=================================================================== S u p e r R o b o t W a r s: O r i g i n a l G e n e r a t i o n s SRW: OGs FAQ/Walkthrough Version 1.0 Written by RPGZero (Steven Ramdas [dggx3moonlight@aol.com]) =================================================================== 1. Introduction 2. Gameplay 2.1. Controls 2.2 Menus 3. Twin Battle System 4. Units and Weapons 4.1. Units 4.2. Optional Weapons 4.3. Attachable Parts 4.4. Bullet Materials 5. Pilots 5.1. Skill List 5.2. Seishin List 5.3. Pilot List 6. Walkthrough 6.1. Original Generation 6.1.1. Original Generation: Kyosuke Route 6.1.2. Original Generation: Ryussei Route 6.2. Original Generation 2 6.3. Original Generation 2.5 7. Secrets 8. Frequently Asked Questions 9. Other 9.1. Contact Information 9.2. Special Thanks 9.3. Copyright Information =========================================================== 1. Introduction =========================================================== Hello, welcome to my FAQ for Super Robot Taisen: Original Generations. This is my first FAQ for an SRW game (most of my work has been on G-Generation games) and I hope it can help everyone out there. Original Generations is somewhat of a remake. It takes the Gameboy Advance games "Original Generation' and "Original Generation 2" and compiles them into a console game filled with tons of extras. For those not familiar with Banpresto, they have become famous for their "Super Robot Wars" games that take robots from many different mecha anime series and pits them together into a turn based strategy game. The Original Generations series contain all original robots (as the name implies) created by Banpresto. This game is a complete haven for anyone who loves Banpresto's original robots. If you're beginning to go into withdrawal from being away from your game two minutes too long from reading this (possibly irrelevant) introduction, feel free to skip ahead to the section that would be of service. ^^; ---------------------------- Updates: ---------------------------- Version 1.00 The walkthrough has been assembled. It will need a clean up and a runthrough for me to fix everything. It should be finished after that. I may consider some other improvements on it, but i'm satisfied with its format for now. The unit section has been assembled. It needs a clean up and some additional data as well. The weapon section also needs a bit of cleaning up before its considered complete. The other sections for the most part are fairly complete. If i'm lucky, the next update will be the final version of the FAQ. It all depends on how hot i'm feeling. Also, for the pilots section, it's possible that the way I listed the skills may have come out lopsided. I noticed that the lists looked that way when I ported the FAQ into Wordpad (i've been doing the FAQ in Notepad). If it's the case that it looks lopsided, I will immediately pump out a version 2.0 with a fixed pilot section. Estimated Completion: 70% or so =========================================================== 2. Gameplay =========================================================== ----------------------------------------------------------- 2.1. Controls ----------------------------------------------------------- ---------------------------- Story intermission/text: ---------------------------- O: Next text/dialogue Hold R1 + O: Cycle through text/dialogue R1 + Start: Skip all text/dialogue Triangle: Bring up the backlog Square: If there is a keyword, you may up its database info L1/R1: If there is more than one keyword on screen, you can toggle between them. L2/R2: You may mark a keyword as read R3: Turn on or turn off auto text L3: Turn off auto text Backlog: Triangle: Move text up Hold R1 + Triangle: Cycle up through text Square: Move text down Hold R1 + Square: Cycle down through text ---------------------------- Map: ---------------------------- L Joystick/D-Pad: Move cursor L3: Mark a red square on the map Move R Joystick up and down: Zoom in/out or pan up/down Move R Joystick left and right: Switch camera angle R3: Switch between controls for zoom in/out and pan up/down Select: Tips on controls Start: Switch map to overhead ("classic SRW") mode O (while not selecting a unit): Bring up the menu O (while selecting a unit): Bring up the possible abilities of that unit X (while not selecting a unit): Environment analysis of that area X (while selecting a unit): Bring up the Status subscreen for that unit R1/L1 (while on the Status screen): Toggle between data for that unit R2/L2 (while on Status screen): Toggle between environment analysis and special properties of that unit R1/L1: Toggle between player units R2/L2: Toggle between enemy units Triangle (while not selecting a unit): Show/remove morale of all units on the map (or specially assigned function) Square (while not selecting a unit): Show/remove "Twin" icon from units that are in twin battle squads (or specially assigned function) Triangle (while selecting a unit): Transform (or specially assigned function) Square (while selecting a unit: Switch a unit from main to sub in a squad (or specially assigned function) *Note: Check the Custom Functions/Actions menu to see what you may switch these functions to if you wish. ----------------------------------------------------------- 2.2. Menus ----------------------------------------------------------- ---------------------------- Map Menu: ---------------------------- When you are on the map and click "O", this menu will come up: End Turn Search Unit List Mission Details Battle Statistics System Save Detailed: -End Turn: You may end your turn and begin the enemy phase -Search: You may search for units or pilots with certain attributes. Hit R1/L1 to toggle between the three types of attributes you can search for: Seishin: There is a list of all the seishins and twin battle seishins. By clicking on one, you may search for a list of pilots you have that seishin. Skills: There is a list of skills. By clicking on one, you may search for a list of pilots who have those skills. Special Unit Skills: There is a list of a variety of abilities a certain unit may have. By clicking on one, you may search for a unit that has that ability. -Unit List: You may view all of your units here. O: Find the unit you are selecting on the map Triangle: Go to the status screen of that unit Square: Switch between viewing units as twin battle units and single units D-Pad/L Joystick/R1/L1: Toggle between units R2/L2: Toggle between data for these units. -Mission Details: You may view the winning conditions, losing conditions and skill point requirements here. -Battle Statistics -System: This is the options menu. Page 1: -Custom Functions/Actions: Triangle and Square have default functions on the map. Using this menu, you may switch their function. Map Actions (left columns): Switch Triangle or Square to do one of the following: -End Turn -Search -Bring up the unit list -Save -Speed up the cursor movement by holding the selected button -Toggle team color on or off -Show morale on or off (Default for Triangle) -Turn twin unit icon on or off (Default for Square) -No Function Unit Actions (right columns): Switch Triangle or Square to do one of the following: -Transform (Default for Triangle) -Unit Info -Seishin List -Bring up data screen -Switch unit in a square from main to sub (Default for Square) -No Function -BGM Priority: Set the BGM selection to the pilot's theme song, the unit's theme song, or to all units -Change Pilot or Unit BGM -Change the BGM for all units -Switch to BGM after battle encounters to remain on or to go go back to the map music. -Grid: Turn it on or off -Cursor Movement: Screen or Map -Cursor --- -Camera Angle Changing: Turn by 90 degrees or free movement Page 2: -Stereo: Stereo/Mono -Dualshock: On or Off -BGM Volume: Switch it from Minimum to Maximum -Quick Save: On or Off -Save: You may use the quick save function here. ---------------------------- Intermission Menu: ---------------------------- Before every stage, you will be taken to the intermission menu: Status: Pilot Data Unit Data Search Custom: Pilot Training Upgrade Units Upgrade Weapons Equip Weapons Parts: Optional Parts Change Unit Frames System: System Data Proceed to the Next Stage Status: -Pilot Data -Unit Data -Search: You may search for units or pilots with certain attributes. Hit R1/L1 to toggle between the three types of attributes you can search for: Seishin: There is a list of all the seishins and twin battle seishins. By clicking on one, you may search for a list of pilots you have that seishin. Skills: There is a list of skills. By clicking on one, you may search for a list of pilots who have those skills. Special Unit Skills: There is a list of a variety of abilities a certain unit may have. By clicking on one, you may search for a unit that has that ability. Custom: -Pilot Training -Upgrade Units -Upgrade Weapons -Equip Weapons: You may do a number of things here: Equip Weapons: Attack optional weapons to a unit. Bullet System: -Attach Bullet to weapon -Create a bullet -Change Pilots Parts: -Optional Parts -Change Unit Frames System: -System: -Stereo: Stereo/Mono -Dualshock: On or Off -BGM Volume: Switch it from Minimum to Maximum -Quick Save: On or Off Data: -Save -Load -Proceed to the Next Stage =========================================================== 3. Twin Battle System =========================================================== This is the latest addition to the SRW games. For veterans, this is basically a combination of the squad system and MX's version of the support attack system. The twin battle system allows two units to form a squad. A squad is indicated by a unit on the map having "TWIN" spelt in large neon green letters float over them. ---------------------------- Conditions for use: ---------------------------- In order to use the twin battle system, each unit must have 110 morale. Of course, battleships may not use the system. If the two units are next to each either (either adjacent or diagonally) the "Combine" command will appear, highlighted in purple on the menu. Select that for the two units to become a squad. If the two units you want to become a squad are not next to each other, you may move one next to the other. The purple-highlighted combine command will appear. If you combine this way, however, note that the turn will end for those two units. ---------------------------- Details: ---------------------------- The head unit in the squad will be known as the "Main" unit of the twin battle squad. The second unit will be known as the "Sub". The unit that initiated the combining of the two units into a squad will automatically become the main. You may switch the Main and the Sub back and forth as you'd like as long as their turn has not ended. Like in Alpha 2 and 3's squad system, the Sub member of the twin battle squad will gain less experience and less PP unless they have the "Learning" skill. ---------------------------- Attacking: ---------------------------- When you select "Attack", your main unit's attack list will come up. After selecting their attack, you may choose if you want the sub to attack, guard, or dodge. If the squad is facing a single opponent, both units will attack it. If your squad is attacking another squad, you can choose to initiate a focused attack where they both attack the Main unit of the enemy squad or the Sub unit of the enemy squad. If they both attack the Main unit, your Main will do 100% damage while the Sub does 65% of their normal damage. If the focus both attacks on the Sub, then your Main unit will do 65% of their normal damage and the Sub unit will do 100% damage. If the Main or Sub has the Focus Attack skill, they will do 20% more damage when in a position to do only 65%. Instead of doing a focused attack, you may instead have the two members of your squad attack their corresponding enemies. Your Main unit will attack the enemy Main unit and your Sub unit will attack the enemy Sub unit. If you use an ALL or ALLW attack, then the Sub can only use an ALL or ALLW attack as well. Otherwise, the Sub cannot attack. Note that the skill Hit and Away will work for the squad as long as the one who has it is the Main member. ---------------------------- Seishins: ---------------------------- Everyone has a twin battle seishin of some sort. These obviously only work when you are in a squad and will take SP from both members. Also, certain normal seishins will take effect on both units in the squad. These include: -Accelerate -Direct Hit -Great Effort -Aid -Lucky -Bless If you use one of these seishins before becoming a squad, then they will take effect on both members. Note that if you Separate the squad and did not make use of the effects, then the unit that originally had it will retain it, but the other squad member will not. ---------------------------- Bonuses: ---------------------------- Every unit has a type designation. When you put two units in a squad, they will gain a bonus depending on the type: General (Star): +5% to accuracy and evasion Melee (Sword): +5% damage wih melee weapons Shooting (Gun): +5% damage with ranged weapons Telekinesis (Multi-pointed star): +5% damage with Telekinesis weapons Aiming (Crosshair): +5% accuracy rate Speed (Running Man): +5% evasion rate Defense (Shield): +5% armor rate When you make a squad where both units are of the same type, they will instead gain the following bonuses: General: +5% damage to melee and ranged weapons, +10% to accuracy and evasion Melee: Movement +1 Shooting: Range +1 Telekinesis: Telekinesis Level +1 Aiming: +50% critical hit rate Speed: Both units gain the Bunshin ability Defense: Barrier damage negation +200 ---------------------------- Enemy Use: ---------------------------- The enemy will use the twin battle system, however, they aren't very smart in their awareness of it. ^^ Basically, once you hit 1/4 way into the game, units will begin to appear in squads. Enemy units will not squad up on the map at any time, however. =========================================================== 4. Units, Weapons, and Parts =========================================================== ----------------------------------------------------------- 4.1. Units ----------------------------------------------------------- This section has taken a lot of time and effort. ^^ Right now, it's still under heavy construction as I am missing a few units. Also, since I started this when I had 10 bar upgrades, a lot of these upgrades go up to their 10-bar limit. In some cases, i've already included the 15 bar upgrades. I hope to get this section done very soon! For now, here is the 75% complete unit section: ----------------------------------------------------------- ATX Team ----------------------------------------------------------- ---------------------------- Alt Eisen ---------------------------- Default Pilot: Kyosuke Nanbu Games Available: OG1, OG2 Terrain Rating: ASBA Movement: 6 Size: M Special Abilities: Beam Coat Unit Type: Melee HP: 4200 (4410 - 4260 - 4830 - 5040 - 5250 - 5460 - 5670 - 5880 - 6090 - 6300) EN: 120 (132 - 144 - 156 - 168 - 180 - 192 - 204 - 216 - 228 - 240) Mobility: 95 (99 - `04 - 109 - 114 - 118 - 123 - 128 - 133 - 137 - 142) Armor: 1500 (1575 - 1650 - 1725 - 1800 - 1875 - 1950 - 2025 - 2100 - 2175 - 2250) Weapons: Heat Horn: Type: Melee Range: 1 Terrain: DABA Data: P, +40 accuracy, +40 critical hit Damage: 2500 (2600 - 2700 - 2800 - 3000 - 3200 - 3400 - 3600 - 3800 - 4100 - 4400) 3-Barrel Machinegun: Type: Range Range: 1-4 Terrain: AAAA Data: P, +30 accuracy, +10 critical, 10 ammo Damage: 2700 (2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3800 - 4000 - 4300 - 4600) Revolver Stake: Type: Melee Range: 1-3 Terrain: AAAA Data: P, +10 accuracy, +35 critical hit, 6 ammo Damage: 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 5300 - 5600) Square Claymore: Type: Melee Range: 1-2 Data: ALL, +50 accuracy, +50 critical hit, 4 ammo, 110 morale requirement Damage: 4200 (4300 - 4400 - 4500 - 4700 - 4900 - 5100 - 5300 - 5500 - 5800 - 6100) Kirifuda: Type: Melee Range: 1 Terrain: DSSS Data: +40 accuracy, +45 critical hit, 1 ammo, 130 morale requirement Damage: 5700 (5800 - 5900 - 6000 - 6150 - 6300 - 6450 - 6650 - 6850 - 7050 - 7300) ---------------------------- Alt Eisen Nacht/OG2/2.5 Alt Eisen ---------------------------- Default Pilot: Kyosuke Nanbu Games Available: OG2, OG2.5 Terrain Rating: ASAS Movement: 6 Size: M Special Abilities: Beam Coat Unit Type: Melee HP: 4200 (4410 - 4260 - 4830 - 5040 - 5250 - 5460 - 5670 - 5880 - 6090 - 6300) (6384 - 6468 - 6552 - 6636 - 6720) EN: 120 (132 - 144 - 156 - 168 - 180 - 192 - 204 - 216 - 228 - 240) (244 - 249 - 254 - 259 - 264) Mobility: 95 (99 - `04 - 109 - 114 - 118 - 123 - 128 - 133 - 137 - 142) (144 - 146 - 147 - 150 - 152) Armor: 1500 (1575 - 1650 - 1725 - 1800 - 1875 - 1950 - 2025 - 2100 - 2175 - 2250) (2280 - 2310 - 2340 - 2370 - 2400) Weapons: 3-Barrel Machinegun: Type: Range Range: 2-4 Data: P, +30 accuracy, +10 critical, 10 ammo Damage: 2300 (2400 - 2500 - 2600 - 2800 - 3000 - 3200 - 3400 - 3600 - 3900 - 4200) (4400 - 4600 - 4800 - 5000 - 5200) Heat Horn: Type: Melee Range: 1 Data: P, +40 accuracy, +40 critical hit Damage: 2400 (2500 - 2600 - 2700 - 2900 - 3100 - 3300 - 3500 - 3700 - 4000 - 4300) (4500 - 4700 - 4900 - 5100 - 5300) Revolver Stake: Type: Melee Range: 1-3 Data: P, +10 accuracy, +35 critical hit, 6 ammo Damage: 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 5300 - 5600) (5800 - 6000 - 6200 - 6400 - 6600) Square Claymore: Type: Melee Range: 1-2 Data: ALL, +50 accuracy, +50 critical hit, 4 ammo, 110 morale requirement Damage: 4200 (4300 - 4400 - 4500 - 4700 - 4900 - 5100 - 5300 - 5500 - 5800 - 6100) (6300 - 6500 - 6700 - 6900 - 7100) Kirifuda: Type: Melee Range: 1 Data: +40 accuracy, +45 critical hit, 1 ammo, 130 morale requirement Damage: 5200 (5300 - 5400 - 5500 - 5650 - 5800 - 5950 - 6150 - 6350 - 6550 - 6800) (7000 - 7200 - 7400 - 7600 - 7800) ---------------------------- Alt Eisen Riese ---------------------------- Default Pilot: Kyosuke Nanbu Games Available: OG2, OG2.5 Terrain Rating: ASAS Movement: 7 Size: M Special Abilities: Beam Coat Unit Type: Melee HP: 5500 (5775 - 6050 - 6325 - 6600 - 6875 - 7150) (7425 - 7700 - 7975 - 8250) EN: 130 (143 - 165 - 169 - 182 - 195 - 208 - 221 - 234) (247 - 260) Mobility: 110 (115 - 121 - 126 -132 - 137 - 143 - 148 - 154) (159 - 165) Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250 - 2340 - 2430) (2520 - 2610 - 2700) Weapons: 5 Barrel Machinegun: Type: Range Range: 2-4 Terrain: AAAA Data: +30 accuracy, +10 critical hit, 15 ammo Damage: 2700 (2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3800 - 4000 - 4300 - 4600) Plasma Horn: Type: Melee Range: 1 Terrain; BABA Data: P, +40 accuracy, +40 critical Damage: 2800 (2900 - 3000 - 3100 - 3300 - 3500 - 3700 - 3900 - 4100 - 4400 - 4700) Revolver Bunker: Type: Melee Range: 1-3 Terrain: AABA Data: P, +10 accuracy, +35 critical hit, 6 ammo Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900) Avalanche Claymore: Type: Melee Range: 1-4 Terrain: AAAA Data: +50 accuracy, +50 critical hit, 8 ammo, 110 morale requirement Damage: 4800 (4900 - 5000 - 5100 - 5300 - 5500 - 5700 - 5900 - 6100 - 6400 - 6700) Aerial Claymore: Type: Melee Range: 1 Terrain: ASAS Data: +40 accuracy, +45 critical hit, 2 ammo, 130 morale requirement Damage: 5800 (5900 - 6000 - 6100 - 6250 - 6400 - 6550 - 6750 - 6950 - 7150 - 7400) ---------------------------- Weiss Ritter ---------------------------- Default Pilot: Excellen Browning Games Available: OG1, OG2 Terrain Rating: Base HP: 4000 (4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 5800 - 6000) (6080 - 6160 - 6240 - 6320 - 6400) EN: 100 (110 - 120 - 130 - 140 - 150 - 160 - 170 - 180 - 190 - 200) (204 - 208 - 212 - 216 - 220) Mobility: 125 (131 - 137 - 143 - 150 -156 - 162 - 168 - 175 - 181 - 187) (190 - 192 - 195 - 197 - 200) Armor: 900 (945 - 990 - 1035 - 1080 - 1125 - 1170 - 1215 - 1260 - 1305 - 1350) (1368 - 1386 - 1404 - 1422 - 1440) Weapons: Split Missiles: Type: Range Range: 1-5 Terrain: BAAA Data: +45 accuracy, +30 critical hit,12 ammo Damage: 2200 (2300 - 2400 - 2600 - 2800 - 3000 - 3300 - 3600 - 3900 - 4300 - 4700) (4900 - 5100 - 5300 - 5500 - 5700) 3-Barrel Beam Cannon: Type: Range Range: 1-4 (OG1), 1-3 (OG2) Terrain: ABDS Data: P, B, +40 accuracy, +20 critical hit Damage (OG1): 2700 (2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3900 - 4200 - 4500 - 4900) Damage (OG2): 2400 (2500 - 2600 - 2700 - 2900 - 3100 - 3300 - 3600 - 3900 - 4200 - 4600) (4800 - 5000 - 5200 - 5400 - 5600) Oxtongue Launcher E: Type: Range Range: 4-7 Terrain: ABDS Data: B, ALLW, +35 accuracy, +0 critical hit, 15 EN Damage (OG1): 3400 (3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900 - 5200 - 5600) Damage (OG2): 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4700 - 5000 - 5300 - 5700) (5900 - 6100 - 6300 - 6500 - 6700) Oxtongue Launcher B: Type: Range Range: 2-5 Terrain: AAAS Data: +30 accuracy, +20 critical hit, 7 ammo Damage: 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 4900 - 5100 - 5400 - 5700) (5900 - 6100 - 6300 - 6500 - 6700) Oxtongue Launcher W: Type: Range Range: 3-6 Terrain: SBBS Data: +40 accuracy, +30 critical hit, 110 morale requirement (OG1), 130 morale requirement (OG2) Damage: 4500 (4600 - 4700 -4800 - 4950 - 5100 - 5250 5450 - 5650 - 5850 - 6100) (6300 - 6500 - 6700 - 6900 - 7100) ---------------------------- Rein Weiss Ritter ---------------------------- Default Pilot: Excellen Browning Games Available: OG2, OG2.5 Terrain Rating: SACS Movement: 8 Size: M Special Abilities: Beam Coat, HP Regen (Small) Unit Type; Shooting HP: 5100 (5355 - 5610 - 5865 - 6120 - 6375 - 6630 - 6885 - 7140) (7395 - 7650) EN: 140 (154 - 168 - 182 - 196 - 210 - 224 - 238 - 252) (266 - 280) Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168) (175 - 181 - 187) Armor: 1100 (1155 - 1210 - 1265 - 1320 - 1375 - 1430 - 1485 - 1540 - 1595 - 1650) Split Missile: Type: Range Range: 1-5 Terrain: BAAA Data: +45 accuracy, +40 critical hit, 12 ammo Damage: 2800 (2900 - 3000 - 3200 - 3400 - 3600 - 3900 - 4200 - 4500 - 4900 - 5300) 3 Barrel Beam Cannon: Type; Range Range: 1-4 Terrain: ABDS Data: P, +40 accuracy, +20 critical hit, 10 ammo Damage: 3300 (3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4500 - 4800 - 5100 - 5500) Howling Launcher E: Type: Range Range: 3-8 Terrain: ABDS Data: B, ALLW, +35 accuracy, +0 critical hit, 20 EN Damage: 4100 (4200 - 4300 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 5700 - 6000) Howling Launcher B: Type: Range Range: 2-7 Terrain; AAAS Data: +30 accuracy, +20 critical hit, 8 ammo Damage: 4300 (4400 - 4500 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 5900 - 6200) Howling Launcher X: Type: Range Range: 1-8 Terrain: ABDS Data: +40 accuracy, +30 critical hit, 50 EN, 130 morale requirement Damage: 5100 (5200 - 5300 - 5400 - 5600 - 5800 - 6000 - 6300 - 6600 - 6900 - 7300) Attached: Neo Plasma Cutter ----------------------------------------------------------- R-Series/SRX Team ----------------------------------------------------------- ---------------------------- R-1 ---------------------------- Default Pilot: Ryussei Date Terrain Rating: ASBA Movement: 6 Size: M Special Abilities: Nendou Field, Transform, Combine Unit Type: Telekinesis OG1 Version: HP: 4000 (4200 - 4400 - 4600 . . . 6000) EN: 130 (143 - 156 - 169 - 182 - 195 - 208 - 221 - 234 - 247 - 260) Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 175 - 181 - 187) Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 1740 - 1800) OG2 Version: HP: 3800 (3990 - 4180 - 4370 - 4560 - 4750 - 4940 - 5130 - 5320 - 5510 - 5700) EN: ( - - - 168 - 180 - 192 - 204 - 216 - 228 - 340) Mobility: ( - - - - 143 - 149 - 155 - 161 - 166 - 172) Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 1740 - 1800) Vulcan Gun: Type: Range Range: 1 Terrain: AAAA Data: P, +40 accuracy, +20 critical hit, 20 ammo Damage (OG1): 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 3300 - 3700) Damage (OG2/2.5): 1000 (1100 - 1200 - 1400 - 1600 - 1800 - 2100 - 2400 - 2700 - 3100 - 3500) T-Link Knuckle: Type: Melee Range: 1 Terrain: AABA Data: P, +35 accuracy, +40 critical hit, 10 EN, 110 morale requirement, Telekinesis Level 2 requirement Damage (OG1): 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 4900 - 5100 - 5400 - 5700) Damage: 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 5300 - 5600) T-Link Sword: Type: Melee Range: 2-4 Terrain: ASBS Data: P, +20 accuracy, +10 critical hit, 25 EN, 115 morale requirement, Telekinesis Level 3 requirement Damage (OG2/2.5): 4400 (4500 - 4600 - 4700 - 4850 - 5000 - 5150 - 5350 - 5550 - 5750 - 6000) Attached Weapons: Cold Metal Knife G Revolver Boosted Rifle (OG2) ---------------------------- R-Wing ---------------------------- Default Pilot: Ryussei Date Terrain Rating: SBBA Movement: 8 Size: M Special Abiilties: Nendou Field, Transform, Combine Unit Type: Evasive OG1 Version: HP: 4000 (4200 - 4400 - 4600 . . . 6000) EN: 130 (143 - 156 - 169 - 182 - 195 - 208 - 221 - 234 - 247 - 260) Mobility: 135 (141 - 148 - 155 - 162 - 168 - 175 - 182 - 189 - 195 - 202) Armor: 1100 (1155 - 1210 - 1265 - 1320 - 1375 - 1430 - 1485 - 1540 - 1595 - 1650) OG2 Version: HP: 3800 (3990 - 4180 - 4370 - 4560 - 4750 - 4940 - 5130 - 5320 - 5510 - 5700) EN: ( - - - 168 - 180 - 192 - 204- 216 - 228 - 240) Mobility: ( - - - - 156 - 162 - 168 - 175 - 181 - 187) Armor: 1100 (1155 - 1210 - 1265 - 1320 - 1375 - 1430 - 1485 - 1540 - 1595 - 1650) Homing Missile: Type; Range Range: 2-8 Terrain: SABS Data: +50 accuracy, +0 critical hit, 6 ammo Damage: 2350 (2450 - 2550 - 2650 - 2850 - 3050 - 3250 - 3550 - 3850 - 4150 - 4550) G Revolver Cannon: Type; Range Range: 1-4 Terrain; SABA Data: P, +30 accuracy, +10 critical hit, 12 ammo Damage: 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4200 - 4500 - 4800 - 5200) ---------------------------- R-2 ---------------------------- Default Pilot: Raidese F. Branstein Terrain Rating: AABA Movement: 5 Size: M Special Abilities: AB Field Unit Type: Aiming HP: 4300 (4515 - 4730 - 4945 - 5160 - 5375 - 5590 - 5805 - 6020 - 6235 - 6450) EN: 200 (220 - 240 - 260 - . . . 400) Mobility: 105 (110 - 115 - 120 - 126 - 131 - 136 - 141 - 147 - 152 - 157) Armor: 1500 (1575 - 1650 - 1725 - 1800 - 1875 - 1950 - 2025 - 2100 - 2175 - 2250) Weapons: Vulcan Gun: Type: Range Range: 1 Terrain: AAAA Data: P, +40 accuracy, +20 critical hit Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 3300 - 3700) Wired Beam Chakram: Type: Range Range: 2-4 Terrain: AACA Data: P, +35 accuracy, +40 critical hit, 10 EN Damage: 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 5300 - 5600) Attached Weapons: Beam Sword Magna Beam Rifle ---------------------------- R-2 Powered ---------------------------- Default Pilot: Raidese F. Branstein Terrain Rating: AABA Movement: 5 Size: M Special Abilities: AB Field, Combine Unit Type: Aiming OG1 Version: HP: 4700 (4935 - 5170 - 5405 - 5640 - 5875 - 6110 - 6345 - 6580 - 6815 - 7050) EN: 200 (220 - 240 - 260 - 280 - 300 - . . . 400) Mobility: 105 (110 - 115 - 120 - 126 - 131 - 136 - 141 - 147 - 152 - 157) Armor: 1600 (1680 - 1760 - 1840 - 1920 - 2000 - 2080 - 2160 - 2240 - 2320 - 2400) OG2 Version: HP: 4600 (4830 - 5060 - 5290 - 5520 - 5750 - 5980 - 6210 - 6440 - 6670 - 6900) (6992 - 7084 - 7176 - 7268 - 7360) EN: 170 (187 - 204 - 221 - 238 - 255 - 272 - 289 - 306 - 323 - 340) (346 - 353 - 360 - 367 - 374) Mobility: 100 (105 - 110 - 115 - 120 - up to 150) (152 - 154 - 156 - 158 - 160) Armor: 1700 (1785 - 1870 - 1955 - 2040 - 2125 - 2210 - 2295 - 2380 - 2465 - 2550) (2584 - 2618 - 2652 - 2686 - 2720) Vulcan Gun: Type: Range Range: 1 Terrain: AAAA Data: P, +40 accuracy, +20 critical hit Damage (OG1): 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 3300 - 3700) Damage (OG2/2.5): 1000 (1100 - 1200 - 1400 - 1600 - 1800 - 2100 - 2400 - 2700 - 3100 - 3500) (3700 - 3900 - 4100 - 4300 - 4500) Beam Chakram: Type: Range Range: 2-4 (OG1), 2-5 (OG2) Terrain: AACA Data: P, +35 accuracy, +40 critical hit, 5 EN Damage (OG1): 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 5300 - 5600) Damage (OG2/2.5): 3200 (3300 - 3400 - 3500 - 3700 - 3900 - 4100 - 4300 - 4500 - 4800 - 5100) (5300 - 5500 - 5700 - 5900 - 6100) Hi-Zol Launcher (Burst): Type: Range Range: 1-7 Terrain: AACA Data: ALLW, B, +40 accuracy, +5 critical hit, 35 EN, 110 morale requirement Damage: 4500 (4600 - 4700 - 4800 - 4950 - 5100 - 5250 - 5450 - 5650 - 5850 - 6100) (6300 - 6500 - 6700 - 6900 - 7100) Hi-Zol Launcher (Normal): Type: Range Range: 2-9 Terrain: AACA Data: B, +30 accuracy, +15 critical hit, 35 EN, 110 morale requirement Damage: 4700 (4800 - 4900 - 5000 - 5150 - 5300 - 5450 - 5650 - 5850 - 6050 - 6300) (6500 - 6700 - 6900 - 7100 - 7300) Attached Weapons: Beam Sword (OG1 only) Magna Beam Rifle ---------------------------- R-3 ---------------------------- Default Pilot: Aya Kobayashi Terrain Rating: AACA Movement: 6 Size: M Special Abilities: Nendou Field Unit Type: Telekinesis HP: 3800 (3990 - 4180 - 4370 - 4560 - 4750 - 4940 - 5130 - 5320 - 5510 - 5700) EN: 120 (132 - 144 - 156 - 168 - 180 - 192 - 204 - 216 - 228 - 240) Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 175 - 181 - 187) Armor: 1100 (1155 - 1210 - 1265 - 1320 - 1375 - 1430 - 1485 - 1540 - 1595 - 1650) Vulcan Gun: Type: Range Range: 1 Terrain: AAAA Data: P, +45 accuracy, +20 critical hit, 20 ammo Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 3300 - 3700) Telekinesis Laser Cannon: Type; Range Range: 1-6 Terrain: AACA Data: ALL, +40 accuracy, +5 critical hit, 10 EN, Telekinesis Level 1 requirement Damage: 3300 (3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4400 - 4600 - 4900 - 5200) Strike Shield Type: Range Range: 2-7 Terrain: AAAS Data: +35 accuracy, +0 critical hit, 6 ammo, 105 morale requirement, Telekinesis Level 2 requirement Damage: 3900 (4000 - 4100 - 4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5500 - 5800) Attached Weapons: Beam Sword ---------------------------- R-3 Powered ---------------------------- Default Pilot: Aya Kobayashi Terrain Rating: SABS Movement: 7 Size: M Special Abilities: Nendou Field, Combine Unit Type: Telekinesis OG1: HP: 4500 (4725 - 4950 - 5175 - 5400 - 5625 - 5850 - 6075 - 6300 - 6525 - 6750) EN: 140 (154 - 168 - 182 - 196 - 210 - 224 - 238 - 252 - 266 - 280) Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175 - 182 - 188 - 195) Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 1885 - 1950) OG2: HP: 4700 (4935 - 5170 - 5405 - 5640 - 5875 - 6110 - 6345 - 6580 - 6815 - 7050) EN: ( - - - - - 224 - 238 - 252 - 266 - 280) Mobility: ( - - - 144 - 150 - 156 - 162 - 168 - 174 - 180) Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 1885 - 1950) Vulcan Gun: Type: Range Range: 1 Terrain; SAAA Data: P, +30 accuracy, +20 critical hit, 20 ammo Damage (OG1): 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 3300 - 3700) Damage (OG2/2.5): 1000 (1100 - 1200 - 1400 - 1600 - 1800 - 2100 - 2400 - 2700 - 3100 - 3500) Telekinesis Missile: Type: Range Range: 1-4 Terrain; SSAS Data: P, MAP, +30 accuracy, +0 critlca hit, 2 ammo, 110 morale requirement, Telekinesis Level 4 requirement (OG1), Telekinesis Level 1 requirement (OG2/2.5) Damage; 2200 (2250 - 2300 - 2350 - 2400 - 2500 - 2600 - 2700 - 2800 - 2900 - 3000) Damage: 2900 (2950 - 3000 - 3050 - 3100 - 3200 - . . . 3700) Telekinesis Laser Cannon: Type: Range Range: 1-6 Terrain: SACA Data: +40 accuracy, + 5 critical hit, 10 EN, Telekinesis Level 1 requirement Damage: 3300 (3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4400 - 4600 - 4900 - 5200) Strike Shield: Type: Range Range: 2-7 Terrain: SACA Data: +35 accuracy (OG1), +40 accuracy (OG2/2.5), +0 critical hit (OG1), +5 critical hit (OG2/2.5), 6 ammo, 105 morale requirement, Telekinesis Level 2 requirement (OG1), Telekinesis Level 1 requirement (OG2/2.5) Damage (OG1): 3900 (4000 - 4100 - 4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5500 - 5800) Damage (OG2/2.5): 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900) Attached Weapons: Beam Sword ---------------------------- R-Gun ---------------------------- Default Pilot: Viletta Badam, Katina Tasark Terrain Rating: AABA Movement: 6 Size: M Special Abilities: Nendou Field Unit Type: Telekinesis HP: 3800 (3990 - 4180 - 4370 - 4560 - 4750 - 4940 - 5130 - 5320 - 5510 - 5700) EN: 250 (275 - 300 - 325 - 350 - . . . 500) Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 175 - 181 - 187) Armor: 1500 (1575 - 1650 - 1725 - 1800 - 1875 - 1950 - 2025 - 2100 - 2175 - 2250) Vulcan Gun: Type: Range Range: 1 Terrain: AAAA Data: P, +30 accuracy, +20 critical hit, 20 ammo Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 3300 - 3700) Beam Katar Sword: Type: Melee Range: 1 Terrain: AABA Data: P, +40 accuracy, +10 critical hit, 10 EN Damage: 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900) Metal Genocider: Type: Range Range: 3-9 Terrain: AABA Data: ALL, +40 accuracy, +15 critical hit, 50 EN, 130 morale requirement Damage: 4800 (4900 - 5000 - 5100 - 5250 - 5400 - 5550 - 5750 - 5950 - 6150 - 6400) Attached Weapons: Twin Magna Rifle ---------------------------- R-Gun Powered ---------------------------- Default Pilot: Mai Kobayashi, Viletta Badam Terrain Rating: AABA Movement: 6 Size: M Special Abilities: Nendou Field Unit Type: Telekinesis HP: 3700 (3885 - 4070 - 4255 - 4440 - 4625 - 4810 - 4995 - 5180 - 5365 - 5550) (5624 - 5698 - 5772 - 5846 - 5920) EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324 - 342 - 360) (367 - 374 - 381 - 388 - 396) Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 175 - 181 - 187) (190 - 192 - 195 - 197 - 200) Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 1740 - 1800) (1824 - 1848 - 1872 - 1896 - 1920) Vulcan Guns: Type: Range Range: 1 Terrain: AAAA Data: P, +30 accuracy, +20 critical, 20 ammo Damage: 1100 (1200 - 1300 - 1500 - 1700 - 1900 - 2200 - 2500 - 2800 - 3200 - 3600) (3800 - 4000 - 4200 - 4400 - 4600) T-Link Boomerang: Type: Range Range: 1-3 Terrain: AABA Data: P, +35 accuracy, +25 critical hit, 10 EN, Telekinesis Level 1 requirement Damage: 3600 (3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4700 - 4900 - 5200 - 5500) (5700 - 5900 - 6100 - 6300 - 6500) Hi-Twin Launcher: Type: Range Range: 3-8 Terrain: ASCS Data: +40 accuracy, +15 critical hit, 40 EN, 120 morale requirement Damage: 4700 (4800 - 4900 - 51000 - 5150 - 5300 - 5450 - 5650 - 5850 - 6050 - 6300) (6500 - 6700 - 6900 - 7100 - 7300) Attached: Twin Magna Rifle R-Gun Powered's movement sucks. Give it a Tesla Drive and some sort of movement enhancer right away. . . . Now that the up front issue is out of the way, it would be a great idea to upgrade this unit with pride as iti s the weapon that will allow SRX to fire its wonderful hissatsu hou. This unit is worth fully ugprading to get the 20% energy bonus. ---------------------------- SRX ---------------------------- Default Pilot: Ryussei Date/Raidese F. Branstein/Aya Kobayashi Terrain Rating: SSAS Movement: 5 Size: L Special Abilities: Nendou Field, Separate Unit Type: Telekinesis OG1 Version: HP: 8500 (8925 - 9350 - 9775 - 10200 - 10625 - 11050 - 11475 - 11900 - 12325 - 12750) EN: 240 (264 - 288 - 312 - 336 - 360 - 384 - 408 - 432 - 456 - 480) Mobility: 90 (94 - 99 - 103 - 108 - 112 - 117 - 121 - 126 - 130 - 135) Armor: 1500 (1575 - 1650 - 1725 - 1800 - 1875 - 1950 - 2025 - 2100 - 2175 - 2250) OG2/2.5 Version: HP: 8200 (8610 - 9020 - 9430 - 9840 - 10250 - 10660 - 11070 - 11480 - 11890 - 12300) (12464 - 12628 - 12792 - 12956 - 13120) EN: 250 (275 - 3000 - 325 - 450 - . . . 500) (510 - 520 - 530 - 540 - 550) Mobility: 85 (89 - 93 - 97 - 102 - 106 - 110 - 114 - 119 - 123 - 127) (129 - 130 - 132 - 134 - 136) Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250 - 2340 - 2430 - 2520 - 2610 - 2700) (2736 - 2772 - 2808 - 2844 - 2880) Hi-Finger Launcher: Type: Range Range: 1-9 Terrain: AADA (OG1), AACA (OG2/2.5) Data: ALL, B, +30 accuracy, +0 critical hit, 10 ammo Damage (OG1): 3500 (3600 - 3700 - 3800 - 3950 - 4100 - 4250 - 4450 - 4650 - 4850 - 5100) Damage (OG2/2.5): 3900 (4000 - 4100 - 4200 - 4350 - 4500 - 4650 - 4850 - 5050 - 5250 - 5500) (5700 - 5900 - 6100 - 6300 - 6500) Gun Genocider: Type: Range Range: 3-8 Terrain: AACA Data: B, +35 accuracy, +20 critical hit, 10 EN, Telekinesis Level 3 requirement Damage (OG1): 3800 (3900 - 4000 - 4100 - 4250 - 4400 - 4550 - 4750 - 4950 - 5150 - 5400) Damage 9OG2/2.5): 4200 (4300 - 4400 - 4500 - 4650 - 4800 - 4950 - 5150 - 5350 - 5550 - 5800) (6000 - 6200 - 6400 - 6600 - 6800) Blade Kick: Type: Melee Range: 1-3 Terrain: AAAA Data: P, +40 accuracy, +20 critical hit, 15 EN (OG1), 25 EN (OG2/2.5) Damage: (OG1): 4200 (4300 - 4400 - 4500 - 4650 - 4800 - 4950 - 5150 - 5350 - 5550 - 5800) Damage (OG2/2.5): 4500 (4600 - 4700 - 4800 - 4950 - 5100 - 5250 - 5450 - 5650 - 5850 - 6100) (6300 - 6500 - 6700 - 6900 - 7100) Dominion Ball: Type: Range Range: 4-7 Terrain: AABA Data: +30 accuracy, +15 critical hit, 5 ammo, 120 morale requirement, Telekinesis Level 4 requirement (OG1) Telekinesis Level 3 requirement (OG2/2.5) Damage (OG1): 4900 (5000 - 5100 - 5200 - 5350 - 5500 - 5650 - 5850 - 6050 - 6250 - 6500) Damage (OG2/2.5): 5200 (5300 - 5400 - 5500 - 5650 - 5800 - 5950 - 6150 - 6350 - 6550 - 6800) (7000 - 7200 - 7400 - 7600 - 7800) Tengou Tenga Mutekigiri: Type: Melee Range: 1-3 Terrain: SSAS Data: P, +25 accuracy, +30 critical hit, 90 EN (OG1), 55 EN (OG2/2.5), 130 morale requirement, Telekinesis Level 5 (OG1), Telekinesis Level 3 requirement (OG2/2.5) Damage (OG1): 5800 (5900 - 6000 - 6100 - 6250 - 6400 - 6550 - 6750 - 6950 - 7150 - 7400) Damage (OG2/2.5): 5900 (6000 - 6100 - 6200 - 6350 - 6500 - 6650 - 6850 - 7050 - 7250 - 7500) (7700 - 7900 - 8100 - 8300 - 8500) Tengou Tenga Nendou Bakusaiken: Type: Melee Range: 1 (OG1), 1-2 (OG2/2.5) Terrain: SSAS Data: P, +10 accuracy, +35 critical hit, 110 EN (OG1), 70 EN (OG2/2.5), 140 morale requirement (OG1), 130 morale requirement (OG2/2.5) Telekinesis Level 8 requirement (OG1), Telekinesis Level 4 requirement (OG2) Damage (OG1): 6800 (6900 - 7000 - 7100 - 7250 - 7550 - 7750 - 7950 - 8150 - 8400) Damage (OG2/2.5): 6500 (6600 - 6700 - 6800 - 6950 - 7100 - 7250 - 7450 - 7650 - 7850 - 8100) (8300 - 8500 - 8700 - 8900 - 9100) My first suggestion is switching out "Super Robot Spirits" as its theme for "Variable Formation". Congratulations, you are another step closer towards making this awesome game even more enjoyable. >_> SRX is sort of to OG2 what Ideon was to F Final, except OG2 isn't as threatening to the sanity as F Final was (unless you're on EX Hard). The combination attack between SRX and R-Gun Powered is a necessity to help make the game less of a pain. SRX's best attack will be what powers up the damage of the infamous Ichigei Hissatsu Hou, so feel free to stuff money into it. EN is obviously a good thing to stuff your money into as well. In fact, fully upgrading SRX is a great idea. Not only is it fairly cheap to do so, but SRX's unique full upgrade bonus is an extra item slot. This means you can stick an additional EN item in there or a Solar Panel (which is a lot better than just giving SRX a 10% EN bonus). The next issue is what other weapons are worth upgrading. Hi-Finger Launcher is an ALL attack so it's definitely worthy of your attention. Gun Genocider is made semi-useless by the fact you'll be countering with Dominion Ball more often (though I usually upgrade it because I think the attack is cool ^^). Blade Kick is SRX's only attack that doesn't cost a chunk of EN, so if you want to upgrade it, you can. Dominion Ball, like I mentioned before, is a very good idea to upgrade. As for SRX's weaker sword attack, the Mutekigiri, it's honestly a waste of time to upgrade. As for using SRX in battle . . . If you want the most out of this unit, always remember that you can separate it and attack with R-2 and R-3 first. This is useful when you're helping bury hordes of grunts, especially since both R-2 and R-3 have ALL attacks. After that, recombine and have Ryussei deal some damage. Also, never put disposable items to refill EN or SR on SRX itself. Instead, put them on the R-Machines. This way, you can Separate, use a tank to get a nice chunk of EN back or a pilot's full SP back, and then recombine. This makes the battle against Stern Regisseur MUCH easier. ---------------------------- ART-1 ---------------------------- Default Pilot: Ryussei Date Terrain Rating: ASBS Movement: 6 Size: M Special Abilities: Nendou Field, Transform Unit Type: Telekinesis HP: 4000 (4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400) (5600 - 5800 - 6000) EN: 150 (165 - 180 - 195 - 210 - 225 - 240 - 255) (270 - 285 - 300) Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175) (182 - 188 - 195) Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 1885) (1950) FUB: Telekinesis Weapons Damage +200 Weapons: Improved Vulcan Gun: Type: Range Range: 1 Terrain: AAAA Data: P, +40 accuracy, 20 critical, 20 ammo Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 3300 - 3700) Cold Metal Blade: Type: Melee Range: 1 Terrain: ASAA Data: P, +50 accuracy, +50 critical hit Damage: 2700 (2800 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100 - 4400 - 4800 - 5200) HG Revolver: Type: Range Range: 1-3 Terrain; ASAA Data: P, +50 accuracy, +50 critical, 12 ammo Damage: 3200 (3300 - 3400 - 3600 - 3800 - 4000 - 4300 - 4600 - 4900 - 5300 - 5700) Boosted Rifle H: Type: Range Range: 2-7 Terrain: AABA Data: P, +35 accuracy, +40 critical hit, 10 ammo Damage: 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 5300 - 5600) T-Link Blade Knuckle: Type: Melee Range: 1 Terrain: AABA Data: P, +35 accuracy, +30 critical hit, 15 EN, 110 morale requirement, Telekinesis Level 2 requirement Damage: 4200 (4300 - 4400 - 4500 - 4700 - 4900 - 5100 - 5300 - 5500 - 5800 - 6100) T-Link Crash Sword: Type: Melee Range: 1-4 Terrain; ASBS Data: P, +20 accuracy, +10 critical hit, 30 EN, 120 morale requirement, Telekinesis Level 3 requirement Damage: 5000 (5100 - 5200 - 5300 - 5450 - 5600 - 5750 - 5950 - 6150 - 6350 - 6600) ---------------------------- ART-Wing ---------------------------- Default Pilot: Ryussei Date Terrain Rating: SBBS Movement: 8 Size: M Special Abilities: Nendou Field, Transform Unit Type: Evasive HP: 4000 (4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400) (5600 - 5800 - 6000) EN: 150 (165 - 180 - 195 - 210 - 225 - 240 - 255) (270 - 285 - 300) Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175) (182 - 188 - 195) Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 1740 - 1800) FUB: Telekinesis Weapons Damage +200 Weapons: Homing Missile: Type: Range Range: 2-7 Terrain: SABA Data: +50 accuracy, +0 critical hit, 6 ammo Damage: 2800 (2900 - 3000 - 3100 - 3300 - 3500 - 3700 - 4000 - 4300 - 4600 - 5000) HG Revolver Cannon: Type: Range Range: 1-3 Terrain; SABA Data: P, +35 accuracy, +15 critical, 12 ammo Damage: 3200 (3300 - 3400 - 3500 - 3700 - 3900 - 4100 - 4400 - 4700 - 5000 - 5400) ----------------------------------------------------------- Gespenst ----------------------------------------------------------- ---------------------------- Gespenst Mark II M ---------------------------- Default Pilot: Kyosuke Nanbu, Excellen Browning, Kai Kitmaura, Irmgard, Russel Bagman, Katina Tasark Terrain Rating: AAAA Movement: 5 Size: M Special Abilities: N/A Unit Type: General OG1 Version: HP: 3800 (3990 - 4180 - 4370 - 4560 - 4750 - 4940 - 5130 - 5320 - 5510 - 5700) EN: 100 (110 - up to 200) Mobility: 95 (99 - 104 - 109 - 114 - 118 - 123 - 128 - 133 - 137 - 142) Armor: 1000 (1050 - 1100 - 1150 - 1200 - 1250 - 1300 - 1350 - 1400 - 1450 - 1500) OG2 Version: HP: 3700 (3885 - 4070 - 4255 - 4440 - 4625 - 4810 - 4995 - 5180 - 5365 - 5550) EN: 100 (110 - up to 200) Mobility: 100 (105 - 110 - 115 - 120 - 125 - 130 - 135 - 140 - 145 - 150) Armor: 1100 (1155 - 1210 - 1265 - 1320 - 1375 - 1430 - 1485 - 1540 - 1595 - 1650) Split Missiles: Type: Range Range: 1-6 Terrain: BAAA Data: +45 accuracy, +20 critical hit, 12 ammo Damage: 2200 (2300 - 2400 - 2600 - 2800 - 3000 - 3300 - 3600 - 3900 - 4300 - 4700) Jet Magnum: Type: Melee Range: 1-2 Terrain: BAAA Data: P, +35 accuracy, +30 critical hit, 10 EN, 105 morale requirement Damage (OG1): 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4700 - 5000 - 5300 - 5700) Damage (OG2/2.5): 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 5000 - 5300 - 5600 - 6000) Attached: M950 Machinegun (Kai and Russel) Mega Plasma Cutter (All) M13 Shotgun (Katina) Hyper Beam Cannon (Katina, 2.5 only) Repair Kit (Russel, 2.5 only) Resupply Kit (Russel, 2.5 only) Mega Beam Rifle (Russel, 2.5 only) ---------------------------- Gespenst Mark II TT ---------------------------- Default Pilot: Ryussei Date, Aya Kobayashi, Brooklyn "Bullet" Luckfield, Rio Mei Long Terrain Rating: BAAA Movement: 5 Size: M Special Abilities: N/A Unit Type: Telekinesis HP: 3800 (3990 - 4180 - 4370 - 4560 - 4750 - 4940 - 5130 - 5320 - 5510 - 5700) EN: 100 (110 - 120 . . . 200) Mobility: 95 (99 - 104 - 109 - 114 - 118 - 123 - 128 - 133 - 137 - 142) Armor: 1000 (1050 - 1100 - 1150 - 1200 - 1250 - 1300 - 1350 - 1400 - 1450 - 1500) Weapons: Split Missiles: Type: Range Range: 1-6 Terrain: BAAA Data: +45 accuracy, +30 critical hit, 12 ammo Damage: 2200 (2300 - 2400 - 2600 - 2800 - 3000 - 3300 - 3600 - 3900 - 4300 - 4700) T-Link Ripper: Type: Range Range: 3-5 Terrain: AAAA Data: P, +45 accuracy, +10 critical hit, 6 ammo, 105 morale requirement, Telekinesis Level 1 requirement Damage: 3400 (3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900 - 5200 - 5600) Attached Weapons: Mega Beam Rifle ---------------------------- Gespenst Mark II R ---------------------------- Default Pilot: Gilliam Jaeger, Viletta Badam Terrain Rating: SSAS Movement: 6 Size: M Special Abilities: Beam Coat Unit Type: Evasive HP: 3700 (3885 - 4070 - 4255 - 4440 - 4625 - 4810 - 4995 - 5180 - 5365 - 5550) (5642 - 5698 - 5772 - 5846 - 5920) EN: 120 (132 - 144 - 156 - 168 - 180 - 192 - 204 - 216 - 228 - 240) (244 - 249 - 254 - 259 - 264) Mobility: 110 (115 - 121 - 126 - 132 - 137 - 143 - 148 - 154 - 159 - 165) (167 - 169 - 171 - 173 - 176) Armor: 1200 (1260 - 1320 - 1280 - 1440 - 1500 - 1560 - 1620 - 1680 - 1740 - 1800) (1824 - 1848 - 1872 - 1896 - 1920) Split Missiles: Type: Range Range: 1-5 Terrain: BAAA Data: +45 accuracy, +30 critical hit, 12 ammo Damage: 2200 (2300 - 2400 - 2600 - 2800 - 3000 - 3300 - 3600 - 3900 - 4300 - 4700) (4900 - 5100 - 5300 - 5500 - 5700) Attached: Mega Plasma Cutter Slash Ripper Twin Magna Rifle Graviton Launcher ---------------------------- Name: Gespenst RV ---------------------------- Default Pilot: Gilliam Jaeger Terrain Rating: SSAS Movement: 7 Size: M Special Abilities: AB Field, Blocker Unit Type: Shooting Unit HP: 3900 (4095 - 4290 - 4485 - 4680 - 4875 - 5070 - 5265 - 5460 - 5655 - 5850) EN: 150 (165 - 180 - 195 - 210 - 225 - 240 - 255 - 270 - 285 - 300 - Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 175 - 181 - 187) Armor: 1500 (1575 - 1650 - 1725 - 1800 - 1875 - 1950 - 2025 - 2100 - 2175 - 2250) Split Missile: Type: Range Range: 1-6 Terrain: BAAA Data: +45 accuracy, +20 critical hit, 12 ammo Damage: 2800 (2900 - 3000 - 3200 - 3400 - 3600 - 3900 - 4200 - 4500 - 4900 - 5300) Mega Plasma Cutter: Type: Melee Range: 1-2 Terrain: AABA Data: P, +45 accuracy, +10 critical hit Damage: 3300 (3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4400 - 4600 - 4900 - 5200) Vampire Laser: Type: Range Range: 1-4 Terrain: AACA Data: P, S, +30 accuracy, +0 critical hit, 5 EN Damage: 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 4900 - 5100 - 5400 - 5700) Mega Buster Cannon: Type: Range Range: 1-8 Terrain; SSAS Data: ALL, +25 accuracy, +35 critical hit, 8 ammo, 110 morale requirement Damage: 4900 (5000 - 5100 - 5200 - 5350 - 5500 - 5650 - 5850 - 6050 - 6250 - 6500) Attached: Neo Plasma Cutter Rectangular Launcher M90 Assault Machinegun Rip Slasher A wonderful, welcome new addition to OGs. ^_^ ---------------------------- Gespenst Mark II S ---------------------------- Default Pilot: Kai Kitamura, Viletta Badam Terrain Rating: SSAS Movement: 6 Size: M Special Abilities: Beam Coat (OG1 version only) AB Field (OG2/2.5 version only) Unit Type: Melee OG1 Version: HP: 5000 (5250 - 55500 - 5750 - 6000 - 6250 - 6500 - 6750 - 7000 - 7250 - 7500) EN: 200 (220 - 240 - 260 - 280 - . . . 400) Mobility: 120 (126 - 132 - 138 - 144 - 150 - 156 - 162 - 168 - 174 - 180)
Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250 - 2340 - 2430 - 2520 - 2610 - 2700) OG2 Version: HP: 4400 (4620 - 4840 - 5060 - 5280 - 5500 - 5720 - 5940 - 6160 - 6380 - 6600) EN: 200 (220 - 240 - 260 - 280 - . . . 400) Mobility: 105 (110 - 115 - 120 - 126 - 131 - 136 - 141 - 147) (152 - 157) Armor: 1700 (1785 - 1870 - 1955 - 2040 - 2125 - 2210 - 2295 - 2380 - 2465 - 2550) Split Missile: Type: Range Range: 1-5 (OG1), 1-6 (OG2/2.5) Terrain: BAAA Data: +45 accuracy, +30 critical, 20 ammo Damage (OG1): 2200 (2300 - 2400 - 2600 - 2800 - 3000 - 3300 - 3600 - 3900 - 4300 - 4700 Damage (OG2/2.5): 3000 (3100 - 3200 - 3400 - 3600 - 3800 - 4100 - 4400 - 4700 - 5100 - 5500) Mega Plasma Cutter: Type: Melee Range: 1-2 (OG1), 1 (OG2/2.5) Terrain: AABA Data: P, +45 accuracy, +10 critical hit, 10 EN Damage (OG1): 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4000 - 4200 - 4500 - 4800) Damage (OG2/2.5): 3200 (3300 - 3400 - 3500 - 3700 - 3900 - 4100 - 4300 - 4500 - 4800 - 5100) Mega Plasma Cannon: Type: Melee Range: 1-4 Data: P, +40 accuracy, +20 critical hit, 15 EN Damage (OG1): 4400 (4500 - 4600 - 4700 - 4850 - 5000 - 5150 - 5350 - 5550 - 5750 - 6000) Damage (OG2/2.5): 4400 (4500 - 4600 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900 - 6200 - 6600) Keikyaku! Gespenst Kick (OG2/2.5 only): Type: Melee Range: 1-2 Terrain: SSAS Data: P, +35 accuracy, +65 critical hit, 30 EN Damage: 5000: (5100 - 5200 - 5300 - 5500 - 5700 - 5900 - 6100 - 6300 - 6600 - 6900) ----------------------------------------------------------- Grungust Series ----------------------------------------------------------- ---------------------------- Grungust Reishiki ---------------------------- Default Pilot: Zengar Zombolt, Rishu Togou Terrain Rating: ASBS Movement: 8 Size: L Special Abilities: N/A Unit Type: Melee HP: 7500 (7875 - 8250 - 8625 - 9000 - 9375) (9750 - 10125 - 10500 - 10875 - 11250) EN: 220 (242 - 264 - 286 - 308 - 330 - 352) (374 - 396 - 418 - 440) Mobility (OG1): 85 (89 - 93 - 97 - 102 - 106 - 110 - 114 - 119 - 123 - 127) Mobility (OG2.5): 80 (84 - 88 - 92 - 96 - 100 - 104 - 108 - 112 - 116 - 120) Armor: 1900 (1995 - 2090 - 2185 - 2280 - 2375) (2470 - 2565 - 2660 - 2755 - 2850) Armor Breaker: Type: Range Range: 1-6 Terrain: AAAA Data: S (Armor Down level 3) +70 accuracy, +0 critical hit, 2 ammo Damage: 2200 Boost Knuckle: Type: Melee Range: 2-4 Terrain: AABA Data: P, +35 accuracy, +45 critical hit Damage (OG1): 3400 (3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 4700 - 5000 - 5200) Damage (OG2/2.5): 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 5300 - 5600) Hyper Blaster: Type: Melee Range: 1 Terrain: AACA Data: P, ALL, +30 accuracy, +10 critical hit, 30 EN Damage (OG1) 4200 (4300 - 4400 - 4500 - 4650 - 4800 - 4950 - 5050 - 5350 - 5550 - 5800) Damage (OG2.5): 4500 (4600 - 4700 - 4800 - 4950 - 5100 - 5250 - 5450 - 5650 - 5850 - 6100) Reishiki Zankantou: Type: Melee Range: 1 (Zengar) 1-3 (Rishu) Terrain: SSAS Data: P, +25 accuracy, +55 critical hit, 80 EN, 130 morale requirement Damage (OG1): 5700 (5800 - 5900 - 6000 - 6150 - 6300 - 6450 - 6650 - 6850 - 7050 - 7300) Damage (OG2.5): 5900 (6000 - 6100 - 6200 - 6350 - 6500 - 6650 - 6850 - 7050 - 7250 - 7500) ---------------------------- Grungust ---------------------------- Default Pilot: Irmgard Terrain Rating: AAAA Movement: 5 movement Size: L Special Abilities: Transform Unit Type: Melee OG1 Version: HP: 7000 (7350 - 7700 - 8050 - 8400 - 8750 - 9100 - 9450 - 9800 - 10150 - 10500) EN: 230 (253 - 276 - 299 - 322 - 345 - 368 - 391 - 414 - 437 - 460) Mobility: 85 (89 - 93 - 97 - 102 - 106 - 110 - 114 - 119 - 123 - 127) Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250 - 2340 - 2430 - 2520 - 2610 - 2700) OG2 Version: HP: 7500 (7875 - 8250 - 8625 - 9000 - 9375 - 9750 - 10125 - 10500 - 10875 - 11250) (11400 - 11550 - 11700 - 11850 - 12000) EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324 - 342 - 360) (367 - 374 - 381 - 388 - 396) Mobility: 75 (78 - 82 - 86 - 90 - 93 - 97 - 101 - 105 - 108 - 112) (114 - 115 - 117 - 118 - 120) Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250 - 2340 - 2430 - 2520 - 2610 - 2700) (2736 - 2772 - 2808 - 2844 - 2880) Boost Knuckle: Type: Melee Range: 1-3 Terrain: AABA Data: P, +40 accuracy, +20 critical hit Damage (OG1): 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400) Damage (OG2/2.5): 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 5300 - 5600) (5800 - 6000 - 6200 - 6400 - 6600) Final Beam: Type: Melee Range: 1 Terrain: AADA Data: ALL, +5 accuracy, +10 critical hit, 35 EN (OG1), 25 EN (OG2/2.5) Damage (OG1): 4300 (4400 - 4500 - 4600 - 4750 - 4900 - 5050 - 5250 - 5450 - 5650 - 5900) Damage (OG2/2.5): 4500 (4600 - 4700 - 4800 - 5000 - 5200 - 5400 - 5600 - 5800 - 6100 - 6400) (6600 - 6800 - 7000 - 7200 - 7400) Keito Ragouken: Type: Melee Range: 1-3 Terrain: AABA Data: P, +45 accuracy, +30 critical hit, 10 EN (OG1), 30 EN (OG2/2.5), 110 morale requirement (OG1), 120 morale requirement (OG2/2.5) Damage (OG1): 4400 (4500 - 4600 - 4700 - 4850 - 5000 - 5150 - 5350 - 5550 - 5750 - 6000) Damage (OG2/2.5): 4700 (4800 - 4900 - 5000 - 5150 - 5300 - 5450 - 5650 - 5850 - 6050 - 6300) (6500 - 6700 - 6900 - 7100 - 7300) Keito Ragouken: Ankensatsu: Type: Melee Range: 1 Terrain: SSAS Data: P, +15 accuracy (OG1), +20 accuracy (OG2/2.5), +35 critical hit, 70 EN (OG1), 50 EN (OG2/2.5), 130 morale requirement Damage (OG1): 5600 (5700 - 5800 - 5900 - 6050 - 6200 - 6350 - 6550 - 6750 - 6950 - 7200) Damage (OG2/2.5): 5700 (5800 - 5900 - 6000 - 6150 - 6300 - 6450 - 6650 - 6850 - 7050 - 7300) (7500 - 7700 - 7900 - 8100 - 8300) ---------------------------- Grungust Unit 2 ---------------------------- Default Pilot: N/A Terrain Rating: AAAA Movement: 5 movement Size: L Special Abilities: Transform, Nendou Field* Unit Type: Melee HP: 7500 (7875 - 8250 - 8625 - 9000 - 9375 - 9750 - 10125 - 10500 - 10875 - 11250) EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324 - 342 - 360) Mobility: 75 (78 - 82 - 86 - 90 - 93 - 97 - 101 - 105 - 108 - 112) Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250 - 2340 - 2430 - 2520 - 2610 - 2700) Boost Knuckle: Type: Melee Range: 1-3 Terrain: AABA Data: P, +40 accuracy, +20 critical hit Damage: 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 5300 - 5600) Final Beam: Type: Melee Range: 1 Terrain: AADA Data: ALL, +5 accuracy, +10 critical hit, 25 EN Damage: 4500 (4600 - 4700 - 4800 - 5000 - 5200 - 5400 - 5600 - 5800 - 6100 - 6400) Keito Ragouken: Type: Melee Range: 1-3 Terrain: AABA Data: P, +45 accuracy, +30 critical hit, 30 EN, 120 morale requirement Damage: 4700 (4800 - 4900 - 5000 - 5150 - 5300 - 5450 - 5650 - 5850 - 6050 - 6300) Keito Ragouken: Ankensatsu: Type: Melee Range: 1 Terrain: SSAS Data: P, +20 accuracy, +35 critical hit, 50 EN, 130 morale requirement Damage: 5700 (5800 - 5900 - 6000 - 6150 - 6300 - 6450 - 6650 - 6850 - 7050 - 7300) *The Nendou Field is only on the Unit 2 (red and yellow) version. ---------------------------- Wing Gust ---------------------------- Default Pilot: Irmgard Terrain Rating: SBCS Movement: 7 movement Size: L Special Abilities: Transform, Nendou Field* Unit Type: Evasive OG1 Version: HP: 7000 (7350 - 7700 - 8050 - 8400 - 8750 - 9100 - 9450 - 9800 - 10150 - 10500) EN: 230 (253 - 276 - 299 - 322 - 345 - 368 - 391 - 414 - 437 - 460) Mobility: 95 (99 - 104 - 109 - 114 - 118 - 123 - 128 - 133 - 137 - 142) Armor: 1700 (1785 - 1870 - 1955 - 2040 - 2125 - 2210 - 2295 - 2380 - 2465 - 2550) OG2 Version: HP: 7500 (7875 - 8250 - 8625 - 9000 - 9375 - 9750 - 10125 - 10500 - 10875 - 11250) (11400 - 11550 - 11700 - 11850 - 12000) EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324 - 342 - 360) (367 - 374 - 381 - 388 - 396) Mobility: 85 (89 - 93 - 97 - 102 - 106 - 110 - 114 - 119 - 123 - 127) (129 - 130 - 132 - 134 - 136) Armor: 1700 (1785 - 1870 - 1955 - 2040 - 2125 - 2210 - 2295 - 2380 - 2465 - 2550) (2584 - 2618 - 2652 - 2686 - 2720) Double Omega Laser: Type; Range Range: 1-4 Terrain: SBCS Data: P, +45 accuracy, +0 critical hit, 5 EN Damage: 2500 (2600 - 2700 - 2800 - 3000 - 3200 - 3400 - 3600 - 3800 - 4100 - 4400) (4600 - 4800 - 5000 - 5200 - 5400) Big Missile: Type: Range Range: 1-6 Terrain: SBCS Data: +30 accuracy, +10 critical hit, 10 ammo Damage (OG1): 2700 (2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3800 - 4000 - 4300 - 4600) Damage (OG2/2.5): 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900) (5100 - 5300 - 5500 - 5700 - 5900) Spiral Attack: Type: Melee Range: 1 Terrain: SBBS Data: P, +40 accuracy, +35 critical hit, 10 EN (OG1), 20 EN (OG2/2.5), 105 morale requirement Damage (OG1): 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 5300 - 5600) Damage (OG2/2.5): 4200 (4300 - 4400 - 4500 - 4700 - 4900 - 5100 - 5300 - 5500 - 5800 - 6100) (6300 - 6500 - 6700 - 6900 - 7100) *The Nendou Field is only on the Unit 2 (red and yellow) version. ---------------------------- Gust Lander ---------------------------- Default Pilot: Irmgard Terrain Rating: ASAC Movement: 6 Size: L Special Abilities: Transform, Nendou Field* Unit Type: Armor OG1 Version: HP: 7000 (7350 - 7700 - 8050 - 8400 - 8750 - 9100 - 9450 - 9800 - 10150 - 10500) EN: 230 (253 - 276 - 299 - 322 - 345 - 368 - 391 - 414 - 437 - 460) Mobility: 80 (84 - 88 - 92 - 96 - 100 - 104 - 108 - 112 - 116 - 120) Armor: 1900 (1995 - 2090 - 2185 - 2280 - 2375 - 2470 - 2565 - 2660 - 2755 - 2850) HP: 7500 (7875 - 8250 - 8625 - 9000 - 9375 - 9750 - 10125 - 10500 - 10875 - 11250) (11400 - 11550 - 11700 - 11850 - 12000) EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324 - 342 - 360) (367 - 374 - 381 - 388 - 396) Mobility:70 (73 - 77 - 80 - 84 - 87 - 91 - 94 - 98 - 101 - 105) (106 - 107 - 109 - 110 - 112) Armor: 1900 (1995 - 2090 - 2185 - 2280 - 2375 - 2470 - 2565 - 2660 - 2755 - 2850) (2888 - 2926 - 2964 - 3002 - 3040) Big Missile: Type: Range Range: 1-6 Terrain: BSAC Data: +40 accuracy, +10 critical hit, 10 ammo Damage (OG1): 2700 (2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3800 - 4000 - 4300 - 4600) Damage (OG2/2.5): 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900) (5100 - 5300 - 5500 - 5700 - 5900) Omega Cannon: Type: Range Range: 3-8 Terrain: BSAC Data: +25 accuracy (OG1), +35 accuracy (OG2/2.5), +0 critical hit, 6 ammo Damage (OG1): 3100 (3200 - 3300 - 3400 - 3600 - 3800 - 4000 - 4200 - 4400 - 4700 - 5000) Damage (OG2/2.5): 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 4900 - 5100 - 5400 - 5700) (5900 - 6100 - 6300 - 6500 - 6700) Drill Attack: Type: Melee Range: 1-4 (OG1), 1-3 (OG2/2.5) Terrain: DSSC Data: P, +45 accuracy, +45 critical hit, 10 EN (OG1), 30 EN (OG2/2.5) Damage: 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400) Damage: 4500 (46000 - 4700 - 4800 - 5000 - 5200 - 5400 - 5600 - 5800 - 6100 - 6400) (6600 - 6800 - 7000 - 7200 - 7400) ---------------------------- Grungust Nishiki ---------------------------- Default Pilot: Kusuha Mizuha Terrain Rating: AABA Movement: 6 Size: L Special Abilities: Nendou Field, Transform Unit Type: Melee OG1 Version: HP: 6500 (6825 - 7150 - 7475 - 7800 - 8125 - 8450 - 8775 - 9100 - 9425 - 9750) EN: 220 (242 - 264 - 286 - 308 - 330 - 352 - 374 - 396 - 418 - 440) Mobiliyy: 95 (99 - 104 - 109 - 114 - 118 - 123 - 128 - 133 - 137 - 142) Armor: 1700 (1785 - 1870 - 1955 - 2040 - 2125 - 2210 - 2295 - 2380 - 2465 - 2550) OG2/2.5 Version: HP: 7000 (7350 - 7700 - 8050 - 8400 - 8750 - 9100 - 9450 - 9800 - 10150 - 10500) (10640 - 10780 - 10920 - 11060 - 11200) EN: 190 (209 - 228 - 247 - 266 - 285 - 304 - 323 - 342 - 361 - 380) (387 - 395 - 402 - 410 - 418) Mobility: 85 (89 - 93 - 97 - 102 - 106 - 110 - 114 - 119 - 123 - 127) (129 - 130 - 132 - 134 - 136) Armor: 1700 (1785 - 1870 - 1955 - 2040 - 2125 - 2210 - 2295 - 2380 - 2465 - 2550) (2584 - 2618 - 2652 - 2686 - 3720) Isolid Laser: Type: Range Range: 1-3 Terrain: AACA Data: P, +40 accuracy, +0 critical hit, 5 EN Damage (OG1): 2500 (2600 - 2700 - 2900 - 3100 - 3300 - 3600 - 3900 - 4200 - 4600 - 5000) Damage (OG2): 2600 (2700 - 2800 - 2900 - 3100 - 3300 - 3500 - 3700 - 3900 - 4200 - 4500) (4700 - 4900 - 5100 - 5300 - 5500) Boost Knuckle: Type: Melee Range: 2-4 Terrain: AABA Data: P, +45 accuracy, +15 critical hit Damage: 3600 (3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4700 - 4900 - 5200 - 5500) (5700 - 5900 - 6100 - 6300 - 6500) Maxiblaster: Type: Melee Range: 1-7 Terrain: AACA Data: ALL, +40 accuracy, +5 critical hit, 25 EN (OG1), 20 EN (OG2/2.5) Damage (OG1): 4100 (4200 - 4300 - 4400 - 4550 - 4700 - 4850 - 5050 - 5250 - 5450 - 5700) Damage (OG2): 4300 (4400 - 4500 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 5900 - 6200) (6400 - 6600 - 6800 - 7000 - 7200) Keitou Shungokuken: Type: Melee Range: 1-3 Terrain: SSBA Data: P, +30 accuracy, +50 critical hit, 50 EN (OG1), 40 EN (OG2/2.5), 120 morale requirement Damage (OG1): 5200 (5300 - 5400 - 5500 - 5700 - 5900 - 6100 - 6300 - 6500 - 6800 - 7100) Damage (OG2): 5400 (5500 - 5600 - 5700 - 5850 - 6000 - 6150 - 6350 - 6550 - 6750 - 7000) (7200 - 7400 - 7600 - 7800 - 8000) Chances are, you'll just be using the Grungust Type 2 to hold over Kusuha until she gets her uber death dragon. The Grungust Type 2 can still fair well in combat for the second half of the game as long as you upgrade it and treatit well. If you don't manage to get the Ravens, Carla is a great choice for this unit because she is the only psycho-driver with the Assault seishin. Being able to use Maxiblaster after moving defintiely gives this unit a strong edge over squads. ---------------------------- G-Hawk ---------------------------- Default Pilot: Kusuha Mizuha Terrain Rating: SBCS Movement: 8 Size: L Special Abilities: Nendou Field, Transform Unit Type: Evasive OG1 Version: HP: 6500 (6825 - 7150 - 7475 - 7800 - 8125 - 8450 - 8775 - 9100 - 9425 - 9750) EN: 220 (242 - 264 - 286 - 308 - 330 - 352 - 374 - 396 - 418 - 440) Mobility: 105 (110 - 115 - 120 - 126 - 131 - 136 - 141 - 147 - 152 - 157) OG2/2.5 Version: HP: 7000 (7350 - 7700 - 8050 - 8400 - 8750 - 9100 - 9450 - 9800 - 10150 - 10500) (10640 - 10780 - 10920 - 11060 - 11200) EN: 190 (209 - 228 - 247 - 266 - 285 - 304 - 323 - 342 - 361 - 380) (387 - 395 - 402 - 410 - 418) Mobility: 95 (99 - 104 - 109 - 114 - 118 - 123 - 128 - 133 - 137 - 142) (144 - 146 - 148 - 150 - 152) Armor: 1600 (1680 - 1760 - 1840 - 1920 - 2000 - 2080 - 2160 - 2240 - 2320 - 2400) (2432 - 2464 - 2496 - 2528 - 2560) Isolid Laser: Type: Range Range: 1-4 Terrain: SBCS Data: P, +40 accuracy, +0 critical hit, 5 EN Damage (OG1): 2500 (2600 - 2700 - 2800 - 3000 - 3200 - 3400 - 3600 - 3800 - 4100 - 4400) Damage (OG2): 2600 (2700 - 2800 - 2900 - 3100 - 3300 - 3500 - 3700 - 3900 - 4200 - 4500) (4700 - 4900 - 5100 - 5300 - 5500) Split Missile: Type: Range Range: 1-7 Terrain: SBCS Data: +35 accuracy, +20 critical hit, 10 ammo Damage (OG1): 2700 (2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3800 - 4000 - 4300 - 4600) Damage (OG2): 2800 (2900 - 3000 - 3100 - 3300 - 3500 - 3700 - 3900 - 4100 - 4400 - 4700) (4900 - 5100 - 5300 - 5500 - 5700) Low Altitude Linear Bomb (OG1 only): Type; Range Range: 1 Terain: CSSC Data: P. +55 accuracy, +45 critical hit, 4 ammo Damage: 3200 (3300 - 3400 - 3500 - 3700 - 3900 - 4100 - 4300 - 4500 - 4800 - 5100) (5300 - 5500 - 5700 - 5900 - 6100) Spiral Attack: Type: Melee Range: 1-3 Terrain: SBCS Data: P, +40 accuracy, +35 critical hit, 20 EN, 105 morale requirement Damage: 4100 (4200 - 4300 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 5700 - 6000) (6200 - 6400 - 6600 - 6800 - 7000) ---------------------------- Grungust Sanshiki ---------------------------- Default Pilot: Zengar Zombolt, Brooklyn "Bullet" Luckfield/Kusuha Mizuha Terrain Rating: ASBA Movement: 7 Size: L Special Abilities: Nendou Field (Bullet/Kusuha version only) Unit Type: Melee HP: 8300 (8715 - 9130 - 9545 - 9960 - 10375) (10790 - 11205 - 11620 - 12035 - 12450) (12616 - 12948 - 13114 - 13280) EN: 210 (231 - 252 - 273 - 294 - 315) (336 - 357 - 378 - 399 - 420) (428 - 436 - 445 - 453 - 462) Mobility: 90 (94 - 99 - 103 - 108 - 112 - 117 - 121 - 126 - 130 - 135) (136 - 138 - 140 - 142 - 144) Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250) (2340 - 2430 - 2520 - 2610 - 2700) (2736 - 2772 - 2808 - 2844 - 2880) Weapons: Isolid Laser: Type: Range Range: 1-3 Terrain: AACA Data: P, +40 accuracy, +0 critical hit, 5 EN Damage (Zengar version): 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4000 - 4200 - 4500 - 4800) (5000 - 5200 - 5400 - 5600 - 5800) Damage (Bullet version): 2900 (3000 - 3100 - 3300 - 3500 - 3700 - 4000 - 4300 - 4600 - 5000 - 5400) Drill Boost Knuckle: Type: Melee Range: 2-4 Terrain: AABA Data: P, +35 accuracy, +45 critical hit Damage: (Zengar version): 3900 (4000 - 4100 - 4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5500 - 5800) (6000 - 6200 - 6400 - 6600 - 6800) Damage (Bullet version): 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900) Omega Blaster: Type: Melee Range: 1-3 (Zengar and Bullet /w Kusuha version), 3-6 (Bullet alone version) Terrain: AACA Data: P, +30 accuracy, +35 critical hit, 30 EN Damage: 4600 (4700 - 4800 - 4900 - 5050 - 5200 - 5350 - 5550 - 5750 - 5950 - 6200) (6400 - 6600 - 6800 - 7000 - 7200) Sanshiki Zankantou (Zengar version only): Type: Melee Range: 1 Terrain: SSAS Data: P, +25 accuracy, +55 critical hit, 70 EN, 120 morale requirement Damage: 5800 (5900 - 6000 - 6100 - 6250 - 6400 - 6550 - 6750 - 6950 - 7150 - 7400) (7600 - 7800 - 8000 - 8200 - 8400) Sanshiki Shisioh Tachi (Bullet version only): Type: Melee Range: 1-3 Terrain: SSSS Data: P, +50 accuracy, +40 critical hit, 40 EN, 115 morale requirement Damage: 5700 (5800 - 5900 - 6000 - 6150 - 6300 - 6450 - 6650 - 6850 - 7050 - 7300) Attached Weapons: Armor Breaker Weapon Breaker (Bullet version only) ----------------------------------------------------------- Huckebein Series ----------------------------------------------------------- ---------------------------- Huckebein ---------------------------- Default Pilot: Ring Mao, Leona Garstein Terrain Rating: AABA Movement: 6 Size: M Special Abilities: AB Field, Bunshin Unit Type: Aiming HP: 3900 (4095 - 4290 - 4485 - 4680 - 4875 - 5070 - 5265 - 5460 - 5655 - 5850) (5928 - 6006 - 6084 - 6162 - 6240) EN: 150 (165 - 180 - 195 - 210 - 225 - 240 - 255 - 270 - 285 - 300) (306 - 312 - 318 - 324 - 330) Mobility: 120 (126 - 132 - 138 - 144 - 150 - 156 - 162 - 168 - 174 - 180) (182 - 184 - 187 - 189 - 192) Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 1740 - 1800) (1824 - 1848 - 1872 - 1896 - 1920) Vulcan Guns: Type: Range Range: 1 Terrain: AAAA Data: P, +30 accuracy, +20 critical hit, 20 ammo Damage: 1000 (1100 - 1200 - 1400 - 1600 - 1800 - 2100 - 2400 - 2700 - 3100 - 3500) (3700 - 3900 - 4100 - 4300 - 4500) Black Hole Cannon: Type: Range Range: 1-8 Terrain: SSAS Data: +35 accuracy, +10 critical hit, 40 EN, 130 morale requirement Damage: 5200 (5300 - 5400 - 5500 - 5650 - 5800 - 5950 - 6150 - 6350 - 6550 - 6800) (7000 - 7200 - 7400 - 7600 - 7800) Attached: Roshe Saber Magna Beam Rifle Rip Slasher The original Vanishing Trooper. Still good in OG2 but is obviously outdone by the Mark III and its big toys. As in OG1, it needs some optional weapons that don't require morale and some post-movement attacks. Since it's an aiming unit, the M13 shotgun or a unit that utilizes high critical hit ratio bullets is preferable. Hit and Away would be a nice addition as well. Like in OG1, this unit could benefit from a pilot with Drive to pump its morale to 130 fast to use the Black Hole Cannon. An S-Adapter as well as an item to boost the movement would be great additions as well. All in all a solid unit that can be customized to be a great warrior. ---------------------------- Huckebein 009 ---------------------------- Default Pilot: Irmgard, Ryoto Hikawa Terrain Rating: AAAA Movement: 7 Size: M Special Abilities: Bunshin Unit Type: General HP: 4000 (4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 5800 - 6000) EN: 200 (220 - 240 - 260 - . . . 400) Mobility: 120 (126 - 132 - 138 - 144 - 150 - 156 - 162 - 168 - 174 - 180) Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 1740 - 1800) Vulcan Gun: Type: Range Range: 1 Terrain: BAAA Data: P, +30 accuracy, +20 critical hit, 20 ammo Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 3300 - 3700) Attached Weapons: Roshe Saber Boosted Rifle Rip Slasher ---------------------------- Huckebein Mark II ---------------------------- Default Pilot: Brooklyn "Bullet" Luckfield Terrain Rating: AABA Movement: 6 Size: M Special Abilities: G-Wall Unit Type: Aiming OG1 Version: HP: 3900 (4095 - 4290 - 4485 - 4680 - 4875 - 5070 - 5265 - 5460 - 5655 - 5850) EN: 160 (176 - 192 - 208 - 224 - 240 - 256 - 272 - 288 - 304 - 320) Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 175 - 181 - 187) Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 1885 - 1950) OG2/2.5 Version: HP: 4000 (4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 5800 - 6000) (6080 - 6160 - 6240 - 6320 - 6400) EN: 130 (143 - 156 - 169 - 182 - 195 - 208 - 221 - 234 - 247 - 260) (265 - 270 - 275 - 280 - 286) Mobility: 115 (120 - 126 - 132 - 138 - 143 - 149 - 155 - 161 - 166 - 172) (174 - 177 - 179 - 181 - 184) Armor: 1000 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 1740 - 1800) (1824 - 1848 - 1872 - 1896 - 1920) Vulcan Gun: Type: Range Range: 1 Terrain; AAAA Data: P, +30 accuracy, +20 critical hit, 20 ammo Damage (OG1): 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 3300 - 3700) Damage (OG2): 1100 (1100 - 1200 - 1400 - 1600 - 1800 - 2100 - 2400 - 2700 - 3100 - 3500) (3700 - 3900 - 4100 - 4300 - 4500) Chakram Shooter: Type: Melee Range: 1-4 Terrain: AABA Data: P, +35 accuracy, +45 critical hit, 15 EN (OG1), 5 EN (OG2/2.5) Damage (OG1): 3400 (3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 4700 - 5000 - 5300) Damage (OG2): 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400) (5600 - 5800 - 6000 - 6200 - 6400) G Impact Cannon: Type: Range Range: 2-8 Terrain: AAAS Data: +25 accuracy, +10 critical hit, 40 EN, 120 morale requirement Damage (OG1): 4800 (4900 - 5000 - 5100 - 5250 - 5400 - 550 - 5750 - 5950 - 6150 - 6400) Damage (OG2): 4800 (4900 - 5000 - 5100 - 5300 - 5500 - 5700 - 5900 - 6100 - 6400 - 6700) (6900 - 7100 - 7300 - 7500 - 7700) Attached Weapons: Beam Sword Photon Rifle ---------------------------- Huckebein Mark II Trombe ---------------------------- Default Pilot: Elzam Branstein Terrain Rating: SSAS Movement: 6 Size: M Special Abilities: G-Territory, Bunshin Unit Type: Aiming HP: 3900 (4095 - 4290 - 4485 - 4680 - 4875 - 5070 - 5265 - 5460 - 5655 - 5850) EN: 160 (176 - 192 - 208 - 224 - 240 - 256 - 272 - 288 - 304 - 320) Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175 - 182 - 188 - 195) Armor: 1400 (1470 - 1540 - 1610 - 1680 - 1750 - 1820 - 1890 - 1960 - 2030 - 2100) Weapons: Vulcan Gun: Type: Range Range: 1 Terrain; AAAA Data: P, +30 accuracy, +20 critical hit, 20 ammo Damage: 1300 (1400 - 1500 - 1700 - 1900 - 2100 - 2400 - 2700 - 3000 - 3400 - 3800) Chakram Shooter: Type: Melee Range: 1-4 Terrain: AABA Data: P, +35 accuracy, +45 critical hit, 15 EN Damage: 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400) G Impact Cannon: Type: Range Range: 2-8 Terrain: AAAA Data: +35 accuracy, +10 critical hit, 35 EN, 120 morale requirement Damage: 4900 (5000 - 5100 - 5200 - 5350 - 5500 - 5650 - 5850 - 6050 - 6250 - 6500) ---------------------------- Huckebein Mark II M ---------------------------- Default Pilot: Latooni Sabuta, Raidese F. Branstein, Arad Bangala Terrain Rating: AABA Movement: 6 movement Size: M Special Abilities: N/A Unit Type: General HP: 4000 (4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 5800 - 6000) (6080 - 6160 - 6240 - 6320 - 6400) EN: 130 (143 - 156 - 169 - 182 - 195 - 208 - 221 - 234 - 247 - 260) (265 - 270 - 275 - 280 - 286) Mobility: 115 (120 - 126 - 132 - 138 - 143 - 149 - 155 - 161 - 166 - 172) (174 - 177 - 179 - 181 - 184) Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 1740 - 1800) (1824 - 1848 - 1872 - 1896 - 1920) Vulcan Gun: Type: Range Range: 1 Terrain: AAAA Data: P, +40 accuracy, +20 critical hit, 20 ammo Damage: 1100 (1200 - 1300 - 1500 - 1700 - 1900 - 2200 - 2500 - 2800 - 3200 - 3600) (3800 - 4000 - 4200 - 4400 - 4600) Attached Weapons: Beam Sword Photon Rifle Rectangular Launcher ---------------------------- Huckebein Mark III L/R ---------------------------- Default Pilot: Ryoto Hikawa (L), N/A (R) Terrain Rating: ASBS Movement: 6 Size: M Special Abilities: G Territory, Combine, Bunshin Unit Type: Evasive HP: 4100 (4305 - 4510 - 4715 - 4920 - 5125 - 5330 - 5535 - 5740 - 5945 - 6150) (6232 - 6314 - 6396 - 6478 - 6560) EN: 160 (176 - 192 - 208 - 224 - 240 - 256 - 272 - 288 - 304 - 320) (326 - 332 - 339 - 345 - 352) Mobility: 120 (126 - 132 - 138 - 144 - 150 - 156 - 162 - 168 - 174 - 180) (182 - 184 - 187 - 189 - 192) Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 1885 - 1950) (1976 - 2002 - 2028 - 2054 - 2080) Vulcan Guns: Type: Range Range: 1 Terrain: AAAA Data: P, +40 accuracy, +20 critical hit, 20 ammo Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 3300 - 3700) (3900 - 4100 - 4300 - 4500 - 4700) Multi-Trace Missile: Type: Range Range: 1-5 Terrain: AABA Data: MAP, +25 accuracy, +0 critical hit, 2 ammo, 110 morale requirement Damage: 2800 (2850 - 2900 - 2950 - 3000 - 3100 - 3200 - 3300 - 3400 - 3500 - 3600) (3800 - 4000 - 4200 - 4400 - 4600) Fang Slasher: Type; Melee Range: 1-3 Terrain: AABA Data: P, +35 accuracy, +30 critical hit, 10 EN Damage: 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400) (5600 - 5800 - 6000 - 6200 - 6400) Graviton Rifle: Type: Range Range: 2-7 Terrain: AABA Data: +10 accuracy, +20 critical hit, 10 ammo Damage: 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 4900 - 5100 - 5400 - 5700) (5900 - 6100 - 6300 - 6500 - 6700) Attached Weapons: Roshe Saber A good unit here with its share of S-Ranks and good attacks. However, its main purpose is to combine with the AM Gunner or apply the Boxer Frame once you've received it. The upgrades on Graviton Launcher are shared with the ones on the Boxer's and Gunner's. Fang Slasher's upgrades are also shared with Boxer's. ---------------------------- Huckebein Mark III Trombe ---------------------------- Default Pilot: Ratsel Feincshmecker Games Available: OG2 Terrain Rating: ASAS Movement: 6 Size: M Special Abilities: G Territory, Bunshin Unit Type: Evasive HP: 4100 (4305 - 4510 - 4715 - 4920 - 5125 - 5330 - 5535 - 5740 - 5945 - 6150) (6232 - 6314 - 6396 - 6478 - 6560) EN: 160 (176 - 192 - 208 - 224 - 240 - 256 - 272 - 288 - 304 - 320) (326 - 332 - 339 - 345 - 352) Mobility: 120 (126 - 132 - 138 - 144 - 150 - 156 - 162 - 168 - 174 - 180) (182 - 184 - 187 - 189 - 192) Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 1885 - 1950) (1976 - 2002 - 2028 - 2054 - 2080) Vulcan Guns: Type: Range Range: 1 Terrain; AAAA Data: P, +40 accuracy, +20 critical hit, 20 ammo Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 3300 - 3700) (3900 - 4100 - 4300 - 4500 - 4700) Fang Slasher: Type: Melee Range: 1-3 Terrain: AABA Data: P, +35 accuracy, +30 critlca hit, 10 EN Damage:3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400) (5600 - 5800 - 6000 - 6200 - 6400) Graviton Rifle: Type: Range Range: 2-7 Terrain: SSAS Data: +10 accuracy, +20 critical hit, 10 ammo Damage: 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 4900 - 5100 - 5400 - 5700) (5900 - 6100 - 6300 - 6500 - 6700) Attached: Roshe Saber Photon Rifle Rip Slasher Boosted Rifle Pretty much the same deal as the normal Huckebein Mark IIIs except it can't dock with the AM Gunner or use the Boxer nor does it have any Multi-Trace Missiles. You probably won't end up using this in the end now that Leona gets a special upgrade. If you want to use both the Gunner and Boxer on the field, get this converted to become the Mark III R (see the Secrets section). ---------------------------- AM Gunner ---------------------------- Default Pilot: Rio Mei Lon Games Available: OG2, OG2.5 Terrain Rating: SABS Movement: 9 Size: M Special Abilities: G Territory, Combine Unit Type: Shooting HP: 4400 (4620 - 4840 - 5060 - 5280 - 5500 - 5720 - 5940 - 6160 - 6380 - 6600) (6688 - 6776 - 6864 - 6952 - 7040) EN: 200 (220 - 400) (408 - 416 - 424 - 432 - 440) Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175 - 182 - 188 - 195) (197 - 200 - 202 - 205 - 208) Armor: 1100 (1155 - 1210 - 1265 - 1320 - 1375 - 1430 - 1485 - 1540 - 1595 - 1650) (1672 - 1694 - 1716 - 1738 - 1760) Homing Missile: Type: Range Range: 1-7 Terrain: SABS Data: +40 accuracy, +20 critical hit, 30 ammo Damage: 2800 (2900 - 3000 - 3100 3300 3500 - 3700 - 4000 - 4300 - 4600 - 5000) (5200 - 5400 - 5600 - 5800 - 6000) Rip Missile: Type: Range Range: 1-4 Terrain: AABA Data: MAP, +35 accuracy, +0 critical hit, 1 ammo Damage: 3300 (3350 - 3400 - 3450 - 3500 - 3600 - 3700 - 3800 - 3900 - 4000 - 4100) (4300 - 4500 - 4700 - 4900 - 5100) G Impact Cannon: Type: Range Range: 2-8 Terrain: AABA Data: +25 accuracy, +10 critical hit, 30 EN, 110 morale requirement Damage: 4200 (4300 - 4400 - 4500 - 4650 - 4800 - 4950 - 5150 - 5350 - 5550 - 5800) (6000 - 6200 - 6400 - 6600 - 6800) Decent unit with some S-Ranks. It is annoying that the G-Impact Cannon requires some morale to use. Obviously, this unit is not made to attack on its own. It's here to form the Huckebein Gunner on the field. The upgrades on this unit are shared with the previously mentioned unit. The upgrades to Rip Missile are shared and the ones for G Impact Cannon are shared with the Huckebein Gunner's Full Impact Cannon. ---------------------------- Huckebein Gunner L/R ---------------------------- Default Pilot: Ryoto Hikawa (L), N/A (R) Games Available: OG2, OG2.5 (L only) Terrain Rating: SABS Movement: 9 Size: M Special Abilities: G-Territory, Separate Unit Type: Psycho Driver HP: 4800 (5040 - 5280 - 5520 - 5760 - 6000 - 6240 - 6480 - 6720 - 6960 - 7200)(7296 - 7392 - 7488 - 7584 - 7680) EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324 - 342 - 360) (367 - 374 - 381 - 388 - 396) Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175 - 182 - 188 - 195) (197 - 200 - 202 - 205 - 208) Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 1885 - 1950) (1976 - 2002 - 2028 - 2054 - 2080) Vulcan Guns: Type: Range Range: 1 Terrain: AAAA Data: P, +40 accuracy, +20 critical hit, 20 ammo Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 3300 - 3700) (3900 - 4100 - 4300 - 4500 - 4700) Multi-Trace Missile: Type: Range Range: 1-7 Terrain: AABA Data: MAP, +25 accuracy, +0 critical hit, 2 ammo, 110 morale requirement Damage: 2800 (2850 - 2900 - 2950 - 3000 - 3100 - 3200 - 3300 - 3400 - 3500 - 3600) (3800 - 4000 - 4200 - 4400 - 4600) Rip Missile: Type: Range Range: 1-4 Terrain: AABA Data: MAP, +35 accuracy, +0 critical hit, 1 ammo, 120 morale requirement Damage: 3500 (3550 - 3600 - 3650 - 3700 - 3800 - 3900 - 4000 - 4100 - 4200 - 4300) (4500 - 4700 - 4900 - 5100 - 5300) Graviton Launcher: Type: Range Range: 1-8 Terrain: SABS Data: ALL, +20 acuracy, +30 critical hit, 10 ammo Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900) (6100 - 6300 - 6500 - 6700 - 6900) Full Impact Cannon: Type: Range Range: 3-9 Terrain: SABS Data: +30 accuracy, +20 critical hit, 50 EN, 130 morale requirement, Telekinesis Level 3 requirement Damage: 5500 (5600 - 5700 - 5800 - 5950 - 6100 - 6250 - 6450 - 6650 - 6850 - 7100) (7300 - 7500 - 7700 - 7900 - 8100) The question for this unit since OG2 has been this: "Is this unit useful or not?" The answer is: "It depends on how you use it." The Huckebein Mark III Gunner lacks the P attacks such as Gravity Ring and Fang Slasher that it was able to use back in the day in Alpha 1. And to make things worse, in order to form this component, you are required to launch both the Mark III and the AM Gunner. Because of this, some people believes it's a waste of two slots on a team. The Gunner can be put to some good use in the right hands, however. It has a pair of MAP attacks, one of the best ALL attacks in the game, a powerful hissatsu, and a lot of these moves have quite a bit of range. First and foremost, the pilot of this unit NEEDS HIt and Away. You're just not going to pull outany usefulness from this unit unless they have it. Secondly, you need to remember that you can Separate the two units, attack with the AM Gunner, then recombine to form the Huckebein Gunner, and launch an attack from there. That way, you're pulling more potential out of both units by being able to pump out a solid attack from AM Gunner and then an ALL attack to deal damage to a helpless squad. Gunfight will obviously be a necessity in order to pull some mileage out. As for pilots, your two best choice pairs if you want to keep couples are Ryoto/Rio and Yuuki/Carla. Ryoto/Rio gives you a very cheap Awaken so that you can get in four hits (two with AM Gunner, and two with the Huckebein Gunner). This is a great way of advancing. If you can pull it off, it's a great way to get into a formation and launch a well placed MAP attack after using Hit and Away to move into a new position after Awaken takes effect. Rio has a cheap hot blood which makes this set up even more useful as well as Drive to get to 130 morale immediately to use Full Impact Cannon fast. Yuuki/Carla also gives you cheap hot blood on Carla's side and Drive as well as cheap Concentrate on Yuuki's. Instead of Awaken, however, you have Carla's Assault seishin. This means you can move and use the non-post movement attacks at will. Yuuki also has the best stats of the four, however, Ryoto has the best Telekinesis potential adding extra damage to Full Impact Cannon. For some maximum power, try putting Ryoto in the Mark III and Carla in the AM Gunner. With this setup, you can potentially clear have the stage in a single turn. All in all, this unit depends on the user. ----------------------------------------------------------- Masoukishin ----------------------------------------------------------- ---------------------------- Cybuster ---------------------------- Default Pilot: Masaki Ando Terrain Rating: AABA Movement: 7 Size: M Special Abilities: Mind Block Unit Type: Melee OG1 Version: HP: 5500 (5775 - 6050 - 6325 - 6600 - 6875 - 7150 - 7425 - 7700 - 7975 - 8250) EN: 130 (143 - 156 - 169 - 182 - 195 - 208 - 221 - 234 - 247 - 260) Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175 - 182 - 188 - 195) Armor: 1400 (1470 - 1540 - 1610 - 1680 - 1750 - 1820 - 1890 - 1960 - 2030 - 2100) OG2 Version: HP: 5800 (6090 - 6380 - 6670 - 6960 - 7250 - 7540 - 7830 - 8120 - 8410 - 8700) (8816 - 8932 - 9048 - 9164 - 9280) EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324 - 342 - 360) (367 - 374 - 381 - 388 - 396) Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 175 - 181 - 187) (190 - 192 - 195 - 197 - 200) Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 1885 - 1950) (1976 - 2002 - 2028 - 2054 - 2080) Caloric Missile: Type: Range Range: 1-5 Terrain: SAAA Data: +45 accuracy, +30 critical hit, 12 ammo Damage: 2200 (2300 - 2400 - 2500 - 2700 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100) Cyflash: Type: Range Range: 1-4 (OG1), 1-5 (OG2/2.5) Terrain: AABA Data: P, MAP, +10 accuracy, -5 critical hit, 80 EN (OG1), 70 EN (OG2/2.5) Damage (OG1): 2800 (2850 - 2900 - 2950 - 3000 - 3100 - 3200 - 3300 - 3400 - 3500 - 3600) Damage (OG2/2.5): 3300 (3350 - 3400 - 3450 - 3500 - 3600 - 3700 - 3800 - 3900 - 4000 - 4100) High Familiar: Type: Range Range: 1-7 Terrain: AABA Data: +35 accuracy, +20 critical hit, 8 ammo Damage (OG1): 3400 (3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 4700 - 5000 - 5300) Damage (OG2/2.5): 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400) Disk Cutter: Type: Melee Range: 1 Terrain: AAAA Data: P, +25 accuracy (OG1), +45 accuracy (OG2/2.5), +35 critical hit (OG1), +10 critical hit (OG2/2.5) Damage (OG1): 3600 (3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4700 - 4900 - 5200 - 5500) Damage (OG2/2.5): 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 5300 - 5600) Akashic Buster: Type: Melee Range: 1-3 Terrain: SABS Data: P, +30 accuracy, +15 critical hit, 30 EN (OG1), 35 EN (OG2/2.5), 120 morale requirement Damage: 4500 (4600 - 4700 - 4800 - 4950 - 5100 - 5250 - 5450 - 5650 - 5850 - 6100) Damage: 4800 (4900 - 5000 - 5100 - 5300 - 5500 - 5700 - 5900 - 6100 - 6400 - 6700) Cosmo Nova: Type: Range Range: 1-6 (OG1), 1-8 (OG2/2.5) Terrain: SSAS Data: +45 accuracy, +30 critical hit, 1 ammo, 140 morale requirement Damage (OG1): 6200 (6300 - 6400 - 6500 - 6650 - 6800 - 6950 - 7150 - 7350 - 7550 - 7800) Damage (OG2/2.5): 6500 (6600 - 6700 - 6800 - 6950 - 7100 - 7250 - 7450 - 7650 - 7850 - 8100) ---------------------------- Cybird ---------------------------- Default Pilot: Masaki Ando Terrain Rating: SBCS Movement: 9 Size: M Special Abilities: Mind Block Unit Type: Evasive OG1 Version: HP: 5500 (5775 - 6050 - 6325 - 6600 - 6875 - 7150 - 7425 - 7700 - 7975 - 8250) EN: 130 (143 - 156 - 169 - 182 - 195 - 208 - 221 - 234 - 247 - 260) Mobility: 140 (147 - 154 - 161 - 168 - 175 - 182 - 189 - 196 - 203 - 310) Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 1885 - 1950) OG2 Version: HP: 5800 (6090 - 6380 - 6670 - 6960 - 7250 - 7540 - 7830 - 8120 - 8410 - 8700) (8816 - 8932 - 9048 - 9164 - 9280) EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324 - 342 - 360) (367 - 374 - 381 - 388 - 396) Mobility: 135 (141 - 148 - 155 - 162 - 168 - 175 - 182 - 189 - 195 - 202) (205 - 207 - 210 - 213 - 216) Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 1740 - 1800) (1824 - 1848 - 1872 - 1896 - 1920) Caloric Missile: Type: Range Range: 1-7 Terrain: SAAA Data: +45 accuracy, +30 critical hit, 12 ammo Damage: 2200 (2300 - 2400 - 2500 - 2700 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100) Cyflash: Type: Range Range: 1-5 Terrain: AABA Data: P, MAP, +10 accuracy, -5 accuracy, 80 EN (OG1), 70 EN (OG2/2.5), 120 morale requirement Damage (OG1): 2800 (2850 - 2900 - 2950 - 3000 - 3100 - 3200 - 3300 - 3400 - 3500 - 3600) Damage (OG2/2.5): 3300 (3350 - 3400 - 3450 - 3500 - 3600 - 3700 - 3800 - 3900 - 4000 - 4100) Hi Familiar: Type: Range Range: 1-3 Terrain: AABA Data: P, +35 accuracy, +20 critical hit, 8 ammo Damage (OG1): 3400 (3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 4700 - 5000 - 5300) Damage (OG2/2.5): 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400) ---------------------------- Valsione ---------------------------- Default Pilot: Ryune Zoldark Terrain Rating: AABA Movement: 6 Size: M Special Abilities: Bunshin Unit Type: Evasive OG1 Version: HP: 5000 (5250 - 5500 - 5750 - 6000 - 6250 - 6500 - 6750 - 7000 - 7250 - 7500) EN: 140 (154 - 168 - 182 - 196 - 210 - 224 - 238 - 252 - 266 - 280) Mobility: 125 (131 - 137 - 143 - 150 156 - 162 - 168 - 175 - 181 - 187) Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 1885 - 1950) OG2/2.5 Version: HP: 5300 (5565 - 5830 - 6095 - 6360 - 6625 - 6890 - 7155 - 7420 - 7685 - 7950) (8056 - 8162 - 8268 - 8374 - 8480) EN: 170 (187 - 204 - 221 - 238 - 255 - 272 - 389 - 306 - 323 - 340) (346 - 353 - 360 - 367 - 374) Mobility: 120 (126 - 132 - 138 - 144 - 150 - 156 - 162 - 168 - 174 - 180) (182 - 184 - 187 - 189 - 192) Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 1885 - 1950)(1976 - 2002 - 2028 - 2054 - 2080) Psycho Blaster: Type: Range Range: Terrain: AABA Data: P, MAP, +0 accuracy, -5 critical hit, 80 EN, 120 morale requirement Damage (OG1): 2700 (2750 - 2800 - 2850 - 2900 - 3000 - 3100 - 3200 - 3300 - 3400 - 3500) Damage (OG2/2.5): 3200 (3250 - 3300 - 3350 - 3400 - 3500 - 3600 - 3700 - 3800 - 3900 - 4000) (4200 - 4400 - 4600 - 4800 - 5000) Cross Smasher: Type: Range Range: 1-7 Terrain: SABS Data: +40 accuracy, +20 critical hit, 8 ammo Damage (OG1): 4200 (4300 - 4400 - 4500 - 4650 - 4800 - 4950 - 5150 - 5350 - 5550 - 5800) Damage (OG2/2.5): 4600 (4700 - 4800 - 4900 - 5050 - 5200 - 5350 - 5550 - 5750 - 5950 - 6200) (6400 - 6600 - 6800 - 7000 - 7200) Attached: Divine Arm Hyper Beam Cannon ----------------------------------------------------------- DC/Project TD Units ----------------------------------------------------------- ---------------------------- Lion F ---------------------------- Default Pilot: Ryoto Hikawa Terrain Rating: SBCA Movement: 6 Size: M Special Abilities: N/A Unit Type: General HP: 4500 (4725 - 4950 - 5175 - 5400 - 5625 - 5850 - 6075 - 6300 - 6525 - 6750) EN: 140 (154 - 168 - 182 - 196 - 210 - 224 - 238 - 252 - 266 - 280) Mobility: 115 (121 - 126 - 132 - 138 - 143 - 149 - 155 - 161 - 166 - 172) Armor: 1100 (1155 - 1210 - 1265 - 1320 - 1375 - 1430 - 1485 - 1540 - 1595 - 1650) Weapons: Machinecannon: Type: Range Range: 1-2 Terrain: SABS Data: P, +40 accuracy, +40 critical hit, 20 ammo Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 3300 - 3700) Homing Missile: Type; Range Range: 2-6 Terrain: ABBA Data: +60 accuracy, +0 critical hit, 15 ammo Damage: 2100 (2200 - 2300 - 2500 - 2700 - 2900 - 3200 - 3500 - 3800 - 4200 - 4600) Railgun: Type: Range Range: 2-6 Terrain: SABS Data: +35 accuracy, +10 critical hit, 15 ammo Damage: 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4200 - 4500 - 4800 - 5200) ---------------------------- Guarlion ---------------------------- Default Pilot: Leona Garstein Terrain Rating: AAAA Movement: 7 Size: M Special Abilities: N/A Unit Type: Aiming HP: 4200 (4410 - 4620 - 4830 - 5040 - 5250 - 5460 - 5670 - 5880 - 6090 - 6300) EN: 170 (187 - 204 - 221 - 238 - 255 - 272 - 289 - 306 - 323 - 340) Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 175 - 181 - 187) Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 1740 - 1800) Machinecannon: Type: Range Range: 1-3 Terrain: SABS Data: P, +40 accuracy, +40 critical hit, 20 ammo Damage: 2100 (2200 - 2300 - 2500 - 2700 - 2900 - 3200 - 3500 - 3800 - 4200 - 4600) Sonic Breaker: Type: Melee Range: 1-3 Terrain: SABS Data: P, +35 accuracy, +0 critical hit, 20 EN, 110 morale requirement Damage: 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 4900 - 5100 - 5400 - 5700) Attached Weapons: Assault Blade Boost Railgun ---------------------------- Guarlion Custom ---------------------------- Default Pilot: Leona Garstein Terrain Rating: SAAS Movement: 7 Size: M Special Abilities: N/A Unit Type: Aiming HP: 3900 (4095 - 4290 - 4485 - 4680 - 4875 - 5070 - 5265 - 5460 - 5655 - 5850)(5928 - 6006 - 6084 - 6162 - 6240) EN: 130 (143 - 156 - 169 - 182 - 195 - 208 - 221 - 234 - 247 - 260) (265 - 270 - 275 - 280 - 286) Mobility: 115 (120 - 126 - 132 - 138 - 143 - 149 - 155 - 161 - 166 - 172) (174 - 177 - 179 - 181 - 184) Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 1885 - 1950) (1976 - 2002 - 2028 - 2054 - 2080) Machinecannon: Type: Range Range: 1-3 Terrain: SABS Data: P, +40 accuracy, +30 critical hit, 20 ammo Damage: 2500 (2600 - 2700 - 2900 - 3100 - 3300 - 3600 - 3900 - 4200 - 4600 - 5000) (5200 - 5400 - 5600 - 5800 - 6000) Sonic Breaker: Type: Melee Range: 1-3 Terrain: SABS Data: +30 accuracy, +0 critical hit, 30 EN, 110 morale requirement Damage: 3900 (4000 - 4100 - 4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5500 - 5800) (6000 - 6200 - 6400 - 6600 - 6800) Attached Weapons: Divine Arm Boost Railgun Honestly, an awesome underrated unit. It has S ranks in the air and space making it quite useful. The fact it has a pretty damn good default pilot helps, too. For some firepower, it will need to rely on attached weapons. The shotgun is recommended, especially since the Guarlion is an aiming unit which means that it can get improved critical hits in squads. A fully upgraded M950 would also be fine. This unit will upgrade into the even better Sieguarlion. All upgrades to Sonic Breaker will carry over to Sonic Acceleration. Note that it will become a ranged move then. ---------------------------- Sieguarlion ---------------------------- Default Pilot: Leona Garstein Terrain Rating: SAAS Movement: 8 Size: M Special Abilities: N/A Unit Type: General HP: 4200 (4410 - 4620 - 4830 - 5040 - 5250 - 5460 - 5670 - 5880) (6090 - 6300) EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324) (342 - 360) Mobility: 130 (136 - 143 - 149 - 156 - 162) (169 - 175 - 182 - 188 - 195) Armor: 1400 (1470 - 1540 - 1610 - 1680 - 1750 - 1820 - 1890 - 1960 - 2030) (2100) Weapons: Machinecannon: Type: Range Range: 1-3 Terrain: SABS Data: P, +30 accuracy, +40 critical hit, 20 ammo Damage: 2500 (2600 - 2700 - 2900 - 3100 - 3300 - 3600 - 3900 - 4200 - 4600 - 5000) Blade Railgun: Type: Range Range: 1-4 Terrain: AABA Data: P, +40 accuracy, +25 critical hit, 15 ammo Damage: 3900 (4000 - 4100 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400 - 5700 - 6100) Sonic Acceleration: Type: Range Range: 2-5 Terrain: SABS Data: P, +25 accuracy, +50 critical hit, 45 EN, 120 morale requirement, Telekinesis Level 3 requirement Damage: 4900 (5000 - 5100 - 5200 - 5350 - 5500 - 5650 - 5850 - 6050 - 6250 - 6500) Attached Weapons: Divine Arm Boost Railgun ---------------------------- Valsion Kai ---------------------------- Default Pilot: N/A Terrain Rating: AAAA Movement: 6 Size: L Special Abilities: AB Field, EN Regen Unit Type: Shooting HP: 8400 (8820 - 9240 - 9660 - 10080 - 10500 - 10920 - 11340 - 11760 - 12180 - 12600) EN: 250 (275 - 300 - 325 - 350 - 375 - . . . 500) Mobility: 85 (89 - 93 - 97 - 102 - 106 - 110 - 114 - 119 - 123 - 127) Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250 - 2340 - 2430 - 2520 - 2610 - 2700) Energy Drain: Type: Range Range: 1-6 Terrain: AAAA Data: S (EN Drain level 2), +70 accuracy, +0 critical hit, 2 ammo Damage: 2000 Chaff Grenade: Type; Range Range: 1-6 Terrain: AAAA Data: S (Accuracy Down level 3), +70 accuracy, +0 critical hit, 2 ammo Damage: 2400 Divine Arm: Type: Melee Range: 1-2 Terrain: ASBS Data: P, +45 accuracy, +30 critical hit Damage: 3200 (3300 - 3400 - 3500 - 3700 - 3900 - 4100 - 4300 - 4500 - 4800 - 5100) Cross Smasher: Type: Range Range: 2-9 Terrain: ASBS Data: +35 accuracy, +0 critical hit, 50 EN Damage: 4300 (4400 - 4500 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 5900 - 6200) ---------------------------- Calion ---------------------------- Default Pilot: Ibis Douglas, Surei Presly Terrain Rating: ABBS (ABBA on Surei's version) Movement: 7 Size: S Special Abilities: N/A Unit Type: Evasive HP: 3200 (3360 - 3520 - 3680 - 3840 - 4000 - 4160 - 4320 - 4480 - 4640 - 4800) EN: 120 (132 - 144 - 156 - 168 - 180 - 192 - 204 - 216 - 228 - 240) Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175 - 182 - 188 - 195) Armor: 900 (945 - 990 - 1035 - 1080 - 1125 - 1170 - 1215 - 1260 - 1305 - 1350) Homing Missile: Type: Range Range: 1-6 Terrain: AABA Data: +45 accuracy, +0 critical hit, 15 ammo Damage: 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 3100 - 4300 - 4600 - 4900) Sonic Breaker: Type: Melee Range: 1-3 Terrain: AABA Data: P, +35 accuracy, +40 critical hit, 15 EN Damage: 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400) G-Driver: Type; Range Range: 2-7 Terrain: AABA Data: +10 accuracy, +25 critical hit, 8 ammo Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900) ---------------------------- Astelion ---------------------------- Default Pilot: Ibis Douglas Terrain Rating: ABBS Movement: 9 Size: M Special Abilities: N/A Unit Type: Evasive HP: 4200 (4410 - 4620 - 4830 - 5040 - 5250 - 5460 - 5670 - 5880 - 6090 - 6300) (6384 - 6468 - 6552 - 6636 - 6720) EN: 140 (154 - 168 - 182 - 196 - 210 - 224 - 238 - 252 - 266 - 280) (285 - 291 - 296 - 302 - 308) Mobility: 135 (141 - 148 - 155 - 162 - 168 - 175 - 182 - 189 - 195 - 202) (205 - 207 - 210 - 213 - 216) Armor: 1100 (1155 - 1210 - 1265 - 1320 - 1375 - 1430 - 1485 - 1540 - 1595 - 1650) (1672 - 1694 - 1716 - 1738 - 1760) Machincannon: Type: Range Range: 1-5 Terrain; AABA Data: P, +20 accuracy, +0 critical hit, 20 ammo Damage: 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4000 - 4200 - 4500 - 4800) (5000 - 5200 - 5400 - 5600 - 5800) Sonic Breaker: Type; Melee Range: 1-3 Terrain: SACS Data: P, +40 accuracy, +35 critical hit, 25 EN, 110 morale requirement Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900) (6100 - 6300 - 6500 - 6700 - 6900) Maneuver RaMVs: Type: Range Range: 3-5 Terrain: SACS Data: P, +45 accuracy, +40 critical hit, 6 ammo, 120 morale requirement Damage: 4800 (4900 - 5000 - 5100 - 5300 - 5500 - 5700 - 5900 - 6100 - 6400 - 6700) (6900 - 7100 - 7300 - 7500 - 7700) ---------------------------- Astelion AX ---------------------------- Default Pilot: Ibis Douglas Terrain Rating: SBBS Movement: 9 Size: M Special Abilities: N/A Unit Type: Evasive FUB: Movement +1, Mobility +10% HP: 4400 (4620 - 4840 - 5060 - 5280 - 5500 - 5720 - 5940) (6160 - 6380 - 6600)
EN: 150 (165 - 180 - 195 - 210 - 225 - 240 - 255) (270 - 285 - 300) Mobility: 140 (147 - 154 - 161 - 168 - 175 - 182) (189 - 196 - 203 - 210) Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 1740) (1800) Weapons: Machinecannon: Type: Range Range: 1-3 Terrain: AABA Data: P, +20 accuracy, +0 critical hit, 20 ammo Damage: 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4000 - 4200 - 4500 - 4800) Sonic Breaker: Type: Melee Range: 1-3 Terrain: SACS Data: P, +40 accuracy, +35 critical hit, 25 EN, 110 morale requirement Damage: 4200 (4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5500 - 5800 - 6100) Maneuver GRaMDs: Type: Range Range: 2-5 Terrain: SACS Data: P, +45 accuracy, +40 critical hit, 6 ammo Damage: 5100 (5200 - 5300 - 5400 - 5550 - 5700 - 5850 - 6050 - 6250 - 6450 - 6700) Attached Weapons: Assault Blade Boost Railgun ---------------------------- Fairlion S/G ---------------------------- Default Pilot: Latooni Sabuta (S), Shine Hauzen (G) Terrain Rating: SBCA Movement: 9 Size: S Special Abilities: Bunshin, Jamming, Something Field Unit Type: Evasive HP: 3300 (3465 - 3630 - 3795 - 3960 - 4125 - 4290 - 4455 - 4620 - 4785 - 4950) (5016 - 5082 - 5148 - 5214 - 5280) EN: 130 (143 - 156 - 169 - 182 - 195 - 208 - 221 - 234 - 247 - 260) (265 - 270 - 275 - 280 - 286) Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175 - 182 - 188 - 195) (197 - 200 - 202 - 205 - 208) Armor: 800 (840 - 880 - 920 - 960 - 1000 - 1040 - 1080 - 1120 - 1160 - 1200) (1216 - 1232 - 1248 - 1264 - 1280) Rolling Cannon: Type: Range Range: 1-3 Terrain: AABA Data: P, B, +35 accuracy, +40 critical hit, 10 ammo Damage: 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4100 - 4400 - 4700 - 5100) (5300 - 5500 - 5700 - 5900 - 6100) Volstock Laser: Type: Range Range: 2-6 Terrain: AACA Data: +40 accuracy, +30 critical hit, 10 EN Damage: 3400 (3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900 - 5200 - 5600) (5800 - 6000 - 6200 - 6400 - 6600) Sonic Drive: Type: Melee Range: 1 Terrain: SABS Data: P, +45 accuracy, +45 critical hit, 25 EN, 110 morale requirement Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900) (6100 - 6300 - 6500 - 6700 - 6900) ----------------------------------------------------------- Shadow Mirror ----------------------------------------------------------- ---------------------------- Angelg ---------------------------- Default Pilot: Lamia Loveless Terrain Rating: AABA Movement: Size: L Special Abilities: Beam Coat, Bunshin Unit Type: Shooting HP: 6200 (6510 - 6820 - 7130 - 7440 - 7750 - 8060 - 8370 - 8680 - 8990 - 9300) (9424 - 9548 - 9672 - 9796 - 9920) EN: 180 (198 - 216 - 234 - 252 - 270 - 288 - 306 - 324 - 342 - 360) (367 - 374 - 381 - 388 - 396) Mobility: 90 (94 - 99 - 103 - 108 - 112 - 117 - 121 - 126 - 130 - 135) (136 - 138 - 140 - 142 - 144) Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250 - 2340 - 2430 - 2520 - 2610 - 2700) (2736 - 2772 - 2808 - 2844 - 2880) Shadow Lancer: Type: Melee Range: 2-4 Terrain: AABA Data: P, ALLW, +30 accuracy, +35 critical hit, 10 ammo Damage: 2900 (3000 - 3100 - 3300 - 3500 - 3700 - 4000 - 4300 - 4600 - 5000 - 5400) (5600 - 5800 - 6000 - 6200 - 6400) Mirage Sword: Type: Melee Range: 1 Terrain: AAAA Data: P, +45 accuracy, +40 critical hit Damage: 3200 (3300 - 3400 - 3500 - 3700 - 3900 - 4100 - 4400 - 4700 - 5000 - 5400) (5600 - 5800 - 6000 - 6200 - 6400) Illusion Arrow: Type: Range: Range: 2-6 Terrain: AAAA Data: +25 accuracy, +10 critical hit, 8 ammo Damage: 3600 (3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4700 - 4900 - 5200 - 5500) (5700 - 5900 - 6100 - 6300 - 6500) Mirage Sign: Type: Melee Range: 1, 1-3 (After Upgrade) Terrain; AAAA Data: P, +10 accuracy, +0 critical hit, 30 EN, 120 morale requirement, 110 morale requirement (after upgrade) Damage: 4200 (4300 - 4400 - 4500 - 4700 - 4900 - 5100 - 5300 - 5500 - 5800 - 6100) (6300 - 66500 - 6700 - 6900 - 7100) Damage (After Upgrade): 4500 (4600 - 4700 - 4800 - 5000 - 5200 - 5400 - 5600 - 5800 - 6100 - 6400) (6600 - 6800 - 7000 - 7200 - 7400) Phantom Phoenix: Type: Range Range: 1-8 Terrain: AAAA Data: +30 accuracy, +20 critical hit, 50 EN, 130 morale requirement, 120 morale requirement (after upgrade), Level 10 use requirement Damage: 5400 (5500 - 5600 - 5700 - 5850 - 6000 - 6150 - 6350 -6550 - 6750 - 7000) (7200 - 7400 - 7600 - 7800 - 8000) Damage: 5700 (5800 - 5900 - 6000 - 6150 - 6300 - 6450 - 6650 - 6850 - 7050 - 7300) (7500 - 7700 - 7900 - 8100 - 8300) ---------------------------- Vysaga ---------------------------- Default Pilot: Lamia Loveless Games Available: OG2 Terrain Rating: SSAS Movement: 8 Size: L Special Abilities: AB Field, Bunshin, Full Block Unit Type: Melee HP: 7000 (7350 - 7700 - 8050 - 8400 - 8750 - 9100 - 9450 - 9800 - 10150 - 10500) (10640 - 10780 - 10920 - 11060 - 11200) EN: 250 (275 - 300 - 325 - 350 - 375 - 400 - 425 - 450 - 475 - 500) (510 - 520 - 530 - 540 - 550) Mobility: 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 175 - 181 - 187) (190 - 192 - 195 - 197 - 200) Armor: 1500 (1575 - 1650 - 1725 - 1800 - 1875 - 1950 - 2025 - 2100 - 2175 - 2250) (2280 - 2310 - 2340 - 2370 - 2400) Rekka Ha: Type: Melee Range: 2-5 Terrain: SSAS Data: ALL, +45 accuracy, +5 critical hit, 8 ammo Damage: 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400) (5600 - 5800 - 6000 - 6200 - 6400) Siryuu Souga: Type: Melee Range: 1 Terrain: SSSS Data: P, +40 accuracy, +25 critical hit Damage: 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 5300 - 5600) (5800 - 6000 - 6200 - 6400 - 6600) Chizan Shikku Tou: Type: Melee Range: 2-7 Terrain: SSAS Data: +15 accuracy, +30 critical hit, 10 EN Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900) (6100 - 6300 - 6500 - 6700 - 6900) Fuuhansen: Type: Melee Range: 1-3 Terrain: SSSS Data: P, +35 accuracy, +45 critical hit, 20 EN, 110 morale requirement Damage: 4800 (4900 - 5000 - 5100 - 5250 - 5400 - 5550 - 5750 - 5950 - 6150 - 6400) (6600 - 6800 - 7000 - 7200 - 7400) Ougi-Kouhasen: Type: Melee Range: 1-4 Terrain: SSSS Data: P, +20 accuracy, +50 critical hit, 40 EN, 130 morale requirement Damage: 6000 (6100 - 6200 - 6300 - 6450 - 6600 - 6750 - 6950 - 7150 - 7350 - 7600) (7800 - 8000 - 8200 - 8400 - 8600) ---------------------------- Rathgrith Raven ---------------------------- Default Pilot: Yuuki Jegunan Games Available: OG2, OG2.5 Terrain Rating: SSBS Movement: 6 Size: M Special Abilities: Beam Coat, Jamming Unit Type: Shooting HP: 6600 (6930 - 7260 - 7590 - 7920 - 8250 - 8580 - 8910 - 9240 - 9570 - 9900) EN: 170 (187 - 204 - 221 - 238 - 255 - 272 - 289 - 306 - 323 - 340) Mobility: 110 (115 - 121 - 126 - 132 - 137 - 143 - 148 - 154 - 159 - 165) Armor: 2100 (2205 - 2310 - 2415 - 2510 - 2625 - 2730 - 2835 - 2940 - 3045 - 3150) Phalanx Missile: Type: Range Range: 1-4 Terrain: AABA Data: MAP, +40 accuracy, +10 critical hit, 2 ammo Damage: 3400 (3450 - 3500 - 3550 - 3600 - 3700 - 3800 - 3900 - 4000 - 4100 - 4200) Matrix Missile: Type: Range Range: 1-8 Terrain: SSBA Data: ALL, +45 accuracy, +45 critical hit, 4 ammo Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900) Heavy Linear Rifle: Type: Range Range: 1-4 Terrain: SSBS Data: P, +30 accuracy, +30 critical hit Damage: 4100 (4200 - 4300 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 5700 - 6000) Anti-Ship Missile: Type: Range Range: 2-8 Terrain: AAAA Data: +20 accuracy, +15 critical hit, 2 ammo Damage: 4400 (4500 - 4600 - 4700 - 4900 - 5100 - 5300 - 5500 - 5700 - 6000 - 6300) Twin Linear Cannon: Type: Range Range: 1-8 Terrain: Data: +35 accuracy, +40 critical hit, 6 ammo, 110 morale requirement Damage: 4900 (5000 - 5100 - 5200 - 5350 - 5500 - 5650 - 5850 - 6050 - 6250 - 6500) Focused Ion Particle Cannon: Type: Range Range: 3-9 Terrain: SSCS Data: +15 accuracy, +25 critical hit, 60 EN Damage: 5200 (5300 - 5400 - 5500 - 5650 - 5800 - 5950 - 6150 - 6350 - 6550 - 6800) Attached Weapon: Scissors Knife Linear Missile Launcher *Gives a dreamy sigh* I usually only reserve those for my favorite super robots, but this is well deserving of my affection as well. Honestly, this unit is absolutely broken. S ranks in everything but water for its terrain rankings, a lot of S ranks on its better weapons (except for of course, water), and innate flight ability (just make sure not to stick it in the water anytime soon).This unit can dodge well but its most interesting upgrade feature is the fact it has armor that makes Giganscudo Duro and Huckebein Boxer sad. Building upon this, it also has a beam coat and a shield. Also, the new Focused Ion Particle Cannon has a base damage of 5200. Oh, and this unit has three item slots to help make it even more of a ridiculous powerhouse. Don't you love terribly overpowered secret units? The only thing this loses compared to the old Rathgrith was the ridiculous amount of W gauge space. It now only has 110, but with the unique FUB can get an extra 50. Anyway, you can pretty field this unit and kill stuff with it since that will do you great by itself. However, the absolute BEST way to use this unit is to field both it as well as Carla's Rathgrith Raven so they can form a squad ASAP. Give both units a special bullet to their linear missile launchers that allow them to use it after moving and upgrade them. Now you can move and annihilate the toughest squads on the run. Also, Carla has Assault, which means you can jump ahead while using the best attacks as well. ---------------------------- Randgrith Raven ---------------------------- Default Pilot: Ricarla Borginine Games Available: OG2, OG2.5 Terrain Rating: SSBS Movement: 6 Size: M Special Abilities: Beam Coat, Jamming Unit Type: Shooting HP: 6400 (6720 - 7040 - 7360 - 7680 - 8000 - 8320 - 8640 - 8960 - 9280 - 9600) EN: 160 (176 - 192 - 208 - 224 - 240 - 256 - 272 - 288 - 304 - 320) Mobility: 105 (110 - 115 - 120 - 126 - 131 - 136 - 141 - 147 - 152 - 157) Armor: 2000 (2100 - 2200 - 2300 - 2400 - 2500 - 2600 - 2700 - 2800 - 2900 - 3000) Matrix Missile: Type: Range Range: 1-4 Terrain: AAAA Data: MAP, +10 accuracy, +10 critical hit, 4 ammo Damage: 3400 (3450 - 3500 - 3550 - 3600 - 3700 - 3800 - 3900 - 4000 - 4100 - 4200) Linear Rifle: Type: Range Range: 1-4 Terrain: SSAS Data: P, +30 accuracy, +10 critical hit, 15 ammo Damage: 3900 (4000 - 4100 - 4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5500 - 5800) Matrix Missile: Type: Range Range: 1-8 Terrain; ASBA Data: ALL, +45 accuracy, +45 critical hit Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900) Twin Linear Cannon: Type: Range Range: 1-9 Terrain: SSAS Data: +35 accuracy, +40 critical hit, 10 ammo Damage: 4700 (4800 - 4900 - 5000 - 5200 - 5400 - 5600 - 5800 - 6000 - 6300 - 6600) Attached Weapons: M13 Shotgun Scissors Knife Stealth Boomerang ----------------------------------------------------------- Other Personal Troopers ----------------------------------------------------------- ---------------------------- Shutzwald ---------------------------- Default Pilot: Raidese F. Branstein, Radha Bairban Terrain Rating: AABA Movement: 5 Size: M Special Abilities: N/A Unit Type: Shooting OG1 Stats: HP: 4300 (4515 - 4730 - 4945 - 5160 - 5375 - 5590 - 5805 - 6020 - 6235 - 6450) EN: 150 (165 - 180 - 195 - 210 - 225 - 240 - 255 - 270 - 285 - 300) Mobility: 90 (84 - 99 - 103 - 108 - 112 - 117 - 121 - 126 - 130 - 135) Armor: 1500 (1575 - 1650 - 1725 - 1800 - 1875 - 1950 - 2025 - 2100 - 2175 - 2250) OG2/2.5 Stats: HP: 4400 (4620 - 4840 - 5060 - 5280 - 5500 - 5720 - 5940 - 6160 - 6380 - 6600) EN: 150 (165 - 180 - 195 - 210 - 225 - 240 - 255 - 270 - 285 - 300) Mobility: 85 (89 - 93 - 97 - 102 - 106 - 110 - 114 - 119 - 123 - 127) Armor: 1600 (1680 - 1760 - 1840 - 1920 - 2000 - 2080 - 2160 - 2240 - 2320 - 2400) Vulcan Gun: Type: Range Range: 1 Terrain: AAAA Data: P, +40 accuracy, +35 critical hit, 20 ammo Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 3300 - 3700) 3 Barrel Machinecannon: Type: Range Range: 1-4 Terrain: AAAA Data: P, +35 accuracy, +20 critical hit, 12 ammo Damage: 2700 (2800 - 3900 - 3100 - 3300 - 3500 - 3800 - 4100 - 4400 - 4800 - 5200) Twin Beam Cannon: Type: Range Range: 1-7 Terrain; AADA Data: B, +30 accuracy, +10 critical hit, 25 EN Damage: (OG1): 3600 (3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4800 - 5100 - 5400 - 5800) Damage (OG2/2.5): 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 4900 - 5100 - 5400 - 5700) Attached Weapons: Neo Plasma Cutter G Railgun ---------------------------- Wild Raubiter ---------------------------- Default Pilot: Ryussei Date, Latooni Sabuta Terrain Rating: ASAA Movement: 6 Size: M Special Abilities: N/A Unit Type: Shooting OG2/2,5 Version: HP: 3700 (3885 - 4070 - 4255 - 4440 - 4625 - 4810 - 4995 - 5180 - 5365 - 5550) (5624 - 5698 - 5772 - 5846 - 5920) EN: 120 (132 - 144 - 156 - 168 - 180 - 192 - 204 - 216 - 228 - 240) (244 - 249 - 254 - 259 - 264) Mobility: 115 (120 - 126 - 132 - 138 - 143 - 149 - 155 - 161 - 166 - 172) (174 - 177 - 179 - 181 - 184) Armor: 1000 (1050 - 1100 - 1150 - 1200 - 1250 - 1300 - 1350 - 1400 - 1450 - 1500) (1520 - 1540 - 1560 - 1580 - 1600) Hyper Beam Rifle: Type: Range Range: 1-7 Terrain: SADS Data: B, ALLW, +25 accuracy, +20 critical hit, 15 EN Damage (OG1): 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 5400) Damage (OG2/2.5): 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 4900 - 5100 - 5400 - 5700) Attached Weapons: Mega Beam Rifle (OG1) Cold Metal Knife (OG2) ---------------------------- Name: Wild Raubiter (FM) ---------------------------- Default Pilot: Latooni Sabuta Terrain Rating: SABA Movement: 7 Size: M Special Abilities: N/A Unit Type: Evasive HP: 3700 (3885 - 4070 - 4255 - 4440 - 4625 - 4810 - 4995 - 5180 - 5365 - 5550) EN: 120 (132 - 144 - 156 - 168 - 180 - 192 - 204 - 216 - 228 - 240) Mobility (OG1): 205 (211 - 218 - 224 - 231 - 237 - 244 - 250 - 257 - 263 - 270) Armor (OG1): 1150 (1195 - 1240 - 1285 - 1330 - 1375 - 1420 - 1465 - 1510 - 1555 - 1600) Mobility (OG2/2.5): 125 (131 - 137 - 143 - 150 - 156 - 162 - 168 - 175 - 181 - 187) (190 - 192 - 195 - 197 - 200) Armor (OG2/2.5): 900 (945 - 990 - 1035 - 1080 - 1125 - 1170 - 1215 - 1260 - 1305 - 1350) (1368 - 1386 - 1404 - 1422 - 1440) Weapons: Air-to-Air Homing Missile: Type: Range Range: 2-7 Terrain: SACA Data: +50 accuracy, +0 critical hit, 6 ammo Damage (OG1): 2200 (2300 - 2400 - 2500 - 2700 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100) Damage (OG2/2.5): 2400 (2500 - 2600 - 2700 - 2900 - 3100 - 3300 - 3500 - 3700 - 4000 - 4300) Air-to -Surface Homing Missile: Type; Range Range: 1-6 Terrain: CSAA Data: +50 accuracy, +0 critical hit, 6 ammo Damage (OG1): 2200 (2300 - 2400 - 2500 - 2700 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100) Damage (OG2/2.5): 2400 (2500 - 2600 - 2700 - 2900 - 3100 - 3300 - 3500 - 3700 - 4000 - 4300) Low Altitude Linear Bomb: Type: Range Range: 1 Terrain: CSAC Data: P, +35 accuracy, +25 critical hit, 4 ammo Damage: (OG1): 2700 (2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3800 - 4000 - 4300 - 4600) Damage (OG2/2.5): 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4000 - 4200 - 4500 - 4800) HBR Under Cannon: Type: Range Range: 2-4 Terrain: SADS Data: P, B, +30 accuracy, +10 critical hit, 15 EN Damage (OG1): 3300 (3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4500 - 4800 - 5100 - 5500) Damage (OG2/2.5): 3600 (3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4800 - 5100 - 5400 - 5800) ---------------------------- Wild Schwein ---------------------------- Default Pilot: Ingram Plisken, Viletta Badam Terrain Rating: ASAA Movement: 6 Size: M Special Abilities: Beam Coat Unit Type: General HP: 4100 (4305 - 4510 - 4715 - 4920 - 5125 - 5330 - 5535 - 5740 - 5945 - 6150) (6232 - 6314 - 6396 - 6478 - 6560) EN: 150 (165 - 180 - 195 - 210 - 225 - 240 - 255 - 270 - 285 - 300) (306 - 312 - 318 - 324 - 330) Mobility: 115 (120 - 126 - 132 - 138 - 143 - 149 - 155 - 161 - 166 - 172) (174 - 177 - 179 - 181 - 184) Armor: 1300 (1365 - 1430 - 1495 - 1560 - 1625 - 1690 - 1755 - 1820 - 1885 - 1950) (1976 - 2002 - 2028 - 2054 - 2080) Chakram Zanber: Type: Melee Range: 1-2 Terrain; SSAS Data: P, +40 accuracy, +25 critical hit, 15 EN, 110 morale requirement Damage: (OG1): 3600 (3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4800 - 5100 - 5400 - 5800) Damage (OG2/2.5): 3700 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4900 - 5200 - 5500 - 5900) (6100 - 6300 - 6500 - 6700 - 6900) Attached: M950 Machinegun Beam Sword M13 Shotgun Rectangular Launcher (OG2) ---------------------------- Arblade ---------------------------- Default Pilot: Ryussei Date, Arad Balanga Terrain Rating: AABA Movement: 6 Size: M Special Abilities: N/A Unit Type: Melee HP: 3500 (3675 - 3850 - 4025 - 4200 - 4375 - 4550 - 4725 - 4900 - 5075 - 5250) (5320 - 5390 - 5460 - 5530 - 5600) EN: 120 (132 - 144 - 156 - 168 - 180 - 192 - 204 - 216 - 228 - 240) (244 - 249 - 254 - 259 - 264) Mobility: 115 (120 - 126 - 132 - 138 - 143 - 149 - 155 - 161 - 166 - 172) (174 - 177 - 179 - 181 - 184) Armor: 1200 (1260 - 1320 - 1380 - 1440 - 1500 - 1560 - 1620 - 1680 - 1740 - 1800) (1824 - 1848 - 1872 - 1896 - 1920) Vulcan Gun: Type: Range Range: 1 Terrain: AAAA Data: P, +30 accuracy, +20 critical hit, 20 ammo Damage: 1000 (1100 - 1200 - 1400 - 1600 - 1800 - 2100 - 2400 - 2700 - 3100 - 3500) (3700 - 3900 - 4100 - 4300 - 4500) Blade Tonfa: Type: Melee Range: 1-4 Terrain: AAAA Data: P, +40 accuracy, +35 critical hit Damage: 3750 (3800 - 3900 - 4000 - 4200 - 4400 - 4600 - 4800 - 5000 - 5300 - 5600) (5800 - 6000 - 6200 - 6400 - 6600) Attached Weapons: G-Revolver G-Railgun ---------------------------- Wild Wurger ---------------------------- Default Pilot: Arad Balanga Terrain Rating: ASBA Movement: Size: M Special Abilities: N/A Unit Type: Melee HP: 4200: 4410 - 4620 - 4830 - 5040 - 5250 - 5460 - 5670 - 5880 - 6090 - 6300) (6384 - 6468 - 6552 - 6636 - 6720) EN: 150 (165 - 180 - 195 - 210 - 225 - 240 - 255 - 270 - 285 - 300) (306 - 312 - 318 - 324 - 330) Mobility: 120 (126 - 132 - 138 - 144 - 150 - 156 - 162 - 168 - 174 - 180) (182 - 184 - 187 - 189 - 192) Armor: 1600 (1680 - 1760 - 1840 - 1920 - 2000 - 2080 - 2160 - 2240 - 2320 - 2400) (2432 - 2464 - 2496 - 2528 - 2560) 3-Barrel Gattling Gun: Type: Range Range: 1-4 Terrain: AABA Data: +35 accuracy, +10 critical hit, 20 ammo Damage: 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4100 - 4400 - 4700 - 5100) (5300 - 5500 - 5700 - 5900 - 6100) Cold Metal Sword: Type: Melee Range: 1-2 Terrain: AABA Data: P, +40 accuracy, +40 critical hit Damage: 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4700 - 5000 - 5300 - 5700) (5900 - 6100 - 6300 - 6500 - 6700) Stag Beetle Crusher: Type: Melee Range: 1 Terrain: AABA Data: P, +30 accuracy, +45 critical hit, 5 EN Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900) (6100 - 6300 - 6500 - 6700 - 6900) Victim Beak: Type: Melee Range: 1-3 Terrain: SSBS Data: P. +25 accuracy, +55 critical hit, 35 EN, 120 morale requirement Damage: 4700 (4800 - 4900 - 5000 - 5150 - 5300 - 5450 - 5650 - 5850 - 6050 - 6300) (6500 - 6700 - 6900 - 7100 - 7300) Sometimes, I really don't know what to say in the face of the Wild Wurger, since I really like the machine . . . but i'm constantly scratching over my head over how Banpresto is handling the machine and Arad. As you can see, Wild Wurger lacks the M90 Machine Gun weapon that acted as its ranged post-movement weapon. The weapon is in the game, but even its range has been nerfed to 1-4. (This is especially weird since the Wurger L comes with the machiengun attached) Arad is going to definitely need the Infight for the extra movement and an optional weapon to give it some range. I also like to give the Wurger the High Performance Radar since that's a big help, too. Now, Arad has some dodging problems, so an extra mobility item is a great idea. Also, feel free to upgrade the armor since Wild Wurger likes to pretend that it has the abilities of its big brother, Alt Eisen. The machine is useful as long as you learn to take care of it. It gets the ever so useful Twin Bird Strike combination attack once Seolla joins in her Wild Falken. ---------------------------- Wild Falken ---------------------------- Default Pilot: Seolla Terrain Rating: SABA Movement: 7 Size: M Special Abilities: N/A Unit Type: Shooting HP: 4000 (4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 5800 - 6000) EN: 140 (154 - 168 - 182 - 196 - 210 - 224 - 238 - 252 - 266 - 280) Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175 - 182 - 188 - 195) Armor: 1100 (1155 - 1210 - 1265 - 1320 - 1375 - 1430 - 1485 - 1540 - 1595 - 1650) Vulcan Gun: Type: Range Range: 1 Terrain: AAAA Data: P, +30 accuracy, +30 critical hit, 20 ammo Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 3300 - 3700) Split Missile H: Type: Range Range: 2-6 Terrain: BAAA Data: MAP, +20 accuracy, +0 critical hit, 2 ammo Damage: 2000 (2050 - 2100 - 2150 - 2200 - 2300 - 2400 - 2500 - 2600 - 2700 - 2800) Oxtongue Rifle E: Type: Range Range: 3-7 Terrain: ABDS Data: B, ALLW, +35 accuracy, +45 critical hit, 10 EN Damage: 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 4900 - 5100 - 5400 - 5700) Oxtongue Rifle B: Type: Range Range: 1-6 Terrain; AAAS Data: +30 accuracy, +20 critical hit, 6 ammo Damage: 4000 (4100 - 4200 - 4400 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900) Oxtongue Rifle W: Type: Range Range: 2-8 Terrain; SBBS Data: +40 accuracy, +30 critical hit, 6 ammo Damage: 4700 (4800 - 4900 - 5000 - 5150 - 5300 - 5450 - 5650 - 5850 - 6050 - 6300) ----------------------------------------------------------- Miscellaneous ----------------------------------------------------------- ---------------------------- F-28 ---------------------------- Default Pilot: Latooni Sabuta Terrain Rating: SACD Movement: 7 Size: S Special Abilities: N/A Unit Type: Aiming HP: 2200 (2100 - 2200 - 2300 - 2400 - 2500 - 2600 - 2700 - 2800 - 2900 - 3000) EN: 90 (99 - 108 - 117 - 126 - 135 - 144 - 153 - 162 - 171 - 180) Mobility: 130 (136 - 143 - 149 - 156 - 162 - 169 - 175 - 182 - 188 - 195) Armor: 700 (735 - 770 - 805 - 840 - 875 - 910 - 945 - 980 - 1015 - 1050) Vulcan Gun: Type: Range Range: 1 Terrain: SABB Data: P, +10 accuracy, +20 critical hit, 20 ammo Damage: 1000 (1100 - 1200 - 1400 - 1600 - 1800 - 2100 - 2400 - 2700 - 3100 - 3500) Homing Missile: Type: Range Range: 1-5 Terrain; SABB Data: P, +35 accuracy, +30 critical hit, 15 ammo Damage: 2200 (2300 - 2400 - 2500 - 2700 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100) ---------------------------- F-32V Kai ---------------------------- Default Pilot: N/A Terrain Rating: SBDA Movement: 7 Size: S Special Abilities: N/A Unit Type: Aiming HP: 3000 (3150 - 3300 - 3450 - 3600 - 3750 - 3900 - 4050 - 4200 - 4350 - 4500) EN: 115 (126 - 138 - 149 - 161 - 172 - 184 - 195 - 207 - 218 - 230) Mobility: 115 (120 - 126 - 132 - 138 - 143 - 149 - 155 - 161 - 166 - 172) Armor: 900 (945 - 990 - 1035 - 1080 - 1125 - 1170 - 1215 - 1260 - 1305 - 1350) Vulcan Guns: Type: Range Range: 1 Terrain: AABS Data: P, +20 accuracy, +30 critical hit, 20 ammo Damage: 1200 (1300 - 1400 - 1600 - 1800 - 2000 - 2300 - 2600 - 2900 - 3300 - 3700) Homing Missile: Type: Range Range: 1-6 Terrain; SABD Data: +45 accuracy, +0 critical hit, 15 ammo Damage: 2700 (2800 - 2900 - 3000 - 3200 - 3400 - 3600 - 3800 - 4000 - 4300 - 4600) ---------------------------- SF-29 ---------------------------- Default Pilot: N/A Terrain: BBDS Movement: 7 Size: S Special Abilities: N/A Unit Type: Aiming HP: 2400 (2520 - 2640 - 2760 - 2880 - 3000 - 3120 - 3240 - 3360 - 3480 - 3600) EN: 90 (99 - 108 - 117 - 126 - 135 - 144 - 153 - 162 - 171 - 180) Mobility: 115 (120 - 126 - 132 - 138 - 143 - 149 - 155 - 161 - 166 - 172) Armor: 700 (735 - 770 - 805 - 840 - 875 - 910 - 945 - 980 - 1015 - 1050) Vulcan Gun: Type: Range Range: 1 Terrain: BBCS Data: P, +20 accuracy, +30 critical hit, 20 ammo Damage: 1000 (1100 - 1200 - 1400 - 1600 - 1800 - 2100 - 2400 - 2700 - 3100 - 3500) Beam Cannon: Type: Range Range: 1-5 Terrain: BBCS Data: P, B, +35 accuracy, +30 critical hit, 5 EN Damage: 2200 (2300 - 2400 - 2500 - 2700 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100) ---------------------------- Armorlion ---------------------------- Default Pilot: N/A Terrain: SBCA Movement: 6 Size: M Special Abilities: Beam Coat Unit Type: General HP: 4500 (4725- 4950 - 5175 - 5400 - 5625 - 5850 - 6075 - 6300 - 6525 - 6750) EN: 130 (143 - 156 - 169 - 182 - 195 - 208 - 221 - 234 - 247 - 260) Mobility: 110 (115 - 121 - 126 - 132 - 137 - 143 - 148 - 154 - 159 - 165) Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250 - 2340 - 2430 - 2520 - 2610 - 2700) Weapons: Split Beam: Type: Range Range: 1-7 Terrain: AACA Data: +45 accuracy, +0 critical hit, 5 EN Damage: 2900 (3000 - 3100 - 3300 - 3500 - 3700 - 4000 - 4300 - 4600 - 5000 - 5400) Roshe Saber: Type: Melee Range: 1-4 Terrain: AABA Data: +40 accuracy, +25 critical Damage: 3400 (3500 - 3600 - 3800 - 4000 - 4200 - 4500 - 4800 - 5100 - 5500 - 5900) Square Cluster: Type: Range Range: 2-6 Terrain; AABA Data: ALLW, +30 accuracy, +15 critical hit, 15 ammo Damage: 3800 (3900 - 4000 - 4100 - 4300 - 4500 - 4700 - 5000 - 5300 - 5600 - 6000) Hard Heat Horn: Type: Melee Range: 1 Terrain; SABS Data: +35 accuracy, +45 critical hit Damage: 3900 (4000 - 4100 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400 - 5700 - 6100) Sonic Blade Kick: Type; Melee Range: 1-3 Terrain: SABS Data: +35 accuracy, +50 critical hit, 20 EN, 115 morale requirement Damage: 4500 (4600 - 4700 - 4800 - 5000 - 5200 - 5400 - 5600 - 5800 - 6100 - 6400) ---------------------------- Giganscudo ---------------------------- Default Pilot: Tasuku Terrain Rating: AACS Movement: 5 Size: L Special Abilities: AB Field Unit Type: Armor HP: 8000 (8400 - 8800 - 9200 - 9600 - 10000 - 10400 - 10800 - 11200 - 11600 - 12000) EN: 220 (242 - 264 - 286 - 308 - 330 - 352 - 374 - 396 - 418 - 440) Mobility: 75 (78 - 82 - 86 - 90 - 83 - 97 - 101 - 105 - 108 - 112) Armor: 1900 (1995 - 2090 - 2185 - 2280 - 2375 - 2470 - 2565 - 2660 - 2755 - 2850) G Circle Blaster: Type: Melee Range: 1-4 Terrain: AACA Data: MAP, -10 accuracy, -5 critical hit, 1 ammo, 130 morale requirement Damage: 2600 (2650 - 2700 - 2750 - 2800 - 2900 - 3000 - 3100 - 3200 - 3300 - 3400) Gigante Knuckle: Type: Melee Range: 1 Terrain: AAAS Data: P, +30 accuracy, +0 critical hit Damage: 3600 (3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4800 - 5100 - 5400 - 5800) Sieze Thunder: Type; Melee Range: 1-3 Terrain: AASS Data: P, +10 accuracy, +15 critical hit, 30 EN, 110 morale requirement Damage: 3900 (4000 - 4100 - 4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5500 - 5800) Giga Wide Blaster: Type: Range Range: 4-9 Terrain: AACS Data: ALL, +20 accuracy, +5 critical hit, 40 EN, 120 morale requirement Damage: 4200 (4300 - 4400 - 4500 - 4650 - 4800 - 4950 - 5150 - 5350 - 5550 - 5800) Gigante Uragano: Type: Melee Range: 1 Terrain: AAAS Data: P, 15 accuracy, +0 critical hit, 70 EN, 130 morale requirement Damage: 5000 (5100 - 5200 - 5300 - 5450 - 5600 - 5750 - 5950 - 6150 - 6350 - 6600) ---------------------------- Giganscudo Duro ---------------------------- Default Pilot: Tasuku Terrain Rating: AACS Movement: 5 Size: L Special Abilities: G Territory, Shield Unit Type: Armor HP: 9000 (9450 - 9900 - 10350 - 10800 - 11250 - 11700 - 12150 - 12600 - 13050 - 13500) (13680 - 13860 - 14040 - 14220 - 14400) EN: 200 (220 - 400) (408 - 416 - 424 - 432 - 440) Mobility: 75 (78 - 82 - 86 - 90 - 93 - 97 - 101 - 105 - 108 - 112) (114 - 115 - 117 - 118 - 120) Armor: 1900 (1995 - 2090 - 2185 - 2280 - 2375 - 2470 - 2565 - 2660 - 2755 - 2850) (2888 - 2926 - 2964 - 3002 - 3040) Something Blaster: Type: Range Range: 1-6 Terrain: AAAA Data: S, +70 accuracy, +0 critical hit, 2 ammo G Circle Blaster: Type: Melee Range: 1-4 Terrain: Data: MAP, +10 accuracy, -5 critical hit, 2 ammo, 120 morale requirement Damage: 3200 (3250 - 3300 - 3350 - 3400 - 3500 - 3600 - 3700 - 3800 - 3900 - 4000) (4200 - 4400 - 4600 - 4800 - 5000) Gigante Nail: Type: Melee Range: 1 Terrain: AABS Data: P, +35 accuracy, +0 critical hit Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5200 - 5500 - 5800 - 6200) (6400 - 6600 - 6800 - 7000 - 7200) Giga Circle Blaster: Type: Range Range: 3-9 Terrain: AACS Data: ALL, +30 accuracy, +5 critical hit, 30 EN Damage: 4700 (4800 - 4900 - 5000 - 5150 - 5300 - 5450 - 5650 - 5850 - 6050 - 6300) (6500 - 6700 - 6900 - 7100 - 7300) Gigante Ungia: Type: Melee Range: 1-3 Terrain: AAAS Data: P, +15 accuracy, +45 critical hit, 50 EN, 125 morale requirement Damage: 5800 (5900 - 6000 - 6100 - 6250 - 6400 - 6550 - 6750 - 6950 - 7150 - 7400) 7600 - 7800 - 8000 - 8200 - 8400) An awesome tanker as always. G-Territory cuts all damage and the armor negates any remnants of it (unless you're fighting Mumyou, who seems to be able to beat anything). This unit does have a glaring flaw, however, and that's the fact it doesn't have a significant attack to hit at range 2. Be sure to keep this in mind whenever you use Gan-Duro. I suggest E-Save for the pilot since Gan-Duro likes to eat a lot of energy fast. ---------------------------- Compatible Kaiser ---------------------------- Default Pilot: Kouta Azuma Terrain Rating: ASBA Movement: 6 Size: L Special Abilities: E Field Unit Type: Melee HP: 7600 (7980 - 8360 - 8740 - 9120 - 9500) (9880 - 10260 - 10640 - 11020 - 11400) EN: 220 (242 - 264 - 286 - 308 - 330) (352 - 374 - 396 - 418 - 440) Mobility: 100 (105 - 110 - 115 - 120 - 125 - 130 - 135 - 140 - 145 - 150) Armor: 1800 (1890 - 1980 - 2070 - 2160 - 2250) (2340 - 2430 - 2520 - 2610 - 2700) Weapons: Over Beam: Type: Range Range: 1-7 Terrain; AACA Data: B, +20 accuracy, +5 critical hit, 15 EN Damage: 3700 (3800 - 3900 - 4100 - 4300 - 4500 - 4800 - 5100 - 5400 - 5800 - 6200) Spiral Knuckle: Type: Melee Range: 1-4 Terrain: AABA Data: P, +35 accuracy, +15 critical hit Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5200 - 5500 - 5800 - 6200) Kaiser Boomerang: Type: Melee Range: 3-5 Terain: AABA Data: P, +5 accuracy, +45 critical hit, 4 ammo Damage: 4700 (4800 - 4900 - 5000 - 5200 - 5400 - 5600 - 5800 - 6000 - 6300 - 6600) Kaiser Burst: Type: Range Range: 1-6 Terrain: AACA Data: +15 accuracy, +35 critical hit, 40 EN, 115 morale requirement Damage: 5600 (5700 - 5800 - 5900 - 6050 - 6200 - 6350 - 6550 - 6750 - 6950 - 7200) Kaiser Tornado: Type: Melee Range: 1-3 Terrain: SSAS Data: +30 accuracy, +40 critical hit, 60 EN, 125 morale requirement Damage: 6000 (6100 - 6200 - 6300 - 6450 - 6600 - 6750 - 6950 - 7150 - 7350 - 7600) ---------------------------- Mironga ---------------------------- Default Pilot: N/A Terrain Rating: AACA Movement: 5 Size: M Special Abilities: N/A Unit Type: Aiming HP: 6700 (7035 - 7370 - 7705 - 8040 - 8375 - 8710 - 9045 - 9380 - 9715 - 10050) EN: 200 (220 - 240 - 260 - 280 - 300 - 420 - 340 - 360 - 380 - 400) Mobility: 135 (141- 148 - 155 -162 - 168 - 175 - 182 - 189 - 195 - 202) Armor: 1000 (1050 - 1100 - 1150 - 1200 - 1250 - 1300 - 1350 - 1400 - 1450 - 1500) Micromissile: Type: Range Range: 2-7 Terrain: AABA Data: +20 accuracy, +10 critical hit, 15 ammo Damage: 2500 (2600 - 2700 - 2800 - 3000 - 3200 - 3400 - 3600 - 3800 - 4100 - 4400) TBG Missile: Type: Range Range: 3-8 Terrain: AABA Data: +55 accuracy, +50 critical hit, 2 ammo Damage: 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4000 - 4200 - 4500 - 4800) Beam Sword: Type: Melee Range: 1 Terrain: AABA Data: +45 accuracy, +35 critical hit Damage: 3100 (3200 - 3300 - 3400 - 3600 - 3800 - 4000 - 4200 - 4400 - 4700 - 5000) Straight Machinegun: Type: Range Range: 1-3 Terrain: AABA Data: P, +40 accuracy, +20 critical hit, 20 ammo Damage: 3300 (3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4400 - 4600 - 4900 - 5200) Name: End Breaker Type; Range Range: 1-5 Terrain: SSAS Data: P, +55 accuracy, +40 critical hit, 130 morale requirement Damage: 4000 (4100 - 4200 - 4300 - 4500 - 4700 - 4900 - 5100 - 5300 - 5600 - 5900) ----------------------------------------------------------- 4.2. Attachable Parts ----------------------------------------------------------- Name Effect ---- ------ Booster Movement +1 Mega Booster Movement +2 Apogee Motor Movement +1, Mobility +5 Servo Motor Mobility +5 Biosensor Mobility +20 Hi-Thruster Mobility +25 Hi-Performance AI Movement +2, Mobility +25, Accuracy +20, Weapon Range +1 Tesla Drive Unit gains flight ability and an A rank in the air Tesla Drive S Unit gains flight ability and an S rank in the air, Movement +1 Thruster Module Unit gains a S rank for terrain and weapons in space Dustproof Unit gains a S rank for terrain and weapons on the ground Screw Module Unit gains a S rank for terrain and weapons in the water A-Adapter Unit gains an A rank for terrain and weapons for all terrains S-Adapter Unit gains a S rank for terrain and weapons for all terrains Chobham Armor HP +500, Armor +100 Hybrid Armor HP +1000, Armor +150 Orichalconium HP +100, Armor +200 Z.O. Armor HP +1500, Armor +250 Large Generator EN +50 Mega Generator EN +100 Giga Generator EN +200 Solar Panel Unit regains 10% of maximum EN every turn Beam Coat Beam attacks are reduced by 900, costs 5 EN AB Field Beam attacks are reduced by 1200, costs 10 EN G. Wall At 120 morale attacks are reduced by 800, cost 5 EN G.Territory At 120 morale attacks are reduced by 1800, cost 15 EN Hyper Jammer At 130 morale the unit gains the bunshin ability Hero's Medal Armor +200, Mobility +25, Accuracy +30 Spirit of Steel Armor +250, Mobility +30, Accuracy +35 Dual Sensor Accuracy +10 for all weapons Multi Sensor Accuracy +20 for all weapons Hi-Target System Accuracy +30 for all weapons T-Link Sensor Accuracy +40 for all weapons Killing Blow Knowledge Critical Hit +20 for all weapons Hi Performance Radar All weapons gain +1 range Repair Kit Restores all HP Propellant Tank Restores all EN Cartridge Restores all ammo Super Repair Kit Restores all HP, EN, and ammo SP Drink Restores 50 SP SSP Drink Restires all SP Headband User starts with an additional 5 morale Towel Headband User starts with an additional 10 morale ----------------------------------------------------------- 4.3. Attachable Weapons ----------------------------------------------------------- Name: M950 Machinegun Type: Range Range: 1-3 W Gauge Cost: 15 Terrain Rating: AAAA Data: P, +45 accuracy, +30 critical, 20 ammo Damage: 2300 (2400 - 2500 - 2700 - 2900 - 3100 - 3400 - 3700 - 4000 - 4400 - 4800) This is known to many as the "grunt killer machinegun". To some, this weapon is very useful. To others, not so much. The usefulness of this weapon comes from the fact that it is very cheap to upgrade (it's fully upgraded at the in comparison cheap price of 110,000 dollar). From there, it becomes a weapon capable of dealing heavy damage to grunts in the hands of someone who has some levels of Gunfight. ----------------------------------------------------------- Name: Cold Metal Knife Type: Melee Range: 1 W Gauge Cost: 15 Terrain Rating: ASAA Data: P, +40 accuracy, +50 critical Damage: 2400 (2500 - 2600 - 2800 - 3000 - 3200 - 3500 - 3800 - 4100 - 4500 - 4900) An ever so useful weapon in the hands of someone who has Infight if you're willing to upgrade this light weapon very fast. While it lacks the range of the M950, it makes up for it with a high critical hit rating as well as a S-Rank on the ground. I've found this weapon fully upgraded with a critical hit capable of taking down Barrelions and their brethren in a single hit. Stick this on a unit that is armed with the Death Blow Knowledge item or an Aiming Unit (for squads) to ensure consistent critical hits. ----------------------------------------------------------- Name: G-Revolver Type; Range Range: 1-3 W Gauge Cost: 15 Terrain Rating: ASAA Data: P, +50 accuracy, +45 critical, 6 ammo Damage: 2500 (2600 - 2700 - 2900 - 3100 - 3300 - 3600 - 3900 - 4200 - 4600 - 5000) A fairly good weapon if you're willing to put cash into it. It costs 110,000 to fully upgrade which is good for a weapon that has an S-Rank on the ground and a pretty good critical hit rate. The 6 ammo is one of its biggest drawbacks, however. I personally like to give the Huckebein 009 one and arm it with bullets that have damage up and critical up for some fun. ----------------------------------------------------------- Name: Beam Sword Type: Melee Range: 1 W Gauge Cost: 20 Terrain Rating: AABA Data: P, +45 accuracy, +40 critical Damage: 2500 (2600 - 2700 - 2900 - 3100 - 3300 - 3600 - 3900 - 4200 - 4600 - 5000) A decent weapon. The Cold Metal Knife trumps it with its higher critical hit rate, S Rank on the ground, and slightly cheaper W Gauge cost. ----------------------------------------------------------- Name: Neo Plasma Cutter Type: Melee Range: 1-2 W Gauge Cost: 25 Terrain Rating: AABA Data: P, +40 accuracy, +30 critical Damage: 2600 (2700 - 2800 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100 - 4400 - 4800) This is the OG-verse's basic beam melee weapon. It's good initially, but I wouldn't bother putting any money into it. It takes 165,000 to fully upgrade, and by comparison with other weapons you can already tell you won't be getting damage worth your dollar. ----------------------------------------------------------- Name: M13 Shotgun Type; Range Range: 2-3 W Gauge Cost: 25 Terrain Rating: AAAA Data: P, ALLW, +50 accuracy, +55 critical, 7 ammo Damage: 2600 (2700 - 2800 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100 - 4400 - 4800) This is the shotgun. It is your friend. It's an ALLW weapon, meaning you can hit two squads next to each other. This will make your life a WHOLE lot easier once the enemies start to whore out squads. It's worth spending money on. Give it to someone with Gunfight, of course. Since two Aiming units in a squad get a +50 critical hit rate bonus, this works wonders on them (the Huckebeins and Guarlion come to find). The Death Blow Knowledge item also gives it a nice boost. Bullets that give additional damage and critical hit rate also does wonders. Trust me when I say this weapon is wonderful in the right hands. ----------------------------------------------------------- Name: Mega Beam Rifle Type: Range Range: 2-4 W Gauge Cost: 25 Terrain Rating: AADA Data: P, B, +35 accuracy, +20 critical, 12 ammo Damage: 2600 (2700 - 2800 - 2900 - 3100 - 3300 - 3500 - 3800 - 4100 - 4400 - 4800) This is the OG-verse's most basic beam rifle. It's a decent weapon, but isn't notable for much. ----------------------------------------------------------- Name: Scissors Knife Type: Melee Range: 1 W Gauge Cost: 20 Terrain Rating: ASAS Data: P, +20 accuracy, +20 critical Damage: 2800 (2900 - 3000 - 3100 - 3300 - 3500 - 3700 - 3900 - 4100 - 4400 - 4700) This weapon is only available in OG2 (unless you're on special mode) and they'll come equipped on the Rathgrith and Randgrith. They would also be more useful if they were able to actually use their scissors mode for their animation. >.< You'll get more mileage out of the Cold Metal Knife since it gets better upgrades for a MUCH cheaper price (Scissors Knife costs 275,000 to fully upgrade). This unit has some nice S ranks, so it's decent as a simple melee weapon to keep on unit that you don't plan to upgrade. ----------------------------------------------------------- Name: Assault Blade Type: Melee Range: 1-2 W Gauge Cost: 25 Terrain Rating: SBAA Data: P, +30 accuracy, +40 critical Damage: 2800 (2900 - 3000 - 3100 - 3300 - 3500 - 3700 - 3900 - 4100 - 4400 - 4700) This weapon is most useful on a unit that flies since it gets a S-Rank in the air. It's 1-2 range is helpful, but honestly, this costs quite a bit to upgrade. ----------------------------------------------------------- Name: Photon Rifle Type: Range Range: 1-6 W Gauge Cost: 30 Terrain Rating: AABA Data: +40 accuracy, +20 critical, 12 ammo Damage: 2800 (2900 - 3000 - 3100 - 3300 - 3500 - 3700 - 4000 - 4300 - 4600 - 5000) Honestly not a bad weapon. Good enough as a weapon to use early on before you get enough morale for your better attacks. ----------------------------------------------------------- Name: Divine Arm Type: Melee Range: 1 W Gauge Cost: 30 Terrain Rating: SAAA Data: +20 accuracy, +45 critical Damage: 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4000 - 4200 - 4500 - 4800) The heat hawk of OG? Maybe. My opion on this weapon's usefulness is about the same as my opinion on the Assault Blade, except this has a better critical hit rate. ----------------------------------------------------------- Name: Boost Railgun Type: Range Range: 2-7 W Gauge Cost: 30 Terrain Rating: SBAA Data: +35 accuracy, +20 critical, 10 ammo Damage: 2900 (3000 - 3100 - 3200 - 3400 - 3600 - 3800 - 4000 - 4200 - 4500 - 4800) Not a bad weapon. It has pretty good range and decent power. It works well on Leona's Guarlion. If you plan on using this in the long run for grunt killing, be sure to put a bullet with post-movement ability on it for some great fun. ----------------------------------------------------------- Name: Laser Blade Type: Melee Range: 1 W Gauge Cost: 30 Terrain Rating: AACA Data: +35 accuracy, +45 critical Damage: 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900) This weapon gives me Jedi Knight vibes when I see the Huckebein Mark II M with it. It gets to be pretty expensive later on as you upgrade it. For a weapon with 3000 base damage, it's disapointing it's damage level when fully upgraded is about the same as some of the previous melee weapons and has just as icky a price to get it. It has a pretty good critical hit rate, though. ----------------------------------------------------------- Name: Roshe Saber Type: Melee Range: 1-2 W Gauge Cost: 30 Terrain Rating: ASAS Data: +10 accuracy, +0 critical, 10 EN Damage: 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900) Hmm . . . The damage is exactly the same as the Laser Blade's. It also has a slightly larger EN cost and loses the good critical hit rate. However, in exchange it does get S ranks on the ground and in space as well as a range of 1-2. Still not that worth it as a weapon in the long run, however. ----------------------------------------------------------- Name: Slash Ripper Type: Range Range: 1-3 W Gauge Cost: 30 Terrain Rating: AABA Data: +20 accuracy, +25 critical, 6 ammo Damage: 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900) For a P weapon with decent range, the damage isn't bad. It also doesn't cost you too much money, either. It works well on your Gespents and other toys early on in OG1. ----------------------------------------------------------- Name: G-Railgun Type: Range Range: 1-7 W Gauge Cost: 30 Terrain Rating: AABA Data: +30 accuracy, +20 critical, 10 ammo Damage: 3000 (3100 - 3200 - 3300 - 3500 - 3700 - 3900 - 4100 - 4300 - 4600 - 4900) It looks kind of cool, doesn't it? It's pretty good for doing some decent damage to grunts, too. The usual debate is between this and the Boosted Rifle. Fully upgraded, this does less damage but also costs less. The Boosted Rifle can upgrade to a higher level of damage but costs more to get there. The choice is up to you. If you're not going to upgrade either and you're just using these as filler weapons, then just pick the Boosted Rifle. ----------------------------------------------------------- Name: Hyper Beam Rifle Type: Range Range: 1-4 W Gauge Cost: 35 Terrain Rating: AADS Data: P, B, +20 accuracy, +40 critical Damage: 3200 (3300 - 3400 - 3500 - 3700 - 3900 - 4199 - 4300 - 4500 - 4800 - 5100) As you can see from the terrain ratings, this has use in outer space. It also has a good critical hit rating. Overall, this is a useful post movement weapon, especially early on. ----------------------------------------------------------- Name: Boosted Rifle Type: Range Range: 3-7 W Gauge Cost: 35 Terrain Rating: AABA Data: +30 accuracy, +35 critical, 7 ammo Damage: 3200 (3300 - 3400 - 3500 - 3700 - 3900 - 4199 - 4300 - 4500 - 4800 - 5100) See my description of the G-Railgun for something more in-depth. In addition, I like to upgrade this weapon a bit, put it on someone who i've given a lot of Gunfight to, and put on a bullet with the barrier weaken ability. This helps certain boss fights go by a bit quicker. ----------------------------------------------------------- Name: Magna Beam Rifle Type: Range Range: 2-7 W Gauge Cost: 35 Terrain Rating: AABA Data: B, +25 accuracy, +45 critical, 8 ammo Damage: 3300 (3400 - 3500 - 3600 - 3800 - 4000 - 4200 - 4400 - 4600 - 4900 - 5200) A good weapon for those who have hit and away (Rai comes with one, which is extra helpful ^^). It's a nice weapon to help build up morale and do away with grunts until the bigger guns become available. ----------------------------------------------------------- Name: M90 Assault Rifle Type: Range Range: 1-4 W Gauge Cost: 35 Terrain Rating: AABA Data: P, +35 accuracy, +35 critical, 15 ammo Damage: 3400 (3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 4700 - 5000 - 5300) While the animation isn't as flashy as Alpha 2's, this weapon still packs a punch. It has the same upgrading scheme as the Twin Magna Rifle, but has a lot more ammo. The critical hit rate is decent enough. Overall, it's one of the best post movement weapons you can have. It's really too bad that on a normal play, you will only receive one on OG2. ----------------------------------------------------------- Name: Twin Magna Rifle Type: Range Range: 2-4 W Gauge Cost: 35 Terrain Rating: AABA Data: P, +30 accuracy, +15 critical, 6 ammo Damage: 3400 (3500 - 3600 - 3700 - 3900 - 41-- 4300 - 4500 - 4700 - 5000 - 5300) The price gets high, but is worth your buck. The only problem is the fact it has 6 ammo. This is definitely a great weapon for mutilating weak grunts. ----------------------------------------------------------- Name: Rectangular Launcher Type: Range Range: 2-7 W Gauge Cost: 40 Terrain Rating: AABA Data: +20 accuracy, +10 critical, 6 ammo Damage: 3400 (3500 - 3600 - 3700 - 3900 - 4100 - 4300 - 4500 - 4700 - 5000 - 5300) Kind of a weird, ugly looking phallic object, isn't it? This is basically the non-post movement, long range version of twin magna rifle. Also, this weapon is only available in OG2 (unless you're on special mode). This weapon becomes VERY useful and worth upgrading if you put on a bullet that gives it post movement abilities. This weapon is also a good candidate to put a barrier weakening bullet on since you need something strong to penetrate a barrier to get it to work, anyway. ----------------------------------------------------------- Name: Gun Rapier Type: Range Range: 1-3 W Gauge Cost: 40 Terrain Rating: AABA Data: P, B, +10 accuracy, +10 critical, 10 ammo Damage: 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400) It's so beautiful. ;_; If you decide to get the Ash Saber, it's worth it to get this lovely weapon. It's basically a much more powerful, beam version of the shotgun. It is very much worth fully upgrading for making pairs of squads feel your wrath. ----------------------------------------------------------- Name: Rip Slasher Type: Range Range: 3-6 W Gauge Cost: 40 Terrain Rating: AABA Data: +10 accuracy, +0 critical, 8 ammo, 110 Morale Damage: 3500 (3600 - 3700 - 3800 - 4000 - 4200 - 4400 - 4600 - 4800 - 5100 - 5400) A solid, strong ranged weapon. The only drawback is that it requires 110 morale to activate. ----------------------------------------------------------- Name: Linear Missile Launcher Type: Range Range: 1-6 W Gauge Cost: 35 Terrain Rating: AABA Data: ALLW, +50 accuracy, +20 critical hit, 15 ammo Damage: 3600 (3700 - 3800 - 3900 - 4100 - 4300 - 4500 - 4700 - 4900 - 5200 - 5500) This is a great weapon. Too bad they can't be dual wielded like back in SRWA. Anyway, this has nice range and nice damage. I suggest making a special bullet for this weapon that allows it to be used post-movement. Then this will become better than both the shotgun and the gun rapier. ^^ ----------------------------------------------------------- Name: Stealth Boomerang Type: Range Range: 3-5 W Gauge Cost: 40 Terrain Rating: SSSS Data: P, +55 accuracy, +30 critical hit Damage: 3900 (4000 - 4100 - 4200 - 4400 - 4600 - 4800 - 5000 - 5200 - 5500 - 5800) This secret weapon is worth getting. It's a highly accurate, post movement weapon that is worth each penny you put into it. All of those pretty S-Ranks will ensure an additional 20% damage every time you attack. ----------------------------------------------------------- Name: Boost Hammer Type: Melee Range: 3-5 (OG1), 1-4 (OG2) W Gauge Cost: 50 Terrain Rating: SSSS Data: P, +40 accuracy, +70 critical hit, 5 EN Damage: 4300 (4400 - 4500 - 4600 - 4800 - 5000 - 5200 - 5400 - 5600 - 5900 - 6200) GUNDAM HAMMER! I love this weapon. High damage, high critical hit rate, all S-Ranks. What more could you want? This weapon is worth getting and worth using for the entire game. ----------------------------------------------------------- Name: Neo Chakram Shooter Type; Melee Range: 1-7 W Gauge Cost: 50 Terrain: SSSS
Data: +45 accuracy, +25 critical hit rate, 15 EN Damage: 4300 - 4400 - 4500 - 4600 - 4750 - 4900 - 5050 - 5250 - 5450 - 5650 - 5900) A long range melee weapon . . . the animation is very cool. ^^ Same deal as the Boost Hammer. S-Ranks, high damage, blah, blah, blah. People like to put this on the Alt to solve its range problems. This beast makes anyone look tough. ----------------------------------------------------------- Name: Shisioh Blade Type: Melee Range: 1 W Gauge Cost: 60 Terrain: SSSS Data: P, +50 accuracy, +40 critical Damage: 4600 (4700 - 4800 - 4900 - 5050 - 5200 - 5350 - 5550 - 5750 - 5950 - 6200) What a fun weapon! A swordsman needs his sword, so this high damaging, S-Rank soaked weapon goes well with Bullet (the man has Infight, but is stuck on a Huckebein which has a ranged hissatsu). For OG2, I like to give both Fairlions a Shisioh Blade so that they don't waste EN while gaining morale. ----------------------------------------------------------- Name: G-Impact Stake Type: Melee Range: 1-3 W Gauge Cost: 60 Terrain: SSSS Data: P, +35 accuracy, +70 critical Damage: 4900 (5000 - 5100 - 5200 - 5350 - 5500 - 5650 - 5850 - 6050 - 6250 - 6500) With this, pretty much anyone can pretend that they're the Alt Eisen. This weapon is ridiculously overpowered. To think the requirements to get it are so easy? ----------------------------------------------------------- Name; Graviton Launcher Type: Range Range: 2-8 W Gauge Cost: 60 Terrain: SSSS Data: ALL, +20 accuracy, +10 critical, 120 Morale Damage: 5000 (5100 - 5200 - 5300 - 5450 - 5600 - 5750 - 5950 - 6150 - 6350 - 6600) The ultimate ALL attacking weapon! Towering damage and all S-Ranks show how menacing this can be. Give this to someone with Gunfight and the hit and away ability. Squads will be helpless in the wake of your destruction. ----------------------------------------------------------- Name: Energy Taker Type: Range Range: 1-6 W Gauge Cost: 15 Terrain: AAAA Data: S (EN Down Level 2), +70 accuracy, +0 critical, 2 ammo Damage: 2400 EN weapons aren't as useful as they were in the GBA games since warp fields negate them. These will only be useful against Ingram's R-Gun Rivale. ----------------------------------------------------------- Name: Energy Drain Type: Range Range: 1-6 W Gauge Cost: 15 Terrain: AAAA Data: S (EN Drain Level 2), +70 accuracy, +0 critical, 2 ammo Damage: 2400 EN weapons aren't as useful as they were in the GBA games since warp fields negate them. These will only be useful against Ingram's R-Gun Rivale. ----------------------------------------------------------- Name: Spirit Taker Type: Range Range: 1-6 W Gauge Cost: 15 Terrain: AAAA Data: S (Morale Down Level 1), +70 accuracy, +0 critical, 2 ammo Damage: 2400 ----------------------------------------------------------- Name: Mind Blast Type: Range Range: 1-4 W Gauge Cost: 35 Terrain: AAAA Data: P, S ( ), +70 accuracy, +0 critical, 2 ammo Damage: 2500 ----------------------------------------------------------- Name: Spirit Drain Type: Range Range: 1-6 W Gauge Cost: 30 Terrain: AAAA Data: S (SP Drain Level 3), +70 accuracy, +0 critical, 2 ammo Damage: 2600 ----------------------------------------------------------- Name: Energy Taker + Type: Range Range: 1-5 W Gauge Cost: 15 Terrain: AAAA Data: S (EN Down Level 3), +50 accuracy, +10 critical, 2 ammo Damage: 2700 ----------------------------------------------------------- Name: Energy Drain + Type: Range Range: 1-5 W Gauge Cost: 15 Terrain: AAAA Data: S (EN Drain Level 3), +50 accuracy, +10 critical, 2 ammo Damage: 2700 ----------------------------------------------------------- Name: Spirit Taker + Type: Range Range: 1-5 W Gauge Cost: 15 Terrain: AAAA Data: S (Morale Down Level 2), +50 accuracy, +10 critical, 2 ammo Damage: 2700 ----------------------------------------------------------- Name: Weapon Breaker Type: Range Range: 1-6 W Gauge Cost: 20 Terrain: AAAA Data: S (Attack Down Level 3), +70 accuracy, +0 critical, 2 ammo Damage: 2700 ----------------------------------------------------------- Name: Spider Net Type: Range Range: 1-4 W Gauge Cost: 30 Terrain: AAAA Data: P, S (Move Down), +70 accuracy, +0 critical, 2 ammo Damage: 2700 ----------------------------------------------------------- Name: Armor Breaker Type: Range Range: 1-6 W Gauge Cost: 40 Terrain: AAAA Data: S (Armor Down Level 3), +70 accuracy, +0 critical, 2 ammo Damage: 2700 ----------------------------------------------------------- Name: Chaff Grenade Type: Range Range: 1-6 W Gauge Cost: 30 Terrain: AAAA Data: S (Accuracy Down Level 3), +70 accuracy, +0 critical, 2 ammo Damage: 2800 ----------------------------------------------------------- Name: Repair Module Type: N/A Range: 1 W Gauge Cost: 5 Terrain: N/A Data: P, HP Repair Damage: N/A ----------------------------------------------------------- Name: Resupply Module Type: N/A Range: 1 W Gauge Cost: 5 Terrain: N/A Data: EN Repair Damage: N/A ----------------------------------------------------------- 4.4. Bullet Materials ----------------------------------------------------------- One of the latest additions to OGs is the bullet system. You can take up to 2 or 3 materials and combine them to form a bullet. Special combinations of certain bullets allow a bullet to have certain special abilities, so try to experiment with certain combinations. Attack Down, Range Up -200 damage, +2 range Range Up, Ammo Down +2 range, -2 ammo Accuracy Up, Range Down +40 accuracy, -2 range Accuracy Up, Critical Down +20 accuracy, -40 critical Critical Up, Range Down +40 critical, -1 range Critical Up, Accuracy Down +80 critical, -40 accuracy Morale Up, Attack Down -5 morale requirement, -100 damage Morale Up, Ammo Down -5 morale requirement, -1 ammo Terrain Rating Air Up +1 air rating increase Terraint Rating Ground Up +1 ground rating increase Terrain Rating Water Up +1 water rating increase Terrain Rating Space Up +1 space rating increase Post Movement Modifier Weapon gains post movement ability Barrier Weaken Up, Morale Down Cuts barrier power by 50%, +5 morale requirement Barrier Pierce Up, Morale Down Attack goes through barrier, +5 morale requirement Attack Up +100 attack Range Up +1 range Accuracy Up +20 accuracy Critical Up +40 critical Morale Up: -5 morale requirement Attack Up, Critical Up +200 damage, +30 critical Range Up, Accuracy Up +40 accuracy, +1 range All Terrain Rating Up +1 rating increase to all terrains ========================================================== 5. Pilots =========================================================== ----------------------------------------------------------- 5.1. Skill List ----------------------------------------------------------- Name Cost Description ---- ---- ----------- Page 1: Potential 20 Accuracy, mobility, and critical hit rate when HP is lowered. Support Attack 50 Adds a level of support attack. Support Defend 50 Adds a level of support defend. Counter 20 Adds a level of counter. Allows a unit to attack before the enemy does. Infight 20 Adds a level of infight. Adds damage to melee weapons and movement. Gunfight 20 Adds a level of gunfight. Adds damage to ranged weapons and range. Page 2: SP Up 30 Adds extra SP. Leadership 30 Adds an level of leadership. Allows surrounding units to hit/evade better. SP Regen 80 Allows a pilot to gain back 10 SP every turn. Focus 80 Cuts SP cost by 80% Hit and Away 70 If a unit did not move and attacked, it may move afterwards. Attacker 80 At 130 morale, a unit does 1.2 times normal damage. Page 3: Revenge 40 A unit does 1.2 damage on a counterattack. (This does not work with Counter) Predict 90 At 130 morale, accuracy, mobility, and skill raise by 10. E-Save 80 Cuts EN costs by 70% B-Save 80 Unit gains 1.5 times the ammo. Learning 100 Unit gains full experience and PP while being a sub member of a squad. Fighting Spirit 50 Unit starts with an extra 5 morale. Page 4: High Morale 60 Pilot gains +2 morale each turn. Morale + Dodge 60 Pilot gains morale for dodging. Morale + Hit 65 Pilot gains morale for hitting an enemy. Morale + Damage 60 Pilot gains +2 morale for hitting an enemy Morale + Kill 65 Pilot gains morale for killing an enemy Chain Attack 75 Support attacks do full damage. Focused Attack 75 Twin battle squads do more damage. Guard 85 At 130 morale, a unit only takes 80% of normal damage. Morale Break 100 A unit can gain up to 170 morale. Repair Skill 65 Gives a pilot the repair ability. Resupply Skill 70 Gives a pilot the resupply ability. Ex. Up 100 Allows a pilot to gain 1.2 times normal experience points. These are skill you cannot buy but may come with certain pilots: Telekinesis Raises accuracy and evasion Genius Accuracy, evasion, and critical hit are raised by 20% Lucky If it works, accuracy, evasion, and critical hit are raised to 100% Fortune Destroying an enemy will automatically garner 1.2 times normal money Foresight At 130 morale, the pilot will gain +30 evade during the enemy turn ----------------------------------------------------------- 5.2. Seishin List ----------------------------------------------------------- Name Description Hot Blood Next attack does 2 times normal damage Flash The user will completely evade the next hit (from a unit or a squad) Invincible The user will only take 10 damage from the next hit (from a unit or a squad) Iron Wall The user wil take 1/4 damage for the rest of the turn. Concentrate Accuracy and evade is raised by 30% for the rest of the turn. Lock On User will have 100% accuracy for the rest of the turn. Inspire "Lock On" can be casted on any player unit. Accelerate Adds 3 movement to the user's next move Awaken Move twice on one turn Perseverance User recovers 30% of maximum HP Great Perseverance User recovers all HP Trust User Gives 2000 HP to any player unit of choice Friendship Recovers all of the HP of any player unit of choice Replenish Recovers all of the EN of any player unit of choice Yell User gains 10 morale Drive User gains 30 morale Encourage Mercy A killing blow will leave the enemy with 10 HP (skill stat must be higher than the opponent's) Sniper The range of all weapons is increased by 2 except for MAP weapons and melee range 1 weapons Direct Hit Support defenses and barriers are negated for the next attack Analyze Your are able to see a selected enemy's data without having to attack them Exhaust Lowers the chosen enemy's morale by 10 Love This casts Accelerate, Flash, Hot Blood, Lock On, Yell, Great Effort and Luck Luck The next hit will garner tiwce the normal amount of money. Bless "Luck" can be casted on any player unit of choice Great Effort The next attack will garner twice the experience points. Aid "Great Effort" can be casted on any player unit of choice Sense "Lock On" and "Flash" is casted Move Again "Awaken" is casted on any player unit of choice Charge You may move non-post movement weapons after moving except for MAP attacks Twin Battle Seishins: Bonds All player units gain back 50% of their maximum HP Training Both members of the squad gain double the PP if the enemy is defeated Confusion All of the enemy units' accuracy are reduced by half Follow up If the enemy is destroyed, that squad can move again Fighting Spirit The squad's next attack will deal a critical hit Pray Heals a player unit of all status ailments Great Encourage All player units gain 5 morale Estimation All enemy units have their dodge rates cut in half Soul Both members of the squad do 2.5 times normal damage Sympathy Both members of the squad will gain the highest stat between them for the turn Hope All player units recover 50 SP Tremble Lowers all of the enemy targets morale by 5 ----------------------------------------------------------- 5.3. Pilot List ----------------------------------------------------------- ---------------------------- Alfimi ---------------------------- Games Usable: OG2 Ace Bonus: Support attack damage +10%, support defend damage -10% Twin Battle Seishin: Hope (40) Default Mecha: Perseonlichkeit OG2 Data: Seishin List: Skill List: Inspire (5) Foresight Lock On (10) Support Attack Encourage (40) SP Regen Move Again (40) Morale Break Hot Blood (35) Potential Love (50) Support Defend ---------------------------- Folka Albark ---------------------------- Games Usable: OG2.5 Ace Bonus: Critical hit rate +30%, melee attack damage +5% Twin Battle Seishin: Soul (70) Default Mecha: Ialdabaoth OG2.5 Data: Seishin List: Skill List: Concentrate (15) Potential Lock On (15) Infight Counter Sense ---------------------------- Fernando Albuke ---------------------------- Games Usabke: OG2.5 Ace Bonus: Melee attack damage +10% Twin Battle Seishin; Follow Up (35) Default Mecha: Valefar OG2 Data: Seishin List: Skill List: Lock On (15) Potential Accelerate (5) Infight Counter ---------------------------- Axel Alma ---------------------------- Games Usable: OG2 Ace Bonus: Accuracy +20% Twin Battle Seishin: Estimation (40) Default Mecha: Soulgain OG2 Data: Seishin List: Skill List: Lock On (10) Leadership Invincible (10) Potential Drive (45) Sense Hot Blood (40) Guard Direct Attack (15) Revenge Awaken (55) Support Attack ---------------------------- Masaki Andou ---------------------------- Games Usable: OG, OG2, OG2.5 Ace Bonus: Attack damage +5%, Evasion +10% Twin Battle Seishin: Estimation (40) Default Mecha: Cybuster OG Data: Seishin List: Skill List: Concentrate (10) Counter Flash (10) Infight Luck (40) Hot Blood (35) Yell (40) Lock On (30) OG2/2.5 Data: Seishin List: Skill List: Concentrate (15) Potential Flash (10) Infight Luck (40) Focused Attack Hot Blood (35) Yell (35) Lock On (10) ---------------------------- Kouta Azuma ---------------------------- Games Usable: OG2.5 Ace Bonus: Counterattack damage +15% Twin Battle Seishin: Soul (70) Default Mecha: Fighter Roa, Compatible Kaiser OG2.5 Data: Seishin List: Skill List: Lock On (20) Potential Concentrate (15) Attacker Invincible (10) Hot Blood (30) Iron Wall (30) Luck (40) ---------------------------- Viletta Badam ---------------------------- Games Usable: OG, OG2, OG2.5 Ace Bonus: Critical hit rate +20%, SP +10 Twin Battle Seishin: Confusion (40) Default Mecha: R-Gun, Grungust Unit 2, Gespenst Mark II S, Gespenst Mark II R, R-Gun Powered OG Data: Seishin List: Skill List: Analyze (1) Support Attack Concentrate (10) Support Defend Accelerate (5) Infight Sniper (20) Gunfight Hot Blood (40) Fortune Sense (20) Focus OG2/2.5 Data: Seishin List: Skill List: Analyze (10) Gunfight Concentrate (10) Focus Accelerate (4) Support Defend Flash (10) Hot Blood (40) Lock On (10) ---------------------------- Russel Bagman ---------------------------- Games Usable: OG, OG2, OG2.5 Ace Bonus: Support defend damage -20% Twin Battle Seishin: Sympathy (10) Default Mecha: Gespenst Mark II M OG Data: Seishin List: Skill List: Lock On (20) Potential Iron Wall (15) Support Attack Trust (25) Support Defend Aid (15) Friendship (40) Encourage (65) OG2/2.5 Data: Seishin List: Skill List: Lock On (20) Potential Iron Wall (15) Support Attack Trust (20) Support Defend Cheer (15) Friendship (30) Encourage (30) ---------------------------- Arad Balanga ---------------------------- Games Usable: OG2, OG2.5 Ace Bonus: Melee attack damage +5%, Money earned +10% Twin Battle Seishin: Follow Up (35) Default Mecha: Arblade, Huckebein Mark II M, Wild Wurger OG2/2.5 Data: Seishin List: Skill List: Invincible (10) Fortune Lock On (15) Lucky Great Persevernce (20) Support Defend Concentrate (15) Hot Blood (35) Yell (30) ---------------------------- Radha Bairaban ---------------------------- Games Usable: OG, OG2, OG2.5 Ace Bonus: Evasion +10%, SP +20 Twin Battle Seishin: Hope (50) Default Mecha: Schutzwald OG Data: Seishin List: Skill List: Concentrate (10) Support Attack Flash (10) Support Defend Bless (30) Foresight Inspire (35) SP Regen Encourage (60) Move Again (80) OG2/2.5 Data: Seishin List: Skill List: Concentrate (10) Support Defend Flash (10) Foresight Bless (30) SP Regen Inspire (35) Encourage (60) Move Again (80) ---------------------------- Giado Benerudi ---------------------------- Games usable: OG Ace Bonus: Evasion +10%, Damage recieved -10% Twin Battle Seishin: Training (50) Default Mecha: Gespenst Mark II M OG Data: Seishin List: Skill List: Yell (40) Support Attack Accelerate (5) Support Defend Lock On (20) Counter Hot Blood (35) Hit and Away Friendship (40) Replenish (50) ---------------------------- Ricarla "Carla" Borgnine ---------------------------- Games Usable: OG2, OG2.5 Ace Bonus: Money earned +10%, Critical hit rate +10% Twin Battle Seishin: Synchronize (10) Default Mecha: Randgrith, Randgrith Raven OG2/2.5 Data: Seishin List: Skill List: Assault (25) Teleknesis Concentrate (15) Fortune Lock On (15) Support Attack Encourage (40 Support Defend Hot Blood (35) Love (60) ---------------------------- Elzam von Branstein ---------------------------- Games Available: OG1 (technically 2 and 2.5 as well, bwahahahaha) Ace Bonus: Ranged weapons +10% Twin Battle Seishin: Great Encourage (80) Default Mecha: Huckebein Trombe OG Data: Seishin List: Skill List: Concentrate (10) Support Attack Accelerate (5) Support Defend Sense (30) SP Up Friendship (40) Leadership Hot Blood (40) Genius Direct Hit (20) Focus ---------------------------- Raidese "Rai" Branstein ---------------------------- Games Available: OG1, OG2, OG2.5 Ace Bonus: Accuracy +10%, Evasion +10% Twin Battle Seishin: Estimation (40) Default Mecha: Schutzwald, Huckebein Mark II M, R-2, R-2 Powered, SRX OG Data: Seishin List: Skill List: Concentrate (15) Genius Accelerate (5) Hit and Away Lock On (10) Sniper (20) Hot Blood (40) Direct Hit (20) OG2/2.5 Data: Seishin List: Skill List: Concentrate (10) Genius Accelerate (5) Hit and Away Lock On (10) Sniper (20) Hot Blood (40) Direct Hit (20) ---------------------------- Excellen Browning ---------------------------- Games Available: OG1, OG2, OG2.5 Ace Bonus: Support attack damage +10%, Support defend damage -10% Twin Battle Seishin: Sympathy (10) Default Mecha: Gespenst Mark II M, Weiss Ritter, Rein Weiss Ritter OG Data: Seishin List: Skill List: Exhaust (45) Support Attack Concentrate (10) Support Defend Direct Hit (35) Hit and Away Sniper (20) Hot Blood (40) Love (65) OG2/2.5 Data: Seishin List: Skill List: Exhaust (45) Hit and Away Concentrate (10) Support Defend Direct Hit (35) Sniper (20) Hot Blood (40) Love (65) ---------------------------- Ryussei Date ---------------------------- Games Available: OG1, OG2, OG2.5 Ace Bonus: Telekinesis weapon damage +10% Twin Battle Seishin: Fighting Spirit (20) Default Mecha: Gespenst Mark II TT, Wild Raubiter, R-1, SRX, ART-1 OG Data: Seishin List: Skill List: Concentrate (15) Teleknesis Invincible (10) Potential Lock On (15) Luck (25) Hot Blood (35) Awaken (70) OG2/2.5 Data: Seishin List: Skill List: Concentrate (15) Telekinesis Invincible (10) Potential Lock On (15) Focused Attack Luck (25) Hot Blood (35) Awaken (70) ---------------------------- Ibis Douglas ---------------------------- Games Available: OG2, OG2.5 Ace Bonus: Movement +1 Twin Battle Seishin: Training (50) Default Mecha: Calion, Astelion, Astelion AX OG2 Data: Seishin List: Seishin List (After Stage 25): Skill List: Invincible (10) Concentrate (15) Support Defend Friendship (30) Lock On (20) Support Plus Great Effort (20) Great Effort (10) Counter Lock On (20) Invincible (10) Hot Blood (35) Hot Blood (40) Accelerate (5) Accelerate (5) OG2.5 Data: Seishin List: Skill List: Concentrate (15) Support Defend Lock On (20) Support Plus Great Effort (10) Counter Invincible (10) Hot Blood (40) Accelerate (5) ---------------------------- Lefina Enfield ---------------------------- Games Available: OG1, OG2, OG2.5 Ace Bonus: Leadership aura effect +5% Twin Battle Seishin: N/A Default Mecha: Hiryu Kai OG Data: Seishin List: Skill List: Perseverance (15) Support Attack Great Effort (10) Support Defend Trust (20) SP Up Bless (45) Leadership Encourage (70) Move Again (70) OG2/2.5 Data: Seishin List: Skill List: Lock On (15) Leadership Great Effort (10) Support Attack Trust (20) Support Defend Bless (45) Encourage (50) Move Again (70) ---------------------------- Ratsel Feinschmecker ---------------------------- Games Available: OG2, OG2.5 Ace Bonus: Ranged weapon damage +10% Twin Battle Seishin: Great Encourage (75) Default Mecha: Huckebein Mark III Trombe, Kurogane, Aussenseiter OG2/2.5 Data Seishin List: Skill List: Concentrate (10) Genius Accelerate (5) Gunfight Sense (30) Focus Great Perseverance (40) Hot Blood (40) Direct Hit (20) ---------------------------- Leona Garstein ---------------------------- Games Available: OG1, OG2, OG2.5 Ace Bonus: Accuracy +10%, Evasion +10% Twin Battle Seishin: Follow Up (35) Default Mecha: Guarlion, Guarlion Custom, Sieguarlion OG Data: Seishin List: Skill List: Accelerate (5) Teleknesis Concentrate (15) Support Attack Direct Hit (20) Support Defend Lock On (15) Attacker Hot Blood (40) Hit and Away Flash (10) OG2/2.5 Data: Seishin List: Skill List: Accelerate (5) Telekinesis Concentrate (16) Attacker Direct Hit (20) Hit and Away Lock On (15) Hot Blood (40) Flash (10) ---------------------------- Fiona Greydon ---------------------------- Games Available: OG2 Ace Bonus: The cost of the seishin "Move Again" is reduced to 50 SP Twin Battle Seishin: Estimation (40) Default Mecha: Excellence S OG2 Data: Seishin List: Skill List: Concentrate (15) Support Attack Invincible (10) Support Defend Hit and Away ---------------------------- Raul Greydon ---------------------------- Games Available: OG2, OG2.5 Ace Bonus: Evasion +10%, Critical hit rate +10% Twin Battle Seisin: Confuse (40) Default Mecha: Excellence S, Excellence F, Excellence C OG2/2.5 Data: Seishin List: Skill List: Concentrate (15) Support Attack Lock On (15) Support Defend Hot Blood (35) Hit and Away Invincible (10) Luck (10) Direct Attack (30) ---------------------------- Shine Hauzen ---------------------------- Games Available: OG2 Ace Bonus: Money earned +20% Twin Battle Seishin: Synchronize (10) Default Mecha: Fairlion G OG2 Data: Seishin List: Skill List: Flash (10) Foresight Aid (20) Fortune Concentrate (20) Focus Bless (50) Support Attack Hot Blood (40) Lock On (15) ---------------------------- Ryoto Hikawa ---------------------------- Games Available: OG1, OG2, OG2.5 Ace Bonus: Attack damage +5%, damage recieved -5% Twin Battle Seishin: Soul (70) Default Mecha: Lion Type F, Huckebein 009, Huckebein Mark III, Huckebein Boxer OG Data: Seishin List: Skill List: Concentrate (10) Telekinesis Great Effort (10) Support Attack Mercy (5) Support Defend Lock On (15) Gunfight Hot Blood (45) Awaken (40) OG2/2.5 Data: Seishin List: Skill List: Concentrate (15) Telekinesis Flash (10) Support Defend Mercy (5) Predict/Sense? Lock On (15) Hot Blood (45) Awaken (55) ---------------------------- Gilliam Jaeger ---------------------------- Games Available: OG, OG2, OG2.5 Ace Bonus: Evasion +15% Twin Battle Seishin: Confusion (40) Default Mecha: Gespenst Mark II R, Gespenst R, Gespenst RV OG Data: Seishin List: Skill List: Analyze (1) Counter Sense (30) Foresight Concentrate (10) Attacker Hot Blood (40) Hit and Away Accelerate (5) SP Regen Awaken (55) OG2/2.5 Data: Seishin List: Skill List: Analyze (1) Foresight Sense (30) SP Regen Concentrate (10) Hit and Away Hot Blood (40) Support Attack Accelerate (5) Awaken (55) --------------------------- Yuuki Jegunan --------------------------- Games Available: OG2, OG2.5 Ace Bonus: Evasion +10%, Critical hit rate +10% Twin Battle Seishin: Follow Up (35) Default Mecha: Rathgrith, Rathgrith Raven OG2/2.5 Data: Seishin List: Skill List: Concentrate (15) Telekinesis Lock On (10) Hit and Away Flash (10) Support Attack Accelerate (5) Sense Hot Blood (40) Drive (45) --------------------------- Name: Irmgard "Irm" Kazahara --------------------------- Games Available: OG1, OG2, OG2.5 Ace Bonus: The cost of the seishin "Love" is reduced to 45 SP Twin Battle Seishin: Fighting Spirit (20) Default Mecha: Gespenst Mark II M, Huckebein 009, Grungust OG Data: Seishin List: Skill List: Lock On (10) Potential Flash (10) Infight Yell (35) Hot Blood (40) Concentrate (15) Love (60) OG2 Data: Seishin List: Skill List: Lock On (10) Potential Flash (10) Infight Yell (35) Sense Hot Blood (40) Concentrate (15) Love (60) --------------------------- Kai Kitamura --------------------------- Games Available: OG1, OG2, OG2.5 Ace Bonus: Leadership aura effect +5%, Critical hit rate +10% Twin Battle Seishin: Soul (70) Default Mecha: Gespenst Mark II M, Gespenst Mark II S OG Data: Seishin List: Skill List: Direct Hit (25) Leadership Hot Blood (30) E-Save Lock On (10) Attacker Invincible (10) Support Attack Concentrate (10) Support Defend Drive (60) OG2/2.5 Data: Seishin List: Skill List: Direct Hit (25) Leadership Hot Blood (30) Attacker Lock On (10) Focused Attack Invincible (10) Concentrate (10) Drive (60) --------------------------- Aya Kobayashi --------------------------- Games Available: OG1, OG2, OG2.5 Ace Bonus: Accuracy +10%, SP +20 Twin Battle Seishin: Prayer (20) Default Mecha: Gespenst Mark II TT, R-3, R-3 Powered, SRX OG Data: Seishin List: Skill List: Great Effort (20) Telekinesis Trust (30) Support Attack Concentrate (15) Support Defend Inspire (30) Focus Hot Blood (40) Replenish (60) OG2 Data: Seishin List: Skill List: Flash (10) Telekinesis Trust (30) Support Attack Concentrate (15) Support Defend Inspire (30) Focus Hot Blood (45) Replenish (50) --------------------------- Mai Kobayashi --------------------------- Games Available: OG2, OG2.5 Ace Bonus: Accuracy +10%, SP +20 Twin Battle Seishin: Bonds (40) Default Mecha: R-Gun Powered, Huckebein Mark II M, Wild Wurger L OG2/2.5 Data: Seishin List: Skill List: Lock On (10) Telekinesis Concentrate (15) SP Regen Inspire (30) Fortune Flash (10) Support Attack Hot Blood (45) Awaken (55) --------------------------- Lamia Loveless --------------------------- Games Available: OG, OG2, OG2.5 Ace Bonus: Ranged weapon damage +5%, Accuracy +10% Twin Battle Seishin: Confuse (40) Default Mecha: Angelg, Ash Saber, Vysaga, Guarlion OG2/2.5 Data: Seishin List: Skill List: Lock On (10) Potential Iron Wall (20) Counter Concentrate (10) Foresight Hot Blood (40) Flash (10) Awaken (55) --------------------------- Brooklyn "Bullet" Luckfield --------------------------- Games Available: OG, OG2, OG2.5 Ace Bonus: Accuracy +10%, Critical hit rate +10% Twin Battle Seishin: Fighting Spirit (20) Default Mecha: Gespenst Mark II TT, Huckebein Mark II, KoRyuOh OG Data: Seishin List: Skill List: Invincible (10) Telekinesis Lock On (15) Infight Great Effort (10) Concentrate (15) Hot Blood (30) Yell (30) OG2/2.5 Data: Seishin List: Skill List: Flash (10) Telekinesis Lock On (15) Infight Great Effort (15) Concentrate (15) Hot Blood (35) Yell (35) --------------------------- Rio Mei Lon --------------------------- Games Available: OG, OG2, OG2.5 Ace Bonus: Experience points earned +10%, Damage recieved -5% Twin Battle Seishin; Training (50) Default Mecha: Gespenst Mark II TT, Gespenst Mark II M, AM Gunner OG Data: Seishin List: Skill List: Flash (10) Telekinesis Great Effort (15) Potential Hot Blood (30) Support Attack Lock On (15) Concentrate (15) Drive (50) OG2 Data: Seishin List: Skill List: Flash (10) Telekinesis Great Effort (15) Potential Hot Blood (35) High Morale Lock On (20) Concentrate (15) Accelerate (5) --------------------------- Daitetsu Minase --------------------------- Games Available: OG, OG2 Ace Bonus: Damage recieved -10% Twin Battle Seishin: N/A Default Mecha: Hagane, Kurogane OG Data: Seishin List: Skill List: Lock On (30) Support Attack Iron Wall (30) Support Defend Great Perseverance (40) Leadership Mercy (10) E-Save Direct Hit (30) Hot Blood (45) OG2 Data: Seishin List: Skill List: Lock On (20) Leadership Iron Wall (30) Support Attack Great Perseverance (40) Support Defend Mercy (10) Direct Attack (30) Hot Blood (45) --------------------------- Kusuha Mizuha --------------------------- Games Available: OG, OG2, OG2.5 Ace Bonus: Support defend damage -10%, Experience points earned +10% Twin Battle Seishin: Prayer (20) Default Mecha: Grungust Nishiki, RyuKoOh, Grungust Sanshiki OG Data: Seishin List: Skill List: Lock On (15) Telekinesis Iron Wall (15) Support Attack Concentrate (10) Support Defend Hot Blood (50) Focus Awaken (70) Love (65) OG2/2.5 Data: Seishin List: Skill List: Lock On (15) Telekinesis Iron Wall (25) Support Defend Concentrate (15) Focus Hot Blood (45) Awaken (60) Love (65) --------------------------- Ring Mao --------------------------- Games Available: OG, OG2 Ace Bonus: Accuracy +10%, Evasion +10%, Critical hit rate +10% Twin Battle Seishin: Hope (40) Default Mecha: Huckebein OG Data: Seishin List: Skill List: Sense (30) Support Attack Concentrate (15) Support Defend Drive (45) Infight Hot Blood (40) Gunfight Encourage (50) Attacker Move Again (70) Fortune OG2 Data: Seishin List: Seishin List: Skill List: Sense (30) Support Attack Concentrate (15) Hit and Away Drive (45) Focus Hot Blood (40) Sense Encourage (50) Move Again (70) --------------------------- Eita Nadaka --------------------------- Games Available: OG2, OG2.5 Ace Bonus: N/A Twin Battle Seishin: N/A Default Mecha: Hagane, Kurogane OG2/2.5 Data: Seishin List: Skill List: Trust (20) N/A Concentrate (25) Aid (25) Friendship (40) Assault (40) Yell (30) --------------------------- Ouka Nagisa --------------------------- Games Available: OG2 Ace Bonus: Counterattack damage +10% Twin Battle Seishin: Bonds (40) Default Mecha: Rapiecage OG2 Data: Seishin List: Skill List: Concentrate (10) Genius Flash (5) Guard Exhaust (20) Sense Lock On (10) Potential Hot Blood (30) Gunfight Drive (50) Infight --------------------------- Kyosuke Nanbu --------------------------- Games Available: OG, OG2, OG2.5 Ace Bonus: Counter ability rate +10%, Melee weapon damage +10% Twin Battle Seishin: Follow Up (35) Default Mecha: Gespenst Mark II M, Alt Eisen, Alt Eisen Riese OG Data: Seishin List: Skill List: Accelerate (5) Counter Concentrate (15) Leadership Charge (15) Counter Lock On (10) Hot Blood (40) Invincible (10) OG2/2.5 Data: Seishin List: Skill List: Accelerate (5) Fortune Concentrate (15) Counter Assault (15) Lock On (10) Hot Blood (40) Invincible (10) --------------------------- Tetsuya Onodera --------------------------- Games Available: OG1, OG2, OG2.5 Ace Bonus: Damage recieved (not counting MAP and Range 1 weapons) -10% Twin Battle Seishin: N/A Default Mecha: Hagane, Kurogane OG Data: Seishin List: Skill List: Trust (20) N/A Concentrate (20) Aid (25) Friendship (40) Charge (40) Yell (30) OG2 Data: Seishin List: Seishin List (After Stage 39): Skill List: Trust (20) Lock On (20) Leadership Concentrate (25) Iron Wall (25) Support Attack Aid (25) Great Perseverance (35) Support Defend Friendship (40) Sniper (20) Assault (40) Direct Hit (30) Yell (30) Hot Blood (40) OG2.5 Data: Seishin List: Skill List (After Stage 39): Lock On (20) Leadership Iron Wall (25) Support Attack Great Perseverance (35) Support Defend Sniper (20) Direct Hit (30) Hot Blood (40) --------------------------- Ingram Plisken --------------------------- Games Available: OG1 Ace Bonus: Critical hit rate +20%, SP +10 Twin Battle Seishin: Estimation (40) Default Mecha: Wild Schwein OG Data: Seishin List: Skill List: Sense (20) Counter Analyze (1) Infight Mercy (10) Gunfight Accelerate (5) Leadership Hot BLood (45) Direct Hit (30) --------------------------- Surei Presly --------------------------- Games Available: OG2, OG2.5 Ace Bonus: Counterattack damage +10% Twin Battle Seishin: Soul (70) Default Mecha: Calion OG2 Data: Seishin List: Skill List: Accelerate (5) Hit and Away Concentrate (15) Attacker Flash (10) Sniper (20) Hot Blood (30) Lock On (20) --------------------------- Lee Rinjiyujin --------------------------- Games Available: OG2 Ace Bonus: Counterattack damage +10% Twin Battle Seishin: N/A Default Mecha: Shirogane OG2 Data: Seishin List: Skill List: Iron Wall (20) Leadership Lock On (20) Support Attack Great Effort (15) Sniper (25) Hot Blood (55) Assault (30) --------------------------- Garnet Sunday --------------------------- Games Available: OG1 Ace Bonus: Experience points earned +10%, Cost of the seishin "Bless" is reducedto 20 SP Twin Battle Seishin: Great Encourage (80) Default Mecha: Gespenst Mark II M OG Data: Seishin List: Skill List: Bless (30) Lucky Aid (25) Support Attack Concentrate (15) Support Defend Trust (20) Encourage (65) Love (75) --------------------------- Tasuku Shinguji --------------------------- Games Available: OG1, OG2, OG2.5 Ace Bonus: Lucky skill rate +10%, Cost of the seishin "Lucky" is reduced to 15 SP Twin Battle Seishin: Training (50) Default Mecha: Giganscudo, Giganscudo Duro OG Data: Seishin List: Skill List: Lock On (15) Telekinesis Luck (25) Lucky Accelerate (5) Iron Wall (25) Hot Blood (40) Love (70) OG2/2.5 Data: Seishin List: Skill List: Lock On (20) Telekinesis Luck (15) Lucky Accelerate (5) Support Defend Iron Wall (25) Hot Blood (35) Love (70) --------------------------- Shuu Shirikawa --------------------------- Games Available: OG2.5 Ace Bonus: Damage recieved (not counting MAP and Range 1 weapons) -20% Twin Battle Seishin: Confuse (40) Default Mecha: Granzon OG2.5 Data: Seishin List: Skill List: Lock On (10) Genius Iron Wall (30) Revenge Great Perseverance (20) SP Regen Hot Blood (50) Counter Yell (50) Hit and Away Focus --------------------------- Latooni Sabuta --------------------------- Games Available: OG, OG2, OG2.5 Ace Bonus: Experience points earned +20% Twin Battle Seishin: Bonds (40) Default Mecha: Gespenst Mark II M, Wild Raubiter, Fairlion S OG Data: Seishin List: Skill List: Analyze (1) Support Attack Concentrate (10) Support Defend Sense (20) Gunfight Charge (20) Genius Hot Blood (50) Move Again (70) OG2/2.5 Data: Seishin List: Skill List: Flash (10) Genius Concentrate (10) Support Attack Lock On (15) Support Defend Great Perseverance (40) Hot Blood (45) Move Again (70) --------------------------- Tsugumi Takakura --------------------------- Games Available: OG2, OG2.5 Ace Bonus: Accuracy +10%, SP +20 Twin Battle Seishin: Hope (50) Default Mecha: Guarlion, Astelion AX OG2/2.5 Data: Seishin List: Skill List: Analyze (10) Support Attack Trust (20) Support Defend Aid (25) Friendship (40) Encourage (50) Love (70) --------------------------- Katina Tarask --------------------------- Games Available: OG, OG2, OG2.5 Ace Bonus: Accuracy +10%, Damage recieved -10% Twin Battle Seishin: Soul (70) Default Mecha: Gespenst Mark II M OG Data: Seishin List: Skill List: Lock On (20) Potential Hot B;ood (30) Revenge Charge (20) Attacker Accelerate (5) Invincible (10) Drive (60) OG2/2.5 Data: Seishin List: Skill List: Lock On (20) Counter Hot Blood (30) Revenge Assault (15) Focused Attack Accelerate (50) Invincible (10) Drive (55) --------------------------- Rishu Togou --------------------------- Games Available: OG2.5 Ace Bonus: Critical hit rate +40% Twin Battle Seishin: Great Encourage (75) Default Mecha: Grungust Reishiki OG2.5 Data: Seishin List: Skill List: Lock On (10) Potential Mercy (20) Counter Invincible (10) Infight Drive (40) Sense Hot Blood (40) Direct Attack (20) --------------------------- Sean Webley --------------------------- Games Available: OG, OG2, OG2.5 Ace Bonus: N/A Twin Battle Seishin: N/A Default Mecha: Hiryu Kai OG Data: Seishin List: Skill List: Mercy (10) N/A Lock On (25) Luck (40) Iron Wall (30) Sniper (35) Flash (20) OG2 Data: Seishin List: Skill List: Mercy (10) N/A Perseverance (15) Lucky (40) Iron Wall (30) Hot Blood (40) Flash (10) --------------------------- Ryuune Zoldark --------------------------- Games Available: OG, OG2, OG2.5 Ace Bonus: Attack damage +10% Twin Battle Seishin: Fighting Spirit (20) Default Mecha: Valsione OG Data: Seishin List: Skill List: Great Perseverance (40) Support Attack Flash (10) Support Defend Great Effort (20) Gunfight Concentrate (10) Attacker Hot Blood (35) Yell (40) OG2/2.5 Data: Seishin List: Skill List: Lock On (20) Gunfight Flash (10) Support Attack Concentrate (15) Revenge Great Effort (15) Hot Blood (35) Yell (35) --------------------------- Zengar Zombolt ---------------------------- Games Available: OG, OG2, OG2.5 Ace Bonus: Melee weapon damage +10% Twin Battle Seishin: Tremble (35) Default Mecha: Grungust Reishiki, Grungust Sanshiki, Daizengar OG Data: Seisin List: Skill List: Lock On (10) Potential Invincible (10) Counter Iron Wall (30) Infight Accelerate (10) Leadership Hot Blood (35) Hit and Away Drive (45) OG2/2.5 Data: Seishin List: Skill List: Lock On (10) Potential Invincible (10) Counter Iron Wall (30) Infight Accelerate (10) Sense? Hot Blood (35) Drive (45) ---------------------------- Wodan Ymir ---------------------------- Games Available: OG2 Ace Bonus: Melee weapon damage +10% Twin Battle Seishin: Tremble (35) Default Mecha: Thurdgelmir OG2 Data: Seishin List: Skill List: Lock On (10) Potential Drive (45) Counter Iron Wall (30) Infight Accelerate (10) Attacker Hot Blood (35) Morale Break Flash (10) Sense? =========================================================== 6. Walkthrough =========================================================== The walkthrough . . . pretty much the main course of this meal. (The appetizers were still damn tastym right?) Key to reading this FAQ: Player Units: -These are your guys Player Reinforcements; -These are your guys that show up late to the party Friendly Units: -These guys are your friends. Usually guys you're forced to defend. Enemy Units: -These are who you're fighting Enemy Reinforcements: -This is their backup. Neutral Enemy Units: -These are enemies that aren't aligned with the other enemy units. Neutral Enemy Reinforcements: -This is their backup. Skill Point: This is how to get the skill point. The more skill points you have, the harder the difficulty is. You can either be on easy, normal, or hard. Some secrets require you are on hard mode. . . . And after that is a description of what the stage is like and how to get through it. The listing of enemy units will vary, so here is how to decipher it: Megillot x1 Megillot Squad x2 -Megillot Megillot Squad x3 -Jeremiah The top one simply means that there is a single Megillot on the stage with no twin battle squad partners. The second means that there are two twin battle squads that have a Megillot in the main position and in the sub position. The last means that there are three twin battle squads with a Megillot in the main position and a Jeremiah in the sub position of all three. Got it? Okay! Let's go! =========================================================== 6.1. Original Generation =========================================================== Well, welcome to Original Generation, the first of the two (technically two and a quarter) games within Original Generations. Original Generation 1 here is for the most part the same as the GBA counterpart with some differences here and there. Changes: -The game is MUCH easier. Even EX-Hard is fairly easy. If you were barely getting by on OG1 GBA, you should find yourself having a better time here. If you found OG1 GBA to be fairly easy, then you should find this to be a walk in the part. -The enemies now have a much larger variety of units. This especially goes for the Divine Crusaders. -The one new unit added to this portion is Armorlion. Use this unit wisely. It's very good. -With the Twin Battle System, the setup of the enemy units has changed quite a bit since many enemies will now be appearing in squads. And, now for some tips: -ABUSE the Twin Battle system. It makes defeating bosses that run away at high HP much easier. Learn to become proficient with it. -The EN draining missiles are useless now that the G Territory and Warp Field can negate them. Instead, learn to create bullets. Certain combinations allow you to make bullets that can weaken barrier and lower stats. -Your money should go into ALL attacks due to the fact that many enemies will launch in squads for the second half of the game. The Grungsts' blaster attacks and the M13 Shotgun deserve your attention. =========================================================== 6.1.1. Super Robot Wars Original Generation - Kyosuke Route: =========================================================== ----------------------------------------------------------- Stage 1: ----------------------------------------------------------- Player Units: Wild Raubiter FM (Kyosuke) Enemy Units: F-28 Messer x2 Type 71 Military Tank Bardong x2 Skill Point: Destroy all enemies within 2 turns Welcome to the first stage of a long journey. ^^ The goal of the stage is to simply destroy all units, which is the goal of most stages within this game. This can simply be done by having Kyosuke cast concentrate and rushing him into the enemy units. The skill point isn't hard to obtain. Use accelerate, and move Kyosuke in so that he can have as many targets in range to strike with the HBR Under cannon (2-4 range) as he can. The F-28s should come towards Kyo, making this even easier. ----------------------------------------------------------- Stage 2: ----------------------------------------------------------- Player Units: Gespenst Mark II M (Kyosuke) Gespenst Mark II M (Excellen) Enemy Units: F-28 Messer x3 Type 71 Military Tank Bardong x4 Skill Point: Defeat all enemies within 4 turns Gespensts are love. Treat them well, and they will treat you well. Zengar is love, too, but the boss may not be so forgiving if you don't kill enough enemies. ^^ The enemies won't move here at first. Have Kyosuke cast accelerate and concentrate to get him to the enemies quickly. Never attack a unit that is almost dead on your turn (unless it's the only enemy left). Always wait for the enemy's turn to counterattack and destroy them. This method allows you to weaken another unit and take out both it and any units you've already damaged during the enemy phase. This method will come in handy. You should be able to get the skill point with few to no issues. ----------------------------------------------------------- Stage 3: ----------------------------------------------------------- Player Units: Gespenst Mark II TT (Bullet) Player Reinforcements: Grungust Reishiki (Zengar) Gespenst Mark II (Kyo) Gespenst Mark II (Exellen) Friendly Units: Thousand Fessler Enemy Units: Megillot x7 Enemy Reinforcements: Megillot x7 Skill Point: Defeat all units until the Thousand Fessler leaves the map. Events: -4 Enemies Remain: Player Reinforcements appear, a Megillot shows up only to get a "CHESTOOOO" -All enemy units defeated: Enemy Reinforcements appear, Zengar leaves Bullet doesn't have any seishins that allows him to dodge or tank a hit better, so you'll have to be careful. Cast Lock On and move in, but don't get in too close since that will allow the enemies better accuracy and more damage. Megillots usually go down in ont hit from the beam rifle. The Megillots' best attack also has a range of 5, so if to ensure yourself the skillpoint, make an attempt to stay within 5 range of as many Megillots as possible. You will obtain the skill point if this set of enemies are defeated before the Thousand Failures leaves the map. Reinforcements show up on Turn 4. Zengar will declare he sees an opening (not that Megillots can cover their backs very well anyway . . .) and slay a bug. Savor wonderful dynamic kill animation. After all enemies are defeated, Zengar will leave, but more buggies will apppear. This is a good chance to experiment with the Twin Battle System. Bullet is probably heavily damaged, so put him as the sub member of the squad so he can still attack but not be targered as easily. ----------------------------------------------------------- Stage 4: ----------------------------------------------------------- Player Units: Thousand Fessler Player Reinforcements: Alt Eisen (Kyosuke) Gespenst Mark II TT (Bullet) Gespenst Mark II M (Excellen) Grungust Reishiki (Zengar) Thousand Fessler Enemy Units: Lion Type T (Tenzan) F-32 Schwert x10 Skill Point: Defeat all enemies within 5 turns Events: Turn 3: Player Reinforcements appear Before this mission, you recieve the shotgun. Read my lips (text): The shotgun is your friend. Repeat that with me: the shotgun is your friend. You'll discover why later, but equip it for now and maybe even give it some upgrades. Things start out a bit rocky because you start out with the ship we collectively like to call the "Thousand Failures". Move it to the west since the reinforcements will appear there. The wonderful beast known as the Alt Eisen will make its debut here. Use concentrate and accelerate on Kyosuke and have him dive right into the jets. Have Zengar follow him after casting lock on. Excellen and Bullet should attack the jets near the Thousand Failures in order to prevent it from being destroyed. Tenzan shouldn't be much of an issue. Feel free to have Kyo and Zengar form a squad so that you can annhilate him in one hit. ----------------------------------------------------------- Stage 5: ----------------------------------------------------------- Player Units: Hiryu Kai (Lefina) F-28 Messer (Katina) F-28 Messer (Russel) Player Reinforcements: Alt Eisen (Kyosuke) Gespenst Mark II M (Excellen) Gespenst Mark II TT (Bullet) Thousand Fessler Player Reinforcements (2): Cybuster (Masaki) Enemy Units: Gaorika x12 Enemy Reinforcements: Gaorika x7 Skill Point: Defeat all enemies within 5 turns Events: -Turn 2: Player Reinforcements appear -Enemy Turn 2: Player Reinforcements (2) appear Put the screw module you just recieved onto Bullet's Gespenst. It should help for moving in the water. Russel and Katina won't have problems getting hit on this stage since they're in jets. Have them move towrds the northwest since the reinforcements will appear in the northeast. Once they have enough morale, have Russel and Katina form a squad. Together, they can take down Gaorikas in a single shot. Cybuster will appear . . . and will be surrounded by enemies. They're not tough to deal with, however. Have Masaki cast concentrate and quickly deal with them. This stage should be over in no time. ----------------------------------------------------------- Stage 6: ----------------------------------------------------------- Player Units: Hiryu Kai (Lefina) Alt Eisen (Kyosuke) Gespenst Mark II M (Katina) 3 Available Units Player Reinforcements: Weiss Ritter (Excellen) Enemy Units: Guarlion (Tempest) F-32 Schwert x4 Landlion x5 Lion x6 Enemy Reinforcements: Missile x3 Skill Point: Deafeat Tempest within 5 turns Events: -An enemy reaches the base: Game Over -All Enemy Units destroyed: Enemy Reinforcements and Player Reinforcements appear Excellen will not be available for launching at the beginning. Nothing too special at the beginning. And if Tempest's mother ever told you her son was special, the woman is a damn liar. Move your units in and systematically take down the villainy. Using concentrate and accelerate on Kyosuke in order to make things go faster. Tempest is the toughest of the enemies, but shouldn't be too much of a threat unless you didn't upgrade the Alt's armor. Have Kyosuke and Zengar form a Twin Battle squad and annhilate Tempest. Missiles will be fired at the base, but Excellen will show up in Weiss-chan for their grand debut. The missiles will be disabled once they've been lowered past 2000 HP. But don't destroy them since they're nukes. Quick save since Excellen will get a critical hit every now and then that which makes things more annoying. Delivering an E-Mode shot to each of the missiles should do the job. ----------------------------------------------------------- Stage 7: ----------------------------------------------------------- Player Units: Hiryu Kai (Lefina) Grungust Reishiki (Zengar) 5 Available Units Friendly Units: Thousand Fessler Enemy Units: Guarlion (Yuria) Lion Type F (Leona) Lion x12 Enemy Reinforcements: Guarlion (Thomas) Lion x6 Landlion x3 F-32 Schwert x6 Skill Point: Shoot down Yurika and Leona (Yuria retreats at 30% HP) Events: -All Enemy Units shot down or Thousand Fessler retreats: All remaining enemy units retreat, enemy reinforcements appear -Enemy Reinforcements reach the base: Game Over
The skill point is difficult here. All of the enemies will retreat if you shoot down Yuria. This means you have to take down Leona on turn 2. When you launch your units, make sure Excellen is on the front-right of all of your units. Have her use concentrate, then Oxtongue Rifle E, and then take advantage of her hit and away to move close to the enemies. Have Alt use concentrate and accelerate and get close to Yuria. Have Zengar follow him. Don't be afraid to use Russel. Have him use Iron Wall before moving in to help weaken enemies. Try to defeat enemies in the way of the Thousand Fessler to help this mission go smoother. On the enemy phase, make sure you deal some fine damage to Leona and Yuria when they attack. On the next turn, have Excellen destroy Leona, and then move towards the base (where you started the mission). Move the Hiryu Kai in that direction as well instead of attacking with it. Have Zengar and Kyo form up a squad. Their combined effort should be able to take down Yuria. Try to lower her HP to just a notch above 30% before making the attempt. If Zengar has access to his Zankantou attack, this should work out well. If you pit said squad 1 range in front of Yuria, she is guaranteed to attack it next turn, which allows you to destroy her have killing more of the accompanying Lions. More enemies will appear after the Troye unit retreats. Their goal will be the base, which is why I said to have the Weiss Ritter and Hiryu Kai move back in that direction. Focus on the enemies that are closing in on the base of course. Accelerate Kyosuke in to lend a hand. The stage ends once all of the reinforcements are defeated. ----------------------------------------------------------- Stage 8: ----------------------------------------------------------- Player Units: Hiryu Kai (Lefina) Grungust Reishiki (Zengar) 5 Available Units Enemy Units: Guarlion (Tempest) Guarlion (Tenzan) Lion x8 F-32 Shcwert x2 Landlion x3 Enemy Reinfoecements: Killer Whale x2 Guarlion Trombe (Elzam) Lion x6 Sealion x4 Skill Point: Defeat Tempest or Tenzan within 6 turns (they retreat with 60% HP) Events: -Tempest or Tenzan lower than 60% HP or Turn 7 arrives: All remaining enemy units retreat, enemy reinforcements appear Conserve as much SP as you can. You'll be needing it for later. Take your time, since 6 turns is a lot. There isn't much to say other than use the usual tactics and form a Kyo + Zengar squad in order to deal with either Tempest or Tenzan. After the enemies are dealt with Mr. Trombe himself will appear with a handful of enemies. Also, feel free to "oooh" and "aaah" at the fact that the Sealions (made specifically for sea combat) are flying. Elzam will support defend for the Killer Whales when you attack them. You can feel free to ignore them and go right for the black-and-red Guarlion to end the stage, but what fun is that? Actually, a good idea is to have everyone form up squads and attack the killer whales while Elzam is support defending. This way, the main member of the unit's attack will deal damage to Elzam while the sub will attack the Killer Whale. ----------------------------------------------------------- Stage 9: ----------------------------------------------------------- Player Units: Gespenst Mark II Type R (Gilliam) Schutzwald (Radha) Player Reinforcements: Hiryu Kai (Lefina) 5 Available Units Enemy Units: F-32 Schwert x8 Enemy Reinforcements: Guarlion Custom (Tenzan) Lion x8 Landlion x4 Type 71 Military Tank Badong x5 Skill Point: All enemy units defeated in 7 turns Events: -An enemy unit reaches the base: Game Over -Enemy Turn 3: Enemy Reinforcements arrive -Turn 4: Player Reinforcements appear Enjoy Radha's new theme. It's got a nice feel to it. ^^ The plances coming from the top of the map will head for Gilliam. The units to the left will head towards the base. With that said, you should target the units to your left since the units towards the top will be walking into certain death. Also, be sure to have Gilliam and Radha cast concentrate every turn. They have SP Regen, so they'll recover the lost SP every turn. Reinforcements will appear to the north west towards the end of the map. Your reinforcements will appear on the other side. Move across, seek, and destroy. End of mission. ----------------------------------------------------------- Stage 10: ----------------------------------------------------------- Player Units: Hiryu Kai (Lefina) 7 Available Uints Enemy Units: SF-29 Ransan x7 Enemy Reinforcements: Cosmolion Type V (Yuria) Cosmolion Type V (Leona) Cosmolion Type V x10 Skill Point; Defeat Yuria or Leona within 4 turns of their appearance Events: -All Enemy Units Defeated: Enemy Reinforcements appear Lions . . . in spaaaaaaaaaaaaaaaaaace! The SF-29s are annoying as heck because they dodge so damn well. Anyone will lock on certainly has an advantage here. The Troye unit will make another appearance as enemy reinforcements. The Cosmolions are kind of cool. Too bad you can't get one of your own. If you don't care for the skill point, take your time. However, if want the skill point, you'll have to gun it. Make smart use of your seishins to ensure you don't take too much damage and you snag some morale off of hitting the Cosmolions. Leona is easier to defeat of the two, but you'll get the better item out of beating down Yuria. You unfortuantely cannot take advantage of the lovely combo that is Kyo + Zengar now, so you'll have to rely on support attacks to deal your damage. The best way to deal damage is to put Kyo in the main spot of a squad, anyone good in the sub, and then have a squad of two people with support attack behind it. 4 on 1 assaults can generally deal you that extra punch you need in order to get the job done. At the end of the stage, Zengar will attempt to insert his phallic object into Lefina's defenseless Hiryu Kai, but Tasuku will launch just in time in the Giganscudo to declare he'll have none of that. Giganscudo will be available after this mission and will be a nice squad buddy for the Alt when taking on annoying bosses. ^_^ ----------------------------------------------------------- Stage 11: ----------------------------------------------------------- Player Units: R-Gun (Viletta) Player Reinforcements: Hiryu Kai (Lefina) 8 Available Units Enemy Units: Peregrine (Siegel) Peregrine x2 Barrelion x6 Cosmolion x8 Skill Point: Defeat all enemies within 6 turns Events: -Turn 3: 3 ships retreat, player reinforcements arrive After all of that hard work, you get a break here. Have Viletta cast concentrate and move north towards the set of the enemies on the right. You're doing this because your reinforcements will come from the south west. Note that R-Gun is a VERY powerful unit, but can drain EN fast. The 3 Perigrinnes will take their leave on turn 3, where your reinforcements arrive, so ignore them when they attack you. Clean up the enemies with your reinforcements in order to clear out the stage. You will recieve Viletta and the R-Gun afterwards. ----------------------------------------------------------- Stage 12: ----------------------------------------------------------- Player Units: Hiryu Kai 9 Player Units Enemy Units: Cosmolion x5 Barrelion x5 Enemy Reinforcements: Peregrine x2 Cosmolion Type F x4 Barrelion x2 Neutral Enemy Units: Gespenst Mark II M x6 Skill Point: Defeat all enemies within 6 turns Events: -Enemy Turn 2: Enemy Reinforcements appear -Turn 4: Neutral Enemy Units appear This stage is pretty easy as well, especially since all of the enemies are pretty close by. Concentrate and let loose. A wave of reinforcements will appear towards the south. Other than the annoying armor on the barrelions, they aren't too much of a threat. After all enemies have been defeated, attack the Gespensts. ----------------------------------------------------------- Stage 13: ----------------------------------------------------------- Player Units: Hiryu Kai (Lefina) 7 Available Units Enemy Units: F-32 Schwert x 3 Cosmolion x5 Cosmolion Type F x3 Enemy Reinforcements: Cosmolion x2 Cosmolion Type V x2 Enemy Reinforcements (2): Barrelion x5 Enemy Reinforcements (3): Rhinoceras x2 Skill Point: Defeat all enemies Events: -Enemy Turn 2: Enemy Reinforcements appear -Enemy Turn 3: Enemy Reinforcements (2) appear -Enemy Turn 4: Enemy Reinforcements (3) appear This stage can be a bit rough. The goal is to get the Hiryu Kai to the highlighted squares within 6 turns. The lions dodge decently, but they have pathetic armor. The barrelions as usual are the complete opposite. Squad up as soon as you can in order to make your life easier while fighting the barrelions. Bullet will show up in his brand spankin' new Huckebein in order to help with the last set of enemies. The G-Impact Cannon can pack a punch, so make use of it to help blow away the Rhinos. ----------------------------------------------------------- Stage 14: ----------------------------------------------------------- Player Units: Hiryu Kai (Lefina) 9 Avaialble Units Enemy Units: Peregrine Cosmolion Type F x2 Cosmolion x3 Barrelion x8 Enemy Reinforcements: Guarlion Custom (Yuria) Guarlion Custom (Leona) Cosmolion Type V x7 Enemy Reinforcements (2): Grungust Reishiki (Zengar) Skill Point: Reduce ship to below 22,000 HP before the endof Turn 3 Events: -Ship leaves the map or skill point acquired: Enemy Reinforcements appear -Enemy Turn after enemy reinforcements appear: Enemy Reinforcements (2) appear Eww . . . this stage stinks. Put boosters on anyone who needs them. Arrange your guys so that you can put the Alt, Giganscudo, and Gespenst Mark II R in front. This is because all of the pilots have concentrate. Rush the enemy units directly protecting the ship you need to attack from behind. This should take you until turn 3, where you should deliver as many killer blows to the ship as you can. Your favorite Troye members will return as reinforcements. With your units, however, they shouldn't be much of a problem even though they have about 18,0000 HP. Zengar will show up on the next enemy turn. He isn't hard assuming that you have enough SP to ensure his blade cannot taste the oil of your machines. Zengar will retreat when his HP is lowered below 5000. A squad delivering a Revolver Stake and Gigante Urugano laughs at that, however. ----------------------------------------------------------- Stage 15: ----------------------------------------------------------- Player Units: Hiryu Kai (Lefina) 9 Available Units Enemy Units: Peregrine (Siegel) cosmolion Type F x8 Enemy Reinforcements: Guarlion Custom (Yuria) Guardlion Custom (Leona) Huckebein Mark II Cosmolion x12 Skill Point: Defeat all enemy units and Siebel within 10 turns Events: -Enemy Turn 3: Enemy Reinforcements appear Enjoy the sweet colony animation. This stage is on a wide scale, so balance your upgrades. Be careful with your use of Russel, Katina, and Radha since they're prone to high damage here. Accelerate whoever you can towards Siegel's ship. Your'll soon find yourself surrounded by the Troye Unit, but the low defenses of the lion compared to the sheer power of some of your mecha makes them easy to deal with sans Leona and Yuria. The Huckebein Mark II may require the attention of Tasuku or Kyosuke since it can dodge fairly well and lock on might be necessary. If you're having trouble taking out Siebel before he runs, use a squad of Tasuku + Kyo with Excellen support attacking. ----------------------------------------------------------- Stage 16: ----------------------------------------------------------- Player Units: Hiryu Kai (Lefina) 5 Avaialble Units Player Reinforcements: Weiss Ritter (eExcellen) Schutzwald (Radha) R-Gun (Viletta) Gespenst Mark II M (Katina) Friendly Units: Thousand Fessler Enemy Units: Barrelion x3 Barrelion V x3 Cosmolion Type F x6 Enemy Reinforcements: Peregrine (Siegel) Cosmolion Type x6 Barrelion V x6 Skill Point: Defeat all enemy units and make the ship retreat or kill it within 7 turns Evants: -Enemy Turn 3: Enemy Reinforcements and Player Reinforcements appear All the heroinces will be missing from the stage at first, so the power of testosterone and well used seishins is what you'll have to rely on. Honestly, this stage isn't bad. After the reinforcements appear, the Barrelions will begun to gun it for the base. Use the girls deal damage and block the enemies paths in order to slow them down. Take out Siebel the same way you did on the last stage. ----------------------------------------------------------- Stage 17: ----------------------------------------------------------- Player Units: Hiryu Kai (Lefina) 9 Available Units Enemy Units: Peregrine x6 Barrelion V x3 Barrelion x4 Cosmolion Type F x3 Cosmolion x3 Enemy Reinfocements: Barrelion x4 Cosmolion x5 Enemy Reinforcements (2): Barrelion x4 Cosmolion Type F x4 Skill Point: Destroy all the ships Events: -Enemy Turn 4: Enemy Reinforcements appear -Enemy Turn 6: Enemy Reinforcements (2) appear Make sure the Alt and Gigan are well upgraded in the armor and offensive departments here. Attach items onto them in order to ensure their prominence in the defensive department. Assemble your units so that Alt and Gigan are in front. Accelerate them every turn towards the battleships. Once they get there, begin pounding on the ships with everything you've got. Have your other units move towards the ships while attacking the grunts, but always make sure they move at full movement. Once everyone has reached the battleships, have them systematically attack the ships as well. If you're scared about risking one of your weaker units, pack them into the sub position of a squad so they can damage without worrying about being hit. ----------------------------------------------------------- Stage 18: ----------------------------------------------------------- Player Units: Hiryu Kai (Lefina) 9 Avaialble Units Enemy Units: Peregrine (Siegel) Pregrine x2 Cosmolion Squad -Cosmolion Cosmolion Type V x9 Barrelion Squad -Barrelion Barrelion V x5 Skill Point: Beat the ship in 6 turns Easy mission . . . and another chance to beat up Siebel again. In fact the skill point requires it. Feel free to laugh at Siebel since his feeble attempt to escape will be interrupted by a certain oversized sushi knife. ----------------------------------------------------------- Stage 19: ----------------------------------------------------------- Player Units: Hiryu Kai (Lefina) 9 Available Units Enemy Units: Macht (Maier) Albatross x2 Grungust Reishiki (Zengar) Guarlion Custom (Yuria) Cosmolion Squad x2 -Cosmolion Cosmolion Type V x14 Heavy Barrelion x2 Barrelion V Squad x2 -Barrelion V Barrelion V x2 Skill Point: Destroy Zengar This stage is difficult, but honestly kind of fun. There are quite of few bosses here. You'll have to balance out your use of SP here in order to make sure you'll have enough for the bosses. Also note that if you want the Gespenst R later (and you DO want it) Gilliam must be level 23 by the end of this stage. In fact, it's a good idea to send Gilliam into the pack of Cosmolions while using concentrate in order to get him some good experience. Let him get the kills on ships to let him grab some more. If all goes well, Gilliam should grab the kill on Maier in order to assure his spot at level 23. This is also the deadline stage for Viletta to get to level 23 in order to recieve the Huckebein 008L (though I prefer the Grungust Unit 2 myself). Send Viletta into the horde with Gilliam if you wish to recieve this as well. As for your other guys, have them move around the southern troops while taking them out while making your way to the southernmost battleship. Have all of your troops unite in order to take on Yuria and Zengar. Zengar will provide trouble only if he can hit you. He retreats when his HP is lowered below 10,000, so I hope you've become proficient with squadding up Kyosuke and Tasuku by now. Marvel at how Maier's battleship has gigantic detachable weapons. Pretty cool, eh? His accuracy isn't bad for a battleship, either. If you need to heal up, don't be afraid to store your guys in the Hiryu Kai for awhile if you absolutely have to. The stage ends with Maier's defeat. Maier's ships' dive into the atmosphere is beautifully depicted afterwards . . . ----------------------------------------------------------- Stage 20: ----------------------------------------------------------- Player Units: Gespenst Mark II M (Katina) (Russel in whatever he's in) Player Reinforcements: Hiryu Kai (Lefina) 7 Available Units Enemy Units: Megillot x9 Enemy Reinforcements: Jeremiah Squad x3 -Jeremiah Jeremiah x2 Enemy Reinforcements (2): Megillot Squad x5 -Megillot Megillot x4 Skill Point: Defeat all enemies in 5 turns Events: -Enemy Turn 2: Enemy Reinforcements appear -Turn 3: Player Reinforcements appear -All Enemy Units and reinforcements defeated: Enemy Reinforcements (2) appear This is a walk in the park compared to the last mission. Have Russel cast Iron Wall and deliver support to Katina as she attacks. Keep Russel next to her at ALL times. Your dudes will show up soon. The last set of Megillots are relatively easy to take out. In fact, each one goes down in one hit. They will appear south of where the first set of units did, so if you can plant a unit there in advance, it would help. ----------------------------------------------------------- Stage 21: ----------------------------------------------------------- Player Units: Alt Weiss Huckebein Mark II Enemy Units: Stork (Tempest) F-32 x3 Landlion Sqaud x1 -Landlion Landlion x1 Lion Type F Squad x2 -Lion Type F Lion Type F x1 Enemy Reinforcements: Heavy Barrelion (Tenzan) Barrelion Sqaud x2 -Barrelion Barrelion x2 Skill Point: Have one unit reach the palace gates within 3 turns Events: -A unit reaches the palace gates: Enemy Reinforcements appear A slightly annoying mission. Have Bullet and Excellen hold off the enemy units while your accelerating Kyosuke towards the highlighted square. Tenzan, arrogant pig voice and all, will show his face in a Heavy Barrelion along with other weilders of the Big Head Railgun. Simply finish off all enemies. If you're running low on EN (which you might be if you're on EX Hard) you can have your units camp on the palace where you can recover HP and EN. ----------------------------------------------------------- Stage 22: ----------------------------------------------------------- Player Units: Alt Eisen (Kyosuke) Weiss Ritter (Excellen) Huckebein Mark II (Bullet) Enemy Units: R-1 (Ryussei) R-2 (Rai) Grungust Nishiki (Kusuha) Skill Point: Reduce R-1 to below 20% HP without destroying it by turn 3 Events: -Bullet attack Kusuha: Bullet and Kusuha become NPC units This stage is interesting. After Kyosuke bumrushes the R-1, you'll have control of him and the Alt again. Feel free not to worry about Weiss and R-2 since that battle is fairly insignificant towards the stage's goals. Have either Kyo and Bullet put a dent in the Grungust Type 2 to make Kusuha cry. The skill point is to reduce R-1's HP without destroying it, so I suggest quick saving once you reach the R-1. A single revolver stake may actually get the job done. If you fulfill the skill point, you'll be treated to a wonderful CG vide of the most amusing, most one-sided "draw" you will ever see. XD ----------------------------------------------------------- Stage 23: ----------------------------------------------------------- Player Units Hiryu Kai (Lefina) Shutzwald (Radha) Gespenst Mark II M (Russel) Giganscudo (Tasuku) Player Reinforcements: Cybuster (Masaki) Friendly Units: Gespenst Mark II M (Katina) Friendly Reinforcements: Granzon (Shuu) Enemy Units: Jeremiah Squad x1 -Jeremiah Jeremiah x4 Enemy Reinforcements: Megillot Aff Squad x2 -Megillot Aff Megillot Aff x4 Enemy Reinforcements (2): Mishrei Squad x2 -Mishrei Mishrei x5 Skill Point: Destroy all enemies in 6 turns Events: -All enemy units defeated: Enemy reinforcements appear -All enemy reinforcements defeated: Enemy Reinforcements (2), Player Reinforcements, and Friendly Reinforcements appear Too bad Lefina isn't willing to snipe Katina from behind with the big guns. Oh well. Have Tasuku accelerate towards the enemies. Everyone else should follow him, Hiryu Kai included. The enemies will attempt to hurt Gigan (LOL) but just defend against the ticklish attacks in order to gain some morale. Use Gigan's Sheath Thunder (1-3 range attack) to kill an enemy. The Hiryu Kai and your other units should attack as well. Katina will just get herself beat up. Heal her using Lefina's trust seishin since Katina's dip into hell will cost you the mission. After all of the initial enemies have been defeated. some more will appear to the north. Have Tasuku cast accelerate and lock on before throwing Gigan towards them. The last set of enemies will appear close by. Shuu will show up for some fun. Masaki appears to rant at Shuu while Shuu subtley states that Masaki is just jealous of his bishie beauty. Have Tasuku accelerate and lock on once more before throwing him at the last set of enemies. Feel free to use G Circle Blaster in order to soften the Mishreis up. ----------------------------------------------------------- Stage 24: ----------------------------------------------------------- Player Units: Hagane (Daitetsu) Hiryu Kai (Lefina) 12 Available Units Friendly Units: Valsione (Ryuune) Enemy Units: Peregrine (Siebel) Peregrine x1 Guarlion (Leona) Cosmolion Type V Squad x5 Cosmolion Type V x4 SF-29V Ransan Kai x4 Enemy Reinforcements Valsione (Ryuune) Events: -All enemy units defeated: Enemy Reinforcements appear Skill Point: Destroy ship Valsione makes her debut here, but what's more amusing is Irm's "O.o" reaction to it. Anyway, I hope you've put your money to good use and have upgraded all of your new recruits. If you have, this stage is VERY easy. If you want the Guarlion, Tasuku or Rai must shoot down Leona. Do it with Tasuku for cuteness points. ^^ Make not to damage Leona, and leave it for the next turn. Ryune may take it upon herself to get rid of it for you. Siebel, being the wuss that he is, will run if his ship's HP is lowered below 15,000. The obvious answer to this situation is massive overkill. Put Kyosuke in a squad with Irm and have Excellen sit next to them so that you can perform Ramapge Ghost + Keito Ragouken: Ankensatsu. This combination will prove to be VERY worthwhile throughout the rest of the game. ----------------------------------------------------------- Stage 25: ----------------------------------------------------------- Player Units: Gespenst Mark II M (Kai) Player Reinforcements: Hagane (Daitetsu) Hiryu Kai (Lefina) 12 Avialable Units Enemy Units: Guarlion Custom (Thomas) Killer Whale Guarlion x4 Barrelion V Squad x3 Barrelion V x3 Lion Type V Squad x3 -Lion Type V Lion Type V x7 Neutral Units: Thousand Fessler Skill Point: Defeat all enemies by Turn 6 Events: -Thousand Fessler reaches the end of the map: Thomas retreats -Enemy Turn 3: Player Reinforcements arrive Feel free to cry at the fact that no one on your team currently has a completely broken seishin list like Kai's. If you're playing Kyosuke's route, take pride in the fact you will get him later. Send Kai towards the western set of enemies. Have him cast concentrate every turn and keep him propper up on a building at all times for the terrain advantages. Your troops will appear soon enough to deal with the rest of the enemies. None of them provide much of a threat. Though, there is a Killer Whale that sits there and just defends. Send someone with high attack power after it for great justice. You will recieve the Armorlion after this mission. It's an AWESOME unit, so give it some love. ----------------------------------------------------------- Stage 26: ----------------------------------------------------------- Player Units: Cybuster (Masaki) Valsione (Ryuune) Player Reinforcements: Gespenst Mark II M (Katina) Gespenst Mark II M (Russel) Player Reinforcements (2); 1 Battleship Alt Eisen (Kyosuke) 9 Available Units Enemy Units: Rhinoceras (Siegel) Barrelion V Squad x3 -Barrelion Landlion Squad x6 -Landlion Lion Type V Sqaud x2 -Landlion Land Lion Type V x1 Enemy Reinforcements: Guarlion x8 Enemy Reinforcements (2): Landlion Squad x4 -Landlion Enemy Reinforcements (4); Grungust Reishiki (Zengar) Skill Point: Defeat Zengar (Retreats at 50% HP) Events: -Enemy Turn 2: Enemy Reinforcements appear -Turn 3: Player Reinforcements and Enemy Reinforcements (2) appear -Turn 4: Player Reinforcements (2) appear -Enemy Turn 4: Enemy Reinforcements (4) appear Epic stage is epic . . . Keep moving Masaki and Ryuune in towards the enemies and make sure they -always- have concentrate casted or else the Landlions will actually begin to smack them around. I like to have them keep moving so that they can weaken as many enemies as they can which will make the stage even easier for when your reinforcements arrive. There are many squads here, so I hope you've been upgrading your shotguns because this is the perfect time to use them. This stage can give you a lot of experience and kills for your guys, so this is a good time to help fulfill certain secret requirements. It also helps that this stage has no turn limit in terms of the goals or the skill point. Zengar is a pushover. Slowly work his HP down to a bit above 50%. After that, let him know the wrath of a squad weilding Kyosuke and Irm for an easy skill point. Siebel will stay in place for the entire stage and will not run. The stage will also end once he is defeated. The only thing that could make this better is if you could hang his head on a wall. ----------------------------------------------------------- Stage 27: ----------------------------------------------------------- Player Units: 1 Battleship Cybuster (Masaki) Valsion (Ryuune) 13 Avaialble Units Enemy Units: Valsion Kai (Tempest) Guarlion Squad x4 -Guarlion Guarlion x4 Enemy Reinforcements: Stork (Hans) Stork x3 Heavy Barrelion x7 F-32 Schwert Squad x1 -F-32 Schwert F-32 Schwert x5 Landlion Squad x3 -Landlion Skill Point: Reduce Valsion Kai's HP to beow 60% within 3 turns Events: -Valsione's HP is lowered below 60%: Enemy Reinforcements appear You get to kill Tempest this stage. Rejoice . . . However, the skill point can prove to be a bit annoying. I suggest putting Alt, Gigan, and Cybuster out in front. Accelerate Kyosuke and Tasuku while transforming Cybuster into Cybird mode. Have them focus on getting to Tempest. Tempest will recover HP every turn, so you need to chop down the 60% on a single turn. The grunts here are a bit annoying but nothing too difficult. I hope you've been putting money into your ALL and ALLW attacks *cough*shotgun*cough* because they will become more and more necessary. Forming good squads will help as well. The Storks are annoying since they have those silly energy fields. But they know nothing of the power of courage (and perfected use of the hot blood seishin) so give them the most violent beat down that you can. ----------------------------------------------------------- Stage 28: ----------------------------------------------------------- Player Units: 1 Battleship 16 Available Units Player Reinforcements: Grungust Reishiki (Zengar) Enemy Units: Valsion Kai (Tenzan) Stork (Lily) Stork x2 Barrelion V Squad x5 -Barrelion V Guarlion Squad x4 -Guarlion Lion Type V Squad x6 -Lion Type V Enemy Reinforcements: Grey Stork (Adler) Stork x2 Valsion Kai (Shine) Heavy Barrelion Squad x5 -Heavy Barrelion Skill Point: Lower Shine's HP to below 10% without destroying it by Turn 5 Event: -Enemy Turn 3: Enemy Reinforcements appear Split your group into two. Have some of your real robots start heading towards the two Storks that are accompanied by a few other units to the east. Meanwhile, send your super robots into the city area. They will be needed there. On turn 3, Adler will show his ugly mug. He'll unleash Shine (who looks very,very cute with her hair down, by the way) who is in a Valsion Kai. Use your heavy hitters to deal damage to her while being able to take the damage she deals. Stay close in order to avoid having to deal with Cross Smasher and you'll be fine. Lower Shine's Valsion Kai to below 10% without destroying it in order to ensure that you recieve it after this mission. Tenzan isn't any much more difficult than Tempest in the last mission. Be amused at how he sounds like what I believe a talking pig would sound like if it were psychotic, though. There are Storks and Heavy Barrelions that will waste your time due to their high HP and armor. Take your time and use your seishins wisely. After Shine is done with, there is no turn limit to rush you. The stage will end when you've torn Adler a new one. ----------------------------------------------------------- Stage 29: ----------------------------------------------------------- Player Units: 1 Battleship 15 Available Units Enemy Units: Megillot-Aph Squad x2 -Megillot-Aph Megillot-Aph x2 Jeremiah-Aph Squad x3 -Jeremiah-Aph Jeremiah-Aph x1 Mishlei-Aph Squad x2 -Mishlei-Aph Mishlei-Aph x1 Enemy Reinforcements: Vaikule Skill Point: Destroy all units by the end of turn 4 Events: -All enemy units defeated: Enemy reinforcements appear -Vaikule's HP is lowered below 30,000: Vaikule retreats This stage is a breather. After the last three stages, Banpresto probably thought we deserved it or something. Split your units up into two groups and take down the enemy units one by one. After they have all been defeated, you will be greeted by another product of alien technology. Feel free to waste all of your SP on seishins while fighting her since there will be no more reinforcements. Rebi, err, I mean the mysterious person we're not supposed to be aware of will run away after you've beat her up enough. After that, you will have 3 turns to pack all of your units into the battleship. The stage will then end. ----------------------------------------------------------- Stage 30: ----------------------------------------------------------- Player Units: 1 Battleship Huckebein Mark II (Bullet) 12 Avaialble Units Player Reinforcements: R-1 Powered (Ryussei) R-2 Powered (Rai) R-3 Powered (Aya) Friendly Units: R-Gun (Ingram) Grungust Type 2 (Kusuha) Enemy Units: Megillot-Aph x6 Jeremiah-Aph Squad x3 Jeremiah-Aph x2 Mishlei-Aph Squad x2 Mishlei-Aph x3 Enemy Reinforcements: Fuleh x1 Zecheriah Squad x5 -Zecheriah Zecheriah x9 Enemy Reinforcements (2): Zecheriah Squad x2 -Zecheriah Zecheriah x2 Habakkuk Squad x2 -Habukkuk Habakkuk x4 Skill Point: Destroy or reduce Ingram to below 50% HP after all enemies have been defeated Events: -All enemy units defeated: Player Reinforcements and Enemy Reinforcements appear -Ingram is defeated: All remaining enemy units retreat -Approximately 9 units remain: Ingram becomes an enemy unit, Kusuha becomes a player unit, and Enemy Reinforcements (2) appear -All enemy units except for Ingram are destroyed: Player Reinforcements (2) and Enemy Reinforcemens (3) will appear . . . Enemy reinforcements (3) will also find it has a new hole in it courtsey of the unoverridable (is that a word?) theme song man *Whistles "Messanger of the Void"* . . . Anyway, you should notice that you cannot launch certain units. This includes the R-Series, R-Gun, and the Grungust Nishiki. The initial set of enemies are only a nuissance in that they have pretty good maneuverability. Their armor is poor however. Continue with this seemingly simple "beat 'em up" until the reinforcements arrive. Ingram will show up in the R-Gun along with the SRX Team and Kusuha. Take a look at those shiny new Powered parts! R-2 Powered's ALLW will be very useful starting . . . right about now since those Zecheriah's show up in squads. Eventually, Ingram will tell the SRX Team to attempt their combination known as "Only One Crash" *cough* which will end in utter failure. Ingram will go over to check if Aya is okay. He shows her his damn bestest demented face in an attempt to cheer her up. When she's too busy clearing the smoke from "Only One Crash" *cough* to approve, Ingram accidentally pulls the trigger while leaning forward, wrecks the R-3, and is branded a traitor. The poor, tortured soul. He gets a really awesome boss theme, so it's all good. ^_^ Leave Ingram alone for now and concentrate on all of the other forces. When you've defeated everything but Ingram, another Fuleh will appear. Mr. Trombe will show up to assist you, however. Enjoy your giant drill ship. ^^ Ingram is fairly easy to deal with. In fact, if they're upgraded properly, a hot blooded Rampage Ghost delivered from Kyosuke should actually do the trick if you've upgraded Alt and Weiss enough. Just to be safe, weaken R-Gun up and then whip out your best attack. I highly suggest getting the skill point because it will allow you to keep the R-Gun. All of that money will be wasted since you don't get it back on Kyosuke route otherwise. ----------------------------------------------------------- Stage 31: ----------------------------------------------------------- Player Units: 1 Battleship Alt Eisen (Kyosuke) 14 Available Units Player Reinforcements: Gespenst Mark II R/Gespenst R (Gilliam) Enemy Units: Zacheria Squad x5 Zacharia x1 Megillot-Aph Squad x2 -Megillot-Aph Megillot-Aph x2 Mishlei x6 Enemy Reinforcements: Jeremiah Squad x2 -Jeremiah Jeremiah x7 Enemy Reinforcements (2); Ezekial (Galuin) Skill Point: Defeat Galuin or reduce HP below 30% before the end of Turn 7 Events: -5 squads remain; Enemy Reinforcements appear -Enemy Turn after enemy reinforcements appear: Enemy Reinforcements (2) appear This is actually a pretty simple stage with the exception of Galuin. Gilliam will join you soon enough. If you have recieved the Gespenst R, take a moment to rejoice. Galuin and his Ezekial prove to be semi-annoying because they have a G-Territory. Blah, blah, blah, use your best attack to beat it up, blah, blah, support attack if you need to. ----------------------------------------------------------- Stage 32: ----------------------------------------------------------- Player Units: Alt Eisen (Kyosuke) Weiss Ritter (Excellen) Huckebein Mark II (Bullet) Player Reinforcements: 1 Battleship 10 Available Units Enemy Units: Grungust Nishiki (Kusuha) Megillot-Aph Squad x1 -Megillot-Aph Megillot-Aph x5 Zacheriah Squad x1 -Zecheriah Zacheriah x4 Enemy Reinforcements: Ezekial-Atom (Gaza) Habukkuk Squad x4 -Habukkuk Habukkuk x4 Jeremiah Squad x3 -Jeremiah Jeremiah x1 Skill Point: Reduce Kusuha's HP to below 10% without destroying her within 2 turns Events: -Kusuha's HP reduced to critical: Enemy Reinforcements appear -Turn after Enemy Reinforcements appear: Player Reinforcemtns appear The R-Series will not be able for this mission with the exception of R-Gun. This skill point is a bit difficult to get. Make use of Excellen's hit and away so she can attack and move in. Clear a path to get to Kusuha and keep Kyosuke and Bullet close to each other. Have them form a squad and use a combination of attacks you think will lower the Grungust Nishiki enough in order to get it to under 10% of its full HP. Kusuha will be recovered . . . but Excellen will be captured. -.- The rest of this stage is pretty much like any other stage. The only toughie is Gaza and his G-Territory wielding Ezekial. Gaza will retreat when his HP has been lowered below 10,000. Use your typical methods of destroying bosses on him. ----------------------------------------------------------- Stage 33: ----------------------------------------------------------- Player Units: R-1 (Ryussei) R-2 Powered (Rai) R-3 Powered (Aya) Enemy Units: Mishlei-Aph Squad x2 -Mishlei-Aph Mishlei-Aph x3 Enemy Reinforcements: Megillot-Aph Squad x2 -Megillot-Aph Megillot-Aph x2 Enemy Reinforcements (2): Vaikule Habukkuk Squad x2 -Habukkuk Habbukuk x6 Zechariah Squad x4 -Zechariah Jeremiah x4 Skill Point: Destroy all units except Vaikule before the end of Turn 7 Events: -Enemy Turn 2: Enemy Reinforcements appear -Turn 4: Enemy Reinforcementts (2) appear It's a good idea to conserve as much EN as possible on this stage, so don't get too trigger happy with R-2's guns. R-3 will be the target of the enemies, so have Ryussei and Rai protect Aya. After the reinforcements appear, the team will persevere and form SRX. Be careful with it, however. Since it's upgraded, it will take a lot of damage. Have it deal with the enemies that come towards it immediately, but beware of the Habukkuks. If you want the skill point, carefully arrange your units in a way that your heavy hitters are more towards the north. You're going to do one heck of a rushjob along with lots of hot blood use in order to deal the damage you need. The stage ends when you've beaten Rebi, I mean, mysterious women with a bad black shadow on her face up enough. ----------------------------------------------------------- Stage 34: ----------------------------------------------------------- Player Units: Gespenst Mark II M (Kai) Cybuster (Masaki) Valsione (Ryuune) Player Reinforcements: Kurogane (Elzam) Grungust Reishiki (Zengar) Player Reinforcements (2): 1 Battleship (Gilliam in whatever he's in) 12 Avaialble Uints Enemy Units: R-Gun (Ingram) Enemy Reinforcements: Gespenst Mark II M Squad x4 -Gespenst Mark II M Gespenst Mark II M x4 Enemy Reinforcements (2): Gespenst Mark II S (Galuin) Mishlei Squad x3 -Mishlei Mishlei x3 Skill Point: Destroy Galuin (He retreats at 40% HP) Events: -Ingram's HP drops below 25,000: Enemy Reinforcements appear and R-Gun retreats -Turn after Enemy Reinforcements arrive: Player Reinforcements appear -One turn after Player Reinforcements appear: Player Reinforcements (2) and Enemy Reinforcements (2) appear Send Cybuster towards Ingram. Send Kai and Ryuune towards the northern part of the mainland. Keep them next to each other and on top of the buildings. The enemy reinforcements will appear there. Have Masaki concentrate and throwing attacks at Ingram. Once R-Gun's HP has been lowered past 25,000, Ingram will run because you hurt his feelings (you should be ashamed of yourself) and the reinforcements will arrive in the form of GEEEEEEESPEEEEEENST RUUUUUUUUUUUSH!!! Yay, Gespys. ^^ If you place Kai and Ryuune like how I told you to, they should be fine. Send Masaki in their direction as well. Your reinforcements will arrive soon to help clean up the Aerogator Gespys. Galuin will show up in . . . another Gespenst! ^^ He is TOUGH to defeat due to the fact you don't have Rampage Ghost and he has a strong barrier. Prepare accordingly. ----------------------------------------------------------- Stage 35: ----------------------------------------------------------- Player Units: 1 Battleship Alt Eisen (Kyosuke) 14 Available Units Enemy Units: Megillot Squad x1 Megillot x6 Jeremiah-Aph Squad x2 -Jeremiah-APh Jeremiah-Aph x4 Mishlei-Aph x6 Enemy Reinforcements: R-Gun (Ingram) Weiss Ritter (Excellen) Zacheriah Squad x4 -Zacheriah Habkukuk Squad x6 -Habukkuk Habukkuk x2 Skill Point: Reduce Weiss Ritter's HP to critical without destroying it before turn the end of turn 4 Events: -Enemy Turn 2: Enemy Reinforcements appear -Excellen's HP is reduced below 10%: Weiss Ritter becomes a player unit Welcome back to space. Ryuune is now the proud of owner of a sexy DML suit. It's worth watching at least once, and this is coming from someone who usually doesn't care for fanservice. >_> The beginning of this stage is fairly simple. Move forward, accelerate who you can, beat up enemies. The reinforcements are a -pain-, however. The Habukkuks in squads area nuissance and require you squad up in order to do maximum damage quickly. Be careful with Excellen. Weiss has low armor (which you should know by now) which means she can die easily. Handle with care. Defeat Ingram in order to get a preview of R-Gun Rivale. Kyosuke will also be sure to give you a first hand view of how tough it is. ^^; ----------------------------------------------------------- Stage 36: ----------------------------------------------------------- Player Units: Cybuster (Masaki) Valsion (Ryuune) Player Reinforcements: 1 Battleship 14 Available Units Enemy Units: Grazon (Shuu) Enemy Reinforcements: Ezekial-Atom (Gaza) Ezekial-Sagoru (Atad) Megillot-Aph Squad x2 -Megillot-Aph Megillot-Aph x2 Jeramiah-Aph Squad x2 -Jeremiah-Aph Jeramiah-Aph x3 Zacheriah Squad x4 -Zacheriah Zacheriah x2 Skill Point: Reduce Granzon below 70% before the end of Turn 4 Events: Shuu's HP reduced below 70%: Player Reinforcements and Enemy reinforcements appear . . . . and Shuu becomes a Megillot. >_>; The beginning of this stage is rather weird. Have Masaki move in and attack the Granzon. Keep Ryuune next to him at all times. After you've lowered Granzon's HP enough, you will witness an amusing sight. ^^; The rest of the stage is pretty easygoing. Gaza and Arad are a bit easier than Galuin. There is no turn limit here, so have a fun time taking any frustrations you have out on the enemies. ----------------------------------------------------------- Stage 37: ----------------------------------------------------------- Player Units: 1 Battleship 15 Available Units Player Reinforcements: Grungust Unit 2/Huckebein 008L (Viletta) Enemy Units: Ezekial-Rawann (Galuin) Zacheriah x9 Mishlei-Aph x6 Enemy Reinforcements: Ezekial-Atom (Gaza) Habukkuk Squad x7 Mishlei-Aph Squad x3 -Mishlei-Aph x3 Mishrei x2 Jeremiah Squad x2 -Jeremiah Jeremiah x3 Skill Point: Destroy all enemies by turn 6 Events: -All enemy units defeated: Enemy Reinforcements appear: -Turn after enemy reinforcements appear: Player Reinforcements appear The enemies move a bit weird in this stage. I love the Aggressors' storyline here. The goal is to get your heavy hitters to Galuin. Galuin will not retreat so you don't have to worry. Viletta will show up in whatever unit you earned yourself. An extra Grungust or the 008L itself is always nice. Gaza will not retreat either. I suppose Banpresto is giving us a break since the next stage is tough. ----------------------------------------------------------- Stage 38: ----------------------------------------------------------- Battleship Hiryu Kai Hagane 16 Available Units Friendly Units: Albatross x1 Peregrine x2 Enemy Units: Jeremiah-Aph Squad x2 -Jeremiah-Aph Jeremiah-Aph x1 Megillot-Aph Squad x2 -Megillot-Aph Megillot-Aph x1 Mishlei-Aph Squad x2 -Mishlei-Aph Mishlei-Aph Enemy Reinforcements: Vaikule (Atad) Zacheriah Squad x6 Zacheriah x2 Fuleh x6 Enemy Reinforcements (2): R-Gun Rivale (Ingram) Missile x8 Skill Point: Defeat all enemies or force them all to retreat within 12 turns Events: -All enemy units destroyed: Enemy Reinforcements appear -All enemy reinforcements destroyed: Enemt Reinforcements (2) appear Welcome to Operation Sexy Romance Weapon! Destroy stuff. Beginning is pretty simple . . . and then the reinforcements hit, consisting of a TON of battleships. These reinforcements appear right above your allied units. This is gonna' be time consuming, but at least you'll get some good money out of it. The ships aren't that accurate and will try to target your friendly ships most of the time, but they can get a hit in one one of your units if you're not careful. The next wave of enemies consists of nuclear missiles. -.- Make use of the quick save, be VERY careful in attacking, and make use of anyone who has Mercy. After that, Ingram shows up to play. I hope you have enough SP to deal with him as well. If this is your first play, then you may find it difficult to destroy Ingram since he retreats when his HP is lowered byelow 60,000 HP. Have someone with a lot of Gunfight bring an armor breaker and maybe bring some EN draining missiles to make this battle easier. ----------------------------------------------------------- Stage 39: ----------------------------------------------------------- Player Units: Hagane (Daitetsu) Hiryu Kai (Lefina) 18 Available Units Enemy Units: Fuleh x2 Ezekial Squad x4 -Ezekial Ezekial x1 Habukkuk Squad x2 -Habukkuk Habukkuk x4 Zechariah Squad x2 -Zechariah Zechariah x4 Mishlei-Aph Squad x1 -Mishlei-APh Mishlei-Aph x3 Enemy Reinforcements: Ezekial-Atom (Gaza) Barrelion V x6 Guarlion Squad x5 -Guarlion Guarlion x4 Skill Point: Destroy all enemies before reaching the designated goal Events: -All units reach the designated goal: Enemy Reinforcements appear Honestly, a rather simple mission. Destroy the enemies while moving along. Have the battleships follow closely. Destroy all enemies before putting the Hagane and Hiryu Kai onto the White Star in order to obtain the skill point. The reinforcements are enhanced versions of units that you're used to. But, they're not that much tougher. Keep all of your units on the white star for the terrain advantage, of course. The stage ends once Gaza has been defeated. ----------------------------------------------------------- Stage 40: ----------------------------------------------------------- Player Units: 20 Available Units Enemy Units: Gespenst Mark II S (Galuin) Valsion Kai x4 Enemy Reinforcements: R-Gun Rivale (Ingram) Skill Point: Defeat Galuin in 6 turns Events: -All enemies defeated: Enemy Reinforcements appear . . . This stage can suck, or it can be one of the easiest stages in the game. In order to make it easier, try to carry attachable weapons with bullets that may have the barrier. The Valsion Kais defenitely won't give you that much morale. Have people who have the yell seishin use it. Have your heavy hitters get the kills on the Valsions. When you're ready, take out Galuin. Note that you'll get a different conversation if you defeat Galuin with one of the Aggressors. Ingram is the next problem on your list. EN missiles, hot blooded Armor Breakers from someone with a lot of Gunfight, and special bullets would really help here. The stage ends when you've defeated Rivale. ----------------------------------------------------------- Stage 41: ----------------------------------------------------------- Player Units: 20 Avaialble Units Enemy Units: Judecca (Rebi) Vaikule x20 Skill Point: Defeat Judecca in 10 turns This stage isn't hard. At all. If you've played the GBA counterpart, it's MUCH easier than that. The Vaikules here don't even have barriers. You'll walk right through them. Rebi has a sexy echoing voice with Marionette Messiah playing, so this is at least an enjoyable battle. ^___^ Her only threat is the MAP attack, but even then, it's barely an issue. This stage ends when Judecca has been defeated. ----------------------------------------------------------- Final Stage: ----------------------------------------------------------- Player Units: Hagane (Daitetsu) Hiryu Kai (Lefina) 20 Available Units Enemy Units: Septuagint Stork x1 Rhinoceras x2 Ezekial Squad x2 -Ezekial Ezekial x2 Habukkuk Squad x2 -Habukkuk Habaukkuk x1 F-32 Schwert Squad x2 -F-32 Schwert F-32 Schwert x1 F-28 Messer Squad x2 -F-28 Messer F-28 Messer x1 Landlion Squad x2 -Landlion Landlion x1 Enemy Reinforcements: Fuleh x4 Enemy Reinforcements (2): Vaikule x7 Events: -Septuagint loses about 1/4 of its HP: Enemy Reinforcements appear -Septuagint loses about 1/2 of its HP; Enemy Reinforcements (2) appear -Septuagint loses about 3/4 of its HP: Hagane no Messiah start playing! . . . and you have until turn 12 to defeat Septuagint Whew, you can actually build morale decently here. The initial set of planes will require lock on or concentrate. Don't bother wasting SP on the Landlions and Rhinos since they can barely hit well. Ignore the Stork, you don't need to waste your effort on it. The Habukkuks and Ezekials are -annoying- because of their barriers and the fact these guys are in squads. Form up squads before you tackle. Septuagint is your target here. He'll be summoning annoying reinforcements that aren't worth dealing with around him, so have your units in the position you want them to be in. Play your cards right and you should be able to one-shot the big ol' crystal thing. Congratulations on completing Original Generation 1. ^_^ Pat yourself on the back before moving on to 2. =========================================================== 6.1.2. Super Robot Wars Original Generation - Ryussei Route: =========================================================== ----------------------------------------------------------- Stage 1: ----------------------------------------------------------- Player Units: Gespenst Mark II R Enemy Units: Megillot x5 Skill Point: Defeat all enemies within 4 turns As you would expect, the first stage is rather simple. The Gespenst here has no weapons, but as Mr. Trombe says, it can still fight. Elzam has accelerate which will allow him to reach the enemies faster and concentrate which will raise his accuracy as well as ability to evade. If you want the skill point, you'll have to be a bit sneaky. At first, Elzam will not be able to OHKO the Megillots. Once his morale raises, he will be able to do so. Around turn 3, the Megillots will begin to move if they are not
in range to attack. Remember that the Megillots can attack up to 5 squares away. A bit of careful planning and insight will earn you your first skill point. ----------------------------------------------------------- Stage 2: ----------------------------------------------------------- Player Units: Gespenst Mark II TT (Ryussei) Enemy Units: Megillot x4 Skill Point: Defeat all enemies in 2 turns Too bad they didn't add a stage where you get to play some Burning PT, eh? Anyway, have Ryussei use his concentrate seishin and then move him so that he is in range to attack the Megillot farthest away while also still in range to attack the three Megillots he was surrounded by. Attack one of them, and then counterattack them during the enemy phase. Cast concentrate on the next turn, and all of the enemies should be destroyed by the end of the second turn. ----------------------------------------------------------- Stage 3: ----------------------------------------------------------- Player Unit: Gespenst Mark II TT (Aya) Schutzwald (Rai) 1 Available Unit Enemy Units: Type 71 Military Tank Badong x4 Enemy Reinforcements: Type 71 Military Tank Badong x3 F-32 Schwert x2 Skill Point: Defeat all enemy units in 4 turns. Events: -All enemy units defeated: Enemy reinforcements appear You get some weapons at the start of this stage. Feel free to equip them onto Ryussei's Gespenst if you'd like. Have everyone use their concentrate seishins before moving in and attacking. (You'll be doing a lot of that if you couldn't tell). Keep in mind that Rai has a skill called "hit and away" which allows him to fire the big guns and move afterwards if you did not choose to move him beforehand. After the enemy units are defeated, more tanks and jets will appear. Send Ryussei after the ones to the east and the other two towards the enemies in the west. Try to keep Ryussei in range of multiple enemies so you can nail them on the counterattack. ----------------------------------------------------------- Stage 4: ----------------------------------------------------------- Player Units: Gespenst Mark II TT (Ryussei) Gespenst Mark II TT (Aya) Schutzwald (Rai) Friendly Units: Thousand Fessler Enemy Units: Lion (Tenzan) F-32 Schwert x4 Skill Point: Defeat Tenzan's Lion This is your first run in with the (not so great) Thousand Fessler, also collectively known to many as the Thousand Failures. It won't pose much of a problem to you right now, but it's good to know certain NPC battleships are always there to screw you over. This stage is actually pretty easy. Move across the water and annhilate the jets. The skill point is to destroy Tenzan's Lion before the Thousand Failures reaches the goal. This isn't hard at all. This is actually a great time to experiment with the Twin Battle System. When two people have more than 110 morale and are next to each other, you'll notice a purple-highlighted command that allows the two to form a squad. Try putting Ryussei and Rai together so you can try to take down Tenzan in one shot. ----------------------------------------------------------- Stage 5: ----------------------------------------------------------- Player Units; Gespenst Mark II TT (Ryussei) Gespenst Mark II TT (Aya) Schutzwald (Rai) Allied Units: Shirogane (Daitetsu) Granzon (Obviously Shuu) Gespenst Mark II M x3 Type 71 Military Tank Badong x6 Enemy Units: Fuleh x1 Gaorika x7 Skill Point: Destroy the Gaorikas before the end of turn 2. Simple stuff. Cast concentrate, move in, and destroy. Keep in mind that the tanks will help you by firing on the enemies before your turn. You wouldn't want them stealing your kills, now would you? After taking out all of the Gaorikas, Shuu will put on a nice show by having the Shirogane take part in his magic show. He will make it dissapear through his wonderful use of black holes. ^^; Anyway, Shuu will probably throw a MAP attack at your dudes after that, but he'll probably miss everyone. He will then leave out of boredom and you will have won the stage. You'll be seeing more of Shuu later. ^^; ----------------------------------------------------------- Stage 6: ----------------------------------------------------------- Player Units: Gespenst Mk. II-M (Kai) F-28 Messer (Latouni) F-28 Messer (Garnet) F-28 Messer (Giado) Player Reinforcements: Gespenst Mark II TT (Ryusei) Gespenst Mark II TT (Aya) Schultzwald (Rai) Enemy Units: F-32 Schwert x 12 Skill Point: Defeat all he F-32s before the end of turn 4 You get the cutie-pie that is Latooni on this stage. ^^ Giado and Garnet do not have any seishins that allow them to dodge or tank better (such as concentrate, invincible, etc.) so this will screw them over VERY much in terms of combat. But really, only Latooni is needed here. Have her use concentrate, throw her at the enemies directly to the south, and watch them die. Have Giado and Garnet back her up if you'd like. I'd suggest the two of them forming a squad once they hit 110 morale. Have Kai sbegin to make his way towards the enemies to the southwest. He'll make it there eventually. Have him use lock on so he can hit the jets. Your reinforcements will show up. Send them towards the same enemies Kai was fighting. Nothing to it, right? ----------------------------------------------------------- Stage 7: ----------------------------------------------------------- Player Units: Gespenst Mk. II-M (Kai) Gespenst Mk. II-M (Irum) Gespenst Mk. II-TT (Ryusei) Gespenst Mk. II-TT (Aya) Schultzwald (Rai) F-28 Messer (Latooni) F-28 Messer (Garnett) F-28 Messer (Giada) Allied Units: Thousand Fessler Enemy Units: Killer Whale x2 F-32 Schwert x9 Enemy Reinforcements: Lion (Tenzan) Lion x5 Skill Point: Destroy Tenzan before the end of turn 6 Events: -Enemy Turn 3: Enemy Reinforcements appear Move your guys south towards the enemies. The enemies here will be moving along the path with the whales towards the exit. Knowing this, you should make an attempt to cut them off as they are moving across the sea towards the glowing squares. Also note that even though it's possible via the twin battle system to destroy the Killer Whales . . . but that will unfortuantely garner you a game over. Tenzan and a few other Lions will show up eventually. He isn't hard and you can use the same methods you used to destroy him a few stages ago in order to ensure you have him dead fast in order to grab the skill point. Defeat all enemies and force the Killer Whales to retreat in order to end the stage. Irm joins in his Gespenst after this. ----------------------------------------------------------- Stage 8: ----------------------------------------------------------- Player Units: Wild Schwein (Ingram) Gespenst (Kai) Schultwald (Rai) 5 Avialable Units Player Reinforcements: Hagane (Daitetsu) Enemy Units: Lion x15 F-32 Schwert x6 Enemy Reinforcements: Guarlion Trombe (Elzam) Lion x5 Skill Point: Destroy all enemy units except Elzam by turn 5 Events: Turn 3: Enemy Reinforcements appear Turn 5: Player Reinforcements appear This stage is pretty easy, but the skill point is a bit tough to get. Ryussei is unavailable for this mission. You will recieve Ingram and his Wild Schwein for this mission. While I have the chance, I will let you know a fun fact: the shotgun is your best friend. It's an ALLW attack that can be attached to any real robot. The shotgun will make your life MUCH easier later if you upgrade it now. Have Latooni immediately start moving towards the glowing square to the south. If the enemies reach that square, it's game over. Have her sit on it while counterattacking anyone who gets close. Begin to attack the enemies that are on the mainland. However, I suggest having someone head for the thin bridge to the west. Rai is a good choice and can get there fast. Move him towards there while attacking enemies within range. Many of the enemy reinforcements will spawn around the bridge, so it's a good idea to have one or two units prepared. On turn 3, Mr. Trombe will show up and attempt to annoy his little brother. Ignore Elzam after that since he isn't required for the skill point. By turn 5, Latooni will probably be surrounded by a load of enemies that wish to kick her off the glowing square. But alas, the Hagane will rise from it in order to assist you. Have Daitetsu cast his over priced lock on seishin (30 SP?!). Notice that the Impact Cannons are labeled as an "ALLW" attack. This means that you can attack both members of a squad, two units next to each other, or two squads next to each other. If there are enemies that are standing side by side, have the Hagane use the Impact Cannons on them on your player turn. The rest of the stage is elementary. Ryussei will recieve the Wild Raubiter after this stage. ----------------------------------------------------------- Stage 9: ----------------------------------------------------------- Player Units: Hagane Enemy Units: Killer Whale x5 Skill Point: Destroy all enemy units by the end of turn 6 Very easy stage where you get to show off the Hagane's post movement torpedo attack. Simply move the Hagane as much as you can, have it attack the Killer Whale in front of it, and then destroy the whale during the enemy phase. Next turn, have Daitetsu cast Iron Wall (which allows him to only take 1/4 of full damage) and move the Hagane towards the set of four Killer Whales. Use iron wall again on the next turn, attack, rinse, wash, Irm will get the Huckebein 009 after this mission. It's a pretty good unit and is very good for customization. ----------------------------------------------------------- Stage 10: ----------------------------------------------------------- Player Units: Hagane (Daitetsu) Wild Raubiter (Ryussei) Huckebein 009 (Irm) Mark II M (Latooni) Player Reinforcements: 5 Available Units Enemy Units: Lion x5 F-32 x4 Enemy Reinforcements: Guarlion Custom (Tempest) Lion x5 Skill Point: Destroy all enemy units by the end of turn 4 Events: -4 enemies remain: Enemy Reinforcements appear -Turn 4: Player Reinforcements appear The Hagane can honestly hold its own here, but if you wish to build experience for your other guys, you can send someone to help out against the units that are atacking it. Really, your units should concentrate on the units on the mainland. Everyone's favorite idiot, Tempest, will show up along with some Lions. The Lions will provide no trouble, but Temepst demands that you consistently cast concentrate. Irm has Flash, so I suggest having him cast it and then have him prey on enemies that are already weakened so that he can destroy them. This way, the Flash isn't wasted and allows you a free 100% dodge rate for one attack on the enemy phase. ----------------------------------------------------------- Stage 11: ----------------------------------------------------------- Player Units: Hagane (Daitetsu) 8 Available Units Enemy Units: M-ADATS x15 Sealion x4 71st Military Tank Bardong x4 Enemy Reinforcements: Killer Whale Missile x1 Skill Point: Destroy all enemy units before the end of turn 6 Events: -Turn 2: Enemy Reinforcements appear Equip someone with the Screw Module before this stage. Rai's Shutzwald or Latooni's Gespenst are good choices since they have problems moving in the water. This stage isn't as hard as it looks. This is mainly because all of the enemies on the mainland will be destroyed for you by Cybuster. Concentrate on the M-ADATS that are mounted on the placements in the sea. A Killer Whale will show up to fire a missile. It's not nuclear, meaning you can destroy it without hesitation. You will recieve Masaki and Cybuster after this mission. ----------------------------------------------------------- Stage 12: ----------------------------------------------------------- Player Units: Cybuster (Masaki) F-28 Messer (Irm) Player Reinforcements: Hagane (Daitetsu) 7 Available Units Allied Units: Thousand Fessler Enemy Units: Guarlion Trombe (Elzam) Killer Whale x2 Sealion x2 F-32 x4 Lion x5 SKill Point: Destroy all enemies except Elzam by turn 6 Events: -Irm reaches the Thousand Fessler: Irm obtains the Grungust -Turn 4: Player Reinforcements appear Have Cybuster transform into Cybird mode. Cast concentrate on Masaki, move him as far as you can and have him attack an enemy that would potentially be in Irm's way. Irm does not have the benefit of concentrate, so have him cast flash, move him in the direction of the Thousand Failures, and do not attack. Only have Irm counterattack while the Flash/100% evade isn't active if you don't feel confident enough. Some planes will attempt to block Irm's destined path. Have Masaki cut one of them down with his Disk Cutter attack. Move Irm next to the Thousand Failures so he can recieve his . . . GRUNGUST!!! The Grungust can tank hits very well (especially after being upgraded) so just cast lock on and repeatedly beat down anyone in Irm's way. Your reinforcements will show up soon. Defeat all of the enemies except for Mr. Black-and-Red himself to complete the stage. Put some money into the Grungust's armor, EN, Final Beam, and Keito Ragouken: Ankensatsu after this mission. ^^ ----------------------------------------------------------- Stage 13: ----------------------------------------------------------- Player Units: Hagane (Daitetsu) 8 Available Units Player Reinforcements: Cybuster (Masaki) Enemy Units: Cosmolion Type V (Yuria) Cosmolion Type V (Leona) Cosmolion x8 Enemy Reinforcements: Valsion (Bian!) Enemy Reinforcements (2): Lion Type V x7 Skill Point: Lower Valsion to below 80% in 3 turns of its appearance Events: -All enemy units defeated: Enemy Reinforcemens (BIAN ZOLDARK!) appears -Valsion HP :Player and Enemy Reinforce The Cosmolions are a pretty nifty addition. Too bad there's no way to grab one. Anyway, simple stuff here. The Cosmolions won't provide too much trouble. After all enemies have been defeated, the leader of the DC himself will make an appearance! The Valsions animations are pretty awesome. Form squads so people who can't dodge well are in the back of them, allowing them to still deal damage. Irm should never be in the back of the squad, though. He'll probably be attacking at point blank and he can take hits well, which you probably already could tell. Bian shouldn't provide much trouble as long as you stick to smart seishin usage. After Bian leaves, some more Lions will show up. The rest of the stage is obviously elementary. ----------------------------------------------------------- Stage 14: ----------------------------------------------------------- Player Units: Hagane (Daitetsu) Wild Raubiter (Ryussei) (Whatever Latooni is in) 7 Available Units Enemy Units: Killer Whale x2 Heavy Barrelion (Tenzan) Barrelion x12 Enemy Reinforcements: Missile x4 Enemy Reinforcements (2); Stork x1 Barrelion x6 Skill Point; Defeat all units by turn 7 Events: -Turn 3: Enemy Reinforcements appear -5 enemies remain or the end of turn 3 arrives: Enemy Reinforcements (2) appear It's the Barrelion conga line! How . . . amusing. This stage is a lot easier than its GBA counterpart. I hope you've been upgrading your shotgun, because it will help you out a lot here since it allows you to smack two Barrelions at once. The Hagane's Impact Cannons allow you the same luxury. After a few turns, Ryussei will move ahead to fight Tenzan. Have Ryussei consistently use concentrate and attack one of the Killer Whales and then attack Tenzan on the enemy phase. The Hagane will be surrounded by the enemy reinforcements. However, with the exception of the Stork, they are nothing to be concerned about. The Storks will become more annoying later in the game, so get used to them. The stage ends after you've gotten the Hagane to the goal. But don't be a puss, defeat all enemies, which ends the stage as well. ----------------------------------------------------------- Stage 15: ----------------------------------------------------------- Player Units: Hagane (Daitetsu) Gespenst Mark II TT (Rio) 8 Available Units Enemy Units: Guarlion Custom (Thomas) Lion Type F (Ryoto) Barrelion x3 Lion x3 Skill Point: Destroy all enemies except Ryoto's F Aya is unavailable for this stage because the hot blooded entity that is Rio decided to make better use of it. Anyway this stage is easy. Don't attack poor Ryoto at any time. Ignore the guy for now. Sweep up the enemies and then pound on Thomas. Rio will become an available pilot after this mission. You could choose to put Aya back in her Gespenst, but it's honestly more fun to see Aya in a jet. ----------------------------------------------------------- Stage 16: ----------------------------------------------------------- Player Units: Hagane All of your available units Player Reinforcements: Lion Type F (Ryoto) Enemy Units: Guarlion Custom (Tenzan) Guarlion Custom (Thomas) Rhinoceras x2 Barrelion x7 Lion Type F x3 Sealion x4 Skill Point: Destroy all enemies or force them to retreat by the end of turn 6 All units will deploy for this mission. There really isn't anything particularly important about this mission other than that Thomas and Tenzam retreat once their HP is too low, so you'll need a squad to ensure their defeat. After all enemies have been defeated, Shuu will show up. ^^; Actually, Shuu is pretty easy here. Smart seishin usage will allow you to defeat him. If there is anyone on your team who can't dodge the fury of wormholes and blackholes, put them in the back of a squad with someone who can dodge in front. After kicking Shuu's butt, move the Hagane onto the glowing squares in order to complete the mission. Ryoto will be available after this mission. His Lion is decent, but he defenitely belongs in the Huckebein 009 pimped out with a shotgun. Ryoto is just awesome like that, you know. ----------------------------------------------------------- Stage 17: ----------------------------------------------------------- Player Units: Hagane (Daitetsu) Shutzwald (Rai) 9 Available Units Player Reinforcements: R-1 (Ryussei) Enemy Units: Guarlion Trombe (Elzam) Guarlion LB Squad x3 -Guarlion LB Guarlion LB x8 Enemy Reinforcements: Guarlion Custom (Tempest) Guarlion LB x5 Events: -The Hagane reaches the area near the island: Player and Enemy Reinforcements appear You get a Tesla Drive at the start of this mission. I suggest putting it on Ryoto so he can fly in with his shotgun to shoot down the ever annoying Guarlion LB squads. Also, Ryussei is not available for launch, so put Latooni in the Wild Raubiter. She should do VERY well in it. Anyway, Mr. Trombe will chase after Rai in an attempt to consistently provide a music lesson. The Hagane needs to reach the bottom of the map within 6 turns, so keep it moving at all times. After the Hagane is parallel to the island, Tempest will show up to provide some pointless ranting. Luckily, Ryussei shows up just in time to save our minds from being broken. Defeat Tempest in order to get the skill point. ----------------------------------------------------------- Stage 18: ----------------------------------------------------------- Player Units: Hagane All of your available units Enemy Units: Heavy Barrelion (Tenzan) Guarlion Custom (Thomas) Rhinoceras x3 Killer Whale x3 M-ADATS Squad x1 -M-ADATS M-ADATS x6 Lion Type V Squad x1 -Lion Type V Lion Type V x2 Landlion Squad x3 -Landlion Enemy Reinforcements: Kurogane (Elzam) Grey Stork (Adler) Guarlion LB x6 Skill Point: Events: -Hagane moves three times: Enemy Reinforcements Tough stage, but let's not fret. This stage can be handeled in a very systematic fashion. Never let your units stray too far from each other and always make sure they aren't too far from the Hagane. The Hagane needs to reach the pair of glowing squares in order to push this mission forward. On its way, it will be surrounded by a few Killer Whales. The said Whales should be your primary targets. If the Hagane's HP drops below 3000, use Daitetsu's Great Perseverance seishin to pump its HP back to full. Mr. Trombe will make good use of his giant flying phallic object in order to hinder Daitetsu's plans to wipe out the DC base. This means the rest of the mission is up to your dudes! Anyway, your priority more than anything else should be to deal with the Kurogane. It's not all that tough to deal with, though annoying because of its high armor and HP. After dealing with Elzam, it's up to you as to whether or not you want to defeat the other enemies. I say defeat as many as your seishin list is willing to handle. Adler's Grey Stork is the most annoying of them all and unless you're stubborn and patient (like me ^^) you'll probably want to avoid it on the first playthrough. Drop all of your units barring Hagane into the white square in order to finish this stage. ----------------------------------------------------------- Stage 19: ----------------------------------------------------------- Player Units: All of your available units Enemy Units: Valsion (Bian) Granzon (Shuu) M-ADATS Squad x3 -M-ADATS M-ADATS x15 Lion Squad x4 Enemy Reinforcements: Landlion Squad x1 -Landlion Landlion x1 Enemy Reinforcements (2): Guarlion LB x6 Events: -Enemy Turn 3: Enemy Reinforcements appear -Enemy Turn 4: Enemy Reinforcements (2) appear Skill Point: Reduce Shuu's HP to below 30% Interesting stage. Split your units into two groups, both lead by a competent attacker around the stage to build some morale from the enemy placements before meeing up in the big room of bosses. As you close in on the big room, enemy reinformcements will show up on the enemy phase. Shuu again, is not hard as long as you are smart with your use of seishins. He will retreat once his HP is below 30%, so consistently save. A squad of the Grungust and R-1 should get the job done. Bian is at about the same difficulty . . . meaning he 's much easier than how he was on the GBA version. The stage ends with Bian's defeat. ----------------------------------------------------------- Stage 20: ----------------------------------------------------------- Player Units: 10 Available Units Enemy Units: Megillot Squad x2 -Megillot Megillot x8 Enemy Reinforcements: Megillot Squad x2 -Megillot Megillot x5 Enemy Reinforcements (2): Jeremiah Squad x3 -Jeremiah Jeremiah x5 Skill Point: Defeat all enemies by the end of turn 5 Events: -All enemies destroyed: Enemy Reinforcements appear -All enemy reinforcements defeated: Enemy Reinforcements (2) appear This stage is a break from the usual rush. ^_^ Send your forces towards the Megillots, but be sure to leave two behind on the base. The enemy reinforcements will show up here, so two reliable units with some range should do the trick. The rest of the stage is fairly simple. Masaki will leave temporarily after this stage. ----------------------------------------------------------- Stage 21: ----------------------------------------------------------- Player Units: Hagane 10 Available Units Enemy Units: Stork (Tempest) Lion Type F Squad x2 -Lion Type F Lion Type F x4 F-32 Schwert Squad x1 -F-32 Schwert F-32 Schwert x5 Enemy Reinforcements: Heavy Barrelion (Tenzan) Barrelion Squad x2 -Barrelion Landlion Squad x3 -Landlion Skill Point: Destroy the Stork Events: -Tempest takes damage: Enemy Reinforcements appear Send Giado and Garnet towards the glowing square. Giado should have accelerate by now, so he should get there the quickest. There are a lot of enemies in squads here . . . luckily, you should have quite a few ALL attacks by now. The shotgun, Final Beam, Wild Raubiter's HBR . . . Tempest will retreat after his HP is lowered past a certain point. Grungust + R-1 should have enough power to make him suffer, however. ----------------------------------------------------------- Stage 22: ----------------------------------------------------------- Player Units: R-1 (Ryussei) R-2 (Rai) Grungust Nishiki (Kusuha) Enemy Units: Alt Eisen (Kyosuke) Weiss Ritter (Excellen) Huckebein Mark II (Bullet) Skill Point: Reduce R-1 to below 20% HP without destroying it by turn 3 Events: -Bullet attack Kusuha: Bullet and Kusuha become NPC units This stage is interesting. After Kyosuke bumrushes the R-1, you'll have control of him and the R-1. Feel free not to worry about Weiss and R-2 since that battle is fairly insignificant towards the stage's goals. Kusuha can't do anything but get beat up, so after Bullet smacks her, he'll feel bad and they'll both become neutral units. The skill point is to reduce Alt Eisen's HP without destroying it, so I suggest quick saving once you reach the Alt. A T-Link Knuckle followed up by a weaker attack should get the job done. If you fulfill the skill point, you'll be treated to a wonderful CG vid of the most amusing, most one-sided "draw" you will ever see. XD ----------------------------------------------------------- Stage 23: ----------------------------------------------------------- Player Units Hiryu Kai (Lefina) Shutzwald (Radha) Gespenst Mark II M (Russel) Giganscudo (Tasuku) Player Reinforcements: Cybuster (Masaki) Friendly Units: Gespenst Mark II M (Katina) Friendly Reinforcements: Granzon (Shuu) Enemy Units: Jeremiah Squad x1 -Jeremiah Jeremiah x4 Enemy Reinforcements: Megillot-Aff Squad x2 -Megillot-Aff Megillot-Aff x4 Enemy Reinforcements (2): Mishlei Squad x2 -Mishlei Mishlei x5 Skill Point: Destroy all enemies in 6 turns Events: -All enemy units defeated: Enemy reinforcements appear -All enemy reinforcements defeated: Enemy Reinforcements (2), Player Reinforcements, and Friendly Reinforcements appear Too bad Lefina isn't willing to snipe Katina from behind with the big guns. Oh well. Have Tasuku accelerate towards the enemies. Everyone else should follow him, Hiryu Kai included. The enemies will attempt to hurt Gigan (LOL) but just defend against the ticklish attacks in order to gain some morale. Use Gigan's Sheath Thunder (1-3 range attack) to kill an enemy. The Hiryu Kai and your other units should attack as well. Katina will just get herself beat up. Heal her using Lefina's trust seishin since Katina's dip into hell will cost you the mission. After all of the initial enemies have been defeated. some more will appear to the north. Have Tasuku cast accelerate and lock on before throwing Gigan towards them. The last set of enemies will appear close by. Shuu will show up for some fun. Masaki appears to rant at Shuu while Shuu subtley states that Masaki is just jealous of his bishie beauty. Have Tasuku accelerate and lock on once more before throwing him at the last set of enemies. Feel free to use G Circle Blaster in order to soften the Mishreis up. Katina becomes the R-GFun pilot after this mission. If you feel the only thing she's worthy of piloting is a coffin, feel free to put someone else in it since it's a good unit. Rio is a great choice. ----------------------------------------------------------- Stage 24: ----------------------------------------------------------- Player Units: Hagane (Daitetsu) Hiryu Kai (Lefina) 12 Available Units Friendly Units: Valsione (Ryuune) Enemy Units: Peregrine (Siebel) Peregrine x1 Guarlion (Leona) Cosmolion Type V Squad x5 -Cosmolion Type V Cosmolion Type V x4 SF-29 Ransan x4 Enemy Reinforcements Valsione (Ryuune) Events: -All enemy units defeated: Enemy Reinforcements appear Skill Point: Destroy ship Valsione makes her debut here, but what's more amusing is Irm's "O.o" reaction to it. Anyway, I hope you've put your money to good use and have upgraded all of your new recruits. If you have, this stage is VERY easy. If you want the Guarlion, Tasuku or Rai must shoot down Leona. Do it with Tasuku for cuteness points. ^^ Make not to damage Leona, and leave it for the next turn. Ryune may take it upon herself to get rid of it for you. Siebel, being the wuss that he is, will run if his ship's HP is lowered below 15,000. The obvious answer to this situation is massive overkill. Put Kyosuke in a squad with Irm and have Excellen sit next to them so that you can perform Ramapge Ghost + Keito Ragouken: Ankensatsu. This combination will prove to be VERY worthwhile throughout the rest of the game. ----------------------------------------------------------- Stage 25: ----------------------------------------------------------- Player Units: Gespenst Mark II M (Kai) Player Reinforcements: Hagane (Daitetsu) Hiryu Kai (Lefina) 12 Avialable Units Enemy Units: Guarlion Custom (Thomas) Killer Whale Guarlion x4 Barrelion V Squad x3 -Barrelion V Barrelion V x3 Lion Type V Squad x3 -Lion Type V Lion Type V x7 Neutral Units: Thousand Fessler Skill Point: Defeat all enemies by Turn 6 Events: -Thousand Fessler reaches the end of the map: Thomas retreats -Enemy Turn 3: Player Reinforcements arrive Feel free to cry at the fact that no one on your team currently has a completely broken seishin list like Kai's. If you're playing Kyosuke's route, take pride in the fact you will get him later. Send Kai towards the western set of enemies. Have him cast concentrate every turn and keep him propper up on a building at all times for the terrain advantages. Your troops will appear soon enough to deal with the rest of the enemies. None of them provide much of a threat. Though, there is a Killer Whale that sits there and just defends. Send someone with high attack power after it for great justice. You will recieve the Armorlion after this mission. It's an AWESOME unit, so give it some love. ----------------------------------------------------------- Stage 26: ----------------------------------------------------------- Player Units: Cybuster (Masaki) Valsione (Ryuune) Player Reinforcements: (Whatever Katina is in) (Whatever Russel is in) Player Reinforcements (2); 1 Battleship Alt Eisen (Kyosuke) 9 Available Units Enemy Units: Rhinoceras (Siegel) Barrelion V Squad x3 -Barrelion Landlion Squad x6 -Landlion Lion Type V Sqaud x2 -Landlion Land Lion Type V x1 Enemy Reinforcements: Guarlion x8 Enemy Reinforcements (2): Landlion Squad x4 -Landlion Enemy Reinforcements (4); Grungust Reishiki (Zengar) Skill Point: Defeat Zengar (Retreats at 50% HP) Events: -Enemy Turn 2: Enemy Reinforcements appear -Turn 3: Player Reinforcements and Enemy Reinforcements (2) appear -Turn 4: Player Reinforcements (2) appear -Enemy Turn 4: Enemy Reinforcements (4) appear Epic stage is epic . . . Keep