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Romancing SaGa : Minstrel Song Treasure Map Guide (Version 2.1) by yipviva July 5, 2017 =================== Table of Contents =================== 1) Introduction --------------------------------------------------- [INTRO] 2) Basic Knowledge ------------------------------------------------ [TM100] 2.01) How do I get Treasure Maps? ------------------------------- [TM101] 2.02) Any way to increase the chance of getting Treasure Maps? -- [TM102] 2.03) What is the search level of my Treasure Map for? ---------- [TM103] 2.04) How can I get high level Treasure Maps? ------------------- [TM104] 2.05) How do I use Treasure Maps? ------------------------------- [TM105] 3) Treasure Contents ---------------------------------------------- [TM200] 4) Content Ranks -------------------------------------------------- [TM300] 5) Treasure Hunting ----------------------------------------------- [TM400] 6) Treasure Hunting Tips ------------------------------------------ [TM500] 7) Treasure Map Infinite Use Trick -------------------------------- [TM600] 8) Miscellaneous Info --------------------------------------------- [MI000] 8.01) About the Minions ----------------------------------------- [MI001] 8.02) Stats Cap ------------------------------------------------- [MI002] 8.03) Encounter BR 10 Monsters ---------------------------------- [MI003] 8.04) Best Equipments Setup ------------------------------------- [MI004] 8.05) Techniques Glimmering/Tempering Tips ---------------------- [MI005] 8.06) Attack/Defense/Trick Modes -------------------------------- [MI006] 8.07) Weapons Best Final Form ----------------------------------- [MI007] 8.08) Claymore -------------------------------------------------- [MI008] 8.09) Gekkabijin ------------------------------------------------ [MI009] 8.10) Altours Orchard Mini-Quest 2nd Part - Chasing Birds ------- [MI010] 8.11) Draconite Barrier and Draconite Class --------------------- [MI011] 8.12) Item Alternative Bug and Dragon's Eye --------------------- [MI012] 9) Final Words ---------------------------------------------------- [FINAL] 10) Version History ----------------------------------------------- [RSA00] 11) Contact Info -------------------------------------------------- [RSB00] 12) Credits ------------------------------------------------------- [RSC00] 13) Legal --------------------------------------------------------- [RSD00] .. .'"''"","""'. .,=*....''''..'"' 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W®WWWÐ(ÐÐ7 !®MAЧ3§ÐA7 'ЮMA§M®W@§( '5®®®A%5@#3AC 7®®®®53§#§35§ @®®MAJ3%335Ð' A®®A5(!(J355¦ @®®§#!,,(3%#" !®M®W3""""((3 3®®®®@=,"'''( 3®®®®®¦"*,",¦ =MMMM®7*¦!""(. '#M®®®A,"..."* .¦3A@A((====7 .Ð@@#5A#@! 7WM®®@AÐ#. .5®®W###®, "AAA§A53" .",""' XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 1) Introduction [INTRO] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Thank you for reading my guide. This guide explains everything you need to know with treasure maps, from basics to minor details. It also prodives some additional miscellaneous information which might be helpful to your game. In this guide, some of the information were obtained from Ramtieger's Game System FAQ and Gundam4Fun's Armor/Weapons Guide, while the rest are gathered based on my personal experience on the game and the numerous of discussions on the GameFAQs Romancing SaGa Message Board. It is my intent to document in this guide with all that we've discovered, so they become common knowledge to everyone. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 2) Basic Knowledge [TM100] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX _______________________________________________________________________________ 2.01) How do I get Treasure Maps? [TM101] _______________________________________________________________________________ Every time you've won a battle, if the game determined that there is no item drop from the monsters you've killed, then you'll have a 1% chance of getting a Treasure Map. Yes, only 1%. _______________________________________________________________________________ 2.02) Any way to increase the chance of getting Treasure Maps? [TM102] _______________________________________________________________________________ Starting from your second playthrough, you'll be able to meet Crowned Monsters out on the fields or in the dungeons. They are yellow and have a yellow crown above them. They will not chase you like the regular monsters. During the fight, if one of them can use the technique "Imperium", then you'll have a bit higher chance to get a Treasure Map than from a regular battle. But still, the chance is extremely low, and it's not worth your time to keep doing soft resets on them, you'll be better off just keep killing other regular monsters to get Treasure Maps. _______________________________________________________________________________ 2.03) What is the search level of my Treasure Map for? [TM103] _______________________________________________________________________________ The search level of your Treasure Map, along with your current Battle Rank(BR), are use to determine the Treasure Contents you can get from the Treasure Map. Please refer to section "Treasure Contents" [TM200] for more information. _______________________________________________________________________________ 2.04) How can I get high level Treasure Maps? [TM104] _______________________________________________________________________________ When you obained a Treasure Map, the level of your Treasure Map will randomly determined by the your current BR. This chart below was obtained from Ramtieger's Game System FAQ: Treasure Map Level Chart: BR RP S.Level1 S.Level2 S.Level3 S.Level4 S.Level5 1 0~ 100 0 0 0 0 2 256~ 100 0 0 0 0 3 512~ 100 0 0 0 0 4 768~ 100 0 0 0 0 5 1024~ 80 20 0 0 0 6 1280~ 70 30 0 0 0 7 1536~ 60 25 15 0 0 8 1792~ 50 25 25 0 0 9 2048~ 45 20 20 15 0 10 2304 40 20 20 10 10 Unit: % Note: These are not treasure map drop rates from enemies. The chart shows the relative chances of getting treasure maps of different levels when the enemy does drop a treasure map, and is based on the current Battle Rank. S.Level = treasure map Search Level. _______________________________________________________________________________ 2.05) How do I use Treasure Maps? [TM105] _______________________________________________________________________________ After you've obtained a Treasure Map, equip the proficiencies "Find Treasure" and "Execavate", go to the location where your Treasure Map indicated. Some locations may have multiple levels. When you reach the exact level, a blue arrow will appear in your compass. Follow the direction where the arrow is pointing until you get a prompt telling you the treasure is nearby, then use Find Treasure and Excavate to dig up your treasure. The proficiency "Find Treasure" is based on your "Search" level while the proficiency "Excavate" is based on your "Gathering" level. Your "Search" level needs to be equal or greater than the level of your Treasure Map, while your "Gathering" level determines the chance you may or may not get a random Sub-Item on top of your treasure item. Please refer to the next section "Treasure Contents" [TM200] for more information. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 3) Treasure Contents [TM200] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX The list of items and the information here were originally obtained from Section IF09 of Gundam4Fun's Armor/Weapons Guide and has been slightly edited. ~~~~~~~~~~~~~~~ Treasure Items: ~~~~~~~~~~~~~~~ Name Item Type Rarity Level **** ********* ************ Alabaster Ring Ring 0 Blazing Sword Foil 0 Pocket Dragon Ring 0 Amber Maleate Necklace 0 Last Leaf Necklace 0 Harmonia Bracer Gloves 0 Shimmering Sand Robe Armor 1 Eternity Staff Staff 1 Mystic Stone Mask Helm 1 Flamberge Two-Handed Sword 1 Devil Bone Bangle Gloves 1 Farangi Long Sword 2 Amber Jack Club 2 Shooting Star Katana 2 Wisteria Bow 2 Greaves of Titus Leg 2 Dragonscale Blade Short Sword 3 Lady Hawk Hand Axe 3 Dragonscale Shield Shield 3 Vorpal Axe Two-handed Axe 4 Blue Saber Great Sword 4 Dragonscale Coat Armor 4 Red Peacock Scimitar 4 Khellendros Pole Arm 4 Malystrix Lance 4 Mirror Shield Shield 4 Black Stone Mail Armor 4 ~~~~~~~~~~ Sub-Items: ~~~~~~~~~~ (Name) (Item Type) Heeled Shoes Leg Silver Ring Ring Gold Ring Ring Pearl Ring Ring Wondrous Bangle Glove When you find a Treasure Map Chest the following may happen: 1. You will gain a random amount of Gold. 2. You may or may not get a random amount of Jewels. 3. You will get one of the Treasure Items. 4. You may or may not get a random Sub-Item. You can get up to three Sub-Items. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 4) Content Ranks [TM300] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX All these charts below were obtained from Ramtieger's Game System FAQ and has been slightly rearranged, they explain how the game determines the treasure items you'll get: Content Rank/Item Relation for Excavating Treasure: Content Rank Items 1 Blazing Sword, Harmonic Bracer, Amber Maleate, Last Leaf, Alabaster Ring, Pocket Dragon 2 Eternity Staff, Shimmering Sand Robe, Alabaster Ring 3 Farangi, Amber Jack, Flamberge, Shooting Star, Wisteria, Mystic Stone Mask, Greaves of Titus, Devil Bone Bangle, Alabaster Ring 4 Dragonscale Blade, Vorpal Axe, Dragonscale Shield 5 Blue Saber, Red Peacock, Lady Hawk, Khellendros, Malystrix, Mirror Shield, Dragonscale Coat, Black Stone Mail, Alabaster Ring Treasure Map Search Level/Level Revision Relation: Battle Rank Search Level Level Revision 1 1 0 2 1 0 3 1 0 4 1 0~1 5 1~2 0~1 6 1~2 0~2 7 1~3 0~2 8 1~3 0~3 9 1~4 0~3 10 1~5 0~4 Treasure Contents Rank: Search Lv & Lv Revision Sum Content Rank 1~2 = 1 3~4 = 1~2 5~6 = 1~3 7~8 = 1~4 9 = 1~5 Note: The exact values (in case of "~") will be randomly decided depending on your current Battle Rank. Content Rank Probability Chart: BR C.Rk1 C.Rk2 C.Rk3 C.Rk4 C.Rk5 S.Lv1 S.Lv2 S.Lv3 S.Lv4 S.Lv5 1 100 0 0 0 0 1 0 0 0 0 2 100 0 0 0 0 1 0 0 0 0 3 100 0 0 0 0 1 0 0 0 0 4 75 25 0 0 0 1~2 0 0 0 0 5 60 40 0 0 0 1~2 2~3 0 0 0 6 50 35 15 0 0 1~3 2~4 0 0 0 7 40 30 30 0 0 1~3 2~4 3~5 0 0 8 40 25 25 10 0 1~4 2~5 3~6 0 0 9 35 25 20 20 0 1~4 2~5 3~6 4~7 0 10 30 20 20 20 10 1~5 2~6 3~7 4~8 5~9 Unit: % (Content Rank only) Notes: C.Rk = Content Rank. S.Lv = Treasure map Search Level. The chart displays the relative chances of getting different Content Ranks, and also shows what treasure map Search Level is required. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 5) Treasure Hunting [TM400] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX In case you do not know, the correct way of hunting treasure with Treasure Maps is: 1. Of course you must have a Treasure map in your inventory. 2. Equip the profiencies "Find Treasure" and "Excavate" 3. Quicksave in a town or a place right before you enter the location your TM indicates. 4. Go to the location your TM indicates and dig up your treasure. 5. If you did not find what you want, soft reset your game, reload your quicksave, and repeat step 4. The contents will be different each time even if you dig it up at the same spot. Here is my demo video: http://youtu.be/t6UXpZuefJ4 Here are some good and bad locations for treasure hunting in my opinion: ~~~~~~~~~~~~~~~ Good locations: ~~~~~~~~~~~~~~~ - New Road - Steps of Galessa - Plains - Plains Hallow - Dinosaur Nest - Isthmus ~~~~~~~~~~~~~~ Bad locations: ~~~~~~~~~~~~~~ - Twinmoon Temple - Mt. Scurve - Great Pit XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 6) Treasure Hunting Tips [TM500] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX The first time I got a level 4 Treasure Map (Steps of Galessa), I was looking for a Blue Saber. I quicksaved in Northpoint and started the search. I did keep track on the contents I get from it. For more than 2 hours, I've noticed that every time I found a particular item, the amount of golds and bonus items are always the same. At that time I started wondering if TMs drop contents from a list. Also a few days before that I was looking for Amber Meleate from a level 2 TM. I hunted for more than 1 hour and still couldn't find it which usually it shouldn't be that hard. Think of that, I went to kill some monsters since there probably won't be any luck finding the Blue Saber from that quicksave. After killing some monsters, I quicksaved in Northpoint and started the search again, this time I noticed the contents had change and I found the Blue Saber under 4 resets. So to the best of my knowledge, this is how TM contents go. When a player got a TM, a list of contents will randomly created depends on the player's current BR. When the player go to the area where the TM indicated, one of the contents from ONLY that list will randomly pick again. Every time the player kill monsters, the contents on the list will also change randomly depending on the Rank points. So if you couldn't find a treasure item you want for long time, try killing some monsters and search again. From my experience, if you are at BR 9 or 10, with the level revision of the Treasure Map, it is not hard to get content rank 3 items such as Farangi, Amber Jack, Shooting Star and Wisteria from a level 1-2 TM; content rank 4 items such as Dragonscale Blade and Dragonscale Shield from a level 3 TM; content rank 5 items such as Blue Saber and Dragonscale Coat from a level 4 TM. one time I even found Lady Hawk from a level 1 TM. With that being said, there is no need to get a level 5 TM in my opinion, unless you really want to get the Gekkabijin (you can take a look at the topic "Gekkabijin [MI009]" for more detail info. Khellendros and Malystrix can be farm from the Silver and Red Dragon, unless you want more than one. Mirror Shield can be obtained from Turtle Dragons. Black Stone Mail is rather easy to get even from a level 1 TM. Greaves of Titus are not hard to find from random chests. Red Peacock is not very useful anyway when compare to Darque's Sword or Drachenbrand. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 7) Treasure Map Infinite Use Trick [TM600] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX This trick is also known as the "Trasure Map Recycling Trick". It was orginally found out by some Japanese players. Here are some videos they uploaded on Youtube: http://youtu.be/poxiu9TQEWo http://youtu.be/SZw5JLGZnrk http://youtu.be/faoBbeliIFg Due to my curiosity after watching the videos, I posted them on the GameFAQs Romancing Saga Message Board and has brought to numerous of players' attentions. Unfortunately not much information was discovered due to language barriers. Luckily, about a week later, a translation in English briefly explained how the trick works was put out, thanks to Mew seeker after he did some researches on some Japanese sites and such, and so I tested the trick the next day and confirmed it works on the US Version as well. Below I will try my best to explain how this trick really works: ~~~~~~~~~~~~~~~~~~ What are required: ~~~~~~~~~~~~~~~~~~ - Your Treasure Map of course. - A character with high level Trade skill, try to get level 5. To make things better, get him/her to a level 5 Trader class. - Proficiencies "Trade", "Find Treasure", and "Excavate". "Lurk" and "Move Silently" are not required but recommended for speed up the trick. - Some junk items you can afford to lose, such as Socks, Beast Fang, Tortoise Shell, Sticky String, Targe, Composite Bow, etc... ~~~~~~~~~~~~~~~~~ Follow the steps: ~~~~~~~~~~~~~~~~~ 1. Go to your inventory, press the triangle bottom and put your Treasure Map to your trade window on the left. 2. Go buy some junk items if you don't already have in your inventory. 