Ratchet: Deadlocked Walkthrough/Strategy Guide Copyright 2006 Josh Silvis (Element50) .1VHS --------------- Version History: Version .1 May 23, 2006: Started Guide Version .2 May 24, 2006: Worked on main walkthrough Started Weapons Guide Version.3 May 25, 2006: Finished Weapons Guide Finished Weapons Mod Guide Finished Wrench Upgrade Guide Finished Vehicles Guide Started Boss Guide Version.4 May 26, 2006: Finished Boss Guide Started Enemy Guide (Full Credit to RSmit for those) Finished Enemy Guide Worked on Main Walkthrough Started Skill Point Guide Version.5 May 27, 2006 Worked on Main Walkthrough Version.6 May 28, 2006 Worked on Main Walkthrough (up to the middle of Orxon) Started Skill Point Rewards Guide Finished Skill Point Rewards Guide Submitted Guide to GameFaqs. .2TBC --------------- Table Of Contents Version History ___.1VHS Table Of Contents ___ .2TBC Full Game Walkthrough___.3FGW Weapons Guide___.4WPG Weapons Mod Guide___.5WMG Wrench Upgrade Guide___.6WUG Vehicles Guide___.7VHG Boss Guide___.8BSG Enemy Guide___.9EMG Skill Point Guide___.10SPG Skill Point Rewards Guide___.11SRG Dread Challenges Guide___.12DCG Bot Upgrade Guide___.13BUG Thanks/Contact Info.___.14TCI =============================================================== .3FGW --------------- Hello all and welcome to my guide for the excellent if not short 4th installment to the fantastic Ratchet & Clank series. A few things are different this time ‘round. Most noticeably your partner in heroism, Clank is missing. Well not missing just missing out on the action. He will be safely at mission control while your out in the field risking your Lombaxian tail for you and others heroes freedom. Deadlocked is different also in that its much more arena/fighting based rather than platform/action based as the others in the franchise have been. Anyhoo enough of my rambling which I doubt your reading anyway, lets get on with it. ------------ Training---- MY TAIL FEELS LIKE ITS SHOVED RIGHT UP MY....... ------------ After all the opening cut scenes, your ready to.......well calibrate your targeting matrix...fun fun. Shoot the two holo targets that appear in front of you. Take this time to get used to the controls, you can change them in options if you want. Now hop up the steps and Clank will transmit a digital mini map which is very helpful. You can enlarge it with R3 or Select. The next three holo targets for you to waste are in front of the large container thing up the steps, one behind it and there is one more up the large steps on the left side of the room. After that is done you may run to the back of the room where you will find your first teleporter. Enter it and you will teleported to another room and a short cut scene. Time for part 2 of the qualification course. The green spinning box in front of you is ammo and the blue glass boxes are health. You will now fight some simple Swarmers. After that you will fight some DZ strikers and other enemies, simple stuff. After you kill them, head to the teleporter in the middle of the room to go to your Containment Suite. --------------------- Containment Suite---- Diggs? --------------------- This will be your home for your stay at Dreadzone. It’s got all your necessities, Clank, Bot upgrade station, vendor, Planetary Transport Vessel, Battledome Transport and anything else you need. You will see at the vendor you can purchase the B-6 Obliterator (whick I kept calling the Biobliterator, 54 straight UYA runs will do that to ya.) for 15,000 or the Acid Mod for 5,000. I’d recommend holding off on both and saving your bolts. After that, go see Al on the right side of the Suite. You’ll be introduced to your awesome companions for the games duration. Merc and Green, your combat Bots. At the Bot Vendor you can buy a paint job and the Shield Link feature, but don’t buy either and head to Clank. After you chat with him, you’ll be off to your first real arena battle. Head over to the smaller ship you see come in and get in. You’ll be transported to the Battledome. ------------------------- Advanced Qualifier ------------------------- Prizes for completing this challenge: * 1 Green Medal. * Unlocking planet Catacrom Four. *Dread Challenge: Grist For The Mill You start off this challenge by fighting some basic enemies. After a minute or two of fighting, one of your bots will die in a scene. Revive him with down on the D-Pad and he’ll come back. Just a note, your bots won’t die that quickly or easily in the future, that was just so you can learn to revive them. After that some platforms will raise up to the next area. Hop up over the platforms to the little stretch of land and fight off some more enemies. Smash the health crates if you need and hop over the next, longer set of platforms to the area in front of you. Some more fighting follows , nothing that needs explaining and you can run to the other side of the room with a bolt crank. Fight the enemies including the blueish gray things with spikes on their backs called Tremors. After everyone is nothing but XP in your Nanotech bar, press [] next to the crank and Ratchet will get on it. Turn it until some more platforms pop up. Another note, from now on you can get your bots to turn the cranks for you while you fight if needed. Hop over the last set of platforms and you will be faced with a 70mm Stalker turret. This one is a lot weaker than the ones you will face past this point so its no big deal. Take cover behind the barriers and hit left on the D-Pad to make one of your bots toss out an EMP grenade. It will temporarily disable the turret and that's obviously when you should destroy it. If it starts beeping, that means it’s about to re activate and you should take cover again. Once it’s gone you will have completed your first challenge, congrates! ================ | PLANET: Catacrom 4 | ================ New At The Vendor: Mod: Napalm Mod (15,000), Weapon: Holoshield Launcher (20,000). Skill points: * Piece Meal (reward 200 bolts). Use the B6-Obliterator to kill 20 enemies in a row. * Nap Time (reward 800 bolts) . Your Combat Bots must gain 15 kills in any challenge. * Crank It Up (reward 200 bolts). In the challenge "On the Prowl." manually turn at least two bolt cranks. * The Perfect Mod (reward 500 bolts). Kill five enemies using two different mods in 30 seconds. * All Scattered (reward 200 bolts). Complete any challenge only using the Magma Cannon. * Lights Out (reward 500 bolts). Deploy the EMP on three turrets in any challenge. * Tough As Nails (reward 1,400 bolts). Complete a Catacrom Graveyard mission on Exterminator Difficulty. * I Dare Ya! (reward 1,400 bolts). Complete any challenge without healing. * Cha Ching (reward 200 bolts). Find and break five Jackpot Crates (in "On the Prowl."). * Vandalism (reward 200 bolts). Break 10 breakable objects. * Camera Shy (reward 500 bolts). Break five hovering cameras. * Chase the Goose (reward 800 bolts). In the challenge "Hovering Madness", finish checkpoint race with more than five seconds left. * Derby Death (reward 800 bolts). In the challenge "Destruction Derby." Kill five enemies at once with the Landstalker mortars. * Unstoppable (reward 1,100 bolts). Kill 25 enemies without taking any damage. * Holey Warriors (reward 200 bolts). Use the Dual Vipers to Kill 10 Zombies. -------------------- Valley Of Heroes -------------------- This is a simple first mission that doesn't need much explanation. Your goal is to make it across the valley that is filled with enemies. Start down the path and take out the DZ Strikers and the floating orange balls called bladeballs. About halfway across you will encounter another 70mm Stalker turret. This one is stronger than the previous, but it’s still simple enough to kill. Get behind cover, have a bot toss an EMP and wala! One sparking pile of wreckage. Kill the enemies after it and pick up any health and ammo you need then toss out another EMP onto the electrified round platforms and hop across them. Jump onto the glowing orange pad in front of you to get onto the cliff and finish the mission. ------------------ On The Prowl ----------------- Stock up on any ammo at the vendor and hop down the cliff wall to the first node, marked with a blue star on your mini map. Stand next to it and hit the right D-pad to order your bots to turn the crank for you. You will be using this tactic for probably all of the cranks, unless your trying to get a skill point. Once that one is turned face north and go that way. Robot Zombies (corny name isn’t it?) will start popping up all over place. You can kill then for some good weapon XP but be warned they won't stop spawning. At the other end of this plateau....err thing your on will be the second node, Have the bots crank it whie you fight off swarmers, Robot Zombies and Strikers. Once that’s done head into the tunnel entrance that you passed on your way here. Fight your way and you’ll find another turret. Destroy it and the final node is just behind it. Turn the crank and fight off the enemies that attack you. Once the last node is turned, a bridge on the other side of the valley will activate. Kill the Strikers that float up in front of you and fight your way back across the valley near where you started. Cross the bridge and you’ll get to a gap with a glowing green sphere. This is a swingshot target . Jump out across the gap and press R1 or circle and you will swing across. Kill the next set of enemies and swing across one more gap to get to the blue light and complete the mission. ----------------------------------- All Aboard The Landstalker ----------------------------------- For this mission your in the big, bad, burly walking tank the Landstalker. Controls are explained in game so I won’t. Destroy the first Quasar Orb (the big red sphere) by holding L1 and locking on to it. Once it’s gone, walk out into the area and kill the enemies that come. Head to the left and you will encounter a turret, it’s much easier to kill with the Landstalker. Past that is another