Star Ocean 3: Till the End of Time Game Guide By Aaron Busch Version B3 Created: Saturday, January 1st, 2005 Platform: Playstation2 E-mail: Undernet01@Shaw.ca Primary Source: GameFAQs.com (http://www.gamefaqs.com) (C) 2004 - Star Ocean 3: Till the End of Time Game Guide. Created By: Aaron18 - - - TABLE OF CONTENTS VH01 Version History UG01 Using this Guide FQ01 Frequently Asked Questions WT01 Walkthrough - - - - HYDA IV - - - - AC01 Grantier Resort Hotel AC02 Evacuation Corridor AC03 Iruba Shelter #5 AC04 Federation Helre - - - - - - - VANGUARD III - - - - - - - BC01 Pesotto Forest BC02 Whipple BC03 Ruins of Coffir BC04 Norton's Hideout BC05 Whipple BC06 Pesotto Forest - - - - - - ELICOOR II - - - - - - CC01 The Cutter 'Eagle' CC02 Airyglyph CC03 Airyglyph Aqueducts CC04 Airyglyph CC05 The Traum Mountains CC06 Kirlsa CC07 Kirlsa Caverns CC08 Bequerel Mountain Path CC09 Arias DC01 Aire Hills DC02 Granah Hills DC03 Kirlsa Training Facility DC04 Arias DC05 Palmira Plains DC06 Peterny DC07 Sanmite Steppe DC08 Duggus Forest DC09 Irisia Fields EC01 Aquios EC02 Arias EC03 Bequerel Mountain Path EC04 Bequerel Mine EC05 Bequerel Mountain Path EC06 Aquios EC07 Arias EC08 Bequerel Mountain Path EC09 Aquios FC01 Sealed Cavern FC02 Shrine of Kaddan FC03 Aquios FC04 Transport Ship Radish FC05 Aquios FC06 Sanmite Steppe FC07 Surferio FC08 Mosel Desert FC09 Ancient Ruins of Mosel GC01 Airyglyph GC02 Barr Mountain Path GC03 Ruins of Barr GC04 Urssa Lava Caves GC05 Airyglyph Aqueducts GC06 Urssa Lava Caves GC07 Aquios - - - - - - - - - - - - INTERPLANETARY JOURNEYS - - - - - - - - - - - - HC01 Flagship Diplo HC02 Kirlsa Training Facility HC03 Federation Aquaelie HC04 Moonbase HC05 Aquaelie HC06 Shuttle Calnus HC07 Planet Styx - - - - - - - - - - THE SPHERE COMPANY - - - - - - - - - - IC01 Arkives IC02 Gemity IC03 The Sphere 211 IC04 Planet Styx IC05 Flagship Diplo - - - - - - ELICOOR II - - - - - - JC01 Aquios JC02 Sealed Cavern JC03 Shrine of Kaddan JC04 Mosel Dunes JC05 Ancient Ruins of Mosel - - - - - - - - - - - - - - - - DIMENSION OF THE ETERNAL SPHERE - - - - - - - - - - - - - - - - KC01 Firewall KC02 Spiral Tower - - - CR01 Credits - - - VH01 Version History Version A1 - (Updated: 7:56 PM 01/01/2005) - Started the Game Guide. Woohoo! It's been accepted to GameFAQs.com! Anyways, this is a fully detailed Game Guide to Star Ocean 3: Till the End of Time. Version A2 - (Updated: 7:56 PM 06/01/2005) - Updated the Walkthrough. Talk about timing! This version of the Game Guide has been updated at exactly the same time as the previous version. Anyways... Additional information has been added to the Walkthrough. Version A3 - (Updated: 2:17 PM 07/01/2005) - Updated the Walkthrough. Well, there's snow outside, about 12 Inches, so I am probably going to be staying inside for the next few days, working on this Game Guide. I've ended this version of the Game Guide at the end of Disk One. Version B1 (Updated: 3:22 PM 07/01/2005) - Updated the Walkthrough. The walkthrough has been updated to Planet Styx, after visiting the Sphere 211. Version B2 (Updated: 10:02 PM 11/01/2005) - Updated the Walkthrough. The walkthrough has been updated to the Firewall. It is nearly complete. Version B3 (Updated: 10:03 PM 11/01/2005) - Completed the Walkthrough This is the first Walkthrough for a Game Guide I have completed. - Added a Credits Section Since the Walkthrough has been completed, I have added a Credits Section. - - - UG01 Using this Guide Greetings! Welcome to my Game Guide for Star Ocean 3: Till the End of Time. I've created a thorough, step-by-step Game Guide to help you complete this Role-Playing Game. There may be a few areas of this Game Guide which you may not understand. I will clarify some of this information to the best of my ability. As you may notice, in the Table of Contents I have added some letters and numbers next to each section of the Game Guide. If you are unable to locate the section which you are looking for, please do the follow. - - - - - - - - - - - - INTERNET EXPLORER USERS - - - - - - - - - - - - - Select 'Edit', located on the toolbar at the top of your screen. - Select 'Find', or simply hold Ctrl, then hit the F Key. - Input the four digit code that is shown next to the corresponding section into the search bar and select 'Find Next'. - - - - - - - - NETSCAPE USERS - - - - - - - - - Select 'Edit', located on the toolbar at the top of your screen. - Select 'Find in This Page', or simply hit Ctrl, then the F Key. - Input the four digit code that is shown next to the corresponding section into the search bar and select 'Find'. If for any reason something in this Game Guide does not make sense, please send an E-mail to Undernet01@Shaw.ca. I will be glad to assist you to the best of my knowledge. - - - FQ01 Frequently Asked Questions Question: I need assistance in Star Ocean 3! Response: Questions related to Star Ocean 3 can be sent via E-mail to Undernet01@Shaw.ca. I will answer your questions to the best of my knowledge. Include the 4-Digit Code as seen in the Game Guide. This is so I can understand exactly where you need assistance. Question: Can I use this Game Guide on my website? Response: Absolutely! This Game Guide for Star Ocean 3 must be linked directly to GameFAQs.com. Question: I see a mistake, can I send a request to get it fixed? Response: Absolutely! If you see something in the Game Guide which seems as though it shouldn't belong, send an E-mail to Undernet01@Shaw.ca. Question: What is an Event Battle? Response: It is a Battle which is triggered through the story, rather than through the user. Question: May I add something to the Game Guide? Response: If there is something which you feel I should have added to the Walkthrough, which may make a certain areas somewhat easier, or make better clarifity, send an E-mail to Undernet01@Shaw.ca. Please make sure to include a name so credit may be given where it is due. Question: How come you do not include all the Treasure Chest locations? Response: Phew! Do you know how long that would take? If I had listed off every location of a Treasure Chest inside each Dungeon, or area in Star Ocean 3, I would never finish this Game Guide. Question: You're from Canada, why are spelling these words in American? Response: Don't be afraid to ask personal questions like these, so long as you do not start sending threatening or harassing E-mails, I will respond respectfully. Words that are different between both the American and Canadian way are spelled differently. One example is the word "Favourite". Though we tend to say "Favourite", American have it spelled "Favorite". I just think that anything which is posted on this Game Guide would be better off spelled the American way, as people would probably think I'm mispelling words using the Canadian version. Eh? - - - WT01 Walkthrough - - - - HYDA IV - - - - AC01 ~ Grantier Resort Hotel ~ You'll start Star Ocean 3 on Hyda IV in the Grantier Resort Hotel as Fayt Leingod Eventually, Fayt's highly over-flirtatious cousin, Sophia Esteed approaches. Sophia and Fayt argue for a short period of time, but Fayt makes up by asking Sophia to walk throught the Hotel alongside him. Eventually, Fayt and Sophia return to their quarters in the Hotel. Start either through the northern or southern doors to access the Transporter Rooms. These will take Fayt and Sophia to the Hotel's Main Hall. Proceed west, then through to the Transporter Room at the end of the Main Hall. These will take Fayt and Sophia to the Private Beach. Once on the Private Beach, speak to Sophia, then the Flirt on the Beach. Return through the Transporter Room to the Main Hall. Enter through the north-eastern door to encounter Peppita, the Fairy Guide of the Rossetti Troupe. She'll give Fayt a Rossetti Performance Ticke. Return through the corridor and enter through the central doors to reach the Lounge. In the Lounge, Fayt can check the Weather Teminal, the Refreshments Terminal, the News Terminal, and the Game Terminal. Exmaine the Refreshments Terminal to obtain a Shake, then one of the four Game Terminals. You'll need to convince Sophia to enter the Game Room. - - - - - - - - Battle Tutorial - - - - - - - - While the Battle Tutorial is Star Ocean 3 is quite lengthly, it explains everything needed to know of Basic Combat in Star Ocean 3. Though I could easily go through everything which is explained in the Battle Tutorial, I think it's must easier to fllow the in-game Battle Tutorial. I also highly recommend the Battle Tutorial to the new players of Star Ocean 3. - - - = = = EVENT BATTLE Remote City of Listia You have a few enemies to defeat. Remember what was explained through the Battle Tutorial. Each time you complete a battle, Shopia and Fayt's Hit Points are completely restored. You can choose whether or not to proceed to the next battle. Battles in Star Ocean 3 start seemingly like those in Tales of Symphonia. Just a little more complex. You'll go through a series of three battles. These can range in difficulty. If you decide to go for a third battle, defeat the two bats first. Make sure you stay as far away as possible from the Rock Golem. Sophia will probably become incipacitated in this battle. = = = You'll either come out victorious or defeated. After the simulation has finished, Hyda IV is attacked. Eventually, Fayt and Sophia return to the Lounge. Return to the Transoporter Room. These will take Sophia and Fayt to the Evacuation Corridor. AC02 ~ Evacuation Corridor ~ Access the Save Point, then proceed to the corridor ahead. You'll encounter Robert and Ryoko. Things start getting somewhat like Titan A.E. Things start to become out of hand as Fayt and Sophia start towards the Evacuation Facility. = = = EVENT BATTLE Incipacitator The Incipacitors will attack Fayt and Sophia. You are unable to retreat from this Battle. Remember back to the Battle Tutorial. Use Major or Minor Attacks to defeat the enemy. It shouldn't be too hard to defeat the Incipacitator. Chaos Laser is about the only attack which is used by the Incipacitator. It doesn't deliver too much damage. There a series of three fights before Sophia and Fayt are taken to the Evacuation Facility. = = = AC03 ~ Iruba Shelter #5 ~ Exit to the Evacuation Facility, then enter into Room 506. Use the Save Point, then return to the corridor. You'll want to search through Room 509. Speak to Peppita and the Rossetti Troupe, then return to Room 506. Wait for Sophia to fall asleep. Examine the bed next to Sophia's when ready to sleep. Fayt awakens at 3:52 AM. Sophia awakens when an announcement is made. Use the Save Point and return to the corridor. Head to the Transporter Room to access the Ferderation Helre. AC04 ~ Federation Helre ~ Exit the Transporter Room to the Central Starboard. Start towards the Lounge. The Helre eventually escapes from the battlefield to Gravitic Warp. Speak to the crewmen and the refugees in all accessible area of the Helre. Return to the Lounge. Use the Save Sphere, then return to the Central Starboard Corridor. Head to the Spiral Staircase and ascend to the Upper Starboard Corridor. You can proceed to the Bridge, the Commodore explains to Fayt of the current situation. Unfortunately there is not enough escape pods to evacutate the crewmen. The refugees are at the Emergency Passage. I'm not sure why this needs to be done, but speak to those refugees and crewmembers at the Emergency Passage, return to the Spiral Staircase, then to the Upper Starboard Corridor. The refugees have now entered the Emergency Passage. Enter one of the Escape Pods. Fayt returns to the Emergency Passage to see a Pod. After entering the Escape Pod, Fayt searches for a planet. - - - - - - - VANGUARD III - - - - - - - BC01 ~ Pesotto Forest ~ Start by using the Save Sphere to Save the Game. The surround area does is not recognized by the Quad Scanner. Start by heading through the western path. Stay near the cliffside. You should eventually reach the next area. North is a village known as Whipple. Fayt eventually collapses, then awakens within Whipple. You will be introduced to Niklas and Meena. BC02 ~ Whipple ~ You'll start in Niklas and Meena's House. Exit to Whipple. North is the Village Chief's House. Inside is a Treasure Chest. Open the Treasure Chest to obtain Blackberries. Return to Whipple. West of the Doctor's House is Private Home. There is a Treasure Chest inside containing Blueberries. Though the residents inside don't think kindle to strangers wandering inside without permission. Across from the General Store is a Private Home. Speak to the Adolescent Girl, then return to Niklas and Meena's House. Niklas returns Fayt's Simple Sword. Backtrack to the Escape Pod. What the!? The Escape Pod has been vandalized! Backtrack to Whipple to Niklas and Meena's House. Fayt awakens the next morning. Meena awakens to see that Niklas has disappeared. Return to the Pesotto Forest BC03 ~ Ruins of Coffir ~ Those of Norton's Gang have returned to Norton's Hideout in the Ruins of Coffir. West of Whipple is the entrance to the Ruins of Coffir. There's some music you don't hear in an RPG too often. West of the entrance are two Treasure Chests. Both Treasure Chests contain Blueberries. East of the entrance is another Treasure Chest containing Blackberries. Start north, then cross the western bridge to a Treasure Chest containing 200 Fol. Continue north to the next area. Proceed north through the Ruins. There are two Treasure Chests in the northern ruins which contain Aquaberries and Blueberries. Search north, then west through the ruins to another Treasure Chest. Inside are Cooking Ingredients. The northen area is a dead-end. Return to the entrance of this area. Start through the eastern ruins. This area is swamped with Bandits. Start down the southern path. There is a Treasure Chest in the Ruins containing Blackberries. Return to the path and start south to the next area. You can obtain Ripe Berries from the Treasure Chest in the eastern ruins. Backtrack to the previous area. Head north-east to the previous area. Enter through the north-eastern ruins above. There is a Treasure Chest in this area, but the bridge is out. You will have to find a different way to reach it. Head through to the next area. Head north to reach Norton's Hideout. You will have to enter through the back. Head west to obtain Blackberries. Head east to enter Norton's Hideout. = = = MINI-BOSS BATTLE Norton's Underlings There are three of Northon's Underlings to defeat before Fayt enters Norton's Hideout. Bully Stab and Bully Combo are two attacks which would best be avoided. Norton's Underlings do not possess much HP. It shouldn't take too long to defeat these characters. = = = BC04 ~ Norton's Hideout ~ After Norton's Underlings have been defeated, enter Norton's Hideout. Proceed through the corridor. Do not attack the Skeletons. Avoid them if at all possible, as their Agility will have Fayt quickly incapacitated. Head through the southern corridor, then east to Norton's Lab. Use the Save Sphere to Save the Game, then examine the south-western console. The Password: "256". East of Norton's Lab is a door which was locked previously. After the password has been entered, the door should now be unlocked. Inside, Niklas has been thoroughly beaten and thrown in a cell. Norton eventually approaches Fayt. = = = BOSS BATTLE Norton HP: 1600 MP: 35800 Res: Fire Weak: N/A Norton is a Trigger-Happy Boss. Fortunately, Fayt gained a new partner, Cliff Fittir. Watch out for Shooting Spree. It's an attack which delivers multiple damage. It can also become frustrating as Norton