-__ /\\ // // || \\ || _ || /||__|| ||/\\ < \, \\/\\ =||= /'\\ \\/\\/\\ \||__|| || || /-|| || || || || || || || || || |, || || (( || || || || || || || || || _-||-_/ \\ |/ \/\\ \\ \\ \\, \\,/ \\ \\ \\ || _-_ _,, -/ ) _ ~||_< ,._-_ < \, \\ /\ _-_ || \\ || /-|| || | || \\ ,/--|| || (( || || | ||/ _--_-' \\, \/\\ \\/ \\,/ ( ----------------------------------------------------------------------------- PHANTOM BRAVE WALKTHROUGH July 27th 2013 Created by Chris D. (FinalFLuver - staroceannel3@gmail.com) ----------------------------------------------------------------------------- *===========================================================================* | 1. TABLE OF CONTENTS [C01000] | *===========================================================================* 1. Table of Contents ........................................ [C01000] 2. Disclaimer ............................................... [C02000] 3. Introduction ............................................. [C03000] 4. Battle Help .............................................. [C04000] - Battle Basics ................................... [C04001] - Status Fundamentals ............................. [C04002] - Confine ......................................... [C04003] - What is Mana? ................................... [C04004] - Lifting & Attacking ............................. [C04005] - Protection ...................................... [C04006] 5. Unknown Phantoms Tutorials ............................... [C05000] - Speaking to Marona .............................. [C05001] - Creating Characters ............................. [C05002] - Summoning ....................................... [C05003] - Friends on Phantom Isle ......................... [C05004] - Equip ........................................... [C05005] 6. Notes Section ............................................ [C06000] 7. Walkthrough Outline ...................................... [C07000] 8. Walkthrough .............................................. [C08000] ~~~Prologue~~~ Island of Evil ......................................... [C08000-1] ~~~Chapter 1 - A Jill-Of-All-Trades~~~ Phantom Isle ........................................... [C08000-2] Tutorial Battles Terra Firma ............................................. [C0800T] - Tutorial 1 ................................... [C0800T-1] - Tutorial 2 ................................... [C0800T-2] - Tutorial 3 ................................... [C0800T-3] Episode 1 - The Possessed Terra Firma ............................................. [C08001] - Deserted Quarry .............................. [C08001-1] - Barren Earth ................................. [C08001-2] - Primative Altar .............................. [C08001-3] Episode 2 - Walnut Windmill Promontory ..................................... [C08002] - Sylph's Melody ............................... [C08002-1] - Life's Cradle ................................ [C08002-2] - S. Wind's Howl ............................... [C08002-3] Episode 3 - Meeting Putty Monetopia ............................................... [C08003] - Gentle Brook ................................. [C08003-1] - Peaceful Hill ................................ [C08003-2] - Shining Earth ................................ [C08003-3] Episode 4 - A Friend Isle of Healing Waters .................................. [C08004] - Spirits' Path ............................... [C08004-1a] - Spirits' Path ............................... [C08004-1b] - Bloody Fortress ............................. [C08004-2] - Devil's Cry ................................. [C08004-3] - Cruel Verdict ............................... [C08004-4] - Tragedy's Stage ............................. [C08004-5] Episode 5 - Scarlet The Brave Forestia ................................................ [C08005] - Nature's Bounty ............................. [C08005-1] - Bed of Flowers .............................. [C08005-2] - Green Candle ................................ [C08005-3] - Yggdrasil Sleep ............................. [C08005-4] Episode 6 - Unexpected Reward Verdant Guardiana ...................................... [C08006] - Innocent Entry .............................. [C08006-1] - Mischief Garden ............................. [C08006-2] - Hidden Hall ................................. [C08006-3] - Green Paradise .............................. [C08006-4] Episode 7 - The Rainbow Bird Island of Evil ......................................... [C08007] - Sick Unto Death ............................. [C08007-1] - Road of the Lost ............................ [C08007-2] - Life and Death .............................. [C08007-3] - Hall of Death ............................... [C08007-4] - No Man's Land ............................... [C08007-5] - Mortality's End ............................. [C08007-6] ~~~Chapter 2 - Expanding Horizons~~~ Episode 8 - Count Malt is Shaken Frigidia ............................................... [C08008] - ForsakenGlacier ............................. [C08008-1] - Subzero Field ............................... [C08008-2] - Demon's Grudge .............................. [C08008-3] - Brave's Seal ................................ [C08008-4] Episode 9 - Duel Duelists Desert Island .......................................... [C08009] - Minus World ................................. [C08009-1] - A Test of Will .............................. [C08009-2] - Wandering's End ............................. [C08009-3a] - Wandering's End ............................. [C08009-3b] Episode 10 - Putty's Mischief Mt. Kazan .............................................. [C08010] - Forbidden Flame ............................. [C08010-1] - Fierce Tyrant ............................... [C08010-2] - Hill of Death ............................... [C08010-3] - Land of Fire ................................ [C08010-4] Episode 11 - Paradise Saved? Verdant Guardiana ...................................... [C08011] - Innocent Entry .............................. [C08011-1] - Mischief Garden ............................. [C08011-2] - Hidden Hall ................................. [C08011-3] - Green Paradise .............................. [C08011-4] Episode 12 - For Castile Isle of Healing Waters ................................. [C08012] - Bloody Fortress ............................. [C08012-1] - Devil's Cry ................................. [C08012-2] - Cruel Verdict ............................... [C08012-3] - Tragedy's Stage ............................. [C08012-4] ~~~Chapter 3 - The Shadow of Sulphur~~~ Episode 13 - Once Sacred Sword Windmill Promontory .................................... [C08013] - Broken Harmony .............................. [C08013-1] - Cursed Cradle ............................... [C08013-2] Episode 14 - Operation Desert Rescue Hinterland Isle ........................................ [C08014] - Swelterland ................................. [C08014-1] - Unforgiving Sun ............................. [C08014-2] - Famished Earth .............................. [C08014-3] - Bone-dry Death .............................. [C08014-4] Episode 15 - Sienna's Request Icicle Island .......................................... [C08015] - Desperation ................................. [C08015-1] - Lupine on Ice ............................... [C08015-2] - Frozen Lance ................................ [C08015-3] - Iced Shadow ................................. [C08015-4] Episode 16 - Sibling Enmity Bamboo Co. ............................................. [C08016] - Bamboo Co. 1F ............................... [C08016-1] - Bamboo Co. 8F ............................... [C08016-2] - Bamboo Co. 12F .............................. [C08016-3] - Bamboo Co. 19F .............................. [C08016-4] - Bamboo Co. 24F .............................. [C08016-5] - Bamboo Co. CEO Room ......................... [C08016-6] Episode 17 - The Shadow Resurrected Island of Evil ......................................... [C08017] - Sick Unto Death ............................. [C08017-1] - Road of the Lost ............................ [C08017-2] - Life and Death .............................. [C08017-3] - Hall of Death ............................... [C08017-4] - No Man's Land ............................... [C08017-5] - Mortality's End ............................. [C08017-6] ~~~Final Chapter - Gathering of Braves~~~ Episode 18 - Battle Plan Island of Evil ......................................... [C08018] - Sick Unto Death ............................. [C08018-1] - Road of the Lost ............................ [C08018-2] Episode 19 - Warrior's Bonds Island of Evil ......................................... [C08019] - Life and Death .............................. [C08019-1] - Hall of Death ............................... [C08019-2] - No Man's Land ............................... [C08019-3] Final Episode - Goodbye Island of Evil ......................................... [C08020] - Mortality's End ............................. [C08020-1] - Hell's Appeal ............................... [C08020-2] - End of Eternity ............................. [C08020-3a] - End of Eternity ............................. [C08020-3b] 9. Post Game .............................................. [C09000] - Extra Map 1 ................................. [C09000-EX1] - Extra Map 2 ................................. [C09000-EX2] - Extra Map 3 ................................. [C09000-EX3] - Extra Map 4 ................................. [C09000-EX4] - Extra Map 5 ................................. [C09000-EX5] - Extra Map 6 ................................. [C09000-EX6] - Extra Map 7 ................................. [C09000-EX7] - Extra Map 8 ................................. [C09000-EX8] - Extra Map 9 ................................. [C09000-EX9] - Extra Map 10 ................................ [C09000-EX10] 10. Characters/Monster List Outline ...................... [C10000] 11. Characters/Monster List .............................. [C11000] Human Characters ...................................... [C11001] - Amazon ...................................... [C11001-1] - Archer ...................................... [C11001-2] - Blacksmith .................................. [C11001-3] - Dungeon Monk ................................ [C11001-4] - Fighter ..................................... [C11001-5] - Fusionist ................................... [C11001-6] - Granny ...................................... [C11001-7] - Healer ...................................... [C11001-8] - Knight ...................................... [C11001-9] - Merchant .................................... [C11001-10] - Mystic ...................................... [C11001-11] - Old Man ..................................... [C11001-12] - Soldier ..................................... [C11001-13] - Titlist ..................................... [C11001-14] - Valkyrie .................................... [C11001-15] - Witch ....................................... [C11001-16] Monster (Non Human) Characters ........................ [C11002] - Behemoth .................................... [C11002-1] - Blob ........................................ [C11002-2] - Boar ........................................ [C11002-3] - Bottlemail .................................. [C11002-4] - Cerberus .................................... [C11002-5] - Dragon ...................................... [C11002-6] - Fenrir ...................................... [C11002-7] - Funguy ...................................... [C11002-8] - Ghost ....................................... [C11002-9] - Giga Beast .................................. [C11002-10] - Golem ....................................... [C11002-11] - Hell Corgi .................................. [C11002-12] - Lady Zombie ................................. [C11002-13] - Lizardman ................................... [C11002-14] - Manticore ................................... [C11002-15] - Mermaid ..................................... [C11002-16] - Merman ...................................... [C11002-17] - Mimic ....................................... [C11002-18] - Owl Knight .................................. [C11002-19] - Owl Mage .................................... [C11002-20] - Owl Ninja ................................... [C11002-21] - Owl Sage .................................... [C11002-22] - Owl Sentry .................................. [C11002-23] - Prinny ...................................... [C11002-24] - Putty ....................................... [C11002-25] - Putty Mage .................................. [C11002-26] - Putty Monk .................................. [C11002-27] - Putty Shaman ................................ [C11002-28] - Putty Smith ................................. [C11002-29] - Saber Kitty ................................. [C11002-30] - Scrabbit .................................... [C11002-31] - Shade ....................................... [C11002-32] - Slime ....................................... [C11002-33] - Werewolf .................................... [C11002-34] - Whisp ....................................... [C11002-35] - Zombie ...................................... [C11002-36] Secret Characters ..................................... [C11003] - Baal ........................................ [C11003-1] - Etna ........................................ [C11003-2] - Flonne ...................................... [C11003-3] - Laharl ...................................... [C11003-4] - Mid-Boss .................................... [C11003-5] - Myao ........................................ [C11003-6] 12. Random Dungeons ...................................... [C12000] - The Basics .................................. [C12000-1] - Effects of Adding Titles to Dungeons ........ [C12000-2] - Random Stages in Random Dungeons ............ [C12000-3] - Rare Item Collecting ........................ [C12000-4] 13. Failure Dungeons ..................................... [C13000] - Leveling Up ................................. [C13000-1] - Transmigration .............................. [C13000-2] - Mana Farming ................................ [C13000-3] - Skill Hunt .................................. [C13000-4] - Title Hunt .................................. [C13000-5] - Item Collecting for Fusion .................. [C13000-6] 14. Fusion ............................................... [C14000] - Fusion Basics ............................... [C14000-1] - Increasing the Level Cap .................... [C14000-2] - Transferring Mana ........................... [C14000-3] - Increasing SP Through Fusion ................ [C14000-4] - Fusing Skills ............................... [C14000-5] - Fusing Passive Skills ....................... [C14000-6] - Increasing Equip % .......................... [C14000-7] - Increasing Confine % ........................ [C14000-8] - Unsolved Mana Cost for Equip% & Confine% .... [C14000-9] 15. Item Equip% Charts ................................... [C15000] - HP Sort ..................................... [C15000-1] - ATK Sort .................................... [C15000-2] - DEF Sort .................................... [C15000-3] - INT Sort .................................... [C15000-4] - RES Sort .................................... [C15000-5] - SPD Sort .................................... [C15000-6] 16. Best Items for Increasing Confine% ................... [C16000] 17. Skills List Outline .................................. [C17000] 18. Skills List .......................................... [C18000] - Physical Skills ............................. [C18000-1] - Energy Skills ............................... [C18000-2] - Elemental Magic Skills ...................... [C18000-3] - Physical Magic / Nature Skills .............. [C18000-4] - Space-Time Skills ........................... [C18000-5] - Stat Altering Skills ........................ [C18000-6] - Healing Skills .............................. [C18000-7] 19. Read The Newspaper ................................... [C19000] 20. Read Letters ......................................... [C20000] 21. Acknowledgements ..................................... [C21000] *===========================================================================* | 2. DISCLAIMER | *===========================================================================* Alright, time for the legal stuff XD This FAQ is copyrighted (c) 2013 FinalFLuver (staroceannel3@gmail.com) and may not be reproduced, in whole or in part, under any circumstances except for personal private use. It was written specifically for gamefaqs.com neoseeker.com supercheats.com It may not be placed on any web site or otherwise distributed publicly without advance written permission. In other words, this document may not be redistributed in any form unless you have obtained permission from me. Use of this guide on any other web site, or as a part of any public display, is strictly prohibited, and a violation of copyright. If you find any mistakes or see any information that may be wrong or missing, contact me at staroceannel3@gmail.com. Any angry or insulting e-mails will not be responded to, sorry. *===========================================================================* | 3. INTRODUCTION | *===========================================================================* First of all, thanks for reading my guide. As you read this guide, be aware that the information you will find here is NOT completely spoiler free. I wrote this faq because I absolutely LOVE this game, and I have played it 5 times now so I thought it was time to put together a guide that was as complete as possible. Every strategy throughout the guide is my own and may differ from how you (the reader) may choose to go about completing each stage, however, I hope that my strategies are helpful to you when needed. I also discovered new formulas for things that were not entirely understood in the past, such as; -the amount of mana obtained from killing enemies of all levels -how bigbang actually calculates damage -how much it costs to create characters with various titles equipped on them I have also figured out some through testing, other random info that is all written in the guide, such as; -listed enemy level on the boss floor of a random dungeon is NOT what is required for the boss to be equipped with a rare item. It is the BOSS'S level that matters. -Level 99 "A Powered" skill is weaker than a Level 0 "S Powered" skill. -etc. Also keep in mind that some sections might have spoilers. Again, *************************************************************************** REMEMBER THAT THE INFORMATION IN THIS GUIDE IS NOT SPOILER FREE!!!! *************************************************************************** *===========================================================================* | BATTLE HELP | *===========================================================================* This section will cover all the in-game tutorial information that is located under the Help section. ============= BATTLE BASICS ----------------------------------------------------- ============= TURN ORDER ---------- Faster characters have priority. This can be viewed in the upper right corner of the screen. Order goes from TOP to BOTTOM and is otherwise known as a CTB (Conditional Turn-Based) Battle System. MOVING CHARACTERS ----------------- Red circle around the character represents his/her range of movement. Simply use the left analog stick to move the cursor, then press X to bring up a window, then select move. As long as your dm (distance to move) isn't 0, you can continue to move. Cancel you action by pressing the circle button (NOTE you cannot cancel after attacking). HOW TO ATTACK ------------- Move the cursor to an enemy and press X to bring up the window, then select attack to bring up your skill list (NOTE if 2 enemies overlap each other, then press SELECT to choose between them). After your attack is complete, press X and choose END TURN to go to the next characters turn. When selecting a skill and viewing its attack range (blue grid lines), you can move your character around by HOLDING down the square button and moving the analog stick until multiple enemies are within the range of you skill (i.e. red arrow indicators) =================== STATUS FUNDAMENTALS ---------------------------------------------- =================== UNDERSTANDING STATS ------------------- LV - Indicates a characters level HP - Indicates a characters Stamina/Health. HP is recovered by using magic or talking to a healer on phantom isle. ATK - Indicates the effectiveness of physical attacks. DEF - ability to defend against physical attacks. INT - Indicates intelligence, or the effectiveness of magical attacks RES - Indicates the ability to defend against magic. SPD - Indicates speed. This affects the character turn order. EQUIP - Displays how equipping an object will affect the character's abilities. CONFINE - Indicates how confining to an item/object affects the character's abilities. *NOTE - damage isn't only inflicted based on ATK and INT. Different skills do damage based on other stats as well, see [Skill Effects] below ABOUT SKILLS ------------ [SKILL TYPES] 1) SWORD - Physical Skills 2) FLAMING SWORD - Energy Skills 3) LIGHTNING - Elemental Magic Skills (Fire, Wind, Ice) 4) PLANT - Physical Magic Skills (Forces of Nature) 5) PURPLE ICON - Space-Time Skills 6) SKULL - Stat Altering Skills 7) HEART - Healing Skills [SKILLS AND EXPERIENCE] Viewable in the Status screen. Skills level up just like characters and have their own EXP bar. The higher the skills level, the more powerful the skill. The level of the skill is written above the EXP bar. Next to this EXP bar will be a number, this number indicates how much SP the skill costs to cast 1 time. [SKILL RANKS] Viewable in the status screen, press square find it. You will see all 7 skill types followed by SP/MAX, which indicates the amount of each skills SP you have remaining / the Maximum amount of SP that skill has. The letters next to it shows how proficient that character is with that particular skill type. S - Highest Proficiency A B C D E F - Lowest Proficiency What these mean is, every time you use a skill of 1 of the 7 skill types, that skill type gains EXP, and each time the skill type levels up, your MAX SP for that skill type increases. S Proficiency levels up the fastest, while F levels up the slowest. Thus characters should mainly use skills in which they are proficient in. Ex Ash has an E proficiency for healing skills, so increasing the amount of SP he has for those skills will take a long time, but he has an A for both Physical and Energy, hence they will level up faster, so he will be able to use skills in those categories with little fear of running out of SP. [SKILL EFFECTS] -> A character takes damage according to his DEF stat when defending against skills that rely on HP, ATK, DEF, and SPD. -> A character takes damage according to his RES stat when defending against skills that rely on INT, RES, and SPD MORE SPECIFICALLY -> ATK, DEF, and HP skill damage is calculated against the enemy's DEF Stat. -> INT and RES skill damage is calculated against the enemy's RES stat. -> SPD skill damage is calculated against the average of the enemy's DEF and RES stats. <1 Person Icon> - Single target attack <2 Person Icon> - Multi-target attack - Poison <2 Z's> - Sleep <2 White Zig-Zags> - Paralyze - Amnesia - Dazed <2 Sweat Drops> - Gamble - Absorb enemy HP - Unequips the user - Unequips the target < >>> > - Knock Back - Knocks the targets back - User changes location (Transport) ABNORMAL STATUS --------------- During battles, abnormal status effect can be cured with Espoir skill or can be left alone and will eventually wear off. They are also healed automatically after battles. POISON - Damage is taken every time the character takes a turn. SLEEP - The character skips his/her turn PARALYZED - Speed and Movement decrease AMNESIA - Prevent use of skills that require SP, thus can only use skills that require 0 SP. DAZE - Inflicted character cannot gain EXP (also killing an enemy with this status grants no EXP). Through testing, it seems to me that this status also prevents you from gaining any MANA. You can test this yourself by completing a "You! Stop Drinking" random dungeon stage, and notice the amount of mana obtained after battle is equal to 1. GAMBLE - 50/50 chance of being KO'd or missed on the next attack. ELEMENTAL RESISTANCE -------------------- Checking enemy elemental resistance is key to victory. Attacking an enemy with a fire spell when he has +50% Fire resistance will do Significantly less damage than an enemy with -50% fire resistance. An enemy with an elemental resistance of 0% will be neither strong nor weak to that element. The elemental resistance of the object in which a character is confined, is ADDED to the characters actual elemental resistance: ____________ ____________ _________________ | | | | | | | Elemental | + | Elemental | = | Total Elemental | | Resistance | ---> | Resistance | ---> | Resistance for | |of Character| | of Object | | The Battle | |____________| |____________| |_________________| FIRE A% Fire D% Fire (A+D)% WIND B% + Wind E% = Wind (B+E)% ICE C% Ice F% Ice (C+F)% Also to keep in mind, is that some titles will alter a characters elemental resistance. Ex Ash has 0% for all elemental resistances, but if you equip him with say, the WIND title, his elemental resistance will be: FIRE -5%, WIND +10%, ICE -5%. You would then add these NEW resistance values to the elemental resistance of object he is confined to in order to determine his elemental resistance for that particular battle. STEAL ----- The in-game description of this is terrible, it basically says that you can steal an item by lifting it from an enemy and have a chance of retaining the stolen item after the battle. This is not true, in fact the only way to obtain items after stealing them is to throw the stolen item onto the ground and confine a character to it. The higher the character's OBTAIN %, the better the chance of acquiring the item after the character is REMOVED. [STEAL & OBTAIN FORMULA] _______________________________________________________________ | | |SUCCESS % = {[(Character's Steal/10) * (10+Character's Level)] | | - [(Target's Steal/10) * (10+Target's Level)] + 40} | |_______________________________________________________________| NOTE - If the target is an enemy, subtract 10% from the success percentage. [SUCCESS RATE CORRECTIONS] -> If (Target LV / Character LV) > 3 THEN multiply SUCCESS % by 1/2 -> If (Target LV / Character LV) > 4 THEN multiply SUCCESS % by 1/3 -> If (Target LV / Character LV) > 5 THEN multiply SUCCESS % by 1/4 -> If (Target LV / Character LV) > 6 THEN multiply SUCCESS % by 1/5 -> If (Target LV / Character LV) > 7 THEN multiply SUCCESS % by 1/6 -> If (Target LV / Character LV) > 8 THEN SUCCESS % = 0 There is an online calculator to determine the success rate of stealing and obtaining items. The Japanese site is: http://www.geocities.co.jp/Playtown-Dice/1349/pb/calc.html Simply put it into an online translator if you can't read Japanese. If you are still having trouble understanding the site (online translators aren't very good). Then read this thread: http://www.gamefaqs.com/boards/919034-phantom-brave/50856945 Thanks to pokeeiyuu for the explanation. GUARD ----- The probability to defend and absorb an enemy's attack with an equipped item. The damage is dispersed between the character and the item he/she has equipped. The damage the item receives depends on attributes, exactly like damage dealt to a character. Characters with high GUARD stats will take less damage, however, the deflected damage still harms the equipped item. When the item's HP drops to 0 it disappears from the battle screen. The item can only be regained at Phantom Isle. Guard also influences healing. If GUARD is too high, the healing spells will affect the item, and not the character. Guard has no control over object PROTECTION (ie defense x2, healing 30%, etc) or abnormal status effects. ======= CONFINE -------------------------------------------------------- ======= Marona's ability to summon phantoms like Ash. It can be used as many times as you want in a single turn, so long as there are enough items to confine too AND you don't go over the maximum of 16 characters. Characters are Allies AND equipped items, therefore, a character equipped with a weapon will count as 2 of the 16. Since marona is already on the field, you can only summon 14 characters (ie 7 equipped allies). -> REMOVE - After confining a character, that character will only stay on the battle field for a set number of turns, and CANNOT be confined again in the same battle after their turns are up. ============= WHAT IS MANA? --------------------------------------------------- ============= Mana is a special energy used to forge (Blacksmith) and combine (Fusionist). Both characters and items receive mana. ITEM - Receive mana by defeating enemies in battle. CHARACTERS - Receive mana after clearing the stage. The sum of all the mana obtained in a stage is divided amongst the party members that participated in that battle. =================== LIFTING & ATTACKING --------------------------------------------- =================== -> LIFT - Move the cursor to an item within your range of movement and press X, then select "Lift" to be equipped with that item. Press Circle button to undo that action (ie unequip). -> ATTACK - Move the cursor to an enemy and press X. Choose attack, and a list of skills will appear. Press X on the skill to see it's range of effect, once you see a red arrow indicator above the enemy press X again to initiate the attack. If the enemies are not within range, you can HOLD the square button down, and use the analog stick to move the character towards the enemy while the blue range is still displayed. -> THROW - Once the item is lifted, press X and select "throw" to throw the item. You can lift an item after acting, but you won't be able to throw it. -> THROWING/KNOCKING AN ENEMY OUT OF BOUNDS - There is information in the sticky on the phantom brave forum on gamefaqs, it mentions that the enemies level up according to the level of the enemy that went OB and according to the amount of enemies remaining. I have done several tests to try to confirm whether or not this is true, and it is not the case. The remaining enemies will level up randomly, some by 1 level, some by multiple levels, others may not level up at all. I've tested this on story maps, as well as in random dungeons. ========== PROTECTION ------------------------------------------------------ ========== Scroll over an object and press the square button to bring up the protection effects. If the effect is listed under: Red -> This means that the object is GIVING the effect Green -> This means that the object is RECEIVING the effect If an enemy is receiving a boost (defense x4 for example) from an object, then destroy the object BEFORE confronting the enemy. A blue indicator with a number on it will tell you how many protection effects a character/enemy/object is RECEIVING [PROTECTION EFFECTS LIST] ----------------------- I will list the following protection effects in alphabetical order. These are all the effects I found throughout the game (most are listed already in the walkthrough), there may be more that I'm not aware or because after I completed this list I went back and added another one that I found within the random dungeons (No Toss). -As for the # Sign, I've seen them as high as 4 digits (ex +1080%) -(S) means that I have only seen these protection effects during story maps and not within random dungeons. ___________________________________________________________________ | | | | Protection Effect | Description | |=======================|===========================================| | Attack +#% | Offense increased by #% (ATK and INT) | |-----------------------|-------------------------------------------| | Attack -#% | Offense decreased by #% (ATK and INT) | |-----------------------|-------------------------------------------| | Attack x# | Offense increased by #x (ATK and INT) | |-----------------------|-------------------------------------------| | Avoided #dm | You can't attack an enemy with a skill | | | that has a range less than #dm; likewise, | | | you can't be attacked by a skill that has | | | a range of less than #dm. | |-----------------------|-------------------------------------------| | Damage #% | At start of each turn you take damage | | | equal to #% of your MAX HP. | |-----------------------|-------------------------------------------| | Defense +#% | Defense increased by #% (DEF and RES) | |-----------------------|-------------------------------------------| | Defense -#% | Defense decreased by #% (DEF and RES) | |-----------------------|-------------------------------------------| | Defense x# | Defense increased by #x (DEF and RES) | |-----------------------|-------------------------------------------| | Experience +#% | Experience received is increased by #% | |-----------------------|-------------------------------------------| | Experience -#% | Experience received is decreased by #% | |-----------------------|-------------------------------------------| | Experience x# | Experience received is increased by #x | |-----------------------|-------------------------------------------| | Grounded | Can't Move | |-----------------------|-------------------------------------------| | Heal #% HP | At start of each turn you recover HP | | | equal to #% of your MAX HP. | |-----------------------|-------------------------------------------| | Invincible | Immune from all damage | |-----------------------|-------------------------------------------| | (S) KeepOut: R/G/B/Y | Creates a barrier that cannot be crossed; | | | Colours are Red, Green, Blue, Yellow resp.| |-----------------------|-------------------------------------------| | (S) Level Up +# | Enemy levels up by # each turn | |-----------------------|-------------------------------------------| | Mana +#% | Mana received is increased by #% | |-----------------------|-------------------------------------------| | Mana -#% | Mana received is decreased by #% | |-----------------------|-------------------------------------------| | Mana x# | Mana received is increased by #x | |-----------------------|-------------------------------------------| | Money +#% | Bordeaux received is increased by #% | |-----------------------|-------------------------------------------| | Money -#% | Bordeaux received is decreased by #% | |-----------------------|-------------------------------------------| | Money x# | Bordeaux received is increased by #x | |-----------------------|-------------------------------------------| | No O.B. | Remain in bounds | |-----------------------|-------------------------------------------| | No Toss | Can't Throw | |-----------------------|-------------------------------------------| | Permanent | Will not be removed from battle | |-----------------------|-------------------------------------------| | Resistant | Cannot confine to the object | |-----------------------|-------------------------------------------| | Rooted | Cannot hold, steal, or take | |-----------------------|-------------------------------------------| | Slippery | Will slide regardless of terrain | |-----------------------|-------------------------------------------| | Speed +#% | Speed increased by #% | |-----------------------|-------------------------------------------| | Speed -#% | Speed decreased by #% | |-----------------------|-------------------------------------------| | Speed x# | Speed increased by #x | |-----------------------|-------------------------------------------| | Sticky | Will not slide regardless of terrain | |-----------------------|-------------------------------------------| | Strengthen +#% | Battle Ability Increased by #% | | | (Every Stat is affected) | |-----------------------|-------------------------------------------| | Strength x# | Battle Ability Increased by #x | | | (Every Stat is affected) | |-----------------------|-------------------------------------------| | Unarmed | Can't Use Weapons | |-----------------------|-------------------------------------------| | Warp | Each turn the character/enemy will | | | teleport to a random location on the map | |-----------------------|-------------------------------------------| | Weaken #% | Battle Ability decreased by #% | | | (Every Stat is affected) | |-----------------------|-------------------------------------------| | Weak x# | Battle Ability decreased by #x | | | (Every Stat is affected) | |-----------------------|-------------------------------------------| *===========================================================================* | UNKNOWN PHANTOMS TUTORIALS | *===========================================================================* This is the Green Whisp on Phantom Isle, he provides you with some information however, I will be expanding on that info: -Speaking to Marona -Creating Characters -Summoning -Friends on Phantom Isle -Equip ================== SPEAKING TO MARONA ------------------------------------------- ================== By speaking to marona, you can do the following: SUMMON ------ Use this option to summon phantoms or items from the "Phantom World" to "Phantom Isle". When a character is killed in battle or by killing them on phantom isle, you will have to summon them back to phantom isle in order to use them in further battles. R2 allows you to flip between items and characters. STORE ----- Pretty much the opposite of summon, this sends items and phantoms to the phantom world for storing. Remember that Phantoms that are in the phantom world cannot participate in battle but item can (so long as they are equipped on the character) CREATE ------ Allows you to create phantoms once you defeat the required amount. Human characters require 1 kill, while monster characters require 20 kills. Here is the list of where they appear in the game. [HUMANOID CHARACTERS] -> 1-1 Deserted Quarry = Mystic -> 1-2 Barren Earth = Blacksmith -> 1-3 Primitive Altar = Owl Knight*, Owl Sentry* -> 2-1 Sylph's Melody = Fusionist -> 2-2 Life's Cradle = Owl Sage* -> 3-1 Gentle Brook = Owl Ninja* -> 3-2 Peaceful Hill = Old Man -> 3-3 Shining Earth = Titlist -> 6-2 Mischief Garden = Granny (also found on 8-3 Demon's Grudge) -> 7-2 Road of the Lost = Amazon -> 20-2 Hell's Appeal = Knight** -> Random Dungeon = Archer, Owl Mage * = Subsequent Visits only ** = Must revive unconscious knight THEN kill him (Dark Knight doesn't count) [MONSTER CHARACTERS] Number in brackets represents the number of that particular enemy on the stage. -> 1-3 Primitive Altar = Slime (10) -> 3-1 Gentle Brook = Scrabbit (8) -> 3-3 Shining Earth = Shade (3) -> 4-3 Devil's Cry = Whisp (5) (also found on phantom isle) -> 5-2 Bed of Flowers = Saber Kitty (15) -> 5-4 Yggdrasil Sleep = Zombie (8), Lady Zombie (1) -> 6-3 Hidden Hall = Fenrir (6) -> 6-4 Green Paradise = Behemoth (2) -> 7-2 Road of the Lost = Lizardman* (3) -> 7-3 Life and Death = Lady Zombie* (4) -> 7-6 Mortality's End = Cerberus* (4) -> 8-1 Forsaken Glacier = Funguy (4) -> 8-2 Subzero Field = Mermaid (4) -> 9-2 A Test of Will = Blob (1) -> 9-3 Wandering's End = Mimic* (7) -> 10-1 Forbidden Flame = Dragon (2), Fenrir (5) -> 10-2 Fierce Tyrant = Golem (1), Lizardman (2) -> 10-3 Hill of Death = Cerberus (2) -> 10-4 Land of Fire = Ghost (6) -> 11-4 Green Paradise = Behemoth* (1), Hell Corgi* (2), Giga Beast* (1) Putty* (1), Putty Mage* (1), Putty Monk* (1) Putty Smith* (1), Putty Shaman* (1) -> 15-3 Frozen Lance = Merman (6) -> 17-6 Mortality's End = Giga Beast* (2) -> 19-1 Life and Death = Manticore (12) -> 20-2 Hell's Appeal = Werewolf* (4) -> EX-5 Throne Room = Prinny* (5) -> Random Dungeons = Boar, Bottlemail * = Subsequent Visits only NAME ---- Allows you to rename any creatable character. ------------------------------- END OF SECTION ---------------------------- =================== CREATING CHARACTERS ------------------------------------------- =================== After selecting the character you want to create you can asSign bonus points to the characters attributes. It does NOT cost mana to asSign bonus point like the whisp indicates, instead, it costs Bordeaux. The maximum experience points you can purchase for a job is given by: [PURCHASABLE EXP FORMULA] ----------------------- ____________________________________________________________________ | | |Experience Points = [2 * sqrt(highest level of that job)] + (6 or 7)| |____________________________________________________________________| 206 is the max number of experience point you can get using character creation. 300 is the max with transmigration (See Transmigration section). As you level up a particular character class, the titles equipped on that class upon creation will change. Ex At the start of the game you can only create characters with rank 0 or rank 1 titles. If you create a character (valkyrie for example), then level them up, you will see that upon creating another character of that same class they can now be equipped with rank 2 titles. Upon reaching level 100 with a particular character class, you can start creating characters with rank 5 titles. I leveled my Valkyrie class and my Amazon class to over 3000 and rank 5 was still the highest title those classes could be created with. I believe rank 5 is the highest but if anyone has leveled up a particular class to significantly higher levels and noticed that the title that class can created with has gone up to rank 6, then email me and I will credit you with the information. [Formula for Creating Characters with different Title Ranks] ---------------------------------------------------------- ___________________________________________________________________ | | |Cst(Title Rank n) = Cst(Title Rank 0) [ 1 + (0.25*Title Rank of n)]| |___________________________________________________________________| -> Cst(Title Rank n) - means how much it costs to create a character with title rank n. -> n = 1,2,3,4,5 Depending on which title rank you are trying to calculate. -> Cst(Title Rank 0) - means how much it costs to create a character with a rank 0 title. Each character has their own unique cost when equipped with a rank 0 title. -> Title Rank n - is simply the numerical value of the title rank. In my example below, you would put "3" in for this value If you know the cost of the Rank 0 title then you can figure out the cost of a character with a higher rank title. This holds true for ALL EXP point values. Ex) Rank 0 Dungeon Monk with 15 EXP will cost 331,200 If you purchase the dungeon monk with, say, a rank 3 title, then 15 EXP will cost you 579,600. >> Formula in Action (15 EXP purchased) Cst(Title Rank 3) = Cst(Title Rank 0)[1 + (0.25*3)] Cst(Title Rank 3) = 331,200[1 + 0.75] Cst(Title Rank 3) = 331,200[1.75] Cst(Title Rank 3) = 579,600 Unfortunately I haven't been able to figure out how to determine the formula for the cost when increasing the EXP, as it SEEMS that each character class has a different formula. ------------------------------- END OF SECTION ---------------------------- ========= SUMMONING ------------------------------------------------------- ========= This informs you of the population limit on Phantom Isle. It cannot exceed 50 which includes Marona, Ash, Phantoms, and Items/Objects. Phantoms CANNOT be used in battle unless they are summoned to Phantom Isle first, however, the Whisp is again wrong when he says that the same holds true for items. If you are equipped with an item, store that item in the phantom world, then go into battle, you are STILL equipped with the item. While in the phantom world, items and phantoms cannot gain MANA through the "While You Were Out" events. ------------------------------- END OF SECTION ---------------------------- ======================= FRIENDS ON PHANTOM ISLE ----------------------------------------- ======================= HEALER (OWL SAGE) ---------------- Being healed by a healer costs money. The higher the level and the more HP required to be healed, the more expensive it will be. Healers will require a sacrificial item to bring back a soul (killed and destroyed body). Healers gain EXP every time they heal a character on Phantom Isle. _______________________________________ | | |Experience Earned = Cost for healing/40| |_______________________________________| MERCHANT -------- The merchant, like the healer, will gain EXP when you purchase items from her. ____________________________________ | | |Experience Earned = Cost of items/30| |____________________________________| Increasing the merchant's level will increase the rank of the weapons sold, as well as the title ranks attached to those weapons. [WEAPON RANKS] -> Merchant LV 1 = Weapon Ranks 1 -> 3 -> Merchant LV 3 = Weapon Ranks 1 -> 4 -> Merchant LV 8 = Weapon Ranks 1 -> 5 -> Merchant LV 15 = Weapon Ranks 1 -> 6 -> Merchant LV 24 = Weapon Ranks 1 -> 7 -> Merchant LV 35 = Weapon Ranks 1 -> 8 -> Merchant LV 48 = Weapon Ranks 1 -> 9 -> Merchant LV 63 = Weapon Ranks 1 -> 10 [TITLE RANKS] -> Merchant LV 1 = Title Ranks 1 -> Merchant LV 7 = Title Ranks 1 -> 2 -> Merchant LV 17 = Title Ranks 1 -> 3 -> Merchant LV 31 = Title Ranks 1 -> 4 -> Merchant LV 71 = Title Ranks 1 -> 5 -> Merchant LV 127 = Title Ranks 1 -> 6 When a Merchant is NOT used in battle, they have a chance of triggering the "While You Were Out" events on Phantom Isle. During these events, the Merchant earns Bordeaux. DUNGEON MONK ------------ Talk to Dungeon Monks on Phantom Isle to create a random dungeon (See Random Dungeons Section). He also has the ability to return you back to phantom isle from any of those random dungeons, however, the cost for doing so is: ____________________________________ | | |Return Cost = Current Enemy Level*30| |____________________________________| If you teach another character the return skill, it will cost 10X more _____________________________________ | | |Return Cost = Current Enemy Level*300| |_____________________________________| When a Dungeon Monk is used to enter a random dungeon, they will ALWAYS trigger the "While You Were Out" events on Phantom Isle. During these events, the Dungeon Monk earns EXP based on the # of floors cleared and the Level of the dungeon. BLACKSMITH (PUTTY SMITH) ----------------------- Talking to the blacksmith will allow you to strengthen your items. Use your items until the EXP bar fills, then ask the Blacksmith to increase it to the next level, this will only cost you 1 mana, however, if you try to raise the item to the next level too early, it will cost you more mana, so the longer you wait, the cheaper it will be. You can also awaken dormant skills that the item has by providing the blacksmith with the required mana to unlock it. The higher the blacksmiths level, the less mana required to raise an items level. FUSIONIST (PUTTYSHAMAN) ---------------------- This beauty can combine items, skills, and characters. Skills that have an icon that looks like a wrench with a line across it, means that it cannot be combined with anything. When a Fusionist is NOT used in battle, they have a chance of triggering the "While You Were Out" events on Phantom Isle. During these events, the Fusionist gives Mana to random items that are SUMMONED to phantom isle (i.e. items in storage CANNOT receive mana from her). TITLIST ------- This guy will be in constant use together with your fusionist. Before fusing items to strengthen them, it is best to consult your Titlist in order to alter the items Titles so you can get the biggest boost from your fusion. You should always slap the Failure title onto your weapon before fusing items to it, this is the BEST way to utilize fusion. After you are done fusing items to your weapon, switch the Failure title back out in place of a strong title; you will see the drastic improvement compared to what you would get if you didn't equip the Failure title prior to fusing. When banishing an item/character with marona, the title you receive will be available for use with the Titlist. WITCH ----- Although not mentioned by the Tutorial Whisp, this young lady will let you organize your characters/items skills, as well as delete any skills that you don't want. ------------------------------- END OF SECTION ---------------------------- ===== EQUIP ----------------------------------------------------------- ===== Important things to note here: -Items must be equipped BEFORE entering battle -Items DON'T need to be summoned to phantom isle to be used in battle -If an item is parted from its carrier during battle and the battle ends, then the item will STILL return back to phantom isle. Similarly, if the item was thrown out of bounds it returns to phantom isle also. -Weapons destroyed in battle (HP depleted) need to be "revived" on phantom isle AND re-equipped. If you are in a random dungeon, and your weapon gets destroyed, you won't have a weapon for the rest of the dungeon unless you exit back to phantom isle to revive it and re-equip it. NOTE that if a weapon is thrown OB that weapon is still available for the next floor (same with characters). ------------------------------- END OF SECTION ---------------------------- *===========================================================================* | NOTES SECTION | *===========================================================================* ====== NOTE 1 ====== WHILE YOU WERE OUT ------------------ To trigger this, the item/character must be summoned to Phantom Isle BEFORE you went out and did a stage/dungeon. For the following items/characters, the probability of them triggering the event increases the higher their levels. Also the effect of the event also increases the higher the level (ie earn more money, gain more mana, etc). Merchant -> Earns Bordeaux Fusionist -> Give mana to random items Old Man -> Gives EXP to random items or characters Granny -> Removes Dark Points from characters DungeonMonk -> Gains EXP (Self) Soldier -> Does NOTHING .... EVER Items -> Gain Mana Characters with Dark Points -> Attack another character ====== NOTE 2 ====== DARK POINTS ----------- Dark Points are earned when a character kills another character. There are 2 unique titles that a character can earn by accumulating dark points: UNLIKED Title - The more dark points you've accumulated, the greater the chance of triggering an event at Phantom Isle where the character will be given this title. BLSPHM Title - After gaining 100 dark points an event will have a chance of triggering at Phantom Isle where you will be given this title. NOTE that Ash and Marona CANNOT receive this title so don't bother raising their dark points. ====== NOTE 3 ====== TRICK TO EARLY HIGH BASE STATS ------------------------------ When you create a new character from a class that you haven't used yet, you are only allowed to purchase 3 Experience, these 3 experience are 3 stat points that you can add to your character. However once that character has been created, the NEXT character from that SAME class will now have a total of 9 possible Experience. So here's what you do, you create a Valkyrie with only 1 EXP which will only cost 25 Bor. Put her aside for now, and go to create another Valkyrie, you can now choose up to 9 EXP to distribute depending on how much money you have. 1232 Bor will be enough to create a Valkyrie with 7 Experience points to distribute. ====== NOTE 4 ====== ABBREVIATIONS ------------- Bor -> Bordeaux (currency) Subsequent -> Not an abbreviation but some readers may not understand what I mean by it. This mean that the enemy shows up as the normal enemy on the stage after first clearing the stage 1 time. Sqrt -> Square Root FYI -> For your information Asap -> As Soon As Possible IMO -> In My Opinion ====== NOTE 5 ====== MANA FORMULAS, BORDEAUX FORMULA, & EXPERIENCE FORMULA ----------------------------------------------------- *Mana Formula 1 is provided within the Sticky by Astrodoops: [Mana Formula 1] -------------- _______________________________________ | | |Mana = [(Target's Level + 2)*3] * Bonus| |_______________________________________| [Mana Formula 1 - Alternate] -------------------------- ___________________________________________________ | | |Mana = {Floor[(Target Level - 0)/1] x 3 +6} * Bonus| |___________________________________________________| Through my own testing, I was able to determine that the formula given by Astrodoops is only valid for enemies whose levels are 40 or below. [Mana Formula 2] -------------- The amount of mana given for killing an enemy of levels 41 -> 200 is given by the following formula: __________________________________________________________________________ | | |Mana = {Target's Level - Ceiling[(Target's Level - 40)/2 - 2]} * 3 * Bonus| |__________________________________________________________________________| [Mana Formula 2 - Alternate] -------------------------- ______________________________________________________ | | |Mana = {Floor[(Target Level - 40)/2] x 3 +126} * Bonus| |______________________________________________________| Where, ________________________________ | | |Bonus = [1+ (% Increase * 0.01)]| |________________________________| [Mana Formula 3] -------------- The amount of mana obtained for killing an enemy between the levels 200 -> 1000 is given by the following formula: [I had trouble with this next set of levels; thanks to Dr. Ian Pulizzotto for coming up with the following formula] *You'll notice there is sortof an overlap, as the mana given for a level 200 enemy is the same when using formula 2 & 3 _______________________________________________________ | | |Mana = {Floor[(Target Level - 200)/5] x 3 +366} * Bonus| |_______________________________________________________| Where, ________________________________ | | |Bonus = [1+ (% Increase * 0.01)]| |________________________________| [Mana Formula 4] -------------- The amount of mana obtained for killing an enemy between the levels 1000 -> 9999 is given by the following formula: _________________________________________________________ | | |Mana = {Floor[(Target Level - 1000)/10] x 3 +846} * Bonus| |_________________________________________________________| Where, ________________________________ | | |Bonus = [1+ (% Increase * 0.01)]| |________________________________| Bonus = Bonus Points obtained through either titles or Abilities (i.e. Mana Punch, Profit Punch, etc) -For Mana Punch (20%) the bonus would be equal to 1 + (20 * 0.01) = 1.2 -If Mana Punch was used 2 times before killing the enemy then the amount of mana would be equal to 1 + (40 * 0.01) = 1.4 -Bonus is equal to 1 if there is no affect from titles or skills. [Bordeaux Formula] ---------------- ________________________________________________________________ | | |Bordeaux = [(Target's Level+3)*(Target's Level+4)*BP*Bonus] / 20| |________________________________________________________________| BP - This is the Parameter for the particular enemy (See Character/Monster List) Bonus = Bonus Points obtained through either titles or Abilities (i.e. Mana Punch, Profit Punch, etc) Bonus is equal to 1 if there is no affect from titles or skills. [Experience Formula] ------------------ _________________________________ | | |EXP = [Basic LV Amount * EP] / 10| |_________________________________| EP - This is the Parameter for the particular enemy (See Character/Monster List) Seeing as how EXP values are not visible in this game and is only given by a grey EXP BAR, there is no way for me to determine how much EXP the characters actually need in order to access the next level. For EXP I've read a post that mentioned it was too difficult to calculate the amount of EXP needed for the next level for levels 100->9999. This post was from the forum in the Errata and Additions portion of the DoubleJumpBooks site. http://www.onionbat.com/yabbse/index.php?topic=1119.0 If you compare the EXP values written in that thread by Hitoshura with the EXP values in the La Pucelle Tactics game you can see that they are very similar but still not the same. Hitoshura's comment about level 100 is very similar to the level 100 in La Pucelle. La Pucelle Japanese Site http://www.geocities.co.jp/Playtown-Dice/1349/exp2.html ====== NOTE 6 ====== *Following info is provided within the Sticky by Astrodoops: Skills that hit multiple objects do indeed suffer reduced damage (or gains, for the beneficial ones) when the # of targets increases. Here's how: 1 Target -> 100% Damage 2 Targets -> 75% Damage 3 Targets -> 60% Damage 4 Targets -> 50% Damage 5 Targets -> 45% Damage 6 Targets -> 40% Damage 7 Targets -> 35% Damage 8+ Targets -> 30% Damage ====== NOTE 7 ====== ANNOYING GLITCH --------------- 1) I don't know what else to call this. Basically when you move the cursor over and enemy and press X to bring up the menu, then go into your attack to pick a skill, this glitch will sometimes occur upon activating that skill. The glitch here actually occurs if there is an item/character in front of the caster such that the BLUE GRID LINES (Showing the skills target range) actually land on top of it/them. This Glitch only happens with skills that NORMALLY auto-target, like thwap, NOT skills such as Berserker and Forte. It's very difficult to explain without a screenshot or what I mean. Basically if you click on an enemy and choose attack, pick THWAP, then 2 things will happen, either: A) The attack icon will appear above the enemy with the word Attack being CROSSED OUT. Pressing X to activate this skill will result in a BUZZER sound, indicating that you cannot activate it (most likely because you are JUST out of range). B) The attack icon will appear above the enemy with the word Attack NOT being crossed out, giving you the impression that pressing X will activate the skill on that enemy. However, it is not crossed out because the BLUE GRID LINES are actually targeting an item/character directly in front of the caster, and instead of the Attack Icon bouncing up and down on top of THAT item/character, its above the enemy you manually targeted, giving you the false impression that the target you are about to attack is actually what you are looking at. It's easy to avoid since whoever you target needs to have those BLUE GRID LINES on them, but seeing as how quickly the player can be inputting commands, this little glitch will occur a good amount of times. In conclusion, don't always rely on that buzzer sound to tell you that you are out of range :). 2) Another weird "glitch" that happened to me: E = Enemy, A = Ally, C = Character whose turn it currently is (LEFT) E A <------20dm------- C (RIGHT) My description above simply shows that on my characters turn I am moving towards the enemy to use Angel Slash. "E" and "A" are VERY close to each other, but not TOO close to cause me to "accidentally" target my own character. In this particular case, "C" was my bottlemail, and he tried to jump over "A" who was my witch; he attempted to jump over her, but slipped back onto the right side, and instead of attempting to jump again, he attacks my witch instead?? Why do I know this is a glitch and not a error on my part? Because had I actually targeted my witch, the bottlemail would never have attempted to jump over her in the first place. You will come to realize that the movements in this game tend to be somewhat choppy/inaccurate at times. The prime example of this is when a character tries to move and he has a object/character on his head, that character will instead jump up and down until all his dm has been depleted. ====== NOTE 8 ====== WEIRDNESS --------- Everyone who has played this game has indicated that the MAIN FOES that show up when creating a dungeon is random, but I doubt any one of them has gotten a "Main Foes: Weird" to show up by using a level 1 dungeonmonk. Using my level 1 DungeonMonk ---------------------------- After 1 hour and 15 minutes the ONLY Foes I was able to get to appear were the following: -Male, Female, Feeble, Puny, Warrior, Mage, Horror, Owl, Chibi(Furry), Putty, Slime, Common, Shroom, Demiman, Artisan, Various/Varied. ->No Beast, Giant, Creepy, or Weird Using my level 7 DungeonMonk ---------------------------- After 1-2 minutes, I was able to get each of the following to show up: -Creepy, Beast After 40 minutes I STILL wasn't able to get WEIRD to show up. Using my level 11 DungeonMonk ----------------------------- After about 1 minute, I was able to get the following to show up: -Giant 2 Minutes later I got WEIRD to show up!!!!!!!!!!!!!! Within the next 8 minutes I got WEIRD to show up, 4 more times. Although it's random, I fully believe that each enemy type has a set % chance of appearing when creating a dungeon, and as your dungeonmonk increases in level, this % increases ever so slightly. So although it may be possible to get WEIRD with a level 1 dungeonmonk, it's probably like 0.1% or something. This would explain why I would find it rather easy to get WEIRD to show up when I am HIGH leveled (late/post game). Of course by them I don't need or even want the weird title, but the fact that it shows up considerably more often at that time, it's something you just don't forget. I don't think that the probability increases with EACH level the dungeonmonk increases, but I think there is like a set amount of % increase for when the dungeonmonk REACHES a certain level. For example Let's say that the max probability of WEIRD showing up is 8%, then I would assume it goes something like this (based on my above examples): DM = DungeonMonk -DM LV 1; Prob of WEIRD = 0.1% or 1/1000 -DM LV 7; Prob of WEIRD = 0.1% or 1/1000 -> WEIRD prob. didn't increase -DM LV 11; Prob of WEIRD = 1% or 1/100 -DM LV 50; Prob of WEIRD = 2% or 2/100 -DM LV 150; Prob of WEIRD = 3.5% or 3.5/100 (7/200) : : -DM LV 600+; Prob of WEIRD = 8% or 8/100 *NOTE this is just my assumption on how this works, and should not be taken as factual. ====== NOTE 9 ====== MOVEMENT AFTER FALLING OUT OF BOUNDS ------------------------------------ When you are on a map that has a slippery surface, you can use this to your advantage, but expending very little dm for movement and letting the slippery surface carry you farther. You can cancel any movement you make so long as you DON'T slide out of bounds; Once you fall out of bounds, the game automatically puts you in a location nearest to where you fell out. You movement is now your total dm minus the amount of dm you used prior to falling out. ======= NOTE 10 ======= PERMANENT --------- I recall reading something in the OSG once; it said that confining a character to an object that is GIVING off the PERMANENT effect will result in Significantly less EXP after battle. Although I haven't been able to confirm this, I thought I'd mention it nonetheless. ======= NOTE 11 ======= CAPS ---- Phantom Isle Items/Characters = 50 (Items/Characters) Items Stored away with Marona = 120 (Items/Characters) Titles = 128 Dungeons = 32 Skills on Weapon = 32 Skills on Character = 32 Level (Character/Items) = 9999 Max SP = 999/999 for each skill category Mana on a character/item = 9,999,999 ======= NOTE 12 ======= Enemy WILL NOT MOVE / WILL REMAIN IDLE -------------------------------------- Many times throughout the guide I mention that an enemy will not move or remain idle for a set number of turns. I am not 100% sure on what causes this. It may just be that the programmers made it this way to give the player the advantage in battles, or it may just be level related. By level related I mean, that if you have a party that is Significantly stronger than the enemy, the enemy will not do anything for a turn or 2. My own personnel assumption is that it is indeed programmed so as to give the player the advantage in more challenging battles. ======= NOTE 13 ======= Turn Order Window ----------------- The Turn Order Window upon entering a stage MAY not represent what actually will occur. This is because the turn order is programmed PRIOR to the objects being placed on the field, so it will depend on whether or not an object falls onto an enemy, causing them to equip it. Example: You may enter a floor and see that an enemy is holding a Misc Weed, you check the turn order and see that marona has 2 turns before the enemy, but after ending marona's turn, all of a sudden the enemy moves and attacks marona?? This is because the fact that he is holding the Misc Weed (which increases his speed) is not shown in the turn order window until the 2nd battle turn (i.e. marona ends her turn), so be careful with this. Example 2: You may notice that when you cast a Speed Up spell on a character, that their turn in the turn order window doesn't come up any faster. Again, once you end the turn of the person who CAST that speed up spell, then the turn order window will "update" to show the new turn order with you speeded up characters turn coming faster. ======= NOTE 14 ======= Protection Effects Pointing to NOTHING -------------------------------------- This can happen in random dungeons. You notice an object that has "Experience +40%" on the top protection slot, in other words, it is giving off that protection effect. However, you notice that NO objects on the field are receiving this affect. This is exactly what I'm looking at on my screen as I write this. I'm also looking at a Flower that has no numbers on top of it, nor does it have any "indicator lines" coming out of it, but when I press the square button while hovering over it, it says that it is giving off "Money +70%" and "Experience -20%"; again, no objects are actually receiving these affects. *In my own experience it seems MORE likely that in random dungeons, objects or enemies giving off protection effects will point to nothing rather than to another object or enemy. ======= NOTE 15 ======= Increasing SP ------------- The best way to increase your SP is through repetition; that is, constantly using skills. However, this can be annoying especially when you only get 3-5 turns before the character is removed (depending on their class), so how do we remedy this? The Permanent Effect. 1) Create a random dungeon, preferably with size of normal or wide, and the number of enemies normal or many. You'll also want them to be Significantly lower in level and spd so that you don't have to wait around for the enemies to take their turns. 2) Enter the dungeon and check to see if objects are giving off the following effects; -> Permanent, No Toss, No O.B., Grounded, Resistant, Rooted Even if you don't see Permanent, just know that if you see the others then you have the correct dungeon. 3) Exit the dungeon and save. 4) Increase your proficiency as high as possible with titles: -> There are plenty of titles out there that increase your proficiency by 5-7 points (7 being the max). However, note that the Status Skill (Skull) proficiency can only be increased by a maximum of 4 points. Why? I have no idea why they would have made it this way. For the status skill you'll want to get the HiScor title, as this is the easiest to obtain if you have a merchant at level 127, cause then she can sell them in the shop. 5) Enter the dungeon and check if there is an object RECEIVING the Permanent effect, if not just return and jump back in to randomize it again. It can get pretty annoying since as I mentioned in NOTE 14, the majority of the time you will have objects with effects but they are not pointing to anything. 6) Once you have the Permanent effect on an object, confine the character you want to increase SP on, then have them start killing all the enemies except for the last one. Now start destroying all the remaining objects except for the one giving off your permanent effect. Finally, start killing off all the remaining corpses lying around. 7) At the end you should have Marona, your SP increasing character, 1 enemy, and the object giving you the permanent effect. Once you are at this point, have marona use return, this way you keep the dungeon at the lowest enemy level (this prevents you from finishing your dungeon, or adding floors to avoid finishing your dungeon but instead increasing the enemy level). ======= NOTE 16 ======= Why Can't I fuse an ALREADY present skill onto my weapon? -------------------------------------------------------- The max number of skills an item/character can have is 32, thus, a total of 64 (ie 32 on character and 32 on the characters weapon). This problem occurs when you are trying to increase the EXP of your ALREADY PRESENT skills. Say for example you have 30 skills and amongst those, you have wind, mega wind, and giga wind. If you try to fuse those 3 skills from another weapon onto YOUR weapon in order to increase the EXP, the game won't allow you to do so. You will add the first 2 that you select, but will get a buzzer sound on the 3rd one. The only way around this is to delete another skill that is on your weapon, bringing it down to 29 skills, then you can fuse all 3 skills. Why does this occur? Well I'm assuming that it is because when you fuse, the game FIRST, adds the skill to the weapon, and SECOND, combines any that are the same. Thus if adding that skill "technically" brings you above 32, you won't be allowed to do it. ======= NOTE 17 ======= Skills that appear on Random Dungeon Titles ------------------------------------------- Up until now I haven't been able to find information on the skills that can appear on a random dungeon title. I'm under the assumption that a random dungeon title can spawn ALMOST any skill in the game, and it is my belief that the exceptions are the following: 1) Very rare skills that come on unique items (Heliotrope, Shiva, Soul Saber, Snakish, Catnip Cane) 2) Enemy Only Skills (Nova, SuperNova, Pringer Beam, etc) 3) Secret character skills (ie skills that appear when equipped with certain items/objects). 4) Character ONLY skills (ie Rising Dragon, Mana/EX/Profit Punch, etc) 5) ALL object skills; skills that do NOT come from a standard weapon (ie Cactus skills, Rock skills, Flower skills, etc) I'm going to list any rare skill that I've obtained via random dungeon titles below; - Thor's Axe - InvisiSlash - Epiphany - Galaxy Beam - Flying Bomb ======= NOTE 18 ======= Getting that 1 Enemy Per Floor Dungeon -------------------------------------- Obviously when we are trying to steal high ranked items from bosses, we prefer to have 1 enemy per floor, that way when we exit on the 2nd last floor to save, we have a quick 1 enemy kill, and then the final floor starts. This makes the whole "reset if you didn't get a boss floor" process faster. This little note is just to inform newer players to the game that when testing those "FEW" enemy dungeons there are some things to take into consideration. First of all, by testing I mean purchase the dungeon, enter it, and check to see if there is a SINGLE enemy on that floor, if not, return, and delete the dungeon. However, be careful of the ENEMY FORMATIONS!! What I mean by this, is that you may enter a dungeon and see 3 or 4 enemies, but there formation are as follows: E or E E or E E E E E E E E E These patterns are indicative of an ABNORMAL floor. What I mean by that is this dungeon MAY actually be a 1 enemy per floor dungeon, but you just happened to come across a floor (in this case the FIRST floor) that has more than 1 enemy, and in these cases, they will be in a TYPE of formation like this. So in the end, you should not let this fool you, instead exit the dungeon and go right back in to see the actually number of enemies per floor, it may be 2 or it may be exactly what you are looking for :). ======= NOTE 19 ======= Secret Skills ------------- These skills are the skills that appear when equipping certain items. Through testing I've figured out exactly HOW these work. -To get a secret skill to permanently appear on your characters status screen, you need to equip that character with the item and bring them into 1 battle. Simply equipping them with the item on Phantom isle will NOT get the skill to show up. -After a battle in which the skill appeared, it will always be present in their status window on phantom isle and in battle, BUT, in battle the skill cannot be used unless equipped with SOMETHING, not necessarily the weapon type that revealed the skill. You can also STILL access these skills even at skill level 0. -Once you've learned the secret skill on your character, you can pass that skill along to any character you want through fusion Using Other Character's Secret Skills ------------------------------------- -Assume an enemy steals a weapon from a character, and by doing so, that revealed a secret skill for the ENEMY. If that enemy tosses the weapon to the ground or OB, then, on the characters turn, if he picks up the enemy that stole his weapon, he will have access to the secret skill that the enemy revealed. ->Ex) My lizardman is equipped with an Axe; a slime steals his Axe and tosses it to the ground on the same turn. The fact that the slime "technically" had the Axe equipped for a short time before tossing it to the ground, revealed the SLIMURAI skill on the slimes status screen. Now on my lizards next turn, he picks up the slime and he now has access to that skill. I tested this so that I leveled the slimurai skill up to level 1, but the lizard was NOT able to keep the skill despite having the ability to use the skill during these rare instances in battle. Despite leveling it to level 1 it would also always return back to level 0 the next time I attempted it. ======= NOTE 20 ======= EXP Up, MANA Up, BOR Up ------------------------ In the OSG, the Additional Effects Chart lists these as a 10% Increase, however throughout the rest of the guide, they are listed as 20% increases. So to make sure which one was correct, I did a simple test with Marona's Thwap and Mana Punch: My Test ======= Island of Evil - Road of the Lost (Subsequent Visits): Since there are only 3 enemies here and titles on the enemies never change, this was easy to test. I used ONLY marona, and threw the Tree giving the dragon the 15dm avoid Out of Bounds so I could use my 2 skills. THWAP TEST ---------- -Killing Dragon gave my weapon 223 Mana -Killing Summon gave my weapon 208 Mana -Killing Ghost gave my weapon 208 Mana -Post battle Mana given to character 639 MANA PUNCH TEST --------------- -Killing Dragon gave my weapon 267 Mana -Killing Summon gave my weapon 249 Mana -Killing Ghost gave my weapon 249 Mana -Post battle Mana given to character 765 So as you can see, the amount of mana increased by 20%, and since I killed the enemies on the first attack, this means that the KILL ATTACK does add 20% (for those who were curious). In conclusion, Mana Punch, EX Punch, Profit Punch, and Mega Bonus are all cumulative (ie add 20% each time you strike the enemy) I also began testing other skills and found the same results (ie that the skills add the % for each successive hit) Ex Coconut Bomb -I used my Valkyrie to kill marona with Angel Slash in 1 hit, and she received 1478 Mana -I used my Valkyrie to kill marona with Coconut Bomb in 1 hit, and she received 1699 Mana (15% more than angel slash) -I used my Valkyrie to kill marona with Coconut Bomb in 2 hits, and she received 1922 Mana (30% more than angel slash) ======= NOTE 21 ======= Regarding "Note" Part of Skill List ----------------------------------- In the skill list I made, there are several skills which I mention specific things under "Note" heading. In the OSG, these are usually stat increases/decreases. In mine, I've included those as well, but also I mention things like "Bor & Mana +20%", this is from the tests I've done on those skills. The OSG has an indicator under the "Effects" portion of their guide, but they simply say BOR Up, Mana Up, EXP Up, and I've already indicated in NOTE 20 above, that their 'additional effects chart' says these all correspond to +10% increase. Through my testing, I've concluded that this is NOT the case, and so, instead of indicating it under the "Effects" portion, I put it under the "Note" portion with exact percentages. All my tests in determining how much Bor and Mana are received by using certain skills have been done at Island of Evil - Road of the Lost (Subsequent Visits). -All Tests were done with Marona -Base amount of Mana and Bor was determind by using THWAP -Base amount of Mana for the stage was 639 (223 Dragon, 208 other 2 foes) -Base amount of Bor for the stage was 15890 As for EXP, it is possible to determine whether or not a skill increased the amount of EXP you got by using it, however finding the exact EXP percentage increase when using certain skills was impossible since EXP values are only given by an experience BAR and not NUMBERS. Thus I omitted this information entirely. ======= NOTE 22 ======= I'm writing EXP Up for these skills because after testing both Bor and Mana, I concluded that either 1 or both did not apply (depending on the skill), and so the only other possibility for the Blue Blur in the Pdf OSG would be EXP Up. Although exact percentages for EXP Up on these skill could not be determined, if the skill ALSO has either Bor or Mana +#%, then it is safe to assume that the EXP Up would also be the same value. Ex Dodge Rock has Mana +10%, the other blue blur on the pdf OSG is NOT Bor since I was able to test that, so I'm assuming it is EXP Up and since Mana was a +10% increase, then it is safe to assume that EXP is also +10% increase. ======= NOTE 23 ======= FUSING SKILLS TO INCREASE THEIR LEVELS AND POWER ------------------------------------------------ So how do we get more powerful skills aside from the ever so slow "using" of the skill, well through collecting objects on stages (preferably random dungeon stages) and fusing them together. Begin checking each items skills during battles to see if they have a leveled up version of the skill you want, then obtain that object with your bottlemails. Note that any skill that is on an object because of the TITLE that object has will NEVER have that skill leveled. Example: Plasma SacredRck This Rock will have Omega Thunder on it, but since the skill is coming from a TITLE, that skill will ALWAYS be at level 0, so don't waste time looking for these skills at high levels. How the skills increase in level after fusing, follow a formula that I have yet to figure out. However, regardless of whether you fuse a high leveled skill to a low leveled skill or vice versa, the NEW level of the skill after fusion will be the same. Ex If you fuse a level 20 Angel slash to a weapon that has level 5 Angel Slash and obtain a level 24 angel slash, you will obtain a level 24 angel slash even if you fused the level 5 into the level 20. *===========================================================================* | WALKTHROUGH OUTLINE | *===========================================================================* This is the general layout of the stages throughout the game ---------------------------------------------------------------------------- STAGE: #-# Represents Episode # - Stage #. I also list the name of the stage. ENEMIES: This is a list of the enemies fought within the stage. I mention things such as: -> Enemy Levels -> Enemy Titles - if random, then either left blank or I will indicate a title rank number in brackets (Rank #) -> Number of each enemy -> Whether an enemy is a Recruitable Class (ie can be created after defeating them) -> Whether an enemy is 1 time only (Ex Bosses and some recruitable classes) -> Whether an enemy is fightable on Subsequent visits (ie shows up after defeating the stage once) -> (N) will indicate a Neutral enemy (Green Life Bar) ITEMS/OBJECTS: This is a list of the items/object that are present on the field or equipped by the enemies. I mention things such as: -> Title of object ONLY if it is NOT random -> Whether an object is 1 time only (item shows up only on first visit to the stage) -> Whether an object is 2 times only (item shows up on first visit and reappears on the second visit as well, but on any further visits, it will not be there) ITEM/OBJECT LEVELS: Averaged Level of the items/objects on the map. A -> B means that the levels of the objects are anywhere between level A and level B. ITEM/OBJECT TITLE RANKS: Averaged Title Ranks of the items/objects on the map. A -> B means that the ranks of the titles are anywhere from rank A to rank B. PROTECTION: Various Protection effects on the map. I list in brackets WHERE the source of the effects are coming from. ---------------------------------------------------------------------------- Strategy on how I went about clearing each stage ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ *===========================================================================* | WALKTHROUGH | *===========================================================================* <>==================///---------------------------------///================<> /// PROLOGUE /// <>================///---------------------------------///==================<> Year 913 Ivoire Calendar *===========================================================================* | ISLAND OF EVIL | *===========================================================================* Our story begins with a Blue Haired boy (Ash) accompanied by Green Haired man (Haze) and a Blue haired woman (Jasmine). After some scenes we will have a tutorial. TUTORIAL ======== See Battle Help Section After listening to the tutorial, dispose of the 3 enemies to continue. A large, scary enemy appears (whose name you will find out later in the story) and unleashes a deadly attack. We hear the name Marona, and Haze uses the last of his powers in an attempt to revive his party. Unfortunately he only had enough life left in him to bring back Ash, and only as a Phantom. 