Soul Calibur II (Console versions) Assassin in-depth FAQ and Strategy guide. Version 1.1 Copyright 2004 Written by White_Pointer whitepointer@blood-sports.net Contents of this Guide: 1.0 Introduction 2.0 Legal Information 3.0 About the game 4.0 What's in this guide? 5.0 Control Conventions 6.0 Unlocking Assassin 7.0 Assassin's Movelist 8.0 Assassin Strategies 9.0 Acknowledgements and Credits 1.0 Introduction ------------------------------------------------------------------------------ Soul Calibur II is the highly anticipated sequel to Soul Calibur, which is still regarded as one of the best fighting games of all time. Assassin is a new character introduced in Soul Calibur II, and despite seeming similar to Hwang from the original, he is not. This guide is an effort to try and create a decent Assassin FAQ. 2.0 Legal Information ------------------------------------------------------------------------------ This guide is intended for personal use only. No profit can be made from this guide under ANY circumstances, it is to be used for non-profit only. This guide will ONLY be hosted on www.blood-sports.net or Gamefaqs, unless you have my written consent to publish it on your own site and you MUST e-mail me to request my permission to use it. Also, do not publish any section of this guide ANYWHERE. Please explain in your e-mail what the theme of your site is, the approximate amount of unique visitors you receive each month and what materials the site covers. This guide may not be altered in any way, shape, or form. 3.0 About the game ------------------------------------------------------------------------------ Soul Calibur II doesn't stray too much from the original formula as most of the gameplay has been left intact and hasn't changed much. Unlike the original which was only ported to the Sega Dreamcast, the sequel has been ported to three systems, the Nintendo Gamecube, Sony Playstation 2 and Microsoft Xbox, each has a unique special guest character. Which version you play is entirely up to you, so get out there and enjoy one of the best fighting games, if not THE best fighting game released in 2003! 4.0 What's in this guide? ------------------------------------------------------------------------------ This guide is intended to be a full Movelist and FAQ for The character of Assassin. What this guide covers: - Complete Character Move List - Strategies and Techniques If you have any questions about this FAQ, feel free to e-mail me at the address specified at the top of this document. But, if you e-mail me just to insult or criticise, or your question is already answered in this FAQ somewhere, it'll be going straight into my Trash. Capiche? So, if you don't get an answer within a day or two, I advise you to have a closer look through the FAQ. If you want a complete character movelist, then check out my complete Soul Calibur II FAQ, available on Gamefaqs and www.blood-sports.net. 5.0 Unlocking Assassin ------------------------------------------------------------------------------ Assassin is probably the easiest of the three extra characters (the other two are Berserker and Lizardman) to unlock, but will probably be the second one of the three that you will actually unlock. Just successfully complete Subchapter 3 mission 2. Please note: Assassin can ONLY be used in the various Vs. modes, team battle mode and practice mode. Don't send me e-mails asking me if he can be played in arcade mode or whatever...the answer is no, he can't be. Keep in mind, Assassin, Berserker and Lizardman only exist in the NTSC (North American) and PAL (European and Australian) console versions of the game. They don't exist in the Japanese console versions or the arcade version. 6.0 Control Conventions ------------------------------------------------------------------------------ 6.1 CONSOLE SPECIFIC DEFAULT BUTTON CONVERSIONS First off...the console specific default button conversions. You really shouldn't need these since they are explained in the instruction manual, but this is just for completeness sake. Gamecube: A ... A Button B ... Y Button K ... X Button G ... B Button Playstation 2: A ... Square Button B ... Triangle Button K ... Circle Button G ... X Button Xbox: A ... X Button B ... Y Button K ... B Button G ... A Button 6.2 IN-GAME AND FAQ CONTROL CONVENTIONS First off I should explain why I have decided to adopt this notation. The reason is, quite frankly, the more "accepted" notation, for a lack of a better word, sucks (In my opinion, anyway). You want a straight forward moves list, not some encoded crap full of numbers and abbreviations that makes you need to scroll back up to where the author explained the notation just so you actually know how to read a move (let alone understand it). No...just...no. This is my own notation, and I believe it's much easier to read and much easier to understand than the other method. It's nice and consistent, it's more to the point, and there's no confusing numbers or abbreviations anywhere. Yes, I won't deny that it took me a long time to write this FAQ using this convention. But hell, I reckon you'll have a