3. Equip with the proficiencies Lurk, Move Silently, Trade, Find Treasure and Excavate. 4. Quicksave. (This quicksave is for in case there's no monsters can trade with you in the location your TM indicates, or if you are looking for a specific item from you TM, or both) 5. Go to the location where your TM indicated. 6. After you saw a blue arrow on your compass, if you had not put your TM in the trade window, do it now. Then keep looking for a monster that can trade with you and trade out your TM. If there's no monsters can trade with you, soft reset, reload your quicksave, and repeat step 5. 7. The blue arrow will still be there in the compass after you trade out your TM. Now go dig up your treasure with Find Treasure and Execavte. 8. Go to a town and make a regular save at the inn. You may save in a separate slot if you want. 9. Now pick a different field or dungeon that has only one area, avoid picking some places like the Great Pit or Jungle which have multiple levels. The simpler the place is, the better. Out of all places, New Road seems to be the best, and let's just pick that. Keep going to New Road, and quicksave every time you go there. 10. Now put your junk items to your trade window and keep trade with monsters. During your trades with monsters, if you've ever saw the words "treasure map" or "knowledge" on the monster's items side, congratulations! Pick that because you will have your TM back! If the trade fail because the monster doesn't want your junk items, soft reset your game, reload your quicksave and put some other junk items instead, go directly to that monster and trade again, keep doing it until you sucessfully got your TM back from the trade. Below is the list of favorable items for monsters obtained from Ramtieger's Game System FAQ: Monster Type Preferred Categories ------------------------------------------ Beastmen Metals, Ornaments Beasts Bone, Herbs (all colors) Plants Wood, Herbs (all colors), Fragments Avians Ornaments, Minerals, Wood, Bone Insects Wood, Blue Herbs Aquatics Stone, Minerals, Green Herbs Reptiles Metals, Ornaments Demons Ornaments, Fragments, Stone, Minerals Undead Cloths, Leather, Wood Unknown Cloths, Leather, Wood, Bone, Herbs (all colors) If there were no monster can trade with, or you didn't saw the "treasure map" or "knowledge" option, soft reset your game, load your REGULAR save you created on step 8 and repeat step 9. Based on the videos and my testing on the trick, it seems like Demon-type monsters have a higher chance with your TM for trade than other types monsters. So while you are doing step 10, you can look for Demon-type monsters and trade with them first. Demo video: https://www.youtube.com/watch?v=cSx4krR8dVc Please note that I tried this trick a couple of times, and not all the time works. It's just that you might have a chance to get your TM back, not a guarantee. It depends on your luck and may take you a while to get your treasure map back. Nevertheless, you are recommended to try it out because it is indeed a very worthy trick. .... '¦7J%§%§%JC(* '(§#A3C7=((=(7J§3* "C@@5§JC7=¦!¦!!!(=3( '@ÐAA55§3C¦*¦¦(!*!=7. =#5#%§%3C=((((((=7=( .%5A§37(=7C!,,*CCC=! '. ¦§J3A5A§3¦!=C=77§A7 '*'¦7 "%#@##J!*!3@Ч=,=53 . ,*(33¦ *%3§%#¦,*7(J%=,"=57. .¦"*"3%¦3J, 'AA%A%§!*,""''''",="" .!=J%§J!CC"§5@%J3(¦!*,""''',¦* *¦7§%C!(3@#ÐMW#§=¦!**,,*¦¦C. "¦=§%C¦C#ÐW®®®Ð§7¦!!***(=%" *(C5@A§@M®®®®®AA§J7=(!*¦#%" !5@3ÐЮ®®®MM#5555#ÐWW@#§%" !#35#@M®®W@#@##ÐÐ@%%3#5§A(*,. ,Ð@#%JÐÐ573J3J3J§!*!JA@M®@377! 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"' !MÐ@@WMЦ #®®®MC '5##55A§, "®MWW@3. 7MWÐÐM7 ¦®Ð#5##3. §WÐW®M3 !®MM®Ð@5§=, #M###5A" .(§®®#53C3§( J@@#55@3 ¦%55A5%7, ,Ю®®WÐ#= '. ,Ð#AA§%%* ¦§§%JJ%3 ,C§§3=" XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 8) Miscellaneous Info [MI000] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Since most of these information are not yet covered in any FAQ/guide, so I decided to put them all in here: _______________________________________________________________________________ 8.01) About the Minions [MI001] _______________________________________________________________________________ Most of the time after you defeated one of the three minions, you'll hear the minion say something like: "Unbelievable, but now I know all of your moves!" What that really is the techniques you used to defeated the minions during the last round of the battle, if the techniques can be deflected, then most likely they will be deflect by Saruin when you fighting his first form. Other than that, it has no other effects in your game. _______________________________________________________________________________ 8.02) Stats Cap [MI002] _______________________________________________________________________________ Technically, HP is capped at 999 while all other Stats are capped at 99. In a normal game however, you'll probably end up with 450-500 HP and 45-50's Stats at ER 20. If you grind until ER22, then you'll probably have around 600/60's Stats. If you continue grinding, your Stats will stop around 700/70's. It is possible to get your HP to 999, but it is very very time consuming. First, you need to keep killing BR 10 monsters to get your characters HP to 700 or above. After your HP reached 700 or above, the increase range will change from 3-12 to 1-5, but now you can get this 1-5 HP gain from ANY monster, including the Ruffians in South Estamir and the Kjar Soldier in North Estamir. Also, only the characters currently in your team will have this 1-5 HP gain. Although it will still take you a while to reach 999 HP from 700 or more HP, it is much easier from now on, the real hard part is to get your HP to 700 or above. For all other Stats, when they reached around 70's, then they prttey much stop increasing. Here are my team's Stats after many many hours of grind: Gray Claudia Sif Barbara Hawke Max HP 999 999 999 999 999 Max BP 71 70 71 70 68 STR 69 70 70 70 71 VIT 70 70 70 70 69 DEX 70 70 68 70 70 AGI 69 70 69 70 70 INT 69 70 64 70 70 WIL 70 70 69 69 68 COM 68 70 70 70 70 CHA 70 70 70 70 69 In a normal game, there is no need to get your Stats these high. A party with 500+ HP and 50+ Stats is strong enough to take on all major bosses. However, with the HP/Stats of my team, I don't have to be afraid of not having Defense Mode all the time. And with the proper setup, I was able to defeat 10FS Saruin relatively easy not dying at all without the use of any cheap moves or tricks. _______________________________________________________________________________ 8.03) Encounter BR 10 Monsters [MI003] _______________________________________________________________________________ Some people complained