+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | W A R R I O R B L A D E | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+ GAME: WARRIOR BLADE PLATFORM: ARCADE GENRE: ARCADE ACTION CREATOR: TAITO Copyright 1991 AUTHOR OF THIS FAQ: Kevin Butler AKA War Doc E-MAIL: kevinb(at)technologist(dot)com FAQ VERSION: 1.01 ------------------------------------------------------------------------------- TABLE OF CONTENTS UNIT I: INTRODUCTION 1. Legal Stuff 2. Version Information 3. Acknowledgements 4. Welcome 5. Overview UNIT II: GAME INFORMATION 6. The Game 6.1 The Controls 6.2 The Playing Fields 6.3 Scoring 6.4 The Characters 6.5 The Bosses UNIT III: STRATEGIES 7. Playing the Game 7.1 Depon Road 7.2 Castle 7.3 Tower 7.4 Palace 7.5 Ship 7.6 The Temple of Gulestopalis UNIT IV: CONCLUSION 8. Conclusion _______________________________________________________________________________ To find a particular chapter or subchapter do the following: 1. Highlight the chapter or subchapter name you wish to find. 2. Press CTRL-C 3. Press CTRL-F 4. Press CTRL-V 5. Press CTRL-F 5. You will arrive at the desired chapter or subchapter. _______________________________________________________________________________ ************** ********************************* U N I T I ********************************** ************** +=================+ | 1. LEGAL STUFF |============================================================ +=================+ This guide may not be reproduced under any circumstances except for personal private use. It may not be placed on any web site or otherwise distributed publicly without advanced permission from the author. Use of this guide on any other web sit or as part of any public display is strictly prohibited, and a violation of copyright. All content in this guide is Copyright 2003 by Kevin Butler. Only the sites listed below have permission to publish this work or to display it: www.gamefaqs.com www.cheats.de faqs.ign.com If you wish to put this guide on your site, e-mail me and ask. Save yourself the headache of putting up with lawsuits and whatnot because you failed to ask a simple "Can I post your guide on ?". If you wish to use info in this guide, please acknowledge that you have done so. If you see this guide on any other site then the one listed above, please e-mail me. If you wish to ask questions or give input to this guide, please e-mail me. Just have Warrior Blade as the subject so I know it isn't another kooky vendor trying to sell me hair gel or another XXX site telling me I have new friends. +=========================+ | 2. VERSION INFORMATION |==================================================== +=========================+ Version 1.0 8/ 6/03: A guide is born. Version 1.01 8/28/03: Fixed a couple of errors. +======================+ | 3. ACKNOWLEDGEMENTS |======================================================= +======================+ The following are a list of people or organizations that have made this FAQ possible: My wonderful family (who has had to put up with the tapping on the keyboard) Taito for making a great arcade game GameFAQ's for putting up this FAQ +=============+ | 4. WELCOME |================================================================ +=============+ Welcome to my FAQ for Warrior Blade. Since the game is just a linear type of game, there is a general walkthrough provided. This walkthrough will be broken up into the game itself and strategies for survival. Input is appreciated along with constructive criticism. If you wish to e-mail me thoughts on this FAQ, better ways of doing things, other strategies, etc., feel free. Make sure you put Warrior Blade as the subject. If you don't, I'm liable to discard the e-mail as spam. +==============+ | 5. OVERVIEW |=============================================================== +==============+ Warrior Blade was created by a company that really doesn't need an intro- duction. Taito has been around for a while. It was this company that created the video game craze in the first place with Space Invaders in 1978. Since that time, Taito hasn't rested and has constantly strived to put out quality video games. Since introducing the barbarian Rastan in 1987, Taito has put out a couple of sequels. The game is rather popular in the Far East and it even has developed a following here in the United States. In this game, you will have a choice of three characters who will go through different areas and fight different bosses to get treasures and artifacts. Are you up for the challenge? Good luck. *************** ******************************** U N I T II ********************************** *************** +==============+ | 6. THE GAME |=============================================================== +==============+ Warrior Blade is a pseudo three-dimensional, fighting/tactical style game. You can move side to side the screen, left and right, and up and down. You have a choice of three characters