Silent Hill 3 10 Star Ranking FAQ by goebelcc The following guide contains tips, strategies, and what is required to obtain a perfect 10 star ranking. If you get your perfect 10 you'll receive the following: 1. The FLAMETHROWER will become 2 to 3 times more powerful than the original with a longer range on your next replay game 2. The BEAM SABER will be more powerful and will have a longer blade than the original on your next replay game 3. The password for the GOLDEN ROOSTER Costume will be unlocked As you know in the ranking system 1 large star represents 10 small stars. Example: If you got 8 large stars and 6 small ones, your rank would be 8.6. But we are shooting for 10.0! Before you attempt a perfect 10 star ranking, you must be a skilled player in HARD mode and know how to evade or block attacks. End of Game Requirements: You must have a GOLD ranking in all areas of the game to get a perfect 10 star ranking. Here is what is required for GOLD and my results: MINIMUM REQUIREMENTS Ending Type NORMAL or POSSESSED Action Mode Must be HARD or EXTREME Riddle Mode HARD Game Clear 5 Clear Time Less than 2h 40m Saves/Continues 2 or less Spilt Worm Kill Time Less than 2 minutes Missionary Kill Time Less than 2 minutes Leonard Kill Time Less than 3 minutes Mem. Of Alessa Kill Time Less than 3 minutes The God Kill Time Less than 8 minutes Items 130 # of Kills by Shooting 75 # of Kills by Fighting 75 Extra Weapons 5 Damage Less than 500 Rank Reduction None MY RESULTS Ending Type NORMAL Action Mode HARD Riddle Mode HARD Game Clear 25 Clear Time 2h 19m 32s Saves/Continues 2 Spilt Worm Kill Time 1m 58s Missionary Kill Time 1m 26s Leonard Kill Time 1m 43s Mem. Of Alessa Kill Time 2m 13s The God Kill Time 7m 51s Items 135 # of Kills by Shooting 77 # of Kills by Fighting 77 Extra Weapons 5 Damage 456 Rank Reduction NONE Overall TEN LARGE GOLD STARS PRELIMANARY THINGS YOU SHOULD KNOW I recommend HARD. In EXTREME mode, your health bar and stamina bar is only half of that in HARD mode not to mention the enemies are faster, tougher to kill, and cause more damage than HARD. When you start the game, set the "Bullet Adjust" option to X5. This will ensure you will have enough ammunition for all the kills you need. Turn the radio OFF when you pick it up, you will not need it. It only attracts enemies. The Battle Music will start playing if monsters are near and are threatening you. This is your cue. Turn the flashlight off if you don't want to be detected easily. The only downturn on this is your weapons range will decrease and of course it is more difficult to see. You are only allowed 2 saves/continues for the whole game to get gold in this area. I recommend you use your saves at the following places: 1. In the Apartment Hall right before the Missionary Boss Fight (about halfway through the game) 2. In Alessa's Room right before you go through the door that leads you to the final battle (The God). If you die, don't use a continue. This will count against you in this category. Reload your game from the last place you saved your game. If you die before you get to the Missionary Boss fight, restart the game. You can reload as many times as you wish without it counting against you. Kill every enemy you see! The only time I just ran for it were in the following places where you will be ambushed if you hang around to long: 1. Any place that Pendulums were present. 2. Nightmare Shopping Mall: The area outside the store where you get the Bulletproof Vest 3. Subway: The 5 dogs on platform 1 4. The Closers on the Normal Hospital Roof (You still need to go here to collect the SMG clips!) 5. Streets of Silent Hill 6. The passage between the Rocket Swing and Concert Stage in the Amusement Park 7. The final leg to the Merry-go-Round in the Amusement Park after killing the first dog. 8. Chapel: The Chalkboard Room during your backtrack that is bloody and contains 3 Scrapers and 2 Slurpers. For the enemy kills category, you get 1 small star for every 5 you kill. There are 15 small stars maximum for each type of kill (shooting and fighting). You need 150 total kills (75 by shooting and 75 by fighting). Bosses are included in the kills. It is easier to get a kill in using a ranged weapon than a melee weapon. To get credit for a kill by fighting, the final blow must be delivered with a melee weapon or stomping on it before it is dead. Every monster makes a distinct sound when you have killed it. I recommend just counting every enemy you kill by fighting and get as many of these type of kills as early in the game as you can. As the game progresses, the enemies will become stronger, you will be outnumbered more often, and will become much more difficult to kill by fighting. The ones you kill by shooting will take care of itself. Extra Weapons include the Flamethrower, Beam Saber, Unlimited SMG, Gold Pipe, and Silver Pipe. You may not use any of these weapons or Heather Beam/Sexy Beam at all in the game to kill your enemies or you will be penalized 1 small star in the Rank Reduction category which will eliminate any chance of obtaining a perfect 10; However, you still need to pick these weapons up so you can get credit in the Extra Weapons category (1 small star for each one you pick up). Use the handgun and shotgun as your primary weapons. Save the SMG for boss fights and battles you are overwhelmingly outnumbered since the ammunition for it is very limited (There are only 3 SMG clips available in the entire game, 1 in the normal hospital basement, and 2 on the normal hospital roof.) Keep in mind that 1 complete health bar represents 100 points of damage. Monitor this throughout the gameplay and keep track of how many health items you use to replenish your health. 