much easier time reading and understanding it. You're welcome to e-mail me with any comments about it. Basic Attacks: A ... Horizontal Strike B ... Vertical Strike K ... Kick G ... Guard [A] ... Hold Horizontal Strike [B] ... Hold Vertical Strike [K] ... Hold Kick [G] ... Hold Guard Slide Inputs: aA ... Double Tap A very quickly aB ... Slide from A onto B quickly aK ... Slide from A onto K quickly bA ... Slide from B onto A quickly bB ... Double Tap B very quickly bK ... Slide from B onto K quickly kA ... Slide from K onto A quickly kB ... Slide from K onto B quickly kK ... Double Tap K very quickly You may also see extended variations on these such as agA or b^B. Common sense would tell you that it means to slide from A to G to A quickly or to tap B then Direction Up then B very quickly (respectively). Adapt to the situation, although there isn't many cases in the FAQ where you'll see something like this, but make a mental note of it anyway. Movement Directions: * ... Keep Neutral -> ... Towards Opponent <- ... Away from Opponent ^ ... Up v ... Down \> ... Diagonal Down/Towards ... Diagonal Up/Towards [->] ... Hold Towards Opponent [<-] ... Hold Away from Opponent [^] ... Hold Up [v] ... Hold Down [\>] ... Hold Diagonal Down/Towards [] ... Hold Diagonal Up/Towards Miscellaneous: , ... Press the button or directions in sequence. E.g. Double tapping Towards then A would appear ->, ->, A + ... Press buttons together. E.g. Pressing A and B together would be shown A+B ~ ... Means the move sets up into another (usually changing stance, combining more than one move or moving into Guard Break) (Alternative) ... An Alternative way to perform a previously listed move (Delay) ... Wait slightly longer between attack button presses for that move (Cancel) ... Begins the move, then cancels that move before it fully completes (Hold) ... One or more buttons in the move are held down to make the move more powerful than it otherwise would be (Extended) ... An extended version of a previously listed move (usually meaning more hits or the move goes on for longer) (Additional Attack) ... Another attack that can be executed after a previously listed move before the opponent can recover If an alternate button or direction can be pressed, it will appear in parentheses () after the first button or direction 7.0 Assassin's Movelist ------------------------------------------------------------------------------ "A Attacks" are those attacks where 'A' (Horizontal Strike) is the first attack hit. "B Attacks" are those attacks where 'B' (Vertical Strike) is the first attack hit. "K Attacks" are those attacks where 'K' (Kick) is the first attack hit. "Throws" are...errr...throws, and "Misc" are moves that don't fall into the above categories (normally requiring a stance change or a complicated attack sequence). Note: These are not the official move names as there is no in-game movelist for Assassin. I've just used the name of the identical move that Yunsung or Xianghua have, and made up my own for Assassin's exclusive moves. __________ A Attacks: __________ Blade Song A, A, B Blade Song (Delay) A, A, B Talon Destroyer A, A, K, K Talon Destroyer (Delay) A, A, K, K Cross Lian Hun ->+A Striking Lian Hua ->, ->+A Striking Lian Hua (Alternative) [->]+A Leg Cutter \>+A Twisting Coils v+A Shin Cutter ]([\>])+A Sword Undercut [) A+B Double Sword Arc (Additional Attack) A+B (While Enemy is Airborne), A+B Waving Flame ->+A+B Sword Poke [<-]+A+B Great Wall ->, ->+A+B Great Wall (Alternative) [->]+A+B Viper's Illusion [\>]([/>])+A, B Viper's Illusion (Hold) [\>]([/>])+A, [B] Willow Dance [v]([^])+A, B Willow Dance (Cancel) [v]([^])+A, B, G Flying Spin Kicks A+K Flying Spin Kicks (Alternative) <-(<\ or ^ or /> or ->) A+K Flying Spin Kicks (Alternative) [Hold Any Direction] A+K Lian Hua Kicks [v]+A+K, K Feng Yun Feint aK, B Double Feng Yun aK, K Rage Fire Blade (While Rising) A, B Rage Fire Blade (Cancel) (While Rising) A, B, G Sword Uppercut (While Crouching) A+B __________ B Attacks: __________ Burning Sky B, B Burning Sky (Delay) B, B Advancing Rhythm ->+B, A Advancing Rhythm (Delay) ->+B, A Deadly Rhythm ->+B, B Deadly Rhythm (Delay) ->+B, B Cyclone Blade Kick B, K Cyclone Blade Kick (Delay) B, K Cyclone Blade Kick (Cancel) B, K, G Shattered Wall ->, ->+B, B Shattered Wall (Delay) ->, ->+B, B Wall Dance ->, ->+B, <-+B Wall Dance (Hold) ->, ->+B, <-+[B] Forced Flame Divide \>+B Flame Wave v+B, B Loin Crush <-+B Loin Crush (Hold) <-+B Overhead Waterfall +B Cresting Wave B+K Crushing Heel +B+K Cyclone Slash bK Rising Cobra [\>]([/>])+B Eclipse Blade [v]([^])+B Opening Void Thrust [+K Quick Face Plant ->+K Quick Face Plant Combo ->+K, K Shin Trip v+K Midriff Winder <-+K Overhead Stomp ^+K Spinning Roundhouse <-, <-+K Spinning Roundhouse~Spinning Sweep <-, <-+K, K Triple Assassin Kick ->, ->+K, K, K Double Assassin Kick ->, ->+K, K Double Assassin Kick~Side Movement ->, ->+K, K, v(^) Warrior Dance ]+K, K, K Double Assassin Kick (Alternative) [->]+K, K Double Assassin Kick~Side Movement (Alternative) [->]+K, K, v(^) Raging Talons [\>]([/>])+K Roundhouse Kick [v]([^])+K Leg Sweep [