-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Namco X Capcom For the Playstation 2 FAQ and Translation Guide Last Updated June 27, 2005 Version 2.00 Written By John Lingo Email Address:ChaosDimension@msn.com This file is Copyright (c) 2005 John Lingo. All right reserved. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ================== Table of Contents: ================== 1. Version History 2. Purpose 3. Introduction 4. Overview 5. FAQ 6. Game Controls 6a. Basic 6b. Map 6c. Menu 6d. Battle 6e. Dispatching Units 7. Translation of Menu Commands 7a. Start 7b. Map 7c. Attack/Defend 7d. Between Stage 7e. Pause Screen 8. Gameplay Mechanics 8a. Moving 8b. Attacking 8c. Defending 8d. Evade/Countering 8f. Using Skill and Items 9. In Depth Look at the Menus 9a. Status Screen 9b. Movelist Screen 9c. Skills Screen 9d. Item Screen 10. Aerial Chains and Combos 11. Episode Guide ***Under Construction*** 12. Characters 12a. Playable Characters 12a1. Reiji & Shaoumu 12a2. Shion & M.O.M.O. 12a3. KOS - MOS 12a4. Chun-Li 12a5. Stahn & Rutee 12a6. Klonoa & Ganz 12a7. Sandra & Koakuman 12a8. Gilgamesh & Ky 12a9. Mitsurugi 12a10. Taki 12a11. Tron Bonne & Serv-Bot 12a12. Tobi Masuyo & Hiromi Tengenji 12a13. Taira No Kagekiyo & Tarosuke 12a14. Valkyrie 12a15. Morrigan Aensland 12a16. Demitri Maximoff 12a17. Lei-Lei (Hsien-Ko) & Fon-Lin 12a18. Bruce McGivern & Regina 12a19. Ryu 12a20. Ken Masters 12a21. Jin Kazama 12a22. King & Felicia 12a23. Bravoman & Wonder Momo 12a24. Karin Kanzuki & Sakura Kasugano 12b. Main Enemy Units 12b1. Juni 12b2. Juli 12b3. Joker 12b4. Minamoto no Yoshitsune 12b5. ??? 12b6. Zabel Zarock (Lord Raptor) 12b7. Kanda Momo 12c. Generic Enemy Units 12c1. Blue Evil Guys 12c2. Gnosis 12c3. Green Slime 12c4. Black Slime 12c5. Blue Knight 12c6. Little Klonoa Guy??? 12c7. Spear Skeleton 12c8. Little UFO Guy??? 12c9. Gili Octipus 12c10. Skeleton Blue Mage 12c11. Purple Mage 12c12. Brown Ghoul 12c13. Weird Spore Thing 12c14. Club Fencer 12c15. Blonde Hair Red/Blue Armor 13. Multiple Assault List 01. Jyuu No Kata 02. D U O * B U S T E R 03. Kyaputen Sutomu "Captain Storm" 04. Kyaputen Soudo "Captain Sword" 05. Souryuken "Double Dragon Punch" 06. ??? And ??? of the 3 Puraton 07. Isseishageki 08. Dead Heat Throttle 09. Double Rolling Punch 11. W Shining Wizard 14. Fuusen Nuki (Balloon) 15. Double Kick 16. Shinkuu Hadouken & Kanzuki Ryuukouoken 17. Tachimawari 18. Megami Kourin "Goddess Kourin" 19. Double Heat Body 20. Midnight Festival 21. Soudyan Master 22. Musou Battou 23. Double Lariat 24. ??? 14. Shop 14a. Stage 8 Shop Listings 14b. Stage 9 Shop Listings 15. Master Item list 15a. Equipment 15b. Item 16. Secrets 17. Voice Actors 18. Lyrics to "Subarashiki Shin Sekai" 19. Credits 20. Legal Disclaimer 21. Contact Info 22. Final Words =============================================================================== 1. Version History =============================================================================== Version 2.00 6/26/05: Added secrets, master item list, characters and episode guide. Completed MA list and fixed various other tidbits. Version 1.00 5/29/05: - Complete Overhaul, regarding layout, grammar/spelling, and various other tidbits. Also added a ton of new info, make sure to check the new table of contents. Version .01 5/28/05: - Initial Version of Guide (This version was just to help people get started and learn how to get through the game). =============================================================================== 2. Purpose =============================================================================== This FAQ is to help people that are Japanese illiterate navigate through Namco X Capcom. How I figured out most of this is through trial and error. Although I can read Kana, I don't know much Kanji so if anybody knowledgeable in that area feel free to contact me. ^^ I have no intention of translating dialogue in the game. Only the basic necessities such as menu navigations and character information. There might be a chance in the future but not at the current moment. Email me at ChaosDimension@msn.com if you find any mistakes, comments or know something I don't. You will be properly credited for it. If you need to a hold of me fast. AIM me at ChaosDimensions. =============================================================================== 3. Introduction =============================================================================== Namco X Capcom is a SRPG(Strategy Role Playing Game for short) that is a cross- over between characters from Namco and Capcom. Unlike most of Capcom's cross- over games, this isn't a fighting game as one would expect. People compare it more to such SRPG's as Super Robot Wars, Final Fantasy Tactics or even Ogre Battle. The basic concept of the game is to move units around the map attacking enemies and picking up items and treasures as you go along. If you encounter a monster, you are basically sent to a battle screen in which you beat the hell out of whoever crossed your way. This in turn ends up with very fun gameplay as you try and find which combinations of moves will net the highest damage. The creators, Monolith Soft(who also created the Xenosaga series) did a wonder- ful job of depicting each character of its perspective franchise. They also did not skimp on the voice actingas each character is voiced with the most popular Japanese voice actors. Everything that you can possible want is in here. From the nostalgic music themes, to your favorite fighting character's shouting Hadouken. Anything you can ask to make everything work out, Namco has put in this game. Heck, they even put everything anime style to make everyone look the same.(probably to appease anime lovers) Anyways, enough about the game. Lets delve into how to play it! =============================================================================== 4. Overview =============================================================================== The whole game operates on a strategy based map. In each level, there will be a pre-battle chat such as background stories and dialogue between characters. Most of the time I skip them as they contain no voice acting, but it is up to you to whether to skip them or not. After that, your characters will spawn on a set point on the stage and it's up to you to complete the main objective. As you progress, you'll meet up with new characters and cutscenes, you'll either gain new units/enemies or a new objective.(usually killing all the monsters, or beating the boss) After all that madness is over, you'll complete the map and sometimes it'll go straight to the save menu and sometimes there will be after battle dialogue. It depends on the story progression really. Anyways that's about the whole meat of the game. You'll be doing this through- out so be prepared. Although some say it is a little repetitive(I say too), you'll be continuously hyped up on what enemy you have to fight next or what Namco or Capcom character will appear. There are a total of 52 stages of the game.(5 prologue, 47 main) And each stage usually lasts 30-60 mins(even 2 hours per stage if you like to take things slow) so you'll be playing for a long while. Thankfully, there is an autosave during a map battle so you can rest easy. =============================================================================== 5. FAQ(Frequently Asked Questions) =============================================================================== Q: Is this game coming out for the US? A: As of now... No one knows! Just wait for an official announcement from Namco and hopefully they release it here. Q: Is Dante in this game? A: It has been confirmed that he isn't. Q: Does taking different paths affect the story at all? A: As far as I know, it doesn't. All it does is affect where your main character will show up. Q: Who sings/composed the opening song? And what is the title of it? A: The name of the songs is "Subarashiki Shin Sekai" composed by Yoshidai Yuuzou and the main vocalist is Flair. Q: I can't get this popup box to disappear after I loaded the game! A: If you do not have a memory card inserted the game will prompt you to insert one or play without saving. The trick is that you must press circle to confirm and not X or else you won't be able to escape the pop up box. Anyways the left section is Yes so insert a card before you do so or the right selection to skip it. =============================================================================== 6. Game Controls =============================================================================== This section is for your basic gameplay controls. Ranging from simple menus to the more complicated map controls, it's all here. You won't worry about press- ing the wrong buttons again... At least I hope not. ----------------------------------------------------------------------------- 6a. Basic Controls ----------------------------------------------------------------------------- Circle - Accept,Advance to the next screen/dialogue, Go Forward X(ecks) - Cancel,Go back,Decline Start - Skip current scene, Skip current dialogue and go straight to battle Left Thumbstick/D-Pad - Highlight selections on menus ----------------------------------------------------------------------------- 6b. Map Controls ----------------------------------------------------------------------------- Control Pad/Left Thumbstick - Move the targeting reticle, either highlight enemies to see their stats or look at your units. Right Thumbstick - Control the camera by zooming out/in and rotating it. Circle - Brings up the command menu for the current unit active. X(ecks) - Center on the current unit active Triangle - Toggle between attack range and movement range from the currently highlighted unit Square - Bring Up the Action list either making it bigger or closing it. The action list is whoever is next up to make a move. L1/R1 - Scroll through your available units L2/R2 - Change the information above the unit's heads. The rotation goes from Move Priority(whose gonna make a move next), Unit HP, Unit MP, Special Meter, Stun Meter, and Blank. ----------------------------------------------------------------------------- 6c. Menu Controls ----------------------------------------------------------------------------- Circle - Accept and Advance X(ecks) - Cancel and Go back Left Thumbstick/D-Pad - Highlight selections on menus Square - In the equipment arrangement section: It allows you to unequip all items and equipment. On the status screen, it will show background informa- tion L1/R1 - On various screens, this will allow you to scroll through the availa- ble tabs listed. ----------------------------------------------------------------------------- 6d. Battle Controls ----------------------------------------------------------------------------- Circle - Initiate a move Circle + Any of the four direction on the D-Pad - Each direction is a differ- ent Move to Initiate on the character's moveset Triangle - Do your Special Attack (works only if your SP meter is full) D-Pad - For defending, this will help you absorb enemy attacks. ----------------------------------------------------------------------------- 6e. Dispatching Units Before Battle ----------------------------------------------------------------------------- Coming soon =============================================================================== 7. Translations of Menu Commands =============================================================================== These are the translations for the Japanese in game menus. Some stuff is of course missing but I will add to it as soon as more people figure it out or if I figure it out myself. The selections are exactly what they look like on the screen so go from there If there are dashed, that means after clicking a selection, there will be those current selections in that menu. ----------------------------------------------------------------------------- 7a. Start Menu Selections ----------------------------------------------------------------------------- New Game Load Game Load Quick Saved Game Options -Stereo or Mono -Music Volume -Sound Volume -Vibration On or Off ---Command Descriptions--- The above should be pretty self-explanatory. Quick save is when you save dur -ing a battle and want to pick it up. ----------------------------------------------------------------------------- 7b. Map Command Menu ----------------------------------------------------------------------------- Move (1 Ap Cost) Attack (3 AP Cost) -Regular Attack -Multiple Assault (Set amount of MP cost) Skill Status Information -AP(Active Point List) -Team(units) List -Skill List -Mission Objective Do nothing (1 AP Cost) ---Command Descriptions--- Move - Take one AP and move around a your characters range, either getting closer to the enemy or running away. Attack - Move into attacking the enemy, if the enemy is in your range. If the character allows it, red means short range and yellow means long range. Attacking takes 3 AP points. Multiple Assault - If you meet the requirements, for example, if Reiji and Shaoumu have 3 monsters in their attack range you'll be able to perform an MA. This takes away a set amount of MP and you'll be able to watch a really cool attack, no interaction is required for this attack. Just sit back and enjoy. Skill - Use a skill. Usually its healing or a buff such as allowing you to move farther or have more branches when you attack. Status - The status of your current unit. Information AP List - Extensive look on who's about to make the move. Team List - All your units organize for easy selection. Skill List - The Skill list for your current units Mission Objective - What you have to do to win the map. Usually killing all the monsters, having the main character survive, or beating the boss. Do nothing - Pass this turn. ----------------------------------------------------------------------------- 7c. Attack/Defend Command Menu ----------------------------------------------------------------------------- ---Attacking--- First Tab: Commence Battle Go back to the map screen Second Tab: Skills available for use Third Tab: Items available for use After pressing commence you'll come across one more confirmation if you want to proceed. Left for yes, right to make more changes. ---Defending--- First Tab: No Guard Guard Adjacent Unit Guard Skip Battle Scene and take Reduced Damage Any available Evades/Counters ---Command Descriptions--- Everything here should be self explanatory also, you can prep up before the battle via skills or items and after clicking commence, you will be showed what the enemy is weak against. For defending: No guard - costs 0 AP Get attacked without doing anything. Guard - cost 1 AP Guard and get 1/2 damage dealt. Adjacent Unit Guard - Cost 1 AP to whoever is blocking. Unit next to your unit that's being attacked will block for you. Reducing damage by 1/3. Skip Battle Scene and take Reduced Damage - As it's name implies, this will skip the battle scene entirely and you'll take a very low amount of damage. ----------------------------------------------------------------------------- 7d. Between Stages Selections ----------------------------------------------------------------------------- Unit List Item List Shop -Buy -Sell -Exit Equipment/Item Organizer Training -Unit Training -Found/Used/Unlocked Multiple Assaults -Tutorial Option Save -=[Continue to the next Mission]=- -Save -Load ---Selection Descriptions--- Unit List - Extensive look at your units and their stats. Item List - All the items you have acquired. Shop - Buy Equipment and Items here! Equipment/Item Organizer - Equip/Uneqip accessories or give units items for the next battle. Training - The first Box is to train, select the first for a round with limited branches or the second for unlimited branches. The next selection is short range or long range and the last selection is confirmation or go back. The second box is all the MA that are currently available/unlocked. Third Box is tutorial. Option - Same as start menu options. Save - First is save, second is load. Self explanatory. on the confirmation box, left for yes and right for no. Selection on the Right - Continue to next mission ----------------------------------------------------------------------------- 7e. Pause Screen ----------------------------------------------------------------------------- Sound - Stereo ~ Mono Vibration - On ~ Off Location Information - On ~ Off Action List - On ~ Off Grid Map - On ~ Off Unit Information - None, Action, HP, MP, SP Gauge, Stun Meter Quick Save ---Selection Descriptions--- Location Information - It'll tell you whether you can go on that square or if terrain is too high or too low. It'll also tell you if it's in range within your current turn. As well as telling you if obstructions are in the way. Action List - This show the action list. Same as pressing square on the map. Grid Map - If you want to enable a grid to be able to to judge accordingly regarding move areas and attack areas. Unit Information - Same as pressing R2/L2 Quick Save - The first screen is whether you want to quick save or not, after that it'll ask you if you want to quit the game, select yes and it'll ask you one more time =============================================================================== 8. Gameplay Mechanics =============================================================================== This section is how to play the game. I will go over areas such as attacking, defending, countering and how to use skills/items. As well as how to perform an Multiple Assault. ----------------------------------------------------------------------------- 8a. Moving ----------------------------------------------------------------------------- When it's your characters turn, he/she/it will get a chance to move first or attack first. My suggestion is to make a move first. Although later, you'll have characters that can attack first AND then make a move. Moving consists of blue squares that indicate where your character can move. Each character has difference move area range so make sure you each characters. Moving costs 1 AP by the way. ----------------------------------------------------------------------------- 8b. Attacking ----------------------------------------------------------------------------- To attack, move next to an enemy and then pick attack (one that costs 3 AP) next you'll be brought into the battle prepartions skills. There will be 3 tabs or 2 depending if you have skills or items. Commence(first choice) battle and you should come to to a new screen. Now another screen will show more info, this info tells you which skills are effective on the monster and which skills aren't. You can tell by which the arrow is pointing, if its pointing up that much it'll do more damage than normal and if its pointing down, it'll do less. To the right means it'll do regular damage. After you continue it'll ask you one final time if you are ready for battle pick the left to start and pick the right to go back and think it over. ----------------------------------------------------------------------------- 8c. Battle Mechanics ----------------------------------------------------------------------------- Basically every attack round you do, you have a set amount of branches. Each skill costs one branch so be sure to pick your choices wisely. Also there are 5 unhighlighted combination near the middle of the screen, use each skill once and you'll either be rewarded with an extra branch, hp, or mp. What's cool about this game mechanic is that everything is about timing, if you pull a move too early the opponent will probably still in the air and you'll miss him entirely. If you hit them too late, you'll only land 3 out of the supposed 6 hits that you were suppose to do. This way, not every attack is successful and not every defend will always work. ----------------------------------------------------------------------------- 8d. Defending ----------------------------------------------------------------------------- Defending is basically the same as attacking. It has a pre-battle so you can buff yourself and see which skills the enemy is going to use on you. Now in battle all you basically have to do is press the corresponding button on which it tells you, if you do at least 80-90% you will get 2 ap or less depending on how you do. There are 4 options to defending which are explained in the attack/defend command menu translations. Go look back if you forgot. ----------------------------------------------------------------------------- 8e. Evade/Counter ----------------------------------------------------------------------------- This selections shows up under skip battle scene command if your character can do an evade or counter. You can tell each apart because evading is 1 AP and 10 SP while countering takes 2 AP and 10 SP. A word of advice though, once your character has evade it would be pretty wise to use it rather than the skip battle option because they both cost the same amount but one leaves you unscathed. Countering is only nice if your character is surrounded and you have no other options because your character is about to die. What this does it block the incoming attack and your character will do a short attack to do some damage to an enemy. This option is also nice if you want to finish off monsters, that you couldn't kill it one turn. ----------------------------------------------------------------------------- 8f. Using Skills and Items ----------------------------------------------------------------------------- Using skills and items is pretty easily. Basically you can do it pretty much anytime.