=============================================================================== Shinkon Gattai Godannar Playstation 2 Current Version 0.2 Last Updated: 9:52 AM 8/21/2004 Send all Questions, Additions or Comments to reno12(at)pacbell(dot)net (You must replace what's in pareentheses with @ and .) Have "Godannar FAQ" written in the Subject line ================= Table of Contents ================= 1. Introduction 2. Soul Drive Gauge & Syncronization Gauge 3. How to use this guide in gameplay 4. Characters/Movelist 4.1 Dannar Base - Neo Okusaer - Milla Ackerman 4.2 Dannar Base - Dannar - Go Sawatari 4.3 Dannar Base - Neo Okusaer - Anna Sawatari (Anna Aoi) 4.4 Dannar Base - Go Okusaer - Anna Sawatari (Anna Aoi) 4.5 Dannar Base - Godannar: Twin Drive Mode - Anna Aoi & Go Sawatari 4.6 Dannar Base - Core Gunner - Shizuru Fujimura 4.7 Dannar Base - G Gunner - Koji Futabari & Shizuru Fujimura 4.8 Vega Base - Volspina - Ekaterina & Cuklachov 4.9 Dino Base - Mushin Ittai Goddiner - Shukyou & Moukaku 4.1.0 SiLiCone Base - Genesister - Luna & Shadow 4.1.1 Union Base - Drag Fighter - Knight Valentine 5. What's Missing/Needs to be Added 6. FAQ Questions 7. Contributors 8. Copyright =============== 1. Introduction =============== Shinkon Gattai Godannar for the Playstation 2 is a 3D Fighting game based around that of the Godannar Universe. Fan's of this game will enjoy seeing and hearing their favorite Mech's and Voice Actor's come to life as you play through many missions which play throught the anime. The one thing I will mention about this game, is that both the Love Story Mode (Ai no Story Mode) and Sad Story Mode contain spoilers for somewhat of the series, and can ruin the experience of the show if you haven't seen it all yet. ========================================== 2. Soul Drive Gauge & Syncronization Gauge ========================================== The Soul Drive and Syncronization Gauge is the most important aspect of this game, both represent the flash of what the anime brings to life in terms of showing off a normal attack as something flashy. I'll explain both of these gauge's below. Soul Drive Gauge basically represent's that of a Super Bar, similar to what you see in Street Fighter Alpha 3 or Marvel vs. Capcom 2. Whenever you do a special move (i.e. G Gunner's Strong Buster) the gauge to the far left will start to rise up. If you choose to let it reach maximum (100%) you will then have two options to choose from in the midsts of battle, however, You can either perform a Soul Drive MAX! Super move which will deal massive amounts of damage to your opponent, or you can use it as a secondary lifebar. What I mean by secondary is that when your main lifebar is depleted, but you have a full Soul Drive gauge, you go into Soul Drive mode, which basically means you are invincible for a set amount of time, and your mech is able to take special hits which would leave it open for a massive amount of damage (Think Metal Zangief or Gold Iron Man from Marvel vs. Capcom), but you lose the ability to do Soul Drive MAX! moves. There is a side effect to the Soul Drive as a lifebar, as you continually become more powerful the gauge itself also will begin to drain down until it reaches 0% when this happens, you automatically will lose the round (As if you were normally KO'ed). One of the most important thing's about the Soul Drive gauge being used as a lifebar, is that for every hit you take from your opponent, the Gauge will continually begin to go lower faster and faster until it reaches 0% There are also other factor's which can drain your Soul Drive Gauge as well, such as being hit by your opponent for more than three or four hits, regardless if you are in Soul Drive mode or not. As for the Syncronization Gauge, this gauge represent's you and your partner's (if the mech is a combines mech) power. The only use for this Gauge is that when it reaches it's higher point's you get a