 Pliskin Departs 23. Peter Encounter 7 Raiden Leaves Mess Hall 24. Olga Appears 25. Fortune Again 26. After Fortune Battle 27. Fatman Appears 28. After Fatman Battle 29. Ninja Appears 1 30. Ninja Appears 2 31. Ninja Appears 3 About Hostages 32. Ninja Apperas 4 Obtain Security Card, Enemy Uniform 33. Ninja Appears 5 Surveillance Camera and Enemy Uniform Explanation 34. Ninja Apperas 6 About Retinal Scanner 35. Ninja Appears 7 About Metal Gear RAY 36. Ninja Appears 8 Obtain Cell Phone C. Plant 02 (36 Demos) 1. Infiltrate Hostage Room 2. Find Ames 1 Ames Appears 3. Find Ames 2 Solidus Appears 4. Find Ames 3 Eavesdropping 5. Find Ames 4 Obtain Card 6. Find Ames 5 Ames Dies 7. Before Harrier Battle 8. After Harrier Battle 9. Electric Floor Olga's Vengeance Against Snake 10. Electric Floor How to Turn off Hi-voltage Current 11. Destroyed Power Source 12. President Appears 13. President Killed by Ocelot 14. Peter's Corpse 15. Before Vamp Battle 1 Vamp Appears 16. Before Vamp Battle 2 About Purified H Bomb 17. Before Vamp Battle 3 Battle about to Begin 18. After Vamp Battle 19. Emma Appears 1 Emma Scared 20. Emma Appears 2 Let's Swim 21. Emma Appears 3 Water Route Explanation 22. Emma Appears 4 Emma Removes Glasses 23. Emma Appears 5 Short Break 24. Emma & AI 1 About MO Disc 25. Emma & AI 2 Parrot 26. Emma & AI 3 Water Route Beyond 27. Emma & AI 4 End of Break 28. I Don't Have Card 5! 29. Arrival at Strut L 30. Descend Ladder 31. Talk at Bottom of Ladder 32. Check Oil Fence with Scope 33. Vamp Again 34. Emma Stabbed 35. Raiden to Strut E 36. AG Activated 1 Virus Used D. Plant 03 (36 Demos) 1. AG Activated 2 Sea & Sunset 2. AG Activated 3 Emma Dies 3. AG Activated 4 Sun Totally Set 4. AG Activated 5 Arsenal Activation Preparation Begun 5. AG Activated 6 Otacon to Elevator 6. AG Activated 7 Shell 1 View Emma Flashback 7. AG Activated 8 Ninja Again 8. AG Activated 9 Plant Sinks 9. Torture Chamber 10. Solidus Exits 11. Olga Enters 12. To Metal Gear Hangar 13. Naked Raiden Meets Snake 14. Obtain Hi-frequency Blade 15. Before Tengu Commando Battle 1 16. Before Tengu Commando Battle 2 17. Tengu Commando Rush 18. Fortune VS Snake 19. Arrival at RAY Hangar 20. Before RAY Battle 21. Olga Dies 22. Solidus Mass-produced RAYs 23. On Top of AG 1 Solidus Talks of Goal 24. On Top of AG 2 Ocelot Appears 25. On Top of AG 3 Ocelot Shoots Fortune 26. On Top of AG 4 Fortune's Last Miracle 27. On Top of AG 5 RAY Escapes 28. AG Lands on NY 29. AG Stops 30. Raiden & Solidus Dialogue 1 About Life Span 31. Raiden & Solidus Dialogue 2 Emancipation from Patriots 32. Raiden & Solidus Dialogue 3 I Killed Your Parents 33. Before Raiden & Solidus Battle 34. Settlement 35. Ending 1 City in Chaos 36. Ending 2 Rose Appears ------------------------------------------------------------------------------- V. Program ------------------------------------------------------------------------------- In this section, you can read about all of the technical aspects of MGS 2. Information such as how the PS2 handles the tasks the game requires, to special development tools created for the game and programming information is in this section, this area is broken up into 13 parts. 1. System Structure 2. Memory Map 3. Script Language 4. Collision System 5. Zone System and Enemy Soldier AI 6. MGS2 Image Drawing System Characteristics 7. The Use of the VRAM and Textures 8. Image-Drawing Sequence 9. Image Drawing Processing and Effects 10. Lighting 11. Streaming System 12. Tools 13. Data Management ------------------------------------------------------------------------------- VI. Sound ------------------------------------------------------------------------------- In this section, you will be able to listen to 29 different songs from MGS2. 