SENGOKU BASARA 2 ITEMS GUIDE (c) 2006 by Scott Pappali (scottvirus@yahoo.com) Version 1.0 Last updated: Sep 21, 2006 ============ INTRODUCTION ============ This guide is for Sengoku Basara 2 only. The english sequel (if it DOES come out) may or may not have the same features, so this guide may be irrelevant for that game. I use the classic (row)-(column) method in listing the items. I list the items in the order they appear in your character's pre-battle inventory screen. All Item descriptions were originally posted on the Board by igniz12000. Thanks dude!!! I am just posting it the FAQ section, so it's easier to find. ============ ITEMS ============ 1-1 increase health level 1-2 increase attack level 1-3 increase defense level 1-4 increase the level of health replenish items 1-5 increase the level of basara replenish items 2-1 nullify fire elemental attacks 2-2 nullify lighting elemental attacks 2-3 nullify ice elemental attacks 2-4 nullify wind elemental attacks 2-5 nullify dark elemental attacks 3-1 nullify light elemental attacks 3-2 nullify all elemental attacks, however, receives more non-elemental attack damages 3-3 no push-back when receiving melee attacks 3-4 no push-back when receiving ranged attacks 3-5 decrease damage level by 3/4 4-1 reflect and bounce back range attacks 4-2 chances to execute critical attacks 4-3 longer time frames to connect between combos 4-4 basara fever (after every 500hits) stays 3 seconds longer 4-5 L2 drive lasts 3 seconds longer 5-1 running speed increases 5-2 mounting speed increases 5-3 easier to jump when receive knock-back attacks, and easier to Just Defend (press R1 when enemy are about to strike on you) 5-4 basara damage 1.5x 5-5 every finishing move of square-button attacks become critical hits 6-1 during a stage, execute basara even your energy level isn't full, ONLY FOR ONCE 6-2 during a stage, execute L2 even your drive level isn't full, ONLY FOR ONCE 6-3 1.5x damage to all enemies, however, receive 3x damages 6-4 enemy generals' attack level decrease, however, normal soldier attack level increases 6-5 attack level raises when in critical condition (HP guage in red) 7-1 deal more damage to shield soldiers 7-2 deal more damage to ninjas 7-3 deal more damage to big soldiers 7-4 deal more damage to cavalries 7-5 deal more damage to samurais and normal soldiers special note: equip all 5 items will increase the damage level to all those enemy types greatly 8-1 basara attacks combo hits+1 (so every hit counts as 2 hits when performing basaras) 8-2 when HP and Energy guage are full, combo hits+1 8-3 combo hits+1, cannot raise Energy level 8-4 combo hits+1, cannot guard or evade 8-5 combo hits+1, harder to maintain combo counts 9-1 mounted attacks combo hits+1 9-2 attack combo hits+1, receive 3x damage 9-3 attack combo hits+2, receive 5x damage 9-4 makes you smell bad so enemies won't come near you 9-5 makes you smell good to make enemies sleepy 10-1 raise knock-back attack levels 10-2 make knock-back attacks like a home-run bat 10-3 raise weapon/armor level to the MAX in battle 10-4 combo counts remains when use mounted attacks 10-5 transform the replenish items you receive every 50 KOs to a experience 2x item (that cat doll) 11-1 +1 experience to every KO 11-2 +5 experience to every KO 11-3 transform ALL chests to golds, including those who carry the red box 11-4 hide your HP guage during battle, receive 0.5x more towards your evaluation at the end of the battle 11-5 receive a lot more golds, however, golds will cut half when you receive damages 12-1 for ONCE at the end of the battle, you can re-shuffle the items/weapons/armors you received during battle 12-2 for ONCE at the end of the battle, you can re-shuffle the level of items/weapons/armors you received during battle 12-3 if you achieve 1000hits in a stage, you'll receive a precious item chest (not effective in Grand Tournament) 12-4 if you achieve 500 KOs in a stage, you'll receive a precious weapon chest (not effective in Grand Tournament) 12-5 2x experience to special achievements (so if you get 1000 experience for completing the special achievement, you'll get 2000 instead) 13-1 BGM becomes theme song 13-2 BGM becomes ending song 13-3 BGM becomes the theme music specified to each character 13-4 receive supports from your allies 13-5 a beautiful maid will follow