------------------------------- Berwick Saga ---------------------------------- ----------------------------- FAQ/Walkthrough (JP) ---------------------------- --------------------------------- Version 0.5 --------------------------------- ----------------------- By Ken Zhao (kenzhao99@yahoo.com) --------------------- -------------------------------- Aka Kouli/Ice -------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------ Table of Contents ------------------------------ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Copyright (C) 2007 by Ken Zhao/Kouli. All Rights Reserved. This document is for private & personal use only. It can not be reprinted, reproduced, transmitted in parts or in its entirety in any form, shape, means, electronic, mechanical, photocopying, recording, or otherwise, without my permission. This document is intended to be free TO VIEW ONLY. You can not sell it nor you can give it away as a prize, a bonus, or a promotional item. It can never be used for profitable, commercial, or promotional purposes unless you have my permission. Further, this FAQ can not be altered, referenced, or distributed by any individual, web site, organization, group, company, magazine, strategy guide author without my permission as well. The above is protected by International Copyright Law. Break or violate any of these rules may resulted in severe civil and criminal penalties. Lastly, all trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- For most of the time, this document should only be on GameFAQs/GameSpot, IGN, 1UP, GamerHelp, Game Pro, HonestGamers and Super Cheats. However, I almost always give permission to fan sites of the particular game/series. If you are one of them, please E-Mail and ask. As for other general sites, as long as you aren't one of the thieves(namely Cheat CC), it's also likely for me to give you permission if you E-Mail and ask. As for which site is good and bad, check out Michael Sarich's FAQ Theft Guide: http://boards.gamefaqs.com/gfaqs/genmessage.php?board=2000094&topic=20885654 ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Yes, there are lowlifes that are worse than thieves like Cheat CC. Just to make few dollars, there are users on EBay STOLE & SOLD FAQs that can be found on GameFAQs. Unfortunately, such ridiculous and outrageous action is still active in EBay. However, that doesn't mean we can't do anything. As CJayC suggests, the right way to stop these people is to hit them in the pocketbook(boot them off of EBay, ruin their auctions...etc). To start things off, send something called the Notice of Claimed Infringement to EBay: http://pages.ebay.com/help/community/NOCI1.pdf (You need Adobe Acrobat Reader) Sign and send it back to EBay by Fax at (408)516-8811. As for those that try to get away with 'Fair Use', that's just laughable. That is only applicable when it's not being fairly used for profit. Please don't go throwing around legal rhetoric when you don't even know what it means. Further, do not think that you can get away by just deleting these warnings. Due to your obvious Copy&Paste, getting proof of Copyright Infringement will be beyond easy. Besides, I already embedded messages within this document which will definitely be apparent if someone does decide to steal the majority of the document. Lastly, heavy warnings for foreign publishers. DO NOT think that you can just translate my work then get away with it. I WILL NOT tolerate these actions either. If you intend to publish any of my work, you will NEED to consult with me. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This FAQ/Walkthrough is solely based on the Japanese version of Berwick Saga, an S-RPG made by EnterBrain. Since this is based on the Japanese version only and I don't buy or play any English version of any game, so please use this FAQ/Walkthrough at your own discretion. If you are playing the Japanese version, then I will assume you know kana and at least the basic of Japanese. I'll ignore all questions due to the fact that you can't read any Japanese. Also, I don't put any Japanese in any of my FAQ so it will never be in Shift-JIS or EUC format. Lastly, I no longer do any story based FAQ/Walkthrough, so refrain from asking that. However, I don't mind any specific story question if you are really stuck, likewise with any gameplay related question, as long as you know kana and the basic. This just can't be said enough: Please learn some kana and the basic. For studies of Japanese, try these links: http://www.kanacards.com/ http://web.uvic.ca/kanji-gold/ http://www.lunarforums.org/viewtopic.php?t=1562 Even though I try to avoid putting spoilers in this document, but just to be safe from the complains, this document could contain spoilers. Please read at your own risk. To navigate this document or find what you want, please check the Table of Contents. Better yet, use Ctrl + F to search for the particular thing you are looking for. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- \May 30th, 2005/ - Version 0.1, beginning to write the full walkthrough \May 31st, 2005/ - Version 0.2, continue on the walkthrough \June 5th, 2005/ - Version 0.3, more on the walkthrough \June 10th, 2005/ - Version 0.4, completion of the walkthrough \April 23rd, 2007/ - Version 0.5, done revising Chapter 4 ------------------------------------------------------------------------------- ----------------------------- ------------------------------ ------------------------------------------------------------------------------- --------- Mission 1 Winning Condition: Gain control of the Mansion(Lise, Dismounted) Losing Condition: Death of Lise, Ward --------- Your goal is the Mansion to the right, guarded by Richens. Keep in mind that Lise needs to get off his horse to get in the Mansion. Anyway, your default units are Lise(Lord), Ward(Old Knight), Leon(Spear Knight), Adel(Spear Knight) and Cirroc(Horseman). BTW, one of the houses is a Shop. By Turn 2, Izerna(Sister) and Dian(Axe Fighter) will show up at the east. The enemies will sure go after them. Dian can stay there then Izerna can heal Dian. If not, send them to NE and you will need to send units to support them at NE. BTW, Lise can talk to both Izerna and Dian. By Turn 4, both Albert(Sergeant Knight) and Chris(Bow Knight) will show up at the west. Anyway, around the center, your focus is probably to get rid off that Axe Knight. You can gather your units around. Attack him then move away. Repeat with all units. However, the Axe Knight can heal with Potion. Further, it's gonna take some time if you want to kill each enemy here. If anyone is low on HPs, send him or her back to the Church to heal. If you enter that House marked with a question mark, you will need to defeat an enemy but you can get the Yew Wood. As for taken out Richens, get someone like Ward to attack him then move out. You can also save him till the end then gang up on him with everyone. Once you've taken him out, get Lise to get off the house, move to that Mansion and the option to 'Gain Control' will appear on the menu. Pick that to end the mission. Afterward, you are free to check out the Warehouse, speak with Tianna, check out the Private Room, exit out to other Area...etc If you check out the Bar, you can hire the Mercenary