orb, destroy it and there will be more enemies and one more gate. Obliterate everything in your path and you will get to a small bridge. Cross it to finish the mission. ---------- Rise Up ---------- There's no need for an explanation for this, its just an arena match will 5 rounds. You will face off against Robot Zombies, Bladballs , Swarmers and DZ Strikers. There is ammo all around the area so that's fine. Keep watch out for anyone sneaking up behind you, don’t stop moving and you’ll be fine. ***Campaign Complete*** Prizes for completing this Campaign. * 1 Green Medal. * Hacker Ray (for your Combat Bots). * Unlocking planet Sarathos (see below). Congratulations on completing your first planet. You currently do not have access to the next planet yet. You need a certain amount of dread points for that. You earn them by completing the Dread challenges that you unlock after completing a planet. Just finish them all for enough points. Check section .11DCG for walkthroughs. That section probably wont be complete until later though so you may need to wait. There simple enough though. One you complete this campaign you will unlock the Hacker Ray, which is used to open doors, hack orbs, and lower forcefields. Very useful, and you will be using it quite often. DREAD CHALLENGES: Dread Challenge: Hoverbike Madness. This is a race with the Hoverbike. You can earn extra time by going through the red circles. You don't have to get them all, just get most of them. Keep R1 pressed all the time through this Dread Challenge, the shots will break the barrels which will otherwise slow you down. Getting the skill point "Chase the Goose" is easy, just don't miss too many rings and you will get it. Dread Challenge: Destruction Derby. In this challenge you have to use the Landstalker to kill at least 56 enemies before the timer runs out. Charge up the mortars (with L1) and kill five enemies with one mortar shot to get the skill point "Derby Death". Let your Combat Bots EMP three turrets before you destroy them to get the skill point "Lights Out". Dread Challenge: Monuments of Death. In this Dread Challenge you have to blow up three towers. Unfortunately the towers are guarded by armies of Zombie Robots. Once you get close to a tower you can order your Combat Bots to activate the explosives. There are two explosives on each tower. Once you have blown up the third tower this Dread Challenge ends. If you should run out of ammo you can always backtrack to the Weapons Vendor on this level, there is no time limit. =============== | PLANET: Sarathos | =============== New At The Vendor: Mod; Shock Mod (30,000), Weapon: Hunter Mine Launcher (35,000) Skill Points: * Shocking (reward 800 bolts). Kill 25 enemies using the Shock Mod in 45 seconds. * Long Shot (reward 1,200 bolts). Kill 10 enemies in 60 seconds with the Fusion Rifle. * Mystic Warrior (reward 2,000 bolts). Complete any challenge without taking damage. * Mix and Match (reward 1,200 bolts). Kill 10 enemies with five different mods. * Beat Em Up (reward 1,200 bolts). Kill 15 enemies with the Scorpion Flail in 30 seconds. * The Big Bang (reward 1,200 bolts). Kill four DZ Strikers in 1 shot. * That'll Fix Em (reward 400 bolts). Use the Wrench to kill 15 enemies in a row. * No Fly Zone (reward 800 bolts). Kill four Dropships with the Arbiter. * Camera Shy (reward 400 bolts). Break 15 hovering cameras. * No Peas Allowed (reward 800 bolts). Complete any challenge without using the Dual Vipers. * Death From Above (reward 800 bolts). In the challenge "Swamp Fever" kill two Leviathan enemies at once with the Landstalker mortars. * Denied (reward 1,200 bolts). Complete any challenge without using the B6-Obliterator or Magma Cannon. * Don't Come Back (reward 400 bolts). Use the B6-Obliterator to kill five Leviathan. * Time To Kill (reward 1,600 bolts). Complete the challenge "King of the Leviathans" in less than 2:00:00. * Gone In 30 Seconds (reward 800 bolts). Roadkill 10 enemies in 30 seconds. ------------- Alien Soil ------------- You start off this level facing off with some swarmers, kill them and move forward. You’ll now face a new enemy, The Leviathan. Leviathans come in two forms...sorta. One is just normal where there walking around out on the ground for you to attack. The other is every now and then you will see pools of brown sludge. The tails of Leviathans will pop out of these and shoot green beams at you, which is an attack normal Leviathans have as well. Anyways, you will encounter 3 or 4 Leviathans, two will pop out of the pits of sludge and there is one or two walking around. Kill them along with the accompanying group of swarmers in front of the door. Head around to the left or right side of the building if you want health and ammo, but watch out for more swarmers that will pop up and attack you. After that’s all done, head back to the main door. You will see two glowing orange balls on posts. These are the orbs you hack through out the game. Hit right on the D-Pad and your bots will use the Hacker Ray you acquired previously on Catacrom 4. Once the door is open head into the room where you will kill more swarmers and then a dropship will drop in some more bigger enemies. Once their all dead it’s mission complete. ------------------- Sarathos Sprint ------------------- You start off inside a tunnel .Head outside and kill the single Leviathan waiting for you. Take a left and hop over to where a turret is. Take over and EMP it, then attack. You will now have to hack a few orbs to continue. Kill all the swarmers and other enemies then continue forward. Hop up the steps, get any health or ammo if you need it and kill the swarmers that pop up to attack you. At the top of the hill get ready to kill another Leviathan. Once he’s gone, Kill the enemies that come from the dropship, swing across the gap and you face one final turret. EMP and kill it then hack the last few orbs while fighting off more enemies. Once all that is done then final field blocking your path to the Puma, which is a fast ATV like vehicle, will lower allowing access. Run to it to finish the mission. ------------------------------------- Where The Leviathans Roam ------------------------------------- You do this mission in the Puma, but you may get out of it at any time by pressing /\. Drive forward running over or shooting the three groups of swarmers and then waste the few Leviathans that are in the first part of the open area. Head right and jump the gap across the river heading for the first node. It’s located, like the other two, inside a small building. Also note the 3 vehicle pads just outside all the nodes which can be used to heal your Puma. Get near it and you can just use your bots as usual to turn it while you drive around and cover them. Once that's done drive across the river again heading for the second node. Once you get there repeat the same formula as before of having Merc or Green turn the bolt crank while you cover them. Finish that one up and drive to your 3rd star on the map. This one has a Landstalker inside of it. All enemy Landstalkers that you face need to be deactivated with an EMP just like the turrets. So disable its shields then unload on it with the mini plasma mortars and normal guns on the Puma. Once it’s dead turn the final crank and a large door will open. Drive up the ramp and through it to the blue light to complete this mission. ------------------------------ King Of The Leviathans ------------------------------ Now you get your big showdown with the King Leviathan. How this works is simple. Orbs circle the whole arena and you need to hack all of them to wake up the king. There are quite a few to hack so just run around killing enemies that pop up out of the large hole in the middle while hitting right on the D- Pad whenever the symbol appears to hack. Once they are all hacked, the king will come out of his whole. Only part of him will pop up at first until you damage him enough. Depending on what level your weapons are at it will be pretty easy or very hard to kill him. Once enough damage has been inflicted on the big guy he’ll jump out and take you on face to face. Just do the same as before while watching out for his beam attack and you should be fine. Kill him and you complete the campaign. Nice job. Prizes for completing this Campaign. * 1 Green Medal. * Cable Launcher (for your Combat Bots). * Unlocking planet Kronos ***Campaign Complete*** Another planet down. This time you’ve won the Grind Cable Launcher, which is used to get across gaps with ease. Two more Dread Challenges are also unlocked. Next up is the planet Kronos , where you’ll meet and do battle with your first Exterminator. DREAD CHALLENGES: Dread Challenge: Check Me Out. This is another Hoverbike checkpoint race. You wil earn extra time with each checkpoint, so try to get most of them. Keep R1 pressed during this race to break the barrels, they will harm your Hoverbike and slow you down. Just don't miss too many checkpoints and you will finish this race quite easily. Dread Challenge: Swamp Fever. In this Dread Challenge you have to use the Landstalker to kill 23 of the Leviathans on this level. Try to kill two Leviathans in one mortar shot for the "Death From Above" skill point. You only have a limited time, so don't hang around. Finishing this Dread Challenge will earn you the "No Peas Allowed" skill point automatically (if you didn't earn it before this challenge). Just keep using the mortars on those Leviathans, the Landstalker's normal fire is too weak to kill the Leviathans quickly. ------------------------ | PLANET: Kronos | ------------------------ New At The Vendor: Mod: Freeze Mod (60,000), Weapon: Fusion Rifle (50,000) Skill Points: * Cow Patties (1,400 bolts). Use the Hunter Mine Launcher to kill 20 enemies in a row. * Raining Shells (1,400 bolts). In the challenge "Introducing Shellshock." defeat Shellshock using only the Dual Vipers. * Slip and Slide (1,900 bolts). Complete the challenge "Enemies are Such a