.--------------------------------------------------------------. \ Shakugan no Shana Battle Guide (JP release) Version 1.01 / \ By Thaliviel / \ E-Mail: negi-springfield@hotmail.de / \ / \ 20.11.2011 / '----------------------------------------------------' This guide is meant for players, who have problems with the battles in the 'Shakugan no Shana' PS2 game. I'm from Germany, so forgive me, if my English is not so good sometimes. Copyright You may use and share this guide as much as you want. I give you permission. (Nandemo nasatte. Watashi ga yurushimasu kara.) o=============================================================================o \ Contents / o=========================================================================o [1] Battle Screen Layout [2] Basic Controls [3] Basic Strategy [4] Advanced Strategy [5] Enemy-specific Strategy o=============================================================================o \ 1. Battle Screen Layout / o=========================================================================o In the lower left corner are three bars. There is a red health bar, a yellow power bar, and to the left of these two bars, around the face of Shana, is a flame bar, which is empty at the beginning of the fight. Same goes for your opponent in the upper right corner. In the lower right corner is a grid, that shows where you and your enemy are, and where you can see different stats. I will explain them later. o=============================================================================o \ 2. Basic Controls / o=========================================================================o Circle (abbr. O) - Attack (you need 3 or 4 flames for an attack) Triangle (abbr. T) - Move Square (abbr. S) - Recharge (flame bar) Cross (abbr. X) - End Turn o=============================================================================o \ 3. Basic Strategy / o=========================================================================o One recharge consumes 3 power, and fills 4 flames. You can get a maximum of 12 flames. At the beginning of every turn you gain 4 power. Moving consumes 1 power for every 2 steps. Now for the attacks: one attack consumes 2 power and you need at least 3 flames. But I recommend that you only use attacks when you have at least 4 flames. The reason therefore is, that Shana has special attacks, which inflict twice the amount of damage compared to a normal attack. But you need 4 flames in order to do a special attack. Every attack consists of 3 symbols. When you press O in order to start an attack, there will be a minigame, where you have to press a button at the right moment. That is easy because when the two white marks meet, there will be a sound and the two wheels will turn white. Then you have about a quarter of a second to press your desired button. This will continue two more times, and you can press different buttons each time. Each time you are successful, the symbol of the button you pressed will be added. So which buttons should you choose for your attack? As mentioned before, there are special attacks with doubled damage, and there are 4 different ones. You need a certain combination of 3 symbols: OOT - Rattotsu - Crush? OOS - Guren no Honryuu - Crimson Torrent OTT - Nietono no Shana OTS - Gouka no Ibuki - Breath of Conflagration But the order doesn't matter. Instead of OOT you can also combine OTO or TOO. Defending When the enemy attacks, there will also be a minigame. If you press the same button like your enemy, then you will block his attack. o=============================================================================o \ 4. Advanced Strategy / o=========================================================================o Now we need to take care of the stats in the lower right corner. Under the word 'Player' you see the three symbols. Next to them the first number is the damage the symbol will add to your attack. The second number is the success probability, that means that even when you press the button at the right time, the enemy can block your attack. But if there is a high success probability, then the enemy will block it seldom. So the best choice is to use special attacks that consist of symbols with high damage and above all