about how hard to encounter BR 10 monsters, here are some good ways to meet them: The traps in Kidnapper's Cave always give you a higher chance to meet Ifrit, so you may do a quicksave before you push the traps. Some players including myself also noticed that those monsters in Aurefont Mine during the quest "The Mine Assaulted" also have a higher chance to meet BR 10 monsters, so you may leave that quest open forever if you want. If these two methods don't work for you, you may simply quicksave before touching a monster at BR 9, and keep soft reset until you meet a BR 10 monster. Some people talked about some tricks to reach BR 10 such as by killing exactly 333 Estamirian Ghosts as soon as the quest "Frozen Lake Faerie" is open at ER 22, or by picking up herbs in a certain places, if you get a rare one, then you are at BR 10. However, based on my experience as well as some other players, you don't have to be at BR 10 to meet BR 10 monsters, and I do believed being at BR 10 only increase the chance of encountering BR 10 monsters, not a guarantee, so these tricks seem pretty useless to me. Here is a list of BR 10 Monsters obtained from Gundam4Fun's FAQ: Class Monster Drop Items ----------- ------------------ --------------------- Aquatics Deep Fish Ghost Silver Avians Basilik Beasts Stone Beast Beastmen Ogre Lord Ogre Gauntlets Demons Ifrit Live Silk Insects Queen Clawbug Crane Princess Plants Giant Tree Wisteria Reptiles Abyssal Marauder Hydraskin Vest Undead Spectre Unknown Slime (Grayish) Chunk of Copper _______________________________________________________________________________ 8.04) Best Equipments Setup [MI004] _______________________________________________________________________________ Weapons: - Your main weapon - Obsidian Sword/Shooting Star/Elemental Staff - Shooting Star/Elemental Staff - Shooting Star/Elemental Staff Armors: - Dragonscale Shield/Mirror Shield - Fashionable Helm with Garal - Field Plate with Garal - Conqueror Gloves with Garal or Stonefish Scales - Greaves of Titus/Leg Mail with Garal - Talisman/Amber Meleate - Guardian's Ring/Dragon's Eye (Lighted) The Obsidian Sword gives one of your character a decent boost on the Physical Defenses. Shooting Stars provide strong protections against Status Ailments. If you cannot get that much for every character in your team, buy them Elemental Staffs to boost the Magic Defenses. But try to get at least two Shooting Stars for each character, three would be the best. Adjust the Physical and Magic Defenses ratio of your armors to what you think is the best for you. If your character is a magic user, you may temper one of your armors with Meteoric Iron for the immunity against Shock. If you have Toxic Talon, you may also temper it on one of your armor for the immunity against poison. This setup is generally the best, of course for some certain bosses you may equip with some other items instead for immunity against certain attacks. But with this setup, you should not have much troubles at all when comes to battles in your game. _______________________________________________________________________________ 8.05) Techniques Glimmering/Tempering Tips [MI005] _______________________________________________________________________________ Most people heard about some good glimmer methods such as the Pyrix Trick, fighting Ifrit in the traps of Kidnapper's Cave, fighting Death, etc... However, there's this one method that I think is the most safe, the most effective, and the most enjoyable way to glimmer techniques: When you are at BR 9, it's very easy to meet Petrified Fish and Snow Beast, especially Petrified Fish in Lake Malar. Both of these BR 9 monsters are susceptible to paralysis. Have your character keep using Basic techniques (Thrust, Punch, etc...) on them while have like 3 other characters keep using Blunt Strike to paralyze them. Doing this, most likely they will have no chance to act until you thrust or punch them to death. And with all those thrusts and punches, you can learn many techniques in a relatively short period of time. This is a very good way to maximize your techniques so you can get more spells while keeping your weapon crown. Using some techniques does glimmer easier than baisc attacks, if you are using those techniques but they keep combo with Blunk Strike, you may use fixed battle order and have one character use Defend in between, that will break the combo. But for most of the time, you should keep using basic attacks. Why do I like this method? Because first, you are in a very safe condition when doing it, you don't have to worry about your LP like performing the Pyrix Trick or fighting Death, going to towns back and forth to restore your LP just waste too much time, especially fighting Death. Second, combos takes priority over glimmering, when your characters combo, that just totally eliminate the glimmering chance for that round, but when you are using basic attacks, they will not combo with other techniques. Third, these two BR 9 monsters have a good amount of HP, with just a basic attack each round, you'll have a good number of chances to glimmering techniques compare to other battles. Finally, it's just fun to watch your characters keep sparkling new techniques, taking away your enemies HP little by little, and your enemies have no chance to act until they are dead. Here is my demo video: http://youtu.be/Z9nIEXcgCr8 According to Ramtieger's Game System FAQ, Ifrit (regular BR 10, Not the one in Weiserheim during Theodore's Madness) has the highest glimmer rate of 48, However, Ifrit is harder to encounter and he is more tough with his Self-Immolation Shield and immunity against all Status Ailments. I personally would not try to glimmer techniques from him. Petrified Fish has 40 and Snow Beast has 43, but they should be good enough for your glimmering needs. In fact, they are actually high since Pyrix has only 35 and Death has only 40 anyway. From what I've read on the message board, most people seem to have problems with glimmering the technique "Eulogy". Do NOT use the the technique "Golden Note" to glimmer it. One easy way is keep using "Knee Split" on tough monsters until you get it. However, if you don't have a high level skill in Short Sword, you can also try this method. In fact, I've learned "Eulogy" plenty of times using this method, it never took me more than 3 battles each time, or even less than that. "Eulogy" is really not that hard to learn. Here is my demo video: http://youtu.be/lxFLihqr9Ow This method is also a good way to speed up your weapon tempering process. Even if you are using 0 DP techs, all you have to do is set every character to the correct move and keep pressing the X botton for like 5-10 minutes, and your weapon should be upgraded to the next level. _______________________________________________________________________________ 8.06) Attack/Defense/Trick Modes [MI006] _______________________________________________________________________________ In general, Attack Mode makes you deal more damage, Defense Mode makes you take less damage, and Trick Mode makes you act faster in battles. As you may already know, Defense Mode is generally the best mode in game, you can't go wrong with that in any class, with the equipemnts setup I mentioned above in the topic "Best Equipments Setup" [MI004], you'll take much less damage compare with the other two modes. Attack Mode is great for Swordsman as both together will give you a very