=============================================================================== Ratchet & Clank: Going Commando Puzzle Solutions FAQ PlayStation2 Developer: Insomniac Publisher: SCEA FAQ By: TheEternalVenomX =============================================================================== 1. Introduction 2. Version History 3. Electrolyzer Description 4. Infiltrator Description 5. Electrolyzer Solutions 5.1. Maktar Nebula 5.2. Planet Endako 5.3. Planet Barlow 5.4. Planet Doobo 5.5. Planet Todano 5.6. Planet Smolg 5.7. Insomniac Museum 6. Infiltrator Solutions 6.1. Planet Jobba 6.2. Planet Endako 6.3. Planet Todano 6.4. Planet Aranos 6.5. Planet Smolg 6.6. Planet Grelbin 6.7. Planet Yeedil 7. Legal Information _-_-_-_-_-_-_-_ 1. Introduction _-_-_-_-_-_-_-_ I wanted to do a full walkthrough of Ratchet & Clank: GC but found it a little too overwhelming. Then again, doing a FAQ for Mario & Luigi: Superstar Saga will eat up time. So, I decided to address the one issue that the R&C:GC FAQ page doesn't have: a Puzzle Solution FAQ. So, I started a FAQ that will outline and explain every Electrolyzer and Infiltrator puzzle in the game. This way I can both enjoy Ratchet & Clank: Going Commando while working hard on this FAQ. _-_-_-_-_-_-_-_-_- 2. Version History _-_-_-_-_-_-_-_-_- September 24, 2005 --- I wrote up the basic skeleton of the FAQ in addition to adding Maktar Nebula and Planet Endako Electrolyzer Puzzle Solutions. September 25, 2005 --- Got a heck of a lot of Electrolyzer Puzzles done and have started on Infiltrator Puzzles. I'm trying to get some ASCII art done for the descriptions, I'm a complete newbie at it. September 27, 2005 --- Took a day's break to get past Snivelak in regular gameplay. That mission is always a brick wall of difficulty, I took the time to work on my Side Challenges FAQ. Anyways, got past it today and am quickly trying to finish this guide. Finished both Descriptions with some extremely rough ASCII art. Hope those work out. September 28, 2005 Version 1.00 --- All Finished, Version 1.00 is ready for submitting. _-_-_-_-_-_-_-_-_-_-_-_-_-_ 3. Electrolyzer Description _-_-_-_-_-_-_-_-_-_-_-_-_-_ Here's a crude ASCII drawing to indicate what an Electrolyzer Puzzle will look like. --- -*- --- | | | | | | + * |---|---|-+-| | | | | | | | | |---|---|---| | | | | | | | | *-- --- --- The "-" and "|" symbols are the wires of the puzzle itself, the boundaries if you will. The "*" are the sparks that travel along the wires and will eventually go into the inner part. Now, the "+" are the switches that need to be flipped to accomodate the sparks. A switch must be parallel with the spark to get it to pass through. Once a spark goes through a switch, both disappear and the speed of the other sparks increases. OK, we'll use the top spark here for a short example (not the one on the right side or in the lower left corner), let's say it wanders into the following part of the puzzle --- --- --- | | * | | | + * |---|---|-+-| | | | | | | | | |---|---|---| | | | | | | | | -*- --- --- Looks like it's going to hit the switch, so let's quickly press X to flip it. Notice how the spark on the far right has also moved, we need to follow that but in a second. --- --- --- | | * | | | | | |---|---|---* | | | | | | | | |---|---|---| | | | | | | | | --* --- --- Now the switch is parallel to the wire, the spark goes through and disappears along with the switch. Please notice how the other switch was flipped too, all switches flip with the press of X. So, you need to really pay attention to the whole grid. --- --- --- | | | | | | | | |---|---|--*| | | | | | | | | |---|---|---| | | | | | * | | --- --- --- The