R-Type Final Complete R War Museum Guide Version 1.2 Table of Contents ------------------------------- I. Instructions II. Fighters III. Wave Cannons IV. Forces V. Bits VI. Missiles VII. Bydo Lab (Incomplete) VIII. Ship Unlock Methods (Incomplete) IX. Other Information X. Contact Me XI. Legal Stuff XII. Credits XIII. R-Type = = = = = = = = = = = = = = This guide is an archive of all the information found within R-Type Final’s “R War Museum” and “Bydo Lab” In addition, the ship unlock methods (are/will be) here. This guide was made in the memory of the R-Type series. If anyone at Irem ever reads this, know that you created a legend. I. Instructions = = = = = = = = = = = = = = I originally planned on putting the information as it is found in the museum. However, repeating the info from ships with similar or repeating information would waste space, so I have everything grouped by weapon type. To find a particular piece of information, use the spiffy Ctrl+F command And use keywords, which I’ll list below, to find what you are looking for. - Fighter keywords are simple. If you want the R-9A, type SHIP1. If you want POW Armor, type SHIP57. - Wave Cannon keywords follow a similar syntax. WAVE1 – WAVE84. - Force keywords. FORCE1 – FORCE53. - Bit keywords. BIT1 – BIT12. - Missile keywords. MISS1 – MISS10. - Bydo keywords. BYDO1 – BYDO78. = = = = = = = = = = = = = = II. Fighters Fighter data layout is as follows: < keyword> ” [] [] [] [] [] - - - - - - - - - - - - - - - - - - - R War Museum Fighter list (plus model #): 1. R-9A “Arrow-Head” 2. R-9A2 “Delta” 3. R-9A3 “Ladylove” 4. R-9A4 “Wave Master” 5. R-9AF “Morning Glory” 6. R-9AD “Escort Time” 7. R-9AD2 “Princedom” 8. R-9AD3 “King’s Mind” 9. R-9C “War-Head” 10. R-9K “Sunday Strike” 11. R-9S “Strike Bomber” 12. R-9Ø “Ragnarok” 13. R-9Ø2 “Ragnarok II” 14. R-9AX “Delicatessen” 15. R-9AX2 “Dinner Bell” 16. R-9Leo “Leo” 17. R-9Leo2 “Leo II” 18. R-9Sk “Principalities” 19. R-9Sk2 “Dominions” 20. R-9W “Wise Man” 21. R-9WB “Happy Days” 22. R-9WF “Sweet Memories” 23. R-9WZ “Disaster Report” 24. R-9B “Strider” 25. R-9B2 “Stayer” 26. R-9B3 “Sleipnir” 27. R-9D “Shooting Star” 28. R-9D2 “Morning Star” 29. R-9DH “Grace Note” 30. R-9DH2 “Hot Conductor” 31. R-9DH3 “Concertmaster” 32. R-9DV “Tears Shower” 33. R-9DV2 “Northern Lights” 34. R-9DP “Hakusan” 35. R-9DP2 “Asanogawa” 36. R-9DP3 “Kenroukuen” 37. R-9E “Midnight Eye” 38. R-9E2 “Owl-Light” 39. R-9E3 “Sweet Luna” 40. R-9ER “Powered Silence” 41. R-9ER2 “Unchained Silence” 42. R-9F “Andromalius” 43. RX-10 “Albatross” 44. R-11A “Future World” 45. R-11B “Peace Maker” 46. R-11S “Tropical Angel” 47. R-11S2 “No Chaser” 48. TX-T “Eclipse” 49. OF-1 “Daedalus” 50. OFX-2 “Valkyrie” 51. OF-3 “Garuda” 52. OFX-4 “Songoku” 53. OF-5 “Kaguya” 54. TW-1 “Duckbill” 55. TW-2 “Kiwi Berry” 56. TP-1 “Scope Duck” 57. TP-2 “POW Armor” 58. TP-2H “POW Armor II” 59. TP-3 “Mr. Heli” 60. TP-2S “Cyber Nova” 61. TP-2M “Frogman” 62. TL-T “Chiron” 63. TL-1A “Iason” 64. TL-1B “Asklepios” 65. TL-2A “Achilleus” 66. TL-2A2 “Neoptolemos” 67. TL-2B “Herakles” 68. TL-2B2 “Hyllos” 69. RX-12 “Cross the Rubicon” 70. R-13T “Echidna” 71. R-13A “Cerberus” 72. R-13A2 “Hades” 73. R-13B “Charon” 74. BX-T “Dantalion” 75. B-1A “Digitalius” 76. B-1A2 “Digitalius II” 77. B-1A3 “Digitalius III” 78. B-1B “Mad Forest” 79. B-1B2 “Mad Forest II” 80. B-1B3 “Mad Forest III” 81. B-1C “Amphibian” 82. B-1C2 “Amphibian II” 83. B-1C3 “Amphibian III” 84. B-1D “Bydo System a” 85. B-1D2 “Bydo System ß” 86. B-1D3 “Bydo System ?” 87. BX-2 “Platonic Love” 88. B-3A “Misty Lady” 89. B-3A2 “Misty Lady II” 90. B-3B “Metallic Dawn” 91. B-3B2 “Metallic Dawn II” 92. B-3C “Sexy Dynamite” 93. B-3C2 “Sexy Dynamite II” 94. BX-4 “Arvanche” 95. B-5A “Claw Claw” 96. B-5B “Golden Selection” 97. B-5C “Platinum Heart” 98. B-5D “Diamond Wedding” 99. R-99 “Last Dancer” 100. R-100 “Curtain Call” 101. R-101 “Grand Finale” [ SHIP1 ] R-9A “Arrow-Head” [General Purpose Fighter] Mass produced in the war against the Bydo. Was the fighter of choice for the first trans -dimensional soldiers of the Earth Hegemony. The R-9’s development concentrated on including the Wave Cannon and the unique trans-dimensional Force Control Device. [Standard Wave Cannon] [Standard Force] [Round Bit] / [Shadow Bit] [Homing Missile] / [Depth Bomb] UNLOCK: Initially unlocked. [ SHIP 2 ] R-9A2 “Delta” [Reinforced Atmospheric Prototype] A stripped-down model designed for in-atmosphere use. A prototype, but with plenty of combat use. Influenced many later designs. Has the (the) same Wave Cannon as the R-9 and also boasts a Diffusion Wave Cannon that can amplify and disperse energy by using a special catalyst. [Diffusion Wave Cannon Prototype] [Standard Force] [Round Bit] / [Shadow Bit] [Homing Missile] / [Depth Bomb] / [Scatter Bomb] [ SHIP3 ] R-9A3 “Ladylove” [Strengthened Standard Loadout] A re-designed model based on R-9A and A2 data that has been fitted with an enhanced Force. The base model for several sub-series of fighters. [Standard Wave Cannon II] [Standard Force DX] [Round Bit] / [Shadow Bit] [Homing Missile] / [Depth Bomb] / [Scatter Bomb] [ SHIP4 ] R-9A4 “Wave Master” [Last Direct Descendant] The last in the line developed from the first fighter used in the war against the Bydo Empire, the legendary R-9A. If is also equipped with the final version of the Standard Wave Cannon with powerful armor- piercing capabilities. Named the “Wave Master” as a result. [Standard Wave Cannon III] [Standard Force DX] [Round Bit] / [Shadow Bit] / [Shield Bit] [Homing Missile] / [Depth Bomb] / [Scatter Bomb] [ SHIP5 ] R-9AF “Morning Glory” [Force Wave Cannon Test Model] Has a modified Force built to fire like a Wave Cannon. Trigger mechanism is integrated in the ship’s body to control the cannon system. The R-9AF is a specialized craft, and unorthodox methods were used in its construction. Although its shape recalls the early R-3 craft, all similarities are coincedental. [Force Wave Cannon] [Standard Force DX] [Round Bit] / [Shadow Bit] [Homing Missile] / [Depth Bomb] [ SHIP6 ] R-9AD “Escort Time” [Experimental Decoy Unit] Designed for solo missions, this unit can create the appearance of multi-craft formations by deploying decoy fighters. [Decoy Wave Cannon] [Standard Force DX] [Round Bit] / [Shadow Bit] [Homing Missile] / [Depth Bomb] [ SHIP7 ] R-9AD2 “Princedom” [Improved Decoy Unit] Fake formation fighter with combat experience. after the decoys’ defenses were improved, the small number of fighters recorded many kills. [Decoy Wave Cannon II] [Standard Force DX] [Round Bit] / [Shadow Bit] [Homing Missile] / [Depth Bomb] [ SHIP8 ] R-9AD3 “King’s Mind” [Elite Decoy Unit] Last step in the evolution of fake formation Decoy series. It is respected as one of the most powerful fighters ever produced. [Decoy Wave Cannon III] [Standard Force DX] [Round Bit] / [Shadow Bit] [Homing Missile] / [Depth Bomb] [ SHIP9 ] R-9C “War-Head” [Custom-built] Construction was based on data gathered in the first war with the Bydo. Specially made for combat in sub-space. Loaded with a Diffusion Wave Cannon, and designed with an emphasis on firepower. Sometimes called the “Monster” for its armor- piercing capacity and raw destructive power. [Diffusion Wave Cannon] [Standard Force C] [Round Bit] / [Shadow Bit] [Homing Missile] / [Scatter Bomb] [ SHIP10 ] R-9K “Sunday Strike” [Mass Production Economy Model] An inexpensive, low maintenance fighter, based on the R-9C. Most of the equipment is identical to the R-9C’s layout. This all-purpose fighter is being tested for use in a variety of situations, due to its versatility and low cost. [Diffusion Wave Cannon] [Standard Force K] [Round Bit] / [Shadow Bit] [Homing Missile] / [Scatter Bomb] [ SHIP11 ] R-9S “Strike Bomber” [Enhanced Mass Production Model] Built after a second re-evaluation of the R-9C. Mass-produced, but it did not surpass the R-9K in number of units. The birth of the R-9S led to the development of other superior models. Use of a stronger Wave Cannon was made possible by a return to the Standard Force. [Mega Wave Cannon] [Standard Force] [Round Bit] / [Shadow Bit] [Depth Bomb] / [Scatter Bomb] [ SHIP12 ] R-9Ø “Ragnarok” [Hyperdrive System Fighter] Has just enough stability to use its rapid-fire Wave Cannon. Based on the R-9S frame, but with performance and firepower improved. A rapid-fire Wave Cannon is on every designer’s wish list, but this was the only model to make that wish come true. [Hyper Wave Cannon] [Shadow Force] [Round Bit] / [Shadow Bit] [Homing Missile] / [Depth Bomb] [ SHIP13 ] R-9Ø2 “Ragnarok II” [Ultimate Wave Cannon] Outstanding stability was developed for the Hyperdrive System. Also equipped with an even more powerful Wave Cannon. [Giga Wave Cannon] [Cyclone Force] [Round Bit] / [Shadow Bit] [Homing Missile] [ SHIP14] R-9AX “Delicatessen” [Magnum Armament Test] Built to stress-test Bits and Wave Cannons in unusual conditions. There is no record of it ever being used in combat, and the exact number produced remains unclear. [Standard Wave Cannon X] [Standard Force H] [Round Bit] / [Shadow Bit] [Homing Missile] / [Depth Bomb] / [Scatter Bomb] [ SHIP15 ] R-9AX2 “Dinner Bell” [Magnum Armament Test 2] The output of the R-9AX’s Wave Cannon is improved. Detailed records do not exist for this model either. [Standard Wave Cannon XX] [Standard Force H] [Round Bit] / [Shadow Bit] [Homing Missile] / [Depth Bomb] / [Scatter Bomb] [ SHIP16 ] R-9Leo “Leo” [Laser Bit] The offensive capabilites of this fighter’s Bit Device have been drastically altered. The Bit can fire the same laser as the Force. The Wave Cannon’s output had to be lowered in order to increase the Bit’s firepower. [Standard Wave Cannon Prototype] [Leo Force] [Psy Bit] [Homing Missile] / [Scatter Bomb] [ SHIP17 ] R-9Leo2 “Leo II” [Dyna-Laser Bit] As well as the OF-5, comes equipped with the most powerful Bit Device. The sub-standard R-9 Leo Wave Cannon has been upgraded. [Standard Wave Cannon] [Leo Force DX] [Psy Bit +] [Homing Missile] / [Scatter Bomb] [ SHIP18 ] R-9Sk “Principalities” [Flame Fighter] Specially designed for flame weapons. The Wave Cannon and even the Force guns will burn enemies to a crisp. In an effort to radiate the intense heat from the blazing guns, most armor has been stripped from the craft. The designers nicknamed the R-9Sk “The Skeleton”. [Flame Wave Cannon] [Fire Force] [Round Bit] / [Shadow Bit] [Depth Bomb] / [Scatter Bomb] [ SHIP19 ] R-9Sk2 “Dominions” [Enhanced Flame Fighter] An improved version of the infamous R-9Sk. The heat of the Wave Cannon and the Force weapons are dramatically increased. However, since the power of flame weapons is limited and their deployment and maintenance are troublesome when compared to optical weapons, work on the R-9Sk series has been abandoned. [Flame Wave Cannon II] [Flame Force] [Round Bit] / [Shadow Bit] [Depth Bomb] / [Scatter Bomb] [ SHIP20 ] R-9W “Wise Man” [Magnetic Wave Cannon Test] The R-9W series was specially created to test the viability of the Magnetic Wave Cannon. Demands a lot mentally from its pilots. The test tube-like canopy is made to snap in and out easily. When changing pilots, the whole canopy section must often be removed as well. Due to extreme exhaustion, the pilots cannot get out of the fighter on their own and must but pulled out. [Nanomachine Wave Cannon] [Standard Force H] [Round