Wollow(Eastern Swordsman). If you check the Guild, you can hire the Mercenary Dian. If you check the Monastery, you can hire the Mercenary Axal(Sailor). Once you are done, head to the Underground Street. You can head to the Cafeteria and can buy food for your units. If you head back to speak with the secretary Tianna, there will be new options. Select the first and you should be able to do the mission: Inhuman Siblings. --------- Mission 2 Winning Condition: Death/Capture of Grief, Graph Brothers Losing Condition: Annihilation Recommended Units: Wollow, Dian, Axal --------- Separate your units into two teams if you wish. This should be pretty straight forward. After about four turns, more enemies will more at north and south. BTW, Axal can move across the river because of his class. Be sure to take advantage of that. As you attack that Grief, Sylvis will show up to help. After, Graph will be the only target left. Once you finish off Graph, that ends the mission. You can get the Stia Skin. After, go visit the Shrine. Next, you may go check out the Cafeteria. If you check out the Guild, you can hire the Mercenary Sylvis(Sniper). Once you are done, check with Tianna and pick the first choice to begin the next mission: Young Knights. --------- Mission 3 Winning Condition: Death/Capture of Dizard Losing Condition: Annihilation --------- This looks simple at first. You start with Arthur(Free Knight) and Luvy(Free Knight). Don't go wondering around because there are actually more enemies here. You just can't see them till you are in range. Try not to get Luvy and Arthur killed. Just a bit north of where you start, there's an Ancient Charm. By Turn 4, your five members will come in. Once you uncover more of the map, there are actually quite a lot of enemies around. Send your best members toward Dizard quickily and the others can slowly take out other enemies or support. Watch out for the spell called Berserk. That can confuse a member and you will need the Tranquilizer from certain enemy unit. Anyone that can use Dark Heal should also be taken out ASAP. BTW, Laz Priest can drop Dark Mace. Once you beat that Dizard, end of the mission. After, check out the Bar and Underground Street. You can hire both Arthur and Luvy at the Guild. Go to speak with Tianna & pick the last choice to advance to the next chapter. If you have any mercenary you want to keep, make sure you pay the money and continue to hire them. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Afterward, check out the Monastery, Mercenary Guild and Sword & Armor Shop. Once you're ready, go to speak with Tianna. Pick the first option to begin the next mission. --------- Mission 4 Winning Condition: Gain control of the Fortress(Lise) Losing Condition: Death of Lise, Ward; After 24 Turns Recommended Units: Axal, Luvy, Sylvis/Chris/Cirroc --------- The Fortress is to the east, guarded by Bengriton. The bridge is broken, so you have to make your way around. However, Axal is helpful again here because of his class. Besides the eight units you have, there are also Kramer(Mercenary), Fay(Eastern Swordswoman) and Sene(Thief) at the NE. If you have Axal, you can just cross the river and head straight to that Bengriton. However, that's not recommended because there is Ballerinton near Bengriton. Kramer and Fay can also go after Bengriton if you want. When Sene and Lise are near each other, they have the Talk option. Make sure you do that. Lise can also talk with Fay. If you have Axal, use him to cross the river and make sure to kill that Ballerinton before he flees the battle. More, within a Villager House, defeat an enemy to get the Pejuta Grass. Another Villager House also got another enemy you can beat for the Heat Powder. BTW, be sure to send an unit to the north to gather the Slav Fluids. By Turn 7, there should be a Thief coming out from a cave. Defeat the Thief to get the Blue Crystal Ring. Anyway, you have about 24 Turns for all these, but that should b enough if you divide into three teams. As for Bengriton, you can just shoot from a distance. If you stick around, Taliban will show up and you can get the Power Charm from him. There's also Fuba who can drop the Blood Knife. Afterward, check out Areas then the Underground Street. You can hire Fay and Kramer at the Guild. Anyway, once you are ready, check with Tianna and the next mission: Chase The Horse Thieves. --------- Mission 5 Winning Condition: Gain control of the Throne Losing Condition: Death/Capture of Sene --------- The Throne is guarded by Galiad who's the east of the map. Now, Sene is the main concern here. Try not to let any enemy get near her. The area isn't all that big to move around, so try to put your best ones first. Try to send some units to get the Caladvwlch and Heal at the south part of the map. Once you finish off Galiad, have someone get to the Throne and Gain Control. That ends the mission. Galiad drops the Light Holy Stone. Afterward, exit out the Office and check the Guild. Enter back for the Office. When you are ready, speak with Tianna and pick the first option to begin the next mission: Combat Practice. --------- Mission 6 Winning Condition: Withdraw all units Losing Condition: Annihilation Recommended Units: Axal, Albert/Chris/Adel/Leon/Cirroc/Arthur/Luvy --------- Your goal of this mission is to withdraw at NE. You don't have to defeat any or all enemies. To quickily lower the Drawbridge, you can count on Axal to cross the river. After, get into the House then lower the Drawbridge for everyone. This would take even less time if all units are riding on horses. After you've crossed the Drawbridge, pay attention to an Imperial Axe Soldier that comes from the west. He has the Chinon Steel. Send few units to take him down. Anyway, be sure to get to that Supply Soldier at NE ASAP. Take him down to get the Repair Stone. After you've taken down the Supply Soldier, you can enter the Shop. If all goes well, you can do these in just few turns. If you want to do this the hard way, then face the enemies at the west and NW. There are two Armored Soldiers with high defense. Further, there is the Ballister Soldier that uses long range attacks. By Turn 5, Supply Soldier will leave the battle along with the Repair Stone, so make sure you get Repair Stone before he has a chance to go off. For Hamilton and Derrick, you can gang up on them. However, Derrick can join later so don't bother with him. As for that Ballister Soldier, just make sure you don't get in range before you get rid off the enemies that are around. For something extra, get at least three Old Imperial Shields from certain enemies. These will come in handy later. Afterward, you can speak with Tianna and select the last choice to advance to the next chapter. As usual, you are given the choice to continue to hire the mercenaries. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- After, go check out the Nalvia Harbor, The Bar, The WorkShop and the Bow & Arrow Shop. Next, check out the Monastery and Veria Shrine. Anyway, you can hire Clifford who's at the Bar. You can check out the Cafeteria as usual. Check the Private Room for a Letter. Exit and enter back the Office. When you are done, check with Tianna to begin the mission. --------- Mission 7 Winning Condition: Arrive at the Temple(Lise) after the Priests arrived at the Temple Losing Condition: Death of Lise, Ward; Death/Capture of all Priests Recommended Units: Axal, Albert/Kramer, Sylvis/Chris/Cirroc, Wollow/Clifford --------- Your goal here is to escort three Priests. The destination is at NE. Try to put Axal, Fay and Chris in the party. Anyway, scatter around and start taking out near enemies. The three Priests will separate and you should divide into three teams as well. You need to protect them no matter what. Izerna is helpful here with her Healing Magic. Basically, Grim will go North, Ouver will go NE and Saharin will go East. You can't control them and they can only heal. Each of them will enter a House for more events. Olwen and Parametisse for Grim and Ouver. Ouver will also be damaged afterward. Hence, he needs more protection than the others. By Turn 2, Chaos and Ferma will show up. Chaos is nearly impossible to beat so stay away from him unless you want some challenge. However, Fay can talk with Chaos. Faramia will come to help Fay. Anyway, both Chaos and Fay will disappear afterward. Axal can get to the middle of the river for the Ivory Mirror. Since Axal can move around so quick, you can send him to take care of Ferma who has the Dark Heal and Hell Warm. Continue on and take care of enemies for the Priests. Don't worry about taking too much damage since the Priests can Heal you. Keep in mind that you need to take out Agban at NE. At around Turn 12, there is the Hunter Lodan. He appears near the House where Chaos was. Make sure you have Ward to speak with him for the Antilop Skin. After the event with Fay and Chaos, Fay will show up again when the Priest enters that House. You will also get the Miracle Charm. For something extra, send few units to SW by Turn 14 because an enemy has the Dusty Shard. More, send an unit to the NW cave and Search for the Balor's Demon Eye. By Turn 20, Istbar will show up near where Chaos was/East of the map. You can get Chris to talk to Istbar. More, there is also Garos that appears at the SW of the map. Take him down before he escapes. However, his Counter and Fatal Attack are real deadly. Make sure you use long range. He can drop the Assassin Dagger. When you are done, enter that Temple with Lise and select Arrive to end the mission. Afterward, check out Areas then check out the Underground Street. Check out the Guild, you can hire Faramia(Ferry Soldier), Derrick(Armored Soldier) and Istbar(Hunter). When you are ready, speak with Tianna to begin the next mission: Princess And Mercenary. --------- Mission 8 Winning Condition: Speak with Rozelly(Aigina) Losing Condition: Death/Capture of Rozelly, Aigina --------- You control Aigina(Mage) and Sherpa(Highlander). Rozelly(Civilian) is at the SE of the map. Move Aigina toward Rozelly and Sherpa can protect Aigina. Upon speaking with Rozelly, your members will show up. The conditions change to: Winning Condition: Gain control of the Fortress Losing Condition: Death/Capture of Aigina Head toward the Fortress at NW. Eventually, you will have to break the Gate then you can enter to face Lenax. Once you beat him, get to the Fortress and Gain Control. BTW, don't forget to get that Secret Vital Herb at SW. Afterward, exit out the Office and check out the Stable. If you check the Guild, you can hire Sherpa there. Once you are ready, go to speak with Tianna for the next mission: Ponies And Thieves. --------- Mission 9 Winning Condition: Gain control of the Fortress or withdraw all units Losing Condition: Annihilation Recommended Units: Sene, Albert/Chris/Adel/Leon/Cirroc/Arthur/Luvy/Clifford --------- The Withdraw Point is just to the right. However, let's not do that. We will march toward that Fortress at NW. The boss that guards the Fortress is Shamos. Make sure you bring in Sene for the Young Girl And The Pony event afterward. If you want to get the Horses, you should use the ones that can ride on Horses since they can move really fast. Anyway, make sure you get that Shamos before he flees. After you beat him, stick around. Back up enemies drop Curly Axe. Make sure you at least get one. Afterward, check the Guild and once you are ready, speak with Tianna. Pick the last option to advance to the next chapter. As usual, you can continue to hire the mercenaries or not. However, it seems you can't continue to hire Faramia and Derrick. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Afterward, head to The Bar, The WorkShop and The Spear & Axe Shop. Next, check out the Veria Shrine. Be sure to check the Private Room for a new Letter. Anyway, you can hire Safire(Sister) in the Monastery, Olwen(High Priest) in the Veria Shrine and Faramia in the Guild. Further, be sure to speak with Almut in the Veria Shrine. You can get the Accuracy Bangle. Once you are ready, go to speak with Tianna and pick the first choice to start the mission. ---------- Mission 10 Winning Condition: Withdrawal protection of 12 Allied Armies, withdraw all units within 24 turns Losing Condition: Death/Capture of Lise, Ward, more than 6 Allied Armies Recommended Units: Dian, Wollow, Kramer, Faramia, Sherpa, Olwen ---------- The Allied Armies are just above you and all of them are wounded. As for the enemies, they are to the NW of the map. If you can, send someone up to heal them. If not, send your strongest units to face the enemies. BTW, there is a new ally here named Dowd. If you want him to join, Dowd and all 12 Allied Armies need to be alive. That means you need to protect them all till they withdraw away safely. For few turns, there will be more Allied Armies showing up so be sure to back them up. Enemies tend to move from the left to the right. You can just send good units up to intercept them. There are also enemies at SW, so send some units there as well. There are Imperial Soldiers around and they drop Old Imperial Shields. Make sure you get at least three. If you already got three Old Imperial Shields in Chapter Two, then you don't need to do this. Further, there are also Imperial Soldiers that drop Imperial Formal Spears. Make sure you get at least two. These come in handy later. Send an unit to the north and check that shiny spot for Barca Poetries. At around the center, there is a bag which contains the Argentum. Around Turn 8, Pizaro, Alibaba and Pedoro will show up. They are pretty strong but you should still take them out. If you can, go take out that Paladin at NW since he drops the Simurg Feather. By around Turn 13, Larentia will show up and Lise can talk to her. She will join you afterward. Around Turn 14, there are Sand, Dominic and Gard. Make sure you defeat them for the Three Axes. Around Tune 18, a Laz Priest shows up and make sure you beat him to get the Hell Warm. There is also an Imperial Knight and he drops the Imperial Knight Shield. Around Turn 19, Troia shows up and he has the Schwein Skin, as well as the Purgatory Bangle. Around Turn 20, a Bandit shows up and he has the Dark Axe. Make sure you get that. After that, time to withdraw. Afterward, you might get events with Sherpa and Fay at the Bar. More, check out the Young Girl And The Pony 2 event with Sene. If you did withdraw all 12 Allied Armies and Dowd safely, then there is also an event with Dowd. Lastly, you can check out the Castle Gate