tends to use it frequently. Cliff will be delivering the strong attacks. You probably will not be needing to use any Blueberries or Blackberries unless Fayt was low on health prior to the Boss Battle. = = = - - - - - Side Note - - - - - If the Voice Actor for Cliff Fittir sounds familiar, it is because the Voice Actor is Allen from Xenosaga. Enough with the introductions. We're about finished in Vanguard III. - - - BC05 ~ Whipple ~ Before returning to Whipple, Fayt must first obtain the parts for Niklas's Music Box. The Music Box Parts may be obtained in Norton's Lab. Return to Niklas and Meena's House. After the Music Box has been repaired, Fayt eventually leaves Vanguard III. BC06 ~ Pesotto Forest ~ Return to Cliff in Pesotto Forest. Fayt's transport out of Vanguard III awaits by the cliffside next to the Escape Pod. Fayt and Cliff eventually depart from Vanguard III. Meanwhile, Cliff and Fayt return to the ship where Fayt encounter Mirage. After a couple inroductions, Mirage and Cliff encounter two Vendeeni Battleships. After successfully retreating through Gravitic Werp, a slight engine malfunction occurs. Mirage, Cliff, and Fayt are forced to make an emergency landing on Elicoor II. - - - - - - ELICOOR II - - - - - - CC01 ~ The Cutter 'Eagle' ~ After Fayt speaks to Cliff and Mirage several times, the only means of escape is through to Airyglyph. Fayt and Cliff will emerge from The Eagle. Eventually, they are taken prisoner by the Airyglyph Guards. CC02 ~ Airyglyph ~ After several hours or tormenting suffering, Fayt and Cliff arrive in the cell below. They are eventually saved by a character, Nel Zelpher. However, Nel requires Fayt and Cliff's technology in return. After a few introductions, Fayt's equipment is soon returned. Proceed down the eastern corridor. = = = MINI-BOSS BATTLE Inquisitor There are two Guards and an Inquisitor. Take out the Inquisitor before attack the Guards. There isn't much to need worry about. You have Cliff and Nel, and hopefully some Blueberries and Blackberries. = = = CC03 ~ Airyglyph Aqueducts ~ The path is pretty straight-forward. You can start by moving east through the Aqueducts. Open the Treasure Chest in the second area to obtain a Worm-Eaten Tome. There's essentially two paths you can take through the Aqueducts. South takes Fayt to a Treasure Chest. There is a Warrior's Bracelet to be obtained. The eastern path takes Fayt up a staircase. Continue to the next area, then through the patches of ice. Proceed east to the next area. Start through the patches of ice, then north to a Treasure Chest containing Fresh Sage. Backtrack to the area durectky after the staircase. This time, start north-east to the next area, Continue through the patches of ice through the north-western passage. Fayt and Cliff stop briefly after noticing the frozen suurface. You must walk through the next series of areas. This can be done by pressing the O Button while using the durectional buttons. Start through the first northern passage. Inside is a Treasure Chest which contains Blueberries. Return to the previous area and head north. Use the Save Sphere before entering the next area. = = = BOSS BATTLE Giant Crab HP: 3500 MP: Res: Water Weak: Fire Unless you had a good source of Aquaberries. One or more of your characters might be inflicted with Poison. The Giant Crab uses Burst Cannon. Watch out for some of these attacks, as Fayt may be fighting this Boss Battle alone sooner than you think. = = = Be extremely careful in this area. The surface is very slippery. Use the O Button to pass through to the exit. The ice is also thin. If you move quickly through this area, it will break. Proceed east to exit to return to Airtyglyph. CC04 ~ Airyglyph ~ Don't worry, Fayt is safe in Airyglyph. You won't get captured through the Guards. Start by descending the northern staircase to the area below. Head south to the Private Home. Inside is a Treasure Chest which contains Aquaberries. Start north towards the Marketplace. Directly ahead is the Dragon Treasure Grocer, the High Quality Armorer "Tiamat", and the Armorer "Left-Handed Lizard". Inside the High Quality Armorer's Shop are two Treasure Chests which contain Aquaberries and Blackberries. West of the High-Quality Armorer is a Pirvate Home. There is a Treasure Chest which contains Ripe Berries. The Marketplace stretches further east to the Outfitter "Dragon's Dungeon", and the Inn "Wyvern's Tail". North of the Marketplace is a Private Home and an Abandoned Temple. There is a Treasure Chest in both the Private Home and the Tavern "Dragon's Breath". There is 2,000 Fol within the Treasure Chest in the Tavern. The Chest in the Private Home contains Blueberries. North, then west is an Abandoned Temple. You can obtain Cooking Ingredients from the Treasure Chest outside. In the Abandoned Temple is another Treasure Chest. This one contains Perfect Berries. East of the Marketplace is the Front Gate. CC05 ~ The Traum Mountains ~ Outside of Airyglyph, Tynave and Farleen await for Fayt and Cliff. Nel will now explain the current situation between both Airyglyph and Aquaria. After which, the Dragon Brigade attacks. Start down the eastern path. There's a Treasure Chest at the cliffside which contains 400 Fol. There are two more directly ahead. One which contains a Jewel of Alertness, the other contains Ripe Berries. You'll be near Kirlsa when Fayt nearly passes out. East is Kirlsa. CC06 ~ Kirlsa ~ Cliff is left in the Inn. Exit to the town of Kirlsa to start some exploration. South of the Private Home directly below the Inn is a Treasure Chest which contains Aquaberries. The buildings which surround the Inn are Private Homes. There is nothing of importance inside. East of the Inn is the Marketplace. Attached to the two Privated Homes is the Grocer "Inn Curtain". Directly across is the Tavern "The Iron Stomach". Inside is a Treasure Chest which contains Blueberries. East of the Iron Stomach is the Grocer "The Iron Curtain". South of the Tavern is the Armorer "Master Slayer", an Outfitter "Iron Range", and a Workshop. There is another Workshop across from the Outfitter. East of The Iron Stomach are two Private Homes. A Treasure Chest awaits in the southern Private Home which contains 1,400 Fol. Behind the southern Private Home is another Chest which contains Blackberries. Return north towards the Graveyard. There is a Treasure Chest east of the Graveyard which contains Perfect Berries. Head into the Graveyard to encounter Nel. Fayt and Nel will eventually return to the Inn. The three awaken the next morning. Start through the northern passage and cross the bridge to the Kirlsa Caverns. CC07 ~ Kirlsa Caverns ~ There's two accessible shafts at the entrance to the Kirlsa Caverns. Start down the eastern path to a Mini-Boss. Make sure to use the Save Sphere before entering the next shaft. You will not be able to turn back. = = = MINI-BOSS BATTLE Earth Smasher HP: 3600 MP: 163 Res: Earth Weak: N/A What the Earth Smasher lacks in Agility, the Strength is what becomes the problem. Watch out for the Earth Smasher's Earth Glaive. It can easily be avoided, but if the attack has made a successful strike, it will deliver an enormous amount of damage. = = = Pull the lever to unlock the gate in the shaft below, then enter through the door to the next area. There is a Treasure Chest west which has Blackberries to be obtained. Head south to the corridor next to the entrance. Backtrack to the eastern corridor next to the entrance of the Kirlsa Caverns. There are five switches in this shaft labelled as "Steady", "Carefree", "Whimsical", "Ill- Natured", and "Aggressive". Read through the Instruction Manual before you attempt to use the Hauler Beasts. Any E-mail that comes to me asking for assistance in this area would mean that you did not understand or read through the Instruction Manual. - - - - - - - Steady Hauler - - - - - - - Faithfully obeys your commands but has poor acceleration and deceleration. Certain events in the shaft will require an amount of speed which meet the requirements of the shaft's conditions. This is probably the Hauler which would best suit the conditions of the caverns below. - - - - - - - - Carefree Hauler - - - - - - - - Only turns right, except for a certain part of the track, and has poor acceleration. Does not have the capability to reach the exit of the Kirlsa Caverns. - - - - - - - - - Whimsical Hauler - - - - - - - - - Will not obey commands, but can jump much further than the others. Don't use the Whimsical Hauler. Though an area in the caverns below would make the Whimsical Hauler useful, these would just become too stressful. - - - - - - - - - - Ill-Natures Hauler - - - - - - - - - - Turns in the opposite direction specified. The Ill-Natured Hauler is not one which a beginner should select until that person has a good understanding of that which is below. This Hauler's Endurance is also marked as Low. - - - - - - - - - Aggressive Hauler - - - - - - - - - Tends not to obey commands and will not slow below a certain speed. The Aggressive Hauler is something that would tear through the shafts below and should not be used in any circumstances. I'm starting to think it is a joke which Square-Enix didn't really consider. - - - You'll be given a series of selections to make upon entering the caverns below. Start by using the Steady Hauler. Here are some of the directions to proceed to the exit. - - - - - - - - - - Hauler Instructions - - - - - - - - - - The Hauler must be below 25 Km/h to make a Switch. Switch: Left Switch: Right Slow down to avoid coming in contact with the wall. Speed up to avoid the boulders. Switch: Left Switch: Left Speed up to avoid the falling boulders or the boarded up passages. Switch: Left Quiokly slow down to make the switch. You have reached the exit. - - - You'll be greeted by Gregory von Dermein. Proceed to the Bequerel Mountain Path. CC08 ~ Bequerel Mountain Path ~ Fresh Air! Start down the northern path after using the Save Sphere. Head down the western path to a Treasure Chest which contains Blackberries. Start east, then down the slope towards the second mine shaft. Open the Treasure Chest to obtain Ripe Berries, then return up the slope. Proceed north, then east to reach Arias. You'll be in Aquaria Territory. CC09 ~ Arias ~ The first building which comes into sight is the General Store "Jack Potato". South-west is a Private Home and a Chapel. East is the Inn "The Dozing", a Bakery "Moonlight Gauntlet", and a Private Home. The Treasure Chest in the Private Home contains Perfect Berries. South-west is the Lord's Mansion. Head inside the Lord's Mansion. Continue through the eastern room at the end of the hall. - - - - - Side Note - - - - - This is the area which somewhat confuses me. Clair's Voice-Actor sounds somewhat similar to Shion from Xenosaga, and Yuna from Final Fantasy X. - - - You are introduced to Clair Lasbard, who will explain the current situation. There's a Treasure Chest in the Bedroom. It's down the hall on the left-hand side. Return to speak to Cliff. Directly outside near the drawbridge are two Treasure Chest. One which contains Cooking Ingredients, the other contains a Multi- Flask. Return upstairs and speak to Cliff when you are ready to call it a day. Cliff and Fayt will awaken the next morning. Return to speak to Clair. She'll explain the current situation of the war between Airyglyph and Aquaria. Meanwhile, Fayt begins to wonder about Nel's recent disappearance. He'll eventually watch the story unfold, as Nel attempts to rescue Tynave and Farleen from Airyglyph. Being the heroic type of characters, Fayt and Cliff start off to assist Nel. Back in Arias, head through the south-eastern exit to Aire Hills. DC01 ~ Aire Hills ~ There are Treasure Chests surrounded in Aire Hills. Unfortunately, these locations are scattered so it is difficult to give precise information. The path which comes out of Arias winds through the Aire Hills. It will eventually take Fayt back to Kirlsa. DC02 ~ Granah Hills ~ Head through Kirlsa. In the southern section is the entrance to Granah Hills. There are plenty of Treasure Chests in Granah Hills, but similar to the Aire Hills, these Treasure Chest locations are scattered so it is difficult to state precise information. The path is fairly straight-forward. Eventually, the area of the meeting place should come into sight. Ambush! = = = MINI-BOSS BATTLE Black Brigade Soldier These dark figures known as the Black Brigade Soldiers are not too tough to defeat. Though when I say not too tough, I trust you would be familiar with Combat Tactics. They do not use Special Attacks too much, if any at all. Stand off at a distance, then use Fayt's Major Attack. Fayt should come up quickly and strike his opponent into the air. = = = DC03 ~ Kirlsa Training Facility ~ Kirlsa Training Facility connects from all directions with two corridors which lead to the center. Think of it like an enormous square. There are two corridor which lead towards the center. These are on the eastern and western sides of the Facility. There is a northern and souther room to enter. Inside the northern room are several Treasure Chests. You can obtain Aquaberries and a Longer Dagger from two Treasure Chests within this room. The other two are not accessible. Return to the previous corridor and enter through the southern room. Inside is a Treasure Chest. You can obtain an Anti-Poison Amulet. On the western side is another room with on Treasure Chest with Blueberries to be obtained. There is a room directly east, but it has no importance at the present time. Finally, there is a corridor on the southern side of the Facility. Inside are two Treasure Chests, one of which cannot be accessed at the present time. Back down the eastern corridor, through the northern room is a staircase which can be taken to the second level of the Kirlsa Training Facility. Start by travelling to the northern room. There is a Treasure Chest inside which contains Blackberries. Start through the eastern room. Progress through a series of rooms until you come to an area with three possible choices. Head south, and the north-eastern room is a dead-end. Though this is also a dead-end, there's two Treasure Chests which contain Cooking Ingredients. Return to the previous room, then enter through the southern door. There are two rooms which can be entered. Though we are about to enter through each room, start through the first room. There is a Treasure Chest within this room which cannot be accesed at the present time. Continue through a series of rooms to a dead- end. Search for the Treasure Chest. You can obtain Cooking Ingredits from this Chest. Backtrack to the hall where I said we were about to enter through both rooms. Continue through to the second room. You'll pass through a corridor which is quite large. Pass through the eastern room to three treasure chests containing a Neglected Textbook, Aquaberries, and Blueberries. Return to the previos corridor and start through the northern room. You'll pass through a series of rooms before coming to another staircase. Continue to the next floor. Phew! This is one mighty large Training Facility. Start through the southern room. The corridor is similar to that of the first floor. The corridor will wrap around and eventually connect. There's several doors which Fayt will pass which contain Treasure Chests. If you want to head directly to Nel, start down the southern corridor and enter through the second side-door. Start down the corridor, then enter the northern room. Use the Save Sphere, then continue through