Grind" in less then 3:00:00. * Punishment (400 bolts). Deal 250 damage in any challenge with the Dual Vipers. * Too Nimble (1,400 bolts). Kill 20 enemies without taking any damage. * Big Changes (400 bolts). Use the Morph Mod to morph 40 enemies. * Can't Hit Me (2,300 bolts). In the challenge "Shellshock Returns." defeat Shellshock without taking any damage. * Jet Assist (1,400 bolts). Use the Arbiter to kill 25 enemies in 40 seconds. * Lucky Shot (1,900 bolts). Use the Fusion Rifle to Kill three DZ Strikers in one shot. * Dizzy (400 bolts). Manually turn three of the bolt cranks in the challenge "Showdown With Shellshock" yourself. * Flying High (1,900 bolts). Kill 7 enemies at once with the Hovership missiles. * Who Am I? (900 bolts). Keep three enemies brainwashed at once using the Brainwash Mod. * Don't Flail Me Now (400 bolts). Use the Scorpion Flail to kill 25 enemies in a row. * Now It's Personal (900 bolts). Kill an Executioner using only your wrench. * Just Passing Through (2,300 bolts). ------------------------------ Infiltrate The Cathedral ------------------------------ At the start go forwards and kill the DZ Strikers and Swarmers up ahead. You will also encounter a new enemy: the Cycloids. These airborne enemies spin around and they shoot lasers from their tails. Watch out, a DZ Striker may enter the turret and use it to shoot at you, so kill them quickly. Go forwards on the path and break the Jackpot Crate at the end near the door. Go back and turn right and keep killing the DZ Strikers and Swarmers. Some more DZ Strikers will drop in from the Dropships. Turn left and just keep killing the enemies as they appear. Inside the small building is another Jackpot Crate. Continue along the path, there is another turret up ahead so kill the enemies quickly before they can use it. Once you reach that turret the door to the arena on the left will open and a bunch of Tremors will come running to you. Kill them all. Backtrack to the Weapons Vendor to max out your ammo and come back here. Now enter that arena. Once you enter that arena the door behind you closes and a new enemy appears. It is an Executioner, these big guys pack quite a punch, so kill him quickly. Some Swarmers and another group of Cycloids will also appear, kill them too. Kill all the enemies and the door up ahead will open. Watch out, as you exit the arena three flying DZ Strikers will appear, so kill them quickly. Use the ammo crates to max out your ammo again. Now you will have to order your Combat Bots to make a grind cable for you. When you let one of the Combat Bots make a grind cable always let the other Combat Bot use his Shield Link to protect him. If the grind cable making Combat Bot is hit the grind cable disappears and you don't want that to happen when you are grinding along that cable. Just grind along the cable to the other end. When you are on a grind cable you can use your Dual Vipers. Jump off at the other end and kill the Swarmers and DZ Strikers. Dropships will drop off new groups of DZ Strikers and more Swarmers will appear. When you have killed them all order one of your Combat Bots to hack the orbs, let the other one protect him with his Shield Link. During the hacking a lot of Swarmers will appear from all sides, so be prepared and kill them all. When the orbs have been hacked this challenge will end. ----------------------------- Introducing Shellshock ----------------------------- Start this mission by having a bot launch a grind cable and grind across it. You’ll now have to face Shellshock, your first Exterminator. You don’t have to actually kill him just get him down to about 32% health or so. Like I’ve said before the Dual Vipers are great for bosses but using them on this fight will get you an added bonus. If you use nothing but the Dual Vipers you will get the skill point “raining Shells”. Simply avoid enough of his attacks and unload on him with the Dual Vipers and you’ll come out on top. After you get rid of Shellshock though, some DZ Strikers, Swarmers and Trmors will appear and you have to fight them off. Kill them all and this mission comes to a close. ----------------------------------- Enemies Are Such A Grind ----------------------------------- Most of this mission is just one huge grindrail with some DZ Strikers on the sides and floating near you, shooting. Kill the three Cycloids that attack you on the elevator. At the top are 2 sets of DZ Strikers and a group of Swarmers. Make sure to kill the DZ Strikers as they can take off a good chunk of health. They are on the two huge blocks on either side of the area. Once there dead, you have to swingshot to another area. Do so and you will see two rails. You could hop on one and grind all the way around it to get the Jackpot Crate. Or you can just stand near the edge and shoot it with a single shot from your Dual Vipers. After that hop onto the right rail. Continue along this rail shooting the DZ strikers that are on the platforms and the one stat start to hover next to you. You’re gunna want to take those ones out fast cause their shots are very hard to dodge and can take out a lot of health. Near the end, there is a spot where you have to swingshot across a gap, swing to the first one then shot yourself over to the next one to land back on the rail. Grind a little ways more and you’ll hop off into the blue light. --------------------------------------- Infiltrate The Cathedral Part 2 --------------------------------------- At the start turn to the right and pick up that Jackpot Crate in the arch. When you leave the small building a whole group of Swarmers appears. Just kill them. When they are dead the lift up ahead comes down and on it are three DZ Strikers. Kill them as well. Now climb on the lift and ride it to the top. On the top you are confronted by another group of flying DZ Strikers. Across the gap on the platform is another group of 3 DZ Strikers. There is an Executioner on the platform on the left, accompanied by 3 DZ Strikers. If you have the Fusion Rifle you can pick them off from afar. Use the Swingshot to get to the platform up ahead. A Dropship will appear, dropping off a group of DZ Strikers. After they have been dropped off the Dropship starts to shoot at you, so take cover behind the small blue barrier that appears when you are near to it. Shoot down the Dropship and kill the DZ Strikers. Drop down onto the path and walk towards the next blue barrier. Take cover behind it, another Dropship appears, dropping off DZ Strikers and shooting at you. Deal with it in the same way as you did with the other one. If you didn't use the Fusion Rifle to kill the Executioner then you will have to face him up close. When he and the 3 DZ Strikers are dead another Dropship will appear, dropping off more DZ Strikers. Kill them all. The last Dropship will arrive shortly after that, so be prepared. Watch out, one of the DZ Strikers may climb in the turret that is near the wall, so kill him quickly. Lastly a group of Swarmers will appear, but they shouldn't be a problem. If you are not at full ammo then backtrack to the start of this level and max out your ammo. Return here and enter the arena. The door behind you will close and two Executioners will drop down into the arena. Kill them and a door on the left will open. Behind that door is a group of DZ Strikers so kill them quickly. On the higher platform behind them is another group of DZ Strikers with some Tremors thrown in. When you have killed everyone let one of your Combat Bots hack the orbs, let the other one use his Shield Link. During the hacking a group of Swarmers, Tremors and Cycloids appear so be prepared and let them have it. Once your Combat Bot have hacked the orbs this challenge ends. ------------------------ Shellshock Returns ------------------------ This is pretty much a re hash of “Introducing Shellshock”. You’ll notice that part of his health bar is missing this time around though. Just do the same as before with using the Dual Vipers until he once again runs off. After he flies off again, a group of Cycloids will appear for you to kill. You are able to get two skill points in this challenge. The first is “Just Passing Through”, but you probably got this on an earlier challenge. You get it by beating any mission without taking any damage. The second point you can get is the “Can’t Hit Me” point. You do this by defeating Shellshock without taking a single hit. --------------------------- Reach The Cathedral --------------------------- At the start whip out your Fusion Rifle, equip the Shock Mod on it, and aim it at the DZ Strikers up on the platform in the distance. Wait until the three DZ Strikers are close together and kill all three of them with one shot from the Fusion Rifle for the "Lucky Shot" skill point. Max out your ammo at the Weapons Vendor. When you exit the arena a group of Swarmers appears, kill them. On the raised platform up ahead is a Stalker Turret so take cover and let one of your Combat Bots EMP that turret. Destroy it quickly. A Dropship will drop off some Swarmers and DZ Strikers, kill them all. Now you have to use the grind rails again. Just as in the "Enemies are Such a Grind" challenge you can ride the first grind rail all the way around, jumping over the barriers, to pick up another Jackpot Crate. Jump onto the grind rails a second time, this time you jump on the second grind rail when they are close together. Jump over the barriers. Kill the Swarmers and DZ Strikers on the next platform. On this next platform you must order one of your Combat Bots to make a grind cable, let the other one protect him with the Shield Link. Grind down the cable and shoot the DZ Strikers on the next platform. Pick up the ammo. Before you jump on the grind rail you can kill two DZ Strikers who are on small platforms up ahead (just to the right of that blue column of light). You will need to kill them with the Fusion Rifle. When they are dead you can jump onto the grind rail and grind down it. Jump over