1 Health Drink restores 20 damage points on your health bar 1 First Aid Kit restores 50 damage points on your health bar 1 Ampoule restores all 100 damage points Here's the easiest way to count damage. Let your health bar run down to almost zero (just shy of red status) then replenish it with 2 first aid kits. If you do this less than 5 times throughout the entire game, you are good to go. Save your ampoules for boss battles and the red mist run in the Borley Haunted Mansion since you will need the extra speed and stamina. You will be penalized on your overall ranking if you use Extra Weapons or if you end the game with the UFO Ending. FACTS ABOUT THE ENEMIES: DOUBLE HEADED DOGS Where Found: Everywhere Damage Capability per attack: 10-15 points maximum Tips to defeat: Do not wear bulletproof vest. You need the speed to dodge their attacks if you do not time your shots correctly. When the dog does his leaping attack, fire 1 handgun or shotgun shot in the head as he is leaping towards you, this will stun him. Kick him while he is down one time, then back off a few feet. Wait for him to get back up, when he does his leaping attack again, use handgun if you want a chance to kill him by fighting, use shotgun if you want a quick kill by shooting. If you use the handgun, he'll be stunned again, at this point, he probably will not get back up, kick him while he is down until he dies, you get credit for defeat by fighting. NUMB BODIES Where Found: Shopping Mall (Both worlds), Subway Train, Underground Pass, Sewer, Normal Office Building. Damage Capability per attack: 10-15 points maximum Tips to defeat: 5 handgun bullets will kill it (6 if you have the silencer equipped). It is recommended you kill as many of these by fighting as you can since they will be replaced by Slurpers later on in the game. To kill by fighting, fire 4 handgun bullets (5 if you have the silencer equipped) then use the Steel Pipe or Katana deliver the finishing blow. You must time these hits perfectly if you do not want to take any damage. Alternate tactic: Fire 2 shotgun shells to stun. The Numb Body will stay down on the ground alive for a while. This is a perfect opportunity to kick it once or twice to get a kill by fighting in. If you wait too long, it will get back up again. LARGE NUMB BODIES Where Found: Underground Pass, Sewer Damage Capability per attack: 25 points maximum Tips to defeat: Don Bulletproof vest. Fire 1 or 2 shotgun shells to stun. The Numb Body will stay down on the ground alive for a while. This is a perfect opportunity to kick it once or twice to get a kill by fighting in. If you wait too long, it will get back up again. CLOSERS Where Found: Shopping Mall (Both worlds), Normal Hospital Roof, Amusement Park, Chapel Damage Capability per attack: 20 - 60 points Tips to defeat: These huge ogres are slow and their attacks can easily be avoided as long as you don't get too close to it. Keep in mind 1 well aimed shot can wipe out 60 points on your health bar. Bulletproof vest off, you need the speed to dodge their long jabs. 13 Handgun bullets will kill the ones in the Shopping Mall. The ones later on in the game will require up to 20 handgun bullets or shotgun or SMG to kill. Do not attempt to kill these by fighting unless you can stun them with the shotgun or SMG. PENDULUMS Where found: Nightmare Shopping Mall, Underground Pass, Sewer, Construction Site, Streets of Silent Hill, Amusement Park, Chapel Damage Capability per attack: 10-20 points Tips to defeat: These monsters are almost impossible to kill since they can use their blades to block your handgun shots until you have the SMG later on in the game. Your best bet is to just run away from these. If you cannot get away, use the shotgun or SMG since they cannot block these shots. They will eventually go down after 4 shotgun shots or 30 - 40 SMG bullets. INSANE CANCERS Where found: Subway station platform 3, Subway train, Office Building (both worlds), Chapel Damage Capability per attack: 10 - 30 points Tips to defeat: Bulletproof vest on. Use shotgun to knock down, switch to handgun while he is stunned. Continue with handgun until he gets back up. Go back to shotgun and repeat this process until he dies. Do not attempt to kill by fighting unless you have damage points to spare! SLURPERS Where found: Nightmare