Bit] / [Shadow Bit] [Homing Missile] / [Depth Bomb] / [Scatter Bomb] [ SHIP21 ] R-9WB “Happy Days” [Split Wave Cannon Test] Another risky test of a new Wave Cannon. It has the ‘test tube’ canopy which pilots seem to dread. [Split Wave Cannon] [Standard Force H] [Round Bit] / [Shadow Bit] [Homing Missile] / [Depth Bomb] / [Scatter Bomb] [ SHIP22 ] R-9WF “Sweet Memories” [Illusion Wave Cannon Test] The cheerful name contrasts the sinister rumor about this craft. The Cyber Connector mental control interface has been greatly improved. Not only brain waves, but life energy of the pilot is converted into Wave energy. It is said that the Wave Cannon emissions are the nightmares that the pilot is experiencing. [Illusion Wave Cannon]* [Standard Force H] [Round Bit] / [Shadow Bit] [Homing Missile] / [Depth Bomb] / [Scatter Bomb] *Also known as the “Dread Wave Cannon” [ SHIP23 ] R-9WZ “Disaster Report” [Cataclysm Wave Cannon Test] In spite of superior balance and a powerful Wave Cannon, it never saw combat because the Wave Cannon was deemed too dangerous. [Cataclysm Wave Cannon] [Standard Force H] [Round Bit] / [Shadow Bit] / [Shield Bit] [Homing Missile] / [Depth Bomb] / [Scatter Bomb] [ SHIP24 ] R-9B “Strider” [Mid-distance Cruise Unit] Made to travel big distances, it has the cumbersome handling of a big ship. A long operational range is an important matter especially when fighting the Bydo. Under the right circumstances, this series’ defining characteristic can be used to your advantage. [Barrier Wave Cannon] [Defensive Force] [Round Bit] / [Shield Bit] [Depth Bomb] / [Anti-ground Missile] / [Scatter Bomb] [ SHIP25 ] R-9B2 “Stayer” [Intra-atmosphere Long Cruise Unit] Fighter for extremely long distance atmospheric missions. The Wave Cannon’s output has been increased by 1 rank. [Barrier Wave Cannon II] [Defensive Force] [Round Bit] / [Shadow Bit] / [Shield Bit] [Depth Bomb] / [Anti-ground Missile] / [Scatter Bomb] [ SHIP26 ] R-9B3 “Sleipnir” [Enhanced Mid-distance Cruise Unit] Strengthened with an enhanced Defensive Force, but the operational range is slighty shorter. [Barrier Wave Cannon II] [Defensive Force DX] [Round Bit] / [Shadow Bit] / [Shield Bit] [Depth Bomb] / [Anti-ground Missile] / [Scatter Bomb] [ SHIP27 ] R-9D “Shooting Star” [Long Range Precision Strike Unit] This weapon allows attacks from long range with extreme accuracy and firepower. [Photon-Belt Wave Cannon] [Defensive Force] [Round Bit] / [Shadow Bit] [Depth Bomb] / [Scatter Bomb] UNLOCK: Initially unlocked. [ SHIP28 ] R-9D2 “Morning Star” [Enhanced Long Range Precision Strike Unit] Developed specifically to strengthen the R-9D’s Wave Cannon. Four vernier add stability and the Wave Cannon’s charge has been improved. But, development of longer ballistic range was pursued in the R-9DH series, drastically reducing the budget for this series. Therefore, only the Wave Cannon was properly developed. [Photon-Belt Wave Cannon II] [Defensive Force] [Round Bit] / [Shadow Bit] / [Shield Bit] [Depth Bomb] / [Scatter Bomb] [ SHIP29 ] R-9DH “Grace Note” [Long Irradiation Beam] Compared to the R-9(D) series, the length of discharge has been dramatically prolonged, but destructive power has been somewhat reduced. [Steady Photon-Belt Wave Cannon] [Defensive Force] [Round Bit] / [Shadow Bit] [Depth Bomb] / [Scatter Bomb] [ SHIP30 ] R-9DH2 “Hot Conductor” [Extended Irradiation Beam] The power and discharge time of the Wave Cannon have been increased. No other changes were made to this model. [Steady Photon-Belt Wave Cannon II] [Defensive Force] [Round Bit] / [Shadow Bit] [Depth Bomb] / [Scatter Bomb] [ SHIP31 ] R-9DH3 “Concertmaster” [Hyper-Extended Irradiation Beam] Has the longest discharge time of all fighters. The body was radically altered to accommodate higher output and heat efficiency. [Steady Photon-Belt Wave Cannon III] [Defensive Force] [Round Bit] / [Shadow Bit] / [Shield Bit] [Depth Bomb] / [Scatter Bomb] [ SHIP32 ] R-9DV “Tears Shower” [Photon Vulcan] Developed for sweeping and clearing missions. Not ideal against giant A-Class Bydo, but it is useful when engaging many small targets. At least one faction within the military has criticized the weaponry for being inhumane. [Photon Vulcan] [Defensive Force DX] [Round Bit] / [Shadow Bit] [Depth Bomb] / [Scatter Bomb] / [Anti-ground Missile] [ SHIP33 ] R-9DV2 “Northern Lights” [Enhanced Photon Vulcan] Designed to increase the rapid-fire capability of the R-9DV. Firing time has been increased by nearly 200%. [Photon Vulcan II] [Defensive Force DX] [Round Bit] / [Shadow Bit] / [Shield Bit] [Depth Bomb] / [Scatter Bomb] / [Anti-ground Missile] [ SHIP34 ] R-9DP “Hakusan” [Pile Bunker Unit] Equipped with an ultra-hard metallic spike. Built for cloe combat, it was ineffective in the Bydo War(s) and was not mass-produced. The shields on either side of the fighter prevent scraps of pulverized enemies from entering the engine air intakes, but they serve no defensive purpose. [Pile Bunker] [Defensive Force DX] [Round Bit] / [Shadow Bit] [Homing Missile] / [Depth Bomb] / [Scatter Bomb] / [Anti-ground Missile] [ SHIP35 ] R-9DP2 “Asanogawa” [Tesla Pile Bunker Test Unit] Part of a detailed and ongoing close combat weapons test. Blocking shields have been attached, but it has not seen real combat. [Tesla Pile Bunker] [Defensive Force DX] [Round Bit] / [Shadow Bit] [Homing Missile] / [Depth Bomb] / [Scatter Bomb] / [Anti-ground Missile] [ SHIP36 ] R-9DP3 “Kenroukuen” [Supreme Pile Bunker Unit] The once unappreciated series jumped into the spotlight with this model. Nobody forgets its name after seeing the brutal weapon in action. [Tesla Pile Bunker H]* [Defensive Force DX] [Round Bit] / [Shadow Bit] / [Shield Bit] [Homing Missile] / [Depth Bomb] / [Scatter Bomb] / [Anti-ground Missile] *Also known as the “Hyper Tesla Pile Bunker.” [ SHIP37 ] R-9E “Midnight Eye” [Early Warning System] Functions as a patrol unit for the outer bases on Pluto and elsewhere. Its primary purpose is data acquisition, and it is only lightly armed. Entering service after the first Bydo war, the data it gathered was of tremendous value in the second Bydo war. [Recon Wave Cannon] [Camera Force 1] [Shadow Bit] / [Camera Bit] [Homing Missile] / [Depth Bomb] [ SHIP38 ] R-9E2 “Owl-Light” [Enhanced Early Warning System] A slight variation of the R-9E. Nothing noteworthy other than a small increase in Wave Cannon output. [Recon Wave Cannon EX] [Camera Force 2] [Shadow Bit] / [Camera Bit] [Homing Missile] / [Depth Bomb] [ SHIP39 ] R-9E3 “Sweet Luna” [Radome Endurance Type] To increase radome endurance and ensure data collection, the radome was integrated into a fighter chassis. [Recon Wave Cannon EX] [Camera Force 3] [Shadow Bit] / [Camera Bit] [Homing Missile] / [Depth Bomb] / [Scatter Bomb] [ SHIP40 ] R-9ER “Powered Silence” [Spherical Radome Type] The radome was rebuilt as a sphere in order to collect flawless visual data in all directions. [Acquisition Homing Wave Cannon]* [Spherical Radome Force] [Shadow Bit] / [Camera Bit] [Depth Bomb] / [Scatter Bomb] / [Anti-ground Missile] * Also known as the “Seizure Wave Cannon.” [ SHIP41 ] R-9ER2 “Unchained Silence” [Spherical Radome Upgrade Type] The latest early warning system model. Data analysis, computation speed and digital systems from other models are being researched. [Acquisition Homing Wave Cannon]* [Spherical Radome Force DX] [Shadow Bit] / [Camera Bit] [Depth Bomb] / [Scatter Bomb] / [Anti-ground Missile] * Also known as the “Seizure Wave Cannon.” [ SHIP42 ] R-9F “Andromalius” [Arm Class Control Unit Prototype Fighter] Even after rollout of the R-9A, this test fighter continued to be equipped with a Force Control Device. Although not part of the original specifications, these models are provisionally rigged with Shock Wave Cannon. [Shock Wave Cannon] [Rodless Force] [Shadow Bit] [Homing Missile] / [Scatter Bomb] UNLOCK: Initially unlocked. [ SHIP43] RX-10 “Albatross” [Force Test Model] Jointly developed by the military and fighter manufacturer McGuire Industries to test a new type of Force. It is equipped with a Shock Wave Cannon that incorporates technology found in a trans- dimensional navigational targeting system, and is capable of detonating enemies from within. [Shock Wave Cannon] [Tentacle Force] [Round Bit] / [Shadow Bit] [Depth Bomb] / [Scatter Bomb] [ SHIP44 ] R-11A “Future World” [Remote Garrison Enforcer] Last mass-produced fighter based on R-9 data. Known for low cost and dependability. Along with the R-13 it was one of the most common fighters. Designated for inner-atmosphere use, especially around urban areas, it featured a compact body and nimble movement. One type was even used by a private security group. [Mini Burst Wave Cannon] [Gallop Force] [Round Bit] / [Shadow Bit] [Scatter Bomb] / [Anti-ground Missile] [ SHIP45 ] R-11B “Peace Maker” [Patrol Spinner] A variation of the R-11. Slated for use in metropolitan areas, minimizing danger to civilians was a priority. One method for achieving this was equipping the craft with a Lock-On Wave Cannon. [Lock-On Wave Cannon] [Gallop Force] [Round Bit] / [Shadow Bit] [Scatter Bomb] / [Anti-ground Missile] / [Photon Missile] [ SHIP46 ] R-11S “Tropical Angel” [Boosted Spinner] The belief that spinning models were limited to urban use prompted the development of a new R-11 sub-series. The rpm of the forward spinner has been greatly increased thanks to a booster. However, G-force dampening is inadequate and the spin cannot be used at full power. [Lock-On Wave Cannon II] [Gallop Force DX] [Round Bit] / [Shadow Bit] [Scatter Bomb] / [Anti-ground Missile] / [Photon Missile] [ SHIP47 ] R-11S2 “No Chaser” [Metro Extreme Pursuit Unit] The R-11S cockpit was totally revamped and the G-force dampeners made stronger. It is said that nothing in the city can outrun this model. [Lock-On Wave Cannon III] [Gallop Force DX] [Round Bit] / [Shadow Bit] / [Shield Bit] [Scatter Bomb] / [Anti-ground Missile] / [Photon Missile] [ SHIP48 ] TX-T “Eclipse” [Variable Structure Prototype] Designed to measure the effects of speed change on the craft and the pilot. The transforming structure was experimental. [Shock Wave Cannon II] [Tentacle Force] [Round Bit] / [Shadow Bit] [Homing Missile] / [Depth Bomb] / [Scatter Bomb] [ SHIP49 ] OF-1 “Daedalus” [Orbital Strike Unit] First unit equipped with a Cyber Connector able to enter and exit the atmosphere. When changing speeds, it transforms for stability. Excess energy after transforming is emitted from the rear. This has been confirmed as a useful weapon and skilled pilots have been known to attack with it during combat. [Standard Wave Cannon Prototype] [OF Force] [Red Pod] / [Blue Pod] [Homing Missile] / [Depth Bomb] [ SHIP50 ] OFX-2 “Valkyrie” [Orbital Strike Remodeling Prototype] Using OF-1 combat data, this fighter was developed solely for second-wave attack battalions. [Standard Wave Cannon] [OF Force II] [Red Pod] / [Blue Pod] [Homing Missile] / [Depth Bomb] [ SHIP51 ] OF-3 “Garuda” [Enhanced Orbital Strike Unit] Successor based on the OF-1 design concept. A fusion reactor was added, and the body is smaller, lighter, and has stealth capability. [Standard Wave Cannon] [OF Force III] [Red Pod] / [Blue Pod] [Homing Missile] / [Depth Bomb] [ SHIP52 ] OFX-4 “Songoku” [Orbital Strike Remodeling Prototype II] Developed to test a new