RESIDENT EVIL SURVIVOR 2 FAQ 2.0 Resident Evil Survivor 2 FAQ written by Nakian EXCLUSIVELY for GameFAQs.com Word wrap Character: Courier New Size: 10 Game Info(ARC): Japanese Release: Biohazard Gun Survivor 2: Code Veronica Release Date: 2001 Game Info(PS2): Japanese Release: Biohazard Gun Survivor 2: Code Veronica Release Date: 11/08/2001 SN: SLPM-6559 U.S. Release: None PAL Release: Resident Evil Survivor 2 Release Date: 02/08/2002 SN: SLES-50650 RESIDENT EVIL SURVIVOR 2 - TABLE OF CONTENTS -------------------------------------------------------------------- -------------------------------------------------------------------- I. Story II. Characters III. Enemies IV. Items 1. Weapons 2. Healing Items 3. Game Files (PS2) 4. Other Items V. Walkthrough I. - Arcade Mode 1. Prison - Concern 2. Official Residence - Aberrance 3. Training Camp - Concern 4. Official Residence - Impatience 5. Airport - Duel II. - Dungeon Mode (PS2) 1. Clock Tower 2. Underground 3. Inferno III. - Vs. Roach Mode (PS2) VI. Secrets VII. Q&A VIII. Legal Updates ------- V.0.1 01/29/2002 Well the game isnt out in Europe yet so I'm waiting and preparing the sections.I'm also taking a look at the japanese Version to get at least a few information. V.0.1 02/10/2002 well,finally the European Version is out here and I can start writing it.Finished the Arcade Mode.But there's also the Dungeon Mode and so on....I also finished the character section and started the Enemies Section.The Wakthrough and Maps are also under construction. V.1.6 02/26/2002 Wow....had not much time to make an updates so this one might seem a bit late...well i played a bit the dungeon mode and found out how to unlock Chris Redfield.I also have (nearly) all the missions for the Dungeon Mode levels.This FAQ should be complete with the next updates. V.FINAL 12/31/2002 Wow i sat down tonight and played through all the levels.Ok this is it!This FAQ is complete!Sorry for any inconvinience that was caused! Have fun! V.2.0 10/03/2008 Taking out the garbage. This is not just an update but a general overhaul as well. I've changed contact information so it was necessary after all these years. I. - Story -------------------------------------------------------------------- The story of this game is based on a dream Claire has while being in the plane in the original Code Veronica game. This game actually originates from the Arcades so this adds up to the fact that this game is non-canonical in the Resident Evil series. II. - Characters -------------------------------------------------------------------- Name: CLAIRE REDFIELD Claire was in her cell when a explosion occured.She got off her cell and went outside.When she noticed that there were zombies she took her Handgun(her basic weapon)and started to shoot.She met Steve and this is where the game begins.A cheap smack-off of the originals' game storyline. Name: STEVE BURNSIDE Claire's mentioned male sidekick as mentioned above.He is a prisoner on the island and wants to escape as well. Name: CHRIS REDFIELD Chris Redfield is prominently featured in this game.No bearing to the plot whatsoever he can be unlocked for the Dungeon Mode. Name: RODRIGO JUAN RAVAL The perfect oddity in this game. Originally planned as secret character in an excluive extra scenario in the original Code veronica game,Rodrigo didn't survive the final cut.He strangely didn't even make it into the battle mode of Code Veronica. Here he is the last reward in the game and he's up for a special challenge. III. - Enemies -------------------------------------------------------------------- The essence of this arcade based game.The normal enemies appear in almost every level,be it Arcade or Dungeon Mode: Normal enemies: -------------------------------------------------------------------- Name: ZOMBIES Slow but numerous.Any weapon works with those enemies. Occurence: Arcade Mode,Dungeon Mode Name: DOGS The dogs are quick and can be much more harming from this games' perspective.Any weapon works. Occurence: Arcade Mode,Dungeon Mode Name: LICKERS Both versions from Resident Evil 2 are featured in this game. The lickers remain deadly with their long tongues.Use any gun from distance and the shotgun in close battles. Occurence: Arcade Mode,Dungeon Mode Name: DRAIN DEIMOS This monster from Resident Evil 3:Nemesis occurs only in one level from the arcade mode. It behaves similar to the licker. occurence: Official Residence (Arcade Mode) Name: HUNTERS The hunters are quick and strong and also have a decent way of attacking you.Then again,you just need a solid gun to take them down. Occurence: Arcade Mode,Dungeon Mode Name: SWEEPERS Bigger and stronger versions of the hunters.You can't get poisoned in this game so don't think about the original game. Occurence: Dungeon Mode Name: BANDERSNATCHERS Same as in Code Veronica.They can hit you with their long left arms. Occurence: Official Residence (Arcade Mode) Name: ROACHES A rather silly enemy from it's corresponding mode.No need to comment. Occurence: Vs. Roach Mode Name: MOTHS Same as roaches. Occurence: Vs. Roach Mode Name: BATS You'll encounter this enemy in the underground area.They can fly which can be annoying but your gun should put an end to them quite easily. Occurence: Underground Area (Dungeon Mode) Name: SPIDERS These spiders can take a lot of damage.Use a solid gun like the shotgun to get rid of these. Occurence: Arcade Mode,Dungeon Mode Boss enemies: -------------------------------------------------------------------- You meet these enemies always at the end of a stage.Some are weak, some are strong,some are very hard: Name: BIG SPIDER Like the small spider it can spit poison on you so move some steps back.Use your shotgun while walking around it.Shoot it again and again.That should be enough. Occurence: Prison (Arcade Mode) Clock Tower (Dungeon Mode) Name: BIG HUNTER Not a big difference to the normal hunters and sweepers.Just shoot him with weapons like Machine Guns and he'll drop dead after a short time. Occurence: Official Residence (Arcade Mode) Name: BIG SWEEPER Same as above but only stronger.He can be avoided by using a different path. Occurence: Inferno (Dungeon Mode) Name: ALEXANDER This is a bit difficult.Shoot while he's just walking and then when he spits poison step backwards and try to avoid the poison with side steps. Occurence: Training Camp (Arcade Mode) Name: ALEXIA A bit like the Spider...Just shoot her while running around her with side steps and when there's her blood on the ground make side steps not to get hurt.This should