____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ __/ \____/ \____/ \____/ \____/ \____/ \____/ \____/ \____/ \____/ \__ \ /\ /\ /\ /\ /\ /\ /\ /\ /\ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / / /\ \ / /\ \ / /\ \ / /\ \ / /\ \ / /\ \ / /\ \ / /\ \ / /\ \ / /\ \ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ _/\_ _/\_ P E R F E C T 10.2 - S T A R G U I D E \ / \ / VV VV ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Author : Atomos199 Version : 1.0 This guide may be hosted Latest Update : October 3, 2012 only on www.GameFAQs.com Contact Info : Atomos199.FAQs[at]gmail.com ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I N T R O D U C T I O N ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is a little guide for the completionists out there who wish to make a perfect save file for Silent Hill 4: The Room. The reason you need a 10.2-star ranking as opposed to a regular 10-star one is that the game's save file DOES indeed differentiate between the two, and the 10.2-star is clearly the better, more complete achievement. First of all, getting 10.2 stars is possible because the game actually gives you 0.2 freebies. That is why it's possible to get a 10-star ranking with many different combinations of play time, saves, continues and memos. All the following criteria have to be met for a 10.2-star ranking, though: DIFFICULTY : Hard PLAY TIME : 2 hours or less SAVES : 0 CONTINUES : 0 ENEMIES DEFEATED : 120 or more MEMOS FOUND : 52/52 ENDING : any However, the ranking screen never displays more than 10 big stars. One way to tell that a playthrough was actually 10.2 stars is by looking at the individual ranking categories - if they are all green, then it's really 10.2 stars, and if one or more are white, then it's either a 10-star or 10.1-star ranking achieved thanks to the freebies making up for the non-green area(s). The other, more permanent, way to tell is by looking at the clear save file. Endings achieved with a 10-star rank are colored YELLOW, whereas those completed with 10.2 stars are VERY LIGHT BLUE. However, the game also grays out all the other endings, and if you save a current game on the clear file, all of the endings will revert to gray. Therefore, for a perfect clear file you'll probably want all endings unlocked and the best one ("Escape") highlighted as 10.2-stars. As for the other statistics visible on the save file or upon selecting it: --------------------------------------------------------------------------- | If you want a 10.2-star ranking then this has to be HARD, DIFFICULTY | but of course you'd want the highest setting for your | perfect save anyway. --------------+------------------------------------------------------------ | Likewise, this will be 1 if you get a 10.2-star ranking - SAVES | although 10.2 stars requires 0 saves, the end-game clear | save counts as a save in this counter! --------------+------------------------------------------------------------ | Obviously, you'll want all of them unlocked. That means ENDINGS | playing through the game at least 4 times. The best one | should probably be highlighted as the 10.2-star one. --------------+------------------------------------------------------------ | There are 2 game modes to be unlocked: One-Weapon and | All-Weapons. The first is unlocked by achieving a 10-star | (or higher) ranking with any ending, and the latter is | gotten by playing the unlocked One-Weapon mode and getting | another 10-star (or higher) rank on that. Furthermore, the | color of the save file text indicates the mode of the last | playthrough: GAME MODES | | WHITE : New Game PURPLE: One-Weapon | YELLOW: A Brand-new Fear GREEN : All-Weapons | | Since there really is almost no difference gameplay-wise, | I suggest getting the final 10.2-star ranking on one of | the unlocked modes: One-Weapon as the "hardest" or All- | Weapons as the "final" one. --------------+------------------------------------------------------------ | Although the game only allows you to select Eileen's | costume, this also affects Cynthia. Eileen's Nurse outfit | is unlocked by getting an ending where she survives | ("Escape" or "Mother"), and then picking up the Nurse COSTUMES | Uniform in the next game and getting another such ending | where she lives. Cynthia's costume is unlocked after | obtaining all 4 endings. However, you won't see it until | you can select Eileen's costume since that option controls | both outfits. ---------------------------------------------------------------------------- Given this information, the most efficient way of completing all these things is as follows: 1st: "21 Sacraments" OR "Eileen's Death", 9+ stars to unlock SUBMACHINE GUN 2nd: ending not gotten above, 9+ stars if not gotten in 1st game 3rd: "Mother", 10+ stars to unlock One-Weapon mode 4th: "Escape", 10.2 stars and NURSE UNIFORM to unlock everything else You don't actually need to unlock the SUBMACHINE GUN seperately, but it does make getting the first 10-star ranking a tiny bit easier. However, it won't be available when playing One-Weapon mode. Also, all of these unlockables remain unlocked regardless of the outcome of future playthroughs, but as explained above, the save file's APPEARANCE and STATS DO CHANGE, so don't save over it once you have it. ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ P O I N T E R S ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * This walkthrough is based on One-Weapon mode for those who want to get the 10.2-star ranking on the "hardest" difficulty. If you're playing the regular game, then simply substitute "RUSTY AXE" with "STEEL PIPE" until you find the RUSTY AXE, everything else is essentially the same. And if you're playing on All-Weapons mode then you don't need anything more than the RUSTY AXE anyway, so in practice it's identical to One-Weapon. * It is also based on getting the best ending, "Escape". However, you can easily get any ending you like. If you want "Mother", simply ignore all the instructions relating to the hautings. If you want "Eileen's Death" then don't finish the final battle until Eileen has died. And if you want "21 Sacraments", ignore the hauntings and don't save Eileen. * Skip each and every cutscene, even if not explicitly instructed to do so. * Run past all monsters unless instructed to do otherwise. The requirement of 120 is actually very low, you can easily reach 180 or even higher. * You can evade Sniffers but running in a zig-zag fashion. * The only documents that matter are the ones that are added to Henry's scratch book, and all of them are explicitly pointed out in the guide. * Take Eileen with you whenever you can - she quickly loses health if left alone even in areas without monsters and with a portal, such as the Wish House central area. She'll be in great shape at the end even if she gets attacked a few times, but she was always in bad shape when I left her behind for longer periods of time (even with the HOLY CANDLE trick). The walkthrough will clearly tell you when to leave her when it's necessary. * If you have the SUBMACHINE GUN, then don't hesitate to use it if you need to kill some monsters - it doesn't actually worsen her condition for the final battle despite increasing her visible injuries. However, keep it equipped when just rushing through an area (i.e. almost always). * I have personally never seen the HOLY CANDLE trick work to such a degree that I could defeat Walter in time, even on Easy mode, and even when I used 2 HOLY CANDLEs on 2 different occasions on the same playthrough. They certainly give the same visual effect as no damage, but I've always gotten much better results by simply taking Eileen everywhere with me and not letting her get hit too much. * The hauntings requirement is poorly understood, but it's easily satisfied by simply exorcising any hauntings whenever you return to the apartment. In a speed run as this you'll actually only exorcise about 5 or 6 total. * After the halfway point once your health is no longer replenished in the apartment, there is no reason to ever run around at less than max health. Consume NUTRITION DRINKs as soon as your health drops below 75%. Save PORTABLE MEDICAL KITs for when you run out of NUTRITION DRINKs. * My average play times were between 1:30 and 1:40, and I use the glitch in the Downtown Ashfield section. With 20 minutes to spare, doing it legitimately adds no real challenge but plenty of extra frustation. Of course, feel free to do it without the glitch if you prefer. * GOOD LUCK, and remember: practice makes perfect! ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ G A M E S T A R T W01 ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 Skip the opening cutscene. 2 Head to the living room, examine the face on the wall, then go back and skip another cutscene. 3 Back in your room, try to leave and then skip the cutscene. 4 Return to the main room and check out the locked door for some more cutscenes to skip. 5 Pick up the FIRST LETTER [01]. 6 Open the refrigerator and take out the CHOCOLATE MILK, then make your way to the windows in the room. 7 Henry will examine the storage box, but don't deposit the CHOCOLATE MILK. 8 Check the windows and back out of the views with the Circle button. 9 Turn around and examine the bottom of the bookcase for the BOOK SCRAP [02]. 10 Enter the bathroom, skip the cutscene, and enter the freshly-opened hole. 11 Keep going straight until you reach the end of the tunnel, where another cutscene waits to be skipped. ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ S U B W A Y S T A T I O N W02 ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 Meet Cynthia, skip the cutscene, and continue down the passage. 2 Skip the cutscene at the restrooms, then run straight into the women's restroom, ignoring the Sniffers that have appeared. 3 Return through the hole and head to the living room. --- 4 Examine the bureau with the lamp, straighten it, skip the cutscene and pick up the PISTOL. --- 5 Peep through the hole in the wall, skip the cutscene, then head back to the bedroom. --- 6 Pick up the phone, listen to Cynthia's cries for help (unskippable), then return to the subway station. 7 Take the LYNCH STREET LINE COIN from the mannequin and continue into the subway station to use it on the turnstiles for the Lynch Street Line. 8 Go down the stairs, skip the cutscene, and continue downward. 9 Cynthia will be calling for help from inside one of the train cars, so run to the other end of the platform and enter the operator's room - press the red button. 10 You'll catch up with Cynthia just outside the train, but head back to where she was and enter the now-opened train door at the other end of the platform. 11 Cynthia doesn't get stuck behind like Eileen, so you don't need to wait for her to catch up. 12 The trains seem like a maze but the path is practically linear, except for the last open train door - take the one on the right to exit the train. 13 Again, run to the opposite end of the platform and enter to door to trigger another cutscene. Skip it, then go down the ladder. 14 Climb the ladder at the other end of the passage, pick up the PISTOL BULLETS, and unlock the door. 15 Return down the ladder and head down the middle path to reach the door to the King Street Line platform. 16 Ignore all the monsters down here and go straight to the escalators. Grab the NUTRITION DRINK before heading up. 17 Use the RUSTY AXE's charged up and normal attacks to knock out the Wall Men and make it to the top. Or just try to run through and hope for the best. Don't hesitate to use the NUTRITION DRINK if you need it - you'll find plenty more. 18 Go up the stairs to return to the turnstiles area. Take the TEMPTATION PLACARD from the door, then enter and skip the cutscene to complete this section. ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ R O O M 3 0 2 ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 Go straight to the bathroom and enter the hole. The CHOCOLATE MILK should be in your inventory. 2 Wait for your health to fill up a bit if it's very low. ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ W I S H H O U S E W03 ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 Keep following the path until you reach the running car. Grab the PISTOL BULLETS from inside the building on the way. 2 Examine the driver's seat twice to find JASPER'S MEMO PAD [03]. 3 Continue along the path ignoring all people and monsters until you reach Wish House in the central area. Do pick up the NUTRITION DRINK near the candle rack, though. 4 Exit through the south-west door and again head straight along the path until you find Young Walter - approach him and skip the cutscene. 5 Head all the way back to Wish House, give Jasper the CHOCOLATE MILK, skip the cutscene and pick up the BLOOD-INSCRIBED SPADE to the left of the door. 6 Now exit through the south-east door and continue along the path until you reach the tree with the odd roots - use the BLOOD-INSCRIBED SPADE to find the RUSTED BLOODY KEY. 7 Enter the hole in the next area to return to the apartment. --- 8 Pick up RED DIARY - APRIL 8 [04] from under the door. --- 9 Deposit everything except the RUSTY AXE in the storage box, then go back through the hole. 10 Run all the way back to Wish House and enter the hole to go back to the apartment again. --- 11 Take the RUSTED BLOODY KEY back out of the storage box and return to Wish House. 12 Use the key to enter the building and grab the HOLY SCRIPTURE SCRAP [05] lying on the red carpet in the back left. 13 Take the SOURCE PLACARD from the nearby door, then enter and skip the cutscene to complete this section. ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ R O O M 3 0 2 ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 Enter the hole to reach the... ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ W A T E R P R I S O N W04 ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 Go straight ahead and pick up the EXPLORATION MEMO [06] on the floor, then exit through the double doors. 2 Read the GUARD'S DIARY [07] hanging to the right of the hole, then go through the door to the left of the double doors. 3 Use the ladders to reach the bottom of the stairwell and go through the door. 4 Continue downwards and take the WATER PRISON EXIT KEY from the sign at the bottom of the path. 5 Re-examine the sign to add the WATERWHEEL ROOM PLATE MESSAGE [08] to your memo collection. 6 Return to the room with the hole and use your new key to enter the locked door ahead of you when you enter. 7 Climb all the ladders all the way to the top and go through the double doors to reach the rooftop area - turn the valve behind the tank and skip the cutscene. 8 Go back, descend the ladder once, and go through the double doors to get to the 3rd floor prison cells. 9 Turn Henry to his right and enter the second door you find. Kill all the Toadstools here and get the PRISON DIARY [09]. 10 Exit and (going back the way you came) enter the third door on Henry's right. 11 Jump down the holes until you land in the basement. Skip all the cutscenes. 12 Unlock the door to your left and quickly exit the room, then climb the ladder at the end of the hallway. 13 Find the 1F SURVEILLANCE ROOM REPORT [10] on the desk, then continue your ascent. 14 Grab the 2F SURVEILLANCE ROOM REPORT [11], then check out the valve - turn it right 4 times, always skipping the cutscenes. 15 Take the SECRET NUMBER MEMO [12], then go to the valve and turn this one right 2 times. 16 Climb back down the ladder to the basement, skip the cutscene, and kill all the Toadstools that spawn around the ladder. 17 Make your way back to the 3rd floor prison cells. Turn Henry to his right and enter the 4th door on his left. 18 Jump down all the holes again to end up in the kitchen. Kill all the Toad- stools, then examine the door behind you for the WATCHFULNESS PLACARD. 19 Enter the secret code (0302), enter, and skip the cutscene to complete this section. ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ R O O M 3 0 2 ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 Check under the door for RED DIARY - APRIL 4 [13] and RED DIARY - JULY 23 [14]. 2 Enter the bathroom to turn off the shower, then return to the front door and look through the hole - you'll find the SUPERINTENDENT'S MEMO [15] under the door afterwards. 3 Open your storage box and deposit everything except the RUSTY AXE, then enter the hole. ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ D O W N T O W N A S H F I E L D W05 ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 Skip the cutscene, then continue along the corridor and down all the stairs until you meet Richard Braintree - skip the cutscene and head straight for the door. 2 Take the GHOST KEY and the SWORD OF OBEDIENCE from the pinned-down ghost, then go through the door. 3 Head down the stairs and through all the doors to reach the sports shop - pick up the PISTOL BULLETS on the way. 4 Go through the door directly ahead of you and down the stairs to reach the pet shop. 5 Grab the ALBERT'S SPORTS KEY from the end of the middle aisle and return to the sports shop to open the locked door on the right. 6 Run down the stairwell ignoring all the monsters on the way and go into the only available elevator at the end of the path. 7 Skip the cutscene and go down the ladder. 