###################################################################### #========##========##===##===##========##========##========##=====#### #==####==##==####==##========##==####==##==####==##==########==##==### #========##========##==#==#==##==####==##========##======####==###==## #==####==##==##==####==#==#==##==####==##==##==####==########==##==### #==####==##==###==###==####==##========##==###==###========##=====#### ###################################################################### #########========######========######========######========########### #########==####==######==####==######==####==######==################# #########==############==####==######========######======############# #########==####==######==####==######==##==########==################# #########========######========######==###==#######========########### ###################################################################### ###############################========############################### ####################################===############################### ##################################====################################ ###############################==###===############################### ################################======################################ ###################################################################### ####========###========###==#########========###===###==###========### ####==############==######==#########==#########====##==######==###### ####========######==######==#########=====######==#==#==######==###### ##########==######==######==#########==#########==##====######==###### ####========###========###========###========###==###===######==###### ###################################################################### ##########==############========######===###==######========########## ##########==###############==#########====##==######==################ ##########==###############==#########==#==#==######======############ ##########==###############==#########==##====######==################ ##########========######========######==###===######========########## ###################################################################### Why should you use this FAQ? +To beat missions your first time through +To get set ups for S ranking missions +To get ALL the hidden parts +To beat the arena your first time through +To see a checklist of all the parts +To see ALL the parts +Pretty maps What isn't in this guide? -Controls -Over view of the game itself -Advanced tactics section -Perfect English, although I only speak it. Armored Core 3 Silent Line Table of Contents (Put a "~" in front of what ever you put in the find, to Find hold in "control" and press F) Don't worry, there is sub tables when you get there. -Intro -Walk Through -Arena -Extra Arena -Enemies -Shop/Checklist -Parts -Ending -Credits -Copyright Version history 7 Massive update... Added maps to a bunch of missions, fixed a lot of typos, expanded part names for easy building, and lined up part stats and fix some as well. 6 Finished the Frequently Asked Questions, guide, and walkthrough. 5.17 Finished all the energy weapons, parrying blades, laser blades, left arm guns, shields, and the optional parts. 5.16 Finished all the rifles, machine guns, hand guns, bazookas, shotguns, special weapons. 5.15 Did all the back ammos, radars, and dualies. 5.14 Did all the back rockets and cannons 5.13 Finish the rest of the extensions, all the back missiles, and fixed the table of contents one last time. 5.12 Finished the rest of the inside weapons and 2/5 of the extensions. 5.11 Finished the first set of inside weapons. 5.10 Finished the FCS, generators, and radiators. 5.09 Finished the hover legs and the boosters. 5.08 Finished the ex arena and the tank legs. 4.1.07 Finished the WHOLE shop section. 3.1.07 Finished quads. 3.1.06 Finished heavies and RJ legs 3.1.05 Finished lightweight legs. Added some art. 3.1.04 Finished most of the EX arena, weapon arms and Midweight bipeds. 3.03 Finished the whole arena. 2.33 Finishes a couple weapon arms, and complete up to rank A-1. 2.21 Finished all the regular arms and did 15 arena ranks. 2.1 Finished all the heads and cores. 2.0 Finished all 34 missions. 1.6 Added more missions, a lot of mission and one with a nice map. 1.5 Added more missions, fixed the find system, and added remnants of enemy percents. 1.4 Added more missions 1.3 Added more missions, changed some concepts 1.2 Added more missions, major update 1.1 Started the guide, did some missions. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========####===###==####========####========####========####### ##########==#######====##==#######==#######==####==####==####==####### ##########==#######==#==#==#######==#######========####==####==####### ##########==#######==##====#######==#######==##==######==####==####### #######========####==###===#######==#######==###==#####========####### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Intro... This is a walkthrough and sort of a S rank guide for Armored Core 3: Silent Line. I will tell you how to beat missions, find some parts (I'll try and find all of them...), and give near flawless set-ups for S ranking every mission. I wrote this guide for mainly helping with the harder missions. I strongly suggest you play through AC3 and get all the parts in that game and up load (AKA convert) your data to AC3sl. Not only will you have a supped AC right from the start, the games has the same engine as AC3 so you will be used to the controls and everything will be second nature. If you don't have AC3, go out and rent it. Then beat the game and both arenas. Then buy as many weapons as possible. If you need to know controls, open that thing called an instruction manual. *If* you aren't loading up, skip to the Arena part of this guide. This will help you get started. S Rank Tips... Aww S ranks. The whole point, mainly, to get S ranks is to unlock a super secret weapon. Too bad this weapon just happens to be a under par 6 round burst handgun... Any ways, S ranks are gotten by being good. They are not that hard to get, if you do enough trail and error, but I will still point you in the right direction. S ranks are determined by a couple of things: 1 The amount of damage you take (Low is better) 2 The amount of money you gain (lowers if you get a lot of deductions) 3 The amount of time it takes you to complete the mission 4 The amount of enemies you killed (00.0% percent is best) 5 How many times you recharge your energy gauge 6 Accuracy 7 No consorts The main set up you can use for basic and easy missions is just a plain Karasawa design. (Many people may hate this cliche design and you should of beaten the game before you try and get all S ranks) Head -------- CHD-SKYEYE Core -------- CCM-OO-STO Arms -------- MAM-MX/MDD Legs -------- CLM-SS-RVE Booster ----- CBT-FLEET FCS --------- PLS-ROA Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- CSS-IA-645 Back Unit R - NONE Back Unit L - NONE Arm Unit R -- MWG-KARASAWA Arm Unit L -- MLB-MOONLIGHT Op Parts ---- OP-S-SCR, OP-E/SCR, OP-L/TRN, OP-SP/E++, OP-E/RTE Also, even thought I don't mention it, Use Shields, Side shields, and more defense and cheaper parts. This will lower your repair bill and keep your AP high too. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #===##===##========##========##========##========##========##===###==# #========#####==#####==########==###########==#####==####==##====##==# #==#==#==#####==#####========##========#####==#####==####==##==#==#==# #==####==#####==###########==########==#####==#####==####==##==##====# #==####==##========##========##========##========##========##==###===# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Walk Through... (Put a "~" in front of what ever you put in the find, to Find hold in "control" and press F) -Zone 1: Old Layered --Eliminate Rogue Engineer --Escort Transport --Disperse Gathering --Distract Security --Recapture Sector 513 --Data Retrieval --Archive Area Ambush --Secure Fortress NK-432 -Zone 2: Nature Preserve --Destroy Elite Unit --Defend New Fortress --Power Plant Emergency --Protect Power Plant --Hold Defense Line --Infiltrate New Fortress --Takeover New Fortress -Zone 3: Lab Development --Protect Part Transport --Defend Solar Power Plant --Destroy Cargo Transport --Defend Vargas Airport --Repel Assault -Zone 4: Research and Development (R&D) Area --Defend Lawdas Factory --Eliminate Rioters --Search Vilius Laboratory --Eliminate Bio Weapon -Zone 5: Neo Central --Qualification Exam --Destroy AI Prototype --Accompany Air Transports --Test New Technology -Zone 6: Industrial Area --Investigate Satellite --Defend Mirage HQ --Disable Satellite Cannon -Zone 7: Unexplored Region --Secure Unexplored Region --Destroy Power Core --Attack Unexplored Region In this part I will tell you several things. First off, the mission briefings and rewards. Then I will tell you strait forward how to beat it. If it is a hard mission I will give you a set up for it. Then after all that I will give you the set up I used for it. Then I will list the hidden parts for that mission and a set if needed for it. By the way, I will be making a lot of references to the other AC games for who played them (it helps sometimes...). One more important thing. You may notice I use certain parts (including the RVE) a lot. Those are just my choices most of the time. If you are better with Quads, go for it. I mainly use Ven for the map and features, Rex for good blading (I love the swing and 120 energy supply), Ner since it's lightweight, and the Rve for a low drain leg. Oh yeah, if you can't get some of the parts I mention, just use crappier ones. I mainly put together AC sets ups for hidden parts and S ranks, as the game isn't too too hard. Want some tips? -Always save before every mission. -Use energy weapons at first so you can get a lot of credits. -Some missions have an alternate Mission at the end of them. I would recommend you have a fully loaded AC before taking these. -Heat weapons only really work in the arena. -Missiles are a great way to run your money into a hole. -Read my guide and get lots of sleep. -Even with a perfect setup, you still need to have some talent. -If you have trouble with regular enemies, look at the enemy section. -Triple Missiles and the 36-ammo relation combo rapes most AC in missions (including the giant ones, but not the final boss). -USE a laser blade for ALL mission your first time through. I assume you have the heaviest blade you can carry and that you have one in the first place. -When I say quickly referring to a hidden part, it means there is a time limit. -When I say finish with high AP, that means there is a limit to that too. -D O U B L E - L O C K everything. This is when your shots will track a moving target. To do this, hold your lock box on the enemy for a little while. For some odd reason you don't know your way around, I'm going to draw a little map of the missions. ----------------------------------------------------------------------- -------------------------------####------------------------------------ ------------####---------------#Z4#------------------------------------ ------------#Z5#---------------####------------------------------------ ------------####------------------------------------------------------- ---------------------------------------------------------####---------- ---------------------------------------------------------#Z6#---------- ---------------------------------------------------------####---------- -----------------------------####-------------------------------------- -----------------------------#Z1#-------------------------------------- -----------------------------####-------------------------------------- ----------------------------------------------------------------------- -----------------------------------------------------####-------------- -----------####--------------------------------------#Z7#-------------- -----------#Z2#--------------------------------------####-------------- -----------####-------------------------------------------------------- ----------------------------------------------------------------------- ----------------------------------------------------------------------- -----------------------------####-------------------------------------- -----------------------------#Z3#-------------------------------------- -----------------------------####-------------------------------------- ----------------------------------------------------------------------- (Stars indicate difficulty in levels and getting hidden parts. Parts that can be found by a pick up are rated as if you just looked blindly (FAQless) for them. {1-10}) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========####========####===###==####========#######===######### ###########===#####==####==####====##==####==############====######### ##########===######==####==####==#==#==####======##########==######### ########===########==####==####==##====####==##############==######### #######========####========####==###===####========#######====######## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Zone 1: Old Layered ~Eliminate Rogue Engineer * Requester: Crest Advance: 0 Upon Success: 10000 Briefing... "Raven, we have an urgent assignment. Your target is one of the engineers involved in the construction or our NEWEST FACILITY, he must be eliminated." "The facility in question will eventually serve as a military outpost. The fact that it is still under construction does not in anyway diminish our concern for maintaining secrecy." "The this end, all engineers involved in the project are to be confined there for an unspecified amount of time upon its completion. One of them refused and took control of THE SECURITY SYSTEM." "It may seem like a drastic measure, but the only way we can guarantee his silence is to eliminate him. Good luck." Walkthrough... Ok this mission is pretty easy one. You have to kill a Reverse joint MT at the end. The mission is broken up into three blocks (A, B, and C). After you kill every enemy, a new block is opened... The number in "()" is the remaining enemies' percent. In the very first room, you'll find your first enemies, 3 very little MT's (76.9%). Kill them and then go into the newly unlocked B block. B block contains 4 more of the same MTs (46.1%). Once you kill them, head back to A block and fly up to the ledge and enter. The follow the hallway to the end to C block. Then kill 4 more of those MTs then kill the RJ mt. Done (00.0%). Here is the map in case you wanted to see the level. ==\==\==\ ============ Don't go here-->/][][][]============[][][\ <-- Don't go here [] ============ [] [] C Block-->===G== [] =G==== [][][] N <------ ==G=G= [] Target--> ===X== [] [] [] A Block-->====== ===G== ==G==G=<--B Block =G==G=[][][]======G ====== ==G==== [] []<--Start G = Guard MT, X = The target Reverse Joint MT. S rank... This level should not give you any trouble S ranking it. Just don't take too much damage. Hidden Parts... ** MWG-SRFX/70 (Right arm sniper rifle) Just finish the mission really quickly. You should get this with a S rank. Trust me, it's easy. Make sure you overboost through that long hallway if you miss it the first time. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Escort Transport * Requester: Kisaragi Advanced: 11000 Upon Success: 0 Briefing... "Good day Raven, we are interested in retaining your services as an escort aboard one of our company TRANSPORTS during its next voyage." "The transport is a specially designed submarine put into operation when shipping valuable cargo. Its current payload consists of mined resources vital to our corporation's future." "We've had no problem transporting materials using this method in the past, but given the importance of the cargo on this trip, we'd like a Raven along as added insurance." "Keep watch over the transport and be prepared to counter any outside INTERFERANCE. Make sure the cargo reaches its intended destination." Walkthrough... Ok this mission is strait forward. You need to kill all the enemies on the ship and prevent major generator damage. This is still an easy mission. First off, you can totally cheese on this mission. If you don't leave the doorways when you open them, the enemies will not shoot at you. The number in "()" are remaining enemies' percent. Any ways back to the level. The first room has 6 little quad MTs, take them out (64.7%). The second room has a little thing in the middle, with 6 more MTs around it, kill these the same way (29.4%). Then just kill 5 of those RJ MTs in the next room to end the level (00.0%). I suppose that big sub can make you fail the mission or something, but I never let it happen and it isn't really a threat. (I killed all but one MT and stood on its head for a couple minutes and nothing happened) Here is a little map, in case you would ever lose your way... []<--Start [] ==========Q=Q===<-- Six mini quad MTs =========Q====Q= =======Q===Q==== [] Q = Quad MT [] R = Reverse joint MT [][][][] [] [] ==========<-- Six mini quad MTs =Q====Q==Q ===XXXX===[][][] =Q==Q===== [] N<------ ========Q= [] [] [] [][][][][] [] ===R====== =======R== =====R=<-- Five RJ MTs. =R====R=== ========== S rank... This mission is another simple one to S rank, just kill with that basic AC I listed up there before and don't lose too many generators. Hidden Parts... ******* CAL-33-ROD (Arms) This is about one of the most annoying parts to get in the game, in my opinion. You must basically finish the mission with no generators destroyed (All thought I think they let you slide with one or two.) But you can still cheese it. First I told you how you can kill enemies without them moving right? Well if you equip the back weapon orbits on your right shoulder, you can kill almost all the enemies without them seeing you. (If you do not have the 30 ammo shot one, take two little 15 packs.) You can kill 3 free MTs in the first room this way. Then boost out to the middle and kill the other 3 and make sure they hit you and not the generators. You can kill 3 in the next room and 1 extra one if you use orbits. Then hurry and kill the rest, this room isn't that much harder than the last one. In the last room you can kill 1, then 3 more with the orbits. That last one left behind the wall is the only one you can't really get to. It shouldn't be hard to kill. Use this Set up. Head -------- CHD-07-VEN Core -------- CCL-01-NER Arms -------- CAL-44-EAS Legs -------- CLM-SS-RVE Booster ----- CBT-FLEET FCS --------- PLS-ROA Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- NONE Back Unit R - MWC-OC/30 Back Unit L - MM-AD/20 Arm Unit R -- MWG-KARASAWA Arm Unit L -- NONE Op Parts ---- OP-S-SCR, OP-E/SCR, OP-L/TRN, OP-SP/E++, OP-E/RTE You can even go into this mission over weight, because it really doesn't matter. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Disperse Gathering ** Requester: Mirage Advance: 0 Upon Success: 16000 Briefing... "We'd like you to investigate reports of a suspicious gathering in SECTOR 513." "The sector has been under MIRAGE'S control ever since CREST withdrew from the area. Unfortunately, given more pressing issues, we've neglected our duties there." "This oversight ends new. As the administrator for the area, we have a responsibility for its security and integrity." "Suspect activity, such as the gathering taking there now, is best quelled early on. We're sure you will resolve the problem to our satisfaction." Walkthrough... This mission takes place in the same place you seen a couple times in AC3, only this time it is all broken down. This is a pretty simple mission. This mission just has about 16 RJ MTs to kill. The number in "()" are the remaining enemies' percent. Ok right from the start, hurry up and kill the two RJ MTs, as they can hit you where you stand (75.0%). Then turn in the street and kill another three of them in the tight place (37.5%). Then you'll get to a larger area and have to kill three more in the wide open (50.0%). Over boost in there if you want to flank them. Then head through the big door, you must wait till the other door shuts to use the next one. Then right when the door opens, kill two more of them (37.5%). Then turn to the left of where you came out of the door and go down the street with all the fallen bridges. There should be three more down there (18.7%). Then just go to the end of the level and kill three more, very simple (00.0%). If you have a radar, this mission will be easier to track down enemies. Here is a map if you get lost. ========================== == == == XXX<--Crest == == Building == == R == ====== ====== = R-------------------- = <--Start = / = ====== / === ========= = == | ===XXXXXX== = = == | === N == ====== ====== | R === ^ == == == / == | == == / == | == ==== ==== == / ====== | == = === = == | R== == == = = == | == ==XXXXXXX== = = == | == == == ====== = == | ====== = == = == \ ==== R ======= = == \ = == R ------- R = ========== R\ =========== ==== \ ==== ----V----- [][][][] R = Reverse Joint MT [][][][] [][][][]<-- Double doored hallway [][][][] [][][][] ---------- ========== ==| == == == ==| == == R R == ============| == == ^ == == -------/ \ == == | == == / | R == === |=== ===| ==== | == = |= ==| = = | == ======= / = =========| = = | == == ---- = == -----/R = = \ == == / R = == / ===== = = | ======= / ======= =======| == == = = R \-------/ = == | R === = = ======= = == V === = = == == = == R === = = == == = == ===== = = == == = ============ ======= ========= ======= ==== == S rank... This mission is another simple one to S rank, just kill with that basic AC I listed up there before. Just make sure you dodge a lot of the rockets and watch out for them right when they pop out from corners... Hidden Parts... ** CWG-HGB-80 (Right arm assault hand gun) I'm not sure 100% on this one, but just beat the mission very fast and don't get hit a lot, you should get this if you S rank it. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Distract Security Team ** Requester: Mirage Advance: 0 Upon Success: 8000 (15000 without a consort) Briefing... "Thanks to the efforts of one of our operatives, we've confirmed that CREST possesses information about the Silent Line. Plans are under way to intercept the transport carrying this information." "We'll launch our attack on the transport as it enters a tunnel on THE B-17 SUPERHIGHWAY. Your presence is required to deal with the civil DEFENSE TEAM in charge of highway security." "Keep the security forces occupied so they don't interfere with the efforts of our recovery team. I can't stress the importance of this mission enough Raven, don't let us down." Consorts... Total 7000 (One is not needed) Carbon/Skate (MT) 4000 Bizarre/Thunderhead (MT) 3000 Eclair/Nikita (MT) 6000 Ronin/Chariot (MT) 3000 Foreman/Masterpiece (MT) 7000 Walkthrough... This mission takes place in a tunnel also featured in AC3. This mission is pretty fun and is sort of like "Attack Urban Area" in AC1. You must blow up cars to get the attention of the security forces. There are two outcomes to this, an easy and a hard outcome. Easy: Kill only some of the cars that drive by and you'll get 6 Security MTs. This is really easy for just a mission. When they come out, you may kill them however you want I choose to blade them. On my first time through this mission, I killed them all with out getting hit... Harder: You can kill a lot of cars and have the Raven "Shooting Star/King Fisher" appear. He's not that hard, he's only the second worst in the arena. In this level you can easily take him out with anything besides missiles. If you are starting the game over, you probably will not get to see him. But if you know how to overboost good, you might have a chance. He may take a while to kill with the starting (or near starting) AC, but you can always hide behind a bend to recharge your energy. S rank... This mission is another simple one to S rank, just kill with that basic AC I listed up there before. Hell I got the S rank on my first try on it... Make sure you blade all the MTs for an easy victory. If the enemy AC comes out, try not to take too much damage. The Karasawa will kill him in now time and it is actually quite funny. Hidden Parts... ** CAW-SDBZ-108 (Bazooka arms) I'm pretty sure all you have to do is finish the mission fast and kill a lot of cars. Just make sure you get the AC fight. This shouldn't be too hard to accomplish. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Recapture Sector 513 * Requester: Kisaragi Advance: 0 Upon Success: 5000 Briefing... "Raven, we'd like your assistance in reestablishing Crest's control over SECTOR 513. You'll accompany a contingent of out tanks and work with them to eliminate any Mirage forces encountered." "Mirage is the dominant corporate power in the sector at the moment, but only because they seized control while our attention was focused on other matters." "Since Crest maintains control of many other sectors in the region, we're interested in reclaiming our hold on 513 so as to preserve an undivided front." "Given the tight confines in the area of operation, the number of UNITS involved, and the fact that Mirage us using ECM pulses to disrupt radar functions, expect to have our hands full." "The radar jamming measures that Mirage has EMPLOYED may make it difficult do discern friend from foe. Choose your targets with care." Walkthrough... This mission is a giant remake of a classic mission from AC1moa. Your guys VS more of their guys. First off MAKE SURE you have the VEN radar head equipped, has not only does it let you use your radar, it will get rid of that annoying beeping noise. You have 9 green tanks and they have more desert camo tanks and 3 RJ MTs. If you remember "Disperse Gathering," the level is the same. The tanks are not nearly as strong as you would think and are pretty easy. I recommend using a light weight's arms/legs so your blade can hit them. Any ways this mission is strait forward kill all the enemies. By the way, +1000Cr for a save and -1500Cr is you kill any of them. Here is a map if you get lost. ---------- ========== == == == Start == == == == == ============ == == | == == ------ D == == | == == / D G \ == === |=== === | ==== | == = |= == | G = = | == ======= / = ========= / G= = | == == ----- = == ------ = = \ == == /D D = == / ===== D = = D\ =======/ ======= =======| == == = = G ------D G = == D | ==== R = = ======= D= N == V D ==== = = R == == = ^ == End ==== G= = == == = | == R R ===== = = == == = | ============ ======= ========= ======= | ==== == D = Desert Camo Red Tank, R = RJ MT, G = Green Friendly Tank (THIS IS NOT ACCURATE! Many tanks kill each other so it is difficult to accurately plot the enemy points.) S rank... This mission is another simple one to S rank, just kill with that basic AC I listed up there before. Just make sure you don't kill too many of your own guys. Make sure you use the VEN head to cancel out the Radar ECM's. Hidden Parts... ******* MWG-MGL/300 (Left armed Machine gun) Oh baby, will you hate tanks after this mission. You must beat this mission without any of your tank friends chunking. Make sure you are using your favorite one hit to kill tanks weapon and the VEN head. Make sure you also hurry to the middle of the level where they gang up on one tank. This may take you a long time to get the gist of things, put you will start to remember where the tanks are that need to be killed. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Data Retrieval ***** Requester: Mirage Advance: 0 Upon Success: 49000 Briefing... "Members of our intelligence network recently learned of A CREST plan to send a Raven into LAYERED HUB. We believe they are after information concerning the Silent Line." "It's unknown whether any information can be retrieved from the Controller's data banks, but we're not willing to take the chance that there is, and leave Crest to reap the rewards." "This mission has two objectives: The first is to DESTROY THE RAVEN EMPLOYED by Crest, the second is to retrieve any information that may still reside on the controller's data banks." "Our reconnaissance team will handle the data retrieval, your job is to take out the Raven." Walkthrough... Remember the last mission in AC3? Well this is second half of it in ruins. You start of in the elevator. After it goes down about half way, Ori/Moon Salt pops out of the door and attacks you. He is a Biped with two laser rifles and back boosters. Since you are in a very tight spot and he hard lands all the time, Rockets, Blades, and any hard hitting weapon works. I would try and take him out with a blade (like a moonlight). He only has about 1/3 of his full AP in the first place. After you kill him, Cypress/Bypass (From AC3, who wanted the controller preserved...) will be waiting at the top. If you forgot who Cypress was, he was the OPI, dual chain gun, hand gun and green laser blade using AC on the MAK hover legs. He was also a noob killer :) . Any ways he isn't that hard in this area, as he gets caught on many things. But just to play it safe, run all the ways back to the controllers core and try and stay on the opposite side as him and pop out and shoot him. After a little while Gold Bit/Clover Knight will fall through some glass and want a piece from you. If you are still in that room she will most likely will not come in. Then finish Cypress and kill Gold bit, she is a very low rank Raven with a Laser rifle just like Moon Salts'. S rank... This level, once you know how to kill everyone, is still not that hard to S rank. This will be one of those missions where it will push your Karasawa skills if you're using it. Just make sure you kill Moon Salt with a couple Moonlight Slashes. Hidden Parts... CWG-HGB-90 (Right arm assault hand gun) *** To get this part, finish the mission really fast. Use the same design as the S rank if you really need help. MWGG-HML-18 (Left arm missile launcher) **** Oh baby, now for some fun! To get this part, you much finish the mission with a lot of your AP left. It isn't that hard, but use this design if you are having trouble and use my little strat. Head -------- MHD-SS/CRUST Core -------- CCH-OV-IKS Arms -------- MAM-RE/TIN Legs -------- MLM-SS/ORC Booster ----- CBT-FLEET FCS --------- AOX-X/WS-3 Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- CSS-IA-645 Back Unit R - NONE Back Unit L - NONE Arm Unit R -- MWG-MG/800 Arm Unit L -- MLB-MOONLIGHT Op Parts ---- OP-S-SCR, OP-E/SCR, OP-S/STAB, OP-E-LAP First off, Kill Moon Salt with just your blade. If you get hit too much, just start over. It should take about 3 - 4 hits, but after the third hit, just use some of the machine gun. Then run to the back room, Over boost if you need to. Then just shoot the hell out of Cypress and don't get close to him. His hand gun will do little damage to you. After about 300 rounds he should die. If you were lucky, Gold bit wouldn't of came in yet. Lure her in there and continue to hit her with your machine gun, if you are close, blade her. If you still need help build a high defense tank. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Archive Area Ambush ******* Requester: Mirage Advance: 0 Upon Success: 52000 Briefing... "CREST is still reeling from the attacks mounted by THE SATELLITE that screens the Silent Line. We intend to take advantage of this situation for as long as possible." "Our advance team has lured a detachment of CREST FORCES into THE ARCHIVE AREA. We'd like you to conduct an ambush." "Due to heavy electromagnetic storm activity, weather conditions in the area are poor. Visibility is limited and electronic instruments can't always be relied upon to function properly." "Given the difficult nature of this mission, hiring a Raven was the obvious choice. Don't let us down." Walkthrough... This mission is a dozie... First off, taking the extra mission after you protect the air planes in "Accompany Air Transports" first gets this mission. I'm pretty sure you have to do it quick and kill everything. Any ways, this mission takes place in the Desert that was in AC3 (also the place where you fight the Massive MT). Ok so what makes this mission so hard? Well not only is there tons of enemies and you must fight and kill Corpse Maker/Health Taker at the end, but half the level you are in a sand storm. This doesn't screw up your FCS the whole time, but it makes it go on and off. Make sure you have a AC with a strong one hit weapon, so you don't have to keep relocking to your target again and again. Once you start, try and hug the one mountain so the Mobile Mts don't flank you. They are fast and very hard to see. If you have something strong like a bazooka or Karasawa they will die in one hit. Other than them there are Heavy MTs which are also hard to see, but since they are slow, you can either snipe them or blade them... Once the sand storm stops, just finish up the rest of the enemies. Then prepare to fight a AC. You SHOULD practice fighting him in the arena before you even think about doing this mission. Trust me, he is the hardest guy in my opinion in the whole game! But he has one VERY VERY VERY VERY big flaw... He has NO AMS which means you can go to town on him with missiles. Once he is dead, the mission ends. Using RADAR with a "ECM counter" will eliminate all of the FCS problems. The Sphere is a good choice. S rank... I personally S ranked this mission my first time. It is a little hard though, so use this set up. Head -------- CHD-07-VEN Core -------- CCL-01-NER Arms -------- CAL-44-EAS Legs -------- CLM-SS-RVE Booster ----- CBT-FLEET FCS --------- AOX-X/WS-3 Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- MWEM-R/36 Back Unit R - CWM-TR90-1 Back Unit L - MRL-SS/SPHERE Arm Unit R -- CWG-MG-500 Arm Unit L -- MLB-MOONLIGHT Op Parts ---- OP-S-SCR, OP-E/SCR, OP-STAB, OP-E/CND, OP-LFCS++ (You can use a energy weapons if you get an A...) The idea is to kill all the Mobile MTs as soon as possible every time the sand goes away. Make sure you kill one just about every time it dies down. The Heavy MTs you should try and OB behind them and Blade them. If you don't kill them, shoot them with 3 bullets and they should die. After all of them die, Switch to your missiles. Then turn on your extensions and fire missiles like crazy! You can easily kill him with missiles without getting hit, just make sure you know how to dodge his multi missiles (which isn't that hard...) Hidden Parts... MLM-XA3/LW (Humanoid legs) **** A lot of people need help on this part, but it's really not that hard. To get this part you must beat the mission with a lot of AP left (like half) any ways... use this set up. Head -------- CHD-07-VEN Core -------- CCL-01-NER Arms -------- CAL-44-EAS Legs -------- CLM-SS-RVE Booster ----- CBT-FLEET FCS --------- AOX-X/WS-3 Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- MWEM-R/36 Back Unit R - CWM-TR90-1 Back Unit L - MRL-SS/SPHERE Arm Unit R -- MWG-MG/1000 Arm Unit L -- KSS-SS/707A Op Parts ---- OP-S-SCR, OP-E/SCR, OP-STAB, OP-E/CND, OP-LFCS++ Do the same thing as the S rank (you should usually get this part with a S rank any ways, and vica versa) only don't let go of the square button when the sand dies down. Do everything else the same has up there. *ULTRA CHEESE WAY* Head -------- CHD-07-VEN Core -------- MCL-SS/RAY Arms -------- CAL-44-EAS or MAL-RE/REX Legs -------- CLM-SS-RVE Booster ----- CBT-FLEET FCS --------- VREX-F/ND-8 Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- NONE Back Unit R - MWX-VM40/1 Back Unit L - MWX-VM40/1 Arm Unit R -- MWG-SRF/60 Arm Unit L -- MWG-SRFL/70 Op Parts ---- OP-S-SCR, OP-E/SCR, OP-STAB, OP-L-AXL, OP-LFCS++, OP- L/BRK, OP-L/TRN Go to the northwestern crescent spot (where the fleet was found in AC3) and chill there until the storm settles. Then jump on the hill and snipe everything. Once corpse maker comes, lure him there and stand behind the hill and launch vertical missiles. If you wait long enough a back up stealth bomber will show up. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Secure Fortress NK-432 ********* Requester: Crest Advance: 0 Upon Success: 64000 Briefing... "A few hours ago, a major malfunction was registered by the systems setup to monitor operations at all of our AI-controlled fortresses. The cause remains unknown." "The problem is affecting all AI-CONTROLLED EQUIPMENT, from mobile defense units to stationary security devices, everything has gone haywire." "Emergency strike teams have been dispatched to those facilities where the problem is the most widespread, but the initial feedback we're receiving from them is not encouraging." "FORTRESS NK-432 is the facility proving most difficult to recapture. One attempt already failed, and we're hesitant to squander more of our assets on another try." "What we require is the expertise that only a Raven can offer, please head to the fortress and destroy THE AI MAINFRAME COMPUTER. A Raven familiar with the facility will ACCOMPANY you." Walkthrough... This mission takes place inside of a building and is one of the hardest missions in the game, in my opinion. First off, the Raven (Eclair/Nikita) that is with you sucks and is only in the end, so don't plan on mooching of her. Next, I would strongly suggest you use a well- armored AC and have at least the 30 pack of small rockets. Ok this is also a long mission, very hard to S rank and has four hidden parts in it. (At this point I assume you are using Rockets and a Moonlight) First go down the long hallway (ignore the nook in the wall as it does nothing) and hit the panel to open the door (Blade it to save ammo). Then go strait through the next room and open another door, then proceed down the next hallway and open another door. But before you open this door, arm your rockets. Once you enter try and boost and hit the panel with a rocket to lessen the damage from those annoying pods. Don't bother killing them since they keep coming back. *_A secret part can be gotten by shooting a vent in the ceiling_*, but I will mention that later. Then go down the next hall way and open another sealed door. Once you get their, lock on to one of the things behind the door (it's a gun battery) and shoot, then kill the two patrol MTs with your blade. If you want to kill these flawlessly, turn side ways and over boost while hold in the side step button then they will miss. After you kill them just break another door panel and make your way across another hallway. Go in side the door (again with a panel) and hit the switch. *_A secret part can be gotten to the side of this door if you keep going_*, but I will also mention that later. Now go back to the first room you have to make a choice to go different places. (The room where I said "Then go strait through the next room and open another door") Any ways, go up the steps to the top, and get ready to kill two more patrol MTs with your blade, Over boost if you need to get behind them. Then go in the only openable door you can in a little hallway, and slash the lock again... After you open the door a cut scene will go off. Hurry up in this part! If you have the ROA FCS on, hurry and aim up and kill the gun, then slash the MT, then arm your rockets, slash the other patrol MT and shoot the lock with a rocket before it explodes and get out of there. Just for fun, turn around and see why I told you to hurry. After that, go down a hallway and break another panel. DO NOT GO IN THERE YET! Stay in the door way and aim your rockets at the little panels on the walls. There is six in the whole room and you can break about five of them from the door way and cheese this part. Why you ask I tell you not to go in? Well, there are these big pink lasers in the room that kill you a lot! Well once you get in, hurry and shoot the other two but don't go just yet... MAKE SURE there is not a pink laser sideways in front of the door. If you don't heed that warning, you can lose about 2000 AP. (If you still don't know what to hit, if you have the VEN head on, hit select and it will say target) Ok then go down another little hallway and hit another lock. Then go in the door. When inside a little room again with those green pod MTs and they keep respawning. You must wait a little while before you can get out. (Apparently your consort must do the same has you just did in the pink laser room) Any ways, when that is done, just exit the room. If you have ANY rapid fire weapon, such has a machine gun or a chain gun, use work of it. A side ways FCS can help. Hehe, think the mission is over yet? Nah, you get to fight an AC at the end, YAY! He has a mini Karasawa (it's weak) and orbits. If you are slow, your partner will come out and help. You don't have to kill it, since you got rockets (Hope you got mids) you can just shoot the mainframe and end the mission, but you can get something for killing that AC... Here is a map incase you get lost or need help finding the secret parts. =\oo/=<-- Main frame computer (Final target) ====== ====== ====== ====== ---- ====== ====== ====== <-- Second Pod room ====== ====== ====== [] [][][\ <-- Locked door [] ====== 6-->#====#<-- Panels you must destroy ====== All but #6 can be destroyed from the entrance #====# ====== #====# ====== [] [][][] P = Patrol MT [] o = Ceiling Turret >|==|= =|=P|< >|==|= =|=o|< >|==|= =|=P|< >|==|= =|==|< <-- Lasers [] [][][\ <-- Locked door [] <-- Unlocked by hitting the "X" ======== =====P== (All Patrol MTs are on the second floor ======== <--in this room) ======== ======== ^^====^^ <-- Go to the second floor after you hit ||====|| the "X" and the second time you are here =P====== [][][][][][][]========[][]<--Once in this large room, go here first [] === === [] [] [] ========= <-- First Pod room [] [][]====V~===[][][] V = Vent to the BEE [] ========= [] head, Both "~" [] [] connect to form [] [] a secret passage [] ~ [] [] === || =P==== [] [][][][] Control->X==[][][][][]====o=[][][] [] panel === [] =P==o= [] [] [] [][][][] [] [] [] [] Strat--> [] ====== | ====== | ====== | ====== V ====== N ====== =GS80= <-- Secret Part S rank... This S rank is VERY hard to get. First off here are some very important tips. -Don't get hit by ANY lasers. -Don't take the short cut through the ceiling. -When in the rooms with the Pod MTs, kill them before they can shoot you. -You can skip killing the AC, use your rockets to kill the main frame. -Blade all the patrol MTs. Follow the walk through from one there, but this is the AC I used. Head -------- MHD-MM/007 Core -------- CCH-OV-IKS Arms -------- MAM-RE/TIN Legs -------- MLH-MM/LINK Booster ----- CBT-FLEET FCS --------- AOX-X/WS-3 Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- CSS-IA/645 Back Unit R - MWR-TM/30 Back Unit L - CWR-S50 Arm Unit R -- MWG-MG/800 Arm Unit L -- MLB-MOONLIGHT Op Parts ---- OP-S-SCR, OP-E/SCR, OP-STAB, OP-L/BRK, OP-L/TRN This should make it a lot easier, but you probably going to have to try a bunch of times. Hidden Parts... MHD-MX-BEE (Head) ** When in the room I first mentioned the secret part back up there in the walk through, look up and shoot through the ceiling. Then fly up through it and then shoot at the box. (If you still can find out, look to the first set of asterisk [- -> * {that thing}]) This is also the room with the green pod MTs. MWG-GS/80 (Right arm energy shot gun) *** Now where I put the second set of "*"'s you'll find a hallway to go down. In side the room are a bunch of boxes. You must make your way to the back of the room. You can only shot stacks that don't have any red triangles. =====| |===== =#############= =#############= =#############= =#############= =#############= =#############= =#############= =#############= =#############= =########## ##= =============== The empty part is about where the part is. After you leave the room shoot the boxes to see the firework show of your life. CAW-TITAN4 (Large missile weapon arms) *** Just kill the AC at the end and let your Friend (Eclair) survive. Funny story... I kill Eclair myself... MWM-SM30/3 (Back unit stealth missiles) ***** This part is a little bit harder to get than the others. You must finish the mission with high AP and kill about 30 enemies. Head -------- MHD-MM/007 Core -------- MCH-MX/GRP Arms -------- MAH-RE/GG Legs -------- MLC-HARPOON Booster ----- NONE FCS --------- PLS-SRAO2 Generator --- CGP-ROZ Radiator ---- RGI-KD99 Inside ------ NONE Extension --- CSS-IA/645 Back Unit R - CWC-CNG-500 Back Unit L - CWR-M70 Arm Unit R -- MWG-MG/FINGER Arm Unit L -- KSS-SS/707A Op Parts ---- OP-S-SCR, OP-E/SCR, OP-STAB, OP-L/TRN Have your shield up at all times. -Kill the pods with your chain gun. -Kill the patrol MTs with your chain gun and exceed orbits. -Don't kill the final AC, just kill the mainframe with your finger. -Make sure you kill a couple extra pods in the first room with them. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========####========####===###==####========#####======######## ###########===#####==####==####====##==####==##########==####==####### ##########===######==####==####==#==#==####======###########==######## ########===########==####==####==##====####==#############===######### #######========####========####==###===####========#####=======####### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Zone 2: Nature Preserve ~Destroy Elite Unit ** Requester: Crest Advance: 0 Upon Success: 10000 (19000 without a consort) Briefing... "Our objective during this mission is to wrest control of the Dim Forest region from KISARAGI. We would appreciate your assistance." "Over the course of the past few years, Kisargi's influence and power have dwindled significantly. Their grip on the Dim Forest region is tenuous at best." "In fact, the only reason they still control the region is due to the presence of their elite JUNGLE WARFARE UNIT. This team is particularly well suited to the conditions that exist there." "Removing them from the picture is a surefire way of hampering Kisaragi's already difficult struggle to remain competitive." Consorts... Total 9000 (One is not needed) Squad alpha/Fighter Jets 5000 Squad beta/Helicopters 5000 Beacon/Criminal (MT) 4000 Drunkard/Reckless (MT) 5000 Foreman/Masterpiece (MT) 6000 Walkthrough... This mission is easy and one of the annoying ones that might piss you off. You are in a forest with a lot of trees. You can shoot through them but they are hard to see through. Not only that, the radar doesn't seem to work. So all you can do is lock on and shoot for the most part. You have to fight three Hover MTs and four RJ MTs. This is not a hard mission. Just make sure you have the Radar OP part that lets you see missiles, or the VEN head so you can avoid them. S rank... Same old thing you did for all the other missions. Hidden Parts... MWG-DKP/100 (Right arm dual energy weapon) * Beat the mission fast, that's it, very easy. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defend New Fortress *** Requester: Crest Advance: 0 Upon Success: 24000 (36000 without a consort) Briefing... "Crest is currently involved in a number of large-scale CONSTRUCTION PROJECTS on the plant's surface. These are being UNDERTAKEN to secure our place at the forefront of redevelopment efforts." "Delays in providing adequate security for all the projects is a scale effect of our rapid expansion. We would appreciate your assistance." "Specifically, your presence is required to reinforce the minimal security measures in place at FORTRESS VG-924." "The brunt of any attack launched on the facility will be yours to bear. Good luck Raven." Consorts... Total 12000 (One is not needed) Carbon/Skate (MT) 4000 Bizarre/Thunderhead (MT) 3000 Foreman/Masterpiece (AC) 12000 Irony/Carnage (AC) 8000 Advent/Warhead (AC) 10000 Freedom/Fireburst (AC) 10000 Walkthrough... This is a basic protect mission. But the odd part is, is that I don't even think you can even fail due to something getting destroyed. Any ways this is then just a basic eliminate mission. The mission starts off with three split MTs. Stay on top of the middle and kill all the top halves, then blade all, it shouldn't be hard as they focus all their attention on the building. Then after about three more of them, your contact will say "Raven, We've detected additional targets." This means that 3 RJ MTs came, so kill them. Then every thing repeats again... If you have any guns left over, they gain control of them and use them against you. S rank... Use the same old S rank build as before, just try to kill the RJ models before they kill your turrets. You might need to blade in this level, to conserve ammo. Hidden Parts... CWG-ARF-120 (Right arm assault rifle) ** Beat the mission high AP, and don't let the base take that much damage. This isn't hard at all; you should be able to get this with a S rank. If you really want to get this part, just use your favorite machine gun and don't take bull from any thing. CWG-SRFL-50 (Left arm sniper rifle) * Beat the first wave of enemies really fast. This is VERY easy and should be accomplish your very first time through the level. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Power Plant Emergency ***** Requester: Kisaragi Advance: 0 Upon Success: 24000 Briefing... "Employees at one of our MAIN POWER PLANTS have just transmitted an emergency distress signal. They are requesting immediate assistance." "According to their report, a fire has broken out in the facility and the automatic fire suppression system isn't responding. If the fire reaches the power condensers, the plant will be leveled." "We'd like you to enter the facility and manually activate THE FIRE SUPPRESSION SYSTEM. This is the only way to stop the fire from spreading." "While the exact cause of the fire is unknown at this time, sabotage is suspected. Proceed with caution." Walkthrough... Before you start this mission, make sure you have a pretty good radiator (Kd99 is good) and some good firepower for the little surprise at the end. Start by going forward, and down an elevator. Go strait and kill the ceiling gun, then turn left. Keep going strait until you hit a door, kill two more guns on the way. Go inside the door then kill the two guard MTs. After you kill them hit the switch. Exit the door then take your first left. Go through the hallway (killing yet another gun) and head to the door. Kill the one RJ MT in there and blow up any boxes that are in the way of the control panel. Once you do that, boost forward and quickly hit it one. This will put the sprinklers on and stop you from burning (If you have Groa, Kd99, and Clpu you should not over heat at all). Now back from the starting elevator go strait until you hit a door at the bottom of a ramp. This room just as one RJ and nothing else. Just do the same as before. Once you are done with that, while heading back take a left and open that door. This hallway contains two guns and two guard MTs. Go in the fixed door and hit the control panel. *_This room contains a vent to the secret part, in the corner_*. After you hit the third switch a message will pop up telling you to return. Go back to the beginning and watch a sweet cut scene. It is a giant AC. No you can't get his gun. It is slow but has a lot of health. It has weak but numerous missiles, a grenade launcher, and a plasma gun that shoots about five times, but he needs to stand still. It isn't that hard, if you need help The Finger, triple missiles, and good blading skills rape these ACs. I will call him, from now on, Big White (Thank you board). A howitzer and a machine gun with the GRP core is also a good idea, but this will give you little or no extra credits in the end. Here is a map to help you out. Remember to hit the "X" first, then go to all the "#" []<--Starting from the elevator [] ======== MWG-TQ/ESE [] G===G=== / [] =X ======G=[][][] / [][][][][o[][][][][][][][o[][]G= VV====== []/ [] [] G= [] []<--Broken [o X = Door switch [] [] [] Door [] # = Sprinklers [o [] [][][][G[][o[][][] [] [] [G [] [] [] V = Vent [o [] [] ==R== [] Cover [] V[]V [][][]====# [] ====== V[]V ===== [] ====== V[]V <-- Downward Ramp [][][][][][][]V=##== V[]V [] | G = Guard MT [] | R = Reverse Joint MT [] | o = Ceiling Turret [] V [] N ====== ===R== ==##== S rank... First off, I'm assuming you are using this AC Head -------- CHD-06-OVE Core -------- MCH-MX/GROA Arms -------- MAL-RE/HADRO Legs -------- CLM-SS-RVE Booster ----- MBT-NI/MARE FCS --------- AOX-X/WS-3 Generator --- CGP-ROZ Radiator ---- RGI-KD99 Inside ------ NONE Extension --- NONE Back Unit R - CWM-TR90-1 Back Unit L - NONE Arm Unit R -- MWG-MG/800 Arm Unit L -- MLB-HALBERD Op Parts ---- OP-S-SCR, OP-E/SCR, OP-STAB, OP-L/TRN, OP-CLPU Do everything the same way, still use the missiles, only this time without the extensions. Do not get hit with more than two of the big AC's grenades. Hidden Parts... MWG-TQ/ESE (Optional part) ******** In the room marked of at the top (with "*") look up and find a vent. Shoot it and go in there. Fall down the other end and find the part behind the broken door. There is a couple Guard MTs down in there and are need to be killed to get another secret part. Or you can look at the map. MWG-XCP/150 (Right arm laser rifle) *** Finish this mission quickly. Use this AC Head -------- MHD-MM/007 Core -------- CCL-01-NER Arms -------- MAM-MX/MDD Legs -------- CLL-HUESO Booster ----- CBT-FLEET FCS --------- AOX-X/WS-3 Generator --- CGP-ROZ Radiator ---- RGI-KD99 Inside ------ NONE Extension --- NONE Back Unit R - NONE Back Unit L - NONE Arm Unit R -- MWG-MG/800 Arm Unit L -- KWG-HZL50 Op Parts ---- OP-S-SCR, OP-E/SCR, OP-STAB, OP-E/CND, OP-L/TRN, OP-CLPU Don't look at your AP at all, just boost down hallways and don't let go of the machine gun. When you get to the end, with the AC, unload the machine and the howitzer. You should over boost down long hallways. Don't worry about ammo costs either. CWG-SBZL-20 (Left arm spread bazooka) ****** You must complete the mission with Very little AP missing, and you must kill every enemy. This part is a tad bit hard. First you need a strong AC so... Head -------- MHD-SS/CRUST Core -------- CCH-OV-IKS Arms -------- MAH-SS/CASK Legs -------- CLC-D3TA Booster ----- NONE FCS --------- AOX-X/WS-3 Generator --- CGP-ROZ Radiator ---- RGI-KD99 Inside ------ NONE Extension --- CSS-IA/645 Back Unit R - CWM-TR90-1 Back Unit L - CWC-CNG-500 Arm Unit R -- MWG-MG/FINGER Arm Unit L -- KSS-SS/8638 Op Parts ---- OP-S-SCR, OP-E/SCR, OP-STAB, OP-L/TRN, OP-CLPU First off, hold in square every time you open a door with your chain gun. Next you must go in the secret area where you find the MWG-TQ/ESE. When fighting that AC, try and shoot missiles to arc around the pillar in the middle. If the Big White stops, you should use your Finger, or just use that right from the beginning to make things quick. Oh yeah, keep your shield up. The number in "()" are the percent of remaining enemies. Start by going forward, and down an elevator. Go strait and kill the ceiling gun, then turn left (93.3%). Keep going strait until you hit a door, kill two more guns on the way (80.0%). Go inside the door then kill the two guard MTs (66.6%). After you kill them hit the switch. Exit the door then take your first left. Go through the hallway (killing yet another gun) and head to the door (59.9%). Kill the one RJ MT in there and blow up any boxes that are in the way of the control panel (53.3%). Now back from the starting elevator go strait until you hit a door at the bottom of a ramp. This room just as one RJ and nothing else. Just do the same as before (46.6%). Once you are done with that, while heading back take a left and open that door. This hallway contains two guns and two guard MTs (20.0%). Go in the fixed door and hit the control panel. Look in the corner of the ceiling in this room and shot the vent. Follow it and drop down. Kill three more guard MTs (00.0%) After you hit the third switch a message will pop up telling you to return. Go back to the beginning and watch a sweet cut scene. It is a giant AC (06.2%). No you can't get his gun. It is slow but has a lot of health. I has weak missiles, a grenade launcher, and a plasma gun that shoots about 5 times, but he needs to stand still. It isn't that hard, if you need help The Finger, triple missiles, and good blading skills rape these ACs. I will call him, from now on, Big White (Thank you board{00.0%}) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Protect Power Plant *** Requester: Kisaragi Advance: 0 Upon Success: 17000 (23000 without a consort) Briefing... "Raven, we've just registered a breach in the security net around one of OUR MAIN POWER PLANTS. Initial information seems to point to Mirage as the most likely culprit." "Given Mirage's recent interest in developing unconventional warfare tactics utilizing AI-controlled units, we have good reason to be concerned." "We'd like you to take up position in the power plant and repel any intruders that make it into the facilities." "Whoever is behind this assault, they are most likely trying to destroy THE POWER CONDENSERS, protect them at all cost." Consort... Total 6000 (One is not needed) Carbon/Skate (MT) 4000 Beacon/Criminal (MT) 5000 Eclair/Nikita (MT) 6000 Drunkard/Reckless (MT) 6000 Ronin/Chariot (MT) 3000 Walkthrough... Ok, if you every remember that mission from AC3, "Defend the Arena?" Well just add two more doors and there is an actual defense target. All that is in this mission is a bunch of MTs. Every time a door opens, a RJ MT comes out and so does a Power suit MT. Just kill them both, not hard at all. If a RJ MT gets to a power condenser, it'll place a charge on it. If this happens, run up to it and hit circle to get it off. This mission does require some speed but is not that hard. Here's a tip, kill the Power Suit MT first with the gun you are using and follow up the RJ MT with a blade attack. If too many bombs go off, especially on the main frame, your mission will be over. S rank... This level is cake to get a S rank on, just do the same has all the other easy levels. Hidden Parts... CWG-BZ-80 (Right arm bazooka) * Just beat the mission with no condenser destroyed. This is not that hard at all. CWI-GJ-40 (Inside generator jamming rockets) *** Beat the mission with very high AP and kill about 30 enemies. To do this make a light weight AC with a good long range weapon with lots of ammo. I used... Head -------- CHD-07-VEN Core -------- CCL-01-NER Arms -------- MAL-RE/REX Legs -------- CLL-HUESO Booster ----- CBT-FLEET FCS --------- VREX-F/ND-8 Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- NONE Back Unit R - NONE Back Unit L - NONE Arm Unit R -- MWG-XCW/PK Arm Unit L -- MLB-HALBERD Op Parts ---- OP-S-SCR, OP-E/SCR, OP-STAB, OP-L/TRN, OP-SP/E++, OP- TQ/CE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Hold Defense Line ** Requester: Kisaragi Advance: 0 Upon Success: 30000 (45000 without a consort) Briefing... "It's just been confirmed... CREST is preparing to launch a major assault across THE ZANAR RIVER in hopes of seizing territory from us. Our situation looks grim." "Kisaragi lacks the resources to keep up with the redevelopment pace set by both Crest and Mirage. As it stands, simply holding onto the few gains we have made, has been difficult enough." "Sensing our predicament, representatives from Crest approached us with an offer to join forces. We of course refused, at which point we were told in no uncertain terms join or be destroyed." "We must take action. With you help we'll establish A DEFENSIVE POSITION along the river's edge and halt Crest's attack. The line must hold, Raven." Consorts... Total 15000 Squad alpha/Fighter Jets 5000 Beacon/Criminal (MT) 5000 Drunkard/Reckless (AC) 12000 Foreman/Masterpiece (AC) 15000 Freedom/Fireburst (AC) 10000 Calamity/Pitfall (AC) 12000 Pick Freedom/Fireburst if you need help with a secret part. Walkthrough... This mission takes place in that O so great forest. The idea is to protect your three mortar MTs. This mission is a cake walk. All there is, are Mobile hovering MTs. The best way to tackle down this mission is to Over boost behind them and shoot while the charge in the opposite way. You won't miss nor get hit at all. They come in sets of three and that's it. If you have a light weight AC it is possible to beat this mission with just a blade, as they just keep going forward and never turn to fight. If you do not like to blade, get yourself a long range weapon. Then constantly side step facing north. You will never miss a shot, since they are always coming south. S rank... The Karasawa just makes this mission oh so easy to S rank. Just shoot the first one in front and flank the other two. Hidden Parts... KWC-HZ120 (Back unit howitzer) *** To get this part-o-crap you need to beat the mission with VERY high AP and really fast. Just use the S rank tip or build a low drain AC (with RJ legs) with missiles and just fly above everything, you shouldn't get hit. MWG-XCD/70 (Right arm laser rifle) * Just keep all your mortars MTs alive, you should be able to get this part on your first try with no work so ever. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Infiltrate New Fortress ***** Requester: Mirage Advance: 0 Upon Success: 32000 Briefing... "The objective of this mission is to launch an assault on FORTRESS VG- 924, a soon to be completed CREST stronghold." "Early intelligence reports indicate, that when the fortress is finish, it will function independent of human control." "At this time, the facility is operating at only partial capacity. Current defense measures consist of round-the-check surveillance patrol conducted by UNMANNED HELICOPTERS." "A decoy will be required in order for our reconnaissance team to gain access to the facility undetected. Locate the fortress and engage any security elements you encounter." "Take care not to be discovered before reaching the fortress. Proceed with caution." Walkthrough... This mission is broken into two (or three parts) and is actually easy if you know what to do. Ok I will break this mission into 2 parts. The first part is a stealth mission (YAY!). Right before you even start this mission, EQUIP the 60 shot sniper rifle (MWG-SRF/60). You are in a cliff area, and there are helicopters flying around everywhere. They have little spot lights that can make you fail the whole mission if you don't kill them fast enough after they spot you. The reason for the Sniper rifle is to kill them in one hit from afar. At the end of the level you are going to have to risk it and peak in between two mountains. Did you ever wonder way the radar just didn't see you? Well don't fly ;) The second place is a lot easier since there is no stealth is required at all. First off you get all your ammo/dropped parts/AP back. Once you start, go around the outside of the fortress and kill all the guns. Once you do that, focus your attention on the mortar MTs. If you have blade (Moonlight or higher) they will die with a ground hit. These things are cake to blade. After you kill about 8 to 12 of them (they come in packs off four) you will get prompted to do another mission, it's your choice. Here is a map of the first place if you need help with finding the part and finding the fastest way. /---------------------->Finish / / / XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXx | xXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXx xxx xXXXX | xxxx xx xXXXXXXXXXXXXX XXXXXXx xxx XXXx / xxxx xXXXXXXXXXXXX XXXX xXXXXXXXXXXX xx | xXXXxxxxXXXXXXXXXxx[]XXXXXXXXXXXXX XXXX[]XxxxxXXXXXXXXXX xxx / XXXXXXXXXXXXXXXXXXXX[]XXXXXXXXXXXXX XXXX[]XXXXXXXXXXXX xXX | xXXXXXXxxxXXXXXXXXX[]XxxxXXXXXXXXX XXXX[]XXXXXXXXXXx xXx | xXXXXXXXXXXX XXXx XXXXXXXX xXXX | 3 xxxxxx XXXXXXXXXXX XXx xXXx XXXXX | xXXXXXXXXXXx XXXXXXXXXXXX XXX XX XXXXXXx | XXXXXXXXXXXXXXXXx xXXXXXXXXXXXX XXx xXXXXXXXx| XXXXXXXXXXXXXXXx xXXXXXXXXXXXXX XXx XXX xXXXXXXXXXXx\xXXXXXXXXXXXXx xXXXXXXXXXXXXXX XXX XXXXXx XXXXXXXXXXXXXXX \XXXXXXX XXXXXXXXXXXXXXX XXX XXXXXXXXx xXXXXXXXXXXXXXXX \XXXX xXXx XXXXXXXXXXXXXXX XXx xXXXXXXX xXXXXx []#XXXXx \ 2 xXXXXx XXXXXXXXXXXXXX XXX XXXXXX XXXXX xXXXXXXXx \ [][][][] xXXXXXXXXXXXXX XXx XXXXx XXXXx XXXXXXXXx | xXXXXXXXX XXXXXXXXXXXXX XXX xxx XXXXXX xXXXXXXXXx| xXXXXXXXXxx xXXXXXXXXXXX XXX xx XXXXXX XXXXXXXXX| XXXXXXXXXX XXXXXXXXXXXX XXx xXXXx xXXXXXXx xXXXXXXXX\ XXXXXXXXX xXXXXXXXXX XXx XXXXXXXXXXXXXXXXXx xXXXXXXXXx|XXXXXXXX XXXx XXXXXXXXX XXX XXXXXXXXXXXXXXXXX xXXXXXXXX|XXXXXXx XXXXX xXXXXXXXX XXX xXXXXXXXXXXXX XXXXXX + \XXXx XXXXXXx XXXXXXXXX XXx XXXXXXX + \ XXXXXXXXXX xXXXXXXX XXXXx xxxx xx +++| XxxXXXXXXX xXXXXXXX XXXXXXXX xXXXXx xXxx 1 /XXXXXXXXXXx XXXXXXX XXXXXXXX[]XXXXx xXXXXXXXx XXXXXXx |xXXXXXXXx xXXXXXX XXXXXXXX[]XXXXXx XXXXXXx xXXXXXXXx | xxxxxxx XXXXXXX XXXXXXXX[]XXXXXx xXXXXx xXXXXXXXx / xXXXXXXX XXXXXXXX[]XXXXx xXXXXx xxXXXXXXx | xXXXXXX xXXXXXXXX XXXXXXXX xx XXXxx xXXXXXx / xXXXXXXXXXx xXXXXXXXXXX XXXXXXXX xxx xxxx | xXXXXXXXXXXxxxxxxXXXXXXXXXXX XXXXXXXXXx | xXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXx / XXXXXX+ = Plane WeckageXXXXXXX XXXXXXXXXXXXXXXX xx | xXXXXXX# = Hidden Part XXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX | xXXXXXXX[][] = Tunnel XXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX |xXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXx |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX / / / Start -------------------------/ S rank... This has to be the easiest S rank to get in the whole game. If you don't take the extra mission you will probably get a S rank. Just use the strategy up there. Hidden Parts... MWEM-R/36 (Extension relation missiles) *** Found in a little cave in the canyon. Just kill all the helicopters and look around, it is not that hard to find. I would strongly recommend getting this part, it is a key factor to getting S ranks and some parts using this guide. You can also locate this from the map. MWG-SBZ/48 (Right arm spread bazooka) ******** Beat the first part as fast as you can without killing anything. I tried this once with killing things (I didn't get spotted still) and didn't get the part. Make sure you make a lightweight on Hueso and remember to save before you try it (you have to go REALLY fast). This is also the last part I got for some reason, I'm telling you, you have to actually go REALLY fast! (Rumors say you might need a head without mapping and radar... I did this with a head with radar, so it's safe) By the way, you will most likely have to try this mission, over and over again. You can look at the map which way I went, the numbers on it are the points I took ~1 second break. CLB-LS-3771 (Left arm laser blade) ***** You must first accept the second (really third) part of the mission. When they ask you to take the mission, go inside the door and you will automatically start another mission. You must beat this mission with Very high AP. If you need help, the next mission will cover it as it is that mission. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Takeover New Fortress *** Requester: Mirage Advance: 0 Upon Success: 30000 Briefing... "Raven, we've lost communication with the reconnaissance team sent in to take control of FORTRESS VG-924. According to their last transmission, they encountered MULTIPLE ACS." "While adept in such skills as espionage and hacking, the reconnaissance team would be easy pickings for an AC. If they are to finish their mission, the Acs must be eliminated." "To assure that everything goes smoothly, we've arranged to have ANOTHER RAVEN ACCOMPANY you on this assignment. Please work together and good luck." Walkthrough... First off, this can be taken as an extra mission from the mission walkthrough above. Next you get a consort, Carom/Firebird, will be with you at no cost. This is just a two on two battle versus... Mileage/Venom, a RJ AC with a sniper rifle. 7th Heaven/Utopia, a Tank with a machine gun and a slug gun. The battle goes like this, you start on one side, they start on another. You want to take out the slow tank first. If you have a moonlight, or any other blade, you can kill him so easily. After she is out of the way, try and get Carom and Mileage to go at it and then back stab mileage. The arena you fight in also has these little pillars sticking out of the ground. By shooting the middle of them, you can make the outer heat of the arena go up. If you shoot way too many, you will keep losing damage if you have a weak radiator. This isn't a great idea to do, since Carom uses Heat weapons any ways and it not only lowers your AP but you lose 1500Cr for each one destroyed in this manner. S rank... Use the tactic up top and just kill the AC's as soon as possible. Make sure you don't hit any pillars. Oh yeah, don't get hit by 7th Heaven's slug gun, it hurts, so if you blade make sure you flank. Hidden Parts... PLS-SRA02 (FCS) ****** See the hole in the ceiling? On one of the beams in it, lays the hidden part (you have to fly...). I would get this part, as it is one of the best FCS's in the game. CWGG-GRS-30 (Right arm grenade rifle) ** Have a blast! Destroy all the poles in the arena. Use rockets if you are having trouble. I'm sure this is how to get the part you so dearly want. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========####========####===###==####========#####======######## ###########===#####==####==####====##==####==##########==####==####### ##########===######==####==####==#==#==####======##########===######## ########===########==####==####==##====####==##########==####==####### #######========####========####==###===####========#####=======####### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Zone 3: Lab Development ~Protect Part Transport ** Requester: Crest Advance: 0 Upon Success: 18000 (30000 with a consort) Briefing... "Raven, the situation at our main air transport hub, VARGAS AIRPORT, is deteriorating rapidly immediate intervention is requested." "Due to the facility's importance to our ongoing operations, A WELL- DEFENDED SECURITY PERIMETER is in place. However, repeated attacks during recent weeks have taken their tool." "The rate at which security elements are being destroyed far outpaces our ability to replace them. Maintaining as effective perimeter around the airport has become extremely difficult." "In an effort to counter this problem and reinforce our position, we've resorted to employing a Raven as added security during key TRANSPORT OPERATIONS." "To this end, we'd like you to protect one of our transports enroute to the airport for a scheduled refueling stop. The shipment of newly developed AC parts it carries must not be intercepted." Consorts... Total 12000 (One is not needed) Squad beta/Helicopters 5000 Beacon/Criminal (MT) 5000 Advent/Warhead (AC) 8000 Ballistic/Breakshot (AC) 12000 Freedom/Fireburst (AC) 10000 Rodeo/Unruly (AC) 12000 Walkthrough... If you been around Armored Core since the beginning, this mission will be familiar by now. This is a basic protect mission, and it is an easy one. You have to wait for a plane to settle down and (magically) refuel. Well before it even comes down, you must destroy fight jets that come in groups of three. They are not that hard. Hell you can even wait in a building and wait in there until the plane comes down. A hidden part is in one of these shacks, so you can kill two birds with one stone. Once you see the plane touch ground, new enemies will come and show them selves. These are little MTs on one wheel. They actually get caught up a lot on your friendly gun turrets. They pose little threat to you, just don't go out of your way to blade them, as they will get more hits on your plane if you miss. Oh yeah, try not to destroy there equipment, has they hate that. S rank... Same old way to get the S rank, not hard. Just don't fight the planes and to avoid missing those high speed MTs only shot them when they are going toward you. To avoid the planes, look for the CWGG-GRSL-20 and hind in the shack. Once the plane says it's touching down, move out. Hidden Parts... CWGG-GRSL-20 (Left arm grenade rifle) ** About where the plane lands, there it some storage sheds. Open one of them and look for the part in the middle of it. CWG-ARF-180 (Right arm assault rifle) * No, Never, Nope, I am not telling you how to get this part. I will just tell you in the past Armored Core games, you get a Radar, Back ward booster, and Head this way. And I'll tell you if you get this part you fail the mission from a breach of contract. MWG-HGBL-90 (Left arm assault hand gun) ** You get this part by destroying a lot of enemies (37 I believe). This part shouldn't be hard if you do the mission the right way. Just kill everything you see, and don't care about you, but just kill. Use the 1000 shot machine gun and don't let go. MWG-DKP/90 (Right arm dual pulse rifle) ** Don't let the air craft take a lot of damage. In fact, you can easily do this and the above parts thing all in once. Just do the mission how it is intended. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defend Solar Power Plant ****** Requester: Mirage Advance: 0 Upon Success: 32000 Briefing... "We've just received word that a detachment of CREST forces is enroute to one of our outlying SOLAR POWER CONVERSION PLANTS." "All other Mirage-operated facilities in the region rely on this plant for their energy needs and will go offline if Crest's attack succeeds." "Total loss of power at any of these facilities, even for a brief amount of time, would leave them vulnerable to subsequent attacks and render years of research worthless." "We must avoid this eventuality at all costs. Take up POSITION at the plant and prevent its destruction. Credits will be deducted from your reward to cover any damage repair costs." Walkthrough... This mission is a very long one. It's not that this mission is that hard per say, but it just is long and groaning. Ok, to start of with take a heavily armed AC with both guns and armor (MG-1000 is a nice choice) You start on a little building. You must fight waves of three at a time spilt MTs. Just stay on top until all of the MTs are dropped and all of the top halves are dead. Then peak off the top (if you have a strong one hit weapon) and peek a boo shot them. If you don't, go down and kill them any way you want. Just don't kill any solar collectors. After about 6 to 9 spilt MTS it's over. If you go slow the mission ends right there. But if you go fast another part of the mission opens up for you. (I'm pretty sure you must do this to get the S rank, so I'm going to cover it, so don't go slow on purpose.) So, when you do go fast, the door opens and you must go in it. Once you go down a elevator there is a lot of way to go. Well I'm only going to show you the fastest way. First, once you are off the elevator, dash strait (all the way) and make a right. Go inside the door and kill the RJ MT and go out of the door. Keep following the hallway (killing two guns in the first part of it) when you get to a choice, take a another right and follow that hallway. When you get to the door, Aim up and shoot right when you open it, there should be two guns on the top and 2 RJ MTs in the room. Kill them and head out. Now keep following the hallway, you should now be going down a ramp. Once down turn right again, killing the gun. Now this next room is just like the last 2 two big ones combined; same four enemies but in one of those long rooms, do the same then head out. Once you go out, then there will be a cut scene with a Heavy MT retreating. Follow it and kill him to finish the mission. Here is a map that will help you find your way, find the secret parts, and kill all the enemies. []<-- Start from the elevator ========== [] ~~~~~~~~~~ ==========|[][][]|~======R=~|[] ========== [] ~~~~~~~~~~ [o | [] [] | ========== [] ~~~~~~~~~~ [] | []|===R======|[][][]:~========~ [] V [] ========== ~~~~~~~~~~ [] N [] [o [o [] [] [][][][]o][][][R[o[][] [o [] [] [] [] [] [][][][][][][] [] Continued Below -->[]^ [] []^ [] ==== []^ [] ==R=o=== []^ [][][][]|========|[][][][] ==R=o=== ==== ====<-- End room. ==H===== R = Reverse Joint MT ========|[][][][] o = Ceiling turret ======== [] H = Heavy (leader/target) MT ==== [] : or .. = An exploding door [] Rooms bordered with tildes (~) [] are rooms on fire [o EJ = Secret Part [] [] | [] | [] | [] V [] N -- ~~~~~~ ====== ~=EJ=~ ====R= ~=R==~ ==R=== ~===o~ ====o= ~o===~ =o==== ~====~ ====== ~~~~~~ ====== .. -- [] [] [] [] [] [] [][][][][][]o][] [] [] [] [] []^ []^ []^ []<--To get here find the part matching from the top S rank... First just let me tell you, for some odd reason, this was the hardest and last S rank I have gotten. What do you need to know? Kill things fast, and go the right way down below. Want a set up? Head -------- MHD-MM/003 Core -------- CCL-01-NER Arms -------- CAH-22-NIX Legs -------- CLM-55-RVE Booster ----- CBT-FLEET FCS --------- PLS-EMA Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- MEST-MX/CROW Back Unit R - NONE Back Unit L - NONE Arm Unit R -- MWG-XCW/PK Arm Unit L -- KSS-SS/707A Op Parts ---- OP-S-SCR, OP-E/SCR, OP-STAB, OP-L/TRN, OP-SP/E++, OP- E/RTE First off, keep that shield up at all times. Next in the first part, use the crow to stop missiles. Then drop them (They make your arms overweight) Every thing is killed with the laser rifle, so have fun. Hidden Parts... KWEL-EJ22 (Missile disruption extension) **** Remember the last room? Well right before it go left instead of right. Then you'll open a door. The door explodes. Kill everything inside of it. Then look on the ground in the back for the part. You'll probably overheat. You can find this part in the map above. CWC-CNG-500 (Back unit chain gun) *** Beat the mission fast, cake. Make sure you take a light weight and hustle your ass up with overboosts. MWG-XCDL/80 (Left arm dual laser rifle) **** Beat the mission with everything destroyed. But do this without destroying any other thing, including solar panels and those little containers inside. Use a strong weapon for the inside, actually use that same strat for the S rank, and only use... Use the map if you need to track down enemies. Head -------- MHD-MM/007 Core -------- CCH-OV-IKS Arms -------- MAH-SS/CASK Legs -------- CLC-D3TA Booster ----- NONE FCS --------- VREX-F/ND-8 Generator --- CGP-ROZ Radiator ---- RGI-KD99 Inside ------ NONE Extension --- CSS-IA/645 Back Unit R - CWR-HECTO Back Unit L - CWC-CNG-300 Arm Unit R -- MWG-XCW/PK Arm Unit L -- KSS-SS/707A Op Parts ---- OP-S-SCR, OP-E/SCR, OP-STAB, OP-L/TRN, OP-CLPU The small lock box is so that you don't hit something by accident, if you can't aim that well, use the Hecto's so you don't hit anything. Use the heaviest parts you can fit on it, like the core and arms if you like. Use that head for Radar. The number in "()" is the % of the enemies left. Go quick in the first part and kill them all FAST! (79.3%). Once you go down a elevator there is a lot of way to go. Door in the first door and kill a RJ MT (75.8%). Then go down the hallway outside this room that's on fire and run all the way down. Kill 2 guns, then turn, kill 2 more guns and a RJ MT and then head back to the elevator again (58.6%). First once you are back in front of the elevator, dash strait (all the way) and make a right. Go inside the door and kill the RJ MT and go out of the door (55.1%). Keep following the hallway (killing two guns in the first part of it) when you get to a choice, take a another right and follow that hallway (48.2%). When you get to the door, Aim up and shoot right when you open it, there should be two guns on the top and 2 RJ MTs in the room, kill them and head out (34.4%). Now keep following the hallway, you should now be going down a ramp. Once down it turn left and go through the door (it should explode for you, this is the same room with the secret part "KWEL-EJ22") any ways, kill the two guns and the RJ (24.1%). Now go the other door killing the gun (20.6%). Now this next room is just like the last 2 two big ones combined; Same 4 enemies but in one of those long rooms, do the same then head out (06.8%). Once you go out, then there will be a cut scene with a Heavy MT retreating. Follow it (while killing the gun) and kill him to finish the mission (00.0%). [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Cargo Transport *** Requester: Crest Advance: 0 Upon Success: 21000 (33000 without a consort) Briefing... "Raven, we've just confirmed reports that MIRAGE has successfully integrated a newly developed weapons technology with their high-speed cargo transport. THE TRANSPORT must be destroyed." "Mirage operates the transport in a complex of privately excavated tunnels just beneath the planet's surface." "THIS setup makes it extremely difficult for us to stay abreast of new developments and keep them in check." "All previous attempts to destroy the transport failed miserably. Now that modifications have been made, the task should prove even more difficult." "Our ability to remain competitive hinges on your performance during this mission. Don't disappoint us." Consorts... Total 12000 Advent/Warhead 10000 Rodeo/Unruly 12000 (Take him if you need him) I would use Rodeo when hunting down secret parts. Walkthrough... If you remember that one mission from AC2aa where you have to destroy the train, this one should be a lot easier. You start in a tunnel and have to follow a train type thing and kill it. Want to know the best part? It has low AP and the whole thing takes damage as a whole. Make sure you have a very fast AC (I don't think a tank would be a great Idea...) and have a strong weapon. If you attack the back, and gun will pop out and then you can kill it, but just stay in front of it if you can (By over boosting). By the way, this is a very fun mission. Rockets can be your friend in this mission. If you are having any trouble, use one of these... Dual Flame-throwers Hecho large rockets and/or triple rockets Laser Blades/Parrying Blades Any type of Spread bazooka arms. Here is what I used... Head -------- CHD-01-ATE Core -------- CCL-01-NER Arms -------- CAW-DMG-0204 Legs -------- MLR-MM/PETAL Booster ----- NONE FCS --------- VREX-ND-2 Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- NONE Back Unit R - NONE Back Unit L - NONE Arm Unit R -- NONE Arm Unit L -- NONE Op Parts ---- OP-S-SCR, OP-E/SCR, OP/CND and any others. S rank... This is an extremely easy level to S rank, I think you can do this one without me helping. If you really need help, just use the MOONLIGHT and try and kill those gun turrets by dashing with a machine gun. Hidden Parts... CWI-FMHS-30 (Mobile floating mine insides) ******** When the train turns at the inter section, go the opposite way. Behind the barricade lays the part. (I just never would have looked there if I didn't know there was a hidden part in the mission) I would recommend hiring a consort (Rodeo) for getting this part. CWG-GSL-56 (Left arm shotgun) *** Beat the mission really fast! Bring the COTTOS large rockets (or HECTOS and a FINGER and this should be cake) I'm pretty sure you need to do this mission solo, so try it without a consort. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defend Vargas Airport ***** Requester: Crest Advance: 0 Upon Success: 26000 (42000 without a consort) Briefing... "Raven, A SERIES OF EXHAUST PLUMS have just been registered by our early warning missile detection system. The launches appear to have originated somewhere behind Silent Line." "Analysis of the missile trajectories indicates that VARGAS AIRPORT is the intended target." "There is still time before they reach the airport, but we must act quickly. Take up position on the airfield and destroy the missiles as they approach." "The airport's stationary defense can't be relied upon to take out all targets. Your presence will be the deciding factor in this engagement." Consorts... Total 16000 (I don't even know how they could help you) Carbon/Skate (MT) 6000 Beacon/Criminal (MT) 5000 Ronin/Chariot (AC) 9000 Advent/Warhead (AC) 14000 Rodeo/Unruly (AC) 12000 (I would take him, if you need one.) Carom/Firebird (AC) 16000 Walkthrough... This mission is an unique one to say at least. The whole point of this mission is to stop the missile from reaching the air port control center. The missiles are VERY fast and VERY small. First off, to make you life easier, take point on the control center. Take a long-range weapon with you and a fast turning AC. The idea is to shot them before they explode. If you wait to long they will turn into a very strong multi warhead. Don't worry about the gun turrets, they work only as buying time. If the control center says they are taking tons of damage, put yourself in front of the missiles so they hit you instead. S rank... This mission is hard to S rank. But it is a lot easier to do if you know how to work things Use this AC, and it will make your life easier. Head -------- CHD-07-VEN Core -------- CCL-01-NER Arms -------- CAL-44-EAS Legs -------- CLF-D3-WIZ Booster ----- CBT-FLEET FCS --------- VREX-F/ND-8 Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- KEBT-TB-UNS Back Unit R - NONE Back Unit L - NONE Arm Unit R -- CWG-SRF-80 Arm Unit L -- NONE Op Parts ---- OP-LFCS++, OP-L/TRN, OP-R/INIA What you want to do is go on top of the control center and keep turning. Look at you Radar, then when it is in your lock, make sure you wait a little while so it tracks it down. There is four missile points to look at (pay attention to your remnants of enemies, 25.0% = 1, 50.0% = 2, 75.0% = 3, and 99.99% = 4) Any ways, turn to these places when there is more than one to make sure you get them first. (Use turn boosters often) (In order of importance) 1. Southwest, behind the control center. 2. North, Flying parallel to the tallest tower. 3. To the East, right about where the bridge just starts. 4. Northeast, right were the bridge end into the air. Want a map? Ok fine... XNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNX W { [] <- 2 E W ( 4 -> [] E W ( |HH| E W { #### |HH| E W { #### |HH| E W { #### |HH| E W { \ \ E W { |LL|E W { |LL|E W { /@@@@@\ |LL|E W { |@@@@@@@| \ E W { |@@@@@@@| 3 -> [] E W { \@@@@@/ E W { E W vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvE W [] <- 1 E W E XSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSX N = North S = South E = East W = West X = Nothing [] = Missile respawn point # = Tower @ = control center |HH| = Higher part of the bridge |LL| = Lower part of the bridge { or v = Out of area. (Stand on the "@") Make sure you don't get hit, miss, or let them explode. Hidden Parts... MWG-XCW/PK (Right arm laser rifle) ****** Destroy (actually kill) about 25 of those missiles. DO NOT use a consort, since they will only make it harder. You should get this part with a S rank. I HIGHLY RECOMMEND GETTING THIS PART, it is key to a lot of easy S ranks where a Karasawa is too heavy. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Repel Assault **** Requester: Mirage Advance: 0 Upon Success: 35000 Briefing... "The past few days have brought with them an increase in enemy activity in the area bordering on of OUR SOLAR POWER CONVERSION PLANTS. We believe an attack is imminent." "This plant is the sole provider of power to other facilities we operate in the area we operate in the area and is vital to our interests." "Efforts are under way to reinforce the PLANT'S DEFENSES, but the key power hookup for the newly installed gun batteries has yet to be completed." "The power hookup requires linking the gun batteries to THE SOLAR COLLECTORS. Prevent the collectors from being destroyed while final preparations are made." Walkthrough... This mission is a very strait forward one. Destroy an AC, that's it. His name is Death Grip/Longspear. Treat him just as any other AC, only with a bazooka. Other than him, there are helicopters flying around also trying to kill you. The only other handicap you have, is that you can't let solar panels get blow up since it costs you money. If you still have trouble with Longspear, Take a OB core, and a machine gun. Overboost past him and shoot him because it takes a while for him to turn around. If you want another way, use a low drain core (RJs are nice) with a long FCS and Dual sniper rifles. His bazooka will not touch you if you stay far away. Missiles will also be a good/fast choice. Once he is out of the way, just mop up the rest of the helicopters. If you wait till the time runs out, you get back up guns on your side. These will help, but can also spell your demise if you get in their way. S rank... This is a fairly difficult mission to S rank. But the game lets you slide a lot with ammo costs and such. Use this AC Head -------- CHD-07-VEN Core -------- CCL-01-NER Arms -------- MAL-GALE Legs -------- CLM-55-RVE Booster ----- CBT-FLEET FCS --------- VREX-F/ND-8 Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- MWEM-R/36 Back Unit R - CWM-TR90-1 Back Unit L - NONE Arm Unit R -- MWG-SRF/60 Arm Unit L -- KSS-SS/8638 Op Parts ---- OP-S-SCR, OP-E/SCR, OP-E/CND, OP-L/TRN First off, kill the AC with the missiles FAST! This should not be hard and keep your distance. When you kill him just snipe the Helicopters. Hidden Parts... CWB-DC-150 (Dual back weapon chain gun) **** Complete the mission with very little equipment destroyed. Three, I believe is the breaking point. What you want to do is use something strong (Triple missiles + r/36) and keep him on the middle mound. This helps because it speeds it up. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========####========####===###==####========####==###==######## ###########===#####==####==####====##==####==##########==###==######## ##########===######==####==####==#==#==####======#######=======####### ########===########==####==####==##====####==###############==######## #######========####========####==###===####========#########==######## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Zone 4: Research and Development (R&D) Area ~Defend Lawdas Factory ********** Requester: Crest Advance: 0 Upon Success: 36000 Briefing... "Because of an oversight, our first SURFACE-BASED WEAPONS FACTORY was build closer to the Silent Line than we intended. If is subjected to unremitting SATELLITE-MOUNTED cannon attacks." "MIRAGE is aware of the constant threat faced by the factory and intends to take advantage of the next round of attacks to launch an assault of their own." "The area surrounding the factory is rich in minerals which, despite the obvious dangers, is the reason we maintain our presence there." "A reward has been arranged that is in line with the difficulty of this mission. Mirage's efforts to seize the factory must be foiled." Walkthrough... First off, this is THE MISSION. Second of all this is the BEST mission. Ok lets start over, this is one the hardest missions in the game! First off, you need a balanced AC for this mission. That means no tanks but heavy weapons... I would recommend taking a machine gun and some other strong weapon (Howitzer, Grenade launcher, missiles...) Ok this mission takes place on a military base. This base is filled with bridges and missiles! So here's the deal, you have to protect the base from MTs. This level has a bunch of new aerial combat MTs, which test your aiming skills, and have two spots where RJ MT's respawn. There are also THREE re-supply truck so you can get your AP back. So what's is so hard about this mission? (I did this mission without the help of these trucks, but they will make the mission about 50 times easier.) "Cannon Bursts imminent" You know what that means? Big, powerful satellite bursts could down and try and kill you! You know why I said this mission IS the MISSION? Because just about everything can get destroyed, bridges, missiles, and YOU! These rays deal about 2500-3000 damage per hit to you. Yes it is that strong. Before they strike, a red beam will come down, then will explode into a blue, bigger, beam in under a second. You want to know something even worst? They keep coming everywhere and can hit you out of the air. So what do you need to do to keep alive? Don't fly for one, it is a lot easier to avoid them by dashing on the ground. You must now fight swarms of howitzer hover MTs and RJ MTs. You want to kill these guys as fast as you can. Not only for safety purposes, but because you can get a secret part in this manner (Look below). After you kill enough MTs your old pal Big White returns (Seen in the Plant level). When he comes, your contact should say something about a target approaching. Remember when I told you to take heavy weapons? Well this is why. By the way, the cannons stop right when he comes, FROM wouldn't want any thing happening to Big White, so no cheesing. HINT!!!!! This has been pointed out to me by MANY people. There are three re-supply trucks in this level. Each refills your AP and ammo. They will take time to do and you will be untouchable when doing so. I do not know if this hurts or helps your S rank chances. I don't know if this helps getting any secret parts either. S rank... Ok this is a VERY hard mission in the first place to beat, and S ranking it is no picnic either. I killed the final AC with just triple missile with relations like always. But for the before part, use the Karasawa for everything else. You shouldn't use a Blade, or anything else you don't absolutely need. If a cannon laser nukes you, you may as well over boost out of bounds. If you have a EO core, hide under a bridge and over heat your self. Make sure you take a weapon you don't have to worry about, if the Karasawa makes you look at your energy gauge a lot, take a solid gun. If you still have trouble, use the strat for the last secret part of the mission down below. Hidden Parts... CWEM-RT16 (Torpedo relation missiles) * When the cannon destroys the center missiles, look inside of it and find your part. You can look for this part at the time Big White comes out. MWC-LQ/80 (Laser cannon back unit) ***** Just beat the mission really quick and kill about 12 enemies. Not as hard as you think, just go fast and kill kill kill! Use this AC if you need help. Oh yeah, don't use a tank :) Head -------- CHD-SKYEYE Core -------- CCL-01-NER Arms -------- MAL-RE/REX Legs -------- CLM-55-RVE Booster ----- CBT-FLEET FCS --------- PLS-SRA Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- MWEM-R/36 Back Unit R - CWM-TR90-1 Back Unit L - NONE Arm Unit R -- MWG-MG/1000 Arm Unit L -- NONE Op Parts ---- OP-S-SCR, OP-E/SCR, OP-E/CND, OP-L/TRN, OP-LFCS++ MWG-XCD/100 (Right arm dual laser rifle) ******* Beat this mission with very high AP. You want to use this set up. Head -------- MHD-MM/007 Core -------- CCL-01-NER Arms -------- MAM-RE/TIN Legs -------- CLM-55-RVE Booster ----- CBT-01-UN8 FCS --------- PLS-SRA Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- KWEN-TERRIER Back Unit R - CWM-BM80-1 Back Unit L - NONE Arm Unit R -- MWG-MG/800 Arm Unit L -- KSS-SS/707A Op Parts ---- OP-S-SCR, OP-E/SCR, OP-E/CND, OP-L-AXL, OP-L/TRN, OP- LFCS++ The idea is to ground boost all the time. The vertical FCS's are so you can pay attention to the ground more. Shoot when ever you get a lock. If you are far away from a RJ MT, then use a missile or two. Once all the MTs are dead, turn on your extensions and jump in the middle area where you would find the hidden part. Use all your missiles and finish him off. If you are lucky, he'll just stay down there and he will never hit you. If you get hit by a big laser, just quit, because the chances of you getting the part is slim. Again, I'm not sure if this works, but right before the mission end, use a supply truck... it might help, but you never know. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eliminate Rioters **** Requester: Mirage Advance: 0 Upon Success: 42000 Briefing... "A riot has broken out in ONE OF OUR RESIDENTIAL distance. The majority of those involved are underground citizens who feel they are being neglected compared to their surface counterparts." "We suspect the riot was instigated by one of the other corporations in the hopes of using the chaos it has created to carry out a mission against our interests." "ONE GROUP OF RIOTERS in particular have already informed us of their demands. They claim that if these are not met, they'll retaliate by leveling A BUILDING." "The district has experienced rapid population growth in recent years and if the rioter's plans were to succeed, the loss of life would be horrific." "Also, a number of our most important backers reside in the district. We must do everything in our power to insure their safety and well- being. We're counting on you Raven." Walkthrough... This mission takes place in and around a giant building. It is just a eliminate mission. There are three levels of this building that you can go into. The number in "()" is the remaining enemies' percent. You start this mission on an outside elevator. It starts going up on itself so take your time and rest, enjoy the view! But not for too long since you have a four minute time limit. In the first room kill the high end MT first. After he is dead, kill the two patrol MTs with your blade. Then go out the door and ride the switch at the corner of the elevator (66.6%). Ok turn around and go in the door. There is just three patrol MTs in this room. Blade and kill all of them. If you don't want to take a hit, Over boost to one end of the room and them flank all of them. The door is to the side this time. Just go outside again and hit the switch on the corner of the elevator (33.3%). The next room is the hardest. It has three high end MTs in it. Once you kill them an AC named Struggle comes out of the other door. She comes out and has a napalm howitzer and rifle I believe. Just keep dashing and try not to get caught up on any pillars. It takes six big grenades to kill her by the way (00.0%). S rank... You can still use the basic S rank AC for this mission. Just boost up to the doors before the elevators get there to save a lot of time. Oh yeah, blade the patrol MTs once with the moonlight to save a lot of time. Hidden Parts... KWI-RJ/60 (Radar disruption pods) ** On the third floor just look inside of a box, it is in the first one you see (I think) just leave one high end MT left to search. KWG-ARFL150 (Left arm assault rifle) ** I don't even see how this is hard... There is a timer for this mission, just beat the mission fast. I think you have about 2:30 to beat the mission, but it is easy. Just boost up elevators to save time. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Search Vilius Laboratory *** Requester: Kisaragi Advance: 0 Upon Success: 46000 Briefing... "We're lost contact with our scientists working at VILIUS LABORATORY. A reconnaissance PATROL was sent to investigate, but they haven't checked in. We'd like you to conduct a rescue." "Top-secret research is routinely carried out in the lab and access can only be gained by first bypassing A WINDING LABYRINTH OF TUNNELS." "Although we don't know the exact whereabouts of the reconnaissance patrol, it's likely they became lost before reaching the lab. Perform a thorough search and rescue them if possible." "As I'm sure you are aware, anything you learn or uncover during this assignment must be held in the strictest confidence. Good luck." Walkthrough... First off, this is a long mission. So equip accordingly. Next, this mission is indoors, so missiles are out of the question. This level is big and the first half as many different parts to it (both ways and actual AC parts). So look at the walkthrough at the bottom part if you want a FULL walk through with every enemy (This one is only the fastest way) Ok you start in a little room. Go strait forward through two doors. Once outside the door kill the Flying patrol MT. Then go through the next set of double doors to the left and kill two more security MTs. Then in the next chasm room go in and kill two more flying MTs and go in the door in the side, hit the switch to open a door. Then go in the newly opened door. Wait once here, in this pipe hallway there is 2 flying mts, kill them. The room through the next door has two more security MTs and continue to the next floor by going up the elevator. Once on the elevator follow the pipe hallway. The next room has 4 new Red Pod MTs in it. Just kill them (they are really easy to kill), but the control panel is under water, so you must drain it, so go in the door with the pipes coming out of it, not the one when they are going by it. The next pipe pit room has two flying patrol MTs flying about, kill them and move on. Now this pipe room has 3 security MTs so take them out and head down the hallway, hit the switch and go back to the room with the water in it. Now hit the switch and go in the only other door left and kill the last security MT. Now ride the elevator up to the top and go in the door. This is the final hallway and kill the last 4 guns and go through. If you do this mission fast you can accept another mission (the one after this) and get another secret part. Use this map if you are having trouble. =F1= H = Hover MT =^^= <-- Elevator Up P = Parrying MT =^^= Go to F2 B = Bio pod -- o = Ceiling Turret [] KP = Secret part [] XX = Pits [] @@ = Ground level pipe lines [] # = Switches [][][][][][] [] [] [] xXXXXx -- xXHXHXXx ==@ XXXKPXXx P==@ XHXXXXXx ===P@ xXXXXX =====@ x@@Xx @@@@=== -- <-- Locked (1) =@=== | [] -- | [][][] [] | [] ==== [H V [][]P]|===#1 [] N [] ==== [][][H[][] [][][] [] [] [] Floor 1 -- [] xX@@XXx -- <-- Locked (2) XX@@XX xX@@XXx XX@@XXx xXX@@XX XX@@XHx xXX@@XXX ==== XH@@XXx xXX@@@@@|[][]|===#2 xX@@XXx HX@@XXH ==== xX@@Xx XX@@XXx -- X@@Xx [] -- [] [] [] [] -- [] xXX@@XXx [] @ @ xXXX@@XXXx [] =@==@= XXX@@@@XXXx [][]|=P@==@==|[][]|@@@@@@@XXx =@==@P= XXHXX@@Xx =@==@= xXXX@@x @ @ -- [] [] -- ==== ==== <-- Start ==== =XX=<-- Use this to drain water. ==== ==== -- [] [] [] [] Floor 3 [] []P]P][P[] | [] | [] | ______ Locked (3) [] V / [] N | P][][][][]|@== -- | [] ===== =@@= | [] ======= H=@@== | [] =B====B== =@@@@ | [] ========@|[][][][]|@@@@H \ [] #3====B@ ===== -->-- @@======== === =^^= ====B===== =^^= ========= =F2= ===@@=== (Go to F3) -- [] [] [] [] =F2= [] =VV=|[][][] =VV= =F3= =VV=|[][]oo[][] | =VV= [] | oo | [] V [] N -- ====== Floor 3 ====== ====== <-- End ====== ====== -- <-- To the bonus mission. S rank... First use this AC Head -------- CHD-SKYEYE Core -------- MCM-MI/008 Arms -------- MAM-RE/TIN Legs -------- CLM-55-RVE Booster ----- MBT-NI/GULL FCS --------- PLS-EMA Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- CSS-IA-645 Back Unit R - CWM-TR90-1 Back Unit L - NONE Arm Unit R -- MWG-KARASAWA Arm Unit L -- KSS-SS/WALL Op Parts ---- OP-S-SCR, OP-E/SCR, OP-E/CND, OP-L/TRN, OP-SP/E++, OP- E/RTE, OP-TQ/CE -When the mission starts, just keep going fast -Do every from there on the same way has before. -When you get to the elevator, fly up it to save time. -When in long pipe ways, over boost. -When you are in a pipe way, with 3 MTS when one is exploding jump and kill the others. -You don't need a shield, but it can help. -Remember where the panels are. -Don't accept the extra mission Hidden Parts... MWG-KPL/150 (Left arm pulse rifle) **** Keep going strait, and fall down the biggest pit. It is at the bottom of the pit. If you need help getting there I'll mention it in the next hidden part location. You can also locate this by using the map. MWGG-HRL-32 (Left arm rockets) *** Ok this part is gotten if you go everywhere and kill every enemy. Ok the number in "()" are the Remnants of Enemies percent. You can also track down all the enemies if use the map above. Ok you start in a little room. Go strait forward through two doors. Once outside the door kill the Flying patrol MT (96.6%). Keep going strait, through another hallway, then once in the next "pipe" room, kill the next two flying patrol MTs (89.9%). Then go through the door strait ahead and kill the security MT and go in the door and hit the switch to open a door ahead (86.6%). Then go in the next room, from the door you unlocked. Kill the one Flying patrol MT and start to decent down the big chasm, killing two more Flying MTs on the way, then a security MT on the bottom, a secret part (MWG-KPL/150) is also on the bottom (73.3%). Then head back to the first room with the pipes and pits (this is easy if you have the Ven head's mapping). Then go through the next set of double doors and kill two more security MTs (66.6%). Then in the next chasm room go in and kill two more flying MTs and go in the door in the side, hit the switch to open a door (59.9%). Then go in the newly opened door. Watch one here, in this pipe hallway there is 2 flying mts, kill them (53.3%). The room through the next door has two more security MTs and continue to the next floor by going up the elevator (46.6%). Once on the elevator follow the pipe hallway. The next room has 4 new Red Pod MTs in it. Just kill them (they are really easy to kill), but the control panel is under water, so you must drain it, so go in the door with the pipes coming out of it, not the one when they are going by it (33.3%). The next pipe pit room has two flying patrol MTs flying about, kill them and move on (26.6%). Now this pipe room has 3 security MTs so take them out and head down the hallway, hit the switch and go back to the room with the water in it (16.6%). Now hit the switch and go in the only other door left and kill the last security MT (13.3%). Now ride the elevator up to the top and go in the door. This is the final hallway and kill the last 4 guns and go through (00.0%). CWR-COTTOS (Back unit rockets) ****** You must accept the second part of the mission, by going really fast. Then if beat the second mission before the things you are meant to save are still alive (also by going fast) you get the part. I will tell you how to beat it fast in that mission's walkthrough and S rank. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eliminate Bio Weapon *** Requester: Kisaragi Advance: 0 Upon Success: 33000 Briefing... "Raven, an emergency situation is unfolding at VILIUS LABORATORY. The scientists working there lost control of A BIOLOGICAL WEAPONS experiment and now it's on the loose." "OUR SCIENTISTS, along with THEIR SECURITY detail, radioed headquarters to inform is that they were attempting to evacuate the facility, that was the last we heard from them." "Removing the threat posed by the biological weapon is your top priority, but should you encounter our employees, help them as best you can." "We plan to send reinforcements to help bring the situation under control, but it will be some time before they reach the lab. You'll be on your own until then." Walkthrough... If you taken this has an extra mission, this mission takes place in the same area as the last one. In this mission, you must kill two biological weapons. Make sure you have a head with a Bio sensor on it, so you can lock onto the Bio weapons. I would take a strong one shot weapon for all the little pods and a vertical FCS to get to them faster (so you don't have to worry about them blowing up before you can lock on to them). I strong suggest taking a moonlight with you. The number in "()" are the remaining enemies' percent. You start off in a little room. Go out and kill the Red pod MTS (83.3% this is assuming you went into the secret room). After you kill them go in the next room by way of hallway. There are more Pods for you to kill in this room, you can however skip them with out any fear (66.6%). Go down another hallway and you'll be in a room similar to the first room, and with three pods, kill them (54.1%). Again go down another hallway and into the second glass room, do the same has before (37.5%). Now keep going and you'll run into your first Bio weapon. There is about seven MT pods in the room, kill them first. First off, it looks like a slug/rollie pollie, and it is in the center of the room and can't move, only turn. Want a good tip? NEVER STAND NEXT TO HIS FACE! This thing can and will kill you in one hit or very fast. If you have a moonlight, you will only take heat damage, as I will tell you later. You can shoot the Bio weapon in his little hole (on its face) this will do a lot more damage than attacking his armored sides, but is more risky. When you go to his side, he will discharge heat. So choose your method of killing. I would kill him with a blade on the side for safety has if you slip in front, you can die instantly. If you kill him fast enough, you can get a shot at the second Bio weapon and the COTTOS secret part if you took this mission as a bonus (23.3%). Once you see the cut seen for the second bio weapon, head back out to the beginning of the level. You actually have to go back to the part where you have to drain the water from the first mission. In that area you'll find the bio weapon with some more pods. Kill the pods and the Bio weapon from long range, and then the mission is over (00.0%). Use this map if you need help. [] [] [] [][][][][][][][][][] [] [] -- -- =========== ==|==|== <-- Glassed Room =========== ==|==|== ==== ==|==|== ==== ==|==|== ==== ==|==|== -- -- [] [] [] [] [] [] ==== N [][][] [][][]|==== ^ [] SBR ==== | [] ===[][][][]:==== | [] --- ==== | [] ===[][][][]:======== [] === ======== [][][] -- [] SBR = Secret [] [] Part [] [] [] -- [] ==|==|== [] ==|==|== -- ==|==|== ====== ==|==|== ====== ==|==|== ====== -- ====== [] -- [] [] [] [] -- [] (Go to F2) ======== [] =F3= Go here only if ==/00\== [][][][][]=VV= you get a cut scene ==0000== ==== after you kill the ==\00/== first Bio Weapon ======== <-- First Bio Weapon. [][][][][]|@== [] ===== [] ======= [] ========= [] ========@|<-- Locked [] =======@ -- @@=/00\=== =^^= ===0000=== =^^= ===\00/== <-- Second Bio Weapon =F2= ===@@=== -- <-- Locked S rank... Ok first off use this design. Head -------- CHD-07-VEN Core -------- MCL-SS/RAY Arms -------- MAH-SS/VV Legs -------- MLH-MM/LINK Booster ----- CBT-FLEET FCS --------- PLS-EMA Generator --- CGP-ROZ Radiator ---- RGI-KD99 Inside ------ NONE Extension --- CSS-IA-645 Back Unit R - NONE Back Unit L - NONE Arm Unit R -- MWG-XCW/PK Arm Unit L -- MLB-MOONLIGHT Op Parts ---- OP-E/SCR, OP-STAB, OP-E-LAP, OP-SP/E++, OP-E/RTE, OP- TQ/CE, OP-CLPU Kill everything you see (even in the hidden room, look at the hidden part section for details.). The first Bio weapon should be bladed to death (Hence the 3771 and 130% e supple arms). Once that is over with, just shoot everything around the second bio weapon and itself from were you step in the room, you'll be surprised to how little health they have if you hit their little hole. If you are going for the hidden part "COTTOS" skip all the pods that aren't in rooms with Bio weapons. Hidden Parts... KWB-SBR44 (POS parrying blade) **** In the first room, look for cracks in the walls. Blow them up and follow them in and find the part in the rooms. There is two of these rooms in total. If you still have trouble just use a Machine gun and shoot all the walls. You can also look at the map above. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========####========####===###==####========####========####### ###########===#####==####==####====##==####==##########==############# ##########===######==####==####==#==#==####======######=======######## ########===########==####==####==##====####==###############===####### #######========####========####==###===####========####=======######## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Zone 5: Neo Central ~Qualification Exam Requester: Global Cortex Advance: 0 Upon Success: 51000 Briefing... "The following is an official announcement to all Ravens. Global Cortex is conducting mission qualification exams in the AC Test Arena." "Our goal is to select a pilot from your ranks who is capable of carrying out and successfully completing a high-risk assignment." "The test consists of a series of TARGETS that appear at random. Destroy as many of them as possible." "Please note, all participants will be competing alongside OTHER POLITS. Who ever achieves the best score will be selected for the assignment." "Details regarding the mission will be mailed to the Raven selected. Good luck to you all." Walkthrough... This mission, as it says up their, takes place in the AC test 1 arena. But there is one twist; There is two other Acs in this room with you. They also play dirty and try and kill you. So there is two ways to beat this mission I'm not sure which is better but what ever way you choose to do it you get a different part. Refer to the parts for a more in depth approach to this mission. You can either kill the Acs or just shoot targets. S rank... Getting the S rank takes more patience. This way you must just shoot targets and get the best results. So you want to know how to do it? Head -------- CHD-07-VEN Core -------- CCL-01-NER Arms -------- CAL-55-EAS Legs -------- MLC-RE/3003 Booster ----- NONE FCS --------- VREX-ND-2 Generator --- CGP-ROZ Radiator ---- RGI-KD99 Inside ------ NONE Extension --- CSS-IA-645 Back Unit R - NONE Back Unit L - NONE Arm Unit R -- CWG-SRF-100 Arm Unit L -- KSS-SS/8638 Op Parts ---- OP-S-SCR, OP-E/SCR, OP-ECMP, OP-L/BRK, OP-L/TRN, OP-CLPU Over boost strait ahead onto a ledge and snipe the targets across on the two walls. You can shoot ones on the sides, but only look there when there is none across from you. Btw the tank is so you are shorter and don't get hit as much. This should also give you a the SS/VV arms. If you run out of ammo, use a heavier tank and slap on extra ammo or use a left arm sniper rifle. Hidden Parts... MWG-MG/700H (Right arm machine gun) *** To do the mission, in my opinion, the easier way (if you aren't passive) is to kill both Acs and finish off the targets with out any trouble. Don't worry, this is a one on one on one. So they attack each other as well. You are up against Carom/Firebird (Lots of heat) and Diligent/Timetable (Lost of missiles) so if you need help on them, you can practice on them in the arena. Other than that, take a moonlight (Or the next strongest blade) so you can rip them to pieces from behind. Just make sure you don't focus on the targets until you kill them all, but DON'T TAKE TO LONG, since they do attack the targets even when they are after you. By the way, this strategy isn't really cheap, because they attack you first. MAH-SS/VV (Heavy weight arms) **** Getting this part takes more patience. This way you must just shoot targets and get the best results. I'm sure you must get about 50 targets to get this part. So you want to know how to do it? Head -------- CHD-07-VEN Core -------- CCL-01-NER Arms -------- CAL-55-EAS Legs -------- MLC-RE/3003 Booster ----- NONE FCS --------- VREX-ND-2 Generator --- CGP-ROZ Radiator ---- RGI-KD99 Inside ------ NONE Extension --- CSS-IA-645 Back Unit R - NONE Back Unit L - NONE Arm Unit R -- CWG-SRF-100 Arm Unit L -- KSS-SS/8638 Op Parts ---- OP-S-SCR, OP-E/SCR, OP-ECMP, OP-L/BRK, OP-L/TRN, OP-CLPU Over boost strait ahead onto a ledge and snipe the targets across on the two walls. You can shoot ones on the sides, but only look there when there is none across from you. Btw the tank is so you are shorter and don't get hit as much. This should also give you a S rank. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy AI Prototype ******** Requester: Crest Advance: 0 Upon Success: 42000 Briefing... "It has come to our attention that MIRAGE is accelerating plans to establish a main assault force made up entirely of AI-controlled units KISARAGI has been assisting them in this effort." "Kisaragi's involvement does not comes as much of a surprise, the company has been struggling to stay on its feet and this arrangement is most likely a windfall for them." "We're sending you into Kisaragi's underground armory to delay manufacturing efforts and destroy THE AI PROTOTYPE stored there. "Heavy resistance is anticipated, so we've arranged to have (a) RESUPPLY VEHICLE accompany you. Inflict as much damage on the facility as possible." Walkthrough... This another one of those levels with tons of stuff in them. This level is very long and has a lot of enemies in it. Make sure you either are VERY good with a light weight if you plan on taking one. I recommend at least a mid. This mission is packed with sentry, flying patrol, and high end MTs and they are every where. You can blow up ammo racks too, and they give extra credits. Just make sure you have a blade for this level, since that Ammo car doesn't really follow you that fast and chances are you'll forget all about him. The number in "()" are the remaining enemies' percent. I usually don't give out a set up for just a walkthrough but use something like this (I'm assuming you are) Head -------- CHD-SKYEYE Core -------- MCM-MX/002 Arms -------- MAL-RE/HADRO Legs -------- CLF-D2-ROG Booster ----- MBT-OX/002 FCS --------- VREX-ST-12 Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- CSS-IA-645 Back Unit R - CWC-CNG-300 Back Unit L - CWC-GNL-15 Arm Unit R -- MWG-MG/800 Arm Unit L -- MLB-HALBERD Op Parts ---- OP-S-SCR, OP-E/SCR, And any others. Ok you start next to your ammo car, go through the door (hit circle in the middle lol) and follow the hallway. Now in the next room kill the first sentry MT out side of the cage, after that, kill the two inside the cage, you can hit them through the cage with a blade, thus a free kill, and I will call it that from now on (92.5%). There are four ammo selves in this room also so now you know what they look like. Now turn to where you see a flying patrol MT, you can free kill him too when he's close with an air blade (89.9). Now go down farther and "free kill" as many as the flying MTs as you can, you can get all three if you do it right (82.4%). *_In this same room there is a hidden part, more on that later_* Now again, in the next room, try and free kill both of the flying patrol MTs (77.4%). Now in the next room you will see 4 high end MTs, these are what will make your AC wear down. Try and free kill as many as possible, but they can break through them themselves. Either way, try and blade them, use the chain gun one them if you can't get to them (67.4%). Now go around the corner and kill another High end Mt and break through the gates (64.9%). Now play peek a boo with all three sentry MTs and watch out for the high ender at the end of the hallway (54.9%). Now in the next room there is a bunch of flying patrol MTs. Try to resist shooting them and wait till they position themselves for a free kill, you'll probably need to just regular kill the first one (42.4%). Now go down the new hallway through the two doors and fall down the hole. Stand on the vents and size up your attack. Now drop down and kill them all, target the high end then the sentries (34.2%). Now go in the door and kill the three sentries and exit (25.0%). The next room should have a giant pain of glass in it. You should be scared since you have to fight all of them! Nah, just kidding, ignore them and go forward. Now you'll be in a room just like the last one, three sentries must be killed, you can probably kill the first one with a blade (17.4%). Now you should be in the second fan room. Kill the two flying patrol MTs and head down (12.5%). Now once down, kill the three high end MTs and don't let go of your chain gun (05.0%). Now through next hallway is one more high end (02.5%). Now the only other thing between you and your goal is a bunch of other hallways and another high end (00.0%). Now did you wonder why I told you to take a grenade launcher? Well it's for the AC at the end. It has one of those new dual pulse rifles. They are not hard, but this mission should have wore you down. Use your heavy weapons and Eo on it. After it dies Another one will come out. You can kill it, but since this is your first time, wait a bit then you little ammo car guy with open the door. Go through it (MAKE SURE THAT AC DOESN'T FOLLOW YOU!) Then destroy the prototype, it should take one moonlight slash. You can enter the room without an AC in it, but you will have to kill the AC once the door turns white so you can enter. BTW if you killed every thing I told you to, you get another ~+41500Cr He is a map to help you on the way of finding the secret part and killing every thing for money. =H:=H:==:= [][]|=H:==:==:= [] ==:=H:==|= [] ==:..:..|= [] =======H|A=Q|==A==== / \ [] =Q|....|== / \ [] =Q|....|== | | [] ==|....|== | |[][][][][] =======|=A \ / ..=====|== N \ / <-- Go to B1 ....A..|.. ^ .A......A. | ------..-- | ==H=:=HH=:========== | =H==:-----#1 ===H:-----#2 ....:----- ========H=:=Q:==:Q== The hidden part is between #1 & 2 ======:Q== ======---- ==========|[][] .. or : = Breakable grate ========== [] H = Hover MT [] Q = Quad MT [] A = High Act MT -- P = Prototype AI AC Enemy ==== Start -------------->==== ==== ____ / \ <-- Go to B2 / \ \ H H / \____/ -- [] [Q Q] [] [Q -- []| <-- Glass []| []| []| ----->N []| -- [] [] [] Q] [] [][Q[Q[] [] [] -- ____ /Q \ / B1Q \ \ Q A / \____/ [][][][][][][] [] [A -- -- ----->N ____ []| ====== /A \ []| ====== / B2 A\ []| >>>>>>>>>>> ====== /====\ \A / []| [][][][][][][]|====P=|[]|=====X <-- Target \____/ []| [] >>>>>>>>>>> ====== \====/ -- [] ====== [] A] ====== [][][][][][] S rank... This level is definitely one of the harder ones to S rank. You must kill as many enemies as you can. I would kill at least one (maybe two) Acs. Use the free kill method at all times and with this set up you can kill to MTs at once with the halberd. Head -------- CHD-MM/003 Core -------- MCH-MX/GRP Arms -------- MAM-RE/TIN Legs -------- MLM-SS/ORC Booster ----- MBT-NI/MARE FCS --------- PLS-ROA Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- CSS-IA-645 Back Unit R - NONE Back Unit L - NONE Arm Unit R -- MWG-XCW/PK Arm Unit L -- MLB-HALBERD Op Parts ---- OP-S-SCR, OP-E/SCR, OP-STAB, OP-SP/E++, OP-E/RTE Use the EO when flustered with too many high end MTs and this should do the trick. Hidden Parts... KSS-SS/707A (Left arm solid shield) * In the room marked off with the asterisk up top, look for a closed off room with a gate. I would highly recommend getting this part! It helps greatly in getting hidden parts and S ranks. MWR-AR/603 (Back unit assault rocket) ** Kill one AC at the end of the level. Look at the next strategy or even the walkthrough to get it. CCM-OV-AXE (EO core) ***** Kill two Acs at the end of the level. Look at the next part for a strategy. CWM-GIGAS (Back unit large missile) ********** Kill three Acs at the end of the level. You need A LOT of fire power and tons of AP. Want a set up? Head -------- MHD-MX/BEE Core -------- MCH-MX/GRP Arms -------- MAH-SS/CASK Legs -------- MLC-HARPOON Booster ----- NONE FCS --------- PLS-ROA Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- CSS-IA-645 Back Unit R - CWC-CNG-300 Back Unit L - CWC-CNG-300 Arm Unit R -- MWG-MG/800 Arm Unit L -- KWG-HZL50 Op Parts ---- OP-S-SCR, OP-E/SCR, OP-L/TRN You may change a chain gun for a grenade launcher if you like them better. If you need help getting there with out that much damage look at the next part. CWGG-HRL-ALX (Right arm extremely large rocket) ****** You must beat this mission with very high AP. To do this here is some basic tips... -Use a shield -kill just one AC and stay behind a pillar so it doesn't hit you -When in rooms on the 1st floor with high ends, just skip them -When you fall down a hole, drop down with an over boost and aim for the door -Don't blow up any extra gates [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Accompany Air Transports **** Requester: Mirage Advance: 48000 Upon Success: 0 Briefing... "Several CREST facilities were the recent targets of a massive barrage of CANNON FIRE LAUNCHED from space. Their current situation is one of barely controlled chaos." "This is a opportunity that cannot be ignored. With attention focused elsewhere, we plan to move a flight of transports through Archive Airspace." "Be aware, frequent electromagnetic storm present a constant threat when traveling through this region. These storms limit visibility and inhibit the performance of all electronic instruments." "If THE TRANSPORTS were to come under attack during a storm, they wouldn't stand a chance. Please escort them through the area safely." Walkthrough... In this mission you have to protect your transports from being killed. So what is so different from this mission than every other flying escort mission? You start in the plane and the doors don't open all the way! The first half of this mission is spent in a plane with a very small space to look through. Supposedly this is because of an electromagnetic storm. Well all you have to do is kill things, simple... The second part of the mission is when the doors open and you clear the storm. This part is easier but now you can fall off, so don't. If you go quick in this mission, you'll get offered a bonus mission. Avoid this mission! I'm sure there is no point and it brings you to the mission, "Ambush Area Archive." S rank... Use the basic karasawa AC, but you can drop the moonlight and use lighter parts. Double lock and one shot kill everything (X2 locking is done when you hold something in your FCS for a little while). One more thing, you should (should say must) kill every enemy. That means you will get the bonus mission, but don't take it! Hidden Parts... MCH-MX/GROA (OB core) ***** You must kill all the enemies, about 25, very quickly. This is easily gotten with a S rank or in most cases (mine) S rank attempts. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Test New Technology **** Requester: Crest Advance: 0 Upon Success: 31000 Briefing... "Our scientist are hard at work refining what could be a revolutionary breakthrough in GENERATOR enhancement. We'd like you to participate in the next round of test." "The technology is still at an early stage of development, but the prospects are encouraging. What AC pilot wouldn't enjoy expanded generator capacity and reduced energy consumption?" "Should research efforts pan out as we expect them to, the breakthrough would open avenues in AC DEVELOPMENT previously thought to be unattainable." "The test will be conducted under conditions that normally push generators to their limits: aerial combat and maneuvers." "The test consists of two parts: missile avoidance and combat actions against targets we will DESIGNATE. We expect you to push your performance levels to the limit." Walkthrough... First off, before you read any further, I suggest playing this mission without a walkthrough, it's fun and unique. But if you need help read down below| / | / | / | / | / | V OK, this is supposed to be a generator test mission. I would suggest taking a lightweight, low drain AC with at least one strong weapon (COTTOS or HECTO will be perfect). I also suggest having a high ammo machine gun or a sniper rifle. In the first half (Actually quarter MUHAHAHA!) you have to dodge missiles. Just fly to another plane for this part. You have 50 seconds to dodge them, so use decoys, EMCs, or anti missile extensions. After you dodge them for that time, you'll have to now take them out. These are just power suits and are easily killed. Now want to know the part I didn't want to ruin on you? After you kill all of them, enemies ambush your planes and you must protect them. There will be a bunch of aerial MTs, they are easy this time around since they fly right to you. Once you kill them... (fast) Armored Core 3 Silent Line's Massive Muscular Tracer comes out! Any ways, this one is pretty weak. First off, it can really move. It has very well armored sides, so try and hit the back or front of it. It can launch tons of vertical missiles out (like most Massive MTs) In the front of it, the little guns on the bottom are dual machine guns while the big gun is a grenade launcher. If you brought large rockets (Hectos or Cottos) you can stay way back and fire. Oh yeah, you can stand on top of him and make him peg himself with his own missiles. S rank... Follow the hidden guide for the WAKE, and that will most likely get you a S rank. Except, don't waste time trying to snipe any MTs, instead go closer so you don't lose points on accuracy. Hidden Parts... MWB-MX/WAKE (Back unit back booster) Remember that whole ordeal about the generators in the briefing? Well here's how to get it. The whole idea is to dodge missiles in the first part and kill the giant MT at the end. First off use this set up. Head -------- MHD-MX/RACHIS Core -------- CCL-01-NER Arms -------- MAL-RE/REX Legs -------- MLB-SS/KRT Booster ----- MBT-NI/MARE FCS --------- VREX-ND-2 Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- MWEM-R/36 Back Unit R - CWM-S40-1 Back Unit L - CWR-HECTO Arm Unit R -- MWG-SRF/60 Arm Unit L -- NONE Op Parts ---- OP-S-SCR, OP-STAB, OP-E/CND, OP-LFCS++, OP-M/AW Again I'll break this into 4 parts. 1. Over boost to the Southeast corner. Land on the plane and get some energy back and fly just about where you leave the area. Keep flying there until the time is up. Don't be afraid, the missiles won't be able to reach you. (You can just land on the plane's wing that is the lowest, but I like flying. This plane is to the left of where you start.) 2. Once the time is over, snipe all the power suits, if you land on the lower plane they will be above you and make larger targets. 3. Now once the smaller MTs appear you must kill them very quickly so the giant MT will come. Use the missile with relations for one that are far away as it will likely kill them with one lock. If they are close, use two rifle rounds. 4. Once the giant MT appears, use the rockets and finish the mission. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========####========####===###==####========#####======######## ###########===#####==####==####====##==####==##########==############# ##########===######==####==####==#==#==####======#######======######## ########===########==####==####==##====####==##########==####==####### #######========####========####==###===####========#####======######## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Zone 6: Industrial Area ~Investigate Satellite Requester: MIRAGE Advance: 0 Upon Success: 15000 Briefing... "Exhaustive study of the satellite blueprints captured by one of our operatives has finally paid off. We now know how to take control of THIS MASSIVE WEAPON." "But before we even consider doing so, a through, hands-on search of the premises must be conducted." "We're sending you in to fulfill this objective. Explore as much of the satellite as you can, sixty percent should be sufficient for our needs. Work quickly and exercise caution." Walkthrough... This mission can be easy or hard. But since you come back here and it's fun, I'll show you the hard way so you won't just lose interest. (BTW, In the S rank part I'll cover the easy, short way.) I also want you to get the full effect of the level because 3 parts can be gotten like this. First off, here's what you need to start off with. -Lightweight arms/legs to hit the low to the ground MTs (Moonlight is the best choice.) -Possibly a head with good mapping function. -A good memory if you don't use the map. -Even though I mention you to kill MTs, if you are slow it's better to just skip the wall guns. -Oh yeah, you need speed. -Jump in the middle of big rooms to get credit for the whole map. Ok you start the mission looking at your consort, then you gain control. The idea of this mission is to search this mission as much as possible. So every time you are in a new room fly up to the top so you get credit for searching it. So go strait and to the left. Follow the hallway in a room, I will call this room "Doughnut Core 1 [DC1]" From this room, you come out of Door [1]. You can see Doors [2], [3], and [4]. Door [4] is the only one that is unlocked so go through it. In this hallway [There is glass in this room] there are 3 Converter MTs, kill them with your blade, Two normally but only 1 when they are open (93.3%). Now you emerge from door [1] of doughnut core 2. Door [2] has a pretty switch in it, DO NOT HIT IT yet. This will start a timer for the satellite to lock up. This does unlock doors, but you could go in door [DC2-3] first. So head there. Now in this hallway kill two guns and head out (89.9). The next room you go into I will call "C room 1" [C1] then take out the converter MT and process (87.9%). Then go in another small room (jump in the middle) and kill the converter (86.0%). This next room is huge. In it two more converter MTs and 4 ceiling guns (74.0%). Make sure you fly everywhere in this room to explore all of it. By now you went to about 50% of the level. Now head back to [DC2]. When inside the core hit the switch in door 2. Once you hit it pause the game if you are playing and reading at the same time. Once you hit this, a timer will start in some time. So if you come back here, make sure you it from now on. The time starts at 6:30. Go back to the [DC1] and go in the door strait across from the one you pop out of [DC1-2]. Now when in the door, a converter should be hiding in a little nook, and there is 4 nice wall guns for you to kill (63.9%). The next room is big and you should fly a bit in it like all the times before. Before you get to fly, kill the converter and the 4 ball MTs (53.9%). Now go through the door and you'll be in a small room with just two ceiling guns (50.0%). Now in this next hallway, charge and kill all the ball MT, and take a right and go in the door, kill the converter and hit the switch, Kill some more guns and another converter and leave (35.9%). The next room is another one you should jump in to get the map. Kill a few more balls and exit to the second C room (28.0%). Now keep going through the C room, in the next room, kill more balls and keep going through the doors. There are more guns up top and a unopenable door (15.9%). Now head back to the [DC1] and go in door 3 [DC1-3]. Go down the hallway and kill 6 guns, stopping at the last door, go in it and kill the converters (00.0%). Head out and go in the next door, with the gate over it (This door is unlocked through the other room). Once inside it, look one and shoot out the vent. Once you go up it you SHOULD get a message from Emma saying you explored the whole place (should, if you followed everything right). *_This vent is suppose to lead you to a secret part, but more on that later_* Now you have to exit the spaceship, go back to the beginning. If you did every thing there, the next three secret parts should be easily gotten. I will however still draw a map of this level. o====o ==C=== < - - - Top o==C=o ====== [] ========== ====== [] ====== ========== ==========[]==B=B=[]oo [][]======[]========== ========== =B==== [] N ===C== ========== ========== ====B= ^ ====== ========== ========== | ========== ========== | ========== ========== | ========== ===CR2==== ====CR1=== ========== ========== ========== ========== ========== ========== ========== =======C== ========== ========== ========== ========== ========== ==B=== ========== ==========[]=====B [][][]o][][]========== ========== =B==B= ^[] ========== [] |[o [] |[] []^ |[]~~3 []| OOOO []| OOOOOOOO oo| ==== OOOOOOOOOO|~~~~~1 [] #===[]OOOOOOOOOO[][] [] ==== |OOO|DC2|OO []^ [C | OOOOOOOO []| [] 2~~~| OOOO []| - - -> [] []| [][][][][][][][] [C [] [] [][][][][oo][][][][][][]oo[] [][][]GGG [] ==== oo [] [] []G [] ==C= [] -- [] []G [] =##= [] =========|========= []G B] [] ===== =========|======C== []G [] [] =XHHHHHHHV======|===C===== []G B] [] ===== =========|========= C]G [B [] []G [] [][][][][][][][][][]\ [CG [][][] \[]\ OOOO []G [] 3~~~ \[]\OOOOOOO []G ====== \OOOOO0OOOO []G =o==o= [][][][][][][][][][][][]OOOOOOOOOO[][][][]GGG ====== [] [] [] [C |OOO|DC1|OO| [] [] | OOOOOOOO |~~~4 ======== oo 2~~~| OOOO ======== [] []~~~~1 ======B= [] [][] ==B===C= oo [] ======== ======== [] [][][][][]======== =B===B== [] ======== ========[][][] [] ======== [] <- - Start ======== ==== = Rooms [] = Hallways DC; OOOO = Doughnut Core CR = C room Arrows = Ramps ## = Switch V = Vent cover H = Duct X = Hidden Part G = Glass C = Converter MT B = Ball MT o = Ceiling Turret Note: All "|" and "~" figures are not part actual map. S rank... What to know the fast way? Move your way all the way to DC2. Hit the switch and run back to the beginning. Just don't miss or get hit. Hidden Parts... KWG-NHZL60 (Left arm napalm howitzer) **** Look at the map at the letter V, go there, or find the place at the end of the walkthrough marked off with asterisks. You must travel through a vent. Once you fall down, break open boxes. OP-EO-LAP (Optional part) *** Beat the mission with a head with no map, and just to be safe, don't push select. Oh when I said beat the mission, that means get to message from Emma saying you can go back. If you are unsure, print out that map and get a happy marker and make a trail. In other words, you need about a 100% exploration rate going on. CWM-HA30-4 (Back unit Hi act missile) ****** Again explore the whole map before Emma tells you to hurry up. That would be at 2:00 (So you got 4:30 to do everything). Make sure you explore everything possible before you hit the switch. Ignore gun turrets also. Boost side ways across the little nooks. Over boost in all C rooms and long hallways especially with ramps. Oh yeah, use a light weight if you want things easier and just follow that map. You can get all these parts in one go. Use this set up. Head -------- CHD-01-ATE Core -------- MCL-SS/RAY Arms -------- MAL-RE/REX Legs -------- CLL-HUESO Booster ----- CBT-FLEET FCS --------- PLS-EMA Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- NONE Back Unit R - NONE Back Unit L - NONE Arm Unit R -- CWG-MG-300 Arm Unit L -- MLB-MOONLIGHT Op Parts ---- OP-S-SCR, OP-E/SCR, OP-E/CND, OP-L/TRN, OP-E-LAP [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defend Mirage HQ ***** Requester: Mirage Advance: 0 Upon Success: 45000 Briefing... "This is an emergency request. A massive attack has been launched against our MAIN HEADQUATERS. We require immediate assistance." "CREST somehow found out about our plan to gain control of THE SATELLITE. They're doing everything they can to stop us." "The attack consists of both ground and air units, out security team is overwhelmed. Right now their efforts are concentrated on the ground attack force." "This leaves the building's rooftop undefended one of our drop ships is waiting to get you into position. Repel ANY UNITS that try to land on the roof." Walkthrough... This level has two parts. I would take a fast weapon for this mission. In fact, if you take a MG-800 or 1000 you can finish the mission with just those (I would still take back up weapons). The level starts off with you on a roof top. You must protect it. There are aerial combat MTs and helicopters. You can actually ignore the MTs, but the helicopters try and land and will blow up the whole roof. Once you hear Emma say one landed, hurry and kill it. After you kill bunch of helicopters the roof will cave in. You'll now be inside the building. Two Acs will be dropped in, Prominence/Water Hazard and Apophis/Cobra. One uses dual flame-throwers and the other use a bunch of pods. None are really a threat nor have high AP. Take which ever one you want first. Make sure you do stay away from the quad with dual flame throwers, as he CAN and WILL eat up a lot of your Armor Points. If you need more help, you can boost up high inside the building to get a good vantage point and cover. S rank... The same S rank AC setup will work here as it did before. Just kill Water Hazard first, since, if you don't get stuck on anything, the flamer throwers should never touch you, where as those pods are hard to dodge 100%. Hidden Parts... MWM-SM36 (Back unit stealth missile) **** Look every where next to the helipads. You should be able to find it eventually. It is next to the northeastern one. CWX-DM-60-1 (Dual back missile) ** Supposedly you're suppose to kill the second AC... Which means beat the mission. I never beat this mission without killing the two ACs, so this part shouldn't be too hard to get at all. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Disable Satellite Cannon ***** Requester: Mirage Advance: 0 Upon Success: 56000 Briefing... "Raven. If you've received this request you are one of the select few chosen to assist us on an upcoming assignment. OUR objective is to remove the threat posed by THE SATELLITE CANNON." "The systems that operate the cannon are malfunctioning and it's creating havoc on the planet's surface." "Your goal is to locate the generators that SUPPLY ENERGY to the cannon and destroy them. Heavy resistance is expected, so work closely with OTHER RAVENS we've hired." "We only have one shot at this, make sure everything goes as planned." Walkthrough... This level is in the same place has the one level, you know the one where you had to explore the satellite? Any ways, this mission is a lot quicker than the other one, but has a hard little twist at the end. You have five minutes to complete this mission. You start in [DC2] check the map from up in the other mission. You must head to the part up there marked "Top." Go in the only opened door [CD2-3]. Once inside kill the 4 guns and follow the hallway to the end (78.9%). Now you'll be in the C room, so kill the 2 converter MTs (63.1%). In the next room there is 3 high end MTs, try and keep on in front so the others shoot at it, or if they are all in a row, blade them (47.3%). In the next hall way is little but there is two more guns and a converter (31.5%). Now in the next room there is 4 guns on the ceiling and 2 high end mts, kill them the same way as before (05.0%). Now in this next room, you have to fight an AC. He is not in the arena. He uses stealth, a fast machine gun and a LQ/15 high velocity plasma cannon. Watch out. You get Shade/Silhouette on your side. I would try and get that AC to attack him. Once he is done with, you have to deal with 16 generators (8 on each side). Shade will help you if he is still alive. By the way, this AC uses OP-INTESIFY as well... If you want to be this mission the safer way. Take stealth (just like that AC) and rockets. Hurry up and kill all the generators. I never did this but some one told me it was an easy way... I suggest using the other way more. Missiles work great against this AC, since he it focusing on Shade, he'll never even dodge them. But this can be a problem if he uses is stealth. Here is a map incase you wanted one. If you get confused with the room labeling, take a look at the first mission in this satellite. ====== X====X ====== X====X ====== X====X ====== X====X ====== ====== ==== ====| <-- Locked ==== ------ o====o ==A=== < - - - Top o==A=o ====== [] [] ====== ========== ooC]=A==A=[]========== N ==A=== ========== ^ ====== ========== | ========== | =======C== | ========== ====CR1=== ========== C = Converter MT ========== A = High Act MT ========== o = Ceiling Turret ========== X = Targets (Times two) ======C=== ========== ========== [][][]oo[][]========== ^[] ========== |oo |[] |[]~~3 OOOO OOOOOOOO OOOOOOOOOO|<-- Locked/Start OOO|DC2|OO OOOOOOOO OOOO S rank... Use the same old design as all the other times before, this one is no biggie. Just make sure you kill the final AC yourself, and add rockets to your set up incase you run out of Karasawa rounds. Hidden Parts... MWR-TM/30 (Back unit triple rocket) *** Beat the mission with your consort alive with the final AC dead. You should know how to take out an AC by now. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========####========####===###==####========####========####### ###########===#####==####==####====##==####==###############===####### ##########===######==####==####==#==#==####======##########==######### ########===########==####==####==##====####==#############==########## #######========####========####==###===####========######==########### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Zone 7: Unexplored Region ~Secure Unexplored Region ******* Requester: Global Cortex Advance: 0 Upon Success: 100000 Briefing... "GLOBAL CORTEX recently received identical mission requests from each of the corporations. We've opted for a single mission in order to expedite the requests and still meet all of their needs." "Each of the corporations is interested in conducting a survey of the unexplored region. They want to determine THE SOURCE OF THE SIGNAL that caused their AI equipment failures." "Little is known about the area, but a cursory examination revealed that it is being patrolled by a large force of UNMANNED UNITS, almost as if they were guarding something." "In order to conduct the survey, we first need to remove the threat presented by the patrols. Head to the area and eliminate any targets you encounter." Walkthrough... This mission can be very easy if you take your time. First off, DON'T CARE ABOUT AMMO COSTS! That means, takes MG-1000, Howitzer, missiles, etc. I would strongly suggest going slow in this mission. Any ways, you are in a city and there is a huge crater (If you watched the opening movie you would know how this happened, yes it is the same plane...). All there is in this mission are High-end MTs and Heavy MTs. just kill them without any worry. If you did kill them too quick, you get the honor of fighting two more Acs. One AC is a biped, he has an assault rifle and a linear cannon. The other one is a Tank and has a Dual plasma rifle (blue laser), the String, and a laser blade. These AC aren't that tough, they also don't have full AP. If you don't want to fight them, GO SLOW! S rank... Do almost the same thing as above, only do care about ammo cost and take you time. I got the S before with out fighting the Acs. So that means play peek a boo. Hidden Parts... MWC-OC/30 (Back unit orbit cannon) * Look in the crater. Shoot the back of the plane and find the part inside of it. CHD-MISTEYE (Head) ***** To get this part you must kill both Acs at the end of this mission. To first get them to appear, you must kill those MTs really fast. Still need help? Head -------- CHD-SKYEYE Core -------- CCL-01-NER Arms -------- MAL-GALE Legs -------- CLM-55-RVE Booster ----- CBT-FLEET FCS --------- PLS-ROA Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- MWEM-R/36 Back Unit R - CWM-TR90-1 Back Unit L - NONE Arm Unit R -- MWG-MG/1000 Arm Unit L -- KWG-HZL50 Op Parts ---- OP-S-SCR, OP-E/SCR, OP-E/CND, OP-L/TRN, Plus any others You don't really need relation missiles, so if you drop them, have extra armor (add some any ways, I think he's under weight) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Power Core ********** Requester: Global Cortex Advance: 0 Upon Success: 67000 Briefing... "Preparations are being made for a massive assault on AN OLD FORTRESS discovered by one of our recon teams." "Our mission objective is to destroy THE REACTOR core that provides power to the facility. Once this is complete, a research team can be sent in to investigate." "Once the investigation begins, it is hoped that we can uncover INFORMATION that will provide answers to nagging questions. Most importantly, what caused the mass AI equipment malfunction?" "We must be proactive in our search for answers if we hope to avoid similar problems in the future." "Aside from the fact that a reactor core powers the fortress, we have no other information to offer regarding the facility's layout or defenses. Proceed with caution." Walkthrough... First this is an EXTREMELY hard and long mission. If this is your first time through the game, as it likely is, Use a tank AC. This will help you greatly. You can use a lightweight if you are good, but chances are you'll fluster some where. I'm not assuming you are using a tank, but I'm assuming you will equip the 1000 shot machine gun and a laser blade (moonlight preferred). Even though I am telling to kill all the enemies, you may want to skip some of them. If you want the easiest way (thus making this mission a lot quicker and to me, more un-enjoyable). If you want to do it this way, follow the S rank. You start in an elevator. You have ten minutes to beat this stage, so don't mess around. Hit the switch and go up, then precede through the door. Go all the way down the hallway, there are two pod MTs and two high end MTs in this room, try and kill a high end as it goes by the door, and before you step out, double lock onto a pod to lessen the damage (76.4%). In the next room Kill two High end MTs while staying under the platform. This will shield you from the three pod MTs, peek a boo kill them (47.0%). Once you're done, fly up to the top and go in the most left door. As soon has this door opens hit the switch and hurry up and get out, if you are using any leg that boosts (fast) you can hit the switch before you touch it and boost backwards before the door shuts. Why do you want to hurry? Well because this room spawns an infinite amount of sentry MTs (57.1%). Now go to the farthest right door and do the same exact thing there (57.1%). Now go in the middle door and go to the end of killing the three pod, you may want to peek a boo them (29.4%{The sentries in the other rooms magically disappear.}). Now in the next room there is one patrol MT all the way at the end of the hall and two high end MTs. You might want to fall back in the door if you see dual grenades. Try to kill the two high ends before the patrol shoots again. Then once they are dead, over boost to the end and blade it (11.7%). The next room contains about eight sentry MTs just like in the rooms before, only this time you have to kill them. Try your hardest to kill them before they even emerge (09.5%). The next room is exactly the same... do the same... (07.9%). If you are in the "red" amounts of AP, you need to either be using a better AP (Mainly in armor) or better your skills from now on. Now once you're done with this room, the next room has two more pods, kill them (00.0%). Go in the elevator and press the switch to start the next part of the mission. The next part of this mission starts off with five minutes on the clock, no matter if you have seven minutes left from before. Any ways, you start with all of your AP, Weapons, and Ammo again. In the next room, there is a cross section, with two High ends and a patrol. Try and kill the high end MTs inside the areas where the patrol MT can't hit you (84.2%). Now go through about six doors and then kill about five pod MTs (57.8%). The next hallway has two high ends in it. If you want to, keep going in and out and let the behind one kill his friend (47.3%). The next room has three patrol MTs, just over boost to the sides of them (not toward them) and blade them all, then head out (31.5%). The next active MT room is another cross room, with two high end MTs, it shouldn't be to hard to take them out (21.0%). Now precede... down another hallway... and go in the next elevator room, kill the three pods and hit the switch (05.2%). Once down the elevator, go up the ramp and open the door. Once inside the door, a fight will start with another Big White. If you have any heavy weapons, like grenades and even missiles, go for the kill. If not just kill the middle pillar and the mission is over (00.0%). Here is a map in case you wanted to take a look at one. -- <-- Elevator to the 2nd part [] GG [] /--\ ==== <-- Respawning MT room \--/ [] /--\ ==== <-- Respawning MT room \--/ [] [][] [] [][] [] -- ##|==P=|## A = Hi Act MT ##|====|## P = Patrol MT ##|====|## G = Guard/Pod MT ##|====|## X = Switch ##|====|## # = Inaccessible ##|=A==|## ##|==A=|## -- G] [][] [G [] [] Respawning MT room --> =XX= [] Hit both "X's" to unlock *--* ==== [G \--/ [] ^[]^ [][] ^[]^ [] /=== ^[]^ [] [][]|==X <-- Respawning MT room ^[]^ [] [] \=== -- *--* -- ============ <-- All doors are on F2 ==G====G==== [][][]|=A===A====G= [] ============ [] -- N<----- ====== =G==G= ======|[][][][]|<-- Start from the elevator ==A==A ====== -- <-- Big White Fight ^[]^ ^[]^ ^[]^ ^[]^ ^[]^ _--_ / G \ \G__G/ -- [] [] [] [] [] -- ##A|## --++--|[][] ##|A## [] ======== [][]|====P=== ======P= ======== =P====== ======== ======== ======== -- [] [] []A][] [A [] -- |=G| /|G=|\ #|==|# #|G=|# #|==|# #|=G|# \|G=|/ |==| -- [] -- [] [] -- [] [][] [] -- [] [] -- [] -- ##|P## N<----- -A++A- ##||## -- [] [][] [] -- ____ / \ The start of the second part--> \____/ S rank... First off, this is a very hard mission to S rank. Next, do your best to not get raped by green pod MTs. You should use this Setup. Head -------- MHD-MM/007 Core -------- MCM-MX/002 Arms -------- CAH-22-NIX Legs -------- MLH-MX/VOLAR Booster ----- CBT-FLEET FCS --------- PLS-SRA02 Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- CSS-IA-645 Back Unit R - MWR-AR/603 Back Unit L - NONE Arm Unit R -- MWG-XCW/PK Arm Unit L -- MLB-MOONLIGHT Op Parts ---- OP-S-SCR, OP-E/SCR, OP-L/TRN, OP-SP/E++, OP-E/RTE, OP- TQ/CE Boost up the elevator yourself, turning 90 degrees to the right (north) to save time, then precede through the door. Go all the way down the hallway, there is two pod MTs and two high end MTs in this room, try and kill a high end as it goes by the door. In the next room, kill all the MTs, the ones on the bottom should go first. Once you're done, fly up to the top and go in the most left door. Open the door, boost in, while not fully touching the panel, hit circle. Now boost back and you can make it out of the door before it shuts. Now go to the farthest right door and do the same exact thing there. Now go in the middle door and go to the end of killing as many pods as you can during the one long boost, then exit. Now once you open the next door, kill any High end MTs. Any ways, after you kill them, just boost to the patrol MT (blade it) and exit to the door (You can use your rockets as you see fit in this room). The next room contains about eight sentry MTs just like in the rooms before, only this time you have to kill them. Try your hardest to kill them before they even emerge. Use your EO's to kill them if they fluster you. The next room is exactly the same... do the same... Now once you're done with this room, the next room has two more pods, kill them. Now go in the elevator, but instead of hitting the button just fly up a bit. This will start the next mission a bit faster. Now go through about six doors and then kill as many pod MTs as you can, you should be able to kill all of them with a good long boost. The next hallway has two high ends in it. Try and boost and blade the hell out of them. In the next room, kill any high end in the way and of course the patrol MT. The next hallway has two high ends in it. Boost strait and try and kill them both with no misses. The next room has three patrol MTs, just boost to the sides of them (not toward them) and blade them all, then head out. The next active MT room is another cross room, with two high end MTs, it shouldn't be to hard to take them out just don't spend to much time. Now precede... down another hallway... and go in the next elevator room, kill the three pods and hit the switch. Once down the elevator, boost up the ramp and go in. Once in the room, forget Big White and Use your rockets or your blade on the core. If you did everything good, and are lucky you should get a S rank. This is one of the hardest missions to S rank so expect to retry a few times. Use your blade, rockets, and exceed orbits as you see fit, so when I tell you to blade something, you can snipe it, just don't take to long and take hits. Hidden Parts... KM-AD30 (Back unit extra ammo) ***** Beat the mission VERY fast. Not only that, kill that AC at the end while you're at it. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Attack Unexplored Region ******** Requester: Global Cortex Advance: 150000 Upon Success: 0 Briefing... "We've completed our analysis of information acquired by the research team during their exploration of the old fortress. A passage leading to a new subterranean Layered was uncovered." "A representative from the Artificial Intelligence Office is thought to be onsite and we've confirmed that the signals responsible for recent equipment disruptions originate there as well." "What is going on at this location? Might THE AL SCIENTIST somehow be involved in recent events?" "The only way we can hope to answer these questions is to go see for ourselves." "We're sending you into the facility to act as our eyes and ears in this matter. LOCATE THE SOURCE OF THE SIGNAL and destroy whatever it is that's producing it. Good luck." Walkthrough... Ok this is the last mission in AC3sl. Just make sure you go with your favorite weapons all stored up. A MG/1000 for the minimum. (Ever notice both AC3 and SL's final level's music is from the title screen?) Start of by dashing forward and opening the door. When you are in this big room, look up a little and fly to the door (Spooky Hazy light!). Then you'll be in a long corridor. Kill the set guns that come out of the ceiling, then continue down and kill two more guns (33.3%). The next room has a Big White in it. Kill it, it's easy to even blade it in this small space, and watch out for a cheap shot right when you open the door (16.6%). Now go down another hall way and kill two more sets of two guns, this time out of the walls (10.0%). Now go in the elevator, while Sera checks your serial number. Now go in the next corridor and kill two more guns from the top and then two more from the sides, WOW they know how to mix it up (07.1%). The next room has another Big White, you get a lot more room this time (00.0%). After you kill him, press circle on all the panels, so they light up blue and open the bottom shaft. Fall to the bottom and open the door. Then open about 17 more doors, then a final one to start the next part of the mission. Please note that you DO NOT need to kill a single thing in the first part of the mission, but it isn't that hard. This next part is the final boss scene. Its name is IBIS, and he's a monster! He looks freaking awesome too. First of he has two parts to him... Full Part: This form has all his wings and such. Other than slower speed, the only other things in this form that is exclusive is his wing lasers and vertical missiles. The lasers are either purple or orange. The purple is hard to avoid and just shoot out. It does little damage. The orange stays there in place and does a lot of damage but is very easily avoided. His verts aren't a threat at all. His other attacks are in every form. Plasma Rifle: A medium, high speed, purple beam from his huge gun. It tracks very well and even hit me before in an over boost. To dodge this the best way, is to hop from a boost right when he fires it, this is a lot easier than is sounds. Laser Blade: A purple blade. It has VERY good range and tracking, just don't go close. The only thing NOT to use is missiles, his AMS is about 95% (I did kill him once with a all missile AC before, why don't you try?) Half way through his full form he will say; "Scanning target..." Once his wing blow off he'll say; "Target scan in progress... Adapting systems..." Half way though his faster form, he'll say; "Scan complete..." When he dies he'll say; "Raven, the rest is up to you." Incase you need help with this insanely hard mission, I would look at this map. ====== <- First room ====== ====== oo ========== <- Big White ======[][][][]\ oo ========== [][][][]====== \[][][][]==========[]oo[][]\ ------ \[][]oo[]------ ------ =====================|==== ------ ====You==============|==== <- Target ------ ======Fight==========|==== ------ ========IBIS=========|==== ------ ==========in=========|==== Big White ------ ============Here=====|==== | ------ =====================|==== | ------ ------ V oo ------ ------ ========== /[][][][]------ ------ ==========[]oo[][]/ ------ ---------- ------ ------ ------ ------ oo = Guns ------ ------ # = Auto doors ------ ------ | = Invisible wall ------ ------ [] = Hall ------ ------ -- = Elevator ------ ------ == = Rooms ========== ========== ==========#########========== S rank... What can I say? Kill everything and don't get hit a lot. Try using the Finger... Do you really want a set up? Head -------- MHD-MM/007 Core -------- MCL-SS/RAY Arms -------- MAL-RE/HADRO Legs -------- MLM-SS/ORC Booster ----- MBT-NI/MARE FCS --------- PLS-SRA02 Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- CSS-IA-645 Back Unit R - NONE Back Unit L - NONE Arm Unit R -- MWGG-XCG/40E Arm Unit L -- KWG-HZL50 Op Parts ---- OP-S-SCR, OP-E/SCR, OP-STAB, OP-L/TRN, OP-SP/E++, OP- E/RTE, OP-TQ/CE You can use left arm Sniper rifle if you are having ammo/hitting troubles. You will have to down grade the arms or up grade the core as it will make your arms over weight. Or you can use a machine gun and a howie... actually this is a lot better. (Mg-800/1000 HZL50) A set of quad titans for each Big white and then mop them up with the LQ. Hey, I said funny. If you still can't do this, slap this on RVE with lighter part and use OPI... I won't tell, hey you ARE using titan arms. (BTW, even though I drew a map, and called this mission insanely hard, this mission is cake.) Hidden Parts... CWC-LIC/100 (Back unit linear gun) ** Kill both Big Whites. You should have killed them in the first place. If you need help killing them, try using something with the TITAN/GIGAS/TITAN arms. CCH-04-EOC (EO core) **** Beat the second part VERY fast and with high AP. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========####========####========####===###==####========####### #######==####==####==####==####==##########====##==####==####==####### #######========####========####======######==#==#==####========####### #######==####==####==##==######==##########==##====####==####==####### #######==####==####==###==#####========####==###===####==####==####### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Arena --Little Bear/Double Wing --Shooting Star/King Fisher --Bouquet/Flashback --Cobalt Blue/Killer Whale --7th Heaven/Utopia --Prophet/Bullseye --Gimlet/Leopard --Gold Bit/Clover Knight -Arena Break 1 --Mileage/Venom --Calamity/Pitfall --Ori/Moon Salt --Rotation/Hook --Rodeo/Unruly --Ballistic/Breakshot --Apophis/Cobra -Arena Break 2 --Prominence/Water Hazard --Solo/Bobcat --Porcupine/Barbed Wire --Ironman/Hyper Alloy --Shatter/Spite --G/Thunderstorm --Carom/Firebird -Arena Break 3 --Revolution/Bruiser --Corpse Maker/Health Taker --Silver Fox/Lurker --Haunted/Sharpshooter -Arena Break 4 --Shade/Silhouette --Zero/Scrap Pile --Mobius/Infinity -Arena Break 5 --Irony/Carnage --Brace/Equilibrium --Virtue/Guardian --Freedom/Fireburst --Ronin/Chariot --Eclair/Nikita --Diligent/Timetable --Drunkard/Reckless --Advent/Warhead --Foreman/Masterpiece --Kebek/Chisel --Nameless/Mystery The arena is a place were you can fight in to get money, and most importantly, parts. This is been in AC1PP to today (excluding AC2aa) and is a one on one fight to the... death, sort of. Although I am giving you really easy ways to kill these Acs, I would rather you experiment with different weapons. Here are some tips for overall fighting in the arena. -Don't be afraid to get close and out turn your enemy -If you use top strat too much, don't be afraid to run and dodge -Heat weapons are only effective in the arena -There is no use cost in the arena, so use all those costly parts -If one arena doesn't work, try another (I assume you are in the arena) -Again, stars mean difficulty -If one of my set ups don't work, make one up! -If you destroy an AC in a mission, he or she gets taken out -Taken out Acs come back after you beat the game and arena -Once an AC gets taken out, a new one will join -Read all the arena breaks -Don't just play in the arena, if you follow my way exactly, you will have a lot less parts to use -You should try new weapons, machine guns are just cheap in the beginning so I tend to love them -All stats are estimates, since some bars are cut in half, etc. I well pretend you are starting from beginning of SL and not a load up. So you start with the basic AC. Immediately sell off all of your weapons except for the blade (By pressing square in the shop.) You should have 40700 credits. Go to the shop and buy the 500 shot machine gun. You should have about 11700 credits left. Go into the arena and fight the first guy. PLEASE READ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I mention using a Machine gun through this whole guide, but seriously try out other weapons. I just use machine guns for a simple sake. Just don't change weapons TOO much. (I prefer shotguns...) As of now, your AC should look like this. Head -------- CHD-01-ATE Core -------- CCM-00-STO Arms -------- CAM-10-XB Legs -------- CLM-01-EDF Booster ----- CBT-00-UN1 FCS --------- VREX-ST-2 Generator --- CGP-ROV6 Radiator ---- RIX-CR10 Inside ------ NONE Extension --- NONE Back Unit R - NONE Back Unit L - NONE Arm Unit R -- MWG-MG-500 Arm Unit L -- CLB-LS-1551 Op Parts ---- NONE You should see your guy there at E-9. And it says... Newly inducted into the Raven order, this pilot's part is a mystery. Like all recruits, he has proven himself a capable AC operator, but that alone doesn't count for much in the Arena. Is he up to the challenge? Only time will tell. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Little Bear/Double Wing (E-8) * Lacking the confidence to pursue his dream of one day becoming a Raven, Little Bear spent a number of years engaged in different professions before finally mustering the courage to take the initiation test. He passed, but just barely. Head -------- MHD-SS/CRUST Core -------- CCM-00-STO Arms -------- MAM-MX/REE Legs -------- CLM-01-EDF Booster ----- CBT-00-UN1 FCS --------- VREX-ST-2 Generator --- MGP-VE8 Radiator ---- RIX-CR11 Inside ------ NONE Extension --- NONE Back Unit R - CM-AD-10 Back Unit L - MRL-MM/009 Arm Unit R -- CWG-RF-200 Arm Unit L -- CLB-LS-1551 Op Parts ---- UNKNOWN AP ---------- [][][][][][][] Ammo -------- [][][][][][][][][][] Offence ----- [] Defense ----- [][][][][][][][] Mobility ---- [][][][][][] Raven Rank -- [][] Total ------- 34 To beat him, just shoot him! Really he is that easy. You can seriously just stand there and shoot him and you'll win in a damage race. You win 7000 credits from this fight and a left arm Napalm howitzer (Check your mail!). Sell that, your boosters, and your generator. Buy the OX/002 boosters and the KGP-ZS4 generator. You should have 12400 Credits left. As of now, your AC should look like this. Head -------- CHD-01-ATE Core -------- CCM-00-STO Arms -------- CAM-10-XB Legs -------- CLM-01-EDF Booster ----- MBT-OX/002 FCS --------- VREX-ST-2 Generator --- KGP-ZS5 Radiator ---- RIX-CR10 Inside ------ NONE Extension --- NONE Back Unit R - NONE Back Unit L - NONE Arm Unit R -- MWG-MG-500 Arm Unit L -- CLB-LS-1551 Op Parts ---- NONE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Shooting Star/King Fisher (E-7) * A sore loser who can't stand defeat, he prefers to lay the blame for his losses on malfunctioning equipment, bad timing, or any other excuse he can come up with on the fly. His arrogance is matched only by his bullheadedness. Head -------- CHD-04-YIV Core -------- MCM-MX/002 Arms -------- MAL-RE/REX Legs -------- CLL-01-FKST Booster ----- CBT-01-UN4 FCS --------- VREX-ST-2 Generator --- MGP-VE905 Radiator ---- RMR-SA77 Inside ------ NONE Extension --- NONE Back Unit R - MRL-RE/111 Back Unit L - CWR-S80 Arm Unit R -- MWG-KP/180 Arm Unit L -- MLB-LS/003 Op Parts ---- UNKNOWN AP ---------- [][][][][][] Ammo -------- [][][][][][] Offence ----- [][][] Defense ----- [][][][][][][] Mobility ---- [][][] Raven Rank -- [][] Total ------- 27 This is the perfect time to test out your new AC's boosters and such. Just do the same has the other guy, only this time learn how to boost around and side step also. This guy has less armor and AP than the last guy so don't worry. This AC is also in the mission "Distract Security." You win 9000 Credits for this fight. So go back to your garage. Sell your generator and buy the next highest one up, the VE905. You should have 5400 Credits left. Your AC should look like this. Head -------- CHD-01-ATE Core -------- CCM-00-STO Arms -------- CAM-10-XB Legs -------- CLM-01-EDF Booster ----- MBT-OX/002 FCS --------- VREX-ST-2 Generator --- MGP-VE905 Radiator ---- RIX-CR10 Inside ------ NONE Extension --- NONE Back Unit R - NONE Back Unit L - NONE Arm Unit R -- MWG-MG-500 Arm Unit L -- CLB-LS-1551 Op Parts ---- NONE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Bouquet/Flashback (E-6) ** She suffers from amnesia and is struggling to recollect her past. The word 'Raven' sparked something and she decided to pursue the lead in the hope of having a breakthrough. Frequent pauses during battle leave her vulnerable to attack. Head -------- MHD-RE/008 Core -------- MCM-MX/002 Arms -------- CAW-SDBZ-108 Legs -------- MLF-RE/006 Booster ----- CBT-01-UN4 FCS --------- VREX-ST-2 Generator --- MGP-VE905 Radiator ---- RMR-SA77 Inside ------ NONE Extension --- MEBT-OX/EB Back Unit R - CWR-S50 Back Unit L - CWR-S50 Arm Unit R -- NONE Arm Unit L -- NONE Op Parts ---- UNKNOWN AP ---------- [][][][][][] Ammo -------- [][][] Offence ----- [][][][] Defense ----- [][][][][][] Mobility ---- [][][][] Raven Rank -- [][] Total ------- 25 This is the first AC that actually has some sort of kill power. She is still very easy to kill. Do the same as up top and try to jump and boost a lot to hit the top of her. This will help later, since hitting quads from the top gets you a bigger target. Don't forget to never stop moving. Her rockets will not touch you if you just keep moving. You get 10000 Credits for winning. That's a total of 15400, I would just save it. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Cobalt Blue/Killer Whale (E-5) ** A true survivor, Cobalt Blue overcame a series of childhood illnesses through sheer determination and strength of will. He brings these same traits to the Arena and is one of the lower tier's most popular competitors. Head -------- MHD-MX/RACHIS Core -------- CCM-OV-AXE Arms -------- CAH-22-NIX Legs -------- MLB-MX/004 Booster ----- CBT-00-UN1 FCS --------- VREX-WS-1 Generator --- KGP-Z54 Radiator ---- RIX-CR10 Inside ------ NONE Extension --- CSS-IA-425 Back Unit R - CWM-S40-1 Back Unit L - MWM-M24/2 Arm Unit R -- CWGG-HM-60 Arm Unit L -- MWGG-HML-18 Op Parts ---- UNKNOWN AP ---------- [][][][][][][][][ Ammo -------- [][][][] Offence ----- [][][][][][ Defense ----- [][][][][][][][][] Mobility ---- [][] Raven Rank -- [][] Total ------- 31 This is a very easy AC. Although it is a heavy weight, it is easy to still kill. All this AC has is missiles (even spiffy left arm missiles). Not saying they are weak or sucky, but he just shoots them way to slow to even be a threat. If you want to practice, dodge some of his missiles, he's good practice. Oh yeah, don't hit the sides of him, since he has shields there. You might need to use a blade to kill him, if you miss too much. You get 12000 Credits for winning. That's 27400. I would sell off your head and buy the TIE head. You should have 12900 left over. Your AC should look like this. Head -------- CHD-02-TIE Core -------- CCM-00-STO Arms -------- CAM-10-XB Legs -------- CLM-01-EDF Booster ----- MBT-OX/002 FCS --------- VREX-ST-2 Generator --- MGP-VE905 Radiator ---- RIX-CR10 Inside ------ NONE Extension --- NONE Back Unit R - NONE Back Unit L - NONE Arm Unit R -- MWG-MG-500 Arm Unit L -- CLB-LS-1551 Op Parts ---- NONE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~7th Heaven/Utopia (E-4) *** Unafraid to meet her opponents head on, Seventh Heaven's AC is capable of both withstanding punishment and meting it out. The combination of her piloting abilities and self-confidence have been the downfall of many Arena hopefuls. Head -------- CHD-07-VEN Core -------- CCH-OV-AXE Arms -------- MAM-RE/TIN Legs -------- CLC-D4ZTSL Booster ----- NONE FCS --------- VREX-WS-1 Generator --- KGP-ZSV Radiator ---- RMR-ICICLE Inside ------ NONE Extension --- CWEM-AM40 Back Unit R - MWR-TM/60 Back Unit L - CWC-SLU-44 Arm Unit R -- CWG-MG-300 Arm Unit L -- KWG-HZL30 Op Parts ---- UNKNOWN AP ---------- [][][][][][][][ Ammo -------- [][][][][][][][][ Offence ----- [][][ Defense ----- [][][][][][][][][] Mobility ---- [][][ Raven Rank -- [][] Total ------- 32 This is the first AC in the arena that CAN actually kill you. But... it's on a tank. Start off this fight with an over boost. Try and get behind her. This tank has very slow turning speed so you can out move her like cake. It should take about 375 machine gun bullets to put her down. Just stay away from her slug gun and all costs. This AC is also in the mission "Takeover New Fortress." You get 13000 credits for winning. You should have 25900 all together, just save it. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Prophet/Bullseye (E-3) **** A pilot with very few arena victories to his name, and an even worse mission completion record. He is convinced that he possesses great talent, but his performance doesn't bear this out. Target acquisition issues prevent advancement. Head -------- MHD-MM/004 Core -------- CCL-01-NER Arms -------- CAL-33-ROD Legs -------- CLF-D1-ILC Booster ----- MBT-OX/E9 FCS --------- VREX-F/ND-8 Generator --- CGP-ROZ Radiator ---- RMR-SA44 Inside ------ NONE Extension --- NONE Back Unit R - CWX-LIC-10 Back Unit L - CWX-LIC-10 Arm Unit R -- CWGG-HR-66 Arm Unit L -- MWGG-HRL-32 Op Parts ---- UNKNOWN AP ---------- [][][][][][] Ammo -------- [][][ Offence ----- [][][][][][][][][][] Defense ----- [][][][][][][ Mobility ---- [][][][][][][] Raven Rank -- [][] Total ------- 34 This is a very one shot you're dead pilot. See that big thing on his back? Oh that's just about one of the strongest weapons in the game. DO NOT GET HIT BY IT! If you didn't already, this is a good time to put the options to enable you to see enemy weapons in the cockpit part in the garage. Why? So you can back off him every time he pulls it out. Other than that, side step and dash to avoid his rockets, they aren't that hard to avoid. IF you know how to fly by tapping the X button and then ground boost/hopping to gain your energy back, you'll will not get hit at all. You get 14000 Credits and some mail for winning. I would go into the garage and sell off your laser blade. Then buy the 50 shot howitzer. You should have 15400 left. Your AC should look like this. Head -------- CHD-02-TIE Core -------- CCM-00-STO Arms -------- CAM-10-XB Legs -------- CLM-01-EDF Booster ----- MBT-OX/002 FCS --------- VREX-ST-2 Generator --- MGP-VE905 Radiator ---- RIX-CR10 Inside ------ NONE Extension --- NONE Back Unit R - NONE Back Unit L - NONE Arm Unit R -- MWG-MG-500 Arm Unit L -- KWG-HZL50 Op Parts ---- NONE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Gimlet/Leopard (E-2) ***** Using whatever means necessary to win, Gimlet is not known for his grace under fire. He expends ammunition at a breakneck pace and could care less about what others think of his strategy. Mileage and Gimlet have a long-running dispute and do not get along. Head -------- MHD-MX/BEE Core -------- CCL-01-NER Arms -------- CAW-DMG-0204 Legs -------- CLH-XV-MGHS Booster ----- CBT-FLEET FCS --------- VREX-WS-1 Generator --- CGP-ROZ Radiator ---- RIX-CR14 Inside ------ NONE Extension --- CWEM-R20 Back Unit R - CWR-M50 Back Unit L - CWM-S60-10 Arm Unit R -- NONE Arm Unit L -- NONE Op Parts ---- UNKNOWN AP ---------- [][][][][ Ammo -------- [][][][][][][] Offence ----- [][][][ Defense ----- [][][][][][][ Mobility ---- [][][][][][ Raven Rank -- [][] Total ------- 29 This battle can be easy or hard. If you learned how to boost and side step, this shouldn't be hard in any way. His rockets and machine gun arms should not touch you at all. DON'T stop, those arm can kill pretty quickly. Other than that, test out your new howitzer. To use the howitzer with the default set up, learn to hit it with that second part of your thumb (I'm using a 17 year old males hand as an example.) You will most likely boost while doing this. The only bad part about doing it this way is you're not going to be able to us left arm machine guns and flame-throwers that well. Any ways, Once this battle starts, shoot the hell out of him. Once you see him switch to his missiles, make sure you dodge them. It's is not hard to dodge them if you stop shooting also. Once he shoots off 5 of them, he'll be all out of his extensions (this is how he shoots 5 missiles out at a time). After that, he'll be reduced to a single weak missile and his inaccurate other weapons. You get 15000 credits for winning this battle. You should have 30400 Credits all together, you don't really need an up grade for the next fight, but you can if you want one. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] Gold Bit/Clover Knight (E-1) ***** Membership in a radical group striving to revive long lost traditions has caused some to label her as old-fashioned. She adheres to textbook strategies, but is beginning to rethink their effectiveness after a series of back-to-back losses. Head -------- MHD-MM/003 Core -------- CCM-OV-AXE Arms -------- CAM-14-DUSK Legs -------- CLM-55-RVE Booster ----- MBT-OX/002 FCS --------- VREX-ST-12 Generator --- KGP-Z54 Radiator ---- RIX-CR10 Inside ------ NONE Extension --- CSS-IA-645 Back Unit R - MWM-S60/12 Back Unit L - MWM-MM16/1 Arm Unit R -- MWG-XCY/50 Arm Unit L -- MES-ES/015 Op Parts ---- UNKNOWN AP ---------- [][][][][][][][ Ammo -------- [][][][] Offence ----- [][][] Defense ----- [][][][][][][][] Mobility ---- [][][ Raven Rank -- [][] Total ------- 27 Hmm, there is a real big striking resemblance between her and the controller cores... Ok any ways, you'll find out later. First off, the only weapon that you'll see her using is most likely those multi missiles. Now to dodge multi missiles, you should fly up in the air one way, and at the last second, fall down the other way. Even if you don't get this right, they aren't nearly as strong has their AC2 brothers. Any ways, keep this battle long range and she'll never get to you. She hops around A LOT! These are not that effective (hence her bio) and makes her go really slow. She is also in the mission "Date Retrieval." You get 16000 Credits for winning this fight. But you cannot go any farther. You must do some missions to unlock the arena. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Arena Break 1 To get to fight more people in the arena, you have to do more missions. I will tell you the best missions to do and assume you got some of my reward. (I'm not sure if getting S ranks in missions helps or not so I'll list what I got this that too) First off, sell your two weapons, and buy the XCW/90 and LS/003 and use this AC. Head TIE Core STO Arms XB Legs EDF Booster 002 FCS ST-2 Generator VE905 Radiator CR10 Inside --- Extension --- Back Unit R --- Back Unit L --- Arm Unit R XCW/90 Arm Unit L LS/003 Op Parts --- Head -------- CHD-02-TIE Core -------- CCM-00-STO Arms -------- CAM-10-XB Legs -------- CLM-01-EDF Booster ----- MBT-OX/002 FCS --------- VREX-ST-2 Generator --- MGP-VE905 Radiator ---- RIX-CR10 Inside ------ NONE Extension --- NONE Back Unit R - NONE Back Unit L - NONE Arm Unit R -- MWG-XCW/90 Arm Unit L -- MLB-LS/003 Op Parts ---- NONE You should have 22900 left. Do the first mission, "Eliminate Rouge Engineer." I got 8533, I hope you got at least 5000 (S rank) Do the mission "Disperse Gathering." I got 15041, I hope you got at least 8000 (S rank) If you get two S ranks on these levels, you can now go back to the arena. If you didn't get two S rank, who cares? You get better stuff to use and more money. Sell off the blade and gun. Buy the mg-500 and howie again. (I you want to go to light weight, sell your legs and buy the FKST I would because you are really under weight.) Oh yeah, if you want to go out and buy more weapons for your back, go right a head. Your AC should look like this. Head -------- CHD-02-TIE Core -------- CCM-00-STO Arms -------- CAM-10-XB Legs -------- CLM-01-EDF Booster ----- MBT-OX/002 FCS --------- VREX-ST-2 Generator --- MGP-VE905 Radiator ---- RIX-CR10 Inside ------ NONE Extension --- NONE Back Unit R - NONE Back Unit L - NONE Arm Unit R -- MWG-MG-500 Arm Unit L -- KWG-HZL50 Op Parts ---- NONE I assume you now know the basics of the game if this is your first time playing. You should know how to... -Dodge some shots -Boost and shoot at the same time -Look up and down -How range effects targeting I'm not going to baby you any more and tell you mostly what to buy, you should be on your feet now. I am still going to use machine guns and other things. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Mileage/Venom (D-7) **** Because of his loathing for waste in any form, he does his best to choose targets with care and only fired his weapons when a hit is assured. He and Gimlet have very different views regarding tactics and do not get along. Head -------- CHD-06-OVE Core -------- MCL-SS/ORCA Arms -------- MAL-RE/REX Legs -------- MLB-SS/FLUID Booster ----- MBT-NI/MARE FCS --------- PLS-SROA2 Generator --- MGP-VE905 Radiator ---- RGI-KD99 Inside ------ NONE Extension --- KEBT-TB-UNS Back Unit R - MWM-M24/2 Back Unit L - MRL-SS/SPHERE Arm Unit R -- CWG-SRF-80 Arm Unit L -- MLB-HALBERD Op Parts ---- UNKNOWN AP ---------- [][][][][][][ Ammo -------- [][][][] Offence ----- [][][][ Defense ----- [][][][][][][ Mobility ---- [][][][ Raven Rank -- [][][][] Total ------- 28 This guy is pretty easy, don't take too many hits from the sniper rifle, although it's weak, it can blow off your weapons if you don't watch it. His missiles are not a threat at all. Don't get too close, his EO can wear you down. Now that I think about it, you can manipulate him into charging this way. He is also in the mission "Takeover New Fortress." You get 18000 credits from him as well as some rockets. Sell these rockets, as they suck real bad. Want to know the cool part about this? You get two of them, which means you'll be rolling in the credits! Since there is a lot of cash I'm going to change the AC. Sell your FCS. Then buy VREX-WS-1 (FCS) and the optional parts, S-scr, E/scr, FCS++, and Stab (With the FCS++, your FCS should be bigger than the screen) Your AC should look like this. Head -------- CHD-02-TIE Core -------- CCM-00-STO Arms -------- CAM-10-XB Legs -------- CLM-01-EDF Booster ----- MBT-OX/002 FCS --------- VREX-WS-1 Generator --- MGP-VE905 Radiator ---- RIX-CR10 Inside ------ NONE Extension --- NONE Back Unit R - NONE Back Unit L - NONE Arm Unit R -- MWG-MG-500 Arm Unit L -- KWG-HZL50 Op Parts ---- OP-S-SCR, OP-E/SCR, OP-STAB, OP-LFCS [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Calamity/Pitfall (D-6) * Calamity derives enjoyment from tricking her opponents with well-timed feints and attacks. To her, outwitting an opponent is the ultimate achievement. As clever as she is, she has been known to falter when the tables are turned. Head -------- CHD-01-ATE Core -------- MCH-MX/GRP Arms -------- CAM-11-SOL Legs -------- CLC-03-MLKS Booster ----- NONE FCS --------- VREX-ND-2 Generator --- KGP-ZSV Radiator ---- RMR-SA77 Inside ------ MWI-MD/40 Extension --- KWEL-EJ22 Back Unit R - KWC-HZ120 Back Unit L - CRU-AA01 Arm Unit R -- KWG-HZL60 Arm Unit L -- KWG-NHZL60 Op Parts ---- UNKNOWN AP ---------- [][][][][][][][][ Ammo -------- [][][][] Offence ----- [][][][][][ Defense ----- [][][][][][][][][ Mobility ---- [][][ Raven Rank -- [][][][] Total ------- 33 If you need help on this match, you need to go back and play Pokemon. This is the easiest AC in the Arena hands down. All she has is howitzers... WITH NO LOCKS! Think about rockets, then add lag time and less range. By the way, you shouldn't get hit. Your get 19000 Credits from her. Go fight the next guy. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Ori/Moon Salt (D-5) *** An exhibitionist who believes Arena battles should be as much about entertainment as they are about victory. This is not to say that he doesn't have the same aspirations as other competitors, he just favors a different approach. Head -------- CHD-02-TIE Core -------- CCL-02-EI Arms -------- CAL-44-EAS Legs -------- MLM-MX/066 Booster ----- MBT-OX/002 FCS --------- VREX-ST-2 Generator --- MGP-VE905 Radiator ---- RIX-CR10 Inside ------ NONE Extension --- NONE Back Unit R - MWB-MX/WAKE Back Unit L - MWB-MX/WAKE Arm Unit R -- MWG-XCY/50 Arm Unit L -- MWG-XCWL/60 Op Parts ---- UNKNOWN AP ---------- [][][][][][ Ammo -------- [][][][] Offence ----- [][ Defense ----- [][][][][][][] Mobility ---- [][][ Raven Rank -- [][][][] Total ------- 24.5 Ori is easier than he looks. Just because he has on the all powerful (...) WAKE's on, does not mean he's hard. Well he is hard to hit. Very hard to hit. But he lacks and serious offense. He also doesn't appear to side step at all, rather show off his back boosters from a side view. Your Howitzer will probably not connect that much, as Moonsa(u)lt is the fastest guy you fought so far. I have never seen him use his exceed orbits... He also appears in the mission "Data Retrieval." You get 21000 Credits for winning. You still do not need an upgrade. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][ ~Rotation/Hook (D-4) **** Equipped with a wide selection of weapons types, Rotation's true dilemma is choosing which one to use, and when, all to often, he'll become so bogged down trying to settle on the best choice for a situation, that any advantage is quickly lost. Head -------- CHD-07-VEN Core -------- CCM-OV-AXE Arms -------- CAM-14-DUSK Legs -------- MLH-MX/VOLAR Booster ----- MBT-NI/MARE FCS --------- VREX-WS-1 Generator --- MGP-VE905 Radiator ---- RIX-CR11 Inside ------ CWI-BO-20 Extension --- CWEM-AM40 Back Unit R - CWM-TITAN Back Unit L - CWR-M30 Arm Unit R -- MWG-MG/800 Arm Unit L -- KWG-HZL30S Op Parts ---- UNKNOWN AP ---------- [][][][][][][][ Ammo -------- [][][][][][][][][][] Offence ----- [][][][][][][][][][] Defense ----- [][][][][][][][][ Mobility ---- [][ Raven Rank -- [][][][] Total ------- 41.5 He's only hard with his machine gun. If this is your first time playing this game, let me just say this, DO NOT TOUCH THE BIG SHINNY MISSILE! That thing is called a Titan. All of this guys weapons suck. Rockets... Slow ass missiles... Spread howie... Contact bomblets... He does have a Rifle EO but that's not really a threat. Do machine gun him, and you're howie will rape his. You get 25000 Credits for winning this battle. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Rodeo/Unruly (D-3) *** He compared operating his AC to 'riding a wild, untamed bronco.' The high performancebooster and generator equipped on the unit make it extremely agile, but as the point himself is willing to admit, perfecting the controls takes time. Head -------- CHD-09-OXI Core -------- CCL-01-NER Arms -------- MAL-GALE Legs -------- MLR-MM/PETAL Booster ----- NONE FCS --------- PLS-SROA2 Generator --- MGP-VE905 Radiator ---- RIX-CR10 Inside ------ NONE Extension --- NONE Back Unit R - MRL-MM/011 Back Unit L - MRL-MM/011 Arm Unit R -- MWG-MG/700H Arm Unit L -- MWG-RFL/150 Op Parts ---- UNKNOWN AP ---------- [][][][][][ Ammo -------- [][][][][][][][][][] Offence ----- [ Defense ----- [][][][][][][ Mobility ---- [][][][][][][][][ Raven Rank -- [][][][] Total ------- 35 Hmm, the fastest legs in the game, the weakest weapon in the game, and dual radar? That's nuts! This guy is a big target so don't worry about his speed. The howie stuns him and his armor is paper thin. Don't worry if you over heat, it only looks like you are taking damage. By the way, that is a typo/glitch in the game, so I know there is no space "performancebooster" You get 27000 Credits for beating him. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] Ballistic/Breakshot (D-2) **** Known for both flamboyant combat presentations and AC color scheme, this pilot is a fan favorite. Nothing excites them more than witnessing one of his spectacular missile salvos. His opponents are usually less enthusiastic. Head -------- MHD-MM/004 Core -------- CCL-02-EI Arms -------- CAW-DVG36-01 Legs -------- CLB-55-HM220 Booster ----- MBT-NI/MARE FCS --------- VREX-ST-12 Generator --- MGP-VE905 Radiator ---- RMR-SA44 Inside ------ MWI-DD/10 Extension --- MWEM-R/36 Back Unit R - MWX-VM20/1 Back Unit L - MWX-VM20/1 Arm Unit R -- NONE Arm Unit L -- NONE Op Parts ---- UNKNOWN AP ---------- [][][][][][ Ammo -------- [][][][ Offence ----- [][][] Defense ----- [][][][][][] Mobility ---- [][][ Raven Rank -- [][][][] Total ------- 24.5 If you are a new comer then he might be a challenge for you. He uses all missiles. Including vertical missiles. He does have low AP and all. Want to know how to cheese this battle? Buy the DD/20 insides. These are Decoys. Since you have one weapon, if should be cake to switch to them in an instant. What you want to do is, pop out a decoy once a bunch of missiles are in the air. The missiles will all follow the decoy and miss. Use a decoy for everything, and chances are, you'll be able to stand there with him ammo-less. By the way, in the arena stage, most of his torpedoes will ground out. You get 28000 for this fight. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Apophis/Cobra (D-1) ** A heartless Raven who delights in the suffering of others. He is disliked by most of his peers because of his unsportsmanlike conduct and is a frequent target of pilots looking to teach him a lesson in humility. Head -------- CHD-04-YIV Core -------- CCM-OV-AXE Arms -------- CAM-11-SOL Legs -------- CLF-D2-ROG Booster ----- MBT-NI/MARE FCS --------- AOX-F/ST-6 Generator --- CGP-ROZ Radiator ---- RIX-CR14 Inside ------ NONE Extension --- NONE Back Unit R - MWR-TM/60 Back Unit L - CWC-LIC/100 Arm Unit R -- KWG-FTL600 Arm Unit L -- KWG-FTL450 Op Parts ---- UNKNOWN AP ---------- [][][][][][][] Ammo -------- [][][][][][][][][][] Offence ----- [][][ Defense ----- [][][][][][][][][ Mobility ---- [][][][ Raven Rank -- [][][][] Total ------- 35.5 This AC is just a joke. Dual flame throwers? I *can* be good, but if you stay away from him, he will not even touch you. His other weapons he will most likely shoot once when far away. If you know how to shoot with both your machine gun and howie you'll laugh at this guy. This is a sad excuse for the D rank. He is also in the "Defend Mirage HQ." You get 30000 credits for beating him. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Arena Break 2 To get to fight more people in the arena, you have to do more missions. I will tell you the best missions to do and assume you got some of my reward. I'm using this AC Head -------- CHD-02-TIE Core -------- CCM-00-STO Arms -------- CAM-10-XB Legs -------- CLL-01-FKST Booster ----- MBT-OX/002 FCS --------- VREX-ST-6 Generator --- MGP-VE905 Radiator ---- RIX-CR10 Inside ------ NONE Extension --- CSS-IA-425 Back Unit R - NONE Back Unit L - NONE Arm Unit R -- MWG-XCW/90 Arm Unit L -- MLB-LS/003 Op Parts ---- OP-S-SCR, OP-E/SCR, OP-STAB, OP-LFCS Any more, the amount of money from a mission isn't going to be grand, just don't lose a lot of money... but since I love to, I'm still going to but down what I got. Do the mission, "Destroy Elite Unit" I got 18539 (S rank) I also got the dual pulse rifle. Do the mission, "Protect Power Plant" I got 22597 (S rank) also got: 80 shot bazooka and generator jammer. Do the mission, "Distract Security" I got 21328 (S rank) You can kill Shootingstar and take him out of the arena, but I passed up this for now. I strongly suggest to complete more mission to lift up part restrictions. After I don't think you are going to get 5 strait S ranks if it is your first time. By the way, I warned you, these will be a tad hard if you didn't heed my warning. From this point on I assume -You can accurately aim, with machine guns and howitzers alike -You know how to manage your energy well -You know how to avoid hard landing -You can avidly sidestep/dash/hop/shoot/lookup or down at the same time -You know how to use decoys Also I I'm not going to tell you what to buy from now on before a fight. Rather, I give you a set up if you have trouble. I am using this AC Head -------- CHD-02-TIE Core -------- CCM-00-STO Arms -------- CAM-10-XB Legs -------- CLL-01-FKST Booster ----- MBT-OX/002 FCS --------- VREX-WS-1 Generator --- MGP-VE905 Radiator ---- RIX-CR10 Inside ------ NONE Extension --- CSS-IA-425 Back Unit R - NONE Back Unit L - NONE Arm Unit R -- MWG-FR/220 Arm Unit L -- KWG-HZL50 Op Parts ---- OP-S-SCR, OP-E/SCR, OP-STAB, OP-LFCS WARNING! This combo is extremely un-original. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Prominence/Water Hazard (C-7) ** Unable to swim, this pilot equips his AC with hover leg parts to avoid any and avoid any and all contact with water. No other pilot is as adept in the is of hover legs as Prominecne: his fear of water has had a beneficial side effect. Head -------- CHD-07-VEN Core -------- MCM-MX/002 Arms -------- MAW-OC/BUD Legs -------- MLR/MX/LEAF Booster ----- NONE FCS --------- AOX-X/WS-3 Generator --- MGP-VE905 Radiator ---- RMR-SA77 Inside ------ NONE Extension --- MWEM-R/30 Back Unit R - MWC-OC/30 Back Unit L - MWC-OC/30 Arm Unit R -- NONE Arm Unit L -- NONE Op Parts ---- UNKNOWN AP ---------- [][][][][][ Ammo -------- [][][ Offence ----- [][] Defense ----- [][][][][][] Mobility ---- [][][][][] Raven Rank -- [][][][][][] Total ------- 27 This AC is an another sad excuse for a Raven, oddly enough he is with the dual flamer thrower crap up top. All this AC has is Orbits and 30 missiles extensions. Not only that, a howitzer shot does about 500 damage to him! If you still need help, equip side shields, as that is where the most of the pods will attack you from. He also is in "Defend Mirage HQ." You get 33000 Credits and crap ass back burst missiles, sell those THEY SUCK! [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Solo/Bobcat (C-6) ***** After being betrayed by a Raven who he thought was a friend. Solo decided it was time to strike out on his own. He no longer accepts missions that require him to work alongside others and now conducive to solitary combat. Head -------- CHD-MISTEYE Core -------- CCL-01-NER Arms -------- CAL-44-EAS Legs -------- CLB-SOLID Booster ----- CBT-FLEET FCS --------- AOX-X/WS-3 Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ MWI-DD/10 Extension --- CSS-IA-645 Back Unit R - MWC-LQ/15 Back Unit L - MWM-S42/6 Arm Unit R -- CWG-SRF-80R Arm Unit L -- MWG-SRFL/70 Op Parts ---- OP-INTENSIFY AP ---------- [][][][][ Ammo -------- [][][] Offence ----- [][][][][] Defense ----- [][][][][][][] Mobility ---- [][][][][][][ Raven Rank -- [][][][][][] Total ------- 32 This is your first real guy. First off, he uses OPI... This is a part that lets him practically fly forever and shoot back cannons without kneeing plus 8 more cheap things. First off, he has dual Sniper rifles. He's not as accurate as you think. They are both real weak. But he'll mostly use his missiles. WHY!? His missiles are so freaking weak. His only strong weapon is the one on his back, the LQ/15. This is a light weight energy cannon. It is fast and powerful. But if you got this far, you should be able to kill him before he even gets to it. You get 36000 Credits for beating him. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Porcupine/Barbed Wire (C-5) *** This lightweight AC design suits the pilot to a tee, providing him with the speed he need in order to execute close-in attacks with his favorite weapon, the blade. When unable to close on an opponent, the dual chain guns are brought to bear. Head -------- CHD-01-ATE Core -------- CCL-01-NER Arms -------- KAW-SAMURAI2 Legs -------- CCL-03A-SRVT Booster ----- CBT-FLEET FCS --------- AOX-F/ST-6 Generator --- MGP-VE905 Radiator ---- RMR-SA44 Inside ------ NONE Extension --- NONE Back Unit R - CWB-DC-150 Back Unit L - CWB-DC-150 Arm Unit R -- NONE Arm Unit L -- NONE Op Parts ---- OP-INTENSIFY AP ---------- [][][][ Ammo -------- [][][][][ Offence ----- [ Defense ----- [][][][][][ Mobility ---- [][][][][][][] Raven Rank -- [][][][][][] Total ------- 27 First off, dodge his dual chain guns, they will go quickly. Once that is done, all he has is dual blades (hmm looks a lot like that guy in AC2...). Just keep your distance from him and do the same thing as always. If you are testing out new weapons like shotguns and bazookas, this fight is way too easy. You get 38000 for winning this fight. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Ironman/Hyper Alloy (C-4) ** Appropriately named, Ironman normally gives his opponents a chance to get in a few hits before retaliating. His (He) does this to give them the impression that they're gained the upper hand, when in fact, nothing could be further from the truth. Head -------- CHD-01-ATE Core -------- MCH-MX/GRP Arms -------- CAW-TITAN4 Legs -------- CLC-SHUT Booster ----- NONE FCS --------- AOX-F/ST-6 Generator --- CGP-ROZ Radiator ---- RGI-KDA01 Inside ------ CWI-DD-30 Extension --- MWEM-R/30 Back Unit R - CWM-TR90-1 Back Unit L - CWC-CNG-500 Arm Unit R -- NONE Arm Unit L -- NONE Op Parts ---- UNKNOWN AP ---------- [][][][][][][ Ammo -------- [][][][][][][][][][ Offence ----- [][][][][][][][][][] Defense ----- [][][][][][][] Mobility ---- [][][ Raven Rank -- [][][][][][] Total ------- 41.5 Hmm, did you remember what a Titan was again? Well this guy has titan arms. That means up to 4 of them at once. Not only that, but he has triple missiles. TAKE DECOYS! The 20 pack is good. Other than that he's got a weaker chain gun. But he is a tank so that shouldn't be a problem. If you use decoys, you can shut down about 90% of his threat. You can beat him with out decoys, but if you suck at dodging missiles, it helps a lot. You get 41000 and some mail from shatter for beating him. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Shatter/Spite (C-3) ******* His motivation for joining the Raven order is to exact revenge on the one responsible for slaughtering his family all those years ago. The need to see that justice is served supersedes all else. Given his steady progress, Zero's day seem numbered. Head -------- MHD-MM/007 Core -------- CCL-02-EI Arms -------- CAL-66-MACH Legs -------- CLM-55-RVE Booster ----- MBT-NI/GULL FCS --------- AOX-F/ST-6 Generator --- KGP-Z54 Radiator ---- RIX-CR10 Inside ------ NONE Extension --- NONE Back Unit R - KWM-AD-60 Back Unit L - KWM-AD-60 Arm Unit R -- CWG-BZ-50 Arm Unit L -- CWGG-GRSL-20 Op Parts ---- OP-INTENSIFY AP ---------- [][][][][][] Ammo -------- [][][][][][][][][][] Offence ----- [][][] Defense ----- [][][][][][][][ Mobility ---- [][][ Raven Rank -- [][][][][][] Total ------- 35 First off, all he has are two heavy weapons. I would strongly suggest not going close range at all. Use a weapon like the R/220 if you are having trouble with him. You can easily run him out of ammo too, but just attack him at long range. Since he'll always dash towards you. You get 45000 Credits for killing him. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~G/Thunderstorm (C-2) ***** G's preferred combat style can best be described as 'in your face.' He fears no Raven, and this fact becomes readily apparent from the very moment you enter the Arena to face him. His matches against Ironman are always a hit with the crowd. Head -------- CHD-04-YIV Core -------- CCL-02-EI Arms -------- CAW-DC-03 Legs -------- CLR-03-SEOLF Booster ----- NONE FCS --------- VREX-F/ND-8 Generator --- KGP-Z54 Radiator ---- RIX-CR10 Inside ------ NONE Extension --- MWEM-R/24 Back Unit R - CWM-GM14-1 Back Unit L - MWM-DM24-1 Arm Unit R -- NONE Arm Unit L -- NONE Op Parts ---- UNKNOWN AP ---------- [][][][][ Ammo -------- [][][][ Offence ----- [][][][][][][ Defense ----- [][][][][][] Mobility ---- [][][][][ Raven Rank -- [][][][][][] Total ------- 31 This AC is hard!, if you stand still. His missiles shouldn't be that hard to come over, especially if you have decoys. Any ways, he can't hit for nothing with his grenade arms, as he sways way too much and doesn't double lock. Oh yeah, he has low armor. You get 54000 and some mail from Carom for killing him. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Carom/Firebird (C-1) *** According to fellow pilots, Carom should not be among the living. He has escaped certain death more times than anyone can recall and has never offered an explanation for this odd phenomenon. Lady luck surely matches over this pilot. Head -------- CHD-02-TIE Core -------- MCM-MX/002 Arms -------- MAM-MX/MDD Legs -------- MLM-MX/066 Booster ----- MBT-NI/MARE FCS --------- AOX-F/ST-6 Generator --- CGP-ROZ Radiator ---- RMR-SA44 Inside ------ NONE Extension --- CSS-IA-425 Back Unit R - CWM-BM60-1 Back Unit L - MWR-TM/30 Arm Unit R -- MWG-RF/220H Arm Unit L -- CLB-LS-3771 Op Parts ---- UNKNOWN AP ---------- [][][][][][][][ Ammo -------- [][][][][][][ Offence ----- [][][][][] Defense ----- [][][][][][][][ Mobility ---- [][][ Raven Rank -- [][][][][] Total ------- 34 If you got this far, Carom should be cake. First off, when he uses his rifle, don't bother about running away, it's weak. If you have your own RF/220 (The green one) just out race him in damage. His missiles and rockets should hit you once every 10 tries. Don't touch his blade those, it can hurt. He appears in the mission "Qualification Exam." You get 72000 Credits from him, take a break. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Arena Break 3 I would try and get the new set of parts unlocked... Well lets start with some missions. Do the mission, "Recapture 513" I got 9475 (S rank) Do the mission, "Protect Part Transport" I got 28467 (S rank) also got the DKP and nade launcher (look in the walkthrough to find out how.) Do the mission, "Defend Solar Power Plant" I got 26278 (S rank) Guess what? NEW PARTS!!!!! YAY!!!! But you still have to do more missions. Do the mission, "Power Plant Emergency" I got 15043 (S rank) Do the mission, "Destroy Cargo Transport" I got 23051 (S rank) Now you are at raven Rank B, (I hope) You have tons of new parts to put together and place with... Ok I'm going to start back up with the arena. I'll assume you know how to build a good AC by yourself [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Revolution/Bruiser (B-4) **** Not one to take part in mission assignments, he favors the intense action of head-to-head Arena combat to the exclusion of everything else. He pilots a heavy AC decked out with high power weapons shows no mercy once a match begins. Head -------- MHD-SS/CRUST Core -------- MCH-MX/GROA Arms -------- MAW-DHM68/04 Legs -------- CLC-05-ACE Booster ----- NONE FCS --------- AOX-F/ST-6 Generator --- CGP-ROZ Radiator ---- RGI-KDA01 Inside ------ MWI-DD/20 Extension --- KEBT-TB-UNS Back Unit R - CWC-GNL-15 Back Unit L - CWC-GNL-15 Arm Unit R -- NONE Arm Unit L -- NONE Op Parts ---- OP-INTENSIFY AP ---------- [][][][][][][][][ Ammo -------- [][ Offence ----- [][][][][][][][][] Defense ----- [][][][][][][][ Mobility ---- [][][][][][ Raven Rank -- [][][][][][][][] Total ------- 40 If you beat G from above, this guy should be no problem. All you have to do is stay far away, and decoy all of his missiles. The stay at mid-range and just shoot. Nothing special. You get 90000 Credits and a niffty 8 shot energy sniper rifle. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Corpse Maker/Health Taker (B-3) ********* A skilled close range combatant, he prefers to use the weapon arms equipped on his AC when near an opponent and switched to either his laser cannon or missiles when fighting from mid to long-range. His ranking fluctuates at times, but not by much. Head -------- MHD-MM/003 Core -------- MCM-MI/008 Arms -------- MAW-LIC/48 Legs -------- MLM-SPINE Booster ----- CBT-FLEET FCS --------- VREX-WS-1 Generator --- KGP-Z54 Radiator ---- RMR-SA44 Inside ------ NONE Extension --- NONE Back Unit R - MWM-MDM2/1 Back Unit L - MWC-LQ/15 Arm Unit R -- NONE Arm Unit L -- NONE Op Parts ---- OP-INTENSIFY AP ---------- [][][][][][][] Ammo -------- [] Offence ----- [][][][][][ Defense ----- [][][][][][][ Mobility ---- [][][][][][] Raven Rank -- [][][][][][][][] Total ------- 34 This is one of the hardest guys in the arena. His arms can take off your guns in seconds. His multi missiles are strong but only have two shots. His LQ/15 is really hard to dodge. He has one BIG weakness. Low defense with no missile defense. Head -------- CHD-02-TIE Core -------- CCM-00-STO Arms -------- MAW-DHM68/04 Legs -------- CLL-HUESO Booster ----- MBT-NI/MARE FCS --------- VREX-F/ND-8 Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- CWEM-R20 Back Unit R - NONE Back Unit L - NONE Arm Unit R -- NONE Arm Unit L -- NONE Op Parts ---- OP-S-SCR, OP-E/SCR, OP-STAB, OP-E/CND, OP-L-AXL, OP-L/BRK Use this AC and you'll win in no time! Use the primary fire and the extension missiles. Make sure you over boost away from him when you need too. Your get 135000 credits for winning. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Silver Fox/Lurker (B-2) ********* Despite years of trying, this Arena veteran's longtime dream of reaching the A-ranks has yet to be realized. He knows that as time passes, so to do his chances. The concerted effort he has been putting forth lately has those above him taking notice. Head -------- CHD-07-VEN Core -------- CCM-OV-AXE Arms -------- CAM-11-SOL Legs -------- CLH-STIFF Booster ----- MBT-NI/MARE FCS --------- VREX-WS-1 Generator --- CGP-ROZ Radiator ---- RMR-SA44 Inside ------ NONE Extension --- CWEM-R20 Back Unit R - MWX-VM20-1 Back Unit L - MWX-VM20-1 Arm Unit R -- MWG-KARASAWA Arm Unit L -- KSS-SS/8638 Op Parts ---- UNKNOWN AP ---------- [][][][][][][] Ammo -------- [][][][ Offence ----- [][][][][ Defense ----- [][][][][][][][][ Mobility ---- [][ Raven Rank -- [][][][][][][][] Total ------- 33 This is the arena opponent I see most people having trouble with. So use this build. Head -------- CHD-02-TIE Core -------- CCM-00-STO Arms -------- CAL-44-EAS Legs -------- CLL-HUESO Booster ----- CBT-FLEET FCS --------- VREX-F/ND-8 Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ MWI-DD/10 Extension --- NONE Back Unit R - NONE Back Unit L - NONE Arm Unit R -- CWG-SRF-80 Arm Unit L -- MWG-SRFL-70 Op Parts ---- OP-S-SCR, OP-E/SCR, OP-STAB, OP-LFCS++ OP-L/BRK First off, he'll use his vertical missiles first. Equip your decoys and place one on the ground level to trick the bottom ones and fly up and place them in front of the vertical's track. You should have no decoys left when he is done, so drop them any ways. No just keep your distance and snipe the hell out of him. He is slow and only uses his karasawa when close. So ground dash away from him at all times, OB when you must. If you need a better set up, you can use a lighter core with more decoys and a stronger sniper rifle. Or you can use legs with higher load to get higher defense. Extension anti-missiles will also help. You get 270000 for winning. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Haunted/Sharpshooter (B-1) ******** Haunted is one of those rare few who knows exactly what they want and possess the innate ability to effortlessly realize their goals. He reached his current rank shortly after joining the Arena and is considered to be the best long-range combatant. Head -------- MHD-RE/008 Core -------- MCL-SS/RAY Arms -------- CAL-33-ROD Legs -------- MLF-MX/KNOT Booster ----- MBT-NI/GULL FCS --------- VREX-WS-1 Generator --- MGP-VE905 Radiator ---- RIX-CR10 Inside ------ MWI-DD/10 Extension --- MWEM-R/24 Back Unit R - CWC-GNS-15 Back Unit L - CWM-HA30-4 Arm Unit R -- MWG-SRFE/8 Arm Unit L -- CWG-SRFL-50 Op Parts ---- OP-INTENSIFY AP ---------- [][][][][][] Ammo -------- [][] Offence ----- [][][][][][][][] Defense ----- [][][][][][][] Mobility ---- [][][][][][][][ Raven Rank -- [][][][][][][][] Total ------- 39.5 This so some reason is a very hard AC (It's just doesn't have any real big problems with his AC). First don't use energy weapons. Next don't use shot guns... Next you should of learned how to boost hop by now. But now take longer hops to run his missiles into the ground. Back off if he takes out his grenade launcher. His sniper rifles actually suck for long range (Hell, he has a wide and shallow FCS on) You make 360000 credits on this little victory. You also get some from Shade. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Arena Break 4 Do the mission, "Hold Defense Line" I got 44103 (S rank) got the dual laser and back howie. Do the mission, "Defend New Fortress" I got 28353 (S rank) got the AST and sniper rifle. Do the mission, "Infiltrate New Fortress" I got 35063 (S rank) I would try and get the R/36 in this mission! I lost interest in S ranks... so in mission "Defend Lawdas Factory." I got negative (C rank) :) got the relations Do the mission, "Defend Vargas Airport" I got 39480 (S rank) got the PK!!!!!! Now do any other missions you want and the chance are, are that your rank will go up. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Shade/Silhouette (A-3) *** Very aggressive, this pilot wastes no time before going on the offensive, His strategy is one that combines hit and more tactics with an agile, well-outfitted AC. Pilots that hope to face the A-ranked Ravens must first defeat Shade... Few do. Head -------- CHD-09-OXI Core -------- MCL-SS/RAY Arms -------- CAL-66-MACH Legs -------- CCL-SECTOR Booster ----- MBT-NI/MARE FCS --------- VREX-WS-1 Generator --- MGP-VE905 Radiator ---- RMR-SA44 Inside ------ MWI-DD/10 Extension --- CWEM-R10 Back Unit R - MWM-SM36-1 Back Unit L - CWR-S30 Arm Unit R -- CWG-GS-48 Arm Unit L -- MWG-GSL/72 Op Parts ---- UNKNOWN AP ---------- [][][][][][ Ammo -------- [][][] Offence ----- [][][][ Defense ----- [][][][][][][ Mobility ---- [][][][][][][][ Raven Rank -- [][][][][][][][][][] Total ------- 36 This is a sad excuse for a top-ranked raven and shotgun users everywhere (By the way, I'm a shotgun user). Any ways, just find you favorite close range weapon, whether it be a shotgun, bazooka, or rockets. He also has very low armor. You get 450000 Credits, the RAY core, and more mail from Shade. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Zero/Scrap Pile (A-2) **** Tried and true combat tactics have enabled this pilot to maintain his place among the Arena's best. His AC is equipped with a variety of weapon types which he uses to great effect. He anxiously awaits the day he and Shatter meet face-to-face. Head -------- MHD-MM/007 Core -------- CCL-02-EI Arms -------- CAL-66-MACH Legs -------- MLB-SS/KRT Booster ----- CBT-01-UN8 FCS --------- PLS-SROA2 Generator --- MGP-VE905 Radiator ---- RMR-SA44 Inside ------ MWI-DD/10 Extension --- NONE Back Unit R - KM-AD30 Back Unit L - CWC-LIC/100 Arm Unit R -- CWG-MG-300 Arm Unit L -- CWGG-GRSL-20 Op Parts ---- OP-INTENSIFY AP ---------- [][][][][][ Ammo -------- [][][][][][][][][][] Offence ----- [][][ Defense ----- [][][][][][][][ Mobility ---- [][][ Raven Rank -- [][][][][][][][][][] Total ------- 38 If you beat Sharpshooter this guy should pose no problem. Don't let his rank fool you. He is really weak. His MG-300 is ok, but you've been up against worse. He also uses the linear cannon back weapon. This weapon will usually make you over heat with one shot. Don't try and run him out of ammo, you'll end up spending a good time trying so. Other than that, he is cake. You get 600000 credits and some mail from the top ranked guy. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Mobius/Infinity (A-1) ******* Secure in his position at the head of the Arena, Mobius' only motive for continuing his training is to ensure that the skills which brought him this far do not diminish. Those who have tried to unseat him quickly learned why he is ranked number one. Head -------- MHD-RE/005 Core -------- CCL-01-NER Arms -------- CAM-11-SOL Legs -------- CLM-55-RVE Booster ----- CBT-FLEET FCS --------- VREX-WS-1 Generator --- MGP-VE905 Radiator ---- RMR-SA44 Inside ------ MWI-DD/10 Extension --- CWEM-R10 Back Unit R - MWM-S42/6 Back Unit L - CWC-GN-15 Arm Unit R -- MWG-XCY/50 Arm Unit L -- MLB-HALBERD Op Parts ---- OP-INTENSIFY AP ---------- [][][][][][][ Ammo -------- [][][ Offence ----- [][][][][][][][ Defense ----- [][][][][][][][ Mobility ---- [][][][][][] Raven Rank -- [][][][][][][][][][] Total ------- 39 This is the last guy. But he has some good frame parts. BUT HIS WEAPONS SUCK! Only his grenade launcher should get to you. Those missiles lose their effectiveness after his third shot. His laser blade, although long, poses no threat because it is weak. His main weapon is a light weight energy rifle. Do what you did for the last battles. Mob is still way to diverse to have just a single thing work. If you die, try harder, he's not that hard. Once you beat that you get 800000 and you get the finger. No, I'm 100% serious you get the finger. You know? The part? Now you are done with the arena. When you come back to it, the enemies get A LOT harder! Just fight Mobs, Fox, or Sharpshooter... Hmm you also have to unlock the other AC pilots. Time to kill Acs in missions now. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Arena Break 5 Hmm, you beat the arena, but you didn't beat everyone yet. Now you have to go through the game and kill Acs in missions. Do the mission "Repel Assault" Do the mission "Qualification Exam" Killing these Acs does not take them out of the arena, but kill them any ways. Do the mission "Data Retrieval" Kill Ori and Gold Bit. These two will be taken out and two more opponents will be added. Do the mission "Destroy AI Prototype" Do the mission "Investigate Satellite" Do the mission "Defend Mirage HQ" Kill Water Hazard and Cobra. This will take them out and add two more people. Do the mission "Secure Fortress NK-432" Do the mission "Test New Technology" Then do the next missions, they come in order, beat the game and then hunt down these Acs in missions. In the "Destroy power core" mission, two Acs auto die! By the way, half way through these missions new parts will come to the arena. Any ways, Once you beat the game, all the opponents open up, except one. Any ways break over. By the way, since you did beat Mobious, these next Acs are all way too easy. I'll only help with the last one. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Irony/Carnage (E-10) * An old-school pilot who favors rapid-fire weapons over all others. He is rather arrogant for someone ranked so low and has made a number of enemies because of this. His AC is flexible enough to perform well in a variety of situations. Head -------- MHD-RE/005 Core -------- CCL-02-EI Arms -------- CAL-66-MACH Legs -------- CLL-03A-SRVT Booster ----- MBT-OX/MARE FCS --------- VREX-WS-1 Generator --- MGP-VE905 Radiator ---- RIX-CR10 Inside ------ NONE Extension --- NONE Back Unit R - CWC-CNG-220 Back Unit L - MRL-RE/111 Arm Unit R -- MWG-MG/350 Arm Unit L -- MWG-MGL/300 Op Parts ---- UNKNOWN AP ---------- [][][][][] Ammo -------- [][][][][][][][][][] Offence ----- [ Defense ----- [][][][][][][][ Mobility ---- [][][][ Raven Rank -- [][] Total ------- 28.5 A sad AC. He will even use his left arm machine gun while he has no lock and as to kneel. Win 5000Cr [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Brace/Equilibrium (E-11) * Content with her current AC setup, and adamant in her ways, Brace is reluctant to make any part changes without first giving it a lot of thought. This is a pity, because she'd have a much better AC with just a few adjustments. Head -------- MHD-MM/007 Core -------- MCL-SS/ORCA Arms -------- MAW-DSL/FIN Legs -------- CLF-DS-SEV Booster ----- MBT-OX/002 FCS --------- VREX-WS-1 Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- KEEP-ELIX Back Unit R - MWC-XP/80 Back Unit L - CRU-A102 Arm Unit R -- NONE Arm Unit L -- NONE Op Parts ---- UNKNOWN AP ---------- [][][][] Ammo -------- [][][][][][ Offence ----- [][] Defense ----- [][][][][][] Mobility ---- [][][][] Raven Rank -- [][] Total ------- 23.5 Never a threat since she always burns her energy. Win 7000Cr [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Virtue/Guardian (E-12) * Virtue and Brace often accompany each other on their mission assignments and work very effectively as a team. Although she is ranked slightly below Brace, Virtue is actually considered the better pilot and many expect her to advance in rank. Head -------- MHD-MX/BEE Core -------- MCL-SS/RAY Arms -------- CAL-MARTE Legs -------- MLR-RE/EGA Booster ----- NONE FCS --------- VREX-ST-2 Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- MEBT-OX/MB Back Unit R - MWR-TM/60 Back Unit L - MWR-AR/602 Arm Unit R -- KWB-SBR01 Arm Unit L -- KWG-KPL/100 Op Parts ---- UNKNOWN AP ---------- [][][][][][][] Ammo -------- [][][][ Offence ----- [][][][][] Defense ----- [][][][][][][][ Mobility ---- [][][][][][][][][ Raven Rank -- [][] Total ------- 33.5 No lock ons what so ever! Win 9000Cr [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Freedom/Fireburst (E-13) * A Raven who is unable to fight to his true potential unless he feels cornered or threatened. The more dangerous a situation becomes, the better he performs. His matches are popular, as they often feature last minute comebacks. Head -------- MHD-MM/003 Core -------- CCL-01-NER Arms -------- CAW-DMG-0204 Legs -------- CLF-D2-ROG Booster ----- MBT-OX/002 FCS --------- VREX-WS-1 Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- KEEP-MALUM Back Unit R - CWB-DC-150 Back Unit L - CWB-DC-150 Arm Unit R -- NONE Arm Unit L -- NONE Op Parts ---- UNKNOWN AP ---------- [][][][][ Ammo -------- [][][][][][][][][][] Offence ----- [ Defense ----- [][][][][][][ Mobility ---- [][][][][][][] Raven Rank -- [][] Total ------- 30.5 All chain guns again? You know how to deal with this Win 10000Cr [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Ronin/Chariot (E-14) * Normally he is a sensible person, but as soon as he straps into his AC, something changes. Most of his competitors attribute this change to a bad case of nerves, but no one really knows for sure. He would do better if he could relax. Head -------- MHD-MM/004 Core -------- MCL-SS/ORCA Arms -------- CAL-MARTE Legs -------- CLB-44-AKS Booster ----- MBT-OX/E9 FCS --------- VREX-ST-2 Generator --- MGP-VE905 Radiator ---- RIX-CR10 Inside ------ NONE Extension --- CEEC-00-XSP Back Unit R - CWR-S50 Back Unit L - CWR-S50 Arm Unit R -- CWG-HG-80 Arm Unit L -- CWG-HG-80 Op Parts ---- UNKNOWN AP ---------- [][][][][][] Ammo -------- [][][][][][ Offence ----- [][][] Defense ----- [][][][][][][] Mobility ---- [][][ Raven Rank -- [][] Total ------- 26 Handguns and small rockets... Very weak. Win 20000Cr [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eclair/Nikita (E-15) ** Eclair's elegant fighting style seems easy to emulate at first, but it doesn't take long to realize that this isn't the case. She spends much of her time maneuvering for position and never hesitates once an opening presents itself. Head -------- CHD-02-TIE Core -------- CCL-01-NER Arms -------- KAW-SAMURAI2 Legs -------- CLL-SECTOR Booster ----- MBT-OX/MARE FCS --------- VREX-WS-1 Generator --- MGP-VE905 Radiator ---- RIX-CR10 Inside ------ NONE Extension --- MEST-MX/CROW Back Unit R - CWR-S50 Back Unit L - CWR-S50 Arm Unit R -- NONE Arm Unit L -- NONE Op Parts ---- UNKNOWN AP ---------- [][][][] Ammo -------- [][ Offence ----- [][][ Defense ----- [][][][][ Mobility ---- [][][][][][][][ Raven Rank -- [][][][] Total ------- 24 Dual blades, dual small rocket... Stealth, hmm. Just wait till she runs out of her stealth, then ruin her low defense AC. Win 30000Cr and a heavy generator. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Diligent/Timetable (E-16) * Although she is most recognized for her work on reconnaissance missions, she also maintains a respectable win/loss record in the Arena. Clients frequently choose her over other Ravens when presented with especially difficult assignments. Head -------- CHD-07-VEN Core -------- MCM-MX/002 Arms -------- CAW-DS48-01 Legs -------- MLF-RE/005 Booster ----- MBT-OX/002 FCS --------- PLS-SROA2 Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- KWEL-EJ11 Back Unit R - CWC-CNG-300 Back Unit L - CWM-S60-10 Arm Unit R -- NONE Arm Unit L -- NONE Op Parts ---- UNKNOWN AP ---------- [][][][][ Ammo -------- [][][][][][][] Offence ----- [][][ Defense ----- [][][][][][][ Mobility ---- [][][][] Raven Rank -- [][][][] Total ------- 28.5 If you beat any of the higher ranking missiles Acs then this is no problem. WIN 40000Cr [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Drunkard/Reckless (E-17) ** A promising new talent among the most recent crop of initiates, Drunkard limits his potential by refusing to break some of his more disreputable habits. Here he (has) to clean up his act, many believe that he could be a serious contender. Head -------- CHD-04-YIV Core -------- MCM-MI/008 Arms -------- CAW-DHZ-36 Legs -------- CLC-D3TA Booster ----- NONE FCS --------- VREX-WS-1 Generator --- CGP-ROZ Radiator ---- RGI-KDA01 Inside ------ NONE Extension --- CSS-IA-425 Back Unit R - CWX-GND-30 Back Unit L - CWX-GND-30 Arm Unit R -- NONE Arm Unit L -- NONE Op Parts ---- UNKNOWN AP ---------- [][][][][][][][ Ammo -------- [][][ Offence ----- [][][][] Defense ----- [][][][][][][][ Mobility ---- [][][][][][] Raven Rank -- [][] Total ------- 29.5 He would have been harder... If he didn't have such crap arms. Win 60000Cr [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Advent/Warhead (E-18) **** A young Raven who has been exhibiting a great deal of potential, this is the pilot that everyone currently has their eye on. He's working to refine his techniques, and still has a few tricks to learn, but is otherwise on the fast track. Head -------- CHD-MISTEYE Core -------- CCL-01-NER Arms -------- CAL-MARTE Legs -------- CLM-02-SNSKA1 Booster ----- MBT-OX/MARE FCS --------- AOX-F/ST-2 Generator --- MGP-VE905 Radiator ---- RIX-CR10 Inside ------ NONE Extension --- MWEM-R/24 Back Unit R - MWM-HAVM24/2 Back Unit L - MWM-DM24/1 Arm Unit R -- CWG-ARF-120 Arm Unit L -- KWG-ARFL150 Op Parts ---- UNKNOWN AP ---------- [][][][][][ Ammo -------- [][][][ Offence ----- [][][][ Defense ----- [][][][][][][][ Mobility ---- [][][][][][] Raven Rank -- [][][][][][] Total ------- 32 Those High act missiles are annoying. His ast rifle suck though. Win 80000 [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Foreman/Masterpiece (E-19) *** Foreman never allows his opponents to dictate the pace of battle. 'if you make them follow you lead, then the job is already half done.' When he isn't operating his AC, it's almost certain he is tinkering with something on it. Head -------- CHD-04-YIV Core -------- CCL-02-EI Arms -------- CAM-01-MHL Legs -------- CLH-XV-MGHS Booster ----- CBT-FLEET FCS --------- VREX-WS-1 Generator --- CGP-ROZ Radiator ---- RIX-CR14 Inside ------ MWI-DD/10 Extension --- KES-AEGIS Back Unit R - CWM-TR90-1 Back Unit L - CRU-A10 Arm Unit R -- MWG-SRFE/8 Arm Unit L -- MLB-LS/003 Op Parts ---- UNKNOWN AP ---------- [][][][][][][ Ammo -------- [][][][][] Offence ----- [][][][][] Defense ----- [][][][][][][][] Mobility ---- [][ Raven Rank -- [][][][][][] Total ------- 32 Hmm, a bunch a triple missiles... Win 100000Cr [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Kebek/Chisel (E-20) ** Kebek's favored Arena strategy is to slowly and methodically strip away an opponent's AP. This is usually done in such a subtle manner, that the pilot on the receiving end often fails to realize what's happening until it's too late. Head -------- CHD-07-VEN Core -------- MCL-SS/RAY Arms -------- CAL-33-ROD Legs -------- CLF-D3-WIZ Booster ----- CBT-FLEET FCS --------- VREX-WS-1 Generator --- CGP-ROZ Radiator ---- RIX-CR10 Inside ------ NONE Extension --- NONE Back Unit R - CWC-S30 Back Unit L - CWM-BM60-1 Arm Unit R -- CWG-HG-200H Arm Unit L -- MWG-HGL-100 Op Parts ---- UNKNOWN AP ---------- [][][][][][ Ammo -------- [][][][][][ Offence ----- [][][ Defense ----- [][][][][][][ Mobility ---- [][][][][][][][ Raven Rank -- [][][][][][][][] Total ------- 35.5 Another annoying dual handgun user. He/she is still way to easy. Win 300000Cr [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Nameless/Mystery (S-1) ********** An enigmatic pilot who keeps to himself and prefers to maintain a low profile. He has never participated in the arena before, but for some reason, decided now was the time to start. To judge him solely by his rank is a mistake. Head -------- MHD-MM/007 Core -------- CCL-01-NER Arms -------- MAL-RE/HADRO Legs -------- MLM-SPINE Booster ----- CBT-FLEET FCS --------- VREX-WS-1 Generator --- KGP-Z54 Radiator ---- RMR-SA44 Inside ------ MWI-DD/10 Extension --- KEBT-TB-UNS Back Unit R - MWC-LQ/15 Back Unit L - CWC-LIC/100 Arm Unit R -- MWG-MG/FINGER Arm Unit L -- MWG-MGL/300 Op Parts ---- OP-INTENSIFY AP ---------- [][][][][][][ Ammo -------- [][][][][][][ Offence ----- [][][][] Defense ----- [][][][][][][][ Mobility ---- [][][][][][] Raven Rank -- [][][][][][][][][][] Total ------- 40.5 First off, he doesn't deserve an E rank. Even though he's not the hardest final AC to date he can still be dangerous. First off, he's a FINGER user. This is a very strong and fast killing weapon. Don't ever just back boost away from him or stop. His left arm machine gun will be what you see the most of the time. He also has a linear cannon, which is also what you'll see him use most of the time. His laser cannon is accurate and he will use it sparingly. Don't plan on using missiles that well, since he also has decoys. Use the same strat for him that you used for Shade and you'll do fine. That means any spread weapons (Like the DSBZ-108 arms). After you beat him, you have beaten the whole arena. You get 500000 credits and a 30 pack of decoys(useless). Did you think that was too easy? Well keep fighting the arena Acs and they get a lot better. Solo and sharpshooter make the biggest jumps. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ####==####==###========###========###========###===###==###========### #####==##==####==####==###==####==###==#########====##==###==####==### ######====#####========###========###======#####==#==#==###========### #####==##==####==####==###==##==#####==#########==##====###==####==### ####==####==###==####==###==###==####========###==###===###==####==### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Extra Arena... The extra arena is a 2 on 2 arena. This is not that hard, and can be a lot easier if you know what to do. Since this is mainly everything you done so far, I will only give a couple tips. -To end the match fast, just go for the team leader. -You may not want to use a light weight. -Shade is your friend. -Your AI is also your friend. -If you want cheese, go in the abandoned (cheese) factory. -In the AF, try and cut one off. I will list the two Acs and why they are paired up that way. I will tell you the rewards, but that's coming soon. Rank 14 Leader: Shooting Star/King Fisher Little Bear/Double Wing They are together because they are the two lowest ranked. Win: 5000 Rank 13 Leader: Virtue/Guardian Brace/Equilibrium They are together because they are teammates (check the bios) Win: 8000 Rank 12 Leader: Mileage/Venom Gimlet/Leopard They are together because they have different views on ammo usage. Win: 10000 Rank 11 Leader: Gold Bit/Clover Knight Ori/Moon Salt They are together in a mission. Win: 20000 Rank 10 Leader: Ballistic/Breakshot Diligent/Timetable Not sure why, guess because they are both missile boats. Win: 30000 Rank 9 Leader: Prominence/Water Hazard Apophis/Cobra They are together in a mission. Win: 40000 Rank 8 Leader: Eclair/Nikita Porcupine/Barbed Wire They are together because they are both dual bladers Win: 50000 Rank 7 Leader: G/Thunderstorm Ironman/Hyper Alloy They are a "hit with the crowd" Win: 60000 Rank 6 Leader: Foreman/Masterpiece Advent/Warhead They both are colored the same way :) Win: 70000 Rank 5 Leader: Haunted/Sharpshooter Solo/Bobcat Both are dual snipers, even though one is Solo... Win: 80000 Rank 4 Leader: Zero/Scrap Pile Shatter/Spite Although Zero killed Spite's family they both have good color together. Win: 100000 Rank 3 Leader: Revolution/Bruiser Silver Fox/Lurker They are both disgusting heavy weights! Win: 200000 Rank 2 Leader: Shade/Silhouette Carom/Firebird I'm not sure why they are together, just ran out of ideas I guess. They both don't use OPI? Win: 300000 Rank 1 Leader: Mobius/Infinity Nameless/Mystery Because they are the two best. Win: 500000 and two high mobility missiles [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##===###==##========##===##===##========##========##========# #==########====##==##==########========#####==#####==########==####### #======####==#==#==##======####==#==#==#####==#####======####========# #==########==##====##==########==####==#####==#####==##############==# #========##==###===##========##==####==##========##========##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Enemies... This section will review all the enemies I seen in the game and how to deal with them. Please note I will sometimes make up names for them. I will also try and list all the missions I see them in. Stars denote difficulty, threat, and the average problem factor, remember these are on a MT scale... (1- 10) --Guard MT * Seen in a couple of missions, these are, without a doubt, the easiest MTs in the game. They are little and cute (yes, cute!) and are bound to the ground. They just have a weak little rifle to boot and can take little damage. Everything from handguns and laser blades work on these things. Found in... Eliminate Rogue Engineer Power Plant Emergency --Reverse-joint MT *** This is a very common enemy, it is half way strong but has little AP. It has two attacks. At far range it will shot 2 mid way strong rockets. These will usually come out the second you pop out of a door. Its other attack are close range rifle shots. Just about anything, including missiles, work on these, but I would use a laser blade for best results. Found in... Eliminate Rogue Engineer Escort Transport Recapture Sector 513 Destroy Elite Unit Defend New Fortress Power Plant Emergency Protect Power Plant Defend Solar Power Plant Defend Lawdas Factory --Sentry MT ** This MT is very slow and employs a rifle. Easily killed but low to the ground. They are also possessors of low speed. Some has a shot gun type weapon. Found in... Escort Transport Destroy AI Prototype Destroy Power Core --Security MT *** This MT has two solid pistons on it, and looks hunched. This MT is very easy to kill. They will either do a weak rocket attack, or when they are close they will do a attack with there blades... sort of like that wonder of a weapon type, parrying blades... Found in... Distract Security Team Search Vilius Laboratory --(GT model) Tank ** Hmm, why is FROM still bringing back these tanks? I prefer to use a light weights arm/leg's blade to kill them. All they do is shot rockets at each other. Found in... Recapture Sector 513 --Mobile Mt **** These are very annoying, floating MTs that shot a medium strength pink laser out... They don't have too much power. There are actually pretty easy to kill with a "double lock"'ed powerful weapon. Well they do run in a strait line most of the time. Found in... Archive Area Ambush Hold Defense Line --Heavy Mt ***** One hand half big MTs with a bazooka. They are slow as all hell and are very easy to blade, just like the Bazooka holding ones of AC3. Their Bazooka is a Assault type, so don't get hit on the first shoot! But once you damage them enough, with a weak weapon, they will break apart and move faster. They no have a weak pulse rifle but can boost. If you blade them with a moonlight, you don't even need to worry about that pulse rifle. Found in... AC test 2 Archive Area Ambush Defend Solar Power Plant Secure Unexplored Region --(Green) Pod Mt ********* I know I said a lot of things are annoying, but these take the cake. They are small, move suddenly and do A LOT OF DAMAGE!!! These shoot out about 3-4 green pulses out every time and are accurate! They do about 120-300 damage for each volley! They do have about the lowest AP in the game, but they are hard to hit on the first shot. I recommend a quick one shot killing weapon, such as a bazooka or a strong energy weapon. Found in... Secure Fortress NK-432 Destroy Power Core --Patrol Mt *** These are stationary MTs that are easy to blade. At long range they should a weak version of a dual grenade. At close they have a dual machine gun. These are still pretty easy to kill with any weapon. Found in... Secure Fortress NK-432 Eliminate Rioters Destroy Power Core --Gun Battery ** Probably the most expected and most common and unchanged enemy in the whole series. They can be on walls, ceilings, and on turrets. They range from machine guns to laser cannons. Just shot them with any hard hitting weapon, and they die! Found in... Secure Fortress NK-432 Defend New Fortress Power Plant Emergency Infiltrate New Fortress Defend Solar Power Plant Destroy Cargo Transport Search Vilius Laboratory Investigate Satellite Disable Satellite Cannon Unexplored Region --Hover Mt **** A rare enemy that floats pretty fast. They have pretty weak armor, but a pain to hit with a blade. From long range they shoot out a bunch of missiles, they actually hurt from these things. From close they use a machine that is weak. Found in... Destroy Elite Unit --Spilt Mt **** A very unique MT none the less. It is like carrier. The top half is a little plane type thing and it holds a mid sized biped MT. If you kill the top half it drops. If you kill the bottom half it still flies. The top half will drop the bottom half any ways. The top half only fires missiles but does have a rarely seen rapid fire energy machine gun. Only shoot the top half if flying toward, away, or " || " to you. The bottom half has a machine gun and can be killed easily. Found in... Defend New Fortress Defend Solar Power Plant --Power suits * A another odd enemy. These are groups of 3 very little MTs that fly together. They are slow, have low AP, and are weak. At long range they shot missiles. At close they just do a pink pulse rifle ordeal. Found in... Protect Power Plant Test New Technology --Helicopter *** A very slow moving heli. What to know the sad part? Stronger models appear in real life. These are really easy to take out as they go slow and fly right toward you. They can use rockets but aren't really a threat. Also when very close, they have a weak machine gun. They get the extra star because in one mission they can ruin your mission by spotting you. Found in... Infiltrate New Fortress Repel Assault Defend Mirage HQ --Mortar MT *** These are VERY slow MTs that look a lot like a mammoth. They are smaller versions of the ones that appear in AC1pp. From long range they use a bunch of strong vertical missiles. From close range they use a strong laser rifle. But they are still VERY easy, as a single moonlight slash will kill them and they are cake to blade. Found in... Infiltrate New Fortress --Fighter Jet *** These are fighter planes that exist even today. They just shoot missiles and take very little to knock down. Only shoot the jet if flying toward, away, or " || " to you. Found in... Protect Part Transport Accompany Air Transports Test New Technology --High-speed MT ** More annoying than hard if you ask me. These are just wheels that shoot lasers at you. The can't take a lot of damage, and they are weak. They are just hard to hit and all. Found in... Protect Part Transport --Long-range missile ***** Hmm, what could be worst than a giant missile that travels at you really fast and that is strong? A missile that breaks into 4! Well they are only in one level and die with one shoot... Found in... Defend Vargas Airport --Aerial Combat MT ******* These are actually a well balanced flying (or hovering) MT. They fly pretty fast, and actually dodge some attacks. They have medium Ap and can dish out a little. At long range they have a green plasma rifle. At close they use a howitzer that is killer! Found in... Defend Lawdas Factory Accompany Air Transports Test New Technology Defend Mirage HQ --High-end MT ********** These are the MT! There is nothing bad about this MT. First off it looks like an AC. Next is have about three different weapons. First it has a missiles at long range, they're medium strength. Also from about that range they use a energy rifle, that does decent damage and is fairly accurate. At close they got a blade that hurts. These are just as big as some Acs so hitting them is no problem. There armor however is still light years behind an Acs. Found in... Eliminate Rioters Destroy AI Prototype Disable Satellite Cannon Secure Unexplored Region Destroy Power Core --Flying guard MT ** These are MTs that fly, at the same height, (or hover). Any ways, they are easy to kill and even easy to blade. They just have a medium rocket attack and a pulse rifle attack. Found in... Search Vilius Laboratory Destroy AI Prototype --Bio Pod MT **** These are not as big as a treat as their green buddies are. These don't even fly as fast and just hover still. They shoot a weak laser out and not nearly as deadly as the other one. Just about any weapon will work. They are bio organic, so you need a bio sensor. Found in... Search Vilius Laboratory Eliminate Bio Weapon --Converter MT *** These are sort of like the ball MTs of AC3. Only these are VERY low to the ground, just like tanks. They have a lot of armor. But just like the Ball MT, there weak spot is when they attack. What's there attack? Oh it's only that same linear cannon big blue beam of hell! It's weaker though, but does heat you up pretty good. The best way to kill these are to get up close and blade (use a diagonal slash) not only to save ammo, but they won't attack up close. Found in... Investigate Satellite Disable Satellite Cannon --Ball MT * Hmm combine and small hovering and stationary enemy with low AP and weak rockets and you get these. There rockets do mess up your generator recharge. There about the size of an AC's basketball (would be). Found in... Investigate Satellite --Biological Weapon ************** First off, it looks like a slug/rollie pollie, It is in the center of the room and can't move, only turn. Want a good tip? NEVER STAND NEXT TO HIS FACE! This thing can and will kill you in one hit. If you have a moonlight, you will only take heat damage, as I will tell you later. You can shoot the Bio weapon in his little hole (on its face) this will do a lot more damage than attacking his armored sides, but is more risky. When you go to his side, he will discharge heat. So choose your method of killing. I would kill him with a blade on the side for safety has if you slip in front, you can die instantly. Found in... Eliminate Bio Weapon --Massive Aerial MT ****************************** First off, it can really move. It has very well armored sides, so try and hit the back or front of it. It can launch tons of vertical missiles out (like most Massive MTs) In the front of it, the little guns on the bottom are dual machine guns while the big gun is a grenade launcher. If you brought large rockets (Hectos or Cottos) you can stay way back and fire. Oh yeah, you can stand on top of him. Found in... Test New Technology --Big White ************************************************ These are the "theme" enemies in this game. They are the huge Acs (They DO look like them) in some levels. They are very big and have heavy weapons. They use... Two handed Plasma Cannon: This is a assault type weapon. They have to stand still and shoot about 5 of these out. This is the best time to hit them none the less. Grenade Launcher: This is on there back... It is weaker than your large version of it. If you try and blade them from the front, this is the attack you will most likely see. Simple, dodge the shot as you see it. Missiles: Regular missiles, that are usually launched in 3 volleys of 2. Just use any method you would of any other missile. Only these do a moderate amount of damage. Blade: Appears to be blue (like a moonlight) and strong. They do a poke... To kill these, here are some good and bad things. Good, in order I say. Missiles (Triple + 36 ammo extensions) Machine guns Heavy one shot weapons (Grenades, Karasawa) HOWITZERS!!!!!!!!!!! Bad Hand guns For some reason... Shot guns Actually the best weapon for these guys are the dual Titan arms... but they suck for missions. Found in... Power Plant Emergency Defend Lawdas Factory Destroy Power Core Attack Unexplored Region --IBIS **************************************************************** First of he has two parts to him... Full Part: This form has all his wings and such. Other than slower speed, the only other thing in this form that is exclusive is his wing lasers. These are either purple of orange. The purple is hard to avoid and just shoot out. It does little damage. The orange stays there in place and does a lot of damage but is very easily avoided. His other attacks are in every form. Plasma Rifle: A medium, high speed, purple beam from his huge gun. It tracks very well and even hit me before in an over boost. To dodge this, the best way is to hop from a boost right when he fires it, this is a lot easier than is sounds. Laser Blade: A purple blade. It has VERY good range and tracking, just don't go close. The only thing NOT to use is missiles, his AMS is about 95% (I did kill him once with a all missile AC before, why don't you try?) Found in... Attack Unexplored Region [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #########========######==####==######========######========########### #########==############==####==######==####==######==####==########### #########========######========######==####==######========########### ###############==######==####==######==####==######==################# #########========######==####==######========######==################# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Shop/Checklist This is a list of parts. It also serves as a shop guide. The shop part of this guide is if you started in Silent Line and didn't load up. -Five boxes ([][][][][]), means you either start with the part or it is in the shop from the beginning of the game. -10 ([][][][][][][][][][]) means it is unlocked after beating 8 missions and will be add in bulk to the shop (Check your mail) -15 ([][][][][][][][][][][][][][][]) means it is unlocked after beating about 18-19 missions. -20 ([][][][][][][][][][][][][][][][][][][][]) means it is hidden, thus meaning they have to be found in a mission, or added to the shop, via mail another way. Hopefully this will help stop the amass of questions, "Where do I get the Karasawa." By the way, I'm not sure if you should count bonus missions. They do count as two sorties though. HEAD------------------------------------------------------------------ CHD-01-ATE [][][][][] MHD-MM/003 [][][][][][][][][][] CHD-04-YIV [][][][][] MHD-RE/005 [][][][][] MHD-RE/008 [][][][][][][][][][] CHD-06-OVE [][][][][] CHD-02-TIE [][][][][] MHD-MM/004 [][][][][][][][][][] CHD-SKYEYE [][][][][][][][][][] MHD-SS/CRUST [][][][][] MHD-MX/RACHIS [][][][][][][][][][][][][][][] CHD-07-VEN [][][][][][][][][][] MHD-MM/007 [][][][][][][][][][] MHD-MX/BEE [][][][][][][][][][][][][][][][][][][][] CHD-MISTEYE [][][][][][][][][][][][][][][][][][][][] CHD-09-OXI [][][][][][][][][][] CORE------------------------------------------------------------------ CCM-00-STO [][][][][] MCM-MX/002 [][][][][] MCM-MI/008 [][][][][][][][][][][][][][][][][][][][] CCM-OV-AXE [][][][][][][][][][][][][][][][][][][][] CCL-OI-NER [][][][][][][][][][][][][][][] MCL-SS/ORCA [][][][][] MCL-SS/RAY [][][][][][][][][][][][][][][][][][][][] CCL-02-EI [][][][][][][][][][][][][][][][][][][][] CCH-OV-IKS [][][][][][][][][][] MCH-MX/GRP [][][][][][][][][][] MCH-MX/GROA [][][][][][][][][][][][][][][][][][][][] CCH-04-EOC [][][][][][][][][][][][][][][][][][][][] ARMS------------------------------------------------------------------ CAM-10-XB [][][][][] CAM-11-SOL [][][][][][][][][][] MAM-MX/REE [][][][][][][][][][] MAM-SS/ALS [][][][][][][][][][][][][][][] CAM-01-MHL [][][][][][][][][][][][][][][] MAM-MX/MDD [][][][][][][][][][][][][][][][][][][][] CAM-14-DUSK [][][][][][][][][][] MAM-RE/TIN [][][][][] CAL-44-EAS [][][][][] MAL-GALE [][][][][][][][][][] MAL-RE/REX [][][][][][][][][][] CAL-MARTE [][][][][][][][][][] MAL-RE/HADRO [][][][][][][][][][][][][][][] CAL-33-ROD [][][][][][][][][][][][][][][][][][][][] CAL-66-MACH [][][][][][][][][][] CAH-22-NIX [][][][][] MAH-RE/GG [][][][][][][][][][][][][][][] CAH-23-XBI [][][][][][][][][][] MAH-SS/CASK [][][][][][][][][][] CAH-67-BOLD [][][][][][][][][][][][][][][] MAH-SS/VV [][][][][][][][][][][][][][][][][][][][] KAW-SAMURAI2 [][][][][][][][][][][][][][][][][][][][] CAW-DMG-0204 [][][][][] CAW-DS48-01 [][][][][][][][][][] MAW-DHM68/04 [][][][][] CAW-DVG36-01 [][][][][][][][][][] CAW-TITAN4 [][][][][][][][][][][][][][][][][][][][] CAW-DBZ-48 [][][][][][][][][][] CAW-SDBZ-108 [][][][][][][][][][][][][][][][][][][][] CAW-DC-03 [][][][][][][][][][] CAW-SDC-05 [][][][][][][][][][][][][][][] CAW-DHZ-36 [][][][][][][][][][] MAW-DLC/POWER [][][][][][][][][][] MAW-LIC/48 [][][][][][][][][][][][][][][] MAW-OC/BUD [][][][][] MAW-DSL/FIN [][][][][] LEGS------------------------------------------------------------------ CLM-01-EDF [][][][][] MLM-MM/ORDER [][][][][] CLM-02-SNSK [][][][][][][][][][] MLM-SS/ORC [][][][][][][][][][] MLM-MX/066 [][][][][][][][][][][][][][][] CLM-03-SRVT [][][][][][][][][][] MLM-XA3/LW [][][][][][][][][][][][][][][][][][][][] MLM-SPINE [][][][][][][][][][] CLM-SS-RVE [][][][][] CLM-02-SNSKAI [][][][][][][][][][][][][][][][][][][][] CLL-01-FKST [][][][][] MLL-SS/1001 [][][][][][][][][][] MLL-MX/EDGE [][][][][][][][][][][][][][][] CLL-HUESO [][][][][][][][][][] MLL-MX/077 [][][][][] CLL-SECTOR [][][][][][][][][][][][][][][] CLL-03A-SRVT [][][][][][][][][][][][][][][][][][][][] CLL-04-LGSK [][][][][][][][][][] CLH-XV-MSGR [][][][][] CLH-STIFF [][][][][][][][][][] MLH-MX/VOLAR [][][][][][][][][][] MLH-SS/RS [][][][][] MLH-MM/LINK [][][][][][][][][][][][][][][] CLH-04-SOD [][][][][][][][][][][][][][][][][][][][] CLH-XV-MGHS [][][][][] CLB-44-AKS [][][][][] MLB-SS/FLUID [][][][][][][][][][] CLB-SOLID [][][][][][][][][][][][][][][] MLB-SS/KRT [][][][][][][][][][] CLB-33-NMU [][][][][][][][][][][][][][][] MLB-MX/004 [][][][][][][][][][] MLB-MX/008 [][][][][][][][][][][][][][][][][][][][] CLB-55-HM220 [][][][][] MLF-RE/005 [][][][][] MLF-MX/KNOT [][][][][][][][][][] CLF-DS-SEV [][][][][][][][][][] CLF-D1-ILC [][][][][][][][][][][][][][][] CLF-D2-ROG [][][][][][][][][][] CLF-D3-WIZ [][][][][] MLF-RE/006 [][][][][][][][][][][][][][][][][][][][] MLF-RE/007 [][][][][][][][][][][][][][][] CLC-03-MLKS [][][][][] CLC-SHUT [][][][][][][][][][] MLC-RE/3003 [][][][][][][][][][] MLC-TRIDENT [][][][][][][][][][] CLC-D3TA [][][][][][][][][][][][][][][] CLC-D4ZTSL [][][][][][][][][][][][][][][][][][][][] MLC-HARPOON [][][][][][][][][][] CLC-05-ACE [][][][][][][][][][] MLR-RE/EGA [][][][][] MLR-MX/QUAIL [][][][][][][][][][] MLR-SS/REM [][][][][][][][][][] MLR-MM/PETAL [][][][][][][][][][] CLR-00-MAK [][][][][][][][][][][][][][][] CLR-01-SCUD [][][][][][][][][][][][][][][] CLR-03-SEOLF [][][][][][][][][][] MLR-MX/LEAF [][][][][][][][][][][][][][][][][][][][] BOOSTER--------------------------------------------------------------- CBT-00-UN1 [][][][][] CBT-01-UN4 [][][][][] MBT-OX/002 [][][][][] MBT-OX/E9 [][][][][] CBT-FLEET [][][][][] MBT-NI/MARE [][][][][] CBT-DRAKE [][][][][] CBT-DRAKE-OX [][][][][][][][][][] CBT-01-UN8 [][][][][][][][][][] MBT-NI/GULL [][][][][][][][][][][][][][][][][][][][] FCS------------------------------------------------------------------- VREX-ST-2 [][][][][] AOX-F/ST-6 [][][][][] VREX-ST-12 [][][][][][][][][][] VREX-WS-1 [][][][][] AOX-X/WS-3 [][][][][][][][][][] AOX-ANA [][][][][][][][][][] VREX-ND-2 [][][][][][][][][][] VREX-F/ND-8 [][][][][][][][][][] PLS-EMA [][][][][][][][][][] PLS-SRA [][][][][][][][][][][][][][][] PLS-ROA [][][][][][][][][][] PLS-SRA02 [][][][][][][][][][][][][][][][][][][][] GENERATOR------------------------------------------------------------- CGP-ROV6 [][][][][] CGP-ROV10 [][][][][] MGP-VE8 [][][][][] KGP-ZS4 [][][][][] MGP-VE905 [][][][][] CGP-ROZ [][][][][][][][][][] KGP-ZSV [][][][][][][][][][] KGP-ZXV1 [][][][][][][][][][][][][][][][][][][][] MGP-VEXM [][][][][][][][][][] RADIATOR-------------------------------------------------------------- RIX-CR10 [][][][][] RIX-CR11 [][][][][] RMR-SA44 [][][][][] RMR-SA77 [][][][][] RIX-CR14 [][][][][][][][][][] RMR-ICICLE [][][][][][][][][][] RGI-KD99 [][][][][][][][][][] RGI-KDA01 [][][][][][][][][][][][][][][][][][][][] INSIDE---------------------------------------------------------------- CWI-BO-20 [][][][][] CWI-BO-50 [][][][][] CWI-FM-50 [][][][][] CWI-FM-30 [][][][][][][][][][] CWI-FMHS-30 [][][][][][][][][][][][][][][][][][][][] MWI-MD/40 [][][][][][][][][][] CWI-NM-40 [][][][][][][][][][] MWI-NM/70 [][][][][][][][][][] MWI-RC/30 [][][][][][][][][][] KWI-RC/60 [][][][][][][][][][] CWI-GJ-20 [][][][][][][][][][] CWI-GJ-40 [][][][][][][][][][][][][][][][][][][][] MWI-DD/10 [][][][][] MWI-DD/20 [][][][][] CWI-DD-30 [][][][][][][][][][][][][][][][][][][][] MWI-EM/15 [][][][][] KWI-EM/10 [][][][][][][][][][] MWI-EM/5 [][][][][][][][][][] CWI-DM-32 [][][][][] KWI-DM/30 [][][][][][][][][][] KWI-RJ/30 [][][][][][][][][][] KWI-RJ/60 [][][][][][][][][][][][][][][][][][][][] EXTENSION------------------------------------------------------------- MEBT-OX/EB [][][][][] KEBT-TB-UN5 [][][][][][][][][][] MEBT-OX/MB [][][][][][][][][][] CEBT-HEX [][][][][][][][][][] MWEM-R/24 [][][][][] MWEM-R/30 [][][][][][][][][][][][][][][] CWEM-R/20 [][][][][][][][][][] MWEM-R/36 [][][][][][][][][][][][][][][][][][][][] CWEM-R/10 [][][][][] KWEM-TERRIER [][][][][][][][][][] CWEM-RT/16 [][][][][][][][][][][][][][][][][][][][] CWEM-AS40 [][][][][][][][][][] CWEM-AM40 [][][][][][][][][][] MWEM-A/50 [][][][][][][][][][][][][][][] KWEL-SILENT [][][][][][][][][][][][][][][] KWEL-EJ11 [][][][][] KWEL-EJ22 [][][][][][][][][][][][][][][][][][][][] MES-SS/1441 [][][][][][][][][][] KES-AEGIS [][][][][][][][][][][][][][][] CSS-IA425 [][][][][] CSS-IA645 [][][][][][][][][][] MEST-MX/CROW [][][][][][][][][][][][][][][] CEEC-00-XSP [][][][][][][][][][] CEEC-01-XSP2 [][][][][][][][][][][][][][][] KEEP-MALUM [][][][][][][][][][] KEEP-ELIX [][][][][][][][][][][][][][][][][][][][] MEA-ESM [][][][][][][][][][][][][][][] BACK UNIT------------------------------------------------------------- CWM-S40-1 [][][][][] MWM-S42/6 [][][][][] CWM-S60-10 [][][][][][][][][][] MWM-S60/12 [][][][][][][][][][][][][][][] MWM-M24/2 [][][][][][][][][][] MWM-M30/3 [][][][][] CWM-M36-4 [][][][][][][][][][] CWM-VM36-4 [][][][][][][][][][] CWM-VM48-6 [][][][][][][][][][] MWM-DM24/1 [][][][][][][][][][] MWM-MM16/1 [][][][][] MWM-MDM2/1 [][][][][][][][][][] CWM-GM14-1 [][][][][][][][][][][][][][][] CWM-HA40-8 [][][][][][][][][][][][][][][][][][][][] CWM-HA30-4 [][][][][][][][][][][][][][][][][][][][] MWM-HAVM24/2 [][][][][][][][][][][][][][][] MWM-SM36/1 [][][][][][][][][][][][][][][][][][][][] MWM-SM30/3 [][][][][][][][][][][][][][][][][][][][] CWM-BM60-1 [][][][][][][][][][][][][][][][][][][][] CWM-BM80-1 [][][][][][][][][][] CWM-TR90-1 [][][][][][][][][][][][][][][] CWM-TITAN [][][][][][][][][][][][][][][] CWM-GIGAS [][][][][][][][][][][][][][][][][][][][] CWR-S50 [][][][][] CWR-S30 [][][][][] CWR-S80 [][][][][] CWR-M30 [][][][][] MWR-M/45 [][][][][][][][][][] CWR-M50 [][][][][][][][][][] CWR-M70 [][][][][][][][][][][][][][][][][][][][] MWR-TM/60 [][][][][][][][][][][][][][][] MWR-TM/30 [][][][][][][][][][][][][][][][][][][][] MWR-AR/602 [][][][][][][][][][][][][][][] MWR-AR/603 [][][][][][][][][][][][][][][][][][][][] CWR-HECTOS [][][][][][][][][][] CWR-COTTOS [][][][][][][][][][][][][][][][][][][][] CWC-CNG-300 [][][][][][][][][][] CWC-CNG-500 [][][][][][][][][][][][][][][][][][][][] CWC-CNG-220 [][][][][] CWC-SLU-64 [][][][][][][][][][] CWC-SLU-44 [][][][][][][][][][] MWC-LIC/40 [][][][][][][][][][][][][][][] CWC-LIC/100 [][][][][][][][][][][][][][][][][][][][] CWC-GNS-15 [][][][][][][][][][] CWC-GNL-15 [][][][][] MWC-IR./20 [][][][][][][][][][][][][][][] MWC-IR./50 [][][][][][][][][][][][][][][] MWC-LQ/35 [][][][][][][][][][] MWC-LQ/80 [][][][][][][][][][][][][][][][][][][][] MWC-LQ/15 [][][][][][][][][][] MWC-XP/80 [][][][][] MWC-XP/75 [][][][][][][][][][] MWC-XP/60 [][][][][][][][][][][][][][][] KWC-HZ120 [][][][][][][][][][][][][][][][][][][][] MWC-OC/15 [][][][][][][][][][] MWC-OC/30 [][][][][][][][][][][][][][][][][][][][] CM-AD-10 [][][][][] MM-AD/20 [][][][][][][][][][] KM-AD30 [][][][][][][][][][][][][][][][][][][][] CRU-A10 [][][][][] CRU-A102 [][][][][] MRL-MM/009 [][][][][] MRL-RE/111 [][][][][][][][][][] MRL-SS/SPHERE [][][][][][][][][][][][][][][] CRU-AA01 [][][][][][][][][][] MRL-MM/011 [][][][][][][][][][][][][][][][][][][][] MWX-VM20/1 [][][][][] MWX-VM40/1 [][][][][][][][][][] CWX-DM-32-1 [][][][][] CWX-DM-48-1 [][][][][][][][][][][][][][][] CWX-DM-60-1 [][][][][][][][][][][][][][][][][][][][] MWX-LANZAR [][][][][][][][][][][][][][][] CWB-DC-150 [][][][][][][][][][][][][][][][][][][][] CWX-GND-30 [][][][][][][][][][][][][][][] CWX-LIC-10 [][][][][][][][][][] MWX-MX/STRING [][][][][][][][][][] MWX-OC-22 [][][][][][][][][][] MWB-MX/WAKE [][][][][][][][][][][][][][][][][][][][] KWM-AD-60 [][][][][][][][][][][][][][][] ARM UNIT R------------------------------------------------------------ CWG-RF-200 [][][][][] MWG-RF/220 [][][][][] MWG-RF/220H [][][][][] CWG-RF-160 [][][][][][][][][][] CWG-RF-150 [][][][][][][][][][] MWG-RF/300 [][][][][][][][][][][][][][][] CWG-ARF-120 [][][][][][][][][][][][][][][][][][][][] CWG-ARF-180 [][][][][][][][][][][][][][][][][][][][] CWG-SRF-80 [][][][][] CWG-SRF-100 [][][][][] MWG-SRF/60 [][][][][] MWG-SRFX/70 [][][][][][][][][][][][][][][][][][][][] CWG-SRF-80R [][][][][][][][][][] CWG-SRF-40 [][][][][][][][][][][][][][][] MWG-SRFE/8 [][][][][][][][][][][][][][][][][][][][] MWG-MG/350 [][][][][] CWG-MG-500 [][][][][] CWG-MG-250 [][][][][] MWG-MG/1000 [][][][][][][][][][] MWG-MG/700H [][][][][][][][][][][][][][][][][][][][] CWG-MG-300 [][][][][][][][][][] MWG-MG/800 [][][][][][][][][][] MWG-MG/FINGER [][][][][][][][][][][][][][][][][][][][] CWG-HG-80 [][][][][] CWG-HG-150 [][][][][][][][][][] MWG-HG/100 [][][][][] CWG-HG-200H [][][][][][][][][][][][][][][] MWG-HGB/108 [][][][][][][][][][][][][][][][][][][][] CWG-HGB-80 [][][][][][][][][][][][][][][][][][][][] CWG-HGB-90 [][][][][][][][][][][][][][][][][][][][] CWG-BZ-50 [][][][][] CWG-BZ-80 [][][][][][][][][][][][][][][][][][][][] CWG-BZ-30 [][][][][][][][][][] CWG-BZ-30R [][][][][] CWG-BZ-25 [][][][][][][][][][] MWG-SBZ/24 [][][][][][][][][][] MWG-SBZ/48 [][][][][][][][][][][][][][][][][][][][] MWG-SBZ/36 [][][][][][][][][][] CWG-GS-72 [][][][][] CWG-GS-56 [][][][][][][][][][] CWG-GS-48 [][][][][] MWG-GS/54 [][][][][][][][][][] MWG-GS/72LE [][][][][][][][][][] MWG-GS/80 [][][][][][][][][][][][][][][][][][][][] KWG-HZL80 [][][][][] KWG-HZL60 [][][][][][][][][][] KWG-FTL600 [][][][][][][][][][][][][][][] CWGG-HM-60 [][][][][] CWGG-HM-80 [][][][][][][][][][][][][][][] CWGG-HR-66 [][][][][] CWGG-HLR-ALX [][][][][][][][][][][][][][][][][][][][] CWGG-GR-12 [][][][][] CWGG-GRS-30 [][][][][][][][][][][][][][][][][][][][] MWG-KP/150 [][][][][] MWG-KP/100 [][][][][][][][][][] MWG-KP/80 [][][][][][][][][][] MWG-KP/180 [][][][][][][][][][][][][][][] MWG-KP/120 [][][][][] MWG-DKP/90 [][][][][][][][][][][][][][][][][][][][] MWG-DKP/100 [][][][][][][][][][][][][][][][][][][][] MWG-XCW/90 [][][][][] MWG-XCY/50 [][][][][] MWG-XCB/75 [][][][][][][][][][] MWG-XCP/150 [][][][][][][][][][][][][][][][][][][][] MWG-KARASAWA [][][][][][][][][][][][][][][] MWG-XCW/PK [][][][][][][][][][][][][][][][][][][][] MWG-XCMK/70 [][][][][][][][][][][][][][][] MWG-XCD/100 [][][][][][][][][][][][][][][][][][][][] MWG-XCD/70 [][][][][][][][][][][][][][][][][][][][] MWGG-XCG/20 [][][][][][][][][][] MWGG-XCG/10 [][][][][][][][][][] MWGG-XCG/20E [][][][][][][][][][] MWGG-XCG/40E [][][][][][][][][][][][][][][] KWB-SBR0X [][][][][] KWB-SBR01 [][][][][][][][][][] KWB-MARS [][][][][][][][][][] KWB-SR02/RS [][][][][][][][][][][][][][][] KWG-SBR44 [][][][][][][][][][][][][][][][][][][][] Left Arm Weapons------------------------------------------------------ CLB-LS-1551 [][][][][] MLB-LS/003 [][][][][] CLB-LS-2551 [][][][][][][][][][] KLB-TLS/SOL [][][][][][][][][][] MLB-MOONLIGHT [][][][][][][][][][] CLB-LS-3771 [][][][][][][][][][][][][][][][][][][][] MLB-HALBERD [][][][][][][][][][] MWG-RFL/150 [][][][][] KWG-ARFL150 [][][][][][][][][][][][][][][][][][][][] MWG-SRFL/70 [][][][][][][][][][] CWG-SRFL-50 [][][][][][][][][][][][][][][][][][][][] MWG-MGL/300 [][][][][][][][][][][][][][][][][][][][] CWG-MGL-150 [][][][][][][][][][] CWG-HGL-100 [][][][][] MWG-HGBL-90 [][][][][][][][][][][][][][][][][][][][] CWG-BZL-40 [][][][][][][][][][][][][][][] CWG-SBZL-20 [][][][][][][][][][][][][][][][][][][][] MWG-GSL/72 [][][][][][][][][][][][][][][] CWG-GSL-56 [][][][][][][][][][][][][][][][][][][][] KWG-HZL50 [][][][][] KWG-HZL30A [][][][][][][][][][][][][][][] KWG-HZL30 [][][][][][][][][][] KWG-HZL305 [][][][][][][][][][][][][][][] KWG-NHZL60 [][][][][][][][][][][][][][][][][][][][] KWG-NHZL30 [][][][][][][][][][][][][][][][][][][][] KWG-FTL450 [][][][][][][][][][] MWGG-HML-18 [][][][][][][][][][][][][][][][][][][][] CWGG-GRSL-20 [][][][][][][][][][][][][][][][][][][][] MWGG-HRL-32 [][][][][][][][][][][][][][][][][][][][] MWGG-NHRL-100 [][][][][][][][][][][][][][][][][][][][] MWG-KPL/100 [][][][][][][][][][] MWG-KPL/150 [][][][][][][][][][][][][][][][][][][][] MWG-XCWL/60 [][][][][][][][][][] MWG-XCDL/80 [][][][][][][][][][][][][][][][][][][][] CES-ES-0001 [][][][][] CES-ES-0101 [][][][][] MES-ES/011 [][][][][][][][][][] KES-ES/MIRROR [][][][][][][][][][] MES-ES/015 [][][][][][][][][][] KSS-SS/WALL [][][][][] KSS-SS/707A [][][][][][][][][][][][][][][][][][][][] KSS-SS/863B [][][][][][][][][][][][][][][] OPTIONAL PARTS-------------------------------------------------------- OP-S-SCR [][][][][] OP-E/SCR [][][][][] OP-S/STAB [][][][][] OP-E/CND [][][][][] OP-ECMP [][][][][][][][][][] OP-L/AXL [][][][][][][][][][] OP-LFCS++ [][][][][] OP-L/BRK [][][][][][][][][][] OP-L/TRN [][][][][][][][][][] OP-E-LAI [][][][][][][][][][] OP-E-LAP [][][][][][][][][][][][][][][] OP-SP/E++ [][][][][][][][][][][][][][][] OP-E/RTE [][][][][][][][][][][][][][][] OP-TQ/CE [][][][][][][][][][] OP-M/AW [][][][][][][][][][] OP-INTENSIFY [][][][][][][][][][][][][][][][][][][][] OP-R/INIA [][][][][][][][][][] OP-CLPU [][][][][][][][][][][][][][][] OP-EO-LAP [][][][][][][][][][][][][][][][][][][][] OP-TQ/ESE [][][][][][][][][][][][][][][][][][][][] [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========####========####========####========####========####### #######==####==####==####==####==####==#######==#######==############# #######========####========####========#######==#######========####### #######==##########==####==####==##==#########==#############==####### #######==##########==####==####==###==########==#######========####### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Parts...(Put a "~" in front of what ever you put in the find, to Find hold in "control" and press F) -Heads -----------------------------Head -Cores -----------------------------Core -Arms ------------------------------Arms -Weapon Arms -----------------------Arms -Midweight Humanoid legs -----------Legs -Lightweight Humanoid legs ---------Legs -Heavyweight Humanoid legs ---------Legs -Reverse Joint legs ----------------Legs -Quadruped legs --------------------Legs -Tank legs -------------------------Legs -Hover legs ------------------------Legs -Boosters --------------------------Booster -Firing Control Systems ------------FCS -Generators ------------------------Generator -Radiators -------------------------Radiator -Offensive Inside Weapons ----------Inside -Defensive Inside Weapons ----------Inside -Auxiliary Booster Extensions ------Extension -Relation Missile Extensions -------Extension -Anti Missile Extensions -----------Extension -Side Shield Extensions ------------Extension -Miscellaneous Extensions ----------Extension -Back Unit Missiles ----------------Back Unit -Back Unit Rockets -----------------Back Unit -Back Unit Cannons -----------------Back Unit -Back Unit General Magazines -------Back Unit -Back Unit Radars ------------------Back Unit -Dual Back Units -------------------Back Unit -Rifles ----------------------------Arm Unit R -Machine Guns ----------------------Arm Unit R -Hand Guns -------------------------Arm Unit R -Bazookas --------------------------Arm Unit R -Shot Guns -------------------------Arm Unit R -Miscellaneous ---------------------Arm Unit R -Energy Guns -----------------------Arm Unit R -Parrying Blades -------------------Arm Unit R -Laser Blades ----------------------Arm Unit L -Left Arm Guns ---------------------Arm Unit L -Shields ---------------------------Arm Unit L -Optional Parts --------------------Optional Parts This section will tell you a lot about the parts. I will list important things about the part type and then a note about the part it's self. A number of stars will be on the part, rating its effectiveness. These are things I added in myself. The rating is just my opinion of the part, note that I prefer light weight. Note: My personal note BUO: Best used on/with, these are just tips (--- means it does really stick out that much to be on a certain AC) Found: Where the part is found; AC3= old part, NEW=AC3sl part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######==#####==####========####========####====########========###### #######==#####==####==##########==####==####==#===######==############ #######=========####======######========####==###==#####========###### #######==#####==####==##########==####==####==#===############==###### #######==#####==####========####==####==####====########========###### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Heads... Head are on the top of your AC. They provide Mapping, Radar, and other little things. For the most part, a Head's defense is usually not going to be the deciding factor in a big fight, but it can help. The heads stats Manufacturer: This is who makes the part, it has no real point. Price: How much it costs. Weight: How heavy a part is. Energy drain: How much drain the part has. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Cooling: The parts strength VS heat. Computer Type: The heads performance level. Computer Voice: The gender, has no real point. System recovery: How fast you get rid of system errors. Map type: When you press select in missions, how good it is. Bio Sensor: Can it lock on to Bio weapons? ECM canceler: Can it counter electric counter measures? Radar function: Does this head have radar? Radar range: How far the Radar goes. Radar type: What the Radar looks like. Scanning interval: The radar's refresh rate. Text: What is actually says in the game. Note: My personal note. BUO: Best used on... Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CHD-01-ATE *** Manufacturer ------ Crest Ind. Price ------------- 15000 Weight ------------ 120 Energy drain ------ 350 Armor points ------ 780 Def. Shell -------- 154 Def. Energy ------- 149 Cooling ----------- 204 Computer Type ----- Rough Computer Voice ---- Female System recovery --- Mid Map type ---------- No memory Bio Sensor -------- Provided ECM canceler ------ None Radar function ---- None Radar range ------- None Radar type -------- None Scanning interval - None Text: Stable, well balanced head part. Note: Other than being the lightest head, nothing else is good. BUO: The starting AC or the Lightest Found: You start with it. (AC3) MHD-MM/003 ******** Manufacturer ------ Mirage Price ------------- 43500 Weight ------------ 141 Energy drain ------ 657 Armor points ------ 892 Def. Shell -------- 165 Def. Energy ------- 232 Cooling ----------- 25 Computer Type ----- Standard Computer Voice ---- Male System recovery --- Mid Map type ---------- No memory Bio Sensor -------- None ECM canceler ------ Provided Radar function ---- Provided Radar range ------- 490 Radar type -------- Standard Scanning interval - 80 Next: Head part with good energy defense. Note: AKA The bucket head, this is the head the Controller AC's use in AC3. This head had the best E def in AC3, but it is still very high. Supposedly this head has the best blade tracking. This head also has a scary eye! BUO: A blader or a VS E AC Found in: Shop (AC3) CHD-04-YIV **** Manufacturer ------ Chest Ind. Price ------------- 28000 Weight ------------ 135 Energy drain ------ 243 Armor points ------ 865 Def. Shell -------- 201 Def. Energy ------- 165 Cooling ----------- 449 Computer Type ----- Standard Computer Voice ---- Female System recovery --- Mid Map type ---------- Area&place name Bio Sensor -------- none ECM canceler ------ none Radar function ---- none Radar range ------- none Radar type -------- none Scanning interval - none Text: Good overall performance, no radar. Note: I can't find anything good about this part that makes it stand out... But from a back view with the IKS core, you look headless. BUO: --- Found: Shop (AC3) MHD-RE/005 ********* Manufacturer ------ Mirage Price ------------- 22500 Weight ------------ 234 Energy drain ------ 216 Armor points ------ 1000 Def. Shell -------- 196 Def. Energy ------- 172 Cooling ----------- 388 Computer Type ----- Detailed Computer Voice ---- Male System recovery --- High Map type ---------- No memory Bio Sensor -------- none ECM canceler ------ none Radar function ---- none Radar range ------- none Radar type -------- none Scanning interval - none Text: Close-range, basic performance model. Note: This is without a doubt the best head to use in the arena if you have a back radar (or cheese with OPI). It's good because it has the lowest drain I believe and has the highest AP. Its only bad part is that it sucks by itself. BUO: A OPI AC or when you want the highest AP. Found: Shop (AC3) MHD-RE/008 ***** Manufacturer ------ Mirage Price ------------- 59000 Weight ------------ 187 Energy drain ------ 439 Armor points ------ 911 Def. Shell -------- 192 Def. Energy ------- 149 Cooling ----------- 164 Computer Type ----- Rough Computer Voice ---- Female System recovery --- High Map type ---------- No memory Bio Sensor -------- provided ECM canceler ------ none Radar function ---- provided Radar range ------- 290 Radar type -------- standard Scanning interval - 74 Text: Improved version of the MHD-RE/005 Note: I never really used this part. BUO: --- Found: Shop (AC3) CHD-06-OVE ** Manufacturer ------ Crest Ind. Price ------------- 67200 Weight ------------ 166 Energy drain ------ 374 Armor points ------ 803 Def. Shell -------- 129 Def. Energy ------- 132 Cooling ----------- 505 Computer Type ----- Rough Computer Voice ---- Male System recovery --- high Map type ---------- area&place name Bio Sensor -------- none ECM canceler ------ provided Radar function ---- none Radar range ------- none Radar type -------- none Scanning interval - none Text: Exceptional heat-defense and cooling Note: ILL! This head sucks, looks ugly too. I guess if your little brother loves heat weapons it has some purpose. BUO: VS heat Found: Shop (AC3) CHD-02-TIE ******* Manufacturer ------ Crest Ind. Price ------------- 29500 Weight ------------ 156 Energy drain ------ 457 Armor points ------ 788 Def. Shell -------- 141 Def. Energy ------- 154 Cooling ----------- 58 Computer Type ----- standard Computer Voice ---- female System recovery --- mid Map type ---------- area&place name Bio Sensor -------- none ECM canceler ------ provided Radar function ---- provided Radar range ------- 440 Radar type -------- standard Scanning interval - 48 Text: Improved version of the CHD-01-ATE Note: My 'used to be' favorite head. There is nothing bad or too good about it. BUO: --- Found: Shop (AC3) MHD-MM/004 * Manufacturer ------ Mirage Price ------------- 64100 Weight ------------ 255 Energy drain ------ 333 Armor points ------ 956 Def. Shell -------- 133 Def. Energy ------- 146 Cooling ----------- 25 Computer Type ----- standard Computer Voice ---- male System recovery --- mid Map type ---------- no memory Bio Sensor -------- provided ECM canceler ------ none Radar function ---- provided Radar range ------- 540 Radar type -------- standard Scanning interval - 30 Text: Good multipurpose functionality. Note: This is just a filler up head. There is no point in using this head. There is cheaper heads that weight less and that do better and more things. By the way, the part is ugly :) BUO: A joke AC Found: Shop (AC3) CHD-SKYEYE ******** Manufacturer ------ Crest Ind. Price ------------- 41000 Weight ------------ 148 Energy drain ------ 534 Armor points ------ 840 Def. Shell -------- 177 Def. Energy ------- 153 Cooling ----------- 100 Computer Type ----- detailed Computer Voice ---- female System recovery --- high Map type ---------- area&place name Bio Sensor -------- none ECM canceler ------ none Radar function ---- provided Radar range ------- 360 Radar type -------- standard Scanning interval - 65 Text: Highly stable Crest masterpiece. Note: This is a very good head for the arena and all. It does lack some features but is still very good BUO: --- Found: Shop (AC3) MHD-SS/CRUST ****** Manufacturer ------ Mirage Price ------------- 33800 Weight ------------ 378 Energy drain ------ 711 Armor points ------ 956 Def. Shell -------- 246 Def. Energy ------- 208 Cooling ----------- 242 Computer Type ----- rough Computer Voice ---- male System recovery --- low Map type ---------- no memory Bio Sensor -------- none ECM canceler ------ provided Radar function ---- none Radar range ------- none Radar type -------- none Scanning interval - none Text: Heavy armor, superior defense model. Note: Despite its lack of any functions and high E drain and weight, it does have very good armor. BUO: A heavy weight Found: Shop (AC3) MHD-MX/RACHIS ******** Manufacturer ------ Mirage Price ------------- 54000 Weight ------------ 353 Energy drain ------ 277 Armor points ------ 975 Def. Shell -------- 160 Def. Energy ------- 190 Cooling ----------- 80 Computer Type ----- detailed Computer Voice ---- female System recovery --- high Map type ---------- area&place name Bio Sensor -------- provided ECM canceler ------ none Radar function ---- provided Radar range ------- 560 Radar type -------- standard Scanning interval - 56 Text: Highly stable Mirage masterpiece. Note: This is a very good head. Its bad point it its weight... BUO: --- Found: Shop (AC3) CHD-07-VEN ********** Manufacturer ------ Crest Ind. Price ------------- 53200 Weight ------------ 145 Energy drain ------ 565 Armor points ------ 692 Def. Shell -------- 104 Def. Energy ------- 202 Cooling ----------- 122 Computer Type ----- detailed Computer Voice ---- male System recovery --- high Map type ---------- area&place name Bio Sensor -------- provided ECM canceler ------ provided Radar function ---- provided Radar range ------- 940 Radar type -------- standard Scanning interval - 15 Text: Multi-function, radar equipped model. Note: This is without a doubt my favorite head in AC... From the Radar, to WAKS and now VEN. This head has every function in the game and light. If you can get around its piss poor AP, then it's great. But... in AC3SL a new head might be a tad bit better. By the way, its energy drain lowered from AC3. BUO: Missions Found: Shop (AC3) MHD-MM/007 ********** Manufacturer ------ Mirage Price ------------- 93000 Weight ------------ 294 Energy drain ------ 658 Armor points ------ 833 Def. Shell -------- 149 Def. Energy ------- 252 Cooling ----------- 103 Computer Type ----- standard Computer Voice ---- female System recovery --- mid Map type ---------- area&place name Bio Sensor -------- provided ECM canceler ------ provided Radar function ---- provided Radar range ------- 970 Radar type -------- standard Scanning interval - 30 Text: Long radar range with all sensors. Note: Very Good head. The only bad parts are its heavy weight and high drain. This also has the highest E def for any head in the game. BUO: Anything that can hold it or when you like the 005 without OPI. Found: Shop (NEW) MHD-MX/BEE ******* Manufacturer ------ Mirage Price ------------- 59000 Weight ------------ 488 Energy drain ------ 278 Armor points ------ 930 Def. Shell -------- 233 Def. Energy ------- 220 Cooling ----------- 18 Computer Type ----- standard Computer Voice ---- male System recovery --- high Map type ---------- area&place name Bio Sensor -------- provided ECM canceler ------ none Radar function ---- provided Radar range ------- 540 Radar type -------- standard Scanning interval - 45 Text: Balanced performance and well-armored Note: This is like CRUST with radar. This is very good for a heavy weight and is the heaviest head. BUO: Heavyweight. Found: Hidden in "Secure Fortress NK-432" look at the FAQ (NEW) CHD-MISTEYE ******** Manufacturer ------ Crest Ind. Price ------------- 82000 Weight ------------ 237 Energy drain ------ 344 Armor points ------ 789 Def. Shell -------- 189 Def. Energy ------- 180 Cooling ----------- 200 Computer Type ----- standard Computer Voice ---- female System recovery --- high Map type ---------- no memory Bio Sensor -------- none ECM canceler ------ none Radar function ---- provided Radar range ------- 500 Radar type -------- standard Scanning interval - 36 Text: Improved version of the CHD-SKYEYE. Note: What can I say? Ditto the Skyeye's note +10 BUO: --- Found: Reward given in "Secure Unexplored Region" look at the FAQ (NEW) CHD-09-OXI ********* Manufacturer ------ Crest Ind. Price ------------- 65000 Weight ------------ 132 Energy drain ------ 706 Armor points ------ 877 Def. Shell -------- 174 Def. Energy ------- 154 Cooling ----------- 300 Computer Type ----- detailed Computer Voice ---- male System recovery --- high Map type ---------- area&place name Bio Sensor -------- none ECM canceler ------ none Radar function ---- provided Radar range ------- 880 Radar type -------- standard Scanning interval - 120 Text: Lightweight with balanced specs. Note: Great head. Very light too. The high E drain is its only bad part. BUO: Lightwieght Found: Shop (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========#####========####========####========####========###### #######==####==#####==####==####==####==####==##########==############ #######==###########==####==####========####======######========###### #######==####==#####==####==####==##==######==################==###### #######========#####========####==###==#####========####========###### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Cores... Cores are the "core" of your AC. The core stores your generator, booster, FCSs, Radiators, and optional parts. There is two types off cores. Over boosting: This lets you boost extremely fast forward, sideways, and a little upward. (OB) Exceed Orbit: These are little firing pods the track down and kill on there own. (EO) The (OB) core stats Manufacturer: This is who makes the part, it has no real point. Price: How much it costs. Weight: How heavy a part is. Energy drain: How much drain the part has. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Cooling: The parts strength VS heat. Maximum Weight: The amount of weight the core can carry. VS MG Response: The angle and ability of the AMS VS MG Range: The range of the anti missile system (AMS) Option Slots: The amount of optional parts that can be used Core type: EO or BO OB power: Boost power of the OB OB energy drain: The amount of drain from OB ing Discharge heat: The amount of heat generated when you OB Text: What is actually says in the game. Note: My personal note. BUO: Best used on... Found: Where to get the part. The (EO) core stats Manufacturer: This is who makes the part, it has no real point. Price: How much it costs. Weight: How heavy a part is. Energy drain: How much drain the part has. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Cooling: The parts strength VS heat. Maximum Weight: The amount of weight the core can carry. VS MG Response: The angle and ability of the AMS VS MG Range: The range of the anti missile system (AMS) Option Slots: The amount of optional parts that can be used Core type: EO or BO EO attack power: How strong one shot is EO number of ammo: The number of ammo in the EO EO ammo type: solid or energy EO ammo heat: How hot a shot is EO reload time: How long it takes to shoot again Ammo price: If solid, how much one round costs EO range: How far the shoot travels Discharge heat: How much heat you get when you pop them out. Text: What is actually says in the game. Note: My personal note. BUO: Best used on... Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CCM-00-STO ***** Manufacturer ---- Crest Ind. Price ----------- 61000 Weight ---------- 1105 Energy drain ---- 1043 Armor points ---- 2760 Def. Shell ------ 580 Def. Energy ----- 505 Cooling --------- 368 Maximum Weight -- 3558 VS MG Response -- 55 VS MG Range ----- 125 Option Slots ---- 12 Core type ------- OB OB power -------- 2670 OB energy drain - 9600 Discharge heat -- 1200 Text: Crest's general purpose core model. Note: The basic core, nothing too good or bad. BUO: A starting AC Found: You start with this part. (AC3) MCM-MX/002 ********* Manufacturer ------ Mirage Price ------------- 80000 Weight ------------ 1016 Energy drain ------ 1100 Armor points ------ 2820 Def. Shell -------- 530 Def. Energy ------- 560 Cooling ----------- 444 Maximum Weight ---- 3302 VS MG Response ---- none VS MG Range ------- none Option Slots ------ 16 Core type --------- EO EO attack power --- 450 EO number of ammo - 50 EO ammo type ------ energy EO ammo heat ------ 12 EO reload time ---- 30 EO usage drain ---- 2800 Ammo price -------- none EO range ---------- 850 Discharge heat ---- 146 Text: Mirage's standard, high AP model. Note: Very good core, well balanced in everything. It has a medium recharge rate and in packs of 10. It shoots green energy lasers. BUO: Anything without a blade Found: Shop (AC3) MCM-MI/008 ******* Manufacturer ---- Mirage Price ----------- 115000 Weight ---------- 1000 Energy drain ---- 1255 Armor points ---- 2874 Def. Shell ------ 543 Def. Energy ----- 548 Cooling --------- 242 Maximum Weight -- 3270 VS MG Response -- none VS MG Range ----- none Option Slots ---- 19 Core type ------- OB OB power -------- 2800 OB energy drain - 5800 Discharge heat -- 1050 Text: Moderate OB energy consumption Note: I never really used this core... But when I did I loved the OB. BUO: --- Found: Beat all the Mirage missions and get this as a prize. (NEW) CCM-OV-AXE ******* Manufacturer ------ Crest Ind. Price ------------- 78000 Weight ------------ 1297 Energy drain ------ 1120 Armor points ------ 2640 Def. Shell -------- 588 Def. Energy ------- 517 Cooling ----------- 287 Maximum Weight ---- 3430 VS MG Response ---- 32 VS MG Range ------- 100 Option Slots ------ 6 Core type --------- EO EO attack power --- 350 EO number of ammo - 80 EO ammo type ------ solid EO ammo heat ------ 118 EO reload time ---- 24 Ammo price -------- 15 EO range ---------- 600 Discharge heat ---- 240 Text: Rigged with a solid ammo EO functions. Note: The EO is a dual rifle. It is easier to hit with most of these shots and they deal good damage and break weapons. This core did have some very good potential but the six optional parts leave much to be desired. BUO: --- Found: Reward given in "Destroy AI Prototype" look at the FAQ. CCL-OI-NER ********** Manufacturer ---- Crest Ind. Price ----------- 88000 Weight ---------- 788 Energy drain ---- 1310 Armor points ---- 2150 Def. Shell ------ 470 Def. Energy ----- 428 Cooling --------- 356 Maximum Weight -- 3141 VS MG Response -- 48 VS MG Range ----- 100 Option Slots ---- 14 Core type ------- OB OB power -------- 2820 OB energy drain - 10140 Discharge heat -- 980 Text: Powerful OB thrust, but lacks defense. Note: This is my favorite Core. It has everything except defense (Which got raped badly from AC3 to AC3SL). It is also the lightest core. BUO: A lightweight. Found: Shop (AC3) MCL-SS/ORCA ******** Manufacturer ------ Mirage Price ------------- 114000 Weight ------------ 890 Energy drain ------ 1095 Armor points ------ 2320 Def. Shell -------- 491 Def. Energy ------- 466 Cooling ----------- 273 Maximum Weight ---- 3024 VS MG Response ---- none VS MG Range ------- none Option Slots ------ 20 Core type --------- EO EO attack power --- 123 EO number of ammo - 100 EO ammo type ------ energy EO ammo heat ------ 8 EO reload time ---- 5 EO usage drain ---- 884 Ammo price -------- none EO range ---------- 300 Discharge heat ---- 85 Text: Many option slots and very expandable. Note: This part got a VERY big jump for AC3. This got cut about 500 energy drain, and added about 200 AP. Not only that, it has tons a OP slots. Its EO shot is a single energy machine gun that recharges about 1 per second. It is very good at breaking weapons. BUO: On a lightweight with energy weapons. Found: Shop (AC3) MCL-SS/RAY ********* Manufacturer ---- Mirage Price ----------- 94000 Weight ---------- 822 Energy drain ---- 1273 Armor points ---- 2400 Def. Shell ------ 457 Def. Energy ----- 510 Cooling --------- 491 Maximum Weight -- 3056 VS MG Response -- none VS MG Range ----- none Option Slots ---- 17 Core type ------- OB OB power -------- 3000 OB energy drain - 7420 Discharge heat -- 860 Text: Exceptional OB speed performance Note: This is like NER's bigger brother. It is better than it in almost every way. Except, weight and it has no AMS BUO: A light weight that likes to OB Found: Get in the A ranks in the Arena (NEW) CCL-02-EI ****** Manufacturer ------ Crest Ind. Price ------------- 102000 Weight ------------ 910 Energy drain ------ 1449 Armor points ------ 2080 Def. Shell -------- 483 Def. Energy ------- 441 Cooling ----------- 914 Maximum Weight ---- 2984 VS MG Response ---- 60 VS MG Range ------- 150 Option Slots ------ 15 Core type --------- EO EO attack power --- 72 EO number of ammo - 150 EO ammo type ------ solid EO ammo heat ------ 8 EO reload time ---- 8 Ammo price -------- 55 EO range ---------- 450 Discharge heat ---- 122 Text: Streamlined offensive model core. Note: This is an average EO. It has dual Machine guns as its EO. It is a little weak and takes many shots to even kill a little MT. BUO: with a Finger and left hand machine gun. Found: Beat all the Crest missions and get this as a prize. (NEW) CCH-OV-IKS ******* Manufacturer ---- Crest Ind. Price ----------- 139000 Weight ---------- 1502 Energy drain ---- 992 Armor points ---- 3166 Def. Shell ------ 664 Def. Energy ----- 610 Cooling --------- 733 Maximum Weight -- 4077 VS MG Response -- 38 VS MG Range ----- 150 Option Slots ---- 10 Core type ------- OB OB power -------- 2300 OB energy drain - 8000 Discharge heat -- 1810 Text: Provides exceptional AP and DEF Note: The most AP core in the game. It is also very heavy. The lack of a big optional options make this core a little worse. BUO: On a heavily armored AC or tank Found: Shop (AC3) MCH-MX/GRP ******** Manufacturer ------ Mirage Price ------------- 72000 Weight ------------ 1378 Energy drain ------ 779 Armor points ------ 3003 Def. Shell -------- 630 Def. Energy ------- 548 Cooling ----------- 407 Maximum Weight ---- 3813 VS MG Response ---- none VS MG Range ------- none Option Slots ------ 8 Core type --------- EO EO attack power --- 1450 EO number of ammo - 15 EO ammo type ------ energy EO ammo heat ------ 18 EO reload time ---- 122 EO usage drain ---- 5450 Ammo price -------- none EO range ---------- 570 Discharge heat ---- 142 Text: Heavy model stressing AP and DEF. Note: Very good in EO attack. They recharge all in one bulk. They shot dual plasma rounds, that look just like the karasawa's beams BUO: when you're just to lazy to press square. Found: Shop (AC3) MCH-MX/GROA ********* Manufacturer ---- Mirage Price ----------- 90000 Weight ---------- 1322 Energy drain ---- 973 Armor points ---- 3164 Def. Shell ------ 608 Def. Energy ----- 600 Cooling --------- 599 Maximum Weight -- 3990 VS MG Response -- none VS MG Range ----- none Option Slots ---- 14 Core type ------- OB OB power -------- 2400 OB energy drain - 5100 Discharge heat -- 1420 Text: Well-rounded, heavy-armor model. Note: I love this core! Has EVERYTHING! Except for AMS :( Found: Reward given in "Accompany Air Transports" look at the FAQ. CCH-04-EOC ****** Manufacturer ------ Crest Ind. Price ------------- 8400 Weight ------------ 1492 Energy drain ------ 889 Armor points ------ 2999 Def. Shell -------- 612 Def. Energy ------- 593 Cooling ----------- 398 Maximum Weight ---- 3692 VS MG Response ---- 43 VS MG Range ------- 130 Option Slots ------ 8 Core type --------- EO EO attack power --- 1204 EO number of ammo - 20 EO ammo type ------ solid EO ammo heat ------ 414 EO reload time ---- 90 Ammo price -------- 320 EO range ---------- 800 Discharge heat ---- 280 Text: Long-range EO attack capability. Note: Shots two linear gun shots, that are very strong. I just think the Eos go too fast. Good at breaking weapons. BUO: A weapon breaker. Found: Reward given in "Attack Unexplored Region" look at the FAQ. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #########========######========######===##===######========########### #########==####==######==####==######========######==################# #########========######========######==#==#==######========########### #########==####==######==##==########==####==############==########### #########==####==######==###==#######==####==######========########### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Arms... Arms, the regular ones, are the things you need to hold weapons. I mostly never worry about arms unless I blade or need armor. So I usually just use light ones... The Arm stats... Manufacturer: This is who makes the part, it has no real point. Price: How much it costs. Weight: How heavy a part is. Energy drain: How much drain the part has. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Cooling: The parts strength VS heat. Energy Supply: This is a major factor in blade damage. Recoil Control: Determines recoil (mainly machine guns) Reaction Speed: The arms speed to you blading. Text: What it says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CAM-10-XB *** Manufacturer --- Crest Ind. Price ---------- 15500 Weight --------- 1228 Energy drain --- 1006 Armor Points --- 1670 Def. Shell ----- 356 Def. Energy ---- 342 Cooling -------- 245 Energy Supply -- 85 Recoil Control - 279 Reaction Speed - 600 Text: Standard model. Heavy but stable. Note: Too heavy for its usefulness BUO: A newbie Found: You start with this part (AC3) CAM-11-SOL ********* Manufacturer --- Crest Ind. Price ---------- 19000 Weight --------- 1054 Energy drain --- 877 Armor Points --- 1635 Def. Shell ----- 332 Def. Energy ---- 328 Cooling -------- 95 Energy Supply -- 105 Recoil Control - 284 Reaction Speed - 700 Text: Lighter version of the CAM-10-XB. Note: These are just above average in everything. BUO: When it can fit Found: Shop (AC3) MAM-MX/REE ****** Manufacturer --- Mirage Price ---------- 23000 Weight --------- 1400 Energy drain --- 1510 Armor Points --- 1743 Def. Shell ----- 305 Def. Energy ---- 453 Cooling -------- 114 Energy Supply -- 130 Recoil Control - 280 Reaction Speed - 400 Text: High AP and energy defense model. Note: Very high energy supply and energy defense, but they fall short because of E drain and weight... BUO: When you want to kill in one blade strike Found: Shop (AC3) MAM-SS/ALS ****** Manufacturer --- Mirage Price ---------- 37000 Weight --------- 1307 Energy drain --- 1210 Armor Points --- 1564 Def. Shell ----- 358 Def. Energy ---- 374 Cooling -------- 299 Energy Supply -- 110 Recoil Control - 276 Reaction Speed - 700 Text: Highly stable Mirage masterpiece. Note: --- BUO: --- Found: Shop (AC3) CAM-01-MHL ******* Manufacturer --- Crest Ind. Price ---------- 30000 Weight --------- 1243 Energy drain --- 974 Armor Points --- 1780 Def. Shell ----- 433 Def. Energy ---- 239 Cooling -------- 354 Energy Supply -- 100 Recoil Control - 330 Reaction Speed - 500 Text: Close-range, high shell DEF model. Note: --- BUO: --- Found: Shop (AC3) MAM-MX/MDD ******* Manufacturer --- Mirage Price ---------- 63000 Weight --------- 1000 Energy drain --- 801 Armor Points --- 1720 Def. Shell ----- 306 Def. Energy ---- 302 Cooling -------- 705 Energy Supply -- 90 Recoil Control - 270 Reaction Speed - 500 Text: Lightweight with balanced specs. Note: --- BUO: A heat resistant machine! Found: Do enough missions with high ranks to be an A ranked Raven (NEW) CAM-14-DUSK ****** Manufacturer --- Crest Ind. Price ---------- 22000 Weight --------- 1141 Energy drain --- 988 Armor Points --- 1650 Def. Shell ----- 347 Def. Energy ---- 336 Cooling -------- 168 Energy Supply -- 100 Recoil Control - 310 Reaction Speed - 700 Text: General purpose Crest model. Note: --- BUO: --- Found: Shop (NEW) MAM-RE/TIN ********** Manufacturer --- Mirage Price ---------- 44200 Weight --------- 1399 Energy drain --- 1270 Armor Points --- 1770 Def. Shell ----- 480 Def. Energy ---- 509 Cooling -------- 15 Energy Supply -- 70 Recoil Control - 300 Reaction Speed - 700 Text: Exceptional DEF ratings, close-range. Note: VERY HIGH DEFENSE, you shouldn't use these with a blade however. BUO: Something that doesn't blade Found: Shop (NEW) CAL-44-EAS ********* Manufacturer --- Crest Ind. Price ---------- 28000 Weight --------- 714 Energy drain --- 1222 Armor Points --- 1490 Def. Shell ----- 288 Def. Energy ---- 276 Cooling -------- 282 Energy Supply -- 100 Recoil Control - 300 Reaction Speed - 600 Text: Lightest arm part. Very mobile. Note: One of my favorite arm parts. A must use on lights BUO: A lightweight, or when you are over weight. Found: Shop (AC3) MAL-GALE ********* Manufacturer --- Mirage Price ---------- 36800 Weight --------- 853 Energy drain --- 940 Armor Points --- 2602 Def. Shell ----- 229 Def. Energy ---- 402 Cooling -------- 549 Energy Supply -- 90 Recoil Control - 285 Reaction Speed - 600 Text: Top notch energy defense and cooling. Note: Overall great arms for its weight, but I think they look ugly. BUO: When you need high DEF but on a light Found: Shop (AC3) MAL-RE/REX ********** Manufacturer --- Mirage Price ---------- 39000 Weight --------- 895 Energy drain --- 682 Armor Points --- 1654 Def. Shell ----- 201 Def. Energy ---- 194 Cooling -------- 245 Energy Supply -- 120 Recoil Control - 274 Reaction Speed - 500 Text: High AP offsets low DEF ratings. Note: IMO the best arms, good for blades and the lowest E drain BUO: With an expert Found: Shop (AC3) CAL-MARTE *** Manufacturer --- Crest Ind. Price ---------- 56000 Weight --------- 914 Energy drain --- 857 Armor Points --- 1550 Def. Shell ----- 304 Def. Energy ---- 293 Cooling -------- 120 Energy Supply -- 95 Recoil Control - 288 Reaction Speed - 1400 Text: Crest's answer to Mirage's MAL-RE/REX Note: I just don't like these arms, THEY SUCK FOR BLADES! BUO: with inside weapons and if you like a slow blade Found: Shop (AC3) MAL-RE/HADRO ********** Manufacturer --- Mirage Price ---------- 68000 Weight --------- 937 Energy drain --- 744 Armor Points --- 1654 Def. Shell ----- 339 Def. Energy ---- 285 Cooling -------- 74 Energy Supply -- 90 Recoil Control - 276 Reaction Speed - 700 Text: Improved version of the MAL-RE/REX Note: I love these too! A lot better DEF than the REX BUO: light weight dual guns (left and right arms) Found: Shop (NEW) CAL-33-ROD ***** Manufacturer --- Crest Ind. Price ---------- 33000 Weight --------- 720 Energy drain --- 1053 Armor Points --- 1526 Def. Shell ----- 194 Def. Energy ---- 188 Cooling -------- 705 Energy Supply -- 115 Recoil Control - 284 Reaction Speed - 600 Text: Outstanding cooling performance. Note: True they're light, but cooling next to use less and the EAS are a lot better in almost every way. BUO: --- Found: Reward given in "Escort Transport" look at the FAQ (NEW) CAL-66-MACH ******** Manufacturer --- Crest Ind. Price ---------- 38400 Weight --------- 906 Energy drain --- 930 Armor Points --- 1570 Def. Shell ----- 329 Def. Energy ---- 292 Cooling -------- 313 Energy Supply -- 110 Recoil Control - 265 Reaction Speed - 800 Text: Balanced specifications arm part. Note: Great for their weight, I over looked these most of the time... BUO: --- Found: Shop (NEW) CAH-22-NIX ******* Manufacturer --- Crest Ind. Price ---------- 39500 Weight --------- 1612 Energy drain --- 1258 Armor Points --- 1835 Def. Shell ----- 475 Def. Energy ---- 360 Cooling -------- 102 Energy Supply -- 110 Recoil Control - 295 Reaction Speed - 700 Text: Stable, high defense arm model. Note: The lightest of the heavy weight. BUO: When you just want to squeeze a little more on. Found: Shop (AC3) MAH-RE/GG ******** Manufacturer --- Mirage Price ---------- 54400 Weight --------- 1788 Energy drain --- 1299 Armor Points --- 1920 Def. Shell ----- 482 Def. Energy ---- 518 Cooling -------- 715 Energy Supply -- 100 Recoil Control - 330 Reaction Speed - 600 Text: Close-range, heat resistant model. Note: VERY high energy DEF BUO: heavy weight Found: Shop (AC3) CAH-23-XBI ***** Manufacturer --- Crest Ind. Price ---------- 34000 Weight --------- 1726 Energy drain --- 1274 Armor Points --- 1880 Def. Shell ----- 515 Def. Energy ---- 409 Cooling -------- 337 Energy Supply -- 90 Recoil Control - 330 Reaction Speed - 600 Text: Highly stable Crest masterpiece. Note: I don't see why you would wear this over the GG BUO: Heavy Found: Shop (AC3) MAH-SS/CASK ********* Manufacturer --- Mirage Price ---------- 42100 Weight --------- 2120 Energy drain --- 1415 Armor Points --- 1990 Def. Shell ----- 654 Def. Energy ---- 488 Cooling -------- 165 Energy Supply -- 125 Recoil Control - 300 Reaction Speed - 800 Text: Provides excellent AP and defense. Note: Hmm, highest DEF, good E supply, and doesn't interfere with back parts anymore? WOW! Only it weights a lot. BUO: D3TA Found: Shop (AC3) CAH-67-BOLD *** Manufacturer --- Crest Ind. Price ---------- 87000 Weight --------- 1720 Energy drain --- 1186 Armor Points --- 1470 Def. Shell ----- 540 Def. Energy ---- 505 Cooling -------- 405 Energy Supply -- 100 Recoil Control - 288 Reaction Speed - 600 Text: Redesigned CAH-23-XBI. Note: Hmm I know AP is not what matter, but when EAS has more... BUO: ? Found: Shop (NEW) MAH-SS/VV ******* Manufacturer --- Mirage Price ---------- 77700 Weight --------- 1680 Energy drain --- 1494 Armor Points --- 1990 Def. Shell ----- 437 Def. Energy ---- 427 Cooling -------- 303 Energy Supply -- 130 Recoil Control - 293 Reaction Speed - 400 Text: Designed to enhance blade strikes. Note: The E drain is still up there with the REE, but the DEF is better. I just realized that these tie for the highest AP arms. BUO: A heavy blader Found: Reward given in "Qualification Exam" look at the FAQ (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######==####==#####========####========####===##===####========###### #######==#==#==#####==####==####==####==####========####==############ #######==#==#==#####========####========####==#==#==####========###### #######==#==#==#==##==####==####==##==######==####==##########==###### #######========#==##==####==####==###==#####==####==####========###### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Weapon Arms... Weapon arms are just as they sound. They are arms that are weapons them selves. They come in many flavors. WARNING these arms do not have defensive points. I'm not going to describe that stats in this part, they are way to different from part to part. If you want to know what something means go look at the other weapons. KAW-SAMURAI2 *** Manufacturer ------ Kisaragi Price ------------- 128000 Type -------------- Dual Blades Weight ------------ 1311 Energy drain ------ 86 Armor Points ------ 1018 Cooling ----------- 322 Discharge Heat ---- 40 Attack power ------ 1480 Wave attack power - 680:744 Attack heat ------- 12:25 Range rating ------ 7 Wave range -------- 500:500 Usage drain ------- 2420 Wave usage drain -- 1475:2213 Text: Close-range dual blade arms. Note: Very cool, The blade is just like the 003. It shoots out a wave if you press square, toggling makes a spread wave. These arms are pretty pointless since a Moonlight with a good arm part is usually stronger and can be used with another gun. BUO: A hardcore blader Found: Do enough missions with high ranks to be a B ranked Raven. (NEW) CAW-DMG-0204 ** Manufacturer --- Crest Ind. Price ---------- 48000 Type ----------- Machine gun Weight --------- 1180 Energy drain --- 74 Armor Points --- 690 Cooling -------- 536 Weapon Lock ---- wide & shallow Attack Power --- 200:200 Ammo Heat ------ 56:56 Range ---------- 440:440 Maximum Lock --- 1:1 Reload Time ---- 10:6 Number of Ammo - 360 Ammo Type ------ Solid Ammo Price ----- 58 Usage Drain ---- -:- Text: Variable firing rate machine gun. Note: These suck, bad! They can't hit for crap BUO: when making the lowest AP AC Found: Shop (AC3) CAW-DS48-01 ***** Manufacturer --- Crest Ind. Price ---------- 57000 Type ----------- Small missile Weight --------- 730 Energy drain --- 420 Armor Points --- 940 Cooling -------- 233 Weapon Lock ---- standard Attack Power --- 780:780 Ammo Heat ------ 10:10 Range ---------- 450:450 Maximum Lock --- 1:1 Reload Time ---- 41:41 Number of Ammo - 48 Ammo Type ------ solid Ammo Price ----- 260 Usage Drain ---- -:- Text: Variable launch missile model Note: These aren't that great. Shoot 2 or 4! BUO: A crappy missile AC Found: Shop (AC3) MAW-DHM68/04 ********** Manufacturer --- Mirage Price ---------- 68100 Type ----------- Small missile Weight --------- 1275 Energy drain --- 377 Armor Points --- 1202 Cooling -------- 411 Weapon Lock ---- standard Attack Power --- 520:780 Ammo Heat ------ 640:186 Range ---------- 510:510 Maximum Lock --- 4:4 Reload Time ---- 46:46 Number of Ammo - 68 Ammo Type ------ solid Ammo Price ----- 130 Usage Drain ---- -:- Text: Toggle missile type: heat/small Note: These are great, keep them on Small, since you'll usually overheat them any ways, especially with relations. BUO: Any all missile AC Found: Shop (AC3) CAW-DVG36-01 **** Manufacturer --- Crest Ind. Price ---------- 84000 Type ----------- Low or high trajectory missiles Weight --------- 1714 Energy drain --- 532 Armor Points --- 834 Cooling -------- 365 Weapon Lock ---- standard Attack Power --- 780:780 Ammo Heat ------ 145:145 Range ---------- 600:600 Maximum Lock --- 1:1 Reload Time ---- 84:84 Number of Ammo - 36 Ammo Type ------ solid Ammo Price ----- 1125 Usage Drain ---- -:- Text: Toggle missile type: vertical/torpedo. Note: These have too little ammo, the low ones are better as they shot 4 missiles instead of two. BUO: A confusing Missiles AC Found: Shop (AC3) CAW-TITAN4 ****** Manufacturer --- Crest Ind. Price ---------- 118000 Type ----------- large missile Weight --------- 1774 Energy drain --- 53 Armor Points --- 740 Cooling -------- 336 Weapon Lock ---- standard Attack Power --- 6800:6800 Ammo Heat ------ 1730:1730 Range ---------- 290:290 Maximum Lock --- 1:1 Reload Time ---- 255:255 Number of Ammo - 8 Ammo Type ------ solid Ammo Price ----- 3500 Usage Drain ---- -:- Text: Toggle missile: no. of rounds fired. Note: TITAN ARMS! These can kill almost any AC with one quad launch! These rape the big white Acs you find in missions. BUO: Big white killer! Found: Reward given in "Secure Fortress NK-432" look at the FAQ. CAW-DBZ-48 ***** Manufacturer --- Crest Ind. Price ---------- 96300 Type ----------- Bazooka Weight --------- 1560 Energy drain --- 99 Armor Points --- 1550 Cooling -------- 257 Weapon Lock ---- narrow & deep Attack Power --- 1500:1500 Ammo Heat ------ 320:320 Range ---------- 760:760 Maximum Lock --- 1:1 Reload Time ---- 45:45 Number of Ammo - 48 Ammo Type ------ solid Ammo Price ----- 200 Usage Drain ---- -:- Text: Toggle bazooka: no. of rounds fired. Note: Either shoot two, or 4 spread. Very power fully up close. These arms just don't have a lot of ammo. BUO: A jouster Found: Shop (AC3) CAW-SDBZ-108 ********* Manufacturer --- Crest Ind. Price ---------- 78400 Type ----------- Spread bazooka Weight --------- 1407 Energy drain --- 66 Armor Points --- 1020 Cooling -------- 257 Weapon Lock ---- narrow & deep Attack Power --- 1020:1020 Ammo Heat ------ 230:230 Range ---------- 900:900 Maximum Lock --- 1:1 Reload Time ---- 45:45 Number of Ammo - 72 Ammo Type ------ solid Ammo Price ----- 200 Usage Drain ---- -:- Text: Toggle spread bazooka: rounds fired. Note: Strong! Up close this will do at least 2000+ and 999 heats. BUO: A scarier jouster Found: Reward given in "Distract Security Team" look at the FAQ CAW-DC-03 ******** Manufacturer --- Crest Ind. Price ---------- 88000 Type ----------- Grenade launcher Weight --------- 1830 Energy drain --- 233 Armor Points --- 910 Cooling -------- 98 Weapon Lock ---- narrow & deep Attack Power --- 3400:3400 Ammo Heat ------ 742:742 Range ---------- 1147:1147 Maximum Lock --- 1:1 Reload Time ---- 180:110 Number of Ammo - 20 Ammo Type ------ solid Ammo Price ----- 1750 Usage Drain ---- -:- Text: Toggle cannon: firing style. Note: Shot one or two, very strong. BUO: A hyper sniper. Found: Shop (AC3) CAW-SDC-05 ******** Manufacturer --- Crest Ind. Price ---------- 81000 Type ----------- Grenade launcher Weight --------- 1532 Energy drain --- 202 Armor Points --- 910 Cooling -------- 145 Weapon Lock ---- narrow & deep Attack Power --- 2298:2298 Ammo Heat ------ 577:577 Range ---------- 1147:1147 Maximum Lock --- 1:1 Reload Time ---- 155:90 Number of Ammo - 28 Ammo Type ------ solid Ammo Price ----- 1400 Usage Drain ---- -:- Text: Toggle cannon: no. of rounds fired. Note: I kind of like these better than the other ones, since it's lighter with more ammo. BUO: --- Found: Shop (NEW) CAW-DHZ-36 * Manufacturer --- Crest Ind. Price ---------- 52500 Type ----------- Howitzer Weight --------- 1700 Energy drain --- 136 Armor Points --- 1210 Cooling -------- 66 Weapon Lock ---- none Attack Power --- 410:1050 Ammo Heat ------ 278:606 Range ---------- 900:900 Maximum Lock --- -:- Reload Time ---- 74:74 Number of Ammo - 80 Ammo Type ------ solid Ammo Price ----- 340 Usage Drain ---- -:- Text: Toggle howitzer: no. of rounds fired. Note: They suck! Don't use these, go away! BUO: Under a kick me sign Found: Shop (AC3) MAW-DLC/POWER ****** Manufacturer --- Mirage Price ---------- 82200 Type ----------- Laser cannon Weight --------- 1666 Energy drain --- 604 Armor Points --- 888 Cooling -------- 338 Weapon Lock ---- narrow & deep Attack Power --- 2335:1240 Ammo Heat ------ 24:24 Range ---------- 415:415 Maximum Lock --- 1:1 Reload Time ---- 74:47 Number of Ammo - 48 Ammo Type ------ energy Ammo Price ----- - Usage Drain ---- 6800:2400 Text: Toggle laser cannon: shot strength. Note: The strong shot is a lot stronger but drains a lot! They are way way tuned down since AC1 BUO: --- Found: Shop (AC3) MAW-LIC/48 ******** Manufacturer --- Mirage Price ---------- 96000 Type ----------- Linear gun Weight --------- 1445 Energy drain --- 572 Armor Points --- 1170 Cooling -------- 402 Weapon Lock ---- narrow & deep Attack Power --- 1370:880 Ammo Heat ------ 427:994 Range ---------- 540:540 Maximum Lock --- 1:1 Reload Time ---- 74:47 Number of Ammo - 48 Ammo Type ------ solid Ammo Price ----- 324 Usage Drain ---- -:- Text: Toggle rounds: attack power/ammo heat. Note: Very destructive and high in heat. You don't even need the toggle fire, you'll over heat them any ways. BUO: --- Found: Shop (NEW) MAW-OC/BUD *** Manufacturer --- Mirage Price ---------- 48000 Type ----------- Orbit cannon Weight --------- 1180 Energy drain --- 74 Armor Points --- 890 Cooling -------- 112 Weapon Lock ---- special Attack Power --- 150:150 Ammo Heat ------ 6:6 Range ---------- 500:500 Maximum Lock --- 6:3 Reload Time ---- 240:240 Number of Ammo - 60 Ammo Type ------ energy Ammo Price ----- - Usage Drain ---- 1400:1400 Text: Toggle weapon pods: no. of lock ons. Note: I don't know why you would use these... BUO: On a pod AC Found: Shop (NEW) MAW-DSL/FIN ******* Manufacturer --- Mirage Price ---------- 53300 Type ----------- Spread laser Weight --------- 1093 Energy drain --- 611 Armor Points --- 1090 Cooling -------- 657 Weapon Lock ---- Special Attack Power --- 160:300 Ammo Heat ------ 10:10 Range ---------- 200:350 Maximum Lock --- 1:1 Reload Time ---- 10:28 Number of Ammo - 180 Ammo Type ------ energy Ammo Price ----- - Usage Drain: 1200:1500 Text: Toggle spread laser: rounds fired. Note: VERY FAST KILLING! They just suck for missions and drain a lot. BUO: tank killer Found: Shop (AC3) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #===##===##=======###========##========##========##====######========# #========##==####==#####==#####==####==##==########==#===####==####### #==#==#==##=======######==#####========##======####==###==###========# #==####==##==####==#####==#####==########==########==#===##########==# #==####==##=======###========##==########========##====######========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Midweight Humanoid legs... These are the standard legs in AC. -Mid speed -Mid load -mid armor -mid air speed -cannon restrictions The mid weight leg's Stats... Manufacturer: This is who makes the part, it has no real point. Price: How much it costs. Maximum weight: How much these legs can hold before going overweight. Weight: How heavy a part is. Energy drain: How much drain the part has. Stationary Drain: How much drain the part has when standing still. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Cooling: The parts strength VS heat. Moving Ability: How fast the legs walking speed is. Turing Speed: How fast the legs turn. Jump Function: Can this leg jump? Braking ability: Just after an over boost, how fast you stop. Landing stability: How fast you recover from a hard land. Defensive stability: How fast you recover form things like grenades. Text: What it says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CLM-01-EDF ****** Manufacturer -------- Crest Ind. Price --------------- 25000 Maximum weight ------ 4905 Weight -------------- 1888 Energy drain -------- 1844 Stationary Drain ---- 560 Armor points -------- 3050 Def. Shell ---------- 502 Def. Energy --------- 494 Cooling ------------- 354 Moving Ability ------ 280 Turing Speed -------- 118 Jump Function ------- Provided Braking ability ----- 100 Landing stability --- 1007 Defensive stability - 900 Text: Inexpensive, standard leg model. Note: Just not the best in anything. BUO: The starting AC Found: You start with these (AC3) MLM-MM/ORDER ******* Manufacturer -------- Mirage Price --------------- 29500 Maximum Weight ------ 5097 Weight -------------- 1994 Energy drain -------- 1725 Stationary Drain ---- 642 Armor points -------- 3238 Def. Shell ---------- 556 Def. Energy --------- 529 Cooling ------------- 402 Moving Ability ------ 277 Turing Speed -------- 115 Jump Function ------- Provided Braking ability ----- 92 Landing stability --- 1018 Defensive stability - 1106 Text: Model competing with the CLM-01-EDF Note: Don't know why, but it has four pipes sticking out of it... BUO: --- Found: Shop (AC3) CLM-02-SNSK ******** Manufacturer -------- Crest Ind. Price --------------- 45600 Maximum Weight ------ 5252 Weight -------------- 2309 Energy drain -------- 1864 Stationary Drain ---- 690 Armor points -------- 3386 Def. Shell ---------- 580 Def. Energy --------- 543 Cooling ------------- 485 Moving Ability ------ 275 Turing Speed -------- 110 Jump Function ------- Provided Braking ability ----- 110 Landing stability --- 1221 Defensive stability - 1320 Text: Highly stable Crest masterpiece. Note: --- BUO: --- Found: Shop (AC3) MLM-SS/ORC ********* Manufacturer -------- Mirage Price --------------- 49000 Maximum Weight ------ 5384 Weight -------------- 2555 Energy drain -------- 2850 Stationary Drain ---- 1352 Armor points -------- 3500 Def. Shell ---------- 501 Def. Energy --------- 666 Cooling ------------- 783 Moving Ability ------ 267 Turing Speed -------- 114 Jump Function ------- Provided Braking ability ----- 110 Landing stability --- 1200 Defensive stability - 1200 Text: Emphasizes energy defense and cooling. Note: High load cap and the once highest E def is only pasted by its energy drain. BUO: Vs Anti SAWA or with one (This was my S ranker legs for AC3) Found: Shop (AC3) MLM-MX/066 ********* Manufacturer -------- Mirage Price --------------- 30300 Maximum Weight ------ 4982 Weight -------------- 1872 Energy drain -------- 2644 Stationary Drain ---- 735 Armor points -------- 3405 Def. Shell ---------- 520 Def. Energy --------- 524 Cooling ------------- 590 Moving Ability ------ 275 Turing Speed -------- 120 Jump Function ------- Provided Braking ability ----- 100 Landing stability --- 1000 Defensive stability - 1187 Text: High mobility leg model. Note: Very light for a mid. Lighter than some light weights BUO: instead of the EDGE Found: Shop (AC3) CLM-03-SRVT ********* Manufacturer -------- Crest Ind. Price --------------- 35000 Maximum Weight ------ 5193 Weight -------------- 2403 Energy drain -------- 1620 Stationary Drain ---- 650 Armor points -------- 3624 Def. Shell ---------- 688 Def. Energy --------- 405 Cooling ------------- 302 Moving Ability ------ 270 Turing Speed -------- 112 Jump Function ------- Provided Braking ability ----- 108 Landing stability --- 1700 Defensive stability - 1612 Text: Leg model stressing shell defense. Note: Very good legs. If you can, I would try and squeeze on these legs if you got the weight. BUO: --- Found: Shop (AC3) MLM-XA3/LW ******* Manufacturer -------- Mirage Price --------------- 51800 Maximum Weight ------ 5553 Weight -------------- 2608 Energy drain -------- 2270 Stationary Drain ---- 1020 Armor points -------- 3133 Def. Shell ---------- 572 Def. Energy --------- 555 Cooling ------------- 354 Moving Ability ------ 270 Turing Speed -------- 118 Jump Function ------- Provided Braking ability ----- 130 Landing stability --- 1194 Defensive stability - 1387 Text: Balanced armor and load weight. Note: Highest load for a mid, but is quite heavy. BUO: When you refuse to use a heavy Found: Reward given in "Archive Area Ambush" look at the FAQ (NEW) MLM-SPINE ********* Manufacturer -------- Mirage Price --------------- 72000 Maximum Weight ------ 4960 Weight -------------- 1902 Energy drain -------- 1775 Stationary Drain ---- 1475 Armor points -------- 3530 Def. Shell ---------- 493 Def. Energy --------- 490 Cooling ------------- 22 Moving Ability ------ 278 Turing Speed -------- 125 Jump Function ------- Provided Braking ability ----- 80 Landing stability --- 802 Defensive stability - 777 Text: Leg model with emphasis on mobility. Note: It's fast, but not stable. BUO: Nameless clone Found: Shop (NEW) CLM-SS-RVE ********** Manufacturer -------- Crest Ind. Price --------------- 67400 Maximum Weight ------ 5403 Weight -------------- 2475 Energy drain -------- 1210 Stationary Drain ---- 480 Armor points -------- 3420 Def. Shell ---------- 494 Def. Energy --------- 505 Cooling ------------- 106 Moving Ability ------ 275 Turing Speed -------- 118 Jump Function ------- Provided Braking ability ----- 100 Landing stability --- 984 Defensive stability - 973 Text: Low energy consumption model. Note: The best legs, in my opinion. High load, VERY low drain. BUO: S ranking AC Found: Shop (NEW) CLM-02-SNSKAI ******** Manufacturer -------- Crest Ind. Price --------------- 64000 Maximum Weight ------ 5205 Weight -------------- 2275 Energy drain -------- 1809 Stationary Drain ---- 680 Armor points -------- 3120 Def. Shell ---------- 551 Def. Energy --------- 525 Cooling ------------- 465 Moving Ability ------ 280 Turing Speed -------- 110 Jump Function ------- Provided Braking ability ----- 100 Landing stability --- 1100 Defensive stability - 1213 Text: All-around balanced specs. Note: --- BUO: --- Found: By doing 11 different missions with mid weight legs (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #==########=======###========##========##========##====######========# #==########==####==#####==#####==####==##==########==#===####==####### #==########=======######==#####========##======####==###==###========# #==####==##==####==#####==#####==########==########==#===##########==# #========##=======###========##==########========##====######========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Lightweight Humanoid legs... These are the all around fastest legs in AC. -High speed -Low load -Low armor -High air speed -Cannon restrictions The light weight leg's Stats... Manufacturer: This is who makes the part, it has no real point. Price: How much it costs. Maximum weight: How much these legs can hold before going overweight. Weight: How heavy a part is. Energy drain: How much drain the part has. Stationary Drain: How much drain the part has when standing still. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Cooling: The parts strength VS heat. Moving Ability: How fast the legs walking speed is. Turing Speed: How fast the legs turn. Jump Function: Can this leg jump? Braking ability: Just after an over boost, how fast you stop. Landing stability: How fast you recover from a hard land. Defensive stability: How fast you recover form things like grenades. Text: What it says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CLL-01-FKST ******* Manufacturer -------- Crest Ind. Price --------------- 72000 Maximum Weight ------ 4377 Weight -------------- 1675 Energy drain -------- 2894 Stationary Drain ---- 838 Armor points -------- 2855 Def. Shell ---------- 500 Def. Energy --------- 482 Cooling ------------- 783 Moving Ability ------ 425 Turing Speed -------- 110 Jump Function ------- Provided Braking ability ----- 94 Landing stability --- 1057 Defensive stability - 865 Text: Good mobility combined with decent AP. Note: Light weight that can hold the SAWA! BUO: --- Found: Shop (AC3) MLL-SS/1001 ******* Manufacturer -------- Mirage Price --------------- 54000 Maximum Weight ------ 4232 Weight -------------- 1790 Energy drain -------- 2446 Stationary Drain ---- 907 Armor points -------- 3029 Def. Shell ---------- 447 Def. Energy --------- 503 Cooling ------------- 894 Moving Ability ------ 436 Turing Speed -------- 119 Jump Function ------- Provided Braking ability ----- 88 Landing stability --- 854 Defensive stability - 670 Text: Part competitor of the CLL-01-FKST. Note: Not sure why, but this part has good cooling. BUO: --- Found: Shop (AC3) MLL-MX/EDGE **** Manufacturer -------- Mirage Price --------------- 110000 Maximum Weight ------ 4609 Weight -------------- 1892 Energy drain -------- 3056 Stationary Drain ---- 583 Armor points -------- 2216 Def. Shell ---------- 422 Def. Energy --------- 463 Cooling ------------- 333 Moving Ability ------ 445 Turing Speed -------- 120 Jump Function ------- Provided Braking ability ----- 90 Landing stability --- 1032 Defensive stability - 847 Text: Long-range, mid-load capacity model. Note: Great in AC1pp were weight didn't matter, but they just suck for all out combat. They do have one of the highest E drains in the game but one of the lowest stationary's... BUO: On an expert. Found: Shop (AC3) CLL-HUESO ********** Manufacturer -------- Crest Ind. Price --------------- 35800 Maximum Weight ------ 3989 Weight -------------- 1500 Energy drain -------- 2346 Stationary Drain ---- 627 Armor points -------- 2793 Def. Shell ---------- 408 Def. Energy --------- 412 Cooling ------------- 644 Moving Ability ------ 452 Turing Speed -------- 129 Jump Function ------- Provided Braking ability ----- 140 Landing stability --- 674 Defensive stability - 593 Text: Lighter prototype of the CLL-01-FKST Note: The lightest legs in the game, and also have the lowest load cap in the game. Got slower in turning and got almost 100 S DEF raped from AC3 to AC3sl. BUO: A speed demon with one gun. Found: Shop (AC3) MLL-MX/077 ******* Manufacturer -------- Mirage Price --------------- 94000 Maximum Weight ------ 4523 Weight -------------- 1702 Energy drain -------- 3224 Stationary Drain ---- 924 Armor points -------- 2670 Def. Shell ---------- 515 Def. Energy --------- 522 Cooling ------------- 447 Moving Ability ------ 425 Turing Speed -------- 110 Jump Function ------- Provided Braking ability ----- 100 Landing stability --- 877 Defensive stability - 723 Text: Leg model with good DEF ratings Note: Lighter the edge, +DEF & St drain. BUO: When you just like to run faster than a mid. Found: Shop (NEW) CLL-SECTOR ******** Manufacturer -------- Crest Ind. Price --------------- 88000 Maximum Weight ------ 4118 Weight -------------- 1608 Energy drain -------- 2557 Stationary Drain ---- 785 Armor points -------- 2933 Def. Shell ---------- 314 Def. Energy --------- 366 Cooling ------------- 173 Moving Ability ------ 445 Turing Speed -------- 134 Jump Function ------- Provided Braking ability ----- 120 Landing stability --- 795 Defensive stability - 629 Text: Light, high mobility leg part Note: Would be almost better than the HUESO if not for its low DEF. BUO: --- Found: Shop (NEW) CLL-03A-SRVT ****** Manufacturer -------- Crest Ind. Price --------------- 99700 Maximum Weight ------ 4535 Weight -------------- 1840 Energy drain -------- 2710 Stationary Drain ---- 914 Armor points -------- 2744 Def. Shell ---------- 514 Def. Energy --------- 494 Cooling ------------- 432 Moving Ability ------ 410 Turing Speed -------- 105 Jump Function ------- Provided Braking ability ----- 118 Landing stability --- 1200 Defensive stability - 940 Text: Enhanced version of the CLL-01-FKST Note: --- BUO: --- Found: By doing 11 different missions with lightweight legs (NEW) CLL-04-LGSK ******* Manufacturer -------- Crest Ind. Price --------------- 86500 Maximum Weight ------ 4405 Weight -------------- 1720 Energy drain -------- 2696 Stationary Drain ---- 853 Armor points -------- 2940 Def. Shell ---------- 505 Def. Energy --------- 503 Cooling ------------- 110 Moving Ability ------ 418 Turing Speed -------- 112 Jump Function ------- Provided Braking ability ----- 100 Landing stability --- 847 Defensive stability - 932 Text: Mobile, mid-load capacity model. Note: --- BUO: --- Found: Shop (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #==####==##=======###========##========##========##====######========# #==####==##==####==#####==#####==####==##==########==#===####==####### #========##=======######==#####========##======####==###==###========# #==####==##==####==#####==#####==########==########==#===##########==# #==####==##=======###========##==########========##====######========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Heavyweight Humanoid legs... These are very heavy legs in AC, yet they can still boost. -Low speed -High load -High armor -Low air speed -Cannon restrictions The Heavy weight leg's Stats... Manufacturer: This is who makes the part, it has no real point. Price: How much it costs. Maximum weight: How much these legs can hold before going overweight. Weight: How heavy a part is. Energy drain: How much drain the part has. Stationary Drain: How much drain the part has when standing still. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Cooling: The parts strength VS heat. Moving Ability: How fast the legs walking speed is. Turing Speed: How fast the legs turn. Jump Function: Can this leg jump? Braking ability: Just after an over boost, how fast you stop. Landing stability: How fast you recover from a hard land. Defensive stability: How fast you recover form things like grenades. Text: What it says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. I'm just telling you this, I never really ever used a staple heavy weight biped, thus I'm not going to rate and give notes. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CLH-XV-MSGR --- Manufacturer -------- Crest Ind. Price --------------- 31000 Maximum Weight ------ 6184 Weight -------------- 2777 Energy drain -------- 2010 Stationary Drain ---- 672 Armor points -------- 3540 Def. Shell ---------- 679 Def. Energy --------- 567 Cooling ------------- 666 Moving Ability ------ 160 Turing Speed -------- 110 Jump Function ------- Provided Braking ability ----- 100 Landing stability --- 2150 Defensive stability - 2520 Text: Good close-in model. Inexpensive. Note: --- BUO: --- Found: Shop (AC3) CLH-STIFF --- Manufacturer -------- Crest Ind. Price --------------- 75000 Maximum Weight ------ 6422 Weight -------------- 3064 Energy drain -------- 2124 Stationary Drain ---- 972 Armor points -------- 3602 Def. Shell ---------- 654 Def. Energy --------- 582 Cooling ------------- 1010 Moving Ability ------ 155 Turing Speed -------- 107 Jump Function ------- Provided Braking ability ----- 140 Landing stability --- 3133 Defensive stability - 1480 Text: High load capacity and good cooling. Note: --- BUO: --- Found: Shop (AC3) MLH-MX/VOLAR --- Manufacturer -------- Mirage Price --------------- 44600 Maximum Weight ------ 6909 Weight -------------- 3146 Energy drain -------- 2200 Stationary Drain ---- 864 Armor points -------- 3710 Def. Shell ---------- 703 Def. Energy --------- 600 Cooling ------------- 584 Moving Ability ------ 151 Turing Speed -------- 109 Jump Function ------- Provided Braking ability ----- 118 Landing stability --- 2953 Defensive stability - 2744 Text: Highly stable Mirage masterpiece. Note: --- BUO: --- Found: Shop (AC3) MLH-SS/RS --- Manufacturer -------- Mirage Price --------------- 64200 Maximum Weight ------ 7501 Weight -------------- 3478 Energy drain -------- 2410 Stationary Drain ---- 1112 Armor points -------- 3800 Def. Shell ---------- 756 Def. Energy --------- 630 Cooling ------------- 366 Moving Ability ------ 148 Turing Speed -------- 106 Jump Function ------- Provided Braking ability ----- 125 Landing stability --- 3245 Defensive stability - 3008 Text: Best two-leg armor and load capacity. Note: --- BUO: --- Found: Shop (AC3) MLH-MM/LINK --- Manufacturer -------- Mirage Price --------------- 93000 Maximum Weight ------ 6005 Weight -------------- 2590 Energy drain -------- 2418 Stationary Drain ---- 745 Armor points -------- 3426 Def. Shell ---------- 680 Def. Energy --------- 574 Cooling ------------- 494 Moving Ability ------ 153 Turing Speed -------- 104 Jump Function ------- Provided Braking ability ----- 130 Landing stability --- 4150 Defensive stability - 4520 Text: Model with enhanced stability ratings. Note: A heavy high defense and stable leg unit with weight close to a medium weight. BUO: --- Found: Shop (NEW) CLH-04-SOD --- Manufacturer -------- Crest Ind. Price --------------- 52000 Maximum Weight ------ 7700 Weight -------------- 3215 Energy drain -------- 2330 Stationary Drain ---- 937 Armor points -------- 3790 Def. Shell ---------- 740 Def. Energy --------- 576 Cooling ------------- 246 Moving Ability ------ 146 Turing Speed -------- 110 Jump Function ------- Provided Braking ability ----- 120 Landing stability --- 2870 Defensive stability - 3117 Text: Part competitor of the MLH-SS/RS Note: --- BUO: --- Found: By doing 11 different missions with heavyweight legs (NEW) CLH-XV-MGHS --- Manufacturer -------- Crest Ind. Price --------------- 75000 Maximum Weight ------ 5675 Weight -------------- 2300 Energy drain -------- 2050 Stationary Drain ---- 992 Armor points -------- 3426 Def. Shell ---------- 613 Def. Energy --------- 578 Cooling ------------- 497 Moving Ability ------ 160 Turing Speed -------- 118 Jump Function ------- Provided Braking ability ----- 107 Landing stability --- 2015 Defensive stability - 2270 Text: Prototype blending armor and mobility. Note: --- BUO: --- Found: Shop (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ################========##########========#######========############# ################==####==#############==##########==################### ################========#############==##########========############# ################==##==############==#==################==############# ################==###==############====##########========############# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Reverse Joint legs... These legs actually come in mid and heavy, but are too low in number to get two more spots. (The second one is the heavy ones) -Mid speed (low) -Low-mid load (mid-high) -Low armor (mid-high) -Fast air speed (mid) -Cannon restrictions The Reverse Joint leg's Stats... Manufacturer: This is who makes the part, it has no real point. Price: How much it costs. Maximum weight: How much these legs can hold before going overweight. Weight: How heavy a part is. Energy drain: How much drain the part has. Stationary Drain: How much drain the part has when standing still. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Cooling: The parts strength VS heat. Moving Ability: How fast the legs walking speed is. Turing Speed: How fast the legs turn. Jump Function: Can this leg jump? Braking ability: Just after an over boost, how fast you stop. Landing stability: How fast you recover from a hard land. Defensive stability: How fast you recover form things like grenades. Text: What it says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. I'm just telling you this, I never really ever used a RJ, thus I'm not going to rate and give notes. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CLB-44-AKS --- Manufacturer -------- Crest Ind. Price --------------- 17000 Maximum Weight ------ 4613 Weight -------------- 2180 Energy drain -------- 1412 Stationary Drain ---- 198 Armor points -------- 3095 Def. Shell ---------- 527 Def. Energy --------- 451 Cooling ------------- 204 Moving Ability ------ 304 Turing Speed -------- 114 Jump Function ------- Provided Braking ability ----- 105 Landing stability --- 1888 Defensive stability - 1688 Text: Standard reverse-joint leg model. Note: --- BUO: --- Found: Shop (AC3) MLB-SS/FLUID --- Manufacturer -------- Mirage Price --------------- 32200 Maximum Weight ------ 5082 Weight -------------- 2510 Energy drain -------- 1456 Stationary Drain ---- 372 Armor points -------- 3320 Def. Shell ---------- 590 Def. Energy --------- 468 Cooling ------------- 150 Moving Ability ------ 322 Turing Speed -------- 122 Jump Function ------- Provided Braking ability ----- 89 Landing stability --- 2160 Defensive stability - 1756 Text: Well-balanced CLB-44-AKS. Note: --- BUO: --- Found: Shop (AC3) CLB-SOLID --- Manufacturer -------- Crest Ind. Price --------------- 21100 Maximum Weight ------ 4816 Weight -------------- 2090 Energy drain -------- 1685 Stationary Drain ---- 484 Armor points -------- 2940 Def. Shell ---------- 472 Def. Energy --------- 446 Cooling ------------- 716 Moving Ability ------ 328 Turing Speed -------- 130 Jump Function ------- Provided Braking ability ----- 115 Landing stability --- 1804 Defensive stability - 1765 Text: Lightest reverse-joint leg model. Note: --- BUO: --- Found: Shop (AC3) MLB-SS/KRT --- Manufacturer -------- Mirage Price --------------- 45000 Maximum Weight ------ 5208 Weight -------------- 2320 Energy drain -------- 1222 Stationary Drain ---- 640 Armor points -------- 3197 Def. Shell ---------- 540 Def. Energy --------- 500 Cooling ------------- 98 Moving Ability ------ 300 Turing Speed -------- 120 Jump Function ------- Provided Braking ability ----- 115 Landing stability --- 1900 Defensive stability - 2340 Text: Low energy drain reverse-joint model. Note: --- BUO: --- Found: Shop (NEW) CLB-33-NMU --- Manufacturer -------- Crest Ind. Price --------------- 45000 Maximum Weight ------ 5782 Weight -------------- 2777 Energy drain -------- 1515 Stationary Drain ---- 340 Armor points -------- 3500 Def. Shell ---------- 622 Def. Energy --------- 525 Cooling ------------- 289 Moving Ability ------ 223 Turing Speed -------- 110 Jump Function ------- Provided Braking ability ----- 108 Landing stability --- 2800 Defensive stability - 2870 Text: Enhanced version of the CLB-SOLID. Note: --- BUO: --- Found: Shop (AC3) MLB-MX/004 --- Manufacturer -------- Mirage Price --------------- 45000 Maximum Weight ------ 5691 Weight -------------- 2920 Energy drain -------- 1848 Stationary Drain ---- 470 Armor points -------- 3705 Def. Shell ---------- 654 Def. Energy --------- 572 Cooling ------------- 369 Moving Ability ------ 214 Turing Speed -------- 108 Jump Function ------- Provided Braking ability ----- 100 Landing stability --- 3190 Defensive stability - 3015 Text: Stable leg model with respectable AP. Note: --- BUO: --- Found: Shop (NEW) MLB-MX/008 --- Manufacturer -------- Mirage Price --------------- 41000 Maximum Weight ------ 5599 Weight -------------- 2577 Energy drain -------- 1740 Stationary Drain ---- 437 Armor points -------- 3402 Def. Shell ---------- 594 Def. Energy --------- 552 Cooling ------------- 622 Moving Ability ------ 230 Turing Speed -------- 114 Jump Function ------- Provided Braking ability ----- 105 Landing stability --- 3000 Defensive stability - 2088 Text: A more efficient MLB-MX/004 Note: --- BUO: --- Found: By doing 11 different missions with RJ legs (NEW) CLB-55-HM220 --- Manufacturer -------- Crest Ind. Price --------------- 56000 Maximum Weight ------ 5424 Weight -------------- 3055 Energy drain -------- 1610 Stationary Drain ---- 335 Armor points -------- 3810 Def. Shell ---------- 695 Def. Energy --------- 425 Cooling ------------- 1090 Moving Ability ------ 225 Turing Speed -------- 120 Jump Function ------- Provided Braking ability ----- 110 Landing stability --- 2954 Defensive stability - 2776 Text: Features enchanted cooling function. Note: --- BUO: --- Found: Shop (AC3) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######=======#####==####==####========####====########========####### #######==####=#####==####==####==####==####==#===######==############# #######==####=#####==####==####========####==###==#####========####### #######=======#####==####==####==####==####==#===############==####### ############===####========####==####==####=====#######========####### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Quadruped legs... These legs actually come in all sizes, but are too low in number to get more spots. These are averaged -High speed -Low-mid load -Mid-high armor -Mid air speed -Cannon restrictions only when flying < - Good! The Quadruped leg's Stats... Manufacturer: This is who makes the part, it has no real point. Price: How much it costs. Maximum weight: How much these legs can hold before going overweight. Weight: How heavy a part is. Energy drain: How much drain the part has. Stationary Drain: How much drain the part has when standing still. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Cooling: The parts strength VS heat. Moving Ability: How fast the legs walking speed is. Turing Speed: How fast the legs turn. Jump Function: Can this leg jump? Braking ability: Just after an over boost, how fast you stop. Landing stability: How fast you recover from a hard land. Defensive stability: How fast you recover form things like grenades. Text: What it says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. I'm just telling you this, I do use quads, but I only used like two legs. I am a good/avid quad user but I still can't compare them. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] MLF-RE/005 --- Manufacturer -------- Mirage Price --------------- 37000 Maximum Weight ------ 4116 Weight -------------- 2150 Energy drain -------- 2910 Stationary Drain ---- 1340 Armor points -------- 2855 Def. Shell ---------- 553 Def. Energy --------- 604 Cooling ------------- 1210 Moving Ability ------ 479 Turing Speed -------- 136 Jump Function ------- Provided Braking ability ----- 124 Landing stability --- 2245 Defensive stability - 1077 Text: Standard, highly mobile quadruped. Note: --- BUO: --- Found: Shop (AC3) MLF-MX/KNOT --- Manufacturer -------- Mirage Price --------------- 44200 Maximum Weight ------ 5197 Weight -------------- 2400 Energy drain -------- 3058 Stationary Drain ---- 1145 Armor points -------- 3150 Def. Shell ---------- 476 Def. Energy --------- 554 Cooling ------------- 1324 Moving Ability ------ 425 Turing Speed -------- 129 Jump Function ------- Provided Braking ability ----- 124 Landing stability --- 2618 Defensive stability - 1243 Text: Enhanced version of the MLF-RE/005 Note: --- BUO: --- Found: Shop (AC3) CLF-DS-SEV --- Manufacturer -------- Crest Ind. Price --------------- 69000 Maximum Weight ------ 4554 Weight -------------- 1890 Energy drain -------- 3325 Stationary Drain ---- 1020 Armor points -------- 2576 Def. Shell ---------- 428 Def. Energy --------- 624 Cooling ------------- 1502 Moving Ability ------ 489 Turing Speed -------- 120 Jump Function ------- Provided Braking ability ----- 117 Landing stability --- 2648 Defensive stability - 2450 Text: Lightweight, emphasizing mobility. Note: --- BUO: --- Found: Shop (AC3) CLF-D1-ILC --- Manufacturer -------- Crest Ind. Price --------------- 55000 Maximum Weight ------ 5012 Weight -------------- 2573 Energy drain -------- 4010 Stationary Drain ---- 1583 Armor points -------- 3386 Def. Shell ---------- 524 Def. Energy --------- 498 Cooling ------------- 1633 Moving Ability ------ 437 Turing Speed -------- 124 Jump Function ------- Provided Braking ability ----- 110 Landing stability --- 2080 Defensive stability - 1840 Text: Best cooling of all quadrupeds. Note: Best cooling of all LEGS!. BUO: --- Found: Shop (AC3) CLF-D2-ROG --- Manufacturer -------- Crest Ind. Price --------------- 82700 Maximum Weight ------ 5366 Weight -------------- 2880 Energy drain -------- 3699 Stationary Drain ---- 1820 Armor points -------- 3402 Def. Shell ---------- 604 Def. Energy --------- 552 Cooling ------------- 1050 Moving Ability ------ 396 Turing Speed -------- 118 Jump Function ------- Provided Braking ability ----- 123 Landing stability --- 2400 Defensive stability - 2046 Text: An well-armored, heavy-load quadruped. Note: --- BUO: --- Found: Shop (AC3) CLF-D3-WIZ --- Manufacturer -------- Crest Ind. Price --------------- 73000 Maximum Weight ------ 3992 Weight -------------- 1804 Energy drain -------- 2888 Stationary Drain ---- 1450 Armor points -------- 3010 Def. Shell ---------- 455 Def. Energy --------- 528 Cooling ------------- 1340 Moving Ability ------ 480 Turing Speed -------- 145 Jump Function ------- Provided Braking ability ----- 105 Landing stability --- 2116 Defensive stability - 2213 Text: Lightwieght quadruped, good mobility. Note: Use if you like Hueso's with a twist BUO: --- Found: Shop (NEW) MLF-RE/006 --- Manufacturer -------- Mirage Price --------------- 96000 Maximum Weight ------ 4767 Weight -------------- 3347 Energy drain -------- 2200 Stationary Drain ---- 940 Armor points -------- 2920 Def. Shell ---------- 455 Def. Energy --------- 408 Cooling ------------- 1001 Moving Ability ------ 470 Turing Speed -------- 120 Jump Function ------- Provided Braking ability ----- 122 Landing stability --- 2300 Defensive stability - 1517 Text: Low energy consumption quadruped. Note: --- BUO: --- Found: By doing 11 different missions with quadruped legs (NEW) MLF-RE/007 --- Manufacturer -------- Mirage Price --------------- 105000 Maximum Weight ------ 5533 Weight -------------- 2990 Energy drain -------- 3477 Stationary Drain ---- 2020 Armor points -------- 3005 Def. Shell ---------- 555 Def. Energy --------- 573 Cooling ------------- 1111 Moving Ability ------ 420 Turing Speed -------- 122 Jump Function ------- Provided Braking ability ----- 140 Landing stability --- 3005 Defensive stability - 2780 Text: Best quadruped load capacity. Note: --- BUO: --- Found: Shop (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========####========####===###==####==####==####========####### ##########==#######==####==####====##==####==##===#####==############# ##########==#######========####==#==#==####=====#######========####### ##########==#######==####==####==##====####==##===###########==####### ##########==#######==####==####==###===####==####==####========####### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Tank legs... These are the heavy load/strong DEF legs of AC. -Very low speed -High load -High armor -Low air speed -No cannon restrictions The tank leg's Stats... Manufacturer: This is who makes the part, it has no real point. Price: How much it costs. Maximum weight: How much these legs can hold before going overweight. Weight: How heavy a part is. Energy drain: How much drain the part has. Stationary Drain: How much drain the part has when standing still. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Cooling: The parts strength VS heat. Moving Ability: How fast the legs walking speed is. Turing Speed: How fast the legs turn. Jump Function: Can this leg jump? Braking ability: Just after an over boost, how fast you stop. Landing stability: How fast you recover from a hard land. Defensive stability: How fast you recover form things like grenades. Text: What it says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CLC-03-MLKS ****** Manufacturer -------- Crest Ind. Price --------------- 15000 Maximum Weight ------ 6880 Weight -------------- 4100 Energy drain -------- 978 Stationary Drain ---- 300 Armor points -------- 3800 Def. Shell ---------- 770 Def. Energy --------- 503 Cooling ------------- 603 Moving Ability ------ 255 Turing Speed -------- 127 Jump Function ------- None Braking ability ----- 311 Landing stability --- 4015 Defensive stability - 4025 Text: Low mobility, but balanced overall. Note: --- BUO: --- Found: Shop (AC3) CLC-SHUT ******** Manufacturer -------- Crest Ind. Price --------------- 25500 Maximum Weight ------ 7375 Weight -------------- 3027 Energy drain -------- 1115 Stationary Drain ---- 329 Armor points -------- 3735 Def. Shell ---------- 740 Def. Energy --------- 541 Cooling ------------- 404 Moving Ability ------ 273 Turing Speed -------- 122 Jump Function ------- None Braking ability ----- 300 Landing stability --- 4520 Defensive stability - 4435 Text: Low energy drain for a tank model. Note: The low drain is good to keep on overboosting. BUO: Jouster Found: Shop (AC3) MLC-RE/3003 **** Manufacturer -------- Mirage Price --------------- 36000 Maximum Weight ------ 5415 Weight -------------- 2922 Energy drain -------- 3120 Stationary Drain ---- 2320 Armor points -------- 3640 Def. Shell ---------- 666 Def. Energy --------- 615 Cooling ------------- 576 Moving Ability ------ 300 Turing Speed -------- 140 Jump Function ------- None Braking ability ----- 255 Landing stability --- 630 Defensive stability - 941 Text: Respectable DEF ratings and mobile. Note: Would be good, but low load. Very high drain. BUO: Blader tank Found: Shop (AC3) MLC-TRIDENT ******* Manufacturer -------- Mirage Price --------------- 57000 Maximum Weight ------ 7860 Weight -------------- 3055 Energy drain -------- 2888 Stationary Drain ---- 920 Armor points -------- 3727 Def. Shell ---------- 688 Def. Energy --------- 645 Cooling ------------- 1303 Moving Ability ------ 290 Turing Speed -------- 136 Jump Function ------- None Braking ability ----- 280 Landing stability --- 3020 Defensive stability - 1630 Text: Excellent cooling and load ratings. Note: --- BUO: --- Found: Shop (AC3) CLC-D3TA ********** Manufacturer -------- Crest Ind. Price --------------- 68000 Maximum Weight ------ 8600 Weight -------------- 3620 Energy drain -------- 2600 Stationary Drain ---- 1315 Armor points -------- 3843 Def. Shell ---------- 800 Def. Energy --------- 633 Cooling ------------- 894 Moving Ability ------ 250 Turing Speed -------- 117 Jump Function ------- None Braking ability ----- 388 Landing stability --- 4942 Defensive stability - 5100 Text: Best tank model AP and load capacity. Note: HIGH shell def, HIGH load, and AP... HIGHEST! BUO: A dreadfully durable machine Found: Shop (AC3) CLC-D4ZTSL ******** Manufacturer -------- Crest Ind. Price --------------- 89000 Maximum Weight ------ 6020 Weight -------------- 3220 Energy drain -------- 2745 Stationary Drain ---- 1515 Armor points -------- 3557 Def. Shell ---------- 706 Def. Energy --------- 503 Cooling ------------- 303 Moving Ability ------ 280 Turing Speed -------- 125 Jump Function ------- None Braking ability ----- 255 Landing stability --- 1020 Defensive stability - 990 Text: Highly agile tank model. Note: Fast rising ability. BUO: --- Found: By doing 11 different missions with tank legs (NEW) MLC-HARPOON ********** Manufacturer -------- Mirage Price --------------- 74000 Maximum Weight ------ 7200 Weight -------------- 3450 Energy drain -------- 2920 Stationary Drain ---- 910 Armor points -------- 3624 Def. Shell ---------- 512 Def. Energy --------- 743 Cooling ------------- 782 Moving Ability ------ 270 Turing Speed -------- 128 Jump Function ------- None Braking ability ----- 256 Landing stability --- 2980 Defensive stability - 4515 Text: Tank model emphasizing energy DEF. Note: VERY HIGH E DEF! BUO: Sawa killer Found: Shop (NEW) CLC-05-ACE ********* Manufacturer -------- Crest Ind. Price --------------- 100000 Maximum Weight ------ 8110 Weight -------------- 3580 Energy drain -------- 2525 Stationary Drain ---- 1320 Armor points -------- 3800 Def. Shell ---------- 765 Def. Energy --------- 593 Cooling ------------- 1599 Moving Ability ------ 250 Turing Speed -------- 130 Jump Function ------- None Braking ability ----- 320 Landing stability --- 3883 Defensive stability - 4750 Text: High load capacity and good cooling. Note: --- BUO: --- Found: Shop (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ###==####==###========####==####==####========###========###========## ###==####==###==####==#####==##==#####==#########==####==###==######## ###========###==####==######=##=######======#####========###========## ###==####==###==####==######====######==#########==##==###########==## ###==####==###========#######==#######========###==###==####========## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Hover legs... Not only do there have the highest ground boosting, you can't fall into water with them... Too bad there is no real water missions. Each hover leg has a build in booster. I will list the max speed of each leg. (First is normal/air, the second is dashing) -Very high speed -low load -low armor -Low air speed -Cannon restrictions The Hover leg's Stats... Manufacturer: This is who makes the part, it has no real point. Price: How much it costs. Maximum weight: How much these legs can hold before going overweight. Weight: How heavy a part is. Energy drain: How much drain the part has. Stationary Drain: How much drain the part has when standing still. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Cooling: The parts strength VS heat. Moving Ability: How fast the legs walking speed is. Turing Speed: How fast the legs turn. Jump Function: Can this leg jump? Braking ability: Just after an over boost, how fast you stop. Landing stability: How fast you recover from a hard land. Defensive stability: How fast you recover form things like grenades. Text: What it says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] MLR-RE/EGA --- Manufacturer -------- Mirage Price --------------- 47600 Maximum Weight ------ 4801 Weight -------------- 1945 Energy drain -------- 2540 Stationary Drain ---- 2703 Armor points -------- 3560 Def. Shell ---------- 480 Def. Energy --------- 455 Cooling ------------- 1524 Moving Ability ------ 615 (264/499) Turing Speed -------- 129 Jump Function ------- None Braking ability ----- 104 Landing stability --- 740 Defensive stability - 1322 Text: Well-suited for long, mobile battles. Note: --- BUO: --- Found: Shop (AC3) MLR-MX/QUAIL Manufacturer -------- Mirage Price --------------- 20500 Maximum Weight ------ 4494 Weight -------------- 1600 Energy drain -------- 1320 Stationary Drain ---- 1477 Armor points -------- 3075 Def. Shell ---------- 424 Def. Energy --------- 402 Cooling ------------- 555 Moving Ability ------ 520 (231/526) Turing Speed -------- 145 Jump Function ------- None Braking ability ----- 102 Landing stability --- 684 Defensive stability - 997 Text: Highly mobile, hover leg model. Note: --- BUO: --- Found: Shop (AC3) MLR-SS/REM --- Manufacturer -------- Mirage Price --------------- 39000 Maximum Weight ------ 5276 Weight -------------- 2520 Energy drain -------- 1656 Stationary Drain ---- 1907 Armor points -------- 2560 Def. Shell ---------- 522 Def. Energy --------- 424 Cooling ------------- 592 Moving Ability ------ 532 (235/537) Turing Speed -------- 133 Jump Function ------- None Braking ability ----- 216 Landing stability --- 817 Defensive stability - 1100 Text: Respectable speed and load capacity. Note: --- BUO: --- Found: Shop (AC3) MLR-MM/PETAL --- Manufacturer -------- Mirage Price --------------- 87000 Maximum Weight ------ 3944 Weight -------------- 1660 Energy drain -------- 2064 Stationary Drain ---- 1220 Armor points -------- 3122 Def. Shell ---------- 356 Def. Energy --------- 393 Cooling ------------- 793 Moving Ability ------ 681 (287/594) Turing Speed -------- 125 Jump Function ------- None Braking ability ----- 94 Landing stability --- 1094 Defensive stability - 1135 Text: Exceptionally fast, good mobility. Note: --- BUO: --- Found: Shop (AC3) CLR-00-MAK --- Manufacturer -------- Crest Ind. Price --------------- 58000 Maximum Weight ------ 4999 Weight -------------- 2114 Energy drain -------- 1823 Stationary Drain ---- 1665 Armor points -------- 3203 Def. Shell ---------- 505 Def. Energy --------- 439 Cooling ------------- 965 Moving Ability ------ 633 (270/537) Turing Speed -------- 121 Jump Function ------- None Braking ability ----- 132 Landing stability --- 908 Defensive stability - 1407 Text: A fine example of Crest workmanship. Note: --- BUO: --- Found: Shop (AC3) CLR-01-SCOD --- Manufacturer -------- Crest Ind. Price --------------- 94000 Maximum Weight ------ 3938 Weight -------------- 1780 Energy drain -------- 2305 Stationary Drain ---- 2245 Armor points -------- 2980 Def. Shell ---------- 414 Def. Energy --------- 477 Cooling ------------- 800 Moving Ability ------ 665 (281/540) Turing Speed -------- 125 Jump Function ------- None Braking ability ----- 130 Landing stability --- 1115 Defensive stability - 1300 Text: Part competitor of the MLR-MM/PETAL. Note: --- BUO: --- Found: Shop (NEW) CLR-03-SEOLF --- Manufacturer -------- Crest Ind. Price --------------- 89000 Maximum Weight ------ 4910 Weight -------------- 2600 Energy drain -------- 1544 Stationary Drain ---- 1544 Armor points -------- 3195 Def. Shell ---------- 518 Def. Energy --------- 503 Cooling ------------- 1600 Moving Ability ------ 594 (257/526) Turing Speed -------- 130 Jump Function ------- None Braking ability ----- 110 Landing stability --- 2020 Defensive stability - 2227 Text: Superb cooling and stability ratings. Note: --- BUO: --- Found: Shop (NEW) MLF-MX/LEAF --- Manufacturer -------- Mirage Price --------------- 100000 Maximum Weight ------ 5015 Weight -------------- 1994 Energy drain -------- 1935 Stationary Drain ---- 1761 Armor points -------- 3328 Def. Shell ---------- 422 Def. Energy --------- 574 Cooling ------------- 688 Moving Ability ------ 633 (270/526) Turing Speed -------- 123 Jump Function ------- None Braking ability ----- 200 Landing stability --- 1376 Defensive stability - 910 Text: A Mirage-designed hover leg model. Note: --- BUO: --- Found: By doing 11 different missions with hover legs (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##========##========##========##========##========##========# #==####==##==####==##==####==##==###########==#####==########==####==# #=======###==####==##==####==##========#####==#####======####========# #==####==##==####==##==####==########==#####==#####==########==##==### #========##========##========##========#####==#####========##==###==## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Boosters... Boosters are the things that let you dash and fly. Just remember, Boosters and your weight affect flying and dashing, not mobility. The booster stats... Manufacturer: Who makes it. Price: How much it costs. Weight: How much it weighs. Energy drain: How much it drains. Boost Power: How strong the boost is. Charge Drain: How much this drains your energy bar. Efficiency: Basically how far you can go with a boost. By dividing the drain into the boost power. (Note, this isn't listed) Text: What the game says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CBT-00-UN1 * Manufacturer - Crest Ind. Price -------- 11000 Weight ------- 200 Energy drain - 27 Boost Power -- 9800 Charge Drain - 4340 Efficiency --- 2.258064516 Text: Carryover from early AC development. Note: They suck, bad. REAL bad. BUO: When you start out. Found: You start with this. (AC3) CBT-O1-UN4 ** Manufacturer - Crest Ind. Price -------- 13500 Weight ------- 164 Energy drain - 35 Boost Power -- 13000 Charge Drain - 4420 Efficiency --- 2.941176471 Text: Enhanced version of the CBT-00-UN1. Note: Has no point, it's only good when you are poor. BUO: --- Found: Shop (AC3) MBT-OX/002 ********* Manufacturer - Mirage Price -------- 45000 Weight ------- 230 Energy drain - 30 Boost Power -- 17300 Charge Drain - 4600 Efficiency --- 3.760869565 Text: Promising new Mirage booster unit. Note: Very eff. Not that bad on speed either. BUO: The flying quads! Found: Shop (AC3) MBT-OX/E9 ***** Manufacturer - Mirage Price -------- 31700 Weight ------- 185 Energy drain - 37 Boost Power -- 14800 Charge Drain - 3500 Efficiency --- 4.228571429 Text: Efficient for long duration battles. Note: True you can get places with the least amount of energy, but you'll take a long time getting there. BUO: When you like to fly for a long time! With ease... Found: Shop (AC3) CBT-FLEET ********** Manufacturer - Crest Ind. Price -------- 44000 Weight ------- 355 Energy drain - 40 Boost Power -- 19900 Charge Drain - 6990 Efficiency --- 2.84624177 Text: Boost power allows for quick movement. Note: The fastest boosters. Not that great when your surplus energy is low. BUO: Without energy weapons. Found: Shop (AC3) MBT-NI/MARE ********* Manufacturer - Mirage Price -------- 82800 Weight ------- 300 Energy drain - 85 Boost Power -- 18300 Charge Drain - 5350 Efficiency --- 3.420560748 Text: Highly stable Mirage masterpiece. Note: Very fast and eff. BUO: Any thing too drainy for the fleet. Found: Shop (AC3) CBT-DRAKE ** Manufacturer - Crest Ind. Price -------- 51000 Weight ------- 177 Energy drain - 38 Boost Power -- 7100 Charge Drain - 2900 Efficiency --- 2.448275862 Text: A good choice for aerial combatants. Note: These are only better than the starting boosters. They literally go THAT slow. They are only good for when you need to dash/boost for a long time... BUO: If you suck at flying. Found: Shop (AC3) CBT-DRAKE-OX *** Manufacturer - Crest Ind. Price -------- 54000 Weight ------- 205 Energy drain - 42 Boost Power -- 7700 Charge Drain - 2900 Efficiency --- 2.655172414 Text: CBT-DRAKE with enhanced boost power. Note: They suck. They are just a tad faster than the other DRAKE. This is also the only part that is a palette swap of a none-weapon. BUO: If you still suck at flying in AC3sl, get these :) Found: Shop (NEW) CBT-01-UN8 ********* Manufacturer - Crest Ind. Price -------- 94700 Weight ------- 405 Energy drain - 70 Boost Power -- 19500 Charge Drain - 6200 Efficiency --- 3.14516129 Text: Refined CBT-FLEET model. Note: Just like the fleet, but weaker, heavier, but lowers output. BUO: Heavy weights instead of fleet in my opinion. Found: Shop (NEW) MBT-NI/GULL ********* Manufacturer - Mirage Price -------- 84500 Weight ------- 250 Energy drain - 185 Boost Power -- 18000 Charge Drain - 5350 Efficiency --- 3.364485981 Text: Lighter version of the MBT-NI/MARE Note: Hmm, rarely a better choice than the MARE... I think. I didn't do too much testing, but I think this would only be a better choice if you were only like 1-50 points over weight. BUO: To squeeze on that extra FCS/Rad Found: Do enough missions with high ranks to be a S ranked Raven. (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #############========########========########========################# #############==##############==####==########==####################### #############======##########==##############========################# #############==##############==####==##############==################# #############==##############========########========################# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Firing Control Systems... These are the things that affect your lock box. There is no BEST FCS, but some are better than others are. Most of the time it all depends on the weapons and/or level you are playing in. Pick the best FCS for you fighting style. These are the Lock Types. Standard: No real things that stand out. Best used with rifles, missiles, and when you have multiple weapons. Wide and Shallow: Use if you are using close range weapon and if you like close range al together. These have the worst range but biggest lock box. Best used with shotguns, machine guns, and bazookas. Narrow and Deep: Use if you like to stay far away and snipe. These have VERY small lock boxes and suck with things like machine guns. These have the best range. These are best used with sniper rifles and long range plasma rifles. Missiles are also a good choice. Lengthway: Use this if you have trouble looking up and down, or can keep things in your lock box better on a Y axis. A good choice when up against small flying enemies or in hallways. Sideway: These In my opinion are the best type. Since AC's turn slower than they look up and down, these can be used to get to a target faster. These are also good if you like to ground boost. These actually suck in hallways, especially when there is multiple ceiling gun turrets. The FCS stats... Manufacturer: Who makes it. Price: How much it costs. Weight: How much it weighs. In FCS, this will hardly matter. Energy drain: How much it drains. Lock Type: Which on of the 5 from above. Target: How many targets can you fire missiles at. Maximum Lock: The max amount of lock ons you can get with missiles. Lock Speed: The speed of a missile lock on. Sight Range: The max amount of distance this FCS can still lock on to. Precision: How accurate the FCS is, I believe this affects double locks Text: What the game says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. Even though I said it's all a matter of what you are using, I'm still going to give them stars. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] VREX-ST-2 *** Manufacturer - Crest Ind. Price -------- 10000 Weight ------- 14 Energy drain - 22 Lock Type ---- Standard Target ------- Single Maximum Lock - 2 Lock Speed --- 37 Sight Range -- 338 Precision ---- 8 Text: Two locks max, single target. Note: Not that it's bad, almost every FCS is better in so many more ways. BUO: Until more FCS's become available. Found: You start with this part (AC3) AOX-F/ST-6 ******** Manufacturer - Mirage Price -------- 22800 Weight ------- 14 Energy drain - 24 Lock Type ---- Standard Target ------- Multi Maximum Lock - 6 Lock Speed --- 35 Sight Range -- 461 Precision ---- 8 Text: Enhanced VREX-ST-2, six locks max. Note: The most well rounded FCS in my opinion. BUO: Any thing that doesn't need a certain FCS. Found: Shop (AC3) VREX-ST-12 ***** Manufacturer - Crest Ind. Price -------- 16800 Weight ------- 16 Energy drain - 24 Lock Type ---- Standard Target ------- Multi Maximum Lock - 12 Lock Speed --- 46 Sight Range -- 550 Precision ---- 6 Text: Twelve locks max, multi-target. Note: VERY SLOW! The only FCS that can shoot all of the "MWM-S60/12" BUO: With the MWM-S60/12 or with the Karasawa (Same range) Found: Shop (AC3) VREX-WS-1 ******** Manufacturer - Crest Ind. Price -------- 20400 Weight ------- 8 Energy drain - 12 Lock Type ---- Wide & Shallow Target ------- Single Maximum Lock - 1 Lock Speed --- 33 Sight Range -- 287 Precision ---- 8 Text: One lock max, single target. Note: The short lock range, but with the biggest lock box. BUO: ONLY a close range AC, and with a blade. Found: Shop (AC3) AOX-X/WS-3 ********* Manufacturer - Mirage Price -------- 35400 Weight ------- 10 Energy drain - 19 Lock Type ---- Wide & Shallow Target ------- Single Maximum Lock - 3 Lock Speed --- 38 Sight Range -- 326 Precision ---- 8 Text: Three locks max, single target. Note: Just like the above, only a reasonable lock range. BUO: Ditto the WS-1 Found: Shop (AC3) AOX-ANA ******* Manufacturer - Mirage Price -------- 72000 Weight ------- 21 Energy drain - 85 Lock Type ---- Wide & Shallow Target ------- Multi Maximum Lock - 6 Lock Speed --- 38 Sight Range -- 407 Precision ---- 6 Text: Six locks max, multi-target. Note: I never really used this FCS, but has the range of a standard BUO: --- Found: Shop (AC3) VREX-ND-2 ****** Manufacturer - Crest Ind. Price -------- 88000 Weight ------- 18 Energy drain - 75 Lock Type ---- Narrow & Deep Target ------- Single Maximum Lock - 2 Lock Speed --- 31 Sight Range -- 1145 Precision ---- 6 Text: Two locks max, longest sight range. Note: True it is the longest. But its lock box is way too small and there is no need to lock on that far away. BUO: A purely sniper. Found: Shop (AC3) VREX-F/ND-8 ******** Manufacturer - Crest Ind. Price -------- 119000 Weight ------- 22 Energy drain - 55 Lock Type ---- Narrow & Deep Target ------- Single Maximum Lock - 8 Lock Speed --- 26 Sight Range -- 751 Precision ---- 4 Text: Eight locks max, revised VREX-ND-2. Note: The best sniper rifle FCS and the best choice for missiles in my opinion. BUO: A sniper or with multi locking missiles. Found: Shop (AC3) PLS-EMA ******** Manufacturer - Kisaragi Price -------- 47000 Weight ------- 10 Energy drain - 19 Lock Type ---- Lengthway Target ------- Multi Maximum Lock - 4 Lock Speed --- 41 Sight Range -- 481 Precision ---- 8 Text: Four locks max, vertical lock type. Note: Good basics, but the lock box is a little hard to get used to. BUO: If your L2 and R2 buttons are broke. Found: Shop (AC3) PLS-SRA ********* Manufacturer - Kisaragi Price -------- 110000 Weight ------- 12 Energy drain - 70 Lock Type ---- Lengthway Target ------- Single Maximum Lock - 2 Lock Speed --- 26 Sight Range -- 785 Precision ---- 5 Text: Two locks max, vertical lock type. Note: Very good and longer than the best ND FCS. BUO: --- Found: Shop (NEW) PLS-ROA ********* Manufacturer - Kisaragi Price -------- 53000 Weight ------- 18 Energy drain - 37 Lock Type ---- Sideway Target ------- Multi Maximum Lock - 10 Lock Speed --- 40 Sight Range -- 481 Precision ---- 8 Text: Ten locks max, horizontal lock type. Note: Same with the EMA, only a better lock box. BUO: --- Found: Shop (AC3) PLS-SRA02 ********** Manufacturer - Kisaragi Price -------- 86000 Weight ------- 20 Energy drain - 37 Lock Type ---- Sideway Target ------- Multi Maximum Lock - 6 Lock Speed --- 35 Sight Range -- 785 Precision ---- 8 Text: Six locks max, horizontal lock type. Note: The very best FCS, almost the best in every thing, except for missiles. BUO: --- Found: Found in the level "Takeover New Fortress" look at the FAQ (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ##########========######========######===###==######========########## ##########==############==############====##==######==################ ##########==##====######======########==#==#==######========########## ##########==####==######==############==##====############==########## ##########========######========######==###===######========########## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Generators... Generators are the things that power your Acs up. Try and use low drain part as it will make your energy refresh faster. The generators stats... Manufacturer: Who makes it. Price: How much it costs. Weight: How much it weighs. In FCS, this will hardly matter. Energy Output: The max amount of charge for the gen. Maximum Charge: The un-condensed size of the energy bar. Redzone: The size of the red part of the energy bar. Calorific Value: This actually affects your cool a lot! Text: What the game says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CGP-ROV6 * Manufacturer ---- Crest Ind. Price ----------- 19500 Weight ---------- 300 Energy Output --- 6000 Maximum Charge -- 28000 Redzone --------- 6800 Calorific Value - 1920 Text: Low capacity and has a wide red zone. Note: Very cappyish. It actually excels in ass! BUO: Until you sell that napalm howitzer. Found: You start with this part (AC3) CGP-ROV10 ** Manufacturer ---- Crest Ind. Price ----------- 23500 Weight ---------- 240 Energy Output --- 6560 Maximum Charge -- 38000 Redzone --------- 4000 Calorific Value - 2900 Text: Improved version of the CGP-ROV10 Note: Another sucky filler part. BUO: When you have 4000 spare credits from the start. Found: Shop (AC3) MGP-VE8 *** Manufacturer ---- Mirage Price ----------- 32000 Weight ---------- 284 Energy Output --- 6800 Maximum Charge -- 33000 Redzone --------- 5300 Calorific Value - 3892 Text: Competing product with the CGP-ROV6. Note: Same as the above part... BUO: --- Found: Shop (AC3) KGP-ZS4 ***** Manufacturer ---- Kisaragi Price ----------- 33000 Weight ---------- 238 Energy Output --- 7700 Maximum Charge -- 33000 Redzone --------- 4000 Calorific Value - 4777 Text: A solidly designed Kisaragi model. Note: A light weight gen that will get you by. BUO: When the ROZ still isn't in. Found: Shop (AC3) MGP-VE905 ******** Manufacturer ---- Mirage Price ----------- 49000 Weight ---------- 348 Energy Output --- 9943 Maximum Charge -- 34000 Redzone --------- 3000 Calorific Value - 3760 Text: Respectable output and a quality part. Note: This is another alternative to the ROZ BUO: --- Found: Shop (AC3) CGP-ROZ ********** Manufacturer ---- Crest Ind. Price ----------- 54000 Weight ---------- 450 Energy Output --- 10500 Maximum Charge -- 42000 Redzone --------- 2200 Calorific Value - 3914 Text: A model designed for Heavy ACs. Note: The best gen. True it says heavy, but you should ALWAYS have this on before you even start to make a design. This will also give you the best refresh. BUO: Anything, really. Found: Shop (AC3) KGP-ZSV ******** Manufacturer ---- Kisaragi Price ----------- 66000 Weight ---------- 398 Energy Output --- 8900 Maximum Charge -- 48000 Redzone --------- 3300 Calorific Value - 5200 Text: Revised version of the KGP-Z54. Note: A good choice instead of the ROZ, again. BUO: When you're just 50 WP over weight. Found: Shop (AC3) KGP-ZXV1 ******* Manufacturer ---- Kisaragi Price ----------- 48000 Weight ---------- 645 Energy Output --- 8900 Maximum Charge -- 52500 Redzone --------- 3000 Calorific Value - 2900 Text: Excellent specs offset heavy weight. Note: Too heavy most of the time but has the longest bar. BUO: --- Found: Complete every mission. (NEW) MGP-VEXM ** Manufacturer ---- Mirage Price ----------- 140000 Weight ---------- 1450 Energy Output --- 9250 Maximum Charge -- 52000 Redzone --------- 22000 Calorific Value - 6000 Text: Prototype of a pending Mirage part. Note: WAY TOO HEAVY! The ROZ weights 1000 less. BUO: The heaviest AC Found: Shop (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ##########========######========######====##########========########## ##########==####==######==####==######==#===########==################ ##########========######========######==###==#######========########## ##########==##==########==####==######==#===##############==########## ##########==###==#######==####==######====##########========########## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Radiators... These are the things that cool down your AC when it over heats. I generally never even need a big radiator, but it can help. The radiator stats... Manufacturer: Who makes it. Price: How much it costs. Weight: How much it weighs. In FCS, this will hardly matter. Energy drain: How much it drains. Cooling: How fast your heat meter goes back down. Forced Cooling: How fast your meter goes down once overheated. Text: What the game says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. Please note I cannot effectively rate these, as I tend to use the CR10 in almost every one of my designs, thus I'm going to say it's the best. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] RIX-CR10 --- Manufacturer - Crest Ind. Price -------- 13700 Weight ------- 125 Energy drain - 124 Cooling ------ 5000 Forced ------- 5000 Text: Not rated very well, but light. Note: This is my favorite Rad, it's the lightest and the least drainest. I don't fear heat that much :) BUO: Not on a heavy Found: You start with this part. (AC3) RIX-CR11 --- Manufacturer - Crest Ind. Price -------- 16800 Weight ------- 238 Energy drain - 125 Cooling ------ 6700 Forced ------- 5200 Text: Standard model for general use. Note: Never used this part. BUO: --- Found: Shop (AC3) RMR-SA44 --- Manufacturer - Mirage Price -------- 27000 Weight ------- 153 Energy drain - 194 Cooling ------ 6702 Forced ------- 5955 Text: Competing product with the RIX-CR11. Note: This is actually VERY good for a weight/cooling ratio. BUO: Anything but a heavy weight, really. Found: Shop (AC3) RMR-SA77 --- Manufacturer - Mirage Price -------- 34500 Weight ------- 376 Energy drain - 288 Cooling ------ 6990 Forced ------- 10200 Text: Standard model. Good forced cooling. Note: Great forced cooling; the more important stat. BUO: --- Found: Shop (AC3) RIX-CR14 --- Manufacturer - Crest Ind. Price -------- 65000 Weight ------- 325 Energy drain - 354 Cooling ------ 8254 Forced ------- 8450 Text: Balanced cooling and forced cooling. Note: Never used this... BUO: --- Found: Shop (AC3) RMR-ICICLE --- Manufacturer - Mirage Price -------- 56000 Weight ------- 292 Energy drain - 486 Cooling ------ 7700 Forced ------- 9800 Text: Mirage's flagship model, very stable. Note: Very good cooling for its weight, but higher drain. BUO: With OPI Found: Shop (AC3) RGI-KD99 --- Manufacturer - Kisaragi Price -------- 74900 Weight ------- 542 Energy drain - 376 Cooling ------ 11520 Forced ------- 11300 Text: Geared toward heavy AC designs. Note: The best rad. for cooling also the heaviest. BUO: A tank. Found: Shop (AC3) RGI-KDA01 --- Manufacturer - Kisaragi Price -------- 65000 Weight ------- 403 Energy drain - 462 Cooling ------ 8840 Forced ------- 9522 Text: Epitome of Kisaragi radiator design. Note: I don't see why you wouldn't just use the ICICLE. BUO: ? Found: Defeat Eclair in the arena; rank E-15 (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##===###==##========##========##====######========####===#### ####==#####====##==##==###########==#####==#===####==#########====#### ####==#####==#==#==##========#####==#####==###==###======#######==#### ####==#####==##====########==#####==#####==#===####==###########==#### #========##==###===##========##========##====######========##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Offensive Inside Weapons... These are the offensive weapons that are stored inside your arms. Generally I think they suck for missions and arena alike, if you never use rockets. Most of them can be used well with a blader. They alternate arms (Left, right, and left) when you shoot and have no lock on. The Offensive Inside Weapons stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Attack Power: How strong this weapon is. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The amount of lock ons this weapon can get. Reload Time: The weapons rate of fire. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Text: What the game says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CWI-BO-20 ** Manufacturer --- Crest Ind. Price ---------- 13400 Type ----------- Bomb Dispenser Weight --------- 233 Energy drain --- 85 Attack Power --- 680 Ammo Heat ------ 188 Range ---------- 750 Maximum Lock --- - Reload Time ---- 150 Number of Ammo - 20 Ammo Type ------ Solid Ammo Price ----- 240 Text: Releases devastating contact bomblets. Note: These suck. They are just about the hardest weapon to hit with. They do however cause damage and may serve some use in missions. BUO: --- Found: Shop (AC3) CWI-BO-50 *** Manufacturer --- Crest Ind. Price ---------- 32000 Type ----------- Bomb Dispenser Weight --------- 373 Energy drain --- 180 Attack Power --- 680 Ammo Heat ------ 188 Range ---------- 750 Maximum Lock --- - Reload Time ---- 150 Number of Ammo - 20 Ammo Type ------ Solid Ammo Price ----- 240 Text: Increased bomb storage capacity. Note: Same as the top, only more of them. BUO: --- Found: Shop (NEW) CWI-FM-50 ** Manufacturer --- Crest Ind. Price ---------- 42800 Type ----------- Floating Mine Weight --------- 536 Energy drain --- 190 Attack Power --- 1420 Ammo Heat ------ 263 Range ---------- - Maximum Lock --- - Reload Time ---- 90 Number of Ammo - 50 Ammo Type ------ Solid Ammo Price ----- 320 Text: Dispenses floating contact mines. Note: Fun to use, but they are too weak to be worth it. BUO: For fun Found: Shop (AC3) CWI-FM-30 * Manufacturer --- Crest Ind. Price ---------- 51000 Type ----------- Floating Mine Weight --------- 384 Energy drain --- 220 Attack Power --- 880 Ammo Heat ------ 457 Range ---------- - Maximum Lock --- - Reload Time ---- 100 Number of Ammo - 30 Ammo Type ------ Solid Ammo Price ----- 436 Text: Dispenses mobile, floating mines. Note: WAY too weak, it's hard to even kill yourself with these. BUO: --- Found: Shop (AC3) CWI-FMHS-30 *** Manufacturer --- Crest Ind. Price ---------- 72000 Type ----------- Floating Mine Weight --------- 425 Energy drain --- 270 Attack Power --- 680 Ammo Heat ------ 258 Range ---------- - Maximum Lock --- - Reload Time ---- 120 Number of Ammo - 30 Ammo Type ------ Solid Ammo Price ----- 455 Text: Floating mines with boosted mobility. Note: These are just funny. You can circle the arena with these and get a couple free hits :) BUO: A round scouter. Found: Found hidden in "Destroy Cargo Transport" look at the FAQ (NEW) MWI-MD/40 ****** Manufacturer --- Mirage Price ---------- 38000 Type ----------- Mine Dispenser Weight --------- 742 Energy drain --- 210 Attack Power --- 680 Ammo Heat ------ 74 Range ---------- 315 Maximum Lock --- - Reload Time ---- 255 Number of Ammo - 40 Ammo Type ------ Solid Ammo Price ----- 375 Text: Dispenses adhesive mines. Note: Very strong close range damage, weak ass damage when actually laid out. BUO: A blader. Found: Shop (AC3) CWI-NM-40 ******** Manufacturer --- Crest Ind. Price ---------- 64000 Type ----------- Napalm Rocket Weight --------- 396 Energy drain --- 285 Attack Power --- 135 Ammo Heat ------ 672 Range ---------- 435 Maximum Lock --- - Reload Time ---- 64 Number of Ammo - 40 Ammo Type ------ Solid Ammo Price ----- 100 Text: Rockets that set targets on fire. Note: Very good against high DEF units and instantly over heats anything. BUO: A heater. Found: Shop (AC3) MWI-NM/70 ***** Manufacturer --- Crest Ind. Price ---------- 79000 Type ----------- Napalm Rocket Weight --------- 588 Energy drain --- 20 Attack Power --- 135 Ammo Heat ------ 672 Range ---------- 435 Maximum Lock --- - Reload Time ---- 64 Number of Ammo - 70 Ammo Type ------ Solid Ammo Price ----- 100 Text: Increased napalm racket storage. Note: I don't think you need this many rockets, hell 20 is enough in my opinion. BUO: A bad aim heater. Found: Shop (NEW) MWI-RC/30 ******* Manufacturer --- Mirage Price ---------- 54000 Type ----------- ECM Rocket Weight --------- 242 Energy drain --- 85 Attack Power --- 220 Ammo Heat ------ 8 Range ---------- 435 Maximum Lock --- - Reload Time ---- 60 Number of Ammo - 30 Ammo Type ------ Solid Ammo Price ----- 720 Text: Disrupt an enemy's lock-on capability. Note: Funny, great against machine gun users; puts a blue electric web on enemies. BUO: A blader. Found: Shop (AC3) KWI-RC/60 ****** Manufacturer --- Mirage Price ---------- 84500 Type ----------- ECM Rocket Weight --------- 354 Energy drain --- 115 Attack Power --- 220 Ammo Heat ------ 8 Range ---------- 435 Maximum Lock --- - Reload Time ---- 60 Number of Ammo - 60 Ammo Type ------ Solid Ammo Price ----- 720 Text: Increased ECM rocket storage. Note: Same as all the extra ammo inside parts, you don't need this many. By the way, ECM = Electronic Counter Measures. BUO: A blader Found: Shop (NEW) CWI-GJ-20 ******* Manufacturer --- Crest Ind. Price ---------- 78000 Type ----------- Generator Jam Weight --------- 204 Energy drain --- 35 Attack Power --- 106 Ammo Heat ------ 113 Range ---------- 435 Maximum Lock --- - Reload Time ---- 64 Number of Ammo - 20 Ammo Type ------ Solid Ammo Price ----- 400 Text: Launches generator disruption rockets. Note: Guess what? Now your enemies can't charge that well. This puts a yellow web around your enemies. BUO: A blader. Found: Shop (NEW) CWI-GJ-40 ******* Manufacturer --- Crest Ind. Price ---------- 78000 Type ----------- Generator Jam Weight --------- 416 Energy drain --- 64 Attack Power --- 106 Ammo Heat ------ 113 Range ---------- 435 Maximum Lock --- - Reload Time ---- 64 Number of Ammo - 40 Ammo Type ------ Solid Ammo Price ----- 400 Text: CWI-GJ-20 function, added storage. Note: The same as the top, only more weight for double the ammo. BUO: An antagonizing blader. Found: Reward given in "Protect Power Plant" look at the FAQ (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##===###==##========##========##====######========####====### ####==#####====##==##==###########==#####==#===####==#########==##==## ####==#####==#==#==##========#####==#####==###==###======#######===### ####==#####==##====########==#####==#####==#===####==#########===##### #========##==###===##========##========##====######========##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defensive Inside Weapons... These are the defensive weapons that are stored inside your arms. Generally I think they suck for missions but are great for the arena. All of these weapons float where ever you shot them. The Defensive Inside Weapons stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Range: How far the "pod" is effective. Reload Time: The weapons rate of fire. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Text: What the game says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] MWI-DD/10 ********** Manufacturer --- Mirage Price ---------- 12700 Type ----------- Decoy Dispenser Weight --------- 101 Energy drain --- 110 Range ---------- 20 Reload Time ---- 30 Number of Ammo - 10 Ammo Type ------ Solid Ammo Price ----- 140 Text: Decoys that attract enemy missiles. Note: Very lightweight and should be on every no AMS core design. BUO: too many cores Found: Shop (AC3) MWI-DD/20 ********** Manufacturer --- Mirage Price ---------- 25900 Type ----------- Decoy Dispenser Weight --------- 162 Energy drain --- 180 Range ---------- 20 Reload Time ---- 30 Number of Ammo - 20 Ammo Type ------ Solid Ammo Price ----- 140 Text: Decoy dispenser with added storage. Note: These are just more ammo "deeks." BUO: --- Found: Shop (AC3) CWI-DD-30 *** Manufacturer --- Crest Ind. Price ---------- 45600 Type ----------- Decoy Dispenser Weight --------- 394 Energy drain --- 294 Range ---------- 20 Reload Time ---- 30 Number of Ammo - 30 Ammo Type ------ Solid Ammo Price ----- 140 Text: Enhanced MWI-DD/20. Note: The other decoys should be enough, this is just too weightful for ammo you're probably not going to use. BUO: Vs something with tons of missiles. Found: Reward after beating Nameless/Mystery at rank E-21. MWI-EM/15 *** Manufacturer --- Mirage Price ---------- 44000 Type ----------- ECM Maker Weight --------- 295 Energy drain --- 240 Range ---------- 20 Reload Time ---- 45 Number of Ammo - 15 Ammo Type ------ Solid Ammo Price ----- 435 Text: ECM pods that disrupt enemy lock-ons. Note: These stop missiles from being locked on to you, but you have to stay next to the pod. These aren't that great as decoys, as decoy will not only protect you, but get rid of the missiles. BUO: Never Found: Shop (AC3) KWI-EM/10 ***** Manufacturer --- Kisaragi Price ---------- 113000 Type ----------- ECM Maker Weight --------- 425 Energy drain --- 330 Range ---------- 40 Reload Time ---- 45 Number of Ammo - 10 Ammo Type ------ Solid Ammo Price ----- 435 Text: ECM pods with a wider effective range. Note: Best ECM in range, just a bit to heavy. BUO: A sub for the CROW Found: Shop (AC3) MWI-EM/5 *** Manufacturer --- Mirage Price ---------- 130000 Type ----------- ECM Maker Weight --------- 345 Energy drain --- 290 Range ---------- 20 Reload Time ---- 75 Number of Ammo - 5 Ammo Type ------ Solid Ammo Price ----- 460 Text: ECM pods with a wide area of coverage. Note: The same old, they stay up longer I think. BUO: --- Found: Shop (NEW) CWI-DM-32 * Manufacturer --- Crest Ind. Price ---------- 18000 Type ----------- Dummy Maker Weight --------- 143 Energy drain --- 160 Range ---------- 20 Reload Time ---- 45 Number of Ammo - 32 Ammo Type ------ Solid Ammo Price ----- 210 Text: Dispenses radar duping decoys. Note: These are useless against the AI and against any real AC player. Especially if they don't equip radar. BUO: When screwing with your friend's radar Found: Shop (AC3) KWI-DM/30 ** Manufacturer --- Kisaragi Price ---------- 32000 Type ----------- Dummy Maker Weight --------- 223 Energy drain --- 180 Range ---------- - Reload Time ---- 45 Number of Ammo - 30 Ammo Type ------ Solid Ammo Price ----- 210 Text: Dispenses mobile radar duping decoys. Note: Same as above, only they move. BUO: When toying with you friend's radar Found: Shop (AC3) KWI-RJ/30 * Manufacturer --- Kisaragi Price ---------- 54000 Type ----------- Radar Jam Weight --------- 288 Energy drain --- 422 Range ---------- 100 Reload Time ---- 75 Number of Ammo - 30 Ammo Type ------ Solid Ammo Price ----- 320 Text: Dispenses radar disruption pods. Note: These are worst than dummies. They have to be WAY to close for this to work. And your friends needs serious help if this actually works. BUO: Never! Found: Shop (NEW) KWI-RJ/60 * Manufacturer --- Kisaragi Price ---------- 82000 Type ----------- Radar Jam Weight --------- 493 Energy drain --- 634 Range ---------- 100 Reload Time ---- 75 Number of Ammo - 60 Ammo Type ------ Solid Ammo Price ----- 320 Text: Enhanced KWI-RJ/60. Note: These are worst than dummies. They have to be WAY to close for this to work. And your friends needs serious help if this actually works. BUO: Never! Found: Found hidden in "Eliminate Rioters" looks at the FAQ (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ########========######==####==######========#############===########## ########==#############==##==##########==###############====########## ########======##########====###########==#################==########## ########==#############==##==##########==########==#######==########## ########========######==####==#########==########==#####======######## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Auxiliary Booster Extensions... These are just extra boosters for your AC. Unless you know what you are doing, these should be kept of, as these are not noobie friendly. The Auxiliary booster extension's stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of booster this is. Weight: How much it weighs. Energy drain: How much it drains. Boost Power: How much kick the booster has. Charge Drain: When used, this is how much energy it takes to use. Reload Time: How fast you can use the part again. Text: What the game says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] MEBT-OX/EB **** Manufacturer - Mirage Price -------- 17900 Type --------- Back Booster Weight ------- 140 Energy drain - 243 Boost Power -- 18000 Charge Drain - 6200 Reload Time -- 108 Text: Auxiliary booster for quick retreats. Note: Not that useful in every day AC use. BUO: Blader Vs blader Found: Shop (AC3) KEBT-TB-UN5 ********** Manufacturer - Kisaragi Price -------- 14500 Type --------- Turn Booster Weight ------- 166 Energy drain - 257 Boost Power -- 16000 Charge Drain - 4920 Reload Time -- 110 Text: Auxiliary booster for quick turns. Note: Very GOOD! A must for tanks and bladers alike. This turns your AC about 90 degrees in the way you were turning. BUO: A flanker. Found: Shop (AC3) MEBT-OX/MB ***** Manufacturer - Mirage Price -------- 24000 Type --------- Multi Booster Weight ------- 152 Energy drain - 258 Boost Power -- 17000 Charge Drain - 5400 Reload Time -- 94 Text: Multi-directional auxiliary booster. Note: Not that useful. Where ever you are facing, that's were you'll go a little quicker. BUO: The daring! Found: Shop (AC3) CEBT-HEX * Manufacturer - Crest Ind. Price -------- 36800 Type --------- Hover Booster Weight ------- 188 Energy drain - 376 Boost Power -- 22000 Charge Drain - 2600 Reload Time -- 150 Text: Provides mid-air hovering capability. Note: These have changed from AC3. No longer will you bounce, but know you will actually hover. Only now it drains a hell of a lot more. BUO: --- Found: Shop (AC3) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ########========######==####==######========############====########## ########==#############==##==##########==###############=##==######### ########======##########====###########==##################==######### ########==#############==##==##########==########==#######==########## ########========######==####==#########==########==#####======######## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Relation Missile Extensions Once activated, relation missiles will launch out extra missiles. This can turn any single shot small missile into a powerful quick launch. They only work with other missiles and orbits. The relation missile extensions... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Attack Power: How strong this weapon is. Ammo Heat: How much heat this gives the enemy AC. Range: How far the missile can travel. Maximum Launch: The amount of missiles that "relate" per launch. Reload Time: The weapon's rate of fire. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Usage Drain: How much this drains your energy when used. Text: What the game says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] MWEM-R/24 ********* Manufacturer --- Mirage Price ---------- 65000 Type ----------- Relation Missile Weight --------- 289 Energy drain --- 184 Attack Power --- 780 Ammo Heat ------ 145 Range ---------- 500 Maximum Launch - 2 Reload Time ---- 70 Number of Ammo - 24 Ammo Type ------ Solid Ammo Price ----- 240 Usage Drain ---- - Text: Interlocks with back-mounted missiles. Note: Very good for its weight, longest range too. BUO: With the DM24/1 or S40-1 Found: Shop (AC3) MWEM-R/30 ******** Manufacturer --- Mirage Price ---------- 94200 Type ----------- Relation Missile Weight --------- 394 Energy drain --- Attack Power --- 780 Ammo Heat ------ 145 Range ---------- 450 Maximum Launch - 2 Reload Time ---- 70 Number of Ammo - 30 Ammo Type ------ Solid Ammo Price ----- 240 Usage Drain ---- - Text: Increased ammo storage, 2 launched max. Note: For a lot more weight for just 3 more launches. It's your choice of weight really. BUO: Longer lasting missiles. Found: Shop (NEW) CWEM-R/20 ******* Manufacturer --- Crest Ind. Price ---------- 88900 Type ----------- Relation Missile Weight --------- 368 Energy drain --- 252 Attack Power --- 780 Ammo Heat ------ 145 Range ---------- 450 Maximum Launch - 4 Reload Time ---- 90 Number of Ammo - 20 Ammo Type ------ Solid Ammo Price ----- 380 Usage Drain ---- - Text: Interlocking support missiles. Note: Good but outdated. BUO: VM20-1 and other low ammo missiles Found: Shop (AC3) MWEM-R/36 ********** Manufacturer --- Mirage Price ---------- 110000 Type ----------- Relation Missile Weight --------- 443 Energy drain --- 273 Attack Power --- 780 Ammo Heat ------ 145 Range ---------- 450 Maximum Launch - 4 Reload Time ---- 90 Number of Ammo - 36 Ammo Type ------ Solid Ammo Price ----- 380 Usage Drain ---- - Text: Increase ammo storage, 4 launch max. Note: Simple, the best. You can kill some Acs with just these alone, not even counting the un-supported missiles themselves. These will usually last a long time. BUO: When you can afford the weight and don't plan on dropping fast Found: Found hidden in "Infiltrate New Fortress" look at the FAQ. (NEW) CWEM-R/10 ******* Manufacturer --- Crest Ind. Price ---------- 22000 Type ----------- Relation Missile Weight --------- 144 Energy drain --- 128 Attack Power --- 780 Ammo Heat ------ 145 Range ---------- 500 Maximum Launch - 4 Reload Time ---- 90 Number of Ammo - 10 Ammo Type ------ Solid Ammo Price ----- 380 Usage Drain ---- - Text: Lightweight support missile launcher. Note: Goes away too fast. BUO: With the MDM2/1 Found: Shop (NEW) KWEM-TERRIER ******** Manufacturer --- Kisaragi Price ---------- 130000 Type ----------- Relation Missile Weight --------- 399 Energy drain --- 327 Attack Power --- 780 Ammo Heat ------ 145 Range ---------- 400 Maximum Launch - 4 Reload Time ---- 80 Number of Ammo - 20 Ammo Type ------ Solid Ammo Price ----- 490 Usage Drain ---- - Text: Vertical launch support missiles. Note: The same as the R/20 only they go up. BUO: A tricky missiler. Found: Shop (AC3) CWEM-RT/16 ******** Manufacturer --- Crest Ind. Price ---------- 58300 Type ----------- Relation Missile Weight --------- 450 Energy drain --- 397 Attack Power --- 780 Ammo Heat ------ 145 Range ---------- 400 Maximum Launch - 2 Reload Time ---- 120 Number of Ammo - 16 Ammo Type ------ Solid Ammo Price ----- 490 Usage Drain ---- - Text: Low trajectory interlocking missiles. Note: If these all hit, they are the strongest relation. BUO: With other lows, or verts. Found: Found hidden in "Defend Lawdas Factory" look at the FAQ. (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ########========######==####==######========############========###### ########==#############==##==##########==####################===###### ########======##########====###########==##################====####### ########==#############==##==##########==########==#####=###====###### ########========######==####==#########==########==#####========###### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Anti Missile Extensions These are what I call "lazy" missile defense. They are more reliable than core AMS's but they also had weight. In every aspect I think Decoys are better, as long as you know how to change to them fast enough. These parts should all be used when you don't have an AMS on your core. The Anti Missile Extensions stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Range: How far the extensions can knock down missiles from. Vs MG Response: How well it is at knocking down missiles. Reload Time: The weapon's rate of fire. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Usage Drain: How much this drains your energy when used. Text: What the game says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CWEM-AS40 ****** Manufacturer --- Crest Ind. Price ---------- 27700 Type ----------- Anti Missile Weight --------- 164 Energy drain --- 130 Range ---------- 200 Vs MG Response - 48 Reload Time ---- 10 Number of Ammo - 40 Ammo Type ------ Solid Ammo Price ----- 102 Usage Drain ---- - Text: Automatic missile intercept system. Note: Ok for the weight. There is better. BUO: --- Found: Shop (AC3) CWEM-AM40 ******** Manufacturer --- Crest Ind. Price ---------- 40900 Type ----------- Anti Missile Weight --------- 227 Energy drain --- 164 Range ---------- 230 Vs MG Response - 60 Reload Time ---- 10 Number of Ammo - 40 Ammo Type ------ Solid Ammo Price ----- 136 Usage Drain ---- - Text: Enhanced missile intercept system. Note: Just better than the last, for obvious reasons. BUO: --- Found: Shop (AC3) MWEM-A/50 ********** Manufacturer --- Mirage Price ---------- 49000 Type ----------- Anti Missile Weight --------- 312 Energy drain --- 117 Range ---------- 250 Vs MG Response - 68 Reload Time ---- 15 Number of Ammo - 50 Ammo Type ------ Solid Ammo Price ----- 160 Usage Drain ---- - Text: Missile intercept system, Added ammo. Note: Better than all the other, mostly because of Ammo. BUO: --- Found: Shop (AC3) KWEL-SILENT ******* Manufacturer --- Kisaragi Price ---------- 31200 Type ----------- Anti Missile Weight --------- 197 Energy drain --- 380 Range ---------- 300 Vs MG Response - 75 Reload Time ---- 15 Number of Ammo - 20 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 2200 Text: Energy based missile intercept system. Note: True it has good intercepting skills, it just has low ammo. BUO: --- Found: Shop (AC3) KWEL-EJ11 **** Manufacturer --- Kisaragi Price ---------- 39000 Type ----------- Anti Missile Weight --------- 185 Energy drain --- 142 Range ---------- 150 Vs MG Response - 82 Reload Time ---- 15 Number of Ammo - 10 Usage Drain ---- 1400 Text: Disrupt lock on of missiles in flight. Note: All though this saves you from 10 missiles, it's only 10! BUO: --- Found: Shop (NEW) KWEL-EJ22 ***** Manufacturer --- Kisaragi Price ---------- 52000 Type ----------- Anti Missile Weight --------- 294 Energy drain --- 302 Range ---------- 150 Vs MG Response - 82 Reload Time ---- 15 Number of Ammo - 15 Usage Drain ---- 1840 Text: Modified KWEL-EJ22 Note: These are just the same as the top only with 50% more ammo. They just last a little longer. BUO: --- Found: Found hidden in "Defend Solar Power Plant" look at the FAQ (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ########========######==####==######========############==####==###### ########==#############==##==##########==###############==####==###### ########======##########====###########==###############========###### ########==#############==##==##########==########==###########==###### ########========######==####==#########==########==###########==###### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Side Shield Extensions... These are basically extra armor mounted on the side of your AC. There is two types, Solid and energy. Energy... +Higher E DEF +Breaks slower +Protects other weapons -Low S DEF -Drain energy Solid... +Higher S DEF +No drain +Always active -Lower E DEF -Breaks Faster -Adds Stun The Side Shield Extension's stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of extension this is. Weight: How much it weighs. Energy drain: How much it drains. Shield DEF Shell: How much added shell def this extension adds. Shield DEF Energy: How much added energy def it gives. Shield Coverage: The shield's size. Cooling: The added heat defense. Usage Drain: How much this drains your energy when used. Text: What the game says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] MES-SS/1441 ***** Manufacturer ------ Mirage Price ------------- 49000 Type -------------- Side Shield Weight ------------ 132 Energy drain ------ 97 Shield DEF Shell -- 106 Shield DEF Energy - 213 Shield Coverage --- 50 Cooling ----------- 110 Usage Drain ------- 1340 Text: Added shielding, increases defense. Note: Best if you don't like your energy gone in a flash. BUO: --- Found: Shop (AC3) KES-AEGIS ****** Manufacturer ------ Kisaragi Price ------------- 58300 Type -------------- Side Shield Weight ------------ 188 Energy drain ------ 132 Shield DEF Shell -- 171 Shield DEF Energy - 278 Shield Coverage --- 42 Cooling ----------- 284 Usage Drain ------- 1742 Text: Enhanced shielding, better defense. Note: The best in extra E DEF, just drains too fast. BUO: --- Found: Shop (AC3) CSS-IA425 ********* Manufacturer ------ Crest Ind. Price ------------- 49000 Type -------------- Side Shield Weight ------------ 122 Energy drain ------ 4 Shield DEF Shell -- 270 Shield DEF Energy - 109 Shield Coverage --- 50 Cooling ----------- 64 Usage Drain ------- - Text: Side shield, no usage drain. Note: This is a very good part, so much extra DEF for little extra weight. BUO: When nothing else is there. Found: Shop (NEW) CSS-IA645 ********** Manufacturer ------ Crest Ind. Price ------------- 58300 Type -------------- Side Shield Weight ------------ 146 Energy drain ------ 6 Shield DEF Shell -- 320 Shield DEF Energy - 115 Shield Coverage --- 42 Cooling ----------- 100 Usage Drain ------- - Text: Modified CSS-IA425. Note: The best shield in my opinion. For just a little extra weight, a lot more DEF. BUO: When you want to make S ranks a little easier. Found: Shop (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ########========######==####==######========############========###### ########==#############==##==##########==###############==############ ########======##########====###########==################======####### ########==#############==##==##########==########==#####=#####==###### ########========######==####==#########==########==#####========###### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Miscellaneous Extensions These for the most part, are extensions that help recover certain things. Most aren't needed on staple Acs. The stats are VERY different on these parts so I will have to just tell you about them all the long way. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] MEST-MX/CROW ******* Manufacturer - Mirage Price -------- 42000 Type --------- Stealth Weight ------- 602 Energy drain - 999 Duration ----- 270 Reload Time -- 240 Usage Limit -- 5 Usage Drain -- 1700 Text: Jam enemy radar and lock-on function. Note: These are still cheap, even though they got their time shortened a lot. Just pop them on, and you get up 6 seconds of freedom! Despite their high drain and weight. BUO: A sniper/light weight. Found: Shop (AC3) CEEC-00-XSP ** Manufacturer --- Crest Ind. Price ---------- 36000 Type ----------- Energy Cooler Weight --------- 173 Energy drain --- 199 Forced Cooling - 20000 Reload Time ---- 144 Usage Limit ---- 5 Usage Drain ---- 12 Text: Auxiliary radiator for emergency use. Note: These aren't that great. They just cool you down faster. These are good in only a very few places. BUO: Vs heat. Found: Shop (AC3) CEEC-01-XSP2 * Manufacturer --- Crest Ind. Price ---------- 44000 Type ----------- Energy Cooler Weight --------- 304 Energy drain --- 236 Forced Cooling - 20000 Reload Time ---- 144 Usage Limit ---- 6 Usage Drain ---- 12 Text: Enhanced CEEC-01-XSP2 Note: These suck, for 130+ weight you get one more use. BUO: Never Found: Shop (AC3) KEEP-MALUM ******** Manufacturer --- Kisaragi Price ---------- 120000 Type ----------- Energy Pack Weight --------- 270 Energy drain --- 155 Recover Energy - 30000 Reload Time ---- 244 Usage Limit ---- 4 Usage Drain ---- 12 Text: Provides emergency energy recovery. Note: Although good, you really shouldn't really on these. BUO: With the FIN. Found: Shop (AC3) KEEP-ELIX ****** Manufacturer --- Kisaragi Price ---------- 150000 Type ----------- Energy Pack Weight --------- 415 Energy drain --- 222 Recover Energy - 30000 Reload Time ---- 244 Usage Limit ---- 6 Usage Drain ---- 12 Text: Modified KEEP-MALUM. Note: Too many uses, that are un needed, plus a lot more weight. BUO: A sloppy flier. Found: Do all the Kisaragi missions you can, and get a prize! (NEW) MEA-ESM * Manufacturer - Mirage Price -------- 72000 Type --------- Energy Pack Weight ------- 177 Energy drain - 246 Reload Time -- 244 Usage Limit -- 7 Usage Drain -- 12 Text: Speed up system recovery. Note: This is almost useless. BUO: PINGO, that "Price is Right" game. Found: Shop (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #===##===##========##========##========##========##==########========# #========#####==#####==########==###########==#####==########==####### #==#==#==#####==#####========##========#####==#####==########======### #==#==#==#####==###########==########==#####==#####==########==####### #==####==##========##========##========##========##========##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Back Unit Missiles... These are the back weapon missiles. Missiles are different from most weapons. To use missiles, you have to keep your lock box on the target for some time. Some missiles can lock you on more than once, even up to 12. Missiles are most effected by FCS's. FCS's affect the lock speed, the number of max locks, and if they can lock on to more than one target. Missiles are also very different in trajectory, I will try and list all of them, so don't just look at stats (EX. A TITAN may be the strongest missile, but is far from the best in most cases) The back unit missile's stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of missile this is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: What type of lock this weapon is. Attack Power: How strong this weapon is. Ammo Heat: How much heat this gives the enemy AC. Range: How far the missile can travel. Maximum Lock: The max lock, as long as your FCS is high enough. Reload Time: The weapon's rate of fire. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Usage Drain: How much this drains your energy when used. Text: What the game says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CWM-S40-1 ******** Manufacturer --- Crest Ind. Price ---------- 17500 Type ----------- Small Missile Weight --------- 245 Energy drain --- 245 Weapon Lock ---- Standard Attack Power --- 780 Ammo Heat ------ 145 Range ---------- 450 Maximum Lock --- 1 Reload Time ---- 48 Number of Ammo - 40 Ammo Type ------ Solid Ammo Price ----- 120 Usage Drain ---- - Text: Small missile, max lock one. Note: Very good for its weight. You can stick this on just to use cheap weight extensions. The missiles launch strait forward. BUO: With any extensions. Found: You start with this part (AC3) MWM-S42/6 ******* Manufacturer --- Mirage Price ---------- 23000 Type ----------- Small Missile Weight --------- 337 Energy drain --- 320 Weapon Lock ---- Standard Attack Power --- 780 Ammo Heat ------ 145 Range ---------- 450 Maximum Lock --- 6 Reload Time ---- 48 Number of Ammo - 42 Ammo Type ------ Solid Ammo Price ----- 120 Usage Drain ---- - Text: Small missile, max lock six. Note: I never really saw the point of using this for extra locks since small missiles are so week. The missiles launch strait forward. BUO: --- Found: Shop (AC3) CWM-S60-10 ***** Manufacturer --- Crest Ind. Price ---------- 29500 Type ----------- Small Missile Weight --------- 469 Energy drain --- 351 Weapon Lock ---- Standard Attack Power --- 780 Ammo Heat ------ 145 Range ---------- 450 Maximum Lock --- 10 Reload Time ---- 48 Number of Ammo - 60 Ammo Type ------ Solid Ammo Price ----- 120 Usage Drain ---- - Text: Small missile, max lock ten. Note: Bad for it's weight, it's rare you need 10 locks. The missiles arcs a bit at the top and is less accurate than the other small missiles. BUO: --- Found: Shop (AC3) MWM-S60/12 ** Manufacturer --- Mirage Price ---------- 37600 Type ----------- Small Missile Weight --------- 577 Energy drain --- 546 Weapon Lock ---- Standard Attack Power --- 780 Ammo Heat ------ 145 Range ---------- 450 Maximum Lock --- 12 Reload Time ---- 48 Number of Ammo - 60 Ammo Type ------ Solid Ammo Price ----- 120 Usage Drain ---- - Text: Small missile, max lock twelve. Note: There is no point for these missiles. Two much weight and you'll never need 12 locks. The missiles also fly in random directions out of the missiles launcher making even harder to hit with. BUO: Fire work show with the R20 or R/36 Found: Shop (AC3) MWM-M24/2 ***** Manufacturer --- Mirage Price ---------- 35600 Type ----------- Middle Missile Weight --------- 494 Energy drain --- 270 Weapon Lock ---- Standard Attack Power --- 1350 Ammo Heat ------ 186 Range ---------- 500 Maximum Lock --- 2 Reload Time ---- 60 Number of Ammo - 24 Ammo Type ------ Solid Ammo Price ----- 250 Usage Drain ---- - Text: Mid-size missiles, max lock two. Note: Straitly shot. I would rather use small missiles + extensions. BUO: --- Found: Shop (AC3) MWM-M30/3 **** Manufacturer --- Mirage Price ---------- 35600 Type ----------- Middle Missile Weight --------- 592 Energy drain --- 253 Weapon Lock ---- Standard Attack Power --- 1350 Ammo Heat ------ 186 Range ---------- 500 Maximum Lock --- 3 Reload Time ---- 60 Number of Ammo - 30 Ammo Type ------ Solid Ammo Price ----- 250 Usage Drain ---- - Text: Mid-size missiles, 3 locks max. Note: Straitly shot. The S40-1 + r24 is better in my opinion in almost every way. Well if you have an extension free. BUO: --- Found: Shop (NEW) CWM-M36-4 * Manufacturer --- Crest Ind. Price ---------- 43000 Type ----------- Middle Missile Weight --------- 721 Energy drain --- 203 Weapon Lock ---- Standard Attack Power --- 1350 Ammo Heat ------ 186 Range ---------- 500 Maximum Lock --- 4 Reload Time ---- 60 Number of Ammo - 36 Ammo Type ------ Solid Ammo Price ----- 250 Usage Drain ---- - Text: Mid-size missiles, max lock four. Note: These blow. For there weight they are not worth it. They are also hard to hit with and are ONLY long range. These shoot out like a half assed Vert. BUO: --- Found: Shop (AC3) CWM-VM36-4 ******* Manufacturer --- Crest Ind. Price ---------- 76000 Type ----------- Middle Missile Weight --------- 645 Energy drain --- 314 Weapon Lock ---- Standard Attack Power --- 1350 Ammo Heat ------ 186 Range ---------- 450 Maximum Lock --- 4 Reload Time ---- 64 Number of Ammo - 36 Ammo Type ------ Solid Ammo Price ----- 450 Usage Drain ---- - Text: Mid-size vertical missile launcher. Note: Hard to dodge, only because you must look up. Fun to use behind objects. BUO: --- Found: Shop (AC3) CWM-VM48-6 **** Manufacturer --- Crest Ind. Price ---------- 56000 Type ----------- Middle Missile Weight --------- 884 Energy drain --- 287 Weapon Lock ---- Standard Attack Power --- 1350 Ammo Heat ------ 186 Range ---------- 500 Maximum Lock --- 6 Reload Time ---- 64 Number of Ammo - 48 Ammo Type ------ Solid Ammo Price ----- 450 Usage Drain ---- - Text: Vertical missile launcher, 6 lock max. Note: Same as the above vertical launcher, only more weight plus ammo. BUO: --- Found: Shop (NEW) MWM-DM24/1 ******* Manufacturer --- Mirage Price ---------- 64000 Type ----------- Dual Missile Weight --------- 600 Energy drain --- 472 Weapon Lock ---- Standard Attack Power --- 850 Ammo Heat ------ 310 Range ---------- 450 Maximum Lock --- 1 Reload Time ---- 78 Number of Ammo - 24 Ammo Type ------ Solid Ammo Price ----- 300 Usage Drain ---- - Text: Launched two missiles per lock-on. Note: Good damage and good heat. But it has low ammo and is not good standing alone. There launch in twos, both aside from each other. BUO: With the R/24 Found: Shop (AC3) MWM-MM16/1 ****** Manufacturer --- Mirage Price ---------- 43500 Type ----------- Multi Missile Weight --------- 705 Energy drain --- 318 Weapon Lock ---- Standard Attack Power --- 780 Ammo Heat ------ 145 Range ---------- 600 Maximum Lock --- 1 Reload Time ---- 78 Number of Ammo - 16 Ammo Type ------ Solid Ammo Price ----- 1050 Usage Drain ---- - Text: Multi-warhead missile launcher. Note: Not enough kill power at all. These are still hard to full dodge, but still lack a little punch. These start has 1 missiles then spilt into 4 in a cross formation. These are toned down so much since AC2 BUO: Getting rid of extension AMS' Found: Shop (AC3) MWM-MDM2/1 ******** Manufacturer --- Mirage Price ---------- 99700 Type ----------- Multi Missile Weight --------- 916 Energy drain --- 300 Weapon Lock ---- Standard Attack Power --- 680 Ammo Heat ------ 260 Range ---------- 600 Maximum Lock --- 1 Reload Time ---- 84 Number of Ammo - 2 Ammo Type ------ Solid Ammo Price ----- 300 Usage Drain ---- - Text: 2-shot multi-warhead missile launcher. Note: Very heavy but you can drop in a flash. These are VERY strong, so make each shot count. It launches one missile, which splits into 4, that each spilt into 2, making eight. BUO: With the R/10 Found: Shop (NEW) CWM-GM14-1 **** Manufacturer --- Crest Ind. Price ---------- 69000 Type ----------- Ground Missile Weight --------- 722 Energy drain --- 302 Weapon Lock ---- Standard Attack Power --- 780 Ammo Heat ------ 145 Range ---------- 450 Maximum Lock --- 1 Reload Time ---- 78 Number of Ammo - 14 Ammo Type ------ Solid Ammo Price ----- 850 Usage Drain ---- - Text: Launched low trajectory missiles. Note: Very weak just like the multi missiles. Not only that, they ground out way too much. They start off as a pod then spilt into 4 missiles aside from each other. BUO: --- Found: Shop (AC3) CWM-HA40-8 ******* Manufacturer --- Crest Ind. Price ---------- 37500 Type ----------- Hi Act Missile Weight --------- 1047 Energy drain --- 320 Weapon Lock ---- Standard Attack Power --- 780 Ammo Heat ------ 145 Range ---------- 450 Maximum Lock --- 8 Reload Time ---- 46 Number of Ammo - 40 Ammo Type ------ Solid Ammo Price ----- 200 Usage Drain ---- - Text: High mobility missile, 8 lock max. Note: High ammo, and they rarely ever miss. They are just too heavy. They get launched strait forward. BUO: Vs anything without decoys Found: Get to rank one in the Extra arena (NEW) CWM-HA30-4 ******** Manufacturer --- Crest Ind. Price ---------- 29500 Type ----------- Hi Act Missile Weight --------- 824 Energy drain --- 280 Weapon Lock ---- Standard Attack Power --- 780 Ammo Heat ------ 145 Range ---------- 450 Maximum Lock --- 4 Reload Time ---- 46 Number of Ammo - 30 Ammo Type ------ Solid Ammo Price ----- 200 Usage Drain ---- - Text: High Mobility missiles, 4 lock max. Note: Same as the above, only lighter. BUO: --- Found: Reward given in "Investigate Satellite" look at the FAQ (NEW) MWM-HAVM24/2 ****** Manufacturer --- Mirage Price ---------- 72800 Type ----------- Hi Act Missile Weight --------- 675 Energy drain --- 418 Weapon Lock ---- Standard Attack Power --- 850 Ammo Heat ------ 310 Range ---------- 450 Maximum Lock --- 2 Reload Time ---- 78 Number of Ammo - 24 Ammo Type ------ Solid Ammo Price ----- 300 Usage Drain ---- - Text: High mobility vertical missile. Note: High heat attack and hi mobility are only bad due to it's high weight. These are beyond the hardest missile to avoid in the game. They launch just like Verts. BUO: --- Found: Shop (NEW) MWM-SM36/1 ****** Manufacturer --- Mirage Price ---------- 57500 Type ----------- Stealth Missile Weight --------- 315 Energy drain --- 545 Weapon Lock ---- Standard Attack Power --- 780 Ammo Heat ------ 145 Range ---------- 450 Maximum Lock --- 1 Reload Time ---- 48 Number of Ammo - 36 Ammo Type ------ Solid Ammo Price ----- 450 Usage Drain ---- - Text: Countermeasure avoidance missiles. Note: Sure you can't get your missile knocked out of the air, but it is still a tad weak and rarely a better choice than the S40-1 if you use extensions. The missiles get launched strait forward. They can still fall victim to decoys BUO: --- Found: Found hidden in "Defend Mirage HQ" look at the FAQ (NEW) MWM-SM30/3 ******** Manufacturer --- Mirage Price ---------- 89400 Type ----------- Stealth Missile Weight --------- 475 Energy drain --- 492 Weapon Lock ---- Standard Attack Power --- 780 Ammo Heat ------ 145 Range ---------- 450 Maximum Lock --- 3 Reload Time ---- 48 Number of Ammo - 30 Ammo Type ------ Solid Ammo Price ----- 120 Usage Drain ---- - Text: Stealth missile launcher, 3 lock max. Note: A great stand alone missile unit. With 3 locks this can be a strong un-avoidable force. The missiles get launched strait forward. They can still get canned by decoys. BUO: --- Found: Reward given in "Secure Fortress NK-432" look at the FAQ (NEW) CWM-BM60-1 *** Manufacturer --- Crest Ind. Price ---------- 45000 Type ----------- Burst Missile Weight --------- 394 Energy drain --- 295 Weapon Lock ---- Standard Attack Power --- 680 Ammo Heat ------ 188 Range ---------- 450 Maximum Lock --- 1 Reload Time ---- 64 Number of Ammo - 60 Ammo Type ------ Solid Ammo Price ----- 450 Usage Drain ---- - Text: Release cluster bombs on target. Note: Although they are very strong and can do over 1000 damage to a mid, they are hard to hit anything but Little Bear. They do have a lot of ammo and launch like a vert. BUO: Vs tanks Found: Get into the C ranks in the arena (NEW) CWM-BM80-1 **** Manufacturer --- Crest Ind. Price ---------- 45000 Type ----------- Burst Missile Weight --------- 583 Energy drain --- 353 Weapon Lock ---- Standard Attack Power --- 680 Ammo Heat ------ 188 Range ---------- 600 Maximum Lock --- 1 Reload Time ---- 64 Number of Ammo - 80 Ammo Type ------ Solid Ammo Price ----- 1050 Usage Drain ---- - Text: Burst missile, increased storage. Note: Same as above, only more ammo and range. BUO: --- Found: Shop (NEW) CWM-TR90-1 ********** Manufacturer --- Crest Ind. Price ---------- 86700 Type ----------- Triple Missile Weight --------- 1105 Energy drain --- 360 Weapon Lock ---- Standard Attack Power --- 780 Ammo Heat ------ 145 Range ---------- 450 Maximum Lock --- 1 Reload Time ---- 48 Number of Ammo - 90 Ammo Type ------ Solid Ammo Price ----- 140 Usage Drain ---- - Text: Small missile, triple launch, 1 lock. Note: The single best missiles launcher in my opinion. With this, you can take out a mid AC with ease. It's only draw back is weight. It shoots three missiles strait forward. It is better than most of the quad firing dual back missiles. BUO: With R/36 Found: Shop (NEW) CWM-TITAN ** Manufacturer --- Crest Ind. Price ---------- 109600 Type ----------- Large Missile Weight --------- 1520 Energy drain --- 418 Weapon Lock ---- Standard Attack Power --- 6800 Ammo Heat ------ 1730 Range ---------- 290 Maximum Lock --- 1 Reload Time ---- 255 Number of Ammo - 4 Ammo Type ------ Solid Ammo Price ----- 3500 Usage Drain ---- - Text: Carries four high-explosive missiles. Note: These are the strongest single weapons in AC. But they are also the slowest missiles. They instantly overheat and deal tons of damage. They home VERY well but can also be led into the ground easily. BUO: Rapes big whites. Found: Shop (AC3) CWM-GIGAS **** Manufacturer --- Crest Ind. Price ---------- 109600 Type ----------- Large Missile Weight --------- 1640 Energy drain --- 376 Weapon Lock ---- Standard Attack Power --- 5600 Ammo Heat ------ 1730 Range ---------- 290 Maximum Lock --- 2 Reload Time ---- 255 Number of Ammo - 6 Ammo Type ------ Solid Ammo Price ----- 3500 Usage Drain ---- - Text: High-explosive missiles, added ammo. Note: Same as above, but can hit a lot more with a double lock and an over boost. BUO: TITAN BLADING! WOOT! Found: Reward given in "Destroy AI Prototype" look at the FAQ (NEW) MWX-VM20/1 ********* (Note, this doesn't belong here, but is this type) Manufacturer --- Mirage Price ---------- 107500 Type ----------- Vertical Missiles Weight --------- 920 Energy drain --- 495 Weapon Lock ---- Standard Attack Power --- 1100 Ammo Heat ------ 280 Range ---------- 450 Maximum Lock --- 1 Reload Time ---- 66 Number of Ammo - 20 Ammo Type ------ Solid Ammo Price ----- 920 Usage Drain ---- - Text: Dual vertical missile launchers. Note: Very cheap parts. These are not only better than normal missiles, but they are stronger also. These should be used fast and dropped. BUO: These are great with the R/20 Found: Shop (AC3) MWX-VM40/1 ******** (Note, this doesn't belong here, but is this type) Manufacturer --- Mirage Price ---------- 157500 Type ----------- Vertical Missiles Weight --------- 1475 Energy drain --- 514 Weapon Lock ---- Standard Attack Power --- 1100 Ammo Heat ------ 280 Range ---------- 450 Maximum Lock --- 1 Reload Time ---- 66 Number of Ammo - 40 Ammo Type ------ Solid Ammo Price ----- 920 Usage Drain ---- - Text: Modified MWX-VM20/1, added ammo. Note: Too much unneeded ammo. BUO: with the r/36 Found: Shop (NEW) CWX-DM-32-1 ****** (Note, this doesn't belong here, but is this type) Manufacturer --- Crest Ind. Price ---------- 90000 Type ----------- Dual Missile Weight --------- 1160 Energy drain --- 633 Weapon Lock ---- Standard Attack Power --- 780 Ammo Heat ------ 310 Range ---------- 550 Maximum Lock --- 1 Reload Time ---- 72 Number of Ammo - 32 Ammo Type ------ Solid Ammo Price ----- 515 Usage Drain ---- - Text: Fires four missile per lock-ons. Note: Good, but it may not be enough. Gets out matched by the TR90-1. BUO: With the R/20 Found: Shop (AC3) CWX-DM-48-1 ******* (Note, this doesn't belong here, but is this type) Manufacturer --- Crest Ind. Price ---------- 125000 Type ----------- Dual Missile Weight --------- 1397 Energy drain --- 745 Weapon Lock ---- Standard Attack Power --- 780 Ammo Heat ------ 310 Range ---------- 650 Maximum Lock --- 1 Reload Time ---- 72 Number of Ammo - 48 Ammo Type ------ Solid Ammo Price ----- 515 Usage Drain ---- - Text: Modified CWX-DM-32-1 Note: Very good, this has enough kill power, longer range too. Even the upgrade gets beat by the TR90-1. BUO: With the r/36 Found: Shop (NEW) CWX-DM-60-1 *********(Note, this doesn't belong here, but is this type) Manufacturer --- Crest Ind. Price ---------- 140000 Type ----------- Dual Missile Weight --------- 1550 Energy drain --- 833 Weapon Lock ---- Standard Attack Power --- 980 Ammo Heat ------ 310 Range ---------- 600 Maximum Lock --- 1 Reload Time ---- 60 Number of Ammo - 60 Ammo Type ------ Solid Ammo Price ----- 515 Usage Drain ---- - Text: Dual missile launcher, added ammo. Note: Although it's heavy, but it is stronger than the other duals. If it weren't for the added power, the TR90-1 would be too much better. BUO: Great with the R/30 Found: Reward given in "Defend Mirage HQ" look at the FAQ. (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##========##========##==##===###========##========##========# #==####==##==####==##==####==##==#===####==###########==#####==####### #========##==####==##==########=====#####======#######==#####========# #==##==####==####==##==####==##==#===####==###########==###########==# #==###==###========##========##==##===###========#####==#####========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Back Unit Rockets... Rockets are very strong. They also come out very fast and come in a lot of ammo. So what balances these weapons? The lack of a true lock. All you get it 3 || red lines to aim with. Rocket take a lot of skill to use effectively. Rockets are also a good choice for bipeds and reverse joints has you don't need to kneel with them and can provide a kick just like a grenades launcher. The back unit rocket's stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of rocket this is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: What type of lock this weapon is. Rockets really have none Attack Power: How strong this weapon is. Ammo Heat: How much heat this gives the enemy AC. Range: How far the rockets can travel. Maximum Lock: The max lock, rockets have none. Reload Time: The weapon's rate of fire. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Usage Drain: How much this drains your energy when used. Text: What the game says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CWR-S50 ****** Manufacturer --- Crest Ind. Price ---------- 15500 Type ----------- Small Rocket Weight --------- 221 Energy drain --- 8 Weapon Lock ---- Narrow & Deep Attack Power --- 1020 Ammo Heat ------ 230 Range ---------- 770 Maximum Lock --- - Reload Time ---- 36 Number of Ammo - 50 Ammo Type ------ Solid Ammo Price ----- 98 Usage Drain ---- - Text: Small rockets, fifty rounds. Note: Not really worth a hit I think, but light weight and fitable on nearly anything. BUO: --- Found: Shop (AC3) CWR-S30 **** Manufacturer --- Crest Ind. Price ---------- 12500 Type ----------- Small Rocket Weight --------- 166 Energy drain --- 6 Weapon Lock ---- Narrow & Deep Attack Power --- 1020 Ammo Heat ------ 230 Range ---------- 770 Maximum Lock --- - Reload Time ---- 34 Number of Ammo - 30 Ammo Type ------ Solid Ammo Price ----- 98 Usage Drain ---- - Text: Small rockets, thirty rounds. Note: True it's one of the lightest weapons, but it's still weak and low ammo. Good when you have tons of one shot weapons, and need these to break small things in missions. BUO: When desperate for weight. Found: Shop (NEW) CWR-S80 ***** Manufacturer --- Crest Ind. Price ---------- 27000 Type ----------- Small Rocket Weight --------- 657 Energy drain --- 6 Weapon Lock ---- Narrow & Deep Attack Power --- 1020 Ammo Heat ------ 230 Range ---------- 770 Maximum Lock --- - Reload Time ---- 36 Number of Ammo - 80 Ammo Type ------ Solid Ammo Price ----- 98 Usage Drain ---- - Text: Small rockets, eighty rounds. Note: Heavy but a lot of ammo. BUO: --- Found: Shop (AC3) CWR-M30 ***** Manufacturer --- Crest Ind. Price ---------- 34000 Type ----------- Middle Rocket Weight --------- 390 Energy drain --- Weapon Lock ---- Narrow & Deep Attack Power --- 1520 Ammo Heat ------ 350 Range ---------- 800 Maximum Lock --- - Reload Time ---- 48 Number of Ammo - 30 Ammo Type ------ Solid Ammo Price ----- 150 Usage Drain ---- - Text: Mid-size rockets, thirty rounds. Note: Decent for the weight. BUO: --- Found: Shop (AC3) MWR-M/45 ******* Manufacturer --- Mirage. Price ---------- 39000 Type ----------- Middle Rocket Weight --------- 568 Energy drain --- 18 Weapon Lock ---- Narrow & Deep Attack Power --- 1520 Ammo Heat ------ 350 Range ---------- 800 Maximum Lock --- - Reload Time ---- 48 Number of Ammo - 45 Ammo Type ------ Solid Ammo Price ----- 150 Usage Drain ---- - Text: Mid-size rockets, forty five rounds. Note: Very good for it's weight. BUO: --- Found: Shop (AC3) CWR-M50 * Manufacturer --- Crest Ind. Price ---------- 46500 Type ----------- Middle Rocket Weight --------- 777 Energy drain --- 33 Weapon Lock ---- Narrow & Deep Attack Power --- 1520 Ammo Heat ------ 350 Range ---------- 800 Maximum Lock --- - Reload Time ---- 48 Number of Ammo - 50 Ammo Type ------ Solid Ammo Price ----- 150 Usage Drain ---- - Text: Mid-size rockets, fifty rounds. Note: Never a better choice than the M/45 in my opinion. BUO: --- Found: Shop (NEW) CWR-M70 **** Manufacturer --- Crest Ind. Price ---------- 78400 Type ----------- Middle Rocket Weight --------- 908 Energy drain --- 52 Weapon Lock ---- Narrow & Deep Attack Power --- 1520 Ammo Heat ------ 350 Range ---------- 800 Maximum Lock --- - Reload Time ---- 48 Number of Ammo - 70 Ammo Type ------ Solid Ammo Price ----- 150 Usage Drain ---- - Text: Mid-size rockets, seventy rounds. Note: The most rockets for power/size. BUO: --- Found: Get into the D ranks in the arena.(NEW) MWR-TM/60 ***** Manufacturer --- Mirage Price ---------- 46000 Type ----------- Triple Rocket Weight --------- 625 Energy drain --- 22 Weapon Lock ---- Narrow & Deep Attack Power --- 820 Ammo Heat ------ 162 Range ---------- 885 Maximum Lock --- - Reload Time ---- 60 Number of Ammo - 60 Ammo Type ------ Solid Ammo Price ----- 378 Usage Drain ---- - Text: Fires three small rockets at once. Note: Easy to hit with, weights a little too much. BUO: --- Found: Shop (AC3) MWR-TM/30 ***** Manufacturer --- Mirage Price ---------- 70000 Type ----------- Triple Rocket Weight --------- 433 Energy drain --- 20 Weapon Lock ---- Narrow & Deep Attack Power --- 820 Ammo Heat ------ 162 Range ---------- 885 Maximum Lock --- - Reload Time ---- 60 Number of Ammo - 30 Ammo Type ------ Solid Ammo Price ----- 378 Usage Drain ---- - Text: Triple fire rocket launcher. Note: Easy to hit with, but runs out too fast. This doesn't go in the same horizontal path as the other triple rockets... it fires in random triangles. BUO: --- Found: Reward given in "Disable Satellite Cannon" look at the FAQ (NEW) MWR-AR/602 ********** Manufacturer --- Mirage Price ---------- 146000 Type ----------- AST Rocket Weight --------- 351 Energy drain --- 24 Weapon Lock ---- Narrow & Deep Attack Power --- 1020 Ammo Heat ------ 230 Range ---------- 770 Maximum Lock --- - Reload Time ---- 36 Number of Ammo - 60 Ammo Type ------ Solid Ammo Price ----- 98 Usage Drain ---- - Text: Dual fire small rockets. Note: Very light and easy to hit with. BUO: --- Found: Shop (NEW) MWR-AR/603 **** Manufacturer --- Mirage Price ---------- 176000 Type ----------- AST Rocket Weight --------- 759 Energy drain --- 31 Weapon Lock ---- Narrow & Deep Attack Power --- 1020 Ammo Heat ------ 230 Range ---------- 770 Maximum Lock --- - Reload Time ---- 36 Number of Ammo - 60 Ammo Type ------ Solid Ammo Price ----- 98 Usage Drain ---- - Text: Triple fire small rockets. Note: Easier to hit with than the above, but way too heavy. BUO: --- Found: Reward given in "Destroy AI Prototype" look at the FAQ (NEW) CWR-HECTOS ********** Manufacturer --- Crest Ind. Price ---------- 107800 Type ----------- Large Rocket Weight --------- 830 Energy drain --- 18 Weapon Lock ---- Narrow & Deep Attack Power --- 3200 Ammo Heat ------ 635 Range ---------- 900 Maximum Lock --- - Reload Time ---- 60 Number of Ammo - 18 Ammo Type ------ Solid Ammo Price ----- 442 Usage Drain ---- - Text: Large rockets, eighteen rounds. Note: VERY STRONG! Only suffers from what all rockets suffer from. BUO: Instead of a grenade launcher. Found: Shop (AC3) CWR-COTTOS ********* Manufacturer --- Crest Ind. Price ---------- 107800 Type ----------- Large Rocket Weight --------- 1192 Energy drain --- 28 Weapon Lock ---- Narrow & Deep Attack Power --- 3200 Ammo Heat ------ 635 Range ---------- 900 Maximum Lock --- - Reload Time ---- 60 Number of Ammo - 24 Ammo Type ------ Solid Ammo Price ----- 442 Usage Drain ---- - Text: Large rockets, twenty-four rounds. Note: Not worth the weight, if you are good with Hectos. BUO: --- Found: Reward given in "Eliminate Bio Weapon" look at the FAQ (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##========##===###==##===###==##========##===###==##========# #==####==##==####==##====##==##====##==##==####==##====##==##==####### #==########========##==#==#==##==#==#==##==####==##==#==#==##========# #==####==##==####==##==##====##==##====##==####==##==##====########==# #========##==####==##==###===##==###===##========##==###===##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Back Unit Cannons... Back unit cannons are all very different from each other. They include chain guns, grenade launchers, and strong energy cannons. I'll try and explain these as best I can, remember they are very diverse. NOTE! All but the two last orbit cannons (which are really missiles when you think about it) has a thing call "Cannon restrictions." If you are not using a beefed up OP-I (which you should refrain), this could mean a world of difference. -All humanoid, reverse joint, and hover legs must kneel in order to use these cannons. Over boosting can help you get up from a crouch if you do decide to use these weapon with these legs. -Quads cannot fly and use cannons, but can use them when touching the ground. These are using the best choice for most back weapons, for speed. -Tanks can fly and do not have any restrictions at all, making them a very good choice. The back unit cannon's stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of weapon this part is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: What type of lock this weapon has. Attack Power: How strong this weapon is. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The max lock-on this weapon has. Reload Time: The weapon's rate of fire. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Usage Drain: How much this drains your energy when used. Text: What the game says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. I'm rating each part as if it's on a good set of legs, EI no kneeling. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CWC-CNG-300 *********** Manufacturer --- Crest Ind. Price ---------- 33000 Type ----------- Chain Gun Weight --------- 602 Energy drain --- 10 Weapon Lock ---- Special Attack Power --- 328 Ammo Heat ------ 50 Range ---------- 500 Maximum Lock --- 1 Reload Time ---- 6 Number of Ammo - 300 Ammo Type ------ Solid Ammo Price ----- 55 Usage Drain ---- - Text: Rapid fire chain gun. Note: One of the most fast killing constant weapon. It has more than enough ammo and isn't all that heavy any more. BUO: A quad Found: Shop (AC3) CWC-CNG-500 ******** Manufacturer --- Crest Ind. Price ---------- 52500 Type ----------- Chain Gun Weight --------- 873 Energy drain --- 18 Weapon Lock ---- Special Attack Power --- 274 Ammo Heat ------ 62 Range ---------- 500 Maximum Lock --- 1 Reload Time ---- 6 Number of Ammo - 500 Ammo Type ------ Solid Ammo Price ----- 60 Usage Drain ---- - Text: Rapid fire chain gun with added ammo. Note: You should never need a chain gun with this much ammo, but is great for 4 player multis'. Can kill ANY-THING. BUO: A tank Found: Reward given in "Defend Solar Power Plant" look at the FAQ (NEW) CWC-CNG-220 ***** Manufacturer --- Crest Ind. Price ---------- 46000 Type ----------- Chain Gun Weight --------- 530 Energy drain --- 20 Weapon Lock ---- Special Attack Power --- 165 Ammo Heat ------ 78 Range ---------- 470 Maximum Lock --- 1 Reload Time ---- 6 Number of Ammo - 220 Ammo Type ------ Solid Ammo Price ----- 52 Usage Drain ---- - Text: Lightweight chain gun. Note: This doesn't really have a point since the regular chain isn't all that heavy. This also is a lot weaker and doesn't have a lot of ammo. BUO: Nothing, I would serious remake your design to fit the CNG-300 Found: Shop (NEW) CWB-DC-150 **** (Note, this doesn't belong here, but is this type) Manufacturer --- Crest Ind. Price ---------- 77700 Type ----------- Chain Gun Weight --------- 1386 Energy drain --- 65 Weapon Lock ---- Standard Attack Power --- 240 Ammo Heat ------ 49 Range ---------- 450 Maximum Lock --- 1 Reload Time ---- 8 Number of Ammo - 150 Ammo Type ------ Solid Ammo Price ----- 400 Usage Drain ---- - Text: Dual Chain gun back unit. Note: I think these suck and aren't that much better than a regular chain gun. It only wins in a damage race, but not kill power. BUO: --- Found: Reward given in "Repel Assault" look at the FAQ. (NEW) CWC-SLU-64 ****** Manufacturer --- Crest Ind. Price ---------- 48000 Type ----------- Slug Gun Weight --------- 1310 Energy drain --- 6 Weapon Lock ---- Special Attack Power --- 193 Ammo Heat ------ 60 Range ---------- 750 Maximum Lock --- 1 Reload Time ---- 143 Number of Ammo - 64 Ammo Type ------ Solid Ammo Price ----- 160 Usage Drain ---- - Text: Spread-shot slug gun. Note: Very good in close range, plus you'll probably over heat them with one good shot. By the way you'll most likely never run out of ammo with this. BUO: Here's the kicker... It's too heavy usually for a quad, and tanks will have a hard time getting close. Better have an overboost. Found: Shop (AC3) CWC-SLU-44 ******** Manufacturer --- Crest Ind. Price ---------- 56000 Type ----------- Slug Gun Weight --------- 827 Energy drain --- 6 Weapon Lock ---- Special Attack Power --- 183 Ammo Heat ------ 54 Range ---------- 750 Maximum Lock --- 1 Reload Time ---- 143 Number of Ammo - 44 Ammo Type ------ Solid Ammo Price ----- 156 Usage Drain ---- - Text: Lightweight spread-shot slug gun. Note: A lot better than that other slug because it has a lot less weight for only about an actual 50 less attack power. BUO: A quad. Found: Shop (NEW) MWC-LIC/40 ***** Manufacturer --- Mirage Price ---------- 84000 Type ----------- Linear Gun Weight --------- 903 Energy drain --- 13 Weapon Lock ---- Special Attack Power --- 948 Ammo Heat ------ 870 Range ---------- 1200 Maximum Lock --- 1 Reload Time ---- 116 Number of Ammo - 40 Ammo Type ------ Solid Ammo Price ----- 324 Usage Drain ---- - Text: High attack power linear gun. Note: Nothing too special about this gun. It does cause high heat and will kill just about anything with a full load. Too heavy in my opinion. BUO: A tank. Found: Shop (NEW) CWC-LIC/100 ******* Manufacturer --- Crest Ind. Price ---------- 104000 Type ----------- Linear Gun Weight --------- 450 Energy drain --- 8 Weapon Lock ---- Special Attack Power --- 690 Ammo Heat ------ 870 Range ---------- 900 Maximum Lock --- 1 Reload Time ---- 136 Number of Ammo - 100 Ammo Type ------ Solid Ammo Price ----- 324 Usage Drain ---- - Text: Lightweight linear gun. Note: Very light and tons of ammo. This will over heat something in one to two shots. This absolutely rapes tanks with high armor. This great weapon is offsetted by its weak normal attacks and slow ass reload. But to really put the icing on the cake, it breaks small weapons like butter, so picking off from a distance has a new meaning... BUO: A quad/sniper/heater. Found: Reward given in "Attack Unexplored Region" look at the FAQ (NEW) CWC-GNS-15 ******** Manufacturer --- Crest Ind. Price ---------- 64400 Type ----------- Grenade Launcher Weight --------- 742 Energy drain --- 6 Weapon Lock ---- Narrow & Deep Attack Power --- 2400 Ammo Heat ------ 950 Range ---------- 1000 Maximum Lock --- 1 Reload Time ---- 76 Number of Ammo - 15 Ammo Type ------ Solid Ammo Price ----- 665 Usage Drain ---- - Text: Shoulder-mounted grenade launcher. Note: A lightweight grenade launcher, making it worth less per hit... BUO: A quad. Found: Shop (AC3) CWC-GNL-15 ********** Manufacturer --- Crest Ind. Price ---------- 76200 Type ----------- Grenade Launcher Weight --------- 1054 Energy drain --- 8 Weapon Lock ---- Narrow & Deep Attack Power --- 3550 Ammo Heat ------ 1220 Range ---------- 1000 Maximum Lock --- 1 Reload Time ---- 92 Number of Ammo - 15 Ammo Type ------ Solid Ammo Price ----- 950 Usage Drain ---- - Text: Fires devastating grenade rounds. Note: The AC's symbolic weapon. I don't have to tell you why. BUO: A Tank. Found: Shop (AC3) CWX-GND-30 *** (Note, this doesn't belong here, but is this type) Manufacturer --- Crest Ind. Price ---------- 180000 Type ----------- Grenade Launcher Weight --------- 1642 Energy drain --- 220 Weapon Lock ---- Narrow & Deep Attack Power --- 2640 Ammo Heat ------ 1088 Range ---------- 1280 Maximum Lock --- 1 Reload Time ---- 92 Number of Ammo - 30 Ammo Type ------ Solid Ammo Price ----- 950 Usage Drain ---- - Text: Dual grenade launcher back unit. Note: Why does this suck? Well once you press square, it auto fires another grenade that usually never hits because of it's tiny lock box. BUO: --- Found: Shop (NEW) MWC-IR./20 ****** Manufacturer --- Mirage Price ---------- 130000 Type ----------- Plasma Cannon Weight --------- 988 Energy drain --- 804 Weapon Lock ---- Narrow & Deep Attack Power --- 3000 Ammo Heat ------ 24 Range ---------- 800 Maximum Lock --- 1 Reload Time ---- 115 Number of Ammo - 20 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 7300 Text: High power plasma cannon. Note: Like a grenade launcher, minus the heat. It's better for missions though. BUO: A low drain tank. Found: Shop (AC3) MWC-IR./50 *** Manufacturer --- Mirage Price ---------- 114200 Type ----------- Plasma Cannon Weight --------- 1710 Energy drain --- 895 Weapon Lock ---- Narrow & Deep Attack Power --- 2575 Ammo Heat ------ 34 Range ---------- 850 Maximum Lock --- 1 Reload Time ---- 115 Number of Ammo - 50 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 5100 Text: High power plasma cannon, added ammo. Note: Same as the above, only more ammo, weight. It has lower drain but at the price of attack. This could of rivaled the KARASAWA, but it's less than half as fast and is harder to hit with. BUO: A tank. Found: Shop (NEW) MWC-LQ/35 ******** Manufacturer --- Mirage Price ---------- 78500 Type ----------- Laser Cannon Weight --------- 852 Energy drain --- 405 Weapon Lock ---- Narrow & Deep Attack Power --- 2055 Ammo Heat ------ 32 Range ---------- 900 Maximum Lock --- 1 Reload Time ---- 68 Number of Ammo - 35 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 5100 Text: Shoulder-mounted laser cannon. Note: Very easy to hit with. Great for missions too. It has enough kill power to take down most Acs. BUO: A tank. Found: Shop (AC3) MWC-LQ/80 ***** Manufacturer --- Mirage Price ---------- 159000 Type ----------- Laser Cannon Weight --------- 1314 Energy drain --- 555 Weapon Lock ---- Narrow & Deep Attack Power --- 2055 Ammo Heat ------ 32 Range ---------- 900 Maximum Lock --- 1 Reload Time ---- 68 Number of Ammo - 80 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 5900 Text: Modified MWC-LQ/35 laser cannon. Note: Too much un-needed ammo to be better. BUO: A crack shot tank user. Found: Reward given in "Defend Lawdas Factory" look at the FAQ (NEW) MWC-LQ/15 ********** Manufacturer --- Mirage Price ---------- 86200 Type ----------- Laser Cannon Weight --------- 385 Energy drain --- 624 Weapon Lock ---- Narrow & Deep Attack Power --- 2530 Ammo Heat ------ 32 Range ---------- 1100 Maximum Lock --- 1 Reload Time ---- 68 Number of Ammo - 15 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 4800 Text: Long-range laser cannon. Note: VERY LIGHT for its payload. It's also very accurate as well. This brings back memories of the triple barrel plasma cannon from AC1pp. BUO: A sniper quad Found: Shop (NEW) CWX-LIC-10 ******* (Note, this doesn't belong here, but is this type) Manufacturer --- Crest Ind. Price ---------- 90000 Type ----------- Linear Cannon Weight --------- 1292 Energy drain --- 965 Weapon Lock ---- Narrow & Deep Attack Power --- 5820 Ammo Heat ------ 58 Range ---------- 1200 Maximum Lock --- 1 Reload Time ---- 136 Number of Ammo - 10 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 9400 Text: Extremely powerful linear cannon. Note: One of the strongest one shot weapons in the game. It is almost a law to use this the E++. BUO: --- Found: Shop (AC3) MWX-MX/STRING * (Note, this doesn't belong here, but is this type) Manufacturer --- Mirage Price ---------- 77700 Type ----------- Quartet Cannon Weight --------- 1556 Energy drain --- 875 Weapon Lock ---- Special Attack Power --- 720 Ammo Heat ------ 23 Range ---------- 750 Maximum Lock --- 1 Reload Time ---- 96 Number of Ammo - 20 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 2770 Text: Four barrel energy cannon. Note: This one sucks big. It's heavier, weaker, drainier, and has half the shots as the LIC-10. It only excels in accuracy. (It's reload time means nothing as the LIC-10 can do much more per time frame) BUO: 4 fake wings! Found: Shop (AC3) MWC-XP/80 **** Manufacturer --- Mirage Price ---------- 82200 Type ----------- Pulse Cannon Weight --------- 382 Energy drain --- 918 Weapon Lock ---- Narrow & Deep Attack Power --- 1180 Ammo Heat ------ 12 Range ---------- 800 Maximum Lock --- 1 Reload Time ---- 24 Number of Ammo - 80 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 4800 Text: Pulse cannon stressing ammo storage. Note: This part is a fallen god from it's AC1 brother. It is still pretty good with all the OP parts, it just drains your energy too quick. The part its self is drainy however. BUO: Some thing with low drain. Found: Shop (AC3) MWC-XP/75 ** Manufacturer --- Mirage Price ---------- 105000 Type ----------- Pulse Cannon Weight --------- 305 Energy drain --- 495 Weapon Lock ---- Narrow & Deep Attack Power --- 780 Ammo Heat ------ 12 Range ---------- 800 Maximum Lock --- 1 Reload Time ---- 18 Number of Ammo - 75 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 3500 Text: Rapid-fire pulse cannon. Note: Well not only is each hit weak, you'll end up with no energy in no time. BUO: With Malum/Elix Found: Shop (AC3) MWC-XP/60 *** Manufacturer --- Mirage Price ---------- 17500 Type ----------- Pulse Cannon Weight --------- 345 Energy drain --- 705 Weapon Lock ---- Narrow & Deep Attack Power --- 800 Ammo Heat ------ 3 Range ---------- 900 Maximum Lock --- 1 Reload Time ---- 34 Number of Ammo - 60 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 3800 Text: AST type pulse cannon. Note: I don't see the point in an assault pulse rifle. BUO: --- Found: Shop (NEW) KWC-HZ120 * Manufacturer --- Kisaragi Price ---------- 143000 Type ----------- Howitzer Weight --------- 608 Energy drain --- 14 Weapon Lock ---- Standard (None) Attack Power --- 1800 Ammo Heat ------ 306 Range ---------- 1000 Maximum Lock --- - Reload Time ---- 60 Number of Ammo - 120 Ammo Type ------ Solid Ammo Price ----- 400 Usage Drain ---- - Text: Shoulder-mounted howitzer. Note: This part sucks, just like all the other non left arm ones. It's ONLY good part is that it has just about the highest damage potential in the game without a spread. BUO: Having fun destroying all the buildings in the military district (AI training level) Found: Reward given in "Hold Defense Line" look at the FAQ (NEW) MWC-OC/15 *** Manufacturer --- Mirage Price ---------- 88000 Type ----------- Orbit Cannon Weight --------- 527 Energy drain --- 495 Weapon Lock ---- Special Attack Power --- 145 Ammo Heat ------ 6 Range ---------- 500 Maximum Lock --- 3 Reload Time ---- 160 Number of Ammo - 15 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 1600 Text: Releases independent weapon pods. Note: Weak little lasers that will follow down your opponent and fly at him till they die. These are the only back cannons you do not have to kneel for. These also are missiles and should be in the missiles section. I don't know how these are 100% energy based. BUO: With R/20 Found: Shop (AC3) MWC-OC/30 ***** Manufacturer --- Mirage Price ---------- 88000 Type ----------- Orbit Cannon Weight --------- 727 Energy drain --- 533 Weapon Lock ---- Special Attack Power --- 145 Ammo Heat ------ 6 Range ---------- 500 Maximum Lock --- 3 Reload Time ---- 160 Number of Ammo - 30 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 1600 Text: Orbit cannon, added ammo storage. Note: Same as above, 200 more weight for double the ammo. BUO: --- Found: Found hidden in "Secure Unexplored Region" look at the FAQ (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##==####==############========##===##===##===##===##========# #==#########==##==#############==####==##========##========##==####==# #======######====##############========##==#==#==##==#==#==##==####==# #==#########==##==####==#######==####==##==#==#==##==#==#==##==####==# #========##==####==###==#######==####==##==####==##==####==##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Back Unit General Magazines... These are just extra ammo units in the game. These are usually needed if you prefer using just one weapon. If you're using a tank it's usually better just to use another weapon, but this can be good... Since things like the Karasawa and finger... Keep in mind, this adds to your Insides, Extensions, and Left arm weapons as well. The magazines stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of weapon this part is. Weight: How much it weighs. Energy drain: How much it drains. Function Add Ammo: How much of a percent this ammo pack gives you. Text: What the game says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CM-AD-10 ***** Manufacturer ------ Crest Ind. Price ------------- 55000 Type -------------- General Magazine Weight ------------ 366 Energy drain ------ 5 Function Add Ammo - 10 Text: Increases ammo storage by ten percent. Note: It's the lightest, but it doesn't give too much more ammo. BUO: --- Found: Shop (AC3) MM-AD/20 ******* Manufacturer ------ Mirage Price ------------- 73000 Type -------------- General Magazine Weight ------------ 488 Energy drain ------ 8 Function Add Ammo - 20 Text: Increases ammo storage by 20 percent. Note: The average ammo pack. BUO: --- Found: Shop (AC3) KM-AD30 ** Manufacturer ------ Kisaragi Price ------------- 89000 Type -------------- General Magazine Weight ------------ 732 Energy drain ------ 12 Function Add Ammo - 30 Text: Increases ammo storage by 30 percent. Note: Too heavy, In my opinion, useless. The dual ammo pack is also better if you use two. BUO: --- Found: Reward given in "Destroy Power Core" look at the FAQ (NEW) KWM-AD-60 **** (Note, this doesn't belong here, but is this type) Manufacturer ------ Kisaragi Price ------------- 59000 Type -------------- General Magazine Weight ------------ 1408 Energy drain ------ 24 Function Add Ammo - 60 Text: Increases ammo storage by 60 percent. Note: Not that good, just better than dual AD30s BUO: --- Found: Shop (AC3) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ###========###========###====#######========###========###========#### ###==####==###==####==###==#===#####==####==###==####==###==########## ###========###========###==###==####========###========###========#### ###==##==#####==####==###==#===#####==####==###==##==###########==#### ###==###==####==####==###====#######==####==###==###==####========#### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Back Unit Radars... Back radar is just radar itself. True they are better than the heads radar, but they take up a back slot and weight something. The Scanning is perfect on radars unlike heads, which actually have a refresh rate. If both your head and radar are on, the radar on the back is the one used. Equipping two Radars is pointless, unless you want fake wings. The back radar's stats... Manufacturer: This is who makes the part, it has no real point. Price: How much it costs. Type: What kind of part this is. Weight: How heavy a part is. Energy drain: How much drain the part has. Radar range: How far the Radar can search. Radar type: What the Radar looks like. Scanning interval: The radar's refresh rate. ECM Counter: Can it counter electric counter measures? Noise Counter: Can it cancel certain noises? Missile Sensor: Can it make missiles appear on your radar? (pink dots) Bio Sensor: Can it lock on to Bio weapons? Stealth Sensor: Can this detect stealth using targets? (Still no lock) Text: What is actually says in the game. Note: My personal note. BUO: Best used on... Found: Where to get the part. I have NEVER used a back radar in my whole life, except for the 3 qualifying missions in AC history. Thus I can't rate these at all. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CRU-A10 --- Manufacturer ------ Crest Ind. Price ------------- 12100 Type -------------- RADAR Weight ------------ 125 Energy drain ------ 199 Radar range ------- 700 Radar type -------- Standard Scanning interval - - ECM Counter ------- None Noise Counter ----- None Missile Sensor ---- None Bio Sensor -------- None Stealth Sensor ---- None Text: Standard shoulder-mounted radar. Note: --- BUO: --- Found: You start with this part (AC3) CRU-A102 --- Manufacturer ------ Crest Ind. Price ------------- 15000 Type -------------- RADAR Weight ------------ 167 Energy drain ------ 266 Radar range ------- 630 Radar type -------- Circle Scanning interval - - ECM Counter ------- None Noise Counter ----- None Missile Sensor ---- Provided Bio Sensor -------- Provided Stealth Sensor ---- None Text: Bio-sensor equipped shoulder radar. Note: --- BUO: --- Found: Shop (AC3) MRL-MM/009 --- Manufacturer ------ Mirage Price ------------- 21000 Type -------------- RADAR Weight ------------ 223 Energy drain ------ 393 Radar range ------- 780 Radar type -------- Octagon Scanning interval - - ECM Counter ------- None Noise Counter ----- None Missile Sensor ---- None Bio Sensor -------- Provided Stealth Sensor ---- None Text: Mid-range search radar. Note: --- BUO: --- Found: Shop (AC3) MRL-RE/111 --- Manufacturer ------ Mirage Price ------------- 28000 Type -------------- RADAR Weight ------------ 254 Energy drain ------ 456 Radar range ------- 890 Radar type -------- Circle Scanning interval - - ECM Counter ------- None Noise Counter ----- None Missile Sensor ---- None Bio Sensor -------- Provided Stealth Sensor ---- Provided Text: High performance shoulder radar. Note: --- BUO: --- Found: Shop (AC3) MRL-SS/SPHERE --- Manufacturer ------ Mirage Price ------------- 42000 Type -------------- RADAR Weight ------------ 354 Energy drain ------ 542 Radar range ------- 1160 Radar type -------- Octagon Scanning interval - - ECM Counter ------- Provided Noise Counter ----- Provided Missile Sensor ---- Provided Bio Sensor -------- Provided Stealth Sensor ---- Provided Text: Top of the line radar model. Note: --- BUO: --- Found: Shop (AC3) CRU-AA01 --- Manufacturer ------ Crest Ind. Price ------------- 17500 Type -------------- RADAR Weight ------------ 188 Energy drain ------ 300 Radar range ------- 840 Radar type -------- Octagon Scanning interval - - ECM Counter ------- None Noise Counter ----- Provided Missile Sensor ---- Provided Bio Sensor -------- Provided Stealth Sensor ---- None Text: Noise counter equipped radar model. Note: --- BUO: --- Found: Shop (NEW) MRL-MM/011 --- Manufacturer ------ Mirage Price ------------- 40500 Type -------------- RADAR Weight ------------ 454 Energy drain ------ 562 Radar range ------- 1400 Radar type -------- Circle Scanning interval - - ECM Counter ------- Provided Noise Counter ----- Provided Missile Sensor ---- Provided Bio Sensor -------- Provided Stealth Sensor ---- Provided Text: Long-range search model. Note: --- BUO: --- Found: Added to the shop once to get your Raven Rank to D. (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #====######==####==##========##==########========##========##========# #==#===####==####==##==####==##==###########==#####==########==####### #==###==###==####==##========##==###########==#####======####========# #==#===####==####==##==####==##==###########==#####==##############==# #====######========##==####==##========##========##========##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Dual Back Weapons... These are just back weapons so big, they take up both back weapon slots. They are very different and aren't even grouped together, except that they both take up both slots. MWX-VM20/1 ********* Manufacturer --- Mirage Price ---------- 107500 Type ----------- Vertical Missiles Weight --------- 920 Energy drain --- 495 Weapon Lock ---- Standard Attack Power --- 1100 Ammo Heat ------ 280 Range ---------- 450 Maximum Lock --- 1 Reload Time ---- 66 Number of Ammo - 20 Ammo Type ------ Solid Ammo Price ----- 920 Usage Drain ---- - Text: Dual vertical missile launchers. Note: Very cheap parts. These are not only better than normal missiles, but they are stronger also. These should be used fast and dropped. BUO: These are great with the R/20 Found: Shop (AC3) MWX-VM40/1 ******** Manufacturer --- Mirage Price ---------- 157500 Type ----------- Vertical Missiles Weight --------- 1475 Energy drain --- 514 Weapon Lock ---- Standard Attack Power --- 1100 Ammo Heat ------ 280 Range ---------- 450 Maximum Lock --- 1 Reload Time ---- 66 Number of Ammo - 40 Ammo Type ------ Solid Ammo Price ----- 920 Usage Drain ---- - Text: Modified MWX-VM20/1, added ammo. Note: Too much unneeded ammo. BUO: with the r/36 Found: Shop (NEW) CWX-DM-32-1 ****** Manufacturer --- Crest Ind. Price ---------- 90000 Type ----------- Dual Missile Weight --------- 1160 Energy drain --- 633 Weapon Lock ---- Standard Attack Power --- 780 Ammo Heat ------ 310 Range ---------- 550 Maximum Lock --- 1 Reload Time ---- 72 Number of Ammo - 32 Ammo Type ------ Solid Ammo Price ----- 515 Usage Drain ---- - Text: Fires four missile per lock-ons. Note: Good, but it may not be enough. Gets out matched by the TR90-1. BUO: With the R/20 Found: Shop (AC3) CWX-DM-48-1 ******* Manufacturer --- Crest Ind. Price ---------- 125000 Type ----------- Dual Missile Weight --------- 1397 Energy drain --- 745 Weapon Lock ---- Standard Attack Power --- 780 Ammo Heat ------ 310 Range ---------- 650 Maximum Lock --- 1 Reload Time ---- 72 Number of Ammo - 48 Ammo Type ------ Solid Ammo Price ----- 515 Usage Drain ---- - Text: Modified CWX-DM-32-1 Note: Very good, this has enough kill power, longer range too. Even the upgrade gets beat by the TR90-1. BUO: With the r/36 Found: Shop (NEW) CWX-DM-60-1 ********* Manufacturer --- Crest Ind. Price ---------- 140000 Type ----------- Dual Missile Weight --------- 1550 Energy drain --- 833 Weapon Lock ---- Standard Attack Power --- 980 Ammo Heat ------ 310 Range ---------- 600 Maximum Lock --- 1 Reload Time ---- 60 Number of Ammo - 60 Ammo Type ------ Solid Ammo Price ----- 515 Usage Drain ---- - Text: Dual missile launcher, added ammo. Note: Although it's heavy, but it is stronger than the other duals. If it weren't for the added power, the TR90-1 would be too much better. BUO: Great with the R/30 Found: Reward given in "Defend Mirage HQ" look at the FAQ. (NEW) MWX-LANZAR ******* Manufacturer --- Mirage Price ---------- 135000 Type ----------- Pursuit Missile Weight --------- 1480 Energy drain --- 545 Weapon Lock ---- Standard (None) Attack Power --- 680 Ammo Heat ------ 180 Range ---------- 600 Maximum Lock --- - Reload Time ---- 200 Number of Ammo - 4 Ammo Type ------ Solid Ammo Price ----- 1520 Usage Drain ---- - Text: Dual pursuit missile launchers. Note: These actually suck if you use them the right way. But if you hit with the pod, you'll do tons of damage plus tons of heat. BUO: In the cross arena. Found: Shop (AC3) CWB-DC-150 **** Manufacturer --- Crest Ind. Price ---------- 77700 Type ----------- Chain Gun Weight --------- 1386 Energy drain --- 65 Weapon Lock ---- Standard Attack Power --- 240 Ammo Heat ------ 49 Range ---------- 450 Maximum Lock --- 1 Reload Time ---- 8 Number of Ammo - 150 Ammo Type ------ Solid Ammo Price ----- 400 Usage Drain ---- - Text: Dual Chain gun back unit. Note: I think these suck and aren't that much better than a regular chain gun. It only wins in a damage race, but not kill power. BUO: --- Found: Reward given in "Repel Assault" look at the FAQ. (NEW) CWX-GND-30 *** Manufacturer --- Crest Ind. Price ---------- 180000 Type ----------- Grenade Launcher Weight --------- 1642 Energy drain --- 220 Weapon Lock ---- Narrow & Deep Attack Power --- 2640 Ammo Heat ------ 1088 Range ---------- 1280 Maximum Lock --- 1 Reload Time ---- 92 Number of Ammo - 30 Ammo Type ------ Solid Ammo Price ----- 950 Usage Drain ---- - Text: Dual grenade launcher back unit. Note: Why does this suck? Well once you press square, it auto fires another grenade that usually never hits because of it's tiny lock box. BUO: --- Found: Shop (NEW) CWX-LIC-10 ******* Manufacturer --- Crest Ind. Price ---------- 90000 Type ----------- Linear Cannon Weight --------- 1292 Energy drain --- 965 Weapon Lock ---- Narrow & Deep Attack Power --- 5820 Ammo Heat ------ 58 Range ---------- 1200 Maximum Lock --- 1 Reload Time ---- 136 Number of Ammo - 10 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 9400 Text: Extremely powerful linear cannon. Note: One of the strongest one shot weapons in the game. It is almost a law to use this the E++. BUO: --- Found: Shop (AC3) MWX-MX/STRING * Manufacturer --- Mirage Price ---------- 77700 Type ----------- Quartet Cannon Weight --------- 1556 Energy drain --- 875 Weapon Lock ---- Special Attack Power --- 720 Ammo Heat ------ 23 Range ---------- 750 Maximum Lock --- 1 Reload Time ---- 96 Number of Ammo - 20 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 2770 Text: Four barrel energy cannon. Note: This one sucks big. It's heavier, weaker, drainier, and has half the shots as the LIC-10. It only excels in accuracy. (It's reload time means nothing as the LIC-10 can do much more per time frame) BUO: 4 fake wings! Found: Shop (AC3) MWX-OC-22 *** Manufacturer --- Kisaragi Price ---------- 64000 Type ----------- Orbit Cannon Weight --------- 1117 Energy drain --- 920 Weapon Lock ---- Special (None) Attack Power --- 285 Ammo Heat ------ 6 Range ---------- 420 Maximum Lock --- - Reload Time ---- 240 Number of Ammo - 22 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 1600 Text: Releases two independent weapon pods. Note: Not only is this have a crap reload time, the pods do not move. This weapon is only good versus the AI BUO: --- Found: Shop (AC3) MWB-MX/WAKE ***** Manufacturer - Mirage Price -------- 107500 Type --------- Add booster Weight ------- 1120 Energy drain - 495 Add Power ---- 5000 Text: Linked to main booster function. Note: This rarely makes you go faster, but lets you fly more efficiently. It is too damn heavy! BUO: With the 002 Found: Reward given in "Test New Technology" look at the FAQ (NEW) KWM-AD-60 **** Manufacturer ------ Kisaragi Price ------------- 59000 Type -------------- General Magazine Weight ------------ 1408 Energy drain ------ 24 Function Add Ammo - 60 Text: Increases ammo storage by 60 percent. Note: Not that good, just better than dual AD30s BUO: --- Found: Shop (AC3) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ###========###========###========###==#########========###========#### ###==####==######==######==#########==#########==#########==########## ###========######==######======#####==#########======#####========#### ###==##==########==######==#########==#########==###############==#### ###==###==####========###==#########========###========###========#### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Rifles... Rifles are broken up into 2 main types. Regular rifles, with mid range, power, reload... basically the most average weapon. Or Sniper Rifles, long range and high power, only down side is its little lock box. Rifles are average in the arena and missions alike. The right arm rifle's stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of weapon this part is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: What type of lock this weapon has. Attack Power: How strong this weapon is. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The max lock-on this weapon has. Reload Time: The weapon's rate of fire. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Usage Drain: How much this drains your energy when used. Text: What the game says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CWG-RF-200 ** Manufacturer --- Crest Ind. Price ---------- 11100 Type ----------- Rifle Weight --------- 405 Energy drain --- 6 Weapon Lock ---- Wide & Shallow Attack Power --- 215 Ammo Heat ------ 90 Range ---------- 465 Maximum Lock --- 1 Reload Time ---- 25 Number of Ammo - 200 Ammo Type ------ Solid Ammo Price ----- 15 Usage Drain ---- - Text: Standard solid shell rifle. Note: Nothing good about this rifle and the R/220 is better in almost every way. BUO: Humiliating someone. Found: You start with this (AC3) MWG-RF/220 ********** Manufacturer --- Mirage Price ---------- 29000 Type ----------- Rifle Weight --------- 325 Energy drain --- 8 Weapon Lock ---- Special Attack Power --- 290 Ammo Heat ------ 138 Range ---------- 600 Maximum Lock --- 1 Reload Time ---- 26 Number of Ammo - 220 Ammo Type ------ Solid Ammo Price ----- 30 Usage Drain ---- - Text: Long-range solid rifle. Note: One of the cheap weapons for its weight. In my opinion, still the best rifle. BUO: --- Found: Shop (AC3) MWG-RF/220H ******* Manufacturer --- Mirage Price ---------- 33000 Type ----------- Rifle Weight --------- 325 Energy drain --- 8 Weapon Lock ---- Special Attack Power --- 250 Ammo Heat ------ 168 Range ---------- 600 Maximum Lock --- 1 Reload Time ---- 26 Number of Ammo - 220 Ammo Type ------ Solid Ammo Price ----- 30 Usage Drain ---- - Text: Improved ammo heat rifle. Note: A lot lower attack for just a tad bit higher heat, not worth it in the long run. BUO: --- Found: Shop (NEW) CWG-RF-160 ******** Manufacturer --- Crest Ind. Price ---------- 47300 Type ----------- Rifle Weight --------- 505 Energy drain --- 10 Weapon Lock ---- Wide & Shallow Attack Power --- 350 Ammo Heat ------ 110 Range ---------- 540 Maximum Lock --- 1 Reload Time ---- 30 Number of Ammo - 160 Ammo Type ------ Solid Ammo Price ----- 45 Usage Drain ---- - Text: Enhanced attack solid shell rifle. Note: This would rival the R/220, but it has a high weight and low ammo cap. BUO: --- Found: Shop (AC3) CWG-RF-150 ********** Manufacturer --- Crest Ind. Price ---------- 56000 Type ----------- Rifle Weight --------- 362 Energy drain --- 14 Weapon Lock ---- Standard Attack Power --- 310 Ammo Heat ------ 90 Range ---------- 500 Maximum Lock --- 1 Reload Time ---- 23 Number of Ammo - 150 Ammo Type ------ Solid Ammo Price ----- 65 Usage Drain ---- - Text: Rapid fire rifle. Note: A fast rifle, before I tested this guy out, I thought it sucked... well it is fast, has decent power, and has incredible weapon break power. BUO: --- Found: Shop (NEW) MWG-RF/300 *** Manufacturer --- Mirage. Price ---------- 74000 Type ----------- Rifle Weight --------- 555 Energy drain --- 8 Weapon Lock ---- Wide & Shallow Attack Power --- 215 Ammo Heat ------ 90 Range ---------- 465 Maximum Lock --- 1 Reload Time ---- 25 Number of Ammo - 300 Ammo Type ------ Solid Ammo Price ----- 15 Usage Drain ---- - Text: Mid-range rifle, max ammunition.. Note: All this is, is the starting rifle with 50% more ammo. BUO: --- Found: Shop (NEW) CWG-ARF-120 *** Manufacturer --- Crest Ind. Price ---------- 87000 Type ----------- AST rifle Weight --------- 424 Energy drain --- 12 Weapon Lock ---- Special Attack Power --- 180 Ammo Heat ------ 105 Range ---------- 480 Maximum Lock --- 1 Reload Time ---- 34 Number of Ammo - 120 Ammo Type ------ Solid Ammo Price ----- 50 Usage Drain ---- - Text: Triple-shot rifle. Note: Not enough kill power to be worth the weight. BUO: When too lazy to hold in square. Found: Reward given in "Defend New Fortress" look at the FAQ (NEW) CWG-ARF-180 **** Manufacturer --- Crest Ind. Price ---------- 94000 Type ----------- AST rifle Weight --------- 656 Energy drain --- 12 Weapon Lock ---- Special Attack Power --- 180 Ammo Heat ------ 105 Range ---------- 480 Maximum Lock --- 1 Reload Time ---- 34 Number of Ammo - 180 Ammo Type ------ Solid Ammo Price ----- 50 Usage Drain ---- - Text: Triple-shot rifle. Note: Too heavy and still lacks kill power. BUO: --- Found: Reward given in "Protect Part Transport" look at the FAQ (NEW) CWG-SRF-80 ******** Manufacturer --- Crest Ind. Price ---------- 41200 Type ----------- Sniper Rifle Weight --------- 510 Energy drain --- 6 Weapon Lock ---- Narrow & Deep Attack Power --- 788 Ammo Heat ------ 25 Range ---------- 1200 Maximum Lock --- 1 Reload Time ---- 50 Number of Ammo - 80 Ammo Type ------ Solid Ammo Price ----- 50 Usage Drain ---- - Text: Longest range sniper rifle. Note: A decent pick for a sniper, but it's a little weak. BUO: --- Found: Shop (AC3) CWG-SRF-100 ****** Manufacturer --- Crest Ind. Price ---------- 65000 Type ----------- Sniper Rifle Weight --------- 730 Energy drain --- 10 Weapon Lock ---- Narrow & Deep Attack Power --- 788 Ammo Heat ------ 25 Range ---------- 1200 Maximum Lock --- 1 Reload Time ---- 50 Number of Ammo - 100 Ammo Type ------ Solid Ammo Price ----- 50 Usage Drain ---- - Text: Sniper rifle with added ammo storage. Note: It has a lot of ammo, but still weak and a lot more weight. BUO: --- Found: Shop (NEW) MWG-SRF/60 ********** Manufacturer --- Mirage Price ---------- 58000 Type ----------- Sniper Rifle Weight --------- 610 Energy drain --- 4 Weapon Lock ---- Narrow & Deep Attack Power --- 995 Ammo Heat ------ 23 Range ---------- 1000 Maximum Lock --- 1 Reload Time ---- 55 Number of Ammo - 60 Ammo Type ------ Solid Ammo Price ----- 100 Usage Drain ---- - Text: Sniper rifle emphasizing attack power. Note: The best all around rifle in my opinion. This should be enough. BUO: --- Found: Shop (AC3) MWG-SRFX/70 ********* Manufacturer --- Mirage Price ---------- 74000 Type ----------- Sniper Rifle Weight --------- 581 Energy drain --- 4 Weapon Lock ---- Narrow & Deep Attack Power --- 840 Ammo Heat ------ 23 Range ---------- 1100 Maximum Lock --- 1 Reload Time ---- 53 Number of Ammo - 70 Ammo Type ------ Solid Ammo Price ----- 100 Usage Drain ---- - Text: Balanced spec prototype rifle. Note: Other than power, it's better than the R/60 in about every way. BUO: --- Found: Reward given in "Eliminate Rouge Engineer" look at the FAQ (NEW) CWG-SRF-80R ***** Manufacturer --- Crest Ind. Price ---------- 88000 Type: ---------- Sniper Rifle Weight --------- 548 Energy drain --- 8 Weapon Lock ---- Narrow & Deep Attack Power --- 540 Ammo Heat ------ 20 Range ---------- 900 Maximum Lock --- 1 Reload Time ---- 38 Number of Ammo - 80 Ammo Type ------ Solid Ammo Price ----- 120 Usage Drain ---- - Text: Rapid-fire sniper rifle. Note: Un-needed rapid fire. But this destroys weapons fast! BUO: --- Found: Shop (NEW) CWG-SRF-40 ******** Manufacturer --- Crest Ind. Price ---------- 65000 Type ----------- Sniper Rifle Weight --------- 792 Energy drain --- 8 Weapon Lock ---- Narrow & Deep Attack Power --- 1105 Ammo Heat ------ 14 Range ---------- 950 Maximum Lock --- 1 Reload Time ---- 62 Number of Ammo - 40 Ammo Type ------ Solid Ammo Price ----- 100 Usage Drain ---- - Text: High attack power sniper rifle. Note: The strongest, reasonable sniper rifle, just a little heavy. BUO: --- Found: Shop (NEW) MWG-SRFE/8 ** Manufacturer --- Mirage Price ---------- 74000 Type ----------- En Sniper Rifle Weight --------- 428 Energy drain --- 146 Weapon Lock ---- Narrow & Deep Attack Power --- 2228 Ammo Heat ------ 31 Range ---------- 1000 Maximum Lock --- 1 Reload Time ---- 204 Number of Ammo - 8 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 6700 Text: Energy-based sniper rifle. Note: True it is VERY strong, but only 8 SHOTS!? BUO: With the E++ and a droppy AC. Found: Get in the B ranks in the Arena. (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #===##===##========##========##==####==##========##===###==##========# #========##==####==##==####==##==####==#####==#####====##==##==####### #==#==#==##========##==########========#####==#####==#==#==##======### #==#==#==##==####==##==####==##==####==#####==#####==##====##==####### #==####==##==####==##========##==####==##========##==###===##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Machine Guns... Machine guns have gotten one of the biggest boosts from AC2 (Still not as accurate as in AC1). If you don't know what a machine gun does or what is used for, you shouldn't be playing this game. They are, of course, best used with a Wide and Shallow FCS. The right arm Machine gun's stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of weapon this part is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: What type of lock this weapon has. Attack Power: How strong this weapon is. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The max lock-on this weapon has. Reload Time: The weapon's rate of fire. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Usage Drain: How much this drains your energy when used. Text: What the game says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] MWG-MG/350 ****** Manufacturer --- Mirage Price ---------- 15000 Type ----------- Machine Gun Weight --------- 370 Energy drain --- 4 Weapon Lock ---- Wide & Shallow Attack Power --- 85 Ammo Heat ------ 14 Range ---------- 315 Maximum Lock --- 1 Reload Time ---- 3 Number of Ammo - 350 Ammo Type ------ Solid Ammo Price ----- 15 Usage Drain ---- - Text: Rapid-fire machine gun. Note: The fastest weapon in the game. It is very hard to kill an AC with this alone thus making it a bit bad. Good for a dropper. It doesn't spread that much, so you can hit with every shot if you aim. BUO: --- Found: Shop (AC3) CWG-MG-500 ********** Manufacturer --- Crest Ind. Price ---------- 29000 Type ----------- Machine Gun Weight --------- 462 Energy drain --- 4 Weapon Lock ---- Wide & Shallow Attack Power --- 140 Ammo Heat ------ 10 Range ---------- 300 Maximum Lock --- 1 Reload Time ---- 5 Number of Ammo - 500 Ammo Type ------ Solid Ammo Price ----- 20 Usage Drain ---- - Text: Balanced attack power and speed. Note: Just what it says, not bad in any thing, and it the second strongest machine gun. It spreads. BUO: --- Found: Shop (AC3) CWG-MG-250 **** Manufacturer --- Crest Ind. Price ---------- 21000 Type ----------- Machine Gun Weight --------- 258 Energy drain --- 8 Weapon Lock ---- Wide & Shallow Attack Power --- 125 Ammo Heat ------ 10 Range ---------- 300 Maximum Lock --- 1 Reload Time ---- 5 Number of Ammo - 250 Ammo Type ------ Solid Ammo Price ----- 20 Usage Drain ---- - Text: Lightweight machine gun. Note: Too weak to kill anything and sucks the big one in damage racing. BUO: --- Found: Shop (NEW) MWG-MG/1000 ********* Manufacturer --- Mirage Price ---------- 74500 Type ----------- Machine Gun Weight --------- 519 Energy drain --- 6 Weapon Lock ---- Wide & Shallow Attack Power --- 105 Ammo Heat ------ 12 Range ---------- 390 Maximum Lock --- 1 Reload Time ---- 4 Number of Ammo - 1000 Ammo Type ------ Solid Ammo Price ----- 30 Usage Drain ---- - Text: High ammo capacity machine gun. Note: VERY high ammo, the highest to be in fact. It can cost you a ton in missions. It spreads but has a lower velocity than most machine guns. BUO: --- Found: Shop (AC3) MWG-MG/700H ******* Manufacturer --- Mirage Price ---------- 67500 Type ----------- Machine Gun Weight --------- 405 Energy drain --- 6 Weapon Lock ---- Wide & Shallow Attack Power --- 55 Ammo Heat ------ 55 Range ---------- 400 Maximum Lock --- 1 Reload Time ---- 5 Number of Ammo - 700 Ammo Type ------ Solid Ammo Price ----- 30 Usage Drain ---- - Text: Increased ammo heat machine gun. Note: This would have been great, but this gun sports one of the lowest attack power in the game. BUO: When you just refuse to use a handgun. Found: Reward given in "Qualification Exam" look at the FAQ. (NEW) CWG-MG-300 ********* Manufacturer --- Crest Ind. Price ---------- 45000 Type ----------- Machine Gun Weight --------- 433 Energy drain --- 6 Weapon Lock ---- Wide & Shallow Attack Power --- 155 Ammo Heat ------ 8 Range ---------- 410 Maximum Lock --- 1 Reload Time ---- 6 Number of Ammo - 300 Ammo Type ------ Solid Ammo Price ----- 20 Usage Drain ---- - Text: High attack power machine gun. Note: It looks like a chain gun, but it's about half the power. This is probably the most accurate machine gun. BUO: --- Found: Shop (NEW) MWG-MG/800 ********** Manufacturer --- Mirage Price ---------- 43000 Type ----------- Machine Gun Weight --------- 415 Energy drain --- 8 Weapon Lock ---- Wide & Shallow Attack Power --- 124 Ammo Heat ------ 18 Range ---------- 380 Maximum Lock --- 1 Reload Time ---- 4 Number of Ammo - 800 Ammo Type ------ Solid Ammo Price ----- 25 Usage Drain ---- - Text: Rapid-fire machine gun, added ammo. Note: Cheap. That's all I have to say. BUO: --- Found: Shop (NEW) MWG-MG/FINGER ********** Manufacturer --- Mirage Price ---------- 300000 Type ----------- Machine Gun Weight --------- 295 Energy drain --- 340 Weapon Lock ---- Special Attack Power --- 92 Ammo Heat ------ 6 Range ---------- 185 Maximum Lock --- 1 Reload Time ---- 4 Number of Ammo - 250 Ammo Type ------ Solid Ammo Price ----- 15 Usage Drain ---- - Text: Special quad barrel machine gun. Note: This would have been the ultimate weapon, again. But its low ammo can't kill squat by itself. It can rip the crap out of any non heavy weight until it runs out of ammo... make sure you have a back up weapon as it can go out pretty quick. It also shots 3 at a time strait forward. BUO: Pur3 s3x Found: Defeat Mobious at Rank A-1 (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #==####==##========##===###==##====######========##==####==##===###==# #==####==##==####==##====##==##==#===####==########==####==##====##==# #========##========##==#==#==##==###==###==##====##==####==##==#==#==# #==####==##==####==##==##====##==#===####==####==##==####==##==##====# #==####==##==####==##==###===##====######========##========##==###===# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Hand Guns... These are light and weak weapons. So why use them? They have high stun and heat damage. I would strongly suggest never using these in missions. All handguns are good for allowing for a free blade/left hand weapon/EO attack. The right arm hand gun's stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of weapon this part is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: What type of lock this weapon has. Attack Power: How strong this weapon is. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The max lock-on this weapon has. Reload Time: The weapon's rate of fire. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Usage Drain: How much this drains your energy when used. Text: What the game says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CWG-HG-80 ***** Manufacturer --- Crest Ind. Price ---------- 19000 Type ----------- Hand Gun Weight --------- 146 Energy drain --- 20 Weapon Lock ---- Wide & Shallow Attack Power --- 193 Ammo Heat ------ 255 Range ---------- 248 Maximum Lock --- 1 Reload Time ---- 20 Number of Ammo - 80 Ammo Type ------ Solid Ammo Price ----- 55 Usage Drain ---- - Text: Fires high heat rounds, Short-range. Note: Too little ammo and really low power. BUO: --- Found: Shop (AC3) CWG-HG-150 ****** Manufacturer --- Crest Ind. Price ---------- 38000 Type ----------- Hand Gun Weight --------- 302 Energy drain --- 35 Weapon Lock ---- Wide & Shallow Attack Power --- 193 Ammo Heat ------ 255 Range ---------- 248 Maximum Lock --- 1 Reload Time ---- 20 Number of Ammo - 150 Ammo Type ------ Solid Ammo Price ----- 55 Usage Drain ---- - Text: Hand gun, increased ammo storage. Note: More ammo, just a little heavy for a hand gun. BUO: --- Found: Shop (NEW) MWG-HG/100 ******* Manufacturer --- Mirage Price ---------- 28000 Type ----------- Hand Gun Weight --------- 324 Energy drain --- 10 Weapon Lock ---- Wide & Shallow Attack Power --- 272 Ammo Heat ------ 190 Range ---------- 200 Maximum Lock --- 1 Reload Time ---- 25 Number of Ammo - 100 Ammo Type ------ Solid Ammo Price ----- 75 Usage Drain ---- - Text: Enhanced solid shell handgun. Note: --- BUO: --- Found: Shop (AC3) CWG-HG-200H ********* Manufacturer --- Crest Ind. Price ---------- 85000 Type ----------- Hand Gun Weight --------- 583 Energy drain --- 35 Weapon Lock ---- Wide & Shallow Attack Power --- 173 Ammo Heat ------ 394 Range ---------- 248 Maximum Lock --- 1 Reload Time ---- 23 Number of Ammo - Ammo Type ------ Solid Ammo Price ----- 100 Usage Drain ---- - Text: Fires high heat rounds, added ammo. Note: VERY GOOD IN HEAT! This thing is a very good tank killer. Two to three shots is all it takes. It is oddly heavy for a hand gun. BUO: --- Found: Shop (NEW) MWG-HGB/108 * Manufacturer --- Mirage Price ---------- 65000 Type ----------- Hand Gun Weight --------- 405 Energy drain --- 66 Weapon Lock ---- Special Attack Power --- 165 Ammo Heat ------ 150 Range ---------- 232 Maximum Lock --- 1 Reload Time ---- 22 Number of Ammo - 108 Ammo Type ------ Solid Ammo Price ----- 70 Usage Drain ---- - Text: Six-shot hand gun. Note: THIS IS THE WORST WEAPON IN AC HISTORY! This is also the hardest weapon to get in AC History. First, if your opponent knows how you boost/overboost you miss with 5 more shots. Not only that, even if you hit with all of them, it is still weak. The whole point is to hit them and fly up or something, but you'll still be hitting them. This also should weight about 404 less, but even then it would suck. BUO: The hardest to make AC, really that's its only point. Found: Get a S rank on EVERY SINGLE MISSION. (NEW) CWG-HGB-80 * Manufacturer --- Crest Ind. Price ---------- 37000 Type ----------- Hand Gun Weight --------- 170 Energy drain --- 44 Weapon Lock ---- Special Attack Power --- 226 Ammo Heat ------ 125 Range ---------- 240 Maximum Lock --- 1 Reload Time ---- 25 Number of Ammo - 80 Ammo Type ------ Solid Ammo Price ----- 65 Usage Drain ---- - Text: Quad-shot hand gun. Note: Still sucks, it's only a little stronger. BUO: --- Found: Reward given in "Disperse Gathering" look at the FAQ (NEW) CWG-HGB-90 * Manufacturer --- Crest Ind. Price ---------- 15000 Type ----------- Hand Gun Weight --------- 210 Energy drain --- 33 Weapon Lock ---- Special Attack Power --- 165 Ammo Heat ------ 150 Range ---------- 232 Maximum Lock --- 1 Reload Time ---- 22 Number of Ammo - 90 Ammo Type ------ Solid Ammo Price ----- 70 Usage Drain ---- - Text: Triple-shot hand gun. Note: Still sucks. BUO: --- Found: Reward given in "Data Retrieval" look at the FAQ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##========##========##========##========##==##===###========# #==####==##==####==#######==###==####==##==####==##==#===####==####==# #========##========#####===####==####==##==####==##=====#####========# #==####==##==####==####==######==####==##==####==##==#===####==####==# #========##==####==##========##========##========##==##===###==####==# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Bazookas... Bazookas are close range weapons that move slow. These are very easy to dodge at any range but close range. These cause a lot of damage, heat and stun. Think of them as a bigger hand gun in a way. I still say they are weak rockets with a lock, and were always similar to each other in every AC. The right arm bazooka's stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of weapon this part is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: What type of lock this weapon has. Attack Power: How strong this weapon is. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The max lock-on this weapon has. Reload Time: The weapon's rate of fire. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Usage Drain: How much this drains your energy when used. Text: What the game says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CWG-BZ-50 ******* Manufacturer --- Crest Ind. Price ---------- 53000 Type ----------- Bazooka Weight --------- 804 Energy drain --- 16 Weapon Lock ---- Special Attack Power --- 1400 Ammo Heat ------ 576 Range ---------- 435 Maximum Lock --- 1 Reload Time ---- 60 Number of Ammo - 50 Ammo Type ------ Solid Ammo Price ----- 161 Usage Drain ---- - Text: Powerful solid shell bazooka Note: It's basic that's all. BUO: --- Found: Shop (AC3) CWG-BZ-80 ****** Manufacturer --- Crest Ind. Price ---------- 85000 Type ----------- Bazooka Weight --------- 1386 Energy drain --- 24 Weapon Lock ---- Special Attack Power --- 1400 Ammo Heat ------ 476 Range ---------- 435 Maximum Lock --- 1 Reload Time ---- 60 Number of Ammo - 80 Ammo Type ------ Solid Ammo Price ----- 161 Usage Drain ---- - Text: Solid shell bazooka, added ammo. Note: Too much ammo and weight. BUO: --- Found: Reward given in "Protect Power Plant" look at the FAQ (NEW) CWG-BZ-30 ********* Manufacturer --- Crest Price ---------- 7100 Type ----------- Bazooka Weight --------- 1010 Energy drain --- 18 Weapon Lock ---- Special Attack Power --- 2240 Ammo Heat ------ 473 Range ---------- 470 Maximum Lock --- 1 Reload Time ---- 75 Number of Ammo - 30 Ammo Type ------ Solid Ammo Price ----- 185 Usage Drain ---- - Text: Enhanced CWG-BZ-50 Note: The strongest bazooka, nuff said. BUO: --- Found: Shop (AC3) CWG-BZ-30R ******** Manufacturer --- Crest Ind. Price ---------- 42000 Type ----------- Bazooka Weight --------- 482 Energy drain --- 12 Weapon Lock ---- Special Attack Power --- 1400 Ammo Heat ------ 376 Range ---------- 435 Maximum Lock --- 1 Reload Time ---- 60 Number of Ammo - 30 Ammo Type ------ Solid Ammo Price ----- 161 Usage Drain ---- - Text: Lightweight bazooka. Note: Light weight, so you can actually get close better and not miss. BUO: --- Found: Shop (NEW) CWG-BZ-25 ******** Manufacturer --- Crest Ind. Price ---------- 90300 Type ----------- Bazooka Weight --------- 469 Energy drain --- 24 Weapon Lock ---- Special Attack Power --- 1200 Ammo Heat ------ 384 Range ---------- 600 Maximum Lock --- 1 Reload Time ---- 80 Number of Ammo - 25 Ammo Type ------ Solid Ammo Price ----- 200 Usage Drain ---- - Text: Mid-range bazooka. Note: After testing this baby out, I found that it travels a bit faster so you can hit things at just a little farther distance. BUO: --- Found: Shop (NEW) MWG-SBZ/24 **** Manufacturer --- Mirage Price ---------- 44200 Type ----------- Spread Bazooka Weight --------- 1230 Energy drain --- 22 Weapon Lock ---- Special Attack Power --- 560 Ammo Heat ------ 205 Range ---------- 420 Maximum Lock --- 1 Reload Time ---- 58 Number of Ammo - 24 Ammo Type ------ Solid Ammo Price ----- 220 Usage Drain ---- - Text: Powerful spread-shot bazooka. Note: Multi uses, close range and do tons of damage or jump in the air and try and hit the most of the AC you can. This runs out too quick. BUO: --- Found: Shop (AC3) MWG-SBZ/48 ******* Manufacturer --- Mirage Price ---------- 100000 Type ----------- Spread Bazooka Weight --------- 1540 Energy drain --- 45 Weapon Lock ---- Special Attack Power --- 560 Ammo Heat ------ 205 Range ---------- 420 Maximum Lock --- 1 Reload Time ---- 58 Number of Ammo - 48 Ammo Type ------ Solid Ammo Price ----- 220 Usage Drain ---- - Text: Spread-shot bazooka, added ammo. Note: Better that the other because you get a much need ammo supply. BUO: --- Found: Reward given in "Infiltrate New Fortress" look at the FAQ (NEW) MWG-SBZ/36 ** Manufacturer --- Mirage Price ---------- 63000 Type ----------- Spread Bazooka Weight --------- 1275 Energy drain --- 26 Weapon Lock ---- Special Attack Power --- 480 Ammo Heat ------ 185 Range ---------- 420 Maximum Lock --- 1 Reload Time ---- 60 Number of Ammo - 36 Ammo Type ------ Solid Ammo Price ----- 200 Usage Drain ---- - Text: Balanced spec spread-shot bazooka. Note: Lazy type triple rockets. BUO: --- Found: Shop (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##==####==##========##========##========##==####==##===###==# #==########==####==##==####==#####==#####==########==####==##====##==# #========##========##==####==#####==#####==##====##==####==##==#==#==# #######==##==####==##==####==#####==#####==####==##==####==##==##====# #========##==####==##========#####==#####========##========##==###===# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Shot Guns... Aww shot guns. First let me tell you these are my favorite class of weapons. First off shot guns are spread weapons, and are naturally better up close. Shot guns against hovers is great. Average against all else except for quads. Quads are to little most of the time to get hit by a lot of flak. So I would jump up and aim downward. There is two types of shot guns. Solid: These are usually stronger hit for hit, but take a while to reload. They also have over heating on there side. Energy: These are faster and can get through high shell DEF tanks. These are also supped up with optional parts. The bad parts are that it drains your energy and takes up your OP parts slots. Energy shotguns tend to be more intimidating as well. The right arm shot gun's stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of weapon this part is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: What type of lock this weapon has. Attack Power: How strong this weapon is. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The max lock-on this weapon has. Reload Time: The weapon's rate of fire. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Usage Drain: How much this drains your energy when used. Text: What the game says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CWG-GS-72 ******** Manufacturer --- Crest Ind. Price ---------- 32000 Type ----------- Shot Gun Weight --------- 410 Energy drain --- 24 Weapon Lock ---- Standard Attack Power --- 142 Ammo Heat ------ 25 Range ---------- 405 Maximum Lock --- 1 Reload Time ---- 48 Number of Ammo - 72 Ammo Type ------ Solid Ammo Price ----- 68 Usage Drain ---- - Text: Wide-spread shotgun. Note: Light. Mid strong up close. The shot gun has a dense fire pattern and allows you to shot at mid and get hits. BUO: --- Found: Shop (AC3) CWG-GS-56 ******** Manufacturer --- Crest Ind. Price ---------- 64700 Type ----------- Shot Gun Weight --------- 533 Energy drain --- 32 Weapon Lock ---- Standard Attack Power --- 188 Ammo Heat ------ 36 Range ---------- 380 Maximum Lock --- 1 Reload Time ---- 55 Number of Ammo - 56 Ammo Type ------ Solid Ammo Price ----- 82 Usage Drain ---- - Text: Powerful double barrel shotgun. Note: Good strong up close and heat. It just lacks in mid range due to its wide spread and slow reload. BUO: --- Found: Shop (AC3) CWG-GS-48 **** Manufacturer --- Crest Ind. Price ---------- 53000 Type ----------- Shot Gun Weight --------- 335 Energy drain --- 20 Weapon Lock ---- Standard Attack Power --- 142 Ammo Heat ------ 65 Range ---------- 470 Maximum Lock --- 1 Reload Time ---- 52 Number of Ammo - 48 Ammo Type ------ Solid Ammo Price ----- 82 Usage Drain ---- - Text: Lightweight, high ammo heat shotgun. Note: Weak and slow. The extra heat isn't needed. BUO: --- Found: Shop (NEW) MWG-GS/54 ********** Manufacturer --- Mirage Price ---------- 73000 Type ----------- Shot Gun Weight --------- 515 Energy drain --- 367 Weapon Lock ---- Special Attack Power --- 202 Ammo Heat ------ 4 Range ---------- 420 Maximum Lock --- 1 Reload Time ---- 30 Number of Ammo - 54 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 2000 Text: Rapid-fire energy shotgun. Note: VERY good. Up close with OP parts can rip an AC to nothing in seconds. BUO: --- Found: Shop (AC3) MWG-GS/72LE ******* Manufacturer --- Mirage Price ---------- 99500 Type ----------- Shot Gun Weight --------- 677 Energy drain --- 453 Weapon Lock ---- Special Attack Power --- 162 Ammo Heat ------ 4 Range ---------- 420 Maximum Lock --- 1 Reload Time ---- 30 Number of Ammo - 72 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 1600 Text: Energy-based shotgun, added ammo. Note: The more noobie friendly version of the E shotgun. It has lower attack with less drain and more ammo, you tell me? BUO: --- Found: Shop (NEW) MWG-GS/80 **** Manufacturer --- Mirage Price ---------- 84000 Type ----------- Shot Gun Weight --------- 500 Energy drain --- 398 Weapon Lock ---- Special Attack Power --- 158 Ammo Heat ------ 6 Range ---------- 395 Maximum Lock --- 1 Reload Time ---- 40 Number of Ammo - 80 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 1200 Text: Balanced Spec shotgun. Note: Crap. Even more noobie friendly. The gun has a giant spread and is only good for really close combat. BUO: --- Found: Found Hidden in "Secure Fortress NK-432" look at the FAQ (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##========##========##========##========##========##==####### #==########==####==##==########==####==#####==#####==####==##==####### #========##========##======####==###########==#####========##==####### #######==##==########==########==####==#####==#####==####==##==####### #========##==########========##========##========##==####==##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Miscellaneous... These are just grouped like this because they are all weapons that came from some where else... Like the back/left arm. The right arms special weapon's stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of weapon this part is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: What type of lock this weapon has. Attack Power: How strong this weapon is. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The max lock-on this weapon has. Reload Time: The weapon's rate of fire. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Usage Drain: How much this drains your energy when used. Text: What the game says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] KWG-HZL80 * Manufacturer --- Kisaragi Price ---------- 35500 Type ----------- Howitzer Weight --------- 285 Energy drain --- 14 Weapon Lock ---- Standard (None) Attack Power --- 1250 Ammo Heat ------ 306 Range ---------- 440 Maximum Lock --- - Reload Time ---- 60 Number of Ammo - 80 Ammo Type ------ Solid Ammo Price ----- 400 Usage Drain ---- - Text: Arm-mounted howitzer. Note: This part sucks. Just like any other non-left howitzer. BUO: Nothing. Found: Shop (NEW) KWG-HZL60 * Manufacturer --- Kisaragi Price ---------- 43000 Type ----------- Howitzer Weight --------- 556 Energy drain --- 14 Weapon Lock ---- Standard (None) Attack Power --- 485 Ammo Heat ------ 278 Range ---------- 505 Maximum Lock --- - Reload Time ---- 94 Number of Ammo - 60 Ammo Type ------ Solid Ammo Price ----- 300 Usage Drain ---- - Text: Arm-mounted spread howitzer. Note: Well since the left arm spread howitzers suck, what makes you think these would be good? BUO: When going through with a right arm non spread-howie is still not challenging enough. Found: Shop (NEW) KWG-FTL600 ** Manufacturer --- Kisaragi Price ---------- 54200 Type ----------- Flame Thrower Weight --------- 355 Energy drain --- 8 Weapon Lock ---- Wide & Shallow (None) Attack Power --- 235 Ammo Heat ------ 295 Range ---------- 96 Maximum Lock --- - Reload Time ---- 3 Number of Ammo - 600 Ammo Type ------ Solid Ammo Price ----- 10 Usage Drain ---- - Text: Close-range combat weapon. Note: This has no lock at all. This should of stayed on the left side for good. BUO: When you want to see blue fire. Found: Shop (NEW) CWGG-HM-60 **** Manufacturer --- Crest Ind. Price ---------- 58200 Type ----------- Hand Missile Weight --------- 573 Energy drain --- 549 Weapon Lock ---- Standard Attack Power --- 780 Ammo Heat ------ 145 Range ---------- 600 Maximum Lock --- 4 Reload Time ---- 60 Number of Ammo - 60 Ammo Type ------ Solid Ammo Price ----- 140 Usage Drain ---- - Text: Fires high-speed missiles. Note: Good speed, but weak and easily avoided. Just take shoulder missiles. BUO: When missiles arms are not your bag. Found: Shop (AC3) CWGG-HM-80 ** Manufacturer --- Crest Ind. Price ---------- 68200 Type ----------- Hand Missile Weight --------- 893 Energy drain --- 702 Weapon Lock ---- Standard Attack Power --- 780 Ammo Heat ------ 145 Range ---------- 450 Maximum Lock --- 8 Reload Time ---- 60 Number of Ammo - 80 Ammo Type ------ Solid Ammo Price ----- 140 Usage Drain ---- - Text: Missile Launcher, 8 lock max. Note: These suck. Too heavy and you'll never need 8 lock ons. BUO: --- Found: Shop (NEW) CWGG-HR-66 ****** Manufacturer --- Crest Ind. Price ---------- 45000 Type ----------- Hand Rocket Weight --------- 758 Energy drain --- 15 Weapon Lock ---- Narrow & Deep (None) Attack Power --- 1500 Ammo Heat ------ 283 Range ---------- 900 Maximum Lock --- - Reload Time ---- 46 Number of Ammo - 66 Ammo Type ------ Solid Ammo Price ----- 110 Usage Drain ---- - Text: Handheld rocket launcher. Note: This fires two rockets each time. I don't see the point in hand rockets since you right arm should be filled up with something better. Back slots are better for rockets. These are strong and easier to hit with however. BUO: --- Found: Shop (AC3) CWGG-HLR-ALX *** Manufacturer --- Crest Ind. Price ---------- 45000 Type ----------- Hand Large Rocket Weight --------- 1462 Energy drain --- 10 Weapon Lock ---- Narrow & Deep (None) Attack Power --- 4500 Ammo Heat ------ 1583 Range ---------- 1200 Maximum Lock --- - Reload Time ---- 240 Number of Ammo - 4 Ammo Type ------ Solid Ammo Price ----- 2000 Usage Drain ---- - Text: Large, handheld rocket launcher. Note: HEAVY! STRONG! You make the choice. I would of liked this part it its reload wasn't piss poor so you could drop it quicker. BUO: VS the 4 shot parrying blade. Found: Reward given in "Destroy AI Prototype" look at the FAQ (NEW) CWGG-GR-12 ********* Manufacturer --- Crest Ind. Price ---------- 54000 Type ----------- Grenade Rifle Weight --------- 1062 Energy drain --- 38 Weapon Lock ---- Narrow & Deep Attack Power --- 3100 Ammo Heat ------ 920 Range ---------- 780 Maximum Lock --- 1 Reload Time ---- 120 Number of Ammo - 12 Ammo Type ------ Solid Ammo Price ----- 820 Usage Drain ---- - Text: Portable high-power grenade launcher. Note: Good so you don't have to kneel any more! Bipeds can have fun too! BUO: --- Found: Shop (AC3) CWGG-GRS-30 ********* Manufacturer --- Crest Ind. Price ---------- 42000 Type ----------- Grenade Rifle Weight --------- 632 Energy drain --- 38 Weapon Lock ---- Narrow & Deep Attack Power --- 1520 Ammo Heat ------ 888 Range ---------- 780 Maximum Lock --- 1 Reload Time ---- 120 Number of Ammo - 30 Ammo Type ------ Solid Ammo Price ----- 600 Usage Drain ---- - Text: Handheld grenade rifle. Note: Lighter and a lot more ammo. Great for killing things! BUO: With the 30 shot big Howitzer. Found: Reward given in "Takeover New Fortress" look in the FAQ. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##==####==##========##========##========##========##===###==# #==########==#==#==##==########==####==##==####==##==####==##====##==# #======####==#==#==##======####========##========##==####==##==#==#==# #==########==#==#==##==########==####==##==########==####==##==##====# #========##========##========##==####==##==########========##==###===# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Energy Guns... Energy weapons come in a bunch of sizes. Most are only good for missions and don't excel to great in the area. Pulse Rifle: Shots a weak dinky pulse Laser Rifle: Shots an accurate linear laser. Plasma Rifle: Shots a very strong beam, energy drain is a major issue. I WOULD HIGHLY SUGGEST YOU EQUIP ALL THE ENERGY OPTIONAL PARTS The right arm energy weapon's stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of weapon this part is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: What type of lock this weapon has. Attack Power: How strong this weapon is. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The max lock-on this weapon has. Reload Time: The weapon's rate of fire. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Usage Drain: How much this drains your energy when used. Text: What the game says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] MWG-KP/150 **** Manufacturer --- Mirage Price ---------- 44000 Type ----------- Pulse Rifle Weight --------- 193 Energy drain --- 256 Weapon Lock ---- Special Attack Power --- 320 Ammo Heat ------ 4 Range ---------- 465 Maximum Lock --- 1 Reload Time ---- 20 Number of Ammo - 150 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 1200 Text: Lightweight pulse rifle. Note: This is a weak little pink pulse, only half way decent in missions. BUO: Pretending to be a little MT Found: Shop (AC3) MWG-KP/100 *** Manufacturer --- Mirage Price ---------- 63100 Type ----------- Pulse Rifle Weight --------- 274 Energy drain --- 288 Weapon Lock ---- Special Attack Power --- 437 Ammo Heat ------ 6 Range ---------- 540 Maximum Lock --- 1 Reload Time ---- 26 Number of Ammo - 100 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 1700 Text: Enhanced MWG-KP/150 pulse rifle. Note: Just like above, but it's stronger. It shoots a less accurate sideways green pulse. Low ammo. Great for missions. BUO: --- Found: Shop (AC3) MWG-KP/80 **** Manufacturer --- Mirage Price ---------- 57000 Type ----------- Pulse Rifle Weight --------- 435 Energy drain --- 274 Weapon Lock ---- Special Attack Power --- 505 Ammo Heat ------ 2 Range ---------- 510 Maximum Lock --- 1 Reload Time ---- 33 Number of Ammo - 80 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 2200 Text: High attack power pulse rifle. Note: It can actually kill things! Lower ammo. BUO: --- Found: Shop (NEW) MWG-KP/180 **** Manufacturer --- Mirage Price ---------- 46000 Type ----------- Pulse Rifle Weight --------- 289 Energy drain --- 357 Weapon Lock ---- Special Attack Power --- 280 Ammo Heat ------ 4 Range ---------- 500 Maximum Lock --- 1 Reload Time ---- 20 Number of Ammo - 180 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 1700 Text: Rapid-fire energy pulse rifle. Note: Fast, blue, and reminds me of the original pulse rifles. BUO: --- Found: Shop (NEW) MWG-KP/120 *** Manufacturer --- Mirage Price ---------- 33000 Type ----------- Pulse Rifle Weight --------- 178 Energy drain --- 224 Weapon Lock ---- Special Attack Power --- 280 Ammo Heat ------ 4 Range ---------- 650 Maximum Lock --- 1 Reload Time ---- 20 Number of Ammo - 120 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 1700 Text: Increased range energy pulse rifle. Note: Same as the KP/180, only less ammo and weight. BUO: --- Found: Shop (NEW) MWG-DKP/90 **** Manufacturer --- Mirage Price ---------- 82000 Type ----------- Dual Pulse Rifle Weight --------- 227 Energy drain --- 248 Weapon Lock ---- Special Attack Power --- 305 Ammo Heat ------ 6 Range ---------- 800 Maximum Lock --- 1 Reload Time ---- 28 Number of Ammo - 90 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 800 Text: Fires dual energy rounds. Note: Very light for its damage, but it usually can't kill by itself. BUO: --- Found: Reward given in "Protect Part Transport" look at the FAQ. (NEW) MWG-DKP/100 ****** Manufacturer --- Mirage Price ---------- 95000 Type ----------- Dual Pulse Rifle Weight --------- 376 Energy drain --- 315 Weapon Lock ---- Special Attack Power --- 365 Ammo Heat ------ 8 Range ---------- 700 Maximum Lock --- 1 Reload Time ---- 32 Number of Ammo - 100 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 1050 Text: Modified WMG-DKP/90. Note: Very good and light. Has more kill power and the same ammo (Number of shots) as the light weight XCY/50. BUO: --- Found: Reward given in "Destroy Elite Unit" look at the FAQ. (NEW) MWG-XCW/90 ******** Manufacturer --- Mirage Price ---------- 59000 Type ----------- Laser Rifle Weight --------- 542 Energy drain --- 398 Weapon Lock ---- Special Attack Power --- 674 Ammo Heat ------ 8 Range ---------- 640 Maximum Lock --- 1 Reload Time ---- 50 Number of Ammo - 90 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 2800 Text: Standard laser rifle. Note: Very accurate, Very. BUO: --- Found: Shop (AC3) MWG-XCY/50 ***** Manufacturer --- Mirage Price ---------- 46000 Type ----------- Laser Rifle Weight --------- 424 Energy drain --- 379 Weapon Lock ---- Special Attack Power --- 674 Ammo Heat ------ 8 Range ---------- 640 Maximum Lock --- 1 Reload Time ---- 50 Number of Ammo - 50 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 3200 Text: Lightweight laser rifle. Note: Not that much lighter than the laser rifle it was modeled after. BUO: --- Found: Shop (NEW) MWG-XCB/75 ******** Manufacturer --- Mirage Price ---------- 58000 Type ----------- Laser Rifle Weight --------- 683 Energy drain --- 311 Weapon Lock ---- Special Attack Power --- 800 Ammo Heat ------ 10 Range ---------- 600 Maximum Lock --- 1 Reload Time ---- 50 Number of Ammo - 75 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 3800 Text: High-power laser rifle. Note: Good and accurate. This is basically has the same shot type as the AC1's Karasawa. BUO: --- Found: Shop (AC3) MWG-XCP/150 ****** Manufacturer --- Mirage Price ---------- 108000 Type ----------- Laser Rifle Weight --------- 1183 Energy drain --- 511 Weapon Lock ---- Special Attack Power --- 800 Ammo Heat ------ 10 Range ---------- 600 Maximum Lock --- 1 Reload Time ---- 60 Number of Ammo - 150 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 3800 Text: High-power laser rifle, added ammo. Note: Good for missions, you'll never really run out of ammo. It has a cute color :P BUO: --- Found: Reward given in "Power Plant Emergency" look at the FAQ. (NEW) MWG-KARASAWA ********** Manufacturer --- Mirage Price ---------- 88000 Type ----------- Laser Rifle Weight --------- 1520 Energy drain --- 422 Weapon Lock ---- Special Attack Power --- 1600 Ammo Heat ------ 14 Range ---------- 550 Maximum Lock --- 1 Reload Time ---- 55 Number of Ammo - 50 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 3400 Text: The epitome of laser rifle design. Note: This is without a doubt the best rifle. You'll see why, in missions and arena alike. BUO: --- Found: Shop (AC3) MWG-XCW/PK ********* Manufacturer --- Mirage Price ---------- 122000 Type ----------- Laser Rifle Weight --------- 897 Energy drain --- 403 Weapon Lock ---- Special Attack Power --- 1020 Ammo Heat ------ 2 Range ---------- 650 Maximum Lock --- 1 Reload Time ---- 54 Number of Ammo - 100 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 4470 Text: Balanced ammo and attack power. Note: This used to be the mini Karasawa for quads and tanks. The shot velocity is not that great in my opinion and I don't like it. It does have a lot of ammo and is more geared toward missions. High usage too. BUO: --- Found: Reward given in "Defend Vargas Airport" look at the FAQ. (NEW) MWG-XCMK/70 ***** Manufacturer --- Crest Ind. Price ---------- 76000 Type ----------- Laser Rifle Weight --------- 470 Energy drain --- 588 Weapon Lock ---- Special Attack Power --- 580 Ammo Heat ------ 16 Range ---------- 470 Maximum Lock --- 1 Reload Time ---- 50 Number of Ammo - 70 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 3200 Text: Karasawa part competitor. Note: Mini Ksaw YAY! This gun is pretty weak. It's only power is to intimidate with large purple explosions and has a fast shot. BUO: --- Found: Shop (NEW) MWG-XCD/100 ******* Manufacturer --- Mirage Price ---------- 63000 Type ----------- Dual Laser Rifle Weight --------- 507 Energy drain --- 679 Weapon Lock ---- Special Attack Power --- 482 Ammo Heat ------ 4 Range ---------- 690 Maximum Lock --- 1 Reload Time ---- 45 Number of Ammo - 100 Ammo Type ------ Energy Ammo Price ----- - Usage Drain: 2500 Text: Dual fire laser rifle. Note: Just like XPC's only faster in damage racing. It does drain a lot however. BUO: --- Found: Reward given in "Defend Lawdas Factory" look at the FAQ. (NEW) MWG-XCD/70 ******** Manufacturer --- Mirage Price ---------- 61000 Type ----------- Dual Laser Rifle Weight --------- 632 Energy drain --- 842 Weapon Lock ---- Special Attack Power --- 549 Ammo Heat ------ 6 Range ---------- 725 Maximum Lock --- 1 Reload Time ---- 52 Number of Ammo - 70 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 3100 Text: Modified MWG-XCD/70 Note: Very accurate and decent damage. A little to much weight for 35 shots. BUO: --- Found: Reward given in "Hold Defense Line" look at the FAQ. (NEW) MWGG-XCG/20 ****** Manufacturer --- Mirage Price ---------- 120000 Type ----------- Plasma Rifle Weight --------- 999 Energy drain --- 586 Weapon Lock ---- Special Attack Power --- 2520 Ammo Heat ------ 8 Range ---------- 840 Maximum Lock --- 1 Reload Time ---- 60 Number of Ammo - 20 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 9200 Text: Long-range plasma rifle. Note: Good damage, but low ammo. Heavy as well. BUO: --- Found: Shop (AC3) MWGG-XCG/10 **** Manufacturer --- Mirage Price ---------- 95000 Type ----------- Plasma Rifle Weight --------- 599 Energy drain --- 243 Weapon Lock ---- Special Attack Power --- 2520 Ammo Heat ------ 8 Range ---------- 840 Maximum Lock --- 1 Reload Time ---- 56 Number of Ammo - 10 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 9200 Text: High-power plasma rifle. Note: Same as the top, but extremely low ammo. BUO: --- Found: Shop (NEW) MWGG-XCG/20E ******** Manufacturer --- Mirage Price ---------- 110000 Type ----------- Plasma Rifle Weight --------- 779 Energy drain --- 486 Weapon Lock ---- Special Attack Power --- 1988 Ammo Heat ------ 8 Range ---------- 1100 Maximum Lock --- 1 Reload Time ---- 70 Number of Ammo - 20 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 6200 Text: Reduced usage drain rifle. Note: A very balanced plasma rifle. Just as long as you don't miss too much. Can break weapons alright too. BUO: --- Found: Shop (NEW) MWGG-XCG/40E ****** Manufacturer --- Mirage Price ---------- 93000 Type ----------- Plasma Rifle Weight --------- 1758 Energy drain --- 586 Weapon Lock ---- Special Attack Power --- 1988 Ammo Heat ------ 8 Range ---------- 1100 Maximum Lock --- 1 Reload Time ---- 70 Number of Ammo - 40 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 6200 Text: Modified MWGG-XCG/20E. Note: True it's has double the ammo, BUT ABOUT 1000 MORE WEIGHT! Making this weight more than any weapon in the game, even the dualies. BUO: When you opponent doesn't know how to drop, give this to them to weight them down :) Found: Shop (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##========##===##===##========##========##====######========# #==####==##==####==##========##==####==##==####==##==#===####==####### #========##========##==#==#==##========##==####==##==###==###========# #==##==####==####==##==#==#==##==##==####==####==##==#===##########==# #==###==###==####==##==####==##==###==###========##====######========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Parrying Blades... These are the most hated weapons, why? Because unless you are prefect with them, they suck. They are good things they have over every other weapon however... +Generally low weight +Durable, hard to break +Destructible, break weapons great +Strong +Instant over heat -Takes up your most important weapon slot -Not tracking thus hard to hit with -Ammo limit -A moonlight will is better in almost every way. The right arm parrying blade's stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of weapon this part is. Weight: How much it weighs. Energy drain: How much it drains. Attack Power: How strong this weapon is. Attack Heat: How much heat this gives the enemy AC. Discharge Heat: How much heat this gives your AC. Range Rating: How long the "poke" is. Usage Limit: AKA number of Ammo. Usage Drain: How much this drains your energy when used. Text: What the game says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. To be fair, I'm going to rate these within themselves, has I would give them all one star otherwise. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] KWB-SBR0X ** Manufacturer --- Kisaragi Price ---------- 24000 Type ----------- Blade Weight --------- 143 Energy drain --- 8 Attack Power --- 1550 Attack Heat ---- 673 Discharge Heat - 88 Range Rating --- 7 Usage Limit ---- 30 Usage Drain ---- - Text: Close-in parrying blade. Note: Suck, not only can it not over heat in one shot, but the risk getting close is bad for its payoff. BUO: --- Found: Shop (AC3) KWB-SBR01 **** Manufacturer --- Kisaragi Price ---------- 38600 Type ----------- Blade Weight --------- 238 Energy drain --- 13 Attack Power --- 2270 Attack Heat ---- 950 Discharge Heat - 134 Range Rating --- 6 Usage Limit ---- 20 Usage Drain ---- - Text: Increase attack power parrying blade. Note: Just little bit more worth it. BUO: --- Found: Shop (AC3) KWB-MARS ******** Manufacturer --- Kisaragi Price ---------- 42300 Type ----------- Blade Weight --------- 376 Energy drain --- 24 Attack Power --- 3100 Attack Heat ---- 1200 Discharge Heat - 362 Range Rating --- 5 Usage Limit ---- 19 Usage Drain ---- - Text: Lethal short-range parrying blade. Note: This is actually worth the effort. BUO: --- Found: Shop (AC3) KWB-SR02/RS * Manufacturer --- Kisaragi Price ---------- 72000 Type ----------- Blade Weight --------- 196 Energy drain --- 8 Attack Power --- 930 Attack Heat ---- 594 Discharge Heat - 88 Range Rating --- 7 Usage Limit ---- 50 Usage Drain ---- - Text: Right arm parrying blade. Note: Blows. I don't know why it would cost that much, this thing is weak. BUO: --- Found: Shop (NEW) KWG-SBR44 ********** Manufacturer --- Kisaragi Price ---------- 940000 Type ----------- Blade Weight --------- 335 Energy drain --- 8 Attack Power --- 4500 Attack Heat ---- 1040 Discharge Heat - 88 Range Rating --- 7 Usage Limit ---- 4 Usage Drain ---- - Text: High damage right arm parrying blade. Note: One hit with this, you pretty much win the match, why? Tons of damage, heat, and you'll probably destroy there weapon. BUO: --- Found: Found hidden in "Eliminate Bio Weapon" look at the FAQ. (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ###========###==#########========###====#######========###========#### ###==####==###==#########==####==###==#===#####==#########==########## ###========###==#########========###==###==####======#####========#### ###==####==###==#########==####==###==#===#####==###############==#### ###========###========###==####==###====#######========###========#### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Laser Blades... Laser blade, for the most part, have been the same in every AC game. It's not hard to find the major benefits. Like no usage limit and high damage. The only bad thing about them are their close range-ness. The left arm blade's stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of weapon this part is. Weight: How much it weighs. Energy drain: How much it drains. Attack Power: How strong this weapon is. Attack Heat: How much heat this gives the enemy AC. Discharge Heat: How much heat this gives your AC. Range Rating: How long blade is. Wave Range: The range of the wave that comes out of the blade. Usage Drain: How much this drains your energy when used. Text: What the game says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. Note: pressing X right after circle makes a wave. This can only be done with OP-Intensify equipped. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CLB-LS-1551 *** Manufacturer --- Crest Ind. Price ---------- 11000 Type ----------- Laser Blade Weight --------- 122 Energy drain --- 26 Attack Power --- 782 Attack Heat ---- 5 Discharge Heat - 8 Range Rating --- 9 Wave Range ----- - Usage Drain ---- 2050 Text: Lightweight, inexpensive blade. Note: This is the longest blade from AC3. It's wave is just a orange thing. BUO: H1 Found: You start with this part (AC3) MLB-LS/003 ***** Manufacturer --- Mirage Price ---------- 29000 Type ----------- Laser Blade Weight --------- 188 Energy drain --- 40 Attack Power --- 970 Attack Heat ---- 12 Discharge Heat - 6 Range Rating --- 8 Wave Range ----- - Usage Drain: 1800 Text: Part competitor of the CLB-LS-1551. Note: This blade is kind of void because of the HALBERD. But is still one of the best blades when using OP1, has it's wave splits. BUO: With OPI. Found: Shop (AC3) CLB-LS-2551 ***** Manufacturer --- Crest Ind. Price ---------- 38000 Type ----------- Laser Blade Weight --------- 225 Energy drain --- 48 Attack Power --- 1240 Attack Heat ---- 22 Discharge Heat - 10 Range Rating --- 6 Wave Range ----- - Usage Drain ---- 2640 Text: Laser blade emphasizing speed. Note: Short, but fast. Not too great and doesn't really stick out as much as is did in AC3. Its wave is a regular green one. BUO: --- Found: Shop (AC3) KLB-TLS/SOL **** Manufacturer --- Kisaragi Price ---------- 50000 Type ----------- Laser Blade Weight --------- 250 Energy drain --- 71 Attack Power --- 1520 Attack Heat ---- 18 Discharge Heat - 14 Range Rating --- - Wave Range ----- 700 Usage Drain ---- 4240 Text: Special energy wave laser blade. Note: This has no blade at all, but just a non-OPI needed yellow wave. BUO: When you crave infinite small rockets. Found: Shop (AC3) MLB-MOONLIGHT ********** Manufacturer --- Mirage Price ---------- 55200 Type ----------- Laser Blade Weight --------- 502 Energy drain --- 100 Attack Power --- 2100 Attack Heat ---- 20 Discharge Heat - 20 Range Rating --- 8 Wave Range ----- - Usage Drain ---- 2100 Text: Mirage's top of the line blade. Note: This has always been the best blade. It's still a little heavy. It shoots, as always, a blue wave. BUO: Try with the REE arms, LAP OP, and on Tank legs. Found: Shop (AC3) CLB-LS-3771 *** Manufacturer --- Crest Ind. Price ---------- 43000 Type ----------- Laser Blade Weight --------- 386 Energy drain --- 84 Attack Power --- 2300 Attack Heat ---- 102 Discharge Heat - 10 Range Rating --- 3 Wave Range ----- - Usage Drain ---- 3570 Text: Short-range laser blade. Note: This one sucks, it is short as hell. You'll rarely ever hit and get more damage in than a moonlight would. Orange wave. BUO: NEVER USE ON A TANK! You can miss touching the opponent. Found: Reward given in "Infiltrate New Fortress" look at the FAQ. (NEW) MLB-HALBERD ******** Manufacturer --- Mirage Price ---------- 54000 Type ----------- Laser Blade Weight --------- 154 Energy drain --- 53 Attack Power --- 1020 Attack Heat ---- 10 Discharge Heat - 7 Range Rating --- 11 Wave Range ----- - Usage Drain ---- 2320 Text: Long-range laser blade. Note: They should of written NOOBIE right on the side of this weapon. Weak, light, and easy to hit with. Pink Wave. BUO: --- Found: Shop (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ##==############========######========##==####==##===###==##========## ##==############==####==######==########==####==##====##==##==######## ##==############========######==##====##==####==##==#==#==##========## ##==########==##==####==##==##==####==##==####==##==##====########==## ##========##==##==####==##==##========##========##==###===##========## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Left Arm Guns... Left hand guns are just weak toned done left arm one. If you need help on using them, try the right arms ones first. There is one key thing, They use the lock on of your equipped weapons FCS so DO NOT drop all your weapons before using up your left arm weapon. Remember, you should pick a strong one shoot weapon, because this is your "ready" weapon. Like I'm sure you got into those times in other AC games where you just wish you had your grenade launcher out. The left arm projectile weapon's stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of weapon this part is. Weight: How much it weighs. Energy drain: How much it drains. Attack Power: How strong this weapon is. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Reload Time: The weapon's rate of fire. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Usage Drain: How much this drains your energy when used. Text: What the game says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] MWG-RFL/150 ** Manufacturer --- Mirage Price ---------- 43600 Type ----------- Rifle Weight --------- 353 Energy drain --- 10 Attack Power --- 250 Ammo Heat ------ 90 Range ---------- 540 Reload Time ---- 30 Number of Ammo - 150 Ammo Type ------ Solid Ammo Price ----- 45 Usage Drain ---- - Text: Medium damage left arm rifle. Note: Not that great, there are tons of better choices. The extra damage is hardly noticeable BUO: --- Found: Shop (NEW) KWG-ARFL150 ***** Manufacturer --- Kisaragi Price ---------- 35500 Type ----------- AST Rifle Weight --------- 400 Energy drain --- 6 Attack Power --- 218 Ammo Heat ------ 100 Range ---------- 430 Reload Time ---- 34 Number of Ammo - 150 Ammo Type ------ Solid Ammo Price ----- 18 Usage Drain ---- - Text: Triple-shot left arm rifle. Note: A good lazy weapon, better than the other rifle because you don't have to keep holding in circle. BUO: A lazy pilot. Found: Reward given in "Eliminate Rioters" look at the FAQ (NEW) MWG-SRFL/70 ********** Manufacturer --- Mirage Price ---------- 33500 Type ----------- Sniper Rifle Weight --------- 415 Energy drain --- 4 Attack Power --- 656 Ammo Heat ------ 25 Range ---------- 950 Reload Time ---- 50 Number of Ammo - 70 Ammo Type ------ Solid Ammo Price ----- 120 Usage Drain ---- - Text: Sniper rifle with emphasis on attack. Note: Very good. One of the best left arm weapons as you can use it with a big FCS. Breaks weapons good too. BUO: --- Found: Shop (NEW) CWG-SRFL-50 **** Manufacturer --- Crest Ind. Price ---------- 55700 Type ----------- Sniper Rifle Weight --------- 313 Energy drain --- 5 Attack Power --- 550 Ammo Heat ------ 25 Range ---------- 1200 Reload Time ---- 55 Number of Ammo - 50 Ammo Type ------ Solid Ammo Price ----- 120 Usage Drain ---- - Text: Sniper rifle with emphasis on range. Note: Crap compared to the other Sniper rifle. BUO: --- Found: Reward given in "Defend New Fortress" look at the FAQ. (NEW) MWG-MGL/300 *** Manufacturer --- Mirage Price ---------- 15000 Type ----------- Machine Gun Weight --------- 329 Energy drain --- 4 Attack Power --- 80 Ammo Heat ------ 10 Range ---------- 320 Reload Time ---- 3 Number of Ammo - 300 Ammo Type ------ Solid Ammo Price ----- 15 Usage Drain ---- - Text: Lightweight left arm machine gun. Note: Too weak. And since you need to keep your finger on the circle button a long time, this means you'll need you REALLY adapt to it. BUO: --- Found: Reward given in "Recapture sector 513" look at the FAQ (NEW) CWG-MGL-150 ****** Manufacturer --- Crest Ind. Price ---------- 45700 Type ----------- Machine Gun Weight --------- 411 Energy drain --- 8 Attack Power --- 162 Ammo Heat ------ 5 Range ---------- 300 Reload Time ---- 5 Number of Ammo - 150 Ammo Type ------ Solid Ammo Price ----- 20 Usage Drain ---- - Text: Close-range machine gun. Note: Actually this is stronger than all the right arm machine guns, just too little ammo. BUO: --- Found: Shop (NEW) CWG-HGL-100 ****** Manufacturer --- Mirage Price ---------- 35500 Type ----------- Handgun Weight --------- 204 Energy drain --- 14 Attack Power --- 216 Ammo Heat ------ 260 Range ---------- 315 Reload Time ---- 24 Number of Ammo - 100 Ammo Type ------ Solid Ammo Price ----- 48 Usage Drain ---- - Text: Left arm hand gun. Note: Well now you can stun with you left hand. BUO: --- Found: Shop (NEW) MWG-HGBL-90 * Manufacturer --- Mirage Price ---------- 62000 Type ----------- AST Handgun Weight --------- 174 Energy drain --- 30 Attack Power --- 176 Ammo Heat ------ 120 Range ---------- 260 Reload Time ---- 34 Number of Ammo - 90 Ammo Type ------ Solid Ammo Price ----- 56 Usage Drain ---- - Text: Multi-fire hand gun. Note: Shots 6 at a time, sucks just like the right arm version. BUO: --- Found: Reward given in "Protect Part Transport" look at the FAQ. (NEW) CWG-BZL-40 ********* Manufacturer --- Crest Ind. Price ---------- 51000 Type ----------- Bazooka Weight --------- 703 Energy drain --- 16 Attack Power --- 880 Ammo Heat ------ 576 Range ---------- 445 Reload Time ---- 60 Number of Ammo - 40 Ammo Type ------ Solid Ammo Price ----- 161 Usage Drain ---- - Text: Hard hitting left arm bazooka. Note: Very good, in my opinion better than the grenade launcher and howitzer. It just weights a tad bit. BUO: --- Found: Shop (NEW) CWG-SBZL-20 * Manufacturer --- Crest Ind. Price ---------- 46300 Type ----------- Spread Bazooka Weight --------- 1130 Energy drain --- 26 Attack Power --- 560 Ammo Heat ------ 205 Range ---------- 420 Reload Time ---- 58 Number of Ammo - 20 Ammo Type ------ Solid Ammo Price ----- 220 Usage Drain ---- - Text: Three-way split-shot bazooka. Note: This gun sucks. Low ammo, heavy weight. There is also no spread until mid range so you can't get a big payoff. BUO: --- Found: Reward given in "Power Plant Emergency" look at the FAQ. (NEW) MWG-GSL/72 ******** Manufacturer --- Mirage Price ---------- 35500 Type ----------- Shotgun Weight --------- 310 Energy drain --- 24 Attack Power --- 129 Ammo Heat ------ 16 Range ---------- 365 Reload Time ---- 51 Number of Ammo - 72 Ammo Type ------ Solid Ammo Price ----- 68 Usage Drain ---- - Text: Wide-spread shot pattern. Note: Actually it has a tight shoot and could be used at about mid - close range, it just has too much ammo and not that much kill power has the other shotgun, but is light. BUO: --- Found: Shop (NEW) CWG-GSL-56 ********** Manufacturer --- Crest Ind. Price ---------- 69200 Type ----------- Shotgun Weight --------- 511 Energy drain --- 30 Attack Power --- 194 Ammo Heat ------ 33 Range ---------- 380 Reload Time ---- 58 Number of Ammo - 56 Ammo Type ------ Solid Ammo Price ----- 82 Usage Drain ---- - Text: Multi-barrel shotgun. Note: Very good, high damage up close. Great back up weapon. BUO: --- Found: Reward given in "Destroy Cargo Transport" look at the FAQ (NEW) KWG-HZL50 ********** Manufacturer --- Kisaragi Price ---------- 35500 Type ----------- Howitzer Weight --------- 204 Energy drain --- 14 Attack Power --- 1250 Ammo Heat ------ 306 Range ---------- 440 Reload Time ---- 60 Number of Ammo - 50 Ammo Type ------ Solid Ammo Price ----- 400 Usage Drain ---- - Text: Left arm equipped howitzer. Note: Although outdated, this still has really cheap ammo to weight ratio. This weapon sucks VS anything light. BUO: --- Found: Shop (AC3) KWG-HZL30A ******* Manufacturer --- Kisaragi Price ---------- 71000 Type ----------- Howitzer Weight --------- 629 Energy drain --- 14 Attack Power --- 1720 Ammo Heat ------ 245 Range ---------- 440 Reload Time ---- 88 Number of Ammo - 30 Ammo Type ------ Solid Ammo Price ----- 400 Usage Drain ---- - Text: Enhanced attack power howitzer. Note: Very heavy. This has to be one of the most stunning weapons in the game with a very big spread. BUO: --- Found: Shop (NEW) KWG-HZL30 **** Manufacturer --- Kisaragi Price ---------- 43000 Type ----------- Spread Howitzer Weight --------- 283 Energy drain --- 14 Attack Power --- 485 Ammo Heat ------ 278 Range ---------- 505 Reload Time ---- 94 Number of Ammo - 30 Ammo Type ------ Solid Ammo Price ----- 400 Usage Drain ---- - Text: Spread-shot howitzer. Note: This is a bad weapon. It doesn't spread till after the shot so there is no up close bonus rather a penalty. BUO: --- Found: Shop (AC3) KWG-HZL305 * Manufacturer --- Kisaragi Price ---------- 78300 Type ----------- Spread Howitzer Weight --------- 604 Energy drain --- 14 Attack Power --- 485 Ammo Heat ------ 278 Range ---------- 505 Reload Time ---- 94 Number of Ammo - 30 Ammo Type ------ Solid Ammo Price ----- 300 Usage Drain ---- - Text: Heavy left arm howitzer. Note: I don't see the point in this weapon, the Above weapon is better in almost every way. BUO: --- Found: Shop (NEW) KWG-NHZL60 ***** Manufacturer --- Kisaragi Price ---------- 63200 Type ----------- Napalm Howitzer Weight --------- 815 Energy drain --- 49 Attack Power --- 200 Ammo Heat ------ 444 Range ---------- 430 Reload Time ---- 45 Number of Ammo - 60 Ammo Type ------ Solid Ammo Price ----- 520 Usage Drain ---- - Text: Napalm howitzer, added ammo. Note: Too much ammo and too heavy. BUO: --- Found: Found hidden in "Investigate Satellite" look at the FAQ. (NEW) KWG-NHZL30 ******** Manufacturer --- Kisaragi Price ---------- 41200 Type ----------- Napalm Howitzer Weight --------- 408 Energy drain --- 33 Attack Power --- 200 Ammo Heat ------ 444 Range ---------- 430 Reload Time ---- 45 Number of Ammo - 30 Ammo Type ------ Solid Ammo Price ----- 520 Usage Drain ---- - Text: Napalm howitzer. Note: Hit once with this will put an AC on fire. This kills heavies and high DEF tanks. BUO: --- Found: Defeat Little Bear in the arena at Rank E-8. KWG-FTL450 ******* Manufacturer --- Kisaragi Price ---------- 54200 Type ----------- Flame thrower Weight --------- 355 Energy drain --- 8 Attack Power --- 235 Ammo Heat ------ 195 Range ---------- 96 Reload Time ---- 3 Number of Ammo - 450 Ammo Type ------ Solid Ammo Price ----- 10 Usage Drain ---- - Text: Close-range flamethrower. Note: This flamer-thrower actually moves, great for up close. BUO: A True flamer! With the right arm one as well! Found: Shop (AC3) MWGG-HML-18 ***** Manufacturer --- Mirage Price ---------- 48200 Type ----------- Hand Missile Weight --------- 393 Energy drain --- 573 Attack Power --- 780 Ammo Heat ------ 145 Range ---------- 450 Reload Time ---- 60 Number of Ammo - 18 Ammo Type ------ Solid Ammo Price ----- 140 Usage Drain ---- - Text: Left arm missile launcher. Note: This could have been real good, it just doesn't have a lot of ammo :(. BUO: When you hate using missile arms. Found: Reward given in "Data Retrieval" look at the FAQ. (NEW) CWGG-GRSL-20 ********* Manufacturer --- Crest Ind. Price ---------- 42000 Type ----------- Grenade Rifle Weight --------- 452 Energy drain --- 38 Attack Power --- 1016 Ammo Heat ------ 620 Range ---------- 780 Reload Time ---- 120 Number of Ammo - 20 Ammo Type ------ Solid Ammo Price ----- 600 Usage Drain ---- - Text: Crest manufactured grenade launcher. Note: Not that it has low ammo, it's that it's weak. But it is so much easier to hit with than the howitzers. BUO: --- Found: Found hidden in "Protect Part Transport" look at the FAQ. (NEW) MWGG-HRL-32 *** Manufacturer --- Mirage Price ---------- 33400 Type ----------- Hand Rocket Weight --------- 388 Energy drain --- 15 Attack Power --- 680 Ammo Heat ------ 283 Range ---------- 900 Reload Time ---- 46 Number of Ammo - 32 Ammo Type ------ Solid Ammo Price ----- 110 Usage Drain ---- - Text: Left arm rocket launcher. Note: Hard as hell to hit with. Shots 2 each time. BUO: --- Found: Reward given in "Search Vilius Laboratory" look at the FAQ (NEW) MWGG-NHRL-100 ** Manufacturer --- Mirage Price ---------- 57000 Type ----------- Hand Napalm Rocket Weight --------- 972 Energy drain --- 18 Attack Power --- 140 Ammo Heat ------ 542 Range ---------- 492 Reload Time ---- 70 Number of Ammo - 100 Ammo Type ------ Solid Ammo Price ----- 100 Usage Drain ---- - Text: Left arm napalm rocket launcher. Note: Too heavy and still hard to aim. There is also no need for two rockets at once. Still crap to the napalm howitzer. BUO: --- Found: Reach Raven Rank C. MWG-KPL/100 *** Manufacturer --- Mirage Price ---------- 61500 Type ----------- Pulse Rifle Weight --------- 242 Energy drain --- 299 Attack Power --- 365 Ammo Heat ------ 2 Range ---------- 510 Reload Time ---- 28 Number of Ammo - 100 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 2400 Text: Lightweight left arm pulse rifle. Note: Well it's a pulse rifle, what did you expect? BUO: --- Found: Shop (NEW) MWG-KPL/150 **** Manufacturer --- Mirage Price ---------- 46000 Type ----------- Pulse Rifle Weight --------- 408 Energy drain --- 246 Attack Power --- 442 Ammo Heat ------ 6 Range ---------- 485 Reload Time ---- 34 Number of Ammo - 150 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 1900 Text: Enhanced attack power pulse rifle. Note: The same old pulse rifle... I don't see anyone really liking this weapon anytime soon. BUO: --- Found: Found hidden in "Search Vilius Laboratory" look at the FAQ (NEW) MWG-XCWL/60 ******** Manufacturer --- Mirage Price ---------- 51000 Type ----------- Laser Rifle Weight --------- 606 Energy drain --- 408 Attack Power --- 740 Ammo Heat ------ 9 Range ---------- 670 Reload Time ---- 50 Number of Ammo - 60 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 3300 Text: Left arm laser rifle. Note: This is actually better than some of the right arm versions, just that this is on the left arm. BUO: --- Found: Shop (NEW) MWG-XCDL/80 ****** Manufacturer --- Mirage Price ---------- 61000 Type ----------- Dual Laser Rifle Weight --------- 724 Energy drain --- 322 Attack Power --- 462 Ammo Heat ------ 14 Range ---------- 600 Reload Time ---- 60 Number of Ammo - 80 Ammo Type ------ Energy Ammo Price ----- - Usage Drain ---- 2600 Text: Medium damage left arm laser rifle. Note: Strong but a little too drainy. BUO: --- Found: Reward given in "Defend Solar Power Plant" look at the FAQ (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##==####==##========##========##==########====######========# #==########==####==#####==#####==########==########==#===####==####### #========##========#####==#####======####==########==###==###========# #######==##==####==#####==#####==########==########==#===##########==# #========##==####==##========##========##========##====######========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Shields... These are shields you can hold up with you press in circle. Please note that it is a toggle, so you don't have to hod them in. Energy... +Higher E DEF +Breaks slower (If at all) +Protects other weapons -Low S DEF -Drains energy Solid... +Higher S DEF +No drain +Always active -Lower E DEF -Breaks Faster -Adds Stun The left arm shield's stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of part this is. Weight: How much it weighs. Energy drain: How much it drains. Shield DEF Shell: How much added shell def this extension adds. Shield DEF Energy: How much added energy def it gives. Shield Coverage: The shield's size. Discharge Heat: How much heat is given when used. Cooling: The added heat defense. Usage Drain: How much this drains your energy when used. Text: What the game says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. Please note, I never used energy shields, but I have used solid shields so I can only fairly describe them. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CES-ES-0001 --- Manufacturer ------ Crest Ind. Price ------------- 11500 Type -------------- Energy Shield Weight ------------ 133 Energy drain ------ 18 Shield DEF Shell -- 200 Shield DEF Energy - 198 Shield Coverage --- 73 Discharge Heat ---- 10 Cooling ----------- 396 Usage Drain ------- 1600 Text: Defense enhancing energy shield. Note: --- BUO: --- Found: Shop (AC3) CES-ES-0101 --- Manufacturer ------ Crest Ind. Price ------------- 16400 Type -------------- Energy Shield Weight ------------ 180 Energy drain ------ 45 Shield DEF Shell -- 304 Shield DEF Energy - 284 Shield Coverage --- 73 Discharge Heat ---- 8 Cooling ----------- 600 Usage Drain ------- 2080 Text: Enhanced CES-ES-0001 energy shield Note: --- BUO: --- Found: Shop (AC3) MES-ES/011 --- Manufacturer ------ Mirage Price ------------- 29000 Type -------------- Energy Shield Weight ------------ 224 Energy drain ------ 75 Shield DEF Shell -- 430 Shield DEF Energy - 205 Shield Coverage --- 82 Discharge Heat ---- 6 Cooling ----------- 283 Usage Drain ------- 2425 Text: Superb shell defense and coverage. Note: --- BUO: --- Found: Shop (AC3) KES-ES/MIRROR --- Manufacturer ------ Kisaragi Price ------------- 35000 Type -------------- Energy Shield Weight ------------ 350 Energy drain ------ 129 Shield DEF Shell -- 420 Shield DEF Energy - 470 Shield Coverage --- 71 Discharge Heat ---- 10 Cooling ----------- 450 Usage Drain ------- 2280 Text: Kisaragi design masterpiece. Note: --- BUO: --- Found: Shop (AC3) MES-ES/015 --- Manufacturer ------ Mirage Price ------------- 45000 Type -------------- Energy Shield Weight ------------ 277 Energy drain ------ 106 Shield DEF Shell -- 280 Shield DEF Energy - 330 Shield Coverage --- 90 Discharge Heat ---- 10 Cooling ----------- 950 Usage Drain ------- 1880 Text: Enhanced cooling energy shield. Note: --- BUO: --- Found: Shop (NEW) KSS-SS/WALL ****** Manufacturer ------ Kisaragi Price ------------- 15000 Type -------------- Shield Weight ------------ 164 Energy drain ------ 6 Shield DEF Shell -- 303 Shield DEF Energy - 301 Shield Coverage --- 55 Discharge Heat ---- - Cooling ----------- 520 Usage Drain ------- - Text: Left arm shield, no usage drain. Note: Light, but still, no drain so it's free defense. BUO: --- Found: Shop (NEW) KSS-SS/707A ********** Manufacturer ------ Kisaragi Price ------------- 44000 Type -------------- Shield Weight ------------ 370 Energy drain ------ 10 Shield DEF Shell -- 440 Shield DEF Energy - 405 Shield Coverage --- 86 Discharge Heat ---- - Cooling ----------- 600 Usage Drain ------- - Text: Balanced DEF specs. Note: The most average in DEF but the heaviest as well. BUO: --- Found: Found hidden in "Destroy AI Prototype" look at the FAQ. (NEW) KSS-SS/863B ********* Manufacturer ------ Kisaragi Price ------------- 28000 Type -------------- Shield Weight ------------ 223 Energy drain ------ 8 Shield DEF Shell -- 510 Shield DEF Energy - 270 Shield Coverage --- 73 Discharge Heat ---- - Cooling ----------- 400 Usage Drain ------- - Text: Top rated solid shell DEF. Note: Great shell defense, still low weight. BUO: --- Found: Shop (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##========##========##========##========##========##========# #==####==##==####==##==####==##==####==##==####==#####==#####==####### #==####==##========##========##========##========#####==#####========# #==####==##==########==########==####==##==##==#######==###########==# #========##==####==##==########==####==##==###==######==#####========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Optional Parts... These are part you can equip that give you an instant boost. The core you use will tell you how many you can equip, they are all very different. The optional part's stats... Manufacture: Who makes the part Price: How much this part costs Slots: How much slots this part takes, Text: What it says about the part Note: My personal note BUO: Best used on... Found: How to get this part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] OP-S-SCR ********** Manufacturer - Mirage Price -------- 24000 Slots -------- 2 Text: Reduces shell-based damage Note: --- BUO: Anything that moves Found: Shop (AC3) OP-E/SCR ********** Manufacturer - Crest Ind. Price -------- 28000 Slots -------- 1 Text: Reduces energy-based damage. Note: --- BUO: Anything that still moves. Found: Shop (AC3) OP-S/STAB ******** Manufacturer - Crest Ind. Price -------- 23000 Slots -------- 1 Text: Reduces impact shock when hit. Note: --- BUO: Anything with two legs. Found: Shop (AC3) OP-E/CND ***** Manufacturer - Crest Ind. Price -------- 21000 Slots -------- 4 Text: Increases generator capacity. Note: --- BUO: With no energy weapon... since you'll have room. Found: Shop (AC3) OP-ECMP ***** Manufacturer - Kisaragi Price -------- 19000 Slots -------- 3 Text: Emits pulse to disable lock-ons. Note: --- BUO: Vs anything with 4 or more lock ons. Found: Shop (AC3) OP-L/AXL ********** Manufacturer - Crest Ind. Price -------- 26000 Slots -------- 2 Text: Reduces lock-ons times. Note: --- BUO: With missiles Found: Shop (AC3) OP-LFCS++ ******** Manufacturer - Crest Ind. Price -------- 24000 Slots -------- 6 Text: Enlarges the sight lock. Note: --- BUO: With a Narrow & Deep FAQ. Found: Shop (AC3) OP-L/BRK ******** Manufacturer - Mirage Price -------- 30000 Slots -------- 1 Text: Improves braking. Note: Gets a good grade for being one slot. BUO: With jousting. Found: Shop (AC3) OP-L/TRN ********* Manufacturer - Mirage Price -------- 41000 Slots -------- 4 Text: Improves turning speed. Note: --- BUO: Close range fighters Found: Shop (AC3) OP-E-LAI * Manufacturer - Crest Ind. Price -------- 38000 Slots -------- 3 Text: Improves energy shield coverage. Note: --- BUO: When you actually put a lot into your shields. Found: Shop (AC3) OP-E-LAP **** Manufacturer - Kisaragi Price -------- 74000 Slots -------- 6 Text: Strengthens laser blade attacks. Note: Not that great for it's slot number. BUO: When blades are ONLY used. Found: Shop (AC3) OP-SP/E++ ********** Manufacturer - Crest Ind. Price -------- 45000 Slots -------- 3 Text: Increase energy weapon power. Note: --- BUO: A must on anything with energy weapons. Found: Shop (AC3) OP-E/RTE ********* Manufacturer - Crest Ind. Price -------- 45000 Slots -------- 1 Text: Improves fire rate of energy weapons. Note: --- BUO: With non-drainy energy weapons. Found: Shop (AC3) OP-TQ/CE ******* Manufacturer - Crest Ind. Price -------- 45000 Slots -------- 5 Text: Reduces energy use when firing. Note: Too many slots, but good if you like to fly. BUO: With drainy energy weapons. Found: Shop (AC3) OP-M/AW * Manufacturer - Mirage Price -------- 10000 Slots -------- 1 Text: Adds missile display to the radar. Note: If you are using the VEN, you don't need this. BUO: --- Found: Shop (AC3) OP-INTENSIFY *********** Manufacturer - Kisaragi Price -------- 0 Slots -------- ? Text: ??? Note: Ok here is the all time cheapest part. This is also called OP-I. This does take up all your optional slot parts. BUO: A PLUS monkey. Found: Ok, there is two ways to get this part. I only tested the first way. 1. Import this part from AC3. Note, if you missed some upgrades in AC3, you must get them VIA the second way. 2. Get 99% completion of the game. You will get a mail telling you about it. But you should get cracking on S ranks :) Here are the upgrades -----Added various sensor functions ***** This adds things like bio sensors and stuff. -----Enhanced missile interception capability *** This makes your AMS better... -----Enhanced turning performance ********* Self explanatory. -----Improved targeting accuracy *** I really can't see the difference -----Added blade wave capability ********* By pressing X while blading, you can shoot out a wave -----Enhanced cooling performance ******** Double cooling. -----Enhanced cannon operation performance ********** No more kneeling for back cannons -----Added radar functions ******** This lets you have radar with out equipping any. Scanning interval = 0 -----Enhanced booster performance ********** This let's you boost for a longer time. -----Increased blade range. ******* 50% more reach to your blades. OP-R/INIA *** Manufacturer - Crest Ind. Price -------- 32000 Slots -------- 2 Text: Improves radar coverage. Note: Not useful, since most of the time, the smaller the better. BUO: LONG LONG range. Found: Shop (NEW) OP-CLPU ********* Manufacturer - Kisaragi Price -------- 28000 Slots -------- 2 Text: Enhanced cooling performance. Note: Very good extra. BUO: --- Found: Shop (NEW) OP-EO-LAP ** Manufacturer - Mirage Price -------- 43000 Slots -------- 3 Text: Improves EO weapon attack range. Note: I don't see the point as most Eos need to be an inch away to be effective. BUO: --- Found: Reward given in "Investigate Satellite" look at the FAQ. (NEW) OP-TQ/ESE ******** Manufacturer - Crest Ind. Price -------- 45000 Slots -------- 3 Text: Reduced energy shield consumption. Note: Makes energy shields worth taking over the solids. BUO: --- Found: Found hidden in "Power Plant Emergency" look at the FAQ. (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Ending... If you have a question, feel free to ask me about it on the message board, I'm sure to be there (When new Armored Core games are released in the US, contact me somehow on the most recent board). You may also Instant message me at IWBDK on aim. My mail is also iwbdk@hotmail.com Oh yeah, Please rate :) ~Credits... Thanks to the message board for some info Thank you for all the mail that helped in a few spots Thanks for all the feed back, to some of the people on the boards Thank you Mom for putting up with me And thanks to CjayC for a great site! ~Copyright... No one can use this FAQ with out my permission. GameFAQs is the only site allowed using this FAQ without my permission. If you would like to "use" it, you may ask. This document is... Copyright 2003 Brian David Kacaba