Office Building, Nightmare Hospital, Chapel Damage Capability per attack: 10 - 25 points Tips to defeat: These are very dangerous since they are able to knock you down and put you in the prone position allowing them to launch multiple attacks at 10 - 25 points a piece before you are able to get back up! They can also play dead and wait for you to move in on them and then suddenly pounce on you if you are not careful. It is best to use the handgun or SMG with the silencer to take these out. It takes about 30-40 SMG bullets or 10 - 15 handgun shots to kill. The silencer is important so you won't make too much noise that will draw additional Slurpers to Double or even Triple-Team you! If you are outnumbered by three or more of these, you are pretty much doomed! Beef Jerky will also work on these to distract them for a short period of time as long as they don't see you. It is possible to kill by stomping on them when they are stunned and make a groaning noise at the same time. Only try this if you are not outnumbered. NURSES Where found: The Hospital (duh!) Damage Capability per attack: 15-25 points for Steel Pipe equipped Nurses 25-40 points for Handgun equipped Nurses Tips to defeat: Stun them with 1 or 2 well aimed shotgun blasts, the kick them until they die if you want to kill by fighting. If they get back up after being stunned, fire one more shotgun shot to kill. Bulletproof vest on. Keep your distance. The ones with handguns are far more deadlier and powerful than the ones with steel pipes. You must put these down quickly not giving these a chance to get a shot off. Use the shotgun or SMG on these. The perfume did not do me much good. I often got Triple-Teamed and took a lot of damage when I wore it so it's best not to equip it. Still pick it up for your item count. All the nurses except two in the Nightmare version of the hospital are handgun equipped. SCRAPERS Where found: Chapel Damage Capability per attack: 10-40 points Tips to defeat: These are a smaller and less powerful version of the Missionary Boss. They can still block handgun and some shotgun shots and cause massive damage with their dual blades. They are very fast and quick when they attack. Keep bulletproof vest off and 2 - 3 unblocked shotgun shots at close range will be enough to kill these. BOSS TACTICS Disarm bulletproof vest for any boss fight. SPLIT WORM Damage Capability: 15 - 30 points for normal biting attack if you get too close Keep in mind he has one attack that will kill you instantly if you are not careful. This is a more difficult fight than normal if you are shooting for gold. To meet the 2 minute time limit, you must do the following: When the Split Worm first comes out of one of the tunnels and opens his mouth, fire two hand gun shots in it. Don't fire a third or he will close his mouth and move to another tunnel and waste about 10 -20 seconds of your time. Instead, wait for a moment while he still has his mouth open and position yourself at a 30 degree angle from him as far back as you can. Keep your distance! He will do one of two things. If he just sits there and screeches, then unload 2 more shots, he will still have his mouth open. The other thing he will do is he will close his mouth, do his "tremor" attack and unload for his "instant killer" attack. If you are positioned properly, you start firing again after he did the "tremor" and when he start preparing for the instant "killer". He will miss when he launches the "instant killer" forcing him to lower his defenses opening his mouth and you can unload about 5 - 8 additional shots on during this process! Then he will move to another tunnel. This allows you to get as many as 10 shots off on him before he even moves to another tunnel and cutting the time way down! Repeat this process until he dies, using this tactic, you should be able to kill him under 2 minutes. MISSIONARY Damage Capability per attack: 15 - 40 points Utilize the shotgun only for this fight! You start this fight by facing him. Take an ampoule, you will need the extra stamina and speed to make him miss his attacks. Run right by him on his right then start to circle him. Keep L2 pressed so you will not lose sight of him. While you are circling him, he will try to whack you with his blades, you should be quick enough to make him miss. When he does, this will put him a position where he cannot block your shot. Fire a shotgun shell. This will stun him and knock him down, fire another one while he is down, keep just out of his attacking range. When he gets back up, he will usually do so by swinging his blade twice. Shoot him again exactly 1 second after he swings the blades. This will knock him down again before he gets a chance to start running again. Then shoot him again while he is down. Repeat this process until he dies. It is possible to kill him not letting him a single chance to run again with perfectly timed shots! If he does start running again, go back to step 1 and repeat the process with the circling around him. This will