then speak to the Stern Matron and the Stern Matron's Daughter. Backtrack the the first floor. Proceed to the north-eastern section to encounter Nel. = = = MINI-BOSS BATTLE Black Brigade Soldier These dark figures known as the Black Brigade Soldiers are not too tough to defeat. Though when I say not too tough, I trust you would be familiar with Combat Tactics. They do not use Special Attacks too much, if any at all. Stand off at a distance, then use Fayt's Major Attack. Fayt should come up quickly and strike his opponent into the air. The battle is similar to the first time. It's much easier this time around because of the many level-ups which Fayt and Cliff obtained in the Training Facility. You'll also have Nel for the duration of the Mini-Boss Battle. = = = Another lesson in morality to never abandon a friend. With this, enter through the door to an elevator. Select the 4th Floor. Start through the westerh room to a Save Sphere. Use the Save Sphere before entering the southern room. You'll encounter Tynave and Farleen. This event practically screams "Trap!". Tynave and Farleen do too apparently. After which, the Black Brigade attacks. = = = BOSS BATTLE Shelby HP: 5100 MP: 13, 816 Res: Wind Weak: N/A Shelby and the Black Brigades are tough to defeat. I would suggest taking out the two Black Brigade Soldiers while Nel and Cliff focus their attacks on Shelby. After the Black Brigade Soldiers have been defeated, Shelby shouldn't be too much harder. He uses Giant Swing to attack all three at once. He also uses Ice Breath, which can deal a considerable amount of damage to one of your characters. = = = After Shelby has been defeated, Albedo.. Erm, Albel Nox arrives (Sorry, same Voice-Actor). You will not be battling Albel at the present time. Backtrack to Arias. DC04 ~ Arias ~ Head to the Mansion in Arias to speak to Clair. Nel, Fayt, and Cliff now depart for Palmira Plains. DC05 ~ Palmira Plains ~ (Sighs), You'll be travelling through this area a LOT. There are Treasure Chests scattered throughout the Palmira Plains. The path will take Fayt staight to Peterny. DC06 ~ Peterny ~ Peterny is the connection between Sanmite, Aquios and Airyglyph. The central plaza is Peterny's Marketplace. Look at it similar to a sphere which connects to three seperate nations like a Firewall. In the south-west corner is the Church. Return to the Church when ready to meet up with Nel. Alongside the central plaza are several shopkeepers. It is similar to some of the shops which lay about Komo Mai in Baten Kaitos. North will take Fayt to Aquios. You will not be able to proceed forward without Cliff or Nel. West is the Business District. Along the north side is the Luxury Inn "The Front Door", the Workshop, and the Armorer "Summit Street". Along the south side is the Outfitter "Twilight Hour", and the Craftsman's Guild. The Craftsman's Guild is where to go to learn how to become an Inventor. West is the Sanmite Region. East is the Residential District and the entrance to the Kingdom of Greeton. The Tavern "The Biting Kid" can be found next to the Greeton Gate. South of the Tavern are two Private Homes. The northern Private Home contains a Treasure Chest which contains Blackberries. The Treasure Chest in the southern Private Home contains Ripe Berries. East of the Church is a Treasure Chest which contains Blackberries. Rest at the Church until Sophia arrives.. Erm, Ameena. It's the same Voice-Actor. Make your way to the Inn in West Peterny. There is a Treasure Chest to the left of West Peterny containing Cooking Ingredients. Enter the Luxury Inn. Speak with the Inn Receptionist. Head to The Biting Kid. There is a Treasure Chest to the right which contains 3,400 Fol. There is another Treasure Chest in the central plaza which contains Blackberries. Return to the Residential District towards the Private Homes to start an event with Ameena. Fayt barges into Ameena's House as though it is his own. Return to the Inn to speak with Nel after speaking to Ameena. Return to Peterny and start west to Sanmite. Yes this is another lesson in morality. When something doesn't seem right, speak to someone, or in Ameena's case, a Doctor. DC07 ~ Sanmite Steppe ~ Search the area for Treasure Chests. Sanmite Steppe is an enormous area, so there is bound to be some pretty useful items within this area. Duggus Forest can be found in the eastern area of the Sanmite Steppe. It should come into sight after Fayt has crossed the river. DC08 ~ Duggus Forest ~ On the northern side of the trail is a Treasure Chest which contains Compounding Elixirs. The western trail can become rather confusing as there are five seperate paths which may be taken. Start down the southern path. Though it is a dead-end, there are two Treasure Chests. One which contains Blackberries, the other contains Aquaberries. Remember this area, as it contains clear spring water. This is used to aid a Fairy. Backtrack to the previous area, then continue up the path towards the northern trail. There is a Treasure Chest directly below the northern trail containing Compounding Elixirs. Start up the northern trail. Another dead-end, but also a Treasure Chest. Square- Enix is sure making this easy. Blackberries can be obtained from the Treasure Chest. Backtrack to the previous area. The south-western trail leads to a dead-end, which means Ameena must be down the north-western trail. There is a Treasure Chest wihin this area which is presently unaccessible. Start down the western trail to the next area. It is here where Fayt encounter a Fairy. Remember the southern trail which I had mentioned previously? The Spring Water the Fairy needs is within this area. With the Spring Water, return to the Fairy. Return up the northern path and start through the western trail. The Grapebind that blocks the path is an enemy. Start south-west after defeating the Grapebind. Continue south to an area with three Treasure Chests, two of which cannot be accessed at the present time. There are Blueberries inside the accessible Treasure Chest. Once the trail comes to an end, continue east to another Grapebind. The western trail is a dead-end. You'll now have opened up another path to the entrance of Duggus Forest. You'll now be back at the five surrounding trails. Start down the north-western trail, then head south-west. Start down the southern path, then turn east at the first side-path. This should take Fayt to the next area. There is another Grapebind to the north. After the Grapebind, the next area can become rather difficult. Dodge the boulders as best you can, otherwise Fayt returns to the entrance of this area. The same applies to the next area, though the boulders will tumble towards the area where Fayt entered. There are two Treasure Chests in this area which contain Blackberries and Blueberries. Start north-west to two Treasure Chests that contain a Wind Pixie and an Orb of Alertness. Backtrack past the boulders to the entrance of this region. Return to the previous area and start through the south-western trail. Defeat the Grapebind which blocks the path, then continue through to the next series of boulders. There's a Treasure Chest in this area. A Limited Edition Doll can be obtained. A Grapebind awaits at the edge of the region. West is the Bandits' Hideout where Ammena is held. Inside is Roger. This is the same Voice-Actor who does the voice of Izzy from Digimon. Woulda never thought of that. = = = EVENT BATTLE Moonshadow Clan Member I'll start out with one word, Hah! Typical Anime. Those expressions were priceless. Anyways, the Bandits are essentially the same as they have been throughout the Duggus Forest. They barely deliver any damage whatsoever. The only exception to this is the Dagger Dance, which does not happen too often. = = = There's more hilarious comments after defeating the Bandits. Though Roger can be quite comedic, Roger's battle skills completely suck. Return to the previous area with or without Roger and head north to the next area. Avoid the boulders, then start to the eastern trail. Continue up the northern trail, then east. Follow the path to the next area and head north to another set of boulders. At the end of the trail are four Treasure Chests. Crafting Materials, Alchemy Materials, 12,000 Fol, and Aquaberries can be obtained from the Treasure Chests. Wait for a small break in the boulders, then quickly make a run for the previous area. Start down the western trail. Stand by the cliff's edge and watch as the boulders fall into the chasms on the trail. You'll now be able to access the north-western path. Follow the path to a Save Sphere. Beyond the Save Sphere is an area similar to the Lost Woods in Legend of Zelda. It's not too difficult to navigate through this area, the yellow arrow in the north-western section which is pointing north is the path which you must take. = = = BOSS BATTLE Mudman HP: 8000 MP: 500 Res: Earth Weak: Wind Use MP Attacks rather than HP Attacks if possible. This will defeat the Mudman much faster. Watch out for Mudman Punch. It'll deliver a heavy and considerable amount of damage to one of your characters. Do not use Roger. Though he may seem cute and cuddly, Roger dies too quickly. Anothing problem is that the Mudman tends to use MP Attacks. Poisonous Punch is an example which will also inflict Poison. Finally, Mudman Blast is similar to Mudman Punch, but deals a larger amount of damage. = = = Return to the previous area, then enter through the western trail to encounter Ameena. You'll eventually return to Peterny. Once Ameena has been found, Fayt, Cliff, and Nel return to Peterny. Fayt's decision to assist Nel in the war between Aquaria and Airyglyph will soon be announced. Start north to the Aqios Gate to Irisia Fields DC09 ~ Irisia Fields ~ You should know the routine by now. Search through the Irisia Fields for Treasure Chests. You should be able to see Aquios directly ahead. EC01 ~ Aquios ~ You're now in Aquios. Start down the bridge into the city. This is the road which heads straight to the Castle. On the eastern side is the Inn "Solon's Guidance". There are also two side-roads which start off to the eastern ans western side of Aquios. On the western side of Aquios is the Armorer "Erinia's Hammer". The south-eastern side-road is the Residential District, which included the Grocer "Aire's Blessing". There are five Private Homes in this area. There is a Treasure Chest inside the south-eastern Home which contains 1,800 Fol. There are two Treasure Chests in the north-eastern Private Home which contains some Synthesis Materials and Blackberries. The western side connects to the Marketplace and is the Business District of Aquios. The south-eastern building which has two entrances. It it the Outfitter "Dima's Birth". West is the Workshop, similar to the one in Peterny, but does not carry the Facilities which you may have bought in Peterny. South is the Residential Area. There are three Private Homes in this area. The northern Private Home contains a Treasure Chest which contains Aquaberries. Directly below is another which contains Smithery Materials. Next to the northern Private Home are two Chests which contain Compounding Elixirs and Aquaberries. North of the Outfitter is another Private Home. The Treasure Chest inside contains Aquaberries. Start towards the Castle. Speak to Nel twice or start down the western corridor to the staircase. Ascend the staircase, head down the eastern corridor to the central chamber. There, Cliff, Fayt, and Nel will speak to Romeria Zin Emurille, the Queen of Aquios. After which, Cliff and Fayt will be escorted to their Guest Quarters. Use the Save Sphere to Save the Game, then return to the western corridor. Enter the Great Temple and speak to Cliff, then head back to the Guest Quarters. Speak to Cliff. Fayt and Cliff awaken the next morning with Nel to escort the two to the Runologist Lab. It is on the western side of the Castle. Proceed north up the western corridor. Ascend the southern staircase and enter through the southern door to the Runological Weapon Development Lab. Approach the eastern door to encounter Lady Elena and Dion. After which, Fayt takes a look at their Runological Weapon. After Fayt examines the Runological Weapon, he comes to discover that it lacks the proper wiring to complete it. You'll want to stop by one of the shopkeepers somewhere on Elicoor II before starting towards the Irisia Fields. Return to Bequerel Mountain Path. EC02 ~ Arias ~ Back in Arias, Tynave, Farleen, and Clair may be found at the Front Gate. After speaking to Clair, Fayt is off to the Bequerel Mines on the Bequerel Mountain Path. Unfortunately, the Dragon Brigade will also have to be dealt with. EC03 ~ Bequerel Mountain Path ~ You'll start off by attacking the Dragon Brigade Soldiers on the Bequerel Mountain Path. = = = MINI-BOSS FIGHT Dragon Brigade Soldiers Phew! Watch out for the Dragon Brigade Soldiers' Major Attacks. Watch out for their Master Combo and Searing Breath. Though it may not be much, these can incipacitate your characters quickly. = = = After the Dragon Brigade Soldier has been defeated, the second one will retreat to Bequerel Mine. EC04 ~ Bequerel Mine ~ Start north from the entrance to the next area, where there is a short event where Cliff explains how to lighten up a certain shaft. Start down the northern corridor, then through to the northern shaft. Light the torch to encounter a Brass Dragon. You'll obtain a Lightstone for defeating the Brass Dragon. This can be used instead of having to light the several torches along the way. It must be equipped to Fayt to work. Enter the northern passage to the next area. Start down the western corridor. Several Brass Dragons should approach from several directions. Head down the western corridor after the Brass Dragons have all been defeated. Head through towards the western shaft, then examine the Dragon Runes to the left. "Weave the two into a single line of darkness". Light the two torches and position Fayt so he stands directly in the middle of the two torches. Once both the two shadows have created a straight line, locate the western door. This door has now become unlocked. The next area is pretty straight forward, exit north to the next area. There's a treasure chest down the eastern corridor in the next area which contains Blackberries. This shaft is a large maze with a Brass Dragon. Unfortunately it won't keep still. Chase the Brass Dragon to a corner somwhere in the shaft. Once the Brass Dragon has been cornered, defeat it to obtain the Key to the Barred Door. Head south-east to the barred door. Use the Key which was obtained from the Brass Dragon and continue to the next area. 'The Gatekeeper cannot block what he cannot see'. You'll examine this message on the northern door in the next area should you enter with the Lightstone. If the Lightstone is presently equipped, then take it off, otherwise Fayt cannot continue to the next area. You will also need to examine the torch near the wall to put out the flame. Should this happen, return to the previous area and re-enter the room. Once you have entered the next shaft, you may equip the Lightstone once again. Start up the north-western path to the next area. In this area, examine the Dragon Runes. Continue to the next area. 