Data_Hunter's Guide to Sonic Riders Zero Gravity for the Nintendo Wii Version 1.0 If you have any questions, comments, or more tips on this game, you can contact me at the web address below. Javon56@yahoo.com You must head the message based on this game for me to reply! To get to certain sections of the guide, highlight the section you want to go, copy it, press CTRL and F at the same time, press paste and click next. Contents *********************************************************************** I. Contents II. Version History III. Introduction IV. Characters V. Controls VI. Mode Select VII. Walkthrough Side A: Heroes Story 1. Fly through Gravity! Escape from the MeteorTech Robots! 2. Through the woods and on to MeteorTech HQ. 3. Old faces and New Places! The CEO of MeteorTech is revealed! 4. Dive into the Blue and straight for the MeteorTech Core! 5. Mystery of "The Ark of the Cosmos." 6. The Divine Wings of Babylon. Side B: Babylon Story 1. A new treasure, a new tale... What is the Ark of the Cosmos? 2. The search for the Ark of the Cosmos begins. 3. A rival with the same Agenda. Who will get it first? 4. She has the stone! The pursuit for Amy begins! 5. You got the two stones! Bring them back to Jet! 6. Lightless black?! A raid at Eggman's base! 7. The lightless black will engulf the world. Heroes fight as one! VIII. Extreme Gear Listing IX. Credits X. Legal Notice Guide History 01/20/2008: Started on Introduction, Characters, Controls and Mode Select. 01/21/2008: Started on Heroes Saga Walkthrough. 01/25/2008: Started on Babylon Saga Walkthrough 01/28/2008: Started on Extreme Gear Listing *********************************************************************** Introduction: Yo! The name's Data_Hunter and this is my first official guide for Sonic Riders Zero Gravity for the Wii. I would like to thank you for viewing this guide and I'll give you all the details as we go along with the story. This means that there will be Spoilers! So if you don't want to be spoiled, then do not read the commentary until after each scene. Mysterious objects have fallen from the sky landing in different parts of the world. As on landed on Monopole, city of the future, all of the robots were activated on their own. Later, a broadcast announcer declared that the robots of Monopole had run amuck as Sonic, Tails, and Knuckles examine the meteorite. As they were casually riding along, they were suddenly attacked by the MeteorTech robots in pursuit of the stone in their possession. At the 300th floor they were met with more robots from MeteorTech. Forced to crash into a wall, Sonic was thought to be doomed until the power of the meteorite was unleashed and stopped his decent. Astonished by the newfound power, Sonic flies towards the ground with ease. *********************************************************************** Characters The following information is summarized from the Sonic Riders Zero Gravity Guide Instructions Booklet. Sonic the Hedgehog: The world famous fast hedgehog is back again! He's a fan of freedom and has no tolerance for bad guys. When the chips are down, he does his best to remedy the problem at Supersonic speeds! Miles "Tails" Prower: He goes by the name of Tails the Fox because of his two tails and has helped out Sonic in the past. He loves to tinker with technology but is still wet behind the ears when it comes to Extreme Gear. If there's anyone who can improve on anything, Tails' is your guy! Knuckles the Echidna: The powerhouse of the group as well as a main rival of the blue blur. There's a lot of power behind the fists that he throws and now has wised up to Doctor Robotnik's trickery. Once the race begins he will smash though anything that gets in his way. Jet the Hawk: One of the members of the Babylon Rouges and is known as the Legendary Wind Rider due his natural skills with the Extreme Gear. Once again, he will cross paths with Sonic in this adventure and hopes to claim himself as the fastest of the universe. Wave the Swallow: Another member of the Babylon Rouges and on par with Tails as a mechanic. She handles the Gear on the team and surpasses both Tails and Robotnik in the field. Storm the Albatross: The Third member of the Babylon Rouges and Jet's right hand muscle man. He may not be the brightest bulb on the Christmas tree lights, but he'll take orders from no else but Jet. He also shares a hot headed rivalry with Knuckles. Amy Rose: Anywhere that Sonic goes, rest assured that Amy's not to far behind. Always head over heels with Sonic, she will do anything to be by his side. If anyone thinks otherwise, they will have to answer to her Piko Piko Hammer! Dr. Ivan Robotnik aka" Dr. Eggman": With and IQ of 300 and awesome technological knowledge, His only ambition is to take over the world, but Sonic always puts him in check and Eggman's plans are in complete ruin! The robots running amuck has Eggman's name written all over it, but is there more too it than meets the eye? *********************************************************************** * Controls To make a selection: If you have the Wii Remote: Horizontal: Direction Pad Vertical: Directional Pad If you have the GameCube Controller: Directional Pad or Control Stick To enter a selection: If you have the Wii Remote: Horizontal: 2 Vertical: A Button If you have the GameCube Controller: A Button To Cancel: If you have the Wii Remote: Horizontal: 1 Vertical: B Button If you have the GameCube Controller: B Button For Rule Settings If you have the Wii Remote: Horizontal: A Button Vertical: 1Button If you have the GameCube Controller: X Button To Start: If you have the Wii Remote: Horizontal: + Button Vertical: + Button If you have the GameCube Controller: Start/Pause Button *********************************************************************** * Mode Select This game has a variety of modes you can play and there are some modes that won't be available until you beat the game. Story Mode: In this mode, you play as Sonic, Tails and Knuckles in the Heroes Saga and Jet, Wave, and Storm in the Babylon Saga. You as you progress through the Storyline more will be revealed on the Ark of the Cosmos, the ancient stones everybody wants to get their hands on. When you first play through the story, you will be asked for a tutorial if you want to learn how to play this game. Normal Race: In this mode, you can compete in the following styles: Free Race (Up to 4 players can play) Race around the track as your favorite characters or go head to head against the CPU. Time Attack: Race against the clock to get the fastest record