the barriers. When you land on the next platform a group of DZ Strikers will appear, kill them. Up ahead a Dropship will drop off more of them. Kill them all. Before you jump on the next grind rail you can kill two DZ Strikers who are on small platforms up ahead in the distance. The third one you can see is too far away, you can't kill him from here. Now jump on the grind rail. This is a tough part. You have to switch grind rails every now and then and there are DZ Strikers around shooting at you. Just keep your view forwards so you can see when you have to jump over a barrier and when you have to jump onto another grind rail. When you finally reach the end of the grind rail it is just a short stroll towards the blue light. Once you get there this challenge ends. ----------------------------------- Showdown With Shellshock ------------------------------------ Well, you have made it into the Cathedral. Now you will have to fight your way through it. There are 3 bolt cranks on this level, if you turn them yourself and not let your Combat Bots do it then you will earn the "Dizzy" skill point. Enter the first room and kill the 3 DZ Strikers there. Shellshock will come floating down from an opening high up. Shoot him enough times and he will go away again. Turn the bolt crank. The only problem with turning the bolt crank yourself is that the enemies that appear during the cranking will just gather around you waiting for the moment you are finished. When you are finished kill the Tremors that have arrived during the cranking. Kill the next group of Tremors as well. There is some ammo and health in this room, behind one of those boxes on the side. Make your way to the second room (past the Weapons Vendor). Kill the Tremors here and Shellshock will come down for the second time. Just keep running around him firing at him and watch out for his shockwave attack. Crank the second bolt crank on this level. Your Combat Bots will protect you during the cranking with the Shield Link. This time a couple of Cycloids will appear during the cranking so when you have finished cranking kill them quickly. Again there is some health here, should you get hit. Use the Swingshot to get to the third room. Equip the Swingshot and start from the edge, otherwise you will hit the toxic fluid and lose some health. When you land in the third room Shellshock will come down for the third time. He will use his shockwave attack and his rocket attack. Just fight him like you did the previous times. Run around him firing constantly at him until he leaves. You can get ammo and health here. Turn the last bolt crank and earn the skill point "Dizzy". During the cranking some Tremors arrive. Kill them all. Now those two boxes on the side will continue to spawn Swarmers. You will have to destroy those boxes and then the Swarmers will stop coming into the room. If you wasted too much ammo on the Swarmers then you can always backtrack to the Weapons Vendor. Just remember to equip the Swingshot when you want to cross that patch of toxic fluid. Come back to this room. Now you can enter the fourth room. Guess what, you have to fight Shellshock again. Don't worry, it is the last time. He will attack you again with his shockwaves and his rocket showers. Just keep firing at him, jumping when he uses his shockwave and trying to stay away from the rockets. Before long you will have defeated him. ***Campaign Complete*** Congratulations, you have just defeated your first Exterminator. That was the longest campaign/planet in the game so be glad that's over. For beating it you’ve unlocked your first tournament, The Avenger Tournament. Other unlocked things are a new Wrench upgrade (The Versa Wrench Muti-Core for 16,000) and The Arbiter (60,000) which is a powerful missile launcher. You also get some new things for Merc and Green. The weapon Bogo (20,000), the bot upgrade Go-Comet A (25,000). Along with those comes a new paint job The Gold Star (3,000) and a new head (2,000) . Prizes for completing this Campaign. * 1 Green Medal. * Charge Boots. * Unlocking the Avenger Tournament ***Campaign Complete*** DREAD CHALLENGES: Dread Challenge: Night Flight. This is the first Dread Challenge where you have to pilot the Hovership. Just like the Landstalker the Hovership has two attacks, a normal cannon (R1) and missiles (L1). Keep L1 pressed and target as many enemies as you can. Release L1 to unleash a deadly missile attack. Try to target seven enemies at the same time and shoot them all down with the missiles for the "Flying High" skill point. There is no timer here, so you can take as long as you want. Should the Hovership get too damaged then you can always return to your starting point and repair the Hovership on the Vehicle Repair spot (just like with the Landstalker, the Hoverbike and the Puma). Anyway, the objective is to destroy the 5 Stalker Turrets. Those turrets are heavily guarded, there are Missile Turrets, DZ Strikers and a new enemy: the Pincers. These Pincers fly around in groups. They will form a pattern and then fly at your Hovership with great speed. Try to kill them before they form that pattern. Another tactic is to kill a couple of them, let the rest form the pattern and when it zooms at your Hovership you move out of the way, turn around quickly and get the rest before they regroup. You can earn a lot of bolts in this Dread Challenge, that is, apart from the bonus you get when you complete it. Dread Challenge: Inverted Action. This Dread Challenge is another arena fight, but with a twist. The walls, made from forcefields, are closing in. Your Combat Bots have to keep hacking the orbs to make sure that you have enough room to run around in. Always let the other Combat Bot protect his teammate with the Shield Link. You must also keep an eye out for Combat Bots that are down. You need to revive them pronto. Your task is to kill the enemies. And boy, are there a lot of enemies. You have to kill Swarmers, DZ Strikers, Tremors, Cycloids and Executioners. Dread Challenge: Dark City Arenas. This is a fight in a normal arena. You have to kill lots of enemies. There are Swarmers, DZ Strikers, Cycloids, Executioners, Beam Turrets and Dropships. This is a rather good place to upgrade some of your weapons. -------------------------------------------- | Tournament: Avenger Tournament | ------------------------------------------- Requirements : 4 Green Medals. 15,000 Dread Points. Skill Points: * Skillful (reward 100 bolts). In the challenge "Grist for the Mill." kill 10 enemies in a row with the same weapon. * Fiver (reward 200 bolts). In the challenge "Grist for the Mill." kill five enemies without taking any damage. * Get Some Balls (reward 100 bolts). Destroy five Bladeballs in 15 seconds. * Ankle Biters (reward 100 bolts). Kill ten Swarmers in ten seconds. * The Protector (reward 200 bolts). Kill five Tremors with the Magma Cannon in 20 seconds. * Eagle Eye (reward 300 bolts). Complete any challenge with an accuracy above 75 percent. * Can't Touch This (reward 500 bolts). Complete any challenge without taking damage. * Speedy (reward 400 bolts). Complete the challenge "Manic Speed Demon" in less than 60 seconds. * Dead Again (reward 400 bolts). In the challenge "Zombie Attack." kill 50 Robot Zombies. * The Bomb (reward 100 bolts). Blow up 15 barrels. * Five In One (reward 200 bolts). Kill five Swarmers in one shot. * Two In One (reward 300 bolts). Use the Fusion Rifle to kill two enemies in one shot. * Reactionary (reward 3,900 bolts). Defeat Reactor in 30 seconds. * Eviscerator Raider (reward 5,900 bolts). Defeat Eviscerator using only the Flail. * Ace In The Hole (reward 7,900 bolts). Defeat Ace Hardlight without taking any damage. ---------------------------- Maniac Speed Demon ---------------------------- This challenge is very similar to the “Advanced Qualifier” round you did in the beginning of the game. You have to kill 60 enemies in the allotted time, which isn’t too hard since they give you more than enough time. You face some Dropships, Tremors, Swarms, Bladeballs and a new enemy, The DZ Beserker. They are very similar to the DZ Strikers but stronger and if they lives long enough, they'll toss out Bladeballs at you. You can also get the skill point “Speedy” if you can complete this in under 60 seconds. --------------------------- The Tower Of Power ---------------------- This is a second arena challenge. Theirs the usual bunch, Swarmers, DZ Strikers, a few Tremors, a couple Dropships and a new enemy. The Reaper is an ugly bastard that shoots out many large, red spikes that come at you in a wave. They will usually use this attack often and use it when they are far away. Kill the Reaper and some platforms will pop up. Hop across them to get to another stretch of land. Kill all the Sawrmers then Tremors that attack you and hop across the newly arisen platforms to the next area. Watch out, in the next arena are two Reapers, so try to kill them from afar. When they are dead the next enemies appear. Swarmers, Tremors, Dropships: the usual lot. Get all the ammo you can find and head for the next section. Here you have to kill Swarmers, Beam Turrets, Tremors and, yes, you guessed it, two more Reapers. Make your way to the last arena section. Here you have to kill Swarmers, Tremors and a Dropship. Once they are all dead you finish this challenge. One more to go. ----------------------------------- Climb The Tower Of Power ----------------------------------- This whole tower is essentially a obstacle course. It starts off with some glowing, flipping platforms. On one side as you can see there are flames and one is safe. Hop onto the few platforms when the safe side flips over and you’ll land on safe ground again. You have to kill some Cycloids on this part before moving on to the next area of flipping platforms. This time there's two rows of vertically rising, and once again flipping platforms. You need to hop up them in a zig zag pattern. So hop on the first right one then the