work. Occurence: Official Residence (Arcade Mode) Underground (Dungeon Mode) Name: GIANT WORM This is also a bit tricky...either try to protect yourself in a corner or always take a look at your "Enemy Compass".It'll always will show you where the worm is.Move that the worm appears right in front of you so you can shoot it.It's only a bit difficult but possible nevertheless. Occurence: Underground (Dungeon Mode) Name: TYRANT He's really a pain...This might not a big help because it's very difficult to avoid his attacks..so shoot and run,make sidesteps and shoot again. Occurence: Airport (Arcade Mode) Name: THREE TYRANTS Insane difficulty.You face two tyrants at once.They're so quick to you wont even be able to really dodge.No need for it,take out your best guns and shoot those guys to oblivion.Afterwards a third one will pop out.Same technique as usual. Occurence: Inferno (Dungeon Mode) Name: NEMESIS TYPE T Yeah our good old Nemesis from RE3.When you meet him in Arcade Mode you wont be able to beat him.One punch from him and you're dead.Why the T?Because he's special...he only appears when time runs out..kind of a state of emergency.Well when you fight like him as a boss you'll be able to beat him.Use the Linear Launcher and shoot him. He'll try to shoot you with his Rocket Launcher so stay alert. Occurence: Airport (Arcade Mode) IV. - Items -------------------------------------------------------------------- -------------------------------------------------------------------- 1. - Weapons -------------------------------------------------------------------- KNIFE ----- Found: Inventory (Rodrigo) Ammo: - HANDGUN ------- Found: Inventory (Claire) Ammo: Handgun Bullets GOLDEN LUGERS ------------- Found: Inventory (Steve) Ammo: Golden Luger Ammo SHOTGUN ------- Found: Arcade Mode (Claire) Arcade Mode (Steve) Dungeon Mode (Claire) Dungeon Mode (Steve) Ammo: Shotgun Shells ASSAULT RIFLE ------------- Found: Dungeon Mode (Claire) Ammo: Assault Rifle Clip MAGNUM ------ Found: Arcade Mode (Claire) Dungeon Mode (Claire) Ammo: Magnum Bullets BOW GUN ------- Found: Arcade Mode (Claire) Dungeon Mode (Claire) Ammo: Explosive Arrows PANZERFAUST EX. --------------- Found: Dungeon Mode (Claire) Dungeon Mode (Steve) Ammo: Torpedoes Linear Launcher --------------- Found: Arcade Mode (claire) Arcade Mode (Steve) Inventory (Chris) Ammo: - RCKET LAUNCHER -------------- Found: Dungeon Mode (Claire) Dungeon Mode (Steve) Ammo: Rockets SUB MACHINE GUNS ---------------- Found: Arcade Mode (Steve) Dungeon Mode (Steve) Ammo: Machine Gun Bullets GRENADE LAUNCHER ---------------- Found: Dungeon Mode Steve) AmmO: Grenades 2. - Healing Items -------------------------------------------------------------------- Item: GREEN HERB Use it to heal yourself a bit. Item: FIRST AID BOX This items heals about 70% of your life bar. 3. - Game Files (PLAYSTATION2 EXCLUSIVE) -------------------------------------------------------------------- Secret report 1: DIARY OF CHIEF WARDEN Found: Collect red jewel in level 1 "Only a few hours remain for me as a concious human being.This will be the final entry in my diary.I won't waste precious moments whining about what could've been.Who droped the ball this time?Ah well,what's done is done.In 48 hours the virus will contaminate this entire island and every life form will die out.Soon I will be nothing more than completely by the virus. She is my last hope.My invincible lover,Neticia.I first met you in an empty solitary cell.You had innocently chosen that spot to make your web,a place to call home,though there was no food for you to catch.I wonder why I fell for you...Perhaps it was because I sensed we were kindred spirits,choosing to live our lives in some sheltered corner secluded from others...I diligently kept feeding you with moths and roaches.Watching you wrap their bodies and suck out their fluids relaxed me.I noticed how you had grown,but I wanted you to be bigger and stronger.That's why I started to steal bodies for you.There was no harm in it,after all they were the dead remnanats from various experiments,no longer useful and left to be disposed of secretly.So I did just that,by feeding you.The effect of the virus on you was astounding,and in no time you had become as big as a man.Then,when I ran out of food,I sent a prisoner to the cell.They would be tortured to death by Alfred anyway.No one cared if a few went missing...At last you have grown too big to live in a cell.Now I let you crawl loose in the prison.The ceiling has become your nesting place and you've begun to devour prisoners and prison officers at random.No one will be able to destroy my lover.You are far more powerful than that annoying Alfred, your fangs are sharp enough to slice his empty little head off with one bite. All those memories...they'll be gone.My whole body has been infected with the virus.Now I'm hearing the noise you make when you crawl on the ceiling with your eight slender legs.Neticia.I guess you have eaten your food up.I guess the hunger is urging you.My dear Netty...Kill everyone. Destroy everything.Devour all.The meaning of the world will be lost when I die.I know you are gazing at me with your urge,and let nature take it's course as you sink your beautiful fangs into me..." Secret Report 2: A LETTER SENT TO THE COMMANDER OF THE LOCK FORT ISLAND FROM AN INSPECTOR OF UMBRELLA Found: Collect blue jewel in level 2 "INSPECTION REPORT Here is a brief report of what we have found so far. Our undercover agents have yet to crack the identity of the spy working for H.C.F. however based on the D-files obtained in Geneva.We are certain he is on Lock Fort Island and has gained full access to all areas of personnel.Our men have been on the case for three months now and I assure you this matter will be dealt with swiftly nad quietly once we have identified our target.Our sources inform us that he has joined forces with our enemy.Plotting some sort of offensive attack. Few details are known at this time but we do know that they have succeeded in duplicating the prototype. Given the new urgency of this situation I have taken the liberty of sending you a special gift.Nemesis Type T the latest B.O.W. was created in the States and has set the world on fire with it's performance in Raccoon City.Since everything about it is completely confidential including its budget and inventory controls there will be no shipping record.The package is hidden in amongst other materials in a routine shipment. All evidence of this transaction must be destroyed with the utmost