=========================================================== Nobunaga's Ambition: Rise to Power Building FAQ v1.2 =========================================================== Written by Rockpsl76 - psl@usa.com Permission to publish this FAQ has been given to the following websites: www.gamefaqs.com www.gamerevolution.com www.neoseeker.com This guide may not reproduced except for private personal use. It may not be distributed for profit. This guide may not be posted to any sites other than those that have my explicit consent. For permission to publish elsewhere, send me email. =============== Version history =============== v1.0 - Initial upload. v1.1 - Fixed error in section 1.1, added sizes to section 2.1 v1.2 - added paragraph on main keep selection in section 2.2 ================= TABLE OF CONTENTS ================= 1.0 - Building Basics 1.1 - Speed Modifiers 1.2 - Productivity 2.0 - Structures 2.1 - Facilities 2.2 - Castles ===================== 1.0 - Building Basics ===================== When you are building, pay attention to how much space is available within the square of land you have chosen. If there are too many obstacles (trees, roads, water, castle walls) you won't be able to build the maximum 16 structures within your facility. Don't worry if there are a few obstacles. Each facility can build at most 1 large structure, leaving ample space for 15 smaller structures in most squares of land. Since Building Conditions are based on a combination of land suitability and facility compatibility, if you build a compatible facility near a land square which only has fair (green) compatibility, it will usually turn that land square into good (blue) compatibility for that facility. This can be useful for chaining compatible facilities next to eachother. If structures are built on poor land, they will take longer to build. This has no effect on how many structures an officer will construct with a single development command. Rather it can effect how long after the development command the structure is actually completed. While a structure is being built you don't get anything out of it and its hit points are halved (at least). The structures built when you develop a facility are random. Facility compatibility and fief stats and officer POL skill can all help influence what is built. If you want to build the large structures (which you should), make sure adjacent facilities are compatible and your using your most skilled officer. --------------------- 1.1 - Speed Modifiers --------------------- The following chart lists modifiers which will decrease the base build time. Base build times are listed in the Facilities section. Requirement Effect ------------------------------- Fair Building Conditions -1 Good Building Conditions -2 20 - 59 politics -1 60 - 99 politics -2 100+ politics -3 ------------------ 1.2 - Productivity ------------------ The following chart lists how many structures an officer can build with a single develop command based on his political skill. This number applies for both developing existing facilities and building new ones. When an officer with greater then 79 politics develops a facility, development will usually continue for two seasons. That officer can still take an action in that second season. Note, building a big building like a Dojo counts twice against the number of structures built for the officer. Politics # Structures ----------------------------- 0 - 39 1 40 - 79 2 80 - 119 3 (development will continue for two seasons) 120+ 4 (development will continue for two seasons) ================ 2.0 - Structures ================ In order to build a facility you must have an adequate Daimyö ranking and access to a key fief. Key fiefs start off with the ability to construct certain facilities regardless of your Daimyö ranking. For instance, if you own Teraike Castle you can build a Complex at Teraike Castle even as a Minor Daimyö. However you won't be able to build Complexes at any of your other fiefs until you have become a Conqueror. If you have reached the required Daimyö ranking and don't own a key fief you can still build the structure as long as you enter into an alliance or vassal relationship with a Daimyö who owns a key fief for that facility. Be warned if the relationship goes south or you lose the key fief you won't be able to further develop any facilities of that type until you regain access to a key fief. Its worthwhile to note that all the key fiefs for smiths and colonies are in the west. So if you are an eastern Daimyö, get your diplomats out west. ---------------- 2.1 - Facilities ---------------- Below is a breakdown of the specifics for each facility. Note that only one L(large) size building can be built per facility. When a building name differs in game from in the manual the manual name is included inside parenthesis. Each breakdown uses the following format. ******************************************************************************** Facility Name : The name of the facility Key Fiefs : Key fiefs which have immediate access to this facility Daimyö