'Race ahead of thyself but not when alone'. Step on the central platform to activate all light within the area. Three shadows will appaear. This is where things can become really confusing. Fayt has three shadows and must make it through to the northern door without letting the shadows head through first. Step back on the central platform if you need to restart. Since the odds of making it through the door are slim, we need to cheat a little bit. Don't worry, this is official and legal cheating. Put out the orbs on the western and southern walls, then the door to the next area should remain open. In the next area, start down the eastern corridor. Head south, then east, then through the northern passage to the next shaft. There are two Treasure Chests in the north-eastern section of this shaft. Open them for an Amuelet of Freedom and Aquaberries. Return to the previous shaft towards the entrance of where that confusing trial took place. Instead of entering this area, enter through the western shaft. Continue north, then use the Save Sphere before entering the Boss area. = = = BOSS BATTLE Cockatrice HP: 15,500 MP: 431 Res: Earth Weak: Wind You can defeat the Cockatrice extremely quick by using attacks which damage the Cockatrice's MP. This can become extremely annoying and I really hope you used the Save Sphere, as the Cockatrice tends to cast Petrification frequently. With that in mind, use Flaming Sword to help with MP Attacks, as Stone Bite and Stone Breath are the attacks which I was referring to. = = = Start north towards the northern wall. Tynave and Farleen should then approach Fayt, Cliff, and Nel. The Copper Ore has been obtained. Follow the tracks east towards the exit. I'd suppose your characters are low on health, so avoid the enemies in the area and make your way to the refinery. Speak to the Runologist before doing anything else. You will want to rest, as there is another Boss Battle. Speak to the Extremely Diligent Aquarian Soldier to use a Hauler to exit the Bequerel Mine. = = = EVENT BATTLE Airyglyph Soldier There are two consecutive battles to be fought without rest, so save your strength for the Boss Battle. The Airyglyph Soldiers are simple, as they do not use MP Damage or many Special Attacks. Demetrio will soon attack after the Airyglyph Soldiers have been defeated. = = = = = = BOSS BATTLE Demetrio HP: 14,800 MP: 17,776 Res: Wind Weak: N/A Start by attacking the two Legion Dragons. They don't have much health and should be disposed of as quickly as possible. Once they are out of the way, focus all of your attacks on Demetrio. Every attack which Demetrio delivers will cause some considerable damage. He has a few questionable moves, but nothing which can become rather frustrating. He's also airbourne, so it's hard to score some decent attacks. Like the other Dragon Brigade Soldiers, Demetrio's attaks remain the same, all that is different is Demetrio's strength. = = = EC05 ~ Bequerel Mountain Path ~ Start back towards Aquios. Shortly before arrival in Arias, Nel, Cliff, and Fayt will encounter Tynave and Farleen. = = = BOSS BATTLE Albel Nox HP: 26,000 MP: 2,600 Res: N/A Weak: N/A Start by attacking the two Black Brigade Soldiers. After which, everybody can focus their attacks on Albel. Hey, at least Albel Nox doesn't have that Albedo laugh in Star Ocean 3. Being the best swordsmaster on Elicoor II, Albel won't be a walk through the park. Actually, MP Attacks are the easiest way to defeating Albel. Time to state off all of Albel's Special Attacks. Air Slash and Charge are the two attacks Albel uses almost frequently. His regular attacks are much more devastating, and the battle is pretty much in Albel's favor if one or more characters have been incipacitated. = = = After Albel has been defeated, Fayt, Cliff, and Nel return to Arias. Start back to Aquios. EC06 ~ Aquios ~ Once back in Aquios, Fayt and Nel will encounter Mirage. - - - - Reunion - - - - Reunited with Mirage once again, but Fayt sees Ameena was the mysterious woman who collapsed. Fayt takes Ameena to the Inn. Ameena's condition grows serious, as her final wish is to see Dion. This is starting to sound somewhat like Romeo and Juliet. Return to the Castle to speak to Dion. He will eventually come to the Inn to meet with Ameena. Prepare for an emotional cutscene. Caution, those who are truly involved in Star Ocean 3's story, you will shed tears. - - - You can gain the assistance of Adray by heading to the Throne Room in the Castle. Return to Arias. EC07 ~ Arias ~ Once in Arias, head to the Lord's Mansion to speak to Clair. She will then update everyone on the current situation. Both Cliff and Fayt are asked to assist Nel in destroying the Vox's Command Center. Head upstairs into the Guest Room to speak to Cliff once you are ready to goto bed. Fayt will awaken the next morning. Speak with Clair downstairs when you're prepared. EC08 ~ Bequerel Mountain Path ~ There are several of Aquaria's and Airyglyphs Soldiers battling in the Bequerel Mountain Path. Most of them cannot be disturbed, so don't bother trying to help out the Aquaria Soldiers. The Mini-Map displayed on the screen will have reset, so you are travelling through the Bequerel Mountain Path without a clue of where to go. Anyways, Vox awaits for Fayt on the eastern side of the Bequerel Mountain Path. = = = BOSS BATTLE Vox HP: 30,000 MP: 20,000 Res: Wind Weak: N/A Man, I like Boss Battles where you get to start kicking some serious tail. Unfortunately, that is not the case for this Boss Battle. Vox is airbourne, which makes it rather frustrating. While Vox scores all the attacks, those down below are trying to score as many hits to Vox as physically possible. His tactics are similar to that of Demetrio's. He uses the same Special Attacks, but he has much greater strength. One of the attacks is Steel Rend, which won't do much other than throw one of a character high up into the air. Fortunately this is cake compared to the Boss Battles which attack your characters' MP. = = = Soon after the battle, the Vendeeni attack, which destroys the entire fleet of Aquarian and Airyglyph Soldiers. Start east, back towards Arias to a series of unfortunate events. Fayt eventually begins re-writing history... Literally. EC09 ~ Aquios ~ You're back at Castle Aquaria in Aquios. Return back to the corridor and to the room opposite of the Fabrication Room. This is up the western corridor, first door on the right. Speak with Dion inside. You'll then need to return back to the Inn. Speak with Ameena, then return to Dion. After two unfortunate events, Fayt, Cliff, and Nel have another event which must be dealt with. Eventually, an associate and friend of both Cliff and Mirage will come to save the day. After several scenes and events, Fayt will be back in the Conference Room... Though he never left. Return to Queen Aquaria's Audience Chamber. Here's a funny scene if I've ever seen one. Return to the Great Temple of Castle Aquaria. Inside, watch as Nel open the Sealed Cavern. Speak to the Priestess to obtai some Disintegration Hammers. You will not be able to get through the Sealed Cavern without these. FC01 ~ Sealed Cavern ~ Start down the staircase into the Sealed Cavern. Start down the horrendously long corridor. The first few areas are pretty straight-forward. Start north to two Treasure Chests in the room with a Bronze Brute. Examine the statue in the north-western corner. Turn the switch on, then return to the entrance. Head through the eastern room, then continue to the next area. You'll need to time your way past the several shifting blocks. Once on the other side, continue through the northern door to the next area. Head through the shifting platforms. Be careful not to get struck when they decend back to the surface. Start through the eastern room. There is a large door within this room which won't open, so continue through the north-western door to the next area. There's a Save Sphere in this area. Head west, then through the north-western door. This is pretty straight-forward, continue through a series of rooms to a Treasure Chest. Inside the Treasure Chest is a Lunar Talisman. In the room directly after the one with the three shifting platforms is a cracked wall. Use the Hammer to break it open. Head past the Treasure Chests to a Treasure Chest which contains an Earth Shielding. Back in the area with the ridiculously large door, there is a cracked wall next to the large door. Use a Hammer to break it open. Continue to the next area and descend the staircase. There is a small statue at the bottom of the stairs. Examine it to pull the lever. In the same room are two Treasure Chests which contain Blackberries and Anointed Chain Mail. Back in the room with the Save Sphere, head through the north-western door. Continue up the corridor to the next area and search for a crack on the south wall. Examine the statue to find a switch. Pull the switch, then return to the room directly after the one with the Save Sphere. It is the room with the two blocks which don't move. Save the game, then enter the next room for a Mini- Boss Fight = = = MINI-BOSS BATTLE Flying Knight HP: 17,000 MP: 240 Res: Fire Weak: Water The simplest and most logical way to defeat the Flying Knight is to use Ice Blade or Fire Blade. This saves the time of straining through the HP. This could easily finish off the Flying Knight in a couple of hits. This still gets you all the EXP and Fol without much effort. Trust me, you will need to save up strength for the Boss Battle. = = = Ascend the staircase to the Shrine of Kaddan. This is where things can become frustrating. FC02 ~ Shrine of Kaddan ~ = = = MINI-BOSS BATTLE Crystal Statue HP: 15,000 MP: 431 Res: Earth Wind Weak: Water Fire Though the Crystal Statue may seem easy, it is very quick, which makes it very difficult to attack. Fortunately, the Crystal Statue is a target for MP Attacks. Save strength for now and just attack the Crystal Statue with an MP Attack such as Fire Blade or Ice Blade. You should be able to defeat it within a couple of strikes. This will still get you all the EXP and Fol. = = = You'll obtain a Saint's Stone for defeating the Crystal Statue. Now tell me that wasn't too difficult. You'll encounter an Aquarian Soldier in the next room. There is another Crystal Statue in the eastern room. Use the same tactics as the previous one. You'll receive another Saint's Stone for defeating the Crystal Statue. Vendeeni Soldiers have taken up residence inside the Shrine. You'll likely encounter several Vendeeni Soldiers along the way. Head to the southern corridor. This should take Fayt to what may seem like a dead-end. Just wait a few moments for the roof to collapse. This can be tricky to avoid to falling debris. The wall to the left of the entrance has now cracked. Inside are two Treasure Chests. This includes Compounding Elixirs and a Saint's Stone. You can also obtain another Saint's Amulet from the furnace. Backtrack two rooms then use the Hammers on the northern cracked wall. Inside are five Treasure Chests which contain a Shabby Textbook, Blackberries, Compounding Elixirs, Heavy Armor, and Cooking Ingredients. Return tot he previous room then enter the eastern door to the next area. The wall directly behind the entrance is cracked. You may use Hammers to break through. Inside are two Treasure Chests which contain a Hammer Charm and a Book of Prophecies. Return to the previous room, then continue down the corridor to a Save Sphere. Use the Save Sphere, then enter the next area. = = = BOSS BATTLE Crystal Cerberus HP: 30,000 MP: 3,500 Res: Earth Water Weak: N/A Fire Wind Unfortunately, the Crystal Cerberus has somewhat more MP than the two Mini-Bosses. The Crystal Cerberus is also extremely fast. You're going to have difficulties with this fight. If the Crystal Cerberus becomes somewhat tough, then you can always Escape. Fortunately, the Crystal Cerberus does not have anything for a Special Attack. Not that I've seen anyways. = = = Continue through a series of rooms. There's a room which may seem as though it is a trap, but there is nothin it should be concerned about. In the next room are several Treasure Chests, some which have also been opened. Inside are Blueberries, Aquaberries, Blackberries, and Cooking Ingredients. Wait for a bit, as there will be another earthquake. The western wall should now be cracked. Use a Hammer to break through. The next area is pretty straight-forward, head through the area without getting hit. There are a couple Treasure Chests on the other side which contain an Orb of Foe Finding, while the second one cannot be accessed. Backtrack to the previos room and head south, south again, then east. The next room has a crack in the wall. Inside this next room is another Treasure Chest. Do NOT open the Treasure Chest. Head to the next room, then north. Ascend the staircase, then enter through the eastern room. Continue through a series of rooms. You can avoid the Crystal Statue. Keep heading north until you come to a room with a broken wall on the east side. Continue to the next area. You'll be in a room with four possible doors. First, head through the northern door. Head down the eastern corridor and enter the southern door. The path is straight-forward from here. You'll come to a windy corridor. Essentially there is only one door which can be taken, but there are several Chests that contain Cooking Ingredients and Blueberries. Just go to the next room. Touch the Red Gem in the next room. This will cause another Tremor. Return to the corridor, then to the previous room and enter the northen room. Inside, make your way through the maze. You'll need to avoid the shifting blocks. At the end of the maze are four Treaure Chests containing Smithery Materials, Alchemy Materials, and two Compounding Elixirs. - - - - - - - - - Through the Mazes - - - - - - - - - Yeah, I said Mazes. There are two to pass. West, North, North, West, West, North, East. These are the directions to Maze 1. West, East, North, North, East, North. These are the directions to Maze 2. Though I am certain you should be able to figure this out for yourself. - - - Anyways, the area with the four Treasure Chests should now be open. Continue through to the next area, use the Save Sphere. We are FINALLY at the end of the Shrine. = = = MINI-BOSS BATTLE Vendeeni Soldiers Revenge. The Vendeeni Soldiers use Disruptor Rifles. You could use Maria to even the odds. These Soldiers tend to get Trigger Happy. You'll start to become extremely outnumbered if even one of your characters becomess incipacitated. = = = After the Vendeeni Soldiers have been slaughtered, return to Aquious in the Audience Chamber to information Queen Aquaria that the OPA is safe. Tbe backtracking is fortunately easy, as there's no more enemies in the Shrine of Kaddan. Make sure to use the Save Sphere before returning to the Sealed Cavern. Hmm, something isn't right. FC03 ~ Aquios ~ You'll arrive back in the Great Temple of Castle Aquaria. Return to the Audience Chamber to speak with the Queen. After which, Maria takes Fayt outside to talk. FC04 ~ Transport Ship Radish ~ - - - - - - - Maria's Story - - - - - - - This starts to get me thinking of Lemony Snickets, a Series of Unfortunate Events. At times the world may seem an unfriendly and sinister place, but believe us when we say there is much more good in it than bad, and what may seem like a series of unfortunate events may just be, in fact, the first steps of a journey. I took that off the trailer, so there's nothing you probably haven't heard. Anyways, you will have control throughout the entire event two times while on the Radish. Both these two times, speak to the others in the vicinity, then to Jessie. Get ready to watch one of the funniest, but one of the best FMVs in the game so far. - - - After a series of events, a Soldier will approach both Fayt and