(aside from enemies making a move) To use it during a turn of your character, it can either be done on the world map or when you are attacking. Please refer to the translated commands to use skills and items on the map. As some skills only affect that area. If you do want to activate it during pre-battle, all positive buffs will go directly to the character and all negative buffs will go directly to the enemy character involved. Now what's the difference between skills and items? Well skills take up MP and they mostly focus on self healing, power up buffs and many other skills such as increased move area. Now items on the other hand focus on recovering HP, MP and getting more SP or lowering your stun gauge. =============================================================================== 9. In Depth Look at the Menus =============================================================================== So now you know how to navigate through the game and know how to battle right? You basically got the necessities down but you want more... You need to know what everything means, what does those little Japanese characters mean on the status screens right? Well this is the section for it, I'm going in DEPTH so you will know what they mean. Ain't I nice? I'll be adding more screens in the future so sit tight. ----------------------------------------------------------------------------- 9a. Unit Status Screen ----------------------------------------------------------------------------- _____________________________________________________________________________ | Status | Moves | Skills | Items | Control Commands | |_________|_________|__________|_________| | |___________________________________________________________________________| | | |Character Name Level:?? Exp To Next Level Up:??? | |___________________________________________________________________________| | | | | | | HP ???/??? SP Gauge | Auto Skills | | | | 1. | | CS | MP ???/??? Stun Gauge | 2. | | | | 3. | | | CAP ??/?? Action Points | 4. | |_______|______________________________________|____________________________| |Branches Attack Power | | |Short Attack Range Defense Power | Equipment | |Long Attack Range ??? | 1. | |Move Area Range Agility | 2. | |Type Luck(???) | 3. | | | 4. | |______________________________________________|____________________________| | | |Resistances: Phys Fire Water Electricity Earth Dark Energy/Holy| |___________________________________________________________________________| ---Unit Status Screen Notes--- CS - This is your character's sprite that you will see on the map. CAP - Current Action Position: Will change whenever you do commands. SP - This gauge fills up whenever you attack or get attacked. You can do your special after it has reached max. Stun - This gauge fills up whenever your attacked. If it reaches max, your character will be stunned for 3 turns not unless another character attacks you which you won't be able to do anything except no guard. AP - Your action points, it determines when your character can attack/move. Auto Skills - Either it's a characters trait or through equipment, auto skill are automatically activated every turn. Usually it's regenaration or stat boosting. Branches - This is how many attacks you can do per attack round. Short Attack Range - If it's applicable to your character, it is the range for attacking short range. The first number that is indicated is the minimum range and the second number is the max. So if a character has lets say 1-3 You can immediately attack one square next to you and you can reach other monsters that are up to 3 squares ahead of you. Long Attack Range - Same as short atttack range, except usually this has a minumum and a maximum.(most short range never have a min) It's the basically the same concept as short range. Move Area Range - Whatever this number is, it's how many squares your charac- ter can reach directly North, South, West and East. I'm still trying to fig- gure out how diagonal parameters work so be patient. Type: No clue what this is, someone want to help me out? Attack Power - How much damage you can inflict in regards to the enemy's defense. Defense Power - How much damage you can decrease depending on your enemy's attack. ??? - Someone help me out on this one? Agility - If several units have the same amount of AP, then agility is used to determine whoever makes the first move out of all that had the same amount of AP. Luck(???) - I'm not sure about this but this is my best bet regarding this stat. It probably determines how much damage you take when you use skip battle. Use random boosting items and skills. As well as breaking through a counter. Equipment - The equipment your character is currently wearing. Resistances - This shows what the character is strong against, normal, or weak against. Up means its strong against that type of element, the right arrow means neutral and the down arrow means weak against. ----------------------------------------------------------------------------- 9b. Unit Movelist Screen ----------------------------------------------------------------------------- For this part I will use my Level 24 Reiji and Xiaomu as examples for their short range. Note that long range works the same way as short range. Reiji and Xiaomu Level 24 Next:411 _____________________________________________________________________________ |Range | Command |Move Name (Amount of Branches) | Hits | Damage | Cost | |______|_________|_______________________________|________|_______ |________| | | | | | | | | S | - |Karin(opening attack) | 2 | 148 | - | |______|_________|_______________________________|________|_______ |________| | | | | | | | | S | Circle |Karin(Kyou) | 3 | 168 | - | |______|_________|_______________________________|________|_______ |________| | | | | | | | | S |<=+Circle|Hariuddo | 1 | 228 | - | |______|_________|_______________________________|________|_______ |________| | | | | | | | | S |=>+Circle|Suiren(Kyou) | 4 | 158 | - | |______|_________|_______________________________|________|_______ |________| | |/\ | | | | | | S |||+Circle|Shirubaa = Silver | 2 | 158 | - | |______|_________|_______________________________|________|_______ |________| | ||| | | | | | | S |\/+Circle|Chirai(Kyou) | 3 | 158 | - | |______|_________|_______________________________|________|_______ |________| | | | | | | | | S |Triangle |Shinrapanshou | 12 | 748 | 100SP | |______|_________|_______________________________|________|_______ |________| | | | | | | | | M | - |Jyuu No Kata (Multiple Assault)| - | 1048 | 50MP | |______|_________|_______________________________|________|_______ |________| | | | | | | | | S | - |Harae No Kata (Counter Attack) | 2 | 748 | 30SP | |______|_________|_______________________________|________|_______ |________| |___________________________________________________________________________| |Move Element Attack Notes | |Attack Name | |___________________________________________________________________________| ---Move Screen Information--- Range - This will indicate which skills you will use whether you're attacking long range or short range. S stands for short and L stands for Long, as well as M standing for Multiple Assault. Move Element - What element the move consists of. Some such, as Reiji's and Xiaomu's special consists of more than one. Attack Notes - This will tell you whether it's a counter/opening/MA or evade. ----------------------------------------------------------------------------- 9c. Skills Screen ----------------------------------------------------------------------------- Here's a typical character's skill screen. If you want to look at skills in depth, take a look at my character listing section. _____________________________________________________________________________ |Category |Skill Name |Effect |Cost | |_________|___________________________________________________|_______|_____| | | | | | | | M | H |Usually the first skill is self healing | HPUP | MP | |____|____|___________________________________________________|_______|_____| | | | | | | | M | B |Next is usually a buff | ATKUP | MP | |____|____|___________________________________________________|_______|_____| | | | | | | | M | A |Some characters have Acquision skills |MoneyUP| MP | |____|____|___________________________________________________|_______|_____| | | | | | | | M | ED |Some Characters have Debuffs |ATKDOWN| MP | |____|____|___________________________________________________|_______|_____| | | | | | | | | MA |And Some characters Even have direct damage spells |HPDOWN | MP | |____|____|___________________________________________________|_______|_____| |____|____|___________________________________________________|_______|_____| |Effect Icon Description: | |Skill Description: | |___________________________________________________________________________| ---Skills Screen--- Category - The M next to skills means that it's "Mastered" or you can use it. As far as I've seen there are 5 categories: Healing, Buffs, Acquision, Magic(Direct Damage), and Enemy De-buff. There are icons that give you clues as to what it is. Blue Sparkly = Healing Person raising his hand with an arrow pointing up = Buff Person on ground kneeling with an arrow pointing down = Enemy De-buff Green Moon with a Kanji = Acquision Red Sun = Magic Effect - These part tells you what is boosted or not. This is more specific on what the skill does. Here is what I've come across so far. Green with HP on it = Heal HP Shield with an Up arrow = Defense UP Shiny gold thing with the words GET = Get money Green cloud above a helmet = Poison Sword with up arrow = Attack UP Yellow stars with MP = Give MP to another Unit SP with yellows bars = Special Gauge up for cost of MP Fist with +1 = Get another Branch AP with blue bars = Get 1 AP Up Bird with down arrow = Stun down I'll add more if people want me to. Everything else you can figure it out through trial and error. ----------------------------------------------------------------------------- 9d. Items Screen ----------------------------------------------------------------------------- _____________________________________________________________________________ |Equipment List |Parameter | | | | |1. |This part tells you what is changes | |2. |when the current item is equipped. | |3. | | |4. | | | | | | | | | | | |____________________________________| | |Item List | | | | | |1. | | |2. |______________________________________| |3. |Item Description | |4. | | |5. |Description of Item | |6. | | | | | | | | |____________________________________|______________________________________| =============================================================================== 10. Aerial Chains and Bonuses =============================================================================== During an attack sequence, keeping the enemy Unit in the air without allowing to touch the ground is performing an Aerial Chain. The player is rewarded for long Aerial Chains with various Bonuses. A SPECIAL THANKS TO RIAS FROM THE GAMEFAQS BOARDS WHO INITIALLY DISCOVERED THIS. I only confirmed this data and expanded on it. - DA : Damage UP! Bonus - increases damage per attack - BR : Branch UP! Bonus - adds 1 to your current Branch Number - SP : Super Points UP! Bonus - fills up your SP Bar - ST : Stun Damage UP! Bonus - fills up the enemy's Stun Bar quicker - IG : Item GET! Bonus - get an item (usually a HP 15% recov) After the battle sequence finishes, DA, BR, SP and ST bonuses will be converted into EXP Bonuses. The IG Bonuses stack, meaning that for IG x 1 you could get a HP +15%, but for IG x 5 you'll get HP +100%. Every character in the game follows a certain pattern depending on which category they fall in. You can look up the pattern each character follows here. To find out their category, look up that character in the Character section. - Category One: "Normal Type" - Category Two: "Damage Type" 7th HIT: DA 7th HIT: DA 14th HIT: BR 14th HIT: BR 21st HIT: IG 21st HIT: SP 28th HIT: SP 28th HIT: ST 35th HIT: ST 35th HIT: IG - Category Three: "Item Type" - Category Four: "Item+ Type" 7th HIT: IG 5th HIT: IG 14th HIT: DA 10th HIT: DA 21st HIT: BR 15th HIT: BR 28th HIT: SP 20th HIT: IG 35th HIT: ST 25th HIT: SP 30th HIT: ST 35th HIT: IG The dynamics of the aerial chain can be fairly easily explained. When an enemy unit is launched in the air, it is considered airborne, and therefore eligible for an aerial chain, for a certain amount of time. As the enemy plummets back towards the ground, it is eligible for an aerial chain. The enemy may bounce once off the ground and still be eligible for the chain, but very soon after this bounce, the enemy is back on its feet and the chain is over. Attacks can be continuously repeated without a decrease in damage (or increase for that matter) although certain attacks are easier to chain into themselves than others. The Damage UP! Bonus is a bit tricky. Here are the actual mechanics of this Bonus. The Damage UP! Bonus grants a 25% increase in damage for the remainder of the aerial chain on EVERY BRANCH within that chain in which the bonus was awarded. This can really add up big! Also, this bonus grants a 25% increase in damage for the next attack which is not part of the aerial chain, meaning that if you decide to end the chain early or if you mess up, the next Branch will hit for 125% damage. However, after this Branch, the damage goes back to normal. Unfortunately, Damage UP! Bonuses do not stack. There is also another way to get more damage out of your attacks. By timing the attack so that it hits right before the enemy hits the ground (referred to as "hitting deep"), the Unit receives a 15% bonus in damage to the entirety of the Branch, meaning to every hit of the attack. This bonus only lasts for the duration of that particular attack. Of special notice is the fact that Damage UP! Bonus and this timing bonus are stackable, for a noticeable increase in damage of 40%!!! The usual recipe for creating a solid Aerial Chain or attack string is to get the Damage UP! Bonus as early as possible as performing attacks in a sequence that will let you easily time them to hit deep and get all the bonuses possible. =============================================================================== 11. Episode Guide ***Under Construction*** =============================================================================== For a little get to know about the story... This tidbit is taken from the GameSpot preview about the game. As well as some translations done by Yuna4Ever from the GameFAQs boards. Namco x Capcom takes you to the empty streets of Shibuya in Tokyo in the year 20XX, which is one of the many locations that have been closed down for evacuation due to space-time distortions that have been happening all over the world. Agents Arisu Reiji and Xiaomu, the two main characters in the game, get dispatched to the city by a government organization named Shinra, which investigates supernatural occurrences that can't be handled by the police or other factions. After taking on a few monsters, Reiji and Xiaomu realize that they're facing something more than the usual distortions. The pair of veteran agents barely has time to wonder if the current distortions are related to events that occurred 10 years ago--when the distortion phenomena began--when they find themselves fighting against a huge group of Gnosis from the Xenosaga series that have suddenly appeared. Thankfully, Shion Uzuki, M.O.M.O., and Kos-Mos appear to lend a hand, and they realize that they've been warped to an alternate dimension. The story gets even crazier when characters from the Street Fighter series, Cammy, Juni, and Juli, appear on the scene, chased by ICPO agent Chun-li. After beating all the enemies and advancing through the next few stages, you realize that the distortions are happening throughout the Namco and Capcom universes. Your quest is to learn the reasons behind the supernatural phenomena and bring everyone together. Chapter 2 Translation By Yuna4Ever of gamefaqs boards. *I'm not too sure how much of this is accurate... but I was doing my best. I know some parts are probably wrong but hopefully this might be of some help.* Year 20XX, Japan. In front of Mishima Corporation Building Bruce: Here... the Mishima Corporation Building Feng Ling: Is this real? Mishima Corporation... for instance that about the virus sample... Bruce: This is true based on Suzy's information. In any case, this is no a dangerous country to come to. Rejina: Mishima. What rumours have I heard about the (Aibis??) island seed energy research venure. Rumours about demons. Stupid reasons to have. And also... the purpose was to deal with shard... Reirei: And that's the reason we came here. Rejina: Exactly. Just that I was suppressed as I opened the file for the seed energy's examination results... and it took a little while to move. (That was contained in the start-up disk) Bruce: Even so, doesn't it somehow resemble your likeness? Well, so sorry i was so easily noticeable Rejina: Whose fault do u think it is! The idiot on board the ship who sounded for retreat. Bruce: ...... ReiRei: Man... Wintermelons... Feng Ling: This matter should brought along with this lady. Bruce: Just a while ago, I took dumbly took responsibility. This matter shall be left to you guys. ReiRei: Well... I guess that's so. Fengling + Rejina: ...... Fengling: So... who's it we are all waiting together for? Rejina: Its good to have the use of karate. Bruce: How terribly convenient, avoiding the question. We're waiting for Shinra of the Japanese special operations organization. So Karateman and friends, who pulled out of the ship just the same as me... That's it. Fengling: Shinra? I've never heard of him... is it really alright? Bruce: you have my word. Considerably known organization. Rejina: Anti-terrorist forces? Bruce: Anti-occult. ReiRei: bah... just rumours. Fengling: to hear you say that... Rejina: Just wait... things will slowly come to place. At the same time, Rejima building, Director's room. Heihachi: ...... ???: Heihachi, u called? Heihachi: Listen. The namco theatre event. Why were the andriods in action? [I can't decipher the name.. shall call him EF.. for exploding field]: I gave the orders on my own accord. Heihachi: You should understand your own position. EF: Then what will you do... Mishima... release this poor old man? Heihachi: Hurm.. that's your business. What was the purpose of your plans? EF: heheh. Project WAYA is entering its last stage. Heihachi: Oh? EF: Imaginary blade technique. The currently forgotten technique will finally be unconvered. This is my lady the greatest warrior. Heihachi: My lady... hurm, its that andriod right? I've been looking forward to it. Strange impression for "man of the other side" who has already lost. EF: Grr. Heihachi: your andriod, technique, for your own sake, you should forget it. You lost every thing during the defeat of the [**** incident] EF: ...... Heihachi: EF, there's something i like u to do for me. Right now, near this buildings, demons are coming. EF: Demons? Heihachi: Yes, my wealth has brought them over. Disappear... and from now on, never speak of this again. EF: The opponents? Heihachi: you have no need to know. EF: Then.. my andriod squad has some purpose. I'll excus myself. (I can think so so many enemies that man has. Besides that... that's some scary intelligence. Hurm.. the research data was secretly sepeated... what in the world came to search?) Heihachi: American Coallation forces. That virus.. i thought of its location. heh .. the original agreement. 