Rogue Galaxy Official Enemy Location and Revelation Flow Item Drop FAQ Written by: rogue_leader_1 Version: 1.01 (U.S.) ============================================================================== Table of Contents ============================================================================== 1. COPYRIGHT NOTICE 2. INTRODUCTION 3.1 ROSA/SALGIN/CHAPTER 1 3.2 JURAIKA/PATH TO BURKAQUA/CHAPTER 2 3.3 JURAIKA/PATH TO THE ALTAR/CHAPTER 3 3.4 ZERARD/ROSENCASTER PRISON/CHAPTER 4 3.5 ZERARD/STARSHIP FACTORY/CHAPTER 5 3.6 VEDAN/MYNA/CHAPTER 6 3.7 ROSA/SYLVAZARD DESERT & ANCIENT RUINS/CHAPTER 7 3.8.1 JURAIKA/PATH TO THE RUINS/CHAPTER 8 PART I 3.8.2 JURAIKA/LEO KING'S RUINS/CHAPTER 8 PART II 3.8.3 ZERARD/GLADIUS TOWERS/CHAPTER 8 PART III 3.8.4 VEDAN/CANCER KING'S RUINS/CHAPTER 8 PART IIII 3.9 ROSA/THE LABYRINTH/CHAPTER 9 3.10 ROSA/KUJE DESERT & JOHANNASBURG/CHAPTER 10 3.11 MARIGLENN/TI'ATHA FOREST/CHAPTER 11 3.12 MARIGLENN/GULZA SANCTUARY/CHAPTER 12 3.13 MARIGLENN/MOTHER'S LAIR/CHAPTER 13 4.1 POST GAME+/GHOST SHIP 4.2 POST GAME+/GHOST SHIP: EXTREME 5.1 PLANET ALISTIA/NALVASA SEAWAY (AFTER OBTAINING 1 KEY PIECE IN CHAPTER 8) 5.2 CREDITS 5.3 UPDATES ============================================================================== Copyright Notice ============================================================================== 1. Copyright (C) 2007 by rogue_leader_1. All Rights Reserved. This document is for private & personal use only. It can not be reprinted, reproduced, transmitted in parts or in its entirety in any form, shape, means, electronic, mechanical, photocopying, recording, or otherwise, without my permission. This document is intended to be free TO VIEW ONLY. You can not sell it nor can you give it away as a prize, a bonus, or a promotional item. It can never be used for profitable, commercial, or promotional purposes unless you have my permission. Further, this FAQ can not be altered, referenced, or distributed by any individual, web site, organization, group, company, magazine, strategy guide author without my permission as well. The above is protected by International Copyright Law. Break or violate any of these rules may resulted in severe civil and criminal penalties. Lastly, all trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This FAQ is for use at Gamespot/Gamefaqs ONLY! Written permission must be given in order to use/copy/reproduce this FAQ on any other website. ============================================================================== Introduction ============================================================================== 2. First off, credit belongs where it is due. The enemy names, elemental weakness and HP levels are derived from the DoubleJump Book guide. The locations are more detailed than the guide as I have played through, to game end, 3 times now for a more accurate description of enemy locations for all gamers. Except for the few enemies mentioned ALL enemies were found while still playing that same chapter. As you progress into further chapters of the game the locations may slightly change. So, for the most part, this FAQ is intended for use by those gamers who are trying to fill MIO's Hunt Record chapter by chapter and having problems finding the enemies. At the end of each chapter you will also see what enemies I found to drop the rare and revelation flow items. I am aware that alot of items can be bought at item shops and whatnot but this FAQ will only cover the enemies that drop them. You will also find listed whether or not the enemy is a shielded, jump on,jump up to hit or barrier type enemy under the description of where to find the enemy. For me, the hunt record was the hardest to complete. If you are having trouble finding the enemies in the locations listed try finding the closest teleporter and teleporting out of the area to the Dorgenark and back to reset the sequence of encounters. I hope it helps many and good luck to you all! The following FAQ will follow the guidelines set forth below. Enemy# Enemy Name/HP/Elemental Weakness(- if none) Planetary Zone/Chapter Area on Planet Description of where to find enemy. At end of each chapter - Rare Item Revelation Flow Drops 3.1 ********************************* * ROSA/SALGIN/CHAPTER 1 * ********************************* Enemy #1 Baphu/101/Fire & Holy Rosa/1 Salgin Baphu can be found all around the Salgin Area and Salgin Residential area. Enemy #2 Dragonfly/90/Wind Rosa/1 Salgin Dragonfly can be found at the start of Salgin on the path leaving the church up to the last save/teleporter before the Salgin Residential area Enemy #3 Sand Tortoise/280/Electric Rosa/1 Salgin Sand Tortoise is generally found more often in the Salgin Residential area but can also be found, but not as often, from the teleporter in front of the 1st item shop until after you climb over the pipes up to the Salgin Residential area. This enemy is a shielded type. Enemy #4 Mish/126/Ice Rosa/1 Salgin Mish can be encountered just about everywhere. They like to appear in groups after you cross the bridge leaving the church area, just turn left into the dead end where the 2 treasure chests and the 2 guards standing at the gate are and find them there. Enemy #5 Cactulus/252/Fire Rosa/1 Salgin Cactulus can be found in the Church area before you cross the bridge. Enemy #6 Statue Dog/140/Fire Rosa/1 Salgin Statue Dog can be grouped up with the Mish enemy in the dead end area mentioned before, but also appear in groups by themselves in the same area by the dead end. Enemy #7 Gold Child/280/Electric Rosa/1 Salgin Gold Child can be found readily in the Salgin Residential area. From where the item shop and weapon shop is, journey to the opposite (backside) corner of that square to encounter groups of them. ***************************************************** * RARE ITEMS DROP ENEMY DROPPED FROM * * Dreamflower Ash Mish * * Silver Bangle Statue Dog & Gold Child * * Cumulus Pendant Sand Tortoise & Statue Dog * ***************************************************** 3.2 *************************************** * JURAIKA/PATH TO BURKAQUA/CHAPTER 2 * *************************************** Enemy #8 Horrorwood/350/- Juraika/2 Path to Burkaqua Take the teleporter to the Near the Spring save/teleporter head back to where the paths cross each other. Horrowood can be encountered between the Near the Spring teleporter and where the paths cross each other. The can also be found in limited numbers outside of the village of Burkaqua on the path to the altar. Enemy #9 Smiley/320/Fire & Ice Juraika/2 Path to Burkaqua Smiley’s can be found same as the Horrorwood. They can also be found around the Creekside teleporter and the dead ends of the various jungle routes. This enemy is a jump on type. Enemy #10 King Bee/250/Wind Juraika/2 Path to Burkaqua King Bee can be found around the various creeks, the Creekside teleporter, the Riverside teleporter and near the spring. Enemy #11 Gorra/370/Ice Juraika/2 Path to Burkaqua Gorra can be found all over the Path to Burkaqua except the path heading to the spring and around the spring area itself. Enemy #12 Mutch/320/Electric Juraika/2 Path to Burkaqua This enemy can be found from the crossroads at the spring up to the end of the path heading into Burkaqua village. Enemy #13 Stump/400/Electric Juraika/2 Path to Burkaqua Stumps can be found everywhere including dead ends. Enemy #14 Pirahnite/300/Electric Juraika/2 Path to Burkaqua Pirahnite will attack in greater numbers when walking in the water instead of on dry land at Riverside, Creekside and the Spring teleporters. Enemy #15 Moui/270/- Juraika/2 Path to Burkaqua Moui is one of the rarer enemies to track down in this area. They can be found along the Path to the Spring more frequently than anywhere else. Enemy #16 Blue Thunder/400/Ice Juraika/2 Path to Burkaqua Blue thunder shows up at the various jungle path dead ends, a very good spot to get groups of them is at the dead end into the waterfall southwest of the Riverside teleporter.They are also found at the Path to the Spring as well. *********************************************** * RARE ITEMS DROP ENEMY DROPPED FROM * * Star Earring Smiley * * Dream Mushroom Mutch * * Magic Lipstick Mutch * * Spirit Bell Horrorwood * * Dreamflower Ash Smiley * *********************************************** 3.3 *************************************** * JURAIKA/PATH TO THE ALTAR/CHAPTER 3 * *************************************** Enemy #17 Maurya/800/- Juraika/3 Path to the Altar This flower type enemy can be encountered in numbers around the waterfall teleporter. They also can be found along the river on the way to Near Sherio's teleporter but not as frequent. Enemy #18 Stinger/600/Ice Juraika/3 Path to the Altar This enemy can be found just about everywhere. I did not encounter any when traveling around the waterfall teleporter though so they may not appear around there. Enemy #19 Red Spider/900/Ice Juraika/3 Path to the Altar Red Spiders are easily encountered from The Crashed Cruiser teleporter up to just before the Waterfall teleporter. They can also be found on the way to Near Sherio's teleporter. As well, they can also be encountered from the Star God's Altar teleporter back to the waters edge. Enemy #20 Cactugus/600/- Juraika/3 Path to the Altar Like Maurya, this enemy is encountered around the waterfall teleporter. Occasionally they will pop up when traveling from the Star God's Altar back to the waters edge. Enemy #21 Shadow Wood/600/Fire & Holy Juraika/3 Path to the Altar This is one of the rarer enemies to find during chapter 3. Mainly because Zegram leaves your party leaving only Jaster and Kisala before the Star God's Altar. I found them but they were so infrequent that I came back in chapters 6 and on to find them in greater numbers. The best spot I found for Shadow Woods was to travel to the Star God's Altar teleporter, from there back track towards the entrance leading back to the waters edge. If you pan and look above you can see were the path becomes covered. I traveled back and forth between covered path and lit path and found them in greater numbers. This can be done at either the entrance or the exit of this tunnel with success. Hence, maybe that's where the name "Shadow Wood" comes as you must travel in and out of the shadows to find them (?). Enemy #22 Muu Muu/600/Fire Juraika/3 Path to the Altar This is another enemy that is encountered just about everywhere...except around the Waterfall teleporter. *********************************************** * RARE ITEMS DROP ENEMY DROPPED FROM * * Hoho Bird Feather Stinger * * Medusa's Locks Red Spider * * Medusa's Locks Cactugus * * Spirit Bell Maurya * *********************************************** 3.4 *************************************** * ZERARD/ROSENCASTER PRISON/CHAPTER 4 * *************************************** Enemy #23 Roller/900/Ice Zerard/4 Rosencaster Prison Rollers can be found all over the prison. You will get tired of seeing these! :D Enemy #24 Slime/950/- Zerard/4 Rosencaster Prison Slime groups by themselves and with other enemies are found all over levels 1 and 2 of the prison. They can also be found around the Test Room. The best success was found to be around the Waste Disposal area of the prison. Enemy #25 Tarantula/1150/Ice Zerard/4 Rosencaster Prison This enemy will pop up just about everywhere. This is another of the enemies in the prison that you will be glad not to fight anymore! They are tough if you are at a low level and even at medium levels can do alot of damage. Not only will you encounter Tarantula in the prison but in the next chapter as well . This enemy will probably be one of the higher encounters you have in the prison and after, if not the highest. Enemy #26 Petit Pooch/900/Electric Zerard/4 Rosencaster Prison Petit Pooch is probably the rarest to find during Rosencaster Prison chapter 4. They can be found rarely at level 2 around the cells and the interior paths of teleports A2 and A3. I waited until Chapter 5 (The Master Hacker) and found the pooches in abundance (also in groups of 3-5) in the first part of the Starship Factory up to the Near Assembly Line 1 teleporter. Enemy #27 Livid Ape/1150/Ice Zerard/4 Rosencaster Prison The Livid Ape enemy can be found starting from the A1 teleporter on the interior paths (not lit) up to the A3 teleporter. Again, they are found on the interior paths that do no have lights around them. Enemy #28 Shadowman/1000/Holy Zerard/4 Rosencaster Prison Shadowman can be found primarily on level 2 of the prison. Check the cells and interior paths that are lit up. The lights are around the base of the halls/paths. I also encountered them on level 3, but very infrequently. Enemy #29 Savage Dog/1000/Fire Zerard/4 Rosencaster Prison This enemy is encountered on all the lit pathways of A1, A2 and A3. Most reliable source was the lit pathways in the A3 section of the prison. Enemy #30 Crow/950/- Zerard/4 Rosencaster Prison Crows are fairly abundant around the Waste Disposal area. They can also be encountered at various points on the interior paths of A2 and A3 (not lit). Enemy #31 Protobeast/1050/- Zerard/4 Rosencaster Prison Protobeast enemies are found all around the A2 and A3 pathways that are not lit. Enemy #32 Nelvoron/1100/Electric Zerard/4 Rosencaster Prison Same as the Protobeast enemy as they are a lot of time grouped with that enemy. Enemy #33 Phantom Tail/1200/Wind Zerard/4 Rosencaster Prison Again, grouped with Nelvoron and Protobeast, this