moving Masaki and Ryuune in towards the enemies and make sure they -always- have concentrate casted or else the Landlions will actually begin to smack them around. I like to have them keep moving so that they can weaken as many enemies as they can which will make the stage even easier for when your reinforcements arrive. There are many squads here, so I hope you've been upgrading your shotguns because this is the perfect time to use them. This stage can give you a lot of experience and kills for your guys, so this is a good time to help fulfill certain secret requirements. It also helps that this stage has no turn limit in terms of the goals or the skill point. Zengar is a pushover. Slowly work his HP down to a bit above 50%. After that, let him know the wrath of a squad weilding Kyosuke and Irm for an easy skill point. Siebel will stay in place for the entire stage and will not run. The stage will also end once he is defeated. The only thing that could make this better is if you could hang his head on a wall. ----------------------------------------------------------- Stage 27: ----------------------------------------------------------- Player Units: 1 Battleship Cybuster (Masaki) Valsion (Ryuune) 13 Avaialble Units Enemy Units: Valsion (Tempest) Guarlion Squad x4 -Guarlion Guarlion x4 Enemy Reinforcements: Stork (Hans) Stork x3 Heavy Barrelion x7 F-32 Schwert Squad x1 -F-32 Schwert F-32 Scwhert x5 Landlion Squad x3 -Landlion Skill Point: Reduce Valsion Kai's HP to beow 60% within 3 turns Events: -Valsione's HP is lowered below 60%: Enemy Reinforcements appear You get to kill Tempest this stage. Rejoice . . . However, the skill point can prove to be a bit annoying. I suggest putting Alt, Gigan, and Cybuster out in front. Accelerate Kyosuke and Tasuku while transforming Cybuster into Cybird mode. Have them focus on getting to Tempest. Tempest will recover HP every turn, so you need to chop down the 60% on a single turn. The grunts here are a bit annoying but nothing too difficult. I hope you've been putting money into your ALL and ALLW attacks *cough*shotgun*cough* because they will become more and more necessary. Forming good squads will help as well. The Storks are annoying since they have those silly energy fields. But they know nothing of the power of courage (and perfected use of the hot blood seishin) so give them the most violent beat down that you can. ----------------------------------------------------------- Stage 28: ----------------------------------------------------------- Player Units: 1 Battleship 16 Available Units Player Reinforcements: Grungust Reishiki (Zengar) Enemy Units: Valsion Kai (Tenzan) Stork (Lily) Stork x2 Barrelion V Squad x5 -Barrelion V Guarlion Squad x4 -Guarlion Lion Type V Squad x6 -Lion Type V Enemy Reinforcements: Grey Stork (Adler) Stork x2 Valsion Kai (Shine) Heavy Barrelion Squad x5 -Heavy Barrelion Skill Point: Lower Shine's HP to below 10% without destroying it by Turn 5 Event: -Enemy Turn 3: Enemy Reinforcements appear Split your group into two. Have some of your real robots start heading towards the two Storks that are accompanied by a few other units to the east. Meanwhile, send your super robots into the city area. They will be needed there. On turn 3, Adler will show his ugly mug. He'll unleash Shine (who looks very,very cute with her hair down, by the way) who is in a Valsion Kai. Use your heavy hitters to deal damage to her while being able to take the damage she deals. Stay close in order to avoid having to deal with Cross Smasher and you'll be fine. Lower Shine's Valsion Kai to below 10% without destroying it in order to ensure that you recieve it after this mission. Tenzan isn't any much more difficult than Tempest in the last mission. Be amused at how he sounds like what I believe a talking pig would sound like if it were psychotic, though. There are Storks and Heavy Barrelions that will waste your time due to their high HP and armor. Take your time and use your seishins wisely. After Shine is done with, there is no turn limit to rush you. The stage will end when you've torn Adler a new one. ----------------------------------------------------------- Stage 29: ----------------------------------------------------------- Player Units: 1 Battleship 15 Available Units Enemy Units: Megillot-Aph Squad x2 -Megillot-Aph Megillot-Aph x2 Jeremiah-Aph Squad x3 -Jeremiah-Aph Jeremiah-Aph x1 Mishlei-Aph Squad x2 -Mishlei-Aph Mishlei-Aph x1 Enemy Reinforcements: Vaikule x1 Skill Point: Destroy all units by the end of turn 4 Events: -All enemy units defeated: Enemy reinforcements appear -Vaikule's HP is lowered below 30,000: Vaikule retreats This stage is a breather. After the last three stages, Banpresto probably thought we deserved it or something. Note that this is your last chance to fulfill the requirement for the Huckebein 008L, which I HIGHLY suggest you get. The requirements were for Ingram to get to level 32 before the end of this stage and have about 30 kills. If you've been working on it, you must get Ingram's level up to the requirement here. Split your units up into two groups and take down the enemy units one by one. After they have all been defeated, you will be greeted by another product of alien technology. Feel free to waste all of your SP on seishins while fighting her since there will be no more reinforcements. Rebi, err, I mean the mysterious person we're not supposed to be aware of will run away after you've beat her up enough. After that, you will have 3 turns to pack all of your units into the battleship. The stage will then end. ----------------------------------------------------------- Stage 30: ----------------------------------------------------------- Player Units: 1 Battleship Huckebein Mark II (Bullet) 12 Avaialble Units Player Reinforcements: R-1 (Ryussei) R-2 Powered (Rai) R-3 Powered (Aya) Friendly Units: R-Gun (Ingram) Grungust Nishiki (Kusuha) Enemy Units: Megillot-Aph x6 Jeremiah-Aph Squad x3 -Jeremiah-Aph Jeremiah-Aph x2 Mishlei-Aph Squad x2 -Mishlei-Aph Mishlei-Aph x3 Enemy Reinforcements: Fuleh x1 Zacheriah Squad x5 -Zacheriah Zacheriah x9 Enemy Reinforcements (2): Zacheriah Squad x2 -Zacheriah Zacheriah x2 Habakkuk Squad x2 -Habukkuk Habakkuk x4 Skill Point: Destroy or reduce Ingram to below 50% HP after all enemies have been defeated Events: -All enemy units defeated: Player Reinforcements and Enemy Reinforcements appear -Ingram is defeated: All remaining enemy units retreat -Approximately 9 units remain: Ingram becomes an enemy unit, Kusuha becomes a player unit, and Enemy Reinforcements (2) appear -All enemy units except for Ingram are destroyed: Player Reinforcements (2) and Enemy Reinforcemens (3) will appear . . . Enemy reinforcements (3) will also find it has a new hole in it courtsey of the unoverridable (is that a word?) theme song man *Whistles "Messanger of the Void"* . . . Anyway, you should notice that you cannot launch certain units. This includes the R-Series, R-Gun, and the Grungust Nishiki. The initial set of enemies are only a nuissance in that they have pretty good maneuverability. Their armor is poor however. Continue with this seemingly simple "beat 'em up" until the reinforcements arrive. Ingram will show up in the R-Gun along with the SRX Team and Kusuha. Take a look at those shiny new Powered parts! R-2 Powered's ALLW will be very useful starting . . . right about now since those Zecheriah's show up in squads. Eventually, Ingram will tell the SRX Team to attempt their combination known as "Only One Crash" *cough* which will end in utter failure. Ingram will go over to check if Aya is okay. He shows her his damn bestest demented face in an attempt to cheer her up. When she's too busy clearing the smoke from "Only One Crash" *cough* to approve, Ingram accidentally pulls the trigger, wrecks the R-3, and is branded a traitor. The poor, tortured soul. He gets a really awesome boss theme, so it's all good. ^_^ Leave Ingram alone for now and concentrate on all of the other forces. When you've defeated everything but Ingram, another Fuleh will appear. Mr. Trombe will show up to assist you, however. Enjoy your giant drill ship. ^^ Ingram is fairly easy to deal with. In fact, if they're upgraded properly, a hot blooded Rampage Ghost delivered from Kyosuke should actually do the trick if you've upgraded Alt and Weiss enough. Just to be safe, weaken R-Gun up and then whip out your best attack. I highly suggest getting the skill point because it will allow you to keep the R-Gun. All of that money will be wasted since you don't get it back on Kyosuke route otherwise. ----------------------------------------------------------- Stage 31: ----------------------------------------------------------- Player Units: 1 Battleship Alt Eisen (Kyosuke) 14 Available Units Player Reinforcements: Gespenst Mark II R/Gespenst R (Gilliam) Enemy Units: Zacheriah Squad x5 -Zacheriah Zachariah x1 Megillot-Aph Squad x2 -Megillot-Aph Megillot-Aph x2 Mishlei x6 Enemy Reinforcements: Jeremiah Squad x2 -Jeremiah Jeremiah x7 Enemy Reinforcements (2); Ezekial-Lavan (Galuin) Skill Point: Defeat Galuin or reduce HP below 30% before the end of Turn 7 Events: -5 squads remain; Enemy Reinforcements appear -Enemy Turn after enemy reinforcements appear: Enemy Reinforcements (2) appear This is actually a pretty simple stage with the exception of Galuin. Gilliam will join you soon enough. If you have recieved the Gespenst R, take a moment to rejoice. Galuin and his Ezekial prove to be semi-annoying because they have a G-Territory. Blah, blah, blah, use your best attack to beat it up, blah, blah, support attack if you need to. ----------------------------------------------------------- Stage 32: ----------------------------------------------------------- Player Units: 1 Battleship Huckebein Mark II (Bullet) 13 Available Units Enemy Units: Ezekial Atom (Gaza) Habukkuk Squad x2 -Habukkuk Habukkuk x4 Zacheriah Squad x3 -Zacheriah Zacheriah x1 Megillot-Aph Squad x1 -Megillot-Aph Megillot-Aph x4 Enemy Reinforcements: Grungust Type 2 (Kusuha) Zeremiah Squad x4 Jeremiah x4 Skill Point: Destroy Gaza Events: -Approximately 8 enemies remain; Enemy Reinforcements appear This stage is annoying since the SRX Team won't be available which means you won't be at full strength. The Habbukuks are annoying because they have good armor and high HP. Squad up and unleash your ALL attacks to make quick work of them. Kusuha will show up and provide to be a nuisance. No, not because of her flat personality . . . that's an argument for another day. Right now, it's because you have to lower her HP below 10% without blowing her up. Ryoto has Mercy which should make such a task easy. ----------------------------------------------------------- Stage 33: ----------------------------------------------------------- Player Units: Weiss Ritter (Excellen) Cybuter (Masaki) Valsione (Ryuune) Enemy Units: Valsion (Bian) Granzon (Shuu) Megillot (Megillot!) Enemy Reinforcements: Ezekial-Sagoru (Atad) Habukkuk Squad x2 -Habukkuk Habukkuk x4 Zacheriah Squad x4 -Zacheriah Zacheriah x3 Jeremiah Squad x2 -Jeremiah Jeremiah x5 Events: -Excellen hits Atad: Enemy Reinforce, Granzon and Valsion become Megillots Well, this is a strange stage . . . Anyway, the skill point requires you to avoid the Megillots that are pretending they are as awesome as Bian and Shuu as well as the Megillot that picked the shortest straw (I assume such since that last Megillot wasn't allowed to try to mimic an awesomecause boss). Mover Excellen towards the mountainous structure to the south. On turn 3, cast have Excellen cast concentrate. Atad will appear and target her. Once Excellen hits her, the wannabes will become Megillots. Your reinforcements will soon arrive. Sweep in and do what you have to do. ----------------------------------------------------------- Stage 34: ----------------------------------------------------------- Player Units: 1 Battleship R-1 (Ryussei) R-2 Powered (Rai) R-3 Powered (Aya) Huckebein Mark II (Bullet) 12 Available Units Enemy Units: Mishlei-Aph Squad x2 -Mishlei-Aph Mishrai-Aph x 4 Jeremiah-Aph Squad x2 -Jeremiah-Aph Jeremiah x4 Megillot-Aph Squad x1 -Megillot-Aph Megillot-Aph x6 Enemy Reinforcements: R-Gun (Ingram) Grungust Nishiki (Kusuha) Habukkuk Squad x4 -Habukkuk Habukkuk x3 Jeremiah Squad x4 -Jermiah Jeremiah x4 Skill Point: Reduce R-Gun Rivale's HP below 40 HP by the end of turn 8 Events: -All enemy units defeated: Enemy reinforcements appear -Ingram, lose 1/4 HP of RIvale, SRX forms You . . . randomly get a roche saber and a rifle before this mission. Anyway, the beginning of the stage is rather simple. The reinforcements will prove to be a bit annoying, however, since Kusuha's HP must be lowered below 10% once again without blowing her up. After that, you must deal with Ingram. Make use of support attacks whenever you can. Once R-Gun is defeated it respawns as R-Gun Rivale. Lower its HP enough so that Ingram can give R-1 a good kick which will allow SRX to form. Ingram will retreat when his HP is below about 65000. Ouch. If you have a barrier weakening bullet or armor weakening bullet, it will really come in handy here. The stage ends when Ingram runs or is defeated. ----------------------------------------------------------- Stage 35: ----------------------------------------------------------- Player Units: Kurogane Huckebein Mark II Trombe (Elzam) Player Reinforcements: Grungust Reishiki (Zengar) Player Reinforcements (2): 1 Battleship 15 Available Units Allied Units: Shirogane Enemy Units: Fuleh Zacheriah Squad x2 -Zacheriah Zacheriah x3 Megillot Squad x1 -Megillot Megillot x4 Enemy Reinforcements: Ezekial Squad x2 -Zechariah Ezekial x1 Habukkuk Squad x3 -Habukkuk Habukkuk x2 Zechariah Squad x1 -Zechariah Zechariah x5 Mislei-Aph Squad x2 -Mishlei-Aph Mishlei-Aph x2 Events: -Approximately half of the enemy units are destroyed or Elzam hits the Fuleh: Player Reinforcements apepar -All enemy units are defeated or Zengar hits the Fuleh: Player and Enemy Reinforcements appear, Kurogane, Zengar, and Elzam retreat If you want the skill point, have Elzam cast concentrate and accelerate. Have him attack the Fuleh immediately. This will prompt Zengar to appear. Have Zengar cast Drive and hot blood. Then, have him attack the Fuleh. Your reinforcements will arrive. Elzam and Zengar will retreat to go build a loveshack or something. The rest of the stage is fairly simple after that. ----------------------------------------------------------- Stage 36: ----------------------------------------------------------- Player Units: 1 Battleship 16 Available Units Enemy Units: Ezekial-Lavan (Galuin) Ezekial-Atom (Gaza) Ezekial Squad x2 -Jeremiah Ezekial x2 Habukkuk Squad x3 -Habukkuk Habukkuk x3 Zacheriah Squad x3 -Zacheriah Zacheriah x4 Jeremiah Squad x2 -Jeremiah Jeremiah x1 Enemy Reinforcements: Missile x6 Skill Point: Defeat all enemies within 10 turns A bit of an annoying stage. At least the bosses don't run. Not much to say, really. Have your units form squads in order to do better against enemy squads. The missiles are nuclear, so have Ryoto and anyone else with Mercy take care of those. They will appear to the northwest. ----------------------------------------------------------- Stage 37: ----------------------------------------------------------- Plauer Units: Grungust Unit 2/Huckebein 008L (Ring) Player Reinforcements: 1 Battleship Grungust (Irm) 15 Available Units Enemy Units: Mishrai-Aph x6 Megillot-Aph x5 Jeremiah x5 Enemy Reinforcements: Gespenst S (Galuin) Habukkuk Squad x2 -Habukkuk Habukkuk x2 Zacheriah Squad x3 -Zacheriah Zacheriah x1 Events: -6 enemies defeated or player turn 3 arrives: Player Rieinforcements appear Congatulations if you managed to snag the Huckebein 008L. If you didn't . . . well, then, you're not recieving anything for this mission. ^^; Have Ring cast concentrate and drive and then have her attack the enemies right in front of her. Your reinforcements should show up soon enough. The enemy reinforcements are annoying because they have good armor, high HP, and barriers. I hope you've become profficient in the art of squad forming. Galuin will not run as this is his last stand, so attack him freely. ----------------------------------------------------------- Stage 38: ----------------------------------------------------------- Player Units: 2 Battleships 18 Available Units Allied Units: Shirogane Albatross Peregrine x2 Enemy Units: Mishlei-Aph Squad x3 -Mishlei-Aph Mashrai-Aph x1 Jeremiah-Aph Squad x3 -Jeremiah-Aph Jeremiah-Aph x1 Megillot-Aph Squad x2 -Megillot-Aph Megillot-Aph x1 Enemy Reinforcements: Fuleh x12 Skill Point: Destroy all enemies Events: -All enemies destroyed: Enemy Reinforcements appear Both of your battleships will remain at the beginning of this operation aptly named "Sexy Romance Weapon". The grunts should provide little to no threat. Actually, this becomes a very fun mission. After all of the initial enemy units have been defeated, you are now allowed to move your battleships. A bunch of battleships that have less than decent accuracy show up which you should pound on. They have high HP and are rather easy to defeat. Be sure to cast Lucky or Bless on the person going in for the kill. The stage ends once you've gotten both of your battleships to the goal and the accompanying battleships have gotten to the goal. ----------------------------------------------------------- Stage 39: ----------------------------------------------------------- Player Units: Both ships 18 Available Units Player Reinforcements: Kurogane (Elzam) Grungust Reishiki (Elzam) Enemy Units: Ezekial-Ravan (Viletta) Ezekial Squad x3 -Ezekial Habukkuk Squad x3 -Habukkuk Habukkuk x1 Zacheriah Squad x3 -Zacheriah Zacheriah x1 Mishlei-Aph x5 Enemy Reinforcements: Fuleh x4 Ezekial-Atom (Gaza) Habukkuk Squad x3 -Habukkuk Habukkuk x2 Enemy Reinforcements (2): Fuleh x8 Skill Point: Hagane must reach the red square within 4 turns Events: -Hagane reaaches the first square: Enemy Reinforcements appear. Hagane is attacked. -Enemy Turn 5 or if you did not obtain the skill point the turn after Hagane reaches the square: Ezekial-Roan is destroyed. Player Reinforcements and Enemy Reinforcements (2) appear. This mission isn't hard, but is time consuming. Prepare yourself accordingly. The skill point is ridiculously easy. Just get Hagane to those white squares within 4 turns. After that, crazy stuff will begin to happen. Keep moving towards the White Star and begin camping your units on it as fast as possible. Gaza will not run. In fact, he'll keep regenerating after he dies which means you can constantly famr him for
experience points. Mr. Trombe and Mr. Chesto will show up to deliver some assistance, but be careful since they aren't upgraded. After this stage, the Hagane will be wrecked. Daitetsu and Tetsuya will move over to the Kurogane (YAY!). You will also recieve Zengar and his Grungust Reishiki as well as Elzam and his Huckebein Trombe. ----------------------------------------------------------- Stage 40: ----------------------------------------------------------- Player Units: Kurogane (Daitetsu) Hiryu Kai (Lefina) 20 Available Units Player Reinforcements: Grungust/Gespenst Mark II S (Viletta) Enemy Units: Heavy Barrelion x2 Barrelion V Squad x2 -Barrelion V Guarlion Custom Squad x3 -Guarlion Cosmolion Squad x2 -Cosmolion Cosmolion x1 Landlion Squad x2 -Landlion Landlion x2 Enemy Reinforcements: Valsion Kai x3 Enemy Reinforcements (2): SRX (Ryussei) Alt Eisen (Kyosuke) Weiss Ritter (Excellen) Grungust (Irm) Grungust Nishiki (Kusuha) Cybuster (Masaki) Valsione (Ryuune) Wild Schwein (Bullet) Gespenst Mark II R (Gilliam) Guarlion (Leona) Enemy Reinforcements (3): Vaikule (Atad) Vaikule (Gaza) Barrelion Custom x4 Guarlion Custom x4 Events: -Enemy Turn 2: Enemy Units finally appear -All enemies defeated: Enemy Reinforcements appear -All enemy reinforcements defeated: PR and ER(2) appear -All ER (2) defeated: Enemy Reinforcements (3) appear Welcome to the weirdest stage in OG1. Bring weapons with defense reduction bullets, barrier weakening bullets, and give an Armor Breaker to someone with a lot of Gunfight. There are no forces initially, but keep heading straight in the direction your units are facing. The enemies will show up soon enough. You'll be fighting upgraded versions of enemies that you're used to fighting. They're a bit tougher, but the only ones worth putting effort into are the 18000 HP Guarlion Customs. After you've cleaned up the enemies, three Valsion Kais will appear. But they're honestly pushovers. You should be able to nail them in two turns. Then you get to witness reinforcements in form of clones of your own units. Feel free to ask yourself "Why is Bullet in the Wild Schwein?" and "Why does Leona's Guarlion have more HP than SRX?" before kicking the enemy's butts. Honestly, they're really easy . . . but CONSERVE your SP. Do NOT waste hot blood on these guys. There are more enemies to go . . . Gaza and the grunts will begin to rush you immediately. I hope you've brought weapons like the ones I told you to bring because they will make offing Gaza and Atad much easier. If you are running low on SP and have a few pilots with SP Regen, you should know that Atad will not move from her spot so take the time to recharge. ----------------------------------------------------------- Stage 41 (Part 1): ----------------------------------------------------------- Player Units: Kurogane (Daitetsu) 20 Available Units Enemy Units: R-Gun Rivale (Ingram) Ezekial Squad x3 -Ezekial Habukkuk Squad x2 -Habukkuk Zacheriah Squad x1 Zacheriah x1 Skill Point: Defeat Ingram within 7 turns Save the kills on enemies for your heavy hitters. Waste your SP building up your morale. Barrier weakning bullets and stat reducing bullets on attachable weapons are great here for fighting Ingram. Ingram will not run. Taking him out ends the stage. Onto the much easier part of this stage. ----------------------------------------------------------- Stage 41 (Part 2): ----------------------------------------------------------- Player Units: Kurogane Hiryu Kai 20 Available Units Enemy Units: Judecca (Rebi) Vaikule x15 *Yawns* This is an easy stage. The Vaikules have no barriers and are complete pushovers. Don't move the battleships right away since they'll be targeted immediately. Work over all the Vaikules, camp on the White Star, and then start fighting Miss Sexy Echo Voice. Enjoy. ^^ ----------------------------------------------------------- Final Stage: ----------------------------------------------------------- Player Units: Hagane (Daitetsu) Hiryu Kai (Lefina) 20 Available Units Enemy Units: Septuagint Airship x1 Rhino x2 Ezekial Squad x2 -Ezekial Ezekial x2 Habukkuk Squad x2 -Habukkuk Habaukkuk x1 F-23 Schwert Squad x5 -F-23 Schwert F-23 Schwert x1 Landlion Squad x2 -Landlion Landlion x1 Enemy Reinforcements: Fuleh x4 Enemy Reinforcements (2): Vaikule x7 Events: -Septuagint loses about 1/4 of its HP: Enemy Reinforcements appear -Septuagint loses about 1/2 of its HP; Enemy Reinforcements (2) appear -Septuagint loses about 3/4 of its HP: Hagane no Messiah start playing! . . . and you have until turn 12 to defeat Septuagint Whew, you can actually build morale decently here. The initial set of planes will require lock on or concentrate. Don't bother wasting SP on the Landlions and Rhinos since they can barely hit well. Ignore the Stork, you don't need to waste your effort on it. The Habukkuks and Ezekials are -annoying- because of their barriers and the fact these guys are in squads. Form up squads before you tackle. Septuagint is your target here. He'll be summoning annoying reinforcements that aren't worth dealing with around him, so have your units in the position you want them to be in. Play your cards right and you should be able to one-shot the big ol' crystal thing. Congratulations on completing Original Generation 1. ^_^ Pat yourself on the back before moving on to 2. =========================================================== 6.2. Super Robot Wars: Original Generation 2 =========================================================== Tips: -Buy SP Regen for all of your characters -Buy SP Regen for all of your characters -Buy SP Regen for all of your characters -A lot of the tips I gave for OG1 are helpful here. ABUSE the twin battle seishin. And make your best effort to get the secret units because Vysaga and the Ravens are REALLY hardcore. -Buying Focus can help the first three. I think you're set. ----------------------------------------------------------- Stage 1: ----------------------------------------------------------- Player Units: Excellence S (Raul) Excellence S (Fiona) Enemy Units: Gespenst x4 Skill Point: Defeat all enemies within 2 turns Welcome to Original Generation 2! And if you're a fan of SRWR like myself, you're in for a treat because the new stages have some R-centric stuff. It's refreshing to be using units that weren't in the GBA games. Anyway, move forward. Don't bother using concentrate on the first turn. On turn 2, have both Raul and Fiona use concentrate. Move Fiona towards the Gespenst that went astray to blow up the two planes. Have Raul finish off the rest of the Gespensts. ----------------------------------------------------------- Stage 2: ----------------------------------------------------------- Player Units: Excellence S (Raul) Excellence S (Fiona) Friendly Units: -Airship Enemy Units: Solpressa x4 Skill Point: Defeat all enemies by turn 3 This is basically just like the stage before. Nothing special here at all. Enjoy Fiona proving that she's the best tank there is this side of Shadow Mirror-verse. ^^; ----------------------------------------------------------- Stage 3: ----------------------------------------------------------- Player Units: Soulgain (Axel) Enemy Units: Gespenst Mark II M x4 WHOMG you get to play as Axel! Axel has only recently recieved the Soulgain, so all of its attacks haven't been created. Enjoy what you have, however. Axel doesn't even need to cast anything. Just throw him towards the Gespents. The EFF soldiers will be wetting themselves in no time. ----------------------------------------------------------- Stage 4: ----------------------------------------------------------- Player Units: Alt Eisen Nacht (Kyosuke) Weiss Ritter (Excellen) Huckebein Mark II (Bullet) Enemy Units: Lion x8 Skill Point: Defeat all enemies in I'm not quite sure whose idea was it to pain Alt blue in order to confuse the DC remnants, but I suppose it at least gives us some . . . variety. Anyway, the Alt's Revolver Stake can OHKO most of the Lions. Have Kyosuke accelerate and concentrate, of course. These new stages also help making get the Shisioh Blade easier, so try to get Bullet some kills. After this stage, you will notice the devil machine known as Mumyou and its bastard pilot Murata slay Bullet's Mark II. Mumyou . . . *Grumble* ----------------------------------------------------------- Stage 5: ----------------------------------------------------------- Player Units: Alt Eisen Nacht (Kyosuke) Weiss Ritter (Excellen) Player Reinforcements: Gespenst Mark II M (Kai) Wild Raubiter (Latooni) Huckebein Mark II M (Ryoto) Huckebein Mark II M (Rio) Huckebein Mark II M (Rai) Grungust Nishiki (Bullet) Enemy Units: Valsion Kai Type CF (Laurentz) Guarlion Custom Mumyou (Murata) Guarlion x2 Lion x6 Barrelion x2 Landlion x2 Skill Point: Defeat all units except for the Valsion Kai Type CF and Guarlion Custom Mumyou within 6 turns Events: -Turn 2: Player Reinforcements appear -Turn 5: Bullet can be moved -Enemy Turn 6: All remaining enemies retreat Ugh . . . Mumyou and Valson Kai Type Certain Failure. A "wonderful" sight. Anyway, you can't move at first because Kusuha is a hostage at gunpoint. On the second turn, Kai and his crew will show up. Kai, being the Aggressor he is, will tell the villainy that they're made up of nothing but fail. Bullet will break out of the base in the Grungust Nishiki but will start out with -very- low morale. Have Bulletcast Invincible and Lock on every turn so that he can tank a hit from Murata and deal some damage to him. When Bullet has run out of SP, simply defend in order to save yourself from the hax that is Mumyou's Shisioh Blade. After the turn 2 event, you may now move your units. The skill point is actually rather easy to get. Murata and Laurentz will retreat on Turn 6 or if Murata's HP is lowered past 28000. ----------------------------------------------------------- Stage 6: ----------------------------------------------------------- Player Units: Angelg (Lamia) Enemy Reinforcements: Shirogane (Lee) Alt Eisen (Kyosuke) Weiss Ritter (Excellen) Huckebein Mark II (Bullet) Enemy Units: Lion Type F x6 Landlion x3 Skill Point: All enemies defeated within 4 turns Events: -2 Enemies defeated: Player Reinforcements arrive The Angelg is damaged and can't fly, so you'll have to do some careful planning. Have Lamia cast iron wall and then move inbetween the two Lions that are close to her. Attack one of them with Mirage Sword. On the counterattack, attack both of them and this should ensure one of Lion's destruction. After that, cast iron wall again and move Lamia towards the left set of units and attack one of the Lions. During the enemy turn, you should be able to destroy a Lion, which will prompt the appearance of your reinforcements. After that, the rest of the stage is fairly elementary. northeast. Lamia will join with the Angelg after this mission. ----------------------------------------------------------- Stage 7: ----------------------------------------------------------- Player Units: Calion (Ibis) Calion (Surei) Player Reinforcements: Alt Eisen (Kyosuke) Weiss Ritter (Excellen) Huckebein Mark II (Bullet) Angelg (Lamia) Enemy Units: Guarlion Custom (Archibald) Guarlion x4 Lion Type F x4 Enemy Reinforcements (2); Lion Type F x5 Skill List: Destroy all units except Archibald by Turn 4 Events: -Enemy turn 2: the 4 Guarlions retreat, enemt reinforcements 2 appear -Turn 3: Player Reinforcements -All enemies defeated: Archibald retreats Have Surei cast concenteate and accelerate before moving towards the Lions. Ibis' seishin list kind of sucks right now but will get better later. Have her cast invincible and then follow. You may have them destroy the Lions if you'd like, but I like to simply weaken them all and let Bullet destroy them in order to help ensure I obtain the Shisioh Blade secret. Afer the ATX Team arrives, this becomes a very easy mission. Cast seishin, move in, and destroy. ----------------------------------------------------------- Stage 8: ----------------------------------------------------------- Player Units: Shirogane (Lee) Alt Eisen (Kyosuke) Weiss Ritter (Excellen) Huckebein Mark II (Bullet) Angelg (Lamia) Enemy Units: Rhinoceras (Archibald) Guarlion Custom (Yuuki) Guarlion Custom (Carla) Solpresa x5 Flygia x5 Barrelion x2 Lion Type F x2 Events: -Carla's HP is lowered below 70%: Carla retreats -Yuuki's HP is lowered below 70%: Yuuki retreats Skill Point: Reduce the Rhinoceras to under 70% HP within 4 turns Move the Shirogane ahead first so you can make use of its leadership aura. This way, you can make attempts to hit the enemy without having to use up too much of your precious SP. The goal here is to lower Archibald's Rhionceras below 70% of its total HP in order to get it to retreat which is honestly rather easy. However, if you watn to get the Stealth Boomering later, the best time to get it is now. Basically, have Kyosuke and Lamia form a squad and perform Ramapge Ghost + a formidable attack from Lamia to destroy Carla's machine. If you want to begin fulfilling the requirements for the Ravens, have Bullet attack Yuuki and have anyone force him and Carla to retreat (or destroy them). You will recieve a Screw Module after this mission. Equip it onto Bullet's Huckebein since you'll be dealing with a water stage in the near future. ----------------------------------------------------------- Stage 9: ----------------------------------------------------------- Player Units: Gespenst Type II M (Kai) Mass Production Huckebein (Rai) Wild Falken (Latooni) Player Reinforcements: Shirogane (Lee) 4 Available Units Enemy Units: Guarlion (Yuuki) Guarlion (Carla) Lion Type V (Seolla) Lion Type V (Arad) Barrelion x2 Lion Type F x6 Skill Point: Defeat all enemies except the Guarlion Customs by turn 4 Events: -Enemy Turn 2: Seolla steals Wild Falken and retreats. -Turn 3: Player Reinforcements arrive This stage always manages to give me a migraine somehow. Anyway, don't bother casting any seishin on Rai since the enemies will not fight back at first. On the second turn, have Rai attack a different Lion. On the third turn, have Rai cast concentrate and then attack a different Lion once more. Since the Lions will counterattack that turn, Rai should be able to take out the three Lions he damaged. The last Lion should be easy enough to deal with. As for Kai, he may have some defensive trouble against the Barrelions. Move him with caution. If he is at range 1, the Barrelions will not attack and will just sit there helplessy. Arad will also try to attack Kai but will fail miserably. Have your reinforcements move towards the Lions that are near Yuuki and Carla. Obviously, they'll be easy to take out. Clean up the Barrelions that have been harassing Kai if they're still around on the next turn and you've earned yourself another skill point. If you are trying to obtain the Ravens, then have Bullet attack Yuuki on this stage. The stage will end when you've lowered Yuuki and Carla's HP enough. ----------------------------------------------------------- Stage 10: ----------------------------------------------------------- Player Units: Shirogane (Lee) 7 Available Units Enemy Units: F-32V Schwert Kai x5 Solpresa x5 Sealion x5 Enemy Reinforcements: Barrelion x8 Skill Point: Destroy all enemy units within 4 turns Events: -All enemy units defeated: Enemy reinforcements appear I hope you like your water. -.- Anyway, this stage actually isn't too bad. In fact, I like to try to handle the enemies with only Kai, Lamia, and Bullet to help refill the requirements for the Gespenst Mark II S, Vysaga/Ash Saber, and Shisioh Blade, respectively. Just cast lock on and concentrate on whoever is attacking and take out the enemies. In fact, I suggest keeping two good units (Alt and Weiss are great choices) behind. The enemy reinforcements will surround the Shirogane. You could let Lee just sit there like a wuss (not hard for him) and get beat up to end the stage, but that's no fun. Put him to use by casting iron wall and attacking one of the Barrelions. Then, have your units go to work on them. Once three have been destroyed, the stage will end. Enjoy watching the Hagane kick butt. ----------------------------------------------------------- Stage 11: ----------------------------------------------------------- Player Units: Arblade (Ryusse0 Wild Schwein (Viletta) Enemy Units: Grungust (Irm) Enemy Reinforcements: Randgrith (Yuuki) Randgrith (Carla) Randgrith (Seolla) Solpresa x7 Lion Type F x3 Neutral Enemy Units: Lion Type F (Arad) Skill Point: Defeat all units except Seolla, Yuuki, or Carla's units Events: -Irm's HP is lowered below 80%: Enemy Reinforcements appear, Irm becomes a player unit Have Ryussei cast concentrate and attack Irm with the Blade Tonfas (best attack). Assuming Ryussei survives, the stage will continue. The reinforcements are actually rather easy to to deal with. If you want to recieve the Graviton Launcher (trust me, you want this) you simply have to have Viletta defeat all of the enemies except Yuuki, Carla, and Seolla by herself. Thanks to the fact that Viletta has the Wild Schwein and not the Huckebein like how she did in the GBA version, this is much easier. You'd be a lazy jerk to not get the Graviton Launcher. After this stage, Rai will recieve R-2. You will also recieve the Armorlion. If you aren't keen on upgrading Kai's Gespenst, he's a great candidate to pilot it since it's a very useful unit for the first half of the game. ----------------------------------------------------------- Stage 12: ----------------------------------------------------------- Player Units: Hagane (Daitetsu) Weiss Ritter (Excellen) Angelg (Lamia) R-2 Powered (Rai) 6 Available Units Enemy Units: Guarlion Custom (Archibald) Rathgrith (Yuuki) Rathgrith (Carla) Rathgrith (Seolla) Lion Type F x4 Barrelion x4 Enemy Reinforcements: Einst Knohen x12 Einst Greet x6 Skill Point; Destroy 4 enemy units within 2 turns Events: -Enemy Turn 2: Enemy Units retreat and Enemy Reinforcements arrive The skill point isn't hard. Just move everyone in and then concentrate on blowing up the Lions. Easy, right? After that, you get your first encounter with the Einsts. They aren't very hard. Use your spells wisely and you'll be out of this stage very soon. ----------------------------------------------------------- Stage 13: ----------------------------------------------------------- Player Units: Hagane (Daitetsu) Huckebein Mark II M (Latooni) 8 Available Units Enemy Units: Rathgrith (Yuuki) Rathgrith (Carla) Rathgrith (Seolla) Barrelion x9 Lion Type V x4 Landlion x3 Flygia x3 Skill Point: Defeat all enemy units except Yuuki, Carla, or Seolla within 4 turns I can't believe they shove poor Latooni into the mass produced Huckebein for this stage . . . I also hate this map because certain units can barely make it across that stream inbetween the island you start around and the mainland. Anyway, for the most part this is a simple stage. Be careful, though, since the Barrelions can pack a punch. I usually like to attack them with Alt and R-2 which means using concentrate is necessary for then. After a few turns, Seolla will PMS or something, which means you should get Latooni to use concentrate every turn afterwards in order to evade Seolla's raging fit. The stage will end when either Yuuki, Carla, or Seolla's HP have been reduced sufficiently. If you have been fulfilling the requirements to get the Ravens, then make sure to have Bullet attack Yuuki at least once and the stage must be ended by destroying Yuuki or Carla. Destroying them can be done by lowering their HP slightly above over what they'd have when they'd retreat (use quick save), and then attacking with a powerful squad. Kyosuke and Irm, as always, is a great choice. Enjoy watching Arad get owned by vulcans. ----------------------------------------------------------- Stage 14: ----------------------------------------------------------- Player Units: Grungust Type 2 (Kusuha) Calion (Ibis) Calion (Surei) Friendly Units: Grungust Unit 2 Guarlion (Tsugumi) Enemy Units: M-ADATS x4 Type 71 x6 Enemy Reinforcements: M-ADATS Squad x5 Skill Point: Defeat all enemies within 4 turns Events: -All enemy units defeated: Grungust Unit 2 becomes an enemy and enemy reinforcements appear. Guarlion will become a player unit. This is a new stage and is somewhat annoying. More Ibis is great . . . or would be great if she wasn't going through all the crap she was. >.< Move Kusuha towards the enemies on the southwest atop the mountainous structure. Have Surei go straigh down the middle attacking enemies. Have Ibis do down the southeast while attacking enemies there. The M-ADATS will -never- counterattack during this portion of the stage. The Type 71 tanks will, however, if you attack them first. Keep this in mind while strategizing. During the second part of this stage, notice that Tsugumi becomes a playable character but her morale drops down to 80. She also has no seishins appropriate for battle. This means it's a good idea to move her out of the way. Slowly begin to move Ibis towards the enemy reinforcements, but don't move her too far since her morale took a hit as well. Have Surei cast concentrate and immediately have her begin to attack the M-ADATS. Move Kusuha in as well, but have her cast iron wall. After an event, everyone will get a morale boost. Feel free to use Tsugumi's Guarlion's Sonic Breaker because she screams sometimes when she does it. XD The stage will end once the Grungust Unit 2's HP has been reduced to critical, which is somewhere below 2500 HP. ----------------------------------------------------------- Stage 15: ----------------------------------------------------------- Player Units: Hiryu Kai (Lefina) Giganscudo (Tasku) Guarlion (Leona) Gespenst Mark II M (Katina) Gespenst Mark II M (Russel) Enemy Units: Cosmolion x4 Enemy Reinforcements: Guarlion Custom Mumyou (Murata) Cosmolion Type V x5 Barrelion x4 Barrelion V x3 Skill Point: Destroy 7 enemy units (bring their HP to completely 0) Events: -4 Enemy Units Remain: All enemy units except for Guarlion Custom Mumyou retreat -80% off of Mumyou: Giganscudo becomes Giganscudo Duro -2 Turns after Giganscudo Duro is formed: Murata retreats Another new stage. Also one that induces headaches. At least you get to see the wonderful Lefina in her cute nightgown with a (very lucky) stuffed animal that she sleeps with. ^^ Anyway, DO NOT move anyone at first since they'll just be thrown back into their original positions. On turn 2, begin moving Tasuku and Leona forward. Move the Hiryu Kai forward, but only at a snail's pace. Keep moving them forward. The enemy reinforcements shall soon arrive and will annoyingly retreat if their HP is lowered too much. If you want the skill point, have Tasuku only use Gigante Knuckle on the Cosmolions and use nothing more powerful than Seize Thunder on the Barrelions. Have Leona only use her railgun. Also make sure you keep them next to each other at all times. After about two turns of doing this, have Leona and Tasuku form a squad. Their combined power easily should allow them to destroy the weakened enemies and non-weakened enemies thanks to their hightened morale. After beating up some enemies, all of them will retreat except for (ugh) Mumyou. If you had formed a squad, between Tasuku and Leona, it will be disbanded. Keep Leona and Tasuku next to each other. Move Lefina next to Tasuku. This should advance the story. You will lose Giganscudo and it will be replaced by Giganscudo Duro! Anyway, you can choose to get in some hits on Mumyou if you'd like. The stage ends two turns after Gan-Duro was formed. After this stage, you're allowed to upgrade the Hiryu Kai team. If you plan to take on the Inspector challenge later (a challenge not for the weak of heart), the Hiryu Kai's Gravity Impact Cannon deserves your attention. ----------------------------------------------------------- Stage 16: ----------------------------------------------------------- Playeer Units: Hiryu Kai (Lefina) Giganscudo Duro (Tasuku) Guarlion Custom (Leona) Gespenst Mark II M (Katina) Gespenst Mark II M (Russel) Enemy Units: Garoika x10 Enemy Reinforcements: Garoika x4 SF-29 Ransan x8 Huckebein Mark II M x6 Skill Point: Defeat all enemies and reduce one to critical HP before the end of Turn 2 This stage is a bit easier now that you can upgrade these guys before hand. Anyway, I like to move Leona and Tasuku in after using accelerate and have them do the dirty work. Move the Hiryu Kai in as well since you may need to use Sean's Mercy seishin in order to leave one of the Gaorika's with critical HP. After you've defeated all of the enemies and left one with critical HP, more enemies will show up. There isn't anything too hard here. Keep in mind that you'll need to reduce a Huckebein Mark II M to critical HP to finish the stage. ----------------------------------------------------------- Path Split: -Ethiopia Route -Moon Route ----------------------------------------------------------- Stage 17 (Ethiopia Route): ----------------------------------------------------------- Hagane (Daitetsu) Angelg (Lamia) Huckebein Mark II M (Latooni) 5 Available Units Enemy Units: Gespenst Mark II M x17 Enemy Reinforcements: R-Eins (Ouka) R-Eins (Echidna) Gespenst Mark II M x5 Skill Points: Defeat all enemies within 6 turns Events: -All enemies defeated: Enemy Reinforcements appear If you had put anyone in the Armorlion before, they are removed from it before this mission. Feel free to pop someone back inside. Poor Latooni is stuck in the mass produced Huckebein, however. Gespenst rushes are always fun. ^^; They won't provide too much trouble here as long as you use SP well. Just don't go off and waste everything since you'll need to deal with Ouka and Echidna soon enough. To deal with these two, you're going to have to form squads in order to attack suffeciently. If you want the Vysaga or Ash Saber, force Echidna to retreat before Ouka and then have Lamia move onto the spot Echidna was on before she retreated and keep her there for the rest of the mission. ----------------------------------------------------------- Stage 17 (Moon Route): ----------------------------------------------------------- Player Units: Hiryu Kai (Lefina) Weiss Ritter (Excellen) 5 Available Units Enemy Units: Einst Greet x12 Enemy Reinforcements: Einst Kunohen Squad x4 Einst Kunohen x5 Enemy Reinforcements (2): Perseonlichkeit Events: -All enemy units defeated: ER -All ER defeated: ER (2) I hate this route. I honestly do. Spread your units out to take on the Einst. DO NOT waste SP. Use concentrate on your heavy hitters, but you'll NEED to conserve considering there are lots of enemies on this stage as well as the fact there is an annoying boss. After the Perseonlichkeit (Einst lolibot, if you will) shows up, keep everyone together in a formation. If you think you're capable, you can reduce the evil lolibot down to 63,000 HP to force it to retreat. If not, keep dodging every turn and the Einst loli will eventually get bored and run away. ----------------------------------------------------------- Stage 18 (Ethiopia Route): ----------------------------------------------------------- Player Units: Hagane (Daitetsu) Alt Eisen (Kyosuke) 6 Available Units Friendly Units: F-32 Schwert x3 Landlion x3 Enemy Units: Einst Greet x4 Einst Kunohen x7 Enemy Reinforcements: Perseonlichkeit (Alfimi) Einst Kunohen x7 Skill Point: Defeat all enemies within 3 turns Events: -All enemy units defeated: Friendly Units retreat and Enemy Reinforcements appear Easy stage. Attack, destroy, have fun. Nothing to it. This will be your first encounter with the Perseonlichkeit (aka Einst lolibot). Alfimi will retreat after her HP has been lowered below 80%, which is honestly not hard. Form squads and have them romp all over her to get the job done. ----------------------------------------------------------- Stage 18 (Moon Route): ----------------------------------------------------------- Player Units: Hiryu Kai (Lefina) R-1 (Ryussei) 5 Available Units Player Reinforcements: Huckebein Mark II MP (Rin) Shutzwald (Radha) Allied Units: Falken L (Arad) Enemy Units: Cosmolion Type F Sqaud x4 -Cosmolion Type F Cosmolion Type F x9 Enemy Reinforcements: Barrelions x14 Enemy Reinforcements (2): Guarlion x4 Enemy Reinforcements (3): Gargaw Skill Point: Destroy all enemies within 5 turns Events: -All enemy units defeated: Player and Enemy Reinforcements appear -9 of the Enemy Reinforcements remain: Friendly Units appear and Enemy Reinforcements (2) appear -Turn after Allied Units appear: Arad becomes a player unit -All Enemy Reinforcements and Enemy Reinforcements (2) defeated: Enemy Reinforcements (3) appaer and destroy Falken L Did I mention I hate this route? Upgrade Gan-Duro's EN. It's going to need it. This stage is annoying because of the huge map you need to maneuver across. Move your units across the stage to the Cosmolions. They shouldn't be prove to be much of a threat. After that, a legion of Barrelions will appear. I hope you upgraded Gan-Duro's EN like I mentioned since he can defenitely do the damage necessary to take care of these guys. When Rin and Radha show up, you can have them stick next to the base to make sure that no Barrlion gets too close. Arad will show up eventually and become a playable unit for a short while. He should take care of the Guarlions he's pitted against without a problem. The Gargaw will show up with its mystery pilot soon enough and . . . annhilate the Wild Falken L. Nice going, Arad. -.- Anyway, the Gargaw will retreat in a few turns, so feel free to just dodge its attacks unless you're desperate for experience points. ----------------------------------------------------------- Stage 19 (Ethiopia Route): ----------------------------------------------------------- Player Units: Hagane (Daitetsu) Angelg (Lamia) Huckebein Mark II (Bullet) 5 Available Units Enemy Units: Rhinoceras x3 Randgrith x5 Landlion Squad x2 -Landlion Landlion x2 Flygia x4 Enemy Reinforcements: Rathangrith (Echidna) R-Eins (Yuuki) R-Eins (Carla) Gespenst Mark II M x10 Skill Point: Defeat all enemies or force them to retreat within 10 turns Events: -One Rhinoceras destroyed: Enemy Reinforcements arrive -A second Rhinoceras is destoyed: Carla retreats The enemies will try to escape and you have to stop them in time. Take out the small fry in front and then start picking off the Rhinos one by one. Try to conserve your SP, you have a long way ahead of you. After you've destroyed one of the Rhionceras, the enemy reinforcements will appear. Quite a few of the Gespents will immediately gun for the Hagane, so make sure that it's well protected. Once you've destroyed a second Rhino, Carla will leap forward and attempt to attack your dudes. Bullet will fend off against her, but Yuuki will tell Bullet to get his hands off his lady and pick a fight. Carla will retreat. Echidna will now slowly but surely make his way over to your dudes. Both Yuuki and Echidna retreat when their HP is lowered below about 25%, but they should be easy to destroy. Turning Kai and someone else into a squad can do the job since Kai has hot blood (or if you've saved enough SP, you can use Soul). ----------------------------------------------------------- Stage 19 (Moon Route): ----------------------------------------------------------- Player Units: Shirogane (Lee) Player Reinforcements: Giganscudo Duro (Tasuku) Weiss Ritter (Excellen) R-1 (Ryussei) Guarlion Custom (Leona) Gespenst Mark II M (Katina) Gespenst Mark II M (Russel) Allied Units: Lion Type V x4 Enemy Units: Rhinoceras x1 Solpresa x6 Randgrith x6 Landlion x3 Flygia x4 Skill Point: Don't let any Lion Type Vs be destroye This is an ugly skill point. It will obviously require a bit of luck . . . but of course, luck is a skill of its own. ^^ Have Lee use both lock on and iron wall and begin to make his way towards the Nulpresas. Let him deal damage to all the enemies he can on the counter attack. All of your guys will show up on Turn 2. Do not use the "attack and then counterattack" during the enemy turn method since that risks you losing the skill point here if one of the enemies' ive. Instead, ensure that you kill the enemy that your attacking. It also helps that you make sure the enemies that will be closest to where the allied Lion V's will move towards are defeated the quickest, also. The stage will end once all of the enemies have been defeated. Enjoy the Thrudgelmir's first appearance. ^^ ----------------------------------------------------------- Stage 20 (Ethiopia Route): ----------------------------------------------------------- Player Units: Shirogane (Lee) Giganscudo Duro (Tasuku) Guarlion Custom (Leon) Weiss Ritter (Excellen) R-1 (Ryussei) Gespenst Mark II M (Katina) Gespenst Mark II M (Russel) Player Reinforcements: Hagane (Daitetsu) Alt Eisen (Kyosuke) Angelg (Lamia) R-2 Powered (Rai) Huckebein Mark II (Bullet) Grungust (Irm) Wild Raubiter (Latooni) Gespenst Mark II M (Kai) Friendly Units: Barrelion x4 Enemy Units: Nulpresa x6 Enemy Reinforcements: Guarlion x2 Lion Type V x6 Enemy Reinforcements (2): Barrelion x9 Skill Point: Do not let any of the allied Barrelions be destroyed. Events: -All enemy units destroyed: Enemy Reinforcements arrive -All enemy reinforcements destroyed: Enemy Reinforcements (2) appear -Player turn after enemy reinforcements (2) appear: Player Reinforcements appear This is an ugly stage. Move Excellen down slightly below the base. Have Ryussei cast either concentrate or (if you're feeling lucky) lock on, transform into R-Wing, and move down as far as you can. You'll have to be smart with the other three. Use concentrate and accelerate on Leona and move her in as much as possible. Have the Gespents do what they can. You should be able to handle the annoying jets without a problem. The Lions are a bit of a problem. The Lions can move a total of 7 squares. I like to have Excellen cast concentrate, fire on a Lion, and then move her (thanks to hit and away) to a square next to where one of the Lions would land. This works out since the Lions will attack anything within 1-range of it after moving. The same goes for Leona. If any of the Lions get close to the base, use Lee to shoot them down. Once all of the Lions have been defeated, have Tasuku use accelerate and make him move up towards the Barrelions. Most of the Barrelions will try to attack Giganscudo. Unfortuantely, this doesn't stop the allied Barrelions from attempting to attack the enemy ones, thus, putting themselves in danger of being destroyed which would cost you the skill point. Your reinforcements will show up on the next turn. Have whoever has accelerate and great movement (this means Kyosuke) towards the Barrelions on the far right since they are the hardest to cover and may try to sneak in some attacks on your allied Barrelions. ----------------------------------------------------------- Stage 20 (Moon Route): ----------------------------------------------------------- Player Units: 6 Available Units Player Reinforcements: Hagane (Daitetsu) Alt Eisen (Kyosuke) Huckebein Mark II (Bullet) Angelg (Lamia) Grungust (Irm) Huckiebein Mark II M (Latooni) Gespenst Mark II M (Kai) R-2 Powered (Rai) Allied Units: Shirogane (Lee) Enemy Units: Solpresa Squad x2 -Solpresa Solpresa x8 Enemy Reinforcements: Solpresa x6 Enemy Reinforcements (2): Gespenst Mark II M Squad x3 -Gespenst Mark II M Gespenst Mark II M x15 Enemy Reinforcements (3): R-Eins (Ouka) R-Eins (Echidna) Gespenst Mark II M x6 Events: -Approximately 7 enemies remain: Enemy Reinforcements appear -3 Enemies Remain: Player Reinforcements appear -All Enemy Units and Enemy Reinforcements defeated: Enemy Reinforcements (2) appear -Enemy Reinforcements (2) defeated: Enemy Reinforcements (3) appear SKill Point: Defeat 9 enemies within 2 turns I've already said that I hated his route, right? Anyway, send a few reliable units with long range attacks to take on the Nulpresas, but do not leave the Shirogane unguarded. The enemy reinforcements can actually potentially destroy the Shirogane. Once all of the Nuspressas have been destroyed you get to enjoy a nice, good old fashioned Gespenst rush. They are decently tough, so use your seishins well. The final set of reinforcements includes Echidna and Ouka's first appearances. Note that when Echidna retreats, the Gespents under her command will retreat. Also, if you are attempting to get the Vysaga or Ash Saber, the requirements require that you force Echidna to retreat before Ouka. This is so you can place Lamia on the spout Echidna was on. Keep Lamia there for the rest of the stage. ----------------------------------------------------------- Stage 21: ----------------------------------------------------------- Player Units: Lion Type F Player Reinforcements: Hagane (Daitetsu) R-2 Powered (Rai) Wild Raubiter (Latooni) 11 Available Units Enemy Units: Solpresa x3 Enemy Reinforcements: R-Eins (Archibald) Guarlion x7 Barrelion x12 Lion Type F x6 Skill Point: Defeat 15 enemy units within 4 turns Events: -Turn 2: Player Reinforcements and Enemy Reinforcements appear Have the Lion gun it towards the southernmost point of the map. Have the pilot regain some HP since he might need it. The enemies and the reinforcements will do their darnest to shoot poor Shine down. Rai and Latooni will automatically have concentrate and accelerate casted on them at the beginning. Throw them right into the battle and let them weaken the enemy units. Have the rest of your forces move in and sweep up. Note that the jets and a random assortment of Lions will chase after Shine. Oh, Archibald will, too. -.