Pop'n Music 9 FAQ by Tyma (mail@tyma.net) Version 2.0 27/02/04 "The, it will try enjoying cute music together with everyone!!!" "82? Go away, Poet :{" Contents - Welcome To Pop'n Music 1. FAQ 2. Master Songlist 3. Gambler De Z 4. Challenge Mode 4.1 Challenge List 4.2 Omake Rewards 5. Other Modes 5.1 Marathon Mode 5.2 Expert Mode 6. Thanks & Dedications 7. Version History -- -Welcome To Pop'n Music- Hihi! ^_^ After 6 months, Pop'n Music is back on the PS2, with the largest cs songlist BeMani has ever seen. 111 songs, new gameplay modes and an unprecedented number of Hyper and Ex stages makes Pop'n Music 9 the biggest CS release Assuming your reading this document while sober, you probably already know what Pop'n Music is. Of all the games in Konami's 'Bemani' series to come and go, Pop'n Music has long-since proved to lead the way in the music game genre. Of course, this japanese-heavy game demands an FAQ, and this commitment is as good an excuse as any, to play through the game again. As usual, there's no filler, or information garnered out of an instruction manual, just days of research (and calculation fun), which have hopefully pieced together everything you really want to know. As always, feel free to drop me a line with comments, suggestions and contributions. (mail@tyma.net) -- 1. FAQ Q. I unlocked a song.. Why can't I play it? A. Are you sure you unlocked the song, and not the song's Hyper or Ex stage? Because the unlocks are random, it's often likely you'll unlock a song's Ex stage, before unlocking the actual song itself. In this case, you need to unlock the actual song itself, before you can play it's Hyper stage. Q. In total, what is there to unlock? A. Songs and characters are all unlocked with the Gambler De Z mode Ex stages can all be unlocked by playing Challenge Mode Omake artwork can be unlocked by playing Challenge Mode Q. How long does it take to unlock everything? A. Usually, around 30 hours. With planning and method, around 20, and around 5 if you cheat ^^; Q. How do I unlock a song's Ex difficulty? A. By opening up the Extra Stage, and playing whichever song you want, on Ex difficulty. Once a song has been played on Ex difficulty during the Extra Stage, then it's Ex difficulty can be chosen at any time, from the song select menu (by selecting it and press Select 3 times). I used the word "ex" way too many times in that sentence. Q. How do I get the Extra Stage? By playing Challenge Mode, and hitting a certain total of points at the end. See the Challenge Mode section for details. Q. What do the Z coins in Gambler De Z do? A. So far, nothing. They serve as 'dud' treasure chests, and a reference of how much Gambler De Z you've played. They may also be recorded in the upcoming Gambler De Z Internet ranking competition, and a measurement of how much you love Gambler De Z? Q. What is Pop'n Cafe? A. Pop'n Cafe is "Free Mode". It allows you to choose and play any songs you've already played, without the game ending after 3 stages. -- 2. Master Songlist The songlist this time is split into 3 categories (AC, CS, Licensed). AC denotes songs which are taken from arcade versions of Pop'n Music, CS consists of songs taken from Consumer Software versions of Pop'n Music, and Licensed contains covers of licensed songs, featured in Pop'n Music 9 arcade. The AC and CS categories are further split into subcategories, and then organised in order of 9-key difficulty. There's also a 4th category not listed here called "Secret". Shockingly, it contains all the secret songs you've unlocked. These songs appear in both the Secret songwheel, as well as the AC or CS wheel. ------------ AC Songwheel ------------ -AC9 Missa St.Naya'n - Requiem Me Pop Jimmy Weckl feat. Taro Kokorozaire - Honest, OK! French Bossa Sakurai Yasushi feat. Saori - Coquette Pastoral N.A.R.D - The Beat Of The Woods Taiga Drama Naya'n Symphonic Orchestra - Snowy Flower Choco Pop Lab Pop Orange - Goodbye Chocolate Kiss French Pop-J* Sana - Une Fille Dans Le Pluie (Long) Showa Boogie Subtropical Ska Band feat. Maki - Lover's Boogie Woogie Cossack Next File feat. Mercey - Souvenir Of Russia Hyper J-Pop 2 Terra - North Wind Country Beats ? - Today Was Also A Good Day Winter Dance Sana - White Eve Hi-Ten K Mix Ahn Sungyoon - Ochi Doue Teun Super Euro Long Lala Moore - We Two Are One Celt Long Parauets - Underwater Family's Theme (Long) Mods Love And Zest - 2tone Childsren Pop Oh,La,La! - Twinkle Song Philly Soul Senax - Yokashima Color Baby Cowgirl Song good-cool feat. Naoko - Where's The Coyote? Bio Miracle Mr.T - My Upa Tabla'n Bass Q-Mex - Nataradin Cyber Rockabilly Atsushi Shindou - Dynamic, Atomic Space Cowboy & Girls (Pt.1) Softrock IIDX Sana - Secret Tale Pops Enchole Q-Mex - I Really Want To Hurt You Depa Funk School - Talk Of Depa Underground Pride Kiyommy & Seiya - Revolution Of Pain Darkness 2 Kinjirareta Keiyaku - The Forbidden Contract Hard Rock Long School - Sa-Da-Me (Long) Rock Guitar Good-Cool vs dj TAKA - Absolute (Rock Guitar) Girls Rock Riyu & Noria - Shining Carol Paraquets - Filament Circus Des Nawa Des-Row - Dream Right (Des-Mix) Showa Kayou Mix Apple Man - Apple & Honey (Delicacy Redoubling Mix) Misty Long N.A.R.D. feat. Lala Moore - Blue Moon Sea Peach Idol Rei Akiba - Doki Doki Delusion Idol Syndrome (Doki Chara) Rock Fusion Naya~N feat. Yaju Ohkoku - Tower of the Sun Mellow Remix Sana - Season Of Light Hi Punk Des-Row Group Special - Cobalt Swedish Long Yu Tokiwa - Chamomile Bathroom Oi Punk 0 Buta Punch - Theme Of Buta Punch Hip Rock 2 Des-ROW - Dan Dan Doh Hip Rock Long Des-Row - Daikenkai (Long) -Pop'n Music 10 Hama Ska Subtropcical Ska Band feat. Masaki - Youth Style In 2003 Core Groove Des-Row feat. True Voice - The Place To Be Zen Jazz -Pop'n Music EE'Mall Roller Coaster Tomosuke feat. Three Berry Icecream - Jet Coaster Girl Trance dj TAKA - Colours Hyper J-Pop 3 Terra - 1/6 Billionth Punk Ai Suzuku - Quiet -Returning Songs Anime Hero Naramcha feat. Ryo - Theme Of Gambler Z Technopops Windslope - Electonic Fill Anime Hero R Ichiro Mizuki featuring RYO - Fly! The Great Gambler Z Sound Tracks Q-Mex - Spaceship Q-Mex Cartoon Toon Maniac - Theme From Toon Maniac Special Ending Popper Head - Tap'n! Slap'n Pop'n Music! Disco Girls Good-Cool feat. Mickin' & Tockin'- Honey, Do It Tonight Allegria Nakayami Mami - Kuchibiru Cinema Q-Mex - Theme of Scilliana US Dance Pop Geila - Without You Around Latin Pop Noriko Fukushima - In A Grow Lesson Soundroid - Pop-Step-Up Suburbia Apresmidi - Une Lette De Mon Copain Hard Country Mitsuhiko Izumi - Jet World Special Cooking Orange Lounge - 100 Sec Kitchen Battle ------------ CS Songwheel ------------ Tears ToMo K - Angel Fish Sly Nanekawakimiwo And His Hughness, Tazu - Tokyo Traffic Report Silky Yuku Asai - Shooting Star Pattern Folk Soul 2 Usagi - Butterfly Lessons UK Pop 80 Mickey Masahi - We Get It Together Nostalgic Miyuki Adachi - 25 O'Clock, No Joke City Pop 2 2Days - Myself Neomotown Ariko Shimada - Sunny Sunday's Sky Beat Rock KMJ Taro - Lazy Girl Lovers Pop Oka Megumi - Nice One Dandy Kazutoshi Uematsu - Break The Night! Nursery Snappy Rabbit's Foot - Clover Energy Rock P-4 Laboratory - Dreams & Reality. Toybox My Malon - Redraw Lots Takkyu Boogie School - Ping Pong Boogie Emotional Sana - Loveholic Tweet Paraquets - Bush Warbler Symptahy Long Egoistic Lemon Tea - Usual Days (Long) Girls Band 2 Threep - Bitter Sweets Pure Long Infinity Asparagus - kaleido scope Prelude Long Waldeus von Dovjak - Streams Classic 9 Waldeus von Dovjak - Heaven Or Hell? Slash Beats Atsushi Shindou - New Sensation (Don't Cry Jesus) Jazzy Q-Mex - Get On That Train Positive Yuuko Asai - Candy Blue Motor 5 Little Toppy - Noisy Mama -Returning Songs Progre Asparagus - Penta-mode Sky Paraquets - Sorekara Swing Sana - Tonight It Escapes From The Woods Pump School - Suteteko Keeps Throwing It Away Mode Paraquets - Otenki to Chocolate Latin Enka Kazuyoshi Maruyama - Romance Lonely Komotomok - Artemis Miracle 2 Hitomi Horikawa - HaiHaiHaiHai Groove -Trap You In A Spiral- Swish Hapa-P & Maru - Pink Timebomb Classic 8 Waledus Von Dovjak - Line Times Hot Rock Sasebo Brothers - Cryin' ------------------ Licensed Songwheel ------------------ Cats Cats Eye 009 Hiroaki Takeuchi - For The Sake Of Someone Oba Q Manimi Fujino - Q Taro's New Obake Hone D-Crew + 1 - Hone Hone Rock Naniwa Someone Stole My Gal Highso In The Mood A.I (My ABC) VCO feat ALT - Computer Oba Chan -- 3. Gambler De Z The main unlock system in Pop'n Music 9 is the new 'Gambler De Z' game. Based on Like the Suguroku De 8 game in Pop'n Music 8, Gambler De Z is a board game that takes place at the end of each game. The aim of the game is to move Toru Kamikaze through an endless dungeon, collecting treasure chests, and confronting evil do-ers, in his eternal quest for hidden songs. -The Dice- At the end of every game, Gambler de Z starts up, regardless of how many songs you played. Assuming you played (and passed) 3 stages, you'll be allowed to roll 3 dice. The first 2 dice add up to a total of 12, and the 3rd dice will give a multiplier value ; (4) (6) (5) (50) 1st Dice + 2nd Dice X Multi pier = Total In the example, Toru would move 50 spaces through the dungeon In the event that you clear 4 songs in one credit (ie ; playing Expert Mode), you'll be get to roll 4 dice (3 regular dice and one multiplier). Clearing LESS than 3 songs on one credit will give you one dice for each song you cleared, with no multiplier. -Direction- Every room in the dungeon has 2 exits. each of which will take you to a different room. When faced with a choice of which exit to take, use the blue buttons to toggle the selection arrow, and the red button to make a decision. -Treasure- As with any tacky 80s RPG, the Gambler de Z dungeon is laden with treasure chests for Toru to find, and pillage. The chests contain new songs, characters, modifiers, and hyper / ex stages for certain songs. More often than not, the chests contain nothing more than 'Z' - a currency which not even Toru can seem to find much use for. Chests containing any amount of Z are essentially duds, since they don't help you unlock anything. -Preview Songs- Just like the real world, it's not usual for Toru to walk into the middle of a dungeon, and find a Pop'n Music 10 machine standing in the middle of the room. If you happen to bump into Pop'n Music 10 (or Pop'n Music EE'Mall) machine, then Toru is given a chance to play a preview of a song from one of the upcoming games. After the song finishes, the song (and character) is unlocked, regardless of whether you passed it or not. -Important Note- The placing and contents of all the treasure chests are COMPLETELY RANDOM. In some cases, you can get a Pop'n Music EEmall machine in the first room, but in some, you won't see one until your 5th play through the dungeon. There is no formula or method to the order in which songs are unlocked, it's just a matter of playing repeatedly, until every single treasure has been handed out. Although logic would suggest it, you don't have to explore every room in the dungeon, in order to unlock all the songs. Upon entering a room, the game will randomly decide how many treasure chests to place there, and randomly generate the contents, from the selection of treasures you have yet to unlock. Playing the game repeatedly will eventually allow you to collect the first 51 items in the list below. -Treasure Checklist- Page 1 (Songs) 01. Jazzy 09. Anime Hero 02. Positive 10. Anime Hero R 03. Motor 5 11. Sky 04. Bossa? 