enemy is encountered around the A2 and A3 pathways that are not lit. *********************************************** * RARE ITEMS DROP ENEMY DROPPED FROM * * Absolute Zero Stone Shadow Man * * Absolute Zero Stone Slime * * Dragon God Skull Petit Pooch * * Dragon God Skull Savage Dog * * Dragon God Skull Protobeast * * Medusa's Locks Phantom Tail * * Medusa's Locks Shadow Man * * Hoho Bird Feather Crow * *********************************************** 3.5 *************************************** * ZERARD/STARSHIP FACTORY/CHAPTER 5 * *************************************** Enemy #34 Cleaner Bob/1100/Electric Zerard/5 Starship Factory This enemy is pretty easy to run across. They mostly appear in groups but can also appear with other enemies. The main area I found them in was the beginning section of the Starship Factory up to the Near Assembly Line 3A teleporter. Enemy #35 Type-J/1100/Electric Zerard/5 Starship Factory More often than not Type-J enemy will be grouped by themselves with other enemies. Occasionally you will run into 2 of them grouped with other enemies. They are pretty much everywhere except around Assembly Line 1. Enemy #36 Yellowbolt/1250/Electric Zerard/5 Starship Factory If you teleport or travel to the Near Pocacchio's Lab teleporter you will find Yellowbolt all around that area. This enemy can also be found around the 3B Assembly Line. Enemy #37 Oiler/1100/Electric Zerard/5 Starship Factory Hanging around the entrance of the Starship Factory just below the escalators should produce plenty of this enemy. It also appears randomly throughout the facility. Enemy #38 Shock Gem/1100/- Zerard/5 Starship Factory Shock Gems are located around the 3A and 3B Assembly Lines. They can also be found in the Mainframe Room after the boss battle. This enemy is a shielded type. Enemy #39 Max/1350/Electric Zerard/5 Starship Factory Max doesn't appear around the entrance of the facility but is pretty much everywhere else except a few paths. You will fight Max X 8 in an event battle which will help to get you started. Enemy #40 Greenbolt/1250/Electric Zerard/5 Starship Factory Greenbolts are occasionally paired up with Yellowbolts around Dr. Pocacchio's Lab. They can also be encountered around Paths 03 and 04. Enemy #41 Type-K/1650/Electric Zerard/5 Starship Factory Type-K can be found in the Mainframe Room after the boss battle. They can also be encountered on the bottom floor of Assembly Line 3B. This enemy is a shielded type. *********************************************** * RARE ITEMS DROP ENEMY DROPPED FROM * * Premiere Toy Box Greenbolt * * Premiere Toy Box Type-J * * Dragon God Skull Petit Pooch * * Mirror Unit Shock Gem * * Mirror Unit Type-J * * Retro Boombox Greenbolt * * Retro Boombox Yellowbolt * * Retro Boombox Cleaner Bob * *********************************************** 3.6 *************************************** * VEDAN/MYNA/CHAPTER 6 * *************************************** Enemy #42 Zombie/1600/Fire & Holy Vedan/6 Myna Zombie's can be found everywhere except on the 2 Observation Decks. I found them quite often around the Item Shop and Weapon Shop teleporter areas. Enemy #43 Stray Dog/1500/Fire & Holy Vedan/6 Myna Same as the Zombie enemies around the Item Shop and Weapon Shop teleporters in this area. Not to be found on the Observations Decks. Enemy #44 Frogman/1600/Electric Vedan/6 Myna Found along the North and South paths as well as in the various Train Tunnels scattered around Myna. Enemy #45 Jellyman/1600/Fire,Electric & Holy Vedan/6 Myna Jellyman are found pretty much everywhere on the Myna map. The only place I did not find them was the alley to the entrance of the Vedan Mines. This enemy is a Barrier type. Enemy #46 Junk Phantom/1800/Wind Vedan/6 Myna This enemy can only be found at the Daytron View and the Spaceport View Observation Decks. This enemy is a shielded type. Enemy #47 Gigabird/1700/Wind Vedan/6 Myna This enemy can also only be found at the Daytron View and the Spaceport View Observation Decks. Enemy #48 Death Crow/1650/Holy Vedan/6 Myna Death Crows can be found at various locations. Both observations decks should give you good results. Angela's Bar area is also good for the Death Crow. Enemy #49 Steel Child/1650/Electric Vedan/6 Myna They are usually grouped with Frogman and can be found along the North and South paths as well as in the Train Tunnels leading to the Observation Decks. Enemy #50 Volcano/2625/Ice Vedan/6 Rockbelter Mines Volcano can be found near the 1st Strata teleporter. From the midpoint where the path on top looks like an upside down L up to the teleporter. This enemy is a jump up to hit type. Enemy #51 Moleman/1800/Fire Vedan/6 Rockbelter Mines The Moleman can be found all over the 1st Strata. They are grouped 3-5 together but sometimes alone with other enemies. Enemy #52 Shellknight/2200/Ice Vedan/6 Rockbelter Mines The same as enemy #51. Shellknight can be easily encountered in the 1st Strata area attacking in groups or singled/doubled with other enemies. This enemy is a shielded type. Enemy #53 Undead Bandit/2300/Electric Vedan/6 Rockbelter Mines Undead Bandit can be discovered in the 2nd Srata fairly easily throughout the area. This enemy is a jump up to hit type. Enemy #54 Killer Mountain/2750/Ice Vedan/6 Rockbelter Mines Like the Undead Bandits, they are found on the 2nd Strata. As soon as you pass the 2nd Strata teleporter there will be plenty of them to hunt. This enemy is a jump up to hit type. Enemy #55 Hypher/1800/Holy Vedan/6 Rockbelter Mines Hyper enemies can be found at the beginning of the 1st Strata of the mines up to the midpoint of the 1st Strata. They are grouped sometimes with Moleman enemies. They are also found at the beginning of the 2nd Strata teleporter. Enemy #56 Ghost Animal/1700/Holy Vedan/6 Rockbelter Mines This enemy and the next are the rarer enemies in the Rockbelter Mines. Ghost Animal is encountered mostly just at the beginning of the 1st and 2nd Stratas. Rarely will you ever encounter them elsewhere. Enemy #57 Glaring Claw/1800/Wind Vedan/6 Rockbelter Mines The best place to find this enemy is at the beginning of the 2nd Strata, however they also randomly appear in the Ruins and the Hall leading to the Excavation Site (The area shows as a blue star on the 2nd Strata Map). *********************************************** * RARE ITEMS DROP ENEMY DROPPED FROM * * Absolute Zero Stone Jellyman * * Alluring Lamp Moleman * * Alluring Lamp Volcano * * Captain's Sock Death Crow * * Cumulus Pendant Glaring Claw * * Cursed Mask Zombie * * Dragon God Skull Ghost Animal * * Dragon God Skull Stray Dog * * Dreamflower Ash Undead Bandit * * Medusa's Locks Hypher * * Military-Grade Battery Gigabird * * Premiere Toy Box Hypher * * Retro Boombox