to choose from to go out exploring and getting the artifacts back that were stolen. Of course the road won't be easy since there are a lot of enemies who want nothing more then to put your character's head on a platter. You will be exploring musty old castles, run-down towns, and even be on board a ship in your quest to track down treasure and artifacts. You will also have the benefit of getting mystical aid in the form of magic when the time is right. You will travel to four areas and complete the missions in each of them before you advance to the next area. All in a days work for those who like the hard knock life. ____________________ / 6.1 The Controls /__________________________________________________________ -------------------- The controls on this game are pretty easy. It may, though, take just a little bit of time to get used to them. - An eight-way joystick - A swing or fire button - A jump button __________________________ / 6.2 The Playing Fields /____________________________________________________ -------------------------- Warrior Blade involves going through different lands as you quest for treasure and artifacts. The basic screen, though, remains the same. It is just what- ever area that you are in that is different. I have included an example of what the playing screen looks like: +-------------------------------------------------------------------+ | CHARACTER NAME TIME | | | | [ CHARACTERS ENERGY ] 35 <-TIME REMAINING | | | | | | | | \|/ | | -( )- | | /|\ | | | ( )<-ENEMY | | / | | | | / |-----| | | ( ) / |-----| | | | / | | |_________________________|-----O____________________/_\____________| | | / \ | | | / \ | | / \ <- YOUR CHARACTER _/ _\ | | / \ | | /_ \_ | | | | | | | | MAGIC [ MAGIC REMAINING BAR] | | | | | +-------------------------------------------------------------------+ You control your character through the different screens. _______________ / 6.3 Scoring /_______________________________________________________________ --------------- Scoring in this game is relatively hard since there are a lot of things you can get points for. Also, some enemies require more then one hit to finish them off. I have also included that information. Here is the scoring table: +--------------------+--------+--------+ | OBJECT OR ENEMY | # HITS | POINTS | +--------------------+--------+--------+ +--------------------+--------+--------+ | ARCHERS | 2 | 100 | +--------------------+--------+--------+ | BIRD | 1 | 300 | +--------------------+--------+--------+ | COPPER COIN | - | 10 | +--------------------+--------+--------+ | GOLD COIN | - | 100 | +--------------------+--------+--------+ | LIZARD SOLDIERS | 3 | 700 | +--------------------+--------+--------+ | LIZARDS | 2 | 250 | +--------------------+--------+--------+ | LIZARDS WITH CLUBS | 2 | 250 | +--------------------+--------+--------+ | NATIVES | 3 | 200 | +--------------------+--------+--------+ | PLANTS | 1 | 50 | +--------------------+--------+--------+ | PRIESTS | 1 | 200 | +--------------------+--------+--------+ | SHARK | 1 | 350 | +--------------------+--------+--------+ | SILVER COIN | - | 50 | +--------------------+--------+--------+ | SOLDIER ON DRAGON | 2 | 100 | +--------------------+--------+--------+ | SOLDIERS | 3 | 250 | +--------------------+--------+--------+ | SWORDSMEN | 2 | 100 | +--------------------+--------+--------+ | TREASURE | - | 500 | +--------------------+--------+--------+ | UNDEAD (MUMMIES) | 2 | 100 | +--------------------+--------+--------+ | WIZARD | 2 | 200 | +--------------------+--------+--------+ You also get points for clearing an area. In addition, you will also get a time bonus of the time remaining x 100. The only two areas you don't get the time bonus added on are Horseman's Forest and Wind Canyon. The clear bonuses are as follows: DEPON RD: 1,000 points HORSEMAN'S FOREST: 5,000 points WIND CANYON: 5,000 points All other areas are 10,000 points You start with full energy. When you run out, the game is over. __________________ / 6.4 Characters /____________________________________________________________ ------------------ There are three characters you can choose from for your adventures in this game. Each character has their good and bad points. I will list out the characters as such: +------+ | NAME | +------+ Profession: Age: Arms: Speed: Slow/Medium/Fast (or any combo of) Power: Low/Medium/High (or any combo of) Range: Short/Medium/Long (or any combo of) +--------+ | RASTAN | +--------+ Profession: Bandit Age: 28 Arms: Longsword Speed: Medium Power: High Range: Medium/Long +-------+ | DEWEY | +-------+ Profession: Hireling Age: 25 Arms: Ninja Swords Speed: Fast Power: Medium Range: Medium/Long +--------+ | SOPHIA | +--------+ Profession: Thief Age: 26 Arms: Whip Speed: Medium Power: Low/Medium Range: Long __________________ / 6.4 The Bosses /____________________________________________________________ ------------------ There are seven bosses to