decent damage boost. Draconite is also best with Attack Mode, please go to "Draconite Barrier and Draconite Class" [MI011] for more detail info. Classes such as Rosalian Lancer and Pirate are good with Trick Mode. However, Trick Mode is the most useless mode in my opinion since most enemies are in Attack Mode which makes the Trick Mode bonus go away, and most of the time you'll be able to act faster than your enemies anyway. It's really not necessary to have multiple modes in the same weapon or Martial Arts while it decreased the attack power, as it only gives you the options to switch modes in battle, it does Not give you the benefits of all modes you have at the same time. For the Demonbrand, some people wondered if you make the Falcata+7 to have all modes, and the Demonbrand might have all modes while keeping the attack power at 55. Unfortunately, it's a NO. Some players and I tested it, the attack power did get lower. Well, good thinking though. If you want to know more about weapon modes, please refer to Ramtieger's Game System FAQ, it has very detailed informaion about weapon modes. _______________________________________________________________________________ 8.07) Weapons Best Final Form [MI007] _______________________________________________________________________________ After a weapon reached its final level, you may temper it with anything to adjust its power, DP, and DP Modifier. Tree Crystal is usually the best choice, but there are a few exceptions. In my opinion, a weapon's final form is best with either +2 or +4 DP Modifier, provides you have either a level 5 class or a level 4 class plus weapon crown, you'll receive the maximum DP cost reduction. Below is the list of weapon types and their best final form in my opinion: Weapon Type Material DP Modifier DP *********** ******** *********** ** Foils Tree Crystal +2 10 Short Swords Tree Crystal +2 10 Long Swords Tree Crystal +4 10 Great Swords Electrum +4 20 Scimitars Tree Crystal +2 10 Hand Axes Tree Crystal +4 10 Clubs ---------- (your choice) ---------- Two-Handed Swords Tree Crystal +4 10 Katanas Tree Crystal +4 10 Two-Handed Axes Tree Crystal +4 10 Staffs Tree Crystal +4 10 Pole Arms Tree Crystal +4 10 Lances Tree Crystal +4 10 Bows Electrum +4 20 Foils, Short Swords and Scimitars are best with +2 DP Modifier becuase Mega Thrust, Eulogy, Deadly Spin, and Kaleidoscope already reach 0 DP cost, and they are pretty much all you need. All other weapons should change to +4 DP Modifier so you can use those weapons best techniques with 0 DP cost. Great Swords and Bows can only get +4 DP Modifier with Electrum. The only exception is Clubs, you cannot get +4 DP Modifier even with Electrum, the same goes with LP weapons such as the Malystrix and the Khellendros, so the choice is up to you. Those are just my suggestions, you don't have to follow them. You may definitely not making your weapons to +4 DP Modifier to keep the attack power a bit higher, but then you'll need to keep buying materials and keep re-tempering your weapons again and again and again, which is a real hassle. Personally, I just like indestructable weapons. _______________________________________________________________________________ 8.08) Claymore [MI008] _______________________________________________________________________________ The Claymore is the strongest Two-Handed Sword in the game. However, the Claymore has the lowest drop rate among all items in the game. Because of that, I think it's extremely ridiculous that it drops from random chests instead of treasure maps. As you've read my guide, treasure maps do seem much more self-manageable to me. To get the Claymore, the only requirement is being at BR 9. The Abandoned Keep is the best place to search for since the keep has 7 random weapon and armor chests, which is the highest among all places. According to Gundam4Fun, it took him 132 resets to found the Claymore. That is rather lucky! I spent like 4 months with around 4 hours on almost everyday to get mine. No other items in the game can compare to the difficulty for getting the Claymore. During the hunts for the Claymore in Abandoned Keep, he also found the Espada Ropera 7 times and at least 1 Shooting Star for each reset, while I only found Espada Ropera 3 times, and had never found any Shooting Star from random chests (found many from TM though). In a normal game, it's definitely not worth your time to search for something so ridiculously hard to get. The Morglay is strong enough for your needs. But if you want to make everything in your game perfect, give it a try. Claymore's final form with Tree Crystal: / (73/-1/10) / (68/ 0/10) / (64/+1/10) Claymore+3 --- (60/+2/10) \ (55/+3/10) \ (51/+4/10) \ (47/+5/10) "The highest-quality two-handed sword, masterfully crafted from select iron." Here is my video: http://youtu.be/eih21_l0A1Y ***** Congratulation to Fulgore and his friend for finding the Claymore ***** This is a copy of his post on the message board: Here's how we did it. I'm playing on PS2 and he was playing on PC. He opened up a hex editor and here's what we discovered 1) Chest location and contents are determined as soon as the screen loads <-- most know this 2) If you save before a room, every second you wait before entering the next screen completely changes your chests contents. Here what's weird - it only worked on certain chests! We both tested the jungle at the same time and I can confirm it here. In abandoned keep, my chests never change no matter how long I waited to change screens. Specifically the bottom floor. Might have something to do with the cutscene when you fall compared to normal screen change. 3) We found which part of the code that was changing so after loading every screen we knew what the contents were - thus allowing us to find what is changing the chest contents. 4) Getting into a battle on the screen BEFORE can completely change your chest contents also. 4a - to test this, we would wait 5-30 seconds seconds before going to the next screen, enter it (locking the contents of the chest),then go back one screen, fight a random enemy, and then goto the chest. Contents changed compared to just opening the chest. With the PC he can save state and load so much faster than on PS2 so we were both testing it but he has a hex editor so, as I said, we already know the contents based on the code. 5) Here is how "impossible" the odds are to get this weapon. I want to say literally a fraction of a percent - possibly .1%. He save state manipulated for HOURS doing everything we could think of to trick the seed - opening menu, changing equipment, changing formation, standing still, walking instead of running, cycling through map skills, using lurk, fighting battles, loading a battle and running, loading a battle and killing 1 enemy and running, loading a battle and defending on every character and running, etc and everything changed the code. He probably saw Espada Ropera/Silver Hammer/Raksha Sword over 85% of the time. Phantom Sword and Scorpion not so much (which I found interesting because in real playthroughs I found Scorpions to be pretty common from chests) Treasure map rewards _DO NOT_ follow this system. I can't explain why, but the way they generate rewards are completely different. We couldn't find any pattern between battles/time waiting/opening the chest that would force a certain reward. The only way was to time opening the chest with the hex editor (impossible on PS2) It was