Maria. Nel has returned from Airyglyph. FC05 ~ Aquios ~ Return to Castle Aquaria, then to the Audience Chamber to speak to the Queen. The King of Airyglyph wishes to speak to the Queen. You're asked to meet in the Ancient Ruins of Mosel. Return to the Inn in Aquios and Save the Game. Start back towards Peterny, then west to Sanmite Steppe. FC06 ~ Sanmite Steppe ~ Head north towards the bridge in Sanmite Steppe. Schweimer will then make an attack. = = = BOSS BATTLE Schweimer HP: 16,800 MP: 1,400 Res: Wind Weak: None Yeah! We're taking out the Dragon Brigade one by one. Schweimer is similar to Vox and Demetrio. He doesn't have as much strength as Vox, but he has two Dragon Legions by his side, and Schweimer is also Airbourne. Schweimer is an easy target for MP Attacks. Take out the two Dragon Legions before attacking Schweimer. = = = Our next stop is in Surferio. This is in the north-western region of the Sanmite Stepper FC07 ~ Surferio ~ There's a scene of Fayt and Nel examining a Battle Mech, east of the Village Chief's House. There's not much of a Marketplace in Surferio, but their are several Private Homes. Most of these Private Homes have Treasure Chests which contain various items. The Grocer is the other business in Surferio. Though there isn't much, this should be enough to stock up your characters. South of the Village Chieft's House is the entrance to the Mosel Dunes. You'll enter the Passge from Parch to Plenty. The path is pretty straight-forward, so there is no need to explain anything in the next few areas. Just continue east until you've reached the exit. There are however many side-roads which you can take. Though the side-roads are all dead-ends, there are plenty of monsters which can be attacked for EXP and Fol. You'll encounter the Old Man of the Dunes at the exit. He states that he was expecting you. Exit to the Dunes. FC08 ~ Mosel Dunes ~ Head through the Mosel Desert towards the northern area. This takes you deeper into the desert. - - - - - - - - - Winter Conditions - - - - - - - - - The Mosel Desert is probably hotter than Florida in the summer. You'll see a number in the upper-left corner of the screen. This indicates the amount of energy Fayt has left before he passes out in the sands. Between each area is an oasis. The oasis can will temporarily stop the timer. You can also press the X Button to replenish Fayt's energy. There's plenty of treasure chests within the area, which may be somewhat out of the way, however, if you happen to pass out, Fayt awakens back towards the entrance. You need to head north-east. You'll come across the Ancient Mosel Ruins and a large oasis. FC09 ~ Ancient Ruins of Mosel ~ You'll probably wonder later on in the Ancient Ruins of Mosel of the several statues. Okay, I'll explain. At the entrance, step in front of the two statues. These statues will eventually fight. After which, a door will unlock. Proceed through the northern door to the next area. There are two directions you may go. East will take Fayt through several rooms. The first contains some Blackberries in a Treasure Chest. The second room has three possible directions. The north-western door is a long corridor which would have been equivelant to taking the western door from the entrance. The south-western room is a dead-end which contains a Treasure Chests. Blackberries can be obtained from the Treasure Chest. The north-western room has two Treasure Chests which contain Aquaberries and 40,000 Fol. There is also a Thief Statue in the center of the room. Create a Warrior to have the Thief defeated. Return to the previous chamber and keep heading east until you enter a new room. It may be a dead-end, but a Warrior Statue rests within this room. Create a Symbologist to defeat the Warrior. Return to the previous room and head south, almost to the southern room. Instead of proceeding through the southern door, heading through the northern door. In here is a Treasure Chest which contains Blueberries. Return to the previous room and head through the south door. We'll refer to this area as the Workshop. This somewhat gives me a checkpoint, making it easier to refer to later. Loop around to the eastern side and proceed through the door. Directly ahead is another unexplored room on the eastern wall. There is a Treasure Chest that contains an Aqua Veil. You'll also see a Runologist Statue within this room. Crate a Thief to defeat the Runologist. This opens the door to where King Airyglyph awaits for the Queen. Use the Save Sphere before entering the next room. After speaking to King Airyglyph, return to Peterny. Once there, the Queen will be escorted back to Aquios. - - - - - - - - - - Travel to Airyglyph - - - - - - - - - - Airyglyph has some of the best shops Star Ocean 3 offers this early in the game. Though the items may be substantially great, they can also become extremely expensive. You'll need a decent amount of Fol. - - - GC01 ~ Airyglyph ~ Once in Airyglyph, start towards Airyglyph Castle. Follow Woltar to the Dungeon below. You can either follow Woltar or speak to him two times to be taken directly there. With Albel now in Fayt's Party, head back to the Airyglyph entrance and exit back to the Traum Mountains. Directly outside the entrance is a Dragon Brigade Soldier. You'll be taken to the Bequerel Mountain Path. Head west to the Barr Mountain Path. GC02 ~ Barr Mountain Path ~ You'll be the the Mountains of Barr, AKA The Barr Mountain Path. Start down the eastern path. Obtain the Aquaberries at the far eastern side of the path, then continue through the north trail. Continue down the trail, cross the fallen tree in the river, then start down the western trail. There's a Treasure Chest in the next area on the far western side which contains Writing Materials. Start up the northern trail. This area is pretty straight forward. Cross the river, then enter the next area where the Black Dragon flies above. Let the Black Dragon carry Fayt to the Dragon Nest. Once there, start north to a Treasure Chest containing Superior Chain Mail. Return down the path and start down the southern path. This will eventually take you to the Barr Caves. You'll then encounter a cute cuddly wuddly Baby Dragon. Follow the Baby Dragon through the entrance back to the Mountains of Barr. Open the Treasure Chest to obtain 46,000 Fol. Start down through the northern cave. Oops! Did I forget to mention there was a hole in this cave? Now it seems the only way out is exploration. Start through the northern trail This is somewhat of another maze. The eastern corridor leads to a Treasure Chest which contains Wind Shielding. The north- western chamber is also a dead-end, however there is are two Treasure Chests which contain Blueberries and 18,100 Fol. The north-eastern corridor is the exit back outside. Proceed north until you are faced with a path which splits off into two directions. Head west, then continue uphill to a Save Sphere. Enter the cave behind the waterfall to encounter an extremely large Dragon. Could this be The Marquis? = = = MINI-BOSS BATTLE Blue Dragon Zombie HP: 30,000 MP: 2,500 Res: Earth Wind Weak: N/A Fire Water Well, the Blue Dragon Zombie has no weakness aside from the MP. Use bother MP Attacks or HP Attacks, whatever suits your needs. It's pretty much stuck where it's at, but it still uses Fire Breath, which can create a stream of fire. This can deal considerable damage to any of the characters in it's wake. = = = After the Blue Dragon Zombie has been defeated, a Dragon's Windpipe will be obtained. Return to the previous area. Start down the southern path, then head east. Continue forward to another cave behind the waterfall. Enter the cave. Open the Treasure Chest to obtain Ripe Berries. Return to the previous area and start back down the western slope. Return to the area with the shattered building and search within the ruins to find a Dragon Bone Flute. Return south, out of this area and back to the cave. Head further south back to the waterfall. Return to the Black Dragon to be taken back to the Dragon's Nest. Head south back to the room with the Baby Dragon. There is a certain way the Dragon Flute must be played. The Baby Dragon will express the emotions. O Button (Light Tap) - Happy Tune O Button (Hold) - Playful Tune O Button (Tap Hard) - Sad Tune O Button (Hold Hard) - Angry Tune Return to the cave with the hole and drop to the surface below. Wrap around the wall and head south to the next area. Head east in this area to a Happy Dragon. Play the Happy Dragon Tune to enter the Ruins of Bar. Phew! That was tough work. GC03 ~ Ruins of Barr ~ Start by using the Save Sphere at the entrance to the Ruins of Barr. There is an Angry Dragon to the east. Play the Angry Dragon Tune to access the next area. There's a Chest in this area which contains Synthesis Materials. Now examine the Dragon Specimens to obtain the Dragon Cranium. Return to the previous area and start up the northern corridor. Play the Happy Dragon Tune to access the next area of the Ruins. There's another relief painting within this chamber. The floor tiles almost emit a dim beam of light. Head down the western corridor and play the Sad Tune to access the next area. Step on the northern tile, then head south. Enter through the southern chamber by playing the Angry Dragon Tune. Step on the tile then returion to the previous area. Enter through the northern door, then the eastern door to a Treasure Chest to obtain a Masterwork Plate. Through the northern door is a shifting portrait. With this, quickly play the portrait which is displayed. Inside are two Treasure Chests which contain Magical Berries and a Damask Plate. Return to the area with the several floor tiles and start down the eastern corridor. Play the Playful Dragon tune to access the next area. Start down to the end of the corridor and step on the tile. Enter the south-eastern door. There's a small room at the end of the corridor. Inside is a Treasure Chest which contains Blackberries. Start up the northern corridor and into the north room. Head down the corridor to the western room. Two Treasure Chests are in this room. Inside are a Spirit Stone and a Wind Charm. Return to the previous corridor and approach the shifting portrait. Play the portraits which come across, then enter the next room. Inside is a Wind Pixie inside a Treasure Chest. Backtrack to the corridor directly east of the one with the several floor tiles. Play the Sad Tune in front of the Sad Dragon. This will gain you access to the north-eastern room. Inside is a floor tile. Save the Game, then return to the chamber with the several floor tiles. Step in front of the central Angry Dragon and play the Angry Tune to access the next area. Enter the next room, Save the Game, then play the Playful Tune. Step on the tile then return to the room with all the several floor tiles. Step on the central tile, present the Dragon's Cranium, then head north. Save the Game, then enter the northern room. Watch the scene = = = BOSS BATTLE Robinwind HP: 50,000 MP: 1,800 Res: Wind Weak: N/A Wanna play? Let's play! Knock off Robinwind's MP. At this stage of the game, and with all the Boss Strategies where I've told you to use MP Attacks, hopefully you have some good MP Attacks. Have Cliff constantly use Fists of Fury. Set his Tactics to "Attack with all your Might". Don't ever take off Fists of Fury. It is one of Cliff's best attacks against Mini-Bosses and Bosses. Things can become extremely frustrating when this Boss starts getting MP Happy, using constant MP Attacks, while causing Confusion too. = = = GC04 ~ Urssa Lava Caves ~ Start down the eastern trail, then north. Open the Treasure Chest to obtain a Damask Gauntlet. Start down the eastern corridor. Head through a series of rooms until eventually Fayt encounters a Bunny Statue. Make your way around the statue and obtain the Key from behind. Backtrack to the main entrance, then start through the western corridor. Start north, then search for the Bunny Door. Use the Mini-Map to guide you through the maze. You can also obtain several Treasure Chests within the area. You should eventually come across the Bunny's House, or Vanilla's House. - - - - - - - - - Where's my Money? - - - - - - - - - Vanilla will create a Ring of Disintegration for Fayt, but at an additional cost. Unfortunately, Vanilla is your only source to see the Marquis. There are three options to paying Vanilla. Cash, Debit, Check, Visa, or Mastercard. (Just Kidding). 1000 Fol (Gets Fayt the Disintegration Ring) 10,000 Fol (Gets Fayt the Disintegration Ring and Gutsy Bunny) 30,000 Fol (Gets Fayt the Disintegration Ring and Gutsy Bunny) Keep the Gutsy Bunny unequipped within difficult areas, as this creates much stronger enemies to deal with. - - - Backtrack to the Ruins of Barr, to the Barr Mountain Path, back to Airyglyph. You can speak to the Dragon Brigade Soldier on the Barr Mountain Path. GC05 ~ Airyglyph Aqueducts ~ If you remember the area where Fayt and Cliff escaped from the Aqueducts the first time, enter through there. Remove the hunk of ice directly north and enter through the next room. Open the Treasure Chest to obtain a Glowstone. Return to the Urssa Lava Caves. GC06 ~ Urssa Lava Caves ~ With the Glowstone, Vanilla should now be able to create the Ring of Disintegration. With the Ring of Disintergration, return through the maze to the previous area. Return to the entrance and start north. The boulder should only be a few rooms ahead. Once you've reached the boulder, start to the next room. You'll encounter the Marquis inside, as well as some funny dialogue. = = = BOSS BATTLE Crosell (The Marquis) HP: 29,000 MP: 4,200 Res: Earth Wind Weak: N/A Fire Well, the Boss Music has changed, which means this is not just a Boss, this is "The Boss". You'll have to battle the Marquis twice. A surprising strategy would be to use Fayt, Albel, and Cliff. Have Cliff continuously use Fists of Fury. Albel and Fayt should focus on their Major Attacks. Make sure a Healer is selected. Though Fayt, Cliff, and Albel are all attackers, one should focus more on Healing. Corsell has several attacks which wouuld probably make this Boss Strategy quite lengthly. Suffice to say, Corsell can have your party defeated in minutes. = = = = = = BOSS BATTLE Corsell (The Marquis) HP: 62,000 MP: 6,000 Res: Earth Fire Weak: N/A Wind Well, the situations has changed in this Boss Battle. This time, Corsell tends to use MP Attacks which can be frustrating to deal with. MP Attacks are dealt when Corsell begins stomping on the ground. If this happens, quickly get out of the way. Continue following the same tactics as before. Use MP and HP Items to restore HP / MP. = = = GC07 ~ Aquios ~ Enter into Castle Aquaria, then return to floor below. There is a Save Sphere within the Guest Room. You'll want to speak to all the character so far. - - - - - - - Cliff Fittir - - - - - - - Cliff is wandering the corridor on the lower floor near the Great Temple of Castle Aquaria. - - - - - - Nel Zelpher - - - - - - Nel Zelpher can be found in 'Nel Zelpher's Room'. It is down the eastern corridor. - - - - - Albel Nox - - - - - Albel is wandering the central street in Aquios. Descend the staircase and he should be near the entrance. - - - - - - - Maria Traydor - - - - - - - Maria can be found inside the Great Temple of Castle Aquaria. She can be found wandering by the staircase to the Sealed Cavern. - - - - - - - - Roger S. Huxley - - - - - - - - Roger is wandering inside the Grocer "Aire's Blessing" in Aquios. - - - - - - - Adray Lasbard - - - - - - - Adray can found wandering