Devil Summoner: Kuzunoha Raidou FAQ & Walkthru by Michael Baker (weekendrisktaker@hotmail.com) This document has been made following the Japanese version of the game. Thus, not all names might agree with the English version. I hope we are all intelligent enough to put two and two together at the appropriate moments, and keep the confusion to a minimum. Anyone who wishes to contribute correct English names for demons and items is free to do so. All names and characters mentioned within this FAQ in connection with the game are copyright of the Atlus gaming company. This FAQ is copyright of myself, Michael Baker. ToC ------FAQ Section------ -The World -Dramatis Personae -Controls and Navigation --Worldmap --Menus ---Basic menu ---Field map menu ---Home Base menu ---Battle menu --Battle Commands -De Roerum Demonica --Demon types --Demon fusion -Field Skills -----Walkthru Section------ -Prologue: Summoner's Ordeal -Chapter 1: A Cry for Help -Chapter 2: The Man in Red -Chapter 3: The Guy with a Funny Accent -Chapter 4: Trouble at the Docks -Chapter 5: General Chaos -Chapter 6: Who's That Girl? -Chapter 7: The Curse (upcoming) -Chapter 8: The Devil's Spire (upcoming) -Chapter 9: The Other (upcoming) -Chapter 10: The City on Fire (upcoming) -Chapter 11: Taking it to the Final Frontier (upcoming) -Chapter 12: Forward the Future (upcoming) ------Extras Section----- -Special Demons ---Yoshitsune ---Alice ---Kudan ---Beelzebub ---Raihou-kun! -Bug-Catching -Mahjongg -Training Dungeon -Four Quarters Shrines -Sundry extras (the little stuff) ================The World================ Tokyo, the Imperial Capitol. A bustling city riding the boundary of old and new, tradition and innovation. It is now the 20th year of the Taisho Emperor's reign, and the nation's industrial might grows at a pace with its military ambition. Various high-ranking members of the military are jockeying for power in this new order, while the citizenry struggle to come to terms with how the country has changed in the last few generations. (Note: For those not interested in researching Japanese history and year-notation, the year Taisho 20 is the same as 1930 A.D. Or rather, it would be, if there had been a Taisho 20. The Taisho Emperor was only in power for 15 years. Just the game designers' way of telling us this is all fiction, I suppose.) In the middle of the city, the Narumi Detective Agency is keeping busy with regular, everyday cases, as well as the occasional strange happenings to make things interesting. The number of strange occurrences has been on the increase lately, however. And the strangest of all is about to begin, with a simple phone call... =========Dramatis Personae (Who's Who)============ Kuzunoha Raidou, age: late teens The Devil Summoner. Raidou is the 14th generation of his family to bear the name. You can choose another birth name for him, but in the occult world, he shall always be a Kuzunoha. He works as an assistant detective at the Narumi Detective Agency. Narumi, age: early 30s Raidou's boss, and head of his own detective agency, though you usually don't see him do much work. He's more canny than he appears, though. Gotou Douji, age: no telling Raidou's familiar, a black cat with green eyes. As Raidou himself is a silent protagonist, your cat will do much of the talking in this game. He's got an odd sense of humor. Tae Asakura, age: early 20s A mature, sophisticated woman of the world, and a reporter for the Imperial Times. There's definitely something going on between her and Narumi, to her amusement and his annoyance. The alternate spelling of her name is Taye, however the second katakana symbol in her name (ye) is no longer used in modern Japanese, and is usually replaced with (e). Kaya Daidouji, age: 15 Daughter of the famous Daidouji family, there's something odd about her. Stories abound of the family's “curseâ€￾, though no one can tell you exactly what it might be. Nevertheless, young Kaya has been living under a cloud since the day she was born. When things begin to get real crazy, she calls the Narumi Detective Agency, for some reason. Dr. Viktor, age: unknown, but over a hundred, at least The good doctor is a specialist in the summoning and fusing of demonic entities. He enjoys his work just a little too much... General Munakata, age 40 Munakata is the head of the Imperial Army, and is in a constant rivalry with his opposite in the Navy. He's willing to go to some extremes to get the power and influence he desires. Rasputin, age: unknown The mad monk himself! All rumors to the effect of his demise have been greatly exaggerated, I assure you. Rasputin is alive and kicking. In the occult world of Shin Megami Tensei, he is also known as the Dark Summoner. You have to give him credit for style, at least. He uses demonic matryoshka dolls to hold his summoned spirits! =========Controls and Navigation========== --------The Worldmap---------- Or rather, the city map. This game takes place almost entirely within the boundaries of old Tokyo. There are specific areas of town, such as Ginza or the port, where you can control Raidou completely, battling monsters or talking to people, called the Field Map. Between these areas, in the City Map, Raidou can either walk or take the train, but there are no battles. As the story progresses, more areas are added to the train list, and a third method of transportation will be revealed. On the Field Map, press Triangle to bring up the full map of the area. Important spots, like the Narumi Agency of the Konnouya Item Shop, will be labeled directly, while various icons are used for other things, like Raidou, magic barriers, or special places where monster skills can be used. You can talk to people that you meet using the O button, but some folks just won't want to say anything. In many cases, there will be an extra option that you can use with these people to get them talking. If your demon friend has the appropriate skill, then it'll show up, otherwise it'll just be a question mark. Since there are at least five such skills dealing with people, you might have to shuffle a bit until you get the right one. There are many different ways you can have your demons inter- act with the world. A complete list is included at the end of the FAQ section. -----------Menus------------- --Basic Menu From the top: -Skills. Use this option to access skills from your demons, like healing -Items. This one should be pretty obvious -Nakama (ally demons). Here, you can check the condition of your demon buddies, as well as set which one follows you around on the screen, and which one is automatically summoned at the start of a battle. -Status. Check your own stats. -Map. Same thing as hitting Triangle on the Field Map. -Configure. Here you can change various settings, like Dual Shock, text speed, or sound. -Game Data. This is where you can load previous game data. At the bottom, you can see your current amount of Mag (magnetite) and yen, and the current type of ammo in your gun. Magnetite is the most important here. Any time there's a summons animation, on the field or in battle, it uses up some of your Mag. This is what demons need to stay physical in the world, so always be careful with your supply. The higher the level you reach, the more you can carry! ---Field Map Menu This is mainly for controlling your demon in the field. -Summon. Call up one of your demons. Uses Mag. -Return. Return the demon from the field. -Solo. Send the demon out by itself, usually to areas Raidou can't get to on his own. If you get into a fight, you will control the demon directly. -Use (special skill). Some demons have special abilities which can be used in the field. Of these, some can only be used when talking to people, but others (accessed on this menu) can be used anywhere in the field. This menu option only appears if there is a valid skill available. -Return to the Agency. Automatically return to the Narumi Agency, paying all appropriate train fares along the way. Only works in the town, not in dungeons. ---Home Base Menu What you can do at the Agency --Talk. Have a conversation with whoever's in the office at that time. --Save. --Read the casefiles. Available after Chapter 1. --Leave the office. ---Battle Screen Menu Access this menu in battle. -Set Tactics. Only available if you have a demon summoned. Use this to direct your demon in battle. ---Set Attack. Allows you to directly choose the demon's attack and target (demon's loyalty needs to be fairly high to do this) ---Use physical skill, if it has one ---Use magic attack, if it has one ---Use healing magic, if it has any. ---Conserve MP. No magic at all. ---Do whatever. -Summon. Call up one of your demons to do battle. Uses Mag. -Return. Send your demon ally away. -Change Ammo. Swap out the bullets in your gun. -Item. Use an item in battle. -Run Away. For desperate situations... You have to wait until the Escape Gauge is full for it to work. -Examine. Use up 10 Mag to size up an enemy demon's stats and (known) weak-points. Really only good as a reference, since it won't show you info on demons you're encountering for the first time. ---------------Battles----------------- Whenever your out in the field or dungeon running around, there's a chance that you'll be attacked by demons. The icon in the bottom right of the screen should give you some idea of your chances of demon encounter. Green means you're fairly safe, Yellow means there's a little risk, and Red means that a battle is imminent. Blue only shows up in areas completely free of monsters. When a battle starts, the first thing you want to do is summon a demon to help you. You can preset a demon beforehand, or choose one on the spot to summon. Your demon will act independently, based on the tactics you set for it. On your demon's status bar in-battle, you'll see a little monster icon. This is the Tension Gauge. When it reaches full power (yellow demon flexing muscles), then you'll be able to perform a combo skill with that monster. The particular skill depends on the demon. Some are sword-based, some shot-based, others are defensive, etc. ---Battle Commands Square: Basic sword slash. Keep pressing the button to perform a three-hit combo. Square + Direction: Tap the joystick or direction button in one direction while you press Square to perform a lunge attack. Press and hold Square, then release it to perform a spinning slash attack, a la Link. Triangle: Shoot. Even though this won't cause much damage, it's a good way to stun enemies for a few seconds. If your bullets hit the enemy's weakness (elemental/status), then it'll be stunned for much longer, and can possibly be dominated. X button: Defend. All hits are reduced damage, often single-digits. Square + X: Combo attack. Use this when your demon partner's Tension Gauge is full. Be sure to press Square first. O button: Dominate. When an enemy is stunned from you hitting its weak point, you can run over to it and start mash the O button to force it to your will. Get the green gauge that appears to the max point (no green at all), and the demon's yours. L1: Call your demon. It will teleport directly to you, away from whatever attack might have been about to hit it, or to help you against some other enemies. ----------De Roerum Demonica (All About Demons)---------- Devil Summoner has scrapped all the various demon categories seen in other MegaTen games, streamlining it to a basic group of seven, with many different demons in each group. Crimson Flame: any and all fire-based monsters. Basic field skill is Inflame. Silver Ice: any and all water-based monsters. Basic field skill is Cool Down. Lightning Strike: all volt-based monsters. Basic field skill is Item-finder. Wind Blast: all air-based monsters. Basic field skill is Scout. Fury: all brute-force monsters. Basic field skill is Strength. Pagan: all status-spell loving monsters. Basic field skill is Mind Reading. Skill: You get these monsters by fusing two demons of the same type. Their field skill is Inspire. I've also heard that you can only dominate these guys during the full of the moon, but I need to check on that. Undead: This is the seventh major group of demons, and the only one which you canNOT recruit from. Well, technically you can, but only because several other undead-looking monsters have been classified under other categories, like the Ghouls or the Flying Skull demon. Here, Undead generally means Zombie. There are a few other types you'll see here and there, but they're generally special designations made up for certain bosses, which you cannot recruit or fuse into being. ----Fusion Types In this game there are three sorts of fusion: Binary, Sacrifice, and Schmidt. Binary- choose two demons to combine, in order to create a stronger demon. Very