____ _ _ _____ _ _ _______ _ _ _ _ _ ___ / ___|| || | | ___|| \ | ||__ __| | | | || || | | | / _ \ | |__ | || | | |___ | \ | | | | | | | || || | | | |_| | | \__ \ | || | | ___|| \| | | | | |__| || || | | | / / \ || || | | | | |\ | | | | __ || || | | | / / ___/ || || |___ | |___ | | \ | | | | | | || || |___ | |___ / /__ |____/ |_||_____||_____||_| \_| |_| |_| |_||_||_____||_____| |_____| SILENT HILL 2 SILENT HILL 2 GREATEST HITS SILENT HILL 2: DIRECTOR'S CUT SILENT HILL 2: RESTLESS DREAMS SILENT HILL 2: INNER FEARS SILENT HILL 2: SAIGO NO UTA SILENT HILL 2 HD ==---------------------------------------------------------------== || || || S I L E N T H I L L 2 B O R N F R O M A W I S H || || F A Q / W A L K T H R O U G H || || ------------------------------------------------------- || || © Copyright 2003-2019 by Andrew Haffenden aka Conquerer || || || || Silent Hill is a registered trademark of Konami Computer || || Entertainment Tokyo, Inc. © 1999 2001 Konami Computer || || Entertainment Tokyo, Inc. All rights reserved. || || || ||====================---------=====---------====================|| || || || Silent Hill 2: Restless Dreams || || || || Developer: KCET (Team Silent) || || Publisher: Konami || || Original Platforms: Xbox/PlayStation 2/PC || || Genre: Adventure || || Origin: Japan || || Number of Players: 1 || || Initial Release Date: December 19, 2001 || || ESRB Rating: "M" for Mature || || || ||====================---------=====---------====================|| || || || This FAQ/Walkthrough covers content only found in the || || following versions: || || || || - Silent Hill 2 (Greatest Hits) || || - Silent Hill 2: Director's Cut || || - Silent Hill 2: Restless Dreams || || - Silent Hill 2: Inner Fears || || - Silent Hill 2: Saigo no Uta || || - Silent Hill 2 (PC) || || - Silent Hill 2 HD || || || ||====================---------=====---------====================|| || || || W A N T T O R A T E T H I S F A Q ? || || || || If you feel that this FAQ has helped you in any way and || || you wish to thank me, feel free to do so by appropriately || || rating it wherever possible. Thank you. || || || ==---------------------------------------------------------------== S I L E N T H I L L 2 |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| TABLE OF CONTENTS................................................[SH2_B00] -------------------------------------------------------------------------- 1. UPDATES.....................................................[SH2_B01] 2. FREQUENTLY ASKED QUESTIONS..................................[SH2_B02] 3. PROLOGUE....................................................[SH2_B03] 4. CHARACTERS..................................................[SH2_B04] 5. ENEMIES.....................................................[SH2_B05] 6. WEAPONS AND SUPPLIES........................................[SH2_B06] 7. CONTROLS....................................................[SH2_B07] 8. WALKTHROUGH.................................................[SH2_B08] 01 // West South Vale........................[bfw_01] 02 // Baldwin Mansion........................[bfw_02] 03 // Blue Creek Apartments..................[bfw_03] PUZZLES: i. Gravestone Memorial....................[bpz_01] 9. SPEED WALKTHROUGH...........................................[SH2_B09] 10. RANKING.....................................................[SH2_B10] 11. ITEM LIST...................................................[SH2_B11] 12. SAVE POINT LOCATIONS........................................[SH2_B12] 13. MEMOS.......................................................[SH2_B13] 14. CREDITS.....................................................[SH2_B14] -------------------------------------------------------------------------- [SEARCH]: Press CTRL/CMD + F to bring up the search menu. Copy the code from the Table of Contents above for the section you would like to visit. -------------------------------------------------------------------------- ========================================================================== 1. U P D A T E S [SH2_B01] ========================================================================== -------------------------------------------------------------------------- MOST RECENT UPDATES: [12/31/2019] - New Year's Eve - 62 KB [FINAL] Refresh update carried over from my walkthrough after its most recent update. The walkthrough has been rewritten since then and now contains subheadings for more precise navigation. [09/03/2004] - 44 KB Rewrote the entire FAQ. Most importantly the walkthrough now points out health and ammo items. Upgraded the layout in the process. [05/20/2003] - 25 KB Updates on the controls, walkthrough and speed walkthrough. [05/11/2003] Updates on the item list and the FAQs section. [04/25/2003] One minor update in the credits section. [04/10/2003] Added the speed walkthrough to this FAQ. -------------------------------------------------------------------------- ========================================================================== 2. F R E Q U E N T L Y A S K E D Q U E S T I O N S [SH2_B02] ========================================================================== -------------------------------------------------------------------------- Q: What is this FAQ for? A: It is for the sub scenario called "Born From a Wish" in the Greatest Hits/Director's Cut version of Silent Hill 2, first released as "Silent Hill 2: Restless Dreams" on Xbox. Q: What is the full list of versions this scenario is included in? A: All these releases: - Silent Hill 2 (Greatest Hits) - Silent Hill 2: Director's Cut - Silent Hill 2: Restless Dreams - Silent Hill 2: Inner Fears - Silent Hill 2: Saigo no Uta - Silent Hill 2 (PC) - Silent Hill 2 HD (Silent Hill HD Collection) Q: Is this sub scenario really worth the upgrade from the standard version? A: That's really up to the player to decide. It's not much content, with a scenario that only lasts around an hour on your first attempt. But it offers an interesting insight into Maria's character and thus more of the game's overall story. I'd recommend it for fans of the series. Q: How do I solve the gravestone puzzle? A: Insert the white and black boards as is and turn the red board 90 degrees to the right. -------------------------------------------------------------------------- ========================================================================== 3. P R O L O G U E [SH2_B03] ========================================================================== -------------------------------------------------------------------------- Maria awakens in Heaven's Night to discover that she's the only one left in town, as far as the eye can see. "Everyone's gone... Is it because of those monsters?", she asks herself She ponders if it's worth fighting or if she'd rather the monsters get her. "I don't have any reason to go on living," she tells herself. "But I'm scared to die. I'm so afraid of pain." "I want to