and race against other characters in their astral form in the World Rankings. Survival Mode This has three styles of game play with specific rules to abide by. Survival Relay (2 to 4 players can play) Run around a course using Extreme gear as batons. Survival Ball (1 to 4 players can play) Use Gravity Control to shoot the ball and score within the time limit. Survival Battle (1 to 4 Players can play) Fight for survival by slamming objects towards each other using Gravity Control. World Rankings Allows you to race against Ghosts and see the top scores from time attack Mode and choose a ghost to compete against. Shop Trade in your rings for new gear. *********************************************************************** * Walkthrough Now it's time to get to the heart of the matter. Now getting through the story could be a little difficult depending on what mode of controls you use. If you use the Wii remote horizontally, you will need to get accustomed to the controls. It goes the same way if you use it vertically. However, it does give you the option of reverting back to the GameCube controller if you think you feel a bit more natural for you. Regardless of what controls you use, go to the Tutorial Mode to hone in your skills and try to be well rounded on the type of game play. Now on with the first mission! Mission 1: Fly through Gravity! Escape from the MeteorTech Robots! The scene starts when Sonic crashes through the glass ceiling and you start at the beginning of the track. Now just like Sonic Riders, you have to zip past the starting line at the right moment to get a heads up on the competition. In Zero Gravity, every time you cross over it perfectly, you gain an automatic 100 points for your Gravity Gauge! Isn't that cool?! It's better than a burst of speed from the prequel. Now take into consecration at what you have to work with on the screen. At the bottom right is the Speedometer and Gravity Gauge. At the top left are the gear parts you can shift into. To shift gears, you have to collect rings. You get the first gear change after 50 rings and the next one at 75 and the final at 100 rings. It's up to you which ones to pick first to give you the advantage. At the bottom right is the Lap Indicator. This tells you how many laps you have and how many you went around the track. At the very bottom of the screen, is the Rear Rival View. This tells you who's bringing up the rear. Looking at it from time to time gives you a heads up on the completion and lets you know who it is by looking at the icon. Unless, the character has the Ghost Feature activated you will always know who's not too far behind. Now for the track itself at Megalo Station. Mission: Evade your pursuers by finishing in 1st place. Number of Accessible Paths: 7 Since you have the Grind Gear option, I really suggest that you take advantage on it as much as possible. There are two spots on the track where you can grind. One as soon as you make the first ramp near the beginning and the one near the home stretch. This is where you can refill your gauge and gain speed if you link from rail to rail. To grind, simply align yourself with the rail ahead of you and hit the jump button. (Depending on what mode of control you selected.) If you want to collect rings, I suggest that you stay on the track and avoid the rails for the first round of the track. Once you get all of the gears you need, THEN use the short cuts. The signs in different colors are also shortcuts to help you long the way as well. So to prevent myself from repeating this, I'm only going to say it once. The Blue Sonic Sign: Only accessible through attack mode only. The Red Bike Sign: For power vehicles only. (Bikes and wheels.) Note: If you reach that area using Gravity Dive you can break the barrier easily. If you don't have a wheel or a bike to punch through, it will slow you down. Just make sure you have enough to pull this off. The Yellow Feather Sign: For Air Rides only. The Vertical Purple Sonic Sign: Gravity Control must be used in order to run along the walls. If you have a gear with the Auto Wall feature, just align yourself to the wall and it will automatically stick to the wall. Tips: Learn when to use Gravity Dive. Any time you see cars, blocks or any thing that looks destructive, use the power of the stone and warp your way through. Once you get to the other part of the raceway after the second jump, you can choose which way to go. You can go straight through, race along the wall, or use Gravity Control at the height of the ramp and fly to the right. Either way, there will be rings for you to collect. There's also a path accessible by via springs. However, you can only access them in attack formation. To get in attack mode, if your lucky, move through the item boxes that are scattered on the road and if you get one that looks like fist, then you are in attack mode. In attack mode, your speed increases to 250and you can knock the racers into a tail spin, but there are some setbacks in this mode. One, you must push forward to maintain the speed and even if you do it will hard to control. Also it doesn't last for long so use it carefully. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Mission Two: Location: Botanical Kingdom Through the woods and on to MeteorTech HQ. As Sonic and the gang hide out in the forest, Amy comes out of now where and surprises him only to find out that she was being chased as well! It's all because of the same reason Sonic, Tails, and Knuckles were being chased, the ancient stone from the sky! They all agree to head towards MeteorTech to find out the cause of all this, but it's not long before the high speed quartet zooms out into the forest to cover there escape with the robots are once again nipping at their heels. Number of Accessible paths: 7 Escape the robot trap and get to MeteorTech by winning first place! Now that you got the hang of things, it's time to really put your skills to the test in the lush and vast jungle. You are now in control of the gifted vulpine, Tails. He doesn't have that much of acceleration as Sonic but he makes up for it by flying though the Air Hoops. This is one of the easiest courses of the game and you only have to do Gravity Dive and Control only once per lap. Tricks are somewhat important in this level so do what you can to fill that gauge up. Tips: At the beginning of the race after the first ramp, you can gain some more rings and Gravity Points by using Gravity Control at the ramp nearby to your left. As strange at may sound once you reach the three way fork in the road, go to the left to gain rings and upgrade your Gear. Once you get to the home stretch before the final curve, use Gravity Control and aim towards the Air Hoop to avoid using it on the curve ahead and gain more Gravity Points. If you stay in the air after you go through a hoop you can also gain more Gravity Points. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Mission Three: Old faces and New Places! The CEO of MeteorTech is revealed! Location: MeteorTech Premises Number of Accessible Paths: 5 Evade the Babylon Rouges and get to the Control Room by finishing in first place! Talk about heavy metal! This place is huge! As Sonic and gang arrives on the scene, they were just about to begin infiltration until a security camera spots them and alerts security droids only to have them zoom past them. As Sonic turns around, the robots stop at three familiar looking silhouettes. In a flash of light, they floated and made quick work turning the robots into scrap! It was no other than the Babylon Rouges, Jet, Wave, and Storm! They have the same stone too! Rekindling the rivalry from last time, Jet is determined to prove that he's the fastest under the stars. With the control of Knuckles keeping mind that the track layout on this time is bi-linear which means that there are two levels to race from with a long one track level to race afterwards. In order to gain access to the upper level you must perform an S to X Ranked trick to gain access or by means of Gravity Dive. This is actually for the perfect track for Speed, Flight, and Power Gear types with plenty of rings and items to spare. So take advantage of the environs and own the road! Tips: You will have to use Gravity Control a lot if you want to make your way around the track and become number one. But here's a little trick I will share with you and it's something other players may have already know. I called the Gravity Transition Drift or GTD for short. It's when you come out of Gravity Dive for a nanosecond and quickly shift into Gravity Control. It's useful around the turns here and once you got it down it will become second nature. If you come across a turn and you don't have enough Gravity Points, just let Knuckles take care of it and he'll punch the doors like there's no tomorrow! /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Mission Four: Dive into the Blue and straight for the MeteorTech Core! Location: Aquatic Capital Surprised at the fact that Sonic can use the power of the stone, Jet chases after Sonic as they head towards the door and surprise, surprise, Eggman is trying to gain access to the Mother Computer. As he turns around from the distraction, he's sent flying back to his seat as our heroes get ready to pounce on him. Questioning his actions they find out that Eggman owns MeteorTech... WHAAAAAAAAAAA?! However, instead of causing the problem, he's trying to figure out what's causing it as well. It turns out that all of the robots have a collective mind to track down all of the stones as they are drawn to one another. Jet finally realizes what it al means quickly looks back to take Amy's stone from her. Unfortunately, Amy is gone as well as Storm. It looks like a search and rescue mission has begun. Will they make it to the duo in time? Number of Accessible Paths: 4 Get to Amy right away in 3 minutes and 24 Seconds! Wow, it's a deadline this time around! Well, that's not a problem since your now back in control of the gifted vulpine. The surroundings can be awe inspiring but don't get distracted. Sure, it looks like a water park and I wish they make it like this in reality, but this will have to do for now. You can collect a lot of rings and there are 2 access points to travel in attack mode and only one for Power Vehicles. You can also link on the Air Hoops to get down the path faster if you want to beat the time limit. Tips: Don't perform a trick on the first upcoming ramp! Instead perform a Gravity Dive once you reach the top so you can get ahead of the pack and gain extra rings. While you are slipping and sliding along the currents try to collect as many rings as possible before you get to the end. At the end of the second chute, perform a Gravity Dive and use the huge water droplets to help to move along. The canoes make short half pipe ramps where you can perform tricks to gain your Gravity Points back. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Mission 5: Mystery of "The Ark of the Cosmos." Location: Gigan Rocks The trio finally made to Amy only to find her mad at Sonic for taking so long! That's gratitude for ya! A robot blew up as Amy and Storm was being chased and he took the contents inside. Knuckles figured out that Storm was heading towards the Gigan Rocks, a famous place for treasure hunters and a place where you can make wishes. It was also rumored to be a dangerous place. Will they all make it out in once piece? Get to the Sacred Chalice in first place! Number of accessible paths: 6 The setting looks like something out of an Indiana Jones movie without a boat load of traps here and there. Not too many rings found here but, this is another place where Power Vehicles can smash up almost anything! This is the only place where you can get near 300 MPH downhill so try to pay attention to the road! Tips: After the break of the first down hill slope, the path split three ways. To the left is the Power Path and to the right are the Speed/ Grind Path. Since you have Knuckles in your control, taking the Power Path will get you to the end of the second slope faster! After the first ramp, if you got the bike already, follow the power path so you can build up your gauge for the long stretch ahead. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Mission 6: The Divine Wings of Babylon Location: Crimson Tower As the quartet arrives at the Sacred Chalice, someone already beat them to another stone. What a waste! As they read the inscription of the Divine Wings, the Rouges and Eggman heads east towards the Crimson Tower, the final track of the Heroes saga with a little wager. The winner gets all of the Arks of the Cosmos and title of "The Fastest of the Universe"! Number of Accessible Paths: 7 Defeat Jet in the Crimson Tower Race! This grand stature is just like the MeteorTech Premises track. It has a bi-linear structure with a single track afterwards. Only this time it has hairpin turns that you can easily fall off the edge! You have to use all of your skills to reach the top level and let Jet know that you are the fastest being around hands down! Tips: The stage alone has a lot of ramps for you to perfrom tricks and fills your Gravity Gauge. To fill it faster, make sure that you perform tricks with an S to X ranking. There is a 100 ring power up on the last hair hairpin turn of the track. You have to time your Gravity Dive at the right moment after the Speed Boost panel to spring it open or risk falling off the track. There is a path on the final stretch of track on the left hand side. Perform a Gravity Control move to gain access to rings and item boxes. This is also the only place where you can Gravity Dive on the track. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ As they all rushed in and take the Ark of the Cosmos, Eggman's plans are foiled again. With all of the stones brought together, they call down the Babylon Garden and Sonic tosses the two back at Jet. Furious thinking that he did him a favor, Jet demands Sonic for another race as Sonic walks away. However, Sonic looks forward towards another match as he waits him at the World Grand Prix. *********************************************************************** * End of Heroes Saga *********************************************************************** * Side B: Babylon Saga Now that we understand how Heroes Saga unfolded, that was only half of the story. It's time for the Babylon Saga and how the Rouges got involved with the Ark Of the Cosmos. Now some of the stages here are complete opposites from the Heroes Saga, but it's still in the same location. However, there are different tactics I will tell you in order to fly through the tracks without fail! Mission: 7 A new treasure, a new tale... What is the Ark of the Cosmos? The story starts out in the deeper, starlit night of the Gigan Rocks called the Gigan Device. Wave and Storm stands there as Jet disables the temple's trap and grabbed a hold of the Ark of the Cosmos. Wave makes a wish on a shooting star as Storm laughs at the gesture but his attitude changes as he sees Jet making a wish, a wish to have enough power to beat Sonic the Hedgehog. Just as Storm makes his wish, the trap somehow reactivates sending golems to crush the Babylon Rouges. Jet thought his fate was sealed until the power of the Ark saves them and with his new found power dashes the team off into safety... or so he thinks! Escape the Ruins within 3 minutes and 42 seconds! Number of accessible paths: 9 This track screams rip off of Indiana Jones! But you can use this to your advantage here. You can also trigger a secondary path if you do the following: After the start of the track, perform a Gravity Dive to your right and immediately afterwards Gravity Control to your left. It will allow you to scale the wall for rings and a 100 ring boost to change gears! If you accomplish that and come across another part of the track that looks the same, perform another Gravity Dive on the right to get more rings and avoid the lengthy turns on the left side of the track. Tips: In certain parts of the track, where it tells you to press B and make a turn, you can use the power of Gravity Control to move a part of a wall for instant access to another part of the track. If you got the Grind Gear part activated, after you Dive through the second wall, grind on the rail to your left in order for you to get another part of the track and a little bit closer towards the finish line. When you come across the hall of huge statues, if you continue to bounce off of them you can actually fly through the finish line and shave a few seconds off! Mission 8: The search for the Ark of the Cosmos begins. Escaping from disaster and back in their headquarters in the sky, Wave lectures Jet on the Ark of the Cosmos. It turns out that the stone is an engine part to power Babylon Garden. To those who don't know what Babylon Garden is, it's the home of the Babylonians who were the greatest thieves during their existence. Somehow, the Garden was supposedly sunk into the earth by the gods. Storm comes barging in, like he did in the prequel, but this time shows him a robot from MeteorTech stealing an Ark of the Cosmos from Megalo City. It seems like Jet's luck is changing for the better as he now sends in Storm to retrieve the Ark. Overtake the robot and capture it by winning in first place. Location: Megalo City- NightSide Story Number of accessible paths: 8 A race into the city under a rainstorm can sometimes be wet and slippery for an ordinary car. But since you don't have wheels, you don't have to worry about that! The race is simple. You don't have to hit anybody just win first place. Tips: It will be difficult to control the first time round since Storm is riding an ordinary gear. If you can get him on his bike, it will be easier to control him. As you pass the first train, if you Gravity Dive to your left, there is a 100 ring power up hidden behind two green signs. The last curve near the last ramp can be dangerous if you don't turn left in time. You can avoid falling by using Gravity Control. However if you want to avoid that curve altogether, after passing all of the trains, use Gravity Control after you jump the ramp to your left to stick to the wall. You will travel through a tunnel that will allow you to collect some rings along the way and give to temporary shelter from the rain! Mission 9: A rival with the same Agenda. Who will get it first? Jet comes after Storm and chases the robots into a green lush forest taking them out one by one. However, one of them crashes through the glass dome below and loses the Ark. Jet dives down into the opening as he tries to recover the stone. He ends up finding Sonic, Tails, and Knuckles talking to Amy. To his surprise, Amy ends up with an Ark of the Cosmos. Wave and Storm finds Jet as Wave suggests him to circle them to gain the upper hand. Reach your Destination before Sonic and his friends by reaching the goal within 3 minutes and 42 seconds! Location: Snowy Kingdom Number of accessible paths: 10 Another race, another deadline. However, it will be in a snowy environment. That's a new change of paste since Sonic fans haven't played a stage on a snowy field since Ice Cap Zone in 1993. It's a long track and it's also very slippery too. That comes to show you that if the road is slick with ice, DON'T DRIVE ON IT! Again, you can defy gravity and you don't have wheels so that no longer applies. Anyway, the track has a lot of twists and turns for you to choose from. Since you have Wave, you have the best of both worlds by choosing paths with Air Hoops or stick to the ground with some of the tips below. Tips: If you have a full gauge of Gravity Points, perform a S to X rank