discretion and any knowledge of it will die with you and me. P.S. Nemesis T is programmed to set loose once an emergency is detected.There is no other way to activate it.Regard it as a talisman and use only as your last resort." Secret Report 3: A MESSAGE WRITTEN ON A WALL IN THE TRAINING FACILITY Found: Collect green jewel in level 3 "Dear son,T-Virus will soon destroy everything Son,I was in ************ know how dreadful the virus is.Once the virus infects a certain percentage of the island, it cannot be reversed or stopped.Remember that once it enters int the body *********des virus controls it,and comes out to spread the virus ******** number will explode. I can't ask you to forgive me, As you have said your mother was killed because of me.That is a truth that i can't deny ********* I can only regret what i have done, I can't understand why things went in this way and what really went wrong. I can admit that I was not a good father to you,but I've loved ******************I can't hide what I've been doing.All I can do is to pray that you live. I think you know better than to come back here.However,if you are reading this,it means that you are still here.You must leave as soon as possible! This place will be wiped ************* your father will be dead by then. I love you my *o*." Secret Report 4: AN EMAIL SEND FROM A SECRET AGENT TO THEIR BASE Found: Collect pink jewel in level 4 "From:Scarlet Eve [SMTP:xxxx@xxxx.ne.XX ] Sent: Thursday. December 28 1998 0:59 AM To: Golden Sheep Subject: Encounter with the T-Veronica REPORT: 1st Encounter During our mission on Lock Fort Island we have encountered a carrier who was infected by the T-Veronica virus.It seems that the Poisonous Mushroom has hidden the T-Veronica on the island.Due the third level of biohazard caused by our sabotage mission we have seized control of 90% of the establishment and the organisation on the island.Any form of an organized effort of resistance has already been suppressed.Note that the T-Veronica carrier bore a close resemblance to Alexia,daughter of Ashford family. 22 40: Same Day-2nd Encounter Our second encounter erupted into a close range combat with a unit of our agents and 2 units of Hunters.They ended up to be wiped out wthin three minutes. In my opinion the pontential of the T-Veronica carrier is beyond comprehension. It has the ability to transform in order to accommodate a hostile element. For defensive purposes it transforms its skin into armor to protect its body against bullets. It is assumed that the T-Veronica carrier can evolve to accommodate any environmental change.The blood of the T-Veronica carrier seems to catch fire once it is aerated.When it attacks by spraying its blood it's more powerful than a flamethrower.Survival rate against this type of weapon is very low since the T-Veronica carrier pursues its victims with the intelligence of a human. SUMMARY: Survival rate against an enemy of this potential is extremely low." Secret Report 5: MONOLOGUE OF CLAIRE Found: Collect grey jewel in level 5 "I seem to have fallen asleep in spite of myself.The sound of the turbo engine of the V-Tol has woken me up.I was dreaming.No I was having a terrible nighmare. I'm drenched in sweat,and my heart is thumping in my throat. The dream is fading away rapidly,just like a dream always does.Then only the memory of fear and deep sorrow remain.To my surprise,I seem to have been crying.In the cockpit,Steve is controlling the plane,The nightmare has gone far behind.What do I have to fear?Why should I be sad?We're safe,for we got away from the cause of so much fear and sorrow.The island... I can see the warms unlight coming into the cockpit,as it erases the darkness.There are dolphins jumping on the surface of the sea below,however,the fragments of the nightmare never leave my mind.The scenes I dreamed of are surfacing one by one.I was dreaming of the island...I was fighting just like I did a while ago,just like I did together with Steve.But the dream was about to unfold in a different way in the worst way.My farewell to Steve...That is reality that could've happened... if anything had gone wrong...But it didn't.We won this future.We have escaped from the island of death.It's time I forgot the nightmare.It's time I talked with Steve.The sky is bright with sunlight. It's becoming brighter and brighter.I wonder why doesn't turn around?Now it'S too bright, as if I'm in a white blanket of fog.Was it just a dream?I don't know...I'm in a white blanket. I wonder why he doesn't turn around.Is what I believe to be reality real?The steady sound of the engine of the V-Tol has become louder and louder like the noise from a swinging ax,and I realize that I'm waking up." 4. - Other Items -------------------------------------------------------------------- Item: JEWELS Found: Arcade Mode,in each level Purpose: Each one of them unlocks one of the special reports. Item: SILVER COINS Found: Dungeon Mode Purpose: Used for combos and points. Item: GOLDEN COINS Found: Dungeon Mode Purpose: Used for combos and even more points. Item: SIDE PACK Found: Dungeon Mode Purpose: Expands the inventory to six weapons. V. - Walkthrough -------------------------------------------------------------------- -------------------------------------------------------------------- Before I start: Make yourself familiar with the controls. This guide is suited for players who are stuck or need guidance throughout the game. I wont tell you how to use your PS2. In case you're not sure look up your instruction booklet or check the OPTIONS MENU of the game for the control settings.Ingame,you should try to just follow the path and ignore Nemesis on your way. In case you're playing the ARCADE version you can also enter the game with two players simultaneously. -------------------------------------------------------------------- | I. - ARCADE MODE | -------------------------------------------------------------------- 1. Prison - Escape -------------------------------------------------------------------- As you start(FIRE) kill all the enemies with your basic weapon.Go to the next room.But before you enter take the Sub Machine Guns/Assault Rifle.In the next room first turn right and go ahead to get your first message:"FIVE".Now turn back and go all the way back to the door and in the direction of the brown boxes.A zombie will appear. Kill him(Critical Hit?).Turn right and go into the next door.You can also take the First Aid Box in the corner.Entering the room you'll see the key you need.Kill all the enemies and take