or the Bar. Check out the Bar first. If you check out the Guild, you can rehire Derrick. If you check the Prison, you can hire Larentia(Dragon Knight). Once you are ready, speak with Tianna and you can start the next mission: Color Code. ---------- Mission 11 Winning Condition: Gain control of the Mansion(Cirroc) Losing Condition: Death/Capture of Cirroc Recommended Units: Sene/Larentia, Chris/Sylvis/Istbar/Faramia, Luvy ---------- It's dark around so be move carefully. Check out the three Houses for Long Bow, Long Sword and Potion. Watch out for a Priest. He can use Thunder and Range Heal. Take him out ASAP. Near the Lighthouse, there is Penelo. Use long range and you should be able to take him out with ease. Around NE of the map, there is a Thief with the Sleep Dagger. Take him out for the Lightning Shard. There are also Pirate and Bandit with the Blood Knife and Dark Axe. Make sure you get those as well. Anyway, you get the Steel Vine for clearing this mission. This time, check out the Castle Gate. Once you are ready, check with Tianna to begin the mission: Hero of the Under-Street. ---------- Mission 12 Winning Condition: After arriving at NW House(Cedi), withdraw all units Losing Condition: Death/Capture of Cedi Recommended Units: Larentia/Axal, Cirroc/Chris/Sylvis/Istbar/Faramia ---------- Your goal is to head to the NW House first. To north, there are the Imperial Garrisoned Forces. Check out their ranges and try to avoid getting near. Anyway, we are going from the left and there are enemies on the way. If you have Larentia and Axal, you can move around here quickly. Watch out for a Thief Bow Soldier. He uses Break Shield Arrows that can instantly destroy Shields. Get Axal and Larentia to lower the Drawbridge. After that, your remaining units can move on. Head toward the House where Bolts is. You will need to take him out before you can enter. Afterward, you are free to retreat along with Cedi. BTW, a Laz Priest here has the Black Meteor. More, there's a Notos Steel in the NE bag. Further, an Imperial Knight has a Imperial Knight Shield. Lastly, there is a Thief that shows up around Turn 8, beat him for the Ancient Charm. Afterward, check out the Guild. Speak with Tianna to advance to the next chapter. As usual, you are given the choice to continue to hire mercenaries or not. However, it seems you can't continue to hire Faramia, Sylvis and Derrick. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- After, check out Areas. You can hire Cedi at Under-Street. Faramia is in the Guild if you wish to rehire him. Check out the Private Room for another new Letter. This time, you can have up to 4. Once you are ready, speak with Tianna and start the mission. ~Mission 13 Winning Condition: Defend the castle(15 turn) Or the death/capture/retreat of General Lyarc Losing Condition: Death of Lis, Ward, Vanmillion Alright, you are defending this time. If you don't want to wait, go straight forward to Lyarc which is NE, but do remember your castle defense will be done for that way. Also, check out where Marcel is and get Lis to talk to him. There is an oldman named Gersh. Be sure to get Ward to talk to him for 3 times. There is also a Spear Soldier named Elec, get Izerna to talk to him. By turn 4, there is a man named Arnold will show up. Get Chris to talk to him. There is also a thief called Mumba that appears near houses. Capture him. There is also a villager house, this house allows you to warp to the house near Lyarc. If you intend to take out Lyarc, be sure to send your best man to warp. Aside from that Lyarc, there is also Gebbels. He can dish out some big damage. Anyway, it is better you get that Lyarc because he has a Collector Item. One last thing as if it isn't hard enough, try to protect all villagers, that way, Marcel will join the party. Remember, you have about 15 turns for this. After, more scenes. Then check out places. Once you are ready, talk to Tiana and begin the next mission: Mountain Hunt ~Mission 14 Winning Condition: After death or capture of Deserters, all members withdraw Losing Condition: Annihilation This is really easy if you just want to defeat all 9 Deserters. After that, you can just withdraw, unless you want to get that Felz. After, check out the guild then back to your office for more scenes. Do notice that Adel is in the current party now. Once you are ready, speak with Tiana again for the next mission: Lumiere ~Mission 15 Winning Condition: After rescuing the captured women, all members withdraw Losing Condition: Death/Capture of Adel, the women Alright, see that 4 women locked in a cell? They are your targets. So hurry up to save them by clearing the enemies near them. They are locked in a cell, so there is a key, and that Nima has it. Adel also can speak with that Lumiere. There is no horse/dragon riding in this cave, so you won't be able to move that quickily if you are counting on that. The bosses in this cave are Zaius and Nima. The retreat spot is the shop, if you are wondering about that. You can not retreat til all women have done so. After that, more scenes. That is about it for this chapter. Once you are ready, speak with Tiana and advance to the next chapter. As usual, check out places to accept requests. Once you are ready, speak to Tiana and start the mission. ~Mission 16 Winning Condition: Persuade the villagers(Enid) and withdrawal protection; All members withdraw within 24 turns(after Enid persuaded the villagers) Losing Condition: Death/Capture of Lis, Ward, Enid, Duchess, 3+ villagers There are about 5 villagers, try to protect at least 3 at all cost. There are also Enid and the Duchess. One of the villager, Gonzi that's located by north part of the map, you can speak to him to get Mithril Ore and Power. And at the shop near Gonzi, you can buy Mithril Hair Ornaments. The withdraw spot is to SE. Enemies will come from NE, NW and SW, so be sure to spread your members around nicely. By around turn 6, Pelsvel will show up. You can get Enid to talk to him as well. This mission isn't all that hard at all, if you can get some decent fights at different directions. By turn 14, Minas and Seodol will show up. Have Lis to capture Minas then defeat Seodol. At this point, you might as well retreat, unless you want to stick around and wait for boss enemy such as Ortman at around turn 20. Do remember, you have to have all members withdraw by turn 24. Once you do withdraw all members, that's it. After scenes, check out places once again. You have different missions to select, just pick from the top, so speak with Tiana and start the next mission: Phantom Unit ~Mission 17 Winning Condition: Death/Capture/Withdrawal of William Losing Condition: Death/Capture of Elbert This is beyond easy. By turn 2, your Larentia can get very close to William. And better yet, Elbert on a horse can get to William at turn 2. Anyway, it will depends on how strong your Elbert and Larentia are. Taking out William is quite easy task regardless he has his shield up most of the time. After, more scenes. Exit out the office and check out the cafe. Speak with Tiana and on to the next mission: Food Supply ~Mission 18 Winning Condition: Gain control of the fortress (Death/Capture the bandit that holds the food as much as possible) Losing Condition: Annihilation Alright, the fortress is to NW, guards by Murdock. The 3 Adria Bandit has the food, so try to aim at them first. At turn 2, 2 more bandits that got the food. Of course, get them. Murdock has the Miracle Charm, just so you know. And that means the moment he supposed to get his death hit, instead, he won't get any damage by the Miracle Charm will broke. Once you beat Murdock, gain control of the fortress and that's it. After scenes, check out the guild and when you are ready, go speak with that Tiana then time for the next mission: Hero of the Sea ~Mission 19 Winning Condition: Capture of Weiss Losing Condition: Death/Capture of Sylvia; Death of Weiss Weiss is all the way to NE. You are gonna need Larentia to reach him faster. Here comes the tricky part of the mission: you MUST capture him. If you defeat/ kill him, you have failed. If this is not hard enough yet, try this: Weiss has skills that can Evade Spear, Sword, Axe and Magic. He can also Parry, Self Recovery. As for attacking, he's got the skill "Rough Estimate" that can reduce one's HP to 1. By turn 6, there shouldn't be any more Rogue Guards coming. Once Weiss is "unable to battle", you can capture him. That ends the battle. After, more scenes. There should be two more missions: Laz Altar and Knight's Pride ~Mission 20 Winning Condition: Death of Azovy Losing Condition: Death/Capture of Fay, Faramia Fay starts the battle at low HP. Your object is merely Azovy and if your Faramia is strong, he can try to take on Azovy right at the first turn. But, Azovy has "Sword Evasion" skill, so you might miss. Also, there are Priests around that can Dark Heal him. If this is not cheap yet, Azovy will cast "Sleep" on Faramia. Remember, you still need to heal Fay. Anyway, the swarm is poisonous, so watch out. There are Dark Objects around, try to destroy them. If you have any Vanishing Magical Stone, put them on Faramia or Fay, then use it to hide yourself. Faramia can use one or two to take out the enemies around Azovy. Take your time with this mission, there is no need to rush. Aside from Azovy, Nizal is probably the cheapest enemy around. If you have anyone good with counter attack, use him/her against Nizal. Once you take Azovy out, that's it. ~Mission 21 Winning Condition: Gain control of the house Losing Condition: Death/Capture of Luvy The house to south and Luvy is just near it. To the upper right, there are the Imperial units, ignore them by not going in range. With Luvy on a horse, she can just attack Dangust then move away. This is really not that hard if your Luvy is strong. For the above events, you probably not triggering those events unless you met the requirement, probably the same goes to Mission 19. You probably need to use Fay and Luvy more often from now on and get those events later(use Sylvis more often for Mission 19 if you didn't get that). When you are done, time to advance to the next chapter. After scenes, check out places again. Once you are ready, speak with Tiana to begin the mission. ~Mission 22 Winning Condition: Rescue Vesters and others, then withdrawal protection; All members are to withdraw within 24 turns Losing Condition: Death/Capture of Lis, Ward, Vester This place is pretty dark. Anyway, the withdraw point is all the way to the left. There are houses you can check out: One has Thunder Arrow Head(Cirroc), other one has Drama Clothing and the third one has Hand Knitting Hat(Needs to fight Sneak Thief). Remember, get the ones that can search things, like Agzal, Sene and Seddy. The lower right house with a question mark requires Seddy, just so you know. You have a time/turn limit, so quickily move toward that fortress. Once you break through 2 gates of the fortress, you will face Nielsen who is a pretty good fighter with shield. Aside from Nielsen, there is also Gilga Death that's good with magic. Gilga Death is easy to defeat by Nielsen is not. But if you break his shield, then you would have a much easier time. Once you break down the third gate, those guys will start to withdraw. You should do the same. Since there are also enemies hiding to the left, it's better you do this mission with two teams: One for the rescue of Vester and others, and the other one march through the left. That way, you won't need to spend as much turns to withdraw. Afterall, you only have 24 turns. Afterward, more scenes. Check out places as usual. After, select a mission and might as well start from the office. After scenes, speak with Rozelly. Then start with the next mission: Visitor ~Mission 23 Winning Condition: After rescuing Allied Armies Prisoners, all members withdraw or gain control of the fortress Losing Condition: Rescue failure or annihilation Another one of those dark areas. Make your way to the left. Besure to watch out for enemy with Prisoner. You will need to defeat that enemy to set the Prisoner free. Anyway, there are 4 Prisoners. They show up on turn 3, 7, 8 and 9. Once you save them all, protect them so they can retreat at the right. Once they all retreat, get to the most left fortress and defeat Dalas to gain control. That ends the mission. After scenes, check out the Veria Temple. After scenes, when you are ready, go to speak with Tiana for the next mission: Old Jewel ~Mission 24 Winning Condition: Gain control of the temple Losing Condition: Annihilation Alright, the temple is near the center of the map, guards by Lidol. If you get Larentia to get close there, the Fire Dragon will attack you. So try not to do that and avoid Fire Dragon for now. Once you get near Lidol, it will show up to attack you. Focus on Lidol and if he flees, you can take over and gain control of the temple. If you want to take out the Fire Dragon, use Aigina's Palasliana. After scenes, time to advance to the next chapter. After scenes, as usual, check out places for requests. Once you are ready, go speak with Tiana to start the mission. ~Mission 25 Winning Condition: Withdrawal protection of 4 Ballister Soldiers, all members withdraw within 24 turns Losing Condition: Death/Capture of Lis, Ward, 2+ Ballister Soldiers Ok, the withdraw spot is to south. Further, there are enemies to the left and right. Now, locate the villager Martha and have Lis to talk to her. As for Ward, check out the church. There is a strange tree at north, send Daud to check that out. Remember, Ward needs to stay at the church for few turns. Once Lis talks to that Martha, the daughter Meryl will show up. Then get Lis to talk to her. Soon, the Ballister Soldiers will start to retreat, then that Priest from the church will come out. Around turn 10, Kay will show up. Get Sherpa to talk to her. That will make both of them get off the map. Anyway, eventually, there will be even enemies appear at SW. Also don't forget you have to do this mission within 24 turns. After scenes, check out places once again. At the end, there should be two more mission to pick. Check out the Weapon&Armor Shop. Once you are ready, go speak with Tiana and start the mission: Weapon House Event ~Mission 26 Winning Condition: After death/capture of Gomes, gain control of the base Losing Condition: Death/Capture of Marcel Alright, it is a snow battlefield. You aren't moving quickily with this. But, Marcel can slowly get to that Gomes. By turn 2, there is a