"PRIDE FC™ Fighting Championship" for the PS2 - Murilo "Ninja" Rua Movelist FAQ ****************************************************************************** [DISCLAIMER] This document is © Jason Farnham "Farnsworth". This guide may not be used and/or reproduced elsewhere for monetary (or other) gains. This guide is solely intended for personal and private use. This FAQ is also available at the "PRIDE FC™ Combat Club" @ http://http://groups.yahoo.com/group/pride_fc_club/ Have fun! ****************************************************************************** [[[ VITAL STATISTICS ]]] Gym: Chute Boxe Academy Birth Place: Brazil Height: 5'11" Weight: 187 lbs. Date of Birth: 05/22/80 Style: Muay Thai [[[ IN-GAME STRENGTHS ]]] - Powerful striker - Hard to predict standing strikes - Punishing knee attacks [[[ SPECIAL MOVES ]]] Right Ninja Combo 3 - (Stand) RP+LK, RP, LP, LK, RK Left Ninja Combo 3 - (Stand) LP+RK, LP, RP, RK, LK (Guard Break/Special Counter/Uncatchable) Chopping Hook, Knee Kick - (Stand/Forward Step) LP, LK (Special Counter/Uncatchable) [[[ MOVES ]]] Key: RP - Right Punch LP - Left Punch RK - Right Kick LK - Left Kick Mash Buttons - Mash buttons/directionals ----- STAND ----- (Normal) Jab - RP Double Jab - RP, RP Jab and Low Kick - RP, LK Jab and Straight - RP, LP Jab, Straight, Upper - RP, LP, RP Straight - LP Double Straight - LP, RP Double Straight and Low Kick - LP, RP, LK (Special Counter/Uncatchable) Straight, Jab, Hook - (Opponent in corner) LP, RP, LP (Stagger) Right Low Kick - RK Left Low Kick - LK Tackle - RP+RK or LP+LK Right Ninja Slip - RP+LK Low Kick - R Ninja Slip, LK (Uncatchable) Upper - R Ninja Slip, RP Right Ninja Combo 1 - R Ninja Slip, RP, LP Right Ninja Combo 2 - R Ninja Slip, RP, LP, LK Right Ninja Combo 3 - R Ninja Slip, RP, LP, LK, RK (opponent knocked to Down position if last kick hits) Left Ninja Slip - LP+LK Low Kick - L Ninja Slip, RK (Uncatchable) Hook - L Ninja Slip, LP Left Ninja Combo 1 - L Ninja Slip, LP, RP Left Ninja Combo 2 - L Ninja Slip, LP, RP, RK Left Ninja Combo 3 - L Ninja Slip, LP, RP, RK, LK (Guard Break/Special Counter/Uncatchable) Punch Catch - RP+LP before punch hits Kick Catch - RK+LK before kick hits Standing Choke Sleeper - (while opponent is stunned) - RP+RK Knee Kick - (while opponent is stunned) - LP+LK Upper - (while opponent is stunned) RP Upper and Hook - (while opponent is stunned) RP, LP Upper, Hook, Front Kick - (while opponent is stunned) RP, LP, LK Upper, Hook, Front Kick, Round Kick - (while opponent is stunned) - RP, LP, LK, RK (opponent knocked to Down position if Round Kick hits) (Forward Step) Straight - RP Straight and Hook - RP, LP Straight and Double Hook - RP, LP, RP Chopping Hook - LP Chopping Hook and Knee - LP, LK (Special Counter/Uncatchable) High Kick - RK (Special Counter) Knee Kick - LK (Special Counter/Uncatchable) Knee Kick and Hook - LK, RP Knee Kick and Double Hook - LK, RP, LP Holding Knee - RP+RK Tackle - LP+LK Punch Catch - RP+LP before punch hits Kick Catch - RK+LK before kick hits To Clinch - (Opponent in corner) RP+LP (Back Step) Upper - RP (Special Counter) Hook - LP Hook and Straight - LP, RP Flip Low Kick - RK Mid Kick - LK Tackle - RP+RK or LP+LK Punch Catch - RP+LP before punch hits Kick Catch - RK+LK before kick hits (Right Step) Jab - RP Mid Kick - RK Low Kick - LK Punch Catch - RP+LP before punch hits you Kick Catch - RK+LK before kick hits you (Left Step) Jab - RP Low Kick - RK Round Kick - LK (Uncatchable) Punch Catch - RP+LP before punch hits you Kick Catch - RK+LK before kick hits you ---------------- GUARD TOP/BOTTOM ---------------- (Top) Right Punch - RP Right and Left Punch - RP, LP Left Punch - LP Left and Right Punch - LP, RP Right Body Punch - RK Right Feint Body Punch - RK, RK Left Body Punch - LK Left Feint Body Punch - LK, LK Can Opener - RP+RK Bombing - LP+LK Catch Guard Pass - RP+LP before punch hits you Escape to Standing - LP+RK (Bottom) Right Punch - RP Left Punch - LP Right Body Punch - RK Left Body Punch - LK Reversal - RP+RK or LP+LK Holding Punch - RK+LK Escape to Standing - Mash Buttons Catch Reversal - RP+LP before punch hits you ---------------- MOUNT TOP/BOTTOM ---------------- (Top) Right Punch - RP Right Feint Punch - RP, RP Left Punch - LP Left Feint Punch - LP, LP Right Body Punch - RK Right Feint Body Punch - RK, RK Left Body Punch - LK Left Feint Body Punch - LK, LK Arm Lock - RP+RK Triple Temple Punch - LP+LK Temple Hook - RP+LP Triple Temple Hook - RK+LK To Stand & Down - LP+RK (Bottom) Right Punch - RP Left Punch - LP Right Body Punch - RK Left Body Punch - LK Reversal - RP+RK or LP+LK Escape to Guard - Mash Buttons Catch Reversal - RP+LP before punch hits you --------------- BACK TOP/BOTTOM --------------- (Top) Right Punch - RP Left Punch - LP Right Body Punch - RK Left Body Punch - LK Rear Naked Choke A - RP+RK or LP+LK Escape to Standing - LP+RK (No reversal) (Bottom) Right Punch - RP Left Punch - LP Escape to Mount - Mash Buttons (No reversal) Catch Reversal - RP+LP before punch hits you ----------------------- STAND & DOWN STAND/DOWN ----------------------- (Stand - Normal) Right Punch - RP Left Punch - LP Right Low Kick - RK Left Low Kick - LK To Guard - RP+RK Leaping Face Stomp - LP+LK Catch Thigh Kick - RK+LK before kick hits you (No reversal) (Stand - Forward Step) Right Punch - RP Left Punch - LP Stomp - RK Left Low Kick - LK Catch Thigh Kick - RK+LK before kick hits you (No reversal) (Stand - Back Step) Right Punch - RP Left Punch - LP Right Low Kick - RK Left Low Kick - LK (Down) Taunt - RP Taunt - LP Right Low Kick - RK Left Mid Kick - LK Leg Drag - LP+LK Punch Catch - RP+LP before punch hits Kick Catch - RK+LK before kick hits Stand Up - Mash Buttons ------ CLINCH ------ Right Weak Punch - RP Left Weak Punch - LP Right Knee - RK Double Right Knee - RK, RK Left Knee - LK Oh-soto-gari - RP+RK Throw - LP+LK Escape - Mash Buttons (No reversal) [[[ Document © 2003, Jason Farnham "Farnsworth". ]]]