8 Pick up the NUTRITION DRINK and kill all the Toadstools, then climb the ladder at the end of the corridor. 9 Head along the alleyway evading all the monsters, and enter the door at the end guarded by all the Gum Heads. 10 Continue down the stairs and through the doors until you reach the bar, where you'll find the BARTENDER'S MEMO [16]. 11 Examine the other door in the room and enter the code (3750) to unlock it. 12 Make your way up the seemingly endless stairs until you finally reach a door. Grab the CHAOS PLACARD, enter, and skip the cutscene to - you guessed it - complete this section. ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ R O O M 3 0 2 ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 Empty your inventory into the item box, except for the RUSTY AXE, then head back into the hole. ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ S O U T H A S H F I E L D H E I G H T S W06 ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 Skip the cutscene, turn around, and enter Room 301. 2 Pick up MIKE'S DIARY [17], RED PAPER (1/2), the SUPERINTENDENT'S KEY and read JOSEPH'S ARTICLE [18], then head back out. Don't bother with the other key. 3 Slip the RED PAPER (1/2) under the door to Room 302, then make your way down to the ground floor. Don't take the SHABBY DOLL, the hauntings it causes aren't needed to satisfy the hauntings requirement. 4 Enter the west double doors and then Room 105 using the SUPERINTENDENT'S KEY. 5 Check the shelf for TORN RED PAPER (1/3) and TORN RED PAPER (2/3), then grab the APARTMENT KEYS hanging on the board to the right. 6 Go to the bedroom to find the SUPERINTENDENT'S DIARY (UMBILICAL CORD) [19]. 7 Return to the main hall and go through the other double doors, then enter Room 102. 8 Pick up the SUBMACHINE GUN if you've unlocked it, but don't equip it unless you actually need to kill some monsters, since it keeps Eileen behind. 9 Squash all the Tremers, and open the fridge to find TORN RED PAPER (3/3). 10 Go up to the 2nd floor and enter Room 203 to find RED PAPER (2/2) in a shirt in the bedroom. 11 Return to the 3rd floor, slip all the papers under Room 302's door, and go through the hole in Room 301. ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ H A L F W A Y P O I N T ( R O O M 3 0 2 ) W07 ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 Check under the front door to find: RED DIARY - MAY 2 [20] RED DIARY - MAY 14 [21] RED DIARY - MAY 20 [22] RED DIARY SCRAP [23] RED DIARY SCRAP (CONT.) [24] MIKE'S LOVE LETTER [25] 2 After picking up all the memos, go back to the bedroom and look behind the bed to find the DOLL KEY. 3 Go back through the hole and use the DOLL KEY to enter Room 303 (Eileen's room) - skip the cutscene and you'll be back in your room. 4 Check the front door again to find RED DIARY - JULY 13 [26] as well as the SUCCUBUS TALISMAN. 5 Open your storage box and take out all 4 PLACARDS. Put away the APARTMENT KEYS. 6 Go into the storage room and use the SUCCUBUS TALISMAN on the wall, then place the PLACARDS into the recessions as follows: LEFT - TEMPTATION - (red) TOP - WATCHFULNESS - (orange) RIGHT - SOURCE - (yellow) BOTTOM - CHAOS - (purple) 7 This is your last chance to have your health refilled for free so make sure it's full before you enter the new and exciting hole! ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ S T. J E R O M E'S H O S P I T A L W08 ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 Kill all the Hummers in the main hall, then enter the door across from where you started to find the NURSE'S MEMO [27]. 2 Return to the main hall and head towards the elevator to trigger a cutscene and skip it. 3 Don't bother picking up the purse - instead, enter the rooms on both sides of the hallway and grab the PORTABLE MEDICAL KIT and the AMPOULE. 4 Go through the door next to the elevator and head up to the 2nd floor. 5 Call the elevator, then begin to systematically check every single room until you find the one with the HOSPITAL KEY on a statue - take it, and use it to get out of the cage that traps Henry. 6 Other useful items you can pick up include (item - room description): HOLY CANDLE - bouquet of withered flowers NUTRITION DRINK - broken bed NUTRITION DRINK - sterile room (not the incubators) SAINT MEDALLION - window with afternoon light PISTOL BULLETS - sticky floor PISTOL BULLETS - bed with skin 7 Don't bother with the REVOLVER BULLETS or the 4-IRON. You don't need all of these items, but if Eileen's room happens to be the last one you find (has happened to me twice) then you may as well pick them up. 8 There are also 2 rooms with lots of Toadstools - you can kill them if you happen upon them, but it's not necessary since you'll be way over the requirements anyway. 9 Once you have the HOSPITAL KEY you can open the only locked door to find Eileen and skip a cutscene. 10 Equip the SUBMACHINE GUN if you have it, kill the 2 Patients blocking your exit and head back down to the 1st floor. 11 After exiting the stairwell, kill the next 2 Patients, and enter the second door on the right to find this area's hole and go inside. --- 12 Check under the front door to find RED DIARY - JULY 20 [28] and the SMALL KEY. --- 13 Turn around and check next to the bookshelf to find RED DIARY - JUNE 11 [29], RED DIARY - ??/?? [30], and RED DIARY - JUNE 14 [31]. --- 14 Go back to the storage room and enter the hole. 15 Skip the cutscene, then head back out into the main hall and through the now-empty elevator shaft to unlock an entryway with the SMALL KEY. 16 Use charged attacks with the Rusty Axe to kill the 3 Patients, then head down the stairs and through the door to reach the first of five spiral staircase areas. Don't hesitate to use a NUTRITION DRINK or even a PORTABLE MEDICAL KIT here if necessary! 17 Run all the way down and enter the door to find yourself back in the... ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ S U B W A Y S T A T I O N ( Revisited ) W09 ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 Go along the corridor, pick up the HOLY CANDLE, and go through the only working door. 2 Kill the Gum Head blocking your way, then continue onwards to the rest- -rooms. Grab the NUTRITION DRINK in the men's room, then go into the women's room, kill all the Tremors on the floor, and enter the hole. --- 3 Check the apartment for hauntings - exorcise them with the HOLY CANDLE. --- 4 Dump everything except the RUSTY AXE and take out the LYNCH STREET LINE COIN, PISTOL, and SWORD OF OBEDIENCE. --- 5 Look under the front door to find RED DIARY - JULY 25 [32], the KID'S LETTER [33] and the TOY KEY. --- 6 Take some NUTRITION DRINKS from the storage box if you need them and go back through the hole. 7 Head for the turnstiles, skip the cutscene, and run into the next area. 8 Grab the SILVER BULLET on the back left stairs, equip your PISTOL, load the bullet, and return to the turnstiles to knock down Cynthia's ghost and pin her down with the SWORD OF OBEDIENCE. 9 Use the LYNCH STREET LINE COIN at the turnstiles and head down to the platform. You can pick up another NUTRITION DRINK on the way, but there are 2 Sniffers guarding it, and if you get their attention they will be in the way when you backtrack through here with Eileen later. 10 Go inside the train and use the TOY KEY on the box to get the FILTHY COIN. 11 Run to the opposte end of the platform and enter the red room - pick up the HOLY CANDLE, leave Eileen here and climb down the ladder. 12 Climb up the other ladder and return to Henry's apartment. --- 13 Exorcise the next haunting with the HOLY CANDLE you just picked up. --- 14 Check the front door to find RED DIARY - JULY 17 [34], then go to the sink and wash the FILTHY COIN to get the 1$ COIN. --- 15 You can dump everything except the 1$ COIN and RUSTY AXE, and you may want to bring along some healing items. Either way, go back through the hole. 16 Return to Eileen and go to the opposite end of the platform to use the 1$ COIN at the vending machine for the MURDER SCENE KEY. 17 Return to the red room and go down the ladder, this time taking the middle walkway to reach the King Street Line platform (grab the NUTRITION DRINK on the way). 18 Head straight for the escalators. You'll have to make it to the top again, so make use of the RUSTY AXE's charged attack to knock out the Wall Men and gain temporary immunity to their attacks. 19 There's a NUTRITION DRINK and a pack of PISTOL BULLETS at the end of the hallway (guarded by a Sniffer) if you're interested, but again, it will be in you way when you come back through here with Eileen shortly. 20 Back at the turnstiles, pick up CYNTHIA'S COMMUTER TICKET and use the MURDER SCENE KEY to enter the ticket booth - take the TRAIN HANDLE. 21 Use CYNTHIA'S COMMUTER TICKET to get to the Lynch Street Line platform and re-unite with Eileen in the red room at the end. 22 Return to the turnstiles and go down to the escalators - make your way down with Eileen using the same strategy as the previous time. 23 On the platform, head straight into the train and use the TRAIN HANDLE in the operator's cabin - Eileen will be waiting right outside after the train has moved so don't worry about losing her if there are ghosts around. 24 Head back, go through the opened door, pick up the SWORD OF OBEDIENCE, and enter the next door. 25 Skip the cutscene and run straight through the door in front of you. 26 Head down the spiral stairs. Make certain you have at least 2 free slots and have full or nearly full health - if not, use the portal midway down the stairs to return to the apartment and get prepared. 27 Enter the door at the bottom of the stairs to find yourself at... ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ W I S H H O U S E ( Revisited ) W10 ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 Go straight ahead, pick up the TORCH on the left, equip it, light it, and exit through the doors on the right. 2 Run up to the well in front of you to find the DOLL'S HEAD, pick up the NUTRITION DRINK next to the lamppost to the right, and run toward Wish House. Try to run in a zig-zag fashion to avoid getting bit. 3 At Wish House, examine the white paper lying in the rubble to find JASPER'S BURNED MEMO [35], as well as the wheelchair on the raised section to get the WHEELCHAIR DOLL TEXT [36]. 4 Use the DOLL'S HEAD, pick up the HOLY CANDLE nearby and use the hole in this area to return to the apartment. --- 5 Check under the front door to find RED DIARY - JULY 18 [37]. --- 6 Dump everything in the storage box, except for the TORCH and possibly the RUSTY AXE. --- 7 Enter the storage room and soak the TORCH in the oil tank before returning through the hole. 8 Make sure you take Eileen with you everywhere you go - if you leave her alone she will somehow sustain much more damage than if she gets hit a few times tagging along! 9 Head through the south-east exit and pick up the NUTRITION DRINK in the next area. 10 Continue onward to find a SILVER BULLET next to the tree with the strange root. 11 In the final area with the hole, light up your TORCH and pick up the DOLL'S LEFT LEG, as well as a NUTRITION DRINK at the top of the stairs. 12 Return to Wish House, get rid of the DOLL'S LEFT LEG, and head through the north-east exit. Make sure you have at least 2, preferably 5 free slots. 13 Go along the path and get the DOLL'S LEFT ARM in the second area, as well as the HOLY CANDLE right next to the entrance there. 14 Skip the cutscene in the next area, and pick up the SAINT MEDALLION from the rocks on the left side if you want it. 15 Continue onwards through the building section to find a NUTRITION DRINK. 