Samurai Warriors 2: Empires FAQ/Strategy Guide By: Robert Dohner (a.k.a. Rampidzier) ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ Table of Contents \__________________________________________ Note: All names are currently going by the format in the US version of the game. Since this is a US guide, I will go by what the names are in the US version of the game, no matter how the order of the names are in the Japanese version or in history. To navigate this guide, use your Find function on your browser (normally, it's Ctrl+F) and then input the code for the chapter you want. 1. Introduction....................................................S2EINTRO 1a. Version History.............................................S2EINVER 1b. FAQ Progress................................................S2EINPRO 2. The Basics of Battle............................................S2EBASIC 2a. Controller Setup/Move Notations.............................S2EBACON 2b. Features Unique to SW2: Empires.............................S2EBAUNI 2c. General Tips................................................S2EBAGEN 3. Empire Mode Scenarios...........................................S2ESCENA 3a. Battle of Kawanakajima 1561.................................S2ESCKAW 3b. Battle of Anegawa 1570......................................S2ESCANE 3c. Incident at Honnoji 1582....................................S2ESCHON 3d. Battle of Sekigahara 1600...................................S2ESCSEK 3e. Divided Land 1561...........................................S2ESCDIV 3f. Regional Scenarios..........................................S2ESCREG 4. Special Battles.................................................S2ESBATT 5. Policies........................................................S2EPOLIC 5a. Domestic....................................................S2EPODOM 5b. Armaments...................................................S2EPOARM 5c. Troops......................................................S2EPOTRO 5d. Personnel...................................................S2EPOPER 5e. Training....................................................S2EPOTRA 5f. Negotiation.................................................S2EPONEG 5g. Plots.......................................................S2EPOPLO 6. Tactics and Formations..........................................S2ETACTI 6a. Advantage Tactics...........................................S2ETAADV 6b. Maneuvers Tactics...........................................S2ETAMAN 6c. Units Tactics...............................................S2ETAUNI 6d. Special Tactics.............................................S2ETASPE 6e. Formations..................................................S2ETAFOR 7. CAW and Move Sets...............................................S2EGENER 7a. CAW Basics..................................................S2EGECAW 7b. Kojiro Sasaki's Move Set....................................S2EGEKOJ 7c. Katsuie Shibata's Move Set..................................S2EGEKAT 7d. Generic Sword's Move Set....................................S2EGESWO 7e. Generic Spear's Move Set....................................S2EGESPE 7e. Generic Naginata's Move Set.................................S2EGENAG 8. Skills..........................................................S2ESKILL 8a. Ability Skills..............................................S2ESKABI 8b. Growth Skills...............................................S2ESKGRO 8c. Battle Skills...............................................S2ESKBAT 8d. Special Skills..............................................S2ESKSPE 8e. Self Skills.................................................S2ESKSEL 9. Weapons.........................................................S2EWEAPO 9a. Kojiro Sasaki...............................................S2EWEKOJ 9b. Generic Sword...............................................S2EWESWO 9c. Katsuie Shibata and Generic Spear...........................S2EWEKAT 9d. Generic Naginata............................................S2EWENAG 10. Events..........................................................S2EEVENT 10a. Yukimura Sanada's Events...................................S2EEVYUK 10b. Keiji Maeda's Events.......................................S2EEVKEI 10c. Nobunaga Oda's Events......................................S2EEVNOB 10d. Mitsuhide Akechi's Events..................................S2EEVMIA 10e. Kenshin Uesugi's Events....................................S2EEVKEN 10f. Oichi's Events.............................................S2EEVOIC 10g. Okuni's Events.............................................S2EEVOKU 10h. Magoichi Saika's Events....................................S2EEVMAG 10i. Shingen Takeda's Events....................................S2EEVSHI 10j. Masamune Date's Events.....................................S2EEVMAS 10k. No's Events................................................S2EEVNOH 10l. Hanzo Hattori's Events.....................................S2EEVHAN 10m. Ranmaru Mori's Events......................................S2EEVRAN 10n. Hideyoshi Toyotomi's Events................................S2EEVHID 10o. Tadakatsu Honda's Events...................................S2EEVTAD 10p. Ina's Events...............................................S2EEVINA 10q. Ieyasu Tokugawa's Events...................................S2EEVIEY 10r. Mitsunari Ishida's Events..................................S2EEVMII 10s. Nagamasa Azai's Events.....................................S2EEVNAG 10t. Sakon Shima's Events.......................................S2EEVSAK 10u. Yoshihiro Shimazu's Events.................................S2EEVYOS 10v. Ginchiyo Tachibana's Events................................S2EEVGIN 10w. Kanetsugu Naoe's Events....................................S2EEVKAN 10x. Nene's Events..............................................S2EEVNEN 10y. Kotaro Fuma's Events.......................................S2EEVKOT 10z. Musashi Miyamoto's Events..................................S2EEVMUS 10aa. Kojiro Sasaki's Events....................................S2EEVKOJ 10bb. Katsuie Shibata's Events..................................S2EEVKAT 10cc. Other Events..............................................S2EEVOTH 11. Movies..........................................................S2EMOVIE 12. Artwork.........................................................S2EARTWO 13. Other Unlockables...............................................S2EUNLOC 14. FAQs............................................................S2EFREQU 15. Special Thanks..................................................S2ETHANK 16. Contact Information and Legal Stuff.............................S2ELEGAL ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 1. Introduction S2EINTRO \__________________________________________ Samurai Warriors 2: Empires is a game based on the Sengoku (Warring States) Era of Japan. This game is kind of like an expansion of the original Samurai Warriors 2. However, this game is a stand alone game with its own set of rules. In this game, you control a ruler of a clan as you attempt to take over all of Japan using through policies and battle. This game adds a more strategic element to the typical hack and slash action that was in the first game, as you must move through the maps taking over bases as you make your way across the battlefield. You must extend your supply line from your side to your opponent's side to be able to take over their enemy base. At the same time, your opponent will be attempting to do the same thing. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 1a. Version History S2EINVER \__________________________________________ Version 1.0: Completed guide with just some minor things missing. Version 1.1: Added some more events, movies, and policies. Obtained all fourth weapons as well. Version 1.2: More of the same. Added more events, movies, and policies. Version 1.3: More of the same. More policies and more events. Version 1.4: More events. Basically I'm updating this because I'm tired of seeing the same information being sent to me regarding the Grudging Admiration event. I got this event about 15 minutes after I had sent in my last update. I do thank everyone for trying to help, but I already had the event, even though it didn't look like it. Oh, and I'm just now realizing I forgot to put dates on my updates like I normally do. Oh well. No use in backdating...considering the fact that I don't remember the dates anyways. Not important, but it's starting to get on my obsessive compulsive nerves...I should get that checked out... Version 1.5: More events. The next update should be pretty much the last update, since I only have one more event and policy to obtain. Version 1.6: All policies are obtained. Updated the move sets. Only missing one event. That will be the last update. Version 1.7: Added the last special battle and the supposed, non-confirmed requirements for the last missing event. I apologize if the information for that event is incomplete, but I got tired of waiting for someone to confirm it and I don't have the time to play through another Empires Mode, so I left it as unconfirmed information and marked it as such. Sorry it took so long to get this guide updated with the Osaka Campaign. My computer decided it wanted to die so I was left without Microsoft Word for a good month. Version 1.8: Minor fix in the Seek policy. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 1b. FAQ Progress S2EINPRO \__________________________________________ Everything is done as far as I know. I will not be listing the move sets for the unique officers in this guide. If you want to see them, you can look at them from my Samurai Warriors 2 guide. If there is an uproar over me putting those move sets into this guide, I may do so in the future. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 2. The Basics of Battle S2EBASIC \__________________________________________ The fighting part of Samurai Warriors 2: Empires is, at its very core, a hack and slash game. Even the most hardcore fan must admit that on a certain level, there is a lot of button mashing happening. However, because of the new strategic elements that are added to the game, you are given more control over both your character and your allies. There are many new strategies involved with this game that can mean the difference between victory and defeat. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 2a. Controller Setup/Move Notations S2EBACON \__________________________________________ If you have played other Samurai Warriors games or even the Dynasty Warriors games, then you should know the basic controller setup. The major difference in this game is that the directional pad now gives commands to your allies, giving you some control over what they do. ---------------- Controller Setup ---------------- Left Analog Stick/Directional Pad: Moves character Right Analog Stick: Rotates camera Directional Pad Up: All attack command for allies Directional Pad Down: All defend command for allies Directional Pad Right: All gather command for allies Directional Pad Left: Auto command for allies Square: Normal attack Triangle: Charge attack Circle: Musou attack X: Jump/Mount or dismount horse L1: Guard/Strafe/Reset camera L2: Toggle mini map R1: Special stance R2: Evade (Note: I personally change the L1 and the L2 buttons on my controller because it is easier for me to hit L2 than it is to hit L1 and I block more than I toggle the mini map. Therefore, if in this guide, you see me say the L2 button, odds are, I'm talking about blocking. I don't think it comes up, but just in case, I don't want to confuse anyone.) -------------- Move Notations -------------- These are all the move notations that I will use throughout this guide, along with some explanations of some terms that is used throughout the game. S: This stands for the square button on the controller. T: This stands for the triangle button on the controller. S String: This is the regular attack combo of general. Charge #/C#: This indicates a specific charge attack. The number indicates what type of charge attack it is. For example, a C1 would be an attack where you just press T. A C4 would be an attack where you press SSST. For tiered charge attacks, they would be indicated with a C#-#. The first number is what type of charge attack while the second number indicates what tier of the charge attack it is. Therefore, a C2-3 would be where you would press STTT. Jump Charge: This is performed by pressing triangle while in midair. Special Attack: If you press the R1 button, you enter a special stance. Pressing the square or the triangle button while in this special stance will execute your character's special attacks. Back Flip: When you are knocked into the air, you can back flip and land on your feet by pressing the guard button at the right moment. There is a certain bit of timing involved, but the window of opportunity is normally very big. You cannot always perform a back flip when you get knocked down. This can also be called a tech by some people. Grab: Grabs are unblockable attacks where you pick up the enemy and throw them in some fashion. Musou: This is performed by pressing the circle button when your musou bar is charged up completely. When you press the circle button, all regular soldiers slow down and your attacks are more powerful. Unique soldiers do not slow down. When you hold down the circle button, you will perform a powerful, unique attack. True Musou: This is performed by pressing the circle button when your musou bar is charged up completely and you are low on life. When your life bar turns red, your musou will become a true musou. True musous are the same as a regular musou except for two differences. The first one is that true musous have the Fire element attached to them. The second one is that at the end of your musou, your character will perform additional attacks automatically. Double Musou: This is the same as a true musou except that the element attached is Lightning instead of Fire. This can only be performed when you are close to an ally officer that you are friends with and that ally has a full musou bar while you have at least one level of your musou bar filled. Multi Musou: New to this game is the multi musou. If you are near two or three ally officers that you are friends with, all of the officers will perform their musou attack at the same time, with different elements attached. The triple musou has the Ice element attached while the quadruple musou has the Wind element attached. Level # Musou: In SW2, the musou bar has three different levels. The first level is a regular musou. The second level is the regular musou with more power. The third level adds a special effect to your musou. You gain more levels to your musou bar as you level up your character. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 2b. Features Unique to SW2: Empires S2EBAUNI \__________________________________________ What makes SW2: Empires different from regular SW2 is the fact that you need to conquer all of Japan to win. To do so, you must manage your clan and its territories while expanding by invading other fiefs. The battles are different in this game in the fact that you have to use strategy to conquer the land. You cannot just rush out and try to kill the commanding officer of the other army. You need to take over bases to extend your supply line while preventing your opponent from doing the same thing. This adds a bit of strategy to the game. There are two phases to Empire mode. They are divided into the Strategy Phase and the Battle Phase. I will go over each phase in this walkthrough. -------------- Strategy Phase -------------- The first phase is the Strategy Phase. During the strategy phase, you first get gold based on the amount of fiefs you have and based on the Harvest levels of those territories. Then, you get a certain amount of orders that you can perform. This is based on the amount of fiefs you have under your control. You have various policies, tactics, and formations to choose from for every order. Remember, each policy or tactic requires a certain amount of gold to perform, so be wary of that. Each policy will be reviewed in Chapter 5 and each tactic and formation will be reviewed in Chapter 6. Consult: Listen to your officers as they lay out their plans for the land. This gives you the ability to use new policies laid out by your officers. Each officer is proposing two policies an order. Delegate: Request that one of your officers perform the tasks for this turn. The officer will perform only one policy an order. Decree: If you do not like the policies laid forth by your officers, you can assign something on your own. However, you can only perform one policy for that order. Tactics: The same as Decree, except for Tactics and only Tactics. Formations: The same as Decree, except for Formations and only Formations. Station: You can move officers from one fief to another fief. Info: View info on various forces, areas, officers, and so forth. Save: Save your game. Proceed: Move on to the Battle Phase. ------------ Battle Phase ------------ The battle phase is where you invade and defend your territory. Here, there are also various options you can perform. Invade: Invade a neighboring neutral or hostile territory. Defend: Defend your territory from an invading force. Joint Attack: Invade a territory with another force. This can only be performed if you have performed the Request policy during the Strategy phase or if an ally is requesting that you help them in a Joint Attack. Help Ally: Help an ally defend their territory from another force. Info: View info on various forces, areas, officers, and so forth. Save: Save your game. Skip Battle: Skip the Battle Phase. ------------------------ Before and During Battle ------------------------ After you have chosen to invade a fief, you will be asked to pick the units which you would like to participate in the attack. You may have up to three main generals, three lieutenants, one relief general, and one relief lieutenants. Relief generals and lieutenants will arrive as reinforcements during the battle. If you are helping an ally with a joint attack or a defense of one of their territories, you can only pick one officer to join that battle with. When you have decided to choose who you would like to attack with, you will go to a screen that allows you to prepare for battle. Here, you have many options you can choose from before the start of the battle. Equipment: Here, you can equip your weapon and mount, view and equip your skills, view your move list, and receive an overall view of the officer you are currently controlling. Tactics: Allows you to equip two tactics. You must equip these tactics before the battle starts if you want to use them during the battle. Certain tactics are always in use throughout the battle, while Special Tactics can be activated during the battle from the start menu. Formations: Allows you to employ a formation at the start of the battle. You can only employ formations that you have enough points for. Also, this shows you the amount of formations that the enemy currently has in stock. During the battle, you can change your formation if you have enough points to do so by using this command via the start menu. Officers (Place): Allows you to view the officers that are on the battlefield and, if your culture is high enough in your territory, allows you to place you and your allies on the battlefield. Conditions: Lists the victory and defeat conditions for the battle. Options: Allows you to adjust the map options and the music options. Once the battle starts, you must achieve your objectives. If you are invading, you must capture the enemy's main camp before time runs out or defeat the ruler if the ruler is