20XX, Japan, Shibuya Jin: This is shibuya. "At closed city" its here alright. ...... I came here being chased. The terrible incident on the ship. Troublesome. Time to go. I knew this time will come. At the same time ??? ???1: what's going on. ???2: Don't worry. After our group gets the seal, afterwards is simple. Everything... will pull through. ???1: Come through, I can't. ???2: Leave it to me. I won't let the youma incident 10 years ago repeat itself. ???1: i'll leave it to you... ???2: Its been 10 years, 10 years since that demon man. 10 year to be reborn in my body. Haha, but "Alice show"... that man is no more. Now, Alice's blood will always be. "that time" they will not return. Rejina: What did u say? You died once, used oriential magic, and survived? Fengling: Virus victims turn into zombies. ReiRei: exactly! I'm a zombie. Well, without the troubles of a human, there is no need to arrior. Bruce: What a troublesome find. How nice to have Mishima's ally come over. Rejinia: Well then, why were these darkstalker realm residents onboard the Spencerin? ReiRei: It felt a huge spiritual force, probably japan is a rather huge portal. FengLing: Portal? What's this? ReiRei: In this world, there are passages to other worlds Regina: If what you are saying is true, since the beiginning of time, the appearing of other world monsters... Bruce: From this portal, our pursuers come. tsk, Stopping the world in between. Regina: I'll leave the otherworld monster to you. I'll take the sharp opponents in the portal. Bruce: ... ReiRei: What's the matter? Bruce: What happened to the peace just a while ago. FengLing: Now that you mention it... yes... Rejina: ! FengLing: What? Bruce: It couldn't possibly be.... a trap? Rejina: Trap? Who? Bruce: No idea. Mishimas, shadows... our encounters on the ship ReiRei: No big deal. The enemies we have seen till now. Bruce: Dammit. Get ready for battle. =============================================================================== 12. Characters =============================================================================== NOTE: The Units are listed here in CHRONOLOGICAL ORDER OF APPEARANCE. How to read the overviews: the initial stats and vitals are all given. These are the stats that the Unit has the moment they join you, and the attack data and skills data is also the initial data. Damage goes up for attacks according to the ATK value. So if you have a character with a higher level, if you want to know the damage an attack deals then add the difference in the initial value of your ATK property to the initial. If there are any drastic changes to the stats of a particular Unit then it will be noted in the "Stats Notes" section. For the Resistance column, the terminology for the symbols used: > means neutral (right arrow) + means good resistance (up arrow) - means poor resistance (down arrow) For the attack data, Type S or L means short or long range attack. CMD is the input required to pull off the attack. For the description, for a lot of these characters I had to make up names, but for others (mainly any character in a fighting game) I managed to write down the official names. The character's movelist and skills list will change as they level up. Some attacks are gained, some are modified, some skills are gained, some are modified. All changes occuring to the movelist will be recorded in the "Movelist Upgrades" and "Skills Upgrades" sections. The Chain Analysis section looks further into the chainability of the Unit's various moves. A chart is provided, which should be read as follows: once airborne, using an attack in the row to chain into an attack in any of the columns, if possible. CHN means the chain is possible, NON means it cannot be performed. These tables are often annotated, so be sure to check under the table for footnotes on the various moves. The tables are reiterated for major movelist changes. Next to the tables you will find Suggested Aerial Chains. These chains are the product of several hours of testing and are what I've found to be the most damaging chain possible while still completing its task. Some special notation is used here: OPN means opener. If at any point (BR) is written, this simply means that if you're doing this chain right, you should get a Branch UP! Bonus at that time. The word "break." might appear. This means let the enemy fall down and get up on his feet. While this means that the chain will stop, for many characters this is a good way to get optimal damage. Please note that some of these chains are a bit difficult to time and may require some practice before nailing them perfectly. These Suggested Aerial Chains are usually fairly tricky. The In-Game Notes section catalogues the Unit's appearances throughout the game and specifies when that Unit joins or leaves your party, etc. The Bio and Misc section highlight a few facts about the Unit's characters, and basically gives a short overview of who they are. The First Debut and Game Appearances will try to catalogue every instance where a certain character starred in a video game. Voice Actor is the VA who voiced that certain character. I will include 5 others of his/her works from popular anime so you can get a feel if you know the character or not. Name will be in first-last name form. Finally, the Story In The Game section will try to get a brief explanation of that Unit's purpose in NxC. ----------------------------------------------------------------------------- 12a. Playable Characters ----------------------------------------------------------------------------- --12a1. Reiji & Shaoumu (Original)------------------------------------------- Starting Lv: 2 Category: One, "Normal Type" Starting HP: 2750 Starting MP: 52 CA Reach: 1-2 Starting BR: 6 RA Reach: 3-4 Starting Movement: 7 Super Move: CA only Initial Stats Res Initial Skills ATK : 106 PHYS > Type | Cost | Description DEF : 101 FIRE + MAG | 30MP | Heal HP + STUN DOWN : 66 ICE - AUTO | - | Heal 30% HP : costs 80% : 45 ELEC > | | current MP : 40 HOLY > DARK + E > Stat Notes: Initial Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Reiji: Slashes (opener) - FIRE | 2 | 104 | - S | O | Reiji: Flame Slashes (sa opener) - FIRE | 2 | 104 | - S | L+O | Reiji: Shotgun - PHYS | 1 | 184 | - S | R+O | Shaoumu: Four Katana Slashes - ICE | 4 | 89 | - S | U+O | Shaoumu: Double Gunshot - DARK | 2 | 114 | - S | D+O | Reiji: Electric Slashes - ELEC | 2 | 114 | - S | TRI | Super Move - PHYS, FIRE, ICE, ELEC, HOLY | 12 | 704 |100 TYPE | CMD | Description | HIT | DMG | SP L | - | Reiji: Revolver (opener) - HOLY | 1 | 99 | - L | O | Reiji: Revolver (sa opener) - HOLY | 1 | 99 | - L | L+O | Shaoumu: Haou Shikou Ken (lol) - HOLY | 1 | 124 | - L | R+O | Shaoumu: Energy Rays (4) - DARK | 8 | 79 | - L | U+O | Shaoumu: Bomb - FIRE | 2 | 124 | - L | D+O | Shaoumu: Power Wave - DARK | 1 | 134 | - TYPE | CMD | Description | HIT | DMG | SP M | - | Jyuu No Kata - PHYS, HOLY, DARK | - |1004 |50M TYPE | CMD | Description | HIT | DMG | SP S | - | ??? - PHYS, FIRE | 2 | 704 | 30 Movelist Upgrades At lv.5 UPGRADE TYPE | CMD | Description | HIT | DMG | SP L | O | Reiji: Triple Revolver Shot - HOLY | 3 | 110 | - Skills Upgrades Chain Analysis Short Range Chart Suggested Aerial Chains ----| O | L+O | R+O | D+O | U+O | TRI | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | CHN | CHN | CHN | OPN R+O, D+O, U+O, L+O, O, R+O, O | CHN | CHN | CHN | CHN | CHN | CHN | (BR), break. L+O L+O | CHN | CHN | CHN | CHN | CHN | CHN | -For SP Bar Full R+O | CHN | NON | CHN | CHN | NON | CHN |1 OPN R+O, R+O, D+O, L+O, TRI, U+O | CHN | CHN | CHN | CHN | CHN | CHN |2 (BR), break. L+O, L+O D+O | CHN | CHN | CHN | CHN | CHN | CHN | TRI | NON | NON | NON | NON | NON | NON |3 1: the properties of this attack are a bit special as it consists of a four slash canned combo. The third slash tends to miss quite a bit because it is perfectly horizontal, giving it almost zero vertical reach. Time this attack properly to get the best effect. If the first slash hits deep all the others will connect. If the third slash misses, you can pretty much kiss your chain goodbye, as the fourth will barely relaunch. 2: I strongly recommended delaying this attack to hit as deep as it can because its relaunching properties will be enhanced at that time. The opponent will be launched much higher if this attack hits deep. 3: The Super Move is strictly an ender as nothing can be chained afterwards. Therefore I strongly recommend using it at the end of your Branch OR at the end of an aerial chain in which you earned a Damage UP! Bonus. Long Range Chart Suggested Aerial Chains ----| O | L+O | R+O | D+O | U+O | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | CHN | NON | OPN O, L+O, D+O, U+O, L+O, R+O O | CHN | CHN | CHN | NON | CHN | L+O | CHN | CHN | CHN | CHN | NON |1 R+O | CHN | CHN | CHN | CHN | NON | U+O | CHN | CHN | CHN | CHN | CHN |2 D+O | CHN | CHN | CHN | CHN | CHN |3 1: Shaoumu shoots four beams out of her hand. The third beam likes to miss, but that's usually alright. What you don't want is the fourth beam to or the aerial chain will likely end at that moment. 2: Shaoumu's Bomb, this attack really is annoying. Slow start-up and slow execution overall, this attack is tricky to chain into. Be careful when using this. 3: Shaoumu's Power Wave. This move is tricky because it's literally on the ground, meaning the pop-up will be late. If you chain from this into one of the faster attacks like O or L+O, you have to delay the command a bit to make sure it connects. In-Game Notes - First appearance in Prologue One. - Joins party in Prologue One (obviously!). Bio: Original characters for this game, Reiji (the guy) and Shaoumu (the girl) are actually really great designs. Reiji carries three katanas, a shotgun and a revolver, while Shaoumu carries a katana, a pistol and evidently some explosives (lol). These characters have a definite Namco look to them, although they feel very much like Capcom characters due to the way they are drawn and the way they are brought to life through their attacks. Misc: First Debut: Namco x Capcom, 2005. Game Appearances: n/a. Voice Actor: Arisu Reiji --- Kazuhiko Inoue -Naruto (TV) as Kakashi Hatake -Fruits Basket (TV) as Hatori Soma -Chrono Crusade (TV) as Aion -Gravitation (TV) as Eiri Yuki -Touch (TV) as Akio Nitta Xiaomu --- Omi Minami -Tales of Eternia (TV) as Meredy -Puni Puni Poemy (OAV) as Shii Aasu -Kiddy Grade (TV) as Dvergr -Doki Doki School Hours (TV) as Mika Suzuki -Martian Successor Nadesico (TV) as Ruri Hoshino Story in the game: --12a2. Shion & M.O.M.O. (Namco)--------------------------------------------- Starting Lv: 1 Category: Three, "Item Type" Starting HP: 1900 Starting MP: 84 CA Reach: 1-1 Starting BR: 6 RA Reach: 2-5 Starting Movement: 6 Super Move: CA only Initial Stats Res Initial Skills ATK : 82 PHYS - Type | Cost | Description DEF : 96 FIRE > MAG | 45MP | Restore FULL HP : 39 ICE > AUTO | - | ??? : 45 ELEC - : 48 HOLY > DARK + E + Stat Notes: Initial Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | M.O.M.O.: Star Wand (opener) - DARK | 1 | 92 | - S | O | M.O.M.O.: Double Wand Slap - DARK | 2 | 92 | - S | L+O | Shion: Plasma Blade Attack - E | 1 | 112 | - S | R+O | Shion: Plasma Blade Attack - E | 1 | 112 | - S | U+O | M.O.M.O.: Rainbow Wand - DARK | 4 | 82 | - S | D+O | Shion: Power Geyser - FIRE | 3 | 92 | - S | TRI | Shion: Super Move - E | 7 |1002 |100 TYPE | CMD | Description | HIT | DMG | SP L | - | M.O.M.O.: Wand Ray (opener) - E | 1 | 102 | - L | O | Shion: Long Range Geyser - FIRE | 1 | 122 | - L | L+O | M.O.M.O.: Triple Arrow - PHYS | 3 | 102 | - L | R+O | M.O.M.O.: Triple Arrow - PHYS | 3 | 102 | - L | U+O | Shion: Blast Shot - FIRE | 3 | 102 | - L | D+O | Shion: Blast Shot - FIRE | 3 | 102 | - TYPE | CMD | Description | HIT | DMG | SP M | - | DUO-BUSTER (with KOS-MOS) - E | - |1004 |50M Movelist Upgrades Skills Upgrades Chain Analysis Short Range Chart Suggested Aerial Chains ----| O | L+O | R+O | D+O | U+O | TRI | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | CHN | CHN | CHN | OPN O, L+O, R+O, D+O, U+O, O O | CHN | CHN | CHN | CHN | CHN | CHN | -For SP Bar Full L+O | CHN | CHN | CHN | CHN | CHN | CHN | OPN U+O, D+O, O, L+O, R+O, TRI R+O | CHN | CHN | CHN | CHN | CHN | CHN | U+O | CHN | CHN | CHN | CHN | CHN | CHN | D+O | CHN | CHN | CHN | CHN | CHN | CHN | TRI | NON | NON | NON | NON | NON | NON |1 1: the Super Move cannot chain into anything due to its delay at the end. Long Range Chart Suggested Aerial Chains ----| O | L+O | R+O | D+O | U+O | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | NON | CHN | OPN O, L+O, R+O, D+O, U+O, O O | CHN | CHN | CHN | NON | CHN | L+O | CHN | CHN | CHN | NON | CHN | R+O | CHN | CHN | CHN | NON | CHN | U+O | CHN | CHN | CHN | NON | CHN | D+O | CHN | CHN | CHN | NON | CHN | In-Game Notes - First appearance in Prologue One. - Joins party in Prologue One. Bio: Both of these girls are from Xenosaga Ep.1. Shion is the lead scientist on the KOS-MOS project. She is pretty much the main character of that story. M.O.M.O. is a realian, a Synthetic Human, who joins up with Shion during that game. Misc: M.O.M.O. stands for "Multiple Observative Mimetic Organicus". First Debut: Xenosaga Episode I: Der Wille zur Macht, Namco 2002, 2003. Game Appearances: Xenosaga Episode II: Jenseits von Gut und Bose, Namco 2004, 2005. Namco x Capcom, Namco 2005. Voice Actor: Shion --- Ai Maeda -Xenosaga: The Animation (TV) as Shion Uzuki -Zatch Bell (TV) as Megumi -Digimon Adventure (TV) as Mimi Tachikawa -Denshin Mamotte Shugogetten (OAV) as Kaori Aihara -Najica Blitz Tactics (TV) as Haruka [4C'zNs] (ep.4) M.O.M.O --- Rumi Shishido -Popotan (TV) as Shizuku -Boys Over Flowers (TV) as Sakurako -Full Moon wo Sagashite (TV) as Nami -Ojamajo Doremi (TV) as Onpu Segawa -Time Stranger Kyoko (OAV) as Chocola Story in the game: --12a3. KOS - MOS (Namco)---------------------------------------------------- Starting Lv: 2 Category: Two, "Damage Type" Starting HP: 2750 Starting MP: 52 CA Reach: 1-2 Starting BR: 5 RA Reach: - Starting Movement: 8 Super Move: CA only Initial Stats Res Initial Skills ATK : 114 PHYS + Type | Cost | Description DEF : 127 FIRE > MAG | 30MP | Heal HP + STUN DOWN : 69 ICE > AUTO | - | ??? : 30 ELEC + : 10 HOLY - DARK - E + Stat Notes: Initial Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | R-BLADE (opener) - E | 4 | 104 | - S | O | R-BLADE - E | 4 | 104 | - S | L+O | R-DRILL - E | 2 | 144 | - S | R+O | F-GSHOT - PHYS | 8 | 144 | - S | U+O | S-SAULT - PHYS | 1 | 194 | - S | D+O | S-SAULT - PHYS | 1 | 194 | - S | TRI | X-BUSTER - E | 12 | 804 |100 TYPE | CMD | Description | HIT | DMG | SP M | - | DUO-BUSTER (with Shion & M.O.M.O.) - E | - |1004 |50M Movelist Upgrades 1. At lv.3, ADD TYPE | CMD | Description | HIT | DMG | SP L | - | F-MSHOT (defense) - FIRE | 6 | 746 | 30 Skills Upgrades 1. At Lv.4, ADD Type | Cost | Description AUTO | - | SP UP when HP is below 30% Chain Analysis Short Range Chart Suggested Aerial Chains ----| O | L+O | R+O | D+O | U+O | TRI | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | CHN | CHN | CHN | OPN R+O, D+O, L+O, U+O, O, (BR), O | CHN | CHN | CHN | CHN | CHN | CHN | U+O L+O | CHN | CHN | CHN | CHN | CHN | CHN | -For Max EXP Bonuses R+O | CHN | CHN | CHN | CHN | CHN | CHN |1 OPN R+O, R+O, break. U+O, R+O, U+O | CHN | CHN | CHN | CHN | CHN | CHN | R+O, R+O, R+O D+O | CHN | CHN | CHN | CHN | CHN | CHN | -With SP Bar Full TRI | CHN | CHN | CHN | CHN | CHN | CHN |2 OPN R+O, TRI, (BR) U+O, L+O, R+O, U+O 1: this attack is valuable for the obvious reason that it registers EIGHT hits for one Branch. Using it as the first attack after your opener grants you a Damage UP! Bonus right away. 2: KOS-MOS' super is very useful in that it can be chained in from any move, and grants the player the ability to continue the aerial chain at will. Also, timing it to get maximum damage is easy as the super comes out almost instantenously! In-Game Notes - First appearance in Prologue One. - Joins party in Prologue One. Bio: KOS-MOS is a female battle android designed to engage Gnosis. In Xenosaga Ep.1 Shion is in charge of testing out KOS-MOS to make sure everything is in order. Misc: KOS-MOS is actually the name given to the battle system engineered to fight Gnosis. First Debut: Xenosaga Episode I: Der Wille zur Macht, Namco 2002, 2003. Game Appearances: Xenosaga Episode II: Jenseits von Gut und Bose, Namco 2004, 2005. Namco x Capcom, Namco 2005. Voice Actor: Mariko Suzuki -Xenosaga: The Animation (TV) as KOS-MOS -Green Green (TV) as Chigusa Iino -Air Master (TV) as Yu Takigawa -DearS (TV) as Harumi Ikuhara -Detective Loki (TV) as Urd Story in the game: --12a4. Chun-Li (Capcom)----------------------------------------------------- Starting Lv: 4 Category: Starting HP: 2750 Starting MP: 66 CA Reach: 1-2 Starting BR: 6 RA Reach: - Starting Movement: 7 Super Move: CA only Initial Stats Res Initial Skills ATK : 102 PHYS > Type | Cost | Description DEF : 81 FIRE > MAG | 30M | Heal HP + STUN DOWN : 67 ICE > AUTO | - | SP UP : 50 ELEC > : 43 HOLY + DARK - E - Stat Notes: Initial Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Running Roundhouse (opener) - PHYS | 1 | 108 | - S | O | Standing Roundhouse - PHYS | 2 | 113 | - S | L+O | Kikou Ken - PHYS | 1 | 138 | - S | R+O | Hyakuretsu Kyaku - PHYS | 7 | 93 | - S | U+O | Tenshou Kyaku - PHYS | 2 | 113 | - S | D+O | Spinning Bird Kick - PHYS | 3 | 103 | - S | TRI | Senretsu Kyaku - PHYS | 13 | 778 |100 Movelist Upgrades Skills Upgrades Chain Analysis Short Range Chart ----| O | L+O | R+O | D+O | U+O | TRI | OPN | | | | | | | O | | | | | | | L+O | | | | | | | R+O | | | | | | | D+O | | | | | | | U+O | | | | | | | TRI | | | | | | | In-Game Notes - First appearance in Prologue One. - Leaves party upon completion of Prologue One. Bio: Chun-Li is the original not-to-be-triffled-with Chinese lady from the Street Fighter universe. Next to Ryu and Ken, she is the Street Fighter character that has made the most appearances, in 23 out of 26 Street Fighter games, including cross-overs and reiterations. Chun-Li works for Interpol and is chasing after Shadaloo. Misc: The only games Chun-Li wasn't in that had the name "Street Fighter" on them were: Street Fighter, Street Fighter 2010, Street Fighter III: A New Generation and Street Fighter III: Second Impoact. First Debut: Street Fighter II, Capcom 1991. Game Appearances: Street Fighter II ' (CE), Capcom 1992. Street Fighter II Turbo, Capcom 1992. Super Street Fighter II, Capcom 1993. Super Street Fighter II Turbo, Capcom 1994. Street Fighter: The Movie, Capcom 1995. Street Fighter Zero, Capcom 1995. Street Fighter Zero 2, Capcom 1996. Street Fighter Zero 2 Alpha, Capcom 1996. Street Fighter EX, Capcom 1996. Super Puzzle Fighter II Turbo, Capcom 1996. X-Men vs. Street Fighter, Capcom 1996. Street Fighter EX Plus, Capcom 1997. Marvel Super Heroes vs. Street Fighter, Capcom 1997. Super Gem Fighter Mini-Mix (Pocket Fighters), Capcom 1997. Street Fighter Zero 3, Capcom 1998. Street Fighter EX 2, Capcom 1998. Marvel vs. Capcom, Capcom 1998. Street Fighter Zero 