down the eastern corridor next to Nel Zelpher's Room. - - - - - - Mirage Koas - - - - - - Mirage is in the Guest Room. This would also be the room with the Save Sphere. - - - Return to the Throne Room and head south to the balcony. Watch the scene as Star Ocean 3: Till the End of Time Disk One comes to a close. - - - - - - - - - - - - INTERPLANETARY JOURNEYS - - - - - - - - - - - - HC01 ~ Flagship Diplo ~ Start through the northern room to the Bridge. Watch the scene, as everybody eventually leaves Elicoor 2. Insert Disk 2. You'll encounter a Vendeeni Ship, along with Sophia and Dr. Leingod. You'll be asked to make an exchange between Fayt and Dr. Leingod. Notice the Captain of the Dasvanu never said a word of Sophia. The location of the exchange will take place within the Kirlsa Training Facility on Elicoor II. Speak to all of thew crewmembers aboard the Diplo. You'll probably receive a transmission from Maria soon. After which, return to the Transporter Room. This is on the upper level of the Diplo in te southern room. = = = MINI-BOSS BATTLE Vendeeni Soldier The Vendeeni were obvious going to start a scheme of their own and blame the others. It's typical villain schemes. These shouldn't be too hard, I mean it's only Fayt and Cliff, but with the immense strength your two characters have, so long as the Gutsy Bunny is not equipped, the Vendeeni and their Disruptor Ridfles shouldn't be a problem. = = = HC02 ~ Kirlsa Training Facility ~ Use the Save Sphere to Save the Game, then head back down to Floor 1 and take the elevator to Floor 4. One of your characters comes to destroy the Transport Jammer. Shortly after is an unfortunate events, then a Boss Fight. Man, how unfortunate, I don't know if I can play this Star Ocean 3 anymore. = = = BOSS BATTLE Biwig HP: 26,000 MP: 13,816 Res: Water Weak: Earth Fire This is one of my favorite battles for several reasons. First, after the character has successfully destroyed the Jammer, that character was Nel for me. One of my favorite characters in Star Ocean 3. Second, Biwig also kills Robert Leingod to save Fayt. There goes Maria's chance for answers. Three, for capturing Robert and Sophia and attacking Hyda IV, and Elicoor II, and this whole series of unfortunate events. Finally, this battle has one of the best Boss Battle Themes of Star Ocean 3, "Bitter Dance". This battle can become extremely complicating due to the fact that the Vendeeni use Disruptor Rifles, and have extremely fast attacks. Now what I don't understand is how those can be hurt in battle with disruptor rifles several times, while in the story, one shot and they're dead. Can someone explain this to me? Use Fists of Fury constantly, while giving Biwig no chance, or very little to attack back. - - - HC03 ~ Federation Aquaelie ~ Watch the scene, Fayt eventually arrives on Commodore Wittcomb. After several series of unfortunate events, return to the Transporter Room. Exit to the Lower Corridor. Enter through the western room to be taken to the Start down the central corridor to the south-western corridor. Enter the first western door to encounter Maria. Speak to Maria once more, then enter the southern room to Sophia's Room. Speak to Sophia twice, now return to the corridor. Enter the room directly across from Sophia. This is the room the character who destroyed the Jamming Device is centered in. I'll use Nel from this point forward, as she was the character which I obtained back in Kirlsa Training Facility. Also, if you have followed this Game Guide exactly, you too should have Nel. The southern room is a Game Room which is used to access a Workshop, Outfitter, or Armorer. Enter down the south-eastern corridor. Enter into the central-eastern room. Speak to Cliff, then exit back to the corridor. Above Cliff's Room is Fayt's Room. There is a Save Sphere inside which can be used to Save the Game. Go to sleep in Fayt's Bed to continue the story. After arrival at the Federation #5 Station, return to the Bridge to speak to Commodore Wittcomb. You'll then return to the central corridor. Enter through the southern door to the Transporter Room. You'll arrive in Moonbase. HC04 ~ Moonbase ~ Head west from the Transporter Room to the Moonbase. You'll eventually encounter Peppita. Peppita will eventually ask Fayt to join the party. This doesn't happen for a short time. However, the Rossetti Troupe is shocked when they overhear this proposal. It's up to you to decide, and I understand that it is a tough decision at that. Return through the eastern corridors to the central station. Start down the north-western corridor and take the elevator to the lower level. Open the Treasure Chest for 32,000 Fol, then speak to the Private First Class Leon. Start back up the elevator and head north-west to the Habitation Zone. Open the western Treasure Chest to obtain Cooking Ingredients. Take the north-eastern corridor to a Treasure Chest which contains Ripe Berries. Backup, then locate a Treasure Chest on the north ledge which contains Ablative Armor. Start down the western corridor to encoutner a Proclaimer. = = = BOSS BATTLE Proclaimer HP: 50,000 MP: 50,000 Res: Earth Water Weak: Wind Fire This Boss uses borth HP and MP Attacks. You'll constantly want to have Cliff using Fists of Fury to defeat the Proclaimer. Make sure you have a character capable of Heal. Sophia or Nel would be a good choice. You'd probably be able to defeat the Proclaimer in a couple minutes. = = = After which, Peppita comes up to make the finishing blow on the Proclaimer. Start down the western corridor. Take the southern elevator to the lower level. Open the Treasure Chest to obtain a Life Saver, then return to the previous room. There are two Treasure Chests around the perimeter of the central structure which contain a Trading Card EX1 and Blackberries. Start down the south- western corridor to the next area. Proceed to the central structure. Counter-Clockwise is a Treasure Chest which contains a Sunrise Dictionary. There is a Treasure Chest on the other side as well which contains Synthesis Materials. Start down the eastern corridor to the next area. Start to the central structure. There's two Chests on the central strucuture. Use the eastern Save Sphere then start down the elevator to Robert Leingod's Lab. - - - - - - - - - The Tension Rises - - - - - - - - - Back at the entrance of the Federation Station, Fayt says farewell to Pepitta. This is where a tough descision had to be made. Can you feel the tension? After a convincing story, Sophia and Pepitta turn to Fayt. When accepted, Pepitta remains in the party until the very end. - - - Return down the eastern corridor to the Transporter and back to the Aquaelie. HC05 ~ Aquaelie ~ Return to the Bridge to speak to Commodore Wittcomb. After a disturbing scene, return to Fayt's Room. Fayt awakens with a call from Commodore Wittcomb. Return to the Bridge of the Aquaelie. The situation has changed, as the Executioner has now started towards the Aquaelie. Return to the southern Transporter Room to the Shuttle Bay. After what seems to have been the best FMV in Star Ocean 3, the Aquaelie has been destroyed. HC06 ~ Shuttle Calnus ~ Maria sees that the Aquaelie has taken a hearvy and quick defeat. Everybody about the Aquaelie has been killed. The ship has been destroyed. What? There's nobody at the Helm? Ahhh! (Ahem), the Transporter Room will take everbody to the Planet Styx. This is probably going to be one of the hardest of planets which you have visited so far. HC07 ~ Planet Styx ~ Phew! If you though the Proclaimer was tough, wait until you check out the monsters on Planet Styx. This is a really good place to Level Up. There is a Save Sphere and an HP / MP Restore Beacon. Start up the northern trail and continue heading north until you come to a two-way intersection. Head west, as the eastern path is a dead-end and contains no Treasure Chests. The path is pretty straight-forward, as basically every other way you go would lead to a dead-end. This is a much larger and more opened area of the Planet Styx. Though it may be confusing to search for the Time Gate, it can be found directly north- east. - - - - - - - - - - THE SPHERE COMPANY - - - - - - - - - - IC01 ~ Arkives ~ This is where the story unfolds, as the plot has taken a dramatic twist of events. Something that you would have never expected. = = = EVENT BATTLE Security Service Members Whew! Six of them, this should be somewhat difficult. The Security Service Members (SSMs) are Trigger Happy, with some immense strength. Fortunately their health is incredibly low, make sure to Heal when neccessary, and keep using Fists of Fury. = = = Start down the southern walkway, then west, then to the northern-eastern house. Inside is a Treasure Chest that contains 35,000 Fol. Start west, then north, then west again to another home. Inside is a Treasure Chest which contains Ripe Berries. Head east, then south, then west to the north-western House. Inside is a Treasure Chest that contain Ripe Berries. Return back outside the Private Home. Start east, then south, then head to the south-western building. Open the Treasure Chest inside to obtain Blackberries. Return back outside. Head north, then east, then to the south-western house. There's a Treasure Chest inside which contains Cooking Ingredients. Head all the way to the south-eastern house. There is a Treasure Chest inside which contains a Jewel of Alertness. Return outside, then head west, then down the southern walkway to the eastern building. There is a Treasure Chest inside which contains a Physical Enhancer. Return outside and make your way to the central prism to be transported to the next area. This is the Marketplace of Arkives. East is the Armorer of Arkives, west is the Item Shop, and another Prism which will take Fayt to Spacetime Station. The Station is in the center of the perimeter. On the northern side is the Inn "Capsule Bed Zero-G". After entering Gemity, an event occurs. Head south through the Spacetime Station. The southern Transporter will take Fayt to Gemity. IC02 ~ Gemity ~ Enter through the nortern door to Gemity to trigger an event. There are several shops in Gemity. It's a somewhat like Las Vegas without all the Casinos. There's two Shopkeepers on the western and eastern side of Gemity. On the western side is an Outfitter "Muscle Garden". On the eastern side is the Tavern "Come Together Pub". Futher north is an Amorer "Remul's Workshop of Weaponry", and an Eatery "Unalterable Past". On the western side is an Outfitter "The Princess's Test Site Pharmacy". Start north to the next area. There are two Teleporters on the two sides of the central structure. This is the Eternal Sphere. Enter the Eternal Sphere for an event to occur. Maria will start after Sophia grants access to Maria for administrator privliges. Speak to all the characters within the area twice, then return to Maria. You'll now select the area of travel. - - - - - - - Vanguard III - - - - - - - You'll arrive in the Forest on Vanguard III. Return to Whipple to speak to both Niklas and Meena. Speak to Meena. Meena asks that Fayt stays the night, so accept the offer. Return to the Portal to the Eternal Sphere. This will start an event. - - - - - - Elicoor II - - - - - - You'll arrive in the Aire Hills of Elicoor II. You must choose an 8th Party Member: ROGER Roger can be found at his residence in Surferio. Speak to him and accept. NEL Nel can be obtained in Aquios inside the Castle in 'Nel Zelpher's Room'. Speak to Nel, select the option, "I don't have time to talk". ALBEL Albel is in the Urssa Lava Caves within the same area where you previously fough Corsell. You'll have the combat Albel in a one-on-one battle before he accepts. If Albel does not appear in the Urssa Lava Caves, speak to Woltar back in Arias. - - - - - - - - - Sol III, Moonbase - - - - - - - - - The Amorer "Rokumundo Antique Shop" sells Guns. Yeah! Now we can start wandering the Eternal Sphere with a deadly weapon. Speak to some of the members of the Peppita Troupe. After which, start back to Gemity. - - - You'll be back in the central area where all the Mini-Games are happening. Think of this area as a giant circle. Within this circle are a hefty amount of attractions. North is the Arena, which is an excellent place to level up a few characters. Through the north-eastern and north-western Transporter is Guttarin, Master of Runic Chess. Through the south-eastern and souther-western Transporter is the Bunny Races. It's a Bunny Race Track. The central Transporters is the Eternal Sphere. Anywhere in the Milky Way Galaxy except Hyda IV may be visited by Fayt. Finally, the southern walkway will take Fayt bacck to the Marketplace of Gemity. Head south the the Station to speak to the Station Pesonnel. After which, Fayt should be able to be transported to the Sphere. You're immediately ambushed by Azazer. = = = EVENT BATTLE Security Force Member These are slightly tougher than the Security Service Members back at the Arkives. Start attacking the Security Force Members (SFMs). A Healer should continuously be Healing those on the Battle Field. Have Cliff use Fists of Fury, and Fayt or Albel as a main attacker. Be careful how the Event Battle is played. There is a Boss Battle directly after the SFMs. = = = Azazer: You're just Data! Man that expression is absolutely priceless. *Ahem*, Time to defeat Azazer. = = = BOSS BATTLE Azazer HP: 99,000 MP: 9,000 Res: Earth Weak: Fire Water Azazer is the type who uses MP Attacks frquently. His attacks are extremely slow, but deal a great amount of damage. He tends to use Guard quite a bit. You will not be able to switch character between battles, or heal HP / MP. If Cliff's Fists of Fury Attack is set as a Major Attack, he should be able to completely devestate Azazer's Defenses. = = = IC03 ~ The Sphere 211 ~ You've defeated Azazer of the Sphere Company, which goes to show that your fighting skills are much better than Albel's. - - - - - - - - - - - Sphere 211: 1st Floor - - - - - - - - - - - Enemies: Security Force Member, Incipacitator 4 From the entrance, start down the western corridor, then start down the northern corridor to the next area. Continue down the western corridor. The walkway will eventually come to an end. There should be a walkway into the next area directly north. Start up the spiral staircase to the second floor of Sphere 211. - - - - - - - - - - - Sphere 211: 2nd Floor - - - - - - - - - - - Enemies: Incipacitator 4, Security Force Member, Lv3 Robo Gunner, There are three different directions of travel on the 2nd Floor. Start down the eastern corridor to the next area. This area is somewhat T-Shaped with a few other walkways off to the side. All walkways except for the north-western one are dead-ends. The western walkway back at the entrance of the 2nd Floor is a corridor to a Treasure Chest. Inside are some Cooking Ingredients. The south-western walkway leads to a dead-end at the present time. Back down the eastern corridor, take the north- western walkay to a spiral staircase leading to the 3rd Floor. - - - - - - - - - - - Sphere 211: 3rd Floor - - - - - - - - - - - Enemies: Incipacitator 4, Lv3 Robo Gunner The spiral staircase starts right in a corridor. Head forward, then start down the west corridor. In the soth-western corner is a Treasure Chest which contains a Mental Enhancer. Back in the previous corridor, continue through the north-western corridor. Start north, then down through the south-western corridor. This is a room which has two possible directions. You may either head south or north. The southern walkway is