8 years later, our story begins... <>===================///----------------------------------///==============<> /// CHAPTER 1 /// /// "A Jill-Of-All-Trades" /// <>================///----------------------------------///=================<> *===========================================================================* | PHANTOM ISLE | *===========================================================================* | ITEMS | 100 BORDEAUX 100 BORDEAUX 100 BORDEAUX | | | 100 BORDEAUX 100 BORDEAUX CHANGEBOOK | | | | | PHANTOMS | MERCHANT HEALER SOLDIER | | | *BOTTLEMAIL | *=========================================================================* After the scene you will have 3 characters join you, a merchant, healer, and soldier. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PHANTOM ISLE SECRETS ~~~~~~~~~~~~~~~~~~~~~~~~~~~ For reference, directions on Phantom Isle will be denoted as such; NORTH - Back of Marona's House SOUTH - Front of Marona's House WEST - Side where submarine is EAST - Side where Mailbox is HIDDEN MONEY ============ 1) Jump on top of Marona's House to find [100 BORDEAUX] (It will say "NEW HIGH SCORE") 2) Behind her house on the hill there are 3 palm trees. Near 2 of them there is an elevated square of grass, jump on it to find [100 BORDEAUX] 3) Jump into the water on the north end of Phantom Isle. Approach the cliff edges and navigate your way to the dollar Sign ($): P = Palm Tree $ = Jump here to find [100 BORDEAUX] _ P_|$|_ __| |_ _| | P| 4) Go to the SOUTH WEST corner of the entire island and jump in that corner to find [100 BORDEAUX]. 5) In front of Marona's house you will see a circle made with Stones, jump in the middle of it to find [100 BORDEAUX] CHANGEBOOK ========== Jump on top of the Tree beside Marona's house. To get there you need to get on top of her house and jump from there. It can be difficult, but once you get up there, go towards the highest point of the Tree (slightly east) and jump to obtain a NEW HIGH SCORE and be rewarded with a [CHANGEBOOK] NEW ALLY ======== *It's best to do this now, since later on your characters will equip each other when you try to throw 1 character on top of another. Also once a character is equipped with an item on Phantom Isle, they will follow Ash around wherever he goes. Ok to get out new friend we have to do a fairly challenging task. You need to throw all 4 of the characters (3 ally's + Unknown Phantom) on to the Tree next to marona's house, then jump on to the Tree with Ash and stack them up by throwing 1 on top of another. Once all 4 of them are stacked up, use Ash to jump to the top of the stack, and once on top of the stack, JUMP to get a NEW HIGH SCORE and be rewarded with a [BOTTLEMAIL] phantom. IMPORTANT!! Talk to Marona and select SUMMON to bring the bottlemail to Phantom Isle otherwise he won't be accessible in battle, and you definitely want him for a battle coming up soon. Once you are ready go to the mailbox and select World Map. Scroll over to Terra Firma +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~ EPISODE 1: THE POSSESSED ~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ *===========================================================================* | TERRA FIRMA | *===========================================================================* There's a thief that has apparently stolen everything in the village including their food (funny how they say this with a Tree full of fruit in the background). They mention he's a member of the White Wolf Army which startles Ash, but our fearless Marona is up to the task. Afterwards our sweet Marona gets yelled at by a stupid owl lady. Go back to Terra Firma and this time you'll be given the option to do some tutorial battles. *I strongly recommend doing these tutorials since there is a unique Sword that you can ONLY obtain during them. ---------------------------------------------------------------------------- STAGE: TUTORIAL 1 ENEMIES: LV 1 Quack Scrabbit x1 ITEMS/OBJECTS: LV 1 Plain Rock LV 1 Plain Flower PROTECTION: None ---------------------------------------------------------------------------- For the tutorial info see the Battle Help Section. Start off by confining Ash to the Rock to raise his attack, and any other character you want to the Flower. Don't bother attacking with marona or the other character for now, just finish off the enemy with Ash. After the fight, a stage clear screen appears: STAGE CLEAR =========== *************************************************************************** Defeat Bonus: How much Bordeaux you get for defeating the enemies (See NOTE 5) Steal Bonus: How much Bordeaux you get for stealing one or more of the items/objects on the stage. Dispatch Bonus -------------- Mana + ??: The amount of mana obtained during the battle (ie by killing the enemies and objects on the stage) The amount of mana obtained here is determined by the formula: ______________________________________________________________________ | | |[MANA = Total Mana obtained on Stage / Number of Ally's use in battle]| |______________________________________________________________________| The mana obtained during the stage is given directly to your WEAPON. Then, after the stage, the total amount of mana that your characters weapons obtained is summed up and divided amongst you members, this time being given directly to the CHARACTERS. Ex) using 1 character to clear a stage grants their 'weapon' 50 mana. Then, after the stage your 'character' also gets 50. It's like you got a 2-for-1 sale. To see how Mana works, check out NOTE 5. Experience Bars: The amount of EXP gained as an after battle bonus, is determined by the Title AND Level of the item in which the Phantom was confined. Marona's Post Battle EXP is based on her OWN title and level. **************************************************************************** ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ The next tutorial begins right away ---------------------------------------------------------------------------- STAGE: TUTORIAL 2 ENEMIES: LV 1 Subtle Scrabbit x3 ITEMS/OBJECTS: LV 1 Plain Rock x2 LV 1 Plain Weed x2 LV 1 *Snakish PROTECTION: None ---------------------------------------------------------------------------- The tutorial info is in the Battle Help section. *NOTE - DONT do what the tutorial says with the Sword, instead read my instructions below. ~~Let's Get that SWORD!!~~ To start, place the cursor over the Sword and press X to bring up the menu. Go down to confine and press X to bring up a list of your characters. Below the list (in blue) is the OBTAIN RATE: OBTAIN RATE =========== Percent chance of obtaining the item that the character was confined to after all his turns are used up (ie the phantom is removed). Obviously the phantom cannot be killed before all his turns are up, so keep him away from the battle if he is weak, which bottlemails usually are. Scrolling down to your bottlemail will show that he has a 100% chance of obtaining that item, so CONFINE him to that Sword. Now move him as far away as possible from the enemies and remember, DO NOT KILL ALL THE ENEMIES UNTIL YOUR BOTTLEMAIL HAS BEEN REMOVED, otherwise the stage will end and you won't get the item. If necessary, lift and throw the enemies away from your bottlemail. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ The next tutorial begins right away ---------------------------------------------------------------------------- STAGE: TUTORIAL 3 ENEMIES: LV 1 Aloof Scrabbit ITEMS/OBJECTS: LV 1 Plain Tree x2 LV 1 Quack Dead Tree PROTECTION: Heal 30% HP (Plain Tree) Defense X4 (Quack Dead Tree) ---------------------------------------------------------------------------- See Battle Help section for tutorial info. Confine Ash to the Tree that is receiving the 30% healing effect and have him destroy the Quack Dead Tree. Then kill the scrabbit on your next turn. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Afterwards, our tutorials have been completed. Ash recommends going back to phantom isle to rest up, so take his advice. Back at Phantom Isle, you may have triggered a "While You Were Out" event. See NOTE 1 for info on this. ~~SHOP is now available~~ You'll finally be able to purchase weapons from your merchant. The way this game works is that you only have 1 piece of equipment and you fuse object/items to it in order to increase its stats all around. You also fuse skills/spells to it. We'll be able to fuse at a later time. Since speed is extremely important in this game, I recommend StoneKnife's or daggers to start, but feel free to mess around with various other weapons. For Reference I bought the following: Ash -> Level 2 Saintly StoneKnife = 210 Bor Marona -> Level 2 Rash SteelStaff = 210 Bor Sakura (Valkyrie) -> Level 2 Scared Mace = 210 Bor Yuuna (Merchant) -> Snakish Tomoyo (Healer) -> Changebook Kero (Bottlemail) -> Level 3 Cool Knife = 150 Bor If you are going to use your bottlemail, which I suggest you do, then equip him with anything that increases his speed, this way he can get out of there quickly when trying to steal items. NEW ALLY ======== I recommend creating a new ally since Ash is really your only physical threat right now (Soldiers are terrible). I'd choose the Valkyrie because of their high base speed and the fact that they can jump higher than Fighters. I recommend buying 2 EXP for 90 Bor for now cause weapons are more important with the small amount of cash you currently have. We can make some money soon, but we'll need the weapons in order to do so. Also, refer to the title guide to make sure you DON'T create a character with a rank 0 title, this won't be an issue later, but for now it is. Titles will be randomized every time you talk to marona and choose create. Ok, so once you are ready, let us officially begin. *===========================================================================* | TERRA FIRMA | *===========================================================================* ---------------------------------------------------------------------------- STAGE: 1-1 Deserted Quarry ENEMIES: LV 1 Plain Slime x4 RECRUITABLE CLASS: LV 2 Mystic (N) ITEMS/OBJECTS: Plain Weed x2 Plain Old Tree Plain Tree Plain Stone Plain Rock ITEM/OBJECT LEVELS: 1 PROTECTION: Heal 30% HP (Plain Stone) Strengthen +30% (Plain Stone) ---------------------------------------------------------------------------- Confine your attackers to the Tree's and Stone. Feel free to confine your bottlemail to any of the items you wish to obtain after battle, this will go for all the battles throughout the game. Me I chose to confine him to the Weed because it gives him a stat boost to speed which will make his turns come up faster so you can quickly obtain the item. This is a good way to make some early money (confine bottlemail to obtain item, then sell the item). To unlock the mystic class you need to kill him BEFORE finishing off all the slimes, since he is a NEUTRAL enemy (green life bar), so send Ash towards him. With Ash's new weapon the mystic should be dead in 2 turns. After he's dead finish off the slimes. Very easy first battle. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Return to phantom isle to recover with your healer if necessary. You will get a "While You Were Out" Event telling you that you can now create a Mystic. When you are ready you can take advantage of NOTE 3 now if you wish, however, the money is low in stage 1-1, so feel free to put it off. ---------------------------------------------------------------------------- STAGE: 1-2 Barren Earth ENEMIES: LV 1 Plain Slime x5 LV 1 Ruined Slime LV 2 Snobby Blacksmith (Recruitable Class) ITEMS/OBJECTS: Plain Flower x7 Plain Cactus x4 Plain Weed x3 Plain Rock x3 Plain Old Tree x2 Plain Starfish x2 Plain Tree Plain Seed ITEM/OBJECT LEVELS: 1 PROTECTION: Experience x2 (ruined slime) Attack x2 (Plain Slime) Strength x2 (Plain Silme) Defense x2 (Plain Silme) ---------------------------------------------------------------------------- This is a BIG area, and the problem with big areas is time management. So don't confine all your characters near the beginning otherwise you may only have 1 or 2 turns left by the time you reach the blacksmith at the far end. Start by moving marona as far toward the Cacti as she can, she should be able to confine a character to the closest Cactus. Confine Ash to that Cactus. Then have him kill the nearest slime which is giving the blacksmith defense x2. Confine your valkyrie and merchant to the Rocks and go after the other 2 slimes that are giving protection to the blacksmith. Leave the ruined slime alone since the effect he is giving off will give us 2x more exp from killing the enemies. On Marona's second turn, drop her into the water and confine your bottlemail to either the Starfish or the Seed to obtain it after he leaves :). [if you got the Starfish, equip it on your bottlemail after battle since it raises his speed] If you notice slimes running away from you, they are probably trying to reach one of the Rocks, so don't let them pick it up or defeating them can get difficult. If they do pick up the Rock, then wait until Ash's final turn since his attack power doubles at that point. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you will get an automatic tutorial about blacksmiths. Go back to phantom isle and create one, I only purchased 1 EXP. BLACKSMITH ========== Items have dormant abilities that need to be obtained through the blacksmith. These abilities cost mana, the mana in question is the mana that the WEAPON has accumulated NOT the character. The way to get some skills onto the weapon you are using is to purchase them from the blacksmith then fuse them with the fusionist. Ex) Starfish has the "starcopter" skill which can paralyze the enemy as well as Potential disarm them. If you want this ability on say, your Sword, then purchase it so that the Starfish has it, then fuse the Starfish onto your Sword (making sure to select it in the fusion screen - more on this later). *NOTE Weapons don't automatically level up the way characters do, they will stop at the end of the EXP Bar and wait for you to TELL the blacksmith to increase it to the next level. You can do this at ANY time, however the longer you wait the less Mana you'll spend on the level increase. So it's best to wait until the EXP is full, then it will only cost 1 Mana to increase it to the next level. Once you are done leveling up your items and giving them new abilities, rest up, Equip your blacksmith (I named mine Hobo Skunk :P), and head for the final stage of this episode. I recommend being at least level 2 for the final fight of the episode. So feel free to level up on stage 1-2. ---------------------------------------------------------------------------- STAGE: 1-3 Primative Altar ENEMIES: BOSS LV 3 Werewolf (Only shows up once) LV 1 Aloof Slime x9 LV 4 Elite Slime (Subsequent visits) LV 3 *Owl Knight (Subsequent Visit - Recruitable Class) (N) LV 3 *Owl Sentry (Subsequent Visit - Recruitable Class) (N) *These enemies stop appearing after you kill them ITEMS/OBJECTS: Plain Flower x8 Plain Weed x6 Plain Starfish x3 Plain Rock x2 Plain Seed x2 Plain Old Tree Plain Weed ITEM/OBJECT LEVELS: 1->2 PROTECTION: Speed +50% (Subsequent Visit - Both Owls) ---------------------------------------------------------------------------- Confine your bottlemail to that level 2 Plain Weed to obtain later. Move Marona north and end turn, don't confine yet. On Marona's second turn confine Ash and another strong fighter (valkyrie) to the 2 Rocks on either side of marona. If you have a magic user like a witch (I didn't have one yet) confine her to a Flower. I recommend holding off on confining your healer for now, but when you need her, confine her to a Weed. Start using multi-hitting attacks like berserker or fire slash if the enemies are weak to fire. Keep moving marona north until she is in range of confining a Starfish. Confine your next strongest attacker to it (mine was my merchant/blacksmith). Remember on Ash's final turn to attack the werewolf. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ *===========================================================================* | TERRA FIRMA | *===========================================================================* | ITEMS | 200 BORDEAUX | *=========================================================================* After the battle we get a little scene and are given our reward of [200 BORDEAUX] by the cheap village elder. Poor sweet Marona gets yelled at by the stupid owl lady again :(, you're welcome stupid owl lady. Head to phantom isle for a scene. You should now be able to create slimes (but don't, cause they're poo). Save your game and inspect the mailbox. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~ EPISODE 2: WALNUT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ The mailbox should now have the following options: - Read the Newspaper - Read Letters Feel free to read them or check out the section I dedicated to these. Before heading out to begin the next episode make sure to check with the blacksmith again, you should really make this a habit to check after every stage. Go to the world map and head for ... *===========================================================================* | VAPOR ISLAND | *===========================================================================* You'll have a scene with the elder of Windmill Promontory. She'll inform you that phantoms have infested their homes. She's a sweet old owl ... for now. After the scene go to Windmill Promontory for more scenes (Marona's so cute). *===========================================================================* | WINDMILL PROMONTORY | *===========================================================================* ---------------------------------------------------------------------------- STAGE: 2-1 Sylph's Melody ENEMIES: LV 2 Quack Summon x4 LV 2 Dark Fusionist (Recruitable Class) ITEMS/OBJECTS: Weed x4 Dead Tree x3 Driftwood Bomb Mushroom ITEM/OBJECT TITLE RANKS: 1 ITEM/OBJECT LEVELS: 2 PROTECTION: Money +50% (Dark Fusionist) Experience +50% (Dark Fusionist) ---------------------------------------------------------------------------- Feel free to confine your bottlemail to any item you want (I chose the Bomb). Then confine your fighters to the objects nearby. Kill off the summons first to gain extra money and experience, then finish off the fusionist. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Easy battle, afterwards, you get a small tutorial telling you that you can create a fusionist. So let's go and do it!! NEW ALLY ======== You'll be using a fusionist for the rest of the game, since her levels influence the cost of fusion, so make her a good one (ie use info from NOTE 3) If you need some money, then confine your bottlemail to the BOMB in the last stage, they sell for 140 Bor. For Reference: -I created a Stupid Fusionist and purchased 6 EXP for 1152 Bor. -I made sure to save before creating her, so that if her elemental alignment was terrible (ie fire - 80%) then I'd reset. -I ended up with (Fire 0%, Wind 10%, Ice -10%) Pretty awesome!! -I also gave 5 EXP to INT and 1 to SPEED. -I named her Ayu after Ayu Tsukimiya from KANON :). -I bought her a Level 4 Foolish Book for 210 Bor Once you are ready, I recommend leveling your party to at least level 2, but 3 is even better, since the next battle I always found challenging in my playthroughs. Why? Because the damn enemies like to steal your weapons and throw them out of bounds >_ ENEMIES: LV 4 Trusted Summon LV 3 Plain Summon x3 LV 2 Quack Summon x3 LV 5 Fake Funguy (One Time Only) (N) LV 5 *Fake Owl Sage (Subsequent Visit - Recruitable Class) (N) *This enemy stops showing up after he is killed once. ITEMS/OBJECTS: Weed x8 Rock x4 Flower x2 Mushroom Great Long Sword (One Time Only) ITEM/OBJECT TITLE RANKS: 1->2 ITEM/OBJECT LEVELS: 2->3 PROTECTION: None ---------------------------------------------------------------------------- Strategy 1: Avoiding the Funguy (easier) Confine Bottlemail to the Sword, if he is equipped with a Weed, he will go BEFORE the funguy. On his turn move him towards where marona begins. Confine 2 strong fighters to the 2 Rocks in front of the quack summons. Kill the quack summons then go north and east across the bridge. When near the bridge have marona confine some more characters to fight the last 4 enemies Strategy 2: Killing the Funguy (harder) If you want an easier time in this battle, then I suggest reloading until the Funguy is VERY weak to an element that you have access to. That way you can take off a big chunk of his HP with a magic spell and finish him off with a couple attacks. Although he is neutral, leaving him alone will cost you, because he will steal your weapons with probably a 100% success rate, then throw them out of bounds. First things first, confine your bottlemail to that Sword before the stupid funguy picks it up and throws it out of bounds. Confine Ash to the Rock near the Funguy and a mage (hopefully with magic the funguy is weak to) to the Flower closest to the 3 plain summons. That's it for now. Ash will go first so feel free to attack the funguy, then the bottlemail will go, so move him away from the funguy, then the funguy will go. Hope that he picks up the Mushroom, but if he steals ash's weapon don't worry, on the next turn have ash pick up the Mushroom since it's got pretty good atk power. On the mage's turn (witch or fusionist) attack the funguy with magic and hope he dies, if not, don't worry, since ash should be able to kill it on the next turn. During this time, as long as you didn't get too close to the plain summons they may not have moved at all. Problem with strategy 2 is that the 3 quack summons will equip themselves with the 2 Rocks, making them difficult to beat after. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Head back to phantom isle to rest up and equip your new Sword. I also recommend doing some fusions with any objects you may have acquired through confining, personally I decided to strengthen Marona since she is the only character in the game not restricted to time in battle (ie she's never removed). The next battle is somewhat difficult, and confining too early can cause problems, so that's why I suggested to strengthen marona so she can take care of the enemies near her at the beginning: Marona: -She was equipped with a SteelStaff, thus giving her a chance to increase her healing SP which I got up to 11, now I want to buy her a Book with an elemental spell on it so she can do some nice damage. -I bought her a LV 6 Unruly Dictionary and fused her SteelStaff to it. I didn't have enough mana to pass on binding light, but for now that's fine since I want to focus on raising her stats with the mana I accumulated anyways. -I fought a bit on Life's Cradle with marona's new weapon to gain some Mana, also I would confine my bottlemail to any item on that field that had the most mana (I got a 33 and a 45), that way I can fuse it to marona's weapon without spending mana on anything so ONLY the mana gets passed to my weapon. -Finally I confined/stole some Flowers from Life's cradle to increase Marona's INT. With her Book equipped she has 102 INT and 57 SPD and she is at level 6. So let's go fight the last battle of episode 2. Watch the scene here to be introduced to a Chroma Oxide who seems to know a lot about us. ---------------------------------------------------------------------------- STAGE: 2-3 S. Wind's Howl ENEMIES: BOSS LV 6 ChromaOxide LV 2 Quack Summon x6 (N) LV 3 Plain Summon x3 (N) LV 4 Trustd Summon x2 (N) LV 7 Elite Fighter (Subsequent Visits) ITEMS/OBJECTS: Weed x5 Flower x3 Mushroom x3 Quack Weed x2 Rock x1 Cactus x1 Great SpiriTree x1 ITEMS/OBJECTS TITLE RANKS: 1 -> 2 ITEMS/OBJECTS LEVELS: 0 -> 2 PROTECTION: Heal 10% HP (Quack Weed) Heal 10% HP (Quack Weed) Experience x3 (Quack Weed) Money x3 (Quack Weed) Heal 20% HP (Great SpiriTree) Strengthen +20% (Great SpiriTree) ---------------------------------------------------------------------------- *Notice that the boss has 2 Weeds that are giving him a total of 20%HP recovery each turn, if that worries you then destroy both Weeds before taking him on. If you can manage with him having just 10%HP then I suggest leaving the Weed that is giving off Experience x3, this way when you kill him you'll get 3x EXP. *If you want that SpiriTree, you can come back after to get it with your bottlemail, it sells for a good price. Strengthened Marona Strategy (Easier): If marona is strong enough then don't confine any characters to start, just use her to kill the enemies around her at the beginning, their attempts to steal Marona's weapon should fail if she is higher leveled than them. [At level 6, the enemies around marona will only have a maximum chance of 20% to steal her weapon, which unfortunately for me, they did >_<] The Boss should take care of the enemies around him. Once it's just you and the boss left, move marona closer to him and start confining your best fighters to take him on. Weakened Marona Strategy (Harder): If you didn't level up marona's weapon then she may need help dispatching the enemies around her. Confine 1-2 phantoms to the Mushroom and Cactus, but don't confine Ash yet, save him for the boss. During this time the boss should have killed the other enemies. Once all the neutral enemies have been killed, move marona closer to him and start confining Ash and your other characters. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle go to Vapor Island to collect your reward ... or lack there of. We also find out our Oxide friend's name is Walnut. Poor Marona, another stupid owl lady hurt her feelings. This is exactly why I don't use owls in my game ... they're mean to Marona. Back on Phantom Isle, examine the mailbox for a scene with a slightly misunderstood gentleman +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~ EPISODE 3: MEETING PUTTY ~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ A new episode!! If you did get the SpiriTree, then you can sell it for 412 Bor. Feel free to go back to the last stage (2-3) and fight the Fighter that showed up. He has a level 4 dirk you can try to steal (588 Bor to purchase in the shop). NEW ALLIES ========== I'm going to create myself a Witch AND DungeonMonk to start this episode. Witches are very strong magic casters and DungeonMonks can create random dungeons (See Random Dungeon Section). ================== LET'S CHANGE IT UP ================== Feel free to ignore this and move onto the first episodes map. I just love dungeon crawling so I'm going to create a short, easy to handle dungeon and jump into it to get so items to fuse/sell. I'd go with feeble enemies to make things easier. Alright, let's get back to the story shall we :D *===========================================================================* | MONETOPIA | *===========================================================================* Watch the scene with our country girl Marona, then head for our first stage. Watch as Ash gets frustrated with our clueless friend, scaring him in the process, haha. ---------------------------------------------------------------------------- STAGE: 3-1 Gentle Brook ENEMIES: LV 6 Endure Shade LV 4 Plain Scrabbit LV 3 Novice Scrabbit x5 LV 2 Squire Scrabbit x2 LV 7 *Fake Owl Ninja (Subsequent Visit Only - Recruitable Class) (N) *These enemies stop appearing after you kill them ITEMS/OBJECTS: Desired Crystal Weed x4 Flower x4 Pot x4 Mushroom Brick ITEMS/OBJECTS TITLE RANKS: 1 -> 2 ITEMS/OBJECTS LEVELS: 3 -> 4 PROTECTION: Mana +50% (Desired Crystal) Experience +50% (Desired Crystal) Weaken 20% (Desired Crystal) KeepOut: Red (Endure Shade) ---------------------------------------------------------------------------- Ignore the Shade for now, because if you kill him, then you destroy the barrier holding back the 4 scrabbits. The shade only has physical skills right now so he isn't a threat. The only threat is him stealing your weapon. Confine Ash to the Pot on Marona's right, then move marona north so she can confine a mage to the Flower near the 4 scrabbits. Finally confine another character to any other object. That's all for now. It IS possible to have Ash attack the leader of the 4 scrabbits with angel slash, though it may take a few tries to position him correctly. Try making a straight line towards the front scrabbit and you should JUST be in range. Once you kill the 4 scrabbits, kill the shade to break the barrier. Wait 1 turn to let the scrabbits come near you, then confine the rest of your party and pummel them. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Onto the next stage. Watch a cute scene (this game has a lot of them :D) ---------------------------------------------------------------------------- STAGE: 3-2 Peaceful Hill ENEMIES: LV 3 Spoiled Old Man (Recruitable Class) (N) LV 5 So-so Scrabbit LV 3 Novice Scrabbit x6 LV 2 Squire Scrabbit ITEMS/OBJECTS: Desired Crystal Weed x5 Flower x5 Pot x4 Sunflower x3 Brick Bomb ITEMS/OBJECTS TITLE RANKS: 1 -> 2 ITEMS/OBJECTS LEVELS: 3 -> 4 PROTECTION: Mana +50% (Desired Crystal) Experience +50% (Desired Crystal) Level Up +1 (Spoiled Old Man) ---------------------------------------------------------------------------- *Scrabbits have an annoying ability to spin you around and throw you, so stay clear of the edges of the map. Ok, our first strategically challenging stage. The old man is going to level up the 2 scrabbits near him by 1 on every turn, so we need to get to that end quickly. Before moving confine a fighter to a Pot and a mage (witch or fusionist) to the Flower right next to marona and have her attack the 4 scrabbits with a multi-targeting spell. I already had mega fire so I was able to target all of them. *Targeting multiple enemies with a spell decreases its damage (See NOTE 6). Now, send marona east and make sure she is out of range of the 4 scrabbits (check their range of movement by placing the cursor over them, you may need to hit L2 a couple time to get an overhead view). Once she's out of range, end her turn. Fight/distract the 4 scrabbits with the 2 players you confined. On her 2nd turn move her north and confine another mage (witch or fusionist) to one of the Flowers preferably not near the so-so scrabbit. It MAY be possible to reach the Pot depending on how steep on angle you took on your first move. On marona's 3rd move, you should be in range of the Pots and Brick, choose whichever one the scrabbits DIDNT pick up on their turn, and confine Ash to it. Send Ash in to kill the old man (yes he really does have that much HP). Once the old man is gone, just mop up the rest of the enemies, you should out number them now. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Return to phantom isle to rest up before the final stage of the episode. You should now be able to create the old man ... yay, and possibly the scrabbit if you killed 20 of them already. Let's take on the final stage now shall we. Watch the scene to see our cute little putty being scared to death, aww, so cute!! ---------------------------------------------------------------------------- STAGE: 3-3 Shining Earth ENEMIES: LV 7 Adamnt Titlist (Recruitable Class) (N) LV 8 Keen Manticore LV 6 Useless Shade x3 LV 4 Plain Scrabbit x3 LV 3 Novice Scrabbit x3 LV 5 So-so Scrabbit ITEMS/OBJECTS: Weed x7 Flower x7 Pot x2 Seed x2 Brick x2 Sunflower x2 Rock Giant Tree Vase Water Can ITEMS/OBJECTS TITLE RANKS: 1 -> 2 ITEMS/OBJECTS LEVELS: 3 -> 4 PROTECTION: Defense -20% (Useless Shade) Attack -20% (Useless Shade) Speed -20% (Useless Shade) ---------------------------------------------------------------------------- The titlist at the far end may end up being killed before you reach him so don't worry. It 10X easier to create a random dungeon with Male, Feeble, or Artisan as the "Main Foes" and kill one there. I recommend taking this stage very slowly, and kill the scrabbits on your way. Use whoever you want early on, but don't confine ash until you reach the manticore, that way you'll have time to fight him, and on ash's last turn, unleash his powered up attack to probably kill him. ARGGHH Stupid level 3 scrabbit stole my level 9 marona's weapon!! Checking the calculator, the damn scrabbit only had an 18% chance. Geez marona hold on to your s***. Trust me these scrabbits are VERY ANNOYING, so like I said, the best advice I can give it to kill them off as you move towards the manticore. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Watch the scenes and say bye-bye to putty ... for now. Back at phantom isle, check the mailbox for a scene. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~ EPISODE 4: A FRIEND ~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ DUNGEON CRAWLING ---------------- If you had difficulty with the last battle, I suggest making some random dungeons with EXP 5-10% so that you gain an EXP boost when leveling inside that dungeon. This is the chapter where I start to abuse the random dungeons. I suggest making some new characters, Amazon and Archer (see Random Dungeon section for which dungeon these girls show up in). Remember you don't have to finish the dungeon, just kill 1 of each and use the dungeonmonk to return, then make a new dungeon to bring them into to gain EXP. *If you enter a floor in the random dungeon, kill say, an archer, then exit using return, you WON'T get a "While you were out" event saying that you are now able to create that archer. However, you still can, you just need to talk to marona and select create and the archer will be there. The "While you were out event" only occurs after completing a stage. **Whatever you do, don't overdue the whole dungeon crawling and fusing TOO early in the game, as it ruins the story battles, making them so easy that it gets tedious. Ok so I got my 2 new characters to level 6, so I'm ready to start the next stage. *===========================================================================* | ISLE OF HEALING WATERS | *===========================================================================* Watch the scene to see Walnut and his friend Persimmon having a drink. Ash and Marona get ambushed! ---------------------------------------------------------------------------- STAGE: 4-1a Spirits' Path ENEMIES: LV 6 So-so Summon LV 5 Plain Summon x4 ITEMS/OBJECTS: Aloof Old Tree x6 Aloof Tree x5 Aloof Flower x3 Calm Tree ITEMS/OBJECTS TITLE RANKS: 0 -> 2 ITEMS/OBJECTS LEVELS: 2 -> 4 PROTECTION: Mana +30% (Calm Tree) Experience +30% (Calm Tree) Attack -30% (Calm Tree) Defense -30% (Calm Tree) ---------------------------------------------------------------------------- The So-so Summon will attack the calm Tree in order to destroy the protections effect it is giving off. It will take him at most 3 turns. Head north with marona and confine 2 mages to 2 of the trees. Try to confine a strong character to the Calm Tree on marona's 2nd turn to keep the effects in the battle. You can confine your bottlemail to the calm Tree to obtain it after he is removed. Once back on phantom isle, use your new titlist that you got from the last stage (or a random dungeon) to switch the calm title and give it to either a character or their weapon. This is what I did. Once you've confined a strong character to the calm Tree, the battle will remain easy, just confine the rest of your party and kill the now outnumbered summons. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Another scene will occur; Ash seems to know these summon monsters, but he doesn't want to tell marona. ---------------------------------------------------------------------------- LOCATION: Castile's House ---------------------------------------------------------------------------- We reach our clients house, and all of a sudden we hear a crash and a scream!! The scene shifts to Walnut and then back to Marona; we now have to fight the exact same battle with one minor difference ... ---------------------------------------------------------------------------- STAGE: 4-1b Spirits' Path ENEMIES: LV 6 So-so Summon LV 5 Plain Summon x4 ITEMS/OBJECTS: Aloof Old Tree x6 Aloof Tree x5 Aloof Flower x3 Calm Tree ITEMS/OBJECTS TITLE RANKS: 0 -> 2 ITEMS/OBJECTS LEVELS: 2 -> 4 PROTECTION: Mana +30% (Calm Tree) Experience +30% (Calm Tree) Attack -30% (Calm Tree) Defense -30% (Calm Tree) ---------------------------------------------------------------------------- That minor difference I mentioned, well, it's stealing. The summons will now attempt to steal your weapons, so to make things easier, try to confine your highest leveled characters. In other words, don't use this stage as a means to level up low level people cause it can get frustrating if they get their weapons stolen. Although, instead of using them, they just throw them away, so stay away from the edges of the map they don't go OB, then just pick them up again. Same strategy applies: The So-so Summon will attack the calm Tree in order to destroy the protections effect it is giving off. It will take him at most 3 turns. Head north with marona and confine 2 mages to 2 of the trees. Try to confine a strong character to the Calm Tree on marona's 2nd turn to keep the effects in the battle. You can confine your bottlemail to the calm Tree to obtain it after he is removed. Once back on phantom isle, use your new titlist that you got from the last stage (or a random dungeon) to switch the calm title and give it to either a character or their weapon. This is what I did. Once you've confined a strong character to the calm Tree, the battle will remain easy, just confine the rest of your party and kill the now outnumbered summons. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ The next scene always makes me cry :'( Head back to phantom isle and give the calm title to someone if you got it, then head for the next stage. *Equip Marona with a Cactus prior to the next stage, if you don't have one, then either get one from one of the previous stages or you can use the snakish/great long Sword we obtained earlier in the game. You want her to have an item that has a high confine % for ATk. Watch the scene (Marona's so cute) ---------------------------------------------------------------------------- STAGE: 4-2 Bloody Fortress ENEMIES: LV 8 Serious Ghost LV 6 So-so Summon x2 LV 5 Plain Summon x3 ITEMS/OBJECTS: Vase x6 ITEMS/OBJECTS TITLE RANKS: 2 ITEMS/OBJECTS LEVELS: 4 PROTECTION: Attack -40% (Serious Ghost) ---------------------------------------------------------------------------- Up until now, a lot of the title ranks on the objects have been 1->2, but getting a 2 wasn't very common. We now have all 2's so confine your bottlemail to a title of your choice. An easy way to go about this battle is to get rid of the ghost on the first turn. 110+ HP is hard to whittle down, so that's why I told you to equip marona with a Cactus. Move her north on her first turn and throw the Cactus next to the ghost, then confine Ash to it for a 30% boost to ATK. Confine some other members to the Vases near where marona started, and end her turn. Have Ash kill the ghost then you should be okay to fight off the remaining enemies. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Rest up and head for the next stage. *Make sure your bottlemail is equipped with an item that raises his speed. ---------------------------------------------------------------------------- STAGE: 4-3 Devil's Cry ENEMIES: LV 6 So-So Summon x7 LV 7 Plain Whisp x5 (N) ITEMS/OBJECTS: LV 6 *Ichiban BronzeSwd (One Time Only) LV 6 **Ichiban Spell Book (One Time Only) Pillar x4 Flower x4 PoisonRck x4 Vase x3 Weed x3 Trustd SpiriTree x1 SpiriTree x2 Old Tree Sapling *This Sword only appears the FIRST time you enter this stage **This Spell Book only appears the SECOND time you enter this stage ITEMS/OBJECTS TITLE RANKS: 2 -> 3 ITEMS/OBJECTS LEVELS: 4 -> 6 PROTECTION: KeepOut: Red (Trustd SpiriTree) ---------------------------------------------------------------------------- Ok so if you want that BronzeSwd, then confine your bottlemail to it at the start or the enemies will pick it up. You could always wait until the enemy picks it up and then kill him but you risk the "possibility" of destroying the weapon along with the enemy. Feel free to just have marona sit there and wait until the enemies kill off each other. Personally I felt this took too long. So destroy the SpiriTree that is causing the red barrier, and start killing the enemies with the GREEN life bars. Technically, they are neutral but I don't believe that is the case for this stage, since if you hit triangle it will tell you that the winning conditions are to kill ALL enemies. The Whisps are stronger so take them out quickly. Don't confine to Pillars ... EVER, cause you'll never get a turn. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Feel free to replay the last stage to get the Spell Book. The Book is out of reach of marona's confine, so quickly destroy the SpiriTree, move as far north as she can, then end turn. On her second turn move north again and confine your bottlemail to it. Watch another scene with Walnut. Then marona and ash talk and Ash tells a joke that marona doesn't get ---------------------------------------------------------------------------- STAGE: 4-4 Cruel Verdict ENEMIES: LV 8 Desired Ghost x2 LV 6 So-So Summon x6 ITEMS/OBJECTS: Crystal x12 PoisonRck x7 Pillar x4 Vase x2 SacredRck Brick ITEMS/OBJECTS TITLE RANKS: 1 -> 2 ITEMS/OBJECTS LEVELS: 2 -> 5 PROTECTION: Strengthen +10% (Crystal) Strengthen +10% (Crystal) Experience +20% (Crystal) Experience +20% (Crystal) Experience +20% (Crystal) Experience +20% (Crystal) Experience +20% (Crystal) Experience +20% (Crystal) Experience +50% (Pillar) Experience +50% (Pillar) Money +50% (Vase) Money +50% (Vase) ---------------------------------------------------------------------------- Wow, look at those protection effects!! Too bad the enemies will try to destroy them, oh well. Start out by picking your favourite item for your bottlemail to steal. Then Confine some allies to the Rocks around marona for a nice Strength boost. This stage is actually very easy, although to have an easier time, I suggest killing the ghosts quickly since their magic is pretty strong. Once you have 1 enemy remaining you can go around destroying the other objects on the field for extra bonus point after the battle. I usually do this until my characters are removed, that way I have chances at obtaining the items that they were confined to. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ You can use the last stage to level up but if you want some better titles then use 4-3. Fuse some of the items that you get from the stages to your weapons, since we have a strong boss coming up. Once you are prepared, watch the scene to see a familiar looking monster. ---------------------------------------------------------------------------- STAGE: 4-5 Tragedy's Stage ENEMIES: BOSS LV 10 MiniBos Dark Avatar (One Time Only) LV 8 So-So Ghost x2 LV 6 So-So Summon x8 LV 10 MiniBos Ghost (Subsequent Visits) ITEMS/OBJECTS: Crystal x4 PoisonRck x3 Pillar x5 Old Tree SacredRck x3 Ichiban SpiriTree Weed x4 Stone Sapling Flower ITEMS/OBJECTS TITLE RANKS: 2 -> 3 ITEMS/OBJECTS LEVELS: 4 -> 5 PROTECTION: Attack +40% (Sapling) Heal 10% HP (Weed) Speed +20% (Flower) Defense +40% (Old Tree) ---------------------------------------------------------------------------- Confine a fighter to the PoisonRck directly in front of where marona starts. This fighter will take care of the 2 summons on either side. Send Marona north; we want to try an confine Ash to that Ichiban SpiriTree, but we'll be JUST out of reach on our first turn so confine a mage to one of the Crystals and another fighter to the Sapling(preferably with LOW obtain rate so we WONT take the Sapling out of battle, thus letting the +40 ATK boost remain for the fight). Hopefully those character distracted the ghosts so they won't attack the SpiriTree. On marona's 2nd turn confine as to the SpiriTree and 2 others to the other objects that are boosting ash. FYI, I sent ash towards the boss and I killed one of the so-so summons, the other summons didn't even move on their turns?? And the boss didn't move on his turn either?? Once Ash is able to attack the BOSS pick a strong skill to use; I used Flying Bomb, I had enough SP to cast it 3 times. I was able to kill the boss before he even took a turn. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the fight, watch the adorable scene. Examine the mailbox for another scene +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~ EPISODE 5: SCARLET THE BRAVE ~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Head for Vapor Island for a scene. *===========================================================================* | VAPOR ISLAND | *===========================================================================* Then head for Forestia for another scene. *===========================================================================* | FORESTIA | *===========================================================================* Finally choose Forestia again to view a scene where marona starts fantasizing about a hunkly hero which seems to make Ash jealous, haha, aww. ---------------------------------------------------------------------------- STAGE: 5-1 Nature's Bounty ENEMIES: LV 9 Trustd Saber Kitty LV 7 Plain Saber Kitty x6 ITEMS/OBJECTS: Old Tree x4 Weed x4 Flower Mushroom ITEMS/OBJECTS TITLE RANKS: 2 ITEMS/OBJECTS LEVELS: 5 -> 6 PROTECTION: Mana +30% (Trustd Saber Kitty) Experience +30% (Trustd Saber Kitty) Money +30% (Trustd Saber Kitty) ---------------------------------------------------------------------------- Well, there is only 1 item on the stage that increases attack, so confine Ash to it on marona's second turn. Confine 2 mages to the Flower and Tree, then confine the other attackers to the Weeds. Saber Kitty's may look small, but they can hit hard. They also have the annoying roundhouse skill. Try not to kill the Trustd Saber Kitty until the end so you can gain the bonuses from the other enemies. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Next stage ... ---------------------------------------------------------------------------- STAGE: 5-2 Bed of Flowers ENEMIES: LV 10 Leader Saber Kitty LV 9 Trustd Saber Kitty LV 7 Subtle Saber Kitty x13 ITEMS/OBJECTS: Natural Phonograph Weed x7 Flower x4 Sapling x3 Mushroom Rock Weed Old Tree ITEMS/OBJECTS TITLE RANKS: 2 ITEMS/OBJECTS LEVELS: 5 -> 8 PROTECTION: Mana +50% (Natural Phonograph) Experience +50% (Natural Phonograph) ---------------------------------------------------------------------------- The enemies won't move on their first turn so you can do either of the following: Patient Approach: Start off by confining Ash to the Rock Weed since it's the ONLY item here that boosts attack. Confine 2 mages to the 2 nearby Flowers as well. On marona's second turn go north towards the Phonograph and confine characters to those Weeds. Once you kill the 2 high leveled saber kitties, confine your bottlemail to the Phonograph to obtain it. As for the other 13 saber kitties, I suggest taking them on 1 at a time, by that I mean, don't send a character into the fray because they will tear him apart. So stay on the outer edge of their scoop formation, and let them come to you. Rush In For the Kill: Confine your strongest/fastest fighters and kill as fast as you can. Like I mentioned above, every enemy will skip their first turn, so kill quickly. With this method I only had 4 enemies left by the time they started to act. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Next Stage ---------------------------------------------------------------------------- STAGE: 5-3 Green Cradle ENEMIES: LV 25 Deluxe Behemoth (N) LV 11 Lively Saber Kitty x4 LV 9 Trustd Saber Kitty LV 7 Spoiled Saber Kitty x6 ITEMS/OBJECTS: Great! SacredRck Weed x8 Flower x4 Sapling x3 Mushroom x2 Rock x2 PoisonRck x2 Giant Tree Tree ITEMS/OBJECTS TITLE RANKS: 2 -> 4 ITEMS/OBJECTS LEVELS: 6 -> 7 PROTECTION: Mana x7 (Great! SacredRck) Experience x7 (Great! SacredRck) Defense x7 (Great! SacredRck) ---------------------------------------------------------------------------- Feel Free to ignore the Behemoth at the far end. To unlock him you need to kill 20 of them, and they are easier if done on a LOW level random dungeon (Giant, Beast, or Creepy) First thing to do is obvious ... destroy the Great! ScaredRck because otherwise you won't be able to damage the saber kitties. This can be difficult since it has high defense so confine Ash to nearby PoisonRck and confine your archer to the Weed or Mushroom (if you can reach) that is closest to the SacredRck (just in case ash doesn't destroy it). Confine a few other fighters and end Marona's turn. Destroy the SacredRck and start killing the saber kitties. Make sure to stay away from the edge of the map for obvious reasons. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Ok so we are on the last stage of the episode, and the enemies are pretty tough so I suggest leveling up both your characters and weapons. It's a smart idea to get 1 weapon and build it up, but don't worry about that until later in the game, so feel free to purchase stronger weapons if it's easier/less time consuming. I decided to swap my Mace for a Hammer, which to be honest, look awesome!! They do drop my SPD but I've got plenty of Weeds to counter that. Personally I don't recommend Hammers or axes in this game, but I'm just playing around. I also suggest buying a FUSION STF, and either using it, or leave it on phantom isle to gain mana, because if has the REVIVE skill on it, which you will eventually need for sure. When you are ready, let's finish this episode!! Watch the scene as Ash FacePalms one of marona's questions, haha, Marona is so cute ---------------------------------------------------------------------------- STAGE: 5-4 Yggdrasil Sleep ENEMIES: BOSS Milon LV 13 Zombie (One Time Only) LV 12 Ichiban Lady Zombie (One Time Only) LV 9 Adamnt Zombie x7 LV 14 Great! Lady Zombie (Subsequent Visits) ITEMS/OBJECTS: Tree x7 Weed x6 Flower x4 SpiriTree Mushroom EvlRockWd ITEMS/OBJECTS TITLE RANKS: 2 ITEMS/OBJECTS LEVELS: 6 PROTECTION: None ---------------------------------------------------------------------------- The guys all have high Hp and all have attack of 100+. Careful when moving since the area is very slippery. You can confine your bottlemail to the EvlRockWd, since it's a new object, but it's 1 of 2 items on this stage that increases attack (Mushroom being the other). You can always return later to get it if you want. Start by confining your 2 strongest fighters to the EvlRockWd and the Mushroom, then your mages to the Flowers. Start attacking the highest zombies and make your way down to the bottom slowly. Once Ash reaches his last turn, send him down to kill Milon with a Flying Bomb attack, simply moving an inch will cause him to slide all the way down to the bottom, so you don't have to worry about ash being too far away on his last turn. If you leveled up characters and weapons, this battle shouldn't be too hard. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the fight, watch the scene. *===========================================================================* | VAPOR ISLAND | *===========================================================================* | ITEMS | 2000 BORDEAUX | | | | *=========================================================================* We will receive our reward of [2000 BORDEAUX]. Return to Phantom Isle and check the mailbox for a scene. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~ EPISODE 6: UNEXPECTED REWARD ~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Head to the flashing Monetopia for a scene. Then go to Verdant Guardiana for another scene and a battle. *===========================================================================* | VERDANT GUARDIANA | *===========================================================================* ---------------------------------------------------------------------------- STAGE: 6-1 Innocent Entry ENEMIES: LV 13 Bully Manticore LV 10 Plain Manticore x4 ITEMS/OBJECTS: Desired Treasure Weed x3 Flower x3 PoisonRck x3 Mushroom x2 Stump x2 Vase x2 Rock x2 SacredRck Trolly Crate Brick Seed ITEMS/OBJECTS TITLE RANKS: 2 ITEMS/OBJECTS LEVELS: 5 -> 8 PROTECTION: Mana x2 (Desired Treasure) Experience x2 (Desired Treasure) Money x2 (Desired Treasure) Strengthen 20% (Desired Treasure) ---------------------------------------------------------------------------- There are only 5 enemies and you can make the battle a lot easier if you destroy the Treasure, but I suggest keeping it and gaining the bonuses from the enemies. Confine your bottlemail to any item you want. As nice as that Trolly was looking, I chose one of the PoisonRck's because it had 114 mana on it. Confine Ash to the Treasure chest so it doesn't get destroyed accidentally. The confine you next best attacker to the Trolly for a nice ATK and SPD boost. Confine a mage to the Seed and another fighter to the PoisonRck. Now start taking out the manticores 1 at a time. The Bully Manticore shouldn't move for his first 2 turns, so ignore him and focus on the other manticores. Once ash reaches his last turn, kill the bully manticore. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Next stage ---------------------------------------------------------------------------- STAGE: 6-2 Mischief Garden ENEMIES: LV 12 Quack Werewolf x2 LV 12 Useless Werewolf LV 11 Snobby Manticore x2 LV 11 Quack Manticore LV 7 Snobby Granny (Recruitable Class) (N) ITEMS/OBJECTS: Flower x4 Weed x2 Rock x2 Stump x2 Mushroom x2 PoisonRck x2 Anthill Seed SacredRck ITEMS/OBJECTS TITLE RANKS: 2 ITEMS/OBJECTS LEVELS: 8 -> 9 PROTECTION: Avoided 15dm (Useless Werewolf) Defense x2 (Rock) Defense x2 (PoisonRck) Defense x2 (Flower) Defense x2 (Mushroom) ---------------------------------------------------------------------------- Granny is recruitable, so if you've killed you own characters either on purpose, or on accident and the Dark Points are annoying you in the status screen, then kill her here. You can also make a random dungeon and find her in the feeble section. Start off by moving marona on top of the Flower that is receiving/giving the defense x2 effect. From this position she can confine 3 character to three of the nearby objects (PoisonRck, Flower, Mushroom). I confined Ash to the Mushroom, that way he was closest to the useless werewolf and could kill him in 1 turn. He then could go after the granny with any skill he wants now that the effect on her is gone. As for the rest of the enemies, the manticores are the bigger threat because of their ability to hit multiple characters with burning refuse (Fire), so take them out first. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ You are now able to create a Granny...*sarcastic yaay* SKILLS UPDATE ------------- By now you should have learned a few new skills with all the objects you've taken home through the chapters. Physical attackers can abuse enemy elemental resistances with the following skills: Crystal Sword -> Crystals -> Ice Elemental -> 4 SP (Energy Skill) Sun Slash -> Sunflowers -> Fire Elemental -> 6 SP (Energy Skill) Gale Slash -> Swords/Short Swords -> Wind Elemental -> 8 SP (Physical Skills) Of the 3, only gale slash can hit multiple enemies. There are MANY MANY skills in this game, but for now, these are the easiest elemental ones to obtain and are very effective. ---------------- BOTTLEMAIL UPDATE ----------------- Have you been using this little guy on every map? I hope so. Remember that the items he takes home can be used for different purposes: -Fusing to weapons to make them stronger -Fusing to Weapons/Characters to pass along the mana -Taking them home to obtain their titles Don't forget that to use these little guys efficiently, they need to be leveled up, so give them a strong weapon of your choice and include them in battles whenever possible. Use them to kill weakened enemies. But FinalFLuver, their HP is so low that they are always getting killed, what should I do? Well I would fuse items to their weapon that will increase HP (trees for example). Then after marona confines them, have her heal him to full HP. -------------------- Let's continue with the story. ---------------------------------------------------------------------------- STAGE: 6-3 Hidden Hall ENEMIES: LV 14 Quack Manticore LV 13 Quack Werewolf LV 13 Quack Fenrir LV 13 Snobby Fenrir LV 12 Spoiled Werewolf LV 11 Aloof Fenrir x2 LV 11 Quack Fenrir LV 11 Quack Manticore LV 11 Clumsy Fenrir ITEMS/OBJECTS: Vase x4 Weed x4 Flower x2 Mushroom x2 PoisonRck x2 Sunflower x2 SacredRck Sign Stump Crate ITEMS/OBJECTS TITLE RANKS: 2 ITEMS/OBJECTS LEVELS: 9 -> 10 PROTECTION: Speed +20% (Aloof Fenrir) Defense +20% (Spoiled Werewolf) Money x2 (Aloof Fenrir) Speed +20% (Quack Fenrir) Defense +20% (Clumsy Fenrir) Mana x2 (Quack Manticore) Attack +20% (Quack Werewolf) Defense +20% (Snobby Fenrir) Experience x2 (Quack Manticore) ---------------------------------------------------------------------------- *We'll call the lake entrance the south part of the map Some enemies won't move until you're within range, others will move despite your distance from them and pick up objects. One of them picked up a PoisonRck which made their DEF rise above 220. That's ok though, just use magic on their weak element and you'll be fine. Other enemies may not move even if you are right next to them (this happened with the clumsy fenrir). Start by heading towards the bridge but stay close to the edge of the map. Confine Ash to the nearby PoisonRck, another fighter to the nearby Mushroom, and a mage to the Flower. Fight off the 2 fenrirs that approach. As a group, move towards the clumsy fenrir and confine another character to the SacredRck (I chose my bottlemail despite the risk because that Rock had 145 mana). Can you tell what we are doing? We started by the bridge, then went northwest towards the clumsy fenrir. We are essentially going to go clockwise around the lake, killing off the enemies as we go. When you reach the north end of the lake, confine another mage to the Sunflower and another fighter to the Stump. There was a werewolf near hear but he jumped off the edge and killed himself so the level of "SOME" of the enemies increased. I'm still not sure exactly how this works but it definitely does NOT affect EVERY enemy on the stage, as I've done several tests. By the time you reach the north end of the map you should have a large party to take on the 2-3 highest level enemies. Make sure to keep healed with Marona and you should be fine. By now your bottlemail should have learned shield (LV 6) so use that to help out. Now just finish up the rest of the enemies. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ We are on the last stage of the episode so prepare yourselves for a long battle by doing some fusions and if needed level up in the random dungeons or on 6-1. Make sure your fighters have a good variety of elemental attacks because you're going to need to kill the enemies quickly in the final stage. Not only do they have high HP and DEF, but the behemoths can recover some HP at the start of each of their turns. Once ready, watch the scene to see that we have in fact, been fighting ... Putties this whole time. ---------------------------------------------------------------------------- STAGE: 6-4 Green Paradise ENEMIES: BOSS LV 16 MiniBos Dragon LV 15 Clumsy Werewolf LV 12 Clumsy Fenrir LV 12 Clumsy Manticore LV 12 Aloof Manticore LV 12 Aloof Behemoth LV 12 Trustd Fenrir LV 12 Cute Behemoth ITEMS/OBJECTS: Weed x6 Flower x3 Rock x2 Vase x2 Mushroom x2 Skull x2 Brick x2 Sunflower x2 Crate Stump Bone Driftwood SacredRck Seed *Glossy Pumpkin (One Time Only) *This item is replaced by a Glossy Crate on subsequent visits ITEMS/OBJECTS TITLE RANKS: 0 -> 2 ITEMS/OBJECTS LEVELS: 10 -> 12 PROTECTION: Attack +50% (Bone) Defense +50% (Seed) Attack +10% (Weed) Defense +10%(Brick) Strengthen +50% (Rock) Strengthen +50% (Rock) ---------------------------------------------------------------------------- *Notice the Seed giving off the DEF boost, then notice the "fence" in between the Seed and the Tree. If you are on the INNER side of this "fence" (near the edge of the map). The fenrir's shouldn't be able to reach you on their first move. Ok so we start off surrounded, but don't worry, we have a Seed that is giving off Defense+50% so confine an attacker to the Brick, NOT ASH though cause we'll need him for the boss. Confine another attacker to the Crate and 1 mage to the Seed, then have marona head towards the manticores. Doing this should put you out of range of the FAST fenrir's attack. Once he moves towards you, gang up on him and kill him on your next turn. The other fenrir should go before the manticores or behemoths, and he should also be out of range, so kill him. Now that the speed demons are gone, it makes things a bit easier. We can now move up to the manticores to fight them. Staying near the edge of the map, the behemoths should not be able to reach you. After a couple turns the werewolf will start to make his way towards you, but by this time you should have both manticores dead and possibly 1 of the behemoths. If you need another character, I suggest confining a mage to the nearby Skull. Once the behemoths and werewolf are gone, head towards the bridge and confine Ash to the Rock that has Strengthen +50%, and another fighter to the other one, hopefully those Rocks don't have bad fire elemental resistance, because the one I confined ash too had Fire -70%, and the dragon hit him for almost 200 HP. Now head for the boss, if you can exploit his elemental weakness then do so, otherwise use any of your strongest non-elemental skills. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the fight we get another adorable scene ... I want a pet putty :(. Then Marona discusses her results with our client, haha, she's so cute. Head back to phantom isle for a scene. Then check the mailbox to lead into the next episode. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~ EPISODE 7: THE RAINBOW BIRD ~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ ** This is the longest Episode thus far, and will require some leveling by the time we get to the final stage. The final stage is a back-to-back battle and requires a good strategy, high levels and strong weapons in order to accomplish everything that stage has to offer. The only down side, is that leveling for this chapter makes a few of the following chapters too easy. ** We'll definitely need to level up our bottlemail. I currently had 1800 mana on my bottlemail, so I decided to create another dungeonmonk and fuse the dungeonmonk to my bottlemail to pass along EXP. Riser, which cost 1500 mana. It starts at level 20 which means my bottlemail will now receive 20% more EXP. Head for Clutter Haven when you are ready. *===========================================================================* | CLUTTER HAVEN | *===========================================================================* Watch the scene as marona tries to buy the island from Sienna only to suddenly be competing for it with Cauldron the Island Collector. Looks like we'll have to prove ourselves on the Island of Evil. *===========================================================================* | ISLAND OF EVIL | *===========================================================================* Watch the scene upon arriving. We'll see Walnut working with the Fighting Beasts. Then we see Marona being bullied by some tough guys only for Ash to stand up for her. Yaay, Ash, My Hero! ---------------------------------------------------------------------------- STAGE: 7-1 Sick Unto Death ENEMIES: LV 17 Omni Blacksmith * LV 16 GradeA Fighter ** LV 14 Aloof Fighter *** LV 18 Rainbw Manticore (Subsequent Visits) LV 17 Fenrir (Subsequent Visits) LV 16 Fenrir (Subsequent Visits) ITEMS/OBJECTS: Wither Tr x3 Driftwood x2 Anthill Starfish Crate PoisonRck Rock Bone Deadwood Fine Big Axe * Normal Long Sword ** Desired Iron Ktna *** Barrel (Subsequent Visits) ITEMS/OBJECTS TITLE RANKS: 3 ITEMS/OBJECTS LEVELS: 10 -> 12 PROTECTION: Experience x2 (Barrel) (Subsequent Visits) ---------------------------------------------------------------------------- There are some new objects to confine to in this chapter, but that Iron Ktna that the enemy is holding is what I really want. The merchant won't start selling those until he is level 24 so this is a good opportunity to get an early one. Move north and confine some characters to the various objects. I confined my merchant (level 13) and she had a 52% chance to steal the Ktna, which I succeeded on, on my first try. Once you steal it, go all out with your strongest characters and kill the GradeA Fighter and especially the Omni Blacksmith. Once your merchant's turn comes up again, have him throw the Ktna onto the ground, but make sure marona's turn is coming up soon. If the enemy has a turn after your merchant but BEFORE marona, then you want to throw the Ktna where the last enemy can't reach it. Then on marona's turn, confine your bottlemail to it. Finally, make sure 3 turns pass for your bottlemail to obtain the Ktna, then kill the final enemy. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you can go back to fight some new enemies that show up. I did and when I got back from that fight, I had defeated enough manticores to be able to create my own. *Remember that defeating 20 of a monster class will enable you to create that monster, so WHEN you can create a monster won't be listed in this walkthrough since it is entirely dependent on how many times you refight the stages or battle in the random dungeons. Let's take on the next stage; watch the short scene. ---------------------------------------------------------------------------- STAGE: 7-2 Road of the Lost ENEMIES: LV 20 Raven Captain (Amazon) * (One Time Only) LV 15 Plain Amazon x3 ** (One Time Only) LV 14 Subtle Amazon x3 (One Time Only) LV 23 Ichiban Funguy (Subsequent Visits) LV 22 Ichiban Funguy (Subsequent Visits) LV 20 Serious Scrabbit (Subsequent Visits) LV 19 Danger Funguy (Subsequent Visits) LV 18 Drunk Lizardman (Subsequent Visits) LV 18 Danger Lizardman (Subsequent Visits) LV 18 Nature Lizardman (Subsequent Visits) ITEMS/OBJECTS: Rock x4 Flower x2 Anthill Danger Anthill (One Time Only) Happy Skull Happy Rock Happy Bone Bomb Danger Cactus (One Time Only) Ichiban Sliver Axe* (One Time Only) Rank 0 Dagger x3** (One Time Only) ITEMS/OBJECTS TITLE RANKS: 3 ITEMS/OBJECTS LEVELS: 12 -> 14 PROTECTION: Avoid 10dm (Bone) Speed +10% (Happy Bone) Defense +10% (Happy Skull) Attack +10% (Happy Rock) Warp (Flower) Defense -30% (Danger Cactus) (One Time Only) Defense -10% (Danger Anthill) (One Time Only) Heal +10% HP (Serious Scrabbit) ---------------------------------------------------------------------------- First thing you should do, is confine a character with swift attack (Ash or an Archer) to the Flower to marona's left (DONT move towards the Flower or you'll be out of reach of the Cactus). Now move towards the Cactus and confine Ash to that Cactus, that way, the amazons won't destroy it, this may take a few tries, so without expending all your DM, move south next to the Rock Pillar that is in your way, then move south again, you should slide a bit, which will put you in range. Now start confining other characters to the objects, they all have Defense - 10%, but we'll be taking care of that right away. End Marona's turn, and use Ash to go after the Raven Captain, if he's strong enough, otherwise pull him back and attack an Amazon with a dagger. On your archer's turn, send her down to destroy the danger Anthill (use physical skills with elemental properties if necessary). On marona's next turn, send her towards the 3 Happy objects and confine any remaining party members to them. Move them towards the dagger wielders as well. These amazons are strong, so you may lose a character or two, so make sure NOT to spread out your attacks and instead, gang up on 1 Amazon at a time. Depending on the flow of the battle you can hold off your attack on the captain, or you may need to take her out asap. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Head to the next stage to watch a scene. Sienna seems to know something about marona? We then see that Walnut trick us into a battle. ---------------------------------------------------------------------------- STAGE: 7-3 Life and Death ENEMIES: LV 21 Puppeteer (Titlist?)* (One Time Only) LV 15 Normal Zombie x2 LV 14 Aloof Zombie x5 (One Time Only) LV 22 Leader Lady Zombie (Subsequent Visits) LV 15 Plain Lady Zombie(Subsequent Visits) LV 15 Normal Zombie x2 (Subsequent Visits) LV 14 Aloof Lady Zombie x2 (Subsequent Visits) LV 14 Aloof Zombie x2(Subsequent Visits) ITEMS/OBJECTS: Rock x5 Skull x3 Weed x3 Bone x2 Shcked Rock (Title varies in subsequent visits) Driftwood Brick Vase Dead Tree Rotten Tr Fish Silver Stf * ITEMS/OBJECTS TITLE RANKS: 3 ITEMS/OBJECTS LEVELS: 13 (Staff is level 11) PROTECTION: Defense +10% (Puppeteer) (One Time Only) Defense -10% (Fish) (One Time Only) Attack -10% (Shcked Rock) (One Time Only) ---------------------------------------------------------------------------- On marona's first move, send her towards the Fish, and confine your archer to the Driftwood near the zombie. Then confine 2 mages to the nearby Skulls, and another fighter to the Rock. End marona's turn and destroy the Fish with your archer (again use elements if needed). Now kill the 4 zombies before heading towards the Puppeteer. Once they are gone, head north and confine your remaining party and go after the Puppeteer with as many characters as needed in order to kill him. He has high INT and his Viridian Copper skill can hit multiple characters. The enemies shouldn't move on their first turn, I'm not sure if they move on the second, since I killed them before they got a second turn :). With the zombies being affected by the attack -10% effect, this battle shouldn't be too difficult. The only real threat is the puppeteer so take him out asap. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Head for the next stage to view a scene with the Zephyr Wings ---------------------------------------------------------------------------- STAGE: 7-4 Hall of Death ENEMIES: LV 23 Raven Captain (Owl)* (One Time Only) LV 20 Ichiban Owl Ninja ** (One Time Only) LV 20 Ichiban Owl Sage *** (One Time Only) LV 20 Ichiban Owl Sentry **** (One Time Only) LV 14 Squire Owl Sentry x3 (One Time Only) LV 23 Fenrir x2 (Subsequent Visits) LV 22 Funguy (Subsequent Visits) LV 21 Saber Kitty (Subsequent Visits) LV 17 Scrabbit x2 (Subsequent Visits) LV 17 Saber Kitty (Subsequent Visits) LV 17 Funguy (Subsequent Visits) ITEMS/OBJECTS: SacredRck x3 Bone x2 Stone x2 Skull x2 PoisonRck Treasure Flower Weed Seed Danger Skull Tree (One Time Only) Dagger BronzeSwd Ichiban Silver Spr * (Two Times Only) Smart Used Book ** (Two Times Only) Healing Cane *** (Two Times Only) Buffer Dirk **** (One Time Only) ITEMS/OBJECTS TITLE RANKS: 3 ITEMS/OBJECTS LEVELS: 13 -> 15 PROTECTION: No O.B. (BronzeSwd) No O.B. (Dagger) Strength x2 & Warp (SacredRck) Rooted (Treasure) Speed -30% (Danger Skull Tree) (One Time Only) ---------------------------------------------------------------------------- Almost all the items are being affected by the speed -30% effect, even the owls, so you really have limited options here. Start off by confining an attacker to the Seed. It has a warp effect but the strength x2 is too good to pass up; just hope you warp somewhat near the enemies. (Unfortunately for me, my first warp was near the Weed >_<). Then confine your characters to the Treasure and 2 swords nearby, otherwise the owls may pick up the swords. The owls like to use flying Bomb, which can toss you off the map, so confine your strongest character to the Treasure to avoid this. The biggest threat is the owl ninja, so take him out ASAP. The Raven Captain has a Myosotis skill, but its damage is based on his speed so it won't be strong in this battle for obvious reasons. The main problem is that there aren't many objects near the owls, so you'll have to make do with some far away objects and move your characters towards them. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ NEW ALLIES ========== ----------- I decided to create 2 more characters for this episode's final 2 stages. The KNIGHT is a class that cannot be unlocked until the final episode of the game and so I thought it best to just unlock him via the random dungeons. So all you need to do is create a random dungeon with the "Main Foes" as Warrior or Male. This is going to be my first time using this class, the reason I never chose him before was because he has slow speed but I think I'll give him a chance this time, plus, I like his shiny armor, Oooooo SHINYYYYYY :D. Since by this point in the game I had 26,000 Bordeaux, I can make him with a lot more EXP and give it to his SPD stat. I officially Knight thee ... Xavier of Phantom Isle!! Second, I'm going to create another bottlemail. This process may be quick or frustratingly long. What you need to do is create a random dungeon with the "Main Foes" as WEIRD. This is EXTREMELY RARE and may take a long time to show up. DONT go too fast with X and O (exiting and entering) cause you can totally miss it this way. If you are VERY unlucky, then not only will it take a long time, but when you finally get it, you will see the dreaded red words ... RESTRICTION See NOTE 8 for more info on this WEIRDness. Once you get Main Foes: WEIRD, then slap a failure title on it with the titlist and head on in. Once you kill 20 bottlemails, use your dungeonmonk to return to phantom isle. You will get a "While You Were Out" event, telling you that you can now create bottlemails, and probably Prinny's as well if you killed 20 of them. So why go through all this trouble to create a second bottlemail? Well because we need 1 bottlemail to STEAL the item that our episode 7 boss is holding, and another bottlemail to guarantee a successful OBTAIN of that item. ----------- PREPARING TO STEAL THE HELIOTROPE --------------------------------- **So using the steal calculator, you will need to have your bottlemail at level 22 in order to STEAL the Sword from Raphael with 100% success. You will also need another bottlemail at level 23 in order to OBTAIN the Sword upon confinement with 100% success. You'll also want to fuse Weeds or Short Swords to your bottlemails weapons until the BOTTLEMAILS have 500+ SPD, what I mean is, your weapon may have 400 SPD, but when equipped to your bottlemail, the bottlemail will have a speed of 550. Use a good title on both your bottlemail and his weapon to help out with the SPD. (Raphael will have approx 500 speed). **I recommend being at least level 25 for the next 2 battles which are fought back-to-back. Weapon fusing may be the way to strengthen up in this game, but levels and reincarnation is the ONLY way to increase BASE HP. **Create a couple level 1 decoys ----------------------- If you are ready, then let's do this!! Watch the scene to see the Rainbow bird already caught by Raphael. Fortunately for us, he says he'll hand it over ..... but we have to fight him first. Raphael is voiced by the amazing Crispin Freeman!! ---------------------------------------------------------------------------- STAGE: 7-5 No Man's Land ENEMIES: LV 60 NineSword (Raphael) (One Time Only) LV 23 Ichiban Dragon (Subsequent Visits) LV 16 Desired Fenrir x3 (Subsequent Visits) ITEMS/OBJECTS: SacredRck x7 Rock x6 Bomb x3 Weed x2 BlaspheTr x2 Spell Book Dead Tree Rotten Tr Wither Tr CurseTree Wight Tree Flower Treasure Heliotrope (One Time Only) Happy Driftwood (Subsequent Visits) ITEMS/OBJECTS TITLE RANKS: 3 ITEMS/OBJECTS LEVELS: 14 -> 17 PROTECTION: Defense +10% (SacredRck) Defense +10% (SacredRck) Attack +20% (Spell Book) Attack +10% (Bomb) Attack +10% (Bomb) Attack +40% (Treasure) Strengthen +30% (Happy Driftwood) (Subsequent Visits) Experience +60% (Happy Driftwood) (Subsequent Visits) Mana +60% (Happy Driftwood) (Subsequent Visits) Money +60% (Happy Driftwood) (Subsequent Visits) ---------------------------------------------------------------------------- *It is important to note, that you do NOT have to win this battle for the story to continue. Depending on your level this can be VERY difficult. The first thing you should do is check Raphael's speed stat. This way you can determine whether or not you will go before him after confining to an object. Start by confining your fastest bottlemail to the Bomb on Marona's left, then move marona slightly towards Raphael so she can confine a WEAK character to the Rock on Raphael's right side. End marona's turn. On your bottlemails turn, move him SLIGHTLY north, you should still be on the south side of the small hill with 3 claws sticky out of it. End the bottlemails turn. Raphael should use Heliotrope on the weak character you confined (mine was a level 7 granny). ---> Turn Order = Bottlemail -> Marona -> Raphael: It should now be your bottlemails turn again provided he has more than 2x marona's SPD, so throw his weapon away and steal the Heliotrope, then move as far away as you can and end turn. Now have marona confine your Archer to ANY object near Raphael. End Marona's turn. It is now the archers turn; so have your archer throw their weapon TOWARDS MARONA (South) and PICK UP RAPHAEL. End your archers turn. Raphael MAY kill your archer here (he killed mine). It should now be your bottlemails turn, so move him far away and throw the heliotrope onto the ground. Make sure Marona is in reach of confinement but also that Raphael is not within reach of picking it up or attacking the confined character. End bottlemails turn. Now marona's movement here is important, you want her to be able to confine to the heliotrope as well as your archers weapon because we don't want Raphael picking up our archers STRONG weapon (this can easily be remedied by unequipping our archer before battle though). Our next challenge is the waiting game, which is why I recommended having your bottlemails be FAST so you don't spend too much time running around/confining decoy characters. Once your bottlemail is removed, the Heliotrope is yours, so confine your best characters and unleash hell. *Note that Raphael should idle on his turns if there is nobody within attacking range. ---> Turn Order = Marona -> Bottlemail -> Raphael: If marona got a turn before your bottlemail second turn, then it's a little more challenging. Marona will need to move out of Raphaels range baiting him to hit the bottlemail on his next turn. End marona's turn to give the bottlemail his turn then throw his weapon and steal the Heliotrope, then end turn. Raphael should kill the bottlemail, hopefully NOT destroying the heliotrope in the process. On marona's turn confine the other bottlemail to the heliotrope and the archer to a nearby Rock. The archer will go first so have your archer throw their weapon TOWARDS MARONA (South) and PICK UP RAPHAEL. End your archers turn. Raphael MAY kill your archer here (he killed mine). Bottlemails turn is next so move your bottlemail out of the way and end his turn. Then it should be Marona's turn, so confine a WEAK character to the weapon that your archer threw near marona, then move marona away so that Raphael targets the weak character. Now it's just a matter of the waiting game. Keep your bottlemail far away and confine weak characters as decoys. Once your bottlemail is removed, the Heliotrope is yours, so confine your best characters and unleash hell. *Note that Raphael should idle on his turns if there is nobody within attacking range. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Without a chance to save, we fight another battle, but fortunately for us, any dead characters from the last battle will be brought back to life for this fight. ---------------------------------------------------------------------------- STAGE: 7-6 Mortality's End ENEMIES: BOSS LV 26 ChromaOxide (Walnut) LV 26 Naked Mimic (N) LV 27 Leader Ghost (Subsequent Visits) LV 20 Plain Cerberus x4 (Subsequent Visits) ITEMS/OBJECTS: Skull x3 Danger Skull Danger PoisonRck x3 PoisonRck Bone x2 Danger Bone CurseTree x2 Danger CurseTree Danger Wither Tr x2 Danger Deadwood Danger Weed Danger Brick Bomb Danger Flower Danger Rotten Tr Danger Rock Egg (One Time Only) ITEMS/OBJECTS TITLE RANKS: 3 ITEMS/OBJECTS LEVELS: 16 -> 18 (Egg is level 26) PROTECTION: Attack -30% (Danger Skull) (One Time Only) Attack -30% (Danger Wither Tr) (One Time Only) Attack -30% (Danger PoisonRck) (One Time Only) Attack -30% (Danger PoisonRck) (One Time Only) Attack -30% (Danger Rock) (One Time Only) Attack -30% (Danger Brick) (One Time Only) Attack -10% (Danger Bone) (One Time Only) Defense -30% (Danger Flower) (One Time Only) Defense -30% (Danger Rotten Tr) (One Time Only) Defense -30% (Danger Wither Tr) (One Time Only) Defense -30% (Danger Weed) (One Time Only) Defense -30% (Danger CurseTree) (One Time Only) Defense -10% (Danger Deadwood) (One Time Only) Damage 10% (Danger PoisonRck) (One Time Only) ---------------------------------------------------------------------------- *NOTE Stealing from the slime requires a level 13 bottlemail and obtaining the Egg requires a level 13 bottlemail. Getting the Egg is really the only challenge of this battle, so let's get it. The Egg is Very Rare and is used in Reincarnations. Marona starts in the south, with Walnut to the north and the Egg to the far East island. Start by moving marona as far as she can towards the Danger Skull on the edge of the map. Have marona throw her weapon to the ground right in front of her, then confine your archer to it, also confine a WEAK decoy character to the Rotten Tr directly in front of Walnut. End marona's turn. With your archer, throw their weapon O.B., yes out of bounds, this way Walnut won't get it and slaughter you. Pick up marona and move towards the danger Skull; end turn. Walnut should kill the decoy on his turn. Followed by the stupid slime picking up our Egg. Now on your archers turn, throw marona to the other side, don't worry if you can't reach, because marona can't be OB'd remember. After throwing marona, move your archer towards the danger Wither Tr just south of her, pick it up and throw it out of bounds, then end turn. Marona's turn now, so move towards the slime. Problem with the slime is that is has a HIGH Guard %, which means that there's a good chance that when you attack him, damage with also be inflicted on the EGG causing it to disappear from battle. So what we need to do is steal it from him and then kill him. Move north with marona and confine your bottlemail to the Bomb and a physical character to the PoisonRck, but make sure this physical character has more speed than the slime but less than the bottlemail. Then end Marona's turn. Toss the bottlemails weapon to the ground and steal the Egg and end turn. Walnut will move towards your archer. Now kill the slime with your physical character and end turn. Back to your archer now, have her pick up the Weed that is nearby and move far away from Walnut. Marona's turn now, so have her go back towards the west side and end her turn. The bottlemail should go next, so have him move towards marona (west) and toss the Egg to the ground, then end his turn. Archers last turn, so end her turn, and there should be nobody on the island where Walnut is, so we've can relax for now. Walnut will pick up a random item. On Marona's turn, confine the other bottlemail to the EGG and end turn. Now just wait out 3 turns by the bottlemail before doing anything else. Once you've obtained the EGG, confine another character to a nearby object. Have that character throw their weapon onto the ground and pick up marona. Then on their next turn, throw her back to the west island, but make sure to angle her AWAY from wherever Walnut is standing, this will hopefully prevent him from attacking her on his next turn as this could REALLY SCREW you, because if she dies, then we can't confine and the battle will end once our characters on the east island are removed. See Possible Solution below. Possible solution: Destroy the objects on the east island which are giving negative effects to the objects on the west island. Keep Marona on the east island and have her confine Ash to the Danger Skull that is on the west island (by the edge) which should only be receiving Def-30% now that the damage 10% is gone. Then end Marona's turn. On ash's turn destroy the Flower next to him because it is causing def-30%, then move him far inland (west) away from the edge to lure walnut that way. As Ash is battling Walnut (AWAY from the edge) use this chance to toss marona over to the west island. *Note that your archer will have left marona's Book behind too so feel free to pick it up and use it for the battle. You can NEVER obtain items that are already in your possession, so if you confine a character to one of your own items, they will ALWAYS leave it behind when they are removed. You can now confine other characters if needed to finish off Walnut. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle watch the scene where we see just how sweet our adorable Marona is :D. We need to go to Clutter Haven next, but I wanted to save first so I went to phantom isle first. *===========================================================================* | CLUTTER HAVEN | *===========================================================================* | ITEMS | DEED TO PHANTOM ISLE | | | | *=========================================================================* Watch the scenes at clutter haven to see that Sienna knew all along that Marona was the "possessed" chroma that everyone was talking about. She then decides to give marona the [DEED TO PHANTOM ISLAND]. Later on we see a scene with Cauldron and Walnut. Cauldron tells Walnut not to expect any more jobs as a chroma and they also steal all the money he has. Poor Walnut :(. Walnut then drags his beaten body back to Persimmon and walnut curses "those two" meaning marona and ash. Head back to phantom isle to conclude our first chapter. <>===================///----------------------------------///==============<> /// CHAPTER 2 /// /// "Expanding Horizons" /// <>================///----------------------------------///=================<> +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~ EPISODE 8: COUNT MALT IS SHAKEN ~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Head to Vapor Island to meet our client. We need to check on the seal in Frigidia, so let's get a move on. *===========================================================================* | FRIGIDIA | *===========================================================================* Watch the scene as the isles inhabitants are in disbelief that little Marona is indeed a Chroma. ---------------------------------------------------------------------------- STAGE: 8-1 ForsakenGlacier ENEMIES: LV 23 Desired Blob LV 21 Classy Mermaid LV 21 Serious Mermaid LV 21 Flawles Merman LV 21 Robber Funguy x2 LV 20 Wind Funguy LV 20 Ice Funguy LV 26 Great! Soldier (N) (Only if you revive him) ITEMS/OBJECTS: Neo Crystal x6 Proper Crate x4 BWA Crate x3 Lively Crystal x2 Ichiban Crate x2 Neo Weed x2 Proper Crystal x2 Proper Vase Seren Crystal Sentry Crystal Chilly Cane ITEMS/OBJECTS TITLE RANKS: 3 (Chilly Cane is Rank 4) ITEMS/OBJECTS LEVELS: 15 -> 19 PROTECTION: Sticky (Lively Crystal) Sticky (Ichiban Crate) No O.B. (Ichiban Crate) No O.B. (Proper Crate) ---------------------------------------------------------------------------- If you need help, you can revive the soldier, but I don't think it's worth it. Start by confining your characters to the objects that are being affected with protection, since they are positive effects. Take care of the funguys first, then make your way towards the blob and mermaids. The mermaids are VERY dangerous with their magic skills. The blob is not an offensive threat so feel free to ignore him, but he will heal any injured enemy to FULL HP because of his massive RES stat. So if you are going to ignore him then make sure whoever you attack, you kill. If you want the Chilly Title then try to steal the Cane and obtain it, it's actually pretty good with +15% across all stats, and it even increases you Ice resistance by 20% (lowers other by 10%). Overall, not a hard fight. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ On to the next stage. ---------------------------------------------------------------------------- STAGE: 8-2 Subzero Field ENEMIES: LV 25 Chilly Mermaid x2 LV 25 Healy Mermaid LV 25 Gusty Mermaid LV 22 Great! Lizardman LV 21 Great! Fenrir x2 LV 26 Great! Soldier (N) (Only if you revive him) ITEMS/OBJECTS: Crystal x7 Crate x4 PoisonRck x2 Sapling x2 Pillar x2 Rock Classy Treasure Great! Fish ITEMS/OBJECTS TITLE RANKS: 3 (Treasure and Fish are rank 4) ITEMS/OBJECTS LEVELS: 17 (1 level 18 and 1 level 23) PROTECTION: Sticky (Crystal) KeepOut: Yellow (Great! Fish) No O.B. (Crystal) No O.B. (PoisonRck) ---------------------------------------------------------------------------- If you need help, you can revive the soldier, but I don't think it's worth it. You can confine your bottlemail to the Fish or Treasure if you want an early rank 4 title. You won't be able to reach the Treasure so you're going to need to confine a character and have them pick it up and throw it closer. Or if you don't want the title on the Fish, then just destroy it to get rid of the yellow barrier. Start by killing the fenrir since he's strong, when dealing with the mermaids, send marona near the closest one and try to confine characters on either sides of the walls, this way they can draw the attention of each mermaid INDIVIDUALLY. You don't want to stand too close together cause they have Mega Spells. Again, not a difficult battle. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Onto the next stage. ---------------------------------------------------------------------------- STAGE: 8-3 Demon's Grudge ENEMIES: LV 30 Super Granny LV 22 Ichiban Merman x2 LV 22 Ichiban Mermaid LV 22 Funguy LV 21 Funguy x2 LV 21 Great! Saber Kitty x3 LV 21 Great! Fenrir x3 LV 26 Witch (N) (Only if you revive her) (One Time Only) LV 26 Soldier (N) (Only if you revive him) (One Time Only) ITEMS/OBJECTS: Fine Crystal x6 Lively Crystal x3 Major Rock x3 Fine Rock x3 Fine Misc Weed x2 Neo Crystal x2 Ichiban Crystal Strong Flower Fine Anthill Major Anthill Flower ITEMS/OBJECTS TITLE RANKS: 3 ITEMS/OBJECTS LEVELS: 18 (2 at level 20) PROTECTION: Defense +10% (Great! Fenrir) Attack +10% (Great! Fenrir) Speed +10% (Great! Fenrir) Strength +20% (Funguy) Strength +20% (Funguy) Strength +20% (Funguy) Sticky & No O.B. (Neo Crystal) Sticky & No O.B. (Neo Crystal) Sticky & No O.B. (Ichiban Crystal) No O.B. (Fine Crystal) No O.B. (Major Rock) Defense +10% (Major Rock) Sticky (Fine Rock) No O.B. (Fine Rock) Attack +10% (Major Anthill) ---------------------------------------------------------------------------- If you need help, you can revive the Witch, and I do believe it is worth it since she is being strengthened by a total of 60%. Move marona north and confine some character to the Crystals receiving the NO OB protection and one mage to a Misc Weed, then have those characters fight off the saber kitties. Confine Ash to the Anthill on the ledge and another fighter to the Rock next to the merman. Finally one more fighter to the Crystal in front of the other merman. If you use mages a lot, you'll find yourself limited here as there is only 2 Flowers, one of which is being held by and enemy, so revive the witch on the ground if you wish. Now ignore the funguys since they aren't much of a threat, and fight off the mermaid/mermen and the saber kitties first. The Fenrirs will likely pick up each other which will limit their threat as whole. The major Rock near them is boosting their defense so you may want to take that out with Ash. Once the mermaids are gone it becomes a lot easier. A little more challenging than the previous battles, but still not overly difficult. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Upon returning, I was able to create a Merman and Fenrir. Once you are ready, let's do the last stage of this episode. Watch the scene to find out that the seal has been BROKEN!! And we now must fight a Golem!! Haha, marona's sprite looks awesome. ---------------------------------------------------------------------------- STAGE: 8-4 Brave's Seal ENEMIES: BOSS LV 36 Danger Golem (One Time Only) LV 27 Ichiban Witch x2 (N) (Only if you revive her) (One Time Only) LV 26 Great! Soldier x5 (N) (Only if you revive him) (One Time Only) LV 27 Mermaid x3 (Subsequent Visits) LV 27 Mermen x2 (Subsequent Visits) ITEMS/OBJECTS: Danger Sacred Tr x4 (3 of them are One Time Only) Major Crystal x2 Fine Crystal x2 Crystal x2 Ichiban Crystal x2 Fine Sacred Tr Lively Sacred Tr Slick Crystal Deluxe Sacred Tr Ichiban Sacred Tr Lively Treasure Slick Old Tree Major Old Tree Deluxe Flower Buffer Crystal Chilly Flower x3 (Subsequent Visits) Gusty Misc Weed (Subsequent Visits) Chilly Gold Spear (Subsequent Visits) ITEMS/OBJECTS TITLE RANKS: 3 (-> 4 Subsequent Visits) ITEMS/OBJECTS LEVELS: 20 -> 24 PROTECTION: Defense +50% (Danger Sacred Tr) (One Time Only) Defense +50% (Danger Sacred Tr) (One Time Only) Strengthen +30% (Danger Sacred Tr) (One Time Only) Warp (Danger Sacred Tr) (One Time Only) Speed +10% (Major Crystal) Attack +10% (Fine Crystal) Defense +10% (Crystal) Speed +10% (Ichiban Crystal) Defense +10% (Deluxe Flower) Attack +10% (Major Crystal) Attack +10% (Chilly Flower) (Subsequent Visits) Defense +20% (Chilly Flower) (Subsequent Visits) Heal 10% HP & Sticky (Chilly Flower) (Subsequent Visits) Heal 10% HP & Sticky (Gusty Misc Weed) (Subsequent Visits) Strengthen +10% (Chilly Gold Spear) (Subsequent Visits) ---------------------------------------------------------------------------- If you need help, you can revive the Witch and Soldier, that are closest to the golem since they are close enough together for a single revive spell to revive both of them. *Directions are given based on Marona FACING the golem. On marona's right, confine your archer to the Ichiban Crystal; on marona's left, confine Ash to the fine Crystal. Now have marona's SLIDE her way to the far north end of the map. Do this by taking VERY short movements and letting the slippery surface and your momentum take you forward. I was able to get her near the Danger Sacred Tr in the far northwest corner (defense +50%). Attack the Tree or End marona's turn if she can't quite reach it. On ash's turn send him down the west side towards the Danger Sacred Tr (Defense +50%) and destroy it either by attacking or getting it out of bounds with burst/flying Bomb. On your archers turn do the same on the opposite side to the Danger Sacred Tr (strengthen +30%). The Golem should move, but shouldn't reach your characters. On marona's second turn, destroy the Tree if you didn't already, then start making your way towards the warp Tree directly across from where the Tree she just destroyed was. Destroy the warp Tree and start moving towards the golem now. Start moving Ash and your Archer towards the golem now and confine more members with marona to kill him. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle, watch the scene and head back to Vapor Island. *===========================================================================* | VAPOR ISLAND | *===========================================================================* | ITEMS | 10,000 BORDEAUX | | | | *=========================================================================* At Vapor Island, watch the scene to receive our reward of [10,000 BORDEAUX]. We also get some back story on Scarlet the Brave. Return to phantom isle for more scenes. It appears that Putty has disappeared again and was found heading towards Phantom Isle, so Ringmaster Hamm needs to search Marona's house. He finds nothing and leaves; we then hear a crash inside Marona's house. We see Putty shaking .....SOOO CUTE! Check the mailbox to start the next episode +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~ EPISODE 9: DUEL DUELISTS ~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ This episode will introduce us to some new titles; rank 4 and rank 5!! The battles in this chapter are rather boring, since we will only be fighting enemies of the slime classes. But since they are easy we can collect title from objects with our bottlemail without worry. Let's head for Desert Island *===========================================================================* | DESERT ISLAND | *===========================================================================* ---------------------------------------------------------------------------- STAGE: 9-1 Minus World ENEMIES: LV 29 Great! Blob LV 28 Fine Mimic LV 27 Fine Shade x2 LV 22 Ichiban Slime x4 ITEMS/OBJECTS: Cactus x7 Weed x4 Rock x2 Anthill x2 PoisonRck SacredRck Famous SacredRck ITEMS/OBJECTS TITLE RANKS: 4 ITEMS/OBJECTS LEVELS: 20 -> 25 PROTECTION: Experience x2 & Heal 20% HP (Famous SacredRck) ---------------------------------------------------------------------------- Very easy battle to start the episode. Feel free to confine your bottlemail to obtain some new titles. Grab a Doki for fighters and Erotic for Mages. Start by confining a mage to the nearby Weed, then move marona northeast towards another Weed and a Cactus; confine another mage and Ash respectively. Then confine some more fighters to the nearby Anthills. End Marona's turn and start slime hunting. The only real threat in this fight are the shades magic, but with their pitiful HP, they'll be killed in 1 hit. As for the Blob, try to exploit his elemental weakness. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Next stage ---------------------------------------------------------------------------- STAGE: 9-2 A Test of Will ENEMIES: LV 29 Great! Blob x2 LV 27 Fine Mimic x2 LV 27 Fine Shade x2 LV 23 Fine Slime x3 ITEMS/OBJECTS: Cactus x7 Weed x3 Rock x2 PoisonRck x2 Anthill Smarty Rock SacredRck ITEMS/OBJECTS TITLE RANKS: 4-5 ITEMS/OBJECTS LEVELS: 20 -> 22 (1 at Level 25) PROTECTION: Experience x2 & Strengthen +10% (Smarty Rock) ---------------------------------------------------------------------------- Same as last battle. Grab some rank 5 titles by confining your bottlemails to the objects. *The shouldn't move on their first turn. This seems to be the case in a lot of story stages. Start by moving marona towards the 2 Weed. We want to take out the Shades asap since their magic, again, is the only threat. So confine Ash to the Cactus and 2 mages to the Weeds. On ash's turn, have him take out the nearest shade on the bridge. Follow that up with your mages, and you most likely won't even have to confine any other characters. Very easy again. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Upon returning to phantom isle, I was able to create a Shade, but I fought slimes in a random dungeon so that's why I accumulated 20 kills. The next stage is the Boss battle and it's a back-to-back battle again. **We'll have another chance at the HELIOTROPE BLADE, but this time, we need our bottlemails to be higher in level. 100% to steal -> LV 23 Bottlemail 100% to obtain -> LV 44 Bottlemail Watch the scene to see the Raphael imposter we fought back in episode 1, only this time, he seems to be acting a little strange. --------------------------------------------------------------------------- STAGE: 9-3a Wandering's End ENEMIES: BOSS LV 36 Cursed (Raphael?) (One Time Only) LV 30 Classy Slime x3 LV 27 Fine Shade x4 LV 36 Blob (Subsequent Visits) LV 32 Mimic x6 (Subsequent Visits) LV 31 Mimic (Subsequent Visits) ITEMS/OBJECTS: Cactus x7 Weed x3 Flower x3 PoisonRck x2 Vase x2 SacredRck Stone Iron Treasure GradeA Pillar The Top Pillar ITEMS/OBJECTS TITLE RANKS: 4-5 ITEMS/OBJECTS LEVELS: 24 -> 28 PROTECTION: Attack +10% (Classy Slime) (One Time Only) Defense +10% (Classy Slime) (One Time Only) Speed +10% (Classy Slime) (One Time Only) Resistant (GradeA Pillar) Permanent (The Top Pillar) ---------------------------------------------------------------------------- Move marona towards the Boss, and confine your archer to the Cactus and another fighter to the PoisonRck on her first turn. We'll save Ash for the boss. End Marona's turn and kill the 2 closest shades, since they will act on their first turn. The one by the bridge should NOT act on his first turn. On Marona's 2nd turn, move towards the bridge and confine another fighter to the nearby Cactus. End her turn and have the fighter kill the shade by the bridge. On marona's 3rd turn, cross the bridge and confine Ash to the SacredRck and another fighter to the Stone, if marona can attack the nearby slime, then do so. End her turn and have Ash go after the slimes to negate the effects on the Boss. Once they're dead go after the Boss. There should be 1 enemy left (Shade), it started on the opposite side of the small Stone bridge, across from where we started. Leave him alone and confine your bottlemail to the IRON Treasure, that IRON title has +50% ATK, so try and get it. Once you've obtained the Treasure, kill the final enemy. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Watch the scene afterwards, and we'll be paired up with the REAL Raphael to fight the Boss again. ---------------------------------------------------------------------------- STAGE: 9-3b Wandering's End ENEMIES: BOSS LV 55 Cursed (Raphael?) (One Time Only) LV 65 Raphael (N) (One Time Only) ITEMS/OBJECTS: Cactus x7 RedHot Cactus x3 Weed x3 Flower x3 PoisonRck x2 Vase x2 SacredRck Stone Iron Treasure GradeA Pillar The Top Pillar Heliotrope (One Time Only) ITEMS/OBJECTS TITLE RANKS: 4-5 ITEMS/OBJECTS LEVELS: 24 -> 28 PROTECTION: Invincible (RedHot Cactus) (One Time Only) Invincible (RedHot Cactus) (One Time Only) Invincible (RedHot Cactus) (One Time Only) Resistant (GradeA Pillar) Permanent (The Top Pillar) ---------------------------------------------------------------------------- Let's steal that Heliotrope!! * Note that you cannot damage the werewolf (Raphael?) until you destroy the 3 RedHot Cacti. Make sure to heal Marona if she took damage last battle. On marona's first turn, confine your level 23+ Bottlemail to the Weed. Then move marona towards the Stone bridge and confine a mage to the Flower on the other side, then end turn. On your bottlemails turn, throw your weapon onto the ground and steal the heliotrope from Raphael, then move towards marona and end turn. Raphael moved towards the werewolf, and the werewolf ignored him and moved passed him (He's was most likely heading straight for my bottlemails weapon that I threw onto the ground). So now it should be your bottlemails turn again, so toss the heliotrope onto the ground on the other side of the Stone bridge (away from both Raphaels), and if you can, go and pick up the weapon you threw down earlier. Now end turn. Raphael may go now, and he will attack the werewolf. On marona's next turn, confine your level 44+ Bottlemail to the Heliotrope, then move towards the 2 Raphaels, and confine Ash to the Cactus near the RedHot Cactus (if you can reach it), also confine your archer to the Flower nearby. End turn. Send your archer across the bridge towards the RedHot Cactus, and use Ash to destroy the RedHot Cactus near where he was confined. Use your mage or bottlemail to destroy the RedHot Cactus that is behind the BIG GREEN Cactus close to the Stone bridge. Once those 3 Cacti are destroyed you can now damage the werewolf, however, make sure you've obtained the Heliotrope with your bottlemail before destroying the last RedHot Cactus, because we don't want Raphael killing the enemy too early. FYI - the werewolf attacked my Marona and left her with 13 HP, so be careful, cause he is strong. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle watch the scene to see that white haired man come in and finish of the enemy. We find out his name is Sprout and that he is one of the Nine Swords of Ivoire. Raphael and Sprout almost rip each others heads off, but Sprout spares him since they were once allies. Once again, we get screwed by a village elder, but this time ... hehehe Head back to phantom isle and watch the scene. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~ EPISODE 10: PUTTY'S MISCHIEF ~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ *Try to get some Bricks, Dead Trees, and Bombs in this episode, they have some pretty good skills on them, especially some of the physical ones with elemental properties. Check the mailbox to see that poor Castile is sad, so we're going to go visit her. Watch the scene to see Castile mention a brother, Faded, who left home when she was little. We drop off Putty and Ash makes fun of marona. Return to phantom isle and check the mailbox for another scene. Looks like we're off to Mt Kazan *===========================================================================* | MT. KAZAN | *===========================================================================* Watch the scene to see Cauldron acting especially nice to Marona, now that he realizes how powerful she is. He then compares Ash to a scrabbit, haha. This episode really kicks it up a notch, especially compared to last episodes slimes. Here we'll be fighting against Beasts and Giant type enemies, so be prepared. ---------------------------------------------------------------------------- STAGE: 10-1 Forbidden Flame ENEMIES: LV 35 Plain Dragon LV 34 Aloof Dragon LV 30 Plain Fenrir x3 LV 28 Desired Fenrir x2 ITEMS/OBJECTS: SacredRck x2 PoisonRck x2 Rock x2 Stone Barrel Brick Crate Trolly Bomb ITEMS/OBJECTS TITLE RANKS: 4 ITEMS/OBJECTS LEVELS: 25 (1 at level 31) PROTECTION: Mana +10% (SacredRck) Experience +10% (SacredRck) Money +10% (SacredRck) ---------------------------------------------------------------------------- *If you confine your characters to object that have BAD fire resistance then keep them away from the dragons, since they have strong fire attacks. My merchant was hit for 800 damage because the object I confined her to had Fire -50% and since she originally has fire-10%, this made her have Fire -60% for this battle. We only have 12 confineable items, and most of them are located smack in the middle of all the monsters. Also, these monsters are the toughest you've faced so far. Good thing is that they're stats are not being boosted by any protection effects. Start off by confining 3 attackers to the Rocks and Barrel near marona, but hold off on confining Ash and your archer cause you'll want them to battle the enemies on the other side by getting the first strike due to their swift attack ability. Let the Fenrir's come towards you, then fight them off with your 3 characters. On Marona's next turn, cross the beams and confine Ash to the Bomb for a +50% boost to ATK. Then confine your archer to one of the Rocks and have them fight off the first dragon. Then take you army towards the other dragon, killing the fenrirs on the way, note that some of those fenrirs will not act on their first turn. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Next stage. ---------------------------------------------------------------------------- STAGE: 10-2 Fierce Tyrant ENEMIES: LV 34 Classy Golem LV 32 Desired Cerberus LV 32 Vet. Lizard LV 32 Deluxe Manticore LV 30 Normal Cerberus LV 30 Normal Lizard LV 30 Normal Manticore ITEMS/OBJECTS: PoisonRck x3 SacredRck x2 Rock Bone Skull Brick Crate Trolly Bomb Rotten Tr Sign Deadwood Wither Tr ITEMS/OBJECTS TITLE RANKS: 4 ITEMS/OBJECTS LEVELS: 26 (1 at level 27) PROTECTION: Mana x2 (Normal Lizard) Experience x2 (Normal Manticore) Money x2 (Normal Cerberus) ---------------------------------------------------------------------------- This battle I found easier than the last, because the enemies are more spread out, so you don't have to worry about them ganging up on you. Remember to save your strongest fighter (probably Ash) for the Golem. Also note that some enemies won't act on their first turn, again. Start by moving marona on top of the Trolly, this will put her in range of confining to the Bomb. Confine a strong character to it, I chose my archer. Then confine another character to the Brick, and send both of them towards the Cerberus and manticore. Afterwards have them continue around towards the golem. On marona's second turn, confine 2 fighters to the Trolly and Sign and send them, along with marona over the beams towards the lizards. You can also confine a mage to the Skull or Bone behind the lizards, but check their speed in comparison to the lizards, otherwise the lizards may get to move before the mage and possibly kill her. Once marona nears the deluxe manticore, confine ash to the Rock directly behind him. By this time you should be meeting up with the 2 characters you sent towards the golem from the opposite direction. Gang up on the final enemies and finish this stage. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Next stage. ---------------------------------------------------------------------------- STAGE: 10-3 Hill of Death ENEMIES: LV 35 Serious Dragon LV 31 Desired Fenrir x2 LV 30 Plain Ghost x2 LV 29 Plain Cerberus x2 ITEMS/OBJECTS: Rock x3 PoisonRck x2 Skull x2 Doki PoisonRck Wither Tr Wight Tree Bone Crate Misc Weed Stone Anthill ITEMS/OBJECTS TITLE RANKS: 4 ITEMS/OBJECTS LEVELS: 27 (1 at level 26) PROTECTION: Mana x2 (Desired Fenrir) Mana x2 (Plain Ghost) Mana x2 (Plain Cerberus) Strengthen +20% (Doki PoisonRck) Strengthen +20% (Crate) Experience x2 (Plain Ghost) Experience x2 (Desired Fenrir) Experience x2 (Plain Cerberus) ---------------------------------------------------------------------------- Start off by sending marona to the right, for the most part it just seems like a larger area, and you won't be as restricted by the bridges like the left side is. Once on the other side of the small bridge, end her turn. The one ghost should not act, while the other should move towards marona, but still not attack. Both fenrir's and 1 cerberus should also move towards marona. The dragon won't move on his first turn either. On marona's second turn, confine a fighter to the Rock, then send marona further east over the other bridge to confine another fighter to the Crate to get a strength boost. Then confine a mage to the Skull. From this bridge, she can also confine to the Bone near the group of enemies. Only confine a mage to it, if they are fast, otherwise sacrifice some attack power and confine a fighter. As for whom to attack first, well, I don't like getting hit by multi-target attacks so I always go after mages first, but it wouldn't hurt to take out 1 of the beasts as well. Once you get close enough to the dragon, confine ash to the Rock behind him and another fighter (I chose my archer) to the Tree in front of him. With both of them getting the first attack, I was able to kill the dragon before he even moved. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Next stage is the final stage of this episode. ---------------------------------------------------------------------------- STAGE: 10-4 Land of Fire ENEMIES: LV 36 Excel Dragon LV 36 Fine Hell Corgi LV 36 Best Fenrir LV 32 Spoiled Ghost x3 LV 32 Irked Ghost x3 ITEMS/OBJECTS: SacredRck x2 Vase x2 Skull x2 Dead Tree x2 Deadwood x2 Blossom Barrel Bread Crystal Wight Tree Bone Rock PoisonRck Smiley PoisonRck ITEMS/OBJECTS TITLE RANKS: 4 ITEMS/OBJECTS LEVELS: 28 -> 29 (1 at level 30 and 37) PROTECTION: Heal 20% HP (Excel Dragon) Heal 20% HP (Fine Hell Corgi) Heal 20% HP (Best Fenrir) Defense +20% (Irked Ghost) Defense +20% (Irked Ghost) Attack +20% (Irked Ghost) Attack +20% (Spoiled Ghost) Attack +20% (Spoiled Ghost) Defense +20% (Spoiled Ghost) Defense +50% (Smiley PoisonRck) ---------------------------------------------------------------------------- Unless you've done the random dungeons this may be the first time you've seen the Bread object, so confine your bottlemail to it to take it home. This is a BIG area, so you have a decision to make: send everyone one way, or split up and take both paths. -> By splitting up you will come across all the enemies that are boosting the Excel Dragon, thus eliminating his boosts. -> By taking either of the paths, you will remove a Heal +20% from the dragon and either the Attack+20% (west path) or Defense+20% (east path) I chose to split up because my party had fairly strong weapons by this point. Have marona stand on the Bread (or bottlemail if you already confined him), then have her confine and attacker to the Dead Tree on the west path, and another attacker to the PoisonRck on the east path. Both of these items are being boosted with a defense +50% increase. Confine a fighter to the smiley PoisonRck in the center and send this person WEST also confine 1 mage to the Vase and send her west also. **Be careful with the ghosts, as they will have about a 30-50% chance of stealing your weapons if you're at or below their level. Definitely keep your mages away from them, because if they steal your powerful Books/canes/staves you'll be in a lot of trouble. (Marona's Book was stolen TWICE). On Marona's second turn, send her down the EAST path and confine a character to the SacredRck (if it hasn't been picked up by the enemy, otherwise the Deadwood works just fine). You should have 1 Confinable character remaining, so save this last confinement until you reach the dragon, and then confine Ash to the Dead Tree just before reaching the Dragon. Use Rising Dragon to kill the Dragon, hehe. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Watch the scene afterwards to see Marona get bitten, or not, I'm not really sure what happened there. *===========================================================================* | MT. KAZAN | *===========================================================================* | ITEMS | 20,000 BORDEAUX | *=========================================================================* Afterwards, we're back at the base of Mt. Kazan and Cauldron gives us our reward of [20,000 BORDEAUX], and declares the island a monster sanctuary, much to Marona's delight. Marona walks up to cauldron and gives him a hug calling him Papa Cauldron, soo cute :D. We then see a scene with Castile trying to communicate with Putty. Head back to phantom isle to see another scene with Walnut and Persimmon. After what happened last time with Walnut he has been finding it very difficult to find work. He mentions that he has no money cause he spent ALL of it, hmm I wonder what he spent it on... On phantom isle a putty from Verdant Guardiana shows up "asking" us for help. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~ EPISODE 11: PARADISE SAVED? ~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ NEW SKILLS ---------- Ok I'll mention a few new skills I was able to obtain through the past couple episodes. S = Single Target; M = Multi-Target Frigid Edge (S) -> Steel Swd -> Ice Elemental -> 17 SP (Energy Skill) Brain Sturgeon (S) -> Fish -> Ice Elemental -> 2 SP (Physical Skill) Truth Lasher (M) -> Hammer/Spear -> Fire Elemental -> 15 SP (Energy Skill) Shrapnel (M) -> Brick -> Wind Elemental -> 21 SP (Energy Skill) Sandstorm (S) -> Brick -> Wind elemental -> 11 SP (Energy Skill) Cactus Rain (M) -> Cactus -> 4 SP (Nature Skill) Cactus Drill (M) -> Cactus -> 8 SP (Nature Skill) Storm of Spikes (M) -> Cactus -> 12 SP (Nature Skill) **For the Nature Skills, equip your Amazon and Archer each with a Fish, then give them a title that increases their Nature proficiency (I got them both to a B), then enter a random dungeon with low leveled enemies and continually use FISH SLAP for 0 SP. This will increase the amount of SP they have for the Nature Skill. Mega Fire/Ice/Wind (M) -> Books, etc -> 8 SP (Magic Skills) Steel Magnolia (S) -> Flower -> 1 SP (Nature Skills) Forte (M) -> Phonograph -> 9 SP (Space-Time Skills) Pyramid Power (M) Staff Rank 4,7,8 -> 8 SP (Space-Time Skills) Lullaby (S) -> Phonograph -> 12 SP (Space-Time Skills) Braveheart (M) -> Silver Stf, titles -> 3 SP (Status Skills) Once you are ready, let's go help our Putty friends. *===========================================================================* | VERDANT GUARDIANA | *===========================================================================* Watch the scene; it seems that President Hogg finally figured us out. ---------------------------------------------------------------------------- STAGE: 11-1 Innocent Entry ENEMIES: LV 35 GradeA Fighter (One Time Only) LV 35 Omni Blacksmith (One Time Only) LV 30 Ichiban Fighter x4 (One Time Only) LV 34 Leader Fenrir (Subsequent Visits) LV 31 Ichiban Fenrir x2 (Subsequent Visits) LV 31 Buffer Manticore (Subsequent Visits) LV 31 Deluxe Manticore (Subsequent Visits) LV 31 Slick Manticore (Subsequent Visits) ITEMS/OBJECTS: PoisonRck x3 Flower x3 Weed x2 Stump x2 Mushroom Brick Crate Seed Vase Rock Famous Treasure Ichiban Spear x4 (One Time Only) Ichiban Axe (One Time Only) Ichiban Dagger (One Time Only) ITEMS/OBJECTS TITLE RANKS: 4 (Weapons are rank 3) ITEMS/OBJECTS LEVELS: 28 (Weapons and Treasure are level 20) PROTECTION: Unarmed (Famous Treasure) (One Time Only) No O.B. (Ichiban Spear) (One Time Only) No O.B. (Ichiban Spear) (One Time Only) No O.B. (Ichiban Spear) (One Time Only) No O.B. (Ichiban Spear) (One Time Only) Experience x2 (Famous Treasure) (Subsequent Visits) Money x2 (Famous Treasure) (Subsequent Visits) Defense +30% (Famous Treasure) (Subsequent Visits) ---------------------------------------------------------------------------- Every object on this map is being affected by the Treasure in the middle, so confining any character will cause them to appear on the map WITHOUT their weapon. Easiest way around this is to destroy the Treasure with Marona. The Treasure has just over 300 HP, and RES between 150-200. What you should do is use a MEGA spell of the Treasures weak element. You may want to reset and re- enter the stage until it has an element in the HIGH negatives. Once that's done, confine your strongest characters to the object around you. The ichiban Axe has a nice atk boost as well as the Rocks and Crate. You still need to be careful though since the enemies ATK stat ranges from 450-650. If you don't destroy the Treasure with marona's attack then confine either Ash or your Archer and pick a weapon nearby and then finish off the Treasure. Destroying it should definitely be your top priority. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Onto the next stage; watch the scene as word is getting around of how strong we are , hehe ....... he ---------------------------------------------------------------------------- STAGE: 11-2 Mischief Garden ENEMIES: LV 35 GradeA Fighter (One Time Only) LV 35 Omni Blacksmith (One Time Only) LV 31 Ichiban Fighter x8 (One Time Only) LV 33 Ichiban Giga Beast (Subsequent Visits) LV 32 Ichiban Fenrir (Subsequent Visits) LV 31 Ichiban Hell Corgi (Subsequent Visits) LV 31 Plain Funguy x3 (Subsequent Visits) LV 31 Plain Saber Kitty x4 (Subsequent Visits) ITEMS/OBJECTS: Weed x3 Stump x2 Flower x2 Mushroom x2 Rock Crate Brick Anthill PoisonRck SacredRck NewTyp Flower x2 NewTyp Rock NewTyp PoisonRck Plain Seed Vendor Book Plain LongSpear x3 (One Time Only) Plain BronzeDag x3 (One Time Only) Plain Iron Ktna (One Time Only) Plain Silver Axe (One Time Only) ITEMS/OBJECTS TITLE RANKS: 4 (Enemy weapons, Book and Seed are rank 1) ITEMS/OBJECTS LEVELS: 28 (1 at level 29; Enemy weapons, Book and Seed are at level 16) PROTECTION: Speed +50% (NewTyp Flower) Speed +50% (NewTyp Flower) Speed +50% (NewTyp Rock) Speed +50% (NewTyp PoisonRck) Experience +10% (Plain Saber Kitty) (Subsequent Visits) Experience +10% (Plain Saber Kitty) (Subsequent Visits) Experience +10% (Plain Saber Kitty) (Subsequent Visits) Experience +10% (Plain Saber Kitty) (Subsequent Visits) ---------------------------------------------------------------------------- Apparently the game didn't like how easily we took care of the last stage, so now every enemy has a weapon equipped. Before moving, confine a fighter to the Anthill and your archer to the Bricks. Head towards the NewTyp Flower and stand on the right side of it so you can confine Ash to the PoisonRck that is receiving +50% speed boost. Now DON'T end Marona's turn yet; those 3 characters you just confined will go after the 3 BronzeDag wielders. Have Marona confine 2 mages to the 2 Flowers receiving the +50% speed boost and 2 more fighters to the nearby Rock and Mushroom; that should be all your confinable characters. Now end Marona's turn. Ash and your archer will go first, so go after the above mentioned group. Once your mages turn comes up, the closest mage to the Book should target both of those enemies with a mega spell which hopefully both are weak to. Then have the other mage finish them off. The 2 fighters that you confined to the Rock and Mushroom should fight off the Spear wielders along with Marona. Once all the 8 enemies are dead, then you can gang up on the 2 level 35 enemies. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Next stage ---------------------------------------------------------------------------- STAGE: 11-3 Hidden Hall ENEMIES: LV 35 GradeA Fighter (One Time Only) LV 35 Omni Blacksmith (One Time Only) LV 32 (Rank 0) Fighter x2 (One Time Only) LV 31 Plain Fighter x4 (One Time Only) LV 26 Plain Putty x2 (N) (One Time Only) LV 39 Desired Giga Beast (Subsequent Visits) LV 33 Ichiban Fenrir (Subsequent Visits) LV 32 Great! Manticore (Subsequent Visits) LV 32 Deluxe Manticore (Subsequent Visits) LV 31 (Rank 3) Manticore (Subsequent Visits) ITEMS/OBJECTS: Flower x2 Mushroom x2 PoisonRck x2 Brick x2 Sunflower Weed Vase Crate Stump Plain Spear x4 (One Time Only) Plain Knife x2 (One Time Only) Desired Sword (One Time Only) Desired Iron Axe (One Time Only) ITEMS/OBJECTS TITLE RANKS: 4 (Weapons are rank 1) ITEMS/OBJECTS LEVELS: 29 -> 30 (Weapons are level 25 -> 26) PROTECTION: Experience x2 (Plain Putty) (One Time Only) Experience x2 (Plain Putty) (One Time Only) ---------------------------------------------------------------------------- This battle is easier than the last one. The putties can help out, but note that you don't have to keep them alive, try to though for the sake of the EXP boost they are giving. The 2 strongest enemies are isolated, so leave them alone for now. Send marona down by the nearest putty and confine 4 characters to the 2 knives, Brick and Flower. Send those 4 characters towards the 4 enemies surrounding the putty. Confine 1 more characters to the nearby Mushroom and have them, along with marona kill off the 2 enemies surrounding the nearest putty. These 2 enemies have rank 0 titles so they will be VERY weak. Once all 6 of them are dead send Marona towards the PoisonRck (near the strong enemies) and confine Ash to it. Then just finish them off. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Alright let's go and finish this episode. Watch the scene and we'll see the conceited Drab, leader of the farting beasts. ---------------------------------------------------------------------------- STAGE: 11-4 Green Paradise ENEMIES: BOSS LV 40 Raven Captain (Drab) (One Time Only) LV 35 GradeA Fighter (One Time Only) LV 35 Omni Blacksmith (One Time Only) LV 32 Ichiban Fighter x2 (One Time Only) LV 32 Fire Fighter (eeeaazy now) (One Time Only) LV 32 Wind Fighter (One Time Only) LV 32 Squire Blacksmith x2 (One Time Only) LV 32 Subtle Fighter x2 (One Time Only) LV 45 (Rank 3) Giga Beast (Subsequent Visits) LV 36 (Rank 3) Hell Corgi (Subsequent Visits) LV 36 (Rank 3) Hell Corgi (Subsequent Visits) LV 36 (Rank 3) Manticore (Subsequent Visits) LV 36 (Rank 3) Behemoth (Subsequent Visits) LV 39 Plain Putty (N) (Subsequent Visits) LV 39 Plain Putty Mage (N) (Subsequent Visits) LV 39 Plain PuttyShaman (N) (Subsequent Visits) LV 39 Plain Putty Monk (N) (Subsequent Visits) LV 38 Plain Putty Smith (N) (Subsequent Visits) ITEMS/OBJECTS: Weed x3 Flower x3 Sunflower x2 Skull x2 Brick x2 Crate Seed Bone Stump Vase SacredRck Pumpkin (One Time Only -> Replaced by a Crate) Fine Katana x2 (One Time Only) Quick Spear x2 (One Time Only) Ichiban Axe x2 (One Time Only) Lively Steel Axe (One Time Only) ITEMS/OBJECTS TITLE RANKS: 4 (Weapons are Rank 3) ITEMS/OBJECTS LEVELS: 30 -> 32 (Weapons are level 21 -> 30) PROTECTION: Attack +50% (Bone) Defense +50% (Seed) Experience x2 & Mana x2 (Plain Putty) (Subsequent Visits) Experience x2 & Mana x2 (Plain Putty Mage) (Subsequent Visits) Experience x2 & Mana x2 (Plain PuttyShaman) (Subsequent Visits) Experience x2 & Mana x2 (Plain Putty Monk) (Subsequent Visits) Experience x2 & Mana x2 (Plain Putty Smith) (Subsequent Visits) ---------------------------------------------------------------------------- Take out the weaponless enemies first because if you ignore them thinking "they're weak" they'll show you by stealing your damn weapon and throwing it out of bounds >_<. Timing will be important here, you don't want to confine too many characters too early. Start by confining 2 characters to the Crate and Brick receiving +50 Def boost, and send them towards the spearman. Confine a mage to the nearby Skull and another to the Vase and send them towards the weaponless enemies along with marona, use area attack spells to hopefully kill them, since they have about half as much RES as DEF. Once you are ready, head towards the boss and confine 2 characters to the Weed and Flower along the way, BOTH fighters because of the ATK boost they are getting. Then once in range of the SacredRck, confine Ash to it. Take out the Axe wielders asap, and if you have braveheart cast it on one or more attackers. Then make your way to the Boss. *The boss and his two Katana wielders won't move on their first turn, even if you are standing right in front of them. Drab's mega crocus attack hits hard and it hits a wide area in front of him, so keep your characters spread out. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Head back to phantom isle to watch a scene, we need to rush to the Isle of Healing Waters. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~ EPISODE 12: FOR CASTILE ~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Once here, a scene will begin where Castiles parents seem way too relaxed for people who just had their daughter kidnapped. We then have a scene where Walnut and Persimmon talk about a job at the Isle of Healing Water. Walnut refused a job there last time, and when Persimmon mentions Castile's name, Walnut jumps to his feet?? Have you been collecting Mana? ------------------------------ *If you haven't started doing so already, you really should be confining your Bottlemails to object that have the most MANA, as mana will become extremely important later on. There is an easy way to get mana with failure dungeon, but for those who want to play the main story portion of the game without use the failure dungeon TOO much, should start looking for high mana items within the story maps. *===========================================================================* | ISLE OF HEALING WATERS | *===========================================================================* ---------------------------------------------------------------------------- STAGE: 12-1 Bloody Fortress ENEMIES: LV 38 Ichiban Behemoth LV 38 Ichiban Cerberus LV 32 Fine Summon x6 ITEMS/OBJECTS: Pot x9 Vase x4 Brick x4 ITEMS/OBJECTS TITLE RANKS: 4 ITEMS/OBJECTS LEVELS: 30 PROTECTION: None ---------------------------------------------------------------------------- Easy fight to start off the episode, just watch out for the large beasts in the back and you'll be fine. The Cerberus is particularly dangerous with his high INT and Giga Wind Spell, he killed my witch hitting her 600+. Spread out your confinement and take out the summons. Then when you get close to the beasts confine Ash and your archer and they will get successive turns, so you should be able to kill off one of the beasts before they get to attack you. To make your trek through here even easier, confine a VERY low level ally to one of the Vases you start near, the summons may actually go towards them, passing your strong characters along the way, then just kill them from behind, hehe, skeaky sneaky. If you didn't destroy the Brick that the summon was holding, then confine ash to it, and confine your archer to either the Vase near one of the beasts or the Pot on the side part of the map. Take out the Cerberus first, then work on the behemoth. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Next Stage, no waiting we must save Castile! ---------------------------------------------------------------------------- STAGE: 12-2 Devil's Cry ENEMIES: LV 41 Flawles Summon LV 38 Ichiban Behemoth LV 38 Ichiban Cerberus LV 32 Fine Summon x6 ITEMS/OBJECTS: Flower x5 PoisonRck x4 Weed x3 Vase x3 Pillar x2 Tree Old Tree Brick Ichiban Pillar Desired Pillar ITEMS/OBJECTS TITLE RANKS: 4 (1 Rank 2 and 1 Rank 3) ITEMS/OBJECTS LEVELS: 30 PROTECTION: KeepOut: Green (Desired Pillar) KeepOut: Blue (Ichiban Pillar) Invincible (Fine Summon) Invincible (Fine Summon) Invincible (Fine Summon) Invincible (Fine Summon) Invincible (Fine Summon) Invincible (Fine Summon) ---------------------------------------------------------------------------- Focus on killing the enemies in the area where marona starts since the enemies on the opposite side of the barriers really aren't a threat. Move marona north and confine Ash to the PoisonRck and have him go straight for the Cerberus to prevent his Giga Fire attack. Then team up on the behemoth Although the Pillars in the far corners have the invincible protection, you can still knock them OB with a knock back attack (Burst for example worked for me). This is the easier/recommended approach, so do this on both sides once you feel comfortable with your surroundings (i.e. the inner enemies have been killed). Another easy fight. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Next stage, we must hurry! Watch the scene to see our friend Walnut and we get ALL 3 Battle Cries, I guess we can call them battle cries? ---------------------------------------------------------------------------- STAGE: 12-3 Cruel Verdict ENEMIES: LV 44 Genius Summon LV 41 Flawles Summon x2 LV 33 Fine Summon x5 LV 30 ChromaOxide (Walnut) (N) (One Time Only) ITEMS/OBJECTS: Crystal x11 PoisonRck x4 Pillar x4 SacredRck x2 Vase x2 Stone Brick Relaxd Silver Spr Slight Iron Axe ITEMS/OBJECTS TITLE RANKS: 4 (2 with Rank 2) ITEMS/OBJECTS LEVELS: 32 -> 34 (2 weapons are level 30) PROTECTION: Experience +20% (Crystal) Experience +20% (Crystal) Experience +20% (Crystal) Experience +20% (Crystal) Experience +20% & Defense -20% (Slight Iron Axe) Experience +20% & Defense -20% (Relaxd Silver Spr) Experience +10% & Attack -10% (Pillar) Experience +10% & Defense -10% (Pillar) ---------------------------------------------------------------------------- *There are 4 Crystals here that are giving off Experience +20%, but there is no indicator line to show which ones are for which enemy. We have plenty of attack based objects to confine to, and all the enemies are pretty much the same, so really you can go about this stage however you wish. You do have Walnut to help you so I wouldn't worry too much. Remember that Ash's TERRIBLE jump stat will make it difficult to get up to the enemy at the back, so you may want to use another character, or summon Ash to the upper levels. The only real threat again, is that they will steal your weapons, but this time they won't throw them, they'll use them. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle choose to watch the scene to find out about our friend Walnut. It all makes sense now. After the scene it's time to fight the boss of the episode and save Castile! Watch the scene to see the cuteness of putty again, he's so cute when he's scared :D. ---------------------------------------------------------------------------- STAGE: 12-4 Tragedy's Stage ENEMIES: BOSS LV 45 Flexing Dark Avatar (Wraith) (One Time Only) LV 40 GREAT! Summon x2 LV 38 Flawles Summon x4 LV 36 Ichiban Cerberus LV 35 Fine Summon x4 LV 45 Flexing Giga Beast (Subsequent Visits) ITEMS/OBJECTS: Pillar x5 Weed x5 Crystal x4 SacredRck x3 PoisonRck x3 Old Tree Ichiban SpiriTree Bone Sapling Flower ITEMS/OBJECTS TITLE RANKS: 4 (1 at Rank 3) ITEMS/OBJECTS LEVELS: 34 (1 at Level 35 and 1 at Level 36) PROTECTION: Attack +40% (Sapling) Heal 10% HP (Weed) Speed +20% (Flower) Defense +40% (Old Tree) No O.B. (Flawles Summon) No O.B. (Flawles Summon) No O.B. (Fine Summon) No O.B. (Fine Summon) No O.B. (GREAT! Summon) Sticky (Flawles Summon) Sticky (Flawles Summon) Sticky (Fine Summon) Sticky (Fine Summon) Sticky (GREAT! Summon) ---------------------------------------------------------------------------- Ok so we're going to approach this stage the same way we did last time. Confine 2 fighters to the nearby Rocks, and send them to opposite sides to take out the summons. Move marona north and confine a mage to one of the Crystals, hopefully distracting the enemies from destroying the SpiriTree that we want to confine ash to. End Marona's turn. On marona's second turn, move north again and confine Ash to the SpiriTree and another strong fighter to the PoisonRck on the ledge. Have marona cast magic on the Cerberus before ending her turn. Now have Ash kill the Cerberus and move towards the boss. Move the other fighter towards the boss as well. On Marona's 3rd turn confine another character to help out the mage that you confined earlier to the Crystal (only if you think your mage needs the help) THEN move north and confine another strong fighter to the PoisonRck that is closest to the Boss. This should be your last confinable character. *Note that if your mage didn't need help, you can confine another character by the boss. You should now have 3 fighters and marona to take on the boss, while you other characters are holding off the other enemies. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the fight we get a touching scene between friends. Raphael then meets up with Sienna, and our chapter comes to an end. Return to the Isle of Healing Waters for a scene and to begin another chapter. <>===================///----------------------------------///==============<> /// CHAPTER 3 /// /// "The Shadow of Sulphur" /// <>================///----------------------------------///=================<> Head for Monetopia for a scene where you'll return the photo and get a huge reward. Don't worry, there is a reason why it doesn't mention how much money is in the reward, just keep watching the scenes. Head over to the Isle of Healing Water to finish the scene and begin the next episode. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~ EPISODE 13: ONCE SACRED SWORD ~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Enemy levels have increased quite a bit at the start of this episode, so if you need to level up or make stronger weapons then I suggest using the random dungeons. *===========================================================================* | WINDMILL PROMONTORY | *===========================================================================* Watch the scene to see the people in fear of the return of Sulphur ---------------------------------------------------------------------------- STAGE: 13-1 Broken Harmony ENEMIES: LV 60 MiniBos Werewolf x2 (One Time Only) LV 60 MiniBos Lizardman (One Time Only) LV 48 Plain Werewolf x2 (Subsequent Visits) LV 48 Plain Lizardman (Subsequent Visits) ITEMS/OBJECTS: Weed x6 Driftwood x2 Deadwood Rotten Tr Mushroom Crate Fish ITEMS/OBJECTS TITLE RANKS: 4 ITEMS/OBJECTS LEVELS: 36 PROTECTION: Weaken 30% & Money x2 (MiniBos Werewolf) (One Time Only) Weaken 30% & Experience x2 (MiniBos Werewolf) (One Time Only) Weaken 30% & Mana x2 (MiniBos Lizardman) (One Time Only) Experience +10% (Plain Werewolf) (Subsequent Visits) Money +10% (Plain Werewolf) (Subsequent Visits) Mana +10% (Plain Lizardman) (Subsequent Visits) ---------------------------------------------------------------------------- Although there are only 3 enemies, they are very high leveled. I recommend taking out the werewolves first, even though the lizardman has slightly higher attack, Bound Strike is Significantly weaker than Instant Death. Ash and your archer are obvious choices here (Driftwood and Mushroom). Confine another fighter to the Fish, even though it's far away, it's the best item on the map. Then confine a couple mages to the Weeds by marona (i.e. not too close to the enemy). So how to confine to all these objects in 1 turn? Notice the 2 patches of brighter grass near marona, head towards the one that leads down to the river. From here you should be able to confine to the Fish, Mushroom, Driftwood and Weeds. You outnumber them so it shouldn't be too difficult. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Next stage. ---------------------------------------------------------------------------- STAGE: 13-2 Cursed Cradle ENEMIES: LV 60 Doki Blob LV 47 Great! Summon LV 46 Quick Summon x2 LV 45 Adamnt Summon x5 LV 45 Serious Summon x4 ITEMS/OBJECTS: Weed x8 Rock x4 Flower x2 CurseTree Mushroom ITEMS/OBJECTS TITLE RANKS: 4 ITEMS/OBJECTS LEVELS: 38 (1 at level 39) PROTECTION: Damage 40% (CurseTree) KeepOut: Red (Doki Blob) ---------------------------------------------------------------------------- At the start of the Blobs 3rd turn, the barrier will be gone and you will have to deal with 7 more enemies, so before that happens be sure to kill of most, if not all, of the enemies on your side. Confine 2 fighters and a mage to the Mushroom, Rock, and Flower respectively, then start squashing some summons. There is a Rock behind the Great! Summon, but I would hold off on confining Ash to that Rock until the barrier is gone. So in the meantime, use the Weeds. If the blobs turns are taking too long, feel free to kill him before his 3rd turn comes up to get some extra EXP. When approaching the other side, be careful as the summons will roundhouse you OB or even steal your weapons. If the summons pick up the 2 Rocks, try to disarm them with a skill (hurricane slash, etc) or use magic on them. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Watch the scene afterwards to see Sprout again. Very short episode, head back to phantom island for a scene that will lead us into the next episode. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~ EPISODE 14: OPERATION DESERT RESCUE ~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Collecting Pre-Leveled Skills ----------------------------- Starting in this episode you should begin to focus on powering up your skills. To do this you use them and they level, and the higher level they are the more powerful they are. Ex Level 20 Angel Slash does more damage than a Level 1 Angel slash, the max level is 99 See NOTE 23 for more info on this. So how do we get more powerful skills aside from the ever so slow "using" of the skill, well through collecting objects on the stages, as well as fusing them together. Begin checking each items skills during battles to see if they have a leveled up version of the skill you want, then obtain that object with your bottlemails. Note that any skill that is on an object because of the TITLE that object has will NEVER have that skill leveled. Example: Plasma SacredRck This Rock will have Omega Thunder on it, but since the skill is coming from a TITLE, that skill will ALWAYS be at level 0, so don't waste time looking for these skills at high levels. How the skills increase in level after fusing, follow a formula that I have yet to figure out. However, regardless of whether you fuse a high leveled skill to a low leveled skill or vice versa, the NEW level of the skill after fusion will be the same. Ex If you fuse a level 20 Angel slash to a weapon that has level 5 Angel Slash and obtain a level 24 angel slash, you will obtain a level 24 angel slash even if you fused the level 5 into the level 20. *===========================================================================* | HINTERLAND ISLE | *===========================================================================* Watch the scene to see marona show those fighting beasts what TRUE friendship is. ---------------------------------------------------------------------------- STAGE: 14-1 Swelterland ENEMIES: LV 50 Ichiban Summon LV 49 Seren Healer LV 49 Quick Healer LV 48 Ichiban Manticore LV 48 Plain Manticore LV 48 Subtle Manticore LV 48 Desired Fenrir LV 48 Subtle Fenrir ITEMS/OBJECTS: Weed x3 SacredRck x3 Rock x2 PoisonRck x2 Cactus x2 Bone x2 Skull Tree Wight Tree Dead Tree Skull Driftwood Ichiban StoneCane x2 ITEMS/OBJECTS TITLE RANKS: 5 ITEMS/OBJECTS LEVELS: 40 -> 41 (1 at level 42) PROTECTION: Heal 10% HP (Quick Healer) Heal 10% HP (Seren Healer) Strengthen +20% (Ichiban Summon) ---------------------------------------------------------------------------- We've finally hit the Rank 5 titles, so confine your 2 bottlemails to 2 of the objects. *To make this battle easy, confine a VERY weak character on your side of the map (i.e. the Rock or Weeds in the corners), the enemies may actually move towards them on their turns and ignore your other characters. Start by moving marona north and confining your strongest characters to the Rocks and Cactus (NOT you archer yet). I would hold off on confining and mages for the time being. I confined Ash to the most northern Rock I could reach, the others were confined relatively far from the enemies starting position. Have Ash move straight for the healer in the west corner (not the corner with the Cactus), hopefully he can reach her with an attack. On marona's second turn move her towards the Cactus in the corner and confine your archer to it. On you archers turn, if she can kill the healer, do so, otherwise use a knockback attack and get her OB. The increased level of causing OB isn't as bad as an extra 10% healing IMO. Once the healers are gone, start helping out your other ally's with the manticores and fenrirs. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Equip those rank 5 titles and lets continue. ---------------------------------------------------------------------------- STAGE: 14-2 Unforgiving Sun ENEMIES: LV 54 Great! Fenrir LV 54 Great! Manticore LV 48 Ichiban Summon x5 ITEMS/OBJECTS: PoisonRck x6 SacredRck x4 Weed x3 Bone x3 Skull x2 Driftwood x2 Rock Deadwood CurseTree Flower Rotten Tr Dead Tree Wight Tree Wither Tr ITEMS/OBJECTS TITLE RANKS: 5 ITEMS/OBJECTS LEVELS: 41 PROTECTION: KeepOut: Green (Great! Fenrir) KeepOut: Green (Great! Manticore) ---------------------------------------------------------------------------- How this battle is supposed to be difficult is beyond me, I mean seriously we're up against 2 enemies and the other enemies can't reach us until we kill those 2 enemies .... easy. Confine ash to the nearby Driftwood, and any other physical characters you want to the trees. Slaughter the beasts then confine the rest of your party and kill off the summons on the outside. They start far away so you'll have plenty of time to fight them off. Don't forget to collect some titles with your bottlemails. Yes .... that's it :) ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Equip any titles you got. ---------------------------------------------------------------------------- STAGE: 14-3 Famished Earth ENEMIES: LV 57 Best Fenrir LV 54 Great! Fenrir x2 LV 48 Ichiban Zombie x4 ITEMS/OBJECTS: Weed x3 SacredRck x2 PoisonRck x2 Bone x2 Flower x2 Rock x2 Wither Tr Rotten Tr Skull Tree Phenom Cactus Smiley Cactus ITEMS/OBJECTS TITLE RANKS: 1 -> 2 ITEMS/OBJECTS LEVELS: 42 (Both Cacti are at level 44) PROTECTION: Defense +50% & Grounded (Smiley Cactus) Experience x2 (Phenom Cactus) Invincible (Ichiban Zombie) Invincible (Ichiban Zombie) Invincible (Ichiban Zombie) Invincible (Ichiban Zombie) ---------------------------------------------------------------------------- Ok so we finally have a map that requires a little strategy. We need to get rid of that Cactus ASAP. This is what I did. Move Marona as far north as she can go, then end her turn. The Best Fenrir will pick up the Cactus (100% chance), and the other enemies will move towards Marona but cannot reach her. So now that the Best Fenrir has picked up the Cactus, we'll have to kill the fenrir right, wrong. On Marona's second turn, BEFORE moving north again, confine characters to the Rocks behind you, NOW move marona as far north as she can go, then throw her weapon as close to the Best Fenrir as possible. Then confine Ash to her weapon, and start confining other character all around Marona, don't worry about the Grounded effect since Ash will take care of it on his first turn. Once you have a large group of allies confined, then you can end Marona's second turn. Have Ash use flying Bomb, berserker, burst, whatever you want to knock the fenrir and the Cactus OB, hahaha easy as pie. The only thing you need to worry about now, is protecting marona, since she has no weapon and thus is Significantly weaker. If the battle drags out, end Ash's turn while standing on marona, this way she will be equipped with her weapon upon Ash's removal. This battle is still challenging even with the Grounded effect neutralized, as the enemies are very strong and have high HP. Use braveheart and shield to help your attack and defense respectively. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Prepare yourself for the final stage of the episode, dun dun duuuuuuunnnn :D ---------------------------------------------------------------------------- STAGE: 14-4 Bone-dry Death ENEMIES: LV 70 Galaxy Summon LV 55 GREAT! Summon x2 LV 55 GradeA Summon LV 50 Flawles Summon x4 LV 55 GREAT! Summon (DEAD) (One Time Only) LV 50 Flawles Summon (DEAD) (One Time Only) LV 45 Fine Summon (DEAD) (One Time Only) LV 50 Raven Captain (Drab) (N) (Only if you revive him) (One T.O.) LV 45 GradeA Fighter (N) (Only if you revive him) (One Time Only) LV 45 Omni Blacksmith (N) (Only if you revive him) (One Time Only) LV 40 Ichiban Fighter (N) (Only if you revive him) (One Time Only) ITEMS/OBJECTS: Rock x4 Deadwood x3 Driftwood x3 Bone x3 PoisonRck x3 Weed x2 Wight Tree Wither Tr SacredRck Skull Stone ITEMS/OBJECTS TITLE RANKS: 5 ITEMS/OBJECTS LEVELS: 46 PROTECTION: None ---------------------------------------------------------------------------- Technically you can revive Drab and his companions if you want, but my characters were strong enough. If you do need them then revive them and let them go after the enemies that approach. They won't go after the enemies that are further back (i.e. stronger enemies), so you'll have to take care of them. Move Marona on an angle towards the PoisonRck, the angle I'm referring too will require marona to jump over the dead Fine Summon and the PoisonRck is on a higher surface close to the archway. Confine Ash to it. Then confine a mage to the nearby Skull and another attacker to the Driftwood. End Marona's turn. On marona's 2nd turn move her north under the archway (jump over the dead Flawles Summon), from here she should be able to reach a Rock to her east and one to her northwest; confine 2 fighters to them, and end her turn. The Galaxy summon should have the first enemy turn and he'll pick up one of the trees. If you stay healed with marona (and hopefully another mage you gave the heal spell to), then you shouldn't have much trouble. If you do get in trouble feel free to revive drab to help out. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Watch the scene after the battle, have I told you how cute marona is yet? XD We have another scene with Walnut and Persimmon; Persimmon questions Walnut about Castile and Walnut gets pissed. Head back to phantom isle for a scene with Papa Cauldron, he's apparently going to act as our "muscle" and stop people from bad mouthing Marona. He then give marona a [SECRET BK], which sucks because we can't put any titles on it. We then see the Rainbow bird flying towards Clutter Haven, and so ends the episode. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~ EPISODE 15: SIENNA'S REQUEST ~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Head to Clutter Haven to ask Sienna about the Rainbow bird they saw. Sienna will then ask you to help Count Malt, but want you not to disclose who told you to help him. Head to Icicle Island in the far southwest corner of the map to watch a scene where a Blizzard suddenly hits. *===========================================================================* | ICICLE ISLAND | *===========================================================================* Watch the next scene; I believe Count Malt was referring to the rainbow bird. ---------------------------------------------------------------------------- STAGE: 15-1 Desperation ENEMIES: LV 65 Classy Summon (One Time Only) LV 60 (Rank 2) Manticore x2 (One Time Only) LV 60 Deluxe Merman x2 LV 60 Lively Merman LV 60 Deluxe Merman x2 (Subsequent Visits) LV 65 Classy Mermaid (Subsequent Visits) ITEMS/OBJECTS: Weed x3 Crystal x2 Cactus x2 Old Tree x2 PoisonRck Bone Sapling Tree SacredRck Rotten Tr Wither Tr Rock Skull Bwa Crystal ITEMS/OBJECTS TITLE RANKS: 5 (1 at Rank 3) ITEMS/OBJECTS LEVELS: 48 PROTECTION: No O.B.; Experience +10%; Mana +20% (Bwa Crystal) ---------------------------------------------------------------------------- Use the sliding to your advantage by getting more movement. By doing so, you should be able to get marona around to the various objects for confinement, specifically, the 2 Cacti, and the 2 Rocks. *Remember you can cancel any movement you make so long as you DON'T fall OB, see NOTE 9 for info on this. Start by confining fighters to the SacredRck and Crystal right next to Marona, then slide slightly east towards the Cactus on the high edge. Confine another fighter to that Cactus and another to the PoisonRck, then have marona slide towards the center of the area, she should now be in range of the other Cactus, Crystal and Rock, so confine 3 more fighters. I recommend going after the Mermen first, since they have some high INT and Giga Leveled spells. Once they are gone, the battle becomes much easier. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ No time to waste, the Count needs us! ---------------------------------------------------------------------------- STAGE: 15-2 Lupine on Ice ENEMIES: LV 68 Classy Summon LV 60 Seren Merman x3 LV 60 Classy Mermaid LV 60 Master Fenrir ITEMS/OBJECTS: Crystal x4 Weed x4 Sapling x3 Old Tree x3 Cactus Rock PoisonRck SacredRck Dead Tree Endure Spear x2 Endure Cane Bwa Crystal ITEMS/OBJECTS TITLE RANKS: 5 (1 at Rank 3; weapons at Rank 1) ITEMS/OBJECTS LEVELS: 49 PROTECTION: No O.B. (Bwa Crystal) ---------------------------------------------------------------------------- You will once again far out-number your enemies here, but you should make sure to focus on the magic users; the mermaid in particular. The Fenrir and summon aren't much of a threat since they can only hit single characters, and the computer isn't that good with the slippery surface. Confine your best characters as usual; 2 to the nearby Crystal and Rock, then send marona sliding towards the enemies to confine 2 more to the Crystal and PoisonRck. Confine a couple mages to the trees and you're good to go. The stupid summon will try to steal your weapons, he stole marona's Netherbk from her and now has 4500 INT!! Oh and what was his chance at stealing? Well my marona was at level 50, thus giving him a 9% chance ... dammit marona, how many times have I told you to hold onto your s***. I had a 51% chance of stealing it back, and of course I missed >_<. Anyways, dispatch of the enemies and move on. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After this battle I was able to create Mermaids; Mermaids are awesome, I used one in my last playthrough. ---------------------------------------------------------------------------- STAGE: 15-3 Frozen Lance ENEMIES: LV 65 Classy Mermaid LV 65 (Rank 5) Summon LV 62 Great! Summon LV 61 Hassle Manticore LV 60 Deluxe Merman x3 LV 60 (Rank 4) Merman x3 (Spear users) ITEMS/OBJECTS: Crystal x6 BronzeSpr x3 Weed x3 Sapling x2 Old Tree x2 Rotten Tr x2 Rock Deadwood PoisonRck Bwa Crystal Seren Crystal ITEMS/OBJECTS TITLE RANKS: 5 (2 at Rank 3) ITEMS/OBJECTS LEVELS: 49 PROTECTION: Attack -50% & Defense x2 (Seren Crystal) Sticky (Bwa Crystal) Sticky (Crystal) Sticky (Crystal) Sticky (Crystal) ---------------------------------------------------------------------------- Interesting protection effects here; we have every enemy being affected by attack -50% and defense x2. So it really comes down to personal preference and party strength. I chose to leave the Seren Crystal alone, because I was strong enough to go against the defense x2. This is the safer method also. Another thing to consider is the sticky effect that a lot of items have. I chose to confine to sticky items because those spearman will use skewer which will send you sliding off the map unless you have the sticky effect. I suggest continually ending Marona's turn until the enemies come close to you. They won't be able to gang up on you because of the different paths the bridges force them to take. So once they are in range, confine 2 of your strongest fighters to the Rock and Crystal, and confine 2 mages to the nearby trees. Before ending Marona's turn, send her sliding towards the FIRM ground area and confine 2 fighters to the 2 Crystals there Send a fighter and a mage in together in one direction over the bridge towards the FIRM ground area to meet up with the other 2 fighters we confined (more enemies will be coming from this path) and the other fighter and mage towards the enemies coming in the direction of the manticore. Again, the enemies will try to steal your weapons, so go after any enemy that has you weapon first, else, take out the mermaids/mermen first. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Prepare yourself for the Boss fight on the next stage. Looks like we made it just in time as Count Malt and his scrabbit friends were on the brink of death. We finally find out what those summons actually are; they are the Shadows of Sulphur, pieces of himself. ---------------------------------------------------------------------------- STAGE: 15-4 Iced Shadow ENEMIES: BOSS LV 80 Boss Summon (One Time Only) LV 70 Excel Summon LV 68 Excel Summon LV 67 Unique Summon x7 LV 80 Boss Manticore (Subsequent Visits) ITEMS/OBJECTS: Crystal x5 Weed x2 Old Tree x2 SacredRck x2 Bone x2 Deadwood Sapling Skull Cactus Dead Tree CurseTree PoisonRck Treasure Bwa Crystal ITEMS/OBJECTS TITLE RANKS: 5 (1 at Rank 3) ITEMS/OBJECTS LEVELS: 54 PROTECTION: Damage 10% (Boss Summon) (One Time Only) Defense +50% (Treasure) Defense +20% (Excel Summon) Defense +20% (Excel Summon) Sticky (SacredRck) Sticky (SacredRck) No O.B. (Cactus) No O.B. (Bwa Crystal) No O.B. (Bone) ---------------------------------------------------------------------------- Our goal here is to head for the Treasure chest, as those 5 objects (Treasure, 2 Crystals, 2 Weeds) are not being affected by the Boss's damage 10% effect. Also we have a Dead Tree next to where marona starts that isn't being affected by it either. Sliding marona towards the Treasure is actually very easy, so once you are there, confine a character that will be in battle for the long haul to the Treasure. This character can be a HIGH defense/HP character with lower speed (i.e. so they don't get removed too quickly) or if you prefer, just confine ash to it. Next confine 2 fighters to the Crystals, 1 to the Weed, and a mage to the other Weed. Now confine you last 2 fighters to the nearby SacredRck and Crystal (both having damage 10%). The Boss should not act unless you are within his range of attack. Fight off the 3 summons nearest you; the other summons should start coming towards you, but should not be in range of attacking on their first turn. So once the 3 closest summons are dead, start picking off the summons that come towards you with your large group; remember to keep those character taking 10% damage, healed. Make sure that BOTH excel summons are dead before taking on the boss, that way his defense boost will be gone and it will be easier/quicker to kill him. If the boss is weak to an element then abuse it like crazy. Mine was -50% weak to ice so I used Ash's Frigid Edge skill for some nice damage. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Watch the scene afterwards to see marona almost spill the beans. Then head back to Phantom Isle to begin the next episode. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~ EPISODE 16: SIBLING ENMITY ~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ *===========================================================================* | BAMBOO CO. | *===========================================================================* This is the longest episode thus far. Watch the scene to see that Ringmaster Hamm is very worried about his brother President Hogg, so we need to rush into the building a save him. ---------------------------------------------------------------------------- STAGE: 16-1 Bamboo Co. 1F ENEMIES: LV 64 Flawles Scrabbit LV 62 Slick Scrabbit x2 LV 60 Best Summon x4 ITEMS/OBJECTS: Crate x26 Weed x2 Flower x2 Pot x2 So-So Treasure (One Time Only) Water Can ITEMS/OBJECTS TITLE RANKS: 0 -> 5 ITEMS/OBJECTS LEVELS: 42 -> 54 PROTECTION: Mana x2 (Water Can) ---------------------------------------------------------------------------- Ok so we have a lot of Crates to our right, and they are the best confinable object for our physical attackers (aside from the lone Treasure). So start confining your characters and wait for the enemy to come to you. If you confined Ash to the Treasure like I did, you'll notice that he can't move without doing the stupid "jump until your dm runs out" thing that the programmers of the game really should have fixed. So simply pick a multi- targeting skill, and hold the square button to move him, then just use the skill on one or more of the Crates. The enemies will come straight for you on their first turn, so spread out and wait for them at the bottom of the steps. This is a very easy fight ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Let's keep moving ---------------------------------------------------------------------------- STAGE: 16-2 Bamboo Co. 8F ENEMIES: LV 64 Flawles Scrabbit LV 62 Best Ghost x3 LV 60 Slick Scrabbit x2 LV 60 Best Summon x3 ITEMS/OBJECTS: Pillar x6 Barrel x5 Brick x3 Crate x2 Chilly Skull Treasure Best Mushroom Vase Phonograph Pot Flower ITEMS/OBJECTS TITLE RANKS: 5 (1 at Rank 4) ITEMS/OBJECTS LEVELS: 52 PROTECTION: Money +70% (Treasure) Attack +30%; Defense -10%; Experience x2 (Phonograph) ---------------------------------------------------------------------------- First thing you'll want to do is get rid of that Phonograph because it providing a +30% attack boost to all the enemies. The ghost in front of it may actually pick it up on his turn. Strategy 1: Move marona towards the Phonograph and confine a low leveled character to it. Once the enemy's turn comes up, they'll kill that character and the bonus effect will be gone. The only downside is that you will have 1 less confinable character for this battle. Strategy 2: If you don't choose that route, you can just move marona towards the Phonograph on her first turn and throw her weapon, then confine Ash to it and on his first turn, destroy the Phonograph. This is a little more dangerous as Marona will be weaponless and thus weak, so you need to protect her until, at the very least, she's able to confine the rest of your party. Whichever strategy you choose, make sure marona is in position to confine to all 3 Bricks and the Treasure. To do this marona must be in the following position: -> there are 4 square holes in the ground; the one closest to the Bricks and Treasure is where you want to go, then move 2 spaces east to be against the railing, from here you should be able to confine to the Treasure, 3 Bricks, and Phonograph (if you chose strategy 1). Once you have confined your party, start taking out the ghosts ASAP, since their Giga Leveled spells and high INT will kill you easily. After that, take out the Best summon (ground) and ignore the other summon, cause he won't act unless you are close. Then either go after the scrabbits and the other summon (ground) or wait for them to come close. Once they are within attack range, kill the one with the Best Mushroom right away or use a disarming skill like Hurricane Slash. Once they're all don't, go after the Best summon on the Crates. He will just stand up there and cast magic spells which will HURT, A LOT, because of his MASSIVE INT. You can either take out the Crates with long range spells (mege/giga) or move a character onto the railing next to the Crates and have the next character jump on top of that character to be able to attack the summon. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Watch the scene to see that we are at the halfway point. ---------------------------------------------------------------------------- STAGE: 16-3 Bamboo Co. 12F ENEMIES: LV 65 TheTop Shade LV 64 Flawles Summon LV 63 Slick Summon LV 62 Trustd Summon LV 60 Plain Summon LV 60 Common Summon LV 60 Super Mimic x2 ITEMS/OBJECTS: Sign x3 Rowdy Skull x3 Crystal x2 Flower x2 Pot x2 Stone SacredRck Vase My Treasure Crate Seed Rock Weed Weed ITEMS/OBJECTS TITLE RANKS: 5 (1 at Rank 6) ITEMS/OBJECTS LEVELS: 53 (1 at Level 60) PROTECTION: Defense -40% (Sign) Defense x2 (Sign) Attack x2 (Sign) KeepOut: Red (Rowdy Skull) KeepOut: Blue (Rowdy Skull) KeepOut: Green (Rowdy Skull) ---------------------------------------------------------------------------- This place will be a little difficult to traverse. The main thing we want from this battle is that "MY" title that the Treasure has. However, on the shade's first turn, he will pick it up. Since the shade is a little biotch, we're going to get to it last. Strategy 1 (Long): On Marona's first turn send her towards the Sign and destroy it so we don't have to worry about that defense -40% effect, then confine some character to the nearby Crystals, and send them towards the 2 summons near the Sign providing attack x2. If your speed isn't good, they may actually pick up that Sign and make your life more difficult. If you want, you can confine to the Sign and destroy the summon, but it's easier to just go after the Sign. Once those 2 are dead, your next task is to take out the 2 level 60 summons that will most likely come your way. Once they are gone, you should CONFINE a mage to the rowdy Skull that is making the Red Barrier, we don't want to destroy it, instead send that mage towards the red barrier and attack the Rowdy Skull making the GREEN barrier, don't attack the summon with it though cause we want to leave him till last if possible (he may leave and travel the long way around). Now that the green barrier is gone, send the fighters that you confined to the Crystals earlier towards the shade WITH marona following them (if those characters have already been removed then just confine 2 new characters to their weapons). Once you kill the shade confine you bottlemail to the Treasure, and kill off the mimics. We should have the lone flawless summon behind the red barrier, although the barrier may be gone now if our mage has been removed, hopefully your mage is nowhere near that summon when she is removed otherwise the summon will pick up her weapon. Strategy 2 (Quick): It's possible that if you are standing near the green barrier, the shade will come towards you and attack, this makes the whole process easier, since you can now reach him with various attack, so just kill him and confine your bottlemail to the chest, and also, you'll want to confine a mage to the Rowdy Skull that is making the BLUE barrier, since our bottlemail is blocked by the green barrier, we will need some protection from the mimics. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the fight, equip your new title. Let's keep on climbin... ---------------------------------------------------------------------------- STAGE: 16-4 Bamboo Co. 19F ENEMIES: LV 67 Super Hell Corgi LV 64 Master Mimic x3 LV 64 Super Mimic x3 ITEMS/OBJECTS: Pot x3 Vase x2 Weed Flower Blossom Water Can PoisonRck Crystal Rock ITEMS/OBJECTS TITLE RANKS: 5 ITEMS/OBJECTS LEVELS: 54 PROTECTION: Mana +30% (Super Mimic) Mana +30% (Super Mimic) Mana +30% (Super Mimic) Money +40% (Master Mimic) Money +40% (Master Mimic) Money +40% (Master Mimic) Attack -20% (Flower) Attack -20% (Blossom) Attack -20% (Weed) Defense -20% (Rock) Defense -20% (Crystal) Defense -20% (PoisonRck) ---------------------------------------------------------------------------- There aren't many items to confine to so make sure you pick the right ones. Move Marona north onto the bridge on her first turn, then confine 2 teams: Physical attacker on the right, and Mages on the left. The mages will deal with a slightly slower group of enemies, but neither side is overly difficult. Once the slimes are done, gang up on the Hell Corgi, for an easy win. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle I was able to create the Mimic. Watch the next scene to see Marona finally realize that Sulphur was behind her parents death, we also understand Ash's reason for not telling her. ---------------------------------------------------------------------------- STAGE: 16-5 Bamboo Co. 24F (Head Office) ENEMIES: LV 72 Explod Summon LV 67 Screwy Summon x5 ITEMS/OBJECTS: Crate x18 Seed ITEMS/OBJECTS TITLE RANKS: 5 ITEMS/OBJECTS LEVELS: 55 PROTECTION: None ---------------------------------------------------------------------------- We have Marona, partially surrounded with absolutely no confinable items in range. The 2 closest summons will actually idle on their first turn, the other 3 will chase after marona. Send her towards the Seed on her second turn and end her turn again (this way the summons will come closer, don't worry they'll still be out of reach). Now have marona move towards the Crates and cast a spell on the Explod summon BEFORE confining your characters, then confine a mage to the Seed, and some fighters to the TOP Crates (simply press the select button to switch). Then fight off all the summons. Another EASY stage. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ **This is your last chance to play any of these stages since immediately after completing the final stage of Episode 16, Episode 3's stages will return. Get ready for the Boss fight. *This next fight may be the first time you'll need a STRONG MARONA (i.e. strengthen her weapon), so read below to see the challenge I'm referring to. Watch the scene first; it's amazing how President Hogg's cigar doesn't fall out of his mouth :P *Everything is this final stage is ONE TIME ONLY!! ---------------------------------------------------------------------------- STAGE: 16-6 Bamboo CEO Room (Head Office) ENEMIES: LV 82 Sun Behemoth LV 70 Super Hell Corgi x2 LV 66 Speedy Summon x2 LV 65 NewTyp Summon x6 ITEMS/OBJECTS: Vase x5 Pot x3 Water Can x2 Flower Rock Brick Uber Treasure ITEMS/OBJECTS TITLE RANKS: 0 -> 5 (1 at Rank 6; 0 at Rank 4) ITEMS/OBJECTS LEVELS: 58 (All Vases are at Level 50) PROTECTION: Experience x2 (Vase) KeepOut: Red (Rank 0 Vase) KeepOut: Yellow (Rank 1 Vase) KeepOut: Green (Rank 2 Vase) KeepOut: Blue (Rank 3 Vase) ---------------------------------------------------------------------------- *Word of warning, if you check the area where the Behemoth is, you should see what looks like an ice wall on the outer edge (near the steps leading down to the 4 Vases). This ice looking wall, actually prevents you from moving through it, so you can't just hop over it, you'll have to go around and through the front entrance. **The hell corgi will pick up the Pot on the ledge on his second turn, so keep this in mind when deciding to confine your Archer to it by following the guide below (i.e. you may need to confine her sooner). As long as you don't enter the Beasts area, they won't move, but that Pot on the ledge WILL cause the nearest Hell corgi to come towards you. First thing to notice here, is the lack of confinable objects, not to mention, how far away they are from ANY enemy. Another thing to notice is the titles on the summons, NewTyp and Speedy are +30% and +50% to SPD respectively, so these summons are going to be FAST. On Marona's first turn, more her north and end her turn, cause that's all you can do. The summons by the Vases will roundhouse them POSSIBLY throwing them OB. Once all 4 of them are OB, the 6 summons will be let out of their cage, so-to-speak. Also one of the Summons within that "cage" will pick up the Treasure, so if you want to Uber title, you'll have to kill him or steal it. Keep moving marona north until she reaches the 2 green plants (non- confinable), you should see a purple Crystal ball just below, stand on it to be in range of confining to the 2 Pots on the far steps. (This is just to prevent marona wasting 2 turns climbing back up). Confine 2 fighters (NOT your Archer!!) and help those stupid summons by destroying them AND the Pots, make sure to kill them first or even knock them OB, cause otherwise they'll toss you OB. Once the Pots are destroyed, wait for the summons to come out towards you. Your other 2 characters should be on their way back towards marona. Once you are together and the 6 summons are close, then confine your ARCHER to the Pot sitting on the ledge near the entrance to the Boss. Since your archer will have swift attack, she can move immediately, thus not causing the 3 beasts to begin moving, you don't want to deal with them yet. Now with those 3 characters and marona, fight off the 6 summons; if you powered up marona before this, then a group of them with a giga spell to weaken them. The 2 characters that you confined earlier to those Pots may be removed soon (I only had 1 turn for each of them), so if Marona's turn isn't right after theirs, then have them move away from the enemy before ending their turn, this way their weapons will be out of reach and you can confine 2 more characters to them. Once all the summons are dead head inside the beast section and immediately confine Ash to one of the Water Cans. If you confined your bottlemail to the Uber Treasure, then you should have 1 confinable character left. Pick the Flower for a quick mage, or the Water Can for a fighter. Finish off the behemoth ASAP, by using your best skills (Ash's Rising Dragon). I attacked the Behemoth on ash's final turn with rising dragon and it did 4700 damage!! **This is a very challenging map, if you are having a lot of trouble, then you need to work on your fusion to strengthen all your characters. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After we see a nice scene, then papa cauldron threatening some people, and finally Persimmon tells Walnut something that fires him up. *No pun intended* Head back to phantom isle and check the mailbox to begin the next episode. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~ EPISODE 17: THE SHADOW RESURRECTED ~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Head for the Island of Evil and watch the short scene. *===========================================================================* | ISLAND OF EVIL | *===========================================================================* ---------------------------------------------------------------------------- STAGE: 17-1 Sick Unto Death ENEMIES: LV 67 (Rank 7) Summon LV 66 Plain Summon LV 65 (Rank 5) Summon ITEMS/OBJECTS: Wight Tree x2 Stone Rock Dead Tree Starfish Driftwood BronzeSpr Used Book Dagger Axe ITEMS/OBJECTS TITLE RANKS: 5 (Weapons are Rank 0) ITEMS/OBJECTS LEVELS: 58 (Weapons are level 52 -> 54) PROTECTION: Unarmed (Plain Summon) Unarmed (Rank 7 Summon) Unarmed (Rank 5 Summon) Experience +20%; Money +20%; Mana +20%; Defense +20% (Wight Tree) Experience +20%; Money +20%; Mana +20%; Defense +20% (Wight Tree) ---------------------------------------------------------------------------- Ok so the only way around the unarmed effect is to have marona bring an item into battle and confine a phantom to it, but this will still leave you with 1 phantom equipped with their initial weapons. So you can do that or you can confine ash to the Deadwood, and your archer to the Stone/Rock. Then on ash's turn send him towards the Starfish and on his second turn he can equip it for approx +400 ATK. The archer should equip the nearby Driftwood for approx +475 ATK. Doing it this way keep marona with her OWN weapon and thus will be quick to heal and damage the enemies at the same time, since her weapon clearly provides more speed than any object here. You should be able to kill the summons with just those 3 characters. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Let's keep moving. ---------------------------------------------------------------------------- STAGE: 17-2 Road of the Lost ENEMIES: LV 73 (Rank 5) Summon LV 69 (Rank 6) Behemoth LV 69 (Rank 4) Cerberus LV 69 (Rank 4) Summon LV 64 (Rank 7) Dragon LV 64 (Rank 4) Lizardman ITEMS/OBJECTS: Rock x5 Bone x2 Stone Misc Weed Fish Barrel Skull Bomb Seed Crate Wither Tr Rotten Tr Deadwood Wight Tree ITEMS/OBJECTS TITLE RANKS: 5 (Wither Tr is Rank 4; Rotten Tr is Rank 6) ITEMS/OBJECTS LEVELS: 59 (Wither Tr is Level 86) PROTECTION: Mana +20% (Rank 7 Dragon) Mana +20% (Rank 6 Behemoth) Mana +20% (Rank 4 Cerberus) Mana +20% (Rank 4 Lizardman) Strengthen +20% (Rank 5 Summon) Strengthen +20% (Rank 4 Summon) ---------------------------------------------------------------------------- *The Rotten Tr has a rank 6 title on it, so confine your bottlemail to obtain it. We start off surrounded. Start by taking on the enemies at the bottom of the map. There are more objects to confine to down here and they are closer to the enemies than the ones on the top. Confine to the Bomb (Ash), Crate, Stone, and Rock, and take out those enemies. The enemies at the top of the map will come towards you on their first turn, so make sure to at least have killed 2 of the enemies at the bottom so you are not overwhelmed. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Next. ---------------------------------------------------------------------------- STAGE: 17-3 Life and Death ENEMIES: LV 74 (Rank 5) Summon LV 67 (Rank 5) Ghost LV 66 (Rank 5) Summon LV 64 (Rank 5) Summon x3 LV 64 (Rank 4) Summon x2 LV 64 (Rank 6) Summon ITEMS/OBJECTS: Rock x6 Bone x5 Skull x3 Fish x2 Bomb Stump Starfish Rotten Tr Driftwood BlaspheTr Sign ITEMS/OBJECTS TITLE RANKS: 5 (2 at Rank 6) ITEMS/OBJECTS LEVELS: 60 PROTECTION: Invincible (Sign) Attack +30% (Skull) Defense +10% (Bone) Defense +10% (Bone) ---------------------------------------------------------------------------- Send marona towards the BlaspheTr, and confine Ash to the Bomb. Then confine the following: Mage -> Skull Fighter -> Rock Fighter -> Rock End Marona's turn now. Ash and the fighter closest to ash, should go DOWN the nearby stairs to fight off the 2 summons. The mage and the other fighter should go after the Ghost and the summon near the ghost. On Marona's second turn, send her towards where your mage started, and if anyone needs help then help them (healing, attacking), specifically, you should heal your mage if the confinement left her with anything but full HP. Don't confine anymore characters yet. The summon holding the Skull will most likely come after the mage. These 3 summons are our next target, so send your whole army over to them and kill them. Then go to the north end and kill the final 2 enemies, confining the rest of your party once you get close to them. Not too difficult of a fight. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ GO! ---------------------------------------------------------------------------- STAGE: 17-4 Hall of Death ENEMIES: LV 75 (Rank 6) Summon LV 70 (Rank 5) Fenrir LV 70 Robber Funguy x2 LV 66 (Rank 5) Summon x3 LV 66 (Rank 4) Cerberus ITEMS/OBJECTS: ScaredRck x6 PoisonRck x3 Bone x2 Skull x2 Stone x2 Rock x2 Mushroom Wither Tr Deadwood CurseTree Blossom Nature Treasure Great! BronzeSwd Great! Dagger Great! StoneKnife ITEMS/OBJECTS TITLE RANKS: 5 (1 Rank 3; Weapons Rank 4; 1 Rank 6) ITEMS/OBJECTS LEVELS: 61 (Wither Tr at Level 89) PROTECTION: Grounded (Nature Treasure) No O.B. (Great! BronzeSwd) No O.B. (Great! Dagger) No O.B. (Great! StoneKnife) ---------------------------------------------------------------------------- First thing to do is get rid of those Funguy's, because of their UNIQUE title; the Robber has +120 to Steal, which gives them a total of +160 to steal, completely ridiculous!! So stealing your weapon is 100%. Since most of your characters have 10 steal, the only way he will miss on the steal is if your characters are at level 560. Before moving marona, confine a fighter to the Stone on her right, then move marona towards the Funguy's so that she can confine to the Treasure(left) and the SacredRck(right). Confine Ash and your archer to get the first 2 turns. If you have a quick mage (which you should by now), confine her to the nearby Blossom as well. Marona should be able to get close enough to the funguys to attack them with magic, so do so before ending her turn. Now kill the funguys, or at the very least, use something like flying Bomb to knock them far away or even OB. The first character you confined before moving marona, as well as the "quick" mage, should take care of the Cerberus and summon in the east corner. On marona's second turn move her towards the Stone and PoisonRck that are right beside each other. Confine 2 more fighters to them. You should now have enough characters to finish the enemies on this side of the map. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Again we go! ---------------------------------------------------------------------------- STAGE: 17-5 No Man's Land ENEMIES: LV 76 (Rank 6) Summon LV 67 (Rank 5) Summon x2 LV 66 (Rank 4) Summon x5 ITEMS/OBJECTS: Rock x6 ScaredRck x5 BlaspheTr x3 Crate x2 Bomb x2 PoisonRck Skull EvlRock Weed Wight Tree CurseTree Rotten Tr Dead Tree Spell Book ITEMS/OBJECTS TITLE RANKS: 5 ITEMS/OBJECTS LEVELS: 62 -> 75 PROTECTION: No O.B. & Slippery (Rank 6 Summon) No O.B. (Rank 5 Summon) Slippery (Rank 5 Summon) Attack +10% (SacredRck) Speed +10% (SacredRck) No O.B. (SacredRck) Defense +10% (PoisonRck) ---------------------------------------------------------------------------- There are plenty of good items to confine to. Send Marona towards the hill with the claws sticking out of it, and confine your 2 best attackers to the Bombs, 1 to the Crate, and another to the Rock on the other side of the little hill (near the enemies). The level 66 summons will act on their first turn, but the level 67's and 76 won't. Once Marona's turn comes up again, send her directly towards the enemies and confine the remaining characters to the Rocks. VERY easy fight. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Alright, we've finally reached the final stage of the episode, so prepare yourself for the Boss. *NOTE Stealing from the Mimic requires a level 35 bottlemail and obtaining the Changebook requires a level 34 bottlemail. Watch the scene to see that Walnut was behind this the whole time. ---------------------------------------------------------------------------- STAGE: 17-6 Mortality's End ENEMIES: LV 85 ChromaOxide (Walnut) (One Time Only) LV 85 Atomic Mimic (N) (One Time Only) LV 75 Ice Dragon (Subsequent Visits) LV 70 Ice Giga Beast x2 (Subsequent Visits) ITEMS/OBJECTS: CurseTree x4 Wither Tr x3 PoisonRck x3 Skull x3 Bone x2 Rock x2 SacredRck x2 Rotten Tr Wight Tree Dead Tree Misc Weed Driftwood Weed Bomb Changebook (One Time Only) Danger Skull (One Time Only) ITEMS/OBJECTS TITLE RANKS: 3 & 5 ITEMS/OBJECTS LEVELS: 66 & 69 (Changebook is at Level 85) PROTECTION: Attack -30% (Skull) Damage 20% (Danger Skull) (One Time Only) Weaken 20% (Bone) ---------------------------------------------------------------------------- The process for this battle is exactly the same as the last time we were here, so I will just copy and paste that information: *NOTE Stealing from the Mimic requires a level 35 bottlemail and obtaining the Changebook requires a level 34 bottlemail. Getting the Changebook is really the only challenge of this battle, so let's get it. The Changebook is Very Rare and is used in Reincarnations. Marona starts in the south, with Walnut to the north and the Changebook to the far East island. Start by moving marona as far as she can towards the Skull (attack -30%; weaken 20%) on the edge of the map. Have marona throw her weapon to the ground right in front of her, then confine your archer to it, also confine a WEAK decoy character to the Rotten Tr directly in front of Walnut. End marona's turn. With your archer, throw their weapon O.B., yes out of bounds, this way Walnut won't get it and slaughter you. Pick up marona and move towards the Skull; end turn. Walnut should kill the decoy on his turn. Followed by the stupid Mimic picking up our Changebook (or if you're lucky like me, he'll pick up the PoisonRck). Now on your archers turn, throw marona to the other side, don't worry if you can't reach, because marona can't be OB'd remember. After throwing marona, have your archer pick the nearby Rock to increase her defense, then end turn. Marona's turn now, so move towards the Mimic. Problem with the mimic is that is has a HIGH Guard %, which means that there's a good chance that when you attack him, damage with also be inflicted on the CHANGEBOOK causing it to disappear from battle. So what we need to do is steal it from him and then kill him. Move north with marona and confine your bottlemail to the Bomb and a physical character to the PoisonRck, but make sure this physical character has more speed than the Mimic but less than the bottlemail. Then end Marona's turn. Toss the bottlemails weapon to the ground and steal the Egg and end turn. Walnut will move towards your archer. Now kill the Mimic with your physical character and end turn. Back to your archer now, hopefully Walnut didn't knock her OB. Marona's turn now, so have her go back towards the west side and end her turn. The bottlemail should go next, so have him move towards marona (west) and toss the Changebook to the ground, then end his turn. Archers last turn, so end her turn (preferably near the edge where she threw marona) and the Rock she was holding should drop nicely onto the ledge. Now there should be nobody on the island where Walnut is, so we've can relax for now. Walnut will pick up a random item (hopefully not the Rock). On Marona's turn, confine the other bottlemail to the CHANGEBOOK and end turn. Now just wait out 3 turns by the bottlemail before doing anything else. Once you've obtained the CHANGEBOOK, confine another character to a nearby object. Have that character throw their weapon onto the ground and pick up marona. Then on their next turn, throw her back to the west island, but make sure to angle her AWAY from wherever Walnut is standing, this will hopefully prevent him from attacking her on his next turn as this could REALLY SCREW you, because if she dies, then we can't confine and the battle will end once our characters on the east island are removed. See Possible Solution below. Possible solution: Destroy the objects on the east island which are giving negative effects to the objects on the west island. Keep Marona on the east island and have her confine Ash to the Rock that our Archer left by the edge. Then end Marona's turn. On ash's turn move him far inland (west) away from the edge to lure walnut that way. As Ash is battling Walnut (AWAY from the edge) use this chance to toss marona over to the west island. *Note that your archer will have left marona's Book behind too so feel free to pick it up and use it for the battle. You can NEVER obtain items that are already in your possession, so if you confine a character to one of your own items, they will ALWAYS leave it behind when they are removed. You can now confine other characters if needed to finish off Walnut. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Watch the scene afterwards to see that the power that sealed Sulphur 30 years ago is also the key to bringing him back! If you don't understand what I mean, it was indicated in a previous scene (a couple episodes back) that Walnut has the same power that Scarlet the Brave possessed. I'm pretty sure that the more Walnut used his power, the weaker the seal holding Sulphur back, became. Sienna comes to rescue Marona and Ash in a new ship they built which was based off the model ship you gave them. And with that, our 3rd chapter comes to an end. <>===================///----------------------------------///==============<> /// FINAL CHAPTER /// /// "Gathering of Braves" /// <>================///----------------------------------///=================<> Head for Clutter Haven and DEFINITELY watch the scene. Turns out Sulphur is indeed in a different dimension and certain energies may open the gate allowing Sulphur and his shadows into Ivoire. Marona mentions "closing" the gate. Then Ash asks Sienna how she knows so much, and we finally get our answer to a question I'm sure you've all been asking yourselves throughout the whole game. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~ EPISODE 18: BATTLE PLAN ~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Head for Vapor Island to continue the scenes. *Sighhh* there is no shortage of stupid Owls in this game. Sienna and Count Malt finally meet each other after such a long time .... I love this scene XD *Before starting the next stage, check to see who in your party has the HIGHEST HP (Without an equipped weapon), this is the character that will be equipping a Bone in the next battle. Ok so it looks like we're headed straight back to the Island of Evil, so head there and watch the scene, if only to see Putty shake in fear, SOOOO CUTE!!! *===========================================================================* | ISLAND OF EVIL | *===========================================================================* ---------------------------------------------------------------------------- STAGE: 18-1 Sick Unto Death ENEMIES: LV 78 (Rank 6) Summon LV 71 Plain Summon LV 70 (Rank 6) Ghost LV 69 (Rank 2) Ghost LV 69 (Rank 2) Ghost ITEMS/OBJECTS: PoisonRck x2 Crystal x2 Crate Deadwood Wither Tr Rotten Tr Dead Tree Starfish Skull Fish SacredRck Bone Desired Cane Desired LongSpear Desired BronzeAxe Desired StoneKnife ITEMS/OBJECTS TITLE RANKS: 5 -> 6 (Weapons are Rank 2) ITEMS/OBJECTS LEVELS: 66 (Weapons are level 50) PROTECTION: No O.B. (Plain Summon) Invincible (Rank 2 Ghost) Invincible (Rank 6 Ghost) Resistant (Rank 2 Ghost) Unarmed (Fish) ---------------------------------------------------------------------------- Your best bet in this stage is to use the objects on the ground as your equipment. Ok so seeing as my Ash had the highest HP, I confined him to the Axe and had him pick up the Bone as his weapon. Now confine 2 more fighters to the SacredRck and Wither Tr; have them use the Starfish and Crate as their weapons. These 3 characters + Marona will be our main party for now. Be careful with the Ghosts, as they have Omega level spells which can, well, kill your whole party. Once again my Marona (LV 92) gets her damn Netherbk stolen by a ghost, the ghost now has 6000 INT and 1200 SPD. Good thing my fighters turn was next and the ghost was weak to fire so I used Mystery Box with the Crate he had equipped and killed him :). If you were lucky enough to have one of your fighters pick up a object with the "TheTop" title on it, then you can use Flash Bang, which is a wide area attack that knocks the enemies a good distance away, try it out, you'll be mighty pleased, hehehe. Overall it wasn't TOO difficult of a battle. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ The next stage is actually the final stage of the episode and thus, we will be faced with a Boss, so be prepared. Watch the scene to see those stupid people who didn't want to join us; they apparently got their butts handed to them. ---------------------------------------------------------------------------- STAGE: 18-2 Road of the Lost ENEMIES: BOSS LV 80 Boss Dark Avitar (Wraith) (One Time Only) LV 72 Best Ghost LV 72 Super Summon LV 80 GradeA Dragon (Subsequent Visits) ITEMS/OBJECTS: Crystal x4 PoisonRck x4 Rock x3 Wither Tr x2 Bone x2 Stone x2 EvlRock Weed Skull Starfish Seed CurseTree BlaspheTr Rotten Tr Wight Tree Plain Crystal ITEMS/OBJECTS TITLE RANKS: 5 -> 6 (1 at Rank 1) ITEMS/OBJECTS LEVELS: 69 (1 at Level 100) PROTECTION: Attack +10% (Rotten Tr) Strengthen +20% (CurseTree) Avoided 15dm (Wither Tr) Defense +20% (Stone) ---------------------------------------------------------------------------- The first thing we want to do is get rid of the protection effects on the Boss. The Avoided 15dm is too far, so don't worry about that one. The other 3 are relatively close. Move Marona as far north as she can go, then confine Ash to the Plain Crystal, your Archer, and another fighter to the 2 Rocks by marona. -Send Ash to destroy the Stone providing the Def +20% (once he destroys it, move him towards marona) -Send you archer to destroy the Rotten Tr (Before the ghost picks it up) -Have your other fighter destroy the CurseTree On Marona's second turn, confine 2 more fighters to the 2 Crystals that are within reach, and then have her attack the ghost (hopefully killing it). Now with this party of 6 you can challenge the boss, you still can confine characters to the objects behind the boss to get him from both sides if you wish. The Boss SHOULD not act on his first turn. I had 3 characters within his attack range and he didn't act on his first turn. Even after destroying the protection effects, the boss's SOUL BURN still did between 700-1000 damage to Ash (He has 2000 DEF & RES). ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Watch the funny scene and this episode is complete. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~ EPISODE 19: WARRIOR'S BONDS ~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Although this is another episode, we're pretty much just continuing where we left off, so head back to the Island of Evil. *===========================================================================* | ISLAND OF EVIL | *===========================================================================* ---------------------------------------------------------------------------- STAGE: 19-1 Life and Death ENEMIES: LV 79 (Rank 3) Manticore x4 LV 72 Aloof Manticore x8 ITEMS/OBJECTS: Crystal x6 Rock x2 SacredRck x2 Bone x2 PoisonRck Brick Misc Weed Starfish BlaspheTr Rotten Tr Weed Driftwood Barrel Skull ITEMS/OBJECTS TITLE RANKS: 5 ITEMS/OBJECTS LEVELS: 69 (1 at Level 71; 2 at Level 100) PROTECTION: Mana +50% (Aloof Manticore) Mana +50% (Aloof Manticore) Mana +50% (Rank 3 Manticore) Experience +50% (Aloof Manticore) Experience +50% (Aloof Manticore) Experience +50% (Aloof Manticore) Experience +50% (Aloof Manticore) Experience +50% (Rank 3 Manticore) Money +50% (Rank 3 Manticore) Money +50% (Rank 3 Manticore) Money +50% (Aloof Manticore) Money +50% (Aloof Manticore) ---------------------------------------------------------------------------- *The manticores will begin to pick up various objects on their first turns, needless to say this will improve their stats dramatically. You start with 3 good confinable objects near you for fighters (NOT ASH or your ARCHER), and although they are somewhat far away from the enemy, it may be a good idea to confine to them now, since as I stated already, the manticores will pick up their nearby objects. Afterwards, move marona north and confine Ash to the SacredRck that is near the Bone; if the Rock (by the volcanic gas) hasn't been picked up by the manticores, then confine your archer to it, if it has been picked up then confine your archer to the Crystal that is partially hidden by the red spikes sticking out of the ground (near marona). End Marona's turn. Move Ash and your archer back towards marona (you don't want to send them in alone unless you're overpowered). Once your 5 characters + Marona are together, send them north to take on the 7 manticores. Hopefully you were able to get the majority of them killed, if not, then use marona to confine your remaining 2 characters to any nearby objects, but if would be better if you could hold off on these 2 until you fight the 5 other manticores on the right side of the map. *Note: there is a Bone near the SacredRck in which you confined ash, if you have a mage that is fast enough then confine her to it. Now it's just a matter of finishing off the enemies. If a character is on their last turn and about to be removed, then make sure they have space to move away from the enemy after attacking, because if they are removed near the enemy, the enemy will pick up their weapon. If you are having trouble with this stage, then you need to strengthen up your weapons; it's only going to get harder from here. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ *If you haven't powered yourself up yet in this game, then it's about time you do it. You are going to be powering up like crazy for post game anyways, so might as well start now since there are only a few more story maps to go. **Fuse Mega Heal to Marona (if you haven't already) before the next battle; make sure it's fused directly to her and NOT her weapon. This next map is VERY HARD if you don't have at least 1 overpowered character, preferably Marona. If you think you are prepared enough, then head for the next map ---------------------------------------------------------------------------- STAGE: 19-2 Hall of Death ENEMIES: LV 72 (Rank 3) Manticore x9 LV 71 (Rank 3) Manticore LV 67 (Rank 6) Manticore x2 ITEMS/OBJECTS: Shared Crystal x2 Blossom ITEMS/OBJECTS TITLE RANKS: 2 at Rank 5; 1 at Rank 6 ITEMS/OBJECTS LEVELS: 70 PROTECTION: Attack -30% & Defense +30% (Shared Crystal) Attack -30% & Defense +30% (Shared Crystal) ---------------------------------------------------------------------------- Powered up Marona (recommended): First thing to do is check the Fire Resistance of the 2 Crystals, if they are highly negative, then reset. The manticores like to use Burning Refuse, so having a positive Fire resistance on the Crystals will help keep you alive longer. Also 1 thing to note, is that the level 67 Manticores won't even move until you are in range. Although, even when I did get in range, they still didn't move? This power up, in particular, means speed. All you need to do is increase her speed until she is able to get the first TWO TURNS, then move her north as far as you can on both turns, and you will be in range of the 2 Crystals. The enemies may actually pick each other up, but the first 2 enemies that move in my game, picked up the Crystals. This is why it's important to get down there and confine to them before they move. Confine Ash and your Archer to those Crystals, and on their turns, move them back towards marona. You should now have 3 characters. On Marona's next turn, send her back towards the Blossom. Once she is in range of the Blossom, toss her weapon towards ash and your archer and confine a third fighter to it, pick up the Blossom and use that for the battle. During this time, the manticores should have come towards ash and your archer, so hold them off until marona gets her Blossom, thus increasing her INT (and RES so she can heal). Continue fighting off the manticores until your characters are removed. Make sure they are out of reach of the manticores so the enemy won't pick up their weapon. On Marona's turn, confine more characters to those left over weapons. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Watch the scene afterwards to see our friends come to our aid, Yaaaayy Marona has friends :D The final stage of the episode is actually the easiest. ---------------------------------------------------------------------------- STAGE: 19-3 No Man's Land ENEMIES: LV 82 Elite Summon LV 75 (Rank 6) Summon LV 74 (Rank 6) Summon x2 LV 73 (Rank 6) Summon x4 LV 73 Upset Summon x2 ITEMS/OBJECTS: Crystal x7 Cactus x4 SacredRck x2 Deadwood x2 CurseTree Rotten Tr Wither Tr Skull Bone Flower PoisonRck Weed Seed ITEMS/OBJECTS TITLE RANKS: 5 (1 at Rank 6) ITEMS/OBJECTS LEVELS: 71 PROTECTION: Strengthen +30% (Elite Summon) Resistant (Rotten Tr) Permanent (SacredRck) Strengthen +20% (Weed) Strengthen +20% (Flower) ---------------------------------------------------------------------------- First, notice the Cactus that one of the summons is holding, it has Strengthen +40%, which is Awesome to say the least. Also in the corner of the map near those 2 summons, is a SacredRck that is giving off the Permanent effect to a nearby Wither Tr. Move marona towards that Wither Tr, and end turn. The 2 summons with the Cactus will just continually steal it from each other, while the other summons to the north will ALL begin moving towards you, this can be good if you were able to kill the other 2 summons and confine to the Cactus since you won't waste any turns moving towards the enemies. On Marona's next turn confine a strong character to that Wither Tr. It is your choice whether or not you want to confine ash to it, but I prefer using ash's final POWERED UP turn to kill a group of enemies, which he cannot do if confined to that Tree. Confine another character to the nearby Cactus, and have those 2 kill off the 2 summons fighting over the Cactus. If you were able to prevent the Cactus form being destroyed, then confine Ash to it. As already mentioned, the enemies should be heading your way, so you may actually end up fighting the entire battle in that portion of the map. If that is the case, then confine some more characters to the nearby Crystals and Seed before the enemies pick them up. Also send marona slightly back towards where she came from and confine another fighter to the PoisonRck on the high ledge. Now just finish off the enemies. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Watch the scene and our NEW friends come to help out. Our sweet little marona has everyone on her side now. Ash starts to feel as those his time has come to an end *sniff*, poor Ash. And with that, we reach our final episode of the game. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~ THE FINAL EPISODE: GOODBYE ~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ *===========================================================================* | ISLAND OF EVIL | *===========================================================================* Watch the scene to see that the White Wolf Army has been cursed ---------------------------------------------------------------------------- STAGE: 20-1 Mortality's End ENEMIES: LV 75 (Rank 5) Summon LV 70 Seren Dark Knight (One Time Only) LV 69 Serious Dark Knight (One Time Only) LV 68 Buff Dark Knight x2 (One Time Only) LV 65 Sentry Dark Knight (One Time Only) LV 63 Plain Dark Knight x2 (One Time Only) LV 85 Ichiban Giga Beast (Subsequent Visits) LV 73 Ichiban Behemoth (Subsequent Visits) LV 72 Ichiban Cerberus (Subsequent Visits) LV 72 Desired Lizardman x2 (Subsequent Visits) LV 65 Plain Werewolf x2 (Subsequent Visits) ITEMS/OBJECTS: Crystal x8 PoisonRck x3 Rotten Tr x3 Cactus x2 Misc Weed SacredRck Dead Tree Rock Skull Bone Driftwood Wight Tree Seed Iron Ktna x3 Knife x2 Strong Knife x2 ITEMS/OBJECTS TITLE RANKS: 5 (1 at Rank 6; Weapons are Rank 3) ITEMS/OBJECTS LEVELS: 72 (1 at LV 105; 2 Weapons at LV 50; other weapons at LV 20) PROTECTION: Permanent (Rotten Tr) Permanent (Rotten Tr) Permanent (Wight Tree) ---------------------------------------------------------------------------- *Despite these enemies being "knights" they don't count towards unlocking the knight class. Move marona as far up as she can go, then confine to the Cactus that has the Permanent effect and also the Rock near it. Send these 2 characters towards the BUFF dark knights. There is a PoisonRck on Marona's right; confine another fighter to it and have that fighter and marona kill the 2 Plain dark knights. So as you can see, we are taking 2 separate paths. Once marona's group kills the 2 plain dark knights, confine a mage to the Seed, and send that mage and the fighter towards the serious dark knight. Marona is going to separate here and instead join the other group, this way we can confine another fighter to the other Cactus receiving the Permanent effect. The Mage's group has an easy path as they only have to fight the Serious Dark Knight. However they may reach the Seren and Sentry dark knights early, or they will be removed before reaching them. Either way, we're going to focus on Marona's group. Have Marona's group kill off the 2 Buff Dark Knights and then head for the Summon. Kill the summon and make your way towards the last 2 dark knights who have been buffing each other this whole time. Overall, it was a pretty easy fight. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ In the next stage we will have yet another chance to obtain the Heliotrope. Required levels for our bottlemail are: Steal from Raphael -> Level 27 Bottlemail Obtain the Heliotrope -> Level 49 Bottlemail Once you are ready, head for ... ---------------------------------------------------------------------------- STAGE: 20-2 Hell's Appeal ENEMIES: LV 80 Cursed (Dark Raphael) (One Time Only) LV 70 Plain Dark Knight x3 (One Time Only) LV 70 Fine Dark Knight x2 (One Time Only) LV 70 (Rank 5) Knight x2 (N) (You can Revive them) (One Time Only) LV 85 (Rank 5) Giga Beast (Subsequent Visits) LV 70 (Rank 5) Lizardman (Subsequent Visits) LV 70 (Rank 5) Werewolf x4 (Subsequent Visits) ITEMS/OBJECTS: Crystal x9 Bone x2 Skull x2 PoisonRck x2 Vase x2 Rock Rock Weed Wither Tr Rotten Tr Ichiban Iron Spear x2 (One Time Only) Great! BronzeSwd x2 (One Time Only) Great! Steel Axe (One Time Only) Heliotrope (One Time Only) ITEMS/OBJECTS TITLE RANKS: 5 (1 at Rank 1; Weapons are Rank 3 -> 4) ITEMS/OBJECTS LEVELS: 77 (1 at LV 110; weapons are LV 25 -> 40) PROTECTION: Defense +30% (Wither Tr) Attack +30% (Rotten Tr) Experience +80% & Mana +80% (Rank 5 Giga Beast) (Subseq. Visits) ---------------------------------------------------------------------------- *If you want you can revive the knights and kill them again to be able to create them, however, as I mentioned earlier in the guide when I created my OWN knight, it's easier to do via random dungeons. **If you want to revive the knights for extra help in the battle, I would suggest reviving 1 of them, as reviving BOTH will cost you 30 SP, and you will probably need the SP for healing. ***In case you haven't noticed yet, these dark knights have NO elemental weaknesses. So use your strongest attacks and forget about those low SP elementals for this battle. If you want that Heliotrope then I suggest you hold off until you kill the majority of the enemies, since your bottlemail won't stand a chance otherwise. Start off by confining a strong group of characters to the objects nearby that are receiving positive protection effects. (Don't confine Ash however, since his FINAL turn will be needed in order to kill Raphael). Since I feel that a strong offense is a strong defense, I confined 3 of my characters to the attack boosting objects, and none to the defense boosting. I also waited to confine my archer. Move marona north and NOW confine your archer to the Rock Weed on the right, this differs from the Crystals in that it give 50% DEF, as opposed to the Crystals 50% RES. Now end Marona's turn. Raphael won't move until you get closer to him, and the outside dark knights also won't move unless you are in range (or they may just idle for a turn or 2). Send your group up the middle and take out the 2 spearmen, then split up and attack the Sword wielders on either side. With the Axe Wielder and Raphael left, we can start thinking about stealing that Heliotrope, in fact, it's best to do so now so that Raphael cannot act with it. I recommend moving marona close enough to the Axe wielder (not too close) in order to throw her weapon next to Raphael, and also for that weapon to be in range of confining our bottlemail to it. On your bottlemails turn, throw his weapon to Marona so she equips it, then steal the heliotrope and run like hell!! If you did that correct, then on Raphaels turn, he shouldn't move again, because we are out of range (either that, or it's because he always idles on his first 2 turns, I'm not sure). On your bottlemails next turn, have him toss the Heliotrope onto the ground. On Marona's next turn, confine your other bottlemail to the heliotrope and wait out 3 turns. Once your bottlemail has obtained the heliotrope, it's not time to confine Ash and any remaining party members to the weapons left over by our other characters that have been removed, this way we get a nice boost to all stats. Now just go and kill Raphael, which shouldn't be difficult with 3 attackers. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Watch the scene afterwards to see that we saved Raphael. He says that he cannot help us, but instead, he gives us the Holy Sword, [HELIOTROPE]. This heliotrope is the highest level of the 4 we've obtained (LV 50). The final 2 stages of the game occur back-to-back, so make sure you are prepared. *In order to get the VERY RARE Shiva Sword, we need our bottlemails to be at the following levels. Steal from Dark Sprout -> LV 30 Bottlemail Obtain the Shiva -> LV 59 Bottlemail **If you haven't strengthened Marona yet, then do so now. We need to keep the next boss and the final boss AWAY from marona (i.e. we need them to target the weaker characters, and we don't want them to consider marona weak) ***Unequip your archer prior to this battle ---------------------------------------------------------------------------- STAGE: 20-3a End of Eternity ENEMIES: BOSS LV 90 Cursed (Dark Sprout) (One Time Only) ITEMS/OBJECTS: Crystal x17 Weed Flower Blossom Misc Weed PoisonRck SacredRck Danger Crystal x3 Shiva (One Time Only) ITEMS/OBJECTS TITLE RANKS: 6 (Danger Crystals are Rank 3) ITEMS/OBJECTS LEVELS: 90 (Shiva is LV 50; Danger Crystals are LV 60) PROTECTION: Attack +60% (Danger Crystal) Defense +60% (Danger Crystal) Speed +60% (Danger Crystal) ---------------------------------------------------------------------------- We need to get rid of the danger Crystals immediately, in particular, the speed +60% one. Start of by having Marona destroy the danger Crystal that is boosting Dark Sprouts speed, then confine a weak decoy character to the Crystal on the left side of the Blossom. Then confine your bottlemail to the Flower on Marona's right side. *NOTE after a couple resets I noticed that Sprout would go after my bottlemail on his first turn despite my bottlemail being level 91 and my decoy HEALER being level 23. So if this happens just reset until his first move is towards the decoy. On your bottlemails turn, toss his weapon away from Sprout (don't throw it too far, because we want to confine our archer to it so that she can reach Sprout on her first turn), and steal his Shiva, then move as far away as possible. On Marona's next turn, move her in the opposite direction that Sprout went. This should be towards the danger Crystal giving Attack +60%, so use marona to destroy that Crystal (she can reach it with a Giga Spell). On your bottlemails next turn, throw the Shiva to the ground far away from Sprout. If your bottlemail was killed by sprout, then the Shiva should have fallen to the ground, but if the Shiva was destroyed by sprouts attack, then consider confining another decoy on marona's earlier turn. On Marona's next turn, confine your other bottlemail to the Shiva, and confine your archer to the weapon that your first bottlemail threw to the ground. Hopefully your archer is close enough to Sprout to PICK HIM UP. Then before ending Marona's turn, move her towards sprout's side and use a giga spell on the last danger Crystal so negate the Defense +60%. Now end marona's turn. Have the archer pick up sprout and throw him to the other side of the map, away from marona and our bottlemail, this will give us some needed time. Now we have the opportunity to move our bottlemail even farther away from Sprout. Once the bottlemail obtains the Shiva, confine Ash to the one of the Crystals and confine your remaining party. We are now prepared to gang up on Sprout. 2nd Option: You could also keep your archer equipped with a STRONG weapon, and instead of having her pick up and THROW Sprout, we'll have her toss her weapon near marona, and simply PICK UP sprout. Sprout will probably kill her on his turn, but that should leave marona wide open for confining a character to the archers STRONG weapon. NOTE - my archer was level 85 with 1300 defense (equipped with Sprout), when sprouts turn came up and he jumped on my archer, it did approx 850 damage. No just finish off Sprout. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ The next scene is pretty awesome. ---------------------------------------------------------------------------- STAGE: 20-3b End of Eternity ENEMIES: **FINAL BOSS** LV 100 Terror Demon (Sulphur) (One Time Only) LV 100 Dark Funguy x2 (Subsequent Visits) LV 100 TheTop Funguy x2 (Subsequent Visits) ITEMS/OBJECTS: Crystal x16 (+3 on Subsequent Visits) Weed Flower Blossom Misc Weed PoisonRck SacredRck Danger Crystal x4 (One Time Only) Violent Crystal (Subsequent Visits) ITEMS/OBJECTS TITLE RANKS: 6 (Danger Crystals are Rank 3) ITEMS/OBJECTS LEVELS: 90 (Danger Crystals are LV 60) PROTECTION: Invincible (Danger Crystal) Invincible (Danger Crystal) Invincible (Danger Crystal) Invincible (Danger Crystal) Attack x2 & Experience x2 (Violent Crystal) (Subsequent Visits) ---------------------------------------------------------------------------- **If I'm not mistaken, Sulphur will choose to go after MULTI-TARGETS if he can, so if you have 2 strong characters near each other and one weak character alone, he may go after the 2 strong ones in order to get more bang for his buck 4 invincibility objects, and 1 of them is behind the boss. First thing to do is to confine Ash and our archer to the Crystals on either side of the map in order for them to destroy the danger Crystals on their first turn. Now before ending Marona's turn throw her weapon towards Sulphur, and confine a WEAK character to it, this way we can GUARANTEE that sulphur will go after the weak character (unlike the battle with Sprout). Now use marona to pick up the nearby Blossom and destroy the danger Crystal near where she started. With the last bit of movement marona has, have her move towards the Flower on the right. End Marona's turn Unarmed Archer: If you had your archer unarmed then consider the TITLES on the object you confine her to in this battle. For example, one of the Crystals near the Danger Crystal had the ATOMIC title, so I confined my archer to a Crystal NEXT to that atomic Crystal and on my archer's turn I picked up the atomic Crystal and used Megaton Bomb on the Danger Crystal to destroy it. On Ash and your archers turn, destroy the danger Crystals giving off the invincible effect. On Sulphurs turn, he will kill the decoy. Keep moving Ash or your archer (whoever is faster) towards the last danger Crystal. On Marona's next turn toss the Blossom she picked up towards Sulphur and confine another WEAK character to it, then move her towards the Flower to pick it up. On Ash's or your archers next turn, destroy the last danger Crystal giving off the invincible effect. Sulphur should kill the next decoy. You now have 4 more characters you can confine. Keep them spread out and try to use long range attacks or attacks that have knockback effects. All that's remaining now is to kill Sulphur so gang up on him with your most powerful attacks. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Congratulations, you beat the game. The scene afterwards made me cry. The tear that Castile shed right before telling the putties to "Seal Them" .... amazing. Then marona and castile crying together afterwards, and finally Persimmon, saluting his dear friend. After the credits, watch the touching scene between Marona and Ash. ______ _ ___ (_) | | | / (_) | | | | _ \__ _ _ __| _ | |/ \ |/ / / |/ | / | (_/ | |_/|__/ \___/ | |_/\_/|_/ What the? Yup we're back on Phantom Isle, so let's get ready for POST GAME!! <>===================///----------------------------------///==============<> /// POST GAME /// <>=================///----------------------------------///================<> To start your post game I thought I would inform you of some sections that you should read up on in this guide. They are the Random Dungeons, and Fusion sections. *===========================================================================* | EXTRA MAP 1 | | VERDANT GUARDIANA | *===========================================================================* | UNLOCK | Clearing the Game | *=========================================================================* Go to verdant guardian, watch the scene and select yes. *Cut scene is Voiced ---------------------------------------------------------------------------- STAGE: EX-1 ???? (One Time Only Stage) ENEMIES: LV 150 Weak Overlord (Laharl) ITEMS/OBJECTS: Weed x4 PoisonRck x3 Rock x3 Flower x3 Mushroom x2 Crate x2 Vase x2 Brick Trolly SacredRck Seed Ichiban Blade ITEMS/OBJECTS TITLE RANKS: 1 (Weapon is Rank 3) ITEMS/OBJECTS LEVELS: 115 PROTECTION: None ---------------------------------------------------------------------------- *Laharl MAY not move on his first turn. Again, I don't know what causes enemies to idle on their turns, as it may be pre-programmed or it may be due to the fact that they have no one who is weak enough to attack (i.e. if I'm too high leveled, they may sit there, scared). Despite being called a "weak" overlord, Laharl's stats are pretty high with approximately 5000 ATK and approx 2700 DEF. He does have very many skills, but he doesn't need many, since his overlords wrath packs a punch. Try not to bunch up or he will hit the entire group with this attack. It also has a long range. FYI - My marona has 8600 def and laharls has 4989 atk, and his Overlords wrath did 2600 damage to her. Start by making a beeline for the Trolly, that way you have confinement range for the Rocks (physical) and Vases (mage). By this point in the game you should have your mages learn a variety of magic spells in the different skill categories. Even if they are not strong in the Healing Category and Status Skills category, you should do your best to have them learn Calcium Guard from BONES (ATK and DEF +30%), it only costs 8SP as opposed to Diamondize from Rocks which is the exact same thing, only it costs 15SP. Calcium guard has slightly better range and area of effect, but the difference is that even if you fuse Calcium guard to your character, if that character loses their weapon in battle, they CANNOT cast calcium guard; Diamondize does not suffer from this effect. Start confining your best members and have them go straight for Laharl, hopefully laharl will avoid going after your mages. If you are worried, then just confine a low leveled decoy NEAR laharl to bait him. If you keep your team spread apart you should be able to pick away at his HP. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Afterwards, Verdant Guardianas stages return to normal and you've unlocked the next stage!! In the upper left corner of the map (next to Mt. Kazan), you will see a new area, so head to .... *===========================================================================* | EXTRA MAP 2 | | OVERLORD'S CASTLE | *===========================================================================* | UNLOCK | Clearing EX-1 | *=========================================================================* *Cut scene is NOT voiced ---------------------------------------------------------------------------- STAGE: EX-2 Throne Room (One Time Only) ENEMIES: LV 180 Demon (Etna) LV 180 Fallen Angel (Flonne) LV 150 Plain Prinny x3 ITEMS/OBJECTS: Pillar x6 Flower x6 Pot x4 Bomb x3 Fine Must-read Fine Encyc. ITEMS/OBJECTS TITLE RANKS: 3 (Bombs are Rank 3,4,5) ITEMS/OBJECTS LEVELS: 116 (Bombs are LV 60, Books are LV 90) PROTECTION: Heal 20% HP (Fine Encyc.) Damage 10% (Fine Must-read) ---------------------------------------------------------------------------- Significantly more challenging than the last battle. All the objects have the Damage 10% effect, so you'll just have to put up with it, but make sure to keep some healers in the back lines to heal on their turns. As for confining, you only really have 4 objects to confine your physical attackers to, the Pots. So confine your best and don't waste any time because both Etna and Flonne have powerful long range spells. Send your physical fighters straight to them, and have your mages and Marona take out the Prinnys with spells of your own. Alternate choice 1: Equip Marona with a strong confinable object, move her towards one of the Flowers on her first turn. Throw her weapon towards the enemies and confine Ash to it, then pick up the nearby Flower and use that for the battle, then confine some characters to other objects before ending her turn. Have Ash go straight for Etna and use his strongest attack, to hopefully either kill her or at the very least, destroy her weapon so you don't have to worry about the Damage 10%. Alternate Choice 2: Strengthen Marona and give her Wrath of Heaven from the Revive Title (random dungeons with more than 11 floors). Wrath of Heaven will be able to target every enemy at once on this stage, so it's possible to OHKO this battle. If you are having trouble, the you may need to level up a bit or strengthen your weapons through fusion. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle we unlock the next map and we get Phantom Doubles of Etna and Flonne, Awesome!! We can now use them. Despite what flonne says ("...but with our stats..."), they actually start at level 1. *===========================================================================* | EXTRA MAP 3 | | OVERLORD'S CASTLE | *===========================================================================* | UNLOCK | Clearing EX-2 | *=========================================================================* *Cut scene is NOT voiced ---------------------------------------------------------------------------- STAGE: EX-3 Throne Room (One Time Only) ENEMIES: LV 250 Blah Overlord (Laharl) LV 180 Demon (Etna) LV 180 Fallen Angel (Flonne) LV 150 Desired Prinny x3 ITEMS/OBJECTS: Pillar x6 Pot x6 PoisonRck x4 Hassle Skull Great! Skull Muscle Skull Great! Blade Great! Must-read Great! Encyc. ITEMS/OBJECTS TITLE RANKS: 3 (Skulls are Rank 1,2,4; Blade and Books Rk 4) ITEMS/OBJECTS LEVELS: 120 (Blade, Books, and Skulls are LV 90; 1 Pillar is LV 100) PROTECTION: Heal 20% HP (Great! Encyc.) Damage 10% (Great! Must-read) ---------------------------------------------------------------------------- Do you see a trend here? Yup, even more difficult than the last battle. Laharl is VERY fast here. *Laharl will idle on his first 2 turns *Etna will attack Laharl on her first turn *Flonne will idle on her first turn This time I suggest getting rid of those annoying prinny's asap, because of the fact that the 3 main enemies won't attack you at the start. So move marona up towards them and confine 4 characters to the farthest Pots and Rocks (Also note that if marona has Wrath of Heaven, she can reach all 3 prinnys on her first turn). Have those 4 characters go after the prinnys. On Marona's next turn, if the prinny's are dead, then confine some mages to the Skulls. Now if Laharl still hasn't had a 2nd turn then I suggest killing Flonne right away and DON'T go after Etna, this will cause Laharl to take +1200 Damage each turn which will help out immensely for the duration of this battle. Again, just be sure to spread out so Laharl can't hit multiple characters with his Overlords Wrath (which he can only cast 4 times). If you are having difficulty you may want to consider getting all your characters the Quick Attack Passive Skill, and increasing your speed, this should make the battle a lot easier. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle we've unlocked the next stage!! *I strongly recommend Mana farming in order to get "Quick Attack" onto your entire party (Mages included). *===========================================================================* | EXTRA MAP 4 | | OVERLORD'S CASTLE | *===========================================================================* | UNLOCK | Clearing EX-3 | *=========================================================================* *Cut scene is voiced ---------------------------------------------------------------------------- STAGE: EX-4 Throne Room ENEMIES: LV 400 SlfMade Overlord (Laharl) (One Time Only) LV 270 Ichiban Prinny x3 LV 290 Mecha Prinny (Subsequent Visits) LV 290 Built Prinny (Subsequent Visits) LV 290 Alchem Prinny (Subsequent Visits) ITEMS/OBJECTS: Pillar x6 Misc Weed x6 Crystal x7 Dark Wpn x3 (Subsequent Visits) Best Blade (One Time Only) ITEMS/OBJECTS TITLE RANKS: 3 (Blade is Rank 5) ITEMS/OBJECTS LEVELS: 220 (2 Dark Wpns are at LV 200) PROTECTION: None Experience +40% (Mecha Prinny) (Subsequent Visits) Experience +40% (Built Prinny) (Subsequent Visits) Experience +40% (Alchem Prinny) (Subsequent Visits) ---------------------------------------------------------------------------- Just look at Laharls stats! Even if you are leveled up with strong equipment he can probably still kill you all in 1 hit. *Laharl will not move on his first 2 turns. *All Misc Weeds and Crystals are close enough together to be damaged by Big Bang. *Note - without "quick attack" you will need to get your speed up around 1500- 2000, in order to move before laharl (he has approx 5000 SPD but idles on his first 2 turns). If you don't, then your confined characters will be sitting ducks when his 3rd turn comes around. *Important Note - At the start of the battle, by looking at the turn order, it may seem like the prinny's will get a turn prior to laharls 3rd turn, however, this is only because the game places the turn order prior to dropping the objects onto the field, and thus the turn order is not representing the fact that the Prinny's are holding objects that lower their speed (I reference this in NOTE 13). The prinny's are holding high leveled Crystals which will reduce their speed. However, Prinny's have 80% guard, which means that you will most likely destroy the Crystals they are holding before you even make a dent in their HP. Laharl is the main threat, but these Prinnys are still VERY strong. The 4 farthest objects from marona are the 2 Misc Weeds and the 2 Crystals (ignore the Pillars for obvious reasons), use these objects and confine your fastest group (hopefully with Quick Attack). Then confine your 2 best mages to the 2 Misc Weeds that are in between the Crystals. Now that the top 6 objects have been used up, take your party of 6 + marona and start pummeling those prinny's, and make sure to save some dm for each of your characters so they can move apart from one another, this way Laharl will not be able to target a group of characters with Overlords Wrath. If you were able to kill off the prinny's before laharls 2nd turn (very doable with everyone having Quick Attack) then you may actually be able to take him down before he even attacks, or at the very least, get his HP down to kill him on the next set of turns. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Watch the awesome scene after, hahaha!! Not only do we unlock the next stage, but we also get Laharls Phantom Double!! *Once you complete the next stage, the current battles that can be REFOUGHT at Overlord's Castle will change. *===========================================================================* | EXTRA MAP 5 | | MONETOPIA | *===========================================================================* | UNLOCK | Clearing EX-4 | *=========================================================================* Go to monetopia and chose "Yes" to open the bottle *Cut scene is NOT voiced ---------------------------------------------------------------------------- STAGE: EX-5 Throne Room (Teleported from Monetopia) ENEMIES: LV 450 Baron (Mid-Boss) (One Time Only) LV 400 Gusty Prinny LV 400 Chilly Prinny LV 400 RedHot Prinny LV 430 Healy Prinny (Subsequent Visits) LV 450 Master Prinny (Subsequent Visits) ITEMS/OBJECTS: Pillar x8 Blossom x6 SacredRck x6 Chilly Mushroom Gusty Mushroom RedHot Mushroom Proud Big Axe (One Time Only) ITEMS/OBJECTS TITLE RANKS: 4 (Big Axe is Rank 6) ITEMS/OBJECTS LEVELS: 333 (Big Axe and Mushrooms are LV 270) PROTECTION: Speed +10% (Pillar) Speed +10% (Pillar) Defense +40% (Pillar) Defense +40% (Pillar) Attack +40% (Pillar) Attack +40% (Pillar) ---------------------------------------------------------------------------- *Mid-Boss will Idle on his first turn. There are 2 ways you can go about this; either destroy to nearby Pillars giving Speed boosts to Mid-Boss or go straight for him. The Axe he has equipped will reduce his speed by approx 1000, but he may actually use Elegant Slash and disarm himself. This is actually worse for you since his attack is STILL very high and without the Axe, his speed increases. For this reason I suggest confining 2 mages to the Blossoms directly across from the 2 Pillars that are boosting his speed. Use elemental magic and hit the Pillars weak element. As for the Prinny's, they are dangerous. They each have Mega spells due to their unique titles, and have 5000+ INT, so I recommend going after them first since we just reduced Mid-Boss's speed, and thus, should have some breathing room until he uses Elegant Slash and his speed increases by 1000+. So for confinements, the 2 mages are already confined, so now confine 5 more characters; 4 to the SacredRcks receiving Attack +40% and 1 to a Blossom receiving the same effect. Again, having quick attack makes this battle Significantly easier. Once the Prinny's are gone, start withering away at Mid-Boss's massive HP. Use your best skills and hold nothing back. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle we get Phantom Adonis, Mid-Boss's Phantom Double!! After this battle it's time to do some dungeon crawling in order to unlock the next stage. Make sure the dungeon has 30+ floors (safest to go with 31 just in case), and make sure to have an enemy level of 300+ on the final floor. *I chose to make a 31 floor dungeon with the starting enemy level of 76. This will make the enemies on the final floor have a level of 304. **There is a unique weapon to be stolen in the next stage. To steal AND obtain it you will need 2 bottlemails: -> Steal - Level 89 bottlemail -> Obtain - Level 486 Bottlemail (I'm not kidding) This is assumed your bottlemails have a steal of 70, but if you increased a steal stat from a random dungeon title and equipped that title on your bottlemail, then the required level the bottlemail has to be at will decrease. NOTE - Unequip your STEALING bottlemail if he has the "Quick Attack" passive skill. Your OBTAINING bottlemail should be equipped with a FAST weapon. NOTE - Healing Steps will help out A LOT for this next battle; I definitely recommend having it on your bottlemails. Once you are ready head for the Island of Evil *===========================================================================* | EXTRA MAP 6 | | ISLAND OF EVIL | *===========================================================================* | UNLOCK | -Clear a Random Dungeon with 30+ floors; the final floor MUST | | | have a LISTED enemy level of 300+ (press triangle to view) | | | -May need to clear EX-5 First | *=========================================================================* Watch the scene all 3 times; on your 4th attempt to enter the Island, choose to enter the dimensional gate. *4th Cut scene is voiced ---------------------------------------------------------------------------- STAGE: EX-6 ???? - (teleported from Island of Evil) (One Time Only Stage) ENEMIES: LV 500 Brave (Scarlet) (One Time Only) ITEMS/OBJECTS: Rock x7 Crystal x3 Stone x2 Dead Tree x2 Rotten Tr x2 Deadwood x2 SacredRck x2 Bone x2 CurseTree Wight Tree BlaspheTr Skull Crate Driftwood Wither Tr Soul Saber ITEMS/OBJECTS TITLE RANKS: 5 ITEMS/OBJECTS LEVELS: 477 PROTECTION: Damage 30% (Scarlet) ---------------------------------------------------------------------------- *Scarlet will not move on her first turn. *Be careful with your removed characters, as Scarlet WILL pick up their weapons to use. Every object on the map is being affected by the damage 30% effect that scarlet is giving off. Confine your STEALING bottlemail to a nearby object. Bottlemail with Quick Attack and No Weapon Equipped: On your bottlemails turn, have him steal the Soul Saber and throw it to the ground away from scarlet. If Scarlet goes before Marona, hope that she attacks the bottlemail, but depending on levels she may actually go after Marona, so it may be a good idea to confine a sacrificial character prior to ending Marona's first turn. On her second turn, have marona confine your OBTAINING bottlemail to the Soul Saber, this bottlemail should be equipped with a FAST weapon. Keep him healed with Marona (unless he has Healing steps which would help tremendously in this battle). Without her weapon, this battle becomes easier than the previous one with mid- boss. Although you should still watch out for her Omega Thunder spell. To avoid this, just confine a fast character and have them pick her up, this way they will be the ONLY on damaged on her turn. Just confine like crazy and gang up on her, making sure not to kill her until you've obtained the Soul Saber. Bottlemail without Quick Attack and Weapon Equipped: This will be slightly more challenging, but still doable. Confine your bottlemail to the Bone behind scarlet for a speed boost, then confine a sacrificial character to a nearby object to lure scarlet. Provided the bottlemails weapon is fast (5000+ Speed), he should be able to steal the weapon before scarlets first turn, and then throw it to the ground before her second turn (which she acts on). Once that is done follow the same process as the above strategy. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you will obtain Scarlet's Soul Saber (yup another one, only MUCH weaker). The power of the Sword doesn't matter though, as I'm sure you are aware, you can't change titles on unique weapon, thus making them a PAIN to strengthen cause you can't use the failure trick. Anyways, we can still fuse them to weapons to obtain the unique Burgundy skill......sweet! We've also unlocked the next stage!! *===========================================================================* | EXTRA MAP 7 | | ISLAND OF EVIL | *===========================================================================* | UNLOCK | Clearing EX-1 -> EX-6 | *=========================================================================* If you thought the EX Maps have been easy thus far, welcome to your first serious challenge. *Cut scene is voiced ---------------------------------------------------------------------------- STAGE: EX-7 ???? - (teleported from Island of Evil) (One Time Only Stage) ENEMIES: LV 2000 Terror Demon (Sulphur) (One Time Only) MY SULPHURS STATS: HP = 257,627 ATK = 65,480 DEF = 52,945 INT = 61,842 RES = 53,485 SPD = 48,276 ITEMS/OBJECTS: Crystal x5 Blossom x5 SacredRck x4 PoisonRck x3 Flower Anthill Misc Weed ITEMS/OBJECTS TITLE RANKS: 6 ITEMS/OBJECTS LEVELS: 1844 PROTECTION: Strength x2 (Flower) Speed x2 (SacredRck) Defense x2 (Crystal) Attack x2 (Crystal) Speed x2 (SacredRck) Speed x2 (SacredRck) Speed x2 (SacredRck) ---------------------------------------------------------------------------- Tips/Info: --------- *Strategy is given based on the assumption that your MAIN fighters (ie not sacrificial characters) ALL have Quick Attack. **If Sulphur is getting 2 turns in between your characters, then you definitely need to increase your speed through fusions ***Attacking Sulphur and still having movement in order to make it to the outer rim is a VERY effective strategy, cause he may just wander aimlessly around the center of the area if all your characters are on the outer rim (By Outer Rim I mean BEHIND the objects towards the rim of the circular map). -> Long range skills such as Shrapnel, C Sharp/B Flat, Pole Blast -> Long range skills with KNOCKBACK such as Cactus Drill, Pyramid Power There are a lot of skills to work with. Ok, personally I don't like the fact that they made an EX Map in which Sulphur RETURNS!! They could have made ANY monster from ANY game, so why Sulphur? Why make it look like Walnut's sacrifice was for nothing? Well, at least we get to hear Ash's pre-battle cry one more time (which makes it 1, no 2 million for the game) Anyways, enough of my rambling. This battle is a "Move before he does, or die" battle. Just look at those ridiculous stats, not to mention his skill set ..... pure awesomeness!! Despite there being 7 Protection effects, only 4 of them are targeting Sulphur, the other 3 (all speed) are apparently INACTIVE!? Gee, you think they could have been pointing to a nearby object for US TO USE! Whatever, let's get on with it. - Good thing is that the items affecting Sulphur are nearby - Bad thing is that they ALSO have ridiculous stats, so we'll need strong attackers to destroy them, effectively wasting their turn and feeding them up to sulphur. Strategy: -------- Start by confining a level 1 (or your weakest) UNARMED character to the SacredRck that is providing the speed boost to sulphur. Then confine your MAIN mage to the Blossom on the right of that SacredRck (ie side farther away from marona). Now confine another MAIN fighter to the SacredRck in between the Crystal and Flower. Now have Marona destroy the Flower giving the strength boost and send her CLOCKWISE around the edge as far as she can go and end her turn. Still your turn, so whichever character goes, have them destroy the nearby object giving a boost to sulphur. If it's your mage, she will destroy, the Crystal (def x2); your fighter will destroy the other Crystal (attack x2). Send your fighter CLOCKWISE around the edge so that he isn't near marona. Send your mage COUNTERCLOCKWISE so that she is away from our sacrificial character and try to get her on the OUTER rim of the area (behind the Anthill). End their turns and Sulphur should ONLY be able to target 1 character with ANY of his skills, so he should choose the weakest one (Remember he will go after stronger characters if he can hit 2 of them at the same time). NOTE - in my game, Sulphur moved slightly towards Ash (my fighter) and ended his turn?? Ya, he didn't act, but don't get me wrong, he DOES act on the first turn, this was just unfortunate for me since my sacrificial character is actually boosting Sulphurs Speed!! Ok, so hopefully Sulphur killed your sacrificial character, although it is possible he killed your mage instead. With that, sulphurs speed was just cut in half. If he doesn't kill your sacrificial character try killing him yourself, to do this confine another character to the Crystal beside the sacrificial character and kill him, then move that character slightly back towards the outer rim of the circular area. On Marona's subsequent turns, if you can spare a character then confine someone WITH Quick Attack close to a character whose turn is coming up next. Since the confined character has quick attack they will go before that character and you can boost them with a braveheart or calcium guard. Spreading out is really the key to victory even if that means those characters get 1 attack and then get killed. The most important part of this battle is keeping marona safe. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Alright, for the next stage we'll need to level up our bottlemail A LOT!! Why? Because there is a unique weapon to obtain, and thus a unique skill to get. -> Steal - Level 307 bottlemail -> Obtain - Level 759 Bottlemail Once you are ready head for Forestia *===========================================================================* | EXTRA MAP 8 | | FORESTIA | *===========================================================================* | UNLOCK | Unlock EX-6 FIRST then clear a random dungeon with 50+ floors | | | and the final floor MUST have a listed enemy level of 500+ | *=========================================================================* *Notice the Unlock conditions for this stage. If you tried to unlock this stage BEFORE EX-6, you would not have succeeded. Ex If you clear a dungeon with 50+ floors and the final floors enemy level was 500+, you will unlock EX-6, NOT EX-8. You must unlock EX-6 and THEN do the 50+ floor dungeon with 500+ enemy level. In other words, they have to be done in order. *Cut scene is NOT voiced, but watch it anyways cause it's funny ^__^ ---------------------------------------------------------------------------- STAGE: EX-8 Forestia (One Time Only Stage) ENEMIES: LV 1000 Spoiled Brat (Myao) (One Time Only) LV 900 Robber Funguy x2 (N) (One Time Only) ITEMS/OBJECTS: Plain Weed x4 Plain Old Tree x4 Plain Flower Plain Mushroom Catnip Cane ITEMS/OBJECTS TITLE RANKS: 1 ITEMS/OBJECTS LEVELS: 930 (Catnip Cane is 750) PROTECTION: None ---------------------------------------------------------------------------- *Myao will not act on her first turn. *The funguys should idle on their first turns as well. Stay away from those funguys, cause they will steal your weapons with ease. Myao is still very strong even after we steal her weapon. She has over 12000 SPD. Move marona towards the lone Weed on the opposite of the map that the funguys start on. Confine your STEALING bottlemail to it, then confine another character with lower speed than the bottlemail to an object nearby so that they are within range of picking up Myao. NOTE - if all characters have Quick Attack than I believe the order of their turns is dependent on their speed. End Marona's turn. Steal her catnip weapon with the bottlemail and end his turn, then on your next characters turn, toss their weapon to the ground and pick up Myao. End their turn (hopefully they weren't killed); she can still do a lot of damage to that character (13000+ to my Ash). If the character is still alive heal them with Marona. NOTE - the damage done by enemies that are being held by a character will increase each turn. Once the bottlemails turn comes up, toss the catnip Cane onto the ground away from any enemy's. Then on Marona's turn confine your OBTAINING bottlemail to it. During this time try to keep your character that is holding Myao alive if you can, if not confine another character and have them pick her up. Try not to waste too many characters doing this though since you still need to take down her 62,000+ HP. Not as hard as the Sulphur battle that's for sure :) ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Ok I'm going to be using Myao cause she is AWESOME!! Not only does she have 10 more dm than Flonne but she is also a better jumper so she can reach places that Flonne can't. Oh and did I mention her stats and growth rate are better too? Ya, pure awesomeness!! *To unlock the next dungeon there is another requirement aside from unlocking the stages that we've already completed, and that is to complete another random dungeon. To get the requirements and make the final floor as easy as possible, you will want to have the starting enemy level at LV 93 with 99 floors, this will make the listed enemy level on the final floor equal to 1004. For the next stage you'll want to have the following: Method 1: Quick Kill Requirements --------------------------------- 1) Strong Character 2) Powerful weapon created through fusion 3) Quick Attack on EVERY character you plan on using 4) Braveheart Fused to MARONA, not her weapon 5) Equip Marona with a weapon that has HIGH confine % all around (most importantly SPD and ATK) 6) A powerful single target skill at level 99 (see NOTE 23). The skills I recommend are any of the following: -Hydra Fire -> This is the ONLY "S Power" skill that can EASILY be increased to level 99, because you can find PRE-leveled Hydra Fires on Dark Axes that are on the floors of random dungeons. Even though this has a FIRE element, the next 2 enemies have 0% FIRE so I'm ASSUMING that the fire element is just taken out of the damage formula, and I'm also assuming that taking out the fire element STILL makes this an S Powered skill. -Mincemeat -> A Power -Misery -> A Power -Mincemeat -> A Power -Cact Attack -> A Power -Big Wheel -> A Power -Lightning Spear -> A Power *These suggestions are based on MY assumption that level 99 A Powered skills are more powerful than level 1 S Powered skills. Method 2: Letting the enemy actually get a turn Requirements ------------------------------------------------------------ 1) 1->6 from above (even if they were not enough for the quick kill, you'll still want them) 2) Healing Birth & Healing Steps at HIGH levels 3) Weapon that has been fused with several Trees to increase HP so step 2 gives back significant HP. 4) Weapon that has been fused with several Weeds, Misc Weeds, and Trolly's to increase your speed so the enemy doesn't get several turns in a row. The final step for both methods is to have an idea of the approximate stats that the enemy has, so look in the section below for this info. **The next stage is found in the southeast part of the world map. You should see a group of clouds, so just scroll around with your pointer until you find it. *===========================================================================* | EXTRA MAP 9 | | CASTLE OF BAAL | *===========================================================================* | UNLOCK | Unlock EX-6 & EX-8 and clear a random dungeon with and enemy | | | level of 1000+ on the final floor; the dungeon MUST be 99 | | | floors deep | *=========================================================================* *Cut scene is voiced ---------------------------------------------------------------------------- STAGE: EX-9 New Challenger! ENEMIES: LV 4000 SuprOL (Baal) (One Time Only) MY BAAL STATS: HP = 1,061,065 ATK = 384,096 DEF = 310,476 INT = 396,098 RES = 323,280 SPD = 120,090 ITEMS/OBJECTS: SpiriTree x16 Stone x2 Blossom x2 Misc Weed x2 Skull x2 ITEMS/OBJECTS TITLE RANKS: 6 ITEMS/OBJECTS LEVELS: 3599 PROTECTION: None ---------------------------------------------------------------------------- *Baal will not act on his first turn *Baal will attack the closest character to him regardless of level *Baal will go after 2 characters standing close together even if there is a single character standing alone that is closer to him *In other words, if you want a decoy character make sure either that character is closest to Baal OR you confined another character near that decoy to lure Baal into attacking BOTH of them Little Info for damage comparison: My marona has 217,642 HP and 256,023 RES, and Baal's Super Nova attack did 273K damage and killed her. MY ITEM ------- The weapon my marona had equipped had the following confine percentages: HP - 20% INT - 40% ATK - 35% RES - 35% DEF - 35% SPD - 45% Strategy 1: Quick Kill ---------------------- This should be the only strategy you need. Move marona towards Baal on her first turn, throw her weapon close to Baal and confine your strongest character to it, then before ending her turn cast Braveheart on that character. That character should have quick attack so use your strongest skill to either kill Baal or severly damage him. Now end your turn. Baal will not act. If you do NOT get the next turn after Baals first turn, then you will need to either increase your strong characters speed, OR go to strategy 2. On you characters second turn, use your strongest skill again (hopefully you have enough SP for the same one, or you have an equally strong skill in another skill category). Strategy 2: Baal Gets a Turn ---------------------------- Before moving marona, confine 2 weak characters (decoys) to a Rock and a SpiriTree that are directly beside each other. Now, move marona towards Baal but have her slightly on the opposite side of where she confined the 2 decoys, throw her weapon close to Baal and confine your strongest character to it, then before ending her turn cast Braveheart on that character. PICTURE: B = Baal S = Strong Character (after confinement) M = Marona's position after moving MS = Marona's position when the stage started D = Decoy B S M D D MS That character should have quick attack so use your strongest skill to either severly damage him. BEFORE ending his turn, note that his positioning is VITAL here. PICTURE: B = Baal S = Strong Character (after confinement) SA = Strong Character's position AFTER attacking Baal M = Marona's position after moving D = Decoy B S M SA D D After ending your strong character's turn, baal will have his first turn in which he won't act, but if he gets another turn in before your strong character, he should make a bee line for the 2 decoys since they are close enough together for Super Nova to hit both of them. After Baal's second turn, it should be your strong characters turn again, so finish Baal off with a second attack. If your strong character is not fast enough to get in a 2nd attack before Baal's third turn, then you may want to confine 4 decoys with marona at the beginning, 2 on each side of her. If this is the case, make sure to adjust your strong characters movments accordingly. However, Super Nova has long range, so Baal won't be moving too far from the center to hit that second group of decoys. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle, you get the FINAL secret character, and he is absolutely ridiculously strong!! If you thought that battle was hard, take a look at the next enemy. PRE BATTLE SETUP ================ -Quick Attack is needed for all used characters in this battle -You'll want significantly higher stats for your attacking character (2,000,000+ ATK and 500,000+ SPD) -Have a single target "A Powered" Skill at level 99 for your strong character, (Big Wheel is recommended for its range). -You'll want 2 FAST characters with speed up (I used both of my bottlemails). They both had 200,000+ SPD even after confined to the Stone and SpiriTree) -Marona will need to have 100,000+ SPD (VITAL) -You will also want a powerful Mage with all 3 Giga and Omega elemental spells, so you can target the Remote form long range. It's easier with a mage because you can exploit the Remotes elemental weakness. Feel free to restart if the elemental weakness is to your liking (ie only -5% or something low like that) *NOTE ON REMOTE You CAN actually obtain the Remote with your bottlemail if you want, but seeing as how this is the LAST battle in the game/post game, I found no reason to obtain it, and thus, did not make a strategy revolving around obtaining it. Basically what it boils down to is this: 1) you will need a massive SPD stat on your bottlemail 2) Your strong character will need to be strong enough to kill Pringer X with two hits (preferably 1) 3) You will need to lure Pringer X away from your bottlemail, strong attacker, AND marona by constantly confining decoys 4) Marona will need a ridiculous SPD stat in order to accomplish step 3, and not allow Pringer X to get multiple turns in at a time. So as you can see, you'll be spending A LOT of time fusing items from level 9999 random dungeons to increase your stats (failure title glitch clearly needed of course). *END NOTE ON REMOTE ***************************** IMPORTANT INFO ****************************** After killing Pringer X 4 times, I've noticed something. The first 2 times I killed Pringer X I used Level 99 Big Wheel which is an "A Powered" Skill; using this skill, it took my Ash 2 turns to kill him. On the 3rd and 4th times I beat him, under the same conditions as above (ie same object confined to and braveheart added), I used Level 0 Calamity Drive which is an "S Powered" Skill, and it only took me 1 turn to kill him. Note - the levels I gained from the first 2 kills are not significant, since I was already at level 2900+ and barely got any levels form them (60 or 70). So these levels were not the cause of the massive damage difference. Therefore, instead of rewriting my strategy for the Pringer X fight, just know that using an "S Powered" skill is significantly more powerful, and thus my strategy still holds except for the final portion of it where ash has his 2nd turn. *************************** END IMPORTANT INFO **************************** *===========================================================================* | EXTRA MAP 10 | | CASTLE OF BAAL | *===========================================================================* | UNLOCK | Clear EX-9 | *=========================================================================* *There is no cut scene ---------------------------------------------------------------------------- STAGE: EX-10 New Challenger! ENEMIES: LV 6000 Pringer X (Pringer X) (Repeatable) LV 4000 Remote (not necessarily and enemy but you want it gone asap) (Remote is repeatable also) MY REMOTE STATS: HP = 315,256 ATK = 195,888 DEF = 146,916 INT = 181,324 RES = 133,152 SPD = 56,042 MY PRINGER X STATS: HP = 4,016,918 ATK = 1,800,300 DEF = 1,440,240 INT = 1,800,300 (exact same as attack?) RES = 1,411,434 SPD = 749,174 ITEMS/OBJECTS: SpiriTree x16 Stone x2 Blossom x2 Misc Weed x2 Skull x2 Remote ITEMS/OBJECTS TITLE RANKS: 6 ITEMS/OBJECTS LEVELS: 5555 (Remote is LV 4000) PROTECTION: Invincible (Remote) ---------------------------------------------------------------------------- *Pringer X will not act on his first turn *From my own personal experience, Pringer X seems to want to go STRAIGHT FOR MARONA. He had both my bottlemails, Ash, and my witch all within attacking range, but he passed by all of them and went for marona, but since he wasn't in range of marona, he just ended his turn. Oh and Ash and my witch were VERY close to each other, so close that Pringer Beam could have EASILY hit both of them. DAMAGE INFO FOR COMPARISON -------------------------- MY ITEM ------- The weapon one of my Bottlemails had equipped had the following confine percentages: HP - 20% INT - 30% ATK - 45% RES - 45% DEF - 45% SPD - 40% Strategy -------- Have Marona head straight towards the closest Misc Weed on her first turn. She should be just past the candle stand and still be within confining reach of the Misc Weed. To get to this spot without Marona going around the wall, you will want to KEEP the camera angle the way it is (don't rotate it). Now move the pointer directly BEHIND the candle stand, the red dotted lines will show Marona's movement, they should pass straight through the candle stand. After moving, check to see if marona has any more movement left (use ALL of it to get in range of the Misc Weed). Now confine your strongest mage to the Misc Weed, press R1 and you will now be looking at a Stone and a SpiriTree near Marona. Confine both of your bottlemails to them. PICTURE PRIOR TO ENDING MARONA'S 1st TURN: P = Pringer X Rm = Remote Mg = Mage M = Marona's position after moving MS = Marona's position when the stage started B = Bottlemails Rm P Mg M B B MS PICTURE OF TURN ORDER WINDOW: Prior to ending Marona's turn, the turn order window should look like this: Marona Bottlemail #1 Bottlemail #2 Mage PRINGER X Bottlemail #1 -> This position is Vital to this strategy PRINGER X If one of your bottlemails does NOT have a turn before Pringer X's 2nd turn, then this will not work. For reference, MY bottlemail #1 had just under 250,000 SPD, so that should be your target value in order to get a turn in before Pringer X's 2nd turn. So even though Pringer X has 749K SPD, if your bottlemail has 250K SPD, he SHOULD get a turn in that slot. Okay, now you can end Marona's turn. On both bottlemail turns, have them cast SPEED UP on Marona to double her speed, then set them up in the following position: PICTURE PRIOR TO ENDING MARONA'S 1st TURN: P = Pringer X M = Marona B = Bottlemails P B B M Now have your Mage destroy the Remote. Upon ending her turn, Pringer X will have his FIRST turn in which he won't move. Now if you turn order window looked like mine (above), your bottlemail's turn should have come up. On his turn, check out the Turn Order window again, it should look like this: PICTURE OF TURN ORDER WINDOW: Bottlemail PRINGER X Marona -> This position is VITAL again PRINGER X Etc Marona's position should be inbetween PRINGER X provided she came into battle with 100,000+ SPD and was boosted by BOTH SPEED UP's, doubling her SPD to over 200,000+. Now, Toss your bottlemails weapon to the ground so that it lands in between Pringer X and Marona, then have your bottlemail PICK UP Pringer X and end his turn. Pringer X will jump on the bottlemail and kill him. It is now Marona's turn. Confine Ash (your strongest character) to the bottlemails weapon for a (hopefully) nice boost to his attack and speed. Then cast Braveheart on Ash. There should be 1 more SpiriTree just south of Marona, confine another character of your choosing, either someone who can do a little bit a damage to help out Ash, or a Mage with the Speed Up skill (if you have one, although its not entirely necessary). Then move marona to the southeast corner of the map but KEEP HER ON THE UPPER AREA cause she can't jump back up from below. Now end her turn. Ok now we have Ash who is about to attack Pringer X. If you followed my PRE BATTLE suggestions then he should probably be over 3 million attack right now. For Reference; My Ash Stats: Before Confine->Confine%->After Confine->After Braveheart HP = 683,005 -> 20% -> 709,346 ATK = 2,140,715 -> 45% -> 2,336,099 -> 3,153,733 DEF = 519,186 -> 45% -> 550,480 INT = 359,422 -> 30% -> 369,924 RES = 259,067 -> 45% -> 287,720 SPD = 475,340 -> 40% -> 509,273 So, like I said in the PRE BATTLE instructions, use your level 99 skill to attack Pringer X. My Ash did 2,552,881 damage. With Ash's remaining movement, move him towards marona. Pringer X should attack the other bottlemail here, and with Ash's 500K SPD, he will get the next turn to finish him off. NOTE - if Ash gets killed instead of the bottlemail, then try sending marona TOWARDS Pringer X on her last turn instead of sending her to the southeast corner. This will give Pringer X another option instead of going after Ash. Since as I mentioned above, he likes to go after Marona for some reason. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Congratulations, you have conquered the Post-Game and have thus officially saved Ivoire!! ______ _ ___ (_) | | | / (_) | | | | _ \__ _ _ __| _ | |/ \ |/ / / |/ | / | (_/ | |_/|__/ \___/ | |_/\_/|_/ Again :) *===========================================================================* | CHARACTER/MONSTER LIST OUTLINE | *===========================================================================* This is the outline for the info provided in the next section. -> Name: Name of character or monster -> Level 1 Stats: Characters stats upon creation with Plain title equipped. The Cost for creating the characters is given with a Rank 0 Title. Jump Scale - S>A>B>C>D>E>F; S jumps highest, F jumps lowest BP - Bor Points - Parameter that determines BOR earned when this job is defeated EP - EXP Points - Parameter that determines EXP earned when this job is defeated. -> Growth Rate: Amount the characters stats will increase per level. These are the values that are affected when using Transmigration. -> Equip Rate%: % of the characters stats that are applied to anyone who equips this character as a weapon (Rounded Down). -> Skill Proficiency: Letter given to represent how proficient a character is in that particular skill. PHY - Physical; EN - Energy; EL.MA - Elemental Magic; NAT - Nature; S-T - Space-Time; S - Status; HEAL - Healing Numerical Values ---------------- S: >20 A: 18-20 B: 15-17 C: 11-14 D: 7-10 E: 4-6 F: <4 *Thanks to JungleJim for posting this in the Phantom Brave Errata and Additions Forum -> Skills: This portion includes the following information; the part in brackets will indicate the HEADING TITLE used in the tables for each characters section: -Skill Name (SKILL NAME) -Amount of SP it costs to use the skill (SP) -Level the skill is learned at (LV) -Stat the skill depends on (i.e. RES for Healing spells) (STAT) -Whether it hits single (S) or multiple (M) characters (TARGET) ------------------------------- END OF SECTION ----------------------------- *===========================================================================* | CHARACTER/MONSTER LIST | *===========================================================================* This section will be split into 3 parts, Human, Monster (or Non-Human), and Secret, and all are listed in Alphabetical Order. Only PLAYABLE/CREATABLE characters will be listed (Sorry Walnut). -> The stats I've obtained are from my own playthrough and the characters have been equipped with the PLAIN title and given ZERO EXP points upon creation. -> The only value that indicates something other than the PLAIN title is the COST. The cost for all characters is based on the character having a RANK 0 TITLE equipped and 1 EXP being selected. -> Formula for determining the cost of a character created with a specific title rank is provided in the Creating Characters section . The only stats/info that I did not come up with on my own were taken from the OSG, these include: -Equip Rate% -Jump Scale -BP -EP *NOTE - BP and EP are just PARAMETERS that are plugged into a formula to determine how much Bor and EXP you get for killing that class. The formula for EXP is only known up to level 99, since the Basic Level Amount is too difficult to determine for levels above 100 (see NOTE 5). However, knowing these values will inform you of which monsters give the most EXP; the higher the EP number, the more EXP you get. ================ HUMAN CHARACTERS -------------------------------------------------- ================ |========| |= NAME =| - AMAZON |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 33| ATK: 28| DEF: 20| INT: 09| RES: 10| SPD: 21| | COST: 36 | |--------------------------------------------------------------------| | STEAL: 10| GUARD: 20%| MV: 60| REMOVE: 5 | JUMP: B | BP: 09| EP: 11| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 17| ATK: 15| DEF: 10| INT: 05| RES: 05| SPD: 10| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 10| ATK: 10| DEF: 05| INT: 00| RES: 00| SPD:-05| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/B | EN/B | EL.MA/F | NAT/C | S-T/F | S/F | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Strike | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |EXP. Riser (LV 10) | 0 | 1 | - | - | |--------------------|----|----|------|--------| |Tossup | 6 | 9 | - | S | |--------------------|----|----|------|--------| |Drill Kick | 11 | 12 | - | S | |--------------------|----|----|------|--------| |Doppleganger | 14 | 25 | - | S | |--------------------|----|----|------|--------| *Amazon's Jump stat, BP, EP, and Equip% is provided by JungleJim in the Errata and additions forum. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - ARCHER |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 24| ATK: 29| DEF: 14| INT: 15| RES: 20| SPD: 21| | COST: 44 | |--------------------------------------------------------------------| | STEAL: 10| GUARD: 20%| MV: 60| REMOVE: 4 | JUMP: A | BP: 12| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 12| ATK: 14| DEF: 07| INT: 08| RES: 10| SPD: 11| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 00| ATK: 20| DEF:-10| INT: 00| RES: 10| SPD: 00| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/D | EN/A | EL.MA/F | NAT/C | S-T/E | S/E | HEAL/D | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Beam Arrow | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Quick Attack | 0 | 1 | - | - | |--------------------|----|----|------|--------| |Doubles | 16 | 40 | - | S | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - BLACKSMITH |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 33| ATK: 20| DEF: 21| INT: 12| RES: 12| SPD: 16| | COST: 24 | |--------------------------------------------------------------------| | STEAL: 15| GUARD: 20%| MV: 55| REMOVE: 4 | JUMP: C | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 17| ATK: 10| DEF: 11| INT: 06| RES: 06| SPD: 08| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 15| ATK: 10| DEF: 10| INT: 00| RES: 00| SPD:-15| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/C | EN/D | EL.MA/F | NAT/F | S-T/D | S/E | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Strike | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |EX Punch | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Mana Monger(LV 20) | 0 | 1 | - | - | |--------------------|----|----|------|--------| |Hammer Throw | 6 | 4 | - | M | |--------------------|----|----|------|--------| |Tossup | 6 | 10 | - | S | |--------------------|----|----|------|--------| |1-Way Ticket | 24 | 20 | - | M | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - DUNGEON MONK |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 30| ATK: 14| DEF: 18| INT: 17| RES: 10| SPD: 14| | COST: 404 | |--------------------------------------------------------------------| | STEAL: 15| GUARD: 20%| MV: 45| REMOVE: 4 | JUMP: D | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 15| ATK: 07| DEF: 09| INT: 09| RES: 05| SPD: 07| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 15| ATK: 00| DEF: 10| INT: 10| RES: 00| SPD:-15| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/E | EN/D | EL.MA/F | NAT/F | S-T/C | S/F | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Strike | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Return | 0 | 1 | - | - | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |EXP. Riser(LV 20) | 0 | 1 | - | - | |--------------------|----|----|------|--------| |Chi for You | 14 | 5 | SPD | M | |--------------------|----|----|------|--------| |Enfeeble | 3 | 8 | - | M | |--------------------|----|----|------|--------| |1-Way Ticket | 24 | 20 | - | M | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - FIGHTER |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 35| ATK: 28| DEF: 21| INT: 12| RES: 11| SPD: 16| | COST: 20 | |--------------------------------------------------------------------| | STEAL: 10| GUARD: 20%| MV: 60| REMOVE: 5 | JUMP: C | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 17| ATK: 14| DEF: 11| INT: 06| RES: 06| SPD: 08| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 10| ATK: 10| DEF: 10| INT: 00| RES: 00| SPD:-10| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/A | EN/B | EL.MA/F | NAT/F | S-T/F | S/F | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Strike | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Tossup | 6 | 9 | - | S | |--------------------|----|----|------|--------| |Double Trouble | 8 | 18 | - | S | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - FUSIONIST |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 22| ATK: 11| DEF: 14| INT: 24| RES: 14| SPD: 18| | COST: 24 | |--------------------------------------------------------------------| | STEAL: 15| GUARD: 15%| MV: 45| REMOVE: 4 | JUMP: D | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 11| ATK: 06| DEF: 07| INT: 12| RES: 07| SPD: 09| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 05| ATK: 00| DEF: 00| INT: 15| RES: 10| SPD:-10| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/F | EN/E | EL.MA/D | NAT/A | S-T/C | S/D | HEAL/D | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Shock | 0 | 1 | INT | S | |--------------------|----|----|------|--------| |Mana Punch | 0 | 1 | INT | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Mana Monger(LV 20) | 0 | 1 | - | - | |--------------------|----|----|------|--------| |1-Way Ticket | 24 | 20 | - | M | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - GRANNY |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 15| ATK: 10| DEF: 05| INT: 14| RES: 12| SPD: 10| | COST: 44 | |--------------------------------------------------------------------| | STEAL: 05| GUARD: 05%| MV: 35| REMOVE: 2 | JUMP: D | BP: 06| EP: 04| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 08| ATK: 05| DEF: 02| INT: 07| RES: 06| SPD: 05| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP:-10| ATK:-10| DEF:-10| INT: 60| RES: 00| SPD:-10| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/F | EN/F | EL.MA/F | NAT/F | S-T/F | S/F | HEAL/E | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Shock | 0 | 1 | INT | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Braveheart | 3 | 1 | - | M | |--------------------|----|----|------|--------| |Shield | 3 | 5 | - | M | |--------------------|----|----|------|--------| |Armor Break | 3 | 15 | - | M | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - HEALER |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 23| ATK: 14| DEF: 14| INT: 18| RES: 27| SPD: 18| | COST: 20 | |--------------------------------------------------------------------| | STEAL: 10| GUARD: 15%| MV: 50| REMOVE: 5 | JUMP: C | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 12| ATK: 07| DEF: 07| INT: 09| RES: 14| SPD: 09| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 05| ATK:-05| DEF:-05| INT: 15| RES: 20| SPD:-10| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/F | EN/F | EL.MA/E | NAT/D | S-T/E | S/B | HEAL/A | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Shock | 0 | 1 | INT | S | |--------------------|----|----|------|--------| |Heal | 2 | 1 | RES | M | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Espoir | 5 | 5 | - | M | |--------------------|----|----|------|--------| |Mega Heal | 8 | 9 | RES | M | |--------------------|----|----|------|--------| |Revive | 15 | 15 | RES | M | |--------------------|----|----|------|--------| |Giga Heal | 15 | 25 | RES | M | |--------------------|----|----|------|--------| |Omega Heal | 35 | 50 | RES | M | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - KNIGHT |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 31| ATK: 29| DEF: 27| INT: 11| RES: 12| SPD: 11| | COST: 44 | |--------------------------------------------------------------------| | STEAL: 10| GUARD: 25%| MV: 50| REMOVE: 4 | JUMP: D | BP: 10| EP: 12| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 16| ATK: 14| DEF: 14| INT: 06| RES: 06| SPD: 06| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 10| ATK: 20| DEF: 20| INT: 00| RES: 00| SPD:-30| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/S | EN/D | EL.MA/F | NAT/F | S-T/F | S/F | HEAL/D | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Strike | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Healing Steps(LV 10)| 0 | 1 | - | - | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - MERCHANT |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 22| ATK: 18| DEF: 14| INT: 14| RES: 12| SPD: 22| | COST: 24 | |--------------------------------------------------------------------| | STEAL: 20| GUARD: 15%| MV: 45| REMOVE: 4 | JUMP: A | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 12| ATK: 09| DEF: 07| INT: 07| RES: 06| SPD: 12| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 05| ATK: 05| DEF: 00| INT: 00| RES: 00| SPD: 10| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/D | EN/E | EL.MA/F | NAT/E | S-T/D | S/F | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Strike | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Profit Punch | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Made of Money | 0 | 1 | - | - | |--------------------|----|----|------|--------| |Mega Bonus | 10 | 10 | ATK | M | |--------------------|----|----|------|--------| |1-Way Ticket | 24 | 20 | - | M | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - MYSTIC |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 29| ATK: 23| DEF: 15| INT: 15| RES: 20| SPD: 21| | COST: 28 | |--------------------------------------------------------------------| | STEAL: 10| GUARD: 15%| MV: 60| REMOVE: 5 | JUMP: B | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 14| ATK: 12| DEF: 08| INT: 08| RES: 10| SPD: 10| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 05| ATK: 10| DEF:-05| INT: 05| RES: 10| SPD:-05| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/C | EN/D | EL.MA/F | NAT/F | S-T/F | S/C | HEAL/B | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Strike | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Chakra | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Karma | 0 | 1 | RES | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Healing Birth(LV 20)| 0 | 1 | - | - | |--------------------|----|----|------|--------| |Shield | 3 | 4 | - | M | |--------------------|----|----|------|--------| |Hammer Throw | 6 | 4 | - | M | |--------------------|----|----|------|--------| |Heal | 2 | 5 | RES | M | |--------------------|----|----|------|--------| |Braveheart | 3 | 7 | - | M | |--------------------|----|----|------|--------| |Mega Heal | 8 | 15 | RES | M | |--------------------|----|----|------|--------| |Beating for Two | 12 | 19 | - | M | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - OLD MAN |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 14| ATK: 10| DEF: 06| INT: 13| RES: 10| SPD: 11| | COST: 44 | |--------------------------------------------------------------------| | STEAL: 05| GUARD: 05%| MV: 35| REMOVE: 2 | JUMP: D | BP: 06| EP: 04| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 07| ATK: 05| DEF: 03| INT: 07| RES: 05| SPD: 06| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP:-10| ATK:-10| DEF:-10| INT: 70| RES:-10| SPD:-10| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/F | EN/F | EL.MA/F | NAT/F | S-T/F | S/E | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Shock | 0 | 1 | INT | S | |--------------------|----|----|------|--------| |Magic Boost | 3 | 1 | - | M | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Magic Wall | 3 | 5 | - | M | |--------------------|----|----|------|--------| |Nullification | 3 | 15 | - | M | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - SOLDIER |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 21| ATK: 15| DEF: 11| INT: 07| RES: 10| SPD: 15| | COST: 8 | |--------------------------------------------------------------------| | STEAL: 20| GUARD: 15%| MV: 45| REMOVE: 8 | JUMP: C | BP: 07| EP: 07| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 11| ATK: 08| DEF: 06| INT: 04| RES: 05| SPD: 08| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 00| ATK: 05| DEF: 05| INT: 05| RES: 05| SPD: 00| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/C | EN/D | EL.MA/D | NAT/D | S-T/D | S/D | HEAL/D | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Strike | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Toss | 0 | 1 | - | - | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Energy Saver | 0 | 1 | - | - | |--------------------|----|----|------|--------| |Pass | 0 | 5 | - | S | |--------------------|----|----|------|--------| |Hammer Throw | 6 | 5 | - | M | |--------------------|----|----|------|--------| |Spintastic | 18 | 40 | - | S | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - TITLIST |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 23| ATK: 09| DEF: 12| INT: 24| RES: 17| SPD: 19| | COST: 24 | |--------------------------------------------------------------------| | STEAL: 10| GUARD: 15%| MV: 45| REMOVE: 4 | JUMP: D | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 11| ATK: 05| DEF: 06| INT: 12| RES: 09| SPD: 09| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP:-05| ATK: 00| DEF: 00| INT: 20| RES: 15| SPD:-10| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/E | EN/E | EL.MA/C | NAT/E | S-T/B | S/E | HEAL/D | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Shock | 0 | 1 | INT | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Big Bang(LV 30) | 0 | 1 | - | M | |--------------------|----|----|------|--------| |*Fire/Wind/Ice | 2 | 5 | INT | M | |--------------------|----|----|------|--------| |*Mega Fire/Wind/Ice | 8 | 15 | INT | M | |--------------------|----|----|------|--------| |Beating for Two | 12 | 19 | - | M | |--------------------|----|----|------|--------| *Randomly learns ONE of these. If he learns Fire at level 5, then he will learn mega fire at level 15. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - VALKYRIE |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 32| ATK: 25| DEF: 17| INT: 11| RES: 15| SPD: 22| | COST: 20 | |--------------------------------------------------------------------| | STEAL: 10| GUARD: 20%| MV: 60| REMOVE: 5 | JUMP: B | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 16| ATK: 13| DEF: 09| INT: 06| RES: 07| SPD: 11| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 05| ATK: 10| DEF: 05| INT: 00| RES: 00| SPD: 00| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/B | EN/A | EL.MA/F | NAT/F | S-T/F | S/F | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Strike | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Body Movin' | 4 | 9 | - | S | |--------------------|----|----|------|--------| |Double Trouble | 8 | 18 | - | S | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - WITCH |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 19| ATK: 07| DEF: 08| INT: 29| RES: 21| SPD: 20| | COST: 24 | |--------------------------------------------------------------------| | STEAL: 10| GUARD: 10%| MV: 40| REMOVE: 3 | JUMP: D | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 10| ATK: 04| DEF: 04| INT: 14| RES: 11| SPD: 10| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP:-05| ATK: 00| DEF:-05| INT: 20| RES: 15| SPD:-05| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/F | EN/F | EL.MA/A | NAT/B | S-T/E | S/D | HEAL/D | |---------------------------------------------------------------------| |==========| |= SKILLS =| |===============================================| | SKILL NAME | SP | LV | STAT | TARGET | |=====================|====|====|======|========| |Shock | 0 | 1 | INT | S | |---------------------|----|----|------|--------| |*Fire/Wind/Ice | 2 | 1 | INT | M | |---------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |---------------------|----|----|------|--------| |*Mega Fire/Wind/Ice | 8 | 9 | INT | M | |---------------------|----|----|------|--------| |Beating for Two | 12 | 19 | - | M | |---------------------|----|----|------|--------| |*Giga Fire/Wind/Ice | 15 | 25 | INT | M | |---------------------|----|----|------|--------| |*Omega Fire/Wind/Ice | 35 | 50 | INT | M | |---------------------|----|----|------|--------| *Randomly learns ONE of these upon creation. If she learns Fire upon creation, then she will learn mega/giga/omega fire at level 9/25/50. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ============================== MONSTER (NON HUMAN) CHARACTERS ---------------------------------- ============================== |========| |= NAME =| - BEHEMOTH |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 48| ATK: 20| DEF: 24| INT: 13| RES: 24| SPD: 13| | COST: 84 | |--------------------------------------------------------------------| | STEAL: 10| GUARD: 15%| MV: 45| REMOVE: 3 | JUMP: D | BP: 20| EP: 15| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 24| ATK: 10| DEF: 12| INT: 07| RES: 12| SPD: 07| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 10| ATK: 10| DEF: 15| INT:-10| RES: 05| SPD:-10| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/B | EN/E | EL.MA/F | NAT/F | S-T/F | S/F | HEAL/D | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Wild Fang | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Healing Steps(LV 10)| 0 | 1 | - | - | |--------------------|----|----|------|--------| |King of Beasts | 6 | 10 | ATK | S | |--------------------|----|----|------|--------| |Far Cry | 8 | 12 | - | M | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - BLOB |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 17| ATK: 08| DEF: 48| INT: 24| RES: 52| SPD: 18| | COST: 804 | |--------------------------------------------------------------------| | STEAL: 05| GUARD: 30%| MV: 20| REMOVE: 1 | JUMP: D | BP: 30| EP: 01| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 09| ATK: 04| DEF: 25| INT: 12| RES: 25| SPD: 09| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP:-30| ATK:-30| DEF: 30| INT:-30| RES: 30| SPD:-30| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/E | EN/E | EL.MA/A | NAT/D | S-T/B | S/D | HEAL/D | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Squash | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Heal | 2 | 1 | RES | M | |--------------------|----|----|------|--------| |Punch | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Made of Money(LV 20)| 0 | 1 | - | - | |--------------------|----|----|------|--------| |Mega Heal | 8 | 10 | RES | M | |--------------------|----|----|------|--------| |Giga Heal | 15 | 25 | RES | M | |--------------------|----|----|------|--------| |Omega Heal | 35 | 50 | RES | M | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - BOAR |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 36| ATK: 30| DEF: 27| INT: 08| RES: 08| SPD: 16| | COST: 36 | |--------------------------------------------------------------------| | STEAL: 10| GUARD: 20%| MV: 50| REMOVE: 5 | JUMP: C | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 18| ATK: 15| DEF: 13| INT: 04| RES: 04| SPD: 08| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 20| ATK: 10| DEF: 05| INT:-05| RES: 00| SPD:-10| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/A | EN/E | EL.MA/F | NAT/C | S-T/F | S/F | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Strike | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Hammer Throw | 6 | 5 | - | M | |--------------------|----|----|------|--------| |Trample | 4 | 13 | ATK | S | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - BOTTLEMAIL |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 10| ATK: 11| DEF: 24| INT: 11| RES: 27| SPD: 26| | COST: 804 | |--------------------------------------------------------------------| | STEAL: 70| GUARD: 80%| MV: 75| REMOVE: 3 | JUMP: S | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 05| ATK: 06| DEF: 12| INT: 06| RES: 14| SPD: 14| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 00| ATK:-10| DEF: 10| INT:-10| RES: 15| SPD: 15| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/F | EN/F | EL.MA/F | NAT/F | S-T/A | S/A | HEAL/E | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Strike | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Shield | 3 | 6 | - | M | |--------------------|----|----|------|--------| |Magic Wall | 3 | 12 | - | M | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - CERBERUS |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 32| ATK: 29| DEF: 18| INT: 29| RES: 17| SPD: 19| | COST: 84 | |--------------------------------------------------------------------| | STEAL: 10| GUARD: 15%| MV: 45| REMOVE: 3 | JUMP: C | BP: 12| EP: 18| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 16| ATK: 14| DEF: 09| INT: 14| RES: 09| SPD: 10| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 10| ATK: 10| DEF: 00| INT: 10| RES:-10| SPD: 00| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/D | EN/F | EL.MA/B | NAT/F | S-T/F | S/F | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Wild Fang | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |*Fire/Wind/Ice | 2 | 5 | INT | M | |--------------------|----|----|------|--------| |King of Beasts | 6 | 10 | ATK | S | |--------------------|----|----|------|--------| |Far Cry | 8 | 12 | - | M | |--------------------|----|----|------|--------| |*Mega Fire/Wind/Ice | 8 | 15 | INT | M | |--------------------|----|----|------|--------| |*Giga Fire/Wind/Ice | 15 | 35 | INT | M | |--------------------|----|----|------|--------| |*Omega Fire/Wind/Ice| 35 | 80 | INT | M | |--------------------|----|----|------|--------| *Randomly learns ONE of these. If he learns Fire at level 5, then he will learn mega/giga/omega fire at level 15/35/80. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - DRAGON |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 40| ATK: 33| DEF: 24| INT: 24| RES: 23| SPD: 15| | COST: 124 | |--------------------------------------------------------------------| | STEAL: 05| GUARD: 20%| MV: 50| REMOVE: 2 | JUMP: C | BP: 20| EP: 20| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 20| ATK: 16| DEF: 12| INT: 12| RES: 12| SPD: 08| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 10| ATK: 15| DEF: 10| INT: 05| RES: 00| SPD:-20| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/B | EN/S | EL.MA/C | NAT/F | S-T/F | S/F | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Dragon Punch | 0 | 1 | ATK | M | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Flamethrower | 18 | 15 | - | M | |--------------------|----|----|------|--------| |Dragon Breath | 32 | 19 | HP | M | |--------------------|----|----|------|--------| |Dragon Drop | 7 | 38 | ATK | S | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - FENRIR |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 28| ATK: 29| DEF: 24| INT: 18| RES: 14| SPD: 27| | COST: 84 | |--------------------------------------------------------------------| | STEAL: 10| GUARD: 15%| MV: 70| REMOVE: 3 | JUMP: S | BP: 17| EP: 18| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 15| ATK: 15| DEF: 12| INT: 09| RES: 07| SPD: 14| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 10| ATK: 10| DEF: 00| INT: 00| RES:-10| SPD: 10| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/D | EN/E | EL.MA/F | NAT/F | S-T/F | S/C | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Wild Fang | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Quick Attack | 0 | 1 | - | - | |--------------------|----|----|------|--------| |King of Beasts | 6 | 10 | ATK | S | |--------------------|----|----|------|--------| |Far Cry | 8 | 12 | - | M | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - FUNGUY |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 31| ATK: 11| DEF: 24| INT: 20| RES: 19| SPD: 16| | COST: 36 | |--------------------------------------------------------------------| | STEAL: 40| GUARD: 20%| MV: 50| REMOVE: 5 | JUMP: C | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 16| ATK: 06| DEF: 12| INT: 10| RES: 10| SPD: 08| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 10| ATK: 00| DEF: 10| INT: 00| RES: 10| SPD:-10| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/D | EN/F | EL.MA/F | NAT/B | S-T/F | S/D | HEAL/B | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Shroom Stomp | 0 | 1 | HP | S | |--------------------|----|----|------|--------| |Spore | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Cap Attack | 10 | 15 | - | M | |--------------------|----|----|------|--------| |Veggie Lunch | 14 | 25 | - | S | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - GHOST |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 24| ATK: 18| DEF: 12| INT: 24| RES: 22| SPD: 19| | COST: 24 | |--------------------------------------------------------------------| | STEAL: 15| GUARD: 10%| MV: 50| REMOVE: 4 | JUMP: S | BP: 12| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 12| ATK: 09| DEF: 06| INT: 12| RES: 11| SPD: 10| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 00| ATK: 00| DEF:-05| INT: 10| RES: 15| SPD: 00| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/D | EN/E | EL.MA/A | NAT/F | S-T/F | S/C | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Grudge Bomb | 0 | 1 | INT | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |*Fire/Wind/Ice | 2 | 3 | INT | M | |--------------------|----|----|------|--------| |Ectoplasm | 8 | 5 | - | S | |--------------------|----|----|------|--------| |Magic Boost | 3 | 8 | - | M | |--------------------|----|----|------|--------| |*Mega Fire/Wind/Ice | 8 | 16 | INT | M | |--------------------|----|----|------|--------| |*Giga Fire/Wind/Ice | 15 | 38 | INT | M | |--------------------|----|----|------|--------| |*Omega Fire/Wind/Ice| 35 | 65 | INT | M | |--------------------|----|----|------|--------| *Randomly learns ONE of these. If he learns Fire at level 3, then he will learn mega/giga/omega fire at level 16/38/65. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - GIGA BEAST |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 44| ATK: 30| DEF: 25| INT: 12| RES: 14| SPD: 17| | COST: 84 | |--------------------------------------------------------------------| | STEAL: 12| GUARD: 20%| MV: 50| REMOVE: 3 | JUMP: D | BP: 15| EP: 20| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 22| ATK: 15| DEF: 13| INT: 06| RES: 07| SPD: 09| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 10| ATK: 15| DEF: 15| INT:-05| RES:-10| SPD:-05| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/A | EN/E | EL.MA/F | NAT/F | S-T/F | S/F | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Wild Fang | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Far Cry | 8 | 12 | - | M | |--------------------|----|----|------|--------| |Crazed Attack | 11 | 15 | HP | M | |--------------------|----|----|------|--------| |Fire Storm | 23 | 34 | ATK | S | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - GOLEM |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 53| ATK: 26| DEF: 28| INT: 12| RES: 29| SPD: 11| | COST: 124 | |--------------------------------------------------------------------| | STEAL: 05| GUARD: 25%| MV: 45| REMOVE: 3 | JUMP: D | BP: 18| EP: 18| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 26| ATK: 14| DEF: 14| INT: 06| RES: 14| SPD: 06| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 15| ATK: 05| DEF: 15| INT: 00| RES: 15| SPD:-30| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/S | EN/B | EL.MA/F | NAT/D | S-T/F | S/E | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Golem Punch | 0 | 1 | HP | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Blarney Drop | 20 | 18 | ATK | M | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - HELL CORGI |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 37| ATK: 19| DEF: 26| INT: 16| RES: 28| SPD: 16| | COST: 84 | |--------------------------------------------------------------------| | STEAL: 08| GUARD: 20%| MV: 45| REMOVE: 3 | JUMP: C | BP: 15| EP: 20| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 18| ATK: 10| DEF: 14| INT: 08| RES: 14| SPD: 08| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 10| ATK: 10| DEF: 00| INT:-10| RES: 10| SPD: 00| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/D | EN/A | EL.MA/F | NAT/F | S-T/F | S/F | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Wild Fang | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Parting Gift(LV 30) | 0 | 1 | - | M | |--------------------|----|----|------|--------| |Far Cry | 8 | 12 | - | M | |--------------------|----|----|------|--------| |Fire Storm | 23 | 34 | ATK | S | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - LADY ZOMBIE |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 42| ATK: 22| DEF: 14| INT: 17| RES: 11| SPD: 16| | COST: 24 | |--------------------------------------------------------------------| | STEAL: 05| GUARD: 10%| MV: 40| REMOVE: 5 | JUMP: D | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 22| ATK: 11| DEF: 07| INT: 09| RES: 06| SPD: 08| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 25| ATK: 10| DEF: 00| INT: 00| RES: 00| SPD:-15| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/C | EN/A | EL.MA/F | NAT/F | S-T/F | S/F | HEAL/D | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Strike | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Chop | 3 | 3 | ATK | S | |--------------------|----|----|------|--------| |Hammer Throw | 6 | 5 | - | M | |--------------------|----|----|------|--------| |Tasty | 4 | 8 | - | S | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - LIZARDMAN |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 32| ATK: 29| DEF: 24| INT: 11| RES: 14| SPD: 17| | COST: 44 | |--------------------------------------------------------------------| | STEAL: 05| GUARD: 20%| MV: 50| REMOVE: 4 | JUMP: C | BP: 15| EP: 15| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 16| ATK: 15| DEF: 13| INT: 06| RES: 07| SPD: 09| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 10| ATK: 05| DEF: 10| INT:-05| RES: 05| SPD:-05| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/B | EN/D | EL.MA/F | NAT/F | S-T/D | S/F | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Strike | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Healing Birth(LV 10)| 0 | 1 | - | - | |--------------------|----|----|------|--------| |Morphin' | 9 | 5 | - | S | |--------------------|----|----|------|--------| |Bound Strike | 11 | 13 | ATK | S | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - MANTICORE |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 33| ATK: 26| DEF: 27| INT: 24| RES: 16| SPD: 20| | COST: 84 | |--------------------------------------------------------------------| | STEAL: 20| GUARD: 20%| MV: 60| REMOVE: 3 | JUMP: B | BP: 18| EP: 17| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 16| ATK: 13| DEF: 13| INT: 12| RES: 08| SPD: 10| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 10| ATK: 05| DEF: 05| INT: 00| RES: 00| SPD: 00| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/E | EN/E | EL.MA/F | NAT/B | S-T/F | S/F | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Wild Fang | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Burning Refuse | 6 | 8 | INT | M | |--------------------|----|----|------|--------| |King of Beasts | 6 | 10 | ATK | S | |--------------------|----|----|------|--------| |Far Cry | 8 | 12 | - | M | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - MERMAID |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 19| ATK: 09| DEF: 10| INT: 25| RES: 26| SPD: 15| | COST: 44 | |--------------------------------------------------------------------| | STEAL: 10| GUARD: 15%| MV: 50| REMOVE: 4 | JUMP: C | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 10| ATK: 05| DEF: 05| INT: 13| RES: 13| SPD: 08| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 00| ATK:-10| DEF: 00| INT: 15| RES: 15| SPD:-10| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/F | EN/F | EL.MA/A | NAT/E | S-T/F | S/E | HEAL/B | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Shock | 0 | 1 | INT | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Heal | 2 | 5 | RES | M | |--------------------|----|----|------|--------| |*Fire/Wind/Ice | 2 | 5 | INT | M | |--------------------|----|----|------|--------| |Psycho Counter | 3 | 8 | INT | S | |--------------------|----|----|------|--------| |Mega Heal | 8 | 15 | RES | M | |--------------------|----|----|------|--------| |*Mega Fire/Wind/Ice | 8 | 15 | INT | M | |--------------------|----|----|------|--------| |Siren Song | 11 | 15 | - | S | |--------------------|----|----|------|--------| |*Giga Fire/Wind/Ice | 15 | 35 | INT | M | |--------------------|----|----|------|--------| |Giga Heal | 15 | 40 | RES | M | |--------------------|----|----|------|--------| *Randomly learns ONE of these. If she learns Fire at level 5, then she will learn mega/giga fire at level 15/35. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - MERMAN |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 27| ATK: 16| DEF: 24| INT: 24| RES: 14| SPD: 16| | COST: 44 | |--------------------------------------------------------------------| | STEAL: 10| GUARD: 15%| MV: 50| REMOVE: 4 | JUMP: C | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 14| ATK: 13| DEF: 08| INT: 12| RES: 07| SPD: 08| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 05| ATK: 15| DEF:-05| INT: 10| RES:-05| SPD:-10| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/A | EN/D | EL.MA/B | NAT/F | S-T/E | S/E | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Strike | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |*Fire/Wind/Ice | 2 | 5 | INT | M | |--------------------|----|----|------|--------| |Psycho Counter | 3 | 8 | INT | S | |--------------------|----|----|------|--------| |*Mega Fire/Wind/Ice | 8 | 15 | INT | M | |--------------------|----|----|------|--------| |Siren Song | 11 | 15 | - | S | |--------------------|----|----|------|--------| |*Giga Fire/Wind/Ice | 15 | 35 | INT | M | |--------------------|----|----|------|--------| |*Omega Fire/Wind/Ice| 35 | 80 | INT | M | |--------------------|----|----|------|--------| *Randomly learns ONE of these. If he learns Fire at level 5, then he will learn mega/giga/omega fire at level 15/35/80. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - MIMIC |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 27| ATK: 11| DEF: 29| INT: 08| RES: 12| SPD: 16| | COST: 12 | |--------------------------------------------------------------------| | STEAL: 20| GUARD: 40%| MV: 45| REMOVE: 6 | JUMP: D | BP: 08| EP: 13| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 14| ATK: 06| DEF: 14| INT: 04| RES: 06| SPD: 08| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 10| ATK: 05| DEF: 15| INT:-05| RES: 05| SPD:-10| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/D | EN/C | EL.MA/D | NAT/D | S-T/D | S/D | HEAL/D | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Squash | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Punch | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Slime Drill | 16 | 15 | DEF | S | |--------------------|----|----|------|--------| |Blarney Drop | 20 | 28 | ATK | M | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - OWL KNIGHT |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 27| ATK: 26| DEF: 22| INT: 11| RES: 11| SPD: 23| | COST: 24 | |--------------------------------------------------------------------| | STEAL: 10| GUARD: 20%| MV: 70| REMOVE: 5 | JUMP: S | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 14| ATK: 13| DEF: 11| INT: 06| RES: 06| SPD: 12| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 00| ATK: 10| DEF: 05| INT: 00| RES: 00| SPD: 05| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/A | EN/C | EL.MA/F | NAT/F | S-T/D | S/F | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Strike | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Hammer Throw | 6 | 4 | - | M | |--------------------|----|----|------|--------| |Flying Bomb | 5 | 12 | ATK | S | |--------------------|----|----|------|--------| |Tossup | 6 | 12 | - | S | |--------------------|----|----|------|--------| |Double Trouble | 8 | 18 | - | S | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - OWL MAGE |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 19| ATK: 08| DEF: 08| INT: 26| RES: 19| SPD: 25| | COST: 24 | |--------------------------------------------------------------------| | STEAL: 10| GUARD: 10%| MV: 50| REMOVE: 3 | JUMP: S | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 10| ATK: 04| DEF: 04| INT: 13| RES: 10| SPD: 12| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 00| ATK:-10| DEF:-05| INT: 20| RES: 10| SPD: 05| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/F | EN/F | EL.MA/A | NAT/E | S-T/E | S/B | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Shock | 0 | 1 | INT | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |*Fire/Wind/Ice | 2 | 1 | INT | M | |--------------------|----|----|------|--------| |*Mega Fire/Wind/Ice | 8 | 9 | INT | M | |--------------------|----|----|------|--------| |*Giga Fire/Wind/Ice | 15 | 25 | INT | M | |--------------------|----|----|------|--------| |Magic 8Ball | 16 | 25 | - | M | |--------------------|----|----|------|--------| |*Omega Fire/Wind/Ice| 35 | 50 | INT | M | |--------------------|----|----|------|--------| *Randomly learns ONE of these upon creation. If he learns Fire upon creation, then he will learn mega/giga/omega fire at level 9/25/50. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - OWL NINJA |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 21| ATK: 25| DEF: 09| INT: 24| RES: 09| SPD: 23| | COST: 24 | |--------------------------------------------------------------------| | STEAL: 10| GUARD: 10%| MV: 70| REMOVE: 3 | JUMP: S | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 10| ATK: 12| DEF: 05| INT: 12| RES: 05| SPD: 12| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP:-05| ATK: 15| DEF:-05| INT: 15| RES:-05| SPD: 05| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/C | EN/B | EL.MA/B | NAT/F | S-T/F | S/F | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Shock | 0 | 1 | INT | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |*Fire/Wind/Ice | 2 | 1 | INT | M | |--------------------|----|----|------|--------| |*Mega Fire/Wind/Ice | 8 | 9 | INT | M | |--------------------|----|----|------|--------| |*Giga Fire/Wind/Ice | 15 | 25 | INT | M | |--------------------|----|----|------|--------| |Magic 8Ball | 16 | 25 | - | M | |--------------------|----|----|------|--------| |*Omega Fire/Wind/Ice| 35 | 50 | INT | M | |--------------------|----|----|------|--------| *Randomly learns ONE of these upon creation. If he learns Fire upon creation, then he will learn mega/giga/omega fire at level 9/25/50. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - OWL SAGE |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 24| ATK: 12| DEF: 10| INT: 17| RES: 22| SPD: 24| | COST: 24 | |--------------------------------------------------------------------| | STEAL: 10| GUARD: 15%| MV: 60| REMOVE: 5 | JUMP: S | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 12| ATK: 06| DEF: 05| INT: 09| RES: 12| SPD: 12| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 00| ATK:-05| DEF:-05| INT: 10| RES: 15| SPD: 05| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/F | EN/F | EL.MA/F | NAT/F | S-T/B | S/D | HEAL/A | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Shock | 0 | 1 | INT | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Heal | 2 | 1 | RES | M | |--------------------|----|----|------|--------| |Espoir | 3 | 5 | - | M | |--------------------|----|----|------|--------| |Mega Heal | 8 | 9 | RES | M | |--------------------|----|----|------|--------| |Revive | 15 | 15 | RES | M | |--------------------|----|----|------|--------| |Giga Heal | 15 | 20 | RES | M | |--------------------|----|----|------|--------| |Magic 8Ball | 16 | 25 | - | M | |--------------------|----|----|------|--------| |Omega Heal | 35 | 50 | RES | M | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - OWL SENTRY |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 29| ATK: 19| DEF: 25| INT: 09| RES: 18| SPD: 23| | COST: 24 | |--------------------------------------------------------------------| | STEAL: 10| GUARD: 20%| MV: 70| REMOVE: 5 | JUMP: S | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 14| ATK: 10| DEF: 12| INT: 05| RES: 09| SPD: 12| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 00| ATK: 05| DEF: 10| INT: 00| RES: 00| SPD: 05| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/B | EN/B | EL.MA/F | NAT/F | S-T/F | S/D | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Strike | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Hammer Throw | 6 | 4 | - | M | |--------------------|----|----|------|--------| |Flying Bomb | 5 | 12 | ATK | S | |--------------------|----|----|------|--------| |Body Movin' | 4 | 12 | - | S | |--------------------|----|----|------|--------| |Double Trouble | 8 | 18 | - | S | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - PRINNY |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 31| ATK: 25| DEF: 22| INT: 19| RES: 22| SPD: 23| | COST: 08 | |--------------------------------------------------------------------| | STEAL: 20| GUARD: 80%| MV: 50| REMOVE: 6 | JUMP: C | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 15| ATK: 13| DEF: 11| INT: 10| RES: 11| SPD: 11| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 05| ATK: 10| DEF: 05| INT:-20| RES: 05| SPD: 05| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/C | EN/C | EL.MA/E | NAT/D | S-T/S | S/E | HEAL/E | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Prinny Barrage | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Big Bang(LV 20) | 0 | 1 | - | M | |--------------------|----|----|------|--------| |Parting Gift(LV 20) | 0 | 1 | - | M | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - PUTTY |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 23| ATK: 20| DEF: 13| INT: 24| RES: 21| SPD: 15| | COST: 24 | |--------------------------------------------------------------------| | STEAL: 25| GUARD: 10%| MV: 50| REMOVE: 4 | JUMP: C | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 12| ATK: 10| DEF: 07| INT: 12| RES: 11| SPD: 08| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 05| ATK: 05| DEF: 00| INT: 10| RES: 10| SPD:-10| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/D | EN/F | EL.MA/F | NAT/B | S-T/A | S/F | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Continuum | 0 | 1 | INT | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |EXP. Riser(LV 10) | 0 | 1 | - | - | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - PUTTY MAGE |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 20| ATK: 10| DEF: 08| INT: 29| RES: 24| SPD: 15| | COST: 24 | |--------------------------------------------------------------------| | STEAL: 25| GUARD: 10%| MV: 50| REMOVE: 3 | JUMP: C | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 10| ATK: 05| DEF: 04| INT: 14| RES: 12| SPD: 08| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP:-05| ATK: 00| DEF: 00| INT: 20| RES: 15| SPD:-10| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/F | EN/F | EL.MA/A | NAT/C | S-T/C | S/F | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Continuum | 0 | 1 | INT | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |*Fire/Wind/Ice | 2 | 1 | INT | M | |--------------------|----|----|------|--------| |*Mega Fire/Wind/Ice | 8 | 10 | INT | M | |--------------------|----|----|------|--------| |*Giga Fire/Wind/Ice | 15 | 25 | INT | M | |--------------------|----|----|------|--------| |*Omega Fire/Wind/Ice| 35 | 60 | INT | M | |--------------------|----|----|------|--------| *Randomly learns ONE of these upon creation. If he learns Fire upon creation, then he will learn mega/giga/omega fire at level 10/25/60. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - PUTTY MONK |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 24| ATK: 23| DEF: 16| INT: 18| RES: 20| SPD: 16| | COST: 24 | |--------------------------------------------------------------------| | STEAL: 25| GUARD: 10%| MV: 50| REMOVE: 5 | JUMP: C | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 13| ATK: 12| DEF: 08| INT: 09| RES: 10| SPD: 08| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 10| ATK: 10| DEF: 05| INT: 00| RES: 05| SPD:-10| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/B | EN/C | EL.MA/F | NAT/D | S-T/D | S/F | HEAL/E | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Matter Transfer | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Roundhouse | 3 | 4 | ATK | S | |--------------------|----|----|------|--------| |Flying Bomb | 5 | 12 | ATK | S | |--------------------|----|----|------|--------| |Suplex | 18 | 24 | HP | M | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - PUTTY SHAMAN |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 21| ATK: 12| DEF: 10| INT: 23| RES: 28| SPD: 15| | COST: 24 | |--------------------------------------------------------------------| | STEAL: 25| GUARD: 10%| MV: 50| REMOVE: 5 | JUMP: C | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 11| ATK: 06| DEF: 05| INT: 12| RES: 14| SPD: 08| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 00| ATK: 00| DEF:-05| INT: 15| RES: 20| SPD:-10| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/F | EN/F | EL.MA/F | NAT/C | S-T/B | S/E | HEAL/A | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Continuum | 0 | 1 | INT | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Heal | 2 | 1 | RES | M | |--------------------|----|----|------|--------| |Mana Monger(LV 10) | 0 | 1 | - | - | |--------------------|----|----|------|--------| |Espoir | 5 | 8 | - | M | |--------------------|----|----|------|--------| |Mega Heal | 8 | 10 | RES | M | |--------------------|----|----|------|--------| |Revive | 15 | 18 | RES | M | |--------------------|----|----|------|--------| |Giga Heal | 15 | 25 | RES | M | |--------------------|----|----|------|--------| |Omega Heal | 35 | 60 | RES | M | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - PUTTY SMITH |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 26| ATK: 20| DEF: 18| INT: 20| RES: 19| SPD: 15| | COST: 24 | |--------------------------------------------------------------------| | STEAL: 25| GUARD: 10%| MV: 50| REMOVE: 4 | JUMP: C | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 13| ATK: 10| DEF: 09| INT: 10| RES: 10| SPD: 08| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 15| ATK: 00| DEF: 10| INT: 00| RES: 05| SPD:-10| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/C | EN/E | EL.MA/F | NAT/D | S-T/C | S/C | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Matter Transfer | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Mana Monger(LV 10) | 0 | 1 | - | - | |--------------------|----|----|------|--------| |Roundhouse | 3 | 4 | ATK | S | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - SABER KITTY |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 24| ATK: 28| DEF: 14| INT: 15| RES: 16| SPD: 25| | COST: 24 | |--------------------------------------------------------------------| | STEAL: 10| GUARD: 15%| MV: 50| REMOVE: 5 | JUMP: A | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 12| ATK: 14| DEF: 07| INT: 08| RES: 08| SPD: 13| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 00| ATK: 10| DEF:-05| INT: 00| RES: 00| SPD: 15| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/D | EN/C | EL.MA/F | NAT/A | S-T/F | S/F | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Strike | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Roundhouse | 3 | 1 | ATK | S | |--------------------|----|----|------|--------| |Cooperation | 0 | 1 | - | S | |--------------------|----|----|------|--------| |King of Beasts | 6 | 12 | ATK | S | |--------------------|----|----|------|--------| |Instant Death | 24 | 42 | ATK | S | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - SCRABBIT |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 28| ATK: 24| DEF: 16| INT: 15| RES: 13| SPD: 27| | COST: 20 | |--------------------------------------------------------------------| | STEAL: 20| GUARD: 15%| MV: 50| REMOVE: 5 | JUMP: S | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 14| ATK: 12| DEF: 08| INT: 08| RES: 07| SPD: 13| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 05| ATK: 05| DEF: 00| INT: 00| RES:-05| SPD: 15| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/C | EN/D | EL.MA/F | NAT/A | S-T/F | S/F | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Strike | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Cooperation | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Roundhouse | 3 | 4 | ATK | S | |--------------------|----|----|------|--------| |Suplex | 18 | 24 | HP | M | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - SHADE |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 11| ATK: 09| DEF: 10| INT: 24| RES: 16| SPD: 26| | COST: 12 | |--------------------------------------------------------------------| | STEAL: 20| GUARD: 10%| MV: 45| REMOVE: 6 | JUMP: D | BP: 12| EP: 09| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 06| ATK: 05| DEF: 05| INT: 13| RES: 08| SPD: 13| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 05| ATK: 00| DEF: 00| INT: 15| RES: 10| SPD:-10| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/D | EN/D | EL.MA/C | NAT/D | S-T/D | S/D | HEAL/D | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Squash | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Punch | 0 | 1 | - | S | |--------------------|----|----|------|--------| |*Fire/Wind/Ice | 2 | 8 | INT | M | |--------------------|----|----|------|--------| |*Mega Fire/Wind/Ice | 8 | 18 | INT | M | |--------------------|----|----|------|--------| |*Giga Fire/Wind/Ice | 15 | 40 | INT | M | |--------------------|----|----|------|--------| |*Omega Fire/Wind/Ice| 35 | 70 | INT | M | |--------------------|----|----|------|--------| *Randomly learns ONE of these. If he learns Fire at level 8, then he will learn mega/giga/omega fire at level 18/40/70. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - SLIME |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 29| ATK: 18| DEF: 16| INT: 09| RES: 09| SPD: 15| | COST: 12 | |--------------------------------------------------------------------| | STEAL: 20| GUARD: 10%| MV: 45| REMOVE: 6 | JUMP: D | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 15| ATK: 09| DEF: 08| INT: 05| RES: 05| SPD: 08| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 10| ATK: 10| DEF: 10| INT: 00| RES: 00| SPD:-10| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/D | EN/D | EL.MA/D | NAT/C | S-T/D | S/D | HEAL/D | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Squash | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Punch | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Roundhouse | 3 | 5 | ATK | S | |--------------------|----|----|------|--------| |Suplex | 18 | 36 | HP | M | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - WEREWOLF |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 32| ATK: 27| DEF: 19| INT: 14| RES: 14| SPD: 21| | COST: 44 | |--------------------------------------------------------------------| | STEAL: 05| GUARD: 20%| MV: 55| REMOVE: 4 | JUMP: B | BP: 15| EP: 15| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 17| ATK: 14| DEF: 10| INT: 07| RES: 07| SPD: 11| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 10| ATK: 10| DEF: 05| INT:-05| RES:-05| SPD: 05| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/B | EN/D | EL.MA/F | NAT/D | S-T/F | S/F | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Strike | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Double Slash | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Quick Attack | 0 | 1 | - | - | |--------------------|----|----|------|--------| |Instant Death | 24 | 32 | ATK | S | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - WHISP |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 24| ATK: 13| DEF: 16| INT: 19| RES: 25| SPD: 19| | COST: 24 | |--------------------------------------------------------------------| | STEAL: 15| GUARD: 10%| MV: 50| REMOVE: 4 | JUMP: S | BP: 20| EP: 04| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 12| ATK: 07| DEF: 08| INT: 10| RES: 13| SPD: 10| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 00| ATK:-05| DEF: 00| INT: 10| RES: 15| SPD: 00| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/E | EN/F | EL.MA/F | NAT/B | S-T/F | S/F | HEAL/A | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Grudge Bomb | 0 | 1 | INT | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Heal | 2 | 3 | RES | M | |--------------------|----|----|------|--------| |Ectoplasm | 8 | 5 | - | S | |--------------------|----|----|------|--------| |Mega Heal | 8 | 16 | RES | M | |--------------------|----|----|------|--------| |Giga Heal | 15 | 32 | RES | M | |--------------------|----|----|------|--------| |Omega Heal | 35 | 70 | RES | M | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - ZOMBIE |========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 45| ATK: 24| DEF: 18| INT: 13| RES: 09| SPD: 14| | COST: 24 | |--------------------------------------------------------------------| | STEAL: 05| GUARD: 10%| MV: 40| REMOVE: 5 | JUMP: D | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 23| ATK: 12| DEF: 09| INT: 07| RES: 05| SPD: 07| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 25| ATK: 10| DEF: 05| INT: 00| RES:-05| SPD:-15| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/A | EN/C | EL.MA/F | NAT/D | S-T/F | S/F | HEAL/F | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Strike | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Chomp | 3 | 3 | ATK | S | |--------------------|----|----|------|--------| |Hammer Throw | 6 | 5 | - | M | |--------------------|----|----|------|--------| |Tasty | 4 | 8 | - | S | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ================= SECRET CHARACTERS -------------------------------------------- ================= |========| |= NAME =| - BAAL |========| |==========| |= UNLOCK =| - Clear EX-9 |==========| |=================| |= LEVEL 1 STATS =| |=================--------------------------------------||-----------| | HP: 204| ATK: 101| DEF: 84| INT: 104| RES: 81| SPD: 61|| COST: - | |--------------------------------------------------------------------| | STEAL: 10| GUARD: 05%| MV: 60| REMOVE: 4 | JUMP: C | BP: 50| EP: 50| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============--------------------------------------| | HP: 100| ATK: 50| DEF: 40| INT: 50| RES: 40| SPD: 30| |-----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 00| ATK: 00| DEF: 00| INT: 00| RES: 00| SPD: 00| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/A | EN/A | EL.MA/A | NAT/C | S-T/C | S/C | HEAL/C | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Strike | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Super Nova | 48 | 1 | INT | M | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - ETNA |========| |==========| |= UNLOCK =| - Clear EX-2 |==========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 40| ATK: 35| DEF: 26| INT: 27| RES: 26| SPD: 26| | COST: - | |--------------------------------------------------------------------| | STEAL: 30| GUARD: 15%| MV: 70| REMOVE: 4 | JUMP: A | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 20| ATK: 17| DEF: 13| INT: 14| RES: 13| SPD: 13| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 05| ATK: 15| DEF: 05| INT:-05| RES: 05| SPD:-05| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/A | EN/A | EL.MA/A | NAT/A | S-T/B | S/C | HEAL/D | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Strike | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Made of Money(LV 20)| 0 | 1 | - | - | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - FLONNE |========| |==========| |= UNLOCK =| - Clear EX-2 |==========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 32| ATK: 24| DEF: 19| INT: 32| RES: 30| SPD: 24| | COST: - | |--------------------------------------------------------------------| | STEAL: 20| GUARD: 10%| MV: 50| REMOVE: 3 | JUMP: D | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 16| ATK: 12| DEF: 10| INT: 17| RES: 16| SPD: 12| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 00| ATK: 10| DEF: 00| INT: 15| RES: 05| SPD:-10| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/B | EN/B | EL.MA/S | NAT/S | S-T/B | S/B | HEAL/S | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Shock | 0 | 1 | INT | S | |--------------------|----|----|------|--------| |Holy Arrows | 25 | 1 | RES | M | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| |Mana Monger(LV 10) | 0 | 1 | - | - | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - LAHARL |========| |==========| |= UNLOCK =| - Clear EX-4 |==========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 49| ATK: 38| DEF: 27| INT: 24| RES: 23| SPD: 28| | COST: - | |--------------------------------------------------------------------| | STEAL: 15| GUARD: 20%| MV: 60| REMOVE: 4 | JUMP: C | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 25| ATK: 19| DEF: 14| INT: 12| RES: 12| SPD: 14| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 00| ATK: 20| DEF: 05| INT:-10| RES: 10| SPD:-05| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/S | EN/S | EL.MA/B | NAT/B | S-T/B | S/D | HEAL/E | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Strike | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Overlord's Wrath | 40 | 1 | ATK | M | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - MID-BOSS |========| |==========| |= UNLOCK =| - Clear EX-5 |==========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 60| ATK: 36| DEF: 28| INT: 26| RES: 25| SPD: 24| | COST: - | |--------------------------------------------------------------------| | STEAL: 15| GUARD: 20%| MV: 60| REMOVE: 4 | JUMP: B | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 30| ATK: 19| DEF: 15| INT: 13| RES: 13| SPD: 13| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 00| ATK: 20| DEF: 20| INT:-20| RES: 20| SPD:-20| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/S | EN/S | EL.MA/A | NAT/A | S-T/A | S/D | HEAL/D | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Strike | 0 | 1 | ATK | S | |--------------------|----|----|------|--------| |Adonic Shot | 42 | 1 | HP | M | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |========| |= NAME =| - MYAO |========| |==========| |= UNLOCK =| - Clear EX-8 |==========| |=================| |= LEVEL 1 STATS =| |=================-----------------------------------| |-----------| | HP: 52| ATK: 34| DEF: 25| INT: 41| RES: 33| SPD: 27| | COST: - | |--------------------------------------------------------------------| | STEAL: 20| GUARD: 15%| MV: 60| REMOVE: 3 | JUMP: C | BP: 10| EP: 10| |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============-------------------------------------| | HP: 25| ATK: 18| DEF: 13| INT: 20| RES: 17| SPD: 13| |----------------------------------------------------| |================| |= EQUIP RATE % =| |================------------------------------------| | HP: 10| ATK: 20| DEF: 10| INT: 30| RES: 20| SPD: 10| |----------------------------------------------------| |=====================| |= SKILL PROFICIENCY =| |=====================------------------------------------------------| | PHY/A | EN/A | EL.MA/S | NAT/S | S-T/B | S/B | HEAL/B | |---------------------------------------------------------------------| |==========| |= SKILLS =| |==============================================| | SKILL NAME | SP | LV | STAT | TARGET | |====================|====|====|======|========| |Shock | 0 | 1 | INT | S | |--------------------|----|----|------|--------| |Omega Fire | 35 | 1 | INT | M | |--------------------|----|----|------|--------| |Omega Wind | 35 | 1 | INT | M | |--------------------|----|----|------|--------| |Omega Ice | 35 | 1 | INT | M | |--------------------|----|----|------|--------| |Body Swing | 0 | 1 | - | S | |--------------------|----|----|------|--------| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------- END OF SECTION ----------------------------- *===========================================================================* | RANDOM DUNGEONS | *===========================================================================* ========== THE BASICS ----------------------------------------------------- ========== If you have the Bordeaux (505 Bor), then you can create a Dungeon Monk from the very beginning of the game. Upon choosing to create a new dungeon, the following will appear. _______________________ ___________________ |Randomly Generated Name| |BOR $$$ | |=======================| |===================| |Enemy LV 3->9000 | |Title: "Prefix" | |No. of Floors 0/# | |===================| |Area: See Below | |HP: #% FIRE #%| |Enemies: See Below | |ATK: #% WIND #%| |Ground: See Below | |DEF: #% ICE #%| |Main Foes: See Below | |INT: #% GUARD # | |=======================| |RES: #% STEAL # | |RESTRICTION | |SPD: #% Mv # | |_______________________| |EXP: #% BONUS #%| |SKILL #1 | |SKILL #2 | |SKILL #3 | |SKILL #4 | |___________________| Enemy LV -------- -> Indicates the level of the enemies on the current floor (i.e. the STARTING ENEMY LEVEL). When a dungeon monk creates a random dungeon, the Minimum level he can create is 3 and Maximum is 9000. However, the maximum level that the enemies can REACH in a random dungeon is 9999. Note: The listed enemy level is actually just an approximation for the level of the enemies and objects on the floor. However, OBJECTS tend to be the same level as the Listed Enemy Level FAR more often than the enemies. There is a formula to determine the level of the enemies on any given floor, I obtained this formula from the OSG. ---------------------------------- [Random Dungeon Enemy Level Formula] ---------------------------------- _______________________________________________________________ | | |Enemy Level = [(1 + (Floor # - 1) * 0.1) * Starting Enemy Level| |_______________________________________________________________| Where the Floor # is the particular floor in which you are trying to determine the enemy level. *NOTE - remember that this formula will give you the LISTED enemy levels on the final floor, however, since you will most likely be interested with the level of the BOSS you will have to multiply this value by 2 (for Beat the Boss and Join Forces) and 2.5 (for Self-Styled God). No. Of Floors ------------- -> This represents the number of maps within the given dungeon. Minimum is 3 and maximum is 99. Area ---- -> This represents the size of the maps within the dungeon. Small: This amount of space is generally viewable on your TV/Computer screen, without having to scroll at all/very much. Medium: I would estimate these to be approximately the size of story maps. Large: You'd be surprised how big these maps can get. Various: Each floor you come to will vary in size. Enemies ------- -> This indicates the average number of enemies that appear on each floor throughout the dungeon. Few: Usually anywhere between 0 -> 4 enemies, however it is possible that on some floors you'll have 6 -> 8. I'm not entirely sure what causes this though, since these are NOT special floor I'm talking about, just regular ones. Normal: Usually anywhere between 5 -> 10 enemies, however, again, it's possible to have floors with far less. I had back to back floors with only a single enemy on it despite this "Normal" title in the enemies section. There can even be floors with more than 10; I came across one with 15 enemies. Many: Usually anywhere between 10 -> 20 enemies, and again, there can be floors that have less than 10 and more than 20. I've come across floors that had only 1 enemy. Various: The amount of enemies per floor will vary from 0 -> 20+ Ground ------ -> This refers to the type of terrain you can expect throughout the dungeon. Every dungeon floor has 2 types of descriptions for its terrain, the amount of BOUNCE and the amount of SLIDE. BOUNCE: Very Bouncy -> Fairly Bouncy -> A Little Bouncy -> Firm SLIDE: Very Slippery -> Fairly Slippery -> A Little Slippery -> Great Traction Normal: With this type of terrain you can get ANY combination of the above EXCEPT for "VERY". Bouncy: With this type of terrain; BOUNCE: Very Bouncy -> Fairly Bouncy SLIDE: Fairly Slippery -> ... -> Great Traction Slippery: With this type of terrain; BOUNCE: Fairly Bouncy -> ... -> Firm SLIDE: Very Slippery -> Fairly Slippery Various: With this type of terrain you can get ANY combination of the above. You can even get different ground types on the same floor. What I mean is, for SLIDE, one section of the floor may be very slippery, while a different section of that SAME floor will have great traction. Similarly for BOUNCE. Main Foes --------- -> This indicates what type of monsters you will be facing. [ENEMY GROUP LIST] ---------------- ________________________________________________________________________ | GROUP | GROUP | ENEMIES/MONSTERS | | NUMBER | | | |=========|===========|==================================================| | 1 | Female | Valkyrie, Fusionist, Healer, Merchant, Witch, | | | | Archer, Amazon | |---------|-----------|--------------------------------------------------| | 2 | Male |Fighter, Knight, Dungeon Monk, Blacksmith, Mystic,| | | | Titlist | |---------|-----------|--------------------------------------------------| | 3 | Warrior | Valkyrie, Fighter, Knight, Soldier, Mystic, Boar,| | | |Owl Knight/Sentry/Ninja, Amazon, Merman, PuttyMonk| |---------|-----------|--------------------------------------------------| | 4 | Mage | Healer, Witch, Mermaid, Putty Mage, Owl Mage, | | | | Owl Sage | |---------|-----------|--------------------------------------------------| | 5 | Feeble | Old Man, Granny, Titlist | |---------|-----------|--------------------------------------------------| | 6 | Artisan | Dungeon Monk, Fusionist, Blacksmith, Merchant, | | | | Titlist, PuttyShaman, Putty Smith | |---------|-----------|--------------------------------------------------| | 7 | Puny | Soldier, Slime, Putty, Whisp | |---------|-----------|--------------------------------------------------| | 8 | Owl | Owl Knight/Sentry/Ninja/Mage/Sage | |---------|-----------|--------------------------------------------------| | 9 | Chibi | Saber Kitty, Scrabbit, Funguy | |---------|-----------|--------------------------------------------------| | 10 | Slime | Slime, Mimic, Blob, Shade | |---------|-----------|--------------------------------------------------| | 11 | Putty | Putty, Putty Monk, Putty Mage, PuttyShaman, | | | | Putty Smith | |---------|-----------|--------------------------------------------------| | 12 | Common | Zombie, Lady Zombie, Mermaid, Merman, Boar, Blob,| | | | Slime, Shade, Mimic, Ghost, Whisp, Scrabbit, | | | | Saber Kitty | |---------|-----------|--------------------------------------------------| | 13 | DemiMan | Mermaid, Merman, Werewolf, Boar, Saber Kitty, | | | | Scrabbit | |---------|-----------|--------------------------------------------------| | 14 | Horror | Zombie, Lady Zombie, Ghost, Whisp, Cerberus | |---------|-----------|--------------------------------------------------| | 15 | Creepy | Zombie, Lady Zombie, Lizardman, Mimic, Behemoth, | | | | Golem, Cerberus | |---------|-----------|--------------------------------------------------| | 16 | Shroom | Funguy | |---------|-----------|--------------------------------------------------| | 17 | Beast | Behemoth, Hell Corgi, Manticore, Giga Beast, | | | | Cerberus, Fenrir | |---------|-----------|--------------------------------------------------| | 18 | Giant | Behemoth, Cerberus, Dragon, Giga Beast, Werewolf,| | | | Lizardman, Manticore, Golem, Hell Corgi, Fenrir | |---------|-----------|--------------------------------------------------| | 19 | Weird | Bottlemail, Prinny, Funguy | |---------|-----------|--------------------------------------------------| | 20 | Various | Any Group from # 1 -> 19 will appear | |---------|-----------|--------------------------------------------------| | 21 | Varied | There will be a MIXTURE of enemies from the | | | | groups listed above. | |---------|-----------|--------------------------------------------------| *Group #20 - Various: Each floor will be randomized; that is, the enemies that appear will come from one of the groups above, (item sets are randomized as well). If you reach a floor and use Return to exit, the map may change upon returning, however, whichever item set and enemy group you came across on that floor will remain the same. Ex if the floor had Weeds and PUNY type enemies, that floor will ALWAYS have that combo no matter how many times you exit and return. *Group #20 - Various: I mention that all groups are possible in these dungeons, the OSG says differently. I have tested these and have come across all the groups; a few of them are listing in the thread below. http://www.gamefaqs.com/boards/919034-phantom-brave/66390095 *Group 21 - Varied: The item set on each floor is the same. Ex if you see cutlery on floor 1, then all the floors will have cutlery (not including the Random Stages). Restrictions ------------ -> The red words of doom and frustration. I despise this because of how frequent it shows up when creating a random dungeon. There's nothing like spending 30-45 minutes trying to get "Main Foes: Giant" with +55% EXP only for the stupid RESTRICTION words to show up. There are 3 possibilities for this: -Nothing Appears = No restrictions, therefore, you will be equipped with your original equipment. -Restrictions: Various = Whether or not you are unarmed will be randomly determined on each floor. -Restrictions = On every floor throughout that dungeon, you will be unarmed. Bor --- -> Indicates the amount of Bordeaux it will cost to create the dungeon. Title: "Prefix" --------------- -> The Prefix is First Name of the randomly generated dungeon, this will also be the title you obtain after clearing all the floors in that particular dungeon. The names are meaningless. HP, ATK, DEF, INT, RES, SPD ---------------------------- -> These will determine how the stats of the enemies fought within the dungeon have been altered. -Red indicates that those particular stats have been decreased by that percentage. -Blue indicates that those particular stats have been increased by that percentage. -The maximum for these stats is +100% The more floors you clear, the more POSITIVE the stats become, however, there is a catch (see below). [TITLE GROWTH CAPS] ----------------- Let's say for example, the current level of the random dungeon you created is level 50 with 50 floors. You finish that dungeon and obtain the title with 50 floors worth of stats boosts. Now you create another dungeon and slap that title back onto it to further increase the titles stats. However, the current level of the new dungeon is 20 (with 50 floors). Upon completing the first floor you may notice that some of the stats DECREASED!! At times this decrease can be very Significant. This decrease is because of an invincible CAP that the stats of all titles have depending on the current levels in the dungeons. Even if the second dungeon was level 50 (like the first), you may still notice a decrease or for several floors, no increase or decrease will occur. Personally I believe that in order to avoid this cap as much as possible, the level of the SECOND dungeon you create should start at approximately the level that the FIRST dungeon finished off at. As a result, the best way to start leveling a title, is to start on a level 3 dungeon, that has 99 floors, or as close to that as you can get. EXP & BONUS ----------- -> These are fixed values on your titles and will not increase/decrease when you advance through the dungeon. Minimum is 0%; Maximum is +55% [EXP] -> This affects the amount of experience you receive from killing an enemy that has this EXP value on their title. Ex 1) Enemy has title with +30% EXP You have title with +0% EXP You kill the enemy and you receive 30% more EXP than you would have if the enemy wasn't equipped with that title. Ex 2) Enemy has title with +0% EXP You have title with +30% EXP You kill the enemy and you receive the NORMAL amount of EXP because the enemies title has +0% EXP, thus, you are not receiving any EXTRA experience. Ex 3) Enemy has title with +10% EXP You have title with +50% EXP You kill the enemy and you receive 10% more EXP than you would have if the enemy wasn't equipped with that title. So as you can see, the title that your own characters have equipped do NOTHING for increasing the amount of EXP you gain. When you create a random dungeon with +55% EXP (most possible), this means that for every enemy you kill in that dungeon, you will receive 55% more EXP than normal. [BONUS] -> This affects the amount of BOR and MANA you receive from killing an enemy that has this BONUS value on their title. This works the same way that the EXP works. (See above examples). Fire, Wind, Ice --------------- -> These determine how the elemental resistances of the enemies within the given dungeon will be affected. If you obtain the title and apply it to a character it will alter their original elemental resistance that they were created with. If using a title on a character that has altered elemental protection, their overall elemental protection in battle will then be: Original + Title + Object they are confined to = Total for that battle These values do not change when completing floors within a dungeon. Guard, Steal, Move ------------------ -> These are the slowest and most difficult to increase (steal in particular). [Guard] -> This is the % damage taken by your equipped item. The maximum that this stat can reach is +100. Ex) If an attack was supposed to do 5000 damage, and you are equipped with an item that has Guard 20%, then your character would have taken 4000 damage and your weapon would have taken 1000 damage. A CHARACTERS guard stat is completely irrelevant UNLESS you pick up that character and are attacked while holding them. Ex) Your Knight has Guard 25%, so if you were to pick him up and receive and attack that was to do 4000 damage, then you would be hit 3000 and the Knight would be hit for 1000. [Steal] -> The RAREST stat to increase, consider yourself lucky if you manage to get steal to go up by 1 for every 10 floors you clear. This affects the probability of stealing an enemy's item, as well as the probability of preventing your own item from being stolen. It also effects whether or not you obtain an item that you were confined to. (See Steal & Obtain Formula). When creating a random dungeon there is a restriction upon the values in which this start can start at. Steal can start anywhere from -2 -> +2. The maximum that this stat can reach is +120. [MV] -> This determines how much more "dm" the enemies within the dungeon will have. The maximum that this stat can reach is +50. Skills ------ -> These are the skills that will randomly appear after clearing the floors in a dungeon. Each floor you clear has the Potential to produce 1 skill. A maximum of 4 skills can appear on a dungeon title. There is 1 skill in the entire game that can ONLY come from the random dungeon skills; this skill is THOR'S AXE, and it is VERY POWERFUL!! ------------------------------- END OF SECTION ----------------------------- ==================================== EFFECTS OF ADDING TITLES TO DUNGEONS --------------------------- ==================================== >>Title Rank = rank of titles from 0-7 >>Base Enemy LV = Level of the enemies on the next floor will increase by this amount. >>Number of Floors = The total number of floors the dungeon has will increase by this amount. _______________________________________________ | | | | | TITLE RANK | BASE ENEMY LV | NUMBER OF FLOORS | |============|===============|==================| | 0 | +0 | +0 | |------------|---------------|------------------| | 1 | +1 | +3 | |------------|---------------|------------------| | 2 | +3 | +6 | |------------|---------------|------------------| | 3 | +6 | +9 | |------------|---------------|------------------| | 4 | +10 | +12 | |------------|---------------|------------------| | 5 | +15 | +15 | |------------|---------------|------------------| | 6 | +21 | +18 | |------------|---------------|------------------| | 7 | +28 | +21 | |------------|---------------|------------------| *Adding titles to dungeons will ALWAYS affect the dungeons in the the ways listed in the above table ONLY IF that dungeon is at floor 0/#. As you clear floors, the above values begin to change, and not only does clearing floors cause the change, but either the LISTED enemy level OR the MAX number of floors the dungeon already has, also adds to the change, unfortunately I haven't figured out a pattern yet, but here are some examples of what I mean. Ex) Adding the Rank 1 Title - Weepy (Note - Adding a Rank 1 Title should increase the enemy level by 1) RD 1 Enemy level 202 -> Enemy level 203 (normal) No. Of Floors 0/19 -> No. Of Floors 0/22 RD 2 Enemy level 1018 -> Enemy level 1020 (+2?) No. Of Floors 2/71 -> No. Of Floors 2/74 RD 3 Enemy level 2496 -> Enemy level 2497 (normal) No. Of Floors 0/83 -> No. Of Floors 0/86 RD 4 Enemy level 4222 -> Enemy level 4225 (+3?) No. Of Floors 18/26 -> No. Of Floors 18/29 RD 5 Enemy level 5397 -> Enemy level 5404 (+7?) No. Of Floors 60/99 -> No. Of Floors 60/99 The above (5) examples show how the number of floors already cleared affect how the added title will alter the dungeon RD 6 Enemy level 787 -> Enemy level 788 (normal) No. Of Floors 6/28 -> No. Of Floors 6/31 RD 7 Enemy level 943 -> Enemy level 945 (+2?) No. Of Floors 4/72 -> No. Of Floors 4/75 The above (2) Examples show how the Listed enemy level OR the Max number of floors already present on the dungeon affect how the added title will alter the dungeon. ------------------------------- END OF SECTION ----------------------------- ================================ RANDOM STAGES IN RANDOM DUNGEONS ------------------------------- ================================ Within the random dungeon you can come across a variety of random stages, some more dangerous than others. -> For the types of enemy groups, see [Enemy Group List]. Stage Name: Name of the stage, listed alphabetically Level Difference: Indicates whether the level of the enemies has been altered for this stage. Strength Difference: Indicates whether the strength of the enemies has been altered for this stage. Description: What you will find in the random stage, such as # of enemies, # of items, and possible status effects. >>> The following stages can appear anywhere between the first and second last floor. Stage Name: Bite The Dust! Level Difference: NA Strength Difference: NA Description: 10 enemies with POISON status inflicted upon them. !0 confineable objects Stage Name: Brigands Level Difference: NA Strength Difference: NA Description: 10 enemies + 10 confinable objects Stage Name: Chance! Lazy Level Difference: NA Strength Difference: NA Description: 10 enemies with PARALYZE status inflicted upon them. 10 Confinable objects. Stage Name: Cursed Strike Level Difference: NA Strength Difference: NA Description: 10 enemies with AMNESIA status inflicted upon them. 10 Confineable objects. Stage Name: Desperate! appear! Level Difference: Listed Level x1.5 Strength Difference: +30% Description: 15 enemies + 10 confineable objects. Stage Name: Good Night Mr/Mrs Level Difference: NA Strength Difference: NA Description: 10 enemies with SLEEP status inflicted upon them. 10 confineable objects. Stage Name: In the Bag Carnival Level Difference: NA Strength Difference: NA Description: 3 enemies + 15 confinable objects. Stage Name: Lone Level Difference: Listed Level x2 Strength Difference: +40% Description: 1 enemy + 10 confinable objects. *NOTE: Through my testing I've concluded that even in a Failure Dungeon, you will gain EXP for killing the Lone enemy on this Random Stage. Stage Name: Lucky! Full of Level Difference: NA Strength Difference: NA Description: 3 enemies + 15 confinable objects. Stage Name: Minor Team! Level Difference: Listed Level x0.1 Strength Difference: NA Description: 15 enemies + 10 confinable objects. Stage Name: Powerful Level Difference: Listed Level x1.5 Strength Difference: +30% Description: 5 enemies + 10 confinable objects. Stage Name: What the ...!? Nobody's Home. Level Difference: NA Strength Difference: NA Description: No enemies; the stage ends. Stage Name: You! Stop Drinking Level Difference: NA Strength Difference: NA Description: 10 enemies with DAZE status inflicted upon them. 10 Confinable objects. Stage Name: Close Call! Level Difference: NA Strength Difference: NA Description: 10 enemies with GAMBLE status inflicted upon them. 10 Confinable objects. Stage Name: and Level Difference: NA Strength Difference: NA Description: 10 enemies + 10 confinable objects. >>> The following stages appear as the FINAL floor in a random dungeon. Stage Name: *Beat the Boss! Level Difference: Listed Level x2 (Boss Only) Strength Difference: +40% (Boss Only) Description: A Great King will appear along with other enemies. The number of other enemies present depends on the dungeon (Few, Normal, Many). Stage Name: *Join Forces Level Difference: Listed Level x2 (Boss Only) Strength Difference: +40% (Boss Only) Description: A Great King appears and 10 Neutral enemies appear also. Although these neutral enemies are technically on YOUR side, they can get annoying by stealing your weapons. Stage Name: Last Battle! Elite Level Difference: Listed Level x1.2 Strength Difference: +10% Description: 7 enemies Stage Name: Melee! VS Level Difference: Listed Level x1.2 Strength Difference: NA Description: 10 Red, Versus 10 Yellow; neither are on your team Stage Name: *Self-Styled God Level Difference: Listed Level x2.5 (Boss Only) Strength Difference: +50% (Boss Only) Description: A Deity appears along with other enemies. The number of other enemies present depends on the dungeon (Few, Normal, Many). Stage Name: Showdown! Full of Level Difference: Listed Level x1.1 Strength Difference: NA Description: 10 enemies Stage Name: Summon Team Level Difference: Listed Level x1.5 Strength Difference: +20% Description: Number of enemies seems random. I was in a dungeon with FEW enemies and every floor leading to the final floor had between 4-7 enemies. Then I reached the final floor and it was a 'Summon Artisan Team', and there were only 2 enemies on that floor?? *These 3 floors contain a BOSS and if the Boss's level and # of floors are Satisfied, then the boss will be equipped with a rare item. The boss can be ANY enemy, yes even a BOTTLEMAIL. Although rare, having a bottlemail show up as the boss could prove problematic, especially if you managed to get the Divine Swd to appear, this will make it VERY difficult to obtain the Sword if you didn't plan for the bottlemail being the boss because of the HIGH steal AND guard. In this scenario you'll have to rely on disarming the boss with skills. I'm still not sure what determines the probability of disarming an enemy, but I believe its level based, and thus, this can prove even more troublesome unless you're following the Divine Sword Hunter faq by CrimsonKnight and chose a low leveled dungeon thus having the level of your characters at a MINIMUM level of 400 (lowest level possible for a boss holding a Divine Swd). ------------------------------- END OF SECTION ----------------------------- ==================== RARE ITEM COLLECTING ------------------------------------------ ==================== On the final floor of a random dungeon there are 3 possible stages that contain bosses (Listed Above). *NOTE - when trying to obtain these rare items, it is smart to do the following: STEP 1) Exit on the 3rd last floor STEP 2) Save and re-enter STEP 3) Complete 3rd last floor and continue to 2nd last floor STEP 4a) If 2nd last floor is a Random Stage (i.e. Brigands, etc), then go back to step 2 STEP 4b) If 2nd last floor is NOT a random stage then exit and go to step 5. STEP 5) Save your game and re-enter STEP 6) Complete 2nd last floor and continue to Final Floor STEP 7a) If Final Floor is NOT a Boss Floor, then go back to step 5 STEP 7b) If Final Floor IS a Boss Floor, but the Boss is not holding the item you want, then go back to step 5 STEP 7c) If Final Floor IS a Boss Floor AND the Boss has the item you want, then proceed to obtain the item and complete the floor. It's been mentioned in the past by the OSG and other members on forums that to make sure that the Boss on the final floor is equipped with one of these rare items, the following REQUIREMENTS must hold true. |----------------------------------------| |Rank 10 -> 14 (Excluding the Sacred Stf)| |----------------------------------------| # of Floors in the dungeon = 11+ (i.e. 11 or more) Listed enemy level on Final Floor = 50+ (See **TEST** Below) |----------------------------------------| |Rank 10 -> 15 (Including the Sacred Stf)| |----------------------------------------| # of Floors in the dungeon = 91+ (i.e. 91 or more) Listed enemy level on Final Floor = 200+ (See **TEST** Below) |-------------| |Rank 10 -> 16| |-------------| # of Floors in the dungeon = 99 Listed enemy level on Final Floor = 200+ *The only way to have a chance at obtaining the Rank 16 item (Divine Swd) is to go through all 99 floors WITHOUT EXITING!! So you do not have the opportunity to exit on the 2nd last floor and save. **TEST** Through my testing I've concluded that it is NOT the "LISTED" enemy level that needs to be 50+ and 200+, rather the BOSS has to have a level of 50+ or 200+ in order to be equipped with an item. --------------------- My Example: Dungeon I created has: Enemy LV 9 # of Floors 15 -> The final floor will a LISTED enemy level of 21 -> "Self-Styled God" Boss will be level 52 -> "Join Forces" & "Beat the Boss" Bosses will be level 42 I tested these Bosses 3 times each; -> "Self-Styled God" Boss was equipped with an Egg, Candle, Candle. -> "Join Forces" Boss was equipped with NOTHING all 3 times -> "Beat the Boss" Boss was equipped with NOTHING all 3 times I have 2 more examples of this occurring in the following thread: http://www.gamefaqs.com/boards/919034-phantom-brave/66390095 --------------------- The following is a list of the possible items the Boss can equip. |-------------| |Rank 10 -> 14| |-------------| Gold Ktna ---> Rank 10 Gilded Swd ---> Rank 10 Snow Axe ---> Rank 10 Devil Axe ---> Rank 10 DragonSpr ---> Rank 10 SpiritStaff ---> Rank 10 BlaspheTr ---> Rank 10 Cert ---> Rank 11 BlackStaff ---> Rank 11 SnowSwd ---> Rank 12 DevilSpear ---> Rank 12 Wisdom Stf ---> Rank 12 Devil Tree ---> Rank 12 Cactus ---> Rank 12 (Boss has never equipped this in my 5 playthroughs) Devil Rock ---> Rank 12 Skull Tree ---> Rank 12 Snow Ktna ---> Rank 13 Devil Staff ---> Rank 13 Netherbk ---> Rank 13 Prize Swd ---> Rank 14 Dark Axe ---> Rank 14 SacredSpr ---> Rank 14 DivineTree ---> Rank 14 Angel Tree ---> Rank 14 Candle ---> Rank 14 Sacred Stf ---> Rank 14 Prize Ktna ---> Rank 15 Spirit Swd ---> Rank 15 Star Axe ---> Rank 15 Demon Axe ---> Rank 15 Divine Spr ---> Rank 15 Divine Stf ---> Rank 15 DivineBook ---> Rank 15 Divine Swd ---> Rank 16 *Hourglass ---> Rank 15 *Egg ---> Rank 15 *Changebook ---> NO RANK *These 3 items can be obtained in place of ANY rare item from ANY dungeon so long as the final floor boss satisfies any of the above requirements. **The following items can appear on the ground of regular random dungeon floors provided the dungeon is of high enough level. -All Rank 10 Items -Cert, Dark Axe, Devil Rock *===========================================================================* | FAILURE DUNGEONS | *===========================================================================* There are many things to do with a failure dungeon, some are failure dungeon specific, while others are just easier to do in a failure dungeon: -Leveling up -Transmigration -Mana Farming -Skill Hunt -Title Hunt -Item Collecting for Fusion =========== LEVELING UP --------------------------------------------------- =========== The easiest way to level up your phantoms is through failure dungeons. Eventually however the leveling will slow down, and when that happens you will want to use the Giant Dungeons with +55% EXP. STEP 1 Obtaining the Failure Title: Start by obtaining a failure title. The easiest way to do this is: -Go into Marona's character creation and search through all the classes for a failure title -Create the character -Pick him up with Ash -Talk to marona and choose to banish the character -Voila, you have your failure title STEP 2 Creating the Dungeon: Talk to your Dungeon Monk and create a HIGH level dungeon, as high as you can get. Make sure that the conditions are favourable as well (i.e. FEW enemies and NO restrictions in particular). STEP 3 Applying the Failure title to the Dungeon: -Talk to your Titlist -Press R2 to go see a list of your available dungeons -Select the dungeon you just created -Scroll down to the failure title and apply it. STEP 4 Putting the Failure Dungeon into Action: -Enter the dungeon -Confine your characters to the High Leveled objects (NOTE - the title of the object you confine your character to will determine how much EXTRA EXP they get, so try to pick out the high rank titles) -Kill the enemies (hopefully there aren't many so the process is quick) -Watch the levels soar. You will NOT obtain EXP from killing the enemies in a failure dungeon, however, there have been cases where I reached a Random Stage (Lone Mage, for example) and when I killed the mage, I received 44 levels for killing him, despite the fact that he had the failure title. See my full example in the following thread. http://www.gamefaqs.com/boards/919034-phantom-brave/66390095 ------------------------------- END OF SECTION ----------------------------- ============== TRANSMIGRATION ------------------------------------------------ ============== This section goes hand in hand with the Leveling Up section, but I thought I'd make a small section for it so it will be easier to find for the readers. If you have played Disgaea before, then you are aware of what transmigration is, if not, it is simple: -Kill your character (i.e. make them go unconscious) -Destroy their soul by attacking them while they are unconscious until their body disappears from the map or from phantom isle, depends where you are doing this. -Go to the healer, scroll down to the character and try to revive them. -When asked for a sacrificial item, choose an EGG or a CHANGEBOOK. -Confirm your selection -Distribute the EXP Points to your character -Voila, your character has transmigrated and starts back at level 1. The formula for the number of EXP you get after transmigrating is: _____________________________________________ | | |Experience Points = [sqrt(3*Total Level)] + 3| |_____________________________________________| Where the Total Level is: __________________________________________________ | | |Total Level = Item Level + Character Level + TLPT | |__________________________________________________| Where TLPT = Total Level of Previous Transmigration. This is equal to Zero if it's the FIRST transmigration. To quickly gain some levels, go into your high leveled failure dungeon. Confine them to an object, finish the stage and watch his level soar again. *If you want to avoid getting Dark Points just use your Changebook on the Tutorial Whisp and have him kill your characters :). ------------------------------- END OF SECTION ----------------------------- ============ MANA FARMING -------------------------------------------------- ============ Things to keep in mind when creating a dungeon for Mana Farming: 1) Failure Dungeons are optional, but recommended. 2) The level of the dungeon shouldn't be TOO high, otherwise your bottlemail won't be able to obtain the items inside as you trek further and further down the floors. 3) The dungeon should be an object dungeon and not a weapon dungeon. This will prevent the STEAL of the items from increasing as the RANK of the items increase through your dungeon trek. What I mean is, if you go into a dungeon with spears lying around, they may start out as Spear's and BronzeSpr's (8 and 9 steal respectively), but after 5, 10, 15, etc floors you will find Silver Spr's, Gold Spears, etc (13, 14 steal respectively), thus quickly making it more difficult for your bottlemail to obtain them since OBTAINING an item depends on the items level AND steal stat, it's just better to have items that don't increase their steal value through the ranks. Ex Level 69 bottlemail, steal = 70 Level 300 SacredRck (rank 8), Steal = 8 Obtain = 100% Level 69 bottlemail, steal = 70 Level 300 Dream Spr (rank 8), Steal = 17 Obtain = 19% So you can see the difference!! You won't be able to guarantee obtaining the Spear as a level 69 bottlemail, so you would have to leave the dungeon and start leveling up your bottlemail. This can be prevented by choosing a dungeon that does not contain weapons. Once you are ready, head on in and start collecting the objects that have the highest mana. Fastest way to check is: -Hit Triangle to bring up the menu and go down to "A list of characters" -Scroll down to the first item and hit X -Press Square until you see the mana total -Press Circle -Move to the next item -Press X (it will be on the screen with total mana still) -Press Circle -ETC Doing it this way, you can fly through all the items, checking the total mana on them in mere seconds. What should you spend your mana on first? ---------------------------------------- -> This is just what I recommend, but you should feel free to spend it however you wish. I give my mana directly to my characters first. 1) Give Marona "Return" (Dungeon Monk Skill) 2) Give all your party members EXP. Riser Level 99 (Dungeon Monk Skill) 3) Give all your party members Quick Step 4) Give all your party members Healing Birth (Level is up to you) 5) Give all your party members Healing Steps (Level is up to you) 6) Give any member you want, the Energy Saver skill. I gave it to my Fenrir because I didn't like his 3 Remove. 7) Pass along certain skills. I chose to give all my mages the Mana Punch skill so they can increase their space-time SP. -> After you are done with your characters, start giving your mana to your weapons of choice. ------------------------------- END OF SECTION ---------------------------- ========== SKILL HUNT ----------------------------------------------------- ========== As I'm sure you've noticed, every time you use a skill, that skill gains EXP, and thus the skill can level up. The highest level a skill can reach is 99. But to get it there, even with an S Proficiency, it could take a VERY long time. So the quicker way to do this, is to enter random dungeons and take home the objects/items that are on the ground. These items will sometimes have PRE- leveled skills on them, you just have to look for them. The quick way to do this is the same as with the mana: -Hit Triangle to bring up the menu and go down to "A list of characters" -Scroll down to the first item and hit X -Press Square until you see the items list of skills -Press Circle -Move to the next item -Press X (it will be on the same screen as the last item) -Press Circle -ETC After obtaining the high PRE-leveled skills, you can fuse them onto the weapons you have (which may or may not already include the same skill). Fusing a PRE-leveled skill to your weapon can cause 1 of 2 things: 1) YOUR weapon already has the skill at some random level -> There is a calculation that will determine the NEW level of the skill after you fuse it. However, I have yet to come across anyone who fully understands what how this is actually calculated. I believe that the following are taken into consideration: -Level of BOTH skills -Amount of 'EXP to Next Level' the skill has accumulated -Fusion Compatibility 2) YOUR weapon does NOT already contain that particular skill -> The skill will be passed along at the level it was found at. By obtaining skills this way, you can quickly max out the skills level and thus increase the power that skill does. ------------------------------- END OF SECTION ---------------------------- ========== TITLE HUNT ---------------------------------------------------- ========== The process of obtaining high rank titles is the same as with mana farming and skill hunting, just enter high leveled dungeons and look for them. However, there are some titles that don't show up until you pass a certain floor. I suggest following RenamonFOX's Title guide as it will indicate which titles can be obtained past certain floors of random dungeons. http://www.gamefaqs.com/ps2/919034-phantom-brave/faqs/32358 ------------------------------- END OF SECTION ---------------------------- ========================== ITEM COLLECTING FOR FUSION ------------------------------------ ========================== This is our primary means for strengthening our characters. Obtaining items from random dungeons and fusing them to our weapons will increase our overall strength. Some Suggestions: 1) Speed is the most important stat in the game, so focus on this first to assure that you attack before the enemies do. (Ex. Weeds and Trollys). 2) Utilizing Healing Birth and Healing Steps is very important for those long fought battles. In order to make you MAX HP increase, create a random dungeon with TREES and start taking the home to fuse. 3) Clearing floors within a dungeon will sometimes award you with a COMBO item at the EXP screen. The type of item is dependent upon the items within the dungeon. Even weak combo items can prove invaluable; they have the ability to increase you EQUIP RATE by 10% upon fusing. 4) DEF and RES as vitally important for your survival; try to raise BOTH at all times since the enemies are intelligent and if your DEF is high but RES is low, they will hit you with magic and vice versa. Ex. "DEF" - Hammers, and various Rocks; "RES" - Staff's) 5) Finally, ATK and INT; Don't bother raising both unless you are using characters that are efficient in both physical and magical attacks. (Ex "ATK" - Axes, Swords, Cacti; "INT" - Skulls, Bombs, Books, Flowers, etc) There is no way to determine which items will fall within a random dungeon, so just purchase any dungeon and check on the first floor to see if they have the item you are looking for. Remember that "Various" dungeons will change their items from floor to floor. ------------------------------- END OF SECTION ---------------------------- *===========================================================================* | FUSION | *===========================================================================* I will be separating this section in subsections just like the Random Dungeon portion of the guide. -Fusion Basics -Increasing the Level Cap -Transferring Mana -Increasing SP Through Fusion -Fusing Skills -Fusing Passive Skill -Increasing Equip % -Increasing Confine % -Unsolved Mana Cost for Equip% and Confine% ============= FUSION BASICS -------------------------------------------------- ============= Fusion is the process of strengthening up your characters weapons and thus, your characters as a whole. Fusion occurs between: -Item & Item -Item & Character -Character & Character -> Beneficiary - The FIRST item/character chosen. This is what you are fusing INTO and thus will REMAIN after the fusion -> Material - The SECOND item/character chosen. This is the thing that you are fusing and thus, will disappear after the fusion. For an easier understanding, think of it this way: First selected you KEEP Second selected you LOSE To be able to use fusion you need a Fusionist. These ladies can be created after defeating one in the story map 2-1 or from random dungeons with enemy type either being Female, or Artisan. ------------------------------- END OF SECTION ---------------------------- ======================== INCREASING THE LEVEL CAP -------------------------------------- ======================== At the start, your characters can only reach level 100, but with fusion we can increase that to as high as 9999!! So how do we do this? Simple: -talk to your fusionist -select the character whose max level you wish to increase -select a high leveled item (can be purchased or obtained through random dungeons) -fuse! Your characters Max level will increase by the level of the item that you chose to fuse INTO your character. Ex Marona's MAX LV is 100 + LV 173 Gold Ktna = Marona's MAX LV is now 273. So now marona can reach level 273, and the best part is, this process costs ZERO mana! You can "kill 2 birds with one Stone" by simply using objects obtained from random dungeons, because those objects have mana attached to them. This leads me to my next section. ------------------------------- END OF SECTION ---------------------------- ================= TRANSFERRING MANA -------------------------------------------- ================= As mentioned in the Mana Farming section of the random dungeons, this process will provide your characters and weapons with mana to spend on whatever you wish. The best way to go about this is with failure dungeons, which I already mentioned previously. So here's how you go about it: -Obtain items with mana from failure dungeons -talk to fusionist -select your character/item you wish to give the mana to -select the item you obtained that has the mana -fuse! Not only will the MAX level of your beneficiary increase but all the mana that the material had, will be passed to the beneficiary as well. Once again, this process costs ZERO mana, however this is only the case if you don't spend any of the mana on skills (when fusing to a character), or equip %, confine %, and skills (when fusing to another item). ------------------------------- END OF SECTION ---------------------------- ============================ INCREASING SP THROUGH FUSION --------------------------------- ============================ This is the process of increasing a characters (Beneficiary) MAX SP in a certain skill category by fusing another character (Material) to them. It was first believed that ALL the Materials SP would be passed over, but this is not the case. It seems that a percentage of the Materials SP will be passed over, and what determines this percentage is still unknown, however, it is assumed to be related to Compatibility. Regardless, this is still an effective way to increase a characters SP in skill categories in which they have bad proficiency. For example: Take a Knight who has S Proficiency in Physical Skills (Sword) and starts out with 4 SP. Use angel slash a couple times until he reaches 10+ SP, then Fuse him INTO Marona who has 0 SP in the Physical Skills category. After the Fusion, Marona's SP in Physical Skills will increase. MY TESTS ======== For my test I used Knight and compared the amount of Physical Attack SP he passed on to other characters of the SSS, S, AA, A, B, C, and D Compatibilities. He had 42 SP to pass along. I used a Fusionist and compared the amount of Space-Time SP she passed on to another character of the SS Compatibility. She had 36 SP to pass along. I used a Witch and compared the amount of Elemental Magic SP she passed on to another character of the E Compatibility. She had 45 SP to pass along. *NOTE - the amount of SP that the Beneficiary starts with is irrelevant (See my Valkyrie Example) **NOTE - the character PROFICIENCIES seemed to have no affect on the amount of SP passed along. ***NOTE - All SP that is passed on is rounded DOWN!! I use and arrow (->) to indicate the process of being fused INTO the character. Ex A -> B means A fused INTO B. F Compatibility --------------- There are no possible combinations; E Compatibility --------------- Witch (Material); Manticore (Beneficiary) Witch (45SP) -> Manticore (0SP) = Manticore (36SP) Passed along 80%-82% of her MAX SP. D Compatibility --------------- Knight (Material); Witch (Beneficiary) Knight (42SP) -> Witch (0SP) = Witch (34SP) Passed along 81%-83% of his MAX SP. C Compatibility --------------- Knight (Material); Fusionist (Beneficiary) Knight (42SP) -> Fusionist (0SP) = Fusionist (36SP) Passed along 86%-88% of his MAX SP. B Compatibility --------------- Knight (Material); Bottlemail (Beneficiary) Knight (42SP) -> Bottlemail (0SP) = Bottlemail (37SP) Passed along 89%-90% of his MAX SP. A Compatibility --------------- Knight (Material); Marona (Beneficiary) Knight (42SP) -> Marona (0SP) = Marona (37SP) Passed along 89%-90% of his MAX SP. AA Compatibility ---------------- Knight (Material); Valkyrie (Beneficiary) Knight (42SP) -> Valkyrie (32SP) = Valkyrie (38SP) Passed along 91%-92% of his MAX SP. AA Compatibility ---------------- Knight (Material); Valkyrie (Beneficiary) Knight (42SP) -> Valkyrie (3SP) = Valkyrie (38SP) Passed along 91%-92% of his MAX SP. S Compatibility --------------- Knight (Material); Werewolf (Beneficiary) Knight (42SP) -> Werewolf (3SP) = Werewolf (39SP) Passed along 93%-95% of his MAX SP. SS Compatibility ---------------- Fusionist (Material); Healer (Beneficiary) Fusionist (36SP) -> Healer (0SP) = Healer (35SP) Passed along 98%-99% of her MAX SP. SSS Compatibility ----------------- Knight (Material); Slime (Beneficiary) Knight (42SP) -> Slime (1SP) = Slime (41SP) Passed along 98%-99% of his MAX SP. ****NOTE - The higher the SP of the Material, the more accurate the % becomes. For example: A Compatibility --------------- Healer (Material); Ash (Beneficiary) Healer (4SP) -> Ash (0SP) = Ash (3SP) *Passed along 75% of her MAX SP. A Compatibility of A is supposed to pass along 89-90% of its SP, but seeing as how 3 is the highest WHOLE number that can be passed, that is all Ash will get. The exact amount was most likely a decimal, and the result was rounded down. Read the following thread to see a discussion on this: http://www.gamefaqs.com/boards/919034-phantom-brave/40715928 ------------------------------- END OF SECTION ---------------------------- ============= FUSING SKILLS ------------------------------------------------ ============= [Mana Cost for Fusing Skills Formula] ----------------------------------- _______________________________________________ | | |Cost = Base Mana Cost * Penalty * Compatibility| |_______________________________________________| Where Base Mana Cost is the base mana cost of the skill you are trying to fuse, each skill has their own base mana cost (See Skills List Section). The Penalty is given by the formula; _______________________________________________________________ | | |Penalty = (Beneficiary LV + Material LV)/(2*(Fusionist LV + 1))| |_______________________________________________________________| Beneficiary is FIRST item selected Material is SECOND item selected (This item disappears) [Compatibility for Skill Fusion] ------------------------------ Check your fusions compatibility and input the value into the formula. SSS = 1.0 SS = 1.5 S = 2.0 AA = 2.5 A = 3.0 B = 3.5 C = 4.0 D = 4.5 E = 5.0 F = 5.5 Each skill in the game has a SET base mana cost. I won't be listing them all, but if you really want to know the base mana cost for a skill, then all you have to do is rearrange the formula to solve for the base mana cost. The max level a skill can reach is 99. The skills gain strength as they increase in level, unfortunately, the formula for determining the strength of a skill at a particular level hasn't been established. Another thing that hasn't been confirmed is how to determine the amount in which a skill levels up through fusion. However, whether fusing a high leveled skill into a low leveled skill or vice versa, the total amount of EXP the skill gains after the fusion is the same. ------------------------------- END OF SECTION ---------------------------- ===================== FUSING PASSIVE SKILLS ----------------------------------------- ===================== All these skills must be on the character NOT on the weapons; they will only work if the characters themselves possess the skill. Skill: The name of the skill Mana: The base mana cost; used for calculating how much mana it requires to fuse this particular skill onto a character (subject to compatibility). Character: Which character or monster has the skill upon creation and the level at which the skill starts at, if there is not level indication, that is because it starts at level 1 and these skill don't benefit by increasing the level. Description: How the skill works, formulas, etc. Skill: Big Bang Mana: 1000 Character: Titlist (LV 30), Prinny (LV 20) Description: Damages surrounding area upon confinement. Confining to an object with 0% HP or (+ #)% HP ---------------------------------------------- ________________________________________________________ | | |[Current HP x (LV of BB x 0.01)] [(LV of HB x 0.01) + 1]| |________________________________________________________| Confining to an object with (- #)% HP ------------------------------------- ____________________________________________________________________ | | |[Current HP x (LV BB x 0.01)] x { 1 + [ (HP CV + LV of HB) x 0.01] }| |____________________________________________________________________| NOTE - HP CV (HP Confine Value) is the number along with the negative Sign. So if you are confining to a Stump for example, you would put (-30) for the HP confine Value - LV of BB is Level of Big Bang - LV of HB is Level of Healing Birth Skill: Energy Saver Mana: 100000 Character: Soldier Description: Remove Value is increase by 1 Skill: EXP. Riser Mana: 1000 Character: Amazon (LV 10), Dungeon Monk (LV 20), Putty (LV 10) Description: +1% EXP per skill level; Max is 99% at level 99. Skill: Healing Birth Mana: 1000 Character: Mystic (LV 20), Lizardman (LV 10) Description: Heal HP upon confinement; Amount healed is determined by the characters current HP PRIOR to confinement (i.e. objects that decrease or increase HP don't affect it) The amount healed upon confinement is: ________________________________ | | |Current HP x LV of Healing Birth| |________________________________| Skill: Healing Steps Mana: 2000 Character: Knight (LV 10), Behemoth (LV 10) Description: Regain HP each turn; Amount healed is determined by the characters Max HP. The object the character is confined to WILL affect how much HP he regains per turn, since the object alters the characters Max HP for the battle. The amount regained per turn is: ____________________________ | | |Max HP x LV of Healing Steps| |____________________________| Skill: Made of Money Mana: 1000 Character: Merchant (LV 20), Blob (LV 20) Description: +1% Bor per skill level; Max is 99% at level 99. Skill: Mana Monger Mana: 1000 Character: Fusionist (LV 20), Blacksmith (LV 20), PuttyShaman (LV 10), Putty Smith (LV 10) Description: +1% Mana per skill level; Max is 99% at level 99. Skill: Parting Gift Mana: 1000 Character: Hell Corgi (LV 30), Prinny (LV 20) Description: Damage to surrounding area upon removal. The amount of damage done is: _______________________________ | | |Current HP x LV of Parting Gift| |_______________________________| Skill: Return Mana: 10000 Character: Dungeon Monk Description: Allows escape from dungeons by paying Bordeaux. ____________________________________ | | |Return Cost = Current Enemy Level*30| |____________________________________| If you teach another character the return skill, it will cost 10X more _____________________________________ | | |Return Cost = Current Enemy Level*300| |_____________________________________| Skill: Solemn Vow Mana: NA Character: Ash Only Description: 2x ATK and INT on final turn Skill: Quick Attack Mana: 100000 Character: Ash, Archer, Cerberus, Werewolf Description: Able to act right after being confined ------------------------------- END OF SECTION ---------------------------- ================== INCREASING EQUIP % ------------------------------------------- ================== Increasing your items Equip % comes into play in the "Equipment Ability Up" portion of the fusion screen. This is the only efficient way to increase a weapons strength. The other way is leveling up the weapon with the Blacksmith which becomes negligible as the game goes on. First, how to check your weapons CURRENT Equip %: -Talk to the Fusionist -Select the item you wish to check -Select another item (the one right next to it is quickest) -Move down to Equipment Ability Up, and you will see something that looks like this: [My Perfct SnowSwd Example] [Ash Bare] [Ash Equipped] ------------------------- -------- ------------ [Col 1] [Col 2] [Col 3] [Col 4] [Col 5] [Col 6] HP 11212X 50% = +5606 | (5341) (10947) ATK 16622X 85% = +14128 | (12765) (26893) DEF 8772X 50% = +4386 | (3476) (7862) INT 8758X 50% = +4379 | (3185) (7564) RES 7810X 65% = +5076 | (2942) (8018) SPD 6191X 65% = +4024 | (4876) (8900) -1st Column represents the stat abbreviations -2nd Column represents the actual statistics of the weapon (Weapons Strength) -3rd Column represents your weapons current Equip % -4th Column represents the stats from the weapon that actually get added to your characters BARE HAND stats when equipped. -5th Column represents MY ASH's stats without his weapon equipped -6th Column represents MY ASH's total strength AFTER he equips his weapon, in other words, Column 4 + Column 5. The only ways to increase Column 4 is to: -Increase the stats in column 2 by fusing STRONGER items to the weapon -Increase the percentages in column 3; The way to do that is to fuse an item with an Equip % EQUAL TO OR GREATER THAN your item. Some Things to Remember: ----------------------- -Regular items will increase these percentages by 5%, while COMBO items will increase them by 10%. -Use the lower equip% items first, followed by the higher equip% items. Refer to my DEF Equip% above: -> My DEF Equip% is 50% -> I have a Mace and an Anthill as usable fusing items -> Mace has DEF Equip% of 50%; the Anthill has DEF Equip% of 60% -> If I use the Anthill first, my weapons DEF Equip% will increase to 55% and as a result, I can't use the Mace to increase it further, but if I use the Mace first to increase it to 55%, then I can use the Anthill to increase it to 60% -You can fuse 2 identical (in terms of Equip%) items together to be left with a single item that has an equip% of 5% more than the previous 2 had. Refer to my DEF Equip% above: -> My DEF Equip% is 50% -> I have 3 Maces and an Anthill as usable fusing items -> The Maces have DEF Equip% of 50%; the Anthill has DEF Equip% of 60% -> If I use the Anthill first, my weapons DEF Equip% will increase to 55% and as a result, I can't use the Maces to increase it further, but if I use the Mace first to increase it to 55%, then fuse the other 2 Maces to EACH OTHER, I will be left with a Mace that has DEF Equip% of 55%. Now I use that Mace to increase my weapons DEF Equip% to 60%, and finally use my Anthill to increase it to 65%. To determine the Equip% on items, refer to the section on "Item Equip% Charts". I had to make my own since the one on the gamefaqs site is all messed up; several of the values are incorrect. ------------------------------- END OF SECTION ---------------------------- ==================== INCREASING CONFINE % ----------------------------------------- ==================== Increasing your items Confine % comes into play in the "Confine Efficiency Up" portion of the fusion screen. Although not as important as Equip%, this CAN become VERY important depending on the stage you are on, and your strategic approach to the battle. Regardless, I strongly recommend increasing your confine % whenever you can since the objects lying around stages and random dungeon floors usually have SEVERAL negative percentages thus DECREASING your characters stats upon confinement. Second Wave More Powerful? ------------------------- Although you tend to confine your most powerful characters to start your battles, as already mentioned, the objects they are confined to may hinder your performance. Once those characters are removed, they leave their weapons behind, and if you have boosted the confine % of those weapons, then the second group of characters you confine in that battle will have a MASSIVE boost to their stats. Overall, increasing your confine % is actually MORE difficult that increasing your Equip%. This is because, confine % of items are never very high (ranging from -70 to +50), whereas high Equip% can easily be found. Getting item to have a Confine% in ATK for example of 100% would require a lot more item fusions than it would to increase a weapons ATK equip% to 100%. ------------------------------- END OF SECTION ---------------------------- ======================================== UNSOLVED MANA COST FOR EQUIP% & CONFINE% ---------------------- ======================================== This is one thing that I cannot figure out. In the OSG the Equipment Ability Up and Confine Efficiency Up are both said to follow the same formula that the mana cost for fusing skills does. However, this is not the case as in regards to that formula, the BASE MANA COST only comes into play when referring to skills, since skill are the only thing the OSG lists as having a base mana cost. Also through my own testing, the amount of mana it costs for Equipment Ability Up and Confine Efficiency Up does NOT differ with the level of the fusionist, hence, making the PENALTY portion of the formula useless. MY TESTS ======== *The mana costs for my tests were the same when I used a LV 152 Fusionist and a LV 160 Fusionist. Example 1: 1) LV 147 Plain Crate (MAX LV 156) 2) LV 147 Plain Crate (MAX LV 156) These 2 items have the SAME levels and titles, they have the exact amount of EXP (i.e. they are on level 147 EXACTLY, they were just leveled up with the blacksmith). They also have an SSS compatibility. When I try to fuse 1) INTO 2), the mana cost are as follows: -Equipment Ability Up = -63 -Confine Efficiency Up = -30 When I try to fuse 2) INTO 1), the mana cost are as follows: -Equipment Ability Up = -72 -Confine Efficiency Up = -30 So WHY are they not the same? This conclusion lead me to believe that the power of the item (in terms of stats) actually affects the mana cost. Specifically, the stats in which the Crate actually increases, (ATK, DEF, SPD). Object 1) had a higher ATK, but Object 2) had a higher DEF & SPD Therefore, Object 1) was the WEAKER object and object 2) was the STRONGER object, thus when I attempted to fuse object 1) INTO object 2), the mana cost was lower. Example 2: 1) LV 67 Plain Dictionary (MAX LV 76) 2) LV 67 Plain Dictionary (MAX LV 76) 2 stats to consider here, INT and RES; Compatibility is C: Object 1 had 990 INT and 516 RES Object 2 had 980 INT and 516 RES When I try to fuse 1) INTO 2), the mana cost are as follows: -Equipment Ability Up = -120 -Confine Efficiency Up = -66 When I try to fuse 2) INTO 1), the mana cost are as follows: -Equipment Ability Up = -105 -Confine Efficiency Up = -66 As you can see, object 1 had higher INT and thus was the STRONGER object, so when I attempted to fuse it INTO object 2 it cost MORE mana. This is as far as I was able to go with this, unfortunately, I could not figure out a formula for the mana cost. ------------------------------- END OF SECTION ---------------------------- *===========================================================================* | ITEM EQUIP% CHARTS | *===========================================================================* As mentioned previously, I am making this section myself since the one on gamefaqs has incorrect values for several items. I obtained all info form my game except the Divine Swd equip% since it's the only weapon that I never obtained (tried 3 times and gave up). I will be listing the items in order from highest % to lowest % in their individual stat categories. I will also be omitting the negative percentages, as well as the 0 stats. *Thanks to Microsoft Excel for making the whole Sorting process a breeze :) ======= HP SORT ----------------------------------------------------- ======= NAME HP Bread 100 Giant Tree 85 Sapling 80 Divine Swd 70 SpiriTree 70 Tree 60 Cursed Tr 60 DivineTree 60 Stump 60 Barrel 60 Egg 55 Old Tree 50 Sacred Tr 50 Devil Tree 50 Pumpkin 50 Seed 50 Pillar 50 Spirit Swd 40 Fish 40 Treasure 40 Prize Swd 30 Mushroom 30 Sunflower 30 Brick 30 Driftwood 30 Demon Axe 25 SnowSwd 20 Rock Weed 20 Remote 20 Gilded Swd 15 Iron Sword 10 Blade 10 Steel Swd 10 SacredSwd 10 Prize Ktna 10 Giant Axe 10 Devil Axe 10 Anthill 10 WideSword 5 Long Swd 5 BronzeSwd 5 Snow Ktna 5 Battle Axe 5 Big Axe 5 ======== ATK SORT ---------------------------------------------------- ======== NAME ATK Divine Swd 130 Demon Axe 125 Star Axe 120 Divine Spr 105 Spirit Swd 100 Dark Axe 100 Dark Wpn 100 Prize Ktna 95 Snow Axe 95 Prize Swd 90 Devil Axe 90 SacredSpr 90 Giant Axe 85 Gold Axe 85 Cactus (tall) 85 Silver Axe 82 DevilSpear 82 Snow Ktna 80 Big Axe 80 Steel Axe 80 Cactus (round) 80 Bomb 80 SnowSwd 77 Iron Axe 77 Battle Axe 75 BronzeAxe 75 DragonSpr 75 Cactus (small) 75 Bone 75 Axe 72 Spirit Spr 72 Fish 70 Gilded Swd 70 Stone Axe 70 Dream Spr 70 DarkSpear 67 SacredSwd 65 Gold Ktna 65 SnowSpear 65 Gold Spear 64 Steel Swd 63 Silver Spr 62 Stump 60 Barrel 60 Pumpkin 60 Blade 60 Silvr Ktna 60 Steel Spr 60 Hammer 60 Steel Ktna 57 Iron Spear 57 Iron Sword 55 Iron Ktna 55 LongSpear 55 Angel Tree 55 Katana 53 BronzeSpr 53 BronzeSwd 52 Pillar 50 Brick 50 Driftwood 50 Long Swd 50 BronzeDag 50 Spear 50 Mace 50 Crate 50 PoisonRck 50 Starfish 50 Water Can 50 Rotten Tr 50 WideSword 48 dirk 47 Giant Tree 45 Mushroom 45 Sword 45 StoneKnife 45 CurseTree 45 Deadwood 45 dagger 42 Tree 40 Anthill 40 Knife 40 Pot 40 Cursed Tr 35 Skull Tree 33 Sapling 30 Old Tree 30 Sunflower 30 Rock Weed 30 Rock 30 Stone 30 Dead Tree 30 Wither Tr 25 Remote 20 Weed 20 Sign 20 Misc Weed 20 Devil Rock 20 Crystal 20 Trolly 20 Vase 20 Wight Tree 15 EvlRockWd 10 SacredRck 10 Phonograph 10 ======== DEF SORT ---------------------------------------------------- ======== NAME DEF Rock 85 Divine Swd 80 Hammer 80 Divine Stf 75 Stone 70 Devil Rock 70 SacredRck 70 PoisonRck 65 EvlRockWd 65 Anthill 60 Sacred Stf 60 Pot 55 Rock Weed 55 Devil Staff 55 Pillar 50 Mace 50 Crate 50 Sign 50 Phonograph 50 Wisdom Stf 45 BlackStaff 45 DivineTree 45 Demon Axe 40 Bone 40 Crystal 40 Trolly 40 Dead Staff 40 Star Staff 40 SpiritStaff 40 Star Axe 35 Spirit Swd 35 Dark Cane 35 Fusion Stf 35 Dream Stf 35 Gold Staff 30 SteelStaff 30 Silver Stf 30 Snow Staff 30 BlaspheTr 30 Devil Axe 29 Giant Axe 26 Dark Axe 25 Prize Swd 25 Bonze Stf 25 Iron Staff 25 StoneCane 25 Big Axe 23 Snow Axe 20 SnowSwd 20 Battle Axe 20 Starfish 20 Giant Tree 20 Remote 20 Wood Cane 20 Cane 20 Sacred Tr 20 Gold Axe 15 Silver Axe 15 Divine Spr 10 Prize Ktna 10 Steel Axe 10 Iron Axe 10 BronzeAxe 10 Gilded Swd 10 SacredSwd 10 Steel Swd 10 Stump 10 Blade 10 Sapling 10 Snow Ktna 5 Axe 5 Stone Axe 5 Iron Sword 5 BronzeSwd 5 Long Swd 5 Skull Tree 3 ======== INT SORT ---------------------------------------------------- ======== NAME INT DivineBook 100 Divine Stf 95 Netherbk 88 Sacred Stf 80 Cert. 80 Skull 80 Bomb 80 Devil Staff 75 Candle 75 Lthograph 72 Must-read 70 Encyc. 