12. Swing Jazz 05. Progre 13. Bengbu 06. Pops Enchole 14. Mode 07. Rock Guitar 15. City Pop 2 08. Softrock IIDX 16. Tears 17. Indy 18. Nursery 19. Energy Rock 20. Nostalgic 21. Classic 9 Page 2 (Songs) 22. Hama Ska 29. Hard Rock Long 23. Zen Jazz 30. Celt Long 24. Core Groove 31. French Pop J Long 25. Trance 32. Hip Rock Long 26. Punk 33. Sympathy Long 27. Hyper J-Pop 3 34. Pure Long 28. Roller Coaster 35. Prelude Long 36. Hi-Ten K Mix (Remix) 37. Mellow (Remix) 38. Showa Kayo (Remix) 39. Okinawa (Remix) 40. Oi Punk 0 (Remix) Page 3 (Hyper & Ex Stages / Characters / Modifiers) 41. Depa Funk [ex] 49. Hip Rock 2 [ex] 42. Cartoon [h] 50. Allegra [h] [ex] 43. Cyber Rockabilly [ex] 51. ALT [character] 44. Disco Girls [h] 52. Latin Pop [h] [ex] 45. Special Ending [h] 53. Rave Girl [character] 46. US Dance Pop [h] [ex] 54. P-1 & P-2 [character] 47. Cinema [h] 55. Hone Nyami [character] 48. Soundtrack [h] [ex] 56. Meba B [character] 57. KKK Nyami [character] 58. Hi Speed x6 x8 [modifier] 59. Stage Pop / Chara Pop [modifier] 51. 009 Mimi [character] 51. S-Random Page 4 (Expert Courses / Hyper & Ex Stages / Characters) 52. Nostalgic [h] 53. Sympathy Long [h] 54. Hi-Ten K Mix [ex] 55. Des-Row [expert] Energy Rock [ex] 56. Oi Punk 0 [ex] 57. Trance [ex] 58. Hell The 9 [expert] -Dungeon Layout- Every room in the dungeon has 2 exits, which each leads to a different room. After 4 rooms, you'll eventually reach one of 6 different rooms, which each contain a boss. The object of Gambler De Z is to reach all 6 of these rooms, labelled J to O, and defeat the 6 bosses. To make your life easier than mine was, you can use the map (or directions) below, for reference. I suggest tackling them from J to O. -Basic Layout- J / D - G / \ \ K B \ L / \ / A E - H \ / \ \ M C N \ \ / F - I \ O -OMG SUPAR ASCII KING MAP- *J* *G* Right - J Down - K *D* : Up - G *K* Right - H *B* : Left - D *L* Right - E *A* : Up - B *E* : Up - H *H* : Down - L Down - C Right - I Up - M *C* : Down - E *M* Left - F *F* : Up - G *N* Down - I *I* : Right - N Down - O *O* -Sensible Routes- J : Up, Left, Up, Right Nostalgic [h] K : Up, Left, Up, Down Sympathy Long [h] L : Up, Right, Up, Down Hi-Ten K Mix [ex] M : Up, Right, Up, Up Energy Rock [ex] N : Down, Down, Left, Right Oi Punk 0 [ex] O : Down, Down, Left, Down Colours [ex] -Bosses- At the end of rooms J-O is a boss, and inevitably, a big fight. All the bosses have 3 lives, and just like in the real world, you can inflict damage upon them by hitting brightly coloured buttons in time to music. Each boss has a specific song for you to play (usually on Ex, and with modifiers). Beat the song to take 3 lives off the boss (killing any boss except Warudoc in one go), or fail the song to take off 1 life. If you fail to kill the boss, then you'll fight it again the next time you play Gambler De Z (I suggest choosing any Expert course and pressing Start right away, to fail it immediately). After you lose to the boss 3 times, they'll keel over and die anyway :D Beating a boss unlocks the character, his song's hyper/ex difficulty and an Expert course. It also throws you back to the start of the dungeon, so you can progress towards one of