HIGH PROBABILITY. Use the symbols with lowest probability in your combo first. Because if the enemy blocks your attack at the first symbol, you will only lose 1 flame. If he blocks it at the second symbol, you will lose 2 flames. If he blocks it at the third symbol, you will lose 3 flames. This is where it is getting complicated, because moving will change the stats. The stats depend on your position in relation to the opponent. For example, at the beginning you are 4 steps away from the enemy. When you or your enemy move one step closer, the stats will change completely. But if you then move one step away again, the stats will be the same like at the beginning. Moving to the side will increase your probability by 5% for each step. Since the battle grid is only 3 steps wide (horizontal), you can be maximal two steps to the side in relation to your enemy. Use this side movement! I generally try to stay at the side, whenever there is an opportunity. You can also see the damage of your enemy's symbols above the battle grid in the lower right corner. So defend with the symbol that would make the highest damage. In the third round of defending you have to look out for special attacks, so it could be that you have to press a different button than in the first and second round. If it is too difficult to decide for a special attack in this short time, then you can also press the same button three times. Move to spots where the enemy's powerful attacks are easy to block. That means there is one symbol with high damage and the other two symbols only do low damage. For attacking you need to move to spots, where your damage*probability is high. If you are not in the best position for attacking or defending, then you have to deliberate about whether you should move in order to improve your position, or stay and save your power for attacking or recharging. Still, a part of the battle depends on luck. So if you lose, just try again. o=============================================================================o \ 5. Enemy-specific Strategy / o=========================================================================o In the first table are the stats from the game, just copied. Layout: Steps away | Symbol | Damage | Success Probability | Damage done by Enemy In the second table under 'Best Attack' you can see, which combo is best at which position, or which combo is best overall. 'Damg' is the damage of the combo, 'Prob' is its success probability (e.g. 0.320 means 32.0%), and 'D*P' is the damage multiplied by success probability - the average damage you do with this combo. 'Enemy' is the sum of the damage of the two lowest symbols. Because you can block the symbol with the highest damage, any damage done by the enemy will consist of the other two symbols. Steps away = Position 4 = farthest away 1 = right in front of enemy ______________________ |======================| | Mea I | |______________________| '======================' Damg Prob Enemy 4 | O | 40 | 80 | 10 | T | 35 | 50 | 25 | S | 80 | 50 | 80 ----------------------- 3 | O | 160 | 60 | 40 | T | 70 | 80 | 50 | S | 60 | 60 | 60 ----------------------- 2 | O | 80 | 90 | 20 | T | 105 | 70 | 75 | S | 40 | 90 | 40 ----------------------- 1 | O | 40 | 60 | 10 | T | 140 | 80 | 100 | S | 20 | 70 | 20 -Best Attack Damg Prob D*P Enemy 4 | SOO | 320 | 0.320 | 102 | 35 3 | OTT | 300 | 0.384 | 115 | 90 2 | TOO | 265 | 0.567 | 150 | 60 1 | OTT | 320 | 0.384 | 123 | 30 -Strategy You can stay at 2 (I mean at position 2 - meaning 2 steps away from your enemy), attack with TOO and defend with T. Or you stay at 1, attack with OTT and defend with T. 2 is better for attacking, 1 is better for defending and recharging. ______________________ |======================| | Vine | |______________________| '======================' Damg Prob Enemy 4 | O | 40 | 90 | 30 | T | 35 | 90 | 15 | S | 80 | 50 | 120 ----------------------- 3 | O | 160 | 50 | 120 | T | 70 | 50 | 30 | S | 60 | 70 | 90 ----------------------- 2 | O | 80 | 80 | 60 | T | 105 | 70 | 45 | S | 40 | 80 | 60 ----------------------- 1 | O | 40 | 90 | 30 | T | 120 | 60 | 60 | S | 20 | 60 | 30 -Best Attack Damg Prob D*P Enemy 4 | TOO | 230 | 0.729 | 168 | 45 3 | OOS | 760 | 0.175 | 134 | 120 2 | TOO | 530 | 0.448 | 238 | 105 1 | TOO | 400 | 0.486 | 194 | 60 -Strategy Try to stay close to him. Attack from 1 or 2 with TOO. For defending and recharging stay at 1 and defend with T. When they have low health, all enemies go far away to 4. In Vines case, you can stay at 4 then and finish him off with secure attacks like TOO, while defending with S. ______________________ |======================| | Friagne | |______________________| '======================' Damg Prob Enemy 4 | O | 40 | 70 | 20 | T | 35 | 50 | 40 | S | 100 | 90 | 100 ----------------------- 3 | O | 160 | 50 | 80 | T | 70 | 60 | 80 | S | 75 | 60 | 75 ----------------------- 2 | O | 80 | 60 | 40 | T | 105 | 70 | 120 | S | 50 | 70 | 50 ----------------------- 1 | O | 40 | 70 | 20 | T | 140 | 70 | 160 | S | 25 | 90 | 25 -Best Attack Damg Prob D*P Enemy 4 | SSS | 300 | 0.729 | 219 | 60 3 | OOT | 780 | 0.180 | 140 | 155 2 | OTT | 580 | 0.294 | 171 | 90 1 | TTO | 640 | 0.343 | 220 | 45 -Strategy This one is a special case. You can attack Friagne from 4 with the non-special attack SSS, defend with S. Another strategy would be to stay at 1, attack with TTO and defend with T, but this depends on luck whether you hit or not, so make sure to move to the side in order to increase your success probability. ______________________ |======================| | Margery Daw | |______________________| '======================' Damg Prob Enemy 4 | O | 40 | 90 | 35 | T | 35 | 80 | 10 | S | 100 | 50 | 180 ----------------------- 3 | O | 160 | 70 | 140 | T | 70 | 90 | 20 | S | 75 | 50 | 135 ----------------------- 2 | O | 80 | 60 | 70 | T | 105 | 70 | 30 | S | 50 | 80 | 90 ----------------------- 1 | O | 40 | 90 | 35 | T | 140 | 50 | 40 | S | 25 | 70 | 45 -Best Attack Damg Prob D*P Enemy 4 | TOO | 230 | 0.648 | 149 | 45 3 | OTT | 600 | 0.567 | 340 | 155 2 | OTT | 580 | 0.294 | 171 | 100 1 | TOO | 440 | 0.405 | 178 | 75 -Strategy There are two main strategies. The first is to stay at 1, attack with TOO and defend with S. The second strategy is to recharge and defend with S at 4. For attacking move to 3 and to the side, attack with OTT, but be sure to move away when Margery is about to attack. If she has low flame bar, then she probably won't attack next turn, so you can stay at 3. ______________________ |======================| | Tiriel & Sorath | |______________________| '======================' To fight these two, you have to lose a certain minigame. It is the one in stage 5 that follows the decision point Margery/ Wilhelmina/ Chigusa. Right after the minigame, Tiriel and Sorath will appear. If you win the minigame, you will fight Sydonay. Damg Prob Enemy 4 | O | 50 | 90 | 20 | T | 45 | 50 | 35 | S | 120 | 60 | 160 ----------------------- 3 | O | 200 | 80 | 80 | T | 90 | 70 | 70 | S | 90 | 50 | 120 ----------------------- 2 | O | 100 | 90 | 40 | T | 135 | 60 | 105 | S | 60 | 70 | 80 ----------------------- 1 | O | 50 | 90 | 20 | T | 180 | 50 | 140 | S | 30 | 80 | 40 -Best Attack Damg Prob D*P Enemy 4 | SOO | 440 | 0.486 | 214 | 55 3 | TOO | 980 | 0.448 | 439 | 150 2 | SOO | 520 | 0.567 | 295 | 120 1 | TOO | 560 | 0.405 | 227 | 60 -Strategy Attack from 3 with TOO and defend with S. You can also recharge at 4 while defending with S. (similar to the second Margery-strategy) ______________________ |======================| | Sydonay | |______________________| '======================' To fight him, you have to win a certain minigame. It is the one in stage 5 that follows the decision point Margery/ Wilhelmina/ Chigusa. Right after the minigame, Sydonay will appear. If you lose the minigame, you will fight Tiriel and Sorath. Damg Prob Enemy 4 | O | 50 | 70 | 50 | T | 45 | 40 | 30 | S | 120 | 80 | 60 ----------------------- 3 | O | 200 | 60 | 200 | T | 90 | 50 | 60 | S | 90 | 80 | 45 ----------------------- 2 | O | 100 | 70 | 100 | T | 135 | 60 | 90 | S | 60 | 90 | 30 ----------------------- 1 | O | 50 | 50 | 50 | T | 180 | 70 | 120 | S | 30 | 90 | 15 -Best Attack Damg Prob D*P Enemy 4 | OOS | 440 | 0.392 | 172 | 80 3 | OOS | 980 | 0.288 | 282 | 105 2 | OOS | 520 | 0.441 | 229 | 120 1 | OTT | 820 | 0.245 | 201 | 65 -Strategy Make sure to move to the side when there is an opportunity, so that your success probability