streamed so he might have the videos. I'll ask him for them and post them if they are archived But yea, he got it and I can tell you the time you'd spend on a PS2 to get it in beyond unreasonable. My advice - it's not worth it. It was bad for him and he avoided every 15 second interval required to see what was in the chest -> soft reset -> load quicksave -> rinse repeat. Probably took him a total of 2 seconds each load to know what was in the chest not including anything extra (which would be frame skipped to save time). Tldr: Don't try to get a claymore unless you want to die irl before getting one. Oh, I forgot to mention. Your drop chance and item is dictated from the last round of battle. We were playing around with it a bit trying to manipulate the seed to force a reward and/or a specific reward but we didn't come up with anything concrete. Either way, I can confirm on PS2 that entering the same pre-set battle, doing the same 5 linked combo resulting in the same damage results in the same reward. When the damage changes or you get a 3/2 link, the reward possibility changes. _______________________________________________________________________________ 8.09) Gekkabijin [MI009] _______________________________________________________________________________ According to various Japanese forums and Gundam4fun's Armor/Weapon Guide, the Gekkabijin is supposed to be associated to the Falcata either as a reward for the "Voice of the Sword" Quest in the case Gray would loose the fight with the Sword Demon or for the other 7 characters the Falcata would have another tempering stage to get the Gekkabijin evolution. As for the Japanese players as it's for US players, losing the battle with the Sword Demon, don't give anything (also is not game over), you just have to try again every time you enter a town to win the battle. Also, Falcata +7 is the last stage for all other 7 characters. It was believed that there is no way to acquire this katana from legitimate normal game playthrough. But someone proves this weapon can be unearth with level.5 TM and this is one of the additions to the North American version. Thanks to Feathermind for finding the source and sharing it on the message board. Videos: http://www.nicovideo.jp/watch/sm24310122 http://www.nicovideo.jp/watch/sm22822815 I personally have never test this out, but the video seems legit to me and I believed this is why getting a level.5 TM is much harder in the U.S. Version. I saw a good number of people got quite a few level.5 TM in Japanese Version, while in the U.S. Version, getting a level.5 TM is almost as difficult as getting the Claymore. So this is most likely one of the few adjustments they did with the U.S. Version. _______________________________________________________________________________ 8.10) Altours Orchard Mini-Quest 2nd Part - Chasing Birds [MI010] _______________________________________________________________________________ Eleinia's FAQ/Walkthrough has some very good information on this Altours Orchard Mini-Quest. However, the quest is not finished. That is only the first part, and here I am going to talk about the second part - Chasing Birds. (For information on the first part, please refer to Eleinia's FAQ/Walkthrough section RS807.) Sometimes after you finished the first part of this quest with a good harvest (you might have to get a good harvest for the first part a couple of times), and you come back to Altours, you may find two men standing in front of the fruit seller. The left one is the one always telling you his shipment from Yeoville is late. But the one standing on the right tells you the birds keep eating the fruit and asks you if you can chase the birds away for them. Accept the request and it will brings you to the orchard. You cannot get into regular battles with the birds, but you can make them go away by pressing the X button when you touch them. There is no time limit on this mini-game. However, if all fruits on the trees are gone, either took by you or ate by the birds, the game is over. Your objective is to get as many fruits as possible before the birds ate them. If you get 3 or less fruits, you will get a bad harvest. If you get 4 or 5, you will get a fair harvest. To get a good harvest, you need to get at least 6 fruits. This is actually kind of hard and may take you a couple of tries. Here is my demo video: http://youtu.be/aYFdFUz_2Is If you got 6 fruits, you will hear the vitorous music when the game is over. The man will tell you to be sure to come back next year, and you will get a free Fruit of Riches. But that is not the true reward of this mini-quest. The true reward of the min-quest is you will get an extra scene after you beat the game. You will see the man chasing the birds away, and he say you sure worked hard and really hope you can come back again. It is not really a reward that can help you in your playthrough, but it is still one extra accomplishment. _______________________________________________________________________________ 8.11) Draconite Barrier and Draconite Class [MI011] _______________________________________________________________________________ On some Japanese websites and forums, there are information on a trick called the "Draconite Barrier". It's basically a bug when Albert, Jamil, or Gray is in Draconite class and your Main character is in a certain position, your whole team's defense and speed will increase: Albert in Draconite class, main character at FRONT Jmail in Draconite class, main character at MIDDLE Gray in Draconite class, main character at REAR In fact, they don't even have to be in the party. As long as they are in Draconite class, the Draconite Barrier will triggered. The effect won't overlap when 2 or all 3 of them are in Draconite class, but will increase as class level goes up. It has to be at least level 3 to show a noticeable defensive impact. Example 1: Albert (Main Character) is in Draconite class and he is at front row = OK Example 2: Claudia (Main character) is at rear, while Gray is in Draconite class = OK The effect is about the same as having Rosalian Officer in Defense Mode, and it can stack up with all other defense bonuses. Anyway, this bug seems only work on the Japanese version of the game. A few people and myself have tested it on the U.S. version, but we could not see any noticeable difference. However, in the U.S. version, the Draconite class was notably buffed to have its class defense bonus apply regardless of mode. Thanks to Feathermind for sharing the info on the message board. The Defense mode requirement for Draconites to gain their class defense bonus was removed for the U.S. version. They probably either replaced the original defense bonus with that coded for Rosalian Officers or removed the Defense Mode condition because it was erroneously applying the Defense bonus to enemies under certain circumstances. (To allies as well, as the Draconite Barrier bug would suggest.) It makes a special point of noting that the class has been greatly enhanced and it probably wouldn't be an exaggeration to say they are now the strongest class in the game. The bug about enemies gaining the Draconite defense bonus seems to be specific to the Japanese version, and is probably the same bug involved in the Draconite Barrier trick. The defense mode change was likely done partly to fix this bug. Me and a few others have tested the Draconite class and can confirmed this. I changed one of my characters