straightforward. You cannot create a demon with whose level is higher than Raidou's Sacrifice- choose one demon and use it to increase the stats of an- other demon. A good way to make use of lower-level demons, but it doesn't seem to raise anything all that much. Schmidt- choose one demon and fuse it with Raidou's sword. The sword will gain or lose attack power depending on the demon, and Raidou will gain both a minor stat bonus, but also an elemental defense bonus, depending on the demon used. ----Fusion Combinations Since there are only six types to work with here, fusing demons in Devil Summoner is far, far easier than it was in some of the earlier SMT games. Here are the combinations: Fire + Fire = Skill Fire + Ice = Wind Fire + volt = Fury Fire + Wind = volt Fire + Fury = Wind Fire + Pagan = Ice Ice + Ice = Pagan Ice + volt = Fury Ice + Wind = Fire Ice + Fury = volt Ice + Pagan = Fury Volt + Volt = Pagan Volt + Wind = Ice Volt + Fury = Ice Volt + Pagan = Fire Wind + Wind = Skill Wind + Fury = Fire Wind + Pagan = Volt Fury + Fury = Skill Fury + Pagan = Wind Pagan + Pagan = Skill Skill + Skill = Pagan Skill + anything else = ???? Notes: When fusing a Skill demon, the outcome will almost always be random, except when fusing with another Skill demon. The re- sult will always be a demon you've already got on your list, but with stats and abilities inherited from the fused demons in its lineage. When fusing a Pagan demon, keep in mind that the skills passed on to the new demon are also randomized. Usually, when you do a binary fusion, the inherited skill is set, and will not change if you reset the combination (however, a change of moon phase may alter the outcome). With a Pagan demon in the mix, every time you reset the combination, a new set of skills will be chosen for inheritance. ---------------------Field Skills------------------------ Each demon has one, often two, special skills which can be used outside of battle. Some work directly on people, and are used to make witnesses more talkative to Raidou. Others are used to affect or interact with parts of the scenery that Raidou cannot do anything with personally. A few can be used anywhere, and there are two that are used automatically at random intervals. Here's the list: Inflame: basic fire-type field skill. It fans the flames of passion in the target human, making them more likely to burst out with some important information. Can also burn things in a more physical manner. Chill Out: basic ice-type field skill. It cools down those who are overly agitated, so that they will listen to Raidou's questions. Can also be used to freeze things literally. Mind Reading: basic pagan-type field skill. It looks into the heart, and tells you what that person is thinking. Can be used to communi- cate with animals. Inspire: basic craft-type skill. It inspires people to new heights, and can help get things done faster. True Colors: A rare field skill that forces the target to show their true nature to the world. Strength: basic fury-type field skill. It's useful for moving heavy objects. Fly: A common skill that allows the demon to travel through areas that Raidou cannot reach, often to get items or perform far-off tasks. Inspect: A common skill that allows the demon to fit in cramped areas too small for Raidou to go in himself. Item-finder: basic volt-type skill. If there are any hidden items on-screen, they'll shine brightly. Often used to find storyline items. Scout: basic wind-type skill. The demon flies up into the air, then returns to tell you what types of demons inhabit the immediate area. It doesn't always tell you all the demons that live near there, however. High Cliff Flower: A rare skill which keeps other demons away. Innen Aura: An uncommon skill that makes other demons want to attack you. Moneygrubber: A rare skill. When a demon with this is following you around town, it will on occasion find a few yen lying on the ground. The amount may vary greatly. Right-hand Man: A rare skill. When a demon with this is follow- ing you around town, it will on occasion find items lying on the ground. The items may vary greatly in rarity and usefulness. =================Walkthru Section=================== ----------------Prologue: The Summoner's Ordeal---------------- This is the basic tutorial section of the game. The guardian spirit of the Kuzunoha clan, Yatagarasu has decided that a new Devil Summoner is needed to protect Japan. Your character has stepped up to present himself as a candidate for the role. After being presented with the tools and outfit of his trade, he must face the ordeal. Battle 1: 2 zombies. Before the battle, you get a basic description of the X, O, and Square buttons. Go beat up those zombies! Battle 2: 2 zombies Pretty much the same as before, but before this battle, you're told how to use the lunge and spin attacks. Feel free to practice, but you don't have to use them to pass the battle. Battle 3: 1 Ukobaku This battle is a little different. If you kill the Ukobaku, you fail the test and must try again. The point here is to get the Ukobaku to about half its HP, then hit it with an Ice Bullet (you'll have to swap ammo via the battle menu to do that), and use the O button to dominate it into serving you. Battle 4: 7 zombies At least, I think it was seven... Anyway, here we look at human- demon interaction, after the cool cut-scene where your character summons a demon for the first time. Every time Ukobaku hits a zombie (weak against fire), it is stunned. If you hit the zombie then, power is added to the Ukobaku's Tension Guage. After the battle, you and the Ukobaku will level up, allowing it to use the combo attack, Blazing Bullet. Battle 5: 7 zombies Here, we get to explore the fun world of combo attacks. Take out those zombies! Battle 6: Okikumushi + zombies I'm not sure how many zombies, since it's possible they'll just keep coming if you keep Okikumushi alive. Before this battle, you'll get a recap of all the tutorial bits up to this point. The Okikumushi is a kind of centipede-woman, a pagan-type demon, who can use ice-attacks and is weak against fire. Two combo attacks and she's pretty much wiped. After you finish the ordeal, the guardian spirit will name you as Kuzunoha Raidou the Fourteenth, heir to the name and power of the Devil Summoners. Then he'll introduce you to your new partner, Gotou Douji, the cat. He's not terribly impressed with a youngster like you. The two of you travel to the Nameless Shrine to meet the Herald of Yatagarasu and receive Raidou's marching orders. It seems that he's destined to be the guardian of the Imperial City. Though this may seem to be too big a job for one man, the Herald does have a suggest- ion: seek out a man called Narumi who runs a detective agency, and work for him. That way, you have a job, contacts, and a reason to be running all over town. She also gives you the Spirit Mirror, which you can use to see the strengths of various demons you face. A few months later... While reading the paper, Narumi gets a strange phone call. A girl, from the sound of her voice quite young, asks you to meet her by the bridge near your part of town. She sounds urgent, so Narumi and his faithful sidekick (you) go out to meet her. In fact, she is very young, still wearing a high school uniform, but there's something about her eyes... Then she asks Narumi to do something, to kill her! There's no chance to respond to this strange request, however, as, with a flash and a bang, three strange, red-clothed soldiers appear. One grabs the girl and runs, while the other two hold you off until they can make a quick getaway. In the end, you're left with only a pair of puzzled expressions, and a butterfly brooch the girl dropped. The next day, Narumi decides to send you out on an investigation. There are plenty of strange rumors about that bridge, and he wants you to find out more about it and, if possible, the strange girl. The game is afoot! --------------------Chapter 1: A Cry for Help--------------- Right as you step out of the office, you start talking to one of the locals. He's not very communicative, and Gotou is pretty sure he's not telling you everything. Now we get a basic intro to field skills. Call up your Ukobaku by pressing R1 and choosing to summon it. Go up to the man and press X to cast Inflame to heat things up. Then show him the brooch. He'll mention a name, Wappa, and that the brooch bears the mark of the Daidouji house, a prominent local family. You're now free to explore a bit. _____________________________________________________ Area: Yarai Ward, Tsukudo Town. Here, you have the Narumi Agency, the Konnouya Item Shop (as well as Viktor's lab in the basement), a large temple, and lots of folks to question. Demons: Zombie (undead) A staple monster of the RPG tradition Ukobaku (fire) Funny little guy with a lantern. Weak against ice. Alp (pagan) A European demon that can read minds. Obalyon (fury) A cute little guy with fists of fury! Weak vs. ice. ITEMS: From people: Use Inflame on the woman standing one screen right of the Konnouya to get a medium healing item From buildings: Use a demon (solo action) to investigate the parlor (near middle inter- section, west side of Tsukudo) to get Ice Cream. Have a demon investigate the building with the soldier in front, near the Konnouya, to find some Syrup. Have a demon investigate the tofu shop near the bridge, SW side of Tsukudo, to get some Tofu. Itemfinder: Use the item-finder ability on the bridge near Konnouya to get a bottle of Raiden Liquor (raises volt demons' friendship) Use the item-finder at the soba restaurant to find 20 wind bullets On the ground: The following items are scattered around the alleys of Tsukudo: Medium healing item Reviver x2 Mind Heal x2 Small healing potion Healing Gem (behind the Parlor) Near the bridge on the south side of town, you can trade a healing item to a man in exchange for 2000 yen. You can also take the train to the next station over to get a Kyoto Cameo and some Mansaku Liquor. ____________________________________________________ You will want to capture an Alp demon for the Mind Reading ability and Dia (Heal) spell first, talk to random people around town, then head to the Daidouji house. The Daidouji house is also in Yarai Ward, just north of Tsukudo Town, where you are now. Go up there, introduce yourself to the butler, Nakamura, and show him the brooch. You'll then meet the master of the house, who tells you a bit about his daughter Kaya, who's been sick in bed for a while now. When you leave the room, Gotou notices another door, but the butler won't let you go in. Now's the time to use your demon, since ordinary people can't see them. Press R1, select Solo Action, and your chosen demon will travel around on its own. You can control it in battle, using Square for regular attack, X for defense, and Triangle and O for whichever attack spells it might have. Go to the room at the end of the hallway and snoop around to find a picture of Kaya. You now have confirmation that she is the girl from the night before, and you can see her school in the back- ground. Time for more investigating! ____________________________________________________ Yarai Ward, Daidouji House A large, modern-looking Japanese house. There are many people to question here. Demons zombie (undead) They're everywhere! Ukobaku (fire) Still carrying a torch Alp (pagan) Who does her hair? Obalyon (fury) His head looks like an acorn Agacion (volt) A little guy hiding in a floating pot. Items: Using Item-finder, Rakuyou Chalice , second floor east guest room On the ground, a bottle of Home-brew Beer, second floor guest room ____________________________________________________ On the first floor, left of the staircase is a woman you can talk to, but you'll need Mind Reading to get more out of her. The woman on the left can be bribed 100 yen, and she'll tell you anything you'd like. Behind her is a corridor with another servant. Just look at him in a mean way and he'll give you info. Upstairs, there's a man who'll respond to Inflame, a girl you can mind-read, and the two non-storyline items in the house. The corridor is a dead-end, apparently, so go back and report to Narumi. He suggests you go looking for high school girls from the same school as Kaya. As if a teenager ever needed an excuse to meet high school girls.. Go to the south-west corner of Tsukudo Town (use your map for guidance), one screen north of the bridge, to meet the two local schoolgirls, Fumiko and Yaeko. They're much impressed to meet a real detective. They don't really know Kaya that well, but her friend Rin might be able to help. Rin usually hangs out at the parlor across the street. In fact, they just saw her leave. (note: Fumiko and