definitely meet the time limit. Keep track of how many shot you fired so you will not be taken out of your rhythm having to reload during gameplay. Instead, reload with the menu open. LEONARD Damage Capability per attack: 20 - 30 points Utilize Shotgun or SMG only. First, back up when the fight first begins. When he submerges in the water, continue backing but turn a little left or right. This will put you a good attack angle when he come back out of the water. When he does, Equip SMG and plug away at him until he is stunned in the water and in the prone position where he can't swim or get back up. At this time, unload shotgun shots continuously on him in the prone position until he dies not allowing him a chance to get back up or swim again! It will take about 24 - 30 shotgun shots to kill him. Keep track of how many shotgun shots you fired, this is very important so you know when you have to go to the menu to reload. Don't ever reload during gameplay for this battle or you will lose the momentum and Leonard will start swimming again wasting more time for you. You will have to reload very quickly if you don't want Leonard to start swimming again. If he does, then you will have to wait for him to get back out of the water again before you can knock him prone again. MEMORY OF ALESSA Damage Capability per attack: 20 - 30 points with melee weapon 40 points with handgun 60 points with SMG Use the shotgun only for this fight. This is a way you can defeat her very easily and meet the time standards for gold. Aim at her and let her come to you. As soon as she swings her arm back to attack you, she will leave herself open for attack. This is when you blast her with the shotgun. The shot will hit her before she can even touch you every time! Repeat this until she dies for all 4 versions of her. If she takes off running, follow her and blast her from behind! For the gun versions of her, do not allow her to get a shot off. Instead, get close enough to her where she is forced to use her Gun or SMG as a melee weapon and repeat the above tactic. THE GOD Damage Capability per attack: 50 - 60 points J.R.Kerr: I liked your tactic and I used it in this fight with a couple of my own modifications so I could get the time under 8 minutes. I discovered using ampoules in this fight will not hurt you and does not make the God stronger. The God will start throwing her deadliest attacks with the fire when she has only 1/3 of her health remaining and when she is on the verge of dying so I used a couple of them so Heather would never get tired and she maintained her maximum capable speed. Here's what I did: Set the controls under the options menu to the following before you jump in the hole to meet the God: Walk/Run control to "Reverse" - This eliminates you from having to hold down the square button the whole time using your tactics. Turn music off as you recommended. This worked really well. At first, back up to just outside the inner ring where she cannot harm you with her "bitch slap". Fire 3 handgun shots to bring her head down. Then she will do her bitch slap and miss you, then run to her head and whack her with a 3 hit combo with the Katana, back up and let her throw the fire. The fire in the beginning is slow and easy to dodge. As long as you stay outside the inner ring, you should have no problem dodging the fire. When the fire stops, fire two more handgun shots at her head. She will yelp each time you hit her head. Right after the second shot is fired, she will throw the fire again and stand back up. Dodge the fire and repeat this process 5 more times. Every other cycle you will have to reload the gun, reload during gameplay, not at the menu as this will save unnecessary time wasted. After you have completed this cycle 5 or 6 times, the God's fire will speed up. This is when you go to JR Kerr's Tactic. Go to the back of the room as far back as possible and strafe to one end using L1 or R1 only. You are now finished using the D-pad for good. At one end, fire three shots to bring her down, wait for the bitch slap, then fire two more shots at the heat. As soon as you fire the second shot, strafe to the other end of the room using L1 or R1 whichever is applicable. If you timed it right, the God will never touch you with even the deadliest and fastest moving flames! The God will return to its standing position. Wait the slap attempt which she will miss in the standing position and then repeat this process until she dies. Once again you will have to reload every other cycle. You can reload while you are strafing to avoid the fire. Make sure you take another ampoule once the one you have has completely worn off. You will not be penalized by taking these along with any other kind of health item. You will need the speed and stamina to dodge the fire! I took only one hit from the God during the entire battle by doing this and the kill time was 7m 51s. There it is, your perfect 10 star ranking. Christopher Goebel Email:christopher.goebel@navy.mil goebelcc73@yahoo.com