deal with in this game. I will list the bosses and a couple of tactics that you can use to defeat them. Go to chapter 7.1 for the exact location of these bosses. They are listed in the same order as the worlds are listed in Chapter 7.1. They are known as "Area Guard" in the game. +-----------------+ | KING ZANANSTAFF | +-----------------+ After you break through the tower floor, you will be deposited in a throne room. In front of your character will sit a skeletal man on a throne. After a few seconds of powering up, the battle will begin. - There are a couple of threats you must deal with against this boss. - The first threat is from the boss. He likes to throw blue fireballs at your character. They are easy to sidestep but are still a nuisance. - The second threat is from above. Skulls fall from the ceiling. After a couple of seconds, they form into skeleton warriors. Usually there are three to four around at any time. They can cause a lot of problems, especially when you are closing on King Zananstaff. - You first need to let the king throw his fireball and step away from it. Once he has done that, close on him real rapidly (unless you have a ranged weapon) and start pounding on him. You will know when your hits are registering because he will light up. - When he gets ready to throw another fireball (he will cock his arm back), get away from him and sidestep it. Also, by this time, you will have to deal with the skeleton warriors. It only takes one hit to bring them down but they could block your path and keep you in the fireballs path. - Repeat the above pattern until the king is destroyed. It should take 20 hits to bring him down. +---------------+ | PYLEX = PYLON | +---------------+ After you complete your trek to the top of the spiral tower, this boss awaits. A fire will start and this boss will appear. He is skeletal looking with a demons head. Plus, he is on fire. - When this boss appears, get outside of his range. He has a pretty long reach so you will need to jump around and move constantly. - You won't get hurt by just running by him but if he hits you, be prepared for a big energy loss. - One of his favorite tactics is to jump up and imprison your character within his flaming rib cage. This also can do some heavy-duty damage. - The best way to take out this boss is to watch his hand on your side. When he raised it, go in and start hacking away at his rib cage. You will know your hits are registering because he will briefly turn blue. - After a couple of hits, he will jump up. Watch the shadow on the ground since that is an indicator of his impact point. Run or jump out of the way and continue the above pattern of slashing and backing off. - It takes 16 hits to turn this flaming skeleton into kindling. +------------+ | FINSTERNIS | +------------+ Well, you couldn't go through a few bosses without having to deal with one knowledgeable in the mystic arts. Finsternis brings that reality to you. He appears as a robed man. - This battle opens up with Finsternis creating five rocks that go in orbit around him. You need to quickly break up these rocks or he will launch them at your character. - After you have busted the rocks, Finsternis will disappear and reappear on the other side of the screen. At the same time, he will launch two attacks: Scrolls and fire. The scrolls attack is just a bunch of scrolls being thrown at your character and it doesn't do a whole lot of damage. It's the mini fireballs that can do some serious damage. - After taking out the rocks, there is a slight delay before Finsternis dis- appears. Get some shots in on him. Again, he will briefly light up when you hit him. - When he reappears, be prepared for the scroll and fire bombardment. As soon as its finished, go in and unload upon him some more. If you managed to get enough hits the first time, this should finish him off. If not, he will disappear and reappear attacking with scrolls and fire from another location. - 16 hits will help this boss become part of the mystical universe. +-------------+ | DESMOSTYLUS | +-------------+ This is one of the harder bosses to deal with. The reason is the fact you don't deal directly with the boss initially, but deal with the minions he creates. - After he has settled in his floating throne, he will create five water dragons. They look like snakes but have dragon heads. They will go in and out of the water and aim for your character. - In order to score hits on Desmostylus, you have to destroy his water dragons. There are usually three or four at any given moment until you have destroyed 16 of them. This isn't easy since they have the tendency to cover each other so if you get a shot on one, at one or two will have a shot at your character. This will definitely require a lot of maneuvering around so you don't get trapped. Once you have dispatched 16, all you need to do is give the boss a good whack. - After that, the rest is history as the boss gets