Street Fighter Zero: Fighter's Generation FAQ Street Fighter Alpha Anthology FAQ Version: 1.9 Author: ShadowJin GameFAQs Handle: Servbot001 E-Mail: shadowjin_gpow@yahoo.com CONTENTS: 1. Version History 2. Introduction 3. Game Info 4. Menu Screens 5. Street Fighter Zero 6. Street Fighter Zero 2 7. Street Fighter Zero 2 Alpha 8. Street Fighter Zero 3 9. Pocket Fighter 10. Hyper Street Fighter Zero 11. Hyper Street Fighter Zero: A Few Extras 12. Street Fighter Alpha Anthology 13. Wanna Help? 14. Thanks 15. Legal ------------------------------------------------------------------------ [1. VERSION HISTORY] 1.0 2006/05/28ver Initial Revision.(Happy B-Day to Me!) 1.1 2006/05/29ver Post Release Revision. Fixed EX Zangief's selection code in Street Fighter Alpha 2. Also added a note about the color edit function. 1.2 2006/05/29ver ANOTHER Post Release Revision. Seems after thinking about Saikyo, Mazi, and Classic mode, I never did add them to Zero 3. Oops. Also added Dhalsim VS. S-ism changes. 1.3 2006/05/30ver Added in Classic M.Bison to Upper character section. Also got around to checking every character for changes in the VS. S-ism. Corrected Cody's overhead (was added in Upper). Fixed a few typing mistakes, etc. 1.4 2006/05/30ver Fixed the designation of the modes in Upper and Hyper. Added info on the types of Survival in Zero2. Classic is relabeled Classical. Fixed how to unlock Hyper. Added easier method for selecting secret characters in Zero. 1.5 2006/06/01ver Amazingly, I said there were six options in the main menu. Don't know where I got that number from. Go figure. Added Fight Dan and Gouki methods for SFZ as well as Win Quote Code. Fixed Grasslands to be Australia for SFZ2 and SFZ2A. 1.6 2006/06/14ver Wow. A lot has happened since the last revision of this FAQ. I've added the sound test menu from Hyper, threw in a few notes, but most of all, thanks to MiddleKick of SRK, we've got some meanings of what the stars do! Also fixed the code to reach Shin-Gouki in SFZ2 and SFZ2A. Also, I've added info about the US release and what it's missing and how it's different. Also added the rather useless Dramatic Battle code for Zero. 1.7 2006/06/15ver Only one day after the release of Street Fighter Alpha Anthology, I'm already making changes. The Bradygames guide greatly disappointed me and really shed no light onto any of the questions we had concerning the Secret Stars. There is ONE thing they filled me in on, so that is listed with credits to them given – other than that, the guide is rather weak. More on that in the GAME INFORMATION section. This may be a final version unless someone finds out more of the star meanings. 1.8 2006/07/13ver Surprisingly, when I changed the info on SFZ3 having 1-button throws, I forgot to change it on Hyper. Fixed that. Added VS. S-Ism changes to Sakura (Asura Warp.) I also changed the S-Isms to Shadowloo Modes A-D. I also feel that the programmers basically split up the VS. Series special stuff into two modes (A and D). As much as I love Vampire, the first mode feels more like VS. to me. I can only imagine Zero with pursuits!!! Also added Battle Mode as well as fixed some info about the soundtest. 1.9 2006/08/24ver MASSIVE UPDATE. Added some clarity to the Battle Mode instructions. Added a strew of interesting additions in Pocket Fighter. Also fixed the Shadowloo Mode listing, etc. Some info added to the Music Area, etc. Perhaps the final update for awhile? I suppose we'll see. ------------------------------------------------------------------------ [2. INTRODUCTION] After my FAQ for Vampire Collection, I saw a great need for one for this wonderful game as somewhat of a guide to the unlockables and interesting features found within the five games in this collection. I'm not listing a moveslist since the game features an in-game movelist (I will however list changes to characters with specific NEW Ism changes.) I'm not listing backstory since this exists in numerous other FAQs by wonderful people who have helped this community already - they too deserve your time. Without further ado, into the FAQ we go! ------------------------------------------------------------------------ [3. GAME INFORMATION] Street Fighter Zero: Fighter's Generation is a Japanese game released on May 25, 2006. A US counterpart was released on June 13, 2006. The Japanese version includes Street Fighter Zero, Street Fighter Zero 2, Street Fighter Zero 2 Alpha, Street Fighter Zero 3, and Pocket Fighter. The US version includes Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 2 Gold, Street Fighter Alpha 3, and Super Gem Fighters: MiniMix. No, these sets do not include different games. In Japan, Street Fighter Alpha is known as Street Fighter Zero, etc. Also, with the US release of the Street Fighter Alpha Anthology, there is also a Guide Book that for the most part is nothing more than a glorified move list. Yes, the basic tricks and secrets can be found in this guide – which can also be found here. Things worth noting about the guide are that it has NO character background info as well as only mentions the bonus characters in SFA3 Arrange. There is NO in-depth info about the Secret Stars. For the most part, I'd stay away from the guide and use resources like SRK.com and GameFAQs for any info you need. There is also a number of other sources I've grabbed information from including Shoryuken.com and Gamefaqs.com. All of these will be listed of course. Personal Note: I'd like to state that I'm very saddened by today's love of Street Fighter as opposed to the love it used to receive. As is apparent with the guide and a lot of 'scene' online resources, it seems there is a movement away from the story and depth that the games presented. It seems as though there is more concentration on 'playing to win' as opposed to playing for fun. Not to mention that 'theory fighting' (where people apply ideas and rules before ever touching the game – or ever touching the game) runs rampant and sportsmanship as a whole has died. The community lacks the honor that it used to carry is such full force. Street Fighter was never meant to be a game where you must be 'playing to win' constantly – it was meant to draw competition between friends and to provide a source of enjoyment and common place amongst those friends. Those days are gone and the reason to play the games now is simply put as 'playing to win'. Also, Street Fighter Alpha Anthology (the US version of this game) hosts a number of changes, but nothing too substantial. There is a list later in this FAQ with the changes listed (Header [13. STREET FIGHTER ALPHA ANTHOLOGY] for those of you who want to ctrl+f.) If you imported your game, like I did, you've got no worries because you got everything US fans did and then some. For the duration of the FAQ, I will be using the Japanese names of the games as well as the Japanese names of the characters. I've listed below a small key to naming differences: Street Fighter Zero = Street Fighter Alpha Street Fighter Zero 2 = Street Fighter Alpha 2 Street Fighter Zero 2 Alpha = Street Fighter Alpha 2 Gold Street Fighter Zero 3 = Street Fighter Alpha 3 Pocket Fighter = Super Gem Fighters: MiniMix Street Fighter Zero 3 Upper = Street Fighter Alpha 3 Upper Street Fighter Zero 3 Double-Upper = Street Fighter Alpha 3 MAX Hyper Street Fighter Zero = Hyper Street Fighter Alpha Street Fighter II' = Street Fighter II: Champion Edition Vampires Series = Darkstalker Series VS. Series = XMvSF, MSHvSF, MvC, MvC2, etc. Vega = US M.Bison Balrog = US Vega M.Bison (Mike Bison) = US Balrog Gouki = US Akuma Ryu (Filled with Murderous Intent – name remains Ryu) = US Evil Ryu ------------------------------------------------------------------------ [4. MENU SCREENS] The main menu has five options: Street Fighter Zero, Street Fighter Zero 2, Street Fighter Zero 2 Alpha, Street Fighter Zero 3, and Pocket Fighter. After you enter the games, the menu consists of Arcade, Versus, Training, Survival, Option, and Exit. The Zero games also include Dramatic battle. It's pretty basic stuff. There are Arrange versions of Street Fighter Zero 2, Street Fighter Zero 2 Alpha, and Street Fighter Zero 3 which we'll discuss in their respective areas, as well as how to access them. One thing I'd like to note on in all the games is the Screen option in the options menu. This is one of the better screen options we've seen in fighting games and allows the player to adjust the size, ratio, sharpness, and even includes a filter to remove jagged