Ridge Racer 5 (PS2) Manual Translation by Albert Brown (ashitaka@email.com) NOTICE: Please no copying this document in part or in whole (W/O permission). For Private home use only. See bottom of document for more info. Version 1.1 Page 1- Contents Contents Use of Controller----2 Main Screen----------4 New Game-------------6 Factory--------------7 Race-----------------9 Grand Prix---------10 Duel---------------16 Time Attack--------17 Free Run-----------18 Design---------------20 Garage---------------21 Record---------------22 Versus---------------23 Courses--------------24 Cars-----------------25 Name: Fukami Ai Date of Birth: 12/12/1979 Age: 20 years old Constellation: Hebitsukai Blood Type: B type Home Land: Kanagawa Occupation: Model Height & Weight: 168cm, 49kg Three Size: 88, 58, 86cm Foot Size: 24cm Specialty: Makes worldwide Calais Taste: Photograph, Scuba diving Favorite Food: Melon How to live the holidays: Driving Future Dream: Car writer Person who yearns: Yoshiko Nagase Page 2- Controller Use of the Controller Here, we explain the fundamental operative method. You can play using a standard controller, Jogcon or Negcon. Analog Controller (Dual Shock 2)/Analog Controller (Dual Shock) (Setup for an Analog controller that's ON) L2/R2 button-Look Back R1 button-Shifting Upgrade(MT Selection Only) L1 button-Shift Down(MT Selection Only) START button-Start and Pause Left Analog Stick-Selection and Steering(wheel). Analog mode switch LED display(Red Color) TRIANGLE button-View change CIRCLE button-Decision [in menu] X button-Accelerate, Cancel [in menu] SQUARE button-Brake *Ridge Racer 5 uses the vibration function of the Analog Controller. Analogue mode LED switch does not turn off the vibration function, only the use of Analog joystick. To turn ON/OFF the vibration function, please switch it within the option screen. Standard Controller (Playstation) L2/R2 button-Look Back R1 button-Shifting Upgrade(MT Selection Only) L1 button-Shift Down(MT Selection Only) D-Pad-Selection and Steering(wheel). START button-Start and Pause TRIANGLE button-View change CIRCLE button-Decision [in menu] X button-Accelerate, Cancel [in menu] SQUARE button-Brake Jogcon L1 button-Brake R1 button-Accelerator L2 button-Look Back R2 button-Look Back D-Pad-Selection, UP is shift upgrade and DOWN is shift downgrade (MT only) Dial-Steering [wheel] START(Sutato) button-Start and Pause TRIANGLE button-View change CIRCLE button-Decision [in menu] X button-Cancel [in menu] *The mode switch, the Jogcon mode (Dial) is ON when the LED light shines. When the mode is OFF, (the LED doesn't shine) the Jogcon is used like a standard controller. Safety Mode Safetly (In case there isn't a re-input for the dial, all buttons except the mode switch), approximately sixty seconds that there isn't a digital key operation, safety mode is turned on. (In the case of safety mode, it is displayed inside the screen with "Safety Mode.") Negcon L/R buttons-Look Back D-Pad-Selection, UP is shift upgrade and DOWN is shift downgrade Start button-Start and Pause B button-Change view II button-Brake, Cancel [in menu] I button-Accelerator, Decision [in menu] Twist Left and Right-Steering Page 4-Main Screen (Monitor) Main Screen If you push the start button at the title screen, the main screen is displayed. After selecting a mode with the direction key, please decide it with the CIRCLE button. New Entry> 6P You can set up a new game. If this is the first time playing this game, please choose this command so that you may start out anew. Further more, please refer to page six about the content of "New Entry" so that your well acquainted with it. Continue In the case that you get a game over with a started game, you can restart the game with a continuation. As it is, the game is restarted on the condition that you set it up with "New Entry". Load For the Save and Load of "Ridge Racer 5", please insert a "Playstation 2" exclusive memory card (8mb). It starts a game once and can restart a game with a continuation, in the case that the content is done, save it by using a "Playstation 2" exclusive memory card (8mb). When selecting a file that you would like to load with the direction key, please decide it with the CIRCLE button. (To Save and load, plug the Memory Card into slot one, except for versus.) About Save You can save your game inside the "Factory" (Page 7) main page. By choosing "Save" inside the factory [main page] menu, you should save according to the indication on the screen. Page 5-Main Screen (Cont.) VS (Versus)>> 23P This mode vertically divides the screen, so that two people can play together or against each other. Please look at Page 23 for more details. (Save and load of versus correspond to Memory Card slots 1 or 2.) Option You can change the setup of various things in the game. By selecting the option menu with the direction key, please choose it with the CIRCLE button. Further more, the items you can set up and change are as follows. Controller 1 The set up of a controller on the side of Player 