find somebody", she declares. "But is there anyone left alive?" Maria prepares to set out on her adventure to find another soul in the town of Silent Hill. -------------------------------------------------------------------------- ========================================================================== 4. C H A R A C T E R S [SH2_B04] ========================================================================== -------------------------------------------------------------------------- This is a short scenario that only contains two characters, but it also allows use to get a more in-depth understanding of Maria and her origin, along with an entirely new character. Maria ----- Evidently, Maria worked at Heaven's Night as a dancer up until a disaster seemingly hit the town. All alone upon waking, she is desperate to find another human face. In this scenario we really get to witness a more emotional and fearful side of Maria, along with the truth behind her origin and purpose. After deciding to fight, Maria sets off into town in an effort to find another human. She brings a loaded revolver, and if one were to check the chamber they'd realize what she was truly contemplating before her journey. Ernest Baldwin -------------- The owner of the Baldwin Mansion on Munson Street, Ernest is the first person Maria comes across Silent Hill. Although Ernest hides behind doors and we don't get to meet him face to face, we get the sense that he is highly-educated and intellectual. This becomes more apparent as Maria progresses through the mansion, but she also uncovers the heartbreaking tragedy of his young daughter Amy. He reveals that he's never been the same since then. Otherwise, Ernest mostly remains rather matter-of-fact until he realizes that he and Maria share something in common, upon which he requests a favour and offers some words of wisdom before Maria learns his hidden truth. -------------------------------------------------------------------------- ========================================================================== 5. E N E M I E S [SH2_B05] ========================================================================== -------------------------------------------------------------------------- There's nothing new about the creatures in Maria's sub scenario, however we're dealing with a different environment and a new arsenal. Fighting strategies and recommended weapons in this new quest can be found within. Lying Figure ------------ Appearance: A lustrous humanoid creature with its arms wrapped in its own flesh, as if wearing a straitjacket. Found in both the standing and prone stance (the latter from which its name is derived), and able to crawl at high speeds. Also may be known as "Patient Demons" or "Straitjackets". Location(s): West South Vale, Baldwin Mansion, Blue Creek Apartments. Attacks: When standing, the creature will spit out a yellow acid-like substance that briefly stuns Maria and inflicts mild damage. When scrambling on the ground at high speeds, it may dart into Maria and inflict light damage that way. Suggested Weapon(s): Revolver, Chinese Cleaver. Strategy: One of the two main enemies Maria will encounter, Lying Figures are not much of a threat but still probably the more dangerous of the three enemies in the scenario. While the Chinese Cleaver can work well on them, especially since you can swing while running, the Revolver is the best bet to shoot them from a distance, without fearing an acid attack. Two or three bullets should do the trick, but be sure finish them off with a kick once on the ground. Creeper ------- Appearance: A very large cockroach with six extremities. About the size of a shoe and recognized with a tone of yellow. Location(s): Baldwin Mansion, Blue Creek Apartments. Attacks: Just one, which is running up to James' foot and biting it. Inflicts minimal damage. Suggested Weapon(s): Revolver. Strategy: The presence of a Creeper is always heard by a buzzing/cricket sound. The best strategy is often to just leave them alone or run past, but they can be a bother in narrow corridors. In this case, one or two quick Revolver shots will take care of them easily. Otherwise, you can also attempt to crunch them with Maria's heal by running over them with the right timing, although this can be difficult to achieve and get you bitten. Mannequin --------- Appearance: Essentially the bottom portion of two fashion dummies sewn together at the midsection. Thus a mannequin with four legs, no chest, neck, or head, although its top "legs" behave like arms (with no feet or hands at their ends). Mannequins stand completely frozen until activated by a nearby presence. Location(s): West South Vale, Baldwin Mansion, Blue Creek Apartments. Attacks: At very close range only, they will whack Maria with one of their upper "legs", inflicting light to medium damage. Suggested Weapon(s): Revolver, Chinese Cleaver. Strategy: Mannequins are truly pathetic creatures that you can easily run past without fighting, but the Revolver will easily knock them down in two to three shots. And since they're very slow-to-react creatures, the Chinese Cleaver is also very helpful, allowing you to run up and whack them until they drop, without much fear in receiving an attack. Also feel free to whack the while running into them with the Cleaver, and always finish them off with a kick once down. -------------------------------------------------------------------------- ========================================================================== 6. W E A P O N S A N D S U P P L I E S [SH2_B06] ========================================================================== -------------------------------------------------------------------------- In this section we'll go over the new weapons and new and old supplies to help Maria along her brief journey. w e a p o n s --=-======----=------=====--====---==-===---===-----============---==-==== There are only two new weapons in this scenario but both are new to the game. Maria's journey is very much short enough that those two weapons will do you just fine, and you will leave Heaven's Night with both in-hand. Refer to the chart below for the effectiveness of each weapon on the three enemies in the scenario. Legend ______________________ |Weapons: | ______________________ |R - Revolver | |Weapons Chart | R |CC | |CC - Chinese Cleaver | |--------------|---|---| | | |Lying Figure |VE | E | |VE - Very Effective | |Creeper |VE |NE | |E - Effective | |Mannequin |VE | E | |NE - Not Effective | '----------------------' |______________________| Revolver -------- "Max load 10 bullets. Easy to use but not much power." The one and only firearm in the scenario but quite powerful and efficient, slightly more so than the Handgun in the main scenario. It also has the same capacity despite being a Revolver probably unlikely to hold more than six bullets, but we'll let it slide. Hold R2 to aim and press X to