edges and clean up shadows. Personally, I prefer the default settings because I love the original games. Of course, it's purely up to you how you want to play. ------------------------------------------------------------------------ [5. STREET FIGHTER ZERO] Secret Characters – This game includes three secret characters: Vega, Gouki, and Dan. They are selectable via select screen codes. A way around the codes is to tap SELECT until they show up. The SELECT button acts as random, but when you let go, it stops on a character. It happens to also stop on the secret characters. Note that you only have 20 seconds to select your character so playing with the random is sometimes tricky. The secret characters are selectable by default in Versus mode. The traditional codes are listed below: Vega – Player 1: Place cursor on your Random select box and hold start. Enter Down, Down, Left, Left, Down, Left, then press LP+HP or LK+HK. Player 2: Place cursor on your Random select box and hold start. Enter Down, Down, Right, Right, Down, Right, then press LP+HP or LK+HK. Gouki – Player 1: Place cursor on your Random select box and hold start. Enter Down, Down, Down, Left, Left, Left, then press LP+HP or LK+HK. Player 2: Place cursor on Random select box and hold start. Enter Down, Down, Down, Right, Right, Right, then press LP+HP or LK+HK. Dan - Player 1: Place your cursor on your Random select box and hold start. Then press LP, LK, MK, HK, HP, MP one after the other. Your character should change to Dan. Player 2: Place your cursor on your Random select box and hold start. Then press HP, HK, MK, LK, LP, MP one after the other. Your character should change to Dan. Fight Gouki – To fight Gouki as your final boss, get to your final boss without losing a round. Also, you must finish at least ten rounds with a super combo. If these conditions are met, Gouki with perform his trademark Shun-Goku-Satsu move on your boss character and then face you. Quick Fight Gouki – At the PRESS START screen, press Start and hold it. While holding start, enter arcade mode and select your character with MP+MK. Continue to hold start and MP+MK until "Here Comes a New Challenger" appears. Gouki will perform his trademark Shun-Goku-Satsu on your opponent and then face you. Final Battle Mode – Select Arcade mode using R1, Square, and Circle. You will fight your final boss (ie, skip stages.) Fight Dan – To fight Dan, you must not lose a fight for the first five fights. Each fight, you must choose your Winning Quote (see Choosing Win Quote) the same way (having the same win quote each fight.) Dan will greet you after the words "Here Come a New Challenger" flash on the screen. Dramatic Battle against Vega – This code really has no true use since Dramatic Battle is an option, but hey, it still works. Start Arcade mode with two people. Have player 1 be Ryu and player 2 be Ken. While holding start, player select Ryu by pressing up, up, jab and player 2 select Ken by pressing up, up, fierce. If done correctly, you should face off against Vega in a 2-on-1 battle. Survival Dramatic Battle – While selecting Dramatic Battle, press and hold R2, Triangle, and X. This code works in the same fashion as the Battle Mode code, so if you're having trouble, check that code. Two players can play in this mode, but player two must join in. Choose Win Quote – After the final hit is scored, you must press a hold a direction and attacks buttons to access different win quotes. There is various combinations, but all characters have two standard win quote codes – down with all three punches and down with all three kicks. Color Edit – To edit the standard color of a character, hold R1 while selecting Display Options in the Options menu. You can scroll through all the characters as well as samples of their other colors already existing in the game. Note, your edit color replaces their MAIN color. For instance, if you edited Ken, your edit would replace Plain Ole Red Gi Ken. Also note that some games share the same sprite – this is completely random! If you edit a sprite, it MAY affect the sprite in another game. Alternate Colors – Each character has a total of 3 colors. Normally, you can only select a color with punch or kick. To select the third color, press Jab+Forward+Fierce when selecting your character. Arrange Mode - There is no Arrange Mode for Street Fighter Zero. Battle Mode – When selecting Versus Mode, select the mode while holding Triangle, X, and R2 (you can also opt to press them all immediately after you select versus mode. NOTE: US Version users do not need to press X as the programming of the code somehow eliminated this step.) You may need to hold the buttons at the 'Press Start' screen, then make your choice. You'll go directly to a fight without choosing a character. The fights will be totally random. HOWEVER, there is a system direction menu which makes this mode shine. Within the menu, you can pick any opponent, in any color, and completely control the fights. You can have Ryu vs 20 Sodoms, etc. It's a very interesting mode if you ever needed practice against a specific character or ever wanted to completely just mess with stuff. Extra Options – When selecting GAME OPTION under the OPTIONS menu, hold R1. Inside you'll find a number of system direction dipswitches. These switches thankfully are labeled an have anything from Regenerating Vitality to making Super moves come out like Zero 3 (ie WP=lvl1, MP=lvl2, etc.) Secret Menu - When selecting GAME OPTION under the OPTIONS menu, hold R2. In this menu, you'll find a list of versions with dates for their release. Below the versions is a number of stars. These stars light up when you select different versions according to what changes were made from the existing version (aka 2006/05/25.) There was changes made here and there in the game per revision and you adjust these changes one by one under the CUSTOMIZE option. Below, I've tried to list what star does what as well as numbered them for easy finding. The default is the most current of course. Street Fighter Zero Total of Stars: 24 1995/06/05ver: 22 stars are filled (Initial Japan and Europe Revision) 1995/05/27ver: 11 stars are filled (Second Japan and Europe Revision, Initial USA, Hispanic, and Asian Revision) 1995/07/27ver: 4 stars are filled (Final Japan Revision, Initial Brazil Revision) Guide: Star # (row-column) Star 1 (1-1) Sodom's meaty unblockable standing Roundhouse. Default is Off. (Thanks to Middlekick.) Star 2 (1-2) Tengu Walking juggle extender: e.g Shinkuu Tatsu-> jumping strong-> Shinkuu Tatsu is now possible when this switch is enabled. Default is Off. (Thanks to Middlekick.) Star 3 (1-3) Increases stun damage for certain moves. Default is Off. (Thanks to Dan "Today Tough Guys Wear Pink" Hibiki.) Star 5 (1-5) Gouki's Shun-Goku-Satsu command becomes Jab,Jab t+Fierce. Default is Off. (Thanks to Middlekick.) Star 6 (1-6) Nash can cancel crouching Forward, Fierce and Roundhouse. Default is Off. (Thanks to Middlekick.) Star 8 (1-8) Adon loses Level 3 Jaguar Varied Assault additional input. Default is Off. (Thanks to Middlekick.) Star 9 (1-9) Sagat's unblockable Short bug. Default is Off. (Thanks to Middlekick.) Star 15 (1-15) Allow multiple Psycho Shots on screen. Default is Off. (Thanks to Middlekick.) ------------------------------------------------------------------------ [6. STREET FIGHTER ZERO 2] Secret Characters - There is only one secret character for Street Fighter Zero 2. This is Shin-Gouki. You can also select a palette swap for Chun-li placing her in her Street Fighter II outfit. To select these extra characters, place the cursor on their portrait. Press and hold start for approximately five seconds. Without letting go of start, press an attack button to select the character. Survival Dramatic Battle – While selecting Dramatic Battle, press and hold R2, Triangle, and X. This code works in the same fashion as the Battle Mode code, so if you're having trouble, check that code. Two players can play in this mode, but player two must join in. Color Edit – To edit the standard color of a character, hold R1 while selecting Display Options in the Options menu. You can scroll through all the characters as well as samples of their other colors already existing in the game. Note, your edit color replaces their MAIN color. For instance, if you edited Ken, your edit would replace Plain Ole Red Gi Ken. Also note that some games share the same sprite – this is completely random! If you edit a sprite, it MAY affect the