Ice/Snow Dragon showing up. If you got anyone with Fire magic, use that against it. Once you take out that Gomes, gain control of the base. After more scenes, check out places again. Then check out the Army Conference Room, then check with Tiana. Onto the next mission: Old Soldier Is... ~Mission 27 Winning Condition: Withdrawal of Heim Villagers Losing Condition: Death/Capture of Chris, Dudley, Gips, Chepysev, Weber Alright, there are loads of enemies to upper right. Quickily move your members toward them. Don't forget to spare some to protect the four Ballister Soldiers: Dudley, Gips, Chepysev and Weber. Soon, there will be more villagers coming out, including from west. Also, there are enemies to the east and southeast, so beware of that. The point of the battle is hold off enemies. If you can get someone strong goes all the way to NE, and stand by the bridge to take on the loads of enemies, you will be fine. The rest is getting the enemies from east and southeast. Once all 9 villagers escape, that's it. After, check out places. If you use/train Kramer enough, there will be another mission at Veria Temple: Snatched Treasured Sword ~Mission 28 Winning Condition: Destroy all enemies Losing Condition: Death/Capture of Kramer The important event here is get the Balmung. The thief Shagal has it. The enemies here like to hire in the forest and they intend to escape, so be sure to send in Larentia. Once you beat that Shagal, you get back the Balmung. Then have Larentia to get that Priest, then guard the escape spot of the enemy. The rest is just getting enemies. After that, more scenes. You can select the first choice to give that Balmung sword to Kramer. Now, it is time to advance to the next chapter. As usual, go out the office and check out places for requests. Once you are ready, go speak with Tiana and start the mission: ~Mission 29 Winning Condition: Speak with the Engineer Commanding Officer(Lis) Losing Condition: Death of Lis, Ward; Death/Capture of Engineer Commanding Officer There, you have the Engineer Commanding Officer at NW. Anyway, there are lots of enemies around and this is one of the harder missions of the game. Now, for the 4 requests: Adel can get Medicinal Plants from Mathew at the eastern house by the river; You are also to gather 3 Imperial Official Spears; Then find the Spy and have Lis talk to him. The Spy is the "Imperial Bow Soldier" with the skill "Rough Estimate" located at NE part of the map; Last of all, with Agzal, you can check out the west house which is a bit north of where you started. In there, Agzal will battle Dros. Anyway, there are two ways you can tackle this: the west or east. The east is a bit too far and tough, let's take the west one for now. Here, you will need Larentia or Agzal to cross the river. Before that, there are four Lance Knights and they can be pretty powerful if your guys are weak. Clear them, and there is one more Sniper by the drawbridge switch house. You can try with Agzal or Larentia, but I didn't bother and went east to get more enemies. By the eastern bridge, check the two Ballisters' ranges to avoid getting in their attack range. And lure the four Lance Knights to come to you. Even so, the Lance Knights are still tough to beat even with your own Knights. So beware of things and you should have a mage behind to heal, such as that High Priest Olwen. Past the two Ballisters, there is a Gigas Knight. This guy is pretty good with his axe. As for the Spy, when Lis is near, end the turn and the Spy will talk to Lis. The rest is breaking into the castle. There are still enemies around and more gates. Anyway, there will be a female named Sophy, and get Istbal to talk to her. Anyway, next gate, you can gonna face that Grab. Besure to separate your units, one set to take out Grab and the other to save that Engineer Commanding Officer. Near that Grab, there is one more soldier and he has the third spear you want. The thing is, you need to capture him. Anyway, after Lis talk to that Engineer Commanding Officer, that's it. More scenes, as usual, check out places. For the next mission, just pick that "Devil of Volvos Valley" one. Once you are ready, go speak with Tiana. ~Mission 30 Winning Condition: Gain control of the fortress Losing Condition: Annihilation This is pretty straight forward. The fortress is just to the left, and you can get Agzal or Larentia to cross the river. The fortress is guarded by Gibas. If either Larentia or Agzal is strong, you should be fine. Get that Barows to back you up if you need. After, more scenes. Check out the mission "Supply Base". Speak with Tiana once you are ready. ~Mission 31 Winning Condition: Gain control of the fortress Losing Condition: Annihilation Alright, bigger battle than the previous. The fortress is to NE of the map. There are quite a few enemies around, also, there are fences surrounding them so you need to destroy those objects. Or, if you want, you can have bow users and mages to attack from a distant. Ballister works as well. There are also houses where new enemies could come out from, so make sure you get those as well. Before the fortress, it's just 2 knights and a Paladin. And the rest is just getting rid of them. If you got some strong members, this mission isn't really that hard. After that, more scenes. You may advance to the next chapter now. After scenes, exit out the office to get requests. Once you are ready, speak with Tiana to begin the mission: ~Mission 32 Winning Condition: Alvina persuation protection (Get near Alvina with Vester) Losing Condition: Death of Lis, Ward; Death/Capture of Vester, Alvina Alright, Alvina is at the north part of the map, by the castle. That Vester doesn't really show up til turn 5, and at the upper right part of the map. As for the requests: There is a grave to east that you can check out with Leon and make sure it's Bidro's grave; Chris can find Sigiris at the eastern red house with the question mark; What's left is one more house with a question mark, check that out as well for a minor battle. As for this map, there are lots of enemies hiding in houses, and you often get attacked by them just like that. Anyway, try to meet up with Vester by the time they destroy their gate. While you are at it, take out the Ballister and the Priest. Now, for the area with Alvina, as you break through either gate, that Old Knight will start to protect Alvina. If you have a Ballister, you can actually get that Old Knight barely. That way, you can take out that Old Knight without any risk. The rest is just clearing the guards. Once Vester speaks with Alvina, that's the end of the mission. After that, more scenes. Check out places and pick with the "Scorpion" mission. So once you are ready, go to speak with Tiana. ~Mission 33 Winning Condition: 12 turn defense or annihilation of enemy units Losing Condition: Death/Capture of Clamp or annihilation of your own units You start up with enemies at each direction. Try to divide your units into 4 parts and clear the enemies. If the enemies ever get close, there are the Ballisters you can count on. Just by all means, don't let them get to Clamp. The rest is just defending and clearing the enemies. If you have Istbal, he can talk with Sophy and both will move out the map. If you have Palouz, he