committed to a watery grave. +-------------+ | PAS=DE=DAUX | +-------------+ Another skeletal boss but one with a new twist. This one has two heads, one human and the other demonic. In addition, instead of hands, he has blades at the ends of his four arms. - This boss doesn't actually have any real surprises, he uses his four blades to deadly effect and also tries to corner your character against the side of the screen. - The best way to take out this boss is to wait until the arm is raised on your characters side. Then rush in and get a couple of good shots. Keep in mind, only the end of your weapon can do damage so don't crowd in too close to this boss. - Keep up the pattern and jump to the other side if you don't have room to maneuver on the side you're on. - One thing to keep in mind, after you get 14 hits on this boss, he will fall apart. Don't let this fool you though, he isn't finished yet. You still will need to get two more hits to totally finish this boss off. +-----------+ | GIFFKRAKE | +-----------+ When you get to the other end of the ship, this boss awaits you. He will only briefly appear human before he transforms into a mutated octopus. - This boss doesn't move but his tentacles have a long range and can tag you for some big damage. - In order to get hits on this boss, you must first get through his tentacles. It only takes 4 hits to take a tentacle out but keep in mind that the other five tentacles will be gunning for your character. In addition, the tentacles will reattach to Giffkrake so you must be quick. - Once you have broken through the tentacle barrier, start beating on the main body. You may have to back off to deal with the tentacles. - Keep up this pattern. After 16 hits, Giffkrake will be seafood. +----------------+ | LORD LUDERKAWN | +----------------+ This boss starts out as an armored warrior. Don't let that fool you because he soon turns into a demon. - This boss is pretty quick and it will take all of your skill to maneuver around to get hits in on him. - In addition, he has a nasty little breath weapon that can do major damage if your character is in its path. - Again, the best way to hit this boss is to "dance" around him. Get a couple of hits and maneuver away before he has a chance to counterstrike. - Continue to move in and out getting in hits if you can. After 16 hits, you can say bye-bye to the boss as he transforms back into the armored warrior. **************** ******************************** U N I T III ********************************* **************** +======================+ | 7. PLAYING THE GAME |======================================================= +======================+ This game consists of an introductory and final area. In between are four areas and subareas you can choose from. It looks like this: +--------+-------+ | CASTLE | TOWER | +--------+-------+ | PALACE | SHIP | +--------+-------+ You can choose any area that you haven't been through already. I will be de- scribing the areas, starting with the castle. I will then go in a clockwise fashion around this chart. First, though, there are some basic strategies one must be aware of before playing the game. - Remember, you can move in eight directions on the screen. So if an enemy is in front of you, you can sidestep around that enemy and possibly can get a shot from the side or rear. - A lot of times, enemies will come at you in a tightly packed group before they spread out. Get in a hit while they are tightly packed and you can hit more then one in your one hit. This proves to be very valuable considering the fact that most enemies in this game require multiple hits to kill them. The difference between life and death could be that one extra hit. - Break open all barrels and crates along the way. There are many objects that can be of major use to your character. Items such as the Arms of Thunder which hits the enemy with a lightening bolt in addition to your regular hit. Healing potions to restore your vitality and actually to make you immune, for a time period, to enemy attacks. You also may find the crystal orb which allows you to have an indestructible wizard fight at your side. This is especially helpful when the screen is full of enemies. - When there are too many enemies to handle at once, sometimes jumping into the middle of the group and swinging wildly can do a lot of good. Since you know you will get a hit regardless of where you aim, you may be able to "thin" the herd and give yourself better odds in the process. - Each area has a timer attached to it. You can gain extra time by getting to specific parts of an area or by getting objects. You don't want to sit around too long in one area though. The enemy will not give up and continue to send in more troops to delay your movement even more. Sometimes a good strategy is to run. You run by double-tapping the joystick in the direction you wish to travel. Your run is only broken by an enemy or object