sprite in another game. Secret Stages – There are two secret stages in the game. These can be selected normally in versus, but if playing in Arcade mode, you'll need to perform a slight trick. To fight in Australia where Ryu confronts Sagat, place your cursor over Sagat and hold start for approximately 5 seconds. After this, select your character as normal. To fight in Venezuela where Nash confronts Vega, place your cursor over Vega and hold start for approximately 5 seconds. After this, select your character as normal. You can also do this for anyone else's stage, but there is no fun in selecting normal stages...or is there? Fighting Your Mid-boss – To fight your mid-boss in Arcade mode, you must complete the following requirements: Do Not Lose a Single Round, Finish an opponent with a Super Combo or Custom Finish at least 5 times. You can do this up until the last fight. You cannot fight the mid-boss after you beat your final boss (duh...) Fight Shin-Gouki – To fight the true version of Gouki, you must achieve at least 3 perfect victories and not lose a round. If done correctly, you'll go to fight your final boss but Shin-Gouki will stand in his/her place. Defeat him and you'll face your normal boss. Note: You only get ONE shot at Shin- Gouki. If you lose to him, he vanishes and you will go straight to your final boss after you continue. Fight Shin-Gouki (Easy Way) – Select Arcade mode while holding circle and triangle. After selecting your character, you'll be whisked away to Australia where you'll battle Shin-Gouki. Fun indeed! Final Battle Mode – Select Arcade mode using R1, Square, and Circle. You will fight your final boss (ie, skip stages.) Survival Modes – There are three types of Survival Modes. When you select Survival, you'll notice that your opponent order is fixed. The other modes change the order. By holding an L button while selecting survival, you fight a different series of opponents. Below are the codes and the changes to the order. O button only - Ken, Nash, Dhalsim, Birdie, Chun-li, Sakura, Guy, Sodom, Rose, Rolento, Adon, Dan, Zangief, Ryu, Sagat, Vega, Gen, Gouki L1 + O buttons - Sodom, Sakura, Rolento, Adon, Rose, Gouki, Sagat, Chun- li, Dan, Ryu, Nash, Dhalsim, Birdie, Gen, Ken, Zangief, Guy, Vega L2 + O buttons - Ryu, Vega, Zangief, Sagat, Guy, Gen, Dhalsim, Nash, Birdie, Ken, Sakura, Rose, Chun-li, Rolento, Adon, Sodom, Dan, Shin Gouki Arrange Mode – Complete Street Fighter Zero 2 to unlock Secret Game 1: Street Fighter Alpha 2. Hold SELECT while choosing Street Fighter Zero 2 to play Street Fighter Alpha 2. This is the US port of Street Fighter Zero 2 and has a few changes. All of the above codes and secrets work in this version. However, there are some new US only characters added. These are Ryu (filled with Murderous Intent), EX Dhalsim, and EX Zangief. Their selection method is listed below: Ryu (filled with Murderous Intent) – Place the cursor on Ryu. Hold start and move right, up, down, left. While still holding start, select Ryu. EX Dhalsim (Street Fighter II' version) – Place the cursor on Dhalsim. Hold Start and move left, down, right, up. While still holding start, select Dhalsim. EX Zangief (Street Fighter II' version) – Place the cursor on Zangief. Hold Start and move down, left, left, left, left, up, up, right, right, right, right, down. While still holding start, select Zangief. Battle Mode – When selecting Versus Mode, select the mode while holding Triangle, X, and R2 (you can also opt to press them all immediately after you select versus mode. NOTE: US Version users do not need to press X as the programming of the code somehow eliminated this step.) You may need to hold the buttons at the 'Press Start' screen, then make your choice. You'll go directly to a fight without choosing a character. The fights will be totally random. HOWEVER, there is a system direction menu which makes this mode shine. Within the menu, you can pick any opponent, in any color, and completely control the fights. You can have Ryu vs 20 Sodoms, etc. It's a very interesting mode if you ever needed practice against a specific character or ever wanted to completely just mess with stuff. Extra Options – When selecting GAME OPTION under the OPTIONS menu, hold R1. Inside you'll find a number of system direction dipswitches. These switches thankfully are labeled an have anything from Regenerating Vitality to making Super moves come out like Zero 3 (ie WP=lvl1, MP=lvl2, etc.) Secret Menu - When selecting GAME OPTION under the OPTIONS menu, hold R2. In this menu, you'll find a list of versions with dates for their release. Below the versions is a number of stars. These stars light up when you select different versions according to what changes were made from the existing version (aka 2006/05/25.) There was changes made here and there in the game per revision and you adjust these changes one by one under the CUSTOMIZE option. Below, I've tried to list what star does what as well as numbered them for easy finding. The default is the most current of course. Street Fighter Zero 2 Total of Stars: 14 1996/02/27ver: 12 stars are filled (Initial Japan and Asia Revision) 1996/03/06ver: 11 stars are filled (Initial USA Revision) 1996/04/30ver: 9 stars are filled (Final Japan and USA Revision) Guide: Star # (row-column) Star 3 (1-3) Sodom's Shiraha Catch against an a Custom Combo overhead will cause the caught oppponent to remain in Custom combo mode indefinitely and allows them to perform standing attack x 99 infinites. Default is off. (Thanks to Middlekick.) Street Fighter Alpha 2 Total of Stars: 14 1996/03/06ver: 12 stars are filled (Initial USA Revision) 1996/04/30ver: 9 stars are filled (Final Japan and USA Revision) Guide: Star # (row-column) Star 3 (1-3) Sodom's Shiraha Catch against an a Custom Combo overhead will cause the caught oppponent to remain in Custom combo mode indefinitely and allows them to perform standing attack x 99 infinites. Default is off. (Thanks to Middlekick.) ------------------------------------------------------------------------ [7. STREET FIGHTER ZERO 2 ALPHA] Secret Characters – Unlike its prequel, Street Fighter Zero 2 Alpha makes secret characters a lot easier to select. Capcom also happens to add a strew of characters to the mix as well. Below are the listed 'secret' characters: Ryu (Street Fighter II' Version) – Press start once while Ryu is highlighted. Ryu (Filled with Murderous Intent) – Press start twice while Ryu is highlighted. Ken (Street Fighter II' Version) – Press start once while Ken is highlighted. Chun-li (Street Fighter II Outfit) – Press start once while Chun-li is highlighted. Chun-li (Street Fighter II' Version) – Press start twice while Chun-li is highlighted. Dhalsim (Street Fighter II' Version) – Press start once while Dhalsim is highlighted. Zangief (Street Fighter II' Version) – Press start once while Zangief is highlighted. Sagat (Street Fighter II' Version) – Press start once while Sagat is highlighted. Vega (Street Fighter II' Version) – Press start once while Vega is highlighted. Sakura (Extra Colors) – Press start five times while Sakura is highlighted. Shin-Gouki – Press start five times while Gouki is highlighted. Survival Dramatic Battle – While selecting Dramatic Battle, press and hold R2, Triangle, and X. This code works in the same fashion as the Battle Mode code, so if you're having trouble, check that code. Two players can play in this mode, but player two must join in. Color Edit – To edit the standard color of a character, hold R1 while selecting Display Options in the Options menu. You can scroll through all the characters as well as samples of their other colors already existing in the game. Note, your edit color replaces their MAIN color. For instance, if you edited Ken, your edit would replace Plain Ole Red Gi Ken. Also note that some games share the same sprite – this is completely random! If you edit a sprite, it MAY affect the sprite in another game. Secret Stages – There are two secret stages in the game. These can be selected normally in versus, but if playing in Arcade mode, you'll need to perform a slight trick. To fight in Australia where Ryu confronts Sagat, place your cursor over Sagat and hold start for approximately 5 seconds. After this, select your character as normal. To fight in Venezuela where Nash confronts Vega, place your cursor over Vega and hold start for approximately 5 seconds. After this, select your character as normal. You can also do this for anyone else's stage, but