:::::::::::::::::::::: ::::::: :::::::::::::: :+: :+: :+: :+: :+::+:+: :+: :+: +:+ +:+ +:+ +:+:+:+:+ +:+ +:+ +#++:++#++ +#+ +#+ +:++#+ +:+ +#+ +#+ +#+ +#+ +#+ +#++#+ +#+#+# +#+ #+# #+# #+# #+# #+##+# #+#+# #+# ######## ### ######## ### #### ### :::::::: ::::::::: :+: :+::+: :+: +:+ +:+ +:+ :#: +#++:++#+ +#+ +#+#+#+ #+# #+##+# ######## ### Guide (PlayStation 2) TABLE OF CONTENTS: [O1] Overview & General Strategy [C2] Controls ...[S11] Doing Stunts [P3] Game Modes & Unlocks (General) ...[E11] Exhibition & Stunt Challenge ...[T22] Time Trial ...[A33] Arcade Mode ...[C44] Championship ......[M111] Manufacturer Choice ......[P222] Parts Guide [U4] Unlocks (Specific) [L5] Legal & Version History .......................................................... [O1] OVERVIEW & GENERAL STRATEGY | .......................................................... In Stunt GP, you pilot RC cars in multiple modes of racing around "miniature sized" tracks in various world locations. As the title of the game implies, these RC cars are capable of various stunts. The four core stunts are the back flip, the front flip, the left rotation, and the right rotation. There are seven other "situational" stunts that are usually performed with luck. Just like real RC cars, the vehicles in Stunt GP run off rechargable batteries. Completing stunts can recharge a small portion of the battery, but falling of the track, flipping the vehicle, using turbo, and just regular driving all exhaust the battery, at different rates of course. Every track has a "pit lane" above the start/finish for recharging, accessed by driving up the ramp to the side. If one runs out of battery, they will travel very slowly until they are able to recharge. You cannot use turbo when the battery is low or exhausted, but you can attempt stunts to recharge a bit. Note that the AI cars have active battery meters and sometimes they will run out. The recharging lane will not fully recharge a dead or low battery. Because of these mechanics, it is possible on many tracks to avoid having to recharge your battery simply by successfully completing enough stunts, without messing up of course. In addition, doing stunts and simply going airborne will net you Aeromiles, displayed at the top of the screen, along with a multiplier (the red lights that turn on as you complete successive stunts). These serve only to earn you credits when in Championship mode, and have no other effect on gameplay. By pressing X at the "Go" signal at the starts of races, you can get a boost, without extra battery expenditure. Note also that there is no manual transmission mode. .......................................................... [C2] CONTROLS | .......................................................... The game is not at all clear about the controls, so I will list them here. S denotes SQUARE; T denotes TRIANGLE herein! X...........ACCELERATE O...........BRAKE S...........TURBO SELECT......CHANGE VIEW PAUSE.......PAUSE GAME R1..........STUNT D-PAD L.....STEER LEFT D-PAD R.....STEER RIGHT L-ANALOG....STEERING L1, L2, R2, R3, L3, D-PAD UP, D-PAD DOWN, and R-ANALOG do nothing. ---[S11] DOING STUNTS------------------------------------- It is here that it becomes necessary to explain how to do stunts. You must depress the R1 button and keep it depressed as you travel up the ramp that you want to stunt off of. At the same time, you must press the appropriate stunt button listed below. Basically, have R1 as well as the correct button both pressed as you come off the ramp. STUNT BUTTONS: X.....BACKFLIP O.....FRONTFLIP S.....LEFT ROTATION T.....RIGHT ROTATION When you want to stop stunting, you can release the button listed above and the motion will gradually come to a stop - it will take a short while to get used to the timing required to stick a good landing. If you keep R1 held, you can also press a different stunt button to create a mix, such as stopping mid back flip to start a front flip, etc. .......................................................... [P3] GAME MODES | .......................................................... First I will describe the general car unlocks, by mode. Arcade mode will net you five cars total. Time trial will net you two cars total. Championship mode will net you two cars total as well, but you will need to complete the championship twice to gain access to them both. No cars are unlocked via Exhibition or Stunt