- Keep her Lion moving and out of harms way. The stage will end if you get the Lion next to the Hagane, but there's no fun in that you wuss. Destroy every enemy. This FAQ demands it. ----------------------------------------------------------- Stage 22: ----------------------------------------------------------- Player Units: Hiryu Kai (Lefina) Gespenst R (Gilliam) Gespenst Mark II R (Viletta) Valsione (Ryuune) Enemy Units: Peregrine x2 Huckebein Mark II M x6 Gaorika x6 Cosmolion Squad x6 -Gaorika Enemy Reinforcements: Gretakin (Mekiboss) Sibelwind (Agiha) Drukin (Sikalog) Gaorika x1 Skill Point: Destroy 15 enemies within 4 turns Events: -Turn 3: Enemy Reinforcements appear This stage sucks. But it's a great sucky stage. At low morale, everyone has a chance of getting hit with ease. At least Gilliam can consistently cast concentrate thanks to his inherent SP Regen. I hope you got the Graviton Launcher for Viletta since that will make all of this muuuuch easier. Have Viletta go south and have Lefina follow enough to keep Viletta in the tip of her leadership aura. Viletta can handle these guys easily. If you plan on taking on the Inspector challenge, do NOT have Viletta use any seishin. Move Gilliam onto the right tip of Lefina's leadership aura and cast concentrate. He should be able to handle these units easily. As for Ryuune, if you're not taking on the Inspector challenge, she can waste SP. But if you're not, keep her behind Gilliam and within Lefina's leadership aura. After the Insepectors (YAY!) show up, you can move your guys towards the highlighted white squares that Gilliam will point out to end the mission . . . . . . Or you can stay and fight. ----------------------------------------------------------- Stage 23: ----------------------------------------------------------- Player Units: Schutzwald (Radha) Player Reinforcements: Huckebein Mark II M (Arad) Player Reinforcements (2): Huckebein (Rin) AM Gunner (Rio) Friendly Units: Thousand Fessler (Ryoto) Enemy Units: Gunsects x9 Enemy Reinforcements: Huckebein Mark II M x15 Enemy Reinforcements (2): Gretakin (Mekiboss) Skill Point: The thousand fessler does not take damage Events: -Turn 2: Player Reinforcements arrive -Turn 4 or all enemy units are destroyed: Player and Enemy Reinforcements appear -Thousand Fessler moves three times: Enemy Reinforcements (2) appear Anyway, there are multiple ways about getting this done. The typical plan is to have Radha cast concentrate and then have her weaken the Gunsects until Arad shows up. What you do with Radha afterwards is usually the difference maker. Most people like to put her back onto the moon base so she can regain any HP and EN she had lost while fighting the Gunsects. Another plan (one that usually helps getting the skill point faster) is to start sending Radha towards the other end of the stage while casting concentrate every turn while Arad finishes off the Gunsects by himself. Remember, Arad needs to destroy them on his own in order to earn the Boost Hammer. By sending Radha to the end of the stage, you can use her as a distraction for the enemy reinforcements. If they're too busy trying to hit Radha, then they the enemies won't try to attack the Thousand Fessler. Don't worry, as long as Radha constantly casts concentrate, she should be able to handle the job. Reinforcements show up once all of the Gunsects have been destroyed. The enemy's troops will consist of nothing but mass produced Huckebeins. They can be a bit of a threat since nothing you have is upgraded, but you should be alright as long as you have everyone cast concentrate once they reach the enemies (Rio doesn't have concentrate, so try to have her only pick on enemies that are weakened). If you want the skill point, be sure to quick save a lot. Ryoto has the potential to dodge attacks, even in the Thousand Failures, but it should not be relied on. This is why I once again suggest the method of sending Radha across the map to where the Huckebeins would show up. Anyway, after the Thousand Fessler makes three full turns, Mekiboss shows up. Basically, don't do anything but dodge for a few turns and Ryoto will jump in to save the day. Enjoy watching the really freaky CGI movie. ^^ ----------------------------------------------------------- Stage 24: ----------------------------------------------------------- Player Units: Grungust Nishiki (Kusuha) Calion (Surei) Player Reinforcements: Huckebein Mark III Trombe (Ratsel) Calion (Ibis) Enemy Units: Gunsect Squad x8 -Gunsect Gunsect x4 Enemy Reinforcements: Gunsect Squad x4 F-32 Schwert x2 Landlion x3 Gunsect x5 Huckebein Mark II M x6 Skill Point: Defeat all enemies within 3 turns Events: -All enemy units defeated: Player and Enemy Reinforcements appear Have Kusuha cast lock on and iron wall and move her as much as possble towards the enemies. Have Surei cast concentrate and accelerate and do the same. Counterattack everything and their mother on ther next tunr. Maxiblaster will be a huge help here. The next turn, have Kusuha and Surei cast the same seishins again. You can keep Kusuha where she is and have her fire Maxiblaster upon a squad. Have Surei move to where the three Sunsects in the back are while keeping her in good range of the rest of the enemies. All of the enemies should be dead. If not, then there should only be one or two left . . . one for each of your pilots to take out. After that ordeal, the goal of stage will become to let the airship get to the highlighted squares. Mr. Mystery Gourmet will show up to lend you a hand. Vigagi will try his darnest to his him, but as long as you cast concentrate, he shouldn't have much luck. Remember that if you want the Huckebein Mark III to be converted back to the R configuration, Ratsel must have 35 kills by the end of the next stage. The quickest way to do this is to have Ratsel cast concentrate and then move him near where the Gunsects and a pair of planes are close to the lowest point of the map. The airship will probably have taken a lot of damage because of this maneuver, but both Ratsel and Ibis have a seishin that fully restores any ally's HP, so you may use it on the airship. After having Ratsel maul the Gunsects, go to work on the Landlions and Huckebein Mark II M units that will chase the ship. To make this even easier, have Ibis try to weaken some of the Huckebeins so Ratsel can blow them up in one hit. If you fulfilled the requirements for the Shisioh Blade, you will recieve it after this mission. ----------------------------------------------------------- Stage 25: ----------------------------------------------------------- Player Units: Calion (Ibis) Player Reinforcements: Grungust Nishiki (Kusuha) Huckebein Mark III Trombe (Ratsel) Player Reinforcements (2): Cybuster (Masaki) Enemy Units: Calion (Surei) Enemy Reinforcements: F-32V Scwhert Kai x9 Guarlion x8 Landlion Sqaud x1 -Landlion Skill Point: Defeat all enemies by Turn X (the turn requirement will be 2 turns after you've either destroyed Surei or let Surei retreat) Evemts: -Either Ibis or Surei's HP is depleted: Surei retreats. Player Reinforcements and Enemy Reinforcements appear. -Approximately 11 Enemies remain: Player Reinforcements (2) appear If you got the uber items back on stage 22, put them on Ibis and see if you can shoot Surei down. She's worth a Tesla Drive . . . a very useful prize indeed. Obtaining the skill point is fairly easy. Just cast the necessary seishins and have your two units each handle a group of enemies. You really don't even need Masaki for this. Remember that Ratsel needs 35 kills before the end of this stage in order to unlock the Mark III R secret, so if you want to get thatm be sure to put Ratsel to work. All of your forces will unite after this mission. You will also recieve the Grungust Unit 2. ----------------------------------------------------------- Stage 26: ----------------------------------------------------------- Player Units: Angelg (Lamia) Arblade (Arad) Player Reinforcements: Hagane (Daitetsu) Hiryu Kai (Lefina) Shirogane (Lee) Alt Eisen (Kyosuke) Weiss Ritter (Excellen) 11 Available Units Enemy Units: Wild Falken (Seolla) Gespenst Mark II M x5 Enemy Reinforcments: Randgrith (Axel) R-Eins Squad x2 -Rathgrith R-Eins x3 Landlion Squad x5 -Landlion Gespenst Mark II M Squad x4 -Gespenst Mark II M Gespenst Mark II M x4 Skill Point: All enemy units except Vindel are defeated by turn 9 Events: -Arad moves next to Seolla: Enemy Reinforcements appear Arad is now in the Arblade which I suppose is fitting. Both Arad and Lamia start with 120 morale. Simply move Arad next to Seolla in order to move the stage on. However, if you want the Wild Wurger L, Arad needs to destroy at least 4 of those Gespensts. After Arad moves next to Seolla, "Dark Knighit" hits and Axel makes his appearance. Have Arad dodge Seolla's incoming attacks. If you want Vysaga or Ashsaber, then keep in mind there are requirements on this stage for the duel between Lamia and Axel. After a few turns pass, your reinforcements will show up as well as Vindel in the unugly-fied Zweizergain. The rest of the stage should be simple. Vindel will throw MAP attacks at you, but he's honestly nothing to worry about since his accuracy is poor. ----------------------------------------------------------- Path Split: Abiano Edo ----------------------------------------------------------- Stage 27 (Abiano): ----------------------------------------------------------- Player Units: Hagane (Daitetsu) 7 Available Units Player Reinforcements: Fairlion S (Latooni) Fairlion G (Shine) R-1 (Ryussei) R-2 Powered (Rai) Enemy Units: Rhinoceras (Archibald) Rhinoceras x3 Killer Whale x1 R-Eins (Yuuki) R-Eins (Carla) Randgrith x10 Barrelion Squad x2 -Barrelion Landlion Squad x2 -Landlion Sealion x2 Solpresa Squad x1 -Solpresa Solpresa x1 Enemy Reinforcements: Heavy Barrelion Squad x2 -Heavy Barrelion Barrelion V Squad x2 -Barrelion V R-Eins Squad x3 -R-Eins R-Eins x4 Skill Point: Destroy all Randgriths within 4 turns Events: -All Randgriths destroyed: Lolibots appear! (And so do guys who they're trying to get in the pants of who don't find RHB as cute as you do, too). More enemies, too. This stage is a lot easier than the GBA version since they practically hand the skill point to you by having all of the Randgriths get closer. Latooni is not available for launch. You cannot jump on the castle gates or enter the castle at the beginning of this mission. Your initial targets should be the Rhinoceras and Barrelions that are directly in your away. From there on, send someone with great melee abilities to the right side of the gates since the Randgriths are coming in close there. Send a person with some range over there as well for backup. Keep the majority of your dudes directly in front of the castle and try to snipe the rest of the Randgriths from there. After you've destroyed all of the Randgriths, you will earn yourself some awesome lolibots. Have Rai use concentrate and weaken/destroy the Barrelion and R-Eins squads with his ALL attack. Always have Shine next to Latooni and visa versa. If you can, always have Shine next to Rai as well since she will do more damage that way. The stage ends once you've deprived Archibald of any manliness he has left via Royal Heart Breaker. (Actually, you could just lower his HP with any
unit, but it's more fun to think of it like this). You can pretty much beat any boss to end the stage. If you have fulfilled all of the requirements to get the Ravens, then you may perform the last requirement by ending the stage through destroying Yuuki or Carla. ----------------------------------------------------------- Stage 27 (Edo): ----------------------------------------------------------- Player Units: Hiryu Kai (Lefina) Alt Eisen (Kyosuke) Weiss Ritter (Excellen) 8 Available Units Player Reinforcements: Grungust Sanshiki (Zengar) Huckebein Mark III Trombe (Ratsel) Enemy Units: Gespenst Mark II M Squad x5 -Gespenst Mark II M Gespenst Mark II M Squad x4 -Solpresa Gespenst Mark II x5 Enemy Reinforcements: Thurdgelmir (Wodan) Skill Point: Destroy all enemy units within 4 turns Events: -All enemy units defeated: Enemy reinforcements appear -4 turns after Enemy Reinforcements appear or Wodan's HP is lowered below 75%: Player Reinforcements appear I remember how back in the GBA days, everyone rushed to this stage once they heard what went down. XD Anyway, the Gespensts to provide a bit of a threat since they can do considerable damage. Always concentrate, but don't waste too much SP. After you've beaten all of the Gespys, Wodan Ymir will show up because apparently you're all today's chosen sacrifices for Magus. You can choose to take the time to lower his HP to 70% of just wait a few turns so that Zengar and Elzam can show up! IT'S A ZANKANTOU DUEL! After four turns, Wodan will retreat, so basically the next set of turns are there so you can throw Zengar at Wodan over and over and over. Try not to getthe screen too dirty while doing whatever you may be doing in the battle of unmatched manliness. ----------------------------------------------------------- Stage 28 (Abiano): ----------------------------------------------------------- Player Units: Shirogane (Lee) Player Reinforcements: Astelion (Ibis) Player Reinforcements (2): Hagane (Daitetsu) 10 Available Units Enemy Units: Rhinoceras x2 Enemy Reinforcements: Rathgrith (Echidna) Calion (Surei) Gespenst Marl II M Squad x4 -Gespenst Mark II M Gespenst Mark II M x2 Landlion Squad x2 -Landlion Solpresa x2 R-Eins Squad x2 -R-Eins R-Eins x1 Randgrith Squad x1 -Randgrith Randgrith x3 Skill Point: Complete the stage within 8 turns Events: -Lee reaches the middle of the lower island: Shirogane vanish, Player and Enemy Reinforcements, appear, Surei retreats Keep Lee moving. Have him chase after the oddly moving Rhinoceras. After the Shirogane is close enough, it will be ambushed and captured. Ibis will show up . . . and so will Surei to spite her. If you want the skill point as well as much money as possible, let Ibis get beaten up by Surei ASAP but WITHOUT letting Ibis be destroyed. A bit of a hard task, but can be done in a simple fashion as long as you let Surei hit you with the Sonic Drive and not the G-Driver. Surei will retreat after dealing with Ibis. Your reinforcements will show up as well. Immediately begin to move Ibis out of the way in order to make sure she doesn't die. Defeat as many enemies as you want, but you can automatically gain the skill point if you force Echidna to retreat. Do your best to defeat as many units as possible before going in to attack Echidna. ----------------------------------------------------------- Stage 28 (Edo): ----------------------------------------------------------- Player Units: Grungust Sanshiki (Bullet and Kusuha) Huckebien Gunner (Ryoto and Rio) Player Reinforcements: Hiryu Kai (Lefina) 8 Available Units Enemty Units: Rathgrith (Yuuki) Randgrith (Carla) R-Eins (Archibald) Guarlion x4 Landlion Squad x4 -Lion Type F Landlion Squad x1 -Landlion Neutral Enemy Units: Einst Gremut Squad x6 -Einst Greet Neutral Enemy Reinforcements: Perseonlichkeit (Alfimi) Neutral Enemy Reinforcements (2): Eisnt Gremut x5 Einst Kunohen Squad x4 -Einst Greet Einst Kunohen x2 Eisnt Greet Squad x4 -Einst Kunohen Einst Greet x1 Skill Point: Move a unit next to the Thousand Fessler in 4 turns Events: -A unit moves next to the Thousand Fessler: Neutral Enemy Reinforcements appear -4 Turns after Neutral Enemy Reinforcements appear: Neutral Enemy Reinforcements (2) appear -4 Turns after Neutral Enemy Reinforcements (2) appear: Bullet and Kusuha's Grungust Sanshiki is replaced by RyuKoOh/KoRyuOh Whee ~ Bullet and Kusuha get a Sanshiki . . . at least for this stage. -.- You have to wait until 2.5 to keep it peremnantly. Anyway, concentrate on the Einsts here. The DC will do the same, except for Archie, who will snipe whatever he can. If you are attempting to get the Ravens and took this route, then you cannot destroy any DC units, not even the four Guarlions surrounding the Thousand Fessler. The best way to go about this is to form the Huckebein Gunner and attack the Guarlions surround the Thousand Failures while casting Mercy. A hapless Einst should go ahead and blow up one of the weakened Guarlions at some point. Take advantage and move into place. If you aren't trying to get the Ravens, simply destroy a Guarlion and move into place. Alfimi will show up to cause some trouble. After four turns, the Chokijin will appear and turn the Type 3 into a meal. RyuKoOh/KoRyuOh is now yours! Watch as it . . . painfully gows through the Einst loli with ease. The rest of the stage involves you beating up on lesser Einst with all of your dudes. Have some fun. ----------------------------------------------------------- Stage 29 (Abiano): ----------------------------------------------------------- Player Units: Lion Type F (Arad) Player Reinforcements: Fairlion S (Latounni) Fairlion G (Shine) R-1 (Ryusei) Astelion (Ibis) Hagane (Daitetsu) R-2 Powered (Rai) 5 Available Units Enemy Units: Wild Falken (Seolla) Enemy Reinforcements: R-Eins (Archibald) Randgrith x2 Barrelion x1 Guarlion Squad x2 Guarlion x1 Landlion Squad x1 Landlion x4 Nulpresa Squad x3 Nulpresa x1 Skill Point: Complete the stage within 5 turns Events: -Arad's HP is lowered to critical: Player and Enemy Reinforcements appear, Arad recieves Wild Wurger Have Arad cast invincible and move him as far as he can. Seolla will attack him and of couese, only do 10 damage. Attack Seolla and she will attack back. This should lower Arad's HP into the red zone. The Wild Wurger will be hauled in and handed to Arad who will promptly deal some damage to Archie. Your reinforcements will arrive to deal with Archie's crew. The Randgriths are annoying as usual, but should be able to be beaten by a single Royal Heart Breaker. Do not try to kill Seolla since that will result in a game over. Force her to retreat to get her out of the way. Archibald, however, can be killed . . . and will not run. Handle him any which way you please. ----------------------------------------------------------- Stage 29 (Edo): ----------------------------------------------------------- Player Units: Hiryu Kai (Lefina) Alt Eisen (Kyosuke) Weiss Ritter (Excellen) Angelg (Lamia) Enemy Units: Gespenst Mark II M Squad x3 -Gespenst Mark II M Gespenst Makr II M x8 Enemy Reinforcements: Solpresa Squad x2 -Solpresa Solpresa x4 Enemy Reinforcements (2): R-Eins x7 Enemy Reinforcements (3) Rathgrith x1 (Echidna) Randgrith x10 Enemy Reinforcements (4): Soulgain (Axel) Skill Point: Defeat all enemy units within 10 turns Events: -Approximately 8 units/squads remain: Enemy Reinforcements appear -Apprximately 9 Units/Squads remain; Enemy Reinforcements (2) appear -Approximately 9 units/Squads remain: Enemy Reinforcements (3) appear -Enemy turn after Enemy Reinforcements (3) appear: Enemy Reinforcements (4) appears This stage can be a pain in the butt. This is one of those stages where you absolutely need to consevrve as much SP as possible. See how there's a river inbetween the area you start on and then another strip of land? Have KoRyuOh land there. Leave it there. It will come in handy later. Have the rest of your forces go and attack the Gespensts. After dealing with them for awhile, some Nulpresas will show up to the far left. Keep the beat down going on the Gespensts. Some R-Eins will show up where I told you to leave KoRyuOh. Have Bullet cast concentrate. The R-Eins will be begging for mercy very soon. The next set of reinforcements is a lineup of Radngriths. Use Gan-Duro's G Circle Blaster and the Huckebein Gunner's MAP attacks in order to weaken them, Axek will show off his repaired Soulgain here. It's a pretty fiesty threat and will be for the entire game, so be cautious. The Soulgain has HP Regen, making it even more annoying. Also, try to watch its Code: Kirin attack, since it's nice. ^^ Anyway, alwayse use Flash/Invincible/Iron Wall and lock on before attacking Axel. I suggest only starting to attack him when you're done with the other enemies and all of your troops are available to do damage. Axel retreats once his HP is lowered below 90,000. The stage ends once you have forced him to do so. ----------------------------------------------------------- Stage 30 (Abiano): ----------------------------------------------------------- Player Units: Hagane (Daitetsu) Fairlion S (Latooni) Wild Wurger (Arad) 9 Available Units Enemy Units: Rhinoceras x3 Randgrith Squad x2 -Randgrith Randgrith x2 Barrelion V Squad x4 -Barrelion V Guarlion x4 Landlion Squad x2 -Landlion 71st Military Tank Bardong x6 Enemy Reinforcements: Heavy Barrelion x2 -Heavy Barrelion Barrelion Squad x2 -Barrelion Guarlion Squad x2 -Guarlion Landlion Squad x2 -Landlion Landlion x2 71st Military Tank Bardong Tank x4 Skill Point: Defeat 15 enemies within 3 turns Events: -15 enemy units defeated: Enemy Reinforcements appear This stage feels as if it's easier than the GBA version. Anyway, launch all your units and do the usual thing. There are lots of units and reinforcements here, so deal with them accordingly. Not much to say, really. Ouka will show up after all enemies have been defeated and will require having her HP lowered to a certain point to advance the stage. Be sure to start a new turn so that everyone can attack her on the same turn. Also, Ouka will be making use of the GEIM System, which means she'll be using flash and lock on every turn. Have someone use flash and attack her to get rid of it. Viletta probably isn't one of your heaviest hitters so she's a great candidate. After you're done with Ouka, one of the Machiner Children will show up. Deal with him the same way, since he also has the GEIM System. ----------------------------------------------------------- Stage 30 (Edo): ----------------------------------------------------------- Player Units: Huckebein Mark III Trombe (Ratsel) 9 Available Units Player Reinforcements: Hiryu Kai (Lefina) Cybuster (Masaki) Valsione (Ryuune) Enemy Units: Sibelwind (Agiha) Killer Whale x2 Sealion Squad x4 -Sealion Gaorika Squad x2 -Gaorika Gaorika x3 Enemy Reinforcements: Guarlion Squad x4 -Guarlion Guarlion x6 Enemy Reinforcements (2): Sealion Squad x1 -Sealion Sealion x4 Guarlion x5 Barrelion x3 Dual Barrelion x2 Gespenst Mark II M Squad x4 -Gespenst Mark II M Gespenst Mark II M x1 Skill Point: Destroy Sibelwind Events: -Approximately 4 enemies remain (destroyed?): Enemy Reinforcements appear -Approximately 12 enemies remain: All enemy units are destroyed. Player Reinforcements and Enemy Reinforcements (2) appear This stage is kind of fun, but at the same time, kind of not. Shuu and Ratsel are hangin' out on board the flying phallic object when a ton of Inspectors appear, including the old hag herself. Have Ratsel use concentrate and attack anything and everything. This shouldn't be too hard, right? o.- Anyway, Ratsel will retreat once your reinforcements show up. The enemy reinforcements actually pack a punch, so Alt, RyuKoOh, and Giganscudo should watch out. In fact, having Kusuha and Tasuku cast Iron Wall would be a great idea once the horde gets closer. You get the skill point if you burn the Sibelwind down to cinders. I believe Agiha retreats somewhere around 14,000 HP, which means a strong squad backed up by a support attack if necessary should get the job done. ----------------------------------------------------------- Stage 31: ----------------------------------------------------------- Player Units: Weiss Ritter (Excellen) Player Reinforcements: Angelg (Lamia) Astelion (Ibis) Cybuster (Masaki) Valsione (Ryuune) Player Reinforcements (2): Alt Eisen (Kyosuke) Enemy Units: Einst Kunohen x1 Enemy Reinforcements: Einst Kunohen x4 Enemy Reinforcements (2): Einst Greet x4 Enemy Reinforcements (3): Einst Gemut x3 Enemy Reinforcements (4): Perseonlichkeit (Alfimi) Einst Eisen Squad x5 -Einst Eisen Einst Eisen x1 Skill Point: Defeat all Einst Eisens by Turn 7 Events: -Enemy Units destroyed: Enemy Reinforcements appear -Enemy Reinforcements destroyed: Enemy Reinforcements (2) appear -Enemy Reinforcements (2) destroyed: Player Reinforcements and Enemy Reinforcements (3) appear -Enemy Reinforcements (3) destroyed: Enemy Reinforcements (4) arrive -Turn after Enemy Reinforcements (4) appear: Player Reinforcments (2) appear -Three turns after Alfimi appears: Alfimi retreats This stage is somewhat of a nuisance, but nothing too terrible. Have Excellen cast concentrate and OHKO the enemy. Afterwards, use Excellen's hit and away ability to move her about 4 squares towards where the enemy she just killed were. More enemies will show up there. On the enemy phase, attack them all. Once you've destroyed the last one, move Excellen back around where she had started the stage since the next batch will pop up there. The next set will show up near the buildings, but your reinforcements will show up to take care of them. After you're done with then, the Einst loli will show up with some Einst Eisens. Have everyone move in that direction. The Einst Eisens actally have decent accuracy, so seishin use is mandatory. Kyosuke will show up soon enough. Put him in the position to get lots of kills so you can perform Rampage Ghost. Alfimi will retreat after a few turns or if you completely unload enough power to lower her HP under 80,000. ----------------------------------------------------------- Stage 32: ----------------------------------------------------------- Player Units: Hagane (Daitetsu) Hiryu Kai (Lefina) RyuKoOh (Kusuha) R-1 (Ryussei) R-2 Powered (Rai) R-3 Powered (Aya) Huckebein Boxer (Ryoto) 9 Available Units Enemy Units: Einst Kunohen x3 Einst Greet x4 Einst Gumet x3 Einst Eisen x11 Enemy Reinforcements: Einst Kunohen x6 Einst Greet x4 Enemy Reinforcements (2): Einst Kunohen x9 Eisnt Greet x6 Enemy Reinforcements (3) Einst Gumet x3 Einst Eisen x3 Enemy Reinforcements (4): Regisseur Skill Point: Destroy all enemies within 9 turns Events: -7 enemy units destroyed: Enemy Reinforcements appear -14 Enemy Units remain: Enemy Reinforcements (3) appear -Map cleared: Enemy Reinforcements (4) appear -Regisseur's HP is lowered below 75%: Regisseur regenerates HP and SRX forms Is it just me, or is this map a lot smaller than it's OG2 counterpart? Anyway, this stage is actually really easy and really fun. The Einst Eisens at the start have some tough armor and will pose a threat at first, but after that, everything goes uphill. The enemies shouldn't be a problem. A Regisseur will show up once all enemies have been defeated. Beat on it with no mercy to prompt the appearance of SRX. Beat on it some more in order to end the stage. Enjoy watching the fat, old Einst being shot into the sun. ^^; ----------------------------------------------------------- Stage 33: ----------------------------------------------------------- Player Units: Hagane (Daiatetsu) Hiryu Kai (Lefina) Alt Eisen (Kyosuke) Weiss Ritter (Excellen) 13 Available Units Enemy Units: Thrudgelmir (Wodan) Rathgrith (Echidna) Gespenst Mark II M Squad x4 Gespenst Mark II M x2 R-Eins x8 Rathgrith x4 Flygia x4 Skill Point; Destroy all enemy units except Wodan and Echidna within 3 turns Lemon makes her debut in her brand spankin' new Weiss Saber. Too bad you don't get to fight it yet. Lamia will blow herself up, but if SRW has taught you anything, heroes with big breasts don't stay dead for long. >_> This stage is rather simple. Ignore Wodan and Echidna and focus on the grunts. This stage will be done in no time. If you have been attempting to get the Wild Wurger L, then you must get Arad to 55 kills before the end of this stage. ----------------------------------------------------------- Stage 34: ----------------------------------------------------------- Player units: Huckebein Mark II M/Wild Wurger L (Mai) Player Reinforcements: R-1 (Ryussei) R-3 Powered (Aya) Fairlion S (Latooni) Wild Wurger (Arad) Player Reinforcements (3): 9 Available Units Enemy Units: Killer Whale x1 Guarlion x10 Enemy Reinforcements: Rapiecage (Ouka) Enemy Reinforcements (2): Wild Falken (Seolla) Guarlion Squad x3 -Guarlion Heavy Barrelion x8 Sealion Squad x1 -Sealion Sealion x1 Skill Point: Destroy 9 enemies by turn 5 Events: -Mai's HP is reduced to critical, Mai has defeated 5 enemies, or turn 5 arrives: Player Reinforcements and Enemy Reinforcements appear -2 Turns after Player/Enemy Reinforcemens arrive: Player Reinforcements (2) appear and SRX is formed, Enemy Reinforcements (2) appear -9 Enemies are destroyed: Player Reinforcements (3) appear I hope you got the Wild Wurger L. It makes this stage a tad bit easier. Even after Mai uses concentrate, the enemies still have a fair chance of hitting her. If you have gotten the WWL, then you must defeat 5 enemies without haivng your HP lowered below half. If you didn't get it, then just let the enemies hit you since it's pointless to attack. Backup will arrive, but Aya will prove to be useless. This means you'll have to rely on Ryussei and Latooni to do some damage in the meantime. After two turns, the rest of the SRX team will show up and you will gain access to SRX. Once you've destroyed nine enemies or three turns have passed since SRX was formed, your reinforcements will show up. Seolla can be defeated on his stage and I would reccomend you make an attempts. A squad using two combination attacks should do it once you've lowered her Seolla's HP enough. Ouka is tough. After you lower her HP enough, she'll start using the GEIM System. This means she'll cast Flash every turn, so have someone cast flash or invincible before attacking her to get rid of it before you begin to maul the Rapiecage. ----------------------------------------------------------- Stage 35: ----------------------------------------------------------- Player Units: Angelg/Ashsaber/Vysaga (Lamia) Player Reinforcements: Grungust Sanshiki (Zengar) Gespenst RV (Gilliam) Huckebein Mark III Trombe (Ratsel) Player Reinforcements (2): Hagane (Daitetsu) Hiryu Kai (Lefina) Alt Eisen (Kyosuke) 12 Available Units Enemy Units: Shirogane (Lee) Triobyte x1 Soulgain (Axel) R-Eins x5 Gespenst Mark II M x6 Flygia x5 Enemy Reinforcements: Randgrith Squad x3 -R-Eins R-Eins x7 Skill Point: Destroy 15 enemy units by turn 6 Events: -Turn 3: Player Reinforcements appear -15 Enemy Units remain: Enemy Reinforcements arrive, Shirogame retreeats -Along with reinforcements; Axel will pump up, but so will Zengar. OGs gives us the luxury of taking a peak into Zengar and Ratsel's loveshack. White stone walls, a romantic fireplace, Italian leather couches . . . I suppose it's good to be GAR. >_> Anyway, you'll start wi th Lamia in whatever mecha you earned. If you got the Angelg, move across the water and towards one of the bunkers where you'll get the terrain advantage. Defend against Axel's attacks at all times and get in some free hits on the SM Gespents. If you got the Ash Saber or Vysaga, cast concenteate instead of lock on since both have good dodging capabilities. When the Aggressors show up, you get to hear "Hero Senki" which sounds like it was ripped right off of the SNES cartridge for Gilliam's use. ^^; Also, you recieve the Gespenst RV, which along with attached weapons has 9 attacks. Immediately send Gilliam and Elzam over to back up Lamia since the Gespents will begin to fight back. Have Zengar attack the Flygias for target practice. After a few turns, Axel will begin to target Mr. Chesto. Zengar will recover all of his HP and pump up his morale. Anyway, have Zengar ignore him and continue to attack the grunts. ^^; After the Aggressors have proven that they can pretty much take on a Shadow Mirror fleet on their own, more enemies will be thrown at them. Your reinforcements will arrive soon after. Try not to waste too much SP and build morale accordingly. You will need to lower Axel's HP past a certain point in order to end the mission. This can be rough due to his high armor and ridiculous amounts of HP, so dump all of the SP you have into seishins to defeat him. ----------------------------------------------------------- Stage 36: ----------------------------------------------------------- Player Units: cybuster (Masaki) Valsione (Ryuune) Astelion (Ibis) R-3 Powered (Aya) Player Reinforcements: Hagane (Daitetsu) Hiryu Kai (Lefina) 14 Playable Units Friendly Units: Calion (Surei) Enemy Units: Barrelion V Squad x1 -Barrelion V Barrelion x4 Huckebein Mark II M Squad x3 -Huckebein Mark II M Huckebein Mark II M x3 Landlion Squad x3 -Landlion Gaorika Squad x2 -Gaorika Gaorika x2 Enemy Reinforcements: Heavy Barrelion x4 Lion Type V x6 Gaorika Squad x1 Gaorika x3 Gaorika Upgrade Squad x4 -Gaorika Skill Point: Reach the marked area within 4 turns Events: -A Barrelion is destroyed: Friendly Units appear -A unit reaches the marked square: Player Reinforcements appear, Friendly units retreat -A battleship reaches the middle of the land: Enemy Reinforcements appear If you haven't ugpraded any of the 4 starting units, put mobility (and maybe even movement) increasing items on them. The goal of the stage is get someone to the glowing squares. A handful of units plus a wall of Barrelions including a squad stand in your way. The Barrelions on the sides will not be support defending so they should be your primary targets. Basic gameplan here is use concentrate, move in as far as you can, and counterattack everything that stands in your way. Use Aya's MAP attack to help. After you move your battleship onto the middle of the land, enemy reinforcements will appear. Nothing too hard. Just some good extra exp. and money. Next goal is to get to the marked squares via battleship. If you defeat all enemies, you will automatically be taken to the goal and move on to the next stage. ----------------------------------------------------------- Stage 37: ----------------------------------------------------------- Player Units: Grungust Sanshiki (Sanger) Huckebein Mark III Trombe (Ratsel) Player Reinforcements: Thurdgelmir (Wodan) Player Reinforcements (2): Hagane (Daitetsu) Hiryu Kai (Lefina) 15 Available Units Enemy Units: Barrelion V Squad x2 -Lion Type V Barrelion V x4 Huckebein Mark II M Squad x2 -Landlion Huckebein Mark II M x2 Landlion Squad x2 -Landlion Gunsect Squad x1 -Gunsect Gunsect x2 Enemy Reinforcements: Gargaw (Vigagi) Huckebein Mark II M Squad x3 -Huckebein Mark II M Heavy Barrelion x2 Guarlion Squad x1 -Guarlion Guarlion x2 Gaorika x3 Skill Point: Get Ratsel to the glowing squad within 4 turns Events: -Ratsel reaches the highlighted squad: Enemy Reinforcements appear -The Type 3's HP is lowered below 50%: Type 3 becomes unusable and Player Reinforcements appear -One turn after Player Reinforcements appear: The Type 3 is replaced by Daizengar -Three turns after Daizengar appears or Daizengar's HP reaches critical: Zengar shows Vigagi his Chestooooargh. Ratsel appears to help skewer Vigagi. Player Reinforcements (2) appear, too, if you care at all. This stage makes everyone happy. ^_^ Anyway, have Ratsel use acceleratre and concentrate and move ahead. Feel free to waste Zengar's SP, he'll recover it laterr. Get Ratsel to the Tesla Reich building where a bunch of Barrelions have been playing musical chairs. Like most Barrelion blockages, there is one on each side that doesn't have anyone to support defend it. Feel free to waste it before moving Ratsel in to the highlighted area. Vigagi will show up with some more troops. Zengar will spam some seishins. Feel free to showcase Zankantou Shippu Dotou to yourself since this will be the last time you see it (for some, this would even be the first time . . . thanks, Banpresto.) because you'll be losing the Sanshiki very soon. After Zengar's HP has been lowered enough, Vigagi will romp all over the poor Sanshiki. Wodan will show up and be playable - with boss HP at that! Throw him at Vigagi and laugh out loud at the fact you continuously smack Vigagi back and froth with ease. zengar's Sanshiki will soon enough be replaced by the Dynamic General Guardian . . . which Zengar will promptly rename Dygenguar/Daizengar. But alas, it's weapons aren't operable. Wait a few turns and Wodan will toss Zengar his blade in a wonderful anime cut-in. Zengar will then proceed to show Vigagi the innards of his own mecha. Ratsel shows up and you will see why the phrase "Real Men Ride Each Other" holds true. Wodan will leave, probably to celebrate the fact he will have another phallic smashing match with Zengar in the upcoming future. Other dudes that you can play as show up as well, but you're still probably shedding manly tears so take the time to wipe them away before you move on. Clean up the enemies as you please. Remember that if you wish to recieve the G-Impact Stake and Neo Chakram Shooter, Zengar must refrain from cleaving any evil on this stage. ----------------------------------------------------------- Stage 38: ----------------------------------------------------------- Player Units: Hagane (Daitetsu) Hiryu Kai (Lefina) Cybuster (Masaki) 16 Available Units Enemy Units: Sibelwing (Agiha) Stork x2 Killer Whale x2 Rhinoceras x3 Sealion Squad x2 -Sealion Heavy Barrelion x2 R-Eins Squad x2 -R-Eins R-Eins x2 Huckebein Mark II M Squad x2 -Rathgrith Rathgrith Squad x2 -Huckebein Mark II M Enemy Reinforcements: Drukin (Sikalog) Skill Point: Defeat all enemies This is a huge stage. Make sure the guys who can move the worse are in front. Also, make sure that you put Gilliam and the Gespenst RV out in front. Trust me, it'll help. Immediately use concentrate and accelerate. Getting Gilliam to the back set of enemies as fast as possible has its advantages. First off, he can use Vampire Beam on the Storks which helps drain their energy faster, thus, helping to eventually negate their E-Fields. Second. he can spam Mega Buster Cannon on the squads . . . which helps because the R-Eins in the back have a lot more HP than usual. Their HP is actually quite ridiculous compared to usual. Have the rest of your forces make their way to the land and focus on weakening squads so they can become easier to beat later. Don't put the Hagane on land until you've cleared all of as many enemies as possible. As soon as the Hagane makes it onto land, Sikalog will show up and deal some heavy damage to it. Try to heal it if possible and keep it moving towards the goal. You'll need to force either Agiha or Sikalog to retreat in order to make it so that everyone can retreat. Agiha is obviously the easier of the two to force to retreat or defeat. If you plan to defeat Agiha, the typical set up (you should get used to this) is a squad toting SRX (for the HTB Cannon) and Alt Eisen Riese (for Ramapge Ghost). If support attacking is necessary, stick the Fairlions behind the above mentioned squad Latooni and Shine already have Support Attack and can do so with their combination attack. The stage ends once you've gotten everyone to the goal. ----------------------------------------------------------- Stage 39: ----------------------------------------------------------- Player Units: Rathgrith/Rathgrith Raven (Yuuki) Randgrith/Randgrith Raven (Carla) Player Reinforcements: Hagane (Daitetsu) Hiryu Kai (Lefina) Alt Eisen (Kyosuke) Weiss Ritter (Excellen) Daizengar (Zengar) Gespenst RV (Gilliam) Angelg (Lamia) RyuKoOh (Kusuha) Valsione (Ryuune) 9 Available Units Friendly Units: Rhinoceras (Van) Landlion x3 Enemy Units: Gretakin (Mekiboss) Gargaw (Vigagi) Heavy Barrelion x3 R-Eins Squad x2 -R-Eins Gespenst Mark II M Squad x4 -Gespenst Mark II M Gaorika Squad x2 -Gaorika Barrelion Squad x2 -Barrelion Barrelion x1 Enem Reinforcements: Shirogane (Lee) Soulgain (Axel) Weiss Saber (Lemon) Thrudgelmir (Wodan) Rathgrith (Echidna) Mass Produced Ash Saber x11 Skill Point: Destroy all enemy units within 5 turns except bosses Events: -All enemies destroyed: Everyone is hit by Mekibos' MAP attack. Enemy reinforcements appear. The Hagane becomes unusable. You start this stage with a bunch of Neo DC units, but you only have control of Yuuki and Carla which is a great thing . . . ESPECIALLY if you earned yourself the Raven units. These things are broken and should be put to good use. If you only have the normal Rathgrith and Randgrith, they're useful, too. Anyway, destroy any enemy that comes that way. Your reinforcements should arrive soon enough. At that point, begin to rush the stage's grunts, but don't waste too much SP since you shoul dbe expecting more company. On the turn you are absolutely -sure- that you know you can destroy the last of the grunts, make sure everyone casts concentrate and/or lock on. The reinforcements can be a pain in the ass. Use a MAP attack on the grunts just to make this stage less of a nuisance. Valsione was auto-deployed, so use its MAP attack. Use ALL and ALLW attacks to bypass the MP Ash Saber's support defend ability. In order to end the stage, you need to lower the HP of one of the stage's bosses. The easiest way to do this is to lower Echidna's HP since she is the easiest to beat. ----------------------------------------------------------- Stage 40: ----------------------------------------------------------- Player Units: Wild Wurger (Arad) Fairlion S (Latooni) Fairlion G (Shine) Player Reinforcements: Hiryu Kai (Lefina) 15 Available Uints Enemy Units: Wild Falken (Seolla) R-Eins Squad x1 -R-Eins R-Eins x4 Gespenst Mark II M Squad x1 -Gespenst Mark II M Gespenst x4 Enemy Reinfrocements: Rapiecage (Ouka) Bergelmir (Anthuz) Bergelmir (Thurisuz) R-Eins Squad x6 -R-Eins R-Eins x4 Skill Point: Destroy all enemies except for Wild Falken within 4 turns. Events: -Turn 5: Enemy Reinforcements appear -3 Turns after enemy reinforcements appear: Seolla becomes a player unit, Ouka retreats, and player reinforcements arrive This stage isn't hard, but it feels long and is annoying because of the water. Anyway, move your three units right along and keep them in a tight formation. Always keeping Arad next to Latooni and Latooni next to Shine helps. After all enemies are defeated, the annoying part begins. Your units are left swimming while Ouka and the Machinery Children swamp them. Cast concentrate every turn (I hope you have SP Regen). Dodge the bosses and try to nail hits on the grunts if you can. Your reinforcements will (thankfully) arrive three turns after you destroyed all of the enemies except Wild Falken. Note that Shine will not be lifted from the water by the game, so be sure to do that manually. If you couldn't tell already, ALL attacks have become imperative by now as is good squad forming. Begin to wail on one of the kids after you've finished off all of the grunts. They will retreat around 60,000 HP, so be prepared with a good setup if you wish to destroy the Machine Child you were targeting. ----------------------------------------------------------- Stage 41: ----------------------------------------------------------- Player Units: Excellence S (Raul) Player Reinforcements: Angelg (Lamia) Gespenst RV (Gilliam) Enemy Units: Eisnt Gumet x3 Einst Kunohen x8 Enemy Reinforcements: Einst Gumet x8 Enemy Reinforcements (2); Ash Saber (Axel) MP Ashsaber x4 Randgrith Squad x2 -MP Ash Saber Skill Point: Clear map in 10 turns Events: -Turn 4: Excellence S becomes Excellence F -Turn 6: Axel kills all of the Einst with his buddies. -Turn 8: Player Reinforcements appear I hope you took my advice and upgraded Raul's Excellence allllll the way back in the beginning. The Einst won't attack you at first. Move in and steal a hit on one of the Einst. After that, you'll need to cast concentrate every turn or else Raul will be mauled. On turn 4, the Striker frame will be swapped out for the Flyer frame. This one is an energy eater, so decide what weapons you use carefully/ on turn 6, Axel and some goons will show up. Once only two enemies and Axel remain, they will run, so even if he's down to just the machineguns, have Raul keep attacking since there aren't too many enemies. On turn 8, Lamia and Gilliam will show up to help. Ignore Axel and have them help out Raul with the grunts. You should be done with the stage in no time. ----------------------------------------------------------- PATH SPLIT: ----------------------------------------------------------- -Earth Cradle -Moon Cradle Before making the decision, you will recieve the Gespenst Mark II S if you fulfilled the requirements. Also, the Mark III Trombe will be converted back to the R unit if you fulfilled the requireemnt for that to happen as well. ----------------------------------------------------------- Stage 42 (Earth Cradle): ----------------------------------------------------------- Player Units: Kurogane (Tetsuya) Rathgrith/Rathgrith Raven (Yuuki) Randgrith/Randgrith Raven (Carla) 14 Available Units Enemy Units: Rhinoceras Barrelion V Squad x2 -Barrelion V Barrelion V x2 Randgrith Squad x2 -Randgrith Flygia x3 Neutral Enemy Units: Einst Gemut x3 Einst Greet Squad x1 -Einst Greet Einst Greet x2 Einst Kunohen Squad x1 -Einst Kunohen Einst Kunohen x2 Neutral Enemy Reinforcements: Einst Gemut Squad x2 -Einst Gemut Einst Gemut x2 Einst Eisen x7 Neutral Enemy Reinforcements (2): Einst Eisen Squad x2 -Einst Eisen Einst Eistn x3 Einst Gemut Squad x3 -Einst Gemut Einst Gemut x2 Einst Greet Squad x2 -Einst Greet Einst Greet x3 Skill Point: Get Kurogane to the highlighted squares within 6 turns Events: -The Kurogane makes three full moves towards the glowing squares: Neutral Enemy Reinforcements appear -Only about 8 total EU and NE remain: NER2 appear The beginning of the episode is rather elementary. Just keep in mind that the Einsts and DC will continue to attack each other. Keep this in mind since you don't want either/or stealing your kills. Once the Kurogane makes about three full turns, a lot of enemies will show up and surround it. Have Tetsuya cast Iron Wall before moving into this position (and probably when he makes his next move, too). These reinforcements will only defend against you,m which is annoyinng. The final set of reinforcements are a handful. However, their defense is low, so they're all pushovers. Get Tetsuya to the goal within 6 turns to earn yourself a skill point. ----------------------------------------------------------- Stage 42 (Moon Cradle): ----------------------------------------------------------- Player Units: Hiryu Kai (Lefina) Alt Eisen Riese (Kyosuke) RyuKoOh (Kusuha) Grungust (Irm) Huckebein (Ring) Excellence (Raul) 10 Available Units Enemy Units: Einst Greet Squad x2 -Einst Kunohen Einst Greet x3 Einst Kunohen Squad x2 -Einst Kunohen Einst Kunohen Squad x2 -Einst Greet Einst Kunohen x2 Enemy Reinforcements: Einst Gumet Squad x1 -Einst Eisen Einst Gumet x3 Einst Eisen Squad x1 -Einst Gumet Einst Eisen x3 Skill Point; Clear the map in 8 turns Events: -Hiryu Kai moves three full times: Enemy Reinforcements appear -Any unit moves towards the Northeastern part of the map: Enemy Reinforcements (2) appear This stage is reeeeeaaaaally easy. Move forward, attack. The first set of reinforcements will try to be annoying and defend. Their attempts to fend off your attacks will be useless, however. The last set of reinforcements aren't tough at all so feel free to take your time with them. Get Hiryu to the glowing squares to complete the stage. ----------------------------------------------------------- Stage 43 (Earth Cradle): ----------------------------------------------------------- Player Units: Kurogane (Tetsuya) Daizengar (Zengar) Aussenseiter (Ratsel) 14 Available Units Enemy Units: Stork x2 Rhinoceras x1 Randgrith Squad x3 -Randgrith Randgrith x1 Heavy Barrelion x2 R-Einst x2 Landlion Squad x2 -Landlion Barrelion V Squad x1 -Barrelion V Barrelion V x3 Enemy Reinforcements: Thrudgelmir Neutral Enemy Units: Einst Eisen Squad x2 -Einst Eisen Einst Eisen x1 Einst Gemut Squad x1 -Einst Gemut Geinst Gemut x1 Einest Greet Squad x1 -Einst Greet Einst Greet x1 Skill Point: Destroy 11 units in three turns Events: -13 Enemies defeated: The three Barrelions on the Earth Cradle retreat, Enemy Reinforcements appear This stage is fairly typical. You have a lot of enemy squads and some minor annoyances such as the Storks. After a few turns, Wodan will replace the three Barrelions atop the Earth Cradle. He will have a new attack called Star Cleaving Blade which is . . . mind bogglingly awesome. That should be the highlight of your adventure here. ^^ After you've lowered Wodan's HP enough, everyone will retreat into the Earth Cradle, leaving a one-on-one dual between Zengar and Wodan. Leave Zengar on the Earth Cradle and keep defending. After a few turns, you'll get a nice CG vid before the sage's end. ----------------------------------------------------------- Stage 43 (Moon Cradle): ----------------------------------------------------------- Player Units: Hiryu Kai (Lefina) Alt Eisen Riese (Kyosuke) RyuKoOh (Kusuha) 13 Available Units Enemy Units: Rein Weiss Ritter (Excellen) Einst Greet Squad x10 -Einst Kunohen Einst Greet x8 Enemy Reinforcements: Eisnt Gemut Squad x1 -Einst Eisen Einst Gemut x3 Einst Eisen x3 Enemy Reinforcements (2): Einst Greet Squad x2 -Einst Kunohen Einst Greet x2 Einst Kunohen Squad x2 -Eisnt Greet Einst Kunohen x2 Enemy Reinforcements (3): Einst Eisen Squad x2 -Einst Gemut Einst Eisen x6 Enemy Reinforcements (4): Einst Eisen Squad -Eionst Gemut Einst Eisen x3 Einst Gemut Squad x1 -Einst Eisen Einst Gemut x1 Einst Greet Squad X1 -Einst Eisen Enemy Reinforcements (5): Einst Kunohen x5 Events: -Kyosuke convinces Excellen: Enemy Reinforcements appear -3 Enemies remain: Enemy Reinforcements (2) appear -4 Enemies remain: Enemy Reinforcements (3) appear -6 Enemies remain: Enemy Reinforcements (4) -About 10 enemies remain: Enemy Reinforcements (5) Skill Point: Have Kyosuke convince Excellen within 4 turns. This stage is quite a rush. Anyway, use anyone who has accelerate (especially Kyosuke) to get moving as fast as possible. A lot of the enemies will defend, but their armor isn't too high. Make sure Kyosuke uses the communicate option on Excellen by turn 4 in order to get the skill point. Try to defeat as many units as possible . . . which is easy with Kyosuke in Riese . . . and Kai if you got the Gespenst Mark II S. The reinforcements will appear around the area where the enemies were over and over again. They shouldn't be a probelm unless a ton begin ganging up on a single one of your units. After awhile, the grunt rush will stop and you'll need to deal with Alfimi. Alfimi runs at 20,000 HP, but a squad of Kyosuke and either KoRyuOh or Kai in the Mark II S can destroy her easily. ----------------------------------------------------------- Stage 44 (Earth Cradle): ----------------------------------------------------------- Player Units: Kurogane (Tetsuya) Aussenseiter (Ratsel) Wild Wurger (Arad) Wild Falken (Seolla R-2 Powered (Rai) Fairlion (Latooni) Shutzwald (Radha) 9 Available Units Enemy Units: Rhinoceras x1 Randgrith Squad x2 -Randgrith Randgrith x1 R-Eins Squad x2 -Randgrith R-Eins x2 Landlion Squad x2 -Landlion Landlion x4 Flygia Squad x1 -Flygia Flygia x2 Enemy Reinforcements: Rapiecage (OUka) Giganspada (Archibald) Ash Saber M Squad x4 -Ash Saber M Ash Saber M x4 Enemy Reinforcements (2): Rhinoceras (Aguila) Bergelmir (Ansaz) Bergelmir (Surisaz) Ranthgrith (Cuervo) Skill Point: Destroy Archibald's Rhinoceras within 5 turns Events: -Archibald is defeated: Enemy Reinforcements appear -Latooni covninces Ouka: Enemy Reinforcements (2) appear -Archibald's HP is lowered to 40,000: Ouka becomes a player unit, other guy becomes a friendly unit The beginning of this stage is fairly typical. Move forward and destroy. However, you'll want to start a new turn before destroying Archibald's Rhinoceras since it will be VERY annoying otherwise. Anyway, to Tasuku's dismay, Archie shows up in SM-verse's Giganscudo known as Giganspada which never got past its cannon-toting days. Along with that, you have to deal with some Ash Sabers and Ouka. Ignore Ouka for now and keep on dealing damage to the Ash Sabers and Archibald. Once Archibald has lost a certiain amount of HP, Ouka will begin to go a tad crazy. Have Latooni convince Ouka to prompt more nemy reinforcements which includes the develish Macine Children and the fugly mistress herself. Lower Archibald's HP even more to prompt Ouka to join you. I hope your dudes have SP Regen like I suggested WAAAAY back in the beginning because it makes fighting off the Machinery Children MUCH easier. The stage will end when all of the bosses and their hulking HP have been cleared. Enjoy the impending destruction afterwards. ^_^;; ----------------------------------------------------------- Stage 44 (Space) Part 1: ----------------------------------------------------------- Player Units: Hiryu Kai (Lefina) 10 Available Units Enemy Units: Gargaw (Vigagi) Albatross x4 Heavy Barrelion x7 Cosmolion Type V Squad x2 -Huckebein Mark II M Huckebein Mark II M Squad x2 -Cosmolion Type V Gaorika Upgrade Squad x2 -Gaorika Gaorika x2 Skill Point; Defeat all units except Gargaw in 6 turns This stage is eeeeeeeeeeeeasy . . . well, this part is, anyway. Destroy everything and ignore Vigagi. This portion of the stage ends once you've defeated every unit but Vigagi. ----------------------------------------------------------- Stage 44 (Space) Part 2: ----------------------------------------------------------- Player Units: Angelg (Lamia) Huckebein (Rin) Astelion (Ibis) Plauyer Reinforcements: Calion (Sure) Player Reinforcements (2); Hiryu Kai (Lefina) . . . All the units you chose on part 1 Friendly Units: R-Eins x6 Enemy Units: Heavy Barrelion x5 Huckebein Mark II M Squad x3 -Huckebein Mark II M Huckebein Mark II M x1 Gaorika Upgrade Squad x2 -Gaorika Upgrade Gaorika Upgrade x2 Landlion x2 Gunsect x1 Enemy Reinforcements: Gretakin (Mekiboss) Enemy Reinforcements (2): Gargaw (Vigagi) Events: -Your units move two full times: All Allied units are destroyed, Enemy Reinforcements, and Player Reinforcements appear appear -Turn 5: Player (2) appear, Mekiboss retreats, Enemy Reinforcements (2) appear This stage is sort of difficult at first. You only have the three girls and the enemies have fairly good dodge and accuracy. Lamia will defenietly be your biggest killer here unless you've upgraded the Huckebein and Astelion very well also. Take your time here and defeat all the enemies. There is no time limit. Mekiboss will show up and destroy all of your friends in the R-Einst soon enough. Keep some distance from the Moon Cradle since you want to save enough enemies to gain morale for your other troops for when they arrive. When your reinforcements do arrive, you'll get a pretty cool scene involving Gretakin and Granzon. . . . After that, Mekiboss will leave and Vigagi will appear. Defeat him in order to end the stage. He's not hard at all. Just try to have your biggest hitters get morale off of the enemies that are sitting on the Moon Cradle so that they can use their best attacks. ----------------------------------------------------------- Stage 45: ----------------------------------------------------------- Player Units: Kurogane (Tetsuya) Kiryu Kai (Lefina) Alt Eisen Riese (Kyosuke) Player Reinforcements: RyuKoOh (Kusuha) Angelg (Lamia) 16 Available Units Enemy Units: Rein Weiss Ritter (Excellen) Einst Eisen x8 Enemy Reinforcements: Perseonlichkeit (Alfimi) Einst Gumet Squad x3 -Einst Greet Einst Gumet Squad 2 -Einst Kunohen EInst Gumet x2 Einst Greet x6 Einst Kunohen Squad x2 -Einst Gumet Skill Point: Destroy all enemy units except Rein and also reduce Rein's HP to below 80% within5 turns Events: -Excellen's HP is reduced to 80% or 5 turns pass: Enemy Reinforcements appear Even with its complications, this stage is rather simple. Kyosuke will spam a ton of seishins at the start. I suggest having him cast Assault so he can use Avalanche Claymore against one of the squads off the bat. When Kyosuke makes his first move, try to land him on a square that puts him in range of as many Einsts as possible (most notably the three in front). After destroying the Einsts, Excellen will be your next problem. Really, a hot blooded Aerial Claymore (aka Kirifuda) should do the trick. Quick save just in cast it doesn't work. If it doesn't, the best you can do is use lock and on and hot blood, be 1 range in front of Excellen and DO NOT attack her on the player phase. On the enemy phase, attack her with Aerial Claymore. On the next turn, use a hot blooded Aerial Claymore (or Avalanche Claymore if you've run out of Aerials). The reason you're doing this is because you're trying to get around the fact Rein Weiss Ritter has HP Regen. After that, Alfimi will show up with some of your favorite monsters. None of them should really pose a threat, though as usual, the Einst Gemut's high armor and HP will be a nuisance. After defeating all of the enemies, you can pick in the Einst loli. She shouldn't be hard to destroy as long as you have a squad using two combination attacks supported by another squad . . . toting combination attacks. Keep in mind Alfimi retreats somewhere under 35,000 HP. Excellen has of course, been saved for last. Lower her HP down to below 10% without destroying her to end the stage. You will recieve Excellen and the . . . lovable Rein Weiss Ritter for use. ----------------------------------------------------------- Stage 46: ----------------------------------------------------------- Player Units: Kurogane (Tetsuya) Hiryu Kai (Lefina) Cybuster (Masaki) Grungust (Irm) Huckebein (Rin) 16 Available Units Enemy Units: Gretakin (Mekiboss) Albatross x2 Cosmolion Squad x2 -Cosmolion Cosmolion Type V Squad x1 -Guarlion Cosmolion Type V x1 Giganspada x7 Guarlion Squad x2 -Cosmolion Type V Gaorika x2 Enemy Reinforcements: Huckebein Mark II M Squad x2 -Cosmolion Huckebien Mark II M Squad x1 -Huckebein Mark II M Ash Saber M x4 R-Eins Squad x2 -Huckebein Mark II M R-Eins x4 Enemy Reinforcements: MP Ash Saber x12 Skill Point: Destroy Gretakin Events: -6 Enemies Remain: Enemy Reinforcements appear -2 Enemies remain: Enemy Reinforcements (2) appear This stage is great for money making. Anyway, the most annoying part of this stage is the travel since you have to get a ton of units across the map. I hope you've been upgrading your ALL attacks, because they're mighty useful here. The enemies at this point should be predictable to you. Anyone with ALL attacks should be out in front to weaken the squads. The battleships will be annoying to fight since they like to defend most of the time. The last set of MP Ash Sabers are quite dodgy, but have lower defense than usual and will most likely go down in a single hit. You should be able to deal with Mekiboss by now. He retreats somewhere under 33,000 HP. This means he's nothing in the way of a squad toting Rampage Ghost + HTB Cannon. ----------------------------------------------------------- Stage 47: ----------------------------------------------------------- Player Units: Kurogane (Tetsuya) Hiryu Kai (Lefina) Alt Eisen (Kyosuke) Weiss Ritter (Excellen) Angelg (Lamia) 17 Available Units Enemy Units: Shirogane (Lee) Green Ship x2 Soulgain (Axel) Rathgrith (Yuuki) Giganspada x7 Ash Saber M Squad x4 -Ash Saber M Cosmolion Squad x2 -Cosmolion Cosmolion x2 -Gaorika Upgrade Gaorika Upgrade Squad x2 -Cosmolion Gaorika Upgrade Squad x2 -Gaorika Upgrade Neutral Enemy Units: Einst Eisen Squad x1 -Einst Eisen Einst Greet x4 Einst Kunohen x4 Neutral Enemy Reinforcements: Perseonlichkeit Einst Eisen Squad x1 -Einst Eisen Einst Eisen x2 Einst Gument Squad x1 -Einst Gumet Einst Gumet x2 Einst Greet Squad x2 -Einst Greet Einst Greet x`1 Einst Kunohen Squad x2 -Einst Kunohen Skill Point: Reduce Soulgain's HP to below 30% within 5 turns Events: -Axel's HP is lowered below 46,000: Echidna sacrifices herself, Axel retreats and Neutral Enemy Reinforcements appear This stage is a total mess. I like to send the ATX members to fight those random units in the middle. Send your biggest damage dealers (aka guys who can do combination attacks) towards the set of enemies that will be closest to Kyosuke and Excellen. The reason I reccomend this is because if you want to destroy Axel on this stage, you'll need to haul out the big guns on him fast . . . and they need to be near Kyosuke because,