it.Don't go back out and enter the next room,this room also holds a Grenade Launcher/ Magnum when you go up the stairs.In the next room go ahead and a zombie will burst out of the crates.Kill him and move on.Two more zombies will come.Kill them too and take the RED JEWEL.Now go back out and and go the way back to the first door you entered.Next to it there will be another door.Open the door with your key. Boss Fight: BIG SPIDER Level finished.You should be able to finish the level before Nemesis starts chasing you. Map --- |---------| |-----| | |------|-|---| | | | | | | | | | | | 5 | | | * | | | * | | | |----**------| | | | 4 | | | | | | --| |------------| | | 3 | |-----**----|-**-------| | | 2 | | 6 | | | |-------| | |-----------| | | | | |----------|**| | | | | |--- | | | | 1 | | | | | | | |----------| 1.Graveyard 2.Gullotine Room 3.Outside the House(Secret Report) 4.Bedroom(Jewel) 5.Dining Room(Key) 6.Yard(Boss) 2. Official Residence - Aberrance -------------------------------------------------------------------- Shoot the zombies that aproach you and move into the next room.Shoot all the crates that are lying there three dogs should appear.Shoot also the crate in front of the computer to get the Blue Jewel.There are two doors now.I would recommend the door in the corner.Go through and then go ahead in that corridor until you reach the door.Turn to right to see another door,go to that door and enter it.You'll be in the library.Kill all the zombies and the bandersnathcer and get another message from the typewriter:"JEWEL".Go back out and go ahead into the next door you see at the corner.The next room should have the key.Kill all the zombies in there(there are many)and go into the next room.Turn left and enter the next room.Kill one of the two bandersnatchers and take thy key.Now go back out turn left at the corridor and enter the double doors on the right side. Boss Fight: BIG HUNTER Level finished. Map --- |----------------| | | |---------------| | 11 |------| | | | | |---------------| | | | | * | |--**------------| 5 | |------------| 4 | | 10 * * | | | |**-----------|**|------| | | | | | | | 3| |-----------| | | | | | | | | 6 | | |9 | | | | | |----------|---------|**--------------------| | * | | |---|**|----------| | | | | | 7 | | | 8 | | * 2 | | | | * | |------| |---------| | |-----------**---------| | | | | | 1 | | | | | |------| 1.Outdoor Corridor 2.Main Hall(Jewel) 3.East Corridor 4.Library(Secret Report) 5.Weapon Room 6.Picture Room 7.Camin Room 8.Room 9.West Corridor 10.North Corridor 11.Conference Room(Boss) 3. Training Camp - Concern -------------------------------------------------------------------- This is the only level where you have to find two keys first before you can face the boss.Anyway kill the two zombies in front of you when you start.When you proceed there also should be a bandersnatcher.Blast him out of your way.Enter the door.Kill the dogs,the bandersnatcher and the hunter and enter the next room through that double doors.Try to dodge the licker that will try to kill you and then shoot him.Go ahead and turn right into the corridor there are zombies lying.But be careful when you aproach them...they'll get up and spit poison on you.Enter the door on the end of the corridor.Now you see two spiders.Blast them away.You have two choices now...but anyway you have to find the keys so enter the door and don't go up the stairs.In that small room you'll see three zombies.Don't panic shoot the one in front of you.He should explode.Enter the next door.This room has zombies in it kill them and there are also some crates that contain a First Aid Box.In the next room you'll see a jeep and bandersnatcher in front of you.Kill the bandersnatcher and enter the next room.The room also has a Grenade Launcher/Magnum for you.In the next room there should be a hunter a sweeper and a bandersnatcher. Kill the bandersnacher with the barrel to get the key.You must kill it.Go back where the Spiders and the stairs are.On your way back some zombies will attack.Go up the stairs and turn right.Enter the door.A Drain Deimos will appear kill it either with a(lucky)critical hit or simply from a distance.There two doors.Enter the one on the right.Kill the zombies and the typewriter has a message for you:"25MIN".Go back out and enter the other door.Kill the two zombies and take the key.Go back two the room with the spiders(which appear every time you reenter that room).Enter the door near the stairs.You'll be in the computer room.There should be a crate in one of the corners.Shoot it to get the GREEN JEWEL.Take the elevator down.There will be many weapons.I would recommend the shotgun as it is useful for the bossfight.Be careful when you go to the last door.There's a bandersnatcher.Enter the last room. Boss Fight: ALEXANDER Apart from him there are also two bandersnatchers which you should take care of.Level finished. Map 1F ------ |---------|---------------| | | | | * | | 12 * 13 | |---| | | |## | | | |---|---------|---------------| |------| |--| | | | |--------------|9 |---- | | | | 8 * | | 11 | |------*--------------------**-|-| | | ==| | | | | 10 * | | 7 | * | | |**-|-----------------|-----| | | | | | | | | | | | | |----------| | 4 | | | | | | | | | | | | | | | |--------| 6 | | | | | | | | | | | |-----**------| |--**--|-------| |------| | * 3 * | | * * | | |----|------------------| 2 | | 5 | | | | | | | |-----| | | |--**---------| | | | | | | |-------------------------------| | | 1 | |------------| | | | |-----------------------| 1.Outdoor Corridor 2.Yard 3.Corridor 4.Computer Room 5.Dressing Room 6.Water Room 7.Room with Spiders 8.Military Monument 9.Corridor 10.Storage Room 11.Yard(Key 1) 12.Underground 13.Underground(Boss) Map 2F ------ |------------| |--| | |--|##|---| | 18 | | | |----------**----------| == | | | | | |17| | | | | |**| | | | | | | | | |--------------------| | | | | | 16 * | | * 15 | | | | |------------|----**----| | | | | | 14 |------| | | | | |------| 14.Room(Key 2) 15.Corridor 16.Rest Room(Secret Report) 17.Outdoor Corridor 18.Operations Room In the intro you'll see that Claire and Steve are chased by Nemesis so hurry.When you start the level go straight forward and up the ladder.The next corridor will be full of crates shoot them to get a First Aid Box and a dog(!).Enter the next room.It's the bridge.Move quick two hunters will jump in.Try to make a critical hit as you don't have much time.The next room has a zombie and a bandersnatcher. You can ignore the zombie and fight the bandersnatcher.Go the stairs up.You'll be