+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | P A C I F I C T H E A T E R O F O P E R A T I O N S I V | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ GAME: PACIFIC THEATER OF OPERATIONS IV PLATFORM: PLAYSTATION2 GENRE: STRATEGY/WAR CREATOR: KOEI Copyright 2003 AUTHOR OF THIS FAQ: Kevin Butler AKA War Doc E-MAIL: kevinb(at)technologist(dot)com FAQ VERSION: 1.0 ------------------------------------------------------------------------------- TABLE OF CONTENTS UNIT I: INTRODUCTION 1. Legal Stuff 2. Version Information 3. Acknowledgements 4. Welcome 5. Overview UNIT II: GAME INFORMATION 6. The Modes 7. Abbreviations UNIT III: PLAYING THE GAME 8. Getting Started 9. Taking Control UNIT IV: THE GAME SCREENS 10. Strategic Screen 10.1 Strategic Map Screen 10.2 Strategic Menu Screen 11. Tactical Screen 11.1 Tactical Map Screen 11.2 Tactical Menu Screen 11.3 Tactical Report Screen UNIT V: SCENARIO MODE 12. Scenario Strategies 12. 1 Narvik, April 1940 12. 2 Matapan, March 1941 12. 3 Atlantic, May 1941 12. 4 Malay, December 1941 12. 5 Ceylon, April 1942 12. 6 Midway, June 1942 12. 7 Savo August 1942 12. 8 Eastern Solomons August 1942 12. 9 Esperance October 1942 12.10 Santa Cruz October 1942 12.11 Barents December 1942 12.12 Vella Lavella October 1943 12.13 Phillipine Sea June 1944 12.14 Leyte October 1944 12.15 Okinawa April 1945 UNIT VI: CAMPAIGN MODE 13. General Campaign Strategies 14. Initial Campaign Setup 14.1 Starting Resources and Territories 14.2 Starting Technology 14.3 Starting Ship Classes 14.4 Starting Plane Models 15. Defeating Another Country UNIT VII: APPENDIX 16. Ship Classes 16.1 Britain 16.2 Germany 16.3 Japan 16.4 United States 16.5 Summary 17. Plane Models 17.1 Britain 17.2 Germany 17.3 Japan 17.4 United States 17.5 Summary 18. Research and Development 18. 1 Ship Radar 18. 2 Gun 18. 3 Torpedo 18. 4 Anti-Submarine Weapons 18. 5 Ship Armor 18. 6 Ship Engine 18. 7 Aircraft Radar 18. 8 Bomb 18. 9 New Plane 18.10 Plane Armor 18.11 Plane Engine 19. Designing and Remodeling Ships 101 19.1 Weapons 19.2 Ship Templates 19.3 Finishing Up the Ship Class 20. Plane Design 101 20.1 Weapons 20.2 Plane Engines 20.3 Plane Templates 20.4 Finishing Up the Plane Model 21. Territories 21.1 Territorial Features 21.2 Territorial Information 22. Commanders 22.1 Traits 22.2 Rank and Promotions 22.3 Other Information 22.4 The Commanders UNIT VIII: CONCLUSION 23. Conclusion _______________________________________________________________________________ To find a particular chapter or subchapter do the following: 1. Highlight the chapter or subchapter name you wish to find. 2. Press CTRL-C 3. Press CTRL-F 4. Press CTRL-V 5. Press CTRL-F 5. You will arrive at the desired chapter or subchapter. _______________________________________________________________________________ ************* ********************************* UNIT I *********************************** ************* +==================+ | 1. LEGAL STUFF |=========================================================== +==================+ This guide may not be reproduced under any circumstances except for personal private use. It may not be placed on any web site or otherwise distributed publicly without advanced permission from the author. Use of this guide on any other web site or as part of any public display is strictly prohibited, and a violation of copyright. All content in this guide is Copyright 2005 by Kevin Butler. Only the sites listed below have permission to publish this work or to display it: www.gamefaqs.com www.cheats.de faqs.ign.com www.neoseeker.com www.wonderdogsoftware.com If you wish to put this guide on your site, e-mail me and ask. Save yourself the headache of putting up with lawsuits and whatnot because you failed to ask a simple "Can I post your guide on ?". If you wish to use info in this guide, please acknowledge that you have done so. If I don't respond or I say no, accept it as fact. This especially goes out to Dave at www.cheatcc.com since he has a habit of taking guides without permission. In addition, do not modify this guide in any way whatsoever to suit your purposes. The latest version can always be found at www.gamefaqs.com. If you see this guide on any other site then the one listed above, please e-mail me. If you wish to ask questions or give input to this guide, please e-mail me. Just have PTO IV as the subject so I know it isn't another kooky vendor trying to sell me hair gel or another XXX site telling me I have new friends. +==========================+ | 2. VERSION INFORMATION |=================================================== +==========================+ Version 1.0 3/17/05: A guide is born. +=======================+ | 3. ACKNOWLEDGEMENTS |====================================================== +=======================+ The following are a list of people, organizations, or references that have made this FAQ possible: My wonderful family (who has had to put up with the tapping on the keyboard) KOEI for making a great game GameFAQ's for putting up this FAQ Conway's All the Worlds Fighting Ships 1906-1921 Conway's All the Worlds Fighting Ships 1922-1946 Various internet sources for plane and ship data Various sources for battle histories +===============+ | 4. WELCOME |============================================================== +===============+ Welcome to my FAQ for Pacific Theater of Operations IV or PTO IV for short. Since this is a war and strategy game, there is no walkthrough per say. Instead, this FAQ is broken up into parts. First the you will be given an explanation of choices you have for playing the game. These choices are either scenario or campaign mode. Next, you will be given all the possible commands you can give with a brief description of what those commands are. The next part is dedicated to strategy. This strategy will give you an idea on how to win your strategic battles or campaigns. The last part is the Appendix. This will give detailed information on may facets of the game. Input is appreciated along with constructive criticism. If you wish to e-mail me thoughts on this FAQ, better ways of doing things, other strategies, etc., feel free. Make sure you put PTO IV FAQ in the subject. If you don't, I'm liable to discard the e-mail as spam. +===============+ | 5. OVERVIEW |============================================================== +===============+ PTO IV is Koei's fourth game in this series. Although the title is PTO IV, you also have the chance to play in the ETO (European Theater of Operations). This game is set up a little differently then the previous PTO's. This one isn't as "free roaming" as the others in the fact you must acquire all the enemies key bases. There are 50 territories and 14 key bases total in the game and you must acquire one before you can move onto the next one in the chain. In addition to the gameplay, there are 218 different classes of ships and 102 models of aircraft you can choose from. You also can design and develop another 45 classes of ships and 50 models of aircraft. Of course, all of this stuff just doesn't happen. You must also develop your technological and industrial levels to be able to accommodate the above. In addition, you must have the resources in order to do the research and build the things necessary to ensure victory. On the other side of the coin, if you aren't up to that challenge yet, you can play one of the 15 scenarios to get your "feet wet". Whichever choice you make, good luck and may victory be yours. ************* ********************************* UNIT II *********************************** ************* +================+ | 6. THE MODES |============================================================= +================+ PTO IV can be played in two modes: Scenario or Campaign. In Campaign Mode, you will play as Britain, Germany, Japan, or the United States. From this point, it is up to you as to how you conduct the war. You will then get the option of starting your game in September 1939 or December 1941. In Scenario Mode, you can fight 15 selected battles plus you also have the option of playing as the attacker or defender. These battles are described in more detail in Chapter 12. Listed below are the battles: +----------------+--------------------+----------+----------+ | DATE OF BATTLE | LOCATION OF BATTLE | ATTACKER | DEFENDER | +----------------+--------------------+---------------------+ +----------------+--------------------+----------+----------+ | APRIL 1940 | NARVIK | BRITAIN | GERMANY | +----------------+--------------------+----------+----------+ | MARCH 1941 | MATAPAN | GERMANY | BRITAIN | +----------------+--------------------+----------+----------+ | MAY 1941 | ATLANTIC | GERMANY | BRITAIN | +----------------+--------------------+----------+----------+ | DECEMBER 1941 | MALAY | BRITAIN | JAPAN | +----------------+--------------------+----------+----------+ | APRIL 1942 | CEYLON | JAPAN | BRITAIN | +----------------+--------------------+----------+----------+ | JUNE 1942 | MIDWAY | JAPAN | USA | +----------------+--------------------+----------+----------+ | AUGUST 1942 | SAVO | JAPAN | USA | +----------------+--------------------+----------+----------+ | AUGUST 1942 | EASTERN SOLOMONS | JAPAN | USA | +----------------+--------------------+----------+----------+ | OCTOBER 1942 | ESPERANCE | JAPAN | USA | +----------------+--------------------+----------+----------+ | OCTOBER 1942 | SANTA CRUZ | JAPAN | USA | +----------------+--------------------+----------+----------+ | DECEMBER 1942 | BARENTS | BRITAIN | GERMANY | +----------------+--------------------+----------+----------+ | OCTOBER 1943 | VELLA LAVELLA | JAPAN | USA | +----------------+--------------------+----------+----------+ | JUNE 1944 | PHILLIPINE SEA | JAPAN | USA | +----------------+--------------------+----------+----------+ | OCTOBER 1944 | LEYTE | JAPAN | USA | +----------------+--------------------+----------+----------+ | APRIL 1945 | OKINAWA | JAPAN | USA | +----------------+--------------------+----------+----------+ In Scenario Mode, you will be given the naval force that fought in that specific battle. You must satisfy the conditions for winning to achieve victory. You will also be given the option of going into Campaign Mode from the date of the Scenario Mode. +====================+ | 7. ABBREVIATIONS |========================================================= +====================+ In this game, there are a few abbreviations that are used. Knowing these abbreviations will go a long way in being able to quickly assess a fleet to know its composition. NOTE: These are general characteristics of the types of ships involved. As with all other things, there are exceptions to the rules. BB: Battleship - Generally go from 25,000 tons and greater. The maximum gun size for their primary batteries is 20 inches while their secondary batteries have a maximum size of six inches. They can have port, aft, starboard, and bow secondary batteries. BC or CB: Battlecruiser - These range in size from 10,000 tons to 25,000 tons. They are in-between the battleship and heavy cruiser in terms of armor and weaponry. The maximum gun size for their primary batteries is 15 inches while their secondary batteries have a maximum size of six inches. They only have port and starboard secondary batteries. BCV or CVB: Battleship/Carrier - A Japanese creation where the aft deck of a battleship was replaced by a small carrier deck. These ships could launch planes but couldn't recover them. The primary bow batteries could hold guns up to 20 inches. There was no secondary armament. CV: Fleet Carrier - Displaced anywhere from 17,000 tons and greater. Usually lightly armored, the fleet carrier's main offensive weapon is its airplanes. Most fleet carriers could carry 80 or more planes. CVL: Light Carrier - Smaller and more lightly armored then a fleet carrier. These were usually built on the hulls of CA's. They usually carried up to 45 planes. CVE: Escort Carrier - The smallest and most lightly armored of the carriers. These were usually built on the hulls of CL's and merchant ships. They usually carried up to 30 planes. CA: Heavy Cruiser - Generally from 7,500 to 10,000 tons. These ships carried conventional or dual-purpose guns up to eight inches in diameter. They had no secondary batteries but they could be outfitted for torpedo use. CL: Light Cruiser - Smaller and more lightly armed then the CA, CL's ranged anywhere from 3,000 to 7,500 tons. These ships carried conventional or dual-purpose guns up to six inches in diameter. In addition, they had no secondary batteries but they were outfitted for both torpedoes and depth charges. DD: Destroyer - Also known as "Tin Cans". Destroyers represent some of the smallest surface ships. They displaced anywhere from 1,000 to 3,000 tons. Their main batteries usually would hold conventional or dual-purpose guns up to 5.5 inches in diameter. They also had no secondary batteries but they were outfitted with torpedoes and depth charges. SS: Submarines - These vessels ranged anywhere from a few tons to almost 2,000 tons in weight. These ships carried torpedoes which could be fired from the bow, the after portion, or both. In addition, these ships usually carried three or four inch deck guns. TT: Transports - Used to carry troops, equipment, resources, etc. Very little defense and pretty easy to sink. ************* ********************************* UNIT III *********************************** ************* +======================+ | 8. GETTING STARTED |======================================================= +======================+ Once the game has loaded, you will be able to: Continue: Continue a saved game already in progress. New Game: Start a new game. After you make this choice, you will be given another choice of whether you wish to play a Scenario or Campaign. Training: This allows you to learn more about the controls and how to move through the menus. Some of it is tutorial and some of it is training. Options : You can change the following things in your game: Music: You can set it to a level from OFF to 10. Default is 7. SE : You can set sound effects to a level from OFF to 10. Default is 7. Vibration: Y(default)/N Sound: Stereo(default)/N Controls : Explains strategic commands (Strategic). Y(default)/OFF Tactical Panel: Explains strategic commands (Tactical). Y(default)/N. +=====================+ | 9. TAKING CONTROL |======================================================== +=====================+ ____________________ / 8.1 The Controls /__________________________________________________________ -------------------- The controls for this game are pretty simple. It is just a matter of being able to use them for split-second decisions. << STRATEGIC SCREEN >> +---------------------+--------------------------+ | BUTTON INVOLVED | RESULT | +---------------------+--------------------------+ +---------------------+--------------------------+ | DIRECTIONAL BUTTONS | SELECTS/MOVES CURSOR | | | MOVES CURSOR AMONG | | | TERRITORIES | +---------------------+--------------------------+ | X | DISPLY/SELECT COMMAND | +---------------------+--------------------------+ | SQUARE | DISPLAYS DETAILED | | | INFORMATION | +---------------------+--------------------------+ | TRIANGLE | CANCEL BUTTON | +---------------------+--------------------------+ | CIRCLE | ZOOM/UNZOOM FROM REGION | | | CONFIRM PLANS | +---------------------+--------------------------+ | L1/R1 | SWITCHES AMONG FLEETS | | | IN A REGION BY FLEET # | +---------------------+--------------------------+ | L2/R2 | SWITCH AMONG KEY BASES | +---------------------+--------------------------+ | START | STARTS GAME | +---------------------+--------------------------+ | SELECT | DISPLAYS GAME HELP | +---------------------+--------------------------+ << TACTICAL SCREEN >> +---------------------+--------------------------+ | BUTTON INVOLVED | RESULT | +---------------------+--------------------------+ +---------------------+--------------------------+ | DIRECTIONAL BUTTONS | MOVES CAMERA ALONG X AND | | | Y AXIS. HIGHLIGHTS | | | COMMANDS | +---------------------+--------------------------+ | X | CONFIRM COMMAND | | | DISPLAY TACTICAL MENU | +---------------------+--------------------------+ | SQUARE | ENLARGE/SHRINK MINIMAP | +---------------------+--------------------------+ | TRIANGLE | CANCEL/BACK OUT OF | | | TACTICAL MENU | +---------------------+--------------------------+ | L1/R1 | SWITCH BETWEEN FLEETS | | | AND AIRFIELDS | +---------------------+--------------------------+ | L2/R2 | SWITCH CAMERA MODES | +---------------------+--------------------------+ | L3 | MOVE CAMERA UP/DOWN | +---------------------+--------------------------+ | R3 | MOVE CAMERA IN/OUT | | | ROTATE CAMERA LEFT/RIGHT | +---------------------+--------------------------+ NOTE: There are three camera modes: Fixed, Cinematic, and Free ************* ********************************* UNIT IV *********************************** ************* There are two screens in PTO IV: Strategic and Tactical. The Strategic screen is where you make all of your decisions concerning strategy, research, ship and plane building, and fleet movements to name a few. The Tactical Screen is where you actually conduct the battle, whether you are the attacker or defender. It is here that you make split-second decisions that could affect the outcome of the battle. +=======================+ | 10. STRATEGIC SCREEN |====================================================== +=======================+ The Strategic Screen is actually broken up into two parts. The first part is the overall map where you can get information regarding a region. In a sense, it gives you a "birds-eye" view of the overall situation. The second part deals with the eight main level menus that let you control various aspects of the game. The seven main levels are further broken up into sub and sub-sub menus (if applicable). The Strategic Screen looks like this: +-----------------------------------------------------------------------------+ | | | War Room | | +-----------------------------------------+ | | +----------+ | CURRENT DATE, TARGET, LIMIT | | | | Start | \ | | | | +----------+ | +-----------------------------------------+ | | +----------+ | | | | Fleet | | | | +----------+ | | | +----------+ | | | | Build | | | | +----------+ | | | +----------+ | | | | Deploy | | | | +----------+ +-MAIN MENU | | +----------+ | MAIN MAP AREA | | | Politics | | | | +----------+ | | | +----------+ | +--------------------+ | | | Delegate | | | | | | +----------+ | | REGIONAL QUICK | | | +----------+ | | | | | | Info | | | INFORMATION | | | +----------+ | | | | | +----------+ | | | | | | Options | / | | | | +----------+ | | | | | | | | F ###### O ###### S ###### A ###### +--------------------+ | | RESOURCES | +-----------------------------------------------------------------------------+ | . | | Set your strategy - - Base [ ] Help [ ] Info X OK O Zoom /\ Back | | . | | STRATEGIC COMMANDS | +-----------------------------------------------------------------------------+ _____________________________ / 10.1 Strategic Map Screen /_________________________________________________ ----------------------------- This is the initial screen you will start with when you either start a new game or get done with your turn. The Main Menu is turned off so you can have a chance to move around the world to see what's going on. The "Back" icon is not selectable since you are at the top level. Important features of the Strategic Map Screen are: +-------------------------------------+ | 10.1.1 Current Date, Target, Limit |---------------------------------------- +-------------------------------------+ The information at the top is displayed in the format Month Year, Week #. The target information regards what the next target is. The bottom information is the Limit or time limit you have to complete this assignment. You will be given the year and number of weeks left to complete the assignment. You will also get either a (Complete) or (Incomplete) to tell you if you have accomplished your goals. This is an example of how this information looks: Feb 1941, Week 1 Target: Invade Spain Limit: 1941, 4 (Incomplete) The above information states that it is the first week of February 1941. The goal is to invade Spain within four weeks. +------------------------------------+ | 10.1.2 Regional Quick Information |----------------------------------------- +------------------------------------+ This is quick information regarding a territory. The information you will find is: The upper left corner has the country's flag that currently possesses the territory. The I.O. number is the number from one to three indicating the level of the spy in said territory (if there is a spy in that territory). The Resident Fleet indicates what fleets are present in said territory. For more territory specific information, see Chapter 21. /===============================\ | 10.1.2.1 Closeup Information |---------------------------------------------- \===============================/ When you press the CIRCLE button, you will get a closeup of the territory in question plus several possible icons in a box. The box will be set up like this (numbers will be used to designate what the icons stand for): NOTE: If the value that an icon is zero or doesn't exist, that icon won't appear in the closeup view. +----------+ | 1 2 3 | | 4 5 6 | | 7 8 9 10 | +----------+ 1: Indicates whether this is a Key Base. 2: For enemy territories, this indicates spies present and their level from one to three. 3: The dock level. This only exists at Key Bases. 4: Number of ships in said territory. 5: Number of airfields from one to three in said territory. 6: How many transports are in said territory. The number will be in red if the number of transports is too low. 7 - 10: These represent the territorial resources in this order - Funds, Oil, Steel, and Aluminum. /================================\ | 10.1.2.2 Detailed Information |--------------------------------------------- \================================/ When you press the SQUARE button, you will get detailed information regarding a territory. This information is provided in three to five pages. Page one: This page describes the general characteristics of a territory such as weather, climate, raw materials, etc. General information such as Spy Level, Transports, Dock, and any blockades can also be found on this page. Page two: This page gives detailed information regarding any fleets that are in your territories and any enemy territories you have spied upon. Not only does it tell you how many fleets, it also tells you number of ships per fleet and fleet composition. If there are commanders in charge of any fleets, you will also see this information. Pages three through five: This/These page(s) give detailed information regarding the airfields in said territory. It tells you how many planes are on each airfield and what their composition is (i.e. fighters, bombers, etc.). It also tells you the defensive level of the air- field in question. ______________________________ / 10.2 Strategic Menu Screen /________________________________________________ ------------------------------ The main menu is where you will be making your weekly decisions regarding all aspects of the game. It will be these decisions that will determine whether you succeed or fail in the Campaign Mode. Some parts of the main menu will be discussed in more detail later on in the FAQ and this will be so indicated. +---------------+ | 10.2.1 Start |-------------------------------------------------------------- +---------------+ Advances you to the next week. The sequence of events that occur in between weeks is as follows: Tactical : This gets all battles out of the way whether they are yours or some other country's. Reports : All the information for that week. This includes new developments in technology, shipbuilding, trade disruption, etc. Meeting : These occur during the first week of every month. This is where the goals are discussed for upcoming invasions. They also serve as progress reports for your status on how an invasion is going. Strategic: This is where you make your weekly plans including moving fleets around, building ships and airplanes, doing research, etc. +---------------+ | 10.2.2 Fleet |-------------------------------------------------------------- +---------------+ This is where you get to move fleets, add/remove ships from a fleet, or appoint commanders to a fleet. /======================\ | 10.2.2.1 Move Fleet |------------------------------------------------------- \======================/ When you select this option, you will get a screen with ships at the top and this box below them: +--------------------+--------+ | Location: | BB: ## | | Destination: | CV: ## | | | CA: ## | | | CL: ## | +--------------------+ DD: ## | | Ships: ## | SS: ## | | (Damaged: ##) | | +--------------------+--------+ Pressing the SQUARE button yields the following information: Page one : Tells you the names of all the ships in that particular fleet. It also shows the names of any commanders attached to that fleet. Page two : Gives the name of the overall commander and their flagship. It also shows overall oil consumption (per move), anti-ship, anti- air, anti-sub, and fleet speed. Page three: Gives detailed information of number and types of aircraft within a fleet (if any). /==================\ | 10.2.2.2 Assign |----------------------------------------------------------- \==================/ Allows you to add and subtract ships between fleets or ships in reserve. When you select this option, you will get a screen with ships at the top and this box below them: +--------------------+--------+ | Location: | BB: ## | | Destination: | CV: ## | | | CA: ## | | | CL: ## | +--------------------+ DD: ## | | Ships: ## | SS: ## | | (Damaged: ##) | | +--------------------+--------+ Use the X button to select the fleet you want to transfer ships from. Then use the X button to select where you want to transfer ships to. You can change how the ships are transferred by using UP or DOWN on the directional pad. Some rules regarding the Assign option: - You can have a maximum of 16 ships in a fleet. - You can only have four aircraft carriers (this includes BCV's, CV's, CVL's, and CVE's). - You are allowed a maximum of 16 fleets at any one time. /===================\ | 10.2.2.3 Appoint |---------------------------------------------------------- \===================/ This allows you to appoint a commander of a fleet. The individual's rank determines what size ships they are allowed to command. The higher the rank, the bigger the ship. You will get the following box when you select this option: +--------------------+--------+ | Flagship: | BB: ## | | Commander: | CV: ## | | Commander: | CA: ## | | | CL: ## | +--------------------+ DD: ## | | Anti Ship: | SS: ## | | Anti-Air : | | | Location: | | +--------------------+--------+ NOTE: The first Commander is the name of the overall commander of that fleet. The second Commander is how many other commanders are in that fleet. As already mentioned, rank determines what kind of ship/fleet a commander can command. A fleet is determined by the largest ship (for commander purposes). The progression goes in this order: BB, BC, BCV, CV, CVL, CVE, CA, CL, DD, and SS. So for any mix of these ships, they will be listed in this order. Below is a chart of ranks and the types of ships/fleets they are allowed to command: NOTE: BB is used in this chart to represent BC's also. CV is used to represent BCV's, CV's, CVL's, and CVE's. +--------------------------------------+----+----+----+----+----+----+ | RANK\SHIP TYPE | BB | CV | CA | CL | DD | SS | +--------------------------------------+----+----+----+----+----+----+ +--------------------------------------+----+----+----+----+----+----+ | FLEET ADMIRAL, ADMIRAL, VICE ADMIRAL | XX | XX | XX | XX | XX | XX | +--------------------------------------+----+----+----+----+----+----+ | REAR ADMIRAL | | XX | XX | XX | XX | XX | +--------------------------------------+----+----+----+----+----+----+ | CAPTAIN | | | XX | XX | XX | XX | +--------------------------------------+----+----+----+----+----+----+ | COMMANDER | | | | XX | XX | XX | +--------------------------------------+----+----+----+----+----+----+ | LIEUTENANT COMMANDER | | | | | XX | XX | +--------------------------------------+----+----+----+----+----+----+ Further information regarding Commanders can be found in Chapter 22. +---------------+ | 10.2.3 Build |-------------------------------------------------------------- +---------------+ Probably one of the most important aspects of the game. This is where you can literally design your own class of ship or aircraft model. In addition, you can build and redesign classes that already exists. Chapters 19 and 20 go into much more detail related to the designing and building processes. This command can be delegated. NOTE: You can only have a total of 256 ships (all types) at any one time. /=============================\ | 10.2.3. 1 Ship -> Shipyard |------------------------------------------------ \=============================/ From this menu option, you can build a ship within an existing class. Make sure you have the resources and money before you decide to build a ship. Industry affects how long it will take to build the ship. When you select this option, you get a screen with the following across the top: BB, CV, CA, CL, DD, SS. Once you choose the type of ship, you will get this screen: +----------------------------------------+ | Time : (in weeks to complete ship) | | | | Cost : $$$$$(Current: $$$$$$) | | Steel: #####(Current: ######) | +-------------------+--------------------+ | Anti Ship: L #### |Max Speed: ##kt | | Anti-Air : L #### |Aircraft : ### | +-------------------+--------------------+ When you press the SQUARE button, you get additional information regarding the ship class. This information is: Page One : A repeat of the time to complete the ship, the cost involved, and the amount of steel required. In addition, it also tells how many ships are available in that class and whether that class is available to build within. Page Two : A brief synapses of the classes Anti Ship ability, size of the main guns, number of main guns in the stern and bow, secondary gun size, number of guns in the port and starboard, torpedo capacity (if any), and mines (AKA depth charges if any). Page Three: A more detailed overview of number of anti-air gun turrets and machine-gun bays. Also maximum number of aircraft this class can hold. Page Four : The classes defensive values and speed are on this page. Page Five : A brief history of this class along with a picture. When you press the X button, you get the following screen: +----------------------------------------+ | SHIPS [###] (MAX ### EXISTING ###) | +----------------------------------------+ | | | Cost : $$$$$(Limit: $$$$$$) | | | | Steel: #####(Limit: ######) | | | | Ships: ###(### Remaining berths) | +----------------------------------------+ SHIPS is how many ships you want to build. MAX is the maximum number of ships you can build while EXISTING is how many ships of that class exist already. Cost and Steel are the running total depending on how many ships you plan to build. The Limits are the total national resources of these items you can use (same as current from the first screen). Ships and Remaining berths are how many ships you currently have and how many ships you are still allowed to build. The total of the two numbers will be 256. /===========================\ | 10.2.3. 2 Ship -> Design |-------------------------------------------------- \===========================/ Allows you to design a new ship class either from an existing class or from scratch. This is discussed in more detail in Chapter 19. /==========================\ | 10.2.3. 3 Ship -> Scrap |--------------------------------------------------- \==========================/ Allows you to scrap a ship class. Remember, you can only have 50 classes beyond what the game gives you so this would be a reason to use this command. Before you can scrap a class, you must first all ships that are a member of that class. /==============================\ | 10.2.3. 4 Aircraft -> Build |----------------------------------------------- \==============================/ This option allows you to build a plane from an existing model. Industry affects the rate you can make planes. When you choose to build, the first screen can show some or all of the following across the top: Fighter(Carrier)/CF, Fighter/F, Fighter(Seatype)/FF, Bomber(Carrier)/CB, Bomber/B, Attack Plane(Carrier)/CA, Attack Plane/A, Attack Plane(Seatype)/CF, Scout(Carrier)/SC, Scout(Seatype)/SF, Flying Boat/FB Once you choose the model of plane you wish to build, you will get the following screen: +----------------------------------------+ | Cost : $$$(Current:$$$$$$) | | Aluminum: ###(Current:######) | +-------------------+--------------------+ | Anti-Air: L #### | Max Speed: in km/h | | Bomb : L #### | Max Range: in km | | Torpedo : L #### | | | Scout : L #### |Undeployed: ### | +-------------------+--------------------+ If a plane doesn't possess a characteristic from the left side, then it will be annotated None after the colon. When you press the SQUARE button, you get additional information regarding the plane model. This information is: Page One : A repeat of the cost involved and the amount of aluminum required to create one plane. In addition, it also tells how many planes are available in that class and whether that model is available to build within. Page Two : A brief synapses of the model's Anti-Air ability, size of the primary and secondary guns, whether it can be used a bomber and/or a dive bomber, and what kind of bombs/rockets/missiles it can carry. Page Three: A more detailed overview of the plane's torpedo ability (if any), scout ability (if any), any radar installed on the aircraft, and number of crew members. Page Four : The engine type and size, armor, max speed, and max range. Page Five : A brief history of this model along with a picture. When you press the X button, you get the following screen: +----------------------------------------+ | PLANES [###] (MAX ### Undeployed ###) | +----------------------------------------+ | | | Cost : $$$$$(Limit: $$$$$$) | | | | AL : #####(Limit: ######) | | With our Tech level, we can | | build #### units in 1 week (tot for wk)| +----------------------------------------+ PLANES is how many planes you want to build. MAX is the maximum number of planes you can build for the current week while Undeployed is how many planes of that model exist already. You cannot have more then 999 planes of any model Undeployed. If you want more planes, then deploy the ones you have onto carriers or airfields. Cost and AL are the running total depending on how many planes you plan to build. The Limits are the total national resources of these items you can use (same as current from the first screen). As mentioned before, industry affects your production rate. For every point of industry, you can build five aircraft. That will represent the maximum amount of planes you can produce per week. The upper limit is 999 planes for 200 industry. The (tot for wk) represents a running total of how many of that plane model you have made for the week. Once it reaches your maximum, you cannot produce any more of that model for the week. Ships and Remaining berths are how many ships you currently have and how many ships you are still allowed to build. The total of the two numbers will be 256. From this menu option, you can Build a plane within an existing model, Design a new airplane model, or Scrap an airplane model. /===============================\ | 10.2.3. 5 Aircraft -> Design |---------------------------------------------- \===============================/ Allows to design a new plane model either from an existing model or from scratch. This is discussed in more detail in Chapter 20. /==============================\ | 10.2.3. 6 Aircraft -> Scrap |----------------------------------------------- \==============================/ Allows you to scrap a plane model. Remember, you can only have 45 models beyond what the game gives you so this would be a reason to use this command. When you scrap a model, you can reclaim the aluminum used in the production of that plane. /================================\ | 10.2.3. 7 Shipyard -> Remodel |--------------------------------------------- \================================/ With this option, you can Remodel an existing ship class. See Chapter 19 for more details. /==============================\ | 10.2.3. 8 Shipyard -> Scrap |----------------------------------------------- \==============================/ When you choose this option, you will get all, some, or none of the following across the top of the screen: BB, CV, CA, CL, DD, SS. Only ships that are currently in the shipyard can be scrapped. This means you will have to Assign ships to the shipyard to scrap them. Remember, to scrap a ship class, you must scrap all ships that are part of that class. Once you choose to scrap a ship, you will be shown how much steel you can re- claim from the scrapping. /=====================\ | 10.2.3. 9 Airfield |-------------------------------------------------------- \=====================/ You can Build or Scrap an airfield with this option. When you Scrap an airfield, all remaining planes will be sent back to the reserve pool for other deployment. You can Build an airfield in a territory that has less then three airfields. When you choose to Build an airfield, you will be given a map of that territory and the possible places an airfield can built at. The cost is 3,000 and it takes three months to construct an airfield. /=======================\ | 10.2.3.10 Transports |------------------------------------------------------ \=======================/ To build transports, you must have two things: Steel and money. It costs 500 and 1,000 steel per transport and you can have 100 transports maximum. +----------------+ | 10.2.4 Deploy |------------------------------------------------------------- +----------------+ This command allows you to deploy aircraft to carriers and territories. Keep in mind that only specific aircraft can go on carriers while other specific aircraft can go on airfields. This command can be delegated. /===============================\ | 10.2.4.1 Aircraft -> Carrier |---------------------------------------------- \===============================/ When you select this option, the following screen appears: +----------------------------------------+ | Fleet: | +-------------------------+--------------+ | Fighter: Name Reserve | | | Escort : Name Reserve | | | Bomb : Name Reserve | Aircraft: ## | | Torpedo: Name Reserve | Hold : ## | | Scout : Name Reserve | ###% | +-------------------------+--------------+ Fleet is the fleet name such as 1st Fleet, 3rd Fleet, etc. The left column are the names of the various aircraft serving in those specific capacities. Some aircraft can serve in more then one capacity. The only planes that can be used on carriers are the: Fighter(Carrier), Bomber(Carrier), Attack Plane(Carrier), and Scout(Carrier). Planes that can be used on the BB's, BC's, CA's, and CL's are the: Fighter(Seatype), Attack Plane(Seatype), and Scout(Seatype). The Reserve column is the number of that type of plane you still have in reserve as replacements. The right side is basically the total amount of aircraft the fleet has (Hold) out of the maximum amount of aircraft the fleet can have (Aircraft). This number is expressed as a percentage. For example, if Hold is 50 and Aircraft is 100, then you are at 50% capacity. When you press the SQUARE button, you get additional information regarding the ship class. This information is: Page One : A repeat of the time to complete the ship, the cost involved, and the amount of steel required. In addition, it also tells how many ships are available in that class and whether that class is available to build within. Page Two : A brief synapses of the classes Anti Ship ability, size of the main guns, number of main guns in the stern and bow, secondary gun size, number of guns in the port and starboard, torpedo capacity (if any), and mines (AKA depth charges if any). Page Three: A more detailed overview of number of anti-air gun turrets and machine-gun bays. Also maximum number of aircraft this class can hold. Page Four : The classes defensive values and speed are on this page. Page Five : A brief history of this class along with a picture. Pressing the X button gives you the following across the top: F, E, B, T, S. These letters represent the following: F=Fighter: These are used to protect the fleet or airfield from enemy air attacks. E=Escort : These escort the bombers and/or torpedo bombers to and from their target and take care of any enemy fighters along the way. B=Bomber : Attacks targets with bombs, rockets, or missiles. T=Torpedo: Attacks targets with torpedoes, bombs, rockets, or missiles. S=Scout : Scout planes. You will get the following screen: +-------------------+--------------------+ | Anti-Air: L #### | Max Speed: km/h | | Bomb : L #### | Max Range: km | | Torpedo : L #### +--------------------+ | Scout : L #### | Planes : #### | | | Stock : #### | | | Undeployed: #### | +-------------------+--------------------+ Planes represents the number of planes on that ship. Stock is the number of reserve planes on that ship. Undeployed is what is in the national reserve. When you press the SQUARE button, you get additional information regarding the plane model. This information is: Page One : A repeat of the cost involved and the amount of aluminum required to create one plane. In addition, it also tells how many planes are available in that model and whether that model is available to build within. Page Two : A brief synapses of the model's Anti-Air ability, size of the primary and secondary guns, whether it can be used a bomber and/or a dive bomber, and what kind of bombs/rockets/missiles it can carry. Page Three: A more detailed overview of the plane's torpedo ability (if any), scout ability (if any), any radar installed on the aircraft, and number of crew members. Page Four : The engine type and size, armor, max speed, and max range. Page Five : A brief history of this model along with a picture. Pressing the X button gives you the following screen: +----------------------------------------+ | Planes: [###](MAX ###) | +----------------------------------------+ | Reserves: ### | | Type, name current: ### (MAX ###) | | | | | F | E | B | T | S | | | | ### | ### | ### | ### | ### | | +----------------------------------------+ Planes is how many of that current type of plane you have on the ship. MAX is the maximum amount of that type of plane. Reserves represents the undeployed planes. Type, name is the ship type and class name. Current is the total type of plane you have on that ship thus far and max is the maximum amount of that type of plane you can have on the ship. The chart below gives a breakdown of how the planes are distributed on the ship. /================================\ | 10.2.4.2 Aircraft -> Airfield |--------------------------------------------- \================================/ This option allows you to deploy aircraft to your airfields. Use the Strategic Map Screen to go to a territory and then select this option to deploy your air- craft. You can use any aircraft, that are undeployed, to stock your airfields. When you press X, you get the following screen: +-------------------------------+ | | Territory Name | | # of airfields | +---------------------+ | | # Airfield | | | Defense: ###/250 | | | | | MAP SHOWING AIRFIELD | F: ### | | LOCATIONS | E: ### | | | B: ### | | | T: ### | | | S: ### | | +---------------------+ | | | | +-------------------------------+ Select the airfield you wish to deploy aircraft to by using the DIRECTIONAL PAD. Once you have selected the airfield. Pressing the X button gives you the following across the top: F, E, B, T, S. These letters represent the following: F=Fighter: These are used to protect the fleet or airfield from enemy air attacks. E=Escort : These escort the bombers and/or torpedo bombers to and from their target and take care of any enemy fighters along the way. B=Bomber : Attacks targets with bombs, rockets, or missiles. T=Torpedo: Attacks targets with torpedoes, bombs, rockets, or missiles. S=Scout : Scout planes. You will get the following screen: +-------------------+--------------------+ | Anti-Air: L #### | Max Speed: km/h | | Bomb : L #### | Max Range: km | | Torpedo : L #### +--------------------+ | Scout : L #### | Planes : #### | | | Stock : #### | | | Undeployed: #### | +-------------------+--------------------+ Planes represents the number of planes on that airfield. Stock is the number of reserve planes on that airfield. Undeployed is what is in the national reserve. When you press the SQUARE button, you get additional information regarding the plane model. This information is: Page One : A repeat of the cost involved and the amount of aluminum required to create one plane. In addition, it also tells how many planes are available in that class and whether that model is available to build within. Page Two : A brief synapses of the model's Anti-Air ability, size of the primary and secondary guns, whether it can be used a bomber and/or a dive bomber, and what kind of bombs/rockets/missiles it can carry. Page Three: A more detailed overview of the plane's torpedo ability (if any), scout ability (if any), any radar installed on the aircraft, and number of crew members. Page Four : The engine type and size, armor, max speed, and max range. Page Five : A brief history of this model along with a picture. Pressing the X button gives you the following screen: +----------------------------------------+ | Planes: [###](MAX ###) | +----------------------------------------+ | Reserves: ### | | # Airfield current: ### (MAX ###) | | | | | F | E | B | T | S | | | | ### | ### | ### | ### | ### | | +----------------------------------------+ Planes is how many of that current type of plane you have on the airfield. MAX is the maximum amount of that type of plane. Reserves represents the un- deployed planes. # Airfield is the airfield you are currently stocking with planes. Current is the total type of plane you have on that airfield thus far and max is the maximum amount of that type of plane you can have on the air- field. The chart below gives a breakdown of how the planes are distributed on the airfield. +------------------+ | 10.2.5 Politics |----------------------------------------------------------- +------------------+ Politics allows you to do "behind the scenes" type of operations. These include deploying spies, supplying aid to an ally, putting down a blockade, investing in your own infrastructure, and doing research. This command can be delegated. /================\ | 10.2.5.1 I.O. |------------------------------------------------------------- \================/ Allows you to send a spy into an enemy territory. Use the Strategic Map Screen to select the territory. It costs 300 to send the spy. The spying levels and what can be obtained is as follows: +-------+--------------------------------------------------------------------+ | LEVEL | INFORMATION OBTAINED | +-------+--------------------------------------------------------------------+ +-------+--------------------------------------------------------------------+ | 1 | Weather, Number of Transports | +-------+--------------------------------------------------------------------+ | 2 | The above plus number of fleets, information about airfields, and | | | number of aircraft | +-------+--------------------------------------------------------------------+ | 3 | The above plus fleet information, types of aircraft, and strategic | | | goals if you are spying on the Home Port | +-------+--------------------------------------------------------------------+ Your spy will reach the higher levels quicker if the Telecom level is high. /===============\ | 10.2.5.2 Aid |-------------------------------------------------------------- \===============/ Allows you to give aid to an allied nation. When you choose this option, the following screen appears: +-------------------------------+ | We will give [type aid] | | #### to our ally | | | | Country flag and name | | --------------------------- | | | | +-------+--------+--------+ | | | Aid | Ally | Home | | | +-------+--------+--------+ | | | Funds | ###### | ###### | | | +-------+--------+--------+ | | | Oil | ###### | ###### | | | +-------+--------+--------+ | | | Steel | ###### | ###### | | | +-------+--------+--------+ | | | AL | ###### | ###### | | | +-------+--------+--------+ | +-------------------------------+ The "type aid" box allows you to give Dollars, Oil, Steel, or AL. You can give a maximum of 5,000 to any one ally. /====================\ | 10.2.5.3 Blockade |--------------------------------------------------------- \====================/ Use the strategic map to select an enemy territory before you select this option. Once you are at that territory, choose this option. You will then be allowed to deploy submarines to that territory to disrupt trade. To recall those submarines, go to that region and select the submarines you want to put back into the shipyard. /==================\ | 10.2.5.4 Invest |----------------------------------------------------------- \==================/ This option allows you to improve the infrastructure of your country. Research, shipbuilding and designing, and aircraft building and designing all require certain levels of infrastructure to obtain the best results. When you select this option, the following screen appears: +--------------+-----------------------+------+ | Tech level | Investment | Rise | +--------------+-----------------------+------+ | Arms :### | [200][500][1000](inv} | # | +--------------+-----------------------+------+ | Steel :### | [200][500][1000](inv} | # | +--------------+-----------------------+------+ | Elect :### | [200][500][1000](inv} | # | +--------------+-----------------------+------+ | Engine:### | [200][500][1000](inv} | # | +--------------+-----------------------+------+ | Aero :### | [200][500][1000](inv} | # | +--------------+-----------------------+------+ | Telcom:### | [200][500][1000](inv} | # | +--------------+-----------------------+------+ | Industry:### | [200][500][1000](inv} | # | +--------------+-----------------------+------+ Funds: ######(######) The Tech level column represents your countries current technology levels. The Investment column is how much you want to invest while the (inv) part tells how much you have invested. Use the LEFT and RIGHT on the DIRECTIONAL PAD to change the amount invested. The Rise column indicates the increase in the specific tech area from your investment. Funds are shown as funds available and (funds presently invested in tech). /====================\ | 10.2.5.5 Research |--------------------------------------------------------- \====================/ This command allows you to research classes of ships, models of aircraft, and new weapons. More information on these can be found in Chapters 18, 19, and 20. If you have the money, resources, and appropriate tech level, new research can be conducted. +------------------+ | 10.2.6 Politics |----------------------------------------------------------- +------------------+ Allows you to delegate the Build, Deploy, and Politics options. +--------------+ | 10.2.7 Info |--------------------------------------------------------------- +--------------+ This option allows you to see all the information available for a variety of things. /====================\ | 10.2.7. 1 Country |--------------------------------------------------------- \====================/ This allows you to read information regarding both allies and enemies. In order to get the enemies country data, you must plant a spy in their Home Port. Information obtained with this option is: Page One : Territory, Home Port, Current Strategy, and Tech Level information. Page Two : Transports and Resource information. Page Three: Current Naval information. Page Four : Current Aircraft information. Page Five : Current Naval and Aircraft Research & Development information. /==================\ | 10.2.7. 2 Fleet |----------------------------------------------------------- \==================/ This tells you about all of your fleets. When you select this option, this screen comes up: +----------------------------------------+ | | | Ship:## | | Location: | | Destination: | | | +----------------------------------------+ Ship is the number of ships contained in the selected fleet. Pressing the X button yields the following information: Page one : Tells you the names of all the ships in that particular fleet. It also shows the names of any commanders attached to that fleet. Page two : Gives the name of the overall commander and their flagship. It also shows overall oil consumption (per move), anti-ship, anti- air, anti-sub, and fleet speed. Page three: Gives detailed information of number and types of aircraft within a fleet (if any). /===================\ | 10.2.7. 3 Region |---------------------------------------------------------- \===================/ When this option is selected, you can find out more detailed information regarding a territory. More detailed information can be found in Chapter 21. This information is provided in three to five pages. Page one: This page describes the general characteristics of a territory such as weather, climate, raw materials, etc. General information such as Spy Level, Transports, Dock, and any blockades can also be found on this page. Page two: This page gives detailed information regarding any fleets that are in your territories and any enemy territories you have spied upon. Not only does it tell you how many fleets, it also tells you number of ships per fleet and fleet composition. If there are commanders in charge of any fleets, you will also see this information. Pages three through five: This/These page(s) give detailed information regarding the airfields in said territory. It tells you how many planes are on each airfield and what their composition is (i.e. fighters, bombers, etc.). It also tells you the defensive level of the air- field in question. /===================\ | 10.2.7. 4 Region |---------------------------------------------------------- \===================/ This option explains in more detail about the different research areas. For detailed information regarding research, see Chapter 18. /======================\ | 10.2.7. 5 Commander |------------------------------------------------------- \======================/ This option allows you to read about all commanders (that are still alive) for all four countries. Once you have selected the country, the commanders will be displayed. To select an individual commander, just press the X button. More information regarding the commanders can be found in Chapter 22. /=======================\ | 10.2.7. 6 Sunk Ships |------------------------------------------------------ \=======================/ This option gives you all the information regarding both your ships and enemy ships sunk during the course of the war. You will get the following headers when you first select this option: Battleship, Carrier, Heavy Cruiser, Light Cruiser, Destroyer, Submarine. Once you select the ship type, you will get the following type of screen. Above this screen are the names of the ships that were sunk: +----------------------------------------+ | Country: Country's ship | | Date and Time: Month: ## Week: # | | Base: Ship's base | | At War: What countries are at war | | | +----------------------------------------+ When you press X on this screen, you will get another two pages of information regarding the sinking. Page One: Gives the first screen information again. In addition, it shows a map of the territory and displays a red "X" where that ship was sunk. It also gives the cause of the sinking such as torpedoes, air attack, etc. Page Two: Tells briefly about the sunk ship and whether any commanders DIA (Died in Action) as a result of the sinking. /=================\ | 10.2.7. 7 Ship |------------------------------------------------------------ \=================/ This option allows you to get detailed information regarding your ships or an allies ships. You will first select the country in regard to more information. You will then get the following headers: Battleship/BB, Carrier/CV, Heavy Cruiser/CA, Light Cruiser/CL, Destroyer/DD, Submarine/SS. Once you select the ship type, you will get the following screen: +-------------------------------------------+ | Status: Assigned, Pending, Shipyard | | Fleet : Fleet attached to if assigned | | Flagship or not | | | +-------------------------------------------+ If a ship is Pending, then the time for construction completion, in weeks, will be given in parenthesis. Pressing X will get you six pages of information regarding that ship. These pages cover: Page One : A reiteration of the previous screen of information. In addition, it tells how many kills the ship has made, where it's located at and it's destination (if any). Page Two : A brief synapses of the ship's Anti Ship ability, size of the main guns, number of main guns in the stern and bow, secondary gun size, number of guns in the port and starboard, torpedo capacity (if any), and mines (AKA depth charges if any). Page Three: A more detailed overview of number of anti-air gun turrets and machine-gun bays. This screen also shows the ship's experience and a picture of the ship's commander (if any). Page Four : A detailed breakdown of aircraft this ship holds. Page Four : The classes defensive values and speed are on this page. Page Five : A brief history of this class along with a picture. You can also press the O button to rename this ship. /==================\ | 10.2.7. 8 Class |----------------------------------------------------------- \==================/ This option allows you to see classes for each type of ship for each country in more detail. When selected, you will select the country for the classes you want more information from. Once the country is selected, you will get a header with the following: BB, CV, CA, CL, DD, SS Once you select the type of ship, you will get the following screen: +-------------------------------------------+ | Type: Type of ship such as BB, CV | | Status: Available or Pending | | Existing: # of ships in that class | | | +-------------------------------------------+ If a ship class is Pending, then the time for research completion, in weeks, will be given in parenthesis. When you press the X button, you get additional information regarding the ship class. This information is: Page One : Information regarding building the ship including the cost involved, and the amount of steel required. In addition, it also tells how many ships are available in that class and whether that class is available to build within. Page Two : A brief synapses of the classes Anti Ship ability, size of the main guns, number of main guns in the stern and bow, secondary gun size, number of guns in the port and starboard, torpedo capacity (if any), and mines (AKA depth charges if any). Page Three: A more detailed overview of number of anti-air gun turrets and machine-gun bays. Also maximum number of aircraft this class can hold. Page Four : The classes defensive values and speed are on this page. Page Five : A brief history of this class along with a picture. /=====================\ | 10.2.7. 9 Aircraft |-------------------------------------------------------- \=====================/ This option allows you to see models for each type of aircraft for each country in more detail. When selected, you will select the country for the aircraft you want more information from. You will then get a screen which will show some or all of the following across the top: Fighter(Carrier)/CF, Fighter/F, Fighter(Seatype)/FF, Bomber(Carrier)/CB, Bomber/B, Attack Plane(Carrier)/CA, Attack Plane/A, Attack Plane(Seatype)/CF, Scout(Carrier)/SC, Scout(Seatype)/SF, Flying Boat/FB Once you choose the type of plane, you will get the following screen: +-------------------------------------------+ | Status: Available or Pending | | Undeployed: #### | | | +-------------------------------------------+ If a plane model is Pending, then the time for research completion, in weeks, will be given in parenthesis. When you press the X button, you get additional information regarding the plane model. This information is: Page One : Information regarding building the plane including the amount of aluminum required to create one plane. In addition, it also tells how many planes are available for that model and whether that model is available to build within. Page Two : A brief synapses of the model's Anti-Air ability, size of the primary and secondary guns, whether it can be used a bomber and/or a dive bomber, and what kind of bombs/rockets/missiles it can carry. Page Three: A more detailed overview of the plane's torpedo ability (if any), scout ability (if any), any radar installed on the aircraft, and number of crew members. Page Four : The engine type and size, armor, max speed, and max range. Page Five : A brief history of this model along with a picture. /=============================\ | 10.2.7.10 Gallery -> Class |------------------------------------------------ \=============================/ Allows you to see a 3-D picture of each type of ship. It will also give a brief history of the class and information regarding the classes offensive capabilities. /================================\ | 10.2.7.11 Gallery -> Aircraft |--------------------------------------------- \================================/ Allows you to see a 3-D picture of each type of plane. It will also give a brief history of the model and information regarding the model's offensive capabilities. +-----------------+ | 10.2.8 Options |------------------------------------------------------------ +-----------------+ These allow you to Load a game, Save a game, change your Settings, or return to the Title screen. +======================+ | 11. TACTICAL SCREEN |======================================================= +======================+ Battles start for one of two reasons: You enter an enemies territory or an enemy enters your territory. When you get into battle after you select Start, you will get the following screen to conduct that battle. All battles are done in real time so you will have to think quickly as the situation changes. When allies are fighting battles, you will get a synapses of what has occurred. Once combat is initiated, you will get a screen asking which fleets you want to participate in the battle. Up to three fleets can participate. The next part is deploying those fleets. There are red arrows indicating where you can deploy your ships. Once your ships are deployed, you will then get another screen asking what time you want to start the battle. This screen will also give you victory conditions and the territory you are in. Once you have made your choice for time, the tactical screen will come up. It looks like this: +-----------------------------------------------------------------------------+ | +--+ | | +----------+ / \ | | | General |\ Objective: CLOCK ->\ / | | +----------+ | +--+ | | | Move | | | | +----------+ | | | | Delegate | +-- TACTICAL MENU | | +----------+ | | | | Attack | | | | +----------+ | | | | Scout | | | | +----------+ | FLEET NAME | | | Retreat | | | | +----------+ | Status: | | | Info | | | | +----------+ | Attack Orders: | | | Other | | Search Orders: | | +----------+ | | | | Options | / | | +----------+ | | +--------------------+ | | +-------------------+ | | | |/| FLEET NAME | | | | | +-------------------+-------+-+ | MINIMAP | | | |[ ][ ][ ][ ][ ][ ][ ][ ][ ]<- SHIPS | | | | |[ ][ ][ ][ ][ ][ ][ ][ ][ ]| \ | | | +-----------------------------+----+-------------------+--------------------+-+ ____________________________ / 11.1 Tactical Map Screen /__________________________________________________ ---------------------------- This is the screen where you will be able to assess the tactical situation. The action is in real time so you must be ready at a moments notice to change your tactics (if needed). You will have to know how to read the map to know whether units are friendly or are the enemy. The color scheme of the map is as follows: Allied Fleet : Green Allied Fleet (Selected): White Allied Aircraft : Light Blue Enemy Fleet : Red Enemy Aircraft : Purple Airfields : Yellow +-------------------+ | 11.1.1 Objective |---------------------------------------------------------- +-------------------+ This is the objective of the battle. The objective is usually the Complete Destruction of Enemy Fleets/Airfields. +---------------+ | 11.1.2 Clock |-------------------------------------------------------------- +---------------+ What the current time is. The clock will be white for day and black for night. +--------------------+ | 11.1.3 Fleet Name |--------------------------------------------------------- +--------------------+ The name of the fleet that is currently selected along with the country the fleet belongs to. +----------------+ | 11.1.4 Status |------------------------------------------------------------- +----------------+ Determined by actions taken in the Tactical Menu. You will either be Moving or Attacking. +-----------------------+ | 11.1.5 Attack Orders |------------------------------------------------------ +-----------------------+ Determined by what was selected in the General option on the Tactical Menu. +-----------------------+ | 11.1.6 Search Orders |------------------------------------------------------ +-----------------------+ Determined by what was selected in the General option on the Tactical Menu. +---------------+ | 11.1.7 Ships |-------------------------------------------------------------- +---------------+ Ships in the currently selected fleet. There will be an icon with the abbreviation of the ship-type below it. This part also tells of a ship's condition. Lighted : No damage Blinking: Damaged No Light: Sunk +-----------------+ | 11.1.8 Minimap |------------------------------------------------------------ +-----------------+ Shows a "birds-eye" view of the entire territory along with any ships or planes (allied and enemy). This map can be brought to full-screen size by pressing the SQUARE button. _____________________________ / 11.2 Tactical Menu Screen /_________________________________________________ ----------------------------- This is the menu where you will be giving commands and making your tactical decisions. Just press the X button to automatically bring this menu up and use the TRIANGLE to go back to the tactical screen. +-----------------+ | 11.2.1 General |------------------------------------------------------------ +-----------------+ This option allows you to give general directives to your various fleets. /=========================\ | 11.2.1.1 Attack Orders |---------------------------------------------------- \=========================/ These orders instruct your various fleets on how you want them to engage the enemy. Respond as appropriate: Delegates decisions to your fleet commanders. Frontal attack : Instructs your fleets to get within torpedo range and launch their torpedoes. Attack with artillery/guns: This is especially handy if you have long-range guns and fire control radar. Instructs your fleet to use their guns on the enemy when they are within range. Attack by air : Instructs your carriers to launch air strikes when they are within range of your planes. NOTE: Aircraft can only be used from dawn to dusk. /=========================\ | 11.2.1.2 Search Orders |---------------------------------------------------- \=========================/ These commands are used to locate enemy ships or airfields. Use your own judgment: Delegates decisions to your fleet commanders. Patrol the coast : Have the fleet go along the coastline. Patrol a given area : Allows you to choose an area for the fleet to patrol. Accompany ally : Designates the fleet to accompany or escort an allied fleet. Wait for further commands: Puts a fleet on stand-by and only allows action to be taken if the enemy is sighted. +------------------+ | 11.2.2 Delegate |----------------------------------------------------------- +------------------+ This command only shows up if you are defending your territory. It allows you to delegate control of the airfields. +--------------+ | 11.2.3 Move |--------------------------------------------------------------- +--------------+ Allows you to move the fleet to a point designated by you. +----------------+ | 11.2.4 Attack |------------------------------------------------------------- +----------------+ Allows you to attack an enemy fleet or airfield. If either of these have been identified, then you will be able to cycle through the available targets. You can attack with either your fleet or aircraft, if you have carriers. +---------------+ | 11.2.5 Scout |-------------------------------------------------------------- +---------------+ If your fleet is equipped with scout planes, this allows you to choose a designated area to send your scout planes out to. +-----------------+ | 11.2.6 Retreat |------------------------------------------------------------ +-----------------+ Allows you to move units out of the tactical area. You can either do this one unit at a time or move an entire fleet out. +--------------+ | 11.2.7 Info |--------------------------------------------------------------- +--------------+ Allows you to get the following information on ships in the selected fleet: Anti-Ship, Anti-Air, Torpedo, Planes, Status, Condition, and Max Speed. +---------------+ | 11.2.8 Other |-------------------------------------------------------------- +---------------+ Allows you to turn searchlights on and off and also to allow ships to launch or hold their torpedo attacks. +-----------------+ | 11.2.9 Options |------------------------------------------------------------ +-----------------+ This allows you to change the settings, change speed between NORMAL/FAST, or return to the Title Screen. _______________________________ / 11.3 Tactical Report Screen /_______________________________________________ ------------------------------- This screen displays the results of the battle. If you have allies fighting, this is the screen you will see at the conclusion of their battle. +---------------------------------------------------+ | Post Battle Report | | +-------------------------------------------------+ | | TERRITORY NAME COUNTRY (OFF/DEF) Win/Loss | | +-------------------------------------------------+ | +--------+---------+ +---------------------------+ | | OFF | DEF | | COUNTRY # FLEET | | +--------+---------+ +---------------------------+ | |[ ][ ][ ][ ][ ][ ][ ][ ][ ]| | +-----------------+ |[ ][ ][ ][ ][ ][ ][ ][ ][ ]| | |COUNTRY AIRFIELD | +---------------------------+ | +-----------------+ | COUNTRY # FLEET | | |+---+ +---+ +---+| +---------------------------+ | |+---+ +---+ +---+| |[ ][ ][ ][ ][ ][ ][ ][ ][ ]| | +-----------------+ |[ ][ ][ ][ ][ ][ ][ ][ ][ ]| | |F: ACA/ACB | +---------------------------+ | |E: | | | | COUNTRY # FLEET | | |B: | | | +---------------------------+ | |T: | | | |[ ][ ][ ][ ][ ][ ][ ][ ][ ]| | |S: V V | |[ ][ ][ ][ ][ ][ ][ ][ ][ ]| +--+-----------------+--+---------------------------+ You toggle between the attacker and defender by using the LEFT and RIGHT buttons on the DIRECTIONAL PAD. Pressing the CIRCLE button allows you to get the name of the individual ships in a fleet. Icon colors for the ships indicate degrees of damage. These degrees go like this: Green : No Damage Yellow: Minor Damage Orange: Medium Damage Red : Major Damage Gray : Sunk For the airfield, this will only be displayed for the defender of that territory. The icons for the airfield follow the ships indicators for degrees of damage. In addition, numbers to the left of the slash indicates aircraft left on all airfields while the number to the right is the initial number of aircraft. After this screen, commanders (if assigned) will get experience points based on their participation. ************* ********************************* UNIT V *********************************** ************* Scenario Mode allows you to play in selected battles. +==========================+ | 12. SCENARIO STRATEGIES |=================================================== +==========================+ As mentioned in the introduction, you get the chance to fight in 15 selected naval battles from World War Two. Each of these battles will pit two countries against one another with ships and planes appropriate for the time period. Your goal is to fulfill the objective to win that particular scenario. These battles represent some of the key battles that were turning points in World War Two. This basically means depending on the country you are playing, your performance will either gain a territory or lose it. Scenarios 1, 2, 3, and 11 are based in the ETO (European Theater of Operations) while the rest are based in the PTO. The Scenario is set up exactly as you are going into battle. You can choose from one to three fleets to participate (NOTE: Some scenarios require one or two fleets to participate. You just fill in the missing fleet or fleets). From that point on, you will progress through the normal battle screens until you get to the Tactical Screen. From here, you will conduct your battle. Once you complete a scenario, you will see either the victory or defeat screen along with a rating. After this, you will have the choice of continuing on in Campaign Mode. If you are victorious and you are the attacker or defender, you gain the territory or keep it. If you are defeated and you are the attacker or defender, you don't gain the territory or you lose it. If you choose to continue on into Campaign Mode, then you will be given the resources, technology, territories, ship classes, and plane models you currently have. In regard to the last two, it will be based off of the September 1939, December 1941, and Scenario data. In other words, the charts will show things that are gained or lost as compared to these time periods. Also, territories are what the countries had during a given period of time. For example, the Japanese had much of the Pacific Basin from 1942-1944 and that is reflected on the map and also territories owned. The Scenarios will be set up like this: ________________ / Scenario Name / ---------------- Territory Contested: What territory you are trying to attack or defend. Country #1 Objective: What is the overall objective to win the scenario? Country #2 Objective: As above. Country #1 Fleets: How many of what ship type in each fleet. Airfields are also counted in the equation. Country #2 Fleets: As above NOTE: An "*" before the fleet number indicates that it is mandatory you use that fleet. Brief overview of scenario +-----------------------+ | Country #1 Strategies | +-----------------------+ +-----------------------+ | Country #2 Strategies | +-----------------------+ +----------------------+ | What Really Happened | +----------------------+ +-----------------------------------------------------+ | Campaign Mode Started in Month and Year of Scenario | +-----------------------------------------------------+ If you continue into campaign mode, the following is what you will start with: /===========\ | Resources | \===========/ Only the resources of the attacker and defender are listed. /=====================\ | Starting Technology | \=====================/ /==============================================\ | Territories Each Country Currently Possesses | \==============================================/ /=========================================\ | Ship Classes Added Since September 1939 | \=========================================/ Cumulative list of added ship classes. /=========================================\ | Plane Models Added Since September 1939 | \=========================================/ Cumulative list of added plane models. The following legend will be used for this sub-chapter: Fighter(Carrier)/CF, Fighter/F, Fighter(Seatype)/FF, Bomber(Carrier)/CB, Bomber/B, Attack Plane(Carrier)/CA, Attack Plane/A, Attack Plane(Seatype)/CF, Scout(Carrier)/SC, Scout(Seatype)/SF, Flying Boat/FB NOTE: Since there are two CF's in the header, I will use CF for Fighter(Carrier)/CF and AF for Attack plane(Seatype)/CF. ____________________________ / 12. 