Junk Phantom * * Spirit Bell Steel Child * * Stella Crystal Death Crow * * Stella Crystal Frogman * *********************************************** 3.7 *************************************************** * ROSA/SYLVAZARD DESERT & ANCIENT RUINS/CHAPTER 7 * *************************************************** Enemy #58 Scorpion/2300/Ice Rosa/7 Sylvazard Desert & Ancient Ruins The Scorpion enemy can be found from the beginning of the desert to around the midpoint. This enemy is also found outside of the Ancient Ruins Walls in open desert and the area around the Great Tablet. Enemy #59 Vulture/2200/Ice Rosa/7 Sylvazard Desert & Ancient Ruins Found at the Sylvazard Desert Endpoint and at the Ancient Ruins Endpoint. Found most of this enemy around the Great Tablet teleporter however. Enemy #60 Killer Mish/2400/Fire Rosa/7 Sylvazard Desert & Ancient Ruins Killer Mish is everywhere inside the Ancient Ruin walls. Also available in the area around the Great Tablet. Enemy #61 Worm/2000/Ice Rosa/7 Sylvazard Desert & Ancient Ruins This enemy can be encountered all along the Sylvazard Desert path, outside of the Ancient Ruin walls and around the Great Tablet area. Mostly encountered from midpoint of the Sylvazard Desert up to the first teleporter at the Ancient Ruins. Enemy #62 Shisa/2450/Wind Rosa/7 Sylvazard Desert & Ancient Ruins Shisa will not be around the Great Tablet, but anywhere else you will find this enemy. Enemy #63 Lord Bee/1800/Wind Rosa/7 Sylvazard Desert & Ancient Ruins This Flying Foe can be found outside the Ancient Ruins walls. Lord Bee will also attack around the Great Tablet area. Enemy #64 Living Lava/2700/Ice Rosa/7 Sylvazard Desert & Ancient Ruins Everywhere except outside the Ancient Ruins walls. This enemy is plentiful around the Great Tablet area. This enemy is also a jump up to hit type. Enemy #65 Black Horn/2500/- Rosa/7 Sylvazard Desert & Ancient Ruins You can find the Black Horn enemy around the midpoint of the Sylvazard Desert. Black Horns also attack you outside the Ancient Ruins walls. *********************************************** * RARE ITEMS DROP ENEMY DROPPED FROM * * Alluring Lamp Vulture * * Cursed Mask Shisa * * Hoho Bird Feather Vulture * * Hoho Bird Feather Killer Mish * * Lunar Ribbon Killer Mish * * Medusa's Locks Worm * * Nebuladon Egg Living Lava * * Nebuladon Egg Vulture * * Skull Necklace Killer Mish * * Skull Necklace Shisa * * Skull Necklace Black Horn * *********************************************** 3.8.1 *************************************************** * JURAIKA/PATH TO THE RUINS/CHAPTER 8 PART I * *************************************************** Enemy #66 Dancing Doll/2800/- Juraika/8 Path to the Ruins Found everywhere except underneath bridges and around the riverbanks. Enemy #67 Fancy Fowl/2800/Fire Juraika/8 Path to the Ruins Enemy encountered along all the riverbanks. Also found on the north paths between Beginning and Endpoint of Path to the Ruins. Enemy #68 Smilier/2800/- Juraika/8 Path to the Ruins Smilier are common throughout the paths and the open squares, they will not be found on the riverbanks. This is a jump on type enemy. Enemy #69 Ancient Mish/3300/Ice Juraika/8 Path to the Ruins Ancient Mish can be encountered on the very first path after the Beginning teleporter up to where the treasure chest is/was with the walkie/talkie in it. It is the area that looks like a W turned on its side on the map. This is the most frequent area for this enemy, however, they can be encountered as well on the north path after crossing the bridge at the Endpoint teleporter, but very infrequently. This enemy is a shielded type enemy. Enemy #70 Poisonous Fly/2500/Wind Juraika/8 Path to the Ruins Found all along the lower and upper riverbanks of this area. Enemy #71 Infernal Fruit/3200/- Juraika/8 Path to the Ruins Infernal Fruits are abundant from the Beginning teleporter up to the Midpoint teleporter on the upper paths. This enemy is a jump on type. Enemy #72 Red Horn/3700/Electric Juraika/8 Path to the Ruins These enemies attack you as you are entering and leaving the large open squares (Plazas) of #2 and #4 on this map. Just leave and re-enter the Plazas to encounter this enemy. This enemy is a jump up to hit type. Enemy #73 Go Oak/3100/Fire & Holy Juraika/8 Path to the Ruins Found same as the Ancient Mish. Also encountered in the Plaza #2 area. *********************************************** * RARE ITEMS DROP ENEMY DROPPED FROM * * Captain's Sock Dancing Doll * * Cursed Mask Dancing Doll * * Dream Flower Ash Poisonous Fly * * Dream Flower Ash Infernal Fruit * * Forbidden Add-On Dancing Doll * * Hoho Bird Feather Fancy Fowl * * Hoho Bird Feather Ancient Mish * * Lunar Ribbon Smilier * * Lunar Ribbon Fancy Fowl * * Sealing Sunsphere Infernal Fruit * * Spirit Bell Smilier * *********************************************** 3.8.2 *************************************************** * JURAIKA/LEO KING'S RUINS/CHAPTER 8 PART II * *************************************************** Enemy #74 Dark Gigant/3800/Electric Juraika/8 Leo King's Ruins You will get 4 of this in a mini-boss battle. They are found at the Beginning and Midpoint teleporters on the map. They are also abundant at the Altar after beating the witch. This enemy is a jump of to hit type. Enemy #75 Angry Spirit/3000/Ice Juraika/8 Leo King's Ruins This enemy can be found around the Shop NPC at the Midpoint teleporter. Also encountered the first half of the map before the Endpoint teleporter and at the Altar. Enemy #76 Rafflesia/2700/Ice Juraika/8 Leo King's Ruins Found at the Beginning teleporter where you fought the 4 Dark Gigants. They come in groups 4-5 usually back to back. They are also found around the Endpoint teleporter. Enemy #77 Stinger Assasin/3200/Ice Juraika/8 Leo King's Ruins Everywhere on the map except around the Endpoint teleporter and the Altar. Enemy #78 Club Titan/4000/Electric Juraika/8 Leo King's Ruins Club Titan frequents the Altar alot as well as around the last Endpoint teleporter. You will rarely see this enemy in the first half of Leo King's Ruins. This enemy is a jump up to hit type. Enemy #79 Mandorla/2800/Fire Juraika/8 Leo King's Ruins Mandorla is also found around the Shop NPC at the Midpoint teleporter. Also encountered around the Altar. Enemy #80 Evil Monkey/3100/Fire Juraika/8 Leo King's Ruins Evil Monkey's attack you at the beginning of this map as well as the 1st half before the Midpoint teleporter. Enemy #81 White Ghost/3000/Wind Juraika/8 Leo King's Ruins This enemy is found at the Beginning and Endpoint teleporters. More famous for showing up around the area before the last teleporter. Enemy #82 Stone Tortoise/3500/- Juraika/8 Leo King's Ruins Found randomly through the Ruins but