16 Upon exiting, relight your TORCH and continue onward to the final area to pick up the DOLL'S RIGHT ARM, another NUTRITION DRINK next to the entrance and a HOLY CANDLE at the very end of the path. 17 Return to Wish House and use all the doll parts you have, then go into the hole to go back to the apartment. --- 18 There should be another haunting present, so exorcise it with a HOLY CANDLE or SAINT MEDALLION. --- 19 Put everything except the RUSTY AXE and TORCH into your storage box, then return to Wish House. 20 Finally head through the north-west exit. Grab the NUTRITION DRINK to the right of the cave entrance and go inside to find another NUTRITION DRINK near the far left corner, next to the exit. You can also grab the PICKAXE OF DESPAIR, but I don't recommend it. 21 At the lake, approach Young Walter to trigger and skip a cutscene, then take the CREST MEDALLION and PORTABLE MEDICAL KIT, and light your TORCH. 22 Pick up the DOLL'S RIGHT LEG on your way back to Wish House. 23 Attach the final doll part onto the wheelchair mannequin, skip the cutscene and go down the stairs revealed. 24 Examine the altar to add the DESCENT OF THE HOLY MOTHER - THE 21 SACRAMENTS [38] file to your memo collection. 25 Insert the CREST MEDALLION into the door and go through to return to the spirtal stairs area. Go all the way down and through the door. ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ W A T E R P R I S O N ( Revisited ) W11 ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 Skip the cutscene, then exit the room with Eileen. 2 Walter will be pointing his gun at you when you come out, so run right past him and though the double doors. 3 Unequip Eileen's weapon, climb down the ladder once and don't move until Eileen has come around to join you. 4 Enter the 3rd floor prison cells, turn Henry to his right, and enter the 4th door on his left, just after the broken pipe. 5 Leave Eileen here and jump down the holes until you end up in the basement. 6 Kill all the Whitestools here and go through the door behind you. 7 Pick up the PRISONER'S SHIRT, kill the Whitestools, and go back. 8 Make your way through the next room killing the Whitestools and picking up the NUTRITION DRINK and SAINT MEDALLION. Unlock the door. 9 Kill all the Whitestools here as well and exit to the spiral staircase. 10 Use the ladder to go up, unlock the door to the room with the hole, grab the NUTRITION DRINK inside and enter the hole to return to the apartment. --- 11 Go to the bathroom and wash the PRISONER'S SHIRT in the bathtub to get the NOTE FROM THE BLOODY PRISONER'S SHIRT [39]. --- 12 Exorcise the latest haunting(s). --- 13 Pick up RED DIARY - JULY 28 [40] from under the front door. --- 14 Open the storage box and deposit everything except the RUSTY AXE and take out the SILVER BULLET, SWORD OF OBEDIENCE, PISTOL, and 24 to 32 PISTOL BULLETS - then go back to the Water Prison. 15 Return to Eileen and take her back out to the outer stairway. Go all the way down the ladders and wait for Eileen to rejoin you at the bottom. If Walter gets in the way (or gets there before she does), then you'll have knock him down to leave you alone. 16 With Eileen, continue down the spiral stairwell towards the waterwheel room, but don't use the ladders. Go along the path killing the Whitestools until you come across DeSalvo's ghost. 17 Equip your PISTOL, load the SILVER BULLET, knock him out, and pin him down with a SWORD OF OBEDIENCE. Don't forget to take his WATER PRISON GENERATOR ROOM KEY before continuing downward, and defeat the rest of the Whitestools on the way. 18 At the bottom, pick up the PORTABLE MEDICAL KIT near the hole, and enter the generator room without Eileen (unless she has the SUBMACHINE GUN). 19 Walk slowly towards the Twin Victims, a few steps at a time, until you see the closest 2 move. Immediately run to the side of the generator (narrow area), turn around, and start shooting. If done correctly, your shots will hit 2 and only 2 at a time - shoot 7-8 times and both will be on the floor ready for stomping. Rinse and repeat for the next 2 and the last 2. Use the PORTABLE MEDICAL KIT if needed, but it really shouldn't be necessary. 20 Once all 6 are defeated, reunite with Eileen and continue through the door at the end of the room to find yourself in the spiral staircase area again. ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ D O W N T O W N A S H F I E L D ( Revisited ) W12 ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 Skip the cutscene, grab the NUTRITION DRINK to the left, read the memo on the ground to add REMINISCES [41] to your memo collection, and enter the elevator. 2 Go to the bottom floor and exit. Take the HOLY CANDLE, move Eileen into the bottom left corner, and bump into her while running to the elevator so that she stays in that area. If she ends up back with you in the elevator then try again until Henry is alone. 3 Climb down the ladder on the other side of the elevator, kill the White- stools in the corridor, and climb up the ladder at the end. 4 Head down the alleyway until you trigger a cutscene. Skip it, pick up the PORTABLE MEDICAL KIT by the fence, and continue down the alley until you reach the next area. 5 Stand still and Eileen will join you shortly - GLITCH ACCOMPLISHED! 6 Enter the door and keep going down the stairs until you reach the bar; pick up the HOLY CANDLE on the way. 7 You may want to consider returning to the apartment to stock up on as many healing items as possible - The One Truth can be incredibly easy, but if you get unlucky you can die even with full health and 3 PORTABLE MEDICAL KITs (happened to me, twice). You could also find a haunting. 8 Take the LATER BARTENDER'S MEMO [42] and examine the door with the code lock - enter 4890 to unlock it, then enter. 