to Draconite with weapon in Attack Mode and went to fight Saruin, and that character took even less damage than other characters in Defense Mode. It's like Swordsman in Attack Mode and with defense bonus from Defense Mode at the same time, but it trades off speed and chance to deflect/counter. With that being said, it is best to use Draconite with weapons in Attack Mode since the defense bonus apllies to all modes, and 2-handed sword is the best choice for the class. Martial Art is still best with Defense Mode since it's the only mode can counter for the class and you'll probably only use Second Wind anyway. Trick Mode is the most useless mode like always (you can read "Attack/Defense/Trick Modes" [MI006] for more info) _______________________________________________________________________________ 8.12) Item Alternative Bug and Dragon's Eye [MI012] _______________________________________________________________________________ The Item Alternative Bug is a bug that tricks the game into thinking you have an item required for a quest when you, in fact, do not. This is a copy of Feathermind's post on the message board and has been slightly edited: The item alternate bug is a method of tricking the game into thinking you have an item required for a quest by using a combination of known techniques or spells and weapons set to certain modes. It can be used to complete the Elemental Lord fetch quests, Bait Dinosaurs to chase you for nonexistant eggs, bait Spite into a fight at Frosthold Fortress without the Obsidian Sword, trick the Vampire into thinking you have the Chalice, and most notably, to obtain the restored Dragon's Eye on a non-sif playthrough. I tested the Dragon's Eye method with Albert, and confirmed it works in the North American version. The method for the Dragon's Eye is as follows: - Have 4 party members. - One character should have a Demonology channeling weapon set to a single weapon mode. - That character should know Mind Blast. It must be at the top of the Demonology list. - Fight the Dragon Knight. - Three characters perform spells/techniques for The Dragon vortex while the channeler goes last with a basic attack from the channeling weapon. For my own attempt I gave Raphael a freshly unearthed Eternity Staff and taught him Mind Blast prior to the fight. I then had my allies perform the vortex while Raphael went last with the staff's basic Crush technique. After the battle Albert raised the unlit Dragon's Eye and spoke in Sif's voice, and after the following fight with a Silver Dragon I had the restored Dragon's Eye in my possession. Other items require different combinations of weapons/techniques/spells to fool the system, and all require 4 or fewer party members. The battle to activate the bug can be any random battle prior to activating the item-requiring event, though resetting the game or fighting another battle will undo the bug (which is why the Dragon Eye's bug must be activated during the Dragon Vortex battle.) More testing: - Have four or fewer party members. - Equip the weapon required on someone and have them learn the spell or technique needed. If it's the spell no spells can be known above it on the list, while if it's a technique knowing more techniques seems to increase odds of success. (I've yet to test the latter) - Enter a battle and use the weapon for the last command you enter. Used Fixed Battle Order if necessary (AKA if the weapon user isn't the last character on the roster). It doesn't matter whether they actually get to act in battle. It also doesn't matter what technique or spell is used via the weapon, only that the weapon itself is used and the required technique or spell is known by the user. - Initiate the item-related event. The bug will remain active until the next battle is fought or the game is reloaded. What makes the Dragon's Eye extra tricky is you need to activate the bug and The Dragon vortex at the same time, as it checks for the Dragon's Eye immediately following that fight. What I would guess is happening is the game checks all the data for the sought item on party members as well as those in your inventory, but with fewer than five members it skips over and checks the next memory addresses as well, which include the addresses where data on the last weapon used is temporarily stored during command entry. The bug works by making sure the ID of the item sought is met within those addresses. What does work: Using any technique or spell on the weapon during the final battle turn. Using unrelated techniques or spells during turns other than the last. Using any technique or spell with characters other than the weapon wielder. Using 5 members and LP-killing one during the fight. (This also works for recruiting Frielei) Using Free Battle Order with the weapon user as the last party member. Using Fixed Battle Order to enter the weapon user's command last. What doesn't work: Failing to enter the weapon's command last on the final turn. Not using the weapon itself on the final turn. Having a full party after the battle ends. In my continued testing of the Item Alternative Bug, I went on a quest to con the Elemental Lords out of their nifty items. Here's a refresher on the steps necessary for this bug: - have 4 or fewer party members. - Have the required weapon and learned spell/technique for triggering the bug with a specific item. Required spells must have no other spells known above them in that school's list, while weapon techniques may require a few other techniques to be known. - Get into a fight and use the weapon in the last command entered (either via fixed battle mode or having the last party member use it). - Activate the event before your next battle and without resetting the game. If done correctly, the game should be tricked into thinking you have the quest item. To get things started I activated both Avi's and Pyrix's quests so I could learn techniques off Pyrix. This was a huge help in acquiring the necessary techniques for Avi. I did Avi's quest first. Avi requires a Bow set to 2+ modes and the Triple Shot technique learned. I used a Hunting Bow set to Increase Versatility. I learned Triple Shot but could not get the bug to trigger at first; it seems a few additional techniques are required for it to work. Flooding my list with bow techniques until it could scroll down in battle didn't work either.. I finally got it to work by learning only the techniques known by the last character in this video: http://www.nicovideo.jp/watch/sm13893166 Power Shot, Triple Shot, and Aimed Shot. I've heard other techniques mentioned for the trick (Splash Shot, Rapid Volley, Shadow Weave), so I wonder if it's a matter of getting Triple Shot to a specific position in the list. In any case, hooray, free Cyclone Shoes! I recruited Galahad for the Ice Sword at this point, gave him both the Ice Sword and Cyclone Shoes and dismissed him so he'd hang onto them for me. On return to Pyrix, Aisha still asked for the Ignigarde for Avi. There's no known way to trigger the bug for the Ice Sword, so for now I just learned Dimensional Break with Pyrix's "assistance" and used it to carve my way through the clawbugs on my way down to Nisa Caverns. I needed the Sword of Earth for Adyllis. Adyllis requires a Terrology channeling weapon and the skill Tremor. As the only other Terrology channeling weapon is from Adyllis herself, Sword of Earth is the only suitable weapon for this trick. I purchased Tremor for Aisha and