3 Upper, Capcom 1999. Street Fighter III: 3rd Strike, Capcom 1999. Street Fighter EX 2 Plus, Capcom 1999. Capcom vs. SNK: Millennium Fight 2000, Capcom 2000. Marvel vs. Capcom 2, Capcom 2000. Capcom vs. SNK 2, Capcom 2001. Capcom vs. SNK 2: Millionaire Fighting 2001, Capcom 2001. Capcom Fighting Evolution, Capcom 2004. SNK vs. Capcom: Card Fighter's Clash - Capcom Version, SNK 2000. SNK vs. Capcom: Card Fighter's Clash - SNK Version, SNK 2000. SNK vs. Capcom: Match of the Millennium, SNK 1999. SVC Chaos: SNK vs. Capcom, Sun Amusement 2003. Namco x Capcom, Namco 2005. Voice Actor: Atsuko Tanaka Story in the game: --12a5. Stahn & Rutee (Namco)------------------------------------------------ Starting Lv: 2 Category: Three, "Item Type" Starting HP: 2450 Starting MP: 54 CA Reach: 1-2 Starting BR: 6 RA Reach: - Starting Movement: 6 Super Move: CA only Initial Stats Res Initial Skills ATK : 97 PHYS > Type | Cost | Description DEF : 93 FIRE + MAG | 45MP | Restore HP : 53 ICE + MAG | 5MP | GET ??? : 41 ELEC > AUTO | - | GET ??? : 25 HOLY > DARK > E - Stat Notes: Initial Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Stahn: Jumping Slash Tech (opener) - PHYS | 2 | 124 | - S | O | Rutee: Triangle Slash Technique - ICE | 5 | 114 | - S | L+O | Stahn: Dragon's Breath - HOLY | 4 | 99 | - S | R+O | Stahn: Dragon's Breath - HOLY | 4 | 99 | - S | U+O | Stahn: Tornado Slash Technique - PHYS | 6 | 94 | - S | D+O | Stahn: Thousand Thrusts Technique - PHYS | 6 | 79 | - S | TRI | Stahn: Super Technique - PHYS, FIRE | 19 | 724 |100 Movelist Upgrades Skills Upgrades Chain Analysis Short Range Chart Suggested Aerial Chains ----| O | L+O | R+O | D+O | U+O | TRI | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | CHN | CHN | CHN | OPN D+O, U+O, L+O, O, (BR), O | CHN | CHN | CHN | CHN | CHN | CHN | U+O, R+O, O L+O | CHN | CHN | CHN | CHN | CHN | CHN | -For SP Bar Full R+O | CHN | CHN | CHN | CHN | CHN | CHN | OPN O, U+O, O, TRI, (BR), O, U+O | CHN | CHN | CHN | CHN | CHN | CHN | U+O, O D+O | CHN | CHN | CHN | CHN | CHN | CHN | TRI | CHN | CHN | CHN | CHN | CHN | CHN | In-Game Notes - First appearance in Prologue Two. - Joins Party in Prologue Two. Bio: Stahn and Rutee are from the Tales of Destiny series. Stahn is actually the main character of ToD and is a very skilled fighter. In the origial Tales of Destiny game, he leaves his family in pursuit of adventure. Rutee is a hunter that ends up tagging along with Stahn. It seems she likes him a bit as well. Misc: First Debut: Tales of Destiny, Namco 1997, 1998. Game Appearances: Namco x Capcom, Namco 2005. Story in the game: --12a6. Klonoa & Ganz (Namco)------------------------------------------------ Starting Lv: 2 Category: Three, "Item Type" Starting HP: 2350 Starting MP: 62 CA Reach: 1-2 Starting BR: 6 RA Reach: 3-4 Starting Movement: 8 Super Move: CA and RA Initial Stats Res Initial Skills ATK : 103 PHYS > Type | Cost | Description DEF : 94 FIRE + MAG | 30MP | Heal HP + STUN DOWN : 45 ICE > MAG | 30MP | ALL UP!!! : 45 ELEC - AUTO | - | GET ??? : 59 HOLY > DARK - E + Stat Notes: Initial Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Klonoa: Ring Beam (opener) - DARK | 1 | 114 | - S | O | Klonoa: Ring Beam (sa opener) - DARK | 1 | 114 | - S | L+O | Klonoa: Sword Double Slash - E | 2 | 99 | - S | R+O | Klonoa: Sword Double Slash - E | 2 | 99 | - S | U+O | Klonoa: Ring Orb - E | 3 | 94 | - S | D+O | Klonoa: Ring Orb - E | 3 | 94 | - S | TRI | Klonoa: Electric Whirlwind - ELEC, E | 10 | 809 |100 TYPE | CMD | Description | HIT | DMG | SP L | - | Ganz: Dual Pistols (opener) - PHYS | 5 | 89 | - L | O | Ganz: Dual Pistols (sa opener) - PHYS | 5 | 89 | - L | L+O | Ganz: Flamethrower - FIRE | 4 | 99 | - L | R+O | Ganz: Flamethrower - FIRE | 4 | 99 | - L | U+O | Ganz: Bazooka - FIRE | 1 | 124 | - L | D+O | Ganz: Bazooka - FIRE | 1 | 124 | - L | TRI | Ganz: Super Pistol Shots - E | 5 | 814 |100 Movelist Upgrades Skills Upgrades Chain Analysis Short Range Chart Suggested Aerial Chains ----| O | L+O | R+O | D+O | U+O | TRI | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | CHN | CHN | CHN | OPN U+O, D+O, L+O, R+O, O, L+O O | CHN | CHN | CHN | CHN | CHN | CHN | -For SP Bar Full L+O | CHN | CHN | CHN | CHN | CHN | CHN | OPN D+O, U+O, D+O, U+O, D+O, R+O | CHN | CHN | CHN | CHN | CHN | CHN | TRI, (BR), O U+O | CHN | CHN | CHN | CHN | CHN | CHN | D+O | CHN | CHN | CHN | CHN | CHN | CHN | TRI | CHN | CHN | CHN | CHN | CHN | CHN | Long Range Chart Suggested Aerial Chains ----| O | L+O | R+O | D+O | U+O | TRI | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | CHN | CHN | CHN | OPN O, O, O, L+O, R+O, (BR), O | CHN | CHN | CHN | CHN | CHN | CHN | U+O, D+O L+O | CHN | CHN | CHN | CHN | CHN | CHN | -For SP Bar Full R+O | CHN | CHN | CHN | CHN | CHN | CHN | OPN O, O, O, TRI, (BR), O, D+O, U+O | CHN | CHN | CHN | CHN | CHN | CHN | U+O D+O | CHN | CHN | CHN | CHN | CHN | CHN | TRI | CHN | CHN | CHN | NON | NON | CHN | In-Game Notes - First appearance in Prologue Two. - Joins Part in Prologue Two. Bio: Klonoa is the main character of the Klonoa series (right!) and Ganz is Klonoa's sidekick in the game Klonoa Heroes. Klonoa is a dream traveller. He goes on from dream to dream resolving random conflicts, whatever's on the way really. Misc: First Debut: Klonoa, Namco 1997, 1998, 1999. Game Appearances: Klonoa: Empire of Dreams, Namco 2001, 2002. Klonoa 2, Namco 2001, 2002. Klonoa Heroes, Namco 2002. Klonoa Beach Volley, Namco 2002. Namco x Capcom, Namco 2005. Story in the game: --12a7. Sandra & Koakuman (Namco)-------------------------------------------- Starting Lv: 5 Category: Four, "Item+ Type" Starting HP: 3400 Starting MP: 53 CA Reach: 1-2 Starting BR: 5 RA Reach: - Starting Movement: 6 Super Move: CA only Initial Stats Res Initial Skills ATK : 117 PHYS + Type | Cost | Description DEF : 109 FIRE > MAG | 35MP | ??? + Heal HP : 56 ICE - MAG | 15MP | DEF UP!!! : 47 ELEC - AUTO | - | If HP < 30%, ATK +20% : 64 HOLY + AUTO | - | GET ??? DARK > E - Stat Notes: Initial Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Sandra: Jumping Trident (opener) - PHYS | 1 | 130 | - S | O | Sandra: Spinning Trident - PHYS | 4 | 150 | - S | L+O | Koakuman: Triple Spear Jab - PHYS | 3 | 170 | - S | R+O | Sandra: Spinning Trident - PHYS | 4 | 150 | - S | U+O | Sandra: Summon Tornado - DARK | 6 | 100 | - S | D+O | Sandra: Trident Uppercut - PHYS | 5 | 110 | - S | TRI | - PHYS | 6 | 800 |100 TYPE | CMD | Description | HIT | DMG | SP L | - | (1) | - | - | 10 (1): Movelist Upgrades Skills Upgrades Chain Analysis Short Range Chart ----| O | L+O | R+O | D+O | U+O | TRI | OPN | | | | | | | O | | | | | | | L+O | | | | | | | R+O | | | | | | | U+O | | | | | | | D+O | | | | | | | TRI | | | | | | | In-Game Notes - First appearance in Prologue Two. - Leaves upon completion of Prologue Two. Bio: Sandra and Koakuman are both from The Legend of the Valkyrie, a game never ported to the US. Sandra, the green guy, is actually the 2P side of Valkyrie, while Koakuman was at one time a monster in the game but actually ends up helping out by giving out some gold. Misc: Sandra is often referred to as the "green lizard man". First Debut: Valkyrie No Densetsu, Namco 1989. Game Appearances: Namco x Capcom, Namco 2005. Story in the game: --12a8. Gilgamesh & Ky (Namco)----------------------------------------------- Starting Lv: 10 Category: One, "Normal Type" Starting HP: 3650 Starting MP: 82 CA Reach: 1-2 Starting BR: 6 RA Reach: 3-4 Starting Movement: 6 Super Move: CA only Initial Stats Res Initial Skills ATK : 117 PHYS + Type | Cost | Description DEF : 129 FIRE + MAG | 45MP | Restore HP : 68 ICE > AUTO | - | Fills AP if AP = 0 : 47 ELEC - AUTO | - | ??? : 64 HOLY > DARK + E - Stat Notes: Initial Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Gilgamesh: Overhead Slash (opener) - PHYS | 1 | 150 | - S | O | Gilgamesh: Triple Overhead Slash - PHYS | 3 | 150 | - S | L+O | Gilgamesh: Shoulder Tackle to Stab - PHYS | 2 | 170 | - S | R+O | Gilgamesh: Lightning Thrusts - PHYS | 3 | 150 | - S | U+O | Gilgamesh: Fire Geyser - FIRE | 2 | 170 | - S | D+O | Gilgamesh: Fire Geyser - FIRE | 2 | 170 | - S | TRI | Gilgamesh: Overhead Slash Frenzy - FIRE | 7 | 750 |100 TYPE | CMD | Description | HIT | DMG | SP L | - | Ky: Fireball (opener) - PHYS | 1 | 110 | - L | O | Ky: Fireball (sa opener) - PHYS | 1 | 110 | - L | L+O | Ky: Whirlwind - FIRE | 1 | 110 | - L | R+O | Ky: Whirlwind - FIRE | 1 | 110 | - L | U+O | Ky: Fire Geyser - FIRE | 2 | 105 | - L | D+O | Ky: Fire Geyser - FIRE | 2 | 105 | - TYPE | CMD | Description | HIT | DMG | SP S | - | Gilgamesh: Shield (1) | - | - | 10 (1): This is not an actual attack, although it is listed. This move is enabled whenever this Unit is the target of a Close Range Attack. At the time of picking your defensive option, you will notice that an option for 1AP, 10SP cost will be up. Gilgamesh uses his shield and the Unit receives zero damage. Movelist Upgrades Skills Upgrades Chain Analysis Short Range Chart Suggested Aerial Chains ----| O | L+O | R+O | D+O | U+O | TRI | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | CHN | CHN | CHN | OPN O, R+O, U+O, L+O, O, (BR), O | CHN | CHN | CHN | CHN | CHN | CHN | D+O, U+O L+O | CHN | CHN | CHN | CHN | CHN | CHN | -For SP Bar full R+O | CHN | CHN | CHN | CHN | CHN | CHN | OPN O, R+O, U+O, L+O, O, (BR), U+O | CHN | CHN | CHN | CHN | CHN | CHN | D+O, TRI D+O | CHN | CHN | CHN | CHN | CHN | CHN | TRI | CHN | NON | CHN | NON | NON | CHN |1 1: Although I listed that O and R+O can chain after the super, they generally do not like to, especially if you hit the super deep. Therefore I recommend using the super at the end of your aerial chains. Long Range Chart Suggested Aerial Chains ----| O | L+O | R+O | D+O | U+O | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | CHN | CHN | OPN U+O, D+O, O, L+O, R+O, O O | CHN | CHN | CHN | CHN | CHN | L+O | CHN | CHN | CHN | CHN | CHN | R+O | CHN | CHN | CHN | CHN | CHN | U+O | CHN | CHN | CHN | CHN | CHN | D+O | CHN | CHN | CHN | CHN | CHN | In-Game Notes - First appearance in Prologue Two. - Joins Party in Prologue Two. Bio: Both of these characters originate from the Tower of Druaga, published by Namco in 1984. Gilgamesh is a fearless prince who dons a gold armor. Incidentally, he's rescuing Ky, the beautiful maiden who was kidnapped by the evil Druaga. Misc: While in The Tower of Druaga you could only use Gilgamesh, in The Return of Ishtar, you can also control Ky! First Debut: The Tower of Druaga, Namco 1984. Game Appearances: The Return of Ishtar, Namco 1986. Namco x Capcom, Namco 2005. Story in the game: --12a9. Mitsurugi (Namco)---------------------------------------------------- Starting Lv: 1 Category: Two, "Damage Type" Starting HP: 2900 Starting MP: 37 CA Reach: 1-2 Starting BR: 6 RA Reach: - Starting Movement: 5 Super Move: CA only Initial Stats Res Initial Skills ATK : 118 PHYS + Type | Cost | Description DEF : 86 FIRE + MAG | 30MP | Heal HP + STUN DOWN : 55 ICE > AUTO | - | ??? SP UP!!! : 33 ELEC - : 18 HOLY > DARK - E - Stat Notes: Initial Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Phoenix Tail (opener) - PHYS | 1 | 142 | - S | O | Heavenly Prayer - PHYS | 3 | 142 | - S | L+O | Mist Stab Combo - PHYS | 3 | 142 | - S | R+O | Mist Stab Combo - PHYS | 3 | 142 | - S | U+O | Steel Slicer - PHYS | 4 | 97 | - S | D+O | Steel Slicer - PHYS | 4 | 97 | - S | TRI | Full Moon Death: Slash and Harvest - PHYS | 2 | 702 |100 Movelist Upgrades Skills Upgrades Chain Analysis Short Range Chart Suggested Aerial Chains ----| O | L+O | R+O | D+O | U+O | TRI | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | CHN | CHN | CHN | OPN U+O, D+O, O, L+O, (BR), O | CHN | CHN | CHN | CHN | CHN | CHN | R+O, O, L+O L+O | CHN | CHN | CHN | CHN | CHN | CHN | -For SP Bar Full R+O | CHN | CHN | CHN | CHN | CHN | CHN | OPN U+O, D+O, O, L+O, (BR), U+O | CHN | CHN | CHN | CHN | CHN | CHN | R+O, D+O, TRI D+O | CHN | CHN | CHN | CHN | CHN | CHN | TRI | CHN | CHN | CHN | CHN | CHN | CHN |1 1: the Full Moon Death: Slash and Harvest super chains into anything and out of anything, making it a very powerful tool. However, be aware that it only hits twice and that the second slash is a horizontal sword which can miss if the super is started too early. In-Game Notes - First appearance in Prologue Three. Bio: Mitsurugi is the ass kick samurai from the Soul Calibur series. He's a tough man who seems to be a bit rough on the edges but always seems to act in a very honorable way. Bottom line being, he's an amazing swordfighter. Now, Mitsurugi has relegated his military duty and instead seeks only a worthy opponent. After a while, he hears of a new weapon, the rifle, and sets out to find a weapon that is more powerful than any gun: the legendary "Soul Edge". Misc: Mitsurugi is only 22 in the first game "Soul Edge". First Debut: Soul Edge, Namco 1995. Game Appearances: Soul Calibur, Namco 1998. Soul Calibur II, Namco 2002. Namco x Capcom, Namco 2005. Story in the game: --12a10. Taki (Namco)--------------------------------------------------------- Starting Lv: 2 Category: One, "Normal Type" Starting HP: 2870 Starting MP: 54 CA Reach: 1-2 Starting BR: 7 RA Reach: - Starting Movement: 7 Super Move: CA only Initial Stats Res Initial Skills ATK : 95 PHYS > Type | Cost | Description DEF : 86 FIRE > MAG | 35MP | ??? + Heal HP : 73 ICE - AUTO | - | If HP < 30%, SP UP!!! : 51 ELEC + : 40 HOLY > DARK + E - Stat Notes: Initial Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Assassin's Strike (opener) - PHYS | 1 | 114 | - S | O | Shadow Ripper - PHYS | 3 | 84 | - S | L+O | Demon Fangs - PHYS | 2 | 99 | - S | R+O | Demon Fangs - PHYS | 2 | 99 | - S | U+O | Haste Alternate - PHYS | 3 | 84 | - S | D+O | Ninja Cannon - FIRE | 1 | 114 | - S | TRI | Wind Death Sault - PHYS, ELEC | 5 | 704 |100 Movelist Upgrades Skills Upgrades Chain Analysis Short Range Chart Suggested Aerial Chains ----| O | L+O | R+O | D+O | U+O | TRI | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | CHN | CHN | CHN | OPN O, U+O, D+O, R+O, L+O, U+O, O | CHN | CHN | CHN | CHN | CHN | CHN | (BR), D+O, D+O L+O | CHN | CHN | CHN | CHN | CHN | CHN | -For SP Bar Full R+O | CHN | CHN | CHN | CHN | CHN | CHN | OPN O, U+O, D+O, TRI, U+O, (BR), U+O | CHN | CHN | CHN | CHN | CHN | CHN | D+O, U+O, D+O D+O | CHN | CHN | CHN | CHN | CHN | CHN | TRI | CHN | CHN | CHN | CHN | CHN | CHN | In-Game Notes - First appearance in Prologue Three. Bio: Taki is the original ninja character from the Soul Calibur. She's a Fu-Ma clan ninja, meaning she specializes in exorcising and exterminating demons. She killed Cervantes, who was possessed by Soul Edge. Anyway it seems that even though Taki gets inall sorts of trouble, she always stays true to her objective, and that's to put an end to the evil spread by Soul Edge. Misc: Taki forged her own weapons. The one she uses most is named "Rekkimaru". First Debut: Soul Edge, Namco 1995. Game Appearances: Soul Calibur, Namco 1998. Soul Calibur II, Namco 2002. Namco x Capcom, Namco 2005. Story in the game: --12a11. Tron Bonne & Serv-Bot (Capcom)--------------------------------------- Starting Lv: 6 Category: Three, "Item Type" Starting HP: 2550 Starting MP: 75 CA Reach: - Starting BR: 6 RA Reach: 2-5 Starting Movement: 6 Super Move: RA only Initial Stats Res Initial Skills ATK : 103 PHYS + Type | Cost | Description DEF : 117 FIRE + MAG | 45MP | Restore HP : 59 ICE - AUTO | - | ??? GET!!! : 42 ELEC > AUTO | - | If HP < 30%, ATK UP!!! : 52 HOLY - DARK - E + Stat Notes: Initial Movelist TYPE | CMD | Description | HIT | DMG | SP L | - | Tron Bonne: Machine Gun (opener) - PHYS | 5 | 107 | - L | O | Tron Bonne: Machine Gun (sa opener) - PHYS | 5 | 107 | - L | L+O | Serv-Bot: Bazooka - FIRE | 1 | 152 | - L | R+O | Serv-Bot: Bazooka - FIRE | 1 | 152 | - L | U+O | Tron Bonne: Standing Roundhouse (Rock) - PHYS | 1 | 152 | - L | D+O | Tron Bonne: Standing Roundhouse (Rock) - PHYS | 1 | 152 | - L | TRI | Tron Bonne: Serv-Bot Lunch Rush - PHYS | 16 | 812 |100 Movelist Upgrades Skills Upgrades Chain Analysis Long Range Chart Suggested Aerial Chains ----| O | L+O | R+O | D+O | U+O | TRI | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | CHN | CHN | CHN | OPN D+O, O, U+O, L+O, R+O, O O | CHN | CHN | CHN | CHN | CHN | CHN | -For SP Bar Full L+O | CHN | CHN | CHN | CHN | CHN | CHN | OPN, D+O, O, U+O, L+O, O, TRI, R+O | CHN | CHN | CHN | CHN | CHN | CHN | (BR), D+O U+O | CHN | CHN | CHN | CHN | CHN | CHN | D+O | CHN | CHN | CHN | CHN | CHN | CHN | TRI | CHN | CHN | CHN | CHN | CHN | CHN | In-Game Notes - First appearance in Prologue Three. Bio: From Megaman Legends, also made an appearance in Marvel vs. Capcom 2 (in which she was quite a fun character to use!), Tron Bonne is a mechanical genius. She likes to build all sorts of robots, and her Serv-Bots are her own creation. The Serv-Bots are like little Lego peoples, they're kinda clunky, clumsy and pretty funny. Misc: Serv-Bot was also playable in MvC2 but winning with him wasn't all that easy: he barely dealt any damage! First Debut: Mega Man Legends, Capcom 1997, 1998. Game Appearances: Marvel vs. Capcom 2, Capcom 2000. Mega Man Legends 2, Capcom 2000, 2001. Namco x Capcom, Namco 2005. Story in the game: --12a12. Tobi Masuyo & Hiromi Tengenji (Namco)-------------------------------- Starting Lv: 6 Category: One, "Normal Type" Starting HP: 2350 Starting MP: 55 CA Reach: - Starting BR: 5 RA Reach: 3-5 Starting Movement: 8 Super Move: RA only Initial Stats Res Initial Skills ATK : 119 PHYS - Type | Cost | Description DEF : 94 FIRE + MAG | 30MP | Heal HP + STUN DOWN : 59 ICE + MAG | 10MP | DEF +25% : 54 ELEC + MAG | 20MP | Branch Number +1 : 47 HOLY - AUTO | - | EXP GET +10%!!! DARK - AUTO | - | ??? AP E + Stat Notes: Initial Movelist TYPE | CMD | Description | HIT | DMG | SP L | - | Hiromi: Laser Chain Gun (opener) - PHYS | 6 | 112 | - L | O | Tobi: Plasma Rifle - E | 3 | 142 | - L | L+O | Tobi: Plasma Bazooka - E | 1 | 182 | - L | R+O | Tobi: Plasma Bazooka - E | 1 | 182 | - L | U+O | Hiromi: Homing Missiles - FIRE | 6 | 112 | - L | D+O | Hiromi: Laser Rifle - E | 4 | 122 | - L | TRI | Tobi and Hiromi: Barrage - FIRE, E | 15 | 952 |100 TYPE | CMD | Description | HIT | DMG | SP S | - | - PHYS | - | - | 10 Movelist Upgrades Skills Upgrades Chain Analysis Long Range Chart Suggested Aerial Chains ----| O | L+O | R+O | D+O | U+O | TRI | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | CHN | CHN | CHN | OPN D+O, U+O, O, L+O, R+O O | CHN | CHN | CHN | CHN | CHN | CHN | -For SP Bar Full L+O | CHN | CHN | CHN | CHN | NON | CHN | OPN D+O, U+O, O, L+O, break. R+O | CHN | CHN | CHN | CHN | NON | CHN | TRI U+O | CHN | NON | NON | CHN | CHN | CHN |1 D+O | CHN | CHN | CHN | CHN | CHN | CHN |2 TRI | CHN | CHN | CHN | CHN | NON | CHN |3 1: Hiromi's Homing Missiles are plagued with slow startup and slow execution. The recovery isn't half bad, but chaining into this move is not all that easy. It does yield six hits, however, and for that purpose it is useful as a chain opener to get to the Damage UP! Bonus quickly. 