"Welcome to my nightmare... .;'"'''''';;;, .;;. .,,;'';. ,,, ,''. .,,,,;. .,.,'oOO'..;', .',,.;"'';,...,'oOooo,,';. ;''";,,.;;,......,,,"' ; .., . ;"""';,,;;;o,..,..'"';., ;. ., ," o. '' o.."'."'"o'%";"o.';,,,#'.oO'O'.,, .o, ";,'',.';.,";.,, ,"';. ,O..O,,' "; % ,@Oo""'@'%,"#."..,;#o'%O;%o;, ,;,O; O;,"' "' 'o"'. .".,O %,.;;;%..@ ,%"o';;@;@O;O%'"""'@''oO.O" ,'"Oo %';" "' .,% ;"'''.,o .O;; 'o.%,,'. '''"''"%''@,...,@',oO.Oo,'o.;O..,%;.O'."o. o' "',,' ...........;" .,,,;;;;;;''"OOOOooOo"""""""""""''''';;;;'';;;;;;;,@O ;"";.'.. .;"",;, ...I think you're gonna like it." ,;,, ,;;;, ,;;;, ,;;;, ,;;;, ;;;;;;;,;;;;;;; S H A D O W ;;;;;;;,;;;;;;; .888. .8888;;;;;;;;;;; ;;;;;;;;;;;8888. .888. 8888888.8888888;;;;;;;;;' H E A R T S ';;;;;;;;;8888888.8888888 888888888888888;;;;;;;' ';;;;;;;888888888888888 '8888888888888';;;;;' ';;;;;'8888888888888' '888888888' ';' ';' '888888888' '88888' ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ '88888' '8' | Shadow Hearts FAQ/Walkthrough | '8' : For the Playstation 2 : | Version 1.2 | : Last updated 3/6/05 : | By TestaALT (@aol.com) | ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ This file is Copyright (c)2005 Andrew Testa. All rights reserved. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ ------------------------ Navigation Number : [001] -------------------------- ============================================================================= C H A P T E R O N E - T A B L E O F C O N T E N T S ============================================================================= ------------------------ Navigation Number : [001] -------------------------- ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ .---------------------------------------------------------------------------. | Chapter Number | Chapter Name | Navigation (Ctrl+F) | :----------------:------------------------------------:---------------------: | One | Table of Contents | [001] | | Two | What's New? | [002] | | Three | Introduction | [003] | | Four | Story | [004] | | Five | Controls | [005] | | Six | Overview | [006] | | Seven | Battle System Guide | [007] | | Eight | Before you Read | [008] | | Nine | Walkthrough | [009] | | Ten | Sidequests | [036] | | Eleven | Bestiary Guide | [037] | | A. | ~ Bosses | [038] | | B. | ~ Enemies | [039] | | BB. | ~ Quick View List for Enemies | [39.2] | | C. | ~ NPC's | [39.5] | | Twelve | Equipment Lists | [040] | | A. | ~ Items List | [041] | | AA. | ~ Quick View List for Items | [041.5] | | B. | ~ Weapons List | [042] | | BB. | ~ Quick View List for Weapons | [042.5] | | C. | ~ Armor List | [043] | | CC. | ~ Quick View List for Armor | [043.5] | | D. | ~ Accessory List | [044] | | DD. | ~ Quick View List for Accessories | [044.5] | | Thirteen | Magic Guide | [045] | | Fourteen | Shop List | [046] | | Fifteen | Help Section | [047] | | Sixteen | Acknowledgements/Version History | [048] | | Seventeen | Legal Disclaimer | [049] | | Eighteen | Contact Information | [050] | '---------------------------------------------------------------------------' Press Control-F, type in the code ([049]) and you'll be at the section! ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ ------------------------ Navigation Number : [002] -------------------------- ============================================================================= C H A P T E R T W O - W H A T ' S N E W ? ============================================================================= ------------------------ Navigation Number : [002] -------------------------- ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.2 (03/06/05): Finished walkthrough - guide completed! Version 1.1 (03/03/05): Reformatted gruesome document. The goggles do nothing! Version 1.0 (02/17/03): Erm... most appendices done and walkthrough up to the Smuggler's Boat. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ ------------------------ Navigation Number : [003] -------------------------- ============================================================================= C H A P T E R T H R E E - I N T R O D U C T I O N ============================================================================= ------------------------ Navigation Number : [003] -------------------------- ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ I had to make my mark on such a awesome game. Had to. This game is one of the best of all time. It is very unique. And I mean the good unique. The good thing about this game is that it is not like Final Fantasy. Let me refrase that. It is like Final Fantasy with the unforgettable characters and awesome story. But in the battle aspect, Shadow Hearts steps over any Final Fantasy for the win in my book. Let us start off with the battle system. It is just great turn-based action. Some people would be saying right about now "Turn Based action?". Yes, you heard right. Turn based battle action. See, when you want to attack you don't just press attack and have you hit the enemy. It is a lot more complex. There is a judgement ring in this game that spins around a circle. You have to hit three areas in it to attack. If you hit one, you attack one. And so on. Anyways, this makes it very action-packed. You can tune your weapon to have small hit areas and huge attacks and try the hardest. To be blunt, the battle system is nothing like any game I have played. It is unique and will keep you playing and wanting to get a "Perfect!" Let us go onto story now. Shadow Hearts is a story that has graced the heart of many. I will not reveal what it is about but I can say that it is very good. The main character is, how do I say this, fighting himself with the graveyard system. Though the game does not go on and on, it is very good. Another aspect, all of the unique things about the game. The fusion ability, the graveyard system, judgement rings, et cetera. That is what makes this game great. It is very unique and it is not boring. When you press the attack command, you go to a judgement ring and try to pull off three hits. Not like a lot of other games where the person just goes up and hits the opponent. The fusion ability is awesome. You can fuse into different monsters that you collect from defeating your opponents. Every opponent has a class, Darkness, Light, Water, Earth, and Wind. Once you defeat the opponent with that class, it counts towards the soul, the fusion ability, to awaken. You then defeat the number of classed opponents and fight the fusion monster at the graveyard. Meh, if you have not played this game then you most like don't know what the hell I am talking about. That is good, it will just urge you to buy a great game. This game will bring you through worlds and broaden your imagination on games. You will say, "So that is where the monsters go..." and "This Judgement ring is cool". When you play other games, you will be annoyed by the boringness of it. I will try not to delve to much. Let's just go to the contact... If you have anything to add to this document, please contact me whenever you want to. I am always glad to add things that I do not know about. You will get credited greatly for your contribution. Trust me, you will. Anyways, that about wraps up this introduction! - Andrew Testa (TestaALT[at]aol[dot]com) ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ ------------------------ Navigation Number : [004] -------------------------- ============================================================================= C H A P T E R F O U R - S T O R Y ============================================================================= ------------------------ Navigation Number : [004] -------------------------- ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ You see the cut-scene at France where a man was brutally murdered and that he has a daughter that is missing. Then they bring you to a train on that same year, 1913. In this train, you will see that the conductor of the train had died that same death (brutally murdered). Then you will see the other conductor frightened. Finally, you will see the man go up against two soldiers. They both have guns and both... die. Then, the man sends his creature over and kills the general of the train. He then sees the a women and tells her to go with her. But, a man protrudes this. The man with the hat sends his goblin over to kill the other man who is protruding. The goblin cuts off the man's arm but the man's other arm grabs the goblin and strangles it to its death. Then, the man with the hat does magic on the women to make her fall asleep. Then he uses magic to throw the other man back. You are the man that needs to save the women, the "rude hero". But before you take control of him, he puts his arm back on... (o_O) ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ ------------------------ Navigation Number : [005] -------------------------- ============================================================================= C H A P T E R F I V E - C O N T R O L S ============================================================================= ------------------------ Navigation Number : [005] -------------------------- ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Left Analog Stick Allows the character to move when pointed in that direction. When holed down the whole way, the character will run. I use this because it is easier and it doesn't hurt your finger like the directional pad when help down for long periods of time. Also can be used to highlight things in menu screens. Directional Pad Left - Moves the character left on screen. In the menu screens, it moves the highlight cursor left. Directional Pad Right - Moves the character right on screen. In the menu screens, it moves the highlight cursor right. Directional Pad Up - Moves the character up on screen. In the menu screens, it moves the highlight cursor up. Directional Pad Down - Moves the character down on screen. In the menu screens, it moves the highlight cursor down. X Button Allows the character to confirm things and pick up items. When you want to do things, this is the button for you! Circle (O) Button Allows the character to run after holding down a directional button. Triangle Button Allows the character to cancel things in this game and go back to the last menu they were in. A very usefully thing to know when in battle. When you make the wrong decision, press triangle to go back! Square Button Allows the character to access the menu screen. This is very usefully for a lot of things. The menu is going to be the main source in this game. You do things like go to the graveyard, save the game, equip things, et cetera. R1 Button Located on the shoulder of the controller, this button allows you to escape in battle. It is very usefully when you are in sticky situations! L1 Button Located on the shoulder of the controller, this button allows you to escape in battle. It is very usefull when you are in sticky situations! ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ ------------------------ Navigation Number : [006] -------------------------- ============================================================================= C H A P T E R S I X - O V E R V I E W ============================================================================= ------------------------ Navigation Number : [006] -------------------------- ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ This section is a straight type up from the help section in the game. It is intended for people who want to play the game and need help at it but do not have the help section or do not know where it is. Again, THESE ARE NOT MY WORDS! THEY ARE THE GAMES WORDS AND ARE COPYRIGHT OF THEM! With that said, here is the games help section. --------- OPERATION --------- Walk / Run - Use the directional buttons or the left analog stick to move your character. Press down the X button while moving the character with the directional buttons or left analog stick to run. Talking and Examining - Stand in front of the person you want to talk to, or object you want to examine, and press the X button. You can't examine objects without a symbol prompt Picking Up Object - While exploring the sub map, the "?" icon may appear over a character's head. Press the X button to pick up the object. Opening Treasure Chests - Certain areas of the sub map contain treasure chests. Stand in front of the chest and use the X button to open it up. There aren't any monsters hiding in the chests, so be sure to check all of them! Opening the Menu - Press the square button on the sub map or World Map to open the menu. You can use items and change equipment on the menu screen. You can't open the menu during an event or battle. Please read the "Menu" section for more details. Saving / Loading - Open the menu and select "Data" to save or load data. You can only save your game on Save Points (glowing pentagrams) in the sub map, or World Map. You can't select save elsewhere. ------ SYSTEM ------ Judgement Ring - The judgement Ring decides you fate in battles, events, and shops. The Judgement Ring consists of a bar that swings around the ring and specific areas set within the ring. Rings combining many variations of these two elements appear in the game. World Map - This map shows all the places you've visited. It also displays cities and locations you can move through, and you can decide where to go next. You can also open the menu to save the data or change equipment. Sub map - Fields where you control the characters and talk to people, see events, and move the story forward are called sub maps. There are also World Maps that route you from town to town, and battlefields where you fight enemies. Entering Name - When a new character joins you, you can enter a name of your choice on the name entry screen. Be creative! Not: you can't change a character's name once you exit the name entry screen. Game Over - The game is over if all members in your party become immobilized (HP 0 or Petrified) in battle. To continue, reload your save data or start over from the beginning. Battles can be cruel. Save frequently to avoid repeating the same section over and over again. Graveyard - A creepy graveyard that used to appear in the main character's nightmares. It became more prominent in his mind when he met the heroine. You can acquire the souls of fusion monsters and clear out accumulated Malice by fighting here. Entering the Graveyard - To enter the graveyard, use the Save Point on a sub map, or open the menu while in World Map and choose "Graveyard". Malice - Malice is the vengeance of monsters you've killed. Malice accumulates every time you kill a monster. When the Malice meter reaches the maximum capacity, the door to the dark side opens wide and calls the Grim Reaper to the Real World. Grim Reaper - A reenacting entity that materializes into the real world from the graveyard when enough Malice accumulates. When the talisman turns blood-red, and the malice has reached maximum capacity, the Grim Reaper can appear anywhere. Talisman - The talisman on the lower-right corner of the menu displays the accumulation of Malice. As Malice accumulated, the talisman changes its color from blue to green, Green to yellow, and yellow to red. When the Malice capacity goes up a level, a close-up of a talisman appears at the end of battle and shows current color. Clearing out Malice - Enter the graveyard to clear out any accumulation of Malice. At the graveyard, the four masks will turn the accumulated Malice into a monster. Once you defeat it, malice clears out and the talisman turns blue. malice can turn into 4 different levels of monsters, depending on how much Malice has accumulated. When the Malice level is high, the monster is very strong. Soul Energy - You gain Soul energy for a specific Class when you defeat an enemy. Soul Energy is sent to the graveyard according to its Class. When enough Soul Energy accumulates in a grave, the seal on the tombstone begins to glow. When this happens, the monster inside the tombstone is ready to fight as a fusion monster. See the Soul Energy screen after battle or choose :Graveyard from the menu to see how much soul energy has accumulated. Acquiring A Fusion Soul - When Soul Energy accumulates, the seal on the tombstone for that Class begins to glow. Examine the glowing tombstone to make the fusion monster appear. If you win the battle, you can acquire its soul as a Fusion Soul. However, you must fulfill certain conditions in order to acquire any Fusion Souls above level 2. Shopping - To purchase or sell items, weapons, and armor, enter a shop or talk to the people in town and locate a street vender. Be sure to check back in these shops after major events. Their inventory mar have changed! Note: you can't sell any weapon, armor, or accessory that is equipped on a party member. Discount / Raise Price - If you own a guild card, you can get a discount or raise the sale price of items in shops. You start at 10% decrease or increase, but as you gain more Guild Cards, that number will also increase. The judgement ring spins with every 10% discount and %% raise price. Press the X button on all three yellow areas to pull off a discount or a raise price. Not: Even if you succeed at a discount or raise price, failing an attempt afterwards will cancel the discount / increase, and you will be forced to buy / sell at the starting price. Acupuncturist - Talk to Meiyuan to enter the "Acupuncturist" screen. He can increase the power of your weapon and / or wide hit areas. Select a character and weapon to strengthen. The screen will switch to level settings. While placing the cursor on the "Attack Power" and "Hit Areas", use the left and right directional buttons to select from 3 levels of change. If you raise a weapons "Attack Power Level (A-Lv)" its attack power increases, but the hit area narrows. If you raise a weapon's "Hit Area Level (H-Lv)", its attack power increases, but the hit area narrows. The change in cost, attack power, and hit area displays in real-time as you make your adjustments. If you are satisfies with the stats, select "OK" to start a session. To return your weapon to the default stats after a session, choose "Reset". You won't get your money back, though! Part Formation - You must choose party members when you gain more than 3 party characters. Certain events force you to form a party. At other times, talk to Meiyuan to make changes. Depending on the situation, however, some characters can't join the party. Those characters indicated in grey, and you can't select them. Lottery - The Lottery is sponsored by the "Worldwide Lottery Association". Members are scattered around the world, and you can try your luck if you have a ticket. Once ticket equals one drawing. The members of the lottery Association only reveal themselves if you own a lottery ticket. When you start the lottery, the judgement ring appears at the lower-right corner of the screen and the bar begins to spin. When you hit the X button, the bar begins to slow down/ if the bar stops in one of the colored areas you will receive a prize according to its color. Only one member can receive the 1st prize, which is the red area. Pit Fight - A special fighting area where you can battle against Mr. Zhen's monsters. Choose a member from your party and win 10 battles. How much prize money you receive depends on the number of consecutive wins. You can enter the pit fight as many times as you want with the admission fee of 300 cash. Pit Fight 2 - Could it be her leader's influence? Sharon now summons monsters for Old Carl's pit fight arena. She can only summon once in the beginning but she will be able to summon more monsters as the game progresses If you win 10 times in a row, Sharon will give you a special gift. Where did she get the gift> Well, you better ask Joshua... ---- MENU ---- Items - Select to see list of items in the inventory. To use an item, select "Use" and choose the item you want to use. Select "Sort" to change the order of items on the screen. Select "Discard" to throw out selected items. Press the square button on an item to see its picture and description, and the judgement ring that appears during battle. You can hold up to 99 of each item. Special Skill - Displays each character's special skills learned this far. if there is a skil that recovers HP, you may use it here in exchange for MP Equipment / Description - [Weapon] Weapon currently equipped. "A-Lv." is the weapon's attack power level, and "H-Lv." is the weapon's hit area expansion level. [Armor] Armor currently equipped. [Accessories] Accessories currently equipped. You can equip up to 3. Str. = Strength Vit. = Vitality Agl. = Agility Int. = Intelligence Pow. = Power Lck. = Luck P-Atk. = Physical Attack power S-Atk. = Special Attack Power P-Def. = Physical Attack Defense Power S-Def. = Special Skill DEfence Power P-Hit. = Physical Attack Accuracy S-Hit. = Special Skill Accuracy P-Evd. = Physical Attack Evasion S-Evd. = Special Attack Evasion Equipment / Change - Displays equipped weapon, armor, and accessories by character. Select "Change" to change equipment, and choose an item to replace it with. Consider how a character's stats will be affected when changing equipment. Equipment / Strongest - "Strongest" automatically equips the strongest combinations of weapons, armor, and accessories to maximize a character's stats. The downside, however, is that strongest weapons have narrow hit areas and some accessories make the ring spin faster. Take these into consideration and make adjustments as necessary. Equipment / Soul - The main character can equip up to 3 souls for fusion during battle. Select "Soul" and choose up to 3 souls to equip. Press the square button to read each soul's description and its special skills. Equipment / Equipped Items - Choose "Equipped Items" to see all weapons, armor, accessories, and soul in the inventory. Press the X button or square button to read the description of an equipment or soul. The number next to each soul is the SP requires, and the number next to each special skill name is the MP required. Graveyard - Enter the main character's spiritual world, "Graveyard". Select "Graveyard" from the menu while in the world map or at a save point. To enter the graveyard, select "Yes" when the game asks you whether you want to enter the graveyard. The graveyard version of the menu displays soul energy accumulated thus far. When soul energy reaches a certain point, a seal for that class begins to glow. Go to the graveyard to challenge the new fusion soul for acquisition after battle. Valuables - Show all valuables acquired thus farm even the ones you used along the way. Select a valuable and press the X or square button to see an image and description of the object. Formation - Assign battle formation (front or back) to each character. Select a character to change formation to see two options: "Front (or back)" and "Switch". If the character is in the back, choose 'Front' to change rows. Do the opposite fro characters in front. To change order, select "Switch" and choose the characters to switch the order. The order doesn't affect battle damage given or received, but row placement does. Status - Displays each character's parameters and equipment. Use the up and down directional buttons to select a heading, and the left and right directional buttons to scroll through characters. The lower-right corner of the screen displays each character's class. Status / Description 1 - [Level] Character's Level. Level shows a character's growth and strength. [Hit Points (HP)] Characters hit points. The left is current HP and the right is maximum HP. Higher HP means a character is less prone to become unconscious and able to take more hits. [Magic points (MP)] CHaracter's Magic points. The left is current MP and the right is maximum MP. Higher MP means a character can sustain more special skills. [Sanity Points (SP)] Character's sanity. Higher SP means a character is less prone to go berserk. Status / Description 2 - [EXP (Experience Points)] Character's experience points. Characters gain EXP by defeating monsters. [Next] EXP required to reach the next level. As characters go up in level, so does the number of EXP required to level up. Status / Description 3 - [Str. (Strength)] Physical strength. Affects physical attack power. [Int. (Intelligence)] Knowledge. Affects special attack power. [Vit. (Vitality)] Stamina. Affects physical attack defense power. [Pow. (Power)] Willpower. Affects special attack defense power. [Agl. (Agility)] Reaction. Affects evasion, accuracy, and how quickly you get to a turn. [Lck. (Luck)] Good luck. Good fortune is on your side! Help - The message you're reading is "Help". A new heading appears in "Help" when new elements are introduced in the game. There will be yellow "New" icon for new headings in the help menu. The controller button descriptions within Help is set to default. They do not apply if you have changed the button settings in Configure. We hope this will help you with your journey! Data - Use a save point on a sub map or open the menu on world map to save Shadow Hearts game data. You can load data wherever you can open a menu. Score - See how many battles you've encountered, the judgement ring success rate, and other records of your journey. Isn't it exciting to see your record? Go for the top rank! Library - Read information on enemies and people you've encountered. Switch between NPCs and Monsters with the up and down directional buttons, and scroll through characters / monsters with the right and left direction buttons. Monsters get added to the library after you defeat them, not just encounter them. Option - You can set basic control functions of the game here. Select a heading with the up and down directional buttons, and choose setting with the left and right directional buttons. [Controller] Select custom to go to the key customization screen. Set button configuration and choose "Confirm" to finish customization. [Sound] Switch between stereo and mono. [Message Speed] Switch message display speed between fast and slow. [Cursor Placement] Select "Memory" to have the cursor memorize its last location. "Initialize" always displays the cursor at the top. [Vibration] Set the vibration function ON or OFF. [Vibration Setting] Switch the vibration function between strong and weak. This option doesn't work if the vibration is OFF. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ ------------------------ Navigation Number : [007] -------------------------- ============================================================================= C H A P T E R S E V E N - B A T T L E S Y S T E M G U I D E ============================================================================= ------------------------ Navigation Number : [007] -------------------------- ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ This section is a straight type up from the help section in the game. It is intended for people who want to play the game and need help at it but do not have the help section or do not know where it is. Again, THESE ARE NOT MY WORDS! THEY ARE THE GAMES WORDS AND ARE COPYRIGHT OF THEM! With that said, here is the games help section. ------ BATTLE ------ Starting Battle - When you encounter enemies on the sub map, the screen distorts and a battle begins. How to Fight - You take turns with the enemy in battle. Select from Attack, Special attack, Item, Defend, Flee, Front, or Back, and press the X button. Press Left for "Forward", press right for "Back" and press R1 button to "Run away". The attack, special attack, and item commands are activated by maneuvering the judgement ring successfully. Back a Attack / Cross Attack - The monsters you encounter mat attack you from behind (back attack) or front and back (cross attack). Enemies attack first in back attack. In a cross attack, you must clear out the enemy on one side in order to escape. Using the Judgement Rind Guarding Battle - You use the Judgement Ring to activate the following commands, Attack, Special Attack, and Item. Select a command and target to display the ring. Hit all colored areas once with the X button while the bar makes a full circle around the ring to pull off a command successfully. Critical Areas - Certain zones behind the hit areas of the Judgement Ring are colored in red. These are called Critical Areas, and pressing the X button in these areas increases the effectiveness of the chosen command. Trying to hit critical areas may lead to Ring failure. Whether you take the risk and win big rewards, or play it the standard way is up to you. Judgement Ring / Attack - When you selected the "Attack" command, the Judgement Ring appears. There are 3 yellow areas on the ring. As the bar circles the ring, hit the X button on the 3 colored areas. If your timing fails, or the bar makes a full rotation, your turn is over. If you succeed once, you'll attack your enemy once, twice, or three times. If you fail, no strikes will be made against the target. The 3 areas differ in placement and range depending on the character and weapon. Strike Hits - "Strike Hits" occur randomly during a normal attack. Attacks with strike hits inflicted 1.5 times more damage than normal attacks. Judgement Ring / Item - It you selected the "Item" command, the item to be used and its target, the judgement ring appears. One areas of the ring is colored in blue. As the bar passes by the blue area, hit the X button. If you succeed, you can use the item. When you fail to complete the ring, no item will be used and your inventory won't be affected. Doubling up on items - Certain items raise a character's attack power, or slow down the rotation speed of the bar. If these items are used within an effective turn, you can combine the effects of a couple of items. For instance. if you use a "Silver Hourglass" and a "Bronxe Arrowhead" simultaneously, you can slow down the rotation speed of the bar AND double the Ring's hit area. However, if you use the double up on the same item, such as using 2 "Bronze Arrowheads". the effect does not go over or under the top and bottom limits. The effect of the items are nullified once the turn is over. Doubling up on items - The top and bottom limits of each effect as follows. Bar rotation speed / Area - Tops out at double the regular value, and bottoms out at half. Attack Power Increase - Tops out at 3 times the regular value. Raising Atk, Def, and Eva through special skills - Tops out at 30 % increase. Judgement Ring / Special Skills - When you selected a Special Skill command and its target, the judgement ring appears. Depending on the skill, the Ring may or may not have a "Step Area". Hit the X button in the indicated areas to activate the skill. Step Areas - Step Areas are 1-4 strips of green on the judgement ring that lead to the hit areas when using a special skill. Press the X button as the bar passes the step areas to activate the skill. You must enter all steps for the command to succeed. Modulation Areas - Modulation areas are colored in gradation from white to green. The effectiveness of your skill is modulated, depending on where you hit the X button within the areas/ Hit the X button near the very end of modulation areas to get maximum effect. When you hit the X button too quickly in the modulation areas, "HIT" is displayed and the skill activates but not to its full potential. To get the maximum effect, try to hit the X button as close to the modulation areas as possible. "GOOD" or "PERFECT" is displayed for successful modulation area hits. Front / Back Row - The party splits into front and back rows during battle. Front row members' attacks are more powerful, but they receive more damage. The opposite is true for the back row. Use the "formation" command in the menu to pre-set your front / back row formation. To switch a member between front / back row during battle, press the left or right directional button wile "Front" or "Back" are on display. HP / MP - HP represents characters' hit points. When the characters' HP reaches 0, that character is remobilize. MP represents magic points. They decrease when you use magic. The maximum level of both points goes up as the characters develop. Recover any loss by resting at an inn or using recovery items and abilities. SP - SP represents sanity points. Battles can wear out the sanity of most seasoned fighter. You lose 1 SP with each turn. When Sp reaches 0, that character loses control, goes "berserk", and you cannot control him / her. Berserk - When a character's SP falls below 0, he or she goes berserk and cannot be control led. Berserk characters don't gain EXP at the end of battles, and he or she may attack allies and use items excessively. To remove Berserk, use items that recover SP, or end battle. Class - All characters have their own "Class". They are: light, darkness, earth, water, fire, wind, and non-class. The following combinations oppose each other: Fire/Water, Earth/Wind, and Darkness/Light. Try to take advantage of the opposing combos. Using water attacks on a water enemy is less effective, while using Fire attacks on the same enemy increases the effect of the attack. Non-class an other class that are not the same or opposite of the enemy's class don't affect the amount of damage. Determine the enemy's class and use the class system to your advantage. Status Abnormalities - Some monsters cause status abnormalities like "Poison" and "Confusion", To remove status abnormalities, use items or special skills. All status abnormalities are removed when the battle ends. Status Abnormality / Poison - A character afflicted by poison receives damage each time his or her turn comes around. To remove Poison, use items like Mermaid's Tear, or special skill that cures poison. Status Abnormality / Silence - A character afflicted with Silence can't use any special skills. Silence removes itself automatically after a certain number of turns. To remove it immediately, use items like Faeire's Sigh, or Special Skill that cures Silence Status Abnormality / Paralysis - A character afflicted with paralysis can only use items or defend against attacks. Paralysis remove itself automatically after a certain number of turns. To remove it immediately, use items like Angel's Feather, or Special Skill that cures Paralysis. Status Abnormality / Confusion - A character afflicted with confusion loses control, attacks enemy and allies indiscriminately, and uses items excessively. If the inflicted character receives damage, Confusion is removes. You can also use items like Holy Mother Bust. or Special Skills that cures confusion. Status Abnormality / Petrification - A character afflicted with Petrification loses turns and loses all command functions. To remove Petrification, use items like Imp's Fangs, or special skill that cures Petrification. Status Abnormality / Instant Death - A character afflicted with Instant death loses all HP and becomes immobilized. You can remove Instant Death the same way you revive characters that have become immobilized under usual circumstances. Status Abnormality / Knockback - Knockback occurs as an additional effect of Special Skill. Knockback attacks blows a front member to the back. Nothing happens if a back row member receives a knockback. Judgement Ring Abnormality / Narrow - When a Narrow Judgement Ring is inflicted, the Hit Area decreases by half. Narrow removes itself automatically after a certain number of turns. To remove it immediately, use items like Phoenix Tail, or Special Skill that cures Judgement Ring Abnormalities. Judgement Ring Abnormality / Haste - When a Narrow Judgement Ring is inflicted, the Hit Area decreases by half. Narrow removes itself automatically after a certain number of turns. To remove it immediately, use items like Phoenix Tail, or Special Skill that cures Judgement Ring Abnormalities. Judgement Ring Abnormality / Shrink - When inflicted with Shrink, the Judgement Ring decreases in size. Narrow removes itself automatically after a certain number of turns To remove it immediately, use items like Phoenix Tail, or Special Skill that cures Judgement Ring Abnormalities. Judgement Ring Abnormality / Irregular Speed - When inflicted with irregular speed, the bar that circles the judgement ring changes its speed at random. Irregular Speed removes itself automatically after a certain number of turns. To remove it immediately, use items like Phoenix Tail, or Special Skill that cures Judgement Ring Abnormalities. Judgement Ring Abnormality / Blind Ring - A character afflicted with Blind Ring can't see the hit area on the judgement ring. Blind Ring removes itself automatically after a certain number of turns. To remove it immediately, use items like Phoenix Tail, or Special Skill that cures Judgement Ring Abnormalities. Ending a Battle - Defeat all the enemies to end the battle. ("Flee" and "Annihilated" do not apply to this rule.) When a battle ends, the screen displays experience points, money, items you earn, and each characters level-up status. If you own any talisman, the screen also displays the acquired soul energy status. If a seal is shining, it means that you've gained the required soul energy for that class in the battle you've just fought. Raising Characters - When you win a battle, each character gains experience points (EXP). Accumulation of EXP is essential to raising each character's level. Any characters that are "Unconscious" or "Berserk" when the battle ends will not earn any EXP. ------- COMMAND ------- Attacks - Attacks with weapons against a target. Select the "Attack" command and choose a target to display the judgement ring on the top-right corner of the screen. Press the X button at the 3 hit areas. The number of successful presses in hit areas equals the number of hits against the target. Special Skill / Fusion - The main character's harmonixer ability enables him to fuse his body with the souls of monsters. Select "Fusion" to see a list of fusion monsters acquired. You expend SP indicated next to the monster name when you fuse. After fusing, "Fusion" becomes "Special Attack", and enables you to use the fusion monster's special attacks. You must have required MP to pull off a special attack. The main character is darkness class, but his class changes to the fusion monster's class when fusing Special Skill / Whit Magic - The heroine's holy power. It heals party members and punishes evil. Select "Whit Magic" to see a list of magic you can use. The number next to each magic is the MP required. Select a magic and maneuver the judgement ring to activate it. Special Skill / Yin and Yang - Special skill of an oracle called absolute sage. Heals and summons monsters. Select "Yin and Yang: to see a list of magic you can use. The number next to each magic is the MP required. Select a magic and maneuver the judgement ring to activate it. Special Skill / Secret Weapon - A series of highly advanced technologies used by an elite spy, Malkovich. She uses her cell phone to call in an attack. Select "Secret Weapon" to see a list of weapons you can use. Select a weapon and maneuver the judgement ring to activate it. The number next to each magic is the MP required. Special Skill / Ritual - Special Skill that uses vampire rituals passed down for generations of valentines. Select "Ritual" to see a list of rituals you can perform. Select a ritual, and maneuver the judgement ring to activate it. The number next to each magic is the MP required. Special Skill / ESP - Special Skill of the London Rats' leader. He possessed this horrible ability since birth. Select "ESP" to see a list of skills you can perferm. Select a skill, and maneuver the judgement ring to activate it. The number next to each skill is the MP required. Using Items - Expend a turn to use an items. You must pull off a judgement ring successfully for the item to take effect. Defend - Guard against physical and special attacks from the enemy to reduce damage. This command doesn't require the use of the judgement ring. Flee from Battle - From the battle command menu, press the R1 button or L1 button tap escape from battle. Be warned that this may not work under certain circumstances. Moving Forward / Back During Battle - From the battle command menu, press left or right on the directional buttons to prompt the "Front" or "Back" commands. Press the X button while either command is on display to activate it. Note that front row members can't select "Front" and back row members can't select "Back". ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ ------------------------ Navigation Number : [008] -------------------------- ============================================================================= C H A P T E R E I G H T - B E F O R E Y O U R E A D ============================================================================= ------------------------ Navigation Number : [008] -------------------------- ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Before you read this guide, there are some things that needed to be pointed out. If you are a first time player for RPGs please visit the help section as it will help you. If you are a first time player playing this game, please visit the help section and pass the regular things like HP and MP. If you have played this game before and know all of the things about it then just read the guide. This section is for the "Point of no return" that every good RPG has. This one does. I will tell you some things that will screw up the fun ness of this game if you do not do it. First off, there are guild cards. They are very valuable items in this game. My strategy to this is to save up all five of them and use the strategy that is in the quick money FAQ. This will get a bundle of money at the end of this game. And I mean as much as you like. So, remember to get the guild cards and do not use them! Second off, there is the exotic magazine found in Kuihai Tower. If you do not get this item, you cannot get Yuri's ultimate weapon at the end of the game. This item is vital to having fun at the end of this game. If you do not get it, you will not get Yuri's ultimate weapon. And Yuri ultimate is awesome, trust me. When you are Kuihai Tower please get this whether I put it in the strategy or not. There are various other things that I will point out later when I get hate mail saying that I should of told you that. Basically, all you have to do is keep your guard up. And by that I mean talk to everyone, explore every nook and cranny of every area, and don't be afraid to check things more then once. When an event unfolds, things can be different when you come back. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ ------------------------ Navigation Number : [009] -------------------------- ============================================================================= C H A P T E R N I N E - W A L K T H R O U G H ============================================================================= ------------------------ Navigation Number : [009] -------------------------- ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Navigation for the walkthrough... --------------------------------------------------------------------------- | A. | ~ The Train | [010] | | B. | ~ Plains | [011] | | C. | ~ Zhaoyang Village | [012] | | D. | ~ Fengtian | [013] | | E. | ~ Dalian | [014] | | F. | ~ Smuggler's Boat | [015] | | G. | ~ Huayuan | [016] | | H. | ~ Temple Ruins | [017] | | I. | ~ The Return to Huayuan | [018] | | J. | ~ Kuihai Tower | [019] | | K. | ~ Prague | [020] | | L. | ~ Bistritz | [021] | | M. | ~ Blue Castle | [022] | | N. | ~ The Return to Bistritz | [023] | | O. | ~ The Return to Blue Castle | [024] | | P. | ~ The Return to Prague | [025] | | Q. | ~ Rouen | [026] | | R. | ~ Old Castle Street | [027] | | S. | ~ Orphanage | [028] | | T. | ~ The Return to Old Castle Street | [029] | | U. | ~ The Return to Orphanage | [030] | | V. | ~ Calios Mental Hospital | [031] | | W. | ~ The Return to Rouen | [032] | | X. | ~ Nemeton Monastery | [033] | | Y. | ~ Getting a good ending | [034] | | Z. | ~ The Last Battle | [035] | --------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [010] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R N I N E A . - T H E T R A I N ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [010] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- Introduction ----------------------------------------------------------------------------- You see the cut-scene at France where a man was brutally murdered and that he has a daughter that is missing. Then they bring you to a train on that same year, 1913. In this train, you will see that the conductor of the train had died that same death (brutally murdered). Then you will see the other conductor frightened. Finally, you will see the man go up against two soldiers. They both have guns and both... die. Then, the man sends his creature over and kills the general of the train. He then sees the a women and tells her to go with her. But, a man protrudes this. The man with the hat sends his goblin over to kill the other man who is protruding. The goblin cuts off the man's arm but the man's other arm grabs the goblin and strangles it to its death. Then, the man with the hat does magic on the women to make her fall asleep. Then he uses magic to throw the other man back. You are the man that needs to save the women, the "rude hero". But before you take control of him, he puts his arm back on... (o_O) ----------------------------------------------------------------------------- Train ----------------------------------------------------------------------------- Monsters in Area: Wind Shear, Mr. Bacon Once you have control of the man, press square and look in the menu at the help section on how to play this game correctly. Then run down the train to the next train car. Once you reach it go down it until the end. From here, you will see blood on a seat and a dead man. Check the man by walking up to him until the '!' icon comes up. When it does press X and you will get a item. The item should be a There leaf. After getting this item, move down a little more and get the Mana leaf when you see the icon. Then move down in the train more to the next train car. When you get to the next train move down the car and at the end you will see blood. Then a icon will come up and you will here footsteps on top of the box car. You will then see the man holding the women and running. ----------------------------------------------------------------------------- Train Roof ----------------------------------------------------------------------------- It will show them and then you will pop up the box car and onto the roof. More dialogue and then you will engage in a battle. In this battle, there is no need to try to win. The enemy is way stronger then you and there is no point. Do not use any items. The man which is now called Bacon will use a special attack on you called Revelation and destroy you. After losing, there will be more dialogue between you and Bacon. Then the women will rise with special powers. Bacon is astonished by this and is caught off-guard. You will then punch him in the face then take the women and leap off the train. This will leave Bacon by himself. Then the title of the game will come on. ----------------------------------------------------------------------------- Asia Map ----------------------------------------------------------------------------- You will be at a map the next time you are in control. Press X at the Plains then choose to go there. ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [011] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R N I N E B . - P L A I N S ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [011] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- Plains ----------------------------------------------------------------------------- Monsters in Area: Venomous Spider, Wolf, Bat You will be back to the man and women. They will engage in dialogue. The man will scare the women and ask him to stay away. He will reply back that he has not done anything yet. The women will then run away. The first step you take, the man will fall with an icon then a mysterious voice will come up. It will say to follow the girl. Then the man will say that voice hurts and that he has to protect the girl because the mysterious voice said so. You will have control of the man again. Walk south and you will go to another screen. From this screen, you will see a path. Follow it and you will hear the girl scream. You will then run down the path to aid her and the game will take over. He will walk up to the girl, which is asleep. Then he will say to her to wake up but she won't. The funny part is, he thinks it is his time to "make a move" on the girl. The will say hello to her and she won't get up. Finally, the man will tell her to wake up in a loud voice. She will finally wake up but is still scared of you. More dialogue between the two then you will find out that he has to do what the voice says or his head will "split open" (or so he says). He will then tell her the story on how he has to protect everyone because the mysterious voice says so. And then he will say it is ordering to protect the girl. More dialogue and then he will tell her his name. You can choose whatever name you desire but I am going to refer to the man as "Yuri" because that is the original name. Then the women will tell you her name. You can choose whatever you like but I will refer to her as "Alice" because that is her original name. Heh heh, it seems that Yuri is going to be a bodyguard for Alice. I am sure that if he had the opportunity he would of said "I will guard your body any day..." but that is besides the point. Yuri seems to be not as snide as that... Wait, he is... Anyways, I really do not know why they did not put that in... guess they didn't want Yuri to be so snide... or maybe Yuri is an emotional brick... More dialogue and then you will have control of Yuri and Alice. Go to the menu to see Alice's statistics. Then take the down path. You are now vulnerable to attacks, just for you too know. Walk the bottom path and before you take the bridge on one of the sides is a Mermaid's Tear. Grab that and walk the bridge to the next area. Once in the next area, Yuri will say that it is a dead end. Then Alice will propose the idea of doing something with the sluice gate. Yuri will say that he was just thinking of that and Alice will shake her head. Then Yuri will decide to search for something for the sluice gate. Before you try to look for something, go up then down the stairs then down the next stairs to the green circle. That green circle is a save area. Go up to it and put yourself on it. Then press square and go to data. Then go to save and save the game. Now, before you look for the item I want to point out to you that Alice has white magic that can cure you. So, if you are low on health use it in battle or press square when looking around and go to special skills. Then to Alice. Then go to cure and cure whoever you like. Anyways, go up the first set of stairs then go right and up the path. When you get to the top, go to the end and you will see a icon pop up. Click X and Yuri will talk about the Sluice gate. Then go back to where down the path and take the wood stairs back up to where you were at the beginning. Finally, take the up path and press X when you see the icon. Yuri will tell you that the gate is all rotted out but the handle is still good. He will then say to "give this a go" and a normal ring will come up. You need to hit all three areas or you won't get the sluice gate handle. This is pretty tough for beginners but if you fail at it the first time you can always try again. After getting the handle, go back over to the sluice gate. If you don't know where it is, go down from where you got the handle and take the first right down the wooden stairs. Then follow the path that rings around up. Put the sluice gate handle in and then walk back down the path. Yuri will say that it will take some time for the water to drain. Then he will say that they should take a rest. Alice will hesitate but then agree. ----------------------------------------------------------------------------- Camp ----------------------------------------------------------------------------- You will see Alice sleeping then you will hear Yuri say that she is asleep. Then you will hear Alice talking in her sleep. Then Yuri will say that he has protect this girl and ridicule himself. He will pace and then hear a screech of what seems to be a bird. The music will come fast pace and then you will see a person that is identified as "Fox Face". Yuri will say what is his father doing here. Fox Face er... Yuri's Dad will say that the souls that Yuri has killed are getting lonely. More dialogue and then Fox Face will say that Alice holds great power and that this world overflows with ghosts that Yuri has slain. Then he will say that the gate to eternal darkness was closed but Alice is opening it. Dam women, all she is trouble. Wait, that needs to wait until later... Then Fox Face will say that he needs to devour Yuri's soul and teleport to places up to Yuri. Yuri will say to stop but Fox Face won't. Then the two will engage in a battle. ----------------------------------------------------------------------------- Boss Fight: Fox Face ----------------------------------------------------------------------------- Health: ??? Difficulty: Can't beat Recommended Level: Cannot be beaten... This battle cannot be won. Do not use anything special in this battle. It is meant to be lost and will be lost. It is the same to the Bacon battle. Try to lose. To lose, when you try to attack just don't hit the spots you are suppose to. Then Fox Face will attack and kill you. ----------------------------------------------------------------------------- Graveyard ----------------------------------------------------------------------------- You will be able to see Yuri again at the Graveyard. He will say that Fox Face did not go with him and that this is just like his dreams. He will then say that it is an illusion. He will then talk to himself about how it has just been trouble since the voice showed up. He will then talk to himself even more. Then, you will have control of Yuri. Walk up to the grave that is glowing green and you will engage in a battle with Raging Tiger. ----------------------------------------------------------------------------- Boss Fight: Raging Tiger ----------------------------------------------------------------------------- Health: 35? Difficulty: Easy Recommended Level: 3 A simple boss fight. Fuse into your only fused monster you have; Death Emperor. Then, use Dark messenger on the tiger. The tiger will do Moon Howl most likely and heal himself. Then, you will have no MP left but that does not mean that you are over with! Do a physical attack on the enemy. The enemy will most likely do Chi shield which raises the targets Physical Defence. Then do a physical attack on him. He was dead after this with me but if the enemy is not dead, keep using the physical attacks and he will be gone soon. Battle is done. ----------------------------------------------------------------------------- Graveyard ----------------------------------------------------------------------------- Back to the graveyard again, Yuri will get the Soul of Raging Tiger. Now, a screen will come up and it will tell you that you have to equip a soul to actually have it in battle. Do so by going to the menu and going to equipment. Then go down to souls. Press X at it then go down to a space open for a soul and press X. Finally, find the Raging Tiger soul and equip it. You can now use it in battle! Go out of the menu and you will be back at the grave. Go down the stairs then take a left and follow the white path to two sets of stairs. Go up the stairs and then the game will take over. Yuri will walk up to the door and you will see four creatures floating in the air. They will start a Dialogue with Yuri and you will start to understand this place and Yuri better. Then, Yuri will start to get mad and threaten to smash the Books faces into the ground. Isn't it funny on how Yuri can talk to books? Next he will be seeing dead people... Meh. Then, one of the books will say that there is a worthy opponent for Yuri and a battle will begin. ----------------------------------------------------------------------------- Boss Fight: Evil 1, 2, 3, or 4 ----------------------------------------------------------------------------- Health: 20? Difficulty: Easy Recommended Level: 3 Depending on how much you have killed will depend on what evil you face. I faced a Evil 4 and had no problem in beating him. The strategy for the evil 4 will be the same for the others... This battle will pretty much be you and the evil exchanging blows back and fourth. Therefore, all of the strategy I can give you is to do physical attacks on the evil. Try to hit all of the areas and if you can think you can get a critical, try too. You can, if you want, fuse but there is almost no need in this battle. Just exchange blows and you will win. ----------------------------------------------------------------------------- Graveyard ----------------------------------------------------------------------------- You are now back to the graveyard and know your fate; when you kill so many monsters, you will have to come back here and face one monster to clear your malice. If you don't do this, then Fox Face will haunt you in battles. This would be bad so do it throughout the game. Ah! Fox face is scary. He is always after people. Wait... he is behind me! *Runs off and tries to acted scared*... I will try to keep up with every time I did it to keep you on track as well. Anyways, you will have control of Yuri again. Go down the stairs and follow the white path to the get to the most right. Right before you leave you will hear Alice and then Yuri's head will hurt again. The screen will then fade out and the next time you see you will be back at camp with Alice. ----------------------------------------------------------------------------- Camp ----------------------------------------------------------------------------- Yuri will say that "he is back". Alice will then say that you had a nightmare and Yuri will say that it was none of your Business then will cover up and say that his head hurt. More dialogue and you will say that it is time to go. ----------------------------------------------------------------------------- Plains ----------------------------------------------------------------------------- Monsters in Area: Venomous Spider, Wolf, Bat Back to the plains you are. What you need to do now is go save your game at the blue circle. Before you save, notice the malice on the bottom right hand corner of the screen. When this malice turns red, it is time to go back to the graveyard and fight creatures. To go to the graveyard, when you are at a save point, in the menu choose "Graveyard" and you will go there. Anyways, save the game. Once you have saved, go up the stairs then take the left up the wooden stairs. Then go down the bridge and to another screen. Once you are at this screen, take the path that is leading down a little to get to a chest. Open it for a Thera leaf. Then take that path back where you were and cross the wooden bridge. Then follow the path to the four way intersection. Take the path that is south or to Yuri's left and go down it. Follow the bath as it elbow's right and left. Then go to the next screen. At this screen, go left up and down. Then Yuri will say that there are lights and you have found a town. Then Yuri will hear the Mysterious voice again and fall tot he ground. It will say to beware of the man-eater's. You do not know what that means but you will soon! And, for more breaking news, it seems that Alice heard the voice as well. I can hear dead people! Anyways, then Alice says that it is time to go to the village. Alice walks on and Yuri catches up. Once you have control of Yuri again walk up to the town gate ahead of you. Then you will talk with two little kids and they will let you in after looking at Alice. Then they will let you in. ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [012] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R N I N E C . - Z H A O Y A N G V I L L A G E ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [012] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- Zhaoyang Village ----------------------------------------------------------------------------- Monsters in Area: Zombie, Canus, Green Flyer Bosses: HellCat X2, Felinus, Yamajara: Earth Merchants: ------------------- | Wandering Merchant \ |---------------------\--------------------- |Item name:....................:Cash needed | |-------------------------------------------| |Bandanna:.........................:320 Cash| |Leather Belt:.....................:320 Cash| |Shell Bracelet:..................:2770 Cash| |Bone Bracelet:...................:2960 Cash| |Thera Leaf:........................:50 Cash| |Mana Leaf:........................:100 Cash| |Pure Leaf:........................:230 Cash| |Tailsman of Luck:.................:480 Cash| |Mermaid's Tear:....................:70 Cash| |Holy Mother Bust:..................:75 Cash| |Phoenix Tail:......................:90 Cash| |Bronze Arrowhead:.................:100 Cash| |Silver Hourglass:.................:100 Cash| |Tent:.............................:480 Cash| ------------------------------------------- Once you get inside, talk to everyone in this screen of the village to find out some things... Then go north and up to the next screen. Once you are there, you will see a save point. Save the game and if you have a high malice that is red go to the graveyard. I didn't so I do not expect you do but always check. Talk to everyone in this area. A tent is on the right side of the well in the middle of the area. Then, at the north west side of this area you will see two lanterns. This is a house. Walk up to it and go up the stairs. When you are up all the way, press X and you will hear faint sounds of children and a elder. Now go back down the stairs and head north. Once you are north the game will take over and the music won't be peaceful anymore. It seems that there are bones all over this area! They are bones of people! That is what Alice says. Then Yuri comes in and says that the mysterious voice was right; these people are cannibals! Alice then talks to Yuri more about the shrine. Then, a old man comes in and asks if they like the shrine. Yuri asks what it is. The old man then says that they are looking for the black tortoise god that is enshrined here. More dialogue for you to understand the story. He then says that the people take the form of humans and that this is all thanks to the new protector of the town, Yamaraja. Even more dialogue. Then, the man will leave and Yuri and Alice will talk about this... It seems to finally hit Yuri! They are in a cannibal village! It seems that past the opening doors, getting handles, and anything that concerns thinking and not fighting that he has finally gotten it. They are trapped in a cannibal village with no way out... They then walk to the previous screen where there was no shrine and the two children from before tell them to come inside the house. Before you do that, though, you need to go save your game. Do so and go inside the house. To do this, go up to the two lanterns and walk up the stairs. When you get to the door, press X to open it. When you get inside, the children will say to the mayor that the "visitors with lots juicy meat" are here. Then Yuri will stay if they could stay the night. The mayor will agree and they will thank her. Then, the mayor says that manors won't change the taste of there meat. Yuri says that it seems like you are going to eat us. The mayor laughs and says that at least one of them has brains. Then the mayor has to go tell Yamaraja and leaves. The two children leave and tell Yuri and Alice that they will lock the door and guard it. Then they leave too. The dialogue between Yuri and Alice continues. Alice says that they are trapped and Yuri agrees. Then Alice gets mad and asks why he can be so calm at a time like this. Yuri then tells Alice to go to sleep. They both do. In the middle of the night, the children come back in! They say that they want a tiny taste... weird kids. Anyways, Before they can have a bite Yuri and Alice both wake up. The children are frightened by this and say that they tricked them. Yuri tells them not to sneak up on them then. Then the two children say that they are going to get eaten either way so they want a taste of the girl. Yuri tells them no. Then the children say that they are going to kill Yuri. And everyone engages in a battle. ----------------------------------------------------------------------------- Boss Battle: Hellcats X2 ----------------------------------------------------------------------------- Health: 50 each Difficulty: Moderate Recommended Level: 4 Experienced Gained: 40 Cash Gained: 300 Item Gained: Tailsman of Luck X2 Start off this battle with Yuri turning Death Emperor. Then have him do a curse attack to put up his special. Have Alice do physical attacks. Then have Yuri do the dark messenger on that same person. One hellcat should be gone now. If you need healing have Alice heal, if not then have her attack physically. After this have Yuri attack physically and the last hellcat should be dead. If not, then just keep using the physical attacks! Once this battle is over you will come back to the house. ----------------------------------------------------------------------------- Zhaoyang Village ----------------------------------------------------------------------------- Monsters in Area: Zombie, Canus, Green Flyer Bosses: HellCat X2, Felinus, Yamajara: Earth Merchants: ------------------- | Wandering Merchant \ |---------------------\--------------------- |Item name:....................:Cash needed | |-------------------------------------------| |Bandanna:.........................:320 Cash| |Leather Belt:.....................:320 Cash| |Shell Bracelet:..................:2770 Cash| |Bone Bracelet:...................:2960 Cash| |Thera Leaf:........................:50 Cash| |Mana Leaf:........................:100 Cash| |Pure Leaf:........................:230 Cash| |Tailsman of Luck:.................:480 Cash| |Mermaid's Tear:....................:70 Cash| |Holy Mother Bust:..................:75 Cash| |Phoenix Tail:......................:90 Cash| |Bronze Arrowhead:.................:100 Cash| |Silver Hourglass:.................:100 Cash| |Tent:.............................:480 Cash| ------------------------------------------- The children's last words are that they are not human. They then disappear and Alice hears something outside. Yuri tells them to go. Once they get outside, you will see a sea of blood. This is what is left after the demon dvoured the humans! Now, you will hear some more dialogue and you will be back to Yuri. You are now vulnerable to enemies so beware! The first chance you get, go down to the save point and save the game. Once you are done with that, go over to the Lost Peddler and buy two Leather Belt's. You should have more then enough money for this. Now, it is time to level up and make some money. This is going to be difficult at first but then it is going to be easy as you level up. What you need to do is walk around and engage in a battle. Defeat the enemy and gain the experience points. Then, have Alice heal the party. Repeat this process until Alice has no MP left. At this point, use the save circle to save the game and to use tent to heal the party. Then, go over to the peddler that is selling a tent and buy one off of him and repeat the process. Also remember that the malice WILL go up. Therefore, when it is red go to the graveyard and fight the creature there. Do you want a strategy for the fights? Here is goes. Start a battle. When you first have the chance, have Yuri turn into Death Emperor. Then have him physically attack the person in the center. At Alices turn, have her whack at the creature in the center if it is not dead. If it is, one of the ones on the side is a great choice. Back to Yuri, have him take out the other one opposite of Alice. Then have Alice hit hers again. It should be dead but if it is not then have Yuri finish it. Easy win if you ask me. I did this two times then I went up to the shrine. When I got to the shrine, I saw the old women mayor. She said that as long as she was alive that they could not get to shrine to kill Yamaraja. If they killed her then Yamaraja then they could get out of this place hence there would be no lock on the gate. Yuri asks her to show them her form and she laughs. Then she teleports and says that they will looking around for her for lives eternity and that they will soon die. Well, Alice said that she cannot leave this village because they are both trapped; Alice, Yuri, and the mayor so she has to be in the village somewhere. Walk down from the shrine to the save point and the mayor will pop up. Yuri will try to grab her but she will jump away then disappear. Save the game at the circle and if you have a bad malice get rid of it. Then, go down the town. On the way, you will meet up with the mayor again. The same exact thing will happen that did last time; Yuri will try to grab her but she will jump away and disapear. Yuri now says that the same thing will happen over and over again and that this is pointless. Walk down the town more and you will find two other people. One of the people will say that they are trapped in the "Reverse Seal of Tianfeng" and that is it the mark of Dehuai. Then he rants on about how he was suppose to have lost power 15 years ago. Then, Yuri tries to kick the gate open but the person says that it won't budge. He then tells them why; the seal. Then, Yuri will give up and Alice will ask them how they got in. The answer to that is the gate was unlocked and open but it appears they can't get out. The other person says that they are trapped. Then, Yuri asks the man who knows everything for his name. You get to choose what you call him but I will call him "Zhuzhen" because Zhuzhen is the original name that they called him in this game. He answers this and also tells them how well-known he is. He also says that he was hired by the elders of the neighboring village to investigate this place tonight. The other person which name is Meiyuan says that the guy is invaluable because of the jobs he brings to him. He will tell you this and that he is a weapon tuner. Yuri will then say that they can find there own way out of this place. Alice agrees and as about they are to walk away Zhuzhen holds them up. Yuri introduces them to him and asks what they want. Zhuzhen complements Yuri and then says that no matter how much you walk that you will never be able to make it out of this village the way that you are going. Yuri rebuttal with what that is suppose to mean. Alice says that is because of the mystery mark here to Zhuzhen. Heh, Zhuzhen says that she is the smart one and tells them that is right. More dialogue. Then, Zhuzhen goes and Meiyuan says that he is no good at fighting and he will dodge monsters until they get out. He then says that if you want to get the most out of your weapon, see him. Yuri and Alice leave to follow Zhuzhen. You are now all three in a group. Walk north and you will see the mayor again. She will say that there is a smell and leave. Yuri will think that it is because of Zhuzhen. Walk north more and go to the peddler. Get another leather belt for Zhuzhen and equip it. Then, go to the save circle and save the game. If you have a bad malice, go to the graveyard and get rid of it. I did. The strategy for the Graveyard fight will come up next! Actually, I am mistaken. My malice was in the green zone. Therefore, I am going to level up in battles until my malice is red. Then I will get rid of my malice. This might be hard for some people because of the fact that the more your malice gets red, the harder the enemy will be to defeat. I will give you a strategy on how to beat that enemy (lucky you!) but if you are a first time player I would advice that you get rid of your malice right now. Anyways, it is time for me to level up again. Use this strategy that I already stated above except use Zhuzhen's magic and physical attacks wisely since you have. Here is the strategy: Now, it is time to level up and make some money. This is going to be difficult at first but then it is going to be easy as you level up. What you need to do is walk around and engage in a battle. Defeat the enemy and gain the experience points. Then, have Alice heal the party. Repeat this process until Alice has no MP left. At this point, use the save circle to save the game and to use tent to heal the party. Then, go over to the peddler that is selling a tent and buy one off of him and repeat the process. Also remember that the malice WILL go up. Therefore, when it is red go to the graveyard and fight the creature there. I leveled up until Yuri just got to level 8. That is when my malice was red. So, I went over to the save point and saved the game. Then I had Alice heal my wounds. Finally, I went to the graveyard. When I got to the Graveyard, it was the same as before. I walked the path up to those four annoying books. Then, they asked me about the malice. I answered yes and I am now in a boss fight with Evil 4. ----------------------------------------------------------------------------- Boss Fight: Evil 4 ----------------------------------------------------------------------------- Health: 65 Difficulty: Moderate Recommended Level: 7 Depending on how much you have killed will depend on what evil you face. I faced a Evil 4 and had no problem in beating him. The strategy for the evil 4 will be the same for the others... This battle will pretty much be you and the evil exchanging blows back and fourth. Therefore, all of the strategy I can give you is to do physical attacks on the evil. Try to hit all of the areas and if you can think you can get a critical, try too. You can fuse and it is recommended. Just exchange blows and you will win. ----------------------------------------------------------------------------- Zhaoyang Village ----------------------------------------------------------------------------- Monsters in Area: Zombie, Canus, Green Flyer Bosses: HellCat X2, Felinus, Yamajara: Earth Merchants: ------------------- | Wandering Merchant \ |---------------------\--------------------- |Item name:....................:Cash needed | |-------------------------------------------| |Bandanna:.........................:320 Cash| |Leather Belt:.....................:320 Cash| |Shell Bracelet:..................:2770 Cash| |Bone Bracelet:...................:2960 Cash| |Thera Leaf:........................:50 Cash| |Mana Leaf:........................:100 Cash| |Pure Leaf:........................:230 Cash| |Tailsman of Luck:.................:480 Cash| |Mermaid's Tear:....................:70 Cash| |Holy Mother Bust:..................:75 Cash| |Phoenix Tail:......................:90 Cash| |Bronze Arrowhead:.................:100 Cash| |Silver Hourglass:.................:100 Cash| |Tent:.............................:480 Cash| ------------------------------------------- Level up even more. I only took a stop at the Graveyard because Fox Face would of haunted me in battles and we don't want that! I leveled up to level 8 on Yuri. Then, my gauge for the wind symbol was up (and yours should be too) so I went to the graveyard and fought that soul. The strategy is below. Before I fought the creature I healed myself with Alice. This is wise and should be done throughout the game. Anyways, after healing I went to the Graveyard and went up to the yellow grave that was glowing. Then, I said I was ready to fight the battle against the soul... ----------------------------------------------------------------------------- Boss Fight: Tornado ----------------------------------------------------------------------------- Health: 150 Difficulty: Easy Recommended Level: 8 First, fuse into your best fusion; Death Emperor. Then, it is going to be physical blows throughout the battle. The only real tactic to this battle is to physically attack the creature until it is dead. When Tornado decides to hurt you enough to have you on life support, heal yourself with a Thera leaf. Then keep hacking away until it is dead. That is the only strategy to this battle. Physically attack then use Thera Leafs when needed. You can use your special attack but I did not and I won... ----------------------------------------------------------------------------- Zhaoyang Village ----------------------------------------------------------------------------- Monsters in Area: Zombie, Canus, Green Flyer Bosses: HellCat X2, Felinus, Yamajara: Earth Merchants: ------------------- | Wandering Merchant \ |---------------------\--------------------- |Item name:....................:Cash needed | |-------------------------------------------| |Bandanna:.........................:320 Cash| |Leather Belt:.....................:320 Cash| |Shell Bracelet:..................:2770 Cash| |Bone Bracelet:...................:2960 Cash| |Thera Leaf:........................:50 Cash| |Mana Leaf:........................:100 Cash| |Pure Leaf:........................:230 Cash| |Tailsman of Luck:.................:480 Cash| |Mermaid's Tear:....................:70 Cash| |Holy Mother Bust:..................:75 Cash| |Phoenix Tail:......................:90 Cash| |Bronze Arrowhead:.................:100 Cash| |Silver Hourglass:.................:100 Cash| |Tent:.............................:480 Cash| ------------------------------------------- Walk back out of the graveyard to the regular world... Well, I would not call it that, you are in a cannibal village of cat-like creatures... But that might just be me... Anyways, when you get back, you have to equip Tornado as a soul. I have already told you how to do this from before. If you still don't know then look in the help section of the game. Now that you are back to the regular world, use a tent to get all of your characters health and magic points back up to the max. Then save your game. After that, go over to the peddler and buy leather belts and bandanna's for every character that you have. This should cost about 600 cash because I have already told you to get all of the equipment a time before but if you have not get all the equipment for every character that I have told you. After that, you will need to replenish your tent supply so do so. You should have more then enough money because you have leveled up all of that time. Equip the items then save it again... Now that you have all of items that you need, go up to where you where held captive by the two children. This is where the two lanterns are in the north part of the save area. Walk up to it and walk up the stairs. Then press X to open the door. Once you are inside, walk up to the square like object in the center on the floor. The game will take over once you have walked up to it. The mayor will appear on that object and you will have some dialogue. It seems that they did not catch the mayor but they know how to smoke her out. See, Zhuzhen has Anit-Cat powder and it can smoke her out. That is what stinks so much. He shows it and Yuri agrees with its bad odor. Then, Zhuzhen will say that he needs two things to make the smoke; A metal vessel and a torch. You need to find these two things in this town. Don't worry though, I will tell you where they are. First off, you will need to walk outside. Then, walk south and too the next screen. From here, go some, hugging the left side on the screen. Sooner or later, you will see a question mark. Press X then you will have found the metal vessel. But it is not that simple, you need to do a normal ring to obtain it. This is just like the judgement rings in the battles that you have. Like when you attack a creature physically with Yuri. This is very easy and it shouldn't offer you any trouble. No trouble at all. Second off, you need to find a torch. The torch will be the easier of the two to get because you don't have to do the normal ring. To find the torch, go down to the gate. If you are where the metal vessel is, go south from there. Now, you are at the gate and you see the weapon booster person. A little more down and right is the torch. It is roughly 3 steps that way from the weapon booster. Get the torch and take it back. As you can see, you do not need to do a normal ring for this. To get back, head north through two screens. On the third, you will see a light with torches. Go to that and go up the stairs. Then press X to open the door. Now that you are back, go up to the square object in the center. Then, an exclamation (!) point will come up. Your party will come out and then Yuri will mix everything together. A blue smoke suddenly appears and then a coughing mayor comes out. You then engage into a battle with the mayor. Time to fight someone that you have been wanting to touch for a while... ----------------------------------------------------------------------------- Boss Fight: Felinus ----------------------------------------------------------------------------- Health: 200 Difficulty: Easy Recommended Level: 8 This battle is very easy as almost every battle in this game is. What you need to do is morph Yuri into the Tornado and physically attack with him throughout the battle. If someone gets a poison, have his magic heal him. For Alice, have her heal throughout the game. If she has the light-class spell that you summon upon your teammates to make them light class do so to Yuri. For Zhuzhen, have him use Ogre Flamedance. When he gets low on health, have Alice heal him or have himself use a Thera Leaf. The wild card in this battle is that Alice only 5 SP points so you will have to cure your SP when 4 turns are up so Alice doesn't go insane. And that about wraps up this boss fight! ----------------------------------------------------------------------------- Zhaoyang Village ----------------------------------------------------------------------------- Monsters in Area: Zombie, Canus, Green Flyer Bosses: HellCat X2, Felinus, Yamajara: Earth Merchants: ------------------- | Wandering Merchant \ |---------------------\--------------------- |Item name:....................:Cash needed | |-------------------------------------------| |Bandanna:.........................:320 Cash| |Leather Belt:.....................:320 Cash| |Shell Bracelet:..................:2770 Cash| |Bone Bracelet:...................:2960 Cash| |Thera Leaf:........................:50 Cash| |Mana Leaf:........................:100 Cash| |Pure Leaf:........................:230 Cash| |Tailsman of Luck:.................:480 Cash| |Mermaid's Tear:....................:70 Cash| |Holy Mother Bust:..................:75 Cash| |Phoenix Tail:......................:90 Cash| |Bronze Arrowhead:.................:100 Cash| |Silver Hourglass:.................:100 Cash| |Tent:.............................:480 Cash| ------------------------------------------- After the fight, there will be more dialogue on the enemies. Then, you will have control of Yuri again. Once you get control of him, go around the square object in the middle on the right. If you walk around a little in that area a little question mark will come up. Press X and you will get a Phoenix Tail. Then, go back outside and go down to the save point. Save your game and use a tent to get any health or magic points you might of lost during the last battle. Now, after you have that sorted out go north to the shrine. When you get there you will see the bones of humans. If you go past them you will see a little box-type structure. Walk up to it and a question mark will pop up. From here, what you need to do is press X. It [the game] will ask if you are ready. Say yes and more dialogue will come. Then, Yuri will open the Box to the shrine and you will engage in a battle with Yamajara: Earth. Good luck! ----------------------------------------------------------------------------- Boss Fight: Yamajara: Earth ----------------------------------------------------------------------------- Health Points: 240 Difficulty: Moderate Recommended Level: 9 Start off the battle like you did the last boss fight you had. It will be the exact same thing except for the fact that Zhuzhen use more vulnerable to the opponents attacks. Yamajara has better attacks but don't worry. If you are at the proper level then it should be easy. Use this strategy:This battle is very easy as almost every battle in this game is. What you need to do is morph Yuri into the Tornado and physically attack with him throughout the battle. If someone gets a poison, have his magic heal him. For Alice, have her heal throughout the game. If she has the light-class spell that you summon upon your teammates to make them light class do so to Yuri. For Zhuzhen, have him use Ogre Flamedance. When he gets low on health, have Alice heal him or have himself use a Thera Leaf. The wild card in this battle is that Alice only 5 SP points so you will have to cure your SP when 4 turns are up so Alice doesn't go insane. And that about wraps up this boss fight! ----------------------------------------------------------------------------- Zhaoyang Village ----------------------------------------------------------------------------- Monsters in Area: None. This is a good time. You have beaten the Yamajara and there are no monsters in this area now. What you need to do is follow the dialogue between the characters. From that point, you will have control of Yuri again. Unequipped Zhuzhen of every item that you can unequip from him because Zhuzhen will be leaving for a little while. After unequiping everything you can off of Zhuzhen, look around in the shrine for the Shell bracelet. Equip this to Alice then equip the Star brooch that you have gotten from defeating the monster to Yuri. You will have got accessories from this point. Now, go south of the shrine and go to the next area. Save your game and use tent if you need to. Then, go down more and look for an item. Actually, you are looking for a person. The peddler that was hear for the whole time wants to give you something. In the next area below, he is around one of the shops. When you walk past him, he will ask you to hold up and talk to him. Find him then talk to him. He will tell you that you did good work and he will give you a guild card which will give you a discount to things. Do not use this at anytime. It is vital to making a lot of money later in the game. After you talk to the peddler, look on the opposite side for a bronze arrowhead. Take that then go down to the gate. After that, you will talk to the meiyuan and he will leave. After, Zhuzhen will say that he is a good person with a great trade. Yuri will say "Who would want to touch him though". On the contrary, Yuri... Anyways, then there will be a lot of dialogue between the three of you. At the end, Zhuzhen will leave but then come back with some minor news. Actually, he makes it seem minor but the games sound gets loud and he says that everything is most likely put together. That is to many things; the train, both of them coming to the cannibal village. Everything is one thread, as he says. He then leaves. Then, Alice and Yuri have more dialogue. They leave and you come up to the Asia map... ----------------------------------------------------------------------------- Asia Map ----------------------------------------------------------------------------- Choose to go to Fengtian. Save it if you would like too. After this, there will be a lot of dialogue between people. Listen to it but it won't be stated that much here because this is a walkthrough. ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [013] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R N I N E D . - F E N G T I A N ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [013] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- Fengtian ----------------------------------------------------------------------------- Enemies: Bosses: Shops: ------------------- | Fengtian Item Shop \ |---------------------\--------------------- |Item name:....................:Cash needed | |-------------------------------------------| | Knuckle Blade:......................:1200 | | Shooting Star Tome:.................:1420 | | Leather Vest:.......................:1000 | | Leather Skirt:......................:1200 | | Bandanna:............................:325 | | Leather Belt:........................:320 | | Shell Bracelet:.....................:2770 | | Bone Bracelet:......................:2960 | | Rosewood Bracelet:..................:3000 | | Spikes:.............................:2810 | | Thera Leaf:...........................:50 | | Mana Leaf:...........................:100 | | Pure Leaf:...........................:230 | | Talisman of Luck:....................:480 | | Mermaid's Tear:.......................:70 | | Holy Mother Bust:.....................:75 | | Angel's Feather:......................:80 | | Phoenix Tail:.........................:90 | | Bronze Dagger:.......................:200 | | Gold Hourglass:......................:200 | | Tent:................................:480 | ------------------------------------------- You will come back from a lot of dialogue. You will be awake and Alice will still be asleep. She needs the sleep since they have been walking all night, or so Yuri says. Yuri wants to give her more sleep so he decides to look around in this area. Before he can look around, a dog comes up to him and barks at him. This is basically foreshadowing but that is another story. Anyways, Yuri shakes off the dog and decides to look around. The first chance you get, talk to the peddler to the right. He will give you a pedometer which will count how many steps you take in danger. You can trade these steps for items. Equip this item with Alice right now because it is somewhat vital at the end of the game that you have many. Now, the peddler will say that he doesn't have any items to offer at the time and you will be back to talking with people. Talk to the two women to find out about the Japanese armies. Then, get the tailsman of luck behind the water fountain. Now, the man to the left of the fountain that is not walking is a lottery person and will tell you about that. Then do a lottery contest. Try to get a Jade Lariat. I got one and it helps in the future. Then, talk to anyone else in this area. After that, go to Alice. She should have awoke by now. If not, then hang around some more and talk to people. Sooner or later, she will wake up and it will be time to go. Walk to the exit to the left. One the next screen will be a spy which talks about bombs and such. This is bad because you go in where the bomb is coming off. You go inside an item shop. In this item shop get all the upgrades in weapons and armor for your characters. Then, sell all of the old weapons and armor that you had but are not going to use anymore (unless you are a real gamer like me and keeps all of his items). Also, get 3 tents so you have 5 in all. You are going to need them when you level up... And if you have some money left stock up on Thera Leafs and Mana... No need for a moxibustion or acupuncture treatment because you won't have the items for a very long time. Hell, if you had the money you could but I am flat broke... You can look around some more but nothing will be found. When you are ready, save the game and tell Alice that you are ready to go! Before they leave, they hear a Japanese army broadcast; Criminals suspected of mass murder... are here! They also say that a very lean women includes with them. The clerk asks if that is them. Alice tries to say that there has been a mistake but Yuri tells them to go. On another screen, the "Alluring Spy" is just about to set off the bomb at this shop! They run out of the shop and the bomb explodes. This is really dumb luck but oh well... The "Alluring Spy" jumps down and sees Yuri and Alice on the ground. Yuri asks what is about that boom all of a sudden. Yuri then says that "He can see her". By this, he means... you know. The "Alluring Spy" says that they have survived and it is good. She then tells him that the apology his he got a "good look". Well, she shouldn't dress very slut-e... But that is besides the point. She goes over and asks if Alice is alright. She replies that she is fine. Yuri and Alice get up from the ground just in time for a soldier to come, asking what the hell that was. Another soldier comes and identifies Alice and Yuri as the two mass killers. They go call for reinforcements and the spy says that they are cowards (heh, I would even say that after they left...). They then have a lot of dialogue and Yuri and Alice follow the spy to the sewers... Actually, you control Yuri from here and I advice you go back to the save point and save your game. If you die next, you will have to go through that whole dam dialogue again... And you can even buy items if you like; everything is cool. But, you are going to have to go down to the sewers some day; let it be today! And for the record, that is the only thing you can do... ----------------------------------------------------------------------------- Fengtian Sewers ----------------------------------------------------------------------------- Enemies: Bosses: Shops: ------------------- | Fengtian Item Shop \ |---------------------\--------------------- |Item name:....................:Cash needed | |-------------------------------------------| | Knuckle Blade:......................:1200 | | Shooting Star Tome:.................:1420 | | Leather Vest:.......................:1000 | | Leather Skirt:......................:1200 | | Bandanna:............................:325 | | Leather Belt:........................:320 | | Shell Bracelet:.....................:2770 | | Bone Bracelet:......................:2960 | | Rosewood Bracelet:..................:3000 | | Spikes:.............................:2810 | | Thera Leaf:...........................:50 | | Mana Leaf:...........................:100 | | Pure Leaf:...........................:230 | | Talisman of Luck:....................:480 | | Mermaid's Tear:.......................:70 | | Holy Mother Bust:.....................:75 | | Angel's Feather:......................:80 | | Phoenix Tail:.........................:90 | | Bronze Dagger:.......................:200 | | Gold Hourglass:......................:200 | | Tent:................................:480 | ------------------------------------------- The sewers actually look really clean... The first thing that you need to do is take the path to the other side of the sewer river. Follow that path and you will come up to a save point. Save your game then walk more, following the path. You will come up to a ladder after about 10 steps. Press X and Yuri will climb up it. You will find out that there is a seal and it can't be opened. Therefore, follow the path or sidewalk some more and go around another corner. You will see a chest. Open it to get a 94 gun. You will find out who this is for in very shortly... Go back to the beginning of this; when you started in the sewers and take the other sidewalk or path. Note that you will most likely engage in a battle or two. Don't sweat it, the enemies are easy. Just have Alice focus on one person and Yuri take down the other two. This is an easy way to win. So, take the other path and take the first left when the opportunity becomes available. Go to the end and get the Thera Leaf. Go back to the intersection where you took your first left and take a right to be on the path that you where on before you took the left. Confused? I thought so. So go in there and you will see a whole in the wall. Walk up to it and press X. It will change the screen. You will see a flicker of light. Like two eyes. In the whole, of course. They have some dialogue and Alice asks if it is a monster. Then the little puppy from before comes out and after Alice screams. Yuri tells the mutt to stop freaking him out. Alice decides to take him to the exit with us (which is a BAD idea). After Alice picks up the dog they hear gunfire. Go back to the ladder at the beginning. But before you can, you see the women that almost blew you up. Yuri says she is out cold and says that he is going to... (well, you know what he wants to do). But before he can, the "Alluring Spy" says go ahead. More dialogue. It seems that the spy wasn't expecting monsters to be in the sewers... Anyways, Alice asks if she is alright. The person replies with a smart-ass remark. Yuri rebuttals saying that she is the terrorist; we are just a couple of helpless "murderers". More meaningless dialogue. The weird part is, The spy talks about a telephone. I thought telephones were not invented in 1913... beats me. Anyways, she tells you her name. You can choose whatever name you like but I chose "Margarete" (Marg for short) because that is the original game that the game picked. I then went back up the ladder and into the shop. You can still buy items and save there if you like... After you are done doing what you want to do, go back down to the sewers via the ladder. Then, pass the bridge that goes to the left. You left, might I add. Anyways, once you get passed the bridge go south a little and go down the stairs that are one step. Walk around there and a question mark should come up. Press X to get the Gold Hourglass. This is a pretty cool item to be blunt. After getting the item, go north and follow the sidewalk. Go past the corner and make the U turn saving it before you do so at the save point. Once you get back to the ladder that you were at before, go up it by pressing X. There will be a lot of dialogue between everyone. Finally, Marg says that there is a piece that opens the seal. It is an insert, to be blunt. This should be in the sewers somewhere. After some more dialogue you decide to find it. Now, before you go farther, you should level up to level 10 or 11. The battles are fairly easy. Use Marg's grenade for an easy win. When she runs out of magic points, regularly attack the opponent. If you are low on health, have Alice heal you. And, when Alice runs out of magic points, go to the same point and use a tent. If you do not have any tents go back up the ladder and to the store to buy one. Now that you are at a pretty high level here, it is time to find the insert. There really is not that many places it can be in the sewers. You have checked the paths leading almost everywhere. But, there is one more path that I have not told you about because you cannot go to it until now. What you have to do is go back to the ladder that leads up to the general store. Once you are there, take the path to the north and keep walking north until you hit a brick wall. You should go past three or so screens to get there. Once you are there, you will see blue in the middle. Go up to it and a question mark will come up. Press X to get the insert to open the seal. Now, go back to the ladder that leads up to the seal. Before you get there, save the game and go to the graveyard if you have a high malice. I had my malice for the blue element up to the max. So, I went to the graveyard and fought the blue element. Then I equipped it. If you do not have the blue element gauge full, please get it full. Most of the battles are water element based. Go to the ladder leading up to the seal. Press X and something will come up asking if you are ready. If you are not, get ready for a boss fight! Say yes and you will encounter in a battle! ----------------------------------------------------------------------------- Boss Fight: Water Tiger, Kappa x2 ----------------------------------------------------------------------------- Health points: N/A Difficulty: Easy. Recommended Level: 10 Easy fight. Attack the Water Tiger first. He is fire based. Use the Man Dragon fusion. Have him use Flash flood on the Water Tiger. All he should do is that and heal with illusion shower. As for Alice, have her heal and give the others there magic points back. And for Marg, she can use her grenade on all of the opponents. When she runs out of Magic Points, have her do physical attacks on Water Tiger. When the tiger is down, have everyone do physical attacks on one of the Kappa's. Alice will be more of the healer in this battle. After that Kappa is dead, do the same to the other one. This is an easy battle at the proper battle. ----------------------------------------------------------------------------- Sewers ----------------------------------------------------------------------------- ------------------- | Fengtian Item Shop \ |---------------------\--------------------- |Item name:....................:Cash needed | |-------------------------------------------| | Knuckle Blade:......................:1200 | | Shooting Star Tome:.................:1420 | | Leather Vest:.......................:1000 | | Leather Skirt:......................:1200 | | Bandanna:............................:325 | | Leather Belt:........................:320 | | Shell Bracelet:.....................:2770 | | Bone Bracelet:......................:2960 | | Rosewood Bracelet:..................:3000 | | Spikes:.............................:2810 | | Thera Leaf:...........................:50 | | Mana Leaf:...........................:100 | | Pure Leaf:...........................:230 | | Talisman of Luck:....................:480 | | Mermaid's Tear:.......................:70 | | Holy Mother Bust:.....................:75 | | Angel's Feather:......................:80 | | Phoenix Tail:.........................:90 | | Bronze Dagger:.......................:200 | | Gold Hourglass:......................:200 | | Tent:................................:480 | ------------------------------------------- After the easy boss fight, you will more dialogue. It seems that the women can still sense evil within these sewers. Before you go up the ladder and out, save the game and use a tent. After that, you can level up if you desire. Then go up the ladder... Once you get up, the dog that Alice has called "Tiny" has run off. Yuri tells Alice that it doesn't matter. She still goes after the dog and they follow. The dog goes to the air plane and then troops come out. That stupid mutt has only brung you to the enemy! Well, the troops are very easy. Turn into any fusion you like and hack away with regular attacks. Have Alice attack and use her new magic if she has it. As for Marg, have her attack physically as well. Do not use MP in this battle. There is a boss battle coming up! After the fights, the wherehouse that the air plane was in will explode and you will be mad. Then, you will see the dog glow red. He talks!!! This is interesting... Anyways, you talk to him for a while and Alice realizes that the dog is the bad. Yuri makes a stupid comment saying that the dog is Bacon and then you go into a battle... ----------------------------------------------------------------------------- Boss Fight: Beast Dog ----------------------------------------------------------------------------- Health points: 300 Difficulty: Moderate. Recommended Level: 11 This fight is pretty hard hence the beast has a lot of health points. Start off this battle with fusing into Man Dragon. Then have Yuri's attack mainly be flash flood. When Yuri runs out of MP, have him do physical attack on the beast. For Alice, she is going to be the healer. When she has the opportunity, have her use here new magic that you should have. Rather then that, have her use her white magic to heal! For Marg, she is vital in this battle hence she is water class and the beast is fire class. Have her do grenades on the beast. When she has a little MP left and Yuri does not have any MP left and is ready to physically attack, have her put water class on Yuri. This will make Yuri's attacks do even more damage. After she is done with the class, have her do physical attacks on the beast. The way to heal if all of the players are gone except one is: Yuri use Illusion (heal) or a Thera Leaf, Alice use White magic or a Thera Leaf, and Marg use a Thera Leaf. If you get into that situation in this battle, that is the way to go. The Beast Dog's main attack is breath of fire. It hurts every character about 30. Have Alice heal this when HP gets low. When the beast uses physical attacks on one character, have Alice heal any wounds. When Alices MP runs out, use a Mana Root. And that I about it in this battle. This is the hardest battle that you have up to this point so try to be on guard! Rather then that, hit the judgement ring right! Interestingly, the Beast Dog's attack is Breath of Fire. Is that plagirism of the Breath of Fire series? We will find out in the next lawsuit! ----------------------------------------------------------------------------- Ahead of Sewers ----------------------------------------------------------------------------- After the battle, the party has to run. The military will be here momentarily. And with there only ride out, Marg is going to have to think of something fast. She goes and tries to find something while Alice and Yuri recap on what has happened. There will be dialogue betweem the two and then Marg will come back with a old plane. More dialogue and Yuri and Alice will get into it after hearing the alarm go off. They are on and Alice sits on Yuri's lap... (^_^) Every mans dream, to have a women with the ___ and the short skirt sit on him. This might bring there relationship up a notch... Because Alice those short skirts and... I am getting off topic here... Anyways, she will get on your lap and you will be off. Marg barely gets up in the air and Yuri is, how do I put this, scared to death. They fly up in the air and Yuri has a dream. It is about is youth and about his Dad. It is very touching (sobs). Anyways, Yuri wakes back up and there is more dialogue. It seems that the plane is on fire and is about to go down. The next time you see the screen, you will be at Dalian... ----------------------------------------------------------------------------- Asia Map ----------------------------------------------------------------------------- Choose to go to Dalian only after you save your progress in this game. That is vital. Remember to save the game! ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [014] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R N I N E E . - D A L I A N ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [014] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- Dalian ----------------------------------------------------------------------------- Monsters: Bosses: Yamaraja: Wind Shops: ---------------------- | Sea Turtle Restaurant \ |------------------------\------------------ |Item name:....................:Cash needed | |-------------------------------------------| | Bandanna:............................:320 | | Leather Cap:.........................:600 | | Leather Belt:........................:320 | | Casual Belt:.........................:600 | | Shell Bracelet:.....................:2770 | | Bone Bracelet:......................:2960 | | Rosewood Bracelet:..................:3000 | | Spikes:.............................:2810 | | Brigand Earrings:...................:5000 | | Pirate Earrings:....................:5000 | | Thera Leaf:...........................:50 | | Mana Leaf:...........................:100 | | Pure Leaf:...........................:230 | | Talisman of Luck:....................:480 | | Mermaid's Tear:.......................:70 | | Holy Mother Bust:.....................:75 | | Angel's Feather:......................:80 | | Phoenix Tail:.........................:90 | | Bronze Dagger:.......................:200 | | Silver Hourglass:....................:100 | | Gold Hourglass:......................:200 | | Tent:................................:480 | ------------------------------------------- NOTE: USE THIS SHOP! -------------------- | Under Ground Armor \ |----------------------\-------------------- |Item name:....................:Cash needed | |-------------------------------------------| | Knuckle Blade:......................:1200 | | Shooting Star Tome:.................:1420 | | Hexagonal Staff:....................:1100 | | Type 94 Pistol:.....................:1300 | | Leather Vest:.......................:1000 | | Leather Skirt:......................:1200 | ------------------------------------------- A short dialogue between the threesome. It is actually pretty funny. Anyways, now that you are in a new town, it is time to explore. Go to the docks and look at the end of the bridge for a lottery ticket. Go back up and you will see a fenced piece of grass area and a man by the entrance. Talk to him and he will say that he has lost his turtle. The turtle is in the grass somewhere. You offer to find it and he lets you in. He is in no specific place. Just look around for him and soon enough you will find the turtle. Give it to the man. He will be happy and give you a Thera Leaf. He will also say that tomorrow he will have something here and you should come here. Note that and look around more... Look behind the hay stack (or whatever it is) for a talisman of luck. It is the same screen as the turtle person if you cannot find it... Go down to the next area. In it there will be a save point. Save the game. I like to save whenever I get the chance. Then, go up and to the inn. Before you go inside, a women will call for you and ask you if you are going into a inn. Then she will say not to bother the Sea Mother. Onto the inn we go! Once you get inside, you will see a sad time. It seems that a person has gotten Li Li's curse and is about to die. Sea Mother tries to save the soul but cannot. The man, which is named Yen Yen, is unhappy by his brothers death. The sea mother will then leave and take a glance at you. The inn keeper will say that you cannot rest here for the time being. You can still go to the shop downstairs and buy weapons, though. Do so and note that the passage going into the back of the weapon shop in the back is blocked by a kid. Anyways, go back outside and you will see that it is dark. It is misty, too. What you need to do is save the game at the save point. Remember my rule? Whenever you get the chance, save the friggin' game. Go over to the south east corner and you will meet Li Li. The person who actually gave the curse to the man. They will come up to her and there will be dialogue. Li Li will then strike lightening on Alice and she will be cursed. Yuri will take a punch at Li Li but she will disapear. Sea Mother will come out after this happens and tells Yuri and Marg to bring Alice inside. The game does that for you, though. Once you are inside, Sea Mother will say that there is no way she can help her. Yuri will be furious. But Sea Mother then says that she has called for a warrior powerful then her. A warlock that is one of the greatest. She also says that he should arrive shortly and that she might be saved by his magic. She then tells Yuri and Marg the story of Li Li... It is a long story. To be short, Li Li got her voice exchanged with her Dads in return for saving her Dad. Li Li wanted it back because of a group that came to the village. See, there was this guy... Anyways, Li Li needed her voice back to talk to the guy and marry him. To do this, she has to kill her father. She asks Sea Mother for her sacrifice knife and Sea Mother gives it to her. She then goes into her fathers room and puts the knife at his throat. She never can kill her father, though. So, she just leaves the room after doing that. She does that for a while and soon the person that she likes is going to leave the village. She has to do something fast. That night, she goes into his room and sees that her father is gone. It seems that her father has gone out to see to catch a fish for her. He never comes back. Li Li cries for days. That hard and rough voice. Her father never comes back... At that point, the warlock that is powerful arrives. It is Zhuzhen! Isn't that something! I thought he was just here for comic relief but he is here for some other reason... Anyways, they greet Zhuzhen and Zhuzhen says that he would of made it earlier if it wasn't for some idiot blowing up the train... *COUGH*Marg*COUGH*. Anyways, Zhuzhen sees Alice and runs to her. He says that he knows how to cure her. But, he needs to rid of the evil hear. Yuri and Marg happily say that they will help in do this. They form a party and it is your job to rid the evil of this town. After this, there will a cut seen with the Japanese. Basically, they are going to go to Dalian to get the party... Once you get control of Yuri, it will be time to do some major leveling up. Level up to when Zhuzhen gets his Nourishing Potion Ying Yang magic. This should be at level 12. I advise that you level up to at least 13, however, because the next battle was pretty tough. Anyways, level up and use magic in the battles. Then rest and repeat until level 13. Go to the weapon shop and buy all the items that Zhuzhen needs. Then, rest and save the game. Clear your malice, too! Before you fight the Yamaraja, get at least 20,000 cash and buy 3 brigand earrings. They are a huge part in this game because you cannot buy them anywhere else and they put up your money dropped by 20%. They are a great item but they cost 5,000 each. Therefore, I have come to the conclusion that you will need AT LEAST 30,000 cash but it would be better if you had 35,000 cash. I only had 15,000 (I sold a third key though and I had 30,000) but I want you to have at least 30,000... Then buy the earrings. Actually, when you get 5,000 buy one and then equip it. Then you will have the money up by 20%. Do it again to have it up by 40%. Finally, get an easy 5,000 and buy a third one. Now, it will be very easy to make a lot of money in this game. Finally, go back to where to first where arrived at Dalian. Where the ships are. You know, the wharf? Once you get to the wharf, you will see a seal circle like the one you saw at the cannibal village. Make sure that the party is fully equipped and that they are at there highest health and magic points. Then, go to the circle. The game will ask if you are ready to fight. You will say yes and you will engage in a battle with another Yamaraja. ----------------------------------------------------------------------------- Boss Fight: Yamaraja: Wind ----------------------------------------------------------------------------- Health Points: 450? Difficulty: Moderate Reccomended Level: 13 Start off this fight by fusing with Raging Tiger. Then have him use his Flying Stones attack on the Yamajara. Have Yuri keep doing this until he runs out of MP. Then have use a Mana Leaf on himself. Then attack again with the Flying Stones. Have Marg use her grenade attack on the opponent. When she runs out of MP have her do the same; use a Mana Leaf. Then throw some more grenades at the beast. As for Zhuzhen, have him heal the party and use his Flamedance attack on the enemy. The strategy for healing yourself should be for Yuri and Marg to use Thera Leafs and Zhuzhen to use his Nourishing Potion. If somebody dies in this battle, use an item and get them back and fighting. All you have to do is drain your magic powers into the Yamaraja and he will fall. You cannot use physical attacks in this battle. They only do 1 to the opponent. Which sucks... Anyways, this is the strategy to beating this boss. It is easy if you use this strategy and are at the correct level. I had trouble because I was at level 12. I barely beat the boss before I died. My advice rather then above is to heal often. Yamaraja has some deadly attacks! ----------------------------------------------------------------------------- Dalian ----------------------------------------------------------------------------- Monsters: None! Bosses: None! Shops: ---------------------- | Sea Turtle Restaurant \ |------------------------\------------------ |Item name:....................:Cash needed | |-------------------------------------------| | Bandanna:............................:320 | | Leather Cap:.........................:600 | | Leather Belt:........................:320 | | Casual Belt:.........................:600 | | Shell Bracelet:.....................:2770 | | Bone Bracelet:......................:2960 | | Rosewood Bracelet:..................:3000 | | Spikes:.............................:2810 | | Brigand Earrings:...................:5000 | | Pirate Earrings:....................:5000 | | Thera Leaf:...........................:50 | | Mana Leaf:...........................:100 | | Pure Leaf:...........................:230 | | Talisman of Luck:....................:480 | | Mermaid's Tear:.......................:70 | | Holy Mother Bust:.....................:75 | | Angel's Feather:......................:80 | | Phoenix Tail:.........................:90 | | Bronze Dagger:.......................:200 | | Silver Hourglass:....................:100 | | Gold Hourglass:......................:200 | | Tent:................................:480 | ------------------------------------------- NOTE: USE THIS SHOP! -------------------- | Under Ground Armor \ |----------------------\-------------------- |Item name:....................:Cash needed | |-------------------------------------------| | Knuckle Blade:......................:1200 | | Shooting Star Tome:.................:1420 | | Hexagonal Staff:....................:1100 | | Type 94 Pistol:.....................:1300 | | Leather Vest:.......................:1000 | | Leather Skirt:......................:1200 | ------------------------------------------- Yes, you have rid of the boss and broken the seal! All is good with the world! Well, maybe not, but it is nice to know that you can kill. You are deadly. Anyways, there will be a lot of dialogue between the three and you will have control of Yuri again. Have him go back to Sea Mother. Once you get back, you will see that Alice is up and ready! There will be a lot of dialogue and I mean a lot. Soon enough, you will somebody ease-dropping on you. They will say that they have a boat that can take you to where you want to go. Where do you want to go? You will find out! Anyways, you all agree to go with each other on the smuggler's boat. You then all go get some rest. The next mourning, you will find out that you have slept in. Marg has already gone over to check the boat and that leaves Yuri, Alice, and Zhuzhen as your party. Once you get control of Yuri, look around the room in the inn for a tent. Then go down stairs and buy any items that you need. Go behind the item shop to still see the kid that was blocking the path to the treasure chest. Talk to him and he will say that you have rid this town of Li Li and that you need to get rewarded for it. He will move out of the way and you can go over to the treasure chest. In it will contain a !!!!Flare Brooch!!!!. This item is very valuable in this game. Not only does it put up Yuri's statistics very much, but it also puts the fusion SP down by 20%. You do the math. This is one good piece of item. Equip it to Yuri and alternative between the characters to have there best things equipped. Then go back outside and save the game. Clear your malice if you need to and whatnot. Talk to the women that told you not to disturb the Sea Women. She is located by the hay south of the inn. She will give you dry fish. "Oh, Thanks..." is what you might say. This might seem worthless but it is not! Talk to Sea Women and she will give you a hint to where treasure is. She will say that one of her Li Li curse people that has died told her where his treasure was. She tells you where it is and you have to look for it... "Where the turtle looks, walk three steps." That is the clue that she gives you. Before you go looking for a turtle, look behind the table that is most north. Then go behind it on the upper side and walk all the way to the wall. Press X and you should get a silver hour glass. Now that you have that, go save the game. Then come back to the restaurant and talk to the man in the back that is pacing back and forth. He is a lottery member. Get the pocket watch from him. If you do not get it the first time load up your game and try again. After you get it, go back and save the game once more. Then, go back to Sea Mother's place and go to the back of the room. There will be a person that will be selling items. Buy three leather caps and three casual belts. This should cost 3,600 cash. Now, buy 3 brigand earrings and it will cost 15,000 cash. That means that all that you needed was 18,600 cash but I want you to have 30,000 so you can buy goods and play more mini-games. Equip the items on your characters that you desire. I am going to use Zhuzhen for the next battles so it was all out for me. All I had to do was sub those items in for each character; Yuri, Alice, and Zhuzhen. BUT, DO NOT unequip Alices Pedometer. It is vital in this game. For Alice, have her just equip the leather cap and the leather cap. Do not equip the Brigand Earrings on her because you don't need it and the other items are more vital in this game. Do the same for Yuri because you need to keep his Flare Brooch equipped. You still have to buy 3 Brigand Earrings though because they will be used later in this game and you cannot buy them later in the game. So, as of now these should be what you characters have equipped: Yuri Weapon: Knuckle Blade Armor: Leather Vest Accessories: Leather Cap, Casual Belt, Flare Brooch Zhuzhen Weapon: Hexagonal Staff Armor: Leather Vest Accessories: Leather Cap, Casual Belt, Brigand Earrings Alice Weapon: Shooting Star Tome Armor: Leather Skirt Accessories: Leather Cap, Casual Belt, Pedometer Marg will not be used in the next battles so there is no need to put here equipment here. Now, save the game and do this sidequest. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= A D E A D M A N ' S T R E A S U R E - D A L I A N =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Now that you are ready to go, let us get back to the clue that Sea Mother gave us. It says: "Where the turtle looks, walk three steps." So, this is what you need to do. Go outside of the restaurant. You will see the sign in red chinese letters. When I decoded it from Chinese to english, it said "Turtle". This is what the man meant by where the turtle looks. Now that you know that, walk three steps to the left. Merely hold the left on the directional pad until three steps have been made. Then, press X and Yuri's icon will come up stating that he has found something. He thinks that it is the treasure that Sea Mother got from the dead man. You will then do a normal ring. If you successfully hit the area three times around you will get 3,000 cash. This is a good bonus... ^_^ +-End of Sidequest-+ Here comes the time where you are about to go. You are all ready and have everything that you need. But there is one more sidequest that you can attend to first. And, might I add that you will not be able to do it again unless restarting the game so I would advice that you would do it. This sidequest is simple. Remember the man who lost his turtle from before? He has rigged a little mini-game. Go over to him. He is the same guy by the wharf. He is in front of a fenced lawn. He did say to come back tomorrow, didn't he? =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= F I N D I N G F U N ! - D A L I A N =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *SAVE BEFORE AND IF YOU LOSE LOAD UP GAME AND TRY AGAIN!* Yea yea, I know. The name is a bit over the top. What you do is you go and talk to the man that is in front of the fence. He will say that he has a game that you can play for 300 cash. Say yes and he will tell you the rules. You get a hoe and have to find three things that you want in this area of land. When the question mark comes up, press X and a normal ring will come up. If you do it once around the areas successfully then you get the thing that was in the grass. It is fairly simple. So, you get three tries of doing this. I would suggest you save before you do this and practice at it. Then load up the game and try it. If you only get normal things like Thera Leafs and Mana Leafs, load up the game and try again. I have gotten a third key from this. That was the way that I got 15,000 cash. I sold the third key. Keep doing it again and again if you want to have no problems with money. Or, you could just do it for the normal items and be done with it. Either way, this mini-game is sure fun! +-End of Sidequest-+ It is now time to say goodbye to the nice town of Dalian. Play the sidequest a couple more times because it is going to be your last time. You are not going to be able to come back to Dalian after you board that boat. So, buy and get anything that you might of forgotten and head on your way out. Before, save the game and get 10 Mana and Thera leafs. They are going to be used on this boat. You will find out, just board the boat. Talk to the man next to Marg. He will ask if you are ready to go. Say yes and you will be on your way. Kiss goodbye to this sometimes-peaceful-town... ----------------------------------------------------------------------------- Asia Map ----------------------------------------------------------------------------- From the Asia Map, press X at the only place available; Smuggler's Boat. Also, remember not to save the game. If you get into something that you want to change you can always go back to Dalian... ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [015] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R N I N E F . - S M U G G L E R ' S B O A T ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [015] *^*^*^*^*^*^*^*^*^*^*^*^*^ You start off with a quick view of the boat. It seems to be pretty small but it will do for the journey to Huayan. You come to the lower deck and see that Yuri is sick. Sea Sick. Anyways, there will be conversation between Yuri and Alice. Finally, Alice will say that it might be better if you go up on deck to get some fresh air. That might be the best solution after all. You are now control of a sick Yuri. He does not run, he just walks slowly. When you first get control of Yuri, walk over to the south-west so that you can't be seen because the bed is in the way. Not in your view, is a treasure chest in front of this bed. Press X at it to get a Rosewood Bracelet. From here, save it if you feel that you can survive the next battles that you are going to face. Then, go up on deck after talking to Alice again. When you reach the upper deck, you will here Marg talking about Alice and how she possesses extraordinary powers. Then she will say that Yuri has weird powers, too. She will then almost talk about it and Yuri will butt in and say "What about my future?". Marg will turn around and see Yuri. Then shreak. And finally say that it is not polite to hear a lady's secrets. Yuri will then ask what the memo is for. Marg will cover it up and say that it is her Dairy. Yuri will then almost barf on Marg. He will then swallow his barf? What a weird thing. It is almost a thing that Zhuzhen would do... Anyways, you will have control of Yuri again. Walk down then left past the little house like structure. Then go down the steps to the bow of the ship. Once you arrive there, you will see Zhuzhen talk about how the sun had changed to fog. They will then engage in a lot of dialogue. Then, Yuri will almost barf on Zhuzhen (^_^). Yuri will ask the famous "Are we there yet?". Zhuzhen will reply back that they will be there late noon tomorrow. More dialogue and finally Yuri will say that Marg and Zhuzhen are big meanies (^_^). Now you are back to controlling Yuri again. Have Yuri walk back to Marg. On the way, stop at the door that has its light on. Press X and Yuri will say and wonder why the door is locked. Then they will kick it to the "Crew" of this boat. This seems to be Kawashima and Kato. A LOT of dialogue between them. I mean a ton. Anyways, after the huge dialogue we will go back to Yuri. He will say he cannot hear them... Control Yuri back to Marg. She will state that it is getting cold and foggy. Go back down the stairs. Alice will say that she thought that something happened to Yuri. Then, Yuri will make the statement that the rest of the world is cold and Alice is very nice. Then, Alice will say that things have changed with Yuri. It could be his power. But, then Alice will say that it seems like a dark shadow is hanging over Yuri and it is getting stronger. More dialogue. Yuri will then say that he is most likely doing something right because he is getting less mysterious voices and headaches. He will then say that he wants to protect Alice at all costs. Then, Yuri will say that if, in fact, the spirits inside of him. Those spirits that give him power. If they take over Alice must kill Yuri without hesitation. From this point, you will see that this is an RPG unlike any other. The fight not only to save the world and this girl named Alice, but a fight to save yourself. A very touchy moment, indeed. Alice will reply back that that is not funny. Then, she will say that she won't let that happen to Yuri. Marg will yell that something is wrong. She will run down just at the wrong time. She will state that and Yuri will say no. Interestingly, he will do a arm movement. THE SAME movement that happens in Final Fantasy IX with Zidane. Will this effect the outcome of Shadow Hearts II with all of the plagirism? Let us find out soon! Anyway, she will tell then that there is something big outside and that they should take a look. She will run out along with you and Alice. Once you have control of Yuri, go and save the game. Then walk outside and to the front of the ship where everyone is standing in a circle. After a ton of dialogue, you will be in a cabin with Sea Mama. Go outside to the deck and you will hear a scream from the wheelhouse. Go over to the door and Yuri will kick it open. He will go inside and we will have a small battle. The Flames are extremely easy and should go down in a couple hits. If you want to use some MP, have Marg throw a grenade for an instant win. Yuri will get to hitting on a chick, but before he can get anywhere we hear Sea Mama karate chopping some foes! Quickly, run back to the steps and jump inside the ship. Another random battle will occur - and it's still easy. Just don't go mana crazy and you'll be fine. After the fight, go back down to the Mama and save your game. Ascend to the top of the boat and talk with Zhuzhen. After another simple fight and some dialogue, Zhuzhen will get the thingy symbol up. Yeah, I don't know what it is, either. Anyway, he'll say you can continue when you are ready. So, take this time to level Alice to 13. She'll be relatively low right now (probably 10-11) and won't be able to stand the upcoming fights simply because her SP is too low. When you have her at level 13, talk to Zhuzhen again and it will be time. ----------------------------------------------------------------------------- Boss Name: Li Li HP: 580 MP: 500 Difficulty: Easy-Moderate Element: Dark Recommended Level: Alice at 13 She's not that tough if exhaust all your mana into her. First of all, she has three attacks - Dark Messenger, paralysis, and physical attacks. Dark Messenger sometimes does instant death, so you really have to worry about that. Especially with Alice, considering she is your only healer. The other two attacks are easy to get around, but the real key to this battle is killing her quick enough so she doesn't use Dark Messenger. Yuri should transform into Death Emperor and stick with physical attacks. Marg should blast away with her gun and heal with items as needed. Finally, have Alice cast Holy Edge on Yuri/Marg, use her light spell, and heal as necessary. ----------------------------------------------------------------------------- An overweight man will appear and reincarnate Li Li. Again we fight. ----------------------------------------------------------------------------- Boss Name: Li Li HP: 750 MP: ??? Difficulty: Moderate Element: Dark Recommended Level: Alice at 13 Same gig as above, but Li Li is a bit tougher. Instead of Dark Messenger, Li Li has an attack called Hate Storm, which inflicts 50 damage to all characters. Yuri should transform into his fire form (or Dark if you don't have it) and up his physical attack power with one of his specials. After that, Yuri should hack away at Li Li. Marg is more of support than offense in this fight, but most of the time she'll be healing herself. Lastly, Alice is to throw Holy Edge on Yuri and keep everyone healed up. If she has a free turn, have her use Blessing Light for some big damage. ----------------------------------------------------------------------------- Li Li and Sea Mama both die. It seems Sea Mama killed herself by using too much strength to kill Li Li, though *I* didn't see her fighting. The fat man leaves with a "Hee Hee," and the Mama disappears. I guess this game didn't want blood, even though it's rated Mature. After a cutscene with Dehuai, opt to go to Huayan. ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [016] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R N I N E G . - H U A Y U A N ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [016] *^*^*^*^*^*^*^*^*^*^*^*^*^ Items: Seal of Life, Mana Seed, Lottery Ticket Shanghai Weapon Studio ---------------------- Steel Claw...........2800 Tome of the Moon.....3000 Pilgrim's Staff......2700 Nanbu Pistol.........2900 Studded Harness......2500 Studded Bustier......2700 In the cutscene, Zhuzhen has just been tortured by Dehuai's underlings, and is now being "spat" at by them. After some dialogue, Colonel Hyuga shows up and quietly tells them that he's going to kill the bad guys. ----------------------------------------------------------------------------- Boss Name: Wugui (Past) HP: 325 MP: ??? Difficulty: Very Easy Element: ? Recommended Level: N/A Ben is at level 40, so he is superior to the three bad guys in every way. Start out the fight by transforming into your only form. From here, use physical attacks on Wugui. Since you have very good speed, you should be able to use the ring to physically attack three times before they even get a chance to attack! With this upper hand in mind, kill off Wugui with these three free attacks. Wugui is immune to magic. After that, use your special attack on the two regular enemies to demolish them. ----------------------------------------------------------------------------- Once the battle, if you can even call it that, is over, we'll see the true coolness of Colonel Ben Hyuga. I wish we could play as him instead - it would be a lot more enjoyable. After some more dialogue, it's back to the future. Zhuzhen told this story to Alice, and it seems that Ben is Yuri's father. Yuri is fast asleep, though, and doesn't hear an ounce of the story. Well, Zhuzhen decides to see some old friends. Walk down the stairs and save the game at the portal in front of the desk. Once done, leave the hotel. In this area, go to the southeast part and you should find a shop. On the wooden part of the ground resides a lottery ticket. After collecting this, leave via the east road. In this new area, walk south to the docks, collecting the horn on the right about midway through. Here, go over to the barrels by the ramp leading to the boat to get a Seal of Life. With this item, go back to the square area with the hotel. Take the south path and walk down the stairs. Before you enter the underground area, take the Mana Seed by the barrel. Another cutscene will occur, this one is with the Japanese army. Inside the pub, talk to the man at the blue counter. It seems this place has changed hands. At any rate, Zhuzhen will see a lady play the violin. In this cutscene, a violin (is it?) will play beautifully while Zhuzhen will reveal his plans. After that, we find out that she is Zhuzhen's niece and Zhen (they shouldn't have made the name similar) is a beggar. But, most shockingly, we find out Wugui is not only still alive (I thought we beat his ass), but he is also the owner of the pub! More dialogue, and it is time to fight some easy creatures. Just use Ogre Flamedance twice on each enemy and they will be toast (literally). After the battles, it's time to fight Wugui. ----------------------------------------------------------------------------- Boss Name: Wugui (Zhuzhen) HP: ? MP: ? Difficulty: Moderate Element: ? Recommended Level: Zhuzhen at 13 This fight is actually pretty easy, but can be very tough if you don't know what you are doing. See, Wugui will resist all of your spells, leaving you with just physical attack to play with. The game isn't killing Wugui, though, so much as surviving until he uses his "Game of Death." Just use physical attacks and Nourishing Potion when you get low on life. The most damage Wugui can do is 35ish, so don't use Nourishing Potion until it will recover most of your HP. When Wugui uses Game of Death, the fight, not the game, is over. ----------------------------------------------------------------------------- LOL: "What are you doing, pops? I thought you were eating pot stickers, or something." Yuri has showed up and it's time to teach Wugui a lesson - never, ever attack a friend of an Hyuga. Yuri even uses a similar tagline! ----------------------------------------------------------------------------- Boss Name: Wugui (Yuri) HP: 250 MP: ? Difficulty: Easy Element: Dark Recommended Level: Yuri at 15 Zhuzhen can't touch Wugui, but Yuri can steamroll right through him. At the beginning of the fight, Wugui will do his Game of Death spell, but it doesn't have any effect on Yuri because he is also Dark. In the fight, transform into Inferno (or Dark Messenger if you don't have it) and start hacking away at Wugui. Physical attacks, just like the fight fifteen years ago, will win this battle easily. Wugui has no henchman and less HP - he also only does around thirty damage per attack, so he is a pushover. ----------------------------------------------------------------------------- Haha, Yuri will even dismiss Wugui the same as his dad, only he does it a little more "hip." (^_^) After that, we have an amazingly amount of dialogue, which ends in a new journey. Once you have control of Yuri, go down the stairs, rest, and save the game. Exit to the square. In this area, go to the eastern path and the shop will now be open. Buy all new weapons and armor for all four characters - you should have around forty thousand so give all your characters the best of the best. Go to the pub and through the curtains in the back. Zhen has a little pit fight thing going on, but you're not at a high enough level to really do any good. You will come back later, definitely. Go back outside and take the northern path to leave the town. Go to the Temple Ruins. ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [017] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R N I N E H . - T E M P L E R U I N S ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [017] *^*^*^*^*^*^*^*^*^*^*^*^*^ Kato's Shop ---------------------------- Steel Claw.............2800 Tome of the Moon.......3000 Pilgrim's Staff........2700 Nanbu Pistol...........2900 Studded Harness........2500 Studded Bustier........2700 Leather Cap............600 Studded Cap............1700 Casual Belt............600 Western Belt...........1700 Shell Bracelet.........2770 Bone Bracelet..........2960 Rosewood Bracelet......3000 Bell Bracelet..........3120 Spikes.................2810 Leonardo's Bear........3330 Voodoo Doll............5200 (Usual Heal Items.) Master Shoho's Allowance job ---------------------------- Steel Claw.............2800 Tome of the Moon.......3000 Pilgrim's Staff........2700 Nanbu Pistol...........2900 Studded Harness........2500 Studded Bustier........2700 Leather Cap............600 Studded Cap............1700 Casual Belt............600 Western Belt...........1700 Shell Bracelet.........2770 Bone Bracelet..........2960 Rosewood Bracelet......3000 Bell Bracelet..........3120 Spikes.................2810 Leonardo's Bear........3330 Voodoo Doll............5200 (Usual Heal Items.) After some dialogue, go north inside the temple. Walk up to the shrine ahead of you and examine it. We will lose Zhuzhen here temporarily - he has to try and remember a chant. With Marg in for him, equip her with all the stuff you bought in Shanghai. Since Marg will be your main force in a little while, make sure she's at least level 15. Go back to the last area (the area before the shrine) and take the left path. Follow it to the two smugglers. A save point resides here, but more importantly you'll find Kato, who will sell you good accessory equipment. It is recommended that you buy Studded Caps and Western Belts for all your characters, but if you don't have the money buy two Leonardo's Bears - they will be useful throughout the entire game and are pivotal in the near future. Take the Talisman of Mercy next to the save point (it's in a chest) and run back to Zhuzhen. He'll move the shrine to reveal stairs. After going down them, run past the two areas of the cave to reach a save point. More importantly, you reach a master kid. Yes, a master kid. We'll find out that the meowster wants us to partake in a little game. Great. Dan Tian Court -------------- For this trial, you can't use items in battle. It's not that terrible, however, as you can use them outside of battle, and Zhuzhen's Nourishing Potion will make up for the lack of healing items. Right off the bat, equip Zhuzhen with the items you got from Kato - they will prove very usefull. Grab the tent in the chest at the entrance. Walk north through two areas and you'll reach a green portal. This isn't a save portal - it's used to officially start the "challenge." Once you have entered the challenge, walk east through two areas until you reach a chest. This chest is empty, sadly. Continue following the cave until you reach a larger area. Take the Bronze Arrowhead in the chest first, then it's time to decide which path to take. Take the lower-left path to reach a yellow portal. After taking it, you'll reach Master Xiaofang, who will sell you the same type of stuff as Kato did. Anyway, here are the directions: 1. Go north 2. Go north, chest is empty 3. Open chest to receive Tea of the Healer 4. Go east 5. Open chest to receive White Tiger Hair 6. Go west 7. Take southwestern path 8. Get Bronze Dagger in chest 9. Go south 10. Go west 11. Go south 12. Get Talisman of Mercy in Chest 13. Go north to previous area. 14. Go north 15. Get Mana Seed in chest 16. Take southwest path 17. Grab Bell Bracelet in chest 18. Go east to previous area 19. Go north 20. Go west 21. Go north 22. Take red portal 23. Go north 24. Go north And you're here. Save at the point and clear your malice at the graveyard. Save again, and examine the shrine to start a boss fight. ----------------------------------------------------------------------------- Boss Name: Xieshi HP: 550 MP: ? Difficulty: Moderate Element: Fire Recommended Level: Zhuzhen at 13 This battle could prove tough because you can't use items. At the start of the fight, Xieshi will use Flaming Arm to silence everyone and deal moderate damage. From here on out, it's all about physical attacks, and you can't heal at all. The battle is only tough if he focuses on one person, though. Have Yuri transform into Raging Tiger and start bashing away with physical attacks. Zhuzhen should also use physical attacks. Since you can't heal at all after the silence, you'll have to hope you can destroy Xieshi before anyone dies. This is easy enough, however. ----------------------------------------------------------------------------- Back to the ladies. Ni Wan Palace ------------- Uggh... so you can't use magic with Alice and Marg. That will make things tougher, considering Alice is useless without magic. Anyway, save at the portal, then enter door meowster just opened. Here we go again: 1. Get tent in chest 2. Go north 3. Go north 4. Take green portal 5. Go west 6. Go west 7. Go north 8. Open chest to obtain Black Tortoise Fang 9. Go south to previous area 10. Go west (the south path) 11. Go south 12. Take yellow portal 13. Go east 14. Go east 15. Grab Thera Seed in chest 16. Go west (yes, west) 17. Go south 18. Go south 19. Take Western Belt in chest 20. Go south 21. Grab Voodoo Doll in chest (southern part) 22. Go north 23. Go east 24. Go east (northern path) 25. Go east (chest is empty) 25. Get Silver Hourglass in chest 26. Go north 27. Go east 28. Take Gold Hourglass in chest 29. Go east 30. Go north 31. Grab Witch's Brooth 32. Go north 33. Take red portal 34. Go north 35. Go north Boy, that was a lot of steps! Whoever said "War is hell" sure didn't play meowster's "game." Save at the portal and equip Marg with the Rosewood Bracelet - one *should* be in your inventory. When you are ready, examine the shrine to start another boss battle. ----------------------------------------------------------------------------- Boss Name: Baigu HP: 350 MP: ? Difficulty: Easy Element: Light Recommended Level: Alice at 14 It's... a stingray? This battle is super easy - just attack with your weapons and you'll be fine. Since Marg has the Rosewood Bracelet equipped, Baigu's Shining Force won't do much besides a little damage. We don't care about Alice, so she can get paralyzed. If she does, you can still use items (her main purpose) and defend. Baigu seems to like Alice, so stick with defending when you have free turns to make his attacks laughable. Heal with leaves as necessary. ----------------------------------------------------------------------------- Back to the men. Ni Wan Palace ------------- This is getting frickin' annoying - just the same stuff over and over. Thankfully, this is the last trial, but this time you can't use special skills AND items, making it the toughest by far. Note that you should use Zhuzhen's Nourishing Potion outside of battle to heal. Save and enter through the door. Direction time: 1. Grab the tent in the chest 2. Go north 3. Go north 4. Go east 5. Go north 6. Go north 7. Take green portal 8. Go north 9. Go north 10. Take Thera Seed in chest 11. Go west 12. Go north 13. Take Soul Benediction in chest 14. Go east 15. Go south 16. Go east 17. Grab Mana Seed in chest 18. Go east 19. Go north 20. Go east 21. Take Leonardo's Bear in chest 22. Take yellow portal 23. Go west 24. Go west 25. Go north 26. Open chest to receive Seal of Wisdom 27. Go south 28. Go south 29. Go west 30. Go south 31. Talk to Master Xiaofang if you want to do the lottery 32. Go north 33. Go north 34. Go west 35. Go south 36. Grab Pure Seed in chest 37. Go south 38. Take Wood Token from chest (key item) 39. Go north 40. Go north 41. Go west 42. Grab Studded Cap in chest 43. Go south 44. Go south 45. Go south 46. Take red portal 47. Go north 48. Go north 49. Clear your malice at the save point 50. Save the game Oh my, fifty steps! That was an incredibly bad way to play a video game. It was very fun, going through hell and back again, too bad they didn't up the random battles to per five steps - then it would have been a blast. Anyway, you can finish up water/earth here before you fight the battle, but you won't be able to fight any level 2 creatures until after Asia. Heal up, and choose yes to everything when examining the shrine for another battle. ----------------------------------------------------------------------------- Boss Name: Qinggu HP: 700 MP: ? Difficulty: Moderate Element: Water Recommended Level: Zhuzhen at 15 Ugh... this battle would be extremely easy if you heal. Sadly, though, you can't use special skills AND items, so no healing can be done at all. No real strategy here - all you CAN do is hack away at Qinggu. He doesn't really attack any one character, so defending isn't really an option here, just attack. The status abnormality for him is rings - but they can be easily overcomed if you are decent with rings. ----------------------------------------------------------------------------- After the battle, use a tent to recover Yuri and Zhuzhen's statistics. If Zhuzhen isn't at level 17, I advise that you level here for a little while. It is also a good place for earth/water levelling. When you are ready, go through the door. After the cutscene with the bad troops, we're back to Yuri. ...but Dehuai has gotten into Master Xiaofang's mind! Looks like "Master" Xifa wasn't as powerful as she thought! Dehuai rumbles a big earthquake and takes Alice. You'll be transported back to the entrance of the temples with Xifa's last strength. Equip Leonardo's Bear on EVERYONE with the time you have now. This will make the upcoming fight easier. Go to the southeast corner and we'll meet our best friend, Wugui. ----------------------------------------------------------------------------- Boss Name: Yamaraja: War HP: 800 MP: ? Difficulty: Moderate Element: Dark Recommended Level: Zhuzhen/Marg at 17 Yamaraja IS Wugui, which means using special skills on him will result in absorbion instead of damage. Yamaraja is pretty easy if Leonardo's Bear is equipped on all three characters because Game of Death won't affect you. However, if it isn't, you have a big chance that one of your characters will instantly die from it. Luckily, we have them on all three characters! Yamaraja also does some 75 damage attacks. Anyway, have Yuri transform into Raging Tiger and bash away. Marg should fire her gun and heal in critical situations. Lastly, Zhuzhen should just attack and heal with Nourishing Potion. He will be your main healer. ----------------------------------------------------------------------------- Back to Shanghai. ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [018] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R N I N E I . - T H E R E T U R N T O H U A Y U A N ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [018] *^*^*^*^*^*^*^*^*^*^*^*^*^ What!? How did we get back to Huayan? Marg practically tells you to snoop in the adjacent room, so do just that. Inside the adjacent room, you will meet the two smugglers, who will finally reveal themselves as part of the Japanese army After a ton of dialogue and some "Yuri," the gang leaves. Walk to Zhen's Bar, in the south part of this square. Another cutscene will occur - this one has to do with Suketani and the major of the Japanese army. After this, Yuri will fill in Zhen about everything thus far and Zhen proves useful by telling us about Yawang Gate. It's a good time to do the Pit Fight side quest now - Yuri should be around level nineteen. It's basically the luck of the draw, it all depends on who you fight. Sometimes, you get really easy opponents, while other times you get tough ones. Status alignments also affect things, so be sure to equip items appropiately. Anyway, leave the bar and Yuri will see that the town is crawling with Japanese guards. Get around the first guard and Kato will converse with you. The cutscene is pretty tragic; Suketani got shot down by his own people! But he still has enough life to tell Kato that something is hidden in the boat. If you talk to a guard it will attack you - and they respawn after every fight, making this a place with infinite experience and infinite opportunity. Take advantage of it; you can whipe out a group of soldiers without even getting hit! The best part of all is the hotel can completely restore your health and magic for only one-hundred. It's recommended that Marg is at level 19 before we continue. Take the east path to an alley. Follow it south to the Smuggler's Boat area. Here, you'll get random attacks with guards - they're easy, though. Jump on the deck of the ship and open the hatch at the front of it (where Sea Mama was hiding) to find the key. Armed with the key, walk back to the inn. Before you talk to the smugglers (heh), clear your malice, rest at the inn, and save the game. Go up the stairs and into Kawashima's room. Hey, I like this Kutsugi guy - if he weren't a bad guy I'm sure Yuri and him would do something naughty with Kawashima. Anyway, Yuri walks up rather cooly to Kutsugi and tells him that he's his worst nightmare. :) The Seargants are easier than you would think. They don't even deserve a boss strategy - just attack. After the fight, Kawashima will thank Yuri and, of course, Yuri will act badass. Back to Alice, it seems Dehuai has her nailed to a wall and does... well... evil things to her. If you choose the first choice of every option, a straightforward side quest will start up. The funniest choices, though, is anything that has "sexy" in it. After the cutscene, the gang is at the tower. ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [019] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R N I N E J . - K U I H A I T O W E R ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [019] *^*^*^*^*^*^*^*^*^*^*^*^*^ Soldier's Shop ---------------------------- Steel Claw.............2800 Tome of the Moon.......3000 Pilgrim's Staff........2700 Nanbu Pistol...........2900 Studded Harness........2500 Studded Bustier........2700 Leather Cap............600 Studded Cap............1700 Casual Belt............600 Western Belt...........1700 Shell Bracelet.........2770 Bone Bracelet..........2960 Rosewood Bracelet......3000 Mirror Bracelet........3240 Bell Bracelet..........3120 Spikes.................2810 Leonardo's Bear........3330 Voodoo Doll............5200 (Usual Heal Items.) After the dialogue, open the chests on the right and left side of the bridge to obtain a Third Key and Seal of Life, respectively. Walk up the stairs and bang on the door. When Yuri uses the key, we get another boss fight... ----------------------------------------------------------------------------- Boss Name: Yamaraja: Stone HP: 1600 MP: ? Difficulty: Moderate Element: Fire Recommended Level: Zhuzhen/Marg at 19 This fight isn't very tough, but it lasts a while because of Yamaraja's Health Points. Yuri should transform into Inferno, put his physical attack up, and start hacking away. Marg should use Snipe and regular attacks at will, and act as a back up healer. She should also put Aqua Edge on Yuri to up his physical damage. Zhuzhen has Life Sucker, so just spam that. Additionally, use Nourishing Potion as necessary - it is the best way to heal people at this point. Yamaraja only does physical attacks, so this is an easy, albeit long fight. ----------------------------------------------------------------------------- After the battle, the team automatically walks inside the fortress. Take this time to save the game at the portal. Don't use a tent just yet, though. Climb up the right stairs to reach a shrine. Place the Black Tortoise on the shrine to open a door. Walk to the eastern part of this room and open the door leading outside. From here, go through two areas of the outside and you'll reach a chest. Take the Blue Dragon and go back to the save point in the entrance. Go on the same red carpet as the save point and take the left path to the torture room. Take the Red Phoenix on the cabinet (with the candle). Additionally, take the Erotic Book on the left side of the room. It's near a pot-looking thing. You can't leave because of a forcefield, so input the Blue Dragon into the candle cabinet to turn it off. Back at the entrance, go around the center shrine to get a lottery ticket. Now it's time to use the tent and save the game - you should have exhausted all your magic on the random battles, and we need it for the upcoming boss battles! Go up the left stairway and put the Red Phoenix on the shrine. Go through the door in the middle and open the chest to obtain the White Tiger. Walk back to the main entrance with the save point. Take the red carpet to the torture room. In here, switch the White Tiger with the Blue Dragon on the shrine. Now that you have the Blue Dragon, go back to the main entrance. Put the Blue Dragon in the main entrance shrine to light it up. Climb up the left stairway and go through the door in the center of the second floor room. In this circular room, save the game and run up the stairs to the right. This will set off a small trigger of events that leads to a boss fight. ----------------------------------------------------------------------------- Boss Name: Badger Devil HP: 650 MP: 350 Difficulty: Very Easy Element: ? Recommended Level: Zhuzhen/Marg at 19 This fight is very easy - Dehuai needs to hire better cronies! Merely physically attack the beaver; he goes down quick! Don't waste magic, unless you want a very hard upcoming fight. The Badger doesn't have an attack that goes over forty damage, so you are in great shape. ----------------------------------------------------------------------------- Jam up the stairs and we'll see a little of Alice's true power. Whoa. Anyway, Dehuai wants a go at you, now. ----------------------------------------------------------------------------- Boss Name: Dehuai HP: 1700 MP: 700 Difficulty: Moderate Element: Fire Recommended Level: Zhuzhen/Marg at 19 Item: Hermit's Staff This fight is extremely easy if Yuri has Heaven's Fiend, which you should *definitely* have at this point. Dehuai two area of effect attacks - Blaze and Magna - that hurt the entire party. Heaven's Fiend is good because it effectively counters those two attacks with Sacred Remedy. Dehuai can also give you the speed ring alignment, but this doesn't make that much of a difference. Yuri should use physical attacks and Sacred Remedy when the party is low on health, it will heal around 150. Zhuzhen is going to be life sucking his life away - it's the most powerful attack he has. Finally, Marg is to cast Aqua Edge on Yuri (because Dehuai is fire based) and use Snipe. When her MP runs out, just use physical attacks. ----------------------------------------------------------------------------- Once the battle is over, Yuri will hear voices again. And amazingly, the voice allows Alice to regain her strength! For the party, choose Yuri, Zhuzhen, and Marg - we want an agile, hard hitting party on our side. Choosing Alice is somewhat of a mistake since you won't have a high damage output. Anyway, go back down the stairs and buy three mirror bracelets and three bell bracelets (if you don't have three already) from the soldiers. This will make the upcoming battle substantially easier. Descend to the circular room and save the game along with using a tent. Equip the three mirror bracelets and bell bracelets on your characters and walk up to the Ying Yang circle. Take the stairs to the west and follow them to the highest level of this big tower. Walk up the remaining stairs and we have another confrontation with Dehuai. ----------------------------------------------------------------------------- Boss Name: Yamaraja: Calamity HP: 2700 MP: ? Difficulty: Very Hard Element: None Recommended Level: Zhuzhen/Marg at 21, Yuri at 22 Item: Fifth Key This is one of the hardest fights in the game. As you can see, Yamaraja has a TON of health. His attacks silence and petrify every target, which is why I had you get mirror and bell bracelets. Yamaraja's flame does around 70 damage to all characters and silences most of them. If you didn't have bell bracelets, this would be crippling. Yamaraja also has petrify, but we have mirror bracelets so that status alignment is out of the question, too. It still does forty damage, however. Lastly, Yamaraja's regular attacks do 120 damage, so make sure no one gets below that amount of health, or Yamaraja will finish that character off. To win this battle, Yuri should transform into Heaven's Fiend and act as a back up healer in situations where everyone's health is relatively low. Besides that, Yuri should physically attack Yamaraja. Marg is also a healer, but primarily you'll want her to Snipe and use regular attacks (when her mana runs out). Zhuzhen has the hardcore healing job - so use Nourishing Potion. Also, if he gets free turns, try Life Suck. If anyone dies, RESTORE THEIR CONSCIOUSNESS. Yuri against Yamaraja alone is very tough, and the added damage and healing of Marg and Zhuzhen make the battle substantially easier. ----------------------------------------------------------------------------- Both sides fought valiantly, indeed. For a battle between ants, I was unexpectedly moved. Whoa, Roger Bacon has returned! The cutscene is absolutely amazing, it almost makes me want to walk through the temple ruins again! Almost. ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [020] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R N I N E K . - P R A G U E ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [020] *^*^*^*^*^*^*^*^*^*^*^*^*^ Time is Money -------------------- Chainmail Vest........5500 Silk Bolero...........5940 Studded Cap...........1700 Face Guard............3000 Western Belt..........1700 Shell Bracelet........2770 Bone Bracelet.........2960 Rosewood Bracelet.....3000 Bell Bracelet.........3120 Mirror Bracelet.......3240 Spikes................2810 Leonardo's Bear.......3330 Jade Lariat...........5200 Thera Seed............5050 Thera Root............120 Mana Seed.............300 Mana Root.............300 Pure Leaf.............500 Pure Seed.............230 TalismanOfLuck........510 TalismanOfMercy.......480 Holy Mother Bust......820 Angel's Feather.......70 Faerie's Sigh.........75 Imp's Fang............80 Phoenix Tail..........85 Bronze Arrowhead......95 Bronze Dagger.........90 Silver Hourglass......100 Gold Hourglass........200 Tent..................100 Six months later the gang, sans Yuri, finds themself in Prague. Your mission is to enter the bar. If you go to the menu, you find out that, even though it has been six months, your characters haven't levelled one bit. Run north and enter the second house, which happens to be the bar. Zhuzhen needs to *relieve* himself, leaving Alice alone. Talk to everyone in the bar - it seems the two of you are regulars here. If you talk the old looking lady, she will open shop. Some of the stuff here is better, but it's not really worth buying because we'll get new equipment in the near future and the equipment that you have is already sufficient. After talking with the old lady, Zhuzhen will walk out of the restroom. Talk to him and they'll comment on Yuri a little. After they converse, a man enters the bar and asks for the exorcists - that's you! He will explain his situation; his village is being attacked every night by immortal creatures. Additionally, a light is on at the castle. Looks like we have two jobs. In the middle of talking about Bistritz, an horrific scream catches the gang's ears. Run north and you'll find an old lady laughing. She'll sick some regular creatures on you; physical attacks will down them just nicely. Terry dies, of course, sending a plea by telling us Michelle is his wife and Nina is his daughter. With the new death, it's decided that we should go to Bistritz without Marg. Risky, but leave to the south, the way you entered this town. At the world map, head directly for Bistritz. ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [021] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R N I N E L . - B I S T R I T Z ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [021] *^*^*^*^*^*^*^*^*^*^*^*^* Ugh... I think they ripped of Legend of Legaia's "mist" idea. At any rate, our first mission is to find Terry's shop, which is now Michelle's shop, considering Terry just ate it. Save at the point next to the entrance; you never can be too safe. Immediately head east to another screen - nothing is in the current one. Here, walk east to a lone house. Try to open the door and a girl will ask if you are "dad." Christ. Say you are a friend of Dad's and she'll let you in. Alice will explain everything that happened in Prague, which, surprisingly, isn't very much. Kevin, the mayor, will arrive just after the rant. He looks a little too "slick" for a mayor, in his purple suit. Kevin acts very suspicious towards Michelle, almost as if he has a secret agenda. Before he leaves, Kevin recites a valuable tip - the monsters only come out when the fog is red. After more RIP, you're outside with the red fog. Obviously, this means that monsters will attack you. We need the experience, anyway. Go west back to the first area. At the northern tip of this area (it's shaped like a diamond) you will find the mayor's house. Try to open the door and Alice will sense something evil on the other side of the door. Now it's time to find out about slick Kevin, the purple-suited mayor. Head east back to the area with Michelle's house. Examine the two houses in the northern part, the doors to be exact. You'll find out a little more about our beloved mayor. After this, reenter Michelle's house. Nina blurts out everything - this would have been more enjoyable if we didn't discover everything from Nina. She basically states that... well, if you don't know, I won't tell you. With the key, exit Michelle's house and run east to the gate. Open it and we'll be back at the world map. Choose Blue Castle this time. ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [022] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R N I N E M . - B L U E C A S T L E ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [022] *^*^*^*^*^*^*^*^*^*^*^*^*^ After the chat, head north through the forest to reach the gate of the castle. Before entering, veer off to the right to find Meiyuan. You don't have to talk to him, but it's advisable that you pick the chest to get a Thera Leaf. If you hug the wall going west in this same area, you will find a Star Swallow. With these two items, walk up to the gate. The gate is not locked, but it isn't open. How is that possible? As the team leaves in frustration the gate will crack open, symbolizing an invitation of some sort. Walk through the gate to reach the meet of the castle, the outside. Run north a little and Alice will spot an invisible man lurking about. Climb the northern stairs to reach a save point. Don't be alarmed by the enemies' strength - you will be out of here in no time. After saving, opt to go down the stairs to the left. From here, run south and up the stairs. Take the remaining stairs on this platform and Alice will feel the invisible man again. Descend down the stairs and into the coffin room. Run down the files of coffins and up the stairs to reach a bigger coffin. More importantly, this coffin is *open*. Spooky. Anyway, the invisible man will walk down the room and Zhuzhen will finally feel his presence. Man, this rogue-like guy sure is cool! But we have to finish this puzzle! What puzzle, you might ask? Well, it seems we have to pray to the coffins in some order. Here is a view of the coffins: Maria Leon Frank Edgar Steven Robin Abel Helen We don't know anything about these people, so it must be an alphabetical thing. Pray to the coffins in alphabetical order - Abel, Edgar, Frank, Helen, Leon, Maria, Robin, and Steven for the people who didn't pass kindergarten. When you pray at a coffin, the adjacent torch will burn. When you have prayed in the right order, a door will open! Trudge back to the save point. It's up and down a great many stairs in the same area. When you arrive at the point, go down the eastern stairs on the platform and open the door to the north. The twosome will decide nothing is in here, so try to leave. The ghost will confront you rather kindly. He's actually a vampire, and no, he isn't terrorizing the town in any way. If he did, his ancestors in the coffins would chew him out all night. After clearing up some curiosity about vampires, we're off with Keith. He's the strongest party member, next to Yuri. Keith can heal himself, has great health, and can attack pretty well. Take the journey back to Bistritz. Also take this time to level up a bit and learn how to handle Keith's judgement ring - it's one of the hardest rings for a character. ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [023] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R N I N E N . - T H E R E T U R N T O B I S T R I T Z ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [023] *^*^*^*^*^*^*^*^*^*^*^*^*^ Do Re Mi Shop -------------------- Studded Cap...........1700 Western Belt..........1700 Metal Belt............3000 Shell Bracelet........2770 Bone Bracelet.........2960 Rosewood Bracelet.....3000 Bell Bracelet.........3120 Mirror Bracelet.......3240 Spikes................2810 Leonardo's Bear.......3330 Jade Lariat...........5200 Thera Seed............5050 Thera Root............120 Mana Seed.............300 Mana Root.............300 Pure Leaf.............500 Pure Seed.............230 TalismanOfLuck........510 TalismanOfMercy.......480 Holy Mother Bust......820 Angel's Feather.......70 Faerie's Sigh.........75 Imp's Fang............80 Phoenix Tail..........85 Bronze Arrowhead......95 Bronze Dagger.........90 Silver Hourglass......100 Gold Hourglass........200 Tent..................100 Chicken Heart ------------------- Tome of the Sun.......6020 Royal Estoc...........6230 Chainmail Vest........5500 Silk Bolero...........5940 Back at Bistritz, return to Michelle's house. Nina will tell you everything, and pretty detailed, might I add. Almost like you were there when it happened. Kevin, the bad guy, took Michelle because Nina didn't hand over some gold that her Dad gave her. This isn't looking good. After pepping up Nina, leave the house. Head west to the entrance of Bistritz. Buy Keith's weapon "Royal Estoc" at the weapon shop - you don't really need weapons for the other characters because they are straight magic users. Save the game and enter the mayor's house via breakage. The mayor states that he has Michelle and that's his insurance. It doesn't matter, though, because the diligence of Keith starts a boss fight. ----------------------------------------------------------------------------- Boss Name: Tindalos HP: 3000 MP: ? Difficulty: Moderate-Hard Element: Fire Recommended Level: Everyone at 23 This fight is very tough if you aren't used to Keith's ring. The mayor has a ton of health, and a couple good attacks. First of all, his physical attacks range from 70-150 damage. It's a pretty big range, I know, but sometimes he doesn't do that last hit. The worst of his attacks is Fire Breath, which inflicts seventy damage to all characters. Too bad Yuri isn't here. Besides that, Tindalos has Knockdown, which can inflict up to 170 damage. Ouch. However, this party is pretty good. Alice should heal and use Blessing Light whenever she gets the chance. Keep an eye on her SP bar - she might go berserk in this fight. Zhuzhen is a red mage and he should act like one. Have him use Life Sucker and Nourishing Potion in critical situations, but Alice's Cure is much more mana efficient than Nourishing Potion. Lastly, Keith is to attack the monster physically. If he gets low on health, have him use Blood Sucker to get an instant 100 health back. Additionally, at the end of the battle, have Keith use his bat special attack to deliver some massive damage. ----------------------------------------------------------------------------- Yay, Nina and Michelle reunite! Now if only Terry came back from the dead, this would be a truly happy reunion. After the dialogue at the house, go back to the mayor's house (because Keith said so, mostly). Inside the elusive house, Keith will ask if you will kill the demon in the tower at the castle. He can't even sleep at night. (^_^) When he explains that the demon is human, but turns into a demon when he fights, this raises suspicion that Yuri is at the castle! Before you leave, heal, save, and get the Flash Badge in the chest at the mayor's house. ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [024] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R N I N E O . - T H E R E T U R N B L U E C A S T L E ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [024] *^*^*^*^*^*^*^*^*^*^*^*^*^ This will really be a wild party when we get Yuri back! Go up the slope to the gate of the castle. Enter inside the gate and walk up the stairs to the north. Save the game here; big battles are ahead. Run left down the stairs and fly south until you hit a stairway to your left. Before you go up the stairway, however, grab the chest to get a Tent. Run up more stairs leading west to find a big door. The door is locked, but Keith, being the master of the castle, can open doors! (OMG!) Enter through the door and take the lottery ticket on the west side of the room. After this, it is time to get your running shoes on. After going up seven areas worth of stairs, you will reach your first door. Take the headgear inside and equip it on Keith - your strongest character. By the way, for all these battles leading up to Yuri's cell, just use Bat Dance to kill all the enemies. You will tent at the top, anyway. At the second door leading up the tower you'll get a Seal of Force - very important item so don't miss it. When you finally reach the top, tent and save the game. Enter the door and get ready for a fight against the antihero. ----------------------------------------------------------------------------- Boss Name: Yuri HP: 2000 MP: ? Difficulty: Moderate Element: Dark Recommended Level: Everyone at 24 Item: None It's tough... I didn't know Yuri had 2000 health, I could of sworn we left him with 300 health. Anyway, this is one tough fight. Yuri can hit you for 150 on a regular basis. In the end, when he turns into the Dark Emperor, he does the Dark Messenger, which does 150 damage with a small chance of instant death. He also has Shock Wave, but he'll mostly just hit you hard. Alice is to put Holy Edge on Keith at the start of the battle. This is an invaluable boost that will make the battle a couple turns less. Additionally, Alice is to heal whenever needed, which is almost every turn. If you ever have free turns, use Blessed Light for moderate damage. Zhuzhen has the job of using his best spells and healing with Nourishing Potion, more of healing than anything. Finally, Keith is your main damage dealer. Have him hack away at Yuri - it seems Blood Suck doesn't do much damage. Every turn Alice and Zhuzhen will be healing someone - usually themselves. Don't let either of them die because they are fantastic targets. ----------------------------------------------------------------------------- Well, we're in the graveyard, but with Alice this time! Malice Alice, get it? Scurry over to the masks (Alice will comment fifty times on the way there) and talk to the headdresses. A big, long conversation occurs, where the masks ramble about love. Alice agrees to save Yuri's soul for her own soul and it's time to enter the gates. Tons of dialogue, and when Fox Face finally hits "Mom" Yuri snaps out of it. After some weepy dialogue and a couple punches, it's time to rumble. ----------------------------------------------------------------------------- Boss Name: Fox Face HP: 550 MP: ? Difficulty: Moderate Element: Dark (Obviously) Recommended Level: N/A Item: Brass Knuckles This can be tough if you didn't level Yuri up any before the big fight against Dehuai. Fox Face can lower your SP, hit you for 50 damage, or do his special attack. It's called "!!!" and it automatically drains your HP to 1. A very cheap attack, "!!!" is. He won't do it often, though, and this fight won't last very long. Yuri should transform into Heaven's Fiend because it's light and Fox Face is dark. With this fusion, Yuri can heal himself and deal major damage with Exorcist Arrow. Yeah, do just that. If you ever get low on health, heal with Sacred Remedy. Besides that, the arrows will take away around a fourth of Fox Face's health each hit, making this a short fight. ----------------------------------------------------------------------------- Tons and tons of great dialogue. The dialogue between Yuri and Zhuzhen sure do make the game worthwhile! Anyway, when picking a party, choose Yuri, Keith, and Alice, because they are the strongest party in the game. One character can transform into anything and has the highest damage output. One deals good damage and can heal himself. And the last can heal anyone greatly. This is truly a fantastic party. You can finally get level 2 fusions at the graveyard, so don't hesitate and get them. But to continue in the story, it's time to return to Prague. ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [025] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R N I N E P . - T H E R E T U R N T O P R A G U E ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [025] *^*^*^*^*^*^*^*^*^*^*^*^*^ Head north passed two screens to the bar. Inside, you'll find out that Marg sent a letter. It seems she is going to Rouen - that must mean she found a big lead. The gang questions Bacon for a few minutes, then Yuria (not Yuri) goes to the restroom because she is drunk. Again, the team talks about getting to Rouen. Yuri, of course, loves to belittle Zhuzhen every chance he gets. After a little while, everyone will agree that Yuria (NOT YURI) is passed out in the women's restroom. Since we're all men here besides Alice, it's time to investigate. Go inside the women's restroom and check both of the stalls. Yuria isn't in either of them, which is very strange. Check the mirror - she's not in there! Open the stalls again and check the mirror (again). This time you will see an old lady in the mirror - is this the same one that was laughing after Terry's death? Check the two stalls and the mirror (AGAIN) to start a boss fight. ----------------------------------------------------------------------------- Boss Name: Arcane Olga HP: 700 MP: ? Difficulty: Moderate Element: Dark Recommended Level: Alice at 25 Item: Monk Earrings This almost doesn't seem like Olga, but rather one of her minions. At any rate, this is a very easy battle if you are at the recommended level. If not, then you will need a lot of items. Olga has a few attacks that do 75 damage each, along with Mind Assault, which takes 180 of your MP away. The worst thing in her arsenal is Mind Assault, considering Alice is all about magic. Olga has a lot of health for Alice, too. However, the big catch is that Olga is Dark, so she's vulnerable to light spells. Blessed Light will do a ton of damage (over one-hundred) making this battle quite a bit easier. The basic strategy is Blessed Light, Blessed Light, Cure, and repeat. She doesn't use Mind Assault until the end of the battle, so you don't have to worry about that. Keep an eye on your SP, too, because Alice might go berserk during this fight if you don't nourish it. ----------------------------------------------------------------------------- The old lady will introduce herself as Arcane Olga - she should of made it "Old Olga" for the alliteration. More dialogue and it's time to pick a party. Choose Yuri, Keith, and Alice like you did before; it's the best party the game. Zhuzhen is just too weak and his spells don't do enough damage. I'd rather have Keith, who can heal himself and deal good (not Yuri-caliber) damage. Before you leave, check the Men's Restroom, in the northeastern corner, to find a lottery ticket. Rouen we go! ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [026] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R N I N E Q . - R O U E N ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [026] *^*^*^*^*^*^*^*^*^*^*^*^*^ Arcane Olga and Bacon talk a little bit about Yuri, Alice, and someone they are torturing. After, it's back to Rouen. Before we go inside the inn, check the crate next to the lady in purple outside. She is near the entrance of Rouen. A little north of the crate you will find a lottery ticket. Open the northwestern door in this area, which happens to be the inn. The innkeeper is a hearty fellow who gives you rooms. It seems that something, I don't know what, makes the rooms cost less. In addition, the innkeeper still remembers the incident with Alice's father. The gang will try to sleep, but Yuri will be brought to the graveyard. Welcome to my nightmare. Run over to the masks and converse with them. Yuri will finally find out that Alice gave up her soul for his soul. After the enlightening conversation, run out of the graveyard and you'll be back at Rouen. Exit your room and enter the adjacent room to the west. Alice is gone! Jump down the stairs and confront the innkeeper about the matter - it seems Alice went to see a priest. Outside of the inn, take the northern alleyway to meet up with Alice. As Alice is telling the story of her father's death, Bacon and Olga arrive. Mmm... Bacon. At any rate, the four talk, but really get no where when Marg arrives from the sky. And then it's time to fight some of Bacon's servants. They go down pretty fast - a barrage by Yuri will take care of one, while a combined effort of melee attacks by Marg (who has levelled!) and Alice will take care of the other. Bacon and Olga vanish after a word of warning. Marg checks Yuri out and I guess Yuri gets a little excited. After some conversation, we're back at the inn. Marg will recite everything that she has learned about Bacon which, surprisingly, is very useful information. When choosing a party, Yuri, Keith, and Alice are the way to go. There's none better in the game. Exit to the lobby of the inn and save the game at the point. Afterwards, go down the same alley as last time. At the end, open the eastern barrels to receive a lottery ticket. Ascend up the steps and try to open the door. This is a Spin Ring 3, meaning it will spin three times and if you hit the spots successfully the door will open. The ring is very easy to do, considering you can hit shaded area anywhere. Inside the church, walk south down the hall. In the main room of the church, Father Doyle will appear. Doyle is a schizo that thinks the gang is a band of Bacon's cronies. He spills everything, though, about Bacon, the vatican, evil books, and Cardinal Simon. Before Doyle can say where the Cardinal resides at, lightning strikes him and Olga appears. Round two! ----------------------------------------------------------------------------- Boss Name: Olga HP: 3750 MP: ? Difficulty: Hard Element: Dark Recommended Level: Yuri (29), Keith (27), Alice (27) Item: Small Jug Overview: Olga is back, and this time she has brought three-thousand more --------- health with her. This fight is long, hard, and item consuming. You'll have to keep an eye on the weaker character's SP so they don't go berserk. And you'll also run out of MP with Yuri sometimes, so you should have a couple Mana Seeds handy. Attacks: * Black Fog attacks every party member and does around 150 damage. -------- This can be countered with Yuri's "Grace" spell. * Flame is exactly the same as Black Fog, but a little weaker. * Mind Assault takes away around 200 MP, crippling any character that relies on MP, like Alice and Yuri. You'll look forward to this attack, though, because it's a free turn to attack without the worry of healing. Yuri: Have Yuri transform into Baldo. With this, he can heal the party when ----- one of Olga's all character attacks hit. Don't use Nova, as it is a waste of MP. When Yuri has a free turn, he should physically attack Olga. With the help of Alice's Holy Edge, he will do more damage than Nova. Alice: The other "key" character, in my opinion. Even though Alice will have ------ to throw a couple SP healing items her way, she is invaluable because of Holy Edge. Give Holy Edge to all physical attackers and they will do big damage because Olga is Dark. After you are done with Holy Edge, stick to healing and attacking with Blessed Light. In addition, Alice will take the role of healing Yuri's MP. Keith: I recommend Keith because he can take of himself and deal good damage. ------ After being Holy Edged, Keith's physical attacks will do pretty good damage. If he ever gets singled out by Olga and hit, just use Blood Sucker to restore his health. Besides that, just stick with physical attacks. Marg: I don't think you should have brought Marg as she doesn't bring much to ----- the table. She's basically a worser copy of Keith. Throw Holy Edge on her and fire away. Zhuzhen: Bringing Zhuzhen is a big no-no in my book. His magic doesn't do much -------- damage and his healing spell is a mana hog. If you do bring him, though, use his best spells. ----------------------------------------------------------------------------- Whoa, Olga was worth tons of experience! Doyle will mumble that the Cardinal is in London, and then he disappears. Outside of the church, head to the inn to rest and save. With nothing else to do, exit to the world map and choose London. The only place we can see currently is Old Castle Street. ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [027] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R N I N E R . - O L D C A S T L E S T R E E T ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [027] *^*^*^*^*^*^*^*^*^*^*^*^*^ But do you really think he is here? This card guy or whatever? After the dialogue, talk with the two men to the north. One of them will give you a Sun Card, which happens to be a very valuable item. Run north to the bridge and you'll hear a child screaming! Yuri will scare off the guy trying to kidnap the child, and a couple events will unfold, the aftermath being the child stealing all your money! Dang! Cross back over the bridge and enter the bar on the southwest corner. In here, the bartender will talk about Halley Brancket, the London Rat's leader, who also happens to be the last playable character. Exit the bar and head south back to the entrance of the street. Enter the hotel and you'll meet up with Zhuzhen. Of course, Zhuzhen responds hilariously to the pick pocketing. Yuri and Alice choose to help Marg find the little thief. Before we leave, save the game in the hotel. Outside, scurry north up the alley and cross the bridge. On the other side, run over to the beat down house and you'll be in a new screen. If you look in the southwest corner of this area, you will find a Thera Extract. After you get the Thera Extract, go over to the left of the house. Examine the door and it will start a push ring. This is the hardest ring in the game. You have to repeatedly tap X and hope you end up on the shaded area. I've done this a countless of times, and I believe the best way to do this is to tap X as fast as you can and hope for the best. If you go over, let off X and it will swing back. It's pretty tough to do, but with some practice you can get lucky and do it successfully. Wow, this place is like a kid funhouse. It's time to get the lottery ticket first. Go down the wooden ramp and over to the eastmost of the screen. After collecting the ticket, go up the wooden steps in this same area. The steps are next to the ramp. You'll find yourself on a wooden plank after you go up the steps. This plank wraps around to a save point (save!) and a ladder (climb up it). On the south side of the white crate resides a Soul Benediction. After collecting it, go up the blue stairs to find the little thief. He'll give the money back, but the wallet is a little light. Damn. He'll also give you a Crucifix, which happens to be a VERY valuable accessory. Halley (or Oliver, depends on how you spin it) decides to join your party - he also tells you about "Old Carl," who knows everything about London. Hey, all of the money is back! Odd, I thought it was lighter. Check the northern part of this room, next to the broken down white couch, to find a TalismanOfPurity. In addition, check the desk in the western part of this room to find a Warning Device. Leave the hideout the same way you entered - down a bunch of steps and up a ladder. Outside, walk down a screen to the street. Here, head east until you hit the adjacent house to the hideout. Open the door and we'll meet Old Carl. He knows about Simon. Before you leave his house, pilfer the three items (Seal of Force, Kirin Scales, and Lottery Ticket) on the left side of the room with Carl in it. Exit the house and leave Old Street via the eastern road. On the world map, choose the Orphanage. Whee! ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [028] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R N I N E S . - O R P H A N A G E ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [028] *^*^*^*^*^*^*^*^*^*^*^*^*^ Halley decides to wait outside because of the child-snatcher-evil-doers inside. Just run up to the front door and the dialogue will take over. Marg will act as a report and Jack will kick you out. Back to Old Castle Street. Jack will talk with his servant and ask him to keep an eye on the pests. Whoa, the rats were right! ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [029] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R N I N E T . - THE RETURN TO OLD CASTLE STREET ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [029] *^*^*^*^*^*^*^*^*^*^*^*^*^ Back at the hotel, everyone contemplates about the orphanage and they decide to ask everyone in town about the elusive orphanage. Leave the hotel and head north to the rat's hideout. Inside the hideout, grab the Demon Earrings, which reside on the western side of the first room. Climb the ladder on the eastern side and go up the blue stairs in this room. They raided the orphanage and took the children! Choose your party - Yuri, Halley, and Alice will do good. Halley is another "red mage," but he's substantially more powerful than Zhuzhen. Exit the hideout and return to the hotel. Here, it is advisable that you switch Alice with Keith; it will make things easier, and Halley/Yuri can heal just fine. When you are ready, choose the orpahange on the world map. ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [030] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R N I N E U . - T H E R E T U R N T O O R P H A N A G E ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [030] *^*^*^*^*^*^*^*^*^*^*^*^*^ Enter the mansion and get ready for a boss fight! Try to open the western door in the mansion (on the first floor) and you'll find out Joshua is inside the room! Before you can bust open the door, Jack's servant attacks. ----------------------------------------------------------------------------- Boss Name: Night Stalker HP: 2500 MP: ? Difficulty: Easy Element: Earth Recommended Level: Yuri (30), Halley (28), Keith (28) Item: Kid's Room Key Overview: The only thing that separates Night Stalker from being a normal --------- fight is his health - he has a ton of it. However, the Night Stalker only has a few attacks, none of which attack the whole party. This makes this battle quick, fast, and easy. Attacks: * Hard to believe, but Night Stalker's best attack is his physical -------- attacks. They do in the range of 150-200 damage and pack quite a punch. However, they only attack one character, and Halley can heal 200 damage right up. * He'll only use Gale at the beginning of the fight. It just raises his agility. Yuri: Yuri should transform into his most offensive form. Hopefully, you have ----- Ifrit. Transform into Ifrit and raise your physical attack power. With this power up and Keith's Earth Edge, Yuri will do an incredible amount of damage on the Night Stalker. Yuri is the damage dealer in this fight. Halley: The kid has supernatural powers that totally blow away Night Stalker. ------- First of all, Halley has Heal, which restores an amazing 300 points of life to any one character. With this in mind, Halley is the main healer of this battle. He heals substantially better than even Alive. If Halley gets a free turn (he should) use "Strong Earth" on Night Stalker for tons of damage! Keith: Keith is almost required as the third character. He has Earth Edge, ------ which, against a Wind creature, ups the damage dealed by a lot! After he has put this spell on himself and Yuri, it's time to play with physical attacks. If Keith ever gets low on health, Blood Sucking awaits! Alice: Not really recommended you bring Alice, as she brings nothing to the ------ table. If you do, however, stick with Curing people and casting Blessed Light on the enemy. Buff up the attackers with Gospel at the beginning of the battle, too. Marg: Beat down version of Keith in this battle. Have her attack - she can't ----- do much else. Snipe and other magic is your friend. She also works as a back up healer if things go bad Zhuzhen: Please, don't bring Zhuzhen ever again! He doesn't do much damage -------- and his healing spell is just too dang mana intensive. If you do, stick with your best spells and healing. ----------------------------------------------------------------------------- After the battle, you get the key to the kid's room. Well, if their is only one room, then that must mean this isn't an orphanage after all! Enter the eastern door, which is the same door you were going to open before the servant interrupted you. Inside here, you meet up with Joshua and Sharon. It seems Chris is already being tested on by Jack. Before the two leave, they hand you a key to the Guestroom. This will definitely be useful in the near future. In this same room, you will find three items next to the beds - a Seal of Luck, Pure Extract, and Monkey Paw. Once you have the three items, leave the kid's room. In the main entrance room, go up the red carpet stairs and open the western door. This is the guestroom, I suppose. Check the books on the endtable in the center of the room. To see these books, you will have to complete a normal ring. It will go fast, but it is definitely a lot easier than a push ring. "5 March 75" - Odd. Exit the guestroom and walk over to the eastern door on the second floor. It has a number lock on it. Punch in the numbers "5375", which is the strange strand of numbers above, but with "3" instead of March, because March is the third month of the year. The door will unlock after you punch in the numbers, thankfully. :) Inside this room, grab the Monk Earrings off the ground. They reside near the west wall, in the center. Once you have that, go to the northern wall in the room and check out the painting next to the bed. It has the date "3 July 54" on it. Another code, definitely. Exit this room, descend to the first floor, and save the game. The middle door (between the stairs) on the first floor is the last door, so we must have to use the code on that door. Punch in "3754", which is the code when you convert July to its month in the year. The door will unlock; open it and get ready for a boss fight. Equip mirror bracelets on everyone and go inside the room. And, finally, we find out who the mysterious voice really is! Jack, being upset that Halley screwed his plans, starts a fight. ----------------------------------------------------------------------------- Boss Name: Jack HP: 3000 MP: ? Difficulty: Moderate Element: Water Recommended Level: Yuri (30), Halley (28), Keith (28) Item: Seal of Speed. Overview: Jack can be tough if you didn't bring any Angel's Feathers because --------- his paralysis can take out one character of your party. Besides that, Jack attacks and Jack heals himself with Thera Seeds. He will only do this a couple times, though, and healing himself is a wasted turn, because you will damage him more in the next turn than he healed. Attacks: * Jack's physical attacks pack quite a punch, dealing anywhere be- -------- tween 150-200 damage. The only "counter" for this is Halley's heal, which you shouldn't use that liberally. * He also has Paralysis, which basically takes one character out of the fight. The counter for this is Angel's Feather - it will cure this alignment. Yuri: Even though Jack is Water and Ifrit is Fire, we need to conserve our ----- mana for the upcoming fight. With that in mind, transform into Baldo and hack away with physical attacks. If the team gets low on health, use Sacred Remedy to heal everyone. Don't use it if only one person is hurt, though. Halley: Halley is more defensive than offensive in this fight. He'll spend ------- most of the time healing himself. However, if Jack uses a Thera Seed or attacks Keith (Keith can heal himself) then you'll want to attack Jack physically. Keith: Not as required as he was in the last fight, Keith is still a good dam- ------ age dealer. He should use physical attacks and Blood Sucker if he gets low on health. Also use him as a status alignment healer. Alice: Alice is actually quite a treat in this fight. Her Wish spell cures all ------ status alignments, making Paralysis laughable. And she has Cure, which is extremely mana efficient. Alice should almost never attack and when she does, just attack physically. You do not want to waste her mana because the next fight directly afterwards is tough. Marg: Not much Marg can do in this fight besides attack. She can also be used ----- as utility, like Keith. You can also use magic, but it's not recommended, as Jack is the Water element, like Marg. Zhuzhen: As much as I hate this guy, he is very useful in this fight. He can -------- cast Fire Edge on everyone and make their attacks do more damage. In addition, Zhuzhen can do fire damage of his own and heal, albeit unefficiently. A decent third character for this fight, but still not recommended, as Keith can hit much harder and last longer. ----------------------------------------------------------------------------- The blue stuff will rise and start another boss fight. ----------------------------------------------------------------------------- Boss Name: Mammon HP: 4500 MP: ? Difficulty: Hard Element: Earth Recommended Level: Yuri (30), Halley (28), Keith (28) Item: Demon Earrings (yes, more of'em) Overview: Jack is child's play compared to Mammon. She (I'll just refer to it --------- as she, thank you) has a ton of health and powerful attacks. When she gets low on health, she'll heal herself repeatedly and start to spring on the bigger attacks. Heal SP and Mana as needed; this is one long fight. Attacks: * Mammon's physical attacks can do up to 200 damage, making them -------- pretty powerful. She won't physically attack very often, though. * She can also Petrify you at will. You have Mirror Bracelets equipped, though, so it won't do much besides minor damage. * Howling restores 500 of her health, and she uses it a couple times in the battle. Since it restores so much health, she actually gains health even if you attack maliciously that turn. This is probably the worst thing she can do at the end of the fight. * Shockwave hits all characters for moderate damage. Use Yuri's Sacred Remedy to counter this attack. * Lastly, we have Needlerain. This badboy inflicts two hundred to one character consistentingly, making it the worst attack in Mammon's arsenal. She will abuse this and Howling at the end of the fight - it's practically all she'll use. Counter it with Halley's Heal spell. Yuri: Yuri should transform into Baldo and kick butt with physical attacks. If ----- Mammon uses Shockwave or the entire party is hurt, have Yuri use Sacred Remedy to heal everyone up quite nicely. Besides that, have him hack away at Mammon, he's your main damage dealer. Halley: Surprisingly, Halley makes this fight easier. He has Air Edge, which ------- gives a character the opposite element on their weapon. This means that your fighters will do more damage when they attack! After he casts Air Edge on the fighters (not himself), he should stick to using Heal. This spell will wash away any single attacks that Mammon uses. If you have a free turn, Halley's Air Shot does good damage. However, we need all the mana we can get, so just physically attack if you get a free turn. Keith: Once Halley has Air Edge on Keith, he'll be a decent damage dealer. He ------ should hack away at will - even though he does almost half the damage as Yuri, it will make the fight go substantially faster. If Halley is running out of MP or SP, Keith is your man to throw an item his way. Lastly, of course, if Keith gets hurt, use Blood Sucker. Alice: Alice is actually quite a treat in this fight. Her Wish spell cures all ------ status alignments, making Petrify laughable. And she has Cure, which is extremely mana efficient. Alice should almost never attack and when she does, just attack physically. You do not want to waste her mana because the next fight directly afterwards is tough. Marg: Not much Marg can do in this fight besides attack. She can also be used ----- as utility, like Keith. You can also use magic if you want. Zhuzhen: Nearly useless. Have Zhuzhen use Nourishing Potion and magic as -------- needed. Other characters can do his job better. ----------------------------------------------------------------------------- After the battles, you're automatically back at the hideout. Halley explains the story of his mother. It also seems his Mom has been giving Yuri directions for years - I guess everyone in the group has to be linked in some way. More dialogue, and everyone agrees that we must see Halley's Mother at the Mental Hospital. Before you leave, change your party with Keith so it's Yuri, Halley, and Keith. Halley must be in the party, sadly. Back at the world map, choose the Calios Mental Hospital. ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [031] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R N I N E V . - C A L I O S M E N T A L H O S P I T A L ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [031] *^*^*^*^*^*^*^*^*^*^*^*^*^ Walk a few paces towards the gate and a couple guards will jump out of their post. Tell them to get out of your way and it's time for a small fight. These guards aren't really guards, but actually monsters. They are still easy, nonetheless. These are the types of monsters you'll encounter at this Hospital, so if you can't stand the heat against the guards I suggest you go level up a bit and come back. After the fight, a conversation with Bacon and the last Knight will be seen. It seems that we are walking into a trap. Ah well. On the same area that Yuri is standing on, if you check the eastern side you will find a Demon War Necklace. This is one of the most valuable items in the game. Additionally, if you check the guard post you will find the Laurel Slingshot for Halley. Without further ado, walk inside the hospital. All the doors are locked - don't even try to open them. They have card suits on them, symbolizing a game? Walk north a little and some more guards will attack. After cutting them down, run to the northwestern corner of the corridor and you should see a shiny coin on the ground. Pick up the Bronze Coin and continue to the next corridor. Once you have sliced through the guards, head east to another room. This just happens to be the torture room. Run up to the front of the torture chair and Halley will almost state that he thinks his mother is already dead. Take the south doorway and walk west in this room. More guards will run for you, and more monsters will be slayed. After the battle, take the Silver Coin off the ground near the fountain. It should be shiny, also. Examine the guard's body a couple steps south to receive the heart key. Save the game at the point, you never can be too safe. Now that we finally have a key, backtrack to the first corridor inside the hospital. Here, open the east doors. In the first room, you will find a Key to Success and Club Key. In the second resides a Fruit of Yggdrasil. All of these items are in clearly visible chests. With the new key, head north and to the adjacent corridor. The first room has a Diamond key in the chest. The second is locked. The third has a Gold Coin on the ground next to black crate. Finally, the fourth has a Platinum Coin. Wow, that's a lot of coins and keys! Head back to the main room with the save point. It's south of the torture room. Here, save the game (obviously) and level up a bit. You should have plenty of tents to alleviate the process and tons of money after levelling a bit here. Tent and save before you continue. When you are ready, drop the four coins into the four fountains on each corner of this room. Yuri will automatically drop a coin - you don't have to choose a coin. When all coins are gone, a secret passage will open in the center of the room. Enter down the stairs and walk through the passage to a door. After some dialogue, it's time to fight Rausan. ----------------------------------------------------------------------------- Boss Name: Rausan HP: 4000 MP: ? Difficulty: Moderate Element: Fire Recommended Level: Yuri (34), Halley (32), Keith (32) Item: Spade Key Overview: Rausan is actually pretty easy if you at the recommended levels. --------- He packs a punch, can silence you, and has an all character attack, giving him all the key boss qualities, but our party is just too strong for him. Use Angel's Feathers as needed, or equip some silence protecting gear before battle. Attacks: * Silence is Rausan's best attack. It inflicts anywhere between 100 -------- to 150 damage and usually silences the character. However, if you have status alignment equipment, the silence part really shouldn't make a difference. Use Angel's Feathers to get around this. * Elder's Sign increases Rausan's special attack defense. This isn't very bad, considering you won't really be using special attacks that much throughout the fight. * Blaze attacks all characters and does around 150 damage. He doesn't use this very often, however, and Yuri can heal the damage right up with Sacred Remedy. Yuri: Transform into Baldo and hack away at Rausan. If the team gets low on ----- health, use Sacred Remedy to heal everyone. Yuri should stick with physical attacks and not special attacks because of Elder's Sign. Halley: Halley is your main healer - his Heal spell is very efficient and ------- potent. He should use it whenever he needs to, which should be every couple of turns, when a player's health gets below 150. In the mean time, Halley should use Aqua Blade and physical attacks. Don't go mana crazy on Aqua Blade - he's our healer. :) Keith: Another damage dealer in this small fight. Keith should stick with ------ physical attacks. This is a good time to get "risky" and try to get perfects - you have this battle in the can without Keith. If Keith ever gets low on HP, Blood Sucking is your friend. Alice: Rausan usually silences Alice, making her useless. If he doesn't, keep ------ the gang alive by healing. That's basically all she can do - never attack with Blessed Light unless you have a free turn. Marg: Marg is uber useful in this fight because she can change someone's ----- attacks to water. Too bad I didn't bring her. If you did, have her cast Aqua Edge on everyone to make their attacks do more damage. After that, she's a damage dealer and backup healer. Zhuzhen: Nearly useless. Have Zhuzhen use Nourishing Potion and magic as -------- needed. Other characters can do his job better. Rausan is fire so Zhuzhen's attacks will do very little damage. ----------------------------------------------------------------------------- Halley will go through a vent that no other character can get through. I find it odd that Zhuzhen or Alice can't get through it. Even Keith is as skinny as a rail. It seems that Halley's Mom can't speak! With the remaining two characters, walk back up the secret passage to the save point room. Save the game and head back to the second corridor going inside the hospital. The spade door is there, and it will open if you use the key. Inside the spade room you can rest (yay!). After resting, pilfer the chest north of the bed to obtain the Dungeon Key. With the new key (hopefully LAST key) exit the spade room. After the horrific scene with Halley, exit and reenter the room of spades. Inside the chest that held the key resides the Fire Gravestone! Make your way back to the save point and save the game. Then go down under and open the heavy door. In here, we have one of the best scenes and dialogue in the entire game. It ends in a final battle against Olga. ----------------------------------------------------------------------------- Boss Name: Olga HP: 4500 MP: ? Difficulty: Hard Element: Dark Recommended Level: Yuri (35), Keith (34), Halley (32) Item: Warlock Earrings Overview: Olga is back, and this time she has brought three-thousand more --------- health with her. This fight is long, hard, and item consuming. You'll have to keep an eye on the weaker character's SP so they don't go berserk. And you'll also run out of MP with Yuri sometimes, so you should have a couple Mana Seeds handy. Attacks: * Black Fog attacks every party member and does around 150 damage. -------- This can be countered with Yuri's "Grace" spell. * Flame is exactly the same as Black Fog, but a little weaker. * Mind Assault takes away around 200 MP, crippling any character that relies on MP, like Alice and Yuri. You'll look forward to this attack, though, because it's a free turn to attack without the worry of healing. Yuri: Have Yuri transform into Baldo. With this, he can heal the party when ----- one of Olga's all character attacks hit. Don't use Nova, as it is a waste of MP. When Yuri has a free turn, he should physically attack Olga. With the help of Alice's Holy Edge, he will do more damage than Nova. If you didn't bring Alice, just have Yuri use Nova. She won't last long with spurts of 250 damage coming her way. Halley: He should heal as needed and use Air Shot in his "off time." ------- Alice: The other "key" character, in my opinion. Even though Alice will have ------ to throw a couple SP healing items her way, she is invaluable because of Holy Edge. Give Holy Edge to all physical attackers and they will do big damage because Olga is Dark. After you are done with Holy Edge, stick to healing and attacking with Blessed Light. In addition, Alice will take the role of healing Yuri's MP. Keith: I recommend Keith because he can take of himself and deal good damage. ------ After being Holy Edged, Keith's physical attacks will do pretty good damage. If he ever gets singled out by Olga and hit, just use Blood Sucker to restore his health. Besides that, just stick with physical attacks. Marg: I don't think you should have brought Marg as she doesn't bring much to ----- the table. She's basically a worser copy of Keith. Throw Holy Edge on her and fire away. Zhuzhen: Bringing Zhuzhen is a big no-no in my book. His magic doesn't do much -------- damage and his healing spell is a mana hog. If you do bring him, though, use his best spells. ----------------------------------------------------------------------------- Olga's finally exterminated. Alice wakes Yuri up, who is sleeping in the hideout. Go down the blue stairs and the ladder to reach the bottom level. Here, talk to Joshua, who gives you a strange goblet and a Oath Grail. Exit via the ladder and make your way to the bridge. Tons of dialogue, which turns from bad to good to bad to good and now we're at the world map. Choose Rouen, please. :) ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [032] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R N I N E W . - T H E R E T U R N T O R O U E N ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [032] *^*^*^*^*^*^*^*^*^*^*^*^*^ We have control of Alice now, strangely. Go north and down the same alley that you always go down. At the end, open the door with a push ring. You should be used to those rings by now, but they are still tough nonetheless. This time you have a lot of time, so when you reach the shaded area tap X less viciously. Inside, go down the small hall and into the main room. Walk up to the altar and Alice will contemplate on something. Afterwards, take the Seal of the Soul from the altar. Open the east door now to find yourself at an identical hallway. Open the first confessional stand and take the Jasper Cape. In the second room, investigate and you'll have to do a spin ring three. They're really easy, though, so you have nothing to worry about. Soon Alice will find a picture that has Bacon and Doyle on it. On its caption, it will say "1888 Father Hans Doyle and CARDINAL ALBERT SIMON" Oh. My. God. They even have the upbeat music to get your blood pumping. Leave the confession stand to meat Card- err... Rog- err... I'm so confused. So Roger Bacon busts out a Kuja: "True peace is impossible. Only an illusion of peace exists in the superficial calm of our lives.." This is the true confrontation as allies, too bad it was very short. Back at the hideout, Alice blurts everything to the team and we're off to the Nemeton Monastery. ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [033] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R N I N E X . - N E M E T O N M O N A S T E R Y ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [033] *^*^*^*^*^*^*^*^*^*^*^*^*^ Good music if I do say so myself. First things first, go inside the strange house and take the Light Gravestone by the purple machine. Afterwards, exit and take the path north to the ruins. In the next screen veer left and loop around the debris to a chest. After collecting the Mantle of Nobility, walk into the center of the ruins, where the light is at. After some dialogue, a strange creatures reveals himself. You get the chance to name him, but the strange creatures talks to the screen (at you) and says that if we had more time, we could play as him. But, since we don't, he reveals that his name is Roger Bacon (!!!). He leaves, and tells you to see him at his house. Head directly to his house and we'll have more conversation. In the end, Bacon agrees to take you to Bacon. Yep, that made sense. Run over to Bacon at the entrance of the ruins and he'll open it for you. This is a fantastic place to level - kill the creatures below and ascend to get healed by Bacon for free. A save point also resides near the entrance. Here are the directions to get the destruction stone: 1. Go west 2. Go west 3. Take the east doorway 4. After going across the bridge, open the chest 5. Go back to the entrance 6. Go east 7. Take eastern stairs 8. Press blue switch in area 9. Go to previous area 10. In this area, walk up and take the Mind's Eye in the chest. 11. Go back to the entrance 12. Go east 13. Go east 14. Go to northwestern corner and flip red switch 15. Open chest 16. Go south 17. Go southeast to next screen 18. Go east 19. Take west stairs 20. Flip green switch 21. Go back to chest with Mind's Eye 22. Open other chest to get a coat 23. Go back to the blue switch and flip it off 24. Go to the big torch area 25. Go east 26. Open chest to get Seal of Vitality 27. Go back to big torch area 28. Grab Destruction Stone on flame 29. Go east 30. Get two items on each side of gate 31. Save game. 32. Enter gate 33. Follow it until you reach Bacon Now you'll face Bacon himself. The fight isn't hard - it's the same thing as the last battles. Just use your best spells and have Alice heal. After the fight, we have another boss fight against Amon. Just keep your health high and have Alice heal often. It isn't hard. If you got the destruction stone, you will get the Amon fusion. Enjoy the cutscene and we'll be back at the good Bacon's house. Do the spin ring 3. ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [034] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R N I N E Y . - G E T T I N G A G O O D E N D I N G ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [034] *^*^*^*^*^*^*^*^*^*^*^*^*^ Before you go rushing into the last battle, we have to decide if you want a good ending or a bad ending. See, Alice sold her soul to the masks in return for Yuri's life, so, when the game ends, so does Alice's life. This is an extremely bad ending. To get a good ending, you have to defeat these masks. And let me tell you, they aren't pushovers. It's more than possible to defeat them at later levels (like now), though. The best place to do this is at the Blue Castle, by the way. The battles are the easiest there. Anyway, let your malice get red. When this happens, masks will start to fight you. You have to defeat them in a certain order to get the good ending. The order is revealed in the grail that Joshua gave you. The order is: Grail, Gold, Staff, and Sword. When you have defeated them, your task is complete. Optionally, you can defeat the dead versions of them, which are incredibly weak and appear in the same way. Go back to the rat's hideout and talk to Halley. After this, head back to Nemeton, Bacon's house to be exact, and he'll mumble something. Then we're at the graveyard. Check all the fusion graves and then Alice's grave. After this, talk with the masks and they will open the gates. Enter through them. If you did the above correctly, Yuri will come and make this fight possible. However, if you didn't do it correctly or at all, the fight is impossible and Alice only shows. Here is the possible fight: ----------------------------------------------------------------------------- Boss Name: Atman HP: ? MP: ? Difficulty: Hard Element: None Overview: Well, this is it! After this, we get the good ending! Don't waste --------- valuable items, however, as this isn't the last battle. This fight isn't very tough if you are at a high level and have the proper abilities. Attacks: * Most of Atman's attacks do the same damage. -------- Yuri: Yuri should transform into Sandalphon and use Pulse, which deals a ton ----- of damage against Atman. If Alice dies (it could happen), Yuri can also use Revive on her. Besides that, when your mana runs out, either have Alice give you a mana leaf or physically attack. Alice: All Alice should do is heal and aid Yuri. If she runs out of mana give ------ her some restoration to continue. Watch out for Alice's SP, by the way, as this is a pretty long fight and she will lose it rapily with Sandalphon's SP attacks. ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [035] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R N I N E Z . - T H E L A S T B A T T L E (S) ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [035] *^*^*^*^*^*^*^*^*^*^*^*^*^ Go back to the Neameton Monastery and talk to Bacon. Time for Neamato! Here are the directions for the first floor: 1. Take east stairs 2. The characters will split up into groups 3. Go back to entrance 4. Take west stairs 5. Ascend up the stairs 6. Press triangle on wall 7. With the other group, do the exact same to meet up with the group 8. Go up the stairs Now you fight Soul Block, who's extremely easy. You can't hurt him physically, but any of Yuri's third form spells will blow him away. Alice should heal, obviously. More directions: 1. Go southeast and walk through green light 2. Go down the stairs 3. Take last hall 4. Take Crank Slingshot 5. Ascend back upstairs 6. Get items here 7. Take center stairs and grab Seal of Vitality 8. Go through blue light 9. Take right stairs 10. Flip red light 11. Go up stairs 12. Take staff and armor 13. Go back to three stairs 14. Take left stairs 15. Get earrings and suit 16. Continue to the next room 17. Take left stairs Another boss fight, this time against Hate. He's pretty easy if you have crucifixes equipped on all charactes, which you should. Just attack with Sandalphon's Pulse and you'll be fine. After the fight, use the save point. Again, directions: 1. Walk until you get sucked 2. Go down stairs 3. Go into space 4. Go northwest and get Mind's Eye 5. Go back to first area 6. Take the stairs 7. Take space on stairs 8. Get Talisman and walk north into space 9. Take stairs until space 10. Go into space 11. Get coat, go back to the previous area 12. Take stairs 13. Go east and into space 14. Go west 15. Go east 16. Take V-Blade 17. Go north into space 18. Get Fifth Key 19. Take west space 20. Take stairs Scapegoat is the next boss - and things are still easy. Just use the previous strategies to win. Yuri should be the main healer of the party since most of Scapegoat's attacks hurt the entire party. After the battle, go north to the next screen to fight the final bosses. For the first boss, Yuri should turn into Sandaphlon and attack heavily. Alice should be a full healer, and the last character should be a backup healer and attack most of the time. Remember to heal everyone's MP and SP often. In the FINAL boss, use all your special items for a sure win. You probably saved those keys, double power and defense, et cetera up until now - use them and this fight will be a breeze. The crucifix will make this battle easier, too. Hopefully you have one on all characters. Use the above strategy, by the way. And that's the end of the game. You just beat Shadow Hearts! You can restart a game with all your fusions now. ;) ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ ------------------------ Navigation Number : [036] -------------------------- ============================================================================= C H A P T E R T E N - S I D E Q U E S T S ============================================================================= ------------------------ Navigation Number : [036] -------------------------- ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= L O T T E R Y =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= In this game, you can meet people that have lotteries. If you win, you get spectacular items. But, there are some things that need to be done before you can even talk to the members. Firstly, the members will not reveal themselves unless you have a lottery ticket. You will now be wondering where to get a lottery ticket. Simple, all you have to do is be lucky enough and find it. I will make a list of where the lottery tickets can be found but for now, this will have to do. So, you have your lottery ticket and you are wondering where to play the lottery. There are a number of places that you can do this. They will be listed here. But thats besides the point, once you find the lottery member you have a funner time. First off, they will talk some and ask you if you want to play. Say yes and a judgement ring will come out. Now you are saying, "Jesus Christ, not another ring!" Well, it is. So, you will see areas of different color on the judgement ring and on the side what the colors mean. If you get this color, you will get that prize. So it is your job to get on the area or color that you want to. After that, the lottery person will give you your prize and you will be gone. Now, you can only win the best prize once so there is almost no reason in doing the lottery again for a worser item. The red are the best, take that into note. Now that you know how to play, let me tell you where you can find the members and the tickets. Once you find different members, you will find out that the areas and fastness of the ring are different. Take this in note and try to master every ring! After you do everything leading up to actually doing the ring, please do not be stupid and try to do the ring without saving it first. This way, if you don't get what you want you can always load up the game and try again. This is great. Even so, Shadow Hearts is awesome and lets you load up anywhere. You can practice the ring and check out the movements before you actually do it for keeps. And even then, if you don't get it you can always try again. There is no point in doing the lottery more then once. So, save the game and practice. If you don't get the red and important one load it up and try again. Keep doing this until you get the red and important one. Then, don't bother getting the others. They are worthless. At the end, when you have Roger Bacon as the lottery member, get the equipment then keep getting the seal of power. Keep doing this and use up all of your lottery tickets getting these. Remember to save the game every time you get one. If you fail, load the game up and try again. Keep doing this until you have no lottery tickets left. Then, use the power seals on whatever character you like. This is an easy investment to beating this game! Lottery Member #15 ------------------ Name of Member: Hotel Lover? Where he is found: Fengtian Fountain, when you first arrive What he has to offer: - Jade Lariat - Black Tortoise Fang - Talisman of Mercy - Pure Seed Lottery Member #14 ------------------ Name of Member: ??? Where he is found: Turtle Restaurant What he has to offer: - Pocket Watch - White Tiger Hair - Tea of the Healer - Pure Leaf Lottery Member #13 ------------------ Name of Member: Kato Where he is found: Smuggler's Boat What he has to offer: - Iron Clogs - Blue Dragon Horn - Witch's Broth - Pure Leaf Lottery Member #12 ------------------ Name of Member: Sharp Van Where he is found: Smuggler's Boat Save Point (Inside Cabin) What he has to offer: - Star Card - Red Phoenix Talon - Tea of the Holy One - Pure Seed Lottery Member #11 ------------------ Name of Member: Master Xiaofang Where he is found: Temple Ruins What he has to offer: - Flash Badge - Kirin Scale - Priest's Wine - Pure Seed Lottery Member #10 ------------------ Name of Member: ??? Where he is found: In front of Kowloon What he has to offer: - Mind's Eye - Moon Swallow - Talisman of Wisdom - Pure Seed Lottery Member #09 ------------------ Name of Member: Japanese Army Soldier Where he is found: Dehuai Tower after first Dehuai fight What he has to offer: - Warlock Earrings - Star Swallow - Soul Benediction - Pure Seed Lottery Member #08 ------------------ Name of Member: Sleeping Man near save point Where he is found: Prague Streets near Save point What he has to offer: - Berserker Earrings - Seal of Luck - Talisman of Purity - Thera Root Lottery Member #07 ------------------ Name of Member: Man at Bistritz Where he is found: Inside a House after enemies are gone What he has to offer: - Oracle Earrings - Seal of Life - Tea of the Holy One - Mana Root Lottery Member #06 ------------------ Name of Member: Alley Man Where he is found: Rouen Streets What he has to offer: - Accelerator - Seal of Aura - Alchemist's Water - Pure Root Lottery Member #05 ------------------ Name of Member: Drunk Man Where he is found: Old Castle Street What he has to offer: - Priest Earrings - Seal of Speed - Thera Extract - Thera Root Lottery Member #04 ------------------ Name of Member: Electric Chair Man Where he is found: Calios Mental Hospital after you clear the area, he will be at the electric chair past entry hallway. What he has to offer: - Eternity Card - Seal of Force - Mana Extract - Mana Root Lottery Member #03 ------------------ Name of Member: Kid Where he is found: At orphanage in cauldron second time around. What he has to offer: - Crucifix - Seal of Wisdom - Pure Exctract - Pure Root Lottery Member #02 ------------------ Name of Member: Alley Man Where he is found: Rouen Streets after you get the Pearl Ring. What he has to offer: - 10-Gauge Shotgun - Dice of Ceaser - Seal of Strength - Eye of Oruoboros Lottery Member #01 ------------------ Name of Member: Mystery Man Where he is found: Blue Castle, after you get the earth gravestone and have Keith's ultimate weapon. Come without Keith. What he has to offer: - Thief Earrings - Key to Success - Seal of Vitality - Fruit of Yggdrasil Lottery Member #00 ------------------ Name of Member: Roger Bacon (The other one) Where he is found: After acquiring the Nightbird Claw, tell him you have to go to the bathroom. He will then tell you he is a lottery member. This is in Neomostry. What he has to offer: - Cotton Underpants - Comet Mask - Seal of the Soul - Talisman of Power Now that you know where the lottery members are and know how to get tickets, you must be wondering how to do the ring correctly. The way that you do it is the ring will go around as many times as it wants. Once it goes to the area you want it to go to press the X button. It will slow down and go into the area that you tapped the X button in after one circle around. That is the prize that you get. Also, I am fairly sure that accessories can change the outcome of this. Equip things like Jade Lariats and whatnot to get your ring to do good things. If that works then do it... Where to Find Lottery Tickets ----------------------------- A Lottery Ticket can be gotten after beating Felinus in Zhaoyang Village. It will be awarded to you for your defeat as the battle statistics. A Lottery Ticket can be found in Dalian Port. At the wharf, there will be a treasure chest on the end. Go up to it and open it for a lottery ticket. MORE SOON... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= P E D O M E T E R S E R V I C E =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= When you first get to Fengtian, talk to the silent peddler and he will give you a pedometer. What is a pedometer? A pedometer is an accessory that enables a meter to keep track of your steps. But not just any steps, steps that you take in danger or when you are able to fight monsters. If you keep walking around and get the meter up high, you can get great prizes. There is really no strategy to this except the obvious; if you want a certain walk in a area with weak enemies. Or, when you want to level up merely equip this bad boy. This is a great item even if it is a waste of an accessory space. Keep it equiped throughout the game and at the end you will be fortunate. Fortunate because of the fact that you can choose from a lot of great items with all of those steps that you took in battle. Well, to make your pedometer service even funner, the peddlers have decided to put out a new item in this game that allows every step to be doubled. This is a very good item. When you walk one step, two will be caculated. This will go on until lifes eternity. This is a very good item that also should be equiped throughout the game when you get it. How to I get the item, you might ask. Well, from the last mini-section "Lottery" look at member number 6. He will be holding the Accelerator (the item that doubles your steps) as the first prize. Go to Rouen streets and win it from him. Now, every step you take in danger will be doubled. To be more accurate, here are the members statistics: Lottery Member #06 ------------------ Name of Member: Alley Man Where he is found: Rouen Streets What he has to offer: - Accelerator - Seal of Aura - Alchemist's Water - Pure Root Now that you have done about a billion steps, here are the prizes that will be earned for your steps. Note that these prizes are big. ;) Short List: ----------------------------------- | Item Name............Steps Needed | |-----------------------------------| | Thera Extract...............100 | :-----------------------------------: | Voodoo Doll.................300 | :-----------------------------------: | Weird Bottle................800 | :-----------------------------------: | Iron Clogs..................1500 | :-----------------------------------: | Flash Badge.................2500 | :-----------------------------------: | Moon Swallow................3500 | :-----------------------------------: | Star Swallow................5000 | :-----------------------------------: | Monkey Paw..................6500 | :-----------------------------------: | Silver Hand.................7000 | :-----------------------------------: | Belt of Power...............8000 | :-----------------------------------: | Leather Suit................10000 | ----------------------------------- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= A D E A D M A N ' S T R E A S U R E - D A L I A N =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Now that you are ready to go, let us get back to the clue that Sea Mother gave us. It says: "Where the turtle looks, walk three steps." So, this is what you need to do. Go outside of the restaurant. You will see the sign in red chinese letters. When I decoded it from Chinese to english, it said "Turtle". This is what the man meant by where the turtle looks. Now that you know that, walk three steps to the left. Merely hold the left on the directional pad until three steps have been made. Then, press X and Yuri's icon will come up stating that he has found something. He thinks that it is the treasure that Sea Mother got from the dead man. You will then do a normal ring. If you successfully hit the area three times around you will get 3,000 cash. This is a good bonus... ^_^ =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= F I N D I N G F U N ! - D A L I A N =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *SAVE BEFORE AND IF YOU LOSE LOAD UP GAME AND TRY AGAIN!* Yea yea, I know. The name is a bit over the top. What you do is you go and talk to the man that is in front of the fence. He will say that he has a game that you can play for 300 cash. Say yes and he will tell you the rules. You get a hoe and have to find three things that you want in this area of land. When the question mark comes up, press X and a normal ring will come up. If you do it once around the areas successfully then you get the thing that was in the grass. It is fairly simple. So, you get three tries of doing this. I would suggest you save before you do this and practice at it. Then load up the game and try it. If you only get normal things like Thera Leafs and Mana Leafs, load up the game and try again. I have gotten a third key from this. That was the way that I got 15,000 cash. I sold the third key. Keep doing it again and again if you want to have no problems with money. Or, you could just do it for the normal items and be done with it. Either way, this mini-game is sure fun! =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= G R A V E S T O N E S =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Earth Gravestone: Talk to Nina about glowing plants. Water them and reenter Bistritz until you get it. Dark Gravestone: Go back up Blue Castle's tower to the very top where you found Yuri. It is the shiny object on the ground. Wind Gravestone: At Prague's Bar go inside the Men's Room and give the guy some tissue (you get it from losing at the lottery). He'll give you the gravestone when you leave the bar. Water Gravestone: In Rouen's inn go into the room where Yuri, Zhuzhen, and Keith slept. Two people will be arguing. Enter the back door of the church and go to the main altar. Take the east door and go inside the room farthest down. Choose the second conversation option and return to the inn room. The man will give you the water gravestone. Fire Gravestone: Inside Spades room of hospital. The stone is in the chest where you got the key. Light Gravestone: In Roger's house at Neameton. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ ------------------------ Navigation Number : [037] -------------------------- ============================================================================= C H A P T E R E L E V E N - B E S T I A R Y G U I D E ============================================================================= ------------------------ Navigation Number : [037] -------------------------- ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [038] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R E L E V E N A . - B O S S E S ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [038] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- Boss Fight: Fox Face ----------------------------------------------------------------------------- Health: ??? Difficulty: Can't beat Recommended Level: Cannot be beaten... This battle cannot be won. Do not use anything special in this battle. It is meant to be lost and will be lost. It is the same to the Bacon battle. Try to lose. To lose, when you try to attack just don't hit the spots you are suppose to. Then Fox Face will attack and kill you. ----------------------------------------------------------------------------- Boss Fight: Raging Tiger ----------------------------------------------------------------------------- Health: 35? Difficulty: Easy Recommended Level: 3 A simple boss fight. Fuse into your only fused monster you have; Death Emperor. Then, use Dark messenger on the tiger. The tiger will do Moon Howl most likely and heal himself. Then, you will have no MP left but that does not mean that you are over with! Do a physical attack on the enemy. The enemy will most likely do Chi shield which raises the targets Physical Defence. Then do a physical attack on him. He was dead after this with me but if the enemy is not dead, keep using the physical attacks and he will be gone soon. Battle is done. ----------------------------------------------------------------------------- Boss Fight: Evil 1, 2, 3, or 4 ----------------------------------------------------------------------------- Health: 20? Difficulty: Easy Recommended Level: 3 Depending on how much you have killed will depend on what evil you face. I faced a Evil 4 and had no problem in beating him. The strategy for the evil 4 will be the same for the others... This battle will pretty much be you and the evil exchanging blows back and fourth. Therefore, all of the strategy I can give you is to do physical attacks on the evil. Try to hit all of the areas and if you can think you can get a critical, try too. You can, if you want, fuse but there is almost no need in this battle. Just exchange blows and you will win. ----------------------------------------------------------------------------- Boss Battle: Hellcats X2 ----------------------------------------------------------------------------- Health: 50 each Difficulty: Moderate Recommended Level: 4 Experienced Gained: 40 Cash Gained: 300 Item Gained: Tailsman of Luck X2 Start off this battle with Yuri turning Death Emperor. Then have him do a curse attack to put up his special. Have Alice do physical attacks. Then have Yuri do the dark messenger on that same person. One hellcat should be gone now. If you need healing have Alice heal, if not then have her attack physically. After this have Yuri attack physically and the last hellcat should be dead. If not, then just keep using the physical attacks! Once this battle is over you will come back to the house. ----------------------------------------------------------------------------- Boss Fight: Evil 4 ----------------------------------------------------------------------------- Health: 65 Difficulty: Moderate Recommended Level: 7 Depending on how much you have killed will depend on what evil you face. I faced a Evil 4 and had no problem in beating him. The strategy for the evil 4 will be the same for the others... This battle will pretty much be you and the evil exchanging blows back and fourth. Therefore, all of the strategy I can give you is to do physical attacks on the evil. Try to hit all of the areas and if you can think you can get a critical, try too. You can fuse and it is recommended. Just exchange blows and you will win. ----------------------------------------------------------------------------- Boss Fight: Tornado ----------------------------------------------------------------------------- Health: 150 Difficulty: Easy Recommended Level: 8 First, fuse into your best fusion; Death Emperor. Then, it is going to be physical blows throughout the battle. The only real tactic to this battle is to physically attack the creature until it is dead. When Tornado decides to hurt you enough to have you on life support, heal yourself with a Thera leaf. Then keep hacking away until it is dead. That is the only strategy to this battle. Physically attack then use Thera Leafs when needed. You can use your special attack but I did not and I won... ----------------------------------------------------------------------------- Boss Fight: Felinus ----------------------------------------------------------------------------- Health: 200 Difficulty: Easy Recommended Level: 8 This battle is very easy as almost every battle in this game is. What you need to do is morph Yuri into the Tornado and physically attack with him throughout the battle. If someone gets a poison, have his magic heal him. For Alice, have her heal throughout the game. If she has the light-class spell that you summon upon your teammates to make them light class do so to Yuri. For Zhuzhen, have him use Ogre Flamedance. When he gets low on health, have Alice heal him or have himself use a Thera Leaf. The wild card in this battle is that Alice only 5 SP points so you will have to cure your SP when 4 turns are up so Alice doesn't go insane. And that about wraps up this boss fight! ----------------------------------------------------------------------------- Boss Fight: Yamajara: Earth ----------------------------------------------------------------------------- Health Points: 240 Difficulty: Moderate Recommended Level: 9 Start off the battle like you did the last boss fight you had. It will be the exact same thing except for the fact that Zhuzhen use more vulnerable to the opponents attacks. Yamajara has better attacks but don't worry. If you are at the proper level then it should be easy. Use this strategy:This battle is very easy as almost every battle in this game is. What you need to do is morph Yuri into the Tornado and physically attack with him throughout the battle. If someone gets a poison, have his magic heal him. For Alice, have her heal throughout the game. If she has the light-class spell that you summon upon your teammates to make them light class do so to Yuri. For Zhuzhen, have him use Ogre Flamedance. When he gets low on health, have Alice heal him or have himself use a Thera Leaf. The wild card in this battle is that Alice only 5 SP points so you will have to cure your SP when 4 turns are up so Alice doesn't go insane. And that about wraps up this boss fight! ----------------------------------------------------------------------------- Boss Fight: Water Tiger, Kappa x2 ----------------------------------------------------------------------------- Health points: N/A Difficulty: Easy. Recommended Level: 10 Easy fight. Attack the Water Tiger first. He is fire based. Use the Man Dragon fusion. Have him use Flash flood on the Water Tiger. All he should do is that and heal with illusion shower. As for Alice, have her heal and give the others there magic points back. And for Marg, she can use her grenade on all of the opponents. When she runs out of Magic Points, have her do physical attacks on Water Tiger. When the tiger is down, have everyone do physical attacks on one of the Kappa's. Alice will be more of the healer in this battle. After that Kappa is dead, do the same to the other one. This is an easy battle at the proper battle. ----------------------------------------------------------------------------- Boss Fight: Beast Dog ----------------------------------------------------------------------------- Health points: 300 Difficulty: Moderate. Recommended Level: 11 This fight is pretty hard hence the beast has a lot of health points. Start off this battle with fusing into Man Dragon. Then have Yuri's attack mainly be flash flood. When Yuri runs out of MP, have him do physical attack on the beast. For Alice, she is going to be the healer. When she has the opportunity, have her use here new magic that you should have. Rather then that, have her use her white magic to heal! For Marg, she is vital in this battle hence she is water class and the beast is fire class. Have her do grenades on the beast. When she has a little MP left and Yuri does not have any MP left and is ready to physically attack, have her put water class on Yuri. This will make Yuri's attacks do even more damage. After she is done with the class, have her do physical attacks on the beast. The way to heal if all of the players are gone except one is: Yuri use Illusion (heal) or a Thera Leaf, Alice use White magic or a Thera Leaf, and Marg use a Thera Leaf. If you get into that situation in this battle, that is the way to go. The Beast Dog's main attack is breath of fire. It hurts every character about 30. Have Alice heal this when HP gets low. When the beast uses physical attacks on one character, have Alice heal any wounds. When Alices MP runs out, use a Mana Root. And that I about it in this battle. This is the hardest battle that you have up to this point so try to be on guard! Rather then that, hit the judgement ring right! Interestingly, the Beast Dog's attack is Breath of Fire. Is that plagirism of the Breath of Fire series? We will find out in the next lawsuit! ----------------------------------------------------------------------------- Boss Fight: Yamaraja: Wind ----------------------------------------------------------------------------- Health Points: 450? Difficulty: Moderate Reccomended Level: 13 Start off this fight by fusing with Raging Tiger. Then have him use his Flying Stones attack on the Yamajara. Have Yuri keep doing this until he runs out of MP. Then have use a Mana Leaf on himself. Then attack again with the Flying Stones. Have Marg use her grenade attack on the opponent. When she runs out of MP have her do the same; use a Mana Leaf. Then throw some more grenades at the beast. As for Zhuzhen, have him heal the party and use his Flamedance attack on the enemy. The strategy for healing yourself should be for Yuri and Marg to use Thera Leafs and Zhuzhen to use his Nourishing Potion. If somebody dies in this battle, use an item and get them back and fighting. All you have to do is drain your magic powers into the Yamaraja and he will fall. You cannot use physical attacks in this battle. They only do 1 to the opponent. Which sucks... Anyways, this is the strategy to beating this boss. It is easy if you use this strategy and are at the correct level. I had trouble because I was at level 12. I barely beat the boss before I died. My advice rather then above is to heal often. Yamaraja has some deadly attacks! ----------------------------------------------------------------------------- Boss Name: Li Li HP: 580 MP: 500 Difficulty: Easy-Moderate Element: Dark Recommended Level: Alice at 13 She's not that tough if exhaust all your mana into her. First of all, she has three attacks - Dark Messenger, paralysis, and physical attacks. Dark Messenger sometimes does instant death, so you really have to worry about that. Especially with Alice, considering she is your only healer. The other two attacks are easy to get around, but the real key to this battle is killing her quick enough so she doesn't use Dark Messenger. Yuri should transform into Death Emperor and stick with physical attacks. Marg should blast away with her gun and heal with items as needed. Finally, have Alice cast Holy Edge on Yuri/Marg, use her light spell, and heal as necessary. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Boss Name: Li Li HP: 750 MP: ??? Difficulty: Moderate Element: Dark Recommended Level: Alice at 13 Same gig as above, but Li Li is a bit tougher. Instead of Dark Messenger, Li Li has an attack called Hate Storm, which inflicts 50 damage to all characters. Yuri should transform into his fire form (or Dark if you don't have it) and up his physical attack power with one of his specials. After that, Yuri should hack away at Li Li. Marg is more of support than offense in this fight, but most of the time she'll be healing herself. Lastly, Alice is to throw Holy Edge on Yuri and keep everyone healed up. If she has a free turn, have her use Blessing Light for some big damage. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Boss Name: Wugui (Past) HP: 325 MP: ??? Difficulty: Very Easy Element: ? Recommended Level: N/A Ben is at level 40, so he is superior to the three bad guys in every way. Start out the fight by transforming into your only form. From here, use physical attacks on Wugui. Since you have very good speed, you should be able to use the ring to physically attack three times before they even get a chance to attack! With this upper hand in mind, kill off Wugui with these three free attacks. Wugui is immune to magic. After that, use your special attack on the two regular enemies to demolish them. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Boss Name: Wugui (Zhuzhen) HP: ? MP: ? Difficulty: Moderate Element: ? Recommended Level: Zhuzhen at 13 This fight is actually pretty easy, but can be very tough if you don't know what you are doing. See, Wugui will resist all of your spells, leaving you with just physical attack to play with. The game isn't killing Wugui, though, so much as surviving until he uses his "Game of Death." Just use physical attacks and Nourishing Potion when you get low on life. The most damage Wugui can do is 35ish, so don't use Nourishing Potion until it will recover most of your HP. When Wugui uses Game of Death, the fight, not the game, is over. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Boss Name: Wugui (Yuri) HP: 250 MP: ? Difficulty: Easy Element: Dark Recommended Level: Yuri at 15 Zhuzhen can't touch Wugui, but Yuri can steamroll right through him. At the beginning of the fight, Wugui will do his Game of Death spell, but it doesn't have any effect on Yuri because he is also Dark. In the fight, transform into Inferno (or Dark Messenger if you don't have it) and start hacking away at Wugui. Physical attacks, just like the fight fifteen years ago, will win this battle easily. Wugui has no henchman and less HP - he also only does around thirty damage per attack, so he is a pushover. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Boss Name: Xieshi HP: 550 MP: ? Difficulty: Moderate Element: Fire Recommended Level: Zhuzhen at 13 This battle could prove tough because you can't use items. At the start of the fight, Xieshi will use Flaming Arm to silence everyone and deal moderate damage. From here on out, it's all about physical attacks, and you can't heal at all. The battle is only tough if he focuses on one person, though. Have Yuri transform into Raging Tiger and start bashing away with physical attacks. Zhuzhen should also use physical attacks. Since you can't heal at all after the silence, you'll have to hope you can destroy Xieshi before anyone dies. This is easy enough, however. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Boss Name: Baigu HP: 350 MP: ? Difficulty: Easy Element: Light Recommended Level: Alice at 14 It's... a stingray? This battle is super easy - just attack with your weapons and you'll be fine. Since Marg has the Rosewood Bracelet equipped, Baigu's Shining Force won't do much besides a little damage. We don't care about Alice, so she can get paralyzed. If she does, you can still use items (her main purpose) and defend. Baigu seems to like Alice, so stick with defending when you have free turns to make his attacks laughable. Heal with leaves as necessary. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Boss Name: Qinggu HP: 700 MP: ? Difficulty: Moderate Element: Water Recommended Level: Zhuzhen at 15 Ugh... this battle would be extremely easy if you heal. Sadly, though, you can't use special skills AND items, so no healing can be done at all. No real strategy here - all you CAN do is hack away at Qinggu. He doesn't really attack any one character, so defending isn't really an option here, just attack. The status abnormality for him is rings - but they can be easily overcomed if you are decent with rings. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Boss Name: Yamaraja: War HP: 800 MP: ? Difficulty: Moderate Element: Dark Recommended Level: Zhuzhen/Marg at 17 Yamaraja IS Wugui, which means using special skills on him will result in absorbion instead of damage. Yamaraja is pretty easy if Leonardo's Bear is equipped on all three characters because Game of Death won't affect you. However, if it isn't, you have a big chance that one of your characters will instantly die from it. Luckily, we have them on all three characters! Yamaraja also does some 75 damage attacks. Anyway, have Yuri transform into Raging Tiger and bash away. Marg should fire her gun and heal in critical situations. Lastly, Zhuzhen should just attack and heal with Nourishing Potion. He will be your main healer. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Boss Name: Yamaraja: Stone HP: 1600 MP: ? Difficulty: Moderate Element: Fire Recommended Level: Zhuzhen/Marg at 19 This fight isn't very tough, but it lasts a while because of Yamaraja's Health Points. Yuri should transform into Inferno, put his physical attack up, and start hacking away. Marg should use Snipe and regular attacks at will, and act as a back up healer. She should also put Aqua Edge on Yuri to up his physical damage. Zhuzhen has Life Sucker, so just spam that. Additionally, use Nourishing Potion as necessary - it is the best way to heal people at this point. Yamaraja only does physical attacks, so this is an easy, albeit long fight. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Boss Name: Badger Devil HP: 650 MP: 350 Difficulty: Very Easy Element: ? Recommended Level: Zhuzhen/Marg at 19 This fight is very easy - Dehuai needs to hire better cronies! Merely physically attack the beaver; he goes down quick! Don't waste magic, unless you want a very hard upcoming fight. The Badger doesn't have an attack that goes over forty damage, so you are in great shape. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Boss Name: Dehuai HP: 1700 MP: 700 Difficulty: Moderate Element: Fire Recommended Level: Zhuzhen/Marg at 19 Item: Hermit's Staff This fight is extremely easy if Yuri has Heaven's Fiend, which you should *definitely* have at this point. Dehuai two area of effect attacks - Blaze and Magna - that hurt the entire party. Heaven's Fiend is good because it effectively counters those two attacks with Sacred Remedy. Dehuai can also give you the speed ring alignment, but this doesn't make that much of a difference. Yuri should use physical attacks and Sacred Remedy when the party is low on health, it will heal around 150. Zhuzhen is going to be life sucking his life away - it's the most powerful attack he has. Finally, Marg is to cast Aqua Edge on Yuri (because Dehuai is fire based) and use Snipe. When her MP runs out, just use physical attacks. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Boss Name: Yamaraja: Calamity HP: 2700 MP: ? Difficulty: Very Hard Element: None Recommended Level: Zhuzhen/Marg at 21, Yuri at 22 Item: Fifth Key This is one of the hardest fights in the game. As you can see, Yamaraja has a TON of health. His attacks silence and petrify every target, which is why I had you get mirror and bell bracelets. Yamaraja's flame does around 70 damage to all characters and silences most of them. If you didn't have bell bracelets, this would be crippling. Yamaraja also has petrify, but we have mirror bracelets so that status alignment is out of the question, too. It still does forty damage, however. Lastly, Yamaraja's regular attacks do 120 damage, so make sure no one gets below that amount of health, or Yamaraja will finish that character off. To win this battle, Yuri should transform into Heaven's Fiend and act as a back up healer in situations where everyone's health is relatively low. Besides that, Yuri should physically attack Yamaraja. Marg is also a healer, but primarily you'll want her to Snipe and use regular attacks (when her mana runs out). Zhuzhen has the hardcore healing job - so use Nourishing Potion. Also, if he gets free turns, try Life Suck. If anyone dies, RESTORE THEIR CONSCIOUSNESS. Yuri against Yamaraja alone is very tough, and the added damage and healing of Marg and Zhuzhen make the battle substantially easier. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Boss Name: Tindalos HP: 3000 MP: ? Difficulty: Moderate-Hard Element: Fire Recommended Level: Everyone at 23 Item: Fifth Key This fight is very tough if you aren't used to Keith's ring. The mayor has a ton of health, and a couple good attacks. First of all, his physical attacks range from 70-150 damage. It's a pretty big range, I know, but sometimes he doesn't do that last hit. The worst of his attacks is Fire Breath, which inflicts seventy damage to all characters. Too bad Yuri isn't here. Besides that, Tindalos has Knockdown, which can inflict up to 170 damage. Ouch. However, this party is pretty good. Alice should heal and use Blessing Light whenever she gets the chance. Keep an eye on her SP bar - she might go berserk in this fight. Zhuzhen is a red mage and he should act like one. Have him use Life Sucker and Nourishing Potion in critical situations, but Alice's Cure is much more mana efficient than Nourishing Potion. Lastly, Keith is to attack the monster physically. If he gets low on health, have him use Blood Sucker to get an instant 100 health back. Additionally, at the end of the battle, have Keith use his bat special attack to deliver some massive damage. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Boss Name: Yuri HP: 2000 MP: ? Difficulty: Moderate Element: Dark Recommended Level: Everyone at 24 Item: None It's tough... I didn't know Yuri had 2000 health, I could of sworn we left him with 300 health. Anyway, this is one tough fight. Yuri can hit you for 150 on a regular basis. In the end, when he turns into the Dark Emperor, he does the Dark Messenger, which does 150 damage with a small chance of instant death. He also has Shock Wave, but he'll mostly just hit you hard. Alice is to put Holy Edge on Keith at the start of the battle. This is an invaluable boost that will make the battle a couple turns less. Additionally, Alice is to heal whenever needed, which is almost every turn. If you ever have free turns, use Blessed Light for moderate damage. Zhuzhen has the job of using his best spells and healing with Nourishing Potion, more of healing than anything. Finally, Keith is your main damage dealer. Have him hack away at Yuri - it seems Blood Suck doesn't do much damage. Every turn Alice and Zhuzhen will be healing someone - usually themselves. Don't let either of them die because they are fantastic targets. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Boss Name: Fox Face HP: 550 MP: ? Difficulty: Moderate Element: Dark (Obviously) Recommended Level: N/A Item: Brass Knuckles This can be tough if you didn't level Yuri up any before the big fight against Dehuai. Fox Face can lower your SP, hit you for 50 damage, or do his special attack. It's called "!!!" and it automatically drains your HP to 1. A very cheap attack, "!!!" is. He won't do it often, though, and this fight won't last very long. Yuri should transform into Heaven's Fiend because it's light and Fox Face is dark. With this fusion, Yuri can heal himself and deal major damage with Exorcist Arrow. Yeah, do just that. If you ever get low on health, heal with Sacred Remedy. Besides that, the arrows will take away around a fourth of Fox Face's health each hit, making this a short fight. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Boss Name: Arcane Olga HP: 700 MP: ? Difficulty: Moderate Element: Dark Recommended Level: Alice at 25 Item: Monk Earrings This almost doesn't seem like Olga, but rather one of her minions. At any rate, this is a very easy battle if you are at the recommended level. If not, then you will need a lot of items. Olga has a few attacks that do 75 damage each, along with Mind Assault, which takes 180 of your MP away. The worst thing in her arsenal is Mind Assault, considering Alice is all about magic. Olga has a lot of health for Alice, too. However, the big catch is that Olga is Dark, so she's vulnerable to light spells. Blessed Light will do a ton of damage (over one-hundred) making this battle quite a bit easier. The basic strategy is Blessed Light, Blessed Light, Cure, and repeat. She doesn't use Mind Assault until the end of the battle, so you don't have to worry about that. Keep an eye on your SP, too, because Alice might go berserk during this fight if you don't nourish it. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Boss Name: Olga HP: 3750 MP: ? Difficulty: Hard Element: Dark Recommended Level: Yuri (29), Keith (27), Alice (27) Item: Small Jug Overview: Olga is back, and this time she has brought three-thousand more --------- health with her. This fight is long, hard, and item consuming. You'll have to keep an eye on the weaker character's SP so they don't go berserk. And you'll also run out of MP with Yuri sometimes, so you should have a couple Mana Seeds handy. Attacks: * Black Fog attacks every party member and does around 150 damage. -------- This can be countered with Yuri's "Grace" spell. * Flame is exactly the same as Black Fog, but a little weaker. * Mind Assault takes away around 200 MP, crippling any character that relies on MP, like Alice and Yuri. You'll look forward to this attack, though, because it's a free turn to attack without the worry of healing. Yuri: Have Yuri transform into Baldo. With this, he can heal the party when ----- one of Olga's all character attacks hit. Don't use Nova, as it is a waste of MP. When Yuri has a free turn, he should physically attack Olga. With the help of Alice's Holy Edge, he will do more damage than Nova. Alice: The other "key" character, in my opinion. Even though Alice will have ------ to throw a couple SP healing items her way, she is invaluable because of Holy Edge. Give Holy Edge to all physical attackers and they will do big damage because Olga is Dark. After you are done with Holy Edge, stick to healing and attacking with Blessed Light. In addition, Alice will take the role of healing Yuri's MP. Keith: I recommend Keith because he can take of himself and deal good damage. ------ After being Holy Edged, Keith's physical attacks will do pretty good damage. If he ever gets singled out by Olga and hit, just use Blood Sucker to restore his health. Besides that, just stick with physical attacks. Marg: I don't think you should have brought Marg as she doesn't bring much to ----- the table. She's basically a worser copy of Keith. Throw Holy Edge on her and fire away. Zhuzhen: Bringing Zhuzhen is a big no-no in my book. His magic doesn't do much -------- damage and his healing spell is a mana hog. If you do bring him, though, use his best spells. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Boss Name: Night Stalker HP: 2500 MP: ? Difficulty: Easy Element: Earth Recommended Level: Yuri (30), Halley (28), Keith (28) Item: Kid's Room Key Overview: The only thing that separates Night Stalker from being a normal --------- fight is his health - he has a ton of it. However, the Night Stalker only has a few attacks, none of which attack the whole party. This makes this battle quick, fast, and easy. Attacks: * Hard to believe, but Night Stalker's best attack is his physical -------- attacks. They do in the range of 150-200 damage and pack quite a punch. However, they only attack one character, and Halley can heal 200 damage right up. * He'll only use Gale at the beginning of the fight. It just raises his agility. Yuri: Yuri should transform into his most offensive form. Hopefully, you have ----- Ifrit. Transform into Ifrit and raise your physical attack power. With this power up and Keith's Earth Edge, Yuri will do an incredible amount of damage on the Night Stalker. Yuri is the damage dealer in this fight. Halley: The kid has supernatural powers that totally blow away Night Stalker. ------- First of all, Halley has Heal, which restores an amazing 300 points of life to any one character. With this in mind, Halley is the main healer of this battle. He heals substantially better than even Alive. If Halley gets a free turn (he should) use "Strong Earth" on Night Stalker for tons of damage! Keith: Keith is almost required as the third character. He has Earth Edge, ------ which, against a Wind creature, ups the damage dealed by a lot! After he has put this spell on himself and Yuri, it's time to play with physical attacks. If Keith ever gets low on health, Blood Sucking awaits! Alice: Not really recommended you bring Alice, as she brings nothing to the ------ table. If you do, however, stick with Curing people and casting Blessed Light on the enemy. Buff up the attackers with Gospel at the beginning of the battle, too. Marg: Beat down version of Keith in this battle. Have her attack - she can't ----- do much else. Snipe and other magic is your friend. She also works as a back up healer if things go bad Zhuzhen: Please, don't bring Zhuzhen ever again! He doesn't do much damage -------- and his healing spell is just too dang mana intensive. If you do, stick with your best spells and healing. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Boss Name: Jack HP: 3000 MP: ? Difficulty: Moderate Element: Water Recommended Level: Yuri (30), Halley (28), Keith (28) Item: Seal of Speed Overview: Jack can be tough if you didn't bring any Angel's Feathers because --------- his paralysis can take out one character of your party. Besides that, Jack attacks and Jack heals himself with Thera Seeds. He will only do this a couple times, though, and healing himself is a wasted turn, because you will damage him more in the next turn than he healed. Attacks: * Jack's physical attacks pack quite a punch, dealing anywhere be- -------- tween 150-200 damage. The only "counter" for this is Halley's heal, which you shouldn't use that liberally. * He also has Paralysis, which basically takes one character out of the fight. The counter for this is Angel's Feather - it will cure this alignment. Yuri: Even though Jack is Water and Ifrit is Fire, we need to conserve our ----- mana for the upcoming fight. With that in mind, transform into Baldo and hack away with physical attacks. If the team gets low on health, use Sacred Remedy to heal everyone. Don't use it if only one person is hurt, though. Halley: Halley is more defensive than offensive in this fight. He'll spend ------- most of the time healing himself. However, if Jack uses a Thera Seed or attacks Keith (Keith can heal himself) then you'll want to attack Jack physically. Keith: Not as required as he was in the last fight, Keith is still a good dam- ------ age dealer. He should use physical attacks and Blood Sucker if he gets low on health. Also use him as a status alignment healer. Alice: Alice is actually quite a treat in this fight. Her Wish spell cures all ------ status alignments, making Paralysis laughable. And she has Cure, which is extremely mana efficient. Alice should almost never attack and when she does, just attack physically. You do not want to waste her mana because the next fight directly afterwards is tough. Marg: Not much Marg can do in this fight besides attack. She can also be used ----- as utility, like Keith. You can also use magic, but it's not recommended, as Jack is the Water element, like Marg. Zhuzhen: As much as I hate this guy, he is very useful in this fight. He can -------- cast Fire Edge on everyone and make their attacks do more damage. In addition, Zhuzhen can do fire damage of his own and heal, albeit unefficiently. A decent third character for this fight, but still not recommended, as Keith can hit much harder and last longer. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Boss Name: Mammon HP: 4500 MP: ? Difficulty: Hard Element: Earth Recommended Level: Yuri (30), Halley (28), Keith (28) Item: Demon Earrings (yes, more of'em) Overview: Jack is child's play compared to Mammon. She (I'll just refer to it --------- as she, thank you) has a ton of health and powerful attacks. When she gets low on health, she'll heal herself repeatedly and start to spring on the bigger attacks. Heal SP and Mana as needed; this is one long fight. Attacks: * Mammon's physical attacks can do up to 200 damage, making them -------- pretty powerful. She won't physically attack very often, though. * She can also Petrify you at will. You have Mirror Bracelets equipped, though, so it won't do much besides minor damage. * Howling restores 500 of her health, and she uses it a couple times in the battle. Since it restores so much health, she actually gains health even if you attack maliciously that turn. This is probably the worst thing she can do at the end of the fight. * Shockwave hits all characters for moderate damage. Use Yuri's Sacred Remedy to counter this attack. * Lastly, we have Needlerain. This badboy inflicts two hundred to one character consistentingly, making it the worst attack in Mammon's arsenal. She will abuse this and Howling at the end of the fight - it's practically all she'll use. Counter it with Halley's Heal spell. Yuri: Yuri should transform into Baldo and kick butt with physical attacks. If ----- Mammon uses Shockwave or the entire party is hurt, have Yuri use Sacred Remedy to heal everyone up quite nicely. Besides that, have him hack away at Mammon, he's your main damage dealer. Halley: Surprisingly, Halley makes this fight easier. He has Air Edge, which ------- gives a character the opposite element on their weapon. This means that your fighters will do more damage when they attack! After he casts Air Edge on the fighters (not himself), he should stick to using Heal. This spell will wash away any single attacks that Mammon uses. If you have a free turn, Halley's Air Shot does good damage. However, we need all the mana we can get, so just physically attack if you get a free turn. Keith: Once Halley has Air Edge on Keith, he'll be a decent damage dealer. He ------ should hack away at will - even though he does almost half the damage as Yuri, it will make the fight go substantially faster. If Halley is running out of MP or SP, Keith is your man to throw an item his way. Lastly, of course, if Keith gets hurt, use Blood Sucker. Alice: Alice is actually quite a treat in this fight. Her Wish spell cures all ------ status alignments, making Petrify laughable. And she has Cure, which is extremely mana efficient. Alice should almost never attack and when she does, just attack physically. You do not want to waste her mana because the next fight directly afterwards is tough. Marg: Not much Marg can do in this fight besides attack. She can also be used ----- as utility, like Keith. You can also use magic if you want. Zhuzhen: Nearly useless. Have Zhuzhen use Nourishing Potion and magic as -------- needed. Other characters can do his job better. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Boss Name: Rausan HP: 4000 MP: ? Difficulty: Moderate Element: Fire Recommended Level: Yuri (34), Halley (32), Keith (32) Item: Spade Key Overview: Rausan is actually pretty easy if you at the recommended levels. --------- He packs a punch, can silence you, and has an all character attack, giving him all the key boss qualities, but our party is just too strong for him. Use Angel's Feathers as needed, or equip some silence protecting gear before battle. Attacks: * Silence is Rausan's best attack. It inflicts anywhere between 100 -------- to 150 damage and usually silences the character. However, if you have status alignment equipment, the silence part really shouldn't make a difference. Use Angel's Feathers to get around this. * Elder's Sign increases Rausan's special attack defense. This isn't very bad, considering you won't really be using special attacks that much throughout the fight. * Blaze attacks all characters and does around 150 damage. He doesn't use this very often, however, and Yuri can heal the damage right up with Sacred Remedy. Yuri: Transform into Baldo and hack away at Rausan. If the team gets low on ----- health, use Sacred Remedy to heal everyone. Yuri should stick with physical attacks and not special attacks because of Elder's Sign. Halley: Halley is your main healer - his Heal spell is very efficient and ------- potent. He should use it whenever he needs to, which should be every couple of turns, when a player's health gets below 150. In the mean time, Halley should use Aqua Blade and physical attacks. Don't go mana crazy on Aqua Blade - he's our healer. :) Keith: Another damage dealer in this small fight. Keith should stick with ------ physical attacks. This is a good time to get "risky" and try to get perfects - you have this battle in the can without Keith. If Keith ever gets low on HP, Blood Sucking is your friend. Alice: Rausan usually silences Alice, making her useless. If he doesn't, keep ------ the gang alive by healing. That's basically all she can do - never attack with Blessed Light unless you have a free turn. Marg: Marg is uber useful in this fight because she can change someone's ----- attacks to water. Too bad I didn't bring her. If you did, have her cast Aqua Edge on everyone to make their attacks do more damage. After that, she's a damage dealer and backup healer. Zhuzhen: Nearly useless. Have Zhuzhen use Nourishing Potion and magic as -------- needed. Other characters can do his job better. Rausan is fire so Zhuzhen's attacks will do very little damage. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Boss Name: Olga HP: 4500 MP: ? Difficulty: Hard Element: Dark Recommended Level: Yuri (35), Keith (34), Halley (32) Item: Warlock Earrings Overview: Olga is back, and this time she has brought three-thousand more --------- health with her. This fight is long, hard, and item consuming. You'll have to keep an eye on the weaker character's SP so they don't go berserk. And you'll also run out of MP with Yuri sometimes, so you should have a couple Mana Seeds handy. Attacks: * Black Fog attacks every party member and does around 150 damage. -------- This can be countered with Yuri's "Grace" spell. * Flame is exactly the same as Black Fog, but a little weaker. * Mind Assault takes away around 200 MP, crippling any character that relies on MP, like Alice and Yuri. You'll look forward to this attack, though, because it's a free turn to attack without the worry of healing. Yuri: Have Yuri transform into Baldo. With this, he can heal the party when ----- one of Olga's all character attacks hit. Don't use Nova, as it is a waste of MP. When Yuri has a free turn, he should physically attack Olga. With the help of Alice's Holy Edge, he will do more damage than Nova. If you didn't bring Alice, just have Yuri use Nova. She won't last long with spurts of 250 damage coming her way. Halley: He should heal as needed and use Air Shot in his "off time." ------- Alice: The other "key" character, in my opinion. Even though Alice will have ------ to throw a couple SP healing items her way, she is invaluable because of Holy Edge. Give Holy Edge to all physical attackers and they will do big damage because Olga is Dark. After you are done with Holy Edge, stick to healing and attacking with Blessed Light. In addition, Alice will take the role of healing Yuri's MP. Keith: I recommend Keith because he can take of himself and deal good damage. ------ After being Holy Edged, Keith's physical attacks will do pretty good damage. If he ever gets singled out by Olga and hit, just use Blood Sucker to restore his health. Besides that, just stick with physical attacks. Marg: I don't think you should have brought Marg as she doesn't bring much to ----- the table. She's basically a worser copy of Keith. Throw Holy Edge on her and fire away. Zhuzhen: Bringing Zhuzhen is a big no-no in my book. His magic doesn't do much -------- damage and his healing spell is a mana hog. If you do bring him, though, use his best spells. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Boss Name: Atman HP: ? MP: ? Difficulty: Hard Element: None Overview: Well, this is it! After this, we get the good ending! Don't waste --------- valuable items, however, as this isn't the last battle. This fight isn't very tough if you are at a high level and have the proper abilities. Attacks: * Most of Atman's attacks do the same damage. -------- Yuri: Yuri should transform into Sandalphon and use Pulse, which deals a ton ----- of damage against Atman. If Alice dies (it could happen), Yuri can also use Revive on her. Besides that, when your mana runs out, either have Alice give you a mana leaf or physically attack. Alice: All Alice should do is heal and aid Yuri. If she runs out of mana give ------ her some restoration to continue. Watch out for Alice's SP, by the way, as this is a pretty long fight and she will lose it rapily with Sandalphon's SP attacks. ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [039] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R E L E V E N B . - E N E M I E S ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [039] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- Name of Monster: Wind Shear Library Number of Monster: Number 1 Found: Train Experience Gained from Win: 2 Cash Gained from Win: 40 Element: Wind Weakness: Earth ----------------------------------------------------------------------------- Name of Monster: Vampire Bat Library Number of Monster: Number 2 Found: Plains Experience Gained from Win: 5 Cash 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Monastery Experience Gained from Win: 3000 Cash Gained from Win: 1450 Element: Earth Weakness: Wind ----------------------------------------------------------------------------- Name of Monster: Amon Library Number of Monster: Number 75 Found: Nemeton Monastery Experience Gained from Win: 35000 Cash Gained from Win: 15000 Element: None! Weakness: None! ----------------------------------------------------------------------------- Name of Monster: Golden Bat Library Number of Monster: Number 76 Found: Blue Castle Experience Gained from Win: 40000 Cash Gained from Win: 15000 Element: None! Weakness: None! ----------------------------------------------------------------------------- Name of Monster: Ghoul Library Number of Monster: Number 77 Found: Doll House Experience Gained from Win: 1500 Cash Gained from Win: 1050 Element: Water Weakness: Fire ----------------------------------------------------------------------------- Name of Monster: Ghouler Library Number of Monster: Number 78 Found: Doll House Experience Gained from Win: 1500 Cash Gained from Win: 1050 Element: Fire Weakness: Water ----------------------------------------------------------------------------- Name of Monster: Spanky Library Number of Monster: Number 79 Found: Doll House Experience Gained from Win: 1500 Cash Gained from Win: 1080 Element: Wind Weakness: Earth ----------------------------------------------------------------------------- Name of Monster: Orb Chaos Library Number of Monster: Number 80 Found: Doll House Experience Gained from Win: 48000 Cash Gained from Win: 27500 Element: Light Weakness: Darkness ----------------------------------------------------------------------------- Name of Monster: Buggy Library Number of Monster: Number 81 Found: Cave Temple Experience Gained from Win: 1350 Cash Gained from Win: 960 Element: Wind Weakness: Earth ----------------------------------------------------------------------------- Name of Monster: Penelty Library Number of Monster: Number 82 Found: Cave Temple Experience Gained from Win: 2200 Cash Gained from Win: 1200 Element: Light Weakness: Darkness ----------------------------------------------------------------------------- Name of Monster: Oingo Library Number of Monster: Number 83 Found: Cave Temple Experience Gained from Win: 3300 Cash Gained from Win: 1450 Element: Darkness Weakness: Light ----------------------------------------------------------------------------- Name of Monster: Cherubim Library Number of Monster: Number 84 Found: Cave Temple Experience Gained from Win: 60000 Cash Gained from Win: 30000 Element: None! Weakness: None! ----------------------------------------------------------------------------- Name of Monster: Asp Library Number of Monster: Number 85 Found: Ancient Ruins Experience Gained from Win: 3000 Cash Gained from Win: 1400 Element: Water Weakness: Fire ----------------------------------------------------------------------------- Name of Monster: Basilisk Library Number of Monster: Number 86 Found: Ancient Ruins Experience Gained from Win: 3000 Cash Gained from Win: 1400 Element: Fire Weakness: Water ----------------------------------------------------------------------------- Name of Monster: Sweeper Library Number of Monster: Number 87 Found: Ancient Ruins Experience Gained from Win: 3300 Cash Gained from Win: 1450 Element: Earth Weakness: Wind ----------------------------------------------------------------------------- Name of Monster: Seraphim Library Number of Monster: Number 88 Found: Ancient Ruins Experience Gained from Win: 60000 Cash Gained from Win: 30000 Element: None! Weakness: None! ----------------------------------------------------------------------------- Name of Monster: Enkidu Library Number of Monster: Number 89 Found: Neamato Experience Gained from Win: 2220 Cash Gained from Win: 1140 Element: Darkness Weakness: Light ----------------------------------------------------------------------------- Name of Monster: Emptiness Library Number of Monster: Number 90 Found: Neamato Experience Gained from Win: 2150 Cash Gained from Win: 1200 Element: Fire Weakness: Water ----------------------------------------------------------------------------- Name of Monster: Hangman Library Number of Monster: Number 91 Found: Neamato Experience Gained from Win: 3500 Cash Gained from Win: 1670 Element: Water Weakness: Fire ----------------------------------------------------------------------------- Name of Monster: Soul Block Library Number of Monster: Number 92 Found: Neamato Experience Gained from Win: 40000 Cash Gained from Win: 22500 Element: Light Weakness: Darkness ----------------------------------------------------------------------------- Name of Monster: Arcmine Library Number of Monster: Number 93 Found: Neamato Experience Gained from Win: 2340 Cash Gained from Win: 1300 Element: Light Weakness: Darkness ----------------------------------------------------------------------------- Name of Monster: Enigma Library Number of Monster: Number 94 Found: Neamato Experience Gained from Win: 2890 Cash Gained from Win: 1550 Element: Earth Weakness: Wind ----------------------------------------------------------------------------- Name of Monster: Keeper Library Number of Monster: Number 95 Found: Neamato Experience Gained from Win: 3300 Cash Gained from Win: 1450 Element: Earth Weakness: Wind ----------------------------------------------------------------------------- Name of Monster: Hate Library Number of Monster: Number 96 Found: Neamato Experience Gained from Win: 45000 Cash Gained from Win: 25000 Element: Darkness Weakness: Light ----------------------------------------------------------------------------- Name of Monster: Cockatrice Library Number of Monster: Number 97 Found: Neamato Experience Gained from Win: 6000 Cash Gained from Win: 2500 Element: Light Weakness: Darkness ----------------------------------------------------------------------------- Name of Monster: Black Widow Library Number of Monster: Number 98 Found: Neamato Experience Gained from Win: 5500 Cash Gained from Win: 2300 Element: Wind Weakness: Earth ----------------------------------------------------------------------------- Name of Monster: Red Cap Library Number of Monster: Number 99 Found: Neamato Experience Gained from Win: 10000 Cash Gained from Win: 6000 Element: Fire Weakness: Water ----------------------------------------------------------------------------- Name of Monster: Scapegoat Library Number of Monster: Number 100 Found: Neamato Experience Gained from Win: 50000 Cash Gained from Win: 27500 Element: Wind Weakness: Earth ----------------------------------------------------------------------------- Name of Monster: Prototype Wind Shear Library Number of Monster: Number 101 Found: Pit Fight 1 Experience Gained from Win: 1500 Cash Gained from Win: 0 Element: Fire Weakness: Water ----------------------------------------------------------------------------- Name of Monster: Custom Wind Shear Library Number of Monster: Number 102 Found: Pit Fight 1 Experience Gained from Win: 1500 Cash Gained from Win: 0 Element: Water Weakness: Fire ----------------------------------------------------------------------------- Name of Monster: Full Armor Wind Shear Library Number of Monster: Number 103 Found: Pit Fight 2 Experience Gained from Win: 1500 Cash Gained from Win: 0 Element: Earth Weakness: Wind ----------------------------------------------------------------------------- Name of Monster: Perfect Wind Shear Library Number of Monster: Number 104 Found: Pit Fight 2 Experience Gained from Win: 1500 Cash Gained from Win: 0 Element: Light Weakness: Darkness ----------------------------------------------------------------------------- Name of Monster: Evil 1 Library Number of Monster: Number 105 Found: Graveyard Experience Gained from Win: 0 Cash Gained from Win: 0 Element: None! Weakness: None! ----------------------------------------------------------------------------- Name of Monster: Evil 2 Library Number of Monster: Number 106 Found: Graveyard Experience Gained from Win: 0 Cash Gained from Win: 0 Element: None! Weakness: None! ----------------------------------------------------------------------------- Name of Monster: Evil 3 Library Number of Monster: Number 107 Found: Graveyard Experience Gained from Win: 0 Cash Gained from Win: 0 Element: None! Weakness: None! ----------------------------------------------------------------------------- Name of Monster: Evil 4 Library Number of Monster: Number 108 Found: Graveyard Experience Gained from Win: 0 Cash Gained from Win: 0 Element: None! Weakness: None! ----------------------------------------------------------------------------- Name of Monster: Gust Ein Library Number of Monster: Number 109 Found: Graveyard Experience Gained from Win: 0 Cash Gained from Win: 0 Element: None! Weakness: None! ----------------------------------------------------------------------------- Name of Monster: Gust Zwei Library Number of Monster: Number 110 Found: Graveyard Experience Gained from Win: 0 Cash Gained from Win: 0 Element: None! Weakness: None! ----------------------------------------------------------------------------- Name of Monster: Gust Drei Library Number of Monster: Number 111 Found: Graveyard Experience Gained from Win: 0 Cash Gained from Win: 0 Element: None! Weakness: None! ----------------------------------------------------------------------------- Name of Monster: Gust Vier Library Number of Monster: Number 112 Found: Graveyard Experience Gained from Win: 0 Cash Gained from Win: 0 Element: None! Weakness: None! ----------------------------------------------------------------------------- Name of Monster: Sword Mask Library Number of Monster: Number 113 Found: Red Malice Experience Gained from Win: 45000 Cash Gained from Win: 30000 Element: Wind Weakness: Earth ----------------------------------------------------------------------------- Name of Monster: Grail Mask Library Number of Monster: Number 114 Found: Red Malice Experience Gained from Win: 45000 Cash Gained from Win: 30000 Element: Water Weakness: Fire ----------------------------------------------------------------------------- Name of Monster: Staff Mask Library Number of Monster: Number 115 Found: Red Malice Experience Gained from Win: 45000 Cash Gained from Win: 30000 Element: Fire Weakness: Water ----------------------------------------------------------------------------- Name of Monster: Gold Mask Library Number of Monster: Number 116 Found: Red Malice Experience Gained from Win: 45000 Cash Gained from Win: 30000 Element: Earth Weakness: Wind ----------------------------------------------------------------------------- Name of Monster: Sword Mask (Dead) Library Number of Monster: Number 117 Found: Red Malice Experience Gained from Win: 10 Cash Gained from Win: 10 Element: Wind Weakness: Earth ----------------------------------------------------------------------------- Name of Monster: Grail Mask (Dead) Library Number of Monster: Number 118 Found: Red Malice Experience Gained from Win: 10 Cash Gained from Win: 10 Element: Water Weakness: Fire ----------------------------------------------------------------------------- Name of Monster: Staff Mask (Dead) Library Number of Monster: Number 119 Found: Red Malice Experience Gained from Win: 10 Cash Gained from Win: 10 Element: Fire Weakness: Water ----------------------------------------------------------------------------- Name of Monster: Gold Mask (Dead) Library Number of Monster: Number 120 Found: Red Malice Experience Gained from Win: 10 Cash Gained from Win: 10 Element: Earth Weakness: Wind ----------------------------------------------------------------------------- Name of Monster: Atman Library Number of Monster: Number 121 Found: Graveyard Experience Gained from Win: 50000 Cash Gained from Win: 20000 Element: None! Weakness: None! ----------------------------------------------------------------------------- Name of Monster: Seraphic Radiance Library Number of Monster: Number 122 Found: Graveyard Experience Gained from Win: 60000 Cash Gained from Win: 99999 Element: None! Weakness: None! ----------------------------------------------------------------------------- Name of Monster: Messiah Library Number of Monster: Number 123 Found: Neamato Experience Gained from Win: 60000 Cash Gained from Win: 0 Element: None! Weakness: None! ----------------------------------------------------------------------------- Name of Monster: Meta-God Library Number of Monster: Number 124 Found: Neamato Experience Gained from Win: 0 Cash Gained from Win: 0 Element: None! Weakness: None! ----------------------------------------------------------------------------- These next words are DIRECTLY from KValentine/Yuri Hyuga's guide on GameFAQs.com. He gave me complete credit to use whatever I wanted in his guide if I gave him credit. This is the credit that I am giving him now. This is the item list: "No. 1 Name: Wind shear Element: Wind Description: Formed from the putrid vapors of a stagnant pond, its filthy sickle cleaves enemies with a frightening speed. They appear in groups, laughing wickedly. No. 2 Name: Vampire Bat Element: Dark Description: Mutated flesh-eating bat that lives in the plains of the continent. A group of Vampire Bats can wipe out an entire village. It has crooked fangs and claws. No. 3 *Personal Favorite* Name: Venomous Spider Element: Earth Description: Without a sound, the giant spider, its entire body covered with long, soft hair, approaches its enemy on legs thicker than a person’s body. It injects a powerful, corrosive poison into the anus of its prey, and devours the meat once it has softened. No. 4 Name: Wolf Element: Wind Description: A medium-sized wolf that lives on the plains of the continent.It is a mutant subspecies that supposedly appears only in areas where battles have taken place. It is a ferocious beast, whose habit of feedingoff the corpses of warriors slain in battle has given it a taste for putrid human flesh. No. 5 Name: Hellcat Element: Light Description: Vengeance of kittens killed by humans. Its body is full of maggots. It fakes the cries of babies and devours the mothers that come to check on them. No. 6 Name: Zombie Element: Earth Description: Something formerly human. They are unburied bodies under a warlock’s spell. They try to grab hold of you while wailing and emitting a horrible odor. No. 7 Name: Green Flyer Element: Wind Description: Malicious ghost of a girl killed in a horrible manner. She looks sad, but don’t sympathize with her if you want to stay alive. No. 8 Name: Canus Element: Water Description: This beat-ghost guards the graveyards of wolves. It brings trouble to humans that step into its tribe's hunting ground. Its attacks are fast and deadly. No. 9 Name: Felinus Element: Wind Description: What became of an old female cat that drank human blood. No. 10 Name: Yamaraja: Earth Element: Water Description: Ancient god of harvest. It protects the village when sacred, and brings bad luck when wicked. Its kicks are powerful. No. 11 Name: Fire Bat Element: Fire Description: Monster created by burning a rat and mixing the remains with feathers and drugs. It attacks with a devouring flame. Used as a guard within a seal. No. 12 Name: Shiki Bug Element: Earth Description: Large flesh-eating spider transformed with magic. It shoots out mountains of sticky web. Used for security within a seal. No. 13 Name: Mutant Frog Element: Water Description: Graveyard frog that mutates by feeding on fresh rump meat of young women. It jumps out of the water to catch himans, and spits out it's own gut when surprised. No. 14 Name: Frog God Element: Light Description: Make 1000 Frog Mutants devour each other and the last one remaining becomes a Frog God. Its skin is covered with poison. It eats anything that moves. No. 15 Name: Kappa Element: Water Description: Monster that lives in the sewer. It swims around the sewer and crawls out to hunt for women. Its head makes a discordant noise when hit. No. 16 Name: Water Tiger Element: Fire Description: Evolved kappa. It only eats the flesh of obese men. It sits at the bottom of the sewer until an appropriate prey presents itself. It smiles when hit on the head. No. 17 Name: Elite Guard Element: Wind Description: Obedient soldiers. They are equipped with weapons and clothes provided for them. No. 18 Name: Beast Dog Element: Fire Description: Fierce dog under the spell of a warlock. It nly lives to rip apart and devour its prey. A beast with sharp fangs and strong attacks. No. 19 Name: Water Creeper Element: Wind Description: Monster that controls water. It can bring on a drought or a storm. Watch out for their friendly attitude. No. 20 Name: Yamaraja: Wind Element: Earth Description: Ancient God of the sea wind. It protects the sea when sacred, and brings bad luck when wicked. Travels through space at the speed of light. No. 21 Name: White Wolfling Element: Water Description: Spirit of an old sea snake. It strangles people and eats their flesh. It hides in the darkness of the sea and waits for prey, sometimes for years. No. 22 Name: Ogre Flame Element: Fire Description: Jellyfish filled with the body fluid of drowning victims. Many of them gather around the harbor at dusk. Makes a screeching noise like nails scatching glass. No. 23 Name: Li Li Element: Dark Description: Li Li's vengeance that grew stronger with Dehuai's power. She lashes out her anger on all living things using dark power from the other side. No. 24 Name: Pyhton Element: Fire Description: A snake that has grown to immense proportions from eating buried bodies. It moves freely underground in search of dead bodies or people who are near death. It appears at the feet of its prey without a sound, and before you know it, it has eaten the body up to the knees. No. 25 Name: Sea Gremlin Element: Wind Description: Malicious spirit of a man who drowned on land and transformed. It drips oil from its body and makes its prey slip. No. 26 Name: Xieshi Element: Fire Description: One of three insects that lives in the human body. It can tear the gut and twist bones when it goes wild. Master Xifa used it to guard his temple. No. 27 Name: Raging Spirit Element: Light Description: An evil spirit formed from the dust of graveyards. It speaks, cries and laughs with a dry, raspy voice and confuses and haunts those who visit shrines. No. 28 Name: Puppet Guard Element: Dark Description: The spirit of soldiers who have been killed in unclean ways. Although they carry guns, their tortured souls no longer even recall how to use them. No. 29 Name: Baigu Element: Light Description: One of three insects that lives in the human body. Lives in the heart and causes depression and shortness of breath. One of Master Xifa's many guards. No. 30 Name: Succubus Queen Element: Water Description: Monster born from muddy water. It hides at the bottom of old wells and sucks life energy from the victims. Be careful if you don't see your reflection in a puddle of water. No. 31 Name: Brain Sucker Element: Earth Description: Frog that turned evil. It attacks monks-in-training and sucks their brains with the tongue that resembles a human hand. The sweat that covers its body is venomous. No. 32 Name: Qinggu Element: Water Description: One of the three insects that lives in the human body. It lives in the head, and causes anxiety, suspicion and hallucinations. Guards Master Xifa's Ni Wan Palace. No. 33 Name: Yamaraja: War Element: Dark Description: Wugui transformed with Dehuai's power. Ancient god of war. Dehuai revived the god for Wugui to control. Possesses dark power strong enough to kill in one shot. No. 34 Name: Corporal Element: Earth Description: Soldier with specific duties. He must work harder to impress his troops. Very stressful. Carries the same equipment as the elite guards. No. 35 Name: Sergeant Element: Light Description: Trains other soldiers. Middle management is a stressful job. No. 36 Name: Namida Element: Wind Description: Ghost that roams the dark world of kowloon. It cries, with endless tears, like wind howling through windows. No. 37 Name: Speckled Creeper Element: Light Description: Unbalanced entity which lives in Kowloon. It may be a Kappa which changed to Light Class while swimming in the sewer from Fengtian. No. 38 Name: Happy Creeper Element: Dark Description: Dark Entity of Kowloon. Rumored to be Wugui's creation, based on the three demons of Kowloon. It wears bondage clothes. No. 39 Name: Blue Ogre Element: Water Description: Water Ogre used by Warlocks. It's powerful and uses magic. Don't let its beautifully choreographed attacks distract you. No. 40 Name: Red Ogre Element: Fire Description: Fire ogre used by warlocks. It attacks with a large, spiked metal rod. A sad creature that lives only to fight. No. 41 Name: Dark Judge Element: Earth Description: Dark force born of Kowloons warped space. It may also be city people's resentment collected into one form. No. 42 Name: Cursed Puppet Element: Dark Description: Corpse under control of a warlock. Wugui's soul is gone, and only hate and vengeance remains. It knows no fear or pain. No. 43 Name: Yamaraja: Stone Element: Fire Description: Ancient god of faith. It protects religion when sacred, and brings bad luck when wicked. Strikes with red hot spirit. No. 44 Name: Vengeance Demon Element: Wind Description: Born from evil spirits of the city. It may also be the ghost of a poet who sold out his colleagues after repeated torture. No. 45 *Personal Favorite* Name: Rage Demon Element: Water Description: Spawned from evil. Malicious ghost of an entrepreneur killed by his own family. The protrusion in the nether region commits hideious acts. Brother of the Vengeance demon. No. 46 Name: Mournful Demon Element: Light Description: Spawned from Evil. Malicious ghost of a poisoned doctor. The protrusion in the nether region represens scorn. Brother of Vengeance and Rage Demons. No. 47 Name: Man-Snake Element: Earth Description: Snake that ate more than 1000 babies that died from disease. It's eyes can stop people in their tracks. Brings storms with its pig-like cries. No. 48 Name: Shadow Element: Dark Description: Ghost of a lost monk. It spreads vicious odor and looks into your face from behind. Loves people's misfortune and despises happiness. It roams the shadows of Kuihai Tower. No. 49 Name: Badger Devil Element: Fire Description: Old Bloodsucking Cat that gained mystical strength. It transforms and devours the victims it tricked. Possesses long ugly nails. No. 50 Name: Yamaraja: Calamity Element: NONE Description: Dehuai's ultimate skill. He transforms by feeding the darkness of his soul to a god of destruction in pergatory. No. 51 Name: Birdman Element: Fire Description: Ghost of a bell ringer who took his own life. His body was pierced by a pole when he jumped off a bell tower. The story goes that the birds ate his flesh. No. 52 Name: Mailman Element: Earth Description: Ghost of a mailman who ate all the dogs in town. He despises his own form. His kicks are powerful and unpredictable. No. 53 Name: Police Dog Element: Water Description: Evil ghost of a police dog that devoured its owner and the mother dog. He howls with regret for his crimes. The emodiment of hunger. No. 54 Name: Tindalos Element: Fire Description: Kevin's transformed shape. His flesh hangs down like a curtain and spreads a horrible stench. No. 55 Name: Garm Element: Dark Description: Evil ghost of a hunting dog that searches for prey even after its own flesh rots away. It was left for dead on a mountain by its owner. No. 56 Name: Gremlin Element: Wind Description: Bloodsucking bat that lives in an old castle. It seatches for dead bodies like a vulture. It attacks strong enemies in a pack. No. 57 Name: Hollow Element: Light Description: Evil ghosts of knights that died without enough kills. They cry and roam around old battlegrounds and castle walls. They're visible to humans on nights with crescent moons. No. 58 Name: Dead Knight Element: Dark Description: Ghost of a knight who hasn't realized his own death. Another theory is that his body was sucked out by an evil master. He believes everyone around him is his enemy. No. 59 Name: Bifronze Element: Dark Description: Small demon that swings its rusted sickle. It wants to destroy everything in sight. A variation of Wind Shear. No. 60 Name: Camazotz Element: Wind Description: Seduced by the God of Death, this gambler shared the same bed with a bat and eagle. He walks the streets of Rouen seeking help. No. 61 Name: Larmgelg Element: Water Description: Ghost of a general who loved to torture people. He came back from hell to participate in the attrocities at the orphanage. He roams the orphanage in search of cries of pain. No. 62 Name: Banshee Element: Fire Description: Malicious ghost of a young woman who recieved horrible expirements on her body. Her skin was ripped off, and she shivers constantly. No. 63 Name: Night Stalker Element: Wind Description: Servant of Jack, the mansion's master, he has the powers of a lower level spirit. If you hear footsteps from the ceiling or a cackling laugh, beware. No. 64 Name: Mammon Element: Earth Description: Jack's beloved mother. She has been revived by her son's expirement, but she is a different being now. A victim of "The sickle of life". No. 65 Name: Spectre Element: Light Description: Changed form of the inquisitor who guards Calios Mental Hospital. Magic has turned him into something inhuman. No. 66 Name: Meat Eater Element: Wind Description: Calios Mental Hospital's guard dog. It was thrown into the world halfway through creation. No. 67 Name: Doom Element: Earth Description: Malicious ghost of Calios Mental Hospital. It chases after intruders with its upside down body. No. 68 Name: Buggs Element: Dark Description: Gigantic bug that jumps at your face with slimy wings. Soaked in the hell's venom under Calios Mental Hospital, it attacks any intruders. No. 69 Name: Rausan Element: Fire Description: Viscount Rausan's mind realized into form by magic. It's a pregnant woman filled with hate. Inside its belly is evil that reeks. No. 70 Name: Olga Element: Dark Description: With that embodies the evil roaming around the city. She steals peoples souls with her beautiful voice. She is actually Olga's disguise. No. 71 Name: Straithe Element: Water Description: Strange entity born from the spirits within Nemeton Monastery. Considered by some as a fallen angel, it is a gruesome mixture of bird, human and plant. No. 72 Name: Sin Element: Light Description: Female ghost that began to appear since the monastery burned down. She appears from the underground and dissapears into the pond of the sanctuary. She speaks in a strange language. No. 73 Name: Guinea Pig Element: Dark Description: Unblessed life born on Nemeton Monastery's spirit. It has intelligence, but no human emotions. It acts on instinct. No. 74 Name: Inverse Element: Earth Description: Ghost that has resided in Nemeton Monastery for a long time. It roams among the ruins now. It is a soul that will never be saved. No. 75 Name: Amon Element: None Description: Demon that appears in King Solomon's book of magic, Lemegeton. A violent, evil, and cruel soul. Its appearance signifies the end of the world. No. 76 Name: Golden Bat Element: None Description: Golden bat rumored to be the oldest brother of the other bats. He holds important information about the demon sword. His low blood pressure makes for miserable mornings. No. 77 Name: Ghoul Element: Water Description: Ghost of a young man that roams the Dollhouse. His eyes are missing, and he has fallen out of the circle of life. No. 78 Name: Ghouler Element: Fire Description: Ghost of a girl burned alive. Her skin has fallen off and facial muscles torn away. She cries and walks the shadows of the dollhouse. No. 79 Name: Spanky Element: Wind Description: A poltergeist-like spirit. It floats in space and attacks with a loud laugh. It loves to surprise people. No. 80 Name: Orb Chaos Element: Light Description: The root of all evil in the mansion with no order. It evokes old memories in people. No. 81 Name: Buggy Element: Wind Description: Creature that loves human flesh. It likes hot, moist areas and waits patiently for a woman or a child to pass by. If you hear wings rustling in the dark, watch out. No. 82 Name: Penalty Element: Light Description: The creation God's mistake. It resents God and destroys anything that resembles or represents God. No. 83 Name: Oingo Element: Dark Description: Fluid-like creature bornn from a dark, stagnant pond. With a voice like thunder, it attacks all who would invade its territory. No. 84 Name: Cherubim Element: NONE Description: Malicious ghost that bears the same name as the angel of knowledge. It takes over children's bodies and devours them slowly. Tiny bells ring when it walks. No. 85 Name: Asp Element: Water Description: Malicious ghost of a vengeful snake. It has the ability to make people fall asleep. The victims are strung up in front of their houses with their heads turned inside out. No. 86 Name: Basilisk Element: Fire Description: Pet transformed by drinking Asp's saliva. It has lost its mind, but still recognizes its owner's voice. Its breath stinks. No. 87 Name: Sweeper Element: Earth Description: Realized form of various poisons in the ground. Its body is filled with harmful gas, and it also has eyes on its back. No. 88 Name: Seraphim Element: None Description: Incubus that calls itself by an angel's name and flies on the night of new moon with six beautiful wings. It eats the souls of girls while they're dreaming. No. 89 Name: Enkidu Element: Dark Description: Half-beast with multiple eyes. Each eye seeks out intruders from different directions. Its green body emits a horrible odor, and it screams as it swings the scythe. No. 90 Name: Emptiness Element: Fire Description: Monster that wears gold armor. Eliminates intruders mercilessly with his fire sword. He guards the castle of deranged Gods. No. 91 Name: Hangman Element: Water Description: Ghost of a peeping tom. It came through the underground thruway of the monastery. He remains a peeping tom, even as a ghost. No. 92 Name: Soul Block Element: Light Description: Insane bird that flies through the wind of death. Its 5 claws sweep the prey off the ground at the speed of light. No. 93 Name: Arcmine Element: Light Description: The creation of god's mistake. A beautiful woman with the lower half of a flesh-eating bug. A guard who loves the twisted light of the Castle of Deranged Gods. No. 94 Name: Enigma Element: Earth Description: Original form of Arcmine. A strange bug that crawls the floor of the Castle of Deranged Gods. It has no Soul, and looks for rancid bodies while making noise. No. 95 Name: Keeper Element: Wind Description: Covered by a rock hard shell, makes accurate and deadly attacks with it's long, sharp claws. It's the embodiment of destructive forces. No. 96 Name: Hate. Element: Dark Description: Strange creature born of the castle spirit. It's soul is dark and full of hate, and it's body is filled with venomus liquid. No. 97 Name: Cockatrice Element: Light Description: One of the Warlock's demons. It has the power to turn people into stone. This agressive creature lives in a humid area and crawls around looking for prey. No. 98 Name: Black Widow Element: Dark Description: Evolved Aromine. It can reproduce. After mating, it lays millions of eggs into the prey's soft flesh. It likes twisted darkness. No. 99 Name: Redcap Element: Fire Description: Castle guard who carries a scythe dripping with blood. His small, evil, eyes peer out from a blood stained good and strike fear into all intruders. No. 100 Name: Scapegoat Element: Wind Description: Concentration of evil from a castle with many secrets. It's covered with the scent of a fruit that only grows in Purgatory. No. 101 Name: Prototype Wind Shear Element: Fire Description: One of Zhen's pitfight monsters. Usually harmless, but vicious and deadly when provoked by challengers. Approach with caution. No. 102 Name: Custom Wind Shear Element: Water Description: One of Zhen's pitfight monsters, it has taken the lives of many greedy souls. Approach with caution. No. 103 Name: Full Armor Windshear Element: Earth Description: It looks like a normal Wind Shear, but it's much stronger. Good for travelers testing their ground. No. 104 Name: Perfect Wind Shear Element: Light Description: One of the beholders sharon can summon. She summons it to train her pack, but it gets out of control sometimes. No. 105 Name: Evil 1 Element: None Description: Evil soul that devours the harmonixers "Spirit Graveyard" It attempts to eat away the harmonixers soul on behalf of all the demons he has killed. No. 106 Name: Evil 2 Element: None Description: Evil soul that lives in the graveyard. The vengence of monsters killed by the harmonixer. No. 107 Name: Evil 3 Element: None Description: Evil soul that lives in the graveyard. The vengence of monsters killed by the harmonixer that took the shape of a snake demon. No. 108 Name: Evil 4 Element: None Description: Evil soul that lives in the graveyard. The vengence of of monsters killed by the harmonixer. It tries to take the harmonixers soul and turn him into a demon. No. 109 Name: Gust Ein Element: None Description: Concentration of disease in the graveyard that took a shape. It acts as a key to open the dark world and release a god. No. 110 Name: Gust Zwei Element: None Description: Concentration of disease in the graveyard that took a shape. It acts as a key to open the dark world and release a god. No. 111 Name: Gust Drei Element: None Description: Concentration of disease in the graveyard that took a shape. It acts as a key to open the dark world and release a god. No. 112 Name: Gust Vier Element: None Description: Concentration of disease in the graveyard that took a shape. It acts as a key to open the dark world and release a god. No. 113 Name: Sword mask Element: Wind Description: Dark soul waiting for the moment the dark world opens up to the world at large. It represents the harmonixers violent desires. No. 114 Name Grail mask Element: Water Description: Dark soul waiting for the moment the dark world opens up to the world at large. It represents the harmonixers worldly pleasures. No. 115 Name: Staff Mask Element: Fire Description: Dark soul waiting for the moment the dark world opens up to the world at large. It represents the harmonixers desire to be lazy. No. 116 Name: Gold Mask Element: Earth Description: Dark soul waiting for the moment the dark world opens up to the world at large. It represents the harmonixers greed. No. 117 Name: Sword Mask Element: Wind Description: A dark soul that represents the harmonixers Violent desires. It lost against the harmonixers consience, but defeat made it stronger. No. 118 Name: Grail Mask Element: Water Description: A dark soul that represents the harmonixers worldly pleasures. It lost against the harmonixers consience, but defeat made it stronger. No. 119 Name: Staff Mask Element: Fire Description: A dark soul that represents the harmonixers laziness. It lost against the harmonixers consience, but defeat made it stronger. No. 120 Name: Gold Mask Element: Earth Description: A dark soul that represents the harmonixers greed. It lost against the harmonixers consience, but defeat made it stronger. No. 121 Name: Atman Element: None Description: Realized form of darkness that exists in every persons mind, it devours harmonixers souls and attempts to release darkness onto the world. No. 122 Name: Seraphic Radiance Element: None Description: The most evil fusion monster. No Harmonxier has ever successfully fused with this monster. A successful fusion gives harmonixers the power to perform deicide. No. 123 Name: Messiah Element: None Description: Albert's final evolution gained through the evil power from the Castle of Deranged Gods. No. 124 Name: Meta God Element: None Description: Unknown life form refered to as "god" by many people through out the ages. Appears in front of those who try to discover the true purpose of "Mad God's Castle"." ^*^*^*^*^*^*^*^*^*^*^*^ Navigation Number : [039.2] ^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R E L E V E N CC . - QUICK VIEW LIST FOR ENEMIES ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^ Navigation Number : [039.2] ^*^*^*^*^*^*^*^*^*^*^*^*^ These next words are DIRECTLY from Danny's guide on GameFAQs.com. HE gave me complete credit to use whatever I wanted in his guide if I gave him credit. This is the credit that I am giving him now. This is the enemy list: -=Name=- -=Element=- -=Location=- -=EXP=- -=Cash=- 1. Wind Shear Wind Train 2 40 2. Vampire Bat Dark Plains 5 35 3. Venomous Spider Earth Plains 5 105 4. Wolf Wind Plains 9 55 5. HellCat Light Zhaoyang 20 150 6. Zombie Earth Zhaoyang 13 90 7. Green Flyer Wind Zhaoyang 13 90 8. Canus Water Zhaoyang 17 105 9. Felinus Wind Zhaoyang 120 600 10. Yamajara: Earth Water Zhaoyang 180 1800 11. Fire Bat Fire Fengtian 26 75 12. Shiki Bug Earth Fengtian 29 80 13. Mutant Frog Water Fengtian 33 140 14. Frog God Light Fengtian/Dalian 45 210 15. Kappa Water Fengtian/Huayuan 125 1000 16. Water Tiger Fire Fengtian/Kuihai 150 500 17. Elite Guard Wind Fengtian 35 210 18. Beast Dog Fire Fengtian 540 3000 19. Water Creeper Wind Dalian 50 252 20. Yamajara: Wind Earth Dalian 720 5760 21. White Wolfling Water Boat 78 270 22. Ogre Flame Fire Boat 65 230 23. Li Li Dark Boat 1000 3950 24. Python Fire Temple 140 360 25. Sea Gremlin Wind Temple 155 414 26. Xieshi Fire Temple 1600 4200 27. Raging Spirit Light Temple 140 360 28. Puppet Guard Dark Temple 155 400 29. Baigu Light Temple 1700 4200 30. Succubus Queen Water Temple 210 400 31. Brain Sucker Earth Temple 185 320 32. Qinggu Water Temple 1800 4200 33. Yamajara: War Dark Temple 2000 5400 34. Corporal Earth Huayuan 150 150 35. Sergeant Light Huayuan 250 355 36. Namida Wind Kowloon 450 600 37. Speckled Creeper Light Kowloon 450 600 38. Happy Creeper Dark Kowloon 450 600 39. Blue Ogre Water Kowloon 800 1000 40. Red Ogre Fire Kowloon 800 1000 41. Dark Judge Earth Kowloon 1000 1000 42. Cursed Puppet Dark Kowloon 2000 6000 43. Yamajara: Stone Fire Kuihai 2600 6000 44. Vengence Demon Wind Kuihai 330 400 45. Rage Demon Water Kuihai 330 400 46. Mournful Demon Light Kuihai 330 400 47. Man-Snake Earth Kuihai 280 235 48. Shadow Dark Kuihai 285 275 49. Badger Devil Fire Kuihai 1000 600 50. Yamajara: Calamity None Kuihai 6000 11000 51. Birdman Fire Prague/Bistritz 420 540 52. Mailman Earth Bistritz 380 460 53. Police Dog Water Bistritz 510 660 54. Tindalos Fire Bistritz 8000 12000 55. Garm Dark Blue Castle 650 1200 56. Gremlin Wind Blue Castle 370 455 57. Hollow Light Blue Castle 440 600 58. Dead Knight Dark Blue Castle 680 840 59. Bifronze Dark Rouen 860 860 60. Camazotz Wind Rouen 620 720 61. Larmgelg Water Orphanage 660 530 62. Banshee Fire Orphanage 775 560 63. Night Stalker Wind Orphanage 4000 3600 64. Mammon Earth Orphanage 20000 16000 65. Specter Light Hospital 1600 800 66. Meat Eater Wind Hospital 1250 840 67. Doom Earth Hospital 1320 900 68. Buggs Dark Hospital 800 600 69. Rausan Fire Hospital 15000 16000 70. Olga Dark Prag/Rou/Mon 22000 17000 71. Straithe Water Monestary 1750 1090 72. Sin Light Monestary 1650 1060 73. Guinea Pig Dark Monestary 1800 1150 74. Inverse Earth Monestary 3000 1450 75. Amon None Monestary 35000 18000 76. Golden Bat None Blue Castle 40000 15000 77. Ghoul Water DollHouse 1500 1050 78. Ghouler Fire DollHouse 1500 1050 79. Spanky Wind DollHouse 1500 1080 80. Orb Chaos Light DollHouse 48000 27500 81. Buggy Wind Cave Temple 1350 960 82. Penelty Light Cave Temple 2200 1200 83. Oingo Dark Cave Temple 3300 1450 84. Cherubim None Cave Temple 60000 30000 85. Asp Water Ancient Ruins 3000 1400 86. Basilisk Fire Ancient Ruins 3000 1400 87. Sweeper Earth Ancient Ruins 3300 1450 88. Seraphim None Ancient Ruins 60000 30000 89. Enkidu Dark Neamato 2220 1140 90. Emptiness Fire Neamato 2150 1200 91. Hangman Water Neamato 3500 1670 92. Soul Block Light Neamato 40000 22500 93. Arcmine Light Neamato 2340 1300 94. Enigma Earth Neamato 2890 1550 95. Keeper Wind Neamato 3300 1450 96. Hate Dark Neamato 45000 25000 97. Cockatrice Light Neamato 6000 2500 98. Black Widow Dark Neamato 5500 2300 99. Red Cap Fire Neamato 10000 6000 100. Scapegoat Wind Neamato 50000 27500 101. Prototype Wind Shear Fire Pit Fight 1 1500 0 102. Custom Wind Shear Water Pit Fight 1 1500 0 103. Full Armor Wind Shear Earth Pit Fight 2 0 0 104. Perfect Wind Shear Light Pit Fight 2 0 0 105. Evil 1 None Graveyard 0 0 106. Evil 2 None Graveyard 0 0 107. Evil 3 None Graveyard 0 0 108. Evil 4 None Graveyard 0 0 109. Gust Ein None Graveyard 0 0 110. Gust Zwei None Graveyard 0 0 111. Gust Drei None Graveyard 0 0 112. Gust Vier None Graveyard 0 0 113. Sword Mask Wind Red Malice 45000 30000 114. Grail Mask Water Red Malice 45000 30000 115. Staff Mask Fire Red Malice 45000 30000 116. Gold Mask Earth Red Malice 45000 30000 117. Sword Mask (Dead) Wind Red Malice 10 10 118. Grail Mask (Dead) Water Red Malice 10 10 119. Staff Mask (Dead) Fire Red Malice 10 10 120. Gold Mask (Dead) Earth Red Malice 10 10 121. Atman None Graveyard 50000 20000 122. Seraphic Radiance None Graveyard 60000 99999 123. Messiah None Neamato 60000 0 124. Meta-God None Neamato 0 0 ^*^*^*^*^*^*^*^*^*^*^*^ Navigation Number : [039.5] ^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R E L E V E N C . - N P C ' S ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^ Navigation Number : [039.5] ^*^*^*^*^*^*^*^*^*^*^*^*^ +- L E G E N D -+ _______________________________________________________________ | Name of NPC = Hence the name; Name of the NPC | : Library Number of NPC = Library number: | of the NPC in thegame | : Element = The element of the NPC : | Weakness = The weakness of the NPC | : In-Game Description = What the game under that NPC : ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ** SPOILERS AHEAD!! ** ----------------------------------------------------------------------------- Name of NPC : Albert Simon Library Number of NPC : Number 1 Element : Darkness Weakness : Light In-Game Description : He calls himself by his master's name, the legendary alchemist Roger Bacon, and attemps to bring new order to this world. He has the knowledge to do so. ----------------------------------------------------------------------------- Name of NPC : Fox Face Library Number of NPC : Number 2 Element : Darkness Weakness : Light In-Game Description : A mysterious man who steps out of the world of nightmare into the real world. He appears when the malice meter peaks. He wears the coat of the Japanese Army. ----------------------------------------------------------------------------- Name of NPC : Wanderer Meiyuan Library Number of NPC : Number 3 Element : Light Weakness : Darkness In-Game Description : An expert acupuncturist. He raises weapons proficiency. Strange, but he is the master of this field. He likes good-looking men. ----------------------------------------------------------------------------- Name of NPC : Kawashima Library Number of NPC : Number 4 Element : Wind Weakness : Earth In-Game Description : Called a star and the hero of the continent, she will do anything to achieve her goal. An expert marksman. ----------------------------------------------------------------------------- Name of NPC : Dehuai Library Number of NPC : Number 5 Element : Fire Weakness : Water In-Game Description : An Adept who lives in Kuihai Tower and protects Shanghai from external attacks. He plans on ruling and turning Shanghai into a city of demons. ----------------------------------------------------------------------------- Name of NPC : Puppy Library Number of NPC : Number 6 Element : Fire Weakness : Water In-Game Description : A stray dog in Fengtian. Friendly and looks very smart. A mixed breed. He follows the main characters around, which is cute but somehow perculiar. ----------------------------------------------------------------------------- Name of NPC : Anne Hyuga Library Number of NPC : Number 7 Element : Light Weakness : Darkness In-Game Description : The main character's mother. A beautiful Russian woman. Many details of her life remain a mystery. Dehuai's demon took her life before her son's eyes. ----------------------------------------------------------------------------- Name of NPC : Young Yuri Library Number of NPC : Number 8 Element : Darkness Weakness : Light In-Game Description : The main character as a young boy. He lived peacefully with his Russian mother and Japanese father, but one day, his body began to change in abnormal ways... ----------------------------------------------------------------------------- Name of NPC : Ben Hyuga Library Number of NPC : Number 9 Element : Darkness Weakness : Light In-Game Description : A Japanese colonel who disappeared during a secret mission on the continent in 1900. Rumored to have special powers. ----------------------------------------------------------------------------- Name of NPC : Sea Mother Library Number of NPC : Number 10 Element : Water Weakness : Fire In-Game Description : She performs rites to ward off evil in a small fishing village of Dalian. She tries to protect the village people from a young girl's curse. She used to be a beautiful woman. ----------------------------------------------------------------------------- Name of NPC : Li Li Library Number of NPC : Number 11 Element : Darkness Weakness : Light In-Game Description : A girl from Dalian who lost her father in a tragic accident and was forced to lead a cursed life. She took her own life out of scorn for the village and ocean god. ----------------------------------------------------------------------------- Name of NPC : Kato Library Number of NPC : Number 12 Element : Earth Weakness : Wind In-Game Description : An unlucky geographer who joins Kawashima's secret mission. He takes great interest in the world of dark magic during the mission. ----------------------------------------------------------------------------- Name of NPC : Wugui Library Number of NPC : Number 13 Element : Darkness Weakness : Light In-Game Description : Former employee of Zhen's bar. He gained demonic powers for joining forces with Dehuai. He now uses that power to his own end by committing crimes all over the continent. ----------------------------------------------------------------------------- Name of NPC : Zhangyun Zhen Library Number of NPC : Number 14 Element : Wind Weakness : Earth In-Game Description : A hero who fought against Dehuai 15 years ago in Shanghai. He still remembers his old colleague, Colonel Hyuga. His health has declined since he gave up his bar. ----------------------------------------------------------------------------- Name of NPC : Ken Suketani Library Number of NPC : Number 15 Element : Light Weakness : Darkness In-Game Description : A young lieutenant who admires Kawashima. He doesn't look like a spy, but he is in charge of investigating Dehuai. A straight-arrow soldier. ----------------------------------------------------------------------------- Name of NPC : Qiuhua Library Number of NPC : Number 16 Element : Light Weakness : Darkness In-Game Description : Zhen's daughter and a master of the Chinese fiddle. Her father's past conflict with Dehuai haunts her to this day. She met Colonel Hyuga and the quack oracle when she was young. ----------------------------------------------------------------------------- Name of NPC : Master Xiaofang Library Number of NPC : Number 17 Element : Earth Weakness : Wind In-Game Description : A cat transformed into human with Xifa's Taoist Magic. He is learning language and customs under Xifa. His street-wise personality hints at his stray- cat past. ----------------------------------------------------------------------------- Name of NPC : Master Xifa Library Number of NPC : Number 18 Element : Earth Weakness : Wind In-Game Description : The grand master of Taoist Arts said to travel on clouds and walk the depth of the ocean. He has gone into hiding in an underground temple, but the story has not been confirmed. ----------------------------------------------------------------------------- Name of NPC : Major Kaoru Kutsugi Library Number of NPC : Number 19 Element : Wind Weakness : Earth In-Game Description : An elite soldier from the army's investigative division. He accuses Kawashima and Kato of revolting against the army and pursues them. ----------------------------------------------------------------------------- Name of NPC : Terry Library Number of NPC : Number 20 Element : Earth Weakness : Wind In-Game Description : Item shop owner of Bistritz. He visits Prague to hire two renowned exorcists to run the demons out of his village. He is a loving husband and father. ----------------------------------------------------------------------------- Name of NPC : Michelle Library Number of NPC : Number 21 Element : Water Weakness : Fire In-Game Description : Terry's beautiful and loving wife. She has spent her entire life in Bistritz, and never been outside. ----------------------------------------------------------------------------- Name of NPC : Nina Library Number of NPC : Number 22 Element : Wind Weakness : Earth In-Game Description : Terry and Michelle's daughter. An honesy young girl who tries to accept her father's death and protect her mother. She punches out men who attempt to date her mother. ----------------------------------------------------------------------------- Name of NPC : Kevin Library Number of NPC : Number 23 Element : Fire Weakness : Water In-Game Description : He became the mayor of Bistritz with money. He performs strange experiments, and stalks Terry's wife, Michelle. ----------------------------------------------------------------------------- Name of NPC : Arcane Olga Library Number of NPC : Number 24 Element : Darkness Weakness : Light In-Game Description : An old woman with strong mystical strength. Her power impressed the quack oracle. Involved in many mysterious incidents all over Europe. ----------------------------------------------------------------------------- Name of NPC : Father Doyle Library Number of NPC : Number 25 Element : Wind Weakness : Earth In-Game Description : A priest in Rouen who knows the truth behind Father Elliot's murder. ----------------------------------------------------------------------------- Name of NPC : Joshua Library Number of NPC : Number 26 Element : Water Weakness : Fire In-Game Description : A member of the London Rats. An expert pickpocket and a fast runner. He looks up to the leader and hopes to grow up like him. ----------------------------------------------------------------------------- Name of NPC : Chris Library Number of NPC : Number 27 Element : Earth Weakness : Wind In-Game Description : An orphan girl who lives on the streets of London. She refuses the help of adults and chooses to live with her pack. She has romantic feelings for the leader. ----------------------------------------------------------------------------- Name of NPC : Sharon Library Number of NPC : Number 28 Element : Light Weakness : Darkness In-Game Description : Joshua's "girlfriend." The youngest member of London Rats. She remains optimistic even after her parents abandoned her. She wants Joshua to marry her. ----------------------------------------------------------------------------- Name of NPC : Jack Library Number of NPC : Number 29 Element : Water Weakness : Fire In-Game Description : A young doctor with multiple personalities and an Oedipus complex. He has been experimenting on animals since his mother's death. He is also a suspect in recent murders. ----------------------------------------------------------------------------- Name of NPC : Viscount Rausan Library Number of NPC : Number 30 Element : Fire Weakness : Water In-Game Description : A Friar Knight inquisitor who belongs to the Order of the Temple Knights. He is called the Last Great General, and loves to torture people. ----------------------------------------------------------------------------- Name of NPC : Koudelka Iasant Library Number of NPC : Number 31 Element : Fire Weakness : Water In-Game Description : A mysterious woman who knows the truth behind the string of incidents. She disappeared after the Nemeton Monastery went up in flames. She has strong mystical strength. ----------------------------------------------------------------------------- Name of NPC : Father Elliot Library Number of NPC : Number 32 Element : Light Weakness : Darkness In-Game Description : A priest renowned for his exorcising skills. He died in an alley of Rouen. The heroine's father, and a man who could have shed some light on the string of incidents. ----------------------------------------------------------------------------- Name of NPC : Roger Bacon Library Number of NPC : Number 33 Element : Earth Weakness : Wind In-Game Description : A legendary alchemist who became immortal. He leaves traces of himself wherever he does, but he has not been seen. If he is indeed alive, then he is more than 400 years old. ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ ------------------------ Navigation Number : [040] -------------------------- ============================================================================= C H A P T E R T W E L V E - E Q U I P M E N T L I S T S ============================================================================= ------------------------ Navigation Number : [040] -------------------------- ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ ^*^*^*^*^*^*^*^*^*^*^*^ Navigation Number : [041.5] ^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R T W E L V E A A . - QUICK VIEW LIST FOR ITEMS ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^ Navigation Number : [041.5] ^*^*^*^*^*^*^*^*^*^*^*^*^ These next words are DIRECTLY from Danny's guide on GameFAQs.com. HE gave me complete credit to use whatever I wanted in his guide if I gave him credit. This is the credit that I am giving him now. This is the item list: "---------------===============USEABLE ITEMS===============-------------- ----====Resorative Items====---- Thera Leaf Restores 75HP Thera Seed Restores 150HP Thera Root Restores 300HP Thera Extract Restores all HP Mana Leaf Restores 50MP Mana Seed Restores 100MP Mana Root Restores 200MP Mana Extract Restores all MP Pure Leaf Restores 3SP Pure Seed Restores 6SP Pure Root Restores 10SP Pure Extract Restores all SP Talisman of Luck Revival, Restores 30%HP Talisman of Mercy Revival, Restores 50%HP Talisman of Wisdom Revival, Restores 30%HP, 50MP Talisman of Purity Revival, Restores 30%HP, 3SP Talisman of Power Revival, Restores All HP, MP, SP Mermaid's Tear Cures Poison Holy Mother Bust Cures Confusion Faerie's Sigh Cures Silence Angel's Feather Cures Paralysis Imp's Fang Cures Petrification Pheonix Tail Judgement Ring Abnormalities Soul Benediction Cures All Status Abnormalities Tea of the Healer Restores 75HP, 50MP Tea of the Holy One Restores 300HP, 200MP Fruit of Yggdrasil Restores all HP and MP Witch's Broth Restores 50MP, 3SP Priest's Wine Restores 100MP, 6SP Alchemist's Water Restores 200MP, 10SP Eye of Ouroboros Restores all MP and SP Tent use at Savepoints, Same as Inn ----====Ring Altering Items====---- Bronze Arrowhead Double Hit Area Bronze Dagger All allies Double hit area Silver HourGlass Half Speed Sweep Gold HourGlass All Allies Half Speed White Tiger Hair Attack Doubles, Hit Area cut in half Blue Dragon Horn All Attack Double, Hit Area cut in half Black Tortoise Fang Attack Doubles, Sweep Speed Doubles Red Pheonix Talon All Attack Double, Sweep Speed Doubles Star Swallow Users attacks Critical Moon Swallow All Attacks Critical Kirin Scale Hit Area double, Sweep speed half Monkey Paw Sweep Speed Random, 3X attack Strength Silver Hand Hit area becomes 100% Key to Success Attacks increase with Successful Action Dice of Ceaser 1 to 3 Allies gain triple Strength Third Key Make Three Consucutive Attack Fifth Key Make Five Consucutive Attack Seventh Key Make Seven Consucutive Attacks ----====Seals and Other Items====---- Lottery Ticket Used for Lottery Game Seal Of Speed Agility increases 1 to 3 Points Seal of Aura MP increases 3 to 5 Points Seal of Life HP increases 3 to 5 Points Seal of Wisdom Intelligence Increases 1 to 3 Points Seal of the Soul SP increases 1 or 2 Points Seal of Luck Luck Increases 1 to 3 Points Seal of Strength Strength increases 1 to 3 Points Seal of Force Power increases 1 to 3 Points Seal of Vitality Vitality increases 1 to 3 Points Tissues Used to get the Air Gravestone ----------------================VALUEABLES==============---------------- Talisman Shows malice Level Pendent Alice's Pendent Sluice Gate Handle Used to Drain River Anti-Cat Powder used to Smoke out Cat-lady Torch used with anti-cat powder Metal Bowl used to put Anti-cat powder in Jewel used to unlock Seal in sewers Salt-Dried Fish Give to Sea Mother Wood Token Needed for Final Trail in Temple Ruins Yawang Gate Key use to enter Kuihai Tower Wugui Room Key used in Kowloon Side quest Black Tortoise VP used to break seal White Tiger VP used to break seal Red Phoenix VP used to break seal Blue Dragon VP used to break seal East Gate Key Opens east gate in Bistritz Kid's Room Key unlocks The room in the Orphanage Guestroom Key unlocks another room in the Orphanage Heart Key Used at the hospital Club Key Used at the hospital Diamond Key used at the Hospital Spade Key used at the Hospital Bronze Coin Put in the fountain at the hospital Silver Coin Put in the fountain at the hospital Gold Coin Put in the fountain at the hospital Platinum Coin Put in the fountain at the hospital Dungeon Key Unlocks Dungeon door of Hospital Oath Grail Use to Save Alice's Soul Snake Card Gives a 10% Discount, Raises Selling Price by 5% Crank Used for the Generator at the Dollhouse Storeroom Key Used to unlock the Dollhouse Storeroom Slide used in the Dollhouse Slide Projector Star Card Adds another 10% (5%) to Guild Card Moon Card Adds another 10% (5%) to Guild Card Sun Card Adds another 10% (5%) to Guild Card Eternity Card Adds a Final 10% (5%) to Guild Card Earth Gravestone Needed for "Lobo" Water Gravestone Needed for "Egil" Light Gravestone Needed for "Sandalphon" Air Gravestone Needed for "Seravi" Fire Gravestone Needed for "Forron" Dark Gravestone Needed for "Czernoborg" Destruction Stone Needed for "Amon" Stone of Rebirth Needed for "Seraphic Radiance" Erotic Book Trade for Pulse Tract Codex of Lurie Used to Get Seraphic Radiance? Book of Rituals Opens up the Ancient Ruins Emigre Manuscript Opens up the Cave Temple Pulse Tract Used to get Stone of Rebirth" Thank you Danny for the item list! ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [042] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R T W E L V E B . - W E A P O N L I S T ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [042] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- Name of Weapon: Leather Gloves Who Can Use: Yuri Physical Attack Power Up: None Special Attack Power Up: None Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: Knuckle Blade Who Can Use: Yuri Physical Attack Power Up: 10 Special Attack Power Up: 8 Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: Steel Claw Who Can Use: Yuri Physical Attack Power Up: 21 Special Attack Power Up: 17 Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: Hand Needle Who Can Use: Yuri Physical Attack Power Up: 30 Special Attack Power Up: 18 Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: Brass Knuckle Who Can Use: Yuri! Physical Attack Power Up: 60 Special Attack Power Up: 53 Added Effects: ...Nada... ----------------------------------------------------------------------------- Name of Weapon: Silver Talon Who Can Use: Yuri Physical Attack Power Up: 74 Special Attack Power Up: 66 Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: Nightbird Claw Who Can Use: Yuri Physical Attack Power Up: 85 Special Attack Power Up: 80 Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: Small Bible Who Can Use: Alice Physical Attack Power Up: None Special Attack Power Up: None Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: Shooting Star Tone Who Can Use: Alice Physical Attack Power Up: 8 Special Attack Power Up: 13 Added Effects: Nada ----------------------------------------------------------------------------- Name of Weapon: Tone of the Moon Who Can Use: Alice Physical Attack Power Up: 20 Special Attack Power Up: 25 Added Effects: Nope ----------------------------------------------------------------------------- Name of Weapon: Tone of the Sun Who Can Use: Alice Physical Attack Power Up: 40 Special Attack Power Up: 38 Added Effects: Nope ----------------------------------------------------------------------------- Name of Weapon: Ever Bible Who Can Use: Alice Physical Attack Power Up: 55 Special Attack Power Up: 65 Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: Holy Book-Martirs Who Can Use: Alice Physical Attack Power Up: 72 Special Attack Power Up: 85 Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: Holy-Book-Flesh Who Can Use: Alice Physical Attack Power Up: 85 Special Attack Power Up: 99 Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: Oak Staff Who Can Use: Zhuzhen Physical Attack Power Up: None Special Attack Power Up: Nope Added Effects: Nada ----------------------------------------------------------------------------- Name of Weapon: Hexagonal Staff Who Can Use: Zhuzhen! Physical Attack Power Up: 18 Special Attack Power Up: 11 Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: Pilgrim's Staff Who Can Use: Zhuzhen Physical Attack Power Up: 8 Special Attack Power Up: 24 Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: Hermit's Staff Who Can Use: Zhuzhen Physical Attack Power Up: 32 Special Attack Power Up: 39 Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: Oracle's Staff Who Can Use: Zhuzhen Physical Attack Power Up: 45 Special Attack Power Up: 60 Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: Four God's Staff Who Can Use: Zhuzhen Physical Attack Power Up: 67 Special Attack Power Up: 68 Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: Sage Staff Who Can Use: Zhuzhen Physical Attack Power Up: 75 Special Attack Power Up: 85 Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: Holy Peak Staff Who Can Use: Zhuzhen Physical Attack Power Up: 86 Special Attack Power Up: 88 Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: Mini-Gauser Who Can Use: Margarete Physical Attack Power Up: None Special Attack Power Up: Nada Added Effects: Nope ----------------------------------------------------------------------------- Name of Weapon: Type 94 Pistol Who Can Use: Margarete Physical Attack Power Up: 2 Special Attack Power Up: 2 Added Effects: Confusion ----------------------------------------------------------------------------- Name of Weapon: Nanbu Pistol Who Can Use: Margarete Physical Attack Power Up: 11 Special Attack Power Up: 8 Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: Zaruel Who Can Use: Margarete Physical Attack Power Up: 48 Special Attack Power Up: 48 Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: Drave Who Can Use: Margarete Physical Attack Power Up: 55 Special Attack Power Up: 48 Added Effects: Nada ----------------------------------------------------------------------------- Name of Weapon: 12 Gauge Who Can Use: Margarete Physical Attack Power Up: 60 Special Attack Power Up: 60 Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: Mauser Prototype Who Can Use: Margarete Physical Attack Power Up: 70 Special Attack Power Up: 70 Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: 10 gauge Who Can Use: Margarete Physical Attack Power Up: 78 Special Attack Power Up: 75 Added Effects: No No No!!! ----------------------------------------------------------------------------- Name of Weapon: Antique Rapier Who Can Use: Keith Physical Attack Power Up: None Special Attack Power Up: None Added Effects: ?Instant Death? ----------------------------------------------------------------------------- Name of Weapon: Royal Estoc Who Can Use: Keith Physical Attack Power Up: 12 Special Attack Power Up: 2 Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: Silver Cresecent Sword Who Can Use: Keith Physical Attack Power Up: 40 Special Attack Power Up: 30 Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: Jiru Death-blade!!! Who Can Use: Keith Physical Attack Power Up: 15 Special Attack Power Up: 25 Added Effects: ?Instant Death? ----------------------------------------------------------------------------- Name of Weapon: Exacutionar Sword Who Can Use: Keith Physical Attack Power Up: 55 Special Attack Power Up: 35 Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: Demon Sword Tryving Who Can Use: Keith Physical Attack Power Up: 62 Special Attack Power Up: 48 Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: Slingshot Who Can Use: Halley Physical Attack Power Up: None Special Attack Power Up: None Added Effects: None ---------------------------------------------------------------------------- Name of Weapon: Oak Slingshot Who Can Use: Halley Physical Attack Power Up: 4 Special Attack Power Up: 4 Added Effects: Poison? ----------------------------------------------------------------------------- Name of Weapon: Laurel Slingshot Who Can Use: Halley Physical Attack Power Up: 4 Special Attack Power Up: 7 Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: Steel Slingshot Who Can Use: Halley Physical Attack Power Up: 8 Special Attack Power Up: 15 Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: High Allouy Slingshot Who Can Use: Halley Physical Attack Power Up: 15 Special Attack Power Up: 15 Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: Improved Slingshot Who Can Use: Halley Physical Attack Power Up: 16 Special Attack Power Up: 16 Added Effects: Petrification???? ----------------------------------------------------------------------------- Name of Weapon: Volt Sniper Who Can Use: Halley Physical Attack Power Up: 33 Special Attack Power Up: 28 Added Effects: None ----------------------------------------------------------------------------- Name of Weapon: Crank Slingshot Who Can Use: Halley Physical Attack Power Up: 25 Special Attack Power Up: 20 Added Effects: None ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [042.5] *^*^*^*^*^*^*^*^*^*^*^*^ ---------------------------------------------------------------------------- C H A P T E R T W E L V E A A . - QUICK VIEW LIST FOR WEAPONS ---------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [042.5] *^*^*^*^*^*^*^*^*^*^*^*^ These next words are DIRECTLY from Danny's guide on GameFAQs.com. HE gave me complete credit to use whatever I wanted in his guide if I gave him credit. This is the credit that I am giving him now. This is the weapons list: -----------------================WEAPONS================---------------- -=GLOVES=- Leather Gloves Stock (+3) (+3) Knuckle Blade PA+11, SA+9 (+6) (+5) Steel Claw PA+22, SA+18 (+9) (+8) Hand Needle PA+30, SA+18 (+12)(+8) Brass Knuckles PA+60, SA+54 (+21)(+19) Silver Talon PA+74, SA+67 (+25)(+23) Silver Wolf Fang PA+76, SA+65 (+28)(+24) Nightbird Claw PA+80, SA+78 (+29)(+28) -=BOOKS=- Small Bible Stock (+3) (+3) Shooting Star Tome PA+8, SA+13 (+5) (+6) Tome of the Moon PA+17, SA+23 (+8) (+9) Tome of the Sun PA+30, SA+39 (+12)(+14) Ever-Bible PA+53, SA+64 (+18)(+22) Grand Bible PA+65, SA+77 (+22)(+26) Holy Book of Martyrs PA+72, SA+84 (+24)(+28) Holy Book of Flesh PA+85, SA+89 (+28)(+29) -=STAVES=- Oak Staff Stock (+2) (+3) Hexagonal Staff PA+8, SA+11 (+5) (+6) Pilgrim's Staff PA+17, SA+24 (+7) (+10) Hermit's Staff PA+31, SA+39 (+13)(+15) Oracle's Staff PA+52, SA+61 (+18)(+21) Four Gods' Staff PA+67, SA+77 (+22)(+26) Sage Staff PA+75, SA+83 (+25)(+28) Holy Peak Staff PA+86, SA+88 (+28)(+29) -=GUNS=- Mini-Mauser Stock (+6) (+6) Type 94 Pistol PA+2, SA-2 (+6) (+5) Confusion Nunbu Pistol PA+11, SA+8 (+9) (+8) Zeruel PA+48, SA+47 (+20)(+20) 12 Gauge PA+60, SA+60 (+24)(+24) Mauser Prototype PA+70, SA+70 (+27)(+27) 10 Gauge PA+79, SA+75 (+29)(+28) -=SWORDS=- Antique Rapier Stock (+10)(+13) Instant Death Royal Estoc PA+12, SA-1 (+14)(+13) Silver Cresant Sword PA+40, SA+20 (+22)(+19) Deathblade, Jiru PA-15, SA+35 (+6) (+24) Instant Death 100% Executioner Sword PA+55, SA+26 (+27)(+21) V-Blade Blodauth PA+57, SA+40 (+27)(+25) Demon Sword Tyrving PA+62, SA+48 (+29)(+27) -=SLINGSHOTS=- Slingshot Stock (+19)(+21) Oak Slingshot PA+4, SA+0 (+20)(+21) Poison Laurel Slingshot PA+4, SA+8 (+20)(+23) Steel Slingshot PA+8, SA+15 (+21)(+25) Paralysis High Alloy Slingshot PA+15, SA+15 (+23)(+25) Improved Slingshot PA+16, SA+15 (+24)(+25) Petrify Crank Slingshot PA+24, SA+20 (+26)(+27) Volt Snipe PA+33, SA+28 (+29)(+29) +-END-+ ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [043] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R T W E L V E C . - A R M O R L I S T ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [043] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- Name of Armor: Cotton Shirt Who Can Use: Yuri Physical Defense Up: None Special Defense Power Up: None Avoid Physical Attack Up: None Avoid Special Attack Up: None Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Leather Vest Who Can Use: Yuri Physical Defense Up: 10 Special Defense Power Up: 10 Avoid Physical Attack Up: 2 Avoid Special Attack Up: 2 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Stud Harness Who Can Use: Yuri Physical Defense Up: 22 Special Defense Power Up: 19 Avoid Physical Attack Up: 2 Avoid Special Attack Up: 2 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Chainmail Vest Who Can Use: Yuri Physical Defense Up: 36 Special Defense Power Up: 34 Avoid Physical Attack Up: 4 Avoid Special Attack Up: 4 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Red Leather Jacket Who Can Use: Yuri Physical Defense Up: Special Defense Power Up: Avoid Physical Attack Up: Avoid Special Attack Up: Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Stygian Robe Who Can Use: Yuri Physical Defense Up: 71 Special Defense Power Up: 69 Avoid Physical Attack Up: 7 Avoid Special Attack Up: 8 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Hertic's Coat Who Can Use: Yuri Physical Defense Up: 76 Special Defense Power Up: 66 Avoid Physical Attack Up: 10 Avoid Special Attack Up: 11 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Father's Coat Who Can Use: Yuri & Ben (His Pops) Physical Defense Up: 85 Special Defense Power Up: 75 Avoid Physical Attack Up: 15 Avoid Special Attack Up: 11 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Cotton Blouse Who Can Use: Alice Physical Defense Up: None Special Defense Power Up: None Avoid Physical Attack Up: None Avoid Special Attack Up: None Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Leather Skirt Who Can Use: Alice Physical Defense Up: 9 Special Defense Power Up: 11 Avoid Physical Attack Up: 1 Avoid Special Attack Up: 2 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Studded Buster Who Can Use: Alice Physical Defense Up: 20 Special Defense Power Up: 21 Avoid Physical Attack Up: 2 Avoid Special Attack Up: 2 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Silk Bolero Who Can Use: Alice Physical Defense Up: 35 Special Defense Power Up: 36 Avoid Physical Attack Up: 3 Avoid Special Attack Up: 4 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Jasper Cape Who Can Use: Alice Physical Defense Up: 55 Special Defense Power Up: 57 Avoid Physical Attack Up: 5 Avoid Special Attack Up: 5 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Snow-White Robe Who Can Use: Alice Physical Defense Up: 69 Special Defense Power Up: 72 Avoid Physical Attack Up: 8 Avoid Special Attack Up: 6 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Silver Thread Coat Who Can Use: Alice Physical Defense Up: 72 Special Defense Power Up: 78 Avoid Physical Attack Up: 11 Avoid Special Attack Up: 11 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Gold Thread Coat Who Can Use: Alice Physical Defense Up: 75 Special Defense Power Up: 88 Avoid Physical Attack Up: 11 Avoid Special Attack Up: 15 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Cotton Shirt Who Can Use: Zhuzhen Physical Defense Up: None Special Defense Power Up: None Avoid Physical Attack Up: None Avoid Special Attack Up: None Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Leather Vest Who Can Use: Zhuzhen Physical Defense Up: 10 Special Defense Power Up: 10 Avoid Physical Attack Up: 2 Avoid Special Attack Up: 2 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Stud Harness Who Can Use: Zhuzhen Physical Defense Up: 22 Special Defense Power Up: 19 Avoid Physical Attack Up: 2 Avoid Special Attack Up: 2 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Chainmail Vest Who Can Use: Zhuzhen Physical Defense Up: 36 Special Defense Power Up: 34 Avoid Physical Attack Up: 4 Avoid Special Attack Up: 4 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Red Leather Jacket Who Can Use: Zhuzhen Physical Defense Up: Special Defense Power Up: Avoid Physical Attack Up: Avoid Special Attack Up: Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Stygian Robe Who Can Use: Zhuzhen Physical Defense Up: 71 Special Defense Power Up: 69 Avoid Physical Attack Up: 7 Avoid Special Attack Up: 8 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Coat of Sage Who Can Use: Zhuzhen Physical Defense Up: 72 Special Defense Power Up: 78 Avoid Physical Attack Up: 11 Avoid Special Attack Up: 16 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Coat of the Adept Who Can Use: Zhuzhen Physical Defense Up: 75 Special Defense Power Up: 84 Avoid Physical Attack Up: 11 Avoid Special Attack Up: 15 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Cotton Shirt Who Can Use: Margarete Physical Defense Up: None Special Defense Power Up: None Avoid Physical Attack Up: None Avoid Special Attack Up: None Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Leather Vest Who Can Use: Margarete Physical Defense Up: 10 Special Defense Power Up: 10 Avoid Physical Attack Up: 2 Avoid Special Attack Up: 2 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Stud Harness Who Can Use: Margarete Physical Defense Up: 22 Special Defense Power Up: 19 Avoid Physical Attack Up: 2 Avoid Special Attack Up: 2 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Chainmail Vest Who Can Use: Margarete Physical Defense Up: 36 Special Defense Power Up: 34 Avoid Physical Attack Up: 4 Avoid Special Attack Up: 4 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Red Leather Jacket Who Can Use: Margarete Physical Defense Up: Special Defense Power Up: Avoid Physical Attack Up: Avoid Special Attack Up: Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Stygian Robe Who Can Use: Margarete Physical Defense Up: 71 Special Defense Power Up: 69 Avoid Physical Attack Up: 7 Avoid Special Attack Up: 8 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Rubber Suit Who Can Use: Margarete Physical Defense Up: 83 Special Defense Power Up: 75 Avoid Physical Attack Up: 11 Avoid Special Attack Up: 10 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Leather Suit Who Can Use: Margarete Physical Defense Up: 81 Special Defense Power Up: 79 Avoid Physical Attack Up: 11 Avoid Special Attack Up: 12 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Cotton Shirt Who Can Use: Keith Physical Defense Up: None Special Defense Power Up: None Avoid Physical Attack Up: None Avoid Special Attack Up: None Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Leather Vest Who Can Use: Keith Physical Defense Up: 10 Special Defense Power Up: 10 Avoid Physical Attack Up: 2 Avoid Special Attack Up: 2 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Stud Harness Who Can Use: Keith Physical Defense Up: 22 Special Defense Power Up: 19 Avoid Physical Attack Up: 2 Avoid Special Attack Up: 2 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Chainmail Vest Who Can Use: Keith Physical Defense Up: 36 Special Defense Power Up: 34 Avoid Physical Attack Up: 4 Avoid Special Attack Up: 4 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Red Leather Jacket Who Can Use: Keith Physical Defense Up: Special Defense Power Up: Avoid Physical Attack Up: Avoid Special Attack Up: Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Stygian Robe Who Can Use: Keith Physical Defense Up: 71 Special Defense Power Up: 69 Avoid Physical Attack Up: 7 Avoid Special Attack Up: 8 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Mantle of Nobilety Who Can Use: Keith Physical Defense Up: 78 Special Defense Power Up: 72 Avoid Physical Attack Up: 10 Avoid Special Attack Up: 11 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Mantle of Shivering Who Can Use: Keith Physical Defense Up: 87 Special Defense Power Up: 74 Avoid Physical Attack Up: 14 Avoid Special Attack Up: 11 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Cotton Shirt Who Can Use: Halley Physical Defense Up: None Special Defense Power Up: None Avoid Physical Attack Up: None Avoid Special Attack Up: None Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Leather Vest Who Can Use: Halley Physical Defense Up: 10 Special Defense Power Up: 10 Avoid Physical Attack Up: 2 Avoid Special Attack Up: 2 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Stud Harness Who Can Use: Halley Physical Defense Up: 22 Special Defense Power Up: 19 Avoid Physical Attack Up: 2 Avoid Special Attack Up: 2 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Chainmail Vest Who Can Use: Halley Physical Defense Up: 36 Special Defense Power Up: 34 Avoid Physical Attack Up: 4 Avoid Special Attack Up: 4 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Red Leather Jacket Who Can Use: Halley Physical Defense Up: Special Defense Power Up: Avoid Physical Attack Up: Avoid Special Attack Up: Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Stygian Robe Who Can Use: Halley Physical Defense Up: 71 Special Defense Power Up: 69 Avoid Physical Attack Up: 7 Avoid Special Attack Up: 8 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Punk Jacket Who Can Use: Halley Physical Defense Up: 73 Special Defense Power Up: 77 Avoid Physical Attack Up: 10 Avoid Special Attack Up: 11 Added Effects: None ----------------------------------------------------------------------------- Name of Armor: Metal Jacket Who Can Use: Halley Physical Defense Up: 78 Special Defense Power Up: 82 Avoid Physical Attack Up: 12 Avoid Special Attack Up: 14 Added Effects: None ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [043.5] *^*^*^*^*^*^*^*^*^*^*^*^ ---------------------------------------------------------------------------- C H A P T E R T W E L V E A A . - QUICK VIEW LIST FOR ARMOR ---------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [043.5] *^*^*^*^*^*^*^*^*^*^*^*^ These next words are DIRECTLY from Danny's guide on GameFAQs.com. HE gave me complete credit to use whatever I wanted in his guide if I gave him credit. This is the credit that I am giving him now. This is the armor list: ---------------==================ARMOR=================----------------- -=MALES=- Cotton Shirt Stock Leather Vest PD+10, SD+10, PV+1, SV+1 Studded Harness PD+21, SD+19, PV+2, SV+2 Chainmail Vest PD+36, SD+34, PV+4, SV+3 Red Leather Jacket PD+58, SD+55, PV+5, SV+5 Stygian Robe PD+71, SD+69, PV+7, SV+8 -=FEMALES=- Cotton Blouse Stock Leather Skirt PD+9, SD+11, PV+1, SV+1 Studded Bustier PD+19, SD+21, PV+2, SV+2 Silk Bolero PD+34, SD+36, PV+3, SV+4 Jasper Cape PD+56, SD+57, PV+5, SV+5 Snow-white Robe PD+69, SD+71, PV+8, SV+7 -=SPECIAL=- Heretic's Coat (Y) PD+76, SD+74, PV+10, SV+11 Half Dark Father's Coat (Y) PD+83, SD+77, PV+14, SV+12 Half Dark/Light Silver Thread Coat (A) PD+72, SD+78, PV+11, SV+10 Half Light Gold Thread Coat (A) PD+74, SD+86, PV+11, SV+15 Half Light/Dark Coat of the Sage (Z) PD+71, SD+79, PV+10, SV+14 Half Fire Coat of the Adept (Z) PD+76, SD+84, PV+11, SV+18 Half Fire/Water Rubber Suit (M) PD+75, SD+75, PV+11, SV+10 Half Water Leather Suit (M) PD+81, SD+79, PV+14, SV+12 Half Water/Fire Mantle Of Nobility (K) PD+78, SD+72, PV+10, SV+11 Half Earth Mantle of Shivering(K) PD+87, SD+73, PV+14, SV+12 Half Earth/Wind Punk Jacket (H) PD+73, SD+77, PV+10, SV+11 Half Wind Metal Jacket (H) PD+78, SD+82, PV+12, SV+14 Half Earth +-END-+ ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [044] *^*^*^*^*^*^*^*^*^*^*^*^*^ ----------------------------------------------------------------------------- C H A P T E R T W E L V E D . - A C C E S S O R Y L I S T ----------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [044] *^*^*^*^*^*^*^*^*^*^*^*^*^ See below. ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [044.5] *^*^*^*^*^*^*^*^*^*^*^*^ ---------------------------------------------------------------------------- C H A P T E R T W E L V E A A . - QUICK VIEW LIST FOR ACCESSORIES ---------------------------------------------------------------------------- ^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [044.5] *^*^*^*^*^*^*^*^*^*^*^*^ These next words are DIRECTLY from Danny's guide on GameFAQs.com. He gave me complete credit to use whatever I wanted in his guide if I gave him credit. This is the credit that I am giving him now. This is the accessory list: ---------------================ACCESSORIES===============--------------- -=HATS=- Bandana PD+2 Leather Cap PD+4 Studded Cap PD+6 Face Guard PD+8 Headgear PD+9, SD+2 Circlet PD+8, SD+3 Seven-Eyed Mask PD+9, SD+10, PV+5 Comet Mask PD+10, SD+6, PV+5 -=BELTS=- Leather belt PA+2 Casual Belt PA+4 Western Belt PA+6 Metal Belt PA+8 Lion Guard PA+9, SA+2 Men Only Charming Pareo PA+8, SA+3 Women Only Belt of Power PA+10, SA+6 Belt of Thor PA+9, SA+10 -=OTHERS=- Shell Bracelet SD+1 Cancel Poison Bone bracelet SD+1 Cancel Confusion Rosewood Bracelet SD+1 Cancel Paralysis Spikes SD+1 Cancel Knockback Bell Bracelet SD+1 Cancels Silence Pocket Watch SD+1 Cancels Ring Statuses Mirror Bracelet SD+1 Cancel Petrify Leonardo's Bear SD+1 Cancels Instant Death Will Power SD+1 Cancel SP lowering Cosmic Bracelet SD+2 Cancel Psn, Sil, and Conf. Zodiac Bracelet SD+2 Cancel Pet. and Para. Crucifix SD+5 Cancels All Voodoo Doll SD+3 Sacrifice For Revive Star Brooch PD+1, SD+1 Escape When Berserked Anne's Cross PD+1, SD+1 Get SP When berserked Huge Jug PD/SD/PA/SA-10,PV-5 Lose 1 SP every two Turns Small Jug PD/SD/PA/SA+10,PV+5 Lose 2 SP every Turn Moonstone Ring PA/PD-3,SA/PV+3 Light Damage -50% Obsidian Ring PA/PD-3,SA/PV+3 Dark Damage -50% Amber Ring PA/PD-3,SA/PV+3 Earth Damage -50% Pearl Ring PA/PD-3,SA/PV+3 Water Damage -50% Carnelia Ring PA/PD-3,SA/PV+3 Fire Damage -50% Lazurite Ring PA/PD-3,SA/PV+3 Wind Damage -50% Crystal Ring PA/PD-2,SA/PV+3 Non-Class -50% Diamond Ring PA/PD-2,SA/PV+3 Elemental Damage -50% Jade Lariat PD+1 Hit Area +20% Coral Lariat PD+1 Sweep is 20% Slower Mind's Eye PA+5, SA+5 Blind Ring, 2xSTR Attack Weird Bottle PA+3 After KO, 3-hit, 2XSTR ATK Flash Badge PA+2, SA+2 AGL +25, 2X sweep Speed Iron Clogs PA+2, SA+2 AGL -15, Half Sweep Speed Brigand Earrings PA+1 Money +20%, Items -20% Pirate Earrings PA+1 Money -20%, Items +20% Thief Earrings PD/SD/PA/SA+1 Money +20%, Items +20% Demon Earrings PA+5, PD-5 Attacks to and From up 20% Warlock Earrings SA+5, SD-5 Special to and From up 20% Berserker Earrings PD+2 HP +20% Oracle Earrings SD+2 MP +20% Angel Earrings PA+2 SP +20% Monk Earrings EXP up 20%, SP down 20% Priest Earrings SA+2 MP consumed decreases 20% Flare Brooch* PD/SD/PA/SA+2 SP Consumed decreases 20% Black Silk Panties** SD+10 Cuts Magic Damage by 50% Cotton Underpants** PD+10 Cuts Physical Damage by 50% Demon Ward Necklace SD+1 Reduces Random Encounters Warning Necklace PV+5 Reduces Back Attacks Pedometer Recieve items for steps Accelerator Doubles Pedometer Steps * - Flare Brooch Can only Been Worn by Yuri ** - Panties can only be Worn by Alice ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ ------------------------ Navigation Number : [045] -------------------------- ============================================================================= C H A P T E R T H I R T E E N - M A G I C G U I D E ============================================================================= ------------------------ Navigation Number : [045] -------------------------- ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ These next words are DIRECTLY from Danny's guide on GameFAQs.com. He gave me complete credit to use whatever I wanted in his guide if I gave him credit. This is the credit that I am giving him now. This is the fusion list: "EARTH: Raging Tiger 16sp Moon Howl 18mp-Restores small HP Chi Shield 15mp-Raises P-Def 15% Flying Stones 20mp-Single Earth Attack Mad Bull 32sp Howling 32mp-Moderate HP Earth Guard 27mp-Raises P-Def 30% Rockstorm 36mp-All Elemental Attack Lobo 48sp Shout 64mp-Large HP Charge 54mp-Raises P-Def 30% for all allies Strike 72mp-High Earth Damage to All Enemies WATER: Man Dragon 16sp Rain Shower 18mp-Restore small HP Illusion 15mp-Raises P-Avd 15% Flash Flood 20mp-Single Water attack Dragner 32sp Life Dew 32mp-Moderate HP Mirage 27mp-Raises P-Avd 30% Icy breath 36mp-All elemental Attack Egil 48sp Holy Tears 64mp-Large HP Iris 54mp-Raises P-Avd 30% for all Allies Dragon Cry 72mp-High Water Damage to All Enemies FIRE: Inferno 16sp Moxibustion 18mp-Cures PSN, Para, and Confuse Fighting Spirit 15mp-Raises P-Atk 15% Fireball 20mp-Single fire attack Ifrit 32sp Warming 32mp-Cures PSN, Para, Con, and Pet. Ignition 27mp-Raises P-Atk 30% Blaze 36mp-All Elemental Attack Forron 48sp First Fire 64mp-Cures every ailment Battle Cry 54mp-Raises P-Atk 30% for all Allies HellFire 72mp-High Fire Damage to All Enemies WIND: Tornado 16sp Dancing Breeze 18mp-Cures PSN, Para, and Confuse Falcon 15mp-Raises agility 15 points Wind Shear 20mp-Single wind attack Icarus 32sp Calm 32mp-Cures PSN, Para, Con, and Pet. Gale 27mp-Raises Agility +25 Lightning 36mp-All Elemental Attack Seravi 48sp Purifying Wind 64mp-Cures Every Ailment Accelerate 54mp-Raise Agility +25 for all allies Shock Barrage 72mp-High Wind Damage to All Enemies LIGHT: Heaven's Fiend 16sp Sacred Remedy 18mp-Restore small HP to all Wall of Resistance 15mp-Raises S-Def 15% Exorcist Arrow 20mp-Single Light Attack Baldo 32sp Grace 32mp-Moderate HP to all Elder Sign 27mp-Raises S-Def 30% Nova 36mp-All Elemental Attack Sandalphon 48sp Revive 64mp-Restores Allies HP and Revives Sanctuary 54mp-Raises S-Def 30% for all Allies Pulse 72mp-High Light Damage to All Enemies DARK: Death Emperor 16sp Drain Wave 1mp-Sucks little MP from a target Curse Attack 15mp-Raises S-Atk 15% Dark Messenger 20mp-Single Dark Attack Charon 32sp Mind Assault 1mp-Moderate amount of MP Devil's Deal 27mp-Raises S-Atk 30% Nightmare 36mp-All Elemental Attack Czernoborg 48sp Spirit Pollution 1mp-Large amount of MP Release Magic 54mp-Raises S-Atk 30% for all Allies Revelation 72mp-High Dark Damage to All Enemies NONE: Amon 56sp Mind/Body Revival 65mp-Restores HP and Revives Target Demon Rays 86mp-Heavy attack on a Single Enemy The End 100mp-Heavy Attack on All enemies Seraphic Radiance 64sp For Everyone 100mp-Raises all Attributes 30% For Tomorrow 120mp-Heavy Damage to All Enemies +HP For the Children 200mp-Super Damage to All Enemies ----------------=================ALICE=================----------------- Name : Alice Elliot Age : 20 Class : Light Skill : White Magic Weapon : Books Joins : Plains Ring Difficulty : Semi-Difficult My Opinion on Her : First off i usually never use the Weak magic users in RPG's cause i'd rather end my fights Quickly and spells have a long animation usually, but i found it rather difficult towards the end without having Alice leveled up cause she is the only Worthwhile one who can heal All HP of all Allies and Revive people, Plus she has one Hell of a Final Attack Spell. Keep her in the Back Row Cause even up front she doesn't do much Physically and she'll just take more damage. her Judgement ring i found to be The most difficult because the hit areas are narrow, and They are clustered together on one Half of the Judgement Ring. But Considering your using her for her Special Ability and not for Fighting you can still Upgrade her weapons to get that Added Boost in S-Attack power if you want. --==White Magic==-- Cure Restores HP 6mp Holy Edge Adds Light element to Attack 8mp Blessed Light Light Based Attack on a Single Enemy 22mp Wish Cures All Status Ailments 15mp Gospel Raises an Allies P-Def, and S-Def by 30% 40mp Arc Heals all Allies HP 80mp Resurrection Revives with Full HP 65mp Advent Heavy Light Damage on all enemies 120mp ----------------=================ZHUZHEN================---------------- Name : Zhuzhen Liu Age : Over 60 Class : Fire Skill : Yin & Yang Weapon : Staves Joins : Zhaoyang Ring Difficulty : Semi-Difficult My Opinion on Him : Although A very useful character to start off with, he starts to become a little Useless once Keith comes into your Party. His Magic is Strong, Very Strong. But His Physical Attacks are so weak You'll end up needing a Whole Lot of MP restoring Items in those Longer Areas. His Ogre Flamedance comes in Very Usful in China Though, and also in you Happen to Get Fury Serpent or Corpse arm They are very powerful for a While as well. His Judgement ring is another Annoying one, The first and second hits are easy to Land, But the Third is Immediatly After the Second which makes it Harder to perfect the Ring. Stick him in the Back row because he's a weak old fart. --==Yin & Yang==-- Ogre Flamedance Fire based attack on all Enemies 15mp Scirocco Blast Adds Fire element to attack 8mp Nourishing Potion Restores HP and Cures Paralysis 35mp Life Sucker Single Attack of Darkness Plus Silence 30mp Corpse Arm Strong Earth Attack on All enemies +Paralyze 55mp Fury Serpent Strong Water Damage to all Enemies 70mp Thunder Roar Strong Wind Damage to all enemies 90mp Flames of Fudo Heavy Fire Damage to all Enemies 120mp ----------------================MARGARETE================--------------- Name : Margarete G. Zelle Age : ? Class : Water Skill : Secret Weapons Weapon : Guns Joins : Fengtian Ring Difficulty : Moderate My Opinion on Her : She is one of those RPG characters who are there to basically fill up space and add story and Humor. Her attack and Special Strength aren't very special. She has very Basic Special skills that aren't very useful with the exception of Grenade, which helps out a lot when she first comes into the party. Her Judgement Ring is Pretty easy except that the Last hit area can get pretty skinny. it's a Shame that She uses a Gun but her attack still gets weaker from the Backrow. So I would keep her up front. --==Secret Weapons==-- Grenade Damages all Enemies With Water 20mp Aqua Edge Adds Water Element to attack 8mp Scout Shows Targets HP, MP, and Element 1mp Snipe Cause Good Amount of Damage, Random Kill 38mp Pain Killer Cures Status Ailments 20mp On Switch High Damage to a Single Enemy 65mp Bazooka High Water Damage to all enemies 95mp Diving Bomber Heavy Fire Damage to All enemies 120mp -----------------=================KEITH=================---------------- Name : Keith Valentine Age : About 400 Class : Earth Skill : Rituals Weapon : Swords Joins : Blue Castle Ring Difficulty : Semi-Easy My Opinion on Him : Keith is one of my Favorites, He gets a Weapon that Kills in one Perfect Ring no matter what. He has Spells that Not only do Good amounts of damage but also Heal HP and Status effects. Outside of Battle he doesn't really have much of a role in the game though. At First he doesn't seem like Much because his physical attacks Don't do a whole lot of damage, About equal with Margarete's. but after you get a Couple more swords he starts to do as Much or Even more damage then Yuri. his Special Attacks become Very Very powerful and he also has a Very high SP count as well. His Ring is basically Yuri's with Smaller Hit areas. --==Rituals==-- Drain Touch Takes a small amount of Target's HP, Dark 15mp Earth Edge Adds Earth element to attack 8mp Bat Dance Wind Damage to All enemies 33mp Blood Sucker Takes a Large amount of HP from Enemy, Dark 54mp Hecatoncheire Causes an Earthquake do damage enemies 70mp Apsaras Strong Water Damage to All, Cures Ailments 80mp Larva High Earth Damage to Target, Psn/Para/Silence 96mp Gift Heavy Dark Damage to All enemies 120mp -----------------================HALLEY================----------------- Name : Halley Brancket Age : About 16? Class : Wind Skill : ESP Weapon : Slingshots Joins : Old Castle Street, London Ring Difficulty : Moderate My Opinion on Him : First off Halley comes in late in the game, and For What purpose? Storyline pretty much. But Halley has Margarete's same Problem. Not to Good at attacking, not to great with Spells. Just Kinda taking up space. Although His skills can be strong, others are stronger. He can go in Either row, it matters how you use him. His Judgement ring is the Only good side, it's not that hard to use. It's Like an Easier Zhuzhen Ring basically. --==ESP==-- Healing Restores Target's HP 20mp Air Edge Adds wind element to attack 8mp Strong Earth Earth Damage to an Enemy, plus petrify 40mp Aqua Blade Water Damage to an Enemy, Plus Poison 50mp Air Shot Wind Damage to an Enemy, Plus Confusion 60mp Black Hole Dark Damage to All Enemies, Plus KO 75mp Reviver Revives with Full HP 65mp Shock Max Heavy Damage to All Enemies 120mp" ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ ------------------------ Navigation Number : [046] -------------------------- ============================================================================= C H A P T E R F O U R T E E N - S H O P L I S T ============================================================================= ------------------------ Navigation Number : [046] -------------------------- ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ ------------------- | Wandering Merchant \ |---------------------\--------------------- |Item name:....................:Cash needed | |-------------------------------------------| |Bandanna:.........................:320 Cash| |-------------------------------------------| |Leather Belt:.....................:320 Cash| |-------------------------------------------| |Shell Bracelet:..................:2770 Cash| |-------------------------------------------| |Bone Bracelet:...................:2960 Cash| |-------------------------------------------| |Thera Leaf:........................:50 Cash| |-------------------------------------------| |Mana Leaf:........................:100 Cash| |-------------------------------------------| |Pure Leaf:........................:230 Cash| |-------------------------------------------| |Tailsman of Luck:.................:480 Cash| |-------------------------------------------| |Mermaid's Tear:....................:70 Cash| |-------------------------------------------| |Holy Mother Bust:..................:75 Cash| |-------------------------------------------| |Phoenix Tail:......................:90 Cash| |-------------------------------------------| |Bronze Arrowhead:.................:100 Cash| |-------------------------------------------| |Silver Hourglass:.................:100 Cash| |-------------------------------------------| |Tent:.............................:480 Cash| ------------------------------------------- ------------------- | Fengtian Item Shop \ |---------------------\--------------------- |Item name:....................:Cash needed | |-------------------------------------------| | Knuckle Blade:......................:1200 | |-------------------------------------------| | Shooting Star Tome:.................:1420 | |-------------------------------------------| | Leather Vest:.......................:1000 | |-------------------------------------------| | Leather Skirt:......................:1200 | |-------------------------------------------| | Bandanna:............................:325 | |-------------------------------------------| | Leather Belt:........................:320 | |-------------------------------------------| | Shell Bracelet:.....................:2770 | |-------------------------------------------| | Bone Bracelet:......................:2960 | |-------------------------------------------| | Rosewood Bracelet:..................:3000 | |-------------------------------------------| | Spikes:.............................:2810 | |-------------------------------------------| | Thera Leaf:...........................:50 | |-------------------------------------------| | Mana Leaf:...........................:100 | |-------------------------------------------| | Pure Leaf:...........................:230 | |-------------------------------------------| | Talisman of Luck:....................:480 | |-------------------------------------------| | Mermaid's Tear:.......................:70 | |-------------------------------------------| | Holy Mother Bust:.....................:75 | |-------------------------------------------| | Angel's Feather:......................:80 | |-------------------------------------------| | Phoenix Tail:.........................:90 | |-------------------------------------------| | Bronze Dagger:.......................:200 | |-------------------------------------------| | Gold Hourglass:......................:200 | |-------------------------------------------| | Tent:................................:480 | ------------------------------------------- ---------------------- | Sea Turtle Restaurant \ |------------------------\------------------ |Item name:....................:Cash needed | |-------------------------------------------| | Bandanna:............................:320 | |-------------------------------------------| | Leather Cap:.........................:600 | |-------------------------------------------| | Leather Belt:........................:320 | |-------------------------------------------| | Casual Belt:.........................:600 | |-------------------------------------------| | Shell Bracelet:.....................:2770 | |-------------------------------------------| | Bone Bracelet:......................:2960 | |-------------------------------------------| | Rosewood Bracelet:..................:3000 | |-------------------------------------------| | Spikes:.............................:2810 | |-------------------------------------------| | Brigand Earrings:...................:5000 | |-------------------------------------------| | Pirate Earrings:....................:5000 | |-------------------------------------------| | Thera Leaf:...........................:50 | |-------------------------------------------| | Mana Leaf:...........................:100 | |-------------------------------------------| | Pure Leaf:...........................:230 | |-------------------------------------------| | Talisman of Luck:....................:480 | |-------------------------------------------| | Mermaid's Tear:.......................:70 | |-------------------------------------------| | Holy Mother Bust:.....................:75 | |-------------------------------------------| | Angel's Feather:......................:80 | |-------------------------------------------| | Phoenix Tail:.........................:90 | |-------------------------------------------| | Bronze Dagger:.......................:200 | |-------------------------------------------| | Silver Hourglass:....................:100 | |-------------------------------------------| | Gold Hourglass:......................:200 | |-------------------------------------------| | Tent:................................:480 | ------------------------------------------- -------------------- | Under Ground Armor \ |----------------------\-------------------- |Item name:....................:Cash needed | |-------------------------------------------| | Knuckle Blade:......................:1200 | |-------------------------------------------| | Shooting Star Tome:.................:1420 | |-------------------------------------------| | Hexagonal Staff:....................:1100 | |-------------------------------------------| | Type 94 Pistol:.....................:1300 | |-------------------------------------------| | Leather Vest:.......................:1000 | |-------------------------------------------| | Leather Skirt:......................:1200 | ------------------------------------------- -------------------- | Mike's House \ |----------------------\-------------------- |Item name:....................:Cash needed | |-------------------------------------------| | Leather Cap:.........................:600 | |-------------------------------------------| | Studded Cap:........................:1700 | |-------------------------------------------| | Casual Belt:.........................:600 | |-------------------------------------------| | Western Belt:.......................:1700 | |-------------------------------------------| | Shell Bracelet:.....................:2770 | |-------------------------------------------| | Bone Bracelet:......................:2960 | |-------------------------------------------| | Rosewood Bracelet:..................:3000 | |-------------------------------------------| | Bell Bracelet:......................:3120 | |-------------------------------------------| | Spikes:.............................:2810 | |-------------------------------------------| | Voodoo Doll:........................:5210 | |-------------------------------------------| | Brigand Earrings:...................:5000 | |-------------------------------------------| | Pirate Earrings:....................:5000 | |-------------------------------------------| | Thera Leaf:...........................:50 | |-------------------------------------------| | Thera Seed:..........................:120 | |-------------------------------------------| | Mana Leaf:...........................:100 | |-------------------------------------------| | Mana Seed:...........................:300 | |-------------------------------------------| | Pure Leaf:...........................:230 | |-------------------------------------------| | Pure Seed:...........................:510 | |-------------------------------------------| | Talisman of Luck:....................:480 | |-------------------------------------------| | Talisman of Mercy:...................:820 | |-------------------------------------------| | Mermaid's Tear:.......................:70 | |-------------------------------------------| | Holy Mother Bust:.....................:75 | |-------------------------------------------| | Angel's Feather:......................:80 | |-------------------------------------------| | Faerie's Sigh:........................:85 | |-------------------------------------------| | Phoenix Tail:.........................:90 | |-------------------------------------------| | Bronze Arrowhead:....................:100 | |-------------------------------------------| | Bronze Dagger:.......................:200 | |-------------------------------------------| | Silver Hourglass:....................:100 | |-------------------------------------------| | Gold Hourglass:......................:200 | |-------------------------------------------| | Tent:................................:480 | ------------------------------------------- Shanghai Weapon Studio ---------------------- Steel Claw...........2800 Tome of the Moon.....3000 Pilgrim's Staff......2700 Nanbu Pistol.........2900 Studded Harness......2500 Studded Bustier......2700 Kato's Shop ---------------------------- Steel Claw.............2800 Tome of the Moon.......3000 Pilgrim's Staff........2700 Nanbu Pistol...........2900 Studded Harness........2500 Studded Bustier........2700 Leather Cap............600 Studded Cap............1700 Casual Belt............600 Western Belt...........1700 Shell Bracelet.........2770 Bone Bracelet..........2960 Rosewood Bracelet......3000 Bell Bracelet..........3120 Spikes.................2810 Leonardo's Bear........3330 Voodoo Doll............5200 Thera Leaf.............50 Thera Seed.............120 Mana Leaf..............100 Mana Seed..............300 Pure Leaf..............230 Pure Seed..............510 TalismanOfLuck.........480 TalismanOfMercy........820 Mermaid's Tear.........70 Holy Mother Bust.......75 Angel's Feather........80 Faerie's Sigh..........85 Phoenix Tail...........90 Bronze Arrowhead.......100 Bronze Dagger..........200 Silver Hourglass.......100 Gold Hourglass.........200 Tent...................480 Master Shoho's Allowance job ---------------------------- Steel Claw.............2800 Tome of the Moon.......3000 Pilgrim's Staff........2700 Nanbu Pistol...........2900 Studded Harness........2500 Studded Bustier........2700 Leather Cap............600 Studded Cap............1700 Casual Belt............600 Western Belt...........1700 Shell Bracelet.........2770 Bone Bracelet..........2960 Rosewood Bracelet......3000 Bell Bracelet..........3120 Spikes.................2810 Leonardo's Bear........3330 Voodoo Doll............5200 Thera Leaf.............50 Thera Seed.............120 Mana Leaf..............100 Mana Seed..............300 Pure Leaf..............230 Pure Seed..............510 TalismanOfLuck.........480 TalismanOfMercy........820 Mermaid's Tear.........70 Holy Mother Bust.......75 Angel's Feather........80 Faerie's Sigh..........85 Phoenix Tail...........90 Bronze Arrowhead.......100 Bronze Dagger..........200 Silver Hourglass.......100 Gold Hourglass.........200 Tent...................480 Soldier's Shop ---------------------------- Steel Claw.............2800 Tome of the Moon.......3000 Pilgrim's Staff........2700 Nanbu Pistol...........2900 Studded Harness........2500 Studded Bustier........2700 Leather Cap............600 Studded Cap............1700 Casual Belt............600 Western Belt...........1700 Shell Bracelet.........2770 Bone Bracelet..........2960 Rosewood Bracelet......3000 Mirror Bracelet........3240 Bell Bracelet..........3120 Spikes.................2810 Leonardo's Bear........3330 Voodoo Doll............5200 Thera Leaf.............50 Thera Seed.............120 Mana Leaf..............100 Mana Seed..............300 Pure Leaf..............230 Pure Seed..............510 TalismanOfLuck.........480 TalismanOfMercy........820 Mermaid's Tear.........70 Holy Mother Bust.......75 Angel's Feather........80 Faerie's Sigh..........85 Phoenix Tail...........90 Bronze Arrowhead.......100 Bronze Dagger..........200 Silver Hourglass.......100 Gold Hourglass.........200 Tent...................480 Time is Money -------------------- Chainmail Vest........5500 Silk Bolero...........5940 Studded Cap...........1700 Face Guard............3000 Western Belt..........1700 Shell Bracelet........2770 Bone Bracelet.........2960 Rosewood Bracelet.....3000 Bell Bracelet.........3120 Mirror Bracelet.......3240 Spikes................2810 Leonardo's Bear.......3330 Jade Lariat...........5200 Thera Seed............5050 Thera Root............120 Mana Seed.............300 Mana Root.............300 Pure Leaf.............500 Pure Seed.............230 TalismanOfLuck........510 TalismanOfMercy.......480 Holy Mother Bust......820 Angel's Feather.......70 Faerie's Sigh.........75 Imp's Fang............80 Phoenix Tail..........85 Bronze Arrowhead......95 Bronze Dagger.........90 Silver Hourglass......100 Gold Hourglass........200 Tent..................100 Do Re Mi Shop -------------------- Studded Cap...........1700 Western Belt..........1700 Metal Belt............3000 Shell Bracelet........2770 Bone Bracelet.........2960 Rosewood Bracelet.....3000 Bell Bracelet.........3120 Mirror Bracelet.......3240 Spikes................2810 Leonardo's Bear.......3330 Jade Lariat...........5200 Thera Seed............5050 Thera Root............120 Mana Seed.............300 Mana Root.............300 Pure Leaf.............500 Pure Seed.............230 TalismanOfLuck........510 TalismanOfMercy.......480 Holy Mother Bust......820 Angel's Feather.......70 Faerie's Sigh.........75 Imp's Fang............80 Phoenix Tail..........85 Bronze Arrowhead......95 Bronze Dagger.........90 Silver Hourglass......100 Gold Hourglass........200 Tent..................100 Chicken Heart ------------------- Tome of the Sun.......6020 Royal Estoc...........6230 Chainmail Vest........5500 Silk Bolero...........5940 ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ ------------------------ Navigation Number : [047] -------------------------- ============================================================================= C H A P T E R F I F T E E N - H E L P S E C T I O N ============================================================================= ------------------------ Navigation Number : [047] -------------------------- ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ This section is a straight type up from the help section in the game. It is intended for people who want to play the game and need help at it but do not have the help section or do not know where it is. Again, THESE ARE NOT MY WORDS! THEY ARE THE GAMES WORDS AND ARE COPYRIGHT OF THEM! With that said, here is the games help section. OPERATION ¯¯¯¯¯¯¯¯¯ Walk / Run - Use the directional buttons or the left analog stick to move your character. Press down the X button while moving the character with the directional buttons or left analog stick to run. Talking and Examining - Stand in front of the person you want to talk to, or object you want to examine, and press the X button. You can't examine objects without a symbol prompt Picking Up Object - While exploring the sub map, the "?" icon may appear over a character's head. Press the X button to pick up the object. Opening Treasure Chests - Certain areas of the sub map contain treasure chests. Stand in front of the chest and use the X button to open it up. There aren't any monsters hiding in the chests, so be sure to check all of them! Opening the Menu - Press the square button on the sub map or World Map to open the menu. You can use items and change equipment on the menu screen. You can't open the menu during an event or battle. Please read the "Menu" section for more details. Saving / Loading - Open the menu and select "Data" to save or load data. You can only save your game on Save Points (glowing pentagrams) in the sub map, or World Map. You can't select save elsewhere. SYSTEM ¯¯¯¯¯¯ Judgement Ring - The judgement Ring decides you fate in battles, events, and shops. The Judgement Ring consists of a bar that swings around the ring and specific areas set within the ring. Rings combining many variations of these two elements appear in the game. World Map - This map shows all the places you've visited. It also displays cities and locations you can move through, and you can decide where to go next. You can also open the menu to save the data or change equipment. Sub map - Fields where you control the characters and talk to people, see events, and move the story forward are called sub maps. There are also World Maps that route you from town to town, and battlefields where you fight enemies. Entering Name - When a new character joins you, you can enter a name of your choice on the name entry screen. Be creative! Not: you can't change a character's name once you exit the name entry screen. Game Over - The game is over if all members in your party become immobilized (HP 0 or Petrified) in battle. To continue, reload your save data or start over from the beginning. Battles can be cruel. Save frequently to avoid repeating the same section over and over again. Graveyard - A creepy graveyard that used to appear in the main character's nightmares. It became more prominent in his mind when he met the heroine. You can acquire the souls of fusion monsters and clear out accumulated Malice by fighting here. Entering the Graveyard - To enter the graveyard, use the Save Point on a sub map, or open the menu while in World Map and choose "Graveyard". Malice - Malice is the vengeance of monsters you've killed. Malice accumulates every time you kill a monster. When the Malice meter reaches the maximum capacity, the door to the dark side opens wide and calls the Grim Reaper to the Real World. Grim Reaper - A reenacting entity that materializes into the real world from the graveyard when enough Malice accumulates. When the talisman turns blood-red, and the malice has reached maximum capacity, the Grim Reaper can appear anywhere. Talisman - The talisman on the lower-right corner of the menu displays the accumulation of Malice. As Malice accumulated, the talisman changes its color from blue to green, Green to yellow, and yellow to red. When the Malice capacity goes up a level, a close-up of a talisman appears at the end of battle and shows current color. Clearing out Malice - Enter the graveyard to clear out any accumulation of Malice. At the graveyard, the four masks will turn the accumulated Malice into a monster. Once you defeat it, malice clears out and the talisman turns blue. malice can turn into 4 different levels of monsters, depending on how much Malice has accumulated. When the Malice level is high, the monster is very strong. Soul Energy - You gain Soul energy for a specific Class when you defeat an enemy. Soul Energy is sent to the graveyard according to its Class. When enough Soul Energy accumulates in a grave, the seal on the tombstone begins to glow. When this happens, the monster inside the tombstone is ready to fight as a fusion monster. See the Soul Energy screen after battle or choose :Graveyard from the menu to see how much soul energy has accumulated. Acquiring A Fusion Soul - When Soul Energy accumulates, the seal on the tombstone for that Class begins to glow. Examine the glowing tombstone to make the fusion monster appear. If you win the battle, you can acquire its soul as a Fusion Soul. However, you must fulfill certain conditions in order to acquire any Fusion Souls above level 2. Shopping - To purchase or sell items, weapons, and armor, enter a shop or talk to the people in town and locate a street vender. Be sure to check back in these shops after major events. Their inventory mar have changed! Note: you can't sell any weapon, armor, or accessory that is equipped on a party member. Discount / Raise Price - If you own a guild card, you can get a discount or raise the sale price of items in shops. You start at 10% decrease or increase, but as you gain more Guild Cards, that number will also increase. The judgement ring spins with every 10% discount and %% raise price. Press the X button on all three yellow areas to pull off a discount or a raise price. Not: Even if you succeed at a discount or raise price, failing an attempt afterwards will cancel the discount / increase, and you will be forced to buy / sell at the starting price. Acupuncturist - Talk to Meiyuan to enter the "Acupuncturist" screen. He can increase the power of your weapon and / or wide hit areas. Select a character and weapon to strengthen. The screen will switch to level settings. While placing the cursor on the "Attack Power" and "Hit Areas", use the left and right directional buttons to select from 3 levels of change. If you raise a weapons "Attack Power Level (A-Lv)" its attack power increases, but the hit area narrows. If you raise a weapon's "Hit Area Level (H-Lv)", its attack power increases, but the hit area narrows. The change in cost, attack power, and hit area displays in real-time as you make your adjustments. If you are satisfies with the stats, select "OK" to start a session. To return your weapon to the default stats after a session, choose "Reset". You won't get your money back, though! Part Formation - You must choose party members when you gain more than 3 party characters. Certain events force you to form a party. At other times, talk to Meiyuan to make changes. Depending on the situation, however, some characters can't join the party. Those characters indicated in grey, and you can't select them. Lottery - The Lottery is sponsored by the "Worldwide Lottery Association". Members are scattered around the world, and you can try your luck if you have a ticket. Once ticket equals one drawing. The members of the lottery Association only reveal themselves if you own a lottery ticket. When you start the lottery, the judgement ring appears at the lower-right corner of the screen and the bar begins to spin. When you hit the X button, the bar begins to slow down/ if the bar stops in one of the colored areas you will receive a prize according to its color. Only one member can receive the 1st prize, which is the red area. Pit Fight - A special fighting area where you can battle against Mr. Zhen's monsters. Choose a member from your party and win 10 battles. How much prize money you receive depends on the number of consecutive wins. You can enter the pit fight as many times as you want with the admission fee of 300 cash. Pit Fight 2 - Could it be her leader's influence? Sharon now summons monsters for Old Carl's pit fight arena. She can only summon once in the beginning but she will be able to summon more monsters as the game progresses If you win 10 times in a row, Sharon will give you a special gift. Where did she get the gift> Well, you better ask Joshua... BATTLE ¯¯¯¯¯¯ Starting Battle - When you encounter enemies on the sub map, the screen distorts and a battle begins. How to Fight - You take turns with the enemy in battle. Select from Attack, Special attack, Item, Defend, Flee, Front, or Back, and press the X button. Press Left for "Forward", press right for "Back" and press R1 button to "Run away". The attack, special attack, and item commands are activated by maneuvering the judgement ring successfully. Back a Attack / Cross Attack - The monsters you encounter mat attack you from behind (back attack) or front and back (cross attack). Enemies attack first in back attack. In a cross attack, you must clear out the enemy on one side in order to escape. Using the Judgement Rind Guarding Battle - You use the Judgement Ring to activate the following commands, Attack, Special Attack, and Item. Select a command and target to display the ring. Hit all colored areas once with the X button while the bar makes a full circle around the ring to pull off a command successfully. Critical Areas - Certain zones behind the hit areas of the Judgement Ring are colored in red. These are called Critical Areas, and pressing the X button in these areas increases the effectiveness of the chosen command. Trying to hit critical areas may lead to Ring failure. Whether you take the risk and win big rewards, or play it the standard way is up to you. Judgement Ring / Attack - When you selected the "Attack" command, the Judgement Ring appears. There are 3 yellow areas on the ring. As the bar circles the ring, hit the X button on the 3 colored areas. If your timing fails, or the bar makes a full rotation, your turn is over. If you succeed once, you'll attack your enemy once, twice, or three times. If you fail, no strikes will be made against the target. The 3 areas differ in placement and range depending on the character and weapon. Strike Hits - "Strike Hits" occur randomly during a normal attack. Attacks with strike hits inflicted 1.5 times more damage than normal attacks. Judgement Ring / Item - It you selected the "Item" command, the item to be used and its target, the judgement ring appears. One areas of the ring is colored in blue. As the bar passes by the blue area, hit the X button. If you succeed, you can use the item. When you fail to complete the ring, no item will be used and your inventory won't be affected. Doubling up on items - Certain items raise a character's attack power, or slow down the rotation speed of the bar. If these items are used within an effective turn, you can combine the effects of a couple of items. For instance. if you use a "Silver Hourglass" and a "Bronxe Arrowhead" simultaneously, you can slow down the rotation speed of the bar AND double the Ring's hit area. However, if you use the double up on the same item, such as using 2 "Bronze Arrowheads". the effect does not go over or under the top and bottom limits. The effect of the items are nullified once the turn is over. Doubling up on items - The top and bottom limits of each effect as follows. Bar rotation speed / Area - Tops out at double the regular value, and bottoms out at half. Attack Power Increase - Tops out at 3 times the regular value. Raising Atk, Def, and Eva through special skills - Tops out at 30 % increase. Judgement Ring / Special Skills - When you selected a Special Skill command and its target, the judgement ring appears. Depending on the skill, the Ring may or may not have a "Step Area". Hit the X button in the indicated areas to activate the skill. Step Areas - Step Areas are 1-4 strips of green on the judgement ring that lead to the hit areas when using a special skill. Press the X button as the bar passes the step areas to activate the skill. You must enter all steps for the command to succeed. Modulation Areas - Modulation areas are colored in gradation from white to green. The effectiveness of your skill is modulated, depending on where you hit the X button within the areas/ Hit the X button near the very end of modulation areas to get maximum effect. When you hit the X button too quickly in the modulation areas, "HIT" is displayed and the skill activates but not to its full potential. To get the maximum effect, try to hit the X button as close to the modulation areas as possible. "GOOD" or "PERFECT" is displayed for successful modulation area hits. Front / Back Row - The party splits into front and back rows during battle. Front row members' attacks are more powerful, but they receive more damage. The opposite is true for the back row. Use the "formation" command in the menu to pre-set your front / back row formation. To switch a member between front / back row during battle, press the left or right directional button while "Front" or "Back" are on display. HP / MP - HP represents characters' hit points. When the characters' HP reaches 0, that character is irrobilized. MP represents magic points. They decrease when you use magic. The maximum level of both points goes up as the characters develop. Recover any loss by resting at an inn or using recovery items and abilities. SP - SP represents sanity points. Battles can wear out the sanity of most seasoned fighter. You lose 1 SP with each turn. When Sp reaches 0, that character loses control, goes "berserk", and you cannot control him / her. Berserk - When a character's SP falls below 0, he or she goes berserk and cannot be control led. Berserk characters don't gain EXP at the end of battles, and he or she may attack allies and use items excessively. To remove Berserk, use items that recover SP, or end battle. Class - All characters have their own "Class". They are: light, darkness, earth, water, fire, wind, and non-class. The following combinations oppose each other: Fire/Water, Earth/Wind, and Darkness/Light. Try to take advantage of the opposing combos. Using water attacks on a water enemy is less effective, while using Fire attacks on the same enemy increases the effect of the attack. Non-class an other class that are not the same or opposite of the enemy's class don't affect the amount of damage. Determine the enemy's class and use the class system to your advantage. Status Abnormalities - Some monsters cause status abnormalities like "Poison" and "Confusion", To remove status abnormalities, use items or special skills. All status abnormalities are removed when the battle ends. Status Abnormality / Poison - A character afflicted by poison receives damage each time his or her turn comes around. To remove Poison, use items like Mermaid's Tear, or special skill that cures poison. Status Abnormality / Silence - A character afflicted with Silence can't use any special skills. Silence removes itself automatically after a certain number of turns. To remove it immediately, use items like Faeire's Sigh, or Special Skill that cures Silence Status Abnormality / Paralysis - A character afflicted with paralysis can only use items or defend against attacks. Paralysis remove itself automatically after a certain number of turns. To remove it immediately, use items like Angel's Feather, or Special Skill that cures Paralysis. Status Abnormality / Confusion - A character afflicted with confusion loses control, attacks enemy and allies indiscriminately, and uses items excessively. If the inflicted character receives damage, Confusion is removes. You can also use items like Holy Mother Bust. or Special Skills that cures confusion. Status Abnormality / Petrification - A character afflicted with Petrification loses turns and loses all command functions. To remove Petrification, use items like Imp's Fangs, or special skill that cures Petrification. Status Abnormality / Instant Death - A character afflicted with Instant death loses all HP and becomes immobilized. You can remove Instant Death the same way you revive characters that have become immobilized under usual circumstances. Status Abnormality / Knockback - Knockback occurs as an additional effect of Special Skill. Knockback attacks blows a front member to the back. Nothing happens if a back row member receives a knockback. Judgement Ring Abnormality / Narrow - When a Narrow Judgement Ring is inflicted, the Hit Area decreases by half. Narrow removes itself automatically after a certain number of turns. To remove it immediately, use items like Phoenix Tail, or Special Skill that cures Judgement Ring Abnormalities. Judgement Ring Abnormality / Haste - When a Narrow Judgement Ring is inflicted, the Hit Area decreases by half. Narrow removes itself automatically after a certain number of turns. To remove it immediately, use items like Phoenix Tail, or Special Skill that cures Judgement Ring Abnormalities. Judgement Ring Abnormality / Shrink - When inflicted with Shrink, the Judgement Ring decreases in size. Narrow removes itself automatically after a certain number of turns To remove it immediately, use items like Phoenix Tail, or Special Skill that cures Judgement Ring Abnormalities. Judgement Ring Abnormality / Irregular Speed - When inflicted with irregular speed, the bar that circles the judgement ring changes its speed at random. Irregular Speed removes itself automatically after a certain number of turns. To remove it immediately, use items like Phoenix Tail, or Special Skill that cures Judgement Ring Abnormalities. Judgement Ring Abnormality / Blind Ring - A character afflicted with Blind Ring can't see the hit area on the judgement ring. Blind Ring removes itself automatically after a certain number of turns. To remove it immediately, use items like Phoenix Tail, or Special Skill that cures Judgement Ring Abnormalities. Ending a Battle - Defeat all the enemies to end the battle. ("Flee" and "Annihilated" do not apply to this rule.) When a battle ends, the screen displays experience points, money, items you earn, and each characters level-up status. If you own any talisman, the screen also displays the acquired soul energy status. If a seal is shining, it means that you've gained the required soul energy for that class in the battle you've just fought. Raising Characters - When you win a battle, each character gains experience points (EXP). Accumulation of EXP is essential to raising each character's level. Any characters that are "Unconscious" or "Berserk" when the battle ends will not earn any EXP. COMMAND ¯¯¯¯¯¯¯ Attacks - Attacks with weapons against a target. Select the "Attack" command and choose a target to display the judgement ring on the top-right corner of the screen. Press the X button at the 3 hit areas. The number of successful presses in hit areas equals the number of hits against the target. Special Skill / Fusion - The main character's harmonixer ability enables him to fuse his body with the souls of monsters. Select "Fusion" to see a list of fusion monsters acquired. You expend SP indicated next to the monster name when you fuse. After fusing, "Fusion" becomes "Special Attack", and enables you to use the fusion monster's special attacks. You must have required MP to pull off a special attack. The main character is darkness class, but his class changes to the fusion monster's class when fusing Special Skill / Whit Magic - The heroine's holy power. It heals party members and punishes evil. Select "Whit Magic" to see a list of magic you can use. The number next to each magic is the MP required. Select a magic and maneuver the judgement ring to activate it. Special Skill / Yin and Yang - Special skill of an oracle called absolute sage. Heals and summons monsters. Select "Yin and Yang: to see a list of magic you can use. The number next to each magic is the MP required. Select a magic and maneuver the judgement ring to activate it. Special Skill / Secret Weapon - A series of highly advanced technologies used by an elite spy, Malkovich. She uses her cell phone to call in an attack. Select "Secret Weapon" to see a list of weapons you can use. Select a weapon and maneuver the judgement ring to activate it. The number next to each magic is the MP required. Special Skill / Ritual - Special Skill that uses vampire rituals passed down for generations of valentines. Select "Ritual" to see a list of rituals you can perform. Select a ritual, and maneuver the judgement ring to activate it. The number next to each magic is the MP required. Special Skill / ESP - Special Skill of the London Rats' leader. He possessed this horrible ability since birth. Select "ESP" to see a list of skills you can perform. Select a skill, and maneuver the judgement ring to activate it. The number next to each skill is the MP required. Using Items - Expend a turn to use an items. You must pull off a judgement ring successfully for the item to take effect. Defend - Guard against physical and special attacks from the enemy to reduce damage. This command doesn't require the use of the judgement ring. Flee from Battle - From the battle command menu, press the R1 button or L1 button tap escape from battle. Be warned that this may not work under certain circumstances. Moving Forward / Back During Battle - From the battle command menu, press left or right on the directional buttons to prompt the "Front" or "Back" commands. Press the X button while either command is on display to activate it. Note that front row members can't select "Front" and back row members can't select "Back". MENU ¯¯¯¯ Items - Select to see list of items in the inventory. To use an item, select "Use" and choose the item you want to use. Select "Sort" to change the order of items on the screen. Select "Discard" to throw out selected items. Press the square button on an item to see its picture and description, and the judgement ring that appears during battle. You can hold up to 99 of each item. Special Skill - Displays each character's special skills learned this far. if there is a skill that recovers HP, you may use it here in exchange for MP Equipment / Description - [Weapon] Weapon currently equipped. "A-Lv." is the weapon's attack power level, and "H-Lv." is the weapon's hit area expansion level. [Armor] Armor currently equipped. [Accessories] Accessories currently equipped. You can equip up to 3. Str. = Strength Vit. = Vitality Agl. = Agility Int. = Intelligence Pow. = Power Lck. = Luck P-Atk. = Physical Attack power S-Atk. = Special Ataack Power P-Def. = Physical Attack Defense Power S-Def. = Special Skill DEfence Power P-Hit. = Physical Attack Accuracy S-Hit. = Special Skill Accuracy P-Evd. = Physical Attack Evasion S-Evd. = Special Attack Evasion Equipment / Change - Displays equipped weapon, armor, and accessories by character. Select "Change" to change equipment, and choose an item to replace it with. Consider how a character's stats will be affected when changing equipment. Equipment / Strongest - "Strongest" automatically equips the strongest combinations of weapons, armor, and accessories to maximize a character's stats. The downside, however, is that strongest weapons have narrow hit areas and some accessories make the ring spin faster. Take these into consideration and make adjustments as necessary. Equipment / Soul - The main character can equip up to 3 souls for fusion during battle. Select "Soul" and choose up to 3 souls to equip. Press the square button to read each soul's description and its special skills. Equipment / Equipped Items - Choose "Equipped Items" to see all weapons, armor, accessories, and soul in the inventory. Press the X button or square button to read the description of an equipment or soul. The number next to each soul is the SP requires, and the number next to each special skill name is the MP required. Graveyard - Enter the main character's spiritual world, "Graveyard". Select "Graveyard" from the menu while in the world map or at a save point. To enter the graveyard, select "Yes" when the game asks you whether you want to enter the graveyard. The graveyard version of the menu displays soul energy accumulated thus far. When soul energy reaches a certain point, a seal for that class begins to glow. Go to the graveyard to challenge the new fusion soul for acquisition after battle. Valuables - Show all valuables acquired thus farm even the ones you used along the way. Select a valuable and press the X or square button to see an image and description of the object. Formation - Assign battle formation (front or back) to each character. Select a character to change formation to see two options: "Front (or back)" and "Switch". If the character is in the back, choose 'Front' to change rows. Do the opposite fro characters in front. To change order, select "Switch" and choose the characters to switch the order. The order doesn't affect battle damage given or received, but row placement does. Status - Displays each character's parameters and equipment. Use the up and down directional buttons to select a heading, and the left and right directional buttons to scroll through characters. The lower-right corner of the screen displays each character's class. Status / Description 1 - [Level] Character's Level. Level shows a character's growth and strength. [Hit Points (HP)] Characters hit points. The left is current HP and the right is maximum HP. Higher HP means a character is less prone to become unconscious and able to take more hits. [Magic points (MP)] CHaracter's Magic points. The left is current MP and the right is maximum MP. Higher MP means a character can sustain more special skills. [Sanity Points (SP)] Character's sanity. Higher SP means a character is less prone to go berserk. Status / Description 2 - [EXP (Experience Points)] Character's experience points. Characters gain EXP by defeating monsters. [Next] EXP required to reach the next level. As characters go up in level, so does the number of EXP required to level up. Status / Description 3 - [Str. (Strength)] Physical strength. Affects physical attack power. [Int. (Intelligence)] Knowledge. Affects special attack power. [Vit. (Vitality)] Stamina. Affects physical attack defense power. [Pow. (Power)] Willpower. Affects special attack defense power. [Agl. (Agility)] Reaction. Affects evasion, accuracy, and how quickly you get to a turn. [Luck. (Luck)] Good luck. Good fortune is on your side! Help - The message you're reading is "Help". A new heading appears in "Help" when new elements are introduced in the game. There will be yellow "New" icon for new headings in the help menu. The controller button descriptions within Help is set to default. They do not apply if you have changed the button settings in Configure. We hope this will help you with your journey! Data - Use a save point on a sub map or open the menu on world map to save Shadow Hearts game data. You can load data wherever you can open a menu. Score - See how many battles you've encountered, the judgement ring success rate, and other records of your journey. Isn't it exciting to see your record? Go for the top rank! Library - Read information on enemies and people you've encountered. Switch between NPCs and Monsters with the up and down directional buttons, and scroll through characters / monsters with the right and left direction buttons. Monsters get added to the library after you defeat them, not just encounter them. Option - You can set basic control functions of the game here. Select a heading with the up and down directional buttons, and choose setting with the left and right directional buttons. [Controller] Select custom to go to the key customization screen. Set button configuration and choose "Confirm" to finish customization. [Sound] Switch between stereo and mono. [Message Speed] Switch message display speed between fast and slow. [Cursor Placement] Select "Memory" to have the cursor memorize its last location. "Initialize" always displays the cursor at the top. [Vibration] Set the vibration function ON or OFF. [Vibration Setting] Switch the vibration function between strong and weak. This option doesn't work if the vibration is OFF. FAQ ¯¯¯ What is a FAQ? - FAQ is an abbreviation for Frequently Asked Questions. This section provides many answers to the most common questions. You may find the answers to your questions right here. Can't Attack very well - The judgement ring may take some practice to get used to. Try to focus on hitting the button 3 times at the right timing. If you can pull off 3 hits in a row, you'll start to get the hang of it. If it's still difficult, try some items that slow down the bar rotation or widen the hit area. Explore different ways of making the ring easier to deal with. The most important thing is to keep practicing! The judgement Ring is not to difficult. Try to devise your own strategy in mastering the ring skill. Can't Save, even with the menu open - If you can't save, use a save point (a glowing pentagram) or open the menu in the world map. Please go to the nearest save point. Can I change Names? - You can't change the character names once you have named a character. Preventing Status Abnormalities - It's best you avoid status abnormalities such as "Poison" and "Confusion". Accessories can help you avoid status abnormalities. For example, a shell bracelet prevents poison. Also, remember that "Instant Death" is a status abnormality. Fox Face is after me - Take a look at the talisman located at the lower-right hand corner of the menu screen. What used to be blue is now red, right? Malice is accumulated to the top limit. When the malice accumulated to the limit, you encounter Fox Face. To avoid this, clear out the accumulated malice in the graveyard. To enter the graveyard, open the menu on a save point and select "Graveyard". Talk to the four masks at the graveyard and fight a monster to clear out malice. Please read the help item titles "System" for more detail. Do build cards expire? - There's no need to worry! You can try for discounts and price raises as many times as you like. As long as you follow the rules, the card won't expire. What are the rules, you ask? If you try for a discount and fail, but don't have enough money to buy the planned quantity, there will be a penalty of 1 point. If you accumulate 5 points, you will lose the card. Be careful! How do I use "????"? - If you've acquired a high-level fusion monster, some of its special skills may be displayed as "????" and can't be used. To activate the "????" skills, you must release the subconscious within the soul and fuse your body and soul with it once again. That means... ~~~~~~END OF HELP SECTION FROM GAME!~~~~~~ Do you have any gameshark codes for this game? I do not but Codejunkies does. Here are the codes that I got from there website. Remember that these are there codes! NOT MINE! THEY ARE COPYRIGHT OF THEM! I GOT THEM FROM THERE SITE! With that said, here are the codes: Shadow Hearts There are 225 codes for this game. (M) 0E3C7DF2 1645EBB3 0C26AC2F F89D313F Infinite HP-Yuri 2C073055 F8FCFBD7 Max HP-Yuri 2C07306F F8FCFBD7 Infinite MP-Yuri 2C073057 F8FCFBD7 Max MP-Yuri 2C073071 F8FCFBD7 Infinite SP-Yuri 2C073059 F8FCFBD7 Max SP-Yuri 2C073073 F8FCFBD7 Quick Level Up-Yuri 3C07305B 85F19EFF Infinite HP-Alice 2C0730A5 F8FCFBD7 Max HP-Alice 2C0730BF F8FCFBD7 Infinite MP-Alice 2C0730A7 F8FCFBD7 Max MP-Alice 2C0730C1 F8FCFBD7 Infinite SP-Alice 2C0730A9 F8FCFBD7 Max SP-Alice 2C0730C3 F8FCFBD7 Quick Level Up-Alice 3C0730AB 85F19EFF Infinite HP-Zhuzhen 2C0731F5 F8FCFBD7 Max HP-Zhuzhen 2C07310F F8FCFBD7 Infinite MP-Zhuzhen 2C0731F7 F8FCFBD7 Max MP-Zhuzhen 2C073111 F8FCFBD7 Infinite SP-Zhuzhen 2C0731F9 F8FCFBD7 Max SP-Zhuzhen 2C073113 F8FCFBD7 Quick Level Up-Zhuzhen 3C0731FB 85F19EFF Infinite HP-Margarete 2C073145 F8FCFBD7 Max HP-Margarete 2C07315F F8FCFBD7 Infinite MP-Margarete 2C073147 F8FCFBD7 Max MP-Margarete 2C073161 F8FCFBD7 Infinite SP-Margarete 2C073149 F8FCFBD7 Max SP-Margarete 2C073163 F8FCFBD7 Quick Level Up-Margarete 3C07314B 85F19EFF Infinite HP-Kieth 2C073195 F8FCFBD7 Max HP-Kieth 2C0731AF F8FCFBD7 Infinite MP-Kieth 2C073197 F8FCFBD7 Max MP-Kieth 2C0731B1 F8FCFBD7 Infinite SP-Kieth 2C073199 F8FCFBD7 Max SP-Kieth 2C0731B3 F8FCFBD7 Quick Level Up-Kieth 3C07319B 85F19EFF Max Steps Pedometer 2C0743C7 F8FCFFFF Infinite Cash 3C072ED7 F814487F Thera Leaves 1C072FDE F8FCFE53 Thera Seeds 1C072FDF F8FCFE53 Thera Roots 1C072FE0 F8FCFE53 Thera Extract 1C072FE1 F8FCFE53 Mana Leaves 1C072FE2 F8FCFE53 Mana Seeds 1C072FE3 F8FCFE53 Mana Roots 1C072FE4 F8FCFE53 Mana Extract 1C072FE5 F8FCFE53 Pure Leaves 1C072FE6 F8FCFE53 Pure Seeds 1C072FE7 F8FCFE53 Pure Roots 1C072FE8 F8FCFE53 Pure Extract 1C072FE9 F8FCFE53 Talisman Of Luck 1C072FEA F8FCFE53 Talisman Of Mercy 1C072FEB F8FCFE53 Talisman Of Wisdom 1C072FEC F8FCFE53 Talisman Of Purity 1C072FED F8FCFE53 Talisman Of Power 1C072FEE F8FCFE53 Mermaid's Tear 1C072FEF F8FCFE53 Holy Mother Bust 1C072FF0 F8FCFE53 Angel's Feather 1C072FF1 F8FCFE53 Faerie's Sigh 1C072FF2 F8FCFE53 Imp's Fang 1C072FF3 F8FCFE53 Phoenix Tail 1C072FF4 F8FCFE53 Soul Benediction 1C072FF5 F8FCFE53 Tea Of The Healer 1C072FF6 F8FCFE53 Tea Of The Sage 1C072FF7 F8FCFE53 Tea Of The Holy One 1C072FF8 F8FCFE53 Fruit Of Yggdrasil 1C072FF9 F8FCFE53 Witch's Broth 1C072FFA F8FCFE53 Priest's Wine 1C072FFB F8FCFE53 Alchemist's Water 1C072FFC F8FCFE53 Eye Of Ouroboros 1C072FFD F8FCFE53 Bronze Arrowhead 1C072FFE F8FCFE53 Bronze Dagger 1C072FFF F8FCFE53 Silver Hourglass 1C072F00 F8FCFE53 Gold Hourglass 1C072F01 F8FCFE53 W. Tiger Hair 1C072F02 F8FCFE53 B. Dragon Horn 1C072F03 F8FCFE53 B. Tortoise Fang 1C072F04 F8FCFE53 R. Phoenix Talon 1C072F05 F8FCFE53 Star Swallow 1C072F06 F8FCFE53 Moon Swallow 1C072F07 F8FCFE53 Kirin Scale 1C072F08 F8FCFE53 Monkey Paw 1C072F09 F8FCFE53 Silver Hand 1C072F0A F8FCFE53 Key to Success 1C072F0B F8FCFE53 Dice of Caesar 1C072F0C F8FCFE53 Third Key 1C072F0D F8FCFE53 Fifth Key 1C072F0E F8FCFE53 Seventh Key 1C072F0F F8FCFE53 Seal of Life 1C072F10 F8FCFE53 Seal of Aura 1C072F11 F8FCFE53 Seal of the Soul 1C072F12 F8FCFE53 Seal of Strength 1C072F13 F8FCFE53 Seal of Vitality 1C072F14 F8FCFE53 Seal of Speed 1C072F15 F8FCFE53 Seal of Wisdom 1C072F16 F8FCFE53 Seal of Force 1C072F17 F8FCFE53 Seal of Luck 1C072F18 F8FCFE53 Lottery Ticket 1C072F19 F8FCFE53 Tissues 1C072F1A F8FCFE53 TeaBag 1C072F1B F8FCFE53 Tent 1C072F1C F8FCFE53 All Items 1C072FDE F8FCFE53 3C072FDF FB83FBF3 3C072FE3 FB83FBF3 3C072FE7 FB83FBF3 3C072FEB FB83FBF3 3C072FEF FB83FBF3 3C072FF3 FB83FBF3 3C072FF7 FB83FBF3 3C072FFB FB83FBF3 3C072FFF FB83FBF3 3C072F03 FB83FBF3 3C072F07 FB83FBF3 3C072F0B FB83FBF3 3C072F0F FB83FBF3 3C072F13 FB83FBF3 3C072F17 FB83FBF3 2C072F1B F8FCFBF3 Raging Tiger Soul 1C072F9D F8FCFEF1 Mad Bull Soul 1C072F9E F8FCFEF1 Lobo Soul 1C072F9F F8FCFEF1 Man Dragon Soul 1C072FA0 F8FCFEF1 Dragner Soul 1C072FA1 F8FCFEF1 Egil Soul 1C072FA2 F8FCFEF1 Inferno Soul 1C072FA3 F8FCFEF1 Ifrit Soul 1C072FA4 F8FCFEF1 Forron Soul 1C072FA5 F8FCFEF1 Tornado Soul 1C072FA6 F8FCFEF1 Icarus Soul 1C072FA7 F8FCFEF1 Seravi Soul 1C072FA8 F8FCFEF1 Heaven's Fiend Soul 1C072FA9 F8FCFEF1 Baldo Soul 1C072FAA F8FCFEF1 Sandalphon Soul 1C072FAB F8FCFEF1 All Souls 2C072F9D F8FCFDF1 3C072F9F F9FDFDF1 3C072FA3 F9FDFDF1 3C072FA7 F9FDFDF1 1C072FAB F8FCFEF1 Bandanna 1C072E9D F8FCFE09 Leather Cap 1C072E9E F8FCFE09 Studded Cap 1C072E9F F8FCFE09 Face Guard 1C072EA0 F8FCFE09 Headgear 1C072EA1 F8FCFE09 Circlet 1C072EA2 F8FCFE09 Comet Mask 1C072EA3 F8FCFE09 Seven-Eyed Mask 1C072EA4 F8FCFE09 Leather Belt 1C072EA5 F8FCFE09 Casual Belt 1C072EA6 F8FCFE09 Western Belt 1C072EA7 F8FCFE09 Metal Belt 1C072EA8 F8FCFE09 Charming Pareo 1C072EA9 F8FCFE09 Loin Guard 1C072EAA F8FCFE09 Belt of Power 1C072EAB F8FCFE09 Belt of Thor 1C072EAC F8FCFE09 Shell Bracelet 1C072EAD F8FCFE09 Bone Bracelet 1C072EAE F8FCFE09 Rosewood Bracelet 1C072EAF F8FCFE09 Bell Bracelet 1C072EB0 F8FCFE09 Mirror Bracelet 1C072EB1 F8FCFE09 Zodiac Bracelet 1C072EB2 F8FCFE09 Cosmic Bracelet 1C072EB3 F8FCFE09 Spikes 1C072EB4 F8FCFE09 Pocket Watch 1C072EB5 F8FCFE09 Will Power 1C072EB6 F8FCFE09 Leonardo's Bear 1C072EB7 F8FCFE09 Crucifix 1C072EB8 F8FCFE09 Moonstone Ring 1C072EB9 F8FCFE09 Obsidian Ring 1C072EBA F8FCFE09 Amber Ring 1C072EBB F8FCFE09 Pearl Ring 1C072EBC F8FCFE09 Carnelian Ring 1C072EBD F8FCFE09 Lazurite Ring 1C072EBE F8FCFE09 Crystal Ring 1C072EBF F8FCFE09 Diamond Ring 1C072EC0 F8FCFE09 Star Brooch 1C072EC1 F8FCFE09 Anne's Cross 1C072EC2 F8FCFE09 Voodoo Doll 1C072EC3 F8FCFE09 Weird Bottle 1C072EC4 F8FCFE09 Huge Jug 1C072EC5 F8FCFE09 Small Jug 1C072EC6 F8FCFE09 Jade Lariat 1C072EC7 F8FCFE09 Coral Lariat 1C072EC8 F8FCFE09 Wind's Eye 1C072EC9 F8FCFE09 Flash Badge 1C072ECA F8FCFE09 Iron Clogs 1C072ECB F8FCFE09 Brigand Earrings 1C072ECC F8FCFE09 Pirate Earrings 1C072ECD F8FCFE09 Thief Earrings 1C072ECE F8FCFE09 Demon Earrings 1C072FCF F8FCFE09 Warlock Earrings 1C072FD0 F8FCFE09 Monk Earrings 1C072FD1 F8FCFE09 Brsrkr Earrings 1C072FD2 F8FCFE09 Oracle Earrings 1C072FD3 F8FCFE09 Angel Earrings 1C072FD4 F8FCFE09 Priest Earrings 1C072FD5 F8FCFE09 Flare Brooch 1C072FD6 F8FCFE09 Cotton Underpants 1C072FD7 F8FCFE09 Black Silk Pants 1C072FD8 F8FCFE09 Demon Ward Necklace 1C072FD9 F8FCFE09 Warning Device 1C072FDA F8FCFE09 Pedometer 1C072FDB F8FCFE09 Accelerator 1C072FDC F8FCFE09 All Accessories 2C072E9D F8FCC509 3C072E9F 8185C509 3C072EA3 8185C509 3C072EA7 8185C509 3C072EAB 8185C509 3C072EAF 8185C509 3C072EB3 8185C509 3C072EB7 8185C509 3C072EBB 8185C509 3C072EBF 8185C509 3C072EC3 8185C509 3C072EC7 8185C509 3C072ECB 8185C509 3C072FCF 8185C509 3C072FD3 8185C509 3C072FD7 8185C509 2C072FDB F8FCC509 Talisman 1C072F5E F8FCFEF1 Pendant 1C072F5F F8FCFEF1 Sluice Gate Handle 1C072F60 F8FCFEF1 Anti-Cat Powder 1C072F61 F8FCFEF1 Torch 1C072F62 F8FCFEF1 Metal Bowl 1C072F63 F8FCFEF1 Jewel 1C072F64 F8FCFEF1 Salt-Dried Fish 1C072F65 F8FCFEF1 Wood Token 1C072F66 F8FCFEF1 Yawang Gate Key 1C072F67 F8FCFEF1 Wugai Room Key 1C072F68 F8FCFEF1 B. Dragon VP 1C072F69 F8FCFEF1 W. Tiger VP 1C072F6A F8FCFEF1 B. Tortoise VP 1C072F6B F8FCFEF1 R. Phoenix VP 1C072F6C F8FCFEF1 East Gate Key 1C072F6D F8FCFEF1 Kid's Room Key 1C072F6E F8FCFEF1 Guestroom Key 1C072F6F F8FCFEF1 Heart Key 1C072F70 F8FCFEF1 Club Key 1C072F71 F8FCFEF1 Diamond Key 1C072F72 F8FCFEF1 Spade Key 1C072F73 F8FCFEF1 Bronze Coin 1C072F74 F8FCFEF1 Sliver Coin 1C072F75 F8FCFEF1 Gold Coin 1C072F76 F8FCFEF1 Platinum Coin 1C072F77 F8FCFEF1 Dungeon Key 1C072F78 F8FCFEF1 Doyle Letter 1C072F79 F8FCFEF1 Oath Grail 1C072F7A F8FCFEF1 Crank 1C072F7B F8FCFEF1 Storeroom Key 1C072F7C F8FCFEF1 Slide 1C072F7D F8FCFEF1 Snake Card 1C072F7E F8FCFEF1 All Valuables 3C072F5F F9FDFDF1 3C072F63 F9FDFDF1 3C072F67 F9FDFDF1 3C072F6B F9FDFDF1 3C072F6F F9FDFDF1 3C072F73 F9FDFDF1 3C072F77 F9FDFDF1 3C072F7B F9FDFDF1 3C072F7F F9FDFDF1 3C072F83 F9FDFDF1 3C072F87 F9FDFDF1 3C072F8B F9FDFDF1 3C072F8F F9FDFDF1 3C072F93 F9FDFDF1 All Weapons 3C072E4F FA82FCF0 3C072E53 FA82FCF0 3C072E57 FA82FCF0 3C072E5B FA82FCF0 3C072E5F FA82FCF0 3C072E63 FA82FCF0 3C072E67 FA82FCF0 3C072E6B FA82FCF0 3C072E6F FA82FCF0 3C072E73 FA82FCF0 3C072E77 FA82FCF0 3C072E7B FA82FCF0 1C072E7F F8FCFEF0 All Gauntlets Mastered 3C074343 FB83FBF3 3C074347 FB83FBF3 3C07434B FB83FBF3 3C07434F FB83FBF3 All Books Mastered 3C074353 FB83FBF3 3C074357 FB83FBF3 3C07435B FB83FBF3 3C07435F FB83FBF3 All Staff Weapons Mastered 3C074363 FB83FBF3 3C074367 FB83FBF3 3C07436B FB83FBF3 3C07436F FB83FBF3 All Pistols Mastered 3C074373 FB83FBF3 3C074377 FB83FBF3 3C07437B FB83FBF3 3C07437F FB83FBF3 All Swords Mastered 3C074383 FB83FBF3 3C074387 FB83FBF3 3C07438B FB83FBF3 3C07438F FB83FBF3 All Slingshots Mastered 3C074393 FB83FBF3 3C074397 FB83FBF3 3C07439B FB83FBF3 3C07439F FB83FBF3 All Armors 2C072E81 F8FCFBF3 3C072E83 FB83FBF3 3C072E87 FB83FBF3 3C072E8B FB83FBF3 3C072E8F FB83FBF3 3C072E93 FB83FBF3 2C072E97 F8FCFBF3 Past versions... Version Number: 0.10 KB Amount: 11.7 KB Date: January 18th, 2003 (2:34 PM) Details: Started the walkthrough up to after Yuri got back from the graveyard. I am going to go eat and do more later because I am hungry and there is a save point. Version Number: 0.20 KB Amount: 22.1 KB Date: January 18th, 2003 (4:47 PM) Details: I did the walkthrough up to Zhaoyang Village right after you meet Zhuzhen. I need to stop working for a little while, though. Version Number: 0.30 KB Amount: 43.5 KB Date: January 19th, 2003 (3:32 PM) Details: Did the walkthrough up to after completing Zhuzhen. Going to do more later but I need to play more. See, the way I am making this FAQ now is I am videotaping my playing then writing about it after it is done. An easy strategy to writing but I need to play the game more... Version Number: 0.40 KB Amount: 50.5 KB Date: January 19th, 2003 (6:15 PM) Details: Did the walkthrough up to the middle of the sewers in Fengtian. I have to go eat so I will work on it later... Version Number: 0.50 KB Amount: 59.1 KB Date: January 23th, 2003 (6:30 PM) Details: Did the Table of Contents and that is about it. Version Number: 0.60 KB Amount: 92.7 KB Date: January 23th, 2003 (6:53 PM) Details: I burned it up in the last half hour! I did the walkthrough up to after they fight the seal monster in the sewers. But the reason why it became so high is because of the fact that I put in sections for every section in this FAQ and put in things like the acknowledgements, contact me, and legal disclaimer. That alone put the guide up 25 KB. Now the guide looks empty... though. :P Version Number: 0.70 KB Amount: 111 KB Date: January 23th, 2003 (11:15 PM) Details: I did half of the help section. Going to do more tomorrow. Version Number: 0.80 KB Amount: 159 KB Date: January 24th, 2003 (3:00 PM) Details: Did a couple more sections... Version Number: 0.90 KB Amount: 164 KB Date: January 24th, 2003 (9:17 PM) Details: I did a spellcheck on the entire document and got out all of the errors that I had. Then, I did the walkthrough up to the beginning of Dalian. Specifically, after you find the talisman. Version Number: 1.00 KB Amount: 169 KB Date: January 25th, 2003 (9:45 AM) Details: I did a little more to the guide. Most the introduction and I put the dalian part in the dalian section. The introduction was long but it was for a good cause... Version Number: 1.10 KB Amount: 211 KB Date: January 26th, 2003 (1:47 PM) Details: Did the walkthrough up to after the boss fight with Yamaraja Wind. Then I did more of the shop list. Finally, I filled the Boss Section. Version Number: 1.20 KB Amount: 230 KB Date: January 26th, 2003 (7:20 PM) Details: Put in Gameshark codes for fun. Also, I did the sidequests section a little. Nothing else until next update. School is tommorrow though... >_< Version Number: 1.30 KB Amount: 236 KB Date: January 28th, 2003 (11:20 AM) Details: Did the walkthrough up to Dalian's last paragraph. I am going to go out to eat and I will do more later this evening... Version Number: 1.40 KB Amount: 246 KB Date: January 28th, 2003 (5:50 PM) Details: Did a little more of the walkthrough. Basically, I did it up to the point where Marg barges in in the middle of the Smuggler's Boat walkthrough. I am going to take a break and maybe to a little more. Maybe I might do some appendices because the walkthrough is wiping me out... Version Number: 1.50 KB Amount: 258 KB Date: January 29th, 2003 (5:00 PM) Details: 8 KB of the NPC appendice. I still need to do the In-Game appendice on them but everything else is done for the NPC list; I have four out of five things complete. I will copy them down from the game when time presents itself. Version Number: 1.60 KB Amount: 316 KB Date: January 29th, 2003 (9:09 PM) Details: I did A LOT. I finally put up the monster list. I did about 20 of the names, experience points gains, cash gained, where the monster is found, et cetera for a while. Then I did the In-game description for the first 10 NPC's. I stopped at Sea mother. I am going to go do something else because I have been working on this for a while though I am still only 20% done with the actual walkthrough. Good luck to me! Version Number: 1.70 KB Amount: 318 KB Date: January 30th, 2003 (12:04 PM) Details: Another ton of work for me. I did the monster section a little more. I got 62 monsters complete excluding the in-game descriptions. I have all of the elements and classes done which took a while. Going to work more on the actual WALKTHROUGH maybe later. Life is good. Version Number: 1.80 KB Amount: 348 KB Date: February 12th, 2003 (4:05 PM) Details: I did the weapon and armor appendices. That was A LOT OF WORK. A ton fo work went into this guide. I hope that it helps you throughout the game! Version Number: 1.90 KB Amount: 363 KB Date: February 15th, 2003 (12:39 PM) Details: I added the item list and the fusion list which Danny let me use. All I did was ask him and therafter put it in. Not a lot of work for me but this will bring me to the prolifics list. Again, thank you Danny for allowing me to use the lists! Version Number: 2.00 KB Amount: 383 KB Date: February 17th, 2003 (10:04 PM) Details: I added all of the quick lists which Danny let me use. All I did was ask him and put it in thereafter. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ ------------------------ Navigation Number : [048] -------------------------- ============================================================================= C H A P T E R S I X T E E N - A C K N O W L E D G E M E N T S ============================================================================= ------------------------ Navigation Number : [048] -------------------------- ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ * CJayC for creating GameFAQs * GameJunkies for the codes above. * Swicky for creating the ASCII at the top of the guide. * Cooper and Ozzy for keeping me alive while creating this guide. Thanks guys! :) ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ ------------------------ Navigation Number : [049] -------------------------- ============================================================================= C H A P T E R S E V E N T E E N - L E G A L D I S C L A I M E R ============================================================================= ------------------------ Navigation Number : [049] -------------------------- ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ This document is Copyright (c) 2005 Andrew "TestaALT" Testa. All Rights Reserved. This document may not be reproduced or retransmitted in any form and under any circumstances without the complete consent of the author. It may not be sold, altered, or published in any way without the advanced permission of the author. All sources, which have contributed to this document, are cited and/or credited in some form. The only sites I allow this document to be viewed at are: GameFAQs IGN If you see this document at any other site please email me as I do not allow this document to be published at any other sources. Please do not ask me if you want this document on your website, as the answer will most likely be no. These terms have become binding once the recipient (or reader) opened this document. Violation of these terms are strictly prohibited and will result in a lawsuit. Please do not take these terms as threats and/or not read them as they are all very much true. I can sue you for an act of plagiarism and will not hesitate to do so. Thank you for reading this legal disclaimer and have a nice day! =) ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ ------------------------ Navigation Number : [050] -------------------------- ============================================================================= C H A P T E R E I G H T E E N - C O N T A C T I N F O R M A T I O N ============================================================================= ------------------------ Navigation Number : [050] -------------------------- ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Contact me via email (TestaALT@aol.com) or AIM (TestaALT) if you have any questions, comments, or suggestions about this guide. Just make sure that you put the game name in the subject line. If you don't, I'll probably delete you're email thinking it's spam. Also, make sure that the question isn't answered in the latest version of the document, which can be found at GameFAQs. Try to ask me legibly, as I can't decipher chickenscratch. For AIM, just beep me whenever you like. Thanks for reading, and check some of my other work at: -> http://gamefaqs.com/features/recognition/23249.html <- ====== END OF DOCUMENT ======