near the mansion entrance.Kill the hunters and bandersnatchers and enter the next room...it's not easy.In the next room go the stairs up and kill all the bandersnatchers in your way. Keep going up stairs until a door.The next room has a licker that attacks you.Turn right go quick into the next room don't forget Nemesis is chasing you.The next has about 4 zombies.Kill them and move to the next room.Nemesis isn't chasing you anymore.But you meet Alexia and get attacked by a big spider. Boss Fight: BIG SPIDER Kill it with your shotgun or whatever you have.After finishing the spider enter the next room.Go forward NOT into the door.Go behind the crates and kill the zombies there.You'll find the Pink Jewel.Go back and enter the mentioned door.You'll be in a corridor.Go the intersection.Be careful there are 4 Lickers.At the intersection turn left and enter that door.Two bandersnatcher will be waiting inside. Kill them and take the message at the typewriter:"NEMESIS".Go back out and forward into the next door.Two Drain Deimos will be waiting.Kill them and enter the door in front of you.You'll see the key.Quickly take it and go out because two hunters will appear.Now go back to the room where you fought the Giant Spider. Boss Fight: ALEXIA Some dogs are also around.Level finished. Map 1F ------ |----| |====| |====| | | | | | |-------------------| | | | | | 1 | | | |------------------------| 1.Underground Map 2F ------ |--------------|---------------| | =====| | | 5 | 4 | | * |---------------------|---------------| | * * 3 * 2 | |--------------|---------------|---------------------|------------| | | | | | | | |==| 2.Corridor 3.Bridge 4.Water Observation Room 5.Outdoor Map 3F ------ |-----------------| | ========= | | | | 6 | | | | | |-**--------------| | 7 | | | | = | | = | | = | |-----------------| 6.Yard 7.Mansion Hall Map 4F ------ |--|-----|-----|--| | | | | | | * 10 * 11 * | | * * * | | |-----|-----| | | 9 | |--------**-----**| | 8 | | | |=|--------| | | |=| | | | | | | | | |12| | | | | |----|**|--| | | | | | | | 13 | | | |-----------| | | | | |--------**|--------| |----**--| | | 16 * | | | | * | 17 | | |--------| | | | * 15 | | | 14 * |----**--| |--| |---|----| | | | | | | 18 | | | | | | | | | |----**--| | | | | |--------| |-----------| 8.Mansion Hall 9.Corridor 10.Alexias Room 11.Alfreds Room 12.Corridor 13.Main Hall 14.Tiger Statue Room(Jewel) 15.Corridor 16.Library(Secret Report) 17+18.Bedrooms 5. Airport - Duel -------------------------------------------------------------------- This is the last level.There are not many things to do here.Turn right and go ahead till the crate.Shoot it to get the GRAY JEWEL. When you aproach the carousel you'll get your last message:"KILL".Om that's all here move to the next room.No enemies here but many weapons.Again take the shotgun and enter the next room.Your final battle begins. Boss Fight: TYRANT Level finished.Unless you collected all the jewels that is.If you did so the shutter in the back will go down and Nemesis will be up against you.Anyway take the linear launcher that appears and shoot him down. Boss Fight: NEMESIS TYPE T Level finished.Once and for all.Congratulations you have finished the Arcade Mode. Map 1F ------ |----------| | | |-------------| | |# | |# | |-------| 1 | | | | |---| | | | | |------------| 1.Carousel Room(Secret Report&Jewel) Map 2F ------ |------------| | | | |----------| | 3 * | | * | | |------| |----------| | | | 2 ##| |------------| |--------------| 2.Corridor 3.Plane Room(Boss&Secret Boss) -------------------------------------------------------------------- | II. - DUNGEON MODE (PLAYSTATION2 EXSCLUSIVE) | -------------------------------------------------------------------- 1. Clock Tower -------------------------------------------------------------------- Mission 1: ELIMINATE THE BOSS INSIDE THE HOUSE Boss Fight: BIG SPIDER Reward:150 Handgun/Golden Luger Bullets Mission 2: RETRIEVE ALL THE JEWELS IN THE HOUSE 1.In the corridor.It will be floating somewhere there. 2.Room with plates.In one of the corners. 3.Room with boxes and cuborads.In one of the corners.Hidden in a box. 4.Bedroom.Behind the zombies.You'll see it. Number of Jewels:4 Reward:50% Assault Rifle/Sube Machine Gun Bullets Mission 3: DEFEAT THE MONSTERS IN THE HOUSE Number of Enemies:97 Reward:30 Shotgun Bullets Mission 4: PULL OFF 60+ HIT COMBO Reward:20 Magnum Bullets/Grenades Mission 5: ESCAPE WITHIN SIX MINUTES Reward:3 Panzerfaust EX. Torpedoes Mission 6: SCORE MORE THAN 60 MILLION Reward:10 Rocket Launcher Shots Map 2F ------ |-------------|----------|------| | 2 | | |---------| | | | * | |-**-------**-| | * | | | 4 | 5 | | | 3 | | | 6 |----| |-----------| * * * | | | 1 * * * * * 7 | | |--------| | | | * =| | | |-**-------**-|----------|------|---------|----| | | | 19 | | | | | | | | | |-----------| 11 | | | | | |**|---| |-------|---**---|---| | | | 10 * | | | |-------| 12 | | | | | | | |-----|---------**---------|--------| | 8 | | | | | | | | | | 18 | | | | 9 | | | | |----| | |----**-----| | * | | | |-----------|--*--| 13 * 17 | | | * | | | |-----------| | | | | | | | 14 | | | |---------**---------|--------------| | * * | | * 15 * 16 | |-----|--------------------|--------------| 1.Corridor 2.Rest Room 3.Room with falling stone plates(Jewel) 4.Room with boxes 5.Dining Room 6.Room 7.Room 8.Corridor 9.Room with Cupboards 10.Small Room 11.Big Room(Boss) 12.S-Room 13.Intersection 14.Room 15.Room with boxes and cupboards(Jewel) 16.Long corridor 17.Bedroom(Jewel) 18.Small Room 19.Room Map 3F ------ |----------|--------=| | | | | 20 * 21 | |--**------|------**-| | | | | |-------| | | | | | | | | | | | |22| |23 | | | | | |-------| | | | | | | | |------| |**|-**----| |**-| | | | | | | | | | | | 24 |-------| | |= 26 |---------| | * 25 | | * 27 | |-----------| |------|------------|-----| 20.Room 21.Room 22.Corridor 23.Long Corridor 24.Room 25.Corridor(Jewel) 26.Room 27.Corridor Map 4F ------ |----------------| | = | |------------| | | | | | |28 | | | | | |------------| | | = | |----------------| 28.Corridor Map 5F ------ |---------| | = | | | | 29 | | | | | |---------| 29.Room(Start) 2. Underground -------------------------------------------------------------------- Mission 1: DEFEAT THE BOSS OF THE UNDERGROUND Boss Fight: ALEXIA Reward:150 Handgun/Golden Luger Bullets Mission 2: RETRIEVE THE JEWELS IN THE UNDERGROUND 1.The room with some bats and a whole in the wall.In one of the corners. 2.In the Rest Room.Go down the corridor and you'll find it next to a shotgun and panzerfaust. 