more powerful version of your current move, and also you get to see your (and your partner) character's pilot come out to actually show off the move. This bar however does not affect the Soul Drive MAX! Special, so there will no change on how it changes the power of your special. ==================================== 3. How to use this guide in Gameplay ==================================== Everything that is listed in this FAQ is assuming that your chosen character is on the left hand side of the screen. Although there will be times you will be on the right, you will have to adjust your character accordingly (An example is Dannar's Counter Knuckle, if you're facing the left you would do a half circle motion foward, starting from the down arrow and rolling your thumb to the right, if they are facing left, then you would roll your thumb, but instead of to the right it would be to the left.) If this doesn't help you then "read" the following below for an indepth example on how the motions work with this game. ub u uf \ | / b - O - f (Simple D-Pad Layout) / | \ db d df qcf quarter circle forward - b, db, d, df, f qcb quarter circle back - f, df, d, db, b hcf half circle forward - d, df, f hcb half circle back - d, db, b ub up & back u up uf up & forward b back db down & back d down df down & forward f forward With this said and done, there should be no problem with controls for the time being. You may also notice how QCF and HCF are listed in different ways. Until the a later revision of this FAQ, this is a temporary fault of my own that will be fixed sometime. ===================== ============= 4. Characters ============= ========================= 4.1. Dannar Base - Neo Okusaer Milla Ackerman ========================= Gravity Bomber - Weak: HCF + Square Gravity Bomber - Medium: HCF + Triangle Gravity Bomber - Strong: HCF + Circle Rising Angel - Weak: F, D, F + Square Rising Angel - Medium: F, D, D +Triangle Rising Angel - Stronge: F, D, F + Circle Spinner Boomerang - Slow: HCF + Square (Can Also be done in air) Spinner Boomerang - Medium: HCF + Triangle (Can Also be done in air) Spinner Boomerang - Fast: HCF + Circle (Can Also be done in air) ------------------------------------------------- Soul Drive MAX!: Gravity Bomber - Ground Special: HCF + Triangle and Square ------------------------------------------------- Note: Gravity Bomber can be controlled in whatever direction you choose besides that of directly above Okusaer. To change it's direction, press the direction you wish it to go in once you hear Milla say "Gravity!". Spinner Boomerang when done on the ground will pass over most standing opponent's heads. ==================== 4.2 Dannar Base - Dannar Go Sawatari ==================== Counter Knuckle - Weak: HCF + Square Counter Knuckle - Medium: HCF + Triangle Counter Knuckle - Strong: HCF + Circle Spiral Fire! - Weak: HCB + Square Spiral Fire! - Medium: HCB + Triangle Spiral Fire! - Strong: HCB + Circle Jumping Spiral Fire! -Weak: F, D, F + Square Jumping Spiral Fire! - Medium: F, D, D + Triangle Jumping Spiral Fire! - Strong: F, D, F + Circle ------------------------------------------------- Soul Drive MAX!: Counter Knuckle! - Ground Based: HCF + Triangle and Square HCF + Triangle and Circle HCF + Square and Circle ------------------------------------------------- Note: Unlike the regular Counter Knuckle, the Soul Drive MAX! version of this move hits down towards the ground. Something similar to Roy's Super Touchdown from Rival Schools. ========================= 4.3 Dannar Base - Neo Okusaer Anna Sawatari (Anna Aoi) ========================= Gravity Bomber - Weak: HCF + Square Gravity Bomber - Medium: HCF + Triangle Gravity Bomber - Strong: HCF + Circle Rising Angel - Weak: F, D, F + Square Rising Angel - Medium: F, D, D+ Triange Rising Angel - Stronge: F, D, F + Circle Spinner Boomerang - Slow: HCF + Square (Can Also be done in air) Spinner Boomerang - Medium: HCF + Triangle (Can Also be done in air) Spinner Boomerang - Fast: HCF + Circle (Can Also be done in air) ------------------------------------------------- Soul Drive MAX!: Gravity Bomber - Ground Special: HCF + Triangle and Square ------------------------------------------------- Note: The note's that apply to Milla also apply to Anna as well in the piloting of Okusaer ======================== 4.4 Dannar Base - Go Okusaer Anna Sawatari (Anna Aoi) ======================== Angel Bullet - Weak: HCF + Circle Angel Bullet - Medium: HCF + Triangle Angel Bullet - Strong: HCF + Strong Gravity Bomber - Weak: X + HCF + Square Gravity Bomber - Medium: X + HCF + Triangle Gravity Bomber - Strong: X + HCF + Circle Spinner Boomerang - Slow: HCB + Square (Can Also be done in air) Spinner Boomerang - Medium: HCB + Triangle (Can Also be done in air) Spinner Boomerang - Fast: HCB + Circle (Can Also be done in air) ------------------------------------- Soul Drive MAX!: Dimensional Sniper: HCF + Triangle and Square HCF + Triangle and Circle HCF + Square and Circle ------------------------------------- Note: The note's that apply to Milla also apply to Anna as well in the piloting of Okusaer ==================================== 4.5 Godannar Twin Drive Mode (Red Flame) Dannar + Neo Okusaer Anna Aoi & Go Sawatari ==================================== Counter Knuckle - Weak: HCF + Square Counter Knuckle - Medium: HCF + Triangle Counter Knuckle - Strong: HCF + Circle Spiral Fire! - Weak: HCB + Square Spiral Fire! - Medium: HCB + Triangle Spiral Fire! - Strong: HCB + Circle Jumping Spiral Fire! - Weak: F, D, F + Square Jumping Spiral Fire! - Medium: F, D, D + Triange Jumping Spiral Fire! - Stronge: F, D, F + Circle Anti Air Spin - Weak - HCF, HCF + Square Anti Air Spin - Medium - HCF, HCF + Triangle Anti Air Spin - Strong - HCF, HCF + Circle ----------------------------------------- Soul Drive MAX!: Heart Breaker!: HCF + Triangle and Square HCF + Triangle and Circle HCF + Square and Circle ----------------------------------------- Note: If Heart Breaker! connects with the opponent, then Godannar will followup with Soul Breaker! ========================= 4.6 Dannar Base - Core Gunner Shizuru Fujimura ========================= Sniper Fire - Regular: HCF + Triangle (Can be done in air) Sniper Fire - Ground: HCF + Square (Can be done in air) Sniper Fire - Anti Air: HCF + Circle (Can be done in air) Final Stinger - Weak: HCB + Square Final Stinger - Medium: HCB + Triangle Final Stinger - Strong: HCB + Circle Sniper Assault Weak: F, D, F +Square Medium: F, D, D+Triange Stronge: F, D, F+ Circle --------------------------------------------- Soul Drive MAX!: Sniper Engine - Sniper Fire: HCF + Triangle and Square HCF + Triangle and Circle HCF + Square and Circle --------------------------------------------- Note: Sniper Fire when done in air with either Triangle or Square does a straight based shot in the air, while Sniper Fire with Circle fires down at opponent. ================================ 4.7 Dannar Base - G Gunner Core Gunner + G Gunner Koji Futabari & Shizuru Fujimura ================================ Buster Swing - Weak: HCB + Square Buster Swing - Medium: HCB + Triangle Buster Swing - Strong: HCB + Circle Buster Drop - Weak: X + HCB + Square Buster Drop - Medium: X + HCB + Triangle Buster Drop - Strong: X + HCB + Circle Strong Buster - Regular: HCF + Square (Can be done in air) Strong Buster - Semi Anti Air: HCF + Triangle (Can be done in air) Strong Buster - Anti Air: HCF + Circle (Can be done in air) ----------------------------------------- Soul Drive MAX!: Strong Buster - Set Up!: HCF + Triangle and Square HCF + Triangle and Circle HCF + Square and Circle ----------------------------------------- Note: When Strong Buster is done in air, instead of being a continous beam like the ground versions of it, it fires off just a shot. As of now, if your opponent is near the splash damage