increases. You can attack from 1 with OTT while defending with T. Or you can attack from 3 with OOS while defending with O. ______________________ |======================| | Dantalion | |______________________| '======================' Damg Prob Enemy 4 | O | 55 | 90 | 25 | T | 50 | 90 | 35 | S | 140 | 50 | 180 ----------------------- 3 | O | 220 | 60 | 100 | T | 100 | 50 | 70 | S | 105 | 80 | 135 ----------------------- 2 | O | 110 | 40 | 50 | T | 150 | 80 | 105 | S | 70 | 70 | 90 ----------------------- 1 | O | 55 | 90 | 25 | T | 200 | 40 | 140 | S | 35 | 70 | 45 -Best Attack Damg Prob D*P Enemy 4 | TOO | 320 | 0.729 | 233 | 60 3 | OOS | 1090 | 0.288 | 314 | 170 2 | OTT | 820 | 0.256 | 210 | 140 1 | TOO | 620 | 0.324 | 201 | 70 -Strategy You can stay at 4, attack with TOO and defend with S. If you want and if Dantalion has low flame bar, then move to 3 and to the side and attack with OOS (1090 damage), but it misses a lot. Be sure to move back when Dantalion is about to attack. ______________________ |======================| | Tenmokuikko | |______________________| '======================' To fight him, you have to win a certain minigame. It is the one in stage 7 that follows the Onsen (hot spring) scene. Mea will appear and the background will turn red. Right after the minigame, Tenmokuikko will appear. If you lose the minigame, you will fight Merihim. Damg Prob Enemy 4 | O | 70 | 70 | 5 | T | 60 | 90 | 100 | S | 160 | 70 | 20 ----------------------- 3 | O | 280 | 50 | 20 | T | 120 | 80 | 200 | S | 120 | 50 | 15 ----------------------- 2 | O | 140 | 40 | 10 | T | 180 | 70 | 300 | S | 80 | 40 | 10 ----------------------- 1 | O | 70 | 40 | 5 | T | 240 | 50 | 400 | S | 40 | 40 | 5 -Best Attack Damg Prob D*P Enemy 4 | OST | 580 | 0.441 | 256 | 25 3 | OTT | 1040 | 0.320 | 332 | 35 2 | OTT | 1000 | 0.196 | 196 | 20 1 | OTT | 1100 | 0.100 | 110 | 10 -Strategy A VERY easy battle, if you know what to do. His strong attacks are extremely easy to block, just always use T to defend. Increase your success probability by staying at / moving to the side. Attack from 4 with OST or from 3 with OTT. ______________________ |======================| | Merihim | |______________________| '======================' To fight him, you have to lose a certain minigame. It is the one in stage 7 that follows the Onsen (hot spring) scene. Mea will appear and the background will turn red. Right after the minigame, Merihim will appear. If you win the minigame, you will fight Tenmokuikko. Damg Prob Enemy 4 | O | 70 | 70 | 40 | T | 60 | 90 | 35 | S | 160 | 60 | 140 ----------------------- 3 | O | 280 | 40 | 160 | T | 120 | 70 | 70 | S | 120 | 90 | 105 ----------------------- 2 | O | 140 | 60 | 80 | T | 180 | 50 | 105 | S | 80 | 60 | 70 ----------------------- 1 | O | 70 | 80 | 40 | T | 240 | 40 | 140 | S | 40 | 70 | 35 -Best Attack Damg Prob D*P Enemy 4 | SOT | 580 | 0.378 | 219 | 75 3 | OOS | 1360 | 0.144 | 196 | 175 2 | TOO | 920 | 0.180 | 166 | 150 1 | TOO | 760 | 0.256 | 195 | 75 -Strategy Not so easy like Tenmokuikko. Merihim blocks most attacks, so make sure you move to the side whenever there is an opportunity. Stay at 4, attack with SOT and defend with S. He tends to use his OOO-special attack often, so if he already has two O then defend with O. ______________________ |======================| | Mea II | |______________________| '======================' Damg Prob Enemy 4 | O | 80 | 50 | 25 | T | 70 | 70 | 35 | S | 180 | 60 | 160 ----------------------- 3 | O | 320 | 50 | 100 | T | 140 | 60 | 70 | S | 135 | 90 | 120 ----------------------- 2 | O | 160 | 90 | 50 | T | 210 | 70 | 105 | S | 90 | 70 | 80 ----------------------- 1 | O | 80 | 70 | 25 | T | 280 | 60 | 140 | S | 45 | 70 | 40 -Best Attack Damg Prob D*P Enemy 4 | OST | 660 | 0.210 | 139 | 60 3 | OOS | 1550 | 0.225 | 349 | 170 2 | TOO | 1060 | 0.567 | 601 | 130 1 | TTO | 640 | 0.252 | 161 | 65 -Strategy The last boss would be really difficult if you had no strategy. Just stay at 2, attack with TOO and defend with T. If you want to see how Shana's mightiest hit looks like, then try to attack from 3 with OOS (1550 damage), but it misses a lot. If you want you can also recharge at 1 while defending with T. That's it. Enjoy your ending.