to a Treasure Chest. Inside the Chest are Synthesis Materials. Back in the previous room, the northern walkway is to another Treasure Chest which contain Ripe Berries. Return to the previous room, start down the east corridor, then the northern corridor. Start down the southern corridor on the other side to a Treasure Chest containing an Analeptic. There is also a spiral staircase which takes Fayt to the 4th floor. - - - - - - - - - - - Sphere 211: 4th Floor - - - - - - - - - - - Enemies: Incipacitator 4, Security Force Member, Lv3 Robo Gunner Exit to the eastern corridor, then start down the western corridor. The southern corridor is a dead- end at the present time, so start north, and then west. Continue down the corridor, then head north. Head down the eastern corridor, then through the north room to two Treasure Chests which contain Dremela's Tool Set and a Physical Enhancer. Back in the previous corridor, head west, and then north. Continue through the western walkway to the next area. There's a Treasure Chest which contains a Wind Pixie. Back in the previous room, head south to the edge of the corridor, then west to the next area. Head through a series of rooms. You'll eventually come to the spiral staircase. Proceed to the 5th Floor. - - - - - - - - - - - Sphere 211: 5th Floor - - - - - - - - - - - Enemies: Lv3 Robo Gunner Use the Save Sphere to Save the Game, then enter through the northern door. Enter through the western door. Blair will open the door. Though this would not be the place to talk, Start through the southern room. Proceed through a series of rooms until Blair reaches the office. This is somewhat of a rest area. Head through the western walkway to the next area. You'll encounter the Owner, AKA Luther. Belzeber and Berial will soon arrive. = = = BOSS FIGHT Belzeber and Berial BELZEBER HP: 62,000 MP: 30,000 Res: Fire Weak: Earth Wind BERIAL HP: 70,000 MP: 5,000 Res: Earth Weak: Wind Water Uhh... So Belzeber uses a Whip and speaks with... Okay... Let's just get to the Boss Strategy. Make sure that you have a Healer in the Party. Make sure the Healer is either a Symbology or Runology user, rather than someone who's more useful with offense. Cliff should use Fists of Fury. Fayt should be using Symbology such as Deep Freeze or Stone Rain. Belzeber uses MP Attacks, take out Belzeber as soon as possible before attacking Berial. Now Berial tends to use strong Ranged Attacks. It is safe to say that he can become frustrating and annoying. = = = With these two, questionable characters out of the way, return to the Blair Office and proceed to the northern room. Continue north, then west, then south. In this corridor, head down the eastern corridor to a Treasure Chest which contains a Laser Weapon. Return to the previous corridor and head south, then east to another Treasure Chest contain a Mental Enhancer. Head back to the room with the Lv3 Robo Gunner, then start through the north-eastern corridor. Start east to a Treasure Chest which contain a Trading Card 2, Ceramic Gauntlet, Synthesis Materials, and Ripe Berries. Start up the north-western corridor to the Elevator Control Panel. Use the Control Panel, then return towards the spiral staircase. directly east of the office. There are two Transporters which have now activated. Though there are absolutely several exciting floors to visit, I am not going to spend mt Saturday Night with the several details of each floor, as they are optional and do not have to be completed. Start by selecting Floor 211. Unfortunately this Walkthrough is direct, so you'll want to check out one of the two Sphere 211 Guides for further assistance in the Sphere 211. - - - - - - - - - - - - Sphere 211: 211th Floor - - - - - - - - - - - - Enemies: 4D Security Soldier, Incipacitator 4, Lv3 Robo Gunner Enter through the northern door to the corridor ahead. Start east, then north. Continue through a series of rooms to a Treasure Chest. Open the Treasure Chest to obtain a Dilapidated Textbook. Reacktrack two rooms to a room with a Lv3 Robo Gunner. Enter through the western corridor to a Save Sphere and an HP / MP Replenisher. This next room practically screams Boss Battle. = = = BOSS BATTLE Proclaimer HP: 65,000 MP:4,000 Res: Water Wind Weak: Earth Fire If Sophia was in the Party, she will now be leaving for the duratiion of the Boss Battle. Ambush! There are two consecutive battles on Styx. The Proclaimer is pretty much the same as the one on Moonbase. Watch out for an MP Attack which can be pretty devestating. = = = = = = BOSS BATTLE Enforcer HP: 82,000 MP: 35,000 Res: Earth Water Weak: Wind Fire This is the slighly more difficult Boss Battle, as the attacks the Enforcer uses will do considerable damage. You may find youreslf fighting alone in this Battle very soon. Make sure your Healer remains away from the enemy and any attack at all times. You'll want to have Cliff and another capable of dealing some massive physical blows to the Enforcer. Most of the Enforcer's attacks will basically stop any character nearby from making an attack. If you are not able to keep up with the Enforcer's strong blows, then you may want to let the two characters who are attacking to be controlled through the NPC, while you focus mainly on Healing. = = = Watch the scene, as Star Ocean 3 has come to a close. Good Job! You have completed Star Ocean 3! Not... = = = BOSS BATTLE Convictor HP: 120,000 MP: 10,000 Res: Fire Water Weak: Earth Wind Phew! Three consecutive Boss Battles with no rest whatsoever. Your character might be worn. The Convictor has some powerful Special Attacks. If you are not able to keep your character's HP healthy, then I would suggest switching to your Healer to focus on Healing while the two others attack the Convictor. The Convictor has several MP Attacks, which can be truly devestating to your disadvantage. Once the Convictor has been defeated, these can then be expected further throughout the game as just regular enemies. = = = IC04 ~ Planet Styx ~ Use the Save Sphere and the HP / MP Replenisher. Backtrack to the southern region. The shuttle is in the south-eastern region of Planet Styx. It's pretty straight-forward, so there is no need to give further direction to the Shuttle. Just watch out for the Convictor spawnings. - - - IC05 ~ Flagship Diplo ~ Back on the Flagship Diplo, speak to Marietta and Steeg on the Upper Deck. You'll need to speak with every crewmember on board the Flagship Diplo. After which, speak to Mirage on the Bridge. Head to the Transporter Room to be taken back to Elicoor II. - - - - - - ELICOOR II - - - - - - JC01 ~ Aquios ~ You'll arrive on the Irisa Fields, outside of Peterny. Head through Irisia Fields to Aquios. Once in Aquios, speak to Queen Aquaria. What? You were planning on enterring the Shrine of Kaddan and just snatching it from the pedestal? After speaking to Queen Aquaria, Adray enters into the Throne Room. Adray is perhaps one of the most annoying characters in Star Ocean 3. JC02 ~ Sealed Cavern ~ Start back into the Sealed Cavern, then towards the Shrine of Kaddan. Soon before reaching the Shrine of Kaddan, Fayt will encounter a Lesser Eye. = = = BOSS BATTLE Lesser Eye HP: 230,000 MP: 56,000 Res: Earth Fire Weak: N/A Water Wind You'll know the Lesser Eye is capable of casting Petrification just by the appearance. If this is what you thought, then you're dead wrong. Most of the Lesser Eye's Attacks deal considerable damage. If you're unable to keep your characters' health sufficient, I would suggest coming back to fight the Lesser Eye when you have gained a few levels. Otherwise, play the Healer. Make sure that Cliff is out and ready. Use both Acrobat Locus and Fists of Fury. You'll want to have a second character such as Mirage, or Fayt, who is able to attack and use Symbology. The only attack which you desperately may want to avoid is Dark Sphere. Head as far away as possible when the surface begins to cloud up. There's another FAQ / Walkthrough on GameFAQs which states to "Avoid the Red Circle". There are two Red Circles in this Boss Battle. There is Misery Circle and Dark Sphere. Both are two attacks which should be avoided. The Misey Circle attacks the target's HP / MP. The attack which all the Guides on GameFAQs will likely be referring to Dark Sphere. It will completely destroy the target's HP. You'll want to focus on the surface as well as the Boss. = = = Phew! Did you survive the Boss Battle? Great! Enter into the Shrine of Kaddan. JC03 ~ Shrine of Kaddan ~ Didn't think that we would ever be coming back to this place again. Start through the Shrine of Kaddan. You'll encounter Dark Armor where Fayt previously encountered the Crystal Cerberus. = = = MINI-BOSS BATTLE Dark Armor HP: 67,000 MP: 6,000 Res: Fire Weak: N/A There are three Dark Armors and they are both very immense in strength. These Dark Armors do not even have to get close to their target to attack, as the Shockwave is what delivers the damage. You'll want to have Cliff use Fists of Fury or Acrobat Locus, or Fayt's Air Raid / Dimension Door Skills. With Cliff on the field, have another who has sufficient strength, and Symbology / Runology. = = = continue towards the OPA. You'll encounter a Crystal Statue along the way. = = = MINI-BOSS BATTLE Crystal Statue HP: 168,000 MP: 10,000 Res: Earth Wind Weak: N/A Water Fire It's similar to the first time when you fought the Crystal Statues. The only difference this time around is a lot more HP / MP, strength, and Defense. Agility remains the same. Use Fayt's Dimension Door or Air Raid, Cliff's of Acrobat Locus. Fists of Fury doesn not have much of an effect on the Crystal Statue. I'd suggest bringing Sophia or Peppita into the Battle to gain some much needed EXP. = = = Continue forward through the Shrine of Kaddan to reach another Mini-Boss. = = = MINI-BOSS BATTLE Dark Eye HP: 330,000 MP: 56,000 Res: Earth Fire Weak: N/A Water Wind What makes the battle extremely difficult is the fact that any attacks the Dark Eye uses will be an attack which absorbs HP / MP. Don't use Elemental Attacks against the Dark Eye. It'll work out to the Dark Eye's advantage. This means Adray is absolutely useless for the battle. So unless Mirage has some good attacks, I would stick with Fayt and Cliff. Use their strongest attacks to defeat the Dark Eye. If you have any powerful MP Attacks which could be used, the Dark Eye will fall much sooner. = = = Futher forward is the to the OPA. Save the Game, then enter the room with the OPA. Backtrack all the way to Castle Aquaria. Watch the scene, then enter Surferio. Head through the Surferio to the Dunes, then to the Ancient Ruins of Mosel. JC04 ~ Mosel Dunes ~ Before starting to the Ancient Ruins of Mosel, there's an enemy Chimera waiting in the Mosel Dunes. = = = BOSS BATTLE Chimera HP: 200,000 MP: 28,000 Res: Fire Weak: N/A Wind Phew! This is one Boss not to be misjudged. The Chimera is extremely quick. You'll want to have an Amulet of Freedom equipped. What makes the Chimera much more frustrating is the fact of which it can Paralyze. These series of attacks almost makes it impossible to make a direct hit. Follow the process of which I've been using in previous battles. Use Cliff's Fists of Fury, Nel's Mirror Slice or Whirlwind, Fayt's Dimension Door. Keep a Healer in the party. Preferrably Nel or Sophia. The Chimera's Tail will deliver a small amount of damage if it comes in contact with any of the characters, so watch out. = = = Now start through the Mosel Dunes and into the Ancient Ruins of Mosel. JC05 ~ Ancient Ruins of Mosel ~ There is no need to inspect the statues further. Enter through the Ancient Ruins of Mosel to the central area where King Airyglyph was previously. Fortunately, there is a Map Vendor in the Passage from Parch to Plenty. You can buy a Map of the Mosel Dunes and the Ancient Ruins of Mosel for 10,000 Fol. = = = BOSS BATTLE Stone Golem HP: 300,000 MP: 20,000 Res: Earth Fire Weak: N/A Water Wind Okay the Stone Golem has a considerable amount of Defense. Elemental Attacks are not worth the time and effort. I find a Mirror Slice and Fists of Fury Combo with Cliff and Nel to be extremely effective against the Stone Golem. The Stone Golem's strength is immense. Fortunately the Stone Golem does not have much Agility. It is extremely slow. You'll want a Healer, but you will rarely have to do much Healing for the duration of the Battle. = = = Start down the staircase to the Subterranean Waterway. Head down the northern walkway. Continue forward, and then take the first eastern path you come across. Follow the eastern walkway until it comes to and end. Head east, then north to a Hauler Beast. These ones, unlike the one in the Caverns, can now be controlled. Ride the Hauler Beast past the walkway, then exit to the north. Continue north-west to the back of the central walkway. Ascend the staircase to the ledge above. Start down the eastern walkway, then head south to a fork. Take the south-western walkway to a Treasure Chest which contains Cooking Ingredients. The south- eastern walkway is a dead-end. There is another walkway to the west which holds some more Treasure Chests, including one with 160,000 Fol! Return to the Hauler and head south-east. You'll come to another area of the Waterways. Head west, and then south-east. West is a dead-end, or so it may seem, as the Mini-Map shows an invisible wall. There's another ramp just a bit further south. Things are becoming extremely dark, so unless you still have the Lighstone, this walkway eventually comes to an end. Defear the enemy which lurks at the end and the water in the Waterways should drain. There are several Treasure Chests which can be found in the area below. Head south, then east, then north. This should bring you back to that room where 160K Fol was obtained from a Treasure Chest. Head west, past the ramp, then south to the next area. Head west again, then south. This eventually brings you to a Treasure Chest which contains a Star Talisman. Return to the previous area. Head north, then west, then north again. Wrap around the eastern trail, then head south, back to the area where you first encountered the Hauler. In this area, head south, then west to a Treasure Chest containing Perfect Berries. Return east. then south to the bottom. Head west and use the Ring of Disintegration on the pillars. Watch for a Rainbow Core to come nearby, then escort it to the strange crystal on the surface, but do not start attacking the Rainbow Core. If you attack the Rainbow Core, then immediately run, as you need the Rainbow Core to get through. = = = MINI-BOSS BATTLE Aurora Monster Well the Aurora Monster is colorful in both the appearance and attacks. Mirror Slice works well on the Aurora Monster if able to score an actual hit. The Aurora Monster is not much different from the other look-alike enemies, and rarely uses a Special Attack. Though when it does make an attack, it attacks with immense strength. In short, watch out! Make sure there is a Healer on the field at all times during the Mini-Boss Battle. Though a Healer can make up for one's loss of HP, a Mental Enhancer or Blackberries should be used to restore MP. = = = Continue through the southern door to the Deepest Reaches. Head through to the next room, then through the northern door. Enter the southern room to find a Treasure Chest which contains Smithery Materials. Enter the north-eastern corridor then proceed through the room to a Treasure Chest in the next area which contains Synthesis Materials. Enter into the next room, then head south. Use the Save Sphere before entering the next