for Buster Drop, the opponent may take splash damage. ===================== 4.8 Vega Base - Volspina Ekaterina & Cuklachov ===================== *Slave Cannon - Regular: HCF + Triangle (Can be done in air) *Slave Cannon - Ground: HCF + Square (Can be done in air) *Slave Cannon - Anti Air: HCF + Circle (Can be done in air) Heart Ripper - Up & Down: HCB + Square Heart Ripper - Forward Extend: HCB + Triangle Heart Ripper - Anti Air: HCB + Circle Hope Ripper - Weak: F, D, F + Square Hope Ripper - Medium: F, D, F + Triangle Hope Ripper - Strong: F, D, F + Circle ----------------------------------------- Soul Drive MAX!: Great Heart Ripper: HCF + Triangle and Square HCF + Triangle and Circle HCF + Square and Circle ----------------------------------------- Note: *Slave Cannon when done in the air becomes Mega Boomerang Triangle gives you a 45 degree shot Square gives a shot directly below Volspina Circle fires the shot directly out ================================= 4.9 Dino Base - Mushin Ittai Goddiner Shukyou & Moukaku ================================= Horn Punch - Weak: HCF + Triangle Horn Punch - Medium: HCF + Square Horn Punch - Strong: HCF + Circle Horn Spin - Weak: X + HCB + Square Horn Spin - Medium: X + HCB + Triangle Horn Spin - Strong: X + HCB + Circle Hammer Swing - Weak: F, D, F + Square Hammer Swing - Medium: F, D, D + Triangle Hammer Swing - Strong: F, D, F + Circle Ground Breaker - Weak: HCB + Square Ground Breaker - Medium: HCB + Triangle Ground Breaker - Strong: HCB + Circle ---------------------------------- Soul Drive MAX!: Gorilla Gone Mad! HCF + Triangle and Square HCF + Triangle and Circle HCF + Square and Circle ---------------------------------- ========================== 4.1.0 SiLiCONE Base - Genesister Luna & Shadow ========================== Lighting Bow Setup - 360 degree/ Full Circle rotation and press any attack button Lightning Needle - Weak: (After Lightning Bow Setup) 360 rotation + Square Lightning Needle - Medium: (After Lightning Bow Setup) 360 rotation + Triangle Lightning Needle - Strong: (After Lightning Bow Setup) 360 rotation + Circle Rising Lighting - Weak: F, D, F + Square Rising Lighting - Medium: F, D, D + Triangle Rising Lighting - Strong: F, D, F + Circle ----------------------------------------- Soul Drive MAX!: Lighting Arrow Half Circle Forward + Triangle and Square Half Circle Forward + Triangle and Circle Half Circle Forward + Square and Circle ----------------------------------------- Note: Depending on the rotation in which you do Lighting Needle (clockwise or counter) your arrow will go in a different direction and have a different affect (Paralysis or Splash Explosion). ========================= 4.1.1 Union Base - Drag Fighter Knight Valentine ========================= Dragliner Pulse - Weak: HCF + Square Dragliner Pulse - Medium: HCF + Triangle Dragliner Pulse - Strong: HCF + Circle Pulse Dash - Weak: 360 degree rotation + square Pulse Dash - Medium: 360 rotation + Triangle Pulse Dash - Strong: 360 rotation + Circle Dragliner Upper - Weak: F, D, F + Square Dragliner Upper - Medium: F, D, D + Triangle Dragliner Upper - Strong: F, D, F + Circle ---------------------------------------- Soul Drive MAX! Dragliner - Wing Buster HCF + Triangle and Square HCF + Triangle and Circle HCF + Square and Circle ---------------------------------------- Note: The pilot in the Soul Drive MAX! Wing Buster special is Ellis Valentine, Knight's sister. ===================================== 5. What's Missing / Needs to be added ===================================== Missing: 1. Any missed moves that are not listed for the following mech's in this FAQ as of this revision. 2. Translation of both Love and Sad Story Modes. 