fire. Although you'll only start with one bullet in the chamber, you'll find quite a lot of ammo pickups so don't feel you have to conserve it. The Revolver is carried by Maria from the beginning of the scenario. Chinese Cleaver --------------- "Square-bladed knife. Ugly, but powerful and easy to use." The only melee weapon for Maria, this one is quite fun to use. It does have limited range due to its size, but it's still quite powerful for a melee weapon and has two attacks. Hold R2 to raise the Cleaver and press X for a sideways swipe, or press X tightly for a downward slice. Since you can run and swing at the same time, an incredible strategy with the Cleaver is to hold R2 to target an enemy and smack it as you continuously run around it, leaving it unprepared to deal with the drive-by smacking. The Chinese Cleaver can be found stabbed into the Heaven's Night bar at the beginning of the game and you won't be able to leave without it. s u p p l i e s ====---===-====---=-=====--===-======---==--=======---=-======---=-======= Below are all the supplies in the sub scenario of Silent Hill 2. Refer to the chart and legend below for a general sense of how common and effective each item is, or more detailed descriptions below. Legend _______________________ |Ammo/Health | |HD - Health Drink | |FAK - First-Aid Kit | |RB - Revolver Bullets | | | |Availability | |1 - Scarce | |2 - Semi-Rare | _______________________________ |3 - Moderate | |Supply Chart |HD |FAK | RB | |4 - Common | |----------------|----|----|----| |5 - Very Common | |Availability | 5 | 3 | 5 | | | |Health Restored |25% |50% |N/A | |Health Restored | |Power |N/A |N/A | 3 | |25%-50% | '-------------------------------' | | |Power | |1 - Very Low | |2 - Low | |3 - Okay | |4 - High | |5 - Very High | |_______________________| Health Drink ------------ "Restores energy by providing nourishment. Effects are fairly mild." Health Drinks are also very common in Maria's scenario and are helpful to heal minor wounds. They will heal a quarter of your health so wait for a few hits to maximize their potential, or use a First-Aid Kit if more seriously injured. First-Aid Kit ------------- "Restores energy by healing wounds. Effects are moderate." Almost as common as Health Drinks, First-Aid Kits recover half of your health and are the most effective healing item available in Maria's scenario. If you feel the controller vibrating, representing Maria's beating heart, it's probably time to use a First-Aid Kit. Otherwise, defer to Health Drinks for smaller wounds. Revolver Bullets ---------------- "Bullets for revolver." The only ammo pickup in the scenario, a pack of Revolver Bullets contains 10 bullets. Don't be afraid to use them as you wish since enemies aren't much of a threat anyway and it's a short scenario with plenty of ammo. -------------------------------------------------------------------------- ========================================================================== 7. C O N T R O L S [SH2_B07] ========================================================================== -------------------------------------------------------------------------- Refer to the table below for a full list of controls and functions while playing the sub scenario of Silent Hill 2. CONTROL | FUNCTION -----------------------------|-------------------------------------------- D-Pad | Menu navigation Left Analog Stick | Character movement, menu navigation START | Open inventory, Skip scene SELECT | Pause game X | Accept, Examine, Attack, Stomp or Kick Square | Run, Guard Circle | Cancel, Exit menu/puzzle Triangle | Cancel, Quick Map L1 | Sidestep left R1 | Sidestep right R2 | Ready weapon L2 | Position camera behind character L2 + Right Analog Stick | Look in all forward directions L1 + R1 | Turn 180 degrees Start + Select + L1 + R1 | Soft Reset -------------------------------------------------------------------------- ========================================================================== 8. W A L K T H R O U G H [SH2_B08] ========================================================================== -------------------------------------------------------------------------- This is the walkthrough for the Born From A Wish sub scenario of Silent Hill 2 with Maria, only available in the Greatest Hits/Director's Cut versions. To play this scenario, select New Game from the main menu and choose "Sub Scenario: BORN FROM A WISH". Choose your difficulty level and play. It is highly recommended that you complete the main scenario before attempting this one to avoid spoilers and to get a better understanding of each. [NOTE]: This walkthrough was written while playing on Normal Action Level. Therefore enemy locations and numbers may vary on other difficulties, although item locations will always be the same. This walkthrough was also written with the Playstation 2 version in mind, thus you will see PS2 button inputs like "X" come up often. If playing on Xbox or PC, keep in mind your button inputs will be different. All items, weapons, supplies, maps and save points will be written in CAPITALS. ________ / LEGEND \ /__________\__________________________________________________ | | | New Area | | ==-=---=-=-=--=-======-=-=-=-===-=---=-=-=-=----= | | | | Sub Section of Area | | ------------------- | | | | Puzzle | | ------------------------------------------------- | | | | ------------------------------------------------- | |______________________________________________________________| 01 // w e s t s o u t h v a l e [bfw_01] ==-=--=====----==-=-----=-=-====-----==-====----==-===--==-===----=-==---= "I want to find somebody. I don't like being alone... But... but is there anyone left alive?" Heaven's Night -------------- Starting things off, Maria holds a REVOLVER in her hand which will be her main weapon for this scenario. You can also see what she was truly contemplating by checking how much ammo is inside it from your inventory. Collect the two packs of REVOLVER BULLETS on the shelf and two HEALTH DRINKS by the door. Leave the room and enter the front of the club through the green door to Maria's left. Find the CHINESE CLEAVER stabbed into the bar and a FIRST-AID KIT on the chair beside it. The Chinese Cleaver will serve as Maria's only melee weapon in this scenario and is quite effective. Although ammo conservation is hardly necessary here, give the Cleaver a shot. Leave Heaven's Night through the front door. Carroll Street -------------- Run down the steps to start your journey on Carroll Street. Now your objective here is to find another human, so you may want to head to Rosewater Park to meet a familiar friend, but Carroll Street is blocked off to the north and there's no other way to get there just yet, so we'll have to explore the town and see what we can find. First there's lots of items to find, but if you're just interested in getting to the goal then skip ahead to North Munson Street listed