--- Soul Calibur III- For Playstation 2 --- Soul Charge Enhancements FAQ guide: version .100 By RoyalFlush (soulcalibur.com, tekkenzaibatsu.com, gamefaqs.com) E-mail: edval89@hotmail.com Copyright 2005, Edward Valdez. --- *Table of Contents* 1. Intro 2. Legend 3. Soul Charge Notes 4. Characters (In alphabetical order) ~Abyss ~Astaroth ~Cassandra ~Cervantes ~Ivy ~Kilik ~Lizardman ~Maxi ~Mitsurugi ~Nightmare ~Raphael ~Setsuka ~Seung Mina ~Siegfried ~Sophitia ~Taki ~Talim ~Tira ~Voldo ~Xianghua ~Yoshimitsu ~Yunsung ~Zasalamel 5. Bonus Characters (In alphabetical order by name) ~Abelia/"Sword and Shield" ~Amy/"Rapier" ~Arthur/"Katana" ~Aurelia/"Sickle" ~Chester/"Dagger" ~Demuth/"Steel Fan" ~Girardot/"Lance" ~Greed/"Kunai" ~Hualin/"Staff" ~Hwang/"Chinese Sword" ~Li Long/"Nunchaku" ~Luna/"Chinese Blade" ~Lynette/"Tambourine" ~Miser/"Katana and Shuriken" ~Revenant/"Wave Sword" ~Strife/"Iron Sword" ~Valeria/"Grieve Edge" 6. Legal Stuff, Acknowledgements, and Credits 7. Revision History --- *Intro* Welcome to the Soul Calibur III Soul Charge Enhancements FAQ. This FAQ contains Soul Charge data, Soul Charge enhancements for each character, and so on. Feel free to look around. If you see any mistakes or discover something that I missed, please inform me by e-mail (at the top of the page) or private message at soulcalibur.com. Feedback and recommendations are also appreciated. Thanks for choosing to read my FAQ. Please enjoy! --- *Legend* (Can also be found at guardimpact.com) Direction notations (Character Facing right) 7 8 9 4 5 6 1 2 3 7= Up-back 8= Up 9= Up-forward 4= Back 5=Neutral 6= Forward 1= Down-back 2= Down 3= Down-forward *Button Notations* A= horizontal attack B= vertical attack K= kick G= guard *General Notations* FC= while Fully Crouched WS= While Standing from a crouch 8WR= 8-Way-Run (hold or double-tap the direction) WL= While Landing from a jump [ ]= hold command += Press at the same time _= either/or ( ) = optional input , = followed by GB= Guard Break SC lvl= certain SC level GI= Guard Impact (performed by 6G and 4G against high/mids, 1G and 3G for lows) RC= Recovers Crouching BT= Back turned *= Delayed input SC= Soul Charge (performed by A+B+K [Level varies]) AC= Air Control ~= immediately after xY= roll from button X to button Y(examples: bA, kB) NC= Natural Combo RCC= Recover Crouching Cancel G-cancel= Guard cancel (specified attack cancelled by pressing G) SCUB= Soul Charge Unblockable := Just Frame timing iFC= Instant Full Crouch *Hit Properties* RO= Attack can Ring Out enemy CH= Counter Hit AT= Attack Throw (An attack that is modified into a throw on hit) GI-h= Attack will Guard Impact horizontal attacks GI-v= Attack will Guard Impact vertical attacks BT= Back Turned OB= Forces opponent's back to face you OS= Forces opponent's side to face you OSB= Forces opponent's side to face you when blocked FrCH= Forced crouch on hit FrC= Forced crouch on block c= CH modifier co= crouching opponent modifier cco= CH on crouching opponent modifier *Stuns* DOS= Double Over Stun CS= Crumple Stun THS= Toe Hop Stun FS= Fall Back Stun BN= Bounce Stun BS= Block Stun/Stagger uDOS= unbreakable Double