3. Proper Translation of some move names 4. Translation of in battle speeches 5. Menu Translations Need's to be added: 1. The following mech's for the next revision, Blade Gainar, Blade Gainar - Twin Drive Mode, Cosmo Diver, Lou and Anna's Mini Robo's 2. Mech's which can perform Infinite Combo's (sadly, some mech's can do this with ease.) 3. Name of merged Mech's when seperated and most pilot's last name 4. Graphical version of Soul Drive and Syncronization Gauges ================ 7. FAQ Questions ================ Q. Isn't this game called "Godanner" instead of "Godannar" ? A. From what I seen on the official website www.godannar.com *hint hint*. The name of the game is called "Godannar" however when you try to say the game name it sounds like you're saying "Godanner". This bothered me somewhat, so I went to a friend of mines (Thank you so much Chaotic Lullaby on this) about this and here is the response about it: "i would think.. somthing along the lines of 'godaana' would be the pronounciation " [Author Note: This comes from a Japanese person trying to say an English word, not the phonetical way of saying it] When you think about the difference between the English and Japanese way of saying name's certain words would be said in a different way between the two languages, in a sense you can sum it down to "It's spelled the way it sounds" kinda deal for us native English speakers, although the name of the game and show itself is clearly written in English as "Godannar". Q. What the hell are most of these moves!?!? I don't remember ANY of these being said in the show or even REMOTELY looking like they do in the game. A. Most of the moves that are in the show are in the game. HOWEVER, most of these moves dont exist on certain points of the mech (i.e. Dannar having Counter Knuckle. Show wise, Dannar never does Counter Knuckle). With this in mind, most move names had to be made up to describe them and to give them a feel from the show (i.e. Goddiner's Move Names). Other move's may overlap another and cause mass confusion when you read this FAQ and try to compare it to the game (G-Gunner's Strong Buster and Soul Drive MAX Strong Buster). Although I am still in the process of working on this FAQ, playing the game, and watching the show to rewrite some of the moves, just deal with it for now. Q. Can a multi-tap be used for 4 Player Action a'la Street Fighter Alpha 3 Style? A. At this time, it's unknown on if you can use multitap for 4 player fighting. Although it's not listed on the box or in the game itself, there could be a option for this. But sadly I do not have a multi tap to test this theory out on. Q. Can I submit moves and other things you may not have in this FAQ to you? A. Of course! I rarely have time to put together FAQ's like this to help out people, if you want to submit stuff, send it to me (instructions at the top of the page). And I will put it in where it is needed to. This FAQ is very FAR from finished, and right now the more the merrier. Most of the moves that were put into this FAQ, came directly from just doing random motions, and their may be more that I haven't figured out yet to properly pull off. So send in moves and get credit when the next revision of this FAQ comes around. =============== 7. Contributors =============== 1. Chaotic Lullaby for her "brief explination" on Godannar's name for the FAQ 2. Morikudo for submitting most of the moves for Neo Okusaer, Dannar, Go Okusaer, Godannar - Twin Drive Mode, Core Gunner, G Gunner, Volspina, Mushin Ittai Goddiner. And for also filling in Genesister and Dragliner's moves. ============= 8. Disclaimer ============= This FAQ is solely for entertainment purposes and IS NOT for sale. No charges are applied whatsoever for this FAQ the author must be credited. You may print it out for your own reference but not sell the printed version. The following sites listed below have permission to host this FAQ. Those not listed may obtain permission by the email address listed at the top of this FAQ. Shinkon Gattai Godannar and characters related to them is property of Bandai. www.gamefaqs.com www.gamewinners.com www.neoseeker.com