trick and once you get to the top, perform a Gravity Control move to shoot yourself up to the higher level. If you miss, you can make up for it by performing a Gravity Control move to the left for another path. You can also perform tricks up the half-pipe if you have some time. Beware of falling snowballs! If one hits you, not only you lose some rings but some of your speed as well. It would be a real shame if you have a gear you didn't activate yet and you lose some rings forcing you to gather more to get that gear part back. In the second half-pipe area, you can either choose to go along the path as usual or use Gravity Control at the peak of the half-pipe jump. At the home stretch, there is also another 100 ring power up behind the first or second snowman to the left. Mission 10: She has the stone! The pursuit for Amy begins! They have just arrived at Meteortech Premises and the Rouges are already spotted! So much for the element of surprise... Jet demands the Ark from Amy but the security robots are already heading towards their location! As the others take off, Storm stays behind and blocks Amy's path until he got a taste of her Piko Piko Hammer and leaves him stumbling after her. Escape from Storm! Get in first place! Number of accessible paths: 8 Location: MeteorTech Sparkworks This is the other half of the MeteorTech Premises and it's a bit darker from the other track. A perfect track to lose Storm in and once again, a great spot to again rings. The only special effect is if you perform an S to X trick ranking when you hit the track below, you can electrify it but it won't do any damage to the other racers... bummer... Tips: Learn when to Gravity Drift when the time comes and try not to get hit by the MeteorTech Robots along the way. Try to gain rings the first or second time around the track to gain gear parts. When lapping the track the third time around, do your best to leave the other racers behind by suing as much of Gravity Dive as much as possible! Mission 11: You got the two stones! Bring them back to Jet! After a tiring chase through the facility, Amy gives Storm the Ark of the Cosmos by throwing it at his face! Ouch! If there's one thing you don't want to do is to get a girl like Amy angry! Demanding for a way out, Storm tries to find a way out of the Aquatic Capital when suddenly they were spotted by a MeteorTech Robot. Just when they thought the gig was up, the robot blows up in front of them and Storm finds another Ark of the Cosmos. With the two stones in possession, he runs back to Jet in the Gigan Rocks. Hurry back to Jet in 4 minutes! Number of accessible paths: 7 Location: Tempest Waterway Dark clouds are floating in the sky as you race through the ancient aqueducts. Is this foreshadowing a bad omen ahead? Could be, but don't let that discourage you from reaching your goal. This time around, Storm is the only person on the track. So you don't have to worry about anybody coming up behind you or trying to catch up. Just make it there under that time limit! Tips: Performing tricks before you reach the ramp is a good way to build Gravity Points. Don't perform a trick on the second ramp! If you have enough points in the gauge, you can Gravity Dive towards an opening ahead. There you can gather rings for gear parts. When get to the end it's up to you to stick to the wall or fall and resume the main track. The moving waters create strong currents that may prove difficult to control your movements. If you pay attention to your left there is a 100 ring power up if you can manage to make it there. The falling debris can be used as a short ramp to perform tricks on to gain points on the gauge. There is a 100 point power up near the end of the track but you risk a chance riding a strong current over a water fall. Mission 12: Lightless black?! A raid at Eggman's base! Number of accessible paths: 7 Location: Security Corridor Storm finally comes in with both of the stones thus making the count to three. Wave finds out more information on the Ark of the Cosmos. It turns out that the Babylonians severed the Ark of Cosmos from the Garden in fear of a lightless black consuming everything in its path. Just when they were considering looking for more of the stones, Eggman, I have no idea how so he did it so fast, snatches the Ark of the Cosmos right under their beaks! They tracked down Eggman to the Crimson Tower where he plans to revive the Eggman Land Project and take control of all the robots around the world! Just before the heroic trio dives in, Jet makes the wager. Defeat Sonic in the Crimson Tower race! There's no where to go but up in this track! This time, there are more destructible objects that reveal hidden access to other parts of the track. So you can choose to stay on the main road or crash through the fans and enter the vents to get ahead. Tips: If you choose to enter the vents, simply go up a ramp and use Gravity Control to crash through the fans. However, once inside you may have a hard time running through it because of the way it bends. There are four fans on this track where you can get ahead of the competition. There's a 100 ring power up near the last right turn of the track. Sonic may have beaten him to the punch but he gives the all 5 Ark of the Cosmos. Wave places all five in a container when Tails just summed everything up from the description on the wall. The Ark of the Cosmos was separated from Babylon Garden because they can't control its power anymore. They were able to amplify gravitational polarity by creating a black hole... Okay, any time you hear the words, "Black hole" is never, EVER good news! The more the hole consumes the bigger it gets! All of a sudden, the leader of the robots, the one that blew up earlier, takes the stones to the garden and triggers the event sucking up everything like a Hover Vacuum Cleaner! There's only one way to stop it and that's by diving into the black hole and stop the world from being consumed yet alone the entire galaxy! Hold back the black hole! Defeat Master Core: ABIS in 5 minutes! Location: Mobius Strip Number of Accessible paths: 1 So you have to go against a final boss named ABIS. How fitting for such a name, but now is not the time for admiration! You can no longer control gravity because the boss has all five of the Ark of the Cosmos! So how are you going to beat such a monstrosity? Look at the tips below and find out! Tips: Different boss calls for a different tactic. As you recall from the last boss on Sonic Riders, you have to boost yourself to attack the Babylonian Genie. On this boss