Rank : Minimum Daimyö rank needed to build this facility Suitable land : Compatible land features for this facility Unsuitable land : Incompatible land features for this facility Compatible Facilities : Building next to one improves development speed and help in building large structure. Incompatible Facilities : Building next to one slows development speed and hinders building large structure. Base Build Time : How long it would take an officer with < 20 politics to build this facility with poor Building Conditions Building Name Product #1 Product #2 Hit Points Size ----------------------------------------------------------------------- Field 300 X 400 s Paddy 450 X 600 s Shed(Granary) 600 X 800 s ----------------------------------------------------------------------- ******************************************************************************** ******************************************************************************** Facility Name : Farm Key Fiefs : All fiefs Daimyö Rank : Minor Daimyö Suitable land : rivers, lakes, and forests Unsuitable land : roads and sea Compatible Facilities : Camp, Ranch, Honganji, Farm Incompatible Facilities : None Base Build Time : 4 seasons Building Name Agriculture - Hit Points Size ----------------------------------------------------------------------- Field 300 400 s Paddy 450 600 s Shed(Granary) 600 800 s ----------------------------------------------------------------------- ******************************************************************************** ******************************************************************************** Facility Name : Ranch Key Fiefs : Sannohe Castle, Kösuiji Castle, Karasuyama Castle, Motosakura Castle, Tsutsujigasaki Palace, Iiyama Castle, Kisofukushima Castle, Sakato Castle, Yuzuki Castle, Obi Castle Daimyö Rank : Major Daimyö Suitable land : rivers and lakes, flat land Unsuitable land : sea Compatible Facilities : Camp, Farm, Honganji, Ranch Incompatible Facilities : None Base Build Time : 4 seasons Building Name Agriculture Horses/season Hit Points Size ----------------------------------------------------------------------- Field 300 400 s Shed(Granary) 600 800 s Stables 10 800 s ----------------------------------------------------------------------- ******************************************************************************** ******************************************************************************** Facility Name : Camp (ninjas improves your spy actions) Key Fiefs : Yamagata Castle, Odawara Castle, Kaizu Castle, Kasugayama Castle, Fukuchi Castle Daimyö Rank : Warlord Suitable land : rivers, lakes, and forests Unsuitable land : roads and sea Compatible Facilities : Ranch, Farm, Honganji, Camp Incompatible Facilities : Market, Bazaar, Plaza, Smith, Shrine Base Build Time : 4 seasons Building Name Agriculture Ninjas Hit Points Size ----------------------------------------------------------------------- Field 300 400 s Paddy 450 600 s Shed(Granary) 600 800 s Garrison(Den) 20 800 s ----------------------------------------------------------------------- ******************************************************************************** ******************************************************************************** Facility Name : Honganji Key Fiefs : Okazai Castle, Anotsu Castle, Saika Castle, Ishiyama Temple, Oyama Temple Daimyö Rank : Major Daimyö Suitable land : forests, flat land Unsuitable land : roads and sea Compatible Facilities : Ranch, Farm, Temple, District, Honganji Incompatible Facilities : Colony, Bazaar, Plaza Base Build Time : 6 seasons Building Name Agriculture Culture Hit Points Size ----------------------------------------------------------------------- Field 300 400 s Paddy 450 600 s Ikko Temple 10 400 s School(Dojo) 15 600 s Honganji 100 4000 L ----------------------------------------------------------------------- ******************************************************************************** ******************************************************************************** Facility Name : Temple Key Fiefs : Yonezawa Castle, Myö Castle, Utsunomiya Castle, Tomanawa Castle, Kaizu Castle, Kasugayama Castle, Tsutsui Castle, Sogö Castle, Kumamoto Castle, Nijö Castle (Muromachi Palace) Daimyö Rank : Major Daimyö Suitable land : forests Unsuitable land : roads Compatible Facilities : District, Shrine, Honganji, Temple Incompatible Facilities : Colony, Bazaar Base Build Time : 4 seasons Building Name - Culture Hit Points Size ----------------------------------------------------------------------- Sanctuary 10 400 s Pagoda 20 800 s Great Buddha 100 4000 L ----------------------------------------------------------------------- ******************************************************************************** ******************************************************************************** Facility Name : Shrine Key Fiefs : Sunpu Palace, Nagoya Castle, Kiriyama Palace, Gassantoda Castle, Akizuki Castle Daimyö Rank : Conqueror Suitable land : forests, flat land Unsuitable land : roads Compatible Facilities : District, Market, Smith, Temple, Shrine Incompatible Facilities : Colony, Bazaar, Plaza Base Build Time : 6 seasons Building Name Commerce Culture Hit Points Size ----------------------------------------------------------------------- Post(Store) 300 400 s Office 450 600 s Sanctuary 10 400 s Pagoda 20 800 s Great Shrine(Shrine) 100 4000 L ----------------------------------------------------------------------- ******************************************************************************** ******************************************************************************** Facility Name : District Key Fiefs : Sunpu Palace, Nakamura Palace, Yamaguchi Palace Ichijödani Castle, Nijö Castle (Muromachi Palace) Daimyö Rank : Warlord Suitable land : roads Unsuitable land : forests Compatible Facilities : Honganji, Temple, Shrine, District Incompatible Facilities : Garrison, Complex, Smith, Colony, Bazaar, Plaza Base Build Time : 5 seasons Building Name Commerce Culture Hit Points Size ----------------------------------------------------------------------- Office 450 600 s Teahouse 600 800 s Estate 10 400 s Noh Stage* 30 1200 s ----------------------------------------------------------------------- *required to attract a Noh performer to your fief ******************************************************************************** ******************************************************************************** Facility Name : Market Key Fiefs : All fiefs Daimyö Rank : Minor Daimyö Suitable land : roads Unsuitable land : forests Compatible Facilities : Bazaar, Plaza, Smith, Shrine, Market Incompatible Facilities : None Base Build Time : 4 seasons Building Name Commerce - Hit Points Size ----------------------------------------------------------------------- Post(Store) 300 400 s Office 450 600 s Tavern 450 600 s Teahouse 600 800 s Kabuki Theater* 900 1200 s Chamber** 3000 4000 L ----------------------------------------------------------------------- *required to attract a Kabuki actor to your fief **once you build a chamber you can have tea parties without a merchant ******************************************************************************** ******************************************************************************** Facility Name : Plaza (Plaza structures get a %20 commerce bonus) Key Fiefs : Iwakiri Castle, Hikuma Castle, Inabayama Castle, Edo Castle, Kiyosu Castle, Yuzuki Castle, Himeji Castle, Kannonji Castle, Odawara Castle, Muranaka Castle Daimyö Rank : Warlord Suitable land : rivers, lakes, sea, and roads Unsuitable land : forests Compatible Facilities : Bazaar, Market, Smith, Plaza Incompatible Facilities : Honganji, Temple, Shrine, District Base Build Time : 5 seasons Building Name Commerce Troops Hit Points Size ----------------------------------------------------------------------- Parlor 150 400 s Post(Store) 360 400 s Tavern 540 600 s Kabuki Theater* 1080 1200 s Bathhouse** 3600 4000 L ----------------------------------------------------------------------- *required to attract a Kabuki actor to your fief **require hot springs at fief. Helps heal officers. ******************************************************************************** ******************************************************************************** Facility Name : Smith (note all key Colony fiefs are in the west) Key Fiefs : Saika Castle, Odani Castle, Uchi Castle, Mt. Akutagawa Castle, Tenjinyama Castle Daimyö Rank : Major Daimyö Suitable land : forests and roads Unsuitable land : none Compatible Facilities : Garrison, Complex, Bazaar, Plaza, Shrine, Market,Smith Incompatible Facilities : None Base Build Time : 5 seasons Building Name Commerce Guns/season Hit Points Size ----------------------------------------------------------------------- Post(Store) 300 400 s Tavern 450 600 s Foundry 10 800 s ----------------------------------------------------------------------- ******************************************************************************** ******************************************************************************** Facility Name : Bazaar (requires a port at the fief) Key Fiefs : Minato Castle, Toyama Castle, Anotsu Castle, Tachibanayama Castle, Nijö Castle (Muromachi Palace) Daimyö Rank : Warlord Suitable land : sea and roads Unsuitable land : forests Compatible Facilities : Colony, Bazaar Incompatible Facilities : Honganji, Temple, Shrine, District Base Build Time : 5 seasons Building Name Commerce Foreign Hit Points Size ----------------------------------------------------------------------- Office 450 600 s Teahouse 600 800 s Trading House 10 400 s Pub(Cantina) 20 800 s Pavilion 30 1200 s Outpost 100 4000 L ----------------------------------------------------------------------- ******************************************************************************** ******************************************************************************** Facility Name : Colony (note all key Colony fiefs are in the west) Key Fiefs : Mt. Akutagawa Castle, Shözui Castle, Hinoe Castle, Tachibanayama Castle, Funai Palace Daimyö