1 Narvik, April 1940 /__________________________________________________ ---------------------------- Territory Contested: Norway Britain's Objective: Complete Destruction of Enemy Fleets Germany's Objective: Complete Destruction of Enemy Fleets Britain's Fleets: 1st - 5 DD's 4th - 2 CA's, 3 CL's 2nd - 1 BB, 9 DD's 5th - 1 CV, 2 DD's 3rd - 1 BB, 3 DD's Germany's Fleets: 1st - 10 DD's 4th - 2 CL's 2nd - 2 BC's 5th - 1 BB, 1 CA, 1 CL 4th - 2 CL's Two Airfields Germany has sent a fleet into Narvik. It is up to the British to stop the German fleet by destroying it. +----------------------------+ | 12.1.1 British Strategies |------------------------------------------------- +----------------------------+ - The best fleet combination is to use the 1st, 2nd, and 5th. This provides you with the firepower and airpower you need to decimate the German fleet or fleets. - Stay away from the coastline. Those German planes can give your fleet a pretty big working over if you get too close. Save your airpower for the German fleet and not for the airfields. - Use your scouts to locate the German fleet and lure it away from the coast. Once you have lured it toward your fleet, let loose on it. - Set your 1st Fleet to Frontal Attack and attack the German fleet. Set your 2nd Fleet at Guns/Artillery to pound the German fleet from a distance. Launch an airstrike from the 5th Fleet to finish the job. +---------------------------+ | 12.1.2 German Strategies |-------------------------------------------------- +---------------------------+ - Using the 1st, 2nd, and 3rd Fleets will yield the best results. Since you already have airpower from your airfields, the heavy warships will be able to inflict maximum damage. - Use scouts and the DD's from 1st Fleet to locate the British. Once found, use the DD's to take on the British fleet while you set the 2nd and 3rd Fleets to Guns/Artillery to pound them from a distance. - Launch airstrikes from your airfields to either soften up or destroy the enemy ships. +------------------------------+ | 12.1.3 What Really Happened |----------------------------------------------- +------------------------------+ The single battle actually consisted of two battles fought on April 10 and April 13, 1940. The first battle was a destroyer action. The British used five DD's to attack the ten German DD's in harbor. It was an even exchange of two DD's sunk for each side although the Germans took the worst of it since five of their DD's were heavily damaged. On April 13, the British sent in a BB and eight DD's to finish off the Germans. They sank all eight German DD's and a U-Boat. In addition, they also drove out the German BB's from the fjords. These actions resulted in a major German defeat for their navy. +----------------------------------------------+ | 12.1.4 Starting Campaign Mode in April 1940 |------------------------------- +----------------------------------------------+ This is what you will be starting with after the first major sea battle in the ETO. /=====================\ | 12.1.4.1 Resources |-------------------------------------------------------- \=====================/ +------------------+--------+--------+---------+--------+ | COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL | +------------------+--------+--------+---------+--------+ +------------------+--------+--------+---------+--------+ | BRITAIN | 21,200 | 25,200 | 24,600 | 11,600 | +------------------+--------+--------+---------+--------+ | GERMANY | 47,700 | 51,400 | 102,900 | 29,400 | +------------------+--------+--------+---------+--------+ /===============================\ | 12.1.4.2 Starting Technology |---------------------------------------------- \===============================/ +--------------------+----+----+----+----+----+----+----+ | COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN | +--------------------+----+----+----+----+----+----+----+ +--------------------+----+----+----+----+----+----+----+ | BRITAIN | 0 | 20 | 50 | 20 | 20 | 55 | 40 | +--------------------+----+----+----+----+----+----+----+ | GERMANY | 10 | 20 | 70 | 20 | 15 | 30 | 45 | +--------------------+----+----+----+----+----+----+----+ | JAPAN | 81 | 2 | 5 | 15 | 21 | 7 | 7 | +--------------------+----+----+----+----+----+----+----+ | UNITED STATES | 21 | 47 | 15 | 20 | 10 | 10 | 56 | +--------------------+----+----+----+----+----+----+----+ /========================================================\ | 12.1.4.3 Territories Each Country Currently Possesses |--------------------- \========================================================/ GERMAN VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 7 | 23 | +---------------------+------+------+ | GERMANY | 2 | 6 | +---------------------+------+------+ | JAPAN | 2 | 8 | +---------------------+------+------+ | UNITED STATES | 3 | 13 | +---------------------+------+------+ BRITISH VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 7 | 24 | +---------------------+------+------+ | GERMANY | 2 | 5 | +---------------------+------+------+ | JAPAN | 2 | 8 | +---------------------+------+------+ | UNITED STATES | 3 | 13 | +---------------------+------+------+ +--------------------+---------------+--------------+-----------------+ | BRITAIN | GERMANY | JAPAN | UNITED STATES | +--------------------+---------------+--------------+-----------------+ +--------------------+---------------+--------------+-----------------+ | EAST AFRICA | BALTIC - BASE | IWO JIMA | ALEUTIAN | | ARABIA | DENMARK | JAPAN - BASE | BERMUDA | | AUSTRAILIA - BASE | NORTH SEA | MALAY | CARIBBEAN | | CANARY | NORWAY* | MARIANA | HAWAII - BASE | | CELEBES | ITALY - BASE | MARSHALL | LEYTE | | SOUTH CHINA - BASE | SARDEGNA | OKINAWA | MEXICO | | CORAL +---------------+ PALAU | WEST MEXICO | | DOVER - BASE | | TRUK - BASE | MIDWAY | | EGYPT | +--------------+ MID-PACIFIC | | FALKLANDS | | SOUTH PACIFIC | | GIBRALTOR - BASE | | PERU | | GOOD HOPE | | EAST USA - BASE | | INDIA - BASE | | WEST USA - BASE | | IRELAND | +-----------------+ | JAVA | | LA PLATA | | MADAGASCAR - BASE | | MALACCA - BASE | | NORWAY* | | RABAUL | | RED SEA | | SHETLAND | | SOLOMON | | SPAIN | +--------------------+ * NORWAY GOES TO BRITAIN IF THEY ARE VICTORIOUS. IT STAYS WITH GERMANY IF THEY ARE VICTORIOUS. /===================================================\ | 12.1.4.5 Ship Classes Added Since September 1939 |-------------------------- \===================================================/ Japan adds the Shokaku Class /===================================================\ | 12.1.4.6 Plane Models Added Since September 1939 |-------------------------- \===================================================/ +---------------+--------------+---------------+ | COUNTRY/MODEL | CF | CB | +---------------+--------------+---------------+ +---------------+--------------+---------------+ | BRITAIN | F4F WARTLET | NONE | +---------------+--------------+---------------+ +---------------+--------------+---------------+ | JAPAN | NONE | D3A TYPE 99 | +---------------+--------------+---------------+ +---------------+--------------+---------------+ | UNITED STATES | F4F WILDCAT | NONE | +---------------+--------------+---------------+ +---------------+---------------+----------------+-------------+ | COUNTRY/MODEL | B | CA | A | +---------------+---------------+----------------+-------------+ +---------------+---------------+----------------+-------------+ | BRITAIN | NONE | NONE | BEAUFIGHTER | +---------------+---------------+----------------+-------------+ +---------------+---------------+----------------+-------------+ | UNITED STATES | B-25 MITCHELL | TBD DEVASTATOR | NONE | +---------------+---------------+----------------+-------------+ +---------------+-------------+-------------+ | COUNTRY/MODEL | SF | FB | +---------------+-------------+-------------+ +---------------+-------------+-------------+ | GERMANY | NONE | BV 138 | +---------------+-------------+-------------+ +---------------+-------------+-------------+ | JAPAN | E13A TYPE 0 | NONE | +---------------+-------------+-------------+ _____________________________ / 12. 2 Matapan, March 1941 /_________________________________________________ ----------------------------- Territory Contested: Egypt Britain's Objective: Complete Destruction of Enemy Fleets Germany's Objective: Complete Destruction of Enemy Fleets Britain's Fleets: *1st - 3 BB's, 1 CV, 10 DD's 4th - 2 BB's, 2 CA's, 1 CL, 4 DD's *2nd - 4 CL's 5th - 2 CA's, 3 CL's 3rd - 1 CA, 4 DD's Two Airfields Germany's Fleets: *12th - 1 BB, 3 CA's, 9 DD's 15th - 3 BB's, 6 DD's 13th - 1 BB, 3 DD's 16th - 2 CL's, 2 DD's 14th - 1 CA, 1 CL, 6 DD's The Italians are sending a fleet into Egypt to capture the territory from the British. +----------------------------+ | 12.2.1 British Strategies |------------------------------------------------- +----------------------------+ - This should be a pretty easy victory for the British. In addition to the 1st and 2nd Fleets, use the 4th Fleet for the added firepower. - Since the action is happening at dawn, send out scouts unless you have already made contact with the German fleet. Send the 2nd Fleet in for a Frontal Attack, do Guns/Artillery for the 4th Fleet, and launch an airstrike from the 1st Fleet. - Your airfields will also launch attacks against the German fleet. It shouldn't take too long to decimate them and send them packing. +---------------------------+ | 12.2.2 German Strategies |-------------------------------------------------- +---------------------------+ - It is best to set up your attack at night. This way, you won't have to deal with air attacks from the airfields and British fleet. - The best fleet to use (in addition to the 12th Fleet) is the 14th and 15th Fleets. This provides you with the firepower you will need to eliminate the British fleets. - Once you have identified a British fleet, use your 14th in Frontal Attack while putting the others at Artillery/Guns to maximize effect. - When you have identified the second British fleet, switch your efforts with your 12th or 15th Fleets. By this time, you should have dealt the first British fleet you encountered a pretty heavy blow. - Expect to lose some ships in this encounter but you should gain the upper hand. +------------------------------+ | 12.2.3 What Really Happened |----------------------------------------------- +------------------------------+ This was a sea battle fought by the Italians and British. The Italians believed that the British Fleet was in a weakened condition from repeated air and submarine attacks. They sent a BB, 3 CA's, and 4 DD's to finish off the British and sink the convoy they were escorting. Little did they know that the British weren't hurt at all and actually reinforced the convoy escort. When the two forces met, the British had 3 BB's, 1 CV, and 9 DD's...a far cry from the "weakened" fleet. In the battle that followed, the Italian BB was damaged, 3 CA's were sunk, and 2 DD's were also sunk. Meanwhile the British suffered little damage and no ships sunk. It was a major loss for the Italians. +----------------------------------------------+ | 12.2.4 Starting Campaign Mode in March 1941 |------------------------------- +----------------------------------------------+ This is what you will be starting with after the first sea battle with an Italian fleet. /=====================\ | 12.2.4.1 Resources |-------------------------------------------------------- \=====================/ +------------------+--------+--------+---------+--------+ | COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL | +------------------+--------+--------+---------+--------+ +------------------+--------+--------+---------+--------+ | BRITAIN | 28,500 | 33,800 | 33,000 | 15,500 | +------------------+--------+--------+---------+--------+ | GERMANY | 32,200 | 34,700 | 69,400 | 19,800 | +------------------+--------+--------+---------+--------+ /===============================\ | 12.2.4.2 Starting Technology |---------------------------------------------- \===============================/ +--------------------+----+----+----+----+----+----+----+ | COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN | +--------------------+----+----+----+----+----+----+----+ +--------------------+----+----+----+----+----+----+----+ | BRITAIN | 10 | 50 | 50 | 40 | 45 | 60 | 45 | +--------------------+----+----+----+----+----+----+----+ | GERMANY | 10 | 20 | 70 | 45 | 30 | 50 | 50 | +--------------------+----+----+----+----+----+----+----+ | JAPAN | 95 | 15 | 10 | 15 | 35 | 5 | 5 | +--------------------+----+----+----+----+----+----+----+ | UNITED STATES | 21 | 55 | 21 | 21 | 21 | 21 | 60 | +--------------------+----+----+----+----+----+----+----+ /========================================================\ | 12.2.4.3 Territories Each Country Currently Possesses |--------------------- \========================================================/ GERMAN VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 7 | 22 | +---------------------+------+------+ | GERMANY | 2 | 7 | +---------------------+------+------+ | JAPAN | 2 | 8 | +---------------------+------+------+ | UNITED STATES | 3 | 13 | +---------------------+------+------+ BRITISH VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 7 | 23 | +---------------------+------+------+ | GERMANY | 2 | 6 | +---------------------+------+------+ | JAPAN | 2 | 8 | +---------------------+------+------+ | UNITED STATES | 3 | 13 | +---------------------+------+------+ +--------------------+---------------+--------------+-----------------+ | BRITAIN | GERMANY | JAPAN | UNITED STATES | +--------------------+---------------+--------------+-----------------+ +--------------------+---------------+--------------+-----------------+ | EAST AFRICA | BALTIC - BASE | IWO JIMA | ALEUTIAN | | ARABIA | DENMARK | JAPAN - BASE | BERMUDA | | AUSTRAILIA - BASE | EGYPT* | MALAY | CARIBBEAN | | CANARY | NORWAY | MARIANA | HAWAII - BASE | | CELEBES | NORTH SEA | MARSHALL | LEYTE | | SOUTH CHINA - BASE | ITALY - BASE | OKINAWA | MEXICO | | CORAL | SARDEGNA | PALAU | WEST MEXICO | | DOVER - BASE +---------------+ TRUK - BASE | MIDWAY | | EGYPT* | +--------------+ MID-PACIFIC | | FALKLANDS | | SOUTH PACIFIC | | GIBRALTOR - BASE | | PERU | | GOOD HOPE | | EAST USA - BASE | | INDIA - BASE | | WEST USA - BASE | | IRELAND | +-----------------+ | JAVA | | LA PLATA | | MADAGASCAR - BASE | | MALACCA - BASE | | RED SEA | | RABAUL | | SHETLAND | | SOLOMON | | SPAIN | +--------------------+ * EGYPT GOES TO GERMANY IF THEY ARE VICTORIOUS. IT STAYS WITH BRITAIN IF THEY ARE VICTORIOUS. /===============================================\ | 12.2.4.5 Ship Classes Added Since April 1940 |------------------------------ \===============================================/ Britain added the CV Classes Illustrious and Implacable /===============================================\ | 12.2.4.6 Plane Models Added Since April 1940 |------------------------------ \===============================================/ +---------------+--------------+---------------+ | COUNTRY/MODEL | CF | F | +---------------+--------------+---------------+ +---------------+--------------+---------------+ | BRITAIN | SEAHURRICANE | SPITFIRE MK V | +---------------+--------------+---------------+ +---------------+--------------+---------------+ | GERMANY | NONE | FW 190 A8 | +---------------+--------------+---------------+ +---------------+--------------+---------------+ | JAPAN | A6M MODEL 21 | NONE | +---------------+--------------+---------------+ +---------------+--------------+---------------+ | UNITED STATES | NONE | P-51D MUSTANG | +---------------+--------------+---------------+ +---------------+---------------+----------------+-------------+ | COUNTRY/MODEL | B | CA | A | +---------------+---------------+----------------+-------------+ +---------------+---------------+----------------+-------------+ | BRITAIN | MOSQUITO | NONE | NONE | +---------------+---------------+----------------+-------------+ +---------------+---------------+----------------+-------------+ | GERMANY | NONE | RE 2001 | NONE | +---------------+---------------+----------------+-------------+ +---------------+---------------+----------------+-------------+ | JAPAN | NONE | B5N TYPE 97 | G4M TYPE 1 | +---------------+---------------+----------------+-------------+ +---------------+------+-------------+-------------+ | COUNTRY/MODEL | SC | SF | FB | +---------------+------+-------------+-------------+ +---------------+------+-------------+-------------+ | UNITED STATES | NONE | NONE | PBM MARINER | +---------------+------+-------------+-------------+ ____________________________ / 12. 3 Atlantic, May 1941 /__________________________________________________ ---------------------------- Territory Contested: Ireland Britain's Objective: Sinking of the Enemy BB Bismark Germany's Objective: Complete Destruction of Enemy TT Britain's Fleets: 1st - 1 BB, 1 BC, 4 DD's, 4th - 2 BB's, 2 CA's, 1 CL, 2 TT's 4 DD's, 2 TT's 2nd - 2 BB's, 1 CV, 7 CL's, 5th - 2 CA's, 3 CL's, 5 DD's, 1 TT 2 TT's 3rd - 1 BB, 1 CV, 1 CL, 3 DD's, 2 TT's Two Airfields Germany's Fleets: *1st - 1 BB, 1 CA, 6 DD's 4th - 1 CL, 5 DD's 2nd - 3 BB's, 2 CL's, 2 DD's 5th - 4 SS's 3rd - 3 BB's, 2 CA's, 1 CL, 5 DD's The Bismark is trying to break out into the Atlantic. +----------------------------+ | 12.3.1 British Strategies |------------------------------------------------- +----------------------------+ - The Bismark is a worthy opponent and it can do some serious damage to your fleets if you aren't ready. Use the 1st, 2nd, and 4th Fleets to do battle. - Set the 1st and 4th Fleets to Guns/Artillery since this will be your best bet to sink the Bismark. If you close in, those guns can shred the ships of that fleet. Set the 2nd Fleet to Air Attack so you can launch air- strikes. - Your primary goal, besides sinking the Bismark, is to prevent the German fleets from sinking your transports. Set the 2nd Fleet back so it can launch airstrikes and stay out of harms way. - Utilize the airfields to "soften" up the German fleet and to make it easier for you to concentrate on either sinking all their ships or forcing them to retreat. +---------------------------+ | 12.3.2 German Strategies |-------------------------------------------------- +---------------------------+ - This will be a very difficult battle. You must not only contend with the British fleets, but you must also stay clear of the British airfields. Start this operation at night to nullify their airstrike capabilities. - In addition to the German 1st Fleet, use the 2nd and 5th Fleets. This will basically be a slugging match between the German and British fleets. Although the objective is to sink the transports, you will have to sink many British ships to achieve this. - Put the 1st and 2nd Fleets on Guns/Artillery while you use the 5th Fleet in Frontal Attack. - This battle may last into the day but a victory will split the British supply lines. +------------------------------+ | 12.3.3 What Really Happened |----------------------------------------------- +------------------------------+ This is actually a combination of two battles. The first battle on May 24, 1941 involved a British BB and BC tangling with the Bismark and a CA. The British lost a BC and the BB was damaged. On May 27, 1941, after the British had damaged the Bismark, they sent in a force of 2 BB's, 2 CA's, and 5 DD's to take care of the Bismark, which was fighting alone. After a lengthy battle, the Bismark was finally sunk and ended Germany's forays into the Atlantic with surface raiders. +--------------------------------------------+ | 12.3.4 Starting Campaign Mode in May 1941 |--------------------------------- +--------------------------------------------+ This is what you will be starting with after the battle with the Bismark. /=====================\ | 12.3.4.1 Resources |-------------------------------------------------------- \=====================/ +------------------+--------+--------+---------+--------+ | COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL | +------------------+--------+--------+---------+--------+ +------------------+--------+--------+---------+--------+ | BRITAIN | 28,500 | 33,800 | 33,000 | 15,500 | +------------------+--------+--------+---------+--------+ | GERMANY | 32,200 | 34,700 | 69,400 | 19,800 | +------------------+--------+--------+---------+--------+ /===============================\ | 12.3.4.2 Starting Technology |---------------------------------------------- \===============================/ +--------------------+----+----+----+----+----+----+----+ | COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN | +--------------------+----+----+----+----+----+----+----+ +--------------------+----+----+----+----+----+----+----+ | BRITAIN | 10 | 50 | 50 | 40 | 45 | 60 | 45 | +--------------------+----+----+----+----+----+----+----+ | GERMANY | 10 | 20 | 70 | 45 | 30 | 50 | 50 | +--------------------+----+----+----+----+----+----+----+ | JAPAN | 97 | 17 | 10 | 15 | 35 | 7 | 5 | +--------------------+----+----+----+----+----+----+----+ | UNITED STATES | 20 | 55 | 20 | 22 | 20 | 35 | 60 | +--------------------+----+----+----+----+----+----+----+ /========================================================\ | 12.3.4.3 Territories Each Country Currently Possesses |--------------------- \========================================================/ GERMAN VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 7 | 21 | +---------------------+------+------+ | GERMANY | 2 | 8 | +---------------------+------+------+ | JAPAN | 2 | 8 | +---------------------+------+------+ | UNITED STATES | 3 | 13 | +---------------------+------+------+ BRITISH VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 7 | 22 | +---------------------+------+------+ | GERMANY | 2 | 7 | +---------------------+------+------+ | JAPAN | 2 | 8 | +---------------------+------+------+ | UNITED STATES | 3 | 13 | +---------------------+------+------+ +--------------------+---------------+--------------+-----------------+ | BRITAIN | GERMANY | JAPAN | UNITED STATES | +--------------------+---------------+--------------+-----------------+ +--------------------+---------------+--------------+-----------------+ | EAST AFRICA | BALTIC - BASE | IWO JIMA | ALEUTIAN | | ARABIA | DENMARK | JAPAN - BASE | BERMUDA | | AUSTRAILIA - BASE | EGYPT | MALAY | CARIBBEAN | | CANARY | ITALY - BASE | MARIANA | HAWAII - BASE | | CELEBES | IRELAND* | MARSHALL | LEYTE | | SOUTH CHINA - BASE | NORWAY | OKINAWA | MEXICO | | CORAL | NORTH SEA | PALAU | WEST MEXICO | | DOVER - BASE | SARDEGNA | TRUK - BASE | MIDWAY | | FALKLANDS +---------------+--------------+ MID-PACIFIC | | GIBRALTOR - BASE | | SOUTH PACIFIC | | GOOD HOPE | | PERU | | INDIA - BASE | | EAST USA - BASE | | IRELAND* | | WEST USA - BASE | | JAVA | +-----------------+ | LA PLATA | | MADAGASCAR - BASE | | MALACCA - BASE | | RED SEA | | RABAUL | | SHETLAND | | SOLOMON | | SPAIN | +--------------------+ * IRELAND GOES TO GERMANY IF THEY ARE VICTORIOUS. IT STAYS WITH BRITAIN IF THEY ARE VICTORIOUS. /===============================================\ | 12.3.4.5 Ship Classes Added Since March 1941 |------------------------------ \===============================================/ None /===============================================\ | 12.3.4.6 Plane Models Added Since March 1941 |------------------------------ \===============================================/ None ______________________________ / 12. 4 Malay, December 1941 /________________________________________________ ------------------------------ Territory Contested: Malay Britain's Objective: Complete Destruction of the Enemy TT Japan's Objective: Sinking of the Enemy BB Prince of Wales Britain's Fleets: *1st - 2 BB's, 3 DD's 4th - 4 BB's, 1 CV, 3 CL's, 2 DD's 2nd - 1 CV, 2 CL's, 7 DD's 5th - 5 CL's, 4 DD's 3rd - 1 BB, 2 CV's, 2 CA's Japan's Fleets: 1st - 2 BB's, 3 CA's, 4th - 1 CA, 1 CL, 12 DD's 10 DD's *2nd - 3 CA's, 1 CL, 1 DD, 5th - 6 SS's 3 TT's 3rd - 1 CL, 14 DD's Two Airfields The British are attempting to attack the Japanese transports in Malaysia. +----------------------------+ | 12.4.1 British Strategies |------------------------------------------------- +----------------------------+ - Put together the 1st, 3rd, and 4th Fleets. This should provide you with both the firepower and airpower needed to subdue the Japanese transports. - Be aware that although the Japanese only have two airfields, they are well stocked with fighters, bombers, and attack aircraft. It may be wiser to go in under the cover of darkness. This nullifies your carriers but lets the "big guns" of your fleet do their damage. - Once you have located the Japanese fleets, go after them quickly. You may need to change from Guns/Artillery to Frontal Attack to ensure you quickly eliminate them. - If you don't get done before dawn, move your fleet away to avoid attacks from the two airfields. +-----------------------------+ | 12.4.2 Japanese Strategies |------------------------------------------------ +-----------------------------+ - Use the 1st, 2nd, and 5th Fleets to quickly take care of the British fleet. Although you only have surface and sub-surface ships, you will have the backing of two airfields. - Use the 5th Fleet to scout out the enemy. Once they are located, let loose with everything that you have from the airfields and fleets. I would recommend, though, that you need to keep the 2nd Fleet covered by the other two since if you lose your transports, you lose the battle. - When the British fleet seems to be weakened, send in the 1st and 5th Fleets on Frontal Attack to finish it off. +------------------------------+ | 12.4.3 What Really Happened |----------------------------------------------- +------------------------------+ The British tried to sink the Japanese transports off the Malaysian coast. The force involved a British BB and BC. Unfortunately, they were attacked by planes from one of the coastal airfields and subsequently sunk. The BB, Prince of Wales, had participated in the destruction of the Bismark six months earlier. +-------------------------------------------------+ | 12.4.4 Starting Campaign Mode in December 1941 |---------------------------- +-------------------------------------------------+ This is what you will be starting with after the first sea battle with the Japanese fleet. /=====================\ | 12.4.4.1 Resources |-------------------------------------------------------- \=====================/ +------------------+--------+--------+--------+--------+ | COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL | +------------------+--------+--------+--------+--------+ +------------------+--------+--------+--------+--------+ | BRITAIN | 29,000 | 34,400 | 33,600 | 15,800 | +------------------+--------+--------+--------+--------+ | JAPAN | 34,800 | 9,600 | 14,400 | 7,200 | +------------------+--------+--------+--------+--------+ /===============================\ | 12.4.4.2 Starting Technology |---------------------------------------------- \===============================/ +--------------------+-----+----+----+----+----+----+----+ | COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN | +--------------------+-----+----+----+----+----+----+----+ +--------------------+-----+----+----+----+----+----+----+ | BRITAIN | 10 | 50 | 50 | 60 | 50 | 50 | 50 | +--------------------+-----+----+----+----+----+----+----+ | GERMANY | 10 | 20 | 80 | 60 | 50 | 50 | 45 | +--------------------+-----+----+----+----+----+----+----+ | JAPAN | 100 | 20 | 10 | 20 | 40 | 10 | 10 | +--------------------+-----+----+----+----+----+----+----+ | UNITED STATES | 25 | 65 | 25 | 25 | 25 | 40 | 80 | +--------------------+-----+----+----+----+----+----+----+ /========================================================\ | 12.4.4.3 Territories Each Country Currently Possesses |--------------------- \========================================================/ BRITISH VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 6 | 22 | +---------------------+------+------+ | GERMANY | 2 | 7 | +---------------------+------+------+ | JAPAN | 3 | 8 | +---------------------+------+------+ | UNITED STATES | 3 | 13 | +---------------------+------+------+ JAPANESE VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 6 | 21 | +---------------------+------+------+ | GERMANY | 2 | 7 | +---------------------+------+------+ | JAPAN | 3 | 9 | +---------------------+------+------+ | UNITED STATES | 3 | 13 | +---------------------+------+------+ +--------------------+---------------+--------------------+-----------------+ | BRITAIN | GERMANY | JAPAN | UNITED STATES | +--------------------+---------------+--------------------+-----------------+ +--------------------+---------------+--------------------+-----------------+ | EAST AFRICA | BALTIC - BASE | SOUTH CHINA - BASE | ALEUTIAN | | ARABIA | DENMARK | IWO JIMA | BERMUDA | | AUSTRAILIA - BASE | EGYPT | JAPAN - BASE | CARIBBEAN | | CANARY | ITALY - BASE | MALAY* | HAWAII - BASE | | CELEBES | NORTH SEA | MARIANA | LEYTE | | CORAL | NORWAY | MARSHALL | MEXICO | | DOVER - BASE | SARDEGNA | OKINAWA | WEST MEXICO | | FALKLANDS +---------------+ PALAU | MIDWAY | | GIBRALTOR - BASE | | TRUK - BASE | MID-PACIFIC | | GOOD HOPE | +--------------------+ SOUTH PACIFIC | | INDIA - BASE | | PERU | | IRELAND | | EAST USA - BASE | | JAVA | | WEST USA - BASE | | LA PLATA | +-----------------+ | MADAGASCAR - BASE | | MALACCA - BASE | | MALAY* | | RED SEA | | RABAUL | | SHETLAND | | SOLOMON | | SPAIN | +--------------------+ * MALAY GOES TO BRITAIN IF THEY ARE VICTORIOUS. IT STAYS WITH JAPAN IF THEY ARE VICTORIOUS. /=============================================\ | 12.4.4.5 Ship Classes Added Since May 1941 |-------------------------------- \=============================================/ None /=============================================\ | 12.4.4.6 Plane Models Added Since May 1941 |-------------------------------- \=============================================/ +---------------+----------------+ | COUNTRY/MODEL | CA | +---------------+----------------+ +---------------+----------------+ | UNITED STATES | TBF AVENGER | +---------------+----------------+ ____________________________ / 12. 5 Ceylon, April 1942 /__________________________________________________ ---------------------------- Territory Contested: India Britain's Objective: Complete Destruction of the Enemy CV Japan's Objective: Complete Destruction of Enemy Airfields Britain's Fleets: 1st - 1 BB, 2 CV's, 2 CA's 4th - 1 BB, 4 DD's 2 CL's, 6 DD's 2nd - 4 BB's, 1 CVL, 4 CL's 5th - 2 BB's, 4 DD's 6 DD's 3rd - 1 CV, 4 CL's Three Airfields Japan's Fleets: *1st - 2 BB's, 3 CV's, 4th - 1 CL, 4 DD's 2 CA's, 4 DD's 2nd - 2 BB's, 2 CV's, 5th - 1 CL, 3 DD's 4 DD's 3rd - 1 CVL, 5 CA's, 1 CL, 5 DD's The Japanese are attempting to eliminate the British threat from India. +----------------------------+ | 12.5.1 British Strategies |------------------------------------------------- +----------------------------+ - This will be one of the rougher scenarios due to the fact that the Japanese have CV's. In addition, their fighters are superior to the British fighters. - Assemble the 1st, 2nd, and 5th Fleets. Set the 1st Fleet for Air Attack and the 2nd and 5th Fleets for Guns/Artillery. Keep in mind that the three air- fields will offer some support. - Scout out for the Japanese fleets. When you find them, engage with the 2nd and 5th Fleets while you launch airstrikes from your 1st Fleet. If you find that you are taking a pounding from the Japanese, go to Frontal Attack with the 2nd and 5th Fleets and close in. - Since the region gets a lot of rain, you may get lucky and a rainstorm will ground the Japanese planes. Also, nightfall will achieve the same effect. Either way, take your 1st Fleet and go to Frontal Attack to pick off the remainder of the Japanese fleets. - You are going after the Japanese CV's. You must, though, plow through their fleets to get to them. This will be a brutal battle. +-----------------------------+ | 12.5.2 Japanese Strategies |------------------------------------------------ +-----------------------------+ - This will be an extremely tough fight, be prepared for some major losses since the British fleet will fight "tooth and nail" to prevent their air- fields from being hit. - Along with the 1st Fleet, assemble the 2nd and 3rd Fleets. When you start the battle, immediately send out scouts to the India coast to locate the airfields. - Once the airfields are located, send everything you have to do an airstrike on them, hitting them one at a time. Ignore the enemy fleets for the time being since they will only slow you down and prevent you from achieving your objective. - Move your fleet along the bottom edge of the screen and continue to launch airstrikes. When night falls, finish off the airfield with guns. - Repeat the above for the other two airfields. Be prepared for enemy fleets to block your way. You may want to use two fleets for airstrikes on the airfield and one fleet to go after the nearest enemy fleet. +------------------------------+ | 12.5.3 What Really Happened |----------------------------------------------- +------------------------------+ The Japanese started to take notice that the British were building up a fleet in Ceylon. This fleet was organized as follows: 5 BB's, 2 CV's, 1 CVL, 2 CA's, 5 CL's, and 14 DD's. Unfortunately, the British planes were not on the same scale as the Japanese planes. The Japanese assembled 4 BB's, 4 CV's, 1 CVL, 7 CA's, 3 CL's, and 22 DD's to take care of the threat. The British, though, weren't spoiling for a fight so they retired their fleet to the west. In the ensuing battle, the British lost 1 CVL, 2 CA's, 2 CL's, and several auxiliary ships. +----------------------------------------------+ | 12.5.4 Starting Campaign Mode in April 1942 |------------------------------- +----------------------------------------------+ This is what you will be starting with after the second sea battle with the Japanese fleet. /=====================\ | 12.5.4.1 Resources |-------------------------------------------------------- \=====================/ +------------------+--------+--------+--------+--------+ | COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL | +------------------+--------+--------+--------+--------+ +------------------+--------+--------+--------+--------+ | BRITAIN | 30,600 | 39,000 | 36,900 | 19,600 | +------------------+--------+--------+--------+--------+ | JAPAN | 28,000 | 16,400 | 16,000 | 9,500 | +------------------+--------+--------+--------+--------+ /===============================\ | 12.5.4.2 Starting Technology |---------------------------------------------- \===============================/ +--------------------+-----+----+----+----+----+----+----+ | COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN | +--------------------+-----+----+----+----+----+----+----+ +--------------------+-----+----+----+----+----+----+----+ | BRITAIN | 30 | 50 | 75 | 70 | 70 | 75 | 50 | +--------------------+-----+----+----+----+----+----+----+ | GERMANY | 30 | 45 | 90 | 65 | 65 | 70 | 50 | +--------------------+-----+----+----+----+----+----+----+ | JAPAN | 110 | 45 | 30 | 35 | 65 | 10 | 15 | +--------------------+-----+----+----+----+----+----+----+ | UNITED STATES | 50 | 75 | 46 | 45 | 42 | 60 | 71 | +--------------------+-----+----+----+----+----+----+----+ /========================================================\ | 12.5.4.3 Territories Each Country Currently Possesses |--------------------- \========================================================/ BRITISH VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 5 | 17 | +---------------------+------+------+ | GERMANY | 2 | 7 | +---------------------+------+------+ | JAPAN | 4 | 15 | +---------------------+------+------+ | UNITED STATES | 3 | 11 | +---------------------+------+------+ JAPANESE VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 4 | 16 | +---------------------+------+------+ | GERMANY | 2 | 7 | +---------------------+------+------+ | JAPAN | 5 | 16 | +---------------------+------+------+ | UNITED STATES | 3 | 11 | +---------------------+------+------+ +--------------------+---------------+--------------------+-----------------+ | BRITAIN | GERMANY | JAPAN | UNITED STATES | +--------------------+---------------+--------------------+-----------------+ +--------------------+---------------+--------------------+-----------------+ | EAST AFRICA | BALTIC - BASE | SOUTH CHINA - BASE | ALEUTIAN | | ARABIA | DENMARK | CELEBES | BERMUDA | | AUSTRAILIA - BASE | EGYPT | INDIA - BASE* | CARIBBEAN | | CANARY | ITALY - BASE | IWO JIMA | HAWAII - BASE | | CORAL | NORTH SEA | JAPAN - BASE | MEXICO | | DOVER - BASE | NORWAY | JAVA | WEST MEXICO | | FALKLANDS | SARDEGNA | LEYTE | MIDWAY | | GIBRALTOR - BASE +---------------+ MALACCA - BASE | SOUTH PACIFIC | | GOOD HOPE | | MALAY | PERU | | INDIA - BASE* | | MARIANA | EAST USA - BASE | | IRELAND | | MARSHALL | WEST USA - BASE | | LA PLATA | | OKINAWA +-----------------+ | MADAGASCAR - BASE | | MID-PACIFIC | | RED SEA | | PALAU | | SHETLAND | | RABAUL | | SOLOMON | | TRUK - BASE | | SPAIN | +--------------------+ +--------------------+ * INDIA GOES TO JAPAN IF THEY ARE VICTORIOUS. IT STAYS WITH BRITAIN IF THEY ARE VICTORIOUS. /==================================================\ | 12.5.4.5 Ship Classes Added Since December 1941 |--------------------------- \==================================================/ None /==================================================\ | 12.5.4.6 Plane Models Added Since December 1941 |--------------------------- \==================================================/ +---------------+--------------+------------------+----------------+ | COUNTRY/MODEL | CF | F | CB | +---------------+--------------+------------------+----------------+ +---------------+--------------+------------------+----------------+ | BRITAIN | SEAFIRE | TYPHOON | NONE | +---------------+--------------+------------------+----------------+ +---------------+--------------+------------------+----------------+ | JAPAN | A6M MODEL 32 | NONE | D4Y SUISEI | +---------------+--------------+------------------+----------------+ +---------------+--------------+------------------+----------------+ | UNITED STATES | F4U CORSAIR | P-47 THUNDERBOLT | SB2C HELLDIVER | +---------------+--------------+------------------+----------------+ +---------------+---------------+------+-------------+ | COUNTRY/MODEL | B | SF | FB | +---------------+---------------+------+-------------+ +---------------+---------------+------+-------------+ | UNITED STATES | B-26 MARAUDER | NONE | NONE | +---------------+---------------+------+-------------+ +---------------+---------------+------+-------------+ | JAPAN | NONE | NONE | H8K TYPE 2 | +---------------+---------------+------+-------------+ ___________________________ / 12. 6 Midway, June 1942 /___________________________________________________ --------------------------- Territory Contested: Midway America's Objective: Complete Destruction of the Enemy CV Japan's Objective: Complete Destruction of the Enemy CV America's Fleets: *1st - 1 CV, 2 CA's, 8 DD's 4th - 5 BB's, 2 CA's, 6 DD's *2nd - 2 CV's, 5 CA's, 1 CL, 5th - 3 BB's, 3 CA's, 3 CL's, 8 DD's 7 DD's 3rd - 2 CV's, 5 CL's, 9 DD's One Airfield Japan's Fleets: 1st - 3 BB's, 1 CVL, 1 CL, 4th - 4 BB's, 2 CL's, 9 DD's 10 DD's *2nd - 1 BB, 2 CV's, 1 CA, 5th - 2 BB's, 1 CVL, 4 CA's, 1 CL, 4 DD's 1 CL, 8 DD's *3rd - 1 BB, 2 CV's, 1 CA, 8 DD's The Japanese are attempting to take Midway from the Americans. +-----------------------------+ | 12.6.1 American Strategies |------------------------------------------------ +-----------------------------+ - This will be a slugging match between you and the enemy fleet. If you play it smart, you can inflict maximum damage to them while minimizing the damage to yourself. - Use the 4th Fleet in addition to the 1st and 2nd Fleets. This will provide you with some heavy firepower for anti-aircraft use and also to pick of Japanese ships (especially when conditions prevent planes from flying). - Scout out the area and launch your strikes as soon as they make contact. You can be sure that the enemy is doing the same thing. Concentrate your airstrikes on one enemy fleet at a time to ensure you severely cripple it. - Keep in mind your fighters are not as good as the Japanese fighters. You can, however, hit one fleet from different directions to swamp their cover fighters and score hits. - When night falls, use your 4th Fleet set to Guns/Artillery to go after the Japanese fleets. you should be able to do a significant amount of damage. - Continue the above pattern until you destroy the enemy fleets or if you clean out their carriers. +-----------------------------+ | 12.6.2 Japanese Strategies |------------------------------------------------ +-----------------------------+ - In addition to the 2nd and 3rd Fleets, use the 1st Fleet for maximum fire- power. - Use the same strategy as was used for Chapter 12.6.1 except set the 1st Fleet to Guns/Artillery to go after the American fleets while the 2nd and 3rd Fleets launch airstrikes. - Also knock out the Midway airfield to keep from being harassed by those planes. - Continue until you destroy the American fleets or all of their CV's. +------------------------------+ | 12.6.3 What Really Happened |----------------------------------------------- +------------------------------+ The major turning point in the Pacific. American codebreakers learned of the Japanese plan to invade Midway and to draw the U.S. fleet out for a final show- down. To accomplish this, Japan sent out a force of 4 CV's, 2 BB's, 2 CA's, 1 CL, and 12 DD's. To counter this, the Americans sent out 3 CV's, 7 CA's, 1 CL, and 17 DD's. The Americans got the jump on the Japanese and sank 3 CV's at practically the same time. The fourth CV was sunk later that day. The Americans lost a CV and DD to a Japanese submarine. In addition, the Japanese also lost a CA and the other one was severely damaged. +---------------------------------------------+ | 12.6.4 Starting Campaign Mode in June 1942 |-------------------------------- +---------------------------------------------+ This is what you will be starting with after reaching one of the big turning points in the Pacific. /=====================\ | 12.6.4.1 Resources |-------------------------------------------------------- \=====================/ +------------------+--------+--------+--------+--------+ | COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL | +------------------+--------+--------+--------+--------+ +------------------+--------+--------+--------+--------+ | AMERICA | 54,800 | 47,100 | 49,100 | 35,100 | +------------------+--------+--------+--------+--------+ | JAPAN | 27,800 | 16,300 | 15,900 | 9,500 | +------------------+--------+--------+--------+--------+ /===============================\ | 12.6.4.2 Starting Technology |---------------------------------------------- \===============================/ +--------------------+-----+----+----+----+----+----+----+ | COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN | +--------------------+-----+----+----+----+----+----+----+ +--------------------+-----+----+----+----+----+----+----+ | BRITAIN | 35 | 50 | 80 | 75 | 75 | 80 | 50 | +--------------------+-----+----+----+----+----+----+----+ | GERMANY | 40 | 50 | 95 | 75 | 70 | 80 | 50 | +--------------------+-----+----+----+----+----+----+----+ | JAPAN | 110 | 50 | 35 | 45 | 65 | 20 | 15 | +--------------------+-----+----+----+----+----+----+----+ | UNITED STATES | 60 | 85 | 55 | 55 | 50 | 70 | 70 | +--------------------+-----+----+----+----+----+----+----+ /========================================================\ | 12.6.4.3 Territories Each Country Currently Possesses |--------------------- \========================================================/ AMERICAN VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 5 | 16 | +---------------------+------+------+ | GERMANY | 2 | 7 | +---------------------+------+------+ | JAPAN | 4 | 17 | +---------------------+------+------+ | UNITED STATES | 3 | 10 | +---------------------+------+------+ JAPANESE VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 5 | 16 | +---------------------+------+------+ | GERMANY | 2 | 7 | +---------------------+------+------+ | JAPAN | 5 | 18 | +---------------------+------+------+ | UNITED STATES | 3 | 9 | +---------------------+------+------+ +--------------------+---------------+--------------------+-----------------+ | BRITAIN | GERMANY | JAPAN | UNITED STATES | +--------------------+---------------+--------------------+-----------------+ +--------------------+---------------+--------------------+-----------------+ | EAST AFRICA | BALTIC - BASE | ALEUTIAN | BERMUDA | | ARABIA | DENMARK | SOUTH CHINA - BASE | CARIBBEAN | | AUSTRAILIA - BASE | EGYPT | CELEBES | HAWAII - BASE | | CANARY | ITALY - BASE | IWO JIMA | MEXICO | | CORAL | NORTH SEA | JAPAN - BASE | WEST MEXICO | | DOVER - BASE | NORWAY | JAVA | MIDWAY* | | FALKLANDS | SARDEGNA | LEYTE | SOUTH PACIFIC | | GIBRALTOR - BASE +---------------+ MALACCA - BASE | PERU | | GOOD HOPE | | MALAY | EAST USA - BASE | | INDIA - BASE | | MARIANA | WEST USA - BASE | | IRELAND | | MARSHALL +-----------------+ | LA PLATA | | MIDWAY* | | MADAGASCAR - BASE | | OKINAWA | | RED SEA | | MID-PACIFIC | | SHETLAND | | PALAU | | SPAIN | | RABAUL | +--------------------+ | SOLOMON | | TRUK - BASE | +--------------------+ * MIDWAY GOES TO JAPAN IF THEY ARE VICTORIOUS. IT STAYS WITH AMERICA IF THEY ARE VICTORIOUS. /===============================================\ | 12.6.4.5 Ship Classes Added Since April 1942 |------------------------------ \===============================================/ None /===============================================\ | 12.6.4.6 Plane Models Added Since April 1942 |------------------------------ \===============================================/ None __________________________ / 12. 7 Savo August 1942 /____________________________________________________ -------------------------- Territory Contested: Solomon America's Objective: Defense of Friendly TT Japan's Objective: Complete Destruction of the Enemy TT America's Fleets: *1st - 4 CA's, 1 CL, 8 DD's, 4th - 4 CA's, 7 DD's 3 TT's 2nd - 1 CV's, 2 CA's, 5 DD's 16th - 2 CA's, 1 CL, 3 TT's 3rd - 1 BB, 1 CV, 1 CA, 1 CL, One Airfield 5 DD's Japan's Fleets: 1st - 5 CA's, 1 CL, 1 DD 4th - 1 CL, 11 DD's 2nd - 2 CV's, 1 CVL, 8 DD's 5th - 1 BB, 5 CA's, 1 CL, 8 DD's 3rd - 2 BB's, 4 CA's, 1 CL, 3 DD's The Japanese are attempting to prevent the Americans from reinforcing Guadalcanal. +-----------------------------+ | 12.7.1 American Strategies |------------------------------------------------ +-----------------------------+ - In addition to using the 1st Fleet, use the 2nd and 3rd Fleets. This will give you airstrike ability in addition to some firepower. - Send out scouts to locate the Japanese fleet. Once you locate them, with- draw the 1st Fleet behind the 2nd and 3rd Fleets to protect the transports. - Launch airstrikes from your carriers plus from the airfield. Once you have softened up the enemy, use you BB and CA's to finish the job. - This scenario one of the easier ones. +-----------------------------+ | 12.7.2 Japanese Strategies |------------------------------------------------ +-----------------------------+ - Use the 2nd, 3rd, and 5th Fleets for the best firepower plus something to counter the planes from the airfield. - You should immediately make contact with the American fleet. The warships from your 3rd and 5th Fleets should be able to "chew" them up rather quickly. - Use the planes from the 2nd Fleet to deliver the knockout punch. +------------------------------+ | 12.7.3 What Really Happened |----------------------------------------------- +------------------------------+ The first major surface engagement between the Americans and Japanese. The Americans had landed at Guadalcanal and they left a force of 5 CA's and 6 DD's to guard the transports. The Japanese sent in a fleet of 5 CA's, 2 CL's, and 1 DD to eliminate these transports. In a night battle, the Americans got the worst of it due to the superior night-fighting skills of the Japanese. When the smoke cleared, the Americans lost 4 CA's with another CA and 2 DD's severely damaged. The Japanese lost a CA with another heavily damaged. Although the Americans lost the battle, the Japanese failed to press the attack to sink the transports. +-----------------------------------------------+ | 12.7.4 Starting Campaign Mode in August 1942 |------------------------------ +-----------------------------------------------+ This is what you will be starting with after you start the struggle for Guadalcanal. /=====================\ | 12.7.4.1 Resources |-------------------------------------------------------- \=====================/ +------------------+--------+--------+--------+--------+ | COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL | +------------------+--------+--------+--------+--------+ +------------------+--------+--------+--------+--------+ | AMERICA | 55,400 | 47,400 | 49,500 | 35,500 | +------------------+--------+--------+--------+--------+ | JAPAN | 27,700 | 16,200 | 15,800 | 9,400 | +------------------+--------+--------+--------+--------+ /===============================\ | 12.7.4.2 Starting Technology |---------------------------------------------- \===============================/ +--------------------+-----+----+-----+----+----+----+----+ | COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN | +--------------------+-----+----+-----+----+----+----+----+ +--------------------+-----+----+-----+----+----+----+----+ | BRITAIN | 45 | 55 | 90 | 85 | 85 | 90 | 50 | +--------------------+-----+----+-----+----+----+----+----+ | GERMANY | 50 | 60 | 105 | 75 | 80 | 80 | 50 | +--------------------+-----+----+-----+----+----+----+----+ | JAPAN | 120 | 65 | 40 | 55 | 75 | 25 | 15 | +--------------------+-----+----+-----+----+----+----+----+ | UNITED STATES | 70 | 95 | 65 | 65 | 60 | 80 | 75 | +--------------------+-----+----+-----+----+----+----+----+ /========================================================\ | 12.7.4.3 Territories Each Country Currently Possesses |--------------------- \========================================================/ AMERICAN VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 5 | 16 | +---------------------+------+------+ | GERMANY | 2 | 7 | +---------------------+------+------+ | JAPAN | 4 | 16 | +---------------------+------+------+ | UNITED STATES | 3 | 11 | +---------------------+------+------+ JAPANESE VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 5 | 16 | +---------------------+------+------+ | GERMANY | 2 | 7 | +---------------------+------+------+ | JAPAN | 4 | 17 | +---------------------+------+------+ | UNITED STATES | 3 | 10 | +---------------------+------+------+ +--------------------+---------------+--------------------+-----------------+ | BRITAIN | GERMANY | JAPAN | UNITED STATES | +--------------------+---------------+--------------------+-----------------+ +--------------------+---------------+--------------------+-----------------+ | EAST AFRICA | BALTIC - BASE | ALEUTIAN | BERMUDA | | ARABIA | DENMARK | SOUTH CHINA - BASE | CARIBBEAN | | AUSTRAILIA - BASE | EGYPT | CELEBES | HAWAII - BASE | | CANARY | ITALY - BASE | IWO JIMA | MEXICO | | CORAL | NORTH SEA | JAPAN - BASE | WEST MEXICO | | DOVER - BASE | NORWAY | JAVA | MIDWAY | | FALKLANDS | SARDEGNA | LEYTE | SOUTH PACIFIC | | GIBRALTOR - BASE +---------------+ MALACCA - BASE | PERU | | GOOD HOPE | | MALAY | SOLOMON* | | INDIA - BASE | | MARIANA | EAST USA - BASE | | IRELAND | | MARSHALL | WEST USA - BASE | | LA PLATA | | OKINAWA +-----------------+ | MADAGASCAR - BASE | | MID-PACIFIC | | RED SEA | | PALAU | | SHETLAND | | RABAUL | | SPAIN | | SOLOMON* | +--------------------+ | TRUK - BASE | +--------------------+ * SOLOMON GOES TO JAPAN IF THEY ARE VICTORIOUS. IT STAYS WITH AMERICA IF THEY ARE VICTORIOUS. /==============================================\ | 12.7.4.5 Ship Classes Added Since June 1942 |------------------------------- \==============================================/ Britain adds DD: Q and R Classes Japan adds CV: Hiyo Class United States adds BB: South Dakota Class, CL: Cleveland Class, DD: Benson, Livermore, and Fletcher Classes, and SS: Gato Class /==============================================\ | 12.7.4.6 Plane Models Added Since June 1942 |------------------------------- \==============================================/ None ______________________________________ / 12. 8 Eastern Solomons August 1942 /________________________________________ -------------------------------------- Territory Contested: Solomon America's Objective: Defense of Friendly Airfields Japan's Objective: Destruction of Enemy Airfields America's Fleets: 1st - 1 CV, 2 CA's, 5 DD's, 4th - 4 CA's, 7 DD's 2nd - 1 BB, 1 CV, 1 CA, 1 CL, 5th - 1 CA, 1 CL, 8 DD's 5 DD's 3rd - 1 CV, 2 CA's, 6 DD's One Airfield Japan's Fleets: 1st - 5 CA's, 2 CL's 4th - 1 CL, 11 DD's 2nd - 2 CV's, 1 CVL, 8 DD's 5th - 1 BB, 5 CA's, 1 CL, 8 DD's 3rd - 2 BB's, 4 CA's, 1 CL, 3 DD's The Americans are attempting to prevent the Japanese from reinforcing Guadalcanal. +-----------------------------+ | 12.8.1 American Strategies |------------------------------------------------ +-----------------------------+ - This battle will become an all-out slugging match. It is recommended to use the 1st, 2nd, and 4th Fleets. Be prepared for some major losses. - Once you identify the Japanese fleets, launch everything you can to "soften" them up. This will prove to be very helpful later on. Be prepared, though, for an airstrike from them. Try to get your fleets around the airfield. - Once night falls, switch everyone to Gun/Artillery and be prepared to "duke" it out with the Japanese forces. This battle will prove to be very costly if you didn't do any damage earlier. - Continue the above cycle, if you can, and defend the airfield at all costs. +-----------------------------+ | 12.8.2 Japanese Strategies |------------------------------------------------ +-----------------------------+ - You must be able to break through the American fleets and get to the air- field. Airstrikes alone won't do it so you will have to be able to slug through the American fleets. - Use the 2nd, 3rd, and 5th Fleets to accomplish your mission. Attack at dawn and launch scouts to find not only the airfield, but also the American fleets. Take one fleet to the left and down so you can go around to prepare for shore bombardment. - Continue to launch airstrikes until nightfall. Then prepare to "blast" through the American fleet. Be prepared to take some serious casualties. - Try to accomplish this in one night because you won't have very much air- power left for another day. If you must, retreat your fleet back until nightfall to try another attack. +------------------------------+ | 12.8.3 What Really Happened |----------------------------------------------- +------------------------------+ The second major battle that raged in the Solomons. The Americans learned of an attempt by the Japanese navy to reinforce Guadalcanal. The Americans assembled 2 CV's, 1 BB, 3 CA's, 1 CL, and 11 DD's to counter this threat. In addition, Henderson airfield on Guadalcanal would also be offering support. The Japanese sent in 2 CV's, 2 CVL's, 2 BB's, 13 CA's, 28 DD's, and 13 SS's to mount the reinforcement operation. In the struggle, the Americans managed to sink a CVL and DD while seriously damaging a CVL, DD, and 2 SS's while sustaining serious damage to one CV. It was a victory for the Americans because they turned the reinforcement away and prevented them from landing. +-----------------------------------------------+ | 12.8.4 Starting Campaign Mode in August 1942 |------------------------------ +-----------------------------------------------+ This is what you will be starting with as you continue the struggle for Guadalcanal. /=====================\ | 12.8.4.1 Resources |-------------------------------------------------------- \=====================/ +------------------+--------+--------+--------+--------+ | COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL | +------------------+--------+--------+--------+--------+ +------------------+--------+--------+--------+--------+ | AMERICA | 55,400 | 47,400 | 49,500 | 35,500 | +------------------+--------+--------+--------+--------+ | JAPAN | 27,700 | 16,200 | 15,800 | 9,400 | +------------------+--------+--------+--------+--------+ /===============================\ | 12.8.4.2 Starting Technology |---------------------------------------------- \===============================/ +--------------------+-----+----+-----+----+----+----+----+ | COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN | +--------------------+-----+----+-----+----+----+----+----+ +--------------------+-----+----+-----+----+----+----+----+ | BRITAIN | 45 | 55 | 90 | 85 | 85 | 90 | 50 | +--------------------+-----+----+-----+----+----+----+----+ | GERMANY | 50 | 60 | 105 | 75 | 80 | 80 | 50 | +--------------------+-----+----+-----+----+----+----+----+ | JAPAN | 120 | 65 | 40 | 55 | 75 | 25 | 15 | +--------------------+-----+----+-----+----+----+----+----+ | UNITED STATES | 70 | 95 | 65 | 65 | 60 | 80 | 75 | +--------------------+-----+----+-----+----+----+----+----+ /========================================================\ | 12.8.4.3 Territories Each Country Currently Possesses |--------------------- \========================================================/ AMERICAN VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 5 | 16 | +---------------------+------+------+ | GERMANY | 2 | 7 | +---------------------+------+------+ | JAPAN | 4 | 16 | +---------------------+------+------+ | UNITED STATES | 3 | 11 | +---------------------+------+------+ JAPANESE VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 5 | 16 | +---------------------+------+------+ | GERMANY | 2 | 7 | +---------------------+------+------+ | JAPAN | 4 | 17 | +---------------------+------+------+ | UNITED STATES | 3 | 10 | +---------------------+------+------+ +--------------------+---------------+--------------------+-----------------+ | BRITAIN | GERMANY | JAPAN | UNITED STATES | +--------------------+---------------+--------------------+-----------------+ +--------------------+---------------+--------------------+-----------------+ | EAST AFRICA | BALTIC - BASE | ALEUTIAN | BERMUDA | | ARABIA | DENMARK | SOUTH CHINA - BASE | CARIBBEAN | | AUSTRAILIA - BASE | EGYPT | CELEBES | HAWAII - BASE | | CANARY | ITALY - BASE | IWO JIMA | MEXICO | | CORAL | NORTH SEA | JAPAN - BASE | WEST MEXICO | | DOVER - BASE | NORWAY | JAVA | MIDWAY | | FALKLANDS | SARDEGNA | LEYTE | SOUTH PACIFIC | | GIBRALTOR - BASE +---------------+ MALACCA - BASE | PERU | | GOOD HOPE | | MALAY | SOLOMON* | | INDIA - BASE | | MARIANA | EAST USA - BASE | | IRELAND | | MARSHALL | WEST USA - BASE | | LA PLATA | | OKINAWA +-----------------+ | MADAGASCAR - BASE | | MID-PACIFIC | | RED SEA | | PALAU | | SHETLAND | | RABAUL | | SPAIN | | SOLOMON* | +--------------------+ | TRUK - BASE | +--------------------+ * SOLOMON GOES TO JAPAN IF THEY ARE VICTORIOUS. IT STAYS WITH AMERICA IF THEY ARE VICTORIOUS. /==============================================\ | 12.8.4.5 Ship Classes Added Since June 1942 |------------------------------- \============================================== Same as June 1942. /==============================================\ | 12.8.4.6 Plane Models Added Since June 1942 |------------------------------- \==============================================/ None ________________________________ / 12. 9 Esperance October 1942 /______________________________________________ -------------------------------- Territory Contested: Solomon America's Objective: Complete Destruction of Enemy Fleets Japan's Objective: Complete Destruction of Enemy Fleets America's Fleets: *1st - 2 CA's, 2 CL's, 5 DD's 4th - 1 CV, 2 DD's 2nd - 4 DD's 5th - 3 SS's 3rd - 1 BB One Airfield Japan's Fleets: *1st - 3 CA's, 2 DD's 4th - 2 CA's, 3 DD's 2nd - 1 BB, 3 DD's 5th - 3 SS's 3rd - 1 CV, 1 CL, 3 DD's The Americans are attempting to prevent the Japanese from reinforcing Guadalcanal. +-----------------------------+ | 12.9.1 American Strategies |------------------------------------------------ +-----------------------------+ - In addition to the 1st Fleet, also assemble the 2nd and 5th Fleets. This will basically be a slugging match between you and the Japanese. - Once the Japanese fleet is identified, first let loose with the 5th Fleet. After they have softened up the enemy, let loose with your other ships. - You should be able to take out the enemy fleet with little effort. +-----------------------------+ | 12.9.2 Japanese Strategies |------------------------------------------------ +-----------------------------+ - In addition to the 1st Fleet, use the 4th and 5th Fleets. This will give you the firepower necessary to take on the American fleet. - Once you have found the American fleet, let loose on it. The strategies for the Japanese will basically be the same as for the Americans. - This is one of the easier scenarios to get through. +------------------------------+ | 12.9.3 What Really Happened |----------------------------------------------- +------------------------------+ The next major sea battle that raged around the Solomons. The Americans learned of another attempt by the Japanese navy to reinforce Guadalcanal. The Americans assembled 2 CA's, 2 CL's, and 5 DD's to attack the "Tokyo Express". The Japanese navy sent in 3 CA's, and 2 DD's to get reinforcements and supplies to their troops on Guadalcanal. Again, the Americans had the upper hand but due to poor night-fighting skills, the Japanese still managed to land their cargos. The Japanese, though, paid a heavy price with 1 CA and 1 DD sunk while sustaining serious damage to the other ships. The Americans lost a DD and a CA while a CL and DD took heavy damage. This was one of several see-saw battles to determine who would gain sea and air control of the Solomons. +------------------------------------------------+ | 12.9.4 Starting Campaign Mode in October 1942 |----------------------------- +------------------------------------------------+ This is what you will be starting with as you continue the struggle for Guadalcanal. /=====================\ | 12.9.4.1 Resources |-------------------------------------------------------- \=====================/ +------------------+--------+--------+--------+--------+ | COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL | +------------------+--------+--------+--------+--------+ +------------------+--------+--------+--------+--------+ | AMERICA | 55,900 | 47,600 | 49,900 | 35,900 | +------------------+--------+--------+--------+--------+ | JAPAN | 27,500 | 16,100 | 15,700 | 9,300 | +------------------+--------+--------+--------+--------+ /===============================\ | 12.9.4.2 Starting Technology |---------------------------------------------- \===============================/ +--------------------+-----+-----+-----+----+----+-----+----+ | COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN | +--------------------+-----+-----+-----+----+----+-----+----+ +--------------------+-----+-----+-----+----+----+-----+----+ | BRITAIN | 55 | 65 | 100 | 95 | 95 | 100 | 50 | +--------------------+-----+-----+-----+----+----+-----+----+ | GERMANY | 50 | 60 | 105 | 75 | 80 | 80 | 50 | +--------------------+-----+-----+-----+----+----+-----+----+ | JAPAN | 120 | 65 | 40 | 55 | 75 | 25 | 15 | +--------------------+-----+-----+-----+----+----+-----+----+ | UNITED STATES | 70 | 105 | 125 | 75 | 70 | 125 | 75 | +--------------------+-----+-----+-----+----+----+-----+----+ /========================================================\ | 12.9.4.3 Territories Each Country Currently Possesses |--------------------- \========================================================/ AMERICAN VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 5 | 16 | +---------------------+------+------+ | GERMANY | 2 | 7 | +---------------------+------+------+ | JAPAN | 4 | 16 | +---------------------+------+------+ | UNITED STATES | 3 | 11 | +---------------------+------+------+ JAPANESE VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 5 | 16 | +---------------------+------+------+ | GERMANY | 2 | 7 | +---------------------+------+------+ | JAPAN | 4 | 17 | +---------------------+------+------+ | UNITED STATES | 3 | 10 | +---------------------+------+------+ +--------------------+---------------+--------------------+-----------------+ | BRITAIN | GERMANY | JAPAN | UNITED STATES | +--------------------+---------------+--------------------+-----------------+ +--------------------+---------------+--------------------+-----------------+ | EAST AFRICA | BALTIC - BASE | ALEUTIAN | BERMUDA | | ARABIA | DENMARK | SOUTH CHINA - BASE | CARIBBEAN | | AUSTRAILIA - BASE | EGYPT | CELEBES | HAWAII - BASE | | CANARY | ITALY - BASE | IWO JIMA | MEXICO | | CORAL | NORTH SEA | JAPAN - BASE | WEST MEXICO | | DOVER - BASE | NORWAY | JAVA | MIDWAY | | FALKLANDS | SARDEGNA | LEYTE | SOUTH PACIFIC | | GIBRALTOR - BASE +---------------+ MALACCA - BASE | PERU | | GOOD HOPE | | MALAY | SOLOMON* | | INDIA - BASE | | MARIANA | EAST USA - BASE | | IRELAND | | MARSHALL | WEST USA - BASE | | LA PLATA | | OKINAWA +-----------------+ | MADAGASCAR - BASE | | MID-PACIFIC | | RED SEA | | PALAU | | SHETLAND | | RABAUL | | SPAIN | | SOLOMON* | +--------------------+ | TRUK - BASE | +--------------------+ * SOLOMON GOES TO JAPAN IF THEY ARE VICTORIOUS. IT STAYS WITH AMERICA IF THEY ARE VICTORIOUS. /================================================\ | 12.9.4.5 Ship Classes Added Since August 1942 |----------------------------- \================================================/ Britain adds DD: Q and R Classes Japan adds CV: Hiyo Class United States adds BB: South Dakota Class, CL: Cleveland Class, DD: Benson, Livermore, and Fletcher Classes, and SS: Gato Class /================================================\ | 12.9.4.6 Plane Models Added Since August 1942 |----------------------------- \================================================/ None _________________________________ / 12.10 Santa Cruz October 1942 /_____________________________________________ --------------------------------- Territory Contested: South Pacific America's Objective: Complete Destruction of the Enemy CV Japan's Objective: Complete Destruction of the Enemy CV America's Fleets: *1st - 1 BB, 1 CV, 1 CA, 1 CL, 4th - 1 BB, 3 DD's 8 DD's *2nd - 1 CV, 2 CA's, 2 CL's, 5th - 2 CA's, 1 CL, 3 DD's 6 DD's 3rd - 1 CA, 2 CL's, 6 DD's One Airfield Japan's Fleets: *1st - 2 CV's, 1 CVL, 1 CA, 4th - 11 DD's 8 DD's 2nd - 2 BB's, 2 CA's, 1 CL, 5th - 1 CL, 2 DD's 8 DD's 3rd - 2 BB's, 1 CVL, 4 CA's, 1 CL, 8 DD's The Americans are attempting to prevent the Japanese from reinforcing Guadalcanal. +------------------------------+ | 12.10.1 American Strategies |----------------------------------------------- +------------------------------+ - Be prepared for one rough battle. You must use the 1st and 2nd Fleets. I would recommend using either the 3rd or 5th Fleets for their firepower. You will be playing a lot of "cat and mouse" during this battle. - Launch your scouts and keep your fleets with the carriers ready for an air- strike. Once you have identified the Japanese fleets, launch your air- strikes. Then retreat your carriers to the bottom of the screen to avoid detection and possible counterattacks. - The Japanese will more then likely send in a fleet of BB's and other heavy ships to bombard the airfield. You can "jump" them with your 3rd or 5th Fleets. Be prepared, though, to lose this fleet if you want to clear them out. - The battle will see-saw for the next two days. Don't try to destroy their fleet because you don't have the power to do it. You can, though, do some significant damage to parts of their fleet. If you can survive it for three days and do more damage to them then they do to you, it will be counted as a victory. +------------------------------+ | 12.10.2 Japanese Strategies |----------------------------------------------- +------------------------------+ - This fight isn't too rough. In addition to the 1st Fleet, use the 2nd and 3rd Fleets for additional airpower and firepower. - Send out your scouts and when you locate the American fleet, let loose your airstrikes. At the same time, send out your 2nd Fleet to pick off stragglers or ships that cannot defend themselves. - Continue the above cycle and you should be able to clear the Americans out in no time. +-------------------------------+ | 12.10.3 What Really Happened |---------------------------------------------- +-------------------------------+ The Japanese made another attempt to reinforce their troops on Guadalcanal. To accomplish this, they sent in 3 CV's, 1 CVL, 4 BB's, 8 CA's, 3 CL's, 33 DD's, and 12 SS's. To counter this threat, the Americans beefed up the aircraft at Henderson Airfield. In addition, they sent in 2 CV's, 1 BB, 3 CA's, 3 CL's, and 14 DD's. The battle raged for two days. When the smoke cleared, the Americans lost 1 CV and 1 DD while heavy damage was incurred on 1 CV, 1 BB, and 3 DD's. The Japanese lost 1 CL and 2 DD's with heavy damage to 1 CV's, 1 CVL, 1 CA, and 1 DD. Although the Americans came up on the short end of this exchange, the Japanese lost more then just ships: They also lost many trained pilots. Instead of exploiting their success, the Japanese withdrew without reinforcing Guadalcanal. +-------------------------------------------------+ | 12.10.4 Starting Campaign Mode in October 1942 |---------------------------- +-------------------------------------------------+ This is what you will be starting with as you continue the struggle for Guadalcanal. /======================\ | 12.10.4.1 Resources |------------------------------------------------------- \======================/ +------------------+--------+--------+--------+--------+ | COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL | +------------------+--------+--------+--------+--------+ +------------------+--------+--------+--------+--------+ | AMERICA | 55,900 | 47,600 | 49,900 | 35,900 | +------------------+--------+--------+--------+--------+ | JAPAN | 27,500 | 16,100 | 15,700 | 9,300 | +------------------+--------+--------+--------+--------+ /================================\ | 12.10.4.2 Starting Technology |--------------------------------------------- \================================/ +--------------------+-----+-----+-----+----+----+-----+----+ | COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN | +--------------------+-----+-----+-----+----+----+-----+----+ +--------------------+-----+-----+-----+----+----+-----+----+ | BRITAIN | 55 | 65 | 100 | 95 | 95 | 100 | 50 | +--------------------+-----+-----+-----+----+----+-----+----+ | GERMANY | 60 | 70 | 115 | 85 | 90 | 100 | 50 | +--------------------+-----+-----+-----+----+----+-----+----+ | JAPAN | 125 | 75 | 45 | 65 | 95 | 35 | 15 | +--------------------+-----+-----+-----+----+----+-----+----+ | UNITED STATES | 70 | 105 | 75 | 75 | 70 | 90 | 75 | +--------------------+-----+-----+-----+----+----+-----+----+ /=========================================================\ | 12.10.4.3 Territories Each Country Currently Possesses |-------------------- \=========================================================/ AMERICAN VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 5 | 16 | +---------------------+------+------+ | GERMANY | 2 | 7 | +---------------------+------+------+ | JAPAN | 4 | 16 | +---------------------+------+------+ | UNITED STATES | 3 | 11 | +---------------------+------+------+ JAPANESE VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 5 | 16 | +---------------------+------+------+ | GERMANY | 2 | 7 | +---------------------+------+------+ | JAPAN | 4 | 17 | +---------------------+------+------+ | UNITED STATES | 3 | 10 | +---------------------+------+------+ +--------------------+---------------+--------------------+-----------------+ | BRITAIN | GERMANY | JAPAN | UNITED STATES | +--------------------+---------------+--------------------+-----------------+ +--------------------+---------------+--------------------+-----------------+ | EAST AFRICA | BALTIC - BASE | ALEUTIAN | BERMUDA | | ARABIA | DENMARK | SOUTH CHINA - BASE | CARIBBEAN | | AUSTRAILIA - BASE | EGYPT | CELEBES | HAWAII - BASE | | CANARY | ITALY - BASE | IWO JIMA | MEXICO | | CORAL | NORTH SEA | JAPAN - BASE | WEST MEXICO | | DOVER - BASE | NORWAY | JAVA | MIDWAY | | FALKLANDS | SARDEGNA | LEYTE | SOUTH PACIFIC* | | GIBRALTOR - BASE +---------------+ MALACCA - BASE | PERU | | GOOD HOPE | | MALAY | SOLOMON | | INDIA - BASE | | MARIANA | EAST USA - BASE | | IRELAND | | MARSHALL | WEST USA - BASE | | LA PLATA | | OKINAWA +-----------------+ | MADAGASCAR - BASE | | MID-PACIFIC | | RED SEA | | SOUTH PACIFIC* | | SHETLAND | | PALAU | | SPAIN | | RABAUL | +--------------------+ | TRUK - BASE | +--------------------+ * SOUTH PACIFIC GOES TO JAPAN IF THEY ARE VICTORIOUS. IT STAYS WITH AMERICA IF THEY ARE VICTORIOUS. /=================================================\ | 12.10.4.5 Ship Classes Added Since August 1942 |---------------------------- \=================================================/ Same as June 1942. /=================================================\ | 12.10.4.6 Plane Models Added Since August 1942 |---------------------------- \=================================================/ None _______________________________ / 12.11 Barents December 1942 /_______________________________________________ ------------------------------- Territory Contested: Norway Britain's Objective: Defense of Friendly TT Germany's Objective: Complete Destruction of the Enemy TT Britain's Fleets: *1st - 12 TT's 4th - 1 BB, 1 CA 2nd - 5 DD's 5th - 1 CL, 5 DD's 3rd - 2 CL's, 2 DD's Germany's Fleets: 1st - 1 CA, 3 DD's 4th - 1 CA, 2 DD's 2nd - 1 BB, 3 DD's 5th - 1 BB, 2 CL's 3rd - 1 BC, 3 DD's Two Airfields The British are attempting to get supplies to the Russians. The Germans are attempting to stop this resupply. +-----------------------------+ | 12.11.1 British Strategies |------------------------------------------------ +-----------------------------+ - This is one of the easier scenarios. In addition to the 1st Fleet, use the 2nd and 3rd Fleets. This will provide you with all the firepower you need to get through. - Move your 1st Fleet as far away to the left edge as possible. This will prevent the German fleet from even getting near them. Set up the remaining fleets for frontal attack. You should be able to clear out the German fleet in no time. - Once you clear out the German fleet, stay away from the Norwegian coast since enemy airfields are there. No sense in getting bombed after you take care of the German fleet. - Wait it out and when time expires, the convoy will be counted as a success. +----------------------------+ | 12.11.2 German Strategies |------------------------------------------------- +----------------------------+ 235 - Use the 2nd, 3rd, and 5th Fleets since this will require sheer firepower. Don't rely on land-based aircraft because there are only a couple of hours of daylight. - Once you have found the British 1st Fleet, have everyone do a Frontal Attack to clear out the TT's. If other enemy fleets show up, split off a fleet to deal with them. - This battle may go on for a while but with your heavier firepower, you should be able to sink a great portion of the British fleets. +-------------------------------+ | 12.11.3 What Really Happened |---------------------------------------------- +-------------------------------+ The Germans were going to intercept a convoy bound for Murmansk that contained valuable supplies for the Russians. To achieve this, the Germans assembled a force of 2 CA's and 6 DD's to sink the convoy. The convoy was being escorted by 5 DD's with 2 CL's covering the force from afar. When the Germans encountered the convoy, the DD's went in and tangled with the Germans. By delaying the Germans, the CL's came in to finish what was started. The Germans failed in their mission and lost a DD and a CA was heavily damaged. The British lost a DD and another which was heavily damaged. +-------------------------------------------------+ | 12.11.4 Starting Campaign Mode in October 1942 |---------------------------- +-------------------------------------------------+ This is what you will be starting with as you continue with your struggle in the Atlantic and Europe. /======================\ | 12.11.4.1 Resources |------------------------------------------------------- \======================/ +------------------+--------+--------+--------+--------+ | COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL | +------------------+--------+--------+--------+--------+ +------------------+--------+--------+--------+--------+ | BRITAIN | 30,700 | 39,300 | 37,200 | 19,800 | +------------------+--------+--------+--------+--------+ | GERMANY | 24,800 | 26,300 | 51,100 | 14,700 | +------------------+--------+--------+--------+--------+ /================================\ | 12.11.4.2 Starting Technology |--------------------------------------------- \================================/ +--------------------+-----+-----+-----+----+----+-----+----+ | COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN | +--------------------+-----+-----+-----+----+----+-----+----+ +--------------------+-----+-----+-----+----+----+-----+----+ | BRITAIN | 55 | 65 | 100 | 95 | 95 | 100 | 50 | +--------------------+-----+-----+-----+----+----+-----+----+ | GERMANY | 60 | 70 | 115 | 85 | 90 | 100 | 50 | +--------------------+-----+-----+-----+----+----+-----+----+ | JAPAN | 125 | 75 | 45 | 65 | 95 | 35 | 15 | +--------------------+-----+-----+-----+----+----+-----+----+ | UNITED STATES | 70 | 105 | 75 | 75 | 70 | 90 | 75 | +--------------------+-----+-----+-----+----+----+-----+----+ /=========================================================\ | 12.11.4.3 Territories Each Country Currently Possesses |-------------------- \=========================================================/ BRITISH VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 5 | 17 | +---------------------+------+------+ | GERMANY | 2 | 6 | +---------------------+------+------+ | JAPAN | 4 | 16 | +---------------------+------+------+ | UNITED STATES | 3 | 11 | +---------------------+------+------+ GERMAN VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 5 | 16 | +---------------------+------+------+ | GERMANY | 2 | 7 | +---------------------+------+------+ | JAPAN | 4 | 17 | +---------------------+------+------+ | UNITED STATES | 3 | 10 | +---------------------+------+------+ +--------------------+---------------+--------------------+-----------------+ | BRITAIN | GERMANY | JAPAN | UNITED STATES | +--------------------+---------------+--------------------+-----------------+ +--------------------+---------------+--------------------+-----------------+ | EAST AFRICA | BALTIC - BASE | ALEUTIAN | BERMUDA | | ARABIA | DENMARK | SOUTH CHINA - BASE | CARIBBEAN | | AUSTRAILIA - BASE | EGYPT | CELEBES | HAWAII - BASE | | CANARY | ITALY - BASE | IWO JIMA | MEXICO | | CORAL | NORTH SEA | JAPAN - BASE | WEST MEXICO | | DOVER - BASE | NORWAY* | JAVA | MIDWAY | | FALKLANDS | SARDEGNA | LEYTE | SOUTH PACIFIC | | GIBRALTOR - BASE +---------------+ MALACCA - BASE | PERU | | GOOD HOPE | | MALAY | SOLOMON | | INDIA - BASE | | MARIANA | EAST USA - BASE | | IRELAND | | MARSHALL | WEST USA - BASE | | LA PLATA | | OKINAWA +-----------------+ | MADAGASCAR - BASE | | MID-PACIFIC | | NORWAY* | | PALAU | | RED SEA | | RABAUL | | SHETLAND | | TRUK - BASE | | SPAIN | +--------------------+ +--------------------+ * NORWAY GOES TO BRITAIN IF THEY ARE VICTORIOUS. IT STAYS WITH GERMANY IF THEY ARE VICTORIOUS. /==================================================\ | 12.11.4.5 Ship Classes Added Since October 1942 |--------------------------- \==================================================/ Britain adds SS: T Class. United States adds DD: Fletcher Class /==================================================\ | 12.11.4.6 Plane Models Added Since October 1942 |--------------------------- \==================================================/ None ____________________________________ / 12.12 Vella Lavella October 1943 /__________________________________________ ------------------------------------ Territory Contested: South Pacific America's Objective: Complete Destruction of Enemy Fleets Japan's Objective: Complete Destruction of Enemy Fleets America's Fleets: *1st - 6 DD's 4th - 1 BB 2nd - 1 CA, 1 CL, 3 DD's 5th - 2 CVE's, 3 DD's 3rd - 1 CA, 1 CL, 3 DD's One Airfield Japan's Fleets: *1st - 9 DD's 4th - 2 CA's, 2 DD's 2nd - 1 BB 5th - 4 SS's 3rd - 1 CV, 2 DD's The Americans are attempting to prevent the Japanese from evacuating Vella Lavella. +------------------------------+ | 12.12.1 American Strategies |----------------------------------------------- +------------------------------+ - In addition to the 1st Fleet, assemble the 2nd and 5th Fleets. This will give you the firepower, plus some airpower, to help take care of the Japanese Fleet. - When you locate the Japanese fleet, send in your 1st and 2nd Fleets set to Frontal Attack and let loose. You should be able to take care of the Japanese fleet without too much trouble. - If you are having a bit of difficulty, just call in an airstrike from your CVE's. - This is another scenario that's on the easy side. +------------------------------+ | 12.12.2 Japanese Strategies |----------------------------------------------- +------------------------------+ - With the 1st Fleet, also add the 4th and 5th Fleets. This gives you recon ability as well as some added firepower. - Once you find the American fleet, use your subs on Frontal Attack and weaken the American fleet. Then use your 1st and 4th Fleets to finish the job. - Be sure to stay out of range of the airfield or it will cause you some nasty surprises. +-------------------------------+ | 12.12.3 What Really Happened |---------------------------------------------- +-------------------------------+ The Americans were forewarned of a Japanese plan to evacuate the defenders of Vella Lavella. To intercept this force, the Americans assembled 6 DD's. The Japanese used 8 DD's to get their troops off the island. In the battle the Americans and Japanese traded 1 DD sunk and the Americans also had 2 DD's heavily damaged. The Americans failed to prevent the evacuation of the island and the Japanese got away. +-------------------------------------------------+ | 12.12.4 Starting Campaign Mode in October 1943 |---------------------------- +-------------------------------------------------+ This is what you will be starting with as you continue the struggle for the Solomons. /======================\ | 12.12.4.1 Resources |------------------------------------------------------- \======================/ +------------------+--------+--------+--------+--------+ | COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL | +------------------+--------+--------+--------+--------+ +------------------+--------+--------+--------+--------+ | AMERICA | 80,300 | 61,300 | 67,700 | 56,300 | +------------------+--------+--------+--------+--------+ | JAPAN | 20,200 | 7,100 | 8,700 | 4,300 | +------------------+--------+--------+--------+--------+ /================================\ | 12.12.4.2 Starting Technology |--------------------------------------------- \================================/ +--------------------+-----+-----+-----+-----+-----+-----+----+ | COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN | +--------------------+-----+-----+-----+-----+-----+-----+----+ +--------------------+-----+-----+-----+-----+-----+-----+----+ | BRITAIN | 75 | 100 | 140 | 120 | 120 | 125 | 55 | +--------------------+-----+-----+-----+-----+-----+-----+----+ | GERMANY | 80 | 90 | 150 | 110 | 135 | 115 | 50 | +--------------------+-----+-----+-----+-----+-----+-----+----+ | JAPAN | 130 | 90 | 80 | 90 | 95 | 75 | 15 | +--------------------+-----+-----+-----+-----+-----+-----+----+ | UNITED STATES | 85 | 125 | 120 | 120 | 110 | 125 | 80 | +--------------------+-----+-----+-----+-----+-----+-----+----+ /=========================================================\ | 12.12.4.3 Territories Each Country Currently Possesses |-------------------- \=========================================================/ AMERICAN VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 6 | 19 | +---------------------+------+------+ | GERMANY | 1 | 4 | +---------------------+------+------+ | JAPAN | 4 | 15 | +---------------------+------+------+ | UNITED STATES | 3 | 12 | +---------------------+------+------+ JAPANESE VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 6 | 19 | +---------------------+------+------+ | GERMANY | 1 | 4 | +---------------------+------+------+ | JAPAN | 4 | 16 | +---------------------+------+------+ | UNITED STATES | 3 | 11 | +---------------------+------+------+ +--------------------+---------------+--------------------+-----------------+ | BRITAIN | GERMANY | JAPAN | UNITED STATES | +--------------------+---------------+--------------------+-----------------+ +--------------------+---------------+--------------------+-----------------+ | EAST AFRICA | BALTIC - BASE | SOUTH CHINA - BASE | ALEUTIAN | | ARABIA | DENMARK | CELEBES | BERMUDA | | AUSTRAILIA - BASE | NORTH SEA | IWO JIMA | CARIBBEAN | | CANARY | NORWAY | JAPAN - BASE | HAWAII - BASE | | CORAL +---------------+ JAVA | MEXICO | | DOVER - BASE | | LEYTE | WEST MEXICO | | EGYPT | | MALACCA - BASE | MIDWAY | | FALKLANDS | | MALAY | SOUTH PACIFIC | | GIBRALTOR - BASE | | MARIANA | PERU | | GOOD HOPE | | MARSHALL | SOLOMON* | | INDIA - BASE | | OKINAWA | EAST USA - BASE | | IRELAND | | MID-PACIFIC | WEST USA - BASE | | ITALY - BASE | | PALAU +-----------------+ | LA PLATA | | RABAUL | | MADAGASCAR - BASE | | SOLOMON* | | RED SEA | | TRUK - BASE | | SARDEGNA | +--------------------+ | SHETLAND | | SPAIN | +--------------------+ * SOLOMON GOES TO JAPAN IF THEY ARE VICTORIOUS. IT STAYS WITH AMERICA IF THEY ARE VICTORIOUS. /===================================================\ | 12.12.4.5 Ship Classes Added Since December 1942 |-------------------------- \===================================================/ Britain adds DD: C, S-T, and Z Classes Germany adds SS: XXI Class Japan adds BB: Yamato Kai Class, CV: Taiho and Unryu Classes, CL: Agano and Oyodo Classes United States adds BB: Iowa Class, BC: Alaska Class, CV: Essex Class, CVE: Sangamon and Casablanca Classes, CA: Baltimore Class, DD: Allen W. Somer Class /===================================================\ | 12.12.4.6 Plane Models Added Since December 1942 |-------------------------- \===================================================/ +---------------+--------------+---------------+-----------+ | COUNTRY/MODEL | CF | F | FF | +---------------+--------------+---------------+-----------+ +---------------+--------------+---------------+-----------+ | BRITAIN | FIREFLY | NONE | NONE | +---------------+--------------+---------------+-----------+ +---------------+--------------+---------------+-----------+ | JAPAN | A6M MODEL 22 | J2M RAIDEN | N1K KYOFU | | | A6M MODEL 52 +---------------+-----------+ +---------------+--------------+ +---------------+--------------+---------------+-----------+ | UNITED STATES | F6F HELLCAT | NONE | NONE | +---------------+--------------+---------------+-----------+ +---------------+---------------+----------------+-------------+ | COUNTRY/MODEL | B | CA | SF | +---------------+---------------+----------------+-------------+ +---------------+---------------+----------------+-------------+ | BRITAIN | NONE | BARRACUDA | NONE | +---------------+---------------+----------------+-------------+ +---------------+---------------+----------------+-------------+ | GERMANY | DO 217 | NONE | NONE | +---------------+---------------+----------------+-------------+ +---------------+---------------+----------------+-------------+ | JAPAN | NONE | B6N TENZAN | E16A ZUIUN | +---------------+---------------+----------------+-------------+ __________________________________ / 12.13 Philippine Sea June 1944 /____________________________________________ ---------------------------------- Territory Contested: Marianas America's Objective: Complete Destruction of the Enemy CV Japan's Objective: Complete Destruction of the Enemy TT America's Fleets: 1st - 2 CV's, 2 CVL's, 4th - 1 CV, 2 CVL's, 3 CL's, 3 CA's, 1 CL, 7 DD's, 7 DD's, 1 TT 1 TT 2nd - 2 CV's, 2 CVL's, 5th - 7 BB's, 4 CA's, 3 DD's, 3 CL's, 8 DD's, 1 TT 2 TT's 3rd - 2 CV's, 2 CVL's, 1 CA, One Airfield 3 CL's, 7 DD's, 1 TT Japan's Fleets: *1st - 3 CV's, 2 CA's, 1 CL, 4th - 2 BB's, 1 CVL, 5 CA's, 9 DD's 2 CL's, 6 DD's 2nd - 1 BB, 3 CVL's, 1 CA, 5th - 1 CA, 3 CL's, 2 DD's 7 DD's 3rd - 2 BB's, 2 CVL's, 3 CA's, 5 DD's The Americans are attempting to invade Saipan and the Japanese are going for a showdown. +------------------------------+ | 12.13.1 American Strategies |----------------------------------------------- +------------------------------+ - Go with the 1st, 2nd, and 5th Fleets. These provide both the air and fire- power needed to take care of the Japanese fleets. - Send out scouts and when you have identified the Japanese fleet(s), let loose your airstrikes. - Use your 5th Fleet to attack the nearest enemy fleet. It should be able to pick off a lot of ships given that this fleet is mostly heavy warships. - Continue to hammer the Japanese fleet with airstrikes and attacks from the 5th Fleet. The battle shouldn't take too long to finish. +------------------------------+ | 12.13.2 Japanese Strategies |----------------------------------------------- +------------------------------+ - In addition to the 1st Fleet, add the 2nd and 3rd Fleets. You will need as much airpower as you can muster along with what little firepower you can accumulate. - This is another battle which will involve a little "cat and mouse" darting around. The American fleet has significantly more planes and heavy warships. Your goal is to stay out of their plane's range. - The best way to start this scenario is at night. This will give you a slight advantage. What you will do is basically use the 5th Fleet to try to knock out one of the American fleets. - Once you identify one of their fleets, use Frontal Attack with the 5th Fleet and go all out. If you do this right, you may even be able to damage a couple of their other fleets before dawn. - Once dawn arrives, keep your other two fleets as far away as possible and launch airstrikes on the strongest elements of the American fleets. You should have "whittled" them down so the odds are more even. - Because your planes have a longer range, you should be able to hit them hard without taking too much in return. Once you hit the night of the 3rd day, use your remaining two fleets to pick off any remains of the American fleet. - Although you will loose heavily, the Americans will lose much more in defending their transports. +-------------------------------+ | 12.13.3 What Really Happened |---------------------------------------------- +-------------------------------+ This was the Japanese plan "A-Go" where they would have a decisive battle with the American fleet. To achieve this, the Japanese planned to use planes not only from their carriers, but also from Guam to "shuttle" back-and-forth to attack the American fleet. Unfortunately, due to poorly trained pilots, the Japanese lost a significant amount of planes that day and it was referred to as the "Marianas Turkey Shoot". The Japanese assembled 3 CV's, 6 CVL's, 5 BB's, 11 CA's, 2 CL's, and 28 DD's for the operation. The Americans, due to the fact they were invading the Marianas, had assembled 7 CV's, 8 CVL's, 7 BB's, 8 CA's, 9 CL's, and 67 DD's. After the smoke cleared, the Japanese had lost 2 CV's, 1 CVL while sustaining heavy damage to 1 CV, 2 CVL's, 1 BB, and 1 CA. The Americans only sustained minor damage to 2 CV's and 2 BB's. +----------------------------------------------+ | 12.13.4 Starting Campaign Mode in June 1944 |------------------------------- +----------------------------------------------+ This is what you will be starting after the battle of the Philippine Sea. /======================\ | 12.13.4.1 Resources |------------------------------------------------------- \======================/ +------------------+---------+--------+--------+--------+ | COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL | +------------------+---------+--------+--------+--------+ +------------------+---------+--------+--------+--------+ | AMERICA | 103,900 | 74,500 | 84,900 | 76,000 | +------------------+---------+--------+--------+--------+ | JAPAN | 13,100 | 8,500 | 7,300 | 4,100 | +------------------+---------+--------+--------+--------+ /================================\ | 12.13.4.2 Starting Technology |--------------------------------------------- \================================/ +--------------------+-----+-----+-----+-----+-----+-----+----+ | COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN | +--------------------+-----+-----+-----+-----+-----+-----+----+ +--------------------+-----+-----+-----+-----+-----+-----+----+ | BRITAIN | 85 | 125 | 170 | 140 | 135 | 145 | 60 | +--------------------+-----+-----+-----+-----+-----+-----+----+ | GERMANY | 90 | 105 | 175 | 130 | 170 | 125 | 50 | +--------------------+-----+-----+-----+-----+-----+-----+----+ | JAPAN | 130 | 100 | 105 | 90 | 95 | 105 | 15 | +--------------------+-----+-----+-----+-----+-----+-----+----+ | UNITED STATES | 90 | 135 | 160 | 155 | 140 | 150 | 85 | +--------------------+-----+-----+-----+-----+-----+-----+----+ /=========================================================\ | 12.13.4.3 Territories Each Country Currently Possesses |-------------------- \=========================================================/ AMERICAN VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 6 | 20 | +---------------------+------+------+ | GERMANY | 1 | 4 | +---------------------+------+------+ | JAPAN | 4 | 11 | +---------------------+------+------+ | UNITED STATES | 3 | 15 | +---------------------+------+------+ JAPANESE VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 6 | 20 | +---------------------+------+------+ | GERMANY | 1 | 4 | +---------------------+------+------+ | JAPAN | 4 | 12 | +---------------------+------+------+ | UNITED STATES | 3 | 14 | +---------------------+------+------+ +--------------------+---------------+--------------------+-----------------+ | BRITAIN | GERMANY | JAPAN | UNITED STATES | +--------------------+---------------+--------------------+-----------------+ +--------------------+---------------+--------------------+-----------------+ | EAST AFRICA | BALTIC - BASE | SOUTH CHINA - BASE | ALEUTIAN | | ARABIA | DENMARK | CELEBES | BERMUDA | | AUSTRAILIA - BASE | NORTH SEA | IWO JIMA | CARIBBEAN | | CANARY | NORWAY | JAPAN - BASE | HAWAII - BASE | | CORAL +---------------+ JAVA | MARIANA* | | DOVER - BASE | | LEYTE | MARSHALL | | EGYPT | | MALACCA - BASE | MEXICO | | FALKLANDS | | MALAY | WEST MEXICO | | GIBRALTOR - BASE | | MARIANA* | MIDWAY | | GOOD HOPE | | OKINAWA | MID-PACIFIC | | INDIA - BASE | | PALAU | SOUTH PACIFIC | | IRELAND | | TRUK - BASE | PERU | | ITALY - BASE | +--------------------+ SOLOMON | | LA PLATA | | EAST USA - BASE | | MADAGASCAR - BASE | | WEST USA - BASE | | RABAUL | +-----------------+ | RED SEA | | SARDEGNA | | SHETLAND | | SPAIN | +--------------------+ * MARIANA GOES TO JAPAN IF THEY ARE VICTORIOUS. IT STAYS WITH AMERICA IF THEY ARE VICTORIOUS. /==================================================\ | 12.13.4.5 Ship Classes Added Since October 1943 |--------------------------- \==================================================/ None /==================================================\ | 12.13.4.6 Plane Models Added Since October 1943 |--------------------------- \==================================================/ +---------------+--------------+-------------------+--------+ | COUNTRY/MODEL | CF | F | CB | +---------------+--------------+-------------------+--------+ +---------------+--------------+-------------------+--------+ | BRITAIN | NONE | SPITFIRE MK XIV | NONE | | +--------------+ TEMPEST +--------+ | | | METEOR | +---------------+ +-------------------+ +---------------+--------------+-------------------+--------+ | GERMANY | BF 109E | FW 190D9 | JU 87B | | | BF 109F | TA 152H + JU 87D | | | BF 109G | ME 262 +--------+ +---------------+--------------+-------------------+--------+ | UNITED STATES | F7F TIGERCAT | P-80 SHOOTINGSTAR | NONE | +---------------+--------------+-------------------+--------+ +---------------+---------------+----------------+-------------+ | COUNTRY/MODEL | B | CA | A | +---------------+---------------+----------------+-------------+ +---------------+---------------+----------------+-------------+ | GERMANY | AR 234 BLITZ | JU 87C | NONE | | +---------------+ JU 87K +-------------+ +---------------+ +----------------+ +---------------+---------------+----------------+-------------+ | JAPAN | NONE | NONE | P1Y GINGA | +---------------+---------------+----------------+-------------+ +---------------+-----------+-------------+-------------+ | COUNTRY/MODEL | SC | SF | FB | +---------------+-----------+-------------+-------------+ +---------------+-----------+-------------+-------------+ | BRITAIN | NONE | SEA OTTER | NONE | +---------------+-----------+-------------+-------------+ +---------------+-----------+-------------+-------------+ | JAPAN | C6N SAIUN | NONE | NONE | +---------------+-----------+-------------+-------------+ ____________________________ / 12.14 Leyte October 1944 /__________________________________________________ ---------------------------- Territory Contested: Leyte America's Objective: Defense of Friendly TT Japan's Objective: Complete Destruction of the Enemy TT America's Fleets: 1st - 2 CV's, 2 CVL's, 4th - 6 BB's, 3 CA's, 4 CL's, 2 CA's, 2 CL's, 1 DD, 1 TT 7 DD's, 1 TT 2nd - 2 BB's, 2 CV's, 5th - 4 CVE's, 3 DD's, 2 TT's 2 CVL's, 2 CL's, 5 DD's, 1 TT 3rd - 2 BB's, 2 CV's Two Airfields 2 CVL's, 2 CA's, 7 DD's, 1 TT Japan's Fleets: 1st - 3 BB's, 6 CA's, 1 CL, 4th - 2 BB's, 1 CA, 1 CL, 6 DD's 7 DD's 2nd - 2 BB's, 4 CA's, 1 CL, 5th - 1 CV, 3 CVL's, 3 CL's 6 DD's 4 DD's 3rd - 2 BB's, 1 CA, 4 DD's The Americans are attempting to invade Leyte and the Japanese are going for a showdown. +------------------------------+ | 12.14.1 American Strategies |----------------------------------------------- +------------------------------+ - Use the 2nd, 3rd, and 4th Fleets since this will provide you with the maximum air and firepower you need to crush the Japanese fleet. - The action will pretty much start immediately. Send the 4th Fleet after the Japanese coming from the north and launch airstrikes at the fleets coming from the bottom left corner. - Continue these actions until nightfall. Then pursue any remaining Japanese fleets to eliminate the threat. +------------------------------+ | 12.14.2 Japanese Strategies |----------------------------------------------- +------------------------------+ - Use the 1st, 2nd, and 5th Fleets for maximum firepower. You won't be able to overpower the American fleet in the daytime so start the action at night. - You will immediately be in contact with the American fleet. Pull the 5th Fleet back as far as you can go, then send in the 1st and 2nd Fleets on Frontal Attacks to attack the American fleets. - With the combined firepower of both of these fleets, you should be able to do a lot of damage to the American fleet before dawn. If you do enough, you will severely cripple their carrier strength. - If dawn breaks, use your 5th Fleet to mop up any survivors of the American fleet. +-------------------------------+ | 12.14.3 What Really Happened |---------------------------------------------- +-------------------------------+ The return of the Americans to the Philippines. The Japanese realized that with the loss of the Philippines, they would be cut off from their resources to the south. They implemented "Sho-1" which would be the big showdown with the Americans. They split their fleet up into three parts. The first part would come in from the south and it would consist of 2 BB's, 3 CA's, 1 CL, and 11 DD's. The second part which would go through the center consisted of 5 BB's, 10 CA's, 2 CL's, and 16 DD's. The third part was a diversionary force and it was up to the north. It was composed of 1 CV, 3 CVL's, 2 BB's, 3 CL's, and 5 DD's. The Americans came at Leyte with everything they had. This consisted of 8 CV's, 8 CVL's, 18 CVE's, 12 BB's, 10 CA's, 13 CL's, 117 DD's, and 29 SS's. The battle raged from October 25 to the 28th. When the smoke cleared, the Japanese fleet was practically annihilated. The first part lost 2 BB's, 1 CA, and 3 DD's while 1 CA, 1 CL, and 1 DD sustained heavy damage. The second part lost 1 BB, 5 CA's, and 1 DD while 2 BB's, 3 CA's, and 3 DD's took heavy damage. The third part of the Japanese force lost 1 CV, 3 CVL's, 1 CL, and 2 DD's. The Americans, in contrast, lost 1 CVL, 2 CVE's, 3 DD's, and 3 SS's while heavy damage was done to 5 CVE's, 2 CL's, and 5 DD's. For all practical intents and purposes, the Japanese were never able to launch another naval operation as this would go down in history as one of the biggest naval battles in the world. +----------------------------------------------+ | 12.14.4 Starting Campaign Mode in June 1944 |------------------------------- +----------------------------------------------+ This is what you will be starting after the battle of Leyte. /======================\ | 12.14.4.1 Resources |------------------------------------------------------- \======================/ +------------------+---------+--------+--------+--------+ | COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL | +------------------+---------+--------+--------+--------+ +------------------+---------+--------+--------+--------+ | AMERICA | 105,100 | 75,100 | 85,600 | 76,800 | +------------------+---------+--------+--------+--------+ | JAPAN | 12,800 | 8,400 | 7,200 | 4,000 | +------------------+---------+--------+--------+--------+ /================================\ | 12.14.4.2 Starting Technology |--------------------------------------------- \================================/ +--------------------+-----+-----+-----+-----+-----+-----+----+ | COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN | +--------------------+-----+-----+-----+-----+-----+-----+----+ +--------------------+-----+-----+-----+-----+-----+-----+----+ | BRITAIN | 90 | 130 | 185 | 150 | 145 | 165 | 60 | +--------------------+-----+-----+-----+-----+-----+-----+----+ | GERMANY | 100 | 105 | 180 | 130 | 175 | 135 | 50 | +--------------------+-----+-----+-----+-----+-----+-----+----+ | JAPAN | 130 | 100 | 105 | 100 | 100 | 110 | 15 | +--------------------+-----+-----+-----+-----+-----+-----+----+ | UNITED STATES | 90 | 135 | 165 | 165 | 160 | 170 | 85 | +--------------------+-----+-----+-----+-----+-----+-----+----+ /=========================================================\ | 12.14.4.3 Territories Each Country Currently Possesses |-------------------- \=========================================================/ AMERICAN VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 6 | 21 | +---------------------+------+------+ | GERMANY | 1 | 3 | +---------------------+------+------+ | JAPAN | 4 | 9 | +---------------------+------+------+ | UNITED STATES | 3 | 17 | +---------------------+------+------+ JAPANESE VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 6 | 21 | +---------------------+------+------+ | GERMANY | 1 | 3 | +---------------------+------+------+ | JAPAN | 4 | 10 | +---------------------+------+------+ | UNITED STATES | 3 | 16 | +---------------------+------+------+ +--------------------+---------------+--------------------+-----------------+ | BRITAIN | GERMANY | JAPAN | UNITED STATES | +--------------------+---------------+--------------------+-----------------+ +--------------------+---------------+--------------------+-----------------+ | EAST AFRICA | BALTIC - BASE | SOUTH CHINA - BASE | ALEUTIAN | | ARABIA | DENMARK | CELEBES | BERMUDA | | AUSTRAILIA - BASE | NORWAY | IWO JIMA | CARIBBEAN | | CANARY +---------------+ JAPAN - BASE | HAWAII - BASE | | CORAL | | JAVA | LEYTE* | | DOVER - BASE | | LEYTE* | MARIANA | | EGYPT | | MALACCA - BASE | MARSHALL | | FALKLANDS | | MALAY | MEXICO | | GIBRALTOR - BASE | | OKINAWA | WEST MEXICO | | GOOD HOPE | | TRUK - BASE | MIDWAY | | INDIA - BASE | +--------------------+ MID-PACIFIC | | IRELAND | | SOUTH PACIFIC | | ITALY - BASE | | PALAU | | LA PLATA | | PERU | | MADAGASCAR - BASE | | SOLOMON | | NORTH SEA | | EAST USA - BASE | | RABAUL | | WEST USA - BASE | | RED SEA | +-----------------+ | SARDEGNA | | SHETLAND | | SPAIN | +--------------------+ * LEYTE GOES TO JAPAN IF THEY ARE VICTORIOUS. IT STAYS WITH AMERICA IF THEY ARE VICTORIOUS. /===============================================\ | 12.14.4.5 Ship Classes Added Since June 1944 |------------------------------ \===============================================/ Japan adds CV: Shinano Class United States adds DD: Gearing Class /===============================================\ | 12.14.4.6 Plane Models Added Since June 1944 |------------------------------ \===============================================/ None ____________________________ / 12.15 Okinawa April 1945 /__________________________________________________ ---------------------------- Territory Contested: Okinawa America's Objective: Sinking of the Enemy BB Yamato Japan's Objective: Complete Destruction of Enemy Airfields America's Fleets: 1st - 2 BB's, 2 CV's, 4th - 10 BB's, 1 CL, 5 DD's 2 CVL's, 4 CL's, 6 DD's 2nd - 2 CV's, 2 CVL's, 5th - 4 CVE's, 7 CA's, 5 DD's 6 CA's, 6 DD's 3rd - 2 BB's, 2 CV's Two Airfields 2 CVL's, 3 CL's, 7 DD's Japan's Fleets: *1st - 1 BB, 1 CL, 8 DD's 4th - 3 BB's, 2 CVL's, 1 CA, 2 CL's 2nd - 1 BB, 1 CL, 5 DD's 5th - 3 CVL's, 1 CA, 1 CL, 5 DD's 3rd - 1 CVL, 4 CA's, 1 DD The Americans are attempting to invade Okinawa and the Japanese are making a last effort to defend the island. +------------------------------+ | 12.15.1 American Strategies |----------------------------------------------- +------------------------------+ - Assemble the 1st, 3rd, and 4th Fleets and get ready for some action. - The main battle will start at night and you won't have to wait long for the Japanese fleet to show up. Once they do, engage them with the 4th Fleet. - Once they start to get close to your airfield and it isn't dawn, send either the 1st or 3rd Fleet after the Japanese. - You should be able to take care of the Japanese fleet with gunfire alone. If you don't, a couple of airstrikes should finish the job. +------------------------------+ | 12.15.2 Japanese Strategies |----------------------------------------------- +------------------------------+ - Along with the 1st Fleet, use the 2nd and 4th Fleets. This is truly going to be a suicide mission. - Start this mission at night to nullify the Americans airstrike ability. This may give your fleet more of a chance to survive. - Run the 1st Fleet down the right side to avoid contact with the American fleets. Run the other fleets down the left and right side of Okinawa. One will encounter the American fleet. - The fleet that is discovered can act as a diversion to let the other fleet slip by and find the airfield. Once the airfield is found, a bombardment can start. - Once dawn hits, be prepared for major losses. Hopefully you can extract the fleet doing the bombarding, or, if it levels the one airfield, send it after the other one. - Once night falls again, get your other two fleets up the left side of the island to bombard the other airfield to destroy it. This battle will be extremely difficult and may take a few times to get through it. +-------------------------------+ | 12.15.3 What Really Happened |---------------------------------------------- +-------------------------------+ By this time, the Japanese fleet was basically wiped out. To attack the American forces, the Japanese resorted to using kamikaze attacks. They also devised a plan to launch the fleet one more time. They were going to use the Yamato as a permanent gun position on Okinawa. To achieve this, they loaded only enough fuel for a one-way trip. They then sent the Yamato out with a CL and 8 DD's. The Americans discovered the Yamato a couple of hundred miles away from Okinawa and commenced to launching airstrikes against the Japanese ships. The Japanese ships never stood a chance and only a couple of DD's survived their last sortie. +-----------------------------------------------+ | 12.15.4 Starting Campaign Mode in April 1945 |------------------------------ +-----------------------------------------------+ This is what you will be starting after the battle of Okinawa. /======================\ | 12.15.4.1 Resources |------------------------------------------------------- \======================/ +------------------+---------+--------+---------+--------+ | COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL | +------------------+---------+--------+---------+--------+ +------------------+---------+--------+---------+--------+ | AMERICA | 128,000 | 88,000 | 102,400 | 96,000 | +------------------+---------+--------+---------+--------+ | JAPAN | 6,000 | 4,800 | 3,200 | 1,600 | +------------------+---------+--------+---------+--------+ /================================\ | 12.15.4.2 Starting Technology |--------------------------------------------- \================================/ +--------------------+-----+-----+-----+-----+-----+-----+----+ | COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN | +--------------------+-----+-----+-----+-----+-----+-----+----+ +--------------------+-----+-----+-----+-----+-----+-----+----+ | BRITAIN | 90 | 140 | 190 | 160 | 150 | 180 | 60 | +--------------------+-----+-----+-----+-----+-----+-----+----+ | GERMANY | 100 | 120 | 180 | 150 | 180 | 160 | 50 | +--------------------+-----+-----+-----+-----+-----+-----+----+ | JAPAN | 150 | 130 | 130 | 100 | 100 | 130 | 15 | +--------------------+-----+-----+-----+-----+-----+-----+----+ | UNITED STATES | 90 | 150 | 180 | 170 | 160 | 180 | 90 | +--------------------+-----+-----+-----+-----+-----+-----+----+ /=========================================================\ | 12.15.4.3 Territories Each Country Currently Possesses |-------------------- \=========================================================/ AMERICAN VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 8 | 27 | +---------------------+------+------+ | GERMANY | 1 | 1 | +---------------------+------+------+ | JAPAN | 2 | 3 | +---------------------+------+------+ | UNITED STATES | 3 | 19 | +---------------------+------+------+ JAPANESE VICTORY +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 8 | 27 | +---------------------+------+------+ | GERMANY | 1 | 1 | +---------------------+------+------+ | JAPAN | 2 | 4 | +---------------------+------+------+ | UNITED STATES | 3 | 18 | +---------------------+------+------+ +--------------------+---------------+--------------------+-----------------+ | BRITAIN | GERMANY | JAPAN | UNITED STATES | +--------------------+---------------+--------------------+-----------------+ +--------------------+---------------+--------------------+-----------------+ | EAST AFRICA | BALTIC - BASE | JAPAN - BASE | ALEUTIAN | | ARABIA +---------------+ MALAY | BERMUDA | | AUSTRAILIA - BASE | | OKINAWA* | CARIBBEAN | | CANARY | | TRUK - BASE | HAWAII - BASE | | CELEBES | +--------------------+ IWO JIMA | | SOUTH CHINA - BASE | | LEYTE | | CORAL | | MARIANA | | DOVER - BASE | | MARSHALL | | DENMARK | | MEXICO | | EGYPT | | WEST MEXICO | | FALKLANDS | | MIDWAY | | GIBRALTOR - BASE | | OKINAWA* | | GOOD HOPE | | MID-PACIFIC | | INDIA - BASE | | SOUTH PACIFIC | | IRELAND | | PALAU | | ITALY - BASE | | PERU | | JAVA | | SOLOMON | | LA PLATA | | EAST USA - BASE | | MADAGASCAR - BASE | | WEST USA - BASE | | MALACCA - BASE | +-----------------+ | NORTH SEA | | NORWAY | | RABAUL | | RED SEA | | SARDEGNA | | SHETLAND | | SPAIN | +--------------------+ * OKINAWA GOES TO JAPAN IF THEY ARE VICTORIOUS. IT STAYS WITH AMERICA IF THEY ARE VICTORIOUS. /==================================================\ | 12.15.4.5 Ship Classes Added Since October 1944 |--------------------------- \==================================================/ Britain adds SS: A Class United States adds CV: Midway Class /==================================================\ | 12.15.4.6 Plane Models Added Since October 1944 |--------------------------- \==================================================/ +---------------+--------------+-------------------+---------------+ | COUNTRY/MODEL | CF | F | CB | +---------------+--------------+-------------------+---------------+ +---------------+--------------+-------------------+---------------+ | BRITAIN | SEAFURY | NONE | SPEARFISH | +---------------+--------------+-------------------+---------------+ +---------------+--------------+-------------------+---------------+ | GERMANY | NONE | DO 335 PFEIL | NONE | | +--------------+ HE 162 SALAMANDER +---------------+ +---------------+ +-------------------+ +---------------+--------------+-------------------+---------------+ | JAPAN | A7M REPPU | N1K2 SHIDEN KAI | NONE | +---------------+--------------+-------------------+---------------+ +---------------+--------------+-------------------+---------------+ | UNITED STATES | F8F BEARCAT | NONE | NONE | +---------------+--------------+-------------------+---------------+ +---------------++-----------------+-------------+ | COUNTRY/MODEL || CA | SF | +---------------++-----------------+-------------+ +---------------++-----------------+-------------+ | JAPAN || B7A2 RYUSEI KAI | NONE | +---------------++-----------------+-------------+ +---------------++-----------------+-------------+ | UNITED STATES || AD SKYRAIDER | SC SEAHAWK | +---------------++-----------------+-------------+ ************* ********************************* UNIT VI *********************************** ************* +==================================+ | 13. GENERAL CAMPAIGN STRATEGIES |=========================================== +==================================+ These are general strategies to make your journey through the different areas more enjoyable (or tolerable at least). These also can be used when you don't want to look at the specific strategies and want to solve things on your own. Again, these are not all-encompassing and I know there are other general strategies to use. These are, though, the best I have found to work for me. These are a list of general strategies for all the campaigns that I have found to be effective. I know that there are many more different strategies out there. Your input on this would be greatly appreciated and your reward would be to see it added to this guide and credited appropriately. These are not in any particular order of importance but some or all may apply to whatever campaign you are engaged in. _______________________________ / 13. 1 Saving is a Good Thing /_______________________________________________ ------------------------------- This really goes without saying. Every time you have a significant accomplishment or plan to go into uncharted territory, it's a good idea to save your game. This also applies to designing new weapons or exploring new areas of research. Again, if you feel really brave, I recommend saving before you do something you may regret later. ____________________________________________________ / 13. 2 Resources Aren't Just for Breakfast Anymore /__________________________ ---------------------------------------------------- You can have the best plan but without the resources to carry it out, that's all it will be: A plan. You need (better read require) resources to keep your "war machine" going. You need money to buy those new toys or to modify the toys you already have. You need oil to move your fleet. You need steel and aluminum so that you can build ships and planes. In addition, you will also need resources if you want to trade technologies and/or industries with other allied countries. ___________________________________ / 13. 3 Getting From There to Here /___________________________________________ ----------------------------------- Transports are the lifeline from far away territories to your home territory. It's all well and good to have a load of resources being produced weekly. Those resources, though, are worthless unless you can get them to your home port and utilize them. The opposite is also true. If you want to cripple the enemy, cut off their lifeline to their remote resources. The Americans proved this in World War 2 by basically isolating Japan from the resources of conquered territory. _______________________________ / 13. 4 The Technological Edge /_______________________________________________ ------------------------------- It's all well and good to have the biggest ships or the sleekest planes if the other side has the same thing. Of course, they want to win so technology becomes a major factor. With technological advances, you can use radar to control your ship's gunfire, design new engines for both ships and planes, create jet aircraft, improve anti-submarine methods, etc. The possibilities are endless. Of course, it takes money and time to develop these technologies so it is a good idea for one to decide which way they want to go on the technological path. Chapter 18 explains in much more detail the technologies and any prerequisite technologies that may be required. _______________________________________ / 13. 5 My Gun is Bigger Then Your Gun /_______________________________________ --------------------------------------- In the early part of the century, a countries power was based on dreadnoughts and battleships. This translated to the size of guns they carried. Of course, the thinking shifted with the advent of carriers. Still, with the right mix of carriers and other warships, you can create a formidable fleet. Those big guns can do quite a number on the airfields while carrier aircraft can soften up or finish the job. Again, it is a matter of balance since the Japanese had ships that possessed the largest guns during the war but those ships never saw any real action. ________________________________ / 13. 6 Haze Gray and Under Way /______________________________________________ -------------------------------- Fleet balance can make the difference between success and failure. Go into a territory without any air cover and be prepared to take a pounding from the airfields. Go in without any ships that have anti-submarine capabilities and you will quickly find that even the most powerful fleet can fall prey to submarines. In addition to fleet balance, make sure you deploy your fleets in locations that makes them readily accessible. Sometimes you will want to mount offensive or defensive operations at a moments notice. If your fleet is scattered all over the place, you may lose a valuable opportunity to inflict some serious damage on the enemy. _____________________________ / 13. 7 Run Silent, Run Deep /_________________________________________________ ----------------------------- Submarines, in my opinion, can be one of your greatest offensive and defensive tools. They can be used for recon work, taking on enemy fleets, and sinking transports. When you look at the exchange, submarines can be built cheaply both in terms of money and steel. Sinking major enemy warships such as carriers and battleships can be well worth the exchange of losing a few submarines. In addition to warships, you can isolate enemy territories by sinking their transports and preventing them from delivering their goods to the home base. Of course, if you find yourself on the receiving end of things, you will have to act quickly to prevent enemy submarines from taking the upper hand. This means you will probably have to form "hunter-killer" groups of CL's and DD's to take out those pesky enemy subs. This is especially true if they are busy sinking your transports. __________________________ / 13. 8 Pick your Battles /___________________________________________________ -------------------------- You do not have to fight everything that comes along. Keep in mind that you can only have 16 fleets of 16 ships maximum at one time in the game. This means you will have to plan a battle strategy that maximizes the use of your resources without making you so weak that the enemy can take advantage of you. In addition, build your fleets for the threats they may encounter. If you are going to tangle with heavy enemy warships, you may want to build a fleet that is biased toward heavy warships. This is not to say that you can't use other fleets to weaken the enemy, however, you don't want to lose a lot of ships needlessly since it does take money, time, and other resources to rebuild your fleet. Your goal is to cripple the enemy to such a degree as to prevent them from being able to wage war. ___________________________ / 13. 9 Divide and Conquer /___________________________________________________ --------------------------- When faced with a superior fleet, sometimes the best strategy is to either break them up into more manageable pieces or to isolate them. Granted, you will take a beating for the first couple of battles, but if you have the enemy fleet divided, you can still do more damage over the long run. This is especially true if you isolate the enemy fleet and surround them to prevent them from being reinforced or their ability to retreat to friendly waters. Make sure, though, you have the strength to conduct such an operation and don't let yourself become the hunted instead of the hunter. To add to this, if you isolate enemy territories, you also get the added benefit of denying them the ability to gain that territory's resources. Of course, you could also be put into that position. If you see unclaimed resources, look around on the map to see where your isolated territory is. ___________________________ / 13.10 Run Away, Run Away /___________________________________________________ --------------------------- When you face a superior foe or your fleet is too damaged to sustain an offensive/defensive posture, your next best bet is to run away. There is no shame in saving your "skin" until you have more of an advantage. The only time you cannot run away, usually, is when the territory you are defending is totally surrounded by the enemy. You don't get penalized for running away. ___________________________________ / 13.11 Keeping Up With the Jones' /___________________________________________ ----------------------------------- This kind of goes hand-in-hand with Chapter 13.4. You may find yourself at the receiving end of a technologically superior opponent. Your only choices are to keep them subdued enough to let your own technology catch up or take them totally out of the game as quickly as possible. In addition, allies can prove to be very useful in helping your technology along. Take this into account when you are busy calculating resources since giving an ally some of these resources will pay handsome dividends later on. __________________________________ / 13.12 Know What Your Goals Are /____________________________________________ ---------------------------------- Strategy meetings occur monthly. You are expected to set realistic goals and achieve them. Success yields you some extra spending money in the budget, promotion of commanders, and the gaining of new territories and resources. Of course failure will yield the opposite affects. This means you will have to look at the map and see what goal is the most easily achieved. Then you must provide the forces necessary to achieve this goal. ______________________________ / 13.13 Know the Big Picture /________________________________________________ ------------------------------ Too many times, one will get tunnel vision and only concentrate on one little aspect of the battlefield. This can result in significant problems since you may be winning one particular battle while the enemy is busy overrunning you on all other parts of the battlefield. This means you need to be aware of everything that is going on at all times. Spies are one of the best methods to get continuous data from an enemy territory. Also, be aware of targets of opportunity. These kinds of targets may present themselves briefly and give you a very small window of opportunity to take advantage of them. Again, don't only look at where you are positioned at, but also look at where everybody else is at. If you have allies, try to use them to further your own goals. ___________________________ / 13.14 Damage and Repair /___________________________________________________ --------------------------- After you have fought a battle (whether you won or lost) you need to take stock of what damage you have taken. On the Tactical Screen, you will see damage represented a couple of ways. During the tactical battle, the ship icon will flash. During the after-action report, different colors will indicate the degree of damage a ship has sustained. If you have any ships that are damaged, they you will need to take them into a Base to get repaired. The base level is indicative of how long it will take to repair a ship. So a Level eight Base will repair a ship much quicker then a Level two Base. _________________ / 13.15 Airpower /_____________________________________________________________ ----------------- Along with seapower, airpower plays a crucial role in this game. Since the carrier became the "queen of the seas", countries have pushed hard to make air-superior carrier aircraft. It also has been proven that ships without air cover will not last long in a hostile environment that does have airpower. This means that you must not only concentrate on getting better classes of ships, but you must also research airplanes and get improved models. Airpower is very versatile in that you can attack both land and sea targets. In addition, airpower can contribute to recon missions and basically shadow an enemy fleet until the right moment for attack. In addition, airpower can be used to "syphon" off enemy airpower further creating a dominant position for yourself. ______________________________________________________ / 13.16 No good plan survives contact with the enemy / ------------------------------------------------------ This is the rule you should have in mind when making your plans to seize objectives and tangle with enemy units. If you go too much by the plan instead of improvising for when unexpected situations arise, you will have a good chance at losing the battle or that specific goal. Always expect the unexpected and have ready another plan in case your first fails. +=============================+ | 14. INITIAL CAMPAIGN SETUP |================================================ +=============================+ The first screen you will get will allow you to choose when to start your campaign. The starting dates are: September 1939, Britain vs Germany December 1941, Japan vs USA You will next be asked to choose the country you want to play. Depending on the country you choose and the time you start the campaign will determine the resources and technology that the country currently possesses. This is explained in more detail in Chapters 14.1 and 14.2. In addition to the above, it also determines the ship classes and plane models you start with. These details are in Chapters 14.3 and 14.4. After you make your choice, you will get to choose which countries are your allies and which countries will be the axis. Your allies are colored blue while the axis countries are colored red. NOTE: One country will have to be an axis country You will then go through a couple of screens of information before you get to the main screen. At the main screen, you can see possible ship classes and plane models you can research. After this screen, if the country you choose is actively at war, then you will go to the strategic meeting to determine goals. If you chose to start in 1939, then only Britain and Germany are actively at war while all countries are at war in 1941. Once you have done this, you are ready to take over and eliminate the axis countries. ___________________________________________ / 14.1 Starting Resources and Territories /___________________________________ ------------------------------------------- Depending on what country you choose to play and at what point in time you wish to start will have a bearing on the resources you will have available. In addition, the territories a country possesses will be determined by when you start the campaign. +-------------------+ | 14.1.1 Resources |---------------------------------------------------------- +-------------------+ RESOURCES IN SEPTEMBER 1939 +------------------+--------+--------+---------+--------+ | COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL | +------------------+--------+--------+---------+--------+ +------------------+--------+--------+---------+--------+ | BRITAIN | 14,500 | 17,200 | 16,800 | 7,900 | +------------------+--------+--------+---------+--------+ | GERMANY | 62,400 | 67,200 | 134,400 | 38,400 | +------------------+--------+--------+---------+--------+ | JAPAN | 69,600 | 28,800 | 43,200 | 21,600 | +------------------+--------+--------+---------+--------+ | UNITED STATES | 10,600 | 11,400 | 10,800 | 5,300 | +------------------+--------+--------+---------+--------+ RESOURCES IN DECEMBER 1941 +------------------+--------+--------+--------+--------+ | COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL | +------------------+--------+--------+--------+--------+ +------------------+--------+--------+--------+--------+ | BRITAIN | 29,000 | 34,400 | 33,600 | 15,800 | +------------------+--------+--------+--------+--------+ | GERMANY | 31,200 | 33,600 | 67,200 | 19,200 | +------------------+--------+--------+--------+--------+ | JAPAN | 34,800 | 9,600 | 14,400 | 7,200 | +------------------+--------+--------+--------+--------+ | UNITED STATES | 31,800 | 34,200 | 32,400 | 15,900 | +------------------+--------+--------+--------+--------+ +---------------------+ | 14.1.2 Territories |-------------------------------------------------------- +---------------------+ More details of these territories can be found in Chapter 21. Territories represents the total number of territories possessed (bases + non-base territories). TERRITORIES IN SEPTEMBER 1939 +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 7 | 24 | +---------------------+------+------+ | GERMANY | 2 | 5 | +---------------------+------+------+ | JAPAN | 2 | 8 | +---------------------+------+------+ | UNITED STATES | 3 | 13 | +---------------------+------+------+ THESE COUNTRIES POSSESS THE FOLLOWING TERRITORIES: +--------------------+---------------+--------------+-----------------+ | BRITAIN | GERMANY | JAPAN | UNITED STATES | +--------------------+---------------+--------------+-----------------+ +--------------------+---------------+--------------+-----------------+ | EAST AFRICA | BALTIC - BASE | IWO JIMA | ALEUTIAN | | ARABIA | DENMARK | JAPAN - BASE | BERMUDA | | AUSTRAILIA - BASE | NORWAY | MALAY | CARIBBEAN | | CANARY | ITALY - BASE | MARIANA | HAWAII - BASE | | CELEBES | SARDEGNA | MARSHALL | LEYTE | | SOUTH CHINA - BASE +---------------+ OKINAWA | MEXICO | | CORAL | | PALAU | WEST MEXICO | | DOVER - BASE | | TRUK - BASE | MIDWAY | | EGYPT | +--------------+ MID-PACIFIC | | FALKLANDS | | SOUTH PACIFIC | | GIBRALTOR - BASE | | PERU | | GOOD HOPE | | EAST USA - BASE | | INDIA - BASE | | WEST USA - BASE | | IRELAND | +-----------------+ | JAVA | | LA PLATA | | MADAGASCAR - BASE | | MALACCA - BASE | | NORTH SEA | | RED SEA | | RABAUL | | SHETLAND | | SOLOMON | | SPAIN | +--------------------+ TERRITORIES IN DECEMBER 1941 +---------------------+------+------+ | COUNTRY/TERRITORIES | BASE | TERR | +---------------------+------+------+ +---------------------+------+------+ | BRITAIN | 7 | 22 | +---------------------+------+------+ | GERMANY | 2 | 7 | +---------------------+------+------+ | JAPAN | 2 | 8 | +---------------------+------+------+ | UNITED STATES | 3 | 13 | +---------------------+------+------+ The only difference is Britain has lost the NORTH SEA and EGYPT territories while Germany gained them. ____________________________ / 14.2 Starting Technology /__________________________________________________ ---------------------------- These are the technological levels each country starts with in 1939 and 1941. See Chapter 18 for more details on what technologies you can research and develop. LEGEND: AR=ARMAMENTS; ST=STEEL; EL=ELECTRONICS; EN=ENGINES; AE=AEROSPACE; TE=TELECOM; IN=INDUSTRY TECHNOLOGY LEVELS IN SEPTEMBER 1939 +--------------------+----+----+----+----+----+----+----+ | COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN | +--------------------+----+----+----+----+----+----+----+ +--------------------+----+----+----+----+----+----+----+ | BRITAIN | 0 | 15 | 50 | 0 | 10 | 50 | 40 | +--------------------+----+----+----+----+----+----+----+ | GERMANY | 10 | 20 | 60 | 0 | 0 | 20 | 45 | +--------------------+----+----+----+----+----+----+----+ | JAPAN | 80 | 0 | 0 | 15 | 15 | 0 | 5 | +--------------------+----+----+----+----+----+----+----+ | UNITED STATES | 20 | 42 | 10 | 20 | 10 | 10 | 50 | +--------------------+----+----+----+----+----+----+----+ TECHNOLOGY LEVELS IN DECEMBER 1941 +--------------------+-----+----+----+----+----+----+----+ | COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN | +--------------------+-----+----+----+----+----+----+----+ +--------------------+-----+----+----+----+----+----+----+ | BRITAIN | 10 | 50 | 50 | 60 | 50 | 50 | 50 | +--------------------+-----+----+----+----+----+----+----+ | GERMANY | 10 | 20 | 80 | 60 | 50 | 50 | 45 | +--------------------+-----+----+----+----+----+----+----+ | JAPAN | 100 | 20 | 10 | 20 | 40 | 10 | 10 | +--------------------+-----+----+----+----+----+----+----+ | UNITED STATES | 25 | 65 | 25 | 25 | 25 | 40 | 80 | +--------------------+-----+----+----+----+----+----+----+ ______________________________ / 14.3 Starting Ship Classes /________________________________________________ ------------------------------ These are ship classes you start with at the beginning of the game. This also means you don't have to invest time and money into researching these classes. SHIP CLASSES IN SEPTEMBER 1939 +--------------+-----------------+-------------+---------+---------------+ | COUNTRY/CLSS | BB | BC | BCV | CV | +--------------+-----------------+-------------+---------+---------------+ +--------------+-----------------+-------------+---------+---------------+ | BRITAIN | KING GEORGE V | HOOD | NONE | ARK ROYAL | | | NELSON | REPULSE +---------+ COURAGEOUS | | | QUEEN ELIZABETH +-------------+ | EAGLE | | | ROYAL SOVEREIGN | | FURIOUS | +--------------+-----------------+ +---------------+ +--------------+-----------------+-------------+---------+---------------+ | GERMANY | ANDREA ORIA | DEUTSCHLAND | NONE | AQUILA | | | BISMARK | SCHARNHORST +---------+ GRAF ZEPPELIN | | | CONTE DI CAVOUR +-------------+ +---------------+ | | LITTORIO | +--------------+-----------------+ +--------------+-----------------+-------------+---------+---------------+ | JAPAN | FUSO | NONE | ISE KAI | AKAGI | | | ISE +-------------+---------+ HIRYU | | | KONGOU | | KAGA | | | NAGATO | | SORYU | | | YAMASHIRO | +---------------+ | | YAMATO | +--------------+-----------------+ +--------------+-----------------+-------------+---------+---------------+ | U.S. | ARKANSAS | NONE | NONE | LEXINGTON | | | CALIFORNIA +-------------+---------+ RANGER | | | MARYLAND | | WASP | | | NEW MEXICO | | YORKTOWN | | | NORTH CAROLINA | +---------------+ | | OKLAHOMA | | | PENNSYLVANIA | | | TEXAS | +--------------+-----------------+ +------------+----------+-------------+-------------+---------------+---------+ | CNTRY/CLSS | CVL/E | CA | CL | DD | SS | +------------+----------+-------------+-------------+---------------+---------+ +------------+----------+-------------+-------------+---------------+---------+ | BRITAIN | COLLOSUS | KENT | ARETHUSA | A,B,D-P | O,P,R,S | | | HERMES | LONDON | C,D,E | OLD S | THAMES | | +----------+ NORFOLK | DE RUYTER | TRIBAL +---------+ | | | YORK | DIDO | WITTE DE WITH | | | | FIJI +-------------+---------------+ | | | LEANDER | | | | SOUTHAMPTON | | | | SUMATRA | | | | TROMP | +------------+ +-------------+ +------------+----------+-------------+-------------+---------------+---------+ | GERMANY | NONE | ADM HIPPER | EMDEN | Z1 | IIC | | +----------+ ZARA | KONIGSBERG | Z17 | VIIB | | | +-------------+ LEIPZIG | Z23 | IXC | | | | NURNBERG | Z31 +---------+ | | | GIUSSANO | Z35 | | | +-------------+ LEONE | | | | SAURO | | | | NAVIGATORI | | | | SOLDATI | +------------+ +---------------+ +------------+----------+-------------+-------------+---------------+---------+ | JAPAN | CHITOSE | AOBA | KUMA | ASASHIO | HEI | | | HOSHO | CHOKAI | KUMA KAI | AKIZUKI | JUN-SEN | | | KAIYO | FURUTAKA | NAGARA | FUBUKI | 1,3 | | | RYUJO | MOGAMI | SENDAI | HATSUHARU | KAIDAI | | | RYUHO | MOGAMI KAI | TENRYU | KAGERO | 3,4,5, | | | SHINYO | MYOKO | YUBARI | KAMIKAZE | 6,7 | | | TAIYO | TAKAO +-------------+ MINEKAZE | KOU | | | ZUIHO | TONE | | MINEKAZE KAI | OTU | | +----------+-------------+ | MUTSUKI +---------+ | | | SHIMAKAZE | | | | SHIRATSUYU | | | | YUGUMO | +------------+ +---------------+ +------------+----------+-------------+-------------+---------------+---------+ | U.S. | BOGUE | ASTORIA | ATLANTA | CRAVEN | ARGO- | | +----------+ INDIAN- | BROOKLYN | FARRAGUT | NAUT | | | | APOLIS | OMAHA | FLUSH | CACH- | | | | NORTH- +-------------+ MAHAN | ALOT | | | | HAMPTON | | PORTER | DOLPHIN | | | | PENSACOLA | | SIMS | NARWHAL | | | | WICHITA | | SOMERS | P,T | | | +-------------+ +---------------+ OLD S | | | | NEW S | +------------+ +---------+ SHIP CLASSES ADDED IN DECEMBER 1941 Britain added the CV Classes Illustrious and Implacable and Japan added the CV Class Shokaku. ______________________________ / 14.4 Starting Plane Models /________________________________________________ ------------------------------ These are plane models you start with at the beginning of the game. This also means you don't have to invest time and money into researching these models. Top headers are the headers used to differentiate the different planes. Fighter(Carrier)/CF, Fighter/F, Fighter(Seatype)/FF, Bomber(Carrier)/CB, Bomber/B, Attack Plane(Carrier)/CA, Attack Plane/A, Attack Plane(Seatype)/CF, Scout(Carrier)/SC, Scout(Seatype)/SF, Flying Boat/FB NOTE: Since there are two CF's in the header, I will use CF for Fighter(Carrier)/CF and AF for Attack plane(Seatype)/CF. PLANE MODELS IN SEPTEMBER 1939 +---------------+-------------+----------------+------+-----------------+ | COUNTRY/MODEL | CF | F | FF | CB | +---------------+-------------+----------------+------+-----------------+ +---------------+-------------+----------------+------+-----------------+ | BRITAIN | NONE | FOKKER D.21 | NONE | SKUA | | | | HURRICANE MK I +------+-----------------+ | | | SPITFIRE MK I | +---------------+-------------+----------------+ +---------------+-------------+----------------+------+-----------------+ | GERMANY | NONE | BF 110E | NONE | NONE | +---------------+-------------+----------------+------+-----------------+ +---------------+-------------+----------------+------+-----------------+ | JAPAN | A5M TYPE 96 | NONE | NONE | NONE | +---------------+-------------+----------------+------+-----------------+ +---------------+-------------+----------------+------+-----------------+ | UNITED STATES | F2A BUFFALO | P-38 LIGHTNING | NONE | SB2U VINDICATOR | | | | P-40 WARHAWK | | | +---------------+-------------+----------------+------+-----------------+ +---------------+------------+----------------+-------------+------------+ | COUNTRY/MODEL | B | CA | A | AF | +---------------+------------+----------------+-------------+------------+ +---------------+------------+----------------+-------------+------------+ | BRITAIN | BLENHEIM | SWORDFISH | BEAUFORT | FOKKER T.8 | | | WELLINGTON +----------------+-------------+------------+ +---------------+------------+ +---------------+------------+----------------+-------------+------------+ | GERMANY | HE 111 | NONE | NONE | NONE | | | JU 88 +----------------+-------------+------------+ +---------------+------------+ +---------------+------------+----------------+-------------+------------+ | JAPAN | NONE | B5N TYPE 97 | G3M TYPE 96 | NONE | +---------------+------------+----------------+-------------+------------+ +---------------+------------+----------------+-------------+------------+ | UNITED STATES | NONE | TBD DEVASTATOR | NONE | NONE | +---------------+------------+----------------+-------------+------------+ +---------------+------+-----------------+--------------+ | COUNTRY/MODEL | SC | SF | FB | +---------------+------+-----------------+--------------+ +---------------+------+-----------------+--------------+ | BRITAIN | NONE | WALRUS | NONE | +---------------+------+-----------------+--------------+ +---------------+------+-----------------+--------------+ | GERMANY | NONE | AR 196 | DO 18 | | +------+ RO 43 +--------------+ +---------------+ +-----------------+ +---------------+------+-----------------+--------------+ | JAPAN | NONE | E8N TYPE 95 | H6K TYPE 97 | +---------------+------+-----------------+--------------+ +---------------+------+-----------------+--------------+ | UNITED STATES | NONE | OS2U KINGFISHER | PBY CATALINA | +---------------+------+-----------------+--------------+ PLANE MODELS ADDED IN DECEMBER 1941 +---------------+--------------+---------------+------+---------------+ | COUNTRY/MODEL | CF | F | FF | CB | +---------------+--------------+---------------+------+---------------+ +---------------+--------------+---------------+------+---------------+ | BRITAIN | FULMAR | SPITFIRE MK V | NONE | NONE | | | F4F WARTLET +---------------+------+---------------+ | | SEAHURRICANE | +---------------+--------------+ +---------------+--------------+---------------+------+---------------+ | GERMANY | NONE | FW 190A8 | NONE | NONE | +---------------+--------------+---------------+------+---------------+ +---------------+--------------+---------------+------+---------------+ | JAPAN | A6M MODEL 21 | NONE | NONE | D3A TYPE 99 | +---------------+--------------+---------------+------+---------------+ +---------------+--------------+---------------+------+---------------+ | UNITED STATES | F4F WILDCAT | P-51D MUSTANG | NONE | SBD DAUNTLESS | +---------------+--------------+---------------+------+---------------+ +---------------+---------------+----------------+-------------+------------+ | COUNTRY/MODEL | B | CA | A | AF | +---------------+---------------+----------------+-------------+------------+ +---------------+---------------+----------------+-------------+------------+ | BRITAIN | MOSQUITO | NONE | BEAUFIGHTER | NONE | +---------------+---------------+----------------+-------------+------------+ +---------------+---------------+----------------+-------------+------------+ | GERMANY | NONE | NONE | NONE | NONE | +---------------+---------------+----------------+-------------+------------+ +---------------+---------------+----------------+-------------+------------+ | JAPAN | NONE | NONE | G4M TYPE 1 | NONE | +---------------+---------------+----------------+-------------+------------+ +---------------+---------------+----------------+-------------+------------+ | UNITED STATES | B-25 MITCHELL | TBF AVENGER | NONE | NONE | +---------------+---------------+----------------+-------------+------------+ +---------------+------+-------------+-------------+ | COUNTRY/MODEL | SC | SF | FB | +---------------+------+-------------+-------------+ +---------------+------+-------------+-------------+ | BRITAIN | NONE | NONE | NONE | +---------------+------+-------------+-------------+ +---------------+------+-------------+-------------+ | GERMANY | NONE | NONE | BV 138 | +---------------+------+-------------+-------------+ +---------------+------+-------------+-------------+ | JAPAN | NONE | E13A TYPE 0 | NONE | +---------------+------+-------------+-------------+ +---------------+------+-------------+-------------+ | UNITED STATES | NONE | NONE | PBM MARINER | +---------------+------+-------------+-------------+ +================================+ | 15. DEFEATING ANOTHER COUNTRY |============================================= +================================+ When you have captured all of a country's Key Bases, you have effectively defeated that country. Once you have defeated a country, you get the following things: 1. You gain any territory that is still in their possession. 2. You will gain some of their resources they have in stock. 3. You may gain some of their technological advances. 4. You gain the loyalty of all their surviving commanders. These commanders, though, will be demoted two ranks with just enough experience points for their new rank. See Chapter 22 for more information regarding rank and experience points. ************* ********************************* UNIT VII *********************************** ************* +===================+ | 16. SHIP CLASSES |---------------------------------------------------------- +===================+ Ship Classes can be thought more of a standardized blueprint for a specific type of ship. Usually these classes adopted the name of the first ship whose keel was laid down. For example, the Iowa Class of battleships for the United States and the Bismark Class of battleships for Germany. Although specific ships within a class may have had some variation as to secondary armaments or crew complements, they were still a member of whatever Class they were launched with. In addition to Ship Classes, different countries adopted a somewhat standardized way they named their ships. This will be further expanded upon for each individual country. As you are playing PTO IV, you will get whatever ships were that were in existence before the war starts and also ships developed after the outbreak of war. In addition, you are allowed to develop your own ship classes. The only restriction is that you can have no more the 50 total ship classes in existence. The data will be arranged as the game arranges it. The main titles will indicate the country of origin while subtitles will identify the type of ships (battleship, carrier, etc.). It will be under these ship types that the Ship Classes will be discussed. In addition, historical figures will also be listed to give a full feel to these ships. This is how the data will be arranged: _______________ / Country Name / --------------- Brief information on that countries ships and also naming conventions. +-----------+ | Ship Type | +-----------+ Brief information on the type of ship. /============\ | Ship Class | \============/ Specific information regarding this class of ship arranged as follows: Research Cost: Cost to research the newer ship. Research Time: Time to research the newer ship. See Chapter 14 for initial ship classes you start with. You will not have to invest money or time in researching these ships since you already have them. The research cost and time come into play when you are modifying these ships. NOTE ON RESEARCH: Newer ship models will become available depending on what technologies you research. Cost : Cost to build Steel : Amount of steel required to build the desired ship. The number in parentheses after this number is the maximum amount of steel you can use for modifications and it shows up when you have completed R&D in certain technologies. Time : Amount of time, in weeks, it will take to build the desired ship. NOTE: A countries Industrial level directly affects the above numbers. The numbers listed below are for countries with an Industrial level of 200. Primary Armament : The ship's main guns, numbers, and where they are located Secondary Armament: The ship's secondary batteries, numbers, and where they are located Other Armament : Anti-aircraft guns and/or torpedoes (if so equipped) Anti-Ship Rating : A letter from A-E followed by a number from 0 to 9999 indicating the amount of damage that can be done to an enemy ship. Anti-Air Rating : A letter from A-E followed by a number from 0 to 9999 indicating the amount of damage the ship can do to attacking enemy planes. NOTE ON TURRETS: You will see None, Single, Twin, Tri, or Quad before the Bay. This is how many guns are in a turret on that particular part of the ship. So a Tri before the Bay means that there are three guns in a turret. NOTE ON BAYS: This indicates how many turrets there are. Used in conjunction with the above, this will tell you the locations of these turrets and the number of guns located in the turret. A two bay mean means there are two turrets in that particular part of the ship. Defense: This will be broken up into seven parts. The parts are: Upper Deck: Bow: Stern: Port: Starboard: Hull Armor: Deck Armor: Plane Complement: For Aircraft Carriers, the total number of planes. For other ships, the number of scouts. Speed: How fast the ship goes in knots Historical: Date First Ship Commissioned: Length : In feet Beam : Distance from main deck to water in feet Draft : Amount of ship below waterline in feet Displacement : Weight of empty ship in tons Primary Guns : Same setup as game data Secondary Guns: Same setup as game data Armor : Armor thicknesses on ship in inches Complement : Normal number of crew Examples of Said Class: Self-Explanatory. If the only ship named is the class name, then that is the only ship made of that class. ________________ / 16.1 Britain /______________________________________________________________ ---------------- From the earliest of times, the British have always prided themselves on being a powerful, seafaring nation. Until the Revolutionary War, the British had pretty much remained undefeated. From that point on, they watched the United States, then Japan start taking the lead. Naming conventions for British ships aren't too standardized, per se. They only named their capital warships while "lesser" ships such as some light cruisers, destroyers, and submarines usually ended up with a letter designation. The naming conventions were: Battleships and Battlecruisers: Usually named after royalty or famous admirals. Carriers : Tended to be regal or exotic names. Heavy and Light Cruisers : Named after cities in England. Destroyers and Submarines : Usually used a letter as the class. +---------------------+ | 16.1.1 Battleships |-------------------------------------------------------- +---------------------+ England's pride and joy. Battleships played a major role in World War 1. In World War 2, though, they got relegated to the "back burner" as carriers became the kings of the sea. British battleships figured prominently in the hunting down of the small German surface fleet and also in its supporting role during European invasions. /=================================\ | 16.1.1.1 Queen Elizabeth Class |-------------------------------------------- \=================================/ Research Cost: 1429 Research Time: 4 Cost : 2859 Steel : 4572 (6400) Time : 7 Primary Armament : 8 x 38.1 cm/15 inch guns. Eight guns arranged in four turrets (one pair of guns per turret). Two turrets in the bow and two turrets in the stern. Secondary Armament: NONE Other Armament : Twin five bay and 48 machine guns for AA. Anti-Ship Rating : B 292 Anti-Air Rating : A 722 Defense - Upper Deck: 160 Bow : 80 Stern : 80 Port : 80 Starboard : 80 Hull Armor: 33 Deck Armor: 13 Plane Complement: 0 Speed: 24 Historical: Date First Ship Commissioned: January 1915 Length : 634 Width : Beam : 90 Draft : 33 Displacement : 27,470 Primary Guns : 8 x 15 inch, 45 cal Mk I in four turrets (one pair of guns per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 14 x 6 inch guns located in 14 turrets around the ship. One gun per turret. Armor : 13-6 inch belt, 13 inch turret faces, 3-2 inch decks. Complement : 923 Examples of Said Class: Warspite, Valiant, Malaya /===========================\ | 16.1.1.2 Royal Sovereign |-------------------------------------------------- \===========================/ Research Cost: 1369 Research Time: 3 Cost : 2738 Steel : 4092 (5728) Time : 6 Primary Armament : 8 x 38.1 cm/15 inch guns. Eight guns arranged in four turrets (one pair of guns per turret). Two turrets in the bow and two turrets in the stern. Secondary Armament: 12 x 15.2 cm/6 inch guns. 12 turrets with one gun apiece. Six turrets are on the port and six are on the starboard side. Other Armament : Single two bay and eight machine guns for AA. Anti-Ship Rating : B 362 Anti-Air Rating : C 288 Defense - Upper Deck: 160 Bow : 80 Stern : 80 Port : 80 Starboard : 80 Hull Armor: 33 Deck Armor: 6 Plane Complement: 4 Speed: 23 Historical: Date First Ship Commissioned: May 1916 Length : 614 Beam : 88 Draft : 33 Displacement : 29,590 Primary Guns : 8 x 15 inch, 45 cal Mk I in four turrets (one pair of guns per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 14 x 6 inch guns located in 14 turrets around the ship. One gun per turret. Armor : 13-1 inch belt, 13 inch turret faces, 4-1 inch decks. Complement : 936 Examples of Said Class: Revenge, Resolution, Royal Oak /========================\ | 16.1.1.3 Nelson Class |----------------------------------------------------- \========================/ Research Cost: 1640 Research Time: 4 Cost : 3296 Steel : 4889 (6844) Time : 8 Primary Armament : 9 x 40.6 cm/16 inch guns. Nine guns arranged in three turrets (three guns per turret). All three turrets in the bow. Secondary Armament: 12 x 15.2cm/6 inch guns located in four turrets (two on the port side and two on the starboard side). Three guns per turret. Other Armament : Single six bay and 38 machine guns for AA. Anti-Ship Rating : B 443 Anti-Air Rating : B 577 Defense - Upper Deck: 160 Bow : 80 Stern : 80 Port : 80 Starboard : 80 Hull Armor: 36 Deck Armor: 16 Plane Complement: 0 Speed: 24 Historical: Date First Ship Commissioned: September 1925 Length : 710 Beam : 106 Draft : 33 Displacement : 41,250 Primary Guns : 9 x 16 inch, 45 cal Mk I in three two turrets (three guns per turret). Three turrets in the bow. Secondary Guns: 12 x 6 inch guns located in six turrets around the ship (two guns per turret). Armor : 14-13 inch belt, 15-12 turrets, 14-6.5 inch decks. Complement : 1,314 Examples of Said Class: Rodney /===============================\ | 16.1.1.4 King George V Class |---------------------------------------------- \===============================/ Research Cost: 1956 Research Time: 5 Cost : 3912 Steel : 6233 (8726) Time : 10 Primary Armament : 10 x 35.6 cm/14 inch guns. Two turrets with four guns apiece are located in the bow and stern. One more turret with two guns is located in the bow. Secondary Armament: NONE Other Armament : Twin eight bay and 32 machine guns for AA. Anti-Ship Rating : B 319 Anti-Air Rating : A 818 Defense - Upper Deck: 160 Bow : 80 Stern : 80 Port : 80 Starboard : 80 Hull Armor: 39 Deck Armor: 16 Plane Complement: 2 Speed: 29 Historical: Date First Ship Commissioned: November 1940 Length : 745 Beam : 103 Draft : 29 Displacement : 36,720 Primary Guns : 10 x 14 inch, Mk VII in three turrets. Two turrets with four guns apiece are located in the bow and stern. One more turret with two guns is located in the bow. Secondary Guns: 16 x 5.25 inch guns located in 8 turrets around the ship. Two guns per turret. Armor : 15-14 inch belt, 13 inch turret faces, 5-6 inch decks. Complement : 1,422 Examples of Said Class: Prince of Wales, Duke of York /======================\ | 16.1.1.5 Lion Class |------------------------------------------------------- \======================/ Research Cost: 2137 Research Time: 6 Cost : 4275 Steel : 6598 (12,140) Time : 10 Primary Armament : 9 x 40.6 cm/16 inch guns. Three turrets with three guns apiece. Two turrets are in the bow while one turret is in the stern. Secondary Armament: NONE Other Armament : Twin eight bay and 48 machine guns for AA. Anti-Ship Rating : B 374 Anti-Air Rating : A 890 Defense - Upper Deck: 160 Bow : 80 Stern : 80 Port : 80 Starboard : 80 Hull Armor: 39 Deck Armor: 16 Plane Complement: 4 Speed: 30 Historical: Date First Ship Commissioned: Keels were laid but never constructed upon. Specs are from blueprints. Length : 740 Beam : 30 Draft : 33 Displacement : 40,550 Primary Guns : 9 x 16 inch, 45 cal three turrets (three guns per turret). Two turrets are in the bow while one turret is in the stern. Secondary Guns: 16 x 5.25 inch guns located in 8 turrets around the ship. Two guns per turret. Armor : 15.5.5 inch belt, 15-6 inch turrets, 6-5 inch decks. Complement : 1,680 Examples of Said Class: Lion /==========================\ | 16.1.1.6 Vanguard Class |--------------------------------------------------- \==========================/ Research Cost: 2946 Research Time: 8 Cost : 5892 Steel : 8672 (12,140) Time : 14 Primary Armament : 9 x 51.0 cm/20 inch guns. Three turrets with three guns apiece. Two turrets are in the bow while one turret is in the stern. Secondary Armament: NONE Other Armament : Twin ten bay and 166 machine guns for AA. Anti-Ship Rating : A 588 Anti-Air Rating : A 1696 Defense - Upper Deck: 190 Bow : 90 Stern : 90 Port : 90 Starboard : 90 Hull Armor: 42 Deck Armor: 20 Plane Complement: 5 Speed: 30 Historical: Date First Ship Commissioned: November 1944 Length : 814 Beam : 108 Draft : 31 Displacement : 44,500 Primary Guns : 8 x 15 inch, 42 cal in four turrets (one pair per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Guns: 16 x 5.25 inch guns located in 8 turrets around the ship. Two guns per turret. Armor : 14-4.5 inch belt, 13-11 inch turrets, 6-5 inch decks. Complement : 1,893 Examples of Said Class: Vanguard +------------------------+ | 16.1.2 Battlecruisers |----------------------------------------------------- +------------------------+ Although they could be as heavily armed as battleships, battlecruisers tended to be more lightly armored. Because of this, they were used more in a support role although they could hold their own against the less heavily armed enemy ships. England used them to an extent since they didn't require as many resources as battleships. /=========================\ | 16.1.2.1 Repulse Class |---------------------------------------------------- \=========================/ Research Cost: 1170 Research Time: 3 Cost : 2340 Steel : 3633 (5086) Time : 6 Primary Armament : 6 x 38.1 cm/15 inch guns. Three turrets with two guns apiece. Two turrets are in the bow while one turret is in the stern. Secondary Armament: NONE Other Armament : Twin ten bay and 24 machine guns for AA. Anti-Ship Rating : B 219 Anti-Air Rating : A 770 Defense - Upper Deck: 120 Bow : 60 Stern : 60 Port : 60 Starboard : 60 Hull Armor: 23 Deck Armor: 13 Plane Complement: 4 Speed: 29 Historical: Date First Ship Commissioned: September 1916 Length : 794 Beam : 90 Draft : 30 Displacement : 27,320 Primary Guns : 6 x 15 inch, 42 cal Mk I in three turrets (one pair of guns per turret). Two turrets in the bow and one turret in the stern. Secondary Guns: 17 x 4 inch guns located in five turrets around the ship with three guns per turret and two turrets with one gun per turret. 