9 This time you'll have to run *down* the stairs. Kill all the Hummers on the way because otherwise they can rack up quite a bit of damage. 10 Grab the PORTABLE MEDICAL KIT by the door at the bottom, then enter. ______________________ .--/ BOSS: The One Truth /---------------------------------------------. | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | | Simply attack each one with the RUSTY AXE's charged attack to find | | out which one is real, and then wail on that one with the RUSTY AXE. | | Use a charged attack when it becomes available. Also, mash the | | attack button like crazy, because it IS possible (even likely) for | | them to hit you, and with a very strong hit at that! | | | '----------------------------------------------------------------------' 11 Continue through the door and down the final section of the spiral stairs to find the SUPERINTENDENT'S DIARY (MAN WITH THE COAT) [43] at the very bottom. Enter the door after you've read it. ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ J O S E P H'S A P A R T M E N T W13 ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 Read the two documents on the table: OLD PICTURE BOOK [44] and CRIMSON TOME [45]. 2 Go into the bedroom to find 4 more memos: RED DIARY - AUGUST 2 [46] RED DIARY - AUGUST 3 [47] RED DIARY - AUGUST 4 [48] RED DIARY - AUGUST 5 [49] 3 Return to the living room for a cutscene - skip it. 4 Take the PICKAXE OF HOPE, then use the hole in the bathroom to get back to Room 302 in the present. ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ R O O M 3 0 2 ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 Use the PICKAXE OF HOPE in the same place you found it in Joseph's apart- ment. Enter the hole. 2 Skip the cutscene, then keep examining Walter's body to find the KEYS OF LIBERATION. 3 Head over to your storage box and deposit everything except the RUSTY AXE and the KEYS OF LIBERATION, and withdraw all your NUTRITION DRINKs. 4 Exorcise any hauntings which may have appeared. 5 Pick up the RED DIARY - AUGUST 7 [50] and RED DIARY - JULY 29 [51] from under the front door, then use the KEYS OF LIBERATION to finally leave Henry's apartment. ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ S O U T H A S H F I E L D H E I G H T S ( Revisited ) W14 ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 Skip the cutscene and enter Room 301. Defeat all 3 monsters, pick up the NUTRITION DRINK and exit to the 2nd floor hallway. 2 Enter Room 202 and go through the hole in the wall. Exit the apartment to get to the other end of the 2nd floor hallway. 3 Go through the double doors to find 5 Patients standing in your way. Don't risk fighting here - just run straight to the door on the opposite side of the landing, wait a moment, and go in just before one of the monsters hits you. Eileen should make it through with you. If not, keep going in and out for short periods of time until she makes it through. 4 Enter Room 206 and head straight for the room at the back of the apartment. Make sure Eileen is with you when you enter the hole. Attack Walter if necessary. 5 Braintree might be in the next apartment, so exit as quickly as possible. 6 Kill the Bottoms here with a charged attack, then continue down the stairs. 7 Enter Room 106 and pick up the HOLY CANDLE, PORTABLE MEDICAL KIT and the AMPOULE, then exit. 8 Go along the hallway and through the double doors to reach the main hall. Read the sketchbook in the middle, then exit through the other set of double doors to the other side of the 1st floor. 9 Enter Room 104 and examine the straight-jacket body in the circular cage, then exit. 10 Examine the body in the corner of the hallway, then continue onwards to Room 103. 11 Ignore the monsters in this apartment and examine the body hanging in the living room, then quickly return to the hallway. 12 Enter Room 102, grab the NUTRITION DRINK if you need/want it, and check the straight-jacket in the living room. 13 Return to the hallway and finally enter the last room, Room 101, where you'll find another body hanging in a cage. 14 Leave the apartment and examine the last straight jacket body at the end of the hallway, then return to the main hall. 15 Skip the cutscene and head through the other double doors - enter the Superintendent's Room (105) now that it's unlocked. .---------------------------------------------------------------------. | NOTE: If you're planning to use a HOLY CANDLE on Eileen, do so now. | '---------------------------------------------------------------------' 16 Check the red box on the bookshelf to obtain the UMBILICAL CORD and skip the cutscene. 17 Exit the apartment, skip the cutscene, and retrace your steps back to the 2nd floor landing in the main hall. 18 If you need to unlock the costumes, then you can run up to the other end of the 3rd floor at this point and pick up the NURSE'S UNIFORM from Room 301. 19 If not, continue retracing your steps and return to Room 302. 20 Enter the storage room to find JOSEPH'S LETTER [52] on a box, then go back. 21 Open your storage box and organize your inventory so that you have only the RUSTY AXE, UMBILICAL CORD, 2 AMPOULEs, 2 PORTABLE MEDICAL KITs and the NURSE'S UNIFORM if you picked it up. 22 Use the rest of your healing items to heal Henry up to full health. 23 Exorcise any last hauntings which may have appeared. 24 Go through the hole in the wall and examine the hole in the floor until Henry goes through it. 25 Skip the cutscenes and jump into the (final!) hole. ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ F I N A L B O S S W15 ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You probably know the drill: run up to the monster in the middle and use the UMBILICAL CORD. Skip the cutscene, then grab the 4 spears to the
    monster's left, use them on the monster, and then do the same with the 4
    spears to its right.