there is no fun in selecting normal stages...or is there? Fighting Your Mid-boss – To fight your mid-boss in Arcade mode, you must complete the following requirements: Do Not Lose a Single Round, Finish an opponent with a Super Combo or Custom Finish at least 5 times. You can do this up until the last fight. You cannot fight the mid-boss after you beat your final boss (duh...) Fight Shin-Gouki – To fight the true version of Gouki, you must achieve at least 3 perfect victories and not lose a round. If done correctly, you'll go to fight your final boss but Shin-Gouki will stand in his/her place. Defeat him and you'll face your normal boss. Note: You only get ONE shot at Shin- Gouki. If you lose to him, he vanishes and you will go straight to your final boss after you continue. Fight Shin-Gouki (Easy Way) – Select Arcade mode while holding circle and triangle. After selecting your character, you'll be whisked away to Australia where you'll battle Shin-Gouki. Fun indeed! Final Battle Mode – Select Arcade mode using R1, Square, and Circle. You will fight your final boss (ie, skip stages.) Survival Modes – There are three types of Survival Modes. When you select Survival, you'll notice that your opponent order is fixed. The other modes change the order. By holding an L button while selecting survival, you fight a different series of opponents. Below are the codes and the changes to the order. O button only - Ken, Nash, Dhalsim, Birdie, Chun-li, Sakura, Guy, Sodom, Rose, Rolento, Adon, Dan, Zangief, Ryu, Sagat, Vega, Gen, Gouki L1 + O buttons - Sodom, Sakura, Rolento, Adon, Rose, Gouki, Sagat, Chun- li, Dan, Ryu, Nash, Dhalsim, Birdie, Gen, Ken, Zangief, Guy, Vega L2 + O buttons - Ryu, Vega, Zangief, Sagat, Guy, Gen, Dhalsim, Nash, Birdie, Ken, Sakura, Rose, Chun-li, Rolento, Adon, Sodom, Dan, Shin Gouki Arrange Mode – Complete Street Fighter Zero 2 Alpha to unlock Secret Game 2: Street Fighter Zero 2'. Hold SELECT while choosing Street Fighter Zero 2 Alpha to play Street Fighter Zero 2'. This is the same game as Street Fighter Zero 2 Alpha with a few more console version fixes. There is also an added character to the bunch. This is Cammy's debut into the Zero series and she is selectable by pressing start twice while Vega is highlighted. Unlike the home rendition of this game, Cammy is selectable in one-player modes and even has a story. Battle Mode – When selecting Versus Mode, select the mode while holding Triangle, X, and R2 (you can also opt to press them all immediately after you select versus mode. NOTE: US Version users do not need to press X as the programming of the code somehow eliminated this step.) You may need to hold the buttons at the 'Press Start' screen, then make your choice. You'll go directly to a fight without choosing a character. The fights will be totally random. HOWEVER, there is a system direction menu which makes this mode shine. Within the menu, you can pick any opponent, in any color, and completely control the fights. You can have Ryu vs 20 Sodoms, etc. It's a very interesting mode if you ever needed practice against a specific character or ever wanted to completely just mess with stuff. Extra Options – When selecting GAME OPTION under the OPTIONS menu, hold R1. Inside you'll find a number of system direction dipswitches. These switches thankfully are labeled an have anything from Regenerating Vitality to making Super moves come out like Zero 3 (ie WP=lvl1, MP=lvl2, etc.) Secret Menu - When selecting GAME OPTION under the OPTIONS menu, hold R2. In this menu, you'll find a list of versions with dates for their release. Below the versions is a number of stars. These stars light up when you select different versions according to what changes were made from the existing version (aka 2006/05/25.) There was changes made here and there in the game per revision and you adjust these changes one by one under the CUSTOMIZE option. Below, I've tried to list what star does what as well as numbered them for easy finding. The default is the most current of course. Street Fighter Zero 2 Alpha Total of Stars: 11 1996/08/05ver: 9 stars are filled (Initial Japan Revision) Guide: Star # (row-column) Star 1 (1-1) Alters the properties of Zangief's neutral-jump Forward. Default is Off. (Thanks to Middlekick.) Street Fighter Zero 2' Total of Stars: 11 1997/10/23ver: 9 stars are filled (Japan Sony Playstation Home Release) Guide: Star # (row-column) Star 1 (1-1) Alters the properties of Zangief's neutral-jump Forward. Default is Off. (Thanks to Middlekick.) Star 11 (1-11) Displays the Dash on the Title Screen. Default is Off. (Thanks to Middlekick.) ------------------------------------------------------------------------ [8. STREET FIGHTER ZERO 3] Secret Characters – There are three hidden characters in the arcade version of Street Fighter Zero 3. They are M.Bison, Juni, and Juli. Below are listed their selection methods (note that pressing LP/LK selects X-ism, MP/MK selects Z-ism, and HP/HK select V-ism): M.Bison – Highlight Karin for at least 3 seconds. Move to a Random Select box. Hold start and press any punch or kick to select M.Bison. Juni - Highlight Karin for at least 3 seconds. Move to a Random Select box. Depending on your location on the select screen, hold outwards (left or right away from the characters) and press any punch or kick to select Juni. Juli - Highlight Karin for at least 3 seconds. Move to a Random Select box. Depending on your location on the select screen, hold outwards (up or down away from the characters) and press any punch or kick to select Juli. Play Modes – Street Fighter Zero 3 incorporates a few modes that can be messed around with. They are Saikyo, Mazi, and Classic. Saikyo is a 'Dan' style where your guard meter is smaller and well...you're somewhat crippled. Trust me. Mazi is often referred to as Mega-Damage mode. You dish it out and you take it in much larger chunks. Mazi works for folks who don't get hit...heh. Classical is just as the name implies – your character loses their gauge, air- block, block-bar, does a little more damage, takes less damage, etc. You'll be using your character like they were from Street Fighter II. All the rules of Zero 3 still apply though and you can't spam light attacks, etc. Lastly is the hidden Shadowloo Mode. This is how one selects Shin-Vega and any other boss form of a character. Your bar charges quickly and you have all the benefits of Z-ism. Like X-ism, you only have one bar, but as I stated earlier, your bar fills extremely fast. Below are their selection methods: Saikyo Mode – At the PRESS START screen, hold LP and LK. Then press start to bring up the menu. Press start once more to enter Arcade mode. You can now release LP and LK and select your character. Mazi Mode - At the PRESS START screen, hold MP and MK. Then press start to bring up the menu. Press start once more to enter Arcade mode. You can now release MP and MK and select your character. Classical Mode - At the PRESS START screen, hold HP and HK. Then press start to bring up the menu. Press start once more to enter Arcade mode. You can now release HP and HK and select your character. Shadowloo Mode – At the PRESS START screen, hold LK, MK, and HK. Then press start to bring up the menu. Press start once more to enter Arcade mode. You can now release LK, MK, and HK and select your character. Arcade Survival and Dramatic Battle – These codes no longer work. You have options for them now! YAY! When selecting Survival, you can choose your path of characters by holding either R1 or R2 when selecting Survival. Final Boss Battle – After selecting your character and ism, you can hold LP, MK, HP, and START (you must do it immediately, I suggest selecting you ism using the mentioned buttons.) You will go directly to your final battle. Winning or losing will give you the appropriate ending. World Tour Mode – Sorry folks. It's not there. I'd hunt down the DC or Saturn version for a excellent port of Zero3Upper that includes World Tour mode. Survival Dramatic Battle – While selecting Dramatic Battle, press and hold R2, Triangle, and X. This code works in the same fashion as the Battle Mode code, so if you're having trouble, check that code. Two players can play in this mode, but player two must join in. Color Edit – To edit the standard color of a character, hold R1 while selecting Display Options in the Options menu. You can scroll through all the characters as well as samples of their other colors already existing in the game. Note, your edit color