2 x 3 inch guns located in two turrets with one gun per turret. Armor : 6-3 inch belt, 9 inch turret faces, 3-1 inch decks. Complement : 953 Examples of Said Class: This ship was actually a part of the Renown Class. The other ship is the Renown. /======================\ | 16.1.2.2 Hood Class |------------------------------------------------------- \======================/ Research Cost: 1516 Research Time: 4 Cost : 3032 Steel : 4254 (5955) Time : 7 Primary Armament : 8 x 38.1 cm/15 inch guns. Four turrets with two guns apiece. Two turrets are in the bow and two turrets are in the stern. Secondary Armament: 12 x 14 cm/5.5 inch guns. 12 turrets with one gun apiece. Six turrets are on the port and six are on the starboard side. Other Armament : Single six bay and 24 machine guns for AA. Anti-Ship Rating : B 352 Anti-Air Rating : B 401 Defense - Upper Deck: 120 Bow : 60 Stern : 60 Port : 60 Starboard : 60 Hull Armor: 31 Deck Armor: 8 Plane Complement: 0 Speed: 31 Historical: Date First Ship Commissioned: August 1918 Length : 860 Beam : 104 Draft : 29 Displacement : 42,100 Primary Guns : 8 x 15 inch, 42 cal in four turrets (one pair of guns per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 12 x 5.5 inch guns located in seven turrets around the ship (two guns per turret). Armor : 12-5 inch belt, 15 inch turret faces, 3-1.5 inch decks. Complement : 1,477 Examples of Said Class: Hood +------------------------+ | 16.1.3 Fleet Carriers |----------------------------------------------------- +------------------------+ The biggest carriers that could carry the largest amount of planes. England never did catch up to either Japan or the United States in carriers and they only played a minor supporting role in the Pacific. /============================\ | 16.1.3.1 Courageous Class |------------------------------------------------- \============================/ Research Cost: 737 Research Time: 2 Cost : 1474 Steel : 2654 (3715) Time : 4 Primary Armament : NONE Secondary Armament: NONE Other Armament : Single 16 bay and 28 machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : B 553 Defense - Upper Deck: 100 Bow : 50 Stern : 50 Port : 50 Starboard : 50 Hull Armor: 6 Deck Armor: 2 Plane Complement: 48 Speed: 30 Historical: Date First Ship Commissioned: May 1928 Length : 786 Beam : 90 Draft : 28 Displacement : 22,352 Primary Guns : NONE Secondary Guns: 16 x 4.7 inch AA guns 16 turrets with one gun per turret. Armor : 3-2 inch belt, 1.5-.5 inch decks. Complement : 1,200 Examples of Said Class: Glorious /=========================\ | 16.1.3.2 Furious Class |---------------------------------------------------- \=========================/ Research Cost: 637 Research Time: 2 Cost : 1274 Steel : 2141 (2997) Time : 3 Primary Armament : 10 x 14.0 cm/5.5 inch guns. Four turrets with one gun apiece on the bow with another six turrets with one gun apiece on the stern. Secondary Armament: NONE Other Armament : Single four bay and six machine guns for AA. Anti-Ship Rating : E 49 Anti-Air Rating : D 132 Defense - Upper Deck: 100 Bow : 50 Stern : 50 Port : 50 Starboard : 50 Hull Armor: 4 Deck Armor: 2 Plane Complement: 33 Speed: 30 Historical: Date First Ship Commissioned: July 1917 Length : 785 Beam : 90 Draft : 24 Displacement : 22,500 Primary Guns : NONE Secondary Guns: 6 x 4 inch AA guns located in three turrets (two guns/turret). Armor : 2-3 inch belt, 1.5 inch decks. Complement : 750 Examples of Said Class: Furious /=======================\ | 16.1.3.3 Eagle Class |------------------------------------------------------ \=======================/ Research Cost: 597 Research Time: 2 Cost : 1194 Steel : 2154 Time : 3 Primary Armament : 9 x 15.2 cm/6 inch guns. Four turrets with one gun apiece on the bow with another five turrets with one gun apiece on the stern. Secondary Armament: NONE Other Armament : Single eight bay and eight machine guns for AA Anti-Ship Rating : D 52 Anti-Air Rating : C 240 Defense - Upper Deck: 100 Bow : 50 Stern : 50 Port : 50 Starboard : 50 Hull Armor: 12 Deck Armor: 2 Plane Complement: 21 Speed: 24 Historical: Date First Ship Commissioned: February 1924 Length : 667 Beam : 105 Draft : 24 Displacement : 22,600 Primary Guns : NONE Secondary Guns: 9 x 6 inch AA guns and 4 x 4 inch AA guns. Armor : 4 inch belt, 1 inch decks. Complement : 834 Examples of Said Class: Eagle /===========================\ | 16.1.3.4 Ark Royal Class |-------------------------------------------------- \===========================/ Research Cost: 1376 Research Time: 4 Cost : 2752 Steel : 4930 (6902) Time : 8 Primary Armament : NONE Secondary Armament: NONE Other Armament : Twin eight bay and 48 machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : A 673 Defense - Upper Deck: 100 Bow : 50 Stern : 50 Port : 50 Starboard : 50 Hull Armor: 12 Deck Armor: 7 Plane Complement: 72 Speed: 31 Historical: Date First Ship Commissioned: November 1938 Length : 800 Beam : 95 Draft : 28 Displacement : 22,000 Primary Guns : NONE Secondary Guns: 8 x 4.5 inch AA guns. Armor : 4.5 inch belt, 2.5 inch decks. Complement : 1,575 Examples of Said Class: Ark Royal /=============================\ | 16.1.3.5 Illustrious Class |------------------------------------------------ \=============================/ Research Cost: 1492 Research Time: 5 Cost : 2984 Steel : 5693 (9247) Time : 9 Primary Armament : NONE Secondary Armament: NONE Other Armament : Twin eight bay and 54 machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : A 709 Defense - Upper Deck: 100 Bow : 50 Stern : 50 Port : 50 Starboard : 50 Hull Armor: 12 Deck Armor: 12 Plane Complement: 36 Speed: 31 Historical: Date First Ship Commissioned: May 1940 Length : 750 Beam : 96 Draft : 29 Displacement : 23,000 Primary Guns : NONE Secondary Guns: 16 x 4.5 inch AA guns located in eight turrets (two guns per turret). Armor : 4.5 inch belt, 3 inch decks. Complement : 1,229 Examples of Said Class: Formidable, Victorious, Indomitable /============================\ | 16.1.3.6 Implacable Class |------------------------------------------------- \============================/ Research Cost: 1809 Research Time: 6 Cost : 3618 Steel : 6605 (9247) Time : 11 Primary Armament : NONE Secondary Armament: NONE Other Armament : Twin eight bay and 92 machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : A 938 Defense - Upper Deck: 100 Bow : 50 Stern : 50 Port : 50 Starboard : 50 Hull Armor: 12 Deck Armor: 12 Plane Complement: 72 Speed: 32 Historical: Date First Ship Commissioned: February 1944 Length : 766 Beam : 96 Draft : 26 Displacement : 23,450 Primary Guns : NONE Secondary Guns: 16 x 4.5 inch AA guns located in eight turrets (two guns per turret). Armor : 4-5 inch belt, 3 inch decks. Complement : 1,585 Examples of Said Class: Indefatigable +------------------------+ | 16.1.4 Light Carriers |----------------------------------------------------- +------------------------+ These were some of the first carriers built. As the war progressed, these carriers were relegated to secondary duties such as ferrying planes to other locations and being used for anti-submarine squadrons. /========================\ | 16.1.4.1 Hermes Class |----------------------------------------------------- \========================/ Research Cost: 410 Research Time: 2 Cost : 820 Steel : 1539 (2154) Time : 2 Primary Armament : NONE Secondary Armament: NONE Other Armament : Single eight bay and eight machine guns for AA. Anti-Ship Rating : E 20 Anti-Air Rating : C 240 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 4 Deck Armor: 2 Plane Complement: 15 Speed: 25 Historical: Date First Ship Commissioned: July 1923 Length : 598 Beam : 70 Draft : 21 Displacement : 11,000 Primary Guns : NONE Secondary Guns: 6 x 5.5 inch AA guns, 3 x 4 inch AA guns. Armor : 3 inch belt, 1 inch decks. Complement : 664 Examples of Said Class: Hermes /==========================\ | 16.1.4.2 Colossus Class |--------------------------------------------------- \==========================/ Research Cost: 541 Research Time: 2 Cost : 1083 Steel : 1958 (2741) Time : 3 Primary Armament : 10 x 35.6 cm/14 inch guns. Four turrets with one gun apiece on the bow with another two turrets with one gun apiece on the bow. Four turrets with one gun apiece on the stern. Secondary Armament: NONE Other Armament : 43 machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : C 258 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 4 Deck Armor: 2 Plane Complement: 40 Speed: 25 Historical: Date First Ship Commissioned: September 1943 Length : 695 Beam : 80 Draft : 24 Displacement : 13,400 Primary Guns : NONE Secondary Guns: 16 x 5.25 inch guns located in 8 turrets around the ship. Two guns per turret. Armor : 14-4.5 inch belt, 13-11 inch turrets, 6-5 inch decks Complement : 1893 Examples of Said Class: Colossus +------------------------+ | 16.1.5 Heavy Cruisers |----------------------------------------------------- +------------------------+ Designed to accompany the battleships and carriers, heavy cruisers were usually in a support role of providing extra firepower (especially anti-aircraft) to protect the fleet. They also provided the firepower for shore bombardments. /======================\ | 16.1.5.1 Kent Class |------------------------------------------------------- \======================/ Research Cost: 573 Research Time: 2 Cost : 1146 Steel : 1756 (2458) Time : 2 Primary Armament : 8 x 20.3 cm/8 inch guns. Four turrets with two guns apiece. Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedo Quad two bay Other Armament : Single four bay and 16 machine guns for AA. Anti-Ship Rating : C 173 Anti-Air Rating : D 192 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 12 Deck Armor: 4 Plane Complement: 1 Speed: 31 Historical: Date First Ship Commissioned: February 1928 Length : 590 Beam : 68 Draft : 16 Displacement : 9,750 Primary Guns : 8 x 8 inch, 50 cal, Mk VII in four turrets (one pair of guns per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 8 x 4 inch guns located in four turrets around the ship. Two guns per turret. Two quad 21 inch torpedo tubes. Armor : 4.5 inch belt, 1 inch on main guns, 1.5 inch decks. Complement : 700 Examples of Said Class: Australia, Canberra, Cornwall /========================\ | 16.1.5.2 London Class |----------------------------------------------------- \========================/ Research Cost: 576 Research Time: 2 Cost : 1152 Steel : 1749 (2448) Time : 2 Primary Armament : 8 x 20.3 cm/8 inch guns. Four turrets with two guns apiece. Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedo Quad two bay. Other Armament : Single four bay and four machine guns for AA. Anti-Ship Rating : C 173 Anti-Air Rating : D 120 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 12 Deck Armor: 4 Plane Complement: 1 Speed: 32 Historical: Date First Ship Commissioned: January 1929 Length : 595 Beam : 66 Draft : 17 Displacement : 9,750 Primary Guns : 8 x 8 inch, 50 cal, Mk VII in four turrets (one pair of guns per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 8 x 4 inch guns located in four turrets around the ship. Two guns per turret. Two quad 21 inch torpedo tubes. Armor : 4.5 inch belt, 1 inch on main guns, 1.5 inch decks. Complement : 700 Examples of Said Class: Devonshire, Shropshire, Sussex /=========================\ | 16.1.5.3 Norfolk Class |---------------------------------------------------- \=========================/ Research Cost: 573 Research Time: 2 Cost : 1146 Steel : 1756 (2458) Time : 2 Primary Armament : 8 x 20.3 cm/8 inch guns. Four turrets with two guns apiece. Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedo Quad two bay. Other Armament : Single four bay and 16 machine guns for AA. Anti-Ship Rating : C 173 Anti-Air Rating : D 192 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 12 Deck Armor: 4 Plane Complement: 1 Speed: 31 Historical: Date First Ship Commissioned: January 1929 Length : 633 Beam : 66 Draft : 20 Displacement : 9,900 Primary Guns : 8 x 8 inch, 50 cal, Mk VII in four turrets (one pair of guns per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 8 x 4 inch guns located in four turrets around the ship. Two guns per turret. Two quad 21 inch torpedo tubes. Armor : 4.5 inch belt, 1 inch on main guns, 1.5 inch decks. Complement : 710 Examples of Said Class: Dorsetshire /======================\ | 16.1.5.4 York Class |------------------------------------------------------- \======================/ Research Cost: 519 Research Time: 2 Cost : 1038 Steel : 1695 (2373) Time : 2 Primary Armament : 6 x 20.3 cm/8 inch guns. Three turrets with two guns apiece. Two turrets are in the bow and one turret is in the stern. Secondary Armament: Torpedo Tri two bay. Other Armament : Single four bay and four machine guns for AA. Anti-Ship Rating : C 129 Anti-Air Rating : D 120 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 12 Deck Armor: 4 Plane Complement: 1 Speed: 32 Historical: Date First Ship Commissioned: May 1930 Length : 540 Beam : 58 Draft : 17 Displacement : 8,250 Primary Guns : 6 x 8 inch, 50 cal, Mk VII in three turrets (one pair of guns per turret). Two turrets are in the bow and one turret is in the stern. Secondary Guns: 8 x 4 inch guns located in four turrets around the ship. Two guns per turret. Two triple 21 inch torpedo tubes. Armor : 3 inch belt, 1 inch on main guns, 1.5 inch decks. Complement : 620 Examples of Said Class: York +------------------------+ | 16.1.6 Light Cruisers |----------------------------------------------------- +------------------------+ Designed for a auxiliary role. Light cruisers usually led destroyer divisions in anti-submarine warfare. The also supported fleets and provided firepower for shore bombardments. /====================\ | 16.1.6. 1 C Class |--------------------------------------------------------- \====================/ Research Cost: 306 Research Time: 2 Cost : 612 Steel : 1026 (1436) Time : 2 Primary Armament : 5 x 15.2 cm/6 inch guns. Five turrets with one gun apiece. Three turrets are in the bow and two turret are in the stern. Secondary Armament: Torpedo Twin four bay, equipped with depth charges. Other Armament : Single two bay and eight machine guns for AA. Anti-Ship Rating : C 118 Anti-Air Rating : E 96 Defense - Upper Deck: 40 Bow : 20 Stern : 20 Port : 20 Starboard : 20 Hull Armor: 6 Deck Armor: 3 Plane Complement: 0 Speed: 29 Historical: Date First Ship Commissioned: November 1916 Length : 450 Beam : 43 Draft : 15 Displacement : 4,120, 4,190, or 4,290 Primary Guns : 5 x 6 inch 45 cal Mk XII in five turrets (one gun per turret). Three turrets are in the bow and two turret are in the stern. Secondary Guns: 2 x 3 inch guns and 4 x 2 21 inch torpedo tubes. Armor : 3-1.5 inch belt and 1 inch decks. Complement : 437, 460, or 432 Examples of Said Class: This is actually a combination of three classes: Caledon, Ceres, and the Capetown Classes. Ships included are the Caledon, Curlew, and Cairo. /====================\ | 16.1.6. 2 D Class |--------------------------------------------------------- \====================/ Research Cost: 344 Research Time: 2 Cost : 688 Steel : 1053 (1474) Time : 2 Primary Armament : 6 x 15.2 cm/6 inch guns. Six turrets with one gun apiece. Three turrets are in the bow and three turret are in the stern. Secondary Armament: Torpedo Tri four bay, equipped to lay mines. Other Armament : Single two bay and four machine guns for AA. Anti-Ship Rating : C 169 Anti-Air Rating : E 72 Defense - Upper Deck: 40 Bow : 20 Stern : 20 Port : 20 Starboard : 20 Hull Armor: 6 Deck Armor: 3 Plane Complement: 0 Speed: 29 Historical: Date First Ship Commissioned: December 1917 Length : 471 Beam : 46 Draft : 17 Displacement : 4,970 Primary Guns : 6 x 6 inch 50 cal, Mk XII in six turrets (one gun per turret). Three turrets are in the bow and three turret are in the stern. Secondary Guns: 2 x 3 inch guns and 4 x 3 21 inch torpedo tubes. Armor : 3-1.5 inch belt and 1 inch decks. Complement : 450 Examples of Said Class: This is actually the Danae Class. Ships include the Danae, Dauntless, and Delhi. /====================\ | 16.1.6. 3 E Class |--------------------------------------------------------- \====================/ Research Cost: 394 Research Time: 2 Cost : 789 Steel : 1154 (1615) Time : 2 Primary Armament : 7 x 15.2 cm/6 inch guns. Seven turrets with one gun apiece. Three turrets are in the bow and four turret are in the stern. Secondary Armament: Torpedo Tri four bay, equipped with depth charges. Other Armament : Single five bay and two machine guns for AA. Anti-Ship Rating : C 174 Anti-Air Rating : D 132 Defense - Upper Deck: 40 Bow : 20 Stern : 20 Port : 20 Starboard : 20 Hull Armor: 6 Deck Armor: 3 Plane Complement: 0 Speed: 33 Historical: Date First Ship Commissioned: December 1919 Length : 570 Beam : 55 Draft : 19 Displacement : 7,300 Primary Guns : 7 x 6 inch 45 cal, Mk XII in seven turrets (one gun per turret). Three turrets are in the bow and four turret are in the stern. Secondary Guns: 5 x 4 inch guns and 4 x 3 21 inch torpedo tubes. Armor : 3-1.5 inch belt, 1-1.5 inch decks. Complement : 450 Examples of Said Class: This is actually the Emerald Class. Ships include the Emerald and Enterprise. /==========================\ | 16.1.6. 4 Leander Class |--------------------------------------------------- \==========================/ Research Cost: 384 Research Time: 2 Cost : 768 Steel : 1181 (1653) Time : 2 Primary Armament : 8 x 15.2 cm/6 inch guns. Four turrets with two guns apiece. Two turrets are in the bow and two turret are in the stern. Secondary Armament: Torpedo Quad two bay, equipped with depth charges. Other Armament : Single four bay and 16 machine guns for AA. Anti-Ship Rating : C 135 Anti-Air Rating : D 192 Defense - Upper Deck: 40 Bow : 20 Stern : 20 Port : 20 Starboard : 20 Hull Armor: 6 Deck Armor: 3 Plane Complement: 1 Speed: 33 Historical: Date First Ship Commissioned: September 1932 Length : 554 Beam : 56 Draft : 20 Displacement : 7,270 Primary Guns : 8 x 6 inch, 50 cal, Mk XXIII in four turrets (one pair per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Guns: 4 x 4 inch guns located in four turrets around the ship. One gun per turret. 2 x 4 21 inch torpedo tubes. Armor : 3 inch belt, 1 inch on main guns, 1.5 inch decks. Complement : 570 Examples of Said Class: Achilles, Ajax, Neptune /===========================\ | 16.1.6. 5 Arethusa Class |-------------------------------------------------- \===========================/ Research Cost: 351 Research Time: 2 Cost : 702 Steel : 1168 (1635) Time : 2 Primary Armament : 6 x 15.2 cm/6 inch guns. Three turrets with two guns apiece. Two turrets are in the bow and one turret is in the stern. Secondary Armament: Torpedo Tri two bay, equipped with depth charges. Other Armament : Twin four bay and eight machine guns for AA. Anti-Ship Rating : C 101 Anti-Air Rating : C 240 Defense - Upper Deck: 40 Bow : 20 Stern : 20 Port : 20 Starboard : 20 Hull Armor: 6 Deck Armor: 3 Plane Complement: 1 Speed: 33 Historical: Date First Ship Commissioned: March 1934 Length : 506 Beam : 51 Draft : 17 Displacement : 5,270 Primary Guns : 6 x 6 inch, 45 cal, Mk XXIII in three turrets (one pair per turret). Two turrets are in the bow and one turret is in the stern. Secondary Guns: 4 x 4 inch guns in four turrets (one gun per turret). 2 x 3 21 inch torpedo tubes. Armor : 3-1 inch belt and 1 inch decks. Complement : 500 Examples of Said Class: Aurora, Galatea, Penelope /==============================\ | 16.1.6. 6 Southampton Class |----------------------------------------------- \==============================/ Research Cost: 422 Research Time: 2 Cost : 844 Steel : 1256 (1758) Time : 2 Primary Armament : 12 x 15.2 cm/6 inch guns. Four turrets with three guns apiece. Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedo Tri two bay, equipped with depth charges. Other Armament : Twin four bay and eight machine guns for AA. Anti-Ship Rating : C 136 Anti-Air Rating : C 240 Defense - Upper Deck: 40 Bow : 20 Stern : 20 Port : 20 Starboard : 20 Hull Armor: 6 Deck Armor: 3 Plane Complement: 3 Speed: 32 Historical: Date First Ship Commissioned: March 1936 Length : 592 Beam : 62 Draft : 20 Displacement : 9,100 Primary Guns : 12 x 6 inch, 45 cal, Mk XXIII in four turrets (three guns per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Guns: 8 x 4 inch guns in four turrets (two guns per turret). 2 x 3 21 inch torpedo tubes. Armor : 4.5 inch belt and 1.5-0.6 inch decks. Complement : 748 Examples of Said Class: Birmingham, Glasgow, Newcastle /=======================\ | 16.1.6. 7 Dido Class |------------------------------------------------------ \=======================/ Research Cost: 335 Research Time: 2 Cost : 671 Steel : 1067 (1493) Time : 2 Primary Armament : 10 x 13.3 cm/5.2 inch guns. Five turrets with two guns apiece. Three turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedo Tri two bay, equipped with depth charges. Other Armament : eight machine guns for AA. Anti-Ship Rating : C 110 Anti-Air Rating : C 288 Defense - Upper Deck: 40 Bow : 20 Stern : 20 Port : 20 Starboard : 20 Hull Armor: 6 Deck Armor: 3 Plane Complement: 0 Speed: 33 Historical: Date First Ship Commissioned: August 1937 Length : 512 Beam : 51 Draft : 17 Displacement : 6,850 Primary Guns : 10 x 5.5 inch Mk I in five turrets (one pair per turret). Three turrets are in the bow and two turrets are in the stern. Secondary Guns: 2 x 3 21 inch torpedo tubes. Armor : 3 inch belt, 1 inch on main guns, 1.5 inch decks. Complement : 530 Examples of Said Class: Argonaut, Bonaventure, Charybdis /=======================\ | 16.1.6. 8 Fiji Class |------------------------------------------------------ \=======================/ Research Cost: 424 Research Time: 2 Cost : 828 Steel : 1256 (1758) Time : 2 Primary Armament : 12 x 15.2 cm/6 inch guns. Four turrets with three guns apiece. Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedo Tri two bay, equipped with depth charges. Other Armament : Twin four bay and eight machine guns for AA. Anti-Ship Rating : C 136 Anti-Air Rating : C 240 Defense - Upper Deck: 40 Bow : 20 Stern : 20 Port : 20 Starboard : 20 Hull Armor: 6 Deck Armor: 3 Plane Complement: 2 Speed: 33 Historical: Date First Ship Commissioned: May 1939 Length : 556 Beam : 62 Draft : 20 Displacement : 8,530 Primary Guns : 12 x 6 inch Mk XXIII guns in four turrets (three guns per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Guns: 3 x 4 21 inch torpedo tubes. Armor : 3.5-3.25 inch belt, 1 inch on main guns, 1.5 inch decks. Complement : 920 Examples of Said Class: Bermuda, Ceylon, Gambia /============================\ | 16.1.6. 9 De Ruyter Class |------------------------------------------------- \============================/ Research Cost: 256 Research Time: 2 Cost : 512 Steel : 938 (1313) Time : 2 Primary Armament : 7 x 15.0 cm/6 inch guns. Three turrets with two guns apiece and one turret with one gun. Two turrets (one single and one twin) are in the bow and one turret is in the stern. Secondary Armament: Equipped with depth charges. Other Armament : ten machine guns for AA. Anti-Ship Rating : E 38 Anti-Air Rating : C 228 Defense - Upper Deck: 40 Bow : 20 Stern : 20 Port : 20 Starboard : 20 Hull Armor: 3 Deck Armor: 2 Plane Complement: 2 Speed: 32 Historical: Date First Ship Commissioned: March 1935 Length : 560 Beam : 52 Draft : 17 Displacement : 6,000 Primary Guns : 7 x 6 inch guns. Three turrets with two guns apiece and one turret with one gun. Two turrets (one single and one twin) are in the bow and one turret is in the stern. Secondary Guns: NONE Armor : 2-1.1 inch belt, 1.1 inch on main guns, 1.15 inch decks. Complement : 435 Examples of Said Class: De Ruyter /========================\ | 16.1.6.10 Tromp Class |----------------------------------------------------- \========================/ Research Cost: 302 Research Time: 2 Cost : 605 Steel : 979 (1370) Time : 2 Primary Armament : 6 x 15.0 cm/6 inch guns. Three turrets with two guns apiece. Two turrets are in the bow and one turrets is in the stern. Secondary Armament: Torpedo Tri two bay, equipped with depth charges. Other Armament : 12 machine guns for AA. Anti-Ship Rating : C 100 Anti-Air Rating : E 72 Defense - Upper Deck: 40 Bow : 20 Stern : 20 Port : 20 Starboard : 20 Hull Armor: 3 Deck Armor: 2 Plane Complement: 1 Speed: 34 Historical: Date First Ship Commissioned: May 1937 Length : 433 Beam : 41 Draft : 14 Displacement : 3,787 Primary Guns : 6 x 6 inch guns. Three turrets with two guns apiece. Two turrets are in the bow and one turrets is in the stern. Secondary Guns: 2 x 3 21 inch torpedo tubes. Armor : .5 inch belt, .6 inch on main guns, 1-.6 inch decks. Complement : 309 Examples of Said Class: Jacob van Heemskerck /==========================\ | 16.1.6.11 Sumatra Class |--------------------------------------------------- \==========================/ Research Cost: 332 Research Time: 2 Cost : 664 Steel : 1154 (1615) Time : 2 Primary Armament : 10 x 15.0 cm/6 inch guns. Ten turrets with one gun apiece. Six turrets are in the bow and four turrets are in the stern. Secondary Armament: Equipped with depth charges. Other Armament : Single four bay and 12 machine guns for AA. Anti-Ship Rating : D 55 Anti-Air Rating : D 168 Defense - Upper Deck: 40 Bow : 20 Stern : 20 Port : 20 Starboard : 20 Hull Armor: 8 Deck Armor: 3 Plane Complement: 2 Speed: 31 Historical: Date First Ship Commissioned: August 1921 Length : 509 Beam : 53 Draft : 18 Displacement : 6,670 Primary Guns : 10 x 5.9 inch, 50 cal, in five turrets (one pair per turret). Two turrets are in the bow and three turrets are in the stern. Secondary Guns: 4 x 3 inch guns. Armor : 3 inch belt, 1 inch on main guns, 1.5 inch decks. Complement : 480 Examples of Said Class: Actually this is part of the Java class. Other ships are Java and Celebes +--------------------+ | 16.1.7 Destroyers |--------------------------------------------------------- +--------------------+ The workhorses of the fleet. In addition to their guns, destroyers were also equipped with torpedoes to cause serious damage to an enemy. Their best role is doing anti-submarine duty and being the outside "pickets" for the fleet. /========================\ | 16.1.7. 1 Old S Class |----------------------------------------------------- \========================/ Research Cost: 218 Research Time: 2 Cost : 436 Steel : 790 (1106) Time : 2 Primary Armament : 3 x 10.2 cm/4 inch guns. Three turrets with one gun apiece. Two turrets are in the bow and one turret is in the stern. Secondary Armament: Torpedoes Single six bay, equipped with depth charges. Other Armament : one machine guns for AA. Anti-Ship Rating : D 74 Anti-Air Rating : E 6 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 36 Historical: Date First Ship Commissioned: April 1916 Length : 276 Beam : 27 Draft : 9 Displacement : 1,075 Primary Guns : 3 x 4 inch, 45 cal, Mk IV in three turrets (one gun per turret). Two turrets are in the bow and one turret is in the stern. Secondary Guns: 2 x 1 18 inch torpedo tubes, depth charges. Armor : Complement : 90 Examples of Said Class: Simoom, Scimitar, Scotsman /====================\ | 16.1.7. 2 A Class |--------------------------------------------------------- \====================/ Research Cost: 254 Research Time: 2 Cost : 508 Steel : 823 (1152) Time : 2 Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four turrets with one gun apiece. Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedoes Quad two bay, equipped with depth charges. Other Armament : Two machine guns for AA. Anti-Ship Rating : C 104 Anti-Air Rating : E 12 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 36 Historical: Date First Ship Commissioned: June 1929 Length : 323 Beam : 32 Draft : 12 Displacement : 1,350 Primary Guns : 4 x 4.7 inch guns. Four turrets with one gun apiece. Two turrets are in the bow and two turrets are in the stern. Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges. Armor : Complement : 138 Examples of Said Class: Acasta, Arrow, Basilisk /====================\ | 16.1.7. 3 B Class |--------------------------------------------------------- \====================/ Research Cost: 247 Research Time: 2 Cost : 495 Steel : 817 (1152) Time : 2 Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four turrets with one gun apiece. Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedoes Quad two bay, equipped with depth charges. Other Armament : Two machine guns for AA. Anti-Ship Rating : C 104 Anti-Air Rating : E 12 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 34 Historical: Date First Ship Commissioned: June 1929 Length : 323 Beam : 32 Draft : 12 Displacement : 1,350 Primary Guns : 4 x 4.7 inch guns. Four turrets with one gun apiece. Two turrets are in the bow and two turrets are in the stern. Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges. Armor : Complement : 138 Examples of Said Class: Acasta, Arrow, Basilisk /====================\ | 16.1.7. 4 D Class |--------------------------------------------------------- \====================/ Research Cost: 257 Research Time: 2 Cost : 515 Steel : 844 (1181) Time : 2 Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four turrets with one gun apiece. Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedoes Quad two bay, equipped with depth charges. Other Armament : Single one bay and two machine guns for AA. Anti-Ship Rating : C 104 Anti-Air Rating : E 36 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 36 Historical: Date First Ship Commissioned: September 1931 Length : 329 Beam : 33 Draft : 13 Displacement : 1,400 Primary Guns : 4 x 4.7 inch Mk IX in four turrets (one gun per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges. Armor : Complement : 145 Examples of Said Class: Comet, Cygnet, Duncan /====================\ | 16.1.7. 5 E Class |--------------------------------------------------------- \====================/ Research Cost: 259 Research Time: 2 Cost : 519 Steel : 850 (1190) Time : 2 Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four turrets with one gun apiece. Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedoes Quad two bay, equipped with depth charges. Other Armament : Eight machine guns for AA. Anti-Ship Rating : C 104 Anti-Air Rating : E 48 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 36 Historical: Date First Ship Commissioned: September 1931 Length : 329 Beam : 33 Draft : 13 Displacement : 1,405 Primary Guns : 4 x 4.7 inch Mk IX in four turrets (one gun per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges. Armor : Complement : 145 Examples of Said Class: Echo, Express, Fame /====================\ | 16.1.7. 6 F Class |--------------------------------------------------------- \====================/ Research Cost: 259 Research Time: 2 Cost : 519 Steel : 850 (1190) Time : 2 Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four turrets with one gun apiece. Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedoes Quad two bay, equipped with depth charges. Other Armament : Eight machine guns for AA. Anti-Ship Rating : C 104 Anti-Air Rating : E 48 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 36 Historical: Date First Ship Commissioned: September 1931 Length : 329 Beam : 33 Draft : 13 Displacement : 1,405 Primary Guns : 4 x 4.7 inch Mk IX in four turrets (one gun per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges. Armor : Complement : 145 Examples of Said Class: Echo, Express, Fame /====================\ | 16.1.7. 7 G Class |--------------------------------------------------------- \====================/ Research Cost: 259 Research Time: 2 Cost : 519 Steel : 850 (1190) Time : 2 Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four turrets with one gun apiece. Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedoes Quad two bay, equipped with depth charges. Other Armament : Eight machine guns for AA. Anti-Ship Rating : C 104 Anti-Air Rating : E 48 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 36 Historical: Date First Ship Commissioned: September 1935 Length : 323 Beam : 33 Draft : 13 Displacement : 1,370 Primary Guns : 4 x 4.7 inch Mk IX in four turrets (one gun per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges. Armor : Complement : 145 Examples of Said Class: Gallant, Hasty, Icarus /====================\ | 16.1.7. 8 H Class |--------------------------------------------------------- \====================/ Research Cost: 259 Research Time: 2 Cost : 519 Steel : 850 (1190) Time : 2 Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four turrets with one gun apiece. Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedoes Quad two bay, equipped with depth charges. Other Armament : Eight machine guns for AA. Anti-Ship Rating : C 104 Anti-Air Rating : E 48 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 36 Historical: Date First Ship Commissioned: September 1935 Length : 323 Beam : 33 Draft : 13 Displacement : 1,370 Primary Guns : 4 x 4.7 inch Mk IX in four turrets (one gun per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges. Armor : Complement : 145 Examples of Said Class: Gallant, Hasty, Icarus /====================\ | 16.1.7. 9 I Class |--------------------------------------------------------- \====================/ Research Cost: 280 Research Time: 2 Cost : 560 Steel : 871 (1219) Time : 2 Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four turrets with one gun apiece. Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedoes Quintet two bay, equipped with depth charges. Other Armament : Eight machine guns for AA. Anti-Ship Rating : C 126 Anti-Air Rating : E 48 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 36 Historical: Date First Ship Commissioned: September 1935 Length : 323 Beam : 33 Draft : 13 Displacement : 1,370 Primary Guns : 4 x 4.7 inch Mk IX in four turrets (one gun per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges. Armor : Complement : 145 Examples of Said Class: Gallant, Hasty, Icarus /=========================\ | 16.1.7.10 Tribal Class |---------------------------------------------------- \=========================/ Research Cost: 257 Research Time: 2 Cost : 515 Steel : 864 (1209) Time : 2 Primary Armament : 8 x 12.0 cm/4.7 inch guns. Four turrets with two guns apiece. Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedoes Quad one bay, equipped with depth charges. Other Armament : 12 machine guns for AA. Anti-Ship Rating : D 74 Anti-Air Rating : E 72 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 37 Historical: Date First Ship Commissioned: June 1937 Length : 377 Beam : 37 Draft : 13 Displacement : 1,854 Primary Guns : 8 x 4.7 inch, 45 cal, Mk XII in four turrets (two guns per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Guns: 1 x 4 21 inch torpedo tubes, depth charges. Armor : Complement : 250 Examples of Said Class: Afridi, Cossack, Guhurka /====================\ | 16.1.7.11 J Class |--------------------------------------------------------- \====================/ Research Cost: 289 Research Time: 2 Cost : 598 Steel : 898 (1275) Time : 2 Primary Armament : 6 x 12.0 cm/4.7 inch guns. Three turrets with two guns apiece. Two turrets are in the bow and one turret is in the stern. Secondary Armament: Torpedoes Quintet two bay, equipped with depth charges. Other Armament : 12 machine guns for AA. Anti-Ship Rating : C 134 Anti-Air Rating : E 72 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 36 Historical: Date First Ship Commissioned: September 1938 Length : 356 Beam : 36 Draft : 14 Displacement : 1,690 Primary Guns : 6 x 4.7 inch, 45 cal, Mk XII in three turrets (three guns per turret). Two turrets are in the bow and one turret is in the stern. Secondary Guns: 2 x 5 21 inch torpedo tubes, depth charges. Armor : Complement : 218 Examples of Said Class: Jackal, Kelvin, Nizam /====================\ | 16.1.7.12 K Class |--------------------------------------------------------- \====================/ Research Cost: 289 Research Time: 2 Cost : 598 Steel : 898 (1275) Time : 2 Primary Armament : 6 x 12.0 cm/4.7 inch guns. Three turrets with two guns apiece. Two turrets are in the bow and one turret is in the stern. Secondary Armament: Torpedoes Quintet two bay, equipped with depth charges. Other Armament : 12 machine guns for AA. Anti-Ship Rating : C 134 Anti-Air Rating : E 72 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 36 Historical: Date First Ship Commissioned: September 1938 Length : 356 Beam : 36 Draft : 14 Displacement : 1,690 Primary Guns : 6 x 4.7 inch, 45 cal, Mk XII in three turrets (three guns per turret). Two turrets are in the bow and one turret is in the stern. Secondary Guns: 2 x 5 21 inch torpedo tubes, depth charges. Armor : Complement : 218 Examples of Said Class: Jackal, Kelvin, Nizam /====================\ | 16.1.7.13 L Class |--------------------------------------------------------- \====================/ Research Cost: 257 Research Time: 2 Cost : 515 Steel : 911 (1275) Time : 2 Primary Armament : 6 x 12.0 cm DP/4.7 inch guns. Three turrets with two guns apiece. Two turrets are in the bow and one turret is in the stern. Secondary Armament: Torpedoes Quad one bay, equipped with depth charges. Other Armament : Single one bay and 24 machine guns for AA. Anti-Ship Rating : D 67 Anti-Air Rating : C 312 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 36 Historical: Date First Ship Commissioned: July 1940 Length : 362 Beam : 37 Draft : 14 Displacement : 1,935 Primary Guns : 6 x 4.7 inch, 50 cal, Mk XI in three turrets (three guns per turret). Two turrets are in the bow and one turret is in the stern. Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges. Armor : Complement : 226 Examples of Said Class: Lance, Martin /====================\ | 16.1.7.14 M Class |--------------------------------------------------------- \====================/ Research Cost: 240 Research Time: 2 Cost : 481 Steel : 850 (1275) Time : 2 Primary Armament : 6 x 12.0 cm DP/4.7 inch guns. Three turrets with two guns apiece. Two turrets are in the bow and one turret is in the stern. Secondary Armament: Torpedoes Quad one bay, equipped with depth charges. Other Armament : Single one bay and eight machine guns for AA. Anti-Ship Rating : D 67 Anti-Air Rating : C 216 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 36 Historical: Date First Ship Commissioned: July 1940 Length : 362 Beam : 37 Draft : 14 Displacement : 1,935 Primary Guns : 6 x 4.7 inch, 50 cal, Mk XI in three turrets (three guns per turret). Two turrets are in the bow and one turret is in the stern. Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges. Armor : Complement : 226 Examples of Said Class: Lance, Martin, Milne /====================\ | 16.1.7.15 N Class |--------------------------------------------------------- \====================/ Research Cost: 264 Research Time: 2 Cost : 528 Steel : 911 (1275) Time : 2 Primary Armament : 6 x 12.0 cm/4.7 inch guns. Three turrets with two guns apiece. Two turrets are in the bow and one turret is in the stern. Secondary Armament: Torpedoes Quintet one bay, equipped with depth charges. Other Armament : Single one bay and 24 machine guns for AA. Anti-Ship Rating : D 78 Anti-Air Rating : D 168 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 36 Historical: Date First Ship Commissioned: September 1938 Length : 356 Beam : 36 Draft : 14 Displacement : 1,690 Primary Guns : 6 x 4.7 inch, 45 cal, Mk XII in three turrets (three guns per turret). Two turrets are in the bow and one turret is in the stern. Secondary Guns: 2 x 5 21 inch torpedo tubes, depth charges. Armor : Complement : 218 Examples of Said Class: Jackal, Kelvin, Nizam /====================\ | 16.1.7.16 O Class |--------------------------------------------------------- \====================/ Research Cost: 261 Research Time: 2 Cost : 522 Steel : 844 (1209) Time : 2 Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four turrets with one gun apiece. Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedoes Quad two bay, equipped with depth charges. Other Armament : Six machine guns for AA. Anti-Ship Rating : C 104 Anti-Air Rating : E 36 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 37 Historical: Date First Ship Commissioned: January 1941 Length : 345 Beam : 35 Draft : 14 Displacement : 1,550 Primary Guns : 4 x 4 inch Mk V in four turrets (one gun per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges. Armor : Complement : 212 Examples of Said Class: Obdurate, Paladin, Penn /====================\ | 16.1.7.17 P Class |--------------------------------------------------------- \====================/ Research Cost: 211 Research Time: 2 Cost : 422 Steel : 864 (1209) Time : 2 Primary Armament : NONE Secondary Armament: Torpedoes Quad one bay, equipped with depth charges. Other Armament : Single five bay and eight machine guns for AA. Anti-Ship Rating : E 44 Anti-Air Rating : D 168 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 37 Historical: Date First Ship Commissioned: January 1941 Length : 345 Beam : 35 Draft : 14 Displacement : 1,550 Primary Guns : 4 x 4 inch Mk V in four turrets (one gun per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges. Armor : Complement : 212 Examples of Said Class: Obdurate, Paladin, Penn /====================\ | 16.1.7.18 Q Class |--------------------------------------------------------- \====================/ Research Cost: 264 Research Time: 2 Cost : 529 Steel : 864 (1209) Time : 2 Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four turrets with one gun apiece. Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedoes Quad two bay, equipped with depth charges. Other Armament : Ten machine guns for AA. Anti-Ship Rating : C 104 Anti-Air Rating : E 60 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 37 Historical: Date First Ship Commissioned: October 1941 Length : 358 Beam : 36 Draft : 14 Displacement : 1,725 Primary Guns : 4 x 4.7 inch Mk IX in four turrets (one gun per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges. Armor : Complement : 225 Examples of Said Class: Quail, Racehorse, Redoubt /====================\ | 16.1.7.19 R Class |--------------------------------------------------------- \====================/ Research Cost: 264 Research Time: 2 Cost : 529 Steel : 864 (1209) Time : 2 Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four turrets with one gun apiece. Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedoes Quad two bay, equipped with depth charges. Other Armament : Ten machine guns for AA. Anti-Ship Rating : C 104 Anti-Air Rating : E 60 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 37 Historical: Date First Ship Commissioned: October 1941 Length : 358 Beam : 36 Draft : 14 Displacement : 1,725 Primary Guns : 4 x 4.7 inch Mk IX in four turrets (one gun per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges. Armor : Complement : 225 Examples of Said Class: Quail, Racehorse, Redoubt /====================\ | 16.1.7.20 S Class |--------------------------------------------------------- \====================/ Research Cost: 259 Research Time: 2 Cost : 519 Steel : 844 (1229) Time : 2 Primary Armament : 4 x 12.0 cm DP/4.7 inch guns. Four turrets with one gun apiece. Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedoes Quad two bay, equipped with depth charges. Other Armament : Six machine guns for AA. Anti-Ship Rating : C 104 Anti-Air Rating : D 132 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 36 Historical: Date First Ship Commissioned: August 1942 Length : 362 Beam : 36 Draft : 14 Displacement : 1,730 Primary Guns : 4 x 4.7 inch Mk IX in four turrets (one gun per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges. Armor : Complement : 225 Examples of Said Class: Savage, Teazer, Ulster, Venus, Whelp /====================\ | 16.1.7.21 T Class |--------------------------------------------------------- \====================/ Research Cost: 264 Research Time: 2 Cost : 529 Steel : 871 (1229) Time : 2 Primary Armament : 4 x 12.0 cm DP/4.7 inch guns. Four turrets with one gun apiece. Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedoes Quad two bay, equipped with depth charges. Other Armament : 12 machine guns for AA. Anti-Ship Rating : C 104 Anti-Air Rating : D 168 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 36 Historical: Date First Ship Commissioned: August 1942 Length : 362 Beam : 36 Draft : 14 Displacement : 1,730 Primary Guns : 4 x 4.7 inch Mk IX in four turrets (one gun per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges. Armor : Complement : 225 Examples of Said Class: Savage, Teazer, Ulster, Venus, Whelp /====================\ | 16.1.7.22 U Class |--------------------------------------------------------- \====================/ Research Cost: 268 Research Time: 2 Cost : 536 Steel : 878 (1229) Time : 2 Primary Armament : 4 x 12.0 cm DP/4.7 inch guns. Four turrets with one gun apiece. Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedoes Quad two bay, equipped with depth charges. Other Armament : 12 machine guns for AA. Anti-Ship Rating : C 104 Anti-Air Rating : D 168 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 37 Historical: Date First Ship Commissioned: August 1942 Length : 362 Beam : 36 Draft : 14 Displacement : 1,730 Primary Guns : 4 x 4.7 inch Mk IX in four turrets (one gun per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges. Armor : Complement : 225 Examples of Said Class: Savage, Teazer, Ulster, Venus, Whelp /====================\ | 16.1.7.23 V Class |--------------------------------------------------------- \====================/ Research Cost: 268 Research Time: 2 Cost : 536 Steel : 878 (1229) Time : 2 Primary Armament : 4 x 12.0 cm DP/4.7 inch guns. Four turrets with one gun apiece. Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedoes Quad two bay, equipped with depth charges. Other Armament : 12 machine guns for AA. Anti-Ship Rating : C 104 Anti-Air Rating : D 168 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 37 Historical: Date First Ship Commissioned: August 1942 Length : 362 Beam : 36 Draft : 14 Displacement : 1,730 Primary Guns : 4 x 4.7 inch Mk IX in four turrets (one gun per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges. Armor : Complement : 225 Examples of Said Class: Savage, Teazer, Ulster, Venus, Whelp /====================\ | 16.1.7.24 W Class |--------------------------------------------------------- \====================/ Research Cost: 268 Research Time: 2 Cost : 536 Steel : 878 (1229) Time : 2 Primary Armament : 4 x 12.0 cm DP/4.7 inch guns. Four turrets with one gun apiece. Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedoes Quad two bay, equipped with depth charges. Other Armament : 12 machine guns for AA. Anti-Ship Rating : C 104 Anti-Air Rating : D 168 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 37 Historical: Date First Ship Commissioned: August 1942 Length : 362 Beam : 36 Draft : 14 Displacement : 1,730 Primary Guns : 4 x 4.7 inch Mk IX in four turrets (one gun per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges. Armor : Complement : 225 Examples of Said Class: Savage, Teazer, Ulster, Venus, Whelp /====================\ | 16.1.7.25 Z Class |--------------------------------------------------------- \====================/ Research Cost: 261 Research Time: 2 Cost : 522 Steel : 864 (1229) Time : 2 Primary Armament : 4 x 11.4 cm DP/4.5 inch guns. Four turrets with one gun apiece. Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedoes Quad two bay, equipped with depth charges. Other Armament : Ten machine guns for AA. Anti-Ship Rating : C 102 Anti-Air Rating : D 156 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 37 Historical: Date First Ship Commissioned: May 1943 Length : 362 Beam : 36 Draft : 15 Displacement : 1,730 Primary Guns : 4 x 4.5 inch, 45 cal, Mk IV in four turrets (one gun per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges. Armor : Complement : 222 Examples of Said Class: Zambesi, Zealous, Zebra /====================\ | 16.1.7.26 C Class |--------------------------------------------------------- \====================/ Research Cost: 261 Research Time: 2 Cost : 522 Steel : 857 (1229) Time : 2 Primary Armament : 4 x 11.4 cm/4.5 inch guns. Four turrets with one gun apiece. Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedoes Quad two bay, equipped with depth charges. Other Armament : Ten machine guns for AA. Anti-Ship Rating : C 102 Anti-Air Rating : E 60 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 37 Historical: Date First Ship Commissioned: September 1931 Length : 329 Beam : 33 Draft : 13 Displacement : 1,400 Primary Guns : 4 x 4.7 inch Mk IX in four turrets (one gun per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges. Armor : Complement : 145 Examples of Said Class: Comet, Cygnet, Duncan /================================\ | 16.1.7.27 Witte de With Class |--------------------------------------------- \================================/ Research Cost: 244 Research Time: 2 Cost : 488 Steel : 850 (1190) Time : 2 Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four turrets with one gun apiece. Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedoes Tri two bay, equipped with depth charges. Other Armament : 13 machine guns for AA. Anti-Ship Rating : D 42 Anti-Air Rating : E 70 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 36 Historical: Date First Ship Commissioned: September 1928 Length : 322 Beam : 31 Draft : 10 Displacement : 1,316 Primary Guns : 4 x 4.7 inch guns in four turrets (one gun per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Guns: 2 x 3 21 inch torpedo tubes, depth charges. Armor : Complement : 120 Examples of Said Class: Banckert, Van Galen, Van Nes +--------------------+ | 16.1.8 Submarines |--------------------------------------------------------- +--------------------+ Silent and deadly, British submarines were unfortunately outclassed long before they were launched. Although both the Americans and Germans used them to great effect, the British were never able to achieve those same kinds of successes. /===================\ | 16.1.8.1 O Class |---------------------------------------------------------- \===================/ Research Cost: 301 Research Time: 2 Cost : 602 Steel : 857 (1237) Time : 2 Primary Armament : Torpedoes Single 8 bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : D 89 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 1 Deck Armor: 1 Plane Complement: 0 Speed: 15 Historical: Date First Ship Commissioned: June 1926 Length : 275 Beam : 28 Draft : 16 Displacement : 1,354 Primary Guns : Eight 21 inch torpedo tubes. Secondary Guns: 1 x 4 inch Mk IV deck gun. Armor : Complement : 54 Examples of Said Class: Also known as the Oxley Class. Other ships are the Oxley and Otway. /===================\ | 16.1.8.2 P Class |---------------------------------------------------------- \===================/ Research Cost: 313 Research Time: 2 Cost : 626 Steel : 871 (1237) Time : 2 Primary Armament : Torpedoes Single 8 bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : D 89 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 1 Deck Armor: 1 Plane Complement: 0 Speed: 16 Historical: Date First Ship Commissioned: August 1928 Length : 289 Beam : 30 Draft : 16 Displacement : 1,475 Primary Guns : Eight 21 inch torpedo tubes. Secondary Guns: 1 x 4 inch Mk IV deck gun. Armor : Complement : 53 Examples of Said Class: Also known as the Parthian Class. Other ships are the Pandora, Parthian, and Perseus. /===================\ | 16.1.8.3 R Class |---------------------------------------------------------- \===================/ Research Cost: 323 Research Time: 2 Cost : 647 Steel : 884 (1237) Time : 2 Primary Armament : Torpedoes Single 8 bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : D 89 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 1 Deck Armor: 1 Plane Complement: 0 Speed: 17 Historical: Date First Ship Commissioned: May 1930 Length : 287 Beam : 30 Draft : 16 Displacement : 1,475 Primary Guns : Eight 21 inch torpedo tubes. Secondary Guns: 1 x 4 inch Mk IX deck gun. Armor : Complement : 53 Examples of Said Class: Also known as the Rainbow Class. Other ships are the Rainbow, Regent, and Rover. /========================\ | 16.1.8.4 Thames Class |----------------------------------------------------- \========================/ Research Cost: 335 Research Time: 2 Cost : 671 Steel : 898 (1257) Time : 2 Primary Armament : Torpedoes Single 8 bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : D 89 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 1 Deck Armor: 1 Plane Complement: 0 Speed: 18 Historical: Date First Ship Commissioned: January 1932 Length : 345 Beam : 28 Draft : 16 Displacement : 1,850 Primary Guns : Six 21 inch torpedo tubes. Secondary Guns: 1 x 4 inch Mk XIII deck gun. Armor : Complement : 61 Examples of Said Class: Severn, Clyde /===================\ | 16.1.8.5 S Class |---------------------------------------------------------- \===================/ Research Cost: 251 Research Time: 2 Cost : 502 Steel : 810 (1134) Time : 2 Primary Armament : Torpedoes Single 6 bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : D 67 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 1 Deck Armor: 1 Plane Complement: 0 Speed: 14 Historical: Date First Ship Commissioned: September 1943 Length : 217 Beam : 24 Draft : 14 Displacement : 990 Primary Guns : Six 21 inch torpedo tubes. Secondary Guns: 1 x 4 inch Mk XII deck gun. Armor : Complement : 48 Examples of Said Class: Sea Scout, Selene, Sidon /===================\ | 16.1.8.6 T Class |---------------------------------------------------------- \===================/ Research Cost: 356 Research Time: 2 Cost : 713 Steel : 911 (1275) Time : 2 Primary Armament : Torpedoes Single 10 bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : C 111 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 1 Deck Armor: 1 Plane Complement: 0 Speed: 16 Historical: Date First Ship Commissioned: June 1943 Length : 274 Beam : 27 Draft : 15 Displacement : 1,090 Primary Guns : 11 21 inch torpedo tubes. Secondary Guns: 1 x 4 inch gun Mk XII deck gun. Armor : Complement : 61 Examples of Said Class: Talent, Tapir, Tarn /===================\ | 16.1.8.7 A Class |---------------------------------------------------------- \===================/ Research Cost: 386 Research Time: 2 Cost : 772 Steel : 945 (1323) Time : 2 Primary Armament : Torpedoes Single 10 bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : C 111 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 1 Deck Armor: 1 Plane Complement: 0 Speed: 18 Historical: Date First Ship Commissioned: April 1945 Length : 279 Beam : 22 Draft : 17 Displacement : 1,120 Primary Guns : 10 21 inch torpedo tubes. Secondary Guns: 1 x 4 inch gun Mk XXII deck gun. Armor : Complement : 61 Examples of Said Class: Acheron, Aeneas, Affray ________________ / 16.2 Germany /______________________________________________________________ ---------------- Germany has really never been noted for their navy, instead their armies and other land forces have been the focal point. Before World War 2, Hitler wanted a German navy that could rival England's. Unfortunately, constrained by the treaty of Versailles and other treaties, the Germans were limited in what they could build. When those shackles were broken, Germany did create a navy. Unfortunately, their surface navy was never a serious threat except to shipping. It was, though, the German U-Boats that caused the most amount of concern and they came very close to isolating England and knocking them out of the war. Information includes both German and Italian ships. Naming conventions for German ships aren't too standardized, per se. They only named their capital warships while "lesser" ships such as some light cruisers, destroyers, and submarines usually ended up with a letter designation. The naming conventions were: Battleships and Battlecruisers: Usually named after very famous people or notable German/Prussian figures. Carriers : Named after something to do with the air or territories. Heavy and Light Cruisers : Named after notable naval figures. Destroyers and Submarines : Usually used a letter as the class. Sub- marines tended to use roman numerals as the class. Names were U followed by the number of the submarine that was launched. +---------------------+ | 16.2.1 Battleships |-------------------------------------------------------- +---------------------+ The first battleships built were the "pocket battleships" which were about the size of a heavy cruiser. When the Germans did build true battleships, the result was the Bismark and Tripitz, the largest battleships at the time. German battleships were mostly used for commerce raiding. /=========================\ | 16.2.1.1 Bismark Class |---------------------------------------------------- \=========================/ Research Cost: 1866 Research Time: 5 Cost : 3732 Steel : 5605 (7847) Time : 9 Primary Armament : 8 x 38.0 cm/15 inch guns. Eight guns arranged in four turrets (one pair of guns per turret). Two turrets in the bow and two turrets in the stern. Secondary Armament: 12 x 15.2 cm/6 inch guns. Six turrets with two guns apiece. Three turrets are on the port and three are on the starboard side. Other Armament : Twin eight bay and 28 machine guns for AA. Anti-Ship Rating : B 356 Anti-Air Rating : A 746 Defense - Upper Deck: 160 Bow : 80 Stern : 80 Port : 80 Starboard : 80 Hull Armor: 32 Deck Armor: 12 Plane Complement: 6 Speed: 30 Historical: Date First Ship Commissioned: August 1940 Length : 813 Beam : 118 Draft : 35 Displacement : 41,700 Primary Guns : 8 x 15 inch 47 cal guns in four turrets (one pair per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 12 x 6 inch guns located in six turrets around the ship. Armor : 12.5-10.5 inch belt, 14.27-7 inch turrets, 4.75-3.25 inch decks. Complement : 2092 Examples of Said Class: Tirpitz /===================\ | 16.2.1.2 H Class |---------------------------------------------------------- \===================/ Research Cost: 1860 Research Time: 5 Cost : 3721 Steel : 5396 (16,234) Time : 8 Primary Armament : 8 x 40.6 cm/16 inch guns. Eight guns arranged in four turrets (one pair of guns per turret). Two turrets in the bow and two turrets in the stern. Secondary Armament: 12 x 15.2 cm/6 inch guns. Six turrets with two guns apiece. Three turrets are on the port and three are on the starboard side. Other Armament : Twin eight bay and 16 machine guns for AA. Anti-Ship Rating : B 398 Anti-Air Rating : A 673 Defense - Upper Deck: 160 Bow : 80 Stern : 80 Port : 80 Starboard : 80 Hull Armor: 30 Deck Armor: 12 Plane Complement: 4 Speed: 30 Historical: Date First Ship Commissioned: Never completed Length : 911 Beam : 122 Draft : 34 Displacement : 55,453 Primary Guns : 8 x 16 inch, 47 cal guns in four turrets (one pair per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 12 x 6 inch guns located in six turrets around the ship. Two guns per turret. Armor : 11.75-7 inch belt, 15.25-5 inch turrets, 3.25-2 inch decks. Complement : 2600 Examples of Said Class: NONE /=====================\ | 16.2.1.3 H42 Class |-------------------------------------------------------- \=====================/ Research Cost: 2882 Research Time: 8 Cost : 5764 Steel : 8442 (16,234) Time : 14 Primary Armament : 8 x 48.0 cm/19 inch guns. Eight guns arranged in four turrets (one pair of guns per turret). Two turrets in the bow and two turrets in the stern. Secondary Armament: 12 x 15.2 cm/6 inch guns. Six turrets with two guns apiece. Three turrets are on the port and three are on the starboard side. Other Armament : Twin eight bay and 68 machine guns for AA. Anti-Ship Rating : A 528 Anti-Air Rating : A 986 Defense - Upper Deck: 160 Bow : 80 Stern : 80 Port : 80 Starboard : 80 Hull Armor: 38 Deck Armor: 33 Plane Complement: 6 Speed: 33 Historical: Date First Ship Commissioned: Proposed, never laid down nor blueprints made. /=================================\ | 16.2.1.4 Conte di Cavour Class |-------------------------------------------- \=================================/ Research Cost: 1369 Research Time: 4 Cost : 2730 Steel : 4342 (6078) Time : 7 Primary Armament : 10 x 32.0 cm/12.5 inch guns. Six guns arranged in two turrets (three guns per turret) and four arranged in two turrets (one pair of guns per turret). One three gun and one two gun turret in the bow while the stern also has one three gun and one two gun turret. Secondary Armament: NONE Other Armament : Twin ten bay and 20 machine guns for AA. Anti-Ship Rating : B 250 Anti-Air Rating : A 842 Defense - Upper Deck: 160 Bow : 80 Stern : 80 Port : 80 Starboard : 80 Hull Armor: 26 Deck Armor: 12 Plane Complement: 0 Speed: 27 Historical: Date First Ship Commissioned: August 1911 Length : 554 Beam : 91 Draft : 31 Displacement : 22,992 Primary Guns : 13 x 12 inch in five turrets. Three turrets have three guns per turret while two turrets have two guns per turret. One three-gun turret and one two-gun turret is in the bow while another three-gun turret and two-gun turret are in the stern. There is also a three-gun turret amidships. Secondary Guns: 18 x 4.7 inch guns and three 17.7 inch torpedo tubes. Armor : 10 inch belt, 10 inch turrets, 4.5 inch decks. Complement : 1197 Examples of Said Class: The actual class name is the Cavour Class. Other ships are the Giulio Cesare and Leonardo da Vinci. /=============================\ | 16.2.1.5 Andrea Oria Class |------------------------------------------------ \=============================/ Research Cost: 1336 Research Time: 4 Cost : 2672 Steel : 4214 (5899) Time : 7 Primary Armament : 10 x 32.0 cm/12.5 inch guns. Six guns arranged in two turrets (three guns per turret) and four guns are arranged in two turrets (one pair of guns per turret). One three gun and one two gun turret in the bow while the stern also has one three gun and one two gun turret. Secondary Armament: NONE Other Armament : Tri four bay and 41 machine guns for AA. Anti-Ship Rating : B 250 Anti-Air Rating : A 776 Defense - Upper Deck: 160 Bow : 80 Stern : 80 Port : 80 Starboard : 80 Hull Armor: 26 Deck Armor: 10 Plane Complement: 0 Speed: 27 Historical: Date First Ship Commissioned: March 1913 Length : 557 Beam : 91 Draft : 31 Displacement : 22,956 Primary Guns : 13 x 12 inch in five turrets. Three turrets have three guns per turret while two turrets have two guns per turret. One three-gun turret and one two-gun turret is in the bow while another three-gun turret and two-gun turret are in the stern. There is also a three-gun turret amidships. Secondary Guns: 16 x 6 inch guns and three 17.7 inch torpedo tubes. Armor : 13-6 inch belt, 13 inch turret faces, 3-2 inch decks. Complement : 1198 Examples of Said Class: The actual class name is the Doria Class. The other ship of this class is the Duilio. /==========================\ | 16.2.1.6 Littorio Class |--------------------------------------------------- \==========================/ Research Cost: 2072 Research Time: 5 Cost : 4104 Steel : 6227 (8717) Time : 10 Primary Armament : 9 x 38.1 cm/15 inch guns. Nine guns arranged in three turrets (three guns per turret). Two turrets are in the bow while one turret is in the stern. Secondary Armament: 12 x 15.2 cm/6 inch guns. Four turrets with three guns apiece. Two turrets are on the port and two are on the starboard side. Other Armament : Single 12 bay and 52 machine guns for AA. Anti-Ship Rating : B 399 Anti-Air Rating : A 818 Defense - Upper Deck: 160 Bow : 80 Stern : 80 Port : 80 Starboard : 80 Hull Armor: 35 Deck Armor: 17 Plane Complement: 3 Speed: 30 Historical: Date First Ship Commissioned: August 1937 Length : 780 Beam : 107 Draft : 31 Displacement : 40,724 Primary Guns : 9 x 15 inch 50 cal guns in three turrets (three guns per turret). Two turrets in the bow and one turret in the stern. Secondary Guns: 12 x 6 inch guns located in four turrets around the ship (three guns per turret). Armor : 11 inch belt, 14-7.9 inch turrets, 6.38-1.78 inch decks. Complement : 1950 Examples of Said Class: Roma, Vittorio Veneto /========================\ | 16.2.1.7 Kaiser Class |----------------------------------------------------- \========================/ Research Cost: 3839 Research Time: 11 Cost : 7679 Steel : 11,596 (16,234) Time : 19 Primary Armament : 8 x 51.0 cm/20 inch guns. Eight guns arranged in four turrets (one pair of guns per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Armament: 18 x 15.5 cm/6 inch guns. Six turrets with three guns apiece. Three turrets are on the port and three are on the starboard side. Other Armament : Twin 16 bay and 108 machine guns for AA. Anti-Ship Rating : A 632 Anti-Air Rating : A 1612 Defense - Upper Deck: 190 Bow : 90 Stern : 90 Port : 90 Starboard : 90 Hull Armor: 50 Deck Armor: 35 Plane Complement: 7 Speed: 33 Historical: Date First Ship Commissioned: N/A Length :----+ Beam : | Draft : | Displacement : + A creation of the game. Primary Guns : + Secondary Guns: | Armor : | Complement :----+ Examples of Said Class: NONE +------------------------+ | 16.2.2 Battlecruisers |----------------------------------------------------- +------------------------+ These were mostly used as commerce raiders. Due to conservation of resources and trying to keep within the parameters set up by the Treaty of Versailles, Germany created the "pocket" battleships. /=============================\ | 16.2.2.1 Deutschland Class |------------------------------------------------ \=============================/ Research Cost: 531 Research Time: 2 Cost : 1062 Steel : 1539 (2154) Time : 2 Primary Armament : 6 x 28.0 cm/11 inch guns. Six guns arranged in two turrets (three guns per turret). One turret is in the bow and one turret is in the stern. Secondary Armament: 8 x 15.0 cm/6 inch guns. Eight turrets with one gun apiece. Four turrets are on the port and four are on the starboard side. Other Armament : Single three bay and 20 machine guns for AA. Anti-Ship Rating : C 162 Anti-Air Rating : C 336 Defense - Upper Deck: 120 Bow : 60 Stern : 60 Port : 60 Starboard : 60 Hull Armor: 6 Deck Armor: 4 Plane Complement: 0 Speed: 26 Historical: Date First Ship Commissioned: May 1931 Length : 610 Beam : 71 Draft : 24 Displacement : 11,700 Primary Guns : 6 x 11 inch 54 cal in two turrets (three guns per turret). One turret in the bow and one turret in the stern. Secondary Guns: 8 x 6 inch guns located in eight turrets around the ship (one gun per turret). Armor : 3-2.25 inch belt, 1.75-1.5 inch turrets, 1.5 inch decks. Complement : 1150 Examples of Said Class: This is actually classified as a CA not a BC. Other ships include the Admiral Scheer and Admiral Graf Spee. /=============================\ | 16.2.2.2 Scharnhorst Class |------------------------------------------------ \=============================/ Research Cost: 1535 Research Time: 4 Cost : 3071 Steel : 4015 (6741) Time : 8 Primary Armament : 9 x 28.0 cm/11 inch guns. Nine guns arranged in three turrets (three guns per turret). Two turrets are in the bow and one turret is in the stern. Secondary Armament: 12 x 15.2 cm/6 inch guns. Six turrets with two guns apiece. Three turrets are on the port and three are on the starboard side. Other Armament : Twin seven bay and 24 machine guns for AA. Anti-Ship Rating : B 244 Anti-Air Rating : A 697 Defense - Upper Deck: 120 Bow : 60 Stern : 60 Port : 60 Starboard : 60 Hull Armor: 35 Deck Armor: 11 Plane Complement: 4 Speed: 32 Historical: Date First Ship Commissioned: June 1936 Length : 753 Beam : 98 Draft : 27 Displacement : 34,841 Primary Guns : 9 x 11 inch 54.5 cal in three turrets (three guns per turret). Two turrets are in the bow and one turret is in the stern. Secondary Guns: 12 x 6 inch guns. Four turrets have two guns apiece while the other four turrets have one gun apiece. Armor : 13.75-6.75 inch belt, 14-6 inch turrets, 2 inch decks. Complement : 1840 Examples of Said Class: Gneisenau +------------------------+ | 16.2.3 Fleet Carriers |----------------------------------------------------- +------------------------+ Germany didn't invest much in a carrier program. Carriers required a lot of resources not only for the ship, but also for the crew and the air wings that had to be brought on board. This was fast approaching a time when all aircraft were needed for other jobs, plus, there didn't seem to be too much of a call for carrier strikes. /===============================\ | 16.2.3.1 Graf Zeppelin Class |---------------------------------------------- \===============================/ Research Cost: 1210 Research Time: 4 Cost : 2437 Steel : 4295 (6013) Time : 7 Primary Armament : 8 x 15.0 cm/6 inch guns. Eight guns arranged in eight turrets (one gun per turret). Four turrets are in the bow and four turrets are in the stern. Secondary Armament: NONE Other Armament : Twin six bay and 50 machine guns for AA. Anti-Ship Rating : E 44 Anti-Air Rating : B 589 Defense - Upper Deck: 100 Bow : 50 Stern : 50 Port : 50 Starboard : 50 Hull Armor: 10 Deck Armor: 6 Plane Complement: 43 Speed: 33 Historical: Date First Ship Commissioned: December 1938 Length : 820 Beam : 103 Draft : 24 Displacement : 26,931 Primary Guns : 16 x 6 inch 55 cal guns in eight turrets (one pair per turret). Secondary Guns: NONE Armor : 3.5 inch belt and 1.5 inch decks. Complement : 1760 Examples of Said Class: Tripitz /========================\ | 16.2.3.2 Europa Class |----------------------------------------------------- \========================/ Research Cost: 1743 Research Time: 6 Cost : 3486 Steel : 6659 (9322) Time : 11 Primary Armament : NONE Secondary Armament: NONE Other Armament : Twin six bay and 48 machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : B 577 Defense - Upper Deck: 100 Bow : 50 Stern : 50 Port : 50 Starboard : 50 Hull Armor: 27 Deck Armor: 15 Plane Complement: 43 Speed: 27 Historical: Date First Ship Commissioned: Proposed but never created nor blueprints made /========================\ | 16.2.3.3 Aquila Class |----------------------------------------------------- \========================/ Research Cost: 905 Research Time: 3 Cost : 1970 Steel : 3410 (4774) Time : 5 Primary Armament : 8 x 13.5 cm/5.3 inch guns. Eight guns arranged in eight turrets (one gun per turret). Four turrets are in the bow and four turrets are in the stern. Secondary Armament: NONE Other Armament : Single 12 bay and 82 machine guns for AA. Anti-Ship Rating : E 37 Anti-Air Rating : A 702 Defense - Upper Deck: 100 Bow : 50 Stern : 50 Port : 50 Starboard : 50 Hull Armor: 6 Deck Armor: 4 Plane Complement: 51 Speed: 30 Historical: Date First Ship Commissioned: 1943 Length : 759 Beam : 97 Draft : 24 Displacement : 23,130 Primary Guns : 8 x 5.3 inch 45 cal guns in eight turrets (one gun per turret). Secondary Guns: NONE Armor : Complement : 1165 Examples of Said Class: Aquila +------------------------+ | 16.2.4 Heavy Cruisers |----------------------------------------------------- +------------------------+ These were used primarily as support ships for the battleships. They were also used as command ships for the light cruiser and destroyer squadrons. /================================\ | 16.2.4.1 Admiral Hipper Class |--------------------------------------------- \================================/ Research Cost: 611 Research Time: 2 Cost : 1222 Steel : 1762 (2466) Time : 2 Primary Armament : 8 x 20.3 cm/8 inch guns. Eight guns arranged in four turrets (two guns per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedo Tri 4 bay. Other Armament : Twin six bay and 12 machine guns for AA. Anti-Ship Rating : B 217 Anti-Air Rating : C 361 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 8 Deck Armor: 5 Plane Complement: 3 Speed: 32 Historical: Date First Ship Commissioned: August 1938 Length : 634 Beam : 90 Draft : 33 Displacement : 27,470 Primary Guns : 8 x 15 inch, 45 cal guns in four turrets (one pair per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 14 x 6 inch guns located in 14 turrets around the ship. One gun per turret. Armor : 13-6 inch belt, 13 inch turret faces, 3-2 inch decks. Complement : 923 Examples of Said Class: Tripitz /======================\ | 16.2.4.2 Zara Class |------------------------------------------------------- \======================/ Research Cost: 541 Research Time: 2 Cost : 1007 Steel : 1023 (2552) Time : 3 Primary Armament : 8 x 20.3 cm/8 inch guns. Eight guns arranged in four turrets (two guns per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Armament: NONE Other Armament : Twin six bay and 16 machine guns for AA. Anti-Ship Rating : D 83 Anti-Air Rating : C 385 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 10 Deck Armor: 7 Plane Complement: 2 Speed: 32 Historical: Date First Ship Commissioned: October 1931 Length : 557 Beam : 63 Draft : 22 Displacement : 11,680 Primary Guns : 8 x 8 53 cal Mod 29 in four turrets (one pair per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: NONE Armor : 6-4 inch belt, 6-4.7 inch turrets, 2.75-.8 inch decks. Complement : 841 Examples of Said Class: Fiume, Gorizia, Pola +------------------------+ | 16.2.5 Light Cruisers |----------------------------------------------------- +------------------------+ These were normally used as the outer picket ships, along with the destroyers, to support the fleet. In addition, they were used as command ships for destroyer squadrons. /=======================\ | 16.2.5.1 Emden Class |------------------------------------------------------ \=======================/ Research Cost: 323 Research Time: 2 Cost : 647 Steel : 1107 (1549) Time : 2 Primary Armament : 8 x 15.0 cm/6 inch guns. Eight guns arranged in eight turrets (one gun per turret). Four turrets are in the bow and four turrets are in the stern. Secondary Armament: Torpedo Twin two bay, equipped with depth charges. Other Armament : Single three bay and four machine guns for AA. Anti-Ship Rating : D 88 Anti-Air Rating : E 96 Defense - Upper Deck: 40 Bow : 20 Stern : 20 Port : 20 Starboard : 20 Hull Armor: 8 Deck Armor: 5 Plane Complement: 0 Speed: 30 Historical: Date First Ship Commissioned: January 1925 Length : 508 Beam : 47 Draft : 19 Displacement : 5,600 Primary Guns : 8 x 6 inch 55 cal in eight turrets (one gun per turret). Four turrets are in the bow and four turrets are in the stern. Secondary Guns: 2 x 2 21 inch torpedo tubes. Armor : 1.5 inch belt and .75 inch decks. Complement : 650 Examples of Said Class: Emden /============================\ | 16.2.5.2 Konigsberg Class |------------------------------------------------- \============================/ Research Cost: 437 Research Time: 2 Cost : 875 Steel : 1276 (1786) Time : 2 Primary Armament : 9 x 15 cm/6 inch guns. Nine guns arranged in three turrets (three guns per turret). One turret is in the bow while two turrets are in the stern. Secondary Armament: Torpedo Tri four bay, equipped with depth charges. Other Armament : Single four bay and eight machine guns for AA. Anti-Ship Rating : C 183 Anti-Air Rating : D 144 Defense - Upper Deck: 40 Bow : 20 Stern : 20 Port : 20 Starboard : 20 Hull Armor: 8 Deck Armor: 5 Plane Complement: 2 Speed: 32 Historical: Date First Ship Commissioned: March 1927 Length : 571 Beam : 50 Draft : 18 Displacement : 6,650 Primary Guns : 9 x 6 inch 60 cal in three turrets (three guns per turret). One turret is in the bow while two turrets are in the stern. Secondary Guns: 4 x 3 21 inch torpedo tubes. Armor : 2.75-2 inch belt, 1.25 inch turrets, 1.5-.75 inch decks. Complement : 850 Examples of Said Class: Also known as the "K" Class. Other ships are the Karlsruhe, Koln /=========================\ | 16.2.5.3 Leipzig Class |---------------------------------------------------- \=========================/ Research Cost: 431 Research Time: 2 Cost : 862 Steel : 1249 (1748) Time : 2 Primary Armament : 9 x 15 cm/6 inch guns. Nine guns arranged in three turrets (three guns per turret). One turret is in the bow while two turrets are in the stern. Secondary Armament: Torpedo Tri four bay, equipped with depth charges. Other Armament : Single two bay and eight machine guns for AA. Anti-Ship Rating : C 183 Anti-Air Rating : E 96 Defense - Upper Deck: 40 Bow : 20 Stern : 20 Port : 20 Starboard : 20 Hull Armor: 8 Deck Armor: 5 Plane Complement: 2 Speed: 32 Historical: Date First Ship Commissioned: October 1929 Length : 581 Beam : 53 Draft : 16 Displacement : 6,515 Primary Guns : 9 x 6 inch 60 cal in three turrets (three guns per turret). One turret is in the bow while two turrets are in the stern. Secondary Guns: 4 x 3 21 inch torpedo tubes. Armor : 2-1.5 inch belt, 1.25-1.75 inch turrets, .75 inch decks. Complement : 850 Examples of Said Class: Leipzig /==========================\ | 16.2.5.4 Nurnberg Class |--------------------------------------------------- \==========================/ Research Cost: 437 Research Time: 2 Cost : 875 Steel : 1276 (1786) Time : 2 Primary Armament : 9 x 15 cm/6 inch guns. Nine guns arranged in three turrets (three guns per turret). One turret is in the bow while two turrets are in the stern. Secondary Armament: Torpedo Tri four bay, equipped with depth charges. Other Armament : Single four bay and eight machine guns for AA. Anti-Ship Rating : C 183 Anti-Air Rating : D 144 Defense - Upper Deck: 40 Bow : 20 Stern : 20 Port : 20 Starboard : 20 Hull Armor: 8 Deck Armor: 5 Plane Complement: 2 Speed: 32 Historical: Date First Ship Commissioned: December 1934 Length : 595 Beam : 54 Draft : 15 Displacement : 6,520 Primary Guns : 9 x 6 inch 60 cal in three turrets (three guns per turret). One turret is in the bow while two turrets are in the stern. Secondary Guns: 4 x 3 21 inch torpedo tubes. Armor : 2-1.5 inch belt, 1.25-1.75 inch turrets, .75 inch decks. Complement : 850 Examples of Said Class: Nurnberg /==========================\ | 16.2.5.5 Giussano Class |--------------------------------------------------- \==========================/ Research Cost: 361 Research Time: 2 Cost : 723 Steel : 1141 (1597) Time : 2 Primary Armament : 8 x 15.2 cm/6 inch guns. Eight guns arranged in four turrets (two guns per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedo Twin two bay, equipped with depth charges. Other Armament : Twin three bay and 16 machine guns for AA. Anti-Ship Rating : D 91 Anti-Air Rating : C 240 Defense - Upper Deck: 40 Bow : 20 Stern : 20 Port : 20 Starboard : 20 Hull Armor: 3 Deck Armor: 2 Plane Complement: 2 Speed: 37 Historical: Date First Ship Commissioned: April 1930 Length : 555 Beam : 51 Draft : 18 Displacement : 5,110 Primary Guns : 8 x 6 inch 53 cal guns in four turrets (one pair per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 2 x 2 21 inch torpedo tubes. Armor : .9 inch belt, .9 inch turrets, .9 inch decks. Complement : 520 Examples of Said Class: Albercio Da Barbiano, Bartolomeo Colleoni +--------------------+ | 16.2.6 Destroyers |--------------------------------------------------------- +--------------------+ Mostly used in an anti-submarine role or for recon. /====================\ | 16.2.6.1 Z1 Class |--------------------------------------------------------- \====================/ Research Cost: 270 Research Time: 2 Cost : 557 Steel : 857 (1237) Time : 2 Primary Armament : 5 x 12.7 cm/5 inch guns. Five guns arranged in five turrets (one gun per turret). Two turrets are in the bow and three turrets are in the stern. Secondary Armament: Torpedo Quad two bay, equipped with depth charges. Other Armament : Four machine guns for AA. Anti-Ship Rating : C 109 Anti-Air Rating : E 24 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 39 Historical: Date First Ship Commissioned: August 1935 Length : 391 Beam : 37 Draft : 13 Displacement : 1,625 Primary Guns : 5 x 5 inch 45 cal guns in five turrets (one gun per turret). Two turrets are in the bow and three turrets are in the stern. Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges. Armor : Complement : 315 Examples of Said Class: Z1 through Z4 /=====================\ | 16.2.6.2 Z17 Class |-------------------------------------------------------- \=====================/ Research Cost: 243 Research Time: 2 Cost : 547 Steel : 857 (1237) Time : 2 Primary Armament : 5 x 12.7 cm/5 inch guns. Five guns arranged in five turrets (one gun per turret). Two turrets are in the bow and three turrets are in the stern. Secondary Armament: Torpedo Quad two bay, equipped with depth charges. Other Armament : Four machine guns for AA. Anti-Ship Rating : C 109 Anti-Air Rating : E 24 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 38 Historical: Date First Ship Commissioned: June 1937 Length : 404 Beam : 39 Draft : 13 Displacement : 1,811 Primary Guns : 5 x 5 inch 45 cal guns in five turrets (one gun per turret). Two turrets are in the bow and three turrets are in the stern. Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges. Armor : Complement : 313 Examples of Said Class: Z17 through Z22 /=====================\ | 16.2.6.3 Z23 Class |-------------------------------------------------------- \=====================/ Research Cost: 294 Research Time: 2 Cost : 588 Steel : 870 (1237) Time : 2 Primary Armament : 5 x 15 cm/6 inch guns. Three guns arranged in three turrets (one gun per turret)and two guns arranged in one turret (two guns per turret). The two-gun turret is located in the bow and the three single-gun turrets are located in the stern. Secondary Armament: Torpedo Quad two bay, equipped with depth charges. Other Armament : Four machine guns for AA. Anti-Ship Rating : C 116 Anti-Air Rating : E 24 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 39 Historical: Date First Ship Commissioned: December 1939 Length : 416 Beam : 39 Draft : 13 Displacement : 3,605 Primary Guns : 4 x 6 inch 55 cal in four turrets (one gun per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges. Armor : Complement : 321 Examples of Said Class: Z23 through Z30 /=====================\ | 16.2.6.4 Z31 Class |-------------------------------------------------------- \=====================/ Research Cost: 296 Research Time: 2 Cost : 592 Steel : 884 (1237) Time : 2 Primary Armament : 5 x 15 cm/6 inch guns. Three guns arranged in three turrets (one gun per turret)and two guns arranged in one turret (two guns per turret). The two-gun turret is located in the bow and the three single-gun turrets are located in the stern. Secondary Armament: Torpedo Quad two bay, equipped with depth charges. Other Armament : Six machine guns for AA. Anti-Ship Rating : C 116 Anti-Air Rating : E 36 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 39 Historical: Date First Ship Commissioned: May 1941 Length : 416 Beam : 39 Draft : 13 Displacement : 2,603 Primary Guns : 5 x 6 inch 50 guns. Three guns arranged in three turrets (one gun per turret)and two guns arranged in one turret (two guns per turret). The two-gun turret is located in the bow and the three single-gun turrets are located in the stern. Secondary Guns: 2 x 4 21 inch torpedo tubes. Armor : Complement : 321 Examples of Said Class: Z31 through Z39 (excluding Z35 & Z36) /=====================\ | 16.2.6.5 Z35 Class |-------------------------------------------------------- \=====================/ Research Cost: 276 Research Time: 2 Cost : 553 Steel : 864 (1237) Time : 2 Primary Armament : 5 x 12.7 cm/5 inch guns. Five guns arranged in five turrets (one gun per turret). Two turrets are in the bow and three turrets are in the stern. Secondary Armament: Torpedo Quad two bay, equipped with depth charges. Other Armament : Six machine guns for AA. Anti-Ship Rating : C 109 Anti-Air Rating : E 36 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 38 Historical: Date First Ship Commissioned: October 1942 Length : 416 Beam : 39 Draft : 13 Displacement : 2,527 Primary Guns : 5 x 6 inch 50 guns in five turrets (one gun per turret). Two turrets are in the bow and three turrets are in the stern. Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges. Armor : Complement : 313 Examples of Said Class: Z35, Z36, Z43 through Z45 /=======================\ | 16.2.6.6 Leone Class |------------------------------------------------------ \=======================/ Research Cost: 242 Research Time: 2 Cost : 484 Steel : 823 (1237) Time : 2 Primary Armament : 8 x 12.0 cm/4.7 inch guns. Eight guns arranged in four turrets (one pair of guns per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedo Twin two bay, equipped with depth charges. Other Armament : Six machine guns for AA. Anti-Ship Rating : D 74 Anti-Air Rating : E 36 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 34 Historical: Date First Ship Commissioned: October 1923 Length : 372 Beam : 34 Draft : 11 Displacement : 2,195 Primary Guns : 8 x 4.7 inch, 45 cal in four turrets (one pair per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 2 x 3 17.7 inch torpedo tubes, depth charges. Armor : Complement : 194 Examples of Said Class: Pantera, Tigre /=======================\ | 16.2.6.7 Sauro Class |------------------------------------------------------ \=======================/ Research Cost: 233 Research Time: 2 Cost : 467 Steel : 810 (1237) Time : 2 Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four guns arranged in two turrets (one pair of guns per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedo Tri two bay, equipped with depth charges. Other Armament : Four machine guns for AA. Anti-Ship Rating : D 82 Anti-Air Rating : E 24 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 35 Historical: Date First Ship Commissioned: June 1925 Length : 296 Beam : 30 Draft : 10 Displacement : 1,040 Primary Guns : 4 x 4.7 inch 45 cal guns in two turrets (one pair per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 2 x 3 21 inch torpedo tubes, depth charges. Armor : Complement : 155 Examples of Said Class: Cesare Battisti, Daniele Manin /============================\ | 16.2.6.8 Navigatori Class |------------------------------------------------- \============================/ Research Cost: 259 Research Time: 2 Cost : 519 Steel : 844 (1237) Time : 2 Primary Armament : 6 x 12.0 cm/4.7 inch guns. Six guns arranged in three turrets (one pair of guns per turret). One turret is in the bow while two turrets are in the stern. Secondary Armament: Torpedo Tri two bay, equipped with depth charges. Other Armament : Six machine guns for AA. Anti-Ship Rating : D 89 Anti-Air Rating : E 36 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 38 Historical: Date First Ship Commissioned: January 1929 Length : 352 Beam : 33 Draft : 11 Displacement : 1,900 Primary Guns : 6 x 4.7 inch 50 cal guns in three turrets (one pair per turret). One turret is in the bow and two turrets in the stern. Secondary Guns: 2 x 3 21 inch torpedo tubes, depth charges. Armor : Complement : 224 Examples of Said Class: Alvise Da Mosto, Leone Pancaldo /=========================\ | 16.2.6.9 Soldati Class |---------------------------------------------------- \=========================/ Research Cost: 257 Research Time: 2 Cost : 515 Steel : 864 (1237) Time : 2 Primary Armament : 5 x 12.0 cm/4.7 inch guns. Four guns arranged in two turrets (one pair of guns per turret) and one gun in one turret (one gun per turret). One two-gun turret is in the bow while the other two-gun turret and single-gun turret are in the stern. Secondary Armament: Torpedo Tri two bay, equipped with depth charges. Other Armament : 12 machine guns for AA. Anti-Ship Rating : D 85 Anti-Air Rating : E 72 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 38 Historical: Date First Ship Commissioned: December 1937 Length : 350 Beam : 34 Draft : 12 Displacement : 1,820 Primary Guns : 5 x 4.7 inch 50 cal guns. Four guns arranged in two turrets (one pair of guns per turret) and one gun in one turret (one gun per turret). One two-gun turret is in the bow while the other two-gun turret and single-gun turret are in the stern. Secondary Guns: 2 x 3 21 inch torpedo tubes, depth charges. Armor : Complement : 206 Examples of Said Class: Alpino, Ascari, Geniere +--------------------+ | 16.2.7 Submarines |--------------------------------------------------------- +--------------------+ The mainstay of the German navy. Submarines became the primary focus of construction after a lot of the German surface fleet was sunk. Due to Allied ineptitude in dealing with the menace and the sheer numbers of German U-Boats, Britain was almost isolated due to staggering losses in shipping. Better convoy systems and building programs helped to reverse this trend. By the end of the war, the German submarine community had lost the greatest percentage of men as compared to its size. /=====================\ | 16.2.7.1 IIC Class |-------------------------------------------------------- \=====================/ Research Cost: 206 Research Time: 2 Cost : 412 Steel : 769 (1162) Time : 2 Primary Armament : Torpedoes Single three bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : E 33 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 1 Deck Armor: 1 Plane Complement: 0 Speed: 17 Historical: Date First Ship Commissioned: 1938-39 Length : 144 Beam : 13 Draft : 13 Displacement : 286 Primary Guns : Three 21 inch torpedo tubes. Secondary Guns: 1 x 20 mm deck gun. Armor : Complement : 25 Examples of Said Class: U56 through U63 /======================\ | 16.2.7.2 VIIB Class |------------------------------------------------------- \======================/ Research Cost: 268 Research Time: 2 Cost : 536 Steel : 830 (1162) Time : 2 Primary Armament : Torpedoes Single five bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : D 55 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 1 Deck Armor: 1 Plane Complement: 0 Speed: 19 Historical: Date First Ship Commissioned: 1938-41 Length : 218 Beam : 20 Draft : 15 Displacement : 741 Primary Guns : Five 21 inch torpedo tubes. Secondary Guns: 1 x 3.5 inch deck gun. Armor : Complement : 44 Examples of Said Class: U45 through U55, U73 through U76, U83 through U87 /=====================\ | 16.2.7.3 IXC Class |-------------------------------------------------------- \=====================/ Research Cost: 302 Research Time: 2 Cost : 605 Steel : 864 (1209) Time : 2 Primary Armament : Torpedoes Single six bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : D 67 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 1 Deck Armor: 1 Plane Complement: 0 Speed: 20 Historical: Date First Ship Commissioned: 1938-39 Length : 252 Beam : 22 Draft : 15 Displacement : 1,102 Primary Guns : Six 21 inch torpedo tubes. Secondary Guns: 1 x 4 inch deck gun. Armor :. Complement : 48 Examples of Said Class: U66 through U68, U125 through U131, U153 through U166 /=====================\ | 16.2.7.4 XXI Class |-------------------------------------------------------- \=====================/ Research Cost: 337 Research Time: 2 Cost : 675 Steel : 905 (1267) Time : 2 Primary Armament : Torpedoes Single six bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : D 67 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 1 Deck Armor: 1 Plane Complement: 0 Speed: 24 Historical: Date First Ship Commissioned: 1944-45 Length : 251 Beam : 22 Draft : 21 Displacement : 1,595 Primary Guns : Six 21 inch torpedo tubes. Secondary Guns: 4 x 20 mm deck guns. Armor : Complement : 57 Examples of Said Class: U2501 through U3044, U3501 through U3695 ______________ / 16.3 Japan /________________________________________________________________ -------------- Unlike the other major powers, Japan was thrown on a steep learning curve. Since the time Perry "forced" open Japan in the mid-nineteenth century, Japan has strived to keep up with the Western world. After World War 1, Japan emerged as one of the victorious nations. Unfortunately, the Washington Treaty made it seem like they were one of the losers. Their shipbuilding was restricted to a fraction of Great Britain and the United States. To keep peace, they signed this treaty. They learned, though, all about the different facets of naval warfare. Although the United States and Britain started to toy around with carrier warfare, it was Japan that perfected it and forced the other nations to "catch-up". The first two years were successful for the Japanese, but it also put a strain on their resources. Since they were an island nation, they required most things to be imported. By the end of the war, the Japanese navy was just a slim shadow of its former self. Naming conventions for Japanese ships are actually rather strict. Most of the frontline ships had a naming convention assigned to them. The naming conventions were: Battleships and Battlecruisers: Ancient provinces. Carriers : Dragons and birds. Heavy Cruisers : Mountains Light Cruisers : Rivers. Destroyers : Meteorological names, trees, flowers, or fruits. Submarines : Usually used a letter(s) as the class. +---------------------+ | 16.3.1 Battleships |-------------------------------------------------------- +---------------------+ Japan caught up fast with the world in the realm of battleships. Many Japanese admirals still believed the battleship to be the king of the sea. After Pearl Harbor, many of these admirals were replaced by the carrier admirals. Japan is also noted as being the only nation to construct two battleships that incorporated the 18-inch gun. Unfortunately, they never really got to test these ships in combat since carrier aircraft sank them both. /========================\ | 16.3.1.1 Kongou Class |----------------------------------------------------- \========================/ Research Cost: 1421 Research Time: 3 Cost : 2842 Steel : 3998 (5997) Time : 6 Primary Armament : 8 x 35.6 cm/14 inch guns. Eight guns arranged in four turrets (one pair of guns per turret). Two turrets in the bow and two turrets in the stern. Secondary Armament: 14 x 15.2 cm/6 inch guns. 14 turrets with one gun apiece. Seven turrets are on the port side and seven turrets are on the starboard side. Other Armament : Twin four bay and 20 machine guns for AA. Anti-Ship Rating : B 337 Anti-Air Rating : B 505 Defense - Upper Deck: 160 Bow : 80 Stern : 80 Port : 80 Starboard : 80 Hull Armor: 21 Deck Armor: 7 Plane Complement: 3 Speed: 30 Historical: Date First Ship Commissioned: May 1912 Length : 704 Beam : 92 Draft : 28 Displacement : 27,500 Primary Guns : 8 x 14 inch, 45 cal in four turrets (one pair per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 16 x 6 inch guns and eight 21 inch torpedoes. Armor : 8-3 inch belt, 9 inch turret, 2.3-1.6 inch decks. Complement : 1201 Examples of Said Class: Hiei, Haruna, Kirishima /======================\ | 16.3.1.2 Fuso Class |------------------------------------------------------- \======================/ Research Cost: 1544 Research Time: 4 Cost : 3088 Steel : 4302 (6022) Time : 7 Primary Armament : 12 x 35.6 cm/14 inch guns. 12 guns arranged in six turrets (one pair of guns per turret). Three turrets in the bow and three turrets in the stern. Secondary Armament: 14 x 15.2 cm/6 inch guns. 14 turrets with one gun apiece. Seven turrets are on the port side and seven turrets are on the starboard side. Other Armament : Twin four bay and ten machine guns for AA. Anti-Ship Rating : B 464 Anti-Air Rating : B 541 Defense - Upper Deck: 160 Bow : 80 Stern : 80 Port : 80 Starboard : 80 Hull Armor: 31 Deck Armor: 7 Plane Complement: 3 Speed: 24 Historical: Date First Ship Commissioned: March 1914 Length : 665 Beam : 94 Draft : 29 Displacement : 30,600 Primary Guns : 12 x 14 inch, 45 cal in six turrets (one pair per turret). Three turrets in the bow and three turrets in the stern. Secondary Guns: 16 x 6 inch guns and six 21 inch torpedo tubes. Armor : 12-4 inch belt, 12-8 inch turrets, 3-1.2 inch decks. Complement : 1193 Examples of Said Class: Yamashiro /===========================\ | 16.3.1.3 Yamashiro Class |-------------------------------------------------- \===========================/ Research Cost: 1544 Research Time: 4 Cost : 3088 Steel : 4302 (6022) Time : 7 Primary Armament : 12 x 35.6 cm/14 inch guns. 12 guns arranged in six turrets (one pair of guns per turret). Two turrets in the bow and four turrets in the stern. Secondary Armament: 14 x 15.2 cm/6 inch guns. 14 turrets with one gun apiece. Seven turrets are on the port side and seven turrets are on the starboard side. Other Armament : Twin four bay and ten machine guns for AA. Anti-Ship Rating : B 464 Anti-Air Rating : B 541 Defense - Upper Deck: 160 Bow : 80 Stern : 80 Port : 80 Starboard : 80 Hull Armor: 31 Deck Armor: 7 Plane Complement: 3 Speed: 24 Historical: Date First Ship Commissioned: November 1915 Length : 665 Beam : 94 Draft : 29 Displacement : 30,600 Primary Guns : 12 x 14 inch, 45 cal in six turrets (one pair per turret). Three turrets in the bow and three turrets in the stern. Secondary Guns: 16 x 6 inch guns and six 21 inch torpedo tubes. Armor : 12-4 inch belt, 12-8 inch turrets, 3-1.2 inch decks. Complement : 1193 Examples of Said Class: This class is actually a ship of the Fuso Class. /=====================\ | 16.3.1.4 Ise Class |-------------------------------------------------------- \=====================/ Research Cost: 1642 Research Time: 4 Cost : 3205 Steel : 4579 (6410) Time : 7 Primary Armament : 12 x 35.6 cm/14 inch guns. 12 guns arranged in six turrets (one pair of guns per turret). Two turrets in the bow and four turrets in the stern. Secondary Armament: 14 x 14 cm/5.5 inch guns. 18 turrets with one gun apiece. Nine turrets are on the port side and nine turrets are on the starboard side. Other Armament : Twin four bay and 20 machine guns for AA. Anti-Ship Rating : B 472 Anti-Air Rating : A 601 Defense - Upper Deck: 160 Bow : 80 Stern : 80 Port : 80 Starboard : 80 Hull Armor: 31 Deck Armor: 9 Plane Complement: 3 Speed: 25 Historical: Date First Ship Commissioned: November 1916 Length : 675 Beam : 94 Draft : 29 Displacement : 31,260 Primary Guns : 12 x 15 inch, 45 cal in six turrets (one pair per turret). Two turrets in the bow, two turrets in the stern, and two turrets amidships. Secondary Guns: 20 x 5.5 inch guns and six 21 inch torpedo tubes. Armor : 12-4 inch belt, 12-8 inch turret, 2.2-1.3 inch decks. Complement : 1360 Examples of Said Class: Hyuga /========================\ | 16.3.1.5 Nagato Class |----------------------------------------------------- \========================/ Research Cost: 1635 Research Time: 4 Cost : 3271 Steel : 4760 (6675) Time : 7 Primary Armament : 8 x 40.6 cm/16 inch guns. Eight guns arranged in four turrets (one pair of guns per turret). Two turrets in the bow and two turrets in the stern. Secondary Armament: 14 x 14 cm/5.5 inch guns. 18 turrets with one gun apiece. Nine turrets are on the port side and nine turrets are on the starboard side. Other Armament : Twin four bay and 20 machine guns for AA. Anti-Ship Rating : B 421 Anti-Air Rating : B 505 Defense - Upper Deck: 160 Bow : 80 Stern : 80 Port : 80 Starboard : 80 Hull Armor: 31 Deck Armor: 15 Plane Complement: 3 Speed: 25 Historical: Date First Ship Commissioned: November 1919 Length : 700 Beam : 95 Draft : 30 Displacement : 33,800 Primary Guns : 8 x 16 inch, 45 cal in four turrets (one pair per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 20 x 5.5 inch guns and eight 21 inch torpedo tubes. Armor : 12-4 inch belt, 12 inch turret faces, 3-1.5 inch decks. Complement : 1333 Examples of Said Class: Mutsu /========================\ | 16.3.1.6 Yamato Class |----------------------------------------------------- \========================/ Research Cost: 2411 Research Time: 6 Cost : 4822 Steel : 7037 (9051) Time : 11 Primary Armament : 9 x 46 cm/18 inch guns. Nine guns arranged in three turrets (three guns per turret). Two turrets in the bow and one turret in the stern. Secondary Armament: 12 x 15.5 cm/6 inch guns. Four turrets with three guns apiece. One turret on the starboard, stern, port, and bow. Other Armament : Twin six bay and 28 machine guns for AA. Anti-Ship Rating : A 551 Anti-Air Rating : A 673 Defense - Upper Deck: 170 Bow : 85 Stern : 85 Port : 85 Starboard : 85 Hull Armor: 41 Deck Armor: 23 Plane Complement: 7 Speed: 27 Historical: Date First Ship Commissioned: August 1940 Length : 839 Beam : 121 Draft : 34 Displacement : 62,315 Primary Guns : 9 x 18.1 inch 45 cal guns in three turrets (three guns per turret). Two turrets in the bow and one turret in the stern. Secondary Guns: 12 x 6.1 inch guns located in four turrets around the ship (three guns per turret). Armor : 16.1 inch belt, 25.6-7.6 inch turrets, 9.1 inch decks. Complement : 2500 Examples of Said Class: Musashi /============================\ | 16.3.1.7 Yamato Kai Class |------------------------------------------------- \============================/ Research Cost: 2482 Research Time: 7 Cost : 4964 Steel : 7476 (10,466) Time : 12 Primary Armament : 9 x 46 cm/18 inch guns. Nine guns arranged in three turrets (three guns per turret). Two turrets in the bow and one turret in the stern. Secondary Armament: 6 x 15.5 cm/6 inch guns. Two turrets with three guns apiece. One turret on the bow and one turret on the stern. Other Armament : Twin 12 bay and 150 machine guns for AA. Anti-Ship Rating : A 515 Anti-Air Rating : A 1696 Defense - Upper Deck: 170 Bow : 85 Stern : 85 Port : 85 Starboard : 85 Hull Armor: 41 Deck Armor: 23 Plane Complement: 7 Speed: 27 Historical: Date First Ship Commissioned: August 1940 Length : 839 Beam : 121 Draft : 34 Displacement : 62,315 Primary Guns : 9 x 18.1 inch 45 cal guns in three turrets (three guns per turret). Two turrets in the bow and one turret in the stern. Secondary Guns: 12 x 6.1 inch guns located in four turrets around the ship (three guns per turret). Armor : 16.1 inch belt, 25.6-7.6 inch turrets, 9.1 inch decks. Complement : 2500 Examples of Said Class: Musashi /=====================\ | 16.3.1.8 Kii Class |-------------------------------------------------------- \=====================/ Research Cost: 2581 Research Time: 7 Cost : 5162 Steel : 8253 (15,411) Time : 13 Primary Armament : 6 x 51 cm/20 inch guns. Six guns arranged in three turrets (two guns per turret). Two turrets in the bow and one turret in the stern. Secondary Armament: 6 x 15.5 cm/6 inch guns. Two turrets with three guns apiece. One turret on the bow and one turret on the stern. Other Armament : Twin 12 bay and 154 machine guns for AA. Anti-Ship Rating : B 428 Anti-Air Rating : A 1648 Defense - Upper Deck: 170 Bow : 85 Stern : 85 Port : 85 Starboard : 85 Hull Armor: 48 Deck Armor: 23 Plane Complement: 7 Speed: 27 Historical: Date First Ship Commissioned: No ships ever commissioned Length : 820 Beam : 101 Draft : 32 Displacement : 42,600 Primary Guns : 10 x 16 inch, 45 cal in five turrets (one pair per turret). Two turrets in the bow and three turrets in the stern. Secondary Guns: 16 x 5.5 inch guns and eight 24 inch torpedo tubes. Armor : 11.5 inch belt, 11-9 inch turrets, 4.8 inch decks. Complement : Examples of Said Class: /========================\ | 16.3.1.9 Mikasa Class |----------------------------------------------------- \========================/ Research Cost: 3624 Research Time: 10 Cost : 7248 Steel : 11,008 (15,411) Time : 18 Primary Armament : 9 x 51 cm/18 inch guns. Nine guns arranged in three turrets (three guns per turret). Two turrets in the bow and one turret in the stern. Secondary Armament: 6 x 15.5 cm/6 inch guns. Two turrets with three guns apiece. One turret on the bow and one turret on the stern. Other Armament : Twin 12 bay and 160 machine guns for AA. Anti-Ship Rating : A 625 Anti-Air Rating : A 1805 Defense - Upper Deck: 190 Bow : 90 Stern : 90 Port : 90 Starboard : 90 Hull Armor: 50 Deck Armor: 35 Plane Complement: 7 Speed: 31 Historical: Date First Ship Commissioned: N/A Length :----+ Beam : | Draft : | Displacement : + A creation of the game. Primary Guns : + Secondary Guns: | Armor : | Complement :----+ Examples of Said Class: NONE +-----------------------------------+ | 16.3.2 Battleship/Carrier Hybrid |------------------------------------------ +-----------------------------------+ Due to a shortage of carriers, the Japanese converted two of their battleships to a battleship/carrier hybrid. All guns were stripped off the stern and a short flight deck was installed. These ships could launch, but not recover planes. They were never used due to the shortage of planes and pilots. /=========================\ | 16.3.2.1 Ise Kai Class |---------------------------------------------------- \=========================/ Research Cost: 1480 Research Time: 4 Cost : 2960 Steel : 4721 (6609) Time : 7 Primary Armament : 4 x 35.6 cm/14 inch guns. Four guns arranged in two turrets (one pair of guns per turret). Two turrets in the bow. Secondary Armament: NONE Other Armament : Twin eight bay and 57 machine guns for AA. Anti-Ship Rating : B 255 Anti-Air Rating : A 920 Defense - Upper Deck: 160 Bow : 80 Stern : 80 Port : 80 Starboard : 80 Hull Armor: 31 Deck Armor: 9 Plane Complement: 22 Speed: 25 Historical: Date First Ship Commissioned: Conversion complete in 1943 Length : 750 Beam : 104 Draft : 30 Displacement : 35,550 Primary Guns : 8 x 14 inch 45 cal guns in four turrets (one pair per turret). Two turrets in the bow and two turrets amidships. Secondary Guns: NONE Armor : 13-6 inch belt, 13 inch turrets, 3.8 inch decks. Complement : 1463 Examples of Said Class: Hyuga +------------------------+ | 16.3.3 Fleet Carriers |----------------------------------------------------- +------------------------+ Japan's first carriers were built on the hulls of heavy cruisers. Since the treaty limit only was strict concerning warships such as battleships and cruisers, the Japanese were able to build carriers at will. By the time World War 2 started, the Japanese were masters of carrier warfare and dispelled most myths of other warship superiority. /=======================\ | 16.3.3.1 Akagi Class |------------------------------------------------------ \=======================/ Research Cost: 1746 Research Time: 5 Cost : 3493 Steel : 5909 (8272) Time : 9 Primary Armament : 6 x 20.0 cm/8 inch guns. Six guns arranged in six turrets (one gun per turret). Three turrets are in the bow and three turrets are in the stern. Secondary Armament: NONE Other Armament : Twin six bay and 28 machine guns for AA. Anti-Ship Rating : D 61 Anti-Air Rating : B 467 Defense - Upper Deck: 100 Bow : 50 Stern : 50 Port : 50 Starboard : 50 Hull Armor: 26 Deck Armor: 6 Plane Complement: 91 Speed: 31 Historical: Date First Ship Commissioned: April 1925 Length : 855 Beam : 102 Draft : 29 Displacement : 36,500 Primary Guns : 6 x 8 inch 50 cal guns in six turrets (one gun per turret). Secondary Guns: 12 x 4.7 inch guns in six turrets (one pair per turret). Armor : 10 inch belt and 1 inch decks. Complement : 2000 Examples of Said Class: Part of the Amagi Class of battlecruisers. It was converted to a carrier and is the only ship in the Akagi Class. /======================\ | 16.3.3.2 Kaga Class |------------------------------------------------------- \======================/ Research Cost: 1564 Research Time: 4 Cost : 3129 Steel : 5112 (7156) Time : 8 Primary Armament : 10 x 20.0 cm/8 inch guns. Ten guns arranged in ten turrets (one gun per turret). Five turrets are in the bow and five turrets are in the stern. Secondary Armament: NONE Other Armament : Twin eight bay and 22 machine guns for AA. Anti-Ship Rating : C 101 Anti-Air Rating : B 517 Defense - Upper Deck: 100 Bow : 50 Stern : 50 Port : 50 Starboard : 50 Hull Armor: 28 Deck Armor: 4 Plane Complement: 90 Speed: 28 Historical: Date First Ship Commissioned: March 1928 Length : 812 Beam : 106 Draft : 31 Displacement : 27,470 Primary Guns : 10 x 8 inch 50 cal guns in ten turrets (one gun per turret). Secondary Guns: 16 x 5 inch guns located in eight turrets (one pair per turret). Armor : 11 inch belt and 1 inch decks. Complement : 2016 Examples of Said Class: Actually started as a battleship and is the only carrier converted from this classes hull. /=======================\ | 16.3.3.3 Soryu Class |------------------------------------------------------ \=======================/ Research Cost: 1130 Research Time: 3 Cost : 2260 Steel : 3910 (5474) Time : 6 Primary Armament : NONE Secondary Armament: NONE Other Armament : Twin six bay and 28 machine guns for AA. Anti-Ship Rating : C 101 Anti-Air Rating : B 467 Defense - Upper Deck: 100 Bow : 50 Stern : 50 Port : 50 Starboard : 50 Hull Armor: 6 Deck Armor: 4 Plane Complement: 73 Speed: 34 Historical: Date First Ship Commissioned: December 1935 Length : 747 Beam : 69 Draft : 25 Displacement : 15,900 Primary Guns : 12 x 5 inch guns in six turrets (one pair per turret). Secondary Guns: NONE Armor : 1.8 inch belt and 1 inch decks. Complement : 1100 Examples of Said Class: Soryu /=======================\ | 16.3.3.4 Hiryu Class |------------------------------------------------------ \=======================/ Research Cost: 1133 Research Time: 3 Cost : 2267 Steel : 3917 (5483) Time : 6 Primary Armament : NONE Secondary Armament: NONE Other Armament : Twin six bay and 31 machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : B 475 Defense - Upper Deck: 100 Bow : 50 Stern : 50 Port : 50 Starboard : 50 Hull Armor: 6 Deck Armor: 4 Plane Complement: 73 Speed: 34 Historical: Date First Ship Commissioned: November 1937 Length : 746 Beam : 73 Draft : 26 Displacement : 17,300 Primary Guns : 12 x 5 inch guns in six turrets (one pair per turret). Secondary Guns: NONE Armor : 3.5 inch belt and 1 inch decks. Complement : 1101 Examples of Said Class: Hiryu /=========================\ | 16.3.3.5 Shokaku Class |---------------------------------------------------- \=========================/ Research Cost: 1457 Research Time: 4 Cost : 2815 Steel : 5070 (7109) Time : 8 Primary Armament : NONE Secondary Armament: NONE Other Armament : Twin eight bay and 36 machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : A 601 Defense - Upper Deck: 100 Bow : 50 Stern : 50 Port : 50 Starboard : 50 Hull Armor: 6 Deck Armor: 7 Plane Complement: 84 Speed: 34 Historical: Date First Ship Commissioned: June 1939 Length : 844 Beam : 85 Draft : 29 Displacement : 25,675 Primary Guns : 16 x 5 inch guns in eight turrets (one pair per turret). Secondary Guns: NONE Armor : 1.8 inch belt and 3.9 inch decks. Complement : 1660 Examples of Said Class: Zuikaku /======================\ | 16.3.3.6 Hiyo Class |------------------------------------------------------- \======================/ Research Cost: 924 Research Time: 3 Cost : 1848 Steel : 3417 (4703) Time : 5 Primary Armament : NONE Secondary Armament: NONE Other Armament : Twin six bay and 24 machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : B 433 Defense - Upper Deck: 100 Bow : 50 Stern : 50 Port : 50 Starboard : 50 Hull Armor: 6 Deck Armor: 7 Plane Complement: 53 Speed: 25 Historical: Date First Ship Commissioned: June 1941 Length : 719 Beam : 88 Draft : 27 Displacement : 24,140 Primary Guns : 12 x 5 inch guns in six turrets (one pair per turret). Secondary Guns: NONE Armor : Complement : 1224 Examples of Said Class: Actually part of the Junyo Class. Other ships include the Junyo. /=========================\ | 16.3.3.7 Shinano Class |---------------------------------------------------- \=========================/ Research Cost: 1822 Research Time: 6 Cost : 3645 Steel : 6936 (9710) Time : 11 Primary Armament : NONE Secondary Armament: NONE Other Armament : Twin eight bay and 145 machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : A 1257 Defense - Upper Deck: 120 Bow : 60 Stern : 60 Port : 60 Starboard : 60 Hull Armor: 22 Deck Armor: 11 Plane Complement: 47 Speed: 27 Historical: Date First Ship Commissioned: Converted October 1944 Length : 872 Beam : 119 Draft : 34 Displacement : 62,000 Primary Guns : 16 x 5 inch guns in eight turrets (one pair per turret). Secondary Guns: NONE Armor : 8.1 inch belt and 3.1 inch decks. Complement : 2400 Examples of Said Class: Shinano /=======================\ | 16.3.3.8 Taiho Class |------------------------------------------------------ \=======================/ Research Cost: 1693 Research Time: 5 Cost : 3386 Steel : 6233 (8726) Time : 10 Primary Armament : NONE Secondary Armament: NONE Other Armament : Twin six bay and 66 machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : A 685 Defense - Upper Deck: 100 Bow : 50 Stern : 50 Port : 50 Starboard : 50 Hull Armor: 17 Deck Armor: 10 Plane Complement: 61 Speed: 33 Historical: Date First Ship Commissioned: April 1943 Length : 855 Beam : 91 Draft : 32 Displacement : 29,300 Primary Guns : 12 x 3.9 inch guns in six turrets (one pair per turret). Secondary Guns: NONE Armor : 2.2 inch belt and 3.1 inch decks. Complement : 1751 Examples of Said Class: Taiho /=======================\ | 16.3.3.9 Unryu Class |------------------------------------------------------ \=======================/ Research Cost: 1554 Research Time: 5 Cost : 3109 Steel : 5653 (7914) Time : 9 Primary Armament : NONE Secondary Armament: NONE Other Armament : Twin six bay and 93 machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : A 848 Defense - Upper Deck: 100 Bow : 50 Stern : 50 Port : 50 Starboard : 50 Hull Armor: 17 Deck Armor: 7 Plane Complement: 63 Speed: 34 Historical: Date First Ship Commissioned: September 1943 Length : 746 Beam : 72 Draft : 26 Displacement : 22,800 Primary Guns : 12 x 5 inch guns in six turrets (one pair per turret). Secondary Guns: NONE Armor : 1.8 inch belt and 1 inch decks. Complement : 1595 Examples of Said Class: Amagi, Katsuragi, Kasagi +------------------------+ | 16.3.4 Light Carriers |----------------------------------------------------- +------------------------+ To stretch their meager resources even further, the Japanese also designed and launched light carriers to supplement the fleet carriers. It was a Japanese light carrier that became the first "carrier" kill for the Americans. /=======================\ | 16.3.4.1 Hosho Class |------------------------------------------------------ \=======================/ Research Cost: 495 Research Time: 2 Cost : 990 Steel : 1958 (2741) Time : 3 Primary Armament : NONE Secondary Armament: NONE Other Armament : Single two bay and 12 machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : D 128 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 6 Deck Armor: 4 Plane Complement: 21 Speed: 25 Historical: Date First Ship Commissioned: November 1921 Length : 541 Beam : 59 Draft : 20 Displacement : 27,470 Primary Guns : 4 x 5.5 inch, 55 cal in four turrets (one pair per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 2 x 3.1 inch guns. Armor : Complement : 550 Examples of Said Class: Hosho /=======================\ | 16.3.4.2 Ryujo Class |------------------------------------------------------ \=======================/ Research Cost: 749 Research Time: 2 Cost : 1499 Steel : 2715 (3801) Time : 4 Primary Armament : NONE Secondary Armament: NONE Other Armament : Twin four bay and 28 machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : C 361 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 6 Deck Armor: 4 Plane Complement: 48 Speed: 28 Historical: Date First Ship Commissioned: April 1931 Length : 590 Beam : 68 Draft : 23 Displacement : 10,600 Primary Guns : 12 x 5 inch guns in six turrets (one pair per turret). Secondary Guns: NONE Armor : Complement : 924 Examples of Said Class: Ryujo /=======================\ | 16.3.4.3 Ryuho Class |------------------------------------------------------ \=======================/ Research Cost: 630 Research Time: 2 Cost : 1260 Steel : 2390 (3346) Time : 3 Primary Armament : NONE Secondary Armament: NONE Other Armament : Twin four bay and 30 machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : C 373 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 6 Deck Armor: 4 Plane Complement: 31 Speed: 28 Historical: Date First Ship Commissioned: November 1933 Length : 707 Beam : 64 Draft : 22 Displacement : 13,360 Primary Guns : 8 x 5 inch guns in four turrets (one pair per turret). Secondary Guns: NONE Armor : 0.4 inch decks. Complement : 989 Examples of Said Class: Ryuho /=======================\ | 16.3.4.4 Zuiho Class |------------------------------------------------------ \=======================/ Research Cost: 607 Research Time: 2 Cost : 1215 Steel : 2309 (3232) Time : 3 Primary Armament : NONE Secondary Armament: NONE Other Armament : Twin four bay and eight machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : C 240 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 6 Deck Armor: 4 Plane Complement: 30 Speed: 28 Historical: Date First Ship Commissioned: June 1936 Length : 671 Beam : 60 Draft : 22 Displacement : 11,262 Primary Guns : 8 x 5 inch guns in four turrets (one pair per turret). Secondary Guns: NONE Armor : Complement : 785 Examples of Said Class: Shoho /=========================\ | 16.3.4.5 Chitose Class |---------------------------------------------------- \=========================/ Research Cost: 642 Research Time: 2 Cost : 1284 Steel : 2438 (3413) Time : 4 Primary Armament : NONE Secondary Armament: NONE Other Armament : Twin four bay and 30 machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : C 373 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 6 Deck Armor: 4 Plane Complement: 30 Speed: 28 Historical: Date First Ship Commissioned: November 1936 Length : 631 Beam : 68 Draft : 25 Displacement : 11,190 Primary Guns : 8 x 5 inch guns in four turrets (one pair per turret). Secondary Guns: NONE Armor : Complement : 800 Examples of Said Class: Chiyoda /=======================\ | 16.3.4.6 Taiyo Class |------------------------------------------------------ \=======================/ Research Cost: 465 Research Time: 2 Cost : 931 Steel : 1830 (2562) Time : 3 Primary Armament : NONE Secondary Armament: NONE Other Armament : Twin four bay and eight machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : D 144 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 6 Deck Armor: 4 Plane Complement: 27 Speed: 21 Historical: Date First Ship Commissioned: September 1940 Length : 591 Beam : 74 Draft : 25 Displacement : 17,830 Primary Guns : 8 x 5 inch guns in four turrets (one pair per turret). Secondary Guns: NONE Armor : Complement : 850 Examples of Said Class: Unyo, Chuyo /========================\ | 16.3.4.7 Shinyo Class |----------------------------------------------------- \========================/ Research Cost: 514 Research Time: 2 Cost : 1028 Steel : 1985 (2779) Time : 3 Primary Armament : NONE Secondary Armament: NONE Other Armament : Twin four bay and 30 machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : C 373 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 6 Deck Armor: 4 Plane Complement: 33 Speed: 21 Historical: Date First Ship Commissioned: December 1934 Length : 621 Beam : 84 Draft : 27 Displacement : 17,500 Primary Guns : 8 x 5 inch guns in four turrets (one pair per turret). Secondary Guns: NONE Armor : Complement : 942 Examples of Said Class: Shinyo /=======================\ | 16.3.4.8 Kaiyo Class |------------------------------------------------------ \=======================/ Research Cost: 503 Research Time: 2 Cost : 1007 Steel : 1985 (2779) Time : 3 Primary Armament : NONE Secondary Armament: NONE Other Armament : Twin four bay and 24 machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : C 336 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 6 Deck Armor: 4 Plane Complement: 24 Speed: 23 Historical: Date First Ship Commissioned: December 1938 Length : 546 Beam : 72 Draft : 26 Displacement : 13,600 Primary Guns : 8 x 5 inch guns in four turrets (one pair per turret). Secondary Guns: NONE Armor : Complement : 829 Examples of Said Class: Kaiyo +------------------------+ | 16.3.5 Heavy Cruisers |----------------------------------------------------- +------------------------+ Japanese heavy cruisers were mainly used with the battleships to provide support to the carriers. In addition, they were used for surface battles. /==========================\ | 16.3.5.1 Furutaka Class |--------------------------------------------------- \==========================/ Research Cost: 505 Research Time: 2 Cost : 1010 Steel : 1566 (2192) Time : 2 Primary Armament : 6 x 20.3 cm/8 inch guns. Six guns arranged in three turrets (two guns per turret). Two turrets are in the bow and one turret is in the stern. Secondary Armament: Torpedo Quad two bay. Other Armament : Single four bay and 12 machine guns for AA. Anti-Ship Rating : C 152 Anti-Air Rating : D 168 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 8 Deck Armor: 4 Plane Complement: 2 Speed: 33 Historical: Date First Ship Commissioned: February 1925 Length : 607 Beam : 52 Draft : 18 Displacement : 7,100 Primary Guns : 6 x 8 inch 50 cal guns in six turrets (one gun per turret). Three turrets in the bow and three turrets in the stern. Secondary Guns: 4 x 3 inch guns located in four turrets around the ship (one gun per turret). Armor : 3 inch belt and 1.4 inch decks. Complement : 625 Examples of Said Class: Kako /======================\ | 16.3.5.2 Aoba Class |------------------------------------------------------- \======================/ Research Cost: 505 Research Time: 2 Cost : 1010 Steel : 1566 (2192) Time : 2 Primary Armament : 6 x 20.3 cm/8 inch guns. Six guns arranged in three turrets (two guns per turret). Two turrets are in the bow and one turret is in the stern. Secondary Armament: Torpedo Quad two bay. Other Armament : Single four bay and 12 machine guns for AA. Anti-Ship Rating : C 152 Anti-Air Rating : D 168 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 8 Deck Armor: 4 Plane Complement: 2 Speed: 33 Historical: Date First Ship Commissioned: September 1926 Length : 607 Beam : 52 Draft : 19 Displacement : 7,100 Primary Guns : 6 x 8 inch 50 cal guns in three turrets (one pair per turret). Two turrets in the bow and one turret is in the stern. Secondary Guns: 4 x 4.7 inch guns located in four turrets around the ship (one gun per turret). Armor : 3 inch belt and 1.4 inch decks. Complement : 625 Examples of Said Class: Kinugasa /=======================\ | 16.3.5.3 Myoka Class |------------------------------------------------------ \=======================/ Research Cost: 723 Research Time: 2 Cost : 1447 Steel : 1958 (2741) Time : 3 Primary Armament : 10 x 20.3 cm/8 inch guns. Ten guns arranged in five turrets (two guns per turret). Three turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedo Quad four bay. Other Armament : Twin four bay and 12 machine guns for AA. Anti-Ship Rating : B 283 Anti-Air Rating : C 264 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 11 Deck Armor: 4 Plane Complement: 3 Speed: 33 Historical: Date First Ship Commissioned: April 1927 Length : 668 Beam : 57 Draft : 19 Displacement : 10,000 Primary Guns : 10 x 8 inch 50 cal guns in five turrets (one pair per turret). Three turrets are in the bow and two turrets are in the stern. Secondary Guns: 6 x 4.7 inch guns located in six turrets around the ship (one gun per turret). Armor : 3.9 inch belt, 3 inch turrets, 1.4 inch decks. Complement : 773 Examples of Said Class: Actually a member of the Nachi Class. Other ships are the Nachi, Haguro, and Ashigara. /=======================\ | 16.3.5.4 Takao Class |------------------------------------------------------ \=======================/ Research Cost: 780 Research Time: 2 Cost : 1561 Steel : 2147 (3005) Time : 3 Primary Armament : 10 x 20.3 cm/8 inch guns. Ten guns arranged in five turrets (two guns per turret). Three turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedo Quad four bay. Other Armament : Twin four bay and 12 machine guns for AA. Anti-Ship Rating : B 283 Anti-Air Rating : B 505 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 13 Deck Armor: 4 Plane Complement: 3 Speed: 34 Historical: Date First Ship Commissioned: May 1930 Length : 668 Beam : 59 Draft : 20 Displacement : 9,850 Primary Guns : 10 x 8 inch 50 cal guns in five turrets (one pair per turret). Three turrets are in the bow and two turrets are in the stern. Secondary Guns: 4 x 4.7 inch guns located in four turrets around the ship (one gun per turret). Armor : 3.9 inch belt, 1 inch turrets, 1.4 inch decks. Complement : 773 Examples of Said Class: Atago, Maya, Chokai /========================\ | 16.3.5.5 Chokai Class |----------------------------------------------------- \========================/ Research Cost: 685 Research Time: 2 Cost : 1371 Steel : 1999 (2798) Time : 3 Primary Armament : 10 x 20.3 cm/8 inch guns. Ten guns arranged in five turrets (two guns per turret). Three turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedo Twin four bay. Other Armament : Single four bay and eight machine guns for AA. Anti-Ship Rating : C 184 Anti-Air Rating : C 385 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 13 Deck Armor: 4 Plane Complement: 3 Speed: 34 Historical: Date First Ship Commissioned: May 1930 Length : 668 Beam : 59 Draft : 20 Displacement : 9,850 Primary Guns : 10 x 8 inch 50 cal guns in five turrets (one pair per turret). Three turrets are in the bow and two turrets are in the stern. Secondary Guns: 4 x 4.7 inch guns located in four turrets around the ship (one gun per turret). Armor : 3.9 inch belt, 1 inch turrets, 1.4 inch decks. Complement : 773 Examples of Said Class: Actually a member of the Takao Class. Other ships are the Atago, Maya, and Takao. /========================\ | 16.3.5.6 Mogami Class |----------------------------------------------------- \========================/ Research Cost: 688 Research Time: 2 Cost : 1377 Steel : 1904 (2665) Time : 3 Primary Armament : 10 x 20.3 cm/8 inch guns. Ten guns arranged in five turrets (two guns per turret). Three turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedo Tri four bay. Other Armament : Twin four bay and 12 machine guns for AA. Anti-Ship Rating : B 233 Anti-Air Rating : C 264 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 10 Deck Armor: 4 Plane Complement: 3 Speed: 34 Historical: Date First Ship Commissioned: March 1934 Length : 661 Beam : 59 Draft : 18 Displacement : 8,500 Primary Guns : 15 x 6.1 inch 60 cal guns in five turrets (three guns per turret). Three turrets are in the bow and two turrets are in the stern. Secondary Guns: 8 x 5 inch guns located in four turrets around the ship (one pair per turret). Armor : 3.9 inch belt, 1 inch turrets, 2.4-1.4 inch decks. Complement : 850 Examples of Said Class: Mikuma, Suzuya, Kumano /============================\ | 16.3.5.7 Mogami Kai Class |------------------------------------------------- \============================/ Research Cost: 727 Research Time: 2 Cost : 1454 Steel : 2188 (3063) Time : 3 Primary Armament : 6 x 20.3 cm/8 inch guns. Six guns arranged in three turrets (two guns per turret). Three turrets are in the bow. Secondary Armament: Torpedo Tri four bay. Other Armament : Twin four bay and 60 machine guns for AA. Anti-Ship Rating : C 196 Anti-Air Rating : B 553 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 10 Deck Armor: 4 Plane Complement: 11 Speed: 35 Historical: Date First Ship Commissioned: March 1934 Length : 649 Beam : 66 Draft : 19 Displacement : 13,440 Primary Guns : 10 x 8 inch 50 cal in five turrets (one pair per turret). Three turrets are in the bow and two turrets are in the stern. Secondary Guns: 8 x 5 inch guns located in four turrets around the ship (one pair per turret). Armor : 3.9 inch belt, 1 inch turrets, 2.4-1.4 inch decks. Complement : 850 Examples of Said Class: Mikuma, Suzuya, Kumano /======================\ | 16.3.5.8 Tone Class |------------------------------------------------------- \======================/ Research Cost: 678 Research Time: 2 Cost : 1357 Steel : 1938 (2713) Time : 3 Primary Armament : 8 x 20.3 cm/8 inch guns. Eight guns arranged in four turrets (two guns per turret). Four turrets are in the bow. Secondary Armament: Torpedo Tri four bay. Other Armament : Twin four bay and 12 machine guns for AA. Anti-Ship Rating : B 217 Anti-Air Rating : C 264 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 10 Deck Armor: 4 Plane Complement: 5 Speed: 35 Historical: Date First Ship Commissioned: November 1937 Length : 661 Beam : 61 Draft : 21 Displacement : 11,215 Primary Guns : 8 x 8 inch 50 cal guns in four turrets (one pair per turret). Four turrets are in the bow. Secondary Guns: 8 x 5 inch guns located in four turrets (one pair per turret). Armor : 3.9 inch belt, 1 inch turrets, 2.5-1.2 inch decks. Complement : 850 Examples of Said Class: Chikuma +------------------------+ | 16.3.6 Light Cruisers |----------------------------------------------------- +------------------------+ The Japanese used these as "first strike" ships. Due to superior night fighting skills at the beginning of the war, the Japanese enjoyed a great advantage in using light cruisers and destroyers to ambush enemy ships. Later in the war, light cruisers were used as the command ship for squadrons of destroyers: Usually on anti-submarine missions. /========================\ | 16.3.6.1 Tenryu Class |----------------------------------------------------- \========================/ Research Cost: 290 Research Time: 2 Cost : 581 Steel : 1026 (1436) Time : 2 Primary Armament : 4 x 14.0 cm/5.5 inch guns. Four guns arranged in four turrets (one gun per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedo Tri two bay, equipped with depth charges. Other Armament : Single one bay and four machine guns for AA. Anti-Ship Rating : D 86 Anti-Air Rating : E 48 Defense - Upper Deck: 40 Bow : 20 Stern : 20 Port : 20 Starboard : 20 Hull Armor: 7 Deck Armor: 2 Plane Complement: 0 Speed: 33 Historical: Date First Ship Commissioned: March 1918 Length : 468 Beam : 41 Draft : 13 Displacement : 3,498 Primary Guns : 4 x 5.5 inch, 50 cal in four turrets (one gun per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 3 x 3.1 inch guns and 2 x 3 21 inch torpedoes. Armor : 2 inch belt, 1 inch decks. Complement : 327 Examples of Said Class: Tatsuta /======================\ | 16.3.6.2 Kuma Class |------------------------------------------------------- \======================/ Research Cost: 370 Research Time: 2 Cost : 740 Steel : 1154 (1615) Time : 2 Primary Armament : 7 x 14.0 cm/5.5 inch guns. Seven guns arranged in seven turrets (one gun per turret). Four turrets are in the bow and three turrets are in the stern. Secondary Armament: Torpedo Twin two bay, equipped with depth charges. Other Armament : Single two bay and four machine guns for AA. Anti-Ship Rating : C 123 Anti-Air Rating : E 72 Defense - Upper Deck: 40 Bow : 20 Stern : 20 Port : 20 Starboard : 20 Hull Armor: 7 Deck Armor: 3 Plane Complement: 1 Speed: 36 Historical: Date First Ship Commissioned: July 1919 Length : 532 Beam : 47 Draft : 16 Displacement : 5,500 Primary Guns : 7 x 5.5 inch, 50 cal in five turrets (one gun per turret). Four turrets are in the bow and three turrets are in the stern. Secondary Guns: 2 x 3.1 inch guns and 4 x 2 21 inch torpedoes. Armor : 2.5 inch belt, 1.3 inch decks. Complement : 450 Examples of Said Class: Tama, Kitakami, Oi /==========================\ | 16.3.6.3 Kuma Kai Class |--------------------------------------------------- \==========================/ Research Cost: 571 Research Time: 2 Cost : 1146 Steel : 1290 (1806) Time : 2 Primary Armament : 4 x 14.0 cm/5.5 inch guns. Four guns arranged in four turrets (one gun per turret). Four turrets are in the bow. Secondary Armament: Torpedo Quad ten bay, equipped with depth charges. Other Armament : Four machine guns for AA. Anti-Ship Rating : B 466 Anti-Air Rating : E 24 Defense - Upper Deck: 40 Bow : 20 Stern : 20 Port : 20 Starboard : 20 Hull Armor: 7 Deck Armor: 3 Plane Complement: 0 Speed: 31 Historical: Date First Ship Commissioned: Converted to high-speed transports, 1942 Length : 532 Beam : 47 Draft : 16 Displacement : 5,500 Primary Guns : 7 x 5.5 inch, 50 cal in five turrets (one gun per turret). Four turrets are in the bow and three turrets are in the stern. Secondary Guns: 2 x 3.1 inch guns and 4 x 2 21 inch torpedoes. Armor : 2.5 inch belt, 1.3 inch decks. Complement : 450 Examples of Said Class: Tama, Kitakami, Oi /========================\ | 16.3.6.4 Nagara Class |----------------------------------------------------- \========================/ Research Cost: 368 Research Time: 2 Cost : 737 Steel : 1148 (1607) Time : 2 Primary Armament : 7 x 14.0 cm/5.5 inch guns. Seven guns arranged in seven turrets (one gun per turret). Four turrets are in the bow and three turrets are in the stern. Secondary Armament: Torpedo Twin four bay, equipped with depth charges. Other Armament : Nine machine guns for AA. Anti-Ship Rating : C 123 Anti-Air Rating : E 54 Defense - Upper Deck: 40 Bow : 20 Stern : 20 Port : 20 Starboard : 20 Hull Armor: 7 Deck Armor: 3 Plane Complement: 1 Speed: 36 Historical: Date First Ship Commissioned: April 1921 Length : 532 Beam : 47 Draft : 16 Displacement : 5,570 Primary Guns : 7 x 5.5 inch, 50 cal in five turrets (one gun per turret). Four turrets are in the bow and three turrets are in the stern. Secondary Guns: 2 x 3.1 inch guns and 4 x 2 24 inch torpedoes. Armor : 2.5 inch belt, 1.3 inch decks. Complement : 450 Examples of Said Class: Isuzu, Natori, Yura /========================\ | 16.3.6.5 Sendai Class |----------------------------------------------------- \========================/ Research Cost: 366 Research Time: 2 Cost : 733 Steel : 1141 (1597) Time : 2 Primary Armament : 7 x 14.0 cm/5.5 inch guns. Seven guns arranged in seven turrets (one gun per turret). Four turrets are in the bow and three turrets are in the stern. Secondary Armament: Torpedo Twin four bay, equipped with depth charges. Other Armament : Eight machine guns for AA. Anti-Ship Rating : C 123 Anti-Air Rating : E 48 Defense - Upper Deck: 40 Bow : 20 Stern : 20 Port : 20 Starboard : 20 Hull Armor: 7 Deck Armor: 3 Plane Complement: 1 Speed: 36 Historical: Date First Ship Commissioned: March 1924 Length : 534 Beam : 48 Draft : 16 Displacement : 5,195 Primary Guns : 7 x 5.5 inch 50 cal guns in seven turrets (one gun per turret). Four turrets are in the bow and three turrets are in the stern. Secondary Guns: 2 x 3 inch guns located in two turrets (one gun per turret) and 4 x 2 24 inch torpedo tubes. Armor : 2.5 inch belt and 1.1 inch decks. Complement : 450 Examples of Said Class: Naka, Jintsu, Kako /========================\ | 16.3.6.6 Yubari Class |----------------------------------------------------- \========================/ Research Cost: 282 Research Time: 2 Cost : 564 Steel : 965 (1351) Time : 2 Primary Armament : 6 x 14.0 cm/5.5 inch guns. Four guns arranged in two turrets (two guns per turret) and two guns arranged in two turrets (one gun per turret). Two double-gun turrets are in the bow and two single-gun turrets are in the stern. Secondary Armament: Torpedo Twin two bay, equipped with depth charges. Other Armament : Four machine guns for AA. Anti-Ship Rating : D 74 Anti-Air Rating : E 24 Defense - Upper Deck: 40 Bow : 20 Stern : 20 Port : 20 Starboard : 20 Hull Armor: 4 Deck Armor: 3 Plane Complement: 0 Speed: 36 Historical: Date First Ship Commissioned: March 1923 Length : 455 Beam : 40 Draft : 12 Displacement : 2,890 Primary Guns : 6 x 5.5 inch 50 cal guns. Four guns arranged in two turrets (two guns per turret) and two guns arranged in two turrets (one gun per turret). Two double-gun turrets are in the bow and two single-gun turrets are in the stern. Secondary Guns: 1 x 3 inch gun and 2 x 2 24 inch torpedo tubes. Armor : 2.3 inch belt and 1 inch decks. Complement : 328 Examples of Said Class: Yubari /=======================\ | 16.3.6.7 Agano Class |------------------------------------------------------ \=======================/ Research Cost: 410 Research Time: 2 Cost : 820 Steel : 1317 (1843) Time : 2 Primary Armament : 6 x 15.2 cm/6 inch guns. Six guns arranged in three turrets (two guns per turret). Two turrets are in the bow and one turret is in the stern. Secondary Armament: Torpedo Quad two bay, equipped with depth charges. Other Armament : Twin two bay and 48 machine guns for AA. Anti-Ship Rating : C 124 Anti-Air Rating : C 385 Defense - Upper Deck: 40 Bow : 20 Stern : 20 Port : 20 Starboard : 20 Hull Armor: 6 Deck Armor: 2 Plane Complement: 2 Speed: 35 Historical: Date First Ship Commissioned: October 1941 Length : 571 Beam : 50 Draft : 19 Displacement : 6,652 Primary Guns : 6 x 6 inch 50 cal guns in three turrets (one pair per turret). Two turrets in the bow and one turret in the stern. Secondary Guns: 4 x 3 inch guns and 2 x 4 24 inch torpedo tubes. Armor : 2.2 inch belt, 1 inch turrets, .7 inch decks. Complement : 730 Examples of Said Class: Noshiro, Yahagi, Sakawa /=======================\ | 16.3.6.8 Oyodo Class |------------------------------------------------------ \=======================/ Research Cost: 356 Research Time: 2 Cost : 713 Steel : 1283 (1796) Time : 2 Primary Armament : 6 x 15.5 cm/6 inch guns. Six guns arranged in two turrets (three guns per turret). Three turrets are in the bow. Secondary Armament: Equipped with depth charges. Other Armament : Twin four bay and 18 machine guns for AA. Anti-Ship Rating : E 36 Anti-Air Rating : C 300 Defense - Upper Deck: 40 Bow : 20 Stern : 20 Port : 20 Starboard : 20 Hull Armor: 6 Deck Armor: 3 Plane Complement: 6 Speed: 35 Historical: Date First Ship Commissioned: April 1942 Length : 630 Beam : 55 Draft : 20 Displacement : 8,164 Primary Guns : 6 x 6 inch 60 cal guns in two turrets (three guns per turret). Three turrets are in the bow. Secondary Guns: 8 x 3.9 inch guns located in four turrets (two guns per turret). Armor : 2 inch belt, 1 inch turrets, 1.4 inch decks. Complement : Examples of Said Class: Oyodo +--------------------+ | 16.3.7 Destroyers |--------------------------------------------------------- +--------------------+ Heavily used at the beginning of the war for recon and for disrupting enemy fleets. Utililizing the "Long Lance" torpedo, destroyers proved to be extremely deadly. As the war progressed, destroyers were pressed more into becoming escorts and also "supply" ships to the outer parts of the Japanese empire. /===========================\ | 16.3.7. 1 Minekaze Class |-------------------------------------------------- \===========================/ Research Cost: 242 Research Time: 2 Cost : 484 Steel : 817 (1143) Time : 2 Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four guns arranged in four turrets (one gun per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedo Twin three bay, equipped with depth charges. Other Armament : Two machine guns for AA. Anti-Ship Rating : D 82 Anti-Air Rating : E 12 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 39 Historical: Date First Ship Commissioned: May 1920 Length : 336 Beam : 30 Draft : 10 Displacement : 1,345 Primary Guns : 4 x 4.7 inch, 45 cal four turrets (one gun per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 3 x 2 21 inch torpedoes, depth charges. Armor : Complement : 148 Examples of Said Class: Shimakaze, Nadakaze, Shiokaze. /===============================\ | 16.3.7. 2 Minekaze Kai Class |---------------------------------------------- \===============================/ Research Cost: 185 Research Time: 2 Cost : 370 Steel : 796 (1143) Time : 2 Primary Armament : 1 x 12.0 cm/4.7 inch guns. One guns arranged in one turrets (one gun per turret). One turret is in the stern. Secondary Armament: Torpedo Twin one bay, equipped with depth charges. Other Armament : 12 machine guns for AA. Anti-Ship Rating : E 25 Anti-Air Rating : E 72 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 39 Historical: Date First Ship Commissioned: Converted to troop transports 1941 Length : 336 Beam : 30 Draft : 10 Displacement : 1,345 Primary Guns : 1 x 4.7 inch 45 cal in one turret. One turret in the stern. Secondary Guns: 3 x 2 21 inch torpedoes, depth charges. Armor : Complement : 148 Examples of Said Class: Shimakaze, Nadakaze, Shiokaze. /===========================\ | 16.3.7. 3 Kamikaze Class |-------------------------------------------------- \===========================/ Research Cost: 237 Research Time: 2 Cost : 474 Steel : 810 (1134) Time : 2 Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four guns arranged in four turrets (one gun per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedo Twin three bay, equipped with depth charges. Other Armament : Two machine guns for AA. Anti-Ship Rating : D 82 Anti-Air Rating : E 12 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 37 Historical: Date First Ship Commissioned: September 1922 Length : 320 Beam : 30 Draft : 10 Displacement : 1,400 Primary Guns : 4 x 4.7 inch, 45 cal four turrets (one gun per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 3 x 2 21 inch torpedoes, depth charges. Armor : Complement : 148 Examples of Said Class: Also known as the Kiyokaze Class. Other ships are the Karuikaze, Asakaze, and Harukase. /==========================\ | 16.3.7. 4 Mutsuki Class |--------------------------------------------------- \==========================/ Research Cost: 238 Research Time: 2 Cost : 477 Steel : 817 (1143) Time : 2 Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four guns arranged in four turrets (one gun per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedo Tri two bay, equipped with depth charges. Other Armament : Two machine guns for AA. Anti-Ship Rating : D 82 Anti-Air Rating : E 12 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 38 Historical: Date First Ship Commissioned: June 1925 Length : 328 Beam : 20 Draft : 10 Displacement : 1,315 Primary Guns : 4 x 4.7 inch 50 cal in four turrets (one gun per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 2 x 3 24 inch torpedo tubes, depth charges. Armor : Complement : 150 Examples of Said Class: Kisaragi, Yayoi, Udzuki /=========================\ | 16.3.7. 5 Fubuki Class |---------------------------------------------------- \=========================/ Research Cost: 294 Research Time: 2 Cost : 588 Steel : 871 (1219) Time : 2 Primary Armament : 6 x 12.7 cm DP/5 inch guns. Six guns arranged in three turrets (two guns per turret). One turret is in the bow and two turrets are in the stern. Secondary Armament: Torpedo Tri three bay, equipped with depth charges. Other Armament : Two machine guns for AA. Anti-Ship Rating : C 124 Anti-Air Rating : D 156 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 38 Historical: Date First Ship Commissioned: September 1927 Length : 389 Beam : 34 Draft : 11 Displacement : 1,750 Primary Guns : 6 x 5 inch 50 cal in three turrets (one pair per turret). One turret in the bow and two turrets in the stern. Secondary Guns: 3 x 3 24 inch torpedo tubes, depth charges. Armor : Complement : 197 Examples of Said Class: Isonami, Yugiri, Oboro /============================\ | 16.3.7. 6 Hatsuharu Class |------------------------------------------------- \============================/ Research Cost: 240 Research Time: 2 Cost : 481 Steel : 817 (1143) Time : 2 Primary Armament : 5 x 12.7 cm DP/5 inch guns. Four guns arranged in two turrets (two guns per turret) and one gun arranged in one turret (one gun per turret). One double-gun turret is in the bow and one double-gun turret is in the stern along with a single-gun turret. Secondary Armament: Torpedo Tri two bay, equipped with depth charges. Other Armament : Two machine guns for AA. Anti-Ship Rating : D 87 Anti-Air Rating : D 182 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 34 Historical: Date First Ship Commissioned: December 1932 Length : 359 Beam : 33 Draft : 10 Displacement : 1,490 Primary Guns : 5 x 5 inch 50 cal guns. Four guns arranged in two turrets (two guns per turret) and one gun arranged in one turret (one gun per turret). One double-gun turret is in the bow and one double-gun turret is in the stern along with a single-gun turret. Secondary Guns: 3 x 3 24 inch torpedo tubes, depth charges. Armor : Complement : 200 Examples of Said Class: Nenohi, Wakaba, Yugure /=============================\ | 16.3.7. 7 Shiratsuyu Class |------------------------------------------------ \=============================/ Research Cost: 257 Research Time: 2 Cost : 515 Steel : 837 (1171) Time : 2 Primary Armament : 5 x 12.7 cm DP/5 inch guns. Four guns arranged in two turrets (two guns per turret) and one gun arranged in one turret (one gun per turret). One double-gun turret is in the bow and one double-gun turret is in the stern along with a single-gun turret. Secondary Armament: Torpedo Quad two bay, equipped with depth charges. Other Armament : Two machine guns for AA. Anti-Ship Rating : C 109 Anti-Air Rating : D 132 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 34 Historical: Date First Ship Commissioned: April 1935 Length : 352 Beam : 33 Draft : 12 Displacement : 1,685 Primary Guns : 5 x 5 inch 50 cal guns. Four guns arranged in two turrets (two guns per turret) and one gun arranged in one turret (one gun per turret). One double-gun turret is in the bow and one double-gun turret is in the stern along with a single-gun turret. Secondary Guns: 2 x 4 24 inch torpedo tubes, depth charges. Armor : Complement : 180 Examples of Said Class: Shigure, Samidare, Harusame /==========================\ | 16.3.7. 8 Asashio Class |--------------------------------------------------- \==========================/ Research Cost: 270 Research Time: 2 Cost : 540 Steel : 850 (1190) Time : 2 Primary Armament : 6 x 12.7 cm/5 inch guns. Six guns arranged in three turrets (two guns per turret). One turret is in the bow and two turrets are in the stern. Secondary Armament: Torpedo Quad two bay, equipped with depth charges. Other Armament : Four machine guns for AA. Anti-Ship Rating : C 113 Anti-Air Rating : E 24 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 35 Historical: Date First Ship Commissioned: December 1936 Length : 388 Beam : 34 Draft : 12 Displacement : 1,961 Primary Guns : 6 x 5 inch 50 cal in three turrets (one pair per turret). One turret in the bow and two turrets in the stern. Secondary Guns: 2 x 4 24 inch torpedo tubes, depth charges. Armor : Complement : 200 Examples of Said Class: Oshio, Arashio, Arare /=========================\ | 16.3.7. 9 Kagero Class |---------------------------------------------------- \=========================/ Research Cost: 273 Research Time: 2 Cost : 547 Steel : 857 (1199) Time : 2 Primary Armament : 6 x 12.7 cm DP/5 inch guns. Six guns arranged in three turrets (two guns per turret). One turret is in the bow and two turrets are in the stern. Secondary Armament: Torpedo Quad two bay, equipped with depth charges. Other Armament : Four machine guns for AA. Anti-Ship Rating : C 113 Anti-Air Rating : D 168 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 35 Historical: Date First Ship Commissioned: June 1938 Length : 389 Beam : 35 Draft : 12 Displacement : 2,033 Primary Guns : 6 x 5 inch 50 cal in three turrets (one pair per turret). One turret in the bow and two turrets in the stern. Secondary Guns: 2 x 4 24 inch torpedo tubes, depth charges. Armor : Complement : 240 Examples of Said Class: Oyahio, Maikaze, Isokaze /=========================\ | 16.3.7.10 Yugumo Class |---------------------------------------------------- \=========================/ Research Cost: 273 Research Time: 2 Cost : 547 Steel : 857 (1199) Time : 2 Primary Armament : 6 x 12.7 cm DP/5 inch guns. Six guns arranged in three turrets (two guns per turret). One turret is in the bow and two turrets are in the stern. Secondary Armament: Torpedo Quad two bay, equipped with depth charges. Other Armament : Four machine guns for AA. Anti-Ship Rating : C 113 Anti-Air Rating : D 168 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 35 Historical: Date First Ship Commissioned: March 1941 Length : 391 Beam : 35 Draft : 12 Displacement : 2,077 Primary Guns : 6 x 5 inch 50 cal in three turrets (one pair per turret). One turret in the bow and two turrets in the stern. Secondary Guns: 2 x 4 24 inch torpedo tubes, depth charges. Armor : Complement : 228 Examples of Said Class: Kazekumo, Onami, Fujinami /============================\ | 16.3.7.11 Shimakaze Class |------------------------------------------------- \============================/ Research Cost: 385 Research Time: 2 Cost : 730 Steel : 952 (1332) Time : 2 Primary Armament : 6 x 12.7 cm/5 inch guns. Six guns arranged in three turrets (two guns per turret). One turret is in the bow and two turrets are in the stern. Secondary Armament: Torpedo Quintet three bay, equipped with depth charges. Other Armament : Six machine guns for AA. Anti-Ship Rating : C 192 Anti-Air Rating : E 36 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 39 Historical: Date First Ship Commissioned: July 1942 Length : 413 Beam : 37 Draft : 14 Displacement : 2,567 Primary Guns : 6 x 5 inch 50 cal in three turrets (one pair per turret). One turret in the bow and two turrets in the stern. Secondary Guns: 3 x 5 24 inch torpedo tubes, depth charges. Armor : Complement : Examples of Said Class: Shimakaze /==========================\ | 16.3.7.12 Akizuki Class |--------------------------------------------------- \==========================/ Research Cost: 211 Research Time: 2 Cost : 422 Steel : 878 (1229) Time : 2 Primary Armament : NONE Secondary Armament: Torpedo Quad one bay, equipped with depth charges. Other Armament : Twin four bay and four machine guns for AA. Anti-Ship Rating : E 44 Anti-Air Rating : C 216 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 34 Historical: Date First Ship Commissioned: July 1941 Length : 440 Beam : 38 Draft : 14 Displacement : 2,701 Primary Guns : 8 x 3.9 inch 65 cal guns in four turrets (one pair per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 1 x 4 24 inch torpedo tubes, depth charges. Armor : Complement : 300 Examples of Said Class: Terutsuki, Niitsuki, Harutsuki +--------------------+ | 16.3.8 Submarines |--------------------------------------------------------- +--------------------+ The Japanese never invested heavily into their submarine fleet. What they did have, they used more as support ships such as recon and to do supply runs. Some of the Japanese submarines that were put out for battle didn't do too bad. They managed to sink a few ships and cause America to take notice. Overall, though, the Japanese squandered their submarine fleet and didn't use it to its fullest extent. /============================\ | 16.3.8. 1 Jun-sen 1 Class |------------------------------------------------- \============================/ Research Cost: 268 Research Time: 2 Cost : 536 Steel : 830 (1162) Time : 2 Primary Armament : Torpedoes Single six bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : D 67 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 1 Deck Armor: 1 Plane Complement: 0 Speed: 16 Historical: Date First Ship Commissioned: October 1924 Length : 312 Beam : 30 Draft : 16 Displacement : 1,970 Primary Guns : Six 21 inch torpedo tubes. Secondary Guns: 2 x 5.5 inch deck guns. Armor : Complement : 92 Examples of Said Class: Also known as the J1 Class. Includes ships I1 through I4 /============================\ | 16.3.8. 2 Jun-sen 3 Class |------------------------------------------------- \============================/ Research Cost: 302 Research Time: 2 Cost : 605 Steel : 864 (1209) Time : 2 Primary Armament : Torpedoes Single six bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : D 67 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 1 Deck Armor: 1 Plane Complement: 0 Speed: 20 Historical: Date First Ship Commissioned: July 1935 Length : 359 Beam : 30 Draft : 17 Displacement : 2,231 Primary Guns : Six 21 inch torpedo tubes. Secondary Guns: 1 x 5.5 inch deck gun. Armor : Complement : 100 Examples of Said Class: Also known as the J3 Class. Includes ships I7 through I8 /======================\ | 16.3.8. 3 Kou Class |------------------------------------------------------- \======================/ Research Cost: 296 Research Time: 2 Cost : 592 Steel : 864 (1209) Time : 2 Primary Armament : Torpedoes Single six bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : D 67 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 7 Stern : 7 Port : 7 Starboard : 7 Hull Armor: 1 Deck Armor: 1 Plane Complement: 0 Speed: 19 Historical: Date First Ship Commissioned: May 1939 Length : 373 Beam : 31 Draft : 18 Displacement : 2,434 Primary Guns : Primary Guns : Six 21 inch torpedo tubes. Secondary Guns: 1 x 5.5 inch deck gun. Armor : Complement : 114 Examples of Said Class: Also known as the A1 class. Ships included are the I9 through I11. /======================\ | 16.3.8. 4 Otu Class |------------------------------------------------------- \======================/ Research Cost: 306 Research Time: 2 Cost : 612 Steel : 870 (1229) Time : 2 Primary Armament : Torpedoes Single six bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : D 67 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 7 Stern : 7 Port : 7 Starboard : 7 Hull Armor: 1 Deck Armor: 1 Plane Complement: 0 Speed: 20 Historical: Date First Ship Commissioned: March 1939 Length : 357 Beam : 31 Draft : 7 Displacement : 2,140 Primary Guns : 6 x 21 inch torpedo tubes. Secondary Guns: 1 x 1.5 inch deck gun. Armor : Complement : 101 Examples of Said Class: Also known as the B1, B2, and B3 Classes. Other ships include I26 through I45. /======================\ | 16.3.8. 5 Hei Class |------------------------------------------------------- \======================/ Research Cost: 349 Research Time: 2 Cost : 699 Steel : 918 (1285) Time : 2 Primary Armament : Torpedoes Single eight bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : D 89 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 7 Stern : 7 Port : 7 Starboard : 7 Hull Armor: 1 Deck Armor: 1 Plane Complement: 0 Speed: 19 Historical: Date First Ship Commissioned: July 1938 Length : 358 Beam : 30 Draft : 18 Displacement : 2,184 Primary Guns : Eight 21 inch torpedo tubes. Secondary Guns: 1 x 5.5 inch deck gun. Armor : Complement : 101 Examples of Said Class: Also known as the C1 class. Other ships are the I16, I18, and I20 /===========================\ | 16.3.8. 6 Kaidai 3 Class |-------------------------------------------------- \===========================/ Research Cost: 323 Research Time: 2 Cost : 647 Steel : 884 (1237) Time : 2 Primary Armament : Torpedoes Single eight bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : D 89 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 5 Deck Armor: 1 Plane Complement: 0 Speed: 17 Historical: Date First Ship Commissioned: March 1928 Length : 330 Beam : 26 Draft : 16 Displacement : 1,635 Primary Guns : Eight 21 inch torpedo tubes. Secondary Guns: 1 x 4.7 inch deck gun. Armor : Complement : 64 Examples of Said Class: Also known as the KD3a and 3b Classes. Includes ships I53 through I55 and I58 /===========================\ | 16.3.8. 7 Kaidai 4 Class |-------------------------------------------------- \===========================/ Research Cost: 276 Research Time: 2 Cost : 551 Steel : 837 (1171) Time : 2 Primary Armament : Torpedoes Single six bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : D 67 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 5 Deck Armor: 1 Plane Complement: 0 Speed: 17 Historical: Date First Ship Commissioned: November 1927 Length : 321 Beam : 26 Draft : 16 Displacement : 1,635 Primary Guns : Six 21 inch torpedo tubes. Secondary Guns: 1 x 4.7 inch deck gun. Armor : Complement : 58 Examples of Said Class: Also known as the KD4 Class. Includes ships I61, I62, and I64 /===========================\ | 16.3.8. 8 Kaidai 5 Class |-------------------------------------------------- \===========================/ Research Cost: 285 Research Time: 2 Cost : 571 Steel : 844 (1181) Time : 2 Primary Armament : Torpedoes Single six bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : D 67 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 5 Deck Armor: 1 Plane Complement: 0 Speed: 18 Historical: Date First Ship Commissioned: April 1931 Length : 321 Beam : 27 Draft : 15 Displacement : 1,575 Primary Guns : Six 21 inch torpedo tubes. Secondary Guns: 1 x 3.9 inch deck gun. Armor : Complement : 82 Examples of Said Class: Also known as the KD5 Class. Includes ships I65 through I67 /===========================\ | 16.3.8. 