2: Hiromi's Laser Rifle is a fine attack, but it should be noted that it hits low, around the knee/shin area. As such it needs to be timed carefully in order for it to hit well. 3: I did list the super move as chainable from most moves, but the truth is that you don't really want to chain into the super because most hits will miss, no matter how deep you hit with it. To get all the hits and still get the bonus from the Damage UP! Bonus, just pull it on a standing enemy after an aerial chain in which you were granted the bonus. In-Game Notes - First appearance in Prologue Three. Bio: Tobi Masuyo is from Baraduke, a shooter published by Namco in 1985. Tobi is basically the main guy that shoots everything! Hiromi Tengenji is from Burning Force, a game similar to Space Harrier, which was published in 1989 by Namco. About Burning Force, from the Coin-Op Museum: "Battle high-tech enemies on a futuristic motor scooter." LOL! Misc: First Debut: Tobi: Baraduke, Namco 1985. Hiromi: Burning Force, Namco 1989. Game Appearances: Tobi: Baraduke 2, Namco 1988. Both: Namco x Capcom, Namco 2005. Story in the game: --12a13. Taira No Kagekiyo & Tarosuke (Namco)--------------------------------- Starting Lv: 8 Category: Two, "Damage Type" Starting HP: 3450 Starting MP: 64 CA Reach: 1-2 Starting BR: 6 RA Reach: - Starting Movement: 5 Super Move: CA only Initial Stats Res Initial Skills ATK : 119 PHYS + Type | Cost | Description DEF : 118 FIRE > MAG | 10MP | MOV UP!!! : 50 ICE > MAG | 40MP | Enemy ATK/DEF -50% 1 turn : 45 ELEC - MAG | 20MP | Cure POISON : 72 HOLY + AUTO | - | Recover 10% HP every turn DARK > E - Stat Notes: Initial Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Kagekiyo: Double Slash (opener) - PHYS | 2 | 126 | - S | O | Kagekiyo: Head Splitter to Impale - PHYS | 2 | 146 | - S | L+O | Tarosuke: Energy Ball - HOLY | 1 | 166 | - S | R+O | Tarosuke: Summon Familiar - HOLY | 5 | 146 | - S | U+O | Kagekiyo: Double Slash (sa opener) - PHYS | 2 | 146 | - S | D+O | Kagekiyo: Double Slash (sa opener) - PHYS | 2 | 146 | - S | TRI | Kagekiyo: Whirlwind Cutter - PHYS | 4 | 676 |100 Movelist Upgrades Skills Upgrades Chain Analysis Short Range Chart Suggested Aerial Chains ----| O | L+O | R+O | D+O | U+O | TRI | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | CHN | CHN | CHN | OPN L+O, R+O, D+O, U+O, O, L+O O | CHN | CHN | CHN | CHN | CHN | CHN | -For SP Bar Full L+O | CHN | CHN | CHN | CHN | CHN | CHN | OPN L+O, R+O, D+O, TRI, (BR), R+O | CHN | CHN | CHN | CHN | CHN | CHN |1 D+O, L+O, U+O U+O | CHN | CHN | CHN | CHN | CHN | CHN | D+O | CHN | CHN | CHN | CHN | CHN | CHN | TRI | CHN | CHN | CHN | CHN | CHN | CHN | 1: this attack is probably one of the least consistent in the game, so I would recommend staying away from this, even though it's the one attack they have that has a good hit count. Also the recovery properties aren't all that great, and you'll rarely get all five hits out of the attack due to its strange nature. In-Game Notes - First appearance in Prologue Three. Bio: Kagekiyo is the protagonist from Genpei Toumaden, also less commonly known as Genji and the Heike Clans in the US. This Namco game was published in 1986 and is based on ancient Japanese history of famous warlords. Tarosuke is from Shadow Land, another Namco game, this one published in 1987. This game pretty much deals with ghosts and their place in Japanese folklore. Misc: First Debut: Kagekiyo: Genpei Toumaden, Namco 1986. Tarosuke: Shadow Land, Namco 1987. Game Appearances: Both: Namco x Capcom, Namco 2005. Story in the game: --12a14. Valkyrie (Namco)----------------------------------------------------- Starting Lv: 9 Category: Two, "Damage Type" Starting HP: 2900 Starting MP: 84 CA Reach: 1-2 Starting BR: 6 RA Reach: - Starting Movement: 7 Super Move: CA only Initial Stats Res Initial Skills ATK : 90 PHYS > Type | Cost | Description DEF : 140 FIRE - MAG | 45MP | Restore HP : 73 ICE > AUTO | - | If HP < 30%, SP UP!!! : 50 ELEC > AUTO | - | Fills AP Bar if AP = 0 : 54 HOLY > DARK + E - Stat Notes: Initial Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Triple Vertical Slash (opener) - PHYS | 3 | 138 | - S | O | Triple Vertical Slash (sa opener) - PHYS | 3 | 148 | - S | L+O | Wind Cutter Slash - HOLY | 1 | 198 | - S | R+O | Haley's Comet - HOLY | 1 | 198 | - S | U+O | Summon Whirlwind - PHYS | 4 | 133 | - S | D+O | Valkyrie's Call - PHYS | 4 | 133 | - S | TRI | Valkyrie Super Combo - PHYS | 10 | 698 |100 Movelist Upgrades Skills Upgrades Chain Analysis Short Range Chart Suggested Aerial Chains ----| O | L+O | R+O | D+O | U+O | TRI | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | CHN | CHN | CHN | OPN O, D+O, U+O, R+O, R+O, O, O | CHN | CHN | CHN | CHN | CHN | CHN | (BR), L+O L+O | CHN | CHN | CHN | CHN | CHN | CHN | -For SP Bar Full R+O | CHN | CHN | CHN | CHN | CHN | CHN | OPN R+O, L+O, break. L+O, R+O, D+O | CHN | CHN | CHN | CHN | CHN | CHN | D+O, TRI, (BR), break. L+O U+O | CHN | CHN | CHN | CHN | CHN | CHN | TRI | NON | NON | NON | NON | NON | NON |1 1: you cannot follow up the super with anything as the enemy lands behind Valkyrie when she's done with them. In-Game Notes - First appearance in Prologue Four. Bio: The main character of Valkyrie No Densetsu, published by Namco in 1989. In this game you use Valkyrie to battle your way through dungeons using your sword and magic to defeat various enemies. Misc: The 2P side of this arcade game yielded Sandra, the "green lizard man", who is paired up with Koakuman in this game (NxC). First Debut: Valkyrie No Densetsu, Namco 1989. Game Appearances: Namco x Capcom, Namco 2005. Story in the game: --12a15. Morrigan Aensland (Capcom)------------------------------------------- Starting Lv: 8 Category: Two, "Damage Type" Starting HP: 2600 Starting MP: 99 CA Reach: 1-2 Starting BR: 6 RA Reach: - Starting Movement: 7 Super Move: CA only Initial Stats Res Initial Skills ATK : 116 PHYS > Type | Cost | Description DEF : 96 FIRE > MAG | 40MP | Enemy ATK/DEF -50% 1 turn : 63 ICE - AUTO | - | ??? DEF TEK : 55 ELEC > : 33 HOLY > DARK + E + Stat Notes: Initial Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Jumping Fierce (opener) - PHYS | 1 | 146 | - S | O | Jab Strong Roundhouse Chain - PHYS | 3 | 116 | - S | L+O | Soul Fist - DARK | 1 | 176 | - S | R+O | Succubus Spin - PHYS | 4 | 106 | - S | U+O | Shadow Blade - PHYS | 3 | 116 | - S | D+O | Shadow Blade - PHYS | 3 | 116 | - S | TRI | Darkness Illusion - PHYS | 14 | 696 |100 TYPE | CMD | Description | HIT | DMG | SP M | - | Midnight Festival (with Demitri Maximoff) - PHYS | 14 |1816 |50M Movelist Upgrades Skills Upgrades Chain Analysis Short Range Chart Suggested Aerial Chains ----| O | L+O | R+O | D+O | U+O | TRI | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | CHN | CHN | CHN | OPN O, R+O, D+O, U+O, (BR), O, O | CHN | CHN | CHN | CHN | CHN | CHN | L+O, L+O L+O | CHN | CHN | CHN | CHN | CHN | CHN | -For SP Bar Full R+O | CHN | CHN | CHN | CHN | CHN | CHN | OPN O, R+O, D+O, U+O, (BR), D+O | CHN | NON | CHN | CHN | CHN | CHN | break. O, L+O, TRI, (BR), U+O | CHN | NON | CHN | CHN | CHN | CHN | break. L+O TRI | NON | NON | NON | NON | NON | NON |1 1: the Darkness Illusion super is very easy to time. Morrigan just throws out a jab punch which comes out really quickly, and if that connects deep you get your damage bonus. However, be aware that you cannot follow the super up with anything, so if you use it, make sure it's the last or second to last attack in your string. In-Game Notes - First appearance in Prologue Four. - Joins party upon completion of Prologue Four. Bio: Morrigan is the sexy, deadly succubus from the Darkstalkers series. The Darkstalkers plot is pretty complicated, but in short, Morrigan is the daughter of one of the three supreme Lords of the underworld and she does eventually inherit her father's position as he passes away. She is always contested by Demitri for her power. Misc: First Debut: Darkstalkers, Capcom 1994. Game Appearances: Vampire Hunter, Capcom 1995. Super Puzzle Fighter II Turbo, Capcom 1996. Vampire Savior: The Lord Of Vampire, Capcom 1997. Vampire Savior 2: The Lord Of Vampire, Capcom 1997. Super Gem Fighter Mini-Mix (Pocket Fighters), Capcom 1997. Marvel vs. Capcom, Capcom 1998. Capcom vs. SNK: Millennium Fight 2000, Capcom 2000. Marvel vs. Capcom 2, Capcom 2000. Capcom vs. SNK 2, Capcom 2001. Capcom vs. SNK 2: Millionaire Fighting 2001, Capcom 2001. SNK vs. Capcom: Card Fighter's Clash - Capcom Version, SNK 2000. SNK vs. Capcom: Card Fighter's Clash - SNK Version, SNK 2000. SNK vs. Capcom: Match of the Millennium, SNK 1999. Namco x Capcom, Namco 2005. Story in the game: --12a16. Demitri Maximoff (Capcom)-------------------------------------------- Starting Lv: 8 Category: Two, "Damage Type" Starting HP: 3050 Starting MP: 79 CA Reach: 1-2 Starting BR: 5 RA Reach: - Starting Movement: 6 Super Move: CA only Initial Stats Res Initial Skills ATK : 122 PHYS > Type | Cost | Description DEF : 105 FIRE > MAG | 20MP | Heal 20% HP : 54 ICE > AUTO | - | If HP < 30%, STUN DOWN!!! : 44 ELEC > : 17 HOLY > DARK + E - Stat Notes: Initial Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Jab Strong Fierce Chain (opener) - PHYS | 3 | 126 | - S | O | Jab Strong Fierce Chain (sa opener) - PHYS | 3 | 156 | - S | L+O | Chaos Flare - HOLY | 1 | 216 | - S | R+O | Dashing Demon Cradle - PHYS | 3 | 156 | - S | U+O | Demon Cradle - PHYS | 3 | 156 | - S | D+O | Bat Spin - PHYS | 3 | 156 | - S | TRI | Midnight Pleasure - PHYS | 12 | 726 |100 TYPE | CMD | Description | HIT | DMG | SP M | - | Midnight Festival (with Morrigan Aensland) - PHYS| 14 |1816 |50M Movelist Upgrades Skills Upgrades Chain Analysis Short Range Chart Suggested Aerial Chains ----| O | L+O | R+O | D+O | U+O | TRI | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | CHN | CHN | CHN | OPN O, D+O, U+O, R+O, L+O, (BR), O | CHN | CHN | CHN | CHN | CHN | CHN | L+O L+O | CHN | CHN | CHN | CHN | CHN | CHN | -For SP Bar Full R+O | CHN | CHN | CHN | CHN | CHN | CHN | OPN O, D+O, U+O, R+O, TRI, (BR), D+O | CHN | CHN | CHN | CHN | CHN | CHN | L+O U+O | CHN | CHN | CHN | CHN | CHN | CHN | TRI | CHN | CHN | CHN | CHN | CHN | CHN | In-Game Notes - First appearance in Prologue One. - Leaves party upon completion of Prologue One. Bio: Demitri is the greatest of Vampires, the king of the night, invincible to the human's ways of destroying vampires. The only thing that he might be hurt by is sunlight. He debuted in the original Darkstalkers, but has not been in as many games as Morrigan for whatever reason. He seems to be making a comeback as of late, being included in games in which Morrigan is omitted. Misc: First Debut: Darkstalkers, Capcom 1994. Game Appearances: Vampire Hunter, Capcom 1995. Vampire Savior: The Lord Of Vampire, Capcom 1997. Vampire Savior 2: The Lord Of Vampire, Capcom 1997. Capcom Fighting Evolution, Capcom 2004. SNK vs. Capcom: Card Fighter's Clash - Capcom Version, SNK 2000. SNK vs. Capcom: Card Fighter's Clash - SNK Version, SNK 2000. SVC Chaos: SNK vs. Capcom, Sun Amusement 2003. Namco x Capcom, Namco 2005. Story in the game: --12a17. Lei-Lei (Hsien-Ko) & Fon-Lin (Capcom)-------------------------------- Starting Lv: 2 Category: Three, "Item Type" Starting HP: 2100 Starting MP: 69 CA Reach: 1-2 Starting BR: 5 RA Reach: 3-4 Starting Movement: 6 Super Move: CA only Initial Stats Res Initial Skills ATK : 96 PHYS > Type | Cost | Description DEF : 109 FIRE - MAG | 45MP | Restore HP : 43 ICE - AUTO | - | If HP < 30%, DEF UP!!! : 38 ELEC > : 50 HOLY + DARK + E > Stat Notes: Initial Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Lei-Lei: Jab Strong Fierce Chain (opener) - PHYS | 3 | 124 | - S | O | Fon-Lin: Three Hit Combo - PHYS | 3 | 154 | - S | L+O | Lei-Lei: Senpuubu - PHYS | 3 | 134 | - S | R+O | Lei-Lei: Henkyouki - PHYS | 4 | 124 | - S | U+O | Fon-Lin: Bomb - FIRE | 3 | 134 | - S | D+O | Fon-Lin: Bomb - FIRE | 3 | 134 | - S | TRI | - PHYS | 15 | 814 |100 TYPE | CMD | Description | HIT | DMG | SP L | - | Lei-Lei: Ankihou - Knife (opener) - PHYS | 1 | 124 | - L | O | Fon-Lin: Silenced Revolver Shot - PHYS | 1 | 124 | - L | L+O | Fon-Lin: Machine Gun Burst - PHYS | 5 | 84 | - L | R+O | Lei-Lei: Ankihou - Knife (sa opener) - PHYS | 1 | 124 | - L | U+O | Lei-Lei: Ankihou - Three Spiked Balls - PHYS | 3 | 99 | - L | D+O | Lei-Lei: Ankihou - Three Spiked Balls - PHYS | 3 | 99 | - Movelist Upgrades Once Bruce and Regina join you, add: TYPE | CMD | Description | HIT | DMG | SP M | - | Isseishageki (w/Bruce & Regina)- PHYS, FIRE, ELEC| - |2144 |50M Skills Upgrades Chain Analysis Short Range Chart Suggested Aerial Chains ----| O | L+O | R+O | D+O | U+O | TRI | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | CHN | CHN | CHN | OPN R+O, O, U+O, D+O, L+O O | CHN | CHN | CHN | CHN | CHN | CHN | -For SP Bar Full L+O | CHN | CHN | NON | NON | NON | CHN |1 OPN O, O, O, O, TRI, (BR), O R+O | CHN | CHN | CHN | CHN | CHN | CHN | D+O | CHN | CHN | CHN | CHN | CHN | CHN | U+O | CHN | CHN | CHN | CHN | CHN | CHN | TRI | CHN | CHN | CHN | CHN | CHN | CHN | 1: in all honesty this attack SUCKS. It should hit four times but it rarely hits more than three, and usually hits twice. Also the recovery is very poor. Stay away from this if you can. Long Range Chart Suggested Aerial Chains ----| O | L+O | R+O | D+O | U+O | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | CHN | CHN | OPN O, L+O, D+O, U+O, R+O O | CHN | CHN | NON | NON | NON | L+O | CHN | CHN | CHN | CHN | CHN | R+O | CHN | CHN | CHN | CHN | CHN |1 D+O | CHN | CHN | CHN | CHN | CHN |2 U+O | CHN | CHN | CHN | CHN | CHN |2 1: you will notice that the knife's trajectory curves down and that it actually hits around the knee area. This attack requires careful timing. 2: when performing this attack, Lei-Lei flashes blue. As soon as she stops flashing you are able to execute your next Branch. Use this to carefully time your attacks. In-Game Notes - First appearance in Prologue Five. - Joins party upon completion of Prologue Five. Bio: Lei-Lei made her first appearance in 1995 in the game Vampire Hunter. Lei-Lei is a Kyong-Shi, a sort of zombie. It should be noted that Hsien- Ko carries around Lin-Lin, her sister, who turned herself into a ward so that Lei-Lei would not lose control of herself.Lei-Lei is a darkstalker hunter as they are responsible for her mother's death. Fon-Lin is from the Resident Evil: Dead Aim game, and action shooter game. She is a twenty-five year old Chinese secret agent. She put away her own brother and he was executed the same day, but she was only following orders and she does not hold a grudge against the government for that. Very hard personality. Misc: First Debut: Lei-Lei: Vampire Hunter, Capcom 1995. Fon-Lin: Resident Evil: Dead Aim, Capcom 2003. Game Appearances: Lei-Lei: Vampire Savior: The Lord Of Vampire, Capcom 1997. Lei-Lei: Vampire Savior 2: The Lord Of Vampire, Capcom 1997. Lei-Lei: Super Puzzle Fighter II Turbo, Capcom 1996. Lei-Lei: Super Gem Fighter Mini-Mix (Pocket Fighters), Capcom 1997. Lei-Lei: SNK vs. Capcom: Card Fighter's Clash - Capcom Version, SNK 2000. Lei-Lei: SNK vs. Capcom: Card Fighter's Clash - SNK Version, SNK 2000. Both: Namco x Capcom, Namco 2005. Story in the game: --12a18. Bruce McGivern & Regina (Capcom)------------------------------------- Starting Lv: 2 Category: Three, "Item Type" Starting HP: 2250 Starting MP: 57 CA Reach: 1-1 Starting BR: 5 RA Reach: 2-5 Starting Movement: 5 Super Move: RA only Initial Stats Res Initial Skills ATK : 101 PHYS > Type | Cost | Description DEF : 97 FIRE > MAG | 30MP | Heal HP + STUN DOWN : 61 ICE > AUTO | - | ??? SP 25% : 43 ELEC + : 48 HOLY > DARK - E - Stat Notes: Initial Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Bruce: Shotgun (opener) - PHYS | 2 | 94 | - S | O | Regina: Sword Slash - ELEC | 2 | 114 | - S | L+O | Bruce: Shotgun (sa opener) - PHYS | 2 | 114 | - S | R+O | Bruce: Shotgun (sa opener) - PHYS | 2 | 114 | - S | U+O | Regina: Dual Submachine Guns - PHYS | 10 | 74 | - S | D+O | Regina: Grenade Floor - FIRE | 4 | 114 | - TYPE | CMD | Description | HIT | DMG | SP L | - | Bruce: Pistol Shots (opener) - PHYS | 2 | 144 | - L | O | Bruce: Pistol Shots (sa opener) - PHYS | 2 | 124 | - L | L+O | Bruce: Machine Gun Burst - PHYS | 5 | 124 | - L | R+O | Bruce: Machine Gun Burst - PHYS | 5 | 124 | - L | U+O | Bruce: Grenade Launcher - FIRE | 1 | 164 | - L | D+O | Bruce: Grenade Launcher - FIRE | 1 | 164 | - L | TRI | Regina: Rocket Launcher - FIRE | 1 | 874 |100 TYPE | CMD | Description | HIT | DMG | SP M | - | Isseishageki (w/Lei & Fon-Lin) - PHYS, FIRE, ELEC| - |2144 |50M Movelist Upgrades Skills Upgrades Chain Analysis Short Range Chart Suggested Aerial Chains ----| O | L+O | R+O | D+O | U+O | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | CHN | CHN | OPN U+O, U+O, (BR), O, L+O, R+O, O | CHN | CHN | CHN | CHN | CHN | D+O L+O | CHN | CHN | CHN | CHN | CHN | R+O | CHN | CHN | CHN | CHN | CHN | D+O | CHN | CHN | CHN | CHN | CHN | U+O | CHN | CHN | CHN | CHN | CHN |1 1: Regina's Dual Submachine Guns attack is pretty similar to KOS-MOS' F-Gshot except that Regina's attack does very little damage, in exchange for two extra hits. This attack is useful in order to get to the Damage UP! and Branch UP! Bonuses, since this Unit is a catergory three, "Item Type" Unit. Long Range Chart Suggested Aerial Chains ----| O | L+O | R+O | D+O | U+O | TRI | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | CHN | CHN | NON | OPN L+O, R+O, O, D+O, U+O O | CHN | CHN | CHN | CHN | CHN | NON | -For SP Bar Full L+O | CHN | CHN | CHN | CHN | CHN | NON | OPN L+O, R+O, L+O, D+O, TRI R+O | CHN | CHN | CHN | CHN | CHN | NON | D+O | CHN | CHN | CHN | CHN | CHN | NON | U+O | CHN | CHN | CHN | CHN | CHN | NON | TRI | CHN | CHN | CHN | CHN | CHN | NON |1 1: The Rocket Launcher Super Move has too slow of a start to been chained into from any attack. As such you should try to land it after a chain which has earned you a Damage UP! Bonus in order to get max damage from your super. In-Game Notes - First appearance in Prologue Five. - Joins party upon completion of Prologue Five. Bio: Bruce McGivern is Fon-Lin's costar in Resident Evil: Dead Aim. He is a secret agent for the Anti-Umbrella Investigation Team of the United States Strategic Command, otherwise known as STRATCOM. He's a good guy at heart although sometimes he acts a bit carelessly. Regina is yet another secret agent, and she too proves to be absolutely capable with any firearm she might get her hands on. She's from the game Dino Crisis, published in 1999. Misc: First Debut: Bruce McGivern: Resident Evil: Dead Aim, Capcom 2003. Regina: Dino Crisis, Capcom 1999, 2003. Game Appearances: Regina: Dino Crisis 2, Capcom 2000, 2003. Both: Namco x Capcom, Namco 2005. Story in the game: --12a19. Ryu (Capcom)--------------------------------------------------------- Starting Lv: 3 Category: Two, "Damage Type" Starting HP: 3000 Starting MP: 54 CA Reach: 1-1 Starting BR: 5 RA Reach: 2-3 Starting Movement: 6 Super Move: CA and RA Initial Stats Res Initial Skills ATK : 123 PHYS > Type | Cost | Description DEF : 88 FIRE > MAG | 30MP | Heal HP + STUN DOWN : 68 ICE > AUTO | - | Increase EXP Received by 10% : 45 ELEC + : 31 HOLY + DARK - E - Stat Notes: Initial Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Far S.Fierce, Roundhouse Chain (opener) - PHYS | 2 | 116 | - S | O | Far S.Fierce, Roundhouse Chain (sa opener) - PHYS| 2 | 116 | - S | L+O | Tatsumaki Senpuu Kyaku - PHYS | 3 | 156 | - S | R+O | Tatsumaki Senpuu Kyaku - PHYS | 3 | 156 | - S | U+O | Shouryuu Ken - PHYS | 1 | 186 | - S | D+O | Kyuubi Kudaki - FIRE | 3 | 116 | - S | TRI | Shinkuu Tatsumaki Senpuu Kyaku - FIRE | 7 | 736 |100 TYPE | CMD | Description | HIT | DMG | SP L | - | Hadou Ken (opener) - HOLY | 1 | 101 | - L | O | Hadou Ken (sa opener) - HOLY | 1 | 101 | - L | L+O | Shakunetsu Hadou Ken - FIRE | 1 | 101 | - L | R+O | Shakunetsu Hadou Ken - FIRE | 1 | 101 | - L | U+O | Hadou Ken (sa opener) - HOLY | 1 | 101 | - L | D+O | Hadou Ken (sa opener) - HOLY | 1 | 101 | - L | TRI | Shinkuu Hadou Ken - HOLY | 7 | 996 |100 TYPE | CMD | Description | HIT | DMG | SP M | - | Shouryuu Ken (with Ken Masters) - PHYS | - |2006 |50M Movelist Upgrades Skills Upgrades Chain Analysis Short Range Chart Suggested Aerial Chains ----| O | L+O | R+O | D+O | U+O | TRI | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | CHN | CHN | CHN | OPN L+O, R+O, D+O, O, L+O, (BR), O | CHN | CHN | CHN | CHN | CHN | CHN | U+O L+O | CHN | CHN | CHN | CHN | CHN | CHN | -For SP Bar Full R+O | CHN | CHN | CHN | CHN | CHN | CHN | OPN L+O, R+O, U+O, U+O, TRI, D+O | CHN | CHN | CHN | CHN | CHN | CHN | (BR), U+O U+O | CHN | CHN | CHN | CHN | CHN | CHN | TRI | CHN | CHN | CHN | CHN | CHN | CHN | Long Range Chart Suggsted Aerial Chains ----| O | L+O | R+O | D+O | U+O | TRI | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | CHN | CHN | CHN | OPN O, L+O, R+O, D+O, U+O O | CHN | CHN | CHN | CHN | CHN | CHN | -For SP Bar Full L+O | CHN | CHN | CHN | CHN | CHN | CHN | OPN R+O | CHN | CHN | CHN | CHN | CHN | CHN | D+O | CHN | CHN | CHN | CHN | CHN | CHN | U+O | CHN | CHN | CHN | CHN | CHN | CHN | TRI | CHN | CHN | CHN | CHN | CHN | CHN | In-Game Notes - First appearance in Prologue Five. - Joins party upon completion of Prologue Five. Bio: Of all characters in the game, do