Yaeko aren't too important to the story after this, but it's fun to go back and talk to them from time to time, because their lines are so funny) Go down the alley by the parlor, and you'll see a girl wearing glasses. Talk to her, show her the brooch, and she'll want to talk, but out here. Follow her into the alley. Unfortunately, before she can talk to you, -something- makes her disappear into thin air. Gotou thinks that a demon must have pulled her into the Otherworld, the demon realm, and Narumi agrees (if you ask him). From this point, the trains can take you to Shinoda Town outside the city, where the Nameless Shrine is. ______________________________________________________ Nameless Shrine Points of interest: Save Point, Fox Statues, Herald, Bonus Dungeon Talk to the fox statues if you wish to review the material from the tutorial. Near the entrance to the shrine is a hand-washing area. Examine it to find the entrance of the bonus dungeon (after second chapter) ______________________________________________________ Go up to the shrine and ring the bell to summon the Herald. In this game, the Herald serves two purposes: to upgrade your rank as a Devil Summoner (changes the title given on your status screen), and to provide a portal to the Otherworld if you need it. One cut- scene later, and you're back in Tsukudo Town! ... sort of. The Otherworld lies atop the real world, and looks pretty much the same, just with different lighting. Still, this is the home of the demons, so watch out. As soon as you arrive, the first thing you see is Rin, up ahead at the intersection, with a large spider-demon called Tsuchigumo standing over her. Unfortunately, he sees you too, and sends zombies after you. Tch, like those will hurt you... Set Battle: 4 zombies --Nothing special, just kill them. Again. After you finish them off, head up to the demon. You'll see that he's well prepared, with a Dragon Wall already in place. There's no way you can go through it, so you'll have to find a way around. Time to explore! _____________________________________________________ Otherworld Tsukudo Looks almost like the real thing, but you can't leave through the regular exits. A few demons to talk to, though. The blue orb guys are healers, but they don't come cheap. Big blue crystals hold items. Demons: Zombie (undead), They just keep coming... Ukobaku (fire) Fire! Fire! Agacion (volt) Cute little pot-heads.. Azumi (ice) A Japanese merman? ITEMS: Blue crystals: Magic Incense (Magic Power Up) Restore Incense (revives a character w/ medium amount of HP) Chakra Drop (restores MP) Medium healing item Sleep bullets x15 Requires Flying skill: Healing gem __________________________________________________ Getting around the Dragon Wall isn't too difficult. Just remember the street-plan from the real Tsukudo Town. The alleyway in the middle of town is also blocked, but the road that goes by the Konnouya and your office isn't. Talk to the three little guys along the way if you like. If you try to go past them, they'll have to stop you, though. Set Battle 2: 3 Obalyon --Pretty easy. They're weak against ice, so I hope you caught an Azumi by now. Just don't let them get in close enough to use their stronger physical attacks. You get two small healing potions for this battle. After you beat them, they'll ask you a question. Doesn't matter what you answer though, so... Set Battle 3: 3 Obalyon --Just as easy this time around. Go past them now, and turn left at the agency. At the next alley- way intersection (one with the Incubus), you can turn right to find another healer. If you go straight, you'll find another obstruction. As Gotou explains to you, this is called a Shikimi Shadow. They are impervious to almost everything, but always have one weak point. Upon closer examination, he tells you this one is weak against electricity. You'll need an volt demon to hurt it. Well, the area is full of Agacion, so if you don't have one yet, go get one. (note: stand near a Shikimi Shadow and look at the bottom right part of your screen to see what type it is. There are 5 types, four weak against elemental attacks, and the last weak against bullets.) Set Battle 4: Shikimi Shadow (volt), 2 Azumi --Take out the two Azumi (Shikimi doesn't attack), then pull out the Agacion and fry that shadow out of existence! You get a bottle of Raiden Liquor and some small healing potions after this battle. Go on ahead, take out the ugly spider while you're at it! Boss Battle: Tsuchigumo x3 The Tsuchigumo are a bit tougher than other demons in the area, but they're weak against Ice, so pull out your Azumi and your ice bullets! They have a close-in poison attack, so try and keep away. They can also be confused pretty easily. You get three Chakra Chips after this battle. With the Tsuchigumo gone, Rin is automatically returned to the real world. Take the portal nearby to do the same. Talk to Narumi again, and he'll suppose that she's been returned to somewhere in the vici- nity, so go back to that intersection, and she'll be in the middle of the road. Talk to her to find out more about Kaya Daidouji and the mysterious curse that supposedly haunts her family. There is also mention of an underground part of the house. Time to go back and investigate some more. In the Daidouji house, go back to the end of that corridor on the left, the one that was empty. Now, you can feel a breeze coming from somewhere in the room. Examine the far wall. Now, pull out your Agacion, and hit the L1 button to activate Item-finder (Gotou will give you helpful instructions, just in case you've never used it before). Examine the bookshelf where the light is shining, and pick the second book (something about demons, I think). That opens the way. _______________________________________________________ Daidouji House, underground passage It seems as though a section of the cellars in Daidouji House have intersected with the Otherworld. Be careful, and make use of the Save Point at the beginning. Demons: Zombie (undead) These things are getting tiresome Jack Lantern (fire) Hi-ho! Poltergeist (wind) Little mischief ghosts, absorbs bullets Raijuu (volt) The thunder beast! Weak against wind Items: Blue crystals: Fire bullets x15 Soma Drop (take exit near Great Tarask, on city map) Chakra Chip x2 Healing Gem (requires Flying skill) _______________________________________________________ Halfway through this short level is the Great Tarask, a very large demon. He has a taste for foreign red wine, and since he's the only way across the small lake he's swimming in, you're going to have to get him some. Go back upstairs. As you exit to the main hall, you'll see Nakamura the butler dressing down one of the maids, because the girl who was sent to get the wine for the house hasn't been back yet. Talk to the maid, then go back to Tsukudo Town to find a very frightened young maid outside the foreign goods store. Act friendly, and she'll let you take the wine back for her. Give the wine to Great Tarask. Being a demon, however, his first thought after draining the bottle is that you look like an appetizer. Boss Battle: Great Tarask, Azumi x2 All three of these demons are weak against fire, so pull out your Ukobaku (or Jack Lantern, for preference), and torch them. When you've got Great Tarask down past 3/4 HP, he'll surrender. Now, Tarask will ask for some Beer. If you were a snoop earlier, you already found this upstairs in the house. Give him the beer, and he'll let you ride across the small lake. Grab the two items here (one requires flying), and head on. Take note of the two strange matroyshka dolls along the path, and head up to the bedroom / cell. Those little papers plastered all over the place are supposed to be amulets against black magic, ghosts, and demons. Whoever was kept in here, they didn't want any magic getting out... Gotou will notice a dustless spot on the bookcase, so use Item-finder again to locate the missing book. Read Kaya's diary, and things start looking even stranger... Go back the way you came. Those two dolls you saw before? Gone, and replaced by a couple of Tuldaks. A Giant Skeleton (Gashadokuro) will pop up behind you, and the fight is on. Boss Battle: Gashadokuro, Tuldak x2 Easy. They're all weak against fire, so use lots of fire bullets, fire spells, and if you have Jack Lantern's combo attack open already, spam it. The Gashadokuro should be dead in a few hits, using that. After the battle, you'll get a Reviver, and some Mute Cure. When you get back up to the main room of the house, you'll hear some commotion coming from the meeting room. Master Daidouji is talking with another man, but you can't really make out everything they're saying. The parts you can hear, like “You took herâ€￾ and “Give her backâ€￾ sound very interesting, though. Too bad Nakamura won't let you close to the door. Send out a demon to eavesdrop instead. Afterwards, go back and consult with your boss. Narumi decides that you should go talk to Master Daidouji again. This time, Nakamura is too upset about something to stop you, and you walk right on in. The following cutscene is just the first of several mildly disturbing scenes that are the reason why there's an advisory warning that comes up when you start the game. Follow Daidouji out of the room, and... something's different. During the cutscene, you were pulled into the Otherworld version of Daidouji House. A mysterious man, with a strong foreign accent, taunts you, and even calls you by name, before summoning up a strong demon to attack you. Boss Battle: Ichimokuren, Tuldak (always 2, keep coming back) A huge floating eyeball, Ichimokuren has perfect defense as long as its tentacles protect the eye. Take out the two Tuldaks to make it open up, then hammer it with electric attacks. If it brings in more Tuldaks, you'll have to get rid of them too before it's vulnerable again. Try not to get too close, because its spinning tentacle attack hurts. You get a Kyoto Cameo when you win. After the battle, you automatically return to the office, talk to Narumi, who gives his impression of the entire affair, and then the chapter ends. --End Chapter One-- ------------------------Chapter 2: The Man in Red--------------------- It's another quiet day in the office. Narumi is sitting back and enjoy- ing a smoke, when she walks in. Tae Asakura, star reporter. Your boss is not pleased. Whatever history these two have, it's obvious that she annoys Narumi to no end, and she enjoys it. He tries to brush her off, saying that you all are too busy to take any jobs from her, so she asks you if this is true. Answer yes, it is, and her response is some- thing along the lines of: “Oh Narumi, you wicked man, you made little Raidou tell a fib! Bad, bad man!â€￾ So, the job... She wants the two of you to investigate the strange, red- robed man who's been terrorizing taxi drivers in Ginza, the prosperous business district on the east side of the city. She even has a picture of the guy, though it's really poor. You can't see his face, but he -looks- a lot like the strange figure that Master Daidouji turned into the other day. Like it or not, you'll have to look into this! Narumi has another lead for you to follow up as well: Master Daidouji often frequented a ryotei, a private club for the rich and powerful, called the Dragon Shrine, on the south side of Ginza. ----New Stuff: Trains to Ginza are now available. Should be the third option (for the moment) The Konnouya is now selling the following items: Mute Cure Attract Water (more battles) Repel Water (fewer battles) Wind Bullets volt Bullets Regular bullet magazine (can hold up to 99 regular shots) Viktor also has a new type of fusion available for you: Sacrifice fusion. You give up one demon to add to the stats of another. It has its uses, but it's best for getting rid of the deadweight characters when you cannot or don't want to make new demons. When you get off the train at Ginza, talk to the first person on the city map to learn about the New World Milk Hall (a wonderful euphemism for a bar), where many folks who are “in the knowâ€￾ about demons gather for cocktails and chat. Good place for info, so visit there first. It's accessible from the city map, north side of Ginza. _______________________________________________________ New World Milk Hall Services: Sell demons for MAG. Buy drinks. Get advice from other summoners. Hear rumors. The drinks will up your stats, a different stat for each kind of drink. The effect has a limited duration, but still lasts a good while. The blonde foreign woman is the local rumormonger. Right now she'll only have the scoop on the Milk Hall and the Konnouya, but talk to her in later chapters for more info. ______________________________________________________ When