Pod. The designers tried to increase offensive power by using the Pod Shot. [Standard Wave Cannon] [OF Force IV] [Red Pod] / [Yellow Pod] [Homing Missile] / [Depth Bomb] [ SHIP53 ] OF-5 “Kaguya” [Elite Orbital Strike Unit] The last model in the OF series. It can carry the top Bit Device, the Green Pod, but few were made due to high production costs. It may be named after Princess Kaguya of the “Tale of the Bamboo Cutter”; some say that the Green Pod’s shots resemble bamboo. However, this is little more than just speculation. [Standard Wave Cannon] [OF Force V] [Red Pod] / [Blue Pod] / [Yellow Pod] / [Green Pod] [Homing Missile] / [Depth Bomb] [ SHIP54 ] TW-1 “Duckbill” [Self-propelled Container] Part of the R-9 fuselage was converted into a cargo container. Two Manipulators were installed for ease-of-use indoors. [Carnival Wave Cannon] [Cube Force] [Shadow Bit] [Depth Bomb] / [Scatter Bomb] [ SHIP55 ] TW-2 “Kiwi Berry” [Tank Ordinance Type] The one and only vehicle with a tank gun. It was developed to test other methods of increasing firepower. However, driving on the ground is not very useful in the Bydo war(s), and development of a land warfare R-vehicle was abandoned. [Goliath] [Drill Force] [Round Bit] / [Shadow Bit] / [Shield Bit] [Homing Missile] / [Depth Bomb] / [Scatter Bomb] / [Anti-ground Missile] [ SHIP56 ] TP-1 “Scope Duck” [Reinforced Biped Reconnaissance Unit] Based on the TW-1 Self-propelled Container. Data analysis and scouting abilities have been added. Armament is nearly identical to the TW-1. Data acquisition capabilities are at about the same level as the R-9E series. [Carnival Wave Cannon II] [Cube Force] [Shadow Bit] / [Shield Bit] [Homing Missile] / [Depth Bomb] / [Scatter Bomb] [ SHIP57 ] TP-2 “POW Armor” [Mini Mobile Container] A miniature mobile cargo unit, developed to move weapons and supplies. A sturdy top and nimble handling led to its widespread deployment. [Bydo Cannon] [Needle Force] [Round Bit] / [Shadow Bit] [Depth Bomb] / [Scatter Bomb] / [Enhanced Homing Missile] [ SHIP58 ] TP-2H “POW Armor II” [Armament Upgrade] An upgrade of the TP-2’s Force. Since it was developed for transport, there is a limit to weapon upgrades. Production has ceased. [Bydo Cannon] [Needle Force DX] [Round Bit] / [Shadow Bit] [Depth Bomb] / [Scatter Bomb] / [Enhanced Homing Missile] [ SHIP59 ] TP-3 “Mr. Heli” [Asteroid Survey Sentry] Developed to scout asteroids. The propeller works not only intra-atmosphere, but also in space by using cosmic dust to generate force. [Crystal Wave Cannon] [Mr. Heli Force] [Shadow Bit] / [Mr. Heli Bit] [Depth Bomb] / [Scatter Bomb] / [Vertical Missile/Depth Bomb] [ SHIP60 ] TP-2S “Cyber Nova” [Enhanced Vernier] Version of the highly flexible TP-2 with an improved vernier. It has been redesigned for zero G assignments. [Supernova Wave Cannon] [Needle Force] [Round Bit] / [Shadow Bit] [Depth Bomb] / [Enhanced Homing Missile] [ SHIP61 ] TP-2M “Frogman” [Amphibious Duty] Developed after it was noted that the spherical shape of the TP-2 could withstand high water pressures. The “webbed feet” are designed to be equally effective while swimming in the water or walking on land, but it is almost always deployed in water missions. [Bubble Wave Cannon] [Needle Force] [Round Bit] / [Shadow Bit] [Depth Bomb] / [Enhanced Homing Missile] [ SHIP62 ] TL-T “Chiron” [Experimental Humanoid Model] A versatile test machine designed to broaden the scope of deployment. The cheap, mass- produced R-9K frame was used. With the Hybrid Wave Can. System, the pilot can switch between 2 guns. The TL-T was expected to be pivotal in a wide range of conditions. But few were made because of high costs. [Diffusion Test/Shock Wave Cannon] [Shield Force] [Shadow Bit] / [Shield Bit] [Depth Bomb] / [4-Way Homing Missile] [ SHIP63 ] TL-1A “Iason” [Increased Output Humanoid Model] Equipped with a stronger version of the TL-T Wave Cannon. It was the first humanoid model to be deployed on the battlefield. [Diffusion/Mini Burst Wave Cannon] [Shield Force] [Shadow Bit] / [Shield Bit] [Depth Bomb] / [Scatter Bomb] / [4-Way Homing Missile] [ SHIP64 ] TL-1B “Asklepios” [Increased Defense Humanoid Model] The Force has a mirror coating, which is effective against beam weapons. Offensive capabilities were not improved. [Split/Mini Burst Wave Cannon] [Mirror Shield Force] [Shadow Bit] / [Shield Bit] [Depth Bomb] / [Scatter Bomb] / [4-Way Homing Missile] [ SHIP65 ] TL-2A “Achilleus” [Close Combat Unit] Redesigned to use a close range optical weapon. The vernier and stabilizers were improved to control posture while swinging the saber. [Standard/Shock Wave Cannon] [Beam Saber Force] [Shadow Bit] / [Shield Bit] [Depth Bomb] / [4-Way Homing Missile] [ SHIP66 ] TL-2A2 “Neoptolemos” [Improved Close Combat Unit] In addition to the close range weapon, the Wave Cannon has also been enhanced. Only the best of the best are allow to pilot this masterpiece. [Standard II/Shock II Wave Cannon] [Beam Saber Force] [Shadow Bit] / [Shield Bit] [Depth Bomb] / [Scatter Bomb] / [4-Way Homing Missile] [ SHIP67 ] TL-2B “Herakles” [Oversize Missile Pod Type] Equipped with a large missile pod capable of launching 6 homing missiles at once. Kill rate soars when it is linked with the R-9 series. [Standard/Lightning Wave Cannon] [Beam Saber Force] [Shadow Bit] / [Shield Bit] [Depth Bomb] / [6-Way Homing Missile] [ SHIP68 ] TL-2B2 “Hyllos” [Final Humanoid Model] The last human-shaped model ever produced. It is a high-performance machine, but only 2 were manufactured. They were supposed to be issued to 2 ace pilots, but 1 was ambushed by a Bydo raid while in transit and was destroyed. The remaining vehicle proved to be an unstoppable force, and was a fitting finale to the great TL series. [Standard II/Bounce Lightning WC] [Beam Saber Force] [Shadow Bit] / [Shield Bit] [Depth Bomb] / [6-Way Homing Missile] [ SHIP69 ] RX-12 “Cross the Rubicon” [Bydo Coefficient Test Unit] It is widely known that a Force is made with cultivated Bydo tissue, and that it is the most effective weapon against the Bydo. However, there is a theoretical limit when it comes to humans controlling Bydo energy. This unit was developed to break that limit. Hopefully it can aid the human race. . . [Mini Burst Wave Cannon] [Flexible Force] [Shadow Bit] / [Shield Bit] [Depth Bomb] / [Scatter Bomb] / [Photon Missile] [ SHIP70 ] R-13T “Echidna” [Cable Force Test] Developed to collect data on the relationship between an increased Bydo coefficienct and subsequent loss of stability. [Lightning Wave Cannon Test] [Chain Force] [Round Bit] / [Shadow Bit] [Depth Bomb] / [Scatter Bomb] / [Photon Missile] [ SHIP71 ] R-13A “Cerberus” [Anchor Force Unit] This fighter from arms maker Warrick Inc. was radically different from all previous R fighters. The ambitious design incorporated innovative technologies, such as a Wave Cannon with homing ability and cable-type Force. The pilot interface also introduced ground- breaking technology. The pilot’s nervous system connects directly to the fighter’s systems. A R-13A was sent to investigate the Bydo Seed Incident in 2164, but all communication ceased just as the mission was completed. The military never made an announcement about the loss. [Lightning Wave Cannon] [Anchor Force] [Round Bit] / [Shadow Bit] [Depth Bomb] / [Scatter Bomb] / [Photon Missile] [ SHIP72 ] R-13A2 “Hades” [Anchor Force Upgrade] The R-13A’s Wave Cannon is upgraded. It boasts a superb balance of offensive and defensive capabilities. A well-named craft. [Bounce Lightning Wave Cannon] [Anchor Force] [Round Bit] / [Shadow Bit] [Depth Bomb] / [Scatter Bomb] / [Photon Missile] [ SHIP73 ] R-13B “Charon” [Final Anchor Force] The last fighter in the R-13 series. Firepower was blindly pursued, and handling is terrible. Only a few people even know it exists. [Bounce Lightning Wave Cannon] [Anchor Force DX] [Round Bit] / [Shadow Bit] / [Shield Bit] [Depth Bomb] / [Scatter Bomb] / [Photon Missile] [ SHIP74 ] BX-T “Dantalion” [Bydo Synthesis Trial] Until now, Bydo body parts were only used in the Force Device, but the Bydo Synthesis Project aimed to test armor usage. The BX-T tests this application. A powerful machine is needed to stop the Bydo threat, and this fighter was developed to meet the needs of the pilots fighting the battles. [Dantalion’s Flute] [Life Force] [Eyeball Bit] / [Shadow Bit] [Eyeball Homing Missile] / [Scatter Bomb] [ SHIP75 ] B-1A “Digitalius” [Vegetation Synthesis Trial] Certain plant-like Bydo have extremely hard, light-weight skin. The B-1A was developed to research possible armor applications. Compared to the R-9A, the B-1A is 55% more powerful but weighs 13% less. The armor requires a continous supply of nutrient solution or it (it) will shrivel and become ineffective. Incidentally, the nutrient solution has a powerful narcotic effect on humans. [Bydo Seed Gun] [Flower Force] [Eyeball Bit] / [Shadow Bit] [Eyeball Homing Missile] / [Scatter Bomb] [ SHIP76 ] B-1A2 “Digitalius II” [Enhanced Vegetation Synthesis] Based on the B-1A and its plant-like Bydo armor. Power is increased 70% over the original R-9A. However, it is weighted down because of the need to carry a large supply of nutrient solution to maintain the reinforced armor. [Bydo Seed Gun II] [Flower Force] [Eyeball Bit] / [Shadow Bit] [Eyeball Homing Missile] / [Scatter Bomb] [ SHIP77 ] B-1A3 “Digitalius III” [Vegetation Synthesis Combat Model] The final model in the plant-like Bydo armor series. Its Bydo Logistic system preserves the armor by imitating Bydo physiology. The armor changes toughness as needed, thereby reducing nutrient solution usage. It was never deployed due to the narcotic nature of the solution and fears of system failure. [Bydo Seed Gun III] [Flower Force] [Eyeball Bit] / [Shadow Bit] [Eyeball Homing Missile] / [Scatter Bomb] [ SHIP78 ] B-1B “Mad Forest” [Ivy Synthesis Experimental Unit] One type of plant-like Bydo has a quality – named the BI Factor – much like Earth’s ivy. The B-1B was developed to exploit that quality. The result is the B-1B Mad Forest, featuring a special attack and regenerative ability. [Ivy Rod] [Ivy Force] [Eyeball Bit] / [Shadow Bit] [Eyeball Homing Missile] / [Scatter Bomb] [ SHIP79 ] B-1B2 “Mad Forest II” [Enhanced Ivy Synthesis] Has more BI Factor than the original Mad Forest. Offensive power was increased with the addition of a Wave particle inducer. The regenerative function was deemed unreliable during combat, thus all further research was cancelled. [Thorn Ivy] [Ivy Force] [Eyeball Bit] / [Shadow Bit] [Eyeball Homing Missile] / [Scatter Bomb] [ SHIP80 ] B-1B3 “Mad Forest III” [Ivy Synthesis Combat Model] The final B-1B fighter. The Wave particle inducer was perfected, and BI Factor extraction techniques were also refined. However, the Wave energy causes a reaction in the Bydo plant tissue, and the use of the Wave Cannon is thereby limited. [Princess Ivy] [Ivy Force] [Eyeball Bit] / [Shadow Bit] [Eyeball Homing Missile] / [Scatter Bomb] [ SHIP81 ] B-1C “Amphibian” [Regeneration Synthesis Trial] Many Bydo organisms have a highly effective self-repair ability. This is probably due to a genetic element known as the Ribbon. The B-1C is the first fighter to incorporate this element. The entire craft is made from Ribbon composites, but the expected rate of repair was not achieved. [Bydo