second left one, third right one ect. Be sure to get up them quickly as they flip over quite quickly. Once you reach the top of this section, there are some more Cycloids for you to kill. Up ahead is the next section of the obstacle course. It has two rows of those flipping platforms on the left and on the right. In the middle is a row of safe non-flipping green platforms. But those green platforms are too far apart to jump from one to the other, so you will have to jump on the flipping platforms to be able to jump onto the next safe green platform. Again diagonally jump (Double Jumps work best here) from a green platform on a safe flipping one and immediately back onto the next safe green one. Keep this up and before you know it you are on the next big platform. Since the rest of the course it more or less the same thing as what you’ve just been doing, there’s no real need to explain it. There are a few variants in the types of flipping platforms but it’s basically the same thing. Once you reach the top of the Tower, you will be on a very large platforms with health, ammo and enemies. The enemies include Swarmers, Executioners, DZ Strikers, Dropships and a Leviathan. Once they all are dead the challenge ends and you’ve beaten your first tournament. The prizes for winning the Avanger Tournament are: * Avenger Suit. * Unlocking planet Shaar * Unlocking planet Orxon ***Tournament Complete*** DREAD CHALLENGES: Dread Challenge: Perfect Chrome Finish. This is another arena fight, but this one has a twist. You must kill all the enemies without getting hit. Yes, just getting hit once will mean failure. The enemies are Swarmers, Blade Balls, Cycloids and Beam Turrets. Watch out for the Beam Turrets, they can hit you from far away. Just shoot them as soon as they appear. Dread Challenge: Close and Personal. Yet another arena fight, but this time you have to kill all the enemies with just your Wrench. If you are having a hard time doing this Dread Challenge then you can always try it again when you have more health and a stronger Wrench. The enemies you have to kill are Swarmers, DZ Strikers, Blade Balls and Beam Turrets. You can knock the DZ Strikers off the platform with your Wrench. This is not an easy challenge, but the reward of 10,000 Dread Points makes up for that. ----------------------- | PLANET: Orxon | ----------------------- New At The Vendor: Mod, Morph Mod (100,000) Skill Points: * Hard To Hit (reward 2,900 bolts). Kill 30 enemies without taking any damage. * The Frying Pan (reward 2,100 bolts). In the challenge "Labyrinth of Death." destroy 10 DZ Berserkers with the Napalm Mod. * Running in Circles (reward 1,400 bolts). In the challenge "Node Overload" capture six bolt cranks on your own. * The Electrical Socket (reward 700 bolts). Kill 10 DZ Berserkers using the Shock Mod. * Snooker (reward 700 bolts). Kill 10 Blade Balls with the B6-Obliterator. * Counter Sniper (reward 1,400 bolts). Kill five Executioners with the Fusion Rifle. * Batter Up (reward 1,400 bolts). Use the Wrench to kill 15 Blade Balls. * Toughen Up (reward 2,900 bolts). Complete any challenge without using health crates. * Iron Skin (reward 3,600 bolts). Complete any challenge without taking damage. * Light Them Up (reward 700 bolts). Use the Shock Mod to kill 10 Executioners. * Light Speed (reward 2,100 bolts). Complete the challenge "Chains of Villainy" in less then 1:30:00. * Special Delivery (reward 2,100 bolts). Destroy five Dropships. * Half And Half (reward 1,400 bolts). Kill 10 DZ Berserkers with two different weapons in 45 seconds. * Chilly Proposition (reward 2,100 bolts). Complete any challenge using only the Magma Cannon and the Freeze Mod. * Don't Be A Wimp (reward 3,600 bolts). Complete any challenge on Exterminator Difficulty. ------------------------- Labyrinth Of Death ------------------------- Start off by killing all the Swarmers that are running around below you. Then turn around and you’’ll see two Dropships drop out four DZ Strikers. Kill them and the ships if you want, then re stock your ammo and run back down the hill. You have a choice of two paths, it doesn't matter which you take but I usually take the right path so I’ll explain that one. Hack the two orbs and enter the first area. You’ll have to have your bots hack the second field while you kill DZ Strikers and Swarmers. Once through it, you can go right if you need health and ammo but to continue head left. There is a turret here, so hide behind the blue shield that pops up here and take out the turret. Continue past the former gun and kill the bladeballs and DZ Strikers that appear. Hack the two orbs to the left to continue into the next room. Past the next room there is a Landstalker for you to kill. Dodge it’s fire long enough to have a bot toss an EMP at it then destroy the walking tank. Kill all the rest of the normal enemies here then hack the next forcefield and go through this section and into the next area. Once you start hacking these orbs, a couple of dropships will drop down some DZ Strikers for you to kill. Once their dead, finish hacking and go into the last room and finally hack the final orbs to finish up this challenge. ------------------- Node Overload ------------------- In this challenge you start below a huge platform and must turn six bolt cranks to complete it. TO BE COMPLETED .4WPG ----------- This section contains all of the weapons with details about each one. This is set up much like everyone else has theirs done so it will look similar. I also have the damage they do at levels 1, 10 and 99. I actually think I saw this on another FAQ though.... oh well. Name: The Arbiter Upgraded Version: Silencer, Mega Silencer Starting Ammo: 8 Rockets Cost: 60,000 bolts Damage: V1: 600, V10: 2500, V99: 4991 Bolts to Upgrade: 2,750,000 Description: A very useful weapon that you will be using quite often. The Arbiter fires out a single powerful missile. It can take out most land enemies in just a shot. Some take 2 or 3. I strongly suggest putting speed mods on as it has a slow firing rate. Once it reaches The Silencer it will fire out tri (3) rockets at different angles. Impressive weapon. Rating: 9 Name: B-6 Obliterator Upgraded Version: B-11 Vaporizer, Mega B-11 Vaporizer Starting Ammo: 6 Cost: 15,000 Damage: V1: 200, V10: 750, V99: 1550 Bolts To Upgrade: 2,500,000 Description: Really this is a crappy weapon. Its similar to the Mini-Nuke of GC but not nearly as good. It fires out a small grenade that explodes and cover a large area with minimal damage. Napalm Mod is a good one for this gun. Rating: 4 Name: Dual Vipers Upgraded Version: Dual Raptors, Mega Dual Raptors Starting Ammo: 200 Cost: Free Damage: V1: 10, V10: 80, V99: 168 Bolts To Upgrade: 2,250,000 Description: The main weapon of the game, you start with these and they are on the cover of the game. They are twin Sub machine guns that do low damage with each shot but take down enemies quickly still. Isn’t too useful later on in the game. But it is one the best weapons to use on bosses, it takes down their health extremely quickly. Shock mod is good for these. Rating: 7 1/2 Name: Fusion Rifle Upgraded Version: Anti-Matter Rifle, Mega Anti-Matter Rifle Starting Ammo: 8 Cost: 50,000 Damage: V1: 500, V10: 2000, V99: 4046 Bolts To Upgrade: 1,500,000 Description: This is your sniper rifle of the game. A powerful one at that. You can either shoot through the scope, or you can “hip snipe” which is probably what you’ll use most. You don't need a sniper too much in this game and the scope on it is kinda complicated. Ammo and Speed Mods are useful for this. Rating:8 Name: Harbinger Upgraded Version: SuperNova, Mega SuperNova Starting Ammo: 3 Cost: 2,000,000 Damage: V1: 5000, V10: 10000, V99: 19967 Bolts To Upgrade: 3,000,000 Description: Since there is no RYNO, RYNOII or RY3NO in this game this is the replacement. The Harbinger rains down huge powerful lasers from the sky killing everything onscreen except bosses, who can be taken out in just a few shots. It has very low ammo to start so ammo mods are essential. No other mod is needed due to the sheer power of this weapon. Rating: 10 Name: Holoshield Launcher Upgraded Version: Omnishield Launcher, Mega Omnishield Launcher Starting Ammo: 8 Cost: 20,000 Damage: V1: 10, V10: 28, V99: 54 Bolts To Upgrade: 750,000 Description: This is similar to the Holoshield Launchers of past but these are bigger and better. They block all incoming enemy fire and allow you to shoot through them. Enemies will get hurt slightly if they walk into them. Once it becomes Mega, The Omnishield Launcher shocks enemies that get near it. No mods necessary. If you don’t forget it, this is actually a very useful item Rating: 6 1/2 Name: Hunter Mine Launcher Upgraded Version: Stalker Mine Launcher, Mega Stalker Mine Launcher Starting Ammo: 12 Cost: 35,000 Damage: V1: 120, V10: 500, V:99: 1550 Bolts To Upgrade: 1,250,000 Description: Pretty useful weapon that you probably won’t use to often in favor of better ones. It fires a single mine that will turn yellow and lock onto an enemy. Once it upgrades to mega, it fires a large mine that splits off into smaller ones. You can also just run into enemies with the gun and it will explode, this is called “manual detonation”. I personally like to use a Napalm Mod on this. Rating: 7 Name: Magma Cannon Upgraded Version: Vulcan Cannon, Mega Vulcan Cannon Starting Ammo: 20 Cost: Free Damage: V1: 60, V10: 300, V99: 567 Bolts To Upgrade: 1,750,000 Description: A very basic weapon that, like the Haunter Mine Launcher, will probably be forgotten quickly. It shoots out burst of magma similar to a shotgun. Shoots very fast so speed mods are not needed. The Vulcan Cannon will be a little more powerful and the shots will lock onto targets. Rating:4 1/2 Name: Mini Turret Launcher Upgraded Version: Quasar Turret Launcher, Mega Quasar Turret Launcher Starting Ammo: 8 Cost: 100,000 Damage: V1: 50, V10: 150, V99: 238 Description: This is an old favorite from previous R&C