Over Stun LS= Lift stun QS= Quake Stun SPS= Spin Stun TS= Thrust Stun CFS= Crumple Fall Stun HS= Hunch over Stun *Hit Ranges* l= hits low m= hits mid h= hits high L= Hits low and grounded opponents M= Hits mid and grounded opponents H= hits high and grounded opponents Sm= hits special mid UB-h= unblockable high UB-m= unblockable mid UB-M= unblockable mid that can hit grounded opponents UB-l= unblockable low UB-L= unblockable low that can hit grounded opponents *Glossary* -Buffer= The act of entering the command for a move during the execution of another move. -Wake-up= The art of pressuring a downed opponent -Mix-up= A simple series of attacks, which is designed to keep your opponent guessing. -Whiff= A failed or missed strike. -Tracking= A move's ability to stay locked on target. -Frames= Soul Calibur III runs at 60-frames a second. Frames express the speed of all of animations. -Counter Hit= Interrupting an enemy's attack with your own attack. CH's inflict more damage and produce added effects like knock-back ability or stuns. -Natural Combo= A canned (or guaranteed) string that combos on normal or counter hit. (Thanks to zigmover21 for definition) -Clean hit= When an attack hits at very close range. -Shallow hit= When an attack hits from mid to far range. -Post Guard Impact= An unsuccessful, missed GI. -Step= Performed by tapping 1_2_3_4_6_7_8_9 once. Sometimes it'll evade incoming attacks if timed correctly. Afterwards, you should strike with a quick attack. -Instant Full Crouch (iFC)= A special technique that'll allow you to access the FC mode by pressing 2G mainly during a G-cancel or right after you're attack has been GI'd. --- *Soul Charge Notes* -Basic- To do a normal Soul Charge, press A+B+K. -Soul Charge Levels- There are 3 different levels of Soul Charges. Each level has a different color and each level has special abilities: -Soul Charge level 1 (light green): The quickest of the 3 charges. Press G immediately after pressing A+B+K. Effect fades away about 1 second after charging. -Soul Charge level 2 (darker green): Press G or interrupt the charge with an attack when your character's weapon is a darker green. Anything you could do with a level 1 charge you can do in a level 2 charge. -Soul Charge level 3 (blue): The slowest of the 3 charges. You can wait until the charge is over or you can attack when your character's weapon immediately turns blue in order to use a level 3 charge. Anything possible in lower charges can be done in a level 3 charge. All attacks that hit during this charge count as Counter hits, guaranteeing induced stuns or Natural Combos for specific attacks. -Important Notes- -During the Soul Charge state, any attacks done to your character count as Counter Hits, so try blocking attacks instead of fighting back with your own when you're about to get hit. -Soul Charges can be used as bait for attacks from your opponents (and also the other way around, which makes the Soul Charge rather risky). -If your character jumps up and gets hit in the air while in the Soul Charge state, the Soul Charge will still be in effect, but there's a high chance that the charge will