Spirit Cannon] [Beast Force] [Eyeball Bit] / [Shadow Bit] [Eyeball Homing Missile] / [Scatter Bomb] [ SHIP82 ] B-1C2 “Amphibian II” [Enhanced Regeneration Synthesis] The second fighter to utilize Bydo regeneration. Using the Ribbon, even if a whole section of the fighter is destroyed, it can repair itself. The Ribbon requires a tremendous amount of energy, and repairing just 5% of the craft will cut the flight range in half. The section being fixed cannot be used. Use with care. Repair cannot be cancelled, and may sometimes freeze the entire fighter. Also, as with the Bydo, major damage cannot be regenerated. [Bydo Spirit Cannon II] [Beast Force] [Eyeball Bit] / [Shadow Bit] [Eyeball Homing Missile] / [Scatter Bomb] [ SHIP83 ] B-1C3 “Amphibian III” [Regeneration Synthesis Final] Final unit developed with Bydo self-repair ability. Repair speed and energy efficiency were emphasized in (is) its design. Compared to the B-1C2, a 20% gain in repair speed and a 35% gain in efficiency were achieved. But it was unpopular with pilots as it totally drained their energy. Dead pilots cannot be regenerated. [Bydo Spirit Cannon III] [Beast Force] [Eyeball Bit] / [Shadow Bit] [Eyeball Homing Missile] / [Scatter Bomb] [ SHIP84 ] B-1D “Bydo System a (Alpha)” [Bydo Mutant Sample] Originally, this unit had no military code name. It is a salvaged wreck and was not developed by humans. At first it seemed to be a live Bydo life form, but analysis showed that an abnormal R-9A was inside, and the instruments have been attacked by the Bydo. The unit’s surface was marked with the label Bydo Mutant. It was appropriated for top secret research. [Devil Wave] [Bydo Force] [Eyeball Bit] / [Shadow Bit] [Eyeball Homing Missile] / [Depth Bomb] / [Scatter Bomb] [ SHIP85 ] B-1D2 “Bydo System ß (Beta)” [Bydo Mutant Prototype] An armored version of the B-1D. The cockpit from the R-9K was used so a pilot could ride inside the unit. The physical effect of interfacing and psycho- logical impact of the appearance were concerns. Worries were set aside, however, and the unit was developed with its evil appearance intact. [Devil Wave II] [Bydo Force] [Eyeball Bit] / [Shadow Bit] [Eyeball Homing Missile] / [Depth Bomb] / [Scatter Bomb] [ SHIP86 ] B-1D3 “Bydo System ? (Gamma)” [Final Bydo Mutant] The last unit in the B-1D series. Attempts to raise the Bydo coefficient were ceased when effects on pilots could not minimized. [Devil Wave III] [Bydo Force] [Eyeball Bit] / [Shadow Bit] [Eyeball Homing Missile] / [Depth Bomb] / [Scatter Bomb] [ SHIP87 ] BX-2 “Platonic Love” [Tensile Materials Experiment] Developed to imitate the “changeling” ability of the Bydo that allows them to shift between extreme pliability and hardness. More than focusing on combat applications, this unit was developed to explore the nature of this amazing ability. [Love Sign Wave Cannon] [Love Force] [Eyeball Bit] / [Shadow Bit] [Eyeball Homing Missile] / [Scatter Bomb] [ SHIP88 ] B-3A “Misty Lady” [Fog Defense Experiment] Designed to test a new defense system. More than just camouflage, the fog was supposed to diffuse beam weapon attacks. Fog generation proved to be unstable, and the unit was never deployed in battle. [Acid Spray] [Mist Force] [Round Bit] / [Eyeball Bit] / [Shadow Bit] [Eyeball Homing Missile] / [Depth Bomb] [ SHIP89 ] B-3A2 “Misty Lady II” [Fog Defense Unit] Redesign made fog generation reliable. Although it can diffuse beams, the fog is not as effective as the indestructible Force. [Nitro Spray] [Mist Force] [Round Bit] / [Eyeball Bit] / [Shadow Bit] [Eyeball Homing Missile] / [Depth Bomb] [ SHIP90 ] B-3B “Metallic Dawn” [Liquid Metal Frame Sample] Used a sample like the one found in the B-1D. The liquid metal in the frame lost its pliability right after it was recovered. [Force Wave Cannon LM] [Metallic Force] [Eyeball Bit] / [Shadow Bit] [Homing Missile] / [Eyeball Homing Missile] / [Depth Bomb] / [Scatter Bomb] [ SHIP91 ] B-3B2 “Metallic Dawn II” [Liquid Metal Weapons Unit] The fluid properties of liquid metal from the B-3B could not be used in the frame, but it was somewhat useful for the W. Cannon and Force. [Force Wave Cannon LM2] [Metallic Force] [Eyeball Bit] / [Shadow Bit] [Homing Missile] / [Eyeball Homing Missile] / [Depth Bomb] / [Scatter Bomb] [ SHIP92 ] B-3C “Sexy Dynamite” [Jelly Frame Experiment] Developed to adapt the jelly-like tissue seen in some Bydo. A neural transmission catalyst named J-zyme was found in the tissue. The Bydo seem to use this substance as a mediator to control mechanical weapons. Other than the cockpit, the unit is almost entirely composed of J-zyme. In comparison to the R-9A, handling is improved 40%. [SEXY Wave Cannon] [Sexy Force] [Eyeball Bit] / [Shadow Bit] [Eyeball Homing Missile] / [Depth Bomb] / [Scatter Bomb] [ SHIP93 ] B-3C2 “Sexy Dynamite II” [Enhanced Jelly Frame] Designed to use the neural transmission catalyst, J-zyme, as much as possible. While in contact with J-zyme, the weapons and controls should be manipulated at will. The pilot is totally immersed in jelly tissue, with only the bare necessities for life support. However, most humans reject the process, and a special training school was established. The side effects of J-zyme on human psychology are still unclear. [SEXY Wave Cannon II] [Sexy Force] [Eyeball Bit] / [Shadow Bit] [Eyeball Homing Missile] / [Depth Bomb] / [Scatter Bomb] [ SHIP94 ] BX-4 “Arvanche” [Scale Armor Prototype] Tests the viability of using hard Bydo skin in the frame. The exterior is covered with sterilized Bydo scales. [Scale Wave Cannon] [Scale Force] [Eyeball Bit] / [Shadow Bit] [Eyeball Homing Missile] / [Depth Bomb] [ SHIP95 ] B-5A “Claw Claw” [Hardened Materials Experiment] Continued tests of the material used on the BX-4. The frame design incorporates the talon- like growths seen on the Bydo. [Claw Wave Cannon] [Claw Force] [Round Bit] / [Eyeball Bit] / [Shadow Bit] [Eyeball Homing Missile] / [Depth Bomb] / [Scatter Bomb] [ SHIP96 ] B-5B “Golden Selection” [Precious Metal Armor] Uses a precious metal to help prevent corrosion. The armor quality (gold) increases when powered-up. [Gold Rush Cannon] [Gold Force] [Round Bit] / [Eyeball Bit] / [Shadow Bit] [Eyeball Homing Missile] / [Depth Bomb] / [Scatter Bomb] / [Photon Missile] [ SHIP97 ] B-5C “Platinum Heart” [Precious Metal Armor II] Late in the 22nd century, the satellite city Evergreen was attacked by the Bydo and crashed into the sea. Countless lives were lost. This fighter was developed in their memory. It is a shining example of mankind’s determination to free itself from the Bydo menace. It has never (neveer) been deployed in combat, but it stands ready to be deployed at any time. [Shower Cannon] [Platinum Force] [Round Bit] / [Eyeball Bit] / [Shadow Bit] [Depth Bomb] / [Scatter Bomb] / [Anti-ground Missile] / [Enhanced Homing Missile] [ SHIP98 ] B-5D “Diamond Wedding” [High-density Carbon Crystal Armor] Developed using the hardest material known to man. It is said to cost 720 times more than the R-9K. Naturally, it is extremely rare. [Prism Rhythm Cannon] [Diamond Force] [Round Bit] / [Eyeball Bit] / [Shadow Bit] [Homing Missile] / [Depth Bomb] / [Scatter Bomb] / [Photon Missile] [ SHIP99 ] R-99 “Last Dancer” [Ultimate Interchangeable Fighter] A super-versatile model, which can equip all Wave Cannons, Forces, Bit Devices, and Missiles. There is evidence that (it) is was developed to fill the strategic needs of today. [All Cannons can be selected] [All Forces can be selected] [All Bits can be selected] [All Missiles can be selected] UNLOCK: Unlock ships 1-98, log 5 minutes of flight time with R-99. [ SHIP100 ] R-100 “Curtain Call” [Ultimate Interchangeable Fighter Ver. 2] The R-99 ended R-fighter development, but this unit was made to transmit the technology to future generations. [All Cannons can be selected] [All Forces can be selected] [All Bits can be selected] [All Missiles can be selected] UNLOCK: Password – 1009 9201 [ SHIP101 ] R-101 “Grand Finale” [Ultimate Interchangeable Fighter Ver. 3] The final fighter. After this, no other R-fighters will ever be developed. After building this masterpiece, the design group known as TEAM R-TYPE disbanded. [All Cannons can be selected] [All Forces can be selected] [All Bits can be selected] [All Missiles can be selected] UNLOCK: Log 15 minutes of flight time with R-100. = = = = = = = = = = = = = = III. Wave Cannons R War Museum Wave Cannon list: 1. Standard W. Cannon 2. Standard W. Cannon II 3. Standard W. Cannon III 4. Standard W. Cannon X 5. Standard W. Cannon XX 6. Standard W. Cannon Prototype 7. Force W. Cannon 8. Decoy W. Cannon 9. Decoy W. Cannon II 10. Decoy W. Cannon III 11. Mega W. Cannon 12. Giga W. Cannon 13. Photon-Belt W. Cannon 14. Photon-Belt W. Cannon II 15. Steady Photon-Belt 16. Steady Photon-Belt II 17. Steady Photon-Belt III 18. Diffusion W. Cannon 19. Diffusion W. Cannon Prototype 20. Shock W. Cannon 21. Shock W. Cannon II 22. Supernova W. Cannon 23. Illusion W. Cannon 24. Lightning W. Cannon 25. Lightning W. Cannon Test 26. Bounce Lightning W. Cannon 27. Bydo Cannon 28. Hyper W. Cannon 29. Cataclysm W. Cannon 30. Nanomachine W. Cannon 31. Split W. Cannon 32. Goliath 33. Bubble W. Cannon 34. Cyrstal (Crystal) W. Cannon 35. Mini Burst W. Cannon 36. Shower Cannon 37. Gold Rush Cannon 38. Prism Rhythm Cannon 39. Claw W. Cannon 40. Dantalion’s Flute 41. Scale W. Cannon 42. Pile Bunker 43. Tesla Pile Bunker 44. Hyper Tesla Pile Bunker 45. Photon Vulcan 46. Photon Vulcan II 47. Recon W. Cannon 48. Recon W. Cannon EX 49. Seizure W. Cannon 50. Lock-On W. Cannon 51. Lock-On W. Cannon II 52. Lock-On W. Cannon III 53. Bydo Spirit Cannon 54. Bydo Spirit Cannon II 55. Bydo Spirit Cannon III 56. Ivy Rod 57. Thorn Ivy 58. Princess Ivy 59. Devil Wave 60. Devil Wave II 61. Devil Wave III 62. Acid Spray 63. Nitro Spray 64. SEXY W. Cannon 65. SEXY W. Cannon II 66. Force W. Cannon LM 67. Force W. Cannon LM2 68. Bydo Seed Gun 69. Bydo Seed Gun II 70. Bydo Seed Gun III 71. Flame W. Cannon 72. Flame W. Cannon II 73. Barrier W. Cannon 74. Barrier W. Cannon II 75. Diffusion Test/Shock W. Cann. 76. Diffusion/Mini Burst W. Cann. 77. Split/Mini Burst W. Cann. 78. Standard/Shock W. Cann. 79. Standard II/Shock II W. Cann. 80. Standard/Lightning W. Cann. 81. Standard II/B. Lightning 82. Carnival W. Cannon 83. Carnival W. Cannon II 84. Love Sign W. Cannon [ WAVE1 ] [Standard Wave Cannon] 2 Loop Max The R-9A was designed to pack as much firepower as the main batteries of a front line battleship. The weapon gathers power in the forward prow of the fighter. The accumulated energy is instantaneously released along a pre-determined targeting vector. The complex physics behind this weapon remove the need for a traditional barrel. [ WAVE2 ] [Standard Wave Cannon II] 3 Loop Max The charge and output volumes is improved over the Standard Wave Cannon. Surplus energy can be directed upon impact. It inflicts high damage and is useful against enemies with high endurance. [ WAVE3 ] [Standard Wave Cannon III] 4 Loop Max The secondary output of Standard Wave Cannon II is improved. It possesses the highest destructive power of its class. [ WAVE4 ] [Standard Wave Cannon X] 2 Loop Max The surplus energy released upon impact is given homing ability through the use of nanomachines. [ WAVE5 ] [Standard Wave Cannon XX] 3 Loop