9 Kaidai 6 Class |-------------------------------------------------- \===========================/ Research Cost: 302 Research Time: 2 Cost : 605 Steel : 864 (1209) Time : 2 Primary Armament : Torpedoes Single six bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : D 67 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 5 Deck Armor: 1 Plane Complement: 0 Speed: 20 Historical: Date First Ship Commissioned: March 1937 Length : 345 Beam : 27 Draft : 15 Displacement : 1,420 Primary Guns : Six 21 inch torpedo tubes. Secondary Guns: 1 x 4.7 inch deck gun. Armor : Complement : 84 Examples of Said Class: Also known as the KD6a and 6b Classes. Includes ships I68 and I75 /===========================\ | 16.3.8.10 Kaidai 7 Class |-------------------------------------------------- \===========================/ Research Cost: 302 Research Time: 2 Cost : 605 Steel : 864 (1209) Time : 2 Primary Armament : Torpedoes Single six bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : D 67 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 5 Deck Armor: 1 Plane Complement: 0 Speed: 20 Historical: Date First Ship Commissioned: June 1941 Length : 346 Beam : 27 Draft : 15 Displacement : 1,630 Primary Guns : Six 21 inch torpedo tubes. Secondary Guns: 1 x 4.7 inch deck gun. Armor : Complement : 88 Examples of Said Class: Also known as the KD7 Class. Includes ships I76 through I85. /===========================\ | 16.3.8.11 Senkodai Class |-------------------------------------------------- \===========================/ Research Cost: 283 Research Time: 2 Cost : 567 Steel : 857 (1199) Time : 2 Primary Armament : Torpedoes Single four bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : E 44 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 5 Deck Armor: 1 Plane Complement: 0 Speed: 26 Historical: Date First Ship Commissioned: 1944 Length : 259 Beam : 19 Draft : 18 Displacement : 1,070 Primary Guns : Four 21 inch torpedo tubes. Secondary Guns: NONE Armor : Complement : 31 Examples of Said Class: Also known as the ST class. Includes ships I201 through I206. ______________________ / 16.4 United States /________________________________________________________ ---------------------- The United States navy "came of age" after the War of 1812. From that point on, America had a fleet that rivaled Great Britain's. The Spanish-American War of 1897 saw the American fleet destroy the Spanish fleet and acquire their overseas lands. After a massive ship building program, America took their fleet around the world in 1907 to show off to the world. World War 1 saw some ship building but nothing significant. America experimented with aircraft carriers but never put much into them since the fleet was still run by "Battleship Admirals". This mindset changed as World War 2 started. The United States started a massive ship building program that not only made up for their losses, but put them ahead, permanently, of Japan. The United States built the most massive fleet in the world and once they were off the defensive, proceeded to decimate the Japanese fleet and retake the islands in the Pacific. Naming conventions for American ships are pretty strict (although there were some exceptions). Most of the frontline ships had a naming convention assigned to them. The naming conventions were: Battleships and Battlecruisers: States and possessions Fleet and Light Carriers : Famous ships or battles Escort Carriers : Sounds, bays, and famous battles Heavy and Light Cruisers : Cities Destroyers : People in the navy or marines who distinguished themselves Submarines : Marine creatures such as fish and sea-type mammals +---------------------+ | 16.4.1 Battleships |-------------------------------------------------------- +---------------------+ As the other nations believed, America went on the battleship building "kick". Even going so far as traveling around the world as the "Great White Fleet" to show off and to demonstrate that America was ready. After World War 1, not much in the way of battleships was built. Pearl Harbor brought things back to light and America started to make battleships again. This time, though, they were designed to support the carriers, not the other way around. Battleships were mostly used during invasions in both the theaters of war. /===========================\ | 16.4.1. 1 Arkansas Class |-------------------------------------------------- \===========================/ Research Cost: 1166 Research Time: 3 Cost : 2333 Steel : 3485 (4879) Time : 4 Primary Armament : 12 x 30.5 cm/12 inch guns. 12 guns arranged in six turrets (one pair of guns per turret). Two turrets in the bow and four turrets in the stern. Secondary Armament: 16 x 12.7 cm/5 inch guns. 16 turrets with one gun apiece. Eight turrets are on the port side and eight turrets are on the starboard side. Other Armament : Single eight bay and 20 machine guns for AA. Anti-Ship Rating : B 347 Anti-Air Rating : A 601 Defense - Upper Deck: 160 Bow : 80 Stern : 80 Port : 80 Starboard : 80 Hull Armor: 28 Deck Armor: 7 Plane Complement: 3 Speed: 21 Historical: Date First Ship Commissioned: May 1911 Length : 562 Beam : 93 Draft : 29 Displacement : 26,000 Primary Guns : 12 x 12 inch, 50 cal in six turrets (one pair per turret). Two turrets in the bow and four turrets in the stern. Secondary Guns: 21 x 5 inch guns and two 21 inch torpedo tubes. Armor : 11-9 inch belt, 11 inch turret faces. Complement : 1063 Examples of Said Class: Actually a Wyoming Class battleship although it was launched first. The other ship is the Wyoming. /========================\ | 16.4.1. 2 Texas Class |----------------------------------------------------- \========================/ Research Cost: 1267 Research Time: 3 Cost : 2534 Steel : 3741 (5237) Time : 4 Primary Armament : 10 x 35.6 cm/14 inch guns. Ten guns arranged in five turrets (one pair of guns per turret). Two turrets in the bow and three turrets in the stern. Secondary Armament: 16 x 12.7 cm/5 inch guns. 16 turrets with one gun apiece. Eight turrets are on the port side and eight turrets are on the starboard side. Other Armament : Single eight bay and 20 machine guns for AA. Anti-Ship Rating : B 384 Anti-Air Rating : B 553 Defense - Upper Deck: 160 Bow : 80 Stern : 80 Port : 80 Starboard : 80 Hull Armor: 31 Deck Armor: 7 Plane Complement: 3 Speed: 21 Historical: Date First Ship Commissioned: May 1912 Length : 573 Beam : 96 Draft : 29 Displacement : 27,000 Primary Guns : 10 x 14 inch, 45 cal in five turrets (one pair per turret). Two turrets in the bow and three turrets in the stern. Secondary Guns: Secondary Guns: 21 x 5 inch guns and four 21 inch torpedo tubes. Armor : 12-10 inch belt, 14 inch turret faces, 2 inch decks. Complement : 1042 Examples of Said Class: Actually a New York Class battleship although it was launched first. The other ship is the New York. /===========================\ | 16.4.1. 3 Oklahoma Class |-------------------------------------------------- \===========================/ Research Cost: 1244 Research Time: 3 Cost : 2489 Steel : 3937 (5511) Time : 4 Primary Armament : 10 x 35.6 cm/14 inch guns. Six guns arranged in two turrets (three guns per turret) and four guns arranged in two turrets (one pair of guns per turret). One three-gun and one two-gun turret in the bow while the stern has one three-gun and one two-gun turret. Secondary Armament: NONE Other Armament : Twin eight bay and 20 machine guns for AA. Anti-Ship Rating : B 319 Anti-Air Rating : A 746 Defense - Upper Deck: 160 Bow : 80 Stern : 80 Port : 80 Starboard : 80 Hull Armor: 35 Deck Armor: 8 Plane Complement: 3 Speed: 20 Historical: Date First Ship Commissioned: March 1914 Length : 583 Beam : 96 Draft : 29 Displacement : 27,500 Primary Guns : 10 x 145 inch, 45 cal arranged as so: Six guns arranged in two turrets (three guns per turret) and four guns arranged in two turrets (one pair of guns per turret). One three-gun and one two-gun turret in the bow while the stern has one three- gun and one two-gun turret. Two turrets in the bow and two turrets in the stern. Secondary Guns: Secondary Guns: 21 x 5 inch guns and two 21 inch torpedo tubes. Armor : 13.5-8 inch belt, 18 inch turret faces, 3 inch decks. Complement : 864 Examples of Said Class: Actually a Nevada Class battleship although it was launched first. The other ship is the Nevada. /===============================\ | 16.4.1. 4 Pennsylvania Class |---------------------------------------------- \===============================/ Research Cost: 1358 Research Time: 3 Cost : 2717 Steel : 4106 (5748) Time : 4 Primary Armament : 12 x 35.6 cm/14 inch guns. 12 guns arranged in four turrets (three guns per turret). Two turrets in the bow and two turrets in the stern. Secondary Armament: NONE Other Armament : Single eight bay and 20 machine guns for AA. Anti-Ship Rating : B 383 Anti-Air Rating : A 601 Defense - Upper Deck: 160 Bow : 80 Stern : 80 Port : 80 Starboard : 80 Hull Armor: 35 Deck Armor: 8 Plane Complement: 3 Speed: 21 Historical: Date First Ship Commissioned: March 1915 Length : 608 Beam : 97 Draft : 29 Displacement : 31,400 Primary Guns : 12 x 14 inch, 45 cal in four turrets (three guns per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 22 x 5 inch guns and two 21 inch torpedo tubes. Armor : 13.5-8 inch belt, 18 inch turret faces, 3 inch decks. Complement : 915 Examples of Said Class: Arizona /=============================\ | 16.4.1. 5 New Mexico Class |------------------------------------------------ \=============================/ Research Cost: 1436 Research Time: 4 Cost : 2873 Steel : 4234 (5927) Time : 5 Primary Armament : 12 x 35.6 cm/14 inch guns. 12 guns arranged in four turrets (three guns per turret). Two turrets in the bow and two turrets in the stern. Secondary Armament: 12 x 12.7 cm/5 inch guns. 12 turrets with one gun apiece. Six turrets are on the port side and six turrets are on the starboard side. Other Armament : Single 12 bay and 20 machine guns for AA. Anti-Ship Rating : B 432 Anti-Air Rating : A 697 Defense - Upper Deck: 160 Bow : 80 Stern : 80 Port : 80 Starboard : 80 Hull Armor: 35 Deck Armor: 9 Plane Complement: 3 Speed: 21 Historical: Date First Ship Commissioned: April 1917 Length : 624 Beam : 98 Draft : 30 Displacement : 32,000 Primary Guns : 12 x 14 inch, 45 cal in four turrets (three guns per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 14 x 5 inch guns and two 21 inch torpedo tubes. Armor : 13.5-8 inch belt, 18 inch turret faces, 3.5 inch decks. Complement : 1084 Examples of Said Class: Mississippi, Idaho /=============================\ | 16.4.1. 6 California Class |------------------------------------------------ \=============================/ Research Cost: 1426 Research Time: 4 Cost : 2852 Steel : 4200 (5880) Time : 5 Primary Armament : 12 x 35.6 cm/14 inch guns. 12 guns arranged in four turrets (three guns per turret). Two turrets in the bow and two turrets in the stern. Secondary Armament: 12 x 12.7 cm/5 inch guns. 12 turrets with one gun apiece. Six turrets are on the port side and six turrets are on the starboard side. Other Armament : Single eight bay and 20 machine guns for AA. Anti-Ship Rating : B 432 Anti-Air Rating : A 601 Defense - Upper Deck: 160 Bow : 80 Stern : 80 Port : 80 Starboard : 80 Hull Armor: 35 Deck Armor: 9 Plane Complement: 3 Speed: 21 Historical: Date First Ship Commissioned: November 1919 Length : 624 Beam : 97 Draft : 30 Displacement : 32,300 Primary Guns : 12 x 14 inch, 45 cal in four turrets (three guns per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 14 x 5 inch guns and two 21 inch torpedo tubes. Armor : 13.5-8 inch belt, 18 inch turret faces, 3.5 inch decks. Complement : 1083 Examples of Said Class: Actually a Tennessee Class battleship. The other ship is the Tennessee. /===========================\ | 16.4.1. 7 Maryland Class |-------------------------------------------------- \===========================/ Research Cost: 1376 Research Time: 3 Cost : 2752 Steel : 4146 (5804) Time : 4 Primary Armament : 8 x 40.6 cm/16 inch guns. Eight guns arranged in four turrets (two guns per turret). Two turrets in the bow and two turrets in the stern. Secondary Armament: 10 x 15.2 cm/6 inch guns. Ten turrets with one gun apiece. Five turrets are on the port side and five turrets are on the starboard side. Other Armament : Single eight bay and 20 machine guns for AA. Anti-Ship Rating : B 390 Anti-Air Rating : B 505 Defense - Upper Deck: 160 Bow : 80 Stern : 80 Port : 80 Starboard : 80 Hull Armor: 35 Deck Armor: 9 Plane Complement: 3 Speed: 21 Historical: Date First Ship Commissioned: March 1920 Length : 624 Beam : 97 Draft : 30 Displacement : 32,600 Primary Guns : 8 x 16 inch, 45 cal in four turrets (one pair per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 14 x 6 inch guns located in 14 turrets around the ship. One gun per turret. Armor : 13.5-8 inch belt, 18 inch turret faces, 3.5 inch decks. Complement : 1080 Examples of Said Class: Actually a Colorado Class battleship although it was launched first. The other ships are the Colorado, Washington, and West Virginia. /=================================\ | 16.4.1. 8 North Carolina Class |-------------------------------------------- \=================================/ Research Cost: 1796 Research Time: 5 Cost : 3593 Steel : 5403 (7564) Time : 7 Primary Armament : 9 x 40.6 cm/16 inch guns. Nine guns arranged in three turrets (three guns per turret). Two turrets in the bow and one turret in the stern. Secondary Armament: NONE Other Armament : Twin ten bay and 60 machine guns for AA. Anti-Ship Rating : B 374 Anti-Air Rating : A 1058 Defense - Upper Deck: 160 Bow : 80 Stern : 80 Port : 80 Starboard : 80 Hull Armor: 31 Deck Armor: 14 Plane Complement: 3 Speed: 28 Historical: Date First Ship Commissioned: June 1940 Length : 728 Beam : 104 Draft : 33 Displacement : 37,484 Primary Guns : 9 x 16 inch 45 cal guns in three turrets (three guns per turret). Two turrets in the bow and one turret in the stern. Secondary Guns: 20 x 5 inch guns located in ten turrets around the ship (two guns per turret). Armor : 12-6.6 inch belt, 16 inch turret faces, 5.5-5 inch decks. Complement : 1880 Examples of Said Class: Washington /===============================\ | 16.4.1. 9 South Dakota Class |---------------------------------------------- \===============================/ Research Cost: 1855 Research Time: 5 Cost : 3711 Steel : 5632 (7884) Time : 7 Primary Armament : 9 x 40.6 cm/16 inch guns. Nine guns arranged in three turrets (three guns per turret). Two turrets in the bow and one turret in the stern. Secondary Armament: NONE Other Armament : Twin ten bay and 120 machine guns for AA. Anti-Ship Rating : B 374 Anti-Air Rating : A 1419 Defense - Upper Deck: 160 Bow : 80 Stern : 80 Port : 80 Starboard : 80 Hull Armor: 31 Deck Armor: 15 Plane Complement: 3 Speed: 28 Historical: Date First Ship Commissioned: June 1941 Length : 680 Beam : 108 Draft : 35 Displacement : 37,970 Primary Guns : 9 x 16 inch 45 cal guns in three turrets (three guns per turret). Two turrets in the bow and one turret in the stern. Secondary Guns: 20 x 5 inch guns located in ten turrets around the ship (two guns per turret). Armor : 12.2 inch belt, 18 inch turret faces, 5.75-6 inch decks. Complement : 1793 Examples of Said Class: Indiana, Massachusetts, Alabama /=======================\ | 16.4.1.10 Iowa Class |------------------------------------------------------ \=======================/ Research Cost: 2186 Research Time: 6 Cost : 4372 Steel : 6612 (9256) Time : 9 Primary Armament : 9 x 40.6 cm/16 inch guns. Nine guns arranged in three turrets (three guns per turret). Two turrets in the bow and one turret in the stern. Secondary Armament: NONE Other Armament : Twin ten bay and 129 machine guns for AA. Anti-Ship Rating : B 374 Anti-Air Rating : A 1474 Defense - Upper Deck: 160 Bow : 80 Stern : 80 Port : 80 Starboard : 80 Hull Armor: 31 Deck Armor: 16 Plane Complement: 3 Speed: 33 Historical: Date First Ship Commissioned: August 1942 Length : 887 Beam : 108 Draft : 36 Displacement : 48,110 Primary Guns : 9 x 16 inch 50 cal guns in three turrets (three guns per turret). Two turrets in the bow and one turret in the stern. Secondary Guns: 20 x 5 inch guns located in ten turrets around the ship (two guns per turret). Armor : 12.1 inch belt, 19.7 inch turret faces, 6 inch decks. Complement : 1921 Examples of Said Class: New Jersey, Missouri, Wisconsin /==========================\ | 16.4.1.11 Montana Class |--------------------------------------------------- \==========================/ Research Cost: 2335 Research Time: 6 Cost : 4670 Steel : 6916 (13,294) Time : 9 Primary Armament : 12 x 40.6 cm/16 inch guns. 12 guns arranged in four turrets (three guns per turret). Two turrets in the bow and two turret in the stern. Secondary Armament: NONE Other Armament : Twin ten bay and 96 machine guns for AA. Anti-Ship Rating : B 498 Anti-Air Rating : A 1347 Defense - Upper Deck: 160 Bow : 80 Stern : 80 Port : 80 Starboard : 80 Hull Armor: 41 Deck Armor: 19 Plane Complement: 3 Speed: 28 Historical: Date First Ship Commissioned: Proposed but never built Length : 925 Beam : 121 Draft : 37 Displacement : 60,500 Primary Guns : 12 x 16 inch 50 cal in four turrets (three guns per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 20 x 5 inch guns located in ten turrets around the ship (two guns per turret). Armor : 16.1-10.2 inch belt, 22.5 inch turret faces, 7.35-6 inch decks. Complement : 2149 Examples of Said Class: Proposed names were Ohio, Maine, New Hampshire, and Louisiana /===========================\ | 16.4.1.12 Illinois Class |-------------------------------------------------- \===========================/ Research Cost: 3375 Research Time: 9 Cost : 6751 Steel : 9496 (13,294) Time : 12 Primary Armament : 12 x 51.0 cm/20 inch guns. 12 guns arranged in four turrets (three guns per turret). Two turrets in the bow and two turret in the stern. Secondary Armament: NONE Other Armament : Twin 16 bay and 162 machine guns for AA. Anti-Ship Rating : A 784 Anti-Air Rating : A 2033 Defense - Upper Deck: 190 Bow : 90 Stern : 90 Port : 90 Starboard : 90 Hull Armor: 45 Deck Armor: 25 Plane Complement: 5 Speed: 29 Historical: Date First Ship Commissioned: N/A Length :----+ Beam : | Draft : | Displacement : + A creation of the game. Primary Guns : + Secondary Guns: | Armor : | Complement :----+ Examples of Said Class: NONE +-----------------------+ | 16.4.2 Battlecruiser |------------------------------------------------------ +-----------------------+ These were primarily used to support the fleet. Their main attribute was their firepower as compared to their weight. By the end of the war, they were mainly used as blockade ships to further isolate Japan. /========================\ | 16.4.2.1 Alaska Class |----------------------------------------------------- \========================/ Research Cost: 965 Research Time: 2 Cost : 1931 Steel : 2755 (3857) Time : 4 Primary Armament : 9 x 30.5 cm/12 inch guns. 9 guns arranged in three turrets (three guns per turret). Two turrets in the bow and one in the stern. Secondary Armament: NONE Other Armament : Twin six bay and 56 machine guns for AA. Anti-Ship Rating : B 211 Anti-Air Rating : A 842 Defense - Upper Deck: 120 Bow : 60 Stern : 60 Port : 60 Starboard : 60 Hull Armor: 13 Deck Armor: 4 Plane Complement: 2 Speed: 33 Historical: Date First Ship Commissioned: August 1943 Length : 809 Beam : 91 Draft : 32 Displacement : 29,779 Primary Guns : 9 x 12 inch 50 cal guns in three turrets (three guns per turret). Two turrets in the bow and one turret in the stern. Secondary Guns: 12 x 5 inch guns located in six turrets (two guns per turret). Armor : 9-5 inch belt, 12.8 inch turret faces, 4-3.8 inch decks. Complement : 1517 Examples of Said Class: Guam, Hawaii +------------------------+ | 16.4.3 Fleet Carriers |----------------------------------------------------- +------------------------+ The first American carriers were built on the hulls of heavy cruisers. America then fell behind as other matters took a more pressing need. By the end of the 1930's, American realized it would have to start building its fleet again to prepare for an onslaught. This prior planning paid handsome dividends as America's carrier strength exploded at the end of 1942 and placed them in the lead for good. /===========================\ | 16.4.3.1 Lexington Class |-------------------------------------------------- \===========================/ Research Cost: 1677 Research Time: 5 Cost : 3354 Steel : 5409 (7572) Time : 7 Primary Armament : 8 x 20.3 cm/8 inch guns. Eight guns arranged in four turrets (two guns per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Armament: NONE Other Armament : Single 12 bay and 48 machine guns for AA. Anti-Ship Rating : D 83 Anti-Air Rating : B 577 Defense - Upper Deck: 100 Bow : 50 Stern : 50 Port : 50 Starboard : 50 Hull Armor: 11 Deck Armor: 6 Plane Complement: 90 Speed: 34 Historical: Date First Ship Commissioned: October 1925 Length : 888 Beam : 105 Draft : 33 Displacement : 37,681 Primary Guns : 8 x 8 inch 55 cal in four turrets (one pair per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 12 x 5 inch guns located in 12 turrets around the ship. One gun per turret. Armor : 7-5 inch belt, 13 inch turret faces, 1.25 inch decks. Complement : 2327 Examples of Said Class: Converted from the battlecruiser Lexington. The other ship in this class was the Saratoga which also was converted from a battlecruiser. /==========================\ | 16.4.3.2 Yorktown Class |--------------------------------------------------- \==========================/ Research Cost: 1561 Research Time: 5 Cost : 3122 Steel : 5342 (7478) Time : 6 Primary Armament : NONE Secondary Armament: NONE Other Armament : Single eight bay and 40 machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : B 433 Defense - Upper Deck: 100 Bow : 50 Stern : 50 Port : 50 Starboard : 50 Hull Armor: 11 Deck Armor: 6 Plane Complement: 100 Speed: 34 Historical: Date First Ship Commissioned: April 1936 Length : 824 Beam : 110 Draft : 26 Displacement : 19,875 Primary Guns : 8 x 5 inch 38 cal guns in eight turrets (one gun per turret). Secondary Guns: NONE Armor : 4-2.5 inch belt and 1.5 inch decks. Complement : 2175 Examples of Said Class: Enterprise, Hornet /========================\ | 16.4.3.3 Ranger Class |----------------------------------------------------- \========================/ Research Cost: 1313 Research Time: 4 Cost : 2627 Steel : 4592 (6428) Time : 5 Primary Armament : NONE Secondary Armament: NONE Other Armament : Single eight bay and 48 machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : B 481 Defense - Upper Deck: 100 Bow : 50 Stern : 50 Port : 50 Starboard : 50 Hull Armor: 11 Deck Armor: 6 Plane Complement: 86 Speed: 30 Historical: Date First Ship Commissioned: February 1933 Length : 769 Beam : 110 Draft : 22 Displacement : 14,575 Primary Guns : 8 x 5 inch 25 cal guns in eight turrets (one gun per turret). Secondary Guns: NONE Armor : 2 inch belt and 1 inch decks. Complement : 1788 Examples of Said Class: Ranger /======================\ | 16.4.3.4 Wasp Class |------------------------------------------------------- \======================/ Research Cost: 933 Research Time: 3 Cost : 1866 Steel : 3154 (4415) Time : 4 Primary Armament : NONE Secondary Armament: NONE Other Armament : Single eight bay and 40 machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : B 433 Defense - Upper Deck: 100 Bow : 50 Stern : 50 Port : 50 Starboard : 50 Hull Armor: 3 Deck Armor: 3 Plane Complement: 84 Speed: 29 Historical: Date First Ship Commissioned: April 1939 Length : 720 Beam : 100 Draft : 23 Displacement : 14,700 Primary Guns : 8 x 5 inch 38 cal guns in eight turrets (one gun per turret). Secondary Guns: NONE Armor : .625 inch belt and 1.25 inch decks. Complement : 2167 Examples of Said Class: Wasp /=======================\ | 16.4.3.5 Essex Class |------------------------------------------------------ \=======================/ Research Cost: 1185 Research Time: 3 Cost : 2371 Steel : 3903 (5464) Time : 4 Primary Armament : NONE Secondary Armament: NONE Other Armament : Twin six bay and 70 machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : A 758 Defense - Upper Deck: 100 Bow : 50 Stern : 50 Port : 50 Starboard : 50 Hull Armor: 6 Deck Armor: 2 Plane Complement: 100 Speed: 33 Historical: Date First Ship Commissioned: July 1942 Length : 888 or 872 Beam : 148 Draft : 28 Displacement : 27,208 Primary Guns : 12 x 5 inch 38 cal guns. Four guns in two turrets (two guns per turret) and four guns in four turret (one gun per turret). Secondary Guns: NONE Armor : 4-2.5 inch belt and 2.5 inch decks. Complement : 2682 Examples of Said Class: Intrepid, Franklin, Bunker Hill /========================\ | 16.4.3.6 Midway Class |----------------------------------------------------- \========================/ Research Cost: 1521 Research Time: 4 Cost : 3043 Steel : 4815 (6741) Time : 6 Primary Armament : NONE Secondary Armament: NONE Other Armament : Single ten bay and 84 machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : A 938 Defense - Upper Deck: 100 Bow : 50 Stern : 50 Port : 50 Starboard : 50 Hull Armor: 6 Deck Armor: 2 Plane Complement: 145 Speed: 33 Historical: Date First Ship Commissioned: March 1945 Length : 968 Beam : 136 Draft : 35 Displacement : 47,387 Primary Guns : 18 x 5 inch 54 cal guns in 18 turrets (one gun per turret). Secondary Guns: NONE Armor : 7.6 inch belt and 3.5 inch decks. Complement : 4104 Examples of Said Class: Franklin D Roosevelt, Coral Sea +------------------------+ | 16.4.4 Light Carriers |----------------------------------------------------- +------------------------+ These were used to supplement the fleet carrier force. They were also broken off in their own task groups to accomplish specific missions. /==============================\ | 16.4.4.1 Independence Class |----------------------------------------------- \==============================/ Research Cost: 609 Research Time: 2 Cost : 1218 Steel : 2168 (3035) Time : 3 Primary Armament : NONE Secondary Armament: NONE Other Armament : 46 machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : C 276 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 3 Deck Armor: 2 Plane Complement: 45 Speed: 31 Historical: Date First Ship Commissioned: August 1942 Length : 623 Beam : 109 Draft : 24 Displacement : 10,662 Primary Guns : NONE Secondary Guns: NONE Armor : 5 inch belt and 2 inch decks. Complement : 1569 Examples of Said Class: Princeton, Cowpens, Bataan +-------------------------+ | 16.4.5 Escort Carriers |---------------------------------------------------- +-------------------------+ Used as support ships, these carriers gained wide fame when they were built into the "hunter-killer" groups patrolling for U-Boats in the Atlantic. Anti- submarine planes would be launched and recovered on their decks. This in turn allowed the "air umbrella" to be extended across the whole Atlantic and make it very risky for U-Boats to operate. In the Pacific, they were used to shuttle aircraft and also to provide the platform for air strikes during invasions. The carriers themselves were lightly armed and armored and were not designed for any real contact with the enemy. /=======================\ | 16.4.5.1 Bogue Class |------------------------------------------------------ \=======================/ Research Cost: 285 Research Time: 2 Cost : 571 Steel : 1181 (1653) Time : 2 Primary Armament : NONE Secondary Armament: NONE Other Armament : Single two bay and ten machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : D 108 Defense - Upper Deck: 70 Bow : 35 Stern : 35 Port : 35 Starboard : 35 Hull Armor: 2 Deck Armor: 2 Plane Complement: 21 Speed: 18 Historical: Date First Ship Commissioned: January 1942 Length : 495 Beam : 112 Draft : 23 Displacement : 9,393 Primary Guns : 2 x 5 inch 51 cal guns in two turrets (one gun per turret). Secondary Guns: NONE Armor : Complement : 890 Examples of Said Class: Card, Core, Nassau /==========================\ | 16.4.5.2 Sangamon Class |--------------------------------------------------- \==========================/ Research Cost: 344 Research Time: 2 Cost : 688 Steel : 1344 (1881) Time : 2 Primary Armament : NONE Secondary Armament: NONE Other Armament : Single two bay and 28 machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : C 216 Defense - Upper Deck: 70 Bow : 35 Stern : 35 Port : 35 Starboard : 35 Hull Armor: 2 Deck Armor: 2 Plane Complement: 34 Speed: 18 Historical: Date First Ship Commissioned: March 1939 Length : 553 Beam : 105 Draft : 31 Displacement : 10,494 Primary Guns : 2 x 5 inch 51 cal guns in two turrets (one gun per turret). Secondary Guns: NONE Armor : Complement : 1080 Examples of Said Class: Suwannee, Chenango, Santee /============================\ | 16.4.5.3 Casablanca Class |------------------------------------------------- \============================/ Research Cost: 347 Research Time: 2 Cost : 695 Steel : 1350 (1890) Time : 2 Primary Armament : NONE Secondary Armament: NONE Other Armament : Single one bay and 16 machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : D 120 Defense - Upper Deck: 70 Bow : 35 Stern : 35 Port : 35 Starboard : 35 Hull Armor: 2 Deck Armor: 2 Plane Complement: 34 Speed: 19 Historical: Date First Ship Commissioned: April 1943 Length : 512 Beam : 108 Draft : 21 Displacement : 8,188 Primary Guns : 1 x 5 inch 38 cal guns in one turret. Secondary Guns: NONE Armor : Complement : 860 Examples of Said Class: Anzio, Mission Bay, St Lo /==================================\ | 16.4.5.4 Commencement Bay Class |------------------------------------------- \==================================/ Research Cost: 360 Research Time: 2 Cost : 720 Steel : 1398 (1957) Time : 2 Primary Armament : NONE Secondary Armament: NONE Other Armament : Single two bay and 36 machine guns for AA. Anti-Ship Rating : NONE Anti-Air Rating : C 264 Defense - Upper Deck: 70 Bow : 35 Stern : 35 Port : 35 Starboard : 35 Hull Armor: 2 Deck Armor: 2 Plane Complement: 34 Speed: 19 Historical: Date First Ship Commissioned: May 1944 Length : 557 Beam : 105 Draft : 28 Displacement : 18,098 Primary Guns : 2 x 5 inch 38 cal guns in two turrets (one gun per turret). Secondary Guns: NONE Armor : Complement : 1066 Examples of Said Class: Block Island, Kula Gulf, Puget Sound +------------------------+ | 16.4.6 Heavy Cruisers |----------------------------------------------------- +------------------------+ American heavy cruisers were mainly used with the battleships to provide support to the carriers. In addition, they were used for surface battles. /===========================\ | 16.4.6.1 Pensacola Class |-------------------------------------------------- \===========================/ Research Cost: 519 Research Time: 2 Cost : 1038 Steel : 1614 (2259) Time : 2 Primary Armament : 12 x 20.3 cm/8 inch guns. 12 guns arranged in four turrets (three guns per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Armament: NONE Other Armament : Single eight bay and 25 machine guns for AA. Anti-Ship Rating : C 184 Anti-Air Rating : C 342 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 8 Deck Armor: 3 Plane Complement: 2 Speed: 32 Historical: Date First Ship Commissioned: January 1929 Length : 586 Beam : 65 Draft : 20 Displacement : 9,097 Primary Guns : 10 x 8 inch 55 cal guns. Two turrets have three guns and two turrets have two guns. One three-gun turret and one two-gun turret are located in the bow and one three-gun turret and one two-gun turret are located in the stern. Secondary Guns: 4 x 5 inch guns located in four turrets (one gun per turret). Armor : 2.5 inch belt and 1 inch decks. Complement : 631 Examples of Said Class: Salt Lake City /==============================\ | 16.4.6.2 Northhampton Class |----------------------------------------------- \==============================/ Research Cost: 505 Research Time: 2 Cost : 1010 Steel : 1614 (2259) Time : 2 Primary Armament : 9 x 20.3 cm/8 inch guns. Nine guns arranged in four turrets (three guns per turret). Two turrets are in the bow and one turret is in the stern. Secondary Armament: NONE Other Armament : Single eight bay and 24 machine guns for AA. Anti-Ship Rating : D 94 Anti-Air Rating : C 336 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 8 Deck Armor: 3 Plane Complement: 3 Speed: 32 Historical: Date First Ship Commissioned: July 1929 Length : 600 Beam : 66 Draft : 19 Displacement : 9,006 Primary Guns : 9 x 8 inch 55 cal guns in three turrets (three guns per turret). Two turrets in the bow and one turret in the stern. Secondary Guns: 4 x 5 inch guns located in four turrets (one gun per turret). Armor : 3 inch belt and 1 inch decks. Complement : 748 Examples of Said Class: Chester, Louisville, Chicago /==============================\ | 16.4.6.3 Indianapolis Class |----------------------------------------------- \==============================/ Research Cost: 579 Research Time: 2 Cost : 1159 Steel : 1904 (2665) Time : 2 Primary Armament : 9 x 20.3 cm/8 inch guns. Nine guns arranged in four turrets (three guns per turret). Two turrets are in the bow and one turret is in the stern. Secondary Armament: NONE Other Armament : Single eight bay and 28 machine guns for AA. Anti-Ship Rating : D 84 Anti-Air Rating : C 361 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 11 Deck Armor: 7 Plane Complement: 3 Speed: 32 Historical: Date First Ship Commissioned: November 1931 Length : 610 Beam : 66 Draft : 21 Displacement : 10,258 Primary Guns : 9 x 8 inch 55 cal guns in three turrets (three guns per turret). Two turrets in the bow and one turret in the stern. Secondary Guns: 8 x 5 inch guns located in eight turrets around the ship (one gun per turret). Armor : 2.25 inch belt and 2.5 inch decks. Complement : 917 Examples of Said Class: Actually a member of the Portland Class. Other ships are the Portland. /=========================\ | 16.4.6.4 Astoria Class |---------------------------------------------------- \=========================/ Research Cost: 650 Research Time: 2 Cost : 1301 Steel : 2134 (2987) Time : 3 Primary Armament : 9 x 20.3 cm/8 inch guns. Nine guns arranged in four turrets (three guns per turret). Two turrets are in the bow and one turret is in the stern. Secondary Armament: NONE Other Armament : Single eight bay and 42 machine guns for AA. Anti-Ship Rating : D 94 Anti-Air Rating : B 445 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 13 Deck Armor: 6 Plane Complement: 4 Speed: 34 Historical: Date First Ship Commissioned: April 1933 Length : 588 Beam : 62 Draft : 23 Displacement : 10,136 Primary Guns : 9 x 8 inch 55 cal guns in three turrets (three guns per turret). Two turrets in the bow and one turret in the stern. Secondary Guns: 8 x 5 inch guns located in eight turrets around the ship (one gun per turret). Armor : 5-3.25 inch belt and 2.25 inch decks. Complement : 868 Examples of Said Class: Actually a member of the New Orleans Class. Other ships are the New Orleans, Minneapolis, and Quincy /=========================\ | 16.4.6.5 Wichita Class |---------------------------------------------------- \=========================/ Research Cost: 695 Research Time: 2 Cost : 1391 Steel : 2309 (3232) Time : 3 Primary Armament : 9 x 20.3 cm/8 inch guns. Nine guns arranged in four turrets (three guns per turret). Two turrets are in the bow and one turret is in the stern. Secondary Armament: NONE Other Armament : Single eight bay and 42 machine guns for AA. Anti-Ship Rating : D 94 Anti-Air Rating : B 445 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 16 Deck Armor: 6 Plane Complement: 4 Speed: 34 Historical: Date First Ship Commissioned: November 1937 Length : 608 Beam : 62 Draft : 24 Displacement : 10,589 Primary Guns : 9 x 8 inch 55 cal guns in three turrets (three guns per turret). Two turrets in the bow and one turret in the stern. Secondary Guns: 8 x 5 inch guns located in eight turrets around the ship (one gun per turret). Armor : 6-4 inch belt and 2.25 inch decks. Complement : 929 Examples of Said Class: Wichita /===========================\ | 16.4.6.6 Baltimore Class |-------------------------------------------------- \===========================/ Research Cost: 706 Research Time: 2 Cost : 1412 Steel : 2370 (3318) Time : 3 Primary Armament : 9 x 20.3 cm/8 inch guns. Nine guns arranged in four turrets (three guns per turret). Two turrets are in the bow and one turret is in the stern. Secondary Armament: NONE Other Armament : Twin six bay and 48 machine guns for AA. Anti-Ship Rating : D 94 Anti-Air Rating : B 577 Defense - Upper Deck: 80 Bow : 40 Stern : 40 Port : 40 Starboard : 40 Hull Armor: 16 Deck Armor: 7 Plane Complement: 4 Speed: 33 Historical: Date First Ship Commissioned: July 1942 Length : 673 Beam : 71 Draft : 24 Displacement : 14,472 Primary Guns : 9 x 8 inch 55 cal guns in three turrets (three guns per turret). Two turrets in the bow and one turret in the stern. Secondary Guns: 12 x 5 inch guns located in six turrets (two guns per turret). Armor : 6-4 inch belt, 8 inch turret faces, 2.5 inch decks. Complement : 2039 Examples of Said Class: Boston, Columbus, Albany +------------------------+ | 16.4.7 Light Cruisers |----------------------------------------------------- +------------------------+ American light cruisers were used for a variety of taskings. They provided close-in fire support for invading troops, anti-aircraft fire for the fleet, and they were also used as a "first strike" ship against enemy ships. In addition, they were used to head the "hunter-killer" groups to take on the U- Boat threat. /=======================\ | 16.4.7.1 Omaha Class |------------------------------------------------------ \=======================/ Research Cost: 448 Research Time: 2 Cost : 896 Steel : 1330 (1862) Time : 2 Primary Armament : 12 x 15.2 cm/6 inch guns. Four guns arranged in two turrets (two guns per turret) and eight guns arranged in eight turrets (one gun per turret). One two-gun turret and four single-gun turrets are in the bow while one two- gun turret and four single-gun turrets are in the stern. Secondary Armament: Torpedo Tri two bay, equipped with depth charges. Other Armament : Single eight bay and four machine guns for AA. Anti-Ship Rating : C 136 Anti-Air Rating : C 216 Defense - Upper Deck: 40 Bow : 20 Stern : 20 Port : 20 Starboard : 20 Hull Armor: 8 Deck Armor: 4 Plane Complement: 2 Speed: 34 Historical: Date First Ship Commissioned: December 1912 Length : 555 Beam : 55 Draft : 14 Displacement : 7,050 Primary Guns : 12 x 6 inch, 53 cal guns arranged as follows: Four guns arranged in two turrets (two guns per turret) and eight guns arranged in eight turrets (one gun per turret). One two-gun turret and four single-gun turrets are in the bow while one two-gun turret and four single-gun turrets are in the stern. Secondary Guns: 2 x 3 inch guns and (2 x 3, 2 x 2) 21 inch torpedo tubes. Armor : 3 inch belt, 1.5 inch decks. Complement : 458 Examples of Said Class: Milwaukee, Cincinnati, Raleigh /==========================\ | 16.4.7.2 Brooklyn Class |--------------------------------------------------- \==========================/ Research Cost: 507 Research Time: 2 Cost : 1014 Steel : 1607 (2249) Time : 2 Primary Armament : 15 x 15.2 cm/6 inch guns. 15 guns arranged in five turrets (three guns per turret). Three turrets are in the bow while two turrets are in the stern. Secondary Armament: Equipped with depth charges. Other Armament : Twin four bay and 28 machine guns for AA. Anti-Ship Rating : D 87 Anti-Air Rating : C 361 Defense - Upper Deck: 40 Bow : 20 Stern : 20 Port : 20 Starboard : 20 Hull Armor: 13 Deck Armor: 5 Plane Complement: 4 Speed: 34 Historical: Date First Ship Commissioned: November 1936 Length : 608 Beam : 62 Draft : 23 Displacement : 9,767 Primary Guns : 15 x 6 inch 47 cal guns in five turrets (three guns per turret). Three turrets are in the bow while two turrets are in the stern. Secondary Guns: 8 x 5 inch guns in eight turrets (one gun per turret). Armor : 13-6 inch belt, 13 inch turret faces, 3-2 inch decks. Complement : 923 Examples of Said Class: Tripitz /=========================\ | 16.4.7.3 Atlanta Class |---------------------------------------------------- \=========================/ Research Cost: 420 Research Time: 2 Cost : 841 Steel : 1249 (1748) Time : 2 Primary Armament : 16 x 12.7 cm/5 inch guns. 16 guns arranged in eight turrets (two guns per turret). Three turrets are in the bow while five turrets are in the stern. Secondary Armament: Torpedo Quad two bay, equipped with depth charges. Other Armament : Ten machine guns for AA. Anti-Ship Rating : C 154 Anti-Air Rating : B 445 Defense - Upper Deck: 40 Bow : 20 Stern : 20 Port : 20 Starboard : 20 Hull Armor: 10 Deck Armor: 4 Plane Complement: 0 Speed: 32 Historical: Date First Ship Commissioned: July 1941 Length : 542 Beam : 53 Draft : 21 Displacement : 6,718 Primary Guns : 16 x 5 inch 38 cal guns in eight turrets (one pair per turret). Three turrets are in the bow while five turrets are in the stern. Secondary Guns: 16 x 1.1 inch guns in eight turrets (one pair per turret) and 2 x 4 21 inch torpedo tubes. Armor : 3.75 inch belt and 1.25 inch decks. Complement : 623 Examples of Said Class: Juneau, San Juan, Oakland /===========================\ | 16.4.7.4 Cleveland Class |-------------------------------------------------- \===========================/ Research Cost: 477 Research Time: 2 Cost : 955 Steel : 1607 (2249) Time : 2 Primary Armament : 12 x 15.2 cm/6 inch guns. 12 guns arranged in four turrets (three guns per turret). Two turrets are in the bow while two turrets are in the stern. Secondary Armament: Equipped with depth charges. Other Armament : Twin six bay and 28 machine guns for AA. Anti-Ship Rating : D 69 Anti-Air Rating : B 457 Defense - Upper Deck: 40 Bow : 20 Stern : 20 Port : 20 Starboard : 20 Hull Armor: 13 Deck Armor: 6 Plane Complement: 4 Speed: 33 Historical: Date First Ship Commissioned: November 1941 Length : 610 Beam : 66 Draft : 25 Displacement : 11,744 Primary Guns : 12 x 6 inch 47 cal guns in four turrets (three guns per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 12 x 5 inch guns located in six turrets around the ship (one pair per turret). Armor : 5-3.5 inch belt and 2 inch decks. Complement : 1285 Examples of Said Class: Columbia, Montpelier, Denver +--------------------+ | 16.4.8 Destroyers |--------------------------------------------------------- +--------------------+ At first, they were primarily used to counter the U-Boat threat. Many destroyers were send to Britain under the "Lend-Lease Act". America started to upgrade and produce modern destroyers since the Japanese were doing the same. In addition to anti-submarine work, destroyers were also sent out to disrupt enemy fleets, do rescue work, and even provide close in-shore support fire. /=============================\ | 16.4.8. 1 Flush Deck Class |------------------------------------------------ \=============================/ Research Cost: 282 Research Time: 2 Cost : 564 Steel : 857 (1199) Time : 2 Primary Armament : 4 x 10.2 cm/4 inch guns. Four guns arranged in four turrets (one gun per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedo Tri four bay, equipped with depth charges. Other Armament : Single one bay for AA. Anti-Ship Rating : C 144 Anti-Air Rating : E 24 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 35 Historical: Date First Ship Commissioned: August 1916 Length : 314 Beam : 31 Draft : 9 Displacement : 1,090 Primary Guns : 4 x 4 inch, 50 cal guns in four turrets (one gun per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Guns: 1 x 3 inch guns, 4 x 3 21 inch torpedo tubes, and depth charges. Armor : Complement : 114 Examples of Said Class: Also known as the Wickes Class destroyers. Other ships are the Philip, Woolesey, and Evans. /===========================\ | 16.4.8. 2 Farragut Class |-------------------------------------------------- \===========================/ Research Cost: 271 Research Time: 2 Cost : 543 Steel : 857 (1199) Time : 2 Primary Armament : 5 x 12.7 cm DP/5 inch guns. Five guns arranged in five turrets (one gun per turret). Three turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedo Quad two bay, equipped with depth charges. Other Armament : Four machine guns for AA. Anti-Ship Rating : C 109 Anti-Air Rating : D 144 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 37 Historical: Date First Ship Commissioned: January 1934 Length : 341 Beam : 34 Draft : 12 Displacement : 1,358 Primary Guns : 5 x 5 inch 38 cal guns in five turrets (one gun per turret). Three turrets are in the bow and two turrets are in the stern. Secondary Guns: 4 x 2 21 inch torpedo tubes and depth charges. Armor : Complement : 160 Examples of Said Class: Dewey, Hull, Worden /=========================\ | 16.4.8. 3 Porter Class |---------------------------------------------------- \=========================/ Research Cost: 299 Research Time: 2 Cost : 598 Steel : 891 (1247) Time : 2 Primary Armament : 8 x 12.7 cm/5 inch guns. Eight guns arranged in four turrets (two guns per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedo Quad two bay, equipped with depth charges. Other Armament : Eight machine guns for AA. Anti-Ship Rating : C 121 Anti-Air Rating : E 48 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 37 Historical: Date First Ship Commissioned: July 1935 Length : 381 Beam : 37 Draft : 13 Displacement : 1,834 Primary Guns : 8 x 5 inch 38 cal guns in four turrets (one pair per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 2 x 4 21 inch torpedo tubes and depth charges. Armor : Complement : 194 Examples of Said Class: Selfridge, Winslow, Clark /========================\ | 16.4.8. 4 Mahan Class |----------------------------------------------------- \========================/ Research Cost: 313 Research Time: 2 Cost : 626 Steel : 898 (1257) Time : 2 Primary Armament : 5 x 12.7 cm DP/5 inch guns. Five guns arranged in five turrets (one gun per turret). Two turrets are in the bow and three turrets are in the stern. Secondary Armament: Torpedo Quad three bay, equipped with depth charges. Other Armament : Four machine guns for AA. Anti-Ship Rating : C 154 Anti-Air Rating : D 144 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 37 Historical: Date First Ship Commissioned: September 1935 Length : 341 Beam : 35 Draft : 12 Displacement : 1,488 Primary Guns : 5 x 5 inch 38 cal guns in five turrets (one gun per turret). Two turrets in the bow and three turrets in the stern. Secondary Guns: 3 x 4 21 inch torpedo tubes and depth charges. Armor : Complement : 158 Examples of Said Class: Cummings, Flusser, Reid /=========================\ | 16.4.8. 5 Craven Class |---------------------------------------------------- \=========================/ Research Cost: 344 Research Time: 2 Cost : 688 Steel : 925 (1295) Time : 2 Primary Armament : 4 x 12.7 cm DP/5 inch guns. Four guns arranged in four turrets (one gun per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedo Quad four bay, equipped with depth charges. Other Armament : Four machine guns for AA. Anti-Ship Rating : C 194 Anti-Air Rating : D 120 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 37 Historical: Date First Ship Commissioned: December 1936 Length : 341 Beam : 36 Draft : 13 Displacement : 1,590 Primary Guns : 4 x 5 inch 38 cal guns in four turrets (one pair per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 4 x 4 21 inch torpedo tubes and depth charges. Armor : Complement : 158 Examples of Said Class: Actually part of the Gridley Class. Other ships are the Craven, McCall, Maury. /=========================\ | 16.4.8. 6 Somers Class |---------------------------------------------------- \=========================/ Research Cost: 346 Research Time: 2 Cost : 692 Steel : 938 (1313) Time : 2 Primary Armament : 8 x 12.7 cm/5 inch guns. Eight guns arranged in four turrets (two guns per turret). Two turrets are in the bow and two turrets are in the stern. Secondary Armament: Torpedo Quad three bay, equipped with depth charges. Other Armament : Eight machine guns for AA. Anti-Ship Rating : C 166 Anti-Air Rating : E 48 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 38 Historical: Date First Ship Commissioned: March 1937 Length : 381 Beam : 37 Draft : 12 Displacement : 2,047 Primary Guns : 8 x 5 inch 38 cal guns in four turrets (one pair per turret). Two turrets in the bow and two turrets in the stern. Secondary Guns: 12 21 inch torpedo tubes and depth charges. Armor : Complement : 294 Examples of Said Class: Warrington, Sampson, Davis /=======================\ | 16.4.8. 7 Sims Class |------------------------------------------------------ \=======================/ Research Cost: 302 Research Time: 2 Cost : 605 Steel : 884 (1237) Time : 2 Primary Armament : 5 x 12.7 cm DP/5 inch guns. Five guns arranged in five turrets (one gun per turret). Two turrets are in the bow and three turrets are in the stern. Secondary Armament: Torpedo Quad three bay, equipped with depth charges. Other Armament : Four machine guns for AA. Anti-Ship Rating : C 154 Anti-Air Rating : D 144 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 35 Historical: Date First Ship Commissioned: April 1938 Length : 348 Beam : 36 Draft : 13 Displacement : 1,764 Primary Guns : 5 x 5 inch 38 cal guns in five turrets (one gun per turret). Two turrets are in the bow and three turrets are in the stern. Secondary Guns: 2 x 4 21 inch torpedo tubes and depth charges. Armor : Complement : 192 Examples of Said Class: Hughes, Anderson, Hammann /=========================\ | 16.4.8. 8 Benson Class |---------------------------------------------------- \=========================/ Research Cost: 270 Research Time: 2 Cost : 540 Steel : 871 (1219) Time : 2 Primary Armament : 5 x 12.7 cm DP/5 inch guns. Five guns arranged in five turrets (one gun per turret). Two turrets are in the bow and three turrets are in the stern. Secondary Armament: Torpedo Quad two bay, equipped with depth charges. Other Armament : Ten machine guns for AA. Anti-Ship Rating : C 109 Anti-Air Rating : D 180 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 35 Historical: Date First Ship Commissioned: October 1939 Length : 348 Beam : 36 Draft : 13 Displacement : 1,839 Primary Guns : 5 x 5 inch 38 cal guns in five turrets (one gun per turret). Two turrets are in the bow and three turrets are in the stern. Secondary Guns: 2 x 5 21 inch torpedo tubes and depth charges. Armor : Complement : 923 Examples of Said Class: Mayo, Gleaves, Niblack /============================\ | 16.4.8. 9 Livermore Class |------------------------------------------------- \============================/ Research Cost: 270 Research Time: 2 Cost : 540 Steel : 871 (1219) Time : 2 Primary Armament : 5 x 12.7 cm DP/5 inch guns. Five guns arranged in five turrets (one gun per turret). Two turrets are in the bow and three turrets are in the stern. Secondary Armament: Torpedo Quad two bay, equipped with depth charges. Other Armament : Ten machine guns for AA. Anti-Ship Rating : C 109 Anti-Air Rating : D 180 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 35 Historical: Date First Ship Commissioned: October 1939 Length : 348 Beam : 36 Draft : 13 Displacement : 1,839 Primary Guns : 5 x 5 inch 38 cal guns in five turrets (one gun per turret). Two turrets are in the bow and three turrets are in the stern. Secondary Guns: 2 x 5 21 inch torpedo tubes and depth charges. Armor : Complement : 923 Examples of Said Class: Actually a member of the Benson Class. Other ships are the Mayo, Gleaves, Niblack /===========================\ | 16.4.8.10 Fletcher Class |-------------------------------------------------- \===========================/ Research Cost: 301 Research Time: 2 Cost : 602 Steel : 898 (1257) Time : 2 Primary Armament : 5 x 12.7 cm DP/5 inch guns. Five guns arranged in five turrets (one gun per turret). Two turrets are in the bow and three turrets are in the stern. Secondary Armament: Torpedo Quintet two bay, equipped with depth charges. Other Armament : Eight machine guns for AA. Anti-Ship Rating : C 132 Anti-Air Rating : D 168 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 38 Historical: Date First Ship Commissioned: February 1942 Length : 376 Beam : 40 Draft : 14 Displacement : 2,325 Primary Guns : 5 x 5 inch 38 cal guns in five turrets (one gun per turret). Two turrets are in the bow and three turrets are in the stern. Secondary Guns: Ten 21 inch torpedo tubes and depth charges. Armor : Complement : 273 Examples of Said Class: Radford, Jenkins, O'Bannon /==================================\ | 16.4.8.11 Allen M. Sumner Class |------------------------------------------- \==================================/ Research Cost: 309 Research Time: 2 Cost : 619 Steel : 918 (1285) Time : 2 Primary Armament : 6 x 12.7 cm DP/5 inch guns. Six guns arranged in three turrets (two guns per turret). Two turrets are in the bow and one turret is in the stern. Secondary Armament: Torpedo Quintet two bay, equipped with depth charges. Other Armament : 12 machine guns for AA. Anti-Ship Rating : C 136 Anti-Air Rating : C 216 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 37 Historical: Date First Ship Commissioned: December 1943 Length : 377 Beam : 41 Draft : 14 Displacement : 2,610 Primary Guns : 6 x 5 inch 38 cal guns in three turrets (one pair per turret). Two turrets are in the bow and one turret is in the stern. Secondary Guns: Ten 21 inch torpedo tubes and depth charges. Armor : Complement : 336 Examples of Said Class: Moale, Ault, Waldron /==========================\ | 16.4.8.12 Gearing Class |--------------------------------------------------- \==========================/ Research Cost: 299 Research Time: 2 Cost : 598 Steel : 905 (1267) Time : 2 Primary Armament : 6 x 12.7 cm DP/5 inch guns. Six guns arranged in three turrets (two guns per turret). Two turrets are in the bow and one turret is in the stern. Secondary Armament: Torpedo Quintet two bay, equipped with depth charges. Other Armament : 12 machine guns for AA. Anti-Ship Rating : C 136 Anti-Air Rating : C 216 Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 3 Deck Armor: 2 Plane Complement: 0 Speed: 35 Historical: Date First Ship Commissioned: February 1945 Length : 391 Beam : 41 Draft : 14 Displacement : 2,616 Primary Guns : 6 x 5 inch 38 cal guns in three turrets (one pair per turret). Two turrets are in the bow and one turret is in the stern. Secondary Guns: Ten 21 inch torpedo tubes and depth charges. Armor : Complement : 336 Examples of Said Class: Gyatt, Castle, Lansdale +--------------------+ | 16.4.9 Submarines |--------------------------------------------------------- +--------------------+ The Americans, as the Germans, put some time and resources into their submarine program. When World War 2 broke out, the United States already had fleet submarines in the Pacific and they are credited with claiming the first Japanese ship. When the problems with the torpedoes were solved, American submarines were able to effectively blockade Japan from its resources. By wars end, American submarines had accounted for a large percentage of Japanese shipping. /=======================\ | 16.4.9.1 Old S Class |------------------------------------------------------ \=======================/ Research Cost: 212 Research Time: 2 Cost : 425 Steel : 769 (1076) Time : 2 Primary Armament : Torpedoes Single four bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : E 44 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 1 Deck Armor: 1 Plane Complement: 0 Speed: 14 Historical: Date First Ship Commissioned: October 1918 Length : 219 Beam : 21 Draft : 16 Displacement : 854 Primary Guns : Four 21 inch torpedo tubes. Secondary Guns: 1 x 4 inch deck gun. Armor : Complement : 38 Examples of Said Class: S 18, S 19, S 20 /==========================\ | 16.4.9.2 Argonaut Class |--------------------------------------------------- \==========================/ Research Cost: 218 Research Time: 2 Cost : 436 Steel : 776 (1086) Time : 2 Primary Armament : Torpedoes Single four bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : E 44 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 1 Deck Armor: 1 Plane Complement: 0 Speed: 15 Historical: Date First Ship Commissioned: November 1927 Length : 381 Beam : 34 Draft : 15 Displacement : 2,878 Primary Guns : Four 21 inch torpedo tubes. Secondary Guns: 2 x 6 inch deck guns. Armor : Complement : 86 Examples of Said Class: Argonaut /=========================\ | 16.4.9.3 Narwhal Class |---------------------------------------------------- \=========================/ Research Cost: 268 Research Time: 2 Cost : 536 Steel : 830 (1162) Time : 2 Primary Armament : Torpedoes Single six bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : D 67 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 1 Deck Armor: 1 Plane Complement: 0 Speed: 16 Historical: Date First Ship Commissioned: December 1927 Length : 371 Beam : 33 Draft : 16 Displacement : 2,987 Primary Guns : Six 21 inch torpedo tubes. Secondary Guns: 2 x 6 inch deck guns. Armor : Complement : 89 Examples of Said Class: Nautilus /=========================\ | 16.4.9.4 Dolphin Class |---------------------------------------------------- \=========================/ Research Cost: 268 Research Time: 2 Cost : 536 Steel : 830 (1162) Time : 2 Primary Armament : Torpedoes Single six bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : D 67 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 1 Deck Armor: 1 Plane Complement: 0 Speed: 16 Historical: Date First Ship Commissioned: March 1932 Length : 319 Beam : 28 Draft : 13 Displacement : 1,688 Primary Guns : Six 21 inch torpedo tubes. Secondary Guns: 1 x 4 inch deck gun. Armor : Complement : 63 Examples of Said Class: Dolphin /==========================\ | 16.4.9.5 Cachalot Class |--------------------------------------------------- \==========================/ Research Cost: 278 Research Time: 2 Cost : 557 Steel : 844 (1181) Time : 2 Primary Armament : Torpedoes Single six bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : D 67 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 7 Stern : 7 Port : 7 Starboard : 7 Hull Armor: 1 Deck Armor: 1 Plane Complement: 0 Speed: 17 Historical: Date First Ship Commissioned: October 1933 Length : 271 Beam : 25 Draft : 14 Displacement : 1,120 Primary Guns : Six 21 inch torpedo tubes. Secondary Guns: 1 x 3 inch deck gun. Armor : Complement : 51 Examples of Said Class: Cuttlefish /===================\ | 16.4.9.6 P Class |---------------------------------------------------------- \===================/ Research Cost: 285 Research Time: 2 Cost : 571 Steel : 844 (1181) Time : 2 Primary Armament : Torpedoes Single six bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : D 67 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 1 Deck Armor: 1 Plane Complement: 0 Speed: 18 Historical: Date First Ship Commissioned: June 1935 Length : 301 Beam : 25 Draft : 15 Displacement : 1,330 Primary Guns : Six 21 inch torpedo tubes. Secondary Guns: 1 x 3 inch deck gun. Armor : Complement : 86 Examples of Said Class: Actually a combination of the Porpoise and Perch Classes. Other ships are the Pike, Permit, and Plunger. /=======================\ | 16.4.9.7 New S Class |------------------------------------------------------ \=======================/ Research Cost: 347 Research Time: 2 Cost : 695 Steel : 905 (1342) Time : 2 Primary Armament : Torpedoes Single eight bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : D 89 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 1 Deck Armor: 1 Plane Complement: 0 Speed: 19 Historical: Date First Ship Commissioned: June 1937 Length : 308 Beam : 26 Draft : 16 Displacement : 1,449 Primary Guns : Eight 21 inch torpedo tubes. Secondary Guns: 1 x 3 inch deck gun. Armor : Complement : 59 Examples of Said Class: Actually a combination of the Salmon, Sargo, and Seadragon Classes. Other ships are Seal, Saury, and Seawolf. /===================\ | 16.4.9.8 T Class |---------------------------------------------------------- \===================/ Research Cost: 399 Research Time: 2 Cost : 799 Steel : 959 (1342) Time : 2 Primary Armament : Torpedoes Single ten bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : C 111 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 1 Deck Armor: 1 Plane Complement: 0 Speed: 19 Historical: Date First Ship Commissioned: December 1939 Length : 307 Beam : 27 Draft : 15 Displacement : 1,475 Primary Guns : Ten 21 inch torpedo tubes. Secondary Guns: 1 x 3 inch deck gun. Armor : Complement : 60 Examples of Said Class: Actually the Tambor Class. Other ships are the Triton, Tuna, and Gar. /======================\ | 16.4.9.9 Gato Class |------------------------------------------------------- \======================/ Research Cost: 443 Research Time: 2 Cost : 886 Steel : 1006 (1408) Time : 2 Primary Armament : Torpedoes Single ten bay. Secondary Armament: NONE Other Armament : NONE Anti-Ship Rating : C 111 Anti-Air Rating : NONE Defense - Upper Deck: 10 Bow : 5 Stern : 5 Port : 5 Starboard : 5 Hull Armor: 1 Deck Armor: 1 Plane Complement: 0 Speed: 22 Historical: Date First Ship Commissioned: August 1941 Length : 312 Beam : 27 Draft : 15 Displacement : 1,526 Primary Guns : Ten 21 inch torpedo tubes. Secondary Guns: 1 x 3 inch deck gun. Armor : Complement : 80 Examples of Said Class: Growler, Albacore, Darter ________________ / 16.5 Summary /______________________________________________________________ ---------------- Below is a table listing the number of possible classes per nation (right-side totals) and also possible design templates per ship type (bottom totals). When you design a ship, you are allowed to use any nation's ships for your template (as long as that ship is available). The standard ship classes you start with don't count toward your 50 unique designs but any modifications of existing designs or the creation of new designs do count. +---------------++----+----+-----+----+-----+-----+----+----+----+----+-------+ | COUNTRY || BB | BC | BCV | CV | CVL | CVE | CA | CL | DD | SS | TOTAL | +---------------++----+----+-----+----+-----+-----+----+----+----+----+-------+ +---------------++----+----+-----+----+-----+-----+----+----+----+----+-------+ | BRITAIN || 6 | 2 | 0 | 6 | 2 | 0 | 4 | 11 | 27 | 7 | 65 | +---------------++----+----+-----+----+-----+-----+----+----+----+----+-------+ | GERMANY || 7 | 2 | 0 | 3 | 0 | 0 | 2 | 5 | 9 | 4 | 32 | +---------------++----+----+-----+----+-----+-----+----+----+----+----+-------+ | JAPAN || 9 | 0 | 1 | 9 | 8 | 0 | 8 | 8 | 12 | 11 | 66 | +---------------++----+----+-----+----+-----+-----+----+----+----+----+-------+ | UNITED STATES || 12 | 1 | 0 | 6 | 1 | 4 | 6 | 4 | 12 | 9 | 55 | +---------------++----+----+-----+----+-----+-----+----+----+----+----+-------+ | TOTALS || 34 | 5 | 1 | 24 | 11 | 4 | 20 | 28 | 60 | 31 | 218 | +---------------++----+----+-----+----+-----+-----+----+----+----+----+-------+ +===================+ | 17. PLANE MODELS |---------------------------------------------------------- +===================+ Just like Ship Classes can be thought more of a standardized blueprint for a specific type of ship, plane models work the exact same way. Unless the plane model is a totally different design, they normally just add numbers or letters after the designation to indicate a newer plane model. Some examples are the P-40E, F4F-4, and BF109H to name a few. As you are playing PTO IV, you will get whatever planes that were that were in existence before the war starts and also planes developed after the outbreak of war. In addition, you are allowed to develop your own plane models. The only restriction is that you can have no more the 45 total plane models in existence. The data will be arranged as the game arranges it. The main titles will indicate the country of origin while subtitles will identify the type of plane (carrier fighter, fighter, etc.). It will be under these plane models that the specific model will be discussed. In addition, historical figures will also be listed to give a full feel to these planes. This is how the data will be arranged: _______________ / Country Name / --------------- Brief information on that countries planes. +------------+ | Plane Type | +------------+ Brief information on the type of plane. /=============\ | Plane Model | \=============/ Specific information regarding this plane model is arranged as follows: Research Cost: Cost to research the newer plane. A N/A means you have this class at the beginning of the game. Research Time: Time to research the newer plane. A N/A means you have this class at the beginning of the game. NOTE ON RESEARCH: Newer plane models will become available depending on what technologies you research. Cost : Cost to build Aluminum : Amount of aluminum required to build the desired plane. NOTE: A countries Industrial level directly affects the above numbers. The numbers listed below are for countries with an Industrial level of 200. Speed : Planes top speed in mph/kph. Minimum Speed : The lowest speed this plane is allowed to move. This is for when you add other features to the selected model. This speed is also in mph/kph. Engine : What kind of engine (powerplant) is in this plane. Maximum Range : What is the maximum range the plane can fly in miles/kilometers. Armor : Number representing the armor protection of this plane. Primary Armament : The plane's main guns and numbers of those guns. Secondary Armament: The plane's secondary guns and numbers of those guns. Anti-Air Rating : A letter from A-E followed by a number from 0 to 9999 indicating the amount of damage the selected plane can do to attacking enemy planes. Bomb : Can the plane carry a bomb, rocket, or missile? Dive Bomb : Can the plane be used as a dive bomber? Torpedo : If this plane can carry a torpedo, what is its rating (a letter from A-E followed by a number from 0 to 9999 indicating the plane's efficiency as a torpedo bomber). Scout : Can the plane be used as a scout? Historical: Top Speed : The fastest said airplane could travel in level flight (in mph). Armament : The planes actual armament. Ceiling : The highest the plane could fly (in feet). Range (without/ : Some airplanes used drop tanks. The farthest a plane (with drop tanks) : could go on a tank of gas (in miles). Engine HP and type: Type of powerplant used to move the airplane in question. Rate of Climb : How fast the plane could climb without stalling (in ft/min). ________________ / 17.1 Britain /______________________________________________________________ ---------------- The British managed to produce an impressive array of planes during World War 2. Although their carrier aircraft had much to be desired, their land-based aircraft easily took up that slack. From the days of the Spitfires and Hurricanes, Britain improved these designs and created new ones to make themselves a deadly adversary in the air. +-----------------------------+ | 17.1.1 Fighter(Carrier)/CF |------------------------------------------------ +-----------------------------+ Since the British didn't invest as much into their carrier arm, their planes tended to be outdated. Many planes were received from the United States to put on their carriers. /==================\ | 17.1.1.1 Fulmar |----------------------------------------------------------- \==================/ Research Cost: 1350 Research Time: 4 Cost : 45 Aluminum : 83 Speed : 256/412 Minimum Speed : 162/260 Engine : 12-Cylinder Engine1 x 1 Maximum Range : 830/1336 Armor : 48 Primary Armament : 8 x 7.7 mm/.303 inch guns Secondary Armament: NONE Anti-Air Rating : D 1289 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 280 Armament : 8 x 20 mm cannons Ceiling : 26,000 Range : 810 Engine HP and type: One 1,275 HP Merlin VIII Rate of Climb : 1,200 /=======================\ | 17.1.1.2 F4F Wartlet |------------------------------------------------------ \=======================/ Research Cost: 1350 Research Time: 4 Cost : 45 Aluminum : 70 Speed : 328/528 Minimum Speed : 112/180 Engine : 14-Cylinder Engine1 x 1 Maximum Range : 845/1360 Armor : 43 Primary Armament : 4 x 12.7 mm/.5 inch guns Secondary Armament: NONE Anti-Air Rating : D 1339 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 319 Armament : 6 x .50 caliber machine guns Ceiling : 34,000 Range : 1,275 Engine HP and type: One 1,200 HP Pratt and Whitney R-1830-36 Twin Wasp Rate of Climb : 1,950 /========================\ | 17.1.1.3 Seahurricane |----------------------------------------------------- \========================/ Research Cost: 2340 Research Time: 7 Cost : 78 Aluminum : 80 Speed : 340/547 Minimum Speed : 162/260 Engine : 12-Cylinder Engine1 x 1 Maximum Range : 460/740 Armor : 49 Primary Armament : 4 x 20 mm Secondary Armament: NONE Anti-Air Rating : C 2097 Bomb : YES Torpedo : NONE Scout : NONE Historical: Top Speed : 342 Armament : 8 x .303 inch machine guns Ceiling : 36,000 Range : 908 Engine HP and type: One 1,300 HP Merlin XX Rate of Climb : 2,418 /===================\ | 17.1.1.4 Seafire |---------------------------------------------------------- \===================/ Research Cost: 1800 Research Time: 5 Cost : 78 Aluminum : 80 Speed : 340/547 Minimum Speed : 162/260 Engine : 12-Cylinder Engine1 x 1 Maximum Range : 460/740 Armor : 49 Primary Armament : 4 x 20 mm Secondary Armament: NONE Anti-Air Rating : C 2419 Bomb : YES Torpedo : NONE Scout : NONE Historical: Top Speed : 348 Armament : 2 x 20 mm cannons and 4 x .303 inch machine guns Ceiling : 32,000 feet Range : 775 Engine HP and type: One 1,645 HP Rolls-Royce Merlin 45 Rate of Climb : 2,632 /===================\ | 17.1.1.5 Firefly |---------------------------------------------------------- \===================/ Research Cost: 2580 Research Time: 8 Cost : 86 Aluminum : 106 Speed : 313/504 Minimum Speed : 162/260 Engine : 12-Cylinder Engine1 x 1 Maximum Range : 932/1500 Armor : 51 Primary Armament : 4 x 20 mm Secondary Armament: NONE Anti-Air Rating : C 2730 Bomb : YES Torpedo : NONE Scout : NONE Historical: Top Speed : 319 Armament : 4 x 20 mm cannons Ceiling : 29,000 feet Range : 774 Engine HP and type: One 1,730 HP Rolls Royce Griffon IIB Rate of Climb : 1,739 ft/min /===================\ | 17.1.1.6 Seafury |---------------------------------------------------------- \===================/ Research Cost: 2910 Research Time: 9 Cost : 97 Aluminum : 121 Speed : 460/740 Minimum Speed : 112/180 Engine : 18-Cylinder Engine x 1 Maximum Range : 700/1127 Armor : 63 Primary Armament : 4 x 20 mm Secondary Armament: NONE Anti-Air Rating : C 2035 Bomb : YES Torpedo : NONE Scout : NONE Historical: Top Speed : 460 Armament : 4 x 20 mm cannons Ceiling : 35,800 feet Range : 700 Engine HP and type: One 2,480 HP Bristol Centaurus 18 air-cooled radial engine Rate of Climb : 4,000 /===================\ | 17.1.1.7 Seahawk |---------------------------------------------------------- \===================/ Research Cost: 3270 Research Time: 10 Cost : 109 Aluminum : 127 Speed : 554/891 Minimum Speed : 255/410 Engine : Jet Engine x 1 Maximum Range : 573/922 Armor : 70 Primary Armament : 4 x 20 mm Secondary Armament: NONE Anti-Air Rating : A 4884 Bomb : YES Torpedo : NONE Scout : NONE Historical: Top Speed : 518 Armament : 4 x 20 mm cannons Ceiling : 44,000 Range : 696 Engine HP and type: One 5,000 HP Rolls Nene Rate of Climb : 5,700 +-------------------+ | 17.1.2 Fighter/F |---------------------------------------------------------- +-------------------+ The British e17elled in this area. Famous images of Spitfires clashing with German fighters is quickly brought to mind. The British continued with their research and came out with the jet fighter the Meteor. /==========================\ | 17.1.2.1 Hurricane Mk I |--------------------------------------------------- \==========================/ Research Cost: N/A Research Time: N/A Cost : 39 Aluminum : 67 Speed : 320/515 Minimum Speed : 162/260 Engine : 12-Cylinder Engine1 x 1 Maximum Range : 460/740 Armor : 51 Primary Armament : 12 x 7.7 mm/.303 inch guns Secondary Armament: NONE Anti-Air Rating : D 1322 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 330 Armament : 8 x .303 inch machine guns Ceiling : 36,000 Range : 600 Engine HP and type: One 1,030 HP Rolls Royce Merlin III Rate of Climb : 2,520 /=========================\ | 17.1.2.2 Spitfire Mk I |---------------------------------------------------- \=========================/ Research Cost: N/A Research Time: N/A Cost : 36 Aluminum : 64 Speed : 364/586 Minimum Speed : 162/260 Engine : 12-Cylinder Engine1 x 1 Maximum Range : 395/636 Armor : 50 Primary Armament : 8 x 7.7 mm/.303 inch guns Secondary Armament: NONE Anti-Air Rating : D 1329 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 365 Armament : 8 x .303 caliber machine guns Ceiling : 30,500 Range : 425 Engine HP and type: One 1,030 HP Rolls Royce Merlin 45 Rate of Climb : 2,500 /=========================\ | 17.1.2.3 Spitfire Mk V |---------------------------------------------------- \=========================/ Research Cost: 1740 Research Time: 5 Cost : 58 Aluminum : 73 Speed : 372/598 Minimum Speed : 162/260 Engine : 12-Cylinder Engine1 x 1 Maximum Range : 395/636 Armor : 48 Primary Armament : 2 x 20 mm Secondary Armament: 4 x 7.7 mm/.303 inch guns Anti-Air Rating : C 2882 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 374 Armament : 4 x .303 caliber machine guns and 2 x 20 mm cannons Ceiling : 37,000 Range : 470 Engine HP and type: One 1,440 HP Rolls Royce Merlin 45 Rate of Climb : 2,850 /===========================\ | 17.1.2.4 Spitfire Mk XIV |-------------------------------------------------- \===========================/ Research Cost: 1860 Research Time: 5 Cost : 62 Aluminum : 78 Speed : 441/709 Minimum Speed : 162/260 Engine : 12-Cylinder Engine1 x 1 Maximum Range : 460/740 Armor : 42 Primary Armament : 2 x 20 mm Secondary Armament: 2 x 12.7 mm/.5 inch guns Anti-Air Rating : B 3140 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 448 Armament : 4 x .303 caliber machine guns and 2 x 20 mm cannons Ceiling : 44,500 Range : 460 Engine HP and type: One 2,050 HP Rolls Royce Griffon 65 Vee Rate of Climb : 2,857 /===================\ | 17.1.2.5 Typhoon |---------------------------------------------------------- \===================/ Research Cost: 3090 Research Time: 9 Cost : 103 Aluminum : 130 Speed : 403/648 Minimum Speed : 162/260 Engine : 24-Cylinder Engine x 1 Maximum Range : 994/1600 Armor : 70 Primary Armament : 4 x 20 mm Secondary Armament: NONE Anti-Air Rating : B 3437 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 412 Armament : 4 x 20 mm cannons Ceiling : 44,500 feet Range : 980 miles Engine HP and type: One 2,260 HP Napier Sabre Rate of Climb : 2,727 /===================\ | 17.1.2.6 Tempest |---------------------------------------------------------- \===================/ Research Cost: 3060 Research Time: 9 Cost : 102 Aluminum : 128 Speed : 421/678 Minimum Speed : 162/260 Engine : 24-Cylinder Engine x 1 Maximum Range : 808/1300 Armor : 71 Primary Armament : 4 x 20 mm Secondary Armament: NONE Anti-Air Rating : B 3651 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 435 Armament : 4 x 20 mm cannons Ceiling : 36,000 feet Range : 1300 Engine HP and type: One 2,260 HP Napier Sabre Rate of Climb : 3,030 /==================\ | 17.1.2.7 Meteor |----------------------------------------------------------- \==================/ Research Cost: 3990 Research Time: 12 Cost : 133 Aluminum : 127 Speed : 478/770 Minimum Speed : 230/370 Engine : Jet Engine x 2 Maximum Range : 1340/2156 Armor : 78 Primary Armament : 4 x 20 mm Secondary Armament: NONE Anti-Air Rating : A 4588 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 415 Armament : 4 x 20 mm cannons Ceiling : 40,000 Range : 1,000 Engine HP and type: Two 1,700 HP Rolls-Royce W.2B/23C Welland I Turbojets Rate of Climb : 2,155 /=======================\ | 17.1.2.8 Fokker D.21 |------------------------------------------------------ \=======================/ Research Cost: N/A Research Time: N/A Cost : 27 Aluminum : 53 Speed : 178/460 Minimum Speed : 112/180 Engine : 9-Cylinder Engine x 1 Maximum Range : 590/950 Armor : 37 Primary Armament : 4 x 7.7 mm/.303 inch guns Secondary Armament: NONE Anti-Air Rating : D 1124 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 286 Armament : 4 x .312 inch machine guns Ceiling : 36,090 Range : 578 Engine HP and type: One 830 HP Bristol Mercury VIII Rate of Climb : 2,625 +----------------------------+ | 17.1.3 Bomber(Carrier)/CB |------------------------------------------------- +----------------------------+ As with the carrier fighters, the British never invested heavily into carrier bombers. Their mainstay was the Swordfish which rapidly became outdated once they faced more modern planes. /================\ | 17.1.3.1 Skua |------------------------------------------------------------- \================/ Research Cost: N/A Research Time: N/A Cost : 42 Aluminum : 81 Speed : 224/361 Minimum Speed : 112/180 Engine : 9-Cylinder Engine x 1 Maximum Range : 763/1228 Armor : 31 Primary Armament : 5 x 7.7 mm/.303 inch guns Secondary Armament: NONE Anti-Air Rating : E 126 Bomb : YES Divebomb : YES Torpedo : NONE Scout : YES Historical: Top Speed : 225 Armament : 5 x .303 inch machine guns Ceiling : 20,200 Range : 800 Engine HP and type: One 905 HP Bristol Perseus XII Rate of Climb : +------------------+ | 17.1.4 Bomber/B |----------------------------------------------------------- +------------------+ The British also did a good job of making attack bombers. These were mostly used for low-level missions and other things that required a plane to travel a distance yet have the necessary firepower to achieve the objective. /====================\ | 17.1.4.1 Blenheim |--------------------------------------------------------- \====================/ Research Cost: N/A Research Time: N/A Cost : 45 Aluminum : 88 Speed : 260/418 Minimum Speed : 112/180 Engine : 9-Cylinder Engine x 2 Maximum Range : 1125/1810 Armor : 38 Primary Armament : 2 x 7.7 mm/.303 inch guns Secondary Armament: NONE Anti-Air Rating : E 57 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : YES Historical: Top Speed : 260 Armament : 2 x .303 inch machine guns Ceiling : 27,280 feet Range : 1,215 miles Engine HP and type: Two 840 HP Bristol Mercury VIII Rate of Climb : 1,500 /======================\ | 17.1.4.2 Wellington |------------------------------------------------------- \======================/ Research Cost: N/A Research Time: N/A Cost : 78 Aluminum : 158 Speed : 255/410 Minimum Speed : 162/180 Engine : 14-Cylinder Engine1 x 2 Maximum Range : 2200/3540 Armor : 43 Primary Armament : 8 x 7.7 mm/.303 inch guns Secondary Armament: NONE Anti-Air Rating : E 152 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : YES Historical: Top Speed : 235 Armament : 4 x .303 inch machine guns Ceiling : 19,000 Range : 2,550 Engine HP and type: Two 1,050 HP Bristol Pegasus XVIII Rate of Climb : 930 /====================\ | 