first spark is gone, we do nothing since the second spark has a clear path through it's switch. --- --- --- | | | | | | | | |---|---|---| | | | | | | | | |---|---|---| | * | | | | | | --- --- --- Bet you are wondering, why in the hell is that third spark still around? Well, only the switches need to disappear. You'll have a few sparks left over, but as long as the switches all clear away: the puzzle is complete. _-_-_-_-_-_-_-_-_-_-_-_-_- 4. Infiltrator Description _-_-_-_-_-_-_-_-_-_-_-_-_- The Infiltator Puzzle is shaped like a giant sphere, and needs to be turned to create a path for the current. The sphere kind of looks like this based on this ASCII diagram /-----\ / | \ | | | |===O===| | | \ / \-----/ OK, I completely suck at ASCII but imagine that as a sphere with the lines being the dimensions of it. The "O" is the point where the pathway will first start, let's move the sphere West, or left. /-----\ / \ | | | O===| | | \ / \-----/ Oh hell, it's a dead end. When you encounter one of these, eliminate this path from your list and head back /-----\ / | \ | | | |===O===| | | \ / \-----/ OK, we are back at the very beginning: let's head North or Up this time. /-----\ / \ | | | O===| | | | \ | / \-----/ The South path is the way we came, the only path here is East so let's take that one. /-----\ / \ | | |===O===| | | | \ | / \-----/ How interesting, two possible paths. Let's take the East one, shall we? /-----\ / \ | | |===O | | | \ / \-----/ Darn, another dead end. If this happens in the middle of the path then you'll have to backtrack one move to the previous junction. If you run out of time and have to re-start the whole thing: you must head back from memory. /-----\ / \ | | |===O===| | | | \ | / \-----/ OK, we are back to the previous sphere, let's take it south /-----\ / | \ | | | |===O===| | | \ / \-----/ Hey, we're back at the start point and have completed the puzzle. This is what you must to do finish an Infiltrator puzzle. If you can see the start point from your current position: you are close. This is a game of trial-and-error, timing and luck. This section was designed to tell you what to expect. -_-_-_-_-_-_-_-_-_-_-_-_- 5. Electrolyzer Solutions -_-_-_-_-_-_-_-_-_-_-_-_- The numbers refer to the location of the puzzle, find the number of the solution and match it up to it's respective position for each planet. 3. Electrolyzer Description will explain these puzzles, but if you don't want to read that much then here's a simple guide. Yes = Flip the Switches No = Don't Flip the Switches "Flip" and "Don't Flip" in the order indicated in each solution. =*=*=*=*=*=*=*=*= 5.1 Maktar Resort =*=*=*=*=*=*=*=*= Positions 1 = Leaving Battle Arena 2 = Leaving Battle Arena Solutions Maktar Nebula 1: No, Yes, Yes, Yes, No, Yes, Yes Maktar Nebula 2: Yes, Yes, Yes, Yes, Yes, Yes, Yes, No, Yes =*=*=*=*=*=*=*=*= 5.2 Planet Endako =*=*=*=*=*=*=*=*= 1 = Go Left after leaving ship, this Electrolyzer Puzzle will open the door. 2 = First Crane Room 3 = Second Crane Room 4 = Clank's Restraints Planet Endako 1: No, Yes, Yes, No, Yes, No, Yes, No, Yes Planet Endako 2: No, Yes, Yes, Yes, No, Yes, No, Yes, Yes Planet Endako 3: Yes, Yes, No, Yes, Yes, No, Yes, Yes, No Planet Endako 4: No, Yes, Yes, Yes, Yes, Yes, Yes, Yes, Yes =*=*=*=*=*=*=*=*=* 5.3. Planet Barlow =*=*=*=*=*=*=*=*=* 1 = Desert Rider's Dirtbike Planet Barlow 1: No, Yes, Yes, No, Yes, Yes, Yes, No, Yes =*=*=*=*=*=*=*=*= 5.4. Planet Dobbo =*=*=*=*=*=*=*=*= 1 = Power Generator Planet Dobbo 1: No, Yes, Yes, Yes, No, Yes, Yes, Yes, Yes, No, Yes, Yes =*=*=*=*=*=*=*=*=* 5.5. Planet Todano =*=*=*=*=*=*=*=*=* 1 = Elevator Planet Todano 1: Yes, Yes, No, Yes, Yes, No, Yes, Yes, No, Yes, Yes =*=*=*=*=*=*=*=*= 5.6 Planet Smolg =*=*=*=*=*=*=*=*= 1 = Cargo Room Elevator Planet Smolg 1: Yes, Yes, Yes, Yes, No, Yes, No, Yes, Yes, Yes, No, Yes, No =*=*=*=*=*=*=*=*=*=*= 5.7. Insomniac Museum =*=*=*=*=*=*=*=*=*=*= To get to this museum, first set your PS2 internal clock to 2:55AM. Then head to Planet Boldan Head up the stairs and take a turn south. Go into the room with the Thugs, taking them out first of course, and you'll come to a junction. The left path will take you into a courtyard with a fountain. On the top of this fountain is a teleporter. This teleporter will become active at 3:00AM (a giant clock displaying the time is in the distance). Once it hit that time, that clock will ring and you can teleport to the Museum. 1 = Back Door Insomniac Museum 1: Yes, Yes, Yes, No, Yes, Yes, Yes, No, Yes, Yes, No, Yes, Yes, No, Yes, Yes, Yes _-_-_-_-_-_-_- 6. Infiltrator _-_-_-_-_-_-_- The numbers refer to the location of the puzzle, find the number of the solution and match it up to it's respective position for each planet. Section 3, Intriltator Description will explain these puzzles, but if you don't want to read that much then here's a simple guide. N = North = Up E = East = Right W = West = Left S = South = Down NE = Northeast = Top-Right NW = Northwest = Top-Left SE = Southeast = Bottom-Right SW = Southwest = Bottom-Left You have to pick a direction for the pathway to go, so you rotate the sphere in the directions indicated each time. You are timed the minute you rotate the sphere, so it's more of a manner of skill to do it all. =*=*=*=*=*=*=*=*= 6.1. Planet Jobba =*=*=*=*=*=*=*=*= 1 = Exit Battle Arena Planet Joba 1: W, SE, S, NE, E, NE =*=*=*=*=*=*=*=*=* 6.2. Planet Endako =*=*=*=*=*=*=*=*=* Note: This puzzle is optional (in that it isn't need to beat the game). But a Nanotech Boost is behind the door locked by this puzzle. 1 = Second Crane Room Planet Endako 1: N, NE, E, N, SE, E, N, N, E, S, E, S, E, NE =*=*=*=*=*=*=*=*=* 6.3. Planet Todano =*=*=*=*=*=*=*=*=* 1 = Force Gate 2 = Door to Weapons Facility 3 = It's in the Rocket Silo, that large room with a half-circle platform with the rocket inside. The puzzle is hidden behind some crates. Planet Todano 1: N, N, SW, W, SW, SW, S, SE Planet Todano 2: W, S, E, S, S, SE, N, SE, N Planet Todano 3: S, SW, S, S, NE, S, SW, S, SW, N, NW, S, S, S =*=*=*=*=*=*=*=*=* 6.4. Planet Aranos =*=*=*=*=*=*=*=*=* 1 = Western Door to Co-ordinates for Snivelak Planet Aranos 1: W, NW, W, SE, SW, S, SE, S, S, SE, N =*=*=*=*=*=*=*=*= 6.5. Planet Smolg =*=*=*=*=*=*=*=*= 1 = Outside Force Field Planet Smolg 1: W, SW, SE, E, S, E, SW, SE, E, NE =*=*=*=*=*=*=*=*=*= 6.6. Planet Grelbin =*=*=*=*=*=*=*=*=*= 1 = Mine Shaft 2 = Door from Mine Shaft to Surface Planet Grelbin 1: W, SW, SE, E, S, S, SE, N, SE, N Planet Grelbin 2: N, NE, E, NE, E, N, SE, E, Se, SE, N, NW =*=*=*=*=*=*=*=*=* 6.7. Planet Yeedil =*=*=*=*=*=*=*=*=* 1 = MegaCorp HQ Planet Yeedil 1: N, SW, SW, S, SW, N, N, SW, W, SW, SW _-_-_-_-_-_-_-_-_-_- 7. Legal Information _-_-_-_-_-_-_-_-_-_- Ratchet & Clank: Going Commando is a trademark of SCEA, this guide is intended to assist gamers through the Electrolyzer and Infiltator puzzles contained in the game, the author is not making a profit off it. This guide Copyright 2005 TheEternalVenomX. This guide may not be copied, altered, distributed or sold without the author's consent and permission. Right now, I only give permission for GameFAQs to host this FAQ. I mean no offense to any other sites, but I just feel most comfortable with what I have going on right here.