you're finished, head into Ginza proper. ______________________________________________________ Ginza Welcome to the business district. There's a large construction project in the middle of the area, with a large platform bridging the south and north sides. There are five exits from this area, but the one you want to take (to Dragon Shrine ryotei) is the bottom right one on the area map. The left exit is the one you start at, and the top and bottom left exits lead to items. The pair of exits on the far right of the map lead to a port, but you can't do anything with that now. Demons: Zombie (undead) They're everywhere! Ultros (fire) A large two-headed lion-wolf. Hit with ice or wind. Jack Lantern (fire) Hi-ho! Poltergeist (wind) Bullets are a no-no. Mokoi (pagan) A combination Gumby and Jack the Ripper! Items; On the city map, north and south of Ginza, you can find an Asuka Mirror and a Luck Incense On the ground in Ginza: Mute Cure 500 yen Poison Cure x3 Magic Stone Strength Incense (hidden behind the median, second intersection) Item-finder: 10,000 yen (head right from main Ginza entrance) Smokescreen (near the north exit, in front of a poster) __________________________________________________________ To the right of the man entrance is a soldier in need of some firing up, so use Inflame to get more info on the Red-Caped Man from him. Another guy up the main road needs to chill out over his broken car. There are many other people you can talk to for more background info, but the first important stop is under that metal platform in the center of Ginza. There's an old bum digging through the rubble there. Read his mind to see what he's found. Gotou takes an interest in the old amulet, and tells you to make an offer. At first, the man wants 50,000 yen, but you can quickly haggle him down to 50. This gets you the Ragged Old Amulet (key item). Next, head down from the old bum, and towards the nearest exit (lower righthand exit, on your map). You'll be stopped by a woman in a kimono, who asks if you happened to see a local taxi driver in the area, last full moon. Ask her for more details, and it seems that a man she knows has gone missing recently, and she's very concerned. After she leaves, continue on through the exit. _______________________________________________________ Dragon Shrine Ryotei A posh, traditional Japanese restaurant and meeting place for the rich and political. You can't go in, but the proprietress, a woman in a green kimono, will meet you at the front. items: On the ground: Mansaku Liquor Secret Brew Masamune (Itemfinder) _______________________________________________________ Show her the photo of the red-caped man to get her thoughts on the subject first, then ask her about Master Daidouji. Seems like he spent a lot of time at the ryotei, having meetings with other important person- ages. His regular ride to the restaurant was a rickshaw taxi driver named Iida. Ask about Iida, and you learn that he operates out of Fukagawa, in Senjuu Ward. You'll now have Fukagawa station available for the train. It's the third choice on the list (Ginza is now #4) Senjuu Ward is what people refer to as the bad part of town. It's seedy, old-fashioned, run-down, and there's a red-light district called Playtown in the middle of it. On the outskirts there's a physics laboratory testing new rockets, a lake with a shrine on it up north, and the Daidouji factory (which is currently guarded) First thing you notice, walking into Fukagawa Town, is the onsen (bathhouse). A big statue of Daikoku, one of the gods of luck, smiles benignly at all who come near. The toughs at the entrance will let you through, eventually, but they let you know that if you're looking for people, the man to ask is Satake-san. He's the guy with the tattoo of Daikoku on his back. During the following cut-scene, check out all the elaborate tattoos on the backs of the patrons in this bathhouse. If you know anything about Japan and tattoos, this should tell you something. For those not in the know, the word is three syllables: YA-KU-ZA. Oh, and we get some Raidou fanservice for the ladies. Seems like the locals don't take to strange young men crashing their bathhouse. Fistfight! Battle: Gorotsuki & Narazumono Two yakuza toughs. Duke it out mano a mano with them, since you left all your weapons (and clothes) behind at the entrance. Easy battle. Thankfully they don't punt kick you back into puberty. Satake, the local yakuza boss, likes your style, thankfully. He'll give you whatever info you want, to a point. What that point is, hopefully we shall never know. Iida's house is farther down the road in Fukagawa Town, but there's been trouble around there lately. Strange soldiers in red have been grabbing folks for no apparent reason. Be careful. ______________________________________________________ Senjuku Ward, Fukagawa Town Demons: Tsuchigumo (volt) Ugly spider-thing. Use ice or wind attacks Mou Shabo (wind) Cute little angel girl. Get her for her heal spell. Jack Lantern (fire) Hi-ho forever! Raijuu (volt) The lightning wolf. Kill it with wind spells. Items Near Daikoku Bathhouse: Gather Water Repel Water (use Itemfinder) On the city map, you can find a Chakra Pot (big MP restore) ________________________________________________________ Don't worry about the other items in town just yet. Head across the bridge, and you should see a rickshaw in front of Iida's house. Go and examine it, and get into some trouble in the meanwhile. A pair of redcoats don't like you loitering around, and pull you into the Otherworld. They make a mistake though, handing you over to the two zombie guards. Hmph, zombies... Battle: Zombie Soldier x2 --Sure, sure, they've got shotguns now. That's a switch. They still burn beautifully, though, so light 'em up! You get two Chakra Drops after this battle. There's someone else in the jail right now: Iida, the rickshaw taxi-man. Unfortunately he's inside, you're outside, and the key is nowhere to be found. What you need are some lockpicks, and if anyone would have something like that, it would be the Konnouya item guy. Now, the quest- ion is, how do we get back? _________________________________________________________ Otherworld Fukagawa Demons: Ippon-datara (skill) A strange, one-legged smith, with fire attacks Mou Shabo (wind) Little miss angel. She absorbs electric attacks Azumi (ice) Same old merman. He's a little underleveled for this area. Tsuchigumo (volt) Big, bad, ugly- he might be trouble for you. Items (Note: almost all of these will be accessible in a little while. Just not at this moment) Volt Bullets x15 Regular Bullets x15 Reviver Luck Incense (Red Crystal) Magic Stone Red Crystals can only be opened by demons. _______________________________________________________ The road back to the bridge is blocked off by the redcoats, but there's a portal back to Fukagawa. Take it. Back in real-world Fukagawa, you'll find that there are more redcoats currently blocking off the south side of town. What you need to do is head back to Tsukudo first to get those lockpicks from the Konnouya. Then head over to the Nameless Shrine to get sent back to the Other- world Fukagawa. When you arrive back, you'll find yourself near Daikoku's Heaven. There's a couple of blue crystals near where the real-world exit would be, and a healer on the bridge. Just past that is a red crystal. These can only be opened by demons, so set your current buddy to solo action to open it up. The road leading back to Iida is blockaded by the redcoats still, so you'll have to find a way around. Head by Iida's house, and hook left into that alley. Talk to the demon there to find out that the redcoats only really go after humans. They leave the local spirits alone. Right nearby is the river, but no boat. There's a little dinghy upstream, but it's not like you can fly over there, right? So pull out a demon that can, probably either an Azumi or a Mou Shabo, and send them over to retrieve it for you. If you take the boat all the way upstream, you'll find an unguarded gate. Too bad it's barred from the other side, and the path to it is blocked by redcoats. But remember what the demon said. Go back down one stop on your boat, and send your demon to undo the latch for you. After they return, just go back up and open the gate yourself. In this part of Fukagawa, there's a save point to your left, a Shikimi Shadow up ahead, and a helpful little demon named Dr. Mokoi who's an expert on the Shikimi, if you wish to learn more. In particular, if you talk to him, you'll learn that this Shikimi Shadow is weak against bullets. Battle: Shikimi Shadow (bullets), Tsuchigumo x2 --Just run around the Tsuchigumo and shoot the shadow with regular bullets until it dies. The other demons automatically die when the shadow does. Go to the next gate and unlock it. If you need to (and have the cash), take advantage of the convenient healer nearby. Then head over to where Iida is, and get him out of there. Uh-oh, guards. Boss Battle: Crimson Guardsmen x2 --Remember these guys, from the beginning? They're not running away this time. One will always try to get up close and personal with his sword, but the other will stay back and pelt you with machine gun fire. Keep moving until the gunner starts firing, then close in and hit him (he can't change his firing angle). After he's out, hack and slash the other guy to pieces. You'll probably need some healing items before this is over, though. These guys hit hard. You get a couple of Smokescreens for your trouble. After you defeat the guards and free Iida, the rest of the redcoats vanish from the area, so you're free to grab the various items left. Iida has a request, though. He's worried about his sister Shizu, and would like for you to find her if you can. ______________________________________________________ Fukagawa Items checklist: Chakra Drop (use Inspect skill at the hole in the fence between the small shrine and the back alley) 5 yen (use Item-finder in the small shrine) Reviver Karajishi Liquor Old firewood (Item-finder in the back alley area) While we're at it, here's the items that you can get at the Physics Lab Just use Item-finder in the first part of the Lab to find all three: Yaminade Liquor Kyoto Cameo part of the Mah-jongg set ______________________________________________________ Well, we need to find Shizu now, and who should we go to for a person-finding job in this area? The local mob boss. Go back to the Daikoku bathhouse and talk to Satake to find out that Shizu's been working as an entertainer at Playtown, on the other side of Fukagawa. He'll send word that you're to be able to pass freely there, so the guard who kept you out before will be gone. _______________________________________________________ Senjuu Ward, Fukagawa Town, Playtown The entertainment district, full of bars, clubs, and houses of negotiable virtue. Just a single street, and a light of red lanterns Demons: Mokoi (pagan). You know from his laugh that he's a little perv. Mou Shabo (wind) What's an angel kid doing HERE? Raijuu (volt) Does a wolf really whistle? Tsuchigumo (volt) Must be the bouncer. Items: Flame Liquor (on the ground) Fire Bullets x15 (Item-finder) Muscle Drink (on the city map, near Playtown) _______________________________________________________ You'll find Shizu just inside Playtown. She's relieved to hear that her brother is OK and worrying about her. She'll tell you a bit about the mysterious red-caped man who's terrorizing taxi-men in Ginza. She's concerned about her brother's safety, since he works that part of town so often. She asks you to keep looking into the matter. Return to the office and consult with your boss. He tells you that Tae has some new info, and she's down at the New World Milk Hall now. Stop by the milk hall, and get the info and 3000 yen from Tae. There are stories of a strange ghost appearing under the full moon in Ginza and there's a possible connection between it and the mysterious red- caped man. Stakeout time! When the moon is full, stand around the Ginza exit leading to the Dragon Shrine ryotei. When the time is right, some- thing -does- appear. An old jalopy, so beat-up that it's a surprise it can move at all! At least, until you see that the driver is deader than a doorknob, and the car itself starts talking to you... Boss Battle: Oboroguruma (aka Junk Car, Phantom Cab, etc.) --A highly physical boss, this one. It's an volt-type demon, but it really doesn't use spells much. It prefers to slam straight into its targets. It doesn't like the cold, though, so bring out an ice demon. It is unfortunately bullet-proof. When you beat it, you get a Chakra Chip, some Catnip, and a Rickshaw Spike (key item). Take the Rickshaw Spike back to Shizu. She identifies