1. Title 2. Deck-A, Crew's Quarters 3. Deck-A, Crew's Lounge 4. Deck-B, Crew's Quarters 5. Deck-C, Crew's Quarters 6. Deck-D, Crew's Quarters 7. Deck-E, The Bridge 8. Vs Olga Gurlukovich 9. Engine Room 10. Deck 2 11. Strut A Deep Sea Dock 12. Strut A Pump Room 13. Strut C Dining Hall 14. Strut F Warehouse 15. Scentless Bomb Search 16. Vs Dead Cell 17. Shell 1 Core, B2 CP.RM 18. Shell 1 Core, B1 Hall 19. Vs Harrier 20. Shell 2 Core, 1F AIRRM 21. Rescue Emma 22. Escort Emma 23. Arsenal Gear 24. Vs Tengu Commando 25. Vs Mass-Produced RAY 26. Vs Mass-Produced RAY 27. Vs Solidus Snake 28. Basic Actions-Intrmed. 29. Basic Actions-Advncd. ------------------------------------------------------------------------------- VII. Game Plan ------------------------------------------------------------------------------- In this section, you will be able to read (if you can read Japanese) the Game Plan for MGS2 written by Mr. Kojima in 1999. Items include: 1. Game Plan 2. Instruction Sheet 1 from the Director 3. Instruction Sheet 2 from the Director 4. Instruction Sheet 3 from the Director ------------------------------------------------------------------------------- VIII. Script ------------------------------------------------------------------------------- In this section, you will be able to read the entire script for the game, word for word. ------------------------------------------------------------------------------- IX. Staff ------------------------------------------------------------------------------- This section lists key members of the development staff, and has a small bio for some of them. Since there is a staff listing in the MGS2 manual, this will not be included in the FAQ. ------------------------------------------------------------------------------- X. Chronicle ------------------------------------------------------------------------------- This section is a complete timeline of events ranging from the completion of MGS, to international releases of MGS2. Due to the massive size of events listed in this section, it will not be included in this FAQ. ------------------------------------------------------------------------------- XI. Special Footage ------------------------------------------------------------------------------- 1. Promotion (10 videos) A. Video Footage for External Presentation Use (Collaboration Purpose) B. Video Footage for External Presentation Use (External Staff) C. Video Footage for Internal Presentation Use D. E3-2000 E. ECTS-2000 F. Tokyo International Fantastic Film Festival G. Tokyo Game Show: Spring 2001 H. E3-2001 I. Tokyo Game Show: Fall 2001 J. Premium Preview 2. Making (8 videos) A. Actors & Mr. Mori Interviews B. NY Research Trip C. Clearing Lecture D. Olga Codec Demo Shows the demo sound mixing process. E. Snake Diving Demo Shows the demo sound mixing process. F. Snake Meets Raiden Demo Shows the demo sound mixing process. G. Metal Gear RAY Escape Demo Shows the demo sound mixing process. H. Development Completed ------------------------------------------------------------------------------- XII. Items ------------------------------------------------------------------------------- 1. Books (4 sections) A. Related Books (16 items) 1. Official Guide/Quickest Completion (NTT Publishing) 2. Navigation File (Shinkigensha) 3. Official Guidebook (Futabasha) 4. Quickest Completion Chart (Mediaworks) 5. Perfect Completion Guide (Kodansha) 6. Official Guide/Perfect Completion (NTT Publishing) 7. Official Perfect Guide/Expert File (Futabasha) 8. Complete Guide (Enterbrain) 9. METAL WORKS THE PERFECT (Shinkigensha) with DVD 10. Premium Guidebook (Mediaworks) 11. METAL GEAR SOLID 2 THE MAKING (Sony Magazines) 12. THE ART OF METAL GEAR SOLID 2 (Shinkigensha) Yoji Shinkawa Artbook 13. Konami Style Limited Edition Yoji Shinkawa Artbook Cover 14. US Official Guidebook (BRADY GAMES) 15. European Official Guidebooks (piggyback interactive limited) (English, French, German) 16. European Official Guidebooks (piggyback interactive limited) (Italian, Spanish, Greek) B. MGS Illustration Pamphlet (4 items) 1. THE ART OF METAL GEAR SOLID (Shinkigensha) Pamphlet (1) 2. THE ART OF METAL GEAR SOLID (Shinkigensha) Pamphlet (2) 3. THE ART OF METAL GEAR SOLID (Shinkigensha) Pamphlet (3) 