battle, you have to attack only when ABIS is using gravity control. When that happens, bounce from platform to platform in order to attack the boss head on. After the second attack of the boss, he will fire a large sphere of energy and when hit causes you to loose rings! The pattern goes like this to dodge them: Left, Right. After the attack, Right, Left. After the fourth hit, it will pull in nearby asteroids to create a meteor to crush the party! Make sure you don't get hit when that happens as it will create a time hazard. Rinse and repeat two more times and the boss will be out of commission permanently! You can also perform tricks off of the ramps on the track. It's imperative for you to get a S to X ranking. If you don't, make sure you get nothing lower than an A ranking. One more thing! Nobody and I mean nobody else can hit the robot except you! If any of the others hit the boss, it will not count as a hit! As the engine descends back to earth, the Rouges look back into the sunset. Jet admits that he'll miss the vastness of space however he likes the sky a lot better. As Tails explain his theory on the Babylonians, Jet races through traffic and challenges Sonic once again. Congratulations! You just beat the entire game! Don't turn off your game because after the Credits you gain new gear for you to try out You get the Magic Broom Gear, a tricky gear that belongs to a mischievous witch. It gives you the ability to set traps along the road. *********************************************************************** End of Story Mode *********************************************************************** Extreme Gear Listing In the game of Sonic Riders: Zero Gravity, there is a total of 61 Extreme Gears. Each one is unique and with the right rider can be proven to be helping you dominate the track! I'll type this section out using this format below: Name of Gear: Gear Specs: Dash: Limit: Power: Curve: Gear Parts: Details of the Gear User(s): Any time I mention the level of the specs, it will be ranked from 1(lowest) to 6 (highest) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of Gear: Blue Star Gear Specs: Dash: Lev. 3 Limit: Lev. 4 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Max Speed Up, Grind, GP Gauge Up Details of the Gear: Sonic's personal gear, re-engineered by Tails. Its sleek curves attest to those improvements User(s): Sonic Name of Gear: Yellow Tail Gear Specs: Dash: Lev. 3 Limit: Lev. 4 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Max Speed Up, Air Ride, GP Gauge UP Details of the Gear Tails' gear built anew from the ground up with a body made from transformable morphing metal. User(s): Tails Name of Gear: Red Rock Gear Specs: Dash: Lev. 3 Limit: Lev. 4 Power: Lev. 3 Curve: Lev.3 Gear Parts: Max Speed UP, Bike, GP Gauge UP Details of the Gear Tails' bullet-shaped redesign for Knuckles' gear mirrors its owner's own explosive power. User(s): Knuckles Name of Gear: Pink Rose Gear Specs: Dash: Lev. 3 Limit: Lev. 4 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Max Speed UP, Grind, GP gauge UP Details of the Gear Accevice Corp's newest model, re-tuned for Amy with specs to dwarf the -off-the-shelf units User(s): Amy Name of Gear: Type J Gear Specs: Dash: Lev. 3 Limit: Lev. 4 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Max Speed UP, Grind, GC Gauge UP Details of the Gear Jet's gear, redesigned by Wave. Full of quirks, nobody but Jet could master this peaky ride. User(s): Jet Name of Gear: Type S Gear Specs: Lev. 3 Dash: Lev. 3 Limit: Lev. 4 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Max Speed Up, Bike, GP Gauge Up Details of the Gear When redesigning Storm's gear, wave broadened the craft's base to support his massive bulk. User(s): Storm Name of Gear: Type W Gear Specs: Dash: Lev. 3 Limit: Lev. 4 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Max Speed Up, Air Ride, GP Gauge UP Details of the Gear Wave's own hand-designed gear. Its ultra-compacted body stands as proof of her engineering genius. User(s): Wave Name of Gear: E-Rider Gear Specs: Dash: Lev. 3 Limit: Lev. 4 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Max Speed Up, GP Gauge Up Details of the Gear Eggman built this bike gear himself, and it shows as every detail reflects his tastes User(s): Dr. Eggman. Name of Gear: Smile Gear Specs: Dash: Lev. 3 Limit: Lev. 4 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Max Speed Up, Air Ride, GP Gauge Up Details of the Gear Accevice Corp's kids model. Underneath its cute exterior lies power to match any adult gear User(s): Cream Name of Gear: Temptation Gear Specs: Dash: Lev. 3 Limit: Lev. 4 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Max Speed UP, Air Ride, GP Gauge UP Details of the Gear An Accevice Corp gear designed for the ladies. Rouge had this one emblazed with hearts. User(s): Rouge Name of Gear: Black Shot Gear Specs: Dash: Lev. 3 Limit: Lev. 4 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Max Speed UP, Grind, GP Speed UP Details of the Gear Accevice Corp's speed model, Pared down for maximum velocity, this gear is Shadow's alone User(s): Shadow Name of Gear: Psychic Wave Gear Specs: Dash: Lev. 3 Limit: Lev. 4 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Max Speed UP, Air Ride, GP Gauge UP Details of the Gear This mysterious gear is made of an unknown metal. Perhaps it came from the future along with Silver... User(s): Silver Name of Gear: Flame Lance Gear Specs: Dash: Lev. 3 Limit: Lev. 4 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Max Speed Up, Grind, GP Gauge UP Details of the Gear Blaze's gear (maker unknown). Its majestic design suits the elegant princess who rides it. User(s): Blaze Name of Gear: Night Sky Gear Specs: Dash: Lev. 3 Limit: Lev. 4 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Max Ride Up, Air Ride, GP Gauge Up Details of the Gear NIGHTS's gear is made of dreams given form. It's said it will vanish if people cease to dream. User(s): NIGHTS Name of Gear: Rhythm Machine Gear Specs: Dash: Lev. 3 Limit: Lev. 4 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Max Speed Up, Grind, GP Gauge UP Details of the Gear Amingo's gear rides with the rhythm of a samba, sounding out a maraca beat as it flies along. User(s): Amingo Name of Gear: Power Egg Gear Specs: Dash: Lev. 3 Limit: Lev. 4 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Max Speed UP, Bike, GP Gauge UP Details of the Gear The ancestral gear of Morning Land, awoken by a rooster's crow. Billy now commands it. User(s): Billy Hatcher Name of Gear: Shooting Star Gear Specs: Dash: Lev. 2 Limit: Lev. 3 Power: Lev. 2 Curve: Lev. 5 Gear Parts: Grind, GP Gauge Up. Details of the Gear This gear carves arcs like comets in the sky, it lacks durability, but it turns like a charm. User(s): All Name of Gear: Faster Gear Specs: Dash: Lev. 1 Limit: Lev. 5 Power: Lev. 2 Curve: Lev. 3 Gear Parts: Grind, Max Speed Up Details of the Gear A gear built for max top speed through the extra torque comes at the cost of overall stability. User(s): All Name of Gear: Fastest Gear Specs: Dash: Lev. 1 Limit: Lev. 2 Power: Lev.6 Curve: Lev. 3 Gear Parts: Grind, Max Speed Up, Max Speed Up Details of the Gear The ultimate speed gear, at the cost of all else. If kept at top speed, it is without rival. User(s): All Name of Gear: Turbo Star Gear Specs: Dash: Lev. 5 Limit: Lev.3 Power: Lev. 1 Curve: Lev. 3 Gear Parts: Starting Speed Up, Starting Speed Up, Grind Details of the Gear The initial acceleration on this gear allows the rider to recover quickly from bumps and scrapes. User(s): All Name of Gear: Light Board Gear Specs: Dash: Lev. 3 Limit: Lev. 3 Power: Lev. 3 Curve: Lev.3 Gear Parts: Grind, GP Gauge up Details of the Gear The lightest gear available, it allows even the heaviest rider to use gravity control on a dime. User(s): All Name of Gear: Cover S Gear Specs: Dash: Lev. 4 Limit: Lev. 3 Power: Lev. 5 Curve: Lev. 3 Gear Parts: Startup Speed Up, Durability Up Details of the Gear Gear that offsets the speed type's weakness with improved endurance and acceleration. User(s): All Name of Gear: Cover F Gear Specs: Dash: Lev. 3 Limit: Lev. 4 Power: Lev. 5 Curve: Lev. 3 Gear Parts: Durability UP Max Speed Up Details of the Gear Gear that offsets the flight type's weaknesses with improved endurance and max speed. User(s): All Name of Gear: Cover P Gear Specs: Dash: Lev. 4 Limit: Lev. 4 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Starting Speed Up, Max Speed Up Details of the Gear Gear that offsets the power type's weakness with improved max speed and acceleration. User(s): All Name of Gear: Advantage S Gear Specs: Dash: Lev. 2 Limit: Lev. 5 Power: Lev. 2 Curve: Lev. 2 Gear Parts: Max Speed Up, Max Speed Up, Max Speed Up Details of the Gear Boosts the speed type's abilities. The faster the rider, the greater the effect. User(s): All Name of Gear: Advantage F Gear Specs: Dash: Lev. 5 Limit: Lev. 2 Power: Lev. 2 Curve: Lev. 2 Gear Parts: Starting Speed Up, Starting Speed Up, Starting Speed Up, Details of the Gear Boosts the flight type's abilities. Has a larger effect for riders with better acceleration. User(s): All Name of Gear: Advantage P Gear Specs: Dash: Lev. 2 Limit: Lev. 2 Power: Lev. 5 Curve: Lev. 2 Gear Parts: Durability Up, Durability Up, Durability Up Details of the Gear Boosts the power type's abilities. The tougher the rider, the greater the effect. User(s): All Name of Gear: Wind Star Gear Specs: Dash: Lev. 3 Limit: Lev. 1 Power: Lev. 3 Curve: Lev. 5 Gear Parts: Air Ride, Max Speed Up, Yacht. Details of the Gear Flight-type custom gear, able to transform into a yacht or a rider for both land and air racing. User(s): All Name of Gear: Road Star Gear Specs: Dash: Lev. 4 Limit: Lev. 3 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Bike, Starting Speed Up, Wheel Details of the Gear Power-type custom gear, able to plow through the hardest obstacle course with ease. User(s): All Name of Gear: Airship Gear Specs: Dash: Lev. 3 Limit: Lev. 1 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Yacht, Max Speed Up, GP Gauge Up Details of the Gear A beginner's yacht gear. Its specs, though modest for a yacht, make it a easy ride for anyone. User(s): All Name of Gear: Wheel Custom Gear Specs: Dash: Lev. 4 Limit: Lev. 4 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Wheel, Starting Speed Up, Max Speed Up. Details of the Gear A beginner's wheel gear. It's modest dash specs make it easy mastered even by rookie riders. User(s): All Name of Gear: Omnitempus Gear Specs: Dash: Lev. 3 Limit: Lev. 4 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Grind, Air Ride, Bike Details of the Gear A balanced gear able to use all basic skills. Timing the gear change is the key to mastery. User(s): All Name of Gear: Hyperdrive Gear Specs: Dash: Lev. 3 Limit: Lev. 2 Power: Lev. 2 Curve: Lev. 3 Gear Parts: Grind, GP Gauge Up, GP Gauge Up Details of the Gear This gear's dive limiter safety was removed yielding an overpowering but uncontrollable ride. User(s): All Name of Gear: GC Booster Gear Specs: Dash: Lev. 3 Limit: Lev. 3 Power: Lev. 3 Curve: Lev. 3 Gear Parts: GC Boost Up, GC Boost Up, Boost Up. Details of the Gear Enhanced gravity control output makes this gear ideal for courses with an array of tight turns. User(s): All Name of Gear: GC Master Gear Specs: Dash: Lev. 3 Limit: Lev. 4 Power: Lev. 3 Curve: Lev. 3 Gear Parts: GC Boost Up, GC Boost Up, GP Boost Up Details of the Gear An advanced version of the GC Booster. Superior gravity control output, only true masters can handle its awesome capabilities. User(s): All Name of Gear: Legend Gear Specs: Dash: Lev. 1 Limit: Lev. 3 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Trick Rank +1, Trick Rank +1 Details of the Gear Gear used by a legendary windmaster. That legacy lives on, making riders ace midair tricksters. User(s): All Name of Gear: Shinobi Gear Specs: Dash: Lev. 3 Limit: Lev. 3 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Ghost, Auto Wall Run Details of the Gear A gear once ridden by a famed ninja. Even now, its riders are able to run along wall freely User(s): All Name of Gear: Kunochi Gear Specs: Dash: Lev. 3 Limit: Lev. 3 Power: Lev. 1 Curve: Lev. 4 Gear Parts: Ghost, Auto Wall Run. Details of the Gear A former ninja gear like Shinobi, but in air rider form, perhaps used for aerial surveillance. User(s): All Name of Gear: Rail Linker Gear Specs: Dash: Lev. 4 Limit: Lev. 4 Power: Lev. 3 Curve: Lev. 1 Gear Parts: Starting Speed Up, Max Speed Up, GP Gauge Up Details of the Gear An amazing auto-grinding gear. Its rider could be taking a nap and still dominate the rails. User(s): All Name of Gear: GP Accumulator Gear Specs: Dash: Lev. 3 Limit: Lev. 2 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Air Ride, GP Gain Up, GP Gauge Up. Details of the Gear This gear is designed for high gravity power usage, with a good balance between GP accumulation and GP growth User(s): All Name of Gear: Skill Booster Gear Specs: Dash: Lev. 4 Limit: Lev. 4 Power: Lev. 5 Curve: Lev. 4 Gear Parts: Starting Speed Up, Max Speed Up, Durability Up Details of the Gear Although it builds up GP slowly, this strange gear makes up