it as belong- ing to her brother, and fears the worst. She also notices that you have an old amulet that was once her brother's. Give her the Ragged Amulet. Iida took a lot of customers to the ryotei, she says, so it might be a good idea to ask around there again. At the Dragon Shrine ryotei, talk to the taxi-man at the entrance, and to the proprietress, then leave. When you come back to Ginza, you'll notice a very shocked police officer in the middle of the road. Use Chill Out to calm him down, and he'll blurt out that he's seen the red-caped man running the other way. From there, take the next left (under the platform) to see the guy himself. It's definitely the same sort of thing you encountered in the Daidouji house, but before you can do anything, it runs off and disappears in a puff of smoke. Looks like it's back to the Otherworld... Head over to the Nameless Shrine again for some help getting there. ______________________________________________________ Otherworld Ginza Demons: Mokoi (pagan) Annoying little buggers, but useful Ultros (fire) You should have one of these guys by now. Poltergeist (wind) A bit weak at this stage, but bulletproof Tuldak (fury) Skeletal warriors, and a good one to recruit now. Zombie (undead) They're still trying to get you... Items: Wind Bullets x15 Blizzard Liquor Chakra Drop Healing Gem Revive Incense Venom Bullets x15 _________________________________________________ Remember the guy in Ginza who was furious about his broken down car? At the same spot in the Otherworld, a Poltergeist is finding the situation to be highly amusing. The various other inhabitants aren't too much of a help, though the Oni did see the red-caped man go up the stairs. Basically, he's right where you saw him disappear, only one story higher up, on that metal platform surrounding the construct- ion area. Corner him and fight! ... that didn't last long. He ran away! Get used to this. The red-caped man does not want to be hurt, and runs away at every opportunity. Follow him down the stairs and around the corner. You'll find him again as an encounter on the street. He'll run again. Chase him around the block and under the platform. Confront him again, and he'll do another runner. If you repeat this a few times, Gotou will advise you to find a way of blocking him. Note that the little Poltergeist ran off as soon as it saw the red-caped man come its way. Now there's no one to stop you from messing with that car... Use a fury demon to push it and block the pathway under the platform. If you don't have a fury demon, catch a Tuldak, that's what they're there for. Follow the guy around the block again, and this time he'll be trapped by the car. Another short fight, and he slips by you, but this time he'll be waiting at the intersection, one screen away from where you fought Oboroguruma. Take advantage of the well-placed healer, and go get him. Boss Battle: Red-Caped Man --This one's a toughie. He has a Spawn-ish cape attack, but the thing you need to worry about his that sonic beam of his. You get hit by that, and you'll be hurting and stunned for a few seconds. He has no elemental weaknesses, but when you get him down past 1/3 HP, he starts using a close-in flame attack pretty frequently. When that starts, pull out your Ultros (flameproof!) and keep slowing him with bullets while your demon knocks large chunks out of him. Oh, did I mention he can teleport as well? When he does, move fast, because that sonic beam will be used within seconds of the teleport. When he's low on HP he starts using a special healing item (a lunchbox) to recover 200+ HP at a time. When that happens, close in and keep lunging until you and your demon manage to finish him off. Don't skimp on the healing items. You get an Asuka Mirror when you win. Once he's down, the dark spirits will be exorcised, and Iida-san will be free of the strange curse. He'll be really shaken over the whole affair, and only an intervention from Narumi, newly arrived with a gift from Shizu, will help calm him down. (Yeah, and where was the boss when a demon uber-mensch was kicking your tail? Yeah...) As thanks for your help, Iida gives you two bottles of Karajishi Liquor, and some more info. It seems he often took Master Dai- douji to his company's factory, and that was where that -thing- was first put in him. Whatever's going on, that factory is a major part of it. --End Chapter II-- ------------------Chapter III: The Man with a Funny Accent----------- New Things in This Chapter: Konnouya now has the following items: Stone Cure Mind Cure (good for confusion and charm) force bullets (fury-type, not too useful, usually) Fire Bullet Magazine Ice Bullet Magazine Viktor: Schmidt fusion is now available. Choose your strongest demon, and fuse it with your sword to up Raidou's attack power, possibly one of his base stats, and ALSO give him some elemental defense. Nameless Shrine bonus dungeon is now open. Extra: If you pick up the Cuff Button from the Daidouji house, and have it with you at the end of the chapter, you'll get an volt bullet magazine. It's the next day now, and it's time to go check out the Daidouji tex- tile factory. Narumi gives you your instructions, and warns you that Tae has also gotten wind of something going on there, so she might butt in. When you get to the factory, the first thing you note is a walking cane, dropped on the floor. Gotou asks you if you remember whose it is. Correct answer is #3, Master Daidouji. Walk a little farther in, and you meet Tae as she's coming out one of the other doors. How embarrassing, caught in the act! She's explaining herself when a set of dolls just appear out of nowhere, floating in mid-air. There's a flash of light, and Tae crumples to the ground. A familiar, oddly accented voice cuts through the air. It's the same guy you heard at the Daidouji house in the first chapter. He's sealed the door to the storeroom with a strange magic, and the only way to open it is by finding the three parts of the key, hidden in his magic maze. Apparently all the factory employees are trapped in there as well, so you'd better help them, too. A set of six matroyshka dolls will appear. Each pair of dolls will take you to a specific part of the maze. The maze itself is a five-by- five grid of identical rooms, blocked off by Dragon Walls, demon- only barricades, and Shikimi shadows. The edges of the maze wrap around, so if you walk off the left edge, you end up on the right, etc. Note: the maze disappears when the chapter is finished, so be sure to grab all the items and level up as much as you'd like beforehand. ______________________________________________________ Funny Foreign Guy's Magic Maze Demons (factory) Ippon-datara (skill) The smith demon, not too strong now. Oshichi (fire) A flaming chicken-woman. She's immune to bullets. Mou Shabo (wind) Everyone's favorite little angel. Lady Zombie (undead) Stronger than a regular zombie, but not much Demons (maze) Okikumushi (pagan) The centipede woman. Watch out for her Charm! Oni (fury) A traditional Japanese ogre. Defends a lot. Use electricity. Zombie (undead) Kill. Easily. Lady Zombie (undead) Same as above, almost as easy. Ukobaku (fire) Only shows up in a few battles. Pretty outgunned here. Mokoi (pagan) The little creep's at it again. Poltergeist (wind) He's baaaack... Jack Frost (ice) Hi-ho! Items (factory, righthand room) Mind Cure x2 Magic Stone part of the mah-jongg set (item-finder) Items (maze) Rakuyou Grail (center doll pair, behind a demon-only barrier) Great Chakra (behind volt Shikimi shadow) Magic Incense (behind wind Shikimi shadow) _____________________________________________________ In the maze, there are five Shikimi battles, guarding items or the key stones. Remember, to find out what they're weak against, just walk up to them and look at the location tag in the bottom right corner of your screen. That will tell you. FYI, I'm basing all this from the left-hand column of dolls. Since the grid is 5 x 5, I'll try and include coordinates. Columns are numbered left to right, and rows are top to bottom. --Lower doll pair-- Shikimi battle 1 Ice Shikimi, two Oni Location: Just left of where the first doll drops you off. Column 2, Row 4 Shikimi battle 2 Fire Shikimi, two Jack Frost Location: Just past the first Shikimi, and go down. Column 1, Row 5 Get 5 Fire Bullets for winning. Sub-boss battle 1 (just beyond Fire Shikimi) Okikumushi x3 Watch out for the Charm spell. It only affects those caught within the sphere of the spell, so use L1 to pull your demon away quickly if necessary. Get a Muscle Drink and two bottles of Yaminade Liquor for winning After the sub-boss battle, you can pick up the first key stone. Also in this section, there are three factory employees to rescue. You have two options on what to say, and no penalties for getting it wrong the first time. Just say the right thing, and they'll decide to leave with you. --Middle Doll Pair-- Just right of where the left-hand doll in the pair takes you, there's a demon-only barrier. Humans can't pass it, but demons acting on their own can. There's a Rakuyou Chalice behind it, which can be sold for a lot of yen at the Konnouya. After you get the treasure, head left, and you'll wrap around to the other side of the maze. Talk to the demon if you want, then continue left to find yourself face-to-face with one of the less fortunate people employed by the factory. Sub-boss battle: Red-Caped Man Yup, another poor soul snared by the red-caped curse. Beat him the same way you beat Iida-san, though this battle seemed far easier than the last one. You get a healing gem for beating him, and he'll revert to normal and leave. Near the exit is the next piece of the key, but when you try and get it, there's another battle. Sub-boss battle: Okikumushi, quite a few. More of the centipede women! And this time, giant versions of them will be making an appearance as well. You can't capture any of the demons in this battle, unfortunately. Again, use L1 to get your demon out of the way of their Charm spell, and keep hitting them with fire to win. After you get them all, you'll receive a medium healing item and a bottle of Yaminade Liquor. Pick up the key stone, and exit this part of the level. --Upper doll pair-- If you start on the left side, you can go up to reach an area along the bottom row of the maze for some Magic Incense but you'll have to beat a wind-element Shikimi Shadow and some Oni to do so. (row 1, column 2) On the right hand side, row 2 column 5, is a Great Chakra guarded by an volt Shikimi Shadow and two Lady Zombies. Near that, row 1, column 4, is the last piece of the key, but it's guarded by another Shikimi, and two Mokoi. This one can only be destroyed by bullets. Try and get the key, and... Sub-battle: Okikumushi, at least 9 Another big centipede woman battle. They just keep coming! There are maybe nine, maybe more demons in this battle, large and small versions, but all sporting that annoying charm spell. Kill 'em all, and move on. The exit's at row 1, column 3. Now that you have all three pieces of the key, save and then examine the glowing symbol that has the back door of the factory locked away. Dispel the binding magic, and go inside. Here, we find Master Daidouji again, and human this time. He's a bit disoriented and mumbles quite a few things that make more sense in context later. Cue mildly disturbing cut-scene #2 After the scene, we get to meet the man with the outrageous accent face-to-face. This saturnine fellow in a dark, vaguely religious-looking smock introduces himself as Rasputin, the Dark Summoner. He goes into a typical villainous monologue, but cuts himself short, grins, and throws a matroyshka doll at you. But, are the little faces on the nesting dolls supposed to have fangs....? Or levitate? Or spew forth vile demons? Boss Battle: Chernovog --The dark god of Russia! Who looks like a mushroom here... This will be something of an endurance battle. Killing one Chernovog isn't really so difficult with proper backup, but after the first one is down, you get two more. After those two, you get -three- more. And when you finally take out THOSE three, another two appear. It's not until after you've defeated seven of these guys in all when the real one appears, with a much larger, boss-style health bar. All versions can attack with their sword, use Maha-bufu (close-in, ring ice attack), a three-way shot ice spell, and a more annoying ice attack that follows you around a bit, and slows you down if you get hit. After Chernovog is finally, for the eighth time, dead, you'll get a scene with the employees talking to Master Daidouji (assuming you rescue them all). Also, if you got the Cuff Button from Daidouji house beforehand, you'll get a free