replaces their MAIN color. For instance, if you edited Ken, your edit would replace Plain Ole Red Gi Ken. Also note that some games share the same sprite – this is completely random! If you edit a sprite, it MAY affect the sprite in another game. Arrange Mode – Complete Street Fighter Zero 3 to unlock Secret Game 3: Street Fighter Zero 3 Upper. Hold SELECT while choosing Street Fighter Zero 3 to play Street Fighter Zero 3 Upper. Upper was a tweak of the original game and every home port was based off the fixes in Upper. There is also a few added characters to the roster. Guile, Ryu (Filled with Murderous Intent), Fei-Long, T.Hawk, and Deejay join the cast. Also added to the normal roster are M.Bison, Juni, and Juli. NOTE: Holding START while selecting M.Bison will make all his attacks be punches, like Street Fighter II. Normal, Mazi, Saikyo and Classical mode can now be selected freely and do not require a code. Shin-Gouki and Shin-Vega are also selectable. To select Shin-Gouki, hold start while selecting Gouki. To select Shin-Vega (and any other boss version character – also known as Shadowloo-ism), select Vega (or your character of choice) and when selecting your mode, hold start. While holding start move down to Mazi mode (the bottom Red mode) and press down once more. The highlighter will vanish to a fifth mode. This is Shadowloo Mode. Select Shadowloo Mode to use Shin-Vega (and or any other character you want to play with using the Shadowloo-ism.) Battle Mode – When selecting Versus Mode, select the mode while holding Triangle, X, and R2 (you can also opt to press them all immediately after you select versus mode. NOTE: US Version users do not need to press X as the programming of the code somehow eliminated this step.) You may need to hold the buttons at the 'Press Start' screen, then make your choice. You'll go directly to a fight without choosing a character. The fights will be totally random. HOWEVER, there is a system direction menu which makes this mode shine. Within the menu, you can pick any opponent, in any color, and completely control the fights. You can have Ryu vs 20 Sodoms, etc. It's a very interesting mode if you ever needed practice against a specific character or ever wanted to completely just mess with stuff. Extra Options – When selecting GAME OPTION under the OPTIONS menu, hold R1. Inside you'll find a number of system direction dipswitches. These switches thankfully are labeled and have anything from Regenerating Vitality to Infinity Friendships (aka Taunts.) Secret Menu - When selecting GAME OPTION under the OPTIONS menu, hold R2. In this menu, you'll find a list of versions with dates for their release. Below the versions is a number of stars. These stars light up when you select different versions according to what changes were made from the existing version (aka 2006/05/25.) There was changes made here and there in the game per revision and you adjust these changes one by one under the CUSTOMIZE option. Below, I've tried to list what star does what as well as numbered them for easy finding. The default is the most current of course. Street Fighter Zero 3 Total of Stars: 44 1998/06/29ver: 41 stars are filled (Initial Japan, USA, and Brazil Revision) 1998/07/27ver: 33 stars are filled (Second Japan Revision) Guide: Star # (row-column) Star 1 (1-1) Enables the no-pushback feature of the 980629 revision. The bug occurs when the opponent is stunned by moves which cause them to perform a backward roll, e.g Guy's Bushin Gokusa Ken or Cody's Bad Spray. This allows Cody and Guy to perform rapid fire standing Jabs without the opponent or Cody or Guy being pushed away, for an infinite combo. Default is Off. Star 2 (1-2) Eliminates the push-away feature of Blanka's Electric Thunder. Most noticeable when the ET is blocked in the air, where the opponent will be trapped in the ET until their guard is broken. Default is Off. Star 3 (1-3) M.Bison's Alpha Counter does stun damage. (???) Default is On. (Thanks to MiddleKick.) Star 5 (1-5) Enable the notorious Dizzy-Throw bug from early versions. Default is Off. (Thanks to MiddleKick.) Star 7 (1-7) Sodom's Tengu Walking is invincible. Default is Off. (Thanks to MiddleKick.) Star 9 (1-9) At the 33rd hit of a blocked combo the Guard Power Gauge will decrease rapidly. Also known as Inflection. Another feature of Inflection is that you retain the extreme guard crushing abilities when you're still in the post-V sped-up state. So this option allows you to turn this off by lighting the star. The default is On. (Thanks to MiddleKick.) Star 10 (1-10) Saikyo Mode: Balrog's Izuna Drop damage bug, Guy's Bushin Musou Renka damage bug. Default is Off. (Thanks to MiddleKick.) Star 11 (1-11) Saikyo Mode: 99% damage throw bug. Default is Off. (Thanks to MiddleKick.) Star 13 (1-13) Zangief's Glitch-driver. Default is Off. (Thanks to MiddleKick.) Star 14 (1-14) Juni's Cross Scissors Pressure damage can be modified. Lit star = 2 times damage; star off = normal arcade damage. (Thanks to MiddleKick.) Star 16 (1-16) Dhalsim's Yoga Flame becomes unblockable when close against Zangief and Birdie. Default is Off. (Thanks to MiddleKick.) Star 17 (2-1) R.Mika's punch air-throw does zero damage. Default is Off. (Thanks to MiddleKick.) Star 24 (2-8) Counter Hit Screen Flash. Default is On. Star 26 (2-10) The first hit of E.Honda's standing Roundhouse knocks down airborne opponents. Deafult is On. (Thanks to MiddleKick.) Star 28 (2-12) Gouki air throw bug when the opponent starts a jump or is about to become airborne against a Gouki who is landing. Default is Off. (Thanks to MiddleKick.) Star 31 (2-15) R. Mika's Shooting Peach and Flying Peach cannot be recovery rolled from. If these moves connect, the opponent remains laying on the ground for a significant amount of time, where it is easy to perform an OTG if playing in V- ISM. Default is off. (Thanks to MiddleKick.) Star 38 (3-6) Modifies the Blood color from red to white. This is reversed for the US release. Note this also changes whether or not Zangief has his blood-spurt in his select gfx. (Thanks to Densetsu_1up.) Street Fighter Zero 3 Upper Total of Stars: 26 2001/01/11ver: 24 stars are filled (??? Revision) Guide: Star # (row-column) Star 5 (1-5) At the 33rd hit of a blocked combo the Guard Power Gauge will decrease rapidly. Also known as Inflection. Another feature of Inflection is that you retain the extreme guard crushing abilities when you're still in the post-V sped-up state. So this option allows you to turn this off by lighting the star. The default is On. (Thanks to MiddleKick.) Star 6 (1-6) Saikyo Mode damage boost for certain moves such as Gouki's Shun Goku Satsu; Guy's Bushin Musou Renka and Dhalsim's Yoga Strike. Default is Off. (Thanks to Middlekick.) Star 9 (1-9) Juni's Cross Scissors Pressure damage can be modified. Lit star = 2 times damage; star off = normal arcade damage. (Thanks to MiddleKick.) Star 11 (1-11) Counter Hit Screen Flash. Default is On. Star 15 (1-15) Whiffed throws do not build meter. Default is Off. (Thanks to Middlekick.) Star 16 (1-16) Crouch canceling. star on = disable crouch cancel (Upper Arcade), star off = crouch cancel enabled (Home versions). (Thanks to Middlekick.) Star 17 (2-1) R. Mika's Shooting Peach and Flying Peach cannot be recovery rolled from. If these moves connect, the opponent remains laying on the ground for a significant amount of time, where it is easy to perform an OTG if playing in V- ISM. Default is off. (Thanks to MiddleKick.) Star 22 (2-6) Modifies the Blood color from red to white. This is reversed for the US release. Note this also changes whether or not Zangief has his blood-spurt in his select gfx. (Thanks to Densetsu_1up.) Star 23 (2-7) Displays Upper 'Swoosh' on Title Screen. Default is Off. ------------------------------------------------------------------------ [9. POCKET FIGHTER] Secret Characters – I wouldn't call them necessarily secret characters because they are simply hidden off to the side. Much like Gouki in X-Men vs. Street Fighter, move off the character select map to the upper left to select Gouki or to the upper right to select Dan. Dan is excessively worthless in this game like Super Puzzle Fighter 2X – he only knocks red gems out of his opponents! Color Edit – To edit the standard color of a character, hold R1 while selecting Display Options in the Options menu. You can scroll through all the characters as well as samples of their other colors already existing in the game. Note, your edit color