can also speak with Clamp to get a new Ballister and Arrow. You can also capture that Ruvel if you can get to her before she flees. After, more scenes. And on to the next mission "An Unfulfilled Dream" once you are ready, by speaking with Tiana, of course. ~Mission 34 Winning Condition: All members withdraw Losing Condition: Annihilation Alright, check the retreat spot and it's by upper left with a Flying Dragon besides it. There are about 5 dragons in this place and they can move as much as your Larentia, thus making this place pretty deadly. As you might know this already, the dragons are meant to be killed with magic, so you will need mages. The 4 Flying Dragons has 20 extra defense with wind, 5 extra with flame but minus 5 for thunder. That one Fire Dragon has 30 extra defense in flame but minus 8 for wind, and also counter with 5 fire damage. Now, you mostly have three mages: Aigina with her wind magic Palasliana, Pelsvel got her thunder magic if you get&equip one on her, and Enid has her fire magic Palaslayer. If your Enid is strong enough, she can get the 4 Flying Dragons. The extra 5 defense extra in flame for these Flying Dragons don't really mean that much. As for that one Fire Dragon, get Aigina uses Palasliana just like you did before. Sometimes, the dragons can attack each others or the enemies. After, more scenes. Once you are ready, speak with Tiana and move onto the next chapter. After more scenes, exit out the office and as usual, check out places for requests. Once you are ready, speak with Tiana and start the mission: ~Mission 35 Winning Condition: 20 turn Defense Point protection; All members withdraw within 24 turns Losing Condition: Death/Capture of Lis, Ward; Enemy's penetration to the Defense Point Alright, mark down the Defense Point because that's what you are protecting for 20 turns. As for the 2 requests: You are to find that Rodan again with Ward. He is around the SW forest area of the map. Once you find him, speak to him and that's it; Next, the targets are 2 people, one is an Imperial Knight showing up by turn 11 and the other one is also an Imperial Knight that shows up around turn 16. He is the Level 22 one. DO NOT kill these two people, let them get to the Defense Point and they will escape. Since the Defense Point could get you Game Over, make sure you are letting the right person through. Anyway, by turn 2, Zephros, Aktur will show up with tons of Dragon Knights. Try to avoid them as much by not going in range. The rest of the mission is pretty much killing enemies and you will need to put up some decent defense. This is yet another difficult battle if any character is sort of weak. By turn 19, Jimuka will show up with lots of other enemies. Beware of Jimuka, he can attack anyone on the field with his Black Meteo that has 'ALL' in range. By turn 20, you are to escape. Zephros and Aktur will fly away with other Dragon Knights. BTW, you can't beat Zephros and Aktur in this mission, so don't bother. Once you escape all members within 24 turns, that's it. After, more scenes. Check out places and once you are ready, go to speak with Tiana and start the next mission: Exile Island ~Mission 36 Winning Condition: Arrive at the temple (Lis) Losing Condition: Death of Lis, Ward; After 20 turns Ok, the temple your Lis has to get to within 20 turns is at upper left. This is another dark area, so beware. Also, try not to put Larentia in the party. As you might heard it already, there is at least one Ballister around. Also, just by the path where you cross the river, there are two enemies hiding there and don't forget there is still that unknown Ballister. So, send someone like Marcel that has good defense. The rest is just getting to that temple. This battle is much more easier than the previous one. By the temple, there is that Badrias that like most generals out there, has a General Shield. Try to use magic on him. Also, beside him, there is a Ballister. I actually broke Badrias' General Shield by using Fay and her attacks, and of course, that awesome 5-hit skill called "Divine Dancing Sword". That's about it. Once you take out that Badrias, have Lis to "Arrive" at that temple. After, more scenes. And you may advance to the next chapter. After more scenes, as usual, check out places for requests. Once you are ready, speak with Tiana to start the mission: ~Mission 37 Winning Condition: Rescue Vester and gain control of the castle (Vester) Losing Condition: Death of Lis, Ward, Vester; After 24 turns The castle is to lower left and guards by that Almakis. As for the two requests that you got: Have someone that can search and walk on water, so that leaves to that Agzal. Check out the middle of the river on the middle part of the map. There is something shiny to check out; At lower right of the map, there is a villager names Tradol. Get someone to talk to him. As for the important event here, get Alvina to speak with that Scalo then speak with Vester with Alvina again. That will allow you to control Vester. More, on the main road near you, there is an Armored Soldier with a Evil God Shield, thus he has good defense and magic doesn't work. By turn 3, Vester will show up at lower right. You should send some units quickily to save the villagers or at least the important ones like Scalo and Tradol. Also, there are 4 Ballisters at the center, that can be a bit problem as well. But Agzal can take care of them, or you could get Larentia to do the job. Almakis can cast Berserk so besure to have something that can cure that. Also, there is a Laz Priest that has Scura that adds your level to the attack power. As for that Almakis, I prefer Fay's "Divine Dancing Sword" skill. Once Almakis is out, get Vester to gain control over the castle. That ends the mission. After, more scenes. Check out places and check with Tiana to start the next mission: Heretic God ~Mission 38 Winning Condition: Rescue all captured women (except Safire) Losing Condition: Death of Lis, Ward; Failure on the women rescue Alright, spread around this dark area and search for Priests that have "Sacrifice" taken along. Also, try not to have Olwen moving much and separate her from your units. Start from NE, then SE, then SW at turn 9 and finally at north at turn 12. Avoid getting to those Priests at western part of the map, as well as the Dark Knight at NE. Anyway, Olwen should change to a Laz Priest by turn 13. Once you rescue all, conditions change: Winning Condition: Defeat Raspche Losing Condition: Death of Lis, Ward; Death/Capture of Safire Alright, good luck getting around the Priests that can cause lots of annoying magic, including Sleep, Berserk. Or you can try your luck and focus on that Raspche. Once you do beat him, that's it. After, more scenes. Check the office again for another scene. Once you are ready, speak with Tiana and advance to the next chapter. After more scenes, check out places for requests as usual. Once you are ready, speak with Tiana and get on with the next mission: ~Mission 39 Winning Condition: Defend all fortresses for 15 turns Losing Condition: Death of Lis, Ward; Failure on the fortress defense There are 5 fortresses around and besure to balance your units toward each fortress. As for the requests: One is to get the horses on the map and there