67 Wisdom Stf 65 BlackStaff 65 HintGuide 65 Secret Bk 62 Divine Swd 60 Sign 60 Dead Staff 60 Star Staff 60 SpiritStaff 60 Blossom 60 Treasure 60 Water Can 60 Sunflower 60 Flower 60 Barrel 60 Spell Book 59 Dark Cane 55 Fusion Stf 55 Dream Stf 55 Dictionary 55 Angel Tree 55 Devil Tree 55 Skull Tree 53 Used Book 53 Devil Rock 50 Phonograph 50 DivineTree 50 Gold Staff 50 SteelStaff 50 Silver Stf 50 Snow Staff 50 Iron Staff 50 Divine Spr 50 Book 50 Seed 50 Bonze Stf 45 StoneCane 45 Wither Tr 45 Pot 40 Wood Cane 40 Cane 40 Hourglass 40 Old Tree 40 SpiriTree 40 Brick 40 CurseTree 40 Egg 40 SacredSpr 35 Dead Tree 35 Wight Tree 35 Cactus (small) 35 Cactus (round) 35 Cactus (tall) 35 Cursed Tr 35 SacredRck 30 Crystal 30 BlaspheTr 30 Sacred Tr 30 DevilSpear 30 Mushroom 30 Vase 30 Pumpkin 25 Remote 20 Sapling 20 DragonSpr 20 Spirit Spr 20 Dream Spr 20 Weed 20 Rotten Tr 20 Deadwood 20 DarkSpear 15 SnowSpear 15 Gold Spear 15 PoisonRck 10 Spirit Swd 10 Giant Tree 10 Prize Ktna 10 Silver Spr 10 Steel Spr 10 Iron Spear 10 Tree 10 Bread 10 Prize Swd 5 Snow Ktna 5 LongSpear 5 BronzeSpr 5 Spear 5 SnowSwd 3 ======== RES SORT ---------------------------------------------------- ======== NAME RES Divine Stf 95 DivineBook 90 Egg 85 Sacred Stf 80 Netherbk 75 Devil Staff 75 Divine Spr 75 Cert. 70 Wisdom Stf 65 BlackStaff 65 Lthograph 60 Must-read 60 Divine Swd 60 Dead Staff 60 Star Staff 60 SpiritStaff 60 SacredSpr 60 Driftwood 60 Encyc. 55 HintGuide 55 Dark Cane 55 Fusion Stf 55 Dream Stf 55 Angel Tree 55 DevilSpear 55 Skull 50 Secret Bk 50 Spell Book 50 Gold Staff 50 SteelStaff 50 Silver Stf 50 Snow Staff 50 Iron Staff 50 Wight Tree 50 SacredRck 50 BlaspheTr 50 Sacred Tr 50 Vase 50 DragonSpr 50 Blossom 45 Dictionary 45 Used Book 45 DivineTree 45 Bonze Stf 45 StoneCane 45 CurseTree 45 Dead Tree 45 Spirit Spr 45 Dream Spr 45 Rotten Tr 45 DarkSpear 45 Water Can 40 Phonograph 40 Book 40 Wither Tr 40 Wood Cane 40 Cane 40 Crystal 40 Deadwood 40 SnowSpear 40 Gold Spear 40 Silver Spr 40 EvlRockWd 40 Misc Weed 40 Steel Spr 35 Iron Spear 35 LongSpear 35 Seed 30 Hourglass 30 SpiriTree 30 Bread 30 BronzeSpr 30 Flower 25 Devil Tree 25 Spear 25 Devil Rock 20 Remote 20 Stone 20 Starfish 20 Anthill 15 Rock Weed 15 Skull Tree 13 Cursed Tr 10 PoisonRck 10 Spirit Swd 10 Prize Ktna 10 Prize Swd 5 Snow Ktna 5 SnowSwd 2 ======== SPD SORT ---------------------------------------------------- ======== NAME SPD Hourglass 115 Trolly 90 Candle 85 Divine Swd 70 Weed 70 Dark Wpn 70 Prize Ktna 65 Skull 60 Misc Weed 60 Starfish 60 Snow Ktna 57 Treasure 50 Bomb 50 Gold Ktna 48 Silvr Ktna 46 Steel Ktna 44 Iron Ktna 42 Katana 40 BronzeDag 38 dirk 36 Bone 35 StoneKnife 34 dagger 32 Knife 30 Sign 30 Crate 30 Vase 20 Bread 20 Flower 20 Remote 20 Spirit Swd 20 DivineBook 15 Divine Stf 10 Netherbk 10 Divine Spr 10 Prize Swd 10 Fish 10 Sacred Stf 5 Cert. 5 SnowSwd 5 ------------------------------- END OF SECTION ---------------------------- *===========================================================================* | BEST ITEMS FOR INCREASING CONFINE% | *===========================================================================* This section is only important for making a strong confinable object for Strong Boss enemies. -No Rare items will be listed in this section since its not a good use of your time to be using these items for confine% purposes. -I will only be listing the top 2 or 3 objects/items for each stat, unless the 2nd or 3rd best object is significantly lower than the first. Ex If the first is a 50%, and the second is a 40%, I will list both. However if the first is a 50% and the second is a 20%, then I will only list the 50%. HP -- Pillar 50 Pumpkin 50 Barrel 40 Bread 40 ATK --- Bomb 50 Pillar 50 Dark Axe 40 Cactus 30 DEF --- Pillar 50 Rock 50 Brick 40 Treasure 30 INT --- Sunflower 30 Flower 25 Blossom 25 RES --- Crystal 50 SPD --- Trolly 30 Short Swords 20 ------------------------------- END OF SECTION ---------------------------- *===========================================================================* | SKILLS LIST OUTLINE | *===========================================================================* This is the outline for the skills list in the next section. NAME: The name of the skill POWER: Strength of the skill S>A>B>C>D>E>F SP: Amount of SP it costs to use the skill DEPENDENT ON: The stat the skills damage depends on ATTRIBUTE: The element the skill uses EFFECT: Any special effects that occur when using the skill (ie knock back). NOTE - Unequip means the skill causes you to unequip your weapon - Disarm means the skill MAY disarm the enemy. MANA: Base mana cost for the skill; used in formula to determine the amount of mana it will cost to fuse a skill onto another character or item. This is also the mana cost that the blacksmith requires in order to have the item learn the skill. TARGET: Whether it targets a single(S), or multiple(M) enemies UN/EQ: UN = Can use while unequipped; EQ = Can use while equipped; BOTH = Can use while equipped and unequipped LIMITED TO = Limited to certain conditions: -> S (Self) - Skill must be on character, in other words, the character can't equip an item/character with the skill and expect to use it. In fusion terms, you must fuse the skill directly to the character not their weapon. -> E (Equip) - Opposite of SELF; characters equipped item must know the skill. In fusion terms; fusing the skill to the character will NOT allow you to use it, you must fuse it to their weapon. -> B (Basic) - Indicates that this is the basic skill of an job or item. Examples are angel slash, thwap, etc, these skills have a wrench picture next to them and can NOT be fused to other items/characters. -> C (Combo) - These skills can only be used by equipping a character who knows the skill. Ex 1) a werewolf knows Double Slash but can never use it unless he equips another character who knows the skill; Ex 2) A lizardman does NOT know Double Slash but if they equip a character who knows it (like a werewolf) then they can use the skill. LEARNABLE WITH: What is required to learn the skill; character + weapon combinations (See NOTE 19 for more info), titles, etc. NOTES: What the skill does (ie raises ATk 25%; decreases DEF 5%, etc) *===========================================================================* | SKILLS LIST | *===========================================================================* I have access to the OSG PDF and I referred to it to make sure that I compiled a full list of skills. The parts I took directly from this guide are: - Skill Power Scale - S>A>B>C>D>E>F - Mana Values of each skill - UN/EQ - Info on LTD - Notes Parts that I omitted that the OSG included are: - Shape of the Area of Attack - Distance of Skill - Range of the skill - Height of the Skill As anyone who has obtained the pdf knows, the resolution for some parts of the pdf are practically illegible. A) The "Learnable With" portion of the skills list provided in the pdf is 1 example. So as a result, I had to test all these skills to determine what those pictures are actually showing. B) The "Additional Effects Chart" has 5 pictures that are sooo blurred that they all look the same, and unfortunately these are NOT pictures that appear in the game. These pictures appear light blue and are in reference to the following: -Cure Status -EXP Up -Mana Up -Bor Up -Revive I am unable to determine which skills in the OSG skill list correspond to which of those 5, because as I said, they all look like light blue blurs, so during my tests of the skills I will be checking all of them EXCEPT for EXP Up, since I don't see a way to determine the exact percentages. I have included all of the corrections that were posted in the Errata and Additions Forum and gave credit to the people who found the errors. Finally I have also corrected some info that I found myself while I was composing this list. Some examples are: -Solar Bomb skill is listed as ICE based in the skills section and FIRE based in the Sunflower Data section, they should both be listed as FIRE based; -Lunge listed under the LTD column as C (Combo) when it should be B (Basic); -Wild Swing gives a knock back effect NOT a disarming effect; etc. -Storm Warning Mana cost is 8 and not D (^__^) -Tanline does NOT have a FIRE attribute -EXP Up, MANA Up, BOR Up in "Additional Effects Chart" in OSG -> See NOTE 20 *Note - Any skill that has "Mana +x%" AND the Daze status effect, will result in 0 mana obtained IF the skill ends up inflicting the Daze status effect. So although I list the fact that mana increases, this is ONLY IF the skill FAILS to inflict the Daze status effect. *Note - All Combo skills in the "Physical Skill" Section of the OSG list them as having the EQUIPPED requirement in the EQ Column, but every other combo skill for all the other skill categories have (-) listed under that column. Since doing a combo requires that the character picks up another character, and both would obviously need to be un-equipped, I changed all the combos in the physical skills section to (-) under the UN/EQ portion of my guide. =============== PHYSICAL SKILLS ---------------------------------------------- =============== NAME: Angel Slash POWER: F SP: 0 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: Equipped LIMITED TO: B LEARNABLE WITH: All swords, short swords, Dark Wpn NOTES: - NAME: Annihilate POWER: B SP: 24 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: - TARGET: M UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Sulphur NOTES: Cannot actually be learned due to the restrictions (limited to: S) NAME: Ascension POWER: B SP: 16 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 750 TARGET: S UN/EQ: UN LIMITED TO: E LEARNABLE WITH: Silver Spr, DarkSpear, DevilSpear, Dark Wpn NOTES: - NAME: Barrel Drop POWER: D SP: 2 DEPENDENT: HP ATTRIBUTE: - EFFECT: Unequip, EXP Up (See NOTE 22) MANA: 60 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Barrel NOTES: - NAME: Barrel Shuffle POWER: C SP: 14 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back; Gamble MANA: 250 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Barrel NOTES: - NAME: Barrel Toss POWER: F SP: 0 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: EQ LIMITED TO: Basic LEARNABLE WITH: Barrel NOTES: - NAME: Berserker POWER: F SP: 4 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back MANA: 120 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Snakish, Sword, WideSword, Long Swd, SnowSwd, Knife, Dagger, StoneKnife, Dark Sprout, Title: Elite NOTES: - NAME: Blarney Drop POWER: C SP: 20 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 400 TARGET: M UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Golem, Mimic NOTES: - NAME: Blunt Weapon POWER: C SP: 21 DEPENDENT: DEF ATTRIBUTE: - EFFECT: Amnesia MANA: 500 TARGET: S UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Pot NOTES: - NAME: Body Movin' POWER: E SP: 4 DEPENDENT: - ATTRIBUTE: - EFFECT: Unequip User, Knock Back, Amnesia MANA: 200 TARGET: S UN/EQ: - LIMITED TO: C LEARNABLE WITH: Owl Sentry, Valkyrie NOTES: NAME: Body Swing POWER: F SP: 0 DEPENDENT: - ATTRIBUTE: - EFFECT: Knock Back MANA: - TARGET: S UN/EQ: - LIMITED TO: C LEARNABLE WITH: Humans, Owls, Giga Beast, Boar, Cerberus, Ghost, Golem, Whisp, Zombie, Summon, Hell Corgi, Dragon, Putty, Putty Smith, PuttyShaman, Putty Mage, Putty Monk, Mermaid, Fenrir, Prinny, Behemoth, Bottlemail, Merman, Manticore, Lizardman, Lady Zombie NOTES: - NAME: Bolt Cannon POWER: B SP: 21 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back MANA: 1000 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Dragon + Spear] NOTES: - NAME: Bonerang POWER: C SP: 20 DEPENDENT: HP ATTRIBUTE: - EFFECT: Absorb MANA: 700 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Bone NOTES: - NAME: Bound Strike POWER: D SP: 11 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back, Paralyze MANA: 100 TARGET: S UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Lizardman NOTES: - NAME: Brain Sturgeon POWER: E SP: 2 DEPENDENT: ATK ATTRIBUTE: ICE EFFECT: Knock Back MANA: 60 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Fish NOTES: - NAME: Brick Mania POWER: D SP: 7 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 100 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Brick NOTES: Def -3% NAME: Calamity Drive POWER: S SP: 40 DEPENDENT: ATk ATTRIBUTE: - EFFECT: - MANA: 7500 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Demon Axe, Title: Lord NOTES: Def -20% NAME: Casualty POWER: C SP: 15 DEPENDENT: HP ATTRIBUTE: - EFFECT: Knock Back MANA: 450 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Iron Axe, Silver Axe, Snow Axe, Mace NOTES: Def -10% NAME: Centrifugal POWER: E SP: 10 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Unequip, EXP Up (See NOTE 22) MANA: 180 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Spear, Iron Spear, Silver Spr, Gold Spear, Dream Spr, Mace NOTES: - NAME: Chain Attack POWER: B SP: 20 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 750 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Steel Axe, Dark Axe, Hammer NOTES: Def -12% NAME: Charge Attack POWER: D SP: 7 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back, Amnesia MANA: 100 TARGET: S UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Pumpkin NOTES: - NAME: Chomp POWER: F SP: 3 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Absorb, Poison MANA: 100 TARGET: S UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Zombie, Lady Zombie, Milon NOTES: - NAME: Clay Barrage POWER: E SP: 4 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Amnesia MANA: 140 TARGET: S UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Pot NOTES: - NAME: Cleave POWER: D SP: 13 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 300 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: BronzeAxe, Silver Axe, Big Axe NOTES: Def -9% NAME: Close Call POWER: D SP: 11 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back, Gamble MANA: 150 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Barrel, Title: Doki NOTES: - NAME: Coconut Bomb POWER: D SP: 16 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Mana Up MANA: 400 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Seed NOTES: Mana +15% (See NOTE 20) NAME: Cooperation POWER: E SP: 0 DEPENDENT: - ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: - LIMITED TO: C LEARNABLE WITH: Scrabbit, Saber Kitty NOTES: - NAME: Crazed Attack POWER: D SP: 11 DEPENDENT: HP ATTRIBUTE: - EFFECT: - MANA: 400 TARGET: M UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Giga Beast NOTES: - NAME: Cyclone Cutter POWER: D SP: 7 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 300 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Lizardman + Axe] NOTES: Def -5% NAME: Danger Trolly POWER: C SP: 17 DEPENDENT: SPD ATTRIBUTE: - EFFECT: Gamble MANA: 500 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Trolly NOTES: - NAME: Dark Spectre POWER: D SP: 5 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 600 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Gold Axe, Big Axe, Devil Axe NOTES: Def -11% NAME: Deadwood POWER: D SP: 5 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 100 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: All Dead Trees NOTES: - NAME: Debris POWER: D SP: 2 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Unequip, EXP Up (See NOTE 22) MANA: 50 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Brick NOTES: Def -2% NAME: Delayed Strike POWER: B SP: 15 DEPENDENT: SPD ATTRIBUTE: Wind EFFECT: Transport, Knock back MANA: 1050 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Silvr Ktna, BronzeSwd, Gilded Swd, SnowSwd, Dark Wpn NOTES: NAME: Dodge Rock POWER: D SP: 2 DEPENDENT: DEF ATTRIBUTE: - EFFECT: Unequip, Knock back, Mana Up, EXP Up (See NOTE 22) MANA: 40 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: All Rocks, Title: Major NOTES: Mana +10% (See NOTE 20) NAME: Doppleganger POWER: C SP: 14 DEPENDENT: - ATTRIBUTE: - EFFECT: Amnesia MANA: 1000 TARGET: S UN/EQ: - LIMITED TO: C LEARNABLE WITH: Ash (can't be fused obviously), Amazon NOTES: - NAME: Double Slash POWER: E SP: 0 DEPENDENT: - ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: - LIMITED TO: C LEARNABLE WITH: Werewolf NOTES: - NAME: Double Trouble POWER: C SP: 8 DEPENDENT: - ATTRIBUTE: - EFFECT: Knock Back, Amnesia MANA: 600 TARGET: S UN/EQ: - LIMITED TO: C LEARNABLE WITH: Owl Sentry, Owl Knight, Fighter, Valkyrie, Title: Empath NOTES: - NAME: Doubles POWER: B SP: 16 DEPENDENT: - ATTRIBUTE: - EFFECT: Amnesia MANA: 1500 TARGET: S UN/EQ: - LIMITED TO: C LEARNABLE WITH: Archer, Flonne, Laharl, Etna NOTES: The Archer begins with this skill already visible on the status screen (in battles). However to reveal it on Etna, Laharl, and Flonne, they need to pick each other up. The weird part is that if they pick up the archer, they won't permanently unlock/reveal the doubles skill. For Example, Have Etna pick up the archer and then check Etna's status, doubles WILL show, but if you press circle to undo that action Etna won't have doubles in her status screen. However, if Etna picked up Flonne or Laharl first, and checked her status, Doubles will show up here to, the difference is, if you press circle and undo this action, THEN check Etna's status, Doubles IS revealed....kinda weird What does this mean, simply that if you brought ONLY etna and the archer into battle, picked up the archer and finished the battle, then returned with say Etna and Flonne..........having flonne pick up etna is not enough to use doubles, etna would have to pick up flonne first to unlock it. Basically what it boils down to is 1 extra pick up, that's it, but I just found it interesting because those 3 can't officially unlock it unless they pick up each other. Short Version: If Etna NEVER picks up either flonne or laharl, then you can NEVER use Doubles with Etna as THE WEAPON, even if she previously picked up the archer. So in order for Doubles to be used by these 3, whoever is the weapon MUST have already picked up 1 of the other 2. NAME: Dragon Drop POWER: D SP: 7 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 400 TARGET: S UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Dragon NOTES: - NAME: Dragon Hammer POWER: D SP: 8 DEPENDENT: ATK ATTRIBUTE: FIRE EFFECT: Knock back MANA: 200 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Dragon + Pillar] NOTES: - NAME: Dragon Punch POWER: E SP: 0 DEPENDENT: ATK ATTRIBUTE: FIRE EFFECT: Knock Back MANA: - TARGET: M UN/EQ: UN LIMITED TO: B LEARNABLE WITH: Dragon, Dark Sprout NOTES: - NAME: Dragon Shot POWER: F SP: 6 DEPENDENT: HP ATTRIBUTE: - EFFECT: Knock back, Absorb MANA: 300 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Dragon + Bone] NOTES: - NAME: Dream Chant POWER: C SP: 12 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Dazed MANA: 500 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Granny + Weed], Title: Dream NOTES: - NAME: Drill Kick POWER: C SP: 11 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock back MANA: 300 TARGET: S UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Amazon NOTES: - NAME: Drillar POWER: C SP: 13 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back MANA: 160 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Pillar NOTES: - NAME: Dud POWER: C SP: 10 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Gamble MANA: 400 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Bomb NOTES: Res -5% NAME: Emerald Pain POWER: D SP: 21 DEPENDENT: SPD ATTRIBUTE: WIND EFFECT: Absorb MANA: 600 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Lizardman + Skull] NOTES: - NAME: Epiphany POWER: B SP: 37 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 4500 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: SacredSpr NOTES: - NAME: Falling Blocks POWER: D SP: 4 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Unequip, EXP Up (See NOTE 22) MANA: 60 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Stump NOTES: - NAME: Fang Slash POWER: E SP: 3 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 50 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Werewolf + ShortSwd, Sword] NOTES: - NAME: Flying Bomb POWER: E SP: 5 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back MANA: 200 TARGET: S UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Ash, Owl Sentry, Owl Knight, Putty Monk, Lierre (Owl) NOTES: - NAME: Flying Wonder POWER: C SP: 14 DEPENDENT: SPD ATTRIBUTE: - EFFECT: - MANA: 400 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Crate NOTES: - NAME: Fresh Squish POWER: D SP: 4 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Unequip, Poison, EXP Up (See NOTE 22) MANA: 120 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Fish NOTES: - NAME: Gaea Sword POWER: D SP: 26 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 1350 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Katana, Steel Ktna, Gold Ktna, Blade, SacredSwd NOTES: - NAME: Gaean Punch POWER: E SP: 5 DEPENDENT: DEF ATTRIBUTE: - EFFECT: - MANA: 50 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Golem + Rocks] NOTES: - NAME: Gale Slash POWER: E SP: 8 DEPENDENT: ATK ATTRIBUTE: WIND EFFECT: - MANA: 300 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Dagger, StoneKnife, Dirk, Long Swd, BronzeSwd, Snakish, Title: Sky NOTES: - NAME: Gambit POWER: D SP: 11 DEPENDENT: ATK ATTRIBUTE: WIND EFFECT: Knock back, Transport MANA: 240 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Axe, BronzeAxe, Steel Axe, Gold Axe, Star Axe NOTES: Def -7% NAME: Ghostly Pal POWER: D SP: 6 DEPENDENT: DEF ATTRIBUTE: - EFFECT: - MANA: 200 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Ghost, Whisp, Summon + Rocks] NOTES: - NAME: Golem Lance POWER: B SP: 22 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 600 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Golem + Spear] NOTES: - NAME: Golem Punch POWER: E SP: 0 DEPENDENT: HP ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: UN LIMITED TO: B LEARNABLE WITH: Golem NOTES: - NAME: Good Shot! POWER: E SP: 4 DEPENDENT: HP ATTRIBUTE: - EFFECT: Knock Back MANA: 40 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Pillar, Title: Beaten NOTES: - NAME: Grand Swing POWER: B SP: 22 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 900 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Silver Axe, Star Axe, Giant Axe, Title: Triumph NOTES: Def -13% NAME: Ground Breaker POWER: F SP: 9 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 240 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: BronzeDag, Sword, WideSword, Iron Sword NOTES: - NAME: Halo Slash POWER: D SP: 30 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 1200 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: SnowSpear, Dream Spr, Divine Spr NOTES: - NAME: Hammer Throw POWER: D SP: 30 DEPENDENT: - ATTRIBUTE: - EFFECT: Knock Back MANA: 100 TARGET: M UN/EQ: - LIMITED TO: C LEARNABLE WITH: Owl Sentry, Owl Knight, Blacksmith, Soldier, Mystic, Boar, Zombie, Lady Zombie NOTES: - NAME: Heavenly Pillar POWER: D SP: 10 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back, Transport MANA: 120 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Pillar NOTES: - NAME: Heavy Lifting (1) POWER: E SP: 6 DEPENDENT: HP ATTRIBUTE: - EFFECT: Knock Back, EXP Up (See NOTE 22) MANA: 80 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Pillar, Title: Smiley NOTES: - NAME: Heavy Lifting (2) POWER: D SP: 3 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Unequip, Knock Back, EXP Up (See NOTE 22) MANA: 80 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Crate NOTES: - NAME: Heliotrope POWER: B SP: 27 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 10000 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Heliotrope NOTES: - NAME: Hurricane Slash POWER: C SP: 11 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Disarm MANA: 540 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Dark Raphael, Dirk, Katana, Steel Ktna, Silvr Ktna, Long Swd, BronzeSwd, Blade, SacredSwd, Gilded Swd, Prize Swd, Hammer, Snakish, Shiva NOTES: - NAME: Instant Death POWER: C SP: 11 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 600 TARGET: S UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Werewolf, Saber Kitty NOTES: - NAME: InvisiSlash POWER: S SP: 45 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 7500 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Spirit Swd, Title: Gen. NOTES: - NAME: Killer Spin POWER: D SP: 9 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock back, Transport MANA: 420 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Dirk, Silvr Ktna, Sword, WideSword, BronzeSwd, Gilded Swd, SnowSwd NOTES: - NAME: King Javelin POWER: E SP: 3 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back MANA: 100 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Giga Beast, Cerberus, Hell Corgi, Fenrir, Behemoth, Manticore + Javelin] NOTES: - NAME: King of Beasts POWER: D SP: 6 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 150 TARGET: S UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Cerberus, Saber Kitty, Fenrir, Behemoth, Manticore NOTES: - NAME: King Smash POWER: D SP: 6 DEPENDENT: HP ATTRIBUTE: - EFFECT: Knock Back, Transport MANA: 200 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Fenrir, Cerberus + Tree] NOTES: - NAME: King Sword POWER: C SP: 12 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Unequip, Knock Back, Transport MANA: 400 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Manticore, Fenrir, Hell Corgi, Giga Beast, Cerberus, Behemoth + Short Swords, Swords] NOTES: - NAME: Lock and Stock POWER: D SP: 7 DEPENDENT: HP ATTRIBUTE: - EFFECT: Knock Back, Paralyze MANA: 90 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Barrel NOTES: - NAME: Lookout Below POWER: C SP: 14 DEPENDENT: DEF ATTRIBUTE: - EFFECT: Unequip, EXP Up (See NOTE 22) MANA: 200 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Crate NOTES: - NAME: Lunge POWER: F SP: 0 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Spears NOTES: - NAME: Mach Throw POWER: D SP: 12 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Unequip, Knock Back MANA: 500 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Giga Beast, Hell Corgi, Behemoth, Manticore + Axes] NOTES: Def -5% NAME: Manual Break POWER: D SP: 6 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 140 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Trolly NOTES: - NAME: Mega Crocus POWER: D SP: 23 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: - TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Drab NOTES: Def -10% NAME: Mincemeat POWER: A SP: 25 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 3000 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Gilded Swd, SnowSwd, Spirit Swd, Dark Wpn NOTES: - NAME: Misery POWER: A SP: 27 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 1500 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Snow Axe, Giant Axe NOTES: Def -14% NAME: Mole Whack POWER: E SP: 3 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 60 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Stone Axe, Axe, Silver Axe NOTES: Def -5% NAME: Mortar POWER: F SP: 0 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Brick NOTES: Def -1% NAME: Mush Dance POWER: B SP: 26 DEPENDENT: HP ATTRIBUTE: - EFFECT: Poison MANA: 800 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Funguy + Bomb] NOTES: - NAME: Mushroom Drill POWER: C SP: 12 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 250 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Funguy + Spear] NOTES: - NAME: Pass POWER: - SP: 0 DEPENDENT: - ATTRIBUTE: - EFFECT: - MANA: 100 TARGET: S UN/EQ: EQ LIMITED TO: S LEARNABLE WITH: Soldier NOTES: - NAME: Pincushion POWER: D SP: 10 DEPENDENT: ATK ATTRIBUTE: WIND EFFECT: Knock Back MANA: 300 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Dark Wpn, LongSpear, DarkSpear NOTES: - NAME: Pot Smack POWER: F SP: 0 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Amnesia MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Pot NOTES: - NAME: Power Combo POWER: E SP: 6 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back MANA: 120 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Stone Axe, BronzeAxe, Steel Axe, Battle Axe, Mace, Title: Buffer NOTES: Def -6% NAME: Power Launcher POWER: E SP: 5 DEPENDENT: DEF ATTRIBUTE: - EFFECT: Knock Back, Mana Up MANA: 80 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Rock NOTES: Mana +5% (See NOTE 20) NAME: Pratfall POWER: A SP: 28 DEPENDENT: DEF ATTRIBUTE: - EFFECT: Unequip, Amnesia, EXP Up (See NOTE 22) MANA: 1000 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Pot NOTES: - NAME: Prinny Barrage (1) POWER: E SP: 0 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: - TARGET: M UN/EQ: UN LIMITED TO: B LEARNABLE WITH: Pringer X NOTES: - NAME: Prinny Barrage (2) POWER: F SP: 0 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: UN LIMITED TO: B LEARNABLE WITH: Prinny NOTES: - NAME: Pumpkin Dunk POWER: E SP: 3 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Amnesia MANA: 50 TARGET: S UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Pumpkin NOTES: - NAME: Pumpkin Hammer POWER: D SP: 12 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back, Amnesia MANA: 200 TARGET: S UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Pumpkin NOTES: - NAME: Pumpkin Pass POWER: F SP: 0 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back, Amnesia MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Pumpkin NOTES: - NAME: Punch POWER: E SP: 0 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: EQ LIMITED TO: LEARNABLE WITH: Shade, Slime, Blob, Mimic NOTES: - NAME: Raging Stump POWER: E SP: 1 DEPENDENT: HP ATTRIBUTE: - EFFECT: Unequip, EXP Up (See NOTE 22) MANA: 30 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Stump NOTES: - NAME: Rainbow Slash POWER: E SP: 4 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 50 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Lizardman + Short Swords, Swords], Title: Rainbw NOTES: - NAME: Rampage POWER: D SP: 8 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 200 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Werewolf + Spear] NOTES: - NAME: Reckless POWER: D SP: 9 DEPENDENT: SPD ATTRIBUTE: - EFFECT: - MANA: 280 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Trolly NOTES: - NAME: Rock Crusher POWER: E SP: 5 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 100 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Werewolf + Axe] NOTES: Def -7% NAME: Rock Punch POWER: F SP: 0 DEPENDENT: DEF ATTRIBUTE: - EFFECT: Mana Up MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Rock NOTES: Mana +5% (See NOTE 20) NAME: Rollingwood POWER: E SP: 10 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 120 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Driftwood NOTES: - NAME: Roundhouse POWER: E SP: 3 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back MANA: 100 TARGET: S UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Scrabbit, Slime, Summon, Saber Kitty, Putty Smith, Putty Monk, Flame, Title: Bl. Belt NOTES: - NAME: Serial Stinging POWER: F SP: 6 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 120 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Spear, BronzeSpr, LongSpear, DarkSpear NOTES: - NAME: Shatter POWER: E SP: 1 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Unequip, Knock Back, EXP Up (See NOTE 22) MANA: 50 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Vase NOTES: Def -5% NAME: Shroom Stomp POWER: F SP: 0 DEPENDENT: HP ATTRIBUTE: - EFFECT: Poison MANA: - TARGET: S UN/EQ: UN LIMITED TO: B LEARNABLE WITH: Funguy NOTES: - NAME: Shroom Vendor POWER: E SP: 3 DEPENDENT: DEF ATTRIBUTE: - EFFECT: Knock Back, Paralyze MANA: 100 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Funguy + Crate] NOTES: - NAME: Sign Thwack POWER: F SP: 0 DEPENDENT: DEF ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Sign NOTES: - NAME: Skewer (1) POWER: E SP: 3 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back MANA: 60 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Spear, LongSpear, Silver Spr, DarkSpear NOTES: - NAME: Slime Darts POWER: E SP: 3 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back, Transport MANA: 100 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Mimic, Slime + Spear] NOTES: - NAME: Slime Drill POWER: C SP: 16 DEPENDENT: DEF ATTRIBUTE: - EFFECT: - MANA: 400 TARGET: S UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Mimic NOTES: - NAME: Slime Mole POWER: C SP: 16 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back, Transport MANA: 200 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Mimic, Slime + Spear] NOTES: - NAME: Slime Press POWER: C SP: 24 DEPENDENT: DEF ATTRIBUTE: - EFFECT: - MANA: 600 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Mimic + Crate] NOTES: - NAME: Slime Slash POWER: D SP: 18 DEPENDENT: ATK ATTRIBUTE: WIND EFFECT: - MANA: 500 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Slime, Blob, Mimic + Short Swords, Swords] NOTES: - NAME: Slimurai POWER: D SP: 6 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock back MANA: 200 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Slime, Mimic + Axe] NOTES: Def -5% NAME: Smash POWER: F SP: 0 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Axes, Mace, Hammer NOTES: Def -1% NAME: Soul Crush POWER: E SP: 0 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back MANA: - TARGET: S UN/EQ: UN LIMITED TO: B LEARNABLE WITH: Sulphur NOTES: - NAME: Spintastic POWER: A SP: 18 DEPENDENT: - ATTRIBUTE: - EFFECT: Amnesia MANA: 2000 TARGET: S UN/EQ: - LIMITED TO: C LEARNABLE WITH: Soldier NOTES: - NAME: Spiral Pillar POWER: C SP: 28 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 600 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Pillar NOTES: - NAME: Spring Cap POWER: D SP: 10 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Poison MANA: 160 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Mushroom NOTES: - NAME: Squash POWER: F SP: 0 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: UN LIMITED TO: B LEARNABLE WITH: Slime, Shade, Mimic, Blob NOTES: - NAME: Stone Pillar POWER: F SP: 0 DEPENDENT: HP ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Pillar NOTES: - NAME: Streetcar POWER: F SP: 0 DEPENDENT: SPD ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Trolly NOTES: - NAME: Strike POWER: F SP: 0 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back MANA: - TARGET: S UN/EQ: UN LIMITED TO: B LEARNABLE WITH: Marona, Ash, Amazon, Blacksmith, Soldier, Merchant, Dungeon Monk, Knight, Fighter, Mystic, Valkyrie, Owl Knight, Owl Sentry, Scrabbit, Boar, Zombie, Saber Kitty, Bottlemail, Merman, Lizardman, Lady Zombie, Werewolf, Walnut, Milon, Sienna, Dark Knight, Drab, Flame, Dark Sprout, Wraith, Dark Raphael, Raphael, Lierre NOTES: - NAME: Stump Stack POWER: B SP: 24 DEPENDENT: HP ATTRIBUTE: - EFFECT: - MANA: 700 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Stump, Title: Robot NOTES: - NAME: Stumped POWER: F SP: 0 DEPENDENT: HP ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Stump NOTES: - NAME: Suplex POWER: D SP: 18 DEPENDENT: HP ATTRIBUTE: - EFFECT: - MANA: 500 TARGET: M UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Scrabbit, Slime, Putty Monk NOTES: - NAME: Surfing POWER: B SP: 21 DEPENDENT: HP ATTRIBUTE: - EFFECT: Unequip, EXP Up (See NOTE 22) MANA: 400 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Pillar NOTES: - NAME: Sword Dance POWER: D SP: 5 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 360 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Dirk, BronzeSwd NOTES: - NAME: Tasty POWER: E SP: 4 DEPENDENT: - ATTRIBUTE: - EFFECT: - MANA: 150 TARGET: S UN/EQ: - LIMITED TO: C LEARNABLE WITH: Zombie, Lady Zombie NOTES: - NAME: Timber! POWER: C SP: 25 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 500 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Stump NOTES: - NAME: Toss POWER: - SP: 0 DEPENDENT: - ATTRIBUTE: - EFFECT: - MANA: 50 TARGET: S UN/EQ: EQ LIMITED TO: S LEARNABLE WITH: Marona, Ash, Soldier NOTES: - NAME: Train Wreck POWER: A SP: 19 DEPENDENT: SPD ATTRIBUTE: - EFFECT: Unequip, Gamble, EXP Up (See NOTE 22) MANA: 700 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Trolly NOTES: - NAME: Trample POWER: D SP: 4 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back, Paralyze MANA: 200 TARGET: S UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Boar, Title: Xtreme NOTES: - NAME: Twin Tower POWER: B SP: 19 DEPENDENT: DEF ATTRIBUTE: - EFFECT: Knock Back MANA: 600 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Crate, Title: Rock NOTES: - NAME: Unload POWER: F SP: 0 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Crate NOTES: - NAME: Vase Cannon POWER: C SP: 12 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back MANA: 200 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Putty Smith, Putty Shaman, Putty Mage + Vase] NOTES: - NAME: Volcano POWER: C SP: 14 DEPENDENT: ATK ATTRIBUTE: FIRE EFFECT: Knock Back MANA: 400 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Boar + Axe] NOTES: Def -10% NAME: Warning News POWER: E SP: 8 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 90 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Stump NOTES: - NAME: Wild Fang POWER: F SP: 0 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: UN LIMITED TO: B LEARNABLE WITH: Giga Beast, Cerberus, Hell Corgi, Fenrir, Behemoth, Manticore NOTES: - NAME: Wild Hit POWER: E SP: 3 DEPENDENT: DEF ATTRIBUTE: - EFFECT: - MANA: 50 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Giga Beast, Cerberus, Hell Corgi, Fenrir, Behemoth, Manticore + Rocks] NOTES: - NAME: Wild Swing POWER: E SP: 9 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back MANA: 180 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Axe, Iron Axe, Steel Axe, Battle Axe, Hammer NOTES: Def -8% NAME: Winged Slayer POWER: B SP: 55 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 6000 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Prize Swd, Title: Oni NOTES: - NAME: Wolfang POWER: C SP: 12 DEPENDENT: ATK ATTRIBUTE: WIND EFFECT: Knock Back MANA: 300 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Werewolf + Short Swords, Swords] NOTES: - NAME: X Rush POWER: D SP: 20 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 900 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Gold Spear, Dream Spr, SacredSpr NOTES: - ------------------------------- END OF SECTION ---------------------------- ============= ENERGY SKILLS ---------------------------------------------- ============= NAME: 1-way Ticket POWER: D SP: 24 DEPENDENT: - ATTRIBUTE: FIRE EFFECT: Unequip MANA: 1200 TARGET: M UN/EQ: - LIMITED TO: C LEARNABLE WITH: Blacksmith, Merchant, Dungeon Monk, Fusionist NOTES: - NAME: Aura Blade POWER: E SP: 21 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 750 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Katana, Steel Ktna, Gold Ktna, Iron Sword, Blade, SacredSwd, Divine Swd, Shiva NOTES: - NAME: Aura Blaster POWER: D SP: 18 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back MANA: 200 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Lizardman + Short Sword, Sword] NOTES: - NAME: Bark Cyclone POWER: D SP: 15 DEPENDENT: ATK ATTRIBUTE: WIND EFFECT: Mana Up MANA: 300 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Trees NOTES: Mana +10% (See NOTE 20) NAME: Beam Arrow POWER: F SP: 0 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back MANA: - TARGET: S UN/EQ: UN LIMITED TO: B LEARNABLE WITH: Archer NOTES: - NAME: Beast Strike POWER: C SP: 12 DEPENDENT: ATK ATTRIBUTE: FIRE EFFECT: Knock back MANA: 150 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Werewolf + Bomb] NOTES: - NAME: Big Wheel POWER: A SP: 30 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 2400 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Devil Axe NOTES: Def -13% NAME: Bomb Attack POWER: D SP: 12 DEPENDENT: ATK ATTRIBUTE: FIRE EFFECT: Unequip, EXP Up (See NOTE 22) MANA: 240 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Bomb NOTES: ATK -5% NAME: Bomb! POWER: D SP: 7 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Unequip MANA: 300 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Boar + Bomb] NOTES: - NAME: Bomberry POWER: E SP: 1 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Unequip, Amnesia, EXP Up (See NOTE 22) MANA: 70 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Pot NOTES: - NAME: Bone Head POWER: C SP: 24 DEPENDENT: INT ATTRIBUTE: - EFFECT: Absorb MANA: 900 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Skull NOTES: - NAME: Breath Slash POWER: D SP: 16 DEPENDENT: ATK ATTRIBUTE: FIRE EFFECT: - MANA: 800 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Dragon + Short Swords, Swords] NOTES: - NAME: Bubble Trouble POWER: B SP: 22 DEPENDENT: ATK ATTRIBUTE: ICE EFFECT: Knock Back MANA: 1000 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Water Can NOTES: - NAME: Burgundy POWER: D SP: 10 DEPENDENT: HP ATTRIBUTE: FIRE EFFECT: - MANA: 10000 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Walnut, Soul Saber NOTES: - NAME: Burst POWER: F SP: 0 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back MANA: 0 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: All Short Swords, All Axes, All Swords, Mace, Hammer, Dark Wpn, All Spears, Snakish, Heliotrope, Shiva, Soul Saber NOTES: NAME: Cact Attack POWER: A SP: 25 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Disarm, Paralyze MANA: 1000 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Cactus NOTES: - NAME: Calamity POWER: C SP: 45 DEPENDENT: ATK ATTRIBUTE: FIRE EFFECT: - MANA: 3000 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: DevilSpear NOTES: - NAME: Celestial Slash POWER: D SP: 32 DEPENDENT: HP ATTRIBUTE: FIRE EFFECT: - MANA: 1200 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Iron Ktna, Steel Ktna, Prize Ktna, Steel Swd, SacredSwd NOTES: - NAME: Chi Chopper POWER: C SP: 32 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 2100 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: SacredSwd NOTES: - NAME: Chi for You POWER: E SP: 14 DEPENDENT: SPD ATTRIBUTE: - EFFECT: Paralyze MANA: 300 TARGET: M UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Dungeon Monk, Title: Shining NOTES: - NAME: Cluster Bomb POWER: C SP: 22 DEPENDENT: ATK ATTRIBUTE: FIRE EFFECT: - MANA: 800 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Bomb NOTES: ATK -10% NAME: Cobalt Blues POWER: C SP: 14 DEPENDENT: ATK ATTRIBUTE: ICE EFFECT: - MANA: - TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Flame NOTES: INT -10% NAME: Crescent Slash POWER: E SP: 20 DEPENDENT: ATK ATTRIBUTE: FIRE EFFECT: - MANA: 600 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: BronzeDag, Iron Ktna, Iron Sword, Steel Swd NOTES: - NAME: Cross Trainer POWER: D SP: 12 DEPENDENT: SPD ATTRIBUTE: - EFFECT: Unequip, EXP Up (See NOTE 22) MANA: 210 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Trolly NOTES: - NAME: Crystal Sword POWER: E SP: 4 DEPENDENT: ATK ATTRIBUTE: ICE EFFECT: - MANA: 100 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Crystal NOTES: - NAME: Dark Eboreus POWER: C SP: 35 DEPENDENT: HP ATTRIBUTE: - EFFECT: Absorb MANA: 10000 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Shiva, Title: Blsphm NOTES: - NAME: Deadly Fan POWER: E SP: 24 DEPENDENT: ATK ATTRIBUTE: WIND EFFECT: - MANA: 600 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Steel Spr, Gold Spear, Dream Spr, DragonSpr NOTES: - NAME: Death Balloon POWER: C SP: 45 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 4500 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Prize Ktna NOTES: - NAME: Death Shadow POWER: D SP: 8 DEPENDENT: INT ATTRIBUTE: - EFFECT: Absorb MANA: 300 TARGET: S UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Skull NOTES: - NAME: Demon Curse POWER: C SP: 35 DEPENDENT: ATK ATTRIBUTE: FIRE EFFECT: Unequip, Knock back MANA: 500 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Ghost, Whisp, Summon + Bomb] NOTES: - NAME: Dimension Slash POWER: S SP: 65 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 9000 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Divine Swd, Title: Legend NOTES: - NAME: Dragon Breath POWER: B SP: 32 DEPENDENT: HP ATTRIBUTE: FIRE EFFECT: - MANA: 1200 TARGET: M UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Dragon, Title: Bestial NOTES: - NAME: Dragon Cannon POWER: D SP: 5 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 300 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Dragon + Vase] NOTES: - NAME: Dying Breath POWER: E SP: 22 DEPENDENT: INT ATTRIBUTE: - EFFECT: Knock Back, Absorb MANA: 500 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Skull NOTES: - NAME: Echinoderm POWER: C SP: 17 DEPENDENT: RES ATTRIBUTE: - EFFECT: Unequip, Heal MANA: 500 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Starfish NOTES: - NAME: Electrostar POWER: B SP: 36 DEPENDENT: SPD ATTRIBUTE: - EFFECT: Paralyze MANA: 1200 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Starfish, Title: Electro NOTES: DEF -10% NAME: Elegant Slash POWER: B SP: 19 DEPENDENT: ATK ATTRIBUTE: EFFECT: Unequip, EXP Up (See NOTE 22) MANA: 600 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Driftwood, Title: Proud NOTES: - NAME: Falling Starfish POWER: C SP: 10 DEPENDENT: SPD ATTRIBUTE: - EFFECT: Unequip, Paralyze, EXP Up (See NOTE 22) MANA: 300 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Starfish NOTES: - NAME: Far Cry POWER: D SP: 8 DEPENDENT: - ATTRIBUTE: - EFFECT: Knock Back, Paralyze MANA: 200 TARGET: M UN/EQ: - LIMITED TO: C LEARNABLE WITH: Manticore, Hell Corgi, Fenrir, Behemoth, Cerberus, Giga Beast NOTES: - NAME: Fire Slash POWER: F SP: 3 DEPENDENT: ATK ATTRIBUTE: FIRE EFFECT: - MANA: 60 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Snakish, Knife, Dagger, StoneKnife, BronzeDag, Long Swd, Iron Sword NOTES: - NAME: Fire Storm POWER: B SP: 23 DEPENDENT: ATK ATTRIBUTE: FIRE EFFECT: - MANA: 800 TARGET: S UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Giga Beast, Hell Corgi NOTES: - NAME: FireBomb POWER: F SP: 0 DEPENDENT: ATK ATTRIBUTE: FIRE EFFECT: - MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Bomb NOTES: - NAME: Flamethrower POWER: D SP: 18 DEPENDENT: - ATTRIBUTE: FIRE EFFECT: - MANA: 500 TARGET: M UN/EQ: - LIMITED TO: C LEARNABLE WITH: Dragon NOTES: - NAME: Flash Bang POWER: C SP: 16 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Unequip, Knock Back, Paralyze, EXP Up (See NOTE 22) MANA: 600 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Bomb, Title: TheTop NOTES: SPD -5% NAME: Frigid Edge POWER: B SP: 17 DEPENDENT: ATK ATTRIBUTE: ICE EFFECT: Knock Back MANA: 1500 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Snow Ktna, Steel Swd NOTES: - NAME: Gaea Dragon POWER: B SP: 24 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 1200 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Gold Axe, Giant Axe, Demon Axe NOTES: DEF -12% NAME: Gale-otine POWER: C SP: 13 DEPENDENT: ATK ATTRIBUTE: WIND EFFECT: Knock Back MANA: 300 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Dead Trees NOTES: - NAME: Geo Slash POWER: E SP: 16 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back MANA: 480 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: StoneKnife, BronzeDag, Gold Ktna, Snow Ktna, WideSword, Long Swd, Iron Sword, SnowSwd, Hammer, Snakish NOTES: - NAME: Gigaton Bomb POWER: A SP: 40 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 1500 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Bomb, Title: S.Alloy, Ultimat NOTES: SPD -15% NAME: Hurricane Cut POWER: D SP: 28 DEPENDENT: ATK ATTRIBUTE: WIND EFFECT: - MANA: 1800 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Gold Ktna, Blade, Prize Swd, Dark Wpn NOTES: - NAME: Hurricane Stab POWER: C SP: 40 DEPENDENT: ATK ATTRIBUTE: WIND EFFECT: - MANA: 1500 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Spirit Spr NOTES: - NAME: Hydra Fire POWER: S SP: 33 DEPENDENT: ATK ATTRIBUTE: FIRE EFFECT: - MANA: 3000 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Dark Axe, Star Axe NOTES: DEF -15% NAME: Lifeless Eyes POWER: E SP: 13 DEPENDENT: INT ATTRIBUTE: - EFFECT: Absorb MANA: 100 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Golem + Skull] NOTES: - NAME: Lightning Spear POWER: A SP: 28 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back MANA: 2400 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: DragonSpr NOTES: - NAME: Lovely Eye POWER: C SP: 31 DEPENDENT: INT ATTRIBUTE: - EFFECT: Absorb MANA: 1200 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Skull NOTES: - NAME: Magic Trick POWER: B SP: 11 DEPENDENT: ATK ATTRIBUTE: FIRE EFFECT: Unequip, Knock back, EXP Up (See NOTE 22) MANA: 300 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Crate NOTES: - NAME: Marble Slam POWER: C SP: 16 DEPENDENT: DEF ATTRIBUTE: - EFFECT: - MANA: 200 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Pillar NOTES: - NAME: Megaton Bomb POWER: B SP: 26 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Unequip, Knock Back, EXP Up (See NOTE 22) MANA: 1000 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Bomb, Title: Atomic NOTES: SPD -10% NAME: Myosotis POWER: C SP: 14 DEPENDENT: SPD ATTRIBUTE: WIND EFFECT: Knock back MANA: - TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Lierre NOTES: SPD -10% NAME: Mystery Box POWER: E SP: 4 DEPENDENT: ATK ATTRIBUTE: FIRE EFFECT: - MANA: 40 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Crate NOTES: - NAME: Needle Wood POWER: E SP: 11 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Amnesia MANA: 210 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Pot NOTES: - NAME: Ogre Stomp POWER: C SP: 13 DEPENDENT: DEF ATTRIBUTE: - EFFECT: Mana Up MANA: 300 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Rock, Title: Giant NOTES: Mana +10% (See NOTE 20) NAME: Passing On POWER: D SP: 12 DEPENDENT: SPD ATTRIBUTE: - EFFECT: Knock Back, Absorb MANA: 400 TARGET: S UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Skull NOTES: - NAME: Phantom Release POWER: C SP: 17 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Amnesia MANA: 600 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Ghost, Whisp, Summon + Short Swords, Swords] NOTES: - NAME: Power Strike POWER: C SP: 12 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock back MANA: 450 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Iron Spear, Silver Spr, DarkSpear, Spirit Spr NOTES: - NAME: Prinny Bomb POWER: D SP: 16 DEPENDENT: ATK ATTRIBUTE: FIRE EFFECT: - MANA: 200 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Prinny + Bomb] NOTES: - NAME: Refreshments POWER: C SP: 18 DEPENDENT: ATK ATTRIBUTE: ICE EFFECT: Unequip, Knock Back, EXP Up (See NOTE 22) MANA: 400 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Trolly NOTES: - NAME: Rising Dragon POWER: B SP: 24 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Ash NOTES: - NAME: Rock Bomb POWER: C SP: 16 DEPENDENT: ATK ATTRIBUTE: FIRE EFFECT: Unequip, Knock Back, Mana Up, EXP Up (See NOTE 22) MANA: 400 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Rocks NOTES: Mana +30% (See NOTE 20) NAME: Sandstorm POWER: C SP: 11 DEPENDENT: ATK ATTRIBUTE: WIND EFFECT: Knock Back MANA: 200 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Brick NOTES: DEF -5% NAME: Scrub and Wash POWER: D SP: 8 DEPENDENT: ATK ATTRIBUTE: ICE EFFECT: Knock Back MANA: 160 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Water Can NOTES: - NAME: Shooting Star POWER: B SP: 14 DEPENDENT: SPD ATTRIBUTE: - EFFECT: Unequip, Knock Back, Paralyze, EXP Up (See NOTE 22) MANA: 700 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Starfish NOTES: - NAME: Shoulder Devil POWER: D SP: 12 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 400 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Ghost, Whisp, Summon + Axe] NOTES: DEF -6% NAME: Shrapnel POWER: C SP: 21 DEPENDENT: ATK ATTRIBUTE: WIND EFFECT: - MANA: 400 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Brick NOTES: DEF -7% NAME: Skull Blaster POWER: F SP: 0 DEPENDENT: INT ATTRIBUTE: - EFFECT: Absorb MANA: - TARGET:S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Skull NOTES: - NAME: Skull Circle POWER: C SP: 15 DEPENDENT: INT ATTRIBUTE: - EFFECT: Absorb MANA: 700 TARGET: S UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Skull NOTES: - NAME: Sky Rocket POWER: E SP: 1 DEPENDENT: ATK ATTRIBUTE: FIRE EFFECT: Unequip, EXP Up (See NOTE 22) MANA: 30 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Barrel NOTES: - NAME: Snake Beater POWER: F SP: 3 DEPENDENT: ATK ATTRIBUTE: ICE EFFECT: - MANA: - TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Snakish NOTES: - NAME: Solar Bomb POWER: C SP: 15 DEPENDENT: HP ATTRIBUTE: FIRE EFFECT: Knock back MANA: 600 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Sunflower, Title: Sun NOTES: - NAME: Soul Burn POWER: E SP: 20 DEPENDENT: HP ATTRIBUTE: - EFFECT: - MANA: - TARGET: M UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Sulphur NOTES: - NAME: Spear Storm POWER: A SP: 55 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 7500 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Divine Spr, Title: Mighty NOTES: - NAME: Spiral Slash POWER: B SP: 40 DEPENDENT: ATK ATTRIBUTE: FIRE EFFECT: - MANA: 3750 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Snow Ktna NOTES: - NAME: Squeaky Slammer POWER: C SP: 32 DEPENDENT: HP ATTRIBUTE: - EFFECT: Paralyze MANA: 700 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Barrel NOTES: - NAME: Starcopter POWER: A SP: 24 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Disarm, Paralyze MANA: 900 TARGET: S UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Starfish NOTES: DEF -10% NAME: Starfish Cutter POWER: D SP: 1 DEPENDENT: SPD ATTRIBUTE: - EFFECT: Unequip, Knock back, Paralyze, EXP Up (See NOTE 22) MANA: 70 TARGET: S UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Starfish NOTES: - NAME: Star Flash POWER: F SP: 0 DEPENDENT: SPD ATTRIBUTE: - EFFECT: Paralyze MANA: - TARGET: M UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Starfish NOTES: - NAME: Stuck on You POWER: D SP: 3 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Unequip, Paralyze, EXP Up (See NOTE 22) MANA: 140 TARGET: S UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Starfish NOTES: INT -10% NAME: Suislime POWER: B SP: 25 DEPENDENT: HP ATTRIBUTE: - EFFECT: Suicide MANA: 1000 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Slime, Blob, Shade + Bomb] NOTES: - NAME: Sun Slash POWER: D SP: 6 DEPENDENT: ATK ATTRIBUTE: FIRE EFFECT: - MANA: 100 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Sunflower NOTES: - NAME: Surprise POWER: C SP: 7 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Unequip, Knock Back, Transport MANA: 120 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Crate, Title: Shcked NOTES: - NAME: Terminate POWER: S SP: 36 DEPENDENT: HP ATTRIBUTE: - EFFECT: - MANA: - TARGET: M UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Sulphur NOTES: - NAME: Thor's Axe POWER: S SP: 36 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 4500 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Title: Rare Random Dungeon Title NOTES: DEF -18% NAME: Thunder Bomb POWER: E SP: 8 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Unequip, Knock Back, EXP Up (See NOTE 22) MANA: 160 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Bomb NOTES: INT -5% NAME: Top Spin POWER: E SP: 6 DEPENDENT: ATK ATTRIBUTE: WIND EFFECT: - MANA: 180 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Knife, Dagger NOTES: - NAME: Tossup POWER: D SP: 6 DEPENDENT: - ATTRIBUTE: - EFFECT: - MANA: 300 TARGET: S UN/EQ: - LIMITED TO: C LEARNABLE WITH: Marona, Amazon, Blacksmith, Fighter, Owl Knight, Title: Oath NOTES: - NAME: Trolly Inferno POWER: E SP: 3 DEPENDENT: SPD ATTRIBUTE: FIRE EFFECT: Unequip MANA: 70 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Trolly NOTES: - NAME: Truth Lasher POWER: D SP: 15 DEPENDENT: ATK ATTRIBUTE: FIRE EFFECT: - MANA: 240 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Mace, BronzeSpr, Iron Spear, Steel Spr, SnowSpear, Dream Spr NOTES: - NAME: Turbulence POWER: C SP: 14 DEPENDENT: ATK ATTRIBUTE: WIND EFFECT: Knock back MANA: 400 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Lizardman + Spear] NOTES: - NAME: Twin Beam POWER: D SP: 23 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 900 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Iron Ktna, Snow Ktna, Steel Swd NOTES: - NAME: Twinkle Bomb POWER: C SP: 9 DEPENDENT: SPD ATTRIBUTE: - EFFECT: Paralyze MANA: 210 TARGET: S UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Starfish NOTES: - NAME: Vacuum Slash POWER: C SP: 30 DEPENDENT: ATK ATTRIBUTE: WIND EFFECT: - MANA: 2400 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Silvr Ktna, Gilded Swd NOTES: - NAME: Water Grenade POWER: E SP: 4 DEPENDENT: ATK ATTRIBUTE: ICE EFFECT: Unequip, Knock Back, EXP Up (See NOTE 22) MANA: 80 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Bomb NOTES: DEF -5% NAME: Wispy's Will POWER: E SP: 4 DEPENDENT: INT ATTRIBUTE: FIRE EFFECT: Unequip, Absorb, EXP Up (See NOTE 22) MANA: 200 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Skull NOTES: - NAME: Wolf Cannon POWER: D SP: 24 DEPENDENT: ATK ATTRIBUTE: FIRE EFFECT: Unequip MANA: 400 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Werewolf + Vase] NOTES: - NAME: Zombie lite POWER: B SP: 14 DEPENDENT: HP ATTRIBUTE: - EFFECT: Knock back, Poison, Paralyze MANA: 400 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Zombie, Lady Zombie + Vase], Milon NOTES: - ------------------------------- END OF SECTION ---------------------------- ====================== ELEMENTAL MAGIC SKILLS --------------------------------------- ====================== NAME: Acid Rain POWER: F SP: 4 DEPENDENT: INT ATTRIBUTE: ICE EFFECT: Poison MANA: 180 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Wood Cane, Iron Staff NOTES: - NAME: Barrel Beam POWER: D SP: 22 DEPENDENT: INT ATTRIBUTE: FIRE EFFECT: - MANA: 400 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Barrel NOTES: - NAME: Beast Bomb POWER: D SP: 22 DEPENDENT: INT ATTRIBUTE: FIRE EFFECT: Unequip MANA: 600 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Cerberus + Bomb] NOTES: - NAME: Beating For Two POWER: E SP: 12 DEPENDENT: - ATTRIBUTE: - EFFECT: - MANA: 400 TARGET: M UN/EQ: - LIMITED TO: C LEARNABLE WITH: Witch, Titlist, Mystic NOTES: - NAME: Bone Spray POWER: C SP: 19 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Absorb MANA: 900 TARGET: S UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Bone NOTES: - NAME: Bone Train POWER: E SP: 5 DEPENDENT: HP ATTRIBUTE: - EFFECT: Knock Back, Absorb MANA: 200 TARGET: S UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Bone NOTES: - NAME: Calcium Rain POWER: D SP: 12 DEPENDENT: HP ATTRIBUTE: - EFFECT: Unequip, Knock Back, EXP Up (See NOTE 22) MANA: 500 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Bone NOTES: - NAME: Carat Storm POWER: C SP: 26 DEPENDENT: INT ATTRIBUTE: ICE EFFECT: - MANA: 800 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Crystal NOTES: - NAME: Cruel Drop POWER: C SP: 26 DEPENDENT: INT ATTRIBUTE: ICE EFFECT: - MANA: 800 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Water Can, Title: Rowdy NOTES: - NAME: Ectoplasm POWER: D SP: 8 DEPENDENT: - ATTRIBUTE: - EFFECT: Absorb MANA: 200 TARGET: S UN/EQ: - LIMITED TO: C LEARNABLE WITH: Ghost, Whisp, Summon NOTES: - NAME: Falling Objects POWER: C SP: 14 DEPENDENT: INT ATTRIBUTE: FIRE EFFECT: Unequip, EXP Up (See NOTE 22) MANA: 300 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Sign, Title: Astro NOTES: - NAME: Femur Club POWER: F SP: 0 DEPENDENT: HP ATTRIBUTE: - EFFECT: Absorb MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Bone NOTES: - NAME: Fire POWER: F SP: 2 DEPENDENT: INT ATTRIBUTE: FIRE EFFECT: - MANA: 80 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Witch, Owl Ninja, Owl Mage, Titlist, Cerberus, Ghost, Shade, Putty Mage, Mermaid, Merman, Book, HintGuide, Title: Fire NOTES: - NAME: Fire Dance POWER: B SP: 31 DEPENDENT: INT ATTRIBUTE: FIRE EFFECT: - MANA: 1000 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Driftwood NOTES: - NAME: Flametoss POWER: E SP: 8 DEPENDENT: INT ATTRIBUTE: FIRE EFFECT: - MANA: 100 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Candle NOTES: - NAME: Flare Sphere POWER: E SP: 10 DEPENDENT: INT ATTRIBUTE: FIRE EFFECT: - MANA: 450 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Wood Cane, Iron Staff NOTES: - NAME: Force POWER: F SP: 0 DEPENDENT: INT ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Wood Cane, Iron Staff, Catnip Cane NOTES: - NAME: Frozen Drops POWER: B SP: 34 DEPENDENT: INT ATTRIBUTE: ICE EFFECT: - MANA: 1200 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Water Can NOTES: - NAME: Galaxy Shot POWER: C SP: 17 DEPENDENT: INT ATTRIBUTE: FIRE EFFECT: Knock Back MANA: 300 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Putty, Putty Monk + Bomb] NOTES: - NAME: Giga Dark POWER: B SP: 29 DEPENDENT: HP ATTRIBUTE: - EFFECT: Unequip, Absorb, EXP Up (See NOTE 22) MANA: 1500 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Bone NOTES: - NAME: Giga Fire POWER: D SP: 15 DEPENDENT: INT ATTRIBUTE: FIRE EFFECT: - MANA: 1200 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Witch, Owl Ninja, Owl Mage, Cerberus, Ghost, Shade, Putty Mage, Mermaid, Merman, HintGuide, Netherbk, DivineBook, Changebook, Title: Explod NOTES: - NAME: Giga Ice POWER: D SP: 15 DEPENDENT: INT ATTRIBUTE: ICE EFFECT: - MANA: 1200 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Witch, Owl Ninja, Owl Mage, Cerberus, Ghost, Shade, Putty Mage, Mermaid, Merman, Must-read, Netherbk, DivineBook, Title: Frigid NOTES: - NAME: Giga Thunder POWER: C SP: 18 DEPENDENT: INT ATTRIBUTE: - EFFECT: - MANA: 1200 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Lthograph NOTES: - NAME: Giga Wind POWER: D SP: 15 DEPENDENT: INT ATTRIBUTE: WIND EFFECT: - MANA: 1200 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Witch, Owl Ninja, Owl Mage, Cerberus, Ghost, Shade, Putty Mage, Mermaid, Merman, Encyc., Netherbk, DivineBook, Title: Twister NOTES: - NAME: Gothic Chant POWER: E SP: 8 DEPENDENT: HP ATTRIBUTE: - EFFECT: Unequip, Absorb, EXP Up (See NOTE 22) MANA: 300 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Bone, Title: Dark, Ebony NOTES: - NAME: Grudge Bomb POWER: F SP: 0 DEPENDENT: INT ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: UN LIMITED TO: B LEARNABLE WITH: Whisp, Ghost, Summon NOTES: - NAME: H2 Oh Yeah POWER: D SP: 14 DEPENDENT: INT ATTRIBUTE: ICE EFFECT: Unequip, Knock Back MANA: 400 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Mermaid, Merman + Bomb] NOTES: - NAME: Hex Box POWER: B SP: 22 DEPENDENT: INT ATTRIBUTE: - EFFECT: - MANA: 800 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Crate NOTES: - NAME: Hot Wax POWER: F SP: 0 DEPENDENT: INT ATTRIBUTE: FIRE EFFECT:- MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Candle NOTES: - NAME: Ice (1) POWER: F SP: 2 DEPENDENT: INT ATTRIBUTE: ICE EFFECT: - MANA: - TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Snakish NOTES: Slightly bigger ring than the regular ice spell NAME: Ice (2) POWER: F SP: 2 DEPENDENT: INT ATTRIBUTE: ICE EFFECT: - MANA: 80 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Witch, Owl Ninja, Owl Mage, Titlist, Cerberus, Ghost, Shade, Putty Mage, Mermaid, Merman, Dictionary, Must-read, Title: Ice, Neo NOTES: - NAME: Lightning Bomb POWER: D SP: 14 DEPENDENT: INT ATTRIBUTE: - EFFECT: Knock Back, Paralyze MANA: 750 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Iron Staff NOTES: - NAME: Magic 8Ball POWER: E SP: 16 DEPENDENT: - ATTRIBUTE: FIRE EFFECT: - MANA: 800 TARGET: M UN/EQ: - LIMITED TO: C LEARNABLE WITH: Owl Ninja, Owl Sage, Owl Mage NOTES: - NAME: Mega Fire POWER: E SP: 8 DEPENDENT: INT ATTRIBUTE: FIRE EFFECT: - MANA: 400 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Witch, Owl Ninja, Owl Mage, Titlist, Cerberus, Ghost, Shade, Putty Mage, Mermaid, Merman, Book, HintGuide, Netherbk, Changebook, Title: RedHot NOTES: - NAME: Mega Ice POWER: E SP: 8 DEPENDENT: INT ATTRIBUTE: ICE EFFECT: - MANA: 400 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Witch, Owl Ninja, Owl Mage, Titlist, Cerberus, Ghost, Shade, Putty Mage, Mermaid, Merman, Dictionary, Must-read, Netherbk, Title: Chilly NOTES: - NAME: Mega Thunder POWER: D SP: 10 DEPENDENT: INT ATTRIBUTE: - EFFECT: - MANA: 400 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Spell Book, Lthograph NOTES: - NAME: Mega Wind POWER: E SP: 8 DEPENDENT: INT ATTRIBUTE: WIND EFFECT: - MANA: 400 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Witch, Owl Ninja, Owl Mage, Titlist, Cerberus, Ghost, Shade, Putty Mage, Mermaid, Merman, Used Book, Encyc., Netherbk, Title: Gusty NOTES: - NAME: Omega Fire (1) POWER: C SP: 35 DEPENDENT: INT ATTRIBUTE: FIRE EFFECT: - MANA: 3500 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Witch, Owl Ninja, Owl Mage, Cerberus, Ghost, Shade, Putty Mage, Merman, DivineBook NOTES: - NAME: Omega Fire (2) POWER: B SP: 15 DEPENDENT: INT ATTRIBUTE: FIRE EFFECT: - MANA: - TARGET: M UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Sulphur NOTES: - NAME: Omega Ice (1) POWER: C SP: 35 DEPENDENT: INT ATTRIBUTE: ICE EFFECT: - MANA: 3500 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Witch, Owl Ninja, Owl Mage, Cerberus, Ghost, Shade, Putty Mage, Merman, Myao, DivineBook NOTES: - NAME: Omega Ice (2) POWER: B SP: 15 DEPENDENT: INT ATTRIBUTE: ICE EFFECT: - MANA: - TARGET: M UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Sulphur NOTES: - NAME: Omega Thunder POWER: B SP: 40 DEPENDENT: INT ATTRIBUTE: - EFFECT: - MANA: 3500 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Sienna, Title: Plasma NOTES: - NAME: Omega Wind (1) POWER: C SP: 35 DEPENDENT: INT ATTRIBUTE: WIND EFFECT: - MANA: 3500 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Witch, Owl Ninja, Owl Mage, Cerberus, Ghost, Shade, Putty Mage, Merman, Myao, DivineBook NOTES: - NAME: Omega Wind (2) POWER: B SP: 15 DEPENDENT: INT ATTRIBUTE: WIND EFFECT: - MANA: - TARGET: M UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Sulphur NOTES: - NAME: Psycho Counter POWER: E SP: 3 DEPENDENT: INT ATTRIBUTE: ICE EFFECT: - MANA: 100 TARGET: S UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Mermaid, Merman NOTES: INT -10% NAME: Pyromaniac POWER: C SP: 26 DEPENDENT: INT ATTRIBUTE: FIRE EFFECT: - MANA: 500 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Barrel NOTES: - NAME: Shock POWER: F SP: 0 DEPENDENT: INT ATTRIBUTE: - EFFECT: Knock Back MANA: - TARGET: S UN/EQ: UN LIMITED TO: B LEARNABLE WITH: Witch, Owl Ninja, Owl Sage, Owl Mage, Old Man, Titlist, Granny, Healer, Fusionist, Mermaid, Fox, Flonne, Myao NOTES: - NAME: Siren Song POWER: D SP: 11 DEPENDENT: - ATTRIBUTE: - EFFECT: Sleep, Amnesia MANA: 150 TARGET: S UN/EQ: - LIMITED TO: C LEARNABLE WITH: Mermaid, Merman NOTES: - NAME: Soul Eater POWER: E SP: 4 DEPENDENT: INT ATTRIBUTE: - EFFECT: Absorb MANA: 100 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Whisp, Ghost, Summon + Vase] NOTES: - NAME: Spitfire POWER: C SP: 18 DEPENDENT: INT ATTRIBUTE: FIRE EFFECT: - MANA: 300 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Mermaid, Merman + Short Sword, Sword] NOTES: - NAME: Sprinkler POWER: F SP: 0 DEPENDENT: INT ATTRIBUTE: ICE EFFECT: - MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Water Can NOTES: - NAME: Storm Warning POWER: D SP: 8 DEPENDENT: INT ATTRIBUTE: ICE EFFECT: Unequip MANA: 150 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Sign NOTES: - NAME: Them Bones POWER: C SP: 31 DEPENDENT: SPD ATTRIBUTE: - EFFECT: Absorb MANA: 1200 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Bone NOTES: - NAME: Thunder POWER: E SP: 3 DEPENDENT: INT ATTRIBUTE: - EFFECT: - MANA: 80 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Spell Book, Lthograph NOTES: - NAME: Thwap POWER: F SP: 0 DEPENDENT: INT ATTRIBUTE: - EFFECT: Knock Back MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: All Books, Changebook NOTES: - NAME: Wind POWER: F SP: 2 DEPENDENT: INT ATTRIBUTE: WIND EFFECT: - MANA: 80 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Witch, Owl Ninja, Owl Mage, Titlist, Cerberus, Ghost, Shade, Putty Mage, Mermaid, Merman, Used Book, Encyc., Title: Wind NOTES: - NAME: Wind Advisory POWER: C SP: 18 DEPENDENT: INT ATTRIBUTE: WIND EFFECT: Unequip, Knock Back, EXP Up (See NOTE 22) MANA: 550 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Sign NOTES: - ------------------------------- END OF SECTION ---------------------------- ============================== PHYSICAL MAGIC / NATURE SKILLS -------------------------------- ============================== NAME: 6 Feet Under POWER: C SP: 25 DEPENDENT: INT ATTRIBUTE: - EFFECT: Knock Back, Mana Up MANA: 800 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Trees NOTES: Mana +15% (See NOTE 20) NAME: Absorb POWER: C SP: 12 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Unequip, Paralyze, EXP Up (See NOTE 22) MANA: 450 TARGET: S UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Cactus NOTES: - NAME: Allergy Attack POWER: D SP: 24 DEPENDENT: INT ATTRIBUTE: - EFFECT: Poison MANA: 500 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Mushroom, Title: Built NOTES: - NAME: Arbor Day POWER: F SP: 0 DEPENDENT: HP ATTRIBUTE: - EFFECT: Mana Up MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Tree NOTES: Mana +5% (See NOTE 20) NAME: Balza Bazooka POWER: E SP: 5 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock back MANA: 60 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Driftwood, Title: Erotic NOTES: - NAME: Big Harvest POWER: D SP: 13 DEPENDENT: HP ATTRIBUTE: - EFFECT: Mana Up MANA: 240 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Seed NOTES: Mana +15% (See NOTE 20) NAME: Blazing Field POWER: B SP: 15 DEPENDENT: SPD ATTRIBUTE: FIRE EFFECT: - MANA: 600 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Weed, Misc Weed NOTES: - NAME: Briar Patch POWER: B SP: 27 DEPENDENT: INT ATTRIBUTE: - EFFECT: Mana Up MANA: 800 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Seed NOTES: Mana +20% NAME: Bud Ballet POWER: D SP: 22 DEPENDENT: ATK ATTRIBUTE: WIND EFFECT: - MANA: 500 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Flower, Blossom, Title: Stormy NOTES: - NAME: Burning Refuse POWER: D SP: 6 DEPENDENT: INT ATTRIBUTE: FIRE EFFECT: - MANA: 100 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Manticore, Weed, Misc Weed NOTES: - NAME: Cactus Drill POWER: E SP: 8 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back, Paralyze MANA: 100 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Cactus NOTES: - NAME: Cactus Kabobs POWER: D SP: 16 DEPENDENT: INT ATTRIBUTE: - EFFECT: Paralyze MANA: 300 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Cactus NOTES: - NAME: Cactus Rain POWER: F SP: 4 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Paralyze MANA: 60 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Cactus NOTES: - NAME: Camo Cutter POWER: D SP: 4 DEPENDENT: SPD ATTRIBUTE: - EFFECT: - MANA: 80 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Weed, Misc Weed NOTES: - NAME: Camp Fire POWER: C SP: 12 DEPENDENT: RES ATTRIBUTE: FIRE EFFECT: Unequip, EXP Up (See NOTE 22) MANA: 240 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Driftwood NOTES: - NAME: Cap Attack POWER: D SP: 10 DEPENDENT: - ATTRIBUTE: - EFFECT: Poison, Sleep MANA: 200 TARGET: M UN/EQ: - LIMITED TO: C LEARNABLE WITH: Funguy NOTES: - NAME: Carnivation POWER: D SP: 12 DEPENDENT: INT ATTRIBUTE: - EFFECT: Knock Back, Transport MANA: 400 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Flower, Blossom NOTES: DEF -10% NAME: Chloro-fill POWER: E SP: 3 DEPENDENT: INT ATTRIBUTE: - EFFECT: Knock back, Absorb MANA: 80 TARGET: S UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Flower, Blossom NOTES: - NAME: Clone Fruit POWER: D SP: 6 DEPENDENT: HP ATTRIBUTE: - EFFECT: Unequip, Knock Back, Poison, Paralyze MANA: 200 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Zombie, Lady Zombie + Seed], Milon NOTES: - NAME: Crazy Darts POWER: C SP: 10 DEPENDENT: HP ATTRIBUTE: - EFFECT: Unequip, EXP Up (See NOTE 22) MANA: 120 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Stump NOTES: - NAME: Crimson Hell POWER: B SP: 25 DEPENDENT: RES ATTRIBUTE: - EFFECT: Unequip, EXP Up (See NOTE 22) MANA: 700 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Dead Trees NOTES: - NAME: Dance Party POWER: C SP: 27 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Amnesia MANA: 800 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Pumpkin NOTES: - NAME: Dance-off POWER: C SP: 14 DEPENDENT: HP ATTRIBUTE: - EFFECT: Unequip, Amnesia, EXP Up (See NOTE 22) MANA: 300 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Pumpkin NOTES: - NAME: Decompose POWER: E SP: 6 DEPENDENT: HP ATTRIBUTE: - EFFECT: Unequip, Absorb, Poison MANA: 120 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Mushroom NOTES: - NAME: Devil Storm POWER: D SP: 17 DEPENDENT: SPD ATTRIBUTE: WIND EFFECT: - MANA: 1400 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Weed, Misc Weed NOTES: - NAME: Dragon Prayer POWER: D SP: 17 DEPENDENT: INT ATTRIBUTE: - EFFECT: - MANA: 600 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Dragon + Tree] NOTES: - NAME: Dragon Specter POWER: D SP: 12 DEPENDENT: HP ATTRIBUTE: - EFFECT: Absorb MANA: 500 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Dragon + Skull] NOTES: - NAME: Driftwood Drop POWER: F SP: 0 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Driftwood NOTES: - NAME: Dryad Lash POWER: E SP: 1 DEPENDENT: SPD