1. When selecting an item with the direction key according to the indication on the screen, please decide it with the CIRCLE button. Further more, for the set up of a controller, the content differs by the kind of controller that is used. Controller 2 The set up of a controller on the side of Player 2. The method of set up is similar as to the set up of controller on the side of Player 1. Please set it up according to the indication on the screen. Sound Setup You can set up the BGM (music) that flows during the game and SE (effective sound). By [vertically] selecting the item with the direction key that you would like to set up, please adjust it with right and left of the direction key. If choosing "OK" last, decide it with the CIRCLE button, the set up is affected. Adjust Screen You can adjust the screen position. By moving the frame of the screen with the direction key, please do a position confirmation. Brightness You can regulate the brightness of the screen. When the mark of the screen center can easily be seen, please regulate the brightness of the main part of the television. Music Player You can listen to the BGM that plays during the game. By choosing a song with right and left of a direction key, please switch "repeat" ON/OFF with the CIRCLE button. Exit Return to the Main Menu. Page 6- New Entry [or New Game] New Entry Setup allows a player to start a new game. If you complete the set up according to the following procedure, the factory (activity front-line base) of a player is established. >>>Entry Procedure 1.Setup the degree of difficulty There are three levels of difficulty: "Hard (difficult)," "Normal (average)," "Easy (easy)". After choosing either one with the direction key, please decide it with the CIRCLE button. 2.Decide the Team and Driver names. You decide the team name and driver name. When choosing a character with the direction key, please decide it with Circle button. You can input a Driver name as large as 16 characters and a Team name as large as 8 characters. Your Driver and Team names are registered by pressing the Start button last. 3.Decide the color the car. You can decide the color of the car body that you will play with. After selecting a color with the direction key, please decide it with the CIRCLE button. 4.Establishment of the Factory You have registered your team with setup until now. Press the CIRCLE button to choose: "Yes" if you are ready to complete the setup. OR "No" if you want to retry the set up. If the registration is completed, the factory (Page 7) will be established as the activity front-line base of the player. Page 7-Factory Factory After selecting a menu with the direction key, please decide it with the CIRCLE button. >>>Race-9P You can play the kind race you want by selecting its name. By selecting the kind of race, the kind of car and the course, you can then race. >>>Design-20P You can change your Team name, Car design, and Car number. (Every time you progress in the game, the car number changes). >>>Garage-21P You can see the cars and the engines that your team has acquired. You can also view the trophies and medals that have been acquired by having good results in races. >>>Record-22P You can confirm various records(times, place, etc.) from races. >>>Save Allows you to save your game data. By choosing a game file with the CIRCLE button, you can save your data. >>>Option You can change the screen, the sound, and the set up of the controller. The content of this item is similar to the "Option" at the title screen. >>>Exit You can exit the factory screen to return to the main screen. In case you didn't "Save", a message will be displayed. Page 9-Race/Mode Race/Mode Instruction At the main race screen, you can participate in a various races. After choosing the mode with the direction key, please decide it with the CIRCLE button. >>>Grand Prix This is a mode that you compete for the ranking order (1st, 2nd or 3rd place) against computer controlled cars. By continuing through stages (page 10) you will get new courses and cars. >>>Duel This mode will appear when certain criteria are met. This mode is a showdown against you and a high-performance machine [that the computer uses]. By winning against the computer, you take the new machine and receive another prize (Page 16). >>>Time Attack Only the car of the player runs on a course and tries to achieve the fastest record possible. It is split between three classes of cars: "Standard", "Extra", and "Duel" (Page 17). >>>Free Run Only the car of the player runs on the course. There are no other cars on the track and the player simply runs the coarse alone for the fun of it (Page 18). >>>Exit You can cancel "Race" mode and return to the Factory menu. Page 10-Race/Grand Prix (1) Race/Grand Prix (1) Grand Prix is the main race mode. By winning various races, you can acquire a new kind of car and new courses. >>>Plan of Grand Prix There are two types of Grand Prix: "Standard class" "Extra class". "Extra class" will appear after "Standard class" has been cleared. At