~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~ Romancing Saga - Spells and Synthesis Mini-FAQ by Red Star (chaosme@gmail.com) Version 1.0 (09/11/2005) ~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~ This FAQ is only for non-commercial use, please do not abuse it. It took me lots of time and effort to complete this FAQ. Any requests or suggestions or questions sent to me (chaosme@gmail.com) should be have the subject: "Re:Romancing Saga - Spells and Synthesis Mini-FAQ", including anyone who wishes to post or use this FAQ on their site. Permission will be granted to use this FAQ provided that nothing is altered and due credit is given to me and you must e-mail me for my approval before utilising it. Please feel free to send me any suggestions you have. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Introduction ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are total of 10 schools of magic in Romancing Saga. Pyrology <-> Hydrology Aerology <-> Terrology Illusion <-> Demonology Cosmology <-> Sorcery Bewitchery <-> Necromancy Magic from opposing schools cancel each other out, so you can only have one school of magic from two opposing schools active at a time. For instance, if you have Hellfire (Pyrology) active, learning Healing Water (Hydrology) will render Hellfire inactive and unusable. It is possible to possess spells from two opposing schools at the same time, but only one school of magic can be active at a time. This problem can be fixed by using channeling weapons, which allows you to use even magic that has been locked due to an opposing school. Regarding BP/LP costs: - Each skill lvl in the magic will reduce BP cost by 1 - First skill lvl in the magic will reduce LP cost by 1 level - Each class lvl with the magic as a proficiency will reduce LP cost by 1 level - LP cost is reduced by 1 level if 10 spells are learnt, provided no weapon techs have been learnt. Note: - Using magic through channeling weapons will depend on the skill lvl of the weapon type. For instance, BP/LP cost for using pyrology through Blazing Sword will depend on foil skill lvls. - Buying magic from the various temples cost 20% more then buying from other places, and will increase your faith towards the god of the temple. This can affect the ending path that you get. - Most attack magics are affected by INT except for Wave of Light which is affected by WIL. Healing magics are affected by COM. - Certain spells have different animations that change as your stats improve. Such spells include Hellfire, Water Blast, Blades of Wind, Pulverise, Energy Bolt, Healing Water, Way of Focus, Moonbeam. The first change occurs when your stat that affects the spell exceeds 30, the second change occurs when your stats exceeds 60. - You cannot learn magic from Sorcery and Necromancy, so spells from those two schools are not listed in this FAQ. A character, Red Mage, has access to these two schools of magic, but he's only usable for one dungeon. Spell Synthesis: - Two classes can combine spells to create more powerful or new spells. - Rosalian Mages can combine 3 spells to create 1 new spell, and Imperial Scholars can combine 2 spells to create 1 new spell. - Rosalian Mages are proficient in Hydrology, Demonology, Bewitchery. - Imperial Scholars are proficient in Hydrology, Aerology, Illusions, Cosmology. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pyrology ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hellfire Immolate your enemy in infernal flame. Base BP 5 Base LP 0 Places: South Estamir, Jelton, Gato's Village, Weiserhelm (200G) Flame of Life Replenish an ally's HP gradually. Base BP 5 Base LP (1) Places: South Estamir, Jelton, Gato's Village, Weiserhelm (300G) Self-Immolation Raise a magical shield of flame. Base BP 9 Base LP 1 Places: South Estamir, Jelton, Gato's Village, Weiserhelm (300G) Summon Elemental Summon a fire elemental to fight in your stead. Base BP 12 Base LP 3 Places: Jelton, Gato's Village, Weiserhelm (300G) Bird of Fire Call forth a mighty bird of flame to strike your enemies. Base BP 12 Base LP 2 Places: Weiserhelm, Ettinham (1800G) Revive Automatically