the others. Room J : Up, Left, Up, Right Boss : Poto Song : Nostalgic [hyper] [White Pop-kun] Spoils : School Nonstop [expert], Nostalgic [h], Poto [char] Room K : Up, Left, Up, Down Boss : Sumire Song : Sympathy Long Spoils : Sana Nonstop [expert] Room L : Up, Right, Up, Down Boss : MZD Song : Hi-Ten K Mix [Excite Mode] Spoils : Paraquets Nonstop [expert], Hi-Ten K Mix [h], MZD [chara] Room M : Up, Right, Up, ? Boss : Jaguar-B Song : Energy Rock Spoils : Des-Row Nonstop [expert], Energy Rock [h], Jaguar-B [chara] Room N : Down, Down, Left, Right Boss : Uowo Song : Oi Punk O [ex] [Hi-Speed x2] Spoils : Classic 3 Nonstop [expert], Oi Punk 0 [ex], Uowo [chara] Room O : Down, Down, Left, ? Boss : Tran Song : Colours [ex] [4D Mode] Spoils : Usagi Nonstop [expert], Colours [ex], Tran [chara] After all 6 bosses have been defeated, climb up the dungeon again, and head off in any direction. When you reach the 5th floor, whichever staircase you take will lead to a hidden 7th room (The ? Room). At the end of the room, Toru will find... Room ? : 7th Floor Boss : Warudoc [<3 <3 <3 <3 <3] Song : Anime Hero R [hyper] [Hi-Speed 2] Spoils : Hell The 9th [expert], Anime Hero R [h], Warudoc [chara] Marathon Mode Beat up Warudoc (or watch the pretty pop-kuns fly past you a few times), to grab the last unlocks (Hell The 9, and Anime Hero R hyper/ex, Warudoc, Marathon Mode), and the most important unlock of all ; the option to turn off Gambler De Z :D -Advanced Strategy ~ Cheating- Obviously, Gambler de Z takes a long time to beat, and given that you have to beat it 7 times to reach Warudoc, you'll be forgiven for wanting to get through the damn thing as quickly as possible. There are 2 methods of cheating, both of which require no skill whatsoever, but LOTS of patience Long Version Method (~75 Sec / 2 Dice) Play Normal Mode and choose a Celt Long as your first song. As soon as it loads up, press Start to immediately fail the song, and choose any song for the next stage. Press Start to fail it, and go straight into Gambler de Z with 2 Dice. Battle Mode Method (~100 Sec / 3 Dice) Choose Battle Mode, choose the first song on the song selection screen, and press start to fail it. Repeat twice more, until the game puts you into Gambler de Z with 3 dice - 4. Challenge Mode The aim of challenge mode is to challenge yourself, by selecting a song, and then 2 challenges. The challenge list is split into different colours, representing requirements (yellow, pink, blue) and Ojama (white). Requirements give you a set achievement, such as a certain score, or a minimal amount of misses. Ojamas act as in-game modifiers, which activates for periods of the song, and manipulate the gameplay, by changing the appearance and movement of the Pop-kuns (on-screen notes), and interfering with the way in which you view the game, making it much harder to play. To select your challenges from the list, use the shoulder buttons. You can also hit triangle to have the game generate a random set of challenges, although once generated, you can still change your selection (unlike random song selections) If you chose an Ojama, then during the song, you'll see a brief "Danger" sign, seconds before the Ojama kicks in. If you chose 2 Ojamas, then after the danger sign, the left-side Ojama will start first, and the right-side slightly after it. If you selected 'Eternal Ojama' as one of the challenges, then the ojama will remain in place for the remainder of the song. Otherwise, the game will return to normal for a brief time, before the Ojama activates again. Each challenge has a points value, equal to it's relative difficulty. At the end of the game, your score