3.The room has a corridor you should follow.Shoot the crates to find it. 4.When you enter the room search in one of the corners(has no doors to enter). Number of Jewels:4 Reward:150 Assualt Rifle/Sub Machine Gun Bullets Mission 3: DEFEAT THE MONSTERS IN THE UNDERGROUND Number of Enemies:178 Reward:50 Shotgun Bullets Mission 4: PULL OFF 70+ HIT COMBO Reward:20 Magnum Bullets/Grenades Mission 5: ESCAPE WITHIN EIGHT MINUTES Suggested Map Route:39,40,41,33,34,26,27,28,42,35,29,30,36,30,23,22, 19,18,15,12,13,9,8,4,3,2,1 Reward:5 Panzerfaust EX. Torpedoes Mission 6: SCORE MORE THAN 70 MILLION Reward:10 Rocket Launcher Shots Map --- |---------------|----------------------| | * | | * | | |----------| | | 1 | | 2 | | | | | | | | | |---------------| |-**--------|-----|-------------| | | | | | * |---------| | | 3 * 4 | | 5 | | | | | | |--------|------**|----| |**-| |---| | * * | | | | | | * * | | | | | | |-------| |-| | | | | 6 | | 7 | | 8 | | 9| | 10| | | | | | | | | | | |**-|---|-**|-------|-----|-|**|----|-**| | | | | | | * | | 11 | 12 * 13 | | | | | |**---------|-**--------|------------**-|----------| | | | | * | | | | | * | |14| | 15 | 16 |-----| 17 | | |--------| | | | | | * | | | | | * | | | | |-----------|--**-------|---------------| |-**-| | | | | | | | | | 20 | | * | | | | 18 * 19 | |-|-**-| | | | | 21 | |-----------|--------**-----|---|---**-| | | | | | | | * | | 22 * 23 | | | | |---------------|-----**---| TO 30 TO 23 |--------|------|-----|----|------|----|------|---**---|----| | * * | | | | * | | | * * * * | | |-| * | | 24 | 25 | 26 * 27* 28 | | 29 | | 30 * 31 | |--------|-**---| | | | | | | | | | | | | | |-**-|-|-**--**-|----| | 26 | | | | | | * | |---|--**--|--**-|----| | | | 36 * | | * * | | | | | | | |32 * 33 * 34 | |---**-| | 35 |-**--**-| 37 | |----| |---| | | | | | | | | | |-------| | | | | |----| | 38 | | | 39 * 40 * 41* | | | 42 * | | | | * * * | | | * | | | | |-------| | | | | | | | | |----| |---|------|-----| |-----------|------|--------|----| 1.Room with Crates(Boss) 2.Room with pipes 3.Corridors(Jewel) 4.Room 5.Corridor 6.Corridor(Side Pack) 7.Corridor 8.Room with Desk 9.Corridor 10.Long corridor 11.Burning Room 12.Room 13.Room 14.Corridor 15.Room 16.Underground Room(Jewel) 17.Corridor 18.Room 19.Room with Cabins 20+21.Room 22.Room 23.Room with broken shutter 24.Room with a hole at the wall(Jewel) 25.Underground Corridor 26.Intersection 27.Outdoor Underground 28.Giant Room with elevator(Mid-Boss) 29.Corridor 30.Room 31.Rest Room(Jewel) 32.Small Room 33.Big room 34.Intersection 35.Garage 36.Room 37.Big Room with desks 38.Storage 39.Outdoor Underground(Start) 40.Underground Corridor 41.Underground Room 42.Room with pipes 3. Inferno -------------------------------------------------------------------- Mission 1: DEFEAT THE BOSS IN THE LABORATORY Boss Fight: THREE TYRANTS Reward:300 Handgun/Golden Luger Bullets Mission 2: RETRIEVE THE JEWELS IN THE LABORATORY Numer of Jewels: 5 1.Found in a crate. 2.FOund behind a hunter.wait till the shutter opens.(Room 23) 3.Be careful...room is full of zombies.(Room 8) 4.Be careful when entering the room.There are two bandersnatchers. The grey jewel is in the corner. 5.wow...in Room 1 in Area 3...nearly the end of the level...you'll find it in the room with crates in one of them. Reward:200% Assault Rifle/Sub Machine Gun Bullets Mission 3: DEFEAT THE MONSTERS IN THE LABORATORY Number of Enemies:202 Reward:50 Shotgun Bullets Mission 4: PULL OFF A 80+ COMBO Reward:20 Magnum Bullets Mission 5: ESCAPE WITHIN TEN MINUTES Reward:3 Panzerfaust EX. Torpedoes Mission 6: SCORE MORE THAN 90 MILLION What you get:60 Rocket Launcher Shots Mission 7: DEFEAT 300+ MONSTERS IN THE LABORATORY Reward:Rodrigo Juan Raval Map --- |--------------| | | | | | 1 | | | |---|-**----|------| | | | | * | | 2 * 3 | | |------| |-------|--------| | | | | * | |----------| | * * | 6 * | | 4 * 5 |---------**| * | | |-**-----| | | |----| | |--|----| * * |**--**| | | | | * | | || | | 7 | | 8 | 9 | 10 |11|12||13| | | | |--------|-----**-|--| || | | | | * | | || | |-**--| |-------------| | |**||**| | | | 14 |--|15||16| | | | * | || | | 18| | |17|**||**| | | |--**--**| | |-----|-**|----|-------| | | | * | | | | 21 | 22|--| 23 | 24 | 25 | | | * | * | |**--|------|----**--|---| * | | | | | | | | | |------| | | | | | 30 * 31 * 32 | | | | | |------| | | | * TO 33 | | |--------| |--------| * |----| | | |-------| |-----------|------| | | | | | |----------| | 19 | 20 * XX | |-----**----|-**---|-------**-|-----| | | | 28 | 29 | | 26 * 27 * | | |----|**---|--**|-----**--|**-|--**-|--| | | | | | | | | | | TO 25 * 33 | 34 | 35 | 36 | * | | | | | | | | | |---|------| |-----**------|----**--| | | | | | | | | | | | | |----|------|----|37 | | 38 | | * | | | | * | | | | 39 |--------| |---**|--| | | | | | | | | |-------|----------* | | 40 | | * 42 * | | | | 41 |----------|------| |--**-| | | | | | | | | | | | 43 | |---**--| | | | | |--**-|
        |       |                               |     |
        |       |                               |     |
        |   44  |                               | 45  |
        |       |                               |     |
 |------|--**---|                               |     |
 |      |       |----------|--------|-----------|     |
 |  46  *  47   *   48     *        *   49      *     |
 |      *       *          *        *           *     |
 |--**--|-------|----------|  50    |-----------|-----|
   |  |                    |        |
   |  |                    |        |
   |51|                    |        |
   |  |------|-------------|-**-----|
   |         *             |        |
   |---------|      52     |  53    |
             |             *        |
             |-------------|------**|
                           |     |  |
                           |     *  |
                           |     |  |
                           |  54 |55|----------|
                           |     |  *    56    |
             |-------------|-**--|--|-------|  |
             |             *        |       |  |
             |   57        *        |       |  |
             |-------------|   58   |       |  |
             |             *        |       |  |
             |   59        *        |       |  |
             |-------------|-**--**-|--|----|**|
                            |  |       *       |
                            |  |       *       |
                            |60|   61  |   62  |
                            |  |       |       |
                            |  |       |       |
                            |--|-------|-------|