replaces their MAIN color. For instance, if you edited Ken, your edit would replace Plain Ole Red Gi Ken. Survival Mode (Arcade) – When selecting Arcade mode, hold R2, Triangle, and X and select the mode. This code works in the same fashion as the Battle Mode code for the other games, so see that section if you're having trouble. This mode is very interesting and even allows you to summon food when you do a Mega Crush. Arrange Mode – There is no Arrange Mode for Pocket Fighter. Extra Options – When selecting GAME OPTION under the OPTIONS menu, hold R1. Inside you'll find a number of system direction dipswitches. These switches thankfully are labeled. Sadly, none of the Saturn or PSX extras are here. Secret Menu - When selecting GAME OPTION under the OPTIONS menu, hold R2. In this menu, you'll find a list of versions with dates for their release. Below the versions is a number of stars. These stars light up when you select different versions according to what changes were made from the existing version (aka 2006/05/25.) There was changes made here and there in the game per revision and you adjust these changes one by one under the CUSTOMIZE option. Below, I've tried to list what star does what as well as numbered them for easy finding. The default is the most current of course. Pocket Fighter Total of Stars: 10 1997/09/01ver: 9 stars are filled (Japan Play Test Revision) 1997/09/04ver: 4 stars are filled (Initial Japan, USA, Asia, and Hispanic Revision) ------------------------------------------------------------------------ [10. HYPER STREET FIGHTER ZERO] This is a culmination of all the Street Fighter Zero games. It uses the Street Fighter Zero 3 engine as a base, but functions in the same manner as Hyper Street Fighter II. This is Secret Game 4 and is unlocked after you complete the other three secret games once each as well as Street Fighter Zero and Pocket Fighter (thus, ALL GAMES.) Once you have done this (the game should confirm that Secret Game 4 has been unlocked), hold SELECT while choosing Street Fighter Zero. Note that Hyper Street Fighter Zero does not have an Arcade mode and only has Versus and Training outside the Options Menus. Secret Characters – There are no true secret characters per se, but there are methods to selecting secret modes. On top of the normal selection choices of Zero, Zero2, Zero2A, Zero2'(Cammy Only), and Zero3 (Saikyo, Classic, Mazi), there is a few hidden modes. These modes are referred to as S-isms (which stands for Shadowloo-isms.) To select these modes, choose the Zero3 version of a character. When the mode selection screen comes up, press and hold start. Moving right or left while highlighting any of the 4 modes (Normal, Saikyo, Classic, and Mazi) will cause the highlighter to vanish. Each of these modes using the Shadowloo bar and only has one super bar level. Below are listed the extra modes and their differences: Normal -> Shadowloo-ism C – This mode changes your actions to be like the VS. series. You get the chain combos allowing you to tear into an opponent with optimum speed. You also gain the use of push-blocking (performed via f+PPP.) This does NOT include the GFX changes like VS. Series Mode 2. Mazi -> Shadowloo-ism B – You lose your Air-Block but gain the ability to parry. Like Street Fighter 3, you can parry almost anything. You also get limited to ONE super combo like X-ism. Certain characters gain the effects of their super combo that was in Street Fighter 3. Also includes Super Cancel – which I must add, is heinous. Saikyo -> Shadowloo-ism D – Classical mode cripples your character to no super gauge and you are still bound to Street Fighter Zero 3's rules. In Shadowloo-ism C, you are no longer bound to these rules. You can throw out 5 jabs with Ryu and have them connect. There are also some differences (speed, priority, etc) in all moves (regular and special.) This can only be used for characters that were present in Street Fighter II'. Classical -> Shadowloo-ism A – Probably the most interesting of the modes. This mode changes the properties of some characters' special moves (gfx, priority, etc.) Some instances result in the adding of special moves. You do NOT get the chain-combos or push-block found in Mode 1. This is more like a Super-Hero or Boss mode. This mode really only benefits a handful of characters GFX wise, but it also is like using Shadowloo-ism for everyone else. Special Versions of Characters – When selecting a character's game, hold start to select their alternate from that game. IE – To use Classic Vega from Zero2A, hold start and Zero2A will turn blue. While holding start, select Zero2A. To use Arcade M.Bison or Shin-Gouki, hold start while selecting their Non-secret versions. Arrange Mode – Hyper Street Fighter Zero does not have an Arrange Mode. Sound Menu – The sound test found within Hyper Street Fighter Zero has an extensive library which you can find later in this FAQ. Battle Mode – When selecting Versus Mode, select the mode while holding Triangle, X, and R2 (you can also opt to press them all immediately after you select versus mode. NOTE: US Version users do not need to press X as the programming of the code somehow eliminated this step.) You may need to hold the buttons at the 'Press Start' screen, then make your choice. You'll go directly to a fight without choosing a character. The fights will be totally random. HOWEVER, there is a system direction menu which makes this mode shine. Within the menu, you can pick any opponent, in any color, and completely control the fights. You can have Ryu vs 20 Sodoms, etc. It's a very interesting mode if you ever needed practice against a specific character or ever wanted to completely just mess with stuff. Extra Options – When selecting GAME OPTION under the OPTIONS menu, hold R1. Inside you'll find a number of system direction dipswitches. These switches thankfully are labeled an have anything from Regenerating Vitality to Infinity Friendships (aka Taunts.)
Secret Menu - When selecting GAME OPTION under the OPTIONS menu, hold R2. In
this menu, you'll find a list of versions with dates for their release. Below
the versions is a number of stars. These stars light up when you select
different versions according to what changes were made from the existing
version (aka 2006/05/25.) There was changes made here and there in the game
per revision and you adjust these changes one by one under the CUSTOMIZE
option. Below, I've tried to list what star does what as well as numbered them
for easy finding. The default is the most current of course.
Hyper Street Fighter Zero
Total of Stars: 25
2001/01/11ver: 23 stars are filled (??? Revision of Upper?)
Guide: Star # (row-column)
Star 5 (1-5)
At the 33rd hit of a blocked combo the Guard Power Gauge will decrease rapidly.
Also known as Inflection. Another feature of Inflection is that you retain the
extreme guard crushing abilities when you're still in the post-V sped-up state.
So this option allows you to turn this off by lighting the star. The default is
on. (Thanks to MiddleKick.)
Star 9 (1-9)
Juni's Cross Scissors Pressure damage can be modified. Lit star = 2 times
damage; star off = normal arcade damage. (Thanks to MiddleKick.)
Star 12 (1-12)
Counter Hit Screen Flash. Default is On.
Star 17 (2-1)
R. Mika's Shooting Peach and Flying Peach cannot be recovery rolled from. If
these moves connect, the opponent remains laying on the ground for a
significant amount of time, where it is easy to perform an OTG if playing in V-
ISM. Default is off. (Thanks to MiddleKick.)
Star 22 (2-6)
Modifies the Blood color from red to white. This is reversed for the US
release. Note this also changes whether or not Zangief has his blood-spurt in
his select gfx. (Thanks to Densetsu_1up.)
------------------------------------------------------------------------
[12. HYPER STREET FIGHTER ZERO: A FEW EXTRAS]
I've decided to branch out this section to make room for a few extras found
within the Hyper Street Fighter Zero. This section is for the most part a
shout out to the "oh neato" sections of the game. Hope you enjoy.
The Most Secret Characters – Let's welcome the Glitch Characters. When
selecting Sagat or Vega in Hyper, choose Zero2 while holding start (Zero2 will
not change color like it does normally.) Make all your selections and continue
to the fight. A funny surprise will be waiting for you. NOTE: Using Ryu or
'Dark' Ryu as the opponent will result in even more goofiness. Not really true
characters, they are still good for a laugh.