ignored the other terrology spells for now, as the required spell must be at the top of the list for channeling weapon methods of the bug to work. I got into a fight in front of Adyllis's lair and used Fixed Battle Mode to enter Aisha's command last (A basic Thrust attack on the Sword of Earth) while fleeing first. On meeting Adyllis for the first time and being commanded to seek out the Cyclone Shoes, I told her I'd already gotten them, neglecting to mention I'd left them with Galahad. She willingly passed over the Raincloud Armlet and I hightailed it out of there before she caught on. I reclaimed the Ice Sword and Cyclone Shoes from Galahad and did Adyllis's Ecology quest to pass the time. Adyllis was far too concerned with her Insect shortage to comment on my nifty shoes. I continued doing quests as normal until the ER for Water Dragon Rite finally arrived. I took Wuhan's request and completed the quest up where Strom asks for the Raincloud Armlet. Unlike the other three Elemental Lords, Strom won't react if you already have it. After being booted back to Kujaraht, I left the armlet with Myriam and booted her temporarily to meet the four characters requirement. Strom requires an Aerology channeling weapon and the related Summon Elemental spell. The Ice Sword suits this job perfectly. I taught Neidhart the spell (Which again, must have no other spells above it on the character's Aerology list) and had him take a swing at a slime in Strom's entryway with the Ice Sword while fleeing with Aisha. No fixed battle mode needed this time as Neidhart was already in slot 4. Strom gratefully accepted the Raincloud Armlet I had left with Myriam and apologized, and I returned the kidnapped girl to her father Wuhan, then headed down to the local pub where Myriam rejoined me with the real Raincloud Armlet. With its purpose in my schemes fullfilled, I no longer needed the Ice Sword, so I made the trek to Mount Tomae and gave it to Pyrix. As I said before, there's no method I know of for conning him out of it with this bug, so I had to give my schemes a rest for this trade. Pyrix gave me the Ignigarde as normal. Taking it back to Avi did nothing (or rather, jumped straight to the ecology quest) as that quest was already completed. It seems the quests are mostly self contained and doing them out of order caused no problems. The best use is probably still getting the restored version of the Dragon's Eye that's normally exclusive to Sif. Done with Mind Blast on a Demonology channeling weapon. That one's a little tricky since you have to activate the bug while performing The Dragon vortex, but it has the biggest payoff as the restored Dragon's Eye grants immunity to all Willpower status ailments and has solid defense to boot. So yeah, Everyone can get the Dragon's Eye now! Thanks to Feathermind for testing it and sharing the info. 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M®®®7""§3ЮM#W®Ð@5=(*=3¦7=(,'''....%¦((,"""'''''' ÐЮ5""!%3A§®®WW##@=C,"=J('*,'......3(C¦,"""'''''' ®Ð3!¦C#J5CA®W#A§3@§%7"''..''''.....§J3!,""''''''' ®®#7M®A7#M®®MW§%J§#(3,'''.''",''..'A§J*,""'''''"' XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 9) Final Words [FINAL] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Although this is a short guide, many time had spent and many efforts had put in to test the accuracy of the informaion, and it is written to the best of my knowledege. With all the information put out above, I wish everyone good luck with hunting treasures and have an enjoyable time in the game. Oh, and check out my other Romancing SaGa videos in my playlist: http://www.youtube.com/view_play_list?p=E0852B179ACC2EDC If you like them, don't forget to like and subscribe. :) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 10) Version History [RSA00] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Version 1.0 - Released on August 7, 2009. Version 1.1 - Released on August 10, 2009. - Fixed some minor errors on the text. Version 1.2 - Released on August 17, 2009. - Added Miscellaneous Info section with various topics in it. - Numbered all sections and topics. - Edited the table of contents. - Slightly edited some text and format. - Corrected some minor spelling errors. Version 1.3 - Released on August 31, 2009. - Added the "Encounter BR 10 Monsters" topic in Miscellaneous Info Section. - Slightly edited some text. - Corrected some minor spelling errors. Version 1.4 - Released on October 19, 2009. - Slightly rearranged the topics in Miscellaneous Info Section. - Slightly edited some text. - Corrected some minor spelling errors. Version 1.5 - Released on January 4, 2010. - Corrected some minor spelling errors. Version 1.6 - Released on December 18, 2010. - Slightly edited some text. - Corrected some minor spelling errors. Version 1.7 - Released on May 10, 2011. - Added video links on various topic. - Added the "Altours Orchard Mini-Quest 2nd Part - Chasing Birds" topic in Miscellaneous Info Section. - Edited some text. Version 1.8 - Released on February 26, 2012. - Added video link of Treasure Map Infinite Use Trick. Thanks to FarelTheGecko. - Corrected some minor spelling errors. Version 1.9 - Released on October 18, 2014. - Slightly edited some text. - Corrected some minor spelling errors. Version 2.0 - Released on November 4, 2014. - Added the "Draconite Barrier" topic in Miscellaneous Info Section. - Edited some text and format. Version 2.1 - Released on July 5, 2017. - Added the "Gekkabijin" topic in Miscellaneous Info Section. - Added the "Item Alternative Bug and Dragon's Eye" topic in Miscellaneous Info Section. - Rearranged few topics in Miscellaneous Info Section. - Changed the "Draconite Barrier" topic to "Draconite Barrier and Draconite Class". - Edited various text. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 11) Contact Info [RSB00] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX If you have any question or found any error, please feel free to contact me on the GameFAQs Romancing SaGa Message Board, and please be polite. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 12) Credits [RSC00] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Special Thanks to: - Square Enix for making this game. - Eleinia, Ramtieger, Gundam4Fun, and all other players who contributed their FAQs to this game. Really helpful! - The Japanese players who first found out the Treasure Map Infinite Use Trick. - Mew seeker for the translation on the Treasure Map Infinite Use Trick. - FarelTheGecko for his video upload of the Treasure Map Infinite Use Trick. - The players whoever first discovered the info on the Draconite class, the Item Alternative Bug, and the Gekkabijin being a buried treasure in the U.S. Version. - Feathermind for sharing the info on the Draconite class, the Item Alternative Bug, and the Gekkabijin being a buried treasure in the U.S. Version. - Fulgore for his detail post about the way his friend finding the Claymore. - Anyone who gave out any tips or information on the GameFAQs Romancing SaGa Message Board. - And You. Thank you for reading my guide. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 13) Legal [RSD00] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX This guide is authorized to be posted on GameFAQs.com only. It may not be reproduced under any circumstances except for personal, private use. It may not be put on any other web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2009-2017 yipviva. All Rights Reserved.