in greater numbers at the Altar. This enemy is a shielded type. *********************************************** * RARE ITEMS DROP ENEMY DROPPED FROM * * Biomemory Club Titan * * Captain's Sock Evil Monkey * * Dark Music Box Angry Spirit * * Dream Flower Ash Rafflesia * * Forbidden Add-On Dark Gigant * * Hoho Bird Feather White Ghost * * Lunar Ribbon Evil Monkey * * Magic Lipstick Mandorla * * Rose of Passion Mandorla * * Rose of Passion Rafflesia * * Sealing Sunsphere Mandorla * * Sealing Sunsphere Rafflesia * * Spirit Bell Angry Spirit * * Spirit Bell Club Titan * *********************************************** 3.8.3 *************************************************** * ZERARD/GLADIUS TOWERS/CHAPTER 8 PART III * *************************************************** Enemy #83 Will O' The Wisp/2500/Holy Zerard/8 Gladius Towers This enemy is found on both towers on the inner loops from the 2nd floor to the 5th floor. Enemy #84 Ancient Knight/3500/Holy Zerard/8 Gladius Towers Ancient Knights appear around the bridge gates of the 3rd & 5th floors. Also abundantly grouped with other enemies in the inner and outer loops of the 1st tower floors 2 thru 5. Enemy #85 Dark Buffalo/3000/Fire Zerard/8 Gladius Towers Found in the 1st Tower Throne Room. Also, this enemy is found in the inner loops of the 1st Tower on floors 4 & 5. Enemy #86 Red Jellyman/2800/Ice Zerard/8 Gladius Towers Found at the bridge gate of the 3rd floor of both towers. Found in greater numbers at the inner loops of the 4th floor thru the 7th floor of both towers. This enemy is a barrier type. Enemy #87 Ancient Baron/3900/Holy Zerard/8 Gladius Towers Ancient Barons are found on the 6th and 7th floors of both towers and in both Throne Rooms. Enemy #88 Type-G/3500/Electric Zerard/8 Gladius Towers Encountered at the Throne Rooms and also at the bridge gates on Floors 2 & 3. This is a shielded type enemy. Enemy #89 Phobos/3800/- Zerard/8 Gladius Towers Phobos is found on the 4th and 5th floors of both towers. Also randomly appears with Baroques on the 6th and 7th floors of both towers. This enemy is a jump up to hit type. Enemy #90 Baroque/4200/- Zerard/8 Gladius Towers Baroque is found on the 6th and 7th floors of both towers. The 2nd tower on the 6th floor proves to be the most frequent spot as they are encountered back to back with Phobos between long breaks of finding them again. This enemy is a shielded type. Enemy #91 Ancient Sword/3800/Holy Zerard/8 Gladius Towers Ancient Sword will attack in the 2nd tower in the inner and outer loops of floors 2 thru 5. Enemy #92 Redbolt/2800/Electric Zerard/8 Gladius Towers Found on the outer loops and bridge gates of both towers on floors 2 & 3. Enemy #93 Seven Plus/2500/Wind Zerard/8 Gladius Towers This enemy can be found on the outer loops of the 2nd tower on floors 4 thru 7. Enemy #94 Stealth Hornet/2800/Wind Zerard/8 Gladius Towers On the inner loops of the 2nd tower floors 2 & 3 is where this enemy will attack. Randomly appears as a single beast with other groups, but very random. Enemy #95 Death Gold/3000/Fire Zerard/8 Gladius Towers Found on the inner loops of the 1st tower floors 2 & 3. Enemy #96 Devil Hawk/3500/- Zerard/8 Gladius Towers Devil Hawk can be found in the 2nd Tower on the 4th and 5th floors. More frequently encountered in the Throne Rooms. Enemy #97 Hell Corpse/3000/- Zerard/8 Gladius Towers Hell Corpse will be found in the 1st Tower on the outer loops of floors 4 thru 7. *********************************************** * RARE ITEMS DROP ENEMY DROPPED FROM * * Cursed Mask Ancient Baron * * Cursed Mask Ancient Knight * * Dark Music Box Ancient Baron * * Dark Music Box Hell Corpse * * Lubricant Baroque * * Lubricant Type-G * * Mirror Unit Ancient Sword * * Mirror Unit Dark Buffalo * * Sealing Sunsphere Ancient Knight * * Sealing Sunsphere Ancient Sword * * Sealing Sunsphere Phobos * *********************************************** 3.8.4 *************************************************** * VEDAN/CANCER KING'S RUINS/CHAPTER 8 PART IIII * *************************************************** Enemy #98 Great Raiden/4000/- Vedan/8 Cancer King's Ruins After beating the boss in the Shrine Area return to find these enemies in great numbers. Also good for getting Dark Music Boxes from these. They are also found in area 3 near the last teleporter but not in the covered waterways. This enemy is a jump up to hit type. Enemy #99 Dark Kong/3500/Ice Vedan/8 Cancer King's Ruins Find this enemy anywhere in areas 1 thru 3 but not in the covered waterways of area 3 or at the Shrine Area. Enemy #100 Metalman/2500/Electric Vedan/8 Cancer King's Ruins Metalman are frequently found in the covered waterway tunnels of all the areas. Enemy #101 Ice Slime/2500/Fire Vedan/8 Cancer King's Ruins This enemy can be found in Area 3 but not in the covered waterway tunnels. It also attacks in the pit area. This enemy is a shielded type. Enemy #102 Lapis/3200/- Vedan/8 Cancer King's Ruins Lapis likes to hand out in the covered waterway tunnels of all the areas. This enemy can also be encountered in the pit area. Enemy #103 Vedabird/3800/Wind Vedan/8 Cancer King's Ruins Vedabird was easy to find in the area where you ring Harry's Bell to have the bridge built across. I filled up the quota for this beast in this area alone. This enemy will not be found in the tunnels or at the Shrine. Enemy #104 Killer Wind/2500/- Vedan/8 Cancer King's Ruins Find them everywhere except the Shrine area and Wastewater area. Enemy #105 Wise Stump/2500/Holy Vedan/8 Cancer King's Ruins Wise Stumps are everywhere except the pit area, the wastewater area and the area 3 tunnels. Enemy #106 Red Strap/3800/Fire Vedan/8 Cancer King's Ruins Found at the Start area, the pit area and the covered waterway tunnels in all areas. *********************************************** * RARE ITEMS DROP ENEMY DROPPED FROM * * Absolute Zero Stone Dark Kong * * Absolute Zero Stone Ice Slime * * Biomemory Vedabird * * Biomemory Red Strap * * Cursed Mask Great Raiden * * Dark Music Box Great Raiden * * Dream Flower Ash Lapis * * Mirror Unit Ice Slime * * Sealing Sunsphere Wise Stump * * Sealing Sunsphere Dark Kong * * Stella Crystal Wise Stump * *********************************************** 3.9 *************************************************** * ROSA/THE LABYRINTH/CHAPTER 9 * *************************************************** Enemy #107 Wall Gigant/4500/Electric Rosa/9 The Labyrinth Found anywhere from Ragnars' Room and further in. This enemy is a jump up to hit type. Enemy #108 Dark Spirit/4250/Holy Rosa/9 The Labyrinth Dark Spirit is found in the Maze of Temptation. Enemy #109 Rolling Stone/4250/- Rosa/9 The Labyrinth Also found in the Maze of Temptation. Greater numbers are found on