for it by have superior basic handling abilities. User(s): All Name of Gear: G Shot Gear Specs: Dash: Lev. 3 Limit: Lev. 3 Power: Lev. 1 Curve: Lev. 3 Gear Parts: Grind, GP Gauge Up. Details of the Gear This gear earns GP for everything destroyed by gravity control actions. Go on a demolition spree! User(s): All Name of Gear: Master Off-Road Gear Specs: Dash: Lev. 3 Limit: Lev. 1 Power: Lev. 6 Curve: Lev. 1 Gear Parts: GP Gauge Up, Wheel, Durability Up Details of the Gear Rough roads are no match for this gear. It thrives on them, gaining GP all the while! User(s): All Name of Gear: Reserve Tank Gear Specs: Dash: Lev. 6 Limit: Lev. 3 Power: Lev. 4 Curve: Lev. 3 Gear Parts: Tank, Tank, Tank Details of the Gear GP tanks on this gear can fill the gauge up to three times, but can't gain new GP during a race. User(s): All Name of Gear: GP Tank Gear Specs: Dash: Lev. 3 Limit: Lev. 2 Power: Lev. 1 Curve: Lev. 1 Gear Parts: GP Gauge Up, GP Gauge Up, GP Gauge Up Details of the Gear No other gear builds up GP faster than this one. Stockpile that energy then let it all fly! User(s): All Name of Gear: Chaos Emerald Gear Specs: Dash: Lev. 3 Limit: Lev. 3 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Ring Cap Up, Ring Cap Up, Magnetic Barrier Details of the Gear Chaos Emerald, bringer of disruption... Said to hold great power, it shines in Sonic's grasp. User(s): Sonic Name of Gear: The Crazy Gear Specs: Dash: Lev. 6 Limit: Lev. 3 Power: Lev. 2 Curve: Lev. 3 Gear Parts: Ring Cap Up, Magnetic Barrier Details of the Gear A greedy cabby's soul inhabits this gear that runs on Rings instead of GP User(s): All Name of Gear: Angel * Devil Gear Specs: Dash: Lev. 6 Limit: Lev. 3 Power: Lev. 4 Curve: Lev. 3 Gear Parts: Angel/ Devil Details of the Gear Will the angel win out? Or will the devil triumph? That alone can sway the out come of the race. User(s): All Name of Gear: Throttle Gear Specs: Dash: Lev. 6 Limit: Lev. 3 Power: Lev. 4 Curve: Lev. 3 Gear Parts: Throttle, Throttle, Throttle Details of the Gear An all-or-nothing gear with specs determined by the throttle. It smiles only upon the lucky. User(s): All Name of Gear: Money Crisis Gear Specs: Dash: Lev. 1 Limit: Lev. 1 Power: Lev. 3 Curve: Lev. 3 Gear Parts: None Details of the Gear Cursed by the ghost of a noted thief, this Ring-loving gear speeds up as the rider collects them. User(s): All Name of Gear: Beginner Gear Specs: Dash: Lev. 6 Limit: Lev. 4 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Item Rank +1, Item Rank +1, Item Rank +1 Details of the Gear An ally to newbies, this gear puts beginners' luck to work by netting the rider better items. User(s): All Name of Gear: Big Bang Gear Specs: Dash: Lev. 1 Limit: Lev. 1 Power: Lev. 1 Curve: Lev. 3
Gear Parts: None Details of the Gear Fill the GP and the attack begins! As a GP- friendly wheel, that's almost all the time! User(s): All Name of Gear: Gambler Gear Specs: Dash: Lev. 3 Limit: Lev. 3 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Ring Cap Up, Ring Cap Up Details of the Gear The perfect gear for riders looking to score Rings fast. Win on this baby, and you'll see User(s): All Name of Gear: Ringo Star Gear Specs: Dash: Lev. 3 Limit: Lev. 3 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Ring Cap Up, Ring Cap Up Details of the Gear Perform 3 tricks of the same rank with this gear and earn Rings! Score rings with flair! User(s): All Name of Gear: Wanted Gear Specs: Dash: Lev. 3 Limit: Lev. 3 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Ring Cap Up, Ring Cap Up Details of the Gear They're after you, dead or alive! Reach for the goal without taking damage to score tons of Rings! User(s): All Name of Gear: Hang-On Gear Specs: Dash: Lev. 6 Limit: Lev. 3 Power: Lev. 6 Curve: Lev. 6 Gear Parts: BGM Change Details of the Gear A collectors' gear said to be inhabited by the souls of two legendary motorcycles... User(s): All Name of Gear: Magic Broom Gear Specs: Dash: Lev. 5 Limit: Lev. 1 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Vision Trap, Parts Lock, Status Trap Details of the Gear This broom belonged to a mischievous witch. Riders can still use it to play tricks on foes. User(s): All Name of Gear: Mag Gear Specs: Dash: Lev. 3 Limit: Lev. 1 Power: Lev. 3 Curve: Lev. 4 Gear Parts: Base Stats Up, Attack Time Up, GP Usage Up Details of the Gear A collectors' gear possess by the souls of the hunters of legend. It's parts grow and change. User(s): All Name of Gear: Untouchable Gear Specs: Dash: Lev. 1 Limit: Lev. 6 Power: Lev. 1 Curve: Lev. 3 Gear Parts: Max Speed Up, Max Speed Up, Max Speed UP Details of the Gear Absolutely unmatched in speed, this gear's specs are said to be too wild for any one to master. User(s): All Name of Gear: Rainbow Gear Specs: Dash: Lev. 3 Limit: Lev. 3 Power: Lev. 3 Curve: Lev. 3 Gear Parts: Grind, Air Ride, Bike Details of the Gear The only gear with unlimited gear changes. This single gear can rule any terrain! User(s): All Name of Gear: Wind Catcher Gear Specs: Dash: Lev. 3 Limit: Lev. 2 Power: Lev. 3 Curve: Lev. 3 Gear Parts: GP Gauge Up, GP Gauge Up, GP Gauge Up Details of the Gear This yacht's elegant wide wings collect GP as it gathering the wind itself. User(s): All /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Credits I would like to thank the following below because with out them, this guide would not be possible! Sega: For making such a challenging game for racing gamers around the world. Nintendo: For making such a interactive system, the Wii. Wikipedia: For providing extra information on the game. Game Faqs: For making the guide and all other available to help complete games in the past. And you for taking time out to read this guide! Thanks a bunch and I hope that this information will give you a better edge on the track. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Legal Notice: I will authorize this guide to released at these following websites at this time: GameFaqs and its CNet affiliates Cheat Code Central Gamerevolution.com If you want to post it on your website, you must contact me at javon56@yahoo.com. You can not post it unless you have my blessing. This guide can be linked giving others access to this information. This guide and all following guides in the distant future posted under the Game FAQS ID name Data_Hunter are copyrighted. I can't make any money off of it for this information is available without prejudice. Sonic the Hedgehog, NIGHTS, Samba Amingo, Billy Hatcher and other characters, music, and everything else in the game are copy righted by Sega and Licensed by Nintendo.