revive the next time you fall in battle Base BP 11 Base LP 1 Places: Weiserhelm, Ettinham (3200G) Crimson Flare A destructive spell that invades an enemy's nervous system with crimson light. Sometimes decreases Intellect (INT). Base BP 21 Base LP 2 Combinations: Hellfire + Revive + Pulverise + Weapon Blessing + Armor Blessing + Enhance Spells + Sunray + Bind to Earth + Starbeam + Wave of Life + Mark of Awakening + Strengthen Pull + Starbeam + Weapon Blessing + Starbeam + Sunray + Starbeam + Wave of Life + Starbeam + Wave of Life + Mark of Awakening Bird of Fire + Flame of Life + Starbeam + Revive + Sunray + Bind to Earth + Starbeam + Cosmic Tide + Wave of Life + Starbeam + Wave of Life + Mark of Awakening + Blades of Wind + Pulverise + Weapon Blessing + Armor Blessing + Enhance Spells + Sunray + Bind to Earth + Sunray + Bind to Earth + Bind to Earth + Wave of Life Song of Souls Cause comrades' HP to slowly regenerate. Base BP 13 Base LP 1 Combinations: Flame of Life + Hellfire + Missile Shield + Enhance Spells + Way of Spirit + Way of Strength + Wave of Life + Mark of Awakening + Self-Immolation + Summon Elemental (Fire) + Bird of Fire + Revive + Strengthen Pull + Summon Elemental (Wind) + Missile Shield + Camouflage + Summon Elemental (Earth) + Aegis + Break Illusions + Phantom Warrior + Energy Bolt + Armor Blessing + Enhance Spells + Sunray + Starlight + Bind to Earth + Starbeam + Way of Defense + Way of Spirit + Way of Strength + Wave of Life + Mark of Awakening + Summon Elemental (Fire) + Bird of Fire + Revive + Strengthen Pull + Summon Elemental + Missile Shield + Camouflage + Summon Elemental (Earth) + Aegis + Break Illusions + Phantom Warrior + Energy Bolt + Armor Blessing + Enhance Spells + Sunray + Starlight + Bind to Earth + Starbeam + Way of Defense + Way of Spirit + Way of Strength + Wave of Life + Mark of Awakening + Bird of Fire + Revive + Healing Water + Strengthen Pull + Summon Elemental (Wind) + Missile Shield + Summon Elemental (Earth) + Aegis + Break Illusions + Phantom Warrior + Armor Blessing + Enhance Spells + Moonbeam + Starlight + Bind to Earth + Way of Defense + Way of Spirit + Way of Strength + Wave of Life + Way of Focus + Mark of Awakening + Revive + Healing Water + Strengthen Pull + Summon Elemental (Wind) + Missile Shield + Camouflage + Summon Elemental (Earth) + Aegis + Break Illusions + Phantom Warrior + Energy Bolt + Armor Blessing + Enhance Spells + Sunray + Moonbeam + Starlight + Bind to Earth + Starbeam + Cosmic Tide + Way of Defense + Way of Spirit + Way of Strength + Wave of Life + Way of Focus + Mark of Awakening + Strengthen Pull + Missile Shield + Energy Bolt + Sunray + Starlight + Starbeam + Way of Strength + Wave of Life + Mark of Awakening + Summon Elemental (Wind) + Missile Shield + Sunray + Starbeam + Way of Strength + Wave of Life + Mark of Awakening + Missile Shield + Pulverise + Summon Elemental (Earth) + Tremor + Fire Illusion + Ice Illusion + Break Illusions + Energy Bolt + Weapon Blessing + Enhance Spells + Sunray + Starlight + Bind to Earth + Starbeam + Way of Spirit + Way of Strength + Wave of Life + Mark of Awakening + Pulverise + Way of Strength + Wave of Life + Mark of Awakening + Summon Elemental (Earth) + Sunray + Starbeam + Way of Strength + Wave of Life + Mark of Awakening + Tremor + Aegis + Phantom Warrior + Enhance Spells + Way of Defense + Way of Spirit + Way of Strength + Wave of Life + Mark of Awakening + Fire Illusion + Enhance Spells + Way of Spirit + Way of Strength + Wave of Life + Mark of Awakening + Ice Illusion + Way of Strength + Wave of Life + Mark of Awakening + Break Illusions + Sunray + Starbeam + Way of Strength + Wave of Life + Mark of Awakening + Hypnotism + Way of Strength + Wave of Life + Mark of Awakening + Energy Bolt + Starlight + Way of Strength + Wave of Life + Mark of Awakening + Weapon Blessing + Enhance Spells + Way of Spirit + Way of Strength + Wave of Life + Mark of Awakening + Enhance Spells + Sunray + Starbeam + Way of Strength + Wave of Life + Mark of Awakening + Sunray + Starlight + Bind to Earth + Way of Spirit + Way of Strength + Wave of Life + Mark of Awakening + Starlight + Starbeam + Way of Strength + Wave of Life + Mark of Awakening + Bind to Earth + Starbeam + Way of Strength + Wave of Life + Mark of Awakening + Starbeam + Way of Spirit + Way of Strength + Wave of Life + Mark of Awakening Two Spells Synthesis: Flame of Life + Self-Immolation + Summon Elemental (Fire) + Revive ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hydrology ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Healing Water Restore a comrade's HP. Base BP 5 Base LP 0 Places: South Estamir, Tarmitta, Pirate's Coast, Weiserhelm (200G) Temple of Yucomb (Melvir) (240G) Water Blast Pelt the enemy with magic fish. Base BP 8 Base LP (1) Places: South Estamir, Tarmitta, Pirate's Coast, Weiserhelm (300G) Temple of Yucomb (Melvir) (360G) Holy Water Cleanse one comrade of all status ailments. Base BP 8 Base LP (1) Places: South Estamir, Tarmitta, Pirate's Coast, Weiserhelm (500G) Temple of Yucomb (Melvir) (600G) Summon Elemental Summon a water elemental to fight in your stead. Base BP 12 Base LP 3 Places: Tarmitta, Weiserhelm (1000G) Temple of Yucomb (Melvir) (1200G) Fold Time Alter the fabric of time to cause the turn to end. Base BP 13 Base LP 2 Places: Ettinham (1800G) Temple of Yucomb (Melvir) (2160G) Freeze Time Cause effects that change over time to continue for a while. Base BP 14 Base LP 1 Places: Ettinham (3200G) Temple of Yucomb (Melvir) (3840G) Overdrive Alter the fabric of time to end the turn. You can still act while time is frozen. Base BP 20 Base LP 2? Combinations: Fold Time + Hellfire + Earthen Grasp + Freeze Time + Hypnotism + Mind Blast + Pulverise + Earthen Grasp + Mind Blast + Camouflage + Hypnotism + Mind Blast + Earthen Grasp + Fire Illusion + Lightning Illusion + Hypnotism + Weapon Blessing + Mind Blast + Hypnotism + Mind Blast Hasten Time Alter the fabric of time to end the turn. Your entire party can act while time is frozen. Base BP 30 Base Lp 3? Combinations: Fold Time + Snowstorm + Water Blast + Summon Elemental (Water) + Strengthen Pull + Blood Curdle + Ice Illusion + Lightning Illusion + Energy Bolt + Shock Wave + Blood Curdle + Ice Illusion + Shock Wave + Ice Illusion + Shock Wave Two Spells Synthesis: Fold Time + Snowstorm ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Aerology ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Blades of Wind Slash at your enemy with a blade of wind. Base BP 5 Base LP 0 Places: Northpoint, Weiserhelm, Pirate's Coast (200G) Temple of Yucomb (South Estamir) (240G) Strengthen Pull Increase a comrade's bow damage. Base BP 6 Base LP (1) Places: Northpoint, Weiserhelm, Pirate's Coast (300G) Temple of Yucomb (South Estamir) (360G) Blood Curdle Freeze an enemy's body fluid. Sometimes inflicts unconciousness. Base BP 8 Base LP 1 Places: Northpoint, Weiserhelm, Pirate's Coast (700G) Temple of Yucomb (South Estamir) (840G) Summon Elemental Summon a wind elemental to fight in your steed. Base BP 12 Base LP 3 Places: Northpoint, Weiserhelm (1000G) Temple of Yucomb (South Estamir) (1200G) Missile Shield Raise a shield that nullifies projectile attacks against a comrade for one turn only. Base BP 9 Base LP 0 Places: Weiserhelm (1200G) Temple of Yucomb (South Estamir) (1440G) Snowstorm Plaster your enemies with a fierce snowstorm. Base BP 13 Base LP 2 Places: Ettinham (3600G) Temple of Yucomb (4320G) Whiteout Retreat from combat under the white veil of snow. Base BP 15 Base LP 4 Combinations: Missile Shield + Cosmic Tide + Flame of Life + Summon Elemental (Fire) + Revive + Healing Water + Holy Water + Blades of Wind + Summon Elemental (Wind) + Break Illusions + Phantom Warrior + Weapon Blessing + Enhance Spells + Sunray + Moonbeam + Starlight + Way of Defense + Wave of Light + Mark of Awakening + Summon Elemental (Wind) + Starbeam Snowstorm + Cosmic Tide + Revive + Break Illusions + Phantom Warrior + Sunray + Moonbeam + Starlight + Bind to Earth + Starbeam + Wave of Life Simulacrum Summon a snowman to fight in your steed. Base BP 25 Base LP 3 Combinations: Summon Elemental (Wind) + Snowstorm + Lightning Illusion + Moonbeam + Holy Water + Summon Elemental (Water) + Fold Time + Summon Elemental (Water) + Blades