well, who else is Axel gonna' gun for? An armor breaker helps out very much as well. Send all of the members of your team that don't have combination attacks to the opposite group of enemies. After you lower Axel's HP enough or destroy him, Echidna will sacrifice herself (one wonders how Kyosuke unloads all of that ammo and still looks shocked at the end instead of stopping midway >>). After Axel leaves, a bunch of Einsts will appear. Again they are nothing and the Gemuts need to burn because of their high HP, but they shouldn't be an issue here. Alfimi will not run, so take your time on her. I like to save Lee for last. Make him eat a drill sandwich for the final blow . . . only to make him eat another. Unfortunately, Lee doesn't die in this game and runs away instead. ;_; ----------------------------------------------------------- Stage 48: ----------------------------------------------------------- Player Units: Kurogane (Tetsuya) Hiryu Kai (Lefina) Alt Eisen (Kyosuke) Gespenst RV (Gilliam) Cybuster (Masaki) Valsione (Ryuune) Angelg (Lamia) 15 Available Units Allied Units: Gretakin (Mekiboss) Enemy Units: Giganspada x4 Randgrith x2 Cosmolion Squad x2 -Cosmolion Gaorika Upgrade x3 -Gaorikla Upgrade Gunsect Squad x2 -Randgrith Gunsect x2 Enemy Reinforcements: Heavy Barrelion Squad x2 -Heavy Barrelion Heavy Barrelion x4 Enemy Reinforcements (2): Soulgain (Axel) Giganspada x2 Ash Saber M Squad x1 -Ash Saber M Ash Saber M x4 Enemy Reinforcements (3): Sibelwind (Agiha) Drukin (Sikalog) Enemy Reinforcements (4): Dikastes (Wendolo) Skill Point: Defeat 20 enemies within 5 turns Events: -Apprximately 7 units left: Enemy Reinforcements appear -A unit crosses the Barrelion conga line: Enemy Reinforcements (2) appear -Axel is defeated: Enemy Reinforcements (3) appear -Agiha and Sikalog are defeated: Enemy Reinforcements (4) appear -Wendolo's HP is reduced to 50%: Allied Units appear This stage is pretty long. I pity you if you don't have SP Regen. Accelerate into the main hall. The enemies will defend at first, which will give you some free shots at them, albeit weaker. Move along nicely as the only things that should give you a problem are the hulking Giganspadas which have high HP and armor. The enemy reinforcemetns are a wall of Heavy Barrelions, two of which are in a squad. Use your ALL and ALLW attacks to sweep right by them. After you've bypassed the Heavy Barrelion conga line, Axel will show up with some friends. Immediately gun it for his buddies and keep in mind they like to support defend for each other as well. Axel isn't very hard, either. Just make sure you have someone on the two recharge panels that are near where this set of reinforcements form . . . . . . Since that will make sure Agiha and Sikalog don't pop up on them. Take out Agiha first since she's pretty simple to take out. If you destroy Agiha first, Sikalog will seishin spam and visa versa. Have someone with flash attack the survivor to get rid of his/her pesky hot blood. After you defeat Agiha and Sikalog, the master of dickery himself, Wendolo, will show his face. Take the time to recharge your EN and restore HP using the two panels. When you're ready, attack Wendolo. Wendolo can't dodge for his life, so you won't need lock on. Just cast hot blood and then flash/invincible. After you deplete enough of his HP, Mekiboss show up . . . but i'm sure at the rate you're dealing damage to Wendolo, Mekiboss won't have time to help since he'll recieve a Mega Flasher after the Dikastes' HP is lowered some more. Finish off Wendolo to complete the stage. ----------------------------------------------------------- Stage 49: ----------------------------------------------------------- Player Units: Kurogane (Tetsuya) Hiryu Kai (Lefina) Alt Eisen (Kyosuke) Rein Weiss Ritter (Excellen) Gespenst RV (Gilliam) Angelg (Lamia) RyuKoOh (Kusuha) 15 Available Units Enemy Units: Einst Regisseur Perseonlichkeit (Alfimi) Einst Eisen Squad x2 -Einst Eisen Einst Eisen Squad x2 -Einst Gumet Einst Greet Squad 2 -Einst Gumet Einst Greet x3 Enemy Reinforcements: Zweziergain (Vindel) Weiss Saber (Lemon) Triobyte Ship x1 Giganspada x3 Rathgrith x4 Ash Saber M Sqaud x6 -Ash Saber M Ash Saber M x6 Events: -Einst Regisseur's HP drops below 50%: Alfimi retreats -Einst Regissuer's HP drops below 100,000: Enemy Reinforcements appear I hate this stage. It's actually quite ridiculous. Anyway, conserve your SP as much as possible, though as usual, utilizing concentrate and possibly lock on in certain situations is a necessity. RyoKoOh will start out with a boost . . . which sort of means that you shouldn't use RyuKoOh for now. Everyone else needs the morale MUCH more. You can save the Chokijin's hot blood for when you have to deal with the bosses. ^^ If you want the skill point, you must blow up Alfimi, which isn't hard but requires precious SP. Regisseur can be a big pain in the butt because of his ridiculously high HP. Once his HP drops below 100,000, the (remains of) Shadow Mirror will appear. Put anyone with strong ALL attacks to the south in order to weaken the squads. Gespenst RV, Huckebein Gunner, and RyuKoOh are all good choices. The Shadow Mirror's Rathgriths have high HP, but fall at the sight of your best attacks. The Giganspadas shouldn't prove to be much, either. Lemon's Weiss Saber has low armor, so she shouldn't pose a threat. Vindel is a moderate threat. He has great accuracy, good armor, a MAP attack, and a strong hissatsu. I suggest having anyone who has SP Regen (i'm hoping EVERYONE on your team does) take some time to restore their SP. Once you're ready, romp on Vindel. Lock on is a complete necessity since he has bunshin. ----------------------------------------------------------- Final Stage: ----------------------------------------------------------- Player Units: Ships 19 Available Units (No, not even 20 -.-) Enemy Units: Perseonlichkeit (Alfimi) Einst Regisseur x11 Enemy Reinforcements: Stern Regisseur Events: -Defeat Perseonlichkeit: Perseonlichkeit becomes a playable unit, the four Regisseur grouped together become Stern Regisseur. OHMYGODYESYOUARETHEBESTSTAGEEVER . . . not. I hope Lefina and Carla have SP Regen as well as Focus. Put a SP Tank (or any leftover SSP Tanks) on Lefina or Carla as well. (This only applies if Lefina has gotten the Encourage seishin). Put a SSP Tank on R-1 and R-3 (NOT on SRX . . . SRX needs an EN item). Any left over SP items should go to Excellen. Now, the reason all of this is necessary is because there are no great morale gains on this stage. All that exists here are big, fat, Regisseurs that want to touch your sister. Because of this, guys with bad morale gains such as Ryoto and Shine will suffer. Have Lefina and Carla use encourage on as many as possible to get the morale up. After that, begin to take on the Regisseurs one by one. Whenever Carla and Lefina's SP have recovered enough, give encourage to whoever needs it. Let guys who absolutely need the morale gains get the kill on the Regisseurs. Also note that certain guys get morale when they miss (note that some lose morale when they miss). But guys like Irm and Arad can benefit from this by attacking Alfimi and not using lock on in order to ensure them an extra 3 morale everytime they do so. >_________> The Regisseurs will sit their fat butts in place . . . until turn 6, when they'll gladly move from their spots. Anyway, after you've gotten tired of tickling the Regisseurs . . . or when you've beaten them all (barring the 4 that are huddled together), then you must deal with Alfimi. Defeating her isn't hard at all. After you've beaten her, the four huddled together will fuse together along with the White Star to form Stern Regisseur! Aren't you excited?! Me neither. -.- Anyway, if you need to, take a step back to recover your EN and SP. Put three or four real robots that can dodge very well near it so Stern can use up all of its MAP attack ammo. Have Excellen use Exhaust on Stern as many times as you can. Have Alfimi form a squad with Shine (they both have a lot of SP). Then, have Alfimi use her Twin Battle Seishin to give Excellen more SP . . . so she can use Exhaust on Stern more. After Stern is down to 80 or 90 morale, it may be a good time to unleash an attack. First and foremost, you need to unleash an SRX onslaught. Awaken is key here. If you put a SSP tank on R-1 and R-3 like I said, you should be good since that means Ryussei will be able to use Awaken more. If you play your cards right, you should be able to use a hot blooded HTB Cannon somewhere around 8 times which should put a major dent in Stern. After that, unleash every other attack you have onto Stern. You should have just enough power to kill it. Thanks for playing OG2. Enjoy planning your revenge over the most enoying parts with your money on replay. ^_^ =========================================================== 6.3. Super Robot Wars Original Generation 2.5: =========================================================== ----------------------------------------------------------- Stage 1: ----------------------------------------------------------- Player Units: Fighter Roa Enemy Units: Gunsect x4 Enemy Reinforcements: Barrelion x2 Gaorika Squad x2 -Gaorika Gaorika x2 Skill Point: Defeat all enemies in two turns Events: -All Enemy Units Defeated: Enemy Reinforcements appear -4 Enemies Remain: Roa gains Compatible Kaiser It feels refreshing to play new stages. ^_^ Anyway, Roa kicks ass, so you shouldn't have a problem at all. Put Roa in a position where he is in range of the top three enemies and att the one to the far right. On the counterattack, that enemy should be destroyed. After that, use Roa's best attack (yay, fire dragons) to attack the Gunsect that was out of range. More enemies will show up. After Roa destroys two of them, you will get the almighty itself machine itself . . . COMPATIBLE KAISER! Have some fun with it by using the hot blooded fists of justice to grind enemies into dust! Doesn't it feel great to have a new unit to play with? Anyway, you may upgrade Kouta and Compatible Kaiser after this stage, but keep in mind that they will not be present for the annoying final battle. ----------------------------------------------------------- Stage 2: ----------------------------------------------------------- Player Units: Compatible Kaiser (Kouta) Ialdabaoth (????) Valefor (????) Player Reinforcements: Gespenst Mark II M/Gespenst Mark II S (Kai) Guarlion (Lamia) Skill Point: Defeat all enemies within 4 turns Events: -2 enemies remain: Compact 3 dudes leave, player reinforcements appear This stage is fun. You get to control Folka and Fernando, I mean . . . the two mystery dudes who don't have their faces hidden very well. Everyone starts at 150 morale, making this even easier. Send all of your units in different directions. Anyway, eventually, your friends will betray you and leave. However, Kai will show up (in the Mark II S if you got it in OG2 and uploaded the clear data) as will Lamia (in an ugly customized Guarlion). You should be able to easily get it down before the end of turn 4. ----------------------------------------------------------- Stage 3: ----------------------------------------------------------- Player Units: Kurogane (Ratsel) Daizengar (Zengar) Rathgrith (Yuuki) Randgrith (Carla) Player Reinforcements: Excellence S (Raul) Enemy Units: Heavy Barrelion x2 Landlion Squad x3 -Landlion Lion Type V x3 Enemy Reinforcements: Guarlion Mumyou (Murata) Guarlion x3 Skill Point: Defeat 5 enemies in 2 turns Events: -5 enemies remain: Player and Enemy Reinforcements appear Yay, the Kurogane Team ~ Anyway, this skill point is somwhat difficult to get. Have Yuuki use accelerate and concentrate to get him as forward as possible. Have Carla use Assault so she can use her Matrix Missile attack after moving on one of the enemy squads. Move Zengar and Elzam in as much as you can. On the next turn, have Yuuki use Matrix Missile on an enemy squad and then his hit and away should allow him to move again. Put him in a spot where he's in good range to be attacked by a lot of enemies. Have the rest of your forces destroy who they can. You should hopefully get the skill point while counterattacking on the turn 2 enemy phase. Mumyou and a few Guarlions will show up soon enough. Murata will attempt to -somehow- damage the Kurogane, and then attempt to destroy only to be thwarted by Raul. Keep a tight formation when fighting Mumyou. A lot of your units have support attack, so keep that in mind. Murata retreats when his HP is lowered under about 25,000 or so. ----------------------------------------------------------- Stage 4: ----------------------------------------------------------- Player Units: Hagane (Tetsuya) R-1 (Ryussei) R-2 Powered (Rai) R-3 Powered (Aya) R-Gun Powered (Viletta) Grungust (Irm) Huckebein Mark III (Ryoto) AM Gunner (Rio) Huckebein Mark II M (Mai) Allied Reinforcments: Mironga Enemy Units: Guarion LB x2 Guarlion x3 Lion Type V x5 F-32V Schwert Kai x6 Enemy Reinforcements: Guarlion LB x1 Guarlion x4 Lion Type V x13 Skill Point: The transport ship must not take any damgae Everyone here should be consistently casting concentrate. If anyone has accelerate, use it. You should be attempting to make a blockade against the enemies in order to protect the transport. On turn 2, your priority should be shooting down the F-32Vs since they will try to get around you and go for the transport. Destroy all of the enemies during the next two turns and you should have earned yourself an easy skill point. The rest of the stage is fairly simple. Enjoy the first appearance of the Mironga. ----------------------------------------------------------- Stage 5: ----------------------------------------------------------- Player Units: Astelion AX (Ibis) G-Bison (Kusuha) G-Raptor (Bullet) Player Reinfrorcements: Wild Raubiter (Latooni) Guarlion (Lamia) Huckebein Mark II M (Arad) Huckebein Mark II M (Seolla) Enemy Units: Wild Raubiter (Latooni) Guarlion (Lamia) Huckebein Mark II M (Arad) Huckebein Mark II M (Seolla) Enemy Reinforcements: Mironga x7 Skill Point: By turn 5, destroy 3 Mironga units Events: -All enemies defeated: Player Reinforcements appear, Bullet and Kusuha combine to form the Grungust Sanshiki, Enemy Reinforcements appear The beginning of this stage is a training mission. If you're fretting over Ibis having to take on Lamia and Latooni, don't worry. Ibis and the AX make a hardcore team (only a step before the Altairlion and two before the Hyperlion ^^). Anyway, there isn't much to say other than to handle the enemies carefully with your seishins. The next part requires a bit of strategy. All of the Mirongas will be casting both lock on and flash every turn . . . which puts every real robot you have in a lot of danger. Hell, that means the Grungust Sanshiki you have is in danger. Keep your units off the base and group them close together since you'll be taking advantage of their support attack. Use the Sasnshiki as bait. Have Kusuha cast iron wall and put the Sanshiki on top of a building so it can get the EN recovery bonus. Don't bother attacking. On the enemy turn, have Bullet use Drill Boost Knuckle on the three enemies closest to him. On the player turn, begin to attack the three enemies that Bullet had used Drill Boost Knuckle on since their flash seishin should have been negated by the attack. Make use of your support attacks and you should be able to destroy three Mirongas. If not, repeat the above method. The next goal is to destroy just one Mironga. Yes, just one . . . but all of the Mirongas are casting Iron Wall now. Start the method the same way. Have Kusuha cast Iron Wall. But, only use Drill Boost Knuckle on one Mironga. Using it on the one closest to all of your dudes is preferable. After that, go to work with anyone and anything that can attack and support attack. With some luck, you should be able to get it done in one turn. If not, repeat the method. Afterwards, be amused by the team's method of defeating System ODE . . . which somehow includes Arad spinning in place. XD ----------------------------------------------------------- Stage 6: ----------------------------------------------------------- Player Units: Compatible Kaiser (Kouta) Player Reinforcements: Alt Eisen Riese (Kyosuke) Rein Weiss Ritter (Excellen) Gespenst Mark II M/Gespenst Mark II S (Kai) Grungust Sanshiki (Bullet) Player Reinforcements (2): Hagane (Tetsuya) ART-1 (Ryussei) R-2 Powered (Rai) R-3 Powered (Aya) R-Gun Powered (Viletta) Huckebein Mark III (Ryoto) AM Gunner (Rio) Grungust (Irm) Huckebein Mark II M (Mai) Enemy Units: Bartoll x6 Enemy Reinforcements: Bartoll x3 Bartoll x9 Skill Point: Defeat 3 Mironga in two turns Events: -3 Enemies defeated: Kouta retreats and Player Reinforcements arrive -All enemy units defeated: Enemy Reinforcements appear -One turn after enemy reinforcements appear: Player Reinforcements (2) appear If you haven't recognized it already, this is episode one of the OVA, but it's better because it includes Compatible Kaiser. Because we all know Compatible Kaiser always brings up the awesome level. Stay in place, and attack with Kaiser Boomerang. On the enemy phase, one of the Bartolls will come towards you, attack it. Of course, counterattack the one you used Kaiser Boomerang on to destroy it. On the next turn, move Kaiser so that it's in position to attack both of the remaining Mirongas in that area and use Kaiser Boomerang on the enemy you haven't attacked yet. On the enemy phase, you should be able to destroy both of the remaining Mirongas. Your reinforcements will arrive once you've gotten the job done and Kouta will leave. The three inital Bartolls shouldn't pose a threat. After you defeat them, reinforcements will arrive and your units will be repositioned to attack them. More reinforcements will arrive soon enough. Have the Mark III and AM Gunner combine. Have Ryoto cast concentrate and move him in. Graviton Rifle should be used to weaken the squads. Rai should be able to help to with his Hi-Zol spread shot. After this mission, you'll recieve the F-32V, Armorlion, Huckebein Mark II, Grungust Unit 2, Grungust Type 2, Huckebein 008L, Wild Schwein, R-1, and Kai's old Gespenst Mark II M if you had gotten the Mark II S. If you are using a clear data from OG2 and had earned the Shisioh Blade and Graviton Launcher, you will also recieve them here. ----------------------------------------------------------- Stage 7: ----------------------------------------------------------- Player Units: Aestelion AX (Ibis) Valsione (Ryuune) Player Reinforcements: Grungust Reishiki (Rishu) Player Reinforcements (2): Cybuster (Masaki) Enemy Units: Mumyou Lion Type V x2 Mironga x6 Enemy Reinforcements: Mironga (Kyle) Mironga Squad x2 -Mironga Mironga x3 Skill Point: -Lower Mumyou's HP to 45% in 8 turns Events: -Turn 3: Player Reinforcements appear -Mumyou's HP is lowered past 60%: Player Reinforcements (2) and Enemy Reinforcements appear -Mumyou's HP is lowered past 45%: Mumyou retreats The enemies will not counterattack at first, so feel free to move in and take free hits. You should have Ibis make her way towards Murata while dealing damage to the grunts. Have Ryuune concentrate, but don't expect stellar results. It's not as draining as Lock On and flash, so you'll have to work with what you've got. Master Rishu (!!!) will appear in the Grungust Reishiki and promptly tells his student to shut up and listen (so THAT'S where Zengar gets it from). Anyway, move Rishu towards Murata and let the cleaving begin. Make use of Ibis' support attack. Masaki should be arriving soon to help out against that evil bastard Muarata. Anyway, a group of Mirongas lead by Kyle will show up after Mumyou has been weakened. Concentrate on forcing Mumyou to retreat before dealing with your new friends. If you are running low on EN and HP, drop your units on Tesla Reich for some quick recovery. Note that if you want the Mironga (trust me, you WANT this) Ryuune must have a battle encounter with Kyle at least once on this stage. All enemies will retreat on turn 11. ----------------------------------------------------------- Stage 8: ----------------------------------------------------------- Player Units: Kurogane (Ratsel) Daizengar (Zengar) Rathgrith (Yuuki) Randgrith (Carla) Excellence (Raul) Enemy Units: Gaorika Upgrade Squad x3 -Gaorika Gaorike Upgrade x5 Enemy Reinforcements: Tagatal (???) Eros (????) Gaorika Upgrade Squad x6 -Gaorika Skill Point: Defeat the Gaorikas within 6 turns of their arrival Kurogane Team and Compatible Kaiser? All on the same stage? I could go for more of this. Anyway, conserve your EN and SP. Concentrate and Zengar's lock on should be the only seishins you are casting. The skill point shouldn't be hard to obtain at all. Duminass' lolis will show up with more Gaorikas for you to play with. Use EN and SP wisely . . . i'm really not sure what to stay other than that. The Duminass loli with the mecha that has three faces is easier to beat (though, she has the less amusing animations). ----------------------------------------------------------- Stage 9: ----------------------------------------------------------- Player Units: Grungust Reishiki (Rishu) Aestelion AX (Ibis) Cybuster (Masaki) Valsione (Ryuune) Player Reinforcements: Hagane (Tetsuya) 14 Available Units Granzon (Shuu) Enemy Units: Mumyou Mironga (Kyle) Mironga Squad x1 -Mironga Mironga x2 Bartoll Squad x4 -Bartoll Bartoll x8 Enemy Reinforcements: Bartoll Squad x4 -Bartoll Bartoll x14 Skill Point: Kill everyone before Mumyou and Kyle Upgrade the Reishiki and AX here. Upgrade Cybuster and Valsione if you'd like. In fact, upgrade Valsione's armor since it will be chased after. Equip these four with good items as well. The Bartolls can be somewhat of a pain. The Bartoll squads are usually always in the middle, so always try to attack them first. Have Master Rishu cast Iron Wall before moving him towards where many of the Bartolls appear. Have him soften the Barotlls up during the enemy phase. Your reinforcements will arrive soon enough. The Mark III Gunner alone should be able to handle a group of Bartoll reinforcements thanks to its ALL and MAP attacks. Bullet and Irm can handle groups because of their ALL attacks and strong hissatsu (unforuntately, neither have iron wall to make it easier on them). After you've defeated enough enemies, Shuu will show up to lend a hand. System ODE will begin to take its toll on Kyle. He'll cast lock on and flash every turn. Also, he will have double movement. To top things off, he will chase after Ryuune. Keep Ryuune next to the Hagane and Radha so that she is always being support defended while you finish off the last of the Bartolls. If you want to get the Mironga, make sure you've defeated all enemies except for Kyle (you can keep Murata alive though . . . but that isn't fun ^^). Then, Ryuune must get the killing blow on Kyle. ----------------------------------------------------------- Stage 10: ----------------------------------------------------------- Player Units: Hiryu Kai (Lefina) Giganscudo Duro (Tasuku) Sieguarlion (Leona) Gespenst Mark II M (Katina) Gespenst Mark II M (Russel) Player Reinforcements: Calion (Surei) Player Reinforcements (2): Kurogane (Ratsel) Daizengar (Zengar) Rathgrith/Rathgrith Raven (Yuuki) Randgrith/Randgrith Raven (Carla) Gespenst RV (Gilliam) Excellence C (Raul) Player Reinforcements (): Compatible Kaiser (Kouta) Enemy Units: Bartoll x8 Enemy Reinforcements: Bartoll x9 Enemy Reinforcements (2): Ialdabaoth (Folka) Agares (Alion) Male shouta from R Gaorika Upgrade Squad x2 -Gaorika Upgrade Gaorika x6 Events: -All enemy units destroyed: Player and Enemy Reinforcements appear -Turn after player reinforcements appear: Player Reinforcements (2) appear -7 Enemy Units remain: Player Reinforcements (3) and Enemy Reinforcements (2) appear ----------------------------------------------------------- Stage 11: ----------------------------------------------------------- Player Units: Hagane (Tetsuya) Hiryu Kai (Lefina) 16 Available Units Enemy Units: Bartoll Sqaud x8 -Bartoll Bartoll x6 Enemy Reinforcements: Bartoll x10 Events: -Haganemakes three full moves: Enemy Reinforcements appear -upgrade the Huckie Gunner's first map attack. Trust me on this one. Events: -Certain unknown modifiers: Enemy Reinforcements will continuously appear ----------------------------------------------------------- Final Stage: ----------------------------------------------------------- Player Units: Alt Eisen Riese (Kyosuke) Rein Weiss Ritter (Excellen) 18 Available Units Enemy Units: Bartoll Squad x7 Bartoll x14 Enemy Reinforcements: Bartoll (Lamia) Bartoll Squad x3 -Bartoll Enemy Reinforcments (2): Valsion Kai CF (Jurgen) Bartoll Squad x2 -Giganspada Mironga Squad x2 -Giganspada Events: -Any unit treads upon the wall of Bartolls: Enemy Reinforcements appear -Kyosuke defeats Lamia: Enemy Reinforcements (2) appear . . . That's the largest wall of enemies i've ever seen. Feel free to keep killing Lamia with other characters, but defeating her with Kyosuke will trigger the next event. =========================================================== 7. Secrets =========================================================== ----------------------------------------------------------- 7.1. Original Generation Secrets: ----------------------------------------------------------- ---------------------------- Valsion Kai ---------------------------- In order to obtain this unit, on stage 28 you must lower Shine to below 10% of her HP without destroying her Valsion Kai. The unit will be immediately avialable after this stage. The Valsion Kai is a welcome addition to the theme since it's one of the few super robots/super robot-esque mecha that appear during this portion of the game. It comes with an EN reducing missile which is always a welcome asset as well as the powerful cross smasher attack. This attack drains quite a bit of EN, but Valsion Kai has the EN Regen ability to help balance it out. Overall, a great unit. Give it to someone who has Hit and Away to enhance its battle potential. ---------------------------- Huckebein 008L ---------------------------- This unit is available on both routes, but has different methods for each. On Kyosuke's route, you must get Viletta to level 23 by the end of stage 19. Viletta will appear in this unit on stage 37. On Ryussei's route, you must get Ingram to level 32 before the end of stage 29. Ring will be piloting this machine on stage 37. The unit has great stats and wonderful firepower in the Black Hole Cannon. However, it defenitely needs some post movement attacks and attacks that don't require morale. Any real robot pilot that has fine stats can do well in this machine. ---------------------------- Grungust Type 1 Unit 2 ---------------------------- This is a second Grungust Type 1 and was seen in the "Super Robot Wars: Divine Wars" anime where BUllet used it. In order to get it, you must be on Kyosuke's route. Make sure that you fulfill the requirements to get the R-Gun and do not fulfill the requirements for the Huckebein 008L. Viletta will appear later in the game with this unit. An extra Grungust is always a welcome addition. If you're not fond of the 008L, this is a good prize especially if you like Grungusts. ---------------------------- R-Gun ---------------------------- In order to keep this unit, you must destroy Ingram's R-Gun on stage 30. You will immediately recieve the unit back after the stage is over. The R-Gun is incredibly useful, so put some effort into bringing Ingram down. ---------------------------- Gespenst Mark II S ---------------------------- First off, you must be on Ryussei's route to obtain this. In order to get it, you must fulfill the R-Gun secret's requirements. Viletta will appear in this on stage 39. It's a unit with very good stats and a decent hissatsu. Throw on some add-on weapons to make great use of it. ---------------------------- Gespenst R ---------------------------- This unit is a Kyosuke route exclusive. Gilliam needs to be level 23 or high by the end of stage 19. He will come back with it on stage 31 where he appears as a reinforcement. The unit has some pretty good stats. Its Neutron Beam is a great weapon since it's a post movement attack with awesome range. ---------------------------- Kai Kitamura and his upgrades Gespenst Mark II M ---------------------------- If you're on Kyosuke route, you will automatically gain Kai and his Gespenst that already has a few upgrades after stage 34. Kai is a very good pilot with a cheap hot blood seishin. Put the Gespenst master to good use on Kyosuke route. ---------------------------- Lion F ---------------------------- This is Ryoto's default unit on Ryussei's route, only. It's a decent unit, but better units for Ryoto exist. ---------------------------- Gaurlion ---------------------------- On stage 24, have either Tasuku or Rai shoot down Leona (use Tasuku for cuteness points ^^). It's a decent unit and is better than a Gespenst Mark II M. If you are going to use it, it defenitely needs some upgrades and attachable weapons. ---------------------------- Shisioh Blade ---------------------------- A neat melee weapon available on both routes. You must be on Hard mode to obtain this. Your main character must have 50 kills or more by the end of stage 26. You must also obtain the skill point on that stage. This weapons is nice on anyone who has a great melee stat, It goes well on Bullet to make use of his inherint Infight. On Kyosuke's route, it may be a good idea to give this to Ryussei since he can't form SRX. ---------------------------- Graviton Launcher ---------------------------- Depending on what route you are on, the opposite main character must have 55 or more kills by the end of stage 32. This means that if you are on Kyosuke's route, Ryussei must have the said amount of kills, and visa versa. An excellent long range weapon. It's an ALL attack which helps its worth even more. ---------------------------- Hero Medal ---------------------------- This nice little item has different requirements per route. On Ryussei's route, Daitetsu must be level 35 or higher before the end of stage 34. On Kyosuke's route, Lefina must be level 35 or higher by the end of stage 34. This item is awesome. Armor +200, mobility +25, and an addition 30% to accuracy. Try to get it if you can. ----------------------------------------------------------- 7.2. Original Generation 2 Secrets: ----------------------------------------------------------- ---------------------------- Wild Wurger L ---------------------------- On stage 26, Arad must destroy at least four Gespensts before he steps on a square adjacent to Seolla. Arad must also have 50 or more kills by the end of 33, Arad needs 50 kills. If you have done this correctly, Mai will launch with the Wurger L on stage 34. On that stage, Mai must destroy five units before the stage proceeds by her having her HP lowered below 40%. If done correctly, you will keep the unit after the mission. The unit is very similar to Arad's Wurger with some differences here and there. First off, where you don't get the M90 Assault Rifle that Wurger usually has on Arad's, this one does come with it. The Wurger L also has more upgrade slots than the other Wurger as well. This unit isn't exactly a must have but I guess if you're a fan of the Wild Wurger having an extra one wouldn't hurt. ---------------------------- Huckebein Mark III R ---------------------------- This unit is Ratsel's Mark III converted back to its original form. In order to get this unit, Ratsel must have 35 kills by the end of stage 25. You must also acquire the skill point on Stage 37. The final requirement is that Tasuku, Leona, Bullet, Kusuha, Ryoto, and Rio must have a combined level total of 185 before the end of stage 38. The use of this unit is in the fact that it can combine with the Boxer and Gunner parts which the Trombe cannot do. If you would like to field both Huckebein Gunner and Boxer, this unit will be very useful to you. ---------------------------- Ash Saber ---------------------------- The original real robot from SRWA can be obtained through a few steps that require Lamia. On stage 17 of the Earth Route or stage 20 of the Moon Route, Lamia must stop on the same square that Echidna did when she retreated. On stage 26, Lamia must have two battle encounters with Axel. At the end of stage 31. Lamia must have 55 kills. If you have done this correctly, Lamia will appear with this macine on stage 35. You will recieve the Angelg back the next stage as well. It's a great machine with quite a few S Ranks. Its Gun Rapier is a removable weapon that is an ALL attack, so even if you know that you won't be using the unit, it's worth it just to tear the Gun Rapier off. Anyone can use this unit so you can put useful pilots who don't have any great mecha in this. ---------------------------- Vysaga ---------------------------- If you like swords, you'll like Vysaga. The requirements are identical to Ash Saber's. On stage 17 of the Earth Route or stage 20 of the Moon Route, Lamia must stop on the same square that Echidna did when she retreated. On stage 26, Lamia must only have one battle encounter with Axel. At the end of stage 31, Lamia must have a total of 55 kills. Lamia should appear with this unit on stage 35. You will also recieve the Angelg back (not like you'll need it anymore, though). This unit is fantastic. S ranks everywhere and a very powerful hissatsu with a dynamic kill animation for eye candy. It also helps that this unit can both tank and dodge well. The only downside is that Lamia is the only one who can pilot this unit. ---------------------------- Gespenst Mark II S ---------------------------- In order to obtain this unit that unsurprisingly looks like every other Gespenst in the game, Kai needs to have 55 kills and be level 33 by the end of stage 40. You will recieve this unit on stage 42 if you take the space route or on stage 44 if you took the Earth Cradle route. This unit is great in every way - something you shouldn't expect any less of from what is the super robot of Gespensts. It has S ranks in everything but water (which it has a nice A rank in, anyway). It's most notable for its Gespenst Kick attack which requires no morale, costs 40 EN, and does a ton of damage even when notupgraded. I highly reccomend it. ---------------------------- Rathgrith Raven and Randgrith Raven ---------------------------- This is a new secret and one of the biggest in the game. Here's how to get these beasts: -On stage 8, have Bullet have a battle encounter with Yuuki. You must then force Yuuki and Carla to retreat. You may destroy them rather than forcing them to retreat. -On stage 9, Bullet must fight Yuuki. I believe you may have to obtain the skill point on this stage. -On stage 13, have Bullet fight Yuuki. You must then destroy either Yuuki or Carla. The last choice is route dependant: -If you took the Edo route, then you must destroy either Yuuki or Carla on stage 27. -If you took the Abiano route, then you must not destroy any Neue DC units. You must obtain the skill point. In order to obtain it, you must allow the Einsts to destroy one of the Guarlions blocking the Thousand Fessler before moving a unit next to it. Honestly, I love these units. They are COMPLETELY worth getting. They both have more ammo for the alrady powerful Matrix Missile ALL attack and still have the Linear Missile Launcher ALLW weapon attached. In addition, both gain P attacks, stronger versions of their old hissatsu, and Rathgrith Raven gets the new, very powerful Focused Ion Particle Cannon attack. Both units also have incredibly mobility and armor. In fact, Rathgrith Raven can potentially have more armor than Giganscudo Duro and Huckebein Boxer! On top of that, they also have beam coats and jamming. This means these units are -untouchable-. Also, they have quite a few S-Ranks on terrains and on their weapons. If my pitch hasn't sold you . . . then something is very, very, very wrong with you. ---------------------------- Shisioh Blade ---------------------------- Bullet must have 45 kills and be level 18 by the end of stage 21. This is pretty easy to do if you take take the Earth route from the first path split and give Bullet a fair amount of upgrades. If you take the space route, make sure Bullet gets a lot of kills before it (a bit easier thanks to the new stages that kick off the game) It's a 1 range weapon with no EN costs or morale requirements with a base damage of 4600. That means it's relevant to your interests. Bullet does well with it before he upgrades to KoRyuOh. After that, put it on anyone who needs an extra melee weapon. I like to put one on Latooni so she doesn't waste EN. ---------------------------- Graviton Launcher ---------------------------- On stage 11, Viletta must defeat every unit except for Yuuki, Carla, Arad, and Seolla's. It's so easy to do you'd have to be really lazy not to get it. . . . Not to mention that it's an attack with an ALL ability and a high attack rating. This weapon can make life easier for units that can handle it. ---------------------------- Boosted Hammer ---------------------------- GUNDAM HAMMER~! Uh, ahem . . . On stage 23, Arad must destroy all of the Gunsects by himself. You must also obtain the skill point on this stage. The Boosted Hammer will be available after this mission. It is a post movement attack with 1-4 range and a lot of S ranks. Its base damage is very good as well. This weapon is very nice to have since it doesn't require any morale to activate, either. ---------------------------- G-Impact Stake and Neo Chakram Shooter ---------------------------- Easy weapons. In order to get these, Daizengar's sword may not cleave any of the villainy presence that exists on that stage. The G-Impact Stake has S-ranks (as almost all of these secret weapons do ^^) and has 1-3 range. The only real downside is that it has 6 ammo. Neo Chakram Shooter is an amusing weapon as well. It's a melee weapon that has 1-7 range. A lot of people like to give it to Alt in order to balance out its lack of range. ---------------------------- Stealth Boomerang ---------------------------- In order to get a hold of this, you must defeat Carla on any stage before she joins. She will appear with it on stage 39. A good weapon with 3900 base damage and all S ranks. It's a post-movementweapon with 3-5 range. It would be very useful on someone who has a lot of levels of Gunfight. ---------------------------- Hero Medal and Soul of Steel ---------------------------- This is a wonderful item. You get it automatically on replays. It gives 200 more armor, 25 more mobility, and an additional 30% to accuracy. You'll wonder how you lived without it. ---------------------------- Inspector's Gifts ---------------------------- On stage 22, the Inspectors show up for the first time. If you manage to take the time to defeat them (which can sometimes turn out to be a multi-hour process) you will get a bundle of awesome gadgets. You will get a Hero Medal, Soul of Steel, Hi Tech AI, a Shisioh Blade, and a G-Impact Stake. These items and weapons are very nice and are much worth defeating the Inspectors for. ----------------------------------------------------------- 7.3. Original Generation 2.5 Secrets ----------------------------------------------------------- ---------------------------- Gespenst Mark II S: ---------------------------- If you are using the clear data from OG2 and obtained the Gespenst Mark II S, Kai will show up in this unit. It's still very strong and has some nice eye candy. Note that if you are replaying OG2.5 from a clear data of 2.5 and had the Gespenst Mark II S, you will NOT recieve it. ---------------------------- Rathgrith Raven and Randgrith Raven ---------------------------- If you are using teh clear data from OG2 and obtained these two, Yuuki and Carla will launch in these two. The flag for this secret works just like the Gespenst Mark II S secret, however. If you are replaying OG2.5 form a clear data of 2.5 and had the Ravens on that play, you will not recieve it on the replay. ---------------------------- Mironga ---------------------------- Yes, you can obtain the mecha that consistently annoys you throughout OG2.5 On stage 7, Ryuune must have a battle encounter with Kyle. On stage 9, you must destroy all of the enemy units except for Mironga (Murata and his Mumyou are the exception to this rule). Laslty, on stage 9, Kyle must be destroyed by Ryuune. You will recieve this unit after you've completed stage 9. This unit is GREAT and is good for Mai, Viletta, or Latooni. It has 135 base mobility which means it is on par/better than the AX on those terms. The best attack, End Breaker, has no EN or Ammo cost, is fairly strong, and has a ridiculously awesome animation. I highly reccomend this unit. ---------------------------- Secret Weapons ---------------------------- If you had earned yourself the Shisioh Blade (the one you get via Bullet) and/or Graviton Launcher in OG2 and used that clear data, you will recieve them in 2.5. The same goes for the Stealth Boomerang, however, it will not be removable from Carla since the Kurogane Team never joins the main team. But again, if you are replaying OG2.5 form a clear data of 2.5 and had the Ravens on that play, you will not recieve it on the replay. ----------------------------------------------------------- 7.4. General Secrets ----------------------------------------------------------- ---------------------------- OG2.5 ---------------------------- To open up OG2.5, you must clear OG2. From there, you may load up your cleared OG2 save file and choose to start a game of OG2.5. ---------------------------- EX-Hard Mode ---------------------------- Once you've beaten one of the games, you may load up a save file to replay that game on EX-Hard. On EX-Hard, you may not upgrade weapons, enemies will have more upgrades, spells will cost twice as much to buy, and stats will cost 20 PP to upgrade by one. It can truly be a test of your skill. ---------------------------- Special Mode ---------------------------- Once you've cleared a game on EX-Hard, you will gain the Special Mode option for that game. On Special Mode, everything will have 10 bars to upgrade for every stat and you will obtain one of every weapon. A well earned prize for the toughest of players. ^^ ---------------------------- 15 Bar Special Mode ---------------------------- Once you've cleared a game on Special Mode, playing that game on Special Mode again will have a slight difference. Instead of 10 bars, all stats and weapons will be upgradable by 15 bars! This is the ultimate prize! Watch Ramapge Ghost and the HTB Cannon rampage far more than they did before with this secret obtained! =========================================================== 8. Frequently Asked Questions =========================================================== ----------------------------------------------------------- Q: What are the differences between this game and the GBA counterparts? A: Well, for one, the Twin Battle System is a huge different in gameplay. Certain options have allowed smoother gameplay. The bullet creation system has been implemented which has made customizing weapons all the more fun. The battleship support system from SRW Impact and MX has been included as well. There are also new secret units, such as the Ravens. Also, the game OG2.5 has been included. It's pretty much a preview for the upcoming game, OG Gaiden. ----------------------------------------------------------- Q: How do I get (so and so)? And i'm having trouble, can you help with (insert stage number here)? And I lost my girlfriend, can you help me get her back? A: Only ask such broad questions if you have read the FAQ already. If you have, feel free to send me an e-mail with your problem in detail. ----------------------------------------------------------- Q: What skills do you find absolutely necessary? A: Above all else, SP Regen is the most important. It is infinitely useful, especially in OG2. Focus is great as well. Attacker is another skill that can give you great results. Focused Attack is highly useful for those with units that have great ALL attacks (Grungusts come to mind). Gunfight and Infight are personal favorites of mine. Their use has gone up since the OG GBA days since stats now cost 10 PP to upgrade a stat by 1. ----------------------------------------------------------- Q: I need help identifying a unit? I really want to find more information about it, man! A: The website "Gate of Magus" is probably the best English resource. The address is "srwog.velv.net". Enjoy. ----------------------------------------------------------- Q: Will Atlus be bringing this game over? A: As of right now, no. They have said that there is a possibility if enough people make enough noise, however. We can only hope that it will eventually be ported. ----------------------------------------------------------- (I put these two questions together since they had the same answer:) Q: This FAQ is awesome! You're like, my god! Thank you, oh great one! Will you be making a FAQ for OG Gaiden? Q: This FAQ sucks, man. You should be banned from giving instructions to innocent people who just wanted to play a video game. Shame on you! A: I had a lot of fun making this FAQ and would love to do future SRW FAQs. For both that reason and continuity sake, I will defenitely FAQ OGG. =========================================================== 9. Other =========================================================== ----------------------------------------------------------- 9.1. Contact Information ----------------------------------------------------------- There are a number of ways you can contact me. The most notable way is by e-mail: dggx3moonlight@aol.com. Feel free to ask me questions that have not been answered in this FAQ. ----------------------------------------------------------- 9.2. Special Thanks ----------------------------------------------------------- Special thanks goes to Banpresto for giving me something to do. I am a SRW addict for life and at their knees. =.= Also thanks to . . . . . . Everyone on the message boards I visit. I wrote this FAQs for the losers who don't play as well as I do. :P . . . To Ideon/Daitrombe for his ability to translate massive amounts of Japanese that I was unable to translate. . . . To CJay for hosting GameFAQs. . . . To the Gespenst, just because it's an awesome unit. . . . And to everyone who I forgot to thank that should be thanked but currently have not been thanked up until this portion. ----------------------------------------------------------- 9.3. Copyright Information ----------------------------------------------------------- This FAQ is copyright 2007 by RPGZero (Steven Ramdas). It may not be copied without consent of the author, and all sections including this copyright must remain in their full, unaltered content. It may not be used or distributed for any commercial purpose. This FAQ is granted for use solely by GameFAQs or any sites permitted or created by the author.