first, you can only play one GP in "Extra Class", but by clearing each GP you can play 4 GP in total. And, in case that you cleared the game with the degree of difficulty at "Hard", one class will appear. Further more, as being characterized respectively for each GP, the rules differ by the characteristics. Grand Prix characteristics chart Standard Class GP1---Regular Extra Class GP2---Regular GP3---Sudden Death GP4---Reverse GP5---Oval Page 11-Race/Grand Prix (1) Cont. >>>Rule There are 6 characteristic rules respectively for the Grand Prix that are different. A rule is 4 patterns of "regular", "sudden death", "reverse", "oval". Regular -Composed of four races, and by finishing inside the ranking order (rule) on every race, you can advance to the next race. -In case you weren't able to finish inside the ranking order (rule), you get to retry. -In the championship, if you take first place in the fourth race, you will have completed this GP. If you take any other rank except first, you have to retry. -You get 3 retries, after that it becomes a game over. Sudden Death -Composed of 4 races, if you take first place at every race (3 laps) you will achieve the goal. -In case you didn't reach the goal in time (rule), you get to retry. -You get 3 retries, after that it becomes a game over. Reverse -The course becomes reversed. Similar to "regular" except one. Oval -Only one race is done, and you compete for the ranking order (1st, 2nd, 3rd , etc.) during 10 laps. -You win the championship if you get first place. You get to retry if you didn't place first. -Retry becomes a game over after 3 times. Page 12-Race/Grand Prix (2) Race/Grand Prix (2) >>>Screen Display On the screen during a race, you can change the visual point (how you view the car) from the Driver's view to the rear of the car and vise versa with the TRIANGLE button. PLEASE TAKE NOTE: My translation follows on the left side of the picture downward, then the right side downward. -Course Figure This is a complete view of the course. Your car is shown with an arrow. -Lap Record Fastest lap time of the course. -Total Time Race time from start to finish. -Time Limit (Only Sudden Death GP) Race ends when time runs out. Time out when Time limit reaches 0. (Image here)-Drivers View -Position Current rank position in race. -Lap Time 1 lap for every lap time. -Speed Shows the your current speed. -Shifting Displays what gear the car is in. -Tachometer Expresses the rotation number of the engine. (Image here)-Rear view of the car. Pause Menu If you push the start button during a race, the pause menu is displayed. To change the music please choose "Sound". To retire from the race or quit, please choose "Retire". Page 13-Race/Grand Prix (2) Cont. >>>GP Selection You choose the GP you are going to participate in. The degree of difficulty of the GP that you can first participate in are: "Basis GP (Easy)" "Frontal GP (Normal)" "Fountain GP (Hard)". Please decide the GP with the CIRCLE button. >>>GP Introduction Course introduction for the GP that you chose and detailed content is displayed. A viewpoint of information displayed by the following screen. PLEASE TAKE NOTE: My translation follows on the left side of the picture downward, then the right side downward. -Round/Course The round and course name. -Game Class The class you participate in. -Course Figure The course figure that the player runs. -Lap Length The distance of one lap around the course. -Lap The number of laps for the course. -Qualify Limit The worst ranking you can get to advance to the next race. Page 14-Race/Grand Prix (3) Race/Grand Prix (3) >>>Screen Display You select the kind of a car to use in the Grand Prix. After choosing the kind of car with the direction key, please decide it with the CIRCLE button. PLEASE TAKE NOTE: My translation follows on the left side of the picture downward, then the right side downward. -Manufacturer Name The manufacturer name of the car you choose. -Performance To express the performance of the car, the performance is superb, as the bar is long. In the following order, Acceleration / Maximum Speed / Handling. -Name of car The name of the car that you choose. -Data Various data of the car. In the following order: Overall length / Overall width / Transmission / Top Speed. -Information Introduction of the car. About My car If you clear GP, a useful car becomes "My car". Time attack and Duel cars can become "my car", they can be useful in another mode. Page 15-Race/ Grand Prix (3) Cont. >>> Engine & Transmission select You select an engine from the list. After choosing it with the direction key, please decide it with the CIRCLE button. Next you will decide your transmission, you can choose AT (automatic)/MT also. PLEASE TAKE NOTE: My translation follows on the left side of the picture downward, then the right side downward. -Manufacturer name The manufacturer name of the engine you choose. -Performance Expresses the performance of the vehicle. Similar to the car select screen. -Engine Name The name of the engine that