will be calculated, based on the points value of challenges you competed, tacked onto the difficulty level of the song. The apparent aim of challenge mode is to achieve the highest score possible, by balancing song difficulty and challenge difficulty, to score as high as possible. That said, the true point of Challenge Mode is to aim for (and unlock) certain rewards... More on that later.. -- 4.1 Challenge List note : The names of the modifiers listed here are literal explanations, not the Japanese names for the modifiers (which make little sense). It's intended as a reference, not a translation [00] Nothing [02] Score of at least 50,000 [03] Score of at least 60,000 [04] Score of at least 70,000 [05] Score of at least 80,000 [07] Score of at least 90,000 [11] Score of at least 95,000 [14] Score of at least 25,000 and ? [15] Score of 100,000 [01] Max combo of at least 50 [02] Max combo of at least 100 [03] Max combo of at least 150 [01] Less than 100 bad [03] Less than 050 bad [04] Less than 020 bad [07] Less than 010 bad [08] Less than 005 bad [11] No bad notes [15] All great notes [15] All good notes [01] Hi-Speed (x2) [03] Mini Pop-kun [03] Sudden [04] Beat Pop [05] Hidden [06] Hi-Speed (x4) [06] Fat Pop-kun [06] Wavey Pop-kun (easy) [07] Rocket + Hi-Speed x4 [07] White Pop-kun [07] Character Obstruction [07] Random Obstruction [07] Widescreen [07] Wavey Pop-Kun [08] Character Pop-kun [08] Deformed Pop-Kun [08] Mirage Pop-kun + Hi-Speed x2 [09] Narrow-screen [09] Hell [09] Camoflaged Pop-kun [10] Excite [10] Fuwa Fuwa [11] Wavey Pop-kun + Hi-Speed [11] Hidden + Sudden [12] Excite + Obstruction [12] Earthquake [14] Reverse [14] Hidden + Sudden + Hi-Speed [15] 4D Speed [15] Permanant Ojama -- 4.2 Rewards The hidden purpose of Challenge Mode is that every time you beat the game, you'll be rewarded with one of 2 bonuses : a) An 'Omake CG' image, viewable at any time via the 'Omake' menu b) Access to the Extra Stage The reward is based upon the total number of 'challenge points' you have, at the end of your 3rd stage. Most totals will give you Omage CG images, whereas very few will allow you access to the Extra Stage. However, the following totals will give you the Extra Stage every time : 61 80 125 -- 5. Other Game Modes Besides Normal Mode and Challenge Mode, there are other ways to play Pop'n Music 9, none of which really make much sense at first ^^; - 5.1 Marathon Mode After the hell of Gambler de Z comes the fun of Marathon Mode! It's time to reward all that hard work you put into Gambler de Z, by taking this opportunity to play.. every song in the game.. in a row. o.O The aim of Marathon Mode is quite simply to play through all the songs in the game, on the difficulty of your choice (5-key / 9-key / hyper / ex). At the start of the game, you'll start with 50 lives, and lose a life every time you get a 'Bad' (and break your combo). Since 111 songs is an awful lot of playing time, Marathon Mode is split up into stages, each made up on 8 - 10 songs. At the end of each stage, you'll be given a chance to rest your hands, wrap up your blistered fingers, and save your progress. You'll also get your entire stock of 50 lives replenished, for the next stage. If you should lose all 50 lives, you'll be taken back to the main menu. However, selecting Marathon Mode will allow you to continue your game from the last save point. The song order is as follows : -9Key- 001 - 010 : Allegria, Cinema, Missa, Tears, Pop, French bossa, Sly, Pastoral, Silky, Cats 011 - 020 : Latin Enka, US Dance Pop, Anime Hero, Latin Pop, Bossa, Nostalgic, Taiga Drama, UK Pop 80, 009, Lonely 021 - 029 : Folk Soul 2, Rollercoaster, Choco