=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Space Harrier FAQ/Walkthrough By: Dark Vortex (Quan Jin) darkvortexfaqs@ymail.com Version 1.2 =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= This guide may be found on the following sites: [http://www.gamefaqs.com]--------------------------------------------[GameFAQs] [http://www.gamespot.com]--------------------------------------------[GameSpot] [http://faqs.ign.com]------------------------------------------------[IGN FAQs] [http://www.neoseeker.com]------------------------------------------[Neoseeker] [http://www.dlh.net]--------------------------------------[Dirty Little Helper] [http://www.cheats.de]----------------------------------------------[Cheats.de] [http://www.supercheats.com]--------------------------------------[SuperCheats] [http://www.honestgamers.com]------------------------------------[HonestGamers] This guide is copyright (c)2004-2006 Quan Jin =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= -~- Table Of Contents -~- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 1. Introduction...............................................[1000] 2. FAQ........................................................[2000] 3. Controls...................................................[3000] 4. Game Interface.............................................[4000] 5. Walkthrough................................................[5000] 5.1. Moot.............................................[5100] 5.2. Geeza............................................[5200] 5.3. Amar.............................................[5300] 5.4. Ceiciel..........................................[5400] 5.5. Bonus Stage......................................[5500] 5.6. Olisis...........................................[5600] 5.7. Lucasia..........................................[5700] 5.8. Ida..............................................[5800] 5.9. Revi.............................................[5900] 5.10. Minia...........................................[5010] 5.11. Parms...........................................[5011] 5.12. Bonus Stage.....................................[5012] 5.13. Drail...........................................[5013] 5.14. Asute...........................................[5014] 5.15. Vicel...........................................[5015] 5.16. Natura..........................................[5016] 5.17. Nark............................................[5017] 5.18. Absymbel........................................[5018] 6. Hints & Tips...............................................[6000] 7. Version History............................................[7000] 8. Legal Disclaimers..........................................[8000] 9. Credits And Closing........................................[9000] To find a section quickly, press Ctrl-F and type in either the name of the section along with its content number (ie. 1., 2., 3., etc.) OR you can use the codes on the far right. Simply type in the brackets with the code number to get a jump. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= -~- 1. Introduction -~- [1000] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Space Harrier is an amazing arcade game released on the SMS along with many other systems. Years after it was released, a 3D version was even made for the Sony PS2. For me, Space Harrier was one of the funnest arcade games I've ever played. Fast-paced and intense, I loved it. This guide should hopefully provide a good overview of the game along with giving hints and tips to help your struggle through the Fantasy Zone. This FAQ is made only for the SMS version of Space Harrier. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= -~- 2. FAQ -~- [2000] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= +-----------------------------------------------------------------------------+ [Q] Why does my character keep tripping? [A] You're stepping over bushes. If you trip over a bush, you are vulnerable to enemy fire. +-----------------------------------------------------------------------------+ [Q] Why does it go back to Moot after I clear Stage 13? [A] Well, technically you beat the game. However, you go straight back to Moot once Stage 13 is cleared. +-----------------------------------------------------------------------------+ [Q] What exactly is this game's story? [A] Wait on the opening screen for a bit. After some demos, the game's story should appear. +-----------------------------------------------------------------------------+ =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= -~- 3. Controls -~- [3000] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= # ## ______________________#_____________ | _____ | | .' `. | | | \ | / | _ _ | | | - O - | .' `. .' `. | | | / | \ | `._,' `._,'--------- 2 Button | `._____.' | | |______|_________________|___________| | |--- 1/Start Button |---- Control Pad Control Pad ~ ----------- ~ Moves the player around the screen. Start Button ~ ------------ ~ Start the game. ~ Fire weapon. 2 Button ~ -------- ~ Start the game. ~ Fire weapon. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= -~- 4. Game Interface -~- [4000] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Below is a rough ASCII diagram of what the game interface is presented as. Read the notes below it to see what each portion of the screen is. ,=====================================================================. `=====================================================================' | TOP 1 0 0 0 0 0 0 [1] SCORE 1 0 0 0 0 0 0 [2] | | | | | | | | O | | <=|> [5] | | / \ | | ` ' | | | | | | | | | | | | | | | |-------------------------------------------------------------------| | | | | | | | | | | | | | | | | | * * [3] STAGE 4 [4]| | | ,=====================================================================. `=====================================================================' [1] This represents the top score or also known as the high score. Try for this number when playing. [2] This represents your current score. The score meter will always be going up, but can be boosted by destroying enemies. [3] These icons represent how many lives you currently have. Getting hit will relieve you of one. [4] This number represents what stage you currently are on. You can tell when you enter a new stage as the words flash across the screen. [5] This represents Harrier or the person you are controlling. Move around and avoid enemy fire. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= -~- 5. Walkthrough -~- [5000] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.1. Moot [5100] -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Enemies: Battle Ship, Blue Orb Obstacles: Various Foliage Boss: Dragon The first level is very easy. However, you'll want to watch out for fast- moving enemies along with trees. If you hit a tree, you're as good as dead. Watch out for the lines that the Battle Ships move toward you in. Occasionally, three Blue Orbs will appear on-screen. You cannot affect them while they are in their protected state. However, you can hit them when they open up to shoot you. Move quickly before their mouth closes again. The boss is very easy. When he starts moving in, avoid his blaze weaving around the edge of the screen. After he gets close enough to you, he'll turn around leaving his rear end vulnerable. Send a bunch of shots into his rump and damage him. When the Dragon turns reddish, he is on the brink of death. Finish him off. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.2. Geeza [5200] -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Enemies: Battle Ship, Lion, Green Bat Obstacles: Steel Pillars, Various Foliage Boss: Lion Wall The second stage is very difficult. First off, you still have to dodge foliage. You'll be meeting some flying Green Battle Ships and Green Bats. Along with that, Lions on the ground will race toward you. At the apex of their movement, they will jump up. Blast them out of the way before they hit you. Not too far into the level, you'll find some Steel Pillars of doom. Avoid these at all costs. They cannot be destroyed. At a few points in this stage, the Lions will arrange themselves in fours. They act like the Blue Orbs of the previous stage except they can be destroyed even when not firing. The boss is not that difficult. Move around a lot or else you'll hit the Lion Wall. You don't actually have to defeat it however. Just clear the Lions that get in your way. Try not to actually destroy the entire thing though or you'll be smothered by it. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.3. Amar [5300] -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Enemies: Jellyfish, Battle Ship, Flying Frog Obstacles: Tree Pillars, Various Foliage Boss: Two-Headed Snake Amar is a pretty lively level. Among the colorful mushrooms on the ground will be jellyfish flying through the air. You'll want to watch out for them as they move in pretty quickly. They won't shoot at you so there's no worrying about that. However, they move in extravagant pattersn which can become pretty difficult to avoid. A few seconds into the level, you'll be seeing some Tree Pillars which are in destructable. They are similar to the Steel Pillars of the last level except they appear in much less numbers. You'll need to move around a lot in this level if you want to pass it. The boss in this levle is very similar to the boss you fought in the Moot stage. However, the Two-Headed Snake obviously has two heads. With two heads, it will blast two different lines of fire at you. Stay along the corners of the screen and take a shot at the boss whenever you can. Like the first boss, the Two-Headed Snake will turn around leaving its rear end vulnerable. Take full advantage of that instance and blast its rear end. You will have to destroy each head separately. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.4. Ceiciel [5400] -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Enemies: Battle Ship Obstacles: Purple Pillars, Crystal Orb Boss: Battle Mechs This level is difficult and it isn't because of enemies. Right at the start, the ceiling goes down and limits your field extensively (although you can still fly around). Purple Pillars will appear to mess with you. Likewise, some Crystal Orbs will appear on the ceiling. Both of these cannot be destroyed. During this portion of the level, focus on dodging the obstacles without paying much attention to the few enemies. They won't be able to hurt you much anyway as long as you keep moving. Eventually, the obstacles will clear out a little bit and you'll be back in the open. Now some Battle Mechs will begin to engage you. These guys move really fast and their projectile weapon is difficult to avoid. Move around through the screen to avoid most of them. If you don't destroy them quickly enough, they can run into you. This boss can be a bit difficult. However, you will be seeing these guys later. Occasionally, they might try to go kamikaze on you. Make sure they do not do this. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.5. Bonus Stage [5500] -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ A friendly inhabitant of Dragon Land has decided to aid you in your quest. The idea here is to crash into as many trees as you can. Control the white behemoth through the field. At the end, the amount of trees you knock down is multiplied by 50,000 which can result in quite a few points. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.6. Olisis [5600] -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Enemies: Battle Mech, Missile Jet, Obstacles: Tower Pillars, Various Foliage Boss: Blue Shapes Once more, you enter another area full of enemies. The Tower Pillars scattered throughout can be avoided if you stick along the top of the screen. However, Missile Jets will fly in pretty quickly and attempt to knock you down. If you sweep back and forth, you can avoid these projectiles barely. On the ground, Battle Mechs will also fire at you. Do your best to stay up in the air. Eventually, you'll be greeted by a few peanut-shaped Blue Shapes. This has probably got to be the easiest boss yet. Circle the screen flying around in a clockwise motion. Continually shoot at the center shape. They will attempt to shoot at you, but their shots are easily avoided. That's that for the boss. Onto the next stage. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.7. Lucasia [5700] -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Enemies: Elephantine, Green Battle Ship Obstacles: N/A Boss: Triangle Squad This stage is a very easy stage to get through. There are no obstacles so you don't have to worry about constantly moving out of their way. The best strategy for this level would be to simply move your character around the edge of the screen shooting constantly. The Elephantine on the ground are easy to destroy and avoid. The only real enemies you'll be fighting will be a few Green Battle Ships. The boss is also easy. Like the previous level, the boss here involves some random shape. The Triangle Squad will position themselves in a circle and shoot at you. Move circularly along with them to avoid their fire. Keep your trigger finger down and kick their behinds. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.8. Ida [5800] -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Enemies: Battle Ship, Lion, Brown Orb Obstacles: Steel Pillars Boss: Blue Cloud Ida brings back a bunch of old enemies from past levels. The Lions remake their appearance. Most of the level is Lion stampedes that you should blast out of your way. Brown Orbs act just the same as Blue Orbs except they shoot three blasts with each opening of their eye. Watch out for that along with the various Steel Pillars rushing straight at you. The boss is difficult in this stage. It starts out as a group of six clouds with the main one in the middle. You'll have to destroy the surrounding clouds before you can affect the boss. The boss will make its pass and even when it turns back around, it will still be able to shoot you. Avoid getting hit and you should survive. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.9. Revi [5900] -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Enemies: Battle Ship, Battle Mech Obstacles: Purple Pillars, Crystal Orb Boss: Ultra Mech This stage is difficult because you are moving so fast, it's almost impossible to dodge the obstacles. There will be a wave of a few Battle Ships here and there, but avoiding the obstacles will be the hardest part. Try to stay up along the top of the screen when the Crystal Orbs converge toward the bottom and vice-versa when they are on the top. The boss is easy for such a hard level. After a few waves of Battle Mechs, the special Ultra Mech will appear. Just avoid his rain of fire and shoot him out of the way into the next level. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.10. Minia [5010] -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Enemies: Battle Ship, Jellyfish Obstacles: Tree Pillars, Various Foliage Boss: Purple Orbs In comparison to the previous level, Minia is actually pretty easy. You won't be moving as fast so the various Tree Pillars won't be difficult to avoid. However, Battle Ships will still appear in their wacky formations to shoot you down. At certain points in the level, Jellyfish will just fly in out of nowhere. This is your cue to move around like crazy. The boss is fairly easy although the Purple Orbs do have a rapid rate of fire. Circle them clockwise hitting them with your weapon fire. Don't let their shots hit you and you should be fine. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.11. Parms [5011] -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Enemies: Battle Mech Obstacles: Ice Pillars, Various Foliage Boss: Two-Headed Stone Dragon The enemies here consist of Battle Mechs so this stage will be somewhat difficult. Luckily, the obstacles won't get in your way too much if at all. There will be Ice Pillar Walls along one side of the screen so make sure you don't accidentally run into them. Fly around the edge of the screens to avoid the Battle Mech fire. They shoot fast but if you have enough spunk (I love that word), you'll break through. The boss, luckily, is easy. It's basically a Two-Headed Stone Dragon similar to the Two-Headed Snake you fought a while ago. Sweep along the edge of the screen while shooting away. Avoid its fiery breath. You'll have to destroy both heads to defeat it. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.12. Bonus Stage [5012] -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ You know what to do here. Hit as many obstacles as you can and your score will skyrocket itself. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.13. Drail [5013] -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Enemies: Battle Mech, Missile Jet Obstacles: Tower Pillars Boss: Central Core This stage is fairly simple to get through unscathed. Battle Mechs and Missile Jets make up the main enemy force. If you move along the edges of the screen, you should be able to avoid most or all enemy fire. By now, you should already be capable of taking down Battle Mechs as they come. Avoid the Tower Pillars. The boss is simple. Move in a clockwise pattern to avoid its fire. Converge your fire upon the Central Core. If you know what you're doing, none of its shots will hit you whatsoever. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.14. Asute [5014] -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Enemies: Battle Ship Obstacles: Purple Pillars, Crystal Orb Boss: Jellyfish Head This is probably the hardest level yet. Asute takes the same format as Revi by limiting your area. This time, you are going super-fast so avoiding them will be a bit harder. The key to this stage is knowing that the less you move, the less you'll be hit. Try to stay in the center moving only when a Purple Pillar is going dead-center right into you. The Crystal Orbs should be a key as to where you should fly whether it be the top or bottom. Try to ignore the Battle Ships for the most part. The boss is similar to the Blue Cloud boss you fought previously. Protected by five Jellyfish, the Jellyfish Head will attack you with some defense. Lucky for you, the Jellyfish are easily defeated. Once you reveal the inner body, just shoot it down to destroy it. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.15. Vicel [5015] -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Enemies: Battle Ship, Blue Orb, Battle Mech, Lion Obstacles: Steel Pillars, Power Grid, Various Foliage Boss: Stone Dragon Without a doubt, this stage holds many different types of enemies. You'll be meeting a squad of Blue Orbs at first. Defeating them might prove a bit difficult as Steel Pillars line the ground. Eventually, they will be replaced by indestructable Power Grids which work as barracades. Don't run into them or you'll die of course. Defeating this boss requires a tactic that you've been using since the first level. Just fly around the screen and wait for the Stone Dragon to make his passes. When he turns around, unleash a wave of fire on his butt. Fry him and advance. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.16. Natura [5016] -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Enemies: Battle Mech Obstacles: Various Foliage Boss: White Battle Mechs This is a very hectic level although it's fairly short. Battle Mechs will continuously appear in groups of two or three. These variants are much more dangerous and shoot much faster. Fly around often to hopefully stray some shots away from you. The boss is pretty easy to defeat. Basically, you have a giant Battle Mech generator. Just destroy the Battle Mechs as they come and you'll be fine at the moment. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.17. Nark [5017] -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Enemies: Lion, Battle Ship, Battle Mech Obstacles: Purple Pillars, Crystal Orb, Tower Pillars, Various Foliage Boss: Crystal Glob This level is fairly difficult. It begins with a bunch of Purple Pillars and Crystal Orbs all over the place. Lions will appear and rotate in a clockwise motion. This portion of the level can be hard as you don't have much room to maneuver. Throughout the level, you'll be meeting Battle Mechs and various Battle Ships. The boss of this level looks intimidating. However, it is really pretty easy. The boss himself is surrounded by a gigantic blob. Foliage will be thrown at you constantly and the two cat-like creatures on his sides will shoot at you. Destroy the Crystal Blob first and then concentrate your fire on the figure in the middle to destroy him. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.18. Absymbel [5018] -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Enemies: N/A Obstacles: N/A Boss: Two-Headed Snake, Jellyfish Head, Dragon, Lion Head, Two-Headed Stone Dragon, Fire Snakes The final fight is an array of bosses. The first to appear is the Two-Headed Snake. Use the same strategy as before and blast him out of the way. Once he is down, you'll fight the Jellyfish Head who is the same as before. Clear the Jellyfish away from him and then focus fire on his head. Third, you'll fight the Dragon of the first level. Wait for him to make his pass while at the same time, pounding his butt with weapon fire. After he's down, a whole new boss will appear. Defeat the Lion Head much like you defeated the Jellyfish Head. Beware as the Lions will charge you at the end. Afterwards, the Two-Headed Stone Dragon will come in to do some damage. Move around and shoot down one head. Then concentrate on the other head to destroy it. The next monster appearing is the Blue Cloud. Destroy the blue clouds surrounding the head. Afterwards, destroy the head. The boss after the Blue Cloud is the Stone Dragon you fought before. In the distance, you can probably make out the shape of the palace. With the defeat of the Stone Dragon, the palace will crumble and you will be thrust into another battle. The best course of action with this fiery boss is circling the screen going clockwise. The fireballs they send in your direction can be difficult to pinpoint. Aim for the heads of both Fire Snakes. Destroy both snakes to end them. Whew. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= -~- 6. Hints & Tips -~- [6000] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= =========================================================================== ~ Space Harrier is a very fast-paced game. Therefore, you'll have to keep moving if you want to avoid enemy fire. Try to have Harrier move around the screen in circles or X-patterns to hopefully save yourself. ~ Keep firing even when there aren't enemies on-screen. They come in big numbers so having a quick trigger finger helps a lot. ~ Observe the situation and choose whether to run on the ground or hover in the air. Sometimes, enemies come flying through the air. To avoid them, stick closer to the ground. Other times when fighting mech-like creatures or bosses, it's best to hover above and rain fire from there. ~ Watch enemy shots. Their shots are very large and easy to notice. Do your best to fly away from enemy fire. ~ Although you should be moving at all times, don't move right into enemy fire. That's just common sense. =========================================================================== =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= -~- 7. Version History -~- [7000] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Version 1.0 - The guide is fully complete. 15 KB Version 1.1 - Walkthrough has been added. 35 KB Version 1.2 - Updated Legal Information. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= -~- 8. Legal Disclaimers -~- [8000] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= This FAQ is the property of its author, Quan Jin. All rights reserved. Any stealing, selling for profit or altering of this document without the author's expressed consent is strictly prohibited. You may download this file for personal and private use only. Space Harrier is a registered trademark of Sega. The author (Quan Jin) is not affiliated with Sega in any way or form. All other trademarks are the property of their respective owners. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= -~- 9. Credits And Closing -~- [9000] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= This guide has been dedicated to GameFAQs' most prominent contributor, Kao Megura (or Chris MacDonald). You may be gone but you will always be in our hearts. ~ RIP ~ "Welcome to the Fantasy Zone." ------------------------------------------------------------------------------- GameFAQs - The largest FAQ archive on the net. Thanks to CJayC for accepting this piece of work. He hasn't failed us yet. Y.T.W.S.R. - Only a few selected people might know what I'm talking about here. Since I'm not one to give it away, I would still like to thank this group for their support and motivation throughout the lifespan of this entire FAQ. Masamune3 - Bringing up the SMS Completion Project. I'd admit, I would never have written this guide without it. The FCSB - They didn't help too much but what can I say, where would I be without a few of them? Major props to these great board members who are also prized FAQ writers. Some examples being; Crazyreyn, Psycho Penguin, Gbness, Karpah, SinirothX, Meowthnum1, Guitarfreak86, Joni Philips, War Doc, Merca, and last but definitely not least, Gobicamel1. You all rock! - All outside sources which have contributed to the making of this guide in some form have been cited in this section. Any sources that have provided any information at all are listed in the credits. I am not taking credit for others hard work and I hope they do the same. Not giving proper credit is plagiarism and it's against the law. =============================================================================== ____ __ _ __ __ / __ \____ ______/ /__ | | / /___ _____/ /____ _ __ / / / / __ `/ ___/ //_/ | | / / __ \/ ___/ __/ _ \| |/_/ / /_/ / /_/ / / / ,< | |/ / /_/ / / / /_/ __/> < /_____/\__,_/_/ /_/|_| |___/\____/_/ \__/\___/_/|_| -=Game On Forever=-