Max Higher output than Standard Wave CannonX. Its nanomachine-controlled beam led to the development of the Remote Guidance Wave Cannon. [ WAVE6 ] [Standard Wave Cannon Prototype] 1 Loop Max Mid-development Standard Wave Cannon. It was the Wave Cannon initially loaded on the first R-9As. Some have special Bits equipped also. [ WAVE7 ] [Force Wave Cannon] 2 Loop Max Firing range was extended by designing the Force with Wave Cannon emissions. This was a great achievement in the early years of the war. [ WAVE8 ] [Decoy Wave Cannon] 2 Loop Max Decoys are created while charging energy. The decoys are also equipped with beam weapons. [ WAVE9 ] [Decoy Wave Cannon II] 3 Loop Max The output of the decoy weapons is doubled. A maximum of 4 decoys can be deployed. [ WAVE10 ] [Decoy Wave Cannon III] 4 Loop Max Up to 6 decoys can be launched. Surrounding the fighter with 6 decoys is an excellent defensive and offensive tactic. [ WAVE11 ] [Mega Wave Cannon] 2 Loop Max With a 2 Loop charge, the beam can go through the ground or walls. [ WAVE12 ] [Giga Wave Cannon] 7 Loop Max Unique 7 Loop charge, and the most powerful gun of all. It can obliterate all enemies and is nicknamed “The Final Wave Cannon”. [ WAVE13 ] [Photon-Belt Wave Cannon] 2 Loop Max Boasts a range of 380,000 km (the distance from the Earth to the moon), but problems with the cooling system prevent peak power deployment in battle situations. [ WAVE14 ] [Photon-Belt Wave Cannon II] 3 Loop Max A more deadly version of the Photon-Belt Wave Cannon. Discharge time is extended, thereby increasing the total damage inflicted. [ WAVE15 ] [Steady Photon-Belt Wave Cannon] 2 Loop Max Based on the Photon-Belt Wave Cannon. Discharge time was lengthened, but destructive power dropped slightly. [ WAVE16 ] [Steady Photon-Belt Wave Cannon II] 3 Loop Max Developed to make up for the drop in firepower seen in the Steady gun. Peak output is higher than that of the Photon Belt Wave Cannon. [ WAVE17 ] [Steady Photon-Belt Wave Cannon III] 4 Loop Max Longest firing time of all Wave Cannons. Can be very useful depending on the situation, but overuse can result in tactical laziness. [ WAVE18 ] [Diffusion Wave Cannon] 2 Loop Max After raising stability in a successful Diffusion prototype, this weapon was introduced for use in live combat. It has 30% more diffusion energy than the original prototype. [ WAVE19 ] [Diffusion Wave Cannon Prototype] 2 Loop Max By dispersing the energy of a Standard Wave Cannon, this weapon is capable of inflicting damage over a wide area. Energy can now be charged up to a maximum of 2 Loops. [ WAVE20 ] [Shock Wave Cannon] 2 Loop Max This weapon triggers massive and sudden energy release within an enemy target. Nearby targets are also damaged in the resulting explosion. This Wave Cannon exploits the same technology found in the trans-dimensional navigational targeting systems used for warp jumps. [ WAVE21 ] [Shock Wave Cannon II] 3 Loop Max Based on the Shock Wave Cannon. The charge volume was increased and an explosive chain ability was added. [ WAVE22 ] [Supernova Wave Cannon] 2 Loop Max Developed as part of a failed project to create an artificial supernova. Output is about the same as the Shock Wave Cannon. [ WAVE23 ] [Dread Wave Cannon]* 2 Loop Max It is able to transform the brainwaves of the pilot into Shock Wave energy. An enormous psychological burden is imposed on the user. Since both the pilot’s psychology and condition both influence its effectiveness, the weapon’s destructive power varies greatly. *Also known as the “Illusion Wave Cannon”. [ WAVE24 ] [Lightning Wave Cannon] 2 Loop Max New weapon developed to give Wave energy some homing ability. The bolts seek out and target the enemy. [ WAVE25 ] [Lightning Wave Cannon Test] 2 Loop Max Test model made while developing the Lightning Wave Cannon. Only power was emphasized and the homing ability was not included. [ WAVE26 ] [Bounce Lightning Wave Cannon] (3 Loop Max)* Developed to cut energy loss. Bolts will reflect off surfaces without any power loss. The homing ability was included. * The R War Museum does not state the charge volume. I put it in ( ) just for reference. [ WAVE27 ] [Bydo Cannon] 2 Loop Max Bydo are optically targeted and shots converge on the enemy. Not particularly good news for anything that looks like a Bydo. . . [ WAVE28 ] [Hyper Wave Cannon] 2 Loop Max By adapting a Hyperdrive System, the quest to build a rapid-fire Wave Cannon was finally successful. [ WAVE29 ] [Cataclysm Wave Cannon] 2 Loop Max A terrifying weapon that is able to attack with the power of a man-made natural disaster. It is difficult to distinguish between a real disaster and the effects of the gun, so its use outside the Bydo War was strongly opposed. A treaty restricting the weapon’s use was signed. [ WAVE30 ] [Nanomachine Wave Cannon] 2 Loop Max A beam weapon with remote guidance control provided by guidance nanomachines. The pilot can control the focal point of beams that have already been fired. [ WAVE31 ] [Split Wave Cannon] 2 Loop Max After hitting an enemy or some other obstacle, the beam splits and increases the destructive potential of the gun. [ WAVE32 ] [Goliath] 2 Loop Max The gun known as Goliath. Range varies according to charge. When grounded on land, can be fired with a fairly high trajectory. [ WAVE33 ] [Bubble Wave Cannon] 2 Loop Max Extremely acidic gas is enclosed in a thin film. Upon contact, the film ruptures, and the gas escapes, damaging the enemy. [ WAVE34 ] [Crystal Wave Cannon] 2 Loop Max Damages enemies by synthesizing high-density crystals. Crystal size increases in proportion to the amount of charge. Large crystals can crack the ground open on impact, and will inflict damage continously. [ WAVE35 ] [Mini Burst Wave Cannon] (2 Loop Max)* Miniaturized Wave Cannon with the power and blast area of the Shock Wave Cannon. Ideal for small fighters. * The R War Museum does not state the charge volume. I put it in ( ) just for reference. [ WAVE36 ] [Shower Cannon] 2 Loop Max Has the same properties as the Gold Rush. The only significant change was a slight increase in firepower. [ WAVE37 ] [Gold Rush Cannon] 2 Loop Max When detached, the nature and direction of the Wave Cannon beam is altered by the Force. Very useful in areas with many obstacles. [ WAVE38 ] [Prism Rhythm Cannon] 2 Loop Max Uses a Force made of diamonds to refract the Wave Cannon beam over a wide area. [ WAVE39 ] [Claw Wave Cannon] 2 Loop Max Generates a tornado of claw-like energy projectiles. The number of projectiles increases proportional to the charge volume. [ WAVE40 ] [Dantalion’s Flute] 2 Loop Max The output hits with a shape overflowing in life force energy. It was doubtless developed from the Diffusion Wave Cannon, but the dramatic (drastic?) increase in power is hard to explain. [ WAVE41 ] [Scale Wave Cannon] 2 Loop Max Upon contact, scale-shaped energy projectiles are sprayed, inflicting damage on the enemy. [ WAVE42 ] [Pile Bunker] 2 Loop Max A(n) ultra-hard, explosive-tipped spike stabs the enemy at tremendous speed. It inflicts great damage, but the range is extremely short. [ WAVE43 ] [Tesla Pile Bunker] 3 Loop Max The amount is explosive charge on the pile bunker is increased drastically. Striking speed is also improved. Contrary to belief, it is not an electrical weapon. The tremendous speed of the spike causes particles in the air to collide, giving the weapon a static charge. [ WAVE44 ] [Tesla Pile Bunker H]* 4 Loop Max There are 2 Final Wave Cannons: weapons with awesome and terrible destructive power. They are the Giga Wave Cannon, and this weapon. *Also known as the “Hyper Tesla Pile Bunker”. [ WAVE45 ] [Photon Vulcan] 2 Loop Max Uses photon bullets and shoots with a high rate of fire. Very useful when surrounded by many hostiles. [ WAVE46 ] [Photon Vulcan II] 3 Loop Max Successfully extended the continuous rapid-fire time of the Photon Vulcan. However, the weapon is not very effective against large Bydo. [ WAVE47 ] [Recon Wave Cannon] 2 Loop Max Main function is data collection. The longer the enemy remains in the target scope, the greater the amount of data collected. [ WAVE48 ] [Recon Wave Cannon EX] 3 Loop Max Scouting ability has been increased. No major changes except to the charge capacity and the scope shape. [ WAVE49 ] [Acquisition Homing Wave Cannon]* 4 Loop Max The lock-on system is inefficient, making the weapon somewhat ineffective. *Also known as the “Seizure Wave Cannon”. [ WAVE50 ] [Lock-On Wave Cannon] 2 Loop Max Built for use in metropolitan areas. Target position is updated in real-time and energy beams will continue to strike the target. [ WAVE51 ] [Lock-On Wave Cannon II] 3 Loop Max Stronger version of the Lock-On Wave Cannon. By increasing the barrel size, more beams can be fired when the weapon is charged up. [ WAVE52 ] [Lock-On Wave Cannon III] 4 Loop Max More beams can be fired than the previous version. The weapon is usually used in city areas and special permits are required for firing at MAX power. [ WAVE53 ] [Bydo Spirit Cannon] 2 Loop Max The developers of Dantalion’s Flute continued their research and this weapon is the result. The major improvement is the addition of homing ability. The introduction of a growth system postponed until the next stage. [ WAVE54 ] [Bydo Spirit Cannon II] 3 Loop Max Growth element was added to this version of the Bydo Spirit Cannon. It retains the ability to home in on enemies. [ WAVE55 ] [Bydo Spirit Cannon III] 4 Loop Max The most powerful Bydo Spirit weapon. When the charge is at full capacity, the energy reaches a “mature” phase and is discharged. [ WAVE56 ] [Ivy Rod] 2 Loop Max The weapon is composed of plant-like Bydo tissue. Ivy-like tendrils of energy extend out- wards, inflicting precise damage on the enemy. [ WAVE57 ] [Thorn Ivy] 3 Loop Max Thorn-like energy prongs have been added to the Ivy Rod’s attack. The effect area is larger and it can be used in a wider range of situations. [ WAVE58 ] [Princess Ivy] 4 Loop Max In addition to the thorns of the Thorn Ivy, “flowers” also bloom. These flowers are explosive and will damage surrounding enemies. [ WAVE59 ] [Devil Wave] 2 Loop Max This peculiar Wave Cannon shoots from the rear of the craft. Uses optical targeting technology, and the discharge is tuned to Bydo frequencies. These technologies give the weapon homing capability. A balanced weapon that is good for offense and defense. [ WAVE60 ] [Devil Wave II] 3 Loop Max By increasing the amount of charge in the first Devil Wave, more Bydo-shaped targets can be targeted. [ WAVE61 ] [Devil Wave III] 4 Loop Max Many more Bydo-shaped targets can be targeted with this new upgrade, lending the weapon high destructive power. However, many criticized the rear firing system and development of this type of weapon was abandoned. [ WAVE62 ] [Acid Spray] 2 Loop Max A totally original design that damage enemies by spraying acidic gas. Spray time varies according to the amount of charge. [ WAVE63 ] [Nitro Spray] 3 Loop Max Uses an explosive gas instead of an acidic gas. The energy charge has been increased and the maximum spray time has been extended. [ WAVE64 ] [SEXY Wave Cannon] 2 Loop Max Damage enemies using J-zyme. Opposition to using J-zyme for the frame and weapons did not deter developers from developing the weapon. [ WAVE65 ] [SEXY Wave Cannon II] 3 Loop