room. You'll then encounter some Insolent Kids. Kids that you have to beat up!? = = = BOSS BATTLE The Spirit Family, AKA the Spirit Brothers, AKA The Spirit Squad ROBINWIND HP: 120,000 MP: 30,000 Res: Wind Weak: NOVA BLAZE HP: 135,000 MP: 40,000 Res: Fire Weak: N/A AQUAREGIA HP: 115,400 MP: 50,000 Res: Water Weak: N/A Okay, after three miserable attempts to sound cool, the Boss Battle finally gets underway. It makes me wonder what horrible backstory Robinwind has. The only thing I like about this Boss Battle is the music. Their resistances are stated in their names. Start by defeating Aquaregia before the others, as she has the ability to cast Freeze. Have a Healer on the field at all times during the battle, preferrably Sophia or Nel. Robinwind can become extremely annoying to the point where you just want to jump into Star Ocean 3 and beat him up yourself. He's a little kid that won't stop following your character around. It's what they do, isn't it? This can become really annoying when they are after the Healer. It's also hard to score a good hit on Robinwind, as he just avoids any physical attack you throw towards him. Don't attack Robinwind until the very end, as it will make the battle much harder than it should be. It also becomes very rewarding to see three characters pummeling the crap out of Robinwind. = = = Exit through the northern room, then speak to Count Mattalun. Start by listening to a detailed explanation. - - - - - - Runic Chess - - - - - - You'll need to listen to a detailed explanation to completely understand the concepts of this game. A beginning would need to practice several times. The game is played automatically. Set the pieces of Runic Chess directly across from your opponent. The purpose of this is so that you do not shut down the Playstation 2. Runic Pieces can only travel forward and will only attack what is in front of them, not to the side. So whatever is on the opposite side, place another piece to defeat the opposing one. - - - The entrance to the Aquatic Garden of Surferio has now been opened. There is a ton of Treasure Chests inside which may be opened for various items which is a well-deserved reward. Backtrack all the way to the entrance of the Waterway. It's the same area where you encountered the Stone Golem. This time enter down the other staircase. Watch the scene. After which, Fayt and the others will be in the Firewall. - - - - - - - - - - - - - - - - DIMENSION OF THE ETERNAL SPHERE - - - - - - - - - - - - - - - - KC01 ~ Firewall ~ A Firewall is a vast network in which information is safely transferred from one place to another. They are built into almsost every Router. Think of the Firewall as a giant Router. You'll enter into the Firewall with three possible choices of direction. - - - - - - - - - - Firewall - 1st Area - - - - - - - - - - Start down the eastern corridor. Start up the walkway, then enter through the western passage. The southern walkway will take Fayt to a dead-end. In this case, there is nothing of value in that area, so start through the northern-western walkway. The next area transfers back to the entrance. Proceed through north-western walkway to the next area. There's two different directions of travel. The south- eastern walkway is a dead-end, but in this case, this region has a transporter which links directly to the next area. - - - - - - - - - - Firewall - 2nd Area - - - - - - - - - - Exit the Transporter Room through the western walkway. Start through the western walkway. Enter through the corridor, then start down the northern walkway. Though there were two walkways in that area, the west walkway leads to a transporter which returns Fayt to the 1st Area. - - - - - - - - - - Firewall - 3rd Area - - - - - - - - - - There are several walkways within this corridor, and I do mean plenty of directions to travel. You cannot enter through the darker blue passages. They're only accessible through the other side. Though there are tons of different walkways, we need to enter through the north-eastern passage. Now head north, then west to the next area. The southern passage is a one-way walkway. This can be used to return to the previous area. Start north, then west to the next area. There is a switch within this room which controls the direction of travel. Returning to the previous area, head south, then east. Head to the south-east section, then enter the next area. In the south-east corridor is another switch. Return to the previous area, then enter the north-western corridor. Head to the north-western section of the room, then continue to the next area. Continue north, and then east. Travel across the corridor to the southern corridor. Start east, then north, then enter into the eastern corridor. Access the switch, and then return to the previous area. Enter into the western corridor. The walkway should be direct, as there should only be one way to tavel within this area. Once this area has been accessed, Fayt will not be able to head back. The walkway within this area should also be direct, there is a Save Sphere near the area where Fayt is supposed to enter the next area. We will come back to this area eventually. Anyways, follow the walkways until it scrolls off to the side. Down this area are two corridors and only one is accessible. Within the next room, the south-eastern corridor returns to where we just came from, so do not go through there. Instead, head north to another of the very long corridors within the Firewall. Now why would Square-Enix put several corridors like this is Star Ocean 3 which aren't needed? There's a switch at the end of the corridor. Now we can activate the switch and return to the one area with the Save Sphere. Phew! = = = BOSS BATTLE Battlecopter HP: 200,000 MP: 30,000 Res: Fire Weak: Water Were battling the Frequently Asked Questions Machine. That probably won't make sense unless you've read the Battlecopter's Programming Info. You'll probably want to play the Healer, the Healer will not be able to keep up with how much damage is being delivered to your party. You'll want to use Cliff's Fists of Fury, or Fayt's Dimension Door. Use Sophia to Heal or Nel to Heal and use Mirror Slice. This is an absolute neccessity. The Battlecopter is airbourne, so unless you can keep the Battlecopter on the ground, the battle might become pretty tough. Start by attacking the Battlecopter with all the strength your party has to offer. Do not let the Battlecopter become airbourne. Watch out for Back Throw. Though it is not used too often, the Battlecopter will drop a ton of Bombs to the surface below. You can use Adray for powerful Runology, or Albel's strong sword tactics. Keep Roger or Peppita out of this Boss Battle. = = = Access the switch if you need to head back, otherwise, use the Save Sphere and enter through the Teleporter. KC02 ~ Spiral Tower ~ Watch the scene, then start forward. The path is very straigh-forward. There are several crystal objectts which can be removed using the Ring of Disintegration. You'll eventually come across a two-way direction of travel. Start by heading south to a Treasure Chest containing a Trading Card 3. Return to the previous area, then remove the crystals which presently block the path. Head to the next area, then north-west. Start north-east, then north-west. Use the transporter to reach the second level of the Spiral Tower. Use the Save Sphere, then continue north. Yo'll then encounter Blair. = = = BOSS BATTLE Pseudo Blair HP: 100,000 MP: 13,992 Res: Earth Wind Weak: N/A Water Fire Yeah that's right, Blair betrayed the party. No, I'm just kidding. You're not actually battling Blair. It is merely a look-alike. This should only take a couple of seconds to defeat Blair. Use your strongest characters to take out Blair quickly and easily. She's actually quite the Magic Caster. She'll throw all your characters around quite a bit. This may be similar to Nel's Whirlwind. You probably will not even need to Heal. It's that simple. None the less, Blair's MP Attacks can be truly devestating. You'll want plenty of Blackberries and Mental Enhancers. You'll receive 50,000 EXP. = = = Head north to encounter Blair. This would be the Real Blair. Head west to the next area. Continue through the next area, to a Mini-Boss Battle. An examination of the strange object is required. = = = MINI-BOSS BATTLE Ruktogias This.. Thing?.. It has immense strength. Anyways, have a Healer on call. You will need one. Chain Smash is probably the only attack which you should watch out for. It's an absolute frustration to avoid. It's the one of several attacks which can take a number of your character's Hit Points. The only other attack which comes close is Killer Sphere. These are the two Special Attacks which should best be avoided if possible. = = = Return to the area where Blair is being imprisoned and start down the southern walkway to where everybody had battled Pseudo Blair. Start down the western walkway. There's another of the strange objects within this area. You'll encounter the next Mini-Boss. = = = MINI-BOSS BATTLE Chimera Hawk I'd hate to see the creature which laid these. Though they may seem harmless, they will cast Confusion. They are also strong while they're in a group. They will also do MP Damage, which can become very tedious. = = = Good Riddance! Back in the area where you previously fought Pseudo Blair, start down the eastern walkway. Follow the walkway to an end to come across another strange object. = = = MINI-BOSS BATTLE Death Monster Aww, what a cute little doggy! The Death Monsters are extremely strong and quick. You'll probably want a Healer and a very strong and versitile character. Attacks such as Deep Freeze or Explosion may be worth a try. Keep the Healer as far away from these two Death Monsters as possible. = = = Return to Blair and the Force Field should then be released. Return to the area where Pseudo Blair was previously fought. Blair should then remove the seal which prevents access to the transpoter. Use the Save Sphere, then continue north. Notice the two crystals which are changing colors. Keep track of the colors in which these crystals have been changing. Red Stand: Black, White, Yellow, Blue, Red Blue Stand: Red, Blue, Yellow, White, Black Enter north, then west. You'll need to change the colors of the two crystals so they change to connect with that of the central crystal. You're given a certain amount of attempts. You must change the colors of the two crystals to have them connect with the central crystal. In this case, turn both the pedestals once to unlock the sealed door. However, if the puzzle is unsuccessful, either a few enemies will attack, or the puzzle would be completed. Return to the previous area and head easth. Now enter the western door to the next few crystals. Turn both the pedestals three time to unlock a sealed door. Return to the previous area, then head north. Continue north until the walkway comes to an end, then enter the western building. Enter through the western door. Start south, then enter the first western door. Examine the door, then backtrack and remove the crystals within the same corridor. Head through the northern door to another set of crystals. Change the red pedestal twice, then the blue pedestal four times to unlock a sealed door. Enter through the yellow door, then continue up the several transporters. Use the Save Sphere, then enter through the building. Carefully remove the crystals. If any of them fall you'll have to start over. Enter through the north-eastern door, then continue north. The elevator is presently inactive, so enter the north-western building. Head through the western room to what seems like a dead-end. Use the Ring of Disintegration on the cracked wall, then continue into the next room. Step on the switch to activate the transporter. Return to the trasnporter and open the Treasure Chests for Synthesis Materials and Blackberries. Enter through the north-eastern building. Start through the north door, then follow the walkway to a cracked wall. Break the cracked wall, then enter the next area. Step on the switch. Return to the previous area, then head down the southern corridor. Enter the eastern room, then open the Treasure Chest to obtain some Magical Berries. Return to the previous corridor, then head south. Enter through the western room. There's another treasure chest within this room. Open it to obtain Compounding Elixirs. Return to the transporter. There's one more builing we must go through to the final switch before the transpoter becomes active. Enter the south-eastern building. In this building, start through the southern room to the next area. Break the cracked wall, step on the switch, and then return to the transporter. Continue up a series of transporters to reach the top. Head up the northern staircase to the Save Point. After this is the battle with Luther. = = = FINAL BOSS BATTLE L u t h e r STAGE ONE HP: 200,000 MP: 60,000 Res: Earth Fire Weak: N/A Water Wind This Boss Music almost makes it sound like we are fighting in a Toy Factory, or a Jazz Warehouse. That spear of Luther's is extremely powerful and deals Long-Range. Since this is the Final Boss, usse one Healer, and the two stronest Fighters within your party. Nel would be much better than Sophia, as by now, Nel should be able to use devestating attacks such as Mirror Slice. However, Nel would be the Healer, while supposing Fayt and Cliff were the two attackers. Remember, Nel must use Heal when the others become low on Hit Points. Cliff should be constantly using Fists of Fury and Acrobat Locus, while the other must be the type which uses strong attacks regardless of a Special Attack. = = = = = = FINAL BOSS BATTLE L u t h e r FINAL STAGE HP: 400,000 MP: 120,000 Res: Earth Fire Weak: N/A Water Wind Luther's Hit Points have doubled. Your party has not recoved from the previous battle either. The problem here is Luther's devestating attacks. Luther also has an attack this time which covers the entire surface within a red cloud. This will not be used until Luther has lost half of his HP. When this happens, you may want to consider your Healer using Heal before the attack has played. Follow the same strategies as before. You still use the same characters as before. Effects such as Petrification will still remain. This is about all I am able to do to help at the present time. Aside from this, the rest is up to you to defeat Luther and save the Universe. = = = ~ End of Star Ocean 3: Till the End of Time ~ Wait until the Credits have scrolled through and Save the Game. Anything which has been missed is eligible to be completed. = = = CR01 Credits I'd like to thank the Academy. Whoops, I mean GameFAQs and IGN. This Game Guide has several weeks of progress and development, that I am so relieved to finally have this Game Guide on various sources of the Internet. A special thanks goes to all the viewers of this Game Guide for Star Ocean 3: Till the End of Time. Square-Enix and Tri-Ace have made a truly enjoyable, and somewhat stressful Role-Playing Game. Without Star Ocean 3, this Game Guide would not have been possible. Though the Game Guide for Star Ocean 3 is constantly updated, the Final Version draws near. Eventually, this Game Guide will be all but a memory, where it will remain on GameFAQs for your viewing pleasure. This won't stop my from creating more Game Guides. I have been inspired to create Game Guides which are best for those who need assistance in a game. I look forwards to assisting those people in the not too distant future. Thanks, Aaron Busch - - -