    Once that's done, you can start charging up the RUSTY AXE - let go once
    Walter has stood up and you'll connect after he becomes vulnerable.

    Start charging up again the moment you hit him, and move one small step
    away to trigger his swing attack. You'll be out of reach or already
    attacking with your next charged up attack before he can connect. You
    should also be able to use a charged up attack before he manages to shoot
    at you.

    Remember that Henry becomes invulnerable the moment you begin a charged
    attack, so don't worry about being hit once you let go of the attack
    button. And always move away from him ever so slightly after an attack to
    prevent Walter's spin attack, which is not only very powerful, but also
    throws you on the ground and interrupts your attack pattern.

    You shouldn't be getting hit much (or at all for that matter), but in case
    something happens, heal up once you hit about 60% to be safe from his spin
    attack.

    It takes a total of 28 charged hits with the RUSTY AXE to end the battle.



                _/\_                                         _/\_
                \  /    C O N G R A T U L A T I O N S !!!    \  /
                 VV                                           VV


  ____________________________________________________________________________
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Q U E S T I O N S   &   A N S W E R S
  ____________________________________________________________________________
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  ----------------------------------------------------------------------------
   Q01: Why did you write this guide?
  ----------------------------------------------------------------------------

        The first time I used the 10-Star Ranking Guide by Merciless, I missed
        2 files. The second time I somehow missed 4. He also didn't mention
        anything about the 10.2-star rank, which I found out about by looking
        at old forum posts on the message board. Likewise, there was no real
        coverage of the hauntings requirement for those interested in the best
        ending, and the instructions pertaining to keeping Eileen away from
        danger turned out to be counterproductive.

        By the time I put everything together I had wasted tons of time and
        several playthroughs - and still needed to constantly cross-reference
        everything. So I decided to write everything up to make it easier and
        also in case I had to retry my 10.2-star run, which of course I did
        end up having to. Then I figured I'd just touch it up a bit and hooray,
        here it is!

  ----------------------------------------------------------------------------
   Q02: But it's 2012!
  ----------------------------------------------------------------------------

        My backlog is just that huge.

  ----------------------------------------------------------------------------
   Q03: So I got one of the endings where Eileen survives, but the NURSE
        UNIFORM isn't in Room 303 - what gives?
  ----------------------------------------------------------------------------

        Unlike other unlockables, the NURSE UNIFORM appears only on the
        playthrough immediately after the one with the ending in which Eileen
        survives. That means you need to get two such endings in a row if you
        want to unlock the costume.

  ----------------------------------------------------------------------------
   Q04: I have a correction/contribution...
  ----------------------------------------------------------------------------

        Sure, just send me an e-mail!

  ____________________________________________________________________________
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      C O P Y R I G H T
  ____________________________________________________________________________
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    This document is Copyright © 2012 Peter Matl and is the intellectual
    property of the aforementioned author. It may be not be reproduced under
    any circumstances except for personal, private use. It may not be placed
    on any web site or otherwise distributed publicly without advance written
    permission. Use of this guide on any other website or as a part of any
    public display is strictly prohibited, and a violation of copyright.

    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.


             The Silent Hill 4: The Room "Perfect 10.2-Star Guide"
                          Copyright 2012 © Peter Matl