are about 4 of them; Beat the Ballister Soldier that appears on around turn 11. If you can take the first sets of enemies, you should be fine. At turn 7, there are more at NW. At turn 8, SW. Turn 9, SE. Turn 10, NW again. Turn 11, SE. And finally, turn 13, SW and SE. The remaining 2 turns just for you to depend these Black Knights and Dragon Knights. The Dragon Knights can be easily avoided if you don't get in range. As for the Black Knights, you should gather up other guys(like the one that's depending a fortress but there is no enemy in sight) to block and take on the Black Knights. Once you pass turn 15, that's the end of the mission. After, more scenes. Go check out places. As you mighy aware now, you are near the end of the game. This is your last chance to do any shopping related. Once you are ready, speak with Tiana to advance to the next chapter. After more scenes, you can only speak with Tiana. Once you are ready, to the second last mission of the game: ~Mission 40 Winning Condition: Gain control of the castle (Lis) Losing Condition: Death of Lis, Ward, Vester, Vanmillion; After 12 turns Alright, you are surrounding the enemies and the castle is a bit left. You only have 12 turns, so you can't wait any time. Hurry and move Lis toward the castle at all cost. Half of the battle, you just watch the enemies and the Allied Armies going at it. Aside from sending some with Lis, you should also send some to lower part of the map to help out the Allied Armies, mainly to avoid getting Vester and Vanmillion killed. As for the members at left part of the map, send them up to face the enemies at the upper part of the map, as well as sending one or two to invade the castle. The Armored Soldiers and Black Knights at the upper part is probably the most difficult thing in this battle and probably the game so far. They can often gang up on members and kill them just like that. If you intend to keep your members alive, you are going to reload a lot here. Also, since you don't get to save til Turn 5, so if you are to reload before that, you have to start from the beginning, and watch the Allied Armies going at it with the enemies ONCE AGAIN. Good luck and try not to get upset that much if a Black Knight kills a member of your team, because it happens and quite often, ~_~... And remember, magic users can deal damage to these Armored Soldiers and Black Knights, but they tend to have low HPs, thus, Armored Soldiers and Black Knights can easily kill them. So if you are going for that, besure to have someone protect them or infront of them so those enemies can't get to them or in range to attack. As for that switch house for the drawbridge at north, there is an Assassin there. He can be pretty deadly. Avoid him if you have to. Once you break the gate, a general will appear at the castle. Once you beat him, get Lis to gain control of the castle. More scenes and condition changes: Winning Condition: Defeat Gordva (Lis) Losing Condition: Death of Lis, Ward, Vester, Vanmillion There is a gate near, just break that and head toward that Gordva. There is also Linet, try not to kill her and get Safire to talk to her. If not, just get to that Gordva and kill him to finish the mission. Linet will become an ally, the final one that you will get. (FINAL) After that, more scenes. Aside from Lis and Ward as usual, Fay and Linet are also fixed for the next mission. Once you are ready, speak with Tiana and start the final mission of the game: ~Mission 41 (FINAL) Winning Condition: Gain control of the throne (Lis) Losing Condition: Death of Lis, Ward; Death/Capture of Linet, Fay This is it, the final battle of the game. The throne is at upper left of the map. Also, there are special doors around. For the important event here, Lis can talk with Minas. So, try to get Lis to talk with Minas ASAP. Now, to get to the throne room, you will need a Throne Room Key and who has it? No other than that fearsome Chaos. He still has the Divine Sword Vajira, and only the other Divine Sword Varitra can oppose it. Fay is the one that can use that. Seodol has the Divine Sword Varitra but he's unable to battle, also locked in a special door. Also, there are two Laz Bishops here that has Black Meteo which can attack anyone on the map. First thing to do would be hurry yourself to rescue that Minas. By the intersection where your 3 parties meet, there are few Armored Soldiers and a Gigas Knight. It will take some turns to kill them all, especially for that Giagas Knight. Linet's Palasserenia can be pretty helpful against these Knights. As you defeat that Darkness Knight that's close by, you will get the key. Use it to open the door that's near. You will see 3 more of those Armored Knights, of course, you will need to kill them before you can get to that special door with Seodol beyond that. As for the Black Knights to the left, quickily send someone to face them. They are still a pain to deal with. After you defeat one of the Armored Soldiers, it will drop a key. Use it to open the door at the center, that leads to Chaos. After Lis talks with Minas then Lis can go open the door to that Seodol. Seodol will hand you the Divine Sword Varitra. Lis then should give that to Fay. Now, once Fay equips that sword, make your way toward Chaos and those Darkness Knights. Fay should be able to defeat that Chaos easily now. Now that Chaos is dead, you will get the Throne Romm Key, have Lis to open the door. There are lots of enemies here and it can be very tough to even get near that Yakaram. To the right a bit, there is a cell where you could find Rozeok, Lid, Jenna and an Assassin. You could get Linet to use her bow to get that Assassin. BTW, there is a little addition to the losing condition which is "Death/Capture of Jenna, Rozeok, Lid". Ok, first of all, the front line should be lots of bow enemies. They also tend to wait and lure you to come for a surprise attack. Yakaram can cast Berserk so beware of that. Also, there is another Bishop can that cast Sleep. Once you take out the bow enemies, try to work on the Laz Bishops that are around or just the ones that can use Dark Heal. Then after, take out the Gigas Knight. Once Fay can get near that Yakaram, use Fay's "Divine Dancing Sword" skill. With that, Fay can probably kill that Yakaram in one turn. With Yakaram killed, you get the Jail Key that can open the door to Rozeok, Lid and Jenna. But forget about them for now. After you clear the enemies in the throne room, get Lis to open that cell up then come back to gain control over the throne. Once Lis do so, that ends this mission, as well as the game itself. After, more scenes. You can save your game if you wish. More scenes, view the letter then sit back for more scenes. After, you can check out places for scenes. Once you are ready, you can speak with Tiana and pick the last option "Set Off". Confirms it and that ends the game. Enjoy the ending and don't forget to check out the Battle Record for each character. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- - Me - EnterBrain ------------------------------------------------------------------------------- ----------------------------------- The End ----------------------------------- -------------------------------------------------------------------------------