on the field. If you are defending, you have to defend your main camp until time runs out, defeat the invading army's main commander, or take the enemy's main camp. During the battle, you will need to focus on taking the enemy's bases. If you look on the map when you press start, you will notice lines going from base to base. You will need to extend your line, which is blue from your main base to the opponent's main base. The lines are your supply lines. If you do not extend this line to your opponent's main base, you will be unable to take that base, no matter how many times you kill off the Base Captains. To take a base, all you have to do is defeat all Base Captains and enemy generals in that base until your Base Captains arrive to claim the base. You can tell how many officers and Base Captains you have left to kill by the meter at the upper right hand corner. The bubbles above the bars tell you how many officers and Base Captains are in the base you are at. The color of the flag tells you which side has control of the base. Also, on your mini map, you will notice that each section is color coded. These colors represent the territories you control. They also represent the chances of you capturing the enemy's officers. They are as follows: Dark Red: A highly good chance that your officers will be captured by the enemy and almost no chance that the opponent's officers will be captured. Light Purple: A slight chance for any officer to be captured. Dark Blue: Almost no chance that your officers will be captured by the enemy and a highly good chance that the opponent's officers will be captured. You can tell when you are able to capture an officer if they have a red halo circling their head during battle. During the battle with a officer, if you injure them, there is a good chance that they will try to retreat. If they retreat back into their base, they can regain health and then resume their attack. The same holds true for your generals. If your officers are getting beat, they will retreat back into one of your bases to heal up. Also, during the battle, you will notice a point counter just off to the side of the of the army indicators. This point counter is for your formations. Formations give one side or the other an added boost in attack power, defense power, or speed, depending on the formation. There are three attack formations, three defensive formations, and three speed formations. At the start of the battle and all throughout the battle, you can change your formation if you have enough points to do so and the proper formation stocked up. During the battle, the point counter will gradually increase as the battle progresses. Taking over enemy bases will give you bonus points for your counter. When you have enough points to perform the desired formation you want, press start, enter the formations menu, and then select the formation you would like to employ. Remember, your enemy can also employ formations, so make sure you deploy a formation that is more powerful than your opponent's formation. The formations are described in more detail in Chapter 6. One last thing that you should note is the numbers beside the bars at the upper right hand corner. Those numbers tell you how many times a general can come back into the battle. If you don't capture an officer, they will return if the number next to the red bar is higher than 0. Once they return in the battle, the number will go down by one number. When the number next to the red bar is 0, no more generals from the opposing side can come back onto the field. However, the same works for your side. Once the number next to the blue bar is 0, no more generals can come back onto your side. When you press the start button, along with assigning formations to your army, you can assign orders to your units through the Officers (Order) menu. You can also perform any tactics you may have in your arsenal by going to the Tactics menu. Also, if the battle is not going well for you and it's only inevitable that you will lose, you can Retreat and get the battle over with. ------------ After Battle ------------ After the battle, to the victor go the spoils. You will receive money, attributes to your officer, and attributes to your weapon. You will also receive points for the battle. The more points your officer has, the more troops they are able to command. After you have received the attributes to your person, you are able to customize your weapon a little. After each battle, you can choose from a list of attributes you can place on your weapon (I believe this is random). If your weapon's smiths are maxed out, you are also able to change the base power of your weapon. Points are given out based on performance in battle. Every officer who made it through the battle alive will receive points. You receive points based on generals you have defeated, troops you have defeated, and so forth. Finally, you are able to recruit any generals that you have captured. However, the number you can recruit is based upon the amount of money you have. Each general you recruit takes money. A general can refuse to join you, which means you will have to let them go. Finally, you can reassign officers from place to place after the battle. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 2c. General Tips S2EBAGEN \__________________________________________ Some of these general tips are from my SW2 guide (okay, so there is a lot of stuff from my SW2 guide that is in this guide as well, they're practically the same game), but the first few tips are unique to Empires. --------------------------- Tips for the Strategy Phase --------------------------- Isolate One Side of Japan: If you do not have enough officers to fight battles on two fronts, just focus on one side and use alliances to bring peace to the other side. That way, you can focus on getting to the eastern or western side of Japan first, then focus on getting the other side. Things can be made even easier if you help one force dominate one side while you take over the other side. That way, you only have one enemy to fight instead of multiple enemies. Use Consult Rather than Decree: When you use Decree, you only get one policy per order. If you use Consult, you get two policies performed per order. This allows you to get more done with your limited orders. Only use Decree when you absolutely need something to get done and no officer has suggested it in the Consult phase. Keep Five Varied Formations at All Times: It's always best to have at least one formation of each type in your arsenal. Formations are not always about allowing your army to get an advantage. Sometimes, a formation is best used to counter and neutralize your opponent's formation. Don't Spread Yourself Too Thin: It may seem like a good idea to start taking as many fiefs as possible right away, but you should only do so if you have enough officers to protect those territories. The more fiefs you have, the more likely the chance that you will have to protect multiple sides. The People of Your Land: The people in your kingdom are just not there for decoration. They can play a vital role in the development of your land. If you listen to your people and give them money, they will favor you and your benevolent rule. When the people do favor you, when you are attacked by an outside force, the civilians of your land will help defend your territory. However, if you tax your people and force the civilians to work twice as hard, you will be hated and the people will revolt. Sometimes, there will be a peasant uprising. You will either have to pay the civilians to quiet them or subjugate them under your iron fist by fighting them. If you choose to fight, you will send out one officer to deal with them. That officer must complete a mission within a certain time frame in order to put down the uprising. How you rule your people is up to you and really only affects the ending. However, the uprisings can be a minor nuisance. ------------------------- Tips for the Battle Phase ------------------------- Cut Off and Capture: It's not always best to attack your enemies head on. If you find that the enemy officers are using one path to attack your bases, what you should do is find another path to jump their supply line with. If you can cut off your opponent's supply line with your own supply line, odds are, the entire area that you cut off will turn dark blue, giving you a higher chance to capture the enemy officers. Even if you can't extend your supply line to the enemy's supply line, cutting off the enemy's supply line is a good way to get the enemy officers off of your bases. After all, they are playing by the same rules as you. They need to extend their supply line to your main camp just like you do. Learn to Play Defense: If you are a novice at the game, the best way to stay alive is to learn how to block and how to roll. Blocking allows you to find openings in your enemy's attacks while preventing you from taking damage. Rolling allows you to avoid enemy attacks and get to the opponent's exposed side for a counter attack. If you can master these two abilities, then you will be able to protect yourself while allowing your enemy to be exposed to your own attacks. Learn to Back Flip: A back flip can save you time and allow you to immediately launch a counter attack on an enemy. However, it can also land you right back into another one of the enemy's combos. First, learn how to perform a back flip just every time you get knocked down. Then, learn when to perform a back flip. Normally, it's best not to back flip when you are close to an enemy, as you are in range for them to catch you in midair and perform another combo on you. The window of opportunity to perform a back flip is very big, so it's not a hard technique to perform. Learn the Move Sets: Know yourself and know your enemy. If you know your character's move set, you will know what move is best for what situation and you can quickly adapt to situations. One move may be good for one situation while another move may be good for another situation. Also, if you learn your character's move set, you will know what that character can do when you have to face that character as an enemy. If you learn the openings of a character's move set, you can exploit them. Always try to recognize the way a character moves when they are performing certain charge attacks. Also, try to recognize what a character does when he is about to perform the first attack of his S string. This way, you can anticipate and formulate a counter attack on the fly. Play to a Character's Strengths: This goes along with learning the move sets. The problem I hear most about people not liking a character is that they are trying to play every character the same way. While you can do this, you won't get the most out of your character. Not every character will be Musashi or Tadakatsu. Instead, you must play to a character's strengths, especially the strengths of each move set type. If a character is a Normal type, use that person's Normal attacks to either circle around them or set up a charge attack. If a character is a Charge type, use the charge attacks to deal massive damage to crowds or officers. If a character is a Special type, use their special attacks to your advantage to set up enemies for an attack. While this is a button mashing hack and slash game, you don't have to button mash all the time. You are allowed to infuse strategy into your gaming. Best Skills for a New Character: The skills I have found most helpful when creating a new character are Resilience, Prodigy, and Discern. Try to start off playing a new character with these three skills at level 3. The Resilience skill will help a whole lot, allowing you to get off attacks and charge attacks you really have no business performing. Prodigy will allow you to get more skills. Discern will allow you to get a better weapon which is extremely helpful early on. Some other skills you should consider getting for a new character is Rage, Reach, Fitness, Potence (both the ability skill and the growth skill), Fortitude (both the ability skill and the growth skill), and Focus (just the growth skill). Resetting the Camera: The right analog stick now controls the camera. This can be a useful tool in the middle of a musou attack, but sometimes, it can be hard to use during normal attacks. However, there is one thing you can do with the camera while you are attacking. If you press the block button, the camera automatically defaults behind your character. If you press the block button while you are attacking, you will still attack, but the camera will also default behind you. This can be very useful, as the hit detection in this game relies on you being able to see an enemy. If you cannot see an enemy on your camera, odds are, you will not hit that enemy, even though your attack should hit the enemy. Resetting the camera behind you while you are attacking ensures that you will always hit the target. I normally hit the block button about once every two regular attacks. Circling the Enemy: This is a technique that I use often when fighting enemy generals. I call it circling. When you are attacking, you are still able to use the left analog stick to move your character. Whenever I am attacking an enemy general that is blocking, what I do is try to circle around the enemy while I am attacking and he is blocking. Most characters with a Normal move set will be able to get to the enemy general's back after 5 or 6 hits, leaving him vulnerable to a C8 or the rest of the S string. This only works if all your attacks hit the enemy's block. If an attack misses the enemy general, he will be able to reset his block. To solve this problem, press the block button while you are moving behind the enemy. This will ensure that the enemy general stays on your screen and blocks your decoy attacks while you are moving behind him. This works really well with characters that have a Normal move set, as they have more regular hits to use, but some Charge and Special type characters can also circle really well. Also, characters with less range are easier to circle with than characters with more range because of the distance put in between you and your opponent. The closer the distance, the easier it is to circle. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 3. Empire Mode Scenarios S2ESCENA \__________________________________________ In Empire Mode, you have a variety of scenarios to choose from. These scenarios range from small regional skirmishes to scenarios where you have to conquer all of Japan. The following is a listing of each scenario, the background involved in the scenario, and some of the major parties involved in the scenario. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 3a. Battle of Kawanakajima 1561 S2ESCKAW \__________________________________________ How to Unlock: Initially available. In history, Kenshin Uesugi and Shingen Takeda fought each other at Kawanakajima four times. Each time, they would show off their tactics and leadership. Each time, they would come to a stalemate. Around this time, Nobunaga Oda would defeat the much larger and more powerful Yoshimoto Imagawa and begin his quest to unify all of Japan. However, there are many other clans such as the Hojo and the Mori that are looking to do the exact same thing... Each clan in this scenario starts off with only one fief. After one turn of the scenario, provided both Kenshin and Shingen are still on the map, the final Battle of Kawanakajima will take place. If you are an uninvolved party, this will result in a stalemate and life moves on. Either way, everyone starts off on equal footing in this scenario. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 3b. Battle of Anegawa 1570 S2ESCANE \__________________________________________ How to Unlock: Clear any of the regional scenarios (you do not have to conquer Japan afterwards). In order to form an alliance with Nagamasa Azai, Nobunaga offers a marriage between Nobunaga's sister, Oichi, and Nagamasa. This creates an alliance between the two clans. However, peace between the two factions would not last long. Soon, the Oda Army would begin attacking the Asakura clan, a clan that has had a long standing alliance with the Azai clan. Torn between his honor and his love, Nagamasa is put in a no win situation and must make a decision between the two... This scenario starts off with everyone having one fief except for the Oda Army and the Takeda Army, which have two fiefs each. After one turn of the scenario, provided that all the armies involved are still there, the Oda- Tokugawa Army will march into Anegawa to face off with the Asakura-Azai Army. If you are an uninvolved party, the Oda-Tokugawa Army will win, but neither the Asakura or the Azai will have any of their land taken. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 3c. Incident at Honnoji 1582 S2ESCHON \__________________________________________ How to Unlock: Clear Battle of Kawanakajima 1561. As Nobunaga Oda's vision of unifying Japan under his iron fist slowly becomes a reality, there is dissension among his ranks. His once loyal retainer, Mitsuhide Akechi, whether for reasons of virtue or reasons of greed, sets out to meet his master at Honnoji. As the fringe areas around Japan continue to move, Honnoji would be the place where someone's fire of passion will be engulfed in the flames of the temple... In this scenario, Nobunaga starts off with a good bit of the central area conquered. Both the Shimazus and the Tokugawas have two fiefs under their control. As soon as the battle starts, Mitsuhide Akechi will make his way to Honnoji to face off with Nobunaga Oda, provided both are still on the board. If you are an uninvolved party, then Mitsuhide will become victorious at this battle and take control of all of Nobunaga's territory. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 3d. Battle of Sekigahara 1600 S2ESCSEK \__________________________________________ How to Unlock: Clear Incident at Honnoji 1582. Hideyoshi Toyotomi would eventually unify all of Japan. However, his clan's reign would not last long. When Hideyoshi passes away, Japan is once again thrown into turmoil. Mitsunari Ishida, a cunning man who looks to preserve the Toyotomi rule, controls the Western Army. Ieyasu Tokugawa, an ambitious man looking to carve his own path in the history books, controls the Eastern Army. Soon, not even fate could stop the wheels that were set into motion as the two armies would face off at Sekigahara... In this scenario, only the Toyotomi clan controls multiple fiefs. Everyone else starts off with only one territory. After one turn, you will be given a choice to participate in the Battle of Sekigahara. I don't think there is a single territory on the board that doesn't participate in this battle. You can choose to not take part. If you don't take part in the battle, the battle will end in a draw. If you do decide to participate, you will join either the Eastern or Western Army, depending on what force you are currently playing as. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 3e. Divided Land 1561 S2ESCDIV \__________________________________________ How to Unlock: Initially available. There are so many untold stories of this era of Japan. Many different paths that could have been walked, many decisions left unmade, many battles left unfought, many lives either ended abruptly or unreasonably extended. What tales could have been told if history chose a different path. This scenario allows you to place clans and officers anywhere you would like, allowing you to recreate history as you see fit... ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 3f. Regional Scenarios 1561 S2ESCREG \__________________________________________ How to Unlock: Initially available. Throughout history, there have always been small skirmishes along borders. Man's natural want for more causes people to not be satisfied with what they currently have. Neighbors that were once friends can quickly turn into enemies when seen through the green tinted eyes of envy and want. The reasons may be varied, but the consequences are the same. In the end, only conflict is inevitable when two forces want something that there is only one of... The following are regional scenarios and are all initially available: Unification of Tohoku Unification of Kanto Unification of Chubu Unification of Kansai Unification of Chugoku Unification of Kyushu In these scenarios, you control your clan in a small region of the world. You only have to control a small area of Japan to win. Therefore, it is much quicker to clear than unifying all of Japan. However, a smaller area means limited resources, so you must allocate your gold wisely. When you have conquered the entire territory, you will be given a choice to conquer all of Japan next. Certain policies can only be obtained during regional scenarios. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 4. Special Battles S2ESBATT \__________________________________________ There are special, historical battles that can be unlocked throughout your plays through the game. These battles are the important battles that have taken place during this time period. I will list the battles and the requirements for them as I unlock them. ---------------------- Battle of Kawanakajima ---------------------- Scenario: Battle of Kawanakajima 1561 Requirements: Both Kenshin Uesugi and Shingen Takeda are forces on the map and you are playing as one of the two, one turn has passed in the scenario. ----------------- Battle of Anegawa ----------------- Scenario: Battle of Anegawa 1570 Requirements: The Asakura clan, Azai clan, Oda clan, and Tokugawa clan are all forces on the map and you are currently playing as one of them, one turn has passed in the scenario. ------------------- Incident at Honnoji ------------------- Scenario: Incident at Honnoji 1582 Requirements: Both the Mitsuhide Akechi and Nobunaga Oda are forces on the map and you are currently playing as one of the two, one turn has passed in the scenario. -------------------- Battle of Sekigahara -------------------- Scenario: Battle of Sekigahara 1600 Requirements: Both Ieyasu Tokugawa and Mitsunari Ishida are forces on the map, one turn has passed in the scenario, and you currently have a pulse and are currently playing as a ruler of a clan (meaning everyone gets to join in on the fun, I don't think a single clan is left out of this battle). -------------- Osaka Campaign -------------- Scenario: Battle of Sekigahara 1600 Requirements: Both Hideyori Toyotomi and Ieyasu Tokugawa are forces on the map and you are currently playing as Hideyori (I don't think you can be Ieyasu and trigger it), you must only have two fiefs and Ieyasu must have at least four, and you must have Yukimura Sanada in your army. This battle will trigger between 1615 and 1619. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 5. Policies S2EPOLIC \__________________________________________ Policies cards are what you use to give orders to your land during the Strategy Phase of the game. You start off with very few policy cards. As you progress through the game, your officers will suggest newer policies through the Consult menu. When they suggest a new policy and you use that policy, you unlock that card for use in the Decree menu. When a new policy is unlocked, you will be able to use that card in any game you play from then on out. Certain officers will suggest certain policies. Also, you can get certain policies to be suggested by using another policy often. I have tried my best to outline the exact requirements for a policy to appear, but most of the time, there is no clear cut way to getting a policy. It's just my best guess sometimes. A lot of policies that need to be unlocked will only be suggested by certain officers. The trick is to find the correct officers that will suggest the policies. Special thanks to Wandrian Wvlf and Sanze Zero for providing the officers that can suggest these tactics and to Xiahou Mao for providing hints on unlocking some policies. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 5a. Domestic S2EPODOM \__________________________________________ Domestic policies are policies that normally help raise the income of your force. Also, certain policies involving the civilians of your lands are also here. ------- Develop ------- Cost: 0 Effect: Encourages development within your fiefs, giving you 300 gold. How to Unlock: Initially available. Uses: This is good to use when you have very little gold. However, this becomes obsolete when you gain Develop x2. ---------- Develop x2 ---------- Cost: 0 Effect: Strongly encourages development within your fiefs, giving you a random amount of gold but normally more than 300. How to Unlock: Use Develop often to get this suggested. Uses: When you get Develop x2, you should always use this over Develop, since you always get more gold. This is good to use when you have very little gold and has no risks in use. ---- Mine ---- Cost: 500 Effect: Mines for minerals in your territory to trade for gold. Can only be used when you control a fief that has a mine. How to Unlock: Take over a fief that has a mine. Uses: This policy involves a risk. Sometimes, you will make more than the 500 gold it costs you to use. Sometimes, you will make less than the 500 gold. Plus, there's the added downside that you need to have a mine in one of your fiefs to use. --------- Cultivate --------- Cost: 300 Effect: One fief increases its harvest value. How to Unlock: Initially available (I think). Uses: Increasing your harvest is always a good thing early on, but later on when you control a lot of fiefs and gold normally isn't a problem, you really don't need to focus on your harvest. Either way, it might be best just to wait for your officers to suggest this during a Consult with something else you really want to perform. This becomes almost obsolete when you obtain Cultivate x2 or Cultivate All. ------------ Cultivate x2 ------------ Cost: 700 Effect: One fief greatly increases its harvest value. How to Unlock: Use Cultivate often. Uses: This is a much better and a little more costly version of Cultivate. As before, harvest is a good thing early on but can become a stat you can ignore when you obtain more gold than you know what to do with. This policy can become obsolete when you obtain Cultivate All and a lot of gold. ------------- Cultivate All ------------- Cost: 1500 Effect: All fiefs under your control increase their harvest value. How to Unlock: Obtained during Unification of Kanto scenario from Ujiyasu Hojo when you are playing as the Hojo clan. Uses: The best Cultivate out there, since it raises the harvest levels of all your fiefs. Of course, you need a lot of gold in order to avoid going broke using this. ---------- Inspection ---------- Cost: 300 Effect: Listens to your people's suggestions in order to raise their view of you. How to Unlock: Initially available. Uses: If you are having problems with peasant uprisings, then using this will help quell them. Normally, as long as you don't use Emergency Tax often, you can get away with just using Inspections from the Consult menu to keep the civilians happy. ------------- Emergency Tax ------------- Cost: 0 Effect: Demands 500 gold from your people and lowers their view of you. How to Unlock: Initially available. Uses: If you don't care about the people or are looking to see what happens when you're an ass to your subjects, then use this. It gives you more gold than Develop and gives you a set amount. ----------- Benefaction ----------- Cost: 2000 Effect: Distributes the 2000 gold among your people to greatly raise their view of you. How to Unlock: Use Inspection and Exemption often (this policy is not available for use unless the people really like you). Uses: If you have lots of gold in your reserves, why not spread it amongst the populous? Using this pretty much guarantees that there will always be civilians willing to defend your territories from outside invaders. ------------ Confiscation ------------ Cost: 0 Effect: Greatly taxes your people and forces them to work harder, giving you gold, increasing your fortifications, and greatly lowering their view of you. How to Unlock: Use Emergency Tax and Conscript often (this policy is not available for use unless the people really hate you). Uses: This policy gives you a lot of gold and helps fortify your territory, but it also causes everyone to hate you and think that you're a miserable slime ball. If you can deal with the hit you will take to your conscious, then go ahead and be an evil ass. After all, you're only hurting computerized people. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 5b. Armaments S2EPOARM \__________________________________________ Armament policies deal with your weapons, fortifications of your territories, and your mounts. These policies can help greatly with your battles, as the stronger your weapon is, the more likely you will be able to dominate your opponents on the field. The weapon levels are explained in more details in Chapter 7. ---------- Swordsmith ---------- Cost: 500 Effect: Increases the tech level of your swords. How to Unlock: Initially available. Uses: If you're using a lot of sword characters, then you want to focus on this first, naturally. ---------- Spearsmith ---------- Cost: 500 Effect: Increases the tech level of your spears. How to Unlock: Initially available. Uses: Pikes are also increases by this policy. If you're using a lot of spears and pikes, then focus here first. ------------- Special Smith ------------- Cost: 500 Effect: Increases the tech level of your special weapons. How to Unlock: Initially available. Uses: All other weapons that don't look like a sword or a spear fall into this category. There aren't any generic officers that use any special weapons, so this is strictly to raise the level of your unique officers using special weapons. --------- All Smith --------- Cost: 2000 Effect: Increases the tech level of all weapons. How to Unlock: Use the other smith policies often. Uses: This policy is very expensive, but it can be a quick way to power up all of your weapons. If you have the money to spare, this is the way to go. ------- Fortify ------- Cost: 300 Effect: Increases the defense of a fief. How to Unlock: Initially available. Uses: Defense can help you with defensive auto battles. Also, defense increases the number of redeployment your forces have. This policy becomes obsolete when you obtain Fortify x2 or Fortify All. ---------- Fortify x2 ---------- Cost: 700 Effect: Greatly increases the defense of a fief. How to Unlock: Use Fortify often. Uses: This is a more powerful version of Fortify, allowing you to more quickly raise your defenses. When you obtain Fortify All and more gold, then this policy loses its luster. ----------- Fortify All ----------- Cost: 1500 Effect: Increases the defense of all fiefs under your control. How to Unlock: Random consultation, can be obtained from Ujiyasu Hojo. Uses: When you have enough gold, this becomes a much better way to increase the defense of your fiefs. ---------- Find Mount ---------- Cost: 400 Effect: Captures a wild horse and adds it to your mounts. Can only be used when you have less than four mounts. How to Unlock: Have less than four mounts and then take over a territory with a Horse Habitat. Uses: This can be a cheaper way to obtain a mount than the Shop, but most of the time, you will get a crappy horse. Still, you may end up getting lucky and finding a really good horse that you can raise into a powerhouse. ----------- Train Mount ----------- Cost: 500 Effect: Trains a mount to increase its experience. How to Unlock: After you have used Find Mount, this can sometimes be suggested through the Consult menu. Uses: It can sometimes be a pain to wait for a horse to gain experience through battle. This policy can help speed things up some. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 5c. Troops S2EPOTRO \__________________________________________ Troop policies deal with your army. These policies normally increase the amount of troops that your officers has, although there is one policy that decreases your troop amounts. After a battle, it's always good to refill your armies with fresh troops. ------------ Recruit-Some ------------ Cost: 200 Effect: Increases the troop count of a single officer by 1000. How to Unlock: Initially available. Uses: This is a good starting point and especially useful for those officers with low troop counts or those officers that only need a couple of troops to be maxed out, but other than that, there are much better policies out there. ------------ Recruit-Many ------------ Cost: 500 Effect: Increases the troop count of a single officer by 2000. How to Unlock: Use the Recruit-Some policy often. Uses: This is much better than the Recruit-Some policy. It’s a cost effective way to top off an officer at the end of a battle. ----------- Recruit-All ----------- Cost: 1000 Effect: Increases the troop count of a single officer to max. How to Unlock: Use the Recruit-Many policy often. Uses: When you first obtain an officer that has no troops, this can be a quick and easy way to get him ready for battle. You should really only use this when you need to restore more than 3000 troops to a unit. --------- Draft-Few --------- Cost: 500 Effect: Increases the troop count of all officers by 500. How to Unlock: Use the Recruit-Some policy often (not completely sure). Uses: Drafting troops can sometimes be more cost effective if you have lots of officers in your army. Unfortunately, you end up giving less troops per officer when you draft. ---------- Draft-Some ---------- Cost: 1000 Effect: Increases the troop count of all officers by 1000. How to Unlock: Random consultation, can be obtained from Katsuyori Takeda. Uses: After a battle, this is a good policy to use to ensure that all of your officers get some of their troops back. This is a much better policy to use than Draft-Few. The cost isn't too bad for the effect either. ---------- Draft-Many ---------- Cost: 2000 Effect: Increases the troop count of all officers by 2000. How to Unlock: Random consultation, can be obtained from Ieyasu Tokugawa. Uses: Giving everyone a quick 2000 troops is always good. However, this is an expensive policy, so only use it when you have spare gold. ------------ Draft-Random ------------ Cost: 600 Effect: Increases the troop count of all officers by a random amount. How to Unlock: Obtained during Unification of Chugoku scenario from Chikayasu Kosokabe or most of the Chosokabe clan when you are playing as the Chosokabe clan. Uses: Doesn't seem to give anything above 500 too often, but it's a nice policy to have to give everyone some troops for a low amount. --------- Exemption --------- Cost: 300 Effect: Allows 20% of your troops to be released. How to Unlock: Use the Inspection policy often (this policy is not available for use unless the people really like you). Uses: This is only useful if you are trying to become a benevolent ruler. Otherwise, this has no other uses. A good way to use this policy is to use it and then immediately use the Draft-Some policy afterwards to regain those troops. That way, the people still like you and you still have your army in tact, for the most part. --------- Conscript --------- Cost: 3000 Effect: Forcibly increases all of your officers troop counts to max. How to Unlock: Use the Emergency Tax policy often (this policy is not available for use unless the people really hate you). Uses: This is the quickest way to get your entire army maxed out. Of course, the people will end up hating you afterwards, but if you're seeing this policy in your menu, the people already hate you. There really isn't a difference between weak hate and strong hate anyways. Hate is hate. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 5d. Personnel S2EPOPER \__________________________________________ Personnel policies deal with finding people worthy of becoming officers for your clan. These policies help you find and recruit those officers in your lands or in distant lands. After all, you can't take over all of Japan by yourself. Well, you can try, but it would be very hard to do so. You can't be everywhere at once, you know. ------------ Search-Local ------------ Cost: 200 Effect: Searches for a ronin within your territory and attempts to hire them. How to Unlock: Random consultation. Uses: This normally just turns up a generic officer. However, every once in a while, you may get a unique officer to turn up. Use this to help quickly fill up your ranks. ----------- Search-Wide ----------- Cost: 400 Effect: Searches for a ronin anywhere in Japan and attempts to hire them. How to Unlock: Random consultation, can be obtained from Yukimura Sanada. Uses: This gives you more of a chance to get a good officer to appear, since you have a wider area to search from. This could also mean that you have a lot more generic officers to appear as well... ---------- Hire-Local ---------- Cost: 600 Effect: Lists all ronins in your territory and officers in neighboring fiefs and allows you to choose one for an employment attempt. How to Unlock: Random consultation. Uses: You will very rarely be able to pull an officer from another force. Still, every once in a while, you may be able to do so... --------- Hire-Wide --------- Cost: 800 Effect: Lists all ronins in any territory and any officer in any force and allows you to choose one for an employment attempt. How to Unlock: Random consultation, can be obtained from Okuni. Uses: This basically lists everyone everywhere. It's sometimes hard to pull another officer from another force. ---- Seek ---- Cost: 1200 Effect: Lists some ronins in your territory and officers in neighboring fiefs and allows you to choose one for an employment attempt. I believe this is a guaranteed employment. How to Unlock: Random consultation, can be obtained from Hideyasu Togawa. Uses: If this is, indeed, a guaranteed employment (which I'm pretty sure it is, since I've never had anyone say no to me when I used this), then this is a much better policy than Hire-Local or Hire-Wide, since those involve the chance of being turned down. -------- Headhunt -------- Cost: 1500 Effect: Attempts to employ any ronin or enemy officer by asserting your honor as a lord. How to Unlock: Obtained during Unification of Chubu scenario from Nobushige Takeda when you are playing as the Takeda clan. Uses: This sounds like it is based on how good or how bad you are as a ruler, but I can't be too sure about this. It just seems like it is a more expensive Hire-Wide that has the ability to fail. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 5e. Training S2EPOTRA \__________________________________________ Training policies provide experience, stats, and skills to your officers. These skills are best used to permanently give skills to your officers. Any clan skills that your officers may have gotten have a chance to be permanently obtained if you use these policies. This is also an easier way to ensure that you obtain the rare skills for your officers. ----- Train ----- Cost: 600 Effect: Raises the experience of an officer. How to Unlock: Random consultation, this can be obtained from Nene. Uses: This allows you to gain experience outside of battle. Please do note that you cannot gain skills from this (unless you obtain a skill that you would have naturally have gotten through a level up). ------------ Tea Ceremony ------------ Cost: 300 Effect: Two officers compete to see who has the better tea. The winner can gain stat points in Life, Musou, and Dex. Also, skills can be learned from the losing officer. This policy helps raise the culture of your territory. How to Unlock: Initially available. Uses: Apparently, tea is like a battlefield. How they are similar, I don't really know. I guess I'm not Asian enough to know that secret. I prefer the Debate policy for obtaining skills, though. ------ Debate ------ Cost: 300 Effect: Two officers compete in a debate. The winner can gain stat points in Defense, Speed, and Luck. Also, skills can be learned from the losing officer. This policy helps raise the culture of your territory. How to Unlock: Initially available. Uses: I personally have the most luck in transferring skills by using Debates. I don't have as much luck with the other two policy types. ---- Duel ---- Cost: 300 Effect: Two officers compete in a duel. The winner can gain stat points in Attack, Ride, and Luck. Also, skills can be learned from the losing officer. This policy helps raise the culture of your territory. How to Unlock: Initially available. Uses: Duels can be useful for raising the attack power of your officers. I prefer using Debates to learn skills. --------- All-Round --------- Cost: 400 Effect: Two officers compete in the arts of tea ceremony, debate, and dueling. The winner can probably gain stat points in anything and the stat increase is usually higher. Also, skills can be learned from the losing officer. This policy helps raise the culture of your territory. How to Unlock: Obtained during Unification of Kansai scenario from Yoshiaki Ashikaga when you are playing as the Ashikaga clan. Uses: It does give a pretty nice stat bonus to the victor, but it is harder to control what goes up with this. If you are targeting a specific stat you want to raise, then use the more specific training policies. Otherwise, you should use this one. ------------- Tea Gathering ------------- Cost: 800 Effect: Eight random officers compete in an elimination style match to see who has the best tea. Multiple officers can gain stat points in Life, Musou, and Dex. Also, new skills can be learned. This policy helps raise the culture of your territory. How to Unlock: Initially available. Uses: This is mainly used to raise culture and raise the overall skills of your officers. If you're targeting a specific officer, use the one on one policies. ---------- Conference ---------- Cost: 800 Effect: Eight random officers compete in an elimination style match to see who is the best at debate. Multiple officers can gain stat points in Defense, Speed, and Luck. Also, new skills can be learned. This policy helps raise the culture of your territory. How to Unlock: Initially available. Uses: This is mainly used to raise culture and raise the overall skills of your officers. If you're targeting a specific officer, use the one on one policies. ---------- Tournament ---------- Cost: 800 Effect: Eight random officers compete in an elimination style match to see who is the best at dueling. Multiple officers can gain stat points in Attack, Ride, and Luck. Also, new skills can be learned. This policy helps raise the culture of your territory. How to Unlock: Initially available. Uses: This is mainly used to raise culture and raise the overall skills of your officers. If you're targeting a specific officer, use the one on one policies. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 5f. Negotiations S2EPONEG \__________________________________________ Negotiations involve mainly foreign policy policies, if that makes any sense. These policies help manage your relationships with the other clans around you. These can be extremely useful in helping to take over Japan. -------------- Short Alliance -------------- Cost: 400 Effect: Makes an alliance for one year (four turns) with a clan. How to Unlock: Initially available (I think). Uses: This is a good way to quickly keep your enemies in check. I don't think the other clan will ever say no, but don't hold me to that. Also, if you assist your ally with a Joint Attack or help them with defending their territory, then you will gain a good amount of gold, which can be extremely helpful early on. ------------- Long Alliance ------------- Cost: 1000 Effect: Makes an alliance for three years (twelve turns) with a clan. How to Unlock: Use Short Alliance a couple of times. It will then appear as a random consultation. Uses: This is an even better way to keep an enemy in check. It is always useful to keep one side of Japan locked up with alliances while you are focusing on the other side. Plus, 1000 gold isn't too much of a price to pay, considering that helping with a successful Joint Attack nets you 5000. ------- Request ------- Cost: 500 Effect: Requests reinforcements from an allied force for this turn only. How to Unlock: Have an alliance and then this will appear as a random consultation. Uses: The amount of help you receive isn't that great, so it's hardly worth the trouble. -------- Threaten -------- Cost: 400 Effect: Forces an ally into subordination. If the ally is already a subordinate, this will force the ally to surrender. How to Unlock: Random consultation after having an alliance already and that force surrounded, can be obtained from Ieyasu Tokugawa. Uses: A subordinate force is a permanent ally and does not have to be defeated to unify Japan. This can be really helpful when you don't want to deal with smaller forces, but it can sometimes not work. -------------- Annul Alliance -------------- Cost: 300 Effect: Annuls an alliance with another force. How to Unlock: Have multiple alliances and then this will appear as a random consultation. Uses: This is useful to those who are impatient and don't want to wait twelve turns. ------------ Request Rank ------------ Cost: 500 Effect: Requests the Imperial Court to promote you in rank. How to Unlock: Have control of a fief that has the Imperial Court. Uses: Higher ranks increase the money you receive every season. To get the highest rank, you need 1000 culture in your territory, the favor (or maybe disfavor) of the people, all but 2 fiefs, and a lot of officers serving you. ---- Shop ---- Cost: 100 Effect: Sends one officer to the shop to buy skills, buy the services of ronin officers, buy mounts, and sell mounts. How to Unlock: Have control of a fief that has a Shop. Uses: This allows you to get most of the non rare skills for one officer, if you have enough money to purchase them all. Also, you can sometimes get a good mount from the shop to raise. Maximum mounts are always good mounts to raise as you're guaranteed to get good stats at the end. ------------- Chinese Trade ------------- Cost: 1000 Effect: If the trading goes well, you can get a huge return on your investment and sometimes, if you have been trading long enough, higher culture, rare skills, and maybe even the Persian Mare mount, if you don't already have four horses. If the trading doesn't go well, you will see a loss in your investment. I believe the rare skills you can obtain through Chinese Trade are Acclaim 1-4, Awakening 1-3, and Greed 1-4. How to Unlock: Have control of a fief that has a Port (this policy can only be used when you control a fief that has a Port). Uses: This is the only way you can get the Persian Mare and the easiest way you can get some of the rare skills. The rare skills you obtain become clan skills, but you can use a Tea Ceremony, Debate, or Duel to make it a permanent skill for one of your officers. The return on your investment is normally close to double the cost if the trading goes well and the loss is normally only around 300 gold if the trading doesn't go well, so it normally doesn't hurt to invest in this policy. ------------- Western Trade ------------- Cost: 1000 Effect: If the trading goes well, you can get a huge return on your investment and sometimes, if you have been trading long enough, higher culture, rare skills, and maybe even the Moon Child mount, if you don't already have four horses. If the trading doesn't go well, you will see a loss in your investment. I believe the rare skills you can obtain through Western Trade are Master 1-4, Greed 1-4, and Opportunity 1-3. How to Unlock: Have control of a fief that has a Trading Post (this policy can only be used when you control a fief that has a Trading Post). Uses: This is the only way you can get the Moon Child and the easiest way you can get some of the rare skills. The rare skills you obtain become clan skills, but you can use a Tea Ceremony, Debate, or Duel to make it a permanent skill for one of your officers. The return on your investment is normally close to double the cost if the trading goes well and the loss is normally only around 300 gold if the trading doesn't go well, so it normally doesn't hurt to invest in this policy. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 5g. Plots S2EPOPLO \__________________________________________ Plots are foreign policy policies that normally involve subterfuge. These policies are designed to cause havoc in the opposing territories, making them easier to take down in the end. ------------ Entice Enemy ------------ Cost: 800 Effect: Attempts to convince another force's officer to defect to your side during battle. How to Unlock: Random consultation, can be obtained from Kotaro Fuma. Uses: If it works, it can be helpful during battle, giving you an extra ally and weakening your opponent. -------------- Cause Uprising -------------- Cost: 300 Effect: Attempts to cause the people of another force's fief to rebel. How to Unlock: Random consultation, can be obtained from Masamune Date. Uses: Not really much of a point to this policy. It may stall an opponent for one turn, but it won't cause too much damage to them. ------------ Cause Revolt ------------ Cost: 400 Effect: Attempts to entice an enemy officer to revolt and declare independence. How to Unlock: Random consultation, can be obtained from Hanzo Hattori. Uses: This policy normally doesn't work and even when it does, the revolt is normally put down in a hurry, causing little to no damage to your opponents. ------------- Invite Attack ------------- Cost: 600 Effect: Provokes an attack from an opposing fief. How to Unlock: Random consultation, can be obtained from No. Uses: This policy is a very good policy and has multiple uses. The main use for this policy is to cause your opponent to attack your strengthened land with their army to weaken their army. It's easier to defend your territory than it is to invade an opponent's territory. After they are weakened, you can go into their lands for the kill. Another good use for this policy is if you are trying to unlock certain policies or events. Certain policies like Hard March and events like the Siege of Osaka Castle involve you having certain amount of fiefs or certain fiefs in certain conditions. This way, you can abandon fiefs you don't want and invite an attack to lose them. ---------- Hard March ---------- Cost: 1000 Effect: Allows you to attack any fief for one turn. How to Unlock: When you own two areas that are completely cut off from one another, this policy can appear as a random consultation, can be obtained from Hattori Hanzo. Uses: This policy is extremely cheap. You're basically allowed to attack anywhere you want, which means you can take over any force you want without having to fight to their capital. Of course, this policy is really nice when you want to get rid of big clans right away... --------- Secession --------- Cost: 500 Effect: Attempts to convince an enemy officer to secede from his force and become a ronin. How to Unlock: Random consultation. Uses: Sometimes if they don't want to join you, the next best thing is to get them to leave their ruler. -------- Renounce -------- Cost: 600 Effect: Attempts to break an alliance between two forces. How to Unlock: Must have an alliance between two opposing forces before this becomes a random consultation, can be obtained from Yoshihisa Shimazu. Uses: Breaking off an alliance between two forces can making going into battle easier, since you have less people to worry about. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 6. Tactics and Formations S2ETACTI \__________________________________________ Tactics and formations are cards that are separate from the policy cards. These have their own separate menus, but they are suggested the same way in the Consult menu. These policies involve the battle phase of the game and can sometimes be the difference between victory and defeat. Special thanks to Wandrian Wvlf for providing the officers that can suggest these tactics. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 6a. Advantage Tactics S2ETAADV \__________________________________________ These tactics are designed to give you an advantage during the battle. These tactics are always in effect during the battle. ----------- Equal Start ----------- Cost: 1000 Effect: Begins the battle with roughly half of the bases on the battlefield under your control. How to Unlock: Random consultation, can be obtained from Nagamasa Azai and Kageie Kakizaki. Uses: Normally, you start off a battle with only two or three bases and the enemy breathing down your neck. Using this tactic allows to make things more even (actually, more unfair for your opponent) and can help you reach the enemy main camp quicker. ------------- Neutral Start ------------- Cost: 1500 Effect: Begins the battle with all bases other than the main camps neutral. How to Unlock: Random consultation, can be obtained from No and Sakon Shima. Uses: With this tactic, it's good to combine with a fast horse. Sometimes, you can extend your supply line almost all the way to the enemy main camp before they the enemy can set up a defensive perimeter, making this sometimes more useful than Equal Start. ----------- Extend Time ----------- Cost: 400 Effect: Extends the time limit for a battle by 10 minutes. How to Unlock: Random consultation, can be obtained from Shigezane Date and Ujimasa Hojo. Uses: This tactic is good to use when you're invading a tough opponent and you think you might need more time to defeat them. Also, this can be useful for giving you more time to get 500 or 1000 kills on a stage to get your fourth weapon or the ability to break your max stats. ------------ Shorten Time ------------ Cost: 1000 Effect: Shortens the time limit for a battle by 5 minutes. How to Unlock: Random consultation, can be obtained from Kansuke Yamamoto and Kojiro Sasaki. Uses: This should be used for defensive battles that you don't think you can win by defeating your opponent's main commander. This way, you spend less time on the battlefield and more time doing other things, like making sure you don't end up in a situation where you can't defend your territory. ------------- Assist Revolt ------------- Cost: 500 Effect: If peasants are revolting in a territory that you are attacking, you will be able to gain their assistance with this tactic. How to Unlock: Random consultation, can be obtained from Sadayu Suzuki and Masanobu Honda. Uses: Peasants aren't exactly the best attackers on the battlefield, so their help is minimal at best. ------- Upgrade ------- Cost: 500 Effect: Enables superior items to appear more often. How to Unlock: Random consultation, can be obtained from Chikasue Ando and Saizo Kani. Uses: I'm not sure if this means that the stat upgrade for your weapons at the end will improve or the chances of you getting stat boosters during the battle like the Attack x2 swords will improve. I'm guessing the latter, since most of these tactics affect the battlefield and not the end of the battle. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 6b. Maneuvers Tactics S2ETAMAN \__________________________________________ Maneuver tactics are tactics that typically involve dealing with the armies themselves. There are a variety of tactics in this set. ------ Hinder ------ Cost: 300 Effect: Delays the speed at which enemy units replenish their troops during the battle. How to Unlock: Random consultation, can be obtained from Kazumasa Isono and Yasutomo Asahina. Uses: Troop count is important to battles, but normally, you shouldn't be too overwhelmed when fighting an opponent if you have been managing your troop counts. Still sometimes at harder difficulties, this can help keep you from getting flooded with enemy soldiers. -------- Expedite -------- Cost: 400 Effect: Increases the speed at which allied units replenish their troops during the battle. How to Unlock: Random consultation, can be obtained from Yasuharu Wakisaka and Naomasa Azai. Uses: The bigger your army is, the more able your allies will be able to defend the bases they are guarding while you're out on the attack. -------- Blockade -------- Cost: 800 Effect: Halts enemy reinforcements for this battle. How to Unlock: Random consultation, can be obtained from Terumoto Mori and Morinobu Nishina. Uses: Reinforcements for the enemy can help increase their morale and can sometimes, give you a headache at a place opposite of your current location. The best way to deal with reinforcements is to keep them from appearing. -------------- Point Increase -------------- Cost: 600 Effect: Doubles the experience received by the officer you are controlling for this battle. How to Unlock: Random consultation, can be obtained from Mitsunari Ishida and Ranmaru Mori. Uses: This is a pretty straight forward tactic. If you're not using another tactic for the battle you are currently on, you should then always have this handy to help your officer become more powerful. ------------ Scout Report ------------ Cost: 100 Effect: Informs you of your enemy's movements when you check out the enemy officer's information at the start menu. How to Unlock: Random consultation, can be obtained from Okuni and Musashi Miyamoto. Uses: Just like in real life, information can sometimes be more important than officers and troops. If you know where your enemy is going to go, then you can better strategize where you want to go. This is especially useful for cutting off an enemy officer's supply line, allowing you a better chance to capture him. -------- Surround -------- Cost: 700 Effect: Stops enemy officers from fleeing when they are at a disadvantage. How to Unlock: Random consultation, can be obtained from Ina and Yoshinao Oniwa. Uses: It stops the enemy from being annoying and leaving when they are almost dead, but so does a fast horse. ------- Recover ------- Cost: 1200 Effect: The troops you lose for refilling your life gauge is reduced by half. How to Unlock: Random consultation, can be obtained from Ieyasu Tokugawa and Motochika Chosokabe. Uses: Whenever you pick up a health item on the battlefield, the number of troops in your army takes a hit. This tactic will help soften the blow of that hit. Of course, a better way to soften the blow of that hit is to not pick up any health items at all and just not get hit at all, but this is a nice backup plan. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 6c. Units Tactics S2ETAUNI \__________________________________________ Unit tactics are those tactics that get unique units to join your army. These tactics are the reasons why you sometimes face off with the annoying cavalry units or the annoying wind ninja units and the like. So, these tactics are more there to annoy you than really to help you. -------- Spearmen -------- Cost: 200 Effect: Hires a unit of spearmen to join your army. How to Unlock: Random consultation, can be obtained from Tadakatsu Honda and Katsuie Shibata. Uses: Spearmen like to stand around, so they're good for defense, but not good for offense. ------- Cavalry ------- Cost: 300 Effect: Hires a unit of cavalry to join your army. How to Unlock: Random consultation, can be obtained from Shingen Takeda and Kagekatsu Uesugi. Uses: They can be useful in getting rid of annoying pests sometimes, but not much more than that. ---------- Musketeers ---------- Cost: 300 Effect: Hires a unit of musketeers to join your army. How to Unlock: Random consultation, can be obtained from Nobunaga Oda and Magoichi Saika. Uses: Useful for knocking enemies off of a horse, but useless like most of the other units. ---- Sumo ---- Cost: 600 Effect: Hires a unit of sumo to join your army. How to Unlock: Random consultation, can be obtained from Okuni and Kazumasu Takigawa. Uses: They're powerful, but slow, so don't expect to see them very much if you excel and quickly charging the enemy. --------- Sky Ninja --------- Cost: 400 Effect: Hires a unit of sky ninjas to join your army. How to Unlock: Random consultation, can be obtained from Yukimura Sanada and Motonari Mori. Uses: See, I thought they were called Sky Ninjas the SW2 as well. Everyone kept telling me that they were called Strike Ninjas in that game. Either way, Sky Ninjas can be annoying, but only when they're on your opponent's side fighting you. ---------- Wind Ninja ---------- Cost: 600 Effect: Hires a unit of wind ninjas to join your army. How to Unlock: Random consultation, can be obtained from Hanzo Hattori and Kotaro Fuma. Uses: I wonder if the computer curses as much as I do when they see a unit of wind ninjas in my army just looking the annoying the hell out of them? Probably not. ---------- Fire Ninja ---------- Cost: 500 Effect: Hires a unit of fire ninjas to join your army. How to Unlock: Random consultation, can be obtained from Hisahide Matsunaga. Uses: It's always fun to see the enemies go boom. -------- Sorority -------- Cost: 300 Effect: Converts all soldiers in your army except for base guards and special units into women. How to Unlock: Obtained during Unification of Kyushu scenario from Dosetsu Tachibana and Jyoun Takahashi when you are playing as the Tachibana clan. Uses: I don't think there is a difference in strength between male soldiers and female soldiers. I guess if you're just tired of seeing all male soldiers all the time, you can use this for a nice change of pace, but that's about all this is good for. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 6d. Special Tactics S2ETASPE \__________________________________________ Special tactics are those tactics that must be triggered in the start menu during the battle. Because of this, you can pick and choose when you want the tactic to occur, hitting your opponent at the most inopportune time. Because of this, these tactics can be really powerful. ------- Capture ------- Cost: 1600 Effect: Halves your abilities but allows you to capture any enemy you defeat for a set time. How to Unlock: Random consultation, can be obtained from Keiji Maeda and Musashi Miyamoto. Uses: If you're officer is very powerful or if you just absolutely must have a certain officer, then this tactic is really good. Really good almost to the point of broken, even if your abilities are halved. ------------- Call Reserves ------------- Cost: 1200 Effect: Restores the troop strength of all allied units during battle. How to Unlock: Random consultation, can be obtained from Oichi and Nobufusa Baba. Uses: The enemy only thinks they're beating you down. Spring this one on them and all of their hard work whittling down your army just went away. ------------ Poison Enemy ------------ Cost: 1200 Effect: Decrease the troop strength of all enemy units during battle. How to Unlock: Random consultation, can be obtained from Tomonori Kitabatake and Nagayoshi Manume. Uses: The effect isn't really noticeable, but it's better than nothing. ---------- Set Ambush ---------- Cost: 600 Effect: Sets an ambush for an enemy unit. How to Unlock: Random consultation, can be obtained from Sakon Shima and Takanobu Ryuzoji. Uses: Ambushes are nice, but they don't really do much to the enemy. ----------- Charm Enemy ----------- Cost: 700 Effect: Convinces enemy soldiers to defect and join your army during the battle. How to Unlock: Random consultation, can be obtained from Toyoji Arima and Tsugutsura Cho. Uses: Ambushes are nice, but they don't really do much to the enemy. ------------ Rally Troops ------------ Cost: 400 Effect: Increases the morale of all allied units to max. How to Unlock: Random consultation, can be obtained from Bokuzen Ujiie and Shigetaka Togo. Uses: Since Dynasty Warriors 2, morale has always been an important aspect of the game. The higher your morale, the less causalities you will receive and the more powerful your units will be. ---------- Demoralize ---------- Cost: 300 Effect: Lowers the morale of all enemy units. How to Unlock: Random consultation, can be obtained from Yoshihiro Shimazu and Katsuie Shibata. Uses: As if being on the losing side of a battle isn't demoralizing enough, hit them with this to really drive their morale down. ---------- Slow March ---------- Cost: 400 Effect: Decreases the movement and attack frequency of all enemy units. How to Unlock: Random consultation, can be obtained from Michinobu Kono and Kanesada Ichijo. Uses: This really helps keep the enemy in check if they are just all over you. Then again, you shouldn't allow them to be all over you. However, just in case, you should use this to slow down the pace of things if the enemy is getting out of hand. ----- Steal ----- Cost: 200 Effect: Every hit you inflict on the enemy will earn you gold for a set time. How to Unlock: Obtained during Unification of Tohoku scenario from Terumune Date, Tamenobu Tsugaru, or most of the Date clan when you are playing as the Date clan. Uses: Who doesn't want more gold? Combine this with the Lightning element to really rack up the hits. ------ Supply ------ Cost: 300 Effect: An allied officer will assist you with randomly generated items for a set time. How to Unlock: Random consultation, can be obtained from Ranmaru Mori and Nene. Uses: Can sometimes be useful, but there are better tactics out there. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 6e. Formations S2ETAFOR \__________________________________________ Formations are essential to the battle in SW2: Empires. Formations are powerful because they provide an army wide power up bonus. Therefore, one formation on your side can make a hard battle just a little bit more manageable. However, a formation for your opponent could snatch defeat from the jaws of victory. Here is a table describing the effects of each formation: Formation | | Name | Level | Effect ----------------------------------------------------------------------------- Fish | Attack 1 | Raises allies' attack power ----------------------------------------------------------------------------- Goose | Attack 2 | Raises allies' attack power ----------------------------------------------------------------------------- Arrow | Attack 3 | Raises allies' attack power ----------------------------------------------------------------------------- Crane | Defense 1 | Raises allies' defense and consistently refills life ----------------------------------------------------------------------------- Ring | Defense 2 | Raises allies' defense and consistently refills life ----------------------------------------------------------------------------- Half Moon | Defense 3 | Raises allies' defense and consistently refills life ----------------------------------------------------------------------------- Serpent | Speed 1 | Raises allies' speed and morale recovery ----------------------------------------------------------------------------- Yoke | Speed 2 | Raises allies' speed and morale recovery ----------------------------------------------------------------------------- Wheel | Speed 3 | Raises allies' speed and morale recovery ----------------------------------------------------------------------------- Basic | None | None, default formation When the same two formations are used, the formations will cancel each other out. However, when two different formations of the same level are used, then one formation will gain an added level bonus based on the types of formations used. Attack gains a level bonus over Speed, Speed gains a level bonus over Defense, and Defense gains a level bonus over Attack. Therefore, a Goose formation (Attack Level 2) will nullify a Wheel formation (Speed Level 3), but will be nullified by a Crane formation (Defense Level 1). You obtain formations through two means. First, at the end of a successful battle, you will obtain random formations. The other way you can get formations is through policy cards. You can only have five formations at any given time. The following table lists the formations policy card costs, point requirements, and who suggests the policies: Formation | | | | Name | Level | Cost | Pts. | Officers Who Suggest ----------------------------------------------------------------------------- Fish | Attack 1 | 600 | 60 | Satoie Gamo, Kagetsugu Amakasu ----------------------------------------------------------------------------- Goose | Attack 2 | 800 | 120 | Hidemasa Hori, Hideie Ukita ----------------------------------------------------------------------------- Arrow | Attack 3 | 900 | 180 | Tadakatsu Honda, Katsuyori Takeda ----------------------------------------------------------------------------- Crane | Defense 1 | 500 | 60 | Ina, Hideyasu Togawa ----------------------------------------------------------------------------- Ring | Defense 2 | 700 | 120 | Mototada Torii, Rairen Shimozuma ----------------------------------------------------------------------------- Half Moon | Defense 3 | 800 | 180 | Nagamasa Azai, Yoshihiro Shimazu ----------------------------------------------------------------------------- Serpent | Speed 1 | 500 | 60 | Yasumasa Sakakibara, Shigenari Kimura ----------------------------------------------------------------------------- Yoke | Speed 2 | 700 | 120 | Naomasa Ii, Naotsune Endo ----------------------------------------------------------------------------- Wheel | Speed 3 | 1000 | 180 | Kenshin Uesugi, Kanetsugu Naoe ----------------------------------------------------------------------------- Basic | None | None | 0 | None ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 7. CAW and Generic Officers' Move Sets S2EGENER \__________________________________________ I will not be listing the move sets of the unique officers in SW2, except for Kojiro Sasaki and Katsuie Shibata. The reason being is that I have already done so in my SW2 guide and I don't feel like padding my KB stats for GameFAQs (after all, that's what my Soul Calibur III guide is there for). This section will list the move sets for the generic officers, as well as all the basics to creating a new officer in the game. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 7a. CAW Basics S2EGECAW \__________________________________________ CAW stands for Create A Warrior. In SW2: Empires, you have the ability to create a new warrior and use that warrior to forge a new path into the history of Japan. You can create up to 15 new warriors to fight across the battlefields of Japan. When creating a new warrior, you must first give him or her a name. After that, you must choose the model for your character. The models are preset. There are 10 male models and 3 female models with 10 colors to choose from. After that, you must choose a weapon for your character. Males and females choose from different weapons. Here is a list of the weapons you can choose for each gender: Male | Female ----------------------------------------------- Other-Sword | Other-Sword Other-Spear | Other-Spear Other-Naginata | Other-Naginata Yukimura Sanada | Nobunaga Oda Nobunaga Oda | Okuni Magoichi Saika | Magoichi Saika Masamune Date | Masamune Date Hanzo Hattori | No Ranmaru Mori | Hanzo Hattori Hideyoshi Toyotomi | Ranmaru Mori Tadakatsu Honda | Hideyoshi Toyotomi Mitsunari Ishida | Tadakatsu Honda Nagamasa Azai | Ina Sakon Shima | Nagamasa Azai Kanetsugu Naoe | Ginchiyo Tachibana Musashi Miyamoto | Kanetsugu Naoe | Nene | Musashi Miyamoto After you have picked your weapon, if you have picked one of the three other weapons, then you can choose from a list of special moves. These special moves are preset, meaning you cannot mix and match them. If you have chosen a weapon of a unique officer, then you will have their special moves. After that, you must pick out the voice (can choose from 4 voices), the self skill (can choose from 11 self skills), ability type (can choose from 7), war ability (can choose from 4), family crest (can choose from 67), and your Musou and True Musou kanji symbols (can choose from a lot of them, don't feel like counting). The only thing left to do is to save your character and then send them out into battle. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 7b. Kojiro Sasaki's Move Set S2EGEKOJ \__________________________________________ Move Set Type: Normal Move Set: Attack Type Move Description ----------------------------------------------------------------------------- S A diagonally downward slash to the left. SS A diagonally upward slash to the right. SSS A stab. SSSS A diagonally upward slash to the right. SSSSS A diagonally downward slash to the left. SSSSSS A horizontal slash to the right. SSSSSSS A diagonally downward slash to the left. S8-S11 A series of diagonally upward slashes alternating from right to left. SSSSSSSSSSSS A horizontal slash to the right T A diagonally downward slash to the left that breaks the enemy's guard. ST A diagonally upward slash to the right that launches the enemy. SST A diagonally downward slash to the left that dizzies. SSST A shockwave. SSSST A jumping slash upwards that causes a tornado to appear and spin around Kojiro. Both the slash and the tornado launches the enemy. SSSSST Charges forward and thrusts with the side part of his sword that dizzies. SSSSSST A grab attack where Kojiro stabs the enemy with his sword, picks them up, throws them forward and performs a quick horizontal slash to the right followed by a diagonally downward slash to the left. SSSSSSST A jumping, spinning horizontal slash to the right. Horse S A slash towards the back of the horse. Horse SS A slash towards the front of the horse. Horse SSS A slash towards the back of the horse. Horse S4-S8 A series of spinning slashes towards the front of the horse. Horse ST An upward slash towards the front of the horse that launches the enemy. Horse SST A slash straight down off the side of the horse that dizzies. Horse SSST A slash towards the back of the horse. Jump Attack A downward slash to the right. Jump Charge Stabs the ground with his sword, causing a ground shockwave. Running Attack A diagonally downward slash to the right. Deadlock Attack Musou Level 1 A series of diagonally upward slashes alternating from left to right. Musou Level 3 A series of diagonally upward slashes alternating from left to right. During this musou, there are multiple ground shockwaves that appear. True Musou A series of diagonally upward slashes alternating from left to right, finishing with a diagonally upward slash to the right, a diagonally downward slash to the left, and a horizontal slash to the right. ----------------------------------------------------------------------------- Special Abilities: R1 + S: A quick forward slash of the sword. This attack has the Demon element attached to it. R1 + T: Whistles for his horse. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 7c. Katsuie Shibata's Move Set S2EGEKAT \__________________________________________ Move Set Type: Charge Move Set: Attack Type Move Description ----------------------------------------------------------------------------- S A horizontal slash to the left. SS A horizontal slash to the right. SSS A horizontal slash to the left. S4-S7 A series of alternating moves of horizontal swings using the end part of his pike to the left and horizontal slashes to the right. SSSSSSSS Jumps in the air and slams the end part of his pike on the ground, causing a ground shockwave. T A spinning horizontal slash to the right that can break the enemy's guard. TT A dashing stab forward, which launches a small energy wave forward. TTT A horizontal slash to the right, which launches an energy wave forward. ST A diagonally upward slash to the left that launches the enemy. STT Jumps up and slashes downward at the launched enemy. When the enemy lands on the ground, it creates a ground shockwave that damages other enemies. STTT A diagonally upward slash to the right followed a diagonally upward slash to the left. SST A horizontal slash to the right that dizzies. SSTT A diagonally upward slash to the left that launches the enemy. SSTTT Jumps and slams his spear down onto the ground, causing a ground shockwave. SSST A jumping, spinning slash. SSST(T) A series of multiple thrusts followed by a jumping, spinning, slash. The more times triangle is pressed, the more thrusts will be performed. Horse S A swing towards the front of the horse. Horse SS A swing towards the front of the horse. Horse SSS A swing towards the back of the horse. Horse S4-S8 A series of swings alternating from towards the front to towards the back of the horse. Horse ST An upward swing towards the front of the horse that launches the enemy. Horse SST A swing using the end part of the pike towards the back of the horse that dizzies. Horse SSST Slams the end part of the pike on the ground, causing a ground shockwave. Jump Attack A downward slash to the right. Jump Charge Slams his pike on the ground, causing a ground shockwave. Running Attack A spinning horizontal slash to the left slash Deadlock Attack Musou Level 1 A series of diagonally upward slashes alternating from left to right. Katsuie stands in one place when performing this musou. Musou Level 3 A series of diagonally upward slashes alternating from left to right. Katsuie stands in one place when performing this musou. During this musou, there are multiple ground shockwaves that appear. True Musou A series of diagonally upward slashes alternating from left to right, finishing with a horizontal slash to the right, a horizontal swing to the left with the end part of the pike, and a spinning, horizontal slash to the left. Katsuie stands in one place when performing the main part of this musou. ----------------------------------------------------------------------------- Special Abilities: R1 + S: Increases attack power but lowers defense. R1 + T: Twirls his spear and performs a war cry that fills up the musou bar. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 7d. Generic Sword's Move Set S2EGESWO \__________________________________________ Move Set Type: Charge Move Set: Attack Type Move Description ----------------------------------------------------------------------------- S A diagonally downward slash to the right. SS A horizontal slash to the left. SSS A spinning horizontal slash to the left. S4-S7 A series of diagonally downward slashes alternating from right to left. SSSSSSSS A stab. T A diagonally upward slash to the left that breaks the enemy's guard. TT A diagonally downward slash to the right. TTT A spin and then a slash straight downward. ST A diagonally upward slash to the STT A series of diagonally upward slashes alternating from right to left. STTT A diagonally downward slash to the right that sends the enemy towards the ground. When the enemy lands on the ground, it creates a ground shockwave that damages other enemies. SST A slash straight downward that dizzies the enemy. SSTT A diagonally upward slash to the left that launches the enemy. SSTTT A horizontal slash to the right. SSST A horizontal slash to the right. SSST(T) A series of horizontal slashes alternating from right to left. The more times triangle is pressed, the more slashes that are performed. Horse S A slash towards the back of the horse. Horse SS A slash towards the front of the horse. Horse SSS A slash towards the back of the horse. Horse S4-S8 A series of stabs off to the side of the horse. Horse ST A slash towards the front of the horse that launches the enemy. Horse SST A slash towards the back of the horse that dizzies. Horse SSST A slash towards the front of the horse. Jump Attack A downward slash to the right. Jump Charge Stabs the ground with the sword, causing a ground shockwave. Running Attack A sliding, diagonally upward slash to the left. Deadlock Attack Musou Level 1 A series of diagonally downward slashes alternating from right to left. Musou Level 3 A series of diagonally downward slashes alternating from right to left. During this musou, there are multiple ground shockwaves that appear. True Musou A series of diagonally downward slashes alternating from right to left, finishing with a diagonally downward slash to the right, a diagonally downward slash to the left, and a stab. ----------------------------------------------------------------------------- ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 7e. Generic Spear's Move Set S2EGESPE \__________________________________________ Move Set Type: Charge Move Set: Attack Type Move Description ----------------------------------------------------------------------------- S A diagonally downward slash to the left. SS A stab. SSS A horizontal swing towards the right using the end part of the spear. S4-S7 A series of alternating moves of diagonally upward swings using the end part of the spear to the left and diagonally downward slashes to the right. SSSSSSSS A diagonally downward slash to the left. T A twirl of the spear out in the front that breaks the enemy's guard. TT Another twirl of the spear out in the front. TTT A horizontal slash to the left. ST A diagonally upward slash to the right. STT A series of four stabs. STTT A diagonally upward swing using the end part of the spear to the left that launches the enemy followed by a dashing stab. SST A horizontal swing using the end part of the spear to the right. SSTT A horizontal slash to the left. SSTTT A stab of the ground that causes a ground shockwave. SSST(T) A horizontal swing to the right. The more times triangle is pressed, the stronger the swing is. Horse S A slash towards the back of the horse. Horse SS A slash towards the front of the horse. Horse SSS A slash towards the back of the horse. Horse S4-S8 A series of slashes downwards off to the side of the horse. Horse ST A hit upwards using the end part of the spear that launches the enemy. Horse SST A slash towards the front of the horse that dizzies. Horse SSST A slash towards the back of the horse. Jump Attack A downward slash to the right. Jump Charge Stabs the ground with the spear, causing a ground shockwave. Running Attack A horizontal slash to the right. Deadlock Attack Musou Level 1 A series of alternating moves of stabs and spinning, diagonally downward slashes to the right. Musou Level 3 A series of alternating moves of stabs and spinning, diagonally downward slashes to the right. During this musou, there are multiple whirlwinds that appear. True Musou A series of alternating moves of stabs and spinning, diagonally downward slashes to the right, finishing with a diagonally upward swing to the left with the end part of the spear, a diagonally downward slash to the right, and a diagonally downward slash to the left. ----------------------------------------------------------------------------- ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 7f. Generic Naginata's Move Set S2EGENAG \__________________________________________ Move Set Type: Charge Move Set: Attack Type Move Description ----------------------------------------------------------------------------- S A diagonally downward slash to the left. SS A diagonally downward slash to the right. SSS A horizontal slash to the left. S4-S7 A series of diagonally upward slashes alternating from right to left. SSSSSSSS A horizontal slash to the right. T A horizontal swing using the end part of the naginata to the left that breaks the enemy's guard. TT A horizontal slash to the right. TTT A spinning horizontal slash to the right. ST A diagonally upward slash to the right that launches the enemy. STT A diagonally upward slash to the left. STTT A spinning, horizontal slash to the right. SST A horizontal swing using the end part of the naginata to the left that dizzies. SSTT A horizontal slash to the right. SSTTT A diagonally upward slash to the left. SSST A diagonally downward slash to the right that dizzies. SSSTT A diagonally upward slash to the left. SSSTTT A spinning, diagonally downward slash to the left. Horse S A slash towards the back of the horse. Horse SS A slash towards the front of the horse. Horse SSS A slash towards the back of the horse. Horse S4-S8 A series of stabs downwards off to the side of the horse. Horse ST A slash towards the front of the horse that launches the enemy. Horse SST A slash towards the front of the horse that dizzies. Horse SSST A slash towards the back of the horse. Jump Attack A downward slash to the left. Jump Charge Stabs the ground with the naginata, causing a ground shockwave. Running Attack A diagonally downward slash to the right. Deadlock Attack Musou Level 1 A series of slashes alternating from diagonally downward to the left and diagonally upward to the right. Musou Level 3 A series of slashes alternating from diagonally downward to the left and diagonally upward to the right. During this musou, there are multiple ground shockwaves. True Musou A series of slashes alternating from diagonally downward to the left and diagonally upward to the right, finishing with a diagonally upward slash to the left, a diagonally upward slash to the right, and a diagonally downward slash to the left. ----------------------------------------------------------------------------- ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 8. Skills S2ESKILL \__________________________________________ Returning from Samurai Warriors are the skills. However, in Samurai Warriors 2, they have a much bigger role, since there are no longer items in the game. The items were replaced with new skills. However, unlike items in Samurai Warriors, there is no limit as to how many skills you can equip, which makes the skills more powerful. The skills are broken up into five categories: Ability, Growth, Battle, Special, and Self. Each skill other than the Self skills has at least 3 levels. Some skills have a fourth level that has to be gotten through completing certain tasks. This is explained in section 7f. Also, there are some rare skills that cannot be bought. They can only be learned from a defeated enemy general or can be obtained through the policy cards Chinese Trade and Western Trade. You can buy skills, learn skills when you level up, learn skills by defeating enemy officers, or learn skills by using Training policy cards. You can only buy skills in succession, meaning you must buy the first and second level of a skill to get to level 3. When you are learning skills from an enemy general, you can skip levels. You can go from level 0 or level 1 to level 3 without having the levels in between. However, it is much easier to go from level 1 to level 2 to level 3. It's extremely hard to go from level 0 or level 1 to level 3. When learning a new skill from an enemy general, there are several factors that you must consider. First off, having Prodigy 3 will increase your chances of learning a new skill. Also, defeating the enemy general you are trying to learn a skill from quickly and without taking much damage also will increase your chances. While there is no official proof or documentation that high luck will increase your chances, it certainly can't hurt any to have a high luck stat. Finally, if you are attempting to learn a rare skill, I would suggest getting all of the other skills in the same category first. This tends to increase your chances of learning that rare skill. All in all, there is a bit of randomness to learning skills. You can try to learn a skill for hours and hours and then randomly get that very same skill when you least expect it. When using the Training policy cards to attempt to learn a new skill, first you must have an officer that already has the skill. The best way to learn that skill from that officer is to use a two person Training policy. The winner of the Tea Ceremony, Debate, or Duel will then randomly gain stat additions and maybe learn a skill that the loser already had. Also, in this game, there are clan skills. These skills are known by every one in your clan and are temporary to the game you are currently playing. Certain fiefs specialize in certain clan skills. Also, you can purchase clan skills from traveling merchants and gain them through the Western Trade and Chinese Trade policies. You can make clan skills permanent by learning them through the Training policies. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 8a. Ability Skills S2ESKABI \__________________________________________ Ability skills are skills that power up your general's stats. These skills replace most of the regular items in SW2. These skills add on to your general's stats. Since there is no limit as to how many skills you can have active, these skills will can be very useful and very powerful. Vitality 1-3: Increases the life gauge. Focus 1-3: Increases the musou gauge. This will not increase the levels of the musou gauge. This will simply make each level of the gauge longer. Potence 1-3: Increases attack power. Fortitude 1-3: Increases defense power. Cavalier 1-3: Increases the ride stat. Impulse 1-3: Increases speed. Grace 1-3: Increases the dex stat. Karma 1-3: Increases luck. Equestrian 1-3: Increases the abilities of your mount. Master 1-4: Increases all stats. This skill is a rare skill. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 8b. Growth Skills S2ESKGRO \__________________________________________ Growth skills are skills that increase the growth of your character's stats. When your character levels up, that character's stats also go up. Growth skills increase the speed in which the stats grow. A character can get to their max stats without the help of these skills. However, these skills help max out stats quicker. Vitality 1-3: Increases the growth in the life gauge. Focus 1-3: Increases the growth in the musou gauge. Potence 1-3: Increases the growth in attack. Fortitude 1-3: Increases the growth in defense. Cavalier 1-3: Increases the growth in the ride stat. Impulse 1-3: Increases the growth in speed. Grace 1-3: Increases the growth in the dex stat. Karma 1-3: Increases the growth in luck. Equestrian 1-3: Increases the growth in your mount's abilities. Acclaim 1-4: Increases the amount of experience gained by 20% per skill level. This skill is a rare skill. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 8c. Battle Skills S2ESKBAT \__________________________________________ Battle skills are skills that affect your fighting ability. These skills can range from increasing your musou abilities to elemental skills. Most of these skills are very useful and can turn the tide of a battle. Reach 1-3: Increases attack reach. Sickle 1-3: Increases your chance to land a critical hit. Rage 1-3: Increases musou charge. Chaos 1-3: Increases your attack as your combo counter goes up. Since combos are now based on hits on multiple enemies instead of just one enemy, this skill is more useful than the one from the first Samurai Warriors. Resilience 1-3: Makes it harder for your general to flinch while being hit by regular attacks and projectile attacks. It will eventually make it so that projectile attacks will not make your general flinch at all and even make it almost impossible to dizzy your general. Element 1-3: Adds an elemental attack to the last four hits of your regular S-string combo. Certain attacks cannot have an element added to that attack. Ele-Charge 1-3: Adds an elemental attack to your charge attacks. Certain charge attacks cannot have an element added to that attack. True Power 1-3: Increases the power of the element on your true musou. Multi Power 1-3: Increases the power of the element on your double, triple, and quadruple musous. Awakening 1-3: At level 1, this skill will increases the power of your regular musou attack. At level 2, this skill will turn your musou attack into a true musou. At level 3, this skill will turn your musou attack into a true musou and add the death element to your musou. This skill is a rare skill. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 8d. Special Skills S2ESKSPE \__________________________________________ Special skills are those skills that do not fit into any other category. There are a lot of skills that deal with healing your general in this section. Gluttony 1-3: Increases the amount of health you receive from health giving items by 10% per skill level. Cutthroat 1-3: Heals your general a certain amount for every 100 kills. Harness 1-3: Increases the stability bar when you are mounted, meaning you can take more hits without falling off of your horse. Opportunity 1-3: When killed, this skill will bring you back to life once per stage. At level 3, you will gain all your life back. This skill is a rare skill. Vigor 1-3: Makes winning deadlocks easier. Prodigy 1-3: Allows you to steal skills easier. Discern 1-3: Allows you to find better weapons. Greed 1-4: Increases the amount of money you find by 20% per skill level. This skill is a rare skill. Fitness 1-3: Increases the time for temporary power ups by 20% per skill level. 2x Jump 1: Gives you the double jump ability. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 8e. Self Skills S2ESKSEL \__________________________________________ Each character has a skill that only that character and another character can use. These skills are called Self Skills. They range from the extremely useful to the extremely useless. Absorb: Blocking enemy attacks will refill your musou gauge. The stronger the attack you block, the more your musou gauge fills up. Learned by Masamune Date and No. Agility: Easier to perform back flips while in mid-air. You can perform a back flip when you get knocked into the air by pressing L1 (or whatever your block button is). This skill just makes it so that you can perform them sooner. It's useful for escaping the second hit of multi tiered C2 attacks. This skill is learned by Hanzo Hattori and Nene. Facility: Can roll after executing a charge attack. This can help you cancel out the recovery time of your charge attacks. You can only perform this when you hit with a charge attack. This skill is learned by Kotaro Fuma and Ranmaru Mori. Finesse: Can jump after executing a charge attack. This can help you cancel out the recovery time of your charge attacks. You can only perform this when you hit with a charge attack. This skill is learned by Hideyoshi Toyotomi and Oichi. Omniscience: Able to guard attacks that are coming from behind. This skill is learned by Kenshin Uesugi and Kanetsugu Naoe. Pierce: Allows projectiles to pass through enemies and damage enemies behind them. This skill is learned by Ina and Magoichi Saika. Pressure: Pushes back enemies when you guard and press Square (kind of a throwback to DW3 when every general could do this). This skill is learned by Mitsuhide Akechi and Ieyasu Tokugawa. Rebound: Shortens the stun of a guard if you perform your guard right before the enemy attack lands. This skill is learned by Tadakatsu Honda and Sakon Shima. Recoil: Deflects projectiles when they are blocked. This skill is learned by Ishida Mitsunari and Okuni. Resist: Allows your enemy general to become harder to stun or stagger when your musou bar is full. This combined with Resilience 3 will make it almost impossible for your character to become staggered. This skill is learned by Shingen Takeda and Yoshihiro Shimazu. Reversal: When you are being attacked, you can press the Triangle button to perform an attack that interrupts your opponent's combo. This is probably the cheapest self skill in the game. This skill is learned by Keiji Maeda and Musashi Miyamoto. Stability: Can execute the special stance after executing a charge attack. The special stance is the R1 stance. This can be used to cancel out the recovery of your charge attacks. You can only perform this when you hit with a charge attack. This skill is learned by Nagamasa Azai and Yukimura Sanada. Vehemence: Increases the power of the weapon charge special move, which is the R1 + Triangle move for both characters that possess this skill. This skill is learned by Ginchiyo Tachibana and Nobunaga Oda. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 9. Weapons S2EWEAPO \__________________________________________ Weapons are obtained a little different in SW2: Empires than from SW2 (although, it's the same way to get the weapons in DW5: Empires). There are policy cards called Smith Cards. There is one for Swords, one for Spears (which includes Pikes and Naginatas), and one for Special weapons. Your clan has a gauge for each weapon type. When you use a Smith policy card, it fills up that gauge some. When the gauge becomes filled, the level of your weapons will increase. There are five levels in all. The first level will provide you with the first weapons for your officers. The second level will provide you with the second weapons for your officers. The third level will provide you with the third weapons for your officers. The fourth level will give you the opportunity to get a fourth weapon for the officer you are controlling during a battle. If you get 500 kills on the battlefield with a character, you will unlock their fourth weapon. The fifth level will give you a small chance to get the Demon element for your weapon as well as modify the base attack stat on your weapon. I will only be listing the new weapons in this section (weapons for the CAWs as well as for Kojiro Sasaki, since his fourth weapon is different from the CAW sword weapon). If you would like to see the names of all the weapons, they are all listed in my SW2 guide. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 9a. Kojiro Sasaki S2EWEKOJ \__________________________________________ -------------------------------- First, Second, and Third Weapons -------------------------------- Sword - Base Attack: +18 Rock Splitter – Base Attack: +26 Great Masamune – Base Attack: +33 ------------- Fourth Weapon ------------- Iron Skewer Base Attack: 47 Element: Demon Life: +19 Attack: +20 Attack: +15 Defense: +20 Defense: +18 Ride: +18 Musou Charge: +17 Musou Charge: +15 ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 9b. Generic Sword S2EWESWO \__________________________________________ -------------------------------- First, Second, and Third Weapons -------------------------------- Sword - Base Attack: +18 Rock Splitter – Base Attack: +26 Great Masamune – Base Attack: +33 ------------- Fourth Weapon ------------- Disemboweler Base Attack: 41 Element: Fire Life: +18 Attack: +20 Attack: +18 Attack: +15 Ride: +19 Musou Charge: +18 Musou Charge: +17 Musou Charge: +14 ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 9c. Katsuie Shibata and Generic Spear S2EWEKAT \__________________________________________ -------------------------------- First, Second, and Third Weapons -------------------------------- Spear - Base Attack: +20 Ranged Edge – Base Attack: +28 Kametoshi – Base Attack: +35 ------------- Fourth Weapon ------------- Dragon's Tooth Base Attack: 43 Element: Ice Musou: +18 Attack: +18 Attack: +17 Defense: +16 Speed: +18 Musou Charge: +18 Musou Charge: +15 Range: +19 ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 9d. Generic Naginata S2EWENAG \__________________________________________ -------------------------------- First, Second, and Third Weapons -------------------------------- Naginata - Base Attack: +19 Harvest Blade – Base Attack: +27 Tomoe – Base Attack: +34 ------------- Fourth Weapon ------------- Benkei's Bludgeon Base Attack: 42 Element: Lightning Musou: +19 Musou: +17 Attack: +18 Attack: +16 Defense: +18 Defense: +17 Range: +20 Range: +17 ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10. Events S2EEVENT \__________________________________________ As you are playing the game, there are many events that will happen between characters. These little character interactions are listed in the archives for future playback. Some of these events provide insight into a character's personality. Most of the time, it's just something fun to break up the hack and slash action of the game. For the requirements of the events, when I say that the two officers should attack each other, as long as one of the officers is in your invading army and the other officer is in the defending fief, then the requirements will have been met. It doesn't matter who controls the armies or who is attacking who. When it states that the two officers must be in the same army, sometimes it takes a while for the scene to appear. Also, some of these events have scenario requirements. I will be listing these as I find them. I will be listing all events in this section. I have not confirmed all of these events yet. I will be in the process of doing so once I get everything else done for this guide. The ones I have marked with a star are the events I have NOT confirmed yet. Special thanks to DarkPriest, Prophet_of_Zeal, PS2Kid, Orochi Iori, shadowknight6, and Blue_X_Knight from the GameFAQs Message Board for providing the events and how to unlock them. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10a. Yukimura Sanada's Events S2EEVYUK \__________________________________________ Yukimura Pledges His Allegiance: Recruit Keiji Maeda when you have Shingen Takeda as the lord of your army. From Father to Son: Have Yukimura Sanada and Masayuki Sanada enter a battle together while in the same army. This one can be fickle to trigger, so it may not activate on the first try. To Each His Own: Have Yukimura Sanada and Keiji Maeda attack each other. Masamune's Ambitions: Have Yukimura Sanada and Masamune Date in your army while Masamune Date is the lord. Yukimura's Beliefs: Have Yukimura Sanada and Masamune Date in your army. Protecting Those Dearest: Have Yukimura Sanada and Hanzo Hattori attack each other while Hanzo Hattori is under the command of Ieyasu Tokugawa. Enemy or Friend: Have Yukimura Sanada and Mitsunari Ishida attack each other. The Greatest Soldier: Finish a battle with both Yukimura Sanada and Ieyasu Tokugawa in your attacking or defending army while Ieyasu is the lord. You probably need to have previously received the Priceless Loyality event and the Takdatsu Honda event Two Great Warriors. Also, you probably need to have captured Yukimura in battle and recruited him to your army afterwards. Hi No Moto Ichi versus Tenka Musou: Have Yukimura Sanada and Musashi Miyamoto attack each other after receiving The Greatest Soldier event. Hideyori's Question: Have Yukimura Sanada and Hideyori Toyotomi in your army while Hideyori Toyotomi is the lord. Priceless Loyalty: Have Yukimura Sanada and Ieyasu Tokugawa attack each other. May the Best Man Win!: Have Yukimura Sanada and Keiji Maeda attack each other after receiving the To Each His Own event. Students of Great Masters: Have Yukimura Sanada and Kanetsugu Naoe in your army. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10b. Keiji Maeda's Events S2EEVKEI \__________________________________________ Poles Apart: Recruit Keiji Maeda when you already have Kanetsugu Naoe in your army. The Troublemaker: Have Keiji Maeda and Kanetsugu Naoe in your army. Cold Bath: Have Keiji Maeda and Nene in your army. Too Close for Comfort: Have Keiji Maeda and Magoichi Saika attack each other. Cat Nap: Have Keiji Maeda and Magoichi Saika in your army. All Grown Up: Have Keiji Maeda and Masamune Date in your army. Loving the Fight: Have Keiji Maeda and Yoshihiro Shimazu enter a battle together while in the same army. Keiji's Type of Guy: Finish a battle with both Keiji Maeda and Kenshin Uesugi in your attacking or defending army. No Longer Enemies: Finish a battle with both Keiji Maeda and Yoshihiro Shimazu in your attacking or defending army. Stubborn and Crazy: Have Keiji Maeda and Ginchiyo Tachibana in your army. No Easy Answer: Have Keiji Maeda and Mitsunari Ishida in your army. Mind Reading: Have Keiji Maeda and Nobunaga Oda in your army. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10c. Nobunaga Oda's Events S2EEVNOB \__________________________________________ Love or Honor: Have Nobunaga Oda and Oichi attack each other, Oichi must currently be married to Nagamasa Azai (which is another event). Dangerous Love: Have Nobunaga Oda and No in your army. Together Forever: Have Nobunaga Oda and No attack each other. Brother Enemy: Have Nobunaga Oda and Nagamasa Azai attack each other after receiving the Love or Honor event. Only the Old Man Knows for Sure: Have Nobunaga Oda and Yoshihiro Shimazu in your amry. No Pretenses: Have Nobunaga Oda and Katsuie Shibata in your army. Birdsong: Hideyoshi: Have Nobunaga Oda and Hideyoshi Toyotomi in your army while Nobunaga is the lord. Birdsong: Ieyasu: Have Nobunaga Oda and Ieyasu Tokugawa in your army while Nobunaga is the lord. The Dark Pit of Mitsuhide's Soul: Have Nobunaga Oda and Mitsuhide Akechi attack each other. Accepting the Truth: Have Nobunaga Oda and Hideyoshi Toyotomi attack each other after Hideyoshi clan name has changed name from Hashiba to Toyotomi. Hideyoshi gets this change after he achieves Rank 1 Kampaku. Ranmaru's Courage: Have Nobunaga Oda and Ranmaru Mori attack each other. Memories of Youth: Have Nobunaga Oda and Ieyasu Tokugawa attack each other. Souls in Chains: Have Nobunaga Oda and Ginchiyo Tachibana in your army. Nobutada Comes of Age: While you have Nobunaga Oda in your army, recruit Nobutada Oda. Hideyoshi's Sweetest Treasure: Have Nobunaga Oda, Hideyoshi Toyotomi, and Nene in your army. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10d. Mitsuhide Akechi's Events S2EEVMIA \__________________________________________ Natural Selection: Have Mitsuhide Akechi and Hanzo Hattori attack each other. Understanding Nobunaga: Have Mitsuhide Akechi and Hideyoshi Toyotomi in your army while Nobunaga Oda is the lord of your army. Behind Every Good Man...: Have Mitsuhide Akechi and Kazutoyo Yamanouchi in your army. Gazing at the Moon: Have Mitsuhide Akechi, Hideyoshi Toyotomi, and Nene in your army. The Teetotaler: Recruit Mitsuhide Akechi while you have Kenshin Uesugi in your army as the lord. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10e. Kenshin Uesugi's Events S2EEVKEN \__________________________________________ A Lesson for Kagekatsu: While you have Kenshin Uesugi in your army, recruit Kagekatsu Uesugi. Master and Student: While you have Kenshin Uesugi in your army, recruit Kanetsugu Naoe. Exorcising the Demon: Have Kenshin Uesugi and Nobunaga Oda attack each other. Exorcising Chaos: Have Kenshin Uesugi and Kotaro Fuma attack each other. Exorcising the Darkness: Have Kenshin Uesugi and Hanzo Hattori attack each other. The Dragon's Challenge: Have Kenshin Uesugi and Ina attack each other. The Evil of Battle: Have Kenshin Uesugi and Ginchiyo Tachibana attack each other. Man or Demon: Have Kenshin Uesugi and Nobunaga Oda attack each other after receiving the Exorcising the Demon event. In Vino Veritas: Have Kenshin Uesugi and Magoichi Saika in your army. The Joy of War: Have Kenshin Uesugi and Yoshihiro Shimazu attack each other. Dragon or Worm?: Have Kenshin Uesugi and Katsuie Shibata attack each other at the fief of Etchu. Awestruck: Have Kenshin Uesugi and Motoharu Kikkawa in your army. Fighting for Honor?: Have Kenshin Uesugi and Kanetsugu Naoe in your army while Kenshin is the lord. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10f. Oichi's Events S2EEVOIC \__________________________________________ The Empty Smile: Have Oichi and Magoichi Saika in your army after receiving the Hideyoshi Toyotomi event Losing Face. The Ladies' Man: Have Oichi and Sakon Shima in your army while Oichi is not married. Falling Petals: Nagamasa: Have Oichi and Nagamasa Azai in your army. Falling Petals: Ranmaru: Have Oichi and Ranmaru Mori in your army. A Shock for Oichi: While Oichi is in your army, recruit Hideyori Toyotomi after receiving the Hideyoshi Toyotomi Fatherhood event. You will probably have to release Hideyori Toyotomi first to recruit him. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10g. Okuni's Events S2EEVOKU \__________________________________________ Flowers: Have Okuni and Keiji Maeda in your army. Drawing Out the True Keiji: Have Okuni and Keiji Maeda fight each other. Dreams: Have Hideyoshi Toyotomi in your army as the lord when you recruit Okuni to your army. The event will trigger the turn after. Another Woman's Arms: Have Okuni and Nagamasa Azai in your army without Oichi in your army after receiving the Nagamasa event Love Story. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10h. Magoichi Saika's Events S2EEVMAG \__________________________________________ The Most Beautiful Girl in Japan: Have Magoichi Saika and Ranmaru Mori in your army. Too Hot to Handle: Have Magoichi Saika and No in your army. Rejection is Hard to Take: Have Magoichi Saika and Ginchiyo Tachibana in your army. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10i. Shingen Takeda's Events S2EEVSHI \__________________________________________ Nemesis: Have Shingen Takeda and Kenshin Uesugi attack each other at the fief of Echigo. A Toast to Changing Times: Have Shingen Takeda and Kenshin Uesugi enter a battle together while in the same army after receiving the Times have Changed event. Times Have Changed: Have Shingen Takeda and Kenshin Uesugi enter a battle together while in the same army after receiving the Nemesis event. How to Defeat the Little Man: Have Shingen Takeda and Ieyasu Tokugawa attack each other while Ieyasu Tokugawa has Tadakatsu Honda. Tougher than He Looks: Have Shingen Takeda retreat from a battle against Ieyasu Tokugawa. Like Father, Like Daughter: Have Shingen Takeda in your army when you recruit Ginchiyo Tachibana. Wise Words: Have Shingen Takeda and Yoshihiro Shimazu in your army. Katsuyori the Hothead: While you have Shingen Takeda in your army, recruit Katsuyori Takeda. Fire and Water: Have Shingen Takeda, Masamune Date, and Kanetsugu Naoe in your army while Shingen is the lord. Managing One's Luxuries: Have Shingen Takeda and Ujimasa Hojo in your army while Ujimasa is the lord and then raise the harvest level of all your fiefs to maximum. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10j. Masamune Date's Events S2EEVMAS \__________________________________________ Loose Cannons: Have Masamune Date and Magoichi Saika enter a battle together while in the same army. Honor Will Protect: Have Masamune Date and Mitsunari Ishida in your army. Sparks Fly: Have Masamune Date and Kanetsugu Naoe fight each other. Not in It for the Money: Have Masamune Date in your army when you recruit Kanetsugu Naoe to your army. The event will eventually trigger. Masamune's Nightmare: Have Masamune Date and Kanetsugu Naoe in your army. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10k. No's Events S2EEVNOH \__________________________________________ Addressing the Princess: Have No and Mitsuhide Akechi attack each other. Beautiful and Bloodthirsty: Have No and Magoichi Saika attack each other. Femme Fatale: Have No and Sakon Shima attack each other. Too Much for Nagamasa: Have No and Nagamasa Azai in your army after Nagamasa Azai's Love Story event. Rage and Sharp Edges: Have No and Nene enter a battle together while in the same army. Mistress of Her Own Destiny: Have No and Oichi attack each other after receiving Nagamasa Azai's Love Story event. No may have to be in Nobunaga Oda's force. The Secret of Eternal Youth: Have No and Kojiro Sasaki attack each other. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10l. Hanzo Hattori's Events S2EEVHAN \__________________________________________ Beyond Comprehension: Have Hanzo Hattori and Ieyasu Tokugawa enter a battle together while in the same army and while Ieyasu is the lord of the army. Darkness and Light: Have Hanzo Hattori and Tadakatsu Honda enter a battle together while in the same army. Lunar Eclipse: Have Hanzo Hattori and Tadakatsu Honda attack each other. Darkness and Chaos: Have Hanzo Hattori and Kotaro Fuma enter a battle together while in the same army. Bend or Break: Have Hanzo Hattori and Nagamasa Azai attack each other. Greater Good: Have Hanzo Hattori and Kojiro Sasaki attack each other while Hanzo Hattori is under the command of Ieyasu Tokugawa. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10m. Ranmaru Mori's Events S2EEVRAN \__________________________________________ In His Hands: Have Ranmaru Mori and Nobunaga Oda enter a battle together while in the same army. Heartbreaking Adversary: Have Ranmaru Mori and Mitsuhide Akechi enter a battle together while in the same army and while both are serving under Nobunaga Oda. Ranmaru and Mitsuhide: Have Ranmaru Mori and Mitsuhide Akechi attack each other. Noble Intentions: Have Ranmaru Mori and Hanzo Hattori attack each other. The Folly of Sacrifice: Have Ranmaru Mori and Kotaro Fuma attack each other. The Unprotectable: Have Ranmaru Mori and Oichi attack each other after having executed Katsuie Shibata while Oichi is serving under him. Highest Stakes: Have Ranmaru Mori and Nagamasa Azai attack each other while Ranmaru is serving under Nobunaga and after receiving Nagamasa Azai's Love Story event. Young Guns: Have Ranmaru Mori and Masamune Date enter a battle together while in the same army. The Greatest of Compliments: Have Ieyasu Tokugawa in your army when you recruit Ranmaru Mori to your army. Ranmaru Takes Offense: Have Ranmaru Mori and Mitsunari Ishida in your army. Some Scars Might Help: Have Ranmaru Mori and Sakon Shima in your army. Playing Dress-Up: Have Ranmaru Mori and Kanetsugu Naoe in your army. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10n. Hideyoshi Toyotomi's Events S2EEVHID \__________________________________________ No Commitments: Have Hideyoshi Toyotomi in your army when you recruit Magoichi Saika to your army. Losing Face: Have Hideyoshi Toyotomi, Oichi, and Magoichi Saika in your army. Oichi probably cannot be married to either Nagamasa Azai or Katsuie Shibata. Time to Pay Up: Have Hideyoshi Toyotomi, Oichi, and Magoichi Saika in your army after receiving Oichi's The Empty Smile event. Obstinate Monkey: Have Hideyoshi Toyotomi and Oichi in your army. This can be a pain to get, as I don't think Oichi can be married to anyone for this event to trigger. Crazy or Brilliant: Have Hideyoshi Toyotomi in your army as the lord when you recruit Masamune Date to your army. The event will trigger the turn after. Proof of His Greatness: Have Hideyoshi Toyotomi in your army as the lord when you recruit Yoshihisa Shimazu to your army. The event will trigger the turn after. Osaka Castle: Have Hideyoshi Toyotomi and Ieyasu Tokugawa in your army (I believe you must hold a certain fief, but I'm not sure which fief). I obtained this event after defeating Ieyasu Tokugawa at the fief of Omi and then picking up Ieyasu Tokugawa as a free officer. I held most of eastern Japan at this time as well. Two Right-Hand Men: Have Hideyoshi Toyotomi, Mitsunari Ishida, and Yoshitsugu Otani in your army while Hideyoshi is the lord. How to Catch a Crane: Have Hideyoshi Toyotomi and Mitsunari Ishida in your army while Hideyoshi is the lord. Nene's Ulterior Motive: Have Hideyoshi Toyotomi and Nene enter a battle together while in the same army. Small Mercies: Have Hideyoshi Toyotomi and Kanetsugu Naoe attack each other. The Tall and the Short of it: Have Hideyoshi Toyotomi and Kotaro Fuma attack each other. Singing Hanbei's Praises: While Hideyoshi Toyotomi is in your army as the lord, recruit Hanbei Takenaka into your army. Fatherhood: While you have Hideyoshi Toyotomi in your army, recruit Hideyori Toyotomi. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10o. Tadakatsu Honda's Events S2EEVTAD \__________________________________________ Two Great Warriors: Have Tadakatsu Honda and Yukimura Sanada attack each other. The Strong and the Crazy: Have Tadakatsu Honda and Keiji Maeda attack each other. The Favor of Bishamonten: Have Tadakatsu Honda and Kenshin Uesugi in your army. Battlefield Colossus: Finish a battle with both Tadakatsu Honda and Nobunaga Oda in your attacking or defending army. The Greatest Samurai: Finish a battle with both Tadakatsu Honda and Hideyoshi Toyotomi in your attacking or defending army. *The Greatest Treasure of All: Have Hideyoshi Toyotomi recruit Tadakatsu Honda after Hideyoshi clan name has changed name from Hashiba to Toyotomi. Hideyoshi gets this change after he achieves Rank 1 Kampaku. You must not have had Tadakatsu Honda or Ieyasu Tokugawa in your army before the name change. An Unwavering Heart: Have Tadakatsu Honda and Ieyasu Tokugawa in your army with Ieyasu Tokugawa as the lord. The Craftsman: Have Tadakatsu Honda and Nagamasa Azai in your army. East versus West: Have Tadakatsu Honda and Ginchiyo Tachibana attack each other. Straight and True: Have Tadakatsu Honda and Katsuie Shibata in your army. Generals of the Tokugawa: Have Tadakatsu Honda, Naomasa Ii, Yasumasa Sakakibara, and Tadatsugu Sakai in your army. Medals of Honor: Have Tadakatsu Honda and Naomasa Ii in your army. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10p. Ina's Events S2EEVINA \__________________________________________ No Special Treatment: Have Ina and Nobuyuki Sanada in your army. Lovers Torn Apart: Have Ina and an army consisting of Yukimura Sanada and Nobuyuki Sanada attack each other. Putting Magoichi in His Place: Have Ina and Magoichi Saika in your army. Keep On Trying: Have Ina and Magoichi Saika attack each other. The Warrior's Daughter: While you have Tadakatsu Honda in your army, recruit Ina when she comes of age and wishes to join your force or recruit her when you already have Tadakatsu in your army. Scandalous Clothing: Have Ina and Nene in your army. Wardrobe Change: Have Ina and No in your army. The Gentler Sex: Have Ina, Oichi, Okuni, and No in your army. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10q. Ieyasu Tokugawa's Events S2EEVIEY \__________________________________________ A Coward Reformed: Have Ieyasu Tokugawa and Sakon Shima attack each other. There needs to be a certain chain of events that had to have happened in order for this event to trigger. The easiest way to get this event is to play the scenario Battle of Sekigahara 1600 and place Sakon in the Sanada army and then attack Ieyasu using only Sakon on the first turn. On the Wave of His People: While you Ieyasu Tokugawa is the lord of your clan, recruit Mitsuhide Akechi. Ieyasu Learns How It's Done: Have Ieyasu Tokugawa and Shingen Takeda in your army. Ieyasu's Treasures: Have Ieyasu Tokugawa and Hideyoshi Toyotomi in your army while Ieyasu is the lord. Hideyoshi's Treasures: Have Ieyasu Tokugawa and Hideyoshi Toyotomi in your army while Hideyoshi is the lord. Who Wants It More: Have Ieyasu Tokugawa and Tadakatsu Honda enter a battle together while in the same army. Two Fathers: Have Ieyasu Tokugawa and Ina in your army. The Next Generation: While you have Ieyasu Tokugawa in your army, recruit Hidetada Tokugawa. Setting the Standard: Have Ieyasu Tokugawa and Yoshihisa Shimazu in your army. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10r. Mitsunari Ishida's Events S2EEVMII \__________________________________________ Afternoon Tea: Have Mitsunari Ishida and Hideyoshi Toyotomi in your army while Hideyoshi is the lord. Ingratitude: Have Mitsunari Ishida and Ieyasu Tokugawa in your army. The Fox of Mt. Sawa: Have Mitsunari Ishida and Yukimura Sanada in your army. Unwelcome Advice: Have Mitsunari Ishida and Mitsuhide Akechi in your army. Kanetsugu's Master: Have Mitsunari Ishida and an army consisting of Kenshin Uesugi and Kanetsugu Naoe attack each other. True Friends: Have Mitsunari Ishida and Kanetsugu Naoe in your army. Greater Than Mitsunari: Finish a battle with Mitsunari Ishida and Sakon Shima in your attacking army (Mitsunari and Sakon may have to be the only two officers in you army). ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10s. Nagamasa Azai's Events S2EEVNAG \__________________________________________ Great Expectations: While Nagamasa Azai is in your army as the lord, recruit Hanbei Takenaka into your army. A Proud Moment: While Nagamasa Azai is in your army as the lord, recruit Hideyori Toyotomi. Love Story: Have Nagamasa Azai and Oichi be in the same force. They do not have to be in your army. Wisteria: Have Nagamasa Azai and Oichi in your army after receiving the Love Story event. Lover or Brother: Have an army consisting of Nagamasa Azai and Oichi attack Nobunaga Oda while Nagamasa and Nobunaga are both lords and after receiving the Love Story event, the Nobunaga Oda event Brother Enemy, and the Nobunaga Oda event Brother Enemy. Hearts Divided: Have Nagamasa Azai and Oichi attack each other after receiving the Katsuie Shibata event Not Shaped for Amorous Pursuits. Ieyasu and Nagamasa: Have Nagamasa Azai and Ieyasu Tokugawa enter a battle together while neither one of them is the lord. Semantics: Have Nagamasa Azai and No attack each other while No is in Nobunaga Oda's clan. You may have to have already received the Love Story event. Mistaken Identity: Have Nagamasa Azai and Kotaro Fuma attack each other. An Understandable Mistake: Have Nagamasa Azai and Kojiro Sasaki attack each other. The Wild One: Have Nagamasa Azai and Musashi Miyamoto attack each other. Katsuie the Bandit: Have Nagamasa Azai and Katsuie Shibata attack each other. The New Triumvirate: Have Nagamasa Azai, Yukimura Sanada, and Kanetsugu Naoe in your army. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10t. Sakon Shima's Events S2EEVSAK \__________________________________________ Comrades: While Mitsunari Ishida is in your army, recruit Sakon Shima. The Musician: Have Sakon Shima and Mitsunari Ishida in your army. Sakon Shows No Interest: Have Sakon Shima and Shingen Takeda in your army. Students of Way: Have Sakon Shima and Shingen Takeda attack each other. A Test of Strategy: Have Sakon Shima and Kenshin Uesugi attack each other. Ogre: Have Sakon Shima and Yoshihiro Shimazu in your army. Mutual Respect: Finish a battle with both Sakon Shima and Mitsuhide Akechi in your attacking or defending army. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10u. Yoshihiro Shimazu's Events S2EEVYOS \__________________________________________ Wisdom of the Ages: Have Yoshihiro Shimazu enter battle. You must be playing as Yoshihiro during the battle. Learning from Defeat: Retreat from a battle or lose a battle with Yoshihiro Shimazu in the army. You must be playing as Yoshihiro during the battle. The Infernal Army: Have Yoshihiro Shimazu and Nobunaga Oda enter a battle together while they are in the same army. Nobunaga may have to be the lord of the army. Differing Opinions: Have Yoshihiro Shimazu and Oichi in your army. Pearls of Wisdom: Have Yoshihiro Shimazu and Ranmaru Mori in your army. Battlefield Aesthete: Have Yoshihiro enter battle after receiving the Wisdom of the Ages event. You must be playing as Yoshihiro during the battle. The Battle of a Liftetime: Have Yoshihiro Shimazu and Tadakatsu Honda attack each other. Yoshihiro's Cat: Have Yoshihiro Shimazu and Ina in your army without Ginchiyo Tachibana in your army. Cat-Lover: Have Yoshihiro Shimazu, Ina, and Ginchiyo Tachibana in your army. Never Enough: Have Yoshihiro Shimazu and Ina attack each other. Bad Blood: Have Yoshihiro Shimazu and Ginchiyo Tachibana attack each other. Fairy Tales: Have Yoshihiro Shimazu and an army consisting of Hideyoshi Toyotomi, Ieyasu Tokugawa, and Mitsunari Ishida attack each other. Knowing your Enemy: Win a battle using Yoshihiro Shimazu against Nagamasa Azai. Staying Alive: While Yoshihiro Shimazu is in your army, recruit Toyohisa Shimazu. Brothers in Arms: Have Yoshihiro Shimazu, Yoshihisa Shimazu, Toshihisa Shimazu, and Iehisa Shimazu in your army. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10v. Ginchiyo Tachibana's Events S2EEVGIN \__________________________________________ The Value of Allies: Have Ginchiyo Tachibana and Mitsunari Ishida in your army. So Be It: Have Ginchiyo Tachibana and Yoshihiro Shimazu enter battle together while they are in the same army and after receiving the Yoshihiro Shimazu's Wisdom of the Ages and the Battlefield Aesthete events. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10w. Kanetsugu Naoe's Events S2EEVKAN \__________________________________________ Letter to the Devil: Have Kanetsugu Naoe and Hanzo Hattori attack each other. Kanetsugu's Letter: Have Kanetsugu Naoe and Ieyasu Tokugawa attack each other. Honor Cannot Loses: Have Kanetsugu Naoe and Mitsunari Ishida attack each other. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10x. Nene's Events S2EEVNEN \__________________________________________ Good luck, Kiyomasa: Have Nene and Kiyomasa Kato enter battle together while they are both in the same army. Good luck, Masanori: Have Nene and Masanori Fukushima enter battle together while they are both in the same army. Good luck, Mitsunari: Have Nene and Mitsunari Ishida enter battle together while they are both in the same army. Battle and Wine: Have Nene and Kenshin Uesugi enter battle together while they are both in the same army. It Is a Mask, You Know: Have Nene and Shingen Takeda in your army. Vampiric Tastes: Have Nene and Kojiro Sasaki in your army. Ninja versus Ninja: Have Nene and Hanzo Hattori attack each other. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10y. Kotaro Fuma's Events S2EEVKOT \__________________________________________ Deconstructing Oichi: Have Kotaro Fuma and Oichi in your army. Getting Inside Magoichi's Head: Have Kotaro Fuma and Magoichi Saika in your army. Children of Chaos: Have Kotaro Fuma and Keiji Maeda in your army. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10z. Musashi Miyamoto's Events S2EEVMUS \__________________________________________ Cracking Under Pressure: Have Musashi Miyamoto and Nobunaga Oda attack each other. The Sharpest Edge of All: Have Musashi Miyamoto and Mitsuhide Akechi attack each other. Courage Alone: Have Musashi Miyamoto and Kenshin Uesugi attack each other. The Gun is Mightier than the Sword: Have Musashi Miyamoto and Magoichi Saika attack each other. Ranmaru Belittled: Have Musashi Miyamoto and Ranmaru Mori attack each other. Musashi versus Tadakatsu: Have Musashi Miyamoto and Tadakatsu Honda attack each other. Musashi versus Ginchiyo: Have Musashi Miyamoto and Ginchiyo Tachibana attack each other. Quality versus Quantity: Have Musashi Miyamoto and Kojiro Sasaki attack each other. Musashi's Oath: Have Musashi Miyamoto and Hideyori Toyotomi enter battle together while they are both in the same army and Hideyori is the lord. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10aa. Kojiro Sasaki's Events S2EEVKOJ \__________________________________________ The Antique Sword: Have Kojiro Sasaki and Kenshin Uesugi attack each other. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10bb. Katsuie Shibata's Events S2EEVKAT \__________________________________________ Too Many Devils: Have Katsuie Shibata, Hanzo Hattori, and Yoshihiro Shimazu in your army. Sublety versus Honesty: Have Katsuie Shibata and Mitsuhide Akechi in your army. Secret Desires: Have Katsuie Shibata, Oichi, and Hideyoshi Toyotomi in your army. Oichi probably cannot be married. Not Shaped for Amorous Pursuits: Have Katsuie Shibata and Oichi in your army while Katsuie is the lord. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 10cc. Other Events S2EEVKAT \__________________________________________ Grudging Admiration: Have Ujiyasu Hojo defend a territory against Kenshin Uesugi. Both officers probably need to be lords. Table Manners: Have Ujiyasu Hojo, Ujimasa Hojo, and Ujiteru Hojo in your army. Caviar: Have Ujimasa Hojo, Ujinao Hojo, and Ujiteru Hojo in your army while Ujimasa Hojo is the lord and then ally yourself with Ieyasu Tokugawa. The event will play the next turn. Strength in Numbers: Have Motonari Mori, Takakage Kobayakawa, Motoharu Kikkawa, and Takamoto Mori in your army while Motonari is the lord. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 11. Movies S2EMOVIE \__________________________________________ The movies in SW2: Empires are the same movies from the original SW2. However, these movies are unlocked through different ways in the game. Most of the time, you must have a certain set up or enter a unique battle to get a movie to unlock. I will be listing the movies in this section as I unlock them or as they are found on the GameFAQs Message Board. Oath of Friendship: During any scenario, attack a territory with Yukimura Sanada, Mitsunari Ishida, and Kanetsugu Naoe while one of the three is the lord. Dance of Death: During the Incident at Honnoji 1582 scenario, trigger the Incident at Honnoji as the Oda clan and accept the invitation to the battle. Onward to Honnoji: During the Incident at Honnoji 1582 scenario, trigger the Incident at Honnoji while you are not the Oda clan. You do not have to be a participating member in this battle to unlock the movie, but you cannot reject participating in the battle if you are given a choice to. Premonition: During any scenario and after you have received Nagamasa Azai's Love Story event, defend your territory using Nagamasa Azai and Oichi. Nagamasa Azai may have to be the lord. Monkey's Motivation: During any scenario, attack a territory controlled by Ieyasu Tokugawa with Hideyoshi Toyotomi and Mitsunari Ishida. Both Hideyoshi and Ieyasu have to be lords. The Heaviest Burden: During the Battle of Anegawa 1570 scenario, attack Shingen Takeda's clan at Kai with Ieyasu Tokugawa and Tadakatsu Honda and then retreat. Showdown at Sekigahara: During the Battle of Sekigahara 1600 scenario, trigger the Battle of Sekigahara. You will be given a choice to participate in the battle no matter which clan you are, so you must participate in the battle. Oath of Honor: During any scenario, attack a territory with Yukimura Sanada, Mitsunari Ishida, and Kanetsugu Naoe while none of the three is the lord. Caught in the Middle: During the Battle of Anegawa 1570 scenario, trigger the Battle of Anegawa. You do not have to be a participating member in this battle to unlock the movie, but you cannot reject participating in the battle if you are given a choice to. Returning the Favor: During the Battle of Sekigahara 1600 scenario, play as a force that joins the Western Army during Sekigahara. Trigger the Battle of Sekigahara and win. Devil Shimazu: During the Battle of Sekigahara 1600 scenario, play as the Shimazu clan and participate in the Battle of Sekigahara. Retreat from the battle and then use Hard March to attack the Oda clan at the fief of Mino. Kawanakajima: During the Battle of Kawanakajima 1560 scenario, trigger the Battle of Kawanakajima. You do not have to be a participating member in this battle to unlock the movie, but you cannot reject participating in the battle if you are given a choice to. A Simple Request: During any scenario, finish a battle with Hideyoshi Toyotomi and without Nene. Hideyoshi must be the lord of the army. You may have to have already activated the Monkey's Motivation movie and Nene may have to be far away from where the battle takes place. Meanwhile, at Ganryujima: During any scenario, have Musashi Miyamoto and Kojiro Sasaki in neighboring fiefs. There may be something more to this. (This is the only movie I have not gotten, so I don't know the exact requirements.) ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 12. Artwork S2EARTWO \__________________________________________ I will be listing how to unlock each piece of artwork in this section. They will be grouped together for now. Maybe later on, I will list them individually. Special thanks to PS2kid for providing the methods on unlocking the last six artworks. Artwork 1-56: Either have a save file of Samurai Warriors 2 on your memory card or recruit that unique officer into your army. Artwork 57-140: View particular events regarding that character. Not any event will do. Each piece of artwork is tied to a particular event that you must receive. (To unlock artwork 88, you must have Mitushide Akechi as your lord and view the event involving a random generic officer finding a statuette. This event is not listed under any of the event lists. To view this event, simply take over half of Japan, keep your rank high, and it will eventually happen. So far, this is the only artwork that I know of that is unlocked by an event that is not listed in the event lists.) Artwork 141-169: Unlock that character's fourth weapon. Artwork 170-192: Fight a battle on the battlefield that represents that piece of artwork. (To unlock artwork 189, you must participate in the special battle Incident at Honnoji.) Artwork 193: Fight a battle on every battlefield. Artwork 194: Obtain fourth weapons for Yukimura Sanada, Kenshin Uesugi, Shingen Takeda, and Ginchiyo Tachibana. Artwork 195: Obtain fourth weapons for Masamune Date, Hanzo Hattori, Tadakatsu Honda, and Ina. Artwork 196: Obtain fourth weapons for Nobunaga Oda, Mitsuhide Akechi, Oichi, and No. Artwork 197: Obtain fourth weapons for Yukimura Sanada, Ginchiyo Tachibana, and Kotaro Fuma. Artwork 198: Obtain fourth weapons for Kenshin Uesugi, Masamune Date, Ginchiyo Tachibana, and Kotaro Fuma. Artwork 199: Obtain fourth weapons for Nobunaga Oda, Oichi, Hideyoshi Toyotomi, Ieyasu Tokugawa, and Mitsunari Ishida. Artwork 200: Unlock all the other pieces of art. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 13. Other Unlockables S2EUNLOC \__________________________________________ Even though this section is called other unlockables, this is where I will list most of the unlockable items you can find in the game. Those unlockables that already have a separate section dedicated to them will not be listed here. ------------------- Unlocking Scenarios ------------------- To unlock more scenarios, complete the following tasks: Battle of Anegawa 1570: Clear any regional scenario. Incident at Honnoji 1582: Clear the Battle of Kawanakajima 1560 scenario. Battle of Sekigahara 1600: Clear the Incident at Honnoji 1582 scenario. ----------------- Unlocking Options ----------------- When you first start a new Empire Mode game, you will be given a list of options to customize. To unlock even more options, complete the following tasks: Time Limit: Clear Empire Mode once. Annex: Unlock 100 officers. Officer Limit: Unlock 50 policy cards. Officer Death: Unlock 50 weapons. -------------------------------- Unlocking the Last "Other" Movie -------------------------------- To unlock the last "Other" Movie, the Credits, in the Archives, clear Empire Mode once. ------------------------ Unlocking Special Mounts ------------------------ To unlock the Persian Mare mount, use the policy Chinese Trade often until you get the mount. You must have a free mount space open. To unlock the Moon Child mount, use the policy Western Trade often until you get the mount. You must have a free mount space open. To unlock Matsukaze, you must be a good ruler by using the good policies (Inspection, Exemption, and Benefaction) often. Eventually, the people will give you the mount. You must have a free mount space open. ------------------------ Unlocking Fourth Weapons ------------------------ To unlock a character's fourth weapon, you must obtain 500 KOs on any map. ---------------------------------- Unlocking Break Limit on Max Stats ---------------------------------- To unlock the ability to break the limit on a character's maximum stats, you must obtain 1000 KOs on any map. This will only allow the character who obtained 1000 KOs to break the limits. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 14. FAQs S2EFREQU \__________________________________________ I will list FAQs as I get them. I normally put my "You can't use my guide so stop asking" FAQ here, but it doesn't seem to stop my inbox from getting flooded. I think I'm going to start blocking all the people I keep saying no to. Honestly, you people who run these game help websites are worse than spammers. It just makes me think even less of your website and makes me like GameFAQs even more (they don't beg). Q. How do you unlock more CAW weapons? A. You can't and you don't. Q. Why can't I use (insert random character's name here whose move set is not available to be used by a CAW) for my CAW? A. Don't really know. It was KOEI who decided it. Maybe they decided certain move sets would be too weird on a CAW? Don't really know and don't really care. CAW is pointless in this game and has been pretty much pointless in every Warriors game. Until they come up with something that is very customizable and not a quick two minute throw in as an attempt to appease fans while doing the least amount of work possible, it will continue to be that way (and you know it's the truth). ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 15. Special Thanks S2ETHANK \__________________________________________ GameFAQs Message Board: For providing a lot of information. The Giant Hoeruo: For providing a lot of information first about the game. PS2kid: For providing methods to unlock events and artwork. DarkPriest: For providing methods to unlock events. Prophet_of_Zeal: For providing methods to unlock events. Wandrian Wvlf: For providing methods to unlock policies. Orochi Iori: For providing methods to unlock events. shadowknight6: For providing methods to unlock events. Blue_X_Knight: For providing methods to unlock events. Xiahou Mao: For providing methods to unlock policies. Sanze Zero: For providing methods to unlock policies. ________________________________ Samurai Warriors 2: Empires \ FAQ/Strategy Guide \ 16. Contact Information and Legal Stuff S2ELEGAL \__________________________________________ Damnit. The word "stuffies" won't fit in the header! Nevermind the fact that "stuffies" isn't a real word...it's a real word in my world! Oh well... If you find any mistakes, see any information that may be wrong or missing, or have any good information, contact me at rampidzier@yahoo.com. I retain all rights to post anything in your e-mail on my FAQ and will give you credit if I do. I will only give credit to the first person who sends me something. If you're going to e-mail me about a policy that I am missing, please put down which officer initially gave you that policy in the Decree menu. Otherwise, I won't put you information in my guide and you won't get credit. Hate mail will not be responded to (unless I want to make fun of you) and if you hate my FAQ, don't read it. There are plenty of other FAQs to use and plenty of better ways to use up your time and mine. I will try to respond to all e-mails I get, but if I don't, don't think I'm ignoring you. My job keeps my free time to a bare minimum and that time is used on making FAQs or my side project that is about to come to fruition. This FAQ may only be used on GameFAQs (www.gamefaqs.com). If you see any other site using my FAQ, please let me know so I can power trip on them. Copyright 2006 by Robert Dohner. This document may not be redistributed in any form unless you have obtained permission from the creator (namely, me).