volt bullet magazine, which will save you a ton of cash. The employees will take Daidouji to the hospital, and you can return to the office. Presumably, Tae will be alright... At the office, the chapter ends with a surprise visit from the Herald of Yatagarasu, who normally never leaves her shrine. She fills in some of the details about Rasputin, and outlines exactly why his presence in the city is bad for the Empire. Finding this guy and neutralizing him is now your current mission as a Kuzunoha. Good luck. --end Chapter Three-- -----------------Chapter 4: Trouble at the Docks------------------- New stuff: Third level of the bonus dungeon is now unlocked. The scene opens with Narumi talking on the phone. He's been trying to get info on Rasputin's whereabouts for a while now, but has come up with roughly nil. Not encouraging. Then the Konnouya shopkeeper comes in. Normally he's loathe to step away from his store for any reason, but he's come to ask for help. He's been waiting for a certain cargo ship to come in for some time now, and his stock has been suffering from that. He'd like you to look into it. In the meantime, prices at the Konnouya will unfortunately be doubled, and no new items will be available for a while. Since the shipment was supposed to come in at Harumi Port, which is also the foreigners' district, Narumi decides this is something worth checking out. The train will now take you to Harumi. It should be the fifth choice on the train menu. ________________________________________________________ Koutou Ward, Harumi Port Town This part of town is modern and bustling, like the neighboring Ginza. Most of the buildings are Western, as are a large number of the locals. Funny accents and odd clothing abound. There's a church on the other side of the river, and on the south side of the port lies the naval head- quarters. Demons: Leannan Sidhe (skill) Recruit at full moon, or fuse. Good healer. Ghoul (pagan) Undead, but still recruitable. Not my favorites, though Suttee (fire) A beautiful Indian import, this girl's on fire. Literally. Tuldak (fury) Same as before. Watch out for his muting attack. Tsuchigumo (volt) Big, bad, and ugly. Items: Mind Cure medium healing item Muscle Drink Repel Water Item-finder: Roman Silver Coin (dock near the naval headquarters) Soma Drop (restaurant near main docks) _______________________________________________________ Walk around, talk to people, laugh at the guy in top hat and tails trying to hit on the local girl... At the docks, north-east side of Harumi Port, you'll find the proprietress of the Dragon Shrine ryotei. She's waiting for the cargo ship as well. Talk to her a bit. She doesn't know anything about Rasputin, but as for the shipment, the Harada Trading Company was actually founded by her older brother, but he was lost at sea six months ago. She's invested heavily in the company since then, out of loyalty to his memory. Well, nothing else here, so head back to the office and talk to the boss. Narumi thinks that the two of you need to find out more about the Harada Trading Company, and, much as he hates to admit it, the best person to ask is Satake-san. Being a fairly lawful guy, Narumi doesn't like it much, though. Visit the Daikoku bathhouse in Fukagawa to talk to Satake. He tells you that when Harada founded the company, he needed some help with funding, and got it from a foreigner named Mr. Elfman. The prob- lem being, Elfman wasn't exactly a legal resident of Japan, so Harada had to keep him as a very silent partner. When Harada disappeared, Elfman started acting very strangely. He still lives in Harumi Port. Go back to the port town, and you'll find that the proprietress has been joined by the Konnouya shopkeeper. They're discussing the big shipment, when a sailor appears with bad news. The cargo has literally vanished from the ship, and three sailors as well! The man is almost hysterical, having seen them all disappear before his very eyes! You know what this means: Time to visit the Otherworld again.. Head back to Shinoda and the Nameless Shrine. ____________________________________________________ Otherworld Harumi Port Town Demons: Tuldak (fury) Same old, same old. Oboroguruma (volt) Beep-beep! He's bulletproof! Ghoul (pagan) Still dead, still ugly. But useful if you need telepathy. Suttee (fire) The fiery Hindi miss is still firing away. Anzu (wind) A Babylonian lion-bird demon. Has a binding attack. Mokoi (pagan) Not as useful now, but still funny. Leannan Sidhe (skill) Useful if you can fuse her into being. Jack Frost (ice) Hi-ho! Lamia (fury) A real snake-Charmer. Watch out. Binding attack: Both Anzu and Suttee (and Chernovog, last chapter) have binding attacks. These are single-shot elemental attacks that home in on the target, and bind their legs, making it harder for them to move around. Just an FYI. Items: Behind the demon-only barrier: Rakuyo Chalice Asuka Mirror medium healing item On the ground: Stone Cure x2 Rewards (from the sailors, use Mind Read) Kyoto Cameo Reviver small healing medicine _______________________________________________________ As soon as you enter the level, you'll see a man in trouble. Rescue him. Set battle: Anzu, times a few The lion-birds attack! It shouldn't take much to kill all of them, and when you do, interrogate their victim. Use Mind-Read to ensure that you get a reward (Kyoto Cameo). You also get 3 bottles of Storm Liquor from the battle. Explore the rest of the north part of town to get some more items. The area where you can see the church has a demon-only barrier with items behind it. Go to the naval headquarters to find the next hapless sailor. Here we go again! Set battle: Anzu, times many. Same as before. Hack, slash, repeat. There are three waves of three to beat here. Again, you get three bottles of Storm Liquor for your trouble. Mind Read the sailor afterwards to get a reviver. Check the small pier near the naval headquarters to get some more items. Head back to the ladder, go down, and examine the water. You and Gotou discuss possibly using a flying demon to see what's beyond, but then you see the Anzu flying nearby. Simply sending a demon will not do. You need to go in personally. But how will you cross the water? If you don't have a Jack Frost now, then get one. You'll need their Cool Down ability to freeze the water in the lock, and get to that guy before he becomes bird food. Set battle: Anzu, times a lot And they just keep coming! Whack, hack, slash, stab, repeat. You get three MORE bottles of Storm Liquor for this. Mind Read the sailor for your reward: a small healing potion. Thanks, really.. No, it was nothing.... Head back up to the north side of the port, near the church. Stop by the healer on the pier if you need to. In the middle of the road, you'll find another matroyshka doll... Boss Battle: Trigraf, x2 These guys can be nasty, watch out. They have a special attack where they throw their swords about ten feet in front of them. Try to attack them from behind. They also have a petrify attack which is more dangerous. In this game, every time you hit a petrified enemy, there's the chance that they'll crumble into dust, which makes this the next- best thing to an instant death attack. After you beat them, the three sailors will be sent back. Return to the real world yourself, and talk to the proprietress. She's happy that the shipment has been safely returned. Ask her about Elfman, and she doesn't have much to add. He used to be a good friend of her brother's, and herself as well, but she hasn't seen him in months. The only thing she has to remember him by is an old ring with a green stone. She'll loan it to you for now. She also says that Elfman used to spend a lot of time at the church, on the other side of the river, but that the only way there is by boat. You'll need something to carry you across. Gotou will ask you if you're thinking what he's thinking. What he's thinking is, the Great Tarask is good at carrying things. You should go see what the old monkey-turtle is doing these days... If you stop by the Konnouya now, the prices are back to normal, and he's now selling Muscle Drinks. So, back to the Daidouji house, and down into the basement we go! Tuldaks now appear in random battles down there, but otherwise not much has changed. Talk to the big guy, and explain things to him. You'll have to haggle over it, though. This next part is a kind of play on the negotiation system found in many of the other SMT games. Basically, keep agreeing to pay him however much yen he wants, until he asks for 1000 yen a second time. Then he'll get angry, but stand your ground, and he'll calm down and apologize. Then you'll get a flute which you can use to call him whenever you're near water. At this point, you can talk to Great Tarask and have him take you to his secret island underground. You can also find most of the fol- lowing items on the city map: Catnip Masamune Liquor Constitution Incense healing gem Soma and one or two others I forgot to write down. The North Quarter and East Quarter bonus dungeons are also avail- able. These are small, one-floor dungeons that only your demons can access. The North Quarter dungeon is in the small lake near the Daidouji textile factory, and the East Quarter dungeon is on a peninsula to the east of Ginza, south-east of the physics lab. Now, back to the story! Just south of Ginza is the church and foreigners cemetery. You can only access it by water, and it doesn't really matter where you get in. You can follow the river all the way from Tsukudo Town, if you like. When you get to the church, check inside. There's nobody there. Leave and go down to the far end of the road to find the cemetery. Here, there's something interesting: a restless ghost, just floating over one of the graves. When you try to communicate with it, it only points to the ground, where a bare skull has recently been unearthed. Touch the skull, and the spirit can speak to you, if haltingly. At first it doesn't make much sense, but show it the ring you got from the proprietress, and that prompts a bit more. This skull, and the ghost, used to be Mr. Elfman. He was killed months ago, and someone took his place. Honestly, there's only one possible suspect here. Since Elfman's been seen at the church fairly recently, certainly after he was already dead, it's safe to assume that's where Rasputin might be found. Head back. The church still looks empty, but this time, Gotou thinks he can hear someone talking. Strange... Go to the left, and check out the confess- ional. The man with the funny accent is having a conversation with someone, but who? There can't be a telephone in there.. The voice goes quiet, and you quickly open the curtains to the con- fessional, but it's empty. But Rasputin had definitely been in there just a moment before. So, by all the rules of melodrama and suspense, that means that he's right... Yup, behind you, lounging on a pew, and making snide remarks about your investigative skills. When he's said his piece, he'll clear away those cumbersome pews and give the two of you some space to play around in.. Boss Battle: the Mad Monk, Rasputin! Rasputin loves to play around, hence the matryoshka roulette game he plays at the very start of the battle. Each doll takes three or four hits to completely reduce to pieces, and Rasputin is hiding in one of them. Doesn't take too long to reveal him, but that's where the real battle begins. He'll start summoning small death's head dolls which back up a ways from the fighting, then try to hit you with energy beams, but those are easy to take out, if you move fast. When he's around 2/3 health, Rasputin also starts playing fast and loose with a little spell called Megido. Thankfully, there's a little time between the start of the spell animation, and the actual detonation, so you might be able to get outside the blast radius in time. Finally, when he's pretty low on health, he starts summoning reapers, which can hit you for a lot of damage, stun you, and leave you open to his basic ice spells. He is, however, weak against lightning, and electric attacks will stun him for a few seconds. When you defeat him, there's some pyrotechnics, and he collapses to the ground. If you hadn't noticed earlier during the battle, he bleeds black, not red. Upon closer examination, this proves to be because he is, in fact, another doll. Was this really Rasputin, or just another of his tricks? Only time will tell. Back at the office, Narumi makes some commentary on the case, and then the chapter comes to an end. --End Chapter Four-- ------------------Chapter 5: General Chaos-------------- New stuff in this chapter: Fourth level of the bonus dungeon is now unlocked At the Konnouya: Stronger bullets (non-elemental, damage