1.Room with 2 Crates(Jewel)
2.Cold Room
3.Room
4.Capsules Room(Bosses)
5.Cold room with G-Capsules
6.Scientists Room
7.Area 3 Entrance
8.Room(Jewel)
9.Cold Room(Mid-Boss)
10.Room
11.Corridor
12.Corridor
13.Corridor
14.Room
15.Corridor
16.Corridor
17.Rest Room
18.Corridor
19.Room
20.Room
21.Corridor
22.Corridor
23.Room with crates(Jewel)
24.Big Room
25.Room with Crates(Mid-Boss)
26.Room(Jewel)
27.Room
28.Room
29.Room
30.Room
31.Corridor
32.Room
33.Room with Pipes
34.Room
35.Room
36.Room(Side Pack)
37.Corridor with Lasers
38.Area 2 Entrance
39.Room
40.Long Corridor
41.Room
42.Corridor
43.Corridor
44.Room
45.Room
46.Room
47.Room
48.Room
49.Corridor
50.Room with burning Crate
51.Corridor
52.Room(Jewel)
53.Corridor
54.Room
55.Corridors
56.Corridor
57.Cold Room
58.Room
59.Cold Room
60.Small Corridor with Pipes(Start)
61.Room
62.Room


Congratulations you have made through the tedious Dungeon Mode.