games. This gun does what it says, fires out mini turrets that will unload on enemies until it is destroyed or runs out of ammo. Its a great defensive weapon as you can just throw a few out then take cover and let them do the work for you. The Quasar Turret Launcher is the same thing but fires out charged beams that are rapid fire. Much more powerful and effective. Brainwash or Shock mod are good for these. Rating:8 Name: Scorpion Flail Upgraded Version: Leviathan Flail Starting Ammo: 20 Cost: 75,000 Damage: V1: 400, V10: 1500, V99: 3012 Description: This is my personal favorite weapon in the game and one that you should buy ASAP. Its similar to the Plasma Whip of UYA but much, much, much better. This pounds the ground severely damaging all enemies near its point of impact. Once it becomes the Leviathan Flail you have your best friend for challenge mode. If you look up at dropships or floating enemies it will kill them as well. All mods are good for this, I use Freeze and Morph mod myself. An amazing weapon that should be cherished by all. Rating: 10 .5WMG ----------- In this section I will explain all of the Weapon mods in the game, Alpha and Omega. There are 16 in total ========== Alpha Mods ========== Mod Name: Aiming Mod Price: 100,000 Description: This makes the auto aim of weapons like the Dual vipers better. Mod Name: Speed Mod Price: 400,000 Description: This increases how fast a weapon will shoot. A very good mod needed for weapons like the Fusion Rifle. Mode Name: Ammo Mod Price: 300,000 Description: Increases the amount of ammo weapons can hold. Very useful for weapons like the Harbinger. Mod Name: Nanoleech Mod Price: 5,000,000 Description: This mod causes fallen enemies to drop health on occasion. Not very useful till challenge mode because of the very high price tag. Mod Name: Jackpot Mod Price: 3,000,000 Description: This increases the amount of bolts dropped from fallen enemies. Along with the XP Mod this is one of the most useful mods and can earn you massive amounts of bolts when piled on a weapon. Mod Name: XP Mod Price: 3,000,000 Description: Along with the Jackpot mod, this is one of the most useful mods. Increases the amount of XP gained to the weapon that the mod is equipped to. Also increases health XP, so if it is piled on top of each other this can become extremely useful. Mod Name: Impact Mod Price: 200,000 Description: This increases the power which a weapon has to stun and knock back enemies, not too noticeable. Mod Name: Area Mod Price: 500,000 Description: This increases the blast radius of all explosive weapons and can only be equipped to them. ========== Omega Mods ========== Mod Name: Napalm mod Price: 15,000 Description: this is one of the more useful Omega mods. Can only be equipped to explosive weapons. It creates gallons of lava that stick to the ground and stay on the floor damaging anyone except you who walks into it. Also it sticks to enemies damaging them continually. Mod Name: Acid Mod Price: 5,000 Description: once it explodes it covers it covers the enemy is acid again damaging them continually. Mode Name: Shock Mod Price: 30,000 Description: Another one of the more useful mods. This mod strikes enemies and send out waves of electricity that damage all other enemies near it. Mod Name: Time-Bomb Mod Price: 250,000 Description: very good mod. It will stick to enemies and have a time delay before exploding into electricity that damage all nearby enemies. Very powerful. Mod Name: Brainwash Mod Price: 150,000 Description: You must hit an enemy multiple time for this to work. One it does hover, it will infect them and cause them to attack other enemies. By then though, you will have probably killed them by yourself. Mod Name: Mini-Bomb Mod Price: 75,000 Description: This can only be equipped to explosive weapons. It will creates small mini bombs that will bounce all over the place damaging enemies that run into them. Mod Name: Freeze Mod Price: 60,000 Description: Once this hits the enemy it will cover them in ice, not only damaging them but slowing them down as well. Pretty useful if used right. Mod Name: Morph Mod Price: 100,000 Description: This mod turns enemies into either chickens, ducks, pigs or sheep. Kinda a fusion of the Quack-O-Ray, Sheepinator and er... the other one from the first R&C , I forgot the name. Good to put on the Scorpion Flail. .6WUG ---------- In Deadlocked you can upgrade your wrench for the first time. Below are the upgrade explanations. All the upgrades do is increase the wrenches attack strength. Once it becomes the Fission lance, it will be on fire and set enemies ablaze who get hit with it. Also the last 3 ( Obsidian Blade V2, V3 and Obsidian X) are only available in challenge mode. Starting Wrench: Versa Light Wrench Price: Free Upgrade 1: Versa Multi Core Price: 16,000 Upgrade 2: Versa Wrench Striker Price: 24,000 Upgrade 3: Fission Lance Price: 32,000 Upgrade 4: Obsidian Blade Price: 40,000 Upgrade 5: Obsidian Blade V2 Price: 60,000 Upgrade 6: Obsidian Blade V3 Price: 75,000 Upgrade 7: Obsidian X Price: 100,000 .7VHG ---------- In this section Ill explain the 4 vehicles of the game and their functions {Hoverbike} A returning vehicles from GC the hover bike is quick but weak. It has twin machine guns that fire dual blue lasers off either side but they are really weak and slow to kill an enemy. On the up side though, the hoverbike is very fast and agile. It can strafe from side to side as well with L2 and R2. {Puma} The puma is a nice ATV like vehicle. Its very quick and has not only twin machine guns that are much more powerful than the hoverbikes, but it has a single mounted motor launcher on the top that can kill a Leviathan in 2 shots. With it’s high speed and agility it’s great for dodging enemies and with it’s medium fire power it makes for a good defense as well. {Landstalker} This is essential a giant armored tank. It’s shaped like a spider and it has a very impressive leaping ability both to the sides as well as forward and back . It is probably the most powerful vehicle in the game but it compromises that feature by being very slow in moving. The landstalker has, like the other vehicles, twin laser machine guns and very powerful mortars that shoot out multiple shots at the same time which are very strong. {Hovership} Pretty much the name says. A giant ship that well fly's........ surprise huh? It has the normal mortars and twin machine guns but they are much more powerful. Can fly up and down, simple stuff. .8BSG --------- The 5 bosses in Deadlocked are the four Exterminators plus 1 final boss who I won’t say is in case your reading this before you get there. There isn’t really a strategy for them because all you need to do is dodge their attacks and unload on them with your most powerful weapon. But I will say that the Dual Vipers/Raptors are very useful for all bosses except the last one, so keep that in mind. ========= Shellshock ========= You will actually be fighting Shellshock 5 times, but four of those fights you only need to get his health down to about 25% or so. Last time you fight him you have to kill him....err fully dead. His attacks are as follows: Attack 1- His most used attack, is for him to fire homing missiles in the air. He does this extremely often so for the duration of most of the fights you will have to dodge these. Little targets appear on the ground and that’s where the missiles will hit. Attack 2- He will pull out a large pistol and fire off a few big yellow bullet...things. Pretty easy to dodge as they come in a single line of fire. Attack 3- If you hear the words “Dishonorable Discharge” then he’s about to toss out a small bomb that will detonate and send out a powerful shockwave that covers a wide area. Simply jump the shockwave. Attack 4- Shellshock will release one large bomb that will explode and it will send out smaller, hard to dodge bombs. It’s very similar to your Mini Bomb mod. All of these attack are easy to avoid, so do that and unload on him with the Dual Vipers/Raptors and he’ll die soon enough. ====== Reactor ====== Simple boss, simple attacks, simple fight. His attacks are as follows: Attack 1- This is a two part attack. He’ll start by pulling out a large pistol, like Shellshock’s and fire out a stream of shots, harder to dodge then Shellshocks though. After that’s done he’ll go into attack 2. Attack 2- Reactor will stand there and slide his foot on the ground like a bull. After a second or two, he’ll charge at you quickly. Just move left or right quick enough and you’ll be fine. Attack 3- He uses this attack surprisingly often. Reactor will stand there for a second then put his hands together then charge up a blue ball of energy in his hands. After another second he’ll fire it out in 4 lines in front of him that will stay on the ground for a while. After he loses about 32% of health or so he’ll fly to the other end of the arena and health and ammo will appear. Again after another 32%, the same thing. ========= Eviscerator ========= Eviscerator is quite a tough boss because of his high health. His attacks are as follows: Attack 1- Every so often, he’ll flip around crazily (he does that a lot) and fire out a salvo of missiles that will stick in the ground and detonate after a few seconds. Attack 2- Eviscerator will start sprinting at you while swinging his blades, easy to avoid, just move left or right once he reaches you Attack 3- He will jump straight up and fire a large green beam at you, just strafe around it to avoid. Attack 4- He’ll float up and cover himself with a blue shield. While he’s in it some Tremors (the blue things with ridges on their backs) will attack you. Kill them to lower the field. A note: Health and ammo will appear along with the Tremors. ========== Ace Hardlight ========== Ahh yes, the big bad Ace Hardlight. He's actually a major pushover and probably the easiest Exterminator. His attacks are as follows: Attack 1- This is what makes this fight even somewhat challenging. Ace will