Max Developed to increase the J-zyme volume and increase weapon power. Although research has ended, many aspects of J-zyme remain unknown. [ WAVE66 ] [Force Wave Cannon LM] Liquid metal version of the Force Wave Cannon. It destroys enemies with liquid metal bullets shot from the Force and the fighter. [ WAVE67 ] [Force Wave Cannon LM2] The number of liquid metal bullets was increased. As a result, the destructive power of the weapon has also grown. [ WAVE68 ] [Bydo Seed Gun] 2 Loop Max Emits “seeds” taken from plant-like Bydo. Upon impact, the seeds germinate and continue to inflict damage. [ WAVE69 ] [Bydo Seed Gun II] 3 Loop Max The post-impact lifespan has been extended by manipulating telomeres found within the Bydo “seeds”. Growth reaches a sprout-like phase. [ WAVE70 ] [Bydo Seed Gun III] 4 Loop Max After impact the seeds stay alive until a flowering phase. The longer life span means more damage can be inflicted. [ WAVE71 ] [Flame Wave Cannon] 2 Loop Max Uses a miniaturized tokamak to contain ultra-hot flames with magnetic fields. Output is very similar to a flamethrower. [ WAVE72 ] [Flame Wave Cannon II] 3 Loop Max Flame temperature and size have been increased. Unpopular with wingmen because the flame sprays in a wide arc when the charge is high. [ WAVE73 ] [Barrier Wave Cannon] 2 Loop Max Creates a honeycomb structure Barrier Block (force-field). Low velocity (or low force) enemy projectiles can be blocked. [ WAVE74 ] [Barrier Wave Cannon II] 3 Loop Max The number of Barrier Blocks were increased. Sustained Block time was also investigated, but budget constraints terminated further research. [ WAVE75 ] [Diffusion Test/Shock Wave Cannon] 2 Loop Max A prototype for testing the new Hybrid Wave Cannon System. Wave types can be switched depending on the fighter’s shape. Hybrid Wave Caanon System 1 *Fighter: Diffusion Wave Cannon Prototype *Humanoid: Shock Wave Cannon [ WAVE76 ] [Diffusion/Mini Burst Wave Cannon] 2 Loop Max Hybrid Wave Cannon System 2 *Fighter: Diffusion Wave Cannon *Humanoid: Mini Burst Shock Wave Cannon* *At first glance, this may seem to be a different weapon than the Mini Burst Wave Cannon (the name and the demo picture are different), but apparently they are EXACTLY the same in Shooting Mode. [ WAVE77 ] [Split/Mini Burst Wave Cannon] 2 Loop Max Hybrid Wave Cannon System 3 *Fighter: Split Wave Cannon *Humanoid: Mini Burst Wave Cannon [ WAVE78 ] [Standard/Shock Wave Cannon] 2 Loop Max Hybrid Wave Cannon System 4 *Fighter: Standard Wave Cannon *Humanoid: Shock Wave Cannon [ WAVE79 ] [Standard II/Shock II Wave Cannon] 3 Loop Max Hybrid Wave Cannon System 5 *Fighter: Standard Wave Cannon II *Humanoid: Shock Wave Cannon (II)* *The R War Museum calls it two different things in two different places. I checked it out: It’s Shock Wave Cannon II. [ WAVE80 ] [Standard/Lightning Wave Cannon] 2 Loop Max Hybrid Wave Cannon System 6 *Fighter: Standard Wave Cannon *Humanoid: Lightning Wave Cannon [ WAVE81 ] [Standard II/Bounce Lightning WC] 3 Loop Max Hybrid Wave Cannon System 7 *Fighter: Standard Wave Cannon II *Humanoid: Bounce Lightning Wave Cannon [ WAVE82 ] [Carnival Wave Cannon] 2 Loop Max Enhanced version of the Mini Burst Wave Cannon. It was made for defending transport vehicles, but there are no visible design changes. Discharge looks somewhat like fireworks, and there are records of it having been used to divert scouts and signal reinforcements. [ WAVE83 ] [Carnival Wave Cannon II] 3 Loop Max This weapon was based on a different Wave Cannon. Its development was a lucky accident. Firepower has been increased several times over (since?) the first Carnival Wave Cannon. [ WAVE84 ] [Love Sign Wave Cannon] 2 Loop Max The final creation from the developers of Dantalion’s Flute and the Bydo Spirit Cannon is this unusual weapon. To us humans, the condensed energy looks like a heart. Perhaps it is just a coincedence. But if not, then what is the meaning of the heart shape? We will probably never know. = = = = = = = = = = = = = = IV. Force Control Devices R War Museum Force list: 1. Standard Force 2. Standard Force C 3. Standard Force K 4. Standard Force DX 5. Standard Force H 6. Defensive Force 7. Defensive Force DX 8. Camera Force 1 9. Camera Force 2 10. Camera Force 3 11. Spherical Radome Force 12. Spherical Radome Force DX 13. Fire Force 14. Flame Force 15. Gallop Force 16. Gallop Force DX 17. Chain Force 18. Anchor Force 19. Anchor Force DX 20. Shadow Force 21. Cyclone Force 22. Leo Force 23. Leo Force DX 24. OF Force 25. OF Force II 26. OF Force III 27. OF Force IV 28. OF Force V 29. Tentacle Force 30. Flexible Force 31. Flower Force 32. Beast Force 33. Rodless Force 34. Needle Force 35. Needle Force DX 36. Drill Force 37. Mr. Heli Force 38. Cube Force 39. Bydo Force 40. Gold Force 41. Platinum Force 42. Diamond Force 43. Scale Force 44. Claw Force 45. Sexy Force 46. Life Force 47. Mist Force 48. Metallic Force 49. Love Force 50. Shield Force 51. Mirror Shield Force 52. Beam Saber Force 53. Ivy Force [ FORCE1 ] [Standard Force] RED : Counter-Air Laser BLUE : Rebound Laser YELLOW : Counter-Ground Laser The first Force device successfully deployed on the battlefield. Extracts pure energy particulates gathered from Bydo units and concentrates the power with four control rods. Acting as a catalytic transformer, the device enables the efficient control and transformation of the energy. It should be noted that the name ‘Force’ refers not only to physical energy, but to psychological force as well. [ FORCE2 ] [Standard Force C] RED : Shotgun Laser BLUE : Search Laser L45 YELLOW : Anti-ground Laser Slight variation of the Standard Force. The Anti-air Laser was changed to the Shotgun Laser, and the Reflection Laser was changed to the Search Laser. [ FORCE3 ] [Standard Force K] RED : Shotgun Laser BLUE : Search Laser L45 YELLOW : Anti-ground Laser Slight variation of the Standard Force. The Anti-air Laser was changed to the Shotgun Laser, and the Reflection Laser was changed to the Search Laser. [ FORCE4 ] [Standard Force DX] RED : Anti-air Laser DX BLUE : Reflection Laser DX YELLOW : Anti-ground Laser DX Energy efficiency of the Standard Force was totally redesigned, and a 27% increase in laser output was achieved. [ FORCE5 ] [Standard Force H] RED : Anti-air Laser H BLUE : Search Laser H YELLOW : Vertical Laser H Using an optical honeycomb structure, an energy field can be created in space, damaging enemies on contact. [ FORCE6 ] [Defensive Force] RED : Twin Laser BLUE : Dispersion Impact Laser YELLOW : Defense Laser This Force was developed to provide short range defensive capabilities for fighters armed with long range cannons. [ FORCE7 ] [Defensive Force DX] RED : Twin Laser W BLUE : Impact Dispersion Laser YELLOW : Defensive Laser W The Defensive Force is almost as widely used as the Standard Force. This Force builds on its great balance of power. After much experimental work, the firepower was nearly doubled. [ FORCE8 ] [Camera Force 1] RED : Scout Laser Red BLUE : Scout Laser Blue YELLOW : Scout Laser Yellow Force used for early-warning craft. The laser range is short, but it can still fire when detached. [ FORCE9 ] [Camera Force 2] RED : Scout Laser Red SP BLUE : Scout Laser Blue SP YELLOW : Scout Laser Yellow SP Enhanced version of Camera Force 1. Laser range and firepower have been increased. However, it is a reconnaissance Force at heart, so its firepower is still limited. [ FORCE10 ] [Camera Force 3] RED : Scout Laser Red HG BLUE : Scout Laser Blue HG YELLOW : Scout Laser Yellow HG Better laser control and a wider range of attack angles. With these improvements, better ground reconnaissance can be carried out. [ FORCE11 ] [Spherical Radome Force] RED : Ruby Laser BLUE : Sapphire Laser YELLOW : Topaz Laser The lasers are not a primary attack weapon, they are designed to analyze materials. Slight offensive ability was added to ensure safe data collection. The Wave induction field was also improved, giving the Wave discharge homing and ‘sticky’ properties. [ FORCE12 ] [Spherical Radome Force DX] RED : Ruby Laser+ BLUE : Sapphire Laser+ YELLOW : Topaz Laser+ Has twice the number of lasers as the Spherical Radome Force. In addition, more enemies in a larger area can be analyzed. [ FORCE13 ] [Fire Force] RED : Chain Fire BLUE : Fire Bomb YELLOW : Fire Barrier Developed for the flaming weapons fighter, the R-9Sk. Since it is composed of tokamaks, which generate magnetic fields, it is able to endure extremely high temperatures. [ FORCE14 ] [Flame Force] RED : Chain Flame BLUE : Flamethrower YELLOW : Flame Wall Stronger version of the Fire Force. Flame production and discharge time have been raised. It is superior to the Fire Force in every aspect. [ FORCE15 ] [Gallop Force] RED : Laser Beam BLUE : Laser Wiper YELLOW : Laser Chaser Developed for use in narrow spaces. A thin laser was developed for use in cities or certain battles where collateral damage must be kept to a minimum. [ FORCE16 ] [Gallop Force DX] RED : Laser Beam S BLUE : Laser Wiper S YELLOW : Laser Chaser S Developed to improve performance against enemies with high endurance. Energy efficiency has been improved, resulting in more attack power than the first Gallop Force. [ FORCE17 ] [Chain Force] RED : a (Alpha) Laser BLUE : ß (Beta) Laser YELLOW : ? (Gamma) Laser The Bydo coefficient was drastically increased in this test model. The laser chain effect was originally for data collection and Force control, and was not supposed to be used in war. [ FORCE18 ] [Anchor Force] RED : Shade a (Alpha) BLUE : Search ß (Beta) YELLOW : Terminator ? (Gamma) The Force’s natural instinct to destroy is conveyed to the talon-like Control Rod. This prompts it to greedily devour any object it comes in contact with. The Control Rod alone is insufficient to manage the vast amounts of Bydo energy. An additional control line is connecting (connected) to the fighter directly. [ FORCE19 ] [Anchor Force DX] RED : Shade a (Alpha)+ BLUE : Search ß (Beta)+ YELLOW : Terminator ? (Gamma)+ The Bydo coefficient was raised even higher in this model. It has the highest firepower of all Forces. However the high Bydo coefficient also makes the Force hard to control. Pilots report frequently (frequent) loss of weapon control. [ FORCE20 ] [Shadow Force] RED : Reverse Laser BLUE : All Range Laser YELLOW : Guide Laser Totally man-made (there is no Bydo component). The Shadow Unit support weapons enable a 360° attack radius. [ FORCE21 ] [Cyclone Force] RED : Passing Laser BLUE : Splash Laser YELLOW : Capsule Laser The core control system is buried within a jellified Bydo life form. [ FORCE22 ] [Leo Force] RED : Claw Laser BLUE : Mirror Laser YELLOW : Search Laser LRG The specialized Psy-Bit is capable of shooting lasers. All laser technology developed to that point was applied in producing this model. [ FORCE23 ] [Leo Force DX] RED : Claw Laser DX BLUE : Mirror Laser DX YELLOW : Search Laser LRG DX Enhanced version of the Leo Force. It is awesome in battle and on every pilot’s wish list. Very few have used it, since it is reserved for pilots with psychic abilities. [ FORCE24 ] [OF Force] RED : Drill Laser BLUE : V Ball Laser YELLOW : Side Laser Force used by the OF fighters. Its appearance is totally different from previous Forces made from Bydo scraps. The lasers are interchangeable and