4. THE ART OF METAL GEAR SOLID (Shinkigensha) Pamphlet (4) C. MGS First Famitsu Poster (5 items) 1. MGS/Famitsu Poster (Front) 2. MGS/Famitsu Poster (Back 1) 3. MGS/Famitsu Poster (Back 2) 4. MGS/Famitsu Poster (Back 3) 5. MGS/Famitsu Poster (Back 4) D. Magazines (20 items) 1. Famitsu (12.14.2001) Cover 2. Famitsu PS2 (12.14.2001) Cover 3. The PlayStation 2 (12.7.2001) Cover 4. Dengeki PlayStation (12.14.2001) Cover 5. Famitsu PS2 (12.14.2001 Special Issue) Cover 6. The PlayStation 2 (12.14.2001) Cover 7. Hyper PlayStation 2 (Jan. 2002) Cover 8. UK: EDGE (Jul. 2000) Cover 9. UK: PSW (Apr. 2001) Cover 10. Finland: PLEIKKARI2-LEHTI (Issue 8) Cover 11. Sweden: SUPER PLAY (Aug. 2001) Cover 12. Germany: PLAY ZONE (Dec. 2001) 13. Germany: PSM2 (Apr. 2001) Cover 14. France: MultiMedia A LA UNE (Jan. 2002) 15. France: Joypad (Issue 115)/Cover 16. USA: ELECTRONIC GAMING MONTHLY (Oct. 2001) Cover 17. USA: Official PlayStation 2 Magazine (Dec. 2001) Cover 18. USA: PSM (Aug. 2000) Cover 19. Italy: Official PlayStation 2 Magazine (Mar. 2002) Cover 20. Italy: PSM (Issue 46) Cover 2. Figure (19 sections) A. Kubricks (1 item) 1. Kubricks (Medicom Toy) B. McFARLANE TOYS (6 items) 1. Figure/Snake (McFARLANE TOYS) 2. Figure/Raiden (McFARLANE TOYS) 3. Figure/Fortune (McFARLANE TOYS) 4. Figure/Olga (McFARLANE TOYS) 5. Figure/Ocelot (McFARLANE TOYS) 6. Figure/Solidus (McFARLANE TOYS) C. METAL GEAR RAY by Yoji Shinkawa (10 items) 1. METAL GEAR RAY/Full Scratch Model by Art Director Yoji Shinkawa *There are 10 images of this item) D. Trading Figure/Raiden (Silver) (6 items) 1. Trading Figure/Raiden (Silver) *There are 6 images of this item) E. Trading Figure/Raiden (Color) (6 items) 1. Trading Figure/Raiden (Color) *There are 6 images of this item) F. Trading Figure/Raiden Diving Gear (Silver) (6 items) 1. Trading Figure/Raiden Diving Gear (Silver) *There are 6 images of this item) G. Trading Figure/Raiden Diving Gear (Color) (6 items) 1. Trading Figure/Raiden Diving Gear (Silver) *There are 6 images of this item) H. Trading Figure/Solid Snake (Silver) (6 items) 1. Trading Figure/Solid Snake (Silver) *There are 6 images of this item) I. Trading Figure/Solid Snake (Color) (6 items) 1. Trading Figure/Solid Snake (Color) *There are 6 images of this item) J. Trading Figure/Otacon (Silver) (6 items) 1. Trading Figure/Otacon (Silver) *There are 6 images of this item) K. Trading Figure/Otacon (Color) (6 items) 1. Trading Figure/Otacon (Color) *There are 6 images of this item) L. Trading Figure/Olga Gurlukovich (Silver) (6 items) 1. Trading Figure/Olga Gurlukovich (Silver) *There are 6 images of this item) M. Trading Figure/Olga Gurlukovich (Color) (6 items) 1. Trading Figure/Olga Gurlukovich (Color) *There are 6 images of this item) N. Trading Figure/Revolver Ocelot (Silver) (6 items) 1. Trading Figure/Revolver Ocelot (Silver) *There are 6 images of this item) O. Trading Figure/Revolver Ocelot (Color) (6 items) 1. Trading Figure/Revolver Ocelot (Color) *There are 6 images of this item) P. Trading Figure/Gurlukovich Soldier (Silver) (6 items) 1. Trading Figure/Gurlukovich Soldier (Silver) *There are 6 images of this item) Q. Trading Figure/Gurlukovich Soldier (Color) (6 items) 1. Trading Figure/Gurlukovich Soldier (Color) *There are 6 images of this item) R. Trading Figure/Metal Gear RAY (Silver) (6 items) 1. Trading Figure/Metal Gear RAY (Silver) *There are 6 images of this item) S. Trading Figure/Metal Gear RAY (Color) (6 items) 1. Trading Figure/Metal Gear RAY (Color) *There are 6 images of this item) 3. Goods (15 sections) A. E3 Items (13 items) 1. Commemorative Paper Weight Given out at MGS2 Premiere Event 2000 2. E3 2000/Entry Pass of Mr. Kojima 3. E3 2000/Pamphlet 4. E3 2000/Pamphlet (Inside) 5. E3 2000/Pamphlet (Front) 6. E3 2000/Pamphlet 7. E3 2000/Pamphlet 8. E3 2000/Pamphlet (Back) 9. E3 2000/Pamphlet (Japanese text: Front) 10. E3 2000/Pamphlet (Japanese text: Back) 11. E3 2000/Pamphlet (Front) 12. E3 2000/Pamphlet (Inside) 13. E3 2000/Pamphlet (Back) B. European Items (17 items) 1. European Promotional Item/Can Case 2. European Promotional Item/Shirt 3. European Promotional Item/Vest 4. European Promotional Item T-Shirt "!" "?" 