you really need a bio for Ryu? Ryu is simply put by the late Kao Megura: "Superior One Who Seeks the Way". He is the most popular Capcom character ever, side by side with Ken Master and Mega Man. His reach is only surpassed by Nintendo's Mario, Namco's Pac-Man and perhaps Sega's Sonic. Ryu is the quintessential fighter, who fights for nothing but improvement and self-fulfillment, for the passion of the art. Misc: First Debut: Street Fighter, Capcom 1987. Game Appearances: Street Fighter II, Capcom 1991. Street Fighter II ' (CE), Capcom 1992. Street Fighter II Turbo, Capcom 1992. Super Street Fighter II, Capcom 1993. Mega Man X, Capcom 1993, 1994. Super Street Fighter II Turbo, Capcom 1994. Street Fighter: The Movie, Capcom 1995. Street Fighter Zero, Capcom 1995. Street Fighter Zero 2, Capcom 1996. Street Fighter Zero 2 Alpha, Capcom 1996. Street Fighter EX, Capcom 1996. Super Puzzle Fighter II Turbo, Capcom 1996. X-Men vs. Street Fighter, Capcom 1996. Street Fighter EX Plus, Capcom 1997. Marvel Super Heroes vs. Street Fighter, Capcom 1997. Super Gem Fighter Mini-Mix (Pocket Fighters), Capcom 1997. Street Fighter III: New Generation, Capcom 1997. Street Fighter Zero 3, Capcom 1998. Street Fighter EX 2, Capcom 1998. Marvel vs. Capcom, Capcom 1998. Street Fighter Zero 3 Upper, Capcom 1999. Street Fighter III: Second Impact, Capcom 1998. Street Fighter III: 3rd Strike, Capcom 1999. Street Fighter EX 2 Plus, Capcom 1999. Capcom vs. SNK: Millennium Fight 2000, Capcom 2000. Marvel vs. Capcom 2, Capcom 2000. Capcom vs. SNK 2, Capcom 2001. Capcom vs. SNK 2: Millionaire Fighting 2001, Capcom 2001. Capcom Fighting Evolution, Capcom 2004. SNK vs. Capcom: Card Fighter's Clash - Capcom Version, SNK 2000. SNK vs. Capcom: Card Fighter's Clash - SNK Version, SNK 2000. SNK vs. Capcom: Match of the Millennium, SNK 1999. SVC Chaos: SNK vs. Capcom, Sun Amusement 2003. Namco x Capcom, Namco 2005. Story in the game: --12a20. Ken Masters (Capcom)------------------------------------------------- Starting Lv: 3 Category: Two, "Damage Type" Starting HP: 2900 Starting MP: 59 CA Reach: 1-1 Starting BR: 6 RA Reach: 2-3 Starting Movement: 6 Super Move: CA only Initial Stats Res Initial Skills ATK : 118 PHYS > Type | Cost | Description DEF : 83 FIRE + MAG | 30MP | Heal HP + STUN DOWN : 67 ICE > MAG | 25MP | Increases SP by 15~25pts : 45 ELEC > AUTO | - | If HP < 30%, DEF UP!!! : 81 HOLY + AUTO | - | If HP < 30%, SP UP!!! DARK - E - Stat Notes: Initial Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Standing Strong, Fierce Chain (opener) - PHYS | 2 | 86 | - S | O | Standing Strong, Fierce Chain (sa opener) - PHYS | 2 | 126 | - S | L+O | Tatsumaki Senpuu Kyaku - PHYS | 2 | 126 | - S | R+O | Tatsumaki Senpuu Kyaku - PHYS | 2 | 126 | - S | U+O | Shouryuu Ken - PHYS | 1 | 176 | - S | D+O | Standing Roundhouse, Forward Chain - PHYS | 2 | 126 | - S | TRI | Shinryuu Ken - PHYS | 6 | 656 |100 TYPE | CMD | Description | HIT | DMG | SP L | - | Hadou Ken (opener) - HOLY | 1 | 96 | - L | O | Hadou Ken (sa opener) - HOLY | 1 | 96 | - L | L+O | Hadou Ken (sa opener) - HOLY | 1 | 96 | - L | R+O | Hadou Ken (sa opener) - HOLY | 1 | 96 | - L | U+O | Hadou Ken (sa opener) - HOLY | 1 | 96 | - L | D+O | Hadou Ken (sa opener) - HOLY | 1 | 96 | - TYPE | CMD | Description | HIT | DMG | SP M | - | Shouryuu Ken (with Ryu) - PHYS | - |2006 |50M Movelist Upgrades Skills Upgrades Chain Analysis Short Range Chart Suggested Aerial Chains ----| O | L+O | R+O | D+O | U+O | TRI | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | CHN | CHN | CHN | OPN O, D+O, L+O, R+O, U+O, U+O O | CHN | CHN | CHN | CHN | CHN | CHN | -For SP Bar Full L+O | CHN | CHN | CHN | CHN | CHN | CHN | OPN O, U+O, O, U+O, O, TRI, R+O | CHN | CHN | CHN | CHN | CHN | CHN | (BR), U+O D+O | CHN | CHN | CHN | CHN | CHN | CHN | U+O | CHN | CHN | CHN | CHN | CHN | CHN | TRI | CHN | CHN | CHN | CHN | CHN | CHN | Long Range Chart Suggested Aerial Chains ----| O | L+O | R+O | D+O | U+O | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | CHN | CHN | OPN O, L+O, R+O, U+O, D+O, O O | CHN | CHN | CHN | CHN | CHN | L+O | CHN | CHN | CHN | CHN | CHN | R+O | CHN | CHN | CHN | CHN | CHN | D+O | CHN | CHN | CHN | CHN | CHN | U+O | CHN | CHN | CHN | CHN | CHN | In-Game Notes - First appearance in Prologue Five. - Joins party upon completion of Prologue Five. Bio: Ken Masters is the world champion, the ultimate Street Fighter, but it seems that doesn't really matter. He knows he'll never be the best until he beats Ryu...and that's what Street Fighter has ever mostly been about. Has the rivalry ever been extinguished? Ryu and Ken for most are like Coca-Cola and Pepsi, they do feel different, most people have a favorite, and a few don't care, they like them both equally. Pick your poison. Misc: First Debut: Street Fighter, Capcom 1987. Game Appearances: Street Fighter 2010, Capcom 1990. Street Fighter II, Capcom 1991. Street Fighter II ' (CE), Capcom 1992. Street Fighter II Turbo, Capcom 1992. Super Street Fighter II, Capcom 1993. Mega Man X, Capcom 1993, 1994. Super Street Fighter II Turbo, Capcom 1994. Street Fighter: The Movie, Capcom 1995. Street Fighter Zero, Capcom 1995. Street Fighter Zero 2, Capcom 1996. Street Fighter Zero 2 Alpha, Capcom 1996. Street Fighter EX, Capcom 1996. Super Puzzle Fighter II Turbo, Capcom 1996. X-Men vs. Street Fighter, Capcom 1996. Street Fighter EX Plus, Capcom 1997. Marvel Super Heroes vs. Street Fighter, Capcom 1997. Super Gem Fighter Mini-Mix (Pocket Fighters), Capcom 1997. Street Fighter III: New Generation, Capcom 1997. Street Fighter Zero 3, Capcom 1998. Street Fighter EX 2, Capcom 1998. Street Fighter Zero 3 Upper, Capcom 1999. Street Fighter III: Second Impact, Capcom 1998. Street Fighter III: 3rd Strike, Capcom 1999. Street Fighter EX 2 Plus, Capcom 1999. Capcom vs. SNK: Millennium Fight 2000, Capcom 2000. Marvel vs. Capcom 2, Capcom 2000. Capcom vs. SNK 2, Capcom 2001. Capcom vs. SNK 2: Millionaire Fighting 2001, Capcom 2001. Capcom Fighting Evolution, Capcom 2004. SNK vs. Capcom: Card Fighter's Clash - Capcom Version, SNK 2000. SNK vs. Capcom: Card Fighter's Clash - SNK Version, SNK 2000. SNK vs. Capcom: Match of the Millennium, SNK 1999. SVC Chaos: SNK vs. Capcom, Sun Amusement 2003. Namco x Capcom, Namco 2005. Story in the game: --12a21. Jin Kazama (Namco)--------------------------------------------------- Starting Lv: 3 Category: Two, "Damage Type" Starting HP: 2800 Starting MP: 49 CA Reach: 1-2 Starting BR: 7 RA Reach: - Starting Movement: 6 Super Move: CA only Initial Stats Res Initial Skills ATK : 108 PHYS > Type | Cost | Description DEF : 81 FIRE > MAG | 30MP | Heal HP + STUN DOWN : 71 ICE > MAG | 10MP | Increase MOV +1 for three turns : 44 ELEC - AUTO | - | Increase SP gained by 25% : 35 HOLY + AUTO | - | If HP < 30%, SP UP!!! DARK + E - Stat Notes: Initial Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Demon Lift Kick (opener) - PHYS | 2 | 81 | - S | O | Kazama Fury - PHYS | 5 | 101 | - S | L+O | Needle Shrine Cannon - PHYS | 3 | 111 | - S | R+O | Needle Shrine Scraper - PHYS | 3 | 111 | - S | U+O | Electric Wind Hook Fist - PHYS | 1 | 136 | - S | D+O | Twisting Demon Scissors - PHYS | 1 | 136 | - S | TRI | Eight Hits String Art - PHYS | 8 | 606 |100 Movelist Upgrades Skills Upgrades Chain Analysis Short Range Chart Suggested Aerial Chains ----| O | L+O | R+O | D+O | U+O | TRI | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | CHN | CHN | CHN | OPN O, O, L+O, (br), break. U+O, O | CHN | CHN | CHN | CHN | CHN | CHN | R+O, O, D+O, O, (br), U+O L+O | CHN | CHN | CHN | CHN | CHN | CHN | -For SP Bar Full R+O | CHN | CHN | CHN | CHN | CHN | CHN | OPN O, O, L+O, (br), break. U+O, D+O | CHN | CHN | CHN | CHN | CHN | CHN | R+O, O, D+O, TRI, (br), U+O U+O | CHN | CHN | CHN | CHN | CHN | CHN | TRI | CHN | CHN | CHN | CHN | CHN | CHN | In-Game Notes - First appearance in Prologue Five. - Joins party upon completion of Prologue Five. Bio: Jin Kazama is the son of Kazuya Mishima and Jun Kazama. He later refuses to use the Mishima style and goes off to do his own thing. The version of Jin in this game is that of Tekken 4, the first game in which his new style was revealed. Misc: First Debut: Tekken 3, Namco 1997. Game Appearances: Tekken Tag Tournament, Namco 1999. Tekken 4, Namco 2001. Tekken 5, Namco 2005. Namco x Capcom, Namco 2005. Story in the game: --12a22. King & Felicia (Namco & Capcom)-------------------------------------- Starting Lv: 2 Category: Two, "Damage Type" Starting HP: 2850 Starting MP: 64 CA Reach: 1-2 Starting BR: 6 RA Reach: - Starting Movement: 6 Super Move: CA only Initial Stats Res Initial Skills ATK : 108 PHYS + Type | Cost | Description DEF : 81 FIRE > MAG | 30MP | Heal HP + STUN DOWN : 54 ICE - AUTO | - | If HP < 30%, DEF UP!!! : 39 ELEC - : 50 HOLY > DARK - E - Stat Notes: Initial Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Felicia: Rolling Scratch (opener) - PHYS | 4 | 104 | - S | O | Felicia: Jab Strong Roundhouse Chain - PHYS | 4 | 99 | - S | L+O | King: Head Spinner to Hand Knife - PHYS | 2 | 114 | - S | R+O | King: Air Leg Screw - PHYS | 1 | 154 | - S | U+O | Felicia: Rolling Buckler - PHYS | 6 | 89 | - S | D+O | King: Power Bomb - PHYS | 1 | 154 | - S | TRI | King: Multi-Throw Art - PHYS | 5 | 664 |100 TYPE | CMD | Description | HIT | DMG | SP S | - | - PHYS | 5 | 804 | 30 Movelist Upgrades Skills Upgrades Chain Analysis Short Range Chart Suggested Aerial Chains ----| O | L+O | R+O | D+O | U+O | TRI | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | CHN | CHN | CHN | OPN O, U+O, L+O, R+O, (BR), D+O, O | CHN | CHN | CHN | CHN | CHN | CHN | R+O, D+O L+O | CHN | CHN | CHN | CHN | CHN | CHN | OPN O, U+O, L+O, R+O, (BR), D+O, R+O | CHN | CHN | CHN | CHN | CHN | CHN | R+O, TRI D+O | CHN | CHN | CHN | CHN | CHN | CHN | U+O | CHN | CHN | CHN | CHN | CHN | CHN | TRI | CHN | CHN | CHN | CHN | CHN | CHN | In-Game Notes - First appearance in Chapter One. - Joins party upon completion of Chapter One. Bio: Felicia is a catwoman who also happens to be a star performer. She does musicals and has her posse of catwomen travelling with her. King is not a catman (sorry I couldn't resist). This is actually King II, an orphan adopted by King I (King I was in Tekken and Tekken 2). The jaguar mask was handed down from the Jaguandri (Jaguar People) from Mexico for his good deeds. King is a wrestling superstar who helps orphans. Misc: King I was friends with Armor King, but King II was Armor King's student. First Debut: Felicia: Darkstalkers, Capcom 1994. King: Tekken, Namco 1994. Game Appearances: Felicia: Vampire Hunter, Capcom 1995. Felicia: Super Puzzle Fighter II Turbo, Capcom 1996. Felicia: Vampire Savior: The Lord Of Vampire, Capcom 1997. Felicia: Vampire Savior 2: The Lord Of Vampire, Capcom 1997. Felicia: Super Gem Fighter Mini-Mix (Pocket Fighters), Capcom 1997. Felicia: Marvel vs. Capcom 2, Capcom 2000. Felicia: Capcom Fighting Evolution, Capcom 2004. Felicia: SNK vs. Capcom: Card Fighter's Clash - Capcom Version, SNK 2000. Felicia: SNK vs. Capcom: Card Fighter's Clash - SNK Version, SNK 2000. Felicia: SNK vs. Capcom: Match of the Millennium, SNK 1999. King: Tekken 2, Namco King: Tekken 3, Namco 1997. King: Tekken Tag Tournament, Namco 1999. King: Tekken 4, Namco 2001. King: Tekken 5, Namco 2005. Both: Namco x Capcom, Namco 2005. Story in the game: --12a23. Bravoman & Wonder Momo (Namco)--------------------------------------- Starting Lv: 2 Category: One, "Normal Type" Starting HP: 2400 Starting MP: 62 CA Reach: 1-3 Starting BR: 5 RA Reach: - Starting Movement: 6 Super Move: CA only Initial Stats Res Initial Skills ATK : 97 PHYS > Type | Cost | Description DEF : 96 FIRE > AUTO | - | Heal 10% HP on every turn : 61 ICE - AUTO | - | If HP < 30%, DEF UP!!! : 42 ELEC + : 64 HOLY - DARK - E + Stat Notes: Initial Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Bravoman: Bravo Punch (opener) - PHYS | 4 | 104 | - S | O | Bravoman: Bravo Punch (sa opener) - PHYS | 4 | 134 | - S | L+O | Wonder Momo: Hulla Hoop Attack - E | 1 | 164 | - S | R+O | Wonder Momo: Grab to Three Hit Combo - PHYS | 4 | 134 | - S | U+O | Bravoman: Bravo Kick - PHYS | 4 | 134 | - S | D+O | Bravoman: Bravo Kick - PHYS | 4 | 134 | - S | TRI | Bravo Momo! - HOLY, E | 12 | 924 |100 TYPE | CMD | Description | HIT | DMG | SP M | - | Kerebou Sanjou Double Kick - HOLY, E | - | 804 | 50 Movelist Upgrades Skills Upgrades Chain Analysis Short Range Chart Suggested Aerial Chains ----| O | L+O | R+O | D+O | U+O | TRI | -For Random HP/MP Bonus OPN | CHN | CHN | CHN | CHN | CHN | CHN | OPN O, U+O, D+O, R+O, (BR), O | CHN | CHN | CHN | CHN | CHN | CHN |1 L+O, L+O L+O | CHN | CHN | CHN | CHN | CHN | CHN | -For SP Bar Full R+O | CHN | CHN | CHN | CHN | CHN | CHN |2 OPN O, U+O, D+O, R+O, (BR), D+O | CHN | CHN | CHN | CHN | CHN | CHN |1 L+O, break. TRI U+O | CHN | CHN | CHN | CHN | CHN | CHN |1 TRI | CHN | CHN | CHN | CHN | CHN | CHN |3 1: two notes about all of Braovman's attacks: these strikes are very weird, with a strange windup and a strange animation throughout. If you hit them deep (you have to hit the nearly as they hit the ground) and get the bonus, you'll usually get at least three out of four hits. This is crucial in order to make this character even worth playing as. The second item worth of notice is that sometimes you might time your attack just a bit too late, but since Bravoman punches twice (or kicks twice), the second strike might catch them in the deep zone. 2: if you initiate this Branch too early, the grab can miss. Wait until they are falling to the ground before you get this started (don't start it as they're still rising!). You cannot get the bonus for hitting this deep. 3: this super move is better executed on a standing opponent because while Bravoman is throwing some punches to juggle, Wonder Momo is throwing some Hulla Hoops at ground level. Therefore I strongly recommend getting a chain which earns you a Damage UP! Bonus and then letting the enemy land before unleashing this super. In-Game Notes - First appearance in Chapter One. - Joins party upon completion of Chapter One. Bio: Wonder Momo is actually just a normal girl, kicking some ass in front of an audience (supposedly she's putting on a show, this stuff is all staged). By kicking (yes kicking) bad dudes, you collect "Wonder Power" that goes to your "Wonder Gauge" so that you can become...Wonder Momo! Bravoman is an insurance guy (YES!!!) who earned some transformation powers after encountering the Alpha Planetary Person. With his powers, Bravoman swears to fight the evil underground organization present in his town. Bravo! Misc: In the game Bravoman, Bravoman says "Bravo!" everytime he punches or kicks. Everytime. First Debut: Bravoman: Bravoman, Namco 1988. Wonder Momo: Wonder-Momo, Namco 1987. Game Appearances: Both: Namco x Capcom, Namco 2005. Story in the game: --12a24. Karin Kanzuki & Sakura Kasugano (Capcom)----------------------------- Starting Lv: 2 Category: Two, "Damage Type" Starting HP: 2550 Starting MP: 57 CA Reach: 1-2 Starting BR: 7 RA Reach: - Starting Movement: 6 Super Move: CA only Initial Stats Res Initial Skills ATK : 87 PHYS > Type | Cost | Description DEF : 89 FIRE > MAG | 30MP | Heal HP + STUN DOWN : 61 ICE - AUTO | - | Random +,- to all @ every turn : 43 ELEC + AUTO | - | Increases EXP gain +10% : 50 HOLY - DARK - E + Stat Notes: Initial Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Karin: Hou Chou (opener) - PHYS | 1 | 89 | - S | O | Karin: Guren Ken to Guren Hou Shou - PHYS | 3 | 104 | - S | L+O | Sakura: Shunpuu Kyaku - PHYS | 2 | 119 | - S | R+O | Sakura: Shunpuu Kyaku - PHYS | 2 | 119 | - S | U+O | Sakura: Shou'ou Ken - PHYS | 4 | 89 | - S | D+O | Karin: Ressen Ha - PHYS | 4 | 119 | - S | TRI | - PHYS | 9 | 924 |100 Movelist Upgrades Skills Upgrades Chain Analysis Short Range Chart ----| O | L+O | R+O | D+O | U+O | TRI | OPN | | | | | | | O | | | | | | | L+O | | | | | | | R+O | | | | | | | D+O | | | | | | | U+O | | | | | | | TRI | | | | | | | In-Game Notes - First appearance in Chapter One. - Leaves party upon completion of Chapter One. Bio: Misc: First Debut: Game Appearances: Story in the game: =============================================================================== 12b. Main Enemy Units =============================================================================== NOTE: The Units are listed here in CHRONOLOGICAL ORDER OF APPEARANCE. How to read the overviews: right off the bat an overview of when that enemy unit shows up is displayed. The conditions upon which the units leaves are displayed, if there are any. Then the vital stats, resistances, skills and movelist are reiterated per appearance. For the Resistance column, the terminology for the symbols used: > means neutral (right arrow) + means good resistance (up arrow) - means poor resistance (down arrow) For the attack data, Type S or L means short or long range attack. For the description, for a lot of these characters I had to make up names, but for others (mainly any character in a fighting game) I managed to write down the official names. The Bio and Misc section highlight a few facts about the Unit's characters, and basically gives a short overview of who they are. The First Debut and Game Appearances will try to catalogue every instance where a certain character starred in a video game. Finally, the Story In The Game section will try to get a brief explanation of that Unit's purpose in NxC. --12b1. Juni (Capcom)-------------------------------------------------------- In-Game Notes - First appearance in Prologue One. - Leaves if Juli is killed. --Prologue One-- Lv: 4 Category: Three, "Item Type" HP: 2810 MP: 53 CA Reach: 1-1 BR: 4 RA Reach: - Movement: 5 Super Move: CA only Initial Stats Res Initial Skills ATK : 101 PHYS + Type | Cost | Description DEF : 89 FIRE > : 66 ICE > : 73 ELEC > : 51 HOLY + DARK - E + Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Spiral Arrow - PHYS | 1 | 133 | - S | - | Cannon Spike - PHYS | 1 | 133 | - S | - | Spin Drive Smasher - PHYS | 7 | 608 |100 Bio: Juni has the short blonde hair. Created by Vega (M. Bison, Shadaloo master) along with Juli and many others to be his weapons. Juni and Juli work together at almost all times. In SFZ3 they are sent out to defeat Cammy. Misc: First Debut: Street Fighter Zero 3, Capcom 1998. Game Appearances: Street Fighter Zero 3 Upper, Capcom 1999. SNK vs. Capcom: Card Fighter's Clash - Capcom Version, SNK 2000. SNK vs. Capcom: Card Fighter's Clash - SNK Version, SNK 2000. Namco x Capcom, Namco 2003. Story in the game: --12b2. Juli (Capcom)-------------------------------------------------------- In-Game Notes - First appearance in Prologue One. - Leaves if Juni is killed. --Prologue One-- Lv: 4 Category: Three, "Item Type" HP: 2810 MP: 53 CA Reach: 1-1 BR: 4 RA Reach: - Movement: 5 Super Move: CA only Initial Stats Res Initial Skills ATK : 101 PHYS + Type | Cost | Description DEF : 89 FIRE > : 66 ICE > : 73 ELEC > : 51 HOLY + DARK - E + Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Sniping Arrow - PHYS | 1 | 133 | - S | - | Cannon Spike - PHYS | 1 | 133 | - S | - | Spin Drive Smasher - PHYS | 7 | 608 |100 Bio: Juli has the long brown hair. Created by Vega (M. Bison, Shadaloo master) along with Juni and many others to be his weapons. Juni and Juli work together at almost all times. In SFZ3 they are sent out to defeat Cammy. Misc: First Debut: Street Fighter Zero 3, Capcom 1998. Game Appearances: Street Fighter Zero 3 Upper, Capcom 1999. SNK vs. Capcom: Card Fighter's Clash - Capcom Version, SNK 2000. SNK vs. Capcom: Card Fighter's Clash - SNK Version, SNK 2000. Namco x Capcom, Namco 2003. Story in the game: --12b3. Joker (Namco)-------------------------------------------------------- In-Game Notes - First appearance in Prologue Two. - Leaves once he gets below 50% HP (2140). - Second appearance in Chapter One. - Leaves once he gets below 50% HP (2140). --Prologue Two and Chapter One-- Lv: 5 Category: HP: 4280 MP: 82 CA Reach: 1-3 BR: 3 RA Reach: 4-5 Movement: 5 Super Move: RA Only Initial Stats Res Initial Skills ATK : 132 PHYS > Type | Cost | Description DEF : 119 FIRE + : 72 ICE > : 79 ELEC + : 52 