the bottom floor of the 2 floor rooms between the first and second teleporter. Enemy #110 Cone Sheep/4500/Fire Rosa/9 The Labyrinth This enemy can be found in the Maze of Decision and the Chamber of Ancient Text which is right before the Maze of Chaos teleporter. Enemy #111 Panek/4500/Electric Rosa/9 The Labyrinth Panek attacks in the Maze of Temptation and the Maze of Chaos. This enemy is a barrier type. Enemy #112 Killer Stinger/4250/- Rosa/9 The Labyrinth Killer Stinger can be found everywhere inside the Labyrinth. This enemy is also a barrier type. Enemy #113 King Mish/4500/- Rosa/9 The Labyrinth Found in Ragnars' Room, Chamber of Ancient Text and the Boss room. Enemy #114 Arthur/4300/- Rosa/9 The Labyrinth Arthur is found in the Maze of Decision rooms. Enemy #115 Ancient Duke/4500/- Rosa/9 The Labyrinth Found in the Maze of Decision and Chamber of Ancient Text. 2 other enemies may be encountered in the Labyrinth as well according to your levels. They appear at random and they are enemy #125 Death Mask and enemy #126 Gold Mask. They will be covered in order for the sake of this guide in the next chapter: Johannasburg. *********************************************** * RARE ITEMS DROP ENEMY DROPPED FROM * * Plasma Burst Circuit Panek * * Plasma Burst Circuit Wall Gigant * * Trumpet of Glory Rolling Stone * * Trumpet of Glory Wall Gigant * *********************************************** 3.10 *************************************************** * ROSA/KUJE DESERT & JOHANNASBURG/CHAPTER 10 * *************************************************** Enemy #116 Flame Tortoise/4320/Ice Rosa/10 Kuje Desert & Johannasburg Flame Tortoise is found in the Kuje Desert pretty much everywhere except the Central Maze Path. I found them easily between the Near the Monument and the Near the Sandstorm teleporters grouped with Hill Giants. This enemy is a shielded type. Enemy #117 Jarvil/4500/Ice Rosa/10 Kuje Desert & Johannasburg Found all over the Kuje Desert. Enemy #118 Pad Worm/4500/Electric Rosa/10 Kuje Desert & Johannasburg Pad Worm encounters happen around the Beginning and Endpoint of the Kuje Desert . I found them more frequently in the beginning compared to the end. Enemy #119 Hill Giant/5280/Ice Rosa/10 Kuje Desert & Johannasburg Along the side paths of the Kuje Desert. As mentioned with enemy #116 this one can be found between the Near the Monument and the Near the Sandstorm teleporters as well. This enemy is a jump up to hit type. Enemy #120 Stone Worm/4560/- Rosa/10 Kuje Desert & Johannasburg Found at the Beginning of the Kuje Desert and fairly rare after that. Enemy #121 Yellowfly/4200/Wind Rosa/10 Kuje Desert & Johannasburg This enemy can be found along the Kuje Desert North Maze Path. Enemy #122 Death Skeletar/4704/Holy Rosa/10 Kuje Desert & Johannasburg Found around the endpoint of this Kuje Desert map and along the Central and South Maze Paths. Enemy #123 Dark Vulture/4800/Wind Rosa/10 Kuje Desert & Johannasburg Anywhere once you enter Johannasburg. They are frequent around Johannas' house as well. Enemy #124 Fire Doll/4320/Ice Rosa/10 Kuje Desert & Johannasburg If you leave Johannas' House, go down the stairs and go to your right. Travel around the 2 chests there and this enemy will attack you. Enemy #125 Death Mask/4250/Holy Rosa/10 Kuje Desert & Johannasburg Found everywhere in Johannasburg. Enemy #126 Gold Mask/4400/Holy Rosa/10 Kuje Desert & Johannasburg Found everywhere in Johannasburg. *********************************************** * RARE ITEMS DROP ENEMY DROPPED FROM * * Lucky Clover Flame Tortoise * * Lucky Clover Fire Doll * * Nebuladon Egg Flame Tortoise * * Nebuladon Egg Dark Vulture * * Medusa's Locks Stone Worm * * Medusa's Locks Pad Worm * * Plasma Burst Circuit Wall Gigant * * Rose of Passion Fire Doll * * Rose of Passion Flame Tortoise * * Trumpet of Glory Gold Mask * * Trumpet of Glory Wall Gigant * * Trumpet of Glory Jarvil * *********************************************** 3.11 *************************************************** * MARIGLENN/TI'ATHA FOREST/CHAPTER 11 * *************************************************** Enemy #127 Monkey/4160/Fire Mariglenn/11 Ti'atha Forest Monkey can be encountered anywhere in Ti'atha Forest. Enemy #128 Flammy/4680/Electric Mariglenn/11 Ti'atha Forest At the beginning of Ti'atha Forest up to the Midpoint teleporter. Enemy #129 Clumpy Jr./4940/Fire & Ice Mariglenn/11 Ti'atha Forest At the beginning of Ti'atha Forest up to the Midpoint teleporter. Enemy #130 Water Wyrm/5720/Fire & Holy Mariglenn/11 Ti'atha Forest Found near the fallen tree at the Endpoint teleporter and the Clearing at the end. Enemy #131 Dark Condor/4680/Fire & Wind Mariglenn/11 Ti'atha Forest Dark Condor will attack you around the Midpoint Teleporter. Enemy #132 Aurora Slime/5200/Holy Mariglenn/11 Ti'atha Forest Like the Water Wyrm..this enemy can be found around the fallen tree by the Endpoint teleporter. Enemy #133 Silver Bee/4680/Electric & Wind Mariglenn/11 Ti'atha Forest Found at the Clearing at the end of Ti'atha Forest and randomly around the Endpoint teleporter. Enemy #134 Dark Ape/5200/Holy Mariglenn/11 Ti'atha Forest Dark Ape can be found around the Beginning of Ti'atha Forest. Enemy #135 Babylo/5200/Holy Mariglenn/11 Ti'atha Forest This enemy attacks around the Midpoint And End teleporters. Enemy #136 Phantom/4680/Ice & Holy Mariglenn/11 Ti'atha Forest Will group up with Aurora Slimes and Waterwyrms around the fallen tree at the Endpoint teleporter when levels have been reached. This enemy is more often found throughout the next chapter: Gulza Sanctuary. This enemy is a shielded type. *********************************************** * RARE ITEMS DROP ENEMY DROPPED FROM * * Crystal Staff Phantom * * Lucky Clover Clumpy Jr. * * Lucky Clover Flammy * * Lucky Clover Monkey * * Lucky Clover Dark Ape * * Mermaid's Scale Water Wyrm * * Mermaid's Scale Aurora Slime * * Rose of Passion Babylo * * Trumpet of Glory Gold Mask * * Trumpet of Glory Monkey * * Trumpet of Glory Jarvil * *********************************************** 3.12 *************************************************** * MARIGLENN/GULZA SANCTUARY/CHAPTER 12 * *************************************************** Enemy #137 Manticore/6960/- Mariglenn/12 Gulza Sanctuary The paths from Ti'atha Forest to Mother's Lair. From the Gulza Sanctuary teleporter up to the entrance to Mother's Lair. Enemy #138 Magic Priest/5220/Holy Mariglenn/12 Gulza Sanctuary Found throughout all the Central Gulza Plaza branches. Enemy #139 Hecaton/5500/- Mariglenn/12 Gulza Sanctuary Hecaton is encountered in the Northern Branches of Gulza Plaza. Enemy #140 Solon/5800/Ice & Wind Mariglenn/12 Gulza Sanctuary Found in the central area of Gulza Plaza around the teleporter