Challenge modes. If you want to know what cars are unlocked specifically, go back to the Table of Contents and then to the Unlocks (Specific) section. Some tracks are pre-unlocked, but you unlock other tracks by placing first on them in Arcade Mode. I recommend unlocking all cars BEFORE playing through a Championship! Otherwise, you will be left using the starting cars even at the very end of the championship! ---[E11] EXHIBITION & STUNT CHALLENGE--------------------- There isn't much to say about either of these modes. Exhibition is your average Single Race mode; just choose a track and a car and do your best. Stunt Challenge puts you in a stunt arena and gives you a time limit to score as many Aeromiles as you can, but instead of earning credits like in Championship mode, it's just for fun. ---[T22] TIME TRIAL--------------------------------------- In Time Trial, try to beat the target time on each track without the constraint of battery life (in other words, infinite turbo). The target time is represented by a yellow (TGR) livery ghost that appears after you beat the two minute "lap record." You'll know when you beat the target time when you see "Incredible Lap!" appear at the bottom of the screen. My recommendation is to first choose Dune Rat and then Roughdust Flats. Boost around the track constantly to win. The new car you get should make the rest of the Time Trial mode very simple, and you should do it - there is another reward for completing all the tracks. ---[A33] ARCADE MODE-------------------------------------- Every Arcade Mode stint will have four races (if you do well), although this is not obvious at the start. You need to finish fourth in the first race; every subsequent race, you will need to finish third, second, and finally first for the last one. Note that there are six different "final races" to choose from, based on your path. You'll want to eventually complete all of these, as well as all of the possible races along the way, and remember that you need to finish first on a track to unlock it. You must choose an off road (Wild Wheels) vehicle for the far left path and a speed (Speed Demons) vehicle for the far right path. I recommend a stunt (Aero Blasters) vehicle for the four middles paths anyway, although you are able to mix it up a bit should you choose to. Remember, you don't need to fulfill all possible paths, you just need to complete every track at least once. ---[C44] CHAMPIONSHIP-------------------------------------- Championship is essentially the premier mode of Stunt GP, where you'll be able to upgrade your car and earn credits as you progress through races. However, I recommend before starting Championship, you unlock all the cars from Arcade and Time Trial modes! You cannot purchase cars that you haven't unlocked... but the AI can, and later cars come with better upgrade options! The Championship consists of twenty race rounds for points, with two bonus stunt challenge rounds thrown in where you can earn credits (don't sweat them). You need to complete the Championship at least twice to unlock two cars. Please check the Unlocks (Specific) section for the exact details. Hint: one of them involves coming in second place in something. The first thing you will choose when starting a new Championship file is your sponsor... ...[M111] MANUFACTURER CHOICE.............................. Your choice of manufacturer affects three things: 1) The color scheme of your car 2) The amount of credits you get to purchase a starter car 3) The price of car parts/upgrades Also, for those of you who are nitpicky like me, here is a list of all the normal AI names for the various manufacturers (so you can choose the name yourself): TGR............TGR R-LINE.........RLN CALTECH........CAL MYSUKO.........MYS ITEX...........ITX TITAN..........TTN The color scheme of your cars is roughly equivalent to that of the logo on the screen where you select your manufacturer. Many players are tempted to choose R-Line thanks to the large amount of credits they start with. Depending on the cars you've unlocked, R-Line and other high credit sponsors will have more starting cars to choose from. However, there is one more benefit to having a sponsor. Based on your sponsor, you will get discounts, lower prices on the car upgrades that your sponsor manufactures: TGR........Manufactures both frames and drive systems. Both types of parts are moderately