Pop, ObaQ, Motor 5, Techno Pop, Neomotown, City Pop 2, Miracle 2 030 - 038 : Swish, French Pop-J (Long), Beat Rock, Anime Hero R, Lovers Pop, Showa Boogie Woogie, Hone Hone, Swing, Toon Maniac 039 - 048 : Naniwa, Dandy, Classic 8, Nursery, Snappy, Winter Dance, Hyper J-Pop 2, Country Beats, Cossack, Lesson 049 - 056 : Hama-Ska, Hi-Ten K Mix, Trance, Super Euro (Long), Celt (Long), Sky, Emotional, Cyber Rockabilly 057 - 066 : Takyu Boogie, Tabla'n Bass, Surburbia, Philly Soul, Energy Rock, Toybox, Softrock IIDX, Mods, Pops Enchole, Children Pop 067 - 076 : Bio Miracle, Cowgirl Song, Positive, Jazzy, Pride, Core Groove, Tweet, Depa Funk, Pump, Special Ending 077 - 084 : Highso, Darkness 2, Rock Guitar, Sympathy (Long), Hard Rock (Long), Carol, Disco Girls, Sountrack 085 - 092 : Hyper J-Pop 3, Girls Rock, Showa Kayo Remix, Des-Nawa, Girls Band 2, AI (My ABC), Misty (Long), Puro (Long) 093 - 102 : Mellow Remix, Hard Country, Hot Rock, Infinity, Peach Idol, Rock Fusion, Mode, Prelude (Long), Punk, Progre 103 - 111 : Zen Jazz, Classic 9, Hipunk, Swedish (Long), Special Cooking, Oi Punk O, Slash Beats, Hiprock 2, Hiprock (Long) -other difficulties to come later- -- 5.2 Expert Mode Courses Default (Ranking) Courses -Fancy- -Dancer- -Upper- Pastoral Pride Choco Pop French Bossa Hyper J-Pop 2 Peach Idol Carol Philly Soul Showa Boogie Woogie Children Pop Winter Pop Girls Rock -Mystery- -Country- -Guitar- OBaQ Country Beats Rock Fusion Tabla'n Bass Hard Country Mods Hone Cowgirl Song Depa Funk Darkness 2 Cyber Rockabilly Cobalt -Fine- Neomotown Tweet Snappy Girls Band 2 Artist (Unlockable) Courses -School- -Sana- -Paraquets- Pump Swing Mode Depa Funk Softrock IIDX Sky Hard Rock Long French JPop Long Celt Long -Des-ROW- -Classic 3- - Des-Nawa Classic 8 Folk Soul 2 Hip Rock 2 Classic 9 Nursery Hip Rock Long Prelude Long Sympathy Long -Hell The 9- -My History 1- -My Best- Cyber Rockabilly * ** Depa Funk * ** Hip Rock 2 * ** Oi Punk 0 * ** -?- ObaQ Missa Pastoral Lonely * History courses are unlocked every time you reach the Extra Stage in Challenge Mode. The course will always consist of whichever 4 songs you played during that game. ** My Best consists of the 4 songs you've played the most, during the history of your Pop'n Music 9 save file. Songs played on Hyper or Ex count as independant songs, so it's possible for the same song to show up more than once in this course, assuming you played it on Hyper and Ex enough. -- 6. Thanks & Dedications Chocobo Ghost, Nanaki Lioness, NeoM and Flazh, for the nonstop 15 hour Pop'n session, which spawned this FAQ Reo & Eddie, for bringing Pop'n to a western audience, and media to my hard drive :D Reo again, because I <3 him so much. Ntrophi, Fuse, Damien, Bee, Sparrow, Rogue and Matt The Pikey, for bothering to play Pop'n in the UK Reo, because he's dreamy CJayC, Gamefaqs.com -- 7. Version History v1.0 - February 21, 2003 - Met my new friend Tetra, who helped unlock all of Gambler de Z. Ported other sections from the Pop'n Music 8 FAQ, and re- wrote them to apply to Pop'n Music 9 V1.5 - February 23, 2003 - Mykeyboardbroke:{. v2.0 - Added information for Marathon Mode, Expert Mode, and a new big, ugly ASCII map for Gambler de Z. - This FAQ was the product of constant days of gameplay and research. We did it all for our love of the game and the Pop'n community, and as such, this FAQ can be printed or distributed on any websites, without permission. All I ask is that you don't edit it, or copy, paste and publish selected sections. I know there's no such this as intellectual copyright, but I'm asking nicely. The latest version of this FAQ is always availible at www.gamefaqs.com FAQ ©2003 Tyma