~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ainvar’s (Ainvar1@rochester.rr.com) Anti-Julia/Michelle Chang FAQ Edited by Siroccoh (siroccoh@lanset.com) Version 1.0909103 (does anyone seriously use version #’s?) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Table of Contents - I. Editor's Note II. Introduction III. General Tactics Neccessary for Combating the Changs IV. Chang Special Arts' Flaws V. Conclusion VI. Thanks and Copyright - Editor's Note - Ainvar has given me (Siroccoh) written permission to edit this FAQ for him. As such, you may notice some differences between this FAQ and the one that was originally posted on Tekken Zaibatsu's BBS. After reading the original FAQ on the BBS, I was very impressed that Ainvar went to all of the trouble of making such a technical FAQ, and wasn't planning on publishing it on some FAQ-related websites. Mind that Ainvar told me that this thing didn't take him too long to write up, but I felt obligated to format it for him, so more people than the one's that visit the Tekken Zaibatsu BBS can read his ideas. The only altercations that I have made to this thing so far are to correct the grammatical mistakes that were in the original post and formatting it into a .txt file. Also, I added a few decorative touches to it, along with adding my two cents to any little thing that Ainvar wrote down. These comments will have stars (*) around them. Also I felt that this statement, which was originally placed somewhere in the middle of the post should be put here for the sake of knowing what exactly this FAQ entails: This Faq is fer all you monkeys that keep begging to know how to fight the Chang’s, without being creative enough to figure it out yourself. By no means is this to be the all or end-all of counter Chang tactics. This is a simple FAQ, and as I will be going to as much detail as possible, I’m sure I will leave out multiple things. As such, I encourage people to send me feedback at the following address: Ainvar1@rochester.rr.com Anyway, without further crap from me, on to the strategy. - Introduction - 1. This FAQ will hopefully give people a general idea as to how to fight against the Changs. 2. For ease of use in creation of this FAQ, I will be using Kuma to exemplify all these tactics, as believe it or not, Kuma is fun, and good against the Changs. 3. For ease of use for me (the writer) I will just be using Julia’s move list. All of these tactics work against both Changs, and if I feel the demand is ripe for it, I'll add a Michelle Chang specific section. 4. The FAQ will use the following format: Outline of each Julia art, followed by how to counter the art. 5. I will probably not address every single move that the Changs use. I will be shooting more for the most overused canned combos of the Changs. If anyone thinks I'm missing anything, email me at: Ainvar1@rochester.rr.com - General Tactics Necessary for Combating the Changs - 1. Learn to parry. It’s that simple. Learn to recognize the difference between her d/f+1, 4, and her d/f+1,1 arts. ALWAYS parry the Changs whenever they use a low attack in their canned combos. ESPECIALLY her 4,4,4 type strings. Get your parrying proficiency *to the level where you can* parry a good 80%-90% of the time. 2. Don’t get caught up in your own custom strings. Julia *as well as Michelle* as such is a counter character, and better then anyone else *in this category*, she will counter you at EVERY SINGLE opening during custom strings. In short, keep them short and sweet. 3. In general, most likely you will be slowly pricking away the Changs' life, *if you want to successfully combat the Changs*. Going for large chunks of damage all at once through the use of anything other then a good air juggle will surely get you CH’d and juggled. 4. Especially with Kuma, attempt to keep pressure on Julia with continued use of his f+1. Not only is the range on this move incredible, and can keep Julia out of close range, but its very annoying to the Julia player *especially due to the fact that it only takes 8 frames of animation to execute*. Also, if you ever CH Julia, you have a guaranteed f+1,1,1 combo that should knock out half her life bar. *A good example of a f+1~1,1 juggle follow-up with Kuma is f+1, f+1, f+1+2.* - Chang Special Arts' Flaws - 1. 1,1,1 (G-Clef Cannon) With Kuma, if a Julia player ever decides to finish the whole G-Clef Cannon on a NON-CH, the best follow up is f+1. In essence, yer just gonna ping *a little bit of* Julia’s life away. By doing so, you not only frustrate the hell out of her, but you remove any chances of getting a CH on you. The f+1 is guaranteed after the G-Clef Cannon, and to go fer more would be simply suicide. The general idea is to make Julia realize that her G-Clef Cannon string is useless, as you will do yer damn best to make sure you don’t get CH’d. And by simply pinging her a little bit each time she uses it, hopefully she’ll be less likely to continue using it. (Yeah, fer most Julia *player*s it's not likely they will hesitate with using this move, but at least you can slowly ping her life away *in the process*) Note: Characters such as Heihachi and Devil, have guaranteed juggle starters after the G-Clef Cannon. Simply use their Twin Pistons (d/f+1,2) and use whichever *follow-up* juggle you desire. If Julia decides to not continue the G-Clef Cannon, and decides to stop at the second hit, throwing out a f+1 probably won’t get you hurt too badly. The idea is to keep the pressure on Julia from a distance with Kuma. Keep the little woman at bay, which will hopefully force her to attempt her other strings, which fer the most part are much easier to CH, and/or parry her out of them. 2. 1,1,4,(3) (G-Clef Cannon to Bow and Arrow Kick) First things first. *This a move that intelligent Julia users will never completely follow- through with (meaning using the 3 at the end of the string)*. It leaves her very open to an easy juggle with Kuma. (Starting with either d/f+2 or u/f+4) If you are hesitant to use parries, then it is best to simply block the low-attacking 4. However, strings like these are the downfall of Julia. Not taking the advantage, and not parrying any of her low attacks for an easy d/f+2 will slowly lead to a peck war, which is usually in Julia’s favor. In essence, Julia can only use the Mad Axes *(QCB