below. Avoid the Mannequin by the green car and continue south. Grab the HEALTH DRINK on the step of the semi on the left side of the road. Maria isn't interested in the hospital, so continue south to Rendell Street past two Lying Figures. Rendell Street -------------- On Rendell, you can find a pack of REVOLVER BULLETS on the rear bumper of the station wagon at the west end. Since the road is blocked off here, head back east and continue that way. If you stay on the north side you may notice a Lying Figure on the roof of a building by a fence, which poses no threat to you but is interesting nonetheless. Just past the building on the north side are two HEALTH DRINKS just in front of the delivery truck. Munson and Katz Street ---------------------- Once you reach Munson Street, you'll only find a Mannequin to the south and a gate on Saul Street that won't open, so head north up Munson past two Lying Figures. East Katz Street is also blocked off, however to the west you can find a FIRST-AID KIT on the small brick wall by the 4x4 halfway down the north side of Katz. Farther down at the southwest end you can also find two boxes of REVOLVER BULLETS inside a fenced area with two Mannequins chilling out nearby. Back on Munson, a little north are two Mannequins along with a lot of blood splattered on the ground in various places. There are also REVOLVER BULLETS a bit farther north by the front left wheel of the green car at the right side of the road. Continuing north, you can find more REVOLVER BULLETS and a FIRST-AID KIT inside the back of the pickup truck in the opening at the east side of the road. North End of Munson ------------------- Just north from there, a Mannequin and Lying Figure stand by another blood patch and a cracked-open door. Just to the north you'll find the road blocked by a large construction sheet, with two packs of REVOLVER BULLETS under the Jack's Inn sign on the left side of the road. But since there's nowhere else to go, that door on the east side looks like your best bet to find somebody. Head through the inviting door to confront two more Lying Figures in the yard. Quickly run past them and the mysterious corpse on the ground to enter what looks to be a mansion through the double doors up the steps. 02 // b a l d w i n m a n s i o n [bfw_02] --=-=====---=-=-====--=-=-=====----=-=-=----=--=====--=-=-=====---==-==-=- "But how can you say that it is this town that is insane? Perhaps it is we who are insane. Both of us... hopelessly insane." Entrance Hall and Living Room ----------------------------- Pass through the double doors around the table since nothing else here is open. In the Living Room you'll find the BALDWIN HOUSE MAP on the short bookshelf to Maria's left. There's also two packs of REVOLVER BULLETS and a FIRST-AID KIT on the coffee table by the blocked off fireplace and a SAVE POINT on the far right wall beside the door. Check your newfound map and enter the staircase to the north. Second Floor ------------ Get the two boxes of REVOLVER BULLETS on the stand in the corner on your way up the stairs. At the top, try the door to the Lounge on the right. It'll be slammed as you try and it appears there is someone else here... After pestering him enough, he reveals his name is Ernest Baldwin, but he won't open the door and wants to be left alone. Move on through the south door, ignore the Mannequin and pass through the near right door to the balcony. Grab the WHITE BOARD on the floor and re-enter the hall. Past the Mannequin is a HEALTH DRINK on the corner stand, and through the other door on the next balcony is a locked door, so head back to the stairway hall. Ernie still won't open up so head back down the stairs. You'll hear a thump and light footsteps on the way. Investigating the Fireplace --------------------------- After the ruckus you will notice the "Do not use" board blocking the fireplace has fallen. Check inside it and climb up the ladder. Up here, grab the RED BOARD and BLACK BOARD near the gravestone. Examine the gravestone and get ready to solve a puzzle. PUZZLE: GRAVESTONE MEMORIAL (ABOVE FIREPLACE) [bpz_01] -------------------------------------------------------------------------- Upon examining the gravestone, an epitaph reads: "Along with you died joy. All that remains is despair and a future of meaningless tomorrows. But I will never give up. One, to see your beautiful smile again. One, to beg the blessings of the Gods. I wait for that day. When the boards cover all All sadness too will be covered But until my dreams return to reality I will have to swallow all the pain." Under the inscription is a large square depression around the size of the three boards you now have, and a key that won't budge under that. "When the boards cover all; All sadness too will be covered" implies that you must insert the boards into the depression to release the key, however there's a catch. Checking the boards in your inventory, you'll notice they each have square holes punched through them at different locations on each one, and there's a blue background on the square depression of the gravestone, which you will notice through the board holes if you place them in the depression. So what you have to do is find a way to insert all three boards so that the blue background is entirely covered. You will find that each board has four rows and four columns where a hole can potentially be, and when standing upright they look like so: White Board Black Board Red Board ________________ ________________ ________________ | | | | | | | [] [] | | [] [] [] | | [] [] | | | | | | | | [] [] | | | | [] [] | | | | | | | | | | [] [] | | [] | | | | | | | | [] [] | | [] | | [] | |________________| |________________| |________________| [NOTE]: If you'd like to get crafty and try a fun way to solve this puzzle on your own, use three equal-sized pieces of square paper (sticky notes work well as they are already squares) and cut the matching holes into them as per the three boards you have. Be sure to mark each paper by its board colour and also identify where the top of the board is. Once that is done, simply lay the "boards" on top of each other and figure out a combination that covers all the holes. If you'd rather just do it in your mind, which is very much doable as well, continue reading below. --- The first board you insert into the depression must go in straight up, but the next two boards you insert can go in either straight up (as is), 90 degrees to the left, 90 degrees to the right, or 180 degrees (upside down). Feel free to reference the boards above and find a solution that works by manipulating the boards in your mind. Do yourself a favour and keep one board upright, but even if you find a solution with no boards upright, all you have to do is shift each board accordingly so that at least one of them faces upright and that one you will insert first. If you get what I mean, your solution actually won't change