5. European Promotional Item T-Shirt "illustration" 6. European Promotional Item Multipurpose Tool 7. European Promotional Item/Shot Glass 8. European Promotional Item/Scopes 9. European Promotional Item MGS2 Play Cards 10. European MGS2 Package 11. European Promotional Poster 12. European Promotional Poster 13. European Promotional Pamphlet 14. European Promotional Pamphlet 15. European Promotional Item Snake Standee 16. European Promotional Item Life Size Snake Doll 17. European Limited PlayStation 2 hardware with MGS2 C. MGS Post Card (4 items) 1. MGS2 Post Card (front) 2. MGS2 Post Card (back 1) 3. MGS2 Post Card (back 2) 4. MGS2 Post Card (back 3) D. MGS Package (13 items) 1. MGS Package 2. MGS Premium Package 3. MGS INTEGRAL Package 4. MGS KONAMI The BEST Package 5. MGS INTEGRAL KONAMI The BEST Package 6. MGS PS one Books Package 7. Jikkyo Pawafuru Puro Yakyu'98 Kaimakuban Package with MGS Demo 8. DRAMA CD METALGEAR SOLID Vol.1 9. DRAMA CD METALGEAR SOLID Vol.1 (Case) 10. DRAMA CD METALGEAR SOLID Vol.2 11. DRAMA CD METALGEAR SOLID Vol.2 (Case) 12. MGS ORIGINAL GAME SOUNDTRACK (Japan) Initial Limited Box Package 13. MGS/MGS INTEGRAL/MGS2/Drama CD Disc Labels E. MGS2 Package (11 items) 1. MGS2 Package (Japan) 2. MGS2 Premium Package 3. MGS2 Premium Package (Snake) 4. MGS2 Premium Package (Raiden) 5. MGS2 Premium Package Special Footage DVD 6. MGS2 Corporate Bond Version Package 7. Limited "MGS2 THE TRAILER" E3 2000 Documentary 8. MGS2 TRIAL EDITION (included in "Z.O.E.") 9. MGS2 Reservation Bonus "Making" DVD 10. MGS2 SOUNDTRACK (Japan) Package 11. MGS2 SOUNDTRACK THE OTHER SIDE (Japan) Package F. International Packages (13 items) 1. MGS Package (USA) 2. MGS VR MISSIONS Package 3. MGS GREATEST HITS Package 4. MGS Package (Europe) 5. MGS SPECIAL MISSIONS Package 6. MGS PLATINUM Package 7. MGS2 Package (USA) 8. MGS2 Package (Europe) 9. MGS2 Package (South Korea) 10. Korean Limited PlayStation 2 hardware with MGS2 11. MGS2 SOUNDTRACK CD (USA) 12. MGS ORIGINAL GAME SOUNDTRACK (Europe) Package 13. MGS2 SOUNDTRACK CD (Europe) G. Poster 1 (MGS) (8 items) 1. MGS In-store Poster 2. MGS INTEGRAL In-store Poster 3. MGS In-store Poster 4. MGS INTEGRAL In-store Poster 5. MGS In-Store Poster 6. MGS In-Store Poster (Now on Sale) 7. MGS In-store Poster (Snake) 8. MGS In-Store Poster (Ninja) H. Poster 2 (MGS2) (12 items) 1. MGS2 In-store Poster (Snake) 2. MGS2 In-store Poster (Otacon) 3. MGS2 In-store Poster (Emma) 4. MGS2 In-store Poster (Fatman) 5. MGS2 In-store Poster (Vamp) 6. MGS2 In-store Poster (Olga) 7. MGS2 In-store Poster (Fortune) 8. MGS2 In-store Poster (Colonel) 9. MGS2 In-store Poster (Solidus) 10. MGS2 In-store Poster (Rose) 11. MGS2 In-store Poster (Raiden) 12. MGS2 In-store Poster (Ocelot) I. Poster 3 (MGS2) (10 items) 1. MGS2 E3 2001 Poster (White) 2. MGS2 E3 2001 Poster (Blue) 3. MGS2 Tokyo Game Show 2001 Poster (Konami Style) 4. MGS2 In-store Poster (Snake) 5. MGS2 In-store Poster (Raiden) 6. Z.O.E./MGS2 (TRIAL EDITION) In-store Poster 7. MGS2 In-store Poster 8. MGS2 In-store Poster 9. MGS2 In-store Poster 10. "2nd Metal Gear Solid Bond" Announcement Poster J. Premium Preview Invitation Card (2 items) 1. Limited Invitation "Premium Preview" Envelope 2. Limited Invitation "Premium Preview" Invitation Card K. US Items (11 items) 1. US Magazine Print Ad (1) 2. US Magazine Print Ad (2) 3. US Magazine Print Ad (3) 4. US Promotionla T-shirt (Front) 5. US Promotionla T-shirt (Back) 6. MGS2/US Package 7. US Promotional Poster 8. US Promotional Poster 9. US Product Stand (Illustration) 10. US Promotional Banner 11. US Promotional Floor Mat L. Clear FIle (4 items) 1. Konami Style Special Clear File A (Front) 2. Konami Style Special Clear File A (Back) 3. Konami Style Special Clear File B (Front) 4. Konami Style Special Clear File B (Back) M. Trading Cards (10 