priced. R-LINE.....Manufactures tires, which are the cheapest parts in the game. CALTECH....Manufactures engines, which are the most costly parts in the game. MYSUKO.....Manufactures BMS units and stunt boost systems. BMS units are moderately priced; stunt boost systems are expensive. The importance of both of these depends on your play style. ITEX.......Manufactures gearboxes, shocks, and brakes. Gearboxes are expensive, brakes are cheap, and shocks are moderately priced. TITAN......Manufactures batteries, which are moderately priced. Now I will explain what each part does so that you can make an informed choice and understand what you are doing when you begin to modify your vehicle. ...[P222] PARTS GUIDE...................................... I'll begin from the top of the "Modify Vehicle" menu and explain what each part does in the game. SHOCKS: Dampens the blow of landing from jumps. Some tracks can get very extreme; without good shocks, your car can topple over easily upon hard landings or bumps. There are no detriments to upgrading the shocks, so I recommend it, especially before getting far into the championship. BMS: The BMS unit is essentially a Driving Aids option, in part form. If you really stink at racing games, use the Mysuko BMS Bypass. If you're decent or the car is too fast for you, use the Mysuko Mephisto. Experts should use the Mysuko Diablo Extreme. NEVER use the Mysuko Maxi-Control BMS or the Mysuko Enhanced BMS! They will slow you down. BATTERIES: Determines how quickly your battery meter runs down. Use the best ones you can get. If you're good at stunting, you may not need to, but there's no detriment. ENGINES: Affects the speed of the vehicle. Very expensive, but use the best one you can get. CHASSIS: Affects the weight and strength of the vehicle; comes into play when hitting the wall or other cars. The weight goes down and the strength goes up with upgrades, so there is no detriment! BRAKES: Come into play more as you get faster cars and better engines. If you are using a BMS other than the Mysuko Diablo Extreme, this upgrade will affect the effectiveness of that one. GEARS: Upgrades help the car accelerate faster and transition more smoothly through gears (less "lag" when going up a gear). No downside. BOOST: Speeds up the car's rotation when doing stunts. It can help you land better, more battery-filling tricks, but it also becomes harder to time properly as you upgrade. TIRES: The lowest options provide maximum grip. The highest options are for those who like to slide around a lot, for some reason. Never use the Velocity tires, and if you see a dirt track coming up, use the Maxi Grip. DRIVE: Changes the drive wheels. Front wheel drives will be easier to control, at the expense of turning radius. Rear wheel drives offer less control, but faster times. Four wheel drive falls somewhere in a happy middle. Choose the one you like the best. .......................................................... [U4] UNLOCKS (SPECIFIC) | .......................................................... SPOILERS AHEAD FOR GAME UNLOCKS. You've been warned! Time Trial: You can unlock "Forumla 17," an F1 car, by beating the target time on one track. "Team Machine," a NASCAR-style racer, is unlocked by beating the time for every track. Arcade: The final races (squares) each award a different vehicle for first place. They are color coded by what class of vehicle they award. The orange ones on the left award "Road Hog" and "The Hustler" (Wild Wheels). The green ones in the center unlock "Flying Mantis" and "Twin Eagle" (Aero Blasters). The two on the right unlock "Inferno" and "The Phantom" (Speed Demons). Completing every track on the map unlocks "Wild Dart." Championship: There is a bonus round at the end on Freefall Freeway. You need to finish first in it for the "Worms Mobile" and second in it for "The Forkster." That's why you need to do the championship twice. .......................................................... [L5] LEGAL & VERSION HISTORY | .......................................................... All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. I made this guide using my own research by playing the game. V 1.00 VERSION HISTORY: X.XX: YYYY-MM-DD: NOTES 1.00: 2016-04-28: Original version 1.01: 2016-05-03: Fixed some errors in the Arcade section. Fixed strategy for Time Trial. Copyright 2016; GameFAQS user: SHAD0WC0BRA