The ALMIGHTY Sound Test Menu – The sound test is amazingly extensive for Hyper
Street Fighter Zero and thanks to MaikutX and JGolden, we now have an almost
complete list of what can be found (there is still plenty missing). There are
some real treats in there! See below:
0000: Music Stop
(This section is from Street Fighter Zero 3 – ALL)
0001: Nobody Blink ~ Opening Theme
0002: Who Will Be Your Double? ~ Select Screen
0003: Prepare ~ New Challenger
0004: Way to Glory ~ Victory Message
0005: Rise Again ~ Continue
0006: Zero Time ~ Game Over
0007: Triumph ~ High Score Rankings
0008: Beginning ~ Story Demo
0009: The Road ~ Ryu
000A: Active Red ~ Ken
000B: Feel the Cool ~ Gouki
000C: Decisive Bout ~ Nash
000D: Resolution ~ Chun-Li
000E: Proof of Divinity ~ Adon
000F: Tower of SHOGUN ~ Z/V Sodom
0010: No More Swinging ~ Guy
0011: Behind You ~ Birdie
0012: Schala ~ Rose
0013: Fatal Depth ~ Vega
0014: Shining One ~ Sagat
0015: Performance ~ Dan
0016: Breeze ~ Sakura
0017: Gimmick ~ Rolento
0018: Praying ~ Dhalsim
0019: Heavy Swell ~ Zangief
001A: Moments ~ Gen
001B: Groan ~ Shin Gouki
001C: Music Stop
001D: KAKUGO ~ X Sodom
001E: Untamable Fists ~ M.Bison
001F: Doll Eyes ~ Cammy
0020: Brave or Grave ~ Final Vega
0021: Mach Smasher ~ Honda
0022: Wild Nature ~ Blanka
0023: Prismatic Stars ~ R.Mika
0024: Stripes ~ Cody
0025: Crimson ~ Balrog
0026: Simple Rating ~ Karin
0027: High Tech ~ Juni and Juli
0028: Black Power ~ "Murderous Intent" Ryu
0029: Seek No Escape ~ Final Round
002A: Music Stop
002B: I'll Be Brief ~ Mid-Boss Demo
002C: Last Duel ~ Final Vega Demo
002D: Daybreak ~ Staff Roll
002E: Music Stop
002F: Q-Sound Demo
0030: Guile's Theme
0031: Fei-Long's Theme
0032: Dee-Jay's Theme
0033: T.Hawk's Theme
0034: Training Stage Theme
0035: Battle Stage Theme
0036: World Tour Theme (Game Select BGM)
(This section is from Street Fighter Zero - CPSII)
0040: Music Stop
0041: Ryu's Theme
0042: Ken's Theme
0043: Chun-Li's Theme
0044: Sagat's Theme
0045: Sodom's Theme
0046: Adon's Theme
0047: Birdie's Theme
0048: Guy's Theme
0049: Nash's Theme
004A: Rose's Theme
004B: Gouki's Theme
004C: Vega's Theme
004D: Dan's Theme
(This section is from Street Fighter Zero 2 - CPSII)
0050-005D: Same order as SFZ CPSII
005E: Dhalsim's Theme
005F: Zangief's Theme
0060: Gen's Theme
0061: Rolento's Theme
0062: Sakura's Theme
0063: Australia Stage
(This section is from Street Fighter Zero - SNES)
006C: Opening Title
006D: Ryu's Theme
006E: Ken's Theme
006F: Gouki's Theme (Hey, those orchestra hits are from MMX!)
0070: Nash's Theme
0071: Chun-Li's Theme
0072: Adon's Theme
0073: Sodom's Theme
0074: Guy's Theme
0075: Birdie's Theme
0076: Rose's Theme
0077: Vega's Theme
0078: Sagat's Theme
0079: Dan's Theme
007A: Sakura's Theme
007B: Rolento's Theme
007C: Dhalsim's Theme (This didn't translate well to SNES instruments)
007D: Zangief's Theme
007E: Gen's Theme
007F: Australia BGM
(This section is from Street Fighter Zero – CPSI Changer)
0140-014C: Same as CPS-2 listing
014D: Opening Demo
014E: Select Screen
014F: Vs. Screen
0150: Victory Screen
0151: Continue
0152: New Challenger
0153: Game Over
0154: Ranking (short)
0155-0160: Ending BGM's
0161: Staff Roll
0168: Dan's Theme
0169: Dan's Ending
(This section is from Super Street Fighter II X - CPSII)
0180: Ken's Theme
0181: Ryu's Theme
0182: E.Honda's Theme
0183: Chun-Li's Theme
0184: Blanka's Theme
0185: Zangief's Theme
0186: Guile's Theme
0187: Dhalsim's Theme
0188: M.Bison's Theme
0189: Balrog's Theme
018A: Sagat's Theme
018B: Vega's Theme
018C: Fei Long's Theme
018D: Cammy's Theme
018E: T.Hawk's Theme
018F: Dee-Jay's Theme
0190: Gouki's Theme
0191-01A1: Near-Death Themes
(This section is for Street Fighter II' and Super Street Fighter II X – CPSI)
01A2: Ken
01A3: Ryu
01A4: Honda
01A5: Chun-Li
01A6: Blanka
01A7: Zangief
01A8: Guile
01A9: Dhalsim
01AA: M.Bison
01AB: Balrog
01AC: Sagat
01AD: Vega
01AE: Fei-Long
01AF: Cammy
01B0: T.Hawk
01B1: Dee-Jay
01B2: Gouki
01B3-01C3: Near-Death Versions
(This section is for Super Street Fighter II X Arranges)
01C4: Ken
01C5: Ryu
01C6: Honda
01C7: Chun-Li
01C8: Blanka
01C9: Zangief
01CA: Guile
01CB: Dhalsim
01CC: M.Bison
01CD: Balrog
01CE: Sagat
01CF: Vega
01D0: Fei-Long
01D1: Cammy
01D2: T.Hawk
01D3: Dee-Jay
01D4: Gouki
01D5-01E5: Near-Death Versions
(This section is for Final Fight – ALL)
01ED: Metro City Slums
01EE: Subway
01EF: Fight With Sodom
01F0: West Side
01F1: Industrial Area
01F2: "For Metro City" from Final Fight 3 for SNES
01F3: Uptown District
(This section is for Street Fighter II' – CPSI)
01FE: Staff Roll
(This section is for Super Street Fighter II X – CPSII)
01FF: Staff Roll
(This section is for Street Fighter Zero Arranged – PSX/SAT)
0280: Opening Demo
0281: Select
0282: Vs. Screen
0283: Victory
0284: Continue
0285: Game Over
0286: Ranking Screen
0287: Ranking Screen (short)
0288: Ryu
0289: Ken
028A: Gouki
028B: Nash
028C: Chun-Li
028D: Adon
028E: Sodom
028F: Guy
0290: Birdie
0291: Rose
0292: Vega
0293: Sagat
0294: Dan
0295-02A1: Ending BGM's
02A2: Staff Roll A
02A3: Staff Roll B
(This section is for Street Fighter Zero 2 Arranged – PSX/SAT)
02C1: Ryu
02C2: Ken
02C3: Gouki
02C4: Nash
02C5: Chun-Li
02C6: Adon
02C7: Sodom
02C8: Guy
02C9: Birdie
02CA: Rose
02CB: Vega
02CC: Sagat
02CD: Dan
02CE: Sakura
02CF: Rolento
02D0: Dhalsim
02D1: Zangief
02D2: Gen
02D3: Australia
02D4: Vega again (Venezuela stage BGM)
02D5: Opening Demo
02D6: Select
02D7: Vs. Screen
02D8: Victory
02D9: New Challenger
02DA: Continue
02DB: Game Over
02DC: Ranking (short)
02DD: Ranking (long)
02DE: Boss Demo
02DF: Sagat vs. Ryu Demo
02E0-02F8: Ending BGM's
02F9: Staff Roll B
02FA: Staff Roll A
02FB: Staff Roll C
02FC: Cammy's Theme
(This section is from Super Gem Fighter II X – ALL)
1100: Morrigan
1101: Chun-Li
1102: Ryu
1103: Ken
1104: Lei-lei
1105: Donovan
1106: Felicia
1107: Sakura
1108: Devilot
1109: Gouki
110A: Dan
110B: Saikyou-Ryuu Puzzle Fighter Training
110C: Credits screen
110D: Continue music.
110E: Intermission music.
110F: Character Select.
1110: Intro music.
1111: High Scrore music.
1112: Top High Score music.
1113: Vs. music.
1114: Victory music.
1115: Game Over music.
1116: New Challenger music.