located there. Enemy #141 Luminous/5220/Holy Mariglenn/12 Gulza Sanctuary Luminous is also located around the central area of Gulza Plaza by the teleporter and on the way to Mother's Lair. Enemy #142 Babel/5800/Holy Mariglenn/12 Gulza Sanctuary Babel is located in the southern branches of Gulza Plaza. This enemy is a jump up to hit type. Enemy #143 Blizzard/5220/Fire Mariglenn/12 Gulza Sanctuary Blizzard is found in the Path back to Ti'atha Forest. Enemy #144 Devil/5510/Holy Mariglenn/12 Gulza Sanctuary The Devil enemy is everywhere in Gulza Plaza. This enemy is a barrier type. Enemy #145 Ice Eater/4640/Fire Mariglenn/12 Gulza Sanctuary Found along the path to Mother's Lair and the southern branches of Gulza Plaza. This enemy is a jump up to hit type. Enemy #146 Clumpy Sr./4640/Fire & Wind Mariglenn/12 Gulza Sanctuary Clumpy Sr. can be found along the paths of all the branches leading away from the central Gulza Plaza *********************************************** * RARE ITEMS DROP ENEMY DROPPED FROM * * Crystal Staff Luminous * * Crystal Staff Magic Priest * * Crystal Staff Phantom * * Mermaid's Scale Solon * * Trumpet of Glory Magic Priest * * Trumpet of Glory Gold Mask * *********************************************** 3.13 *************************************************** * MARIGLENN/MOTHER'S LAIR/CHAPTER 13 * *************************************************** Enemy #147 Alacan/8400/Holy Mariglenn/13 Mother's Lair Alacan can be found on any of the paths. Not as frequent in the dead ends though. Enemy #148 Face of Evil/6000/Electric Mariglenn/13 Mother's Lair This enemy attacks at the Beginning and Midpoint teleport forks. Face of Evil will also group up when heading towards the dead end to the right of the Midpoint teleporter. This enemy is a jump up to hit type. Enemy #149 Bit/5500/Wind Mariglenn/13 Mother's Lair Found primarily at the Beginning of the Main path or entrance if you will after you get the zeo sychros sword and jump the first lava river. They are random after that throughout Mother's Lair but very rare after the Endpoint teleporter up to the Core teleporter. Enemy #150 Magic Fighter/6000/Holy Mariglenn/13 Mother's Lair Magic Fighter is found anywhere in Mother's Lair. Enemy #151 Deimos/5600/Ice Mariglenn/13 Mother's Lair Deimos is encountered from the Endpoint teleporter up to the Core teleporter. Much more frequently encountered as you get closer to the Core teleporter. This enemy is a jump up to hit type. Enemy #152 Dragon/9100/Electric & Ice Mariglenn/13 Mother's Lair At the Midpoint:Fork teleporter head into the dead-end to the right. They can also be encountered but in lesser numbers from that same teleporter up to the Midpoint teleporter. This enemy is a shielded type. Enemy #153 Red Baron/6300/Ice Mariglenn/13 Mother's Lair This enemy according to the Doublejump guide is found at the beginning of this Map. I, however, had them attack me just about everywhere. You should get tired of seeing Red Barons by the time you fill your Hunters Record for this area. This enemy is a shielded type. Enemy #154 Togroth/10500/Fire Mariglenn/13 Mother's Lair Togroth is found along all the dead-end paths. Enemy #155 Platinum Kite/6000/Wind Mariglenn/13 Mother's Lair Platinum Kites are found in the last stretch before the Core teleporter. Enemy #156 Hell Sorceror/7350/Wind & Holy Mariglenn/13 Mother's Lair This final enemy for the regular game can be found at the Midpoint dead-end paths and along the last stretch before the Core teleporter by Mother's Lair. *********************************************** * RARE ITEMS DROP ENEMY DROPPED FROM * * Crystal Staff Magic Priest * * Crystal Staff Red Baron * * Crystal Staff Hell Sorceror * * Crystal Staff Face of Evil * * Galactic Compass Bit * * Galactic Compass Alacan * * Galactic Compass Magic Fighter * * Rose of Passion Alacan * * Trumpet of Glory Magic Priest * * Trumpet of Glory Bit * *********************************************** 4.1 *************************************************** * POST GAME+/GHOST SHIP * *************************************************** Enemy #157 Evil Skeletar/7000/Holy Post Game+ Ghost Ship Found in Hallway and Passageway of Hall 1. Enemy #158 Cosmo Turtle/6300/Ice Post Game+ Ghost Ship Found in the Hallways and Passageways near Hall 1 and 2. This enemy is a shielded type. Enemy #159 Evil Relic/8000/Wind Post Game+ Ghost Ship Evil Relic is encountered in Hallway 1 of Hall 1. Enemy #160 Sumo Bull/8000/Electric Post Game+ Ghost Ship Attacks in Passageway 1 and Hall 2. Enemy #161 White Wall/8100/Holy Post Game+ Ghost Ship Found in Passageways 3 and 4 and Halls 3 and 4. This enemy is a jump up to hit type. Enemy #162 Spinner/9000/Fire Post Game+ Ghost Ship Encountered in Passageway 4. Enemy #163 Wonder Kong/8100/- Post Game+ Ghost Ship Found in Passageways 3 and 4 and Halls 3 and 4. Enemy #164 Trash Phantom/8000/Holy Post Game+ Ghost Ship Trash Phantom was encountered in Passageway 4 and Hall 4. This enemy is a shielded type. Enemy #165 Hades Monk/8000/Ice Post Game+ Ghost Ship Attacks you in Passageway and Halls 5 and 6. Enemy #166 King Deimos/6300/- Post Game+ Ghost Ship King Deimos is easily encountered in the Treasure Trove room after the last boss battle. It can also be encountered along Passageway 7. This enemy is a jump up to hit type. Enemy #167 Cosmocore/7200/Wind Post Game+ Ghost Ship Found in Passageways and Halls 1 and 2. Enemy #168 Orochi/10800/Ice Post Game+ Ghost Ship Found in Passageway 7 and the Treasure Trove room. This enemy is a barrier type . Enemy #169 Spiral Sid/11700/Electric Post Game+ Ghost Ship Encountered in Passageway and Hall 2. Also found at the beginning of Passageway 3. Enemy #170 Moon Moon/7200/Fire Post Game+ Ghost Ship Moon Moon can be found starting at Passageway 5 thru 7. Also attacks you when traveling in the Treasure Trove Room. Enemies in the Post Game+ Ghost Ship dropped Revelation Items at random...from Alluring Lamps to Galactic Compasses. There were too many and they were too random to try to track. 