there are many different enhanced versions. Its initial endurance was very low and it was easily destroyed by enemy fire. The current model has the same endurance as other Forces. [ FORCE25 ] [OF Force II] RED : Ring Laser BLUE : Rebound Ball YELLOW : Search Laser LRB Laser variation of the OF Force. It has extremely powerful lasers, but only a few have been used in actual combat. [ FORCE26 ] [OF Force III] RED : Wipe Laser BLUE : Plasma Flame YELLOW : Mufti (Multi?) Barrier OF type Force that is awarded to top pilots. The lasers are tricky to use and require skill to master. [ FORCE27 ] [OF Force IV] RED : Gravity Missile BLUE : Search Missile YELLOW : Grand Missile Developed for use in special conditions on the battlefield. Several new weapons are loaded, but they are untested in real war situations. [ FORCE28 ] [OF Force V] RED : Speed Cannon BLUE : 7 Way Vulcan YELLOW : Barrier 5 models, 15 weapons. This is the last of the OF series. There will never be another Force like this one. [ FORCE29 ] [Tentacle Force] RED : Sting RAY BLUE : Hound RAY YELLOW : Snail RAY A metallic tentacle is attached to the Control Rod. Using synapse relays, Force energy is distributed throughout the tentacle. It features better laser control and defense. [ FORCE30 ] [Flexible Force] RED : Lightning Tentacle Laser BLUE : Joint Laser YELLOW : Double Snail Laser This was not developed by the designers of the Tentacle Force. It is composed of many different materials and compared to the Tentacle Force, its movement is graceful. [ FORCE31 ] [Flower Force] RED : Seed Cannon BLUE : Spike Laser YELLOW : Flower Swing The tentacle-shaped Control Rod is composed of plant-like Bydo tissue. When exposed to laser energy, it can ride the beam. [ FORCE32 ] [Beast Force] RED : Anti-air Laser B BLUE : Reflection Laser B YELLOW : Anti-ground Laser B Force made from a Bydo organism. It features 2 long tentacles and 2 short tentacles. With laser energy, it will spew out pure Bydo organisms. [ FORCE33 ] [Rodless Force] RED : Fractal Laser BLUE : Thunder Laser YELLOW : Tentacle Laser Prototype A prototype for the next generation Force. The Tentacle Laser Prototype was instrumental in developing the Tentacle Force. [ FORCE34 ] [Needle Force] RED : Wavy Laser BLUE : 3 Way Reflect Laser YELLOW : Bounce Laser Due to Force instability, several thorn-shaped Control Rods are attached. Thorn positions are slightly different on each craft, making maintenance very difficult. [ FORCE35 ] [Needle Force DX] RED : Wavy Laser DX BLUE : Rainbow Laser YELLOW : Irregular Laser The Needle Force is dangerous in the hands of a skilled expert. It is said that the lasers from this weapon give a glimpse of the pilot’s inner nature. [ FORCE36 ] [Drill Force] RED : Drill Laser BLUE : Whirlwind Laser YELLOW : Napalm Force shots pierce the target like a drill. The spin of a drill is also recreated in some of the lasers. [ FORCE37 ] [Mr. Heli Force] RED : Power Up Shot BLUE : 2 Way Shot YELLOW : Propeller Laser Features a propeller-shaped Control Rod. This propeller is more than just decoration. It spins during battle, damaging enemies on contact. [ FORCE38 ] [Cube Force] RED : Double Fractal Laser BLUE : Slant Fractal Laser YELLOW : Vertical Fractal Laser Development was based on the Fractal Laser used on the Rod-less Force. Two lasers can be fired simultaneously with this model. [ FORCE39 ] [Bydo Force] RED : Gondolan Laser BLUE : Dauber Laser YELLOW : Norzarie Laser Features a whip-like Control Rod. Part of a Bydo genetic research project, the Bydo coefficient is extremely high. It secretes an acidic fluid from its surface during battle. [ FORCE40 ] [Gold Force] RED : Golden Arrow BLUE : Golden Sphere YELLOW : Golden Seeker Control Rod is made with a gold-silver-copper alloy. When powered up, the Bydo is amplified and the unit changes colors. Elements return to normal if the Force is dismantled. [ FORCE41 ] [Platinum Force] RED : Horizontal Laser BLUE : Chase Laser YELLOW : Vertical Laser Has rare ability to scatter Wave emissions. It contains a Wave particle induction catalyst, and it able to change the trajectory of Wave shots. [ FORCE42 ] [Diamond Force] RED : Star Spiral BLUE : Shooting Star YELLOW : Star Dust Using a Bydo crystal, Wave energy is converted into laser energy. When hit by the Wave Cannon, this Force will refract the blast and emit 7 colored lasers. [ FORCE43 ] [Scale Force] RED : Scale Shot BLUE : Scale Blaster YELLOW : Scale Lancer Exterior is completely covered with scales from Bydo organisms. These scales can regenerate after taking damage. The Control Rod manages all scales and can use detached scales as bullets. [ FORCE44 ] [Claw Force] RED : Screw Laser BLUE : Arc Laser YELLOW : Laser Claw A gigantic Bydo ‘claw’ transplanted onto the Force. It is extremely unstable and needs to be kept in constant check by the fighter arm. Has high power but low range. [ FORCE45 ] [Sexy Force] RED : Lipstick Ray BLUE : Eye Shadow Ray YELLOW : Mascara Ray Like the fighter, it is made of a jelly-like Bydo substance called J-zyme. The substance has the uncanny ability to perceive and transmit the pilot’s will. [ FORCE46 ] [Life Force] RED : Blood Laser BLUE : Pulse Laser YELLOW : Neuro Laser Developed to imitate the very essence of life. The weapon is not ground-breaking, but the whole unit is a milestone in Force development. [ FORCE47 ] [Mist Force] RED : Sun Beam BLUE : Rain Beam YELLOW : Storm Beam A mysterious Force that is veiled in fog. Since all lasers fire downward, it can only be used in limited situations. [ FORCE48 ] [Metallic Force] RED : Lance Metal BLUE : V Metal YELLOW : I Metal A liquid metal Force that imitates the shape of the fighter when detached. When infused with laser energy, the Force grows in a fixed direction. [ FORCE49 ] [Love Force] RED : Heart Attack BLUE : Heart Break YELLOW : Heat (Heart) Break Emits laser energy mixed with the Waves of love. . . . At least that’s what the developers said. There is no evidence to support the claim. [ FORCE50 ] [Shield Force] RED : Laser Lance BLUE : Laser Blade YELLOW : Laser Shield Created to help the defenses of humanoid units. Regularly used by pilots with carpentry tendencies. Intended for defense, it is quickly turned to offensive purposes by pilots. Developers noted this tactical shift and later introduced the Beam Saber Force as a result. [ FORCE51 ] [Mirror Shield Force] RED : Laser Lance BLUE : Laser Blade YELLOW : Laser Shield Shield Force with a mirror coating. Its ability to repel enemy fire can be used as a weapon. No changes have been made to the Shield Force’s laser loadout. [ FORCE52 ] [Beam Saber Force] RED : Crimson Beam BLUE : Indigo Ray YELLOW : Ochre Ray The two arms of the Force carry optical swords, capable of inflicting direct damage on enemies. Very useful in areas where radar cannot be used. [ FORCE53 ] [Ivy Force] RED : Vine Laser BLUE : Wall Laser YELLOW : Whip Laser Force made from an ivy-like Bydo organism Elongated Control Rods were difficult to wield, so a circular shape was adopted. The lasers are reminiscent of ivy. = = = = = = = = = = = = = = V. Bit Devices R War Museum Bit Device list: 1. Round Bit 2. Shield Bit 3. Camera Bit 4. Shadow Bit 5. Eyeball Bit 6. Red Pod 7. Blue Pod 8. Psy Bit 9. Psy Bit + 10. Mr. Heli Bit 11. Yellow Pod 12. Green Pod [ BIT1 ] [Round Bit] A support weapon built to enable manual Force activation. Developers attempted to gather and actualize life force to act as a defense against enemy energy bodies, but at the moment of installation the Bit and R-9A underwent a trans-dimensional shift. [ BIT2 ] [Shield Bit] Support weapon developed to aid fighter defense. Its defensive efficiency is about the same as a Force. [ BIT3 ] [Camera Bit] Data collection Bit for fighters with early warning systems. Its data collection capacity is greater than most fighters, and it has rarely been used in combat. [ BIT4 ] [Shadow Bit] Based on the Round Bit. Firing capabilities are sacrificed in favor of a constant eneergy flow that damages enemies on contact. By sharply manuevering his fighter through space, the pilot can force the Bit to serve as a support weapon. [ BIT5 ] [Eyeball Bit] Developed to solve the compatibility problem that arose between fighters from the Bydo Synthesis Project and previous Bit Devices. There are no noteworthy features. [ BIT6 ] [Red Pod] By using the Cyber Connector interface device, the pilot’s will is transmitted directly to the Bit, and missile direction can be controlled. [ BIT7 ] [Blue Pod] Test model made during development of the Red Pod. Normal and Pod shots are possible, but the direction cannot be controlled. [ BIT8 ] [Psy Bit] Can shoot lasers and also has a homing attack. Pursuit time changes depending on the charge volume. [ BIT9 ] [Psy Bit +] An improved version of the Psy Bit. It is said to be the strongest Bit Device. [ BIT10 ] [Mr. Heli Bit] Developed to support asteroid survey units. It is able to shoot independently of the charge level. [ BIT11 ] [Yellow Pod] Test model developed to measure the destructive power of Pod shots. It cannot shoot normal shots. [ BIT12 ] [Green Pod] Weapon created by raising the effectiveness of the Red Pod. Its superior firepower is equaled only by the Psy Bit +. = = = = = = = = = = = = = = VI. Missiles R War Museum Missile list: 1. Homing Missile 2. Scatter Bomb 3. Photon Missile 4. Depth Bomb 5. Anti-ground Missile 6. Enhanced Homing Missile 7. 4 Way Homing Missile 8. 6 Way Homing Missile 9. Eyeball Homing Missile 10. Vertical Missile/Depth Bomb [ MISS1 ] [Homing Missile] A missile that homes in on targets. Two can be fired at once. The high rate of fire and accuracy make it a popular choice among pilots. Developed by a variety of fighters in a wide range of situations. [ MISS2 ] [Scatter Bomb] A cluster bomb that is dropped forward. Scatters on impact, releasing the volatile energy stored within. Very effective in rough terrain with hills, valleys or crevices. [ MISS3 ] [Photon Missile] The pods are jettisoned and launch high speed missiles horizontally. [ MISS4 ] [Depth Bomb] Dropped straight down. Ease of targeting enables multiple-release bomb attacks against ground targets. Release rate increases with a Power Up. [ MISS5 ] [Anti-ground Missile] Upon reaching the ground after launch, these missiles cruise along the ground. Very useful in areas with land, but the fire rate is somewhat slow. [ MISS6 ] [Enhanced Homing Missile] Able to pierce lightly-armored targets, and has homing capabilities. A strong missile weapon. [ MISS7 ] [4 Way Homing Missile] Fires homing missiles in 4 directions at once. A strong missile weapon with good defensive value. [ MISS8 ] [6 Way Homing Missile] Launches homing missiles in 6 directions at once. Slightly less accurate than the 4 Way Homing Missile. [ MISS9 ] [Eyeball Homing Missile] Developed to be compatible with Bydo-derived fighters. Functions are nearly identical to the Homing Missile. [ MISS10 ] [Vertical Missile/Depth Bomb] Launches missile upward while the fighter is in the air, and launches bombs when the fighter is moving overland. It is a very effective weapon, but few fighters can use it. = = = = = = = = = = = = = = VII. Bydo Lab Reports At this time, this section is incomplete. I request that any who has the descriptions for the following creatures, to kindly send it to me at MHirasaka@hotmail.com I would be most grateful for the assistance. 