--------------------------------------------------------------------
| III. - VS. ROACH MODE (PLAYSTATION2 EXSCLUSIVE)                  |
--------------------------------------------------------------------
Lesson 1: ROACH ATTACK

Just a room full of roaches.

Map
---

|--------|
|        |
|        |
|    1   |
|        |
|        |
|--------|

1.Clock Tower 5F Room


Lesson 2: WIPE OUT!

Same as level 1.

Map
---

|--------|
|        |
|   2    |
|        |
|--------|

2.Underground Room


Lesson 3: ROACH REVENGE

Except for roaches(which cannot harm you) you'll face moths this time.
Just shoot them because they can hurt you.When thge counter shows
a "1" and you can't find any roaches look for moth liying somewhere
and kill them by standing on them.

Map
---

|----------------|
|                |
|---------|      |
          |   3  |
          |      |
          |      |
          |------|

3.Inferno Laboratory Room


Lesson 4: INSECT WORLD

Same as level 3.

Map
---

|--------------|
|              |
|              |
|              |
|       4      |
|              |
|--------------|

4.Room


Lesson 5: FINAL SHOWDOWN

This is the last level level.Just shoot the moths and raoches and be
careful not to get hurt by the strange laser thing at the walls in the
room.

Map
---

|----------|
|          |
|          |
|          |
|          |
|     5    |
|          |
|          |
|          |
|          |
|----------|


5.Laser Room


Congratulations you have made through the even more tedious and
totally senseless Vs. Roach Mode.


VI. - Secrets
--------------------------------------------------------------------
INCREASE PARTNER LEVEL IN ARCADE MODE

Beat the game once to unlock this option in the options menu.You
can raise the level from 1 to 4.Beat the game twice to be able
to do the same till level 8.

UNLOCK SECRET REPORT FILES

Collect each jewel in each level of the Arcade Mode to unlock the
corresponding Secret Report.

UNLOCK VS. ROACH MODE

Beat the first Dungeon Mode mission to unlock this mode.

UNLOCK THE PANZERFAUST EX. IN VS. ROACH MODE

Beat all the Vs. Roach Mode missions to unlock this weapon with
unlimited ammo.

UNLOCK CHRIS REDFIELD IN DUNGEON MODE

Beat the 6th mission in each level to have him unlocked in
Dungeon Mode.

UNLOCK RODRIGO JUAN RAVAL IN DUNGEON MODE

Beat all missions in all levels to have him unlocked in
Dungeon Mode.


VII. - Q&A
--------------------------------------------------------------------
Q:Whats the deal with Nemesis.Did he lost his way?
A:This game is from the Arcades and is more or less non-canonical.
  So don't really think about this too much.

Q:When will RE:S2 be released in the US?
A:Gun Survivor 2 wont get released in the US.Why?Nobody knows.


VIII. - Legal
--------------------------------------------------------------------
Got questions?Mail me: nakian@gmx.net
Want to see my Resident Evil Collection?
visit: www.resicollection.tk

Legal mumbo,jumbo!!

(C) CAPCOM CO. LTD 1996-2001
(C) CAPCOM USA INC. 1996-2001
All rights reserved
Capcom,the Capcom logo and Resident Evil are registered trademarks of
CAPCOM CO. LTD.
www.capcom.com
All rights to the Resident Evil name/game belong to:
CAPCOM ENTERTAINMENT
475 OAKMEAD PARKWAY
SUNNYVALE CA 94085
USA

G-conTM2&C2000 Namco Ltd. All Rights reserved

Thanks goes:
Capcom,that guys that work at Capcom,the people that clean the
Capcom facilities,the maker(s) of this site and the clear conscience
of course :)