only, stronger than regulars) Curse Bullets (pagan-element, curse status) Venom Bullets (poison status) Volt bullet magazine (holds 99 volt bullets) Wind bullet magazine (holds 99 wind bullets) Force bullet magazine (holds 99 force bullets) Mansaku Liquor This chapter, like any good detective story, starts with a dame. In other words, Tae returns to mess with Narumi's mind, and to ask a favor. It seems that she's got a meeting with an informant at the army headquarters, but she's a little hesitant to go out there without backup. Narumi finally appoints Raidou to be her official bodyguard just to shut her up. Besides, you two have your own reasons to check out the army. Added: Kasumidai Station. From Kasumidai, you can also access the South and West Quarter Shrines, but you can't do anything in them yet. ______________________________________________________ Akasaka Ward, Kasumidai Military Base This place is just crawling with military types! Just who is Tae supposed to be meeting here? Demons: Hou-ou (wind) The legendary bird! Not a Pokemon! Suttee (fire) The burning beauty is back. Remember, no bullets. Shubokko (ice) A strange, walking tree.. Leannan Sidhe (skill) The elf lady returneth. Zombie (undead) Wish this guy wouldn't, though. Lady Zombie (undead) This lady, too. Nekomata (skill) Watch out for this kitty's claws. Items: City Map, near the West Quarter Shrine: Great Chakra Magic Incense On the base: Constitution Incense, Smokescreen, Stone Cure, Gouriki Liquor Chakra Pot (on the east side, examine the small hole with a demon) Strong Bullets (Item-finder, area near barricade) Persian Porcelain (Item-finder, at guard-post near main gate) ______________________________________________________ When you leave the office, Narumi and Tae do as well. Narumi will be standing over by the Konnouya for much of this chapter. Both of them recommend you check out the store's stock and resupply. At the base, Tae waltzes over to the fountain near the entrance, and asks you to look for her informant. She'll give you a basic description. Go right, and you'll hear two guys talking about another man who fits that description. Go farther in, and you can ask one of the soldiers standing around for more information. You can't go farther in this way, though. There's a guard blocking the way. Go towards the west side of the base, past the cannon, and talk to the men by that gate. There, you learn that shift changes and lunch hour are announced by means of that cannon you saw. Hmm.. Use a fire demon to light the fuse, and BOOM. The soldier who was guarding the other way will leave for his break, and you can go farther in. Talk to the man near the eastern gate to get more info. After that, return to where Tae was. And where she is NOT, at the moment. Her camera is there, however, which is really strange, since Tae valued that piece of equipment more than her life. Take the camera, and head back to Tsukudo. Narumi's still outside admiring the river, so talk to him there. He suggests you ask the Konnouya store owner to have the film developed for you. The store owner will charge you 3000 yen for the job, but it was worth it. The result: a clear picture of Tae and a soldier who must be her informant, standing in the square. But there's something odd about the background. Looks like the Otherworld! You know where to go... ___________________________________________________ Otherworld Kasumidai Demons: Nekomata (skill) Mrow! Bad Kitty! Shubokko (ice) Are trees supposed to have eyes? Lady Zombie (undead) Everywhere, I tell you... Utaigaikotsu (pagan) An evil flying skull. Curses hit for 1/2 HP! Alp (pagan) Er, what's this doing here? Lamia (fury) Whip that tail! Mou Shabo (wind) Little angel girl is out of her league, here. Zombie Soldier (undead) Zombies with guns... oh boy.. Oboroguruma (volt) BEEP BEEP! Hou-oh (wind) Giant chicken alert! Items: medium healing item Java Carving Life Gem (in front of barricade) Blizzard Liquor (red crystal) Flame Liquor (red crystal) ___________________________________________________ Upon arriving in the Otherworld Kasumidai, the first thing you see is a soldier, apparently the same one as in the photograph. Three zombies approach him, and he needs help! Set Battle: Zombie Soldiers x3 --These zombies hit harder, but they're still wusses when the heat is on. Flame 'em. You get one Repel Water, and two Attract Waters for beating them. The soldier, once he calms down, tells you that his name is Sadayoshi, and that he was supposed to have a meeting with Tae to give her some important information. But then the two of them were pulled here, wherever here is, and those things.. they weren't human, were they?? He's taking things quite well, actually... Sadayoshi had a bunch of notes he'd made, but they're gone now. They were really important, so could you... Fetch quest time, bleh. First, go left, and talk to the pair of zombie soldiers. You can ask them for clues to the locations of the eight pages of notebook which you have to find. So, the locations of the eight: You'll need Item-finder for almost all of these. You do not need to find them in order #1 Near the cannon #2 Near the Jack Frost #3 Down the path from the two zombies, near the intersection #4 Near the main gates to the base (right of Jack Frost) #5 In the small hole near the flaming tiger. You'll need the Inspect skill in order to fit inside and get the paper. If you don't have a demon capable of this, go back to Viktor's and buy a Raijuu from him. #6 Behind the barricade on the west side, behind the statue. #7 Up in a tree on the north-east side of the area #8 Ask the zombie dudes about this one, then use Cool Down when their argument gets too heated. Then go talk to the Liana Sidhe on the east side. After that, you should be able to get into a random battle with 6 Zombie Soldiers. The eighth piece of the report is the reward for that battle. Once you have all eight pieces, go back and talk to Sadayoshi. Be sure to heal up first. With his notes returned to him, Sadayoshi spins a grim tale of military horror, with General Munakata literally creating his own cadre of super-soldiers. While he was spying on the General, Sadayoshi saw many strange things, but one of the things he remembers most was a young girl. Strange thing to see in a military compound, y'know? Show him the picture of Kaya, and he'll confirm that it was her that he saw. He tells you that the entrance to the secret base is on a small island in the east, through a telephone booth. Before anything else can be said, a demon comes to collect the spy's soul. Boss Battle: Nebiroth, Zombie Soldier x2 --This is one of those annoying boss battles that only the MegaTen games ever seem to come up with. Namely, this boss is IMMUNE to physical damage. Elemental attacks are okay, but what really hits it hard is wind attacks. However, if you don't have a wind demon or a lot of wind bullets, then be prepared for a bumpy battle.. You get a Life Gem for winning. After the battle, you're automatically returned to the real world, and Sadayoshi will give you the combination to the secret passage that leads to Munakata's base: 49399221. Time for some infiltration. Take the train to whichever station you want, since Tsukudo, Ginza, and Harumi stations all have water access nearby, and head to the little island out in the middle of Edo Harbor. If you went there before, you might have remarked on the strange sight of a telephone booth out in the middle of nowhere. Now you know why it exists. Enter in the code number, and the cliché phone booth elevator will take you down into the secret military base. _____________________________________________________ Munakata's Secret Base Demons: Mou Shabo (wind) Incredibly weak by this point in the game. Yomotsuikusa (fury) Very strong fighters, weak against volt Nekomata (skill) The fur flies again. Zombie Officer (undead) Stronger than the Zombie Soldiers. Hou-ou (wind) They can use fire attacks as well.. Utaigaikotsu (pagan) Watch out for the stone attack. Items: Strong bullets (behind first Shikimi) Reviver (down near Ippon-datara) (up the ladder after third Shikimi): Chakra Drop Storm Liquor Reviver (red crystal) (bottom level) Magic Incense (red crystal) Reviver (red crystal) Return Incense Roman Silver Coin Magic Stone ____________________________________________________ This level is very simple. Just head straight down, taking out the various Shikimi which are blocking the way. Shikimi 1, left of the entrance. Fire Shikimi, with two Nekomata. Shikimi 2, second level down Ice Shikimi, with two Yomotsuikusa Shikimi 3, third level down Volt Shikimi, with two Zombie Officers This third one is tricky, because once you beat it, it doesn't stay down. There's someone or something keeping it empowered, and until you deal with that person, it'll keep staying up. Go down one more level, and talk to the Ippon-datara. It crafted that Shikimi, and you'll have to negotiate in order to take it down. Give him everything he wants, and then choose the top option for his question. Go up the ladder to get three items, then down the other ladder to reach the docks. Grab the two red crystal items, then face the next three Shikimi. Shikimi 4 Bullet Shikimi, with two Ippon-datara Shikimi 5 Bullet Shikimi, with two Utaigaikotsu Shikimi 6 Bullet Shikimi, with two Hou-ou Go on and use that healer if you need it, save at the nearby save- spot, then go up the stairs. You'll see someone farther up on the platform, but first head right to grab three more items. Then continue up. You see three zombies holding the straps binding young Kaya Daidouji. As you watch, the cotton bindings turn red with blood. An older man in a military uniform watches on impassively. This is the great general Munakata, head of the armies, and, as he so eloquently puts it, on a search for a means to increase the Imperial power. He believes that under the Taisho Emperor, Japan has grown weak and decadent, and it is his duty to the country to make it stronger, capable of facing down its opponents in the global arena. To that end, he is creating his army of super-soldiers. Villainous monologue finished, he walks away, leaving you with two of his own demons to fight. Boss Battle: Abihiko and Nagasunehiko Abihiko has a fire attack, and is weak against ice. Nagasunehiko has an ice attack, but is immune to fire. They both have bow-based energy attacks, and every once in a while they'll do a super-twin spinning attack which travels across the entire playing field. It's best to just send your demon away when this is going on, else you'll both take too much damage. When either of the two brothers is eliminated, the other will gain a power up, and a boss's health bar. That one can now use all the attacks of either brother, but that annoying wonder-twin attack is no longer available. Keep whacking and it will die soon enough. Congratulations, you've completed the first primary quest of the game, namely rescuing Miss Kaya Daidouji. Take her back to the office. But why is the General so happy with just a bloody cloth? Narumi has some questions for the young lady, and she answers fairly readily. It all comes down to the family curse. Girls of the family are thought to contain the Devil's blood, and are supposed to be killed by or before their sixteenth birthday. General Munakata offered a possible alternative, perhaps even a cure, but in the end cheated the Daidouji family and used her for his own research. Now, she's on the run from him, and she can't even return home, for fear that her own father will have her murdered to ward off the supposed curse in her blood. Chivalrously, Narumi offers her the use of the extra room in the office. Looks like you'll have company for a while... ---End Chapter Five -------------------Chapter Six: Who's That Girl?