HOLY - DARK + E > Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Joker's Double Punch - PHYS | 2 | 185 | - TYPE | CMD | Description | HIT | DMG | SP L | - | Joker's Long Range Punch (opener) - PHYS | 1 | 185 | - L | - | Joker's Long Range Punch (sa opener) - PHYS | 1 | 185 | - L | - | Super ??? - FIRE | 3 | 810 |100 Bio: Misc: First Debut: Game Appearances: Story in the game: --12b4. Minamoto no Yoshitsune (Namco)---------------------------------------- In-Game Notes - First appearance in Prologue Three. --Prologue Three-- Lv: 4 Category: HP: 4410 MP: 201 CA Reach: 1-2 BR: 3 RA Reach: 3-5 Movement: 5 Super Move: RA Only Initial Stats Res Initial Skills ATK : 131 PHYS + Type | Cost | Description DEF : 118 FIRE + : 89 ICE > : 74 ELEC > : 51 HOLY + DARK > E - Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Sword Slash - PHYS | 1 | 183 | - S | - | Sword Slash - PHYS | 1 | 183 | - TYPE | CMD | Description | HIT | DMG | SP L | - | ??? - PHYS | 1 | 183 | - L | - | Super ??? - FIRE | 4 | 408 |100 Bio: Misc: First Debut: Game Appearances: Story in the game: --12b5. ??? (Namco)---------------------------------------- In-Game Notes - First appearance in Prologue Three. --Prologue Three-- Lv: 4 Category: HP: 5210 MP: 56 CA Reach: 1-3 BR: 3 RA Reach: 4-5 Movement: 5 Super Move: CA Only Initial Stats Res Initial Skills ATK : 116 PHYS + Type | Cost | Description DEF : 128 FIRE + : 44 ICE > : 68 ELEC > : 50 HOLY + DARK > E - Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Spiked Club Attack - PHYS | 2 | 183 | - S | - | Super Spiked Club Attack - PHYS | 2 | 808 |100 TYPE | CMD | Description | HIT | DMG | SP L | - | Spiked Ball Toss - PHYS | 1 | 183 | - L | - | Spiked Ball Toss - PHYS | 1 | 183 | - Bio: Misc: First Debut: Game Appearances: Story in the game: --12b6. Zabel Zarock (Lord Raptor) (Capcom)---------------------------------- In-Game Notes - First appearance in Prologue Five. --Prologue Five-- Lv: 5 Category: HP: 3980 MP: 74 CA Reach: 1-2 BR: 3 RA Reach: 3-4 Movement: 6 Super Move: CA Only Initial Stats Res Initial Skills ATK : 120 PHYS > Type | Cost | Description DEF : 111 FIRE > : 50 ICE > : 73 ELEC + : 52 HOLY - DARK > E + Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Jab Strong Fierce Chain (opener) - PHYS | 2 | 183 | - S | - | Jab Strong Fierce Chain (sa opener) - PHYS | 2 | 183 | - S | - | Super ??? - PHYS | 2 | 808 |100 Bio: Zabel Zarock was a young death metal guitarist, a rock star for the ages, who turned himself into a zombie through his love for the darkness and power. Now he plans to take over the underworld, the kingdom of Makai. Misc: First Debut: Darkstalker, Capcom 1994. Game Appearances: Vampire Hunter, Capcom 1995. Vampire Savior: The Lord Of Vampire, Capcom 1997. Vampire Savior 2: The Lord Of Vampire, Capcom 1997. SNK vs. Capcom: Card Fighter's Clash - Capcom Version, SNK 2000. SNK vs. Capcom: Card Fighter's Clash - SNK Version, SNK 2000. Namco x Capcom, Namco 2005. Story in the game: --12b7. Kanda Momo (Namco)--------------------------------------------------- In-Game Notes - First appearance in Chapter One. --Chapter One-- Lv: 4 Category: HP: 3410 MP: 66 CA Reach: 1-2 BR: 4 RA Reach: - Movement: 5 Super Move: CA Only Initial Stats Res Initial Skills ATK : 122 PHYS + Type | Cost | Description DEF : 116 FIRE > : 65 ICE - : 71 ELEC > : 51 HOLY - DARK > E > Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Sword Slashes (opener) - PHYS | 2 | 183 | - S | - | Jumping Overhead Slash - PHYS | 2 | 808 |100 Bio: Misc: First Debut: Wonder-Momo, Namco 1987. Game Appearances: Namco x Capcom, Namco 2005. Story in the game: =============================================================================== 12c. Generic Enemy Units =============================================================================== NOTE: The Units are listed here in CHRONOLOGICAL ORDER OF APPEARANCE. How to read the overviews: right off the bat an overview of when that enemy unit shows up is displayed. Then the vital stats, resistances, skills and movelist are reiterated per appearance. For the Resistance column, the terminology for the symbols used: > means neutral (right arrow) + means good resistance (up arrow) - means poor resistance (down arrow) For the attack data, Type S or L means short or long range attack. For the description, for a lot of these characters I had to make up names, but for others (mainly any character in a fighting game) I managed to write down the official names. The Bio and Misc section highlight a few facts about the Unit's characters, and basically gives a short overview of who they are. The First Debut and Game Appearances will try to catalogue every instance where a certain character starred in a video game. Finally, the Story In The Game section will try to get a brief explanation of that Unit's purpose in NxC. --12c1. Blue Evil Guys (Namco)----------------------------------------------- In-Game Notes - First appearance in Prologue One. --Prologue One-- Lv: 1 Category: HP: 1000 MP: 18 CA Reach: - BR: 5 RA Reach: 2-3 Movement: 6 Super Move: RA only Initial Stats Res Initial Skills ATK : 82 PHYS > Type | Cost | Description DEF : 75 FIRE > : 20 ICE > : 36 ELEC - : 50 HOLY - DARK - E - Movelist TYPE | CMD | Description | HIT | DMG | SP L | - | Organic Scythe - PHYS | 2 | 97 | - L | - | Super Scythe - PHYS | 4 | 482 |100 Bio: Misc: First Debut: Game Appearances: Story in the game: --12c2. Gnosis (Namco)-------------------------------------------------------- In-Game Notes - First appearance in Prologue One. --Prologue One-- Lv: 1 Category: HP: 1200 MP: 6 CA Reach: 1-1 BR: 4 RA Reach: - Movement: 6 Super Move: CA only Initial Stats Res Initial Skills ATK : 96 PHYS > Type | Cost | Description DEF : 74 FIRE > : 26 ICE > : 25 ELEC - : 50 HOLY - DARK - E - Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Gnosis Punch - PHYS | 1 | 112 | - S | - | Super Gnosis Punch - PHYS | 4 | 542 |100 Bio: Misc: First Debut: Xenosaga Episode I: Der Wille zur Macht, Namco 2002, 2003. Game Appearances: Xenosaga Episode II: Jenseits von Gut und Bose, Namco 2004, 2005. Namco x Capcom, Namco 2005. Story in the game: --12c3. Green Slime (Namco)-------------------------------------------------- In-Game Notes - First appearance in Prologue Two. - Second appearance in Prologue Five. - Third appearance in Chapter One. --Prologue Two and Five, Chapter One-- Lv: 1 Category: HP: 900 MP: 2 CA Reach: 1-1 BR: 5 RA Reach: - Movement: 5 Super Move: None Initial Stats Res Initial Skills ATK : 72 PHYS > Type | Cost | Description DEF : 75 FIRE - : 21 ICE - : 30 ELEC > : 50 HOLY > DARK - E - Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Slime Attack - PHYS | 1 | 97 | - Bio: Misc: First Debut: Game Appearances: Story in the game: --12c4. Black Slime (Namco)-------------------------------------------------- In-Game Notes - First appearance in Prologue Two. - Second appeareance in Prologue Four. - Third appearance in Chapter One. --Prologue Two and Chapter One-- Lv: 1 Category: HP: 1100 MP: 3 CA Reach: 1-1 BR: 5 RA Reach: - Movement: 5 Super Move: None Initial Stats Res Initial Skills ATK : 75 PHYS > Type | Cost | Description DEF : 80 FIRE - : 24 ICE - : 35 ELEC > : 50 HOLY - DARK - E - Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Slime Attack - PHYS | 1 | 97 | - --Prologue Four-- Lv: 6 Category: HP: 1450 MP: 8 CA Reach: 1-1 BR: 5 RA Reach: - Movement: 5 Super Move: None Initial Stats Res Initial Skills ATK : 81 PHYS > Type | Cost | Description DEF : 87 FIRE - : 28 ICE - : 39 ELEC > : 51 HOLY - DARK - E - Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Slime Attack - PHYS | 1 | 107 | - Bio: Misc: First Debut: Game Appearances: Story in the game: --12c5. Blue Knight (Namco)-------------------------------------------------- In-Game Notes - First appearance in Prologue Two. - Second appearance in Prologue Five. --Prologue Two and Five-- Lv: 1 Category: HP: 1200 MP: 2 CA Reach: 1-1 BR: 4 RA Reach: - Movement: 5 Super Move: CA Only Initial Stats Res Initial Skills ATK : 92 PHYS > Type | Cost | Description DEF : 90 FIRE > : 42 ICE > : 40 ELEC - : 50 HOLY > DARK > E - Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Sword Slash - PHYS | 1 | 112 | - S | - | Super Sword Slash - PHYS | 1 | 547 |100 Bio: Misc: First Debut: Game Appearances: Story in the game: --12c6. Little Klonoa Guy??? (Namco)----------------------------------------- In-Game Notes - First appearance in Prologue Two. - Second appearance in Chapter One. --Prologue Two-- Lv: 1 Category: HP: 1000 MP: 25 CA Reach: 1-1 BR: 5 RA Reach: - Movement: 6 Super Move: CA Only Initial Stats Res Initial Skills ATK : 83 PHYS > Type | Cost | Description DEF : 77 FIRE > : 24 ICE > : 30 ELEC - : 30 HOLY - DARK - E - Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Paw Slash - PHYS | 1 | 97 | - S | - | Super Paw Slash - PHYS | 2 | 482 |100 --Chapter One-- Lv: 2 Category: HP: 1070 MP: 26 CA Reach: 1-1 BR: 5 RA Reach: - Movement: 6 Super Move: CA Only Initial Stats Res Initial Skills ATK : 84 PHYS > Type | Cost | Description DEF : 78 FIRE > : 24 ICE > : 31 ELEC - : 30 HOLY - DARK - E - Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Paw Slash - PHYS | 1 | 99 | - S | - | Super Paw Slash - PHYS | 2 | 484 |100 Bio: Misc: First Debut: Game Appearances: Story in the game: --12c7. Spear Skeleton (Namco)----------------------------------------------- In-Game Notes - First appearance in Prologue Three. --Prologue Three-- Lv: 1 Category: HP: 1100 MP: 13 CA Reach: 1-2 BR: 4 RA Reach: - Movement: 5 Super Move: CA Only Initial Stats Res Initial Skills ATK : 82 PHYS - Type | Cost | Description DEF : 78 FIRE > : 30 ICE > : 36 ELEC > : 50 HOLY - DARK > E - Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Spear Jab - PHYS | 2 | 97 | - S | - | Spear Flurry - PHYS | 3 | 482 |100 Bio: Misc: First Debut: Game Appearances: Story in the game: --12c8. Little UFO Guy??? (Namco)----------------------------------------- In-Game Notes - First appearance in Prologue Three. --Prologue Three-- Lv: 1 Category: HP: 1150 MP: 15 CA Reach: 1-1 BR: 5 RA Reach: - Movement: 5 Super Move: None Initial Stats Res Initial Skills ATK : 86 PHYS > Type | Cost | Description DEF : 87 FIRE > : 36 ICE > : 42 ELEC > : 50 HOLY > DARK - E - Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | UFO Strike - PHYS | 1 | 112 | - Bio: Misc: First Debut: Game Appearances: Story in the game: --12c9. Gili Octipus (Namco)------------------------------------------------- In-Game Notes - First appearance in Prologue Three. --Prologue Three-- Lv: 1 Category: HP: 1200 MP: 5 CA Reach: - BR: 5 RA Reach: 3-4 Movement: 4 Super Move: RA Only Initial Stats Res Initial Skills ATK : 88 PHYS > Type | Cost | Description DEF : 84 FIRE > : 21 ICE > : 30 ELEC > : 50 HOLY - DARK > E - Movelist TYPE | CMD | Description | HIT | DMG | SP L | - | Bouncing Offsprings - PHYS | 2 | 112 | - L | - | Super Bouncing Offsprings - PHYS | 4 | 542 |100 Bio: Misc: First Debut: Game Appearances: Story in the game: --12c10. Skeleton Blue Mage (Namco)------------------------------------------- In-Game Notes - First appearance in Prologue Four. - Second appearance in Prologue Five. --Prologue Four-- Lv: 6 Category: HP: 1350 MP: 11 CA Reach: 1-1 BR: 4 RA Reach: - Movement: 5 Super Move: CA Only Initial Stats Res Initial Skills ATK : 90 PHYS - Type | Cost | Description DEF : 85 FIRE - : 36 ICE > : 39 ELEC > : 52 HOLY - DARK > E - Movelist TYPE | CMD | Description | HIT | DMG | SP L | - | Scythe Slice - PHYS | 1 | 107 | - L | - | Super Scythe Slice - PHYS | 1 | 492 |100 --Prologue Five-- Lv: 1 Category: HP: 1000 MP: 6 CA Reach: 1-1 BR: 4 RA Reach: - Movement: 5 Super Move: CA Only Initial Stats Res Initial Skills ATK : 83 PHYS - Type | Cost | Description DEF : 79 FIRE - : 32 ICE > : 35 ELEC > : 50 HOLY - DARK > E - Movelist TYPE | CMD | Description | HIT | DMG | SP L | - | Scythe Slice - PHYS | 1 | 97 | - L | - | Super Scythe Slice - PHYS | 1 | 482 |100 Bio: Misc: First Debut: Game Appearances: Story in the game: --12c11. Purple Mage (Capcom)------------------------------------------------- In-Game Notes - First appearance in Prologue Four. --Prologue Four-- Lv: 6 Category: HP: 1300 MP: 77 CA Reach: - BR: 5 RA Reach: 3-4 Movement: 4 Super Move: CA Only Initial Stats Res Initial Skills ATK : 90 PHYS - Type | Cost | Description DEF : 85 FIRE > : 36 ICE > : 39 ELEC > : 52 HOLY - DARK + E - Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Super ??? - PHYS | - | - |100 TYPE | CMD | Description | HIT | DMG | SP L | - | Evil Energy Beam - DARK | 3 | 107 | - Bio: Misc: First Debut: Game Appearances: Story in the game: --12c12. Brown Ghoul (Capcom)------------------------------------------------- In-Game Notes - First appearance in Prologue Five. --Prologue Five-- Lv: 1 Category: HP: 1000 MP: 38 CA Reach: - BR: 5 RA Reach: 4-4 Movement: 6 Super Move: CA Only Initial Stats Res Initial Skills ATK : 88 PHYS - Type | Cost | Description DEF : 76 FIRE > : 36 ICE > : 42 ELEC > : 50 HOLY - DARK + E - Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Super ??? - PHYS | - | - |100 TYPE | CMD | Description | HIT | DMG | SP L | - | Evil Energy Beam - DARK | 3 | 97 | - Bio: Misc: First Debut: Game Appearances: Story in the game: --12c13. Weird Spore Thing (Capcom)------------------------------------------- In-Game Notes - First appearance in Prologue Five. --Prologue Five-- Lv: 1 Category: HP: 1950 MP: 6 CA Reach: 1-1 BR: 4 RA Reach: - Movement: 5 Super Move: CA Only Initial Stats Res Initial Skills ATK : 100 PHYS + Type | Cost | Description DEF : 110 FIRE - : 20 ICE - : 45 ELEC + : 50 HOLY > DARK - E > Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | ??? - PHYS | 1 | 127 | - S | - | Super ??? - PHYS | 5 | 602 |100 Bio: Misc: First Debut: Game Appearances: Story in the game: --12c14. Club Fencer (Namco)-------------------------------------------------- In-Game Notes - First appearance in Chapter One. --Chapter One-- Lv: 1 Category: HP: 1200 MP: 30 CA Reach: 1-1 BR: 5 RA Reach: - Movement: 5 Super Move: CA Only Initial Stats Res Initial Skills ATK : 81 PHYS > Type | Cost | Description DEF : 88 FIRE > : 22 ICE > : 35 ELEC - : 50 HOLY > DARK - E - Movelist TYPE | CMD | Description | HIT | DMG | SP S | - | Pincer Uppercut (opener) - PHYS | 1 | 97 | - S | - | Pincer Punch - PHYS | 2 | 97 | - S | - | Super ??? - PHYS | 3 | 482 |100 Bio: Misc: First Debut: Wonder Momo Game Appearances: Story in the game: --12c15. Blonde Hair Red/Blue Armor (Namco)----------------------------------- In-Game Notes - First appearance in Chapter One. --Chapter One-- Lv: 2 Category: HP: 1370 MP: 15 CA Reach: - BR: 5 RA Reach: 4-5 Movement: 5 Super Move: RA Only Initial Stats Res Initial Skills ATK : 89 PHYS > Type | Cost | Description DEF : 97 FIRE > : 42 ICE - : 41 ELEC - : 50 HOLY > DARK - E > Movelist TYPE | CMD | Description | HIT | DMG | SP L | - | Knife Throw (opener) - PHYS | 3 | 114 | - L | - | Super ??? - PHYS | 6 | 544 |100 Bio: Misc: First Debut: Game Appearances: Story in the game: =============================================================================== 13. Multiple Assault List =============================================================================== In this section is where I will list all the MAs that I have found. I will list them according to the number assigned to them so it'll be easier to Organize. Some notes before I go ahead and list them though. Range - The farthest the enemy and nearby units that will be in the MA have to be. If they are farther than 3 blocks then you cannot use an MA. MP Cost - Every unit that are involved in the MA must have the required MP cost or else it won't work. And about the dialogue, I'll try my best to be accurate so email me if I make any mistakes. ----------------------------------------------------------------------------- 01. Jyuu No Kata ----------------------------------------------------------------------------- MA Type: Solo Units Involved: 1 - Reiji and Xiaomu Enemy Units Involved: 3 Damage Per Enemy: 1048 MP Cost: 50 Range: 3 Squares Description: 3 enemies are involved in this MA, 2 on the left and one on the right. Reiji and Xiaomu are pitted in the middle in which they commence their slaughtering. First you'll see the normal pre-super portrait then both Reiji and Xiaomu unload their guns on them. After that, a final portrait of showing smoking guns and Reiji saying "It's Over." Dialogue: ----------------------------------------------------------------------------- 02. D U O * B U S T E R ----------------------------------------------------------------------------- MA Type: Team Units Involved: 2 - Shion & M.O.M.O., KOS-MOS Enemy Units Involved: 3 Damage Per Enemy: 1346 MP Cost: 50 Range: 3 Description: Dialogue: ----------------------------------------------------------------------------- 03. Captain Storm ----------------------------------------------------------------------------- MA Type: Team Units Involved: 3, Captain Commando, Hoover & Jennety, Guy & Shou(Ginzu) Enemy Units Involved: 1 Damage Per Enemy: 2840 MP Cost: 50 Range: 3 Description: First the enemy is knocked into the air and Captain Commando's team each take their strikes while the enemy is in the air. The finale is when the enemy is above Captain Commando's head and in which he uses his Captain Driver move. Then the whole group joins in for a nice group picture. Dialogue: Captain Commando - Saigo ni watashi da! = The end is me! Captain Commando - Kyaputen Doriebaa! Okay! = Captain Driver, Okay! ----------------------------------------------------------------------------- 04. Captain Sword ----------------------------------------------------------------------------- MA Type: Team Units Involved: 3, Captain Commando, Hoover & Jennety, Guy & Shou(Ginzu) Enemy Units Involved: 1 Damage Per Enemy: 2840 MP Cost: 50 Range: 3 Description: Dialogue: ----------------------------------------------------------------------------- 05. Souryuken "Double Dragon Punch" ----------------------------------------------------------------------------- MA Type: Team Units Involved: 2, Ryu and Ken Masters Enemy Units Involved: 1 Damage Per Enemy: 2038 MP Cost: 50 Range: 3 Description: First Ryu and Ken jump in on the opponent, in which they will proceed to commence kicking butt via ground combos. Then after that it'll show their pre-super portrait where they will perform the "Double Souryuken". Dialogue: Shoryuken! Ha! Yosha! ----------------------------------------------------------------------------- 06. ??? And ??? Of the 3 Puraton ----------------------------------------------------------------------------- MA Type: Team Units Involved: Ryu, Ken Masters, Shimazu Hideo & Minazuki Kyoko Enemy Units Involved: 2 Damage Per Enemy: 2270 MP Cost: 50 Range: 3 Description: Dialogue: ----------------------------------------------------------------------------- 07. Isseishageki ----------------------------------------------------------------------------- MA Type: Team Units Involved: Lei Lei & Fong Ling, Bruce & Regina Enemy Units Involved: 1 Damage Per Enemy: 2186 MP Cost: 50 Range: 3 Description: Lei Lei will throw 3 assault rifle and Fong Ling's image appears then Lei Lei throws 3 different weapons (Fong Ling with pistol and grenade, Regina with flamethrower and Bruce with grenade launcher) and Regina's image appears then Lei Lei (again!) throws 3 different weapons again (Fong Ling with pistol, Regina with rocket launcher and Bruce with electric gun) and Lei Lei will accidentally use Tenraiha on the 3, making Bruce knocked down and apologized. Dialogue: Fong Ling: Kuraenasai! ("Take this!") Regina: Murata!! ("Gotcha!!") Bruce: Butome!! Lei Lei: Saigo ni... ("Last one...") *performs Tenraiha and hits everyone including Bruce knocked down* Lei Lei: Machigata? Gomen.... ("Was that it? Sorry....) ----------------------------------------------------------------------------- 08. Dead Heat Throttle ----------------------------------------------------------------------------- MA Type: Team Units Involved: Tobi Masuyo & Hiromi Tengeki, Klonoa and Gantz Enemy Units Involved: 1 Damage Per Enemy: 2444 MP Cost: 50 Range: 3 Description: Dialogue: ----------------------------------------------------------------------------- 