items) 1. MGS Trading Card Game (Release Cancelled) 2. MGS TCG/Character Card Ideas 3. MGS TCG/Character Card Ideas 4. MGS TCG/Command Card Idea 5. MGS TCG/Trap Card Ideas 6. MGS TCG/Trap Card Ideas 7. MGS TCG/Weapon Card Idea 8. MGS TCG/Back Design Idea 9. MGS TCG/Counter Chip Design Idea 10. MGS TCG/Field Design Idea N. Awards (7 items) 1. MGS "3RD CESA AWARDS" Excellence Award Trophy 2. MGS "1999 PlayStation Awards" Gold Prize Plaque 3. MGS "2ND Agency of Culture Media Art Festival" Excellence Award 4. MGS2 2001 "Dengeki-Oh Game Software Award" Heat Up Award 5. MGS2 2001 "Dengeki-Oh Best Creator Award" Best Director Award 6. MGS2 "2002 PlayStation Awards" Gold Prize Plaque 7. THE DIAMOND AWARD (To Titles with 2M+ units manufactured) O. Others (5 items) 1. Promotional MGS2 Sticker Tokyo Game Show 2001 2. Card CD with Trailer 3. 1999 MGS Calender 4. 2002 MGS2 Calender 5. 2002 New Years Greeting Card 4. Illustrations (2 sections) A. Illustrations 1 (12 items) 1. Image Illustration/Solid Snake 2. Image Illustration/Solid Snake 3. Image Illustration/Solid Snake 4. E3 2000 Pamphlet RAY illustration 5. Image Illustration/Solid Snake 6. Image Illustration/Metal Gear RAY 7. Image Illustration/Ocelot 8. Image Illustration/Solid Snake 9. Image Illustration/Solid Snake 10. Image Illustration/Solid Snake 11. Image Illustration/Dead Cell 12. Image Illustration/Raiden B. Illustrations 2 (14 items) 1. Image Illustration/Raiden 2. Image Illustration/Raiden 3. Image Illustration/Solid Snake 4. Image Illustration/Snake & Raiden 5. Image Illustration/Snake & Raiden 6. Image Illustration/Metal Gear RAY 7. Image Illustration/Raiden 8. Image Illustration/Main Characters 9. Image Illustration/Raiden 10. Caricature/Solid Snake 11. Image Illustration/Snake & Raiden & Metal Gear RAY 12. Image Illustration/Dead Cell 13. Image Illustration/Solid Snake 14. Image Illustration/Olga ------------------------------------------------------------------------------- Chapter 2 - VR Training ------------------------------------------------------------------------------- In this section of DoMGS2, you are given a chance to try out 5 VR missions like the ones that will appear in MGS2: Substance coming out on various platforms in 2003. You can save your progress through beating these missions, and your high scores will be kept. Naturally, beating a single mission will give you an additional 20% completion percentage. When you have beaten all 5 missions, and 100% is reached. I suppose you could consider DoMGS2 100% Complete. The stage listing in the main menu will be gray-ish when you start, beating a mission will change the stage text color to white, getting better than one of the three preset high scores will change it to yellow text, and finally, getting the top score will display orange text. Here is a listing of those 5 missions, and an analysis on how to beat each one, since the first 4 missions are relatively easy, however, the fifth mission can be very hard if you're not sure of the best way to beat it. I. Stage 01 - Sneaking Character: Solid Snake Time Limit: 2 min 00 sec Analysis: In this mission, you'll have the task of getting to a checkpoint while avoiding 4 guards walking around the area. At the start of the mission, head right a few steps until you see a crawl duct heading up, go inside. You'll see left and right turns in this duct, but stay straight for now. There is a guard walking around here, wait for him to walk away, and exit the duct. Stand up and take an immediate right avoiding another guard that is also on your right. There is another crawl duct here, take it. You'll have to be quick, as a guard will be coming behind you. Follow the main contour of the duct, and head to the checkpoint. Be careful of a guard approacing on your left. Alternate path: When beginning the mission, immediately head up into the crawl duct behind a guard. Head all the way up, and then all the way to the right. When the duct ends, cross the path into an adjacent duct. Now exit