Classes and their required skills and general channelling elements per weapon type (Information taken from Ramtieger's and Gundam4Fun's Romancing Saga PS2 FAQs) by _davidovitch_ A ! behind a map skill means that skill gets a jewel discount when going from level 3 to 4 (Normally only weapon and magic skills have that in-class discount). The map skills between brackets are not part of the class but DO enjoy the in- class jewel discount when going from level 3 to 4. ---------------------------------------------------------------------------- BASIC CLASSES LV1 ---------------------------------------------------------------------------- ASCETIC ------------------ Skills: Staff, Martial Arts, Terrology Benefits: Makes you more resistant to physical status ailments. Where: Northpoint, Uso, Weston, Jelton, Godongo ------------------ BLACKSMITH ------------------ Skills: Club, Pyrology, Gathering Benefits: Makes you more resistant to Willpower status ailments and helps you find Better ore when mining. Where: Bruelle, Eugenstadt, Jelton ----------------- CRAFTSMAN ----------------- Skills: Short Sword, Cosmology, Strategy, (Gathering) Benefits: Decreases EP/LP consumption by 1 sometimes. Where: Taralian Camp, Crystal City, North Estamir, Melvir, Loban, Mirsaburg, Eugenstadt, Weiserheim, Tarmitta, Godongo ----------------- ENTERTAINER ----------------- Skills: Long Sword, Martial Arts, Covert Benefits: Decreases the chance for the enemies to execute combos. Where: Taralian Camp, Yeoville, Bruelle, Gato's Village, South Estamir, Tarmitta, Weston, Pirate Coast ----------------- FRONTIER GUARD ----------------- Skills: Foil, Long Sword, Shield, (Search) Benefits: Helps protecting you from being ambushed. Where: Crystal City, Altours, Yeoville, North Estamir ----------------- GECKLING KNIGHT ----------------- Skills: 2-H Axe, Lance, Martial Arts Benefits: Makes it easier to counter attacks. Where: Godongo ----------------- HERBALIST ----------------- Skills: Terrology, Gathering, Survival Benefits: Find better herbs easier. Where: Northpoint, Uso, Taralian Camp, Weiserheim, Tarmitta ----------------- PIONEER ----------------- Skills: Hand Axe, Club, Gathering, (Covert) Benefits: Quickens the recovery from Willpower status ailments. Where: Northpoint, Uso, Gato's Village, Weston, Godongo ----------------- PIRATE ----------------- Skills: Foil, Hand Axe, Hydrology, (Search, Covert) Benefits: Makes the character act faster in battle. Where: Northpoint, Jelton, Pirate Coast, Godongo ----------------- RANGER ----------------- Skills: Bow, Terrology, Search Benefits: Decreases BP consumption. Where: Melvir, Loban, Tarmitta ----------------- SWORDSMAN ----------------- Skills: Foil, Long Sword, 2-H Sword, (Search, Trading) Benefits: Increases damage in attack (or all???) modes. Where: Uso, Crystal City, Altours, North Estamir, Loban, Bruelle, Gato's Village, Mirsaburg, Eugenstadt, Pirate Coast ----------------- THIEF ----------------- Skills: Foil, Search!, Strategy Benefits: Increases the effect range of 'Find Chest' and 'Find Treasure'. Where: South Estamir, Jelton, Pirate Coast ----------------- TRADER ----------------- Skills: Strategy, Survival, Trading Benefits: Makes it possible to trade with more monsters. Where: Northpoint, Uso, Crystal City, Altours, Yeoville, Melvir, Mirsaburg, Eugenstadt, Weiserheim, South Estamir, Weston, Godongo ----------------- VALHALLAN WARRIOR ----------------- Skills: Hand Axe, 2-H Sword, Survival, (Covert, Trading) Benefits: Quickens the recovery from physical status ailments. Where to Get: Gato's Village ---------------------------------------------------------------------------- ADVANCED CLASSES LV2 ---------------------------------------------------------------------------- ASSASSIN ------------------- Skills: Short Sword, Illusions, Sorcery, Covert, Trading, (Gathering) Benefits: Increases the chance of ambushing the enemy in every battle. Where: Ettinham (train only), South Estamir (change only) ------------------- CASTLE KNIGHT ------------------- Skills: Long Sword, Great Sword, 2-H Sword, Pole Arm, Shield, (Strategy, Trading) Benefits: Increases the chance to deflect attacks when your other party members are being attacked. Where: Mirsaburg, Eugenstadt ------------------- DRACONITE ------------------- Skills: Great Sword, 2-H Sword, Katana, Pyrology, Illusions, Bewitchery, (Strategy, Trading) Benefits: Extra damage in all modes, extra speed in trick mode. Just make sure to use techs in your current weapon mode. Where: Ettinham (train only), Pirate Coast (change only) ------------------- ESTAMIRIAN REBEL ------------------- Skills: Scimitar, Katana, Martial Arts, Illusions, Search, (Survival) Benefits: Makes it easier to inflict status ailments on the enemy. Where: North Estamir, South Estamir ------------------- HUNTER ------------------- Skills: Scimitar, Hand Axe, Bow, Terrology, Search, (Survival, Covert) Benefits: Lowers the chance of missing when using Aerial type attacks. Where: Northpoint, Uso, Taralian Camp, Gato's VillagE ------------------- IMPERIAL KNIGHT ------------------- Skills: Foil, Great Sword, 2-H Axe, Shield, Cosmology, (Search, Strategy) Benefits: Increases the chance to combo with the previous attacker. Where: Melvir, Loban, Bruelle ------------------- IMPERIAL MARINE ------------------- Skills: Short Sword, Scimitar, Hand Axe, Aerology, Survival!, (Gathering, Covert) Benefits: Increases the chance to combo with the next attacker. Where: Melvir, Bruelle ------------------- IMPERIAL SCHOLAR ------------------- Required Skills: Hydrology, Aerology, Illusions, Cosmology, Trading Benefits: Can combine 2 spells to make a more powerful spell. Where: Melvir, Loban ------------------- KJAR SENTINEL ------------------- Skills: Lance, Bow, Hydrology, Demonology, Covert Benefits: Makes Aerial type techniques more effective. Where to Get: South Estamir, Tarmitta ------------------- MARTIAL ARTIST ------------------- Skills: Scimitar, Katana, Staff, Pole Arm, Bow, Martial Arts, (Survival) Benefits: Increases the chance of triggering Surge/Reverse. Where to Get: Weston, Jelton, Pirate Coast ------------------- RED MAGE ------------------- Skills: Pyrology, Aerology, Demonology, Sorcery, Necromancy Benefits: Makes Sorcery and Necromancy spells more effective. Where: Ettinham (train only), Weiserheim (change only) ------------------- ROSALIAN LANCER ------------------- Skills: Short Sword, Pole Arm, Bow, Bewitchery, Search, (Gathering) Benefits: Makes you act faster in Trick mode. Where: Crystal City, Altours, Yeoville ------------------- ROSALIAN MAGE ------------------- Skills: Club, Staff, Hydrology, Demonology, Bewitchery Benefits: Can combine 3 spells to make a more powerful spell. Where: Crystal City, Altours, North Estamir ------------------- ROSALIAN OFFICER ------------------- Skills: Long Sword, Club, Lance, Shield, Bewitchery Benefits: Increases your defense (especially in DEF mode). Where: Crystal City, Yeoville, North Estamir ------------------- WIZARD ------------------- Skills: Staff, Pyrology, Aerology, Demonology, Cosmology Benefits: Makes you cast spells more effectively. Where: Mirsaburg, Weiserheim ---------------------------------------------------------------------------- LEGENDARY CLASSES LV3 (Reduce the DP/LP Stage of techniques and spells by 2) ---------------------------------------------------------------------------- BARD ------------------- Required Skills: Foil, Long Sword, Bow, Demonology, Cosmology, Search!, Trading Where to Get: Ettinham (change only), Melvir (change only) ------------------- CLERIC ------------------- Skills: Club, Staff, Martial Arts, Hydrology, Terrology, Cosmology, Gathering Where: Ettinham (change only), Crystal City (change only) ------------------- FORTUNETELLER ------------------- Skills: Club, Hydrology, Aerology, Illusions, Bewitchery, Search, Gathering Where to Get: Ettinham (change only), Tarmitta (change only) ------------------- MASTER ------------------- Skills: Scimitar, Club, Katana, Pole Arm, Martial Arts, Bewitchery, Covert, (Survival) Where: Ettinham (change only), Jelton (change only) ------------------- ROGUE ------------------- Skills: Foil, Short Sword, Scimitar, Bow, Strategy, Covert, Trading, (Search, Gathering, Survival) Where: Ettinham (change only), South Estamir (change only) ------------------- SHAMAN ------------------- Skills: Long Sword, Scimitar, Hand Axe, Shield, Pyrology, Aerology, Demonology, (Survival, Covert) Where: Ettinham (change only), Yeoville (change only) ------------------- SORCERER ------------------- Skills: Staff, Pyrology, Hydrology, Aerology, Terrology, Illusions, Demonology Where: Ettinham (change only), Weiserheim (change only) ------------------- TEMPLAR ------------------- Skills: Long Sword, 2-H Sword, Lance, Cosmology, Bewitchery, Search, Survival, (Trading) Where to Get: Ettinham (change only), North Estamir (change only) ------------------- WARRIOR ------------------- Skills: Great Sword, Hand Axe, 2-H Sword, 2-H Axe, Lance, Shield, Survival, (Strategy, Covert, Trading) Where to Get: Ettinham (change only), Mirsaburg (change only) ---------------------------------------------------------------------------- CHANNELLING PER WEAPON TYPE (to help decide a class for your characters) ---------------------------------------------------------------------------- # means the weapon is an ecology quest reward. * means the weapon is very rare FOIL: Pyrology, Terrology SHORT SWORD: Hydrology# SCIMITAR: Illusions (fire and ice) TWO HANDED SWORD: Pyrology, Aerology TWO HANDED AXE: Pyrology# STAFF: Demonology, Illusions, Terrology# POLE ARM: Aerology*, Hydrology LANCE: Aerology#, Pyrology* ITEMS: Hydrology ---------------------------------------------------------------------------- STAT INCREASE PER WEAPON/MAGIC TYPE ---------------------------------------------------------------------------- What actions you take in battle affect what stats are likely to increase: FOIL: BP - DEX SCIMITAR: BP SHORT SWORD: BP - DEX - AGI LONG SWORD: HP - DEX GREAT SWORD: HP - VIT 2-HANDED SWORD: HP - STR - VIT POLE ARM: HP LANCE: BP HAND AXE: HP - STR - VIT 2-HANDED AXE: HP - STR BOW: DEX MARTIAL ARTS: BP - VIT - AGI PYROLOGY: BP - INT HYDROLOGY: WIL - COM AEROLOGY: INT TERROLOGY: INT - WIL ILLUSIONS: INT - CHA DEMONOLOGY: BP - WIL COSMOLOGY: WIL - COM - CHA BEWITCHERY: INT - WIL