at all, but rather just the way you're looking at it. One way to wrap your mind around it is to look at the holes as numbers, or even coordinates. With this perspective, the White Board has holes at (1,1) (1,2) (2,2) (2,4) (4,1) and (4,4) while standing upright. If we put the Black Board on top of it as is, it will cover up the holes at (1,1) (2,2) (2,4) and (4,4), thus leaving only (1,2) and (4,1) exposed. No new holes will be made either as the White Board covers the other holes in the Black Board. Now if we put the Red Board in as is, it will cover (4,1) but not (1,2). However if we rotate it 90 degrees left first, it will cover both (1,2) and (4,1), and thus it is a potential solution that will work every time. You can visualize it here: White Board Black Board Red Board AS IS AS IS 90 DEGREES LEFT ________________ ________________ ________________ | | | | | | | [] [] | | [] [] [] | | [] [] | | | | | | | | [] [] | | | | [] | | | | | | | | | | [] [] | | [] [] | | | | | | | | [] [] | | [] | | [] | |________________| |________________| |________________| As you can see, every hole in each of the boards will be covered by at least one of the other boards. This is the only arrangement of the boards that works as a solution, however the entire arrangement can be shifted and work in another form. That is, if you put the Red Board in first as is, then the White and Black Boards just have to be shifted 90 degrees to the right. The boards will sit on top of each other and block the same holes, just all shifted 90 degrees to the right. So the order you insert them really doesn't matter, just as long as the White and Black Boards go in the same way. Either way, you have the solution to the puzzle in its most simplified form: 1. Insert the WHITE BOARD as is. 2. Insert the BLACK BOARD as is. 3. Insert the RED BOARD 90 degrees to the left. -------------------------------------------------------------------------- After inserting the three boards correctly, the ACACIA KEY will come loose. Descend back down the ladder and return to the second floor via the stairs. Ernest still won't open up so enter the southern balcony from the next hall and head through the other door with the ACACIA KEY. Kid's Room and Attic -------------------- Now in the southern 2F hallway, enter the Kid's Room through the second door. Take the MATCHES on the nightstand beside the bed, and examine the stuffed animals along the dresser and also the calendar by the door for interesting comments from Maria. Exit the room and continue down the hall to and through another unlocked door at the end. Inside the attic, start up the stairs to hear some voices, but you'll find no one up here. It's also too dark for Maria to see clearly if you try to examine anything, but luckily there's a candle by the stairs. Approach the candle from the stairs side and use the MATCHES from your inventory. Now with a light source, investigate the far left to find a BIRTHDAY CARD under the chair. Head back down the stairs towards the door, and on the way you'll hear a young girl's voice, giving you some instructions. Do as she wishes and head back to Ernest in the Lounge, passing a new Mannequin and Lying Figure on the way. Beyond the Lounge ----------------- Upon checking the Lounge door, Maria will enter and find that Ernest has vanished. In here you can find two HEALTH DRINKS in the open cabinet by the door, a FIRST-AID KIT on the stand in the opposite corner, and a book on Acacia on the coffee table that Ernest may have been reading. Move through the other door in the room to a new hallway where you'll find a few annoying Creepers scrambling about, plus a Mannequin around the far corner. Feel free to unlock the door leading to the previous hall by the door you came through, but pass through the only other open door here into another stairway. Make your way to the bottom past a Lying Figure and go through the door beside the stairway. Southern First Floor -------------------- Start your way down this absurdly long hallway and pick up the REVOLVER BULLETS on the left side a way's down. Continue to the end and enter the Service Room. Inside, grab the REVOLVER BULLETS on the garbage container and two HEALTH DRINKS on the counter, then exit through the other door. Now in another connecting room, there's a SAVE POINT on the wall next to a locked stairway. Move through the other unlocked door here to encounter another Lying Figure face-to-face. There's also a Mannequin around the corner to the Study, but we can leave it in peace. Note that the northeast door in this hallway that leads back to the Living Room can be unlocked, but it's not necessary to return there. Enter the Study and read the "Lost Memories" book on the table, which you may also recognize from the main scenario if you've attempted a secondary playthrough (although this is a different excerpt of the same book). Check the door at the back of the room to find Ernest's new hiding place. After a somber conversation, Maria slips the BIRTHDAY CARD under the door. Ernest then asks Maria for a favour. There's a bottle of white liquid somewhere in the apartment next door that he must have, but he cannot get it himself. He'll unlock the stairway in the nearby hall for you to get there. Heading to the Apartments ------------------------- Leave the Study and re-enter the small connecting room before the Service Room. The stairway door is now mysteriously unlocked, so Ernest found a way to do it sneakily. Move through the door, down the stairs and pass through the door at the end of the small hallway. Now in a Creeper-infested hallway judging by the sounds, examine the plate on the floor in the corner for an interesting message about Amy. Head down the hallway and consider shooting the Creepers to avoid them bothering you any further. Move up the staircase at the end of the hall and follow the path to a doorway. Exit the mansion to outside. Back Alley ---------- Watch out for the Mannequin straight ahead and shrug off the spray-painted advice on the wall, which came a bit too late. Head through the large open doorway and enter the apartments in the next yard, avoiding the patrolling Lying Figure. 