in your way. You may not get as many points, but you can make it through levels quicker. - When you have the wizard with your character, the only way to regenerate magical energy is by picking coins and treasures. This basically means a lot of fighting and breaking up things. It is worth it, though, since the wizard has a very powerful arsenal of spells to assist your character. Now, I will go through each area and subarea you will have to go through to complete the game. Use the above strategies with things I will describe about each area. In addition, I will mention the boss at the end of an area (if there is a boss). Just go to Chapter 6.4 for the full boss strategies. You ill have 50 on the timer for each level. Again, this number may go up or down dramatically depending on what events or actions take place. Ok, let's go ad- venturing. __________________ / 7.1 Depon Road /____________________________________________________________ ------------------ This is your introduction to this world. There aren't a whole lot of threats to deal with in this area. - You will first be assaulted by eight plants. Usually an attack is powerful enough to take out two in one hit. - Depending on how fast you move through this area, you may also encounter lizards and lizards with clubs. ______________ / 7.2 Castle /________________________________________________________________ -------------- The castle area consists of two subareas. It is in these areas that you will encounter a big variety of enemies. +--------------------------+ | 7.2.1 Horseman's Forest | +--------------------------+ Your character will be on horseback for this area. The major threats are mounted soldiers and archers. In addition, fallen logs will be scattered on the road also for you to jump. - The soldiers and archers are pretty easy to deal with. Just make sure you don't get in the line of fire of the archers since their arrows can cause your character some pain. The soldiers just swing their swords and attempt to hit your character. - You can use your mount as a weapon in addition to the attack your character makes. If you can bump one of the enemy riders on their mount, it will then only take one hit, instead of two, to knock them down. - When you see this character: "!", it means that get prepared to jump. If you fail to jump, your mount will stumble and your character will take damage. - There will be 20 mounted archers and soldiers for your character to deal with. +-------------------------------------------+ | 7.2.2 The Enchanted Castle of Zananstaff | +-------------------------------------------+ - You will first run into natives and priest before you even cross the bridge. They are easy to deal with, plus, if you're playing as Rastan, you will grab some and throw them. - Continue down the corridor and you will be attacked by mummies and soldiers. - Go up the stairs and attack the door to break it down. More enemy awaits, mostly soldiers and lizard soldiers. - Make sure you break open the barrels since you can get either Arms of Fire or Thunder. They help greatly in thinning the enemy ranks. - You will soon come upon an area that has three gaps bordered by three thin platforms. Be careful crossing over this area. In addition, birds holding rocks will appear to make your trip even more perilous. - Jump on the chain and ride it to the top. Swing your sword before getting off the chain to take care of anybody too close to your landing spot. - Continue down this path until you get to the end. The floor will collapse and you will deal with the Area Guard: King Zananstaff. - When you defeat King Zananstaff, you will get the "Crown of Ishulin". This crown gives your character extra power in attacks. ____________ / 7.3 Tower /__________________________________________________________________ ------------ The tower area consists of two subareas. +--------------------+ | 7.3.1 Wind Canyon | +--------------------+ In this subarea, you will be a dragon rider. Major threats are just the mounted soldiers who try to knock you off your dragon. - The soldiers are real easy to deal with in this subarea. You have a lot of room to move about and you should be able to knock them off their mounts with little trouble. - Use your mount as a weapon. If a soldier is coming under your character, just bring your mount on top of him. +-----------------------------------+ | 7.3.2 Mahadidekaradi Spiral Tower | +-----------------------------------+ - This battle basically has you battling your way up a huge tower. The usual enemies abound to prevent your getting any higher. - When you reach the top, the tower will catch on fire and Area Guard Pylex= Pylon will emerge to do battle. - When you defeat him, the "Moon Crystal is your reward. The crystal gives your character extra magic power. ______________ / 7.4 Palace /________________________________________________________________ -------------- The Palace area consists of two