40. Glaise 42. R-13 Cereberus When this section is complete, it will be amended in the next update. = = = = = = = = = = = = = = VIII. Ship Unlock Methods At this time, this section is incomplete. = = = = = = = = = = = = = = IX. Other Information If any of this information is incorrect, or you have information that is not here, please contact me at MHirasaka@hotmail.com The Origin of (some) Fighter Codenames: - R-9O “Ragnarok” : Ragnarok is the Norse equivalent of the Apocalypse or End of the World. (submitted by Grunge Boy) "The Twilight of the Gods", this myth tells of how the Norse gods met their end in a final battle with the giants, before the dawn of the new world. " (submitted by Jonathan) * Author amendment: Ragnarok, as stated, is the final apocalyptic battle between the Norse gods and the Frost Giants. Preceding the war, the Frost Giants created the "Fimbulvetr", a three-year Ice Age that cancelled out the heat of the sun. - R-9B3 “Sleipnir” : Norse Mythology ~ The eight-legged steed of Odin, greatest of the Norse gods. - R-9F "Andromalius" : "72nd spirit listed in the Goetia, "responsible for catching theives & returning their stolen goods, as well as finding treasures. He also discovers all wickedness & punishes thieves & other wicked people." (submitted by Jonathan) - OF-1 “Daedalus” : Greek Mythology ~ The Athenian inventor who created the Labyrinth of Minos, in which the Minotaur dwelled. "I believe Daedalus actually refers to the man who created wings (using gathered feathers or birds and wax) for himself and his son Icarus to fly. Icarus plummeted to his death after disobeying his father's pleas to NOT fly too close to the sun (which melted the wax adhering the feathers to his wings)." (submitted by Jonathan) * Author amendment: In the end, both are correct. Daedalus constructed the Labyrinth, and created the artificial wings in order to escape. - OF-2 “Valkyrie” : Norse Mythology ~ Odin’s handmaidens, who conducted the souls of slain heroes to Valhalla, the hall where the souls of fallen warriors were received by Odin. - OF-3 “Garuda” : Hindu Mythology ~ The massive mythological bird who is the eternal mount of the Hindu god, Vishnu. Garuda is often regarded as the king of birds. - OF-4 “Songoku” : Songoku is the Japanese rendition of the Chinese Monkey God. (submitted by Grunge Boy, verified by Jonathan) - OF-5 “Kaguya” : From "The Tale of the Bamboo Cutter" (Taketori-monogatari), a Japanese fairy tale. Kaguya-hime (Moon Princess) is a princess from the moon, who is found in a bamboo culm by a poor bamboo cutter, who raises her as his child. - TL-T “Chiron” : The centaur who tutored Achilles, Hercules, and Asclepius. - TL-1A “Iason” : Greek Mythology ~ Variation of Iaso, daughter of Asclepius, and the goddess of healing. - TL-1B “Asklepios” : Greek Mythology ~ Asclepius, son of Apollo, god of medicine. - TL-2A “Achilleus” : Greek Mythology ~ hero of the Iliad, invulnerable except for a small weakness in his heel. - TL-2A2 “Neoptolemos” : Greek Mythology ~ son of Achilles. - TL-2B “Herakles” : Greek Mythology ~ Herakles / Heracles are both variations of Hercules. - TL-2B2 “Hyllos” : Greek Mythology ~ Variation of Helios, Greek god of the sun, and son of the titan Hyperion. - RX-12 “Cross the Rubicon” : The Rubicon is a river in Northern Italy. When Caesar crossed in 49 B.C., his illegal entry into Italy started a civil war. “Crossing the Rubicon” is an expression which means to embark on an undertaking, from which one cannot turn back. Of course, the Bydo Synthesis Project is an example of this. - R-13T “Echidna” : A burrowing, egg-laying mammal. * Author amendment: Greek Mythology ~ A monster with the face of a nymph and the body of serpent. Together with her mate, Typhon, they produced many mythological monsters that Zeus spared as challenges for mighty heroes. These monsters include: Cerberus, Ladon, Chimaera, Sphinx, and Hydra. - R-13A “Cerberus” : Greek and Roman Mythology ~ A three-headed dog guarding the entrance to the underworld, Hades. - R-13A2 “Hades” : Greek Mythology ~ Brother of Zeus, god of the underworld. - R-13B “Charon” : Greek Mythology ~ The ferryman who conveys the dead across the River Styx to Hades. - BX-T "Dantalion" : "71st spirit listed in the Goetia, who "teaches arts & sciences, can reveal anyone's secrets, knows the thoughts of men & women & can change them at will. He can also cause love." (submitted by Jonathan) - B-1A2 “Digitalius” : Variation of ‘digitalis’, a flower whose seeds and dried leaves are used in cardiac stimulation drugs. = = = = = = = = = = = = = = X. Contact Me If you have any information that you would like to submit to this FAQ (or mistakes you want corrected), please feel free to contact me by one of these lines of communication. E-mail: MHirasaka@hotmail.com AIM: MuratakiHirasaka = = = = = = = = = = = = = = XI. Legal Stuff This guide is only for use by www.gamefaqs.com If you wish to host it on your site, I may make exceptions provided you get my consent first. Failure to acknowledge this will result in me kicking your ass. Do us both a favor and spare me the inconvenience of having to find you and implant my foot in your rear. = = = = = = = = = = = = = = XII. Credits Special thanks go out to: - Grunge Boy, for information on the Ragnarok and Songoku. - Jonathan, for information on the Ragnarok, Sleipnir, Daedalus, Garuda, Songoku, Andromalius, and Dantalion. - Irem, for creating the my all-time favorite shmups. R-Type is a legacy, which will endure the test of time as one of the greatest games ever. = = = = = = = = = = = = = = XIII. R-Type ---- Official R-Type History: 2043: Spacecraft planned. Spacecraft development project (called the RX Project) was started and headed by Dr. Jim Client. 2045: General machine equipped with R-Engine model type 3. Problems with output inertia control. 2047: Program modified. Machine equipped with 12 rocket motors for stability, 4 motors added. RXT1 Skeleton completed, a simple machine designed for experiments and not equipped with armor. 2048: RXT1 improved, equipped with armor for test with Japanese Spacecraft SAKURA. 2051: RXT1, formerly named R1A, begins practical use. R designation used because of the shape of the canopy, and the original project name. 2055: New, standardized RXT2 enters development. 2063: R1 Class models, R1a through R1j, created by modifying minor parts. 2065: With the unification of the Manned Mobile Unit, R1 series production ceases. 2067: R2 series (RXT2 Base) enters use. The MMU becomes standardized. 2075: R Twin engine developed. R2 series ends with model R2d. Production of R3 series begins (units interchangeable due to MMU standardization). 2083: R3 models become ready for use, equipping twin engine gives this series high mobility. 2088: Development of low output model wave cannon begins. 2098: Exploration Spaceship rolled out, development based on a new theory. 2102: FORERUNNER, an exploration craft begins maiden journey , expected return on June 27, 2120. 2103: Compact R Engine successfully equipped to ship. Low output (RS 3rd engine E-Unit) completed. 2104: R4 series with E unit engine finished. 2108: Low output wave cannon model completed. Development begins on R5 series spaceships. 2112: FORERUNNER receives a signal from space of an unusual living body and energy increase. 2115: R5 series unit equipped with a low output Wave Cannon Asteroid blaster. Not provided for public use, because of equipped weapon. 2120: FORERUNNER returns with a section of the BYDO, a compact high energy/living organism. 2121: R series selected for use in the mission against the Bydo Empire. 2122: Production of General Operation models halted with R5F, due to weapon development. 2123: Development begins on experimental (RX6). No pilot, but has a high output wave cannon. 2125: Compact, high energy, organic weapons project started in a lab near Jupiter. 2127: An RX6 is tested with a power release booster attached to the wave cannon. 2129: When the power booster overloads, causing unstable energy vectoring, a regulator is added. 2134: Contact with Jupiter lab lost. SKY HOPE spacecraft investigates and finds 3 million meters of space missing. A Bydo fragment is located in the missing space area that includes the Lab. 2136: Experimental R7 Model, requiring a pilot and equipped with a high output wave cannon is introduced. 2141: Succeeded in controlling the super compact, high energy organism called THE FORCE POD. 2143: Experiment combining the Force Pod with the R7 fails. Attaching the Force Pod to back of R7 causes regulator to overheat when cannon is fired. R7 evaporates. Force Pod retrieved undamaged and unscathed. 2144: Development of Artificial Force (The Force Bit) begins. 2147: Unmanned spacecraft RX8 finished. Equipes three R Engines (Type 4) and two E-Units. 2151: Results of RX8 wave cannon experiment are good, Force Pod experiments also completed successfully. 2153: Decided to develop RX8 for a pilot (R9). 2154: High output wave cannon finalized. These are 5.7 times more powerful than its low output counterparts. 2160: Artifical Force a success though unstable. 2162: PLOT TYPE R9 is introduced, a highly mobile patrol unit with a low output cannon. 2163: Here begins the first Bydo Mission, an R9 Squadron is assigned, and this will be the first space battle against the Bydo Empire and for the people of Earth (Irem's R-Type in 1987). 2164: January. An offensive weapon experiment, using a cyber interface to receive signals from the pilots nervous system is started. 2164: June. THE SEED OF BYDO affair. Crushed by the PLOT TYPE R9 Group. 2165: The second strike against the Bydo Empire. Confirmation of Bydo's regeneration received. The R9 Custom Model (Super Power Spacecraft) is sent to destroy Bydo once and for all (Irem's R-Type II in 1989). ---- R-Type Final Original Sound Tracks Producer: Takahiro Yagi Music Composed by: Wavelink Zeal (Yuki and Takayuki Iwai) (These track titles are an attempt to translate the manual, I cannot guarentee their accuracy) 1. Opening 2. Title 3. Menu 4. Hangar 5. Museum 6. Stage 1.0 - City of Eternal Rest (Anxiety) 7. Stage 1.0 - City of Eternal Rest (Quiet) 8. Stage 1.0 - City of Eternal Rest (Vs. Gains) 9. Stage 1.0 - City of Death (Vs. Gironika) 10. Boss (Organic System) 11. Stage Clear 12. Stage 2.0 - Twisted Ecosystem (Desert) 13. Stage 2.1 / 2.2 - Twisted Ecosystem (Air) 14. Stage 2.3 / 2.4- Twisted Ecosystem (Aquatic) 15. Stage 3.0 - Battleship Raid (Midnight Sky) 16. Stage 3.0 - Battleship Raid (Final Approach) 17. Boss (Mechanical System) 18. Stage 3.5 - Dark Forest's Watchdog 19. Stage 4.0 - Abandoned Laboratory (Spiral Entryway) 20. Stage 4.0 - Abandoned Laboratory (Specimen Tank) 21. Stage 5.0 - 26 Dimensional Shift 22. Stage 6.0 - Cosmic Graveyard 23. Stage F-A - The Bydo... 24. Boss (Final) 25. Stage 6.1 - Accidental Oblivion 26. Stage F-B - Summer Twilight 27. Stage 6.2 - Reverse Space 28. Stage F-C - Until we meet again (?) 29. Continue? 30. Game Over 31. AI Competition: Mode Select 32. AI Competition (NOVICE CLASS) 33. AI Competition (NORMAL CLASS) 34. AI Competition (UPPER CLASS) 35. AI Competition (HIGH CLASS) 36. R-TYPE Medley Arrange -------- Good-bye...R-Type. 1987 ~ 2003.