03 // b l u e c r e e k a p a r t m e n t s [bfw_03] ====--=-====---=-=-====---=-=-====----=-=---=====---=-=-===---=-=-====---- "In the apartment next door, there is a bottle containing a white liquid. I must have it." Stairwell --------- Once inside the familiar apartment building, if you want it you can find the MAP OF THE APT BLDG on the floor by the 2F stairwell door, right where James finds it in the main scenario (so is Maria stealing it first?). The item you're looking for is on the first floor, so head through the door directly across from where you entered. First Floor ----------- Ignore the Lying Figures patrolling the hall and enter room 105 to the left. Just inside on the fancy-looking desk you'll find the WHITE LIQUID that Ernest is looking for. There's also a FIRST-AID KIT and HEALTH DRINK on the kitchenette counters, plus a SAVE POINT through the open doorway in the main room. Leave the room and re-enter the stairwell. Feel free to explore 2F if you wish, but you'll only find enemies. Return to the apartment's backyard and re-enter the mansion. Return to Baldwin Mansion ------------------------- Slip past the fresh Lying Figure in the hallway, down the stairs and through the door at the far end of the Creeper hallway. Then move up the stairway and through the door back to the first floor. Now head through the western door here and enter the Study for the last time. Approach and examine Ernest's door for a long cutscene. Maria leaves the WHITE LIQUID for him on the nearby table, shortly before discovering the real truth about him. The End ------- Congratulations on beating the Born From A Wish scenario. Enjoy the short ending as Maria begins to understand her purpose, along with the credits, another great song by Akira Yamaoka, and your end ranking screen with some stats. -------------------------------------------------------------------------- ========================================================================== 9. S P E E D W A L K T H R O U G H [SH2_B09] ========================================================================== -------------------------------------------------------------------------- This speed walkthrough is intended either for players who have beaten this scenario at least once (as a quick reference to speed up their play times), or for players who wish for only the bare minimum of instructions to make it through the game instead of the detailed explanations in the full walkthrough. That said, it'll be up to you to stock up on any ammo and health you may need, although it is a very short scenario and you really shouldn't need much of anything to make it through. Additionally, this walkthrough won't address most enemies or save points, but you should be running straight past them in all cases anyway. You also don't need to pick up any maps if you have an idea where to go or are just following the walkthrough, but feel free to grab them if they help. ____________________ | Legend | | | | New Area | | ---=-====---=--== | | | | ----------------- | | -Puzzle | | ----------------- | | | | Area Return | | ----------- | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [Note]: Cutscenes do not count towards the in-game clock, but it's recommend that you skip them to stay focused. If you do need to take a quick break, the Select button will pause the game and the clock. All items, weapons and maps are in CAPITALS. 01 // w e s t s o u t h v a l e ---=-=====----=-====---=-====----=-=----==-======--=-===---=-=-===---=-=== -Exit the room and go through the green door to the left -Get the CHINESE CLEAVER (required) from the bar counter and leave Heaven's Night through the next door -Run to the road and take a right on Carroll, left on Rendell, left on Munson and slip through the door along the right wall past Katz and the side road by the apartments 02 // b a l d w i n m a n s i o n =====--=-=-=====-=---=-=-=----==-====----=--====---====---=-=-=======--=-- -Go through the double doors to the Living Room -(The BALDWIN HOUSE MAP is available on the small bookshelf in here) -Enter the stairway to the left and meet Ernest behind the right door at the top -Go through the next door to the left and the immediate right door to grab the WHITE BOARD on the balcony -Return to the stairs and go back down to the Living Room -Climb up the ladder in the now open fireplace -Get the RED BOARD and the BLACK BOARD and solve the gravestone puzzle -------------------------------------------------------------------------- -Insert the boards in the following order: -Put in the WHITE BOARD as is -Put in the BLACK BOARD as is -Put in the RED BOARD 90 degrees to the left -------------------------------------------------------------------------- -Take the ACACIA KEY and go back down the ladder, then back up to 2F via the stairs -Pass through to the next hallway and move through the far right door -Use the ACACIA KEY to pass through the door on the balcony -Enter the second room in the hall, the Kid's Room, and get the MATCHES on the table -Continue to the end of the hall and through the door -Use the MATCHES on the candle up the stairs and grab the BIRTHDAY CARD under the attic chair -Return back through the previous hallways and enter the Lounge where Ernest was -Exit through the other door and enter the stairway through the second door on the right -Run down the stairs and through the door to the right at the bottom, right beside the stairs -Pass through the next two rooms at the end of the super long hallway and enter the Study through the first door ahead -Try the other door in the room to give the BIRTHDAY CARD to Ernest -Exit the room, go back through the door to your right and through the door beside the save point to the now-unlocked stairway -Follow the path down the stairs and up the next stairway -Exit the mansion at the end of the hallway -Enter Blue Creek Apartments next door 03 // b l u e c r e e k a p a r t m e n t s ===--==-====-=---==-==----=--=-=======---=-=-====---=-=-=----=-====---==== -Pass through the other door and enter room 105 ahead -Grab the WHITE LIQUID on the desk and exit back to the alley outside -Re-enter the mansion next door Baldwin Mansion Return ---------------------- -Follow all the hallways and stairways until you reach the same save point, then take the farthest door back to the Study hall -Enter the Study through the closest door and try the other door again to leave the WHITE LIQUID for Ernest and complete the scenario It may take some tries, but you should eventually be able to beat this scenario in around 10 minutes, and if you really want to push it you can aim for seven or six minutes, which really isn't that difficult if you streamline your process. -------------------------------------------------------------------------- ========================================================================== 10. R A N K I N G [SH2_B10] ========================================================================== -------------------------------------------------------------------------- Just like the main scenario, you will see a ranking screen after each completion of Maria's sub scenario. Since it's a very brief scenario without many areas to attribute a ranking, you'll only see a few stats and no ranking out of stars like the main scenario. Each category is explained below. Action Level The Action Level you choose at the beginning of the scenario Saves How many times you saved your game Total Time The total game clock time Walking Distance The total distance you walked Running Distance The total distance you ran Items How many items you collected Defeated Enemy By Shooting How many enemies you killed by firearm Defeated