17.1.4.3 Mosquito |--------------------------------------------------------- \====================/ Research Cost: N/A Research Time: N/A Cost : 65 Aluminum : 98 Speed : 416/669 Minimum Speed : 162/260 Engine : 12-Cylinder Engine1 x 2 Maximum Range : 1367/2200 Armor : 41 Primary Armament : NONE Secondary Armament: NONE Anti-Air Rating : D 1475 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : YES Historical: pending Top Speed : 380 Armament : 4 x 8 mm machine guns and 4 x 20 mm cannons Ceiling : 33,000 Range : 1,885 Engine HP and type: Two 1,460 HP Rolls Royce Merlin Mk 21 Rate of Climb : 2,850 +----------------------------------+ | 17.1.5 Attack Plane(Carrier)/CA |------------------------------------------- +----------------------------------+ Basically the same as the carrier bombers e17ept these could carry torpedoes. /=====================\ | 17.1.5.1 Swordfish |-------------------------------------------------------- \=====================/ Research Cost: N/A Research Time: N/A Cost : 45 Aluminum : 88 Speed : 139/224 Minimum Speed : 112/180 Engine : 9-Cylinder Engine x 1 Maximum Range : 1025/1650 Armor : 24 Primary Armament : 2 x 7.7 mm/.303 inch guns Secondary Armament: NONE Anti-Air Rating : E 42 Bomb : YES Divebomb : NONE Torpedo : E 49 Scout : YES Historical: Top Speed : 138 Armament : 1 x .303 inch machine gun and 1 x .303 machine inch gun rear facing Ceiling : 19,250 Range : 546 Engine HP and type: One 775 HP Bristol Pegasus IIIM.3 Rate of Climb : 1,220 /=====================\ | 17.1.5.2 Barracuda |-------------------------------------------------------- \=====================/ Research Cost: 2190 Research Time: 6 Cost : 73 Aluminum : 114 Speed : 239/385 Minimum Speed : 162/260 Engine : 12-Cylinder Engine1 x 1 Maximum Range : 1056/1700 Armor : 38 Primary Armament : 2 x 7.7 mm/.303 inch guns Secondary Armament: NONE Anti-Air Rating : E 161 Bomb : YES Divebomb : NONE Torpedo : C 138 Scout : YES Historical: Top Speed : 240 Armament : 2 x .303 inch guns Ceiling : 16,600 Range : 1,150 Engine HP and type: One 1,640 HP Rolls-Royce Merlin 30 Rate of Climb : 1,400 /=====================\ | 17.1.5.3 Spearfish |-------------------------------------------------------- \=====================/ Research Cost: 2760 Research Time: 8 Cost : 92 Aluminum : 127 Speed : 292/470 Minimum Speed : 112/180 Engine : 18-Cylinder Engine x 1 Maximum Range : 1038/1670 Armor : 52 Primary Armament : 4 x 7.7 mm/.303 inch guns Secondary Armament: NONE Anti-Air Rating : E 728 Bomb : YES Divebomb : NONE Torpedo : B 226 Scout : YES Historical: Top Speed : 298 Armament : 4 x 12.7 mm Ceiling : Still prototype model Range : 570 Engine HP and type: One 2,585 HP Bristol Centaurus 57 Rate of Climb : Still prototype model +------------------------+ | 17.1.6 Attack Plane/A |----------------------------------------------------- +------------------------+ Basically the same as the bombers e17ept these could carry torpedoes. /====================\ | 17.1.6.1 Beaufort |--------------------------------------------------------- \====================/ Research Cost: N/A Research Time: N/A Cost : 79 Aluminum : 122 Speed : 265/426 Minimum Speed : 112/180 Engine : 14-Cylinder Engine1 x 2 Maximum Range : 1600/2575 Armor : 44 Primary Armament : 4 x 7.7 mm/.303 inch guns Secondary Armament: NONE Anti-Air Rating : E 107 Bomb : YES Divebomb : NONE Torpedo : C 178 Scout : YES Historical: Top Speed : 270 Armament : 7 x .303 inch machine guns Ceiling : 19,700 Range : 1,600 Engine HP and type: Two 840 HP Bristol Mercury VIII Rate of Climb : 1,450 /=======================\ | 17.1.6.2 Beaufighter |------------------------------------------------------ \=======================/ Research Cost: 3510 Research Time: 11 Cost : 117 Aluminum : 141 Speed : 265/531 Minimum Speed : 112/180 Engine : 18-Cylinder Engine x 2 Maximum Range : 1600/2365 Armor : 60 Primary Armament : 2 x 20 mm Secondary Armament: NONE Anti-Air Rating : E 562 Bomb : YES Divebomb : NONE Torpedo : B 279 Scout : YES Historical: Top Speed : 323 Armament : 6 x .303 inch machine guns Ceiling : 26,500 Range : 1,500 Engine HP and type: Two 1,615 HP Bristol Hercules III Rate of Climb : 1,850 +----------------------------------+ | 17.1.7 Attack Plane(Seatype)/CF |------------------------------------------- +----------------------------------+ Not used too extensively. /======================\ | 17.1.7.1 Fokker T.8 |------------------------------------------------------- \======================/ Research Cost: N/A Research Time: N/A Cost : 74 Aluminum : 106 Speed : 177/285 Minimum Speed : 112/180 Engine : 9-Cylinder Engine x 2 Maximum Range : 1709/2750 Armor : 27 Primary Armament : 2 x 7.7 mm/.303 inch guns Secondary Armament: NONE Anti-Air Rating : E 42 Bomb : YES Divebomb : NONE Torpedo : C 117 Scout : YES Historical: Top Speed : 177 Armament : 2 x .303 inch machine guns Ceiling : 22,310 Range : 1,709 Engine HP and type: Two 450 HP Wright Whirlwind R-975-E3 Rate of Climb : +---------------------------+ | 17.1.8 Scout(Seatype)/SF |-------------------------------------------------- +---------------------------+ Used mostly for search and rescue work but also was used for recon. /==================\ | 17.1.8.1 Walrus |----------------------------------------------------------- \==================/ Research Cost: N/A Research Time: N/A Cost : 40 Aluminum : 66 Speed : 135/217 Minimum Speed : 112/180 Engine : 9-Cylinder Engine x 1 Maximum Range : 603/970 Armor : 26 Primary Armament : 2 x 7.7 mm/.303 inch guns Secondary Armament: NONE Anti-Air Rating : E 22 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : YES Historical: Top Speed : 135 Armament : 2 x Vickers "K" machine guns Ceiling : 17,090 Range : 600 Engine HP and type: One 775 HP Bristol Pegasus VI Rate of Climb : 800 /=====================\ | 17.1.8.2 Sea Otter |-------------------------------------------------------- \=====================/ Research Cost: 1290 Research Time: 4 Cost : 43 Aluminum : 73 Speed : 150/242 Minimum Speed : 112/180 Engine : 9-Cylinder Engine x 1 Maximum Range : 565/910 Armor : 33 Primary Armament : 2 x 7.7 mm/.303 inch guns Secondary Armament: NONE Anti-Air Rating : E 31 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : YES Historical: Top Speed : 154 Armament : 3 x .303 inch machine guns Ceiling : 16,076 Range : 833 Engine HP and type: One 870 HP Bristol Mercury 30 Rate of Climb : 714 ________________ / 17.2 Germany /______________________________________________________________ ---------------- Like the British, the Germans managed to produce an impressive array of planes during World War 2. Although their carrier aircraft had much to be desired, their land-based aircraft easily took up that slack. +-----------------------------+ | 17.2.1 Fighter(Carrier)/CF |------------------------------------------------ +-----------------------------+ Since the British didn't invest as much into their carrier arm, their planes tended to be outdated. Many planes were received from the United States to put on their carriers. /===================\ | 17.2.1.1 Bf 109E |---------------------------------------------------------- \===================/ Research Cost: 1110 Research Time: 3 Cost : 37 Aluminum : 64 Speed : 359/578 Minimum Speed : 162/260 Engine : 12-Cylinder Engine1 x 1 Maximum Range : 410/660 Armor : 46 Primary Armament : 4 x 7.92 mm Secondary Armament: NONE Anti-Air Rating : E 322 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 350 Armament : 2 x 8 mm machine guns and 2 x 20 mm cannons Ceiling : 34,500 Range : 410 Engine HP and type: One 1,175 HP Daimler-Benz DB 601Aa Rate of Climb : 3,200 /===================\ | 17.2.1.2 Bf 109F |---------------------------------------------------------- \===================/ Research Cost: 1230 Research Time: 3 Cost : 41 Aluminum : 69 Speed : 372/600 Minimum Speed : 162/260 Engine : 12-Cylinder Engine1 x 1 Maximum Range : 440/708 Armor : 49 Primary Armament : 1 x 15 mm Secondary Armament: 2 x 7.92 mm Anti-Air Rating : C 2081 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 373 Armament : 2 x 7.92 mm machine guns and 1 x 15 mm cannon Ceiling : 36,090 Range : 547 Engine HP and type: One 1270 HP Daimler-Benz DB 601N Rate of Climb : 3,860 /===================\ | 17.2.1.3 Bf 109G |---------------------------------------------------------- \===================/ Research Cost: 1620 Research Time: 5 Cost : 54 Aluminum : 70 Speed : 391/630 Minimum Speed : 162/260 Engine : 12-Cylinder Engine1 x 1 Maximum Range : 404/650 Armor : 48 Primary Armament : 1 x 20 mm Secondary Armament: 2 x 13 mm Anti-Air Rating : C 2256 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 386 Armament : 2 x 13 mm machine guns and 1 x 30 mm cannon Ceiling : 37,890 Range : 621 Engine HP and type: One 1475 HP Daimler-Benz DB 605AM Rate of Climb : 3,346 /===================\ | 17.2.1.4 Bf 109T |---------------------------------------------------------- \===================/ Research Cost: 1500 Research Time: 4 Cost : 50 Aluminum : 71 Speed : 359/578 Minimum Speed : 162/260 Engine : 12-Cylinder Engine1 x 1 Maximum Range : 440/708 Armor : 49 Primary Armament : 1 x 20 mm Secondary Armament: 2 x 7.92 mm Anti-Air Rating : C 2329 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 357 Armament : 2 x 7.92 mm and 2 x 20 mm cannon Ceiling : 34,450 Range : 568 Engine HP and type: One 1,270 HP Daimler-Benz DB 601N Rate of Climb : 3,346 +-------------------+ | 17.1.2 Fighter/F |---------------------------------------------------------- +-------------------+ The Germans were able to keep pace, for the most part, with the new planes that the allies were putting out. The problem, though, was training pilots to fly these planes. The Germans were also successful in creating a jet interceptor. /===================\ | 17.1.2.1 Bf 110E |---------------------------------------------------------- \===================/ Research Cost: N/A Research Time: N/A Cost : 77 Aluminum : 98 Speed : 348/560 Minimum Speed : 162/260 Engine : 12-Cylinder Engine1 x 1 Maximum Range : 482/775 Armor : 48 Primary Armament : 2 x 20 mm Secondary Armament: 6 x 7.92 mm Anti-Air Rating : D 1480 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 351 Armament : 4 x 7.92 mm machine guns and 2 x 20 mm cannons Ceiling : 35,760 Range : 746 Engine HP and type: Two 1350 HP Daimler-Benz DB 601F Rate of Climb : 2,140 /====================\ | 17.1.2.2 Fw 190A8 |--------------------------------------------------------- \====================/ Research Cost: 1830 Research Time: 5 Cost : 61 Aluminum : 79 Speed : 398/640 Minimum Speed : 162/180 Engine : 14-Cylinder Engine1 x 1 Maximum Range : 901/1450 Armor : 36 Primary Armament : 2 x 20 mm Secondary Armament: 2 x 13 mm Anti-Air Rating : B 3086 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 408 Armament : 2 x 13 mm machine guns and 4 x 20 mm cannons Ceiling : 37,400 Range : 915 Engine HP and type: One 1,700 HP BMW 801D Radial Rate of Climb : 3,440 /====================\ | 17.1.2.3 Fw 190D9 |--------------------------------------------------------- \====================/ Research Cost: 1890 Research Time: 6 Cost : 63 Aluminum : 79 Speed : 426/685 Minimum Speed : 162/260 Engine : 12-Cylinder Engine1 x 1 Maximum Range : 522/840 Armor : 42 Primary Armament : 2 x 20 mm Secondary Armament: 2 x 13 mm Anti-Air Rating : B 3219 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 426 Armament : 2 x 13 mm and 2 x 20 mm cannons Ceiling : 32,810 Range : 519 Engine HP and type: One 2,240 HP Junkers-Jumo 213A-1 Rate of Climb : 2,773 /===================\ | 17.1.2.4 Ta 152H |---------------------------------------------------------- \===================/ Research Cost: 1920 Research Time: 6 Cost : 64 Aluminum : 66 Speed : 467/752 Minimum Speed : 162/260 Engine : 12-Cylinder Engine1 x 1 Maximum Range : 708/1140 Armor : 40 Primary Armament : 1 x 30 mm Secondary Armament: 2 x 20 mm Anti-Air Rating : B 3329 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 472 Armament : 1 x 30 mm cannon and 2 x 20 mm cannons Ceiling : 48,550 Range : 1,250 Engine HP and type: One 2,050 HP Junkers-Jumo 213E-1 Rate of Climb : 3,445 /========================\ | 17.1.2.5 Do 335 Pfeil |----------------------------------------------------- \========================/ Research Cost: 2100 Research Time: 6 Cost : 70 Aluminum : 75 Speed : 474/763 Minimum Speed : 162/260 Engine : 12-Cylinder Engine1 x 2 Maximum Range : 1280/2060 Armor : 39 Primary Armament : 1 x 30 mm Secondary Armament: 2 x 15 mm Anti-Air Rating : B 3391 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 474 Armament : 1 x 30 mm cannon and 2 x 15 mm machine guns Ceiling : 37,400 feet Range : 1,280 miles Engine HP and type: Two 1,800 HP Daimler-Benz DB603E-1 Rate of Climb : 3,006 /===========================\ | 17.1.2.6 Me 262 Schwalbe |-------------------------------------------------- \===========================/ Research Cost: 3930 Research Time: 12 Cost : 131 Aluminum : 121 Speed : 540/869 Minimum Speed : 230/370 Engine : Jet Engine x 2 Maximum Range : 652/1050 Armor : 83 Primary Armament : 4 x 20 mm Secondary Armament: NONE Anti-Air Rating : A 4662 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 540 Armament : 4 x 30 mm cannons Ceiling : 38,000 Range : 652 Engine HP and type: Two 1,980 HP Junker Jumos 109-004B-1/2/3 Turbojets Rate of Climb : 3,900 /=============================\ | 17.1.2.7 He 162 Salamander |------------------------------------------------ \=============================/ Research Cost: 2490 Research Time: 7 Cost : 83 Aluminum : 111 Speed : 521/838 Minimum Speed : 255/410 Engine : Jet Engine x 1 Maximum Range : 606/975 Armor : 85 Primary Armament : 2 x 20 mm Secondary Armament: NONE Anti-Air Rating : A 4751 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 562 Armament : 2 x 20 mm cannons Ceiling : 39,370 Range : 606 Engine HP and type: One 1,764 BMW 109-003E-1/2 Sturm Turbojet Rate of Climb : 1,950 /========================\ | 17.1.2.8 Ho 229 Gotha |----------------------------------------------------- \========================/ Research Cost: 4380 Research Time: 13 Cost : 146 Aluminum : 140 Speed : 607/977 Minimum Speed : 295/475 Engine : Jet Engine x 2 Maximum Range : 932/1500 Armor : 65 Primary Armament : 4 x 30 mm Secondary Armament: NONE Anti-Air Rating : A 4850 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 607 Armament : 4 x 30 mm cannons Ceiling : 52,500 Range : 1,180/1,970 Engine HP and type: Two 1,982 lb thrust Jumo 109-004B Turbojets Rate of Climb : 4,430 +----------------------------+ | 17.1.3 Bomber(Carrier)/CB |------------------------------------------------- +----------------------------+ As with the carrier fighters, the British never invested heavily into carrier bombers. Their mainstay was the Swordfish which rapidly became outdated once they faced more modern planes. /==================\ | 17.1.3.1 Ju 87B |----------------------------------------------------------- \==================/ Research Cost: 2490 Research Time: 7 Cost : 83 Aluminum : 99 Speed : 238/383 Minimum Speed : 162/260 Engine : 12-Cylinder Engine1 x 1 Maximum Range : 490/788 Armor : 45 Primary Armament : 2 x 37 mm Secondary Armament: 1 x 7.92 mm Anti-Air Rating : E 537 Bomb : YES Divebomb : YES Torpedo : NONE Scout : YES Historical: Top Speed : 238 Armament : 2 x 8 mm machine guns and 1 x 8 mm machine gun facing rear Ceiling : 26,150 Range : 490 Engine HP and type: One 1,200 HP Junkers Jumo 211 Da Rate of Climb : 1,525 /==================\ | 17.1.3.2 Ju 87D |----------------------------------------------------------- \==================/ Research Cost: Research Time: Cost : 98 Aluminum : 120 Speed : 255/410 Minimum Speed : 162/260 Engine : 12-Cylinder Engine2 x 1 Maximum Range : 954/1535 Armor : 49 Primary Armament : 2 x 37 mm Secondary Armament: 1 x 7.92 mm Anti-Air Rating : E 932 Bomb : YES Divebomb : YES Torpedo : NONE Scout : YES Historical: Top Speed : 255 Armament : 2 x 8 mm machine guns and 1 x 8 mm machine gun facing rear Ceiling : 23,905 Range : 954 Engine HP and type: One 1,410 HP Junkers Jumo 211J-1 Rate of Climb : 831 +------------------+ | 17.1.4 Bomber/B |----------------------------------------------------------- +------------------+ German medium bombers were used for a variety of tasks. Their shortcomings were revealed in the Battle of Britain as indicated by their heavy losses. The Germans never did seriously get a heavy bomber program going, sticking only to light and medium bombers. /==================\ | 17.1.4.1 He 111 |----------------------------------------------------------- \==================/ Research Cost: N/A Research Time: N/A Cost : 81 Aluminum : 109 Speed : 252/405 Minimum Speed : 162/260 Engine : 12-Cylinder Engine1 x 2 Maximum Range : 1280/2060 Armor : 51 Primary Armament : 2 x 20 mm Secondary Armament: 7 x 7.92 mm Anti-Air Rating : E 359 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : YES Historical: Top Speed : 252 Armament : 7 x 7.92 mm machine guns and 1 x 20 mm cannon Ceiling : 27,890 Range : 1,740 Engine HP and type: Two 1,350 HP Junkers-Jumo 211F-2 Rate of Climb : 559 /=================\ | 17.1.4.2 Ju 88 |------------------------------------------------------------ \=================/ Research Cost: N/A Research Time: N/A Cost : 112 Aluminum : 153 Speed : 280/450 Minimum Speed : 162/260 Engine : 12-Cylinder Engine1 x 2 Maximum Range : 1056/1700 Armor : 49 Primary Armament : 4 x 20 mm Secondary Armament: 1 x 13 mm Anti-Air Rating : E 366 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : YES Historical: Top Speed : 292 Armament : 8 x 8mm machine guns Ceiling : 27,000 Range : 1,700 Engine HP and type: Two 1,350 HP Junkers Jumo 211J-1/2 Rate of Climb : 2,850 /==================\ | 17.1.4.3 Do 217 |----------------------------------------------------------- \==================/ Research Cost: Research Time: Cost : 152 Aluminum : 156 Speed : 320/515 Minimum Speed : 162/260 Engine : 14 Cylinder Engine2 x 2 Maximum Range : 1090/1755 Armor : 42 Primary Armament : 8 x 20 mm Secondary Armament: 4 x 7.92 mm Anti-Air Rating : E 318 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : YES Historical: Top Speed : 320 Armament : 1 x 15 mm machine gun, 2 x 13 mm machine guns, 3 x 7.92 mm machine guns Ceiling : 24,170 Range : 1,300 Engine HP and type: Two 1,700 HP BMW 810D Radials Rate of Climb : 690 /========================\ | 17.1.4.4 Ar 234 Blitz |----------------------------------------------------- \========================/ Research Cost: 3900 Research Time: 12 Cost : 130 Aluminum : 169 Speed : 461/742 Minimum Speed : 230/370 Engine : Jet Engine x 2 Maximum Range : 994/1600 Armor : 84 Primary Armament : 2 x 20 mm Secondary Armament: NONE Anti-Air Rating : C 2632 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : YES Historical: Top Speed : 416 Armament : 2 x 20 mm cannons Ceiling : 32,810 Range : 1,013 Engine HP and type: Two 1,984 lb thrust Junkers-Jumo 109-004B-1 Orkan Turbojets Rate of Climb : 1,538 +----------------------------------+ | 17.1.5 Attack Plane(Carrier)/CA |------------------------------------------- +----------------------------------+ Basically the same as the carrier bombers e17ept these could carry torpedoes. /==================\ | 17.1.5.1 Ju 87C |----------------------------------------------------------- \==================/ Research Cost: 2010 Research Time: 8 Cost : 67 Aluminum : 93 Speed : 238/383 Minimum Speed : 162/260 Engine : 12-Cylinder Engine1 x 1 Maximum Range : 490/788 Armor : 40 Primary Armament : 1 x 7.92 mm Secondary Armament: NONE Anti-Air Rating : E 50 Bomb : YES Divebomb : NONE Torpedo : D 67 Scout : YES Historical: Top Speed : 214 Armament : 2 x 8 mm machine guns and 1 x 8 mm machine gun facing rear Ceiling : 26,245 Range : 370 Engine HP and type: One 1,200 HP Junkers Jumo 211 Da Rate of Climb : 1,094 /==================\ | 17.1.5.2 Ju 87K |----------------------------------------------------------- \==================/ Research Cost: 2130 Research Time: 9 Cost : 71 Aluminum : 95 Speed : 238/383 Minimum Speed : 162/260 Engine : 12-Cylinder Engine1 x 1 Maximum Range : 490/788 Armor : 32 Primary Armament : 1 x 7.92 mm Secondary Armament: NONE Anti-Air Rating : E 40 Bomb : YES Divebomb : NONE Torpedo : D 53 Scout : YES Historical: Top Speed : 238 Armament : 2 x 8 mm machine guns and 1 x 8 mm machine gun facing rear Ceiling : 26,245 Range : 370 Engine HP and type: One 1,200 HP Junkers Jumo 211 Da Rate of Climb : 1,094 /===================\ | 17.1.5.3 Re 2001 |---------------------------------------------------------- \===================/ Research Cost: 2220 Research Time: 7 Cost : 74 Aluminum : 100 Speed : 350/563 Minimum Speed : 162/260 Engine : 12-Cylinder Engine1 x 1 Maximum Range : 870/1400 Armor : 34 Primary Armament : 2 x 12.7 mm Secondary Armament: 2 x 7.7 mm/.303 inch Anti-Air Rating : E 417 Bomb : YES Divebomb : NONE Torpedo : C 148 Scout : YES Historical: Top Speed : 329 Armament : 2 x 12.7 mm machine guns Ceiling : 34,450 Range : 870 Engine HP and type: One 985 HP Piaggio P.XI RC.40 Rate of Climb : 3,190 +---------------------------+ | 17.1.6 Scout(Seatype)/SF |-------------------------------------------------- +---------------------------+ Used on German ships to help spot and look around for enemy shipping. /==================\ | 17.1.6.1 Ar 196 |----------------------------------------------------------- \==================/ Research Cost: N/A Research Time: N/A Cost : 60 Aluminum : 73 Speed : 193/310 Minimum Speed : 112/180 Engine : 9-Cylinder Engine x 1 Maximum Range : 665/1070 Armor : 32 Primary Armament : 2 x 20 mm Secondary Armament: 1 x 7.92 mm Anti-Air Rating : E 212 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : YES Historical: Top Speed : 193 Armament : 1 x 7.92 mm machine guns Ceiling : 22,960 Range : 670 Engine HP and type: One 960 HP BMW 132K Rate of Climb : 980 /=================\ | 17.1.6.2 Ro 43 |------------------------------------------------------------ \=================/ Research Cost: N/A Research Time: N/A Cost : 40 Aluminum : 65 Speed : 186/299 Minimum Speed : 162/260 Engine : 9-Cylinder Engine x 1 Maximum Range : 679/1092 Armor : 28 Primary Armament : 2 x 7.7 mm/.303 inch Secondary Armament: NONE Anti-Air Rating : E 46 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : YES Historical: Top Speed : 186 Armament : 2 x .303 inch machine guns Ceiling : 21,600 Range : 678 Engine HP and type: One 700 HP Piaggio P.X.R. Rate of Climb : 2,178 +------------------------+ | 17.1.7 Flying Boat/FB |----------------------------------------------------- +------------------------+ Used for some recon but mainly used to rescue pilots from the water. /=================\ | 17.1.7.1 Do 18 |------------------------------------------------------------ \=================/ Research Cost: N/A Research Time: N/A Cost : 47 Aluminum : 126 Speed : 162/260 Minimum Speed : 162/260 Engine : 9-Cylinder Engine x 2 Maximum Range : 2175/3500 Armor : 27 Primary Armament : 1 x 20 mm Secondary Armament: 1 x 13 mm Anti-Air Rating : E 77 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : YES Historical: Top Speed : 162 Armament : 1 x 13 mm gun and 1 x 20 mm cannon Ceiling : 13,780 Range : 2,175 Engine HP and type: Two 600 HP Junkers-Jumo 205D Rate of Climb : /==================\ | 17.1.7.2 Bv 138 |----------------------------------------------------------- \==================/ Research Cost: 3240 Research Time: 10 Cost : 108 Aluminum : 143 Speed : 162/285 Minimum Speed : 162/260 Engine : 12-Cylinder Engine1 x 3 Maximum Range : 2175/4295 Armor : 50 Primary Armament : 1 x 20 mm Secondary Armament: 1 x 13 mm Anti-Air Rating : E 77 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : YES Historical: Top Speed : 171 Armament : 2 x 20 mm cannons Ceiling : 16,400 Range : 2,500 Engine HP and type: Three 650 HP Junkers-Jumo 205C Rate of Climb : 417 ______________ / 17.3 Japan /________________________________________________________________ -------------- The Japanese embraced the idea of the carrier as a long-range weapon. Their plane's designs reflected this thinking. Although the army was considered the bigger priority, the navy wasn't overlooked when it came to arming it with the best planes. As the war progressed, though, the Japanese planes were soon out- dated by the new American planes. This problem, coupled with the fact that the pool of pilots was growing thin, lead to the demise of the Japanese air arm. +-----------------------------+ | 17.3.1 Fighter(Carrier)/CF |------------------------------------------------ +-----------------------------+ The plane that usually comes to mind is the A6M or "Zero". At the time, this plane could out-climb, out-turn, and out-run every plane the allies put up. This performance came at the price of very little armor and light construction. This was soon "exploited" by the Americans and by 1943, the "Zero" was no longer the threat it used to be. /=======================\ | 17.3.1.1 A5M Type 96 |------------------------------------------------------ \=======================/ Research Cost: N/A Research Time: N/A Cost : 31 Aluminum : 59 Speed : 270/435 Minimum Speed : 112/180 Engine : 9-Cylinder Engine x 1 Maximum Range : 746/1200 Armor : 36 Primary Armament : 2 x 7.7 mm/.303 inch Secondary Armament: NONE Anti-Air Rating : D 1071 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 270 Armament : 2 x .303 inch machine guns Ceiling : 32,152 Range : 746 Engine HP and type: One 785 HP Nakajima Kotobuki 41 Rate of Climb : 2,749 /========================\ | 17.3.1.2 A6M Model 21 |----------------------------------------------------- \========================/ Research Cost: 1650 Research Time: 5 Cost : 55 Aluminum : 76 Speed : 331/533 Minimum Speed : 112/180 Engine : 14-Cylinder Engine1 x 1 Maximum Range : 1381/2222 Armor : 35 Primary Armament : 2 x 20 mm Secondary Armament: 2 x 7.7 mm/.303 inch Anti-Air Rating : C 2298 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 331 Armament : 2 x 8 mm machine guns and 2 x 20 mm cannons Ceiling : 34,000 Range : 1,930 Engine HP and type: One 925 HP Nakajima NK1C Sakae Rate of Climb : 2,670 /========================\ | 17.3.1.3 A6M Model 32 |----------------------------------------------------- \========================/ Research Cost: 1680 Research Time: 5 Cost : 56 Aluminum : 76 Speed : 339/545 Minimum Speed : 112/180 Engine : 14-Cylinder Engine1 x 1 Maximum Range : 1118/1800 Armor : 39 Primary Armament : 2 x 20 mm Secondary Armament: 2 x 7.7 mm/.303 inch Anti-Air Rating : C 2132 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 338 Armament : 2 x .303 inch machine guns and 2 x 20 mm cannons Ceiling : 36,250 Range : 1,477 Engine HP and type: One 1,130 HP Nakajima NK1F Sakae 21 Rate of Climb : 2,689 /========================\ | 17.3.1.4 A6M Model 22 |----------------------------------------------------- \========================/ Research Cost: 1890 Research Time: 6 Cost : 63 Aluminum : 84 Speed : 336/541 Minimum Speed : 112/180 Engine : 14-Cylinder Engine2 x 1 Maximum Range : 1367/2200 Armor : 42 Primary Armament : 2 x 20 mm Secondary Armament: 2 x 7.7 mm/.303 inch Anti-Air Rating : C 2636 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 338 Armament : 2 x .303 inch machine guns and 2 x 20 mm cannons Ceiling : 36,250 Range : 1,477 Engine HP and type: One 1,130 HP Nakajima NK1F Sakae 21 Rate of Climb : 2,689 ft/min /========================\ | 17.3.1.5 A6M Model 52 |----------------------------------------------------- \========================/ Research Cost: 1890 Research Time: 6 Cost : 63 Aluminum : 85 Speed : 351/565 Minimum Speed : 112/180 Engine : 14-Cylinder Engine2 x 1 Maximum Range : 1193/1920 Armor : 46 Primary Armament : 2 x 20 mm Secondary Armament: 2 x 7.7 mm/.303 inch Anti-Air Rating : C 2745 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 351 Armament : 2 x .303 inch machine guns and 2 x 20 mm cannons Ceiling : 38,520 Range : 1,194 Engine HP and type: One 1,130 HP Nakajima NK1F Sakae 21 Rate of Climb : 2,804 /=====================\ | 17.3.1.6 A7M Reppu |-------------------------------------------------------- \=====================/ Research Cost: 2250 Research Time: 7 Cost : 75 Aluminum : 95 Speed : 390/627 Minimum Speed : 112/180 Engine : 18-Cylinder Engine x 1 Maximum Range : 831/1338 Armor : 59 Primary Armament : 2 x 20 mm Secondary Armament: 2 x 12.7 mm Anti-Air Rating : B 3106 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 390 Armament : 2 x 12.7 mm machine guns and 2 x 20 mm cannons Ceiling : 35,760 Range : 976 Engine HP and type: One 2,200 HP Mitisubishi MK9A Rate of Climb : 3,217 /============================\ | 17.3.1.7 J7M2 Shinden Kai |------------------------------------------------- \============================/ Research Cost: 3480 Research Time: 11 Cost : 116 Aluminum : 125 Speed : 513/825 Minimum Speed : 112/410 Engine : Jet Engine x 1 Maximum Range : 932/1500 Armor : 77 Primary Armament : 4 x 30 mm Secondary Armament: NONE Anti-Air Rating : A 5031 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed :---+ Armament : | Ceiling : +- NEVER MADE IT PAST THE BLUEPRINT STAGE Range : +- Engine HP and type: | Rate of Climb :---+ +-------------------+ | 17.3.2 Fighter/F |---------------------------------------------------------- +-------------------+ Although the army models fell behind, they began to catch up when the Japanese went on the defensive and their navy was decimated. Many of the later army jets came from plans supplied to them by the Germans. /======================\ | 17.3.2.1 J2M Raiden |------------------------------------------------------- \======================/ Research Cost: 2250 Research Time: 7 Cost : 75 Aluminum : 79 Speed : 383/617 Minimum Speed : 112/180 Engine : 14-Cylinder Engine2 x 1 Maximum Range : 1179/1898 Armor : 41 Primary Armament : 4 x 20 mm Secondary Armament: NONE Anti-Air Rating : B 3003 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 369 Armament : 4 x 20 mm cannons Ceiling : 38,486 Range : 1,179 Engine HP and type: One 1,800 HP Mitsubishi MK4R-A-Kasei 23 Rate of Climb : 3,579 /===========================\ | 17.3.2.2 N1K2 Shiden Kai |-------------------------------------------------- \===========================/ Research Cost: 2670 Research Time: 8 Cost : 89 Aluminum : 107 Speed : 370/596 Minimum Speed : 112/180 Engine : 18-Cylinder Engine x 1 Maximum Range : 1066/1715 Armor : 56 Primary Armament : 4 x 20 mm Secondary Armament: NONE Anti-Air Rating : B 3319 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 369 Armament : 2 x .303 inch guns and 4 x 20 mm cannons Ceiling : 35,300 Range : 1,488 Engine HP and type: One 1,990 HP Nakajima NK9H Homare 21 Rate of Climb : 2,671 /=======================\ | 17.3.2.3 J7M Shinden |------------------------------------------------------ \=======================/ Research Cost: 3060 Research Time: 9 Cost : 102 Aluminum : 104 Speed : 466/750 Minimum Speed : 217/350 Engine : 18-Cylinder Engine1 x 1 Maximum Range : 785/1263 Armor : 64 Primary Armament : 4 x 30 mm Secondary Armament: NONE Anti-Air Rating : A 4128 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 466 Armament : 4 x 30 mm cannons Ceiling : 39,370 Range : 529 Engine HP and type: One 2,000 HP Mitsubishi Ha 43-42 Rate of Climb : 2,460 /=================\ | 17.3.2.4 Kikka |------------------------------------------------------------ \=================/ Research Cost: 3660 Research Time: 11 Cost : 122 Aluminum : 130 Speed : 506/814 Minimum Speed : 230/370 Engine : Jet Engine x 2 Maximum Range : 1482/899 Armor : 82 Primary Armament : 2 x 30 mm Secondary Armament: NONE Anti-Air Rating : A 4644 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 433 Armament : NONE Ceiling : 39,370 Range : 586 Engine HP and type: Two 2,094 HP Ishikawajima Ne-20 Rate of Climb : 1,237 +-----------------------------+ | 17.3.3 Fighter(Seatype)/FF |------------------------------------------------ +-----------------------------+ Used in areas that didn't have airfields or areas where airfields were impossible to build. These planes generally were used for anti-submarine duties, bomber interception, and occasionally rescue. /=========================\ | 17.3.3.1 A6M2-N Type 2 |---------------------------------------------------- \=========================/ Research Cost: 1680 Research Time: 5 Cost : 59 Aluminum : 80 Speed : 271/436 Minimum Speed : 112/180 Engine : 14-Cylinder Engine1 x 1 Maximum Range : 1105/1778 Armor : 42 Primary Armament : 2 x 20 mm Secondary Armament: 1 x 7.7 mm/.303 inch Anti-Air Rating : E 966 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : YES Historical: Top Speed : 271 Armament : 2 x .303 inch machine guns and 2 x 20 mm cannons Ceiling : 32,810 Range : 1,107 Engine HP and type: One 940 HP Nakajima NK1C Sakae 12 Rate of Climb : 2,441 /=====================\ | 17.3.3.2 N1K Kyofu |-------------------------------------------------------- \=====================/ Research Cost: 1800 Research Time: 5 Cost : 60 Aluminum : 76 Speed : 301/485 Minimum Speed : 112/180 Engine : 14-Cylinder Engine1 x 1 Maximum Range : 659/1060 Armor : 47 Primary Armament : 2 x 20 mm Secondary Armament: 1 x 7.7 mm/.303 inch Anti-Air Rating : D 1102 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : YES Historical: Top Speed : 304 Armament : 2 x .303 inch machine guns and 2 x 20 mm cannons Ceiling : 34,646 Range : 1,036 Engine HP and type: One 1,530 HP Mitsubishi MK4E Kasei 15 Rate of Climb : 2,965 +----------------------------+ | 17.3.4 Bomber(Carrier)/CB |------------------------------------------------- +----------------------------+ Japanese carrier bombers were some of the best when the war began. Between the training and the machine itself, pilots could devastate fleets with very little loss to themselves. As the war progressed, these planes became outdated and were eventually relegated to secondary taskings. /=======================\ | 17.3.4.1 D3A Type 99 |------------------------------------------------------ \=======================/ Research Cost: 1380 Research Time: 4 Cost : 46 Aluminum : 90 Speed : 237/382 Minimum Speed : 112/180 Engine : 14-Cylinder Engine1 x 1 Maximum Range : 1131/1820 Armor : 42 Primary Armament : 3 x 7.7/.303 inch Secondary Armament: NONE Anti-Air Rating : E 231 Bomb : YES Divebomb : YES Torpedo : NONE Scout : YES Historical: Top Speed : 267 Armament : 2 x .303 inch machine guns Ceiling : 34,450 Range : 840 Engine HP and type: One 1,300 HP Mitsubishi Kinsei 54 Rate of Climb : 1,697 /======================\ | 17.3.4.2 D4Y Suisei |------------------------------------------------------- \======================/ Research Cost: 1530 Research Time: 4 Cost : 51 Aluminum : 97 Speed : 360/580 Minimum Speed : 162/260 Engine : 12-Cylinder Engine1 x 1 Maximum Range : 978/1574 Armor : 42 Primary Armament : 2 x 7.7/.303 inch Secondary Armament: NONE Anti-Air Rating : E 303 Bomb : YES Divebomb : YES Torpedo : NONE Scout : YES Historical: Top Speed : 360 Armament : 2 x 7.62 mm machine guns and one rear facing .303 inch machine gun Ceiling : 35,105 Range : 2,239 Engine HP and type: One 1,400 HP Aichi AE1P Atsuta 32 Rate of Climb : 2,140 +----------------------------------+ | 17.3.5 Attack Plane(Carrier)/CA |------------------------------------------- +----------------------------------+ Basically the same as the carrier bombers e17ept these could carry torpedoes. /=======================\ | 17.3.5.1 B5N Type 97 |------------------------------------------------------ \=======================/ Research Cost: N/A Research Time: N/A Cost : 62 Aluminum : 99 Speed : 234/377 Minimum Speed : 112/180 Engine : 9-Cylinder Engine x 1 Maximum Range : 634/1021 Armor : 32 Primary Armament : 1 x 7.7 mm/.303 inch Secondary Armament: NONE Anti-Air Rating : E 78 Bomb : YES Divebomb : NONE Torpedo : D 68 Scout : YES Historical: Top Speed : 235 Armament : 1 x .303 inch machine gun Ceiling : 27,100 Range : 1,237 Engine HP and type: One 1,000 HP Nakajima NK1B Sakae 11 Rate of Climb : 1,284 /======================\ | 17.3.5.2 B6N Tenzan |------------------------------------------------------- \======================/ Research Cost: 2220 Research Time: 7 Cost : 74 Aluminum : 112 Speed : 299/481 Minimum Speed : 112/180 Engine : 14-Cylinder Engine2 x 1 Maximum Range : 909/1463 Armor : 39 Primary Armament : 2 x 7.7 mm/.303 inch Secondary Armament: NONE Anti-Air Rating : E 191 Bomb : YES Divebomb : NONE Torpedo : C 152 Scout : YES Historical: Top Speed : 299 Armament : 3 x .303 inch machine guns Ceiling : 29,659 Range : 2,312 Engine HP and type: One 1,850 HP Mitsubishi Kasei 25 Rate of Climb : 1,886 /===========================\ | 17.3.5.3 B7A2 Ryusei Kai |-------------------------------------------------- \===========================/ Research Cost: 3030 Research Time: 9 Cost : 101 Aluminum : 123 Speed : 337/543 Minimum Speed : 112/180 Engine : 18-Cylinder Engine x 1 Maximum Range : 1150/1850 Armor : 44 Primary Armament : 2 x 20 mm Secondary Armament: 1 x 13 mm Anti-Air Rating : D 1053 Bomb : YES Divebomb : NONE Torpedo : B 245 Scout : YES Historical: Top Speed : 352 Armament : 1 x 7.92 mm machine guns and 2 x 20 mm cannons Ceiling : 36,909 Range : 1,889 Engine HP and type: One 1,768 HP Nakajima NK9C Homare 12 Rate of Climb : 1,903 +------------------------+ | 17.3.6 Attack Plane/A |----------------------------------------------------- +------------------------+ Japanese medium bombers were used for a wide variety of tasks during the war. In addition to their usual land based attacks, they were also used in a maritime capacity to attack enemy ships. /=======================\ | 17.3.6.1 G3M Type 96 |------------------------------------------------------ \=======================/ Research Cost: N/A Research Time: N/A Cost : 79 Aluminum : 121 Speed : 216/348 Minimum Speed : 112/180 Engine : 14-Cylinder Engine1 x 2 Maximum Range : 1773/2854 Armor : 40 Primary Armament : 3 x 7.7 mm/.303 inch Secondary Armament: NONE Anti-Air Rating : E 72 Bomb : YES Divebomb : NONE Torpedo : C 147 Scout : YES Historical: Top Speed : 232 Armament : 4 x .303 inch machine guns and 1 x 20 mm cannon Ceiling : 29,950 Range : 2,722 Engine HP and type: Two 1,075 HP Mitsubishi Kinsei 43 Rate of Climb : 1,208 ft/min /======================\ | 17.3.6.2 G4M Type 1 |------------------------------------------------------- \======================/ Research Cost: 2970 Research Time: 9 Cost : 99 Aluminum : 128 Speed : 276/444 Minimum Speed : 112/180 Engine : 14-Cylinder Engine1 x 2 Maximum Range : 1772/2852 Armor : 37 Primary Armament : 2 x 20 mm Secondary Armament: 4 x 7.7 mm/.303 inch Anti-Air Rating : E 337 Bomb : YES Divebomb : NONE Torpedo : C 173 Scout : YES Historical: Top Speed : 266 Armament : 4 x .303 inch machine guns and 2 x 20 mm cannons Ceiling : 29,365 Range : 3,749 Engine HP and type: Two 1,530 HP Mitsubishi MK4A Kasei 11 Rate of Climb : 1,276 ft/min /=====================\ | 17.3.6.3 P1Y Ginga |-------------------------------------------------------- \=====================/ Research Cost: 3540 Research Time: 11 Cost : 118 Aluminum : 170 Speed : 341/548 Minimum Speed : 112/180 Engine : 18-Cylinder Engine x 2 Maximum Range : 3337/5370 Armor : 57 Primary Armament : 1 x 20 mm Secondary Armament: 1 x 12.7 mm Anti-Air Rating : E 773 Bomb : YES Divebomb : NONE Torpedo : A 621 Scout : YES Historical: Top Speed : 354 Armament : 1 x 12.7 mm machine gun and 1 x 20 mm cannon Ceiling : 33,530 Range : 2,728 Engine HP and type: Two 1,825 HP Mitsubishi Kasei 25 Rate of Climb : 2,313 +---------------------------+ | 17.3.7 Scout(Seatype)/SF |-------------------------------------------------- +---------------------------+ It was the fastest plane in the Pacific. It was designed to go quickly from point to point and to be able to evade any enemy aircraft. /=====================\ | 17.3.7.1 C6N Saiun |-------------------------------------------------------- \=====================/ Research Cost: 1860 Research Time: 5 Cost : 62 Aluminum : 105 Speed : 378/609 Minimum Speed : 112/180 Engine : 18-Cylinder Engine x 1 Maximum Range : 1914/3080 Armor : 42 Primary Armament : 1 x 7.92 mm Secondary Armament: NONE Anti-Air Rating : E 399 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : YES Historical: Top Speed : 378 Armament : 1 x .303 inch machine gun Ceiling : 34,350 Range : 3,297 Engine HP and type: One 1,990 HP Nakajima NK9H Homare 21 Rate of Climb : 2,461 ft/min +---------------------------+ | 17.3.8 Scout(Seatype)/SF |-------------------------------------------------- +---------------------------+ Used primarily on the larger Japanese ships such as battleships and cruisers. They boasted a long range and long operational time that allowed them to scout from dawn to dusk. /=======================\ | 17.3.8.1 E8N Type 95 |------------------------------------------------------ \=======================/ Research Cost: N/A Research Time: N/A Cost : 40 Aluminum : 63 Speed : 115/185 Minimum Speed : 112/180 Engine : 9-Cylinder Engine x 1 Maximum Range : 558/898 Armor : 28 Primary Armament : 2 x 7.7 mm/.303 inch Secondary Armament: NONE Anti-Air Rating : E 16 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : YES Historical: Top Speed : 188 Armament : 2 x .303 inch machine guns Ceiling : 23,852 Range : 559 Engine HP and type: One 630 HP Nakajima Kotobuki-2 KAI 2 Rate of Climb : 2,481 /=======================\ | 17.3.8.2 E13A Type 0 |------------------------------------------------------ \=======================/ Research Cost: 1500 Research Time: 4 Cost : 50 Aluminum : 89 Speed : 228/367 Minimum Speed : 112/180 Engine : 14-Cylinder Engine1 x 1 Maximum Range : 1299/2090 Armor : 31 Primary Armament : 1 x 7.7 mm/.303 inch Secondary Armament: NONE Anti-Air Rating : E 108 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : YES Historical: Top Speed : 233 Armament : 1 x .303 inch machine guns and 1 x 20 mm cannon Ceiling : 28,543 Range : 1,299 Engine HP and type: One 1,080 HP Mitsubishi Kinsei 43 Rate of Climb : 1,619 /======================\ | 17.3.8.3 E16A Zuiun |------------------------------------------------------- \======================/ Research Cost: 2340 Research Time: 7 Cost : 78 Aluminum : 101 Speed : 278/448 Minimum Speed : 112/180 Engine : 14-Cylinder Engine2 x 1 Maximum Range : 1575/2535 Armor : 37 Primary Armament : 2 x 20 mm Secondary Armament: 1 x 13 mm Anti-Air Rating : E 108 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : YES Historical: Top Speed : 273 Armament : 2 x 20 mm cannons and 1 x 13 mm machine gun Ceiling : 32,810 Range : 1,504 Engine HP and type: One 1,300 HP Mitsubishi MK8D Kinsei 54 Rate of Climb : 2,109 +------------------------+ | 17.3.9 Flying Boat/FB |----------------------------------------------------- +------------------------+ This plane was used in a variety of capacities. It was used for transport, anti-submarine duty, scouting, and even as an attack plane to name a few. Their long range was their strongest asset. /=======================\ | 17.3.9.1 H6K Type 97 |------------------------------------------------------ \=======================/ Research Cost: N/A Research Time: N/A Cost : 156 Aluminum : 210 Speed : 239/385 Minimum Speed : 112/180 Engine : 14-Cylinder Engine1 x 4 Maximum Range : 3070/4940 Armor : 43 Primary Armament : 1 x 20 mm Secondary Armament: 4 x 7.7 mm/.303 inch Anti-Air Rating : E 63 Bomb : YES Divebomb : NONE Torpedo : C 101 Scout : YES Historical: Top Speed : 239 Armament : 4 x .303 inch machine guns and 1 x 20 mm cannon Ceiling : 31,365 Range : 4,210 Engine HP and type: Four 1,300 HP Mitsubishi Kinsei 53 Rate of Climb : 1,213 /======================\ | 17.3.9.2 H8K Type 2 |------------------------------------------------------- \======================/ Research Cost: 6150 Research Time: 14 Cost : 205 Aluminum : 236 Speed : 282/454 Minimum Speed : 112/180 Engine : 14-Cylinder Engine2 x 4 Maximum Range : 4430/7130 Armor : 39 Primary Armament : 5 x 20 mm Secondary Armament: 3 x 7.7 mm/.303 inch Anti-Air Rating : E 95 Bomb : YES Divebomb : NONE Torpedo : B 280 Scout : YES Historical: Top Speed : 270 Armament : 3 x .303 inch machine guns and 5 x 20 mm cannons Ceiling : 28,800 Range : 3,000 Engine HP and type: Four 1,850 HP Mitsubishi Kasei 22 Rate of Climb : 1,575 ______________________ / 17.4 United States /________________________________________________________ ---------------------- When the United States entered World War 2, they were woefully behind in aeronautics. The fighters were obsolete as compared to enemy fighters of the time. The only rays of hope were the P40 Warhawk and the F4F Wildcat. In addition to fighters, other bombers, torpedo bombers, etc. were still a ways off. Once America's industry and research got into gear, they produced some f the finest planes in the world that proved extremely deadly in the hands of a seasoned pilot. +-----------------------------+ | 17.4.1 Fighter(Carrier)/CF |------------------------------------------------ +-----------------------------+ At the beginning of the war, only the Brewster Buffalo could even remotely offer a challenge, and that wasn't much. As time went on, though, newer models appeared. By the end of the war, one of the best carrier fighters, the F4U Corsair, had made a name for itself. /=======================\ | 17.4.1.1 F2A Buffalo |------------------------------------------------------ \=======================/ Research Cost: N/A Research Time: N/A Cost : 39 Aluminum : 61 Speed : 321/517 Minimum Speed : 112/180 Engine : 9-Cylinder Engine x 1 Maximum Range : 965/1553 Armor : 38 Primary Armament : 4 x 12.7 mm/50 caliber Secondary Armament: NONE Anti-Air Rating : E 918 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 321 Armament : 4 x .50 caliber machine guns Ceiling : 33,200 Range : 1,680 Engine HP and type: One 1,200 HP Wright R-1820-40 Rate of Climb : 2,290 /=======================\ | 17.4.1.2 F4F Wildcat |------------------------------------------------------ \=======================/ Research Cost: 1590 Research Time: 7 Cost : 53 Aluminum : 80 Speed : 318/512 Minimum Speed : 112/180 Engine : 14-Cylinder Engine1 x 1 Maximum Range : 910/1465 Armor : 48 Primary Armament : 6 x 12.7 mm/50 caliber Secondary Armament: NONE Anti-Air Rating : D 1647 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 319 Armament : 6 x .50 caliber machine guns Ceiling : 34,000 Range : 1,275 Engine HP and type: One 1,200 HP Pratt and Whitney R-1830-36 Twin Wasp Rate of Climb : 1,950 /=======================\ | 17.4.1.3 F6F Hellcat |------------------------------------------------------ \=======================/ Research Cost: 2100 Research Time: 10 Cost : 70 Aluminum : 107 Speed : 375/603 Minimum Speed : 112/180 Engine : 18-Cylinder Engine x 1 Maximum Range : 1589/2558 Armor : 49 Primary Armament : 6 x 12.7 mm/50 caliber Secondary Armament: NONE Anti-Air Rating : C 2732 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 380 Armament : 6 x .50 caliber machine guns Ceiling : 37,300 Range : 1,335 Engine HP and type: One 2,000 HP Pratt & Whitney R-2800-10W Double Wasp Rate of Climb : 2,980 /=======================\ | 17.4.1.4 F4U Corsair |------------------------------------------------------ \=======================/ Research Cost: 1980 Research Time: 9 Cost : 66 Aluminum : 93 Speed : 417/671 Minimum Speed : 112/180 Engine : 18-Cylinder Engine x 1 Maximum Range : 1015/1633 Armor : 56 Primary Armament : 6 x 12.7 mm/50 caliber Secondary Armament: NONE Anti-Air Rating : C 2880 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 446 Armament : 6 x .50 caliber machine guns Ceiling : 41,500 Range : 1,560 Engine HP and type: One 2,250 HP Pratt & Whitney R-2800-18W Double Wasp Rate of Climb : 3,870 /=======================\ | 17.4.1.5 F8F Bearcat |------------------------------------------------------ \=======================/ Research Cost: 2850 Research Time: 13 Cost : 95 Aluminum : 115 Speed : 447/719 Minimum Speed : 112/180 Engine : 18-Cylinder Engine x 1 Maximum Range : 864/1390 Armor : 64 Primary Armament : 4 x 20 mm Secondary Armament: NONE Anti-Air Rating : B 3563 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 455 Armament : 4 x 20 mm cannons Ceiling : 40,800 Range : 1,435 Engine HP and type: One 2,100 HP Pratt & Whitney R-2800-34W Double Wasp Rate of Climb : 6,300 /========================\ | 17.4.1.6 F7F Tigercat |----------------------------------------------------- \========================/ Research Cost: 3570 Research Time: 14 Cost : 119 Aluminum : 108 Speed : 445/716 Minimum Speed : 112/180 Engine : 18-Cylinder Engine x 2 Maximum Range : 1485/2390 Armor : 55 Primary Armament : 4 x 20 mm Secondary Armament: 4 x 12.7 mm/50 caliber Anti-Air Rating : C 2665 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 435 Armament : 4 x .50 caliber guns and 4 x 20 mm cannons Ceiling : 40,700 Range : 1,200 Engine HP and type: Two 2,100 HP Pratt & Whitney R-2800-34W Double Wasp Rate of Climb : 4,500 /========================\ | 17.4.1.7 FD-1 Phantom |----------------------------------------------------- \========================/ Research Cost: 3270 Research Time: 10 Cost : 109 Aluminum : 122 Speed : 485/780 Minimum Speed : 112/370 Engine : Jet Engine x 2 Maximum Range : 771/1241 Armor : 84 Primary Armament : 4 x 12.7 mm/50 caliber Secondary Armament: NONE Anti-Air Rating : A 4250 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 479 Armament : 4 x .50 caliber machine guns Ceiling : 41,100 Range : 980 Engine HP and type: Two 1,600 lb thrust Westinghouse J30-WE-20 Turbojets Rate of Climb : 4,230 +-------------------+ | 17.4.2 Fighter/F |---------------------------------------------------------- +-------------------+ American ground-based fighters got off to a slow start. Once, though, they started creating new models, a lot of ground was made up. One of the best land-based fighters to emerge was the P-51 Mustang. This plane was far enough advanced, that it was even used in the early stages of the Korean War. /==========================\ | 17.4.2.1 P-38 Lightning |--------------------------------------------------- \==========================/ Research Cost: N/A Research Time: N/A Cost : 86 Aluminum : 127 Speed : 348/666 Minimum Speed : 112/260 Engine : 12-Cylinder Engine1 x 2 Maximum Range : 1482/3025 Armor : 36 Primary Armament : 1 x 20 mm Secondary Armament: 4 x 12.7 mm/50 caliber Anti-Air Rating : C 2067 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 395 Armament : 4 x .50 caliber machine guns and 1 x 20 mm cannon Ceiling : 39,000 Range : 850 miles Engine HP and type: Two 1,600 HP Allison V-1710-111/113 (F30) Vee Rate of Climb : 2,850 /========================\ | 17.4.2.2 P-40 Warhawk |----------------------------------------------------- \========================/ Research Cost: N/A Research Time: N/A Cost : 52 Aluminum : 82 Speed : 350/563 Minimum Speed : 112/260 Engine : 12-Cylinder Engine1 x 1 Maximum Range : 750/1207 Armor : 44 Primary Armament : 6 x 12.7 mm/50 caliber Secondary Armament: NONE Anti-Air Rating : D 1439 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 364 Armament : 6 x .50 caliber machine guns Ceiling : 34,400 Range : 1500 Engine HP and type: One 1,200 HP Allison V-1710-81 Vee Rate of Climb : 2,100 /============================\ | 17.4.2.3 P-47 Thunderbolt |------------------------------------------------- \============================/ Research Cost: 2310 Research Time: 11 Cost : 77 Aluminum : 128 Speed : 429/690 Minimum Speed : 112/180 Engine : 18-Cylinder Engine x 1 Maximum Range : 475/764 Armor : 68 Primary Armament : 8 x 12.7 mm/50 caliber Secondary Armament: NONE Anti-Air Rating : D 1765 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 435 Armament : 8 x .50 caliber machine guns Ceiling : 42,000 Range : 1,725 Engine HP and type: One 2,000 HP Pratt & Whitney R-2800-59 Rate of Climb : 3,100 /=========================\ | 17.4.2.4 P-51D Mustang |---------------------------------------------------- \=========================/ Research Cost: 1920 Research Time: 9 Cost : 64 Aluminum : 113 Speed : 437/703 Minimum Speed : 112/260 Engine : 12-Cylinder Engine1 x 1 Maximum Range : 950/1529 Armor : 62 Primary Armament : 6 x 12.7 mm/50 caliber Secondary Armament: NONE Anti-Air Rating : B 3668 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 437 Armament : 6 x .50 caliber machine guns Ceiling : 42,000 Range : 2,300 Engine HP and type: One 1,695 HP Packard (Rolls Royce) V-1650-7 Merlin Vee Rate of Climb : 3,475 /=============================\ | 17.4.2.5 P-80 Shootingstar |------------------------------------------------ \=============================/ Research Cost: 2550 Research Time: 12 Cost : 85 Aluminum : 120 Speed : 558/898 Minimum Speed : 112/410 Engine : Jet Engine x 1 Maximum Range : 1000/1610 Armor : 72 Primary Armament : 6 x 12.7 mm/50 caliber Secondary Armament: NONE Anti-Air Rating : A 4530 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : NONE Historical: Top Speed : 558 Armament : 6 x .50 caliber machine guns Ceiling : 45,000 Range : 1,440 Engine HP and type: One 3,850 HP thrust Allison J33-A-9 Rate of Climb : 3,636 +----------------------------+ | 17.4.3 Bomber(Carrier)/CB |------------------------------------------------- +----------------------------+ At the start of the war, the United States only had the Dauntless Dive Bombers. These would prove to be the critical element in the battles of the Coral Sea and Midway. These planes, however, were rapidly becoming outdated so the United States upgraded to a bomber that could handle enemy punishment and still accomplish the mission. /===========================\ | 17.4.3.1 SB2U Vindicator |-------------------------------------------------- \===========================/ Research Cost: N/A Research Time: N/A Cost : 44 Aluminum : 88 Speed : 250/402 Minimum Speed : 112/180 Engine : 14-Cylinder Engine1 x 1 Maximum Range : 701/1128 Armor : 38 Primary Armament : 2 x 7.62 mm Secondary Armament: NONE Anti-Air Rating : E 129 Bomb : YES Divebomb : YES Torpedo : NONE Scout : YES Historical: Top Speed : 243 Armament : 1 x .50 caliber and 1 x .30 caliber machine gun Ceiling : 23,600 Range : 1,120 Engine HP and type: One 825 HP Pratt & Whitney R-1535-02 Rate of Climb : 1,070 /=========================\ | 17.4.3.2 SBD Dauntless |---------------------------------------------------- \=========================/ Research Cost: 1500 Research Time: 7 Cost : 50 Aluminum : 101 Speed : 251/405 Minimum Speed : 112/180 Engine : 9-Cylinder Engine x 1 Maximum Range : 1345 Armor : 41 Primary Armament : 2 x 12.7 mm/50 caliber Secondary Armament: 2 x 7.62 mm Anti-Air Rating : E 497 Bomb : YES Divebomb : YES Torpedo : NONE Scout : YES Historical: Top Speed : 252 Armament : Two .50 caliber machine guns and two .30 caliber machine guns to the rear Ceiling : 24,300 Range : 456 Engine HP and type: One 1,000 HP Wright R-1820-60 Cyclone Rate of Climb : 1,500 /==========================\ | 17.4.3.3 SB2C Helldiver |--------------------------------------------------- \==========================/ Research Cost: 2280 Research Time: 10 Cost : 76 Aluminum : 123 Speed : 295/475 Minimum Speed : 112/180 Engine : 9-Cylinder Engine x 1 Maximum Range : 668/1075 Armor : 52 Primary Armament : 2 x 20 mm Secondary Armament: 2 x 7.62 mm Anti-Air Rating : D 1247 Bomb : YES Divebomb : YES Torpedo : NONE Scout : YES Historical: Top Speed : 281 Armament : 2 x .30 caliber guns and 2 x 20 mm cannons Ceiling : 24,200 Range : 1,375 Engine HP and type: One 1,700 HP Wright R-2600-8 Cyclone Rate of Climb : 1,750 +------------------+ | 17.4.4 Bomber/B |----------------------------------------------------------- +------------------+ Basically the same as the carrier bombers except these could carry torpedoes. /=========================\ | 17.4.4.1 B-25 Mitchell |---------------------------------------------------- \=========================/ Research Cost: 3090 Research Time: 14 Cost : 103 Aluminum : 145 Speed : 272/438 Minimum Speed : 112/180 Engine : 14-Cylinder Engine2 x 2 Maximum Range : 1350/2173 Armor : 53 Primary Armament : 12 x 12.7 mm/50 caliber Secondary Armament: NONE Anti-Air Rating : E 441 Bomb : YES Divebomb : NONE Torpedo : D 68 Scout : YES Historical: Top Speed : 272 Armament : 13 x .50 caliber machine guns Ceiling : 24,200 Range : 1,275 Engine HP and type: Two 1,850 HP Wright R-2600-92 Rate of Climb : 1,110 /=========================\ | 17.4.4.1 B-26 Marauder |---------------------------------------------------- \=========================/ Research Cost: 3540 Research Time: 14 Cost : 118 Aluminum : 126 Speed : 282/454 Minimum Speed : 112/180 Engine : 18-Cylinder Engine x 2 Maximum Range : 2852/4590 Armor : 57 Primary Armament : 12 x 12.7 mm/50 caliber Secondary Armament: NONE Anti-Air Rating : E 918 Bomb : YES Divebomb : NONE Torpedo : D 68 Scout : YES Historical: Top Speed : 283 Armament : 11 x .50 caliber machine guns Ceiling : 19,800 Range : 1,100 Engine HP and type: Two 2,000 HP Pratt & Whitney R-2800-3 Rate of Climb : 1,000 +----------------------------------+ | 17.4.5 Attack Plane(Carrier)/CA |------------------------------------------- +----------------------------------+ Basically the same as the carrier bombers except these could carry torpedoes. /==========================\ | 17.4.5.1 TBD Devastator |--------------------------------------------------- \==========================/ Research Cost: N/A Research Time: N/A Cost : 60 Aluminum : 106 Speed : 252/332 Minimum Speed : 112/180 Engine : 14-Cylinder Engine1 x 1 Maximum Range : 1280/669 Armor : 42 Primary Armament : 2 x 7.62 mm Secondary Armament: NONE Anti-Air Rating : E 78 Bomb : YES Divebomb : NONE Torpedo : D 51 Scout : YES Historical: Top Speed : 206 Armament : One .30 caliber machine guns and a .30 caliber machine gun rear facing Ceiling : 19,700 Range : 435 Engine HP and type: One 850 HP Pratt and Whitney R-1830 Twin Wasp Rate of Climb : 720 /=======================\ | 17.4.5.2 TBF Avenger |------------------------------------------------------ \=======================/ Research Cost: 2370 Research Time: 11 Cost : 79 Aluminum : 127 Speed : 271/436 Minimum Speed : 112/180 Engine : 14-Cylinder Engine1 x 1 Maximum Range : 1125/1810 Armor : 50 Primary Armament : 1 x 12.7 mm/50 caliber Secondary Armament: 2 x 7.62 mm Anti-Air Rating : E 378 Bomb : YES Divebomb : NONE Torpedo : B 219 Scout : YES Historical: Top Speed : 257 Armament : 3 x .50 caliber guns and 1 x .30 caliber gun Ceiling : 21,400 Range : 2,685 Engine HP and type: One 1,700 HP Wright R-2600-8 Rate of Climb : 769 /=========================\ | 17.4.5.3 AD Sky-Raider |---------------------------------------------------- \=========================/ Research Cost: 3030 Research Time: 14 Cost : 101 Aluminum : 129 Speed : 375/604 Minimum Speed : 112/180 Engine : 18-Cylinder Engine x 1 Maximum Range : 654/1052 Armor : 56 Primary Armament : 2 x 20 mm Secondary Armament: NONE Anti-Air Rating : D 1268 Bomb : YES Divebomb : NONE Torpedo : C 197 Scout : YES Historical: Top Speed : 311 Armament : 4 x 20 mm cannons Ceiling : 26,000 Range : 1,202 Engine HP and type: One 2,700 HP Wright R-3350-26WA Duplex Cyclone Rate of Climb : 2,300 +---------------------------+ | 17.4.6 Scout(Seatype)/SF |-------------------------------------------------- +---------------------------+ Used primarily for spotting artillery from the bigger warships. /===========================\ | 17.4.6.1 OS2U Kingfisher |-------------------------------------------------- \===========================/ Research Cost: N/A Research Time: N/A Cost : 45 Aluminum : 79 Speed : 171/275 Minimum Speed : 112/180 Engine : 9-Cylinder Engine x 1 Maximum Range : 825/1327 Armor : 33 Primary Armament : 2 x 7.62 mm Secondary Armament: NONE Anti-Air Rating : E 56 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : YES Historical: Top Speed : 165 Armament : 2 x .50 caliber machine guns Ceiling : 18,100 Range : 994 Engine HP and type: One 450 HP Pratt & Whitney R-285-AN-2 Rate of Climb : 847 /======================\ | 17.4.6.2 SC Seahawk |------------------------------------------------------- \======================/ Research Cost: 1500 Research Time: 7 Cost : 50 Aluminum : 76 Speed : 313/503 Minimum Speed : 112/180 Engine : 9-Cylinder Engine x 1 Maximum Range : 625/1006 Armor : 35 Primary Armament : 2 x 12.7 mm/50 caliber Secondary Armament: NONE Anti-Air Rating : E 181 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : YES Historical: Top Speed : 313 Armament : 2 x .50 caliber machine guns Ceiling : 37,300 Range : 625 Engine HP and type: One 1,350 HP Wright R-1820-62 Cyclone Rate of Climb : 2,500 +------------------------+ | 17.4.7 Flying Boat/FB |----------------------------------------------------- +------------------------+ These long-range aircraft were used for a variety of purposes. They were mostly used for scouting and anti-submarine warfare. In addition, they were also used as rescue aircraft. It was a PBY that allowed the American forces to launch the first strike against Nagumo's carriers at Midway. /========================\ | 17.4.7.1 PBY Catalina |----------------------------------------------------- \========================/ Research Cost: N/A Research Time: N/A Cost : 99 Aluminum : 170 Speed : 179/288 Minimum Speed : 112/180 Engine : 14-Cylinder Engine1 x 2 Maximum Range : 2545/4096 Armor : 50 Primary Armament : 2 x 12.7 mm/50 caliber Secondary Armament: 2 x 7.62 mm Anti-Air Rating : E 59 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : YES Historical: Top Speed : 179 Armament : 2 x .50 caliber guns and 3 x .30 caliber guns Ceiling : 14,700 Range : 2,545 Engine HP and type: Two 1,200 HP Pratt & Whitney R-1830-92 Twin Wasp Rate of Climb : 518 /=======================\ | 17.4.7.2 PBM Mariner |------------------------------------------------------ \=======================/ Research Cost: 3600 Research Time: 14 Cost : 120 Aluminum : 200 Speed : 202/325 Minimum Speed : 112/180 Engine : 14-Cylinder Engine1 x 2 Maximum Range : 2983/4800 Armor : 48 Primary Armament : 8 x 12.7 mm/50 caliber Secondary Armament: NONE Anti-Air Rating : E 122 Bomb : YES Divebomb : NONE Torpedo : NONE Scout : YES Historical: Top Speed : 251 Armament : 8 x .50 caliber machine guns Ceiling : 24,000 Range : 2,050 Engine HP and type: Two 3,450 Wright R-3350-32WA Rate of Climb : 1,200 ________________ / 17.5 Summary /______________________________________________________________ ---------------- Below is a table listing the number of possible plane models per nation (right- side totals) and also possible design templates per plane type (bottom totals). When you design a plane, you are allowed to use any nation's planes for your template (as long as that plane is available). The standard plane models you start with don't count toward your 45 unique designs but any modifications of existing designs or the creation of new designs do count. Top headers are the headers used to differentiate the different planes. There are two CF's so to tell them apart, I will use CF for Fighter(Carrier)/CF and AF for Attack plane(Seatype)/CF. +---------------++----+----+----+----+---+----+---+----+----+----+----+-------+ | COUNTRY || CF | F | FF | CB | B | CA | A | AF | SC | SF | FB | TOTAL | +---------------++----+----+----+----+---+----+---+----+----+----+----+-------+ +---------------++----+----+----+----+---+----+---+----+----+----+----+-------+ | BRITAIN || 7 | 8 | 0 | 1 | 3 | 3 | 2 | 1 | 0 | 2 | 0 | 27 | +---------------++----+----+----+----+---+----+---+----+----+----+----+-------+ | GERMANY || 4 | 8 | 0 | 2 | 4 | 1 | 0 | 0 | 0 | 2 | 2 | 23 | +---------------++----+----+----+----+---+----+---+----+----+----+----+-------+ | JAPAN || 7 | 4 | 2 | 2 | 0 | 3 | 3 | 0 | 1 | 4 | 2 | 28 | +---------------++----+----+----+----+---+----+---+----+----+----+----+-------+ | UNITED STATES || 7 | 5 | 0 | 3 | 2 | 3 | 0 | 0 | 0 | 2 | 2 | 24 | +---------------++----+----+----+----+---+----+---+----+----+----+----+-------+ | TOTALS || 25 | 25 | 2 | 8 | 9 | 10 | 5 | 1 | 1 | 10 | 6 | 102 | +---------------++----+----+----+----+---+----+---+----+----+----+----+-------+ +===============================+ | 18. RESEARCH AND DEVELOPMENT |---------------------------------------------- +===============================+ Bravery and guts aren't always enough when you are at war. Technology plays a big part in who will get the edge. This was proven time and time again during World War 2 when the Allies or Axis would surprise each other with some "wonder" weapon that was previously unknown. Of course, you must pay a price to move along the "technological ladder" if you want to either keep up or move ahead of the other countries. Technology in PTO IV works on the principal that you must learn to crawl before you walk. This means that you aren't going to get a jet fighter until you learn about jet engines. Also, some technologies "cross-over" so to speak. For example, in order to get a guided torpedo, you must first have learned how to use SONAR, an anti-submarine weapon. You can research several technological advances at one time as long as you meet the prerequisites for those advances. Any technology that deals with improving a ship's or aircraft's ability is automatically installed once you possess that technology. The exception is that you still have to manually install search RADAR on scout planes. Below are the technologies that are used in the game. They are listed in the order that they are listed in the game. Below is an explanation of how things will be presented: ___________________________ / Technological Group Name / --------------------------- Basic idea of this technological group. +---------------------------------------------+ | Specific Technology Name within Above Group | +---------------------------------------------+ Arms : Steel: Elect: Eng : Aero : Tele : Required Tech Level for the desired technology. If a Tech Level is marked N/A, then that Tech Level isn't required for the desired technology. Cost : Cost to start R&D Time : Time (in weeks) to complete R&D Prereq : Any prerequisite technologies that must have completed R&D before you can start researching this technology. Explanation of the technology. ____________________ / 18. 1 Ship Radar /__________________________________________________________ -------------------- These technologies deal with early detection of an enemy fleet through the use of radio waves. It further allows a navy to tie their guns directly to this technology which allows for more accurate firing and also allows accurate firing over a greater distance. This technology is both for ships and planes (mainly scouts). +----------------------+ | 18.1. 1 Naval Radar |------------------------------------------------------- +----------------------+ Arms : N/A Steel: N/A Elect: 14 Eng : N/A Aero : N/A Tele : 14 Cost : 1000 Time : 3 Prereq : NONE Allows an enemies RADAR signal to be used against them. This device homes in on and gets the range and other vital information of anything that uses radio waves. It also allows one to "see" beyond the visual senses. +----------------------------------------+ | 18.1. 2 Surface to Air Radar, Level 1 |------------------------------------- +----------------------------------------+ Arms : N/A Steel: N/A Elect: 29 Eng : N/A Aero : N/A Tele : 29 Cost : 2000 Time : 4 Prereq : NONE Allows for the early detection of planes even if they are beyond visual range. In a sense, an early warning device to allow one to have a chance to take any necessary countermeasures necessary before an air strike. Works effectively regardless of light or weather conditions. +----------------------------------------+ | 18.1. 3 Surface to Air Radar, Level 2 |------------------------------------- +----------------------------------------+ Arms : N/A Steel: N/A Elect: 99 Eng : N/A Aero : N/A Tele : 99 Cost : 3000 Time : 7 Prereq : Surface to Air Radar, Level 1 Same as Level 1 but with a greater sweep radius. +----------------------------------------+ | 18.1. 4 Surface to Air Radar, Level 3 |------------------------------------- +----------------------------------------+ Arms : N/A Steel: N/A Elect: 169 Eng : N/A Aero : N/A Tele : 169 Cost : 4000 Time : 10 Prereq : Surface to Air Radar, Level 2 Same as Level 2 but with a greater sweep radius. +-------------------------+ | 18.1. 5 ASDIC, Level 1 |---------------------------------------------------- +-------------------------+ Arms : N/A Steel: N/A Elect: 49 Eng : N/A Aero : N/A Tele : 49 Cost : 2000 Time : 5 Prereq : Surface to Air Radar, Level 1 Acronym for Anti-submarine Detection Investigation Committee. It allowed for the early detection of ships even if they are beyond visual range. In a sense, an early warning device to allow one to have a chance to take any necessary countermeasures necessary before an air strike. Works effectively regardless of light or weather conditions. +-------------------------+ | 18.1. 6 ASDIC, Level 2 |---------------------------------------------------- +-------------------------+ Arms : N/A Steel: N/A Elect: 124 Eng : N/A Aero : N/A Tele : 124 Cost : 3000 Time : 8 Prereq : ASDIC, Level 1 Same as Level 1 but with a greater detection radius. +-------------------------+ | 18.1. 7 ASDIC, Level 3 |---------------------------------------------------- +-------------------------+ Arms : N/A Steel: N/A Elect: 174 Eng : N/A Aero : N/A Tele : 174 Cost : 4000 Time : 11 Prereq : ASDIC, Level 2 Same as Level 2 but with a greater detection radius. +---------------------------------------+ | 18.1. 8 Fire Control System, Level 1 |-------------------------------------- +---------------------------------------+ Arms : N/A Steel: N/A Elect: 74 Eng : N/A Aero : N/A Tele : 74 Cost : 2000 Time : 6 Prereq : ASDIC, Level 1 This technology allows you to tie your ship's guns into a RADAR system. This means that you will be able to "see" enemy ships regardless of light or weather conditions. The only limiting factors will be the range of your RADAR and your guns. This advance gives you an added 5% chance to hit an enemy ship. +---------------------------------------+ | 18.1. 9 Fire Control System, Level 2 |-------------------------------------- +---------------------------------------+ Arms : N/A Steel: N/A Elect: 149 Eng : N/A Aero : N/A Tele : 149 Cost : 3000 Time : 9 Prereq : Fire Control System, Level 1 Same as Level 1 but your added chance to hit an enemy vessel is 10%. +---------------------------------------+ | 18.1.10 Fire Control System, Level 3 |-------------------------------------- +---------------------------------------+ Arms : N/A Steel: N/A Elect: 199 Eng : N/A Aero : N/A Tele : 199 Cost : 3000 Time : 9 Prereq : Fire Control System, Level 2 Same as Level 2 but your added chance to hit an enemy vessel is 15%. _____________ / 18. 2 Gun /_________________________________________________________________ ------------- These technologies deal with improvements in a ship's armament. These improvements relate both to the guns on the ship and the kind of shells they can fire. Obviously, the better the gun is, the longer the range and more damage it can cause. +------------------------+ | 18.2.1 High Explosive |----------------------------------------------------- +------------------------+ Arms : 199 Steel: 49 Elect: N/A Eng : N/A Aero : N/A Tele : N/A Cost : 3000 Time : 7 Prereq : NONE When developed, this type of explosive gives a ship more "hitting" power by causing greater destruction to an enemy ship. The reason is that this type of explosive has more "punch" then conventional explosives. +-----------------+ | 18.2.2 Cordite |------------------------------------------------------------ +-----------------+ Arms : 59 Steel: 9 Elect: N/A Eng : N/A Aero : N/A Tele : N/A Cost : 5000 Time : 9 Prereq : NONE Less destructive then High Explosives, Cordite allows a shell to travel farther and pack more of a "punch" then a shell with conventional explosives. +---------------------+ | 18.2.3 18 Inch Gun |-------------------------------------------------------- +---------------------+ Arms : 149 Steel: 99 Elect: N/A Eng : N/A Aero : N/A Tele : N/A Cost : 8000 Time : 12 Prereq : Cordite The largest naval gun used in World War 2. Only the two Japanese ships the Yamato and Musashi had these guns installed. The 18 inch gun had the greatest range and destructive power of all the naval guns used in World War 2. +---------------------------------+ | 18.2.4 VT Fuse/Time Delay Fuse |-------------------------------------------- +---------------------------------+ Arms : 49 Steel: N/A Elect: 149 Eng : N/A Aero : 74 Tele : 149 Cost : 5000 Time : 10 Prereq : Surface to Air Radar, Level 2 Designed as an anti-aircraft weapon to be used by a ship's primary and secondary batteries. This type of shell would explode at a predetermined altitude. The explosion would throw shrapnel in a wide radius catching any planes, within that range, in the blast. Could devastate whole formations of planes. +----------------------+ | 18.2.5 Cluster Bomb |------------------------------------------------------- +----------------------+ Arms : 74 Steel: N/A Elect: 9 Eng : N/A Aero : 49 Tele : N/A Cost : 3000 Time : 5 Prereq : NONE The Japanese version of an anti-aircraft bomb. This weapon could be used by both a ship's primary and secondary batteries as long as they were over 11 cm in diameter. This type of bomb exploded at a predetermined altitude and threw incendiary fragments in a wide radius. Planes caught in this radius could suffer severe damage. _________________ / 18. 3 Torpedo /_____________________________________________________________ ----------------- Used by all navies, torpedoes tended to be outfitted in ships from heavy cruisers and lighter. Primarily, it is a weapon associated with destroyers and submarines. Torpedoes cause damage by either putting a hole in an enemy ship below the waterline or exploding under a ship and "breaking its back". +-----------------------+ | 18.3.1 Oxide Torpedo |------------------------------------------------------ +-----------------------+ Arms : 99 Steel: N/A Elect: N/A Eng : 14 Aero : N/A Tele : N/A Cost : 3000 Time : 13 Prereq : NONE A torpedo developed by the Japanese. It was nicknamed the "Long Lance" and it lived up to its name. While other navies used steam propulsion for their torpedoes, the Japanese came up with the concept of using oxygen to propel their torpedoes. The advantage were the torpedoes left no wake, had a longer range, and tended to be faster then the steam propelled ones. These were used to a devastating effect during the sea battles off Guadalcanal. +------------------------+ | 18.3.2 Guided Torpedo |----------------------------------------------------- +------------------------+ Arms : 99 Steel: N/A Elect: 149 Eng : 149 Aero : N/A Tele : 99 Cost : 9000 Time : 14 Prereq : Sonar As the name implies, these torpedoes have a limited amount of guidance. This means if the enemy ship moves and the torpedo looks like it is going to miss, you could guide it (to a point) to hit the ship. The guidance range on this torpedo is short but it could be very effective when trying to "pick" off specific targets. ________________________________ / 18. 4 Anti-Submarine Weapons /______________________________________________ -------------------------------- Submarines were the bane to a navies existence. Hard to catch and even harder to sink, the navies of the world came up with an array of weapons and counter- measures to equalize the balance in order to counter the submarine threat. Submarines practically brought Britain to its knees and effectively blockaded Japan by sinking the vital merchant fleets required for essential goods. +------------------+ | 18.4.1 Hedgehog |----------------------------------------------------------- +------------------+ Arms : 49 Steel: N/A Elect: 49 Eng : N/A Aero : N/A Tele : 19 Cost : 1000 Time : 6 Prereq : NONE Named for its shape, the Hedgehog looked like the animal where the charges themselves looked like the spines. A significant improvement over single depth charges which could allow an enemy submarine to escape. The Hedgehog, when fired, broke up into several smaller depth charges that would literally straddle an enemy submarine to prevent their escape. +---------------+ | 18.4.2 Sonar |-------------------------------------------------------------- +---------------+ Arms : N/A Steel: N/A Elect: 99 Eng : 49 Aero : N/A Tele : 49 Cost : 2000 Time : 10 Prereq : NONE An acronym for Sound Navigation and Ranging. SONAR uses sound waves to locate its target. It was primarily used in the battle against the submarines since water makes an excellent medium for the conduction of sound waves. Submarines also used SONAR to find enemy ships. +-----------------+ | 18.4.3 Snorkel |------------------------------------------------------------ +-----------------+ Arms : N/A Steel: N/A Elect: N/A Eng : 99 Aero : N/A Tele : N/A Cost : 1000 Time : 12 Prereq : NONE Submarines used two methods for propulsion. When riding on the surface, they used their diesel engines. When running underwater, they used batteries. These batteries, over time, would become depleted if a submarine was riding underwater too long. In order to recharge these batteries, a submarine had to ride on the surface. This was usually done at night to avoid detection. As the war progressed, new methods of anti-submarine warfare even made this dangerous. The Germans developed a submarine with a snorkel that would allow it to stay submerged and run its diesel engines for both propulsion and battery recharge. Thereby, making it a little safer for the submarine. ____________________ / 18. 5 Ship Armor /__________________________________________________________ -------------------- To counter the threat of the more destructive enemy shells, nations started to modify steel so it was stronger but didn't significantly add to the weight of the ship. These breakthroughs allowed bigger ships to be built without sacrificing the weapons that could be installed. It also increased a ship's survivabilty during naval battles. The percentage effects of protection are cumulative so the best protection, after all research, is 30%. +------------------------+ | 18.5.1 Steel, Grade 3 |----------------------------------------------------- +------------------------+ Arms : 49 Steel: 49 Elect: N/A Eng : N/A Aero : N/A Tele : N/A Cost : 5000 Time : 8 Prereq : NONE An improved steel alloy that adds 5% to a ships defense. +------------------------+ | 18.5.2 Steel, Grade 2 |----------------------------------------------------- +------------------------+ Arms : 99 Steel: 99 Elect: N/A Eng : N/A Aero : N/A Tele : N/A Cost : 6000 Time : 10 Prereq : Steel, Grade 3 An improved steel alloy that adds 10% to a ships defense. +------------------------+ | 18.5.3 Steel, Grade 1 |----------------------------------------------------- +------------------------+ Arms : 149 Steel: 149 Elect: N/A Eng : N/A Aero : N/A Tele : N/A Cost : 7000 Time : 14 Prereq : Steel, Grade 2 An improved steel alloy that adds 15% to a ships defense. +-----------------------------+ | 18.5.4 Armored Flight Deck |------------------------------------------------ +-----------------------------+ Arms : 9 Steel: 49 Elect: N/A Eng : 29 Aero : 39 Tele : N/A Cost : 4000 Time : 10 Prereq : NONE The first flight decks were made of hard wood. Although it made the carrier lighter and able to carry more planes, it proved to be extremely vulnerable to enemy bombs. The British started installing armored flight decks on their carriers. This technology showed its worth during the kamikaze attacks off Okinawa. United States ships would have to be sent back to the rear for extensive repairs while the British ships could just "sweep" the debris off and continue flight operations. _____________________ / 18. 