subareas. +-----------------------+ | 7.4.2 Ka Fa Mountain | +-----------------------+ You will start this level by sliding down a huge mountain. To make your slide even more fun, boulders and chasms will be in your way. - Use the boulders to your advantage. You will only encounter lizard soldiers in this subarea. They pack themselves together pretty tightly so the boulders usually damage three or four of them. Makes your job a whole lot easier. - When you see this character: "!", get ready to jump over a chasm. If you don't, then it's goodnight to your character. - After getting to the bottom of the mountain, you will have to deal with a few lizards until you get to the Area Guard. - When you defeat Finsternis, you will advance to the next subarea. +-------------------------------------------+ | 7.4.3 Palace of the Black Demon Religion | +-------------------------------------------+ This subarea has a lot of floor level traps. These traps are spears or blades coming in and out of the lower part of the wall. - All manner of enemies will attack your character. You do, though, have extra help. This help is in the form of the traps that are along the floor. Cause your enemies to stay in those trapped areas and you won't have to do much in the way of killing them. - By that same thought, don't get caught in these traps. They will drain your energy very quickly if you are getting hit by two to three at a time. - You will go down two sets of chains to make it to the Area Guard Desmostylus. - Once you have cleared out the Area Guard, your reward is "Brave Geran's Necklace". This necklace gives your character extra speed. ____________ / 7.5 Ship /__________________________________________________________________ ------------ This area consists of two subareas. +-------------------------------+ | 7.5.1 Harbor Village of Peslo | +-------------------------------+ - There are a lot of barrels and crates in this area. Make sure you break into all of them since there are a lot of good things to be had. - The usual enemies are around to make your life more interesting. Deal with them accordingly. - You will eventually come onto a pier. This is where you will battle the Area Guard Pas=De=Deux. - When you have eliminated the Area Guard you will head to the next subarea. +-------------------------------+ | 7.5.2 Pirate Ship Southernkid | +-------------------------------+ - When you enter the ship, the floor will be covered with water. The big threat here are the sharks. They tend to not only attack in the water, but they also fly out of the water to attack. - Once you go up the chains to the next deck, the enemies will be the ones you have gotten used to battling. Be wary of holes in the deck since your character will have to jump over them. - Go up another chain and continue to battle toward the end of the ship. - When you make it to the end of the ship, part of the deck will collapse and the next Area Guard, Giffkrake will be there to greet your character. - Defeat him and your reward is "The Horenon Daiamond Image". This gives your character increased protection. __________________________________ / 7.6 The Temple of Gulestopalis /____________________________________________ ---------------------------------- After realizing that your character still needs the Treasure of Depon, your character embarks on a journey to the final conflict. - You will encounter light resistance as you get to the Area Guard Lord Luderkawn. - After defeating him, a volcano erupts destroying the area. Your characters sail off into the sunset. **************** ******************************** U N I T IV ********************************* **************** +================+ | 8. CONCLUSION |============================================================= +================+ I had always been a fan of Rastan when it came out in 1987. When I first saw this game, it seemed that Rastan had a worthy sequel. Granted, it was still hack and slash. The worlds, though, were large and it could keep you busy for quite a while even though the game did have a conclusion. It was the adventure of getting to that conclusion that made this game fun to play. Unfortunately, it is very rare to find this machine anywhere. However, through the miracle of emulation, a whole new generation is realizing what we "old" folks enjoyed those many years ago. In addition, www.shockwave.com is bringing many of these classic games back. Check out their site to see what ones are there. I hope this guide helps you in being able to get the most amount of gameplay for this game. If you do have other ideas or thoughts, please e-mail me and share them. Who knows, maybe I'll start a Q&A Chapter in this guide if enough people ask the same questions. Anyway, thank you again for reading this guide. To see other FAQ's I have written please go to: http://www.gamefaqs.com/features/recognition/32691.html ~~~ No trees were harmed in the making of this FAQ ~~~