----------- New stuff this chapter: Fifth level of the bonus dungeon is now unlocked. At the Konnouya: Sleep Bullets Curse Bullet magazine Venom Bullet magazine The scene opens in your office. Narumi is out doing some actual investigating of his own, so when the phone rings, you have to answer. It seems that the Konnouya shopkeeper has a special package for Narumi, but if he's out, you can go pick it up. At the Konnouya, the shopkeeper will give you a box of gunpowder. Special order, for Narumi. As you walk back to the office, there's a short cut-scene, with scissors. When you get back, you'll find hair all over the floor and table. Kaya has decided to do a bit of styling, all the better to make it harder for the bad guys to recognize her. She's a bit self-conscious about it, so be nice. The two of you get to talking a bit more, and she even wheedles your real name out of you. She'll also tell a story she heard from Munakata, about a strange crystal ball with magic properties. Her interest in such things has been piqued, ever since her life started revolving around the occult, and if Munakata's so interested in it, best that we get it ourselves, right? So, the next day, the two of you get to go on a treasure hunt. You can usually see Kaya on the screen wherever you visit, so be sure to talk to her to get her perspective on things. First, you should visit the Konnouya, since the owner knows more about treasure than anyone else you can think of. The Konnouya guy has plenty of crystals, sure, but none that are particularly magical. For that sort of thing, he says, you need to talk to Viktor. Viktor knows something of the subject, and lists off a number of name variations on the same legend. Kaya recognizes one of them, but Viktor can't really tell us more. You'll need to talk to someone with more local info... Go to Fukagawa, and talk to Satake. He's not too big on old fairy tales, but he suggests you talk to the Doc at the physics lab on the south side of Fukagawa. He might know something. At the physics lab, head over to the right screen to meet a new face, Doctor Ninety-Nine (Kyuu-juu-kyuu Hakase). Finally, someone who knows something about the legends! According to him, the item we're looking for was in a shrine somewhere in Ginza. We'll have to go there for more info. We need more information, so head to the Milk Hall in Ginza. Tae is there already, having a glass, and she'll kid you a bit for going out on a “dateâ€￾ with Kaya, but she does have a little more info. Apparently the shrine we're looking for was destroyed years ago, but they're erecting a new building on the same site. If the ball's still there, you'll have to search a bit. Go to Ginza now. Kaya will be in the same area where you fought the Red-caped Man, and she's getting a little impatient now. The entrance to the construction site is on that screen, just look for the entrance on the left-hand side. You and Kaya search through the rubble for a while before you come upon an old Jizou statue with a blue crystal in its hand. This must be the crystal ball! ... or as Kaya is suddenly calling it, the EL200. Huh? Something's odd here... Kaya's still talking, and she's getting quite passionate about it. In the end, she grabs the crystal and vanishes into the Otherworld. So, just who WAS that girl, anyway? Did you ever really know...? ---End Chapter Six (Short, ain't it?)--- ==============EXTRAS SECTION============ --------------------Special Demons--------------------- Yoshitsune, level 36: Talk to the blonde rumormonger at the Milk Hall to hear about the brave warrior who once faced down the armies of Genghis Khan. He'll appear as a set battle on the fourth floor of the Training Hall. Defeat him, and you'll be able to get him later through fusing a Utaigaikotsu with a Ohkuninushi. Kudan, level 51: This mysterious, human-faced heifer starts appearing in Chapter 7,bringing dire predictions of doom and gloom wherever you meet her. She even shows up to warn you about the Night of the Hundred Demons, down in the Training Hall. To get her for your- self, you'll have to defeat her at least once in battle, but that's not so easy. She absorbs bullets, has a really high resistance to physical damage, and regularly heals herself for almost full HP. And she'll run away after a while, too. Bring in a demon with a sword combo attack, and whack at Kudan until the tension gauge is at max. Let loose with the combo attack, and that SHOULD be enough to kill her. To get her through fusion, combine an Nebiroth with either a Gashadokuro or an Incubus. You get a Book of Prophecies when you defeat her. Alice, level 32: A blonde girl in a blue pinafore. She'll be available in Chapter 8 First, you'll need to talk to the blonde rumormonger about the telephone rumors. Find the telephone in Tsukudo Town, and whistle in it to trigger a scene with a Belial. Then go to the telephone left of the entrance to Harumi Port Town to trigger another scene with a Nebilim. After that, head to Ginza and use the telephone on the street, to the right of the main entrance, and deal with the Belial and Nebilim together. Finally, you get to fight Alice, along with two Shubokko and two Obalyon. You get a Staff of Death for winning the battle, and can now fuse your own Alice into being, using a Naga-rajah and a Jack Frost, but effects may be slightly random. Beelzebub, level 80: In order to get this demon, you will have to get the following items: Devil's Skull, Demon Egg of the Hegemon, and the Crest of Hell. See the info on the Night of the 100 Demons (Training Hall, floors 5, 7, and 9 for more info). In order to face Beelzebub, you also need to have access to the bottom floor of the Training Hall, which is only unlocked when you save at the last possible save-spot in the final level. In battle, Beelzebub is joined by an Ukobaku and a Nebiroth, and you'll get some Soma, a Gold Mask of Giza, and a Babylonian Lithograph for winning. In order to get Beelzebub as an ally, you'll need to fuse a Yamata- no-Orochi and an Arahabaki. Raihou-kun! level 23 This little character is only available on a new game plus file. More on this when I figure it all out for myself. There's a casefile involved, and an event at the Konnouya, that's all I know. -------------------Bug-Catching----------------- This side-quest is available in the first chapter after you have found the special items in Tsukudo (Ice Cream, Syrup, and Tofu). Give the Tofu to Inari, the fox statue, and then place one of the sweets on the large tree at the shrine. Come back during the full moon to find an insect there. If you use the Ice Cream, you'll find a Helmet Beetle, while if you use the syrup, you'll find a Stag Beetle. You can trade them to the Agacion in Otherworld Tsukudo for Java Carving or a Roman Silver Coin, respectively. --------------------Mah-Jongg----------------- Sorry, there is no Mah-jongg in the American version. If you're curious, the four pieces of the Mah-jongg set can be found in the East Quarter Shrine, the physics lab, one of the back rooms of the Daidouji Factory, and the last is in Harumi Port Town, after chapter 4.You have to go into the Otherworld and defeat a Hiruko in order to get that one. Return to the office to enable the Mah-jongg mini- game. ------------------- Training Hall------------------ Near the entrance to the Nameless Shrine is a small basin for washing your hands. At any time after the second chapter, if you examine this basin, you will be able to enter the bonus dungeon. You can only access the first two floors at first, but another level is unlocked every chapter or so after that. Each floor is an identical three-by-three room area. The center is always a safe spot (no encounters), and is where the elevator between floors is located. ---Floor 1: Unlocked in third chapter. The exit is here. Demons: Jack Lantern, Azumi, Ukobaku, Agacion, Zombie, Poltergeist, Obalyon, Raijuu, Ultros ---Floor 2: Unlocked in third chapter Demons: Poltergeist, Tuldak, Jack Lantern, Zombie, Ippon-datara Tsuchigumo, Mou Shobo, Mokoi, Raijuu Items: Catnip Magic Incense (red crystal) Wind Bullets x20 ---Third Floor: unlocked in chapter 4 Demons: Oni, Alp, Okikumushi, Oshichi, Jack Frost, Lady Zombie, Mokoi, Azumi, Raijuu, Ukobaku, Ippon-datara Items: Magic Incense Force Bullets x20 Mansaku Liquor (red crystal) ---Fourth floor: unlocked in chapter 5 Demons: Tuldak, Oboroguruma, Anzuu, Lamia, Leannan Sidhe, Ghoul, Sati Items: Return Incense Curse Bullets x20 Constitution Incense (red crystal) Special event: If you've talked to the blonde rumormonger in the Milk Hall, you'll have heard about the famous warrior who took on Genghis Khan's armies. In the middle-north part of this floor, you have a chance to meet this warrior. Optional Boss battle: Yoshitsune, Kuramatengu, Oni Yoshitsune is a fury-type demon, and does not have any weakpoints. The Oni and the Tengu, on the other hand, are both weak against electric attacks, so use that to your advantage. You get a Life Gem for winning the battle, and Yoshitsune will be unlocked as a possible demon fusion. To get Yoshitsune, fuse a Utaigaikotsu and an Ohkuninushi. ---Fifth floor, unlocked in chapter 6 Demons: Zombie Soldier, Hou-ou, Nekomata, Shubokko, Utaigaikotsu Zombie Officer, Yomotsuikusa Special: The Night of the 100 Demons, part 1 This is a special marathon battle, which occurs in the south-east corner of this floor. There are three types of demons involved, and they just keep coming.... Here, the demons you have to fight are Shubokko, Ippon-datara, and Oni. It is recommended that you bring along a good healing demon to back you up. You get the Devil's Skull if you survive. ---Sixth floor, unlocked in chapter 8 Demons: Hou-ou, Naga-rajah, Thoth, Nue, Lady Zombie, Dun, Trigraf Yomotsuikusa Items: Sleep Bullets x20 Catnip Luck Incense (red crystal) ---Seventh floor, unlocked in chapter 10 Demons: Red-capes (can't recruit), Hiruko (can't recruit), Rakshasa, Yomotsuikusa, Kudan, Nebiroth, Ukobaku, Ghoul, Kurama-Tengu Items: Charm Bullets x20 Magic Incense Soma Droplet (red crystal) Special event: Night of the 100 Demons, part 2 This time, be in the south-west part of the floor during the new moon to trigger this marathon battle. You'll be up against a horde of Nue, Nekomata, and Utaigaikotsu. Considering how many status spells are going to be flying all over the place, it's a good idea to bring along a demon with the healing spell. For surviving, you get the Demon Egg of the Hegemon. If anyone knows the real English translation for this item's name, please tell me... ---Eight floor, unlocked in chapter 10 Demons: Sorone, Dun, Parvati, Tsuchigumo, Tarask, Ghoul, Gashadokuro, Sati, Nekomata, Sukaha, Shouten Items: Magic Incense Stone Bullets x10 Life Gem (red crystal) ---Ninth floor, unlocked in chapter 11 Demons: Anzuu, Ohyamatsumi, Jack Lantern, Susano-oh, Nue, Incubus, Cerberus, Sukaha, Parvati, Tuldak Items: Constitution Incense Great Chakra Babylonian Lithograph (red crystal) Special event: Night of the 10 Demons, part 3 This time, you need to be in the north-east part of the floor, during the full moon. The demons making their appearance this time are Obalyon, Gashadokuro, and Yomotsuikusa. Two of the three are weak against wind attacks, so keep that in mind. If you survive, you'll receive the Crest of Hell. ---Lowest level of the Training Hall. This level is only unlocked after you make a save at the last possible save-spot in the final level. Demons: Lilith, Sorone, Incubus, Obalyon, Power, Yamata-no-Orochi, Sandalphon, Muspel, Naga-rajah, Rakshasa, Thor, Sati, Futsunushi, Jack Frost, Arahabaki, Tuldak Items: Luck Incense x3 Soma Gold Mask of Giza (red crystal) Special Event: Battle with Beelzebub, Ukobaku, and Nebiroth To trigger this event, you'll need to get the three items from the Night of the 100 Demons on the fifth, seventh, and ninth floors. Beelzebub is extremely powerful, and is able to wield the super- spell Megido. His two helpers are powered-up versions as well. If you beat them, you'll get some Soma, a Gold Mask of Giza, and a Babylonian Lithograph ---------------The Four Quarter Shrines---------- These four shrines lie at the four cardinal points on the edges of Edo city proper. They are for demons only. Raidou may stay in the safe area at the center, but his demon helpers are the ones who must venture farther in to find the treasures. All eight items in here are red crystals, so you'll need a demon with the Right- hand Man skill, like Jack Frost or Thoth, to get the most out of them. ---North Quarter Shrine, available Chapter 4 This shrine sits in a lake near the Daidouji textile factory. Demons: Alp, Oni, Leannan Sidhe, Oboroguruma, Okikumushi, Lamia ---East Quarter Shrine, available Chapter 4 This shrine is south of Fukagawa and east of Ginza, on its own little peninsula. Demons: Oni, Lady Zombie, Alp, Lamia, Okikumushi, Oboroguruma Special Event: Zombie Trio There's a special set battle with a Ghoul, a Zombie, and a Zombie Officer. A very easy battle for a fire demon, and even a cakewalk for a level 10 Poltergeist. In the Japanese version of the game, this is where you got one of the pieces of the Mah-jongg set, but I don't know what you might get in the American version. --West Quarter Shrine This shrine is in the northwest corner of the city map, west of the Daidouji house. You can get here as early as Chapter 5, but you cannot actually enter the shrine until Chapter 7. Demons: Zombie, Dun, Yomotsuikusa, Nue --South Quarter Shrine This shrine is southwest of Kasumidai Military Base. You can get there are early as Chapter five, but you can't actually go in until Chapter 9. Demons: Parvati, Gashadokuro, Rakshasa