of Wind + Fold Time + Blades of Wind + Ice Illusion Snowstorm + Elemental (Wind) + Lightning Illusion + Moonbeam + Holy Water + Summon Elemental (Water) + Fold Time + Ice Illusion + Lightning Illusion + Moonbeam + Holy Water + Summon Elemental (Water) + Fold Time + Phantom Warrior + Water Blast + Blades of Wind + Blood Curdle ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Terrology ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pulverise Pound your enemy with a huge boulder. Base BP 5 Base LP 0 Places: Taralians' Camp, Weiserhelm (200G) Temple of Nisa (240G) Camouflage Hide yourself to avoid enemy attacks. Base BP 5 Base LP 0 Places: Taralians' Camp, Weiserhelm (300G) Temple of Nisa (360G) Earthen Grasp Crush your enemies with an earthen embrace. Sometimes prevents movement. Base BP 7 Base LP (1) Places: Taralians' Camp, Weiserhelm (500G) Temple of Nisa (600G) Summon Elemental Summon an earth elemental to fight in your stead. Base BP 12 Base LP 3 Places: Weiserhelm (1000G) Temple of Nisa (1200G) Tremor Open a fissure to swallow your enemies. Sometimes stuns. Base BP 9 Base LP 1 Places: Ettinham (1800G) Temple of Nisa (2160G) Aegis Raises a powerful magical shield to protect a comrade. Base BP 13 Base LP 2 Places: Ettinham (3200G) Temple of Nisa (3840G) Petra Delta Unleash a cloud of petrifying gas. Base BP 15 Base LP 1 Combinations: Pulverise + Hellfire + Freeze Time + Tremor + Armor Blessing + Mind Blast + Bind to Earth + Starbeam + Way of Focus + Flame of Life + Freeze Time + Enhance Spells + Mind Blast + Self-Immolation + Freeze Time + Weapon Blessing + Armor Blessing + Enhance Spells + Mind Blast + Bird of Fire + Tremor + Revive + Freeze Time + Weapon Blessing + Armor Blessing + Enhance Spells + Mind Blast + Healing Water + Freeze Time + Armor Blessing + Mind Blast + Holy Water + Mind Blast + Freeze Time + Tremor + Weapon Blessing + Armor Blessing + Enhance Spells + Mind Blast + Sunray + Bind to Earth + Starbeam + Way of Strength + Wave of Life + Way of Focus + Earthen Grasp + Mind Blast + Strengthen Pull + Tremor + Tremor + Energy Bolt + Weapon Blessing + Armor Blessing + Enhance Spells + Mind Blast + Cosmic Tide + Aegis + Mind Blast + Weapon Blessing + Armor Blessing + Enhance Spells + Mind Blast + Bind to Earth + Starbeam + Way of Focus + Armor Blessing + Enhance Spells + Mind Blast + Sunray + Bind to Earth + Starbeam + Wave of Life + Way of Focus + Enhance Spells + Mind Blast + Bind to Earth + Starbeam + Way of Strength + Way of Focus + Mind Blast + Sunray + Moonbeam + Bind to Earth + Starbeam + Way of Defense + Way of Spirit + Way of Strength + Wave of Life + Way of Focus Earthen Grasp + Hellfire + Freeze Time + Enhance Spells + Mind Blast + Self-Immolation + Mind Blast + Revive + Mind Blast + Healing Water + Mind Blast + Freeze Time + Energy Bolt + Weapon Blessing + Armor Blessing + Enhance Spells + Mind Blast + Pulverise + Mind Blast + Tremor + Mind Blast + Energy Bolt + Mind Blast + Weapon Blessing + Enhance Spells + Mind Blast + Armor Blessing + Enhance Spells + Mind Blast + Enhance Spells + Mind Blast + Mind Blast + Sunray + Bind to Earth + Starbeam + Wave of Life + Way of Focus Tremor + Hellfire + Self-Immolation + Revive + Healing Water + Freeze Time + Pulverise + Weapon Blessing + Armor Blessing + Enhance Spells + Mind Blast + Sunray + Bind to Earth + Starbeam + Wave of Life + Way of Focus + Flame of Life + Freeze Time + Enhance Spells + Mind Blast + Self-Immolation + Freeze Time + Energy Bolt + Weapon Blessing + Armor Blessing + Enhance Spells + Mind Blast + Bird of Fire + Freeze Time + Pulverise + Armor Blessing + Mind Blast + Bind to Earth + Starbeam + Way of Focus + Revive + Freeze Time + Energy Bolt + Weapon Blessing + Armor Blessing + Enhance Spells + Mind Blast + Healing Water + Freeze Time + Weapon Blessing + Armor Blessing + Enhance Spells + Mind Blast + Water Blast + Freeze Time + Armor Blessing + Mind Blast + Holy Water + Mind Blast + Freeze Time + Blades of Wind + Strengthen Pull + Blood Curdle + Pulverise + Energy Bolt + Weapon Blessing + Armor Blessing + Enhance Spells + Mind Blast + Sunray + Bind to Earth + Starbeam + Cosmic Tide + Way of Strength + Wave of Life + Way of Focus + Mark of Awakening + Blades of Wind + Mind Blast + Strengthen Pull + Pulverise + Armor Blessing + Mind Blast + Bind to Earth + Starbeam + Way of Focus + Blood Curdle + Armor Blessing + Mind Blast + Pulverise + Energy Bolt + Weapon Blessing + Armor Blessing + Enhance Spells + Mind Blast + Cosmic Tide + Earthen Grasp + Mind Blast + Aegis + Mind Blast + Energy Bolt + Weapon Blessing + Armor Blessing + Enhance Spells + Mind Blast + Bind to Earth + Starbeam + Way of Focus + Weapon Blessing + Armor Blessing + Enhance Spells + Mind Blast + Sunray + Bind to Earth + Starbeam + Wave of Life + Way of Focus + Armor Blessing + Enhance Spells + Mind Blast + Sunray + Bind to Earth + Starbeam + Cosmic Tide + Wave of Life + Way of Focus + Mark of Awakening + Enhance Spells + Mind Blast + Sunray + Bind to Earth + Starbeam + Way of Strength + Wave of Life + Way of Focus + Mind Blast + Sunray + Moonbeam + Bind to Earth + Starbeam + Cosmic Tide + Way of Defense + Way of Spirit + Way of Strength + Wave of Life + Way of Focus + Mark of Awakening + Cosmic Tide + Bind to Earth + Starbeam + Way of Focus Two Spells Synthesis: Pulverise + Freeze Time + Mind Blast Tremor + Freeze Time + Enhance Spells + Mind Blast Wallbreaker Nullify all magic barriers for a short period of time. Base BP 13 Base LP 1 Combinations: Tremor + Flame of Life + Way of Strength + Wave of Life + Aegis + Way of Strength + Wave of Life + Mark of Awakening + Phantom Warrior + Way of Strength + Wave of Life + Way of Defense + Way of Strength + Wave of Life + Way of Spirit + Way of Strength + Wave of Life + Way of Strength + Wave of Life ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Illusions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fire Illusion An illusory beast unleashes a fire attack upon your enemy. Base BP 6 Base LP 0 Places: Melvir, Eugenstadt, Godongo (300G) Ice Illusion An illusory beast unleashes an ice attack upon your enemy. Base BP 6 Base LP 0 Places: Melvir, Eugenstadt, Godongo (300G) Lightning Illusion An illusory beast unleashes a lightning attack upon your enemy. Base BP 6 Base LP 0 Places: Melvir, Eugenstadt, Godongo (300G) Break Illusions Awaken all allies from illusory sleep. Base BP 6 Base LP (1) Places: Melvir, Eugenstadt (500G) Temple of Amut (600G) Hypnotism The illusory sheep unleashes a sleep attack against all enemies within the area of effect. Sometimes puts enemies to sleep. Base BP 9 Base LP 1 Places: Melvir, Godongo (1800G) Temple of Amut (2160G) Phantom Warrior Create an illusion of yourself to fight in your stead. Base BP 18 Base LP 3 Places: Ettinham (3800G) Temple of Amut (4560G) Veil of Fog Make combinations easier to achieve by enveloping the battlefield in mist. Base BP 9 Base LP (1) Combinations: Hypnotism + Healing Water + Summon Elemental (Water) + Fold Time + Water Blast + Summon Elemental (water) + Fold Time + Holy Water + Summon Elemental (Water) + Fold Time + Snowstorm + Earthen Grasp + Lightning Illusion + Moonbeam + Summon Elemental (Water) + Fold Time + Snowstorm + Earthen Grasp + Lightning Illusion + Moonbeam + Way of Focus + Fold Time + Blades of Wind + Blood Curdle + Snowstorm + Camouflage + Earthen Grasp + Aegis + Lightning Illusions + Phantom Warrior + Moonbeam + Way of Defense + Way of Focus + Freeze Time + Phantom Warrior Phantom Shield Create an illusion of yourself to block incoming attacks. Base BP 12 Base LP 1 Combinations: Phantom Warrior + Hellfire + Summon Elemental (Fire) + Flame of Life + Summon Elemental (Fire) + Way of Strength + Self-Immolation + Starlight + Summon Elemental (Fire) + Revive + Strengthen Pull + Weapon Blessing + Sunray + Starlight + Starbeam + Way of Strength + Wave of Life + Mark of Awakening + Bird of Fire + Break Illusions + Revive + Summon Elemental (Wind) + Summon Elemental (Earth) + Fire Illusion + Ice Illusion + Break Illusions + Hypnotism + Starlight + Way of Spirit + Tremor + Starlight + Fire Illusion + Sunray + Starbeam + Wave of Life ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Demonology ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Energy Bolt Convert your