6 Ship Engine /_________________________________________________________ --------------------- As improvements were made in propulsion systems, countries were able to make them smaller without sacrificing the amount of power they produced. This translated to being able to put more armor and weapons on a ship without having to sacrifice speed. This is the description for all engines listed below. In addition, these propulsion systems were tailored to specific ships. These are listed below: Large Diesel Engines : Battleships, Battlecruisers, and Fleet Carriers Middle Diesel Engines: Light Carriers, Escort Carriers, Heavy Cruisers, and Light Cruisers Small Diesel Engines : Destroyers and Submarines Gas Turbine Engines : All ships The weight reduction for each engine allows you to put other things on your ships. The weight reduction factors are: Type 1 Engines : -10% Type 2 Engines : -17% Type 3 Engines : -23% Gas Turbine Engines: -29% +--------------------------------+ | 18.6. 1 Large Diesel Engine 1 |--------------------------------------------- +--------------------------------+ Arms : N/A Steel: 49 Elect: N/A Eng : 49 Aero : N/A Tele : N/A Cost : 4000 Time : 10 Prereq : NONE +--------------------------------+ | 18.6. 2 Large Diesel Engine 2 |--------------------------------------------- +--------------------------------+ Arms : N/A Steel: 99 Elect: N/A Eng : 99 Aero : N/A Tele : N/A Cost : 6000 Time : 12 Prereq : Large Diesel Engine 1 +--------------------------------+ | 18.6. 3 Large Diesel Engine 3 |--------------------------------------------- +--------------------------------+ Arms : N/A Steel: 149 Elect: N/A Eng : 149 Aero : N/A Tele : N/A Cost : 8000 Time : 14 Prereq : Large Diesel Engine 2 +---------------------------------+ | 18.6. 4 Middle Diesel Engine 1 |-------------------------------------------- +---------------------------------+ Arms : N/A Steel: 39 Elect: N/A Eng : 39 Aero : N/A Tele : N/A Cost : 3000 Time : 8 Prereq : NONE +---------------------------------+ | 18.6. 5 Middle Diesel Engine 2 |-------------------------------------------- +---------------------------------+ Arms : N/A Steel: 89 Elect: N/A Eng : 89 Aero : N/A Tele : N/A Cost : 5000 Time : 10 Prereq : Middle Diesel Engine 1 +---------------------------------+ | 18.6. 6 Middle Diesel Engine 3 |-------------------------------------------- +---------------------------------+ Arms : N/A Steel: 139 Elect: N/A Eng : 139 Aero : N/A Tele : N/A Cost : 7000 Time : 12 Prereq : Middle Diesel Engine 1 +--------------------------------+ | 18.6. 7 Small Diesel Engine 1 |--------------------------------------------- +--------------------------------+ Arms : N/A Steel: 29 Elect: N/A Eng : 29 Aero : N/A Tele : N/A Cost : 2000 Time : 7 Prereq : NONE +--------------------------------+ | 18.6. 8 Small Diesel Engine 2 |--------------------------------------------- +--------------------------------+ Arms : N/A Steel: 79 Elect: N/A Eng : 79 Aero : N/A Tele : N/A Cost : 3000 Time : 9 Prereq : Small Diesel Engine 1 +--------------------------------+ | 18.6. 9 Small Diesel Engine 3 |--------------------------------------------- +--------------------------------+ Arms : N/A Steel: 129 Elect: N/A Eng : 129 Aero : N/A Tele : N/A Cost : 4000 Time : 11 Prereq : Small Diesel Engine 2 +-----------------------------+ | 18.6.10 Gas Turbine Engine |------------------------------------------------ +-----------------------------+ Arms : N/A Steel: 199 Elect: 199 Eng : 199 Aero : N/A Tele : N/A Cost : 9000 Time : 14 Prereq : Large Diesel Engine 3 ________________________ / 18. 7 Aircraft Radar /______________________________________________________ ------------------------ Planes took a more prominent role in World War 2. Not only were they fitted with the latest armor and weapons, they were also used for reconnaissance work. This gave whatever side an edge since they could pick up enemy aircraft and fleets from a greater distance enabling them to have time to set up counter- defensive measures. +----------------------------+ | 18.7.1 Air to Air Radar 1 |------------------------------------------------- +----------------------------+ Arms : N/A Steel: N/A Elect: 29 Eng : N/A Aero : 29 Tele : 49 Cost : 1000 Time : 5 Prereq : NONE Allows for the early detection of planes even if they are beyond visual range. In a sense, an early warning device to allow one to have a chance to take any necessary countermeasures necessary before an air strike. Works effectively regardless of light or weather conditions. +----------------------------+ | 18.7.2 Air to Air Radar 2 |------------------------------------------------- +----------------------------+ Arms : N/A Steel: N/A Elect: 69 Eng : N/A Aero : 69 Tele : 99 Cost : 2000 Time : 8 Prereq : Air to Air Radar 1 Same as Air to Air Radar 1 except it has a greater detection radius. +----------------------------+ | 18.7.3 Air to Air Radar 3 |------------------------------------------------- +----------------------------+ Arms : N/A Steel: N/A Elect: 119 Eng : N/A Aero : 119 Tele : 149 Cost : 3000 Time : 11 Prereq : Air to Air Radar 2 Same as Air to Air Radar 2 except it has a greater detection radius. +--------------------------------+ | 18.7.4 Air to Surface Radar 1 |--------------------------------------------- +--------------------------------+ Arms : N/A Steel: N/A Elect: 39 Eng : N/A Aero : 39 Tele : 19 Cost : 3000 Time : 8 Prereq : Air to Air Radar 1 Allows for the early detection of ships even if they are beyond visual range. In a sense, an early warning device to allow one to have a chance to take any necessary countermeasures necessary before an air strike. Works effectively regardless of light or weather conditions. +--------------------------------+ | 18.7.5 Air to Surface Radar 2 |--------------------------------------------- +--------------------------------+ Arms : N/A Steel: N/A Elect: 89 Eng : N/A Aero : 89 Tele : 69 Cost : 4000 Time : 10 Prereq : Air to Surface Radar 1 Same as Air to Surface Radar 1 but with a greater detection radius. +--------------------------------+ | 18.7.6 Air to Surface Radar 3 |--------------------------------------------- +--------------------------------+ Arms : N/A Steel: N/A Elect: 139 Eng : N/A Aero : 129 Tele : 119 Cost : 5000 Time : 12 Prereq : Air to Surface Radar 2 Same as Air to Surface Radar 2 but with a greater detection radius. ______________ / 18. 8 Bomb /________________________________________________________________ -------------- Being able to cause more destruction to the enemy then they can cause is the name of the game. A lot of research was put into armaments that utilized rocket power. This allowed for a longer range and could also increase the payload thus severely damaging or destroying the target. +-----------------------------------+ | 18.8.1 Air to Ship/Ground Rocket |------------------------------------------ +-----------------------------------+ Arms : N/A Steel: N/A Elect: 99 Eng : 59 Aero : 149 Tele : 39 Cost : 3000 Time : 7 Prereq : NONE A missile weapon that utilizes solid propellant as fuel. The warhead was attached to a rocket and fired from a plane. It allowed more accurate hits plus the speed of the warhead could cause more damage from a longer distance. +------------------------+ | 18.8.2 Guided Missile |----------------------------------------------------- +------------------------+ Arms : N/A Steel: N/A Elect: 79 Eng : 59 Aero : 179 Tele : 99 Cost : 6000 Time : 14 Prereq : Air to Ship/Ground Rocket These were developed by Germany during the last days of World War 2. A radio control was attached to a guiding fin on the rocket. This allowed the operator to actually guide the missile to the target. This type of missile also carried a heavier warhead. ___________________ / 18. 9 New Plane /___________________________________________________________ ------------------- The transition from the propeller age to the jet age seemed to happen overnight. Germany was the first country to actually put a jet plane to practical use. Other designs were being tested when the war ended. Using a combination of rocket power and the newly developed jet turbine, the world entered the age of jets. +-------------------------+ | 18.9.1 Canard Airframe |---------------------------------------------------- +-------------------------+ Arms : N/A Steel: N/A Elect: N/A Eng : 99 Aero : 99 Tele : N/A Cost : 4000 Time : 10 Prereq : 18 Cylinder Radial Engine 2 By putting the engine to the rear and shifting the wings to the rear, more power was achieved by "pushing" the plane instead of "pulling" it. This also allowed an increase in the amount of armament that could be put up front thus increasing the firepower of planes using this design. +---------------------+ | 18.9.2 Flying Wing |-------------------------------------------------------- +---------------------+ Arms : N/A Steel: N/A Elect: N/A Eng : 149 Aero : 149 Tele : N/A Cost : 5000 Time : 14 Prereq : Twin Jet Airframe Making the fuselage and wing as one piece, the plane resembles a "wedge". Due to the decreased air resistance, remarkable speeds can be achieved with this design. In addition, more armaments can be placed on this plane making it a formidable weapons platform. +---------------------------+ | 18.9.3 Twin Jet Airframe |-------------------------------------------------- +---------------------------+ Arms : N/A Steel: 99 Elect: N/A Eng : 99 Aero : 99 Tele : N/A Cost : 6000 Time : 9 Prereq : Turbojet Engine This design made it possible to mount jet engines on either wing. This significantly increased the performance of the jet in question. Although the frame couldn't hold as much weaponry as the others, the superior speed and maneuverability more then made up for this. The classic e18mple of such a plane was the German Me 262 A1 Swallow. +----------------------+ | 18.9.4 Jet Airframe |------------------------------------------------------- +----------------------+ Arms : N/A Steel: 99 Elect: N/A Eng : 129 Aero : 129 Tele : N/A Cost : 8000 Time : 12 Prereq : Twin Jet Airframe An improvement of the Twin Jet Airframe. The engine is located in the tail allowing an even bigger boost in performance and maneuverability. In addition, more weapons could be deployed on this design then on the Twin Jet Airframe. _____________________ / 18.10 Plane Armor /_________________________________________________________ --------------------- To increase survivability, a plane had to be able to stand up to enemy fire. The Americans were quick to learn this in the Pacific. Although the Zero was faster and more maneuverable, it also lacked armor which made it an easy target. The American planes, at the beginning, were slower but they could absorb a lot more punishment. New armor was developed that was as light, but could absorb more punishment. This translates into a plane that could carry more weapons but still would maintain its speed and maneuverability. +---------------------------------+ | 18.10.1 Aluminum Alloy Grade 3 |-------------------------------------------- +---------------------------------+ Arms : N/A Steel: 59 Elect: N/A Eng : N/A Aero : 69 Tele : N/A Cost : 2000 Time : 8 Prereq : NONE An improved aluminum alloy that increases a planes defense to 85. +---------------------------------+ | 18.10.2 Aluminum Alloy Grade 2 |-------------------------------------------- +---------------------------------+ Arms : N/A Steel: 89 Elect: N/A Eng : N/A Aero : 99 Tele : N/A Cost : 3000 Time : 10 Prereq : Aluminum Alloy Grade 3 An improved aluminum alloy that increases a planes defense to 90. +---------------------------------+ | 18.10.3 Aluminum Alloy Grade 1 |-------------------------------------------- +---------------------------------+ Arms : N/A Steel: 119 Elect: N/A Eng : N/A Aero : 129 Tele : N/A Cost : 4000 Time : 12 Prereq : Aluminum Alloy Grade 2 An improved aluminum alloy that increases a planes defense to 99. ______________________ / 18.11 Plane Engine /________________________________________________________ ---------------------- Along with lighter armor and better airframes, planes had to have a powerplant that allowed them to take advantage of the structural advances. Most planes in World War 2 were piston driven. It was a matter of how the engines were designed and what was used that determined their performance. When the right balance of engine and airframe came together, remarkable results could be achieved. The P-51 Mustang and the Vought F4U Corsair are two e18mples of this. The research that went into piston engines eventually created the break- throughs the allowed jet engines to be developed. The descriptions for all engines is that as they continued to get more powerful, they allowed planes to carry more weapons thereby increasing their firepower. +--------------------------------------+ | 18.11.1 14-Cylinder Radial Engine 2 |--------------------------------------- +--------------------------------------+ Arms : N/A Steel: N/A Elect: N/A Eng : 49 Aero : 34 Tele : N/A Cost : 2000 Time : 6 Prereq : NONE +--------------------------------------+ | 18.11.2 18-Cylinder Radial Engine 1 |--------------------------------------- +--------------------------------------+ Arms : N/A Steel: N/A Elect: N/A Eng : 74 Aero : 59 Tele : N/A Cost : 4000 Time : 10 Prereq : 14 Cylinder Radial Engine 2 +--------------------------------------+ | 18.11.3 18-Cylinder Radial Engine 2 |--------------------------------------- +--------------------------------------+ Arms : N/A Steel: N/A Elect: N/A Eng : 99 Aero : 79 Tele : N/A Cost : 4000 Time : 12 Prereq : 18 Cylinder Radial Engine 1 Only used on the Canard Airframe. +-----------------------------------+ | 18.11.4 12-Cylinder Inverted-v 2 |------------------------------------------ +-----------------------------------+ Arms : N/A Steel: N/A Elect: N/A Eng : 59 Aero : 49 Tele : N/A Cost : 2000 Time : 10 Prereq : 14 Cylinder Radial Engine 2 +-----------------------------------+ | 18.11.5 24-Cylinder Inverted-v 1 |------------------------------------------ +-----------------------------------+ Arms : N/A Steel: N/A Elect: N/A Eng : 119 Aero : 99 Tele : N/A Cost : 4000 Time : 14 Prereq : 12 Cylinder Inverted-v 2 +--------------------------+ | 18.11.6 Turbojet Engine |--------------------------------------------------- +--------------------------+ Arms : N/A Steel: 99 Elect: N/A Eng : 79 Aero : 79 Tele : N/A Cost : 7000 Time : 14 Prereq : NONE +=========================================+ | 19. DESIGNING AND REMODELING SHIPS 101 |------------------------------------ +=========================================+ One of the more fun aspects of PTO IV is being able to remodel or design a new class of ship. There are pros and cons to doing either. Remodeling usually takes less money, resources, and time but you are restricted to the base class you are remodeling. Designing usually takes more money, resources, and time but you can choose any base class to build from. Whichever way you go, there are some things that you must know before creating new classes of ships. These things involve weaponry, armor protection, aircraft, anti-air ability, etc. The class you create probably has come about due to a need requiring fulfillment or for a class that seems fit in with the scheme of your fleet. The next few chapters will be divided up according to each part of the ship you will be building or modifying. Before you dive headlong into this process, you should go through these simple steps to make sure you aren't creating something that already exists or something that will strain your time, resources, or money to the breaking point. - Determine exactly what the purpose of the class is. Remember, you can only create 50 new classes of ship. A new class is also created when you remodel a ship. - Once you have determined the purpose, next you need to decide what has to be put into the ship class to enable it to fulfill that purpose. - Determine your resources, money, and time. If any of these is in short supply, I would recommend waiting for another ship class to show up. - Make sure you fully understand what you are creating from all aspects. It is great to have ship with massive anti-ship or anti-air capability. If, though, you traded that kind of power for speed or defense, you may want to rethink the reason you want a new class. ________________ / 19.1 Weapons /______________________________________________________________ ---------------- All ships have weapons of some sort to provide both offensive and defensive capabilities. The type of ship will determine what kinds of weapon systems can be installed. Some of the different weapon systems include guns (both conventional and dual-purpose (DP), torpedoes, anti-aircraft guns, and planes). Each of the weapon systems contribute in some way to the overall characteristics of the type of ship class. Research contributes in improving either the weapon itself or the effectiveness of said weapon. All weapons have a rating from A to E where A is the best and E is the worst. Each rating, in turn, has a range of values. Anti-ship ratings include main and secondary batteries and torpedoes. Anti-air ratings include main DP guns and anti-aircraft guns. The rating values are: ANTI-SHIP || ANTI-AIR || +---+---------++---+---------+ | A | 500+ || A | 600+ | +---+---------++---+---------+ | B | 200-499 || B | 400-599 | +---+---------++---+---------+ | C | 100-199 || C | 200-399 | +---+---------++---+---------+ | D | 50- 99 || D | 100-199 | +---+---------++---+---------+ | E | 0- 49 || E | 0- 99 | +---+---------++---+---------+ A term to remember is bay. PTO IV's use of the word is synonymous with turret. Therefore, if you have a Triple one bay, you have three guns in one turret. This is also the same as listing it as (1 x 3) where the first number is the number of turrets and the second number is the number of guns per turret. Multiplying the two numbers together gets you the total number of guns. This also works for torpedo tubes. +---------------------------------+ | 19.1.1 Main and Secondary Guns |-------------------------------------------- +---------------------------------+ At the turn of the century, a nation's warships were defined by the kind of guns they had. The bigger the guns, the more "intimidating" the warship. Although each nation had different kinds of guns, they all tended to follow in a certain pattern or type. The chart below gives the guns that are available in PTO IV. NOTE: Some guns may not be available until you do the research to get them. Also, gun damage increases in a non-linear way as you increase the number of guns. LEGEND: SZIN=SIZE OF GUN IN INCHES; SZCM=SIZE OF GUN IN CM; DMG=BASE DAMAGE OF GUN; HED=HIGH EXPLOSIVE DAMAGE; RNG=RANGE OF GUN +------+------+-----+-----+------++------+------+-----+-----+------+ | SZIN | SZCM | DMG | HED | RNG || SZIN | SZCM | DMG | HED | RNG | +------+------+-----+-----+------++------+------+-----+-----+------+ +------+------+-----+-----+------++------+------+-----+-----+------+ | 3 | 7.6 | 1 | 1 | 650 || 6.1 | 15.5 | 4 | 6 | 1225 | +------+------+-----+-----+------++------+------+-----+-----+------+ | 3.1 | 8.0 | 1 | 1 | 660 || 7.5 | 19.0 | 6 | 8 | 1350 | +------+------+-----+-----+------++------+------+-----+-----+------+ | 3.5 | 8.8 | 1 | 2 | 675 || 7.9 | 20.0 | 7 | 10 | 1375 | +------+------+-----+-----+------++------+------+-----+-----+------+ | 3.9 | 10.0 | 1 | 2 | 690 || 8 | 20.3 | 8 | 10 | 1400 | +------+------+-----+-----+------++------+------+-----+-----+------+ | 4 | 10.2 | 2 | 2 | 700 || 11 | 28.0 | 15 | 19 | 1550 | +------+------+-----+-----+------++------+------+-----+-----+------+ | 4.1 | 10.5 | 2 | 2 | 725 || 12 | 30.5 | 18 | 23 | 1600 | +------+------+-----+-----+------++------+------+-----+-----+------+ | 4.5 | 11.4 | 2 | 3 | 750 || 12.5 | 32.0 | 19 | 25 | 1650 | +------+------+-----+-----+------++------+------+-----+-----+------+ | 4.7 | 12.0 | 2 | 3 | 775 || 14 | 35.6 | 24 | 31 | 1700 | +------+------+-----+-----+------++------+------+-----+-----+------+ | 5 | 12.7 | 3 | 4 | 800 || 15 | 38.0 | 27 | 36 | 1840 | +------+------+-----+-----+------++------+------+-----+-----+------+ | 5.2 | 13.3 | 3 | 4 | 900 || 15 | 38.1 | 28 | 36 | 1850 | +------+------+-----+-----+------++------+------+-----+-----+------+ | 5.3 | 13.5 | 3 | 4 | 925 || 16 | 40.6 | 31 | 41 | 1950 | +------+------+-----+-----+------++------+------+-----+-----+------+ | 5.5 | 14.0 | 3 | 4 | 1000 || 18 | 46.0 | 40 | 52 | 2100 | +------+------+-----+-----+------++------+------+-----+-----+------+ | 5.9 | 15.0 | 4 | 5 | 1175 || 19 | 48.0 | 44 | 57 | 2200 | +------+------+-----+-----+------++------+------+-----+-----+------+ | 6 | 15.2 | 4 | 5 | 1200 || 20 | 51.0 | 50 | 65 | 2300 | +------+------+-----+-----+------++------+------+-----+-----+------+ +----------------------------+ | 19.1.2 Anti-Aircraft Guns |------------------------------------------------- +----------------------------+ At first, ships only had to deal with other ships. During the 1920's, a new threat emerged: The aircraft carrier. This added an entirely new dimension to warfare at sea so all the nations had to adjust to this threat. That adjustment resulted in ships being fitted with anti-aircraft guns in addition to their main and secondary batteries. Over time, even the gun batteries were designed to serve a dual purpose by not only acting as guns for ship-to-ship combat, but also for anti-aircraft duties. For PTO IV, all guns on CA's, CL's, and DD's will be DP guns. These will be in addition to their normal AA guns. The charts below indicate how AA damage is calculated using a combination of the DP and AA bay guns. You can have a possible 96 guns for AA with the aforementioned combination. The VT Fuse or Cluster Bomb increases damage accordingly. The AA Machine Guns (MG) have their own calculations and damage doesn't increase with the above technology. You can have a maximum of 255 MG on a ship. For all of the above, the calculations are as follows: Number of guns multiplied by a constant gives you damage. As you increase the number of guns, you will also get bonus damage. This will be denoted as the damage bonus and will be indicated as +1, +2, etc. LEGEND: CONST=CONSTANT; DGB=DAMAGE BONUS DAMAGE WITH VT FUSE OR || DAMAGE WITHOUT VT CLUSTER BOMB TECH- || FUSE OR CLUSTER BOMB NOLOGY FOR DP AND AA || TECHNOLOGY FOR DP AND BAYS || AA BAYS || +--------+-------+-----++--------+-------+-----+ | # GUNS | CONST | DGB || # GUNS | CONST | DGB | +--------+-------+-----++--------+-------+-----+ | 1-14 | 24 | 0 || 1-19 | 18 | 0 | +--------+-------+-----++--------+-------+-----+ | 15-29 | 24 | +1 || 20-39 | 18 | +1 | +--------+-------+-----++--------+-------+-----+ | 30-44 | 24 | +2 || 40-59 | 18 | +2 | +--------+-------+-----++--------+-------+-----+ | 45-59 | 24 | +3 || 60-79 | 18 | +3 | +--------+-------+-----++--------+-------+-----+ | 60-74 | 24 | +4 || 80-96 | 18 | +4 | +--------+-------+-----++--------+-------+-----+ | 75-89 | 24 | +5 || +--------+-------+-----++ | 90-96 | 24 | +6 || +--------+-------+-----++ For the above numbers, here are a couple of examples: If you have 22 DP and AA bays with VT Fuse technology, then the calculation would be 22 x 24 + 1 for a value of 529 which would be a rating of B. For the above without VT Fuse technology, the calculation would be 22 x 18 + 1 for a value of 397 which would be a rating of C. The AA machine guns work on the same principle as the DP and AA bays. MG DAMAGE CHART +---------+-------+-----+ | # GUNS | CONST | DGB | +---------+-------+-----+ | 0- 59 | 6 | 0 | +---------+-------+-----+ | 60-118 | 6 | +1 | +---------+-------+-----+ | 119-178 | 6 | +2 | +---------+-------+-----+ | 179-237 | 6 | +3 | +---------+-------+-----+ | 238-255 | 6 | +4 | +---------+-------+-----+ This value will be added on to whatever value you have for the DP and AA bay value. +-------------------+ | 19.1.3 Torpedoes |---------------------------------------------------------- +-------------------+ Torpedoes (or variants of) have been around for quite a while. Originally designed as a submarine weapon, they were immediately installed onto certain surface ships to increase their offensive capability. In PTO IV, CA's, CL's, DD's, and SS's can use torpedoes. The charts below indicate how torpedo damage is calculated. You can have a maximum of 50 torpedo tubes on a ship. For all of the above, the calculations are as follows: Number of torpedo tubes multiplied by a constant gives you damage. As you increase the number of torpedo tubes, you will also get bonus damage. This will be denoted as the damage bonus and will be indicated as +1, +2, etc. LEGEND: CONST=CONSTANT; DGB=DAMAGE BONUS +----------+-------+-----+ | # TUBES | CONST | DGB | +----------+-------+-----+ | 0- 5 | 11 | 0 | +----------+-------+-----+ | 6-10 | 11 | +1 | +----------+-------+-----+ | 11-16 | 11 | +2 | +----------+-------+-----+ | 17-21 | 11 | +3 | +----------+-------+-----+ | 22-27 | 11 | +4 | +----------+-------+-----+ | 28-32 | 11 | +5 | +----------+-------+-----+ | 33-38 | 11 | +6 | +----------+-------+-----+ | 39-45 | 11 | +7 | +----------+-------+-----+ | 46-50 | 11 | +8 | +----------+-------+-----+ For the above chart, here is an example: If you have a Quad 4 Bay, that means you have 4 x 4 or 16 torpedo tubes. Take 16 and multiply it by 11 to get 176. Add the +1 bonus and you get 177 which would be a rating of C. +---------------+ | 19.1.4 Other |-------------------------------------------------------------- +---------------+ This covers the other offensive capabilities of a ship not covered by the above. Only BCV's, CV's, CVL's, and CVE's carry aircraft capable of offensive operations. All other ships, excluding DD's and SS's, only carry scout planes. In PTO IV, Mines are another name for depth charges. CL's and DD's carry these to conduct anti-submarine warfare and they are the only ships capable of destroying enemy submarines. _______________________ / 19.2 Ship Templates /_______________________________________________________ ----------------------- Once you have decided upon the purpose of your new class of ship, it is now time to find a suitable platform to mount those weapons on. In addition to weapons, you must now decide how heavily armored your ship is going to be and what kinds of speeds it will make. If it is too slow, it will not be able to keep up with the fleet and if it's too fast, you may have sacrificed something else to get those kinds of speeds. +------------------------------+ | 19.2.1 Ship Characteristics |----------------------------------------------- +------------------------------+ Each ship allows you to mount specific weapons and other things on board. This is important to know depending on what your use for the ship is. Below are the ship types and what things you can put on them: LEGEND: TYPE=TYPE OF SHIP; MNG=MAIN GUNS; SEG=SECONDARY GUNS; TOR=TORPEDOES; MIN=MINES; AAC=ANTI-AIRCRAFT; AIR=AIRCRAFT +------+-------+------+-----+-----+-----+--------+ | TYPE | MNG | SEG | TOR | MIN | AAC | AIR* | +------+-------+------+-----+-----+-----+--------+ +------+-------+------+-----+-----+-----+--------+ | BB | X | X | | | X | X | +------+-------+------+-----+-----+-----+--------+ | BC | X | X** | | | X | X | +------+-------+------+-----+-----+-----+--------+ | BCV | X*** | | | | X | X**** | +------+-------+------+-----+-----+-----+--------+ | CV | X | | | | X | X | +------+-------+------+-----+-----+-----+--------+ | CVL | | | | | X | X | +------+-------+------+-----+-----+-----+--------+ | CVE | | | | | X | X | +------+-------+------+-----+-----+-----+--------+ | CA | X | | X | | X | X | +------+-------+------+-----+-----+-----+--------+ | CL | X | | X | X | X | X | +------+-------+------+-----+-----+-----+--------+ | DD | X | | X | X | X | | +------+-------+------+-----+-----+-----+--------+ | SS | | | X | | | | +------+-------+------+-----+-----+-----+--------+ * SHIPS OTHER THEN BCV'S, CV'S, CVL'S, AND CVE'S ONLY CARRY SCOUTS ** SECONDARY GUNS ONLY ON THE PORT AND STARBOARD SIDES *** MAIN GUNS ONLY LOCATED IN THE BOW **** CAN ONLY LAUNCH PLANES, NOT RECOVER THEM +-----------------------------+ | 19.2.2 Ship Specifications |------------------------------------------------ +-----------------------------+ This refers to how much you can put on your ship. Obviously, you won't be able to "max" out everything since you won't have the capacity. For example, you may want a DD designed for the highest speed and maximum torpedo tubes. With a little armor and no gun batteries, this could prove to be a very dangerous ship both to other ships and to submarines. Again, the possibilities are endless and it's up to you to decide how to put your new ship together. The chart below shows the upper limits of everything for each ship type (NOTE: Total numbers are listed instead of number of turrets and guns per turret. For example, instead of listing total guns as a Quad 4 Bay, I listed it as 16 guns instead): +------+-----------------------------------+--------------------------------+ | | MAIN GUNS | SECONDARY GUNS | | SHIP +-------+-------+---------+---------+-----+-------+------+-----------+ | TYPE | BOW 1 | BOW 2 | STERN 1 | STERN 2 | BOW | STERN | PORT | STARBOARD | +------+-------+-------+---------+---------+-----+-------+------+-----------+ +------+-------+-------+---------+---------+-----+-------+------+-----------+ | BB | 16 | 16 | 16 | 16 | 6 | 6 | 30 | 30 | +------+-------+-------+---------+---------+-----+-------+------+-----------+ | BC | 16 | 16 | 16 | 16 | 0 | 0 | 30 | 30 | +------+-------+-------+---------+---------+-----+-------+------+-----------+ | BCV | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | +------+-------+-------+---------+---------+-----+-------+------+-----------+ | CV | 16 | 16 | 16 | 16 | 0 | 0 | 0 | 0 | +------+-------+-------+---------+---------+-----+-------+------+-----------+ | CVL | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | +------+-------+-------+---------+---------+-----+-------+------+-----------+ | CVE | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | +------+-------+-------+---------+---------+-----+-------+------+-----------+ | CA | 16 | 16 | 16 | 16 | 0 | 0 | 0 | 0 | +------+-------+-------+---------+---------+-----+-------+------+-----------+ | CL | 16 | 16 | 16 | 16 | 0 | 0 | 0 | 0 | +------+-------+-------+---------+---------+-----+-------+------+-----------+ | DD | 16 | 16 | 16 | 16 | 0 | 0 | 0 | 0 | +------+-------+-------+---------+---------+-----+-------+------+-----------+ | SS | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | +------+-------+-------+---------+---------+-----+-------+------+-----------+ +------+-----------+------------------------------------------+ | | AA | ARMOR +-----+ | SHIP +-----+-----+------+------+-------+-----+------+-------+ AIR +-----+ | TYPE | GUN | MG | HULL | DECK | UDECK | BOW | STRN | GNWHL | CAP | SPD | +------+-----+-----+------+------+-------+-----+------+-------+-----+-----+ +------+-----+-----+------+------+-------+-----+------+-------+-----+-----+ | BB | 80 | 255 | 50 | 35 | 200 | 100 | 100 | 100 | 15 | 45 | +------+-----+-----+------+------+-------+-----+------+-------+-----+-----+ | BC | 48 | 160 | 35 | 15 | 150 | 80 | 80 | 80 | 15 | 48 | +------+-----+-----+------+------+-------+-----+------+-------+-----+-----+ | BCV | 40 | 120 | 50 | 10 | 200 | 100 | 100 | 100 | 30 | 45 | +------+-----+-----+------+------+-------+-----+------+-------+-----+-----+ | CV | 72 | 180 | 30 | 15 | 200 | 100 | 100 | 100 | 150 | 45 | +------+-----+-----+------+------+-------+-----+------+-------+-----+-----+ | CVL | 40 | 140 | 10 | 5 | 120 | 60 | 60 | 60 | 50 | 42 | +------+-----+-----+------+------+-------+-----+------+-------+-----+-----+ | CVE | 16 | 100 | 5 | 3 | 100 | 55 | 55 | 55 | 40 | 38 | +------+-----+-----+------+------+-------+-----+------+-------+-----+-----+ | CA | 32 | 100 | 20 | 10 | 120 | 60 | 60 | 60 | 15 | 48 | +------+-----+-----+------+------+-------+-----+------+-------+-----+-----+ | CL | 32 | 80 | 15 | 7 | 80 | 40 | 40 | 40 | 8 | 50 | +------+-----+-----+------+------+-------+-----+------+-------+-----+-----+ | DD | 24 | 60 | 5 | 3 | 35 | 25 | 25 | 25 | 0 | 50 | +------+-----+-----+------+------+-------+-----+------+-------+-----+-----+ | SS | 0 | 0 | 1 | 1 | 35 | 15 | 15 | 15 | 0 | 30 | +------+-----+-----+------+------+-------+-----+------+-------+-----+-----+ NOTES: - BB's and BCV's can mount any size gun. - BC's can mount guns up to 15 in/38.1 cm in size. - CV's can mount guns up to 8 in/20.3 cm in size. - CA's can mount guns up to 8 in/20.3 cm DP in size. - CL's can mount guns up to 6.1 in/15.5 cm DP in size. - DD's can mount guns up to 5.9 in/15.0 cm DP in size. ____________________________________ / 19.3 Finishing Up the Ship Class /__________________________________________ ------------------------------------ Once you have put together the ship class, you can choose to do two things: Pressing the TRIANGLE button will allow you to abandon your design modifications and return back to where you decided on what ship class to modify or design. Pressing the O button will allow you to give a name to your new ship class. After that, you will be given a time period (in weeks) of how long it will take to make the blueprint. After the blueprint is made, you can start making ships in that new class. +=======================+ | 20. PLANE DESIGN 101 |------------------------------------------------------ +=======================+ As with shipbuilding, designing planes adds that touch of personalization plus it could fill a critical gap where research has fallen short. Designing usually takes more money, resources, and time but you can choose any base model to build from. Whichever way you go, there are some things that you must know before creating new models of aircraft. These things involve weaponry, armor protection, engine, anti-air ability, etc. The model you create probably has come about due to a need requiring fulfillment or for a model that seems fit in with the scheme of your fleet. The next few chapters will be divided up according to each part of the plane you will be building or modifying. Before you dive headlong into this process, you should go through these simple steps to make sure you aren't creating something that already exists or something that will strain your time, resources, or money to the breaking point. - Determine exactly what the purpose of the model is. Remember, you can only create 45 new models of planes. - Once you have determined the purpose, next you need to decide what has to be put into the plane model to enable it to fulfill that purpose. - Determine your resources, money, and time. If any of these is in short supply, I would recommend waiting for another plane model to show up. - Make sure you fully understand what you are creating from all aspects. It is great to have a plane with massive anti-air capability. If, though, you traded that kind of power for speed or defense, you may want to rethink the reason you want a new model. See Chapter 10.2.4 for more information regarding plane-types. ________________ / 20.1 Weapons /______________________________________________________________ ---------------- Weaponry on a plane is determined by its type. This isn't to say, though, that an airplane is stuck exclusively in one role. Sometimes planes can "swing" over to become another type of plane. It's this flexibility that can allow you to basically utilize a few models of planes to great effect. Below is a chart showing the different weaponry available. Guns are listed first while bombs, missiles, and/or guided missiles are listed next: LEGEND: GUNCAL=GUN SIZE IN CALIBER; GUNMM=GUN SIZE IN MM NOTE: Gun caliber is basically the gun size in inches multiplied by 10. +--------+-------+ | GUNCAL | GUNMM | +--------+-------+ +--------+-------+ | 29.5 | 7.5 | +--------+-------+ | 30 | 7.62 | +--------+-------+ | 30.3 | 7.7 | +--------+-------+ | 31 | 7.92 | +--------+-------+ | 50 | 12.7 | +--------+-------+ | 51 | 13 | +--------+-------+ | 60 | 15 | +--------+-------+ | -- | 20 | +--------+-------+ | -- | 30 | +--------+-------+ | -- | 37 | +--------+-------+ LEGEND: PROJSIZE=PROJECTILE SIZE +-------------+-------------+ | PROJSIZE LB | PROJSIZE KG | +-------------+-------------+ +-------------+-------------+ | 270 | 120 | +-------------+-------------+ | 550 | 250 | +-------------+-------------+ | 1,100 | 500 | +-------------+-------------+ | 1,800 | 800 | +-------------+-------------+ | 2,200 | 1,000 | +-------------+-------------+ | 3,300 | 1,500 | +-------------+-------------+ | 4,400 | 2,000 | +-------------+-------------+ NOTE: As you research new weapons, bombs from 270 lbs/120 kgs to 1,100 lbs/500 kgs become missiles while the other weapons become guided missiles. All weapons have a rating from A to E where A is the best and E is the worst. Each rating, in turn, has a range of values. The rating values are: ANTI-AIR || BOMB || TORPEDO || SCOUT || || || +---+-----------++---+-----------++---+---------++---+-----------+ | A | 4000+ || A | 2000+ || A | 300+ || A | 2000+ | +---+-----------++---+-----------++---+---------++---+-----------+ | B | 3000-3999 || B | 1000-1999 || B | 200-299 || B | 1000-1999 | +---+-----------++---+-----------++---+---------++---+-----------+ | C | 2000-2999 || C | 300- 999 || C | 100-199 || C | 500- 999 | +---+-----------++---+-----------++---+---------++---+-----------+ | D | 1000-1999 || D | 100- 299 || D | 50- 99 || D | 100- 499 | +---+-----------++---+-----------++---+---------++---+-----------+ | E | 0- 999 || E | 0- 99 || E | 0- 49 || E | 0- 99 | +---+-----------++---+-----------++---+---------++---+-----------+ Due to the complexity of figuring out these values, you will have to "tweak" your plane until you get the numbers you want in the appropriate areas. The three things that affect these values are: Speed: The faster your plane can go, the better its survivability hence the higher the attack rating. The Me 262 is a good example. It was a very fast plane that the allies could only really catch up to on take-offs and landings. Range: The greater the distance your plane can travel gives it more of an ability to cause damage and destruction over a longer period of time. If the plane has a real short range, it usually can't live up to its potential. The Bf 109's had this problem during the Battle of Britain. They were good fighters but they had a limited range. The result was the bombers they were escorting suffered severe losses. Armor: This directly relates to a plane's survivability. If a plane can take a lot of punishment but still can be combat worthy, it will be a greater asset then a plane that disintegrates with the slightest hit. The Japanese Zero was an excellent fighter. It could outperform any- thing the allies had at the time. Unfortunately, this performance came at the price of very little armor. Once a Zero was caught in an allied plane's gunsights, it was as good as destroyed while allied planes could be repeatedly shot up and still manage to make it back home. ______________________ / 20.2 Plane Engines /________________________________________________________ ---------------------- You will only start off with basic 9 and 14-cylinder engines. As you do Research and Development, you will develop newer and faster engines. This in turn will allow you to research new planes or upgrade planes you currently have in your inventory. This is not an automatic thing like radar or other technological advances. You must manually go through each plane model you want to improve and modify it. This advance also allows you to mount more weapons or auxiliary equipment on your plane making it an even deadlier opponent. There are two paths you can upgrade a plane once you have researched and developed all the engines. If your plane started with a 9-Cylinder Radial Engine or 14-Cylinder Engine Radial Engine1, then you can upgrade as follows (NOTE: If you started with the 14-cylinder engine, just continue to read to the right): 9-Cylinder Radial Engine-> 14-Cylinder Radial Engine1-> 14-Cylinder Radial Engine2-> 18-Cylinder Radial Engine1 If your plane started with a Liquid Cooled 12-Cylinder Engine1, then you can upgrade as follows: Liquid-Cooled 12-Cylinder Engine1-> Liquid-Cooled 12-Cylinder Engine2-> Air- Cooled 24-Cylinder Engine The 18-Cylinder Radial Engine2 can only be used on the Canard Airframe while the Turbojet can only be used on a Jet Airframe. ________________________ / 20.3 Plane Templates /______________________________________________________ ------------------------ Once you have decided upon the purpose of your new model of plane, it is now time to find a suitable platform to mount those weapons on. In addition to weapons, you must now decide how heavily armored your plane is going to be, what its range is, and what kinds of speeds it will make. +-------------------------------+ | 20.3.1 Plane Characteristics |---------------------------------------------- +-------------------------------+ Different planes can have different weapons on them. It is all dependent on whether the engine can lift the greater amounts of weight involved. Weapons that can be used on the different plane-types are: Fighters (including Escorts): Their main claim is their anti-air armament. The fighters from carriers and the seatype can carry bombs, rockets, or guided missiles up to 2,200 lbs/1,000 kgs. The regular land-based fighters can carry up to 3,300 lbs/1,500 kgs. Bombers: These types of planes have bombs as their main armament. They also have several guns for protection. Carrier bombers can carry up to 2,200 lbs/1,000 kgs of bombs, rockets, or guided missiles while land-based bombers can carry up to 4,400 lbs/2,000 kgs. Only carrier-based dive-bombers can use that attribute. Torpedo: These planes use torpedoes as their main armament. When carrying bombs, the carrier type and seatype can carry up to 2,200 lbs/1,000 kgs of bombs, rockets, or guided missiles while land-based attack planes and flying boats can carry up to 4,400 lbs/2,000 kgs. Scouts: These planes are primarily used for scouting out long ranges and have a wide variety of electronic detection gear on board. When carrying bombs, the carrier type and seatype can carry up to 2,200 lbs/1,000 kgs of bombs, rockets, or guided missiles while land-based scout planes can carry up to 4,400 lbs/2,000 kgs. +------------------------------+ | 20.3.2 Plane Specifications |----------------------------------------------- +------------------------------+ This refers to how much you can put on your plane. Obviously, you won't be able to "max" out everything since you won't have the capacity. For example, you may want a fighter designed for high speed and heavy armament. With minimal armor and a medium range, you could have a pretty deadly fighter. Of course, the design is limited to your imagination. The only other limitation, in addition to the ones in Chapter 20.3.1, is that you can only have 15 guns in the front and rear of your plane. Everything else is dictated by plane type and minimum plane speed. _____________________________________ / 20.4 Finishing Up the Plane Model /_________________________________________ ------------------------------------- Once you have put together the plane model, you can choose to do two things: Pressing the TRIANGLE button will allow you to abandon your design modifications and return back to where you decided on what plane model to design. Pressing the O button will allow you to give a name to your new plane model. After that, you will be given a time period (in weeks) of how long it will take to make the blueprint. After the blueprint is made, you can start making planes in that new model. +==================+ | 21. TERRITORIES |----------------------------------------------------------- +==================+ In order to cripple the enemy, you must eliminate their ability to wage war. The most effective way is to cut them off from their resources. You can do this by either isolating their territories or by taking them. By doing this, you will eventually "choke" off all resources and eliminate an enemies ability to conduct operations. Each territory has come kind of resource whether it is funds, oil, steel, or aluminum. It is by a combination of the territories and the resources that a country can effectively conduct defensive or offensive operations. _____________________________ / 21.1 Territorial Features /_________________________________________________ ----------------------------- All territories have some key features that are good to know before you decide to take them. It is these features that will allow you to make the best decision as to your attack plan. Notable features are: +--------------------+ | 21.1.1 Conditions |--------------------------------------------------------- +--------------------+ These things define such parameters as weather, climate, and daylight. All of these play a vital role in conducting operations. /===================\ | 21.1.1.1 Weather |---------------------------------------------------------- \===================/ Self-explanatory. Tells whether it is sunny, raining, snowing, etc. /===================\ | 21.1.1.2 Climate |---------------------------------------------------------- \===================/ The climatology of the territory will determine the usual weather conditions that exist in that territory. The climates are: ICE : Lots of snow and cold weather. The day to night ratio can be very extreme. COLD: Summers tend to be shorter and winters tend to be snowy, longer, and cold. WET : Represents a temperate climate. There are four distinct seasons and rain comes and goes quickly. DRY : More representative of a desert climate. It tends to remain sunny year round with brief periods of rain. WARM: Tropical type of climate. Dry summers and rainy winters. NOTE: The seasons for the northern and southern hemispheres are reversed as so: Dec 22 - Mar 21: Winter in northern hemisphere, summer in southern hemisphere. Mar 22 - Jun 21: Spring in northern hemisphere, fall in southern hemisphere. Jun 22 - Sep 21: Summer in northern hemisphere, winter in southern hemisphere. Sep 22 - Dec 21: Fall in northern hemisphere, spring in southern hemisphere. /=========================\ | 21.1.1.3 Raw Materials |---------------------------------------------------- \=========================/ What the territory produces, per turn, of the following items: Funds, Oil, Steel, Aluminum. To get the actual amount shipped back to the home country, use these multipliers (also known as amount per resource): Funds x 50; Oil x 100; Steel x 200; and Aluminum x 100 For example, a territory that has the following raw materials: Funds: 1; Oil: 6; Steel: 4; AL: 8 would send the following back to the home country: Funds: 50; Oil: 600; Steel: 800; and AL: 800. +---------------+ | 21.1.2 Other |-------------------------------------------------------------- +---------------+ This includes spy level, dock level (if there is one), transports, blockades on said territory by you or your ally, ships currently in the territory, and the numbers for all of the airfields. ________________________________ / 21.2 Territorial Information /______________________________________________ -------------------------------- This is the list of the territories in PTO IV. Information will be set up by the three non-polar oceans. The legend for all of the charts is as follows: LEGEND: CLMT=CLIMATE; DL=DOCK LEVEL; FU=FUNDS; OI=OIL; ST=STEEL; AL=ALUMINUM NOTE: A "(B)" AFTER TERRITORY NAME INDICATES A KEY BASE. +-----------------------+ | 21.2.1 Pacific Basin |------------------------------------------------------ +-----------------------+ There are 21 territories and six Key Bases in this region. +----------------+------+-------------------+----+----+----+----+----+ | TERRITORY NAME | CLMT | DAYLIGHT | DL | FU | OI | ST | AL | +----------------+------+-------------------+----+----+----+----+----+ +----------------+------+-------------------+----+----+----+----+----+ | ALEUTIAN | ICE | DEC 1100-1200 | -- | 1 | 0 | 0 | 0 | | | | JAN 1000-1300 +----+----+----+----+----+ | | | FEB 0800-1400 | | | | MAR 0700-1500 | | | | APR 0600-1900 | | | | MAY* 0400-0200 | | | | JUN* 0300-0300 | | | | JUL* 0400-0200 | | | | AUG 0500-1800 | | | | SEP 0600-1600 | | | | OCT 0800-1400 | | | | NOV 1000-1300 | +----------------+------+-------------------+----+----+----+----+----+ | AUSTRALIA (B) | WARM | DEC 0300-1900 | 2 | 15 | 7 | 14 | 11 | | | | JAN,FEB 0400-1900 +----+----+----+----+----+ | | | MAR,APR 0400-1800 | | | | MAY-SEP 0500-1800 | | | | OCT 0400-1800 | | | | NOV 0400-1900 | +----------------+------+-------------------+----+----+----+----+----+ | S. CHINA (B) | WET | DEC-MAR 0600-1800 | 4 | 10 | 11 | 15 | 0 | | | | APR 0500-1800 +----+----+----+----+----+ | | | MAY-SEP 0400-1900 | | | | OCT 0500-1800 | | | | NOV 0600-1800 | +----------------+------+-------------------+----+----+----+----+----+ | CORAL | WARM | DEC 0300-1900 | -- | 1 | 0 | 0 | 6 | | | | JAN,FEB 0400-1900 +----+----+----+----+----+ | | | MAR,APR 0400-1800 | | | | MAY-SEP 0500-1800 | | | | OCT 0400-1800 | | | | NOV 0400-1900 | +----------------+------+-------------------+----+----+----+----+----+ | HAWAII (B) | WARM | DEC-MAR 0600-1800 | 8 | 8 | 0 | 0 | 0 | | | | APR 0500-1800 +----+----+----+----+----+ | | | MAY-SEP 0400-1900 | | | | OCT 0500-1800 | | | | NOV 0600-1800 | +----------------+------+-------------------+----+----+----+----+----+ | IWO JIMA | WET | DEC-FEB 0600-1700 | -- | 1 | 0 | 0 | 0 | | | | MAR,APR 0500-1800 +----+----+----+----+----+ | | | MAY-AUG 0400-1900 | | | | SEP 0400-1800 | | | | OCT 0500-1800 | | | | NOV 0500-1700 | +----------------+------+-------------------+----+----+----+----+----+ | JAPAN (B) | WET | DEC-FEB 0600-1700 | 8 | 15 | 0 | 3 | 2 | | | | MAR,APR 0500-1800 +----+----+----+----+----+ | | | MAY-AUG 0400-1900 | | | | SEP 0400-1800 | | | | OCT 0500-1800 | | | | NOV 0500-1700 | +----------------+------+-------------------+----+----+----+----+----+ | LEYTE | WARM | DEC-MAR 0600-1800 | -- | 8 | 2 | 0 | 13 | | | | APR 0500-1800 +----+----+----+----+----+ | | | MAY-SEP 0400-1900 | | | | OCT 0500-1800 | | | | NOV 0600-1800 | +----------------+------+-------------------+----+----+----+----+----+ | MARIANA | WARM | DEC-MAR 0600-1800 | -- | 4 | 0 | 0 | 0 | | | | APR 0500-1800 +----+----+----+----+----+ | | | MAY-SEP 0400-1900 | | | | OCT 0500-1800 | | | | NOV 0600-1800 | +----------------+------+-------------------+----+----+----+----+----+ | MARSHALL | WARM | DEC 0700-1900 | -- | 2 | 0 | 0 | 0 | | | | JAN-MAR 0700-2000 +----+----+----+----+----+ | | | APR-AUG 0600-2000 | | | | SEP-NOV 0700-2000 | +----------------+------+-------------------+----+----+----+----+----+ | W. MEXICO | DRY | DEC-MAR 0600-1800 | -- | 11 | 10 | 7 | 4 | | | | APR 0500-1800 +----+----+----+----+----+ | | | MAY-SEP 0400-1900 | | | | OCT 0500-1800 | | | | NOV 0600-1800 | +----------------+------+-------------------+----+----+----+----+----+ | MIDWAY | WET | DEC-FEB 0600-1700 | -- | 1 | 0 | 0 | 0 | | | | MAR,APR 0500-1800 +----+----+----+----+----+ | | | MAY-AUG 0400-1900 | | | | SEP 0400-1800 | | | | OCT 0500-1800 | | | | NOV 0500-1700 | +----------------+------+-------------------+----+----+----+----+----+ | OKINAWA | WET | DEC-FEB 0600-1700 | -- | 5 | 0 | 0 | 0 | | | | MAR,APR 0500-1800 +----+----+----+----+----+ | | | MAY-AUG 0400-1900 | | | | SEP 0400-1800 | | | | OCT 0500-1800 | | | | NOV 0500-1700 | +----------------+------+-------------------+----+----+----+----+----+ | MID-PACIFIC | WET | DEC-MAR 0600-1800 | -- | 1 | 0 | 0 | 0 | | | | APR 0500-1800 +----+----+----+----+----+ | | | MAY-SEP 0400-1900 | | | | OCT 0500-1800 | | | | NOV 0600-1800 | +----------------+------+-------------------+----+----+----+----+----+ | S. PACIFIC | WARM | DEC 0300-1900 | -- | 4 | 0 | 0 | 0 | | | | JAN,FEB 0400-1900 +----+----+----+----+----+ | | | MAR,APR 0400-1800 | | | | MAY-SEP 0500-1800 | | | | OCT 0400-1800 | | | | NOV 0400-1900 | +----------------+------+-------------------+----+----+----+----+----+ | PALAU | WARM | DEC-MAR 0600-1800 | -- | 1 | 2 | 0 | 1 | | | | APR 0500-1800 +----+----+----+----+----+ | | | MAY-SEP 0400-1900 | | | | OCT 0500-1800 | | | | NOV 0600-1800 | +----------------+------+-------------------+----+----+----+----+----+ | PERU | DRY | DEC 0300-1900 | -- | 7 | 0 | 9 | 0 | | | | JAN,FEB 0400-1900 +----+----+----+----+----+ | | | MAR,APR 0400-1800 | | | | MAY-SEP 0500-1800 | | | | OCT 0400-1800 | | | | NOV 0400-1900 | +----------------+------+-------------------+----+----+----+----+----+ | RABAUL | WARM | DEC 0700-1900 | -- | 3 | 0 | 0 | 5 | | | | JAN-MAR 0700-2000 +----+----+----+----+----+ | | | APR-AUG 0600-2000 | | | | SEP-NOV 0700-2000 | +----------------+------+-------------------+----+----+----+----+----+ | SOLOMON | WARM | DEC 0300-1900 | -- | 1 | 0 | 0 | 0 | | | | JAN,FEB 0400-1900 +----+----+----+----+----+ | | | MAR,APR 0400-1800 | | | | MAY-SEP 0500-1800 | | | | OCT 0400-1800 | | | | NOV 0400-1900 | +----------------+------+-------------------+----+----+----+----+----+ | TRUK (B) | WARM | DEC 0700-1900 | 2 | 1 | 0 | 0 | 0 | | | | JAN-MAR 0700-2000 +----+----+----+----+----+ | | | APR-AUG 0600-2000 | | | | SEP-NOV 0700-2000 | +----------------+------+-------------------+----+----+----+----+----+ | W. USA (B) | DRY | DEC-FEB 0600-1700 | 7 | 15 | 9 | 12 | 10 | | | | MAR,APR 0500-1800 +----+----+----+----+----+ | | | MAY-AUG 0400-1900 | | | | SEP 0400-1800 | | | | OCT 0500-1800 | | | | NOV 0500-1700 | +----------------+------+-------------------+ * THIS INDICATES THAT DAY STARTS AT THE FIRST TIME AND ENDS THE NEXT DAY AT THE SECOND TIME. SO YOU WILL HAVE DAYS OF 22, 23, AND 22 HOURS RESPECTIVELY. +--------------------------------------------------------------+ | 21.2.2 Atlantic, Gulf of Mexico, Mediterranean, and Red Sea |--------------- +--------------------------------------------------------------+ There are 22 territories and five Key Bases in this region. +----------------+------+-------------------+----+----+----+----+----+ | TERRITORY NAME | CLMT | DAYLIGHT | DL | FU | OI | ST | AL | +----------------+------+-------------------+----+----+----+----+----+ +----------------+------+-------------------+----+----+----+----+----+ | E. AFRICA | WARM | DEC 0300-1900 | -- | 4 | 7 | 0 | 15 | | | | JAN,FEB 0400-1900 +----+----+----+----+----+ | | | MAR,APR 0400-1800 | | | | MAY-SEP 0500-1800 | | | | OCT 0400-1800 | | | | NOV 0400-1900 | +----------------+------+-------------------+----+----+----+----+----+ | BALTIC (B) | COLD | DEC-FEB 0600-1700 | 8 | 15 | 7 | 9 | 8 | | | | MAR,APR 0500-1800 +----+----+----+----+----+ | | | MAY-AUG 0400-1900 | | | | SEP 0400-1800 | | | | OCT 0500-1800 | | | | NOV 0500-1700 | +----------------+------+-------------------+----+----+----+----+----+ | BERMUDA | WARM | DEC-FEB 0600-1700 | -- | 2 | 0 | 0 | 0 | | | | MAR,APR 0500-1800 +----+----+----+----+----+ | | | MAY-AUG 0400-1900 | | | | SEP 0400-1800 | | | | OCT 0500-1800 | | | | NOV 0500-1700 | +----------------+------+-------------------+----+----+----+----+----+ | CANARY | WET | DEC-FEB 0600-1700 | -- | 1 | 0 | 2 | 0 | | | | MAR,APR 0500-1800 +----+----+----+----+----+ | | | MAY-AUG 0400-1900 | | | | SEP 0400-1800 | | | | OCT 0500-1800 | | | | NOV 0500-1700 | +----------------+------+-------------------+----+----+----+----+----+ | CARIBBEAN | WARM | DEC-MAR 0600-1800 | -- | 5 | 6 | 0 | 3 | | | | APR 0500-1800 +----+----+----+----+----+ | | | MAY-SEP 0400-1900 | | | | OCT 0500-1800 | | | | NOV 0600-1800 | +----------------+------+-------------------+----+----+----+----+----+ | DENMARK | COLD | DEC-FEB 0600-1700 | -- | 11 | 0 | 5 | 0 | | | | MAR,APR 0500-1800 +----+----+----+----+----+ | | | MAY-AUG 0400-1900 | | | | SEP 0400-1800 | | | | OCT 0500-1800 | | | | NOV 0500-1700 | +----------------+------+-------------------+----+----+----+----+----+ | DOVER (B) | WET | DEC-FEB 0600-1700 | 8 | 15 | 0 | 8 | 0 | | | | MAR,APR 0500-1800 +----+----+----+----+----+ | | | MAY-AUG 0400-1900 | | | | SEP 0400-1800 | | | | OCT 0500-1800 | | | | NOV 0500-1700 | +----------------+------+-------------------+----+----+----+----+----+ | EGYPT | DRY | DEC-FEB 0600-1700 | -- | 7 | 6 | 0 | 7 | | | | MAR,APR 0500-1800 +----+----+----+----+----+ | | | MAY-AUG 0400-1900 | | | | SEP 0400-1800 | | | | OCT 0500-1800 | | | | NOV 0500-1700 | +----------------+------+-------------------+----+----+----+----+----+ | FALKLANDS | ICE | DEC-FEB 0400-1900 | -- | 5 | 0 | 3 | 0 | | | | MAR 0400-1800 +----+----+----+----+----+ | | | APR 0500-1800 | | | | MAY 0500-1700 | | | | JUN-AUG 0600-1700 | | | | SEP,OCT 0500-1800 | | | | NOV 0400-1900 | +----------------+------+-------------------+----+----+----+----+----+ | GIBRALTOR (B) | DRY | DEC-FEB 0600-1700 | 4 | 8 | 0 | 6 | 0 | | | | MAR,APR 0500-1800 +----+----+----+----+----+ | | | MAY-AUG 0400-1900 | | | | SEP 0400-1800 | | | | OCT 0500-1800 | | | | NOV 0500-1700 | +----------------+------+-------------------+----+----+----+----+----+ | GOOD HOPE | DRY | DEC-FEB 0400-1900 | -- | 10 | 0 | 13 | 0 | | | | MAR 0400-1800 +----+----+----+----+----+ | | | APR 0500-1800 | | | | MAY 0500-1700 | | | | JUN-AUG 0600-1700 | | | | SEP,OCT 0500-1800 | +----------------+------+-------------------+----+----+----+----+----+ | IRELAND | COLD | DEC-FEB 0600-1700 | -- | 6 | 0 | 1 | 6 | | | | MAR,APR 0500-1800 +----+----+----+----+----+ | | | MAY-AUG 0400-1900 | | | | SEP 0400-1800 | | | | OCT 0500-1800 | | | | NOV 0500-1700 | +----------------+------+-------------------+----+----+----+----+----+ | ITALY (B) | DRY | DEC-FEB 0600-1700 | 3 | 10 | 0 | 0 | 5 | | | | MAR,APR 0500-1800 +----+----+----+----+----+ | | | MAY-AUG 0400-1900 | | | | SEP 0400-1800 | | | | OCT 0500-1800 | | | | NOV 0500-1700 | +----------------+------+-------------------+----+----+----+----+----+ | LA PLATA | WARM | DEC-FEB 0400-1900 | -- | 9 | 4 | 0 | 14 | | | | MAR 0400-1800 +----+----+----+----+----+ | | | APR 0500-1800 | | | | MAY 0500-1700 | | | | JUN-AUG 0600-1700 | | | | SEP,OCT 0500-1800 | | | | NOV 0400-1900 | +----------------+------+-------------------+----+----+----+----+----+ | MEXICO | WARM | DEC-MAR 0600-1800 | -- | 13 | 12 | 0 | 4 | | | | APR 0500-1800 +----+----+----+----+----+ | | | MAY-SEP 0400-1900 | | | | OCT 0500-1800 | | | | NOV 0600-1800 | +----------------+------+-------------------+----+----+----+----+----+ | NORTH SEA | COLD | DEC-FEB 0600-1700 | -- | 9 | 13 | 0 | 0 | | | | MAR,APR 0500-1800 +----+----+----+----+----+ | | | MAY-AUG 0400-1900 | | | | SEP 0400-1800 | | | | OCT 0500-1800 | | | | NOV 0500-1700 | +----------------+------+-------------------+----+----+----+----+----+ | NORWAY | COLD | DEC 1100-1200 | -- | 6 | 0 | 8 | 7 | | | | JAN 1000-1300 +----+----+----+----+----+ | | | FEB 0800-1400 | | | | MAR 0700-1500 | | | | APR 0600-1900 | | | | MAY* 0400-0200 | | | | JUN* 0300-0300 | | | | JUL* 0400-0200 | | | | AUG 0500-1800 | | | | SEP 0600-1600 | | | | OCT 0800-1400 | | | | NOV 1000-1300 | +----------------+------+-------------------+----+----+----+----+----+ | RED SEA | DRY | DEC-FEB 0600-1700 | -- | 7 | 15 | 6 | 0 | | | | MAR,APR 0500-1800 +----+----+----+----+----+ | | | MAY-AUG 0400-1900 | | | | SEP 0400-1800 | | | | OCT 0500-1800 | | | | NOV 0500-1700 | +----------------+------+-------------------+----+----+----+----+----+ | SARDEGNA | DRY | DEC-FEB 0600-1700 | -- | 13 | 0 | 4 | 12 | | | | MAR,APR 0500-1800 +----+----+----+----+----+ | | | MAY-AUG 0400-1900 | | | | SEP 0400-1800 | | | | OCT 0500-1800 | | | | NOV 0500-1700 | +----------------+------+-------------------+----+----+----+----+----+ | SHETLAND | COLD | DEC-FEB 0600-1700 | -- | 3 | 8 | 2 | 0 | | | | MAR,APR 0500-1800 +----+----+----+----+----+ | | | MAY-AUG 0400-1900 | | | | SEP 0400-1800 | | | | OCT 0500-1800 | | | | NOV 0500-1700 | +----------------+------+-------------------+----+----+----+----+----+ | SPAIN | DRY | DEC-FEB 0600-1700 | -- | 7 | 0 | 4 | 0 | | | | MAR,APR 0500-1800 +----+----+----+----+----+ | | | MAY-AUG 0400-1900 | | | | SEP 0400-1800 | | | | OCT 0500-1800 | | | | NOV 0500-1700 | +----------------+------+-------------------+----+----+----+----+----+ | E. USA (B) | COLD | DEC-FEB 0600-1700 | 8 | 15 | 3 | 11 | 5 | | | | MAR,APR 0500-1800 +----+----+----+----+----+ | | | MAY-AUG 0400-1900 | | | | SEP 0400-1800 | | | | OCT 0500-1800 | | | | NOV 0500-1700 | +----------------+------+-------------------+ * THIS INDICATES THAT DAY STARTS AT THE FIRST TIME AND ENDS THE NEXT DAY AT THE SECOND TIME. SO YOU WILL HAVE DAYS OF 22, 23, AND 22 HOURS RESPECTIVELY. +----------------------+ | 21.2.3 Indian Ocean |------------------------------------------------------- +----------------------+ There are seven territories and three Key Bases in this region. +----------------+------+-------------------+----+----+----+----+----+ | TERRITORY NAME | CLMT | DAYLIGHT | DL | FU | OI | ST | AL | +----------------+------+-------------------+----+----+----+----+----+ +----------------+------+-------------------+----+----+----+----+----+ | ARABIA | DRY | DEC-MAR 0600-1800 | -- | 6 | 14 | 1 | 1 | | | | APR 0500-1800 +----+----+----+----+----+ | | | MAY-SEP 0400-1900 | | | | OCT 0500-1800 | | | | NOV 0600-1800 | +----------------+------+-------------------+----+----+----+----+----+ | CELEBES | WARM | DEC 0700-1900 | -- | 5 | 14 | 7 | 0 | | | | JAN-MAR 0700-2000 +----+----+----+----+----+ | | | APR-AUG 0600-2000 | | | | SEP-NOV 0700-2000 | +----------------+------+-------------------+----+----+----+----+----+ | INDIA (B) | WARM | DEC-MAR 0600-1800 | 3 | 13 | 0 | 10 | 8 | | | | APR 0500-1800 +----+----+----+----+----+ | | | MAY-SEP 0400-1900 | | | | OCT 0500-1800 | | | | NOV 0600-1800 | +----------------+------+-------------------+----+----+----+----+----+ | JAVA | WARM | DEC 0700-1900 | -- | 5 | 15 | 0 | 2 | | | | JAN-MAR 0700-2000 +----+----+----+----+----+ | | | APR-AUG 0600-2000 | | | | SEP-NOV 0700-2000 | +----------------+------+-------------------+----+----+----+----+----+ | MADAGASCAR (B) | WARM | DEC 0300-1900 | 2 | 4 | 0 | 5 | 4 | | | | JAN,FEB 0400-1900 +----+----+----+----+----+ | | | MAR,APR 0400-1800 | | | | MAY-SEP 0500-1800 | | | | OCT 0400-1800 | | | | NOV 0400-1900 | +----------------+------+-------------------+----+----+----+----+----+ | MALACCA (B) | WARM | DEC 0700-1900 | 6 | 14 | 8 | 0 | 9 | | | | JAN-MAR 0700-2000 +----+----+----+----+----+ | | | APR-AUG 0600-2000 | | | | SEP-NOV 0700-2000 | +----------------+------+-------------------+----+----+----+----+----+ | MALAY | WARM | DEC-MAR 0600-1800 | -- | 7 | 5 | 5 | 3 | | | | APR 0500-1800 +----+----+----+----+----+ | | | MAY-SEP 0400-1900 | | | | OCT 0500-1800 | | | | NOV 0600-1800 | +----------------+------+-------------------+ +=================+ | 22. COMMANDERS |------------------------------------------------------------ +=================+ A commander in charge of a fleet can mean the difference between victory or defeat. In PTO IV, each country has a certain amount of commanders you can choose from. These commanders range in rank from a Fleet Admiral down to a Lieutenant Commander. The abbreviations for the ranks are below (NOTE: These are also in order from highest to lowest rank): F.ADM = FLEET ADMIRAL ADM = ADMIRAL V.ADM = VICE ADMIRAL R.ADM = REAR ADMIRAL CAPT = CAPTAIN CDR = COMMANDER LCDR = LIEUTENANT COMMANDER See Chapter 10.2.2.3 for how this effects what kinds of ships and fleets the selected rank can command. You can have more then one commander assigned to a fleet. The most senior commander will be on the flagship. If both commanders are of equal rank, then the one with the highest trait average will be in charge. _______________ / 22.1 Traits /_______________________________________________________________ --------------- Each commander possesses five traits. These traits are graded on a scale from "C" to "A". As a commander participates in battles, the grades in some traits can be increased. To increase a specific trait, the commander must be performing duties along the lines of the desired trait. The five traits are: CNTL: This enables a commander to avoid enemy attacks better. GUN: Allows gunners to fire their weapons quicker. TRP: Allows torpedoes to be fired at a quicker speed. AA: Enables a ship to fire AA more accurately at attacking planes. SUB: Gives a greater chance that subs will sink more enemy transports. ____________________________ / 22.2 Rank and Promotions /__________________________________________________ ---------------------------- The biggest incentive to get promoted is that a higher ranked commander can lead bigger ships into battle. In addition, traits may also get raised to reflect the new rank. The numbers below are how many experience points it takes to make it to the next rank: +-------+---------+ | RANK | EXP REQ | +-------+---------+ +-------+---------+ | F.ADM | 900+ | +-------+---------+ | ADM | 550-899 | +-------+---------+ | V.ADM | 549-300 | +-------+---------+ | R.ADM | 299-120 | +-------+---------+ | CAPT | 70-119 | +-------+---------+ | CDR | 30- 69 | +-------+---------+ | LCDR | 0- 29 | +-------+---------+ NOTE: Regardless of how many experience points you have accumulated, you only will get promoted up one rank and this promotion occurs only after you complete your assigned objective. Points will carry over to the next promotion so if you had 910 points, you could make rank after every objective completion and end up being a F.ADM in no time. To work toward rank, commanders will get a certain amount of experience points when they engage in battle. These points will vary as to how many enemy ships were sunk or damaged and whether objectives had been met. In addition to experience points, commanders may also receive awards. These awards are the Gold Anchor, Silver Anchor, or a Certificate. __________________________ / 22.3 Other Information /____________________________________________________ -------------------------- Hitting the "X" button on a commander will give you a rundown of traits, current assignment, and ship types they can command. The second page gives a brief biographical look at the commander. _______________________ / 22.4 The Commanders /_______________________________________________________ ----------------------- Below are charts listing the 100 commanders from the four countries. Commanders are put on the chart in the same order the game displays them. Below are the different country's commanders (NOTE: The number after the country is the number of commanders for that country): BRITAIN (20) +-------------------+------+-----+-----+-----+-----+ | NAME | CNTL | GUN | TRP | AA | SUB | +-------------------+------+-----+-----+-----+-----+ +-------------------+------+-----+-----+-----+-----+ | F.ADM FORBES | A | A | C | A | C | +-------------------+------+-----+-----+-----+-----+ | F.ADM POUND | B | B | C | A | A | +-------------------+------+-----+-----+-----+-----+ | ADM CUNNINGHAM | B | A | C | A | C | +-------------------+------+-----+-----+-----+-----+ | ADM TOVEY | B | A | A | C | C | +-------------------+------+-----+-----+-----+-----+ | ADM SOMERVILLE | B | A | C | A | C | +-------------------+------+-----+-----+-----+-----+ | V.ADM PHILLIPS | B | A | C | B | B | +-------------------+------+-----+-----+-----+-----+ | V.ADM RAMSAY | A | C | A | C | C | +-------------------+------+-----+-----+-----+-----+ | V.ADM HOLLAND | B | A | C | B | C | +-------------------+------+-----+-----+-----+-----+ | V.ADM FRASER | A | B | C | B | C | +-------------------+------+-----+-----+-----+-----+ | V.ADM WILLIS | B | A | B | C | C | +-------------------+------+-----+-----+-----+-----+ | V.ADM MOUNTBATTEN | B | A | C | B | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM WHITWORTH | B | A | C | C | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM BURNETT | B | A | C | C | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM CRACE | B | B | B | C | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM DOORMAN | B | B | B | C | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM CRUTHLEY | B | C | B | C | B | +-------------------+------+-----+-----+-----+-----+ | CAPT E.W. LEE | B | C | B | C | C | +-------------------+------+-----+-----+-----+-----+ | CAPT VIAN | B | C | B | C | C | +-------------------+------+-----+-----+-----+-----+ | CAPT SHERBROOKE | B | C | B | C | C | +-------------------+------+-----+-----+-----+-----+ | CAPT HARWOOD | C | B | C | C | C | +-------------------+------+-----+-----+-----+-----+ GERMANY (21) +-------------------+------+-----+-----+-----+-----+ | NAME | CNTL | GUN | TRP | AA | SUB | +-------------------+------+-----+-----+-----+-----+ +-------------------+------+-----+-----+-----+-----+ | F.ADM RAEDER | A | A | B | C | B | +-------------------+------+-----+-----+-----+-----+ | ADM FRIEDEBURG | B | C | A | C | A | +-------------------+------+-----+-----+-----+-----+ | ADM KARL | B | A | A | C | C | +-------------------+------+-----+-----+-----+-----+ | V.ADM KRANKE | B | A | B | C | C | +-------------------+------+-----+-----+-----+-----+ | V.ADM DONITZ | B | C | C | B | A | +-------------------+------+-----+-----+-----+-----+ | V.ADM LUTJENS | A | A | C | C | C | +-------------------+------+-----+-----+-----+-----+ | V.ADM CILIAX | A | B | B | C | C | +-------------------+------+-----+-----+-----+-----+ | V.ADM THIELED | B | A | C | B | C | +-------------------+------+-----+-----+-----+-----+ | V.ADM FRASER | A | A | C | C | C | +-------------------+------+-----+-----+-----+-----+ | V.ADM MARSCHALL | A | B | C | B | C | +-------------------+------+-----+-----+-----+-----+ | V.ADM SCHNIEWIND | B | A | B | C | C | +-------------------+------+-----+-----+-----+-----+ | V.ADM BRINKMAN | A | C | C | A | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM KUMETZ | A | B | C | C | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM BEY | B | C | A | C | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM BONTE | A | B | C | C | C | +-------------------+------+-----+-----+-----+-----+ | CAPT LINDEMANN | B | B | C | C | C | +-------------------+------+-----+-----+-----+-----+ | CAPT LANGSDOLF | C | A | C | C | C | +-------------------+------+-----+-----+-----+-----+ | CAPT STANGE | B | C | C | B | C | +-------------------+------+-----+-----+-----+-----+ | CAPT MAYER | B | B | C | C | C | +-------------------+------+-----+-----+-----+-----+ | CDR KRETSCHMER | C | C | C | C | B | +-------------------+------+-----+-----+-----+-----+ | LCDR LUTH | C | C | C | C | B | +-------------------+------+-----+-----+-----+-----+ JAPAN (30) +-------------------+------+-----+-----+-----+-----+ | NAME | CNTL | GUN | TRP | AA | SUB | +-------------------+------+-----+-----+-----+-----+ +-------------------+------+-----+-----+-----+-----+ | V.ADM YAMAMOTO | A | B | C | A | C | +-------------------+------+-----+-----+-----+-----+ | V.ADM TAKASU | A | B | B | C | C | +-------------------+------+-----+-----+-----+-----+ | V.ADM KONDOU | B | A | C | B | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM OZAWA | A | C | B | B | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM NAGUMO | B | C | A | B | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM INOUE | B | C | C | A | B | +-------------------+------+-----+-----+-----+-----+ | R.ADM KURITA | B | C | A | C | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM MIKAWA | B | B | A | C | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM ITO | B | A | B | C | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM HOSOGAYA | A | C | A | C | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM TAKAGI | B | B | C | C | A | +-------------------+------+-----+-----+-----+-----+ | R.ADM UGAKI | B | A | C | C | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM ABE | C | B | A | C | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM TAMAGUCHI | C | C | B | A | C | +-------------------+------+-----+-----+-----+-----+ | CAPT KAKUTA | B | C | C | A | C | +-------------------+------+-----+-----+-----+-----+ | CAPT TANAKA | B | C | A | C | C | +-------------------+------+-----+-----+-----+-----+ | CAPT NISHIMURA | B | A | C | C | C | +-------------------+------+-----+-----+-----+-----+ | CAPT SHIMA | B | C | A | C | C | +-------------------+------+-----+-----+-----+-----+ | CAPT HARA | B | C | B | B | C | +-------------------+------+-----+-----+-----+-----+ | CAPT OMORI | A | C | B | C | C | +-------------------+------+-----+-----+-----+-----+ | CAPT JOJIMA | B | C | C | A | C | +-------------------+------+-----+-----+-----+-----+ | CAPT KIMURA | B | C | A | C | C | +-------------------+------+-----+-----+-----+-----+ | CAPT ARIMA | B | C | C | B | C | +-------------------+------+-----+-----+-----+-----+ | CAPT GOTO | C | C | A | C | B | +-------------------+------+-----+-----+-----+-----+ | CAPT HASHIMOTO | C | A | B | C | C | +-------------------+------+-----+-----+-----+-----+ | CAPT DAIGO | B | C | B | C | B | +-------------------+------+-----+-----+-----+-----+ | CAPT KOMURA | B | C | A | C | C | +-------------------+------+-----+-----+-----+-----+ | CDR IGUCHI | C | A | C | C | C | +-------------------+------+-----+-----+-----+-----+ | LCDR KIKKAWA | B | C | B | C | C | +-------------------+------+-----+-----+-----+-----+ | LCDR KINASHI | C | C | C | C | B | +-------------------+------+-----+-----+-----+-----+ UNITED STATES (30) +-------------------+------+-----+-----+-----+-----+ | NAME | CNTL | GUN | TRP | AA | SUB | +-------------------+------+-----+-----+-----+-----+ +-------------------+------+-----+-----+-----+-----+ | ADM KIMMEL | C | A | A | C | B | +-------------------+------+-----+-----+-----+-----+ | V.ADM KING | B | C | B | B | B | +-------------------+------+-----+-----+-----+-----+ | R.ADM NIMITZ | B | A | C | A | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM HALSEY | C | C | A | A | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM FLETCHER | A | C | C | B | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM SPRUANCE | C | B | C | A | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM KINKAID | B | C | C | A | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM MITSCHER | B | C | C | A | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM GHORMLEY | B | B | C | C | B | +-------------------+------+-----+-----+-----+-----+ | R.ADM W.J. LEE | B | A | C | C | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM SCOTT | B | C | A | C | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM MCCAIN | B | C | C | A | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM FITCH | B | C | C | A | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM CLARK | B | C | C | A | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM CALLAGHAN | C | A | B | C | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM SHERMAN | B | C | C | A | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM WRIGHT | C | B | B | C | B | +-------------------+------+-----+-----+-----+-----+ | R.ADM OLDENDORF | C | B | A | C | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM MONTGOMERY | B | C | C | A | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM HARRILL | A | C | C | B | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM DAVISON | A | C | C | B | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM SPRAGUE | B | B | C | C | B | +-------------------+------+-----+-----+-----+-----+ | R.ADM BOGAN | A | C | C | B | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM MERRILL | B | A | C | C | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM AINSWORTH | C | B | B | C | B | +-------------------+------+-----+-----+-----+-----+ | R.ADM MCMORRIS | B | C | B | C | B | +-------------------+------+-----+-----+-----+-----+ | R.ADM REEVES | B | C | C | A | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM RADFORD | B | C | C | A | C | +-------------------+------+-----+-----+-----+-----+ | R.ADM LOCKWOOD | C | C | A | C | B | +-------------------+------+-----+-----+-----+-----+ | CAPT BURKE | C | C | A | C | C | +-------------------+------+-----+-----+-----+-----+ ************* ********************************* UNIT VIII *********************************** ************* +=================+ | 23. CONCLUSION |============================================================ +=================+ PTO IV is another one of Koei's forays into World War Two. This game plays differently then the others in the fact there are predetermined paths to follow, unlike the older games which allowed free movement. This almost plays like a game of Risk with high-powered pieces. There are, though, some great things with this game. Being able to design and build your own ships and planes definitely adds a degree of personalization to this game. In addition, no two games end up going the same way regardless of the consistent things you try to do. Conducting battles in real time definitely gets the blood pumping as you have to make split-second decisions from one minute to the next. PTO IV can be both a challenging and frustrating game. This is especially true if you aren't too tactically minded since this game requires one to think many moves ahead. This guide, though, was a lot of fun to write and I hope you get as much enjoyment out of reading it as I did writing it. If you do have other ideas or thoughts, please e-mail me and share them. Who knows, maybe I'll start a Q&A chapter in this guide if enough people ask the same questions. Anyway, thank you again for reading this guide. To see other FAQ's I have written please go to: http://www.gamefaqs.com/features/recognition/32691.html ~~~ No trees were harmed in the making of this FAQ ~~~