you, and giving you basara replenish items 14-1 start the battle with Energy level full 14-2 start the battle with L2 drive level ONE full 14-3 HP replenish slowly, replenish level raises when with allies, cannot replenish during guard (not effective in Grand Tournament) 14-4 Energy replenish slowly, replenish level rases when with allies, cannot replenish during guard (not effective in Grand Tournament) 14-5 HP level replenished fully at the start of each floor in Grand Tournament (so not effective in battles) 15-1 revive once when KOed 15-2 all enemy HP levels 2x 15-3 allies will not follow you 15-4 after clearing a stage, every surviving allied general generates 300 experience 15-5 vibrates and luminates when hidden chest are near (story mode and Musashi's Conquest ONLY) 16-1 raise luck 16-2 raise luck 16-3 raise luck 16-4 raise luck 16-5 raise luck equipe all 5 items for greater effects 17-1 receive 1 extra normal item/weapon chest after the stage (not effective in Grand Tournament) 17-2 receive 1 extra normal item/weapon chest after the stage (not effective in Grand Tournament) 17-3 receive 1 extra normal item/weapon chest after the stage (not effective in Grand Tournament) 17-4 receive 1 extra normal item/weapon chest after the stage (not effective in Grand Tournament) 17-5 receive 1 extra normal item/weapon chest after the stage (not effective in Grand Tournament) equip all 5 items for greater effects 18-1 receive 500 extra golds after the stage 18-2 receive 500 extra golds after the stage 18-3 receive 500 extra golds after the stage 18-4 receive 500 extra golds after the stage 18-5 receive 500 extra golds after the stage equip all 5 items for greater effects 19-1 receive 1000 extra experience points after the stage 19-2 receive 1000 extra experience points after the stage 19-3 receive 1000 extra experience points after the stage 19-4 receive 1000 extra experience points after the stage 19-5 receive 1000 extra experience points after the stage equip all 5 items for grater effects 20-1 skill level 1 when equipped only 1 of this item, but raised to level 2 when equipped 2 of these items, and level max when equipped 3 of these items 20-2 skill level 1 when equipped only 1 of this item, but raised to level 2 when equipped 2 of these items, and level max when equipped 3 of these items 20-3 skill level 1 when equipped only 1 of this item, but raised to level 2 when equipped 2 of these items, and level max when equipped 3 of these items 20-4 Masamune ONLY, unlimited 6 katana usage, however, lowers defense level, cannot guard or evade 20-5 Yukimura ONLY, fire elemental attacks attached to weapon, L2 drive level increase when in critical condition 21-1 Keiji ONLY, make enemy dances when taunting 21-2 Hideyoshi ONLY, able to pick up allies with his skills 21-3 Nobunaga ONLY, transfer all defense to attacks, defense became 0 21-4 Motochika ONLY, receive allied supports when in critical condition, also more critical attacks 21-5 Kasuga ONLY, clones herself and joins attack, diminishes when in critical condition 22-1 Ranmaru ONLY, L2 drive lasts 1 minute at the beginning of the stage, afterwards, HP level decreases 75% 22-2 Sasuke ONLY, auto-skill when in critical condition, HP replenishes slowly 22-3 Matsu ONLY, animal-based, basara, and mounted attacks increase 22-4 Hanbei ONLY, HP decreases slowly, receive more golds 22-5 Mitsuhide ONLY, auto-basara+revive after KOed 23-1 Mouri ONLY, cannot be interrupted when placing traps skills 23-2 Kenshin ONLY, throw roses when taunting, ice-elemental 23-3 Shimazu ONLY, when receiving damages, your attack hits increase 23-4 Shingen ONLY, hits+5 to skill-based attacks in his basara 23-5 Toshiie ONLY, receive onigiris from Matsu when they are together, also raise the attack level 24-1 Honda ONLY, normal projectiles becomes electric-plasma attacks 24-2 Nohime ONLY, normal square-based attacks become melee moves 24-3 Zabii ONLY, KOed enemies becomes a practitioner, receive more golds depends on how many enemies you've transformed 24-4 Itsuki ONLY, goes to battle without the hammer, cannot guard or evade 24-5 Musashi ONLY, taunting attack level raises ====== THANKS ====== Capcom, for making an excellent game. GameFAQs, for posting this guide. All thanks to igniz12000 on the SB2 board without whose knowledge would render this FAQ useless!!