(1108-1116 are repeated at 112B-1136)
1137: Q-Sound Demo
113C: Sakura's Theme (Vocal Version)
113D: Sakura's Theme (Karaoke)
113F: Thanks for Playing
113E: Warning from SGFIIX CD for the Playstation by Sakura (which also suggests
you play the CD anyway to hear her special song!)
Emill Morales clues us in on some interesting info concerning the use of
certain songs:
Final Fight Characters in Zero3 Classic Mode:
Guy: For Metro City (Final Fight 3 Stage 1)
Sodom: Battle Against Sodom (Final Fight Stage 2-3)
Rolento: Battle Against Rolento (Final Fight Stage 4-2)
Cody: West Side (Final Fight 3 Stage 3)
Final Fight Characters in Zero3 X-Ism:
Guy: Metro City Slums (Final Fight Stage 1)
Rolento: Bay Area (Final Fight Stage 5)
Cody: Warehouse (Final Fight Stage 1-2)
Super Street Fighter II X Characters in Classic Mode results in CPSII version
of their stage track.
Super Street Fighter II X Characters in Shadowloo-ism B results in 3DO version
of their stage track.
Shadowloo-ism A Changes – Some characters get new animations in the VS. Series
mode. Those who have no changes are basically Shadowloo-ism characters with
the added minor bonuses of the VS. Series Mode. Characters below are verified
to have the changes listed with them:
Ryu - Shin-Shoryuken performs in a vertical motion similar to VS series,
SF3, and CvS
Ryu (Filled with Murderous Intent) - gets dive kick from Gouki and Air
Fireball. Stance also changes to Gouki style stance from MvC.
Gouki - Super Fireballs replaced with large fireball gfx from VS series.
Dragon Punches are engulfed in purple flame (don't light characters on
fire though) and ALL super combos start with him turning completely dark
with glowing red energy coming from him. Same for Shin-Gouki.
Ken - Gets flame gfx from VS series for dragon punches. Gets air fireball.
Both fireballs use VS gfx.
Sakura - Get Shun-Goku-Satsu (Instant Hell Murder) and Asura Warp.
fireball gets large gfx from VS series. Also recieves air fireball and
diagonal rising fireball (d,db,b+p). Both use the VS. sprites.
Vega - turns into Shin-Vega. That's about the extent of it.
Guy - gets Teleport move. Performed via d,d+ANY. It's laid out like an
arcade stick for where you go. LP goes upper-left, MP goes upper-middle,
etc.
Dan - Gets VS. style fireball and super fireball.
Nash – Gets Air Blade Kick move. Performed via d,df,f+k in air.
Dhalsim – Gets fireball gfx from VS. series. Gets air fireball. Inferno
uses VS. animation.
No changes – Chun-li, Gen, Zangief, Rolento, Cammy, Guile, Fei-long,
Blanka, Karin, Balrog, Sagat, Dee-Jay, T.Hawk, Juni, Juli, Rose, E.Honda,
Cody, Adon, Sodom, R.Mika, M.Bison, and Birdie.
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[13. STREET FIGHTER ALPHA ANTHOLOGY]
Changes, Changes, Changes. Most of us knew this would happen because the US
and JPN versions of Zero2/Alpha2 differed in so many ways. American fans lose
out, but not by much. Below is a list of the differences.
- Obviously, the name swap has been performed. Gouki is Akuma, Vega is
M.Bison, M.Bison is Balrog, and Balrog is Vega. Zero is Alpha, Pocket Fighter
is Super Gem Fighters, etc. Still with me?
- Street Fighter Alpha 2 has NO Arrange Mode. Treat this game as the Arrange
Mode in Street Fighter Zero 2. Basically, US lost Street Fighter Zero 2 and
Street Fighter Zero 2 Alpha. Gold is Street Fighter Zero 2'. There is only 2
Arrange modes found in SFAA. To unlock Hyper, you must beat EVERY game at
least once – including SFA3 Upper.
- Street Fighter Alpha 2 Gold has NO Arrange Mode. This is basically a redone
arcade port of the PSX/Saturn exclusive. To access Cammy, you merely have to
place the cursor on M.Bison and press START twice. Unlike the PSX/Saturn
versions, you can play as Cammy in Arcade mode.
- Word also has it that Movelists have been stripped from the game. Just like
Street Fighter Zero 3 MAX, this is quite a drag. I suspect this had something
to do with the deal Capcom has made with Bradygames (ie exclusivity). No
movelists in game would encourage sales of Bradygames' guide. Quite a dirty
tactic.
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[13. WANNA HELP?]
Obviously, there is no documentation that explains the Stars in the secret
menus and most of these will need to be found using trial and error. It's a
pain yes, but a collective effort might someday fill this list. If you figure
out what a star does, please email me and let me know so we can spread that
knowledge.
Also, if you find that something is wrong in this FAQ and doesn't work how I
said it does, email me and we'll figure out the problem and I'll make any
changes to this FAQ as needed.
So you don't fall victim to a spam filter, just put "SFZ:FG COLLECTION FAQ
INFO" in the subject so I'll see the message and get back to you as quickly as
possible. My email address is shadowjin_gpow@yahoo.com.
------------------------------------------------------------------------
[14. THANKS]
I'd like to first thank anyone and everyone who has contributed info to this
FAQ and if you feel like you've been left out, please email me and I'll fix it
immediately.
I'd also like to thank my wife for keeping me sane and putting up with my
antics since I'm nothing more than a big kid :)
Thanks to Kao Megura for his wonderful FAQ on all the Zero/Alpha games. Check
out his other FAQs. RIP bro.
Thanks to The Docctor for rattling on with me about Street Fighter (and games
in general) and helping to explore the many options this game holds – Such as
Battle Mode.
Thanks to all those who helped on the GameFAQs forums – SuperInvaders
especially. Thanks also to TokyoNeko (especially for the sprite edit info),
FinalAtomicBuster, the2000 (reminding me about Saikyo, Mazi and Classic),
TheGlow (Guy's Teleport confirmation), Skywalker777 (clearing up some
requirement issues for Hyper and Normal/Saikyo/Mazi/Classic in Hyper),
xxnike629xx for pointing out a small mistake, ShinWesker (reminding me that
that Australia is not the Grasslands), AiRiC (pointing out that I missed
the Fight Gouki and Dan Codes and some other things), Dan "Today Tough Guys
Wear Pink" Hibiki (final boss codes and a star).
Emill Morales – Survival Mode for Pocket Fighter. Survival Dramatic Mode.
Some interesting notes about the music in Hyper as well. Awesome stuff.
Demon Dash from SRK. Submitted a messload of stuff and helped add clarity to a
large portion of the codes, etc etc. THANKS!
A great thanks to Middlekick for getting us started on what the dip stars do.
Densetsu_1up for the 'blood' stars.
MaikutX and JGolden for their tireless work on the Sound Test for Hyper.
Thanks to Victor Teo for pointing out some repeat info.
Bradygames for a lackluster guide that really revealed nothing new. LOL. They
did let me in on the Shadowloo Mode for SFZ3 – for that I'm thankful.
Thanks to GameFaqs and CJAYC for hosting such a wonderful (and FREE) database
of info and I can only imagine how much hard work he puts in daily.
Thanks to Capcom for releasing this game – I've been a mad fan of Street
Fighter Zero 2 for god knows how long. I own the CPSII carts of Street Fighter
Alpha and Street Fighter Zero 2 (I pee a little when I watch it power up...such
a great game.)
------------------------------------------------------------------------
[15. LEGAL]
This work is copyright 2006 of Wes Arnold. It may not be published,
reproduced, or hosted without express permission from the author. It may
however be distributed on a personal level as long as the info found within
stays intact.
As of now, the following sites host this FAQ:
GameFAQs
IGN FAQs
1up.com
ShadowJin's Personal Webpage (always most recent version)
Any uses of this FAQ without permission are not welcome and if you see this FAQ
being used without permission, please inform the author asap.
Other than that, have a nice day, and kick some Street Fighter ass!