be gone by then. -If you GI an attack while in the Soul Charge state, the charge will still be in effect. -SCUBs cannot be blocked, but they can be Guard Impacted. -During ANY level of Soul Charge, any hitting attack from your character is 10% stronger. -Changes to the Soul Charge since SCII- The Good and the New: -There are now SC lvl.2 unblockables (SC lvl.2 SCUB). -There are some guard breaks in SC lvl.3 (SC lvl.3 GB). -There are plenty of SCUBs/SCGBs that involve a 2nd, 3rd, or last hit to been -A Soul Charge can be executed from the Fully Crouching state (FC A+B+K). -Soul Charge is still in effect after: an attack is blocked or whiffed, SCGB is blocked or whiffed, and/or SCUB is whiffed. -Some characters have a bunch of SC enhancements (like Mitsurugi, Siegfried, and Girardot/"Lance"). -A few attacks end with a SC lvl.2 or SC lvl.3 (really just Li-Long/"Nunchaku" and Nightmare) -Soul Charge enhancements with a few K attacks! The Bad: -Your character is no longer able to move around (8WR) during a Soul Charge. -Many Soul Charge enabled attacks are gone. -Soul Charge cancels are basically nonexistent (with a few exceptions). -SC lvl.1 enhancements are pretty much extinct. -SC lvl.1 is practically pointless due to it fading away immediately after charging. -The amount of SC enhancements per character has been lowered for most characters. -There are phony GB's and SCUB's (given GB/SCUB look, but no GB/SCUB effect). -All Soul Charges now only give attacks a 10% power boost regardless of level. --- *Characters* Lay-out: Auto SC (If applicable) -Attack (SC lvl. 1, 2, or 3) SC lvl.1, 2, or 3 -Attack (GB, SCUB, SC enabled attack, and/or side note) -Etc. *Abyss* SC lvl.1 -None SC lvl.2 -66B+K (SCUB) SC lvl.3 -WS B (GB) *Astaroth* SC lvl.1 -None SC lvl.2 -2[B] (SCUB) -44B,2_8 (GB) -8WR 1_7B (GB) SC lvl.3 -44B (SCUB) *Cassandra* SC lvl.1 -None SC lvl.2 -None SC lvl.3 -236B (GB) -7_8_9B+K (SCUB) -7_8_9[B+K],release (SCUB) -66A+B (SCUB) *Cervantes* SC lvl.1 -None SC lvl.2 -4B+K (GB) -Dread Charge 6,B+K (GB) SC lvl.3 -Dread Charge B (GB) -1A,B (SCUB) *Ivy* SC lvl.1 -None SC lvl.2 -Serpent's Embrace K (GB) -Serpent's Embrace 66K (GB) -8WR 2_8B (GB) -Whip State 44B (GB) SC lvl.3 -Whip State 9B (SCUB, no flame effect) -44K (GB) -6B+K (SCUB, normal state only) -Serpent's Embrace B+K (SCUB) -Serpent's Embrace 4B+K (SCUB) -Serpent's Embrace 6B+K (SCUB) -Whip State 2B+K (SCUB) -Whip State 1B+K (SCUB) -Whip State 3B+K (SCUB) *Kilik* SC lvl.1 -None SC lvl.2 -4[B] (GB) -8_9B (SCUB) -Last hit of B+K,6B,41236B (GB) -Last hit of BT B+K,6B,41236B (GB) SC lvl.3 -None *Lizardman* SC lvl.1 -None SC lvl.2 -8WR 3_9[B] (SCUB) SC lvl.3 -44B (SCUB) -7_8_9B+K (SCUB) -66A+B (SCUB) -8WR 3_9B (SCUB) *Maxi* SC lvl.1 -None SC lvl.2 -66B+K (GB) SC lvl.3 -WS A+B (GB) -FC A+B (GB) -8WR 2_8B (SCUB) *Mitsurugi* SC lvl.1 -None SC lvl.2 -2nd hit of 44B,[B] (SCUB) -2nd hit of A+B (GB) -236[B] (GB) -66A+B (SCUB) -2nd hit of kB (GB) -7A+B (GB) -8_9A+B (SCUB) -2nd hit of FC 1B,B (GB) -Last hit of 8WR 1_7B,A,B (SCUB) -1A,B (SCUB) -Full Moon Death A (GB) -Half Moon Death B (GB) SC lvl.3 -2nd hit of kB (SCUB) -Half Moon Death B (SCUB) -2nd