you choose. -Information Introduction to the engine. >>>Race Start Screen When the screen is displayed, you can confirm the course during the course animation. You can also choose the BGM that you want to play while you run the course. After choosing a BGM with the direction key, please decide it with the CIRCLE button. >>>Race Result Screen The result of the race is displayed. Together, the total time of the race with the times of each lap is displayed. And, you can view the replay of the race by selecting "Replay". Page 16-Race/Duel Race/Duel The computer controls a car against you during a race. "Duel Solo" and 2 for "Battle Royal". >>>Rule -In only 1 race can you compete for the ranking order with a number of 3 laps. -If you get 1st place (your goal) you will clear the race. -Only a car that has cleared a GP and became "My Car" can be used. >>>Duel Solo A car that the computer manipulates and one pair one race. In this race, you race against the computer's high performance car, if you win the race, you win the computer's Duel car. The kind [or variety] increases for "Duel Car" by renewing [or beating] the "R mark record". Further more, you can use a standard car and an extra-car (Excluding Oval Engine). >>>Battle Royal In this mode you race against 4 other duel cars making a total of 5 cars competing for the ranking order. Every car in this race is a duel car, you choose your car and race against 4 enemy cars [that are duel cars]. Furthermore, if you don't have all the duel cars in your possession, you can't enjoy this race. About "R mark record" There is an object mark called "R", it appears inside the record time in time attack mode (Page on the Right). If you renew [or beat] this record (R mark record) a new duel car will appear. (My note: you must then beat this new duel car to be able to drive it) Page 17-Race/Time Attack Race/Time Attack Only the player runs the course and tries to get the fastest time. >>>Rule -Only 1 race, where you compete for the best total time in 3 laps (Oval is 10 laps) -Before the time is measured, you can retire in case one lap with the opposite running. -Only a car that has cleared GP and became "My Car" can be used. >>>Class & Course Selection First, you will choose the class for time attack. There are three classes of vehicles: "Standard" "Extra" "Duel". After choosing the class with the direction key, please decide it with the CIRCLE button. Next, you choose the course for the time attack. After choosing course with the direction key, please decide it with the CIRCLE button. >>>End of Time attack When the time attack ends, the lap time of every lap and a total time are displayed. You can select four items here: "Result" "Sector" "Replay" "Next". If you choose "Next", you shift to the next screen and can choose three items: "Retry" "T.A. Menu" "Exit". And, in case your time was entered inside the ranking, you can do a name entry. After selecting a character with the direction key, please decide it with the CIRCLE button. -RESULT The result of the time attack is displayed. -SECTOR Every section of the course the time is displayed. -REPLAY You can replay the race you ran a little while ago. -NEXT Shift to the next screen. -RETRY You can do the time attack again with the same course, and same condition. -T.A. MENU Return to the T.A (Time Attack) Menu. -Exit Return the Factory menu. Page 18- Race/Free Run Race/Free Run With out having to worry about cars or a time limit, you can run freely in this mode. >>>Selection of the Car and Course Similar to GP, you choose a kind of car and a course and freely run the course. There is an unrestricted number of laps and time. Further more, if you push the start button while running, choose "Exit" that is inside the menu, you can then end the free run mode. Page 20-Design Design There are four sections of the design menu: "Name (name)" "Paint (paint)" "Wheel (wheel)" "Exit (Exit)". After choosing with the direction key, please decide it with the CIRCLE button. Further more, an object that the content changes every time the game makes progress also is in the menu. (My Note: all of these things are optional [voluntary]) >>>Team Name You can change the team name. When the input screen is displayed, choose a character with the direction key and then decide it with the CIRCLE button. >>>Paint When a pattern is displayed, choose the paint pattern with the direction key, and decide it with the CIRCLE button. >>>Wheel When choosing a wheel color with the direction key, please decide it with the CIRCLE button. >>>Exit To return to the factory menu and leave the design mode. After choosing "Exit", please decide it with the CIRCLE button. Page 21-Garage Garage In the garage you can see your cars, trophies, etc. Here, you can confirm all the objects you have acquired. >>>Garage Menu There are five sections of the garage menu: "Car (car)" "Engine (engine)" "Trophy (trophy)" "Medal (medal)" "Exit (Exit)". After choosing with the direction key, please decide it with the CIRCLE button. -CAR After