this duct, and you're home free. Be careful when exiting the first duct because the controls will change when you aren't in first-person view any more. Alternate Path #2: As soon as the mission starts, run all the way to the right. Then go up and hide in the little space in the wall to the right because a guard will walk a little bit down this hallway. As soon as he turns around to walk away, follow him. You'll then notice that guard facing to the right, another guard to the left of him facing the left, and a nice big spot to run right between them, The only one that may spot you may be the guard on the left. When running through them, you may need to do dash jumps (hit X while running) to get out his sight range quick enough. This path should get you a high score. II. Stage 02 - Weapon: Handgun Character: Solid Snake Time Limit: 1 min 30 sec Targets: 12 Analysis: Well, it's rather hard to give analysis for this, because there's really only one way to do this mission, shoot the targets as fast as you can. Remember that you will get extra points not only for how fast you go, but for how many bullets you have left over at the end. Make sure you shoot fast, but also as accurate as possible. The targets come in waves. First Wave: 1 to the left of you Second Wave: 1 to the right of you Third Wave: 2 to the right of you Fourth Wave: 3 to the right of you Fifth Wave: 1 to the right of you, 4 to the left of you Besides using only 12 bullets and shooting fast, another tactic for getting a high score is keeping an eye on combos. Shooting consecutive targets quick enough will generate a combo bonus, making your overall score much better at the end. It's entirely possible to get a 12-combo if you remember where the targets are. Don't forget that you still need to go to the end checkpoint directly behind you after the shooting the 12th target to end the mission. III. Stage 03 - Eliminate All Character: Raiden Time Limit: 3 min 00 sec Enemies: 4 Analysis: Okay, here, you have a large area with many places to go high and low. In order to get a NO-KILL score bonus, you're going to want use an M9 instead of the Socom. This weapon shoots tranquilizers and only puts the enemy to sleep for a brief period, it doesn't kill them (which is what you want in this particular mission). The M9 is directly to the right of you when starting the level. Here is is the path I took to get my high score. Get the M9, walk under the surveillance camera and head towards the end of wall to your left, stay about 6 feet back from the end and maybe a foot or so to the right of it. When you go into shooting mode, you'll see a guard awalking away from you to the left, shoot him quick. Next, a soldier will walk from right to left in front of you, shoot him. head back the way you came and go up the stairs to the right, shoot the guard heading towards you. For the last guard hanging out near the end, try to shoot him from the left right below the last staircase on the right side of the level. Then, head to the checkpoint at the very top. Keep in mind that, if you shoot a guard with the M9 he will take a few seconds, sometime up to 15 or 20 to finally pass out. However, if you shoot a guard with a tranquilizer in the head, he will pass out immediately. This method is recommended for the highest scores. There are a ton of other paths you can take of course, so feel free to experiment. IV. Stage 04 - Weapon: HF.Blade Character: Raiden Time Limit: 1 min 30 sec Targets: 30 Analysis: A simple premise here, slash your way through all 30 poles that appear with your blade. The first one is directly behind you, alot of people don't figure that out. The poles appear in waves, here they are: First Wave: 1 pole Second Wave: 2 poles Third Wave: 3 poles Fourth Wave: 4 poles Fifth Wave: 7 poles Sixth Wave: 1 pole Seventh Wave: 2 poles Eigth Wave: 10 poles In the Fifth Wave, you'll notice a few poles off by themselves, you can walk up to these and slash them, but try punching and kicking adjacent