09. Double Rolling Punch ----------------------------------------------------------------------------- MA Type: Team Units Involved: Hoover & Jennety, Tron with Servbot Enemy Units Involved: 2 Damage Per Enemy: 1842 MP Cost: 50 Range: 3 Description: Dialogue: ----------------------------------------------------------------------------- 11. W Shining Wizard ----------------------------------------------------------------------------- MA Type: Solo Units Involved: King and Felicia Enemy Units Involved: 2 Damage Per Enemy: 1506 MP Cost: 50 Range: 3 Description: Dialogue: ----------------------------------------------------------------------------- 12. Pachiki [Kanji] ----------------------------------------------------------------------------- MA Type: Team Units Involved: Kazama Jin and Mishima Heihachi Enemy Units Involved: 2 Damage Per Enemy: 1678 MP Cost: 50 Range: 3 Description: Dialogue: ----------------------------------------------------------------------------- 13. Zettai Gattai (Absolute Union) ----------------------------------------------------------------------------- MA Type: Team Units Involved: Unknown Soldier 1P & 2P, Selphie Enemy Units Involved: 1 Damage Per Enemy: 2672 MP Cost: 50 Range: 3 Description: Dialogue: ----------------------------------------------------------------------------- 14. Fuusen Nuki (Balloon) ----------------------------------------------------------------------------- MA Type: Solo Units Involved: Hori Taizo Enemy Units Involved: 2 Damage Per Enemy: 1490 MP Cost: 50 Range: 3 Description: First Taizo will proceed to inflate the first enemy, then inflate the second one. Then he will end up in the middle keeping both enemies inflated then proceed to drop rocks on them via Dig Dug style. Dialogue: ----------------------------------------------------------------------------- 15. ??? Double Kick ----------------------------------------------------------------------------- MA Type: Solo Units Involved: Bravo Man & Wonder Momo Enemy Units Involved: 2 Damage Per Enemy: 1444 MP Cost: 50 Range: 3 Description: In this one Bravo Man and Wonder Momo are in the middle. Two enemies come from each side in which Wonder Momo proceeds to do a split double kick. After the enemies are stunned, Bravo man punches each one to stun them some more. Then Bravo Man tells her now's her chance so she does her Wonder Spin. Dialogue:Wonder Momo - Ganbarimasu = Good luck! Bravo Man - Berebou Sanjo Wonder Momo - Eee! Doburu Kikku = Ehh! Double Kick Bravo Man - Berebou! Berebou! Bravo Man - Momo-san, Ima da chansu desu! = Momo, now's your chance! Wonder Momo - Ikamasu, Uandaa Supin! = Here I go Wonder Spin! ----------------------------------------------------------------------------- 16. Shinkuu Hadouken & Kanzukiryuukouoken ----------------------------------------------------------------------------- MA Type: Solo Units Involved: Sakura & Karin Kanzuki Enemy Units Involved: 2 Damage Per Enemy: 1890 MP Cost: 50 MA Range: 3 Description: Dialogue: ----------------------------------------------------------------------------- 17. Tachimawari ----------------------------------------------------------------------------- MA Type: Team Units Involved: Mitsurugi, Kagekiyo & Tarosuke Enemy Units Involved: 3 Damage Per Enemy: 1236 MP Cost: 50 Range: 3 Description: Dialogue: ----------------------------------------------------------------------------- 18. Megami Kourin (Goddess Kourin) ----------------------------------------------------------------------------- MA Type: Team Units Involved: Valkyrie, Kuruno Xandora & Sabinu Enemy Units Involved: 3 Damage Per Enemy: 1246 MP Cost: 50 Range: 3 Description: First Valkyrie sends her enemies flying high with her whirldwind attack then after they land, Sabinu will launch them back up. While in mid air, all 3 proceed to do damage to the enemies. Then the enemies gets sent to the sky and Valkyrie will just fly right throught them with her blade. Doing a lot of damage. After that they all gather together for a victory pose. Dialogue: ----------------------------------------------------------------------------- 19. Double Heat Body ----------------------------------------------------------------------------- MA Type: Team Units Involved: Gilgamesh & Ky, Arthur Enemy Units Involved: 2 Damage Per Enemy: 1596 MP Cost: 50 Range: 3 Description: Ky will enchant both Gilgamesh and Arthur with fire. They will then proceed to attacking the enemy. After this is done, Ky will launch a fire element type meteor that will drop down and cause massive damage. Ky will then congratulate the two but Arthur loses his armor from the enchant and look embarassed. Dialogue: ----------------------------------------------------------------------------- 20. Midnight Festival ----------------------------------------------------------------------------- MA Type: Team Units Involved: Demitry, Morrigan Enemy Units Involved: 2 Damage Per Enemy: 1842 MP Cost: 50 Range: 3 Description: The enemies will be isolated in the center and Demitry comes from the left while Morrigan comes from the right. Then go towards their enemy and proceed to beat the living crap out of them. Then both enemies gets tossed into the air in which Demitry does his drill move and Morrigan does her Shadow Blade. Both enemies land on the ground seeing Demitry and Morrigan standing over them. Dialogue: Morrigan - Middonaito... = Midnight... Demitry - Hyesuteibaru! = Festival! Morrigan - Yoru wa korekara. = The night is now. morrigan - Iku wa yo! = Lets go! Demitry - Shine! = Die! Morrigan - Kimochi ii desu yo! = This feels good! ----------------------------------------------------------------------------- 21. Soudyan Master ----------------------------------------------------------------------------- MA Type: Team Units Involved: Stanh & Rutee, Judas Enemy Units Involved:3 Damage Per Enemy: 1018 MP Cost: 50 Range: 3 Description: Dialogue: ----------------------------------------------------------------------------- 22. Musou Battou ----------------------------------------------------------------------------- MA Type: Solo Units Involved: Taki & Waya Hime Enemy Units Involved: 2 Damage Per Enemy: 1582 MP Cost: 50 Range: 3 Description: Dialogue: ----------------------------------------------------------------------------- 23. Double Lariat ----------------------------------------------------------------------------- MA Type: Solo Units Involved: Mike Hagger Enemy Units Involved: 2 Damage Per Enemy: 1978 MP Cost: 50 Range: 3 Description: Dialogue: ----------------------------------------------------------------------------- 24. ??? ----------------------------------------------------------------------------- MA Type: ??? Units Involved: ??? Enemy Units Involved: ??? Damage Per Enemy: ??? MP Cost: ??? Range: ??? Description: ??? Dialogue: ??? Regarding the 24th MA, I'm pretty sure it's there. My proof is that when I didn't have a complete MA list, Midnight Festival was numbered as a 24th MA until I got the MA's before it. Then it became the 20th one. Interesting indeed. =============================================================================== 14. Shop =============================================================================== Since the shop changes inventory every stages I'm going to set it up so that I just add new items whenever theres a stage change. I'll be starting with the first available shop listing at stage 7. Since that'll be when he first appears. To know what each item is, the list will be how exactly it is set up on the shop with line breaks to indicate page 2. If you still can't tell, use the item price as a helper. Some are listed in Kanji so I can't translate those until someone tells me. For those items it'll be replaced with (kanji). ----------------------------------------------------------------------------- 14a. Stage 8 Shop Listings ----------------------------------------------------------------------------- Item Name Item Effect Item Price --------- ----------- ---------- HP Badge Raise 10% of Maximum HP 1000 Red Ring Plus 5 To Attack Power 1000 Green Ring Plus 5 To Defense Power 1000 Blue Ring Plus 5 To ??? Stat 500 Cobalt Ring Plus 15 To ??? Stat 1000 Dasshoshouzu Increase Movement Area By 1 800 Coat * Raises Physical Resistance 500 Coat * Raises Fire Resistance 500 Coat * Raises Water Resistance 500 Coat * Raises Electricity Resistance 500 (Kanji) Heal 15% of the Unit's HP 100 Wheat Shuiku Heal 15% of the Unit's MP 200 Medicine Bottle Lower your stun gauge by 25 300 Fury Bottle Raise Damage By 25% 500 (Kanji) 400 ----------------------------------------------------------------------------- 14b. Stage 9 Shop Listings ----------------------------------------------------------------------------- Item Name Item Effect Item Price --------- ----------- ---------- Rounku Raise 20% of Maximum HP 2000 Lazer Mantle(?) Plus 3 To Defense Power 500 Coat * Raises Physical Resistance 500 Coat * Raises Fire Resistance 500 Coat * Raises Water Resistance 500 Coat * Raises Electricity Resistance 500 Coat * Raises Energy Resistance 500 Kurea No Ahuda Raise Earth Resistance 500 Wierd Ring Raise Holy Resistance 500 Tenonna No Hun Raise All Resistances(?) 2000 Onigiri Heal 15% of Unit's HP 100 Sakuranbo Heal 30% of Unit's HP 200 Ice Candy Heal 15% of Unit's MP 200 (kanji) Gain 30 on the SP Gauge 500 =============================================================================== 15. Master Item List =============================================================================== This is all the items as listed in the items section in the game. It's very helpful because items are listed in numerous so if you need to know about the item just look up its number and there you go. Will complete as I go and use the items in game. Some items are also in Kanji. ----------------------------------------------------------------------------- 15a. Equipment ----------------------------------------------------------------------------- # Item Name Item Effect Sell Price - --------- ----------- ---------- 1 HP Badge Raise Maximum HP By 10% 2 Rounku Raise Maximum HP By 20% 3 Black Onikisu Raise Maximum HP By 30% 4 Horizon Ball 5 [Kanji] Raise Maximum MP By 10% 6 MoonGuri Star(?) Raise Maximum MP By 20% 7 Mental Ring 8 Emerald Ring 9 Fiery Ring 10 SP Badge 11 Bashishi Marker 12 Red Ring Plus 5 to Attack Power 13 Henteko Badge Plus 10 to Attack Power 14 DX Badge Plus 15 to Attack Power 15 Fytoshin Ball Plus 20 to Attack Power 16 Baffle Ring 17 AT Badge 18 19 Razor Mantle 20 Green Ring 21 Sheepers Mantle 22 Gorgeous Mantle 23 Eruan Mantle 24 Orange Ring 25 26 Blue Ring 27 Doki Doki Badge 28 Cobalt Ring 29 30 Rabittoshin Ball 31 Taakoizu 32 Dasshoshouzu 33 Wagya Copter 34 Dassho Ring 35 Rebiteito Boots 36 37 38 Tyara 39 Gauntlet 40 Mask of Rick 41 Hurea Mantle 42 Aqua Mantle 43 Ammet Badge 44 Hero Medal 45 Metal Sequoia 46 [Kanji] ----------------------------------------------------------------------------- 15b. Items ----------------------------------------------------------------------------- =============================================================================== 16. Secrets =============================================================================== Game Clear Reward The following are unlocked after you have finished the game once. When you try to start new game again, you can choose the Expert Mode, Music Theather and Casino appears in Option. Also you get to keep your items and money next time you start a game. Shop Glitch - Infinite money First, using buy/sell or equip, make sure the last item is listed as the first item of the last page in the shop's sell list. The last item and the 2nd last item also must be buyable from the shop. The third requirment is that the selling price of the 2nd last item have to be more than half the buying price for the last item. The trick works like this: Buy up to 99 items for the last item, then go to sell. Select the last item, and press L1. This will select all 99 items for sell. Proceed to selling all 99 as usual. Without doing anything, the selection will then automatically go to the 2nd last item. Press O to sell, and it will ask if you want to sell 99 of that item. Press yes, and you have just sell 99 of the 2nd last item (last item now) even if you only have 1 of that item originally. Repeat by buying 1 for the 2nd last and 99 of the last item. Break Through A Counter To do this your enemy has to have low life(usually in the red) and must have maxed out SP. Now attack the enemy. At first, your character will do their normal "first attack." If your enemy is smart enough though, it'll try to counter you. When you see this counter, immediately judge the timing and press circle. If timed right, you will breakthrough the counter and instantly kill the opponent. Earning you up to 2-3 times more exp than normal. *Note: It does not work on bosses." =============================================================================== 17. Voice Actors =============================================================================== These are each characters respective voice actors. I will also name some of their other appearances outside of Namco X Capcom. Will complete more as I update. ------------------------------------------------------------------------------- Original ------------------------------------------------------------------------------- Arisu Reiji: Inoue Kazuhiko Xiao Mu: Minami Omi Saya: Orikasa Ai ------------------------------------------------------------------------------- Namco ------------------------------------------------------------------------------- Shion - Maeda Ai MOMO - Shishido Rumi KOS-MOS - Suzuki Mariko Gilgamesh - Ishida Akira Ki - Tanaka Rie Valkyrie - Inoue Kikuko Kurino Sandora - Ueda Yuji Sabinu - Kawasumi Ayako Stan - Seki Tomokazu Rutee - Imai Yuka Lion - Midorikawa Hikaru Klonoa - Watanabe Kumiko Guntz - Sakurai Takahiro Janga - Hiyama Nobuyuki Mitsurugi - Morikawa Toshiyuki Taki - Takimoto Fujiko Kagekiyo - Okiayu Ryotarou Tarosuke - Takimoto Fujiko Kazama Jin - Chiba Isshin Mishima Heihachi - Gouri Daisuke Mishima Kazuya - Yajima Kazuhiro Bravo Man - Inada Tetsu Waya Hime - Suzuki Mariko Wonder Momo - Kawasumi Ayako Hori Taizou - Furukawa Toshio Toby Masyo - Mizutani Yuko Tengenji Hiromi - Yokoyama Chisa ------------------------------------------------------------------------------- Capcom ------------------------------------------------------------------------------- Ryu - Morikawa Yoshiyuki Ken - Iwanaga Tetsuya Chun Li - Tanaka Atsuko Sakura - Sasamoto Yuko Karin - Yamada Miho Rose - Neya Michiko Cammy - Kawamoto Akiko Vega - Nishimura Tomomichi Gouki - Nishimura Tomomichi Guy - Iwanaga Tetsuya Mike Haggar - Genda Tessyo Shimazu Hideo - Mizutori Tetsuo Minazuki Kyoko - Mitsuishi Kotono Captain Commando - Okiayu Ryotarou Shou - Hori Hideyuki Hoover - Sasamoto Yuko Demitri - Hiyama Nobuyuki Morrigan - Jinguji Yayoi Lilith - Imai Yuka Lei Lei - Neya Michiko Felicia - Araki Kae Bruce Mcgivern - Hirata Hiroaki Fong Ling - Araki Kae Regina - Tanako Atsuko Arthur - Tachiki Fumihiko Unknown Soldier 1P - Otsuka Akio Unknown Soldier 2P - Genda Tessyo Sylphie - Tanaka Rie Strider Hiryu - Toriumi Kousuke Rockman Volnutt - Tanaka Mayumi Roll Casket - Yokozawa Keiko Tron Bonne - Iizuka Mayumi Kobun - Yokoyama Chisa =============================================================================== 18. Lyrics to "Subarashiki Shin Sekai" =============================================================================== Opening Theme: Subarashiki Shin Sekai "Magnificent New World" Work/Arrangement: Koshiro Yuuzo Vocalist: Flair seijuku no machi yuragi ni michite michishirube sae marude maboroshi motome temo kogare temo tsukamenai tooi sora wa subete wo dakitomete someagete yuku sekai wakatsu sora ni mimi wo sumaseba (brave new world) maneku koe ga hibiku sekai wakatsu sora wo furi aogu toki (brave new world) dorama wa makuakeru kousasuru shinsekai hikare au hikari mo yami mo yagate tokete hitotsu ni naru tooi kono sora ga sekai wo wakachi soshite umareru shin sekai sekai wakatsu sora wo furi aogu toki (brave new world) dorama wa makuakeru dakara ima wa mayoi harai ma wa furi karaezuni arukidasou tsuzuku sora e ude ni chikara mune ni inori kaze ni kokoro chirasanai de asu no yume to negai daitta shin sekai wo tomo ni kakeyou =============================================================================== 19. Credits =============================================================================== Many thanks to these people! Especially SatsuNoHado for the collaboration bet- ween character information and the tons of information. Same goes to Soo Mark. Also to Yuna4Ever for some translations on Chp.1 and 2. Thanks you very much guys. This faq would not be possible with all your help, as well as everyone listed below. Also many thanks for the people that gave me corrections in the email and on the message boards. I'm afraid my post got purged and I wasn't able to properly credit that gave me helpful tips so if you did be sure to email me so I can include you in the credits. Louis Dube(SatsuNoHado) - Character Information(Move/Skill List and Combo FAQ) Alvin Tan (Yuna4Ever) - Chapter 1 Soo Mark(DuChamp) - Tons of character information and voice actors contribution Animerox (for the opening lyrics) ransuro - voice actor credits Aileron - voice actor credits Rias - Chain/Aerial Combo Information and Secret Section Sagittarius (jygting) - Info on issei shageki http://qtchicks.hp.infoseek.co.jp/namco.html - Misc. information Saiki's great Plot Guide - Darkstalkers Info www.tekkenzaibatsu.com - Tekken Info Michael Sarich - for his copyright Gamespot - regarding background story CJayC (www.gamefaqs.com) - Posting My FAQ ANN - Anime News Network (www.animenewsnetwork.com) - voice actor "other works" http://qtchicks.hp.infoseek.co.jp/namco.html - Misc. information Kao Megura - some misc info All About Capcom Head-to-Head Fighting Game 1987-2000 published by Studio Bent Stuff, 9/15/00 Thanks also to you, the reader. For any other people that I missed, make sure you notify me via email. =============================================================================== 20. Legal Disclaimer =============================================================================== This entire document is (C) 2005 John Lingo. All trademarks are property of their respective owners. No section of this guide can be used without my permission. This includes, but is not limited to posting on your website, making links to my guide, including parts of my guide in your own, or making reference to any material contained within. All the sites mentioned below have permission to do the above. Please email me at ChaosDimension@msn.com to enquire about gaining permission to use this document. www.GameFAQs.com www.GameSpot.com faqs.ign.com www.neoseeker.com www.1up.com =============================================================================== 21. Contact Info =============================================================================== If you want to contact me just send an email to ChaosDimension@msn.com You can also reach me via AIM with the name ChaosDimensions or just through the GameFAQ boards. If you are going to ask a question about this game plus include the names "Namco X Capcom" and "Questions. If however you want to contribute. Just change Questions to "Contributions". Add "Errors/Mistakes" If you find any. Make sure to include the name of the game and I would prefer if you leave your full name so I can credit you properly in my guide. If GameFAQs is slow on the updating you can email me for an updated version of the game. =============================================================================== 22. Final Words =============================================================================== For Namco's first stab at a crossover series, I would have to say it's not that bad. Although some areas can use some work, the overall effect, atmosphere and the sheer brilliance on how everything looks amazing makes this one a must have for all Namco and Capcom fans.