Rank : Major Daimyö Suitable land : roads Unsuitable land : none Compatible Facilities : Bazaar, Colony Incompatible Facilities : Honganji, Temple, Shrine, District Base Build Time : 4 seasons Building Name - Foreign Hit Points Size ----------------------------------------------------------------------- Town Hall(Church) 10 400 s Seminary 15 600 s Church(Cathedral) 100 4000 L ----------------------------------------------------------------------- ******************************************************************************** ******************************************************************************** Facility Name : Garrison Key Fiefs : All fiefs Daimyö Rank : Minor Daimyö Suitable land : roads Unsuitable land : forests Compatible Facilities : Smith, Complex, Garrison Incompatible Facilities : None Base Build Time : 4 seasons Building Name - Troops Hit Points Size ----------------------------------------------------------------------- Quarters 150 400 s Garrison(Barracks) 300 800 s ----------------------------------------------------------------------- ******************************************************************************** ******************************************************************************** Facility Name : Complex Key Fiefs : All fiefs Daimyö Rank : Conqueror Suitable land : forests, flat land Unsuitable land : roads Compatible Facilities : Plaza, Garrison, Complex Incompatible Facilities : Bazaar, Colony Base Build Time : 6 seasons Building Name - Troops Hit Points Size ----------------------------------------------------------------------- Quarters 150 400 s Garrison(Barracks) 300 800 s Dojo 750 2000 L ----------------------------------------------------------------------- ******************************************************************************** ------------- 2.2 - Castles ------------- If you ever find yourself in Japan, I highly recommend swinging by Himeji-Jo. Its one of the few castles from Nobunaga's time that has survived through all the years (not rebuild like Osaka Castle), and its in pristine condition. Its an amazing sight to see and you can even climb all the way up to the top and look out at the boundaries of the fief. Its completely open for tourists to paw over :-) Below is a listing of Castle structures and the requirements to build them. Castle structures are built automatically once you meet the specified requirements. Structure Name Hit Points Requirements -------------------------------------------------------------------------------- Keeps -> Hall 1400 none Mansion 1800 100 Foreign White 3-Story Keep 2600 200 Foreign, Culture > Foreign Black 3-Story Keep 2600 200 Foreign, Foreign > Culture White 4-Story Keep 3000 300 Foreign, from White 3-Story Keep Black 4-Story Keep 3000 300 Foreign, from Black 3-Story Keep Himeji Main Keep 3400 500 Foreign, from White 4-Story Keep Kumamoto Main Keep 3400 500 Foreign, from Black 4-Story Keep Azuchi Main Keep 3600 700 Foreign, must be home base Osaka Main Keep 3800 800 Foreign, must be home base Foreign(Western) Main Keep 4000 900 Foreign, must be home base Gates -> Railing 2000 none Gate (Heavy Gate) 2600 300 Culture Tower Gate 3000 500 Culture Iron Gate 3400 800 Culture Walls -> Barricade 1400 none Fence 2000 300 Culture Wall 2400 500 Culture Towers -> Small Tower 1800 none Tower 2200 20000 Commerce Great Tower 2600 30000 Commerce Keep 3000 40000 Commerce Others -> Ditch 10000 Commerce Sloped Stone Wall 3000 20000 Commerce Moat 30000 Commerce Tiers -> Single tiered none Double tiered 10000 Agriculture Triple tiered* 30000 Agriculture -------------------------------------------------------------------------------- *some castles can not be upgraded to three tiers. If you want to build multiple keeps of Azuchi on up, you just have to keep re-declaring once per turn for each fief you want to upgrade. You can jump directly from Himeji to Foreign Main Keep if you have at least 900 Foreign when you declare. (Keep Placement Suggestion) Although you can move your main fief around as much as you want, it costs 20,000 gold each time you do it. You will want to choose a stable location at some point. The in game text suggests that you build in a fief which has a port, because then you can build Bazaars which are helpful for getting the foreign rating you need for higher level castles. However, colonies work fine for getting your foreign rating up, and if you think about it, what is the main bonus of you main keep? Being able to attack anywhere from it. So wouldn't it be better to have you best military generals in your main keep? I always turn one of my fiefs with a hunting ground into a military academy. There are plenty of officers in the game with good military skill and not much else. Unless you want to spend time training them in other attributes so they can become mediocre civil officers, wouldn't it be better to train them to be the uber officers who do battle from your main keep? This is why I suggest placing your main keep in a fief with hunting grounds, and running a military academy at your main fief.