poles into them instead. Also, you can avoid staircases in some instances by doing the dash jump (hit X while running) to get to the next platform. For the one all the way to the left in this wave, I recommend slashing it as you fall off the adjacent platform. That way, you don't need to climb, anything, and it's less walking distance. Just keep slashing away is all I can really say, know how to use your blade, and then try to find the best path. V. Stage 05 - Variety Character: Solid Snake Time Limit: 3 min 00 sec Analysis: Here it is, by FAR the hardest mission out of the five. The enemies appear in one big wave. You'll need to keep an eye on all of the guards because they are all trying to get to the girl on the ground directly in front of you. (Meryl Silverburg from MGS.) Since it's hard to give a good walkthrough for doing this, here a some simple tips: * Make sure you use you Pentazemin to control your shaking and to improve your accuracy. * You can drop down to a lower level directly below your platform. You may have a better vantage point from there. * Use the PSG1-T to get a NO-KILL bonus that will help out your score. This mission is more of a taste of what the really hard missions in MGS2: Substance will be like. Have Fun. ------------------------------------------------------------------------------- Chapter 3 - Extra ------------------------------------------------------------------------------- So, after getting the real meat and potatoes of the FAQ out of the way, here's everything else worth noting about DoMGS2. ------------------------------------------------------------------------------- I. Frequently Asked Questions ------------------------------------------------------------------------------- Q. What is this? A. This is a DVD that documents the development process of Metal Gear Solid 2. You are allowed near-unrestricted access to just about all of the artwork, polygon models, and characters in the game. Not to mention all of the wonderful trailers that made you want to buy MGS2 in the first place. Q. Is this worth getting? A. Definitely, if you loved MGS2, this is a no-brainer. Q. Where can I find it? A. It's a bit tough to find, major chains like Electronics Boutique or Gamestop my no longer carry it. Try Amazon.com if you can't find it, and Ebay.com as a last resort only. Q. Are there any secrets in this game? A. There's unverified information that a completed VR missions save will unlock items in MGS2: Substance. More infor on this if/when it become available. Q. When will DoMGS2 be released in Europe? A. It will be packaged with MGS2: Substance, and will be released on March 28, 2003. ------------------------------------------------------------------------------- II. Mistakes and Notables ------------------------------------------------------------------------------- * In the "Items" section under "goods" there is "MGS Post Card." The pictures are all of the MGS Post Card, but they are labeled as an MGS2 Post Card. * In the "Items" section under "Books" in the "Magazines" area, there is "USA: ELECTRONIC GAMING MONTHLY (Oct. 2001) Cover" this cover has an image of Soul Calibur 2 on the cover, but it is blurred out. * In the "Items" section under "goods" there is "Premium Preview Invitation Card. "Here, invitation is misspelled "invitatin." * In the "Sound" section, there's a misspelling on Track 4, "CRWE'S" * In the Background demos section, Model is sometimes misspelled "MODE" ------------------------------------------------------------------------------- III. Special Thanks ------------------------------------------------------------------------------- - To Konami, for making a wonderful documentary for an incredible game - To CJayC of GameFAQS for hosting this, and my other FAQs ------------------------------------------------------------------------------- The Document of Metal Gear Solid 2 Compendium ©2003 Jim Govoni ------------------------------------------------------------------------------- End of File.