4.2 *************************************************** * POST GAME+/GHOST SHIP: EXTREME * *************************************************** After beating the Ghost Ship you can talk to the NPC at the beginning of the Ghost Ship who will ask you 7 questions. See Double G's "7th Mystery Answers" FAQ in the In-Depth section here at Gamefaqs for the means to get the Key to the Underworld. Upon getting this Key stand on the circle at the beginning of the Ghost Ship to access Ghost Ship Extreme. This is a 100 floor dungeon that you can save in (if you find the save points) but cannot teleport out of without starting over. The enemies are only listed by floor as each floor as you progress is randomly generated. No revelation items are added to this as well because the drops were too many and too random. Enemy #171 Ghost Baphu/11667/Fire & Holy Post Game+ Ghost Ship: Extreme Floors 1-30. Enemy #172 Shellknight Zombie/10500/Ice Post Game+ Ghost Ship Extreme Floors 1-30. Enemy #173 Blue Ogre/13333/Wind Post Game+ Ghost Ship Extreme Floors 11-30. Enemy #174 Spritz/13333/Electric Post Game+ Ghost Ship Extreme Floors 1-10. Enemy #175 Black Buffalo/13500/Holy Post Game+ Ghost Ship Extreme Floors 11-30. Enemy #176 Soul Epitaph/15000/Fire Post Game+ Ghost Ship Extreme Floors 1-30. Enemy #177 Skullwood/13500/- Post Game+ Ghost Ship Extreme Floors 1-30. Enemy #178 Phantom Claw/13333/Holy Post Game+ Ghost Ship Extreme Floors 31-60. Enemy #179 Spax/13333/Ice Post Game+ Ghost Ship Extreme Floors 31-60. Enemy #180 Grand Bee/10500/- Post Game+ Ghost Ship Extreme Floors 31-60. Enemy #181 Big Wall/12000/Wind Post Game+ Ghost Ship Extreme Floors 51-60. This enemy is a jump up to hit type. Enemy #182 Mad Stump/18000/Ice Post Game+ Ghost Ship Extreme Floors 31-60. Enemy #183 Phantom Sword/19500/Electric Post Game+ Ghost Ship Extreme Floors 31-60. This enemy is a shielded type. Enemy #184 Quatro Fowl/12000/Fire Post Game+ Ghost Ship Extreme Floors 31-60. Enemy #185 Death Round/12000/Ice Post Game+ Ghost Ship Extreme Floors 61-90. Enemy #186 Ghoul/11667/Holy Post Game+ Ghost Ship Extreme Floors 61-90 Enemy #187 Cosmo Kong/10500/Fire & Holy Post Game+ Ghost Ship Extreme Floors 61-90. This enemy is a shielded type. Enemy #188 Exploder/13333/Ice Post Game+ Ghost Ship Extreme Floors 71-90. This is a jump up to hit enemy. Enemy #189 Evil Scrap/13333/Wind Post Game+ Ghost Ship Extreme Floors 81-90. Enemy #190 Garm/1350/Electric Post Game+ Ghost Ship Extreme Floors 61-90. Enemy #191 Devil Cluster/15000/Holy Post Game+ Ghost Ship Extreme Floors 61-90. Enemy #192 Devil Frog/13500/Fire Post Game+ Ghost Ship Extreme Floors 61-80. Enemy #193 Dark Monk/13333/- Post Game+ Ghost Ship Extreme Floors 91-100. Enemy #194 Devil Armor/13333/Holy Post Game+ Ghost Ship Extreme Floors 91-100. This enemy is a jump up to hit type. Enemy #195 Lord Clumpy/10500/Ice Post Game+ Ghost Ship Extreme Floors 91-100. Enemy #196 Cerberus/12000/- Post Game+ Ghost Ship Extreme Floors 91-100. Enemy #197 Dark Worm/18000/Wind Post Game+ Ghost Ship Extreme Floors 91-93. This enemy is a shielded type. Enemy #198 Uruma/19500/Ice Post Game+ Ghost Ship Extreme Floors 94-100. Enemy #199 Solomo/12000/Electric Post Game+ Ghost Ship Extreme Floors 91-100. This enemy is a barrier type. Enemy #200 King Alacan/12000/Fire Post Game+ Ghost Ship Extreme Floors 94-100. 5.1 *************************************************** * AFTER OBTAINING 1 KEY PIECE IN CHAPTER 8 * * PLANET ALISTIA/NALVASA SEAWAY * *************************************************** Enemy #201 Kull Jelly/3000/Electric Alistia/8+ Nalvasa Seaway Kull Jelly is abundant at the Beginning and Endpoints of Nalvasa Seaway. Enemy #202 Man-o-war/3600/Wind Alistia/8+ Nalvasa Seaway This enemy can be encountered anywhere on the map. Enemy #203 Clapper/4200/Ice Alistia/8+ Nalvasa Seaway Found in the waterways that come up on the beaches. Also found at the Beginning and Midpoint teleporters. This enemy is a jump on type. Enemy #204 Skalapper/4560/Electric Alistia/8+ Nalvasa Seaway Found everywhere except the Beginning teleporter. This enemy is a jump on type. Enemy #205 Chadeath/4200/- Alistia/8+ Nalvasa Seaway Found everywhere except the open area in front of the Daytron Laboratory. Enemy #206 Piranhger/3600/Electric Alistia/8+ Nalvasa Seaway Piranhger is found very close the Endpoint teleporter and occasionally in the open area at the Daytron Laboratory. Enemy #207 Panther Eel/3840/Electric Alistia/8+ Nalvasa Seaway Pather Eels are found all over the Nalvasa Seaway map. Enemy #208 Angler/3360/Electric Alistia/8+ Nalvasa Seaway This is the rare enemy for the area. After defeating the crab-like boss return to this open area at the Daytron Laboratory to fulfill your Hunt Record Quota. Stay to the shore closest to the Laboratory for best results. Enemy #209 Death Wing/4560/Wind & Holy Alistia/8+ Nalvasa Seaway Found everywhere except the open area in front of Daytron Laboratory. They are pretty rare on their own though. Enemy #210 Coral Mountain/4800/Ice Alistia/8+ Nalvasa Seaway Coral Mountain is found around the Endpoint teleporter but also at the open area in front of Daytron Laboratory. This enemy is a jump up to hit type. Enemy #211 Jig Doll/3840/Fire Alistia/8+ Nalvasa Seaway This enemy is also found around the Endpoint teleporter but also at the open area in front of Daytron Laboratory. Enemy #212 Pelikinger/3720/- Alistia/8+ Nalvasa Seaway Everywhere except the area in front of the Laboratory. *********************************************** * RARE ITEMS DROP ENEMY DROPPED FROM * * Captain's Sock Jig Doll * * Cursed Mask Jig Doll * * Dreamflower Ash Piranhger * * Forbidden Add-on Jig Doll * * Hoho Bird Feather Death Wind * * Hoho Bird Feather Pelikinger * * Medusa's Locks Panther Eel * * Military-Grade Battery Death Wind * * Nebuladon Egg Mace Head * * Nebuladon Egg Kull Jelly * * Spirit Bell Angler * *********************************************** If you happen to complete MIO's Hunt Record, return to her in Zerard and receive the Arina's Sleeve outfit and a pair of Aura Shoes for Kisala. I was disappointed by the reward .. but it goes to prove .. girls' clothes and shoes don't come cheap! 5.2 ============================================================================== Credits ============================================================================== - Level 5 - Sony - Rogue Galaxy Official Complete Guide Support Level 5 by buying Rogue Galaxy! It really is a great game. Thanks to DoubleJump Books for giving me a starting point to finding all the enemies. Also thanks to EternalBane at Gamefaqs for help in getting started and encouragement to finish it up. I hope you all enjoy this FAQ and it is useful. I can be reached at hhyfc40@yahoo.com for corrections only. I will update this FAQ when I receive them and as time permits. 5.3 ============================================================================== Updates ============================================================================== 03-31-2007 Added Revelation Drop Item Mermaid's Scale/Solon to the 3.12 section Thanks to OffspringMark and -MattmanX311- 03-31-2007 Changed Ghost Ship Extreme enemy Solomo found on floors 91-100 Thanks to darklao 03-31-2007 Added elemental weaknesses to enemies in chapters 1-3 ******************************HAPPY HUNTING!!********************************* -----------------------------------Finis--------------------------------------