magical powers into an arrow and launch it at the enemy. Sometimes prevents casting. Base BP 5 Base LP 0 Places: Uso, Tarmitta, Jelton, Oapu (200G) Weapon Blessing Imbue a comrade's current weapon with magical power. Base BP 8 Base LP (1) Places: Uso, Mirsaburg, Jelton, Oapu (400G) Armor Blessing Enhance a comrade's Defense (DEF) with magic. Base BP 8 Base LP (1) Places: Uso, Mirsaburg, Jelton, Oapu (400G) Enhance Spells Enhance a comrade's Intellect (INT) with magic. Base BP 8 Base LP (1) Places: Uso, Tarmitta, Oapu (400G) Shock Wave Unleash a powerful wave of force across all enemies. Sometimes prevents casting. Base BP 10 Base LP 1 Places: Uso, Tarmitta (2400G) Mind Blast Unleash a wave of psionic force across all enmeies. Sometimes decreases Willpower (WILL). Base BP 14 Base LP 1 Places: Uso, Ettinham (3200G) Shield Breaker Sunder an enemy's magic shield. Base BP 10 Base LP 0 Combinations: Shock Wave + Hellfire + Self-Immolation + Bird of Fire + Revive + Tremor + Flame of Life + Bird of Fire + Self-Immolation + Bird of Fire + Revive + Missile Shield + Tremor + Weapon Blessing + Sunray + Starbeam + Wave of Life + Mark of Awakening + Bird of Fire + Revive + Strengthen Pull + Missile Shield + Tremor + Energy Bolt + Weapon Blessing + Sunray + Starbeam + Way of Strength + Wave of Life + Mark of Awakening + Revive + Strengthen Pull + Missile Shield + Tremor + Energy Bolt + Weapon Blessing + Sunray + Starbeam + Wave of Life + Mark of Awakening + Missile Shield + Tremor + Tremor + Weapon Blessing + Sunray + Starbeam + Wave of Life + Mark of Awakening Mind Blast + Hellfire + Self-Immolation + Bird of Fire + Revive + Tremor + Flame of Life + Self-Immolation + Bird of Fire + Revive + Tremor + Self-Immolation + Bird of Fire + Revive + Missile Shield + Tremor + Weapon Blessing + Sunray + Starbeam + Way of Strength + Wave of Life + Mark of Awakening + Summon Elemental (Fire) + Bird of Fire + Bird of Fire + Revive + Strengthen Pull + Missile Shield + Tremor + Fire Illusion + Energy Bolt + Weapon Blessing + Sunray + Starlight + Starbeam + Way of Strength + Wave of Life + Mark of Awakening + Revive + Strengthen Pull + Missile Shield + Tremor + Energy Bolt + Weapon Blessing + Sunray + Starbeam + Way of Strength + Wave of Life + Mark of Awakening + Missile Shield + Tremor + Tremor + Weapon Blessing + Sunray + Starbeam + Way of Strength + Wave of Life + Mark of Awakening Anti-Magic Create a shield to protect yourself from magic attacks. Base BP 10 Base LP 1 Combinations: Weapon Blessing + Flame of Life + Enhance Spells + Way of Focus + Self-Immolation + Revive + Healing Water + Armor Blessing + Enhance Spells + Wave of Life + Aegis + Enhance Spells + Armor Blessing + Way of Strength + Wave of Life + Enhance Spells + Way of Defense + Way of Spirit + Way of Strength Armor Blessing + Hellfire + Way of Strength + Way of Focus + Flame of Life + Freeze Time + Enhance Spells + Self-Immolation + Revive + Healing Water + Enhance Spells + Bind to Earth + Wave of Life + Way of Focus + Bird of Fire + Aegis + Revive + Healing Water + Enhance Spells + Bind to Earth + Wave of Life + Way of Focus + Healing Water + Enhance Spells + Bind to Earth + Way of Focus + Holy Water + Freeze Time + Enhance Spells + Freeze Time + Aegis + Enhance Spells + Way of Defense + Way of Spirit + Way of Strength + Wave of Life + Way of Focus + Pulverise + Wave of Life + Way of Focus + Tremor + Wave of Life + Way of Focus + Aegis + Enhance Spells + Energy Bolt + Way of Focus + Weapon Blessing + Way of Strength + Wave of Life + Way of Focus + Enhance Spells + Sunray + Moonbeam + Bind to Earth + Starbeam + Way of Defense + Way of Spirit + Way of Strength + Wave of Life + Way of Focus + Sunray + Way of Focus + Bind to Earth + Wave of Life + Way of Focus + Starbeam + Wave of Life + Way of Focus + Wave of Life + Way of Focus Enhance Spells + Hellfire + Aegis + Way of Spirit + Way of Focus + Flame of Life + Self-Immolation + Revive + Freeze Time + Pulverise + Tremor + Weapon Blessing + Armor Blessing + Starbeam + Way of Focus + Self-Immolation + Revive + Freeze Time + Armor Blessing + Starbeam + Way of Strength + Way of Focus + Revive + Freeze Time + Armor Blessing + Starbeam + Way of Strength + Way of Focus + Healing Water + Freeze Time + Armor Blessing + Bind to Earth + Starbeam + Way of Focus + Holy Water + Freeze Time + Armor Blessing + Freeze Time + Summon Elemental (Fire) + Summon Elemental (Water) + Summon Elemental (Earth) + Aegis + Armor Blessing + Moonbeam + Starlight + Bind to Earth + Way of Defense + Way of Spirit + Way of Strength + Wave of Life + Way of Focus + Pulverise + Way of Strength + Wave of Life + Way of Focus + Tremor + Way of Strength + Wave of Life + Way of Focus + Mark of Awakening + Aegis + Bird of Fire + Strengthen Pull + Energy Bolt + Weapon Blessing + Armor Blessing + Cosmic Tide + Weapon Blessing + Way of Defense + Way of Spirit + Way of Strength + Way of Focus + Armor Blessing + Sunray + Moonbeam + Bind to Earth + Starbeam + Way of Defense + Way of Spirit + Way of Strength + Wave of Life + Way of Focus + Mind Blast + Way of Strength + Wave of Life + Way of Focus + Sunray + Bind to Earth + Way of Focus + Bind to Earth + Starbeam + Way of Strength + Wave of Life + Way of Focus + Starbeam + Way of Strength + Wave of Life + Way of Focus + Way of Focus + Way of Strength + Wave of Life Two Spells Synthesis: Enhance Spells + Armor Blessing + Bind to Earth + Way of Focus ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cosmology ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sunray Cosmology's fundamental offensive spell. Base BP 6 Base LP 0 Places: Loban, Godongo (200G) Temple of Elore (240G) Moonbeam Restore a comrade's HP and removes Willpower status ailments. Base BP 8 Base LP (1) Places: Loban, Godongo (800G) Temple of Elore (960G) Starlight Create up to 5 tiny stars to revolve around you and absorb attacks. Base BP 10 Base LP 1 Places: Loban (1200G) Temple of Elore (1440G) Bind to Earth Strike your enemy with rays from the earth. Sometimes paralyses. Base BP 8 Base LP 1 Places: Loban (1600G) Temple of Elore (1920G) Starbeam Fire all of your stars into an enemy. Base BP 10 Base LP 1 Places: Ettinham (2400G) Temple of Elore (2880G) Cosmic Tide Convert your stars into a torrent and launch it at all enemies. Base BP 10 Base LP 1 Places: Ettinham (3200G) Temple of Elore (3840G) Andromeda Cast to nullify all damage during the turn. Base BP 20 Base LP 2 Combinations: Starlight + Flame of Life + Summon Elemental (Earth) + Earthen Grasp + Aegis + Break Illusions + Phantom Warrior + Summon Elemental (Earth) + Aegis + Break Illusions + Phantom Warrior + Way of Defense + Way of Spirit + Aegis + Summon Elemental (Fire) + Holy Water + Break Illusions + Moonbeam + Way of Defense + Way of Spirit + Hypnotism + Bind to Earth + Starbeam Starbeam + Camouflage + Break Illusions + Phantom Warrior + Summon Elemental (Earth) + Break Illusions + Hypnotism + Phantom Warrior + Aegis + Hypnotism + Phantom Warrior + Break Illusions + Hypnotism + Phantom Warrior + Hypnotism + Summon Elemental (Fire) + Holy Water + Phantom Warrior + Moonbeam + Starlight + Way of Defense + Way of Spirit + Phantom Warrior + Earthen Grasp + Way of Defense + Way of Spirit Galactic Rift Bombard all enemies with a hail of cosmic rays. Base BP 15 Base LP 2 Combinations: Sunray + Cosmic Tide + Bird of Fire + Water Blast + Strengthen Pull + Blood Curdle + Missile Shield + Shock Wave + Mark of Awakening Cosmic Tide + Hellfire + Water Blast + Blades of Wind + Strengthen Pull + Mark of Awakening + Bird of Fire + Healing Water + Holy Water + Blades of Wind + Sunray + Moonbeam + Wave of Life + Mark of Awakening + Revive + Missile Shield + Shock Wave + Healing Water + Water Blast + Strengthen Pull + Blood Curdle + Missile Shield + Shock Wave + Mark of Awakening + Water Blast + Strengthen Pull + Sunray + Wave of Life + Mark of Awakening + Blades of Wind + Strengthen Pull + Shock Wave + Strengthen Pull + Sunray + Wave of Life + Mark of Awakening + Blood Curdle + Sunray + Wave of Life + Mark of Awakening + Missile Shield + Weapon Blessing + Enhance Spells + Sunray + Wave of Life + Mark of Awakening + Shock Wave + Flame of Life + Holy Water + Weapon Blessing + Enhance Spells + Sunray + Moonbeam + Way of Defense + Wave of Life + Mark of Awakening + Mark of Awakening + Sunray + Wave of Life Two Spells Synthesis: Cosmic Tide + Strengthen Pull Bewitchery: Way of Defense Enhance your own Vitality (VIT). Base BP 4 Base LP 0 Places: Mirsaburg, Oapu (600G) Temple of Mirsa (720G) Way of Spirit Enhance your own Willpower (WIL). Base BP 4 Base LP 0 Places: Oapu (600G) Temple of Mirsa, Temple of Amut (720G) Way of Strength Enhance your own Strength (STR). Base BP 4 Base LP 0 Places: Mirsaburg, Oapu (600G) Temple of Mirsa (720G) Wave of Life Focus your internal energy into a strike upon your enemy. Base BP 6 Base LP 1 Places: Mirsaburg (1200G) Temple of Mirsa, Temple of Amut (1440G) Way of Focus Restore your own HP and cleanse status ailments. Base BP 6 Base LP (1) Places: Mirsaburg (1200G) Temple of Mirsa, Temple of Amut (1440G) Mark of Awakening Temporarily enhance your fighting abilities. Base BP 18 Base LP 1 Places: Ettinham (3800G) Temple of Mirsa (4560G) Rain of Life Restore all your comrades' HP. Base BP 20 Base LP 5 Combinations: Way of Spirit + Healing Water + Holy Water + Way of Focus + Holy Water + Summon Elemental (Water) + Aegis + Phantom Warrior + Armor Blessing + Moonbeam + Way of Defense + Way of Focus + Summon Elemental (Water) + Aegis + Phantom Warrior + Way of Defense + Way of Focus + Way of Focus + Freeze Time + Moonbeam Wave of Life + Holy Water + Summon Elemental (Water) + Freeze Time + Way of Focus + Fold Time + Freeze Time Way of Focus + Flame of Life + Freeze Time + Healing Water + Holy Water + Summon Elemental (Water) + Summon Elemental (Wind) + Summon Elemental (Earth) + Aegis + Break Illusions + Phantom Warrior + Enhance Spells + Moonbeam + Bind to Earth + Way of Defense + Way of Spirit + Holy Water + Summon Elemental (Water) + Freeze Time + Strengthen Pull + Summon Elemental (Wind) + Camouflage + Summon Elemental (Earth) + Aegis + Break Illusions + Phantom Warrior + Energy Bolt + Armor Blessing + Enhance Spells + Moonbeam + Starlight + Bind to Earth + Cosmic Tide + Way of Defense + Way of Spirit + Summon Elemental (Water) + Strengthen Pull + Summon Elemental (Wind) + Summon Elemental (Earth) + Aegis + Break Illusions + Phantom Warrior + Armor Blessing + Enhance Spells + Moonbeam + Starlight + Bind to Earth + Way of Defense + Way of Spirit + Fold Time + Way of Strength + Wave of Life + Mark of Awakening + Freeze Time + Missile Shield + Aegis + Phantom Warrior + Enhance Spells + Way of Defense + Way of Spirit + Way of Strength + Wave of Life + Mark of Awakening + Camouflage + Aegis + Phantom Warrior + Way of Defense + Aegis + Phantom Warrior + Armor Blessing + Moonbeam + Cosmic Tide + Way of Defense + Phantom Warrior + Armor Blessing + Moonbeam + Cosmic Tide + Way of Defense + Armor Blessing + Moonbeam + Way of Defense + Moonbeam + Summon Elemental (Wind) + Summon Elemental (Earth) + Break Illusions + Enhance Spells + Way of Defense + Way of Spirit + Cosmic Tide + Way of Defense + Way of Spirit Two Spells Synthesis: Way of Focus + Holy Water Spirit Barrier Halve all damage inflicted upon your comrades during the turn. Base BP 16 Base LP 2? Combinations: Way of Defense + Flame of Life + Self-Immolation + Revive + Starbeam + Way of Strength + Self-Immolation + Revive + Way of Strength + Revive + Summon Elemental (Earth) + Break Illusions + Enhance Spells + Bind to Earth + Way of Spirit + Way of Strength + Tremor + Way of Strength + Wave of Life + Mark of Awakening + Weapon Blessing + Way of Strength + Starbeam + Way of Strength + Wave of Life Mark of Awakening + Flame of Life + Tremor + Aegis + Summon Elemental (Earth) + Starbeam + Tremor + Aegis + Phantom Warrior + Enhance Spells + Way of Defense + Way of Spirit + Way of Strength + Way of Focus + Aegis + Self-Immolation + Revive + Weapon Blessing + Starbeam + Way of Strength ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Conclusion ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This document is Copyright 2005 Tan Yi Jiang "Red Star" Oh, and not to forget, the people who make this FAQ possible: - Square-Enix (www.square-enix.com), for this great game! - CJayC, for posting this FAQ on his GameFaqs site (www.gamefaqs.com)