Enemy By Fighting How many enemies you killed by melee Total Damage The total damage you received Although there is no 10-star ranking to achieve in this scenario, feel free to set your own challenge. Try to beat the scenario on Hard in under 20 minutes without any saves while collecting 30+ items and defeating 15 enemies each through shooting and fighting. The Creeper hallway can be tricky so why not a 30 points damage cap. Although if we're really setting a challenge, push for 0 or as close to it as possible. -------------------------------------------------------------------------- ========================================================================== 11. I T E M L I S T [SH2_B11] ========================================================================== -------------------------------------------------------------------------- This section covers every single weapon, item and map found in the sub scenario of Silent Hill 2, providing locations, uses, and descriptions for all. For a roster of all the memos, refer to the Memos section for this scenario below. =========== Weapon Name =========== Chinese Cleaver Revolver ========= Item Name ========= Acacia Key Birthday Card Black Board Matches Red Board White Board White Liquid ======== Map Name ======== Baldwin House Map Map of the Apt Bldg Map of West South Vale w e a p o n s ==-=---=-====---=-===--=-===---=-====----===-===---===-=-====----==---=-== -------------------------------------------------------------------------- Weapon: | Chinese Cleaver Location: | Stabbed into the bar counter in the front of Heaven's Night. Description:| "Square-bladed knife. | Ugly, but powerful and easy to use." Notes: | Powerful melee weapon that inflicts a good amount of damage. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Weapon: | Revolver Location: | Maria's own weapon that she starts off with. Description:| "Max load 10 bullets. | Easy to use but not much power." Notes: | Moderate stopping power. Great for both close and medium | range, indoors and outdoors. -------------------------------------------------------------------------- i t e m s -------===----=-=-=======---===-=====---==-=====--===-====-----==---==-=-- -------------------------------------------------------------------------- Item: | Acacia Key Location: | Stuck in the gravestone of Amy Baldwin at the top of the | fireplace, Baldwin Mansion. Description:| "Engraved with an Acacia flower. | Found embedded in stone slab." Purpose: | Unlocks the door on the south 2F balcony above the Entrance | Hall, Baldwin Mansion. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Item: | Birthday Card Location: | Under the chair in the Baldwin Mansion attic (must light the | candle with Matches to pick up). Description:| "Birthday Card and Present from | Amy (contents unknown)" Purpose: | Leave for Ernest in the Study, Baldwin Mansion 1F. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Item: | Black Board Location: | On the ground by the gravestone at the top of the fireplace, | Baldwin Mansion. Description:| "Black metal board with square holes | punched into it. Found in mansion's
| 2nd floor garden."
Purpose: | One of the three boards needed to solve the Gravestone
| Memorial puzzle.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Item: | Matches
Location: | On the nightstand in the Kid's Room, Baldwin Mansion 2F.
Description:| "Only 2 or 3 matches are left.
| Found in Kid's Room."
Purpose: | Lights the candle on the table in the attic, Baldwin
| Mansion.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Item: | Red Board
Location: | On the ground by the gravestone at the top of the fireplace,
| Baldwin Mansion.
Description:| "Red metal board with square holes
| punched into it. Found in mansion's
| 2nd floor garden."
Purpose: | One of the three boards needed to solve the Gravestone
| Memorial puzzle.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Item: | White Board
Location: | On the floor of the northern balcony above the Entrance
| Hall, Baldwin Mansion 2F.
Description:| "White metal board with square holes
| punched into it. Found in 2nd floor
| Entrance Hall."
Purpose: | One of the three boards needed to solve the Gravestone
| Memorial puzzle.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Item: | White Liquid
Location: | On the secretarial desk in room 105, Blue Creek Apartments
| 1F.
Description:| "Small bottle filled with an unknown
| white liquid.
| The label reads 'I deny thee'."
Purpose: | Leave for Ernest in the Study, Baldwin Mansion 1F.
--------------------------------------------------------------------------
m a p s
---===-=====----=-=====---=-====---=====-=-======--==--=====---======---==
--------------------------------------------------------------------------
Map: | Baldwin House Map
Location: | On the short shelf in the Living Room, Baldwin Mansion 1F.
Covers: | Floors 1F and 2F of the Baldwin Mansion.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Map: | Map of the Apt Bldg
Location: | On the floor beside the door just inside the west stairwell on
| 2F, Blue Creek Apartments.
Covers: | Floors 1F, 2F and 3F of Blue Creek Apartments (although 3F
| cannot be explored).
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Map: | Map of West South Vale
Location: | Held from the beginning of the scenario.
Covers: | The whole exterior of West South Vale.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
==========================================================================
12. S A V E P O I N T L O C A T I O N S [SH2_B12]
==========================================================================
--------------------------------------------------------------------------
Just like the main scenario you will come across a few red square sheets
that you can examine to save your progress. There are only three of these
in the short sub scenario, located in the following areas:
Baldwin Mansion
===============
1. On the wall by the south door in the Living Room 1F.
2. On the wall by the stairway door outside the Service Room on 1F.
Blue Creek Apartments
=====================
3. On the wall at the end of the short hallway in room 105 1F.
--------------------------------------------------------------------------
==========================================================================
13. M E M O S [SH2_B13]
==========================================================================
--------------------------------------------------------------------------
Maria will find several documents and notes of differing importance
throughout her scenario. The more important documents will be categorized
as memos and can be found for reference in the Memo section of your
inventory, although the smaller notes will not.
Additionally you will acquire a few items that can be examined for a memo;
we'll call these Item Memos. Either way, every memo and note found in
the scenario can be read below.