hit of FC 1B,B (SCUB) -2nd hit of FC 1B,[B] (SCUB) *Nightmare* Auto SC -4B (SC lvl.3) SC lvl.1 -None SC lvl.2 -Night Side Stance bA (GB) SC lvl.3 -Night Side Stance A+B (GB) -8WR 2_8B (SCUB) -44B (SCUB) -1[A] (SCUB) -3B (GB) -3[B] (GB) -bK (SCUB) -2nd hit of 6A,2A (GB) *Raphael* SC lvl.1 -None SC lvl.2 -None SC lvl.3 -Quick Parade B (SCUB) *Rock* SC lvl.1 -None SC lvl.2 -B+K (GB) -9B (GB) -9[B] (SCUB) SC lvl.3 -8WR 2_8B (SCUB) *Setsuka* SC lvl.1 -None SC lvl.2 -aB (GB) -agB (GB) -44B+K (GB) SC lvl.3 -66B+K (GB) -2A+B (SCUB) -BT B+K (GB) -8WR 2B (SCUB) -8WR 8B (SCUB) *Seung Mina* SC lvl.1 -None SC lvl.2 -8WR 2_8B (GB) SC lvl.3 -8A+B (SCUB) -44A+B (SCUB) -66A+B (SCUB) -7_8_9B (SCUB) *Siegfried* SC lvl.1 -None SC lvl.2 -66A+B (GB) -66A+B2 (GB) -B4 (GB) SC lvl.3 -Base Hold B (GB) -Base Hold A+B (SCUB) -Reverse Side Hold A+B (SCUB) -44B (GB) -44[B] (GB) -66B (GB) -Chief Hold [B] (SCUB) -1B (SCUB) *Sophitia* SC lvl.1 -None SC lvl.2 -7_8_9B+K (GB) -7_8_9[B+K],release (SCUB) SC lvl.3 -44B+K (SCUB) -8WR 2_8[B] (SCUB) *Taki* SC lvl.1 -None SC lvl.2 -None SC lvl.3 -Possesion B (SCUB) *Talim* SC lvl.1 -None SC lvl.2 -6A+B (GB) -236[B] (GB) SC lvl.3 -66A+B (SCUB) -236B (SCUB) -236[B] (SCUB) -2nd hit of 44A,[A] (SCUB) *Tira* SC lvl.1 -None SC lvl.2 -Updraft B (SCUB) -8WR 1_7B (GB) SC lvl.3 -8WR 1_7B (SCUB) *Voldo* SC lvl.1 -None SC lvl.2 -BT 6A+B (SCUB) -BT 1B (GB) SC lvl.3 -Mantis Crawl [B+K] (GB) -Mantis Crawl Feet First 66[B+K] (GB) -6A+B (GB) -4K (GB) -4[K] (GB) -BT 4A (SCUB) -BT 4[A] (SCUB) *Xianghua* SC lvl.1 -None SC lvl.2 -214B+G,236B (Visual flare) SC lvl.3 -66B+K (GB) -2nd hit of [A+B] (SCUB) -3B+K (SCUB) -Hou Lee B+K (SCUB)-Hou Lee [B+K] (SCUB) *Yoshimitsu* SC lvl.1 -6A+K (One random SC enabled attack) SC lvl.2 -6A+K (Two random SC enabled attacks) SC lvl.3 -66A+B (SCUB) -Pogo 7_8_9 (GB) -Pogo A+B (SCUB) -Pogo [A+B]7_8_9 (GB) -Dragonfly B (GB) -Dragonfly K (GB) *Yunsung* SC lvl.1 -66B+K (GB, wears off quick unless performed during upper level charges) SC lvl.2 -66A+B (GB) -8WR 3_9B (GB) -8WR 3_9[B] (GB) -Crane Swoop K (GB) SC lvl.3 -9B (GB) -66A+B (SCUB) *Zasalamel* SC lvl.1 -None SC lvl.2 -Last hit of 6A+B,B (GB) -Last hit of BT B+K,B (GB) -4B (GB) SC lvl.3 -66B+K (SCUB) -6A+K (SCUB) -4B (SCUB) --- *Custom Characters* *Abelia/"Sword and Shield"* SC lvl.1 -66K (100% AT on hit) SC lvl.2 -3[K] (GB) SC lvl.3 -After K+G, 4[B] (SCUB, K+G can be performed before OR during SC lvl.3) *Amy/"Rapier"* SC lvl.1 -None SC lvl.2 -None SC lvl.3 -None *Arthur/"Katana"* SC lvl.1 -None SC lvl.2 -None SC lvl.3 -A+B (GB) -2nd hit of A+B,B (GB) *Aurelia/"Sickle"* SC lvl.1 -None SC lvl.2 -None SC lvl.3 -44B (SCUB) *Chester/"Dagger"* SC lvl.1 -None SC lvl.2 -A+K (SCUB) -A+B (GB) -4B (GB) SC lvl.3 -A+B (SCUB) *Demuth/"Steel Fan"* SC lvl.1 -None SC lvl.2 -None SC lvl.3 -Last hit of 1B,B,K (SCUB) -Last hit of 1B,B,B,K (SCUB) -2nd hit of 7_8_9B,K (SCUB) -Last hit of 7_8_9B,B,K (SCUB) *Girardot/"Lance"* SC lvl.1 -None SC lvl.2 -4B (SCUB) -44B (GB) -Last hit of 6A+B (GB) -6[B+K] (SCUB) -2nd hit of 4K,B -8WR 3_9[B] (SCUB) -8WR 2_8B (GB) -8WR 2_8[B] (SCUB) -8WR 1_7B (GB) SC lvl.3 -3A (PHONY GB) -6B+K (GB) -44K (GB) *Greed/"Kunai"* SC