cover himself in a shield and heal himself back to full health. More annoying than hard. Attack 2- He will most always do this right after attack 1. Ace will create 5 or 6 other holo forms of himself that are able to shoot the same gun as the real ace and do just as much damage. A single Scorpion /Leviathan Flail should kill most of them in one shot. Attack 3- Ace will send out a long ...ummm “snake like beam” that will slowly chase you around the arena. Just stay in front of it and you’ll be fine. Attack 4- He’ll toss out a small bomb that will explode into a strong shockwave. Just jump over it. Some times he will throw multiple ones at a time so keep and out for more even if you think it’s over. Attack 5- This isn't an attack but it is annoying. Ace will put up his shield and fight you like he would with out it. He’ll get out of it when he summons up his holo forms. Ace should heal himself, I believe 3, possibly 4 times, it’s been a while since I've fought him. After the fourth time he should say “Hey, I’m outta Med packs...Uhh not that I need em” and then he wont heal himself anymore. Ammo and health will appear around the outside edge of the arena as I’m sure you’ve seen. ========== Gleeman Vox ========== Well that wasn't much of a surprise was it? Vox is pretty challenging but not as bad as Dr. Nef. Since the Dual Vipers/Raptors don’t take out too much from his health. The Silencer and Leviathan Flail are the best weapons to fight him. Some quasar turrets are also good for the other enemies. His attacks are as follows: Attack 1- Vox will drop out 5 or 6 spider bots that crawl up to you and explode. They are easy to kill but for some reason it’s hard to hit them. Attack 2- He’ll shoot out two lines of electricity from his mech suit. Strafe jumping is enough to avoid these. Attack 3- Vox will create ghost forms of enemies, mainly swarmers and robot zombies. Like mentioned above, Quasar turrets are good for these. Attack 4- Similar to Ace and Shellshock , Vox will throw out a small bomb that creates a shockwave. Just jump over it. Attack 5- Again like Shellshock, he will shoot out missiles that make targets on the ground for you to dodge. Attacks 4 and 5 Vox will only use in the 2nd half of the fight, after he flies off. 1 and 2 he will only use during the first half, and 3 he will use both halves. Do note though that the enemies get harder in the 2nd. .9EMG ---------- Huge thanks to RSmit for providing all the information you see in this section. Everything below is his own work. ------------------------------------------------------------------------------- * Swarmers. ----------- Looks : The smallest enemies, they walk up to you. Attacks : They try to bite you, that is their only attack. Types : Tri-Spike Swarmers. Claw Tooth Swarmers. Rhino Swarmers. Ghost Swarmers (not on the Stats page). You will find the Swarmers throughout the game, the only difference between the different types is their looks. The different types have different colors. The Ghost Executioners on the Ghost Station sometimes release Ghost Swarmers. Ghost Swarmers also appear in the final battle. ------------------------------------------------------------------------------- * DZ Strikers. -------------- Looks : Medium sized robots, some of them can fly. Attacks : They can have two types of guns, one that shoots three bullets and they can also have a laser-aiming gun that fires only one bullet. Sometimes they fire Blade Balls at you (see Blade Balls). Types : DZ Strikers. DZ Berserkers. DZ Vipers. DZ Stingers. DZ Annihilators. DZ Ghost Strikers. You will also find the DZ Strikers throughout the game. The different types are tougher as you go down the list, the Ghost DZ Strikers only appear on the Ghost Station, although you can find them in the "Zombie Attack" challenge in the DreadZone Station Battledome. They are almost invisible, they only show as a faint greenish shape. ------------------------------------------------------------------------------- * Executioners. --------------- Looks : Big robots, they hold a big wrench. Attacks : They shoot big yellow laser bullets from their wrench, when you get too close they slash you with their wrench. Types : Executioners. Ghost Executioners. You will also find the Executioners on most of the planets. These guys pack quite a punch, so kill them quickly. They will normally shoot at your Combat Bots first, but sometimes they go straight for Ratchet. The Ghost Executioners only appear on the Ghost Station, although you can also find them in the "Zombie Attack" challenge in the DreadZone Station Battledome. They are also almost invisible, just like the DZ Ghost Strikers. ------------------------------------------------------------------------------- * Robot Zombies. ---------------- Looks : Medium sized decrepit looking robots, they climb out of the ground and then they stagger or run in your direction. Attacks : When they get close they hit you with their arms. Types : Robot Zombies. Ghost Zombies. You will find the Robot Zombies on Catacrom Four and in some of the DreadZone Station Battledome challenges. The Ghost Zombies only appear on the Ghost Station. You can have some fun with these guys. You can shoot them in half, so that they are either reduced to a couple of legs walking around aimlessly or they drag themselves along the ground with their arms, you can decapitate them so they walk around headless. The Ghost Zombies are almost invisible, just like the other Ghost enemies. ------------------------------------------------------------------------------- * Pincer Rays. -------------- Looks : Red space enemies, they fly in groups. They will form into a pattern where they are all connected with electric links, then they fly at your Hovership with great speed. Attacks : They will ram your Hovership if you let them fly at you. Types : Pincer Rays. You will only find the Pincer Rays in the challenges you have to do with the Hovership. They spawn in certain spots on the map, so if you stay near that spot you will get wave upon wave of them. When you are killing them for the skill points make extra sure you ONLY kill them with the missiles (L1). When you kill them with the cannon (R1) they don't count for the skill point. Try to target as many of them before they do their formation attack and shoot them with the missiles (for the skill point) or missiles and cannon (when you have the skill point or there isn't a Pincer Rays related skill point on that planet). ------------------------------------------------------------------------------- * Shriekers. ------------ Looks : They look just like Swarmers, they are green. Attacks : They also walk up to you and try to bite you. Types : Shriekers. They appear on Sarathos and in the DreadZone Station Battledome. They aren't mentioned in any of the skill points. They are mentioned in the skill points on Sarathos as Swarmers (because they look the same). ------------------------------------------------------------------------------- * Blade Balls. -------------- Looks : Small balls that fly at you. Attacks : When they are near you they stop and blades come out of them. Then they start to spin, hurting you with their blades. Types : Blade Balls. The Blade Balls are old friends to those who have played the earlier Ratchet & Clank games, they are the only returning enemies in this game. They are ideal for the "get multiple enemies in one shot" skill points (they share that characteristic with the Swarmers). Just equip the Fusion Rifle with the Shock Omega Mod and fire one shot at them, most of the times you will kill a whole group of them with that one shot. Sometimes the DZ Strikers will fire Blade Balls at you when they can't hit you with their laser shots. ------------------------------------------------------------------------------- * Cycloids. ----------- Looks : They look like a circular spinning dish with a long straight tail under the dish. They will appear in groups, they will always fly. Attacks : They will shoot red laser beams from the tips of their tails. Types : Cycloids. Ghost Cycloids (not on the Stats page). When they appear they are almost always in a tight group, but they soon disperse and fly in all directions. The Ghost Cycloids only appear in the "Escape" challenge on the Ghost Station. ------------------------------------------------------------------------------- * Tremors. ---------- Looks : Medium sized enemies with long arms. Attacks : They run up to you and slash you with their arms or they produce a narrow ground attack which they fire in your direction. Types : Tremors. The Tremors aren't that dangerous when they do their slash attack but their ground attacks can hurt you if you're not careful. These ground attacks travel quite fast and they can do them from far away. ------------------------------------------------------------------------------- * Reapers. ---------- Looks : Medium sized enemies with spikes all over their backs. They have short arms and short stocky legs. Attacks : They will fire a volley of red scales at you, these scales travel in an arc and land all around you. The scales will hurt you when you walk into them. When you get too close to them they will spray a cloud of green vapor in your direction. Types : Reapers. Try to kill the Reapers before they have the chance to do their primary attack. You can see when they are about to use their primary attack. They stand still and bend slightly forwards before they unleash a volley of those red scales from their backs. ------------------------------------------------------------------------------- * Leviathans. ------------- Looks : Large enemy with a flat body with four short legs, a long curved neck and a little head. Attacks : They will either spit green blobs of acid at you or they will fire a green laser beam at you. Both of these attacks are quite powerful so watch out for them. When you get too close to them they will try to hit you with swipes from their long necks. Types : Leviathans. King Leviathan (level boss). You can only find the Leviathans on Sarathos and in the DreadZone Station Battledome. They are usually accompanied by groups of Shriekers. On Sarathos they will jump out of the mud holes or only stick their necks out of these mud holes. Not all of them come out of mud holes, you can also see them walking around in the area, they will run up to you. ------------------------------------------------------------------------------- * Laser Backs. -------------- Looks : These big enemies look a little like a beetle. They float above the ground, when they are about to shoot at you they tilt back and their two machine guns, one on each side of their body, open up like a flower. They usually appear in pairs. Attacks : They will produce streams of bullets from their twin machine guns. They will stop shooting for moment and then they will shoot at you again. They will keep this up until you kill them. Types : Laser Backs. The name of the Laser Backs is very confusing, they have nothing to do with lasers. Kill them before they start to shoot or pay the price. Use a strong weapon to kill them. ------------------------------------------------------------------------------- * Landstalkers. --------------- Looks : They are the same as the Landstalkers you use in certain challenges. Their turrets are nearly always protected by a shield. Attacks : They fire continuous streams of laser bolts from their turrets. They will also fire a mortar-like laser bolt, that one is thicker and it travels in an arc. They will fire it when you are hiding behind a Holoshield (not when you put it close to them) or behind a ridge. Types : Landstalkers. Watch out for these enemies, they can really kill you very quickly with their attacks. Their shields must be de-activated with an EMP Grenade before you can kill them. When they are hit by an EMP Grenade they are incapacitated for a short while, after that they start to fire their laser bolts again. They will appear as large bright red dots on the map. ------------------------------------------------------------------------------- * 70 millimeter Stalker Turrets. -------------------------------- Looks : They are fixed turrets from Landstalkers. They are nearly always protected by a shield. Attacks : They fire continuous streams of laser bolts. They will also fire a mortar-like laser bolt, that one is thicker and it travels in an arc. They will fire it when you are hiding behind a Holoshield (not when you put it close to them) or behind a ridge. Types : 70 millimeter Stalker Turrets. These enemies are just fixed Landstalker turrets, so the things that apply to the Landstalkers also apply to them. ------------------------------------------------------------------------------- * Dropships. ------------ Looks : Big flying ships, their doors open like wings. They will usually drop off enemies and then fly away again. Attacks : Sometimes they hang around and fire streams of rockets at you. Types : Dropships. Destroy the Dropships before they can drop off their cargo. You will need a strong weapon to destroy them. Especially the rocket shooting Dropships must be destroyed quickly or you will pay the price. ------------------------------------------------------------------------------- * Beam Turrets. --------------- Looks : Ground based enemies, they pop up when you get too close to them. Attacks : They fire a thick orange laser beam in your direction. Types : Beam Turrets. The Beam Turrets (and the Missile Turrets) form the passive defense systems in this game. You can spot where they will appear when you capture a node. There will be a black three-pointed star on the ground. They will show as red dots on the map, even when they are still underground. Kill them when they pop up, there is a short pause before they attack. ------------------------------------------------------------------------------- * Missile Turrets. ------------------ Looks : Ground based enemies, they pop up when you get too close to them. Attacks : They will shoot rockets at you. Types : Missile Turrets. The Missile Turrets (and the Beam Turrets) form the passive defense systems in this game. You can spot where they will appear when you capture a node. There will be a black three-pointed star on the ground. They will show as red dots on the map, even when they are still underground. Kill them when they pop up, there is a short pause before they attack. .10SPG ----------- This section will contain all 165 (damn, long ways from the 30 of previous games) skill points. Right now I will explain what you must do to get it but not how exactly in detail. In the future I hopefully will, but right now I wanna get the meat of the guide finished. You can look at RSmit’s excellent Skill point guide on GameFaqs at http://db.gamefaqs.com/console/ps2/file/ratchet_deadlocked_skill_a.txt. TO BE COMPLETED .11SRG ------------- You’re not getting all those skill points for nothing. Below are the rewards you get and how many points you need to get them. ------------------- | 5 Skill Points | ------------------- ---HUD Color--- This cheat allows you to change the color of parts of your Heads Up Display. The things that change color are: Ratchets XP Bar, Weapons XP Bar and the center square in your bot commands, which is your Ravager Meter and the pop up display help messages. There are 11 colors to choose from plus the default color. -------------------- | 10 Skill Points | -------------------- ---Gangsta Guns--- This changes the way that Ratchet holds the Dual Vipers/Raptors when they are equipped. You can turn it On or Off. --------------------- | 15 Skill Points | --------------------- ---Mirrored World--- This switches the directions of everywhere you go including your Containment Suite. So what is normally left will be right and what is normally right will be left. It’s interesting to go through the whole game this way. You can turn it On or Off. --------------------- | 20 Skill Points | --------------------- ---Remove Helmet--- This nifty cheat allows Ratchets Dreadzone battle armor’s helmet to be removed so that you can see his head. Pretty cool. You can turn it On or Off. -------------------- | 25 Skill points | -------------------- ---Exterminator Bot Heads--- This changes the heads of Merc and Green. Once activated, you can choose from the following different heads: *Shellshock *Reactor *Eviscerator -------------------- | 35 Skill Points | -------------------- ---Super Bloom--- This changes the look of all glowing objects to look extremely bright. Can get a little hard on the eyes sometimes. You can turn it On or Off. -------------------- | 45 Skill Points | -------------------- ---Super Morphing Freeze Wrench--- This gives both morphing and freezing effects to your wrench. Its basically like putting the morph mod and the freeze mod both on your wrench. You can turn it On or Off. -------------------- | 60 Skill Points | -------------------- ---Weather-- This changes the in game weather effects even in your Containment Suite. There are a lot of choices, they are as follows: *Off *Dust Storm *Heavy Sand Storm *Light Snow *Blizzard *Heavy Rain *All Off ( No Weather) *Green Mist *Meteor Lightning *Black Hole *Light Rain Lightning *Setting Smoke *Upper Atmosphere *Ghost Station *Embossed *Lightning Storm ---------------------- | 105 Skill Points | ---------------------- ---Kill Qwark!--- This option changes all the different types of DZ Strikers in the game into Captain Qwarks. You can turn it On or Off. ---------------------- | 120 Skill Points | ---------------------- ---Colorblind--- This allows you to change the look of the whole game, the choices are as follows: *Off *Colorblind (Everything is black & white) *Sepia Tone (Everything looks like an old photograph) ---------------------- | 140 Skill Points | ---------------------- ---Morph Mod On Vehicles--- When you turn on this cheat the weapon you fire with (R1) in all vehicles will morph enemies when you shoot them. Turn it off in those challenges where you have to kill a set number of enemies in a limited time, the morphed enemies take longer to die. Having this cheat turned on in those challenges will hinder you, not help you. You can turn it On or Off. ------------------------------------------- | Collect All 6 Exterminator Cards | ------------------------------------------- The final cheat is Ninja Ratchet. You must collect all 6 of the Exterminator Cards to unlock it. The cards and their requirements are below. *Shellshock -- Get all normal weapons and Omega mods. *Reactor -- Collect all of the Mega Weapons in challenge mode. *Eviscerator -- Get 100 health. *Ace Hardlight -- Get 400,000 Dread Points *Vox -- Collect all 165 Skill Points *Slugga (Vox’s Pet) -- Complete ALL challenges on Exterminator Difficulty. That includes dread challenges. Although you can get 3 of the Exterminator Cards in Normal Mode (Shellshock, Ace Hardlight and The Eviscerator) you will only receive those Exterminator Cards in Challenge Mode, on your first visit to the Containment Suite on the DreadZone Station. The Exterminator Cards are displayed around the edge of the central platform. When you have completed the requirements for an Exterminator Card in Challenge Mode you will be informed of that fact when you return to the Containment Suite on the DreadZone Station. You must fly in from one of the planets, only then will the new Exterminator Card be given to you. It will not be given to you when you return from the Battledome on the DreadZone Station. .12DCG ----------- TO BE COMPLETED .13BUG --------- TO BE COMPLETED .14TCI ---------- You can contact me at Element30000@ a o l. c o m or IM me at the same address. Thanks- Rsmit- For huge contributions to the guide, including the entire Enemy Discription chapter and a lot of Koros information . Thanks a lot! Insomniac Games- Of course for making this and the other 3 amazing Ratchet & Clank Games Gamefaqs- For being the best game site out there!