=================
Table of Contents
=================
Memos
-----
Inner Garden Tombstone
Plant Encyclopedia: Acacia
"Lost Memories"
Item Memos
----------
White Board
Black Board
Red Board
Birthday Card
Notes
-----
Heaven's Night neon sign
Plate on the floor
Haunted Mansion Warning
m e m o s
===---=-====---=-====---=-====---=-=====---===--=-=====---=-=====---=-=-==
All of these memos can be found in the Memo menu of your inventory once
you've read them. They usually contain useful information or hints about
puzzles.
--------------------------------------------------------------------------
Title: Inner Garden Tombstone
Location: Engraved in the tombstone in the garden, up the ladder from the
fireplace in the Living Room, Baldwin Mansion.
Content:
Along with you died joy.
All that remains is despair and a
future of meaningless tomorrows.
But I will never give up.
One, to see your
beautiful smile again.
One, to beg the
blessings of the Gods.
I wait for that day.
When the boards cover all
All sadness too will be covered
But until my dreams
return to reality
I will have to swallow
all the pain.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Title: Plant Encyclopedia: Acacia
Location: On the coffee table inside the Lounge, Baldwin Mansion 2F.
Content:
Acacia
A genus of evergreen trees of the
mimosa tribe of the pea family.
Its tiny flowers are yellow or white
and grow in clusters. Common
varieties include the "gum tree".
The Acacia Tree is a potent symbol
in many religions across the World.
In Christianity it represents eternal
life and morality.
In ancient Egypt it represented
purity and rebirth, while in ancient
Babylonia it was thought of as the
tree of the Goddess Ishtar and was
a symbol of Life.
It was also a holy tree to the
Ancient Jews who built the sacred
Ark of the Covenenant from it and
for whom it signified a peaceful
death and a release from grief.
[Note: In the last paragraph, the word "Covenenant" is a spelling error;
it should read "Covenant"]
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Title: "Lost Memories"
Location: On the table in the Study, Baldwin Mansion 1F.
Content:
"Lost Memories"
I have the strongest trust - you may
even call it faith - in the miracle
called "Ressurection of the Dead".
Upon the hill where
the light descended,
the Beast intoned his song.
With words of blood,
drops of mist and
the vessel of night,
the grave become an open field.
The people wept in fear and joy
at the reunion, but my faith in the
salvation of Xuchilpaba did not
waver.
It is also spoken of in the ancient
legends. The original worshippers
did not believe that death was the
end but that it was simply the path
by which the deceased returned to
nature. They also believed the
process was reversible.
(There's something imprinted
towards the bottom of the page.)
Blood = Red,
Mist = White,
Night = Black
[Note: In the first paragraph, the word "Ressurection" is a spelling
error; it should read "Resurrection"]
--------------------------------------------------------------------------
i t e m m e m o s
---===--=-=====---==--=---====-------===---=-==-=====----====---=-===-----
These memos can be read by examining the respective item from your
inventory after acquiring it. The locations for the memos below are the
locations of the items themselves.
--------------------------------------------------------------------------
Title: White Board
Location: On the floor of the north Entrance Hall balcony, Baldwin Mansion
2F.
Content:
[Written on back of board]
When the White Breath is found,
I shall dedicate this thing.
Oh Spirit of the Mist,
Grant us fortune eternal.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Title: Black Board
Location: On the ground by the garden gravestone, up the ladder from the
fireplace in the Living Room, Baldwin Mansion.
Content:
[Written on back of board]
When the Dark Grail is found,
I shall dedicate this thing.
You who deny Death,
Grant us fortune eternal.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Title: Red Board
Location: On the ground by the garden gravestone, up the ladder from the
fireplace in the Living Room, Baldwin Mansion.
Content:
[Written on back of board]
When the Crimson Words are found,
I shall dedicate this thing.
Oh you Gods deep in slumber,
Grant us fortune eternal.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Title: Birthday Card
Location: Under the chair in the attic, Baldwin Mansion (the candle must
be lit with the Matches to find it).
Content:
TO MY DEAREST DADDY
HAPPY BIRTHDAY!
FROM AMY BALDWIN
--------------------------------------------------------------------------
n o t e s
=======---=-=====---=-=====---===-=====--=-====---=-====---=-=----===---==
The following are only small notes that won't be listed in the Memo menu
of your inventory upon finding, but they're still fairly interesting notes
or pieces of lore, captioned with the same blue tint font as memos. They
do not have their own titles, however I've added them here to identify
them.
--------------------------------------------------------------------------
Title: Heaven's Night neon sign
Location: Inside on the wall by the front door to Heaven's Night, West
South Vale.
Content:
Heaven's Night
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Title: Plate on the floor
Location: On the floor in the roach-infested hallway down the 1F southern
stairway.
Content:
Amy Baldwin
She was loved too much by God.
Seven years was not enough time.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Title: Haunted Mansion Warning
Location: Spray-painted in red on the exterior wall of the Baldwin
Mansion, in the yard connecting to Blue Creek Apartments, West
South Vale.
Content:
Keep out of Haunted Mansion
--------------------------------------------------------------------------
--------------------------------------------------------------------------
==========================================================================
14. C R E D I T S [SH2_B14]
==========================================================================
--------------------------------------------------------------------------
In this section I'd just like to thank some people that contributed to
the making and hosting of this FAQ, along with some general thanks.
- Thanks to Team Silent, KCET and Konami for developing and publishing
one of the finest survival horror games of all-time.
- Thanks to GameFAQs, IGN and all other web sites for hosting this FAQ.
- Thanks to everyone who gives this FAQ a good rating. It is much
appreciated.
© COPYRIGHT 2003-2019 BY ANDREW HAFFENDEN
END OF FILE