ATTRIBUTE: WIND EFFECT: - MANA: 20 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Weed, Misc Weed, Title: Smiley NOTES: - NAME: Eco Batter POWER: D SP: 18 DEPENDENT: HP ATTRIBUTE: - EFFECT: Mana Up MANA: 400 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Tree NOTES: Mana +15% (See NOTE 20) NAME: Eco Gunner POWER: E SP: 1 DEPENDENT: INT ATTRIBUTE: - EFFECT: - MANA: 50 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Funguy + Tree] NOTES: - NAME: Eco Swing POWER: E SP: 9 DEPENDENT: HP ATTRIBUTE: WIND EFFECT: Knock Back, Mana Up MANA: 160 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Tree NOTES: Mana +10% (See NOTE 20) NAME: Fish Slap POWER: F SP: 0 DEPENDENT: ATK ATTRIBUTE: ICE EFFECT: - MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Fish NOTES: - NAME: Fishy Friends POWER: B SP: 23 DEPENDENT: ATK ATTRIBUTE: ICE EFFECT: Unequip, EXP Up (See NOTE 22) MANA: 700 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Fish NOTES: - NAME: Flying Trout POWER: D SP: 22 DEPENDENT: ATK ATTRIBUTE: ICE EFFECT: - MANA: 500 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Fish, Title: Misc. NOTES: - NAME: Foliage Storm POWER: E SP: 12 DEPENDENT: INT ATTRIBUTE: WIND EFFECT: Mana Up MANA: 200 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Tree NOTES: Mana +10% (See NOTE 20) NAME: Forget Pollen POWER: D SP: 4 DEPENDENT: INT ATTRIBUTE: - EFFECT: Unequip, Knock Back, Amnesia, EXP Up (See NOTE 22) MANA: 120 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Flower, Blossom NOTES: RES -20% NAME: Fresh Wind POWER: E SP: 3 DEPENDENT: INT ATTRIBUTE: WIND EFFECT: Knock Back MANA: 50 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Whisp, Summon, Ghost + Tree] NOTES: - NAME: Frigid Breeze POWER: F SP: 0 DEPENDENT: RES ATTRIBUTE: - EFFECT: - MANA: - TARGET: M UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Dead Tree NOTES: - NAME: Fungtoss POWER: C SP: 15 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Poison MANA: 300 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Mushroom NOTES: - NAME: Fungus Fire POWER: E SP: 9 DEPENDENT: INT ATTRIBUTE: - EFFECT: Poison MANA: 80 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Mushroom NOTES: - NAME: Gallant Skull POWER: B SP: 29 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Unequip, Absorb, EXP Up (See NOTE 22) MANA: 2000 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Skull NOTES: - NAME: Ghost Bloom POWER: B SP: 24 DEPENDENT: INT ATTRIBUTE: - EFFECT: Amnesia MANA: 700 TARGET: S UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Pot NOTES: - NAME: Giganto Pumpkin POWER: A SP: 28 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Unequip, Amnesia, EXP Up (See NOTE 22) MANA: 1000 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Pumpkin NOTES: - NAME: Gigaton Press POWER: A SP: 26 DEPENDENT: DEF ATTRIBUTE: - EFFECT: Unequip, Mana Up, EXP Up (See NOTE 22) MANA: 900 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: All Rocks NOTES: Mana +30% (See NOTE 20) NAME: Grass Shot POWER: F SP: 0 DEPENDENT: SPD ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Weed, Misc Weed NOTES: - NAME: Green Thumb POWER: D SP: 5 DEPENDENT: INT ATTRIBUTE: - EFFECT: Unequip, Mana Up, EXP Up (See NOTE 22) MANA: 180 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Seed NOTES: Mana +10% (See NOTE 20) NAME: Helio Shot POWER: E SP: 3 DEPENDENT: INT ATTRIBUTE: - EFFECT: - MANA: 50 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Sunflower NOTES: - NAME: Humid Slash POWER: B SP: 21 DEPENDENT: INT ATTRIBUTE: FIRE EFFECT: Unequip, Knock back, EXP Up (See NOTE 22) MANA: 500 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Dead Tree NOTES: - NAME: Icy Breath POWER: C SP: 12 DEPENDENT: RES ATTRIBUTE: ICE EFFECT: Unequip, EXP Up (See NOTE 22) MANA: 150 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Dead Tree, Title: Cleany NOTES: DEF -10% NAME: Jack-o-Lantern POWER: D SP: 24 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Amnesia MANA: 600 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Pumpkin NOTES: - NAME: Jar of Clone POWER: D SP: 17 DEPENDENT: INT ATTRIBUTE: - EFFECT: Absorb, Amnesia MANA: 400 TARGET: S UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Pot NOTES: - NAME: Kicking Grass POWER: D SP: 9 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 150 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Weed, Misc Weed NOTES: - NAME: Kindling POWER: D SP: 8 DEPENDENT: RES ATTRIBUTE: FIRE EFFECT: - MANA: 180 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Driftwood, Title: Mecha NOTES: - NAME: Leaf Cutter POWER: E SP: 4 DEPENDENT: ATK ATTRIBUTE: WIND EFFECT: Mana Up MANA: 80 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Tree NOTES: Mana +5% (See NOTE 20) NAME: Leaf Toss POWER: E SP: 2 DEPENDENT: SPD ATTRIBUTE: WIND EFFECT: Knock Back MANA: 40 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Weed, Misc Weed NOTES: - NAME: Lightning Rod POWER: D SP: 11 DEPENDENT: RES ATTRIBUTE: - EFFECT: - MANA: 200 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Dead Tree NOTES: - NAME: Magic Mushroom POWER: C SP: 15 DEPENDENT: HP ATTRIBUTE: - EFFECT: Amnesia MANA: 400 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Funguy + Vase] NOTES: - NAME: Maitake Bomb POWER: C SP: 20 DEPENDENT: HP ATTRIBUTE: - EFFECT: Unequip MANA: 500 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Funguy + Stump] NOTES: - NAME: Mush Boom POWER: F SP: 0 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back, Poison MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Mushroom NOTES: - NAME: Mushflare POWER: C SP: 12 DEPENDENT: INT ATTRIBUTE: - EFFECT: Unequip, Poison, EXP Up (See NOTE 22) MANA: 200 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Mushroom NOTES: - NAME: Mushroom Trade POWER: B SP: 20 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Poison MANA: 800 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Mushroom NOTES: - NAME: Mystery Seed POWER: D SP: 7 DEPENDENT: RES ATTRIBUTE: - EFFECT: Heal MANA: 120 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Seed NOTES: - NAME: Odiferous POWER: E SP: 16 DEPENDENT: INT ATTRIBUTE: - EFFECT: Sleep MANA: 300 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Shade, Blob + Vase] NOTES: - NAME: Petal Wind POWER: F SP: 0 DEPENDENT: INT ATTRIBUTE: WIND EFFECT: - MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Flower, Blossom NOTES: - NAME: Pumpkin Parade POWER: D SP: 22 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Amnesia MANA: 400 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Pumpkin NOTES: - NAME: Pumpsicle POWER: E SP: 4 DEPENDENT: INT ATTRIBUTE: ICE EFFECT: Unequip, Knock Back MANA: 50 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Putty Smith, Putty Shaman, Putty Mage + Pumpkin] NOTES: - NAME: Rafting Fun POWER: D SP: 23 DEPENDENT: RES ATTRIBUTE: - EFFECT: - MANA: 400 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Driftwood NOTES: - NAME: Rapid Growth POWER: F SP: 0 DEPENDENT: INT ATTRIBUTE: - EFFECT: Knock Back, Mana Up MANA: - TARGET: M UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Seed NOTES: Mana +5% (See NOTE 20) NAME: Ritual POWER: F SP: 17 DEPENDENT: RES ATTRIBUTE: - EFFECT: Poison, Sleep, Paralyze, Amnesia MANA: 400 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Dead Tree NOTES: - NAME: Salmon Fry POWER: C SP: 11 DEPENDENT: INT ATTRIBUTE: ICE EFFECT: - MANA: 350 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Fish NOTES: - NAME: Secret Garden POWER: C SP: 25 DEPENDENT: INT ATTRIBUTE: - EFFECT: Daze MANA: 900 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Flower, Blossom, Title: Atlants NOTES: - NAME: Seeding POWER: E SP: 1 DEPENDENT: HP ATTRIBUTE: - EFFECT: Knock Back, Mana Up MANA: 60 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Seed, Title: Sated NOTES: Mana +10% (See NOTE 20) NAME: Shark Bite POWER: A SP: 27 DEPENDENT: ATK ATTRIBUTE: ICE EFFECT: Unequip, EXP Up (See NOTE 22) MANA: 900 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Fish NOTES: - NAME: Skewer (2) POWER: D SP: 24 DEPENDENT: INT ATTRIBUTE: - EFFECT: Paralyze MANA: 650 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Cactus NOTES: - NAME: Slime Shower POWER: D SP: 17 DEPENDENT: INT ATTRIBUTE: - EFFECT: Poison, Amnesia MANA: 800 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Shade, Blob + Water Can] NOTES: - NAME: Smells Fishy POWER: D SP: 13 DEPENDENT: INT ATTRIBUTE: - EFFECT: Poison MANA: 250 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Fish NOTES: - NAME: Soil's Blessing POWER: C SP: 19 DEPENDENT: RES ATTRIBUTE: - EFFECT: Heal MANA: 600 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Seed NOTES: - NAME: Solar Flare POWER: C SP: 11 DEPENDENT: INT ATTRIBUTE: FIRE EFFECT: Unequip, EXP Up (See NOTE 22) MANA: 200 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Sunflower NOTES: - NAME: Solar Laser POWER: B SP: 26 DEPENDENT: INT ATTRIBUTE: FIRE EFFECT: - MANA: 900 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Sunflower NOTES: - NAME: Splash POWER: A SP: 25 DEPENDENT: RES ATTRIBUTE: ICE EFFECT: Unequip, EXP Up (See NOTE 22) MANA: 800 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Driftwood NOTES: - NAME: Spore POWER: F SP: 0 DEPENDENT: - ATTRIBUTE: - EFFECT: Poison MANA: - TARGET: S UN/EQ: - LIMITED TO: C LEARNABLE WITH: Funguy NOTES: - NAME: Sporedom POWER: E SP: 2 DEPENDENT: INT ATTRIBUTE: - EFFECT: Knock Back, Sleep MANA: 100 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [All Putties + Mushroom] NOTES: - NAME: Spores POWER: E SP: 3 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Poison MANA: 30 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Mushroom NOTES: - NAME: Stealth Slash POWER: D SP: 11 DEPENDENT: SPD ATTRIBUTE: WIND EFFECT: - MANA: 300 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Weed, Misc Weed NOTES: - NAME: Steel Magnolia POWER: E SP: 1 DEPENDENT: INT ATTRIBUTE: - EFFECT: - MANA: 30 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Flower, Blossom NOTES: - NAME: Sticker POWER: F SP: 0 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Paralyze MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Cactus NOTES: - NAME: Storm of Spikes POWER: E SP: 12 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Paralyze MANA: 200 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Cactus NOTES: - NAME: Stump Slice POWER: C SP: 13 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Unequip, Knock Back, EXP Up (See NOTE 22) MANA: 200 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Stump NOTES: - NAME: Sumo Stump POWER: C SP: 18 DEPENDENT: HP ATTRIBUTE: - EFFECT: Knock Back MANA: 350 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Stump, Title: Bwa NOTES: - NAME: Sun Crisis POWER: B SP: 18 DEPENDENT: INT ATTRIBUTE: FIRE EFFECT: Unequip, EXP Up (See NOTE 22) MANA: 400 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Sunflower NOTES: - NAME: Sun Shower POWER: E SP: 10 DEPENDENT: INT ATTRIBUTE: FIRE EFFECT: - MANA: 150 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Sunflower NOTES: - NAME: Sunflower Power POWER: F SP: 0 DEPENDENT: INT ATTRIBUTE: FIRE EFFECT: - MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Sunflower NOTES: - NAME: Swim, Fishy! POWER: D SP: 9 DEPENDENT: ATK ATTRIBUTE: ICE EFFECT: Unequip, EXP Up (See NOTE 22) MANA: 180 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Fish, Title: Hyper NOTES: - NAME: Tangled Ivy POWER: C SP: 11 DEPENDENT: INT ATTRIBUTE: - EFFECT: Unequip, Mana Up, EXP Up (See NOTE 22) MANA: 320 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Seed NOTES: SPD -25%, Mana +15% (See NOTE 20) NAME: Tears of Sap POWER: D SP: 6 DEPENDENT: RES ATTRIBUTE: - EFFECT: Heal MANA: 120 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Tree NOTES: - NAME: The Hunt POWER: C SP: 18 DEPENDENT: ATK ATTRIBUTE: ICE EFFECT: - MANA: 300 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Manticore + Fish] NOTES: - NAME: Thor's Finger POWER: E SP: 2 DEPENDENT: RES ATTRIBUTE: - EFFECT: Knock Back MANA: 50 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Dead Tree NOTES: - NAME: Thorn Cannon POWER: D SP: 18 DEPENDENT: INT ATTRIBUTE: - EFFECT: Amnesia MANA: 280 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Pot NOTES: - NAME: Thorn Cyclone POWER: C SP: 15 DEPENDENT: INT ATTRIBUTE: - EFFECT: Unequip, Knock Back, Paralyze, EXP Up (See NOTE 22) MANA: 800 TARGET: S UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Cactus NOTES: - NAME: Thorns POWER: E SP: 2 DEPENDENT: INT ATTRIBUTE: - EFFECT: Mana Up MANA: 40 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Tree, Title: Brash NOTES: Mana +5% (See NOTE 20) NAME: Treant's Wrath POWER: D SP: 21 DEPENDENT: INT ATTRIBUTE: - EFFECT: Mana Up MANA: 600 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Tree NOTES: Mana +15% (See NOTE 20) NAME: Viridian Copper POWER: D SP: 10 DEPENDENT: INT ATTRIBUTE: - EFFECT: Poison, Paralyze MANA: - TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Fox NOTES: - NAME: Wonder Pollen POWER: D SP: 8 DEPENDENT: INT ATTRIBUTE: - EFFECT: Sleep MANA: 300 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Flower, Blossom NOTES: - NAME: Wrath of Earth POWER: D SP: 8 DEPENDENT: INT ATTRIBUTE: - EFFECT: Unequip, Mana Up, EXP Up (See NOTE 22) MANA: 120 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Rocks, Title: Angry NOTES: Mana +15% (See NOTE 20) NAME: Wrathquake POWER: D SP: 20 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Mana Up MANA: 600 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Rocks, Title: Violent, Angry NOTES: Mana +15% (See NOTE 20) NAME: Wreath Toss POWER: B SP: 13 DEPENDENT: ATK ATTRIBUTE: WIND EFFECT: Unequip, Knock Back, EXP Up (See NOTE 22) MANA: 600 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Flower, Blossom NOTES: - ------------------------------- END OF SECTION ---------------------------- ================= SPACE-TIME SKILLS --------------------------------------------- ================= NAME: Astral Sand POWER: E SP: 11 DEPENDENT: SPD ATTRIBUTE: - EFFECT: - MANA: 150 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Hourglass NOTES: SPD -15% NAME: C Sharp/B Flat POWER: B SP: 28 DEPENDENT: INT ATTRIBUTE: FIRE EFFECT: Amnesia MANA: 500 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Phonograph NOTES: - NAME: Comet Shower POWER: A SP: 38 DEPENDENT: INT ATTRIBUTE: - EFFECT: - MANA: 10000 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Catnip Cane NOTES: - NAME: Continuum POWER: F SP: 0 DEPENDENT: INT ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: UN LIMITED TO: B LEARNABLE WITH: Putty, Putty Shaman, Putty Mage NOTES: - NAME: EMP Wave POWER: F SP: 0 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Remote NOTES: - NAME: EX Punch POWER: F SP: 0 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back, EXP Up MANA: 250 TARGET: S UN/EQ: EQ LIMITED TO: S LEARNABLE WITH: Blacksmith NOTES: EXP +20% (See NOTE 20) NAME: El Dorado POWER: B SP: 27 DEPENDENT: HP ATTRIBUTE: - EFFECT: Unequip, Daze, EXP Up (See NOTE 22) MANA: 1200 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Treasure, Title: Atlants NOTES: Bor & Mana +30% NAME: End Continuity POWER: C SP: 32 DEPENDENT: SPD ATTRIBUTE: - EFFECT: - MANA: 700 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Hourglass NOTES: SPD -50% NAME: Excavation POWER: E SP: 8 DEPENDENT: HP ATTRIBUTE: - EFFECT: Daze MANA: 200 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Treasure, Title: Treasr NOTES: Bor & Mana +15% NAME: Forte POWER: E SP: 9 DEPENDENT: INT ATTRIBUTE: - EFFECT: Amnesia MANA: 100 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Phonograph NOTES: - NAME: Gaea Freeze POWER: C SP: 37 DEPENDENT: INT ATTRIBUTE: - EFFECT: - MANA: 3000 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Wisdom Stf NOTES: SPD -40% NAME: Galaxy Beam POWER: B SP: 45 DEPENDENT: INT ATTRIBUTE: ICE EFFECT: - MANA: 4500 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Sacred Stf, Title: Galaxy NOTES: - NAME: Ghost Train POWER: B SP: 26 DEPENDENT: INT ATTRIBUTE: - EFFECT: Unequip, Absorb MANA: 1000 TARGET: S UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Trolly NOTES: - NAME: Gold Rush POWER: F SP: 4 DEPENDENT: SPD ATTRIBUTE: - EFFECT: Daze MANA: 100 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Treasure, Title: HiScor NOTES: Bor & Mana +15% NAME: Graviton Bomb POWER: D SP: 22 DEPENDENT: INT ATTRIBUTE: - EFFECT: - MANA: 1200 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Dead Staff, Sacred Stf, Title: Zero G NOTES: SPD -30% NAME: Gravity POWER: F SP: 1 DEPENDENT: INT ATTRIBUTE: - EFFECT: - MANA: 30 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Bonze Stf, Gold Staff, Dark Cane, Dead Staff, Wisdom Stf, Sacred Stf NOTES: SPD -20% NAME: Haste POWER: - SP: 0 DEPENDENT: - ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Bonze Stf, Gold Staff, Dark Cane, Dead Staff, Wisdom Stf, Sacred Stf NOTES: SPD +20% NAME: Lost Ark POWER: C SP: 12 DEPENDENT: INT ATTRIBUTE: - EFFECT: Unequip, Daze, EXP Up (See NOTE 22) MANA: 300 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Treasure NOTES: Bor & Mana +10% NAME: Lullaby POWER: C SP: 12 DEPENDENT: INT ATTRIBUTE: - EFFECT: Sleep MANA: 200 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Phonograph NOTES: - NAME: Maim Cube POWER: A SP: 19 DEPENDENT: INT ATTRIBUTE: - EFFECT: Unequip, Knock Back, EXP Up (See NOTE 22) MANA: 800 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Brick NOTES: DEF -9% NAME: Mana Punch POWER: F SP: 0 DEPENDENT: INT ATTRIBUTE: - EFFECT: Knock Back MANA: 250 TARGET: S UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Fusionist NOTES: Mana +20% (See NOTE 20) NAME: Matter Transfer POWER: F SP: 0 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: UN LIMITED TO: B LEARNABLE WITH: Putty Smith, Putty Monk NOTES: - NAME: Mega Bonus POWER: F SP: 10 DEPENDENT: ATK ATTRIBUTE: - EFFECT: - MANA: 500 TARGET: M UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Merchant NOTES: Mana & EXP +20% (See NOTE 20) NAME: Mimic Army POWER: D SP: 10 DEPENDENT: HP ATTRIBUTE: - EFFECT: Daze MANA: 400 TARGET: S UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Treasure NOTES: Bor & Mana +10% NAME: Morphin' POWER: D SP: 9 DEPENDENT: - ATTRIBUTE: - EFFECT: Gamble MANA: 150 TARGET: S UN/EQ: - LIMITED TO: C LEARNABLE WITH: Lizardman NOTES: - NAME: Noise Pollution POWER: F SP: 0 DEPENDENT: INT ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Phonograph NOTES: Phonograph NAME: Nova POWER: B SP: 28 DEPENDENT: INT ATTRIBUTE: - EFFECT: - MANA: - TARGET: M UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Wraith, Sulphur NOTES: - NAME: Oven Baked POWER: C SP: 15 DEPENDENT: INT ATTRIBUTE: FIRE EFFECT: - MANA: 300 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Brick NOTES: DEF -6% NAME: P-Beam POWER: D SP: 32 DEPENDENT: INT ATTRIBUTE: - EFFECT: Absorb MANA: - TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Prinny + Skull] NOTES: - NAME: PK Rush POWER: E SP: 1 DEPENDENT: INT ATTRIBUTE: - EFFECT: - MANA: 60 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Bonze Stf, Gold Staff NOTES: - NAME: Pandora POWER: B SP: 16 DEPENDENT: INT ATTRIBUTE: - EFFECT: Unequip, Daze, EXP Up (See NOTE 22) MANA: 800 TARGET: S UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Treasure NOTES: Bor & Mana +10% NAME: Parthenon POWER: B SP: 31 DEPENDENT: INT ATTRIBUTE: - EFFECT: - MANA: 900 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Pillar NOTES: - NAME: Pile it Up POWER: D SP: 13 DEPENDENT: INT ATTRIBUTE: - EFFECT: - MANA: 150 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Brick NOTES: DEF -4% NAME: Pole Blast POWER: E SP: 12 DEPENDENT: INT ATTRIBUTE: WIND EFFECT: - MANA: 600 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Dark Cane, Dead Staff, Wisdom Stf, Sacred Stf NOTES: SPD -25% NAME: Present Box POWER: B SP: 23 DEPENDENT: HP ATTRIBUTE: - EFFECT: Unequip, Daze, EXP Up (See NOTE 22) MANA: 1000 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Treasure, Title: ???? NOTES: Bor & Mana +10% NAME: Pringer Beam POWER: S SP: 64 DEPENDENT: INT ATTRIBUTE: - EFFECT: - MANA: - TARGET: M UN/EQ: EQ LIMITED TO: S LEARNABLE WITH: Pringer X NOTES: - NAME: Profit Punch POWER: F SP: 0 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Knock Back, Bor Up MANA: 250 TARGET: S UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Merchant NOTES: Bor +20% (See NOTE 20) NAME: Psy Clone POWER: D SP: 7 DEPENDENT: SPD ATTRIBUTE: - EFFECT: Knock Back MANA: 150 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Putty, Putty Monk + Trolly] NOTES: - NAME: Pyramid Power POWER: E SP: 8 DEPENDENT: INT ATTRIBUTE: - EFFECT: Knock Back MANA: 300 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Gold Staff, Dark Cane, Dead Staff, Title: Altrnat NOTES: SPD -20% NAME: Slow Down POWER: F SP: 7 DEPENDENT: SPD ATTRIBUTE: - EFFECT: - MANA: 250 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Hourglass NOTES: SPD -50% NAME: Speed Up POWER: - SP: 6 DEPENDENT: - ATTRIBUTE: - EFFECT: - MANA: 250 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Hourglass, Title: Speedy, Astral NOTES: SPD +50% NAME: Suicide Bomb POWER: S SP: 30 DEPENDENT: HP ATTRIBUTE: - EFFECT: Suicide MANA: 2000 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Remote NOTES: - NAME: Time Attack POWER: F SP: 0 DEPENDENT: SPD ATTRIBUTE: - EFFECT: - MANA: TARGET: M UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Hourglass NOTES: SPD -20% NAME: Treasure Beam POWER: C SP: 19 DEPENDENT: SPD ATTRIBUTE: - EFFECT: Unequip, Daze, EXP Up (See NOTE 22) MANA: 600 TARGET: M UN/EQ: EQ LIMITED TO: E LEARNABLE WITH: Treasure NOTES: Bor & Mana +20% NAME: Treasure Strike POWER: F SP: 0 DEPENDENT: INT ATTRIBUTE: - EFFECT: Daze MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Treasure NOTES: Bor & Mana +5% NAME: Twister POWER: B SP: 24 DEPENDENT: INT ATTRIBUTE: WIND EFFECT: Unequip, EXP Up (See NOTE 22) MANA: 600 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Brick NOTES: DEF -8% NAME: Vortex POWER: C SP: 21 DEPENDENT: ATK ATTRIBUTE: - EFFECT: Poison, Paralyze MANA: - TARGET: M UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Wraith, Sulphur NOTES: - NAME: Warp Attack POWER: D SP: 5 DEPENDENT: INT ATTRIBUTE: - EFFECT: - MANA: 240 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Gold Staff, Dark Cane NOTES: SPD -20% ------------------------------- END OF SECTION ---------------------------- ==================== STAT ALTERING SKILLS ------------------------------------------ ==================== NAME: Ancient Mist POWER: B SP: 27 DEPENDENT: RES ATTRIBUTE: - EFFECT: - MANA: 1100 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Vase NOTES: - NAME: Armor Break POWER: - SP: 3 DEPENDENT: - ATTRIBUTE: - EFFECT: - MANA: 80 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Granny, Star Staff, Title: Iron NOTES: DEF -30% NAME: Braveheart POWER: - SP: 3 DEPENDENT: - ATTRIBUTE: - EFFECT: - MANA: 80 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Granny, Mystic, Silver Stf, Title: Courag, Heroic, Slick, Strong NOTES: ATK +35% NAME: Breath POWER: 0 SP: 3 DEPENDENT: - ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: StoneCane, Silver Stf, Fusion Stf, Star Staff, SpiritStaff NOTES: DEF & RES +15% NAME: Calcium Guard POWER: - SP: 8 DEPENDENT: - ATTRIBUTE: - EFFECT: - MANA: 200 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Bone NOTES: ATK & DEF +30% NAME: Chakra POWER: - SP: 0 DEPENDENT: - ATTRIBUTE: - EFFECT: Knock back MANA: 250 TARGET: S UN/EQ: EQ LIMITED TO: S LEARNABLE WITH: Mystic NOTES: DEF, RES, & SPD +10% NAME: Cold Rain POWER: D SP: 14 DEPENDENT: INT ATTRIBUTE: ICE EFFECT: - MANA: 240 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Water Can NOTES: DEF -10% NAME: Crystal Beam POWER: D SP: 14 DEPENDENT: RES ATTRIBUTE: - EFFECT: - MANA: 300 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Crystal NOTES: - NAME: Crystal Guard POWER: - SP: 15 DEPENDENT: - ATTRIBUTE: - EFFECT: - MANA: 400 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Crystal NOTES: DEF & RES +30% NAME: Crystal Rain POWER: E SP: 2 DEPENDENT: RES ATTRIBUTE: ICE EFFECT: - MANA: 50 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Crystal NOTES: RES -5% NAME: DHA POWER: - SP: 4 DEPENDENT: - ATTRIBUTE: - EFFECT: Unequip MANA: 200 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Merman, Mermaid + Fish] NOTES: INT +30% NAME: Dark Rain POWER: D SP: 21 DEPENDENT: INT ATTRIBUTE: ICE EFFECT: - MANA: 400 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Water Can NOTES: INT -10% NAME: Dark Sleep POWER: D SP: 11 DEPENDENT: RES ATTRIBUTE: - EFFECT: Poison, Sleep, Paralyze, Amnesia MANA: 300 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Candle, Title: Phenom NOTES: - NAME: Diamondize POWER: - SP: 15 DEPENDENT: - ATTRIBUTE: - EFFECT: - MANA: 200 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Rock NOTES: ATK & DEF +30% NAME: Enfeeble POWER: - SP: 3 DEPENDENT: - ATTRIBUTE: - EFFECT: - MANA: 80 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Dungeon Monk, Star Staff NOTES: ATK -35% NAME: Espoir POWER: - SP: 5 DEPENDENT: - ATTRIBUTE: - EFFECT: Cure Status MANA: 100 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Marona, Owl Sage, Healer, Putty Shaman, Silver Stf, SpiritStaff, Cert., Secret Bk NOTES: - NAME: Fire Prison POWER: D SP: 9 DEPENDENT: RES ATTRIBUTE: FIRE EFFECT: Amnesia MANA: 200 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Vase NOTES: - NAME: Fireworks POWER: B SP: 19 DEPENDENT: RES ATTRIBUTE: FIRE EFFECT: Uequip, Knock Back, Paralyze, EXP Up (See NOTE 22) MANA: 800 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Vase NOTES: - NAME: Fragrance POWER: D SP: 16 DEPENDENT: RES ATTRIBUTE: - EFFECT: Sleep MANA: 300 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Vase NOTES: - NAME: Fired Eggs POWER: C SP: 16 DEPENDENT: RES ATTRIBUTE: FIRE EFFECT: - MANA: 500 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Egg NOTES: RES -30% NAME: Hatch Power POWER: D SP: 8 DEPENDENT: RES ATTRIBUTE: - EFFECT: Knock Back MANA: 200 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Egg NOTES: ATK -10% NAME: Heaven Drop POWER: D SP: 5 DEPENDENT: RES ATTRIBUTE: - EFFECT: Heal, Cure Status MANA: 80 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Water Can, Title: Serene NOTES: - NAME: Immortal Light POWER: A SP: 36 DEPENDENT: RES ATTRIBUTE: - EFFECT: Unequip, EXP Up (See NOTE 22) MANA: 1800 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Crystal NOTES: RES -20% NAME: Magic Boost POWER: - SP: 3 DEPENDENT: - ATTRIBUTE: - EFFECT: - MANA: 80 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Old Man, Ghost, Fusion Stf, Title: Genius, Wisdom, Smart, Excel NOTES: INT +35% NAME: Magic Circle POWER: C SP: 23 DEPENDENT: INT ATTRIBUTE: - EFFECT: Gamble MANA: 500 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Candle NOTES: - NAME: Magic Wall POWER: - SP: 3 DEPENDENT: - ATTRIBUTE: - EFFECT: - MANA: 80 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Old Man, Bottlemail, Fusion Stf, Title: Antevil, Alchem, Seren NOTES: RES +35% NAME: Meditation POWER: - SP: 0 DEPENDENT: - ATTRIBUTE: - EFFECT: - MANA: - TARGET: M UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Crystal NOTES: INT +15% NAME: Nullification POWER: - SP: 3 DEPENDENT: - ATTRIBUTE: - EFFECT: - MANA: 80 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Old Man, Star Staff, Title: UFO NOTES: RES -35% NAME: Pigeon Egg POWER: C SP: 12 DEPENDENT: RES ATTRIBUTE: - EFFECT: - MANA: 400 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Egg NOTES: INT -20% NAME: Prism Bloom POWER: D SP: 22 DEPENDENT: RES ATTRIBUTE: - EFFECT: - MANA: 600 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Crystal NOTES: RES -10% NAME: Prism Ray POWER: B SP: 33 DEPENDENT: RES ATTRIBUTE: - EFFECT: - MANA: 1200 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Crystal NOTES: RES -15% NAME: Punish POWER: F SP: 1 DEPENDENT: RES ATTRIBUTE: - EFFECT: - MANA: 30 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: StoneCane, Silver Stf, Fusion Stf, Star Staff, SpiritStaff NOTES: ATK -10% NAME: Red Moon POWER: C SP: 28 DEPENDENT: RES ATTRIBUTE: FIRE EFFECT: Sleep MANA: 1500 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: SpiritStaff NOTES: - NAME: Refraction POWER: E SP: 10 DEPENDENT: RES ATTRIBUTE: - EFFECT: - MANA: 200 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Crystal NOTES: RES -10% NAME: Sacred Water POWER: C SP: 18 DEPENDENT: RES ATTRIBUTE: - EFFECT: Heal MANA: 600 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Water Can NOTES: RES +30% NAME: Shield POWER: - SP: 3 DEPENDENT: - ATTRIBUTE: - EFFECT: - MANA: 80 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Granny, Mystic, Bottlemail, Silver Stf, Title: Naked, Lively, Sentry NOTES: DEF +35% NAME: Stun Rod POWER: E SP: 2 DEPENDENT: RES ATTRIBUTE: - EFFECT: Paralyze MANA: 120 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: StoneCane, Fusion Stf NOTES: - NAME: Summon Attack POWER: C SP: 13 DEPENDENT: RES ATTRIBUTE: - EFFECT: Knock Back, Daze MANA: 400 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Vase NOTES: - NAME: Yolk Attack POWER: F SP: 0 DEPENDENT: RES ATTRIBUTE: - EFFECT: - MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Egg NOTES: DEF -3% ------------------------------- END OF SECTION ---------------------------- ============== HEALING SKILLS ---------------------------------------------- ============== NAME: Antique POWER: F SP: 0 DEPENDENT: RES ATTRIBUTE: - EFFECT: Paralyze MANA: - TARGET: M UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Vase NOTES: - NAME: Blinding Light POWER: F SP: 1 DEPENDENT: RES ATTRIBUTE: - EFFECT: - MANA: 30 TARGET: S UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Cane, SteelStaff, Snow Staff, Dream Stf, BlackStaff, Devil Staff, Divine Stf NOTES: INT -10% NAME: Energy Orb POWER: C SP: 34 DEPENDENT: RES ATTRIBUTE: - EFFECT: - MANA: 2400 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: BlackStaff, Devil Staff NOTES: - NAME: Flower Fairies POWER: D SP: 10 DEPENDENT: RES ATTRIBUTE: - EFFECT: Heal and Cure Status MANA: 200 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Flower, Blossom NOTES: - NAME: Giga Heal POWER: B SP: 15 DEPENDENT: RES ATTRIBUTE: - EFFECT: Heal MANA: 1200 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Healer, Whisp, Putty Shaman, Mermaid, Blob, Owl Sage, BlackStaff, Secret Bk, Cert., Snow Staff, Title: Fixed NOTES: - NAME: Gross Water POWER: E SP: 6 DEPENDENT: RES ATTRIBUTE: ICE EFFECT: Poison MANA: 100 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Vase NOTES: - NAME: Heal POWER: D SP: 2 DEPENDENT: RES ATTRIBUTE: - EFFECT: Heal MANA: 80 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Marona, Owl Sage, Healer, Mystic, Whisp, Putty Shaman, Mermaid, Blob, Cane, SteelStaff, Secret Bk, Cert., Title: Healing NOTES: - NAME: Healite POWER: F SP: 0 DEPENDENT: RES ATTRIBUTE: EFFECT: Heal MANA: - TARGET: S UN/EQ: EQ LIMITED TO: B LEARNABLE WITH: Cane, SteelStaff, Snow Staff, Dream Stf, BlackStaff, Devil Staff, Divine Stf NOTES: - NAME: Karma POWER: F SP: 0 DEPENDENT: RES ATTRIBUTE: - EFFECT: Knock Back, Heal MANA: 250 TARGET: S UN/EQ: BOTH LIMITED TO: S LEARNABLE WITH: Mystic NOTES: - NAME: Love Chant POWER: D SP: 6 DEPENDENT: RES ATTRIBUTE: - EFFECT: Heal MANA: 300 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Granny + Weed], Title: Love NOTES: - NAME: Mega Heal POWER: C SP: 8 DEPENDENT: RES ATTRIBUTE: - EFFECT: Heal MANA: 400 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Owl Sage, Healer, Mystic, Whisp, Putty Shaman, Mermaid, Blob, SteelStaff, Snow Staff, Dream Stf, Secret Bk, Cert., Title: Healy NOTES: - NAME: Moldy Bread POWER: D SP: 10 DEPENDENT: HP ATTRIBUTE: - EFFECT: Unequip, Poison, EXP Up (See NOTE 22) MANA: 100 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Bread NOTES: - NAME: Nourishment POWER: A SP: 24 DEPENDENT: RES ATTRIBUTE: - EFFECT: Heal MANA: 700 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Bread NOTES: ATK & SPD +25% NAME: Nummy Bread POWER: F SP: 0 DEPENDENT: RES ATTRIBUTE: - EFFECT: Heal MANA: - TARGET: S UN/EQ: BOTH LIMITED TO: B LEARNABLE WITH: Bread NOTES: - NAME: Omega Heal POWER: A SP: 35 DEPENDENT: RES ATTRIBUTE: - EFFECT: Heal MANA: 3500 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Owl Sage, Whisp, Putty Shaman, Blob, Sienna, Title: Immortl NOTES: - NAME: Revive POWER: - SP: 15 DEPENDENT: RES ATTRIBUTE: - EFFECT: Revive, Heal, Cure Status MANA: 500 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Marona, Owl Sage, Healer, Putty Shaman, Fusion Stf, SpiritStaff, Title: Immortl, Revive NOTES: - NAME: Saint Ray POWER: D SP: 16 DEPENDENT: RES ATTRIBUTE: - EFFECT: - MANA: 900 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Dream Stf, Devil Staff NOTES: - NAME: Shiitake Soup POWER: D SP: 8 DEPENDENT: RES ATTRIBUTE: - EFFECT: Heal, Cure Status MANA: 150 TARGET: S UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: [Funguy + Mushroom] NOTES: - NAME: Sugar Water POWER: A SP: 18 DEPENDENT: RES ATTRIBUTE: - EFFECT: Heal MANA: 600 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Vase NOTES: - NAME: Tanline POWER: C SP: 15 DEPENDENT: RES ATTRIBUTE: - EFFECT: Heal MANA: 300 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Sunflower NOTES: ATK +10% NAME: Veggie Lunch POWER: C SP: 14 DEPENDENT: - ATTRIBUTE: - EFFECT: Heal MANA: 500 TARGET: S UN/EQ: - LIMITED TO: C LEARNABLE WITH: Funguy, Title: Pulsing NOTES: - NAME: Wrath of Heaven POWER: A SP: 50 DEPENDENT: RES ATTRIBUTE: - EFFECT: - MANA: 7500 TARGET: M UN/EQ: BOTH LIMITED TO: - LEARNABLE WITH: Divine Stf, Title: Revive NOTES: - NAME: Yeasty Bread POWER: C SP: 16 DEPENDENT: RES ATTRIBUTE: - EFFECT: Heal MANA: 300 TARGET: M UN/EQ: EQ LIMITED TO: - LEARNABLE WITH: Bread NOTES: - ------------------------------- END OF SECTION ---------------------------- *===========================================================================* | READ THE NEWSPAPER | *===========================================================================* This section is a write up on the articles in the IVOIRE TIMES that you can read throughout the game. They are first readable at the start of episode 2 in chapter 1. **Chapter 1 Episode 2** ======== Vol.1245 ======== Reward for Finding Scarlet -------------------------- Count Malt of the Celeste Clan, a nobleman of the aquamarine region, is offering a reward to anyone who knows the whereabouts of Scarlet the Brave. It's widely known the two were once friends. Since Scarlet disappeared 30 years ago, the Count has invested his personal fortune in searching for the long lost Brave. Have any information? Contact the Times. -Indigo, Staff Writer- Bamboo Co. Project on Deserted Island ------------------------------------- Bamboo Co. Pharmaceuticals announced plans to build a laboratory on deserted island. President Hogg had this to say: "We are firmly committed to the research and development of the medicine you need." Hogg also claims the lab won't disrupt the environment, despite recent protests. -Claret, Junior Reporter- The Terror of Terra Firma ------------------------- Looks like I was pulling your legs last week with the Raphael Gone Bad story. Turns out some hair-brained idiot thought he could make a name for himself by taking Raphael's. Fat chance, you thieving clod. But who's the bigger fool? The faux-Raph, or the Terra Firmans who believed him? -Filbert, Columnist- **Chapter 1 Episode 3** ======== Vol.1246 ======== Come one, come all! The Circus is in town! ------------------------------------------ Ringmaster Hamm and his circus have returned to Monetopia, the capital of Wistaria. As always, the usual crazy cast of clowns is on hand to delight young and old with a variety of feats and amazement. New this year is Putty, a delightful little creature who's sure to dazzle the kiddies. Yes, Putty's a cute little devil, but Putties are commonly called the "thieves of the forest" and considered back luck. We'll see whether Hamm's luck holds out, as he predicts double last year's revenue. -Indigo, Staff Writer- The Island of Evil Strikes Again --------------------------------- Yet another ambitious Chroma has disappeared during a job at the Island of Evil. This puts the casualty rate associated with that island well into the triple digits. Far too often, a Chroma will overestimate his own abilities and make the mistake of foolishly challenging that cursed place. Get it through your heads, guys: even the Ravens won't go there. It's dangerous! -Claret, Junior Reporter- Walnut Stops the Phantoms ------------------------- We all know the people of Windmill Promontory are afraid of ghosts. So they were probably having 30-year-old nightmares when talk of phantoms in the area cropped up. I suppose they aren't crazy after all, as evil phantoms did appear, and did kill more than their share of livestock. But, they have Walnut, an up-and-coming Chroma, to thank for assessing the threat and eliminating the phantoms. The question is, are these evil phantoms connected to Sulphur in any way? -Filbert, Columnist- **Chapter 1 Episode 4** ======== Vol.1247 ======== Resort Spiriting Patrons Away? ------------------------------ Strange happenings have been reported on the Isle of Healing Waters, a resort in Wistaria. At first, authorities wrote off the disappearances as runaways of people forgetting to check out of their hotels. It became obvious something more serious was afoot when the number of missing persons rose above 10 and continued to grow. Island security is now seriously investigating the disappearances, searching for any logical pattern of motive. The elder of the Isle of Healing Waters could not be reached for comment. -Claret, Junior Reporter- You Hear Me: Possessed Chroma ----------------------------- So you might have heard about this Chroma from Wistaria who is supposedly possessed. It's great that she's helping, and I'm sure she's a great Chroma, but, um ... she IS possessed. Come one, people! Am I the only person who seems to think a possessed little girl might have some connection to Sulphur? I don't know about you, but isn't a Chroma walking around with dark powers a BAD thing? Let's review the facts: 30 years ago, Sulphur show up, summons a horde of demon monsters, and all hell breaks loose. Now we've got a Chroma on the loose who can summon and control phantoms. Who knows what other powers she has? Whatever this means, it can't be good. My advice is not to hire this chick under ANY circumstances, they will only get worse. I'll keep an eye on her, so you keep an eye on this column for further details. -Filbert, Columnist- **Chapter 1 Episode 5** ======== Vol.1248 ======== Death Tidings from the Island of Evil ------------------------------------- There are more casualties to add to the previously reported Island of Evil fatalities. A large group of Chromas recently went to the Island of Evil to rescue a large party of Chromas stranded there. Unfortunately, the rescue party fell victim to denizens of the cursed island as well. One Chroma survived to tell the tale, only to suffer a slow and agonizing death from sustained injuries. Sulphur appeared 30 years ago from the Island of Evil, and it's widely believed that his curse still haunts the island. Under no circumstances should anybody travel to the Island of Evil. -Indigo, Staff Writer- Bamboo Factory Evicted ---------------------- Construction of the new medical research laboratory has been put on hold temporarily. Reports claim that workers have been attacked by monsters native to Verdant Guardiana, the supposedly deserted island. A representative from Bamboo Co. who wishes to remain nameless stated that construction may be abandoned if the attacks continue. Another source claims the company will be hiring professionals to remove the monsters. -Claret, Junior Reporter- Missing People Back, Memories Gone ---------------------------------- Anybody wonder what happened to the missing people from the Isle of Healing Waters? Well, something like 28 people total had mysteriously vanished, without warning and without explanation. Then, over the last few days, they've just as mysteriously started appearing and returning home. Not even one of them can remember anything about what happened, conveniently leaving their disappearance a mystery. The only clue that I could get out of these zombies was that they felt like they were under someone else's control. We also have word that the possessed Chroma was seen at the Isle of Healing Waters during the time of the disappearances. Coincidence? Of course not. She's up to no good, and she won't get away with it. -Filbert, Columnist- **Chapter 1 Episode 6** ======== Vol.1249 ======== Fighting Beasts Make it Big --------------------------- Everyone's favourite group of rowdy Ravens, the Fighting Beasts, have done it again. They recently defeated a ferocious cyclopian dragon which had been terrorizing the sand region for some time. The 2 million Bordeaux reward they earned places them clearly in the lead as the most profitable Raven clan in Ivoire. Will the White Wolf Army take this challenge sitting down? This reporter says no. Expect no end to the rivalry between these fiery Raven clans. -Indigo, Staff Writer- Island Collector's Dark Secret ------------------------------ Mr. Cauldron, often called "The Island Collector", is no stranger to dark rumors. Those who've met Cauldron attest to the fact that he'll use any means necessary to add an island to his collection. The most recent claims place Cauldron at the heart of an underground Raven syndicate. -Claret, Junior Reporter- **Chapter 1 Episode 7** ======== Vol.1250 ======== White Wolves: 1; Competition: 0 ------------------------------- The White Wolf Army's proven, once again, that they're king of the Raven hill. They most recently defeated a group of man-eating beasts which had infested the Vermillion region. The elder and citizens provided the army with a reward exceeding 130,000 Bordeaux. Needless to say, the WWA is back on top. Has the title of ultimate Raven finally been decided once and for all? -Indigo, Staff Writer- Bamboo Co. Ceases Construction ------------------------------ Construction on Bamboo Co's new laboratory has been officially halted. As previously reported, monsters had been attacking workers. However, it now appears that said monsters were in fact dragons. This new information comes from a report filed after a Chroma was hired to investigate the island. Verdant Guardiana will be classified as a "danger zone" by island authorities. -Claret, Junior Reporter- **Chapter 2 Episode 8** ======== Vol.1251 ======== Melee at the Island of Evil --------------------------- It seems a large-scale battle has occurred on the Island of Evil. At first, experts speculated Sulphur had returned to Ivoire, but further investigation revealed no such calamity had occurred. Among scattered monster carcasses were weapons and the bodies of fallen Ravens, many identified as Amazons and Zephyr Wings. Representatives from each Raven clan were approached for interviews, but our reporters were denied comment. This event will go down in history as an unsolved mystery. -Indigo, Staff Writer- Examining the Evidence ---------------------- Staff Writer Indigo states the facts that we know thus far in his previous article. At this point, the only way to gain a better picture of exactly what went on is to examine the evidence left at the scene. Ravens compete for rewards, but usually don't stray outside of a general code of honor. These agreed-upon rules state that Raven clans can't directly fight against one-another. However, weapons from various Raven clans were scattered together on the island as if a large battle took place. Something big must have happened, to force no fewer than four Raven clans to turn against the code and fight each other. Was this event a plot by some outside agent? Of course, one can only speculate. Until the Ravens come forth with information, the exact details will remain a mystery. -Claret, Junior Reporter- Melee: Another Opinion ---------------------- Well, faithful readers, I have quite the juicy gossip sandwich for you today. For the past few weeks, I've been looking into this mysterious possessed Chroma. What I discovered may surprise you. Her name is Marona and she is supposedly only 13 years old. Shocking, yes, but please read on. Her path leads across the Isle of Healing Waters, Forestia, and even Verdant Guardiana. This naturally piqued my interest, as all three islands have met with strange occurrences lately. Luckily, the 'coincidences' don't stop there. That's right, Marona was also seen on the Island of Evil. I rushed to the scene when I found out, but she was naturally nowhere to be found. All that remained were scattered bodies, unclaimed weapons, and a whole lot of destruction. We know that Marona can manipulate people after the incident at the Isle of Healing Waters, the truth seems obvious. The question, of course, is how could she control so many Ravens at once, why she'd do so, and what does it mean for us all? I think this is merely a warning Sign, Marona flexing her power before her true plan is unleashed on Ivoire. The pattern is clear: where Marona goes, disaster is sure to follow. -Filbert, Columnist- **Chapter 2 Episode 9** ======== Vol.1252 ======== Missing Attraction ------------------ Putty, the most popular attraction to ever grace Ringmaster Hamm's circus, is missing. Putty was beloved by children everywhere but equally despised by adults, who consider putties "thieves of the forest." The cute little creatures are hated because of their tendency to hide valuable things which are never seen again. The most famous example of this ability occurred years ago when Putties stole food from a group of hunters in the forest. Has Putty hidden itself away this time? Hamm's Circus certainly hopes not. -Indigo, Staff Writer- Seal of the Brave Shattered --------------------------- A chilling incident took place on the island of Frigidia, in the Aquamarine region. It seems a large monster that Scarlet the Brave sealed away managed to break its bonds and threaten the land once more. However, a Chroma hired by Count Malt successfully located and defeated the foul beast. It's unknown how an average Chroma could defeat a monster which Scarlet the Brave himself had to seal away. The monster was most-likely hungry and weak from its long slumber. -Claret, Junior Reporter- **Chapter 2 Episode 10** ======== Vol.1253 ======== Sacred Sword: Spoiled? ---------------------- Older readers may remember the name of the Great Warrior, Sprout. His Sacred Sword was the envy of all swordsman, but hasn't been seen in nearly 30 years. Recent reports indicate not only the return of the Sacred Sword, but its master as well. Witnesses report: "It was Sprout, all right, but with a Sword of pure darkness." Another person claims, "He looked like a god among men." If this warrior is indeed Sprout, then what happened to his shining Blade? -Indigo, Staff Writer- Desert Island Duped ------------------- Sometimes I wonder just how stupid the people of Ivoire actually are. Remember our friend, the faux-Raphael? He's had Desert Island on its toes for days using the exact same bogus story. But, the most important fact here isn't Desert Island's idiocy, it's that Marona was the one who stopped the imposter. It looks like Wistaria isn't big enough for her, and she's expanding out to other regions. What's she got up her sleeve? -Filbert, Columnist- **Chapter 2 Episode 11** ======== Vol.1254 ======== Lab Construction Resumes ------------------------ Bamboo Co. has confirmed that it's moving forward on Verdant Guardiana. Plans for construction were originally abandoned, but have been re-evaluated under President Hogg's order. Mr. Hogg's dedication to medical research is the face of danger should be commended. -Claret, Junior Reporter- Has Cauldron Cracked -------------------- Cauldron, the imposing and oft-feared "Island Collector" has finally lost it. It seems he's devoted a great deal of time and effort to starting a fan club for Marona, the possessed Chroma girl. It's unknown if the two have ever met, and if so, why Cauldron would create such a silly organization. Or perhaps this is just a cover for far more sinister dealings between them. -Filbert, Columnist- **Chapter 2 Episode 12** ======== Vol.1255 ======== Deconstructing Bamboo Co. ------------------------- Bamboo Co. announced today that laboratory construction has been officially canceled. This comes as a surprise, considering how enthusiastic President Hogg had been about restarting the project. No official reason for this decision was given, though speculation is spreading. -Claret, Junior Reporter- Fighting Beasts or Failing Brigands? ----------------------------------- The Fighting Beasts' reputation has rapidly declined after they failed a mission. The exact details of the job haven't been revealed, but it must have been important to tarnish their name so much. Had the Beasts succeeded, it might have put them back on the map as top Ravens. Too bad they were unable to deliver. Only time can tell if the Fighting Beasts can regain their pride. -Indigo, Staff Writer- **Chapter 3 Episode 13** ======== Vol.1256 ======== Calamity Rising --------------- The Vermillion region has recently been Rocked by frequent earthquakes. Experts speculate that the geological structure of the region may be permanently altered by the tectonic activity. According to residents, monster activity has increased as well, causing much anxiety. Are the events connected somehow? The Times urges all readers to purchase emergency survival kits, just to be safe. -Indigo, Staff Writer- Calamity Rising - The Full Story -------------------------------- The Aquamarine and Sand regions are experiencing strange weather, as well. Heavy winds and record snowfall have resulted in constant blizzards throughout Aquamarine. It'll get worse before it gets better. Casualties are also climbing in the Sand islands, as a severe heat wave persists across the region. Experts are baffled as to what could cause such a worldwide crisis. -Claret, Junior Reporter- **Chapter 3 Episode 14** ======== Vol.1257 ======== Fighting Beasts Make a Comeback? -------------------------------- Fans of the Fighting Beasts should expect big things from those rowdy Ravens. After a recent decline, it seems the Beasts are working hard and taking any job they can get their hands on. Will this renewed effort bridge the gap between the Beasts and the White Wolf Army? Perhaps miracles really are possible. Keep up the good work, guys. -Indigo, Staff Writer- Windmills of Fear and Terror ---------------------------- It looks like the Windmill turns again, as phantoms appeared at the Promontory. Naturally, the islanders trembled in their boots and started crazy rumors about the return of Sulphur. And, of course, Marona appeared out of nowhere to banish the vile spirits to whence they came. I find it a little ironic that we depend on a possessed girl to banish evil spirits. -Filbert, Columnist- **Chapter 3 Episode 15** ======== Vol.1258 ======== The Beasts, Beaten? ------------------- Shocking news about the Fighting Beasts has just broken: During a mission on Hinterland Isle, it seems the Fighting Beasts were nearly destroyed entirely. Though they finished the job, many members returned home with severe injuries and extreme heat stroke. After the mission, Captain Drab declined any payment for the job, despite his stake in the competition for ultimate Raven. If anyone has information on the location of Drab's sanity, please notify the Times. -Indigo, Staff Writer- Count Malt's Expedition ----------------------- The blizzard in Frigidia has shown no Sign of letting up. The elder, Count Malt Carmine, is leading an expedition to uncover the cause of the strangely harsh weather. The Count believes he may know the cause of the disasters currently plaguing Ivoire. Let's all hope that Malt can find some solution to this crisis. -Claret, Junior Reporter- **Chapter 3 Episode 16** ======== Vol.1259 ======== Infamous Chroma --------------- A young Chroma has been making quite a name for herself lately. She's the very same possessed Chroma who Mr. Filbert has written several articles about already. Her reputation was well established even before averting the crises at Windmill Promontory and Hinterland Isle. However, a Chroma is still a Chroma. How can someone live off the tragedy of others for a living? There are even rumors that this particular Chroma may have something to do with the cause of Ivoire's recent disasters. Despite the good she's done, this young Chroma girl still seems suspicious. -Claret, Junior Reporter- A Surprise from Malt -------------------- Count Malt's back after his investigation of the blizzard in Frigidia. For some reason, the regal Count actually agreed to talk with me about his finding and the incident. On the cause of the weather problem, he replied that, "I'm sorry to say that the great darkness may be upon us." That's either insane paranoid rambling, or Count Malt knows something about Sulphur, and he isn't talking. I tried to delve deeper into this theory, but the Count isn't stupid, and he wouldn't admit anything about Sulphur's return. He did, however, talk quite a lot about Marona, the possessed Chroma I know you've heard about. Apparently they're friends, and she's the one who saved Count Malt from certain doom at the end of his expedition. Believe it or not, he actually said, "Marona might be the next Scarlet the Brave." I couldn't believe it either. Have we been wrong about Marona this entire time? One thing's for sure: there's more to Malt and Marona than meets the eye. -Filbert, Columnist- **Chapter 3 Episode 17** ======== Vol.1260 ======== Bamboo Besieged --------------- Bamboo Co. headquarters in Monetopia was recently enveloped in a black fog. Dark, billowing clouds appeared in the sky and quickly spread downward, wrapping around the whole building. People worried about President Hogg's safety, as he was trapped alone in his office as monsters emerged from the smoke. Luckily, the young female Chroma appeared to save the day once more. Not only that, but she did it without accepting a reward. Perhaps I was wrong in my judgement of this girl. Could she really be doing Chroma work for free? Why would a person take such a risk without any reward? Does this young girl have an ulterior motive to her kindness? In a world threatened by disaster, it's nice to think goodness may still exist. -Claret, Staff Reporter- The End is Near! ---------------- We all know that Count Malt revealed that a great darkness was upon us. I can't believe I didn't see it before; the strange weather, mysterious disasters, clouds of darkness, just like 30 years ago! Sulphur, the lord of terror who nearly destroyed Ivoire, will soon return to our world. No one is safe! You can bet it won't be puppies and roses then, unless you're expecting hell hounds and foot-long-thorns. However, I also believe that a savior will rise up, just as Scarlet did years ago. I agree with Malt, Marona is this savior. It isn't coincidence she appeared in our time of need...she's our only hope! -Filbert, Columnist- **Final Chapter Episode 18** ======== Vol.1261 ======== Apology from the Editor ----------------------- "Public Apology" As the newly appointed Chief Editor, I would like to apologize for a recent article. "The End is Near!", written by Filbert, caused our reader unnecessary worry and confusion. The author has been suspended. The article was published without permission, is not factual, and does not reflect the attitudes of opinions of the Ivoire Times. I am very sorry for any trouble the article caused. -Indigo, Editor in Chief- **Final Chapter Episode 19** ======== Vol.1262 ======== Sulphur: Dark Times Ahead ------------------------- I would first like to apologize to Mr. Filbert and our readers. As the recently unsuspended reporter originally speculated, Sulphur has returned to Ivoire. I am not, however, apologizing because Filbert was correct about Sulphur's eventual return. Instead, it's become clear that Marona, a girl who Filbert wrote a great deal about, will play a key role during this crisis. I often overlooked Marona's part in various events and, as editor, demanded that Filbert cease to write so many pieces about her. It's clear that I was wrong, and if anything, the Times should have covered Marona's exploits more carefully. The Times promises to research this brave little girl and her quest, in hope of better understanding Ivoire's current plight. Please also do your part as readers, and support Marona as she fights for us all. -Indigo, Editor in Chief- Hope with a Green Ponytail -------------------------- A light of hope shines for those of us living in fear of Sulphur's return. Two girls, Marona and Castile, are fighting on so that we may have a future free of fear and suffering. Marona, as you know, is a young, skilled Chroma who works for free. Castile is her friend, who can communicate with Putties. The Putties will apparently also play a major role in the fight against Sulphur. Both girls were unknown until recently, as Marona was thought to be possessed, and Castile was bedridden with illness. They should be well known now, however, as both girls have vowed to fight Sulphur, no matter what dangers that entails. Persevere, Castile and Marona, we are all depending on you. -Claret and Filbert- **Final Chapter Episode 20** ======== Vol.1263 ======== Ivoire, Acting as One --------------------- Ravens and Chromas from across the globe are gathering at the Island of Evil. Beginning with Wistaria, warriors are arriving from all corners of Aquamarine, Sand, and Vermillion. Many of Marona's friends have appeared to fight alongside her as she struggles on, for Ivoire's sake. Avid supporters of Marona include fan club chairman Cauldron, Bamboo Co. President Hogg, and newly appointed VP Hamm. Even Count Malt has pledged his support. It seems Marona's greatest strengths are the relationships she built on kindness. On behalf of Ivoire Times, we'd like to say good luck to Marona, our friend. -Ivoire Times Editorial Staff- Letter to Marona ---------------- Our readers answered the call, and sent over 500 letters in support of brave little Marona. Below are just a few examples of the sincere thanks and support we have received on Marona's behalf. "Thank you for repairing the I'll-will between brothers Hogg and Hamm" -All of us at Hamm's Circus "Fiiiiiiight... Wiiiiiiin... Braaaaaaaaaiins..." -Milon, Forestia "I would like to apologize for treating Marona badly. We're behind you 100%!" -Mother of one, Terra Firma ...This is but a tiny sample of letters we received. We're all praying for you, Marona. -Ivoire Times Editorial Staff- **Post Game** ======== Vol.1264 ======== A Sincere Thanks ---------------- Sulphur, the lord of terror, has been driven away; Ivoire is saved. On behalf of all the people of Ivoire, I would like to thank Marona and Castile for their bravery and kindness. I would also like to thank Ash the Phantom, who has apparently been watching over Marona since the beginning. Lastly, we all owe a debt of gratitude to Walnut the Hero, who gave his own life so we could go on living ours. There aren't enough words to say, so I'll limit to: "Thank You." -Filbert, Columnist- *===========================================================================* | READ LETTERS | *===========================================================================* This section is a write up on the letters that Marona receives throughout the game. They start in Chapter 1 episode 2 **Chapter 1 Episode 2** ============== ANGRY LETTER 1 ============== An insulting letter addressed to Marona --------------------------------------- Ivoire's better off without you. If you like phantoms so much, why don't you join them in their world? **Chapter 1 Episode 3** =================== CHROMA NEWSLETTER 1 =================== I've written down some helpful tips if you're still getting used to the battle system. Try to keep things simple, without worrying about complications until you are comfortable with the different aspects of battle. Your basic goal should be to defeat enemies and increase your experience level, higher level characters are stronger characters. Don't forget that you also strengthen characters by "Equip"ing them with items. Equip appropriate items for each character. Hand-to-hand classes like the Fighter and Valkyrie should use knives, swords, spears, and axes. Magically inclined characters like the Witch and healer are more comfortable with a Book of a staff. Master the basics now so you can worry about advanced techniques later on. **Chapter 1 Episode 4** ============== ANGRY LETTER 2 ============== An insulting letter addressed to Marona --------------------------------------- Our child died of a mysterious illness. He started showing symptoms after we sailed near your forsaken island. Give my baby back, you murderer! I hope the demons who possess you curse your eternal soul! =================== CHROMA NEWSLETTER 2 =================== Dear Novice Chroma, Are you recruiting new members? You don't necessarily need a huge army to triumph, but having at least 7 solid characters should work well to your advantage. Keep in mind that fighters and valkyries are ideal for close attack, and witches are meant for long-distance fighting. Having a healer (or two, for novice chromas) is also a necessity. Plan your fighting team ahead of time. If enemies seem to beat you every time, why not try adding more offensive characters? Good luck out there! **Chapter 1 Episode 5** ===================== LETTER FROM CASTILE 1 ===================== I was a little sad when I found out you went home so suddenly the other day. I was hoping that we could spend more time together as friends, without you having to worry about fighting monsters. But, my dad explained everything that happened... Don't blame him, Marona, he was only thinking of me. It's my fault that my family doesn't have any money, and it's my fault they hired you. I'm so sorry. I've enclosed my favourite necklace. It's made from a sea shell. If you can ever forgive me, please accept it as a token of our friendship. I do hope we can still be friends. With love, -Castile =================== CHROMA NEWSLETTER 3 =================== Dear Novice Chroma, "Speed" is more important than you might expect. Characters act in battle according to their speed rating. Fast characters can attack before enemies have a chance to move. Of course, slow characters might end up dead before they even get a turn. One way to increase a characters speed is with his or her equipment. Check the items to see if they increase speed. Item like "short Sword" and "grass" usually increase a characters speed. Equipping a character with these items will increase his or her speed rating. Does an item not increase speed as much as you'd prefer it did? Don't worry! You can solve this problem by combing it with another item. If you want an item to increase speed, just combine it with an item that does, like (that's right) "short Sword" or "grass". Speed is an important element of battle, and you can fight more effectively if you strengthen your fast characters. **Chapter 1 Episode 6** ===================== LETTER FROM CASTILE 2 ===================== Thank you for your letter. I'm so happy that you could forgive me, I'm sure we'll be friends forever. Thank you so much, Marona; this is the most wonderful day of my life. I wish you were here, so you could see how excited I am. Do you think that's weird? Even so, it shows how happy I am. For a little while, I even forgot about my illness. Dad says that your friendship might be the best medicine for me right now. -Castile ============== ANGRY LETTER 3 ============== An insulting letter addressed to Marona: ---------------------------------------- I heard that you killed your parents with evil spirits. How could you do such a horrible thing? You're a monster! Ivoire ill needs someone such as you. Why don't you do us all a favour and just disappear? **Chapter 1 Episode 7** ===================== LETTER FROM CASTILE 3 ===================== Dear Marona & Ash, How is work going for you? The newspaper this morning mentioned a Chroma fighting ferocious dragons for Bamboo Co. I know you wouldn't fight dragons, but you take other dangerous jobs don't you? Aren't you scared of being hurt? I'm shaking, just thinking about it. Please be careful out there. Ash, please protect Marona from harm. I feel horrible, sleeping here safely in my bed while you two are out there risking your lives. I'm praying every day for your safety; please don't work too hard. -Castile =================== CHROMA NEWSLETTER 4 =================== Hello Chromas, When you equip a character with an item, do you consider their compatibility? For example, swords usually contain skills of the "Sword" and "flaming Sword" types. Likewise, most "Sword" and "flaming Sword" skills depend upon the rating of a character's ATK. ATK of course means that the skill's effectiveness depends on a high ATK statistic. So ... Which characters have high ATK and are (thusly) proficient with "Sword" and "flaming Sword" skills? That's right! Melee characters like fighter and valkyrie. Compatibility is very important when equipping. You never see a witch or a healer with a Sword because that wouldn't be very effective. Compare a characters stats with the skills attached to an item before you decide on a good equipping combination. **Chapter 2 Episode 8** ===================== LETTER FROM CASTILE 4 ===================== I had a nice dream a few nights ago. It was really wonderful. I dreamt that you, Ash and I were walking through the mountains in spring. We were holding hand, I could walk on my own two feet, and I felt the grass between my toes and the life all around us. I cried when I woke up, because such a dream may never come true. I'm sorry, I've been a little sad since having the dream. I'll write again, soon. -Castile =================== CHROMA NEWSLETTER 5 =================== Hello Chromas, Have you been visiting the dungeon? When a dungeon ledge seems too high, do you simply give up and leave? Try piling characters and items on top of each other and climbing the stack like a ladder. If you need to move characters or items to another location, try knocking back with skills or throwing them. If you are really stuck, you can always use the dungeon monk's "Return" ability to escape. Random dungeons are perfect for training, but don't push yourself too hard, you'll lose everything you've gained if you die. It's best to start from a lower level dungeon and clear several stages you're confident with. **Chapter 2 Episode 9** ===================== LETTER FROM CASTILE 5 ===================== Dear Marona, Did you read yesterday's newspaper? The article about you at the Island of Evil was false, wasn't it? You'd never go there, would you? It's too much of a risk, even with Ash to protect you. All of my Books say the Island of Evil is a terrible place. Please stay away from the island, okay Marona? Ash, please watch out for Marona in dangerous situations. I'll write again later. -Castile **Chapter 2 Episode 10** ===================== LETTER FROM CASTILE 6 ===================== Dear Marona, How are you? I've been depressed lately. The doctors raised the price of my medicine for some reason. Now my parents both have to work all day, from early in the morning to late at night. I hate how much trouble I'm causing for my family. Why can't I be healthy? They work so hard for me, and I can't do anything to thank them. If I didn't exist... I'm sorry, Marona. I didn't mean for this letter to be so sad. Thank you for listening, though. Good luck with your jobs. -Castile **Chapter 2 Episode 11** ===================== LETTER FROM CASTILE 7 ===================== Hi Marona, That cute little creature is doing fine. I named it "Mocha", what do you think? Isn't that an adorable name? I'm starting to teach Mocha something, and it might be enough to get the necklace back. Mocha and I will keep our plan a secret for now, just to keep you guessing. KIT (which means Keep In Touch) -Castile **Chapter 2 Episode 12** ===================== LETTER FROM CASTILE 8 ===================== Hi Marona & Ash, My parents and I are going for a walk today! It's been so long since I've gone outside. I can't wait to feel the wind, smell the Flowers, and hear the birds all around me. I like being outside, because then I feel like I'm part of the same world as you two. That might sound weird, but I hope you can sort of understand how I feel. It's too bad Mocha has to stay inside the house, but I think he's happy for me, all the same. Oops! It's time to go! I hope you have a wonderful day, too. -Castile **Chapter 3 Episode 13** =================== CHROMA NEWSLETTER 6 =================== Attention all Chromas, Have you been honing your skills? Some characters develop their own skills, according to the item they have equipped. Equipping different items from time to time may uncover hidden skills. Don't be a slave to routine. It's the same way with characters; it's nice to know everyone in your fighting party, but try a new face every once in a while. Defeating more than 20 of the same enemy will allow you to add them as a character in your party. Try it out. For example, Owls can jump higher and move faster than humans, so they can reach high places quickly. Also, four-legged monsters are more powerful than other creatures, and can even equip swords and weapons like humans can. Funguy have their own unique set of original skills to learn. You won't discover all the hidden elements of a character or item unless you do a little experimentation. First-class Chroma aren't afraid to go out of their way to try something new. This is the last mass-mailing you'll receive with advice. Good luck. -Chroma Guild **Chapter 3 Episode 14** ===================== LETTER FROM CASTILE 9 ===================== Marona, I've changed a lot since we've met. I used to deny my illness, even to myself, and pretend it didn't exist. I couldn't bear to think about it, really. But, I can face my fears now, and I've even started researching the details of my illness. I can't ever express how much this new courage means to me. Thank you, Marona. I'm thankful that God gave me the chance to meet you. -Castile **Chapter 3 Episode 15** ====================== LETTER FROM CASTILE 10 ====================== Dear Marona, I read about you in the newspaper; I'm sure you're doing a good job. However, that Mr. Filbert always writes bad things about you. I couldn't believe what I was reading! How dare he do that, when he doesn't know a single thing about you. It's not fair! I'm going to write them an angry letter in your defense. -Castile **Chapter 3 Episode 16** ==================== MARONA FAN CLUB'ZINE ==================== The Official Maronakins Fan Club'zine v.1 ----------------------------------------- How's it going, everyone? This is Cauldron, Supreme President of the Maronakins Club. The first rule of the Fan Club: Don't let people talk smack on Marona. ... I'll think up some more rules later. Just remember, if you hear anyone badmouthing our little Maronakins, you teach him a lesson he won't soon forget. Understand? Ash -> "What the heck!? How is this supposed to help you reputation? Marona -> "Oh, Papa Cauldron......." **Chapter 3 Episode 17** ====================== LETTER FROM CASTILE 11 ====================== Dear Marona & Ash, Have you heard the rumor? Everyone's worried lately because Sulphur may be returning to Ivoire! I hear you're stopping disasters across the world, but please don't push yourselves too hard. It's important for you to do your best and help others, but remember that people worry about you, too. I'm thinking of you. Your friend forever, -Castile **Post Game** =================== LETTER FROM RAPHAEL =================== Ash, Marona, How are you doing? I'm training hard. After the Island of Evil, I discovered that I wasn't truly as strong as I thought. One cannot be satisfied with complacent skill. When we meet again, how about a friendly duel? Best of luck. -Raphael ====================== LETTER FROM CASTILE 12 ====================== Hello Marona & Ash, President Hogg of Bamboo Co. came to visit a few days ago. They're going to research medication that can cure my illness! Hogg is going to personally hire the best doctors from all over the world. Bamboo Co. is going to pay for everything too. My parents were so surprised! Thank you both so much. If we hadn't become friends, then I'd still be in the bed feeling sorry for myself. I've decided to thank you by working hard as soon as I'm better, to help other people. So, I'm going to become a doctor someday. Wish me luck, it's a lot of hard work. -Castile ==================== LETTER FROM CAULDRON ==================== Congratulations, Maronakins!! Thank you for all you've done, sweet, darling Maronakins. You're an awesome girl, and Papa Cauldron is very proud of you. Fan Club membership increased rapidly after the newspaper printed an article about you. We have almost 10,000 members! Can you sing, Maronakins? I'm thinking we could Book an "Idol the Brave" conCert. -Cauldron ================== LETTER FROM CANARY ================== Thank you Marona, People have finally realized they were wrong to hate and fear the Putties. Count Malt and President Hogg are working together to declare Verdant Guardiana an official wildlife sanctuary. The efforts of our organization have finally been noticed. Thanks for everything. -Canary ================ LETTER FROM HAMM ================ Greetings young lady, My brother and I have made peace, and we're now Co-Presidents at Bamboo Co. I've reluctantly agreed to let Canary take charge of the Circus as head Ringmaster. (He wouldn't stop bugging me). I do hope the animals are treated well under his care, but I'm not sure he's changed that much. If you're ever sick, I'll make sure you get your medicine, free of charge. I've already arranged this with Castile. -Hamm *===========================================================================* | ACKNOWLEDGEMENTS | *===========================================================================* First I would like to mention that all strategies for each and every battle throughout this guide is my own, and based on how I went about successfully completing each stage. OFFICIAL STRATEGY GUIDE - Random Dungeon Enemy Level Formula - Equip Rate % - % of the characters stats that are applied to anyone who equips this character as a weapon (Rounded Down). - Jump Scale - S>A>B>C>D>E>F; S jumps highest, F jumps lowest - BP - Bor Points - Parameter that determines BOR earned when this job is defeated - EP - EXP Points - Parameter that determines EXP earned when this job is defeated. - Skill Power Scale - S>A>B>C>D>E>F - Base Mana Values of each skill - UN/EQ - Whether a skill requires the character to be unarmed or not - Info on LTD - Self, Equip, Basic, Combo - Stat alterations in the Notes section of the skills list POKEEIYUU - Explanation on the online calculator RENAMONFOX - For his/her guide on all the titles in the game RANDOMNUMBERS - For his/her guide on all the titles in the game ASTRODOOPS - (Posted within the sticky) - Formula for Bor obtained by killing an enemy HITOSHURA - Exp formula JAPANESE LA PUCELLE WEBSITE - used to compare the EXP values with Hitoshura's post JUNGLEJIM - Numerical Values for skill proficiency - Amazons Jump stat, BP, EP, and Equip% (Errata and additions forum) SACRED CRIMSON - How to learn Emerald Pain ITDRESORCS - How to learn Healite - How to learn Sun Slash JUNGLEJIM - Dimension Slash is also learnable with Legend Title MRBLARNEY - Prinny Barrage NOT listed in the skills section for creatable prinnies. (The OSG DOES have it listed for prinnies in the character section however). - Heavy Lifting pictures are opposite of what they should be: -> Pillar is HP based Heavy Lifting -> Crate is ATK based Heavy Lifting DR. IAN PULIZZOTTO - Providing me with Mana Formula 3, and as a result making it easy for me to figure out mana formula 4. I would also like to thank Pokeeiyuu and Tiomasta for answering various questions I had in my first couple playthroughs, they were always very helpful, patient, and kind :). Thanks also to Nippon Ichi Software, Inc. For developing and publishing this amazing game, and also thanks to NIS America for making Phantom Brave available in North America. Finally I want to thank you, the readers for reading my guide. I hope you enjoyed it and I hope to write more for you in the future :).