choosing it with the direction key, please decide it with the CIRCLE button. You can see the car(s) that you have acquired so far. -ENGINE You can see the engine(s) that you have acquired so far. -TROPHY You can see the trophies that you have acquired so far. -MEDAL You can see the medals you have acquired so far. -EXIT To return to the factory menu and leave the garage menu. Page 22-Record Record You can see the various records from races. The fastest total time and lap time are recorded automatically. >>>Record Menu There are seven items for the record menu (following reference). After choosing an item with the direction key, please decide it with the CIRCLE button. -REPORT You can see a report of the team situation. -HISTORY You can see the record(s) of the races you have done so far. -GP You can see the record(s) with the Grand Prix. -DUEL You can see the record(s) with Duel mode. -TA (STANDARD) You can see the record(s) with Time Attack (standard class). -TA (EXTRA) You can see the record(s) with Time Attack (extra class). -TA (DUEL) You can see the record(s) with Time Attack (duel car). Page 23-Versus Versus A mode that has a divided screen, you can use "My car" that you have acquired so far. After choosing a mode with the direction key, please decide it with the CIRCLE button. >>>Screen Display When playing versus mode, the race screen is divided into 2 rows. >>>Normal Two players, and two cars that race against each other. And, you can set up number of laps, with an option in set up. >>>Grand Prix Same thing as 1 player GP, except that player 2 also races against the computer controlled cars. And, you can set up the strength of the computer's cars, with an option in set up. Option Setup You can setup various items for the race, such as the strength [or skill] or the computers cars and the number of laps. The items that you can set up are the following three. Boost-The car that is behind receives a boost to catch up to the other car. This can be turned on and off. Number of Laps (Normal Only)-You can setup the number of laps from 1 to 9. Difficulty setup (GP Only)-You can set up the degree of difficulty for the computer's car(s). There is "Standard (junior class)" "Extra (middle class)" "Oval (upper grade)" for degree of difficulty. Page 24-Guidance of Circuits Course Introduction A course is part of one area (below) and the area is distributed into seven courses, whether you run on the portion of the area or not. SUNNY BEACH Total Length: 4,108m A standard course with a beach and city area. For a configuration to consider stop & go as the foundation, how you clear the four corners greatly influences the lap time. GREEN FIELD Total Length: 5,868m A long course that branches with the Sunny Beach course. Because an average speed is high for the course, one miss greatly influences the lap time. You will want to turn successive corners with no loss of speed [or point]. Page 25-Guidance of Circuits Cont. PARK TOWN Total Length: 3,528m The City area is a short course and is composed of simple curves and a straight. Because of the straight section you can race with full throttle, until you reach the corner where you can't maintain speed. AIRPORT OVAL Total Length: 3,428m The airport underground was expanded, high-speed course. Unnecessary brake pedal causes unnecessary drift. You can go full throttle on this course. Take notice of how the straight ends and you enter a turn [or corner]. BAYSIDE LINE Total Length: 7,830m A seven-km long course that connects with the "Outer Pass". It has a high degree of difficulty, with beautiful scenery, sharp curves and "S" turns. Since one lap is long, you should consider making as few mistakes as possible. ABOVE THE CITY Total Length: 5,193m The middle city area branches with the "Park Town" area to make this course. The city area has an irregular corner (high degree of difficulty) and ups and downs (hills). There are successive corners in the middle stage area. OUTER PASS Total Length: 4,535m The mountain middle course has hills and an S character turn. During the first half of the mountain area there is a stretch of falls, (take notice) during the race the enemy cars will ride on the shoulder of the road. Page 26- Car Catalog Car Introduction Here, we introduce a car (six kinds of cars) and what the car can do in the beginning. For reference, select a car the fits yourself by its specs (specifications). PLEASE NOTE: I will translate the specifications and list them only once. Name of Car Manufacturer Engine Name Engine Manufacturer Engine Formality Total Length Width Height Weight Displacement Maximum rotation number Installed capacity Largest torque Maximum Speed Gear number Website Owners: Please e-mail me if you are interested in using this translation on your site. In your e-mail give me a link to your site, so I know what sites are using it. Please keep it in its entirety and give credit where credit is due. Once you've done that you may use it on your site. 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