lvl.1 -None SC lvl.2 -None SC lvl.3 -A+B,B (SCUB) -Last hit of 66K,K,K (SCUB) -2nd hit of 8WR 1_7K,K (SCUB) *Hualin/"Staff"* SC lvl.1 -None SC lvl.2 -None SC lvl.3 -4[B] (SCUB) -66[B] -8WR 3_9[B] (SCUB) *Hwang/"Chinese Sword"* SC lvl.1 -B2 (SC enabled attack) SC lvl.2 -6B+K (SCUB) SC lvl.3 -None *Li Long/"Nunchaku"* Auto SC -1[B] (SC lvl.2) -9B (SC lvl.2) SC lvl.1 -None SC lvl.2 -A+B+K (SC enabled attack) -A+B+K,66A+B (SC enabled attack) -A,A,2K,B (SC enabled attack) -A,A,2A (SC enabled attack) -A,A,A (SC enabled attack) -Last hit of A,B,K (PHONY GB) -9B (GB) -2nd hit of 6B*B (GB) -1B,K (SC enabled attack) -B,K (SC enabled attack) -bK (SC enabled attack) -Last hit of B,B,B (GB, SC enabled attack) -K,2K,K (SC enabled attack) -K,K (SC enabled attack) -K,2A (SC enabled attack) SC lvl.3 -2nd hit of A+B (GB) -66B+K (PHONY GB) -66B (SCUB) *Luna/"Chinese Blade"* SC lvl.1 -None SC lvl.2 -66[B] (GB) SC lvl.3 -2_3B+K (SCUB) -A+K,K (SCUB, also works with any variation of the A+K stance) -2nd hit of 8WR 3_9B,B (GB) *Lynette/"Tambourine"* SC lvl.1 -None SC lvl.2 -None SC lvl.3 -2nd hit of 4K,B (SCUB) -2nd hit of 8WR 1_7K,B (SCUB) *Miser/"Katana and Shuriken"* SC lvl.1 -None SC lvl.2 -None SC lvl.3 -None *Revenant/"Wave Sword"* SC lvl.1 -None SC lvl.2 -None SC lvl.3 -Last hit of B+K (SCUB) -236K (SCUB) -4A+B,K (SCUB) *Strife/"Iron Sword"* SC lvl.1 -None SC lvl.2 -8WR 1_7B (GB) SC lvl.3 -2nd hit of B,B (GB) -44B (SCUB) -66B (SCUB) *Valeria/"Grieve Edge"* SC lvl.1 -None SC lvl.2 -A+B (GB) SC lvl.3 -66A (GB) --- *Legal Stuff, Acknowledgements, and Credits* -Acknowledgements- CJayC- Thanks for posting this FAQ at gamefaqs.com. Namco- Thanks for creating the Soul Calibur series and giving me the initiative to write this FAQ. Thanks to all the great people at soulcalibur.com for displaying their amount of knowledge on the game. -Disclaimer- Copyright 2005 Edward "RoyalFlush" Valdez Soul Calibur III is Copyright of Namco. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Any unauthorized use is a violation of copyright law. This guide is exclusive to gamefaqs.com, gamespot.com, neoseeker.com, supercheats.com, and/or any site affiliated with these sites, and may not be publicly distributed. --- *Revision History* 0.45: Got the overall format down, and most of the SC enhancements for some of the characters. (11-6-05) 0.55: Finished all of the original characters' SC enhancements. Added all of the Bonus characters to the list. This gives me more to work on. (1-7-05) 0.57: Re-submitted FAQ. Hopefully, it was accepted this time. Added Giradot/"Lance" SC enhancements and fixed dates. (11-8-05) 0.80: Sorry for the big percent increase. I just want to get this FAQ done and posted. All characters' SC enhancements are done, except for the following: "Sickle", "Dagger", Demuth, "Sword and Shield", Li-Long, "Tambourine", and "Iron Sword". Worked on Soul Charge notes section. (11-10-05) 1.00: Finished data for all the remaining characters. Li-Long's list of SC enabled attacks sure was a pain to write! Ready to be submitted! (11-14-05) --- "The sooner you fetch me a forklift, the sooner I may lift a fork to my lips."